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|
- (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
- 'use strict';
- require('./');
- },{"./":2}],2:[function(require,module,exports){
- 'use strict';
- require('./src/controls');
- require('./src/loaders');
- require('./src/misc');
- require('./src/pathfinding');
- require('./src/primitives');
- },{"./src/controls":13,"./src/loaders":21,"./src/misc":28,"./src/pathfinding":34,"./src/primitives":42}],3:[function(require,module,exports){
- 'use strict';
- var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
- var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
- return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- };
- /**
- * @author Kyle-Larson https://github.com/Kyle-Larson
- * @author Takahiro https://github.com/takahirox
- * @author Lewy Blue https://github.com/looeee
- *
- * Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
- *
- * Supports:
- * Mesh Generation (Positional Data)
- * Normal Data (Per Vertex Drawing Instance)
- * UV Data (Per Vertex Drawing Instance)
- * Skinning
- * Animation
- * - Separated Animations based on stacks.
- * - Skeletal & Non-Skeletal Animations
- * NURBS (Open, Closed and Periodic forms)
- *
- * Needs Support:
- * Euler rotation order
- *
- *
- * FBX format references:
- * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
- *
- * Binary format specification:
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- * https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
- */
- // Monkeypatch for <r89
- THREE.LoaderUtils = {
- extractUrlBase: THREE.Loader.prototype.extractUrlBase,
- decodeText: function decodeText(array) {
- return new TextDecoder().decode(array);
- }
- };
- (function () {
- module.exports = THREE.FBXLoader = function (manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- };
- Object.assign(THREE.FBXLoader.prototype, {
- load: function load(url, onLoad, onProgress, onError) {
- var self = this;
- var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
- var loader = new THREE.FileLoader(this.manager);
- loader.setResponseType('arraybuffer');
- loader.load(url, function (buffer) {
- try {
- var scene = self.parse(buffer, resourceDirectory);
- onLoad(scene);
- } catch (error) {
- window.setTimeout(function () {
- if (onError) onError(error);
- self.manager.itemError(url);
- }, 0);
- }
- }, onProgress, onError);
- },
- parse: function parse(FBXBuffer, resourceDirectory) {
- var FBXTree;
- if (isFbxFormatBinary(FBXBuffer)) {
- FBXTree = new BinaryParser().parse(FBXBuffer);
- } else {
- var FBXText = convertArrayBufferToString(FBXBuffer);
- if (!isFbxFormatASCII(FBXText)) {
- throw new Error('THREE.FBXLoader: Unknown format.');
- }
- if (getFbxVersion(FBXText) < 7000) {
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
- }
- FBXTree = new TextParser().parse(FBXText);
- }
- // console.log( FBXTree );
- var connections = parseConnections(FBXTree);
- var images = parseImages(FBXTree);
- var textures = parseTextures(FBXTree, new THREE.TextureLoader(this.manager).setPath(resourceDirectory), images, connections);
- var materials = parseMaterials(FBXTree, textures, connections);
- var skeletons = parseDeformers(FBXTree, connections);
- var geometryMap = parseGeometries(FBXTree, connections, skeletons);
- var sceneGraph = parseScene(FBXTree, connections, skeletons, geometryMap, materials);
- return sceneGraph;
- }
- });
- // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
- // and details the connection type
- function parseConnections(FBXTree) {
- var connectionMap = new Map();
- if ('Connections' in FBXTree) {
- var rawConnections = FBXTree.Connections.connections;
- rawConnections.forEach(function (rawConnection) {
- var fromID = rawConnection[0];
- var toID = rawConnection[1];
- var relationship = rawConnection[2];
- if (!connectionMap.has(fromID)) {
- connectionMap.set(fromID, {
- parents: [],
- children: []
- });
- }
- var parentRelationship = { ID: toID, relationship: relationship };
- connectionMap.get(fromID).parents.push(parentRelationship);
- if (!connectionMap.has(toID)) {
- connectionMap.set(toID, {
- parents: [],
- children: []
- });
- }
- var childRelationship = { ID: fromID, relationship: relationship };
- connectionMap.get(toID).children.push(childRelationship);
- });
- }
- return connectionMap;
- }
- // Parse FBXTree.Objects.Video for embedded image data
- // These images are connected to textures in FBXTree.Objects.Textures
- // via FBXTree.Connections.
- function parseImages(FBXTree) {
- var images = {};
- var blobs = {};
- if ('Video' in FBXTree.Objects) {
- var videoNodes = FBXTree.Objects.Video;
- for (var nodeID in videoNodes) {
- var videoNode = videoNodes[nodeID];
- var id = parseInt(nodeID);
- images[id] = videoNode.Filename;
- // raw image data is in videoNode.Content
- if ('Content' in videoNode) {
- var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
- var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
- if (arrayBufferContent || base64Content) {
- var image = parseImage(videoNodes[nodeID]);
- blobs[videoNode.Filename] = image;
- }
- }
- }
- }
- for (var id in images) {
- var filename = images[id];
- if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
- }
- return images;
- }
- // Parse embedded image data in FBXTree.Video.Content
- function parseImage(videoNode) {
- var content = videoNode.Content;
- var fileName = videoNode.RelativeFilename || videoNode.Filename;
- var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
- var type;
- switch (extension) {
- case 'bmp':
- type = 'image/bmp';
- break;
- case 'jpg':
- case 'jpeg':
- type = 'image/jpeg';
- break;
- case 'png':
- type = 'image/png';
- break;
- case 'tif':
- type = 'image/tiff';
- break;
- default:
- console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
- return;
- }
- if (typeof content === 'string') {
- // ASCII format
- return 'data:' + type + ';base64,' + content;
- } else {
- // Binary Format
- var array = new Uint8Array(content);
- return window.URL.createObjectURL(new Blob([array], { type: type }));
- }
- }
- // Parse nodes in FBXTree.Objects.Texture
- // These contain details such as UV scaling, cropping, rotation etc and are connected
- // to images in FBXTree.Objects.Video
- function parseTextures(FBXTree, loader, images, connections) {
- var textureMap = new Map();
- if ('Texture' in FBXTree.Objects) {
- var textureNodes = FBXTree.Objects.Texture;
- for (var nodeID in textureNodes) {
- var texture = parseTexture(textureNodes[nodeID], loader, images, connections);
- textureMap.set(parseInt(nodeID), texture);
- }
- }
- return textureMap;
- }
- // Parse individual node in FBXTree.Objects.Texture
- function parseTexture(textureNode, loader, images, connections) {
- var texture = loadTexture(textureNode, loader, images, connections);
- texture.ID = textureNode.id;
- texture.name = textureNode.attrName;
- var wrapModeU = textureNode.WrapModeU;
- var wrapModeV = textureNode.WrapModeV;
- var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
- var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
- // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
- // 0: repeat(default), 1: clamp
- texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- if ('Scaling' in textureNode) {
- var values = textureNode.Scaling.value;
- texture.repeat.x = values[0];
- texture.repeat.y = values[1];
- }
- return texture;
- }
- // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
- function loadTexture(textureNode, loader, images, connections) {
- var fileName;
- var currentPath = loader.path;
- var children = connections.get(textureNode.id).children;
- if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
- fileName = images[children[0].ID];
- if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
- loader.setPath(undefined);
- }
- }
- var texture = loader.load(fileName);
- loader.setPath(currentPath);
- return texture;
- }
- // Parse nodes in FBXTree.Objects.Material
- function parseMaterials(FBXTree, textureMap, connections) {
- var materialMap = new Map();
- if ('Material' in FBXTree.Objects) {
- var materialNodes = FBXTree.Objects.Material;
- for (var nodeID in materialNodes) {
- var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections);
- if (material !== null) materialMap.set(parseInt(nodeID), material);
- }
- }
- return materialMap;
- }
- // Parse single node in FBXTree.Objects.Material
- // Materials are connected to texture maps in FBXTree.Objects.Textures
- // FBX format currently only supports Lambert and Phong shading models
- function parseMaterial(FBXTree, materialNode, textureMap, connections) {
- var ID = materialNode.id;
- var name = materialNode.attrName;
- var type = materialNode.ShadingModel;
- //Case where FBX wraps shading model in property object.
- if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
- type = type.value;
- }
- // Ignore unused materials which don't have any connections.
- if (!connections.has(ID)) return null;
- var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections);
- var material;
- switch (type.toLowerCase()) {
- case 'phong':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
- material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
- break;
- }
- material.setValues(parameters);
- material.name = name;
- return material;
- }
- // Parse FBX material and return parameters suitable for a three.js material
- // Also parse the texture map and return any textures associated with the material
- function parseParameters(FBXTree, properties, textureMap, ID, connections) {
- var parameters = {};
- if (properties.BumpFactor) {
- parameters.bumpScale = properties.BumpFactor.value;
- }
- if (properties.Diffuse) {
- parameters.color = new THREE.Color().fromArray(properties.Diffuse.value);
- }
- if (properties.DisplacementFactor) {
- parameters.displacementScale = properties.DisplacementFactor.value;
- }
- if (properties.ReflectionFactor) {
- parameters.reflectivity = properties.ReflectionFactor.value;
- }
- if (properties.Specular) {
- parameters.specular = new THREE.Color().fromArray(properties.Specular.value);
- }
- if (properties.Shininess) {
- parameters.shininess = properties.Shininess.value;
- }
- if (properties.Emissive) {
- parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value);
- }
- if (properties.EmissiveFactor) {
- parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value);
- }
- if (properties.Opacity) {
- parameters.opacity = parseFloat(properties.Opacity.value);
- }
- if (parameters.opacity < 1.0) {
- parameters.transparent = true;
- }
- connections.get(ID).children.forEach(function (child) {
- var type = child.relationship;
- switch (type) {
- case 'Bump':
- parameters.bumpMap = textureMap.get(child.ID);
- break;
- case 'DiffuseColor':
- parameters.map = getTexture(FBXTree, textureMap, child.ID, connections);
- break;
- case 'DisplacementColor':
- parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections);
- break;
- case 'EmissiveColor':
- parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections);
- break;
- case 'NormalMap':
- parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections);
- break;
- case 'ReflectionColor':
- parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections);
- parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
- break;
- case 'SpecularColor':
- parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections);
- break;
- case 'TransparentColor':
- parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections);
- parameters.transparent = true;
- break;
- case 'AmbientColor':
- case 'ShininessExponent': // AKA glossiness map
- case 'SpecularFactor': // AKA specularLevel
- case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
- default:
- console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
- break;
- }
- });
- return parameters;
- }
- // get a texture from the textureMap for use by a material.
- function getTexture(FBXTree, textureMap, id, connections) {
- // if the texture is a layered texture, just use the first layer and issue a warning
- if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) {
- console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
- id = connections.get(id).children[0].ID;
- }
- return textureMap.get(id);
- }
- // Parse nodes in FBXTree.Objects.Deformer
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
- function parseDeformers(FBXTree, connections) {
- var skeletons = {};
- if ('Deformer' in FBXTree.Objects) {
- var DeformerNodes = FBXTree.Objects.Deformer;
- for (var nodeID in DeformerNodes) {
- var deformerNode = DeformerNodes[nodeID];
- if (deformerNode.attrType === 'Skin') {
- var relationships = connections.get(parseInt(nodeID));
- var skeleton = parseSkeleton(relationships, DeformerNodes);
- skeleton.ID = nodeID;
- if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
- skeleton.geometryID = relationships.parents[0].ID;
- skeletons[nodeID] = skeleton;
- }
- }
- }
- return skeletons;
- }
- // Parse single nodes in FBXTree.Objects.Deformer
- // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster'
- // Each skin node represents a skeleton and each cluster node represents a bone
- function parseSkeleton(connections, deformerNodes) {
- var rawBones = [];
- connections.children.forEach(function (child) {
- var subDeformerNode = deformerNodes[child.ID];
- if (subDeformerNode.attrType !== 'Cluster') return;
- var rawBone = {
- ID: child.ID,
- indices: [],
- weights: [],
- transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a),
- transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a),
- linkMode: subDeformerNode.Mode
- };
- if ('Indexes' in subDeformerNode) {
- rawBone.indices = subDeformerNode.Indexes.a;
- rawBone.weights = subDeformerNode.Weights.a;
- }
- rawBones.push(rawBone);
- });
- return {
- rawBones: rawBones,
- bones: []
- };
- }
- // Parse nodes in FBXTree.Objects.Geometry
- function parseGeometries(FBXTree, connections, skeletons) {
- var geometryMap = new Map();
- if ('Geometry' in FBXTree.Objects) {
- var geometryNodes = FBXTree.Objects.Geometry;
- for (var nodeID in geometryNodes) {
- var relationships = connections.get(parseInt(nodeID));
- var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons);
- geometryMap.set(parseInt(nodeID), geo);
- }
- }
- return geometryMap;
- }
- // Parse single node in FBXTree.Objects.Geometry
- function parseGeometry(FBXTree, relationships, geometryNode, skeletons) {
- switch (geometryNode.attrType) {
- case 'Mesh':
- return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons);
- break;
- case 'NurbsCurve':
- return parseNurbsGeometry(geometryNode);
- break;
- }
- }
- // Parse single node mesh geometry in FBXTree.Objects.Geometry
- function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) {
- var modelNodes = relationships.parents.map(function (parent) {
- return FBXTree.Objects.Model[parent.ID];
- });
- // don't create geometry if it is not associated with any models
- if (modelNodes.length === 0) return;
- var skeleton = relationships.children.reduce(function (skeleton, child) {
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
- return skeleton;
- }, null);
- var preTransform = new THREE.Matrix4();
- // TODO: if there is more than one model associated with the geometry, AND the models have
- // different geometric transforms, then this will cause problems
- // if ( modelNodes.length > 1 ) { }
- // For now just assume one model and get the preRotations from that
- var modelNode = modelNodes[0];
- if ('GeometricRotation' in modelNode) {
- var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad);
- array[3] = 'ZYX';
- preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array));
- }
- if ('GeometricTranslation' in modelNode) {
- preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value));
- }
- return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform);
- }
- // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
- function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) {
- var vertexPositions = geometryNode.Vertices.a;
- var vertexIndices = geometryNode.PolygonVertexIndex.a;
- // create arrays to hold the final data used to build the buffergeometry
- var vertexBuffer = [];
- var normalBuffer = [];
- var colorsBuffer = [];
- var uvsBuffer = [];
- var materialIndexBuffer = [];
- var vertexWeightsBuffer = [];
- var weightsIndicesBuffer = [];
- if (geometryNode.LayerElementColor) {
- var colorInfo = getColors(geometryNode.LayerElementColor[0]);
- }
- if (geometryNode.LayerElementMaterial) {
- var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]);
- }
- if (geometryNode.LayerElementNormal) {
- var normalInfo = getNormals(geometryNode.LayerElementNormal[0]);
- }
- if (geometryNode.LayerElementUV) {
- var uvInfo = [];
- var i = 0;
- while (geometryNode.LayerElementUV[i]) {
- uvInfo.push(getUVs(geometryNode.LayerElementUV[i]));
- i++;
- }
- }
- var weightTable = {};
- if (skeleton !== null) {
- skeleton.rawBones.forEach(function (rawBone, i) {
- // loop over the bone's vertex indices and weights
- rawBone.indices.forEach(function (index, j) {
- if (weightTable[index] === undefined) weightTable[index] = [];
- weightTable[index].push({
- id: i,
- weight: rawBone.weights[j]
- });
- });
- });
- }
- var polygonIndex = 0;
- var faceLength = 0;
- var displayedWeightsWarning = false;
- // these will hold data for a single face
- var vertexPositionIndexes = [];
- var faceNormals = [];
- var faceColors = [];
- var faceUVs = [];
- var faceWeights = [];
- var faceWeightIndices = [];
- vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
- var endOfFace = false;
- // Face index and vertex index arrays are combined in a single array
- // A cube with quad faces looks like this:
- // PolygonVertexIndex: *24 {
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
- // }
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
- // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
- if (vertexIndex < 0) {
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
- vertexIndices[polygonVertexIndex] = vertexIndex;
- endOfFace = true;
- }
- var weightIndices = [];
- var weights = [];
- vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
- if (colorInfo) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo);
- faceColors.push(data[0], data[1], data[2]);
- }
- if (skeleton) {
- if (weightTable[vertexIndex] !== undefined) {
- weightTable[vertexIndex].forEach(function (wt) {
- weights.push(wt.weight);
- weightIndices.push(wt.id);
- });
- }
- if (weights.length > 4) {
- if (!displayedWeightsWarning) {
- console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
- displayedWeightsWarning = true;
- }
- var wIndex = [0, 0, 0, 0];
- var Weight = [0, 0, 0, 0];
- weights.forEach(function (weight, weightIndex) {
- var currentWeight = weight;
- var currentIndex = weightIndices[weightIndex];
- Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
- if (currentWeight > comparedWeight) {
- comparedWeightArray[comparedWeightIndex] = currentWeight;
- currentWeight = comparedWeight;
- var tmp = wIndex[comparedWeightIndex];
- wIndex[comparedWeightIndex] = currentIndex;
- currentIndex = tmp;
- }
- });
- });
- weightIndices = wIndex;
- weights = Weight;
- }
- // if the weight array is shorter than 4 pad with 0s
- while (weights.length < 4) {
- weights.push(0);
- weightIndices.push(0);
- }
- for (var i = 0; i < 4; ++i) {
- faceWeights.push(weights[i]);
- faceWeightIndices.push(weightIndices[i]);
- }
- }
- if (normalInfo) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo);
- faceNormals.push(data[0], data[1], data[2]);
- }
- if (materialInfo && materialInfo.mappingType !== 'AllSame') {
- var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0];
- }
- if (uvInfo) {
- uvInfo.forEach(function (uv, i) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
- if (faceUVs[i] === undefined) {
- faceUVs[i] = [];
- }
- faceUVs[i].push(data[0]);
- faceUVs[i].push(data[1]);
- });
- }
- faceLength++;
- // we have reached the end of a face - it may have 4 sides though
- // in which case the data is split to represent two 3 sided faces
- if (endOfFace) {
- for (var i = 2; i < faceLength; i++) {
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]);
- vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]);
- if (skeleton) {
- vertexWeightsBuffer.push(faceWeights[0]);
- vertexWeightsBuffer.push(faceWeights[1]);
- vertexWeightsBuffer.push(faceWeights[2]);
- vertexWeightsBuffer.push(faceWeights[3]);
- vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]);
- vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]);
- vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]);
- vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]);
- vertexWeightsBuffer.push(faceWeights[i * 4]);
- vertexWeightsBuffer.push(faceWeights[i * 4 + 1]);
- vertexWeightsBuffer.push(faceWeights[i * 4 + 2]);
- vertexWeightsBuffer.push(faceWeights[i * 4 + 3]);
- weightsIndicesBuffer.push(faceWeightIndices[0]);
- weightsIndicesBuffer.push(faceWeightIndices[1]);
- weightsIndicesBuffer.push(faceWeightIndices[2]);
- weightsIndicesBuffer.push(faceWeightIndices[3]);
- weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]);
- weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]);
- weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]);
- weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]);
- weightsIndicesBuffer.push(faceWeightIndices[i * 4]);
- weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]);
- weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]);
- weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]);
- }
- if (colorInfo) {
- colorsBuffer.push(faceColors[0]);
- colorsBuffer.push(faceColors[1]);
- colorsBuffer.push(faceColors[2]);
- colorsBuffer.push(faceColors[(i - 1) * 3]);
- colorsBuffer.push(faceColors[(i - 1) * 3 + 1]);
- colorsBuffer.push(faceColors[(i - 1) * 3 + 2]);
- colorsBuffer.push(faceColors[i * 3]);
- colorsBuffer.push(faceColors[i * 3 + 1]);
- colorsBuffer.push(faceColors[i * 3 + 2]);
- }
- if (materialInfo && materialInfo.mappingType !== 'AllSame') {
- materialIndexBuffer.push(materialIndex);
- materialIndexBuffer.push(materialIndex);
- materialIndexBuffer.push(materialIndex);
- }
- if (normalInfo) {
- normalBuffer.push(faceNormals[0]);
- normalBuffer.push(faceNormals[1]);
- normalBuffer.push(faceNormals[2]);
- normalBuffer.push(faceNormals[(i - 1) * 3]);
- normalBuffer.push(faceNormals[(i - 1) * 3 + 1]);
- normalBuffer.push(faceNormals[(i - 1) * 3 + 2]);
- normalBuffer.push(faceNormals[i * 3]);
- normalBuffer.push(faceNormals[i * 3 + 1]);
- normalBuffer.push(faceNormals[i * 3 + 2]);
- }
- if (uvInfo) {
- uvInfo.forEach(function (uv, j) {
- if (uvsBuffer[j] === undefined) uvsBuffer[j] = [];
- uvsBuffer[j].push(faceUVs[j][0]);
- uvsBuffer[j].push(faceUVs[j][1]);
- uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]);
- uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]);
- uvsBuffer[j].push(faceUVs[j][i * 2]);
- uvsBuffer[j].push(faceUVs[j][i * 2 + 1]);
- });
- }
- }
- polygonIndex++;
- faceLength = 0;
- // reset arrays for the next face
- vertexPositionIndexes = [];
- faceNormals = [];
- faceColors = [];
- faceUVs = [];
- faceWeights = [];
- faceWeightIndices = [];
- }
- });
- var geo = new THREE.BufferGeometry();
- geo.name = geometryNode.name;
- var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3);
- preTransform.applyToBufferAttribute(positionAttribute);
- geo.addAttribute('position', positionAttribute);
- if (colorsBuffer.length > 0) {
- geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3));
- }
- if (skeleton) {
- geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4));
- geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4));
- // used later to bind the skeleton to the model
- geo.FBX_Deformer = skeleton;
- }
- if (normalBuffer.length > 0) {
- var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3);
- var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
- normalMatrix.applyToBufferAttribute(normalAttribute);
- geo.addAttribute('normal', normalAttribute);
- }
- uvsBuffer.forEach(function (uvBuffer, i) {
- // subsequent uv buffers are called 'uv1', 'uv2', ...
- var name = 'uv' + (i + 1).toString();
- // the first uv buffer is just called 'uv'
- if (i === 0) {
- name = 'uv';
- }
- geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2));
- });
- if (materialInfo && materialInfo.mappingType !== 'AllSame') {
- // Convert the material indices of each vertex into rendering groups on the geometry.
- var prevMaterialIndex = materialIndexBuffer[0];
- var startIndex = 0;
- materialIndexBuffer.forEach(function (currentIndex, i) {
- if (currentIndex !== prevMaterialIndex) {
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
- prevMaterialIndex = currentIndex;
- startIndex = i;
- }
- });
- // the loop above doesn't add the last group, do that here.
- if (geo.groups.length > 0) {
- var lastGroup = geo.groups[geo.groups.length - 1];
- var lastIndex = lastGroup.start + lastGroup.count;
- if (lastIndex !== materialIndexBuffer.length) {
- geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex);
- }
- }
- // case where there are multiple materials but the whole geometry is only
- // using one of them
- if (geo.groups.length === 0) {
- geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]);
- }
- }
- return geo;
- }
- // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
- function getNormals(NormalNode) {
- var mappingType = NormalNode.MappingInformationType;
- var referenceType = NormalNode.ReferenceInformationType;
- var buffer = NormalNode.Normals.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- if ('NormalIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalIndex.a;
- } else if ('NormalsIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalsIndex.a;
- }
- }
- return {
- dataSize: 3,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- }
- // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
- function getUVs(UVNode) {
- var mappingType = UVNode.MappingInformationType;
- var referenceType = UVNode.ReferenceInformationType;
- var buffer = UVNode.UV.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = UVNode.UVIndex.a;
- }
- return {
- dataSize: 2,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- }
- // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
- function getColors(ColorNode) {
- var mappingType = ColorNode.MappingInformationType;
- var referenceType = ColorNode.ReferenceInformationType;
- var buffer = ColorNode.Colors.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = ColorNode.ColorIndex.a;
- }
- return {
- dataSize: 4,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- }
- // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
- function getMaterials(MaterialNode) {
- var mappingType = MaterialNode.MappingInformationType;
- var referenceType = MaterialNode.ReferenceInformationType;
- if (mappingType === 'NoMappingInformation') {
- return {
- dataSize: 1,
- buffer: [0],
- indices: [0],
- mappingType: 'AllSame',
- referenceType: referenceType
- };
- }
- var materialIndexBuffer = MaterialNode.Materials.a;
- // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
- // for conforming with the other functions we've written for other data.
- var materialIndices = [];
- for (var i = 0; i < materialIndexBuffer.length; ++i) {
- materialIndices.push(i);
- }
- return {
- dataSize: 1,
- buffer: materialIndexBuffer,
- indices: materialIndices,
- mappingType: mappingType,
- referenceType: referenceType
- };
- }
- // Functions use the infoObject and given indices to return value array of geometry.
- // Parameters:
- // - polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
- // - polygonIndex - Index of polygon in geometry.
- // - vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
- // - infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo
- // Index type:
- // - Direct: index is same as polygonVertexIndex
- // - IndexToDirect: infoObject has it's own set of indices
- var dataArray = [];
- var GetData = {
- ByPolygonVertex: {
- Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var from = polygonVertexIndex * infoObject.dataSize;
- var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- },
- IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var index = infoObject.indices[polygonVertexIndex];
- var from = index * infoObject.dataSize;
- var to = index * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- },
- ByPolygon: {
- Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var from = polygonIndex * infoObject.dataSize;
- var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- },
- IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var index = infoObject.indices[polygonIndex];
- var from = index * infoObject.dataSize;
- var to = index * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- },
- ByVertice: {
- Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var from = vertexIndex * infoObject.dataSize;
- var to = vertexIndex * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- },
- AllSame: {
- IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var from = infoObject.indices[0] * infoObject.dataSize;
- var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- }
- };
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject);
- }
- // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
- function parseNurbsGeometry(geometryNode) {
- if (THREE.NURBSCurve === undefined) {
- console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
- return new THREE.BufferGeometry();
- }
- var order = parseInt(geometryNode.Order);
- if (isNaN(order)) {
- console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id);
- return new THREE.BufferGeometry();
- }
- var degree = order - 1;
- var knots = geometryNode.KnotVector.a;
- var controlPoints = [];
- var pointsValues = geometryNode.Points.a;
- for (var i = 0, l = pointsValues.length; i < l; i += 4) {
- controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
- }
- var startKnot, endKnot;
- if (geometryNode.Form === 'Closed') {
- controlPoints.push(controlPoints[0]);
- } else if (geometryNode.Form === 'Periodic') {
- startKnot = degree;
- endKnot = knots.length - 1 - startKnot;
- for (var i = 0; i < degree; ++i) {
- controlPoints.push(controlPoints[i]);
- }
- }
- var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
- var vertices = curve.getPoints(controlPoints.length * 7);
- var positions = new Float32Array(vertices.length * 3);
- vertices.forEach(function (vertex, i) {
- vertex.toArray(positions, i * 3);
- });
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
- return geometry;
- }
- // create the main THREE.Group() to be returned by the loader
- function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) {
- var sceneGraph = new THREE.Group();
- var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections);
- var modelNodes = FBXTree.Objects.Model;
- modelMap.forEach(function (model) {
- var modelNode = modelNodes[model.ID];
- setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph);
- var parentConnections = connections.get(model.ID).parents;
- parentConnections.forEach(function (connection) {
- var parent = modelMap.get(connection.ID);
- if (parent !== undefined) parent.add(model);
- });
- if (model.parent === null) {
- sceneGraph.add(model);
- }
- });
- bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections);
- addAnimations(FBXTree, connections, sceneGraph);
- createAmbientLight(FBXTree, sceneGraph);
- return sceneGraph;
- }
- // parse nodes in FBXTree.Objects.Model
- function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) {
- var modelMap = new Map();
- var modelNodes = FBXTree.Objects.Model;
- for (var nodeID in modelNodes) {
- var id = parseInt(nodeID);
- var node = modelNodes[nodeID];
- var relationships = connections.get(id);
- var model = buildSkeleton(relationships, skeletons, id, node.attrName);
- if (!model) {
- switch (node.attrType) {
- case 'Camera':
- model = createCamera(FBXTree, relationships);
- break;
- case 'Light':
- model = createLight(FBXTree, relationships);
- break;
- case 'Mesh':
- model = createMesh(FBXTree, relationships, geometryMap, materialMap);
- break;
- case 'NurbsCurve':
- model = createCurve(relationships, geometryMap);
- break;
- case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
- case 'Null':
- default:
- model = new THREE.Group();
- break;
- }
- model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
- model.ID = id;
- }
- setModelTransforms(FBXTree, model, node);
- modelMap.set(id, model);
- }
- return modelMap;
- }
- function buildSkeleton(relationships, skeletons, id, name) {
- var bone = null;
- relationships.parents.forEach(function (parent) {
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- skeleton.rawBones.forEach(function (rawBone, i) {
- if (rawBone.ID === parent.ID) {
- var subBone = bone;
- bone = new THREE.Bone();
- bone.matrixWorld.copy(rawBone.transformLink);
- // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
- bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
- bone.ID = id;
- skeleton.bones[i] = bone;
- // In cases where a bone is shared between multiple meshes
- // duplicate the bone here and and it as a child of the first bone
- if (subBone !== null) {
- bone.add(subBone);
- }
- }
- });
- }
- });
- return bone;
- }
- // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
- function createCamera(FBXTree, relationships) {
- var model;
- var cameraAttribute;
- relationships.children.forEach(function (child) {
- var attr = FBXTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- cameraAttribute = attr;
- }
- });
- if (cameraAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type = 0;
- if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
- type = 1;
- }
- var nearClippingPlane = 1;
- if (cameraAttribute.NearPlane !== undefined) {
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
- }
- var farClippingPlane = 1000;
- if (cameraAttribute.FarPlane !== undefined) {
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
- }
- var width = window.innerWidth;
- var height = window.innerHeight;
- if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
- width = cameraAttribute.AspectWidth.value;
- height = cameraAttribute.AspectHeight.value;
- }
- var aspect = width / height;
- var fov = 45;
- if (cameraAttribute.FieldOfView !== undefined) {
- fov = cameraAttribute.FieldOfView.value;
- }
- var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
- switch (type) {
- case 0:
- // Perspective
- model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
- if (focalLength !== null) model.setFocalLength(focalLength);
- break;
- case 1:
- // Orthographic
- model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
- model = new THREE.Object3D();
- break;
- }
- }
- return model;
- }
- // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
- function createLight(FBXTree, relationships) {
- var model;
- var lightAttribute;
- relationships.children.forEach(function (child) {
- var attr = FBXTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- lightAttribute = attr;
- }
- });
- if (lightAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type;
- // LightType can be undefined for Point lights
- if (lightAttribute.LightType === undefined) {
- type = 0;
- } else {
- type = lightAttribute.LightType.value;
- }
- var color = 0xffffff;
- if (lightAttribute.Color !== undefined) {
- color = new THREE.Color().fromArray(lightAttribute.Color.value);
- }
- var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
- // light disabled
- if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
- intensity = 0;
- }
- var distance = 0;
- if (lightAttribute.FarAttenuationEnd !== undefined) {
- if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
- distance = 0;
- } else {
- distance = lightAttribute.FarAttenuationEnd.value / 1000;
- }
- }
- // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
- var decay = 1;
- switch (type) {
- case 0:
- // Point
- model = new THREE.PointLight(color, intensity, distance, decay);
- break;
- case 1:
- // Directional
- model = new THREE.DirectionalLight(color, intensity);
- break;
- case 2:
- // Spot
- var angle = Math.PI / 3;
- if (lightAttribute.InnerAngle !== undefined) {
- angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
- }
- var penumbra = 0;
- if (lightAttribute.OuterAngle !== undefined) {
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
- penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
- penumbra = Math.max(penumbra, 1);
- }
- model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
- model = new THREE.PointLight(color, intensity);
- break;
- }
- if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
- model.castShadow = true;
- }
- }
- return model;
- }
- function createMesh(FBXTree, relationships, geometryMap, materialMap) {
- var model;
- var geometry = null;
- var material = null;
- var materials = [];
- // get geometry and materials(s) from connections
- relationships.children.forEach(function (child) {
- if (geometryMap.has(child.ID)) {
- geometry = geometryMap.get(child.ID);
- }
- if (materialMap.has(child.ID)) {
- materials.push(materialMap.get(child.ID));
- }
- });
- if (materials.length > 1) {
- material = materials;
- } else if (materials.length > 0) {
- material = materials[0];
- } else {
- material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
- materials.push(material);
- }
- if ('color' in geometry.attributes) {
- materials.forEach(function (material) {
- material.vertexColors = THREE.VertexColors;
- });
- }
- if (geometry.FBX_Deformer) {
- materials.forEach(function (material) {
- material.skinning = true;
- });
- model = new THREE.SkinnedMesh(geometry, material);
- } else {
- model = new THREE.Mesh(geometry, material);
- }
- return model;
- }
- function createCurve(relationships, geometryMap) {
- var geometry = relationships.children.reduce(function (geo, child) {
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
- return geo;
- }, null);
- // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
- var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
- return new THREE.Line(geometry, material);
- }
- // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
- function createAmbientLight(FBXTree, sceneGraph) {
- if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) {
- var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
- var r = ambientColor[0];
- var g = ambientColor[1];
- var b = ambientColor[2];
- if (r !== 0 || g !== 0 || b !== 0) {
- var color = new THREE.Color(r, g, b);
- sceneGraph.add(new THREE.AmbientLight(color, 1));
- }
- }
- }
- function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) {
- if ('LookAtProperty' in modelNode) {
- var children = connections.get(model.ID).children;
- children.forEach(function (child) {
- if (child.relationship === 'LookAtProperty') {
- var lookAtTarget = FBXTree.Objects.Model[child.ID];
- if ('Lcl_Translation' in lookAtTarget) {
- var pos = lookAtTarget.Lcl_Translation.value;
- // DirectionalLight, SpotLight
- if (model.target !== undefined) {
- model.target.position.fromArray(pos);
- sceneGraph.add(model.target);
- } else {
- // Cameras and other Object3Ds
- model.lookAt(new THREE.Vector3().fromArray(pos));
- }
- }
- }
- });
- }
- }
- // parse the model node for transform details and apply them to the model
- function setModelTransforms(FBXTree, model, modelNode) {
- // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
- if ('RotationOrder' in modelNode) {
- var enums = ['XYZ', // default
- 'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ'];
- var value = parseInt(modelNode.RotationOrder.value, 10);
- if (value > 0 && value < 6) {
- // model.rotation.order = enums[ value ];
- // Note: Euler order other than XYZ is currently not supported, so just display a warning for now
- console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]);
- } else if (value === 6) {
- console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
- }
- }
- if ('Lcl_Translation' in modelNode) {
- model.position.fromArray(modelNode.Lcl_Translation.value);
- }
- if ('Lcl_Rotation' in modelNode) {
- var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad);
- rotation.push('ZYX');
- model.rotation.fromArray(rotation);
- }
- if ('Lcl_Scaling' in modelNode) {
- model.scale.fromArray(modelNode.Lcl_Scaling.value);
- }
- if ('PreRotation' in modelNode) {
- var array = modelNode.PreRotation.value.map(THREE.Math.degToRad);
- array[3] = 'ZYX';
- var preRotations = new THREE.Euler().fromArray(array);
- preRotations = new THREE.Quaternion().setFromEuler(preRotations);
- var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation);
- preRotations.multiply(currentRotation);
- model.rotation.setFromQuaternion(preRotations, 'ZYX');
- }
- }
- function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) {
- var bindMatrices = parsePoseNodes(FBXTree);
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- var parents = connections.get(parseInt(skeleton.ID)).parents;
- parents.forEach(function (parent) {
- if (geometryMap.has(parent.ID)) {
- var geoID = parent.ID;
- var geoRelationships = connections.get(geoID);
- geoRelationships.parents.forEach(function (geoConnParent) {
- if (modelMap.has(geoConnParent.ID)) {
- var model = modelMap.get(geoConnParent.ID);
- model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
- }
- });
- }
- });
- }
- }
- function parsePoseNodes(FBXTree) {
- var bindMatrices = {};
- if ('Pose' in FBXTree.Objects) {
- var BindPoseNode = FBXTree.Objects.Pose;
- for (var nodeID in BindPoseNode) {
- if (BindPoseNode[nodeID].attrType === 'BindPose') {
- var poseNodes = BindPoseNode[nodeID].PoseNode;
- if (Array.isArray(poseNodes)) {
- poseNodes.forEach(function (poseNode) {
- bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
- });
- } else {
- bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
- }
- }
- }
- }
- return bindMatrices;
- }
- function parseAnimations(FBXTree, connections) {
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
- // if this is undefined we can safely assume there are no animations
- if (FBXTree.Objects.AnimationCurve === undefined) return undefined;
- var curveNodesMap = parseAnimationCurveNodes(FBXTree);
- parseAnimationCurves(FBXTree, connections, curveNodesMap);
- var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap);
- var rawClips = parseAnimStacks(FBXTree, connections, layersMap);
- return rawClips;
- }
- // parse nodes in FBXTree.Objects.AnimationCurveNode
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
- // and is referenced by an AnimationLayer
- function parseAnimationCurveNodes(FBXTree) {
- var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
- var curveNodesMap = new Map();
- for (var nodeID in rawCurveNodes) {
- var rawCurveNode = rawCurveNodes[nodeID];
- if (rawCurveNode.attrName.match(/S|R|T/) !== null) {
- var curveNode = {
- id: rawCurveNode.id,
- attr: rawCurveNode.attrName,
- curves: {}
- };
- curveNodesMap.set(curveNode.id, curveNode);
- }
- }
- return curveNodesMap;
- }
- // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
- // axis ( e.g. times and values of x rotation)
- function parseAnimationCurves(FBXTree, connections, curveNodesMap) {
- var rawCurves = FBXTree.Objects.AnimationCurve;
- for (var nodeID in rawCurves) {
- var animationCurve = {
- id: rawCurves[nodeID].id,
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
- values: rawCurves[nodeID].KeyValueFloat.a
- };
- var relationships = connections.get(animationCurve.id);
- if (relationships !== undefined) {
- var animationCurveID = relationships.parents[0].ID;
- var animationCurveRelationship = relationships.parents[0].relationship;
- var axis = '';
- if (animationCurveRelationship.match(/X/)) {
- axis = 'x';
- } else if (animationCurveRelationship.match(/Y/)) {
- axis = 'y';
- } else if (animationCurveRelationship.match(/Z/)) {
- axis = 'z';
- } else {
- continue;
- }
- curveNodesMap.get(animationCurveID).curves[axis] = animationCurve;
- }
- }
- }
- // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
- // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack
- function parseAnimationLayers(FBXTree, connections, curveNodesMap) {
- var rawLayers = FBXTree.Objects.AnimationLayer;
- var layersMap = new Map();
- for (var nodeID in rawLayers) {
- var layerCurveNodes = [];
- var connection = connections.get(parseInt(nodeID));
- if (connection !== undefined) {
- // all the animationCurveNodes used in the layer
- var children = connection.children;
- children.forEach(function (child, i) {
- if (curveNodesMap.has(child.ID)) {
- var curveNode = curveNodesMap.get(child.ID);
- // check that the curves are defined for at least one axis, otherwise ignore the curveNode
- if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- var modelID;
- connections.get(child.ID).parents.forEach(function (parent) {
- if (parent.relationship !== undefined) modelID = parent.ID;
- });
- var rawModel = FBXTree.Objects.Model[modelID.toString()];
- var node = {
- modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
- initialPosition: [0, 0, 0],
- initialRotation: [0, 0, 0],
- initialScale: [1, 1, 1]
- };
- if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value;
- if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value;
- if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value;
- // if the animated model is pre rotated, we'll have to apply the pre rotations to every
- // animation value as well
- if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- }
- }
- });
- layersMap.set(parseInt(nodeID), layerCurveNodes);
- }
- }
- return layersMap;
- }
- // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
- // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
- function parseAnimStacks(FBXTree, connections, layersMap) {
- var rawStacks = FBXTree.Objects.AnimationStack;
- // connect the stacks (clips) up to the layers
- var rawClips = {};
- for (var nodeID in rawStacks) {
- var children = connections.get(parseInt(nodeID)).children;
- if (children.length > 1) {
- // it seems like stacks will always be associated with a single layer. But just in case there are files
- // where there are multiple layers per stack, we'll display a warning
- console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
- }
- var layer = layersMap.get(children[0].ID);
- rawClips[nodeID] = {
- name: rawStacks[nodeID].attrName,
- layer: layer
- };
- }
- return rawClips;
- }
- // take raw animation data from parseAnimations and connect it up to the loaded models
- function addAnimations(FBXTree, connections, sceneGraph) {
- sceneGraph.animations = [];
- var rawClips = parseAnimations(FBXTree, connections);
- if (rawClips === undefined) return;
- for (var key in rawClips) {
- var rawClip = rawClips[key];
- var clip = addClip(rawClip);
- sceneGraph.animations.push(clip);
- }
- }
- function addClip(rawClip) {
- var tracks = [];
- rawClip.layer.forEach(function (rawTracks) {
- tracks = tracks.concat(generateTracks(rawTracks));
- });
- return new THREE.AnimationClip(rawClip.name, -1, tracks);
- }
- function generateTracks(rawTracks) {
- var tracks = [];
- if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
- var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position');
- if (positionTrack !== undefined) tracks.push(positionTrack);
- }
- if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
- var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations);
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
- }
- if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
- var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale');
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
- }
- return tracks;
- }
- function generateVectorTrack(modelName, curves, initialValue, type) {
- var times = getTimesForAllAxes(curves);
- var values = getKeyframeTrackValues(times, curves, initialValue);
- return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
- }
- function generateRotationTrack(modelName, curves, initialValue, preRotations) {
- if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad);
- if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad);
- if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad);
- var times = getTimesForAllAxes(curves);
- var values = getKeyframeTrackValues(times, curves, initialValue);
- if (preRotations !== undefined) {
- preRotations = preRotations.map(THREE.Math.degToRad);
- preRotations.push('ZYX');
- preRotations = new THREE.Euler().fromArray(preRotations);
- preRotations = new THREE.Quaternion().setFromEuler(preRotations);
- }
- var quaternion = new THREE.Quaternion();
- var euler = new THREE.Euler();
- var quaternionValues = [];
- for (var i = 0; i < values.length; i += 3) {
- euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
- quaternion.setFromEuler(euler);
- if (preRotations !== undefined) quaternion.premultiply(preRotations);
- quaternion.toArray(quaternionValues, i / 3 * 4);
- }
- return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
- }
- function getKeyframeTrackValues(times, curves, initialValue) {
- var prevValue = initialValue;
- var values = [];
- var xIndex = -1;
- var yIndex = -1;
- var zIndex = -1;
- times.forEach(function (time) {
- if (curves.x) xIndex = curves.x.times.indexOf(time);
- if (curves.y) yIndex = curves.y.times.indexOf(time);
- if (curves.z) zIndex = curves.z.times.indexOf(time);
- // if there is an x value defined for this frame, use that
- if (xIndex !== -1) {
- var xValue = curves.x.values[xIndex];
- values.push(xValue);
- prevValue[0] = xValue;
- } else {
- // otherwise use the x value from the previous frame
- values.push(prevValue[0]);
- }
- if (yIndex !== -1) {
- var yValue = curves.y.values[yIndex];
- values.push(yValue);
- prevValue[1] = yValue;
- } else {
- values.push(prevValue[1]);
- }
- if (zIndex !== -1) {
- var zValue = curves.z.values[zIndex];
- values.push(zValue);
- prevValue[2] = zValue;
- } else {
- values.push(prevValue[2]);
- }
- });
- return values;
- }
- // For all animated objects, times are defined separately for each axis
- // Here we'll combine the times into one sorted array without duplicates
- function getTimesForAllAxes(curves) {
- var times = [];
- // first join together the times for each axis, if defined
- if (curves.x !== undefined) times = times.concat(curves.x.times);
- if (curves.y !== undefined) times = times.concat(curves.y.times);
- if (curves.z !== undefined) times = times.concat(curves.z.times);
- // then sort them and remove duplicates
- times = times.sort(function (a, b) {
- return a - b;
- }).filter(function (elem, index, array) {
- return array.indexOf(elem) == index;
- });
- return times;
- }
- // parse an FBX file in ASCII format
- function TextParser() {}
- Object.assign(TextParser.prototype, {
- getPrevNode: function getPrevNode() {
- return this.nodeStack[this.currentIndent - 2];
- },
- getCurrentNode: function getCurrentNode() {
- return this.nodeStack[this.currentIndent - 1];
- },
- getCurrentProp: function getCurrentProp() {
- return this.currentProp;
- },
- pushStack: function pushStack(node) {
- this.nodeStack.push(node);
- this.currentIndent += 1;
- },
- popStack: function popStack() {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- },
- setCurrentProp: function setCurrentProp(val, name) {
- this.currentProp = val;
- this.currentPropName = name;
- },
- parse: function parse(text) {
- this.currentIndent = 0;
- this.allNodes = new FBXTree();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = '';
- var self = this;
- var split = text.split('\n');
- split.forEach(function (line, i) {
- var matchComment = line.match(/^[\s\t]*;/);
- var matchEmpty = line.match(/^[\s\t]*$/);
- if (matchComment || matchEmpty) return;
- var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
- var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
- var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
- if (matchBeginning) {
- self.parseNodeBegin(line, matchBeginning);
- } else if (matchProperty) {
- self.parseNodeProperty(line, matchProperty, split[++i]);
- } else if (matchEnd) {
- self.popStack();
- } else if (line.match(/^[^\s\t}]/)) {
- // large arrays are split over multiple lines terminated with a ',' character
- // if this is encountered the line needs to be joined to the previous line
- self.parseNodePropertyContinued(line);
- }
- });
- return this.allNodes;
- },
- parseNodeBegin: function parseNodeBegin(line, property) {
- var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
- var nodeAttrs = property[2].split(',').map(function (attr) {
- return attr.trim().replace(/^"/, '').replace(/"$/, '');
- });
- var node = { name: nodeName };
- var attrs = this.parseNodeAttr(nodeAttrs);
- var currentNode = this.getCurrentNode();
- // a top node
- if (this.currentIndent === 0) {
- this.allNodes.add(nodeName, node);
- } else {
- // a subnode
- // if the subnode already exists, append it
- if (nodeName in currentNode) {
- // special case Pose needs PoseNodes as an array
- if (nodeName === 'PoseNode') {
- currentNode.PoseNode.push(node);
- } else if (currentNode[nodeName].id !== undefined) {
- currentNode[nodeName] = {};
- currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
- }
- if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
- } else if (typeof attrs.id === 'number') {
- currentNode[nodeName] = {};
- currentNode[nodeName][attrs.id] = node;
- } else if (nodeName !== 'Properties70') {
- if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
- }
- }
- if (typeof attrs.id === 'number') node.id = attrs.id;
- if (attrs.name !== '') node.attrName = attrs.name;
- if (attrs.type !== '') node.attrType = attrs.type;
- this.pushStack(node);
- },
- parseNodeAttr: function parseNodeAttr(attrs) {
- var id = attrs[0];
- if (attrs[0] !== '') {
- id = parseInt(attrs[0]);
- if (isNaN(id)) {
- id = attrs[0];
- }
- }
- var name = '',
- type = '';
- if (attrs.length > 1) {
- name = attrs[1].replace(/^(\w+)::/, '');
- type = attrs[2];
- }
- return { id: id, name: name, type: type };
- },
- parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
- var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
- var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
- // for special case: base64 image data follows "Content: ," line
- // Content: ,
- // "/9j/4RDaRXhpZgAATU0A..."
- if (propName === 'Content' && propValue === ',') {
- propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
- }
- var currentNode = this.getCurrentNode();
- var parentName = currentNode.name;
- if (parentName === 'Properties70') {
- this.parseNodeSpecialProperty(line, propName, propValue);
- return;
- }
- // Connections
- if (propName === 'C') {
- var connProps = propValue.split(',').slice(1);
- var from = parseInt(connProps[0]);
- var to = parseInt(connProps[1]);
- var rest = propValue.split(',').slice(3);
- rest = rest.map(function (elem) {
- return elem.trim().replace(/^"/, '');
- });
- propName = 'connections';
- propValue = [from, to];
- append(propValue, rest);
- if (currentNode[propName] === undefined) {
- currentNode[propName] = [];
- }
- }
- // Node
- if (propName === 'Node') currentNode.id = propValue;
- // connections
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
- currentNode[propName].push(propValue);
- } else {
- if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
- }
- this.setCurrentProp(currentNode, propName);
- // convert string to array, unless it ends in ',' in which case more will be added to it
- if (propName === 'a' && propValue.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(propValue);
- }
- },
- parseNodePropertyContinued: function parseNodePropertyContinued(line) {
- var currentNode = this.getCurrentNode();
- currentNode.a += line;
- // if the line doesn't end in ',' we have reached the end of the property value
- // so convert the string to an array
- if (line.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(currentNode.a);
- }
- },
- // parse "Property70"
- parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- var props = propValue.split('",').map(function (prop) {
- return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
- });
- var innerPropName = props[0];
- var innerPropType1 = props[1];
- var innerPropType2 = props[2];
- var innerPropFlag = props[3];
- var innerPropValue = props[4];
- // cast values where needed, otherwise leave as strings
- switch (innerPropType1) {
- case 'int':
- case 'enum':
- case 'bool':
- case 'ULongLong':
- case 'double':
- case 'Number':
- case 'FieldOfView':
- innerPropValue = parseFloat(innerPropValue);
- break;
- case 'Color':
- case 'ColorRGB':
- case 'Vector3D':
- case 'Lcl_Translation':
- case 'Lcl_Rotation':
- case 'Lcl_Scaling':
- innerPropValue = parseNumberArray(innerPropValue);
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode()[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- this.setCurrentProp(this.getPrevNode(), innerPropName);
- }
- });
- // Parse an FBX file in Binary format
- function BinaryParser() {}
- Object.assign(BinaryParser.prototype, {
- parse: function parse(buffer) {
- var reader = new BinaryReader(buffer);
- reader.skip(23); // skip magic 23 bytes
- var version = reader.getUint32();
- console.log('THREE.FBXLoader: FBX binary version: ' + version);
- var allNodes = new FBXTree();
- while (!this.endOfContent(reader)) {
- var node = this.parseNode(reader, version);
- if (node !== null) allNodes.add(node.name, node);
- }
- return allNodes;
- },
- // Check if reader has reached the end of content.
- endOfContent: function endOfContent(reader) {
- // footer size: 160bytes + 16-byte alignment padding
- // - 16bytes: magic
- // - padding til 16-byte alignment (at least 1byte?)
- // (seems like some exporters embed fixed 15 or 16bytes?)
- // - 4bytes: magic
- // - 4bytes: version
- // - 120bytes: zero
- // - 16bytes: magic
- if (reader.size() % 16 === 0) {
- return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
- } else {
- return reader.getOffset() + 160 + 16 >= reader.size();
- }
- },
- // recursively parse nodes until the end of the file is reached
- parseNode: function parseNode(reader, version) {
- var node = {};
- // The first three data sizes depends on version.
