aframe-master.min.js 1.9 MB

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  1. (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
  2. function anArray(r){return r.BYTES_PER_ELEMENT&&"[object ArrayBuffer]"===str.call(r.buffer)||Array.isArray(r)}var str=Object.prototype.toString;module.exports=anArray;
  3. },{}],2:[function(require,module,exports){
  4. module.exports=function(e,n){return"number"==typeof e?e:"number"==typeof n?n:0};
  5. },{}],3:[function(require,module,exports){
  6. "use strict";function getLens(o){var r=o.length;if(r%4>0)throw new Error("Invalid string. Length must be a multiple of 4");var e=o.indexOf("=");return-1===e&&(e=r),[e,e===r?0:4-e%4]}function byteLength(o){var r=getLens(o),e=r[0],t=r[1];return 3*(e+t)/4-t}function _byteLength(o,r,e){return 3*(r+e)/4-e}function toByteArray(o){for(var r,e=getLens(o),t=e[0],n=e[1],u=new Arr(_byteLength(o,t,n)),p=0,a=n>0?t-4:t,h=0;h<a;h+=4)r=revLookup[o.charCodeAt(h)]<<18|revLookup[o.charCodeAt(h+1)]<<12|revLookup[o.charCodeAt(h+2)]<<6|revLookup[o.charCodeAt(h+3)],u[p++]=r>>16&255,u[p++]=r>>8&255,u[p++]=255&r;return 2===n&&(r=revLookup[o.charCodeAt(h)]<<2|revLookup[o.charCodeAt(h+1)]>>4,u[p++]=255&r),1===n&&(r=revLookup[o.charCodeAt(h)]<<10|revLookup[o.charCodeAt(h+1)]<<4|revLookup[o.charCodeAt(h+2)]>>2,u[p++]=r>>8&255,u[p++]=255&r),u}function tripletToBase64(o){return lookup[o>>18&63]+lookup[o>>12&63]+lookup[o>>6&63]+lookup[63&o]}function encodeChunk(o,r,e){for(var t,n=[],u=r;u<e;u+=3)t=(o[u]<<16&16711680)+(o[u+1]<<8&65280)+(255&o[u+2]),n.push(tripletToBase64(t));return n.join("")}function fromByteArray(o){for(var r,e=o.length,t=e%3,n=[],u=0,p=e-t;u<p;u+=16383)n.push(encodeChunk(o,u,u+16383>p?p:u+16383));return 1===t?(r=o[e-1],n.push(lookup[r>>2]+lookup[r<<4&63]+"==")):2===t&&(r=(o[e-2]<<8)+o[e-1],n.push(lookup[r>>10]+lookup[r>>4&63]+lookup[r<<2&63]+"=")),n.join("")}exports.byteLength=byteLength,exports.toByteArray=toByteArray,exports.fromByteArray=fromByteArray;for(var lookup=[],revLookup=[],Arr="undefined"!=typeof Uint8Array?Uint8Array:Array,code="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/",i=0,len=code.length;i<len;++i)lookup[i]=code[i],revLookup[code.charCodeAt(i)]=i;revLookup["-".charCodeAt(0)]=62,revLookup["_".charCodeAt(0)]=63;
  7. },{}],4:[function(require,module,exports){
  8. "use strict";module.exports={createLink:function(e,t){var a=document.head||document.getElementsByTagName("head")[0],n=document.createElement("link");n.href=e,n.rel="stylesheet";for(var d in t)if(t.hasOwnProperty(d)){var r=t[d];n.setAttribute("data-"+d,r)}a.appendChild(n)},createStyle:function(e,t){var a=document.head||document.getElementsByTagName("head")[0],n=document.createElement("style");n.type="text/css";for(var d in t)if(t.hasOwnProperty(d)){var r=t[d];n.setAttribute("data-"+d,r)}n.sheet?(n.innerHTML=e,n.sheet.cssText=e,a.appendChild(n)):n.styleSheet?(a.appendChild(n),n.styleSheet.cssText=e):(n.appendChild(document.createTextNode(e)),a.appendChild(n))}};
  9. },{}],5:[function(require,module,exports){
  10. var Buffer=require("buffer").Buffer;module.exports=function(f,e){if(Buffer.isBuffer(f)&&Buffer.isBuffer(e)){if("function"==typeof f.equals)return f.equals(e);if(f.length!==e.length)return!1;for(var r=0;r<f.length;r++)if(f[r]!==e[r])return!1;return!0}};
  11. },{"buffer":6}],6:[function(require,module,exports){
  12. (function (global,Buffer){
  13. "use strict";function typedArraySupport(){try{var t=new Uint8Array(1);return t.__proto__={__proto__:Uint8Array.prototype,foo:function(){return 42}},42===t.foo()&&"function"==typeof t.subarray&&0===t.subarray(1,1).byteLength}catch(t){return!1}}function kMaxLength(){return Buffer.TYPED_ARRAY_SUPPORT?2147483647:1073741823}function createBuffer(t,e){if(kMaxLength()<e)throw new RangeError("Invalid typed array length");return Buffer.TYPED_ARRAY_SUPPORT?(t=new Uint8Array(e),t.__proto__=Buffer.prototype):(null===t&&(t=new Buffer(e)),t.length=e),t}function Buffer(t,e,r){if(!(Buffer.TYPED_ARRAY_SUPPORT||this instanceof Buffer))return new Buffer(t,e,r);if("number"==typeof t){if("string"==typeof e)throw new Error("If encoding is specified then the first argument must be a string");return allocUnsafe(this,t)}return from(this,t,e,r)}function from(t,e,r,n){if("number"==typeof e)throw new TypeError('"value" argument must not be a number');return"undefined"!=typeof ArrayBuffer&&e instanceof ArrayBuffer?fromArrayBuffer(t,e,r,n):"string"==typeof e?fromString(t,e,r):fromObject(t,e)}function assertSize(t){if("number"!=typeof t)throw new TypeError('"size" argument must be a number');if(t<0)throw new RangeError('"size" argument must not be negative')}function alloc(t,e,r,n){return assertSize(e),e<=0?createBuffer(t,e):void 0!==r?"string"==typeof n?createBuffer(t,e).fill(r,n):createBuffer(t,e).fill(r):createBuffer(t,e)}function allocUnsafe(t,e){if(assertSize(e),t=createBuffer(t,e<0?0:0|checked(e)),!Buffer.TYPED_ARRAY_SUPPORT)for(var r=0;r<e;++r)t[r]=0;return t}function fromString(t,e,r){if("string"==typeof r&&""!==r||(r="utf8"),!Buffer.isEncoding(r))throw new TypeError('"encoding" must be a valid string encoding');var n=0|byteLength(e,r);t=createBuffer(t,n);var f=t.write(e,r);return f!==n&&(t=t.slice(0,f)),t}function fromArrayLike(t,e){var r=e.length<0?0:0|checked(e.length);t=createBuffer(t,r);for(var n=0;n<r;n+=1)t[n]=255&e[n];return t}function fromArrayBuffer(t,e,r,n){if(e.byteLength,r<0||e.byteLength<r)throw new RangeError("'offset' is out of bounds");if(e.byteLength<r+(n||0))throw new RangeError("'length' is out of bounds");return e=void 0===r&&void 0===n?new Uint8Array(e):void 0===n?new Uint8Array(e,r):new Uint8Array(e,r,n),Buffer.TYPED_ARRAY_SUPPORT?(t=e,t.__proto__=Buffer.prototype):t=fromArrayLike(t,e),t}function fromObject(t,e){if(Buffer.isBuffer(e)){var r=0|checked(e.length);return t=createBuffer(t,r),0===t.length?t:(e.copy(t,0,0,r),t)}if(e){if("undefined"!=typeof ArrayBuffer&&e.buffer instanceof ArrayBuffer||"length"in e)return"number"!=typeof e.length||isnan(e.length)?createBuffer(t,0):fromArrayLike(t,e);if("Buffer"===e.type&&isArray(e.data))return fromArrayLike(t,e.data)}throw new TypeError("First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.")}function checked(t){if(t>=kMaxLength())throw new RangeError("Attempt to allocate Buffer larger than maximum size: 0x"+kMaxLength().toString(16)+" bytes");return 0|t}function SlowBuffer(t){return+t!=t&&(t=0),Buffer.alloc(+t)}function byteLength(t,e){if(Buffer.isBuffer(t))return t.length;if("undefined"!=typeof ArrayBuffer&&"function"==typeof ArrayBuffer.isView&&(ArrayBuffer.isView(t)||t instanceof ArrayBuffer))return t.byteLength;"string"!=typeof t&&(t=""+t);var r=t.length;if(0===r)return 0;for(var n=!1;;)switch(e){case"ascii":case"latin1":case"binary":return r;case"utf8":case"utf-8":case void 0:return utf8ToBytes(t).length;case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return 2*r;case"hex":return r>>>1;case"base64":return base64ToBytes(t).length;default:if(n)return utf8ToBytes(t).length;e=(""+e).toLowerCase(),n=!0}}function slowToString(t,e,r){var n=!1;if((void 0===e||e<0)&&(e=0),e>this.length)return"";if((void 0===r||r>this.length)&&(r=this.length),r<=0)return"";if(r>>>=0,e>>>=0,r<=e)return"";for(t||(t="utf8");;)switch(t){case"hex":return hexSlice(this,e,r);case"utf8":case"utf-8":return utf8Slice(this,e,r);case"ascii":return asciiSlice(this,e,r);case"latin1":case"binary":return latin1Slice(this,e,r);case"base64":return base64Slice(this,e,r);case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return utf16leSlice(this,e,r);default:if(n)throw new TypeError("Unknown encoding: "+t);t=(t+"").toLowerCase(),n=!0}}function swap(t,e,r){var n=t[e];t[e]=t[r],t[r]=n}function bidirectionalIndexOf(t,e,r,n,f){if(0===t.length)return-1;if("string"==typeof r?(n=r,r=0):r>2147483647?r=2147483647:r<-2147483648&&(r=-2147483648),r=+r,isNaN(r)&&(r=f?0:t.length-1),r<0&&(r=t.length+r),r>=t.length){if(f)return-1;r=t.length-1}else if(r<0){if(!f)return-1;r=0}if("string"==typeof e&&(e=Buffer.from(e,n)),Buffer.isBuffer(e))return 0===e.length?-1:arrayIndexOf(t,e,r,n,f);if("number"==typeof e)return e&=255,Buffer.TYPED_ARRAY_SUPPORT&&"function"==typeof Uint8Array.prototype.indexOf?f?Uint8Array.prototype.indexOf.call(t,e,r):Uint8Array.prototype.lastIndexOf.call(t,e,r):arrayIndexOf(t,[e],r,n,f);throw new TypeError("val must be string, number or Buffer")}function arrayIndexOf(t,e,r,n,f){function i(t,e){return 1===o?t[e]:t.readUInt16BE(e*o)}var o=1,u=t.length,s=e.length;if(void 0!==n&&("ucs2"===(n=String(n).toLowerCase())||"ucs-2"===n||"utf16le"===n||"utf-16le"===n)){if(t.length<2||e.length<2)return-1;o=2,u/=2,s/=2,r/=2}var a;if(f){var h=-1;for(a=r;a<u;a++)if(i(t,a)===i(e,-1===h?0:a-h)){if(-1===h&&(h=a),a-h+1===s)return h*o}else-1!==h&&(a-=a-h),h=-1}else for(r+s>u&&(r=u-s),a=r;a>=0;a--){for(var c=!0,l=0;l<s;l++)if(i(t,a+l)!==i(e,l)){c=!1;break}if(c)return a}return-1}function hexWrite(t,e,r,n){r=Number(r)||0;var f=t.length-r;n?(n=Number(n))>f&&(n=f):n=f;var i=e.length;if(i%2!=0)throw new TypeError("Invalid hex string");n>i/2&&(n=i/2);for(var o=0;o<n;++o){var u=parseInt(e.substr(2*o,2),16);if(isNaN(u))return o;t[r+o]=u}return o}function utf8Write(t,e,r,n){return blitBuffer(utf8ToBytes(e,t.length-r),t,r,n)}function asciiWrite(t,e,r,n){return blitBuffer(asciiToBytes(e),t,r,n)}function latin1Write(t,e,r,n){return asciiWrite(t,e,r,n)}function base64Write(t,e,r,n){return blitBuffer(base64ToBytes(e),t,r,n)}function ucs2Write(t,e,r,n){return blitBuffer(utf16leToBytes(e,t.length-r),t,r,n)}function base64Slice(t,e,r){return 0===e&&r===t.length?base64.fromByteArray(t):base64.fromByteArray(t.slice(e,r))}function utf8Slice(t,e,r){r=Math.min(t.length,r);for(var n=[],f=e;f<r;){var i=t[f],o=null,u=i>239?4:i>223?3:i>191?2:1;if(f+u<=r){var s,a,h,c;switch(u){case 1:i<128&&(o=i);break;case 2:s=t[f+1],128==(192&s)&&(c=(31&i)<<6|63&s)>127&&(o=c);break;case 3:s=t[f+1],a=t[f+2],128==(192&s)&&128==(192&a)&&(c=(15&i)<<12|(63&s)<<6|63&a)>2047&&(c<55296||c>57343)&&(o=c);break;case 4:s=t[f+1],a=t[f+2],h=t[f+3],128==(192&s)&&128==(192&a)&&128==(192&h)&&(c=(15&i)<<18|(63&s)<<12|(63&a)<<6|63&h)>65535&&c<1114112&&(o=c)}}null===o?(o=65533,u=1):o>65535&&(o-=65536,n.push(o>>>10&1023|55296),o=56320|1023&o),n.push(o),f+=u}return decodeCodePointsArray(n)}function decodeCodePointsArray(t){var e=t.length;if(e<=MAX_ARGUMENTS_LENGTH)return String.fromCharCode.apply(String,t);for(var r="",n=0;n<e;)r+=String.fromCharCode.apply(String,t.slice(n,n+=MAX_ARGUMENTS_LENGTH));return r}function asciiSlice(t,e,r){var n="";r=Math.min(t.length,r);for(var f=e;f<r;++f)n+=String.fromCharCode(127&t[f]);return n}function latin1Slice(t,e,r){var n="";r=Math.min(t.length,r);for(var f=e;f<r;++f)n+=String.fromCharCode(t[f]);return n}function hexSlice(t,e,r){var n=t.length;(!e||e<0)&&(e=0),(!r||r<0||r>n)&&(r=n);for(var f="",i=e;i<r;++i)f+=toHex(t[i]);return f}function utf16leSlice(t,e,r){for(var n=t.slice(e,r),f="",i=0;i<n.length;i+=2)f+=String.fromCharCode(n[i]+256*n[i+1]);return f}function checkOffset(t,e,r){if(t%1!=0||t<0)throw new RangeError("offset is not uint");if(t+e>r)throw new RangeError("Trying to access beyond buffer length")}function checkInt(t,e,r,n,f,i){if(!Buffer.isBuffer(t))throw new TypeError('"buffer" argument must be a Buffer instance');if(e>f||e<i)throw new RangeError('"value" argument is out of bounds');if(r+n>t.length)throw new RangeError("Index out of range")}function objectWriteUInt16(t,e,r,n){e<0&&(e=65535+e+1);for(var f=0,i=Math.min(t.length-r,2);f<i;++f)t[r+f]=(e&255<<8*(n?f:1-f))>>>8*(n?f:1-f)}function objectWriteUInt32(t,e,r,n){e<0&&(e=4294967295+e+1);for(var f=0,i=Math.min(t.length-r,4);f<i;++f)t[r+f]=e>>>8*(n?f:3-f)&255}function checkIEEE754(t,e,r,n,f,i){if(r+n>t.length)throw new RangeError("Index out of range");if(r<0)throw new RangeError("Index out of range")}function writeFloat(t,e,r,n,f){return f||checkIEEE754(t,e,r,4,3.4028234663852886e38,-3.4028234663852886e38),ieee754.write(t,e,r,n,23,4),r+4}function writeDouble(t,e,r,n,f){return f||checkIEEE754(t,e,r,8,1.7976931348623157e308,-1.7976931348623157e308),ieee754.write(t,e,r,n,52,8),r+8}function base64clean(t){if(t=stringtrim(t).replace(INVALID_BASE64_RE,""),t.length<2)return"";for(;t.length%4!=0;)t+="=";return t}function stringtrim(t){return t.trim?t.trim():t.replace(/^\s+|\s+$/g,"")}function toHex(t){return t<16?"0"+t.toString(16):t.toString(16)}function utf8ToBytes(t,e){e=e||1/0;for(var r,n=t.length,f=null,i=[],o=0;o<n;++o){if((r=t.charCodeAt(o))>55295&&r<57344){if(!f){if(r>56319){(e-=3)>-1&&i.push(239,191,189);continue}if(o+1===n){(e-=3)>-1&&i.push(239,191,189);continue}f=r;continue}if(r<56320){(e-=3)>-1&&i.push(239,191,189),f=r;continue}r=65536+(f-55296<<10|r-56320)}else f&&(e-=3)>-1&&i.push(239,191,189);if(f=null,r<128){if((e-=1)<0)break;i.push(r)}else if(r<2048){if((e-=2)<0)break;i.push(r>>6|192,63&r|128)}else if(r<65536){if((e-=3)<0)break;i.push(r>>12|224,r>>6&63|128,63&r|128)}else{if(!(r<1114112))throw new Error("Invalid code point");if((e-=4)<0)break;i.push(r>>18|240,r>>12&63|128,r>>6&63|128,63&r|128)}}return i}function asciiToBytes(t){for(var e=[],r=0;r<t.length;++r)e.push(255&t.charCodeAt(r));return e}function utf16leToBytes(t,e){for(var r,n,f,i=[],o=0;o<t.length&&!((e-=2)<0);++o)r=t.charCodeAt(o),n=r>>8,f=r%256,i.push(f),i.push(n);return i}function base64ToBytes(t){return base64.toByteArray(base64clean(t))}function blitBuffer(t,e,r,n){for(var f=0;f<n&&!(f+r>=e.length||f>=t.length);++f)e[f+r]=t[f];return f}function isnan(t){return t!==t}var base64=require("base64-js"),ieee754=require("ieee754"),isArray=require("isarray");exports.Buffer=Buffer,exports.SlowBuffer=SlowBuffer,exports.INSPECT_MAX_BYTES=50,Buffer.TYPED_ARRAY_SUPPORT=void 0!==global.TYPED_ARRAY_SUPPORT?global.TYPED_ARRAY_SUPPORT:typedArraySupport(),exports.kMaxLength=kMaxLength(),Buffer.poolSize=8192,Buffer._augment=function(t){return t.__proto__=Buffer.prototype,t},Buffer.from=function(t,e,r){return from(null,t,e,r)},Buffer.TYPED_ARRAY_SUPPORT&&(Buffer.prototype.__proto__=Uint8Array.prototype,Buffer.__proto__=Uint8Array,"undefined"!=typeof Symbol&&Symbol.species&&Buffer[Symbol.species]===Buffer&&Object.defineProperty(Buffer,Symbol.species,{value:null,configurable:!0})),Buffer.alloc=function(t,e,r){return alloc(null,t,e,r)},Buffer.allocUnsafe=function(t){return allocUnsafe(null,t)},Buffer.allocUnsafeSlow=function(t){return allocUnsafe(null,t)},Buffer.isBuffer=function(t){return!(null==t||!t._isBuffer)},Buffer.compare=function(t,e){if(!Buffer.isBuffer(t)||!Buffer.isBuffer(e))throw new TypeError("Arguments must be Buffers");if(t===e)return 0;for(var r=t.length,n=e.length,f=0,i=Math.min(r,n);f<i;++f)if(t[f]!==e[f]){r=t[f],n=e[f];break}return r<n?-1:n<r?1:0},Buffer.isEncoding=function(t){switch(String(t).toLowerCase()){case"hex":case"utf8":case"utf-8":case"ascii":case"latin1":case"binary":case"base64":case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return!0;default:return!1}},Buffer.concat=function(t,e){if(!isArray(t))throw new TypeError('"list" argument must be an Array of Buffers');if(0===t.length)return Buffer.alloc(0);var r;if(void 0===e)for(e=0,r=0;r<t.length;++r)e+=t[r].length;var n=Buffer.allocUnsafe(e),f=0;for(r=0;r<t.length;++r){var i=t[r];if(!Buffer.isBuffer(i))throw new TypeError('"list" argument must be an Array of Buffers');i.copy(n,f),f+=i.length}return n},Buffer.byteLength=byteLength,Buffer.prototype._isBuffer=!0,Buffer.prototype.swap16=function(){var t=this.length;if(t%2!=0)throw new RangeError("Buffer size must be a multiple of 16-bits");for(var e=0;e<t;e+=2)swap(this,e,e+1);return this},Buffer.prototype.swap32=function(){var t=this.length;if(t%4!=0)throw new RangeError("Buffer size must be a multiple of 32-bits");for(var e=0;e<t;e+=4)swap(this,e,e+3),swap(this,e+1,e+2);return this},Buffer.prototype.swap64=function(){var t=this.length;if(t%8!=0)throw new RangeError("Buffer size must be a multiple of 64-bits");for(var e=0;e<t;e+=8)swap(this,e,e+7),swap(this,e+1,e+6),swap(this,e+2,e+5),swap(this,e+3,e+4);return this},Buffer.prototype.toString=function(){var t=0|this.length;return 0===t?"":0===arguments.length?utf8Slice(this,0,t):slowToString.apply(this,arguments)},Buffer.prototype.equals=function(t){if(!Buffer.isBuffer(t))throw new TypeError("Argument must be a Buffer");return this===t||0===Buffer.compare(this,t)},Buffer.prototype.inspect=function(){var t="",e=exports.INSPECT_MAX_BYTES;return this.length>0&&(t=this.toString("hex",0,e).match(/.{2}/g).join(" "),this.length>e&&(t+=" ... ")),"<Buffer "+t+">"},Buffer.prototype.compare=function(t,e,r,n,f){if(!Buffer.isBuffer(t))throw new TypeError("Argument must be a Buffer");if(void 0===e&&(e=0),void 0===r&&(r=t?t.length:0),void 0===n&&(n=0),void 0===f&&(f=this.length),e<0||r>t.length||n<0||f>this.length)throw new RangeError("out of range index");if(n>=f&&e>=r)return 0;if(n>=f)return-1;if(e>=r)return 1;if(e>>>=0,r>>>=0,n>>>=0,f>>>=0,this===t)return 0;for(var i=f-n,o=r-e,u=Math.min(i,o),s=this.slice(n,f),a=t.slice(e,r),h=0;h<u;++h)if(s[h]!==a[h]){i=s[h],o=a[h];break}return i<o?-1:o<i?1:0},Buffer.prototype.includes=function(t,e,r){return-1!==this.indexOf(t,e,r)},Buffer.prototype.indexOf=function(t,e,r){return bidirectionalIndexOf(this,t,e,r,!0)},Buffer.prototype.lastIndexOf=function(t,e,r){return bidirectionalIndexOf(this,t,e,r,!1)},Buffer.prototype.write=function(t,e,r,n){if(void 0===e)n="utf8",r=this.length,e=0;else if(void 0===r&&"string"==typeof e)n=e,r=this.length,e=0;else{if(!isFinite(e))throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");e|=0,isFinite(r)?(r|=0,void 0===n&&(n="utf8")):(n=r,r=void 0)}var f=this.length-e;if((void 0===r||r>f)&&(r=f),t.length>0&&(r<0||e<0)||e>this.length)throw new RangeError("Attempt to write outside buffer bounds");n||(n="utf8");for(var i=!1;;)switch(n){case"hex":return hexWrite(this,t,e,r);case"utf8":case"utf-8":return utf8Write(this,t,e,r);case"ascii":return asciiWrite(this,t,e,r);case"latin1":case"binary":return latin1Write(this,t,e,r);case"base64":return base64Write(this,t,e,r);case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return ucs2Write(this,t,e,r);default:if(i)throw new TypeError("Unknown encoding: "+n);n=(""+n).toLowerCase(),i=!0}},Buffer.prototype.toJSON=function(){return{type:"Buffer",data:Array.prototype.slice.call(this._arr||this,0)}};var MAX_ARGUMENTS_LENGTH=4096;Buffer.prototype.slice=function(t,e){var r=this.length;t=~~t,e=void 0===e?r:~~e,t<0?(t+=r)<0&&(t=0):t>r&&(t=r),e<0?(e+=r)<0&&(e=0):e>r&&(e=r),e<t&&(e=t);var n;if(Buffer.TYPED_ARRAY_SUPPORT)n=this.subarray(t,e),n.__proto__=Buffer.prototype;else{var f=e-t;n=new Buffer(f,void 0);for(var i=0;i<f;++i)n[i]=this[i+t]}return n},Buffer.prototype.readUIntLE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=this[t],f=1,i=0;++i<e&&(f*=256);)n+=this[t+i]*f;return n},Buffer.prototype.readUIntBE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=this[t+--e],f=1;e>0&&(f*=256);)n+=this[t+--e]*f;return n},Buffer.prototype.readUInt8=function(t,e){return e||checkOffset(t,1,this.length),this[t]},Buffer.prototype.readUInt16LE=function(t,e){return e||checkOffset(t,2,this.length),this[t]|this[t+1]<<8},Buffer.prototype.readUInt16BE=function(t,e){return e||checkOffset(t,2,this.length),this[t]<<8|this[t+1]},Buffer.prototype.readUInt32LE=function(t,e){return e||checkOffset(t,4,this.length),(this[t]|this[t+1]<<8|this[t+2]<<16)+16777216*this[t+3]},Buffer.prototype.readUInt32BE=function(t,e){return e||checkOffset(t,4,this.length),16777216*this[t]+(this[t+1]<<16|this[t+2]<<8|this[t+3])},Buffer.prototype.readIntLE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=this[t],f=1,i=0;++i<e&&(f*=256);)n+=this[t+i]*f;return f*=128,n>=f&&(n-=Math.pow(2,8*e)),n},Buffer.prototype.readIntBE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=e,f=1,i=this[t+--n];n>0&&(f*=256);)i+=this[t+--n]*f;return f*=128,i>=f&&(i-=Math.pow(2,8*e)),i},Buffer.prototype.readInt8=function(t,e){return e||checkOffset(t,1,this.length),128&this[t]?-1*(255-this[t]+1):this[t]},Buffer.prototype.readInt16LE=function(t,e){e||checkOffset(t,2,this.length);var r=this[t]|this[t+1]<<8;return 32768&r?4294901760|r:r},Buffer.prototype.readInt16BE=function(t,e){e||checkOffset(t,2,this.length);var r=this[t+1]|this[t]<<8;return 32768&r?4294901760|r:r},Buffer.prototype.readInt32LE=function(t,e){return e||checkOffset(t,4,this.length),this[t]|this[t+1]<<8|this[t+2]<<16|this[t+3]<<24},Buffer.prototype.readInt32BE=function(t,e){return e||checkOffset(t,4,this.length),this[t]<<24|this[t+1]<<16|this[t+2]<<8|this[t+3]},Buffer.prototype.readFloatLE=function(t,e){return e||checkOffset(t,4,this.length),ieee754.read(this,t,!0,23,4)},Buffer.prototype.readFloatBE=function(t,e){return e||checkOffset(t,4,this.length),ieee754.read(this,t,!1,23,4)},Buffer.prototype.readDoubleLE=function(t,e){return e||checkOffset(t,8,this.length),ieee754.read(this,t,!0,52,8)},Buffer.prototype.readDoubleBE=function(t,e){return e||checkOffset(t,8,this.length),ieee754.read(this,t,!1,52,8)},Buffer.prototype.writeUIntLE=function(t,e,r,n){if(t=+t,e|=0,r|=0,!n){checkInt(this,t,e,r,Math.pow(2,8*r)-1,0)}var f=1,i=0;for(this[e]=255&t;++i<r&&(f*=256);)this[e+i]=t/f&255;return 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  20. function selectColor(){return exports.colors[prevColor++%exports.colors.length]}function debug(e){function r(){}function o(){var e=o;null==e.useColors&&(e.useColors=exports.useColors()),null==e.color&&e.useColors&&(e.color=selectColor());var r=Array.prototype.slice.call(arguments);r[0]=exports.coerce(r[0]),"string"!=typeof r[0]&&(r=["%o"].concat(r));var s=0;r[0]=r[0].replace(/%([a-z%])/g,function(o,t){if("%%"===o)return o;s++;var n=exports.formatters[t];if("function"==typeof n){var l=r[s];o=n.call(e,l),r.splice(s,1),s--}return o}),"function"==typeof exports.formatArgs&&(r=exports.formatArgs.apply(e,r)),(o.log||exports.log||console.log.bind(console)).apply(e,r)}r.enabled=!1,o.enabled=!0;var s=exports.enabled(e)?o:r;return s.namespace=e,s}function enable(e){exports.save(e);for(var r=(e||"").split(/[\s,]+/),o=r.length,s=0;s<o;s++)r[s]&&(e=r[s].replace(/\*/g,".*?"),"-"===e[0]?exports.skips.push(new RegExp("^"+e.substr(1)+"$")):exports.names.push(new RegExp("^"+e+"$")))}function disable(){exports.enable("")}function enabled(e){var r,o;for(r=0,o=exports.skips.length;r<o;r++)if(exports.skips[r].test(e))return!1;for(r=0,o=exports.names.length;r<o;r++)if(exports.names[r].test(e))return!0;return!1}function coerce(e){return e instanceof Error?e.stack||e.message:e}exports=module.exports=debug,exports.coerce=coerce,exports.disable=disable,exports.enable=enable,exports.enabled=enabled,exports.names=[],exports.skips=[],exports.formatters={};var prevColor=0;
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  27. },{}],13:[function(require,module,exports){
  28. module.exports=function(r){switch(r){case"int8":return Int8Array;case"int16":return Int16Array;case"int32":return Int32Array;case"uint8":return Uint8Array;case"uint16":return Uint16Array;case"uint32":return Uint32Array;case"float32":return Float32Array;case"float64":return Float64Array;case"array":return Array;case"uint8_clamped":return Uint8ClampedArray}};
  29. },{}],14:[function(require,module,exports){
  30. "use strict";var undefined,ThrowTypeError=Object.getOwnPropertyDescriptor?function(){return Object.getOwnPropertyDescriptor(arguments,"callee").get}():function(){throw new TypeError},hasSymbols="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator,getProto=Object.getPrototypeOf||function(e){return e.__proto__},generator,generatorFunction=generator?getProto(generator):undefined,asyncFn,asyncFunction=asyncFn?asyncFn.constructor:undefined,asyncGen,asyncGenFunction=asyncGen?getProto(asyncGen):undefined,asyncGenIterator=asyncGen?asyncGen():undefined,TypedArray="undefined"==typeof Uint8Array?undefined:getProto(Uint8Array),INTRINSICS={"$ %Array%":Array,"$ %ArrayBuffer%":"undefined"==typeof ArrayBuffer?undefined:ArrayBuffer,"$ %ArrayBufferPrototype%":"undefined"==typeof ArrayBuffer?undefined:ArrayBuffer.prototype,"$ %ArrayIteratorPrototype%":hasSymbols?getProto([][Symbol.iterator]()):undefined,"$ %ArrayPrototype%":Array.prototype,"$ %ArrayProto_entries%":Array.prototype.entries,"$ 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Set?undefined:Set.prototype,"$ %SharedArrayBuffer%":"undefined"==typeof SharedArrayBuffer?undefined:SharedArrayBuffer,"$ %SharedArrayBufferPrototype%":"undefined"==typeof SharedArrayBuffer?undefined:SharedArrayBuffer.prototype,"$ %String%":String,"$ %StringIteratorPrototype%":hasSymbols?getProto(""[Symbol.iterator]()):undefined,"$ %StringPrototype%":String.prototype,"$ %Symbol%":hasSymbols?Symbol:undefined,"$ %SymbolPrototype%":hasSymbols?Symbol.prototype:undefined,"$ %SyntaxError%":SyntaxError,"$ %SyntaxErrorPrototype%":SyntaxError.prototype,"$ %ThrowTypeError%":ThrowTypeError,"$ %TypedArray%":TypedArray,"$ %TypedArrayPrototype%":TypedArray?TypedArray.prototype:undefined,"$ %TypeError%":TypeError,"$ %TypeErrorPrototype%":TypeError.prototype,"$ %Uint8Array%":"undefined"==typeof Uint8Array?undefined:Uint8Array,"$ %Uint8ArrayPrototype%":"undefined"==typeof Uint8Array?undefined:Uint8Array.prototype,"$ %Uint8ClampedArray%":"undefined"==typeof 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INTRINSICS))throw new SyntaxError("intrinsic "+e+" does not exist!");if(void 0===INTRINSICS[t]&&!r)throw new TypeError("intrinsic "+e+" exists, but is not available. Please file an issue!");return INTRINSICS[t]};
  31. },{}],15:[function(require,module,exports){
  32. "use strict";var GetIntrinsic=require("./GetIntrinsic"),$Object=GetIntrinsic("%Object%"),$TypeError=GetIntrinsic("%TypeError%"),$String=GetIntrinsic("%String%"),assertRecord=require("./helpers/assertRecord"),$isNaN=require("./helpers/isNaN"),$isFinite=require("./helpers/isFinite"),sign=require("./helpers/sign"),mod=require("./helpers/mod"),IsCallable=require("is-callable"),toPrimitive=require("es-to-primitive/es5"),has=require("has"),ES5={ToPrimitive:toPrimitive,ToBoolean:function(e){return!!e},ToNumber:function(e){return+e},ToInteger:function(e){var r=this.ToNumber(e);return $isNaN(r)?0:0!==r&&$isFinite(r)?sign(r)*Math.floor(Math.abs(r)):r},ToInt32:function(e){return this.ToNumber(e)>>0},ToUint32:function(e){return this.ToNumber(e)>>>0},ToUint16:function(e){var r=this.ToNumber(e);if($isNaN(r)||0===r||!$isFinite(r))return 0;var t=sign(r)*Math.floor(Math.abs(r));return mod(t,65536)},ToString:function(e){return $String(e)},ToObject:function(e){return this.CheckObjectCoercible(e),$Object(e)},CheckObjectCoercible:function(e,r){if(null==e)throw new $TypeError(r||"Cannot call method on "+e);return e},IsCallable:IsCallable,SameValue:function(e,r){return e===r?0!==e||1/e==1/r:$isNaN(e)&&$isNaN(r)},Type:function(e){return null===e?"Null":void 0===e?"Undefined":"function"==typeof e||"object"==typeof e?"Object":"number"==typeof e?"Number":"boolean"==typeof e?"Boolean":"string"==typeof e?"String":void 0},IsPropertyDescriptor:function(e){if("Object"!==this.Type(e))return!1;var r={"[[Configurable]]":!0,"[[Enumerable]]":!0,"[[Get]]":!0,"[[Set]]":!0,"[[Value]]":!0,"[[Writable]]":!0};for(var t in e)if(has(e,t)&&!r[t])return!1;var i=has(e,"[[Value]]"),o=has(e,"[[Get]]")||has(e,"[[Set]]");if(i&&o)throw new $TypeError("Property Descriptors may not be both accessor and data descriptors");return!0},IsAccessorDescriptor:function(e){return void 0!==e&&(assertRecord(this,"Property Descriptor","Desc",e),!(!has(e,"[[Get]]")&&!has(e,"[[Set]]")))},IsDataDescriptor:function(e){return void 0!==e&&(assertRecord(this,"Property Descriptor","Desc",e),!(!has(e,"[[Value]]")&&!has(e,"[[Writable]]")))},IsGenericDescriptor:function(e){return void 0!==e&&(assertRecord(this,"Property Descriptor","Desc",e),!this.IsAccessorDescriptor(e)&&!this.IsDataDescriptor(e))},FromPropertyDescriptor:function(e){if(void 0===e)return e;if(assertRecord(this,"Property Descriptor","Desc",e),this.IsDataDescriptor(e))return{value:e["[[Value]]"],writable:!!e["[[Writable]]"],enumerable:!!e["[[Enumerable]]"],configurable:!!e["[[Configurable]]"]};if(this.IsAccessorDescriptor(e))return{get:e["[[Get]]"],set:e["[[Set]]"],enumerable:!!e["[[Enumerable]]"],configurable:!!e["[[Configurable]]"]};throw new $TypeError("FromPropertyDescriptor must be called with a fully populated Property Descriptor")},ToPropertyDescriptor:function(e){if("Object"!==this.Type(e))throw new $TypeError("ToPropertyDescriptor requires an object");var r={};if(has(e,"enumerable")&&(r["[[Enumerable]]"]=this.ToBoolean(e.enumerable)),has(e,"configurable")&&(r["[[Configurable]]"]=this.ToBoolean(e.configurable)),has(e,"value")&&(r["[[Value]]"]=e.value),has(e,"writable")&&(r["[[Writable]]"]=this.ToBoolean(e.writable)),has(e,"get")){var t=e.get;if(void 0!==t&&!this.IsCallable(t))throw new TypeError("getter must be a function");r["[[Get]]"]=t}if(has(e,"set")){var i=e.set;if(void 0!==i&&!this.IsCallable(i))throw new $TypeError("setter must be a function");r["[[Set]]"]=i}if((has(r,"[[Get]]")||has(r,"[[Set]]"))&&(has(r,"[[Value]]")||has(r,"[[Writable]]")))throw new $TypeError("Invalid property descriptor. Cannot both specify accessors and a value or writable attribute");return r}};module.exports=ES5;
  33. },{"./GetIntrinsic":14,"./helpers/assertRecord":16,"./helpers/isFinite":17,"./helpers/isNaN":18,"./helpers/mod":19,"./helpers/sign":20,"es-to-primitive/es5":21,"has":28,"is-callable":32}],16:[function(require,module,exports){
  34. "use strict";var GetIntrinsic=require("../GetIntrinsic"),$TypeError=GetIntrinsic("%TypeError%"),$SyntaxError=GetIntrinsic("%SyntaxError%"),has=require("has"),predicates={"Property Descriptor":function(r,e){if("Object"!==r.Type(e))return!1;var t={"[[Configurable]]":!0,"[[Enumerable]]":!0,"[[Get]]":!0,"[[Set]]":!0,"[[Value]]":!0,"[[Writable]]":!0};for(var n in e)if(has(e,n)&&!t[n])return!1;var o=has(e,"[[Value]]"),a=has(e,"[[Get]]")||has(e,"[[Set]]");if(o&&a)throw new $TypeError("Property Descriptors may not be both accessor and data descriptors");return!0}};module.exports=function(r,e,t,n){var o=predicates[e];if("function"!=typeof o)throw new $SyntaxError("unknown record type: "+e);if(!o(r,n))throw new $TypeError(t+" must be a "+e);console.log(o(r,n),n)};
  35. },{"../GetIntrinsic":14,"has":28}],17:[function(require,module,exports){
  36. var $isNaN=Number.isNaN||function(e){return e!==e};module.exports=Number.isFinite||function(e){return"number"==typeof e&&!$isNaN(e)&&e!==1/0&&e!==-1/0};
  37. },{}],18:[function(require,module,exports){
  38. module.exports=Number.isNaN||function(e){return e!==e};
  39. },{}],19:[function(require,module,exports){
  40. module.exports=function(o,r){var t=o%r;return Math.floor(t>=0?t:t+r)};
  41. },{}],20:[function(require,module,exports){
  42. module.exports=function(e){return e>=0?1:-1};
  43. },{}],21:[function(require,module,exports){
  44. "use strict";var toStr=Object.prototype.toString,isPrimitive=require("./helpers/isPrimitive"),isCallable=require("is-callable"),ES5internalSlots={"[[DefaultValue]]":function(e){var t;if((t=arguments.length>1?arguments[1]:"[object Date]"===toStr.call(e)?String:Number)===String||t===Number){var r,i,l=t===String?["toString","valueOf"]:["valueOf","toString"];for(i=0;i<l.length;++i)if(isCallable(e[l[i]])&&(r=e[l[i]](),isPrimitive(r)))return r;throw new TypeError("No default value")}throw new TypeError("invalid [[DefaultValue]] hint supplied")}};module.exports=function(e){return isPrimitive(e)?e:arguments.length>1?ES5internalSlots["[[DefaultValue]]"](e,arguments[1]):ES5internalSlots["[[DefaultValue]]"](e)};
  45. },{"./helpers/isPrimitive":22,"is-callable":32}],22:[function(require,module,exports){
  46. module.exports=function(o){return null===o||"function"!=typeof o&&"object"!=typeof o};
  47. },{}],23:[function(require,module,exports){
  48. function flattenVertexData(e,t,r){if(!e)throw new TypeError("must specify data as first parameter");if(r=0|+(r||0),Array.isArray(e)&&e[0]&&"number"==typeof e[0][0]){var n,a,l,o,f=e[0].length,s=e.length*f;t&&"string"!=typeof t||(t=new(dtype(t||"float32"))(s+r));var i=t.length-r;if(s!==i)throw new Error("source length "+s+" ("+f+"x"+e.length+") does not match destination length "+i);for(n=0,l=r;n<e.length;n++)for(a=0;a<f;a++)t[l++]=null===e[n][a]?NaN:e[n][a]}else if(t&&"string"!=typeof t)t.set(e,r);else{var y=dtype(t||"float32");if(Array.isArray(e)||"array"===t)for(t=new y(e.length+r),n=0,l=r,o=t.length;l<o;l++,n++)t[l]=null===e[n]?NaN:e[n];else 0===r?t=new y(e):(t=new y(e.length+r),t.set(e,r))}return t}var dtype=require("dtype");module.exports=flattenVertexData;
  49. },{"dtype":13}],24:[function(require,module,exports){
  50. "use strict";var isCallable=require("is-callable"),toStr=Object.prototype.toString,hasOwnProperty=Object.prototype.hasOwnProperty,forEachArray=function(r,t,a){for(var o=0,l=r.length;o<l;o++)hasOwnProperty.call(r,o)&&(null==a?t(r[o],o,r):t.call(a,r[o],o,r))},forEachString=function(r,t,a){for(var o=0,l=r.length;o<l;o++)null==a?t(r.charAt(o),o,r):t.call(a,r.charAt(o),o,r)},forEachObject=function(r,t,a){for(var o in r)hasOwnProperty.call(r,o)&&(null==a?t(r[o],o,r):t.call(a,r[o],o,r))},forEach=function(r,t,a){if(!isCallable(t))throw new TypeError("iterator must be a function");var o;arguments.length>=3&&(o=a),"[object Array]"===toStr.call(r)?forEachArray(r,t,o):"string"==typeof r?forEachString(r,t,o):forEachObject(r,t,o)};module.exports=forEach;
  51. },{"is-callable":32}],25:[function(require,module,exports){
  52. "use strict";var ERROR_MESSAGE="Function.prototype.bind called on incompatible ",slice=Array.prototype.slice,toStr=Object.prototype.toString,funcType="[object Function]";module.exports=function(t){var n=this;if("function"!=typeof n||toStr.call(n)!==funcType)throw new TypeError(ERROR_MESSAGE+n);for(var o,e=slice.call(arguments,1),r=function(){if(this instanceof o){var r=n.apply(this,e.concat(slice.call(arguments)));return Object(r)===r?r:this}return n.apply(t,e.concat(slice.call(arguments)))},c=Math.max(0,n.length-e.length),i=[],p=0;p<c;p++)i.push("$"+p);if(o=Function("binder","return function ("+i.join(",")+"){ return binder.apply(this,arguments); }")(r),n.prototype){var l=function(){};l.prototype=n.prototype,o.prototype=new l,l.prototype=null}return o};
  53. },{}],26:[function(require,module,exports){
  54. "use strict";var implementation=require("./implementation");module.exports=Function.prototype.bind||implementation;
  55. },{"./implementation":25}],27:[function(require,module,exports){
  56. (function (global){
  57. var win;win="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:{},module.exports=win;
  58. }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  59. },{}],28:[function(require,module,exports){
  60. "use strict";var bind=require("function-bind");module.exports=bind.call(Function.call,Object.prototype.hasOwnProperty);
  61. },{"function-bind":26}],29:[function(require,module,exports){
  62. exports.read=function(a,o,t,r,h){var M,p,w=8*h-r-1,f=(1<<w)-1,e=f>>1,i=-7,N=t?h-1:0,n=t?-1:1,s=a[o+N];for(N+=n,M=s&(1<<-i)-1,s>>=-i,i+=w;i>0;M=256*M+a[o+N],N+=n,i-=8);for(p=M&(1<<-i)-1,M>>=-i,i+=r;i>0;p=256*p+a[o+N],N+=n,i-=8);if(0===M)M=1-e;else{if(M===f)return p?NaN:1/0*(s?-1:1);p+=Math.pow(2,r),M-=e}return(s?-1:1)*p*Math.pow(2,M-r)},exports.write=function(a,o,t,r,h,M){var p,w,f,e=8*M-h-1,i=(1<<e)-1,N=i>>1,n=23===h?Math.pow(2,-24)-Math.pow(2,-77):0,s=r?0:M-1,u=r?1:-1,l=o<0||0===o&&1/o<0?1:0;for(o=Math.abs(o),isNaN(o)||o===1/0?(w=isNaN(o)?1:0,p=i):(p=Math.floor(Math.log(o)/Math.LN2),o*(f=Math.pow(2,-p))<1&&(p--,f*=2),o+=p+N>=1?n/f:n*Math.pow(2,1-N),o*f>=2&&(p++,f/=2),p+N>=i?(w=0,p=i):p+N>=1?(w=(o*f-1)*Math.pow(2,h),p+=N):(w=o*Math.pow(2,N-1)*Math.pow(2,h),p=0));h>=8;a[t+s]=255&w,s+=u,w/=256,h-=8);for(p=p<<h|w,e+=h;e>0;a[t+s]=255&p,s+=u,p/=256,e-=8);a[t+s-u]|=128*l};
  63. },{}],30:[function(require,module,exports){
  64. "function"==typeof Object.create?module.exports=function(t,e){e&&(t.super_=e,t.prototype=Object.create(e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}))}:module.exports=function(t,e){if(e){t.super_=e;var o=function(){};o.prototype=e.prototype,t.prototype=new o,t.prototype.constructor=t}};
  65. },{}],31:[function(require,module,exports){
  66. function isBuffer(f){return!!f.constructor&&"function"==typeof f.constructor.isBuffer&&f.constructor.isBuffer(f)}function isSlowBuffer(f){return"function"==typeof f.readFloatLE&&"function"==typeof f.slice&&isBuffer(f.slice(0,0))}module.exports=function(f){return null!=f&&(isBuffer(f)||isSlowBuffer(f)||!!f._isBuffer)};
  67. },{}],32:[function(require,module,exports){
  68. "use strict";var fnToStr=Function.prototype.toString,constructorRegex=/^\s*class\b/,isES6ClassFn=function(t){try{var n=fnToStr.call(t);return constructorRegex.test(n)}catch(t){return!1}},tryFunctionObject=function(t){try{return!isES6ClassFn(t)&&(fnToStr.call(t),!0)}catch(t){return!1}},toStr=Object.prototype.toString,fnClass="[object Function]",genClass="[object GeneratorFunction]",hasToStringTag="function"==typeof Symbol&&"symbol"==typeof Symbol.toStringTag;module.exports=function(t){if(!t)return!1;if("function"!=typeof t&&"object"!=typeof t)return!1;if("function"==typeof t&&!t.prototype)return!0;if(hasToStringTag)return tryFunctionObject(t);if(isES6ClassFn(t))return!1;var n=toStr.call(t);return n===fnClass||n===genClass};
  69. },{}],33:[function(require,module,exports){
  70. function isFunction(o){var t=toString.call(o);return"[object Function]"===t||"function"==typeof o&&"[object RegExp]"!==t||"undefined"!=typeof window&&(o===window.setTimeout||o===window.alert||o===window.confirm||o===window.prompt)}module.exports=isFunction;var toString=Object.prototype.toString;
  71. },{}],34:[function(require,module,exports){
  72. "use strict";module.exports=function(t){var e=typeof t;return null!==t&&("object"===e||"function"===e)};
  73. },{}],35:[function(require,module,exports){
  74. var toString={}.toString;module.exports=Array.isArray||function(r){return"[object Array]"==toString.call(r)};
  75. },{}],36:[function(require,module,exports){
  76. function TextLayout(t){this.glyphs=[],this._measure=this.computeMetrics.bind(this),this.update(t)}function addGetter(t){Object.defineProperty(TextLayout.prototype,t,{get:wrapper(t),configurable:!0})}function wrapper(t){return new Function(["return function "+t+"() {"," return this._"+t,"}"].join("\n"))()}function getGlyphById(t,e){if(!t.chars||0===t.chars.length)return null;var r=findChar(t.chars,e);return r>=0?t.chars[r]:null}function getXHeight(t){for(var e=0;e<X_HEIGHTS.length;e++){var r=X_HEIGHTS[e].charCodeAt(0),n=findChar(t.chars,r);if(n>=0)return t.chars[n].height}return 0}function getMGlyph(t){for(var e=0;e<M_WIDTHS.length;e++){var r=M_WIDTHS[e].charCodeAt(0),n=findChar(t.chars,r);if(n>=0)return t.chars[n]}return 0}function getCapHeight(t){for(var e=0;e<CAP_HEIGHTS.length;e++){var r=CAP_HEIGHTS[e].charCodeAt(0),n=findChar(t.chars,r);if(n>=0)return t.chars[n].height}return 0}function getKerning(t,e,r){if(!t.kernings||0===t.kernings.length)return 0;for(var n=t.kernings,i=0;i<n.length;i++){var a=n[i];if(a.first===e&&a.second===r)return a.amount}return 0}function getAlignType(t){return"center"===t?ALIGN_CENTER:"right"===t?ALIGN_RIGHT:ALIGN_LEFT}function findChar(t,e,r){r=r||0;for(var n=r;n<t.length;n++)if(t[n].id===e)return n;return-1}var wordWrap=require("word-wrapper"),xtend=require("xtend"),number=require("as-number"),X_HEIGHTS=["x","e","a","o","n","s","r","c","u","m","v","w","z"],M_WIDTHS=["m","w"],CAP_HEIGHTS=["H","I","N","E","F","K","L","T","U","V","W","X","Y","Z"],TAB_ID="\t".charCodeAt(0),SPACE_ID=" ".charCodeAt(0),ALIGN_LEFT=0,ALIGN_CENTER=1,ALIGN_RIGHT=2;module.exports=function(t){return new TextLayout(t)},TextLayout.prototype.update=function(t){if(t=xtend({measure:this._measure},t),this._opt=t,this._opt.tabSize=number(this._opt.tabSize,4),!t.font)throw new Error("must provide a valid bitmap font");var e=this.glyphs,r=t.text||"",n=t.font;this._setupSpaceGlyphs(n);var i=wordWrap.lines(r,t),a=t.width||0;e.length=0;var h=i.reduce(function(t,e){return Math.max(t,e.width,a)},0),o=0,s=0,c=number(t.lineHeight,n.common.lineHeight),u=n.common.base,l=c-u,p=t.letterSpacing||0,f=c*i.length-l,d=getAlignType(this._opt.align);s-=f,this._width=h,this._height=f,this._descender=c-u,this._baseline=u,this._xHeight=getXHeight(n),this._capHeight=getCapHeight(n),this._lineHeight=c,this._ascender=c-l-this._xHeight;var g=this;i.forEach(function(t,i){for(var a,u=t.start,l=t.end,f=t.width,_=u;_<l;_++){var y=r.charCodeAt(_),G=g.getGlyph(n,y);if(G){a&&(o+=getKerning(n,a.id,G.id));var T=o;d===ALIGN_CENTER?T+=(h-f)/2:d===ALIGN_RIGHT&&(T+=h-f),e.push({position:[T,s],data:G,index:_,line:i}),o+=G.xadvance+p,a=G}}s+=c,o=0}),this._linesTotal=i.length},TextLayout.prototype._setupSpaceGlyphs=function(t){if(this._fallbackSpaceGlyph=null,this._fallbackTabGlyph=null,t.chars&&0!==t.chars.length){var e=getGlyphById(t,SPACE_ID)||getMGlyph(t)||t.chars[0],r=this._opt.tabSize*e.xadvance;this._fallbackSpaceGlyph=e,this._fallbackTabGlyph=xtend(e,{x:0,y:0,xadvance:r,id:TAB_ID,xoffset:0,yoffset:0,width:0,height:0})}},TextLayout.prototype.getGlyph=function(t,e){var r=getGlyphById(t,e);return r||(e===TAB_ID?this._fallbackTabGlyph:e===SPACE_ID?this._fallbackSpaceGlyph:null)},TextLayout.prototype.computeMetrics=function(t,e,r,n){var i,a,h=this._opt.letterSpacing||0,o=this._opt.font,s=0,c=0,u=0;if(!o.chars||0===o.chars.length)return{start:e,end:e,width:0};r=Math.min(t.length,r);for(var l=e;l<r;l++){var p=t.charCodeAt(l),i=this.getGlyph(o,p);if(i){i.xoffset;s+=a?getKerning(o,a.id,i.id):0;var f=s+i.xadvance+h,d=s+i.width;if(d>=n||f>=n)break;s=f,c=d,a=i}u++}return a&&(c+=a.xoffset),{start:e,end:e+u,width:c}},["width","height","descender","ascender","xHeight","baseline","capHeight","lineHeight"].forEach(addGetter);
  77. },{"as-number":2,"word-wrapper":70,"xtend":73}],37:[function(require,module,exports){
  78. (function (Buffer){
  79. function isArrayBuffer(r){return"[object ArrayBuffer]"===Object.prototype.toString.call(r)}function getBinaryOpts(r){if(xml2)return xtend(r,{responseType:"arraybuffer"});if(void 0===self.XMLHttpRequest)throw new Error("your browser does not support XHR loading");var e=new self.XMLHttpRequest;return e.overrideMimeType("text/plain; charset=x-user-defined"),xtend({xhr:e},r)}var xhr=require("xhr"),noop=function(){},parseASCII=require("parse-bmfont-ascii"),parseXML=require("parse-bmfont-xml"),readBinary=require("parse-bmfont-binary"),isBinaryFormat=require("./lib/is-binary"),xtend=require("xtend"),xml2=function(){return self.XMLHttpRequest&&"withCredentials"in new XMLHttpRequest}();module.exports=function(r,e){e="function"==typeof e?e:noop,"string"==typeof r?r={uri:r}:r||(r={}),r.binary&&(r=getBinaryOpts(r)),xhr(r,function(t,n,i){if(t)return e(t);if(!/^2/.test(n.statusCode))return e(new Error("http status code: "+n.statusCode));if(!i)return e(new Error("no body result"));var o=!1;if(isArrayBuffer(i)){var a=new Uint8Array(i);i=new Buffer(a,"binary")}isBinaryFormat(i)&&(o=!0,"string"==typeof i&&(i=new Buffer(i,"binary"))),o||(Buffer.isBuffer(i)&&(i=i.toString(r.encoding)),i=i.trim());var s;try{var u=n.headers["content-type"];s=o?readBinary(i):/json/.test(u)||"{"===i.charAt(0)?JSON.parse(i):/xml/.test(u)||"<"===i.charAt(0)?parseXML(i):parseASCII(i)}catch(r){e(new Error("error parsing font "+r.message)),e=noop}e(null,s)})};
  80. }).call(this,require("buffer").Buffer)
  81. },{"./lib/is-binary":38,"buffer":6,"parse-bmfont-ascii":43,"parse-bmfont-binary":44,"parse-bmfont-xml":45,"xhr":71,"xtend":73}],38:[function(require,module,exports){
  82. (function (Buffer){
  83. var equal=require("buffer-equal"),HEADER=new Buffer([66,77,70,3]);module.exports=function(e){return"string"==typeof e?"BMF"===e.substring(0,3):e.length>4&&equal(e.slice(0,4),HEADER)};
  84. }).call(this,require("buffer").Buffer)
  85. },{"buffer":6,"buffer-equal":5}],39:[function(require,module,exports){
  86. "use strict";function toObject(e){if(null===e||void 0===e)throw new TypeError("Object.assign cannot be called with null or undefined");return Object(e)}function shouldUseNative(){try{if(!Object.assign)return!1;var e=new String("abc");if(e[5]="de","5"===Object.getOwnPropertyNames(e)[0])return!1;for(var r={},t=0;t<10;t++)r["_"+String.fromCharCode(t)]=t;if("0123456789"!==Object.getOwnPropertyNames(r).map(function(e){return r[e]}).join(""))return!1;var n={};return"abcdefghijklmnopqrst".split("").forEach(function(e){n[e]=e}),"abcdefghijklmnopqrst"===Object.keys(Object.assign({},n)).join("")}catch(e){return!1}}var getOwnPropertySymbols=Object.getOwnPropertySymbols,hasOwnProperty=Object.prototype.hasOwnProperty,propIsEnumerable=Object.prototype.propertyIsEnumerable;module.exports=shouldUseNative()?Object.assign:function(e,r){for(var t,n,o=toObject(e),a=1;a<arguments.length;a++){t=Object(arguments[a]);for(var s in t)hasOwnProperty.call(t,s)&&(o[s]=t[s]);if(getOwnPropertySymbols){n=getOwnPropertySymbols(t);for(var c=0;c<n.length;c++)propIsEnumerable.call(t,n[c])&&(o[n[c]]=t[n[c]])}}return o};
  87. },{}],40:[function(require,module,exports){
  88. "use strict";var keysShim;if(!Object.keys){var has=Object.prototype.hasOwnProperty,toStr=Object.prototype.toString,isArgs=require("./isArguments"),isEnumerable=Object.prototype.propertyIsEnumerable,hasDontEnumBug=!isEnumerable.call({toString:null},"toString"),hasProtoEnumBug=isEnumerable.call(function(){},"prototype"),dontEnums=["toString","toLocaleString","valueOf","hasOwnProperty","isPrototypeOf","propertyIsEnumerable","constructor"],equalsConstructorPrototype=function(t){var o=t.constructor;return o&&o.prototype===t},excludedKeys={$applicationCache:!0,$console:!0,$external:!0,$frame:!0,$frameElement:!0,$frames:!0,$innerHeight:!0,$innerWidth:!0,$onmozfullscreenchange:!0,$onmozfullscreenerror:!0,$outerHeight:!0,$outerWidth:!0,$pageXOffset:!0,$pageYOffset:!0,$parent:!0,$scrollLeft:!0,$scrollTop:!0,$scrollX:!0,$scrollY:!0,$self:!0,$webkitIndexedDB:!0,$webkitStorageInfo:!0,$window:!0},hasAutomationEqualityBug=function(){if("undefined"==typeof window)return!1;for(var t in window)try{if(!excludedKeys["$"+t]&&has.call(window,t)&&null!==window[t]&&"object"==typeof window[t])try{equalsConstructorPrototype(window[t])}catch(t){return!0}}catch(t){return!0}return!1}(),equalsConstructorPrototypeIfNotBuggy=function(t){if("undefined"==typeof window||!hasAutomationEqualityBug)return equalsConstructorPrototype(t);try{return equalsConstructorPrototype(t)}catch(t){return!1}};keysShim=function(t){var o=null!==t&&"object"==typeof t,r="[object Function]"===toStr.call(t),e=isArgs(t),n=o&&"[object String]"===toStr.call(t),u=[];if(!o&&!r&&!e)throw new TypeError("Object.keys called on a non-object");var s=hasProtoEnumBug&&r;if(n&&t.length>0&&!has.call(t,0))for(var a=0;a<t.length;++a)u.push(String(a));if(e&&t.length>0)for(var l=0;l<t.length;++l)u.push(String(l));else for(var i in t)s&&"prototype"===i||!has.call(t,i)||u.push(String(i));if(hasDontEnumBug)for(var c=equalsConstructorPrototypeIfNotBuggy(t),p=0;p<dontEnums.length;++p)c&&"constructor"===dontEnums[p]||!has.call(t,dontEnums[p])||u.push(dontEnums[p]);return u}}module.exports=keysShim;
