aframe-extras.js 282 KB

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  1. (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
  2. 'use strict';
  3. require('./');
  4. },{"./":2}],2:[function(require,module,exports){
  5. 'use strict';
  6. require('./src/controls');
  7. require('./src/loaders');
  8. require('./src/misc');
  9. require('./src/pathfinding');
  10. require('./src/primitives');
  11. },{"./src/controls":13,"./src/loaders":21,"./src/misc":28,"./src/pathfinding":34,"./src/primitives":42}],3:[function(require,module,exports){
  12. 'use strict';
  13. var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
  14. var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
  15. return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
  16. } : function (obj) {
  17. return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
  18. };
  19. /**
  20. * @author Kyle-Larson https://github.com/Kyle-Larson
  21. * @author Takahiro https://github.com/takahirox
  22. * @author Lewy Blue https://github.com/looeee
  23. *
  24. * Loader loads FBX file and generates Group representing FBX scene.
  25. * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
  26. *
  27. * Supports:
  28. * Mesh Generation (Positional Data)
  29. * Normal Data (Per Vertex Drawing Instance)
  30. * UV Data (Per Vertex Drawing Instance)
  31. * Skinning
  32. * Animation
  33. * - Separated Animations based on stacks.
  34. * - Skeletal & Non-Skeletal Animations
  35. * NURBS (Open, Closed and Periodic forms)
  36. *
  37. * Needs Support:
  38. * Euler rotation order
  39. *
  40. *
  41. * FBX format references:
  42. * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
  43. *
  44. * Binary format specification:
  45. * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
  46. * https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
  47. */
  48. // Monkeypatch for <r89
  49. THREE.LoaderUtils = {
  50. extractUrlBase: THREE.Loader.prototype.extractUrlBase,
  51. decodeText: function decodeText(array) {
  52. return new TextDecoder().decode(array);
  53. }
  54. };
  55. (function () {
  56. module.exports = THREE.FBXLoader = function (manager) {
  57. this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
  58. };
  59. Object.assign(THREE.FBXLoader.prototype, {
  60. load: function load(url, onLoad, onProgress, onError) {
  61. var self = this;
  62. var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
  63. var loader = new THREE.FileLoader(this.manager);
  64. loader.setResponseType('arraybuffer');
  65. loader.load(url, function (buffer) {
  66. try {
  67. var scene = self.parse(buffer, resourceDirectory);
  68. onLoad(scene);
  69. } catch (error) {
  70. window.setTimeout(function () {
  71. if (onError) onError(error);
  72. self.manager.itemError(url);
  73. }, 0);
  74. }
  75. }, onProgress, onError);
  76. },
  77. parse: function parse(FBXBuffer, resourceDirectory) {
  78. var FBXTree;
  79. if (isFbxFormatBinary(FBXBuffer)) {
  80. FBXTree = new BinaryParser().parse(FBXBuffer);
  81. } else {
  82. var FBXText = convertArrayBufferToString(FBXBuffer);
  83. if (!isFbxFormatASCII(FBXText)) {
  84. throw new Error('THREE.FBXLoader: Unknown format.');
  85. }
  86. if (getFbxVersion(FBXText) < 7000) {
  87. throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
  88. }
  89. FBXTree = new TextParser().parse(FBXText);
  90. }
  91. // console.log( FBXTree );
  92. var connections = parseConnections(FBXTree);
  93. var images = parseImages(FBXTree);
  94. var textures = parseTextures(FBXTree, new THREE.TextureLoader(this.manager).setPath(resourceDirectory), images, connections);
  95. var materials = parseMaterials(FBXTree, textures, connections);
  96. var skeletons = parseDeformers(FBXTree, connections);
  97. var geometryMap = parseGeometries(FBXTree, connections, skeletons);
  98. var sceneGraph = parseScene(FBXTree, connections, skeletons, geometryMap, materials);
  99. return sceneGraph;
  100. }
  101. });
  102. // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
  103. // and details the connection type
  104. function parseConnections(FBXTree) {
  105. var connectionMap = new Map();
  106. if ('Connections' in FBXTree) {
  107. var rawConnections = FBXTree.Connections.connections;
  108. rawConnections.forEach(function (rawConnection) {
  109. var fromID = rawConnection[0];
  110. var toID = rawConnection[1];
  111. var relationship = rawConnection[2];
  112. if (!connectionMap.has(fromID)) {
  113. connectionMap.set(fromID, {
  114. parents: [],
  115. children: []
  116. });
  117. }
  118. var parentRelationship = { ID: toID, relationship: relationship };
  119. connectionMap.get(fromID).parents.push(parentRelationship);
  120. if (!connectionMap.has(toID)) {
  121. connectionMap.set(toID, {
  122. parents: [],
  123. children: []
  124. });
  125. }
  126. var childRelationship = { ID: fromID, relationship: relationship };
  127. connectionMap.get(toID).children.push(childRelationship);
  128. });
  129. }
  130. return connectionMap;
  131. }
  132. // Parse FBXTree.Objects.Video for embedded image data
  133. // These images are connected to textures in FBXTree.Objects.Textures
  134. // via FBXTree.Connections.
  135. function parseImages(FBXTree) {
  136. var images = {};
  137. var blobs = {};
  138. if ('Video' in FBXTree.Objects) {
  139. var videoNodes = FBXTree.Objects.Video;
  140. for (var nodeID in videoNodes) {
  141. var videoNode = videoNodes[nodeID];
  142. var id = parseInt(nodeID);
  143. images[id] = videoNode.Filename;
  144. // raw image data is in videoNode.Content
  145. if ('Content' in videoNode) {
  146. var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
  147. var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
  148. if (arrayBufferContent || base64Content) {
  149. var image = parseImage(videoNodes[nodeID]);
  150. blobs[videoNode.Filename] = image;
  151. }
  152. }
  153. }
  154. }
  155. for (var id in images) {
  156. var filename = images[id];
  157. if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
  158. }
  159. return images;
  160. }
  161. // Parse embedded image data in FBXTree.Video.Content
  162. function parseImage(videoNode) {
  163. var content = videoNode.Content;
  164. var fileName = videoNode.RelativeFilename || videoNode.Filename;
  165. var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
  166. var type;
  167. switch (extension) {
  168. case 'bmp':
  169. type = 'image/bmp';
  170. break;
  171. case 'jpg':
  172. case 'jpeg':
  173. type = 'image/jpeg';
  174. break;
  175. case 'png':
  176. type = 'image/png';
  177. break;
  178. case 'tif':
  179. type = 'image/tiff';
  180. break;
  181. default:
  182. console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
  183. return;
  184. }
  185. if (typeof content === 'string') {
  186. // ASCII format
  187. return 'data:' + type + ';base64,' + content;
  188. } else {
  189. // Binary Format
  190. var array = new Uint8Array(content);
  191. return window.URL.createObjectURL(new Blob([array], { type: type }));
  192. }
  193. }
  194. // Parse nodes in FBXTree.Objects.Texture
  195. // These contain details such as UV scaling, cropping, rotation etc and are connected
  196. // to images in FBXTree.Objects.Video
  197. function parseTextures(FBXTree, loader, images, connections) {
  198. var textureMap = new Map();
  199. if ('Texture' in FBXTree.Objects) {
  200. var textureNodes = FBXTree.Objects.Texture;
  201. for (var nodeID in textureNodes) {
  202. var texture = parseTexture(textureNodes[nodeID], loader, images, connections);
  203. textureMap.set(parseInt(nodeID), texture);
  204. }
  205. }
  206. return textureMap;
  207. }
  208. // Parse individual node in FBXTree.Objects.Texture
  209. function parseTexture(textureNode, loader, images, connections) {
  210. var texture = loadTexture(textureNode, loader, images, connections);
  211. texture.ID = textureNode.id;
  212. texture.name = textureNode.attrName;
  213. var wrapModeU = textureNode.WrapModeU;
  214. var wrapModeV = textureNode.WrapModeV;
  215. var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
  216. var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
  217. // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
  218. // 0: repeat(default), 1: clamp
  219. texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  220. texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  221. if ('Scaling' in textureNode) {
  222. var values = textureNode.Scaling.value;
  223. texture.repeat.x = values[0];
  224. texture.repeat.y = values[1];
  225. }
  226. return texture;
  227. }
  228. // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
  229. function loadTexture(textureNode, loader, images, connections) {
  230. var fileName;
  231. var currentPath = loader.path;
  232. var children = connections.get(textureNode.id).children;
  233. if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
  234. fileName = images[children[0].ID];
  235. if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
  236. loader.setPath(undefined);
  237. }
  238. }
  239. var texture = loader.load(fileName);
  240. loader.setPath(currentPath);
  241. return texture;
  242. }
  243. // Parse nodes in FBXTree.Objects.Material
  244. function parseMaterials(FBXTree, textureMap, connections) {
  245. var materialMap = new Map();
  246. if ('Material' in FBXTree.Objects) {
  247. var materialNodes = FBXTree.Objects.Material;
  248. for (var nodeID in materialNodes) {
  249. var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections);
  250. if (material !== null) materialMap.set(parseInt(nodeID), material);
  251. }
  252. }
  253. return materialMap;
  254. }
  255. // Parse single node in FBXTree.Objects.Material
  256. // Materials are connected to texture maps in FBXTree.Objects.Textures
  257. // FBX format currently only supports Lambert and Phong shading models
  258. function parseMaterial(FBXTree, materialNode, textureMap, connections) {
  259. var ID = materialNode.id;
  260. var name = materialNode.attrName;
  261. var type = materialNode.ShadingModel;
  262. //Case where FBX wraps shading model in property object.
  263. if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
  264. type = type.value;
  265. }
  266. // Ignore unused materials which don't have any connections.
  267. if (!connections.has(ID)) return null;
  268. var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections);
  269. var material;
  270. switch (type.toLowerCase()) {
  271. case 'phong':
  272. material = new THREE.MeshPhongMaterial();
  273. break;
  274. case 'lambert':
  275. material = new THREE.MeshLambertMaterial();
  276. break;
  277. default:
  278. console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
  279. material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
  280. break;
  281. }
  282. material.setValues(parameters);
  283. material.name = name;
  284. return material;
  285. }
  286. // Parse FBX material and return parameters suitable for a three.js material
  287. // Also parse the texture map and return any textures associated with the material
  288. function parseParameters(FBXTree, properties, textureMap, ID, connections) {
  289. var parameters = {};
  290. if (properties.BumpFactor) {
  291. parameters.bumpScale = properties.BumpFactor.value;
  292. }
  293. if (properties.Diffuse) {
  294. parameters.color = new THREE.Color().fromArray(properties.Diffuse.value);
  295. }
  296. if (properties.DisplacementFactor) {
  297. parameters.displacementScale = properties.DisplacementFactor.value;
  298. }
  299. if (properties.ReflectionFactor) {
  300. parameters.reflectivity = properties.ReflectionFactor.value;
  301. }
  302. if (properties.Specular) {
  303. parameters.specular = new THREE.Color().fromArray(properties.Specular.value);
  304. }
  305. if (properties.Shininess) {
  306. parameters.shininess = properties.Shininess.value;
  307. }
  308. if (properties.Emissive) {
  309. parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value);
  310. }
  311. if (properties.EmissiveFactor) {
  312. parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value);
  313. }
  314. if (properties.Opacity) {
  315. parameters.opacity = parseFloat(properties.Opacity.value);
  316. }
  317. if (parameters.opacity < 1.0) {
  318. parameters.transparent = true;
  319. }
  320. connections.get(ID).children.forEach(function (child) {
  321. var type = child.relationship;
  322. switch (type) {
  323. case 'Bump':
  324. parameters.bumpMap = textureMap.get(child.ID);
  325. break;
  326. case 'DiffuseColor':
  327. parameters.map = getTexture(FBXTree, textureMap, child.ID, connections);
  328. break;
  329. case 'DisplacementColor':
  330. parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections);
  331. break;
  332. case 'EmissiveColor':
  333. parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections);
  334. break;
  335. case 'NormalMap':
  336. parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections);
  337. break;
  338. case 'ReflectionColor':
  339. parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections);
  340. parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
  341. break;
  342. case 'SpecularColor':
  343. parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections);
  344. break;
  345. case 'TransparentColor':
  346. parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections);
  347. parameters.transparent = true;
  348. break;
  349. case 'AmbientColor':
  350. case 'ShininessExponent': // AKA glossiness map
  351. case 'SpecularFactor': // AKA specularLevel
  352. case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
  353. default:
  354. console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
  355. break;
  356. }
  357. });
  358. return parameters;
  359. }
  360. // get a texture from the textureMap for use by a material.
  361. function getTexture(FBXTree, textureMap, id, connections) {
  362. // if the texture is a layered texture, just use the first layer and issue a warning
  363. if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) {
  364. console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
  365. id = connections.get(id).children[0].ID;
  366. }
  367. return textureMap.get(id);
  368. }
  369. // Parse nodes in FBXTree.Objects.Deformer
  370. // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
  371. // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  372. function parseDeformers(FBXTree, connections) {
  373. var skeletons = {};
  374. if ('Deformer' in FBXTree.Objects) {
  375. var DeformerNodes = FBXTree.Objects.Deformer;
  376. for (var nodeID in DeformerNodes) {
  377. var deformerNode = DeformerNodes[nodeID];
  378. if (deformerNode.attrType === 'Skin') {
  379. var relationships = connections.get(parseInt(nodeID));
  380. var skeleton = parseSkeleton(relationships, DeformerNodes);
  381. skeleton.ID = nodeID;
  382. if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
  383. skeleton.geometryID = relationships.parents[0].ID;
  384. skeletons[nodeID] = skeleton;
  385. }
  386. }
  387. }
  388. return skeletons;
  389. }
  390. // Parse single nodes in FBXTree.Objects.Deformer
  391. // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster'
  392. // Each skin node represents a skeleton and each cluster node represents a bone
  393. function parseSkeleton(connections, deformerNodes) {
  394. var rawBones = [];
  395. connections.children.forEach(function (child) {
  396. var subDeformerNode = deformerNodes[child.ID];
  397. if (subDeformerNode.attrType !== 'Cluster') return;
  398. var rawBone = {
  399. ID: child.ID,
  400. indices: [],
  401. weights: [],
  402. transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a),
  403. transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a),
  404. linkMode: subDeformerNode.Mode
  405. };
  406. if ('Indexes' in subDeformerNode) {
  407. rawBone.indices = subDeformerNode.Indexes.a;
  408. rawBone.weights = subDeformerNode.Weights.a;
  409. }
  410. rawBones.push(rawBone);
  411. });
  412. return {
  413. rawBones: rawBones,
  414. bones: []
  415. };
  416. }
  417. // Parse nodes in FBXTree.Objects.Geometry
  418. function parseGeometries(FBXTree, connections, skeletons) {
  419. var geometryMap = new Map();
  420. if ('Geometry' in FBXTree.Objects) {
  421. var geometryNodes = FBXTree.Objects.Geometry;
  422. for (var nodeID in geometryNodes) {
  423. var relationships = connections.get(parseInt(nodeID));
  424. var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons);
  425. geometryMap.set(parseInt(nodeID), geo);
  426. }
  427. }
  428. return geometryMap;
  429. }
  430. // Parse single node in FBXTree.Objects.Geometry
  431. function parseGeometry(FBXTree, relationships, geometryNode, skeletons) {
  432. switch (geometryNode.attrType) {
  433. case 'Mesh':
  434. return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons);
  435. break;
  436. case 'NurbsCurve':
  437. return parseNurbsGeometry(geometryNode);
  438. break;
  439. }
  440. }
  441. // Parse single node mesh geometry in FBXTree.Objects.Geometry
  442. function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) {
  443. var modelNodes = relationships.parents.map(function (parent) {
  444. return FBXTree.Objects.Model[parent.ID];
  445. });
  446. // don't create geometry if it is not associated with any models
  447. if (modelNodes.length === 0) return;
  448. var skeleton = relationships.children.reduce(function (skeleton, child) {
  449. if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
  450. return skeleton;
  451. }, null);
  452. var preTransform = new THREE.Matrix4();
  453. // TODO: if there is more than one model associated with the geometry, AND the models have
  454. // different geometric transforms, then this will cause problems
  455. // if ( modelNodes.length > 1 ) { }
  456. // For now just assume one model and get the preRotations from that
  457. var modelNode = modelNodes[0];
  458. if ('GeometricRotation' in modelNode) {
  459. var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad);
  460. array[3] = 'ZYX';
  461. preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array));
  462. }
  463. if ('GeometricTranslation' in modelNode) {
  464. preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value));
  465. }
  466. return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform);
  467. }
  468. // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
  469. function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) {
  470. var vertexPositions = geometryNode.Vertices.a;
  471. var vertexIndices = geometryNode.PolygonVertexIndex.a;
  472. // create arrays to hold the final data used to build the buffergeometry
  473. var vertexBuffer = [];
  474. var normalBuffer = [];
  475. var colorsBuffer = [];
  476. var uvsBuffer = [];
  477. var materialIndexBuffer = [];
  478. var vertexWeightsBuffer = [];
  479. var weightsIndicesBuffer = [];
  480. if (geometryNode.LayerElementColor) {
  481. var colorInfo = getColors(geometryNode.LayerElementColor[0]);
  482. }
  483. if (geometryNode.LayerElementMaterial) {
  484. var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]);
  485. }
  486. if (geometryNode.LayerElementNormal) {
  487. var normalInfo = getNormals(geometryNode.LayerElementNormal[0]);
  488. }
  489. if (geometryNode.LayerElementUV) {
  490. var uvInfo = [];
  491. var i = 0;
  492. while (geometryNode.LayerElementUV[i]) {
  493. uvInfo.push(getUVs(geometryNode.LayerElementUV[i]));
  494. i++;
  495. }
  496. }
  497. var weightTable = {};
  498. if (skeleton !== null) {
  499. skeleton.rawBones.forEach(function (rawBone, i) {
  500. // loop over the bone's vertex indices and weights
  501. rawBone.indices.forEach(function (index, j) {
  502. if (weightTable[index] === undefined) weightTable[index] = [];
  503. weightTable[index].push({
  504. id: i,
  505. weight: rawBone.weights[j]
  506. });
  507. });
  508. });
  509. }
  510. var polygonIndex = 0;
  511. var faceLength = 0;
  512. var displayedWeightsWarning = false;
  513. // these will hold data for a single face
  514. var vertexPositionIndexes = [];
  515. var faceNormals = [];
  516. var faceColors = [];
  517. var faceUVs = [];
  518. var faceWeights = [];
  519. var faceWeightIndices = [];
  520. vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
  521. var endOfFace = false;
  522. // Face index and vertex index arrays are combined in a single array
  523. // A cube with quad faces looks like this:
  524. // PolygonVertexIndex: *24 {
  525. // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
  526. // }
  527. // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
  528. // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
  529. if (vertexIndex < 0) {
  530. vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
  531. vertexIndices[polygonVertexIndex] = vertexIndex;
  532. endOfFace = true;
  533. }
  534. var weightIndices = [];
  535. var weights = [];
  536. vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
  537. if (colorInfo) {
  538. var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo);
  539. faceColors.push(data[0], data[1], data[2]);
  540. }
  541. if (skeleton) {
  542. if (weightTable[vertexIndex] !== undefined) {
  543. weightTable[vertexIndex].forEach(function (wt) {
  544. weights.push(wt.weight);
  545. weightIndices.push(wt.id);
  546. });
  547. }
  548. if (weights.length > 4) {
  549. if (!displayedWeightsWarning) {
  550. console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
  551. displayedWeightsWarning = true;
  552. }
  553. var wIndex = [0, 0, 0, 0];
  554. var Weight = [0, 0, 0, 0];
  555. weights.forEach(function (weight, weightIndex) {
  556. var currentWeight = weight;
  557. var currentIndex = weightIndices[weightIndex];
  558. Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
  559. if (currentWeight > comparedWeight) {
  560. comparedWeightArray[comparedWeightIndex] = currentWeight;
  561. currentWeight = comparedWeight;
  562. var tmp = wIndex[comparedWeightIndex];
  563. wIndex[comparedWeightIndex] = currentIndex;
  564. currentIndex = tmp;
  565. }
  566. });
  567. });
  568. weightIndices = wIndex;
  569. weights = Weight;
  570. }
  571. // if the weight array is shorter than 4 pad with 0s
  572. while (weights.length < 4) {
  573. weights.push(0);
  574. weightIndices.push(0);
  575. }
  576. for (var i = 0; i < 4; ++i) {
  577. faceWeights.push(weights[i]);
  578. faceWeightIndices.push(weightIndices[i]);
  579. }
  580. }
  581. if (normalInfo) {
  582. var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo);
  583. faceNormals.push(data[0], data[1], data[2]);
  584. }
  585. if (materialInfo && materialInfo.mappingType !== 'AllSame') {
  586. var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0];
  587. }
  588. if (uvInfo) {
  589. uvInfo.forEach(function (uv, i) {
  590. var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
  591. if (faceUVs[i] === undefined) {
  592. faceUVs[i] = [];
  593. }
  594. faceUVs[i].push(data[0]);
  595. faceUVs[i].push(data[1]);
  596. });
  597. }
  598. faceLength++;
  599. // we have reached the end of a face - it may have 4 sides though
  600. // in which case the data is split to represent two 3 sided faces
  601. if (endOfFace) {
  602. for (var i = 2; i < faceLength; i++) {
  603. vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]);
  604. vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]);
  605. vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]);
  606. vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]);
  607. vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]);
  608. vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]);
  609. vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]);
  610. vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]);
  611. vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]);
  612. if (skeleton) {
  613. vertexWeightsBuffer.push(faceWeights[0]);
  614. vertexWeightsBuffer.push(faceWeights[1]);
  615. vertexWeightsBuffer.push(faceWeights[2]);
  616. vertexWeightsBuffer.push(faceWeights[3]);
  617. vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]);
  618. vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]);
  619. vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]);
  620. vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]);
  621. vertexWeightsBuffer.push(faceWeights[i * 4]);
  622. vertexWeightsBuffer.push(faceWeights[i * 4 + 1]);
  623. vertexWeightsBuffer.push(faceWeights[i * 4 + 2]);
  624. vertexWeightsBuffer.push(faceWeights[i * 4 + 3]);
  625. weightsIndicesBuffer.push(faceWeightIndices[0]);
  626. weightsIndicesBuffer.push(faceWeightIndices[1]);
  627. weightsIndicesBuffer.push(faceWeightIndices[2]);
  628. weightsIndicesBuffer.push(faceWeightIndices[3]);
  629. weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]);
  630. weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]);
  631. weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]);
  632. weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]);
  633. weightsIndicesBuffer.push(faceWeightIndices[i * 4]);
  634. weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]);
  635. weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]);
  636. weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]);
  637. }
  638. if (colorInfo) {
  639. colorsBuffer.push(faceColors[0]);
  640. colorsBuffer.push(faceColors[1]);
  641. colorsBuffer.push(faceColors[2]);
  642. colorsBuffer.push(faceColors[(i - 1) * 3]);
  643. colorsBuffer.push(faceColors[(i - 1) * 3 + 1]);
  644. colorsBuffer.push(faceColors[(i - 1) * 3 + 2]);
  645. colorsBuffer.push(faceColors[i * 3]);
  646. colorsBuffer.push(faceColors[i * 3 + 1]);
  647. colorsBuffer.push(faceColors[i * 3 + 2]);
  648. }
  649. if (materialInfo && materialInfo.mappingType !== 'AllSame') {
  650. materialIndexBuffer.push(materialIndex);
  651. materialIndexBuffer.push(materialIndex);
  652. materialIndexBuffer.push(materialIndex);
  653. }
  654. if (normalInfo) {
  655. normalBuffer.push(faceNormals[0]);
  656. normalBuffer.push(faceNormals[1]);
  657. normalBuffer.push(faceNormals[2]);
  658. normalBuffer.push(faceNormals[(i - 1) * 3]);
  659. normalBuffer.push(faceNormals[(i - 1) * 3 + 1]);
  660. normalBuffer.push(faceNormals[(i - 1) * 3 + 2]);
  661. normalBuffer.push(faceNormals[i * 3]);
  662. normalBuffer.push(faceNormals[i * 3 + 1]);
  663. normalBuffer.push(faceNormals[i * 3 + 2]);
  664. }
  665. if (uvInfo) {
  666. uvInfo.forEach(function (uv, j) {
  667. if (uvsBuffer[j] === undefined) uvsBuffer[j] = [];
  668. uvsBuffer[j].push(faceUVs[j][0]);
  669. uvsBuffer[j].push(faceUVs[j][1]);
  670. uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]);
  671. uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]);
  672. uvsBuffer[j].push(faceUVs[j][i * 2]);
  673. uvsBuffer[j].push(faceUVs[j][i * 2 + 1]);
  674. });
  675. }
  676. }
  677. polygonIndex++;
  678. faceLength = 0;
  679. // reset arrays for the next face
  680. vertexPositionIndexes = [];
  681. faceNormals = [];
  682. faceColors = [];
  683. faceUVs = [];
  684. faceWeights = [];
  685. faceWeightIndices = [];
  686. }
  687. });
  688. var geo = new THREE.BufferGeometry();
  689. geo.name = geometryNode.name;
  690. var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3);
  691. preTransform.applyToBufferAttribute(positionAttribute);
  692. geo.addAttribute('position', positionAttribute);
  693. if (colorsBuffer.length > 0) {
  694. geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3));
  695. }
  696. if (skeleton) {
  697. geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4));
  698. geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4));
  699. // used later to bind the skeleton to the model
  700. geo.FBX_Deformer = skeleton;
  701. }
  702. if (normalBuffer.length > 0) {
  703. var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3);
  704. var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
  705. normalMatrix.applyToBufferAttribute(normalAttribute);
  706. geo.addAttribute('normal', normalAttribute);
  707. }
  708. uvsBuffer.forEach(function (uvBuffer, i) {
  709. // subsequent uv buffers are called 'uv1', 'uv2', ...
  710. var name = 'uv' + (i + 1).toString();
  711. // the first uv buffer is just called 'uv'
  712. if (i === 0) {
  713. name = 'uv';
  714. }
  715. geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2));
  716. });
  717. if (materialInfo && materialInfo.mappingType !== 'AllSame') {
  718. // Convert the material indices of each vertex into rendering groups on the geometry.
  719. var prevMaterialIndex = materialIndexBuffer[0];
  720. var startIndex = 0;
  721. materialIndexBuffer.forEach(function (currentIndex, i) {
  722. if (currentIndex !== prevMaterialIndex) {
  723. geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
  724. prevMaterialIndex = currentIndex;
  725. startIndex = i;
  726. }
  727. });
  728. // the loop above doesn't add the last group, do that here.
  729. if (geo.groups.length > 0) {
  730. var lastGroup = geo.groups[geo.groups.length - 1];
  731. var lastIndex = lastGroup.start + lastGroup.count;
  732. if (lastIndex !== materialIndexBuffer.length) {
  733. geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex);
  734. }
  735. }
  736. // case where there are multiple materials but the whole geometry is only
  737. // using one of them
  738. if (geo.groups.length === 0) {
  739. geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]);
  740. }
  741. }
  742. return geo;
  743. }
  744. // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
  745. function getNormals(NormalNode) {
  746. var mappingType = NormalNode.MappingInformationType;
  747. var referenceType = NormalNode.ReferenceInformationType;
  748. var buffer = NormalNode.Normals.a;
  749. var indexBuffer = [];
  750. if (referenceType === 'IndexToDirect') {
  751. if ('NormalIndex' in NormalNode) {
  752. indexBuffer = NormalNode.NormalIndex.a;
  753. } else if ('NormalsIndex' in NormalNode) {
  754. indexBuffer = NormalNode.NormalsIndex.a;
  755. }
  756. }
  757. return {
  758. dataSize: 3,
  759. buffer: buffer,
  760. indices: indexBuffer,
  761. mappingType: mappingType,
  762. referenceType: referenceType
  763. };
  764. }
  765. // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
  766. function getUVs(UVNode) {
  767. var mappingType = UVNode.MappingInformationType;
  768. var referenceType = UVNode.ReferenceInformationType;
  769. var buffer = UVNode.UV.a;
  770. var indexBuffer = [];
  771. if (referenceType === 'IndexToDirect') {
  772. indexBuffer = UVNode.UVIndex.a;
  773. }
  774. return {
  775. dataSize: 2,
  776. buffer: buffer,
  777. indices: indexBuffer,
  778. mappingType: mappingType,
  779. referenceType: referenceType
  780. };
  781. }
  782. // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
  783. function getColors(ColorNode) {
  784. var mappingType = ColorNode.MappingInformationType;
  785. var referenceType = ColorNode.ReferenceInformationType;
  786. var buffer = ColorNode.Colors.a;
  787. var indexBuffer = [];
  788. if (referenceType === 'IndexToDirect') {
  789. indexBuffer = ColorNode.ColorIndex.a;
  790. }
  791. return {
  792. dataSize: 4,
  793. buffer: buffer,
  794. indices: indexBuffer,
  795. mappingType: mappingType,
  796. referenceType: referenceType
  797. };
  798. }
  799. // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
  800. function getMaterials(MaterialNode) {
  801. var mappingType = MaterialNode.MappingInformationType;
  802. var referenceType = MaterialNode.ReferenceInformationType;
  803. if (mappingType === 'NoMappingInformation') {
  804. return {
  805. dataSize: 1,
  806. buffer: [0],
  807. indices: [0],
  808. mappingType: 'AllSame',
  809. referenceType: referenceType
  810. };
  811. }
  812. var materialIndexBuffer = MaterialNode.Materials.a;
  813. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  814. // we expect.So we create an intermediate buffer that points to the index in the buffer,
  815. // for conforming with the other functions we've written for other data.
  816. var materialIndices = [];
  817. for (var i = 0; i < materialIndexBuffer.length; ++i) {
  818. materialIndices.push(i);
  819. }
  820. return {
  821. dataSize: 1,
  822. buffer: materialIndexBuffer,
  823. indices: materialIndices,
  824. mappingType: mappingType,
  825. referenceType: referenceType
  826. };
  827. }
  828. // Functions use the infoObject and given indices to return value array of geometry.
  829. // Parameters:
  830. // - polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  831. // - polygonIndex - Index of polygon in geometry.