- var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
- // note: do not remove this even if you get a linter warning as it moves the buffer forward
- var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var nameLen = reader.getUint8();
- var name = reader.getString(nameLen);
- // Regards this node as NULL-record if endOffset is zero
- if (endOffset === 0) return null;
- var propertyList = [];
- for (var i = 0; i < numProperties; i++) {
- propertyList.push(this.parseProperty(reader));
- }
- // Regards the first three elements in propertyList as id, attrName, and attrType
- var id = propertyList.length > 0 ? propertyList[0] : '';
- var attrName = propertyList.length > 1 ? propertyList[1] : '';
- var attrType = propertyList.length > 2 ? propertyList[2] : '';
- // check if this node represents just a single property
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
- node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
- while (endOffset > reader.getOffset()) {
- var subNode = this.parseNode(reader, version);
- if (subNode !== null) this.parseSubNode(name, node, subNode);
- }
- node.propertyList = propertyList; // raw property list used by parent
- if (typeof id === 'number') node.id = id;
- if (attrName !== '') node.attrName = attrName;
- if (attrType !== '') node.attrType = attrType;
- if (name !== '') node.name = name;
- return node;
- },
- parseSubNode: function parseSubNode(name, node, subNode) {
- // special case: child node is single property
- if (subNode.singleProperty === true) {
- var value = subNode.propertyList[0];
- if (Array.isArray(value)) {
- node[subNode.name] = subNode;
- subNode.a = value;
- } else {
- node[subNode.name] = value;
- }
- } else if (name === 'Connections' && subNode.name === 'C') {
- var array = [];
- subNode.propertyList.forEach(function (property, i) {
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
- if (i !== 0) array.push(property);
- });
- if (node.connections === undefined) {
- node.connections = [];
- }
- node.connections.push(array);
- } else if (subNode.name === 'Properties70') {
- var keys = Object.keys(subNode);
- keys.forEach(function (key) {
- node[key] = subNode[key];
- });
- } else if (name === 'Properties70' && subNode.name === 'P') {
- var innerPropName = subNode.propertyList[0];
- var innerPropType1 = subNode.propertyList[1];
- var innerPropType2 = subNode.propertyList[2];
- var innerPropFlag = subNode.propertyList[3];
- var innerPropValue;
- if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
- if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
- if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
- innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
- } else {
- innerPropValue = subNode.propertyList[4];
- }
- // this will be copied to parent, see above
- node[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- } else if (node[subNode.name] === undefined) {
- if (typeof subNode.id === 'number') {
- node[subNode.name] = {};
- node[subNode.name][subNode.id] = subNode;
- } else {
- node[subNode.name] = subNode;
- }
- } else {
- if (subNode.name === 'PoseNode') {
- if (!Array.isArray(node[subNode.name])) {
- node[subNode.name] = [node[subNode.name]];
- }
- node[subNode.name].push(subNode);
- } else if (node[subNode.name][subNode.id] === undefined) {
- node[subNode.name][subNode.id] = subNode;
- }
- }
- },
- parseProperty: function parseProperty(reader) {
- var type = reader.getString(1);
- switch (type) {
- case 'C':
- return reader.getBoolean();
- case 'D':
- return reader.getFloat64();
- case 'F':
- return reader.getFloat32();
- case 'I':
- return reader.getInt32();
- case 'L':
- return reader.getInt64();
- case 'R':
- var length = reader.getUint32();
- return reader.getArrayBuffer(length);
- case 'S':
- var length = reader.getUint32();
- return reader.getString(length);
- case 'Y':
- return reader.getInt16();
- case 'b':
- case 'c':
- case 'd':
- case 'f':
- case 'i':
- case 'l':
- var arrayLength = reader.getUint32();
- var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
- var compressedLength = reader.getUint32();
- if (encoding === 0) {
- switch (type) {
- case 'b':
- case 'c':
- return reader.getBooleanArray(arrayLength);
- case 'd':
- return reader.getFloat64Array(arrayLength);
- case 'f':
- return reader.getFloat32Array(arrayLength);
- case 'i':
- return reader.getInt32Array(arrayLength);
- case 'l':
- return reader.getInt64Array(arrayLength);
- }
- }
- if (window.Zlib === undefined) {
- console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
- }
- var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
- var reader2 = new BinaryReader(inflate.decompress().buffer);
- switch (type) {
- case 'b':
- case 'c':
- return reader2.getBooleanArray(arrayLength);
- case 'd':
- return reader2.getFloat64Array(arrayLength);
- case 'f':
- return reader2.getFloat32Array(arrayLength);
- case 'i':
- return reader2.getInt32Array(arrayLength);
- case 'l':
- return reader2.getInt64Array(arrayLength);
- }
- default:
- throw new Error('THREE.FBXLoader: Unknown property type ' + type);
- }
- }
- });
- function BinaryReader(buffer, littleEndian) {
- this.dv = new DataView(buffer);
- this.offset = 0;
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
- }
- Object.assign(BinaryReader.prototype, {
- getOffset: function getOffset() {
- return this.offset;
- },
- size: function size() {
- return this.dv.buffer.byteLength;
- },
- skip: function skip(length) {
- this.offset += length;
- },
- // seems like true/false representation depends on exporter.
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
- // then sees LSB.
- getBoolean: function getBoolean() {
- return (this.getUint8() & 1) === 1;
- },
- getBooleanArray: function getBooleanArray(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getBoolean());
- }
- return a;
- },
- getUint8: function getUint8() {
- var value = this.dv.getUint8(this.offset);
- this.offset += 1;
- return value;
- },
- getInt16: function getInt16() {
- var value = this.dv.getInt16(this.offset, this.littleEndian);
- this.offset += 2;
- return value;
- },
- getInt32: function getInt32() {
- var value = this.dv.getInt32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getInt32Array: function getInt32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt32());
- }
- return a;
- },
- getUint32: function getUint32() {
- var value = this.dv.getUint32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- // JavaScript doesn't support 64-bit integer so calculate this here
- // 1 << 32 will return 1 so using multiply operation instead here.
- // There's a possibility that this method returns wrong value if the value
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
- // TODO: safely handle 64-bit integer
- getInt64: function getInt64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- // calculate negative value
- if (high & 0x80000000) {
- high = ~high & 0xFFFFFFFF;
- low = ~low & 0xFFFFFFFF;
- if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
- low = low + 1 & 0xFFFFFFFF;
- return -(high * 0x100000000 + low);
- }
- return high * 0x100000000 + low;
- },
- getInt64Array: function getInt64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt64());
- }
- return a;
- },
- // Note: see getInt64() comment
- getUint64: function getUint64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- return high * 0x100000000 + low;
- },
- getFloat32: function getFloat32() {
- var value = this.dv.getFloat32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getFloat32Array: function getFloat32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat32());
- }
- return a;
- },
- getFloat64: function getFloat64() {
- var value = this.dv.getFloat64(this.offset, this.littleEndian);
- this.offset += 8;
- return value;
- },
- getFloat64Array: function getFloat64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat64());
- }
- return a;
- },
- getArrayBuffer: function getArrayBuffer(size) {
- var value = this.dv.buffer.slice(this.offset, this.offset + size);
- this.offset += size;
- return value;
- },
- getString: function getString(size) {
- var a = new Uint8Array(size);
- for (var i = 0; i < size; i++) {
- a[i] = this.getUint8();
- }
- var nullByte = a.indexOf(0);
- if (nullByte >= 0) a = a.slice(0, nullByte);
- return THREE.LoaderUtils.decodeText(a);
- }
- });
- // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
- // and BinaryParser( FBX Binary format)
- function FBXTree() {}
- Object.assign(FBXTree.prototype, {
- add: function add(key, val) {
- this[key] = val;
- }
- });
- function isFbxFormatBinary(buffer) {
- var CORRECT = 'Kaydara FBX Binary \0';
- return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
- }
- function isFbxFormatASCII(text) {
- var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
- var cursor = 0;
- function read(offset) {
- var result = text[offset - 1];
- text = text.slice(cursor + offset);
- cursor++;
- return result;
- }
- for (var i = 0; i < CORRECT.length; ++i) {
- var num = read(1);
- if (num === CORRECT[i]) {
- return false;
- }
- }
- return true;
- }
- function getFbxVersion(text) {
- var versionRegExp = /FBXVersion: (\d+)/;
- var match = text.match(versionRegExp);
- if (match) {
- var version = parseInt(match[1]);
- return version;
- }
- throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
- }
- // Converts FBX ticks into real time seconds.
- function convertFBXTimeToSeconds(time) {
- return time / 46186158000;
- }
- // Parses comma separated list of numbers and returns them an array.
- // Used internally by the TextParser
- function parseNumberArray(value) {
- var array = value.split(',').map(function (val) {
- return parseFloat(val);
- });
- return array;
- }
- function convertArrayBufferToString(buffer, from, to) {
- if (from === undefined) from = 0;
- if (to === undefined) to = buffer.byteLength;
- return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
- }
- function append(a, b) {
- for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
- a[j] = b[i];
- }
- }
- function slice(a, b, from, to) {
- for (var i = from, j = 0; i < to; i++, j++) {
- a[j] = b[i];
- }
- return a;
- }
- })();
- },{}],4:[function(require,module,exports){
- "use strict";
- module.exports = Object.assign(function GamepadButton() {}, {
- FACE_1: 0,
- FACE_2: 1,
- FACE_3: 2,
- FACE_4: 3,
- L_SHOULDER_1: 4,
- R_SHOULDER_1: 5,
- L_SHOULDER_2: 6,
- R_SHOULDER_2: 7,
- SELECT: 8,
- START: 9,
- DPAD_UP: 12,
- DPAD_DOWN: 13,
- DPAD_LEFT: 14,
- DPAD_RIGHT: 15,
- VENDOR: 16
- });
- },{}],5:[function(require,module,exports){
- "use strict";
- function GamepadButtonEvent(type, index, details) {
- this.type = type;
- this.index = index;
- this.pressed = details.pressed;
- this.value = details.value;
- }
- module.exports = GamepadButtonEvent;
- },{}],6:[function(require,module,exports){
- 'use strict';
- /**
- * @author Wei Meng / http://about.me/menway
- *
- * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
- *
- *
- * Limitations: ASCII decoding assumes file is UTF-8.
- *
- * Usage:
- * var loader = new THREE.PLYLoader();
- * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
- *
- * scene.add( new THREE.Mesh( geometry ) );
- *
- * } );
- *
- * If the PLY file uses non standard property names, they can be mapped while
- * loading. For example, the following maps the properties
- * “diffuse_(red|green|blue)” in the file to standard color names.
- *
- * loader.setPropertyNameMapping( {
- * diffuse_red: 'red',
- * diffuse_green: 'green',
- * diffuse_blue: 'blue'
- * } );
- *
- */
- module.exports = THREE.PLYLoader = function (manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- this.propertyNameMapping = {};
- };
- THREE.PLYLoader.prototype = {
- constructor: THREE.PLYLoader,
- load: function load(url, onLoad, onProgress, onError) {
- var scope = this;
- var loader = new THREE.XHRLoader(this.manager);
- loader.setResponseType('arraybuffer');
- loader.load(url, function (text) {
- onLoad(scope.parse(text));
- }, onProgress, onError);
- },
- setPropertyNameMapping: function setPropertyNameMapping(mapping) {
- this.propertyNameMapping = mapping;
- },
- bin2str: function bin2str(buf) {
- var array_buffer = new Uint8Array(buf);
- var str = '';
- for (var i = 0; i < buf.byteLength; i++) {
- str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
- }
- return str;
- },
- isASCII: function isASCII(data) {
- var header = this.parseHeader(this.bin2str(data));
- return header.format === "ascii";
- },
- parse: function parse(data) {
- if (data instanceof ArrayBuffer) {
- return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data);
- } else {
- return this.parseASCII(data);
- }
- },
- parseHeader: function parseHeader(data) {
- var patternHeader = /ply([\s\S]*)end_header\s/;
- var headerText = "";
- var headerLength = 0;
- var result = patternHeader.exec(data);
- if (result !== null) {
- headerText = result[1];
- headerLength = result[0].length;
- }
- var header = {
- comments: [],
- elements: [],
- headerLength: headerLength
- };
- var lines = headerText.split('\n');
- var currentElement = undefined;
- var lineType, lineValues;
- function make_ply_element_property(propertValues, propertyNameMapping) {
- var property = {
- type: propertValues[0]
- };
- if (property.type === 'list') {
- property.name = propertValues[3];
- property.countType = propertValues[1];
- property.itemType = propertValues[2];
- } else {
- property.name = propertValues[1];
- }
- if (property.name in propertyNameMapping) {
- property.name = propertyNameMapping[property.name];
- }
- return property;
- }
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i];
- line = line.trim();
- if (line === "") {
- continue;
- }
- lineValues = line.split(/\s+/);
- lineType = lineValues.shift();
- line = lineValues.join(" ");
- switch (lineType) {
- case "format":
- header.format = lineValues[0];
- header.version = lineValues[1];
- break;
- case "comment":
- header.comments.push(line);
- break;
- case "element":
- if (!(currentElement === undefined)) {
- header.elements.push(currentElement);
- }
- currentElement = Object();
- currentElement.name = lineValues[0];
- currentElement.count = parseInt(lineValues[1]);
- currentElement.properties = [];
- break;
- case "property":
- currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping));
- break;
- default:
- console.log("unhandled", lineType, lineValues);
- }
- }
- if (!(currentElement === undefined)) {
- header.elements.push(currentElement);
- }
- return header;
- },
- parseASCIINumber: function parseASCIINumber(n, type) {
- switch (type) {
- case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint':
- case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32':
- return parseInt(n);
- case 'float':case 'double':case 'float32':case 'float64':
- return parseFloat(n);
- }
- },
- parseASCIIElement: function parseASCIIElement(properties, line) {
- var values = line.split(/\s+/);
- var element = Object();
- for (var i = 0; i < properties.length; i++) {
- if (properties[i].type === "list") {
- var list = [];
- var n = this.parseASCIINumber(values.shift(), properties[i].countType);
- for (var j = 0; j < n; j++) {
- list.push(this.parseASCIINumber(values.shift(), properties[i].itemType));
- }
- element[properties[i].name] = list;
- } else {
- element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type);
- }
- }
- return element;
- },
- parseASCII: function parseASCII(data) {
- // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
- var geometry = new THREE.Geometry();
- var result;
- var header = this.parseHeader(data);
- var patternBody = /end_header\s([\s\S]*)$/;
- var body = "";
- if ((result = patternBody.exec(data)) !== null) {
- body = result[1];
- }
- var lines = body.split('\n');
- var currentElement = 0;
- var currentElementCount = 0;
- geometry.useColor = false;
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i];
- line = line.trim();
- if (line === "") {
- continue;
- }
- if (currentElementCount >= header.elements[currentElement].count) {
- currentElement++;
- currentElementCount = 0;
- }
- var element = this.parseASCIIElement(header.elements[currentElement].properties, line);
- this.handleElement(geometry, header.elements[currentElement].name, element);
- currentElementCount++;
- }
- return this.postProcess(geometry);
- },
- postProcess: function postProcess(geometry) {
- if (geometry.useColor) {
- for (var i = 0; i < geometry.faces.length; i++) {
- geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]];
- }
- geometry.elementsNeedUpdate = true;
- }
- geometry.computeBoundingSphere();
- return geometry;
- },
- handleElement: function handleElement(geometry, elementName, element) {
- if (elementName === "vertex") {
- geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z));
- if ('red' in element && 'green' in element && 'blue' in element) {
- geometry.useColor = true;
- var color = new THREE.Color();
- color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0);
- geometry.colors.push(color);
- }
- } else if (elementName === "face") {
- // BEGIN: Edits by donmccurdy.
- var vertex_indices = element.vertex_indices || element.vertex_index;
- // END: Edits by donmccurdy.
- if (vertex_indices.length === 3) {
- geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2]));
- } else if (vertex_indices.length === 4) {
- geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3]));
- }
- }
- },
- binaryRead: function binaryRead(dataview, at, type, little_endian) {
- switch (type) {
- // corespondences for non-specific length types here match rply:
- case 'int8':case 'char':
- return [dataview.getInt8(at), 1];
- case 'uint8':case 'uchar':
- return [dataview.getUint8(at), 1];
- case 'int16':case 'short':
- return [dataview.getInt16(at, little_endian), 2];
- case 'uint16':case 'ushort':
- return [dataview.getUint16(at, little_endian), 2];
- case 'int32':case 'int':
- return [dataview.getInt32(at, little_endian), 4];
- case 'uint32':case 'uint':
- return [dataview.getUint32(at, little_endian), 4];
- case 'float32':case 'float':
- return [dataview.getFloat32(at, little_endian), 4];
- case 'float64':case 'double':
- return [dataview.getFloat64(at, little_endian), 8];
- }
- },
- binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) {
- var element = Object();
- var result,
- read = 0;
- for (var i = 0; i < properties.length; i++) {
- if (properties[i].type === "list") {
- var list = [];
- result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian);
- var n = result[0];
- read += result[1];
- for (var j = 0; j < n; j++) {
- result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian);
- list.push(result[0]);
- read += result[1];
- }
- element[properties[i].name] = list;
- } else {
- result = this.binaryRead(dataview, at + read, properties[i].type, little_endian);
- element[properties[i].name] = result[0];
- read += result[1];
- }
- }
- return [element, read];
- },
- parseBinary: function parseBinary(data) {
- var geometry = new THREE.Geometry();
- var header = this.parseHeader(this.bin2str(data));
- var little_endian = header.format === "binary_little_endian";
- var body = new DataView(data, header.headerLength);
- var result,
- loc = 0;
- for (var currentElement = 0; currentElement < header.elements.length; currentElement++) {
- for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) {
- result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian);
- loc += result[1];
- var element = result[0];
- this.handleElement(geometry, header.elements[currentElement].name, element);
- }
- }
- return this.postProcess(geometry);
- }
- };
- },{}],7:[function(require,module,exports){
- "use strict";
- module.exports = {
- "size": 5,
- "cellSize": 10,
- "extrudeSettings": {
- "amount": 1,
- "bevelEnabled": true,
- "bevelSegments": 1,
- "steps": 1,
- "bevelSize": 0.5,
- "bevelThickness": 0.5
- },
- "autogenerated": true,
- "cells": [{
- "q": -1,
- "r": 0,
- "s": 1,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": -1,
- "s": 1,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": 0,
- "s": 0,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 1,
- "r": -1,
- "s": 0,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": -1,
- "r": 1,
- "s": 0,
- "h": 0,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": 1,
- "s": -1,
- "h": 0,
- "walkable": true,
- "userData": {}
- }, {
- "q": 1,
- "r": 0,
- "s": -1,
- "h": 0,
- "walkable": true,
- "userData": {}
- }]
- };
- },{}],8:[function(require,module,exports){
- 'use strict';
- /**
- * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
- */
- function getScriptId() {
- return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
- }
- function createScript(url, id) {
- var script = document.createElement('script');
- script.type = 'text/javascript';
- script.async = true;
- script.id = id;
- script.src = url;
- return script;
- }
- function removeScript(id) {
- var script = document.getElementById(id);
- var parent = script.parentNode;
- try {
- parent && parent.removeChild(script);
- } catch (e) {
- // ignore
- }
- }
- function appendScript(script) {
- var firstScript = document.getElementsByTagName('script')[0];
- firstScript.parentNode.insertBefore(script, firstScript);
- }
- function fetchScriptInternal(url, options, Promise) {
- return new Promise(function (resolve, reject) {
- var timeout = options.timeout || 5000;
- var scriptId = getScriptId();
- var script = createScript(url, scriptId);
- var timeoutId = setTimeout(function () {
- reject(new Error('Script request to ' + url + ' timed out'));
- removeScript(scriptId);
- }, timeout);
- var disableTimeout = function disableTimeout(timeoutId) {
- clearTimeout(timeoutId);
- };
- script.addEventListener('load', function (e) {
- resolve({ ok: true });
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- script.addEventListener('error', function (e) {
- reject(new Error('Script request to ' + url + ' failed ' + e));
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- appendScript(script);
- });
- }
- function fetchScript(settings) {
- settings = settings || {};
- return function (url, options) {
- options = options || {};
- return fetchScriptInternal(url, options, settings.Promise || Promise);
- };
- }
- module.exports = fetchScript;
- },{}],9:[function(require,module,exports){
- "use strict";
- var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
- var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
- return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- };
- var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) {
- if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e);
- }, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) {
- var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e;
- }, addTile: function addTile(e) {
- var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e);
- }, removeTile: function removeTile(e) {
- if (e) {
- var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose();
- }
- }, removeAllTiles: function removeAllTiles() {
- if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) {
- this.tileGroup.remove(e[t]);
- }
- }, getTileAtCell: function getTileAtCell(e) {
- var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null);
- }, snapToGrid: function snapToGrid(e) {
- var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t));
- }, snapTileToGrid: function snapTileToGrid(e) {
- if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else {
- var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t));
- }return e;
- }, getRandomTile: function getRandomTile() {
- var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e];
- }, findPath: function findPath(e, t, i) {
- return this.finder.findPath(e.cell, t.cell, i, this.grid);
- }, setGrid: function setGrid(e) {
- this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) {
- this.grid.remove(e.cell), e.dispose();
- }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup);
- }, generateOverlay: function generateOverlay(e) {
- var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay);
- }, generateTilemap: function generateTilemap(e) {
- this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) {
- this.tileGroup.add(t[i].mesh);
- }this.group.add(this.tileGroup);
- }, reset: function reset() {
- this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup);
- } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) {
- this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID();
- }, vg.Cell.prototype = { set: function set(e, t, i) {
- return this.q = e, this.r = t, this.s = i, this;
- }, copy: function copy(e) {
- return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this;
- }, add: function add(e) {
- return this.q += e.q, this.r += e.r, this.s += e.s, this;
- }, equals: function equals(e) {
- return this.q === e.q && this.r === e.r && this.s === e.s;
- } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) {
- e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t,
- i = [];for (t = 0; 6 > t; t++) {
- i.push(this._createVertex(t));
- }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) {
- this.cellShape.lineTo(i[t].x, i[t].y);
- }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
- }, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) {
- return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3;
- }, pixelToCell: function pixelToCell(e) {
- var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
- i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel);
- }, getCellAt: function getCellAt(e) {
- var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
- i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)];
- }, getNeighbors: function getNeighbors(e, t, i) {
- var s,
- n,
- l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }if (t) for (s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }return this._list;
- }, getRandomCell: function getRandomCell() {
- var e,
- t = 0,
- i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
- if (t === i) return this.cells[e];t++;
- }return this.cells[e];
- }, cellToHash: function cellToHash(e) {
- return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s;
- }, distance: function distance(e, t) {
- var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h;
- }, clearPath: function clearPath() {
- var e, t;for (e in this.cells) {
- t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
- }
- }, traverse: function traverse(e) {
- var t;for (t in this.cells) {
- e(this.cells[t]);
- }
- }, generateTile: function generateTile(e, t, i) {
- var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
- }, generateTiles: function generateTiles(e) {
- e = e || {};var t = [],
- i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
- l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
- }return t;
- }, generateTilePoly: function generateTilePoly(e) {
- e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
- }, generate: function generate(e) {
- e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) {
- for (i = -this.size; i < this.size + 1; i++) {
- s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n));
- }
- }
- }, generateOverlay: function generateOverlay(e, t, i) {
- var s,
- n,
- l,
- r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) {
- for (n = -e; e + 1 > n; n++) {
- if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) {
- this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h);
- }
- }
- }
- }, add: function add(e) {
- var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
- }, remove: function remove(e) {
- var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
- }, dispose: function dispose() {
- this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
- }, load: function load(e, t, i) {
- var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) {
- s.fromJSON(e), t.call(i || null, e);
- }, cache: !1, scope: s });
- }, fromJSON: function fromJSON(e) {
- var t,
- i,
- s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
- i = new vg.Cell(), i.copy(s[t]), this.add(i);
- }
- }, toJSON: function toJSON() {
- var e,
- t,
- i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
- s = [];for (t in this.cells) {
- e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
- }return i.cells = s, i;
- }, _createVertex: function _createVertex(e) {
- var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0);
- }, _cubeRound: function _cubeRound(e) {
- var t = Math.round(e.q),
- i = Math.round(e.r),
- s = Math.round(e.s),
- n = Math.abs(t - e.q),
- l = Math.abs(i - e.r),
- r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s);
- } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) {
- e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
- }, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) {
- return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3;
- }, pixelToCell: function pixelToCell(e) {
- var t = Math.round(e.x / this._fullCellSize),
- i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0);
- }, getCellAt: function getCellAt(e) {
- var t = Math.round(e.x / this._fullCellSize),
- i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)];
- }, getNeighbors: function getNeighbors(e, t, i) {
- var s,
- n,
- l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }if (t) for (s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }return this._list;
- }, getRandomCell: function getRandomCell() {
- var e,
- t = 0,
- i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
- if (t === i) return this.cells[e];t++;
- }return this.cells[e];
- }, cellToHash: function cellToHash(e) {
- return e.q + this._hashDelimeter + e.r;
- }, distance: function distance(e, t) {
- var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h;
- }, clearPath: function clearPath() {
- var e, t;for (e in this.cells) {
- t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
- }
- }, traverse: function traverse(e) {
- var t;for (t in this.cells) {
- e(this.cells[t]);
- }
- }, generateTile: function generateTile(e, t, i) {
- var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
- }, generateTiles: function generateTiles(e) {
- e = e || {};var t = [],
- i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
- l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
- }return t;
- }, generateTilePoly: function generateTilePoly(e) {
- e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
- }, generate: function generate(e) {
- e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t,
- i,
- s,
- n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) {
- for (i = -n; n > i; i++) {
- s = new vg.Cell(t, i + 1), this.add(s);
- }
- }
- }, generateOverlay: function generateOverlay(e, t, i) {
- var s,
- n,
- l = Math.ceil(e / 2);for (s = -l; l > s; s++) {
- for (n = -l; l > n; n++) {
- this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r);
- }
- }
- }, add: function add(e) {
- var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
- }, remove: function remove(e) {