  89. },{"./isArguments":42}],41:[function(require,module,exports){
  90. "use strict";var slice=Array.prototype.slice,isArgs=require("./isArguments"),origKeys=Object.keys,keysShim=origKeys?function(e){return origKeys(e)}:require("./implementation"),originalKeys=Object.keys;keysShim.shim=function(){if(Object.keys){(function(){var e=Object.keys(arguments);return e&&e.length===arguments.length})(1,2)||(Object.keys=function(e){return originalKeys(isArgs(e)?slice.call(e):e)})}else Object.keys=keysShim;return Object.keys||keysShim},module.exports=keysShim;
  91. },{"./implementation":40,"./isArguments":42}],42:[function(require,module,exports){
  92. "use strict";var toStr=Object.prototype.toString;module.exports=function(t){var e=toStr.call(t),o="[object Arguments]"===e;return o||(o="[object Array]"!==e&&null!==t&&"object"==typeof t&&"number"==typeof t.length&&t.length>=0&&"[object Function]"===toStr.call(t.callee)),o};
  93. },{}],43:[function(require,module,exports){
  94. function splitLine(e,r){if(!(e=e.replace(/\t+/g," ").trim()))return null;var t=e.indexOf(" ");if(-1===t)throw new Error("no named row at line "+r);var a=e.substring(0,t);e=e.substring(t+1),e=e.replace(/letter=[\'\"]\S+[\'\"]/gi,""),e=e.split("="),e=e.map(function(e){return e.trim().match(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g)});for(var n=[],i=0;i<e.length;i++){var s=e[i];0===i?n.push({key:s[0],data:""}):i===e.length-1?n[n.length-1].data=parseData(s[0]):(n[n.length-1].data=parseData(s[0]),n.push({key:s[1],data:""}))}var o={key:a,data:{}};return n.forEach(function(e){o.data[e.key]=e.data}),o}function parseData(e){return e&&0!==e.length?0===e.indexOf('"')||0===e.indexOf("'")?e.substring(1,e.length-1):-1!==e.indexOf(",")?parseIntList(e):parseInt(e,10):""}function parseIntList(e){return e.split(",").map(function(e){return parseInt(e,10)})}module.exports=function(e){if(!e)throw new Error("no data provided");e=e.toString().trim();var r={pages:[],chars:[],kernings:[]},t=e.split(/\r\n?|\n/g);if(0===t.length)throw new Error("no data in BMFont file");for(var a=0;a<t.length;a++){var n=splitLine(t[a],a);if(n)if("page"===n.key){if("number"!=typeof n.data.id)throw new Error("malformed file at line "+a+" -- needs page id=N");if("string"!=typeof n.data.file)throw new Error("malformed file at line "+a+' -- needs page file="path"');r.pages[n.data.id]=n.data.file}else"chars"===n.key||"kernings"===n.key||("char"===n.key?r.chars.push(n.data):"kerning"===n.key?r.kernings.push(n.data):r[n.key]=n.data)}return r};
  95. },{}],44:[function(require,module,exports){
  96. function readBlock(r,e,n){if(n>e.length-1)return 0;var a=e.readUInt8(n++),t=e.readInt32LE(n);switch(n+=4,a){case 1:r.info=readInfo(e,n);break;case 2:r.common=readCommon(e,n);break;case 3:r.pages=readPages(e,n,t);break;case 4:r.chars=readChars(e,n,t);break;case 5:r.kernings=readKernings(e,n,t)}return 5+t}function readInfo(r,e){var n={};n.size=r.readInt16LE(e);var a=r.readUInt8(e+2);return n.smooth=a>>7&1,n.unicode=a>>6&1,n.italic=a>>5&1,n.bold=a>>4&1,a>>3&1&&(n.fixedHeight=1),n.charset=r.readUInt8(e+3)||"",n.stretchH=r.readUInt16LE(e+4),n.aa=r.readUInt8(e+6),n.padding=[r.readInt8(e+7),r.readInt8(e+8),r.readInt8(e+9),r.readInt8(e+10)],n.spacing=[r.readInt8(e+11),r.readInt8(e+12)],n.outline=r.readUInt8(e+13),n.face=readStringNT(r,e+14),n}function readCommon(r,e){var n={};n.lineHeight=r.readUInt16LE(e),n.base=r.readUInt16LE(e+2),n.scaleW=r.readUInt16LE(e+4),n.scaleH=r.readUInt16LE(e+6),n.pages=r.readUInt16LE(e+8);r.readUInt8(e+10);return n.packed=0,n.alphaChnl=r.readUInt8(e+11),n.redChnl=r.readUInt8(e+12),n.greenChnl=r.readUInt8(e+13),n.blueChnl=r.readUInt8(e+14),n}function readPages(r,e,n){for(var a=[],t=readNameNT(r,e),d=t.length+1,o=n/d,i=0;i<o;i++)a[i]=r.slice(e,e+t.length).toString("utf8"),e+=d;return a}function readChars(r,e,n){for(var a=[],t=n/20,d=0;d<t;d++){var o={},i=20*d;o.id=r.readUInt32LE(e+0+i),o.x=r.readUInt16LE(e+4+i),o.y=r.readUInt16LE(e+6+i),o.width=r.readUInt16LE(e+8+i),o.height=r.readUInt16LE(e+10+i),o.xoffset=r.readInt16LE(e+12+i),o.yoffset=r.readInt16LE(e+14+i),o.xadvance=r.readInt16LE(e+16+i),o.page=r.readUInt8(e+18+i),o.chnl=r.readUInt8(e+19+i),a[d]=o}return a}function readKernings(r,e,n){for(var a=[],t=n/10,d=0;d<t;d++){var o={},i=10*d;o.first=r.readUInt32LE(e+0+i),o.second=r.readUInt32LE(e+4+i),o.amount=r.readInt16LE(e+8+i),a[d]=o}return a}function readNameNT(r,e){for(var n=e;n<r.length&&0!==r[n];n++);return r.slice(e,n)}function readStringNT(r,e){return readNameNT(r,e).toString("utf8")}var HEADER=[66,77,70];module.exports=function(r){if(r.length<6)throw new Error("invalid buffer length for BMFont");if(!HEADER.every(function(e,n){return r.readUInt8(n)===e}))throw new Error("BMFont missing BMF byte header");var e=3;if(r.readUInt8(e++)>3)throw new Error("Only supports BMFont Binary v3 (BMFont App v1.10)");for(var n={kernings:[],chars:[]},a=0;a<5;a++)e+=readBlock(n,r,e);return n};
  97. },{}],45:[function(require,module,exports){
  98. function getAttribs(e){return getAttribList(e).reduce(function(e,t){return e[mapName(t.nodeName)]=t.nodeValue,e},{})}function getAttribList(e){for(var t=[],r=0;r<e.attributes.length;r++)t.push(e.attributes[r]);return t}function mapName(e){return NAME_MAP[e.toLowerCase()]||e}var parseAttributes=require("./parse-attribs"),parseFromString=require("xml-parse-from-string"),NAME_MAP={scaleh:"scaleH",scalew:"scaleW",stretchh:"stretchH",lineheight:"lineHeight",alphachnl:"alphaChnl",redchnl:"redChnl",greenchnl:"greenChnl",bluechnl:"blueChnl"};module.exports=function(e){e=e.toString();var t=parseFromString(e),r={pages:[],chars:[],kernings:[]};["info","common"].forEach(function(e){var a=t.getElementsByTagName(e)[0];a&&(r[e]=parseAttributes(getAttribs(a)))});var a=t.getElementsByTagName("pages")[0];if(!a)throw new Error("malformed file -- no <pages> element");for(var n=a.getElementsByTagName("page"),i=0;i<n.length;i++){var s=n[i],g=parseInt(s.getAttribute("id"),10),l=s.getAttribute("file");if(isNaN(g))throw new Error('malformed file -- page "id" attribute is NaN');if(!l)throw new Error('malformed file -- needs page "file" attribute');r.pages[parseInt(g,10)]=l}return["chars","kernings"].forEach(function(e){var a=t.getElementsByTagName(e)[0];if(a)for(var n=e.substring(0,e.length-1),i=a.getElementsByTagName(n),s=0;s<i.length;s++){var g=i[s];r[e].push(parseAttributes(getAttribs(g)))}}),r};
  99. },{"./parse-attribs":46,"xml-parse-from-string":72}],46:[function(require,module,exports){
  100. function parseIntList(t){return t.split(",").map(function(t){return parseInt(t,10)})}var GLYPH_DESIGNER_ERROR="chasrset";module.exports=function(t){GLYPH_DESIGNER_ERROR in t&&(t.charset=t[GLYPH_DESIGNER_ERROR],delete t[GLYPH_DESIGNER_ERROR]);for(var n in t)"face"!==n&&"charset"!==n&&(t[n]="padding"===n||"spacing"===n?parseIntList(t[n]):parseInt(t[n],10));return t};
  101. },{}],47:[function(require,module,exports){
  102. var trim=require("string.prototype.trim"),forEach=require("for-each"),isArray=function(r){return"[object Array]"===Object.prototype.toString.call(r)};module.exports=function(r){if(!r)return{};var t={};return forEach(trim(r).split("\n"),function(r){var i=r.indexOf(":"),e=trim(r.slice(0,i)).toLowerCase(),o=trim(r.slice(i+1));void 0===t[e]?t[e]=o:isArray(t[e])?t[e].push(o):t[e]=[t[e],o]}),t};
  103. },{"for-each":24,"string.prototype.trim":53}],48:[function(require,module,exports){
  104. (function (global){
  105. var performance=global.performance||{},present=function(){for(var e=["now","webkitNow","msNow","mozNow","oNow"];e.length;){var n=e.shift();if(n in performance)return performance[n].bind(performance)}var r=Date.now||function(){return(new Date).getTime()},o=(performance.timing||{}).navigationStart||r();return function(){return r()-o}}();present.performanceNow=performance.now,present.noConflict=function(){performance.now=present.performanceNow},present.conflict=function(){performance.now=present},present.conflict(),module.exports=present;
  106. }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  107. },{}],49:[function(require,module,exports){
  108. function defaultSetTimout(){throw new Error("setTimeout has not been defined")}function defaultClearTimeout(){throw new Error("clearTimeout has not been defined")}function runTimeout(e){if(cachedSetTimeout===setTimeout)return setTimeout(e,0);if((cachedSetTimeout===defaultSetTimout||!cachedSetTimeout)&&setTimeout)return cachedSetTimeout=setTimeout,setTimeout(e,0);try{return cachedSetTimeout(e,0)}catch(t){try{return cachedSetTimeout.call(null,e,0)}catch(t){return cachedSetTimeout.call(this,e,0)}}}function runClearTimeout(e){if(cachedClearTimeout===clearTimeout)return clearTimeout(e);if((cachedClearTimeout===defaultClearTimeout||!cachedClearTimeout)&&clearTimeout)return cachedClearTimeout=clearTimeout,clearTimeout(e);try{return cachedClearTimeout(e)}catch(t){try{return cachedClearTimeout.call(null,e)}catch(t){return cachedClearTimeout.call(this,e)}}}function cleanUpNextTick(){draining&&currentQueue&&(draining=!1,currentQueue.length?queue=currentQueue.concat(queue):queueIndex=-1,queue.length&&drainQueue())}function drainQueue(){if(!draining){var e=runTimeout(cleanUpNextTick);draining=!0;for(var t=queue.length;t;){for(currentQueue=queue,queue=[];++queueIndex<t;)currentQueue&&currentQueue[queueIndex].run();queueIndex=-1,t=queue.length}currentQueue=null,draining=!1,runClearTimeout(e)}}function Item(e,t){this.fun=e,this.array=t}function noop(){}var process=module.exports={},cachedSetTimeout,cachedClearTimeout;!function(){try{cachedSetTimeout="function"==typeof setTimeout?setTimeout:defaultSetTimout}catch(e){cachedSetTimeout=defaultSetTimout}try{cachedClearTimeout="function"==typeof clearTimeout?clearTimeout:defaultClearTimeout}catch(e){cachedClearTimeout=defaultClearTimeout}}();var queue=[],draining=!1,currentQueue,queueIndex=-1;process.nextTick=function(e){var t=new Array(arguments.length-1);if(arguments.length>1)for(var r=1;r<arguments.length;r++)t[r-1]=arguments[r];queue.push(new Item(e,t)),1!==queue.length||draining||runTimeout(drainQueue)},Item.prototype.run=function(){this.fun.apply(null,this.array)},process.title="browser",process.browser=!0,process.env={},process.argv=[],process.version="",process.versions={},process.on=noop,process.addListener=noop,process.once=noop,process.off=noop,process.removeListener=noop,process.removeAllListeners=noop,process.emit=noop,process.prependListener=noop,process.prependOnceListener=noop,process.listeners=function(e){return[]},process.binding=function(e){throw new Error("process.binding is not supported")},process.cwd=function(){return"/"},process.chdir=function(e){throw new Error("process.chdir is not supported")},process.umask=function(){return 0};
  109. },{}],50:[function(require,module,exports){
  110. (function (setImmediate){
  111. !function(t){function e(t,e){return function(){t.apply(e,arguments)}}function n(t){if("object"!=typeof this)throw new TypeError("Promises must be constructed via new");if("function"!=typeof t)throw new TypeError("not a function");this._state=null,this._value=null,this._deferreds=[],f(t,e(r,this),e(i,this))}function o(t){var e=this;if(null===this._state)return void this._deferreds.push(t);l(function(){var n=e._state?t.onFulfilled:t.onRejected;if(null===n)return void(e._state?t.resolve:t.reject)(e._value);var o;try{o=n(e._value)}catch(e){return void t.reject(e)}t.resolve(o)})}function r(t){try{if(t===this)throw new TypeError("A promise cannot be resolved with itself.");if(t&&("object"==typeof t||"function"==typeof t)){var n=t.then;if("function"==typeof n)return void f(e(n,t),e(r,this),e(i,this))}this._state=!0,this._value=t,u.call(this)}catch(t){i.call(this,t)}}function i(t){this._state=!1,this._value=t,u.call(this)}function u(){for(var t=0,e=this._deferreds.length;t<e;t++)o.call(this,this._deferreds[t]);this._deferreds=null}function c(t,e,n,o){this.onFulfilled="function"==typeof t?t:null,this.onRejected="function"==typeof e?e:null,this.resolve=n,this.reject=o}function f(t,e,n){var o=!1;try{t(function(t){o||(o=!0,e(t))},function(t){o||(o=!0,n(t))})}catch(t){if(o)return;o=!0,n(t)}}var s=setTimeout,l="function"==typeof setImmediate&&setImmediate||function(t){s(t,1)},h=Array.isArray||function(t){return"[object Array]"===Object.prototype.toString.call(t)};n.prototype.catch=function(t){return this.then(null,t)},n.prototype.then=function(t,e){var r=this;return new n(function(n,i){o.call(r,new c(t,e,n,i))})},n.all=function(){var t=Array.prototype.slice.call(1===arguments.length&&h(arguments[0])?arguments[0]:arguments);return new n(function(e,n){function o(i,u){try{if(u&&("object"==typeof u||"function"==typeof u)){var c=u.then;if("function"==typeof c)return void c.call(u,function(t){o(i,t)},n)}t[i]=u,0==--r&&e(t)}catch(t){n(t)}}if(0===t.length)return e([]);for(var r=t.length,i=0;i<t.length;i++)o(i,t[i])})},n.resolve=function(t){return t&&"object"==typeof t&&t.constructor===n?t:new n(function(e){e(t)})},n.reject=function(t){return new n(function(e,n){n(t)})},n.race=function(t){return new n(function(e,n){for(var o=0,r=t.length;o<r;o++)t[o].then(e,n)})},n._setImmediateFn=function(t){l=t},"undefined"!=typeof module&&module.exports?module.exports=n:t.Promise||(t.Promise=n)}(this);
  112. }).call(this,require("timers").setImmediate)
  113. },{"timers":68}],51:[function(require,module,exports){
  114. var dtype=require("dtype"),anArray=require("an-array"),isBuffer=require("is-buffer"),CW=[0,2,3],CCW=[2,1,3];module.exports=function(r,e){r&&(anArray(r)||isBuffer(r))||(e=r||{},r=null),e="number"==typeof e?{count:e}:e||{};for(var t="string"==typeof e.type?e.type:"uint16",u="number"==typeof e.count?e.count:1,n=e.start||0,a=!1!==e.clockwise?CW:CCW,f=a[0],o=a[1],y=a[2],i=6*u,p=r||new(dtype(t))(i),s=0,c=0;s<i;s+=6,c+=4){var C=s+n;p[C+0]=c+0,p[C+1]=c+1,p[C+2]=c+2,p[C+3]=c+f,p[C+4]=c+o,p[C+5]=c+y}return p};
  115. },{"an-array":1,"dtype":13,"is-buffer":31}],52:[function(require,module,exports){
  116. "use strict";var bind=require("function-bind"),ES=require("es-abstract/es5"),replace=bind.call(Function.call,String.prototype.replace),leftWhitespace=/^[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+/,rightWhitespace=/[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+$/;module.exports=function(){var u=ES.ToString(ES.CheckObjectCoercible(this));return replace(replace(u,leftWhitespace,""),rightWhitespace,"")};
  117. },{"es-abstract/es5":15,"function-bind":26}],53:[function(require,module,exports){
  118. "use strict";var bind=require("function-bind"),define=require("define-properties"),implementation=require("./implementation"),getPolyfill=require("./polyfill"),shim=require("./shim"),boundTrim=bind.call(Function.call,getPolyfill());define(boundTrim,{getPolyfill:getPolyfill,implementation:implementation,shim:shim}),module.exports=boundTrim;
  119. },{"./implementation":52,"./polyfill":54,"./shim":55,"define-properties":11,"function-bind":26}],54:[function(require,module,exports){
  120. "use strict";var implementation=require("./implementation"),zeroWidthSpace="​";module.exports=function(){return String.prototype.trim&&zeroWidthSpace.trim()===zeroWidthSpace?String.prototype.trim:implementation};
  121. },{"./implementation":52}],55:[function(require,module,exports){
  122. "use strict";var define=require("define-properties"),getPolyfill=require("./polyfill");module.exports=function(){var e=getPolyfill();return define(String.prototype,{trim:e},{trim:function(){return String.prototype.trim!==e}}),e};
  123. },{"./polyfill":54,"define-properties":11}],56:[function(require,module,exports){
  124. "use strict";function minMax(e,t,n){return Math.min(Math.max(e,t),n)}function stringContains(e,t){return e.indexOf(t)>-1}function applyArguments(e,t){return e.apply(null,t)}function parseEasingParameters(e){var t=easingFunctionRegex.exec(e);return t?t[1].split(",").map(function(e){return parseFloat(e)}):[]}function spring(e,t){function n(e){var n=t?t*e/1e3:e;return n=l<1?Math.exp(-n*l*c)*(f*Math.cos(g*n)+p*Math.sin(g*n)):(f+p*n)*Math.exp(-n*c),0===e||1===e?e:1-n}function r(){var t=cache.springs[e];if(t)return t;for(var r=0,a=0;;)if(r+=1/6,1===n(r)){if(++a>=16)break}else a=0;var i=r*(1/6)*1e3;return cache.springs[e]=i,i}var a=parseEasingParameters(e),i=minMax(is.und(a[0])?1:a[0],.1,100),s=minMax(is.und(a[1])?100:a[1],.1,100),o=minMax(is.und(a[2])?10:a[2],.1,100),u=minMax(is.und(a[3])?0:a[3],.1,100),c=Math.sqrt(s/i),l=o/(2*Math.sqrt(s*i)),g=l<1?c*Math.sqrt(1-l*l):0,f=1,p=l<1?(l*c-u)/g:-u+c;return t?n:r}function elastic(e,t){void 0===e&&(e=1),void 0===t&&(t=.5);var n=minMax(e,1,10),r=minMax(t,.1,2);return function(e){return 0===e||1===e?e:-n*Math.pow(2,10*(e-1))*Math.sin((e-1-r/(2*Math.PI)*Math.asin(1/n))*(2*Math.PI)/r)}}function steps(e){return void 0===e&&(e=10),function(t){return Math.round(t*e)*(1/e)}}function parseEasings(e,t){if(is.fnc(e))return e;var n=e.split("(")[0],r=penner[n],a=parseEasingParameters(e);switch(n){case"spring":return spring(e,t);case"cubicBezier":return applyArguments(bezier,a);case"steps":return applyArguments(steps,a);default:return is.fnc(r)?applyArguments(r,a):applyArguments(bezier,r)}}function selectString(e){try{return document.querySelectorAll(e)}catch(e){return}}function filterArray(e,t){for(var n=auxArrayFilter,r=e.length,a=arguments.length>=2?arguments[1]:void 0,i=0;i<r;i++)if(i in e){var s=e[i];t.call(a,s,i,e)&&n.push(s)}return auxArrayFilter=e,auxArrayFilter.length=0,n}function flattenArray(e,t){t||(t=[]);for(var n=0,r=e.length;n<r;n++){var a=e[n];Array.isArray(a)?flattenArray(a,t):t.push(a)}return t}function toArray(e){return is.arr(e)?e:(is.str(e)&&(e=selectString(e)||e),e instanceof NodeList||e instanceof HTMLCollection?[].slice.call(e):[e])}function arrayContains(e,t){return e.some(function(e){return e===t})}function cloneObject(e){var t={};for(var n in e)t[n]=e[n];return t}function replaceObjectProps(e,t){var n=cloneObject(e);for(var r in e)n[r]=t.hasOwnProperty(r)?t[r]:e[r];return n}function mergeObjects(e,t){var n=cloneObject(e);for(var r in t)n[r]=is.und(e[r])?t[r]:e[r];return n}function rgbToRgba(e){var t=rgbRegex.exec(e);return t?"rgba("+t[1]+",1)":e}function hexToRgba(e){var t=e.replace(hexToRgbaHexRegex,function(e,t,n,r){return t+t+n+n+r+r}),n=hexToRgbaRgbRegex.exec(t);return"rgba("+parseInt(n[1],16)+","+parseInt(n[2],16)+","+parseInt(n[3],16)+",1)"}function hslToRgba(e){function t(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+(t-e)*(2/3-n)*6:e}var n,r,a,i=hslToRgbaHsl1Regex.exec(e)||hslToRgbaHsl2Regex.exec(e),s=parseInt(i[1],10)/360,o=parseInt(i[2],10)/100,u=parseInt(i[3],10)/100,c=i[4]||1;if(0==o)n=r=a=u;else{var l=u<.5?u*(1+o):u+o-u*o,g=2*u-l;n=t(g,l,s+1/3),r=t(g,l,s),a=t(g,l,s-1/3)}return"rgba("+255*n+","+255*r+","+255*a+","+c+")"}function colorToRgb(e){return is.rgb(e)?rgbToRgba(e):is.hex(e)?hexToRgba(e):is.hsl(e)?hslToRgba(e):void 0}function getUnit(e){var t=unitRegex.exec(e);if(t)return t[2]}function getTransformUnit(e){return stringContains(e,"translate")||"perspective"===e?"px":stringContains(e,"rotate")||stringContains(e,"skew")?"deg":void 0}function getFunctionValue(e,t){return is.fnc(e)?e(t.target,t.id,t.total):e}function getAttribute(e,t){return e.getAttribute(t)}function convertPxToUnit(e,t,n){if(arrayContains([n,"deg","rad","turn"],getUnit(t)))return t;var r=cache.CSS[t+n];if(!is.und(r))return r;var 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n&&(n.transforms.list.set(t,i),n.transforms.last=t),r?convertPxToUnit(e,i,r):i}function getOriginalTargetValue(e,t,n,r){switch(getAnimationType(e,t)){case"transform":return getTransformValue(e,t,r,n);case"css":return getCSSValue(e,t,n);case"attribute":return getAttribute(e,t);default:return e[t]||0}}function getRelativeValue(e,t){var n=operatorRegex.exec(e);if(!n)return e;var r=getUnit(e)||0,a=parseFloat(t),i=parseFloat(e.replace(n[0],""));switch(n[0][0]){case"+":return a+i+r;case"-":return a-i+r;case"*":return a*i+r}}function validateValue(e,t){if(is.col(e))return colorToRgb(e);var n=getUnit(e),r=n?e.substr(0,e.length-n.length):e;return t&&!whitespaceRegex.test(e)?r+t:r}function getDistance(e,t){return Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2))}function getCircleLength(e){return 2*Math.PI*getAttribute(e,"r")}function getRectLength(e){return 2*getAttribute(e,"width")+2*getAttribute(e,"height")}function getLineLength(e){return getDistance({x:getAttribute(e,"x1"),y:getAttribute(e,"y1")},{x:getAttribute(e,"x2"),y:getAttribute(e,"y2")})}function getPolylineLength(e){for(var t,n=e.points,r=0,a=0;a<n.numberOfItems;a++){var i=n.getItem(a);a>0&&(r+=getDistance(t,i)),t=i}return r}function getPolygonLength(e){var t=e.points;return getPolylineLength(e)+getDistance(t.getItem(t.numberOfItems-1),t.getItem(0))}function getTotalLength(e){if(e.getTotalLength)return e.getTotalLength();switch(e.tagName.toLowerCase()){case"circle":return getCircleLength(e);case"rect":return getRectLength(e);case"line":return getLineLength(e);case"polyline":return getPolylineLength(e);case"polygon":return getPolygonLength(e)}}function setDashoffset(e){var t=getTotalLength(e);return e.setAttribute("stroke-dasharray",t),t}function getParentSvgEl(e){for(var t=e.parentNode;is.svg(t)&&(t=t.parentNode,is.svg(t.parentNode)););return t}function getParentSvg(e,t){var n=t||{},r=n.el||getParentSvgEl(e),a=r.getBoundingClientRect(),i=getAttribute(r,"viewBox"),s=a.width,o=a.height,u=n.viewBox||(i?i.split(" "):[0,0,s,o]);return{el:r,viewBox:u,x:u[0]/1,y:u[1]/1,w:s/u[2],h:o/u[3]}}function getPath(e,t){var n=is.str(e)?selectString(e)[0]:e,r=t||100;return function(e){return{property:e,el:n,svg:getParentSvg(n),totalLength:getTotalLength(n)*(r/100)}}}function getPathProgress(e,t){function n(n){void 0===n&&(n=0);var r=t+n>=1?t+n:0;return e.el.getPointAtLength(r)}var r=getParentSvg(e.el,e.svg),a=n(),i=n(-1),s=n(1);switch(e.property){case"x":return(a.x-r.x)*r.w;case"y":return(a.y-r.y)*r.h;case"angle":return 180*Math.atan2(s.y-i.y,s.x-i.x)/Math.PI}}function decomposeValue(e,t){var n=validateValue(is.pth(e)?e.totalLength:e,t)+"";return{original:n,numbers:n.match(valueRegex)?n.match(valueRegex).map(Number):[0],strings:is.str(e)||t?n.split(valueRegex):[]}}function parseTargets(e){return filterArray(e?flattenArray(is.arr(e)?e.map(toArray):toArray(e)):[],function(e,t,n){return n.indexOf(e)===t})}function getAnimatables(e){var t=parseTargets(e);return t.map(function(e,n){return{target:e,id:n,total:t.length,transforms:{list:getElementTransforms(e)}}})}function normalizePropertyTweens(e,t){var n=cloneObject(t);if(springRegex.test(n.easing)&&(n.duration=spring(n.easing)),is.arr(e)){var r=e.length;2===r&&!is.obj(e[0])?e={value:e}:is.fnc(t.duration)||(n.duration=t.duration/r)}var a=is.arr(e)?e:[e];return a.map(function(e,n){var r=is.obj(e)&&!is.pth(e)?e:{value:e};return is.und(r.delay)&&(r.delay=n?0:t.delay),is.und(r.endDelay)&&(r.endDelay=n===a.length-1?t.endDelay:0),r}).map(function(e){return mergeObjects(e,n)})}function flattenKeyframes(e){for(var t=filterArray(flattenArray(e.map(function(e){return Object.keys(e)})),function(e){return is.key(e)}).reduce(function(e,t){return e.indexOf(t)<0&&e.push(t),e},[]),n={},r=0;r<t.length;r++)!function(r){var a=t[r];n[a]=e.map(function(e){var t={};for(var n in e)is.key(n)?n==a&&(t.value=e[n]):t[n]=e[n];return t})}(r);return n}function getProperties(e,t){var n=[],r=t.keyframes;r&&(t=mergeObjects(flattenKeyframes(r),t));for(var a in t)is.key(a)&&n.push({name:a,tweens:normalizePropertyTweens(t[a],e)});return n}function normalizeTweenValues(e,t){var n={};for(var r in e){var a=getFunctionValue(e[r],t);is.arr(a)&&(a=a.map(function(e){return getFunctionValue(e,t)}),1===a.length&&(a=a[0])),n[r]=a}return n.duration=parseFloat(n.duration),n.delay=parseFloat(n.delay),n}function normalizeTweens(e,t){var n;return e.tweens.map(function(r){var a=normalizeTweenValues(r,t),i=a.value,s=is.arr(i)?i[1]:i,o=getUnit(s),u=getOriginalTargetValue(t.target,e.name,o,t),c=n?n.to.original:u,l=is.arr(i)?i[0]:c,g=getUnit(l)||getUnit(u),f=o||g;return is.und(s)&&(s=c),a.from=decomposeValue(l,f),a.to=decomposeValue(getRelativeValue(s,l),f),a.start=n?n.end:0,a.end=a.start+a.delay+a.duration+a.endDelay,a.easing=parseEasings(a.easing,a.duration),a.isPath=is.pth(i),a.isColor=is.col(a.from.original),a.isColor&&(a.round=1),n=a,a})}function setTargetsValue(e,t){for(var n=getAnimatables(e),r=0,a=n.length;r<a;r++){var i=n[r];for(var s in t){var o=getFunctionValue(t[s],i),u=i.target,c=getUnit(o),l=getOriginalTargetValue(u,s,c,i),g=c||getUnit(l),f=getRelativeValue(validateValue(o,g),l),p=getAnimationType(u,s);setProgressValue[p](u,s,f,i.transforms,!0)}}}function createAnimation(e,t){var n=getAnimationType(e.target,t.name);if(n){var r=normalizeTweens(t,e),a=r[r.length-1];return{type:n,property:t.name,animatable:e,tweens:r,duration:a.end,delay:r[0].delay,endDelay:a.endDelay}}}function getAnimations(e,t){return filterArray(flattenArray(e.map(function(e){return t.map(function(t){return createAnimation(e,t)})})),function(e){return!is.und(e)})}function getInstanceTimings(e,t){var n=e.length,r=function(e){return e.timelineOffset?e.timelineOffset:0},a={};return a.duration=n?Math.max.apply(Math,e.map(function(e){return r(e)+e.duration})):t.duration,a.delay=n?Math.min.apply(Math,e.map(function(e){return r(e)+e.delay})):t.delay,a.endDelay=n?a.duration-Math.max.apply(Math,e.map(function(e){return r(e)+e.duration-e.endDelay})):t.endDelay,a}function createNewInstance(e){var t=replaceObjectProps(defaultInstanceSettings,e),n=replaceObjectProps(defaultTweenSettings,e),r=getProperties(n,e),a=getAnimatables(e.targets),i=getAnimations(a,r),s=getInstanceTimings(i,n),o=instanceID;return instanceID++,mergeObjects(t,{id:o,children:[],animatables:a,animations:i,duration:s.duration,delay:s.delay,endDelay:s.endDelay})}function handleVisibilityChange(){if(document.hidden){for(var e=0,t=activeInstances.length;e<t;e++)activeInstance[e].pause();pausedInstances=activeInstances.slice(0),activeInstances=[]}else for(var n=0,r=pausedInstances.length;n<r;n++)pausedInstances[n].play()}function anime(e){function t(){return window.Promise&&new Promise(function(e){return v=e})}function n(){y.reversed=!y.reversed;for(var e=0,t=g.length;e<t;e++)g[e].reversed=y.reversed}function r(e){return y.reversed?y.duration-e:e}function a(){f=0,p=r(y.currentTime)*(1/anime.speed)}function i(e,t){t&&t.seek(e-t.timelineOffset)}function s(e){if(y.reversePlayback)for(var t=d;t--;)i(e,g[t]);else for(var n=0;n<d;n++)i(e,g[n])}function o(e){for(var t=0,n=y.animations,r=n.length;t<r;){var a=n[t],i=a.animatable,s=a.tweens,o=s.length-1,u=s[o];o&&(u=filterArray(s,function(t){return e<t.end})[0]||u);for(var c=minMax(e-u.start-u.delay,0,u.duration)/u.duration,l=isNaN(c)?1:u.easing(c),g=u.to.strings,f=u.round,p=[],m=u.to.numbers.length,d=void 0,v=0;v<m;v++){var h=void 0,b=u.to.numbers[v],x=u.from.numbers[v]||0;h=u.isPath?getPathProgress(u.value,l*b):x+l*(b-x),f&&(u.isColor&&v>2||(h=Math.round(h*f)/f)),p.push(h)}var T=g.length;if(T){d=g[0];for(var A=0;A<T;A++){var R=(g[A],g[A+1]),P=p[A];isNaN(P)||(d+=R?P+R:P+" ")}}else d=p[0];setProgressValue[a.type](i.target,a.property,d,i.transforms),a.currentValue=d,t++}}function u(e){y[e]&&!y.passThrough&&y[e](y)}function c(){y.remaining&&!0!==y.remaining&&y.remaining--}function l(e){var a=y.duration,i=y.delay,l=a-y.endDelay,d=r(e);y.progress=minMax(d/a*100,0,100),y.reversePlayback=d<y.currentTime,g&&s(d),!y.began&&y.currentTime>0&&(y.began=!0,u("begin"),u("loopBegin")),d<=i&&0!==y.currentTime&&o(0),(d>=l&&y.currentTime!==a||!a)&&o(a),d>i&&d<l?(y.changeBegan||(y.changeBegan=!0,y.changeCompleted=!1,u("changeBegin")),u("change"),o(d)):y.changeBegan&&(y.changeCompleted=!0,y.changeBegan=!1,u("changeComplete")),y.currentTime=minMax(d,0,a),y.began&&u("update"),e>=a&&(p=0,c(),y.remaining?(f=m,u("loopComplete"),u("loopBegin"),"alternate"===y.direction&&n()):(y.paused=!0,y.completed||(y.completed=!0,u("loopComplete"),u("complete"),"Promise"in window&&(v(),h=t()))))}void 0===e&&(e={});var g,f=0,p=0,m=0,d=0,v=null,h=t(),y=createNewInstance(e);return y.reset=function(){var e=y.direction;y.passThrough=!1,y.currentTime=0,y.progress=0,y.paused=!0,y.began=!1,y.changeBegan=!1,y.completed=!1,y.changeCompleted=!1,y.reversePlayback=!1,y.reversed="reverse"===e,y.remaining=y.loop,g=y.children,d=g.length;for(var t=d;t--;)y.children[t].reset();(y.reversed&&!0!==y.loop||"alternate"===e&&1===y.loop)&&y.remaining++,o(0)},y.set=function(e,t){return setTargetsValue(e,t),y},y.tick=function(e){m=e,f||(f=m),l((m+(p-f))*anime.speed)},y.seek=function(e){l(r(e))},y.pause=function(){y.paused=!0,a()},y.play=function(){y.paused&&(y.paused=!1,activeInstances.push(y),a(),raf||engine())},y.reverse=function(){n(),a()},y.restart=function(){y.reset(),y.play()},y.finished=h,y.reset(),y.autoplay&&y.play(),y}function removeTargetsFromAnimations(e,t){for(var n=t.length;n--;)arrayContains(e,t[n].animatable.target)&&t.splice(n,1)}function removeTargets(e){for(var t=parseTargets(e),n=activeInstances.length;n--;){var r=activeInstances[n],a=r.animations,i=r.children;removeTargetsFromAnimations(t,a);for(var s=i.length;s--;){var o=i[s],u=o.animations;removeTargetsFromAnimations(t,u),u.length||o.children.length||i.splice(s,1)}a.length||i.length||r.pause()}}function stagger(e,t){void 0===t&&(t={});var n=t.direction||"normal",r=t.easing?parseEasings(t.easing):null,a=t.grid,i=t.axis,s=t.from||0,o="first"===s,u="center"===s,c="last"===s,l=is.arr(e),g=l?parseFloat(e[0]):parseFloat(e),f=l?parseFloat(e[1]):0,p=getUnit(l?e[1]:e)||0,m=t.start||0+(l?g:0),d=[],v=0;return function(e,t,h){if(o&&(s=0),u&&(s=(h-1)/2),c&&(s=h-1),!d.length){for(var y=0;y<h;y++){if(a){var b=u?(a[0]-1)/2:s%a[0],x=u?(a[1]-1)/2:Math.floor(s/a[0]),T=y%a[0],A=Math.floor(y/a[0]),R=b-T,P=x-A,w=Math.sqrt(R*R+P*P);"x"===i&&(w=-R),"y"===i&&(w=-P),d.push(w)}else d.push(Math.abs(s-y));v=Math.max.apply(Math,d)}r&&(d=d.map(function(e){return r(e/v)*v})),"reverse"===n&&(d=d.map(function(e){return i?e<0?-1*e:-e:Math.abs(v-e)}))}return m+(l?(f-g)/v:g)*(Math.round(100*d[t])/100)+p}}function timeline(e){void 0===e&&(e={});var t=anime(e);return t.duration=0,t.add=function(n,r){function a(e){e.passThrough=!0}var i=activeInstances.indexOf(t),s=t.children;i>-1&&activeInstances.splice(i,1);for(var o=0;o<s.length;o++)a(s[o]);var u=mergeObjects(n,replaceObjectProps(defaultTweenSettings,e));u.targets=u.targets||e.targets;var c=t.duration;u.autoplay=!1,u.direction=t.direction,u.timelineOffset=is.und(r)?c:getRelativeValue(r,c),a(t),t.seek(u.timelineOffset);var l=anime(u);a(l),s.push(l);var g=getInstanceTimings(s,e);return t.delay=g.delay,t.endDelay=g.endDelay,t.duration=g.duration,t.seek(0),t.reset(),t.autoplay&&t.play(),t},t}var defaultInstanceSettings={update:null,begin:null,loopBegin:null,changeBegin:null,change:null,changeComplete:null,loopComplete:null,complete:null,loop:1,direction:"normal",autoplay:!0,timelineOffset:0},defaultTweenSettings={duration:1e3,delay:0,endDelay:0,easing:"easeOutElastic(1, .5)",round:0},validTransforms=["translateX","translateY","translateZ","rotate","rotateX","rotateY","rotateZ","scale","scaleX","scaleY","scaleZ","skew","skewX","skewY","perspective"],cache={CSS:{},springs:{}},hexRegex=/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i,rgbPrefixRegex=/^rgb/,hslRegex=/^hsl/,is={arr:function(e){return Array.isArray(e)},obj:function(e){return stringContains(Object.prototype.toString.call(e),"Object")},pth:function(e){return is.obj(e)&&e.hasOwnProperty("totalLength")},svg:function(e){return e instanceof SVGElement},inp:function(e){return e instanceof HTMLInputElement},dom:function(e){return e.nodeType||is.svg(e)},str:function(e){return"string"==typeof e},fnc:function(e){return"function"==typeof e},und:function(e){return void 0===e},hex:function(e){return hexRegex.test(e)},rgb:function(e){return rgbPrefixRegex.test(e)},hsl:function(e){return hslRegex.test(e)},col:function(e){return is.hex(e)||is.rgb(e)||is.hsl(e)},key:function(e){return!defaultInstanceSettings.hasOwnProperty(e)&&!defaultTweenSettings.hasOwnProperty(e)&&"targets"!==e&&"keyframes"!==e}},easingFunctionRegex=/\(([^)]+)\)/,bezier=function(){function e(e,t){return 1-3*t+3*e}function t(e,t){return 3*t-6*e}function n(e){return 3*e}function r(r,a,i){return((e(a,i)*r+t(a,i))*r+n(a))*r}function a(r,a,i){return 3*e(a,i)*r*r+2*t(a,i)*r+n(a)}function i(e,t,n,a,i){var s,o,u=0;do{o=t+(n-t)/2,s=r(o,a,i)-e,s>0?n=o:t=o}while(Math.abs(s)>1e-7&&++u<10);return o}function s(e,t,n,i){for(var s=0;s<4;++s){var o=a(t,n,i);if(0===o)return t;t-=(r(t,n,i)-e)/o}return t}function o(e,t,n,o){function l(t){for(var r=0,o=1,l=u-1;o!==l&&g[o]<=t;++o)r+=c;--o;var f=(t-g[o])/(g[o+1]-g[o]),p=r+f*c,m=a(p,e,n);return m>=.001?s(t,p,e,n):0===m?p:i(t,r,r+c,e,n)}if(0<=e&&e<=1&&0<=n&&n<=1){var g=new Float32Array(u);if(e!==t||n!==o)for(var f=0;f<u;++f)g[f]=r(f*c,e,n);return function(a){return e===t&&n===o?a:0===a||1===a?a:r(l(a),t,o)}}}var u=11,c=1/(u-1);return o}(),penner=function(){var e=["Quad","Cubic","Quart","Quint","Sine","Expo","Circ","Back","Elastic"],t={In:[[.55,.085,.68,.53],[.55,.055,.675,.19],[.895,.03,.685,.22],[.755,.05,.855,.06],[.47,0,.745,.715],[.95,.05,.795,.035],[.6,.04,.98,.335],[.6,-.28,.735,.045],elastic],Out:[[.25,.46,.45,.94],[.215,.61,.355,1],[.165,.84,.44,1],[.23,1,.32,1],[.39,.575,.565,1],[.19,1,.22,1],[.075,.82,.165,1],[.175,.885,.32,1.275],function(e,t){return function(n){return 1-elastic(e,t)(1-n)}}],InOut:[[.455,.03,.515,.955],[.645,.045,.355,1],[.77,0,.175,1],[.86,0,.07,1],[.445,.05,.55,.95],[1,0,0,1],[.785,.135,.15,.86],[.68,-.55,.265,1.55],function(e,t){return function(n){return n<.5?elastic(e,t)(2*n)/2:1-elastic(e,t)(-2*n+2)/2}}]},n={linear:[.25,.25,.75,.75]};for(var r in t)for(var a=0,i=t[r].length;a<i;a++)n["ease"+r+e[a]]=t[r][a];return n}(),auxArrayFilter=[],rgbRegex=/rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g,hexToRgbaHexRegex=/^#?([a-f\d])([a-f\d])([a-f\d])$/i,hexToRgbaRgbRegex=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,hslToRgbaHsl1Regex=/hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g,hslToRgbaHsl2Regex=/hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g,unitRegex=/([\+\-]?[0-9#\.]+)(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/,transformRegex=/(\w+)\(([^)]*)\)/g,operatorRegex=/^(\*=|\+=|-=)/,whitespaceRegex=/\s/g,valueRegex=/-?\d*\.?\d+/g,springRegex=/^spring/,setProgressValue={css:function(e,t,n){return e.style[t]=n},attribute:function(e,t,n){return e.setAttribute(t,n)},object:function(e,t,n){return e[t]=n},transform:function(e,t,n,r,a){if(r.list.set(t,n),t===r.last||a){var i="";r.list.forEach(function(e,t){i+=t+"("+e+") "}),e.style.transform=i}}},instanceID=0,activeInstances=[],pausedInstances=[],raf,engine=function(){function e(){raf=requestAnimationFrame(t)}function t(t){var n=activeInstances.length;if(n){for(var r=0;r<n;){var a=activeInstances[r];if(a.paused){var i=activeInstances.indexOf(a);i>-1&&(activeInstances.splice(i,1),n=activeInstances.length)}else a.tick(t);r++}e()}else raf=cancelAnimationFrame(raf)}return e}();document.addEventListener("visibilitychange",handleVisibilityChange),anime.version="3.0.0",anime.speed=1,anime.running=activeInstances,anime.remove=removeTargets,anime.get=getOriginalTargetValue,anime.set=setTargetsValue,anime.convertPx=convertPxToUnit,anime.path=getPath,anime.setDashoffset=setDashoffset,anime.stagger=stagger,anime.timeline=timeline,anime.easing=parseEasings,anime.penner=penner,anime.random=function(e,t){return Math.floor(Math.random()*(t-e+1))+e},module.exports=anime;
  125. },{}],57:[function(require,module,exports){
  126. /**
  127. * @license
  128. * Copyright 2010-2021 Three.js Authors
  129. * SPDX-License-Identifier: MIT
  130. */
  131. (function (global, factory) {
  132. typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  133. typeof define === 'function' && define.amd ? define(['exports'], factory) :
  134. (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {}));
  135. }(this, (function (exports) { 'use strict';
  136. const REVISION = '133';
  137. const MOUSE = {
  138. LEFT: 0,
  139. MIDDLE: 1,
  140. RIGHT: 2,
  141. ROTATE: 0,
  142. DOLLY: 1,
  143. PAN: 2
  144. };
  145. const TOUCH = {
  146. ROTATE: 0,
  147. PAN: 1,
  148. DOLLY_PAN: 2,
  149. DOLLY_ROTATE: 3
  150. };
  151. const CullFaceNone = 0;
  152. const CullFaceBack = 1;
  153. const CullFaceFront = 2;
  154. const CullFaceFrontBack = 3;
  155. const BasicShadowMap = 0;
  156. const PCFShadowMap = 1;
  157. const PCFSoftShadowMap = 2;
  158. const VSMShadowMap = 3;
  159. const FrontSide = 0;
  160. const BackSide = 1;
  161. const DoubleSide = 2;
  162. const FlatShading = 1;
  163. const SmoothShading = 2;
  164. const NoBlending = 0;
  165. const NormalBlending = 1;
  166. const AdditiveBlending = 2;
  167. const SubtractiveBlending = 3;
  168. const MultiplyBlending = 4;
  169. const CustomBlending = 5;
  170. const AddEquation = 100;
  171. const SubtractEquation = 101;
  172. const ReverseSubtractEquation = 102;
  173. const MinEquation = 103;
  174. const MaxEquation = 104;
  175. const ZeroFactor = 200;
  176. const OneFactor = 201;
  177. const SrcColorFactor = 202;
  178. const OneMinusSrcColorFactor = 203;
  179. const SrcAlphaFactor = 204;
  180. const OneMinusSrcAlphaFactor = 205;
  181. const DstAlphaFactor = 206;
  182. const OneMinusDstAlphaFactor = 207;
  183. const DstColorFactor = 208;
  184. const OneMinusDstColorFactor = 209;
  185. const SrcAlphaSaturateFactor = 210;
  186. const NeverDepth = 0;
  187. const AlwaysDepth = 1;
  188. const LessDepth = 2;
  189. const LessEqualDepth = 3;
  190. const EqualDepth = 4;
  191. const GreaterEqualDepth = 5;
  192. const GreaterDepth = 6;
  193. const NotEqualDepth = 7;
  194. const MultiplyOperation = 0;
  195. const MixOperation = 1;
  196. const AddOperation = 2;
  197. const NoToneMapping = 0;
  198. const LinearToneMapping = 1;
  199. const ReinhardToneMapping = 2;
  200. const CineonToneMapping = 3;
  201. const ACESFilmicToneMapping = 4;
  202. const CustomToneMapping = 5;
  203. const UVMapping = 300;
  204. const CubeReflectionMapping = 301;
  205. const CubeRefractionMapping = 302;
  206. const EquirectangularReflectionMapping = 303;
  207. const EquirectangularRefractionMapping = 304;
  208. const CubeUVReflectionMapping = 306;
  209. const CubeUVRefractionMapping = 307;
  210. const RepeatWrapping = 1000;
  211. const ClampToEdgeWrapping = 1001;
  212. const MirroredRepeatWrapping = 1002;
  213. const NearestFilter = 1003;
  214. const NearestMipmapNearestFilter = 1004;
  215. const NearestMipMapNearestFilter = 1004;
  216. const NearestMipmapLinearFilter = 1005;
  217. const NearestMipMapLinearFilter = 1005;
  218. const LinearFilter = 1006;
  219. const LinearMipmapNearestFilter = 1007;
  220. const LinearMipMapNearestFilter = 1007;
  221. const LinearMipmapLinearFilter = 1008;
  222. const LinearMipMapLinearFilter = 1008;
  223. const UnsignedByteType = 1009;
  224. const ByteType = 1010;
  225. const ShortType = 1011;
  226. const UnsignedShortType = 1012;
  227. const IntType = 1013;
  228. const UnsignedIntType = 1014;
  229. const FloatType = 1015;
  230. const HalfFloatType = 1016;
  231. const UnsignedShort4444Type = 1017;
  232. const UnsignedShort5551Type = 1018;
  233. const UnsignedShort565Type = 1019;
  234. const UnsignedInt248Type = 1020;
  235. const AlphaFormat = 1021;
  236. const RGBFormat = 1022;
  237. const RGBAFormat = 1023;
  238. const LuminanceFormat = 1024;
  239. const LuminanceAlphaFormat = 1025;
  240. const RGBEFormat = RGBAFormat;
  241. const DepthFormat = 1026;
  242. const DepthStencilFormat = 1027;
  243. const RedFormat = 1028;
  244. const RedIntegerFormat = 1029;
  245. const RGFormat = 1030;
  246. const RGIntegerFormat = 1031;
  247. const RGBIntegerFormat = 1032;
  248. const RGBAIntegerFormat = 1033;
  249. const RGB_S3TC_DXT1_Format = 33776;
  250. const RGBA_S3TC_DXT1_Format = 33777;
  251. const RGBA_S3TC_DXT3_Format = 33778;
  252. const RGBA_S3TC_DXT5_Format = 33779;
  253. const RGB_PVRTC_4BPPV1_Format = 35840;
  254. const RGB_PVRTC_2BPPV1_Format = 35841;
  255. const RGBA_PVRTC_4BPPV1_Format = 35842;
  256. const RGBA_PVRTC_2BPPV1_Format = 35843;
  257. const RGB_ETC1_Format = 36196;
  258. const RGB_ETC2_Format = 37492;
  259. const RGBA_ETC2_EAC_Format = 37496;
  260. const RGBA_ASTC_4x4_Format = 37808;
  261. const RGBA_ASTC_5x4_Format = 37809;
  262. const RGBA_ASTC_5x5_Format = 37810;
  263. const RGBA_ASTC_6x5_Format = 37811;
  264. const RGBA_ASTC_6x6_Format = 37812;
  265. const RGBA_ASTC_8x5_Format = 37813;
  266. const RGBA_ASTC_8x6_Format = 37814;
  267. const RGBA_ASTC_8x8_Format = 37815;
  268. const RGBA_ASTC_10x5_Format = 37816;
  269. const RGBA_ASTC_10x6_Format = 37817;
  270. const RGBA_ASTC_10x8_Format = 37818;
  271. const RGBA_ASTC_10x10_Format = 37819;
  272. const RGBA_ASTC_12x10_Format = 37820;
  273. const RGBA_ASTC_12x12_Format = 37821;
  274. const RGBA_BPTC_Format = 36492;
  275. const SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
  276. const SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
  277. const SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
  278. const SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
  279. const SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
  280. const SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
  281. const SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
  282. const SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
  283. const SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
  284. const SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
  285. const SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
  286. const SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
  287. const SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
  288. const SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
  289. const LoopOnce = 2200;
  290. const LoopRepeat = 2201;
  291. const LoopPingPong = 2202;
  292. const InterpolateDiscrete = 2300;
  293. const InterpolateLinear = 2301;
  294. const InterpolateSmooth = 2302;
  295. const ZeroCurvatureEnding = 2400;
  296. const ZeroSlopeEnding = 2401;
  297. const WrapAroundEnding = 2402;
  298. const NormalAnimationBlendMode = 2500;
  299. const AdditiveAnimationBlendMode = 2501;
  300. const TrianglesDrawMode = 0;
  301. const TriangleStripDrawMode = 1;
  302. const TriangleFanDrawMode = 2;
  303. const LinearEncoding = 3000;
  304. const sRGBEncoding = 3001;
  305. const GammaEncoding = 3007;
  306. const RGBEEncoding = 3002;
  307. const LogLuvEncoding = 3003;
  308. const RGBM7Encoding = 3004;
  309. const RGBM16Encoding = 3005;
  310. const RGBDEncoding = 3006;
  311. const BasicDepthPacking = 3200;
  312. const RGBADepthPacking = 3201;
  313. const TangentSpaceNormalMap = 0;
  314. const ObjectSpaceNormalMap = 1;
  315. const ZeroStencilOp = 0;
  316. const KeepStencilOp = 7680;
  317. const ReplaceStencilOp = 7681;
  318. const IncrementStencilOp = 7682;
  319. const DecrementStencilOp = 7683;
  320. const IncrementWrapStencilOp = 34055;
  321. const DecrementWrapStencilOp = 34056;
  322. const InvertStencilOp = 5386;
  323. const NeverStencilFunc = 512;
  324. const LessStencilFunc = 513;
  325. const EqualStencilFunc = 514;
  326. const LessEqualStencilFunc = 515;
  327. const GreaterStencilFunc = 516;
  328. const NotEqualStencilFunc = 517;
  329. const GreaterEqualStencilFunc = 518;
  330. const AlwaysStencilFunc = 519;
  331. const StaticDrawUsage = 35044;
  332. const DynamicDrawUsage = 35048;
  333. const StreamDrawUsage = 35040;
  334. const StaticReadUsage = 35045;
  335. const DynamicReadUsage = 35049;
  336. const StreamReadUsage = 35041;
  337. const StaticCopyUsage = 35046;
  338. const DynamicCopyUsage = 35050;
  339. const StreamCopyUsage = 35042;
  340. const GLSL1 = '100';
  341. const GLSL3 = '300 es';
  342. /**
  343. * https://github.com/mrdoob/eventdispatcher.js/
  344. */
  345. class EventDispatcher {
  346. addEventListener(type, listener) {
  347. if (this._listeners === undefined) this._listeners = {};
  348. const listeners = this._listeners;
  349. if (listeners[type] === undefined) {
  350. listeners[type] = [];
  351. }
  352. if (listeners[type].indexOf(listener) === -1) {
  353. listeners[type].push(listener);
  354. }
  355. }
  356. hasEventListener(type, listener) {
  357. if (this._listeners === undefined) return false;
  358. const listeners = this._listeners;
  359. return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1;
  360. }
  361. removeEventListener(type, listener) {
  362. if (this._listeners === undefined) return;
  363. const listeners = this._listeners;
  364. const listenerArray = listeners[type];
  365. if (listenerArray !== undefined) {
  366. const index = listenerArray.indexOf(listener);
  367. if (index !== -1) {
  368. listenerArray.splice(index, 1);
  369. }
  370. }
  371. }
  372. dispatchEvent(event) {
  373. if (this._listeners === undefined) return;
  374. const listeners = this._listeners;
  375. const listenerArray = listeners[event.type];
  376. if (listenerArray !== undefined) {
  377. event.target = this; // Make a copy, in case listeners are removed while iterating.