  832. // - vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  833. // - infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo
  834. // Index type:
  835. // - Direct: index is same as polygonVertexIndex
  836. // - IndexToDirect: infoObject has it's own set of indices
  837. var dataArray = [];
  838. var GetData = {
  839. ByPolygonVertex: {
  840. Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  841. var from = polygonVertexIndex * infoObject.dataSize;
  842. var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize;
  843. return slice(dataArray, infoObject.buffer, from, to);
  844. },
  845. IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  846. var index = infoObject.indices[polygonVertexIndex];
  847. var from = index * infoObject.dataSize;
  848. var to = index * infoObject.dataSize + infoObject.dataSize;
  849. return slice(dataArray, infoObject.buffer, from, to);
  850. }
  851. },
  852. ByPolygon: {
  853. Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  854. var from = polygonIndex * infoObject.dataSize;
  855. var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
  856. return slice(dataArray, infoObject.buffer, from, to);
  857. },
  858. IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  859. var index = infoObject.indices[polygonIndex];
  860. var from = index * infoObject.dataSize;
  861. var to = index * infoObject.dataSize + infoObject.dataSize;
  862. return slice(dataArray, infoObject.buffer, from, to);
  863. }
  864. },
  865. ByVertice: {
  866. Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  867. var from = vertexIndex * infoObject.dataSize;
  868. var to = vertexIndex * infoObject.dataSize + infoObject.dataSize;
  869. return slice(dataArray, infoObject.buffer, from, to);
  870. }
  871. },
  872. AllSame: {
  873. IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  874. var from = infoObject.indices[0] * infoObject.dataSize;
  875. var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize;
  876. return slice(dataArray, infoObject.buffer, from, to);
  877. }
  878. }
  879. };
  880. function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
  881. return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject);
  882. }
  883. // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
  884. function parseNurbsGeometry(geometryNode) {
  885. if (THREE.NURBSCurve === undefined) {
  886. console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
  887. return new THREE.BufferGeometry();
  888. }
  889. var order = parseInt(geometryNode.Order);
  890. if (isNaN(order)) {
  891. console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id);
  892. return new THREE.BufferGeometry();
  893. }
  894. var degree = order - 1;
  895. var knots = geometryNode.KnotVector.a;
  896. var controlPoints = [];
  897. var pointsValues = geometryNode.Points.a;
  898. for (var i = 0, l = pointsValues.length; i < l; i += 4) {
  899. controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
  900. }
  901. var startKnot, endKnot;
  902. if (geometryNode.Form === 'Closed') {
  903. controlPoints.push(controlPoints[0]);
  904. } else if (geometryNode.Form === 'Periodic') {
  905. startKnot = degree;
  906. endKnot = knots.length - 1 - startKnot;
  907. for (var i = 0; i < degree; ++i) {
  908. controlPoints.push(controlPoints[i]);
  909. }
  910. }
  911. var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
  912. var vertices = curve.getPoints(controlPoints.length * 7);
  913. var positions = new Float32Array(vertices.length * 3);
  914. vertices.forEach(function (vertex, i) {
  915. vertex.toArray(positions, i * 3);
  916. });
  917. var geometry = new THREE.BufferGeometry();
  918. geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
  919. return geometry;
  920. }
  921. // create the main THREE.Group() to be returned by the loader
  922. function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) {
  923. var sceneGraph = new THREE.Group();
  924. var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections);
  925. var modelNodes = FBXTree.Objects.Model;
  926. modelMap.forEach(function (model) {
  927. var modelNode = modelNodes[model.ID];
  928. setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph);
  929. var parentConnections = connections.get(model.ID).parents;
  930. parentConnections.forEach(function (connection) {
  931. var parent = modelMap.get(connection.ID);
  932. if (parent !== undefined) parent.add(model);
  933. });
  934. if (model.parent === null) {
  935. sceneGraph.add(model);
  936. }
  937. });
  938. bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections);
  939. addAnimations(FBXTree, connections, sceneGraph);
  940. createAmbientLight(FBXTree, sceneGraph);
  941. return sceneGraph;
  942. }
  943. // parse nodes in FBXTree.Objects.Model
  944. function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) {
  945. var modelMap = new Map();
  946. var modelNodes = FBXTree.Objects.Model;
  947. for (var nodeID in modelNodes) {
  948. var id = parseInt(nodeID);
  949. var node = modelNodes[nodeID];
  950. var relationships = connections.get(id);
  951. var model = buildSkeleton(relationships, skeletons, id, node.attrName);
  952. if (!model) {
  953. switch (node.attrType) {
  954. case 'Camera':
  955. model = createCamera(FBXTree, relationships);
  956. break;
  957. case 'Light':
  958. model = createLight(FBXTree, relationships);
  959. break;
  960. case 'Mesh':
  961. model = createMesh(FBXTree, relationships, geometryMap, materialMap);
  962. break;
  963. case 'NurbsCurve':
  964. model = createCurve(relationships, geometryMap);
  965. break;
  966. case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
  967. case 'Null':
  968. default:
  969. model = new THREE.Group();
  970. break;
  971. }
  972. model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
  973. model.ID = id;
  974. }
  975. setModelTransforms(FBXTree, model, node);
  976. modelMap.set(id, model);
  977. }
  978. return modelMap;
  979. }
  980. function buildSkeleton(relationships, skeletons, id, name) {
  981. var bone = null;
  982. relationships.parents.forEach(function (parent) {
  983. for (var ID in skeletons) {
  984. var skeleton = skeletons[ID];
  985. skeleton.rawBones.forEach(function (rawBone, i) {
  986. if (rawBone.ID === parent.ID) {
  987. var subBone = bone;
  988. bone = new THREE.Bone();
  989. bone.matrixWorld.copy(rawBone.transformLink);
  990. // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
  991. bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
  992. bone.ID = id;
  993. skeleton.bones[i] = bone;
  994. // In cases where a bone is shared between multiple meshes
  995. // duplicate the bone here and and it as a child of the first bone
  996. if (subBone !== null) {
  997. bone.add(subBone);
  998. }
  999. }
  1000. });
  1001. }
  1002. });
  1003. return bone;
  1004. }
  1005. // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
  1006. function createCamera(FBXTree, relationships) {
  1007. var model;
  1008. var cameraAttribute;
  1009. relationships.children.forEach(function (child) {
  1010. var attr = FBXTree.Objects.NodeAttribute[child.ID];
  1011. if (attr !== undefined) {
  1012. cameraAttribute = attr;
  1013. }
  1014. });
  1015. if (cameraAttribute === undefined) {
  1016. model = new THREE.Object3D();
  1017. } else {
  1018. var type = 0;
  1019. if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
  1020. type = 1;
  1021. }
  1022. var nearClippingPlane = 1;
  1023. if (cameraAttribute.NearPlane !== undefined) {
  1024. nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
  1025. }
  1026. var farClippingPlane = 1000;
  1027. if (cameraAttribute.FarPlane !== undefined) {
  1028. farClippingPlane = cameraAttribute.FarPlane.value / 1000;
  1029. }
  1030. var width = window.innerWidth;
  1031. var height = window.innerHeight;
  1032. if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
  1033. width = cameraAttribute.AspectWidth.value;
  1034. height = cameraAttribute.AspectHeight.value;
  1035. }
  1036. var aspect = width / height;
  1037. var fov = 45;
  1038. if (cameraAttribute.FieldOfView !== undefined) {
  1039. fov = cameraAttribute.FieldOfView.value;
  1040. }
  1041. var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
  1042. switch (type) {
  1043. case 0:
  1044. // Perspective
  1045. model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
  1046. if (focalLength !== null) model.setFocalLength(focalLength);
  1047. break;
  1048. case 1:
  1049. // Orthographic
  1050. model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
  1051. break;
  1052. default:
  1053. console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
  1054. model = new THREE.Object3D();
  1055. break;
  1056. }
  1057. }
  1058. return model;
  1059. }
  1060. // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
  1061. function createLight(FBXTree, relationships) {
  1062. var model;
  1063. var lightAttribute;
  1064. relationships.children.forEach(function (child) {
  1065. var attr = FBXTree.Objects.NodeAttribute[child.ID];
  1066. if (attr !== undefined) {
  1067. lightAttribute = attr;
  1068. }
  1069. });
  1070. if (lightAttribute === undefined) {
  1071. model = new THREE.Object3D();
  1072. } else {
  1073. var type;
  1074. // LightType can be undefined for Point lights
  1075. if (lightAttribute.LightType === undefined) {
  1076. type = 0;
  1077. } else {
  1078. type = lightAttribute.LightType.value;
  1079. }
  1080. var color = 0xffffff;
  1081. if (lightAttribute.Color !== undefined) {
  1082. color = new THREE.Color().fromArray(lightAttribute.Color.value);
  1083. }
  1084. var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
  1085. // light disabled
  1086. if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
  1087. intensity = 0;
  1088. }
  1089. var distance = 0;
  1090. if (lightAttribute.FarAttenuationEnd !== undefined) {
  1091. if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
  1092. distance = 0;
  1093. } else {
  1094. distance = lightAttribute.FarAttenuationEnd.value / 1000;
  1095. }
  1096. }
  1097. // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
  1098. var decay = 1;
  1099. switch (type) {
  1100. case 0:
  1101. // Point
  1102. model = new THREE.PointLight(color, intensity, distance, decay);
  1103. break;
  1104. case 1:
  1105. // Directional
  1106. model = new THREE.DirectionalLight(color, intensity);
  1107. break;
  1108. case 2:
  1109. // Spot
  1110. var angle = Math.PI / 3;
  1111. if (lightAttribute.InnerAngle !== undefined) {
  1112. angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
  1113. }
  1114. var penumbra = 0;
  1115. if (lightAttribute.OuterAngle !== undefined) {
  1116. // TODO: this is not correct - FBX calculates outer and inner angle in degrees
  1117. // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
  1118. // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
  1119. penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
  1120. penumbra = Math.max(penumbra, 1);
  1121. }
  1122. model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
  1123. break;
  1124. default:
  1125. console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
  1126. model = new THREE.PointLight(color, intensity);
  1127. break;
  1128. }
  1129. if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
  1130. model.castShadow = true;
  1131. }
  1132. }
  1133. return model;
  1134. }
  1135. function createMesh(FBXTree, relationships, geometryMap, materialMap) {
  1136. var model;
  1137. var geometry = null;
  1138. var material = null;
  1139. var materials = [];
  1140. // get geometry and materials(s) from connections
  1141. relationships.children.forEach(function (child) {
  1142. if (geometryMap.has(child.ID)) {
  1143. geometry = geometryMap.get(child.ID);
  1144. }
  1145. if (materialMap.has(child.ID)) {
  1146. materials.push(materialMap.get(child.ID));
  1147. }
  1148. });
  1149. if (materials.length > 1) {
  1150. material = materials;
  1151. } else if (materials.length > 0) {
  1152. material = materials[0];
  1153. } else {
  1154. material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
  1155. materials.push(material);
  1156. }
  1157. if ('color' in geometry.attributes) {
  1158. materials.forEach(function (material) {
  1159. material.vertexColors = THREE.VertexColors;
  1160. });
  1161. }
  1162. if (geometry.FBX_Deformer) {
  1163. materials.forEach(function (material) {
  1164. material.skinning = true;
  1165. });
  1166. model = new THREE.SkinnedMesh(geometry, material);
  1167. } else {
  1168. model = new THREE.Mesh(geometry, material);
  1169. }
  1170. return model;
  1171. }
  1172. function createCurve(relationships, geometryMap) {
  1173. var geometry = relationships.children.reduce(function (geo, child) {
  1174. if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
  1175. return geo;
  1176. }, null);
  1177. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  1178. var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
  1179. return new THREE.Line(geometry, material);
  1180. }
  1181. // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
  1182. function createAmbientLight(FBXTree, sceneGraph) {
  1183. if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) {
  1184. var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
  1185. var r = ambientColor[0];
  1186. var g = ambientColor[1];
  1187. var b = ambientColor[2];
  1188. if (r !== 0 || g !== 0 || b !== 0) {
  1189. var color = new THREE.Color(r, g, b);
  1190. sceneGraph.add(new THREE.AmbientLight(color, 1));
  1191. }
  1192. }
  1193. }
  1194. function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) {
  1195. if ('LookAtProperty' in modelNode) {
  1196. var children = connections.get(model.ID).children;
  1197. children.forEach(function (child) {
  1198. if (child.relationship === 'LookAtProperty') {
  1199. var lookAtTarget = FBXTree.Objects.Model[child.ID];
  1200. if ('Lcl_Translation' in lookAtTarget) {
  1201. var pos = lookAtTarget.Lcl_Translation.value;
  1202. // DirectionalLight, SpotLight
  1203. if (model.target !== undefined) {
  1204. model.target.position.fromArray(pos);
  1205. sceneGraph.add(model.target);
  1206. } else {
  1207. // Cameras and other Object3Ds
  1208. model.lookAt(new THREE.Vector3().fromArray(pos));
  1209. }
  1210. }
  1211. }
  1212. });
  1213. }
  1214. }
  1215. // parse the model node for transform details and apply them to the model
  1216. function setModelTransforms(FBXTree, model, modelNode) {
  1217. // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
  1218. if ('RotationOrder' in modelNode) {
  1219. var enums = ['XYZ', // default
  1220. 'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ'];
  1221. var value = parseInt(modelNode.RotationOrder.value, 10);
  1222. if (value > 0 && value < 6) {
  1223. // model.rotation.order = enums[ value ];
  1224. // Note: Euler order other than XYZ is currently not supported, so just display a warning for now
  1225. console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]);
  1226. } else if (value === 6) {
  1227. console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
  1228. }
  1229. }
  1230. if ('Lcl_Translation' in modelNode) {
  1231. model.position.fromArray(modelNode.Lcl_Translation.value);
  1232. }
  1233. if ('Lcl_Rotation' in modelNode) {
  1234. var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad);
  1235. rotation.push('ZYX');
  1236. model.rotation.fromArray(rotation);
  1237. }
  1238. if ('Lcl_Scaling' in modelNode) {
  1239. model.scale.fromArray(modelNode.Lcl_Scaling.value);
  1240. }
  1241. if ('PreRotation' in modelNode) {
  1242. var array = modelNode.PreRotation.value.map(THREE.Math.degToRad);
  1243. array[3] = 'ZYX';
  1244. var preRotations = new THREE.Euler().fromArray(array);
  1245. preRotations = new THREE.Quaternion().setFromEuler(preRotations);
  1246. var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation);
  1247. preRotations.multiply(currentRotation);
  1248. model.rotation.setFromQuaternion(preRotations, 'ZYX');
  1249. }
  1250. }
  1251. function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) {
  1252. var bindMatrices = parsePoseNodes(FBXTree);
  1253. for (var ID in skeletons) {
  1254. var skeleton = skeletons[ID];
  1255. var parents = connections.get(parseInt(skeleton.ID)).parents;
  1256. parents.forEach(function (parent) {
  1257. if (geometryMap.has(parent.ID)) {
  1258. var geoID = parent.ID;
  1259. var geoRelationships = connections.get(geoID);
  1260. geoRelationships.parents.forEach(function (geoConnParent) {
  1261. if (modelMap.has(geoConnParent.ID)) {
  1262. var model = modelMap.get(geoConnParent.ID);
  1263. model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
  1264. }
  1265. });
  1266. }
  1267. });
  1268. }
  1269. }
  1270. function parsePoseNodes(FBXTree) {
  1271. var bindMatrices = {};
  1272. if ('Pose' in FBXTree.Objects) {
  1273. var BindPoseNode = FBXTree.Objects.Pose;
  1274. for (var nodeID in BindPoseNode) {
  1275. if (BindPoseNode[nodeID].attrType === 'BindPose') {
  1276. var poseNodes = BindPoseNode[nodeID].PoseNode;
  1277. if (Array.isArray(poseNodes)) {
  1278. poseNodes.forEach(function (poseNode) {
  1279. bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
  1280. });
  1281. } else {
  1282. bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
  1283. }
  1284. }
  1285. }
  1286. }
  1287. return bindMatrices;
  1288. }
  1289. function parseAnimations(FBXTree, connections) {
  1290. // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
  1291. // if this is undefined we can safely assume there are no animations
  1292. if (FBXTree.Objects.AnimationCurve === undefined) return undefined;
  1293. var curveNodesMap = parseAnimationCurveNodes(FBXTree);
  1294. parseAnimationCurves(FBXTree, connections, curveNodesMap);
  1295. var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap);
  1296. var rawClips = parseAnimStacks(FBXTree, connections, layersMap);
  1297. return rawClips;
  1298. }
  1299. // parse nodes in FBXTree.Objects.AnimationCurveNode
  1300. // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
  1301. // and is referenced by an AnimationLayer
  1302. function parseAnimationCurveNodes(FBXTree) {
  1303. var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
  1304. var curveNodesMap = new Map();
  1305. for (var nodeID in rawCurveNodes) {
  1306. var rawCurveNode = rawCurveNodes[nodeID];
  1307. if (rawCurveNode.attrName.match(/S|R|T/) !== null) {
  1308. var curveNode = {
  1309. id: rawCurveNode.id,
  1310. attr: rawCurveNode.attrName,
  1311. curves: {}
  1312. };
  1313. curveNodesMap.set(curveNode.id, curveNode);
  1314. }
  1315. }
  1316. return curveNodesMap;
  1317. }
  1318. // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
  1319. // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
  1320. // axis ( e.g. times and values of x rotation)
  1321. function parseAnimationCurves(FBXTree, connections, curveNodesMap) {
  1322. var rawCurves = FBXTree.Objects.AnimationCurve;
  1323. for (var nodeID in rawCurves) {
  1324. var animationCurve = {
  1325. id: rawCurves[nodeID].id,
  1326. times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
  1327. values: rawCurves[nodeID].KeyValueFloat.a
  1328. };
  1329. var relationships = connections.get(animationCurve.id);
  1330. if (relationships !== undefined) {
  1331. var animationCurveID = relationships.parents[0].ID;
  1332. var animationCurveRelationship = relationships.parents[0].relationship;
  1333. var axis = '';
  1334. if (animationCurveRelationship.match(/X/)) {
  1335. axis = 'x';
  1336. } else if (animationCurveRelationship.match(/Y/)) {
  1337. axis = 'y';
  1338. } else if (animationCurveRelationship.match(/Z/)) {
  1339. axis = 'z';
  1340. } else {
  1341. continue;
  1342. }
  1343. curveNodesMap.get(animationCurveID).curves[axis] = animationCurve;
  1344. }
  1345. }
  1346. }
  1347. // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
  1348. // to various AnimationCurveNodes and is referenced by an AnimationStack node
  1349. // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack
  1350. function parseAnimationLayers(FBXTree, connections, curveNodesMap) {
  1351. var rawLayers = FBXTree.Objects.AnimationLayer;
  1352. var layersMap = new Map();
  1353. for (var nodeID in rawLayers) {
  1354. var layerCurveNodes = [];
  1355. var connection = connections.get(parseInt(nodeID));
  1356. if (connection !== undefined) {
  1357. // all the animationCurveNodes used in the layer
  1358. var children = connection.children;
  1359. children.forEach(function (child, i) {
  1360. if (curveNodesMap.has(child.ID)) {
  1361. var curveNode = curveNodesMap.get(child.ID);
  1362. // check that the curves are defined for at least one axis, otherwise ignore the curveNode
  1363. if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
  1364. if (layerCurveNodes[i] === undefined) {
  1365. var modelID;
  1366. connections.get(child.ID).parents.forEach(function (parent) {
  1367. if (parent.relationship !== undefined) modelID = parent.ID;
  1368. });
  1369. var rawModel = FBXTree.Objects.Model[modelID.toString()];
  1370. var node = {
  1371. modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
  1372. initialPosition: [0, 0, 0],
  1373. initialRotation: [0, 0, 0],
  1374. initialScale: [1, 1, 1]
  1375. };
  1376. if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value;
  1377. if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value;
  1378. if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value;
  1379. // if the animated model is pre rotated, we'll have to apply the pre rotations to every
  1380. // animation value as well
  1381. if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
  1382. layerCurveNodes[i] = node;
  1383. }
  1384. layerCurveNodes[i][curveNode.attr] = curveNode;
  1385. }
  1386. }
  1387. });
  1388. layersMap.set(parseInt(nodeID), layerCurveNodes);
  1389. }
  1390. }
  1391. return layersMap;
  1392. }
  1393. // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
  1394. // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
  1395. function parseAnimStacks(FBXTree, connections, layersMap) {
  1396. var rawStacks = FBXTree.Objects.AnimationStack;
  1397. // connect the stacks (clips) up to the layers
  1398. var rawClips = {};
  1399. for (var nodeID in rawStacks) {
  1400. var children = connections.get(parseInt(nodeID)).children;
  1401. if (children.length > 1) {
  1402. // it seems like stacks will always be associated with a single layer. But just in case there are files
  1403. // where there are multiple layers per stack, we'll display a warning
  1404. console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
  1405. }
  1406. var layer = layersMap.get(children[0].ID);
  1407. rawClips[nodeID] = {
  1408. name: rawStacks[nodeID].attrName,
  1409. layer: layer
  1410. };
  1411. }
  1412. return rawClips;
  1413. }
  1414. // take raw animation data from parseAnimations and connect it up to the loaded models
  1415. function addAnimations(FBXTree, connections, sceneGraph) {
  1416. sceneGraph.animations = [];
  1417. var rawClips = parseAnimations(FBXTree, connections);
  1418. if (rawClips === undefined) return;
  1419. for (var key in rawClips) {
  1420. var rawClip = rawClips[key];
  1421. var clip = addClip(rawClip);
  1422. sceneGraph.animations.push(clip);
  1423. }
  1424. }
  1425. function addClip(rawClip) {
  1426. var tracks = [];
  1427. rawClip.layer.forEach(function (rawTracks) {
  1428. tracks = tracks.concat(generateTracks(rawTracks));
  1429. });
  1430. return new THREE.AnimationClip(rawClip.name, -1, tracks);
  1431. }
  1432. function generateTracks(rawTracks) {
  1433. var tracks = [];
  1434. if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
  1435. var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position');
  1436. if (positionTrack !== undefined) tracks.push(positionTrack);
  1437. }
  1438. if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
  1439. var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations);
  1440. if (rotationTrack !== undefined) tracks.push(rotationTrack);
  1441. }
  1442. if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
  1443. var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale');
  1444. if (scaleTrack !== undefined) tracks.push(scaleTrack);
  1445. }
  1446. return tracks;
  1447. }
  1448. function generateVectorTrack(modelName, curves, initialValue, type) {
  1449. var times = getTimesForAllAxes(curves);
  1450. var values = getKeyframeTrackValues(times, curves, initialValue);
  1451. return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
  1452. }
  1453. function generateRotationTrack(modelName, curves, initialValue, preRotations) {
  1454. if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad);
  1455. if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad);
  1456. if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad);
  1457. var times = getTimesForAllAxes(curves);
  1458. var values = getKeyframeTrackValues(times, curves, initialValue);
  1459. if (preRotations !== undefined) {
  1460. preRotations = preRotations.map(THREE.Math.degToRad);
  1461. preRotations.push('ZYX');
  1462. preRotations = new THREE.Euler().fromArray(preRotations);
  1463. preRotations = new THREE.Quaternion().setFromEuler(preRotations);
  1464. }
  1465. var quaternion = new THREE.Quaternion();
  1466. var euler = new THREE.Euler();
  1467. var quaternionValues = [];
  1468. for (var i = 0; i < values.length; i += 3) {
  1469. euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
  1470. quaternion.setFromEuler(euler);
  1471. if (preRotations !== undefined) quaternion.premultiply(preRotations);
  1472. quaternion.toArray(quaternionValues, i / 3 * 4);
  1473. }
  1474. return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
  1475. }
  1476. function getKeyframeTrackValues(times, curves, initialValue) {
  1477. var prevValue = initialValue;
  1478. var values = [];
  1479. var xIndex = -1;
  1480. var yIndex = -1;
  1481. var zIndex = -1;
  1482. times.forEach(function (time) {
  1483. if (curves.x) xIndex = curves.x.times.indexOf(time);
  1484. if (curves.y) yIndex = curves.y.times.indexOf(time);
  1485. if (curves.z) zIndex = curves.z.times.indexOf(time);
  1486. // if there is an x value defined for this frame, use that
  1487. if (xIndex !== -1) {
  1488. var xValue = curves.x.values[xIndex];
  1489. values.push(xValue);
  1490. prevValue[0] = xValue;
  1491. } else {
  1492. // otherwise use the x value from the previous frame
  1493. values.push(prevValue[0]);
  1494. }
  1495. if (yIndex !== -1) {
  1496. var yValue = curves.y.values[yIndex];
  1497. values.push(yValue);
  1498. prevValue[1] = yValue;
  1499. } else {
  1500. values.push(prevValue[1]);
  1501. }
  1502. if (zIndex !== -1) {
  1503. var zValue = curves.z.values[zIndex];
  1504. values.push(zValue);
  1505. prevValue[2] = zValue;
  1506. } else {
  1507. values.push(prevValue[2]);
  1508. }
  1509. });
  1510. return values;
  1511. }
  1512. // For all animated objects, times are defined separately for each axis
  1513. // Here we'll combine the times into one sorted array without duplicates
  1514. function getTimesForAllAxes(curves) {
  1515. var times = [];
  1516. // first join together the times for each axis, if defined
  1517. if (curves.x !== undefined) times = times.concat(curves.x.times);
  1518. if (curves.y !== undefined) times = times.concat(curves.y.times);
  1519. if (curves.z !== undefined) times = times.concat(curves.z.times);
  1520. // then sort them and remove duplicates
  1521. times = times.sort(function (a, b) {
  1522. return a - b;
  1523. }).filter(function (elem, index, array) {
  1524. return array.indexOf(elem) == index;
  1525. });
  1526. return times;
  1527. }
  1528. // parse an FBX file in ASCII format
  1529. function TextParser() {}
  1530. Object.assign(TextParser.prototype, {
  1531. getPrevNode: function getPrevNode() {
  1532. return this.nodeStack[this.currentIndent - 2];
  1533. },
  1534. getCurrentNode: function getCurrentNode() {
  1535. return this.nodeStack[this.currentIndent - 1];
  1536. },
  1537. getCurrentProp: function getCurrentProp() {
  1538. return this.currentProp;
  1539. },
  1540. pushStack: function pushStack(node) {
  1541. this.nodeStack.push(node);
  1542. this.currentIndent += 1;
  1543. },
  1544. popStack: function popStack() {
  1545. this.nodeStack.pop();
  1546. this.currentIndent -= 1;
  1547. },
  1548. setCurrentProp: function setCurrentProp(val, name) {
  1549. this.currentProp = val;
  1550. this.currentPropName = name;
  1551. },
  1552. parse: function parse(text) {
  1553. this.currentIndent = 0;
  1554. this.allNodes = new FBXTree();
  1555. this.nodeStack = [];
  1556. this.currentProp = [];
  1557. this.currentPropName = '';
  1558. var self = this;
  1559. var split = text.split('\n');
  1560. split.forEach(function (line, i) {
  1561. var matchComment = line.match(/^[\s\t]*;/);
  1562. var matchEmpty = line.match(/^[\s\t]*$/);
  1563. if (matchComment || matchEmpty) return;
  1564. var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
  1565. var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
  1566. var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
  1567. if (matchBeginning) {
  1568. self.parseNodeBegin(line, matchBeginning);
  1569. } else if (matchProperty) {
  1570. self.parseNodeProperty(line, matchProperty, split[++i]);
  1571. } else if (matchEnd) {
  1572. self.popStack();
  1573. } else if (line.match(/^[^\s\t}]/)) {
  1574. // large arrays are split over multiple lines terminated with a ',' character
  1575. // if this is encountered the line needs to be joined to the previous line
  1576. self.parseNodePropertyContinued(line);
  1577. }
  1578. });
  1579. return this.allNodes;
  1580. },
  1581. parseNodeBegin: function parseNodeBegin(line, property) {
  1582. var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
  1583. var nodeAttrs = property[2].split(',').map(function (attr) {
  1584. return attr.trim().replace(/^"/, '').replace(/"$/, '');
  1585. });
  1586. var node = { name: nodeName };
  1587. var attrs = this.parseNodeAttr(nodeAttrs);
  1588. var currentNode = this.getCurrentNode();
  1589. // a top node
  1590. if (this.currentIndent === 0) {
  1591. this.allNodes.add(nodeName, node);
  1592. } else {
  1593. // a subnode
  1594. // if the subnode already exists, append it
  1595. if (nodeName in currentNode) {
  1596. // special case Pose needs PoseNodes as an array
  1597. if (nodeName === 'PoseNode') {
  1598. currentNode.PoseNode.push(node);
  1599. } else if (currentNode[nodeName].id !== undefined) {
  1600. currentNode[nodeName] = {};
  1601. currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
  1602. }
  1603. if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
  1604. } else if (typeof attrs.id === 'number') {
  1605. currentNode[nodeName] = {};
  1606. currentNode[nodeName][attrs.id] = node;
  1607. } else if (nodeName !== 'Properties70') {
  1608. if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
  1609. }
  1610. }
  1611. if (typeof attrs.id === 'number') node.id = attrs.id;
  1612. if (attrs.name !== '') node.attrName = attrs.name;
  1613. if (attrs.type !== '') node.attrType = attrs.type;
  1614. this.pushStack(node);
  1615. },
  1616. parseNodeAttr: function parseNodeAttr(attrs) {
  1617. var id = attrs[0];
  1618. if (attrs[0] !== '') {
  1619. id = parseInt(attrs[0]);
  1620. if (isNaN(id)) {
  1621. id = attrs[0];
  1622. }
  1623. }
  1624. var name = '',
  1625. type = '';
  1626. if (attrs.length > 1) {
  1627. name = attrs[1].replace(/^(\w+)::/, '');
  1628. type = attrs[2];
  1629. }
  1630. return { id: id, name: name, type: type };
  1631. },
  1632. parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
  1633. var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
  1634. var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
  1635. // for special case: base64 image data follows "Content: ," line
  1636. // Content: ,
  1637. // "/9j/4RDaRXhpZgAATU0A..."
  1638. if (propName === 'Content' && propValue === ',') {
  1639. propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
  1640. }
  1641. var currentNode = this.getCurrentNode();
  1642. var parentName = currentNode.name;
  1643. if (parentName === 'Properties70') {
  1644. this.parseNodeSpecialProperty(line, propName, propValue);
  1645. return;
  1646. }
  1647. // Connections
  1648. if (propName === 'C') {
  1649. var connProps = propValue.split(',').slice(1);
  1650. var from = parseInt(connProps[0]);
  1651. var to = parseInt(connProps[1]);
  1652. var rest = propValue.split(',').slice(3);
  1653. rest = rest.map(function (elem) {
  1654. return elem.trim().replace(/^"/, '');
  1655. });
  1656. propName = 'connections';
  1657. propValue = [from, to];
  1658. append(propValue, rest);
  1659. if (currentNode[propName] === undefined) {
  1660. currentNode[propName] = [];
  1661. }
  1662. }
  1663. // Node
  1664. if (propName === 'Node') currentNode.id = propValue;
  1665. // connections
  1666. if (propName in currentNode && Array.isArray(currentNode[propName])) {
  1667. currentNode[propName].push(propValue);
  1668. } else {
  1669. if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
  1670. }
  1671. this.setCurrentProp(currentNode, propName);
  1672. // convert string to array, unless it ends in ',' in which case more will be added to it
  1673. if (propName === 'a' && propValue.slice(-1) !== ',') {
  1674. currentNode.a = parseNumberArray(propValue);
  1675. }
  1676. },
  1677. parseNodePropertyContinued: function parseNodePropertyContinued(line) {
  1678. var currentNode = this.getCurrentNode();
  1679. currentNode.a += line;
  1680. // if the line doesn't end in ',' we have reached the end of the property value
  1681. // so convert the string to an array
  1682. if (line.slice(-1) !== ',') {
  1683. currentNode.a = parseNumberArray(currentNode.a);
  1684. }
  1685. },
  1686. // parse "Property70"
  1687. parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
  1688. // split this
  1689. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  1690. // into array like below
  1691. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  1692. var props = propValue.split('",').map(function (prop) {
  1693. return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
  1694. });
  1695. var innerPropName = props[0];
  1696. var innerPropType1 = props[1];
  1697. var innerPropType2 = props[2];
  1698. var innerPropFlag = props[3];
  1699. var innerPropValue = props[4];
  1700. // cast values where needed, otherwise leave as strings
  1701. switch (innerPropType1) {
  1702. case 'int':
  1703. case 'enum':
  1704. case 'bool':
  1705. case 'ULongLong':
  1706. case 'double':
  1707. case 'Number':
  1708. case 'FieldOfView':
  1709. innerPropValue = parseFloat(innerPropValue);
  1710. break;
  1711. case 'Color':
  1712. case 'ColorRGB':
  1713. case 'Vector3D':
  1714. case 'Lcl_Translation':
  1715. case 'Lcl_Rotation':
  1716. case 'Lcl_Scaling':
  1717. innerPropValue = parseNumberArray(innerPropValue);
  1718. break;
  1719. }
  1720. // CAUTION: these props must append to parent's parent
  1721. this.getPrevNode()[innerPropName] = {
  1722. 'type': innerPropType1,
  1723. 'type2': innerPropType2,
  1724. 'flag': innerPropFlag,
  1725. 'value': innerPropValue
  1726. };
  1727. this.setCurrentProp(this.getPrevNode(), innerPropName);
  1728. }
  1729. });
  1730. // Parse an FBX file in Binary format
  1731. function BinaryParser() {}
  1732. Object.assign(BinaryParser.prototype, {
  1733. parse: function parse(buffer) {
  1734. var reader = new BinaryReader(buffer);
  1735. reader.skip(23); // skip magic 23 bytes
  1736. var version = reader.getUint32();
  1737. console.log('THREE.FBXLoader: FBX binary version: ' + version);
  1738. var allNodes = new FBXTree();
  1739. while (!this.endOfContent(reader)) {
  1740. var node = this.parseNode(reader, version);
  1741. if (node !== null) allNodes.add(node.name, node);
  1742. }
  1743. return allNodes;
  1744. },
  1745. // Check if reader has reached the end of content.
  1746. endOfContent: function endOfContent(reader) {
  1747. // footer size: 160bytes + 16-byte alignment padding
  1748. // - 16bytes: magic
  1749. // - padding til 16-byte alignment (at least 1byte?)
  1750. // (seems like some exporters embed fixed 15 or 16bytes?)
  1751. // - 4bytes: magic
  1752. // - 4bytes: version
  1753. // - 120bytes: zero
  1754. // - 16bytes: magic
  1755. if (reader.size() % 16 === 0) {
  1756. return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
  1757. } else {
  1758. return reader.getOffset() + 160 + 16 >= reader.size();
  1759. }
  1760. },
  1761. // recursively parse nodes until the end of the file is reached
  1762. parseNode: function parseNode(reader, version) {
  1763. var node = {};
  1764. // The first three data sizes depends on version.