- var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
- }, dispose: function dispose() {
- this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
- }, load: function load(e, t, i) {
- vg.Tools.getJSON({ url: e, callback: function callback(e) {
- this.fromJSON(e), t.call(i || null, e);
- }, cache: !1, scope: this });
- }, fromJSON: function fromJSON(e) {
- var t,
- i,
- s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
- i = new vg.Cell(), i.copy(s[t]), this.add(i);
- }
- }, toJSON: function toJSON() {
- var e,
- t,
- i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
- s = [];for (t in this.cells) {
- e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
- }return i.cells = s, i;
- } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) {
- e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null;
- }, vg.Tile.prototype = { select: function select() {
- return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this;
- }, deselect: function deselect() {
- return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this;
- }, toggle: function toggle() {
- return this.selected ? this.deselect() : this.select(), this;
- }, dispose: function dispose() {
- this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null;
- } }, vg.Tile.prototype.constructor = vg.Tile, function () {
- var e = function e() {
- this.obj = null, this.next = null, this.prev = null, this.free = !0;
- },
- t = function t() {
- this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = [];
- };t.generateID = function () {
- return Math.random().toString(36).slice(2) + Date.now();
- }, t.prototype = { getNode: function getNode(e) {
- return this.objToNodeMap[e.uniqueID];
- }, addNode: function addNode(i) {
- var s = new e();if (!i.uniqueID) try {
- i.uniqueID = t.generateID();
- } catch (n) {
- return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null;
- }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s;
- }, swapObjects: function swapObjects(e, t) {
- this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t;
- }, add: function add(e) {
- var t = this.objToNodeMap[e.uniqueID];if (t) {
- if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null;
- } else t = this.addNode(e);if (this.first) {
- if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null;
- } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add");
- }, has: function has(e) {
- return !!this.objToNodeMap[e.uniqueID];
- }, moveUp: function moveUp(e) {
- this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) {
- var i = t.prev,
- s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t);
- }
- }, moveDown: function moveDown(e) {
- var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) {
- var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t);
- }
- }, sort: function sort(e) {
- var t,
- i,
- s = this.sortArray,
- n = this.first;for (s.length = 0; n;) {
- s.push(n.obj), n = n.next;
- }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) {
- this.add(s[t]);
- }
- }, remove: function remove(e) {
- var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0);
- }, shift: function shift() {
- var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
- }, pop: function pop() {
- var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
- }, concat: function concat(e) {
- for (var t = e.first; t;) {
- this.add(t.obj), t = t.next;
- }
- }, clear: function clear() {
- for (var e = this.first; e;) {
- e.free = !0, e = e.next;
- }this.first = null, this.length = 0;
- }, dispose: function dispose() {
- for (var e = this.first; e;) {
- e.obj = null, e = e.next;
- }this.first = null, this.objToNodeMap = null;
- }, dump: function dump(e) {
- console.log("====================" + e + "=====================");for (var t = this.first; t;) {
- console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next();
- }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}");
- } }, t.prototype.constructor = t, vg.LinkedList = t;
- }(), function () {
- var e = function e(_e, t, i, s, n) {
- this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0;
- };e.prototype = { active: !0, params: null, execute: function execute(e) {
- var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t;
- }, detach: function detach() {
- return this.isBound() ? this.signal.remove(this._listener, this.context) : null;
- }, isBound: function isBound() {
- return !!this.signal && !!this._listener;
- }, _destroy: function _destroy() {
- delete this.signal, delete this._listener, delete this.context;
- }, toString: function toString() {
- return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]";
- } }, e.prototype.constructor = e;var t = function t() {
- this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () {
- t.prototype.dispatch.apply(e, arguments);
- };
- };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) {
- if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t));
- }, _registerListener: function _registerListener(t, i, s, n) {
- var l,
- r = this._indexOfListener(t, s);if (-1 !== r) {
- if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first.");
- } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l;
- }, _addBinding: function _addBinding(e) {
- var t = this._bindings.length;do {
- t--;
- } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e);
- }, _indexOfListener: function _indexOfListener(e, t) {
- for (var i, s = this._bindings.length; s--;) {
- if (i = this._bindings[s], i._listener === e && i.context === t) return s;
- }return -1;
- }, has: function has(e, t) {
- return -1 !== this._indexOfListener(e, t);
- }, add: function add(e, t, i) {
- return this.validateListener(e, "add"), this._registerListener(e, !1, t, i);
- }, addOnce: function addOnce(e, t, i) {
- return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i);
- }, remove: function remove(e, t) {
- this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e;
- }, removeAll: function removeAll(e) {
- "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) {
- e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy();
- }e || (this._bindings.length = 0);
- }, getNumListeners: function getNumListeners() {
- return this._bindings.length;
- }, halt: function halt() {
- this._shouldPropagate = !1;
- }, dispatch: function dispatch() {
- if (this.active) {
- var e,
- t = Array.prototype.slice.call(arguments),
- i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) {
- e = this._bindings.slice(), this._shouldPropagate = !0;do {
- i--;
- } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1);
- }
- }
- }, forget: function forget() {
- this._prevParams = null;
- }, dispose: function dispose() {
- this.removeAll(), delete this._bindings, delete this._prevParams;
- }, toString: function toString() {
- return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]";
- } }, t.prototype.constructor = t, vg.Signal = t;
- }(), vg.AStarFinder = function (e) {
- e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList();
- }, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) {
- var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) {
- if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) {
- if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) {
- if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h);
- }
- }
- }return null;
- }, compare: function compare(e, t) {
- return e._priority - t._priority;
- } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) {
- for (var t = [e]; e._parent;) {
- e = e._parent, t.push(e);
- }return t.reverse();
- }, biBacktrace: function biBacktrace(e, t) {
- var i = this.backtrace(e),
- s = this.backtrace(t);return i.concat(s.reverse());
- }, pathLength: function pathLength(e) {
- var t,
- i,
- s,
- n,
- l,
- r = 0;for (t = 1; t < e.length; ++t) {
- i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l);
- }return r;
- }, interpolate: function interpolate(e, t, i, s) {
- var n,
- l,
- r,
- h,
- o,
- a,
- c = Math.abs,
- u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) {
- u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l);
- }return u;
- }, expandPath: function expandPath(e) {
- var t,
- i,
- s,
- n,
- l,
- r,
- h = [],
- o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) {
- for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) {
- h.push(s[r]);
- }
- }return h.push(e[o - 1]), h;
- }, smoothenPath: function smoothenPath(e, t) {
- var i,
- s,
- n,
- l,
- r,
- h,
- o,
- a,
- c,
- u,
- d,
- g,
- p = t.length,
- v = t[0][0],
- f = t[0][1],
- m = t[p - 1][0],
- _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) {
- for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) {
- if (d = u[a], !e.isWalkableAt(d[0], d[1])) {
- g = !0;break;
- }
- }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]);
- }return r.push([m, _]), r;
- }, compressPath: function compressPath(e) {
- if (e.length < 3) return e;var t,
- i,
- s,
- n,
- l,
- r,
- h = [],
- o = e[0][0],
- a = e[0][1],
- c = e[1][0],
- u = e[1][1],
- d = c - o,
- g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) {
- t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]);
- }return h.push([c, u]), h;
- } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) {
- this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () {
- console.warn("Error loading images");
- }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e;
- }, loadTexture: function loadTexture(e, t, i, s) {
- var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) {
- n.image = e, n.needsUpdate = !0, i && i(n);
- }, null, function (e) {
- s && s(e);
- }), n.sourceFile = e, n;
- } }, vg.MouseCaster = function (e, t, i) {
- this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1);
- }, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() {
- if (this.active) {
- this._raycaster.setFromCamera(this.screenPosition, this._camera);var e,
- t,
- i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i;
- }
- }, preventDefault: function preventDefault() {
- this._preventDefault = !0;
- }, _onDocumentMouseDown: function _onDocumentMouseDown(e) {
- return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject));
- }, _onDocumentMouseUp: function _onDocumentMouseUp(e) {
- return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown));
- }, _onDocumentMouseMove: function _onDocumentMouseMove(e) {
- e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1;
- }, _onMouseWheel: function _onMouseWheel(e) {
- if (this.active) {
- e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel);
- }
- } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) {
- var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 },
- s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) {
- var n = window.innerWidth / this.orthoZoom,
- l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3);
- } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () {
- if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) {
- var e = this.width / this.orthoZoom,
- t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2;
- } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height);
- }.bind(this), !1), this.attachTo(i.element);
- }, vg.Scene.prototype = { attachTo: function attachTo(e) {
- e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement);
- }, add: function add(e) {
- this.container.add(e);
- }, remove: function remove(e) {
- this.container.remove(e);
- }, render: function render() {
- this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera);
- }, updateOrthoZoom: function updateOrthoZoom() {
- if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom,
- t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix();
- }, focusOn: function focusOn(e) {
- this.camera.lookAt(e.position);
- } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) {
- this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this);
- }, vg.SelectionManager.prototype = { select: function select(e, t) {
- e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e));
- }, clearSelection: function clearSelection(e) {
- e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null;
- }, onMouse: function onMouse(e, t) {
- switch (e) {case vg.MouseCaster.DOWN:
- t || this.clearSelection();break;case vg.MouseCaster.CLICK:
- this.select(t);}
- } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) {
- return Math.max(t, Math.min(i, e));
- }, sign: function sign(e) {
- return e && e / Math.abs(e);
- }, random: function random(e, t) {
- return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e;
- }, randomInt: function randomInt(e, t) {
- return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0;
- }, normalize: function normalize(e, t, i) {
- return (e - t) / (i - t);
- }, getShortRotation: function getShortRotation(e) {
- return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e;
- }, generateID: function generateID() {
- return Math.random().toString(36).slice(2) + Date.now();
- }, isPlainObject: function isPlainObject(e) {
- if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try {
- if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1;
- } catch (t) {
- return !1;
- }return !0;
- }, merge: function merge(e, t) {
- var i = this,
- s = Array.isArray(t),
- n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) {
- "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t);
- }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) {
- n[t] = e[t];
- }), Object.keys(t).forEach(function (s) {
- t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s];
- }), n);
- }, now: function now() {
- return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now();
- }, empty: function empty(e) {
- for (; e.lastChild;) {
- e.removeChild(e.lastChild);
- }
- }, radixSort: function radixSort(e, t, i, s) {
- if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) {
- for (var n = t, l = i, r = 1 << s; l > n;) {
- if (e[n] & r) {
- --l;var h = e[n];e[n] = e[l], e[l] = h;
- } else ++n;
- }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1);
- }
- }, randomizeRGB: function randomizeRGB(e, t) {
- var i,
- s,
- n = e.split(","),
- l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) {
- s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ",";
- }return l = l.substring(0, l.length - 1), l += ")";
- }, getJSON: function getJSON(e) {
- var t = new XMLHttpRequest(),
- i = "undefined" == typeof e.cache ? !1 : e.cache,
- s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () {
- if (200 === this.status) {
- var t = null;try {
- t = JSON.parse(this.responseText);
- } catch (i) {
- return;
- }return void e.callback.call(e.scope || null, t);
- }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url);
- }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send("");
- } };
- },{}],10:[function(require,module,exports){
- 'use strict';
- /**
- * Polyfill for the additional KeyboardEvent properties defined in the D3E and
- * D4E draft specifications, by @inexorabletash.
- *
- * See: https://github.com/inexorabletash/polyfill
- */
- (function (global) {
- var nativeKeyboardEvent = 'KeyboardEvent' in global;
- if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() {
- throw TypeError('Illegal constructor');
- };
- if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location
- if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key
- if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key
- if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or +
- var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD,
- LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT,
- RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT,
- NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD;
- //--------------------------------------------------------------------
- //
- // Utilities
- //
- //--------------------------------------------------------------------
- function contains(s, ss) {
- return String(s).indexOf(ss) !== -1;
- }
- var os = function () {
- if (contains(navigator.platform, 'Win')) {
- return 'win';
- }
- if (contains(navigator.platform, 'Mac')) {
- return 'mac';
- }
- if (contains(navigator.platform, 'CrOS')) {
- return 'cros';
- }
- if (contains(navigator.platform, 'Linux')) {
- return 'linux';
- }
- if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) {
- return 'ios';
- }
- return '';
- }();
- var browser = function () {
- if (contains(navigator.userAgent, 'Chrome/')) {
- return 'chrome';
- }
- if (contains(navigator.vendor, 'Apple')) {
- return 'safari';
- }
- if (contains(navigator.userAgent, 'MSIE')) {
- return 'ie';
- }
- if (contains(navigator.userAgent, 'Gecko/')) {
- return 'moz';
- }
- if (contains(navigator.userAgent, 'Opera/')) {
- return 'opera';
- }
- return '';
- }();
- var browser_os = browser + '-' + os;
- function mergeIf(baseTable, select, table) {
- if (browser_os === select || browser === select || os === select) {
- Object.keys(table).forEach(function (keyCode) {
- baseTable[keyCode] = table[keyCode];
- });
- }
- }
- function remap(o, key) {
- var r = {};
- Object.keys(o).forEach(function (k) {
- var item = o[k];
- if (key in item) {
- r[item[key]] = item;
- }
- });
- return r;
- }
- function invert(o) {
- var r = {};
- Object.keys(o).forEach(function (k) {
- r[o[k]] = k;
- });
- return r;
- }
- //--------------------------------------------------------------------
- //
- // Generic Mappings
- //
- //--------------------------------------------------------------------
- // "keyInfo" is a dictionary:
- // code: string - name from DOM Level 3 KeyboardEvent code Values
- // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html
- // location (optional): number - one of the DOM_KEY_LOCATION values
- // keyCap (optional): string - keyboard label in en-US locale
- // USB code Usage ID from page 0x07 unless otherwise noted (Informative)
- // Map of keyCode to keyInfo
- var keyCodeToInfoTable = {
- // 0x01 - VK_LBUTTON
- // 0x02 - VK_RBUTTON
- 0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E)
- // 0x04 - VK_MBUTTON
- // 0x05 - VK_XBUTTON1
- // 0x06 - VK_XBUTTON2
- 0x06: { code: 'Help' }, // [USB: 0x75] ???
- // 0x07 - undefined
- 0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards.
- 0x09: { code: 'Tab' }, // [USB: 0x2b]
- // 0x0A-0x0B - reserved
- 0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E)
- 0X0D: { code: 'Enter' }, // [USB: 0x28]
- // 0x0E-0x0F - undefined
- 0x10: { code: 'Shift' },
- 0x11: { code: 'Control' },
- 0x12: { code: 'Alt' },
- 0x13: { code: 'Pause' }, // [USB: 0x48]
- 0x14: { code: 'CapsLock' }, // [USB: 0x39]
- 0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout
- 0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ???
- 0x17: { code: 'JunjaMode' }, // (Not in D3E)
- 0x18: { code: 'FinalMode' }, // (Not in D3E)
- 0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout
- // 0x1A - undefined
- 0x1B: { code: 'Escape' }, // [USB: 0x29]
- 0x1C: { code: 'Convert' }, // [USB: 0x8a]
- 0x1D: { code: 'NonConvert' }, // [USB: 0x8b]
- 0x1E: { code: 'Accept' }, // (Not in D3E)
- 0x1F: { code: 'ModeChange' }, // (Not in D3E)
- 0x20: { code: 'Space' }, // [USB: 0x2c]
- 0x21: { code: 'PageUp' }, // [USB: 0x4b]
- 0x22: { code: 'PageDown' }, // [USB: 0x4e]
- 0x23: { code: 'End' }, // [USB: 0x4d]
- 0x24: { code: 'Home' }, // [USB: 0x4a]
- 0x25: { code: 'ArrowLeft' }, // [USB: 0x50]
- 0x26: { code: 'ArrowUp' }, // [USB: 0x52]
- 0x27: { code: 'ArrowRight' }, // [USB: 0x4f]
- 0x28: { code: 'ArrowDown' }, // [USB: 0x51]
- 0x29: { code: 'Select' }, // (Not in D3E)
- 0x2A: { code: 'Print' }, // (Not in D3E)
- 0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E)
- 0x2C: { code: 'PrintScreen' }, // [USB: 0x46]
- 0x2D: { code: 'Insert' }, // [USB: 0x49]
- 0x2E: { code: 'Delete' }, // [USB: 0x4c]
- 0x2F: { code: 'Help' }, // [USB: 0x75] ???
- 0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0)
- 0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1!
- 0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@
- 0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3#
- 0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$
- 0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5%
- 0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^
- 0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7&
- 0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8*
- 0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9(
- // 0x3A-0x40 - undefined
- 0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04]
- 0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05]
- 0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06]
- 0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07]
- 0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08]
- 0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09]
- 0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a]
- 0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b]
- 0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c]
- 0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d]
- 0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e]
- 0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f]
- 0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10]
- 0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11]
- 0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12]
- 0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13]
- 0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14]
- 0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15]
- 0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16]
- 0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17]
- 0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18]
- 0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19]
- 0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a]
- 0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b]
- 0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c]
- 0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d]
- 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
- 0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
- 0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu
- // 0x5E - reserved
- 0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep
- 0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62]
- 0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59]
- 0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a]
- 0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b]
- 0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c]
- 0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d]
- 0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e]
- 0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f]
- 0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60]
- 0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61]
- 0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55]
- 0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
- 0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85]
- 0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56]
- 0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63]
- 0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54]
- 0x70: { code: 'F1' }, // [USB: 0x3a]
- 0x71: { code: 'F2' }, // [USB: 0x3b]
- 0x72: { code: 'F3' }, // [USB: 0x3c]
- 0x73: { code: 'F4' }, // [USB: 0x3d]
- 0x74: { code: 'F5' }, // [USB: 0x3e]
- 0x75: { code: 'F6' }, // [USB: 0x3f]
- 0x76: { code: 'F7' }, // [USB: 0x40]
- 0x77: { code: 'F8' }, // [USB: 0x41]
- 0x78: { code: 'F9' }, // [USB: 0x42]
- 0x79: { code: 'F10' }, // [USB: 0x43]
- 0x7A: { code: 'F11' }, // [USB: 0x44]
- 0x7B: { code: 'F12' }, // [USB: 0x45]
- 0x7C: { code: 'F13' }, // [USB: 0x68]
- 0x7D: { code: 'F14' }, // [USB: 0x69]
- 0x7E: { code: 'F15' }, // [USB: 0x6a]
- 0x7F: { code: 'F16' }, // [USB: 0x6b]
- 0x80: { code: 'F17' }, // [USB: 0x6c]
- 0x81: { code: 'F18' }, // [USB: 0x6d]
- 0x82: { code: 'F19' }, // [USB: 0x6e]
- 0x83: { code: 'F20' }, // [USB: 0x6f]
- 0x84: { code: 'F21' }, // [USB: 0x70]
- 0x85: { code: 'F22' }, // [USB: 0x71]
- 0x86: { code: 'F23' }, // [USB: 0x72]
- 0x87: { code: 'F24' }, // [USB: 0x73]
- // 0x88-0x8F - unassigned
- 0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0x91: { code: 'ScrollLock' }, // [USB: 0x47]
- // 0x92-0x96 - OEM specific
- // 0x97-0x9F - unassigned
- // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers
- 0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
- 0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
- 0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
- 0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
- 0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2]
- 0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6]
- 0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224]
- 0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225]
- 0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227]
- 0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226]
- 0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221]
- 0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228]
- 0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222]
- 0xAD: { code: 'VolumeMute' }, // [USB: 0x7f]
- 0xAE: { code: 'VolumeDown' }, // [USB: 0x81]
- 0xAF: { code: 'VolumeUp' }, // [USB: 0x80]
- 0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5]
- 0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6]
- 0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7]
- 0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd]
- 0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a]
- 0xB5: { code: 'MediaSelect' },
- 0xB6: { code: 'LaunchApp1' },
- 0xB7: { code: 'LaunchApp2' },
- // 0xB8-0xB9 - reserved
- 0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
- 0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,<
- 0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
- 0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .>
- 0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101)
- 0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101)
- // 0xC1-0xCF - reserved
- // 0xD0-0xD7 - reserved
- // 0xD8-0xDA - unassigned
- 0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101)
- 0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101)
- 0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- // 0xDF - miscellaneous/varies
- // 0xE0 - reserved
- // 0xE1 - OEM specific
- 0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102)
- // 0xE3-0xE4 - OEM specific
- 0xE5: { code: 'Process' }, // (Not in D3E)
- // 0xE6 - OEM specific
- // 0xE7 - VK_PACKET
- // 0xE8 - unassigned
- // 0xE9-0xEF - OEM specific
- // 0xF0-0xF5 - OEM specific
- 0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E)
- 0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E)
- 0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E)
- 0xF9: { code: 'EraseEof' }, // (Not in D3E)
- 0xFA: { code: 'Play' }, // (Not in D3E)
- 0xFB: { code: 'ZoomToggle' }, // (Not in D3E)
- // 0xFC - VK_NONAME - reserved
- // 0xFD - VK_PA1
- 0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E)
- } };
- // No legacy keyCode, but listed in D3E:
- // code: usb
- // 'IntlHash': 0x070032,
- // 'IntlRo': 0x070087,
- // 'IntlYen': 0x070089,
- // 'NumpadBackspace': 0x0700bb,
- // 'NumpadClear': 0x0700d8,
- // 'NumpadClearEntry': 0x0700d9,
- // 'NumpadMemoryAdd': 0x0700d3,
- // 'NumpadMemoryClear': 0x0700d2,
- // 'NumpadMemoryRecall': 0x0700d1,
- // 'NumpadMemoryStore': 0x0700d0,
- // 'NumpadMemorySubtract': 0x0700d4,
- // 'NumpadParenLeft': 0x0700b6,
- // 'NumpadParenRight': 0x0700b7,
- //--------------------------------------------------------------------
- //
- // Browser/OS Specific Mappings
- //
- //--------------------------------------------------------------------
- mergeIf(keyCodeToInfoTable, 'moz', {
- 0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
- 0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
- 0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
- 0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56]
- } });
- mergeIf(keyCodeToInfoTable, 'moz-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
- } });
- mergeIf(keyCodeToInfoTable, 'moz-win', {
- 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
- } });
- mergeIf(keyCodeToInfoTable, 'chrome-mac', {
- 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- // Windows via Bootcamp (!)
- if (0) {
- mergeIf(keyCodeToInfoTable, 'chrome-win', {
- 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
- } });
- mergeIf(keyCodeToInfoTable, 'ie', {
- 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
- } });
- }
- mergeIf(keyCodeToInfoTable, 'safari', {
- 0x03: { code: 'Enter' }, // [USB: 0x28] old Safari
- 0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab
- } });
- mergeIf(keyCodeToInfoTable, 'ios', {
- 0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28]
- } });
- mergeIf(keyCodeToInfoTable, 'safari-mac', {
- 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
- 0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
- 0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this
- } });
- //--------------------------------------------------------------------
- //
- // Identifier Mappings
- //
- //--------------------------------------------------------------------
- // Cases where newer-ish browsers send keyIdentifier which can be
- // used to disambiguate keys.
- // keyIdentifierTable[keyIdentifier] -> keyInfo
- var keyIdentifierTable = {};
- if ('cros' === os) {
- keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT };
- keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT };
- keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT };
- keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT };
- keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT };
- keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT };
- }
- if ('chrome-mac' === browser_os) {
- keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
- }
- if ('safari-mac' === browser_os) {
- keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
- }
- if ('ios' === os) {
- // These only generate keyup events
- keyIdentifierTable['U+0010'] = { code: 'Function' };
- keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' };
- keyIdentifierTable['U+001D'] = { code: 'ArrowRight' };
- keyIdentifierTable['U+001E'] = { code: 'ArrowUp' };
- keyIdentifierTable['U+001F'] = { code: 'ArrowDown' };
- keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft
- keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight
- keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp
- keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown
- }
- //--------------------------------------------------------------------
- //
- // Location Mappings
- //
- //--------------------------------------------------------------------
- // Cases where newer-ish browsers send location/keyLocation which
- // can be used to disambiguate keys.