  378. const array = listenerArray.slice(0);
  379. for (let i = 0, l = array.length; i < l; i++) {
  380. array[i].call(this, event);
  381. }
  382. event.target = null;
  383. }
  384. }
  385. }
  386. let _seed = 1234567;
  387. const DEG2RAD = Math.PI / 180;
  388. const RAD2DEG = 180 / Math.PI; //
  389. const _lut = [];
  390. for (let i = 0; i < 256; i++) {
  391. _lut[i] = (i < 16 ? '0' : '') + i.toString(16);
  392. }
  393. const hasRandomUUID = typeof crypto !== 'undefined' && 'randomUUID' in crypto;
  394. function generateUUID() {
  395. if (hasRandomUUID) {
  396. return crypto.randomUUID().toUpperCase();
  397. } // TODO Remove this code when crypto.randomUUID() is available everywhere
  398. // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
  399. const d0 = Math.random() * 0xffffffff | 0;
  400. const d1 = Math.random() * 0xffffffff | 0;
  401. const d2 = Math.random() * 0xffffffff | 0;
  402. const d3 = Math.random() * 0xffffffff | 0;
  403. const uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space.
  404. return uuid.toUpperCase();
  405. }
  406. function clamp(value, min, max) {
  407. return Math.max(min, Math.min(max, value));
  408. } // compute euclidian modulo of m % n
  409. // https://en.wikipedia.org/wiki/Modulo_operation
  410. function euclideanModulo(n, m) {
  411. return (n % m + m) % m;
  412. } // Linear mapping from range <a1, a2> to range <b1, b2>
  413. function mapLinear(x, a1, a2, b1, b2) {
  414. return b1 + (x - a1) * (b2 - b1) / (a2 - a1);
  415. } // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
  416. function inverseLerp(x, y, value) {
  417. if (x !== y) {
  418. return (value - x) / (y - x);
  419. } else {
  420. return 0;
  421. }
  422. } // https://en.wikipedia.org/wiki/Linear_interpolation
  423. function lerp(x, y, t) {
  424. return (1 - t) * x + t * y;
  425. } // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
  426. function damp(x, y, lambda, dt) {
  427. return lerp(x, y, 1 - Math.exp(-lambda * dt));
  428. } // https://www.desmos.com/calculator/vcsjnyz7x4
  429. function pingpong(x, length = 1) {
  430. return length - Math.abs(euclideanModulo(x, length * 2) - length);
  431. } // http://en.wikipedia.org/wiki/Smoothstep
  432. function smoothstep(x, min, max) {
  433. if (x <= min) return 0;
  434. if (x >= max) return 1;
  435. x = (x - min) / (max - min);
  436. return x * x * (3 - 2 * x);
  437. }
  438. function smootherstep(x, min, max) {
  439. if (x <= min) return 0;
  440. if (x >= max) return 1;
  441. x = (x - min) / (max - min);
  442. return x * x * x * (x * (x * 6 - 15) + 10);
  443. } // Random integer from <low, high> interval
  444. function randInt(low, high) {
  445. return low + Math.floor(Math.random() * (high - low + 1));
  446. } // Random float from <low, high> interval
  447. function randFloat(low, high) {
  448. return low + Math.random() * (high - low);
  449. } // Random float from <-range/2, range/2> interval
  450. function randFloatSpread(range) {
  451. return range * (0.5 - Math.random());
  452. } // Deterministic pseudo-random float in the interval [ 0, 1 ]
  453. function seededRandom(s) {
  454. if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm
  455. _seed = _seed * 16807 % 2147483647;
  456. return (_seed - 1) / 2147483646;
  457. }
  458. function degToRad(degrees) {
  459. return degrees * DEG2RAD;
  460. }
  461. function radToDeg(radians) {
  462. return radians * RAD2DEG;
  463. }
  464. function isPowerOfTwo(value) {
  465. return (value & value - 1) === 0 && value !== 0;
  466. }
  467. function ceilPowerOfTwo(value) {
  468. return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2));
  469. }
  470. function floorPowerOfTwo(value) {
  471. return Math.pow(2, Math.floor(Math.log(value) / Math.LN2));
  472. }
  473. function setQuaternionFromProperEuler(q, a, b, c, order) {
  474. // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
  475. // rotations are applied to the axes in the order specified by 'order'
  476. // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
  477. // angles are in radians
  478. const cos = Math.cos;
  479. const sin = Math.sin;
  480. const c2 = cos(b / 2);
  481. const s2 = sin(b / 2);
  482. const c13 = cos((a + c) / 2);
  483. const s13 = sin((a + c) / 2);
  484. const c1_3 = cos((a - c) / 2);
  485. const s1_3 = sin((a - c) / 2);
  486. const c3_1 = cos((c - a) / 2);
  487. const s3_1 = sin((c - a) / 2);
  488. switch (order) {
  489. case 'XYX':
  490. q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13);
  491. break;
  492. case 'YZY':
  493. q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13);
  494. break;
  495. case 'ZXZ':
  496. q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13);
  497. break;
  498. case 'XZX':
  499. q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13);
  500. break;
  501. case 'YXY':
  502. q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13);
  503. break;
  504. case 'ZYZ':
  505. q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13);
  506. break;
  507. default:
  508. console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order);
  509. }
  510. }
  511. var MathUtils = /*#__PURE__*/Object.freeze({
  512. __proto__: null,
  513. DEG2RAD: DEG2RAD,
  514. RAD2DEG: RAD2DEG,
  515. generateUUID: generateUUID,
  516. clamp: clamp,
  517. euclideanModulo: euclideanModulo,
  518. mapLinear: mapLinear,
  519. inverseLerp: inverseLerp,
  520. lerp: lerp,
  521. damp: damp,
  522. pingpong: pingpong,
  523. smoothstep: smoothstep,
  524. smootherstep: smootherstep,
  525. randInt: randInt,
  526. randFloat: randFloat,
  527. randFloatSpread: randFloatSpread,
  528. seededRandom: seededRandom,
  529. degToRad: degToRad,
  530. radToDeg: radToDeg,
  531. isPowerOfTwo: isPowerOfTwo,
  532. ceilPowerOfTwo: ceilPowerOfTwo,
  533. floorPowerOfTwo: floorPowerOfTwo,
  534. setQuaternionFromProperEuler: setQuaternionFromProperEuler
  535. });
  536. class Vector2 {
  537. constructor(x = 0, y = 0) {
  538. this.x = x;
  539. this.y = y;
  540. }
  541. get width() {
  542. return this.x;
  543. }
  544. set width(value) {
  545. this.x = value;
  546. }
  547. get height() {
  548. return this.y;
  549. }
  550. set height(value) {
  551. this.y = value;
  552. }
  553. set(x, y) {
  554. this.x = x;
  555. this.y = y;
  556. return this;
  557. }
  558. setScalar(scalar) {
  559. this.x = scalar;
  560. this.y = scalar;
  561. return this;
  562. }
  563. setX(x) {
  564. this.x = x;
  565. return this;
  566. }
  567. setY(y) {
  568. this.y = y;
  569. return this;
  570. }
  571. setComponent(index, value) {
  572. switch (index) {
  573. case 0:
  574. this.x = value;
  575. break;
  576. case 1:
  577. this.y = value;
  578. break;
  579. default:
  580. throw new Error('index is out of range: ' + index);
  581. }
  582. return this;
  583. }
  584. getComponent(index) {
  585. switch (index) {
  586. case 0:
  587. return this.x;
  588. case 1:
  589. return this.y;
  590. default:
  591. throw new Error('index is out of range: ' + index);
  592. }
  593. }
  594. clone() {
  595. return new this.constructor(this.x, this.y);
  596. }
  597. copy(v) {
  598. this.x = v.x;
  599. this.y = v.y;
  600. return this;
  601. }
  602. add(v, w) {
  603. if (w !== undefined) {
  604. console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
  605. return this.addVectors(v, w);
  606. }
  607. this.x += v.x;
  608. this.y += v.y;
  609. return this;
  610. }
  611. addScalar(s) {
  612. this.x += s;
  613. this.y += s;
  614. return this;
  615. }
  616. addVectors(a, b) {
  617. this.x = a.x + b.x;
  618. this.y = a.y + b.y;
  619. return this;
  620. }
  621. addScaledVector(v, s) {
  622. this.x += v.x * s;
  623. this.y += v.y * s;
  624. return this;
  625. }
  626. sub(v, w) {
  627. if (w !== undefined) {
  628. console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
  629. return this.subVectors(v, w);
  630. }
  631. this.x -= v.x;
  632. this.y -= v.y;
  633. return this;
  634. }
  635. subScalar(s) {
  636. this.x -= s;
  637. this.y -= s;
  638. return this;
  639. }
  640. subVectors(a, b) {
  641. this.x = a.x - b.x;
  642. this.y = a.y - b.y;
  643. return this;
  644. }
  645. multiply(v) {
  646. this.x *= v.x;
  647. this.y *= v.y;
  648. return this;
  649. }
  650. multiplyScalar(scalar) {
  651. this.x *= scalar;
  652. this.y *= scalar;
  653. return this;
  654. }
  655. divide(v) {
  656. this.x /= v.x;
  657. this.y /= v.y;
  658. return this;
  659. }
  660. divideScalar(scalar) {
  661. return this.multiplyScalar(1 / scalar);
  662. }
  663. applyMatrix3(m) {
  664. const x = this.x,
  665. y = this.y;
  666. const e = m.elements;
  667. this.x = e[0] * x + e[3] * y + e[6];
  668. this.y = e[1] * x + e[4] * y + e[7];
  669. return this;
  670. }
  671. min(v) {
  672. this.x = Math.min(this.x, v.x);
  673. this.y = Math.min(this.y, v.y);
  674. return this;
  675. }
  676. max(v) {
  677. this.x = Math.max(this.x, v.x);
  678. this.y = Math.max(this.y, v.y);
  679. return this;
  680. }
  681. clamp(min, max) {
  682. // assumes min < max, componentwise
  683. this.x = Math.max(min.x, Math.min(max.x, this.x));
  684. this.y = Math.max(min.y, Math.min(max.y, this.y));
  685. return this;
  686. }
  687. clampScalar(minVal, maxVal) {
  688. this.x = Math.max(minVal, Math.min(maxVal, this.x));
  689. this.y = Math.max(minVal, Math.min(maxVal, this.y));
  690. return this;
  691. }
  692. clampLength(min, max) {
  693. const length = this.length();
  694. return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
  695. }
  696. floor() {
  697. this.x = Math.floor(this.x);
  698. this.y = Math.floor(this.y);
  699. return this;
  700. }
  701. ceil() {
  702. this.x = Math.ceil(this.x);
  703. this.y = Math.ceil(this.y);
  704. return this;
  705. }
  706. round() {
  707. this.x = Math.round(this.x);
  708. this.y = Math.round(this.y);
  709. return this;
  710. }
  711. roundToZero() {
  712. this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
  713. this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
  714. return this;
  715. }
  716. negate() {
  717. this.x = -this.x;
  718. this.y = -this.y;
  719. return this;
  720. }
  721. dot(v) {
  722. return this.x * v.x + this.y * v.y;
  723. }
  724. cross(v) {
  725. return this.x * v.y - this.y * v.x;
  726. }
  727. lengthSq() {
  728. return this.x * this.x + this.y * this.y;
  729. }
  730. length() {
  731. return Math.sqrt(this.x * this.x + this.y * this.y);
  732. }
  733. manhattanLength() {
  734. return Math.abs(this.x) + Math.abs(this.y);
  735. }
  736. normalize() {
  737. return this.divideScalar(this.length() || 1);
  738. }
  739. angle() {
  740. // computes the angle in radians with respect to the positive x-axis
  741. const angle = Math.atan2(-this.y, -this.x) + Math.PI;
  742. return angle;
  743. }
  744. distanceTo(v) {
  745. return Math.sqrt(this.distanceToSquared(v));
  746. }
  747. distanceToSquared(v) {
  748. const dx = this.x - v.x,
  749. dy = this.y - v.y;
  750. return dx * dx + dy * dy;
  751. }
  752. manhattanDistanceTo(v) {
  753. return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
  754. }
  755. setLength(length) {
  756. return this.normalize().multiplyScalar(length);
  757. }
  758. lerp(v, alpha) {
  759. this.x += (v.x - this.x) * alpha;
  760. this.y += (v.y - this.y) * alpha;
  761. return this;
  762. }
  763. lerpVectors(v1, v2, alpha) {
  764. this.x = v1.x + (v2.x - v1.x) * alpha;
  765. this.y = v1.y + (v2.y - v1.y) * alpha;
  766. return this;
  767. }
  768. equals(v) {
  769. return v.x === this.x && v.y === this.y;
  770. }
  771. fromArray(array, offset = 0) {
  772. this.x = array[offset];
  773. this.y = array[offset + 1];
  774. return this;
  775. }
  776. toArray(array = [], offset = 0) {
  777. array[offset] = this.x;
  778. array[offset + 1] = this.y;
  779. return array;
  780. }
  781. fromBufferAttribute(attribute, index, offset) {
  782. if (offset !== undefined) {
  783. console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');
  784. }
  785. this.x = attribute.getX(index);
  786. this.y = attribute.getY(index);
  787. return this;
  788. }
  789. rotateAround(center, angle) {
  790. const c = Math.cos(angle),
  791. s = Math.sin(angle);
  792. const x = this.x - center.x;
  793. const y = this.y - center.y;
  794. this.x = x * c - y * s + center.x;
  795. this.y = x * s + y * c + center.y;
  796. return this;
  797. }
  798. random() {
  799. this.x = Math.random();
  800. this.y = Math.random();
  801. return this;
  802. }
  803. *[Symbol.iterator]() {
  804. yield this.x;
  805. yield this.y;
  806. }
  807. }
  808. Vector2.prototype.isVector2 = true;
  809. class Matrix3 {
  810. constructor() {
  811. this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1];
  812. if (arguments.length > 0) {
  813. console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.');
  814. }
  815. }
  816. set(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
  817. const te = this.elements;
  818. te[0] = n11;
  819. te[1] = n21;
  820. te[2] = n31;
  821. te[3] = n12;
  822. te[4] = n22;
  823. te[5] = n32;
  824. te[6] = n13;
  825. te[7] = n23;
  826. te[8] = n33;
  827. return this;
  828. }
  829. identity() {
  830. this.set(1, 0, 0, 0, 1, 0, 0, 0, 1);
  831. return this;
  832. }
  833. copy(m) {
  834. const te = this.elements;
  835. const me = m.elements;
  836. te[0] = me[0];
  837. te[1] = me[1];
  838. te[2] = me[2];
  839. te[3] = me[3];
  840. te[4] = me[4];
  841. te[5] = me[5];
  842. te[6] = me[6];
  843. te[7] = me[7];
  844. te[8] = me[8];
  845. return this;
  846. }
  847. extractBasis(xAxis, yAxis, zAxis) {
  848. xAxis.setFromMatrix3Column(this, 0);
  849. yAxis.setFromMatrix3Column(this, 1);
  850. zAxis.setFromMatrix3Column(this, 2);
  851. return this;
  852. }
  853. setFromMatrix4(m) {
  854. const me = m.elements;
  855. this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]);
  856. return this;
  857. }
  858. multiply(m) {
  859. return this.multiplyMatrices(this, m);
  860. }
  861. premultiply(m) {
  862. return this.multiplyMatrices(m, this);
  863. }
  864. multiplyMatrices(a, b) {
  865. const ae = a.elements;
  866. const be = b.elements;
  867. const te = this.elements;
  868. const a11 = ae[0],
  869. a12 = ae[3],
  870. a13 = ae[6];
  871. const a21 = ae[1],
  872. a22 = ae[4],
  873. a23 = ae[7];
  874. const a31 = ae[2],
  875. a32 = ae[5],
  876. a33 = ae[8];
  877. const b11 = be[0],
  878. b12 = be[3],
  879. b13 = be[6];
  880. const b21 = be[1],
  881. b22 = be[4],
  882. b23 = be[7];
  883. const b31 = be[2],
  884. b32 = be[5],
  885. b33 = be[8];
  886. te[0] = a11 * b11 + a12 * b21 + a13 * b31;
  887. te[3] = a11 * b12 + a12 * b22 + a13 * b32;
  888. te[6] = a11 * b13 + a12 * b23 + a13 * b33;
  889. te[1] = a21 * b11 + a22 * b21 + a23 * b31;
  890. te[4] = a21 * b12 + a22 * b22 + a23 * b32;
  891. te[7] = a21 * b13 + a22 * b23 + a23 * b33;
  892. te[2] = a31 * b11 + a32 * b21 + a33 * b31;
  893. te[5] = a31 * b12 + a32 * b22 + a33 * b32;
  894. te[8] = a31 * b13 + a32 * b23 + a33 * b33;
  895. return this;
  896. }
  897. multiplyScalar(s) {
  898. const te = this.elements;
  899. te[0] *= s;
  900. te[3] *= s;
  901. te[6] *= s;
  902. te[1] *= s;
  903. te[4] *= s;
  904. te[7] *= s;
  905. te[2] *= s;
  906. te[5] *= s;
  907. te[8] *= s;
  908. return this;
  909. }
  910. determinant() {
  911. const te = this.elements;
  912. const a = te[0],
  913. b = te[1],
  914. c = te[2],
  915. d = te[3],
  916. e = te[4],
  917. f = te[5],
  918. g = te[6],
  919. h = te[7],
  920. i = te[8];
  921. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  922. }
  923. invert() {
  924. const te = this.elements,
  925. n11 = te[0],
  926. n21 = te[1],
  927. n31 = te[2],
  928. n12 = te[3],
  929. n22 = te[4],
  930. n32 = te[5],
  931. n13 = te[6],
  932. n23 = te[7],
  933. n33 = te[8],
  934. t11 = n33 * n22 - n32 * n23,
  935. t12 = n32 * n13 - n33 * n12,
  936. t13 = n23 * n12 - n22 * n13,
  937. det = n11 * t11 + n21 * t12 + n31 * t13;
  938. if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
  939. const detInv = 1 / det;
  940. te[0] = t11 * detInv;
  941. te[1] = (n31 * n23 - n33 * n21) * detInv;
  942. te[2] = (n32 * n21 - n31 * n22) * detInv;
  943. te[3] = t12 * detInv;
  944. te[4] = (n33 * n11 - n31 * n13) * detInv;
  945. te[5] = (n31 * n12 - n32 * n11) * detInv;
  946. te[6] = t13 * detInv;
  947. te[7] = (n21 * n13 - n23 * n11) * detInv;
  948. te[8] = (n22 * n11 - n21 * n12) * detInv;
  949. return this;
  950. }
  951. transpose() {
  952. let tmp;
  953. const m = this.elements;
  954. tmp = m[1];
  955. m[1] = m[3];
  956. m[3] = tmp;
  957. tmp = m[2];
  958. m[2] = m[6];
  959. m[6] = tmp;
  960. tmp = m[5];
  961. m[5] = m[7];
  962. m[7] = tmp;
  963. return this;
  964. }
  965. getNormalMatrix(matrix4) {
  966. return this.setFromMatrix4(matrix4).invert().transpose();
  967. }
  968. transposeIntoArray(r) {
  969. const m = this.elements;
  970. r[0] = m[0];
  971. r[1] = m[3];
  972. r[2] = m[6];
  973. r[3] = m[1];
  974. r[4] = m[4];
  975. r[5] = m[7];
  976. r[6] = m[2];
  977. r[7] = m[5];
  978. r[8] = m[8];
  979. return this;
  980. }
  981. setUvTransform(tx, ty, sx, sy, rotation, cx, cy) {
  982. const c = Math.cos(rotation);
  983. const s = Math.sin(rotation);
  984. this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1);
  985. return this;
  986. }
  987. scale(sx, sy) {
  988. const te = this.elements;
  989. te[0] *= sx;
  990. te[3] *= sx;
  991. te[6] *= sx;
  992. te[1] *= sy;
  993. te[4] *= sy;
  994. te[7] *= sy;
  995. return this;
  996. }
  997. rotate(theta) {
  998. const c = Math.cos(theta);
  999. const s = Math.sin(theta);
  1000. const te = this.elements;
  1001. const a11 = te[0],
  1002. a12 = te[3],
  1003. a13 = te[6];
  1004. const a21 = te[1],
  1005. a22 = te[4],
  1006. a23 = te[7];
  1007. te[0] = c * a11 + s * a21;
  1008. te[3] = c * a12 + s * a22;
  1009. te[6] = c * a13 + s * a23;
  1010. te[1] = -s * a11 + c * a21;
  1011. te[4] = -s * a12 + c * a22;
  1012. te[7] = -s * a13 + c * a23;
  1013. return this;
  1014. }
  1015. translate(tx, ty) {
  1016. const te = this.elements;
  1017. te[0] += tx * te[2];
  1018. te[3] += tx * te[5];
  1019. te[6] += tx * te[8];
  1020. te[1] += ty * te[2];
  1021. te[4] += ty * te[5];
  1022. te[7] += ty * te[8];
  1023. return this;
  1024. }
  1025. equals(matrix) {
  1026. const te = this.elements;
  1027. const me = matrix.elements;
  1028. for (let i = 0; i < 9; i++) {
  1029. if (te[i] !== me[i]) return false;
  1030. }
  1031. return true;
  1032. }
  1033. fromArray(array, offset = 0) {
  1034. for (let i = 0; i < 9; i++) {
  1035. this.elements[i] = array[i + offset];
  1036. }
  1037. return this;
  1038. }
  1039. toArray(array = [], offset = 0) {
  1040. const te = this.elements;
  1041. array[offset] = te[0];
  1042. array[offset + 1] = te[1];
  1043. array[offset + 2] = te[2];
  1044. array[offset + 3] = te[3];
  1045. array[offset + 4] = te[4];
  1046. array[offset + 5] = te[5];
  1047. array[offset + 6] = te[6];
  1048. array[offset + 7] = te[7];
  1049. array[offset + 8] = te[8];
  1050. return array;
  1051. }
  1052. clone() {
  1053. return new this.constructor().fromArray(this.elements);
  1054. }
  1055. }
  1056. Matrix3.prototype.isMatrix3 = true;
  1057. function arrayMax(array) {
  1058. if (array.length === 0) return -Infinity;
  1059. let max = array[0];
  1060. for (let i = 1, l = array.length; i < l; ++i) {
  1061. if (array[i] > max) max = array[i];
  1062. }
  1063. return max;
  1064. }
  1065. const TYPED_ARRAYS = {
  1066. Int8Array: Int8Array,
  1067. Uint8Array: Uint8Array,
  1068. Uint8ClampedArray: Uint8ClampedArray,
  1069. Int16Array: Int16Array,
  1070. Uint16Array: Uint16Array,
  1071. Int32Array: Int32Array,
  1072. Uint32Array: Uint32Array,
  1073. Float32Array: Float32Array,
  1074. Float64Array: Float64Array
  1075. };
  1076. function getTypedArray(type, buffer) {
  1077. return new TYPED_ARRAYS[type](buffer);
  1078. }
  1079. function createElementNS(name) {
  1080. return document.createElementNS('http://www.w3.org/1999/xhtml', name);
  1081. }
  1082. let _canvas;
  1083. class ImageUtils {
  1084. static getDataURL(image) {
  1085. if (/^data:/i.test(image.src)) {
  1086. return image.src;
  1087. }
  1088. if (typeof HTMLCanvasElement == 'undefined') {
  1089. return image.src;
  1090. }
  1091. let canvas;
  1092. if (image instanceof HTMLCanvasElement) {
  1093. canvas = image;
  1094. } else {
  1095. if (_canvas === undefined) _canvas = createElementNS('canvas');
  1096. _canvas.width = image.width;
  1097. _canvas.height = image.height;
  1098. const context = _canvas.getContext('2d');
  1099. if (image instanceof ImageData) {
  1100. context.putImageData(image, 0, 0);
  1101. } else {
  1102. context.drawImage(image, 0, 0, image.width, image.height);
  1103. }
  1104. canvas = _canvas;
  1105. }
  1106. if (canvas.width > 2048 || canvas.height > 2048) {
  1107. console.warn('THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image);
  1108. return canvas.toDataURL('image/jpeg', 0.6);
  1109. } else {
  1110. return canvas.toDataURL('image/png');
  1111. }
  1112. }
  1113. }
  1114. let textureId = 0;
  1115. class Texture extends EventDispatcher {
  1116. constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) {
  1117. super();
  1118. Object.defineProperty(this, 'id', {
  1119. value: textureId++
  1120. });
  1121. this.uuid = generateUUID();
  1122. this.name = '';
  1123. this.image = image;
  1124. this.mipmaps = [];
  1125. this.mapping = mapping;
  1126. this.wrapS = wrapS;
  1127. this.wrapT = wrapT;
  1128. this.magFilter = magFilter;
  1129. this.minFilter = minFilter;
  1130. this.anisotropy = anisotropy;
  1131. this.format = format;
  1132. this.internalFormat = null;
  1133. this.type = type;
  1134. this.offset = new Vector2(0, 0);
  1135. this.repeat = new Vector2(1, 1);
  1136. this.center = new Vector2(0, 0);
  1137. this.rotation = 0;
  1138. this.matrixAutoUpdate = true;
  1139. this.matrix = new Matrix3();
  1140. this.generateMipmaps = true;
  1141. this.premultiplyAlpha = false;
  1142. this.flipY = true;
  1143. this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
  1144. // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
  1145. //
  1146. // Also changing the encoding after already used by a Material will not automatically make the Material
  1147. // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
  1148. this.encoding = encoding;
  1149. this.version = 0;
  1150. this.onUpdate = null;
  1151. this.isRenderTargetTexture = false;
  1152. }
  1153. updateMatrix() {
  1154. this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);
  1155. }
  1156. clone() {
  1157. return new this.constructor().copy(this);
  1158. }
  1159. copy(source) {
  1160. this.name = source.name;
  1161. this.image = source.image;
  1162. this.mipmaps = source.mipmaps.slice(0);
  1163. this.mapping = source.mapping;
  1164. this.wrapS = source.wrapS;
  1165. this.wrapT = source.wrapT;
  1166. this.magFilter = source.magFilter;
  1167. this.minFilter = source.minFilter;
  1168. this.anisotropy = source.anisotropy;
  1169. this.format = source.format;
  1170. this.internalFormat = source.internalFormat;
  1171. this.type = source.type;
  1172. this.offset.copy(source.offset);
  1173. this.repeat.copy(source.repeat);
  1174. this.center.copy(source.center);
  1175. this.rotation = source.rotation;
  1176. this.matrixAutoUpdate = source.matrixAutoUpdate;
  1177. this.matrix.copy(source.matrix);
  1178. this.generateMipmaps = source.generateMipmaps;
  1179. this.premultiplyAlpha = source.premultiplyAlpha;
  1180. this.flipY = source.flipY;
  1181. this.unpackAlignment = source.unpackAlignment;
  1182. this.encoding = source.encoding;
  1183. return this;
  1184. }
  1185. toJSON(meta) {
  1186. const isRootObject = meta === undefined || typeof meta === 'string';
  1187. if (!isRootObject && meta.textures[this.uuid] !== undefined) {
  1188. return meta.textures[this.uuid];
  1189. }
  1190. const output = {
  1191. metadata: {
  1192. version: 4.5,
  1193. type: 'Texture',
  1194. generator: 'Texture.toJSON'
  1195. },
  1196. uuid: this.uuid,
  1197. name: this.name,
  1198. mapping: this.mapping,
  1199. repeat: [this.repeat.x, this.repeat.y],
  1200. offset: [this.offset.x, this.offset.y],
  1201. center: [this.center.x, this.center.y],
  1202. rotation: this.rotation,
  1203. wrap: [this.wrapS, this.wrapT],
  1204. format: this.format,
  1205. type: this.type,
  1206. encoding: this.encoding,
  1207. minFilter: this.minFilter,
  1208. magFilter: this.magFilter,
  1209. anisotropy: this.anisotropy,
  1210. flipY: this.flipY,
  1211. premultiplyAlpha: this.premultiplyAlpha,
  1212. unpackAlignment: this.unpackAlignment
  1213. };
  1214. if (this.image !== undefined) {
  1215. // TODO: Move to THREE.Image
  1216. const image = this.image;
  1217. if (image.uuid === undefined) {
  1218. image.uuid = generateUUID(); // UGH
  1219. }
  1220. if (!isRootObject && meta.images[image.uuid] === undefined) {
  1221. let url;
  1222. if (Array.isArray(image)) {
  1223. // process array of images e.g. CubeTexture
  1224. url = [];
  1225. for (let i = 0, l = image.length; i < l; i++) {
  1226. // check cube texture with data textures
  1227. if (image[i].isDataTexture) {
  1228. url.push(serializeImage(image[i].image));
  1229. } else {
  1230. url.push(serializeImage(image[i]));
  1231. }
  1232. }
  1233. } else {
  1234. // process single image
  1235. url = serializeImage(image);
  1236. }
  1237. meta.images[image.uuid] = {
  1238. uuid: image.uuid,
  1239. url: url
  1240. };
  1241. }
  1242. output.image = image.uuid;
  1243. }
  1244. if (!isRootObject) {
  1245. meta.textures[this.uuid] = output;
  1246. }
  1247. return output;
  1248. }
  1249. dispose() {
  1250. this.dispatchEvent({
  1251. type: 'dispose'
  1252. });
  1253. }
  1254. transformUv(uv) {
  1255. if (this.mapping !== UVMapping) return uv;
  1256. uv.applyMatrix3(this.matrix);
  1257. if (uv.x < 0 || uv.x > 1) {
  1258. switch (this.wrapS) {
  1259. case RepeatWrapping:
  1260. uv.x = uv.x - Math.floor(uv.x);
  1261. break;
  1262. case ClampToEdgeWrapping:
  1263. uv.x = uv.x < 0 ? 0 : 1;
  1264. break;
  1265. case MirroredRepeatWrapping:
  1266. if (Math.abs(Math.floor(uv.x) % 2) === 1) {
  1267. uv.x = Math.ceil(uv.x) - uv.x;
  1268. } else {
  1269. uv.x = uv.x - Math.floor(uv.x);
  1270. }
  1271. break;
  1272. }
  1273. }
  1274. if (uv.y < 0 || uv.y > 1) {
  1275. switch (this.wrapT) {
  1276. case RepeatWrapping:
  1277. uv.y = uv.y - Math.floor(uv.y);
  1278. break;
  1279. case ClampToEdgeWrapping:
  1280. uv.y = uv.y < 0 ? 0 : 1;
  1281. break;
  1282. case MirroredRepeatWrapping:
  1283. if (Math.abs(Math.floor(uv.y) % 2) === 1) {
  1284. uv.y = Math.ceil(uv.y) - uv.y;
  1285. } else {
  1286. uv.y = uv.y - Math.floor(uv.y);
  1287. }
  1288. break;
  1289. }
  1290. }
  1291. if (this.flipY) {
  1292. uv.y = 1 - uv.y;
  1293. }
  1294. return uv;
  1295. }
  1296. set needsUpdate(value) {
  1297. if (value === true) this.version++;
  1298. }
  1299. }
  1300. Texture.DEFAULT_IMAGE = undefined;
  1301. Texture.DEFAULT_MAPPING = UVMapping;
  1302. Texture.prototype.isTexture = true;
  1303. function serializeImage(image) {
  1304. if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
  1305. // default images
  1306. return ImageUtils.getDataURL(image);
  1307. } else {
  1308. if (image.data) {
  1309. // images of DataTexture
  1310. return {
  1311. data: Array.prototype.slice.call(image.data),
  1312. width: image.width,
  1313. height: image.height,
  1314. type: image.data.constructor.name
  1315. };
  1316. } else {
  1317. console.warn('THREE.Texture: Unable to serialize Texture.');
  1318. return {};
  1319. }
  1320. }
  1321. }
  1322. class Vector4 {
  1323. constructor(x = 0, y = 0, z = 0, w = 1) {
  1324. this.x = x;
  1325. this.y = y;
  1326. this.z = z;
  1327. this.w = w;
  1328. }
  1329. get width() {
  1330. return this.z;
  1331. }
  1332. set width(value) {
  1333. this.z = value;
  1334. }
  1335. get height() {
  1336. return this.w;
  1337. }
  1338. set height(value) {
  1339. this.w = value;
  1340. }
  1341. set(x, y, z, w) {
  1342. this.x = x;
  1343. this.y = y;
  1344. this.z = z;
  1345. this.w = w;
  1346. return this;
  1347. }
  1348. setScalar(scalar) {
  1349. this.x = scalar;
  1350. this.y = scalar;
  1351. this.z = scalar;
  1352. this.w = scalar;
  1353. return this;
  1354. }
  1355. setX(x) {
  1356. this.x = x;
  1357. return this;
  1358. }
  1359. setY(y) {
  1360. this.y = y;
  1361. return this;
  1362. }
  1363. setZ(z) {
  1364. this.z = z;
  1365. return this;
  1366. }
  1367. setW(w) {
  1368. this.w = w;
  1369. return this;
  1370. }
  1371. setComponent(index, value) {
  1372. switch (index) {
  1373. case 0:
  1374. this.x = value;
  1375. break;
  1376. case 1:
  1377. this.y = value;
  1378. break;
  1379. case 2:
  1380. this.z = value;
  1381. break;
  1382. case 3:
  1383. this.w = value;
  1384. break;
  1385. default:
  1386. throw new Error('index is out of range: ' + index);
  1387. }
  1388. return this;
  1389. }
  1390. getComponent(index) {
  1391. switch (index) {
  1392. case 0:
  1393. return this.x;
  1394. case 1:
  1395. return this.y;
  1396. case 2:
  1397. return this.z;
  1398. case 3:
  1399. return this.w;
  1400. default:
  1401. throw new Error('index is out of range: ' + index);
  1402. }
  1403. }
  1404. clone() {
  1405. return new this.constructor(this.x, this.y, this.z, this.w);
  1406. }
  1407. copy(v) {
  1408. this.x = v.x;
  1409. this.y = v.y;
  1410. this.z = v.z;
  1411. this.w = v.w !== undefined ? v.w : 1;
  1412. return this;
  1413. }
  1414. add(v, w) {
  1415. if (w !== undefined) {
  1416. console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
  1417. return this.addVectors(v, w);
  1418. }
  1419. this.x += v.x;
  1420. this.y += v.y;
  1421. this.z += v.z;
  1422. this.w += v.w;
  1423. return this;
  1424. }
  1425. addScalar(s) {
  1426. this.x += s;
  1427. this.y += s;
  1428. this.z += s;
  1429. this.w += s;
  1430. return this;
  1431. }
  1432. addVectors(a, b) {
  1433. this.x = a.x + b.x;
  1434. this.y = a.y + b.y;
  1435. this.z = a.z + b.z;
  1436. this.w = a.w + b.w;
  1437. return this;
  1438. }
  1439. addScaledVector(v, s) {
  1440. this.x += v.x * s;
  1441. this.y += v.y * s;
  1442. this.z += v.z * s;
  1443. this.w += v.w * s;
  1444. return this;
  1445. }
  1446. sub(v, w) {
  1447. if (w !== undefined) {
  1448. console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
  1449. return this.subVectors(v, w);
  1450. }
  1451. this.x -= v.x;
  1452. this.y -= v.y;
  1453. this.z -= v.z;
  1454. this.w -= v.w;
  1455. return this;
  1456. }
  1457. subScalar(s) {
  1458. this.x -= s;
  1459. this.y -= s;
  1460. this.z -= s;
  1461. this.w -= s;
  1462. return this;
  1463. }
  1464. subVectors(a, b) {
  1465. this.x = a.x - b.x;
  1466. this.y = a.y - b.y;
  1467. this.z = a.z - b.z;
  1468. this.w = a.w - b.w;
  1469. return this;
  1470. }
  1471. multiply(v) {
  1472. this.x *= v.x;
  1473. this.y *= v.y;
  1474. this.z *= v.z;
  1475. this.w *= v.w;
  1476. return this;
  1477. }
  1478. multiplyScalar(scalar) {
  1479. this.x *= scalar;
  1480. this.y *= scalar;
  1481. this.z *= scalar;
  1482. this.w *= scalar;
  1483. return this;
  1484. }
  1485. applyMatrix4(m) {
  1486. const x = this.x,
  1487. y = this.y,
  1488. z = this.z,
  1489. w = this.w;
  1490. const e = m.elements;
  1491. this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w;
  1492. this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w;
  1493. this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w;
  1494. this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w;
  1495. return this;
  1496. }
  1497. divideScalar(scalar) {
  1498. return this.multiplyScalar(1 / scalar);
  1499. }
  1500. setAxisAngleFromQuaternion(q) {
  1501. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
  1502. // q is assumed to be normalized
  1503. this.w = 2 * Math.acos(q.w);
  1504. const s = Math.sqrt(1 - q.w * q.w);
  1505. if (s < 0.0001) {
  1506. this.x = 1;
  1507. this.y = 0;
  1508. this.z = 0;
  1509. } else {
  1510. this.x = q.x / s;
  1511. this.y = q.y / s;
  1512. this.z = q.z / s;
  1513. }
  1514. return this;
  1515. }
  1516. setAxisAngleFromRotationMatrix(m) {
  1517. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
  1518. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1519. let angle, x, y, z; // variables for result
  1520. const epsilon = 0.01,
  1521. // margin to allow for rounding errors
  1522. epsilon2 = 0.1,
  1523. // margin to distinguish between 0 and 180 degrees
  1524. te = m.elements,
  1525. m11 = te[0],
  1526. m12 = te[4],
  1527. m13 = te[8],
  1528. m21 = te[1],
  1529. m22 = te[5],
  1530. m23 = te[9],
  1531. m31 = te[2],
  1532. m32 = te[6],
  1533. m33 = te[10];
  1534. if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) {
  1535. // singularity found
  1536. // first check for identity matrix which must have +1 for all terms
  1537. // in leading diagonal and zero in other terms
  1538. if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) {
  1539. // this singularity is identity matrix so angle = 0
  1540. this.set(1, 0, 0, 0);
  1541. return this; // zero angle, arbitrary axis
  1542. } // otherwise this singularity is angle = 180
  1543. angle = Math.PI;
  1544. const xx = (m11 + 1) / 2;
  1545. const yy = (m22 + 1) / 2;
  1546. const zz = (m33 + 1) / 2;
  1547. const xy = (m12 + m21) / 4;
  1548. const xz = (m13 + m31) / 4;
  1549. const yz = (m23 + m32) / 4;
  1550. if (xx > yy && xx > zz) {
  1551. // m11 is the largest diagonal term
  1552. if (xx < epsilon) {
  1553. x = 0;
  1554. y = 0.707106781;
  1555. z = 0.707106781;
  1556. } else {
  1557. x = Math.sqrt(xx);
  1558. y = xy / x;
  1559. z = xz / x;
  1560. }
  1561. } else if (yy > zz) {
  1562. // m22 is the largest diagonal term
  1563. if (yy < epsilon) {
  1564. x = 0.707106781;
  1565. y = 0;
  1566. z = 0.707106781;
  1567. } else {
  1568. y = Math.sqrt(yy);
  1569. x = xy / y;
  1570. z = yz / y;
  1571. }
  1572. } else {
  1573. // m33 is the largest diagonal term so base result on this
  1574. if (zz < epsilon) {
  1575. x = 0.707106781;
  1576. y = 0.707106781;
  1577. z = 0;
  1578. } else {
  1579. z = Math.sqrt(zz);
  1580. x = xz / z;
  1581. y = yz / z;
  1582. }
  1583. }
  1584. this.set(x, y, z, angle);
  1585. return this; // return 180 deg rotation
  1586. } // as we have reached here there are no singularities so we can handle normally
  1587. let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize
  1588. if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be
  1589. // caught by singularity test above, but I've left it in just in case
  1590. this.x = (m32 - m23) / s;
  1591. this.y = (m13 - m31) / s;
  1592. this.z = (m21 - m12) / s;
  1593. this.w = Math.acos((m11 + m22 + m33 - 1) / 2);
  1594. return this;
  1595. }
  1596. min(v) {
  1597. this.x = Math.min(this.x, v.x);
  1598. this.y = Math.min(this.y, v.y);
  1599. this.z = Math.min(this.z, v.z);
  1600. this.w = Math.min(this.w, v.w);
  1601. return this;
  1602. }
  1603. max(v) {
  1604. this.x = Math.max(this.x, v.x);
  1605. this.y = Math.max(this.y, v.y);
  1606. this.z = Math.max(this.z, v.z);
  1607. this.w = Math.max(this.w, v.w);
  1608. return this;
  1609. }
  1610. clamp(min, max) {
  1611. // assumes min < max, componentwise
  1612. this.x = Math.max(min.x, Math.min(max.x, this.x));
  1613. this.y = Math.max(min.y, Math.min(max.y, this.y));
  1614. this.z = Math.max(min.z, Math.min(max.z, this.z));
  1615. this.w = Math.max(min.w, Math.min(max.w, this.w));
  1616. return this;
  1617. }
  1618. clampScalar(minVal, maxVal) {
  1619. this.x = Math.max(minVal, Math.min(maxVal, this.x));
  1620. this.y = Math.max(minVal, Math.min(maxVal, this.y));
  1621. this.z = Math.max(minVal, Math.min(maxVal, this.z));
  1622. this.w = Math.max(minVal, Math.min(maxVal, this.w));
  1623. return this;
  1624. }
  1625. clampLength(min, max) {
  1626. const length = this.length();
  1627. return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
  1628. }
  1629. floor() {
  1630. this.x = Math.floor(this.x);
  1631. this.y = Math.floor(this.y);
  1632. this.z = Math.floor(this.z);
  1633. this.w = Math.floor(this.w);
  1634. return this;
  1635. }
  1636. ceil() {
  1637. this.x = Math.ceil(this.x);
  1638. this.y = Math.ceil(this.y);
  1639. this.z = Math.ceil(this.z);
  1640. this.w = Math.ceil(this.w);
  1641. return this;
  1642. }
  1643. round() {
  1644. this.x = Math.round(this.x);
  1645. this.y = Math.round(this.y);
  1646. this.z = Math.round(this.z);
  1647. this.w = Math.round(this.w);
  1648. return this;
  1649. }
  1650. roundToZero() {
  1651. this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
  1652. this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
  1653. this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
  1654. this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w);
  1655. return this;
  1656. }
  1657. negate() {
  1658. this.x = -this.x;
  1659. this.y = -this.y;
  1660. this.z = -this.z;
  1661. this.w = -this.w;
  1662. return this;
  1663. }
  1664. dot(v) {
  1665. return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
  1666. }
  1667. lengthSq() {
  1668. return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
  1669. }
  1670. length() {
  1671. return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
  1672. }
  1673. manhattanLength() {
  1674. return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);
  1675. }
  1676. normalize() {
  1677. return this.divideScalar(this.length() || 1);
  1678. }
  1679. setLength(length) {
  1680. return this.normalize().multiplyScalar(length);
  1681. }
  1682. lerp(v, alpha) {
  1683. this.x += (v.x - this.x) * alpha;
  1684. this.y += (v.y - this.y) * alpha;
  1685. this.z += (v.z - this.z) * alpha;
  1686. this.w += (v.w - this.w) * alpha;
  1687. return this;
  1688. }
  1689. lerpVectors(v1, v2, alpha) {
  1690. this.x = v1.x + (v2.x - v1.x) * alpha;
  1691. this.y = v1.y + (v2.y - v1.y) * alpha;
  1692. this.z = v1.z + (v2.z - v1.z) * alpha;
  1693. this.w = v1.w + (v2.w - v1.w) * alpha;
  1694. return this;
  1695. }
  1696. equals(v) {
  1697. return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w;
  1698. }
  1699. fromArray(array, offset = 0) {
  1700. this.x = array[offset];
  1701. this.y = array[offset + 1];
  1702. this.z = array[offset + 2];
  1703. this.w = array[offset + 3];
  1704. return this;
  1705. }
  1706. toArray(array = [], offset = 0) {
  1707. array[offset] = this.x;
  1708. array[offset + 1] = this.y;
  1709. array[offset + 2] = this.z;
  1710. array[offset + 3] = this.w;
  1711. return array;
  1712. }
  1713. fromBufferAttribute(attribute, index, offset) {
  1714. if (offset !== undefined) {
  1715. console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().');
  1716. }
  1717. this.x = attribute.getX(index);
  1718. this.y = attribute.getY(index);
  1719. this.z = attribute.getZ(index);
  1720. this.w = attribute.getW(index);
  1721. return this;
  1722. }
  1723. random() {
  1724. this.x = Math.random();
  1725. this.y = Math.random();
  1726. this.z = Math.random();
  1727. this.w = Math.random();
  1728. return this;
  1729. }
  1730. *[Symbol.iterator]() {
  1731. yield this.x;
  1732. yield this.y;
  1733. yield this.z;
  1734. yield this.w;
  1735. }
  1736. }
  1737. Vector4.prototype.isVector4 = true;
  1738. /*
  1739. In options, we can specify:
  1740. * Texture parameters for an auto-generated target texture
  1741. * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
  1742. */
  1743. class WebGLRenderTarget extends EventDispatcher {
  1744. constructor(width, height, options = {}) {
  1745. super();
  1746. this.width = width;
  1747. this.height = height;
  1748. this.depth = 1;
  1749. this.scissor = new Vector4(0, 0, width, height);
  1750. this.scissorTest = false;
  1751. this.viewport = new Vector4(0, 0, width, height);
  1752. this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
  1753. this.texture.isRenderTargetTexture = true;
  1754. this.texture.image = {
  1755. width: width,
  1756. height: height,
  1757. depth: 1
  1758. };
  1759. this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
  1760. this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null;
  1761. this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
  1762. this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
  1763. this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
  1764. this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
  1765. }
  1766. setTexture(texture) {
  1767. texture.image = {
  1768. width: this.width,
  1769. height: this.height,
  1770. depth: this.depth
  1771. };
  1772. this.texture = texture;
  1773. }
  1774. setSize(width, height, depth = 1) {
  1775. if (this.width !== width || this.height !== height || this.depth !== depth) {
  1776. this.width = width;
  1777. this.height = height;
  1778. this.depth = depth;
  1779. this.texture.image.width = width;
  1780. this.texture.image.height = height;
  1781. this.texture.image.depth = depth;
  1782. this.dispose();
  1783. }
  1784. this.viewport.set(0, 0, width, height);
  1785. this.scissor.set(0, 0, width, height);
  1786. }
  1787. clone() {
  1788. return new this.constructor().copy(this);
  1789. }
  1790. copy(source) {
  1791. this.width = source.width;
  1792. this.height = source.height;
  1793. this.depth = source.depth;
  1794. this.viewport.copy(source.viewport);
  1795. this.texture = source.texture.clone();
  1796. this.texture.image = { ...this.texture.image
  1797. }; // See #20328.
  1798. this.depthBuffer = source.depthBuffer;
  1799. this.stencilBuffer = source.stencilBuffer;
  1800. this.depthTexture = source.depthTexture;
  1801. return this;
  1802. }
  1803. dispose() {
  1804. this.dispatchEvent({
  1805. type: 'dispose'
  1806. });
  1807. }
  1808. }
  1809. WebGLRenderTarget.prototype.isWebGLRenderTarget = true;
  1810. class WebGLMultipleRenderTargets extends WebGLRenderTarget {
  1811. constructor(width, height, count) {
  1812. super(width, height);
  1813. const texture = this.texture;
  1814. this.texture = [];
  1815. for (let i = 0; i < count; i++) {
  1816. this.texture[i] = texture.clone();
  1817. }
  1818. }
  1819. setSize(width, height, depth = 1) {
  1820. if (this.width !== width || this.height !== height || this.depth !== depth) {
  1821. this.width = width;
  1822. this.height = height;
  1823. this.depth = depth;
  1824. for (let i = 0, il = this.texture.length; i < il; i++) {
  1825. this.texture[i].image.width = width;
  1826. this.texture[i].image.height = height;
  1827. this.texture[i].image.depth = depth;
  1828. }
  1829. this.dispose();
  1830. }
  1831. this.viewport.set(0, 0, width, height);
  1832. this.scissor.set(0, 0, width, height);
  1833. return this;
  1834. }
  1835. copy(source) {
  1836. this.dispose();
  1837. this.width = source.width;
  1838. this.height = source.height;
  1839. this.depth = source.depth;
  1840. this.viewport.set(0, 0, this.width, this.height);
  1841. this.scissor.set(0, 0, this.width, this.height);
  1842. this.depthBuffer = source.depthBuffer;
  1843. this.stencilBuffer = source.stencilBuffer;
  1844. this.depthTexture = source.depthTexture;
  1845. this.texture.length = 0;
  1846. for (let i = 0, il = source.texture.length; i < il; i++) {
  1847. this.texture[i] = source.texture[i].clone();
  1848. }
  1849. return this;
  1850. }
  1851. }
  1852. WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true;
  1853. class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
  1854. constructor(width, height, options) {
  1855. super(width, height, options);
  1856. this.samples = 4;
  1857. }
  1858. copy(source) {
  1859. super.copy.call(this, source);
  1860. this.samples = source.samples;
  1861. return this;
  1862. }
  1863. }
  1864. WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true;
  1865. class Quaternion {
  1866. constructor(x = 0, y = 0, z = 0, w = 1) {
  1867. this._x = x;
  1868. this._y = y;
  1869. this._z = z;
  1870. this._w = w;
  1871. }
  1872. static slerp(qa, qb, qm, t) {
  1873. console.warn('THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.');
  1874. return qm.slerpQuaternions(qa, qb, t);
  1875. }
  1876. static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
  1877. // fuzz-free, array-based Quaternion SLERP operation
  1878. let x0 = src0[srcOffset0 + 0],
  1879. y0 = src0[srcOffset0 + 1],
  1880. z0 = src0[srcOffset0 + 2],
  1881. w0 = src0[srcOffset0 + 3];
  1882. const x1 = src1[srcOffset1 + 0],
  1883. y1 = src1[srcOffset1 + 1],
  1884. z1 = src1[srcOffset1 + 2],
  1885. w1 = src1[srcOffset1 + 3];
  1886. if (t === 0) {
  1887. dst[dstOffset + 0] = x0;
  1888. dst[dstOffset + 1] = y0;
  1889. dst[dstOffset + 2] = z0;
  1890. dst[dstOffset + 3] = w0;
  1891. return;
  1892. }
  1893. if (t === 1) {
  1894. dst[dstOffset + 0] = x1;
  1895. dst[dstOffset + 1] = y1;
  1896. dst[dstOffset + 2] = z1;
  1897. dst[dstOffset + 3] = w1;
  1898. return;
  1899. }
  1900. if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
  1901. let s = 1 - t;
  1902. const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
  1903. dir = cos >= 0 ? 1 : -1,
  1904. sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems:
  1905. if (sqrSin > Number.EPSILON) {
  1906. const sin = Math.sqrt(sqrSin),
  1907. len = Math.atan2(sin, cos * dir);
  1908. s = Math.sin(s * len) / sin;
  1909. t = Math.sin(t * len) / sin;
  1910. }
  1911. const tDir = t * dir;
  1912. x0 = x0 * s + x1 * tDir;
  1913. y0 = y0 * s + y1 * tDir;
  1914. z0 = z0 * s + z1 * tDir;
  1915. w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp:
  1916. if (s === 1 - t) {
  1917. const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
  1918. x0 *= f;
  1919. y0 *= f;
  1920. z0 *= f;
  1921. w0 *= f;
  1922. }
  1923. }
  1924. dst[dstOffset] = x0;
  1925. dst[dstOffset + 1] = y0;
  1926. dst[dstOffset + 2] = z0;
  1927. dst[dstOffset + 3] = w0;
  1928. }
  1929. static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
  1930. const x0 = src0[srcOffset0];
  1931. const y0 = src0[srcOffset0 + 1];
  1932. const z0 = src0[srcOffset0 + 2];
  1933. const w0 = src0[srcOffset0 + 3];
  1934. const x1 = src1[srcOffset1];
  1935. const y1 = src1[srcOffset1 + 1];
  1936. const z1 = src1[srcOffset1 + 2];
  1937. const w1 = src1[srcOffset1 + 3];
  1938. dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
  1939. dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
  1940. dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
  1941. dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
  1942. return dst;
  1943. }
  1944. get x() {
  1945. return this._x;
  1946. }
  1947. set x(value) {
  1948. this._x = value;
  1949. this._onChangeCallback();
  1950. }
  1951. get y() {
  1952. return this._y;
  1953. }
  1954. set y(value) {
  1955. this._y = value;
  1956. this._onChangeCallback();
  1957. }
  1958. get z() {
  1959. return this._z;
  1960. }
  1961. set z(value) {
  1962. this._z = value;
  1963. this._onChangeCallback();
  1964. }
  1965. get w() {
  1966. return this._w;
  1967. }
  1968. set w(value) {
  1969. this._w = value;
  1970. this._onChangeCallback();
  1971. }
  1972. set(x, y, z, w) {
  1973. this._x = x;
  1974. this._y = y;
  1975. this._z = z;
  1976. this._w = w;
  1977. this._onChangeCallback();
  1978. return this;
  1979. }
  1980. clone() {
  1981. return new this.constructor(this._x, this._y, this._z, this._w);
  1982. }
  1983. copy(quaternion) {
  1984. this._x = quaternion.x;
  1985. this._y = quaternion.y;
  1986. this._z = quaternion.z;
  1987. this._w = quaternion.w;
  1988. this._onChangeCallback();
  1989. return this;
  1990. }
  1991. setFromEuler(euler, update) {
  1992. if (!(euler && euler.isEuler)) {
  1993. throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');
  1994. }
  1995. const x = euler._x,
  1996. y = euler._y,
  1997. z = euler._z,
  1998. order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/
  1999. // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
  2000. // content/SpinCalc.m
  2001. const cos = Math.cos;
  2002. const sin = Math.sin;
  2003. const c1 = cos(x / 2);
  2004. const c2 = cos(y / 2);
  2005. const c3 = cos(z / 2);
  2006. const s1 = sin(x / 2);
  2007. const s2 = sin(y / 2);
  2008. const s3 = sin(z / 2);
  2009. switch (order) {
  2010. case 'XYZ':
  2011. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  2012. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  2013. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  2014. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  2015. break;
  2016. case 'YXZ':
  2017. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  2018. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  2019. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  2020. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  2021. break;
  2022. case 'ZXY':
  2023. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  2024. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  2025. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  2026. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  2027. break;
  2028. case 'ZYX':
  2029. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  2030. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  2031. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  2032. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  2033. break;
  2034. case 'YZX':
  2035. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  2036. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  2037. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  2038. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  2039. break;
  2040. case 'XZY':
  2041. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  2042. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  2043. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  2044. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  2045. break;
  2046. default:
  2047. console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order);
  2048. }
  2049. if (update !== false) this._onChangeCallback();
  2050. return this;
  2051. }
  2052. setFromAxisAngle(axis, angle) {
  2053. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
  2054. // assumes axis is normalized
  2055. const halfAngle = angle / 2,
  2056. s = Math.sin(halfAngle);
  2057. this._x = axis.x * s;
  2058. this._y = axis.y * s;
  2059. this._z = axis.z * s;
  2060. this._w = Math.cos(halfAngle);
  2061. this._onChangeCallback();
  2062. return this;
  2063. }
  2064. setFromRotationMatrix(m) {
  2065. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
  2066. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  2067. const te = m.elements,
  2068. m11 = te[0],
  2069. m12 = te[4],
  2070. m13 = te[8],
  2071. m21 = te[1],
  2072. m22 = te[5],
  2073. m23 = te[9],
  2074. m31 = te[2],
  2075. m32 = te[6],
  2076. m33 = te[10],
  2077. trace = m11 + m22 + m33;
  2078. if (trace > 0) {
  2079. const s = 0.5 / Math.sqrt(trace + 1.0);
  2080. this._w = 0.25 / s;
  2081. this._x = (m32 - m23) * s;
  2082. this._y = (m13 - m31) * s;
  2083. this._z = (m21 - m12) * s;
  2084. } else if (m11 > m22 && m11 > m33) {
  2085. const s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
  2086. this._w = (m32 - m23) / s;
  2087. this._x = 0.25 * s;
  2088. this._y = (m12 + m21) / s;
  2089. this._z = (m13 + m31) / s;
  2090. } else if (m22 > m33) {
  2091. const s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
  2092. this._w = (m13 - m31) / s;
  2093. this._x = (m12 + m21) / s;
  2094. this._y = 0.25 * s;
  2095. this._z = (m23 + m32) / s;
  2096. } else {
  2097. const s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
  2098. this._w = (m21 - m12) / s;
  2099. this._x = (m13 + m31) / s;
  2100. this._y = (m23 + m32) / s;
  2101. this._z = 0.25 * s;
  2102. }
  2103. this._onChangeCallback();
  2104. return this;
  2105. }
  2106. setFromUnitVectors(vFrom, vTo) {
  2107. // assumes direction vectors vFrom and vTo are normalized
  2108. let r = vFrom.dot(vTo) + 1;
  2109. if (r < Number.EPSILON) {
  2110. // vFrom and vTo point in opposite directions
  2111. r = 0;
  2112. if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
  2113. this._x = -vFrom.y;
  2114. this._y = vFrom.x;
  2115. this._z = 0;
  2116. this._w = r;
  2117. } else {
  2118. this._x = 0;
  2119. this._y = -vFrom.z;
  2120. this._z = vFrom.y;
  2121. this._w = r;
  2122. }
  2123. } else {
  2124. // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
  2125. this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
  2126. this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
  2127. this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
  2128. this._w = r;
  2129. }
  2130. return this.normalize();
  2131. }
  2132. angleTo(q) {
  2133. return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
  2134. }
  2135. rotateTowards(q, step) {
  2136. const angle = this.angleTo(q);
  2137. if (angle === 0) return this;
  2138. const t = Math.min(1, step / angle);
  2139. this.slerp(q, t);
  2140. return this;
  2141. }
  2142. identity() {
  2143. return this.set(0, 0, 0, 1);
  2144. }
  2145. invert() {
  2146. // quaternion is assumed to have unit length
  2147. return this.conjugate();
  2148. }
  2149. conjugate() {
  2150. this._x *= -1;
  2151. this._y *= -1;
  2152. this._z *= -1;
  2153. this._onChangeCallback();
  2154. return this;
  2155. }
  2156. dot(v) {
  2157. return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
  2158. }
  2159. lengthSq() {
  2160. return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
  2161. }
  2162. length() {
  2163. return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
  2164. }
  2165. normalize() {
  2166. let l = this.length();
  2167. if (l === 0) {
  2168. this._x = 0;
  2169. this._y = 0;
  2170. this._z = 0;
  2171. this._w = 1;
  2172. } else {
  2173. l = 1 / l;
  2174. this._x = this._x * l;
  2175. this._y = this._y * l;
  2176. this._z = this._z * l;
  2177. this._w = this._w * l;
  2178. }
  2179. this._onChangeCallback();
  2180. return this;
  2181. }
  2182. multiply(q, p) {
  2183. if (p !== undefined) {
  2184. console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');
  2185. return this.multiplyQuaternions(q, p);
  2186. }
  2187. return this.multiplyQuaternions(this, q);
  2188. }
  2189. premultiply(q) {
  2190. return this.multiplyQuaternions(q, this);
  2191. }
  2192. multiplyQuaternions(a, b) {
  2193. // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
  2194. const qax = a._x,
  2195. qay = a._y,
  2196. qaz = a._z,
  2197. qaw = a._w;
  2198. const qbx = b._x,
  2199. qby = b._y,
  2200. qbz = b._z,
  2201. qbw = b._w;
  2202. this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
  2203. this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
  2204. this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
  2205. this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
  2206. this._onChangeCallback();
  2207. return this;
  2208. }
  2209. slerp(qb, t) {
  2210. if (t === 0) return this;
  2211. if (t === 1) return this.copy(qb);
  2212. const x = this._x,
  2213. y = this._y,
  2214. z = this._z,
  2215. w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
  2216. let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
  2217. if (cosHalfTheta < 0) {
  2218. this._w = -qb._w;
  2219. this._x = -qb._x;
  2220. this._y = -qb._y;
  2221. this._z = -qb._z;
  2222. cosHalfTheta = -cosHalfTheta;
  2223. } else {
  2224. this.copy(qb);
  2225. }
  2226. if (cosHalfTheta >= 1.0) {
  2227. this._w = w;
  2228. this._x = x;
  2229. this._y = y;
  2230. this._z = z;
  2231. return this;
  2232. }
  2233. const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
  2234. if (sqrSinHalfTheta <= Number.EPSILON) {
  2235. const s = 1 - t;
  2236. this._w = s * w + t * this._w;
  2237. this._x = s * x + t * this._x;
  2238. this._y = s * y + t * this._y;
  2239. this._z = s * z + t * this._z;
  2240. this.normalize();
  2241. this._onChangeCallback();
  2242. return this;
  2243. }
  2244. const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
  2245. const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
  2246. const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
  2247. ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
  2248. this._w = w * ratioA + this._w * ratioB;
  2249. this._x = x * ratioA + this._x * ratioB;
  2250. this._y = y * ratioA + this._y * ratioB;
  2251. this._z = z * ratioA + this._z * ratioB;
  2252. this._onChangeCallback();
  2253. return this;
  2254. }
  2255. slerpQuaternions(qa, qb, t) {
  2256. this.copy(qa).slerp(qb, t);
  2257. }
  2258. random() {
  2259. // Derived from http://planning.cs.uiuc.edu/node198.html
  2260. // Note, this source uses w, x, y, z ordering,
  2261. // so we swap the order below.