  1765. var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
  1766. var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
  1767. // note: do not remove this even if you get a linter warning as it moves the buffer forward
  1768. var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
  1769. var nameLen = reader.getUint8();
  1770. var name = reader.getString(nameLen);
  1771. // Regards this node as NULL-record if endOffset is zero
  1772. if (endOffset === 0) return null;
  1773. var propertyList = [];
  1774. for (var i = 0; i < numProperties; i++) {
  1775. propertyList.push(this.parseProperty(reader));
  1776. }
  1777. // Regards the first three elements in propertyList as id, attrName, and attrType
  1778. var id = propertyList.length > 0 ? propertyList[0] : '';
  1779. var attrName = propertyList.length > 1 ? propertyList[1] : '';
  1780. var attrType = propertyList.length > 2 ? propertyList[2] : '';
  1781. // check if this node represents just a single property
  1782. // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
  1783. node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
  1784. while (endOffset > reader.getOffset()) {
  1785. var subNode = this.parseNode(reader, version);
  1786. if (subNode !== null) this.parseSubNode(name, node, subNode);
  1787. }
  1788. node.propertyList = propertyList; // raw property list used by parent
  1789. if (typeof id === 'number') node.id = id;
  1790. if (attrName !== '') node.attrName = attrName;
  1791. if (attrType !== '') node.attrType = attrType;
  1792. if (name !== '') node.name = name;
  1793. return node;
  1794. },
  1795. parseSubNode: function parseSubNode(name, node, subNode) {
  1796. // special case: child node is single property
  1797. if (subNode.singleProperty === true) {
  1798. var value = subNode.propertyList[0];
  1799. if (Array.isArray(value)) {
  1800. node[subNode.name] = subNode;
  1801. subNode.a = value;
  1802. } else {
  1803. node[subNode.name] = value;
  1804. }
  1805. } else if (name === 'Connections' && subNode.name === 'C') {
  1806. var array = [];
  1807. subNode.propertyList.forEach(function (property, i) {
  1808. // first Connection is FBX type (OO, OP, etc.). We'll discard these
  1809. if (i !== 0) array.push(property);
  1810. });
  1811. if (node.connections === undefined) {
  1812. node.connections = [];
  1813. }
  1814. node.connections.push(array);
  1815. } else if (subNode.name === 'Properties70') {
  1816. var keys = Object.keys(subNode);
  1817. keys.forEach(function (key) {
  1818. node[key] = subNode[key];
  1819. });
  1820. } else if (name === 'Properties70' && subNode.name === 'P') {
  1821. var innerPropName = subNode.propertyList[0];
  1822. var innerPropType1 = subNode.propertyList[1];
  1823. var innerPropType2 = subNode.propertyList[2];
  1824. var innerPropFlag = subNode.propertyList[3];
  1825. var innerPropValue;
  1826. if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
  1827. if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
  1828. if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
  1829. innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
  1830. } else {
  1831. innerPropValue = subNode.propertyList[4];
  1832. }
  1833. // this will be copied to parent, see above
  1834. node[innerPropName] = {
  1835. 'type': innerPropType1,
  1836. 'type2': innerPropType2,
  1837. 'flag': innerPropFlag,
  1838. 'value': innerPropValue
  1839. };
  1840. } else if (node[subNode.name] === undefined) {
  1841. if (typeof subNode.id === 'number') {
  1842. node[subNode.name] = {};
  1843. node[subNode.name][subNode.id] = subNode;
  1844. } else {
  1845. node[subNode.name] = subNode;
  1846. }
  1847. } else {
  1848. if (subNode.name === 'PoseNode') {
  1849. if (!Array.isArray(node[subNode.name])) {
  1850. node[subNode.name] = [node[subNode.name]];
  1851. }
  1852. node[subNode.name].push(subNode);
  1853. } else if (node[subNode.name][subNode.id] === undefined) {
  1854. node[subNode.name][subNode.id] = subNode;
  1855. }
  1856. }
  1857. },
  1858. parseProperty: function parseProperty(reader) {
  1859. var type = reader.getString(1);
  1860. switch (type) {
  1861. case 'C':
  1862. return reader.getBoolean();
  1863. case 'D':
  1864. return reader.getFloat64();
  1865. case 'F':
  1866. return reader.getFloat32();
  1867. case 'I':
  1868. return reader.getInt32();
  1869. case 'L':
  1870. return reader.getInt64();
  1871. case 'R':
  1872. var length = reader.getUint32();
  1873. return reader.getArrayBuffer(length);
  1874. case 'S':
  1875. var length = reader.getUint32();
  1876. return reader.getString(length);
  1877. case 'Y':
  1878. return reader.getInt16();
  1879. case 'b':
  1880. case 'c':
  1881. case 'd':
  1882. case 'f':
  1883. case 'i':
  1884. case 'l':
  1885. var arrayLength = reader.getUint32();
  1886. var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
  1887. var compressedLength = reader.getUint32();
  1888. if (encoding === 0) {
  1889. switch (type) {
  1890. case 'b':
  1891. case 'c':
  1892. return reader.getBooleanArray(arrayLength);
  1893. case 'd':
  1894. return reader.getFloat64Array(arrayLength);
  1895. case 'f':
  1896. return reader.getFloat32Array(arrayLength);
  1897. case 'i':
  1898. return reader.getInt32Array(arrayLength);
  1899. case 'l':
  1900. return reader.getInt64Array(arrayLength);
  1901. }
  1902. }
  1903. if (window.Zlib === undefined) {
  1904. console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
  1905. }
  1906. var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
  1907. var reader2 = new BinaryReader(inflate.decompress().buffer);
  1908. switch (type) {
  1909. case 'b':
  1910. case 'c':
  1911. return reader2.getBooleanArray(arrayLength);
  1912. case 'd':
  1913. return reader2.getFloat64Array(arrayLength);
  1914. case 'f':
  1915. return reader2.getFloat32Array(arrayLength);
  1916. case 'i':
  1917. return reader2.getInt32Array(arrayLength);
  1918. case 'l':
  1919. return reader2.getInt64Array(arrayLength);
  1920. }
  1921. default:
  1922. throw new Error('THREE.FBXLoader: Unknown property type ' + type);
  1923. }
  1924. }
  1925. });
  1926. function BinaryReader(buffer, littleEndian) {
  1927. this.dv = new DataView(buffer);
  1928. this.offset = 0;
  1929. this.littleEndian = littleEndian !== undefined ? littleEndian : true;
  1930. }
  1931. Object.assign(BinaryReader.prototype, {
  1932. getOffset: function getOffset() {
  1933. return this.offset;
  1934. },
  1935. size: function size() {
  1936. return this.dv.buffer.byteLength;
  1937. },
  1938. skip: function skip(length) {
  1939. this.offset += length;
  1940. },
  1941. // seems like true/false representation depends on exporter.
  1942. // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
  1943. // then sees LSB.
  1944. getBoolean: function getBoolean() {
  1945. return (this.getUint8() & 1) === 1;
  1946. },
  1947. getBooleanArray: function getBooleanArray(size) {
  1948. var a = [];
  1949. for (var i = 0; i < size; i++) {
  1950. a.push(this.getBoolean());
  1951. }
  1952. return a;
  1953. },
  1954. getUint8: function getUint8() {
  1955. var value = this.dv.getUint8(this.offset);
  1956. this.offset += 1;
  1957. return value;
  1958. },
  1959. getInt16: function getInt16() {
  1960. var value = this.dv.getInt16(this.offset, this.littleEndian);
  1961. this.offset += 2;
  1962. return value;
  1963. },
  1964. getInt32: function getInt32() {
  1965. var value = this.dv.getInt32(this.offset, this.littleEndian);
  1966. this.offset += 4;
  1967. return value;
  1968. },
  1969. getInt32Array: function getInt32Array(size) {
  1970. var a = [];
  1971. for (var i = 0; i < size; i++) {
  1972. a.push(this.getInt32());
  1973. }
  1974. return a;
  1975. },
  1976. getUint32: function getUint32() {
  1977. var value = this.dv.getUint32(this.offset, this.littleEndian);
  1978. this.offset += 4;
  1979. return value;
  1980. },
  1981. // JavaScript doesn't support 64-bit integer so calculate this here
  1982. // 1 << 32 will return 1 so using multiply operation instead here.
  1983. // There's a possibility that this method returns wrong value if the value
  1984. // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
  1985. // TODO: safely handle 64-bit integer
  1986. getInt64: function getInt64() {
  1987. var low, high;
  1988. if (this.littleEndian) {
  1989. low = this.getUint32();
  1990. high = this.getUint32();
  1991. } else {
  1992. high = this.getUint32();
  1993. low = this.getUint32();
  1994. }
  1995. // calculate negative value
  1996. if (high & 0x80000000) {
  1997. high = ~high & 0xFFFFFFFF;
  1998. low = ~low & 0xFFFFFFFF;
  1999. if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
  2000. low = low + 1 & 0xFFFFFFFF;
  2001. return -(high * 0x100000000 + low);
  2002. }
  2003. return high * 0x100000000 + low;
  2004. },
  2005. getInt64Array: function getInt64Array(size) {
  2006. var a = [];
  2007. for (var i = 0; i < size; i++) {
  2008. a.push(this.getInt64());
  2009. }
  2010. return a;
  2011. },
  2012. // Note: see getInt64() comment
  2013. getUint64: function getUint64() {
  2014. var low, high;
  2015. if (this.littleEndian) {
  2016. low = this.getUint32();
  2017. high = this.getUint32();
  2018. } else {
  2019. high = this.getUint32();
  2020. low = this.getUint32();
  2021. }
  2022. return high * 0x100000000 + low;
  2023. },
  2024. getFloat32: function getFloat32() {
  2025. var value = this.dv.getFloat32(this.offset, this.littleEndian);
  2026. this.offset += 4;
  2027. return value;
  2028. },
  2029. getFloat32Array: function getFloat32Array(size) {
  2030. var a = [];
  2031. for (var i = 0; i < size; i++) {
  2032. a.push(this.getFloat32());
  2033. }
  2034. return a;
  2035. },
  2036. getFloat64: function getFloat64() {
  2037. var value = this.dv.getFloat64(this.offset, this.littleEndian);
  2038. this.offset += 8;
  2039. return value;
  2040. },
  2041. getFloat64Array: function getFloat64Array(size) {
  2042. var a = [];
  2043. for (var i = 0; i < size; i++) {
  2044. a.push(this.getFloat64());
  2045. }
  2046. return a;
  2047. },
  2048. getArrayBuffer: function getArrayBuffer(size) {
  2049. var value = this.dv.buffer.slice(this.offset, this.offset + size);
  2050. this.offset += size;
  2051. return value;
  2052. },
  2053. getString: function getString(size) {
  2054. var a = new Uint8Array(size);
  2055. for (var i = 0; i < size; i++) {
  2056. a[i] = this.getUint8();
  2057. }
  2058. var nullByte = a.indexOf(0);
  2059. if (nullByte >= 0) a = a.slice(0, nullByte);
  2060. return THREE.LoaderUtils.decodeText(a);
  2061. }
  2062. });
  2063. // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
  2064. // and BinaryParser( FBX Binary format)
  2065. function FBXTree() {}
  2066. Object.assign(FBXTree.prototype, {
  2067. add: function add(key, val) {
  2068. this[key] = val;
  2069. }
  2070. });
  2071. function isFbxFormatBinary(buffer) {
  2072. var CORRECT = 'Kaydara FBX Binary \0';
  2073. return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
  2074. }
  2075. function isFbxFormatASCII(text) {
  2076. var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
  2077. var cursor = 0;
  2078. function read(offset) {
  2079. var result = text[offset - 1];
  2080. text = text.slice(cursor + offset);
  2081. cursor++;
  2082. return result;
  2083. }
  2084. for (var i = 0; i < CORRECT.length; ++i) {
  2085. var num = read(1);
  2086. if (num === CORRECT[i]) {
  2087. return false;
  2088. }
  2089. }
  2090. return true;
  2091. }
  2092. function getFbxVersion(text) {
  2093. var versionRegExp = /FBXVersion: (\d+)/;
  2094. var match = text.match(versionRegExp);
  2095. if (match) {
  2096. var version = parseInt(match[1]);
  2097. return version;
  2098. }
  2099. throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
  2100. }
  2101. // Converts FBX ticks into real time seconds.
  2102. function convertFBXTimeToSeconds(time) {
  2103. return time / 46186158000;
  2104. }
  2105. // Parses comma separated list of numbers and returns them an array.
  2106. // Used internally by the TextParser
  2107. function parseNumberArray(value) {
  2108. var array = value.split(',').map(function (val) {
  2109. return parseFloat(val);
  2110. });
  2111. return array;
  2112. }
  2113. function convertArrayBufferToString(buffer, from, to) {
  2114. if (from === undefined) from = 0;
  2115. if (to === undefined) to = buffer.byteLength;
  2116. return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
  2117. }
  2118. function append(a, b) {
  2119. for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
  2120. a[j] = b[i];
  2121. }
  2122. }
  2123. function slice(a, b, from, to) {
  2124. for (var i = from, j = 0; i < to; i++, j++) {
  2125. a[j] = b[i];
  2126. }
  2127. return a;
  2128. }
  2129. })();
  2130. },{}],4:[function(require,module,exports){
  2131. "use strict";
  2132. module.exports = Object.assign(function GamepadButton() {}, {
  2133. FACE_1: 0,
  2134. FACE_2: 1,
  2135. FACE_3: 2,
  2136. FACE_4: 3,
  2137. L_SHOULDER_1: 4,
  2138. R_SHOULDER_1: 5,
  2139. L_SHOULDER_2: 6,
  2140. R_SHOULDER_2: 7,
  2141. SELECT: 8,
  2142. START: 9,
  2143. DPAD_UP: 12,
  2144. DPAD_DOWN: 13,
  2145. DPAD_LEFT: 14,
  2146. DPAD_RIGHT: 15,
  2147. VENDOR: 16
  2148. });
  2149. },{}],5:[function(require,module,exports){
  2150. "use strict";
  2151. function GamepadButtonEvent(type, index, details) {
  2152. this.type = type;
  2153. this.index = index;
  2154. this.pressed = details.pressed;
  2155. this.value = details.value;
  2156. }
  2157. module.exports = GamepadButtonEvent;
  2158. },{}],6:[function(require,module,exports){
  2159. 'use strict';
  2160. /**
  2161. * @author Wei Meng / http://about.me/menway
  2162. *
  2163. * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
  2164. *
  2165. *
  2166. * Limitations: ASCII decoding assumes file is UTF-8.
  2167. *
  2168. * Usage:
  2169. * var loader = new THREE.PLYLoader();
  2170. * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
  2171. *
  2172. * scene.add( new THREE.Mesh( geometry ) );
  2173. *
  2174. * } );
  2175. *
  2176. * If the PLY file uses non standard property names, they can be mapped while
  2177. * loading. For example, the following maps the properties
  2178. * “diffuse_(red|green|blue)” in the file to standard color names.
  2179. *
  2180. * loader.setPropertyNameMapping( {
  2181. * diffuse_red: 'red',
  2182. * diffuse_green: 'green',
  2183. * diffuse_blue: 'blue'
  2184. * } );
  2185. *
  2186. */
  2187. module.exports = THREE.PLYLoader = function (manager) {
  2188. this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
  2189. this.propertyNameMapping = {};
  2190. };
  2191. THREE.PLYLoader.prototype = {
  2192. constructor: THREE.PLYLoader,
  2193. load: function load(url, onLoad, onProgress, onError) {
  2194. var scope = this;
  2195. var loader = new THREE.XHRLoader(this.manager);
  2196. loader.setResponseType('arraybuffer');
  2197. loader.load(url, function (text) {
  2198. onLoad(scope.parse(text));
  2199. }, onProgress, onError);
  2200. },
  2201. setPropertyNameMapping: function setPropertyNameMapping(mapping) {
  2202. this.propertyNameMapping = mapping;
  2203. },
  2204. bin2str: function bin2str(buf) {
  2205. var array_buffer = new Uint8Array(buf);
  2206. var str = '';
  2207. for (var i = 0; i < buf.byteLength; i++) {
  2208. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  2209. }
  2210. return str;
  2211. },
  2212. isASCII: function isASCII(data) {
  2213. var header = this.parseHeader(this.bin2str(data));
  2214. return header.format === "ascii";
  2215. },
  2216. parse: function parse(data) {
  2217. if (data instanceof ArrayBuffer) {
  2218. return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data);
  2219. } else {
  2220. return this.parseASCII(data);
  2221. }
  2222. },
  2223. parseHeader: function parseHeader(data) {
  2224. var patternHeader = /ply([\s\S]*)end_header\s/;
  2225. var headerText = "";
  2226. var headerLength = 0;
  2227. var result = patternHeader.exec(data);
  2228. if (result !== null) {
  2229. headerText = result[1];
  2230. headerLength = result[0].length;
  2231. }
  2232. var header = {
  2233. comments: [],
  2234. elements: [],
  2235. headerLength: headerLength
  2236. };
  2237. var lines = headerText.split('\n');
  2238. var currentElement = undefined;
  2239. var lineType, lineValues;
  2240. function make_ply_element_property(propertValues, propertyNameMapping) {
  2241. var property = {
  2242. type: propertValues[0]
  2243. };
  2244. if (property.type === 'list') {
  2245. property.name = propertValues[3];
  2246. property.countType = propertValues[1];
  2247. property.itemType = propertValues[2];
  2248. } else {
  2249. property.name = propertValues[1];
  2250. }
  2251. if (property.name in propertyNameMapping) {
  2252. property.name = propertyNameMapping[property.name];
  2253. }
  2254. return property;
  2255. }
  2256. for (var i = 0; i < lines.length; i++) {
  2257. var line = lines[i];
  2258. line = line.trim();
  2259. if (line === "") {
  2260. continue;
  2261. }
  2262. lineValues = line.split(/\s+/);
  2263. lineType = lineValues.shift();
  2264. line = lineValues.join(" ");
  2265. switch (lineType) {
  2266. case "format":
  2267. header.format = lineValues[0];
  2268. header.version = lineValues[1];
  2269. break;
  2270. case "comment":
  2271. header.comments.push(line);
  2272. break;
  2273. case "element":
  2274. if (!(currentElement === undefined)) {
  2275. header.elements.push(currentElement);
  2276. }
  2277. currentElement = Object();
  2278. currentElement.name = lineValues[0];
  2279. currentElement.count = parseInt(lineValues[1]);
  2280. currentElement.properties = [];
  2281. break;
  2282. case "property":
  2283. currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping));
  2284. break;
  2285. default:
  2286. console.log("unhandled", lineType, lineValues);
  2287. }
  2288. }
  2289. if (!(currentElement === undefined)) {
  2290. header.elements.push(currentElement);
  2291. }
  2292. return header;
  2293. },
  2294. parseASCIINumber: function parseASCIINumber(n, type) {
  2295. switch (type) {
  2296. case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint':
  2297. case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32':
  2298. return parseInt(n);
  2299. case 'float':case 'double':case 'float32':case 'float64':
  2300. return parseFloat(n);
  2301. }
  2302. },
  2303. parseASCIIElement: function parseASCIIElement(properties, line) {
  2304. var values = line.split(/\s+/);
  2305. var element = Object();
  2306. for (var i = 0; i < properties.length; i++) {
  2307. if (properties[i].type === "list") {
  2308. var list = [];
  2309. var n = this.parseASCIINumber(values.shift(), properties[i].countType);
  2310. for (var j = 0; j < n; j++) {
  2311. list.push(this.parseASCIINumber(values.shift(), properties[i].itemType));
  2312. }
  2313. element[properties[i].name] = list;
  2314. } else {
  2315. element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type);
  2316. }
  2317. }
  2318. return element;
  2319. },
  2320. parseASCII: function parseASCII(data) {
  2321. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  2322. var geometry = new THREE.Geometry();
  2323. var result;
  2324. var header = this.parseHeader(data);
  2325. var patternBody = /end_header\s([\s\S]*)$/;
  2326. var body = "";
  2327. if ((result = patternBody.exec(data)) !== null) {
  2328. body = result[1];
  2329. }
  2330. var lines = body.split('\n');
  2331. var currentElement = 0;
  2332. var currentElementCount = 0;
  2333. geometry.useColor = false;
  2334. for (var i = 0; i < lines.length; i++) {
  2335. var line = lines[i];
  2336. line = line.trim();
  2337. if (line === "") {
  2338. continue;
  2339. }
  2340. if (currentElementCount >= header.elements[currentElement].count) {
  2341. currentElement++;
  2342. currentElementCount = 0;
  2343. }
  2344. var element = this.parseASCIIElement(header.elements[currentElement].properties, line);
  2345. this.handleElement(geometry, header.elements[currentElement].name, element);
  2346. currentElementCount++;
  2347. }
  2348. return this.postProcess(geometry);
  2349. },
  2350. postProcess: function postProcess(geometry) {
  2351. if (geometry.useColor) {
  2352. for (var i = 0; i < geometry.faces.length; i++) {
  2353. geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]];
  2354. }
  2355. geometry.elementsNeedUpdate = true;
  2356. }
  2357. geometry.computeBoundingSphere();
  2358. return geometry;
  2359. },
  2360. handleElement: function handleElement(geometry, elementName, element) {
  2361. if (elementName === "vertex") {
  2362. geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z));
  2363. if ('red' in element && 'green' in element && 'blue' in element) {
  2364. geometry.useColor = true;
  2365. var color = new THREE.Color();
  2366. color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0);
  2367. geometry.colors.push(color);
  2368. }
  2369. } else if (elementName === "face") {
  2370. // BEGIN: Edits by donmccurdy.
  2371. var vertex_indices = element.vertex_indices || element.vertex_index;
  2372. // END: Edits by donmccurdy.
  2373. if (vertex_indices.length === 3) {
  2374. geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2]));
  2375. } else if (vertex_indices.length === 4) {
  2376. geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3]));
  2377. }
  2378. }
  2379. },
  2380. binaryRead: function binaryRead(dataview, at, type, little_endian) {
  2381. switch (type) {
  2382. // corespondences for non-specific length types here match rply:
  2383. case 'int8':case 'char':
  2384. return [dataview.getInt8(at), 1];
  2385. case 'uint8':case 'uchar':
  2386. return [dataview.getUint8(at), 1];
  2387. case 'int16':case 'short':
  2388. return [dataview.getInt16(at, little_endian), 2];
  2389. case 'uint16':case 'ushort':
  2390. return [dataview.getUint16(at, little_endian), 2];
  2391. case 'int32':case 'int':
  2392. return [dataview.getInt32(at, little_endian), 4];
  2393. case 'uint32':case 'uint':
  2394. return [dataview.getUint32(at, little_endian), 4];
  2395. case 'float32':case 'float':
  2396. return [dataview.getFloat32(at, little_endian), 4];
  2397. case 'float64':case 'double':
  2398. return [dataview.getFloat64(at, little_endian), 8];
  2399. }
  2400. },
  2401. binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) {
  2402. var element = Object();
  2403. var result,
  2404. read = 0;
  2405. for (var i = 0; i < properties.length; i++) {
  2406. if (properties[i].type === "list") {
  2407. var list = [];
  2408. result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian);
  2409. var n = result[0];
  2410. read += result[1];
  2411. for (var j = 0; j < n; j++) {
  2412. result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian);
  2413. list.push(result[0]);
  2414. read += result[1];
  2415. }
  2416. element[properties[i].name] = list;
  2417. } else {
  2418. result = this.binaryRead(dataview, at + read, properties[i].type, little_endian);
  2419. element[properties[i].name] = result[0];
  2420. read += result[1];
  2421. }
  2422. }
  2423. return [element, read];
  2424. },
  2425. parseBinary: function parseBinary(data) {
  2426. var geometry = new THREE.Geometry();
  2427. var header = this.parseHeader(this.bin2str(data));
  2428. var little_endian = header.format === "binary_little_endian";
  2429. var body = new DataView(data, header.headerLength);
  2430. var result,
  2431. loc = 0;
  2432. for (var currentElement = 0; currentElement < header.elements.length; currentElement++) {
  2433. for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) {
  2434. result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian);
  2435. loc += result[1];
  2436. var element = result[0];
  2437. this.handleElement(geometry, header.elements[currentElement].name, element);
  2438. }
  2439. }
  2440. return this.postProcess(geometry);
  2441. }
  2442. };
  2443. },{}],7:[function(require,module,exports){
  2444. "use strict";
  2445. module.exports = {
  2446. "size": 5,
  2447. "cellSize": 10,
  2448. "extrudeSettings": {
  2449. "amount": 1,
  2450. "bevelEnabled": true,
  2451. "bevelSegments": 1,
  2452. "steps": 1,
  2453. "bevelSize": 0.5,
  2454. "bevelThickness": 0.5
  2455. },
  2456. "autogenerated": true,
  2457. "cells": [{
  2458. "q": -1,
  2459. "r": 0,
  2460. "s": 1,
  2461. "h": 1,
  2462. "walkable": true,
  2463. "userData": {}
  2464. }, {
  2465. "q": 0,
  2466. "r": -1,
  2467. "s": 1,
  2468. "h": 1,
  2469. "walkable": true,
  2470. "userData": {}
  2471. }, {
  2472. "q": 0,
  2473. "r": 0,
  2474. "s": 0,
  2475. "h": 1,
  2476. "walkable": true,
  2477. "userData": {}
  2478. }, {
  2479. "q": 1,
  2480. "r": -1,
  2481. "s": 0,
  2482. "h": 1,
  2483. "walkable": true,
  2484. "userData": {}
  2485. }, {
  2486. "q": -1,
  2487. "r": 1,
  2488. "s": 0,
  2489. "h": 0,
  2490. "walkable": true,
  2491. "userData": {}
  2492. }, {
  2493. "q": 0,
  2494. "r": 1,
  2495. "s": -1,
  2496. "h": 0,
  2497. "walkable": true,
  2498. "userData": {}
  2499. }, {
  2500. "q": 1,
  2501. "r": 0,
  2502. "s": -1,
  2503. "h": 0,
  2504. "walkable": true,
  2505. "userData": {}
  2506. }]
  2507. };
  2508. },{}],8:[function(require,module,exports){
  2509. 'use strict';
  2510. /**
  2511. * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
  2512. */
  2513. function getScriptId() {
  2514. return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
  2515. }
  2516. function createScript(url, id) {
  2517. var script = document.createElement('script');
  2518. script.type = 'text/javascript';
  2519. script.async = true;
  2520. script.id = id;
  2521. script.src = url;
  2522. return script;
  2523. }
  2524. function removeScript(id) {
  2525. var script = document.getElementById(id);
  2526. var parent = script.parentNode;
  2527. try {
  2528. parent && parent.removeChild(script);
  2529. } catch (e) {
  2530. // ignore
  2531. }
  2532. }
  2533. function appendScript(script) {
  2534. var firstScript = document.getElementsByTagName('script')[0];
  2535. firstScript.parentNode.insertBefore(script, firstScript);
  2536. }
  2537. function fetchScriptInternal(url, options, Promise) {
  2538. return new Promise(function (resolve, reject) {
  2539. var timeout = options.timeout || 5000;
  2540. var scriptId = getScriptId();
  2541. var script = createScript(url, scriptId);
  2542. var timeoutId = setTimeout(function () {
  2543. reject(new Error('Script request to ' + url + ' timed out'));
  2544. removeScript(scriptId);
  2545. }, timeout);
  2546. var disableTimeout = function disableTimeout(timeoutId) {
  2547. clearTimeout(timeoutId);
  2548. };
  2549. script.addEventListener('load', function (e) {
  2550. resolve({ ok: true });
  2551. disableTimeout(timeoutId);
  2552. removeScript(scriptId);
  2553. });
  2554. script.addEventListener('error', function (e) {
  2555. reject(new Error('Script request to ' + url + ' failed ' + e));
  2556. disableTimeout(timeoutId);
  2557. removeScript(scriptId);
  2558. });
  2559. appendScript(script);
  2560. });
  2561. }
  2562. function fetchScript(settings) {
  2563. settings = settings || {};
  2564. return function (url, options) {
  2565. options = options || {};
  2566. return fetchScriptInternal(url, options, settings.Promise || Promise);
  2567. };
  2568. }
  2569. module.exports = fetchScript;
  2570. },{}],9:[function(require,module,exports){
  2571. "use strict";
  2572. var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
  2573. var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
  2574. return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
  2575. } : function (obj) {
  2576. return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
  2577. };
  2578. var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) {
  2579. if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e);
  2580. }, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) {
  2581. var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e;
  2582. }, addTile: function addTile(e) {
  2583. var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e);
  2584. }, removeTile: function removeTile(e) {
  2585. if (e) {
  2586. var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose();
  2587. }
  2588. }, removeAllTiles: function removeAllTiles() {
  2589. if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) {
  2590. this.tileGroup.remove(e[t]);
  2591. }
  2592. }, getTileAtCell: function getTileAtCell(e) {
  2593. var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null);
  2594. }, snapToGrid: function snapToGrid(e) {
  2595. var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t));
  2596. }, snapTileToGrid: function snapTileToGrid(e) {
  2597. if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else {
  2598. var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t));
  2599. }return e;
  2600. }, getRandomTile: function getRandomTile() {
  2601. var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e];
  2602. }, findPath: function findPath(e, t, i) {
  2603. return this.finder.findPath(e.cell, t.cell, i, this.grid);
  2604. }, setGrid: function setGrid(e) {
  2605. this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) {
  2606. this.grid.remove(e.cell), e.dispose();
  2607. }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup);
  2608. }, generateOverlay: function generateOverlay(e) {
  2609. var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay);
  2610. }, generateTilemap: function generateTilemap(e) {
  2611. this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) {
  2612. this.tileGroup.add(t[i].mesh);
  2613. }this.group.add(this.tileGroup);
  2614. }, reset: function reset() {
  2615. this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup);
  2616. } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) {
  2617. this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID();
  2618. }, vg.Cell.prototype = { set: function set(e, t, i) {
  2619. return this.q = e, this.r = t, this.s = i, this;
  2620. }, copy: function copy(e) {
  2621. return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this;
  2622. }, add: function add(e) {
  2623. return this.q += e.q, this.r += e.r, this.s += e.s, this;
  2624. }, equals: function equals(e) {
  2625. return this.q === e.q && this.r === e.r && this.s === e.s;
  2626. } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) {
  2627. e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t,
  2628. i = [];for (t = 0; 6 > t; t++) {
  2629. i.push(this._createVertex(t));
  2630. }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) {
  2631. this.cellShape.lineTo(i[t].x, i[t].y);
  2632. }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
  2633. }, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) {
  2634. return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3;
  2635. }, pixelToCell: function pixelToCell(e) {
  2636. var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
  2637. i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel);
  2638. }, getCellAt: function getCellAt(e) {
  2639. var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
  2640. i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)];
  2641. }, getNeighbors: function getNeighbors(e, t, i) {
  2642. var s,
  2643. n,
  2644. l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
  2645. this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
  2646. }if (t) for (s = 0; l > s; s++) {
  2647. this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
  2648. }return this._list;
  2649. }, getRandomCell: function getRandomCell() {
  2650. var e,
  2651. t = 0,
  2652. i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
  2653. if (t === i) return this.cells[e];t++;
  2654. }return this.cells[e];
  2655. }, cellToHash: function cellToHash(e) {
  2656. return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s;
  2657. }, distance: function distance(e, t) {
  2658. var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h;
  2659. }, clearPath: function clearPath() {
  2660. var e, t;for (e in this.cells) {
  2661. t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
  2662. }
  2663. }, traverse: function traverse(e) {
  2664. var t;for (t in this.cells) {
  2665. e(this.cells[t]);
  2666. }
  2667. }, generateTile: function generateTile(e, t, i) {
  2668. var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
  2669. }, generateTiles: function generateTiles(e) {
  2670. e = e || {};var t = [],
  2671. i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
  2672. l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
  2673. }return t;
  2674. }, generateTilePoly: function generateTilePoly(e) {
  2675. e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
  2676. }, generate: function generate(e) {
  2677. e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) {
  2678. for (i = -this.size; i < this.size + 1; i++) {
  2679. s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n));
  2680. }
  2681. }
  2682. }, generateOverlay: function generateOverlay(e, t, i) {
  2683. var s,
  2684. n,
  2685. l,
  2686. r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) {
  2687. for (n = -e; e + 1 > n; n++) {
  2688. if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) {
  2689. this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h);
  2690. }
  2691. }
  2692. }
  2693. }, add: function add(e) {
  2694. var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
  2695. }, remove: function remove(e) {
  2696. var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
  2697. }, dispose: function dispose() {
  2698. this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
  2699. }, load: function load(e, t, i) {
  2700. var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) {
  2701. s.fromJSON(e), t.call(i || null, e);
  2702. }, cache: !1, scope: s });
  2703. }, fromJSON: function fromJSON(e) {
  2704. var t,
  2705. i,
  2706. s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
  2707. i = new vg.Cell(), i.copy(s[t]), this.add(i);
  2708. }
  2709. }, toJSON: function toJSON() {
  2710. var e,
  2711. t,
  2712. i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
  2713. s = [];for (t in this.cells) {
  2714. e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
  2715. }return i.cells = s, i;
  2716. }, _createVertex: function _createVertex(e) {
  2717. var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0);
  2718. }, _cubeRound: function _cubeRound(e) {
  2719. var t = Math.round(e.q),
  2720. i = Math.round(e.r),
  2721. s = Math.round(e.s),
  2722. n = Math.abs(t - e.q),
  2723. l = Math.abs(i - e.r),
  2724. r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s);
  2725. } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) {
  2726. e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
  2727. }, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) {
  2728. return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3;
  2729. }, pixelToCell: function pixelToCell(e) {
  2730. var t = Math.round(e.x / this._fullCellSize),
  2731. i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0);
  2732. }, getCellAt: function getCellAt(e) {
  2733. var t = Math.round(e.x / this._fullCellSize),
  2734. i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)];
  2735. }, getNeighbors: function getNeighbors(e, t, i) {
  2736. var s,
  2737. n,
  2738. l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
  2739. this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
  2740. }if (t) for (s = 0; l > s; s++) {
  2741. this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
  2742. }return this._list;
  2743. }, getRandomCell: function getRandomCell() {
  2744. var e,
  2745. t = 0,
  2746. i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
  2747. if (t === i) return this.cells[e];t++;
  2748. }return this.cells[e];
  2749. }, cellToHash: function cellToHash(e) {
  2750. return e.q + this._hashDelimeter + e.r;
  2751. }, distance: function distance(e, t) {
  2752. var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h;
  2753. }, clearPath: function clearPath() {
  2754. var e, t;for (e in this.cells) {
  2755. t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
  2756. }
  2757. }, traverse: function traverse(e) {
  2758. var t;for (t in this.cells) {
  2759. e(this.cells[t]);
  2760. }
  2761. }, generateTile: function generateTile(e, t, i) {
  2762. var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
  2763. }, generateTiles: function generateTiles(e) {
  2764. e = e || {};var t = [],