- // locationTable[location][keyCode] -> keyInfo
- var locationTable = [];
- locationTable[LEFT] = {
- 0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
- 0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
- 0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2]
- } };
- locationTable[RIGHT] = {
- 0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
- 0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
- 0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6]
- } };
- locationTable[NUMPAD] = {
- 0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58]
- } };
- mergeIf(locationTable[NUMPAD], 'moz', {
- 0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
- 0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57]
- } });
- mergeIf(locationTable[LEFT], 'moz-mac', {
- 0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3]
- } });
- mergeIf(locationTable[RIGHT], 'moz-mac', {
- 0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[RIGHT], 'moz-win', {
- 0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[RIGHT], 'mac', {
- 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[NUMPAD], 'chrome-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53]
- } });
- mergeIf(locationTable[NUMPAD], 'safari-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57]
- 0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
- 0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63]
- 0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54]
- } });
- //--------------------------------------------------------------------
- //
- // Key Values
- //
- //--------------------------------------------------------------------
- // Mapping from `code` values to `key` values. Values defined at:
- // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html
- // Entries are only provided when `key` differs from `code`. If
- // printable, `shiftKey` has the shifted printable character. This
- // assumes US Standard 101 layout
- var codeToKeyTable = {
- // Modifier Keys
- ShiftLeft: { key: 'Shift' },
- ShiftRight: { key: 'Shift' },
- ControlLeft: { key: 'Control' },
- ControlRight: { key: 'Control' },
- AltLeft: { key: 'Alt' },
- AltRight: { key: 'Alt' },
- OSLeft: { key: 'OS' },
- OSRight: { key: 'OS' },
- // Whitespace Keys
- NumpadEnter: { key: 'Enter' },
- Space: { key: ' ' },
- // Printable Keys
- Digit0: { key: '0', shiftKey: ')' },
- Digit1: { key: '1', shiftKey: '!' },
- Digit2: { key: '2', shiftKey: '@' },
- Digit3: { key: '3', shiftKey: '#' },
- Digit4: { key: '4', shiftKey: '$' },
- Digit5: { key: '5', shiftKey: '%' },
- Digit6: { key: '6', shiftKey: '^' },
- Digit7: { key: '7', shiftKey: '&' },
- Digit8: { key: '8', shiftKey: '*' },
- Digit9: { key: '9', shiftKey: '(' },
- KeyA: { key: 'a', shiftKey: 'A' },
- KeyB: { key: 'b', shiftKey: 'B' },
- KeyC: { key: 'c', shiftKey: 'C' },
- KeyD: { key: 'd', shiftKey: 'D' },
- KeyE: { key: 'e', shiftKey: 'E' },
- KeyF: { key: 'f', shiftKey: 'F' },
- KeyG: { key: 'g', shiftKey: 'G' },
- KeyH: { key: 'h', shiftKey: 'H' },
- KeyI: { key: 'i', shiftKey: 'I' },
- KeyJ: { key: 'j', shiftKey: 'J' },
- KeyK: { key: 'k', shiftKey: 'K' },
- KeyL: { key: 'l', shiftKey: 'L' },
- KeyM: { key: 'm', shiftKey: 'M' },
- KeyN: { key: 'n', shiftKey: 'N' },
- KeyO: { key: 'o', shiftKey: 'O' },
- KeyP: { key: 'p', shiftKey: 'P' },
- KeyQ: { key: 'q', shiftKey: 'Q' },
- KeyR: { key: 'r', shiftKey: 'R' },
- KeyS: { key: 's', shiftKey: 'S' },
- KeyT: { key: 't', shiftKey: 'T' },
- KeyU: { key: 'u', shiftKey: 'U' },
- KeyV: { key: 'v', shiftKey: 'V' },
- KeyW: { key: 'w', shiftKey: 'W' },
- KeyX: { key: 'x', shiftKey: 'X' },
- KeyY: { key: 'y', shiftKey: 'Y' },
- KeyZ: { key: 'z', shiftKey: 'Z' },
- Numpad0: { key: '0' },
- Numpad1: { key: '1' },
- Numpad2: { key: '2' },
- Numpad3: { key: '3' },
- Numpad4: { key: '4' },
- Numpad5: { key: '5' },
- Numpad6: { key: '6' },
- Numpad7: { key: '7' },
- Numpad8: { key: '8' },
- Numpad9: { key: '9' },
- NumpadMultiply: { key: '*' },
- NumpadAdd: { key: '+' },
- NumpadComma: { key: ',' },
- NumpadSubtract: { key: '-' },
- NumpadDecimal: { key: '.' },
- NumpadDivide: { key: '/' },
- Semicolon: { key: ';', shiftKey: ':' },
- Equal: { key: '=', shiftKey: '+' },
- Comma: { key: ',', shiftKey: '<' },
- Minus: { key: '-', shiftKey: '_' },
- Period: { key: '.', shiftKey: '>' },
- Slash: { key: '/', shiftKey: '?' },
- Backquote: { key: '`', shiftKey: '~' },
- BracketLeft: { key: '[', shiftKey: '{' },
- Backslash: { key: '\\', shiftKey: '|' },
- BracketRight: { key: ']', shiftKey: '}' },
- Quote: { key: '\'', shiftKey: '"' },
- IntlBackslash: { key: '\\', shiftKey: '|' }
- };
- mergeIf(codeToKeyTable, 'mac', {
- OSLeft: { key: 'Meta' },
- OSRight: { key: 'Meta' }
- });
- // Corrections for 'key' names in older browsers (e.g. FF36-)
- // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values
- var keyFixTable = {
- Esc: 'Escape',
- Nonconvert: 'NonConvert',
- Left: 'ArrowLeft',
- Up: 'ArrowUp',
- Right: 'ArrowRight',
- Down: 'ArrowDown',
- Del: 'Delete',
- Menu: 'ContextMenu',
- MediaNextTrack: 'MediaTrackNext',
- MediaPreviousTrack: 'MediaTrackPrevious',
- SelectMedia: 'MediaSelect',
- HalfWidth: 'Hankaku',
- FullWidth: 'Zenkaku',
- RomanCharacters: 'Romaji',
- Crsel: 'CrSel',
- Exsel: 'ExSel',
- Zoom: 'ZoomToggle'
- };
- //--------------------------------------------------------------------
- //
- // Exported Functions
- //
- //--------------------------------------------------------------------
- var codeTable = remap(keyCodeToInfoTable, 'code');
- try {
- var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent('');
- } catch (_) {}
- function keyInfoForEvent(event) {
- var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0;
- var keyInfo = function () {
- if (nativeLocation || 'keyLocation' in event) {
- var location = nativeLocation ? event.location : event.keyLocation;
- if (location && keyCode in locationTable[location]) {
- return locationTable[location][keyCode];
- }
- }
- if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) {
- return keyIdentifierTable[event.keyIdentifier];
- }
- if (keyCode in keyCodeToInfoTable) {
- return keyCodeToInfoTable[keyCode];
- }
- return null;
- }();
- // TODO: Track these down and move to general tables
- if (0) {
- // TODO: Map these for newerish browsers?
- // TODO: iOS only?
- // TODO: Override with more common keyIdentifier name?
- switch (event.keyIdentifier) {
- case 'U+0010':
- keyInfo = { code: 'Function' };break;
- case 'U+001C':
- keyInfo = { code: 'ArrowLeft' };break;
- case 'U+001D':
- keyInfo = { code: 'ArrowRight' };break;
- case 'U+001E':
- keyInfo = { code: 'ArrowUp' };break;
- case 'U+001F':
- keyInfo = { code: 'ArrowDown' };break;
- }
- }
- if (!keyInfo) return null;
- var key = function () {
- var entry = codeToKeyTable[keyInfo.code];
- if (!entry) return keyInfo.code;
- return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key;
- }();
- return {
- code: keyInfo.code,
- key: key,
- location: keyInfo.location,
- keyCap: keyInfo.keyCap
- };
- }
- function queryKeyCap(code, locale) {
- code = String(code);
- if (!codeTable.hasOwnProperty(code)) return 'Undefined';
- if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale');
- var keyInfo = codeTable[code];
- return keyInfo.keyCap || keyInfo.code || 'Undefined';
- }
- if ('KeyboardEvent' in global && 'defineProperty' in Object) {
- (function () {
- function define(o, p, v) {
- if (p in o) return;
- Object.defineProperty(o, p, v);
- }
- define(KeyboardEvent.prototype, 'code', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo ? keyInfo.code : '';
- } });
- // Fix for nonstandard `key` values (FF36-)
- if ('key' in KeyboardEvent.prototype) {
- var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key');
- Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() {
- var key = desc.get.call(this);
- return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key;
- } });
- }
- define(KeyboardEvent.prototype, 'key', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
- } });
- define(KeyboardEvent.prototype, 'location', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
- } });
- define(KeyboardEvent.prototype, 'locale', { get: function get() {
- return '';
- } });
- })();
- }
- if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap;
- // Helper for IE8-
- global.identifyKey = function (event) {
- if ('code' in event) return;
- var keyInfo = keyInfoForEvent(event);
- event.code = keyInfo ? keyInfo.code : '';
- event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
- event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
- event.locale = '';
- };
- })(window);
- },{}],11:[function(require,module,exports){
- 'use strict';
- var EPS = 0.1;
- module.exports = AFRAME.registerComponent('checkpoint-controls', {
- schema: {
- enabled: { default: true },
- mode: { default: 'teleport', oneOf: ['teleport', 'animate'] },
- animateSpeed: { default: 3.0 }
- },
- init: function init() {
- this.active = true;
- this.checkpoint = null;
- this.isNavMeshConstrained = false;
- this.offset = new THREE.Vector3();
- this.position = new THREE.Vector3();
- this.targetPosition = new THREE.Vector3();
- },
- play: function play() {
- this.active = true;
- },
- pause: function pause() {
- this.active = false;
- },
- setCheckpoint: function setCheckpoint(checkpoint) {
- var el = this.el;
- if (!this.active) return;
- if (this.checkpoint === checkpoint) return;
- if (this.checkpoint) {
- el.emit('navigation-end', { checkpoint: this.checkpoint });
- }
- this.checkpoint = checkpoint;
- this.sync();
- // Ignore new checkpoint if we're already there.
- if (this.position.distanceTo(this.targetPosition) < EPS) {
- this.checkpoint = null;
- return;
- }
- el.emit('navigation-start', { checkpoint: checkpoint });
- if (this.data.mode === 'teleport') {
- this.el.setAttribute('position', this.targetPosition);
- this.checkpoint = null;
- el.emit('navigation-end', { checkpoint: checkpoint });
- el.components['movement-controls'].updateNavLocation();
- }
- },
- isVelocityActive: function isVelocityActive() {
- return !!(this.active && this.checkpoint);
- },
- getVelocity: function getVelocity() {
- if (!this.active) return;
- var data = this.data;
- var offset = this.offset;
- var position = this.position;
- var targetPosition = this.targetPosition;
- var checkpoint = this.checkpoint;
- this.sync();
- if (position.distanceTo(targetPosition) < EPS) {
- this.checkpoint = null;
- this.el.emit('navigation-end', { checkpoint: checkpoint });
- return offset.set(0, 0, 0);
- }
- offset.setLength(data.animateSpeed);
- return offset;
- },
- sync: function sync() {
- var offset = this.offset;
- var position = this.position;
- var targetPosition = this.targetPosition;
- position.copy(this.el.getAttribute('position'));
- targetPosition.copy(this.checkpoint.object3D.getWorldPosition());
- targetPosition.add(this.checkpoint.components.checkpoint.getOffset());
- offset.copy(targetPosition).sub(position);
- }
- });
- },{}],12:[function(require,module,exports){
- 'use strict';
- /**
- * Gamepad controls for A-Frame.
- *
- * Stripped-down version of: https://github.com/donmccurdy/aframe-gamepad-controls
- *
- * For more information about the Gamepad API, see:
- * https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
- */
- var GamepadButton = require('../../lib/GamepadButton'),
- GamepadButtonEvent = require('../../lib/GamepadButtonEvent');
- var JOYSTICK_EPS = 0.2;
- module.exports = AFRAME.registerComponent('gamepad-controls', {
- /*******************************************************************
- * Statics
- */
- GamepadButton: GamepadButton,
- /*******************************************************************
- * Schema
- */
- schema: {
- // Controller 0-3
- controller: { default: 0, oneOf: [0, 1, 2, 3] },
- // Enable/disable features
- enabled: { default: true },
- // Debugging
- debug: { default: false },
- // Heading element for rotation
- camera: { default: '[camera]', type: 'selector' },
- // Rotation sensitivity
- rotationSensitivity: { default: 2.0 }
- },
- /*******************************************************************
- * Core
- */
- /**
- * Called once when component is attached. Generally for initial setup.
- */
- init: function init() {
- var scene = this.el.sceneEl;
- this.prevTime = window.performance.now();
- // Button state
- this.buttons = {};
- // Rotation
- var rotation = this.el.object3D.rotation;
- this.pitch = new THREE.Object3D();
- this.pitch.rotation.x = THREE.Math.degToRad(rotation.x);
- this.yaw = new THREE.Object3D();
- this.yaw.position.y = 10;
- this.yaw.rotation.y = THREE.Math.degToRad(rotation.y);
- this.yaw.add(this.pitch);
- scene.addBehavior(this);
- },
- /**
- * Called when component is attached and when component data changes.
- * Generally modifies the entity based on the data.
- */
- update: function update() {
- this.tick();
- },
- /**
- * Called on each iteration of main render loop.
- */
- tick: function tick(t, dt) {
- this.updateButtonState();
- this.updateRotation(dt);
- },
- /**
- * Called when a component is removed (e.g., via removeAttribute).
- * Generally undoes all modifications to the entity.
- */
- remove: function remove() {},
- /*******************************************************************
- * Movement
- */
- isVelocityActive: function isVelocityActive() {
- if (!this.data.enabled || !this.isConnected()) return false;
- var dpad = this.getDpad(),
- joystick0 = this.getJoystick(0),
- inputX = dpad.x || joystick0.x,
- inputY = dpad.y || joystick0.y;
- return Math.abs(inputX) > JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS;
- },
- getVelocityDelta: function getVelocityDelta() {
- var dpad = this.getDpad(),
- joystick0 = this.getJoystick(0),
- inputX = dpad.x || joystick0.x,
- inputY = dpad.y || joystick0.y,
- dVelocity = new THREE.Vector3();
- if (Math.abs(inputX) > JOYSTICK_EPS) {
- dVelocity.x += inputX;
- }
- if (Math.abs(inputY) > JOYSTICK_EPS) {
- dVelocity.z += inputY;
- }
- return dVelocity;
- },
- /*******************************************************************
- * Rotation
- */
- isRotationActive: function isRotationActive() {
- if (!this.data.enabled || !this.isConnected()) return false;
- var joystick1 = this.getJoystick(1);
- return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS;
- },
- updateRotation: function updateRotation(dt) {
- if (!this.isRotationActive()) return;
- var data = this.data;
- var yaw = this.yaw;
- var pitch = this.pitch;
- var lookControls = data.camera.components['look-controls'];
- var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject;
- // Sync with look-controls pitch/yaw if available.
- if (hasLookControls) {
- pitch.rotation.copy(lookControls.pitchObject.rotation);
- yaw.rotation.copy(lookControls.yawObject.rotation);
- }
- var lookVector = this.getJoystick(1);
- if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0;
- if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0;
- lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000);
- yaw.rotation.y -= lookVector.x;
- pitch.rotation.x -= lookVector.y;
- pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x));
- data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0);
- // Sync with look-controls pitch/yaw if available.
- if (hasLookControls) {
- lookControls.pitchObject.rotation.copy(pitch.rotation);
- lookControls.yawObject.rotation.copy(yaw.rotation);
- }
- },
- /*******************************************************************
- * Button events
- */
- updateButtonState: function updateButtonState() {
- var gamepad = this.getGamepad();
- if (this.data.enabled && gamepad) {
- // Fire DOM events for button state changes.
- for (var i = 0; i < gamepad.buttons.length; i++) {
- if (gamepad.buttons[i].pressed && !this.buttons[i]) {
- this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i]));
- } else if (!gamepad.buttons[i].pressed && this.buttons[i]) {
- this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i]));
- }
- this.buttons[i] = gamepad.buttons[i].pressed;
- }
- } else if (Object.keys(this.buttons)) {
- // Reset state if controls are disabled or controller is lost.
- this.buttons = {};
- }
- },
- emit: function emit(event) {
- // Emit original event.
- this.el.emit(event.type, event);
- // Emit convenience event, identifying button index.
- this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event));
- },
- /*******************************************************************
- * Gamepad state
- */
- /**
- * Returns the Gamepad instance attached to the component. If connected,
- * a proxy-controls component may provide access to Gamepad input from a
- * remote device.
- *
- * @return {Gamepad}
- */
- getGamepad: function getGamepad() {
- var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller],
- proxyControls = this.el.sceneEl.components['proxy-controls'],
- proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller);
- return proxyGamepad || localGamepad;
- },
- /**
- * Returns the state of the given button.
- * @param {number} index The button (0-N) for which to find state.
- * @return {GamepadButton}
- */
- getButton: function getButton(index) {
- return this.getGamepad().buttons[index];
- },
- /**
- * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will
- * represent X/Y on the first joystick, and 2-3 X/Y on the second.
- * @param {number} index The axis (0-N) for which to find state.
- * @return {number} On the interval [-1,1].
- */
- getAxis: function getAxis(index) {
- return this.getGamepad().axes[index];
- },
- /**
- * Returns the state of the given joystick (0 or 1) as a THREE.Vector2.
- * @param {number} id The joystick (0, 1) for which to find state.
- * @return {THREE.Vector2}
- */
- getJoystick: function getJoystick(index) {
- var gamepad = this.getGamepad();
- switch (index) {
- case 0:
- return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]);
- case 1:
- return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]);
- default:
- throw new Error('Unexpected joystick index "%d".', index);
- }
- },
- /**
- * Returns the state of the dpad as a THREE.Vector2.
- * @return {THREE.Vector2}
- */
- getDpad: function getDpad() {
- var gamepad = this.getGamepad();
- if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) {
- return new THREE.Vector2();
- }
- return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0));
- },
- /**
- * Returns true if the gamepad is currently connected to the system.
- * @return {boolean}
- */
- isConnected: function isConnected() {
- var gamepad = this.getGamepad();
- return !!(gamepad && gamepad.connected);
- },
- /**
- * Returns a string containing some information about the controller. Result
- * may vary across browsers, for a given controller.
- * @return {string}
- */
- getID: function getID() {
- return this.getGamepad().id;
- }
- });
- },{"../../lib/GamepadButton":4,"../../lib/GamepadButtonEvent":5}],13:[function(require,module,exports){
- 'use strict';
- require('./checkpoint-controls');
- require('./gamepad-controls');
- require('./keyboard-controls');
- require('./touch-controls');
- require('./movement-controls');
- require('./trackpad-controls');
- },{"./checkpoint-controls":11,"./gamepad-controls":12,"./keyboard-controls":14,"./movement-controls":15,"./touch-controls":16,"./trackpad-controls":17}],14:[function(require,module,exports){
- 'use strict';
- require('../../lib/keyboard.polyfill');
- var MAX_DELTA = 0.2,
- PROXY_FLAG = '__keyboard-controls-proxy';
- var KeyboardEvent = window.KeyboardEvent;
- /**
- * Keyboard Controls component.
- *
- * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls
- *
- * Bind keyboard events to components, or control your entities with the WASD keys.
- *
- * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to
- * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs.
- * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful
- * when you care about which physical key was pressed, rather thanwhich character it corresponds
- * to. For example, if you’re a writing a game, you might want a certain set of keys to move the
- * player in different directions, and that mapping should ideally be independent of keyboard
- * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes
- *
- * @namespace wasd-controls
- * keys the entity moves and if you release it will stop. Easing simulates friction.
- * to the entity when pressing the keys.
- * @param {bool} [enabled=true] - To completely enable or disable the controls
- */
- module.exports = AFRAME.registerComponent('keyboard-controls', {
- schema: {
- enabled: { default: true },
- debug: { default: false }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.localKeys = {};
- this.listeners = {
- keydown: this.onKeyDown.bind(this),
- keyup: this.onKeyUp.bind(this),
- blur: this.onBlur.bind(this)
- };
- this.attachEventListeners();
- },
- /*******************************************************************
- * Movement
- */
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && !!Object.keys(this.getKeys()).length;
- },
- getVelocityDelta: function getVelocityDelta() {
- var data = this.data,
- keys = this.getKeys();
- this.dVelocity.set(0, 0, 0);
- if (data.enabled) {
- if (keys.KeyW || keys.ArrowUp) {
- this.dVelocity.z -= 1;
- }
- if (keys.KeyA || keys.ArrowLeft) {
- this.dVelocity.x -= 1;
- }
- if (keys.KeyS || keys.ArrowDown) {
- this.dVelocity.z += 1;
- }
- if (keys.KeyD || keys.ArrowRight) {
- this.dVelocity.x += 1;
- }
- }
- return this.dVelocity.clone();
- },
- /*******************************************************************
- * Events
- */
- play: function play() {
- this.attachEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- },
- remove: function remove() {
- this.pause();
- },
- attachEventListeners: function attachEventListeners() {
- window.addEventListener('keydown', this.listeners.keydown, false);
- window.addEventListener('keyup', this.listeners.keyup, false);
- window.addEventListener('blur', this.listeners.blur, false);
- },
- removeEventListeners: function removeEventListeners() {
- window.removeEventListener('keydown', this.listeners.keydown);
- window.removeEventListener('keyup', this.listeners.keyup);
- window.removeEventListener('blur', this.listeners.blur);
- },
- onKeyDown: function onKeyDown(event) {
- if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
- this.localKeys[event.code] = true;
- this.emit(event);
- }
- },
- onKeyUp: function onKeyUp(event) {
- if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
- delete this.localKeys[event.code];
- this.emit(event);
- }
- },
- onBlur: function onBlur() {
- for (var code in this.localKeys) {
- if (this.localKeys.hasOwnProperty(code)) {
- delete this.localKeys[code];
- }
- }
- },
- emit: function emit(event) {
- // TODO - keydown only initially?
- // TODO - where the f is the spacebar
- // Emit original event.
- if (PROXY_FLAG in event) {
- // TODO - Method never triggered.
- this.el.emit(event.type, event);
- }
- // Emit convenience event, identifying key.
- this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event));
- if (this.data.debug) console.log(event.type + ':' + event.code);
- },
- /*******************************************************************
- * Accessors
- */
- isPressed: function isPressed(code) {
- return code in this.getKeys();
- },
- getKeys: function getKeys() {
- if (this.isProxied()) {
- return this.el.sceneEl.components['proxy-controls'].getKeyboard();
- }
- return this.localKeys;
- },
- isProxied: function isProxied() {
- var proxyControls = this.el.sceneEl.components['proxy-controls'];
- return proxyControls && proxyControls.isConnected();
- }
- });
- },{"../../lib/keyboard.polyfill":10}],15:[function(require,module,exports){
- 'use strict';
- /**
- * Movement Controls
- *
- * @author Don McCurdy <dm@donmccurdy.com>
- */
- var COMPONENT_SUFFIX = '-controls',
- MAX_DELTA = 0.2,
- // ms
- EPS = 10e-6;
- module.exports = AFRAME.registerComponent('movement-controls', {
- /*******************************************************************
- * Schema
- */
- dependencies: ['rotation'],
- schema: {
- enabled: { default: true },
- controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
- speed: { default: 0.3, min: 0 },
- fly: { default: false },
- constrainToNavMesh: { default: false },
- camera: { default: '[camera]', type: 'selector' }
- },
- /*******************************************************************
- * Lifecycle
- */
- init: function init() {
- var el = this.el;
- this.velocityCtrl = null;
- this.velocity = new THREE.Vector3();
- this.heading = new THREE.Quaternion();
- // Navigation
- this.navGroup = null;
- this.navNode = null;
- if (el.sceneEl.hasLoaded) {
- this.injectControls();
- } else {
- el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
- }
- },
- update: function update(prevData) {
- var el = this.el;
- var data = this.data;
- if (el.sceneEl.hasLoaded) {
- this.injectControls();
- }
- if (data.constrainToNavMesh !== prevData.constrainToNavMesh) {
- var nav = el.sceneEl.systems.nav;
- data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this);
- }
- },
- injectControls: function injectControls() {
- var data = this.data;
- var name;
- for (var i = 0; i < data.controls.length; i++) {
- name = data.controls[i] + COMPONENT_SUFFIX;
- if (!this.el.components[name]) {
- this.el.setAttribute(name, '');
- }
- }
- },
- updateNavLocation: function updateNavLocation() {
- this.navGroup = null;
- this.navNode = null;
- },
- /*******************************************************************
- * Tick
- */
- tick: function () {
- var start = new THREE.Vector3();
- var end = new THREE.Vector3();
- var clampedEnd = new THREE.Vector3();
- return function (t, dt) {
- if (!dt) return;
- var el = this.el;
- var data = this.data;
- if (!data.enabled) return;
- this.updateVelocityCtrl();
- var velocityCtrl = this.velocityCtrl;
- var velocity = this.velocity;
- if (!velocityCtrl) return;
- // Update velocity. If FPS is too low, reset.
- if (dt / 1000 > MAX_DELTA) {
- velocity.set(0, 0, 0);
- } else {
- this.updateVelocity(dt);
- }
- if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) {
- if (velocity.lengthSq() < EPS) return;
- start.copy(el.object3D.position);
- end.copy(velocity).multiplyScalar(dt / 1000).add(start);
- var nav = el.sceneEl.systems.nav;
- this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
- this.navNode = this.navNode || nav.getNode(start, this.navGroup);
- this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
- el.object3D.position.copy(clampedEnd);
- } else if (el.hasAttribute('velocity')) {
- el.setAttribute('velocity', velocity);
- } else {
- el.object3D.position.x += velocity.x * dt / 1000;
- el.object3D.position.y += velocity.y * dt / 1000;
- el.object3D.position.z += velocity.z * dt / 1000;
- }
- };
- }(),
- /*******************************************************************
- * Movement
- */
- updateVelocityCtrl: function updateVelocityCtrl() {
- var data = this.data;
- if (data.enabled) {
- for (var i = 0, l = data.controls.length; i < l; i++) {
- var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
- if (control && control.isVelocityActive()) {
- this.velocityCtrl = control;
- return;
- }
- }
- this.velocityCtrl = null;
- }
- },
- updateVelocity: function () {
- var vector2 = new THREE.Vector2();
- // var matrix = new THREE.Matrix4();
- // var matrix2 = new THREE.Matrix4();
- // var position = new THREE.Vector3();
- // var quaternion = new THREE.Quaternion();
- // var scale = new THREE.Vector3();
- return function (dt) {
- var dVelocity = void 0;
- var el = this.el;
- var control = this.velocityCtrl;
- var velocity = this.velocity;
- var data = this.data;
- if (control) {
- if (control.getVelocityDelta) {
- dVelocity = control.getVelocityDelta(dt);
- } else if (control.getVelocity) {
- velocity.copy(control.getVelocity());
- return;
- } else if (control.getPositionDelta) {
- velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
- return;
- } else {
- throw new Error('Incompatible movement controls: ', control);
- }
- }
- if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
- velocity.copy(this.el.getAttribute('velocity'));
- }
- if (dVelocity && data.enabled) {
- // TODO: Handle rotated rig.
- var cameraEl = data.camera;
- // matrix.copy(cameraEl.object3D.matrixWorld);
- // matrix2.getInverse(el.object3D.matrixWorld);
- // matrix.multiply(matrix2);
- // matrix.decompose(position, quaternion, scale);
- // dVelocity.applyQuaternion(quaternion);
- // Rotate to heading
- dVelocity.applyQuaternion(cameraEl.object3D.quaternion);
- var factor = dVelocity.length();
- if (data.fly) {
- velocity.copy(dVelocity);
- velocity.multiplyScalar(this.data.speed * dt);
- } else {
- vector2.set(dVelocity.x, dVelocity.z);
- vector2.setLength(factor * this.data.speed * dt);
- velocity.x = vector2.x;
- velocity.z = vector2.y;
- }
- }
- };
- }()
- });
- },{}],16:[function(require,module,exports){
- 'use strict';
- /**
- * Touch-to-move-forward controls for mobile.