  2262. const u1 = Math.random();
  2263. const sqrt1u1 = Math.sqrt(1 - u1);
  2264. const sqrtu1 = Math.sqrt(u1);
  2265. const u2 = 2 * Math.PI * Math.random();
  2266. const u3 = 2 * Math.PI * Math.random();
  2267. return this.set(sqrt1u1 * Math.cos(u2), sqrtu1 * Math.sin(u3), sqrtu1 * Math.cos(u3), sqrt1u1 * Math.sin(u2));
  2268. }
  2269. equals(quaternion) {
  2270. return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
  2271. }
  2272. fromArray(array, offset = 0) {
  2273. this._x = array[offset];
  2274. this._y = array[offset + 1];
  2275. this._z = array[offset + 2];
  2276. this._w = array[offset + 3];
  2277. this._onChangeCallback();
  2278. return this;
  2279. }
  2280. toArray(array = [], offset = 0) {
  2281. array[offset] = this._x;
  2282. array[offset + 1] = this._y;
  2283. array[offset + 2] = this._z;
  2284. array[offset + 3] = this._w;
  2285. return array;
  2286. }
  2287. fromBufferAttribute(attribute, index) {
  2288. this._x = attribute.getX(index);
  2289. this._y = attribute.getY(index);
  2290. this._z = attribute.getZ(index);
  2291. this._w = attribute.getW(index);
  2292. return this;
  2293. }
  2294. _onChange(callback) {
  2295. this._onChangeCallback = callback;
  2296. return this;
  2297. }
  2298. _onChangeCallback() {}
  2299. }
  2300. Quaternion.prototype.isQuaternion = true;
  2301. class Vector3 {
  2302. constructor(x = 0, y = 0, z = 0) {
  2303. this.x = x;
  2304. this.y = y;
  2305. this.z = z;
  2306. }
  2307. set(x, y, z) {
  2308. if (z === undefined) z = this.z; // sprite.scale.set(x,y)
  2309. this.x = x;
  2310. this.y = y;
  2311. this.z = z;
  2312. return this;
  2313. }
  2314. setScalar(scalar) {
  2315. this.x = scalar;
  2316. this.y = scalar;
  2317. this.z = scalar;
  2318. return this;
  2319. }
  2320. setX(x) {
  2321. this.x = x;
  2322. return this;
  2323. }
  2324. setY(y) {
  2325. this.y = y;
  2326. return this;
  2327. }
  2328. setZ(z) {
  2329. this.z = z;
  2330. return this;
  2331. }
  2332. setComponent(index, value) {
  2333. switch (index) {
  2334. case 0:
  2335. this.x = value;
  2336. break;
  2337. case 1:
  2338. this.y = value;
  2339. break;
  2340. case 2:
  2341. this.z = value;
  2342. break;
  2343. default:
  2344. throw new Error('index is out of range: ' + index);
  2345. }
  2346. return this;
  2347. }
  2348. getComponent(index) {
  2349. switch (index) {
  2350. case 0:
  2351. return this.x;
  2352. case 1:
  2353. return this.y;
  2354. case 2:
  2355. return this.z;
  2356. default:
  2357. throw new Error('index is out of range: ' + index);
  2358. }
  2359. }
  2360. clone() {
  2361. return new this.constructor(this.x, this.y, this.z);
  2362. }
  2363. copy(v) {
  2364. this.x = v.x;
  2365. this.y = v.y;
  2366. this.z = v.z;
  2367. return this;
  2368. }
  2369. add(v, w) {
  2370. if (w !== undefined) {
  2371. console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
  2372. return this.addVectors(v, w);
  2373. }
  2374. this.x += v.x;
  2375. this.y += v.y;
  2376. this.z += v.z;
  2377. return this;
  2378. }
  2379. addScalar(s) {
  2380. this.x += s;
  2381. this.y += s;
  2382. this.z += s;
  2383. return this;
  2384. }
  2385. addVectors(a, b) {
  2386. this.x = a.x + b.x;
  2387. this.y = a.y + b.y;
  2388. this.z = a.z + b.z;
  2389. return this;
  2390. }
  2391. addScaledVector(v, s) {
  2392. this.x += v.x * s;
  2393. this.y += v.y * s;
  2394. this.z += v.z * s;
  2395. return this;
  2396. }
  2397. sub(v, w) {
  2398. if (w !== undefined) {
  2399. console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
  2400. return this.subVectors(v, w);
  2401. }
  2402. this.x -= v.x;
  2403. this.y -= v.y;
  2404. this.z -= v.z;
  2405. return this;
  2406. }
  2407. subScalar(s) {
  2408. this.x -= s;
  2409. this.y -= s;
  2410. this.z -= s;
  2411. return this;
  2412. }
  2413. subVectors(a, b) {
  2414. this.x = a.x - b.x;
  2415. this.y = a.y - b.y;
  2416. this.z = a.z - b.z;
  2417. return this;
  2418. }
  2419. multiply(v, w) {
  2420. if (w !== undefined) {
  2421. console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');
  2422. return this.multiplyVectors(v, w);
  2423. }
  2424. this.x *= v.x;
  2425. this.y *= v.y;
  2426. this.z *= v.z;
  2427. return this;
  2428. }
  2429. multiplyScalar(scalar) {
  2430. this.x *= scalar;
  2431. this.y *= scalar;
  2432. this.z *= scalar;
  2433. return this;
  2434. }
  2435. multiplyVectors(a, b) {
  2436. this.x = a.x * b.x;
  2437. this.y = a.y * b.y;
  2438. this.z = a.z * b.z;
  2439. return this;
  2440. }
  2441. applyEuler(euler) {
  2442. if (!(euler && euler.isEuler)) {
  2443. console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');
  2444. }
  2445. return this.applyQuaternion(_quaternion$4.setFromEuler(euler));
  2446. }
  2447. applyAxisAngle(axis, angle) {
  2448. return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle));
  2449. }
  2450. applyMatrix3(m) {
  2451. const x = this.x,
  2452. y = this.y,
  2453. z = this.z;
  2454. const e = m.elements;
  2455. this.x = e[0] * x + e[3] * y + e[6] * z;
  2456. this.y = e[1] * x + e[4] * y + e[7] * z;
  2457. this.z = e[2] * x + e[5] * y + e[8] * z;
  2458. return this;
  2459. }
  2460. applyNormalMatrix(m) {
  2461. return this.applyMatrix3(m).normalize();
  2462. }
  2463. applyMatrix4(m) {
  2464. const x = this.x,
  2465. y = this.y,
  2466. z = this.z;
  2467. const e = m.elements;
  2468. const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
  2469. this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
  2470. this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
  2471. this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
  2472. return this;
  2473. }
  2474. applyQuaternion(q) {
  2475. const x = this.x,
  2476. y = this.y,
  2477. z = this.z;
  2478. const qx = q.x,
  2479. qy = q.y,
  2480. qz = q.z,
  2481. qw = q.w; // calculate quat * vector
  2482. const ix = qw * x + qy * z - qz * y;
  2483. const iy = qw * y + qz * x - qx * z;
  2484. const iz = qw * z + qx * y - qy * x;
  2485. const iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat
  2486. this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
  2487. this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
  2488. this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
  2489. return this;
  2490. }
  2491. project(camera) {
  2492. return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
  2493. }
  2494. unproject(camera) {
  2495. return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
  2496. }
  2497. transformDirection(m) {
  2498. // input: THREE.Matrix4 affine matrix
  2499. // vector interpreted as a direction
  2500. const x = this.x,
  2501. y = this.y,
  2502. z = this.z;
  2503. const e = m.elements;
  2504. this.x = e[0] * x + e[4] * y + e[8] * z;
  2505. this.y = e[1] * x + e[5] * y + e[9] * z;
  2506. this.z = e[2] * x + e[6] * y + e[10] * z;
  2507. return this.normalize();
  2508. }
  2509. divide(v) {
  2510. this.x /= v.x;
  2511. this.y /= v.y;
  2512. this.z /= v.z;
  2513. return this;
  2514. }
  2515. divideScalar(scalar) {
  2516. return this.multiplyScalar(1 / scalar);
  2517. }
  2518. min(v) {
  2519. this.x = Math.min(this.x, v.x);
  2520. this.y = Math.min(this.y, v.y);
  2521. this.z = Math.min(this.z, v.z);
  2522. return this;
  2523. }
  2524. max(v) {
  2525. this.x = Math.max(this.x, v.x);
  2526. this.y = Math.max(this.y, v.y);
  2527. this.z = Math.max(this.z, v.z);
  2528. return this;
  2529. }
  2530. clamp(min, max) {
  2531. // assumes min < max, componentwise
  2532. this.x = Math.max(min.x, Math.min(max.x, this.x));
  2533. this.y = Math.max(min.y, Math.min(max.y, this.y));
  2534. this.z = Math.max(min.z, Math.min(max.z, this.z));
  2535. return this;
  2536. }
  2537. clampScalar(minVal, maxVal) {
  2538. this.x = Math.max(minVal, Math.min(maxVal, this.x));
  2539. this.y = Math.max(minVal, Math.min(maxVal, this.y));
  2540. this.z = Math.max(minVal, Math.min(maxVal, this.z));
  2541. return this;
  2542. }
  2543. clampLength(min, max) {
  2544. const length = this.length();
  2545. return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
  2546. }
  2547. floor() {
  2548. this.x = Math.floor(this.x);
  2549. this.y = Math.floor(this.y);
  2550. this.z = Math.floor(this.z);
  2551. return this;
  2552. }
  2553. ceil() {
  2554. this.x = Math.ceil(this.x);
  2555. this.y = Math.ceil(this.y);
  2556. this.z = Math.ceil(this.z);
  2557. return this;
  2558. }
  2559. round() {
  2560. this.x = Math.round(this.x);
  2561. this.y = Math.round(this.y);
  2562. this.z = Math.round(this.z);
  2563. return this;
  2564. }
  2565. roundToZero() {
  2566. this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
  2567. this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
  2568. this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
  2569. return this;
  2570. }
  2571. negate() {
  2572. this.x = -this.x;
  2573. this.y = -this.y;
  2574. this.z = -this.z;
  2575. return this;
  2576. }
  2577. dot(v) {
  2578. return this.x * v.x + this.y * v.y + this.z * v.z;
  2579. } // TODO lengthSquared?
  2580. lengthSq() {
  2581. return this.x * this.x + this.y * this.y + this.z * this.z;
  2582. }
  2583. length() {
  2584. return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
  2585. }
  2586. manhattanLength() {
  2587. return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
  2588. }
  2589. normalize() {
  2590. return this.divideScalar(this.length() || 1);
  2591. }
  2592. setLength(length) {
  2593. return this.normalize().multiplyScalar(length);
  2594. }
  2595. lerp(v, alpha) {
  2596. this.x += (v.x - this.x) * alpha;
  2597. this.y += (v.y - this.y) * alpha;
  2598. this.z += (v.z - this.z) * alpha;
  2599. return this;
  2600. }
  2601. lerpVectors(v1, v2, alpha) {
  2602. this.x = v1.x + (v2.x - v1.x) * alpha;
  2603. this.y = v1.y + (v2.y - v1.y) * alpha;
  2604. this.z = v1.z + (v2.z - v1.z) * alpha;
  2605. return this;
  2606. }
  2607. cross(v, w) {
  2608. if (w !== undefined) {
  2609. console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');
  2610. return this.crossVectors(v, w);
  2611. }
  2612. return this.crossVectors(this, v);
  2613. }
  2614. crossVectors(a, b) {
  2615. const ax = a.x,
  2616. ay = a.y,
  2617. az = a.z;
  2618. const bx = b.x,
  2619. by = b.y,
  2620. bz = b.z;
  2621. this.x = ay * bz - az * by;
  2622. this.y = az * bx - ax * bz;
  2623. this.z = ax * by - ay * bx;
  2624. return this;
  2625. }
  2626. projectOnVector(v) {
  2627. const denominator = v.lengthSq();
  2628. if (denominator === 0) return this.set(0, 0, 0);
  2629. const scalar = v.dot(this) / denominator;
  2630. return this.copy(v).multiplyScalar(scalar);
  2631. }
  2632. projectOnPlane(planeNormal) {
  2633. _vector$c.copy(this).projectOnVector(planeNormal);
  2634. return this.sub(_vector$c);
  2635. }
  2636. reflect(normal) {
  2637. // reflect incident vector off plane orthogonal to normal
  2638. // normal is assumed to have unit length
  2639. return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal)));
  2640. }
  2641. angleTo(v) {
  2642. const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
  2643. if (denominator === 0) return Math.PI / 2;
  2644. const theta = this.dot(v) / denominator; // clamp, to handle numerical problems
  2645. return Math.acos(clamp(theta, -1, 1));
  2646. }
  2647. distanceTo(v) {
  2648. return Math.sqrt(this.distanceToSquared(v));
  2649. }
  2650. distanceToSquared(v) {
  2651. const dx = this.x - v.x,
  2652. dy = this.y - v.y,
  2653. dz = this.z - v.z;
  2654. return dx * dx + dy * dy + dz * dz;
  2655. }
  2656. manhattanDistanceTo(v) {
  2657. return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
  2658. }
  2659. setFromSpherical(s) {
  2660. return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
  2661. }
  2662. setFromSphericalCoords(radius, phi, theta) {
  2663. const sinPhiRadius = Math.sin(phi) * radius;
  2664. this.x = sinPhiRadius * Math.sin(theta);
  2665. this.y = Math.cos(phi) * radius;
  2666. this.z = sinPhiRadius * Math.cos(theta);
  2667. return this;
  2668. }
  2669. setFromCylindrical(c) {
  2670. return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
  2671. }
  2672. setFromCylindricalCoords(radius, theta, y) {
  2673. this.x = radius * Math.sin(theta);
  2674. this.y = y;
  2675. this.z = radius * Math.cos(theta);
  2676. return this;
  2677. }
  2678. setFromMatrixPosition(m) {
  2679. const e = m.elements;
  2680. this.x = e[12];
  2681. this.y = e[13];
  2682. this.z = e[14];
  2683. return this;
  2684. }
  2685. setFromMatrixScale(m) {
  2686. const sx = this.setFromMatrixColumn(m, 0).length();
  2687. const sy = this.setFromMatrixColumn(m, 1).length();
  2688. const sz = this.setFromMatrixColumn(m, 2).length();
  2689. this.x = sx;
  2690. this.y = sy;
  2691. this.z = sz;
  2692. return this;
  2693. }
  2694. setFromMatrixColumn(m, index) {
  2695. return this.fromArray(m.elements, index * 4);
  2696. }
  2697. setFromMatrix3Column(m, index) {
  2698. return this.fromArray(m.elements, index * 3);
  2699. }
  2700. equals(v) {
  2701. return v.x === this.x && v.y === this.y && v.z === this.z;
  2702. }
  2703. fromArray(array, offset = 0) {
  2704. this.x = array[offset];
  2705. this.y = array[offset + 1];
  2706. this.z = array[offset + 2];
  2707. return this;
  2708. }
  2709. toArray(array = [], offset = 0) {
  2710. array[offset] = this.x;
  2711. array[offset + 1] = this.y;
  2712. array[offset + 2] = this.z;
  2713. return array;
  2714. }
  2715. fromBufferAttribute(attribute, index, offset) {
  2716. if (offset !== undefined) {
  2717. console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');
  2718. }
  2719. this.x = attribute.getX(index);
  2720. this.y = attribute.getY(index);
  2721. this.z = attribute.getZ(index);
  2722. return this;
  2723. }
  2724. random() {
  2725. this.x = Math.random();
  2726. this.y = Math.random();
  2727. this.z = Math.random();
  2728. return this;
  2729. }
  2730. randomDirection() {
  2731. // Derived from https://mathworld.wolfram.com/SpherePointPicking.html
  2732. const u = (Math.random() - 0.5) * 2;
  2733. const t = Math.random() * Math.PI * 2;
  2734. const f = Math.sqrt(1 - u ** 2);
  2735. this.x = f * Math.cos(t);
  2736. this.y = f * Math.sin(t);
  2737. this.z = u;
  2738. return this;
  2739. }
  2740. *[Symbol.iterator]() {
  2741. yield this.x;
  2742. yield this.y;
  2743. yield this.z;
  2744. }
  2745. }
  2746. Vector3.prototype.isVector3 = true;
  2747. const _vector$c = /*@__PURE__*/new Vector3();
  2748. const _quaternion$4 = /*@__PURE__*/new Quaternion();
  2749. class Box3 {
  2750. constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) {
  2751. this.min = min;
  2752. this.max = max;
  2753. }
  2754. set(min, max) {
  2755. this.min.copy(min);
  2756. this.max.copy(max);
  2757. return this;
  2758. }
  2759. setFromArray(array) {
  2760. let minX = +Infinity;
  2761. let minY = +Infinity;
  2762. let minZ = +Infinity;
  2763. let maxX = -Infinity;
  2764. let maxY = -Infinity;
  2765. let maxZ = -Infinity;
  2766. for (let i = 0, l = array.length; i < l; i += 3) {
  2767. const x = array[i];
  2768. const y = array[i + 1];
  2769. const z = array[i + 2];
  2770. if (x < minX) minX = x;
  2771. if (y < minY) minY = y;
  2772. if (z < minZ) minZ = z;
  2773. if (x > maxX) maxX = x;
  2774. if (y > maxY) maxY = y;
  2775. if (z > maxZ) maxZ = z;
  2776. }
  2777. this.min.set(minX, minY, minZ);
  2778. this.max.set(maxX, maxY, maxZ);
  2779. return this;
  2780. }
  2781. setFromBufferAttribute(attribute) {
  2782. let minX = +Infinity;
  2783. let minY = +Infinity;
  2784. let minZ = +Infinity;
  2785. let maxX = -Infinity;
  2786. let maxY = -Infinity;
  2787. let maxZ = -Infinity;
  2788. for (let i = 0, l = attribute.count; i < l; i++) {
  2789. const x = attribute.getX(i);
  2790. const y = attribute.getY(i);
  2791. const z = attribute.getZ(i);
  2792. if (x < minX) minX = x;
  2793. if (y < minY) minY = y;
  2794. if (z < minZ) minZ = z;
  2795. if (x > maxX) maxX = x;
  2796. if (y > maxY) maxY = y;
  2797. if (z > maxZ) maxZ = z;
  2798. }
  2799. this.min.set(minX, minY, minZ);
  2800. this.max.set(maxX, maxY, maxZ);
  2801. return this;
  2802. }
  2803. setFromPoints(points) {
  2804. this.makeEmpty();
  2805. for (let i = 0, il = points.length; i < il; i++) {
  2806. this.expandByPoint(points[i]);
  2807. }
  2808. return this;
  2809. }
  2810. setFromCenterAndSize(center, size) {
  2811. const halfSize = _vector$b.copy(size).multiplyScalar(0.5);
  2812. this.min.copy(center).sub(halfSize);
  2813. this.max.copy(center).add(halfSize);
  2814. return this;
  2815. }
  2816. setFromObject(object) {
  2817. this.makeEmpty();
  2818. return this.expandByObject(object);
  2819. }
  2820. clone() {
  2821. return new this.constructor().copy(this);
  2822. }
  2823. copy(box) {
  2824. this.min.copy(box.min);
  2825. this.max.copy(box.max);
  2826. return this;
  2827. }
  2828. makeEmpty() {
  2829. this.min.x = this.min.y = this.min.z = +Infinity;
  2830. this.max.x = this.max.y = this.max.z = -Infinity;
  2831. return this;
  2832. }
  2833. isEmpty() {
  2834. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  2835. return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;
  2836. }
  2837. getCenter(target) {
  2838. return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
  2839. }
  2840. getSize(target) {
  2841. return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min);
  2842. }
  2843. expandByPoint(point) {
  2844. this.min.min(point);
  2845. this.max.max(point);
  2846. return this;
  2847. }
  2848. expandByVector(vector) {
  2849. this.min.sub(vector);
  2850. this.max.add(vector);
  2851. return this;
  2852. }
  2853. expandByScalar(scalar) {
  2854. this.min.addScalar(-scalar);
  2855. this.max.addScalar(scalar);
  2856. return this;
  2857. }
  2858. expandByObject(object) {
  2859. // Computes the world-axis-aligned bounding box of an object (including its children),
  2860. // accounting for both the object's, and children's, world transforms
  2861. object.updateWorldMatrix(false, false);
  2862. const geometry = object.geometry;
  2863. if (geometry !== undefined) {
  2864. if (geometry.boundingBox === null) {
  2865. geometry.computeBoundingBox();
  2866. }
  2867. _box$3.copy(geometry.boundingBox);
  2868. _box$3.applyMatrix4(object.matrixWorld);
  2869. this.union(_box$3);
  2870. }
  2871. const children = object.children;
  2872. for (let i = 0, l = children.length; i < l; i++) {
  2873. this.expandByObject(children[i]);
  2874. }
  2875. return this;
  2876. }
  2877. containsPoint(point) {
  2878. return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true;
  2879. }
  2880. containsBox(box) {
  2881. return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z;
  2882. }
  2883. getParameter(point, target) {
  2884. // This can potentially have a divide by zero if the box
  2885. // has a size dimension of 0.
  2886. return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z));
  2887. }
  2888. intersectsBox(box) {
  2889. // using 6 splitting planes to rule out intersections.
  2890. return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
  2891. }
  2892. intersectsSphere(sphere) {
  2893. // Find the point on the AABB closest to the sphere center.
  2894. this.clampPoint(sphere.center, _vector$b); // If that point is inside the sphere, the AABB and sphere intersect.
  2895. return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius;
  2896. }
  2897. intersectsPlane(plane) {
  2898. // We compute the minimum and maximum dot product values. If those values
  2899. // are on the same side (back or front) of the plane, then there is no intersection.
  2900. let min, max;
  2901. if (plane.normal.x > 0) {
  2902. min = plane.normal.x * this.min.x;
  2903. max = plane.normal.x * this.max.x;
  2904. } else {
  2905. min = plane.normal.x * this.max.x;
  2906. max = plane.normal.x * this.min.x;
  2907. }
  2908. if (plane.normal.y > 0) {
  2909. min += plane.normal.y * this.min.y;
  2910. max += plane.normal.y * this.max.y;
  2911. } else {
  2912. min += plane.normal.y * this.max.y;
  2913. max += plane.normal.y * this.min.y;
  2914. }
  2915. if (plane.normal.z > 0) {
  2916. min += plane.normal.z * this.min.z;
  2917. max += plane.normal.z * this.max.z;
  2918. } else {
  2919. min += plane.normal.z * this.max.z;
  2920. max += plane.normal.z * this.min.z;
  2921. }
  2922. return min <= -plane.constant && max >= -plane.constant;
  2923. }
  2924. intersectsTriangle(triangle) {
  2925. if (this.isEmpty()) {
  2926. return false;
  2927. } // compute box center and extents
  2928. this.getCenter(_center);
  2929. _extents.subVectors(this.max, _center); // translate triangle to aabb origin
  2930. _v0$2.subVectors(triangle.a, _center);
  2931. _v1$7.subVectors(triangle.b, _center);
  2932. _v2$3.subVectors(triangle.c, _center); // compute edge vectors for triangle
  2933. _f0.subVectors(_v1$7, _v0$2);
  2934. _f1.subVectors(_v2$3, _v1$7);
  2935. _f2.subVectors(_v0$2, _v2$3); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
  2936. // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
  2937. // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
  2938. let axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0];
  2939. if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) {
  2940. return false;
  2941. } // test 3 face normals from the aabb
  2942. axes = [1, 0, 0, 0, 1, 0, 0, 0, 1];
  2943. if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) {
  2944. return false;
  2945. } // finally testing the face normal of the triangle
  2946. // use already existing triangle edge vectors here
  2947. _triangleNormal.crossVectors(_f0, _f1);
  2948. axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z];
  2949. return satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents);
  2950. }
  2951. clampPoint(point, target) {
  2952. return target.copy(point).clamp(this.min, this.max);
  2953. }
  2954. distanceToPoint(point) {
  2955. const clampedPoint = _vector$b.copy(point).clamp(this.min, this.max);
  2956. return clampedPoint.sub(point).length();
  2957. }
  2958. getBoundingSphere(target) {
  2959. this.getCenter(target.center);
  2960. target.radius = this.getSize(_vector$b).length() * 0.5;
  2961. return target;
  2962. }
  2963. intersect(box) {
  2964. this.min.max(box.min);
  2965. this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
  2966. if (this.isEmpty()) this.makeEmpty();
  2967. return this;
  2968. }
  2969. union(box) {
  2970. this.min.min(box.min);
  2971. this.max.max(box.max);
  2972. return this;
  2973. }
  2974. applyMatrix4(matrix) {
  2975. // transform of empty box is an empty box.
  2976. if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below
  2977. _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000
  2978. _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001
  2979. _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010
  2980. _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011
  2981. _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100
  2982. _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101
  2983. _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110
  2984. _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111
  2985. this.setFromPoints(_points);
  2986. return this;
  2987. }
  2988. translate(offset) {
  2989. this.min.add(offset);
  2990. this.max.add(offset);
  2991. return this;
  2992. }
  2993. equals(box) {
  2994. return box.min.equals(this.min) && box.max.equals(this.max);
  2995. }
  2996. }
  2997. Box3.prototype.isBox3 = true;
  2998. const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()];
  2999. const _vector$b = /*@__PURE__*/new Vector3();
  3000. const _box$3 = /*@__PURE__*/new Box3(); // triangle centered vertices
  3001. const _v0$2 = /*@__PURE__*/new Vector3();
  3002. const _v1$7 = /*@__PURE__*/new Vector3();
  3003. const _v2$3 = /*@__PURE__*/new Vector3(); // triangle edge vectors
  3004. const _f0 = /*@__PURE__*/new Vector3();
  3005. const _f1 = /*@__PURE__*/new Vector3();
  3006. const _f2 = /*@__PURE__*/new Vector3();
  3007. const _center = /*@__PURE__*/new Vector3();
  3008. const _extents = /*@__PURE__*/new Vector3();
  3009. const _triangleNormal = /*@__PURE__*/new Vector3();
  3010. const _testAxis = /*@__PURE__*/new Vector3();
  3011. function satForAxes(axes, v0, v1, v2, extents) {
  3012. for (let i = 0, j = axes.length - 3; i <= j; i += 3) {
  3013. _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis
  3014. const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis
  3015. const p0 = v0.dot(_testAxis);
  3016. const p1 = v1.dot(_testAxis);
  3017. const p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r
  3018. if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) {
  3019. // points of the projected triangle are outside the projected half-length of the aabb
  3020. // the axis is seperating and we can exit
  3021. return false;
  3022. }
  3023. }
  3024. return true;
  3025. }
  3026. const _box$2 = /*@__PURE__*/new Box3();
  3027. const _v1$6 = /*@__PURE__*/new Vector3();
  3028. const _toFarthestPoint = /*@__PURE__*/new Vector3();
  3029. const _toPoint = /*@__PURE__*/new Vector3();
  3030. class Sphere {
  3031. constructor(center = new Vector3(), radius = -1) {
  3032. this.center = center;
  3033. this.radius = radius;
  3034. }
  3035. set(center, radius) {
  3036. this.center.copy(center);
  3037. this.radius = radius;
  3038. return this;
  3039. }
  3040. setFromPoints(points, optionalCenter) {
  3041. const center = this.center;
  3042. if (optionalCenter !== undefined) {
  3043. center.copy(optionalCenter);
  3044. } else {
  3045. _box$2.setFromPoints(points).getCenter(center);
  3046. }
  3047. let maxRadiusSq = 0;
  3048. for (let i = 0, il = points.length; i < il; i++) {
  3049. maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i]));
  3050. }
  3051. this.radius = Math.sqrt(maxRadiusSq);
  3052. return this;
  3053. }
  3054. copy(sphere) {
  3055. this.center.copy(sphere.center);
  3056. this.radius = sphere.radius;
  3057. return this;
  3058. }
  3059. isEmpty() {
  3060. return this.radius < 0;
  3061. }
  3062. makeEmpty() {
  3063. this.center.set(0, 0, 0);
  3064. this.radius = -1;
  3065. return this;
  3066. }
  3067. containsPoint(point) {
  3068. return point.distanceToSquared(this.center) <= this.radius * this.radius;
  3069. }
  3070. distanceToPoint(point) {
  3071. return point.distanceTo(this.center) - this.radius;
  3072. }
  3073. intersectsSphere(sphere) {
  3074. const radiusSum = this.radius + sphere.radius;
  3075. return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
  3076. }
  3077. intersectsBox(box) {
  3078. return box.intersectsSphere(this);
  3079. }
  3080. intersectsPlane(plane) {
  3081. return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
  3082. }
  3083. clampPoint(point, target) {
  3084. const deltaLengthSq = this.center.distanceToSquared(point);
  3085. target.copy(point);
  3086. if (deltaLengthSq > this.radius * this.radius) {
  3087. target.sub(this.center).normalize();
  3088. target.multiplyScalar(this.radius).add(this.center);
  3089. }
  3090. return target;
  3091. }
  3092. getBoundingBox(target) {
  3093. if (this.isEmpty()) {
  3094. // Empty sphere produces empty bounding box
  3095. target.makeEmpty();
  3096. return target;
  3097. }
  3098. target.set(this.center, this.center);
  3099. target.expandByScalar(this.radius);
  3100. return target;
  3101. }
  3102. applyMatrix4(matrix) {
  3103. this.center.applyMatrix4(matrix);
  3104. this.radius = this.radius * matrix.getMaxScaleOnAxis();
  3105. return this;
  3106. }
  3107. translate(offset) {
  3108. this.center.add(offset);
  3109. return this;
  3110. }
  3111. expandByPoint(point) {
  3112. // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671
  3113. _toPoint.subVectors(point, this.center);
  3114. const lengthSq = _toPoint.lengthSq();
  3115. if (lengthSq > this.radius * this.radius) {
  3116. const length = Math.sqrt(lengthSq);
  3117. const missingRadiusHalf = (length - this.radius) * 0.5; // Nudge this sphere towards the target point. Add half the missing distance to radius,
  3118. // and the other half to position. This gives a tighter enclosure, instead of if
  3119. // the whole missing distance were just added to radius.
  3120. this.center.add(_toPoint.multiplyScalar(missingRadiusHalf / length));
  3121. this.radius += missingRadiusHalf;
  3122. }
  3123. return this;
  3124. }
  3125. union(sphere) {
  3126. // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769
  3127. // To enclose another sphere into this sphere, we only need to enclose two points:
  3128. // 1) Enclose the farthest point on the other sphere into this sphere.
  3129. // 2) Enclose the opposite point of the farthest point into this sphere.
  3130. _toFarthestPoint.subVectors(sphere.center, this.center).normalize().multiplyScalar(sphere.radius);
  3131. this.expandByPoint(_v1$6.copy(sphere.center).add(_toFarthestPoint));
  3132. this.expandByPoint(_v1$6.copy(sphere.center).sub(_toFarthestPoint));
  3133. return this;
  3134. }
  3135. equals(sphere) {
  3136. return sphere.center.equals(this.center) && sphere.radius === this.radius;
  3137. }
  3138. clone() {
  3139. return new this.constructor().copy(this);
  3140. }
  3141. }
  3142. const _vector$a = /*@__PURE__*/new Vector3();
  3143. const _segCenter = /*@__PURE__*/new Vector3();
  3144. const _segDir = /*@__PURE__*/new Vector3();
  3145. const _diff = /*@__PURE__*/new Vector3();
  3146. const _edge1 = /*@__PURE__*/new Vector3();
  3147. const _edge2 = /*@__PURE__*/new Vector3();
  3148. const _normal$1 = /*@__PURE__*/new Vector3();
  3149. class Ray {
  3150. constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) {
  3151. this.origin = origin;
  3152. this.direction = direction;
  3153. }
  3154. set(origin, direction) {
  3155. this.origin.copy(origin);
  3156. this.direction.copy(direction);
  3157. return this;
  3158. }
  3159. copy(ray) {
  3160. this.origin.copy(ray.origin);
  3161. this.direction.copy(ray.direction);
  3162. return this;
  3163. }
  3164. at(t, target) {
  3165. return target.copy(this.direction).multiplyScalar(t).add(this.origin);
  3166. }
  3167. lookAt(v) {
  3168. this.direction.copy(v).sub(this.origin).normalize();
  3169. return this;
  3170. }
  3171. recast(t) {
  3172. this.origin.copy(this.at(t, _vector$a));
  3173. return this;
  3174. }
  3175. closestPointToPoint(point, target) {
  3176. target.subVectors(point, this.origin);
  3177. const directionDistance = target.dot(this.direction);
  3178. if (directionDistance < 0) {
  3179. return target.copy(this.origin);
  3180. }
  3181. return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
  3182. }
  3183. distanceToPoint(point) {
  3184. return Math.sqrt(this.distanceSqToPoint(point));
  3185. }
  3186. distanceSqToPoint(point) {
  3187. const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); // point behind the ray
  3188. if (directionDistance < 0) {
  3189. return this.origin.distanceToSquared(point);
  3190. }
  3191. _vector$a.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
  3192. return _vector$a.distanceToSquared(point);
  3193. }
  3194. distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) {
  3195. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
  3196. // It returns the min distance between the ray and the segment
  3197. // defined by v0 and v1
  3198. // It can also set two optional targets :
  3199. // - The closest point on the ray
  3200. // - The closest point on the segment
  3201. _segCenter.copy(v0).add(v1).multiplyScalar(0.5);
  3202. _segDir.copy(v1).sub(v0).normalize();
  3203. _diff.copy(this.origin).sub(_segCenter);
  3204. const segExtent = v0.distanceTo(v1) * 0.5;
  3205. const a01 = -this.direction.dot(_segDir);
  3206. const b0 = _diff.dot(this.direction);
  3207. const b1 = -_diff.dot(_segDir);
  3208. const c = _diff.lengthSq();
  3209. const det = Math.abs(1 - a01 * a01);
  3210. let s0, s1, sqrDist, extDet;
  3211. if (det > 0) {
  3212. // The ray and segment are not parallel.
  3213. s0 = a01 * b1 - b0;
  3214. s1 = a01 * b0 - b1;
  3215. extDet = segExtent * det;
  3216. if (s0 >= 0) {
  3217. if (s1 >= -extDet) {
  3218. if (s1 <= extDet) {
  3219. // region 0
  3220. // Minimum at interior points of ray and segment.
  3221. const invDet = 1 / det;
  3222. s0 *= invDet;
  3223. s1 *= invDet;
  3224. sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c;
  3225. } else {
  3226. // region 1
  3227. s1 = segExtent;
  3228. s0 = Math.max(0, -(a01 * s1 + b0));
  3229. sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
  3230. }
  3231. } else {
  3232. // region 5
  3233. s1 = -segExtent;
  3234. s0 = Math.max(0, -(a01 * s1 + b0));
  3235. sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
  3236. }
  3237. } else {
  3238. if (s1 <= -extDet) {
  3239. // region 4
  3240. s0 = Math.max(0, -(-a01 * segExtent + b0));
  3241. s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
  3242. sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
  3243. } else if (s1 <= extDet) {
  3244. // region 3
  3245. s0 = 0;
  3246. s1 = Math.min(Math.max(-segExtent, -b1), segExtent);
  3247. sqrDist = s1 * (s1 + 2 * b1) + c;
  3248. } else {
  3249. // region 2
  3250. s0 = Math.max(0, -(a01 * segExtent + b0));
  3251. s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
  3252. sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
  3253. }
  3254. }
  3255. } else {
  3256. // Ray and segment are parallel.
  3257. s1 = a01 > 0 ? -segExtent : segExtent;
  3258. s0 = Math.max(0, -(a01 * s1 + b0));
  3259. sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
  3260. }
  3261. if (optionalPointOnRay) {
  3262. optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin);
  3263. }
  3264. if (optionalPointOnSegment) {
  3265. optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter);
  3266. }
  3267. return sqrDist;
  3268. }
  3269. intersectSphere(sphere, target) {
  3270. _vector$a.subVectors(sphere.center, this.origin);
  3271. const tca = _vector$a.dot(this.direction);
  3272. const d2 = _vector$a.dot(_vector$a) - tca * tca;
  3273. const radius2 = sphere.radius * sphere.radius;
  3274. if (d2 > radius2) return null;
  3275. const thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere
  3276. const t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere
  3277. const t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null
  3278. if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray:
  3279. // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
  3280. // in order to always return an intersect point that is in front of the ray.
  3281. if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0
  3282. return this.at(t0, target);
  3283. }
  3284. intersectsSphere(sphere) {
  3285. return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius;
  3286. }
  3287. distanceToPlane(plane) {
  3288. const denominator = plane.normal.dot(this.direction);
  3289. if (denominator === 0) {
  3290. // line is coplanar, return origin
  3291. if (plane.distanceToPoint(this.origin) === 0) {
  3292. return 0;
  3293. } // Null is preferable to undefined since undefined means.... it is undefined
  3294. return null;
  3295. }
  3296. const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane
  3297. return t >= 0 ? t : null;
  3298. }
  3299. intersectPlane(plane, target) {
  3300. const t = this.distanceToPlane(plane);
  3301. if (t === null) {
  3302. return null;
  3303. }
  3304. return this.at(t, target);
  3305. }
  3306. intersectsPlane(plane) {
  3307. // check if the ray lies on the plane first
  3308. const distToPoint = plane.distanceToPoint(this.origin);
  3309. if (distToPoint === 0) {
  3310. return true;
  3311. }
  3312. const denominator = plane.normal.dot(this.direction);
  3313. if (denominator * distToPoint < 0) {
  3314. return true;
  3315. } // ray origin is behind the plane (and is pointing behind it)
  3316. return false;
  3317. }
  3318. intersectBox(box, target) {
  3319. let tmin, tmax, tymin, tymax, tzmin, tzmax;
  3320. const invdirx = 1 / this.direction.x,
  3321. invdiry = 1 / this.direction.y,
  3322. invdirz = 1 / this.direction.z;
  3323. const origin = this.origin;
  3324. if (invdirx >= 0) {
  3325. tmin = (box.min.x - origin.x) * invdirx;
  3326. tmax = (box.max.x - origin.x) * invdirx;
  3327. } else {
  3328. tmin = (box.max.x - origin.x) * invdirx;
  3329. tmax = (box.min.x - origin.x) * invdirx;
  3330. }
  3331. if (invdiry >= 0) {
  3332. tymin = (box.min.y - origin.y) * invdiry;
  3333. tymax = (box.max.y - origin.y) * invdiry;
  3334. } else {
  3335. tymin = (box.max.y - origin.y) * invdiry;
  3336. tymax = (box.min.y - origin.y) * invdiry;
  3337. }
  3338. if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN
  3339. // (result of 0 * Infinity). x !== x returns true if x is NaN
  3340. if (tymin > tmin || tmin !== tmin) tmin = tymin;
  3341. if (tymax < tmax || tmax !== tmax) tmax = tymax;
  3342. if (invdirz >= 0) {
  3343. tzmin = (box.min.z - origin.z) * invdirz;
  3344. tzmax = (box.max.z - origin.z) * invdirz;
  3345. } else {
  3346. tzmin = (box.max.z - origin.z) * invdirz;
  3347. tzmax = (box.min.z - origin.z) * invdirz;
  3348. }
  3349. if (tmin > tzmax || tzmin > tmax) return null;
  3350. if (tzmin > tmin || tmin !== tmin) tmin = tzmin;
  3351. if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side)
  3352. if (tmax < 0) return null;
  3353. return this.at(tmin >= 0 ? tmin : tmax, target);
  3354. }
  3355. intersectsBox(box) {
  3356. return this.intersectBox(box, _vector$a) !== null;
  3357. }
  3358. intersectTriangle(a, b, c, backfaceCulling, target) {
  3359. // Compute the offset origin, edges, and normal.
  3360. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
  3361. _edge1.subVectors(b, a);
  3362. _edge2.subVectors(c, a);
  3363. _normal$1.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
  3364. // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
  3365. // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
  3366. // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
  3367. // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
  3368. let DdN = this.direction.dot(_normal$1);
  3369. let sign;
  3370. if (DdN > 0) {
  3371. if (backfaceCulling) return null;
  3372. sign = 1;
  3373. } else if (DdN < 0) {
  3374. sign = -1;
  3375. DdN = -DdN;
  3376. } else {
  3377. return null;
  3378. }
  3379. _diff.subVectors(this.origin, a);
  3380. const DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection
  3381. if (DdQxE2 < 0) {
  3382. return null;
  3383. }
  3384. const DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection
  3385. if (DdE1xQ < 0) {
  3386. return null;
  3387. } // b1+b2 > 1, no intersection
  3388. if (DdQxE2 + DdE1xQ > DdN) {
  3389. return null;
  3390. } // Line intersects triangle, check if ray does.
  3391. const QdN = -sign * _diff.dot(_normal$1); // t < 0, no intersection
  3392. if (QdN < 0) {
  3393. return null;
  3394. } // Ray intersects triangle.