  2765. i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
  2766. l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
  2767. }return t;
  2768. }, generateTilePoly: function generateTilePoly(e) {
  2769. e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
  2770. }, generate: function generate(e) {
  2771. e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t,
  2772. i,
  2773. s,
  2774. n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) {
  2775. for (i = -n; n > i; i++) {
  2776. s = new vg.Cell(t, i + 1), this.add(s);
  2777. }
  2778. }
  2779. }, generateOverlay: function generateOverlay(e, t, i) {
  2780. var s,
  2781. n,
  2782. l = Math.ceil(e / 2);for (s = -l; l > s; s++) {
  2783. for (n = -l; l > n; n++) {
  2784. this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r);
  2785. }
  2786. }
  2787. }, add: function add(e) {
  2788. var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
  2789. }, remove: function remove(e) {
  2790. var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
  2791. }, dispose: function dispose() {
  2792. this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
  2793. }, load: function load(e, t, i) {
  2794. vg.Tools.getJSON({ url: e, callback: function callback(e) {
  2795. this.fromJSON(e), t.call(i || null, e);
  2796. }, cache: !1, scope: this });
  2797. }, fromJSON: function fromJSON(e) {
  2798. var t,
  2799. i,
  2800. s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
  2801. i = new vg.Cell(), i.copy(s[t]), this.add(i);
  2802. }
  2803. }, toJSON: function toJSON() {
  2804. var e,
  2805. t,
  2806. i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
  2807. s = [];for (t in this.cells) {
  2808. e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
  2809. }return i.cells = s, i;
  2810. } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) {
  2811. e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null;
  2812. }, vg.Tile.prototype = { select: function select() {
  2813. return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this;
  2814. }, deselect: function deselect() {
  2815. return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this;
  2816. }, toggle: function toggle() {
  2817. return this.selected ? this.deselect() : this.select(), this;
  2818. }, dispose: function dispose() {
  2819. this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null;
  2820. } }, vg.Tile.prototype.constructor = vg.Tile, function () {
  2821. var e = function e() {
  2822. this.obj = null, this.next = null, this.prev = null, this.free = !0;
  2823. },
  2824. t = function t() {
  2825. this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = [];
  2826. };t.generateID = function () {
  2827. return Math.random().toString(36).slice(2) + Date.now();
  2828. }, t.prototype = { getNode: function getNode(e) {
  2829. return this.objToNodeMap[e.uniqueID];
  2830. }, addNode: function addNode(i) {
  2831. var s = new e();if (!i.uniqueID) try {
  2832. i.uniqueID = t.generateID();
  2833. } catch (n) {
  2834. return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null;
  2835. }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s;
  2836. }, swapObjects: function swapObjects(e, t) {
  2837. this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t;
  2838. }, add: function add(e) {
  2839. var t = this.objToNodeMap[e.uniqueID];if (t) {
  2840. if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null;
  2841. } else t = this.addNode(e);if (this.first) {
  2842. if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null;
  2843. } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add");
  2844. }, has: function has(e) {
  2845. return !!this.objToNodeMap[e.uniqueID];
  2846. }, moveUp: function moveUp(e) {
  2847. this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) {
  2848. var i = t.prev,
  2849. s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t);
  2850. }
  2851. }, moveDown: function moveDown(e) {
  2852. var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) {
  2853. var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t);
  2854. }
  2855. }, sort: function sort(e) {
  2856. var t,
  2857. i,
  2858. s = this.sortArray,
  2859. n = this.first;for (s.length = 0; n;) {
  2860. s.push(n.obj), n = n.next;
  2861. }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) {
  2862. this.add(s[t]);
  2863. }
  2864. }, remove: function remove(e) {
  2865. var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0);
  2866. }, shift: function shift() {
  2867. var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
  2868. }, pop: function pop() {
  2869. var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
  2870. }, concat: function concat(e) {
  2871. for (var t = e.first; t;) {
  2872. this.add(t.obj), t = t.next;
  2873. }
  2874. }, clear: function clear() {
  2875. for (var e = this.first; e;) {
  2876. e.free = !0, e = e.next;
  2877. }this.first = null, this.length = 0;
  2878. }, dispose: function dispose() {
  2879. for (var e = this.first; e;) {
  2880. e.obj = null, e = e.next;
  2881. }this.first = null, this.objToNodeMap = null;
  2882. }, dump: function dump(e) {
  2883. console.log("====================" + e + "=====================");for (var t = this.first; t;) {
  2884. console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next();
  2885. }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}");
  2886. } }, t.prototype.constructor = t, vg.LinkedList = t;
  2887. }(), function () {
  2888. var e = function e(_e, t, i, s, n) {
  2889. this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0;
  2890. };e.prototype = { active: !0, params: null, execute: function execute(e) {
  2891. var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t;
  2892. }, detach: function detach() {
  2893. return this.isBound() ? this.signal.remove(this._listener, this.context) : null;
  2894. }, isBound: function isBound() {
  2895. return !!this.signal && !!this._listener;
  2896. }, _destroy: function _destroy() {
  2897. delete this.signal, delete this._listener, delete this.context;
  2898. }, toString: function toString() {
  2899. return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]";
  2900. } }, e.prototype.constructor = e;var t = function t() {
  2901. this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () {
  2902. t.prototype.dispatch.apply(e, arguments);
  2903. };
  2904. };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) {
  2905. if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t));
  2906. }, _registerListener: function _registerListener(t, i, s, n) {
  2907. var l,
  2908. r = this._indexOfListener(t, s);if (-1 !== r) {
  2909. if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first.");
  2910. } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l;
  2911. }, _addBinding: function _addBinding(e) {
  2912. var t = this._bindings.length;do {
  2913. t--;
  2914. } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e);
  2915. }, _indexOfListener: function _indexOfListener(e, t) {
  2916. for (var i, s = this._bindings.length; s--;) {
  2917. if (i = this._bindings[s], i._listener === e && i.context === t) return s;
  2918. }return -1;
  2919. }, has: function has(e, t) {
  2920. return -1 !== this._indexOfListener(e, t);
  2921. }, add: function add(e, t, i) {
  2922. return this.validateListener(e, "add"), this._registerListener(e, !1, t, i);
  2923. }, addOnce: function addOnce(e, t, i) {
  2924. return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i);
  2925. }, remove: function remove(e, t) {
  2926. this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e;
  2927. }, removeAll: function removeAll(e) {
  2928. "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) {
  2929. e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy();
  2930. }e || (this._bindings.length = 0);
  2931. }, getNumListeners: function getNumListeners() {
  2932. return this._bindings.length;
  2933. }, halt: function halt() {
  2934. this._shouldPropagate = !1;
  2935. }, dispatch: function dispatch() {
  2936. if (this.active) {
  2937. var e,
  2938. t = Array.prototype.slice.call(arguments),
  2939. i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) {
  2940. e = this._bindings.slice(), this._shouldPropagate = !0;do {
  2941. i--;
  2942. } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1);
  2943. }
  2944. }
  2945. }, forget: function forget() {
  2946. this._prevParams = null;
  2947. }, dispose: function dispose() {
  2948. this.removeAll(), delete this._bindings, delete this._prevParams;
  2949. }, toString: function toString() {
  2950. return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]";
  2951. } }, t.prototype.constructor = t, vg.Signal = t;
  2952. }(), vg.AStarFinder = function (e) {
  2953. e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList();
  2954. }, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) {
  2955. var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) {
  2956. if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) {
  2957. if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) {
  2958. if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h);
  2959. }
  2960. }
  2961. }return null;
  2962. }, compare: function compare(e, t) {
  2963. return e._priority - t._priority;
  2964. } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) {
  2965. for (var t = [e]; e._parent;) {
  2966. e = e._parent, t.push(e);
  2967. }return t.reverse();
  2968. }, biBacktrace: function biBacktrace(e, t) {
  2969. var i = this.backtrace(e),
  2970. s = this.backtrace(t);return i.concat(s.reverse());
  2971. }, pathLength: function pathLength(e) {
  2972. var t,
  2973. i,
  2974. s,
  2975. n,
  2976. l,
  2977. r = 0;for (t = 1; t < e.length; ++t) {
  2978. i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l);
  2979. }return r;
  2980. }, interpolate: function interpolate(e, t, i, s) {
  2981. var n,
  2982. l,
  2983. r,
  2984. h,
  2985. o,
  2986. a,
  2987. c = Math.abs,
  2988. u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) {
  2989. u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l);
  2990. }return u;
  2991. }, expandPath: function expandPath(e) {
  2992. var t,
  2993. i,
  2994. s,
  2995. n,
  2996. l,
  2997. r,
  2998. h = [],
  2999. o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) {
  3000. for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) {
  3001. h.push(s[r]);
  3002. }
  3003. }return h.push(e[o - 1]), h;
  3004. }, smoothenPath: function smoothenPath(e, t) {
  3005. var i,
  3006. s,
  3007. n,
  3008. l,
  3009. r,
  3010. h,
  3011. o,
  3012. a,
  3013. c,
  3014. u,
  3015. d,
  3016. g,
  3017. p = t.length,
  3018. v = t[0][0],
  3019. f = t[0][1],
  3020. m = t[p - 1][0],
  3021. _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) {
  3022. for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) {
  3023. if (d = u[a], !e.isWalkableAt(d[0], d[1])) {
  3024. g = !0;break;
  3025. }
  3026. }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]);
  3027. }return r.push([m, _]), r;
  3028. }, compressPath: function compressPath(e) {
  3029. if (e.length < 3) return e;var t,
  3030. i,
  3031. s,
  3032. n,
  3033. l,
  3034. r,
  3035. h = [],
  3036. o = e[0][0],
  3037. a = e[0][1],
  3038. c = e[1][0],
  3039. u = e[1][1],
  3040. d = c - o,
  3041. g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) {
  3042. t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]);
  3043. }return h.push([c, u]), h;
  3044. } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) {
  3045. this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () {
  3046. console.warn("Error loading images");
  3047. }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e;
  3048. }, loadTexture: function loadTexture(e, t, i, s) {
  3049. var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) {
  3050. n.image = e, n.needsUpdate = !0, i && i(n);
  3051. }, null, function (e) {
  3052. s && s(e);
  3053. }), n.sourceFile = e, n;
  3054. } }, vg.MouseCaster = function (e, t, i) {
  3055. this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1);
  3056. }, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() {
  3057. if (this.active) {
  3058. this._raycaster.setFromCamera(this.screenPosition, this._camera);var e,
  3059. t,
  3060. i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i;
  3061. }
  3062. }, preventDefault: function preventDefault() {
  3063. this._preventDefault = !0;
  3064. }, _onDocumentMouseDown: function _onDocumentMouseDown(e) {
  3065. return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject));
  3066. }, _onDocumentMouseUp: function _onDocumentMouseUp(e) {
  3067. return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown));
  3068. }, _onDocumentMouseMove: function _onDocumentMouseMove(e) {
  3069. e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1;
  3070. }, _onMouseWheel: function _onMouseWheel(e) {
  3071. if (this.active) {
  3072. e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel);
  3073. }
  3074. } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) {
  3075. var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 },
  3076. s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) {
  3077. var n = window.innerWidth / this.orthoZoom,
  3078. l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3);
  3079. } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () {
  3080. if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) {
  3081. var e = this.width / this.orthoZoom,
  3082. t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2;
  3083. } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height);
  3084. }.bind(this), !1), this.attachTo(i.element);
  3085. }, vg.Scene.prototype = { attachTo: function attachTo(e) {
  3086. e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement);
  3087. }, add: function add(e) {
  3088. this.container.add(e);
  3089. }, remove: function remove(e) {
  3090. this.container.remove(e);
  3091. }, render: function render() {
  3092. this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera);
  3093. }, updateOrthoZoom: function updateOrthoZoom() {
  3094. if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom,
  3095. t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix();
  3096. }, focusOn: function focusOn(e) {
  3097. this.camera.lookAt(e.position);
  3098. } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) {
  3099. this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this);
  3100. }, vg.SelectionManager.prototype = { select: function select(e, t) {
  3101. e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e));
  3102. }, clearSelection: function clearSelection(e) {
  3103. e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null;
  3104. }, onMouse: function onMouse(e, t) {
  3105. switch (e) {case vg.MouseCaster.DOWN:
  3106. t || this.clearSelection();break;case vg.MouseCaster.CLICK:
  3107. this.select(t);}
  3108. } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) {
  3109. return Math.max(t, Math.min(i, e));
  3110. }, sign: function sign(e) {
  3111. return e && e / Math.abs(e);
  3112. }, random: function random(e, t) {
  3113. return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e;
  3114. }, randomInt: function randomInt(e, t) {
  3115. return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0;
  3116. }, normalize: function normalize(e, t, i) {
  3117. return (e - t) / (i - t);
  3118. }, getShortRotation: function getShortRotation(e) {
  3119. return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e;
  3120. }, generateID: function generateID() {
  3121. return Math.random().toString(36).slice(2) + Date.now();
  3122. }, isPlainObject: function isPlainObject(e) {
  3123. if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try {
  3124. if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1;
  3125. } catch (t) {
  3126. return !1;
  3127. }return !0;
  3128. }, merge: function merge(e, t) {
  3129. var i = this,
  3130. s = Array.isArray(t),
  3131. n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) {
  3132. "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t);
  3133. }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) {
  3134. n[t] = e[t];
  3135. }), Object.keys(t).forEach(function (s) {
  3136. t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s];
  3137. }), n);
  3138. }, now: function now() {
  3139. return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now();
  3140. }, empty: function empty(e) {
  3141. for (; e.lastChild;) {
  3142. e.removeChild(e.lastChild);
  3143. }
  3144. }, radixSort: function radixSort(e, t, i, s) {
  3145. if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) {
  3146. for (var n = t, l = i, r = 1 << s; l > n;) {
  3147. if (e[n] & r) {
  3148. --l;var h = e[n];e[n] = e[l], e[l] = h;
  3149. } else ++n;
  3150. }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1);
  3151. }
  3152. }, randomizeRGB: function randomizeRGB(e, t) {
  3153. var i,
  3154. s,
  3155. n = e.split(","),
  3156. l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) {
  3157. s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ",";
  3158. }return l = l.substring(0, l.length - 1), l += ")";
  3159. }, getJSON: function getJSON(e) {
  3160. var t = new XMLHttpRequest(),
  3161. i = "undefined" == typeof e.cache ? !1 : e.cache,
  3162. s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () {
  3163. if (200 === this.status) {
  3164. var t = null;try {
  3165. t = JSON.parse(this.responseText);
  3166. } catch (i) {
  3167. return;
  3168. }return void e.callback.call(e.scope || null, t);
  3169. }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url);
  3170. }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send("");
  3171. } };
  3172. },{}],10:[function(require,module,exports){
  3173. 'use strict';
  3174. /**
  3175. * Polyfill for the additional KeyboardEvent properties defined in the D3E and
  3176. * D4E draft specifications, by @inexorabletash.
  3177. *
  3178. * See: https://github.com/inexorabletash/polyfill
  3179. */
  3180. (function (global) {
  3181. var nativeKeyboardEvent = 'KeyboardEvent' in global;
  3182. if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() {
  3183. throw TypeError('Illegal constructor');
  3184. };
  3185. if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location
  3186. if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key
  3187. if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key
  3188. if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or +
  3189. var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD,
  3190. LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT,
  3191. RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT,
  3192. NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD;
  3193. //--------------------------------------------------------------------
  3194. //
  3195. // Utilities
  3196. //
  3197. //--------------------------------------------------------------------
  3198. function contains(s, ss) {
  3199. return String(s).indexOf(ss) !== -1;
  3200. }
  3201. var os = function () {
  3202. if (contains(navigator.platform, 'Win')) {
  3203. return 'win';
  3204. }
  3205. if (contains(navigator.platform, 'Mac')) {
  3206. return 'mac';
  3207. }
  3208. if (contains(navigator.platform, 'CrOS')) {
  3209. return 'cros';
  3210. }
  3211. if (contains(navigator.platform, 'Linux')) {
  3212. return 'linux';
  3213. }
  3214. if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) {
  3215. return 'ios';
  3216. }
  3217. return '';
  3218. }();
  3219. var browser = function () {
  3220. if (contains(navigator.userAgent, 'Chrome/')) {
  3221. return 'chrome';
  3222. }
  3223. if (contains(navigator.vendor, 'Apple')) {
  3224. return 'safari';
  3225. }
  3226. if (contains(navigator.userAgent, 'MSIE')) {
  3227. return 'ie';
  3228. }
  3229. if (contains(navigator.userAgent, 'Gecko/')) {
  3230. return 'moz';
  3231. }
  3232. if (contains(navigator.userAgent, 'Opera/')) {
  3233. return 'opera';
  3234. }
  3235. return '';
  3236. }();
  3237. var browser_os = browser + '-' + os;
  3238. function mergeIf(baseTable, select, table) {
  3239. if (browser_os === select || browser === select || os === select) {
  3240. Object.keys(table).forEach(function (keyCode) {
  3241. baseTable[keyCode] = table[keyCode];
  3242. });
  3243. }
  3244. }
  3245. function remap(o, key) {
  3246. var r = {};
  3247. Object.keys(o).forEach(function (k) {
  3248. var item = o[k];
  3249. if (key in item) {
  3250. r[item[key]] = item;
  3251. }
  3252. });
  3253. return r;
  3254. }
  3255. function invert(o) {
  3256. var r = {};
  3257. Object.keys(o).forEach(function (k) {
  3258. r[o[k]] = k;
  3259. });
  3260. return r;
  3261. }
  3262. //--------------------------------------------------------------------
  3263. //
  3264. // Generic Mappings
  3265. //
  3266. //--------------------------------------------------------------------
  3267. // "keyInfo" is a dictionary:
  3268. // code: string - name from DOM Level 3 KeyboardEvent code Values
  3269. // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html
  3270. // location (optional): number - one of the DOM_KEY_LOCATION values
  3271. // keyCap (optional): string - keyboard label in en-US locale
  3272. // USB code Usage ID from page 0x07 unless otherwise noted (Informative)
  3273. // Map of keyCode to keyInfo
  3274. var keyCodeToInfoTable = {
  3275. // 0x01 - VK_LBUTTON
  3276. // 0x02 - VK_RBUTTON
  3277. 0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E)
  3278. // 0x04 - VK_MBUTTON
  3279. // 0x05 - VK_XBUTTON1
  3280. // 0x06 - VK_XBUTTON2
  3281. 0x06: { code: 'Help' }, // [USB: 0x75] ???
  3282. // 0x07 - undefined
  3283. 0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards.
  3284. 0x09: { code: 'Tab' }, // [USB: 0x2b]
  3285. // 0x0A-0x0B - reserved
  3286. 0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E)
  3287. 0X0D: { code: 'Enter' }, // [USB: 0x28]
  3288. // 0x0E-0x0F - undefined
  3289. 0x10: { code: 'Shift' },
  3290. 0x11: { code: 'Control' },
  3291. 0x12: { code: 'Alt' },
  3292. 0x13: { code: 'Pause' }, // [USB: 0x48]
  3293. 0x14: { code: 'CapsLock' }, // [USB: 0x39]
  3294. 0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout
  3295. 0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ???
  3296. 0x17: { code: 'JunjaMode' }, // (Not in D3E)
  3297. 0x18: { code: 'FinalMode' }, // (Not in D3E)
  3298. 0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout
  3299. // 0x1A - undefined
  3300. 0x1B: { code: 'Escape' }, // [USB: 0x29]
  3301. 0x1C: { code: 'Convert' }, // [USB: 0x8a]
  3302. 0x1D: { code: 'NonConvert' }, // [USB: 0x8b]
  3303. 0x1E: { code: 'Accept' }, // (Not in D3E)
  3304. 0x1F: { code: 'ModeChange' }, // (Not in D3E)
  3305. 0x20: { code: 'Space' }, // [USB: 0x2c]
  3306. 0x21: { code: 'PageUp' }, // [USB: 0x4b]
  3307. 0x22: { code: 'PageDown' }, // [USB: 0x4e]
  3308. 0x23: { code: 'End' }, // [USB: 0x4d]
  3309. 0x24: { code: 'Home' }, // [USB: 0x4a]
  3310. 0x25: { code: 'ArrowLeft' }, // [USB: 0x50]
  3311. 0x26: { code: 'ArrowUp' }, // [USB: 0x52]
  3312. 0x27: { code: 'ArrowRight' }, // [USB: 0x4f]
  3313. 0x28: { code: 'ArrowDown' }, // [USB: 0x51]
  3314. 0x29: { code: 'Select' }, // (Not in D3E)
  3315. 0x2A: { code: 'Print' }, // (Not in D3E)
  3316. 0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E)
  3317. 0x2C: { code: 'PrintScreen' }, // [USB: 0x46]
  3318. 0x2D: { code: 'Insert' }, // [USB: 0x49]
  3319. 0x2E: { code: 'Delete' }, // [USB: 0x4c]
  3320. 0x2F: { code: 'Help' }, // [USB: 0x75] ???
  3321. 0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0)
  3322. 0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1!
  3323. 0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@
  3324. 0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3#
  3325. 0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$
  3326. 0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5%
  3327. 0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^
  3328. 0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7&
  3329. 0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8*
  3330. 0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9(
  3331. // 0x3A-0x40 - undefined
  3332. 0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04]
  3333. 0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05]
  3334. 0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06]
  3335. 0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07]
  3336. 0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08]
  3337. 0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09]
  3338. 0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a]
  3339. 0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b]
  3340. 0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c]
  3341. 0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d]
  3342. 0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e]
  3343. 0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f]
  3344. 0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10]
  3345. 0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11]
  3346. 0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12]
  3347. 0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13]
  3348. 0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14]
  3349. 0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15]
  3350. 0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16]
  3351. 0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17]
  3352. 0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18]
  3353. 0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19]
  3354. 0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a]
  3355. 0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b]
  3356. 0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c]
  3357. 0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d]
  3358. 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
  3359. 0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
  3360. 0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu
  3361. // 0x5E - reserved
  3362. 0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep
  3363. 0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62]
  3364. 0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59]
  3365. 0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a]
  3366. 0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b]
  3367. 0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c]
  3368. 0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d]
  3369. 0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e]
  3370. 0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f]
  3371. 0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60]
  3372. 0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61]
  3373. 0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55]
  3374. 0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
  3375. 0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85]
  3376. 0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56]
  3377. 0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63]
  3378. 0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54]
  3379. 0x70: { code: 'F1' }, // [USB: 0x3a]
  3380. 0x71: { code: 'F2' }, // [USB: 0x3b]
  3381. 0x72: { code: 'F3' }, // [USB: 0x3c]
  3382. 0x73: { code: 'F4' }, // [USB: 0x3d]
  3383. 0x74: { code: 'F5' }, // [USB: 0x3e]
  3384. 0x75: { code: 'F6' }, // [USB: 0x3f]
  3385. 0x76: { code: 'F7' }, // [USB: 0x40]
  3386. 0x77: { code: 'F8' }, // [USB: 0x41]
  3387. 0x78: { code: 'F9' }, // [USB: 0x42]
  3388. 0x79: { code: 'F10' }, // [USB: 0x43]
  3389. 0x7A: { code: 'F11' }, // [USB: 0x44]
  3390. 0x7B: { code: 'F12' }, // [USB: 0x45]
  3391. 0x7C: { code: 'F13' }, // [USB: 0x68]
  3392. 0x7D: { code: 'F14' }, // [USB: 0x69]
  3393. 0x7E: { code: 'F15' }, // [USB: 0x6a]
  3394. 0x7F: { code: 'F16' }, // [USB: 0x6b]
  3395. 0x80: { code: 'F17' }, // [USB: 0x6c]
  3396. 0x81: { code: 'F18' }, // [USB: 0x6d]
  3397. 0x82: { code: 'F19' }, // [USB: 0x6e]
  3398. 0x83: { code: 'F20' }, // [USB: 0x6f]
  3399. 0x84: { code: 'F21' }, // [USB: 0x70]
  3400. 0x85: { code: 'F22' }, // [USB: 0x71]
  3401. 0x86: { code: 'F23' }, // [USB: 0x72]
  3402. 0x87: { code: 'F24' }, // [USB: 0x73]
  3403. // 0x88-0x8F - unassigned
  3404. 0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
  3405. 0x91: { code: 'ScrollLock' }, // [USB: 0x47]
  3406. // 0x92-0x96 - OEM specific
  3407. // 0x97-0x9F - unassigned
  3408. // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers
  3409. 0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
  3410. 0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
  3411. 0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
  3412. 0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
  3413. 0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2]
  3414. 0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6]
  3415. 0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224]
  3416. 0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225]
  3417. 0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227]
  3418. 0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226]
  3419. 0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221]
  3420. 0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228]
  3421. 0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222]
  3422. 0xAD: { code: 'VolumeMute' }, // [USB: 0x7f]
  3423. 0xAE: { code: 'VolumeDown' }, // [USB: 0x81]
  3424. 0xAF: { code: 'VolumeUp' }, // [USB: 0x80]
  3425. 0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5]
  3426. 0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6]
  3427. 0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7]
  3428. 0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd]
  3429. 0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a]
  3430. 0xB5: { code: 'MediaSelect' },
  3431. 0xB6: { code: 'LaunchApp1' },
  3432. 0xB7: { code: 'LaunchApp2' },
  3433. // 0xB8-0xB9 - reserved
  3434. 0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
  3435. 0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
  3436. 0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,<
  3437. 0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
  3438. 0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .>
  3439. 0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101)
  3440. 0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101)
  3441. // 0xC1-0xCF - reserved
  3442. // 0xD0-0xD7 - reserved
  3443. // 0xD8-0xDA - unassigned
  3444. 0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101)
  3445. 0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
  3446. 0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101)
  3447. 0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
  3448. // 0xDF - miscellaneous/varies
  3449. // 0xE0 - reserved
  3450. // 0xE1 - OEM specific
  3451. 0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102)
  3452. // 0xE3-0xE4 - OEM specific
  3453. 0xE5: { code: 'Process' }, // (Not in D3E)
  3454. // 0xE6 - OEM specific
  3455. // 0xE7 - VK_PACKET
  3456. // 0xE8 - unassigned
  3457. // 0xE9-0xEF - OEM specific
  3458. // 0xF0-0xF5 - OEM specific
  3459. 0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E)
  3460. 0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E)
  3461. 0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E)
  3462. 0xF9: { code: 'EraseEof' }, // (Not in D3E)
  3463. 0xFA: { code: 'Play' }, // (Not in D3E)
  3464. 0xFB: { code: 'ZoomToggle' }, // (Not in D3E)
  3465. // 0xFC - VK_NONAME - reserved
  3466. // 0xFD - VK_PA1
  3467. 0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E)
  3468. } };
  3469. // No legacy keyCode, but listed in D3E:
  3470. // code: usb
  3471. // 'IntlHash': 0x070032,
  3472. // 'IntlRo': 0x070087,
  3473. // 'IntlYen': 0x070089,
  3474. // 'NumpadBackspace': 0x0700bb,
  3475. // 'NumpadClear': 0x0700d8,
  3476. // 'NumpadClearEntry': 0x0700d9,
  3477. // 'NumpadMemoryAdd': 0x0700d3,
  3478. // 'NumpadMemoryClear': 0x0700d2,
  3479. // 'NumpadMemoryRecall': 0x0700d1,
  3480. // 'NumpadMemoryStore': 0x0700d0,
  3481. // 'NumpadMemorySubtract': 0x0700d4,
  3482. // 'NumpadParenLeft': 0x0700b6,
  3483. // 'NumpadParenRight': 0x0700b7,
  3484. //--------------------------------------------------------------------
  3485. //
  3486. // Browser/OS Specific Mappings
  3487. //
  3488. //--------------------------------------------------------------------
  3489. mergeIf(keyCodeToInfoTable, 'moz', {
  3490. 0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
  3491. 0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
  3492. 0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
  3493. 0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
  3494. 0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
  3495. 0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56]
  3496. } });
  3497. mergeIf(keyCodeToInfoTable, 'moz-mac', {
  3498. 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
  3499. 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
  3500. } });
  3501. mergeIf(keyCodeToInfoTable, 'moz-win', {
  3502. 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
  3503. } });
  3504. mergeIf(keyCodeToInfoTable, 'chrome-mac', {
  3505. 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
  3506. } });
  3507. // Windows via Bootcamp (!)
  3508. if (0) {
  3509. mergeIf(keyCodeToInfoTable, 'chrome-win', {
  3510. 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
  3511. 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
  3512. 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
  3513. } });
  3514. mergeIf(keyCodeToInfoTable, 'ie', {
  3515. 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
  3516. 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
  3517. 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
  3518. } });
  3519. }
  3520. mergeIf(keyCodeToInfoTable, 'safari', {
  3521. 0x03: { code: 'Enter' }, // [USB: 0x28] old Safari
  3522. 0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab
  3523. } });
  3524. mergeIf(keyCodeToInfoTable, 'ios', {
  3525. 0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28]
  3526. } });
  3527. mergeIf(keyCodeToInfoTable, 'safari-mac', {
  3528. 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
  3529. 0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
  3530. 0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this
  3531. } });
  3532. //--------------------------------------------------------------------
  3533. //
  3534. // Identifier Mappings
  3535. //
  3536. //--------------------------------------------------------------------
  3537. // Cases where newer-ish browsers send keyIdentifier which can be
  3538. // used to disambiguate keys.
  3539. // keyIdentifierTable[keyIdentifier] -> keyInfo
  3540. var keyIdentifierTable = {};
  3541. if ('cros' === os) {
  3542. keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT };
  3543. keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT };
  3544. keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT };
  3545. keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT };
  3546. keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT };
  3547. keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT };
  3548. }
  3549. if ('chrome-mac' === browser_os) {
  3550. keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
  3551. }
  3552. if ('safari-mac' === browser_os) {
  3553. keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
  3554. }
  3555. if ('ios' === os) {
  3556. // These only generate keyup events
  3557. keyIdentifierTable['U+0010'] = { code: 'Function' };
  3558. keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' };
  3559. keyIdentifierTable['U+001D'] = { code: 'ArrowRight' };
  3560. keyIdentifierTable['U+001E'] = { code: 'ArrowUp' };
  3561. keyIdentifierTable['U+001F'] = { code: 'ArrowDown' };
  3562. keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft
  3563. keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight
  3564. keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp
  3565. keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown
  3566. }
  3567. //--------------------------------------------------------------------
  3568. //
  3569. // Location Mappings
  3570. //
  3571. //--------------------------------------------------------------------
  3572. // Cases where newer-ish browsers send location/keyLocation which
  3573. // can be used to disambiguate keys.