- */
- module.exports = AFRAME.registerComponent('touch-controls', {
- schema: {
- enabled: { default: true }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.bindMethods();
- },
- play: function play() {
- this.addEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- this.dVelocity.set(0, 0, 0);
- },
- remove: function remove() {
- this.pause();
- },
- addEventListeners: function addEventListeners() {
- var sceneEl = this.el.sceneEl;
- var canvasEl = sceneEl.canvas;
- if (!canvasEl) {
- sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
- return;
- }
- canvasEl.addEventListener('touchstart', this.onTouchStart);
- canvasEl.addEventListener('touchend', this.onTouchEnd);
- },
- removeEventListeners: function removeEventListeners() {
- var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
- if (!canvasEl) {
- return;
- }
- canvasEl.removeEventListener('touchstart', this.onTouchStart);
- canvasEl.removeEventListener('touchend', this.onTouchEnd);
- },
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && this.isMoving;
- },
- getVelocityDelta: function getVelocityDelta() {
- this.dVelocity.z = this.isMoving ? -1 : 0;
- return this.dVelocity.clone();
- },
- bindMethods: function bindMethods() {
- this.onTouchStart = this.onTouchStart.bind(this);
- this.onTouchEnd = this.onTouchEnd.bind(this);
- },
- onTouchStart: function onTouchStart(e) {
- this.isMoving = true;
- e.preventDefault();
- },
- onTouchEnd: function onTouchEnd(e) {
- this.isMoving = false;
- e.preventDefault();
- }
- });
- },{}],17:[function(require,module,exports){
- 'use strict';
- /**
- * 3dof (Gear VR, Daydream) controls for mobile.
- */
- module.exports = AFRAME.registerComponent('trackpad-controls', {
- schema: {
- enabled: { default: true }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.zVel = 0;
- this.bindMethods();
- },
- play: function play() {
- this.addEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- this.dVelocity.set(0, 0, 0);
- },
- remove: function remove() {
- this.pause();
- },
- addEventListeners: function addEventListeners() {
- var sceneEl = this.el.sceneEl;
- sceneEl.addEventListener('axismove', this.onAxisMove);
- sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart);
- sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd);
- },
- removeEventListeners: function removeEventListeners() {
- var sceneEl = this.el.sceneEl;
- sceneEl.removeEventListener('axismove', this.onAxisMove);
- sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart);
- sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd);
- },
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && this.isMoving;
- },
- getVelocityDelta: function getVelocityDelta() {
- this.dVelocity.z = this.isMoving ? -this.zVel : 1;
- return this.dVelocity.clone();
- },
- bindMethods: function bindMethods() {
- this.onTouchStart = this.onTouchStart.bind(this);
- this.onTouchEnd = this.onTouchEnd.bind(this);
- this.onAxisMove = this.onAxisMove.bind(this);
- },
- onTouchStart: function onTouchStart(e) {
- this.isMoving = true;
- e.preventDefault();
- },
- onTouchEnd: function onTouchEnd(e) {
- this.isMoving = false;
- e.preventDefault();
- },
- onAxisMove: function onAxisMove(e) {
- var axis_data = e.detail.axis;
- if (axis_data[1] < 0) {
- this.zVel = 1;
- }
- if (axis_data[1] > 0) {
- this.zVel = -1;
- }
- }
- });
- },{}],18:[function(require,module,exports){
- 'use strict';
- var LoopMode = {
- once: THREE.LoopOnce,
- repeat: THREE.LoopRepeat,
- pingpong: THREE.LoopPingPong
- };
- /**
- * animation-mixer
- *
- * Player for animation clips. Intended to be compatible with any model format that supports
- * skeletal or morph animations through THREE.AnimationMixer.
- * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
- */
- module.exports = AFRAME.registerComponent('animation-mixer', {
- schema: {
- clip: { default: '*' },
- duration: { default: 0 },
- crossFadeDuration: { default: 0 },
- loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
- repetitions: { default: Infinity, min: 0 }
- },
- init: function init() {
- var _this = this;
- /** @type {THREE.Mesh} */
- this.model = null;
- /** @type {THREE.AnimationMixer} */
- this.mixer = null;
- /** @type {Array<THREE.AnimationAction>} */
- this.activeActions = [];
- var model = this.el.getObject3D('mesh');
- if (model) {
- this.load(model);
- } else {
- this.el.addEventListener('model-loaded', function (e) {
- _this.load(e.detail.model);
- });
- }
- },
- load: function load(model) {
- var el = this.el;
- this.model = model;
- this.mixer = new THREE.AnimationMixer(model);
- this.mixer.addEventListener('loop', function (e) {
- el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
- });
- this.mixer.addEventListener('finished', function (e) {
- el.emit('animation-finished', { action: e.action, direction: e.direction });
- });
- if (this.data.clip) this.update({});
- },
- remove: function remove() {
- if (this.mixer) this.mixer.stopAllAction();
- },
- update: function update(previousData) {
- if (!previousData) return;
- this.stopAction();
- if (this.data.clip) {
- this.playAction();
- }
- },
- stopAction: function stopAction() {
- var data = this.data;
- for (var i = 0; i < this.activeActions.length; i++) {
- data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
- }
- this.activeActions.length = 0;
- },
- playAction: function playAction() {
- if (!this.mixer) return;
- var model = this.model,
- data = this.data,
- clips = model.animations || (model.geometry || {}).animations || [];
- if (!clips.length) return;
- var re = wildcardToRegExp(data.clip);
- for (var clip, i = 0; clip = clips[i]; i++) {
- if (clip.name.match(re)) {
- var action = this.mixer.clipAction(clip, model);
- action.enabled = true;
- if (data.duration) action.setDuration(data.duration);
- action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
- this.activeActions.push(action);
- }
- }
- },
- tick: function tick(t, dt) {
- if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
- }
- });
- /**
- * Creates a RegExp from the given string, converting asterisks to .* expressions,
- * and escaping all other characters.
- */
- function wildcardToRegExp(s) {
- return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
- }
- /**
- * RegExp-escapes all characters in the given string.
- */
- function regExpEscape(s) {
- return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
- }
- },{}],19:[function(require,module,exports){
- 'use strict';
- THREE.FBXLoader = require('../../lib/FBXLoader');
- /**
- * fbx-model
- *
- * Loader for FBX format. Supports ASCII, but *not* binary, models.
- */
- module.exports = AFRAME.registerComponent('fbx-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var data = this.data;
- if (!data.src) return;
- this.remove();
- var loader = new THREE.FBXLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, this.load.bind(this));
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'fbx', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/FBXLoader":3}],20:[function(require,module,exports){
- 'use strict';
- var fetchScript = require('../../lib/fetch-script')();
- var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
- var loadLoader = function () {
- var promise = void 0;
- return function () {
- promise = promise || fetchScript(LOADER_SRC);
- return promise;
- };
- }();
- /**
- * Legacy loader for glTF 1.0 models.
- * Asynchronously loads THREE.GLTFLoader from rawgit.
- */
- module.exports = AFRAME.registerComponent('gltf-model-legacy', {
- schema: { type: 'model' },
- init: function init() {
- var _this = this;
- this.model = null;
- this.loader = null;
- this.loaderPromise = loadLoader().then(function () {
- _this.loader = new THREE.GLTFLoader();
- _this.loader.setCrossOrigin('Anonymous');
- });
- },
- update: function update() {
- var _this2 = this;
- var self = this;
- var el = this.el;
- var src = this.data;
- if (!src) {
- return;
- }
- this.remove();
- this.loaderPromise.then(function () {
- _this2.loader.load(src, function gltfLoaded(gltfModel) {
- self.model = gltfModel.scene;
- self.model.animations = gltfModel.animations;
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', { format: 'gltf', model: self.model });
- });
- });
- },
- remove: function remove() {
- if (!this.model) {
- return;
- }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/fetch-script":8}],21:[function(require,module,exports){
- 'use strict';
- require('./animation-mixer');
- require('./fbx-model');
- require('./gltf-model-legacy');
- require('./json-model');
- require('./object-model');
- require('./ply-model');
- },{"./animation-mixer":18,"./fbx-model":19,"./gltf-model-legacy":20,"./json-model":22,"./object-model":23,"./ply-model":24}],22:[function(require,module,exports){
- 'use strict';
- /**
- * json-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
- * includes only a single mesh.
- *
- * Check the console for errors, if in doubt. You may need to use `object-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
- module.exports = AFRAME.registerComponent('json-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var _this = this;
- var loader = void 0;
- var data = this.data;
- if (!data.src) return;
- this.remove();
- loader = new THREE.JSONLoader();
- if (data.crossorigin) loader.crossOrigin = data.crossorigin;
- loader.load(data.src, function (geometry, materials) {
- // Attempt to automatically detect common material options.
- materials.forEach(function (mat) {
- mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
- mat.skinning = !!(geometry.bones || []).length;
- mat.morphTargets = !!(geometry.morphTargets || []).length;
- mat.morphNormals = !!(geometry.morphNormals || []).length;
- });
- var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
- _this.load(model);
- });
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'json', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{}],23:[function(require,module,exports){
- 'use strict';
- /**
- * object-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
- * includes multiple meshes or an entire scene.
- *
- * Check the console for errors, if in doubt. You may need to use `json-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
- module.exports = AFRAME.registerComponent('object-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var _this = this;
- var loader = void 0;
- var data = this.data;
- if (!data.src) return;
- this.remove();
- loader = new THREE.ObjectLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, function (object) {
- // Enable skinning, if applicable.
- object.traverse(function (o) {
- if (o instanceof THREE.SkinnedMesh && o.material) {
- o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
- }
- });
- _this.load(object);
- });
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'json', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{}],24:[function(require,module,exports){
- 'use strict';
- /**
- * ply-model
- *
- * Wraps THREE.PLYLoader.
- */
- THREE.PLYLoader = require('../../lib/PLYLoader');
- /**
- * Loads, caches, resolves geometries.
- *
- * @member cache - Promises that resolve geometries keyed by `src`.
- */
- module.exports.System = AFRAME.registerSystem('ply-model', {
- init: function init() {
- this.cache = {};
- },
- /**
- * @returns {Promise}
- */
- getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) {
- var cache = this.cache;
- var cacheItem = cache[src];
- if (!skipCache && cacheItem) {
- return cacheItem;
- }
- cache[src] = new Promise(function (resolve) {
- var loader = new THREE.PLYLoader();
- loader.load(src, function (geometry) {
- resolve(geometry);
- });
- });
- return cache[src];
- }
- });
- module.exports.Component = AFRAME.registerComponent('ply-model', {
- schema: {
- skipCache: { type: 'boolean', default: false },
- src: { type: 'asset' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var data = this.data;
- var el = this.el;
- if (!data.src) {
- console.warn('[%s] `src` property is required.', this.name);
- return;
- }
- // Get geometry from system, create and set mesh.
- this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
- var model = createModel(geometry);
- el.setObject3D('mesh', model);
- el.emit('model-loaded', { format: 'ply', model: model });
- });
- },
- remove: function remove() {
- if (this.model) {
- this.el.removeObject3D('mesh');
- }
- }
- });
- function createModel(geometry) {
- return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
- color: 0xFFFFFF,
- shading: THREE.FlatShading,
- vertexColors: THREE.VertexColors,
- shininess: 0
- }));
- }
- },{"../../lib/PLYLoader":6}],25:[function(require,module,exports){
- 'use strict';
- module.exports = AFRAME.registerComponent('checkpoint', {
- schema: {
- offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' }
- },
- init: function init() {
- this.active = false;
- this.targetEl = null;
- this.fire = this.fire.bind(this);
- this.offset = new THREE.Vector3();
- },
- update: function update() {
- this.offset.copy(this.data.offset);
- },
- play: function play() {
- this.el.addEventListener('click', this.fire);
- },
- pause: function pause() {
- this.el.removeEventListener('click', this.fire);
- },
- remove: function remove() {
- this.pause();
- },
- fire: function fire() {
- var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]');
- if (!targetEl) {
- throw new Error('No `checkpoint-controls` component found.');
- }
- targetEl.components['checkpoint-controls'].setCheckpoint(this.el);
- },
- getOffset: function getOffset() {
- return this.offset.copy(this.data.offset);
- }
- });
- },{}],26:[function(require,module,exports){
- 'use strict';
- /**
- * @param {Array<THREE.Material>|THREE.Material} material
- * @return {Array<THREE.Material>}
- */
- function ensureMaterialArray(material) {
- if (!material) {
- return [];
- } else if (Array.isArray(material)) {
- return material;
- } else if (material.materials) {
- return material.materials;
- } else {
- return [material];
- }
- }
- /**
- * @param {THREE.Object3D} mesh
- * @param {Array<string>} materialNames
- * @param {THREE.Texture} envMap
- * @param {number} reflectivity [description]
- */
- function applyEnvMap(mesh, materialNames, envMap, reflectivity) {
- if (!mesh) return;
- materialNames = materialNames || [];
- mesh.traverse(function (node) {
- if (!node.isMesh) return;
- var meshMaterials = ensureMaterialArray(node.material);
- meshMaterials.forEach(function (material) {
- if (material && !('envMap' in material)) return;
- if (materialNames.length && materialNames.indexOf(material.name) === -1) return;
- material.envMap = envMap;
- material.reflectivity = reflectivity;
- material.needsUpdate = true;
- });
- });
- }
- /**
- * Specifies an envMap on an entity, without replacing any existing material
- * properties.
- */
- module.exports = AFRAME.registerComponent('cube-env-map', {
- multiple: true,
- schema: {
- path: { default: '' },
- extension: { default: 'jpg', oneOf: ['jpg', 'png'] },
- format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] },
- enableBackground: { default: false },
- reflectivity: { default: 1, min: 0, max: 1 },
- materials: { default: [] }
- },
- init: function init() {
- var _this = this;
- var data = this.data;
- this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]);
- this.texture.format = THREE[data.format];
- this.object3dsetHandler = function () {
- var mesh = _this.el.getObject3D('mesh');
- var data = _this.data;
- applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity);
- };
- this.el.addEventListener('object3dset', this.object3dsetHandler);
- },
- update: function update(oldData) {
- var data = this.data;
- var mesh = this.el.getObject3D('mesh');
- var addedMaterialNames = [];
- var removedMaterialNames = [];
- if (data.materials.length) {
- if (oldData.materials) {
- addedMaterialNames = data.materials.filter(function (name) {
- return !oldData.materials.includes(name);
- });
- removedMaterialNames = oldData.materials.filter(function (name) {
- return !data.materials.includes(name);
- });
- } else {
- addedMaterialNames = data.materials;
- }
- }
- if (addedMaterialNames.length) {
- applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity);
- }
- if (removedMaterialNames.length) {
- applyEnvMap(mesh, removedMaterialNames, null, 1);
- }
- if (oldData.materials && data.reflectivity !== oldData.reflectivity) {
- var maintainedMaterialNames = data.materials.filter(function (name) {
- return oldData.materials.includes(name);
- });
- if (maintainedMaterialNames.length) {
- applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity);
- }
- }
- if (this.data.enableBackground && !oldData.enableBackground) {
- this.setBackground(this.texture);
- } else if (!this.data.enableBackground && oldData.enableBackground) {
- this.setBackground(null);
- }
- },
- remove: function remove() {
- this.el.removeEventListener('object3dset', this.object3dsetHandler);
- var mesh = this.el.getObject3D('mesh');
- var data = this.data;
- applyEnvMap(mesh, data.materials, null, 1);
- if (data.enableBackground) this.setBackground(null);
- },
- setBackground: function setBackground(texture) {
- this.el.sceneEl.object3D.background = texture;
- }
- });
- },{}],27:[function(require,module,exports){
- 'use strict';
- /* global CANNON */
- /**
- * Based on aframe/examples/showcase/tracked-controls.
- *
- * Handles events coming from the hand-controls.
- * Determines if the entity is grabbed or released.
- * Updates its position to move along the controller.
- */
- module.exports = AFRAME.registerComponent('grab', {
- init: function init() {
- this.system = this.el.sceneEl.systems.physics;
- this.GRABBED_STATE = 'grabbed';
- this.grabbing = false;
- this.hitEl = /** @type {AFRAME.Element} */null;
- this.physics = /** @type {AFRAME.System} */this.el.sceneEl.systems.physics;
- this.constraint = /** @type {CANNON.Constraint} */null;
- // Bind event handlers
- this.onHit = this.onHit.bind(this);
- this.onGripOpen = this.onGripOpen.bind(this);
- this.onGripClose = this.onGripClose.bind(this);
- },
- play: function play() {
- var el = this.el;
- el.addEventListener('hit', this.onHit);
- el.addEventListener('gripdown', this.onGripClose);
- el.addEventListener('gripup', this.onGripOpen);
- el.addEventListener('trackpaddown', this.onGripClose);
- el.addEventListener('trackpadup', this.onGripOpen);
- el.addEventListener('triggerdown', this.onGripClose);
- el.addEventListener('triggerup', this.onGripOpen);
- },
- pause: function pause() {
- var el = this.el;
- el.removeEventListener('hit', this.onHit);
- el.removeEventListener('gripdown', this.onGripClose);
- el.removeEventListener('gripup', this.onGripOpen);
- el.removeEventListener('trackpaddown', this.onGripClose);
- el.removeEventListener('trackpadup', this.onGripOpen);
- el.removeEventListener('triggerdown', this.onGripClose);
- el.removeEventListener('triggerup', this.onGripOpen);
- },
- onGripClose: function onGripClose() {
- this.grabbing = true;
- },
- onGripOpen: function onGripOpen() {
- var hitEl = this.hitEl;
- this.grabbing = false;
- if (!hitEl) {
- return;
- }
- hitEl.removeState(this.GRABBED_STATE);
- this.hitEl = undefined;
- this.system.removeConstraint(this.constraint);
- this.constraint = null;
- },
- onHit: function onHit(evt) {
- var hitEl = evt.detail.el;
- // If the element is already grabbed (it could be grabbed by another controller).
- // If the hand is not grabbing the element does not stick.
- // If we're already grabbing something you can't grab again.
- if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) {
- return;
- }
- hitEl.addState(this.GRABBED_STATE);
- this.hitEl = hitEl;
- this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body);
- this.system.addConstraint(this.constraint);
- }
- });
- },{}],28:[function(require,module,exports){
- 'use strict';
- require('./checkpoint');
- require('./cube-env-map');
- require('./grab');
- require('./jump-ability');
- require('./kinematic-body');
- require('./mesh-smooth');
- require('./normal-material');
- require('./sphere-collider');
- },{"./checkpoint":25,"./cube-env-map":26,"./grab":27,"./jump-ability":29,"./kinematic-body":30,"./mesh-smooth":31,"./normal-material":32,"./sphere-collider":33}],29:[function(require,module,exports){
- 'use strict';
- var ACCEL_G = -9.8,
- // m/s^2
- EASING = -15; // m/s^2
- /**
- * Jump ability.
- */
- module.exports = AFRAME.registerComponent('jump-ability', {
- dependencies: ['velocity'],
- /* Schema
- ——————————————————————————————————————————————*/
- schema: {
- on: { default: 'keydown:Space gamepadbuttondown:0' },
- playerHeight: { default: 1.764 },
- maxJumps: { default: 1 },
- distance: { default: 5 },
- debug: { default: false }
- },
- init: function init() {
- this.velocity = 0;
- this.numJumps = 0;
- var beginJump = this.beginJump.bind(this),
- events = this.data.on.split(' ');
- this.bindings = {};
- for (var i = 0; i < events.length; i++) {
- this.bindings[events[i]] = beginJump;
- this.el.addEventListener(events[i], beginJump);
- }
- this.bindings.collide = this.onCollide.bind(this);
- this.el.addEventListener('collide', this.bindings.collide);
- },
- remove: function remove() {
- for (var event in this.bindings) {
- if (this.bindings.hasOwnProperty(event)) {
- this.el.removeEventListener(event, this.bindings[event]);
- delete this.bindings[event];
- }
- }
- this.el.removeEventListener('collide', this.bindings.collide);
- delete this.bindings.collide;
- },
- beginJump: function beginJump() {
- if (this.numJumps < this.data.maxJumps) {
- var data = this.data,
- initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)),
- v = this.el.getAttribute('velocity');
- this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z });
- this.numJumps++;
- this.el.emit('jumpstart');
- }
- },
- onCollide: function onCollide() {
- if (this.numJumps > 0) this.el.emit('jumpend');
- this.numJumps = 0;
- }
- });
- },{}],30:[function(require,module,exports){
- 'use strict';
- /* global CANNON */
- /**
- * Kinematic body.
- *
- * Managed dynamic body, which moves but is not affected (directly) by the
- * physics engine. This is not a true kinematic body, in the sense that we are
- * letting the physics engine _compute_ collisions against it and selectively
- * applying those collisions to the object. The physics engine does not decide
- * the position/velocity/rotation of the element.
- *
- * Used for the camera object, because full physics simulation would create
- * movement that feels unnatural to the player. Bipedal movement does not
- * translate nicely to rigid body physics.
- *
- * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/
- * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html
- */
- var EPS = 0.000001;
- module.exports = AFRAME.registerComponent('kinematic-body', {
- dependencies: ['velocity'],
- /*******************************************************************
- * Schema
- */
- schema: {
- mass: { default: 5 },
- radius: { default: 1.3 },
- userHeight: { default: 1.6 },
- linearDamping: { default: 0.05 },
- enableSlopes: { default: true }
- },
- /*******************************************************************
- * Lifecycle
- */
- init: function init() {
- this.system = this.el.sceneEl.systems.physics;
- this.system.addComponent(this);
- var el = this.el,
- data = this.data,
- position = new CANNON.Vec3().copy(el.getAttribute('position'));
- this.body = new CANNON.Body({
- material: this.system.getMaterial('staticMaterial'),
- position: position,
- mass: data.mass,
- linearDamping: data.linearDamping,
- fixedRotation: true
- });
- this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius - data.height, 0));
- this.body.el = this.el;
- this.el.body = this.body;
- this.system.addBody(this.body);
- if (el.hasAttribute('wasd-controls')) {
- console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.');
- }
- },
- remove: function remove() {
- this.system.removeBody(this.body);
- this.system.removeComponent(this);
- delete this.el.body;
- },
- /*******************************************************************
- * Update
- */
- /**
- * Checks CANNON.World for collisions and attempts to apply them to the
- * element automatically, in a player-friendly way.
- *
- * There's extra logic for horizontal surfaces here. The basic requirements:
- * (1) Only apply gravity when not in contact with _any_ horizontal surface.
- * (2) When moving, project the velocity against exactly one ground surface.
- * If in contact with two ground surfaces (e.g. ground + ramp), choose
- * the one that collides with current velocity, if any.
- */
- beforeStep: function beforeStep(t, dt) {
- if (!dt) return;
- var el = this.el;
- var body = this.body;
- body.velocity.copy(el.getAttribute('velocity'));
- body.position.copy(el.getAttribute('position'));
- body.position.y += this.data.userHeight;
- },
- step: function () {
- var velocity = new THREE.Vector3(),
- normalizedVelocity = new THREE.Vector3(),
- currentSurfaceNormal = new THREE.Vector3(),
- groundNormal = new THREE.Vector3();
- return function (t, dt) {
- if (!dt) return;
- var body = this.body,
- data = this.data,
- didCollide = false,
- height = void 0,
- groundHeight = -Infinity,
- groundBody = void 0,
- contacts = this.system.getContacts();
- dt = Math.min(dt, this.system.data.maxInterval * 1000);
- groundNormal.set(0, 0, 0);
- velocity.copy(this.el.getAttribute('velocity'));
- body.velocity.copy(velocity);
- for (var i = 0, contact; contact = contacts[i]; i++) {
- // 1. Find any collisions involving this element. Get the contact
- // normal, and make sure it's oriented _out_ of the other object and
- // enabled (body.collisionReponse is true for both bodies)
- if (!contact.enabled) {
- continue;
- }
- if (body.id === contact.bi.id) {
- contact.ni.negate(currentSurfaceNormal);
- } else if (body.id === contact.bj.id) {
- currentSurfaceNormal.copy(contact.ni);
- } else {
- continue;
- }
- didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS;
- if (didCollide && currentSurfaceNormal.y <= 0.5) {
- // 2. If current trajectory attempts to move _through_ another
- // object, project the velocity against the collision plane to
- // prevent passing through.
- velocity = velocity.projectOnPlane(currentSurfaceNormal);
- } else if (currentSurfaceNormal.y > 0.5) {
- // 3. If in contact with something roughly horizontal (+/- 45º) then
- // consider that the current ground. Only the highest qualifying
- // ground is retained.
- height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y);
- if (height > groundHeight) {
- groundHeight = height;
- groundNormal.copy(currentSurfaceNormal);
- groundBody = body.id === contact.bi.id ? contact.bj : contact.bi;
- }
- }
- }
- normalizedVelocity.copy(velocity).normalize();
- if (groundBody && normalizedVelocity.y < 0.5) {
- if (!data.enableSlopes) {
- groundNormal.set(0, 1, 0);
- } else if (groundNormal.y < 1 - EPS) {
- groundNormal.copy(this.raycastToGround(groundBody, groundNormal));
- }
- // 4. Project trajectory onto the top-most ground object, unless
- // trajectory is > 45º.
- velocity = velocity.projectOnPlane(groundNormal);
- } else if (this.system.driver.world) {
- // 5. If not in contact with anything horizontal, apply world gravity.
- // TODO - Why is the 4x scalar necessary.
- // NOTE: Does not work if physics runs on a worker.
- velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000));
- }
- // 6. If the ground surface has a velocity, apply it directly to current
- // position, not velocity, to preserve relative velocity.
- if (groundBody && groundBody.el && groundBody.el.components.velocity) {
- var groundVelocity = groundBody.el.getAttribute('velocity');
- body.position.copy({
- x: body.position.x + groundVelocity.x * dt / 1000,
- y: body.position.y + groundVelocity.y * dt / 1000,
- z: body.position.z + groundVelocity.z * dt / 1000
- });
- }
- body.velocity.copy(velocity);
- body.position.y -= data.userHeight;
- this.el.setAttribute('velocity', body.velocity);
- this.el.setAttribute('position', body.position);
- };
- }(),
- /**
- * When walking on complex surfaces (trimeshes, borders between two shapes),
- * the collision normals returned for the player sphere can be very
- * inconsistent. To address this, raycast straight down, find the collision
- * normal, and return whichever normal is more vertical.