  3395. return this.at(QdN / DdN, target);
  3396. }
  3397. applyMatrix4(matrix4) {
  3398. this.origin.applyMatrix4(matrix4);
  3399. this.direction.transformDirection(matrix4);
  3400. return this;
  3401. }
  3402. equals(ray) {
  3403. return ray.origin.equals(this.origin) && ray.direction.equals(this.direction);
  3404. }
  3405. clone() {
  3406. return new this.constructor().copy(this);
  3407. }
  3408. }
  3409. class Matrix4 {
  3410. constructor() {
  3411. this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
  3412. if (arguments.length > 0) {
  3413. console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');
  3414. }
  3415. }
  3416. set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
  3417. const te = this.elements;
  3418. te[0] = n11;
  3419. te[4] = n12;
  3420. te[8] = n13;
  3421. te[12] = n14;
  3422. te[1] = n21;
  3423. te[5] = n22;
  3424. te[9] = n23;
  3425. te[13] = n24;
  3426. te[2] = n31;
  3427. te[6] = n32;
  3428. te[10] = n33;
  3429. te[14] = n34;
  3430. te[3] = n41;
  3431. te[7] = n42;
  3432. te[11] = n43;
  3433. te[15] = n44;
  3434. return this;
  3435. }
  3436. identity() {
  3437. this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
  3438. return this;
  3439. }
  3440. clone() {
  3441. return new Matrix4().fromArray(this.elements);
  3442. }
  3443. copy(m) {
  3444. const te = this.elements;
  3445. const me = m.elements;
  3446. te[0] = me[0];
  3447. te[1] = me[1];
  3448. te[2] = me[2];
  3449. te[3] = me[3];
  3450. te[4] = me[4];
  3451. te[5] = me[5];
  3452. te[6] = me[6];
  3453. te[7] = me[7];
  3454. te[8] = me[8];
  3455. te[9] = me[9];
  3456. te[10] = me[10];
  3457. te[11] = me[11];
  3458. te[12] = me[12];
  3459. te[13] = me[13];
  3460. te[14] = me[14];
  3461. te[15] = me[15];
  3462. return this;
  3463. }
  3464. copyPosition(m) {
  3465. const te = this.elements,
  3466. me = m.elements;
  3467. te[12] = me[12];
  3468. te[13] = me[13];
  3469. te[14] = me[14];
  3470. return this;
  3471. }
  3472. setFromMatrix3(m) {
  3473. const me = m.elements;
  3474. this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1);
  3475. return this;
  3476. }
  3477. extractBasis(xAxis, yAxis, zAxis) {
  3478. xAxis.setFromMatrixColumn(this, 0);
  3479. yAxis.setFromMatrixColumn(this, 1);
  3480. zAxis.setFromMatrixColumn(this, 2);
  3481. return this;
  3482. }
  3483. makeBasis(xAxis, yAxis, zAxis) {
  3484. this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1);
  3485. return this;
  3486. }
  3487. extractRotation(m) {
  3488. // this method does not support reflection matrices
  3489. const te = this.elements;
  3490. const me = m.elements;
  3491. const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length();
  3492. const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length();
  3493. const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length();
  3494. te[0] = me[0] * scaleX;
  3495. te[1] = me[1] * scaleX;
  3496. te[2] = me[2] * scaleX;
  3497. te[3] = 0;
  3498. te[4] = me[4] * scaleY;
  3499. te[5] = me[5] * scaleY;
  3500. te[6] = me[6] * scaleY;
  3501. te[7] = 0;
  3502. te[8] = me[8] * scaleZ;
  3503. te[9] = me[9] * scaleZ;
  3504. te[10] = me[10] * scaleZ;
  3505. te[11] = 0;
  3506. te[12] = 0;
  3507. te[13] = 0;
  3508. te[14] = 0;
  3509. te[15] = 1;
  3510. return this;
  3511. }
  3512. makeRotationFromEuler(euler) {
  3513. if (!(euler && euler.isEuler)) {
  3514. console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');
  3515. }
  3516. const te = this.elements;
  3517. const x = euler.x,
  3518. y = euler.y,
  3519. z = euler.z;
  3520. const a = Math.cos(x),
  3521. b = Math.sin(x);
  3522. const c = Math.cos(y),
  3523. d = Math.sin(y);
  3524. const e = Math.cos(z),
  3525. f = Math.sin(z);
  3526. if (euler.order === 'XYZ') {
  3527. const ae = a * e,
  3528. af = a * f,
  3529. be = b * e,
  3530. bf = b * f;
  3531. te[0] = c * e;
  3532. te[4] = -c * f;
  3533. te[8] = d;
  3534. te[1] = af + be * d;
  3535. te[5] = ae - bf * d;
  3536. te[9] = -b * c;
  3537. te[2] = bf - ae * d;
  3538. te[6] = be + af * d;
  3539. te[10] = a * c;
  3540. } else if (euler.order === 'YXZ') {
  3541. const ce = c * e,
  3542. cf = c * f,
  3543. de = d * e,
  3544. df = d * f;
  3545. te[0] = ce + df * b;
  3546. te[4] = de * b - cf;
  3547. te[8] = a * d;
  3548. te[1] = a * f;
  3549. te[5] = a * e;
  3550. te[9] = -b;
  3551. te[2] = cf * b - de;
  3552. te[6] = df + ce * b;
  3553. te[10] = a * c;
  3554. } else if (euler.order === 'ZXY') {
  3555. const ce = c * e,
  3556. cf = c * f,
  3557. de = d * e,
  3558. df = d * f;
  3559. te[0] = ce - df * b;
  3560. te[4] = -a * f;
  3561. te[8] = de + cf * b;
  3562. te[1] = cf + de * b;
  3563. te[5] = a * e;
  3564. te[9] = df - ce * b;
  3565. te[2] = -a * d;
  3566. te[6] = b;
  3567. te[10] = a * c;
  3568. } else if (euler.order === 'ZYX') {
  3569. const ae = a * e,
  3570. af = a * f,
  3571. be = b * e,
  3572. bf = b * f;
  3573. te[0] = c * e;
  3574. te[4] = be * d - af;
  3575. te[8] = ae * d + bf;
  3576. te[1] = c * f;
  3577. te[5] = bf * d + ae;
  3578. te[9] = af * d - be;
  3579. te[2] = -d;
  3580. te[6] = b * c;
  3581. te[10] = a * c;
  3582. } else if (euler.order === 'YZX') {
  3583. const ac = a * c,
  3584. ad = a * d,
  3585. bc = b * c,
  3586. bd = b * d;
  3587. te[0] = c * e;
  3588. te[4] = bd - ac * f;
  3589. te[8] = bc * f + ad;
  3590. te[1] = f;
  3591. te[5] = a * e;
  3592. te[9] = -b * e;
  3593. te[2] = -d * e;
  3594. te[6] = ad * f + bc;
  3595. te[10] = ac - bd * f;
  3596. } else if (euler.order === 'XZY') {
  3597. const ac = a * c,
  3598. ad = a * d,
  3599. bc = b * c,
  3600. bd = b * d;
  3601. te[0] = c * e;
  3602. te[4] = -f;
  3603. te[8] = d * e;
  3604. te[1] = ac * f + bd;
  3605. te[5] = a * e;
  3606. te[9] = ad * f - bc;
  3607. te[2] = bc * f - ad;
  3608. te[6] = b * e;
  3609. te[10] = bd * f + ac;
  3610. } // bottom row
  3611. te[3] = 0;
  3612. te[7] = 0;
  3613. te[11] = 0; // last column
  3614. te[12] = 0;
  3615. te[13] = 0;
  3616. te[14] = 0;
  3617. te[15] = 1;
  3618. return this;
  3619. }
  3620. makeRotationFromQuaternion(q) {
  3621. return this.compose(_zero, q, _one);
  3622. }
  3623. lookAt(eye, target, up) {
  3624. const te = this.elements;
  3625. _z.subVectors(eye, target);
  3626. if (_z.lengthSq() === 0) {
  3627. // eye and target are in the same position
  3628. _z.z = 1;
  3629. }
  3630. _z.normalize();
  3631. _x.crossVectors(up, _z);
  3632. if (_x.lengthSq() === 0) {
  3633. // up and z are parallel
  3634. if (Math.abs(up.z) === 1) {
  3635. _z.x += 0.0001;
  3636. } else {
  3637. _z.z += 0.0001;
  3638. }
  3639. _z.normalize();
  3640. _x.crossVectors(up, _z);
  3641. }
  3642. _x.normalize();
  3643. _y.crossVectors(_z, _x);
  3644. te[0] = _x.x;
  3645. te[4] = _y.x;
  3646. te[8] = _z.x;
  3647. te[1] = _x.y;
  3648. te[5] = _y.y;
  3649. te[9] = _z.y;
  3650. te[2] = _x.z;
  3651. te[6] = _y.z;
  3652. te[10] = _z.z;
  3653. return this;
  3654. }
  3655. multiply(m, n) {
  3656. if (n !== undefined) {
  3657. console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');
  3658. return this.multiplyMatrices(m, n);
  3659. }
  3660. return this.multiplyMatrices(this, m);
  3661. }
  3662. premultiply(m) {
  3663. return this.multiplyMatrices(m, this);
  3664. }
  3665. multiplyMatrices(a, b) {
  3666. const ae = a.elements;
  3667. const be = b.elements;
  3668. const te = this.elements;
  3669. const a11 = ae[0],
  3670. a12 = ae[4],
  3671. a13 = ae[8],
  3672. a14 = ae[12];
  3673. const a21 = ae[1],
  3674. a22 = ae[5],
  3675. a23 = ae[9],
  3676. a24 = ae[13];
  3677. const a31 = ae[2],
  3678. a32 = ae[6],
  3679. a33 = ae[10],
  3680. a34 = ae[14];
  3681. const a41 = ae[3],
  3682. a42 = ae[7],
  3683. a43 = ae[11],
  3684. a44 = ae[15];
  3685. const b11 = be[0],
  3686. b12 = be[4],
  3687. b13 = be[8],
  3688. b14 = be[12];
  3689. const b21 = be[1],
  3690. b22 = be[5],
  3691. b23 = be[9],
  3692. b24 = be[13];
  3693. const b31 = be[2],
  3694. b32 = be[6],
  3695. b33 = be[10],
  3696. b34 = be[14];
  3697. const b41 = be[3],
  3698. b42 = be[7],
  3699. b43 = be[11],
  3700. b44 = be[15];
  3701. te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
  3702. te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
  3703. te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
  3704. te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
  3705. te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
  3706. te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
  3707. te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
  3708. te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
  3709. te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
  3710. te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
  3711. te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
  3712. te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
  3713. te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
  3714. te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
  3715. te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
  3716. te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
  3717. return this;
  3718. }
  3719. multiplyScalar(s) {
  3720. const te = this.elements;
  3721. te[0] *= s;
  3722. te[4] *= s;
  3723. te[8] *= s;
  3724. te[12] *= s;
  3725. te[1] *= s;
  3726. te[5] *= s;
  3727. te[9] *= s;
  3728. te[13] *= s;
  3729. te[2] *= s;
  3730. te[6] *= s;
  3731. te[10] *= s;
  3732. te[14] *= s;
  3733. te[3] *= s;
  3734. te[7] *= s;
  3735. te[11] *= s;
  3736. te[15] *= s;
  3737. return this;
  3738. }
  3739. determinant() {
  3740. const te = this.elements;
  3741. const n11 = te[0],
  3742. n12 = te[4],
  3743. n13 = te[8],
  3744. n14 = te[12];
  3745. const n21 = te[1],
  3746. n22 = te[5],
  3747. n23 = te[9],
  3748. n24 = te[13];
  3749. const n31 = te[2],
  3750. n32 = te[6],
  3751. n33 = te[10],
  3752. n34 = te[14];
  3753. const n41 = te[3],
  3754. n42 = te[7],
  3755. n43 = te[11],
  3756. n44 = te[15]; //TODO: make this more efficient
  3757. //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
  3758. return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
  3759. }
  3760. transpose() {
  3761. const te = this.elements;
  3762. let tmp;
  3763. tmp = te[1];
  3764. te[1] = te[4];
  3765. te[4] = tmp;
  3766. tmp = te[2];
  3767. te[2] = te[8];
  3768. te[8] = tmp;
  3769. tmp = te[6];
  3770. te[6] = te[9];
  3771. te[9] = tmp;
  3772. tmp = te[3];
  3773. te[3] = te[12];
  3774. te[12] = tmp;
  3775. tmp = te[7];
  3776. te[7] = te[13];
  3777. te[13] = tmp;
  3778. tmp = te[11];
  3779. te[11] = te[14];
  3780. te[14] = tmp;
  3781. return this;
  3782. }
  3783. setPosition(x, y, z) {
  3784. const te = this.elements;
  3785. if (x.isVector3) {
  3786. te[12] = x.x;
  3787. te[13] = x.y;
  3788. te[14] = x.z;
  3789. } else {
  3790. te[12] = x;
  3791. te[13] = y;
  3792. te[14] = z;
  3793. }
  3794. return this;
  3795. }
  3796. invert() {
  3797. // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
  3798. const te = this.elements,
  3799. n11 = te[0],
  3800. n21 = te[1],
  3801. n31 = te[2],
  3802. n41 = te[3],
  3803. n12 = te[4],
  3804. n22 = te[5],
  3805. n32 = te[6],
  3806. n42 = te[7],
  3807. n13 = te[8],
  3808. n23 = te[9],
  3809. n33 = te[10],
  3810. n43 = te[11],
  3811. n14 = te[12],
  3812. n24 = te[13],
  3813. n34 = te[14],
  3814. n44 = te[15],
  3815. t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
  3816. t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
  3817. t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
  3818. t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
  3819. const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
  3820. if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  3821. const detInv = 1 / det;
  3822. te[0] = t11 * detInv;
  3823. te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
  3824. te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
  3825. te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
  3826. te[4] = t12 * detInv;
  3827. te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
  3828. te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
  3829. te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
  3830. te[8] = t13 * detInv;
  3831. te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
  3832. te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
  3833. te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
  3834. te[12] = t14 * detInv;
  3835. te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
  3836. te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
  3837. te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
  3838. return this;
  3839. }
  3840. scale(v) {
  3841. const te = this.elements;
  3842. const x = v.x,
  3843. y = v.y,
  3844. z = v.z;
  3845. te[0] *= x;
  3846. te[4] *= y;
  3847. te[8] *= z;
  3848. te[1] *= x;
  3849. te[5] *= y;
  3850. te[9] *= z;
  3851. te[2] *= x;
  3852. te[6] *= y;
  3853. te[10] *= z;
  3854. te[3] *= x;
  3855. te[7] *= y;
  3856. te[11] *= z;
  3857. return this;
  3858. }
  3859. getMaxScaleOnAxis() {
  3860. const te = this.elements;
  3861. const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
  3862. const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
  3863. const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
  3864. return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
  3865. }
  3866. makeTranslation(x, y, z) {
  3867. this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1);
  3868. return this;
  3869. }
  3870. makeRotationX(theta) {
  3871. const c = Math.cos(theta),
  3872. s = Math.sin(theta);
  3873. this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
  3874. return this;
  3875. }
  3876. makeRotationY(theta) {
  3877. const c = Math.cos(theta),
  3878. s = Math.sin(theta);
  3879. this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
  3880. return this;
  3881. }
  3882. makeRotationZ(theta) {
  3883. const c = Math.cos(theta),
  3884. s = Math.sin(theta);
  3885. this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
  3886. return this;
  3887. }
  3888. makeRotationAxis(axis, angle) {
  3889. // Based on http://www.gamedev.net/reference/articles/article1199.asp
  3890. const c = Math.cos(angle);
  3891. const s = Math.sin(angle);
  3892. const t = 1 - c;
  3893. const x = axis.x,
  3894. y = axis.y,
  3895. z = axis.z;
  3896. const tx = t * x,
  3897. ty = t * y;
  3898. this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1);
  3899. return this;
  3900. }
  3901. makeScale(x, y, z) {
  3902. this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
  3903. return this;
  3904. }
  3905. makeShear(xy, xz, yx, yz, zx, zy) {
  3906. this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1);
  3907. return this;
  3908. }
  3909. compose(position, quaternion, scale) {
  3910. const te = this.elements;
  3911. const x = quaternion._x,
  3912. y = quaternion._y,
  3913. z = quaternion._z,
  3914. w = quaternion._w;
  3915. const x2 = x + x,
  3916. y2 = y + y,
  3917. z2 = z + z;
  3918. const xx = x * x2,
  3919. xy = x * y2,
  3920. xz = x * z2;
  3921. const yy = y * y2,
  3922. yz = y * z2,
  3923. zz = z * z2;
  3924. const wx = w * x2,
  3925. wy = w * y2,
  3926. wz = w * z2;
  3927. const sx = scale.x,
  3928. sy = scale.y,
  3929. sz = scale.z;
  3930. te[0] = (1 - (yy + zz)) * sx;
  3931. te[1] = (xy + wz) * sx;
  3932. te[2] = (xz - wy) * sx;
  3933. te[3] = 0;
  3934. te[4] = (xy - wz) * sy;
  3935. te[5] = (1 - (xx + zz)) * sy;
  3936. te[6] = (yz + wx) * sy;
  3937. te[7] = 0;
  3938. te[8] = (xz + wy) * sz;
  3939. te[9] = (yz - wx) * sz;
  3940. te[10] = (1 - (xx + yy)) * sz;
  3941. te[11] = 0;
  3942. te[12] = position.x;
  3943. te[13] = position.y;
  3944. te[14] = position.z;
  3945. te[15] = 1;
  3946. return this;
  3947. }
  3948. decompose(position, quaternion, scale) {
  3949. const te = this.elements;
  3950. let sx = _v1$5.set(te[0], te[1], te[2]).length();
  3951. const sy = _v1$5.set(te[4], te[5], te[6]).length();
  3952. const sz = _v1$5.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale
  3953. const det = this.determinant();
  3954. if (det < 0) sx = -sx;
  3955. position.x = te[12];
  3956. position.y = te[13];
  3957. position.z = te[14]; // scale the rotation part
  3958. _m1$2.copy(this);
  3959. const invSX = 1 / sx;
  3960. const invSY = 1 / sy;
  3961. const invSZ = 1 / sz;
  3962. _m1$2.elements[0] *= invSX;
  3963. _m1$2.elements[1] *= invSX;
  3964. _m1$2.elements[2] *= invSX;
  3965. _m1$2.elements[4] *= invSY;
  3966. _m1$2.elements[5] *= invSY;
  3967. _m1$2.elements[6] *= invSY;
  3968. _m1$2.elements[8] *= invSZ;
  3969. _m1$2.elements[9] *= invSZ;
  3970. _m1$2.elements[10] *= invSZ;
  3971. quaternion.setFromRotationMatrix(_m1$2);
  3972. scale.x = sx;
  3973. scale.y = sy;
  3974. scale.z = sz;
  3975. return this;
  3976. }
  3977. makePerspective(left, right, top, bottom, near, far) {
  3978. if (far === undefined) {
  3979. console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');
  3980. }
  3981. const te = this.elements;
  3982. const x = 2 * near / (right - left);
  3983. const y = 2 * near / (top - bottom);
  3984. const a = (right + left) / (right - left);
  3985. const b = (top + bottom) / (top - bottom);
  3986. const c = -(far + near) / (far - near);
  3987. const d = -2 * far * near / (far - near);
  3988. te[0] = x;
  3989. te[4] = 0;
  3990. te[8] = a;
  3991. te[12] = 0;
  3992. te[1] = 0;
  3993. te[5] = y;
  3994. te[9] = b;
  3995. te[13] = 0;
  3996. te[2] = 0;
  3997. te[6] = 0;
  3998. te[10] = c;
  3999. te[14] = d;
  4000. te[3] = 0;
  4001. te[7] = 0;
  4002. te[11] = -1;
  4003. te[15] = 0;
  4004. return this;
  4005. }
  4006. makeOrthographic(left, right, top, bottom, near, far) {
  4007. const te = this.elements;
  4008. const w = 1.0 / (right - left);
  4009. const h = 1.0 / (top - bottom);
  4010. const p = 1.0 / (far - near);
  4011. const x = (right + left) * w;
  4012. const y = (top + bottom) * h;
  4013. const z = (far + near) * p;
  4014. te[0] = 2 * w;
  4015. te[4] = 0;
  4016. te[8] = 0;
  4017. te[12] = -x;
  4018. te[1] = 0;
  4019. te[5] = 2 * h;
  4020. te[9] = 0;
  4021. te[13] = -y;
  4022. te[2] = 0;
  4023. te[6] = 0;
  4024. te[10] = -2 * p;
  4025. te[14] = -z;
  4026. te[3] = 0;
  4027. te[7] = 0;
  4028. te[11] = 0;
  4029. te[15] = 1;
  4030. return this;
  4031. }
  4032. equals(matrix) {
  4033. const te = this.elements;
  4034. const me = matrix.elements;
  4035. for (let i = 0; i < 16; i++) {
  4036. if (te[i] !== me[i]) return false;
  4037. }
  4038. return true;
  4039. }
  4040. fromArray(array, offset = 0) {
  4041. for (let i = 0; i < 16; i++) {
  4042. this.elements[i] = array[i + offset];
  4043. }
  4044. return this;
  4045. }
  4046. toArray(array = [], offset = 0) {
  4047. const te = this.elements;
  4048. array[offset] = te[0];
  4049. array[offset + 1] = te[1];
  4050. array[offset + 2] = te[2];
  4051. array[offset + 3] = te[3];
  4052. array[offset + 4] = te[4];
  4053. array[offset + 5] = te[5];
  4054. array[offset + 6] = te[6];
  4055. array[offset + 7] = te[7];
  4056. array[offset + 8] = te[8];
  4057. array[offset + 9] = te[9];
  4058. array[offset + 10] = te[10];
  4059. array[offset + 11] = te[11];
  4060. array[offset + 12] = te[12];
  4061. array[offset + 13] = te[13];
  4062. array[offset + 14] = te[14];
  4063. array[offset + 15] = te[15];
  4064. return array;
  4065. }
  4066. }
  4067. Matrix4.prototype.isMatrix4 = true;
  4068. const _v1$5 = /*@__PURE__*/new Vector3();
  4069. const _m1$2 = /*@__PURE__*/new Matrix4();
  4070. const _zero = /*@__PURE__*/new Vector3(0, 0, 0);
  4071. const _one = /*@__PURE__*/new Vector3(1, 1, 1);
  4072. const _x = /*@__PURE__*/new Vector3();
  4073. const _y = /*@__PURE__*/new Vector3();
  4074. const _z = /*@__PURE__*/new Vector3();
  4075. const _matrix$1 = /*@__PURE__*/new Matrix4();
  4076. const _quaternion$3 = /*@__PURE__*/new Quaternion();
  4077. class Euler {
  4078. constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
  4079. this._x = x;
  4080. this._y = y;
  4081. this._z = z;
  4082. this._order = order;
  4083. }
  4084. get x() {
  4085. return this._x;
  4086. }
  4087. set x(value) {
  4088. this._x = value;
  4089. this._onChangeCallback();
  4090. }
  4091. get y() {
  4092. return this._y;
  4093. }
  4094. set y(value) {
  4095. this._y = value;
  4096. this._onChangeCallback();
  4097. }
  4098. get z() {
  4099. return this._z;
  4100. }
  4101. set z(value) {
  4102. this._z = value;
  4103. this._onChangeCallback();
  4104. }
  4105. get order() {
  4106. return this._order;
  4107. }
  4108. set order(value) {
  4109. this._order = value;
  4110. this._onChangeCallback();
  4111. }
  4112. set(x, y, z, order = this._order) {
  4113. this._x = x;
  4114. this._y = y;
  4115. this._z = z;
  4116. this._order = order;
  4117. this._onChangeCallback();
  4118. return this;
  4119. }
  4120. clone() {
  4121. return new this.constructor(this._x, this._y, this._z, this._order);
  4122. }
  4123. copy(euler) {
  4124. this._x = euler._x;
  4125. this._y = euler._y;
  4126. this._z = euler._z;
  4127. this._order = euler._order;
  4128. this._onChangeCallback();
  4129. return this;
  4130. }
  4131. setFromRotationMatrix(m, order = this._order, update = true) {
  4132. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  4133. const te = m.elements;
  4134. const m11 = te[0],
  4135. m12 = te[4],
  4136. m13 = te[8];
  4137. const m21 = te[1],
  4138. m22 = te[5],
  4139. m23 = te[9];
  4140. const m31 = te[2],
  4141. m32 = te[6],
  4142. m33 = te[10];
  4143. switch (order) {
  4144. case 'XYZ':
  4145. this._y = Math.asin(clamp(m13, -1, 1));
  4146. if (Math.abs(m13) < 0.9999999) {
  4147. this._x = Math.atan2(-m23, m33);
  4148. this._z = Math.atan2(-m12, m11);
  4149. } else {
  4150. this._x = Math.atan2(m32, m22);
  4151. this._z = 0;
  4152. }
  4153. break;
  4154. case 'YXZ':
  4155. this._x = Math.asin(-clamp(m23, -1, 1));
  4156. if (Math.abs(m23) < 0.9999999) {
  4157. this._y = Math.atan2(m13, m33);
  4158. this._z = Math.atan2(m21, m22);
  4159. } else {
  4160. this._y = Math.atan2(-m31, m11);
  4161. this._z = 0;
  4162. }
  4163. break;
  4164. case 'ZXY':
  4165. this._x = Math.asin(clamp(m32, -1, 1));
  4166. if (Math.abs(m32) < 0.9999999) {
  4167. this._y = Math.atan2(-m31, m33);
  4168. this._z = Math.atan2(-m12, m22);
  4169. } else {
  4170. this._y = 0;
  4171. this._z = Math.atan2(m21, m11);
  4172. }
  4173. break;
  4174. case 'ZYX':
  4175. this._y = Math.asin(-clamp(m31, -1, 1));
  4176. if (Math.abs(m31) < 0.9999999) {
  4177. this._x = Math.atan2(m32, m33);
  4178. this._z = Math.atan2(m21, m11);
  4179. } else {
  4180. this._x = 0;
  4181. this._z = Math.atan2(-m12, m22);
  4182. }
  4183. break;
  4184. case 'YZX':
  4185. this._z = Math.asin(clamp(m21, -1, 1));
  4186. if (Math.abs(m21) < 0.9999999) {
  4187. this._x = Math.atan2(-m23, m22);
  4188. this._y = Math.atan2(-m31, m11);
  4189. } else {
  4190. this._x = 0;
  4191. this._y = Math.atan2(m13, m33);
  4192. }
  4193. break;
  4194. case 'XZY':
  4195. this._z = Math.asin(-clamp(m12, -1, 1));
  4196. if (Math.abs(m12) < 0.9999999) {
  4197. this._x = Math.atan2(m32, m22);
  4198. this._y = Math.atan2(m13, m11);
  4199. } else {
  4200. this._x = Math.atan2(-m23, m33);
  4201. this._y = 0;
  4202. }
  4203. break;
  4204. default:
  4205. console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order);
  4206. }
  4207. this._order = order;
  4208. if (update === true) this._onChangeCallback();
  4209. return this;
  4210. }
  4211. setFromQuaternion(q, order, update) {
  4212. _matrix$1.makeRotationFromQuaternion(q);
  4213. return this.setFromRotationMatrix(_matrix$1, order, update);
  4214. }
  4215. setFromVector3(v, order = this._order) {
  4216. return this.set(v.x, v.y, v.z, order);
  4217. }
  4218. reorder(newOrder) {
  4219. // WARNING: this discards revolution information -bhouston
  4220. _quaternion$3.setFromEuler(this);
  4221. return this.setFromQuaternion(_quaternion$3, newOrder);
  4222. }
  4223. equals(euler) {
  4224. return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
  4225. }
  4226. fromArray(array) {
  4227. this._x = array[0];
  4228. this._y = array[1];
  4229. this._z = array[2];
  4230. if (array[3] !== undefined) this._order = array[3];
  4231. this._onChangeCallback();
  4232. return this;
  4233. }
  4234. toArray(array = [], offset = 0) {
  4235. array[offset] = this._x;
  4236. array[offset + 1] = this._y;
  4237. array[offset + 2] = this._z;
  4238. array[offset + 3] = this._order;
  4239. return array;
  4240. }
  4241. toVector3(optionalResult) {
  4242. if (optionalResult) {
  4243. return optionalResult.set(this._x, this._y, this._z);
  4244. } else {
  4245. return new Vector3(this._x, this._y, this._z);
  4246. }
  4247. }
  4248. _onChange(callback) {
  4249. this._onChangeCallback = callback;
  4250. return this;
  4251. }
  4252. _onChangeCallback() {}
  4253. }
  4254. Euler.prototype.isEuler = true;
  4255. Euler.DefaultOrder = 'XYZ';
  4256. Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX'];
  4257. class Layers {
  4258. constructor() {
  4259. this.mask = 1 | 0;
  4260. }
  4261. set(channel) {
  4262. this.mask = 1 << channel | 0;
  4263. }
  4264. enable(channel) {
  4265. this.mask |= 1 << channel | 0;
  4266. }
  4267. enableAll() {
  4268. this.mask = 0xffffffff | 0;
  4269. }
  4270. toggle(channel) {
  4271. this.mask ^= 1 << channel | 0;
  4272. }
  4273. disable(channel) {
  4274. this.mask &= ~(1 << channel | 0);
  4275. }
  4276. disableAll() {
  4277. this.mask = 0;
  4278. }
  4279. test(layers) {
  4280. return (this.mask & layers.mask) !== 0;
  4281. }
  4282. }
  4283. let _object3DId = 0;
  4284. const _v1$4 = /*@__PURE__*/new Vector3();
  4285. const _q1 = /*@__PURE__*/new Quaternion();
  4286. const _m1$1 = /*@__PURE__*/new Matrix4();
  4287. const _target = /*@__PURE__*/new Vector3();
  4288. const _position$3 = /*@__PURE__*/new Vector3();
  4289. const _scale$2 = /*@__PURE__*/new Vector3();
  4290. const _quaternion$2 = /*@__PURE__*/new Quaternion();
  4291. const _xAxis = /*@__PURE__*/new Vector3(1, 0, 0);
  4292. const _yAxis = /*@__PURE__*/new Vector3(0, 1, 0);
  4293. const _zAxis = /*@__PURE__*/new Vector3(0, 0, 1);
  4294. const _addedEvent = {
  4295. type: 'added'
  4296. };
  4297. const _removedEvent = {
  4298. type: 'removed'
  4299. };
  4300. class Object3D extends EventDispatcher {
  4301. constructor() {
  4302. super();
  4303. Object.defineProperty(this, 'id', {
  4304. value: _object3DId++
  4305. });
  4306. this.uuid = generateUUID();
  4307. this.name = '';
  4308. this.type = 'Object3D';
  4309. this.parent = null;
  4310. this.children = [];
  4311. this.up = Object3D.DefaultUp.clone();
  4312. const position = new Vector3();
  4313. const rotation = new Euler();
  4314. const quaternion = new Quaternion();
  4315. const scale = new Vector3(1, 1, 1);
  4316. function onRotationChange() {
  4317. quaternion.setFromEuler(rotation, false);
  4318. }
  4319. function onQuaternionChange() {
  4320. rotation.setFromQuaternion(quaternion, undefined, false);
  4321. }
  4322. rotation._onChange(onRotationChange);
  4323. quaternion._onChange(onQuaternionChange);
  4324. Object.defineProperties(this, {
  4325. position: {
  4326. configurable: true,
  4327. enumerable: true,
  4328. value: position
  4329. },
  4330. rotation: {
  4331. configurable: true,
  4332. enumerable: true,
  4333. value: rotation
  4334. },
  4335. quaternion: {
  4336. configurable: true,
  4337. enumerable: true,
  4338. value: quaternion
  4339. },
  4340. scale: {
  4341. configurable: true,
  4342. enumerable: true,
  4343. value: scale
  4344. },
  4345. modelViewMatrix: {
  4346. value: new Matrix4()
  4347. },
  4348. normalMatrix: {
  4349. value: new Matrix3()
  4350. }
  4351. });
  4352. this.matrix = new Matrix4();
  4353. this.matrixWorld = new Matrix4();
  4354. this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
  4355. this.matrixWorldNeedsUpdate = false;
  4356. this.layers = new Layers();
  4357. this.visible = true;
  4358. this.castShadow = false;
  4359. this.receiveShadow = false;
  4360. this.frustumCulled = true;
  4361. this.renderOrder = 0;
  4362. this.animations = [];
  4363. this.userData = {};
  4364. }
  4365. onBeforeRender() {}
  4366. onAfterRender() {}
  4367. applyMatrix4(matrix) {
  4368. if (this.matrixAutoUpdate) this.updateMatrix();
  4369. this.matrix.premultiply(matrix);
  4370. this.matrix.decompose(this.position, this.quaternion, this.scale);
  4371. }
  4372. applyQuaternion(q) {
  4373. this.quaternion.premultiply(q);
  4374. return this;
  4375. }
  4376. setRotationFromAxisAngle(axis, angle) {
  4377. // assumes axis is normalized
  4378. this.quaternion.setFromAxisAngle(axis, angle);
  4379. }
  4380. setRotationFromEuler(euler) {
  4381. this.quaternion.setFromEuler(euler, true);
  4382. }
  4383. setRotationFromMatrix(m) {
  4384. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  4385. this.quaternion.setFromRotationMatrix(m);
  4386. }
  4387. setRotationFromQuaternion(q) {
  4388. // assumes q is normalized
  4389. this.quaternion.copy(q);
  4390. }
  4391. rotateOnAxis(axis, angle) {
  4392. // rotate object on axis in object space
  4393. // axis is assumed to be normalized
  4394. _q1.setFromAxisAngle(axis, angle);
  4395. this.quaternion.multiply(_q1);
  4396. return this;
  4397. }
  4398. rotateOnWorldAxis(axis, angle) {
  4399. // rotate object on axis in world space
  4400. // axis is assumed to be normalized
  4401. // method assumes no rotated parent
  4402. _q1.setFromAxisAngle(axis, angle);
  4403. this.quaternion.premultiply(_q1);
  4404. return this;
  4405. }
  4406. rotateX(angle) {
  4407. return this.rotateOnAxis(_xAxis, angle);
  4408. }
  4409. rotateY(angle) {
  4410. return this.rotateOnAxis(_yAxis, angle);
  4411. }
  4412. rotateZ(angle) {
  4413. return this.rotateOnAxis(_zAxis, angle);
  4414. }
  4415. translateOnAxis(axis, distance) {
  4416. // translate object by distance along axis in object space
  4417. // axis is assumed to be normalized
  4418. _v1$4.copy(axis).applyQuaternion(this.quaternion);
  4419. this.position.add(_v1$4.multiplyScalar(distance));
  4420. return this;
  4421. }
  4422. translateX(distance) {
  4423. return this.translateOnAxis(_xAxis, distance);
  4424. }
  4425. translateY(distance) {
  4426. return this.translateOnAxis(_yAxis, distance);
  4427. }
  4428. translateZ(distance) {
  4429. return this.translateOnAxis(_zAxis, distance);
  4430. }
  4431. localToWorld(vector) {
  4432. return vector.applyMatrix4(this.matrixWorld);
  4433. }
  4434. worldToLocal(vector) {
  4435. return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert());
  4436. }
  4437. lookAt(x, y, z) {
  4438. // This method does not support objects having non-uniformly-scaled parent(s)
  4439. if (x.isVector3) {
  4440. _target.copy(x);
  4441. } else {
  4442. _target.set(x, y, z);
  4443. }
  4444. const parent = this.parent;
  4445. this.updateWorldMatrix(true, false);
  4446. _position$3.setFromMatrixPosition(this.matrixWorld);
  4447. if (this.isCamera || this.isLight) {
  4448. _m1$1.lookAt(_position$3, _target, this.up);
  4449. } else {
  4450. _m1$1.lookAt(_target, _position$3, this.up);
  4451. }
  4452. this.quaternion.setFromRotationMatrix(_m1$1);
  4453. if (parent) {
  4454. _m1$1.extractRotation(parent.matrixWorld);
  4455. _q1.setFromRotationMatrix(_m1$1);
  4456. this.quaternion.premultiply(_q1.invert());
  4457. }
  4458. }
  4459. add(object) {
  4460. if (arguments.length > 1) {
  4461. for (let i = 0; i < arguments.length; i++) {
  4462. this.add(arguments[i]);
  4463. }
  4464. return this;
  4465. }
  4466. if (object === this) {
  4467. console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object);
  4468. return this;
  4469. }
  4470. if (object && object.isObject3D) {
  4471. if (object.parent !== null) {
  4472. object.parent.remove(object);
  4473. }
  4474. object.parent = this;
  4475. this.children.push(object);
  4476. object.dispatchEvent(_addedEvent);
  4477. } else {
  4478. console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object);
  4479. }
  4480. return this;
  4481. }
  4482. remove(object) {
  4483. if (arguments.length > 1) {
  4484. for (let i = 0; i < arguments.length; i++) {
  4485. this.remove(arguments[i]);
  4486. }
  4487. return this;
  4488. }
  4489. const index = this.children.indexOf(object);
  4490. if (index !== -1) {
  4491. object.parent = null;
  4492. this.children.splice(index, 1);
  4493. object.dispatchEvent(_removedEvent);
  4494. }
  4495. return this;
  4496. }
  4497. removeFromParent() {
  4498. const parent = this.parent;
  4499. if (parent !== null) {
  4500. parent.remove(this);
  4501. }
  4502. return this;
  4503. }
  4504. clear() {
  4505. for (let i = 0; i < this.children.length; i++) {
  4506. const object = this.children[i];
  4507. object.parent = null;
  4508. object.dispatchEvent(_removedEvent);
  4509. }
  4510. this.children.length = 0;
  4511. return this;
  4512. }
  4513. attach(object) {
  4514. // adds object as a child of this, while maintaining the object's world transform
  4515. this.updateWorldMatrix(true, false);
  4516. _m1$1.copy(this.matrixWorld).invert();
  4517. if (object.parent !== null) {
  4518. object.parent.updateWorldMatrix(true, false);
  4519. _m1$1.multiply(object.parent.matrixWorld);
  4520. }
  4521. object.applyMatrix4(_m1$1);
  4522. this.add(object);
  4523. object.updateWorldMatrix(false, true);
  4524. return this;
  4525. }
  4526. getObjectById(id) {
  4527. return this.getObjectByProperty('id', id);
  4528. }
  4529. getObjectByName(name) {
  4530. return this.getObjectByProperty('name', name);
  4531. }
  4532. getObjectByProperty(name, value) {
  4533. if (this[name] === value) return this;
  4534. for (let i = 0, l = this.children.length; i < l; i++) {
  4535. const child = this.children[i];
  4536. const object = child.getObjectByProperty(name, value);
  4537. if (object !== undefined) {
  4538. return object;
  4539. }
  4540. }
  4541. return undefined;
  4542. }
  4543. getWorldPosition(target) {
  4544. this.updateWorldMatrix(true, false);
  4545. return target.setFromMatrixPosition(this.matrixWorld);
  4546. }
  4547. getWorldQuaternion(target) {
  4548. this.updateWorldMatrix(true, false);
  4549. this.matrixWorld.decompose(_position$3, target, _scale$2);
  4550. return target;
  4551. }
  4552. getWorldScale(target) {
  4553. this.updateWorldMatrix(true, false);
  4554. this.matrixWorld.decompose(_position$3, _quaternion$2, target);
  4555. return target;
  4556. }
  4557. getWorldDirection(target) {
  4558. this.updateWorldMatrix(true, false);
  4559. const e = this.matrixWorld.elements;
  4560. return target.set(e[8], e[9], e[10]).normalize();
  4561. }
  4562. raycast() {}
  4563. traverse(callback) {
  4564. callback(this);
  4565. const children = this.children;
  4566. for (let i = 0, l = children.length; i < l; i++) {
  4567. children[i].traverse(callback);
  4568. }
  4569. }
  4570. traverseVisible(callback) {
  4571. if (this.visible === false) return;
  4572. callback(this);
  4573. const children = this.children;
  4574. for (let i = 0, l = children.length; i < l; i++) {
  4575. children[i].traverseVisible(callback);
  4576. }
  4577. }
  4578. traverseAncestors(callback) {
  4579. const parent = this.parent;
  4580. if (parent !== null) {
  4581. callback(parent);
  4582. parent.traverseAncestors(callback);
  4583. }
  4584. }
  4585. updateMatrix() {
  4586. this.matrix.compose(this.position, this.quaternion, this.scale);
  4587. this.matrixWorldNeedsUpdate = true;
  4588. }
  4589. updateMatrixWorld(force) {
  4590. if (this.matrixAutoUpdate) this.updateMatrix();
  4591. if (this.matrixWorldNeedsUpdate || force) {
  4592. if (this.parent === null) {
  4593. this.matrixWorld.copy(this.matrix);
  4594. } else {
  4595. this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
  4596. }
  4597. this.matrixWorldNeedsUpdate = false;
  4598. force = true;
  4599. } // update children
  4600. const children = this.children;
  4601. for (let i = 0, l = children.length; i < l; i++) {
  4602. children[i].updateMatrixWorld(force);
  4603. }
  4604. }
  4605. updateWorldMatrix(updateParents, updateChildren) {
  4606. const parent = this.parent;
  4607. if (updateParents === true && parent !== null) {
  4608. parent.updateWorldMatrix(true, false);
  4609. }
  4610. if (this.matrixAutoUpdate) this.updateMatrix();
  4611. if (this.parent === null) {
  4612. this.matrixWorld.copy(this.matrix);
  4613. } else {
  4614. this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
  4615. } // update children
  4616. if (updateChildren === true) {
  4617. const children = this.children;
  4618. for (let i = 0, l = children.length; i < l; i++) {
  4619. children[i].updateWorldMatrix(false, true);
  4620. }
  4621. }
  4622. }
  4623. toJSON(meta) {
  4624. // meta is a string when called from JSON.stringify
  4625. const isRootObject = meta === undefined || typeof meta === 'string';
  4626. const output = {}; // meta is a hash used to collect geometries, materials.
  4627. // not providing it implies that this is the root object
  4628. // being serialized.
  4629. if (isRootObject) {
  4630. // initialize meta obj
  4631. meta = {
  4632. geometries: {},
  4633. materials: {},
  4634. textures: {},
  4635. images: {},
  4636. shapes: {},
  4637. skeletons: {},
  4638. animations: {}
  4639. };
  4640. output.metadata = {
  4641. version: 4.5,
  4642. type: 'Object',
  4643. generator: 'Object3D.toJSON'
  4644. };
  4645. } // standard Object3D serialization
  4646. const object = {};
  4647. object.uuid = this.uuid;
  4648. object.type = this.type;
  4649. if (this.name !== '') object.name = this.name;
  4650. if (this.castShadow === true) object.castShadow = true;
  4651. if (this.receiveShadow === true) object.receiveShadow = true;
  4652. if (this.visible === false) object.visible = false;
  4653. if (this.frustumCulled === false) object.frustumCulled = false;
  4654. if (this.renderOrder !== 0) object.renderOrder = this.renderOrder;
  4655. if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData;
  4656. object.layers = this.layers.mask;
  4657. object.matrix = this.matrix.toArray();
  4658. if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties
  4659. if (this.isInstancedMesh) {
  4660. object.type = 'InstancedMesh';
  4661. object.count = this.count;
  4662. object.instanceMatrix = this.instanceMatrix.toJSON();
  4663. if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON();
  4664. } //
  4665. function serialize(library, element) {
  4666. if (library[element.uuid] === undefined) {
  4667. library[element.uuid] = element.toJSON(meta);
  4668. }
  4669. return element.uuid;
  4670. }
  4671. if (this.isScene) {
  4672. if (this.background) {
  4673. if (this.background.isColor) {
  4674. object.background = this.background.toJSON();
  4675. } else if (this.background.isTexture) {
  4676. object.background = this.background.toJSON(meta).uuid;
  4677. }
  4678. }
  4679. if (this.environment && this.environment.isTexture) {
  4680. object.environment = this.environment.toJSON(meta).uuid;
  4681. }
  4682. } else if (this.isMesh || this.isLine || this.isPoints) {
  4683. object.geometry = serialize(meta.geometries, this.geometry);
  4684. const parameters = this.geometry.parameters;
  4685. if (parameters !== undefined && parameters.shapes !== undefined) {
  4686. const shapes = parameters.shapes;
  4687. if (Array.isArray(shapes)) {
  4688. for (let i = 0, l = shapes.length; i < l; i++) {
  4689. const shape = shapes[i];
  4690. serialize(meta.shapes, shape);
  4691. }
  4692. } else {
  4693. serialize(meta.shapes, shapes);
  4694. }
  4695. }
  4696. }
  4697. if (this.isSkinnedMesh) {
  4698. object.bindMode = this.bindMode;
  4699. object.bindMatrix = this.bindMatrix.toArray();
  4700. if (this.skeleton !== undefined) {
  4701. serialize(meta.skeletons, this.skeleton);
  4702. object.skeleton = this.skeleton.uuid;
  4703. }
  4704. }
  4705. if (this.material !== undefined) {
  4706. if (Array.isArray(this.material)) {
  4707. const uuids = [];
  4708. for (let i = 0, l = this.material.length; i < l; i++) {
  4709. uuids.push(serialize(meta.materials, this.material[i]));
  4710. }
  4711. object.material = uuids;
  4712. } else {
  4713. object.material = serialize(meta.materials, this.material);
  4714. }
  4715. } //
  4716. if (this.children.length > 0) {
  4717. object.children = [];
  4718. for (let i = 0; i < this.children.length; i++) {
  4719. object.children.push(this.children[i].toJSON(meta).object);
  4720. }
  4721. } //
  4722. if (this.animations.length > 0) {
  4723. object.animations = [];
  4724. for (let i = 0; i < this.animations.length; i++) {
  4725. const animation = this.animations[i];
  4726. object.animations.push(serialize(meta.animations, animation));
  4727. }
  4728. }
  4729. if (isRootObject) {
  4730. const geometries = extractFromCache(meta.geometries);
  4731. const materials = extractFromCache(meta.materials);
  4732. const textures = extractFromCache(meta.textures);
  4733. const images = extractFromCache(meta.images);
  4734. const shapes = extractFromCache(meta.shapes);
  4735. const skeletons = extractFromCache(meta.skeletons);
  4736. const animations = extractFromCache(meta.animations);
  4737. if (geometries.length > 0) output.geometries = geometries;
  4738. if (materials.length > 0) output.materials = materials;
  4739. if (textures.length > 0) output.textures = textures;
  4740. if (images.length > 0) output.images = images;
  4741. if (shapes.length > 0) output.shapes = shapes;
  4742. if (skeletons.length > 0) output.skeletons = skeletons;
  4743. if (animations.length > 0) output.animations = animations;
  4744. }
  4745. output.object = object;
  4746. return output; // extract data from the cache hash
  4747. // remove metadata on each item
  4748. // and return as array
  4749. function extractFromCache(cache) {
  4750. const values = [];
  4751. for (const key in cache) {
  4752. const data = cache[key];
  4753. delete data.metadata;
  4754. values.push(data);
  4755. }
  4756. return values;
  4757. }
  4758. }
  4759. clone(recursive) {
  4760. return new this.constructor().copy(this, recursive);
  4761. }
  4762. copy(source, recursive = true) {
  4763. this.name = source.name;
  4764. this.up.copy(source.up);
  4765. this.position.copy(source.position);
  4766. this.rotation.order = source.rotation.order;
  4767. this.quaternion.copy(source.quaternion);
  4768. this.scale.copy(source.scale);
  4769. this.matrix.copy(source.matrix);
  4770. this.matrixWorld.copy(source.matrixWorld);
  4771. this.matrixAutoUpdate = source.matrixAutoUpdate;
  4772. this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
  4773. this.layers.mask = source.layers.mask;
  4774. this.visible = source.visible;
  4775. this.castShadow = source.castShadow;
  4776. this.receiveShadow = source.receiveShadow;
  4777. this.frustumCulled = source.frustumCulled;
  4778. this.renderOrder = source.renderOrder;
  4779. this.userData = JSON.parse(JSON.stringify(source.userData));
  4780. if (recursive === true) {
  4781. for (let i = 0; i < source.children.length; i++) {
  4782. const child = source.children[i];
  4783. this.add(child.clone());
  4784. }
  4785. }
  4786. return this;
  4787. }
  4788. }
  4789. Object3D.DefaultUp = new Vector3(0, 1, 0);
  4790. Object3D.DefaultMatrixAutoUpdate = true;
  4791. Object3D.prototype.isObject3D = true;
  4792. const _v0$1 = /*@__PURE__*/new Vector3();
  4793. const _v1$3 = /*@__PURE__*/new Vector3();
  4794. const _v2$2 = /*@__PURE__*/new Vector3();
  4795. const _v3$1 = /*@__PURE__*/new Vector3();
  4796. const _vab = /*@__PURE__*/new Vector3();
  4797. const _vac = /*@__PURE__*/new Vector3();
  4798. const _vbc = /*@__PURE__*/new Vector3();
  4799. const _vap = /*@__PURE__*/new Vector3();
  4800. const _vbp = /*@__PURE__*/new Vector3();
  4801. const _vcp = /*@__PURE__*/new Vector3();
  4802. class Triangle {
  4803. constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) {
  4804. this.a = a;
  4805. this.b = b;
  4806. this.c = c;
  4807. }
  4808. static getNormal(a, b, c, target) {
  4809. target.subVectors(c, b);
  4810. _v0$1.subVectors(a, b);
  4811. target.cross(_v0$1);
  4812. const targetLengthSq = target.lengthSq();
  4813. if (targetLengthSq > 0) {
  4814. return target.multiplyScalar(1 / Math.sqrt(targetLengthSq));
  4815. }
  4816. return target.set(0, 0, 0);
  4817. } // static/instance method to calculate barycentric coordinates
  4818. // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
  4819. static getBarycoord(point, a, b, c, target) {
  4820. _v0$1.subVectors(c, a);
  4821. _v1$3.subVectors(b, a);
  4822. _v2$2.subVectors(point, a);
  4823. const dot00 = _v0$1.dot(_v0$1);
  4824. const dot01 = _v0$1.dot(_v1$3);
  4825. const dot02 = _v0$1.dot(_v2$2);
  4826. const dot11 = _v1$3.dot(_v1$3);
  4827. const dot12 = _v1$3.dot(_v2$2);
  4828. const denom = dot00 * dot11 - dot01 * dot01; // collinear or singular triangle
  4829. if (denom === 0) {
  4830. // arbitrary location outside of triangle?
  4831. // not sure if this is the best idea, maybe should be returning undefined
  4832. return target.set(-2, -1, -1);
  4833. }
  4834. const invDenom = 1 / denom;
  4835. const u = (dot11 * dot02 - dot01 * dot12) * invDenom;
  4836. const v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1
  4837. return target.set(1 - u - v, v, u);
  4838. }
  4839. static containsPoint(point, a, b, c) {
  4840. this.getBarycoord(point, a, b, c, _v3$1);
  4841. return _v3$1.x >= 0 && _v3$1.y >= 0 && _v3$1.x + _v3$1.y <= 1;
  4842. }
  4843. static getUV(point, p1, p2, p3, uv1, uv2, uv3, target) {
  4844. this.getBarycoord(point, p1, p2, p3, _v3$1);
  4845. target.set(0, 0);
  4846. target.addScaledVector(uv1, _v3$1.x);
  4847. target.addScaledVector(uv2, _v3$1.y);
  4848. target.addScaledVector(uv3, _v3$1.z);
  4849. return target;
  4850. }
  4851. static isFrontFacing(a, b, c, direction) {
  4852. _v0$1.subVectors(c, b);
  4853. _v1$3.subVectors(a, b); // strictly front facing
  4854. return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false;
  4855. }
  4856. set(a, b, c) {
  4857. this.a.copy(a);
  4858. this.b.copy(b);
  4859. this.c.copy(c);
  4860. return this;
  4861. }
  4862. setFromPointsAndIndices(points, i0, i1, i2) {
  4863. this.a.copy(points[i0]);
  4864. this.b.copy(points[i1]);
  4865. this.c.copy(points[i2]);
  4866. return this;
  4867. }
  4868. setFromAttributeAndIndices(attribute, i0, i1, i2) {
  4869. this.a.fromBufferAttribute(attribute, i0);
  4870. this.b.fromBufferAttribute(attribute, i1);
  4871. this.c.fromBufferAttribute(attribute, i2);
  4872. return this;
  4873. }
  4874. clone() {
  4875. return new this.constructor().copy(this);
  4876. }
  4877. copy(triangle) {
  4878. this.a.copy(triangle.a);
  4879. this.b.copy(triangle.b);
  4880. this.c.copy(triangle.c);
  4881. return this;
  4882. }
  4883. getArea() {
  4884. _v0$1.subVectors(this.c, this.b);
  4885. _v1$3.subVectors(this.a, this.b);
  4886. return _v0$1.cross(_v1$3).length() * 0.5;
  4887. }
  4888. getMidpoint(target) {
  4889. return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);
  4890. }
  4891. getNormal(target) {
  4892. return Triangle.getNormal(this.a, this.b, this.c, target);
  4893. }
  4894. getPlane(target) {
  4895. return target.setFromCoplanarPoints(this.a, this.b, this.c);
  4896. }
  4897. getBarycoord(point, target) {
  4898. return Triangle.getBarycoord(point, this.a, this.b, this.c, target);
  4899. }
  4900. getUV(point, uv1, uv2, uv3, target) {
  4901. return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target);
  4902. }
  4903. containsPoint(point) {
  4904. return Triangle.containsPoint(point, this.a, this.b, this.c);
  4905. }
  4906. isFrontFacing(direction) {
  4907. return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
  4908. }
  4909. intersectsBox(box) {
  4910. return box.intersectsTriangle(this);
  4911. }
  4912. closestPointToPoint(p, target) {
  4913. const a = this.a,
  4914. b = this.b,
  4915. c = this.c;
  4916. let v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
  4917. // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
  4918. // under the accompanying license; see chapter 5.1.5 for detailed explanation.
  4919. // basically, we're distinguishing which of the voronoi regions of the triangle
  4920. // the point lies in with the minimum amount of redundant computation.