  3574. // locationTable[location][keyCode] -> keyInfo
  3575. var locationTable = [];
  3576. locationTable[LEFT] = {
  3577. 0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
  3578. 0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
  3579. 0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2]
  3580. } };
  3581. locationTable[RIGHT] = {
  3582. 0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
  3583. 0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
  3584. 0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6]
  3585. } };
  3586. locationTable[NUMPAD] = {
  3587. 0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58]
  3588. } };
  3589. mergeIf(locationTable[NUMPAD], 'moz', {
  3590. 0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
  3591. 0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57]
  3592. } });
  3593. mergeIf(locationTable[LEFT], 'moz-mac', {
  3594. 0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3]
  3595. } });
  3596. mergeIf(locationTable[RIGHT], 'moz-mac', {
  3597. 0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
  3598. } });
  3599. mergeIf(locationTable[RIGHT], 'moz-win', {
  3600. 0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
  3601. } });
  3602. mergeIf(locationTable[RIGHT], 'mac', {
  3603. 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
  3604. } });
  3605. mergeIf(locationTable[NUMPAD], 'chrome-mac', {
  3606. 0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53]
  3607. } });
  3608. mergeIf(locationTable[NUMPAD], 'safari-mac', {
  3609. 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
  3610. 0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57]
  3611. 0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
  3612. 0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63]
  3613. 0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54]
  3614. } });
  3615. //--------------------------------------------------------------------
  3616. //
  3617. // Key Values
  3618. //
  3619. //--------------------------------------------------------------------
  3620. // Mapping from `code` values to `key` values. Values defined at:
  3621. // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html
  3622. // Entries are only provided when `key` differs from `code`. If
  3623. // printable, `shiftKey` has the shifted printable character. This
  3624. // assumes US Standard 101 layout
  3625. var codeToKeyTable = {
  3626. // Modifier Keys
  3627. ShiftLeft: { key: 'Shift' },
  3628. ShiftRight: { key: 'Shift' },
  3629. ControlLeft: { key: 'Control' },
  3630. ControlRight: { key: 'Control' },
  3631. AltLeft: { key: 'Alt' },
  3632. AltRight: { key: 'Alt' },
  3633. OSLeft: { key: 'OS' },
  3634. OSRight: { key: 'OS' },
  3635. // Whitespace Keys
  3636. NumpadEnter: { key: 'Enter' },
  3637. Space: { key: ' ' },
  3638. // Printable Keys
  3639. Digit0: { key: '0', shiftKey: ')' },
  3640. Digit1: { key: '1', shiftKey: '!' },
  3641. Digit2: { key: '2', shiftKey: '@' },
  3642. Digit3: { key: '3', shiftKey: '#' },
  3643. Digit4: { key: '4', shiftKey: '$' },
  3644. Digit5: { key: '5', shiftKey: '%' },
  3645. Digit6: { key: '6', shiftKey: '^' },
  3646. Digit7: { key: '7', shiftKey: '&' },
  3647. Digit8: { key: '8', shiftKey: '*' },
  3648. Digit9: { key: '9', shiftKey: '(' },
  3649. KeyA: { key: 'a', shiftKey: 'A' },
  3650. KeyB: { key: 'b', shiftKey: 'B' },
  3651. KeyC: { key: 'c', shiftKey: 'C' },
  3652. KeyD: { key: 'd', shiftKey: 'D' },
  3653. KeyE: { key: 'e', shiftKey: 'E' },
  3654. KeyF: { key: 'f', shiftKey: 'F' },
  3655. KeyG: { key: 'g', shiftKey: 'G' },
  3656. KeyH: { key: 'h', shiftKey: 'H' },
  3657. KeyI: { key: 'i', shiftKey: 'I' },
  3658. KeyJ: { key: 'j', shiftKey: 'J' },
  3659. KeyK: { key: 'k', shiftKey: 'K' },
  3660. KeyL: { key: 'l', shiftKey: 'L' },
  3661. KeyM: { key: 'm', shiftKey: 'M' },
  3662. KeyN: { key: 'n', shiftKey: 'N' },
  3663. KeyO: { key: 'o', shiftKey: 'O' },
  3664. KeyP: { key: 'p', shiftKey: 'P' },
  3665. KeyQ: { key: 'q', shiftKey: 'Q' },
  3666. KeyR: { key: 'r', shiftKey: 'R' },
  3667. KeyS: { key: 's', shiftKey: 'S' },
  3668. KeyT: { key: 't', shiftKey: 'T' },
  3669. KeyU: { key: 'u', shiftKey: 'U' },
  3670. KeyV: { key: 'v', shiftKey: 'V' },
  3671. KeyW: { key: 'w', shiftKey: 'W' },
  3672. KeyX: { key: 'x', shiftKey: 'X' },
  3673. KeyY: { key: 'y', shiftKey: 'Y' },
  3674. KeyZ: { key: 'z', shiftKey: 'Z' },
  3675. Numpad0: { key: '0' },
  3676. Numpad1: { key: '1' },
  3677. Numpad2: { key: '2' },
  3678. Numpad3: { key: '3' },
  3679. Numpad4: { key: '4' },
  3680. Numpad5: { key: '5' },
  3681. Numpad6: { key: '6' },
  3682. Numpad7: { key: '7' },
  3683. Numpad8: { key: '8' },
  3684. Numpad9: { key: '9' },
  3685. NumpadMultiply: { key: '*' },
  3686. NumpadAdd: { key: '+' },
  3687. NumpadComma: { key: ',' },
  3688. NumpadSubtract: { key: '-' },
  3689. NumpadDecimal: { key: '.' },
  3690. NumpadDivide: { key: '/' },
  3691. Semicolon: { key: ';', shiftKey: ':' },
  3692. Equal: { key: '=', shiftKey: '+' },
  3693. Comma: { key: ',', shiftKey: '<' },
  3694. Minus: { key: '-', shiftKey: '_' },
  3695. Period: { key: '.', shiftKey: '>' },
  3696. Slash: { key: '/', shiftKey: '?' },
  3697. Backquote: { key: '`', shiftKey: '~' },
  3698. BracketLeft: { key: '[', shiftKey: '{' },
  3699. Backslash: { key: '\\', shiftKey: '|' },
  3700. BracketRight: { key: ']', shiftKey: '}' },
  3701. Quote: { key: '\'', shiftKey: '"' },
  3702. IntlBackslash: { key: '\\', shiftKey: '|' }
  3703. };
  3704. mergeIf(codeToKeyTable, 'mac', {
  3705. OSLeft: { key: 'Meta' },
  3706. OSRight: { key: 'Meta' }
  3707. });
  3708. // Corrections for 'key' names in older browsers (e.g. FF36-)
  3709. // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values
  3710. var keyFixTable = {
  3711. Esc: 'Escape',
  3712. Nonconvert: 'NonConvert',
  3713. Left: 'ArrowLeft',
  3714. Up: 'ArrowUp',
  3715. Right: 'ArrowRight',
  3716. Down: 'ArrowDown',
  3717. Del: 'Delete',
  3718. Menu: 'ContextMenu',
  3719. MediaNextTrack: 'MediaTrackNext',
  3720. MediaPreviousTrack: 'MediaTrackPrevious',
  3721. SelectMedia: 'MediaSelect',
  3722. HalfWidth: 'Hankaku',
  3723. FullWidth: 'Zenkaku',
  3724. RomanCharacters: 'Romaji',
  3725. Crsel: 'CrSel',
  3726. Exsel: 'ExSel',
  3727. Zoom: 'ZoomToggle'
  3728. };
  3729. //--------------------------------------------------------------------
  3730. //
  3731. // Exported Functions
  3732. //
  3733. //--------------------------------------------------------------------
  3734. var codeTable = remap(keyCodeToInfoTable, 'code');
  3735. try {
  3736. var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent('');
  3737. } catch (_) {}
  3738. function keyInfoForEvent(event) {
  3739. var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0;
  3740. var keyInfo = function () {
  3741. if (nativeLocation || 'keyLocation' in event) {
  3742. var location = nativeLocation ? event.location : event.keyLocation;
  3743. if (location && keyCode in locationTable[location]) {
  3744. return locationTable[location][keyCode];
  3745. }
  3746. }
  3747. if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) {
  3748. return keyIdentifierTable[event.keyIdentifier];
  3749. }
  3750. if (keyCode in keyCodeToInfoTable) {
  3751. return keyCodeToInfoTable[keyCode];
  3752. }
  3753. return null;
  3754. }();
  3755. // TODO: Track these down and move to general tables
  3756. if (0) {
  3757. // TODO: Map these for newerish browsers?
  3758. // TODO: iOS only?
  3759. // TODO: Override with more common keyIdentifier name?
  3760. switch (event.keyIdentifier) {
  3761. case 'U+0010':
  3762. keyInfo = { code: 'Function' };break;
  3763. case 'U+001C':
  3764. keyInfo = { code: 'ArrowLeft' };break;
  3765. case 'U+001D':
  3766. keyInfo = { code: 'ArrowRight' };break;
  3767. case 'U+001E':
  3768. keyInfo = { code: 'ArrowUp' };break;
  3769. case 'U+001F':
  3770. keyInfo = { code: 'ArrowDown' };break;
  3771. }
  3772. }
  3773. if (!keyInfo) return null;
  3774. var key = function () {
  3775. var entry = codeToKeyTable[keyInfo.code];
  3776. if (!entry) return keyInfo.code;
  3777. return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key;
  3778. }();
  3779. return {
  3780. code: keyInfo.code,
  3781. key: key,
  3782. location: keyInfo.location,
  3783. keyCap: keyInfo.keyCap
  3784. };
  3785. }
  3786. function queryKeyCap(code, locale) {
  3787. code = String(code);
  3788. if (!codeTable.hasOwnProperty(code)) return 'Undefined';
  3789. if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale');
  3790. var keyInfo = codeTable[code];
  3791. return keyInfo.keyCap || keyInfo.code || 'Undefined';
  3792. }
  3793. if ('KeyboardEvent' in global && 'defineProperty' in Object) {
  3794. (function () {
  3795. function define(o, p, v) {
  3796. if (p in o) return;
  3797. Object.defineProperty(o, p, v);
  3798. }
  3799. define(KeyboardEvent.prototype, 'code', { get: function get() {
  3800. var keyInfo = keyInfoForEvent(this);
  3801. return keyInfo ? keyInfo.code : '';
  3802. } });
  3803. // Fix for nonstandard `key` values (FF36-)
  3804. if ('key' in KeyboardEvent.prototype) {
  3805. var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key');
  3806. Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() {
  3807. var key = desc.get.call(this);
  3808. return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key;
  3809. } });
  3810. }
  3811. define(KeyboardEvent.prototype, 'key', { get: function get() {
  3812. var keyInfo = keyInfoForEvent(this);
  3813. return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
  3814. } });
  3815. define(KeyboardEvent.prototype, 'location', { get: function get() {
  3816. var keyInfo = keyInfoForEvent(this);
  3817. return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
  3818. } });
  3819. define(KeyboardEvent.prototype, 'locale', { get: function get() {
  3820. return '';
  3821. } });
  3822. })();
  3823. }
  3824. if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap;
  3825. // Helper for IE8-
  3826. global.identifyKey = function (event) {
  3827. if ('code' in event) return;
  3828. var keyInfo = keyInfoForEvent(event);
  3829. event.code = keyInfo ? keyInfo.code : '';
  3830. event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
  3831. event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
  3832. event.locale = '';
  3833. };
  3834. })(window);
  3835. },{}],11:[function(require,module,exports){
  3836. 'use strict';
  3837. var EPS = 0.1;
  3838. module.exports = AFRAME.registerComponent('checkpoint-controls', {
  3839. schema: {
  3840. enabled: { default: true },
  3841. mode: { default: 'teleport', oneOf: ['teleport', 'animate'] },
  3842. animateSpeed: { default: 3.0 }
  3843. },
  3844. init: function init() {
  3845. this.active = true;
  3846. this.checkpoint = null;
  3847. this.isNavMeshConstrained = false;
  3848. this.offset = new THREE.Vector3();
  3849. this.position = new THREE.Vector3();
  3850. this.targetPosition = new THREE.Vector3();
  3851. },
  3852. play: function play() {
  3853. this.active = true;
  3854. },
  3855. pause: function pause() {
  3856. this.active = false;
  3857. },
  3858. setCheckpoint: function setCheckpoint(checkpoint) {
  3859. var el = this.el;
  3860. if (!this.active) return;
  3861. if (this.checkpoint === checkpoint) return;
  3862. if (this.checkpoint) {
  3863. el.emit('navigation-end', { checkpoint: this.checkpoint });
  3864. }
  3865. this.checkpoint = checkpoint;
  3866. this.sync();
  3867. // Ignore new checkpoint if we're already there.
  3868. if (this.position.distanceTo(this.targetPosition) < EPS) {
  3869. this.checkpoint = null;
  3870. return;
  3871. }
  3872. el.emit('navigation-start', { checkpoint: checkpoint });
  3873. if (this.data.mode === 'teleport') {
  3874. this.el.setAttribute('position', this.targetPosition);
  3875. this.checkpoint = null;
  3876. el.emit('navigation-end', { checkpoint: checkpoint });
  3877. el.components['movement-controls'].updateNavLocation();
  3878. }
  3879. },
  3880. isVelocityActive: function isVelocityActive() {
  3881. return !!(this.active && this.checkpoint);
  3882. },
  3883. getVelocity: function getVelocity() {
  3884. if (!this.active) return;
  3885. var data = this.data;
  3886. var offset = this.offset;
  3887. var position = this.position;
  3888. var targetPosition = this.targetPosition;
  3889. var checkpoint = this.checkpoint;
  3890. this.sync();
  3891. if (position.distanceTo(targetPosition) < EPS) {
  3892. this.checkpoint = null;
  3893. this.el.emit('navigation-end', { checkpoint: checkpoint });
  3894. return offset.set(0, 0, 0);
  3895. }
  3896. offset.setLength(data.animateSpeed);
  3897. return offset;
  3898. },
  3899. sync: function sync() {
  3900. var offset = this.offset;
  3901. var position = this.position;
  3902. var targetPosition = this.targetPosition;
  3903. position.copy(this.el.getAttribute('position'));
  3904. targetPosition.copy(this.checkpoint.object3D.getWorldPosition());
  3905. targetPosition.add(this.checkpoint.components.checkpoint.getOffset());
  3906. offset.copy(targetPosition).sub(position);
  3907. }
  3908. });
  3909. },{}],12:[function(require,module,exports){
  3910. 'use strict';
  3911. /**
  3912. * Gamepad controls for A-Frame.
  3913. *
  3914. * Stripped-down version of: https://github.com/donmccurdy/aframe-gamepad-controls
  3915. *
  3916. * For more information about the Gamepad API, see:
  3917. * https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
  3918. */
  3919. var GamepadButton = require('../../lib/GamepadButton'),
  3920. GamepadButtonEvent = require('../../lib/GamepadButtonEvent');
  3921. var JOYSTICK_EPS = 0.2;
  3922. module.exports = AFRAME.registerComponent('gamepad-controls', {
  3923. /*******************************************************************
  3924. * Statics
  3925. */
  3926. GamepadButton: GamepadButton,
  3927. /*******************************************************************
  3928. * Schema
  3929. */
  3930. schema: {
  3931. // Controller 0-3
  3932. controller: { default: 0, oneOf: [0, 1, 2, 3] },
  3933. // Enable/disable features
  3934. enabled: { default: true },
  3935. // Debugging
  3936. debug: { default: false },
  3937. // Heading element for rotation
  3938. camera: { default: '[camera]', type: 'selector' },
  3939. // Rotation sensitivity
  3940. rotationSensitivity: { default: 2.0 }
  3941. },
  3942. /*******************************************************************
  3943. * Core
  3944. */
  3945. /**
  3946. * Called once when component is attached. Generally for initial setup.
  3947. */
  3948. init: function init() {
  3949. var scene = this.el.sceneEl;
  3950. this.prevTime = window.performance.now();
  3951. // Button state
  3952. this.buttons = {};
  3953. // Rotation
  3954. var rotation = this.el.object3D.rotation;
  3955. this.pitch = new THREE.Object3D();
  3956. this.pitch.rotation.x = THREE.Math.degToRad(rotation.x);
  3957. this.yaw = new THREE.Object3D();
  3958. this.yaw.position.y = 10;
  3959. this.yaw.rotation.y = THREE.Math.degToRad(rotation.y);
  3960. this.yaw.add(this.pitch);
  3961. scene.addBehavior(this);
  3962. },
  3963. /**
  3964. * Called when component is attached and when component data changes.
  3965. * Generally modifies the entity based on the data.
  3966. */
  3967. update: function update() {
  3968. this.tick();
  3969. },
  3970. /**
  3971. * Called on each iteration of main render loop.
  3972. */
  3973. tick: function tick(t, dt) {
  3974. this.updateButtonState();
  3975. this.updateRotation(dt);
  3976. },
  3977. /**
  3978. * Called when a component is removed (e.g., via removeAttribute).
  3979. * Generally undoes all modifications to the entity.
  3980. */
  3981. remove: function remove() {},
  3982. /*******************************************************************
  3983. * Movement
  3984. */
  3985. isVelocityActive: function isVelocityActive() {
  3986. if (!this.data.enabled || !this.isConnected()) return false;
  3987. var dpad = this.getDpad(),
  3988. joystick0 = this.getJoystick(0),
  3989. inputX = dpad.x || joystick0.x,
  3990. inputY = dpad.y || joystick0.y;
  3991. return Math.abs(inputX) > JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS;
  3992. },
  3993. getVelocityDelta: function getVelocityDelta() {
  3994. var dpad = this.getDpad(),
  3995. joystick0 = this.getJoystick(0),
  3996. inputX = dpad.x || joystick0.x,
  3997. inputY = dpad.y || joystick0.y,
  3998. dVelocity = new THREE.Vector3();
  3999. if (Math.abs(inputX) > JOYSTICK_EPS) {
  4000. dVelocity.x += inputX;
  4001. }
  4002. if (Math.abs(inputY) > JOYSTICK_EPS) {
  4003. dVelocity.z += inputY;
  4004. }
  4005. return dVelocity;
  4006. },
  4007. /*******************************************************************
  4008. * Rotation
  4009. */
  4010. isRotationActive: function isRotationActive() {
  4011. if (!this.data.enabled || !this.isConnected()) return false;
  4012. var joystick1 = this.getJoystick(1);
  4013. return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS;
  4014. },
  4015. updateRotation: function updateRotation(dt) {
  4016. if (!this.isRotationActive()) return;
  4017. var data = this.data;
  4018. var yaw = this.yaw;
  4019. var pitch = this.pitch;
  4020. var lookControls = data.camera.components['look-controls'];
  4021. var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject;
  4022. // Sync with look-controls pitch/yaw if available.
  4023. if (hasLookControls) {
  4024. pitch.rotation.copy(lookControls.pitchObject.rotation);
  4025. yaw.rotation.copy(lookControls.yawObject.rotation);
  4026. }
  4027. var lookVector = this.getJoystick(1);
  4028. if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0;
  4029. if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0;
  4030. lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000);
  4031. yaw.rotation.y -= lookVector.x;
  4032. pitch.rotation.x -= lookVector.y;
  4033. pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x));
  4034. data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0);
  4035. // Sync with look-controls pitch/yaw if available.
  4036. if (hasLookControls) {
  4037. lookControls.pitchObject.rotation.copy(pitch.rotation);
  4038. lookControls.yawObject.rotation.copy(yaw.rotation);
  4039. }
  4040. },
  4041. /*******************************************************************
  4042. * Button events
  4043. */
  4044. updateButtonState: function updateButtonState() {
  4045. var gamepad = this.getGamepad();
  4046. if (this.data.enabled && gamepad) {
  4047. // Fire DOM events for button state changes.
  4048. for (var i = 0; i < gamepad.buttons.length; i++) {
  4049. if (gamepad.buttons[i].pressed && !this.buttons[i]) {
  4050. this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i]));
  4051. } else if (!gamepad.buttons[i].pressed && this.buttons[i]) {
  4052. this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i]));
  4053. }
  4054. this.buttons[i] = gamepad.buttons[i].pressed;
  4055. }
  4056. } else if (Object.keys(this.buttons)) {
  4057. // Reset state if controls are disabled or controller is lost.
  4058. this.buttons = {};
  4059. }
  4060. },
  4061. emit: function emit(event) {
  4062. // Emit original event.
  4063. this.el.emit(event.type, event);
  4064. // Emit convenience event, identifying button index.
  4065. this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event));
  4066. },
  4067. /*******************************************************************
  4068. * Gamepad state
  4069. */
  4070. /**
  4071. * Returns the Gamepad instance attached to the component. If connected,
  4072. * a proxy-controls component may provide access to Gamepad input from a
  4073. * remote device.
  4074. *
  4075. * @return {Gamepad}
  4076. */
  4077. getGamepad: function getGamepad() {
  4078. var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller],
  4079. proxyControls = this.el.sceneEl.components['proxy-controls'],
  4080. proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller);
  4081. return proxyGamepad || localGamepad;
  4082. },
  4083. /**
  4084. * Returns the state of the given button.
  4085. * @param {number} index The button (0-N) for which to find state.
  4086. * @return {GamepadButton}
  4087. */
  4088. getButton: function getButton(index) {
  4089. return this.getGamepad().buttons[index];
  4090. },
  4091. /**
  4092. * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will
  4093. * represent X/Y on the first joystick, and 2-3 X/Y on the second.
  4094. * @param {number} index The axis (0-N) for which to find state.
  4095. * @return {number} On the interval [-1,1].
  4096. */
  4097. getAxis: function getAxis(index) {
  4098. return this.getGamepad().axes[index];
  4099. },
  4100. /**
  4101. * Returns the state of the given joystick (0 or 1) as a THREE.Vector2.
  4102. * @param {number} id The joystick (0, 1) for which to find state.
  4103. * @return {THREE.Vector2}
  4104. */
  4105. getJoystick: function getJoystick(index) {
  4106. var gamepad = this.getGamepad();
  4107. switch (index) {
  4108. case 0:
  4109. return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]);
  4110. case 1:
  4111. return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]);
  4112. default:
  4113. throw new Error('Unexpected joystick index "%d".', index);
  4114. }
  4115. },
  4116. /**
  4117. * Returns the state of the dpad as a THREE.Vector2.
  4118. * @return {THREE.Vector2}
  4119. */
  4120. getDpad: function getDpad() {
  4121. var gamepad = this.getGamepad();
  4122. if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) {
  4123. return new THREE.Vector2();
  4124. }
  4125. return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0));
  4126. },
  4127. /**
  4128. * Returns true if the gamepad is currently connected to the system.
  4129. * @return {boolean}
  4130. */
  4131. isConnected: function isConnected() {
  4132. var gamepad = this.getGamepad();
  4133. return !!(gamepad && gamepad.connected);
  4134. },
  4135. /**
  4136. * Returns a string containing some information about the controller. Result
  4137. * may vary across browsers, for a given controller.
  4138. * @return {string}
  4139. */
  4140. getID: function getID() {
  4141. return this.getGamepad().id;
  4142. }
  4143. });
  4144. },{"../../lib/GamepadButton":4,"../../lib/GamepadButtonEvent":5}],13:[function(require,module,exports){
  4145. 'use strict';
  4146. require('./checkpoint-controls');
  4147. require('./gamepad-controls');
  4148. require('./keyboard-controls');
  4149. require('./touch-controls');
  4150. require('./movement-controls');
  4151. require('./trackpad-controls');
  4152. },{"./checkpoint-controls":11,"./gamepad-controls":12,"./keyboard-controls":14,"./movement-controls":15,"./touch-controls":16,"./trackpad-controls":17}],14:[function(require,module,exports){
  4153. 'use strict';
  4154. require('../../lib/keyboard.polyfill');
  4155. var MAX_DELTA = 0.2,
  4156. PROXY_FLAG = '__keyboard-controls-proxy';
  4157. var KeyboardEvent = window.KeyboardEvent;
  4158. /**
  4159. * Keyboard Controls component.
  4160. *
  4161. * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls
  4162. *
  4163. * Bind keyboard events to components, or control your entities with the WASD keys.
  4164. *
  4165. * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to
  4166. * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs.
  4167. * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful
  4168. * when you care about which physical key was pressed, rather thanwhich character it corresponds
  4169. * to. For example, if you’re a writing a game, you might want a certain set of keys to move the
  4170. * player in different directions, and that mapping should ideally be independent of keyboard
  4171. * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes
  4172. *
  4173. * @namespace wasd-controls
  4174. * keys the entity moves and if you release it will stop. Easing simulates friction.
  4175. * to the entity when pressing the keys.
  4176. * @param {bool} [enabled=true] - To completely enable or disable the controls
  4177. */
  4178. module.exports = AFRAME.registerComponent('keyboard-controls', {
  4179. schema: {
  4180. enabled: { default: true },
  4181. debug: { default: false }
  4182. },
  4183. init: function init() {
  4184. this.dVelocity = new THREE.Vector3();
  4185. this.localKeys = {};
  4186. this.listeners = {
  4187. keydown: this.onKeyDown.bind(this),
  4188. keyup: this.onKeyUp.bind(this),
  4189. blur: this.onBlur.bind(this)
  4190. };
  4191. this.attachEventListeners();
  4192. },
  4193. /*******************************************************************
  4194. * Movement
  4195. */
  4196. isVelocityActive: function isVelocityActive() {
  4197. return this.data.enabled && !!Object.keys(this.getKeys()).length;
  4198. },
  4199. getVelocityDelta: function getVelocityDelta() {
  4200. var data = this.data,
  4201. keys = this.getKeys();
  4202. this.dVelocity.set(0, 0, 0);
  4203. if (data.enabled) {
  4204. if (keys.KeyW || keys.ArrowUp) {
  4205. this.dVelocity.z -= 1;
  4206. }
  4207. if (keys.KeyA || keys.ArrowLeft) {
  4208. this.dVelocity.x -= 1;
  4209. }
  4210. if (keys.KeyS || keys.ArrowDown) {
  4211. this.dVelocity.z += 1;
  4212. }
  4213. if (keys.KeyD || keys.ArrowRight) {
  4214. this.dVelocity.x += 1;
  4215. }
  4216. }
  4217. return this.dVelocity.clone();
  4218. },
  4219. /*******************************************************************
  4220. * Events
  4221. */
  4222. play: function play() {
  4223. this.attachEventListeners();
  4224. },
  4225. pause: function pause() {
  4226. this.removeEventListeners();
  4227. },
  4228. remove: function remove() {
  4229. this.pause();
  4230. },
  4231. attachEventListeners: function attachEventListeners() {
  4232. window.addEventListener('keydown', this.listeners.keydown, false);
  4233. window.addEventListener('keyup', this.listeners.keyup, false);
  4234. window.addEventListener('blur', this.listeners.blur, false);
  4235. },
  4236. removeEventListeners: function removeEventListeners() {
  4237. window.removeEventListener('keydown', this.listeners.keydown);
  4238. window.removeEventListener('keyup', this.listeners.keyup);
  4239. window.removeEventListener('blur', this.listeners.blur);
  4240. },
  4241. onKeyDown: function onKeyDown(event) {
  4242. if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
  4243. this.localKeys[event.code] = true;
  4244. this.emit(event);
  4245. }
  4246. },
  4247. onKeyUp: function onKeyUp(event) {
  4248. if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
  4249. delete this.localKeys[event.code];
  4250. this.emit(event);
  4251. }
  4252. },
  4253. onBlur: function onBlur() {
  4254. for (var code in this.localKeys) {
  4255. if (this.localKeys.hasOwnProperty(code)) {
  4256. delete this.localKeys[code];
  4257. }
  4258. }
  4259. },
  4260. emit: function emit(event) {
  4261. // TODO - keydown only initially?
  4262. // TODO - where the f is the spacebar
  4263. // Emit original event.
  4264. if (PROXY_FLAG in event) {
  4265. // TODO - Method never triggered.
  4266. this.el.emit(event.type, event);
  4267. }
  4268. // Emit convenience event, identifying key.
  4269. this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event));
  4270. if (this.data.debug) console.log(event.type + ':' + event.code);
  4271. },
  4272. /*******************************************************************
  4273. * Accessors
  4274. */
  4275. isPressed: function isPressed(code) {
  4276. return code in this.getKeys();
  4277. },
  4278. getKeys: function getKeys() {
  4279. if (this.isProxied()) {
  4280. return this.el.sceneEl.components['proxy-controls'].getKeyboard();
  4281. }
  4282. return this.localKeys;
  4283. },
  4284. isProxied: function isProxied() {
  4285. var proxyControls = this.el.sceneEl.components['proxy-controls'];
  4286. return proxyControls && proxyControls.isConnected();
  4287. }
  4288. });
  4289. },{"../../lib/keyboard.polyfill":10}],15:[function(require,module,exports){
  4290. 'use strict';
  4291. /**
  4292. * Movement Controls
  4293. *
  4294. * @author Don McCurdy <dm@donmccurdy.com>
  4295. */
  4296. var COMPONENT_SUFFIX = '-controls',
  4297. MAX_DELTA = 0.2,
  4298. // ms
  4299. EPS = 10e-6;
  4300. module.exports = AFRAME.registerComponent('movement-controls', {
  4301. /*******************************************************************
  4302. * Schema
  4303. */
  4304. dependencies: ['rotation'],
  4305. schema: {
  4306. enabled: { default: true },
  4307. controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
  4308. speed: { default: 0.3, min: 0 },
  4309. fly: { default: false },
  4310. constrainToNavMesh: { default: false },
  4311. camera: { default: '[camera]', type: 'selector' }
  4312. },
  4313. /*******************************************************************
  4314. * Lifecycle
  4315. */
  4316. init: function init() {
  4317. var el = this.el;
  4318. this.velocityCtrl = null;
  4319. this.velocity = new THREE.Vector3();
  4320. this.heading = new THREE.Quaternion();
  4321. // Navigation
  4322. this.navGroup = null;
  4323. this.navNode = null;
  4324. if (el.sceneEl.hasLoaded) {
  4325. this.injectControls();
  4326. } else {
  4327. el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
  4328. }
  4329. },
  4330. update: function update(prevData) {
  4331. var el = this.el;
  4332. var data = this.data;
  4333. if (el.sceneEl.hasLoaded) {
  4334. this.injectControls();
  4335. }
  4336. if (data.constrainToNavMesh !== prevData.constrainToNavMesh) {
  4337. var nav = el.sceneEl.systems.nav;
  4338. data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this);
  4339. }
  4340. },
  4341. injectControls: function injectControls() {
  4342. var data = this.data;
  4343. var name;
  4344. for (var i = 0; i < data.controls.length; i++) {
  4345. name = data.controls[i] + COMPONENT_SUFFIX;
  4346. if (!this.el.components[name]) {
  4347. this.el.setAttribute(name, '');
  4348. }
  4349. }
  4350. },
  4351. updateNavLocation: function updateNavLocation() {
  4352. this.navGroup = null;
  4353. this.navNode = null;
  4354. },
  4355. /*******************************************************************
  4356. * Tick
  4357. */
  4358. tick: function () {
  4359. var start = new THREE.Vector3();
  4360. var end = new THREE.Vector3();
  4361. var clampedEnd = new THREE.Vector3();
  4362. return function (t, dt) {
  4363. if (!dt) return;
  4364. var el = this.el;
  4365. var data = this.data;
  4366. if (!data.enabled) return;
  4367. this.updateVelocityCtrl();
  4368. var velocityCtrl = this.velocityCtrl;
  4369. var velocity = this.velocity;
  4370. if (!velocityCtrl) return;
  4371. // Update velocity. If FPS is too low, reset.
  4372. if (dt / 1000 > MAX_DELTA) {
  4373. velocity.set(0, 0, 0);
  4374. } else {
  4375. this.updateVelocity(dt);
  4376. }
  4377. if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) {
  4378. if (velocity.lengthSq() < EPS) return;
  4379. start.copy(el.object3D.position);
  4380. end.copy(velocity).multiplyScalar(dt / 1000).add(start);
  4381. var nav = el.sceneEl.systems.nav;
  4382. this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
  4383. this.navNode = this.navNode || nav.getNode(start, this.navGroup);
  4384. this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
  4385. el.object3D.position.copy(clampedEnd);
  4386. } else if (el.hasAttribute('velocity')) {
  4387. el.setAttribute('velocity', velocity);
  4388. } else {
  4389. el.object3D.position.x += velocity.x * dt / 1000;
  4390. el.object3D.position.y += velocity.y * dt / 1000;
  4391. el.object3D.position.z += velocity.z * dt / 1000;
  4392. }
  4393. };
  4394. }(),
  4395. /*******************************************************************
  4396. * Movement
  4397. */
  4398. updateVelocityCtrl: function updateVelocityCtrl() {
  4399. var data = this.data;
  4400. if (data.enabled) {
  4401. for (var i = 0, l = data.controls.length; i < l; i++) {
  4402. var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
  4403. if (control && control.isVelocityActive()) {
  4404. this.velocityCtrl = control;
  4405. return;
  4406. }
  4407. }
  4408. this.velocityCtrl = null;
  4409. }
  4410. },
  4411. updateVelocity: function () {
  4412. var vector2 = new THREE.Vector2();
  4413. // var matrix = new THREE.Matrix4();
  4414. // var matrix2 = new THREE.Matrix4();
  4415. // var position = new THREE.Vector3();
  4416. // var quaternion = new THREE.Quaternion();
  4417. // var scale = new THREE.Vector3();
  4418. return function (dt) {
  4419. var dVelocity = void 0;
  4420. var el = this.el;
  4421. var control = this.velocityCtrl;
  4422. var velocity = this.velocity;
  4423. var data = this.data;
  4424. if (control) {
  4425. if (control.getVelocityDelta) {
  4426. dVelocity = control.getVelocityDelta(dt);
  4427. } else if (control.getVelocity) {
  4428. velocity.copy(control.getVelocity());
  4429. return;
  4430. } else if (control.getPositionDelta) {
  4431. velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
  4432. return;
  4433. } else {
  4434. throw new Error('Incompatible movement controls: ', control);
  4435. }
  4436. }
  4437. if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
  4438. velocity.copy(this.el.getAttribute('velocity'));
  4439. }
  4440. if (dVelocity && data.enabled) {
  4441. // TODO: Handle rotated rig.
  4442. var cameraEl = data.camera;
  4443. // matrix.copy(cameraEl.object3D.matrixWorld);
  4444. // matrix2.getInverse(el.object3D.matrixWorld);
  4445. // matrix.multiply(matrix2);
  4446. // matrix.decompose(position, quaternion, scale);
  4447. // dVelocity.applyQuaternion(quaternion);
  4448. // Rotate to heading
  4449. dVelocity.applyQuaternion(cameraEl.object3D.quaternion);
  4450. var factor = dVelocity.length();
  4451. if (data.fly) {
  4452. velocity.copy(dVelocity);
  4453. velocity.multiplyScalar(this.data.speed * dt);
  4454. } else {
  4455. vector2.set(dVelocity.x, dVelocity.z);
  4456. vector2.setLength(factor * this.data.speed * dt);
  4457. velocity.x = vector2.x;
  4458. velocity.z = vector2.y;
  4459. }
  4460. }
  4461. };
  4462. }()
  4463. });
  4464. },{}],16:[function(require,module,exports){
  4465. 'use strict';
  4466. /**
  4467. * Touch-to-move-forward controls for mobile.