- * @param {CANNON.Body} groundBody
- * @param {CANNON.Vec3} groundNormal
- * @return {CANNON.Vec3}
- */
- raycastToGround: function raycastToGround(groundBody, groundNormal) {
- var ray = void 0,
- hitNormal = void 0,
- vFrom = this.body.position,
- vTo = this.body.position.clone();
- vTo.y -= this.data.height;
- ray = new CANNON.Ray(vFrom, vTo);
- ray._updateDirection(); // TODO - Report bug.
- ray.intersectBody(groundBody);
- if (!ray.hasHit) return groundNormal;
- // Compare ABS, in case we're projecting against the inside of the face.
- hitNormal = ray.result.hitNormalWorld;
- return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal;
- }
- });
- },{}],31:[function(require,module,exports){
- 'use strict';
- /**
- * Apply this component to models that looks "blocky", to have Three.js compute
- * vertex normals on the fly for a "smoother" look.
- */
- module.exports = AFRAME.registerComponent('mesh-smooth', {
- init: function init() {
- this.el.addEventListener('model-loaded', function (e) {
- e.detail.model.traverse(function (node) {
- if (node.isMesh) node.geometry.computeVertexNormals();
- });
- });
- }
- });
- },{}],32:[function(require,module,exports){
- 'use strict';
- /**
- * Recursively applies a MeshNormalMaterial to the entity, such that
- * face colors are determined by their orientation. Helpful for
- * debugging geometry
- */
- module.exports = AFRAME.registerComponent('normal-material', {
- init: function init() {
- this.material = new THREE.MeshNormalMaterial({ flatShading: true });
- this.applyMaterial = this.applyMaterial.bind(this);
- this.el.addEventListener('object3dset', this.applyMaterial);
- },
- remove: function remove() {
- this.el.removeEventListener('object3dset', this.applyMaterial);
- },
- applyMaterial: function applyMaterial() {
- var _this = this;
- this.el.object3D.traverse(function (node) {
- if (node.isMesh) node.material = _this.material;
- });
- }
- });
- },{}],33:[function(require,module,exports){
- 'use strict';
- /**
- * Based on aframe/examples/showcase/tracked-controls.
- *
- * Implement bounding sphere collision detection for entities with a mesh.
- * Sets the specified state on the intersected entities.
- *
- * @property {string} objects - Selector of the entities to test for collision.
- * @property {string} state - State to set on collided entities.
- *
- */
- module.exports = AFRAME.registerComponent('sphere-collider', {
- schema: {
- objects: { default: '' },
- state: { default: 'collided' },
- radius: { default: 0.05 },
- watch: { default: true }
- },
- init: function init() {
- /** @type {MutationObserver} */
- this.observer = null;
- /** @type {Array<Element>} Elements to watch for collisions. */
- this.els = [];
- /** @type {Array<Element>} Elements currently in collision state. */
- this.collisions = [];
- this.handleHit = this.handleHit.bind(this);
- this.handleHitEnd = this.handleHitEnd.bind(this);
- },
- remove: function remove() {
- this.pause();
- },
- play: function play() {
- var sceneEl = this.el.sceneEl;
- if (this.data.watch) {
- this.observer = new MutationObserver(this.update.bind(this, null));
- this.observer.observe(sceneEl, { childList: true, subtree: true });
- }
- },
- pause: function pause() {
- if (this.observer) {
- this.observer.disconnect();
- this.observer = null;
- }
- },
- /**
- * Update list of entities to test for collision.
- */
- update: function update() {
- var data = this.data;
- var objectEls = void 0;
- // Push entities into list of els to intersect.
- if (data.objects) {
- objectEls = this.el.sceneEl.querySelectorAll(data.objects);
- } else {
- // If objects not defined, intersect with everything.
- objectEls = this.el.sceneEl.children;
- }
- // Convert from NodeList to Array
- this.els = Array.prototype.slice.call(objectEls);
- },
- tick: function () {
- var position = new THREE.Vector3(),
- meshPosition = new THREE.Vector3(),
- colliderScale = new THREE.Vector3(),
- distanceMap = new Map();
- return function () {
- var el = this.el,
- data = this.data,
- mesh = el.getObject3D('mesh'),
- collisions = [];
- var colliderRadius = void 0;
- if (!mesh) {
- return;
- }
- distanceMap.clear();
- position.copy(el.object3D.getWorldPosition());
- el.object3D.getWorldScale(colliderScale);
- colliderRadius = data.radius * scaleFactor(colliderScale);
- // Update collision list.
- this.els.forEach(intersect);
- // Emit events and add collision states, in order of distance.
- collisions.sort(function (a, b) {
- return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1;
- }).forEach(this.handleHit);
- // Remove collision state from current element.
- if (collisions.length === 0) {
- el.emit('hit', { el: null });
- }
- // Remove collision state from other elements.
- this.collisions.filter(function (el) {
- return !distanceMap.has(el);
- }).forEach(this.handleHitEnd);
- // Store new collisions
- this.collisions = collisions;
- // Bounding sphere collision detection
- function intersect(el) {
- var radius = void 0,
- mesh = void 0,
- distance = void 0,
- box = void 0,
- extent = void 0,
- size = void 0;
- if (!el.isEntity) {
- return;
- }
- mesh = el.getObject3D('mesh');
- if (!mesh) {
- return;
- }
- box = new THREE.Box3().setFromObject(mesh);
- size = box.getSize();
- extent = Math.max(size.x, size.y, size.z) / 2;
- radius = Math.sqrt(2 * extent * extent);
- box.getCenter(meshPosition);
- if (!radius) {
- return;
- }
- distance = position.distanceTo(meshPosition);
- if (distance < radius + colliderRadius) {
- collisions.push(el);
- distanceMap.set(el, distance);
- }
- }
- // use max of scale factors to maintain bounding sphere collision
- function scaleFactor(scaleVec) {
- return Math.max.apply(null, scaleVec.toArray());
- }
- };
- }(),
- handleHit: function handleHit(targetEl) {
- targetEl.emit('hit');
- targetEl.addState(this.data.state);
- this.el.emit('hit', { el: targetEl });
- },
- handleHitEnd: function handleHitEnd(targetEl) {
- targetEl.emit('hitend');
- targetEl.removeState(this.data.state);
- this.el.emit('hitend', { el: targetEl });
- }
- });
- },{}],34:[function(require,module,exports){
- 'use strict';
- require('./nav-mesh');
- require('./nav-agent');
- require('./system');
- },{"./nav-agent":35,"./nav-mesh":36,"./system":37}],35:[function(require,module,exports){
- 'use strict';
- module.exports = AFRAME.registerComponent('nav-agent', {
- schema: {
- destination: { type: 'vec3' },
- active: { default: false },
- speed: { default: 2 }
- },
- init: function init() {
- this.system = this.el.sceneEl.systems.nav;
- this.system.addAgent(this);
- this.group = null;
- this.path = [];
- this.raycaster = new THREE.Raycaster();
- },
- remove: function remove() {
- this.system.removeAgent(this);
- },
- update: function update() {
- this.path.length = 0;
- },
- updateNavLocation: function updateNavLocation() {
- this.group = null;
- this.path = [];
- },
- tick: function () {
- var vDest = new THREE.Vector3();
- var vDelta = new THREE.Vector3();
- var vNext = new THREE.Vector3();
- return function (t, dt) {
- var el = this.el;
- var data = this.data;
- var raycaster = this.raycaster;
- var speed = data.speed * dt / 1000;
- if (!data.active) return;
- // Use PatrolJS pathfinding system to get shortest path to target.
- if (!this.path.length) {
- var position = this.el.object3D.position;
- this.group = this.group || this.system.getGroup(position);
- this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || [];
- el.emit('nav-start');
- }
- // If no path is found, exit.
- if (!this.path.length) {
- console.warn('[nav] Unable to find path to %o.', data.destination);
- this.el.setAttribute('nav-agent', { active: false });
- el.emit('nav-end');
- return;
- }
- // Current segment is a vector from current position to next waypoint.
- var vCurrent = el.object3D.position;
- var vWaypoint = this.path[0];
- vDelta.subVectors(vWaypoint, vCurrent);
- var distance = vDelta.length();
- var gazeTarget = void 0;
- if (distance < speed) {
- // If <1 step from current waypoint, discard it and move toward next.
- this.path.shift();
- // After discarding the last waypoint, exit pathfinding.
- if (!this.path.length) {
- this.el.setAttribute('nav-agent', { active: false });
- el.emit('nav-end');
- return;
- }
- vNext.copy(vCurrent);
- gazeTarget = this.path[0];
- } else {
- // If still far away from next waypoint, find next position for
- // the current frame.
- vNext.copy(vDelta.setLength(speed)).add(vCurrent);
- gazeTarget = vWaypoint;
- }
- // Look at the next waypoint.
- gazeTarget.y = vCurrent.y;
- el.object3D.lookAt(gazeTarget);
- // Raycast against the nav mesh, to keep the agent moving along the
- // ground, not traveling in a straight line from higher to lower waypoints.
- raycaster.ray.origin.copy(vNext);
- raycaster.ray.origin.y += 1.5;
- raycaster.ray.direction.y = -1;
- var intersections = raycaster.intersectObject(this.system.getNavMesh());
- if (!intersections.length) {
- // Raycasting failed. Step toward the waypoint and hope for the best.
- vCurrent.copy(vNext);
- } else {
- // Re-project next position onto nav mesh.
- vDelta.subVectors(intersections[0].point, vCurrent);
- vCurrent.add(vDelta.setLength(speed));
- }
- };
- }()
- });
- },{}],36:[function(require,module,exports){
- 'use strict';
- /**
- * nav-mesh
- *
- * Waits for a mesh to be loaded on the current entity, then sets it as the
- * nav mesh in the pathfinding system.
- */
- module.exports = AFRAME.registerComponent('nav-mesh', {
- init: function init() {
- this.system = this.el.sceneEl.systems.nav;
- this.hasLoadedNavMesh = false;
- this.el.addEventListener('model-loaded', this.loadNavMesh.bind(this));
- },
- play: function play() {
- if (!this.hasLoadedNavMesh) this.loadNavMesh();
- },
- loadNavMesh: function loadNavMesh() {
- var object = this.el.getObject3D('mesh');
- var scene = this.el.sceneEl.object3D;
- if (!object) return;
- var navMesh = void 0;
- object.traverse(function (node) {
- if (node.isMesh) navMesh = node;
- });
- if (!navMesh) return;
- var navMeshGeometry = navMesh.geometry.isBufferGeometry ? new THREE.Geometry().fromBufferGeometry(navMesh.geometry) : navMesh.geometry.clone();
- scene.updateMatrixWorld();
- navMeshGeometry.applyMatrix(navMesh.matrixWorld);
- this.system.setNavMeshGeometry(navMeshGeometry);
- this.hasLoadedNavMesh = true;
- }
- });
- },{}],37:[function(require,module,exports){
- 'use strict';
- var Path = require('three-pathfinding');
- var pathfinder = new Path();
- var ZONE = 'level';
- /**
- * nav
- *
- * Pathfinding system, using PatrolJS.
- */
- module.exports = AFRAME.registerSystem('nav', {
- init: function init() {
- this.navMesh = null;
- this.agents = new Set();
- },
- /**
- * @param {THREE.Geometry} geometry
- */
- setNavMeshGeometry: function setNavMeshGeometry(geometry) {
- this.navMesh = new THREE.Mesh(geometry);
- pathfinder.setZoneData(ZONE, Path.createZone(geometry));
- Array.from(this.agents).forEach(function (agent) {
- return agent.updateNavLocation();
- });
- },
- /**
- * @return {THREE.Mesh}
- */
- getNavMesh: function getNavMesh() {
- return this.navMesh;
- },
- /**
- * @param {NavAgent} ctrl
- */
- addAgent: function addAgent(ctrl) {
- this.agents.add(ctrl);
- },
- /**
- * @param {NavAgent} ctrl
- */
- removeAgent: function removeAgent(ctrl) {
- this.agents.delete(ctrl);
- },
- /**
- * @param {THREE.Vector3} start
- * @param {THREE.Vector3} end
- * @param {number} groupID
- * @return {Array<THREE.Vector3>}
- */
- getPath: function getPath(start, end, groupID) {
- return pathfinder.findPath(start, end, ZONE, groupID);
- },
- /**
- * @param {THREE.Vector3} position
- * @return {number}
- */
- getGroup: function getGroup(position) {
- return pathfinder.getGroup(ZONE, position);
- },
- /**
- * @param {THREE.Vector3} position
- * @param {number} groupID
- * @return {Node}
- */
- getNode: function getNode(position, groupID) {
- return pathfinder.getClosestNode(position, ZONE, groupID, true);
- },
- /**
- * @param {THREE.Vector3} start Starting position.
- * @param {THREE.Vector3} end Desired ending position.
- * @param {number} groupID
- * @param {Node} node
- * @param {THREE.Vector3} endTarget (Output) Adjusted step end position.
- * @return {Node} Current node, after step is taken.
- */
- clampStep: function clampStep(start, end, groupID, node, endTarget) {
- if (!this.navMesh || !node) {
- endTarget.copy(end);
- return this.navMesh ? this.getNode(end, groupID) : null;
- }
- return pathfinder.clampStep(start, end, node, ZONE, groupID, endTarget);
- }
- });
- },{"three-pathfinding":47}],38:[function(require,module,exports){
- 'use strict';
- /**
- * Flat grid.
- *
- * Defaults to 75x75.
- */
- module.exports = AFRAME.registerPrimitive('a-grid', {
- defaultComponents: {
- geometry: {
- primitive: 'plane',
- width: 75,
- height: 75
- },
- rotation: { x: -90, y: 0, z: 0 },
- material: {
- src: 'url(https://cdn.rawgit.com/donmccurdy/aframe-extras/v1.16.3/assets/grid.png)',
- repeat: '75 75'
- }
- },
- mappings: {
- width: 'geometry.width',
- height: 'geometry.height',
- src: 'material.src'
- }
- });
- },{}],39:[function(require,module,exports){
- 'use strict';
- var vg = require('../../lib/hex-grid.min.js');
- var defaultHexGrid = require('../../lib/default-hex-grid');
- /**
- * Hex grid.
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', {
- defaultComponents: {
- 'hexgrid': {}
- },
- mappings: {
- src: 'hexgrid.src'
- }
- });
- module.exports.Component = AFRAME.registerComponent('hexgrid', {
- dependencies: ['material'],
- schema: {
- src: { type: 'asset' }
- },
- init: function init() {
- var _this = this;
- var data = this.data;
- if (data.src) {
- fetch(data.src).then(function (response) {
- return response.json();
- }).then(function (json) {
- return _this.addMesh(json);
- });
- } else {
- this.addMesh(defaultHexGrid);
- }
- },
- addMesh: function addMesh(json) {
- var grid = new vg.HexGrid();
- grid.fromJSON(json);
- var board = new vg.Board(grid);
- board.generateTilemap();
- this.el.setObject3D('mesh', board.group);
- this.addMaterial();
- },
- addMaterial: function addMaterial() {
- var materialComponent = this.el.components.material;
- var material = (materialComponent || {}).material;
- if (!material) return;
- this.el.object3D.traverse(function (node) {
- if (node.isMesh) {
- node.material = material;
- }
- });
- },
- remove: function remove() {
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/default-hex-grid":7,"../../lib/hex-grid.min.js":9}],40:[function(require,module,exports){
- 'use strict';
- /**
- * Flat-shaded ocean primitive.
- *
- * Based on a Codrops tutorial:
- * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', {
- defaultComponents: {
- ocean: {},
- rotation: { x: -90, y: 0, z: 0 }
- },
- mappings: {
- width: 'ocean.width',
- depth: 'ocean.depth',
- density: 'ocean.density',
- amplitude: 'ocean.amplitude',
- amplitudeVariance: 'ocean.amplitudeVariance',
- speed: 'ocean.speed',
- speedVariance: 'ocean.speedVariance',
- color: 'ocean.color',
- opacity: 'ocean.opacity'
- }
- });
- module.exports.Component = AFRAME.registerComponent('ocean', {
- schema: {
- // Dimensions of the ocean area.
- width: { default: 10, min: 0 },
- depth: { default: 10, min: 0 },
- // Density of waves.
- density: { default: 10 },
- // Wave amplitude and variance.
- amplitude: { default: 0.1 },
- amplitudeVariance: { default: 0.3 },
- // Wave speed and variance.
- speed: { default: 1 },
- speedVariance: { default: 2 },
- // Material.
- color: { default: '#7AD2F7', type: 'color' },
- opacity: { default: 0.8 }
- },
- /**
- * Use play() instead of init(), because component mappings – unavailable as dependencies – are
- * not guaranteed to have parsed when this component is initialized.
- */
- play: function play() {
- var el = this.el,
- data = this.data;
- var material = el.components.material;
- var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density);
- geometry.mergeVertices();
- this.waves = [];
- for (var v, i = 0, l = geometry.vertices.length; i < l; i++) {
- v = geometry.vertices[i];
- this.waves.push({
- z: v.z,
- ang: Math.random() * Math.PI * 2,
- amp: data.amplitude + Math.random() * data.amplitudeVariance,
- speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame
- });
- }
- if (!material) {
- material = {};
- material.material = new THREE.MeshPhongMaterial({
- color: data.color,
- transparent: data.opacity < 1,
- opacity: data.opacity,
- shading: THREE.FlatShading
- });
- }
- this.mesh = new THREE.Mesh(geometry, material.material);
- el.setObject3D('mesh', this.mesh);
- },
- remove: function remove() {
- this.el.removeObject3D('mesh');
- },
- tick: function tick(t, dt) {
- if (!dt) return;
- var verts = this.mesh.geometry.vertices;
- for (var v, vprops, i = 0; v = verts[i]; i++) {
- vprops = this.waves[i];
- v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp;
- vprops.ang += vprops.speed * dt;
- }
- this.mesh.geometry.verticesNeedUpdate = true;
- }
- });
- },{}],41:[function(require,module,exports){
- 'use strict';
- /**
- * Tube following a custom path.
- *
- * Usage:
- *
- * ```html
- * <a-tube path="5 0 5, 5 0 -5, -5 0 -5" radius="0.5"></a-tube>
- * ```
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-tube', {
- defaultComponents: {
- tube: {}
- },
- mappings: {
- path: 'tube.path',
- segments: 'tube.segments',
- radius: 'tube.radius',
- radialSegments: 'tube.radialSegments',
- closed: 'tube.closed'
- }
- });
- module.exports.Component = AFRAME.registerComponent('tube', {
- schema: {
- path: { default: [] },
- segments: { default: 64 },
- radius: { default: 1 },
- radialSegments: { default: 8 },
- closed: { default: false }
- },
- init: function init() {
- var el = this.el,
- data = this.data;
- var material = el.components.material;
- if (!data.path.length) {
- console.error('[a-tube] `path` property expected but not found.');
- return;
- }
- var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) {
- point = point.split(' ');
- return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2]));
- }));
- var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed);
- if (!material) {
- material = {};
- material.material = new THREE.MeshPhongMaterial();
- }
- this.mesh = new THREE.Mesh(geometry, material.material);
- this.el.setObject3D('mesh', this.mesh);
- },
- remove: function remove() {
- if (this.mesh) this.el.removeObject3D('mesh');
- }
- });
- },{}],42:[function(require,module,exports){
- 'use strict';
- require('./a-grid');
- require('./a-hexgrid');
- require('./a-ocean');
- require('./a-tube');
- },{"./a-grid":38,"./a-hexgrid":39,"./a-ocean":40,"./a-tube":41}],43:[function(require,module,exports){
- 'use strict';
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var BinaryHeap = require('./BinaryHeap');
- var utils = require('./utils.js');
- var AStar = function () {
- function AStar() {
- _classCallCheck(this, AStar);
- }
- _createClass(AStar, null, [{
- key: 'init',
- value: function init(graph) {
- for (var x = 0; x < graph.length; x++) {
- //for(var x in graph) {
- var node = graph[x];
- node.f = 0;
- node.g = 0;
- node.h = 0;
- node.cost = 1.0;
- node.visited = false;
- node.closed = false;
- node.parent = null;
- }
- }
- }, {
- key: 'cleanUp',
- value: function cleanUp(graph) {
- for (var x = 0; x < graph.length; x++) {
- var node = graph[x];
- delete node.f;
- delete node.g;
- delete node.h;
- delete node.cost;
- delete node.visited;
- delete node.closed;
- delete node.parent;
- }
- }
- }, {
- key: 'heap',
- value: function heap() {
- return new BinaryHeap(function (node) {
- return node.f;
- });
- }
- }, {
- key: 'search',
- value: function search(graph, start, end) {
- this.init(graph);
- //heuristic = heuristic || astar.manhattan;
- var openHeap = this.heap();
- openHeap.push(start);
- while (openHeap.size() > 0) {
- // Grab the lowest f(x) to process next. Heap keeps this sorted for us.
- var currentNode = openHeap.pop();
- // End case -- result has been found, return the traced path.
- if (currentNode === end) {
- var curr = currentNode;
- var ret = [];
- while (curr.parent) {
- ret.push(curr);
- curr = curr.parent;
- }
- this.cleanUp(ret);
- return ret.reverse();
- }
- // Normal case -- move currentNode from open to closed, process each of its neighbours.
- currentNode.closed = true;
- // Find all neighbours for the current node. Optionally find diagonal neighbours as well (false by default).
- var neighbours = this.neighbours(graph, currentNode);
- for (var i = 0, il = neighbours.length; i < il; i++) {
- var neighbour = neighbours[i];
- if (neighbour.closed) {
- // Not a valid node to process, skip to next neighbour.
- continue;
- }
- // The g score is the shortest distance from start to current node.
- // We need to check if the path we have arrived at this neighbour is the shortest one we have seen yet.
- var gScore = currentNode.g + neighbour.cost;
- var beenVisited = neighbour.visited;
- if (!beenVisited || gScore < neighbour.g) {
- // Found an optimal (so far) path to this node. Take score for node to see how good it is.
- neighbour.visited = true;
- neighbour.parent = currentNode;
- if (!neighbour.centroid || !end.centroid) throw new Error('Unexpected state');
- neighbour.h = neighbour.h || this.heuristic(neighbour.centroid, end.centroid);
- neighbour.g = gScore;
- neighbour.f = neighbour.g + neighbour.h;
- if (!beenVisited) {
- // Pushing to heap will put it in proper place based on the 'f' value.
- openHeap.push(neighbour);
- } else {
- // Already seen the node, but since it has been rescored we need to reorder it in the heap
- openHeap.rescoreElement(neighbour);
- }
- }
- }
- }
- // No result was found - empty array signifies failure to find path.
- return [];
- }
- }, {
- key: 'heuristic',
- value: function heuristic(pos1, pos2) {
- return utils.distanceToSquared(pos1, pos2);
- }
- }, {
- key: 'neighbours',
- value: function neighbours(graph, node) {
- var ret = [];
- for (var e = 0; e < node.neighbours.length; e++) {
- ret.push(graph[node.neighbours[e]]);
- }
- return ret;
- }
- }]);
- return AStar;
- }();
- module.exports = AStar;
- },{"./BinaryHeap":44,"./utils.js":48}],44:[function(require,module,exports){
- "use strict";
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- // javascript-astar
- // http://github.com/bgrins/javascript-astar
- // Freely distributable under the MIT License.
- // Implements the astar search algorithm in javascript using a binary heap.
- var BinaryHeap = function () {
- function BinaryHeap(scoreFunction) {
- _classCallCheck(this, BinaryHeap);
- this.content = [];
- this.scoreFunction = scoreFunction;
- }
- _createClass(BinaryHeap, [{
- key: "push",
- value: function push(element) {
- // Add the new element to the end of the array.
- this.content.push(element);
- // Allow it to sink down.
- this.sinkDown(this.content.length - 1);
- }
- }, {
- key: "pop",
- value: function pop() {
- // Store the first element so we can return it later.
- var result = this.content[0];
- // Get the element at the end of the array.
- var end = this.content.pop();
- // If there are any elements left, put the end element at the
- // start, and let it bubble up.
- if (this.content.length > 0) {
- this.content[0] = end;
- this.bubbleUp(0);
- }
- return result;
- }
- }, {
- key: "remove",
- value: function remove(node) {
- var i = this.content.indexOf(node);
- // When it is found, the process seen in 'pop' is repeated
- // to fill up the hole.
- var end = this.content.pop();
- if (i !== this.content.length - 1) {
- this.content[i] = end;
- if (this.scoreFunction(end) < this.scoreFunction(node)) {
- this.sinkDown(i);
- } else {
- this.bubbleUp(i);
- }
- }
- }
- }, {
- key: "size",
- value: function size() {
- return this.content.length;
- }
- }, {
- key: "rescoreElement",
- value: function rescoreElement(node) {
- this.sinkDown(this.content.indexOf(node));
- }
- }, {
- key: "sinkDown",
- value: function sinkDown(n) {
- // Fetch the element that has to be sunk.
- var element = this.content[n];
- // When at 0, an element can not sink any further.
- while (n > 0) {
- // Compute the parent element's index, and fetch it.
- var parentN = (n + 1 >> 1) - 1;
- var parent = this.content[parentN];
- if (this.scoreFunction(element) < this.scoreFunction(parent)) {
- // Swap the elements if the parent is greater.
- this.content[parentN] = element;
- this.content[n] = parent;
- // Update 'n' to continue at the new position.
- n = parentN;
- } else {
- // Found a parent that is less, no need to sink any further.
- break;
- }
- }
- }
- }, {
- key: "bubbleUp",
- value: function bubbleUp(n) {
- // Look up the target element and its score.
- var length = this.content.length,
- element = this.content[n],
- elemScore = this.scoreFunction(element);
- while (true) {
- // Compute the indices of the child elements.
- var child2N = n + 1 << 1,
- child1N = child2N - 1;
- // This is used to store the new position of the element,
- // if any.
- var swap = null;
- var child1Score = void 0;
- // If the first child exists (is inside the array)...
- if (child1N < length) {
- // Look it up and compute its score.