  4921. _vab.subVectors(b, a);
  4922. _vac.subVectors(c, a);
  4923. _vap.subVectors(p, a);
  4924. const d1 = _vab.dot(_vap);
  4925. const d2 = _vac.dot(_vap);
  4926. if (d1 <= 0 && d2 <= 0) {
  4927. // vertex region of A; barycentric coords (1, 0, 0)
  4928. return target.copy(a);
  4929. }
  4930. _vbp.subVectors(p, b);
  4931. const d3 = _vab.dot(_vbp);
  4932. const d4 = _vac.dot(_vbp);
  4933. if (d3 >= 0 && d4 <= d3) {
  4934. // vertex region of B; barycentric coords (0, 1, 0)
  4935. return target.copy(b);
  4936. }
  4937. const vc = d1 * d4 - d3 * d2;
  4938. if (vc <= 0 && d1 >= 0 && d3 <= 0) {
  4939. v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0)
  4940. return target.copy(a).addScaledVector(_vab, v);
  4941. }
  4942. _vcp.subVectors(p, c);
  4943. const d5 = _vab.dot(_vcp);
  4944. const d6 = _vac.dot(_vcp);
  4945. if (d6 >= 0 && d5 <= d6) {
  4946. // vertex region of C; barycentric coords (0, 0, 1)
  4947. return target.copy(c);
  4948. }
  4949. const vb = d5 * d2 - d1 * d6;
  4950. if (vb <= 0 && d2 >= 0 && d6 <= 0) {
  4951. w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w)
  4952. return target.copy(a).addScaledVector(_vac, w);
  4953. }
  4954. const va = d3 * d6 - d5 * d4;
  4955. if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
  4956. _vbc.subVectors(c, b);
  4957. w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w)
  4958. return target.copy(b).addScaledVector(_vbc, w); // edge region of BC
  4959. } // face region
  4960. const denom = 1 / (va + vb + vc); // u = va * denom
  4961. v = vb * denom;
  4962. w = vc * denom;
  4963. return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w);
  4964. }
  4965. equals(triangle) {
  4966. return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c);
  4967. }
  4968. }
  4969. let materialId = 0;
  4970. class Material extends EventDispatcher {
  4971. constructor() {
  4972. super();
  4973. Object.defineProperty(this, 'id', {
  4974. value: materialId++
  4975. });
  4976. this.uuid = generateUUID();
  4977. this.name = '';
  4978. this.type = 'Material';
  4979. this.fog = true;
  4980. this.blending = NormalBlending;
  4981. this.side = FrontSide;
  4982. this.vertexColors = false;
  4983. this.opacity = 1;
  4984. this.format = RGBAFormat;
  4985. this.transparent = false;
  4986. this.blendSrc = SrcAlphaFactor;
  4987. this.blendDst = OneMinusSrcAlphaFactor;
  4988. this.blendEquation = AddEquation;
  4989. this.blendSrcAlpha = null;
  4990. this.blendDstAlpha = null;
  4991. this.blendEquationAlpha = null;
  4992. this.depthFunc = LessEqualDepth;
  4993. this.depthTest = true;
  4994. this.depthWrite = true;
  4995. this.stencilWriteMask = 0xff;
  4996. this.stencilFunc = AlwaysStencilFunc;
  4997. this.stencilRef = 0;
  4998. this.stencilFuncMask = 0xff;
  4999. this.stencilFail = KeepStencilOp;
  5000. this.stencilZFail = KeepStencilOp;
  5001. this.stencilZPass = KeepStencilOp;
  5002. this.stencilWrite = false;
  5003. this.clippingPlanes = null;
  5004. this.clipIntersection = false;
  5005. this.clipShadows = false;
  5006. this.shadowSide = null;
  5007. this.colorWrite = true;
  5008. this.precision = null; // override the renderer's default precision for this material
  5009. this.polygonOffset = false;
  5010. this.polygonOffsetFactor = 0;
  5011. this.polygonOffsetUnits = 0;
  5012. this.dithering = false;
  5013. this.alphaToCoverage = false;
  5014. this.premultipliedAlpha = false;
  5015. this.visible = true;
  5016. this.toneMapped = true;
  5017. this.userData = {};
  5018. this.version = 0;
  5019. this._alphaTest = 0;
  5020. }
  5021. get alphaTest() {
  5022. return this._alphaTest;
  5023. }
  5024. set alphaTest(value) {
  5025. if (this._alphaTest > 0 !== value > 0) {
  5026. this.version++;
  5027. }
  5028. this._alphaTest = value;
  5029. }
  5030. onBuild() {}
  5031. onBeforeRender() {}
  5032. onBeforeCompile() {}
  5033. customProgramCacheKey() {
  5034. return this.onBeforeCompile.toString();
  5035. }
  5036. setValues(values) {
  5037. if (values === undefined) return;
  5038. for (const key in values) {
  5039. const newValue = values[key];
  5040. if (newValue === undefined) {
  5041. console.warn('THREE.Material: \'' + key + '\' parameter is undefined.');
  5042. continue;
  5043. } // for backward compatability if shading is set in the constructor
  5044. if (key === 'shading') {
  5045. console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
  5046. this.flatShading = newValue === FlatShading ? true : false;
  5047. continue;
  5048. }
  5049. const currentValue = this[key];
  5050. if (currentValue === undefined) {
  5051. console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.');
  5052. continue;
  5053. }
  5054. if (currentValue && currentValue.isColor) {
  5055. currentValue.set(newValue);
  5056. } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) {
  5057. currentValue.copy(newValue);
  5058. } else {
  5059. this[key] = newValue;
  5060. }
  5061. }
  5062. }
  5063. toJSON(meta) {
  5064. const isRoot = meta === undefined || typeof meta === 'string';
  5065. if (isRoot) {
  5066. meta = {
  5067. textures: {},
  5068. images: {}
  5069. };
  5070. }
  5071. const data = {
  5072. metadata: {
  5073. version: 4.5,
  5074. type: 'Material',
  5075. generator: 'Material.toJSON'
  5076. }
  5077. }; // standard Material serialization
  5078. data.uuid = this.uuid;
  5079. data.type = this.type;
  5080. if (this.name !== '') data.name = this.name;
  5081. if (this.color && this.color.isColor) data.color = this.color.getHex();
  5082. if (this.roughness !== undefined) data.roughness = this.roughness;
  5083. if (this.metalness !== undefined) data.metalness = this.metalness;
  5084. if (this.sheen !== undefined) data.sheen = this.sheen;
  5085. if (this.sheenTint && this.sheenTint.isColor) data.sheenTint = this.sheenTint.getHex();
  5086. if (this.sheenRoughness !== undefined) data.sheenRoughness = this.sheenRoughness;
  5087. if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex();
  5088. if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity;
  5089. if (this.specular && this.specular.isColor) data.specular = this.specular.getHex();
  5090. if (this.specularIntensity !== undefined) data.specularIntensity = this.specularIntensity;
  5091. if (this.specularTint && this.specularTint.isColor) data.specularTint = this.specularTint.getHex();
  5092. if (this.shininess !== undefined) data.shininess = this.shininess;
  5093. if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat;
  5094. if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness;
  5095. if (this.clearcoatMap && this.clearcoatMap.isTexture) {
  5096. data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid;
  5097. }
  5098. if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) {
  5099. data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid;
  5100. }
  5101. if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) {
  5102. data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid;
  5103. data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
  5104. }
  5105. if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid;
  5106. if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid;
  5107. if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid;
  5108. if (this.lightMap && this.lightMap.isTexture) {
  5109. data.lightMap = this.lightMap.toJSON(meta).uuid;
  5110. data.lightMapIntensity = this.lightMapIntensity;
  5111. }
  5112. if (this.aoMap && this.aoMap.isTexture) {
  5113. data.aoMap = this.aoMap.toJSON(meta).uuid;
  5114. data.aoMapIntensity = this.aoMapIntensity;
  5115. }
  5116. if (this.bumpMap && this.bumpMap.isTexture) {
  5117. data.bumpMap = this.bumpMap.toJSON(meta).uuid;
  5118. data.bumpScale = this.bumpScale;
  5119. }
  5120. if (this.normalMap && this.normalMap.isTexture) {
  5121. data.normalMap = this.normalMap.toJSON(meta).uuid;
  5122. data.normalMapType = this.normalMapType;
  5123. data.normalScale = this.normalScale.toArray();
  5124. }
  5125. if (this.displacementMap && this.displacementMap.isTexture) {
  5126. data.displacementMap = this.displacementMap.toJSON(meta).uuid;
  5127. data.displacementScale = this.displacementScale;
  5128. data.displacementBias = this.displacementBias;
  5129. }
  5130. if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid;
  5131. if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid;
  5132. if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid;
  5133. if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid;
  5134. if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid;
  5135. if (this.specularTintMap && this.specularTintMap.isTexture) data.specularTintMap = this.specularTintMap.toJSON(meta).uuid;
  5136. if (this.envMap && this.envMap.isTexture) {
  5137. data.envMap = this.envMap.toJSON(meta).uuid;
  5138. if (this.combine !== undefined) data.combine = this.combine;
  5139. }
  5140. if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity;
  5141. if (this.reflectivity !== undefined) data.reflectivity = this.reflectivity;
  5142. if (this.refractionRatio !== undefined) data.refractionRatio = this.refractionRatio;
  5143. if (this.gradientMap && this.gradientMap.isTexture) {
  5144. data.gradientMap = this.gradientMap.toJSON(meta).uuid;
  5145. }
  5146. if (this.transmission !== undefined) data.transmission = this.transmission;
  5147. if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid;
  5148. if (this.thickness !== undefined) data.thickness = this.thickness;
  5149. if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid;
  5150. if (this.attenuationDistance !== undefined) data.attenuationDistance = this.attenuationDistance;
  5151. if (this.attenuationTint !== undefined) data.attenuationTint = this.attenuationTint.getHex();
  5152. if (this.size !== undefined) data.size = this.size;
  5153. if (this.shadowSide !== null) data.shadowSide = this.shadowSide;
  5154. if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation;
  5155. if (this.blending !== NormalBlending) data.blending = this.blending;
  5156. if (this.side !== FrontSide) data.side = this.side;
  5157. if (this.vertexColors) data.vertexColors = true;
  5158. if (this.opacity < 1) data.opacity = this.opacity;
  5159. if (this.format !== RGBAFormat) data.format = this.format;
  5160. if (this.transparent === true) data.transparent = this.transparent;
  5161. data.depthFunc = this.depthFunc;
  5162. data.depthTest = this.depthTest;
  5163. data.depthWrite = this.depthWrite;
  5164. data.colorWrite = this.colorWrite;
  5165. data.stencilWrite = this.stencilWrite;
  5166. data.stencilWriteMask = this.stencilWriteMask;
  5167. data.stencilFunc = this.stencilFunc;
  5168. data.stencilRef = this.stencilRef;
  5169. data.stencilFuncMask = this.stencilFuncMask;
  5170. data.stencilFail = this.stencilFail;
  5171. data.stencilZFail = this.stencilZFail;
  5172. data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial)
  5173. if (this.rotation && this.rotation !== 0) data.rotation = this.rotation;
  5174. if (this.polygonOffset === true) data.polygonOffset = true;
  5175. if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor;
  5176. if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits;
  5177. if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth;
  5178. if (this.dashSize !== undefined) data.dashSize = this.dashSize;
  5179. if (this.gapSize !== undefined) data.gapSize = this.gapSize;
  5180. if (this.scale !== undefined) data.scale = this.scale;
  5181. if (this.dithering === true) data.dithering = true;
  5182. if (this.alphaTest > 0) data.alphaTest = this.alphaTest;
  5183. if (this.alphaToCoverage === true) data.alphaToCoverage = this.alphaToCoverage;
  5184. if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha;
  5185. if (this.wireframe === true) data.wireframe = this.wireframe;
  5186. if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth;
  5187. if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap;
  5188. if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin;
  5189. if (this.flatShading === true) data.flatShading = this.flatShading;
  5190. if (this.visible === false) data.visible = false;
  5191. if (this.toneMapped === false) data.toneMapped = false;
  5192. if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON
  5193. function extractFromCache(cache) {
  5194. const values = [];
  5195. for (const key in cache) {
  5196. const data = cache[key];
  5197. delete data.metadata;
  5198. values.push(data);
  5199. }
  5200. return values;
  5201. }
  5202. if (isRoot) {
  5203. const textures = extractFromCache(meta.textures);
  5204. const images = extractFromCache(meta.images);
  5205. if (textures.length > 0) data.textures = textures;
  5206. if (images.length > 0) data.images = images;
  5207. }
  5208. return data;
  5209. }
  5210. clone() {
  5211. return new this.constructor().copy(this);
  5212. }
  5213. copy(source) {
  5214. this.name = source.name;
  5215. this.fog = source.fog;
  5216. this.blending = source.blending;
  5217. this.side = source.side;
  5218. this.vertexColors = source.vertexColors;
  5219. this.opacity = source.opacity;
  5220. this.format = source.format;
  5221. this.transparent = source.transparent;
  5222. this.blendSrc = source.blendSrc;
  5223. this.blendDst = source.blendDst;
  5224. this.blendEquation = source.blendEquation;
  5225. this.blendSrcAlpha = source.blendSrcAlpha;
  5226. this.blendDstAlpha = source.blendDstAlpha;
  5227. this.blendEquationAlpha = source.blendEquationAlpha;
  5228. this.depthFunc = source.depthFunc;
  5229. this.depthTest = source.depthTest;
  5230. this.depthWrite = source.depthWrite;
  5231. this.stencilWriteMask = source.stencilWriteMask;
  5232. this.stencilFunc = source.stencilFunc;
  5233. this.stencilRef = source.stencilRef;
  5234. this.stencilFuncMask = source.stencilFuncMask;
  5235. this.stencilFail = source.stencilFail;
  5236. this.stencilZFail = source.stencilZFail;
  5237. this.stencilZPass = source.stencilZPass;
  5238. this.stencilWrite = source.stencilWrite;
  5239. const srcPlanes = source.clippingPlanes;
  5240. let dstPlanes = null;
  5241. if (srcPlanes !== null) {
  5242. const n = srcPlanes.length;
  5243. dstPlanes = new Array(n);
  5244. for (let i = 0; i !== n; ++i) {
  5245. dstPlanes[i] = srcPlanes[i].clone();
  5246. }
  5247. }
  5248. this.clippingPlanes = dstPlanes;
  5249. this.clipIntersection = source.clipIntersection;
  5250. this.clipShadows = source.clipShadows;
  5251. this.shadowSide = source.shadowSide;
  5252. this.colorWrite = source.colorWrite;
  5253. this.precision = source.precision;
  5254. this.polygonOffset = source.polygonOffset;
  5255. this.polygonOffsetFactor = source.polygonOffsetFactor;
  5256. this.polygonOffsetUnits = source.polygonOffsetUnits;
  5257. this.dithering = source.dithering;
  5258. this.alphaTest = source.alphaTest;
  5259. this.alphaToCoverage = source.alphaToCoverage;
  5260. this.premultipliedAlpha = source.premultipliedAlpha;
  5261. this.visible = source.visible;
  5262. this.toneMapped = source.toneMapped;
  5263. this.userData = JSON.parse(JSON.stringify(source.userData));
  5264. return this;
  5265. }
  5266. dispose() {
  5267. this.dispatchEvent({
  5268. type: 'dispose'
  5269. });
  5270. }
  5271. set needsUpdate(value) {
  5272. if (value === true) this.version++;
  5273. }
  5274. }
  5275. Material.prototype.isMaterial = true;
  5276. const _colorKeywords = {
  5277. 'aliceblue': 0xF0F8FF,
  5278. 'antiquewhite': 0xFAEBD7,
  5279. 'aqua': 0x00FFFF,
  5280. 'aquamarine': 0x7FFFD4,
  5281. 'azure': 0xF0FFFF,
  5282. 'beige': 0xF5F5DC,
  5283. 'bisque': 0xFFE4C4,
  5284. 'black': 0x000000,
  5285. 'blanchedalmond': 0xFFEBCD,
  5286. 'blue': 0x0000FF,
  5287. 'blueviolet': 0x8A2BE2,
  5288. 'brown': 0xA52A2A,
  5289. 'burlywood': 0xDEB887,
  5290. 'cadetblue': 0x5F9EA0,
  5291. 'chartreuse': 0x7FFF00,
  5292. 'chocolate': 0xD2691E,
  5293. 'coral': 0xFF7F50,
  5294. 'cornflowerblue': 0x6495ED,
  5295. 'cornsilk': 0xFFF8DC,
  5296. 'crimson': 0xDC143C,
  5297. 'cyan': 0x00FFFF,
  5298. 'darkblue': 0x00008B,
  5299. 'darkcyan': 0x008B8B,
  5300. 'darkgoldenrod': 0xB8860B,
  5301. 'darkgray': 0xA9A9A9,
  5302. 'darkgreen': 0x006400,
  5303. 'darkgrey': 0xA9A9A9,
  5304. 'darkkhaki': 0xBDB76B,
  5305. 'darkmagenta': 0x8B008B,
  5306. 'darkolivegreen': 0x556B2F,
  5307. 'darkorange': 0xFF8C00,
  5308. 'darkorchid': 0x9932CC,
  5309. 'darkred': 0x8B0000,
  5310. 'darksalmon': 0xE9967A,
  5311. 'darkseagreen': 0x8FBC8F,
  5312. 'darkslateblue': 0x483D8B,
  5313. 'darkslategray': 0x2F4F4F,
  5314. 'darkslategrey': 0x2F4F4F,
  5315. 'darkturquoise': 0x00CED1,
  5316. 'darkviolet': 0x9400D3,
  5317. 'deeppink': 0xFF1493,
  5318. 'deepskyblue': 0x00BFFF,
  5319. 'dimgray': 0x696969,
  5320. 'dimgrey': 0x696969,
  5321. 'dodgerblue': 0x1E90FF,
  5322. 'firebrick': 0xB22222,
  5323. 'floralwhite': 0xFFFAF0,
  5324. 'forestgreen': 0x228B22,
  5325. 'fuchsia': 0xFF00FF,
  5326. 'gainsboro': 0xDCDCDC,
  5327. 'ghostwhite': 0xF8F8FF,
  5328. 'gold': 0xFFD700,
  5329. 'goldenrod': 0xDAA520,
  5330. 'gray': 0x808080,
  5331. 'green': 0x008000,
  5332. 'greenyellow': 0xADFF2F,
  5333. 'grey': 0x808080,
  5334. 'honeydew': 0xF0FFF0,
  5335. 'hotpink': 0xFF69B4,
  5336. 'indianred': 0xCD5C5C,
  5337. 'indigo': 0x4B0082,
  5338. 'ivory': 0xFFFFF0,
  5339. 'khaki': 0xF0E68C,
  5340. 'lavender': 0xE6E6FA,
  5341. 'lavenderblush': 0xFFF0F5,
  5342. 'lawngreen': 0x7CFC00,
  5343. 'lemonchiffon': 0xFFFACD,
  5344. 'lightblue': 0xADD8E6,
  5345. 'lightcoral': 0xF08080,
  5346. 'lightcyan': 0xE0FFFF,
  5347. 'lightgoldenrodyellow': 0xFAFAD2,
  5348. 'lightgray': 0xD3D3D3,
  5349. 'lightgreen': 0x90EE90,
  5350. 'lightgrey': 0xD3D3D3,
  5351. 'lightpink': 0xFFB6C1,
  5352. 'lightsalmon': 0xFFA07A,
  5353. 'lightseagreen': 0x20B2AA,
  5354. 'lightskyblue': 0x87CEFA,
  5355. 'lightslategray': 0x778899,
  5356. 'lightslategrey': 0x778899,
  5357. 'lightsteelblue': 0xB0C4DE,
  5358. 'lightyellow': 0xFFFFE0,
  5359. 'lime': 0x00FF00,
  5360. 'limegreen': 0x32CD32,
  5361. 'linen': 0xFAF0E6,
  5362. 'magenta': 0xFF00FF,
  5363. 'maroon': 0x800000,
  5364. 'mediumaquamarine': 0x66CDAA,
  5365. 'mediumblue': 0x0000CD,
  5366. 'mediumorchid': 0xBA55D3,
  5367. 'mediumpurple': 0x9370DB,
  5368. 'mediumseagreen': 0x3CB371,
  5369. 'mediumslateblue': 0x7B68EE,
  5370. 'mediumspringgreen': 0x00FA9A,
  5371. 'mediumturquoise': 0x48D1CC,
  5372. 'mediumvioletred': 0xC71585,
  5373. 'midnightblue': 0x191970,
  5374. 'mintcream': 0xF5FFFA,
  5375. 'mistyrose': 0xFFE4E1,
  5376. 'moccasin': 0xFFE4B5,
  5377. 'navajowhite': 0xFFDEAD,
  5378. 'navy': 0x000080,
  5379. 'oldlace': 0xFDF5E6,
  5380. 'olive': 0x808000,
  5381. 'olivedrab': 0x6B8E23,
  5382. 'orange': 0xFFA500,
  5383. 'orangered': 0xFF4500,
  5384. 'orchid': 0xDA70D6,
  5385. 'palegoldenrod': 0xEEE8AA,
  5386. 'palegreen': 0x98FB98,
  5387. 'paleturquoise': 0xAFEEEE,
  5388. 'palevioletred': 0xDB7093,
  5389. 'papayawhip': 0xFFEFD5,
  5390. 'peachpuff': 0xFFDAB9,
  5391. 'peru': 0xCD853F,
  5392. 'pink': 0xFFC0CB,
  5393. 'plum': 0xDDA0DD,
  5394. 'powderblue': 0xB0E0E6,
  5395. 'purple': 0x800080,
  5396. 'rebeccapurple': 0x663399,
  5397. 'red': 0xFF0000,
  5398. 'rosybrown': 0xBC8F8F,
  5399. 'royalblue': 0x4169E1,
  5400. 'saddlebrown': 0x8B4513,
  5401. 'salmon': 0xFA8072,
  5402. 'sandybrown': 0xF4A460,
  5403. 'seagreen': 0x2E8B57,
  5404. 'seashell': 0xFFF5EE,
  5405. 'sienna': 0xA0522D,
  5406. 'silver': 0xC0C0C0,
  5407. 'skyblue': 0x87CEEB,
  5408. 'slateblue': 0x6A5ACD,
  5409. 'slategray': 0x708090,
  5410. 'slategrey': 0x708090,
  5411. 'snow': 0xFFFAFA,
  5412. 'springgreen': 0x00FF7F,
  5413. 'steelblue': 0x4682B4,
  5414. 'tan': 0xD2B48C,
  5415. 'teal': 0x008080,
  5416. 'thistle': 0xD8BFD8,
  5417. 'tomato': 0xFF6347,
  5418. 'turquoise': 0x40E0D0,
  5419. 'violet': 0xEE82EE,
  5420. 'wheat': 0xF5DEB3,
  5421. 'white': 0xFFFFFF,
  5422. 'whitesmoke': 0xF5F5F5,
  5423. 'yellow': 0xFFFF00,
  5424. 'yellowgreen': 0x9ACD32
  5425. };
  5426. const _hslA = {
  5427. h: 0,
  5428. s: 0,
  5429. l: 0
  5430. };
  5431. const _hslB = {
  5432. h: 0,
  5433. s: 0,
  5434. l: 0
  5435. };
  5436. function hue2rgb(p, q, t) {
  5437. if (t < 0) t += 1;
  5438. if (t > 1) t -= 1;
  5439. if (t < 1 / 6) return p + (q - p) * 6 * t;
  5440. if (t < 1 / 2) return q;
  5441. if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t);
  5442. return p;
  5443. }
  5444. function SRGBToLinear(c) {
  5445. return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
  5446. }
  5447. function LinearToSRGB(c) {
  5448. return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055;
  5449. }
  5450. class Color {
  5451. constructor(r, g, b) {
  5452. if (g === undefined && b === undefined) {
  5453. // r is THREE.Color, hex or string
  5454. return this.set(r);
  5455. }
  5456. return this.setRGB(r, g, b);
  5457. }
  5458. set(value) {
  5459. if (value && value.isColor) {
  5460. this.copy(value);
  5461. } else if (typeof value === 'number') {
  5462. this.setHex(value);
  5463. } else if (typeof value === 'string') {
  5464. this.setStyle(value);
  5465. }
  5466. return this;
  5467. }
  5468. setScalar(scalar) {
  5469. this.r = scalar;
  5470. this.g = scalar;
  5471. this.b = scalar;
  5472. return this;
  5473. }
  5474. setHex(hex) {
  5475. hex = Math.floor(hex);
  5476. this.r = (hex >> 16 & 255) / 255;
  5477. this.g = (hex >> 8 & 255) / 255;
  5478. this.b = (hex & 255) / 255;
  5479. return this;
  5480. }
  5481. setRGB(r, g, b) {
  5482. this.r = r;
  5483. this.g = g;
  5484. this.b = b;
  5485. return this;
  5486. }
  5487. setHSL(h, s, l) {
  5488. // h,s,l ranges are in 0.0 - 1.0
  5489. h = euclideanModulo(h, 1);
  5490. s = clamp(s, 0, 1);
  5491. l = clamp(l, 0, 1);
  5492. if (s === 0) {
  5493. this.r = this.g = this.b = l;
  5494. } else {
  5495. const p = l <= 0.5 ? l * (1 + s) : l + s - l * s;
  5496. const q = 2 * l - p;
  5497. this.r = hue2rgb(q, p, h + 1 / 3);
  5498. this.g = hue2rgb(q, p, h);
  5499. this.b = hue2rgb(q, p, h - 1 / 3);
  5500. }
  5501. return this;
  5502. }
  5503. setStyle(style) {
  5504. function handleAlpha(string) {
  5505. if (string === undefined) return;
  5506. if (parseFloat(string) < 1) {
  5507. console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.');
  5508. }
  5509. }
  5510. let m;
  5511. if (m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(style)) {
  5512. // rgb / hsl
  5513. let color;
  5514. const name = m[1];
  5515. const components = m[2];
  5516. switch (name) {
  5517. case 'rgb':
  5518. case 'rgba':
  5519. if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
  5520. // rgb(255,0,0) rgba(255,0,0,0.5)
  5521. this.r = Math.min(255, parseInt(color[1], 10)) / 255;
  5522. this.g = Math.min(255, parseInt(color[2], 10)) / 255;
  5523. this.b = Math.min(255, parseInt(color[3], 10)) / 255;
  5524. handleAlpha(color[4]);
  5525. return this;
  5526. }
  5527. if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
  5528. // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
  5529. this.r = Math.min(100, parseInt(color[1], 10)) / 100;
  5530. this.g = Math.min(100, parseInt(color[2], 10)) / 100;
  5531. this.b = Math.min(100, parseInt(color[3], 10)) / 100;
  5532. handleAlpha(color[4]);
  5533. return this;
  5534. }
  5535. break;
  5536. case 'hsl':
  5537. case 'hsla':
  5538. if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
  5539. // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
  5540. const h = parseFloat(color[1]) / 360;
  5541. const s = parseInt(color[2], 10) / 100;
  5542. const l = parseInt(color[3], 10) / 100;
  5543. handleAlpha(color[4]);
  5544. return this.setHSL(h, s, l);
  5545. }
  5546. break;
  5547. }
  5548. } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) {
  5549. // hex color
  5550. const hex = m[1];
  5551. const size = hex.length;
  5552. if (size === 3) {
  5553. // #ff0
  5554. this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255;
  5555. this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255;
  5556. this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255;
  5557. return this;
  5558. } else if (size === 6) {
  5559. // #ff0000
  5560. this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255;
  5561. this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255;
  5562. this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255;
  5563. return this;
  5564. }
  5565. }
  5566. if (style && style.length > 0) {
  5567. return this.setColorName(style);
  5568. }
  5569. return this;
  5570. }
  5571. setColorName(style) {
  5572. // color keywords
  5573. const hex = _colorKeywords[style.toLowerCase()];
  5574. if (hex !== undefined) {
  5575. // red
  5576. this.setHex(hex);
  5577. } else {
  5578. // unknown color
  5579. console.warn('THREE.Color: Unknown color ' + style);
  5580. }
  5581. return this;
  5582. }
  5583. clone() {
  5584. return new this.constructor(this.r, this.g, this.b);
  5585. }
  5586. copy(color) {
  5587. this.r = color.r;
  5588. this.g = color.g;
  5589. this.b = color.b;
  5590. return this;
  5591. }
  5592. copyGammaToLinear(color, gammaFactor = 2.0) {
  5593. this.r = Math.pow(color.r, gammaFactor);
  5594. this.g = Math.pow(color.g, gammaFactor);
  5595. this.b = Math.pow(color.b, gammaFactor);
  5596. return this;
  5597. }
  5598. copyLinearToGamma(color, gammaFactor = 2.0) {
  5599. const safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0;
  5600. this.r = Math.pow(color.r, safeInverse);
  5601. this.g = Math.pow(color.g, safeInverse);
  5602. this.b = Math.pow(color.b, safeInverse);
  5603. return this;
  5604. }
  5605. convertGammaToLinear(gammaFactor) {
  5606. this.copyGammaToLinear(this, gammaFactor);
  5607. return this;
  5608. }
  5609. convertLinearToGamma(gammaFactor) {
  5610. this.copyLinearToGamma(this, gammaFactor);
  5611. return this;
  5612. }
  5613. copySRGBToLinear(color) {
  5614. this.r = SRGBToLinear(color.r);
  5615. this.g = SRGBToLinear(color.g);
  5616. this.b = SRGBToLinear(color.b);
  5617. return this;
  5618. }
  5619. copyLinearToSRGB(color) {
  5620. this.r = LinearToSRGB(color.r);
  5621. this.g = LinearToSRGB(color.g);
  5622. this.b = LinearToSRGB(color.b);
  5623. return this;
  5624. }
  5625. convertSRGBToLinear() {
  5626. this.copySRGBToLinear(this);
  5627. return this;
  5628. }
  5629. convertLinearToSRGB() {
  5630. this.copyLinearToSRGB(this);
  5631. return this;
  5632. }
  5633. getHex() {
  5634. return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0;
  5635. }
  5636. getHexString() {
  5637. return ('000000' + this.getHex().toString(16)).slice(-6);
  5638. }
  5639. getHSL(target) {
  5640. // h,s,l ranges are in 0.0 - 1.0
  5641. const r = this.r,
  5642. g = this.g,
  5643. b = this.b;
  5644. const max = Math.max(r, g, b);
  5645. const min = Math.min(r, g, b);
  5646. let hue, saturation;
  5647. const lightness = (min + max) / 2.0;
  5648. if (min === max) {
  5649. hue = 0;
  5650. saturation = 0;
  5651. } else {
  5652. const delta = max - min;
  5653. saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);
  5654. switch (max) {
  5655. case r:
  5656. hue = (g - b) / delta + (g < b ? 6 : 0);
  5657. break;
  5658. case g:
  5659. hue = (b - r) / delta + 2;
  5660. break;
  5661. case b:
  5662. hue = (r - g) / delta + 4;
  5663. break;
  5664. }
  5665. hue /= 6;
  5666. }
  5667. target.h = hue;
  5668. target.s = saturation;
  5669. target.l = lightness;
  5670. return target;
  5671. }
  5672. getStyle() {
  5673. return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')';
  5674. }
  5675. offsetHSL(h, s, l) {
  5676. this.getHSL(_hslA);
  5677. _hslA.h += h;
  5678. _hslA.s += s;
  5679. _hslA.l += l;
  5680. this.setHSL(_hslA.h, _hslA.s, _hslA.l);
  5681. return this;
  5682. }
  5683. add(color) {
  5684. this.r += color.r;
  5685. this.g += color.g;
  5686. this.b += color.b;
  5687. return this;
  5688. }
  5689. addColors(color1, color2) {
  5690. this.r = color1.r + color2.r;
  5691. this.g = color1.g + color2.g;
  5692. this.b = color1.b + color2.b;
  5693. return this;
  5694. }
  5695. addScalar(s) {
  5696. this.r += s;
  5697. this.g += s;
  5698. this.b += s;
  5699. return this;
  5700. }
  5701. sub(color) {
  5702. this.r = Math.max(0, this.r - color.r);
  5703. this.g = Math.max(0, this.g - color.g);
  5704. this.b = Math.max(0, this.b - color.b);
  5705. return this;
  5706. }
  5707. multiply(color) {
  5708. this.r *= color.r;
  5709. this.g *= color.g;
  5710. this.b *= color.b;
  5711. return this;
  5712. }
  5713. multiplyScalar(s) {
  5714. this.r *= s;
  5715. this.g *= s;
  5716. this.b *= s;
  5717. return this;
  5718. }
  5719. lerp(color, alpha) {
  5720. this.r += (color.r - this.r) * alpha;
  5721. this.g += (color.g - this.g) * alpha;
  5722. this.b += (color.b - this.b) * alpha;
  5723. return this;
  5724. }
  5725. lerpColors(color1, color2, alpha) {
  5726. this.r = color1.r + (color2.r - color1.r) * alpha;
  5727. this.g = color1.g + (color2.g - color1.g) * alpha;
  5728. this.b = color1.b + (color2.b - color1.b) * alpha;
  5729. return this;
  5730. }
  5731. lerpHSL(color, alpha) {
  5732. this.getHSL(_hslA);
  5733. color.getHSL(_hslB);
  5734. const h = lerp(_hslA.h, _hslB.h, alpha);
  5735. const s = lerp(_hslA.s, _hslB.s, alpha);
  5736. const l = lerp(_hslA.l, _hslB.l, alpha);
  5737. this.setHSL(h, s, l);
  5738. return this;
  5739. }
  5740. equals(c) {
  5741. return c.r === this.r && c.g === this.g && c.b === this.b;
  5742. }
  5743. fromArray(array, offset = 0) {
  5744. this.r = array[offset];
  5745. this.g = array[offset + 1];
  5746. this.b = array[offset + 2];
  5747. return this;
  5748. }
  5749. toArray(array = [], offset = 0) {
  5750. array[offset] = this.r;
  5751. array[offset + 1] = this.g;
  5752. array[offset + 2] = this.b;
  5753. return array;
  5754. }
  5755. fromBufferAttribute(attribute, index) {
  5756. this.r = attribute.getX(index);
  5757. this.g = attribute.getY(index);
  5758. this.b = attribute.getZ(index);
  5759. if (attribute.normalized === true) {
  5760. // assuming Uint8Array
  5761. this.r /= 255;
  5762. this.g /= 255;
  5763. this.b /= 255;
  5764. }
  5765. return this;
  5766. }
  5767. toJSON() {
  5768. return this.getHex();
  5769. }
  5770. }
  5771. Color.NAMES = _colorKeywords;
  5772. Color.prototype.isColor = true;
  5773. Color.prototype.r = 1;
  5774. Color.prototype.g = 1;
  5775. Color.prototype.b = 1;
  5776. /**
  5777. * parameters = {
  5778. * color: <hex>,
  5779. * opacity: <float>,
  5780. * map: new THREE.Texture( <Image> ),
  5781. *
  5782. * lightMap: new THREE.Texture( <Image> ),
  5783. * lightMapIntensity: <float>
  5784. *
  5785. * aoMap: new THREE.Texture( <Image> ),
  5786. * aoMapIntensity: <float>
  5787. *
  5788. * specularMap: new THREE.Texture( <Image> ),
  5789. *
  5790. * alphaMap: new THREE.Texture( <Image> ),
  5791. *
  5792. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  5793. * combine: THREE.Multiply,
  5794. * reflectivity: <float>,
  5795. * refractionRatio: <float>,
  5796. *
  5797. * depthTest: <bool>,
  5798. * depthWrite: <bool>,
  5799. *
  5800. * wireframe: <boolean>,
  5801. * wireframeLinewidth: <float>,
  5802. * }
  5803. */
  5804. class MeshBasicMaterial extends Material {
  5805. constructor(parameters) {
  5806. super();
  5807. this.type = 'MeshBasicMaterial';
  5808. this.color = new Color(0xffffff); // emissive
  5809. this.map = null;
  5810. this.lightMap = null;
  5811. this.lightMapIntensity = 1.0;
  5812. this.aoMap = null;
  5813. this.aoMapIntensity = 1.0;
  5814. this.specularMap = null;
  5815. this.alphaMap = null;
  5816. this.envMap = null;
  5817. this.combine = MultiplyOperation;
  5818. this.reflectivity = 1;
  5819. this.refractionRatio = 0.98;
  5820. this.wireframe = false;
  5821. this.wireframeLinewidth = 1;
  5822. this.wireframeLinecap = 'round';
  5823. this.wireframeLinejoin = 'round';
  5824. this.setValues(parameters);
  5825. }
  5826. copy(source) {
  5827. super.copy(source);
  5828. this.color.copy(source.color);
  5829. this.map = source.map;
  5830. this.lightMap = source.lightMap;
  5831. this.lightMapIntensity = source.lightMapIntensity;
  5832. this.aoMap = source.aoMap;
  5833. this.aoMapIntensity = source.aoMapIntensity;
  5834. this.specularMap = source.specularMap;
  5835. this.alphaMap = source.alphaMap;
  5836. this.envMap = source.envMap;
  5837. this.combine = source.combine;
  5838. this.reflectivity = source.reflectivity;
  5839. this.refractionRatio = source.refractionRatio;
  5840. this.wireframe = source.wireframe;
  5841. this.wireframeLinewidth = source.wireframeLinewidth;
  5842. this.wireframeLinecap = source.wireframeLinecap;
  5843. this.wireframeLinejoin = source.wireframeLinejoin;
  5844. return this;
  5845. }
  5846. }
  5847. MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
  5848. const _vector$9 = /*@__PURE__*/new Vector3();
  5849. const _vector2$1 = /*@__PURE__*/new Vector2();
  5850. class BufferAttribute {
  5851. constructor(array, itemSize, normalized) {
  5852. if (Array.isArray(array)) {
  5853. throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.');
  5854. }
  5855. this.name = '';
  5856. this.array = array;
  5857. this.itemSize = itemSize;
  5858. this.count = array !== undefined ? array.length / itemSize : 0;
  5859. this.normalized = normalized === true;
  5860. this.usage = StaticDrawUsage;
  5861. this.updateRange = {
  5862. offset: 0,
  5863. count: -1
  5864. };
  5865. this.version = 0;
  5866. }
  5867. onUploadCallback() {}
  5868. set needsUpdate(value) {
  5869. if (value === true) this.version++;
  5870. }
  5871. setUsage(value) {
  5872. this.usage = value;
  5873. return this;
  5874. }
  5875. copy(source) {
  5876. this.name = source.name;
  5877. this.array = new source.array.constructor(source.array);
  5878. this.itemSize = source.itemSize;
  5879. this.count = source.count;
  5880. this.normalized = source.normalized;
  5881. this.usage = source.usage;
  5882. return this;
  5883. }
  5884. copyAt(index1, attribute, index2) {
  5885. index1 *= this.itemSize;
  5886. index2 *= attribute.itemSize;
  5887. for (let i = 0, l = this.itemSize; i < l; i++) {
  5888. this.array[index1 + i] = attribute.array[index2 + i];
  5889. }
  5890. return this;
  5891. }
  5892. copyArray(array) {
  5893. this.array.set(array);
  5894. return this;
  5895. }
  5896. copyColorsArray(colors) {
  5897. const array = this.array;
  5898. let offset = 0;
  5899. for (let i = 0, l = colors.length; i < l; i++) {
  5900. let color = colors[i];
  5901. if (color === undefined) {
  5902. console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i);
  5903. color = new Color();
  5904. }
  5905. array[offset++] = color.r;
  5906. array[offset++] = color.g;
  5907. array[offset++] = color.b;
  5908. }
  5909. return this;
  5910. }
  5911. copyVector2sArray(vectors) {
  5912. const array = this.array;
  5913. let offset = 0;
  5914. for (let i = 0, l = vectors.length; i < l; i++) {
  5915. let vector = vectors[i];
  5916. if (vector === undefined) {
  5917. console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i);
  5918. vector = new Vector2();
  5919. }
  5920. array[offset++] = vector.x;
  5921. array[offset++] = vector.y;
  5922. }
  5923. return this;
  5924. }
  5925. copyVector3sArray(vectors) {
  5926. const array = this.array;
  5927. let offset = 0;
  5928. for (let i = 0, l = vectors.length; i < l; i++) {
  5929. let vector = vectors[i];
  5930. if (vector === undefined) {
  5931. console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i);
  5932. vector = new Vector3();
  5933. }
  5934. array[offset++] = vector.x;
  5935. array[offset++] = vector.y;
  5936. array[offset++] = vector.z;
  5937. }
  5938. return this;
  5939. }
  5940. copyVector4sArray(vectors) {
  5941. const array = this.array;
  5942. let offset = 0;
  5943. for (let i = 0, l = vectors.length; i < l; i++) {
  5944. let vector = vectors[i];
  5945. if (vector === undefined) {
  5946. console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i);
  5947. vector = new Vector4();
  5948. }
  5949. array[offset++] = vector.x;
  5950. array[offset++] = vector.y;
  5951. array[offset++] = vector.z;
  5952. array[offset++] = vector.w;
  5953. }
  5954. return this;
  5955. }
  5956. applyMatrix3(m) {
  5957. if (this.itemSize === 2) {
  5958. for (let i = 0, l = this.count; i < l; i++) {
  5959. _vector2$1.fromBufferAttribute(this, i);
  5960. _vector2$1.applyMatrix3(m);
  5961. this.setXY(i, _vector2$1.x, _vector2$1.y);
  5962. }
  5963. } else if (this.itemSize === 3) {
  5964. for (let i = 0, l = this.count; i < l; i++) {
  5965. _vector$9.fromBufferAttribute(this, i);
  5966. _vector$9.applyMatrix3(m);
  5967. this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
  5968. }
  5969. }
  5970. return this;
  5971. }
  5972. applyMatrix4(m) {
  5973. for (let i = 0, l = this.count; i < l; i++) {
  5974. _vector$9.x = this.getX(i);
  5975. _vector$9.y = this.getY(i);
  5976. _vector$9.z = this.getZ(i);
  5977. _vector$9.applyMatrix4(m);
  5978. this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
  5979. }
  5980. return this;
  5981. }
  5982. applyNormalMatrix(m) {
  5983. for (let i = 0, l = this.count; i < l; i++) {
  5984. _vector$9.x = this.getX(i);
  5985. _vector$9.y = this.getY(i);
  5986. _vector$9.z = this.getZ(i);
  5987. _vector$9.applyNormalMatrix(m);
  5988. this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
  5989. }
  5990. return this;
  5991. }
  5992. transformDirection(m) {
  5993. for (let i = 0, l = this.count; i < l; i++) {
  5994. _vector$9.x = this.getX(i);
  5995. _vector$9.y = this.getY(i);
  5996. _vector$9.z = this.getZ(i);
  5997. _vector$9.transformDirection(m);
  5998. this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
  5999. }
  6000. return this;
  6001. }
  6002. set(value, offset = 0) {
  6003. this.array.set(value, offset);
  6004. return this;
  6005. }
  6006. getX(index) {
  6007. return this.array[index * this.itemSize];
  6008. }
  6009. setX(index, x) {
  6010. this.array[index * this.itemSize] = x;
  6011. return this;
  6012. }
  6013. getY(index) {
  6014. return this.array[index * this.itemSize + 1];
  6015. }
  6016. setY(index, y) {
  6017. this.array[index * this.itemSize + 1] = y;
  6018. return this;
  6019. }
  6020. getZ(index) {
  6021. return this.array[index * this.itemSize + 2];
  6022. }
  6023. setZ(index, z) {
  6024. this.array[index * this.itemSize + 2] = z;
  6025. return this;
  6026. }
  6027. getW(index) {
  6028. return this.array[index * this.itemSize + 3];
  6029. }
  6030. setW(index, w) {
  6031. this.array[index * this.itemSize + 3] = w;
  6032. return this;
  6033. }
  6034. setXY(index, x, y) {
  6035. index *= this.itemSize;
  6036. this.array[index + 0] = x;
  6037. this.array[index + 1] = y;
  6038. return this;
  6039. }
  6040. setXYZ(index, x, y, z) {
  6041. index *= this.itemSize;
  6042. this.array[index + 0] = x;
  6043. this.array[index + 1] = y;
  6044. this.array[index + 2] = z;
  6045. return this;
  6046. }
  6047. setXYZW(index, x, y, z, w) {
  6048. index *= this.itemSize;
  6049. this.array[index + 0] = x;
  6050. this.array[index + 1] = y;
  6051. this.array[index + 2] = z;
  6052. this.array[index + 3] = w;
  6053. return this;
  6054. }
  6055. onUpload(callback) {
  6056. this.onUploadCallback = callback;
  6057. return this;
  6058. }
  6059. clone() {
  6060. return new this.constructor(this.array, this.itemSize).copy(this);
  6061. }
  6062. toJSON() {
  6063. const data = {
  6064. itemSize: this.itemSize,
  6065. type: this.array.constructor.name,
  6066. array: Array.prototype.slice.call(this.array),
  6067. normalized: this.normalized
  6068. };
  6069. if (this.name !== '') data.name = this.name;
  6070. if (this.usage !== StaticDrawUsage) data.usage = this.usage;
  6071. if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange;
  6072. return data;
  6073. }
  6074. }
  6075. BufferAttribute.prototype.isBufferAttribute = true; //
  6076. class Int8BufferAttribute extends BufferAttribute {
  6077. constructor(array, itemSize, normalized) {
  6078. super(new Int8Array(array), itemSize, normalized);
  6079. }
  6080. }
  6081. class Uint8BufferAttribute extends BufferAttribute {
  6082. constructor(array, itemSize, normalized) {
  6083. super(new Uint8Array(array), itemSize, normalized);
  6084. }
  6085. }
  6086. class Uint8ClampedBufferAttribute extends BufferAttribute {
  6087. constructor(array, itemSize, normalized) {
  6088. super(new Uint8ClampedArray(array), itemSize, normalized);
  6089. }
  6090. }
  6091. class Int16BufferAttribute extends BufferAttribute {
  6092. constructor(array, itemSize, normalized) {
  6093. super(new Int16Array(array), itemSize, normalized);
  6094. }
  6095. }
  6096. class Uint16BufferAttribute extends BufferAttribute {
  6097. constructor(array, itemSize, normalized) {
  6098. super(new Uint16Array(array), itemSize, normalized);
  6099. }
  6100. }
  6101. class Int32BufferAttribute extends BufferAttribute {
  6102. constructor(array, itemSize, normalized) {
  6103. super(new Int32Array(array), itemSize, normalized);
  6104. }
  6105. }
  6106. class Uint32BufferAttribute extends BufferAttribute {
  6107. constructor(array, itemSize, normalized) {
  6108. super(new Uint32Array(array), itemSize, normalized);
  6109. }
  6110. }
  6111. class Float16BufferAttribute extends BufferAttribute {
  6112. constructor(array, itemSize, normalized) {
  6113. super(new Uint16Array(array), itemSize, normalized);
  6114. }
  6115. }
  6116. Float16BufferAttribute.prototype.isFloat16BufferAttribute = true;
  6117. class Float32BufferAttribute extends BufferAttribute {
  6118. constructor(array, itemSize, normalized) {
  6119. super(new Float32Array(array), itemSize, normalized);
  6120. }
  6121. }
  6122. class Float64BufferAttribute extends BufferAttribute {
  6123. constructor(array, itemSize, normalized) {
  6124. super(new Float64Array(array), itemSize, normalized);
  6125. }
  6126. } //
  6127. let _id = 0;
  6128. const _m1 = /*@__PURE__*/new Matrix4();
  6129. const _obj = /*@__PURE__*/new Object3D();
  6130. const _offset = /*@__PURE__*/new Vector3();
  6131. const _box$1 = /*@__PURE__*/new Box3();
  6132. const _boxMorphTargets = /*@__PURE__*/new Box3();
  6133. const _vector$8 = /*@__PURE__*/new Vector3();
  6134. class BufferGeometry extends EventDispatcher {
  6135. constructor() {
  6136. super();
  6137. Object.defineProperty(this, 'id', {
  6138. value: _id++
  6139. });
  6140. this.uuid = generateUUID();
  6141. this.name = '';
  6142. this.type = 'BufferGeometry';
  6143. this.index = null;
  6144. this.attributes = {};
  6145. this.morphAttributes = {};
  6146. this.morphTargetsRelative = false;
  6147. this.groups = [];
  6148. this.boundingBox = null;
  6149. this.boundingSphere = null;
  6150. this.drawRange = {
  6151. start: 0,
  6152. count: Infinity
  6153. };
  6154. this.userData = {};
  6155. }
  6156. getIndex() {
  6157. return this.index;
  6158. }
  6159. setIndex(index) {
  6160. if (Array.isArray(index)) {
  6161. this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1);
  6162. } else {
  6163. this.index = index;
  6164. }
  6165. return this;
  6166. }
  6167. getAttribute(name) {
  6168. return this.attributes[name];
  6169. }
  6170. setAttribute(name, attribute) {
  6171. this.attributes[name] = attribute;
  6172. return this;
  6173. }
  6174. deleteAttribute(name) {
  6175. delete this.attributes[name];
  6176. return this;
  6177. }
  6178. hasAttribute(name) {
  6179. return this.attributes[name] !== undefined;
  6180. }
  6181. addGroup(start, count, materialIndex = 0) {
  6182. this.groups.push({
  6183. start: start,
  6184. count: count,
  6185. materialIndex: materialIndex
  6186. });
  6187. }
  6188. clearGroups() {
  6189. this.groups = [];
  6190. }
  6191. setDrawRange(start, count) {
  6192. this.drawRange.start = start;
  6193. this.drawRange.count = count;
  6194. }
  6195. applyMatrix4(matrix) {
  6196. const position = this.attributes.position;
  6197. if (position !== undefined) {
  6198. position.applyMatrix4(matrix);
  6199. position.needsUpdate = true;
  6200. }
  6201. const normal = this.attributes.normal;
  6202. if (normal !== undefined) {
  6203. const normalMatrix = new Matrix3().getNormalMatrix(matrix);
  6204. normal.applyNormalMatrix(normalMatrix);
  6205. normal.needsUpdate = true;
  6206. }
  6207. const tangent = this.attributes.tangent;
  6208. if (tangent !== undefined) {
  6209. tangent.transformDirection(matrix);
  6210. tangent.needsUpdate = true;
  6211. }
  6212. if (this.boundingBox !== null) {
  6213. this.computeBoundingBox();
  6214. }
  6215. if (this.boundingSphere !== null) {
  6216. this.computeBoundingSphere();
  6217. }
  6218. return this;
  6219. }
  6220. applyQuaternion(q) {
  6221. _m1.makeRotationFromQuaternion(q);
  6222. this.applyMatrix4(_m1);
  6223. return this;
  6224. }
  6225. rotateX(angle) {
  6226. // rotate geometry around world x-axis
  6227. _m1.makeRotationX(angle);
  6228. this.applyMatrix4(_m1);
  6229. return this;
  6230. }
  6231. rotateY(angle) {
  6232. // rotate geometry around world y-axis
  6233. _m1.makeRotationY(angle);
  6234. this.applyMatrix4(_m1);
  6235. return this;
  6236. }
  6237. rotateZ(angle) {
  6238. // rotate geometry around world z-axis
  6239. _m1.makeRotationZ(angle);
  6240. this.applyMatrix4(_m1);
  6241. return this;
  6242. }
  6243. translate(x, y, z) {
  6244. // translate geometry
  6245. _m1.makeTranslation(x, y, z);
  6246. this.applyMatrix4(_m1);
  6247. return this;
  6248. }
  6249. scale(x, y, z) {
  6250. // scale geometry
  6251. _m1.makeScale(x, y, z);
  6252. this.applyMatrix4(_m1);
  6253. return this;
  6254. }
  6255. lookAt(vector) {
  6256. _obj.lookAt(vector);
  6257. _obj.updateMatrix();
  6258. this.applyMatrix4(_obj.matrix);
  6259. return this;
  6260. }
  6261. center() {
  6262. this.computeBoundingBox();
  6263. this.boundingBox.getCenter(_offset).negate();
  6264. this.translate(_offset.x, _offset.y, _offset.z);
  6265. return this;
  6266. }
  6267. setFromPoints(points) {
  6268. const position = [];
  6269. for (let i = 0, l = points.length; i < l; i++) {
  6270. const point = points[i];
  6271. position.push(point.x, point.y, point.z || 0);
  6272. }
  6273. this.setAttribute('position', new Float32BufferAttribute(position, 3));
  6274. return this;
  6275. }
  6276. computeBoundingBox() {
  6277. if (this.boundingBox === null) {
  6278. this.boundingBox = new Box3();
  6279. }
  6280. const position = this.attributes.position;
  6281. const morphAttributesPosition = this.morphAttributes.position;
  6282. if (position && position.isGLBufferAttribute) {
  6283. console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this);
  6284. this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity));
  6285. return;
  6286. }
  6287. if (position !== undefined) {
  6288. this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present
  6289. if (morphAttributesPosition) {
  6290. for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
  6291. const morphAttribute = morphAttributesPosition[i];
  6292. _box$1.setFromBufferAttribute(morphAttribute);
  6293. if (this.morphTargetsRelative) {
  6294. _vector$8.addVectors(this.boundingBox.min, _box$1.min);
  6295. this.boundingBox.expandByPoint(_vector$8);
  6296. _vector$8.addVectors(this.boundingBox.max, _box$1.max);
  6297. this.boundingBox.expandByPoint(_vector$8);
  6298. } else {
  6299. this.boundingBox.expandByPoint(_box$1.min);
  6300. this.boundingBox.expandByPoint(_box$1.max);
  6301. }
  6302. }
  6303. }
  6304. } else {
  6305. this.boundingBox.makeEmpty();
  6306. }
  6307. if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) {
  6308. console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this);
  6309. }
  6310. }
  6311. computeBoundingSphere() {
  6312. if (this.boundingSphere === null) {
  6313. this.boundingSphere = new Sphere();
  6314. }
  6315. const position = this.attributes.position;
  6316. const morphAttributesPosition = this.morphAttributes.position;
  6317. if (position && position.isGLBufferAttribute) {
  6318. console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this);
  6319. this.boundingSphere.set(new Vector3(), Infinity);
  6320. return;
  6321. }
  6322. if (position) {
  6323. // first, find the center of the bounding sphere
  6324. const center = this.boundingSphere.center;
  6325. _box$1.setFromBufferAttribute(position); // process morph attributes if present
  6326. if (morphAttributesPosition) {
  6327. for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
  6328. const morphAttribute = morphAttributesPosition[i];
  6329. _boxMorphTargets.setFromBufferAttribute(morphAttribute);
  6330. if (this.morphTargetsRelative) {
  6331. _vector$8.addVectors(_box$1.min, _boxMorphTargets.min);
  6332. _box$1.expandByPoint(_vector$8);
  6333. _vector$8.addVectors(_box$1.max, _boxMorphTargets.max);
  6334. _box$1.expandByPoint(_vector$8);
  6335. } else {
  6336. _box$1.expandByPoint(_boxMorphTargets.min);
  6337. _box$1.expandByPoint(_boxMorphTargets.max);
  6338. }
  6339. }
  6340. }
  6341. _box$1.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the
  6342. // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
  6343. let maxRadiusSq = 0;
  6344. for (let i = 0, il = position.count; i < il; i++) {
  6345. _vector$8.fromBufferAttribute(position, i);
  6346. maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
  6347. } // process morph attributes if present
  6348. if (morphAttributesPosition) {
  6349. for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
  6350. const morphAttribute = morphAttributesPosition[i];
  6351. const morphTargetsRelative = this.morphTargetsRelative;
  6352. for (let j = 0, jl = morphAttribute.count; j < jl; j++) {
  6353. _vector$8.fromBufferAttribute(morphAttribute, j);
  6354. if (morphTargetsRelative) {
  6355. _offset.fromBufferAttribute(position, j);
  6356. _vector$8.add(_offset);
  6357. }
  6358. maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
  6359. }
  6360. }
  6361. }
  6362. this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
  6363. if (isNaN(this.boundingSphere.radius)) {
  6364. console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this);
  6365. }
  6366. }
  6367. }
  6368. computeTangents() {
  6369. const index = this.index;
  6370. const attributes = this.attributes; // based on http://www.terathon.com/code/tangent.html
  6371. // (per vertex tangents)
  6372. if (index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined) {
  6373. console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)');
  6374. return;
  6375. }
  6376. const indices = index.array;
  6377. const positions = attributes.position.array;
  6378. const normals = attributes.normal.array;
  6379. const uvs = attributes.uv.array;
  6380. const nVertices = positions.length / 3;
  6381. if (attributes.tangent === undefined) {
  6382. this.setAttribute('tangent', new BufferAttribute(new Float32Array(4 * nVertices), 4));
  6383. }
  6384. const tangents = attributes.tangent.array;
  6385. const tan1 = [],
  6386. tan2 = [];
  6387. for (let i = 0; i < nVertices; i++) {
  6388. tan1[i] = new Vector3();
  6389. tan2[i] = new Vector3();
  6390. }
  6391. const vA = new Vector3(),
  6392. vB = new Vector3(),
  6393. vC = new Vector3(),
  6394. uvA = new Vector2(),
  6395. uvB = new Vector2(),
  6396. uvC = new Vector2(),
  6397. sdir = new Vector3(),
  6398. tdir = new Vector3();
  6399. function handleTriangle(a, b, c) {
  6400. vA.fromArray(positions, a * 3);
  6401. vB.fromArray(positions, b * 3);
  6402. vC.fromArray(positions, c * 3);
  6403. uvA.fromArray(uvs, a * 2);
  6404. uvB.fromArray(uvs, b * 2);
  6405. uvC.fromArray(uvs, c * 2);
  6406. vB.sub(vA);
  6407. vC.sub(vA);
  6408. uvB.sub(uvA);
  6409. uvC.sub(uvA);
  6410. const r = 1.0 / (uvB.x * uvC.y - uvC.x * uvB.y); // silently ignore degenerate uv triangles having coincident or colinear vertices
  6411. if (!isFinite(r)) return;
  6412. sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r);
  6413. tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r);
  6414. tan1[a].add(sdir);
  6415. tan1[b].add(sdir);
  6416. tan1[c].add(sdir);
  6417. tan2[a].add(tdir);
  6418. tan2[b].add(tdir);
  6419. tan2[c].add(tdir);
  6420. }
  6421. let groups = this.groups;
  6422. if (groups.length === 0) {
  6423. groups = [{
  6424. start: 0,
  6425. count: indices.length
  6426. }];
  6427. }
  6428. for (let i = 0, il = groups.length; i < il; ++i) {
  6429. const group = groups[i];
  6430. const start = group.start;
  6431. const count = group.count;
  6432. for (let j = start, jl = start + count; j < jl; j += 3) {
  6433. handleTriangle(indices[j + 0], indices[j + 1], indices[j + 2]);
  6434. }
  6435. }
  6436. const tmp = new Vector3(),
  6437. tmp2 = new Vector3();
  6438. const n = new Vector3(),
  6439. n2 = new Vector3();
  6440. function handleVertex(v) {
  6441. n.fromArray(normals, v * 3);
  6442. n2.copy(n);
  6443. const t = tan1[v]; // Gram-Schmidt orthogonalize
  6444. tmp.copy(t);
  6445. tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness
  6446. tmp2.crossVectors(n2, t);
  6447. const test = tmp2.dot(tan2[v]);
  6448. const w = test < 0.0 ? -1.0 : 1.0;
  6449. tangents[v * 4] = tmp.x;
  6450. tangents[v * 4 + 1] = tmp.y;
  6451. tangents[v * 4 + 2] = tmp.z;
  6452. tangents[v * 4 + 3] = w;
  6453. }
  6454. for (let i = 0, il = groups.length; i < il; ++i) {
  6455. const group = groups[i];
  6456. const start = group.start;
  6457. const count = group.count;
  6458. for (let j = start, jl = start + count; j < jl; j += 3) {
  6459. handleVertex(indices[j + 0]);
  6460. handleVertex(indices[j + 1]);
  6461. handleVertex(indices[j + 2]);
  6462. }
  6463. }
  6464. }
  6465. computeVertexNormals() {
  6466. const index = this.index;
  6467. const positionAttribute = this.getAttribute('position');
  6468. if (positionAttribute !== undefined) {
  6469. let normalAttribute = this.getAttribute('normal');
  6470. if (normalAttribute === undefined) {
  6471. normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3);
  6472. this.setAttribute('normal', normalAttribute);
  6473. } else {
  6474. // reset existing normals to zero
  6475. for (let i = 0, il = normalAttribute.count; i < il; i++) {
  6476. normalAttribute.setXYZ(i, 0, 0, 0);
  6477. }
  6478. }
  6479. const pA = new Vector3(),
  6480. pB = new Vector3(),
  6481. pC = new Vector3();
  6482. const nA = new Vector3(),
  6483. nB = new Vector3(),
  6484. nC = new Vector3();
  6485. const cb = new Vector3(),
  6486. ab = new Vector3(); // indexed elements
  6487. if (index) {
  6488. for (let i = 0, il = index.count; i < il; i += 3) {
  6489. const vA = index.getX(i + 0);
  6490. const vB = index.getX(i + 1);
  6491. const vC = index.getX(i + 2);
  6492. pA.fromBufferAttribute(positionAttribute, vA);
  6493. pB.fromBufferAttribute(positionAttribute, vB);
  6494. pC.fromBufferAttribute(positionAttribute, vC);
  6495. cb.subVectors(pC, pB);
  6496. ab.subVectors(pA, pB);
  6497. cb.cross(ab);
  6498. nA.fromBufferAttribute(normalAttribute, vA);
  6499. nB.fromBufferAttribute(normalAttribute, vB);
  6500. nC.fromBufferAttribute(normalAttribute, vC);
  6501. nA.add(cb);
  6502. nB.add(cb);
  6503. nC.add(cb);
  6504. normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z);
  6505. normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z);
  6506. normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z);
  6507. }
  6508. } else {
  6509. // non-indexed elements (unconnected triangle soup)
  6510. for (let i = 0, il = positionAttribute.count; i < il; i += 3) {
  6511. pA.fromBufferAttribute(positionAttribute, i + 0);
  6512. pB.fromBufferAttribute(positionAttribute, i + 1);
  6513. pC.fromBufferAttribute(positionAttribute, i + 2);
  6514. cb.subVectors(pC, pB);
  6515. ab.subVectors(pA, pB);
  6516. cb.cross(ab);
  6517. normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z);
  6518. normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z);
  6519. normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z);
  6520. }
  6521. }
  6522. this.normalizeNormals();
  6523. normalAttribute.needsUpdate = true;
  6524. }
  6525. }
  6526. merge(geometry, offset) {
  6527. if (!(geometry && geometry.isBufferGeometry)) {
  6528. console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry);
  6529. return;
  6530. }
  6531. if (offset === undefined) {
  6532. offset = 0;
  6533. console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.');
  6534. }
  6535. const attributes = this.attributes;
  6536. for (const key in attributes) {
  6537. if (geometry.attributes[key] === undefined) continue;
  6538. const attribute1 = attributes[key];
  6539. const attributeArray1 = attribute1.array;
  6540. const attribute2 = geometry.attributes[key];
  6541. const attributeArray2 = attribute2.array;
  6542. const attributeOffset = attribute2.itemSize * offset;
  6543. const length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset);
  6544. for (let i = 0, j = attributeOffset; i < length; i++, j++) {
  6545. attributeArray1[j] = attributeArray2[i];
  6546. }
  6547. }
  6548. return this;
  6549. }
  6550. normalizeNormals() {
  6551. const normals = this.attributes.normal;
  6552. for (let i = 0, il = normals.count; i < il; i++) {
  6553. _vector$8.fromBufferAttribute(normals, i);
  6554. _vector$8.normalize();
  6555. normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z);
  6556. }
  6557. }
  6558. toNonIndexed() {
  6559. function convertBufferAttribute(attribute, indices) {
  6560. const array = attribute.array;
  6561. const itemSize = attribute.itemSize;
  6562. const normalized = attribute.normalized;
  6563. const array2 = new array.constructor(indices.length * itemSize);
  6564. let index = 0,
  6565. index2 = 0;
  6566. for (let i = 0, l = indices.length; i < l; i++) {
  6567. if (attribute.isInterleavedBufferAttribute) {
  6568. index = indices[i] * attribute.data.stride + attribute.offset;
  6569. } else {
  6570. index = indices[i] * itemSize;
  6571. }
  6572. for (let j = 0; j < itemSize; j++) {
  6573. array2[index2++] = array[index++];
  6574. }
  6575. }
  6576. return new BufferAttribute(array2, itemSize, normalized);
  6577. } //
  6578. if (this.index === null) {
  6579. console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.');
  6580. return this;
  6581. }
  6582. const geometry2 = new BufferGeometry();
  6583. const indices = this.index.array;
  6584. const attributes = this.attributes; // attributes
  6585. for (const name in attributes) {
  6586. const attribute = attributes[name];
  6587. const newAttribute = convertBufferAttribute(attribute, indices);
  6588. geometry2.setAttribute(name, newAttribute);
  6589. } // morph attributes
  6590. const morphAttributes = this.morphAttributes;
  6591. for (const name in morphAttributes) {
  6592. const morphArray = [];
  6593. const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes
  6594. for (let i = 0, il = morphAttribute.length; i < il; i++) {
  6595. const attribute = morphAttribute[i];
  6596. const newAttribute = convertBufferAttribute(attribute, indices);
  6597. morphArray.push(newAttribute);
  6598. }
  6599. geometry2.morphAttributes[name] = morphArray;
  6600. }
  6601. geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups
  6602. const groups = this.groups;
  6603. for (let i = 0, l = groups.length; i < l; i++) {
  6604. const group = groups[i];
  6605. geometry2.addGroup(group.start, group.count, group.materialIndex);
  6606. }
  6607. return geometry2;
  6608. }
  6609. toJSON() {
  6610. const data = {
  6611. metadata: {
  6612. version: 4.5,
  6613. type: 'BufferGeometry',
  6614. generator: 'BufferGeometry.toJSON'
  6615. }
  6616. }; // standard BufferGeometry serialization
  6617. data.uuid = this.uuid;
  6618. data.type = this.type;
  6619. if (this.name !== '') data.name = this.name;
  6620. if (Object.keys(this.userData).length > 0) data.userData = this.userData;
  6621. if (this.parameters !== undefined) {
  6622. const parameters = this.parameters;
  6623. for (const key in parameters) {
  6624. if (parameters[key] !== undefined) data[key] = parameters[key];
  6625. }
  6626. return data;
  6627. } // for simplicity the code assumes attributes are not shared across geometries, see #15811
  6628. data.data = {
  6629. attributes: {}
  6630. };
  6631. const index = this.index;
  6632. if (index !== null) {
  6633. data.data.index = {
  6634. type: index.array.constructor.name,
  6635. array: Array.prototype.slice.call(index.array)
  6636. };
  6637. }
  6638. const attributes = this.attributes;
  6639. for (const key in attributes) {
  6640. const attribute = attributes[key];
  6641. data.data.attributes[key] = attribute.toJSON(data.data);
  6642. }
  6643. const morphAttributes = {};
  6644. let hasMorphAttributes = false;
  6645. for (const key in this.morphAttributes) {
  6646. const attributeArray = this.morphAttributes[key];
  6647. const array = [];
  6648. for (let i = 0, il = attributeArray.length; i < il; i++) {
  6649. const attribute = attributeArray[i];
  6650. array.push(attribute.toJSON(data.data));
  6651. }
  6652. if (array.length > 0) {
  6653. morphAttributes[key] = array;
  6654. hasMorphAttributes = true;
  6655. }
  6656. }
  6657. if (hasMorphAttributes) {
  6658. data.data.morphAttributes = morphAttributes;
  6659. data.data.morphTargetsRelative = this.morphTargetsRelative;
  6660. }
  6661. const groups = this.groups;
  6662. if (groups.length > 0) {
  6663. data.data.groups = JSON.parse(JSON.stringify(groups));
  6664. }
  6665. const boundingSphere = this.boundingSphere;
  6666. if (boundingSphere !== null) {
  6667. data.data.boundingSphere = {
  6668. center: boundingSphere.center.toArray(),
  6669. radius: boundingSphere.radius
  6670. };
  6671. }
  6672. return data;
  6673. }
  6674. clone() {
  6675. return new this.constructor().copy(this);
  6676. }
  6677. copy(source) {
  6678. // reset
  6679. this.index = null;
  6680. this.attributes = {};
  6681. this.morphAttributes = {};
  6682. this.groups = [];
  6683. this.boundingBox = null;
  6684. this.boundingSphere = null; // used for storing cloned, shared data
  6685. const data = {}; // name
  6686. this.name = source.name; // index
  6687. const index = source.index;
  6688. if (index !== null) {
  6689. this.setIndex(index.clone(data));
  6690. } // attributes
  6691. const attributes = source.attributes;
  6692. for (const name in attributes) {
  6693. const attribute = attributes[name];
  6694. this.setAttribute(name, attribute.clone(data));
  6695. } // morph attributes
  6696. const morphAttributes = source.morphAttributes;
  6697. for (const name in morphAttributes) {
  6698. const array = [];
  6699. const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes
  6700. for (let i = 0, l = morphAttribute.length; i < l; i++) {
  6701. array.push(morphAttribute[i].clone(data));
  6702. }
  6703. this.morphAttributes[name] = array;
  6704. }
  6705. this.morphTargetsRelative = source.morphTargetsRelative; // groups
  6706. const groups = source.groups;
  6707. for (let i = 0, l = groups.length; i < l; i++) {
  6708. const group = groups[i];
  6709. this.addGroup(group.start, group.count, group.materialIndex);
  6710. } // bounding box
  6711. const boundingBox = source.boundingBox;
  6712. if (boundingBox !== null) {
  6713. this.boundingBox = boundingBox.clone();
  6714. } // bounding sphere
  6715. const boundingSphere = source.boundingSphere;
  6716. if (boundingSphere !== null) {
  6717. this.boundingSphere = boundingSphere.clone();
  6718. } // draw range
  6719. this.drawRange.start = source.drawRange.start;
  6720. this.drawRange.count = source.drawRange.count; // user data
  6721. this.userData = source.userData; // geometry generator parameters
  6722. if (source.parameters !== undefined) this.parameters = Object.assign({}, source.parameters);
  6723. return this;
  6724. }
  6725. dispose() {
  6726. this.dispatchEvent({
  6727. type: 'dispose'
  6728. });
  6729. }
  6730. }
  6731. BufferGeometry.prototype.isBufferGeometry = true;
  6732. const _inverseMatrix$2 = /*@__PURE__*/new Matrix4();
  6733. const _ray$2 = /*@__PURE__*/new Ray();
  6734. const _sphere$3 = /*@__PURE__*/new Sphere();
  6735. const _vA$1 = /*@__PURE__*/new Vector3();
  6736. const _vB$1 = /*@__PURE__*/new Vector3();
  6737. const _vC$1 = /*@__PURE__*/new Vector3();
  6738. const _tempA = /*@__PURE__*/new Vector3();
  6739. const _tempB = /*@__PURE__*/new Vector3();
  6740. const _tempC = /*@__PURE__*/new Vector3();
  6741. const _morphA = /*@__PURE__*/new Vector3();
  6742. const _morphB = /*@__PURE__*/new Vector3();
  6743. const _morphC = /*@__PURE__*/new Vector3();
  6744. const _uvA$1 = /*@__PURE__*/new Vector2();
  6745. const _uvB$1 = /*@__PURE__*/new Vector2();
  6746. const _uvC$1 = /*@__PURE__*/new Vector2();
  6747. const _intersectionPoint = /*@__PURE__*/new Vector3();
  6748. const _intersectionPointWorld = /*@__PURE__*/new Vector3();
  6749. class Mesh extends Object3D {
  6750. constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) {
  6751. super();
  6752. this.type = 'Mesh';
  6753. this.geometry = geometry;
  6754. this.material = material;
  6755. this.updateMorphTargets();
  6756. }
  6757. copy(source) {
  6758. super.copy(source);
  6759. if (source.morphTargetInfluences !== undefined) {
  6760. this.morphTargetInfluences = source.morphTargetInfluences.slice();
  6761. }
  6762. if (source.morphTargetDictionary !== undefined) {
  6763. this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary);
  6764. }
  6765. this.material = source.material;
  6766. this.geometry = source.geometry;
  6767. return this;
  6768. }
  6769. updateMorphTargets() {
  6770. const geometry = this.geometry;
  6771. if (geometry.isBufferGeometry) {
  6772. const morphAttributes = geometry.morphAttributes;
  6773. const keys = Object.keys(morphAttributes);
  6774. if (keys.length > 0) {
  6775. const morphAttribute = morphAttributes[keys[0]];
  6776. if (morphAttribute !== undefined) {
  6777. this.morphTargetInfluences = [];
  6778. this.morphTargetDictionary = {};
  6779. for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
  6780. const name = morphAttribute[m].name || String(m);
  6781. this.morphTargetInfluences.push(0);
  6782. this.morphTargetDictionary[name] = m;
  6783. }
  6784. }
  6785. }
  6786. } else {
  6787. const morphTargets = geometry.morphTargets;
  6788. if (morphTargets !== undefined && morphTargets.length > 0) {
  6789. console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  6790. }
  6791. }
  6792. }
  6793. raycast(raycaster, intersects) {
  6794. const geometry = this.geometry;
  6795. const material = this.material;
  6796. const matrixWorld = this.matrixWorld;
  6797. if (material === undefined) return; // Checking boundingSphere distance to ray
  6798. if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
  6799. _sphere$3.copy(geometry.boundingSphere);
  6800. _sphere$3.applyMatrix4(matrixWorld);
  6801. if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; //
  6802. _inverseMatrix$2.copy(matrixWorld).invert();
  6803. _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); // Check boundingBox before continuing
  6804. if (geometry.boundingBox !== null) {
  6805. if (_ray$2.intersectsBox(geometry.boundingBox) === false) return;
  6806. }
  6807. let intersection;
  6808. if (geometry.isBufferGeometry) {
  6809. const index = geometry.index;
  6810. const position = geometry.attributes.position;
  6811. const morphPosition = geometry.morphAttributes.position;
  6812. const morphTargetsRelative = geometry.morphTargetsRelative;
  6813. const uv = geometry.attributes.uv;
  6814. const uv2 = geometry.attributes.uv2;
  6815. const groups = geometry.groups;
  6816. const drawRange = geometry.drawRange;
  6817. if (index !== null) {
  6818. // indexed buffer geometry
  6819. if (Array.isArray(material)) {
  6820. for (let i = 0, il = groups.length; i < il; i++) {
  6821. const group = groups[i];
  6822. const groupMaterial = material[group.materialIndex];
  6823. const start = Math.max(group.start, drawRange.start);
  6824. const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
  6825. for (let j = start, jl = end; j < jl; j += 3) {
  6826. const a = index.getX(j);
  6827. const b = index.getX(j + 1);
  6828. const c = index.getX(j + 2);
  6829. intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
  6830. if (intersection) {
  6831. intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics
  6832. intersection.face.materialIndex = group.materialIndex;
  6833. intersects.push(intersection);
  6834. }
  6835. }
  6836. }
  6837. } else {
  6838. const start = Math.max(0, drawRange.start);
  6839. const end = Math.min(index.count, drawRange.start + drawRange.count);
  6840. for (let i = start, il = end; i < il; i += 3) {
  6841. const a = index.getX(i);
  6842. const b = index.getX(i + 1);
  6843. const c = index.getX(i + 2);
  6844. intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
  6845. if (intersection) {
  6846. intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics
  6847. intersects.push(intersection);
  6848. }
  6849. }
  6850. }
  6851. } else if (position !== undefined) {
  6852. // non-indexed buffer geometry
  6853. if (Array.isArray(material)) {
  6854. for (let i = 0, il = groups.length; i < il; i++) {
  6855. const group = groups[i];
  6856. const groupMaterial = material[group.materialIndex];
  6857. const start = Math.max(group.start, drawRange.start);
  6858. const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
  6859. for (let j = start, jl = end; j < jl; j += 3) {
  6860. const a = j;
  6861. const b = j + 1;
  6862. const c = j + 2;
  6863. intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
  6864. if (intersection) {
  6865. intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics
  6866. intersection.face.materialIndex = group.materialIndex;
  6867. intersects.push(intersection);
  6868. }
  6869. }
  6870. }
  6871. } else {
  6872. const start = Math.max(0, drawRange.start);
  6873. const end = Math.min(position.count, drawRange.start + drawRange.count);
  6874. for (let i = start, il = end; i < il; i += 3) {
  6875. const a = i;
  6876. const b = i + 1;
  6877. const c = i + 2;
  6878. intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
  6879. if (intersection) {
  6880. intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics
  6881. intersects.push(intersection);
  6882. }
  6883. }
  6884. }
  6885. }
  6886. } else if (geometry.isGeometry) {
  6887. console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  6888. }
  6889. }
  6890. }
  6891. Mesh.prototype.isMesh = true;
  6892. function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) {
  6893. let intersect;
  6894. if (material.side === BackSide) {
  6895. intersect = ray.intersectTriangle(pC, pB, pA, true, point);
  6896. } else {
  6897. intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point);
  6898. }
  6899. if (intersect === null) return null;
  6900. _intersectionPointWorld.copy(point);
  6901. _intersectionPointWorld.applyMatrix4(object.matrixWorld);
  6902. const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld);
  6903. if (distance < raycaster.near || distance > raycaster.far) return null;
  6904. return {
  6905. distance: distance,
  6906. point: _intersectionPointWorld.clone(),
  6907. object: object
  6908. };
  6909. }
  6910. function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) {
  6911. _vA$1.fromBufferAttribute(position, a);
  6912. _vB$1.fromBufferAttribute(position, b);
  6913. _vC$1.fromBufferAttribute(position, c);
  6914. const morphInfluences = object.morphTargetInfluences;
  6915. if (morphPosition && morphInfluences) {
  6916. _morphA.set(0, 0, 0);
  6917. _morphB.set(0, 0, 0);
  6918. _morphC.set(0, 0, 0);
  6919. for (let i = 0, il = morphPosition.length; i < il; i++) {
  6920. const influence = morphInfluences[i];
  6921. const morphAttribute = morphPosition[i];
  6922. if (influence === 0) continue;
  6923. _tempA.fromBufferAttribute(morphAttribute, a);
  6924. _tempB.fromBufferAttribute(morphAttribute, b);
  6925. _tempC.fromBufferAttribute(morphAttribute, c);
  6926. if (morphTargetsRelative) {
  6927. _morphA.addScaledVector(_tempA, influence);
  6928. _morphB.addScaledVector(_tempB, influence);
  6929. _morphC.addScaledVector(_tempC, influence);
  6930. } else {
  6931. _morphA.addScaledVector(_tempA.sub(_vA$1), influence);
  6932. _morphB.addScaledVector(_tempB.sub(_vB$1), influence);
  6933. _morphC.addScaledVector(_tempC.sub(_vC$1), influence);
  6934. }
  6935. }
  6936. _vA$1.add(_morphA);
  6937. _vB$1.add(_morphB);
  6938. _vC$1.add(_morphC);
  6939. }
  6940. if (object.isSkinnedMesh) {
  6941. object.boneTransform(a, _vA$1);
  6942. object.boneTransform(b, _vB$1);
  6943. object.boneTransform(c, _vC$1);
  6944. }
  6945. const intersection = checkIntersection(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint);
  6946. if (intersection) {
  6947. if (uv) {
  6948. _uvA$1.fromBufferAttribute(uv, a);
  6949. _uvB$1.fromBufferAttribute(uv, b);
  6950. _uvC$1.fromBufferAttribute(uv, c);
  6951. intersection.uv = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2());
  6952. }
  6953. if (uv2) {
  6954. _uvA$1.fromBufferAttribute(uv2, a);
  6955. _uvB$1.fromBufferAttribute(uv2, b);
  6956. _uvC$1.fromBufferAttribute(uv2, c);
  6957. intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2());
  6958. }
  6959. const face = {
  6960. a: a,
  6961. b: b,
  6962. c: c,
  6963. normal: new Vector3(),
  6964. materialIndex: 0
  6965. };
  6966. Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal);
  6967. intersection.face = face;
  6968. }
  6969. return intersection;
  6970. }
  6971. class BoxGeometry extends BufferGeometry {
  6972. constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) {
  6973. super();
  6974. this.type = 'BoxGeometry';
  6975. this.parameters = {
  6976. width: width,
  6977. height: height,
  6978. depth: depth,
  6979. widthSegments: widthSegments,
  6980. heightSegments: heightSegments,
  6981. depthSegments: depthSegments
  6982. };
  6983. const scope = this; // segments
  6984. widthSegments = Math.floor(widthSegments);
  6985. heightSegments = Math.floor(heightSegments);
  6986. depthSegments = Math.floor(depthSegments); // buffers
  6987. const indices = [];
  6988. const vertices = [];
  6989. const normals = [];
  6990. const uvs = []; // helper variables
  6991. let numberOfVertices = 0;
  6992. let groupStart = 0; // build each side of the box geometry
  6993. buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px
  6994. buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx
  6995. buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py
  6996. buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny
  6997. buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz
  6998. buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz
  6999. // build geometry
  7000. this.setIndex(indices);
  7001. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  7002. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  7003. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  7004. function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) {
  7005. const segmentWidth = width / gridX;
  7006. const segmentHeight = height / gridY;
  7007. const widthHalf = width / 2;
  7008. const heightHalf = height / 2;
  7009. const depthHalf = depth / 2;
  7010. const gridX1 = gridX + 1;
  7011. const gridY1 = gridY + 1;
  7012. let vertexCounter = 0;
  7013. let groupCount = 0;
  7014. const vector = new Vector3(); // generate vertices, normals and uvs
  7015. for (let iy = 0; iy < gridY1; iy++) {
  7016. const y = iy * segmentHeight - heightHalf;
  7017. for (let ix = 0; ix < gridX1; ix++) {
  7018. const x = ix * segmentWidth - widthHalf; // set values to correct vector component
  7019. vector[u] = x * udir;
  7020. vector[v] = y * vdir;
  7021. vector[w] = depthHalf; // now apply vector to vertex buffer
  7022. vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component
  7023. vector[u] = 0;
  7024. vector[v] = 0;
  7025. vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer
  7026. normals.push(vector.x, vector.y, vector.z); // uvs
  7027. uvs.push(ix / gridX);
  7028. uvs.push(1 - iy / gridY); // counters
  7029. vertexCounter += 1;
  7030. }
  7031. } // indices
  7032. // 1. you need three indices to draw a single face
  7033. // 2. a single segment consists of two faces
  7034. // 3. so we need to generate six (2*3) indices per segment
  7035. for (let iy = 0; iy < gridY; iy++) {
  7036. for (let ix = 0; ix < gridX; ix++) {
  7037. const a = numberOfVertices + ix + gridX1 * iy;
  7038. const b = numberOfVertices + ix + gridX1 * (iy + 1);
  7039. const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1);
  7040. const d = numberOfVertices + (ix + 1) + gridX1 * iy; // faces
  7041. indices.push(a, b, d);
  7042. indices.push(b, c, d); // increase counter
  7043. groupCount += 6;
  7044. }
  7045. } // add a group to the geometry. this will ensure multi material support
  7046. scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups
  7047. groupStart += groupCount; // update total number of vertices
  7048. numberOfVertices += vertexCounter;
  7049. }
  7050. }
  7051. static fromJSON(data) {
  7052. return new BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments);
  7053. }
  7054. }
  7055. /**
  7056. * Uniform Utilities
  7057. */
  7058. function cloneUniforms(src) {
  7059. const dst = {};
  7060. for (const u in src) {
  7061. dst[u] = {};
  7062. for (const p in src[u]) {
  7063. const property = src[u][p];
  7064. if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) {
  7065. dst[u][p] = property.clone();
  7066. } else if (Array.isArray(property)) {
  7067. dst[u][p] = property.slice();
  7068. } else {
  7069. dst[u][p] = property;
  7070. }
  7071. }
  7072. }
  7073. return dst;
  7074. }
  7075. function mergeUniforms(uniforms) {
  7076. const merged = {};
  7077. for (let u = 0; u < uniforms.length; u++) {
  7078. const tmp = cloneUniforms(uniforms[u]);
  7079. for (const p in tmp) {
  7080. merged[p] = tmp[p];
  7081. }
  7082. }
  7083. return merged;
  7084. } // Legacy
  7085. const UniformsUtils = {
  7086. clone: cloneUniforms,
  7087. merge: mergeUniforms
  7088. };
  7089. var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
  7090. var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
  7091. /**
  7092. * parameters = {
  7093. * defines: { "label" : "value" },
  7094. * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
  7095. *
  7096. * fragmentShader: <string>,
  7097. * vertexShader: <string>,
  7098. *
  7099. * wireframe: <boolean>,
  7100. * wireframeLinewidth: <float>,
  7101. *
  7102. * lights: <bool>
  7103. * }
  7104. */
  7105. class ShaderMaterial extends Material {
  7106. constructor(parameters) {
  7107. super();
  7108. this.type = 'ShaderMaterial';
  7109. this.defines = {};
  7110. this.uniforms = {};
  7111. this.vertexShader = default_vertex;
  7112. this.fragmentShader = default_fragment;
  7113. this.linewidth = 1;
  7114. this.wireframe = false;
  7115. this.wireframeLinewidth = 1;
  7116. this.fog = false; // set to use scene fog
  7117. this.lights = false; // set to use scene lights
  7118. this.clipping = false; // set to use user-defined clipping planes
  7119. this.extensions = {
  7120. derivatives: false,
  7121. // set to use derivatives
  7122. fragDepth: false,
  7123. // set to use fragment depth values
  7124. drawBuffers: false,
  7125. // set to use draw buffers
  7126. shaderTextureLOD: false // set to use shader texture LOD
  7127. }; // When rendered geometry doesn't include these attributes but the material does,
  7128. // use these default values in WebGL. This avoids errors when buffer data is missing.