  4468. */
  4469. module.exports = AFRAME.registerComponent('touch-controls', {
  4470. schema: {
  4471. enabled: { default: true }
  4472. },
  4473. init: function init() {
  4474. this.dVelocity = new THREE.Vector3();
  4475. this.bindMethods();
  4476. },
  4477. play: function play() {
  4478. this.addEventListeners();
  4479. },
  4480. pause: function pause() {
  4481. this.removeEventListeners();
  4482. this.dVelocity.set(0, 0, 0);
  4483. },
  4484. remove: function remove() {
  4485. this.pause();
  4486. },
  4487. addEventListeners: function addEventListeners() {
  4488. var sceneEl = this.el.sceneEl;
  4489. var canvasEl = sceneEl.canvas;
  4490. if (!canvasEl) {
  4491. sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
  4492. return;
  4493. }
  4494. canvasEl.addEventListener('touchstart', this.onTouchStart);
  4495. canvasEl.addEventListener('touchend', this.onTouchEnd);
  4496. },
  4497. removeEventListeners: function removeEventListeners() {
  4498. var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
  4499. if (!canvasEl) {
  4500. return;
  4501. }
  4502. canvasEl.removeEventListener('touchstart', this.onTouchStart);
  4503. canvasEl.removeEventListener('touchend', this.onTouchEnd);
  4504. },
  4505. isVelocityActive: function isVelocityActive() {
  4506. return this.data.enabled && this.isMoving;
  4507. },
  4508. getVelocityDelta: function getVelocityDelta() {
  4509. this.dVelocity.z = this.isMoving ? -1 : 0;
  4510. return this.dVelocity.clone();
  4511. },
  4512. bindMethods: function bindMethods() {
  4513. this.onTouchStart = this.onTouchStart.bind(this);
  4514. this.onTouchEnd = this.onTouchEnd.bind(this);
  4515. },
  4516. onTouchStart: function onTouchStart(e) {
  4517. this.isMoving = true;
  4518. e.preventDefault();
  4519. },
  4520. onTouchEnd: function onTouchEnd(e) {
  4521. this.isMoving = false;
  4522. e.preventDefault();
  4523. }
  4524. });
  4525. },{}],17:[function(require,module,exports){
  4526. 'use strict';
  4527. /**
  4528. * 3dof (Gear VR, Daydream) controls for mobile.
  4529. */
  4530. module.exports = AFRAME.registerComponent('trackpad-controls', {
  4531. schema: {
  4532. enabled: { default: true }
  4533. },
  4534. init: function init() {
  4535. this.dVelocity = new THREE.Vector3();
  4536. this.zVel = 0;
  4537. this.bindMethods();
  4538. },
  4539. play: function play() {
  4540. this.addEventListeners();
  4541. },
  4542. pause: function pause() {
  4543. this.removeEventListeners();
  4544. this.dVelocity.set(0, 0, 0);
  4545. },
  4546. remove: function remove() {
  4547. this.pause();
  4548. },
  4549. addEventListeners: function addEventListeners() {
  4550. var sceneEl = this.el.sceneEl;
  4551. sceneEl.addEventListener('axismove', this.onAxisMove);
  4552. sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart);
  4553. sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd);
  4554. },
  4555. removeEventListeners: function removeEventListeners() {
  4556. var sceneEl = this.el.sceneEl;
  4557. sceneEl.removeEventListener('axismove', this.onAxisMove);
  4558. sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart);
  4559. sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd);
  4560. },
  4561. isVelocityActive: function isVelocityActive() {
  4562. return this.data.enabled && this.isMoving;
  4563. },
  4564. getVelocityDelta: function getVelocityDelta() {
  4565. this.dVelocity.z = this.isMoving ? -this.zVel : 1;
  4566. return this.dVelocity.clone();
  4567. },
  4568. bindMethods: function bindMethods() {
  4569. this.onTouchStart = this.onTouchStart.bind(this);
  4570. this.onTouchEnd = this.onTouchEnd.bind(this);
  4571. this.onAxisMove = this.onAxisMove.bind(this);
  4572. },
  4573. onTouchStart: function onTouchStart(e) {
  4574. this.isMoving = true;
  4575. e.preventDefault();
  4576. },
  4577. onTouchEnd: function onTouchEnd(e) {
  4578. this.isMoving = false;
  4579. e.preventDefault();
  4580. },
  4581. onAxisMove: function onAxisMove(e) {
  4582. var axis_data = e.detail.axis;
  4583. if (axis_data[1] < 0) {
  4584. this.zVel = 1;
  4585. }
  4586. if (axis_data[1] > 0) {
  4587. this.zVel = -1;
  4588. }
  4589. }
  4590. });
  4591. },{}],18:[function(require,module,exports){
  4592. 'use strict';
  4593. var LoopMode = {
  4594. once: THREE.LoopOnce,
  4595. repeat: THREE.LoopRepeat,
  4596. pingpong: THREE.LoopPingPong
  4597. };
  4598. /**
  4599. * animation-mixer
  4600. *
  4601. * Player for animation clips. Intended to be compatible with any model format that supports
  4602. * skeletal or morph animations through THREE.AnimationMixer.
  4603. * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
  4604. */
  4605. module.exports = AFRAME.registerComponent('animation-mixer', {
  4606. schema: {
  4607. clip: { default: '*' },
  4608. duration: { default: 0 },
  4609. crossFadeDuration: { default: 0 },
  4610. loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
  4611. repetitions: { default: Infinity, min: 0 }
  4612. },
  4613. init: function init() {
  4614. var _this = this;
  4615. /** @type {THREE.Mesh} */
  4616. this.model = null;
  4617. /** @type {THREE.AnimationMixer} */
  4618. this.mixer = null;
  4619. /** @type {Array<THREE.AnimationAction>} */
  4620. this.activeActions = [];
  4621. var model = this.el.getObject3D('mesh');
  4622. if (model) {
  4623. this.load(model);
  4624. } else {
  4625. this.el.addEventListener('model-loaded', function (e) {
  4626. _this.load(e.detail.model);
  4627. });
  4628. }
  4629. },
  4630. load: function load(model) {
  4631. var el = this.el;
  4632. this.model = model;
  4633. this.mixer = new THREE.AnimationMixer(model);
  4634. this.mixer.addEventListener('loop', function (e) {
  4635. el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
  4636. });
  4637. this.mixer.addEventListener('finished', function (e) {
  4638. el.emit('animation-finished', { action: e.action, direction: e.direction });
  4639. });
  4640. if (this.data.clip) this.update({});
  4641. },
  4642. remove: function remove() {
  4643. if (this.mixer) this.mixer.stopAllAction();
  4644. },
  4645. update: function update(previousData) {
  4646. if (!previousData) return;
  4647. this.stopAction();
  4648. if (this.data.clip) {
  4649. this.playAction();
  4650. }
  4651. },
  4652. stopAction: function stopAction() {
  4653. var data = this.data;
  4654. for (var i = 0; i < this.activeActions.length; i++) {
  4655. data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
  4656. }
  4657. this.activeActions.length = 0;
  4658. },
  4659. playAction: function playAction() {
  4660. if (!this.mixer) return;
  4661. var model = this.model,
  4662. data = this.data,
  4663. clips = model.animations || (model.geometry || {}).animations || [];
  4664. if (!clips.length) return;
  4665. var re = wildcardToRegExp(data.clip);
  4666. for (var clip, i = 0; clip = clips[i]; i++) {
  4667. if (clip.name.match(re)) {
  4668. var action = this.mixer.clipAction(clip, model);
  4669. action.enabled = true;
  4670. if (data.duration) action.setDuration(data.duration);
  4671. action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
  4672. this.activeActions.push(action);
  4673. }
  4674. }
  4675. },
  4676. tick: function tick(t, dt) {
  4677. if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
  4678. }
  4679. });
  4680. /**
  4681. * Creates a RegExp from the given string, converting asterisks to .* expressions,
  4682. * and escaping all other characters.
  4683. */
  4684. function wildcardToRegExp(s) {
  4685. return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
  4686. }
  4687. /**
  4688. * RegExp-escapes all characters in the given string.
  4689. */
  4690. function regExpEscape(s) {
  4691. return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
  4692. }
  4693. },{}],19:[function(require,module,exports){
  4694. 'use strict';
  4695. THREE.FBXLoader = require('../../lib/FBXLoader');
  4696. /**
  4697. * fbx-model
  4698. *
  4699. * Loader for FBX format. Supports ASCII, but *not* binary, models.
  4700. */
  4701. module.exports = AFRAME.registerComponent('fbx-model', {
  4702. schema: {
  4703. src: { type: 'asset' },
  4704. crossorigin: { default: '' }
  4705. },
  4706. init: function init() {
  4707. this.model = null;
  4708. },
  4709. update: function update() {
  4710. var data = this.data;
  4711. if (!data.src) return;
  4712. this.remove();
  4713. var loader = new THREE.FBXLoader();
  4714. if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
  4715. loader.load(data.src, this.load.bind(this));
  4716. },
  4717. load: function load(model) {
  4718. this.model = model;
  4719. this.el.setObject3D('mesh', model);
  4720. this.el.emit('model-loaded', { format: 'fbx', model: model });
  4721. },
  4722. remove: function remove() {
  4723. if (this.model) this.el.removeObject3D('mesh');
  4724. }
  4725. });
  4726. },{"../../lib/FBXLoader":3}],20:[function(require,module,exports){
  4727. 'use strict';
  4728. var fetchScript = require('../../lib/fetch-script')();
  4729. var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
  4730. var loadLoader = function () {
  4731. var promise = void 0;
  4732. return function () {
  4733. promise = promise || fetchScript(LOADER_SRC);
  4734. return promise;
  4735. };
  4736. }();
  4737. /**
  4738. * Legacy loader for glTF 1.0 models.
  4739. * Asynchronously loads THREE.GLTFLoader from rawgit.
  4740. */
  4741. module.exports = AFRAME.registerComponent('gltf-model-legacy', {
  4742. schema: { type: 'model' },
  4743. init: function init() {
  4744. var _this = this;
  4745. this.model = null;
  4746. this.loader = null;
  4747. this.loaderPromise = loadLoader().then(function () {
  4748. _this.loader = new THREE.GLTFLoader();
  4749. _this.loader.setCrossOrigin('Anonymous');
  4750. });
  4751. },
  4752. update: function update() {
  4753. var _this2 = this;
  4754. var self = this;
  4755. var el = this.el;
  4756. var src = this.data;
  4757. if (!src) {
  4758. return;
  4759. }
  4760. this.remove();
  4761. this.loaderPromise.then(function () {
  4762. _this2.loader.load(src, function gltfLoaded(gltfModel) {
  4763. self.model = gltfModel.scene;
  4764. self.model.animations = gltfModel.animations;
  4765. el.setObject3D('mesh', self.model);
  4766. el.emit('model-loaded', { format: 'gltf', model: self.model });
  4767. });
  4768. });
  4769. },
  4770. remove: function remove() {
  4771. if (!this.model) {
  4772. return;
  4773. }
  4774. this.el.removeObject3D('mesh');
  4775. }
  4776. });
  4777. },{"../../lib/fetch-script":8}],21:[function(require,module,exports){
  4778. 'use strict';
  4779. require('./animation-mixer');
  4780. require('./fbx-model');
  4781. require('./gltf-model-legacy');
  4782. require('./json-model');
  4783. require('./object-model');
  4784. require('./ply-model');
  4785. },{"./animation-mixer":18,"./fbx-model":19,"./gltf-model-legacy":20,"./json-model":22,"./object-model":23,"./ply-model":24}],22:[function(require,module,exports){
  4786. 'use strict';
  4787. /**
  4788. * json-model
  4789. *
  4790. * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
  4791. * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
  4792. * includes only a single mesh.
  4793. *
  4794. * Check the console for errors, if in doubt. You may need to use `object-model` or
  4795. * `blend-character-model` for some .js and .json files.
  4796. *
  4797. * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
  4798. */
  4799. module.exports = AFRAME.registerComponent('json-model', {
  4800. schema: {
  4801. src: { type: 'asset' },
  4802. crossorigin: { default: '' }
  4803. },
  4804. init: function init() {
  4805. this.model = null;
  4806. },
  4807. update: function update() {
  4808. var _this = this;
  4809. var loader = void 0;
  4810. var data = this.data;
  4811. if (!data.src) return;
  4812. this.remove();
  4813. loader = new THREE.JSONLoader();
  4814. if (data.crossorigin) loader.crossOrigin = data.crossorigin;
  4815. loader.load(data.src, function (geometry, materials) {
  4816. // Attempt to automatically detect common material options.
  4817. materials.forEach(function (mat) {
  4818. mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
  4819. mat.skinning = !!(geometry.bones || []).length;
  4820. mat.morphTargets = !!(geometry.morphTargets || []).length;
  4821. mat.morphNormals = !!(geometry.morphNormals || []).length;
  4822. });
  4823. var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
  4824. _this.load(model);
  4825. });
  4826. },
  4827. load: function load(model) {
  4828. this.model = model;
  4829. this.el.setObject3D('mesh', model);
  4830. this.el.emit('model-loaded', { format: 'json', model: model });
  4831. },
  4832. remove: function remove() {
  4833. if (this.model) this.el.removeObject3D('mesh');
  4834. }
  4835. });
  4836. },{}],23:[function(require,module,exports){
  4837. 'use strict';
  4838. /**
  4839. * object-model
  4840. *
  4841. * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
  4842. * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
  4843. * includes multiple meshes or an entire scene.
  4844. *
  4845. * Check the console for errors, if in doubt. You may need to use `json-model` or
  4846. * `blend-character-model` for some .js and .json files.
  4847. *
  4848. * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
  4849. */
  4850. module.exports = AFRAME.registerComponent('object-model', {
  4851. schema: {
  4852. src: { type: 'asset' },
  4853. crossorigin: { default: '' }
  4854. },
  4855. init: function init() {
  4856. this.model = null;
  4857. },
  4858. update: function update() {
  4859. var _this = this;
  4860. var loader = void 0;
  4861. var data = this.data;
  4862. if (!data.src) return;
  4863. this.remove();
  4864. loader = new THREE.ObjectLoader();
  4865. if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
  4866. loader.load(data.src, function (object) {
  4867. // Enable skinning, if applicable.
  4868. object.traverse(function (o) {
  4869. if (o instanceof THREE.SkinnedMesh && o.material) {
  4870. o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
  4871. }
  4872. });
  4873. _this.load(object);
  4874. });
  4875. },
  4876. load: function load(model) {
  4877. this.model = model;
  4878. this.el.setObject3D('mesh', model);
  4879. this.el.emit('model-loaded', { format: 'json', model: model });
  4880. },
  4881. remove: function remove() {
  4882. if (this.model) this.el.removeObject3D('mesh');
  4883. }
  4884. });
  4885. },{}],24:[function(require,module,exports){
  4886. 'use strict';
  4887. /**
  4888. * ply-model
  4889. *
  4890. * Wraps THREE.PLYLoader.
  4891. */
  4892. THREE.PLYLoader = require('../../lib/PLYLoader');
  4893. /**
  4894. * Loads, caches, resolves geometries.
  4895. *
  4896. * @member cache - Promises that resolve geometries keyed by `src`.
  4897. */
  4898. module.exports.System = AFRAME.registerSystem('ply-model', {
  4899. init: function init() {
  4900. this.cache = {};
  4901. },
  4902. /**
  4903. * @returns {Promise}
  4904. */
  4905. getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) {
  4906. var cache = this.cache;
  4907. var cacheItem = cache[src];
  4908. if (!skipCache && cacheItem) {
  4909. return cacheItem;
  4910. }
  4911. cache[src] = new Promise(function (resolve) {
  4912. var loader = new THREE.PLYLoader();
  4913. loader.load(src, function (geometry) {
  4914. resolve(geometry);
  4915. });
  4916. });
  4917. return cache[src];
  4918. }
  4919. });
  4920. module.exports.Component = AFRAME.registerComponent('ply-model', {
  4921. schema: {
  4922. skipCache: { type: 'boolean', default: false },
  4923. src: { type: 'asset' }
  4924. },
  4925. init: function init() {
  4926. this.model = null;
  4927. },
  4928. update: function update() {
  4929. var data = this.data;
  4930. var el = this.el;
  4931. if (!data.src) {
  4932. console.warn('[%s] `src` property is required.', this.name);
  4933. return;
  4934. }
  4935. // Get geometry from system, create and set mesh.
  4936. this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
  4937. var model = createModel(geometry);
  4938. el.setObject3D('mesh', model);
  4939. el.emit('model-loaded', { format: 'ply', model: model });
  4940. });
  4941. },
  4942. remove: function remove() {
  4943. if (this.model) {
  4944. this.el.removeObject3D('mesh');
  4945. }
  4946. }
  4947. });
  4948. function createModel(geometry) {
  4949. return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
  4950. color: 0xFFFFFF,
  4951. shading: THREE.FlatShading,
  4952. vertexColors: THREE.VertexColors,
  4953. shininess: 0
  4954. }));
  4955. }
  4956. },{"../../lib/PLYLoader":6}],25:[function(require,module,exports){
  4957. 'use strict';
  4958. module.exports = AFRAME.registerComponent('checkpoint', {
  4959. schema: {
  4960. offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' }
  4961. },
  4962. init: function init() {
  4963. this.active = false;
  4964. this.targetEl = null;
  4965. this.fire = this.fire.bind(this);
  4966. this.offset = new THREE.Vector3();
  4967. },
  4968. update: function update() {
  4969. this.offset.copy(this.data.offset);
  4970. },
  4971. play: function play() {
  4972. this.el.addEventListener('click', this.fire);
  4973. },
  4974. pause: function pause() {
  4975. this.el.removeEventListener('click', this.fire);
  4976. },
  4977. remove: function remove() {
  4978. this.pause();
  4979. },
  4980. fire: function fire() {
  4981. var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]');
  4982. if (!targetEl) {
  4983. throw new Error('No `checkpoint-controls` component found.');
  4984. }
  4985. targetEl.components['checkpoint-controls'].setCheckpoint(this.el);
  4986. },
  4987. getOffset: function getOffset() {
  4988. return this.offset.copy(this.data.offset);
  4989. }
  4990. });
  4991. },{}],26:[function(require,module,exports){
  4992. 'use strict';
  4993. /**
  4994. * @param {Array<THREE.Material>|THREE.Material} material
  4995. * @return {Array<THREE.Material>}
  4996. */
  4997. function ensureMaterialArray(material) {
  4998. if (!material) {
  4999. return [];
  5000. } else if (Array.isArray(material)) {
  5001. return material;
  5002. } else if (material.materials) {
  5003. return material.materials;
  5004. } else {
  5005. return [material];
  5006. }
  5007. }
  5008. /**
  5009. * @param {THREE.Object3D} mesh
  5010. * @param {Array<string>} materialNames
  5011. * @param {THREE.Texture} envMap
  5012. * @param {number} reflectivity [description]
  5013. */
  5014. function applyEnvMap(mesh, materialNames, envMap, reflectivity) {
  5015. if (!mesh) return;
  5016. materialNames = materialNames || [];
  5017. mesh.traverse(function (node) {
  5018. if (!node.isMesh) return;
  5019. var meshMaterials = ensureMaterialArray(node.material);
  5020. meshMaterials.forEach(function (material) {
  5021. if (material && !('envMap' in material)) return;
  5022. if (materialNames.length && materialNames.indexOf(material.name) === -1) return;
  5023. material.envMap = envMap;
  5024. material.reflectivity = reflectivity;
  5025. material.needsUpdate = true;
  5026. });
  5027. });
  5028. }
  5029. /**
  5030. * Specifies an envMap on an entity, without replacing any existing material
  5031. * properties.
  5032. */
  5033. module.exports = AFRAME.registerComponent('cube-env-map', {
  5034. multiple: true,
  5035. schema: {
  5036. path: { default: '' },
  5037. extension: { default: 'jpg', oneOf: ['jpg', 'png'] },
  5038. format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] },
  5039. enableBackground: { default: false },
  5040. reflectivity: { default: 1, min: 0, max: 1 },
  5041. materials: { default: [] }
  5042. },
  5043. init: function init() {
  5044. var _this = this;
  5045. var data = this.data;
  5046. this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]);
  5047. this.texture.format = THREE[data.format];
  5048. this.object3dsetHandler = function () {
  5049. var mesh = _this.el.getObject3D('mesh');
  5050. var data = _this.data;
  5051. applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity);
  5052. };
  5053. this.el.addEventListener('object3dset', this.object3dsetHandler);
  5054. },
  5055. update: function update(oldData) {
  5056. var data = this.data;
  5057. var mesh = this.el.getObject3D('mesh');
  5058. var addedMaterialNames = [];
  5059. var removedMaterialNames = [];
  5060. if (data.materials.length) {
  5061. if (oldData.materials) {
  5062. addedMaterialNames = data.materials.filter(function (name) {
  5063. return !oldData.materials.includes(name);
  5064. });
  5065. removedMaterialNames = oldData.materials.filter(function (name) {
  5066. return !data.materials.includes(name);
  5067. });
  5068. } else {
  5069. addedMaterialNames = data.materials;
  5070. }
  5071. }
  5072. if (addedMaterialNames.length) {
  5073. applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity);
  5074. }
  5075. if (removedMaterialNames.length) {
  5076. applyEnvMap(mesh, removedMaterialNames, null, 1);
  5077. }
  5078. if (oldData.materials && data.reflectivity !== oldData.reflectivity) {
  5079. var maintainedMaterialNames = data.materials.filter(function (name) {
  5080. return oldData.materials.includes(name);
  5081. });
  5082. if (maintainedMaterialNames.length) {
  5083. applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity);
  5084. }
  5085. }
  5086. if (this.data.enableBackground && !oldData.enableBackground) {
  5087. this.setBackground(this.texture);
  5088. } else if (!this.data.enableBackground && oldData.enableBackground) {
  5089. this.setBackground(null);
  5090. }
  5091. },
  5092. remove: function remove() {
  5093. this.el.removeEventListener('object3dset', this.object3dsetHandler);
  5094. var mesh = this.el.getObject3D('mesh');
  5095. var data = this.data;
  5096. applyEnvMap(mesh, data.materials, null, 1);
  5097. if (data.enableBackground) this.setBackground(null);
  5098. },
  5099. setBackground: function setBackground(texture) {
  5100. this.el.sceneEl.object3D.background = texture;
  5101. }
  5102. });
  5103. },{}],27:[function(require,module,exports){
  5104. 'use strict';
  5105. /* global CANNON */
  5106. /**
  5107. * Based on aframe/examples/showcase/tracked-controls.
  5108. *
  5109. * Handles events coming from the hand-controls.
  5110. * Determines if the entity is grabbed or released.
  5111. * Updates its position to move along the controller.
  5112. */
  5113. module.exports = AFRAME.registerComponent('grab', {
  5114. init: function init() {
  5115. this.system = this.el.sceneEl.systems.physics;
  5116. this.GRABBED_STATE = 'grabbed';
  5117. this.grabbing = false;
  5118. this.hitEl = /** @type {AFRAME.Element} */null;
  5119. this.physics = /** @type {AFRAME.System} */this.el.sceneEl.systems.physics;
  5120. this.constraint = /** @type {CANNON.Constraint} */null;
  5121. // Bind event handlers
  5122. this.onHit = this.onHit.bind(this);
  5123. this.onGripOpen = this.onGripOpen.bind(this);
  5124. this.onGripClose = this.onGripClose.bind(this);
  5125. },
  5126. play: function play() {
  5127. var el = this.el;
  5128. el.addEventListener('hit', this.onHit);
  5129. el.addEventListener('gripdown', this.onGripClose);
  5130. el.addEventListener('gripup', this.onGripOpen);
  5131. el.addEventListener('trackpaddown', this.onGripClose);
  5132. el.addEventListener('trackpadup', this.onGripOpen);
  5133. el.addEventListener('triggerdown', this.onGripClose);
  5134. el.addEventListener('triggerup', this.onGripOpen);
  5135. },
  5136. pause: function pause() {
  5137. var el = this.el;
  5138. el.removeEventListener('hit', this.onHit);
  5139. el.removeEventListener('gripdown', this.onGripClose);
  5140. el.removeEventListener('gripup', this.onGripOpen);
  5141. el.removeEventListener('trackpaddown', this.onGripClose);
  5142. el.removeEventListener('trackpadup', this.onGripOpen);
  5143. el.removeEventListener('triggerdown', this.onGripClose);
  5144. el.removeEventListener('triggerup', this.onGripOpen);
  5145. },
  5146. onGripClose: function onGripClose() {
  5147. this.grabbing = true;
  5148. },
  5149. onGripOpen: function onGripOpen() {
  5150. var hitEl = this.hitEl;
  5151. this.grabbing = false;
  5152. if (!hitEl) {
  5153. return;
  5154. }
  5155. hitEl.removeState(this.GRABBED_STATE);
  5156. this.hitEl = undefined;
  5157. this.system.removeConstraint(this.constraint);
  5158. this.constraint = null;
  5159. },
  5160. onHit: function onHit(evt) {
  5161. var hitEl = evt.detail.el;
  5162. // If the element is already grabbed (it could be grabbed by another controller).
  5163. // If the hand is not grabbing the element does not stick.
  5164. // If we're already grabbing something you can't grab again.
  5165. if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) {
  5166. return;
  5167. }
  5168. hitEl.addState(this.GRABBED_STATE);
  5169. this.hitEl = hitEl;
  5170. this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body);
  5171. this.system.addConstraint(this.constraint);
  5172. }
  5173. });
  5174. },{}],28:[function(require,module,exports){
  5175. 'use strict';
  5176. require('./checkpoint');
  5177. require('./cube-env-map');
  5178. require('./grab');
  5179. require('./jump-ability');
  5180. require('./kinematic-body');
  5181. require('./mesh-smooth');
  5182. require('./normal-material');
  5183. require('./sphere-collider');
  5184. },{"./checkpoint":25,"./cube-env-map":26,"./grab":27,"./jump-ability":29,"./kinematic-body":30,"./mesh-smooth":31,"./normal-material":32,"./sphere-collider":33}],29:[function(require,module,exports){
  5185. 'use strict';
  5186. var ACCEL_G = -9.8,
  5187. // m/s^2
  5188. EASING = -15; // m/s^2
  5189. /**
  5190. * Jump ability.
  5191. */
  5192. module.exports = AFRAME.registerComponent('jump-ability', {
  5193. dependencies: ['velocity'],
  5194. /* Schema
  5195. ——————————————————————————————————————————————*/
  5196. schema: {
  5197. on: { default: 'keydown:Space gamepadbuttondown:0' },
  5198. playerHeight: { default: 1.764 },
  5199. maxJumps: { default: 1 },
  5200. distance: { default: 5 },
  5201. debug: { default: false }
  5202. },
  5203. init: function init() {
  5204. this.velocity = 0;
  5205. this.numJumps = 0;
  5206. var beginJump = this.beginJump.bind(this),
  5207. events = this.data.on.split(' ');
  5208. this.bindings = {};
  5209. for (var i = 0; i < events.length; i++) {
  5210. this.bindings[events[i]] = beginJump;
  5211. this.el.addEventListener(events[i], beginJump);
  5212. }
  5213. this.bindings.collide = this.onCollide.bind(this);
  5214. this.el.addEventListener('collide', this.bindings.collide);
  5215. },
  5216. remove: function remove() {
  5217. for (var event in this.bindings) {
  5218. if (this.bindings.hasOwnProperty(event)) {
  5219. this.el.removeEventListener(event, this.bindings[event]);
  5220. delete this.bindings[event];
  5221. }
  5222. }
  5223. this.el.removeEventListener('collide', this.bindings.collide);
  5224. delete this.bindings.collide;
  5225. },
  5226. beginJump: function beginJump() {
  5227. if (this.numJumps < this.data.maxJumps) {
  5228. var data = this.data,
  5229. initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)),
  5230. v = this.el.getAttribute('velocity');
  5231. this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z });
  5232. this.numJumps++;
  5233. this.el.emit('jumpstart');
  5234. }
  5235. },
  5236. onCollide: function onCollide() {
  5237. if (this.numJumps > 0) this.el.emit('jumpend');
  5238. this.numJumps = 0;
  5239. }
  5240. });
  5241. },{}],30:[function(require,module,exports){
  5242. 'use strict';
  5243. /* global CANNON */
  5244. /**
  5245. * Kinematic body.
  5246. *
  5247. * Managed dynamic body, which moves but is not affected (directly) by the
  5248. * physics engine. This is not a true kinematic body, in the sense that we are
  5249. * letting the physics engine _compute_ collisions against it and selectively
  5250. * applying those collisions to the object. The physics engine does not decide
  5251. * the position/velocity/rotation of the element.
  5252. *
  5253. * Used for the camera object, because full physics simulation would create
  5254. * movement that feels unnatural to the player. Bipedal movement does not
  5255. * translate nicely to rigid body physics.
  5256. *
  5257. * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/
  5258. * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html
  5259. */
  5260. var EPS = 0.000001;
  5261. module.exports = AFRAME.registerComponent('kinematic-body', {
  5262. dependencies: ['velocity'],
  5263. /*******************************************************************
  5264. * Schema
  5265. */
  5266. schema: {
  5267. mass: { default: 5 },
  5268. radius: { default: 1.3 },
  5269. userHeight: { default: 1.6 },
  5270. linearDamping: { default: 0.05 },
  5271. enableSlopes: { default: true }
  5272. },
  5273. /*******************************************************************
  5274. * Lifecycle
  5275. */
  5276. init: function init() {
  5277. this.system = this.el.sceneEl.systems.physics;
  5278. this.system.addComponent(this);
  5279. var el = this.el,
  5280. data = this.data,
  5281. position = new CANNON.Vec3().copy(el.getAttribute('position'));
  5282. this.body = new CANNON.Body({
  5283. material: this.system.getMaterial('staticMaterial'),
  5284. position: position,
  5285. mass: data.mass,
  5286. linearDamping: data.linearDamping,
  5287. fixedRotation: true
  5288. });
  5289. this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius - data.height, 0));
  5290. this.body.el = this.el;
  5291. this.el.body = this.body;
  5292. this.system.addBody(this.body);
  5293. if (el.hasAttribute('wasd-controls')) {
  5294. console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.');
  5295. }
  5296. },
  5297. remove: function remove() {
  5298. this.system.removeBody(this.body);
  5299. this.system.removeComponent(this);
  5300. delete this.el.body;
  5301. },
  5302. /*******************************************************************
  5303. * Update
  5304. */
  5305. /**
  5306. * Checks CANNON.World for collisions and attempts to apply them to the
  5307. * element automatically, in a player-friendly way.
  5308. *
  5309. * There's extra logic for horizontal surfaces here. The basic requirements:
  5310. * (1) Only apply gravity when not in contact with _any_ horizontal surface.
  5311. * (2) When moving, project the velocity against exactly one ground surface.
  5312. * If in contact with two ground surfaces (e.g. ground + ramp), choose
  5313. * the one that collides with current velocity, if any.
  5314. */
  5315. beforeStep: function beforeStep(t, dt) {
  5316. if (!dt) return;
  5317. var el = this.el;
  5318. var body = this.body;
  5319. body.velocity.copy(el.getAttribute('velocity'));
  5320. body.position.copy(el.getAttribute('position'));
  5321. body.position.y += this.data.userHeight;
  5322. },
  5323. step: function () {
  5324. var velocity = new THREE.Vector3(),
  5325. normalizedVelocity = new THREE.Vector3(),
  5326. currentSurfaceNormal = new THREE.Vector3(),
  5327. groundNormal = new THREE.Vector3();
  5328. return function (t, dt) {
  5329. if (!dt) return;
  5330. var body = this.body,
  5331. data = this.data,
  5332. didCollide = false,
  5333. height = void 0,
  5334. groundHeight = -Infinity,
  5335. groundBody = void 0,
  5336. contacts = this.system.getContacts();
  5337. dt = Math.min(dt, this.system.data.maxInterval * 1000);
  5338. groundNormal.set(0, 0, 0);
  5339. velocity.copy(this.el.getAttribute('velocity'));
  5340. body.velocity.copy(velocity);
  5341. for (var i = 0, contact; contact = contacts[i]; i++) {
  5342. // 1. Find any collisions involving this element. Get the contact
  5343. // normal, and make sure it's oriented _out_ of the other object and
  5344. // enabled (body.collisionReponse is true for both bodies)
  5345. if (!contact.enabled) {
  5346. continue;
  5347. }
  5348. if (body.id === contact.bi.id) {
  5349. contact.ni.negate(currentSurfaceNormal);
  5350. } else if (body.id === contact.bj.id) {
  5351. currentSurfaceNormal.copy(contact.ni);
  5352. } else {
  5353. continue;
  5354. }
  5355. didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS;
  5356. if (didCollide && currentSurfaceNormal.y <= 0.5) {
  5357. // 2. If current trajectory attempts to move _through_ another
  5358. // object, project the velocity against the collision plane to
  5359. // prevent passing through.
  5360. velocity = velocity.projectOnPlane(currentSurfaceNormal);
  5361. } else if (currentSurfaceNormal.y > 0.5) {
  5362. // 3. If in contact with something roughly horizontal (+/- 45º) then
  5363. // consider that the current ground. Only the highest qualifying
  5364. // ground is retained.