- var child1 = this.content[child1N];
- child1Score = this.scoreFunction(child1);
- // If the score is less than our element's, we need to swap.
- if (child1Score < elemScore) {
- swap = child1N;
- }
- }
- // Do the same checks for the other child.
- if (child2N < length) {
- var child2 = this.content[child2N],
- child2Score = this.scoreFunction(child2);
- if (child2Score < (swap === null ? elemScore : child1Score)) {
- swap = child2N;
- }
- }
- // If the element needs to be moved, swap it, and continue.
- if (swap !== null) {
- this.content[n] = this.content[swap];
- this.content[swap] = element;
- n = swap;
- }
- // Otherwise, we are done.
- else {
- break;
- }
- }
- }
- }]);
- return BinaryHeap;
- }();
- module.exports = BinaryHeap;
- },{}],45:[function(require,module,exports){
- 'use strict';
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var utils = require('./utils');
- var polygonId = 1;
- var Builder = function () {
- function Builder() {
- _classCallCheck(this, Builder);
- }
- _createClass(Builder, null, [{
- key: 'buildZone',
- /**
- * Constructs groups from the given navigation mesh.
- * @param {THREE.Geometry} geometry
- * @return {Zone}
- */
- value: function buildZone(geometry) {
- var _this = this;
- var navMesh = this._buildNavigationMesh(geometry);
- var zone = {};
- navMesh.vertices.forEach(function (v) {
- v.x = utils.roundNumber(v.x, 2);
- v.y = utils.roundNumber(v.y, 2);
- v.z = utils.roundNumber(v.z, 2);
- });
- zone.vertices = navMesh.vertices;
- var groups = this._buildPolygonGroups(navMesh);
- zone.groups = [];
- var findPolygonIndex = function findPolygonIndex(group, p) {
- for (var i = 0; i < group.length; i++) {
- if (p === group[i]) return i;
- }
- };
- groups.forEach(function (group) {
- var newGroup = [];
- group.forEach(function (p) {
- var neighbours = p.neighbours.map(function (n) {
- return findPolygonIndex(group, n);
- });
- // Build a portal list to each neighbour
- var portals = p.neighbours.map(function (n) {
- return _this._getSharedVerticesInOrder(p, n);
- });
- p.centroid.x = utils.roundNumber(p.centroid.x, 2);
- p.centroid.y = utils.roundNumber(p.centroid.y, 2);
- p.centroid.z = utils.roundNumber(p.centroid.z, 2);
- newGroup.push({
- id: findPolygonIndex(group, p),
- neighbours: neighbours,
- vertexIds: p.vertexIds,
- centroid: p.centroid,
- portals: portals
- });
- });
- zone.groups.push(newGroup);
- });
- return zone;
- }
- /**
- * Constructs a navigation mesh from the given geometry.
- * @param {THREE.Geometry} geometry
- * @return {Object}
- */
- }, {
- key: '_buildNavigationMesh',
- value: function _buildNavigationMesh(geometry) {
- utils.computeCentroids(geometry);
- geometry.mergeVertices();
- return this._buildPolygonsFromGeometry(geometry);
- }
- }, {
- key: '_buildPolygonGroups',
- value: function _buildPolygonGroups(navigationMesh) {
- var polygons = navigationMesh.polygons;
- var polygonGroups = [];
- var groupCount = 0;
- var spreadGroupId = function spreadGroupId(polygon) {
- polygon.neighbours.forEach(function (neighbour) {
- if (neighbour.group === undefined) {
- neighbour.group = polygon.group;
- spreadGroupId(neighbour);
- }
- });
- };
- polygons.forEach(function (polygon) {
- if (polygon.group === undefined) {
- polygon.group = groupCount++;
- // Spread it
- spreadGroupId(polygon);
- }
- if (!polygonGroups[polygon.group]) polygonGroups[polygon.group] = [];
- polygonGroups[polygon.group].push(polygon);
- });
- return polygonGroups;
- }
- }, {
- key: '_buildPolygonNeighbours',
- value: function _buildPolygonNeighbours(polygon, navigationMesh) {
- polygon.neighbours = [];
- // All other nodes that contain at least two of our vertices are our neighbours
- for (var i = 0, len = navigationMesh.polygons.length; i < len; i++) {
- if (polygon === navigationMesh.polygons[i]) continue;
- // Don't check polygons that are too far, since the intersection tests take a long time
- if (polygon.centroid.distanceToSquared(navigationMesh.polygons[i].centroid) > 100 * 100) continue;
- var matches = utils.array_intersect(polygon.vertexIds, navigationMesh.polygons[i].vertexIds);
- if (matches.length >= 2) {
- polygon.neighbours.push(navigationMesh.polygons[i]);
- }
- }
- }
- }, {
- key: '_buildPolygonsFromGeometry',
- value: function _buildPolygonsFromGeometry(geometry) {
- var _this2 = this;
- var polygons = [];
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
- // Convert the faces into a custom format that supports more than 3 vertices
- geometry.faces.forEach(function (face) {
- polygons.push({
- id: polygonId++,
- vertexIds: [face.a, face.b, face.c],
- centroid: face.centroid,
- normal: face.normal,
- neighbours: []
- });
- });
- var navigationMesh = {
- polygons: polygons,
- vertices: vertices,
- faceVertexUvs: faceVertexUvs
- };
- // Build a list of adjacent polygons
- polygons.forEach(function (polygon) {
- _this2._buildPolygonNeighbours(polygon, navigationMesh);
- });
- return navigationMesh;
- }
- }, {
- key: '_getSharedVerticesInOrder',
- value: function _getSharedVerticesInOrder(a, b) {
- var aList = a.vertexIds;
- var bList = b.vertexIds;
- var sharedVertices = [];
- aList.forEach(function (vId) {
- if (bList.includes(vId)) {
- sharedVertices.push(vId);
- }
- });
- if (sharedVertices.length < 2) return [];
- if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) {
- // Vertices on both edges are bad, so shift them once to the left
- aList.push(aList.shift());
- }
- if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) {
- // Vertices on both edges are bad, so shift them once to the left
- bList.push(bList.shift());
- }
- // Again!
- sharedVertices.length = 0;
- aList.forEach(function (vId) {
- if (bList.includes(vId)) {
- sharedVertices.push(vId);
- }
- });
- return sharedVertices;
- }
- }]);
- return Builder;
- }();
- module.exports = Builder;
- },{"./utils":48}],46:[function(require,module,exports){
- 'use strict';
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var utils = require('./utils');
- var Channel = function () {
- function Channel() {
- _classCallCheck(this, Channel);
- this.portals = [];
- }
- _createClass(Channel, [{
- key: 'push',
- value: function push(p1, p2) {
- if (p2 === undefined) p2 = p1;
- this.portals.push({
- left: p1,
- right: p2
- });
- }
- }, {
- key: 'stringPull',
- value: function stringPull() {
- var portals = this.portals;
- var pts = [];
- // Init scan state
- var portalApex = void 0,
- portalLeft = void 0,
- portalRight = void 0;
- var apexIndex = 0,
- leftIndex = 0,
- rightIndex = 0;
- portalApex = portals[0].left;
- portalLeft = portals[0].left;
- portalRight = portals[0].right;
- // Add start point.
- pts.push(portalApex);
- for (var i = 1; i < portals.length; i++) {
- var left = portals[i].left;
- var right = portals[i].right;
- // Update right vertex.
- if (utils.triarea2(portalApex, portalRight, right) <= 0.0) {
- if (utils.vequal(portalApex, portalRight) || utils.triarea2(portalApex, portalLeft, right) > 0.0) {
- // Tighten the funnel.
- portalRight = right;
- rightIndex = i;
- } else {
- // Right over left, insert left to path and restart scan from portal left point.
- pts.push(portalLeft);
- // Make current left the new apex.
- portalApex = portalLeft;
- apexIndex = leftIndex;
- // Reset portal
- portalLeft = portalApex;
- portalRight = portalApex;
- leftIndex = apexIndex;
- rightIndex = apexIndex;
- // Restart scan
- i = apexIndex;
- continue;
- }
- }
- // Update left vertex.
- if (utils.triarea2(portalApex, portalLeft, left) >= 0.0) {
- if (utils.vequal(portalApex, portalLeft) || utils.triarea2(portalApex, portalRight, left) < 0.0) {
- // Tighten the funnel.
- portalLeft = left;
- leftIndex = i;
- } else {
- // Left over right, insert right to path and restart scan from portal right point.
- pts.push(portalRight);
- // Make current right the new apex.
- portalApex = portalRight;
- apexIndex = rightIndex;
- // Reset portal
- portalLeft = portalApex;
- portalRight = portalApex;
- leftIndex = apexIndex;
- rightIndex = apexIndex;
- // Restart scan
- i = apexIndex;
- continue;
- }
- }
- }
- if (pts.length === 0 || !utils.vequal(pts[pts.length - 1], portals[portals.length - 1].left)) {
- // Append last point to path.
- pts.push(portals[portals.length - 1].left);
- }
- this.path = pts;
- return pts;
- }
- }]);
- return Channel;
- }();
- module.exports = Channel;
- },{"./utils":48}],47:[function(require,module,exports){
- 'use strict';
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- /* global THREE */
- var utils = require('./utils');
- var AStar = require('./AStar');
- var Builder = require('./Builder');
- var Channel = require('./Channel');
- /**
- * Defines an instance of the pathfinding module, with one or more zones.
- */
- var Path = function () {
- function Path() {
- _classCallCheck(this, Path);
- this.zones = {};
- }
- /**
- * (Static) Builds a zone/node set from navigation mesh geometry.
- * @param {THREE.Geometry} geometry
- * @return {Zone}
- */
- _createClass(Path, [{
- key: 'setZoneData',
- /**
- * Sets data for the given zone.
- * @param {string} zoneID
- * @param {Zone} zone
- */
- value: function setZoneData(zoneID, zone) {
- this.zones[zoneID] = zone;
- }
- /**
- * Returns closest node group ID for given position.
- * @param {string} zoneID
- * @param {THREE.Vector3} position
- * @return {number}
- */
- }, {
- key: 'getGroup',
- value: function getGroup(zoneID, position) {
- if (!this.zones[zoneID]) return null;
- var closestNodeGroup = null;
- var distance = Math.pow(50, 2);
- this.zones[zoneID].groups.forEach(function (group, index) {
- group.forEach(function (node) {
- var measuredDistance = utils.distanceToSquared(node.centroid, position);
- if (measuredDistance < distance) {
- closestNodeGroup = index;
- distance = measuredDistance;
- }
- });
- });
- return closestNodeGroup;
- }
- /**
- * Returns a random node within a given range of a given position.
- * @param {string} zoneID
- * @param {number} groupID
- * @param {THREE.Vector3} nearPosition
- * @param {number} nearRange
- * @return {Node}
- */
- }, {
- key: 'getRandomNode',
- value: function getRandomNode(zoneID, groupID, nearPosition, nearRange) {
- if (!this.zones[zoneID]) return new THREE.Vector3();
- nearPosition = nearPosition || null;
- nearRange = nearRange || 0;
- var candidates = [];
- var polygons = this.zones[zoneID].groups[groupID];
- polygons.forEach(function (p) {
- if (nearPosition && nearRange) {
- if (utils.distanceToSquared(nearPosition, p.centroid) < nearRange * nearRange) {
- candidates.push(p.centroid);
- }
- } else {
- candidates.push(p.centroid);
- }
- });
- return utils.sample(candidates) || new THREE.Vector3();
- }
- /**
- * Returns the closest node to the target position.
- * @param {THREE.Vector3} position
- * @param {string} zoneID
- * @param {number} groupID
- * @param {boolean} checkPolygon
- * @return {Node}
- */
- }, {
- key: 'getClosestNode',
- value: function getClosestNode(position, zoneID, groupID) {
- var checkPolygon = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
- var nodes = this.zones[zoneID].groups[groupID];
- var vertices = this.zones[zoneID].vertices;
- var closestNode = null;
- var closestDistance = Infinity;
- nodes.forEach(function (node) {
- var distance = utils.distanceToSquared(node.centroid, position);
- if (distance < closestDistance && (!checkPolygon || utils.isVectorInPolygon(position, node, vertices))) {
- closestNode = node;
- closestDistance = distance;
- }
- });
- return closestNode;
- }
- /**
- * Returns a path between given start and end points. If a complete path
- * cannot be found, will return the nearest endpoint available.
- *
- * @param {THREE.Vector3} startPosition Start position.
- * @param {THREE.Vector3} targetPosition Destination.
- * @param {string} zoneID ID of current zone.
- * @param {number} groupID Current group ID.
- * @return {Array<THREE.Vector3>} Array of points defining the path.
- */
- }, {
- key: 'findPath',
- value: function findPath(startPosition, targetPosition, zoneID, groupID) {
- var nodes = this.zones[zoneID].groups[groupID];
- var vertices = this.zones[zoneID].vertices;
- var closestNode = this.getClosestNode(startPosition, zoneID, groupID);
- var farthestNode = this.getClosestNode(targetPosition, zoneID, groupID, true);
- // If we can't find any node, just go straight to the target
- if (!closestNode || !farthestNode) {
- return null;
- }
- var paths = AStar.search(nodes, closestNode, farthestNode);
- var getPortalFromTo = function getPortalFromTo(a, b) {
- for (var i = 0; i < a.neighbours.length; i++) {
- if (a.neighbours[i] === b.id) {
- return a.portals[i];
- }
- }
- };
- // We have the corridor, now pull the rope.
- var channel = new Channel();
- channel.push(startPosition);
- for (var i = 0; i < paths.length; i++) {
- var polygon = paths[i];
- var nextPolygon = paths[i + 1];
- if (nextPolygon) {
- var portals = getPortalFromTo(polygon, nextPolygon);
- channel.push(vertices[portals[0]], vertices[portals[1]]);
- }
- }
- channel.push(targetPosition);
- channel.stringPull();
- // Return the path, omitting first position (which is already known).
- var path = channel.path.map(function (c) {
- return new THREE.Vector3(c.x, c.y, c.z);
- });
- path.shift();
- return path;
- }
- }], [{
- key: 'createZone',
- value: function createZone(geometry) {
- return Builder.buildZone(geometry);
- }
- }]);
- return Path;
- }();
- /**
- * Clamps a step along the navmesh, given start and desired endpoint. May be
- * used to constrain first-person / WASD controls.
- *
- * @param {THREE.Vector3} start
- * @param {THREE.Vector3} end Desired endpoint.
- * @param {Node} node
- * @param {string} zoneID
- * @param {number} groupID
- * @param {THREE.Vector3} endTarget Updated endpoint.
- * @return {Node} Updated node.
- */
- Path.prototype.clampStep = function () {
- var point = new THREE.Vector3();
- var plane = new THREE.Plane();
- var triangle = new THREE.Triangle();
- var closestNode = void 0;
- var closestPoint = new THREE.Vector3();
- var closestDistance = void 0;
- return function (start, end, node, zoneID, groupID, endTarget) {
- var vertices = this.zones[zoneID].vertices;
- var nodes = this.zones[zoneID].groups[groupID];
- var nodeQueue = [node];
- var nodeDepth = {};
- nodeDepth[node.id] = 0;
- closestNode = undefined;
- closestPoint.set(0, 0, 0);
- closestDistance = Infinity;
- // Project the step along the current node.
- plane.setFromCoplanarPoints(vertices[node.vertexIds[0]], vertices[node.vertexIds[1]], vertices[node.vertexIds[2]]);
- plane.projectPoint(end, point);
- end.copy(point);
- for (var currentNode = nodeQueue.pop(); currentNode; currentNode = nodeQueue.pop()) {
- triangle.set(vertices[currentNode.vertexIds[0]], vertices[currentNode.vertexIds[1]], vertices[currentNode.vertexIds[2]]);
- triangle.closestPointToPoint(end, point);
- if (point.distanceToSquared(end) < closestDistance) {
- closestNode = currentNode;
- closestPoint.copy(point);
- closestDistance = point.distanceToSquared(end);
- }
- var depth = nodeDepth[currentNode];
- if (depth > 2) continue;
- for (var i = 0; i < currentNode.neighbours.length; i++) {
- var neighbour = nodes[currentNode.neighbours[i]];
- if (neighbour.id in nodeDepth) continue;
- nodeQueue.push(neighbour);
- nodeDepth[neighbour.id] = depth + 1;
- }
- }
- endTarget.copy(closestPoint);
- return closestNode;
- };
- }();
- /**
- * Defines a zone of interconnected groups on a navigation mesh.
- *
- * @type {Object}
- * @property {Array<Group>} groups
- * @property {Array<THREE.Vector3} vertices
- */
- var Zone = {}; // jshint ignore:line
- /**
- * Defines a group within a navigation mesh.
- *
- * @type {Object}
- */
- var Group = {}; // jshint ignore:line
- /**
- * Defines a node (or polygon) within a group.
- *
- * @type {Object}
- * @property {number} id
- * @property {Array<number>} neighbours IDs of neighboring nodes.
- * @property {Array<number} vertexIds
- * @property {THREE.Vector3} centroid
- * @property {Array<Array<number>>} portals Array of portals, each defined by two vertex IDs.
- * @property {boolean} closed
- * @property {number} cost
- */
- var Node = {}; // jshint ignore:line
- module.exports = Path;
- },{"./AStar":43,"./Builder":45,"./Channel":46,"./utils":48}],48:[function(require,module,exports){
- 'use strict';
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var Utils = function () {
- function Utils() {
- _classCallCheck(this, Utils);
- }
- _createClass(Utils, null, [{
- key: 'computeCentroids',
- value: function computeCentroids(geometry) {
- var f, fl, face;
- for (f = 0, fl = geometry.faces.length; f < fl; f++) {
- face = geometry.faces[f];
- face.centroid = new THREE.Vector3(0, 0, 0);
- face.centroid.add(geometry.vertices[face.a]);
- face.centroid.add(geometry.vertices[face.b]);
- face.centroid.add(geometry.vertices[face.c]);
- face.centroid.divideScalar(3);
- }
- }
- }, {
- key: 'roundNumber',
- value: function roundNumber(number, decimals) {
- var newnumber = Number(number + '').toFixed(parseInt(decimals));
- return parseFloat(newnumber);
- }
- }, {
- key: 'sample',
- value: function sample(list) {
- return list[Math.floor(Math.random() * list.length)];
- }
- }, {
- key: 'mergeVertexIds',
- value: function mergeVertexIds(aList, bList) {
- var sharedVertices = [];
- aList.forEach(function (vID) {
- if (bList.indexOf(vID) >= 0) {
- sharedVertices.push(vID);
- }
- });
- if (sharedVertices.length < 2) return [];
- if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) {
- // Vertices on both edges are bad, so shift them once to the left
- aList.push(aList.shift());
- }
- if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) {
- // Vertices on both edges are bad, so shift them once to the left
- bList.push(bList.shift());
- }
- // Again!
- sharedVertices = [];
- aList.forEach(function (vId) {
- if (bList.includes(vId)) {
- sharedVertices.push(vId);
- }
- });
- var clockwiseMostSharedVertex = sharedVertices[1];
- var counterClockwiseMostSharedVertex = sharedVertices[0];
- var cList = aList.slice();
- while (cList[0] !== clockwiseMostSharedVertex) {
- cList.push(cList.shift());
- }
- var c = 0;
- var temp = bList.slice();
- while (temp[0] !== counterClockwiseMostSharedVertex) {
- temp.push(temp.shift());
- if (c++ > 10) throw new Error('Unexpected state');
- }
- // Shave
- temp.shift();
- temp.pop();
- cList = cList.concat(temp);
- return cList;
- }
- }, {
- key: 'setPolygonCentroid',
- value: function setPolygonCentroid(polygon, navigationMesh) {
- var sum = new THREE.Vector3();
- var vertices = navigationMesh.vertices;
- polygon.vertexIds.forEach(function (vId) {
- sum.add(vertices[vId]);
- });
- sum.divideScalar(polygon.vertexIds.length);
- polygon.centroid.copy(sum);
- }
- }, {
- key: 'cleanPolygon',
- value: function cleanPolygon(polygon, navigationMesh) {
- var newVertexIds = [];
- var vertices = navigationMesh.vertices;
- for (var i = 0; i < polygon.vertexIds.length; i++) {
- var vertex = vertices[polygon.vertexIds[i]];
- var nextVertexId, previousVertexId;
- var nextVertex, previousVertex;
- if (i === 0) {
- nextVertexId = polygon.vertexIds[1];
- previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 1];
- } else if (i === polygon.vertexIds.length - 1) {
- nextVertexId = polygon.vertexIds[0];
- previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 2];
- } else {
- nextVertexId = polygon.vertexIds[i + 1];
- previousVertexId = polygon.vertexIds[i - 1];
- }
- nextVertex = vertices[nextVertexId];
- previousVertex = vertices[previousVertexId];
- var a = nextVertex.clone().sub(vertex);
- var b = previousVertex.clone().sub(vertex);
- var angle = a.angleTo(b);
- if (angle > Math.PI - 0.01 && angle < Math.PI + 0.01) {
- // Remove the neighbours who had this vertex
- var goodNeighbours = [];
- polygon.neighbours.forEach(function (neighbour) {
- if (!neighbour.vertexIds.includes(polygon.vertexIds[i])) {
- goodNeighbours.push(neighbour);
- }
- });
- polygon.neighbours = goodNeighbours;
- // TODO cleanup the list of vertices and rebuild vertexIds for all polygons
- } else {
- newVertexIds.push(polygon.vertexIds[i]);
- }
- }
- polygon.vertexIds = newVertexIds;
- this.setPolygonCentroid(polygon, navigationMesh);
- }
- }, {
- key: 'isConvex',
- value: function isConvex(polygon, navigationMesh) {
- var vertices = navigationMesh.vertices;
- if (polygon.vertexIds.length < 3) return false;
- var convex = true;
- var total = 0;
- var results = [];
- for (var i = 0; i < polygon.vertexIds.length; i++) {
- var vertex = vertices[polygon.vertexIds[i]];
- var nextVertex, previousVertex;
- if (i === 0) {
- nextVertex = vertices[polygon.vertexIds[1]];
- previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 1]];
- } else if (i === polygon.vertexIds.length - 1) {
- nextVertex = vertices[polygon.vertexIds[0]];
- previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 2]];
- } else {
- nextVertex = vertices[polygon.vertexIds[i + 1]];
- previousVertex = vertices[polygon.vertexIds[i - 1]];
- }
- var a = nextVertex.clone().sub(vertex);
- var b = previousVertex.clone().sub(vertex);
- var angle = a.angleTo(b);
- total += angle;
- if (angle === Math.PI || angle === 0) return false;
- var r = a.cross(b).y;
- results.push(r);
- }
- // if ( total > (polygon.vertexIds.length-2)*Math.PI ) return false;
- results.forEach(function (r) {
- if (r === 0) convex = false;
- });
- if (results[0] > 0) {
- results.forEach(function (r) {
- if (r < 0) convex = false;
- });
- } else {
- results.forEach(function (r) {
- if (r > 0) convex = false;
- });
- }
- return convex;
- }
- }, {
- key: 'distanceToSquared',
- value: function distanceToSquared(a, b) {
- var dx = a.x - b.x;
- var dy = a.y - b.y;
- var dz = a.z - b.z;
- return dx * dx + dy * dy + dz * dz;
- }
- //+ Jonas Raoni Soares Silva
- //@ http://jsfromhell.com/math/is-point-in-poly [rev. #0]
- }, {
- key: 'isPointInPoly',
- value: function isPointInPoly(poly, pt) {
- for (var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i) {
- (poly[i].z <= pt.z && pt.z < poly[j].z || poly[j].z <= pt.z && pt.z < poly[i].z) && pt.x < (poly[j].x - poly[i].x) * (pt.z - poly[i].z) / (poly[j].z - poly[i].z) + poly[i].x && (c = !c);
- }return c;
- }
- }, {
- key: 'isVectorInPolygon',
- value: function isVectorInPolygon(vector, polygon, vertices) {
- // reference point will be the centroid of the polygon
- // We need to rotate the vector as well as all the points which the polygon uses
- var lowestPoint = 100000;
- var highestPoint = -100000;
- var polygonVertices = [];
- polygon.vertexIds.forEach(function (vId) {
- lowestPoint = Math.min(vertices[vId].y, lowestPoint);
- highestPoint = Math.max(vertices[vId].y, highestPoint);
- polygonVertices.push(vertices[vId]);
- });
- if (vector.y < highestPoint + 0.5 && vector.y > lowestPoint - 0.5 && this.isPointInPoly(polygonVertices, vector)) {
- return true;
- }
- return false;
- }
- }, {
- key: 'triarea2',
- value: function triarea2(a, b, c) {
- var ax = b.x - a.x;
- var az = b.z - a.z;
- var bx = c.x - a.x;
- var bz = c.z - a.z;
- return bx * az - ax * bz;
- }
- }, {
- key: 'vequal',
- value: function vequal(a, b) {
- return this.distanceToSquared(a, b) < 0.00001;
- }
- }, {
- key: 'array_intersect',
- value: function array_intersect() {
- var i = void 0,
- shortest = void 0,
- nShortest = void 0,
- n = void 0,
- len = void 0,
- ret = [],
- obj = {},
- nOthers = void 0;
- nOthers = arguments.length - 1;
- nShortest = arguments[0].length;
- shortest = 0;
- for (i = 0; i <= nOthers; i++) {
- n = arguments[i].length;
- if (n < nShortest) {
- shortest = i;
- nShortest = n;
- }
- }
- for (i = 0; i <= nOthers; i++) {
- n = i === shortest ? 0 : i || shortest; //Read the shortest array first. Read the first array instead of the shortest
- len = arguments[n].length;
- for (var j = 0; j < len; j++) {
- var elem = arguments[n][j];
- if (obj[elem] === i - 1) {
- if (i === nOthers) {
- ret.push(elem);
- obj[elem] = 0;
- } else {
- obj[elem] = i;
- }
- } else if (i === 0) {
- obj[elem] = 0;
- }
- }
- }
- return ret;
- }
- }]);
- return Utils;
- }();
- module.exports = Utils;
- },{}]},{},[1]);
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