  7129. this.defaultAttributeValues = {
  7130. 'color': [1, 1, 1],
  7131. 'uv': [0, 0],
  7132. 'uv2': [0, 0]
  7133. };
  7134. this.index0AttributeName = undefined;
  7135. this.uniformsNeedUpdate = false;
  7136. this.glslVersion = null;
  7137. if (parameters !== undefined) {
  7138. if (parameters.attributes !== undefined) {
  7139. console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.');
  7140. }
  7141. this.setValues(parameters);
  7142. }
  7143. }
  7144. copy(source) {
  7145. super.copy(source);
  7146. this.fragmentShader = source.fragmentShader;
  7147. this.vertexShader = source.vertexShader;
  7148. this.uniforms = cloneUniforms(source.uniforms);
  7149. this.defines = Object.assign({}, source.defines);
  7150. this.wireframe = source.wireframe;
  7151. this.wireframeLinewidth = source.wireframeLinewidth;
  7152. this.lights = source.lights;
  7153. this.clipping = source.clipping;
  7154. this.extensions = Object.assign({}, source.extensions);
  7155. this.glslVersion = source.glslVersion;
  7156. return this;
  7157. }
  7158. toJSON(meta) {
  7159. const data = super.toJSON(meta);
  7160. data.glslVersion = this.glslVersion;
  7161. data.uniforms = {};
  7162. for (const name in this.uniforms) {
  7163. const uniform = this.uniforms[name];
  7164. const value = uniform.value;
  7165. if (value && value.isTexture) {
  7166. data.uniforms[name] = {
  7167. type: 't',
  7168. value: value.toJSON(meta).uuid
  7169. };
  7170. } else if (value && value.isColor) {
  7171. data.uniforms[name] = {
  7172. type: 'c',
  7173. value: value.getHex()
  7174. };
  7175. } else if (value && value.isVector2) {
  7176. data.uniforms[name] = {
  7177. type: 'v2',
  7178. value: value.toArray()
  7179. };
  7180. } else if (value && value.isVector3) {
  7181. data.uniforms[name] = {
  7182. type: 'v3',
  7183. value: value.toArray()
  7184. };
  7185. } else if (value && value.isVector4) {
  7186. data.uniforms[name] = {
  7187. type: 'v4',
  7188. value: value.toArray()
  7189. };
  7190. } else if (value && value.isMatrix3) {
  7191. data.uniforms[name] = {
  7192. type: 'm3',
  7193. value: value.toArray()
  7194. };
  7195. } else if (value && value.isMatrix4) {
  7196. data.uniforms[name] = {
  7197. type: 'm4',
  7198. value: value.toArray()
  7199. };
  7200. } else {
  7201. data.uniforms[name] = {
  7202. value: value
  7203. }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
  7204. }
  7205. }
  7206. if (Object.keys(this.defines).length > 0) data.defines = this.defines;
  7207. data.vertexShader = this.vertexShader;
  7208. data.fragmentShader = this.fragmentShader;
  7209. const extensions = {};
  7210. for (const key in this.extensions) {
  7211. if (this.extensions[key] === true) extensions[key] = true;
  7212. }
  7213. if (Object.keys(extensions).length > 0) data.extensions = extensions;
  7214. return data;
  7215. }
  7216. }
  7217. ShaderMaterial.prototype.isShaderMaterial = true;
  7218. class Camera extends Object3D {
  7219. constructor() {
  7220. super();
  7221. this.type = 'Camera';
  7222. this.matrixWorldInverse = new Matrix4();
  7223. this.projectionMatrix = new Matrix4();
  7224. this.projectionMatrixInverse = new Matrix4();
  7225. }
  7226. copy(source, recursive) {
  7227. super.copy(source, recursive);
  7228. this.matrixWorldInverse.copy(source.matrixWorldInverse);
  7229. this.projectionMatrix.copy(source.projectionMatrix);
  7230. this.projectionMatrixInverse.copy(source.projectionMatrixInverse);
  7231. return this;
  7232. }
  7233. getWorldDirection(target) {
  7234. this.updateWorldMatrix(true, false);
  7235. const e = this.matrixWorld.elements;
  7236. return target.set(-e[8], -e[9], -e[10]).normalize();
  7237. }
  7238. updateMatrixWorld(force) {
  7239. super.updateMatrixWorld(force);
  7240. this.matrixWorldInverse.copy(this.matrixWorld).invert();
  7241. }
  7242. updateWorldMatrix(updateParents, updateChildren) {
  7243. super.updateWorldMatrix(updateParents, updateChildren);
  7244. this.matrixWorldInverse.copy(this.matrixWorld).invert();
  7245. }
  7246. clone() {
  7247. return new this.constructor().copy(this);
  7248. }
  7249. }
  7250. Camera.prototype.isCamera = true;
  7251. class PerspectiveCamera extends Camera {
  7252. constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) {
  7253. super();
  7254. this.type = 'PerspectiveCamera';
  7255. this.fov = fov;
  7256. this.zoom = 1;
  7257. this.near = near;
  7258. this.far = far;
  7259. this.focus = 10;
  7260. this.aspect = aspect;
  7261. this.view = null;
  7262. this.filmGauge = 35; // width of the film (default in millimeters)
  7263. this.filmOffset = 0; // horizontal film offset (same unit as gauge)
  7264. this.updateProjectionMatrix();
  7265. }
  7266. copy(source, recursive) {
  7267. super.copy(source, recursive);
  7268. this.fov = source.fov;
  7269. this.zoom = source.zoom;
  7270. this.near = source.near;
  7271. this.far = source.far;
  7272. this.focus = source.focus;
  7273. this.aspect = source.aspect;
  7274. this.view = source.view === null ? null : Object.assign({}, source.view);
  7275. this.filmGauge = source.filmGauge;
  7276. this.filmOffset = source.filmOffset;
  7277. return this;
  7278. }
  7279. /**
  7280. * Sets the FOV by focal length in respect to the current .filmGauge.
  7281. *
  7282. * The default film gauge is 35, so that the focal length can be specified for
  7283. * a 35mm (full frame) camera.
  7284. *
  7285. * Values for focal length and film gauge must have the same unit.
  7286. */
  7287. setFocalLength(focalLength) {
  7288. /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */
  7289. const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
  7290. this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope);
  7291. this.updateProjectionMatrix();
  7292. }
  7293. /**
  7294. * Calculates the focal length from the current .fov and .filmGauge.
  7295. */
  7296. getFocalLength() {
  7297. const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov);
  7298. return 0.5 * this.getFilmHeight() / vExtentSlope;
  7299. }
  7300. getEffectiveFOV() {
  7301. return RAD2DEG * 2 * Math.atan(Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom);
  7302. }
  7303. getFilmWidth() {
  7304. // film not completely covered in portrait format (aspect < 1)
  7305. return this.filmGauge * Math.min(this.aspect, 1);
  7306. }
  7307. getFilmHeight() {
  7308. // film not completely covered in landscape format (aspect > 1)
  7309. return this.filmGauge / Math.max(this.aspect, 1);
  7310. }
  7311. /**
  7312. * Sets an offset in a larger frustum. This is useful for multi-window or
  7313. * multi-monitor/multi-machine setups.
  7314. *
  7315. * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
  7316. * the monitors are in grid like this
  7317. *
  7318. * +---+---+---+
  7319. * | A | B | C |
  7320. * +---+---+---+
  7321. * | D | E | F |
  7322. * +---+---+---+
  7323. *
  7324. * then for each monitor you would call it like this
  7325. *
  7326. * const w = 1920;
  7327. * const h = 1080;
  7328. * const fullWidth = w * 3;
  7329. * const fullHeight = h * 2;
  7330. *
  7331. * --A--
  7332. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
  7333. * --B--
  7334. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
  7335. * --C--
  7336. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
  7337. * --D--
  7338. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
  7339. * --E--
  7340. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
  7341. * --F--
  7342. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
  7343. *
  7344. * Note there is no reason monitors have to be the same size or in a grid.
  7345. */
  7346. setViewOffset(fullWidth, fullHeight, x, y, width, height) {
  7347. this.aspect = fullWidth / fullHeight;
  7348. if (this.view === null) {
  7349. this.view = {
  7350. enabled: true,
  7351. fullWidth: 1,
  7352. fullHeight: 1,
  7353. offsetX: 0,
  7354. offsetY: 0,
  7355. width: 1,
  7356. height: 1
  7357. };
  7358. }
  7359. this.view.enabled = true;
  7360. this.view.fullWidth = fullWidth;
  7361. this.view.fullHeight = fullHeight;
  7362. this.view.offsetX = x;
  7363. this.view.offsetY = y;
  7364. this.view.width = width;
  7365. this.view.height = height;
  7366. this.updateProjectionMatrix();
  7367. }
  7368. clearViewOffset() {
  7369. if (this.view !== null) {
  7370. this.view.enabled = false;
  7371. }
  7372. this.updateProjectionMatrix();
  7373. }
  7374. updateProjectionMatrix() {
  7375. const near = this.near;
  7376. let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom;
  7377. let height = 2 * top;
  7378. let width = this.aspect * height;
  7379. let left = -0.5 * width;
  7380. const view = this.view;
  7381. if (this.view !== null && this.view.enabled) {
  7382. const fullWidth = view.fullWidth,
  7383. fullHeight = view.fullHeight;
  7384. left += view.offsetX * width / fullWidth;
  7385. top -= view.offsetY * height / fullHeight;
  7386. width *= view.width / fullWidth;
  7387. height *= view.height / fullHeight;
  7388. }
  7389. const skew = this.filmOffset;
  7390. if (skew !== 0) left += near * skew / this.getFilmWidth();
  7391. this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far);
  7392. this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
  7393. }
  7394. toJSON(meta) {
  7395. const data = super.toJSON(meta);
  7396. data.object.fov = this.fov;
  7397. data.object.zoom = this.zoom;
  7398. data.object.near = this.near;
  7399. data.object.far = this.far;
  7400. data.object.focus = this.focus;
  7401. data.object.aspect = this.aspect;
  7402. if (this.view !== null) data.object.view = Object.assign({}, this.view);
  7403. data.object.filmGauge = this.filmGauge;
  7404. data.object.filmOffset = this.filmOffset;
  7405. return data;
  7406. }
  7407. }
  7408. PerspectiveCamera.prototype.isPerspectiveCamera = true;
  7409. const fov = 90,
  7410. aspect = 1;
  7411. class CubeCamera extends Object3D {
  7412. constructor(near, far, renderTarget) {
  7413. super();
  7414. this.type = 'CubeCamera';
  7415. if (renderTarget.isWebGLCubeRenderTarget !== true) {
  7416. console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.');
  7417. return;
  7418. }
  7419. this.renderTarget = renderTarget;
  7420. const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
  7421. cameraPX.layers = this.layers;
  7422. cameraPX.up.set(0, -1, 0);
  7423. cameraPX.lookAt(new Vector3(1, 0, 0));
  7424. this.add(cameraPX);
  7425. const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
  7426. cameraNX.layers = this.layers;
  7427. cameraNX.up.set(0, -1, 0);
  7428. cameraNX.lookAt(new Vector3(-1, 0, 0));
  7429. this.add(cameraNX);
  7430. const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
  7431. cameraPY.layers = this.layers;
  7432. cameraPY.up.set(0, 0, 1);
  7433. cameraPY.lookAt(new Vector3(0, 1, 0));
  7434. this.add(cameraPY);
  7435. const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
  7436. cameraNY.layers = this.layers;
  7437. cameraNY.up.set(0, 0, -1);
  7438. cameraNY.lookAt(new Vector3(0, -1, 0));
  7439. this.add(cameraNY);
  7440. const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
  7441. cameraPZ.layers = this.layers;
  7442. cameraPZ.up.set(0, -1, 0);
  7443. cameraPZ.lookAt(new Vector3(0, 0, 1));
  7444. this.add(cameraPZ);
  7445. const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
  7446. cameraNZ.layers = this.layers;
  7447. cameraNZ.up.set(0, -1, 0);
  7448. cameraNZ.lookAt(new Vector3(0, 0, -1));
  7449. this.add(cameraNZ);
  7450. }
  7451. update(renderer, scene) {
  7452. if (this.parent === null) this.updateMatrixWorld();
  7453. const renderTarget = this.renderTarget;
  7454. const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children;
  7455. const currentXrEnabled = renderer.xr.enabled;
  7456. const currentRenderTarget = renderer.getRenderTarget();
  7457. renderer.xr.enabled = false;
  7458. const generateMipmaps = renderTarget.texture.generateMipmaps;
  7459. renderTarget.texture.generateMipmaps = false;
  7460. renderer.setRenderTarget(renderTarget, 0);
  7461. renderer.render(scene, cameraPX);
  7462. renderer.setRenderTarget(renderTarget, 1);
  7463. renderer.render(scene, cameraNX);
  7464. renderer.setRenderTarget(renderTarget, 2);
  7465. renderer.render(scene, cameraPY);
  7466. renderer.setRenderTarget(renderTarget, 3);
  7467. renderer.render(scene, cameraNY);
  7468. renderer.setRenderTarget(renderTarget, 4);
  7469. renderer.render(scene, cameraPZ);
  7470. renderTarget.texture.generateMipmaps = generateMipmaps;
  7471. renderer.setRenderTarget(renderTarget, 5);
  7472. renderer.render(scene, cameraNZ);
  7473. renderer.setRenderTarget(currentRenderTarget);
  7474. renderer.xr.enabled = currentXrEnabled;
  7475. }
  7476. }
  7477. class CubeTexture extends Texture {
  7478. constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) {
  7479. images = images !== undefined ? images : [];
  7480. mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
  7481. super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
  7482. this.flipY = false;
  7483. }
  7484. get images() {
  7485. return this.image;
  7486. }
  7487. set images(value) {
  7488. this.image = value;
  7489. }
  7490. }
  7491. CubeTexture.prototype.isCubeTexture = true;
  7492. class WebGLCubeRenderTarget extends WebGLRenderTarget {
  7493. constructor(size, options, dummy) {
  7494. if (Number.isInteger(options)) {
  7495. console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )');
  7496. options = dummy;
  7497. }
  7498. super(size, size, options);
  7499. options = options || {}; // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
  7500. // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
  7501. // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
  7502. // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
  7503. // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture
  7504. // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).
  7505. this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
  7506. this.texture.isRenderTargetTexture = true;
  7507. this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
  7508. this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
  7509. this.texture._needsFlipEnvMap = false;
  7510. }
  7511. fromEquirectangularTexture(renderer, texture) {
  7512. this.texture.type = texture.type;
  7513. this.texture.format = RGBAFormat; // see #18859
  7514. this.texture.encoding = texture.encoding;
  7515. this.texture.generateMipmaps = texture.generateMipmaps;
  7516. this.texture.minFilter = texture.minFilter;
  7517. this.texture.magFilter = texture.magFilter;
  7518. const shader = {
  7519. uniforms: {
  7520. tEquirect: {
  7521. value: null
  7522. }
  7523. },
  7524. vertexShader:
  7525. /* glsl */
  7526. `
  7527. varying vec3 vWorldDirection;
  7528. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  7529. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  7530. }
  7531. void main() {
  7532. vWorldDirection = transformDirection( position, modelMatrix );
  7533. #include <begin_vertex>
  7534. #include <project_vertex>
  7535. }
  7536. `,
  7537. fragmentShader:
  7538. /* glsl */
  7539. `
  7540. uniform sampler2D tEquirect;
  7541. varying vec3 vWorldDirection;
  7542. #include <common>
  7543. void main() {
  7544. vec3 direction = normalize( vWorldDirection );
  7545. vec2 sampleUV = equirectUv( direction );
  7546. gl_FragColor = texture2D( tEquirect, sampleUV );
  7547. }
  7548. `
  7549. };
  7550. const geometry = new BoxGeometry(5, 5, 5);
  7551. const material = new ShaderMaterial({
  7552. name: 'CubemapFromEquirect',
  7553. uniforms: cloneUniforms(shader.uniforms),
  7554. vertexShader: shader.vertexShader,
  7555. fragmentShader: shader.fragmentShader,
  7556. side: BackSide,
  7557. blending: NoBlending
  7558. });
  7559. material.uniforms.tEquirect.value = texture;
  7560. const mesh = new Mesh(geometry, material);
  7561. const currentMinFilter = texture.minFilter; // Avoid blurred poles
  7562. if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter;
  7563. const camera = new CubeCamera(1, 10, this);
  7564. camera.update(renderer, mesh);
  7565. texture.minFilter = currentMinFilter;
  7566. mesh.geometry.dispose();
  7567. mesh.material.dispose();
  7568. return this;
  7569. }
  7570. clear(renderer, color, depth, stencil) {
  7571. const currentRenderTarget = renderer.getRenderTarget();
  7572. for (let i = 0; i < 6; i++) {
  7573. renderer.setRenderTarget(this, i);
  7574. renderer.clear(color, depth, stencil);
  7575. }
  7576. renderer.setRenderTarget(currentRenderTarget);
  7577. }
  7578. }
  7579. WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
  7580. const _vector1 = /*@__PURE__*/new Vector3();
  7581. const _vector2 = /*@__PURE__*/new Vector3();
  7582. const _normalMatrix = /*@__PURE__*/new Matrix3();
  7583. class Plane {
  7584. constructor(normal = new Vector3(1, 0, 0), constant = 0) {
  7585. // normal is assumed to be normalized
  7586. this.normal = normal;
  7587. this.constant = constant;
  7588. }
  7589. set(normal, constant) {
  7590. this.normal.copy(normal);
  7591. this.constant = constant;
  7592. return this;
  7593. }
  7594. setComponents(x, y, z, w) {
  7595. this.normal.set(x, y, z);
  7596. this.constant = w;
  7597. return this;
  7598. }
  7599. setFromNormalAndCoplanarPoint(normal, point) {
  7600. this.normal.copy(normal);
  7601. this.constant = -point.dot(this.normal);
  7602. return this;
  7603. }
  7604. setFromCoplanarPoints(a, b, c) {
  7605. const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
  7606. this.setFromNormalAndCoplanarPoint(normal, a);
  7607. return this;
  7608. }
  7609. copy(plane) {
  7610. this.normal.copy(plane.normal);
  7611. this.constant = plane.constant;
  7612. return this;
  7613. }
  7614. normalize() {
  7615. // Note: will lead to a divide by zero if the plane is invalid.
  7616. const inverseNormalLength = 1.0 / this.normal.length();
  7617. this.normal.multiplyScalar(inverseNormalLength);
  7618. this.constant *= inverseNormalLength;
  7619. return this;
  7620. }
  7621. negate() {
  7622. this.constant *= -1;
  7623. this.normal.negate();
  7624. return this;
  7625. }
  7626. distanceToPoint(point) {
  7627. return this.normal.dot(point) + this.constant;
  7628. }
  7629. distanceToSphere(sphere) {
  7630. return this.distanceToPoint(sphere.center) - sphere.radius;
  7631. }
  7632. projectPoint(point, target) {
  7633. return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point);
  7634. }
  7635. intersectLine(line, target) {
  7636. const direction = line.delta(_vector1);
  7637. const denominator = this.normal.dot(direction);
  7638. if (denominator === 0) {
  7639. // line is coplanar, return origin
  7640. if (this.distanceToPoint(line.start) === 0) {
  7641. return target.copy(line.start);
  7642. } // Unsure if this is the correct method to handle this case.
  7643. return null;
  7644. }
  7645. const t = -(line.start.dot(this.normal) + this.constant) / denominator;
  7646. if (t < 0 || t > 1) {
  7647. return null;
  7648. }
  7649. return target.copy(direction).multiplyScalar(t).add(line.start);
  7650. }
  7651. intersectsLine(line) {
  7652. // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
  7653. const startSign = this.distanceToPoint(line.start);
  7654. const endSign = this.distanceToPoint(line.end);
  7655. return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0;
  7656. }
  7657. intersectsBox(box) {
  7658. return box.intersectsPlane(this);
  7659. }
  7660. intersectsSphere(sphere) {
  7661. return sphere.intersectsPlane(this);
  7662. }
  7663. coplanarPoint(target) {
  7664. return target.copy(this.normal).multiplyScalar(-this.constant);
  7665. }
  7666. applyMatrix4(matrix, optionalNormalMatrix) {
  7667. const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix);
  7668. const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix);
  7669. const normal = this.normal.applyMatrix3(normalMatrix).normalize();
  7670. this.constant = -referencePoint.dot(normal);
  7671. return this;
  7672. }
  7673. translate(offset) {
  7674. this.constant -= offset.dot(this.normal);
  7675. return this;
  7676. }
  7677. equals(plane) {
  7678. return plane.normal.equals(this.normal) && plane.constant === this.constant;
  7679. }
  7680. clone() {
  7681. return new this.constructor().copy(this);
  7682. }
  7683. }
  7684. Plane.prototype.isPlane = true;
  7685. const _sphere$2 = /*@__PURE__*/new Sphere();
  7686. const _vector$7 = /*@__PURE__*/new Vector3();
  7687. class Frustum {
  7688. constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) {
  7689. this.planes = [p0, p1, p2, p3, p4, p5];
  7690. }
  7691. set(p0, p1, p2, p3, p4, p5) {
  7692. const planes = this.planes;
  7693. planes[0].copy(p0);
  7694. planes[1].copy(p1);
  7695. planes[2].copy(p2);
  7696. planes[3].copy(p3);
  7697. planes[4].copy(p4);
  7698. planes[5].copy(p5);
  7699. return this;
  7700. }
  7701. copy(frustum) {
  7702. const planes = this.planes;
  7703. for (let i = 0; i < 6; i++) {
  7704. planes[i].copy(frustum.planes[i]);
  7705. }
  7706. return this;
  7707. }
  7708. setFromProjectionMatrix(m) {
  7709. const planes = this.planes;
  7710. const me = m.elements;
  7711. const me0 = me[0],
  7712. me1 = me[1],
  7713. me2 = me[2],
  7714. me3 = me[3];
  7715. const me4 = me[4],
  7716. me5 = me[5],
  7717. me6 = me[6],
  7718. me7 = me[7];
  7719. const me8 = me[8],
  7720. me9 = me[9],
  7721. me10 = me[10],
  7722. me11 = me[11];
  7723. const me12 = me[12],
  7724. me13 = me[13],
  7725. me14 = me[14],
  7726. me15 = me[15];
  7727. planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize();
  7728. planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize();
  7729. planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize();
  7730. planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize();
  7731. planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize();
  7732. planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize();
  7733. return this;
  7734. }
  7735. intersectsObject(object) {
  7736. const geometry = object.geometry;
  7737. if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
  7738. _sphere$2.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);
  7739. return this.intersectsSphere(_sphere$2);
  7740. }
  7741. intersectsSprite(sprite) {
  7742. _sphere$2.center.set(0, 0, 0);
  7743. _sphere$2.radius = 0.7071067811865476;
  7744. _sphere$2.applyMatrix4(sprite.matrixWorld);
  7745. return this.intersectsSphere(_sphere$2);
  7746. }
  7747. intersectsSphere(sphere) {
  7748. const planes = this.planes;
  7749. const center = sphere.center;
  7750. const negRadius = -sphere.radius;
  7751. for (let i = 0; i < 6; i++) {
  7752. const distance = planes[i].distanceToPoint(center);
  7753. if (distance < negRadius) {
  7754. return false;
  7755. }
  7756. }
  7757. return true;
  7758. }
  7759. intersectsBox(box) {
  7760. const planes = this.planes;
  7761. for (let i = 0; i < 6; i++) {
  7762. const plane = planes[i]; // corner at max distance
  7763. _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;
  7764. _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;
  7765. _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;
  7766. if (plane.distanceToPoint(_vector$7) < 0) {
  7767. return false;
  7768. }
  7769. }
  7770. return true;
  7771. }
  7772. containsPoint(point) {
  7773. const planes = this.planes;
  7774. for (let i = 0; i < 6; i++) {
  7775. if (planes[i].distanceToPoint(point) < 0) {
  7776. return false;
  7777. }
  7778. }
  7779. return true;
  7780. }
  7781. clone() {
  7782. return new this.constructor().copy(this);
  7783. }
  7784. }
  7785. function WebGLAnimation() {
  7786. let context = null;
  7787. let isAnimating = false;
  7788. let animationLoop = null;
  7789. let requestId = null;
  7790. function onAnimationFrame(time, frame) {
  7791. animationLoop(time, frame);
  7792. requestId = context.requestAnimationFrame(onAnimationFrame);
  7793. }
  7794. return {
  7795. start: function () {
  7796. if (isAnimating === true) return;
  7797. if (animationLoop === null) return;
  7798. requestId = context.requestAnimationFrame(onAnimationFrame);
  7799. isAnimating = true;
  7800. },
  7801. stop: function () {
  7802. context.cancelAnimationFrame(requestId);
  7803. isAnimating = false;
  7804. },
  7805. setAnimationLoop: function (callback) {
  7806. animationLoop = callback;
  7807. },
  7808. setContext: function (value) {
  7809. context = value;
  7810. }
  7811. };
  7812. }
  7813. function WebGLAttributes(gl, capabilities) {
  7814. const isWebGL2 = capabilities.isWebGL2;
  7815. const buffers = new WeakMap();
  7816. function createBuffer(attribute, bufferType) {
  7817. const array = attribute.array;
  7818. const usage = attribute.usage;
  7819. const buffer = gl.createBuffer();
  7820. gl.bindBuffer(bufferType, buffer);
  7821. gl.bufferData(bufferType, array, usage);
  7822. attribute.onUploadCallback();
  7823. let type = gl.FLOAT;
  7824. if (array instanceof Float32Array) {
  7825. type = gl.FLOAT;
  7826. } else if (array instanceof Float64Array) {
  7827. console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.');
  7828. } else if (array instanceof Uint16Array) {
  7829. if (attribute.isFloat16BufferAttribute) {
  7830. if (isWebGL2) {
  7831. type = gl.HALF_FLOAT;
  7832. } else {
  7833. console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.');
  7834. }
  7835. } else {
  7836. type = gl.UNSIGNED_SHORT;
  7837. }
  7838. } else if (array instanceof Int16Array) {
  7839. type = gl.SHORT;
  7840. } else if (array instanceof Uint32Array) {
  7841. type = gl.UNSIGNED_INT;
  7842. } else if (array instanceof Int32Array) {
  7843. type = gl.INT;
  7844. } else if (array instanceof Int8Array) {
  7845. type = gl.BYTE;
  7846. } else if (array instanceof Uint8Array) {
  7847. type = gl.UNSIGNED_BYTE;
  7848. } else if (array instanceof Uint8ClampedArray) {
  7849. type = gl.UNSIGNED_BYTE;
  7850. }
  7851. return {
  7852. buffer: buffer,
  7853. type: type,
  7854. bytesPerElement: array.BYTES_PER_ELEMENT,
  7855. version: attribute.version
  7856. };
  7857. }
  7858. function updateBuffer(buffer, attribute, bufferType) {
  7859. const array = attribute.array;
  7860. const updateRange = attribute.updateRange;
  7861. gl.bindBuffer(bufferType, buffer);
  7862. if (updateRange.count === -1) {
  7863. // Not using update ranges
  7864. gl.bufferSubData(bufferType, 0, array);
  7865. } else {
  7866. if (isWebGL2) {
  7867. gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count);
  7868. } else {
  7869. gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count));
  7870. }
  7871. updateRange.count = -1; // reset range
  7872. }
  7873. } //
  7874. function get(attribute) {
  7875. if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
  7876. return buffers.get(attribute);
  7877. }
  7878. function remove(attribute) {
  7879. if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
  7880. const data = buffers.get(attribute);
  7881. if (data) {
  7882. gl.deleteBuffer(data.buffer);
  7883. buffers.delete(attribute);
  7884. }
  7885. }
  7886. function update(attribute, bufferType) {
  7887. if (attribute.isGLBufferAttribute) {
  7888. const cached = buffers.get(attribute);
  7889. if (!cached || cached.version < attribute.version) {
  7890. buffers.set(attribute, {
  7891. buffer: attribute.buffer,
  7892. type: attribute.type,
  7893. bytesPerElement: attribute.elementSize,
  7894. version: attribute.version
  7895. });
  7896. }
  7897. return;
  7898. }
  7899. if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
  7900. const data = buffers.get(attribute);
  7901. if (data === undefined) {
  7902. buffers.set(attribute, createBuffer(attribute, bufferType));
  7903. } else if (data.version < attribute.version) {
  7904. updateBuffer(data.buffer, attribute, bufferType);
  7905. data.version = attribute.version;
  7906. }
  7907. }
  7908. return {
  7909. get: get,
  7910. remove: remove,
  7911. update: update
  7912. };
  7913. }
  7914. class PlaneGeometry extends BufferGeometry {
  7915. constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
  7916. super();
  7917. this.type = 'PlaneGeometry';
  7918. this.parameters = {
  7919. width: width,
  7920. height: height,
  7921. widthSegments: widthSegments,
  7922. heightSegments: heightSegments
  7923. };
  7924. const width_half = width / 2;
  7925. const height_half = height / 2;
  7926. const gridX = Math.floor(widthSegments);
  7927. const gridY = Math.floor(heightSegments);
  7928. const gridX1 = gridX + 1;
  7929. const gridY1 = gridY + 1;
  7930. const segment_width = width / gridX;
  7931. const segment_height = height / gridY; //
  7932. const indices = [];
  7933. const vertices = [];
  7934. const normals = [];
  7935. const uvs = [];
  7936. for (let iy = 0; iy < gridY1; iy++) {
  7937. const y = iy * segment_height - height_half;
  7938. for (let ix = 0; ix < gridX1; ix++) {
  7939. const x = ix * segment_width - width_half;
  7940. vertices.push(x, -y, 0);
  7941. normals.push(0, 0, 1);
  7942. uvs.push(ix / gridX);
  7943. uvs.push(1 - iy / gridY);
  7944. }
  7945. }
  7946. for (let iy = 0; iy < gridY; iy++) {
  7947. for (let ix = 0; ix < gridX; ix++) {
  7948. const a = ix + gridX1 * iy;
  7949. const b = ix + gridX1 * (iy + 1);
  7950. const c = ix + 1 + gridX1 * (iy + 1);
  7951. const d = ix + 1 + gridX1 * iy;
  7952. indices.push(a, b, d);
  7953. indices.push(b, c, d);
  7954. }
  7955. }
  7956. this.setIndex(indices);
  7957. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  7958. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  7959. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  7960. }
  7961. static fromJSON(data) {
  7962. return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
  7963. }
  7964. }
  7965. var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
  7966. var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  7967. var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif";
  7968. var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";
  7969. var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";
  7970. var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
  7971. var begin_vertex = "vec3 transformed = vec3( position );";
  7972. var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
  7973. var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenTint, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenTint * ( D * V );\n}\n#endif";
  7974. var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
  7975. var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
  7976. var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
  7977. var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
  7978. var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
  7979. var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif";
  7980. var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif";
  7981. var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
  7982. var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
  7983. var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
  7984. var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
  7985. var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
  7986. var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
  7987. var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
  7988. var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
  7989. var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
  7990. var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
  7991. var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
  7992. var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
  7993. var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
  7994. var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
  7995. var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
  7996. var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
  7997. var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif";
  7998. var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif";
  7999. var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
  8000. var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
  8001. var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
  8002. var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif";
  8003. var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
  8004. var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
  8005. var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";
  8006. var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif";
  8007. var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
  8008. var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
  8009. var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
  8010. var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
  8011. var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n#endif";
  8012. var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenTint, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
  8013. var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
  8014. var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";
  8015. var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
  8016. var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
  8017. var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
  8018. var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
  8019. var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
  8020. var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
  8021. var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
  8022. var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
  8023. var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  8024. var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
  8025. var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
  8026. var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif";
  8027. var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif";
  8028. var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";
  8029. var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
  8030. var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
  8031. var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
  8032. var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
  8033. var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif";
  8034. var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif";
  8035. var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
  8036. var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif";
  8037. var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
  8038. var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
  8039. var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
  8040. var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
  8041. var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
  8042. var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
  8043. var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
  8044. var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
  8045. var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
  8046. var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
  8047. var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
  8048. var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
  8049. var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
  8050. var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
  8051. var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
  8052. var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
  8053. var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
  8054. var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
  8055. var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
  8056. var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
  8057. var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
  8058. var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif";
  8059. var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif";
  8060. var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
  8061. var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
  8062. var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
  8063. var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
  8064. var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
  8065. var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
  8066. var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
  8067. const vertex$g = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
  8068. const fragment$g = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8069. const vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
  8070. const fragment$f = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8071. const vertex$e = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
  8072. const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
  8073. const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
  8074. const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
  8075. const vertex$c = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
  8076. const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8077. const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8078. const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8079. const vertex$a = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
  8080. const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8081. const vertex$9 = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8082. const fragment$9 = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8083. const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
  8084. const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8085. const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
  8086. const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
  8087. const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8088. const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8089. const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";
  8090. const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n\tuniform float sheenRoughness;\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8091. const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8092. const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8093. const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
  8094. const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8095. const vertex$2 = "#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8096. const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8097. const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8098. const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8099. const ShaderChunk = {
  8100. alphamap_fragment: alphamap_fragment,
  8101. alphamap_pars_fragment: alphamap_pars_fragment,
  8102. alphatest_fragment: alphatest_fragment,
  8103. alphatest_pars_fragment: alphatest_pars_fragment,
  8104. aomap_fragment: aomap_fragment,
  8105. aomap_pars_fragment: aomap_pars_fragment,
  8106. begin_vertex: begin_vertex,
  8107. beginnormal_vertex: beginnormal_vertex,
  8108. bsdfs: bsdfs,
  8109. bumpmap_pars_fragment: bumpmap_pars_fragment,
  8110. clipping_planes_fragment: clipping_planes_fragment,
  8111. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  8112. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  8113. clipping_planes_vertex: clipping_planes_vertex,
  8114. color_fragment: color_fragment,
  8115. color_pars_fragment: color_pars_fragment,
  8116. color_pars_vertex: color_pars_vertex,
  8117. color_vertex: color_vertex,
  8118. common: common,
  8119. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  8120. defaultnormal_vertex: defaultnormal_vertex,
  8121. displacementmap_pars_vertex: displacementmap_pars_vertex,
  8122. displacementmap_vertex: displacementmap_vertex,
  8123. emissivemap_fragment: emissivemap_fragment,
  8124. emissivemap_pars_fragment: emissivemap_pars_fragment,
  8125. encodings_fragment: encodings_fragment,
  8126. encodings_pars_fragment: encodings_pars_fragment,
  8127. envmap_fragment: envmap_fragment,
  8128. envmap_common_pars_fragment: envmap_common_pars_fragment,
  8129. envmap_pars_fragment: envmap_pars_fragment,
  8130. envmap_pars_vertex: envmap_pars_vertex,
  8131. envmap_physical_pars_fragment: envmap_physical_pars_fragment,
  8132. envmap_vertex: envmap_vertex,
  8133. fog_vertex: fog_vertex,
  8134. fog_pars_vertex: fog_pars_vertex,
  8135. fog_fragment: fog_fragment,
  8136. fog_pars_fragment: fog_pars_fragment,
  8137. gradientmap_pars_fragment: gradientmap_pars_fragment,
  8138. lightmap_fragment: lightmap_fragment,
  8139. lightmap_pars_fragment: lightmap_pars_fragment,
  8140. lights_lambert_vertex: lights_lambert_vertex,
  8141. lights_pars_begin: lights_pars_begin,
  8142. lights_toon_fragment: lights_toon_fragment,
  8143. lights_toon_pars_fragment: lights_toon_pars_fragment,
  8144. lights_phong_fragment: lights_phong_fragment,
  8145. lights_phong_pars_fragment: lights_phong_pars_fragment,
  8146. lights_physical_fragment: lights_physical_fragment,
  8147. lights_physical_pars_fragment: lights_physical_pars_fragment,
  8148. lights_fragment_begin: lights_fragment_begin,
  8149. lights_fragment_maps: lights_fragment_maps,
  8150. lights_fragment_end: lights_fragment_end,
  8151. logdepthbuf_fragment: logdepthbuf_fragment,
  8152. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  8153. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  8154. logdepthbuf_vertex: logdepthbuf_vertex,
  8155. map_fragment: map_fragment,
  8156. map_pars_fragment: map_pars_fragment,
  8157. map_particle_fragment: map_particle_fragment,
  8158. map_particle_pars_fragment: map_particle_pars_fragment,
  8159. metalnessmap_fragment: metalnessmap_fragment,
  8160. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  8161. morphnormal_vertex: morphnormal_vertex,
  8162. morphtarget_pars_vertex: morphtarget_pars_vertex,
  8163. morphtarget_vertex: morphtarget_vertex,
  8164. normal_fragment_begin: normal_fragment_begin,
  8165. normal_fragment_maps: normal_fragment_maps,
  8166. normal_pars_fragment: normal_pars_fragment,
  8167. normal_pars_vertex: normal_pars_vertex,
  8168. normal_vertex: normal_vertex,
  8169. normalmap_pars_fragment: normalmap_pars_fragment,
  8170. clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
  8171. clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
  8172. clearcoat_pars_fragment: clearcoat_pars_fragment,
  8173. output_fragment: output_fragment,
  8174. packing: packing,
  8175. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  8176. project_vertex: project_vertex,
  8177. dithering_fragment: dithering_fragment,
  8178. dithering_pars_fragment: dithering_pars_fragment,
  8179. roughnessmap_fragment: roughnessmap_fragment,
  8180. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  8181. shadowmap_pars_fragment: shadowmap_pars_fragment,
  8182. shadowmap_pars_vertex: shadowmap_pars_vertex,
  8183. shadowmap_vertex: shadowmap_vertex,
  8184. shadowmask_pars_fragment: shadowmask_pars_fragment,
  8185. skinbase_vertex: skinbase_vertex,
  8186. skinning_pars_vertex: skinning_pars_vertex,
  8187. skinning_vertex: skinning_vertex,
  8188. skinnormal_vertex: skinnormal_vertex,
  8189. specularmap_fragment: specularmap_fragment,
  8190. specularmap_pars_fragment: specularmap_pars_fragment,
  8191. tonemapping_fragment: tonemapping_fragment,
  8192. tonemapping_pars_fragment: tonemapping_pars_fragment,
  8193. transmission_fragment: transmission_fragment,
  8194. transmission_pars_fragment: transmission_pars_fragment,
  8195. uv_pars_fragment: uv_pars_fragment,
  8196. uv_pars_vertex: uv_pars_vertex,
  8197. uv_vertex: uv_vertex,
  8198. uv2_pars_fragment: uv2_pars_fragment,
  8199. uv2_pars_vertex: uv2_pars_vertex,
  8200. uv2_vertex: uv2_vertex,
  8201. worldpos_vertex: worldpos_vertex,
  8202. background_vert: vertex$g,
  8203. background_frag: fragment$g,
  8204. cube_vert: vertex$f,
  8205. cube_frag: fragment$f,
  8206. depth_vert: vertex$e,
  8207. depth_frag: fragment$e,
  8208. distanceRGBA_vert: vertex$d,
  8209. distanceRGBA_frag: fragment$d,
  8210. equirect_vert: vertex$c,
  8211. equirect_frag: fragment$c,
  8212. linedashed_vert: vertex$b,
  8213. linedashed_frag: fragment$b,
  8214. meshbasic_vert: vertex$a,
  8215. meshbasic_frag: fragment$a,
  8216. meshlambert_vert: vertex$9,
  8217. meshlambert_frag: fragment$9,
  8218. meshmatcap_vert: vertex$8,
  8219. meshmatcap_frag: fragment$8,
  8220. meshnormal_vert: vertex$7,
  8221. meshnormal_frag: fragment$7,
  8222. meshphong_vert: vertex$6,
  8223. meshphong_frag: fragment$6,
  8224. meshphysical_vert: vertex$5,
  8225. meshphysical_frag: fragment$5,
  8226. meshtoon_vert: vertex$4,
  8227. meshtoon_frag: fragment$4,
  8228. points_vert: vertex$3,
  8229. points_frag: fragment$3,
  8230. shadow_vert: vertex$2,
  8231. shadow_frag: fragment$2,
  8232. sprite_vert: vertex$1,
  8233. sprite_frag: fragment$1
  8234. };
  8235. /**
  8236. * Uniforms library for shared webgl shaders
  8237. */
  8238. const UniformsLib = {
  8239. common: {
  8240. diffuse: {
  8241. value: new Color(0xffffff)
  8242. },
  8243. opacity: {
  8244. value: 1.0
  8245. },
  8246. map: {
  8247. value: null
  8248. },
  8249. uvTransform: {
  8250. value: new Matrix3()
  8251. },
  8252. uv2Transform: {
  8253. value: new Matrix3()
  8254. },
  8255. alphaMap: {
  8256. value: null
  8257. },
  8258. alphaTest: {
  8259. value: 0
  8260. }
  8261. },
  8262. specularmap: {
  8263. specularMap: {
  8264. value: null
  8265. }
  8266. },
  8267. envmap: {
  8268. envMap: {
  8269. value: null
  8270. },
  8271. flipEnvMap: {
  8272. value: -1
  8273. },
  8274. reflectivity: {
  8275. value: 1.0
  8276. },
  8277. // basic, lambert, phong
  8278. ior: {
  8279. value: 1.5
  8280. },
  8281. // standard, physical
  8282. refractionRatio: {
  8283. value: 0.98
  8284. },
  8285. maxMipLevel: {
  8286. value: 0
  8287. }
  8288. },
  8289. aomap: {
  8290. aoMap: {
  8291. value: null
  8292. },
  8293. aoMapIntensity: {
  8294. value: 1
  8295. }
  8296. },
  8297. lightmap: {
  8298. lightMap: {
  8299. value: null
  8300. },
  8301. lightMapIntensity: {
  8302. value: 1
  8303. }
  8304. },
  8305. emissivemap: {
  8306. emissiveMap: {
  8307. value: null
  8308. }
  8309. },
  8310. bumpmap: {
  8311. bumpMap: {
  8312. value: null
  8313. },
  8314. bumpScale: {
  8315. value: 1
  8316. }
  8317. },
  8318. normalmap: {
  8319. normalMap: {
  8320. value: null
  8321. },
  8322. normalScale: {
  8323. value: new Vector2(1, 1)
  8324. }
  8325. },
  8326. displacementmap: {
  8327. displacementMap: {
  8328. value: null
  8329. },
  8330. displacementScale: {
  8331. value: 1
  8332. },
  8333. displacementBias: {
  8334. value: 0
  8335. }
  8336. },
  8337. roughnessmap: {
  8338. roughnessMap: {
  8339. value: null
  8340. }
  8341. },
  8342. metalnessmap: {
  8343. metalnessMap: {
  8344. value: null
  8345. }
  8346. },
  8347. gradientmap: {
  8348. gradientMap: {
  8349. value: null
  8350. }
  8351. },
  8352. fog: {
  8353. fogDensity: {
  8354. value: 0.00025
  8355. },
  8356. fogNear: {
  8357. value: 1
  8358. },
  8359. fogFar: {
  8360. value: 2000
  8361. },
  8362. fogColor: {
  8363. value: new Color(0xffffff)
  8364. }
  8365. },
  8366. lights: {
  8367. ambientLightColor: {
  8368. value: []
  8369. },
  8370. lightProbe: {
  8371. value: []
  8372. },
  8373. directionalLights: {
  8374. value: [],
  8375. properties: {
  8376. direction: {},
  8377. color: {}
  8378. }
  8379. },
  8380. directionalLightShadows: {
  8381. value: [],
  8382. properties: {
  8383. shadowBias: {},
  8384. shadowNormalBias: {},
  8385. shadowRadius: {},
  8386. shadowMapSize: {}
  8387. }
  8388. },
  8389. directionalShadowMap: {
  8390. value: []
  8391. },
  8392. directionalShadowMatrix: {
  8393. value: []
  8394. },
  8395. spotLights: {
  8396. value: [],
  8397. properties: {
  8398. color: {},
  8399. position: {},
  8400. direction: {},
  8401. distance: {},
  8402. coneCos: {},
  8403. penumbraCos: {},
  8404. decay: {}
  8405. }
  8406. },
  8407. spotLightShadows: {
  8408. value: [],
  8409. properties: {
  8410. shadowBias: {},
  8411. shadowNormalBias: {},
  8412. shadowRadius: {},
  8413. shadowMapSize: {}
  8414. }
  8415. },
  8416. spotShadowMap: {
  8417. value: []
  8418. },
  8419. spotShadowMatrix: {
  8420. value: []
  8421. },
  8422. pointLights: {
  8423. value: [],
  8424. properties: {
  8425. color: {},
  8426. position: {},
  8427. decay: {},
  8428. distance: {}
  8429. }
  8430. },
  8431. pointLightShadows: {
  8432. value: [],
  8433. properties: {
  8434. shadowBias: {},
  8435. shadowNormalBias: {},
  8436. shadowRadius: {},
  8437. shadowMapSize: {},
  8438. shadowCameraNear: {},
  8439. shadowCameraFar: {}
  8440. }
  8441. },
  8442. pointShadowMap: {
  8443. value: []
  8444. },
  8445. pointShadowMatrix: {
  8446. value: []
  8447. },
  8448. hemisphereLights: {
  8449. value: [],
  8450. properties: {
  8451. direction: {},
  8452. skyColor: {},
  8453. groundColor: {}
  8454. }
  8455. },
  8456. // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
  8457. rectAreaLights: {
  8458. value: [],
  8459. properties: {
  8460. color: {},
  8461. position: {},
  8462. width: {},
  8463. height: {}
  8464. }
  8465. },
  8466. ltc_1: {
  8467. value: null
  8468. },
  8469. ltc_2: {
  8470. value: null
  8471. }
  8472. },
  8473. points: {
  8474. diffuse: {
  8475. value: new Color(0xffffff)
  8476. },
  8477. opacity: {
  8478. value: 1.0
  8479. },
  8480. size: {
  8481. value: 1.0
  8482. },
  8483. scale: {
  8484. value: 1.0
  8485. },
  8486. map: {
  8487. value: null
  8488. },
  8489. alphaMap: {
  8490. value: null
  8491. },
  8492. alphaTest: {
  8493. value: 0
  8494. },
  8495. uvTransform: {
  8496. value: new Matrix3()
  8497. }
  8498. },
  8499. sprite: {
  8500. diffuse: {
  8501. value: new Color(0xffffff)
  8502. },
  8503. opacity: {
  8504. value: 1.0
  8505. },
  8506. center: {
  8507. value: new Vector2(0.5, 0.5)
  8508. },
  8509. rotation: {
  8510. value: 0.0
  8511. },
  8512. map: {
  8513. value: null
  8514. },
  8515. alphaMap: {
  8516. value: null
  8517. },
  8518. alphaTest: {
  8519. value: 0
  8520. },
  8521. uvTransform: {
  8522. value: new Matrix3()
  8523. }
  8524. }
  8525. };
  8526. const ShaderLib = {
  8527. basic: {
  8528. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]),
  8529. vertexShader: ShaderChunk.meshbasic_vert,
  8530. fragmentShader: ShaderChunk.meshbasic_frag
  8531. },
  8532. lambert: {
  8533. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, {
  8534. emissive: {
  8535. value: new Color(0x000000)
  8536. }
  8537. }]),
  8538. vertexShader: ShaderChunk.meshlambert_vert,
  8539. fragmentShader: ShaderChunk.meshlambert_frag
  8540. },
  8541. phong: {
  8542. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, {
  8543. emissive: {
  8544. value: new Color(0x000000)
  8545. },
  8546. specular: {
  8547. value: new Color(0x111111)
  8548. },
  8549. shininess: {
  8550. value: 30
  8551. }
  8552. }]),
  8553. vertexShader: ShaderChunk.meshphong_vert,
  8554. fragmentShader: ShaderChunk.meshphong_frag
  8555. },
  8556. standard: {
  8557. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, {
  8558. emissive: {
  8559. value: new Color(0x000000)
  8560. },
  8561. roughness: {
  8562. value: 1.0
  8563. },
  8564. metalness: {
  8565. value: 0.0
  8566. },
  8567. envMapIntensity: {
  8568. value: 1
  8569. } // temporary
  8570. }]),
  8571. vertexShader: ShaderChunk.meshphysical_vert,
  8572. fragmentShader: ShaderChunk.meshphysical_frag
  8573. },
  8574. toon: {
  8575. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, {
  8576. emissive: {
  8577. value: new Color(0x000000)
  8578. }
  8579. }]),
  8580. vertexShader: ShaderChunk.meshtoon_vert,
  8581. fragmentShader: ShaderChunk.meshtoon_frag
  8582. },
  8583. matcap: {
  8584. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, {
  8585. matcap: {
  8586. value: null
  8587. }
  8588. }]),
  8589. vertexShader: ShaderChunk.meshmatcap_vert,
  8590. fragmentShader: ShaderChunk.meshmatcap_frag
  8591. },
  8592. points: {
  8593. uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]),
  8594. vertexShader: ShaderChunk.points_vert,
  8595. fragmentShader: ShaderChunk.points_frag
  8596. },
  8597. dashed: {
  8598. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, {
  8599. scale: {
  8600. value: 1
  8601. },
  8602. dashSize: {
  8603. value: 1
  8604. },
  8605. totalSize: {
  8606. value: 2
  8607. }
  8608. }]),
  8609. vertexShader: ShaderChunk.linedashed_vert,
  8610. fragmentShader: ShaderChunk.linedashed_frag
  8611. },
  8612. depth: {
  8613. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]),
  8614. vertexShader: ShaderChunk.depth_vert,
  8615. fragmentShader: ShaderChunk.depth_frag
  8616. },
  8617. normal: {
  8618. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, {
  8619. opacity: {
  8620. value: 1.0
  8621. }
  8622. }]),
  8623. vertexShader: ShaderChunk.meshnormal_vert,
  8624. fragmentShader: ShaderChunk.meshnormal_frag
  8625. },
  8626. sprite: {
  8627. uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]),
  8628. vertexShader: ShaderChunk.sprite_vert,
  8629. fragmentShader: ShaderChunk.sprite_frag
  8630. },
  8631. background: {
  8632. uniforms: {
  8633. uvTransform: {
  8634. value: new Matrix3()
  8635. },
  8636. t2D: {
  8637. value: null
  8638. }
  8639. },
  8640. vertexShader: ShaderChunk.background_vert,
  8641. fragmentShader: ShaderChunk.background_frag
  8642. },
  8643. /* -------------------------------------------------------------------------
  8644. // Cube map shader
  8645. ------------------------------------------------------------------------- */
  8646. cube: {
  8647. uniforms: mergeUniforms([UniformsLib.envmap, {
  8648. opacity: {
  8649. value: 1.0
  8650. }
  8651. }]),
  8652. vertexShader: ShaderChunk.cube_vert,
  8653. fragmentShader: ShaderChunk.cube_frag
  8654. },
  8655. equirect: {
  8656. uniforms: {
  8657. tEquirect: {
  8658. value: null
  8659. }
  8660. },
  8661. vertexShader: ShaderChunk.equirect_vert,
  8662. fragmentShader: ShaderChunk.equirect_frag
  8663. },
  8664. distanceRGBA: {
  8665. uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, {
  8666. referencePosition: {
  8667. value: new Vector3()
  8668. },
  8669. nearDistance: {
  8670. value: 1
  8671. },
  8672. farDistance: {
  8673. value: 1000
  8674. }
  8675. }]),
  8676. vertexShader: ShaderChunk.distanceRGBA_vert,
  8677. fragmentShader: ShaderChunk.distanceRGBA_frag
  8678. },
  8679. shadow: {
  8680. uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, {
  8681. color: {
  8682. value: new Color(0x00000)
  8683. },
  8684. opacity: {
  8685. value: 1.0
  8686. }
  8687. }]),
  8688. vertexShader: ShaderChunk.shadow_vert,
  8689. fragmentShader: ShaderChunk.shadow_frag
  8690. }
  8691. };
  8692. ShaderLib.physical = {
  8693. uniforms: mergeUniforms([ShaderLib.standard.uniforms, {
  8694. clearcoat: {
  8695. value: 0
  8696. },
  8697. clearcoatMap: {
  8698. value: null
  8699. },
  8700. clearcoatRoughness: {
  8701. value: 0
  8702. },
  8703. clearcoatRoughnessMap: {
  8704. value: null
  8705. },
  8706. clearcoatNormalScale: {
  8707. value: new Vector2(1, 1)
  8708. },
  8709. clearcoatNormalMap: {
  8710. value: null
  8711. },
  8712. sheen: {
  8713. value: 0
  8714. },
  8715. sheenTint: {
  8716. value: new Color(0x000000)
  8717. },
  8718. sheenRoughness: {
  8719. value: 0
  8720. },
  8721. transmission: {
  8722. value: 0
  8723. },
  8724. transmissionMap: {
  8725. value: null
  8726. },
  8727. transmissionSamplerSize: {
  8728. value: new Vector2()
  8729. },
  8730. transmissionSamplerMap: {
  8731. value: null
  8732. },
  8733. thickness: {
  8734. value: 0
  8735. },
  8736. thicknessMap: {
  8737. value: null
  8738. },
  8739. attenuationDistance: {
  8740. value: 0
  8741. },
  8742. attenuationTint: {
  8743. value: new Color(0x000000)
  8744. },
  8745. specularIntensity: {
  8746. value: 0
  8747. },
  8748. specularIntensityMap: {
  8749. value: null
  8750. },
  8751. specularTint: {
  8752. value: new Color(1, 1, 1)
  8753. },
  8754. specularTintMap: {
  8755. value: null
  8756. }
  8757. }]),
  8758. vertexShader: ShaderChunk.meshphysical_vert,
  8759. fragmentShader: ShaderChunk.meshphysical_frag
  8760. };
  8761. function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) {
  8762. const clearColor = new Color(0x000000);
  8763. let clearAlpha = 0;
  8764. let planeMesh;
  8765. let boxMesh;
  8766. let currentBackground = null;
  8767. let currentBackgroundVersion = 0;
  8768. let currentTonemapping = null;
  8769. function render(renderList, scene) {
  8770. let forceClear = false;
  8771. let background = scene.isScene === true ? scene.background : null;
  8772. if (background && background.isTexture) {
  8773. background = cubemaps.get(background);
  8774. } // Ignore background in AR
  8775. // TODO: Reconsider this.