  5365. height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y);
  5366. if (height > groundHeight) {
  5367. groundHeight = height;
  5368. groundNormal.copy(currentSurfaceNormal);
  5369. groundBody = body.id === contact.bi.id ? contact.bj : contact.bi;
  5370. }
  5371. }
  5372. }
  5373. normalizedVelocity.copy(velocity).normalize();
  5374. if (groundBody && normalizedVelocity.y < 0.5) {
  5375. if (!data.enableSlopes) {
  5376. groundNormal.set(0, 1, 0);
  5377. } else if (groundNormal.y < 1 - EPS) {
  5378. groundNormal.copy(this.raycastToGround(groundBody, groundNormal));
  5379. }
  5380. // 4. Project trajectory onto the top-most ground object, unless
  5381. // trajectory is > 45º.
  5382. velocity = velocity.projectOnPlane(groundNormal);
  5383. } else if (this.system.driver.world) {
  5384. // 5. If not in contact with anything horizontal, apply world gravity.
  5385. // TODO - Why is the 4x scalar necessary.
  5386. // NOTE: Does not work if physics runs on a worker.
  5387. velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000));
  5388. }
  5389. // 6. If the ground surface has a velocity, apply it directly to current
  5390. // position, not velocity, to preserve relative velocity.
  5391. if (groundBody && groundBody.el && groundBody.el.components.velocity) {
  5392. var groundVelocity = groundBody.el.getAttribute('velocity');
  5393. body.position.copy({
  5394. x: body.position.x + groundVelocity.x * dt / 1000,
  5395. y: body.position.y + groundVelocity.y * dt / 1000,
  5396. z: body.position.z + groundVelocity.z * dt / 1000
  5397. });
  5398. }
  5399. body.velocity.copy(velocity);
  5400. body.position.y -= data.userHeight;
  5401. this.el.setAttribute('velocity', body.velocity);
  5402. this.el.setAttribute('position', body.position);
  5403. };
  5404. }(),
  5405. /**
  5406. * When walking on complex surfaces (trimeshes, borders between two shapes),
  5407. * the collision normals returned for the player sphere can be very
  5408. * inconsistent. To address this, raycast straight down, find the collision
  5409. * normal, and return whichever normal is more vertical.
  5410. * @param {CANNON.Body} groundBody
  5411. * @param {CANNON.Vec3} groundNormal
  5412. * @return {CANNON.Vec3}
  5413. */
  5414. raycastToGround: function raycastToGround(groundBody, groundNormal) {
  5415. var ray = void 0,
  5416. hitNormal = void 0,
  5417. vFrom = this.body.position,
  5418. vTo = this.body.position.clone();
  5419. vTo.y -= this.data.height;
  5420. ray = new CANNON.Ray(vFrom, vTo);
  5421. ray._updateDirection(); // TODO - Report bug.
  5422. ray.intersectBody(groundBody);
  5423. if (!ray.hasHit) return groundNormal;
  5424. // Compare ABS, in case we're projecting against the inside of the face.
  5425. hitNormal = ray.result.hitNormalWorld;
  5426. return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal;
  5427. }
  5428. });
  5429. },{}],31:[function(require,module,exports){
  5430. 'use strict';
  5431. /**
  5432. * Apply this component to models that looks "blocky", to have Three.js compute
  5433. * vertex normals on the fly for a "smoother" look.
  5434. */
  5435. module.exports = AFRAME.registerComponent('mesh-smooth', {
  5436. init: function init() {
  5437. this.el.addEventListener('model-loaded', function (e) {
  5438. e.detail.model.traverse(function (node) {
  5439. if (node.isMesh) node.geometry.computeVertexNormals();
  5440. });
  5441. });
  5442. }
  5443. });
  5444. },{}],32:[function(require,module,exports){
  5445. 'use strict';
  5446. /**
  5447. * Recursively applies a MeshNormalMaterial to the entity, such that
  5448. * face colors are determined by their orientation. Helpful for
  5449. * debugging geometry
  5450. */
  5451. module.exports = AFRAME.registerComponent('normal-material', {
  5452. init: function init() {
  5453. this.material = new THREE.MeshNormalMaterial({ flatShading: true });
  5454. this.applyMaterial = this.applyMaterial.bind(this);
  5455. this.el.addEventListener('object3dset', this.applyMaterial);
  5456. },
  5457. remove: function remove() {
  5458. this.el.removeEventListener('object3dset', this.applyMaterial);
  5459. },
  5460. applyMaterial: function applyMaterial() {
  5461. var _this = this;
  5462. this.el.object3D.traverse(function (node) {
  5463. if (node.isMesh) node.material = _this.material;
  5464. });
  5465. }
  5466. });
  5467. },{}],33:[function(require,module,exports){
  5468. 'use strict';
  5469. /**
  5470. * Based on aframe/examples/showcase/tracked-controls.
  5471. *
  5472. * Implement bounding sphere collision detection for entities with a mesh.
  5473. * Sets the specified state on the intersected entities.
  5474. *
  5475. * @property {string} objects - Selector of the entities to test for collision.
  5476. * @property {string} state - State to set on collided entities.
  5477. *
  5478. */
  5479. module.exports = AFRAME.registerComponent('sphere-collider', {
  5480. schema: {
  5481. objects: { default: '' },
  5482. state: { default: 'collided' },
  5483. radius: { default: 0.05 },
  5484. watch: { default: true }
  5485. },
  5486. init: function init() {
  5487. /** @type {MutationObserver} */
  5488. this.observer = null;
  5489. /** @type {Array<Element>} Elements to watch for collisions. */
  5490. this.els = [];
  5491. /** @type {Array<Element>} Elements currently in collision state. */
  5492. this.collisions = [];
  5493. this.handleHit = this.handleHit.bind(this);
  5494. this.handleHitEnd = this.handleHitEnd.bind(this);
  5495. },
  5496. remove: function remove() {
  5497. this.pause();
  5498. },
  5499. play: function play() {
  5500. var sceneEl = this.el.sceneEl;
  5501. if (this.data.watch) {
  5502. this.observer = new MutationObserver(this.update.bind(this, null));
  5503. this.observer.observe(sceneEl, { childList: true, subtree: true });
  5504. }
  5505. },
  5506. pause: function pause() {
  5507. if (this.observer) {
  5508. this.observer.disconnect();
  5509. this.observer = null;
  5510. }
  5511. },
  5512. /**
  5513. * Update list of entities to test for collision.
  5514. */
  5515. update: function update() {
  5516. var data = this.data;
  5517. var objectEls = void 0;
  5518. // Push entities into list of els to intersect.
  5519. if (data.objects) {
  5520. objectEls = this.el.sceneEl.querySelectorAll(data.objects);
  5521. } else {
  5522. // If objects not defined, intersect with everything.
  5523. objectEls = this.el.sceneEl.children;
  5524. }
  5525. // Convert from NodeList to Array
  5526. this.els = Array.prototype.slice.call(objectEls);
  5527. },
  5528. tick: function () {
  5529. var position = new THREE.Vector3(),
  5530. meshPosition = new THREE.Vector3(),
  5531. colliderScale = new THREE.Vector3(),
  5532. distanceMap = new Map();
  5533. return function () {
  5534. var el = this.el,
  5535. data = this.data,
  5536. mesh = el.getObject3D('mesh'),
  5537. collisions = [];
  5538. var colliderRadius = void 0;
  5539. if (!mesh) {
  5540. return;
  5541. }
  5542. distanceMap.clear();
  5543. position.copy(el.object3D.getWorldPosition());
  5544. el.object3D.getWorldScale(colliderScale);
  5545. colliderRadius = data.radius * scaleFactor(colliderScale);
  5546. // Update collision list.
  5547. this.els.forEach(intersect);
  5548. // Emit events and add collision states, in order of distance.
  5549. collisions.sort(function (a, b) {
  5550. return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1;
  5551. }).forEach(this.handleHit);
  5552. // Remove collision state from current element.
  5553. if (collisions.length === 0) {
  5554. el.emit('hit', { el: null });
  5555. }
  5556. // Remove collision state from other elements.
  5557. this.collisions.filter(function (el) {
  5558. return !distanceMap.has(el);
  5559. }).forEach(this.handleHitEnd);
  5560. // Store new collisions
  5561. this.collisions = collisions;
  5562. // Bounding sphere collision detection
  5563. function intersect(el) {
  5564. var radius = void 0,
  5565. mesh = void 0,
  5566. distance = void 0,
  5567. box = void 0,
  5568. extent = void 0,
  5569. size = void 0;
  5570. if (!el.isEntity) {
  5571. return;
  5572. }
  5573. mesh = el.getObject3D('mesh');
  5574. if (!mesh) {
  5575. return;
  5576. }
  5577. box = new THREE.Box3().setFromObject(mesh);
  5578. size = box.getSize();
  5579. extent = Math.max(size.x, size.y, size.z) / 2;
  5580. radius = Math.sqrt(2 * extent * extent);
  5581. box.getCenter(meshPosition);
  5582. if (!radius) {
  5583. return;
  5584. }
  5585. distance = position.distanceTo(meshPosition);
  5586. if (distance < radius + colliderRadius) {
  5587. collisions.push(el);
  5588. distanceMap.set(el, distance);
  5589. }
  5590. }
  5591. // use max of scale factors to maintain bounding sphere collision
  5592. function scaleFactor(scaleVec) {
  5593. return Math.max.apply(null, scaleVec.toArray());
  5594. }
  5595. };
  5596. }(),
  5597. handleHit: function handleHit(targetEl) {
  5598. targetEl.emit('hit');
  5599. targetEl.addState(this.data.state);
  5600. this.el.emit('hit', { el: targetEl });
  5601. },
  5602. handleHitEnd: function handleHitEnd(targetEl) {
  5603. targetEl.emit('hitend');
  5604. targetEl.removeState(this.data.state);
  5605. this.el.emit('hitend', { el: targetEl });
  5606. }
  5607. });
  5608. },{}],34:[function(require,module,exports){
  5609. 'use strict';
  5610. require('./nav-mesh');
  5611. require('./nav-agent');
  5612. require('./system');
  5613. },{"./nav-agent":35,"./nav-mesh":36,"./system":37}],35:[function(require,module,exports){
  5614. 'use strict';
  5615. module.exports = AFRAME.registerComponent('nav-agent', {
  5616. schema: {
  5617. destination: { type: 'vec3' },
  5618. active: { default: false },
  5619. speed: { default: 2 }
  5620. },
  5621. init: function init() {
  5622. this.system = this.el.sceneEl.systems.nav;
  5623. this.system.addAgent(this);
  5624. this.group = null;
  5625. this.path = [];
  5626. this.raycaster = new THREE.Raycaster();
  5627. },
  5628. remove: function remove() {
  5629. this.system.removeAgent(this);
  5630. },
  5631. update: function update() {
  5632. this.path.length = 0;
  5633. },
  5634. updateNavLocation: function updateNavLocation() {
  5635. this.group = null;
  5636. this.path = [];
  5637. },
  5638. tick: function () {
  5639. var vDest = new THREE.Vector3();
  5640. var vDelta = new THREE.Vector3();
  5641. var vNext = new THREE.Vector3();
  5642. return function (t, dt) {
  5643. var el = this.el;
  5644. var data = this.data;
  5645. var raycaster = this.raycaster;
  5646. var speed = data.speed * dt / 1000;
  5647. if (!data.active) return;
  5648. // Use PatrolJS pathfinding system to get shortest path to target.
  5649. if (!this.path.length) {
  5650. var position = this.el.object3D.position;
  5651. this.group = this.group || this.system.getGroup(position);
  5652. this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || [];
  5653. el.emit('nav-start');
  5654. }
  5655. // If no path is found, exit.
  5656. if (!this.path.length) {
  5657. console.warn('[nav] Unable to find path to %o.', data.destination);
  5658. this.el.setAttribute('nav-agent', { active: false });
  5659. el.emit('nav-end');
  5660. return;
  5661. }
  5662. // Current segment is a vector from current position to next waypoint.
  5663. var vCurrent = el.object3D.position;
  5664. var vWaypoint = this.path[0];
  5665. vDelta.subVectors(vWaypoint, vCurrent);
  5666. var distance = vDelta.length();
  5667. var gazeTarget = void 0;
  5668. if (distance < speed) {
  5669. // If <1 step from current waypoint, discard it and move toward next.
  5670. this.path.shift();
  5671. // After discarding the last waypoint, exit pathfinding.
  5672. if (!this.path.length) {
  5673. this.el.setAttribute('nav-agent', { active: false });
  5674. el.emit('nav-end');
  5675. return;
  5676. }
  5677. vNext.copy(vCurrent);
  5678. gazeTarget = this.path[0];
  5679. } else {
  5680. // If still far away from next waypoint, find next position for
  5681. // the current frame.
  5682. vNext.copy(vDelta.setLength(speed)).add(vCurrent);
  5683. gazeTarget = vWaypoint;
  5684. }
  5685. // Look at the next waypoint.
  5686. gazeTarget.y = vCurrent.y;
  5687. el.object3D.lookAt(gazeTarget);
  5688. // Raycast against the nav mesh, to keep the agent moving along the
  5689. // ground, not traveling in a straight line from higher to lower waypoints.
  5690. raycaster.ray.origin.copy(vNext);
  5691. raycaster.ray.origin.y += 1.5;
  5692. raycaster.ray.direction.y = -1;
  5693. var intersections = raycaster.intersectObject(this.system.getNavMesh());
  5694. if (!intersections.length) {
  5695. // Raycasting failed. Step toward the waypoint and hope for the best.
  5696. vCurrent.copy(vNext);
  5697. } else {
  5698. // Re-project next position onto nav mesh.
  5699. vDelta.subVectors(intersections[0].point, vCurrent);
  5700. vCurrent.add(vDelta.setLength(speed));
  5701. }
  5702. };
  5703. }()
  5704. });
  5705. },{}],36:[function(require,module,exports){
  5706. 'use strict';
  5707. /**
  5708. * nav-mesh
  5709. *
  5710. * Waits for a mesh to be loaded on the current entity, then sets it as the
  5711. * nav mesh in the pathfinding system.
  5712. */
  5713. module.exports = AFRAME.registerComponent('nav-mesh', {
  5714. init: function init() {
  5715. this.system = this.el.sceneEl.systems.nav;
  5716. this.hasLoadedNavMesh = false;
  5717. this.el.addEventListener('model-loaded', this.loadNavMesh.bind(this));
  5718. },
  5719. play: function play() {
  5720. if (!this.hasLoadedNavMesh) this.loadNavMesh();
  5721. },
  5722. loadNavMesh: function loadNavMesh() {
  5723. var object = this.el.getObject3D('mesh');
  5724. var scene = this.el.sceneEl.object3D;
  5725. if (!object) return;
  5726. var navMesh = void 0;
  5727. object.traverse(function (node) {
  5728. if (node.isMesh) navMesh = node;
  5729. });
  5730. if (!navMesh) return;
  5731. var navMeshGeometry = navMesh.geometry.isBufferGeometry ? new THREE.Geometry().fromBufferGeometry(navMesh.geometry) : navMesh.geometry.clone();
  5732. scene.updateMatrixWorld();
  5733. navMeshGeometry.applyMatrix(navMesh.matrixWorld);
  5734. this.system.setNavMeshGeometry(navMeshGeometry);
  5735. this.hasLoadedNavMesh = true;
  5736. }
  5737. });
  5738. },{}],37:[function(require,module,exports){
  5739. 'use strict';
  5740. var Path = require('three-pathfinding');
  5741. var pathfinder = new Path();
  5742. var ZONE = 'level';
  5743. /**
  5744. * nav
  5745. *
  5746. * Pathfinding system, using PatrolJS.
  5747. */
  5748. module.exports = AFRAME.registerSystem('nav', {
  5749. init: function init() {
  5750. this.navMesh = null;
  5751. this.agents = new Set();
  5752. },
  5753. /**
  5754. * @param {THREE.Geometry} geometry
  5755. */
  5756. setNavMeshGeometry: function setNavMeshGeometry(geometry) {
  5757. this.navMesh = new THREE.Mesh(geometry);
  5758. pathfinder.setZoneData(ZONE, Path.createZone(geometry));
  5759. Array.from(this.agents).forEach(function (agent) {
  5760. return agent.updateNavLocation();
  5761. });
  5762. },
  5763. /**
  5764. * @return {THREE.Mesh}
  5765. */
  5766. getNavMesh: function getNavMesh() {
  5767. return this.navMesh;
  5768. },
  5769. /**
  5770. * @param {NavAgent} ctrl
  5771. */
  5772. addAgent: function addAgent(ctrl) {
  5773. this.agents.add(ctrl);
  5774. },
  5775. /**
  5776. * @param {NavAgent} ctrl
  5777. */
  5778. removeAgent: function removeAgent(ctrl) {
  5779. this.agents.delete(ctrl);
  5780. },
  5781. /**
  5782. * @param {THREE.Vector3} start
  5783. * @param {THREE.Vector3} end
  5784. * @param {number} groupID
  5785. * @return {Array<THREE.Vector3>}
  5786. */
  5787. getPath: function getPath(start, end, groupID) {
  5788. return pathfinder.findPath(start, end, ZONE, groupID);
  5789. },
  5790. /**
  5791. * @param {THREE.Vector3} position
  5792. * @return {number}
  5793. */
  5794. getGroup: function getGroup(position) {
  5795. return pathfinder.getGroup(ZONE, position);
  5796. },
  5797. /**
  5798. * @param {THREE.Vector3} position
  5799. * @param {number} groupID
  5800. * @return {Node}
  5801. */
  5802. getNode: function getNode(position, groupID) {
  5803. return pathfinder.getClosestNode(position, ZONE, groupID, true);
  5804. },
  5805. /**
  5806. * @param {THREE.Vector3} start Starting position.
  5807. * @param {THREE.Vector3} end Desired ending position.
  5808. * @param {number} groupID
  5809. * @param {Node} node
  5810. * @param {THREE.Vector3} endTarget (Output) Adjusted step end position.
  5811. * @return {Node} Current node, after step is taken.
  5812. */
  5813. clampStep: function clampStep(start, end, groupID, node, endTarget) {
  5814. if (!this.navMesh || !node) {
  5815. endTarget.copy(end);
  5816. return this.navMesh ? this.getNode(end, groupID) : null;
  5817. }
  5818. return pathfinder.clampStep(start, end, node, ZONE, groupID, endTarget);
  5819. }
  5820. });
  5821. },{"three-pathfinding":47}],38:[function(require,module,exports){
  5822. 'use strict';
  5823. /**
  5824. * Flat grid.
  5825. *
  5826. * Defaults to 75x75.
  5827. */
  5828. module.exports = AFRAME.registerPrimitive('a-grid', {
  5829. defaultComponents: {
  5830. geometry: {
  5831. primitive: 'plane',
  5832. width: 75,
  5833. height: 75
  5834. },
  5835. rotation: { x: -90, y: 0, z: 0 },
  5836. material: {
  5837. src: 'url(https://cdn.rawgit.com/donmccurdy/aframe-extras/v1.16.3/assets/grid.png)',
  5838. repeat: '75 75'
  5839. }
  5840. },
  5841. mappings: {
  5842. width: 'geometry.width',
  5843. height: 'geometry.height',
  5844. src: 'material.src'
  5845. }
  5846. });
  5847. },{}],39:[function(require,module,exports){
  5848. 'use strict';
  5849. var vg = require('../../lib/hex-grid.min.js');
  5850. var defaultHexGrid = require('../../lib/default-hex-grid');
  5851. /**
  5852. * Hex grid.
  5853. */
  5854. module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', {
  5855. defaultComponents: {
  5856. 'hexgrid': {}
  5857. },
  5858. mappings: {
  5859. src: 'hexgrid.src'
  5860. }
  5861. });
  5862. module.exports.Component = AFRAME.registerComponent('hexgrid', {
  5863. dependencies: ['material'],
  5864. schema: {
  5865. src: { type: 'asset' }
  5866. },
  5867. init: function init() {
  5868. var _this = this;
  5869. var data = this.data;
  5870. if (data.src) {
  5871. fetch(data.src).then(function (response) {
  5872. return response.json();
  5873. }).then(function (json) {
  5874. return _this.addMesh(json);
  5875. });
  5876. } else {
  5877. this.addMesh(defaultHexGrid);
  5878. }
  5879. },
  5880. addMesh: function addMesh(json) {
  5881. var grid = new vg.HexGrid();
  5882. grid.fromJSON(json);
  5883. var board = new vg.Board(grid);
  5884. board.generateTilemap();
  5885. this.el.setObject3D('mesh', board.group);
  5886. this.addMaterial();
  5887. },
  5888. addMaterial: function addMaterial() {
  5889. var materialComponent = this.el.components.material;
  5890. var material = (materialComponent || {}).material;
  5891. if (!material) return;
  5892. this.el.object3D.traverse(function (node) {
  5893. if (node.isMesh) {
  5894. node.material = material;
  5895. }
  5896. });
  5897. },
  5898. remove: function remove() {
  5899. this.el.removeObject3D('mesh');
  5900. }
  5901. });
  5902. },{"../../lib/default-hex-grid":7,"../../lib/hex-grid.min.js":9}],40:[function(require,module,exports){
  5903. 'use strict';
  5904. /**
  5905. * Flat-shaded ocean primitive.
  5906. *
  5907. * Based on a Codrops tutorial:
  5908. * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/
  5909. */
  5910. module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', {
  5911. defaultComponents: {
  5912. ocean: {},
  5913. rotation: { x: -90, y: 0, z: 0 }
  5914. },
  5915. mappings: {
  5916. width: 'ocean.width',
  5917. depth: 'ocean.depth',
  5918. density: 'ocean.density',
  5919. amplitude: 'ocean.amplitude',
  5920. amplitudeVariance: 'ocean.amplitudeVariance',
  5921. speed: 'ocean.speed',
  5922. speedVariance: 'ocean.speedVariance',
  5923. color: 'ocean.color',
  5924. opacity: 'ocean.opacity'
  5925. }
  5926. });
  5927. module.exports.Component = AFRAME.registerComponent('ocean', {
  5928. schema: {
  5929. // Dimensions of the ocean area.
  5930. width: { default: 10, min: 0 },
  5931. depth: { default: 10, min: 0 },
  5932. // Density of waves.
  5933. density: { default: 10 },
  5934. // Wave amplitude and variance.
  5935. amplitude: { default: 0.1 },
  5936. amplitudeVariance: { default: 0.3 },
  5937. // Wave speed and variance.
  5938. speed: { default: 1 },
  5939. speedVariance: { default: 2 },
  5940. // Material.
  5941. color: { default: '#7AD2F7', type: 'color' },
  5942. opacity: { default: 0.8 }
  5943. },
  5944. /**
  5945. * Use play() instead of init(), because component mappings – unavailable as dependencies – are
  5946. * not guaranteed to have parsed when this component is initialized.
  5947. */
  5948. play: function play() {
  5949. var el = this.el,
  5950. data = this.data;
  5951. var material = el.components.material;
  5952. var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density);
  5953. geometry.mergeVertices();
  5954. this.waves = [];
  5955. for (var v, i = 0, l = geometry.vertices.length; i < l; i++) {
  5956. v = geometry.vertices[i];
  5957. this.waves.push({
  5958. z: v.z,
  5959. ang: Math.random() * Math.PI * 2,
  5960. amp: data.amplitude + Math.random() * data.amplitudeVariance,
  5961. speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame
  5962. });
  5963. }
  5964. if (!material) {
  5965. material = {};
  5966. material.material = new THREE.MeshPhongMaterial({
  5967. color: data.color,
  5968. transparent: data.opacity < 1,
  5969. opacity: data.opacity,
  5970. shading: THREE.FlatShading
  5971. });
  5972. }
  5973. this.mesh = new THREE.Mesh(geometry, material.material);
  5974. el.setObject3D('mesh', this.mesh);
  5975. },
  5976. remove: function remove() {
  5977. this.el.removeObject3D('mesh');
  5978. },
  5979. tick: function tick(t, dt) {
  5980. if (!dt) return;
  5981. var verts = this.mesh.geometry.vertices;
  5982. for (var v, vprops, i = 0; v = verts[i]; i++) {
  5983. vprops = this.waves[i];
  5984. v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp;
  5985. vprops.ang += vprops.speed * dt;
  5986. }
  5987. this.mesh.geometry.verticesNeedUpdate = true;
  5988. }
  5989. });
  5990. },{}],41:[function(require,module,exports){
  5991. 'use strict';
  5992. /**
  5993. * Tube following a custom path.
  5994. *
  5995. * Usage:
  5996. *
  5997. * ```html
  5998. * <a-tube path="5 0 5, 5 0 -5, -5 0 -5" radius="0.5"></a-tube>
  5999. * ```
  6000. */
  6001. module.exports.Primitive = AFRAME.registerPrimitive('a-tube', {
  6002. defaultComponents: {
  6003. tube: {}
  6004. },
  6005. mappings: {
  6006. path: 'tube.path',
  6007. segments: 'tube.segments',
  6008. radius: 'tube.radius',
  6009. radialSegments: 'tube.radialSegments',
  6010. closed: 'tube.closed'
  6011. }
  6012. });
  6013. module.exports.Component = AFRAME.registerComponent('tube', {
  6014. schema: {
  6015. path: { default: [] },
  6016. segments: { default: 64 },
  6017. radius: { default: 1 },
  6018. radialSegments: { default: 8 },
  6019. closed: { default: false }
  6020. },
  6021. init: function init() {
  6022. var el = this.el,
  6023. data = this.data;
  6024. var material = el.components.material;
  6025. if (!data.path.length) {
  6026. console.error('[a-tube] `path` property expected but not found.');
  6027. return;
  6028. }
  6029. var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) {
  6030. point = point.split(' ');
  6031. return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2]));
  6032. }));
  6033. var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed);
  6034. if (!material) {
  6035. material = {};
  6036. material.material = new THREE.MeshPhongMaterial();
  6037. }
  6038. this.mesh = new THREE.Mesh(geometry, material.material);
  6039. this.el.setObject3D('mesh', this.mesh);
  6040. },
  6041. remove: function remove() {
  6042. if (this.mesh) this.el.removeObject3D('mesh');
  6043. }
  6044. });
  6045. },{}],42:[function(require,module,exports){
  6046. 'use strict';
  6047. require('./a-grid');
  6048. require('./a-hexgrid');
  6049. require('./a-ocean');
  6050. require('./a-tube');
  6051. },{"./a-grid":38,"./a-hexgrid":39,"./a-ocean":40,"./a-tube":41}],43:[function(require,module,exports){
  6052. 'use strict';
  6053. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6054. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6055. var BinaryHeap = require('./BinaryHeap');
  6056. var utils = require('./utils.js');
  6057. var AStar = function () {
  6058. function AStar() {
  6059. _classCallCheck(this, AStar);
  6060. }
  6061. _createClass(AStar, null, [{
  6062. key: 'init',
  6063. value: function init(graph) {
  6064. for (var x = 0; x < graph.length; x++) {
  6065. //for(var x in graph) {
  6066. var node = graph[x];
  6067. node.f = 0;
  6068. node.g = 0;
  6069. node.h = 0;
  6070. node.cost = 1.0;
  6071. node.visited = false;
  6072. node.closed = false;
  6073. node.parent = null;
  6074. }
  6075. }
  6076. }, {
  6077. key: 'cleanUp',
  6078. value: function cleanUp(graph) {
  6079. for (var x = 0; x < graph.length; x++) {
  6080. var node = graph[x];
  6081. delete node.f;
  6082. delete node.g;
  6083. delete node.h;
  6084. delete node.cost;
  6085. delete node.visited;
  6086. delete node.closed;
  6087. delete node.parent;
  6088. }
  6089. }
  6090. }, {
  6091. key: 'heap',
  6092. value: function heap() {
  6093. return new BinaryHeap(function (node) {
  6094. return node.f;
  6095. });
  6096. }
  6097. }, {
  6098. key: 'search',
  6099. value: function search(graph, start, end) {
  6100. this.init(graph);
  6101. //heuristic = heuristic || astar.manhattan;
  6102. var openHeap = this.heap();
  6103. openHeap.push(start);
  6104. while (openHeap.size() > 0) {
  6105. // Grab the lowest f(x) to process next. Heap keeps this sorted for us.
  6106. var currentNode = openHeap.pop();
  6107. // End case -- result has been found, return the traced path.
  6108. if (currentNode === end) {
  6109. var curr = currentNode;
  6110. var ret = [];
  6111. while (curr.parent) {
  6112. ret.push(curr);
  6113. curr = curr.parent;
  6114. }
  6115. this.cleanUp(ret);
  6116. return ret.reverse();
  6117. }
  6118. // Normal case -- move currentNode from open to closed, process each of its neighbours.
  6119. currentNode.closed = true;
  6120. // Find all neighbours for the current node. Optionally find diagonal neighbours as well (false by default).
  6121. var neighbours = this.neighbours(graph, currentNode);
  6122. for (var i = 0, il = neighbours.length; i < il; i++) {
  6123. var neighbour = neighbours[i];
  6124. if (neighbour.closed) {
  6125. // Not a valid node to process, skip to next neighbour.
  6126. continue;
  6127. }
  6128. // The g score is the shortest distance from start to current node.
  6129. // We need to check if the path we have arrived at this neighbour is the shortest one we have seen yet.
  6130. var gScore = currentNode.g + neighbour.cost;
  6131. var beenVisited = neighbour.visited;
  6132. if (!beenVisited || gScore < neighbour.g) {
  6133. // Found an optimal (so far) path to this node. Take score for node to see how good it is.
  6134. neighbour.visited = true;
  6135. neighbour.parent = currentNode;
  6136. if (!neighbour.centroid || !end.centroid) throw new Error('Unexpected state');
  6137. neighbour.h = neighbour.h || this.heuristic(neighbour.centroid, end.centroid);
  6138. neighbour.g = gScore;
  6139. neighbour.f = neighbour.g + neighbour.h;
  6140. if (!beenVisited) {
  6141. // Pushing to heap will put it in proper place based on the 'f' value.
  6142. openHeap.push(neighbour);
  6143. } else {
  6144. // Already seen the node, but since it has been rescored we need to reorder it in the heap
  6145. openHeap.rescoreElement(neighbour);
  6146. }
  6147. }
  6148. }
  6149. }
  6150. // No result was found - empty array signifies failure to find path.
  6151. return [];
  6152. }
  6153. }, {
  6154. key: 'heuristic',
  6155. value: function heuristic(pos1, pos2) {
  6156. return utils.distanceToSquared(pos1, pos2);
  6157. }
  6158. }, {
  6159. key: 'neighbours',
  6160. value: function neighbours(graph, node) {
  6161. var ret = [];
  6162. for (var e = 0; e < node.neighbours.length; e++) {
  6163. ret.push(graph[node.neighbours[e]]);
  6164. }
  6165. return ret;
  6166. }
  6167. }]);
  6168. return AStar;
  6169. }();
  6170. module.exports = AStar;
  6171. },{"./BinaryHeap":44,"./utils.js":48}],44:[function(require,module,exports){
  6172. "use strict";
  6173. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6174. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6175. // javascript-astar
  6176. // http://github.com/bgrins/javascript-astar
  6177. // Freely distributable under the MIT License.
  6178. // Implements the astar search algorithm in javascript using a binary heap.
  6179. var BinaryHeap = function () {
  6180. function BinaryHeap(scoreFunction) {
  6181. _classCallCheck(this, BinaryHeap);
  6182. this.content = [];
  6183. this.scoreFunction = scoreFunction;
  6184. }
  6185. _createClass(BinaryHeap, [{
  6186. key: "push",
  6187. value: function push(element) {
  6188. // Add the new element to the end of the array.
  6189. this.content.push(element);
  6190. // Allow it to sink down.
  6191. this.sinkDown(this.content.length - 1);
  6192. }
  6193. }, {
  6194. key: "pop",
  6195. value: function pop() {
  6196. // Store the first element so we can return it later.
  6197. var result = this.content[0];
  6198. // Get the element at the end of the array.
  6199. var end = this.content.pop();
  6200. // If there are any elements left, put the end element at the
  6201. // start, and let it bubble up.
  6202. if (this.content.length > 0) {
  6203. this.content[0] = end;
  6204. this.bubbleUp(0);
  6205. }
  6206. return result;
  6207. }
  6208. }, {
  6209. key: "remove",
  6210. value: function remove(node) {
  6211. var i = this.content.indexOf(node);
  6212. // When it is found, the process seen in 'pop' is repeated
  6213. // to fill up the hole.
  6214. var end = this.content.pop();
  6215. if (i !== this.content.length - 1) {
  6216. this.content[i] = end;
  6217. if (this.scoreFunction(end) < this.scoreFunction(node)) {
  6218. this.sinkDown(i);
  6219. } else {
  6220. this.bubbleUp(i);
  6221. }
  6222. }
  6223. }
  6224. }, {
  6225. key: "size",
  6226. value: function size() {
  6227. return this.content.length;
  6228. }
  6229. }, {
  6230. key: "rescoreElement",
  6231. value: function rescoreElement(node) {
  6232. this.sinkDown(this.content.indexOf(node));
  6233. }
  6234. }, {
  6235. key: "sinkDown",
  6236. value: function sinkDown(n) {
  6237. // Fetch the element that has to be sunk.
  6238. var element = this.content[n];
  6239. // When at 0, an element can not sink any further.
  6240. while (n > 0) {
  6241. // Compute the parent element's index, and fetch it.
  6242. var parentN = (n + 1 >> 1) - 1;
  6243. var parent = this.content[parentN];
  6244. if (this.scoreFunction(element) < this.scoreFunction(parent)) {
  6245. // Swap the elements if the parent is greater.
  6246. this.content[parentN] = element;
  6247. this.content[n] = parent;
  6248. // Update 'n' to continue at the new position.
  6249. n = parentN;
  6250. } else {
  6251. // Found a parent that is less, no need to sink any further.
  6252. break;
  6253. }
  6254. }
  6255. }
  6256. }, {
  6257. key: "bubbleUp",
  6258. value: function bubbleUp(n) {
  6259. // Look up the target element and its score.
  6260. var length = this.content.length,
  6261. element = this.content[n],
  6262. elemScore = this.scoreFunction(element);
  6263. while (true) {
  6264. // Compute the indices of the child elements.
  6265. var child2N = n + 1 << 1,
  6266. child1N = child2N - 1;
  6267. // This is used to store the new position of the element,
  6268. // if any.
  6269. var swap = null;
  6270. var child1Score = void 0;
  6271. // If the first child exists (is inside the array)...
  6272. if (child1N < length) {
  6273. // Look it up and compute its score.
  6274. var child1 = this.content[child1N];
  6275. child1Score = this.scoreFunction(child1);
  6276. // If the score is less than our element's, we need to swap.
  6277. if (child1Score < elemScore) {
  6278. swap = child1N;
  6279. }
  6280. }
  6281. // Do the same checks for the other child.
  6282. if (child2N < length) {
  6283. var child2 = this.content[child2N],
  6284. child2Score = this.scoreFunction(child2);
  6285. if (child2Score < (swap === null ? elemScore : child1Score)) {
  6286. swap = child2N;
  6287. }
  6288. }
  6289. // If the element needs to be moved, swap it, and continue.
  6290. if (swap !== null) {
  6291. this.content[n] = this.content[swap];
  6292. this.content[swap] = element;
  6293. n = swap;
  6294. }
  6295. // Otherwise, we are done.
  6296. else {
  6297. break;
  6298. }
  6299. }
  6300. }
  6301. }]);
  6302. return BinaryHeap;
  6303. }();
  6304. module.exports = BinaryHeap;
  6305. },{}],45:[function(require,module,exports){
  6306. 'use strict';
  6307. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6308. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6309. var utils = require('./utils');
  6310. var polygonId = 1;
  6311. var Builder = function () {
  6312. function Builder() {
  6313. _classCallCheck(this, Builder);
  6314. }
  6315. _createClass(Builder, null, [{
  6316. key: 'buildZone',
  6317. /**
  6318. * Constructs groups from the given navigation mesh.
  6319. * @param {THREE.Geometry} geometry
  6320. * @return {Zone}
  6321. */
  6322. value: function buildZone(geometry) {
  6323. var _this = this;
  6324. var navMesh = this._buildNavigationMesh(geometry);
  6325. var zone = {};
  6326. navMesh.vertices.forEach(function (v) {
  6327. v.x = utils.roundNumber(v.x, 2);
  6328. v.y = utils.roundNumber(v.y, 2);
  6329. v.z = utils.roundNumber(v.z, 2);
  6330. });
  6331. zone.vertices = navMesh.vertices;
  6332. var groups = this._buildPolygonGroups(navMesh);
  6333. zone.groups = [];
  6334. var findPolygonIndex = function findPolygonIndex(group, p) {
  6335. for (var i = 0; i < group.length; i++) {
  6336. if (p === group[i]) return i;
  6337. }
  6338. };
  6339. groups.forEach(function (group) {
  6340. var newGroup = [];
  6341. group.forEach(function (p) {
  6342. var neighbours = p.neighbours.map(function (n) {
  6343. return findPolygonIndex(group, n);
  6344. });
  6345. // Build a portal list to each neighbour
  6346. var portals = p.neighbours.map(function (n) {
  6347. return _this._getSharedVerticesInOrder(p, n);
  6348. });
  6349. p.centroid.x = utils.roundNumber(p.centroid.x, 2);
  6350. p.centroid.y = utils.roundNumber(p.centroid.y, 2);
  6351. p.centroid.z = utils.roundNumber(p.centroid.z, 2);
  6352. newGroup.push({
  6353. id: findPolygonIndex(group, p),
  6354. neighbours: neighbours,
  6355. vertexIds: p.vertexIds,
  6356. centroid: p.centroid,
  6357. portals: portals
  6358. });
  6359. });
  6360. zone.groups.push(newGroup);
  6361. });
  6362. return zone;
  6363. }
  6364. /**
  6365. * Constructs a navigation mesh from the given geometry.
  6366. * @param {THREE.Geometry} geometry
  6367. * @return {Object}
  6368. */
  6369. }, {
  6370. key: '_buildNavigationMesh',
  6371. value: function _buildNavigationMesh(geometry) {
  6372. utils.computeCentroids(geometry);
  6373. geometry.mergeVertices();
  6374. return this._buildPolygonsFromGeometry(geometry);
  6375. }
  6376. }, {
  6377. key: '_buildPolygonGroups',
  6378. value: function _buildPolygonGroups(navigationMesh) {
  6379. var polygons = navigationMesh.polygons;
  6380. var polygonGroups = [];
  6381. var groupCount = 0;
  6382. var spreadGroupId = function spreadGroupId(polygon) {
  6383. polygon.neighbours.forEach(function (neighbour) {
  6384. if (neighbour.group === undefined) {
  6385. neighbour.group = polygon.group;
  6386. spreadGroupId(neighbour);
  6387. }
  6388. });
  6389. };
  6390. polygons.forEach(function (polygon) {
  6391. if (polygon.group === undefined) {
  6392. polygon.group = groupCount++;
  6393. // Spread it
  6394. spreadGroupId(polygon);
  6395. }
  6396. if (!polygonGroups[polygon.group]) polygonGroups[polygon.group] = [];
  6397. polygonGroups[polygon.group].push(polygon);
  6398. });
  6399. return polygonGroups;
  6400. }
  6401. }, {
  6402. key: '_buildPolygonNeighbours',
  6403. value: function _buildPolygonNeighbours(polygon, navigationMesh) {
  6404. polygon.neighbours = [];
  6405. // All other nodes that contain at least two of our vertices are our neighbours
  6406. for (var i = 0, len = navigationMesh.polygons.length; i < len; i++) {
  6407. if (polygon === navigationMesh.polygons[i]) continue;
  6408. // Don't check polygons that are too far, since the intersection tests take a long time
  6409. if (polygon.centroid.distanceToSquared(navigationMesh.polygons[i].centroid) > 100 * 100) continue;
  6410. var matches = utils.array_intersect(polygon.vertexIds, navigationMesh.polygons[i].vertexIds);
  6411. if (matches.length >= 2) {
  6412. polygon.neighbours.push(navigationMesh.polygons[i]);
  6413. }
  6414. }
  6415. }
  6416. }, {
  6417. key: '_buildPolygonsFromGeometry',
  6418. value: function _buildPolygonsFromGeometry(geometry) {
  6419. var _this2 = this;
  6420. var polygons = [];
  6421. var vertices = geometry.vertices;
  6422. var faceVertexUvs = geometry.faceVertexUvs;
  6423. // Convert the faces into a custom format that supports more than 3 vertices
  6424. geometry.faces.forEach(function (face) {
  6425. polygons.push({
  6426. id: polygonId++,
  6427. vertexIds: [face.a, face.b, face.c],
  6428. centroid: face.centroid,
  6429. normal: face.normal,
  6430. neighbours: []
  6431. });
  6432. });
  6433. var navigationMesh = {
  6434. polygons: polygons,
  6435. vertices: vertices,
  6436. faceVertexUvs: faceVertexUvs
  6437. };
  6438. // Build a list of adjacent polygons
  6439. polygons.forEach(function (polygon) {
  6440. _this2._buildPolygonNeighbours(polygon, navigationMesh);
  6441. });
  6442. return navigationMesh;
  6443. }
  6444. }, {
  6445. key: '_getSharedVerticesInOrder',
  6446. value: function _getSharedVerticesInOrder(a, b) {
  6447. var aList = a.vertexIds;
  6448. var bList = b.vertexIds;
  6449. var sharedVertices = [];
  6450. aList.forEach(function (vId) {
  6451. if (bList.includes(vId)) {
  6452. sharedVertices.push(vId);
  6453. }
  6454. });
  6455. if (sharedVertices.length < 2) return [];
  6456. if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) {
  6457. // Vertices on both edges are bad, so shift them once to the left
  6458. aList.push(aList.shift());
  6459. }
  6460. if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) {
  6461. // Vertices on both edges are bad, so shift them once to the left
  6462. bList.push(bList.shift());
  6463. }
  6464. // Again!
  6465. sharedVertices.length = 0;
  6466. aList.forEach(function (vId) {
  6467. if (bList.includes(vId)) {
  6468. sharedVertices.push(vId);
  6469. }
  6470. });
  6471. return sharedVertices;
  6472. }
  6473. }]);
  6474. return Builder;
  6475. }();
  6476. module.exports = Builder;
  6477. },{"./utils":48}],46:[function(require,module,exports){
  6478. 'use strict';
  6479. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6480. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6481. var utils = require('./utils');
  6482. var Channel = function () {
  6483. function Channel() {
  6484. _classCallCheck(this, Channel);
  6485. this.portals = [];
  6486. }
  6487. _createClass(Channel, [{
  6488. key: 'push',
  6489. value: function push(p1, p2) {
  6490. if (p2 === undefined) p2 = p1;
  6491. this.portals.push({
  6492. left: p1,
  6493. right: p2
  6494. });
  6495. }
  6496. }, {
  6497. key: 'stringPull',
  6498. value: function stringPull() {
  6499. var portals = this.portals;
  6500. var pts = [];
  6501. // Init scan state
  6502. var portalApex = void 0,
  6503. portalLeft = void 0,
  6504. portalRight = void 0;
  6505. var apexIndex = 0,
  6506. leftIndex = 0,
  6507. rightIndex = 0;
  6508. portalApex = portals[0].left;
  6509. portalLeft = portals[0].left;
  6510. portalRight = portals[0].right;
  6511. // Add start point.
  6512. pts.push(portalApex);
  6513. for (var i = 1; i < portals.length; i++) {
  6514. var left = portals[i].left;
  6515. var right = portals[i].right;
  6516. // Update right vertex.
  6517. if (utils.triarea2(portalApex, portalRight, right) <= 0.0) {
  6518. if (utils.vequal(portalApex, portalRight) || utils.triarea2(portalApex, portalLeft, right) > 0.0) {
  6519. // Tighten the funnel.
  6520. portalRight = right;
  6521. rightIndex = i;
  6522. } else {
  6523. // Right over left, insert left to path and restart scan from portal left point.
  6524. pts.push(portalLeft);
  6525. // Make current left the new apex.
  6526. portalApex = portalLeft;
  6527. apexIndex = leftIndex;
  6528. // Reset portal
  6529. portalLeft = portalApex;
  6530. portalRight = portalApex;
  6531. leftIndex = apexIndex;
  6532. rightIndex = apexIndex;
  6533. // Restart scan
  6534. i = apexIndex;
  6535. continue;
  6536. }
  6537. }
  6538. // Update left vertex.
  6539. if (utils.triarea2(portalApex, portalLeft, left) >= 0.0) {
  6540. if (utils.vequal(portalApex, portalLeft) || utils.triarea2(portalApex, portalRight, left) < 0.0) {
  6541. // Tighten the funnel.
  6542. portalLeft = left;
  6543. leftIndex = i;
  6544. } else {
  6545. // Left over right, insert right to path and restart scan from portal right point.
  6546. pts.push(portalRight);
  6547. // Make current right the new apex.
  6548. portalApex = portalRight;
  6549. apexIndex = rightIndex;
  6550. // Reset portal
  6551. portalLeft = portalApex;
  6552. portalRight = portalApex;
  6553. leftIndex = apexIndex;
  6554. rightIndex = apexIndex;
  6555. // Restart scan
  6556. i = apexIndex;
  6557. continue;
  6558. }
  6559. }
  6560. }
  6561. if (pts.length === 0 || !utils.vequal(pts[pts.length - 1], portals[portals.length - 1].left)) {
  6562. // Append last point to path.
  6563. pts.push(portals[portals.length - 1].left);
  6564. }
  6565. this.path = pts;
  6566. return pts;
  6567. }
  6568. }]);
  6569. return Channel;
  6570. }();
  6571. module.exports = Channel;
  6572. },{"./utils":48}],47:[function(require,module,exports){
  6573. 'use strict';
  6574. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6575. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6576. /* global THREE */
  6577. var utils = require('./utils');
  6578. var AStar = require('./AStar');
  6579. var Builder = require('./Builder');
  6580. var Channel = require('./Channel');
  6581. /**
  6582. * Defines an instance of the pathfinding module, with one or more zones.
  6583. */
  6584. var Path = function () {
  6585. function Path() {
  6586. _classCallCheck(this, Path);
  6587. this.zones = {};
  6588. }
  6589. /**
  6590. * (Static) Builds a zone/node set from navigation mesh geometry.
  6591. * @param {THREE.Geometry} geometry
  6592. * @return {Zone}
  6593. */
  6594. _createClass(Path, [{
  6595. key: 'setZoneData',
  6596. /**
  6597. * Sets data for the given zone.
  6598. * @param {string} zoneID
  6599. * @param {Zone} zone
  6600. */
  6601. value: function setZoneData(zoneID, zone) {
  6602. this.zones[zoneID] = zone;
  6603. }
  6604. /**
  6605. * Returns closest node group ID for given position.
  6606. * @param {string} zoneID
  6607. * @param {THREE.Vector3} position
  6608. * @return {number}
  6609. */
  6610. }, {
  6611. key: 'getGroup',
  6612. value: function getGroup(zoneID, position) {
  6613. if (!this.zones[zoneID]) return null;
  6614. var closestNodeGroup = null;
  6615. var distance = Math.pow(50, 2);
  6616. this.zones[zoneID].groups.forEach(function (group, index) {
  6617. group.forEach(function (node) {
  6618. var measuredDistance = utils.distanceToSquared(node.centroid, position);
  6619. if (measuredDistance < distance) {
  6620. closestNodeGroup = index;
  6621. distance = measuredDistance;
  6622. }
  6623. });
  6624. });
  6625. return closestNodeGroup;
  6626. }
  6627. /**
  6628. * Returns a random node within a given range of a given position.
  6629. * @param {string} zoneID
  6630. * @param {number} groupID
  6631. * @param {THREE.Vector3} nearPosition
  6632. * @param {number} nearRange
  6633. * @return {Node}
  6634. */
  6635. }, {
  6636. key: 'getRandomNode',
  6637. value: function getRandomNode(zoneID, groupID, nearPosition, nearRange) {
  6638. if (!this.zones[zoneID]) return new THREE.Vector3();
  6639. nearPosition = nearPosition || null;
  6640. nearRange = nearRange || 0;
  6641. var candidates = [];
  6642. var polygons = this.zones[zoneID].groups[groupID];
  6643. polygons.forEach(function (p) {
  6644. if (nearPosition && nearRange) {
  6645. if (utils.distanceToSquared(nearPosition, p.centroid) < nearRange * nearRange) {
  6646. candidates.push(p.centroid);
  6647. }
  6648. } else {
  6649. candidates.push(p.centroid);
  6650. }
  6651. });
  6652. return utils.sample(candidates) || new THREE.Vector3();
  6653. }
  6654. /**
  6655. * Returns the closest node to the target position.
  6656. * @param {THREE.Vector3} position
  6657. * @param {string} zoneID
  6658. * @param {number} groupID
  6659. * @param {boolean} checkPolygon
  6660. * @return {Node}
  6661. */
  6662. }, {
  6663. key: 'getClosestNode',
  6664. value: function getClosestNode(position, zoneID, groupID) {
  6665. var checkPolygon = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
  6666. var nodes = this.zones[zoneID].groups[groupID];
  6667. var vertices = this.zones[zoneID].vertices;
  6668. var closestNode = null;
  6669. var closestDistance = Infinity;
  6670. nodes.forEach(function (node) {
  6671. var distance = utils.distanceToSquared(node.centroid, position);
  6672. if (distance < closestDistance && (!checkPolygon || utils.isVectorInPolygon(position, node, vertices))) {
  6673. closestNode = node;
  6674. closestDistance = distance;
  6675. }
  6676. });
  6677. return closestNode;
  6678. }
  6679. /**
  6680. * Returns a path between given start and end points. If a complete path
  6681. * cannot be found, will return the nearest endpoint available.
  6682. *
  6683. * @param {THREE.Vector3} startPosition Start position.
  6684. * @param {THREE.Vector3} targetPosition Destination.
  6685. * @param {string} zoneID ID of current zone.
  6686. * @param {number} groupID Current group ID.
  6687. * @return {Array<THREE.Vector3>} Array of points defining the path.
  6688. */
  6689. }, {
  6690. key: 'findPath',
  6691. value: function findPath(startPosition, targetPosition, zoneID, groupID) {
  6692. var nodes = this.zones[zoneID].groups[groupID];
  6693. var vertices = this.zones[zoneID].vertices;
  6694. var closestNode = this.getClosestNode(startPosition, zoneID, groupID);
  6695. var farthestNode = this.getClosestNode(targetPosition, zoneID, groupID, true);
  6696. // If we can't find any node, just go straight to the target
  6697. if (!closestNode || !farthestNode) {
  6698. return null;
  6699. }
  6700. var paths = AStar.search(nodes, closestNode, farthestNode);
  6701. var getPortalFromTo = function getPortalFromTo(a, b) {
  6702. for (var i = 0; i < a.neighbours.length; i++) {
  6703. if (a.neighbours[i] === b.id) {
  6704. return a.portals[i];
  6705. }
  6706. }
  6707. };
  6708. // We have the corridor, now pull the rope.
  6709. var channel = new Channel();
  6710. channel.push(startPosition);
  6711. for (var i = 0; i < paths.length; i++) {
  6712. var polygon = paths[i];
  6713. var nextPolygon = paths[i + 1];
  6714. if (nextPolygon) {
  6715. var portals = getPortalFromTo(polygon, nextPolygon);
  6716. channel.push(vertices[portals[0]], vertices[portals[1]]);
  6717. }
  6718. }
  6719. channel.push(targetPosition);
  6720. channel.stringPull();
  6721. // Return the path, omitting first position (which is already known).
  6722. var path = channel.path.map(function (c) {
  6723. return new THREE.Vector3(c.x, c.y, c.z);
  6724. });
  6725. path.shift();
  6726. return path;
  6727. }
  6728. }], [{
  6729. key: 'createZone',
  6730. value: function createZone(geometry) {
  6731. return Builder.buildZone(geometry);
  6732. }
  6733. }]);
  6734. return Path;
  6735. }();
  6736. /**
  6737. * Clamps a step along the navmesh, given start and desired endpoint. May be
  6738. * used to constrain first-person / WASD controls.
  6739. *
  6740. * @param {THREE.Vector3} start
  6741. * @param {THREE.Vector3} end Desired endpoint.
  6742. * @param {Node} node
  6743. * @param {string} zoneID
  6744. * @param {number} groupID
  6745. * @param {THREE.Vector3} endTarget Updated endpoint.
  6746. * @return {Node} Updated node.
  6747. */
  6748. Path.prototype.clampStep = function () {
  6749. var point = new THREE.Vector3();
  6750. var plane = new THREE.Plane();
  6751. var triangle = new THREE.Triangle();
  6752. var closestNode = void 0;
  6753. var closestPoint = new THREE.Vector3();
  6754. var closestDistance = void 0;
  6755. return function (start, end, node, zoneID, groupID, endTarget) {
  6756. var vertices = this.zones[zoneID].vertices;
  6757. var nodes = this.zones[zoneID].groups[groupID];
  6758. var nodeQueue = [node];
  6759. var nodeDepth = {};
  6760. nodeDepth[node.id] = 0;
  6761. closestNode = undefined;
  6762. closestPoint.set(0, 0, 0);
  6763. closestDistance = Infinity;
  6764. // Project the step along the current node.
  6765. plane.setFromCoplanarPoints(vertices[node.vertexIds[0]], vertices[node.vertexIds[1]], vertices[node.vertexIds[2]]);
  6766. plane.projectPoint(end, point);
  6767. end.copy(point);
  6768. for (var currentNode = nodeQueue.pop(); currentNode; currentNode = nodeQueue.pop()) {
  6769. triangle.set(vertices[currentNode.vertexIds[0]], vertices[currentNode.vertexIds[1]], vertices[currentNode.vertexIds[2]]);
  6770. triangle.closestPointToPoint(end, point);
  6771. if (point.distanceToSquared(end) < closestDistance) {
  6772. closestNode = currentNode;
  6773. closestPoint.copy(point);
  6774. closestDistance = point.distanceToSquared(end);
  6775. }
  6776. var depth = nodeDepth[currentNode];
  6777. if (depth > 2) continue;
  6778. for (var i = 0; i < currentNode.neighbours.length; i++) {
  6779. var neighbour = nodes[currentNode.neighbours[i]];
  6780. if (neighbour.id in nodeDepth) continue;
  6781. nodeQueue.push(neighbour);
  6782. nodeDepth[neighbour.id] = depth + 1;
  6783. }
  6784. }
  6785. endTarget.copy(closestPoint);
  6786. return closestNode;
  6787. };
  6788. }();
  6789. /**
  6790. * Defines a zone of interconnected groups on a navigation mesh.
  6791. *
  6792. * @type {Object}
  6793. * @property {Array<Group>} groups
  6794. * @property {Array<THREE.Vector3} vertices
  6795. */
  6796. var Zone = {}; // jshint ignore:line
  6797. /**
  6798. * Defines a group within a navigation mesh.
  6799. *
  6800. * @type {Object}
  6801. */
  6802. var Group = {}; // jshint ignore:line
  6803. /**
  6804. * Defines a node (or polygon) within a group.
  6805. *
  6806. * @type {Object}
  6807. * @property {number} id
  6808. * @property {Array<number>} neighbours IDs of neighboring nodes.
  6809. * @property {Array<number} vertexIds
  6810. * @property {THREE.Vector3} centroid
  6811. * @property {Array<Array<number>>} portals Array of portals, each defined by two vertex IDs.
  6812. * @property {boolean} closed
  6813. * @property {number} cost
  6814. */
  6815. var Node = {}; // jshint ignore:line
  6816. module.exports = Path;
  6817. },{"./AStar":43,"./Builder":45,"./Channel":46,"./utils":48}],48:[function(require,module,exports){
  6818. 'use strict';
  6819. var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  6820. function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  6821. var Utils = function () {
  6822. function Utils() {
  6823. _classCallCheck(this, Utils);
  6824. }
  6825. _createClass(Utils, null, [{
  6826. key: 'computeCentroids',
  6827. value: function computeCentroids(geometry) {
  6828. var f, fl, face;
  6829. for (f = 0, fl = geometry.faces.length; f < fl; f++) {
  6830. face = geometry.faces[f];
  6831. face.centroid = new THREE.Vector3(0, 0, 0);
  6832. face.centroid.add(geometry.vertices[face.a]);
  6833. face.centroid.add(geometry.vertices[face.b]);
  6834. face.centroid.add(geometry.vertices[face.c]);
  6835. face.centroid.divideScalar(3);
  6836. }
  6837. }
  6838. }, {
  6839. key: 'roundNumber',
  6840. value: function roundNumber(number, decimals) {
  6841. var newnumber = Number(number + '').toFixed(parseInt(decimals));
  6842. return parseFloat(newnumber);
  6843. }
  6844. }, {
  6845. key: 'sample',
  6846. value: function sample(list) {
  6847. return list[Math.floor(Math.random() * list.length)];
  6848. }
  6849. }, {
  6850. key: 'mergeVertexIds',
  6851. value: function mergeVertexIds(aList, bList) {
  6852. var sharedVertices = [];
  6853. aList.forEach(function (vID) {
  6854. if (bList.indexOf(vID) >= 0) {
  6855. sharedVertices.push(vID);
  6856. }
  6857. });
  6858. if (sharedVertices.length < 2) return [];
  6859. if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) {
  6860. // Vertices on both edges are bad, so shift them once to the left
  6861. aList.push(aList.shift());
  6862. }
  6863. if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) {
  6864. // Vertices on both edges are bad, so shift them once to the left
  6865. bList.push(bList.shift());
  6866. }
  6867. // Again!
  6868. sharedVertices = [];
  6869. aList.forEach(function (vId) {
  6870. if (bList.includes(vId)) {
  6871. sharedVertices.push(vId);
  6872. }
  6873. });
  6874. var clockwiseMostSharedVertex = sharedVertices[1];
  6875. var counterClockwiseMostSharedVertex = sharedVertices[0];
  6876. var cList = aList.slice();
  6877. while (cList[0] !== clockwiseMostSharedVertex) {
  6878. cList.push(cList.shift());
  6879. }
  6880. var c = 0;
  6881. var temp = bList.slice();
  6882. while (temp[0] !== counterClockwiseMostSharedVertex) {
  6883. temp.push(temp.shift());
  6884. if (c++ > 10) throw new Error('Unexpected state');
  6885. }
  6886. // Shave
  6887. temp.shift();
  6888. temp.pop();
  6889. cList = cList.concat(temp);
  6890. return cList;
  6891. }
  6892. }, {
  6893. key: 'setPolygonCentroid',
  6894. value: function setPolygonCentroid(polygon, navigationMesh) {
  6895. var sum = new THREE.Vector3();
  6896. var vertices = navigationMesh.vertices;
  6897. polygon.vertexIds.forEach(function (vId) {
  6898. sum.add(vertices[vId]);
  6899. });
  6900. sum.divideScalar(polygon.vertexIds.length);
  6901. polygon.centroid.copy(sum);
  6902. }
  6903. }, {
  6904. key: 'cleanPolygon',
  6905. value: function cleanPolygon(polygon, navigationMesh) {
  6906. var newVertexIds = [];
  6907. var vertices = navigationMesh.vertices;
  6908. for (var i = 0; i < polygon.vertexIds.length; i++) {
  6909. var vertex = vertices[polygon.vertexIds[i]];
  6910. var nextVertexId, previousVertexId;
  6911. var nextVertex, previousVertex;
  6912. if (i === 0) {
  6913. nextVertexId = polygon.vertexIds[1];
  6914. previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 1];
  6915. } else if (i === polygon.vertexIds.length - 1) {
  6916. nextVertexId = polygon.vertexIds[0];
  6917. previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 2];
  6918. } else {
  6919. nextVertexId = polygon.vertexIds[i + 1];
  6920. previousVertexId = polygon.vertexIds[i - 1];
  6921. }
  6922. nextVertex = vertices[nextVertexId];
  6923. previousVertex = vertices[previousVertexId];
  6924. var a = nextVertex.clone().sub(vertex);
  6925. var b = previousVertex.clone().sub(vertex);
  6926. var angle = a.angleTo(b);
  6927. if (angle > Math.PI - 0.01 && angle < Math.PI + 0.01) {
  6928. // Remove the neighbours who had this vertex
  6929. var goodNeighbours = [];
  6930. polygon.neighbours.forEach(function (neighbour) {
  6931. if (!neighbour.vertexIds.includes(polygon.vertexIds[i])) {
  6932. goodNeighbours.push(neighbour);
  6933. }
  6934. });
  6935. polygon.neighbours = goodNeighbours;
  6936. // TODO cleanup the list of vertices and rebuild vertexIds for all polygons
  6937. } else {
  6938. newVertexIds.push(polygon.vertexIds[i]);
  6939. }
  6940. }
  6941. polygon.vertexIds = newVertexIds;
  6942. this.setPolygonCentroid(polygon, navigationMesh);
  6943. }
  6944. }, {
  6945. key: 'isConvex',
  6946. value: function isConvex(polygon, navigationMesh) {
  6947. var vertices = navigationMesh.vertices;
  6948. if (polygon.vertexIds.length < 3) return false;
  6949. var convex = true;
  6950. var total = 0;
  6951. var results = [];
  6952. for (var i = 0; i < polygon.vertexIds.length; i++) {
  6953. var vertex = vertices[polygon.vertexIds[i]];
  6954. var nextVertex, previousVertex;
  6955. if (i === 0) {
  6956. nextVertex = vertices[polygon.vertexIds[1]];
  6957. previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 1]];
  6958. } else if (i === polygon.vertexIds.length - 1) {
  6959. nextVertex = vertices[polygon.vertexIds[0]];
  6960. previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 2]];
  6961. } else {
  6962. nextVertex = vertices[polygon.vertexIds[i + 1]];
  6963. previousVertex = vertices[polygon.vertexIds[i - 1]];
  6964. }
  6965. var a = nextVertex.clone().sub(vertex);
  6966. var b = previousVertex.clone().sub(vertex);
  6967. var angle = a.angleTo(b);
  6968. total += angle;
  6969. if (angle === Math.PI || angle === 0) return false;
  6970. var r = a.cross(b).y;
  6971. results.push(r);
  6972. }
  6973. // if ( total > (polygon.vertexIds.length-2)*Math.PI ) return false;
  6974. results.forEach(function (r) {
  6975. if (r === 0) convex = false;
  6976. });
  6977. if (results[0] > 0) {
  6978. results.forEach(function (r) {
  6979. if (r < 0) convex = false;
  6980. });
  6981. } else {
  6982. results.forEach(function (r) {
  6983. if (r > 0) convex = false;
  6984. });
  6985. }
  6986. return convex;
  6987. }
  6988. }, {
  6989. key: 'distanceToSquared',
  6990. value: function distanceToSquared(a, b) {
  6991. var dx = a.x - b.x;
  6992. var dy = a.y - b.y;
  6993. var dz = a.z - b.z;
  6994. return dx * dx + dy * dy + dz * dz;
  6995. }
  6996. //+ Jonas Raoni Soares Silva
  6997. //@ http://jsfromhell.com/math/is-point-in-poly [rev. #0]
  6998. }, {
  6999. key: 'isPointInPoly',
  7000. value: function isPointInPoly(poly, pt) {
  7001. for (var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i) {
  7002. (poly[i].z <= pt.z && pt.z < poly[j].z || poly[j].z <= pt.z && pt.z < poly[i].z) && pt.x < (poly[j].x - poly[i].x) * (pt.z - poly[i].z) / (poly[j].z - poly[i].z) + poly[i].x && (c = !c);
  7003. }return c;
  7004. }
  7005. }, {
  7006. key: 'isVectorInPolygon',
  7007. value: function isVectorInPolygon(vector, polygon, vertices) {
  7008. // reference point will be the centroid of the polygon
  7009. // We need to rotate the vector as well as all the points which the polygon uses
  7010. var lowestPoint = 100000;
  7011. var highestPoint = -100000;
  7012. var polygonVertices = [];
  7013. polygon.vertexIds.forEach(function (vId) {
  7014. lowestPoint = Math.min(vertices[vId].y, lowestPoint);
  7015. highestPoint = Math.max(vertices[vId].y, highestPoint);
  7016. polygonVertices.push(vertices[vId]);
  7017. });
  7018. if (vector.y < highestPoint + 0.5 && vector.y > lowestPoint - 0.5 && this.isPointInPoly(polygonVertices, vector)) {
  7019. return true;
  7020. }
  7021. return false;
  7022. }
  7023. }, {
  7024. key: 'triarea2',
  7025. value: function triarea2(a, b, c) {
  7026. var ax = b.x - a.x;
  7027. var az = b.z - a.z;
  7028. var bx = c.x - a.x;
  7029. var bz = c.z - a.z;
  7030. return bx * az - ax * bz;
  7031. }
  7032. }, {
  7033. key: 'vequal',
  7034. value: function vequal(a, b) {
  7035. return this.distanceToSquared(a, b) < 0.00001;
  7036. }
  7037. }, {
  7038. key: 'array_intersect',
  7039. value: function array_intersect() {
  7040. var i = void 0,
  7041. shortest = void 0,
  7042. nShortest = void 0,
  7043. n = void 0,
  7044. len = void 0,
  7045. ret = [],
  7046. obj = {},
  7047. nOthers = void 0;
  7048. nOthers = arguments.length - 1;
  7049. nShortest = arguments[0].length;
  7050. shortest = 0;
  7051. for (i = 0; i <= nOthers; i++) {
  7052. n = arguments[i].length;
  7053. if (n < nShortest) {
  7054. shortest = i;
  7055. nShortest = n;
  7056. }
  7057. }
  7058. for (i = 0; i <= nOthers; i++) {
  7059. n = i === shortest ? 0 : i || shortest; //Read the shortest array first. Read the first array instead of the shortest
  7060. len = arguments[n].length;
  7061. for (var j = 0; j < len; j++) {
  7062. var elem = arguments[n][j];
  7063. if (obj[elem] === i - 1) {
  7064. if (i === nOthers) {
  7065. ret.push(elem);
  7066. obj[elem] = 0;
  7067. } else {
  7068. obj[elem] = i;
  7069. }
  7070. } else if (i === 0) {
  7071. obj[elem] = 0;
  7072. }
  7073. }
  7074. }
  7075. return ret;
  7076. }
  7077. }]);
  7078. return Utils;
  7079. }();
  7080. module.exports = Utils;
  7081. },{}]},{},[1]);