  8776. const xr = renderer.xr;
  8777. const session = xr.getSession && xr.getSession();
  8778. if (session && session.environmentBlendMode === 'additive') {
  8779. background = null;
  8780. }
  8781. if (background === null) {
  8782. setClear(clearColor, clearAlpha);
  8783. } else if (background && background.isColor) {
  8784. setClear(background, 1);
  8785. forceClear = true;
  8786. }
  8787. if (renderer.autoClear || forceClear) {
  8788. renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
  8789. }
  8790. if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) {
  8791. if (boxMesh === undefined) {
  8792. boxMesh = new Mesh(new BoxGeometry(1, 1, 1), new ShaderMaterial({
  8793. name: 'BackgroundCubeMaterial',
  8794. uniforms: cloneUniforms(ShaderLib.cube.uniforms),
  8795. vertexShader: ShaderLib.cube.vertexShader,
  8796. fragmentShader: ShaderLib.cube.fragmentShader,
  8797. side: BackSide,
  8798. depthTest: false,
  8799. depthWrite: false,
  8800. fog: false
  8801. }));
  8802. boxMesh.geometry.deleteAttribute('normal');
  8803. boxMesh.geometry.deleteAttribute('uv');
  8804. boxMesh.onBeforeRender = function (renderer, scene, camera) {
  8805. this.matrixWorld.copyPosition(camera.matrixWorld);
  8806. }; // enable code injection for non-built-in material
  8807. Object.defineProperty(boxMesh.material, 'envMap', {
  8808. get: function () {
  8809. return this.uniforms.envMap.value;
  8810. }
  8811. });
  8812. objects.update(boxMesh);
  8813. }
  8814. boxMesh.material.uniforms.envMap.value = background;
  8815. boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1;
  8816. if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
  8817. boxMesh.material.needsUpdate = true;
  8818. currentBackground = background;
  8819. currentBackgroundVersion = background.version;
  8820. currentTonemapping = renderer.toneMapping;
  8821. } // push to the pre-sorted opaque render list
  8822. renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null);
  8823. } else if (background && background.isTexture) {
  8824. if (planeMesh === undefined) {
  8825. planeMesh = new Mesh(new PlaneGeometry(2, 2), new ShaderMaterial({
  8826. name: 'BackgroundMaterial',
  8827. uniforms: cloneUniforms(ShaderLib.background.uniforms),
  8828. vertexShader: ShaderLib.background.vertexShader,
  8829. fragmentShader: ShaderLib.background.fragmentShader,
  8830. side: FrontSide,
  8831. depthTest: false,
  8832. depthWrite: false,
  8833. fog: false
  8834. }));
  8835. planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material
  8836. Object.defineProperty(planeMesh.material, 'map', {
  8837. get: function () {
  8838. return this.uniforms.t2D.value;
  8839. }
  8840. });
  8841. objects.update(planeMesh);
  8842. }
  8843. planeMesh.material.uniforms.t2D.value = background;
  8844. if (background.matrixAutoUpdate === true) {
  8845. background.updateMatrix();
  8846. }
  8847. planeMesh.material.uniforms.uvTransform.value.copy(background.matrix);
  8848. if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
  8849. planeMesh.material.needsUpdate = true;
  8850. currentBackground = background;
  8851. currentBackgroundVersion = background.version;
  8852. currentTonemapping = renderer.toneMapping;
  8853. } // push to the pre-sorted opaque render list
  8854. renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null);
  8855. }
  8856. }
  8857. function setClear(color, alpha) {
  8858. state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha);
  8859. }
  8860. return {
  8861. getClearColor: function () {
  8862. return clearColor;
  8863. },
  8864. setClearColor: function (color, alpha = 1) {
  8865. clearColor.set(color);
  8866. clearAlpha = alpha;
  8867. setClear(clearColor, clearAlpha);
  8868. },
  8869. getClearAlpha: function () {
  8870. return clearAlpha;
  8871. },
  8872. setClearAlpha: function (alpha) {
  8873. clearAlpha = alpha;
  8874. setClear(clearColor, clearAlpha);
  8875. },
  8876. render: render
  8877. };
  8878. }
  8879. function WebGLBindingStates(gl, extensions, attributes, capabilities) {
  8880. const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
  8881. const extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object');
  8882. const vaoAvailable = capabilities.isWebGL2 || extension !== null;
  8883. const bindingStates = {};
  8884. const defaultState = createBindingState(null);
  8885. let currentState = defaultState;
  8886. function setup(object, material, program, geometry, index) {
  8887. let updateBuffers = false;
  8888. if (vaoAvailable) {
  8889. const state = getBindingState(geometry, program, material);
  8890. if (currentState !== state) {
  8891. currentState = state;
  8892. bindVertexArrayObject(currentState.object);
  8893. }
  8894. updateBuffers = needsUpdate(geometry, index);
  8895. if (updateBuffers) saveCache(geometry, index);
  8896. } else {
  8897. const wireframe = material.wireframe === true;
  8898. if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) {
  8899. currentState.geometry = geometry.id;
  8900. currentState.program = program.id;
  8901. currentState.wireframe = wireframe;
  8902. updateBuffers = true;
  8903. }
  8904. }
  8905. if (object.isInstancedMesh === true) {
  8906. updateBuffers = true;
  8907. }
  8908. if (index !== null) {
  8909. attributes.update(index, gl.ELEMENT_ARRAY_BUFFER);
  8910. }
  8911. if (updateBuffers) {
  8912. setupVertexAttributes(object, material, program, geometry);
  8913. if (index !== null) {
  8914. gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer);
  8915. }
  8916. }
  8917. }
  8918. function createVertexArrayObject() {
  8919. if (capabilities.isWebGL2) return gl.createVertexArray();
  8920. return extension.createVertexArrayOES();
  8921. }
  8922. function bindVertexArrayObject(vao) {
  8923. if (capabilities.isWebGL2) return gl.bindVertexArray(vao);
  8924. return extension.bindVertexArrayOES(vao);
  8925. }
  8926. function deleteVertexArrayObject(vao) {
  8927. if (capabilities.isWebGL2) return gl.deleteVertexArray(vao);
  8928. return extension.deleteVertexArrayOES(vao);
  8929. }
  8930. function getBindingState(geometry, program, material) {
  8931. const wireframe = material.wireframe === true;
  8932. let programMap = bindingStates[geometry.id];
  8933. if (programMap === undefined) {
  8934. programMap = {};
  8935. bindingStates[geometry.id] = programMap;
  8936. }
  8937. let stateMap = programMap[program.id];
  8938. if (stateMap === undefined) {
  8939. stateMap = {};
  8940. programMap[program.id] = stateMap;
  8941. }
  8942. let state = stateMap[wireframe];
  8943. if (state === undefined) {
  8944. state = createBindingState(createVertexArrayObject());
  8945. stateMap[wireframe] = state;
  8946. }
  8947. return state;
  8948. }
  8949. function createBindingState(vao) {
  8950. const newAttributes = [];
  8951. const enabledAttributes = [];
  8952. const attributeDivisors = [];
  8953. for (let i = 0; i < maxVertexAttributes; i++) {
  8954. newAttributes[i] = 0;
  8955. enabledAttributes[i] = 0;
  8956. attributeDivisors[i] = 0;
  8957. }
  8958. return {
  8959. // for backward compatibility on non-VAO support browser
  8960. geometry: null,
  8961. program: null,
  8962. wireframe: false,
  8963. newAttributes: newAttributes,
  8964. enabledAttributes: enabledAttributes,
  8965. attributeDivisors: attributeDivisors,
  8966. object: vao,
  8967. attributes: {},
  8968. index: null
  8969. };
  8970. }
  8971. function needsUpdate(geometry, index) {
  8972. const cachedAttributes = currentState.attributes;
  8973. const geometryAttributes = geometry.attributes;
  8974. let attributesNum = 0;
  8975. for (const key in geometryAttributes) {
  8976. const cachedAttribute = cachedAttributes[key];
  8977. const geometryAttribute = geometryAttributes[key];
  8978. if (cachedAttribute === undefined) return true;
  8979. if (cachedAttribute.attribute !== geometryAttribute) return true;
  8980. if (cachedAttribute.data !== geometryAttribute.data) return true;
  8981. attributesNum++;
  8982. }
  8983. if (currentState.attributesNum !== attributesNum) return true;
  8984. if (currentState.index !== index) return true;
  8985. return false;
  8986. }
  8987. function saveCache(geometry, index) {
  8988. const cache = {};
  8989. const attributes = geometry.attributes;
  8990. let attributesNum = 0;
  8991. for (const key in attributes) {
  8992. const attribute = attributes[key];
  8993. const data = {};
  8994. data.attribute = attribute;
  8995. if (attribute.data) {
  8996. data.data = attribute.data;
  8997. }
  8998. cache[key] = data;
  8999. attributesNum++;
  9000. }
  9001. currentState.attributes = cache;
  9002. currentState.attributesNum = attributesNum;
  9003. currentState.index = index;
  9004. }
  9005. function initAttributes() {
  9006. const newAttributes = currentState.newAttributes;
  9007. for (let i = 0, il = newAttributes.length; i < il; i++) {
  9008. newAttributes[i] = 0;
  9009. }
  9010. }
  9011. function enableAttribute(attribute) {
  9012. enableAttributeAndDivisor(attribute, 0);
  9013. }
  9014. function enableAttributeAndDivisor(attribute, meshPerAttribute) {
  9015. const newAttributes = currentState.newAttributes;
  9016. const enabledAttributes = currentState.enabledAttributes;
  9017. const attributeDivisors = currentState.attributeDivisors;
  9018. newAttributes[attribute] = 1;
  9019. if (enabledAttributes[attribute] === 0) {
  9020. gl.enableVertexAttribArray(attribute);
  9021. enabledAttributes[attribute] = 1;
  9022. }
  9023. if (attributeDivisors[attribute] !== meshPerAttribute) {
  9024. const extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays');
  9025. extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute);
  9026. attributeDivisors[attribute] = meshPerAttribute;
  9027. }
  9028. }
  9029. function disableUnusedAttributes() {
  9030. const newAttributes = currentState.newAttributes;
  9031. const enabledAttributes = currentState.enabledAttributes;
  9032. for (let i = 0, il = enabledAttributes.length; i < il; i++) {
  9033. if (enabledAttributes[i] !== newAttributes[i]) {
  9034. gl.disableVertexAttribArray(i);
  9035. enabledAttributes[i] = 0;
  9036. }
  9037. }
  9038. }
  9039. function vertexAttribPointer(index, size, type, normalized, stride, offset) {
  9040. if (capabilities.isWebGL2 === true && (type === gl.INT || type === gl.UNSIGNED_INT)) {
  9041. gl.vertexAttribIPointer(index, size, type, stride, offset);
  9042. } else {
  9043. gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
  9044. }
  9045. }
  9046. function setupVertexAttributes(object, material, program, geometry) {
  9047. if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) {
  9048. if (extensions.get('ANGLE_instanced_arrays') === null) return;
  9049. }
  9050. initAttributes();
  9051. const geometryAttributes = geometry.attributes;
  9052. const programAttributes = program.getAttributes();
  9053. const materialDefaultAttributeValues = material.defaultAttributeValues;
  9054. for (const name in programAttributes) {
  9055. const programAttribute = programAttributes[name];
  9056. if (programAttribute.location >= 0) {
  9057. let geometryAttribute = geometryAttributes[name];
  9058. if (geometryAttribute === undefined) {
  9059. if (name === 'instanceMatrix' && object.instanceMatrix) geometryAttribute = object.instanceMatrix;
  9060. if (name === 'instanceColor' && object.instanceColor) geometryAttribute = object.instanceColor;
  9061. }
  9062. if (geometryAttribute !== undefined) {
  9063. const normalized = geometryAttribute.normalized;
  9064. const size = geometryAttribute.itemSize;
  9065. const attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore
  9066. if (attribute === undefined) continue;
  9067. const buffer = attribute.buffer;
  9068. const type = attribute.type;
  9069. const bytesPerElement = attribute.bytesPerElement;
  9070. if (geometryAttribute.isInterleavedBufferAttribute) {
  9071. const data = geometryAttribute.data;
  9072. const stride = data.stride;
  9073. const offset = geometryAttribute.offset;
  9074. if (data && data.isInstancedInterleavedBuffer) {
  9075. for (let i = 0; i < programAttribute.locationSize; i++) {
  9076. enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute);
  9077. }
  9078. if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) {
  9079. geometry._maxInstanceCount = data.meshPerAttribute * data.count;
  9080. }
  9081. } else {
  9082. for (let i = 0; i < programAttribute.locationSize; i++) {
  9083. enableAttribute(programAttribute.location + i);
  9084. }
  9085. }
  9086. gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
  9087. for (let i = 0; i < programAttribute.locationSize; i++) {
  9088. vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, stride * bytesPerElement, (offset + size / programAttribute.locationSize * i) * bytesPerElement);
  9089. }
  9090. } else {
  9091. if (geometryAttribute.isInstancedBufferAttribute) {
  9092. for (let i = 0; i < programAttribute.locationSize; i++) {
  9093. enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute);
  9094. }
  9095. if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) {
  9096. geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  9097. }
  9098. } else {
  9099. for (let i = 0; i < programAttribute.locationSize; i++) {
  9100. enableAttribute(programAttribute.location + i);
  9101. }
  9102. }
  9103. gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
  9104. for (let i = 0; i < programAttribute.locationSize; i++) {
  9105. vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, size * bytesPerElement, size / programAttribute.locationSize * i * bytesPerElement);
  9106. }
  9107. }
  9108. } else if (materialDefaultAttributeValues !== undefined) {
  9109. const value = materialDefaultAttributeValues[name];
  9110. if (value !== undefined) {
  9111. switch (value.length) {
  9112. case 2:
  9113. gl.vertexAttrib2fv(programAttribute.location, value);
  9114. break;
  9115. case 3:
  9116. gl.vertexAttrib3fv(programAttribute.location, value);
  9117. break;
  9118. case 4:
  9119. gl.vertexAttrib4fv(programAttribute.location, value);
  9120. break;
  9121. default:
  9122. gl.vertexAttrib1fv(programAttribute.location, value);
  9123. }
  9124. }
  9125. }
  9126. }
  9127. }
  9128. disableUnusedAttributes();
  9129. }
  9130. function dispose() {
  9131. reset();
  9132. for (const geometryId in bindingStates) {
  9133. const programMap = bindingStates[geometryId];
  9134. for (const programId in programMap) {
  9135. const stateMap = programMap[programId];
  9136. for (const wireframe in stateMap) {
  9137. deleteVertexArrayObject(stateMap[wireframe].object);
  9138. delete stateMap[wireframe];
  9139. }
  9140. delete programMap[programId];
  9141. }
  9142. delete bindingStates[geometryId];
  9143. }
  9144. }
  9145. function releaseStatesOfGeometry(geometry) {
  9146. if (bindingStates[geometry.id] === undefined) return;
  9147. const programMap = bindingStates[geometry.id];
  9148. for (const programId in programMap) {
  9149. const stateMap = programMap[programId];
  9150. for (const wireframe in stateMap) {
  9151. deleteVertexArrayObject(stateMap[wireframe].object);
  9152. delete stateMap[wireframe];
  9153. }
  9154. delete programMap[programId];
  9155. }
  9156. delete bindingStates[geometry.id];
  9157. }
  9158. function releaseStatesOfProgram(program) {
  9159. for (const geometryId in bindingStates) {
  9160. const programMap = bindingStates[geometryId];
  9161. if (programMap[program.id] === undefined) continue;
  9162. const stateMap = programMap[program.id];
  9163. for (const wireframe in stateMap) {
  9164. deleteVertexArrayObject(stateMap[wireframe].object);
  9165. delete stateMap[wireframe];
  9166. }
  9167. delete programMap[program.id];
  9168. }
  9169. }
  9170. function reset() {
  9171. resetDefaultState();
  9172. if (currentState === defaultState) return;
  9173. currentState = defaultState;
  9174. bindVertexArrayObject(currentState.object);
  9175. } // for backward-compatilibity
  9176. function resetDefaultState() {
  9177. defaultState.geometry = null;
  9178. defaultState.program = null;
  9179. defaultState.wireframe = false;
  9180. }
  9181. return {
  9182. setup: setup,
  9183. reset: reset,
  9184. resetDefaultState: resetDefaultState,
  9185. dispose: dispose,
  9186. releaseStatesOfGeometry: releaseStatesOfGeometry,
  9187. releaseStatesOfProgram: releaseStatesOfProgram,
  9188. initAttributes: initAttributes,
  9189. enableAttribute: enableAttribute,
  9190. disableUnusedAttributes: disableUnusedAttributes
  9191. };
  9192. }
  9193. function WebGLBufferRenderer(gl, extensions, info, capabilities) {
  9194. const isWebGL2 = capabilities.isWebGL2;
  9195. let mode;
  9196. function setMode(value) {
  9197. mode = value;
  9198. }
  9199. function render(start, count) {
  9200. gl.drawArrays(mode, start, count);
  9201. info.update(count, mode, 1);
  9202. }
  9203. function renderInstances(start, count, primcount) {
  9204. if (primcount === 0) return;
  9205. let extension, methodName;
  9206. if (isWebGL2) {
  9207. extension = gl;
  9208. methodName = 'drawArraysInstanced';
  9209. } else {
  9210. extension = extensions.get('ANGLE_instanced_arrays');
  9211. methodName = 'drawArraysInstancedANGLE';
  9212. if (extension === null) {
  9213. console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');
  9214. return;
  9215. }
  9216. }
  9217. extension[methodName](mode, start, count, primcount);
  9218. info.update(count, mode, primcount);
  9219. } //
  9220. this.setMode = setMode;
  9221. this.render = render;
  9222. this.renderInstances = renderInstances;
  9223. }
  9224. function WebGLCapabilities(gl, extensions, parameters) {
  9225. let maxAnisotropy;
  9226. function getMaxAnisotropy() {
  9227. if (maxAnisotropy !== undefined) return maxAnisotropy;
  9228. if (extensions.has('EXT_texture_filter_anisotropic') === true) {
  9229. const extension = extensions.get('EXT_texture_filter_anisotropic');
  9230. maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
  9231. } else {
  9232. maxAnisotropy = 0;
  9233. }
  9234. return maxAnisotropy;
  9235. }
  9236. function getMaxPrecision(precision) {
  9237. if (precision === 'highp') {
  9238. if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) {
  9239. return 'highp';
  9240. }
  9241. precision = 'mediump';
  9242. }
  9243. if (precision === 'mediump') {
  9244. if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) {
  9245. return 'mediump';
  9246. }
  9247. }
  9248. return 'lowp';
  9249. }
  9250. /* eslint-disable no-undef */
  9251. const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext;
  9252. /* eslint-enable no-undef */
  9253. let precision = parameters.precision !== undefined ? parameters.precision : 'highp';
  9254. const maxPrecision = getMaxPrecision(precision);
  9255. if (maxPrecision !== precision) {
  9256. console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.');
  9257. precision = maxPrecision;
  9258. }
  9259. const drawBuffers = isWebGL2 || extensions.has('WEBGL_draw_buffers');
  9260. const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
  9261. const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
  9262. const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
  9263. const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
  9264. const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  9265. const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
  9266. const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);
  9267. const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS);
  9268. const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);
  9269. const vertexTextures = maxVertexTextures > 0;
  9270. const floatFragmentTextures = isWebGL2 || extensions.has('OES_texture_float');
  9271. const floatVertexTextures = vertexTextures && floatFragmentTextures;
  9272. const maxSamples = isWebGL2 ? gl.getParameter(gl.MAX_SAMPLES) : 0;
  9273. return {
  9274. isWebGL2: isWebGL2,
  9275. drawBuffers: drawBuffers,
  9276. getMaxAnisotropy: getMaxAnisotropy,
  9277. getMaxPrecision: getMaxPrecision,
  9278. precision: precision,
  9279. logarithmicDepthBuffer: logarithmicDepthBuffer,
  9280. maxTextures: maxTextures,
  9281. maxVertexTextures: maxVertexTextures,
  9282. maxTextureSize: maxTextureSize,
  9283. maxCubemapSize: maxCubemapSize,
  9284. maxAttributes: maxAttributes,
  9285. maxVertexUniforms: maxVertexUniforms,
  9286. maxVaryings: maxVaryings,
  9287. maxFragmentUniforms: maxFragmentUniforms,
  9288. vertexTextures: vertexTextures,
  9289. floatFragmentTextures: floatFragmentTextures,
  9290. floatVertexTextures: floatVertexTextures,
  9291. maxSamples: maxSamples
  9292. };
  9293. }
  9294. function WebGLClipping(properties) {
  9295. const scope = this;
  9296. let globalState = null,
  9297. numGlobalPlanes = 0,
  9298. localClippingEnabled = false,
  9299. renderingShadows = false;
  9300. const plane = new Plane(),
  9301. viewNormalMatrix = new Matrix3(),
  9302. uniform = {
  9303. value: null,
  9304. needsUpdate: false
  9305. };
  9306. this.uniform = uniform;
  9307. this.numPlanes = 0;
  9308. this.numIntersection = 0;
  9309. this.init = function (planes, enableLocalClipping, camera) {
  9310. const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to
  9311. // run another frame in order to reset the state:
  9312. numGlobalPlanes !== 0 || localClippingEnabled;
  9313. localClippingEnabled = enableLocalClipping;
  9314. globalState = projectPlanes(planes, camera, 0);
  9315. numGlobalPlanes = planes.length;
  9316. return enabled;
  9317. };
  9318. this.beginShadows = function () {
  9319. renderingShadows = true;
  9320. projectPlanes(null);
  9321. };
  9322. this.endShadows = function () {
  9323. renderingShadows = false;
  9324. resetGlobalState();
  9325. };
  9326. this.setState = function (material, camera, useCache) {
  9327. const planes = material.clippingPlanes,
  9328. clipIntersection = material.clipIntersection,
  9329. clipShadows = material.clipShadows;
  9330. const materialProperties = properties.get(material);
  9331. if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) {
  9332. // there's no local clipping
  9333. if (renderingShadows) {
  9334. // there's no global clipping
  9335. projectPlanes(null);
  9336. } else {
  9337. resetGlobalState();
  9338. }
  9339. } else {
  9340. const nGlobal = renderingShadows ? 0 : numGlobalPlanes,
  9341. lGlobal = nGlobal * 4;
  9342. let dstArray = materialProperties.clippingState || null;
  9343. uniform.value = dstArray; // ensure unique state
  9344. dstArray = projectPlanes(planes, camera, lGlobal, useCache);
  9345. for (let i = 0; i !== lGlobal; ++i) {
  9346. dstArray[i] = globalState[i];
  9347. }
  9348. materialProperties.clippingState = dstArray;
  9349. this.numIntersection = clipIntersection ? this.numPlanes : 0;
  9350. this.numPlanes += nGlobal;
  9351. }
  9352. };
  9353. function resetGlobalState() {
  9354. if (uniform.value !== globalState) {
  9355. uniform.value = globalState;
  9356. uniform.needsUpdate = numGlobalPlanes > 0;
  9357. }
  9358. scope.numPlanes = numGlobalPlanes;
  9359. scope.numIntersection = 0;
  9360. }
  9361. function projectPlanes(planes, camera, dstOffset, skipTransform) {
  9362. const nPlanes = planes !== null ? planes.length : 0;
  9363. let dstArray = null;
  9364. if (nPlanes !== 0) {
  9365. dstArray = uniform.value;
  9366. if (skipTransform !== true || dstArray === null) {
  9367. const flatSize = dstOffset + nPlanes * 4,
  9368. viewMatrix = camera.matrixWorldInverse;
  9369. viewNormalMatrix.getNormalMatrix(viewMatrix);
  9370. if (dstArray === null || dstArray.length < flatSize) {
  9371. dstArray = new Float32Array(flatSize);
  9372. }
  9373. for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) {
  9374. plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix);
  9375. plane.normal.toArray(dstArray, i4);
  9376. dstArray[i4 + 3] = plane.constant;
  9377. }
  9378. }
  9379. uniform.value = dstArray;
  9380. uniform.needsUpdate = true;
  9381. }
  9382. scope.numPlanes = nPlanes;
  9383. scope.numIntersection = 0;
  9384. return dstArray;
  9385. }
  9386. }
  9387. function WebGLCubeMaps(renderer) {
  9388. let cubemaps = new WeakMap();
  9389. function mapTextureMapping(texture, mapping) {
  9390. if (mapping === EquirectangularReflectionMapping) {
  9391. texture.mapping = CubeReflectionMapping;
  9392. } else if (mapping === EquirectangularRefractionMapping) {
  9393. texture.mapping = CubeRefractionMapping;
  9394. }
  9395. return texture;
  9396. }
  9397. function get(texture) {
  9398. if (texture && texture.isTexture && texture.isRenderTargetTexture === false) {
  9399. const mapping = texture.mapping;
  9400. if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) {
  9401. if (cubemaps.has(texture)) {
  9402. const cubemap = cubemaps.get(texture).texture;
  9403. return mapTextureMapping(cubemap, texture.mapping);
  9404. } else {
  9405. const image = texture.image;
  9406. if (image && image.height > 0) {
  9407. const currentRenderTarget = renderer.getRenderTarget();
  9408. const renderTarget = new WebGLCubeRenderTarget(image.height / 2);
  9409. renderTarget.fromEquirectangularTexture(renderer, texture);
  9410. cubemaps.set(texture, renderTarget);
  9411. renderer.setRenderTarget(currentRenderTarget);
  9412. texture.addEventListener('dispose', onTextureDispose);
  9413. return mapTextureMapping(renderTarget.texture, texture.mapping);
  9414. } else {
  9415. // image not yet ready. try the conversion next frame
  9416. return null;
  9417. }
  9418. }
  9419. }
  9420. }
  9421. return texture;
  9422. }
  9423. function onTextureDispose(event) {
  9424. const texture = event.target;
  9425. texture.removeEventListener('dispose', onTextureDispose);
  9426. const cubemap = cubemaps.get(texture);
  9427. if (cubemap !== undefined) {
  9428. cubemaps.delete(texture);
  9429. cubemap.dispose();
  9430. }
  9431. }
  9432. function dispose() {
  9433. cubemaps = new WeakMap();
  9434. }
  9435. return {
  9436. get: get,
  9437. dispose: dispose
  9438. };
  9439. }
  9440. class OrthographicCamera extends Camera {
  9441. constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) {
  9442. super();
  9443. this.type = 'OrthographicCamera';
  9444. this.zoom = 1;
  9445. this.view = null;
  9446. this.left = left;
  9447. this.right = right;
  9448. this.top = top;
  9449. this.bottom = bottom;
  9450. this.near = near;
  9451. this.far = far;
  9452. this.updateProjectionMatrix();
  9453. }
  9454. copy(source, recursive) {
  9455. super.copy(source, recursive);
  9456. this.left = source.left;
  9457. this.right = source.right;
  9458. this.top = source.top;
  9459. this.bottom = source.bottom;
  9460. this.near = source.near;
  9461. this.far = source.far;
  9462. this.zoom = source.zoom;
  9463. this.view = source.view === null ? null : Object.assign({}, source.view);
  9464. return this;
  9465. }
  9466. setViewOffset(fullWidth, fullHeight, x, y, width, height) {
  9467. if (this.view === null) {
  9468. this.view = {
  9469. enabled: true,
  9470. fullWidth: 1,
  9471. fullHeight: 1,
  9472. offsetX: 0,
  9473. offsetY: 0,
  9474. width: 1,
  9475. height: 1
  9476. };
  9477. }
  9478. this.view.enabled = true;
  9479. this.view.fullWidth = fullWidth;
  9480. this.view.fullHeight = fullHeight;
  9481. this.view.offsetX = x;
  9482. this.view.offsetY = y;
  9483. this.view.width = width;
  9484. this.view.height = height;
  9485. this.updateProjectionMatrix();
  9486. }
  9487. clearViewOffset() {
  9488. if (this.view !== null) {
  9489. this.view.enabled = false;
  9490. }
  9491. this.updateProjectionMatrix();
  9492. }
  9493. updateProjectionMatrix() {
  9494. const dx = (this.right - this.left) / (2 * this.zoom);
  9495. const dy = (this.top - this.bottom) / (2 * this.zoom);
  9496. const cx = (this.right + this.left) / 2;
  9497. const cy = (this.top + this.bottom) / 2;
  9498. let left = cx - dx;
  9499. let right = cx + dx;
  9500. let top = cy + dy;
  9501. let bottom = cy - dy;
  9502. if (this.view !== null && this.view.enabled) {
  9503. const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom;
  9504. const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom;
  9505. left += scaleW * this.view.offsetX;
  9506. right = left + scaleW * this.view.width;
  9507. top -= scaleH * this.view.offsetY;
  9508. bottom = top - scaleH * this.view.height;
  9509. }
  9510. this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far);
  9511. this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
  9512. }
  9513. toJSON(meta) {
  9514. const data = super.toJSON(meta);
  9515. data.object.zoom = this.zoom;
  9516. data.object.left = this.left;
  9517. data.object.right = this.right;
  9518. data.object.top = this.top;
  9519. data.object.bottom = this.bottom;
  9520. data.object.near = this.near;
  9521. data.object.far = this.far;
  9522. if (this.view !== null) data.object.view = Object.assign({}, this.view);
  9523. return data;
  9524. }
  9525. }
  9526. OrthographicCamera.prototype.isOrthographicCamera = true;
  9527. class RawShaderMaterial extends ShaderMaterial {
  9528. constructor(parameters) {
  9529. super(parameters);
  9530. this.type = 'RawShaderMaterial';
  9531. }
  9532. }
  9533. RawShaderMaterial.prototype.isRawShaderMaterial = true;
  9534. const LOD_MIN = 4;
  9535. const LOD_MAX = 8;
  9536. const SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are
  9537. // chosen to approximate a Trowbridge-Reitz distribution function times the
  9538. // geometric shadowing function. These sigma values squared must match the
  9539. // variance #defines in cube_uv_reflection_fragment.glsl.js.
  9540. const EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582];
  9541. const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer
  9542. // samples and exit early, but not recompile the shader.
  9543. const MAX_SAMPLES = 20;
  9544. const ENCODINGS = {
  9545. [LinearEncoding]: 0,
  9546. [sRGBEncoding]: 1,
  9547. [RGBEEncoding]: 2,
  9548. [RGBM7Encoding]: 3,
  9549. [RGBM16Encoding]: 4,
  9550. [RGBDEncoding]: 5,
  9551. [GammaEncoding]: 6
  9552. };
  9553. const _flatCamera = /*@__PURE__*/new OrthographicCamera();
  9554. const {
  9555. _lodPlanes,
  9556. _sizeLods,
  9557. _sigmas
  9558. } = /*@__PURE__*/_createPlanes();
  9559. const _clearColor = /*@__PURE__*/new Color();
  9560. let _oldTarget = null; // Golden Ratio
  9561. const PHI = (1 + Math.sqrt(5)) / 2;
  9562. const INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the
  9563. // same axis), used as axis directions evenly spread on a sphere.
  9564. const _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)];
  9565. /**
  9566. * This class generates a Prefiltered, Mipmapped Radiance Environment Map
  9567. * (PMREM) from a cubeMap environment texture. This allows different levels of
  9568. * blur to be quickly accessed based on material roughness. It is packed into a
  9569. * special CubeUV format that allows us to perform custom interpolation so that
  9570. * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
  9571. * chain, it only goes down to the LOD_MIN level (above), and then creates extra
  9572. * even more filtered 'mips' at the same LOD_MIN resolution, associated with
  9573. * higher roughness levels. In this way we maintain resolution to smoothly
  9574. * interpolate diffuse lighting while limiting sampling computation.
  9575. *
  9576. * Paper: Fast, Accurate Image-Based Lighting
  9577. * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
  9578. */
  9579. class PMREMGenerator {
  9580. constructor(renderer) {
  9581. this._renderer = renderer;
  9582. this._pingPongRenderTarget = null;
  9583. this._blurMaterial = _getBlurShader(MAX_SAMPLES);
  9584. this._equirectShader = null;
  9585. this._cubemapShader = null;
  9586. this._compileMaterial(this._blurMaterial);
  9587. }
  9588. /**
  9589. * Generates a PMREM from a supplied Scene, which can be faster than using an
  9590. * image if networking bandwidth is low. Optional sigma specifies a blur radius
  9591. * in radians to be applied to the scene before PMREM generation. Optional near
  9592. * and far planes ensure the scene is rendered in its entirety (the cubeCamera
  9593. * is placed at the origin).
  9594. */
  9595. fromScene(scene, sigma = 0, near = 0.1, far = 100) {
  9596. _oldTarget = this._renderer.getRenderTarget();
  9597. const cubeUVRenderTarget = this._allocateTargets();
  9598. this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget);
  9599. if (sigma > 0) {
  9600. this._blur(cubeUVRenderTarget, 0, 0, sigma);
  9601. }
  9602. this._applyPMREM(cubeUVRenderTarget);
  9603. this._cleanup(cubeUVRenderTarget);
  9604. return cubeUVRenderTarget;
  9605. }
  9606. /**
  9607. * Generates a PMREM from an equirectangular texture, which can be either LDR
  9608. * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
  9609. * as this matches best with the 256 x 256 cubemap output.
  9610. */
  9611. fromEquirectangular(equirectangular) {
  9612. return this._fromTexture(equirectangular);
  9613. }
  9614. /**
  9615. * Generates a PMREM from an cubemap texture, which can be either LDR
  9616. * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
  9617. * as this matches best with the 256 x 256 cubemap output.
  9618. */
  9619. fromCubemap(cubemap) {
  9620. return this._fromTexture(cubemap);
  9621. }
  9622. /**
  9623. * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
  9624. * your texture's network fetch for increased concurrency.
  9625. */
  9626. compileCubemapShader() {
  9627. if (this._cubemapShader === null) {
  9628. this._cubemapShader = _getCubemapShader();
  9629. this._compileMaterial(this._cubemapShader);
  9630. }
  9631. }
  9632. /**
  9633. * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
  9634. * your texture's network fetch for increased concurrency.
  9635. */
  9636. compileEquirectangularShader() {
  9637. if (this._equirectShader === null) {
  9638. this._equirectShader = _getEquirectShader();
  9639. this._compileMaterial(this._equirectShader);
  9640. }
  9641. }
  9642. /**
  9643. * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
  9644. * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
  9645. * one of them will cause any others to also become unusable.
  9646. */
  9647. dispose() {
  9648. this._blurMaterial.dispose();
  9649. if (this._cubemapShader !== null) this._cubemapShader.dispose();
  9650. if (this._equirectShader !== null) this._equirectShader.dispose();
  9651. for (let i = 0; i < _lodPlanes.length; i++) {
  9652. _lodPlanes[i].dispose();
  9653. }
  9654. } // private interface
  9655. _cleanup(outputTarget) {
  9656. this._pingPongRenderTarget.dispose();
  9657. this._renderer.setRenderTarget(_oldTarget);
  9658. outputTarget.scissorTest = false;
  9659. _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height);
  9660. }
  9661. _fromTexture(texture) {
  9662. _oldTarget = this._renderer.getRenderTarget();
  9663. const cubeUVRenderTarget = this._allocateTargets(texture);
  9664. this._textureToCubeUV(texture, cubeUVRenderTarget);
  9665. this._applyPMREM(cubeUVRenderTarget);
  9666. this._cleanup(cubeUVRenderTarget);
  9667. return cubeUVRenderTarget;
  9668. }
  9669. _allocateTargets(texture) {
  9670. // warning: null texture is valid
  9671. const params = {
  9672. magFilter: NearestFilter,
  9673. minFilter: NearestFilter,
  9674. generateMipmaps: false,
  9675. type: UnsignedByteType,
  9676. format: RGBEFormat,
  9677. encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding,
  9678. depthBuffer: false
  9679. };
  9680. const cubeUVRenderTarget = _createRenderTarget(params);
  9681. cubeUVRenderTarget.depthBuffer = texture ? false : true;
  9682. this._pingPongRenderTarget = _createRenderTarget(params);
  9683. return cubeUVRenderTarget;
  9684. }
  9685. _compileMaterial(material) {
  9686. const tmpMesh = new Mesh(_lodPlanes[0], material);
  9687. this._renderer.compile(tmpMesh, _flatCamera);
  9688. }
  9689. _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) {
  9690. const fov = 90;
  9691. const aspect = 1;
  9692. const cubeCamera = new PerspectiveCamera(fov, aspect, near, far);
  9693. const upSign = [1, -1, 1, 1, 1, 1];
  9694. const forwardSign = [1, 1, 1, -1, -1, -1];
  9695. const renderer = this._renderer;
  9696. const originalAutoClear = renderer.autoClear;
  9697. const outputEncoding = renderer.outputEncoding;
  9698. const toneMapping = renderer.toneMapping;
  9699. renderer.getClearColor(_clearColor);
  9700. renderer.toneMapping = NoToneMapping;
  9701. renderer.outputEncoding = LinearEncoding;
  9702. renderer.autoClear = false;
  9703. const backgroundMaterial = new MeshBasicMaterial({
  9704. name: 'PMREM.Background',
  9705. side: BackSide,
  9706. depthWrite: false,
  9707. depthTest: false
  9708. });
  9709. const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial);
  9710. let useSolidColor = false;
  9711. const background = scene.background;
  9712. if (background) {
  9713. if (background.isColor) {
  9714. backgroundMaterial.color.copy(background);
  9715. scene.background = null;
  9716. useSolidColor = true;
  9717. }
  9718. } else {
  9719. backgroundMaterial.color.copy(_clearColor);
  9720. useSolidColor = true;
  9721. }
  9722. for (let i = 0; i < 6; i++) {
  9723. const col = i % 3;
  9724. if (col == 0) {
  9725. cubeCamera.up.set(0, upSign[i], 0);
  9726. cubeCamera.lookAt(forwardSign[i], 0, 0);
  9727. } else if (col == 1) {
  9728. cubeCamera.up.set(0, 0, upSign[i]);
  9729. cubeCamera.lookAt(0, forwardSign[i], 0);
  9730. } else {
  9731. cubeCamera.up.set(0, upSign[i], 0);
  9732. cubeCamera.lookAt(0, 0, forwardSign[i]);
  9733. }
  9734. _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX);
  9735. renderer.setRenderTarget(cubeUVRenderTarget);
  9736. if (useSolidColor) {
  9737. renderer.render(backgroundBox, cubeCamera);
  9738. }
  9739. renderer.render(scene, cubeCamera);
  9740. }
  9741. backgroundBox.geometry.dispose();
  9742. backgroundBox.material.dispose();
  9743. renderer.toneMapping = toneMapping;
  9744. renderer.outputEncoding = outputEncoding;
  9745. renderer.autoClear = originalAutoClear;
  9746. scene.background = background;
  9747. }
  9748. _setEncoding(uniform, texture) {
  9749. if (this._renderer.capabilities.isWebGL2 === true && texture.format === RGBAFormat && texture.type === UnsignedByteType && texture.encoding === sRGBEncoding) {
  9750. uniform.value = ENCODINGS[LinearEncoding];
  9751. } else {
  9752. uniform.value = ENCODINGS[texture.encoding];
  9753. }
  9754. }
  9755. _textureToCubeUV(texture, cubeUVRenderTarget) {
  9756. const renderer = this._renderer;
  9757. if (texture.isCubeTexture) {
  9758. if (this._cubemapShader == null) {
  9759. this._cubemapShader = _getCubemapShader();
  9760. }
  9761. } else {
  9762. if (this._equirectShader == null) {
  9763. this._equirectShader = _getEquirectShader();
  9764. }
  9765. }
  9766. const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;
  9767. const mesh = new Mesh(_lodPlanes[0], material);
  9768. const uniforms = material.uniforms;
  9769. uniforms['envMap'].value = texture;
  9770. if (!texture.isCubeTexture) {
  9771. uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height);
  9772. }
  9773. this._setEncoding(uniforms['inputEncoding'], texture);
  9774. this._setEncoding(uniforms['outputEncoding'], cubeUVRenderTarget.texture);
  9775. _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX);
  9776. renderer.setRenderTarget(cubeUVRenderTarget);
  9777. renderer.render(mesh, _flatCamera);
  9778. }
  9779. _applyPMREM(cubeUVRenderTarget) {
  9780. const renderer = this._renderer;
  9781. const autoClear = renderer.autoClear;
  9782. renderer.autoClear = false;
  9783. for (let i = 1; i < TOTAL_LODS; i++) {
  9784. const sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]);
  9785. const poleAxis = _axisDirections[(i - 1) % _axisDirections.length];
  9786. this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis);
  9787. }
  9788. renderer.autoClear = autoClear;
  9789. }
  9790. /**
  9791. * This is a two-pass Gaussian blur for a cubemap. Normally this is done
  9792. * vertically and horizontally, but this breaks down on a cube. Here we apply
  9793. * the blur latitudinally (around the poles), and then longitudinally (towards
  9794. * the poles) to approximate the orthogonally-separable blur. It is least
  9795. * accurate at the poles, but still does a decent job.
  9796. */
  9797. _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) {
  9798. const pingPongRenderTarget = this._pingPongRenderTarget;
  9799. this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis);
  9800. this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis);
  9801. }
  9802. _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) {
  9803. const renderer = this._renderer;
  9804. const blurMaterial = this._blurMaterial;
  9805. if (direction !== 'latitudinal' && direction !== 'longitudinal') {
  9806. console.error('blur direction must be either latitudinal or longitudinal!');
  9807. } // Number of standard deviations at which to cut off the discrete approximation.
  9808. const STANDARD_DEVIATIONS = 3;
  9809. const blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial);
  9810. const blurUniforms = blurMaterial.uniforms;
  9811. const pixels = _sizeLods[lodIn] - 1;
  9812. const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1);
  9813. const sigmaPixels = sigmaRadians / radiansPerPixel;
  9814. const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES;
  9815. if (samples > MAX_SAMPLES) {
  9816. console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`);
  9817. }
  9818. const weights = [];
  9819. let sum = 0;
  9820. for (let i = 0; i < MAX_SAMPLES; ++i) {
  9821. const x = i / sigmaPixels;
  9822. const weight = Math.exp(-x * x / 2);
  9823. weights.push(weight);
  9824. if (i == 0) {
  9825. sum += weight;
  9826. } else if (i < samples) {
  9827. sum += 2 * weight;
  9828. }
  9829. }
  9830. for (let i = 0; i < weights.length; i++) {
  9831. weights[i] = weights[i] / sum;
  9832. }
  9833. blurUniforms['envMap'].value = targetIn.texture;
  9834. blurUniforms['samples'].value = samples;
  9835. blurUniforms['weights'].value = weights;
  9836. blurUniforms['latitudinal'].value = direction === 'latitudinal';
  9837. if (poleAxis) {
  9838. blurUniforms['poleAxis'].value = poleAxis;
  9839. }
  9840. blurUniforms['dTheta'].value = radiansPerPixel;
  9841. blurUniforms['mipInt'].value = LOD_MAX - lodIn;
  9842. this._setEncoding(blurUniforms['inputEncoding'], targetIn.texture);
  9843. this._setEncoding(blurUniforms['outputEncoding'], targetIn.texture);
  9844. const outputSize = _sizeLods[lodOut];
  9845. const x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize);
  9846. const y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0);
  9847. _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
  9848. renderer.setRenderTarget(targetOut);
  9849. renderer.render(blurMesh, _flatCamera);
  9850. }
  9851. }
  9852. function _isLDR(texture) {
  9853. if (texture === undefined || texture.type !== UnsignedByteType) return false;
  9854. return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
  9855. }
  9856. function _createPlanes() {
  9857. const _lodPlanes = [];
  9858. const _sizeLods = [];
  9859. const _sigmas = [];
  9860. let lod = LOD_MAX;
  9861. for (let i = 0; i < TOTAL_LODS; i++) {
  9862. const sizeLod = Math.pow(2, lod);
  9863. _sizeLods.push(sizeLod);
  9864. let sigma = 1.0 / sizeLod;
  9865. if (i > LOD_MAX - LOD_MIN) {
  9866. sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1];
  9867. } else if (i == 0) {
  9868. sigma = 0;
  9869. }
  9870. _sigmas.push(sigma);
  9871. const texelSize = 1.0 / (sizeLod - 1);
  9872. const min = -texelSize / 2;
  9873. const max = 1 + texelSize / 2;
  9874. const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max];
  9875. const cubeFaces = 6;
  9876. const vertices = 6;
  9877. const positionSize = 3;
  9878. const uvSize = 2;
  9879. const faceIndexSize = 1;
  9880. const position = new Float32Array(positionSize * vertices * cubeFaces);
  9881. const uv = new Float32Array(uvSize * vertices * cubeFaces);
  9882. const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces);
  9883. for (let face = 0; face < cubeFaces; face++) {
  9884. const x = face % 3 * 2 / 3 - 1;
  9885. const y = face > 2 ? 0 : -1;
  9886. const coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0];
  9887. position.set(coordinates, positionSize * vertices * face);
  9888. uv.set(uv1, uvSize * vertices * face);
  9889. const fill = [face, face, face, face, face, face];
  9890. faceIndex.set(fill, faceIndexSize * vertices * face);
  9891. }
  9892. const planes = new BufferGeometry();
  9893. planes.setAttribute('position', new BufferAttribute(position, positionSize));
  9894. planes.setAttribute('uv', new BufferAttribute(uv, uvSize));
  9895. planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize));
  9896. _lodPlanes.push(planes);
  9897. if (lod > LOD_MIN) {
  9898. lod--;
  9899. }
  9900. }
  9901. return {
  9902. _lodPlanes,
  9903. _sizeLods,
  9904. _sigmas
  9905. };
  9906. }
  9907. function _createRenderTarget(params) {
  9908. const cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params);
  9909. cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
  9910. cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
  9911. cubeUVRenderTarget.scissorTest = true;
  9912. return cubeUVRenderTarget;
  9913. }
  9914. function _setViewport(target, x, y, width, height) {
  9915. target.viewport.set(x, y, width, height);
  9916. target.scissor.set(x, y, width, height);
  9917. }
  9918. function _getBlurShader(maxSamples) {
  9919. const weights = new Float32Array(maxSamples);
  9920. const poleAxis = new Vector3(0, 1, 0);
  9921. const shaderMaterial = new RawShaderMaterial({
  9922. name: 'SphericalGaussianBlur',
  9923. defines: {
  9924. 'n': maxSamples
  9925. },
  9926. uniforms: {
  9927. 'envMap': {
  9928. value: null
  9929. },
  9930. 'samples': {
  9931. value: 1
  9932. },
  9933. 'weights': {
  9934. value: weights
  9935. },
  9936. 'latitudinal': {
  9937. value: false
  9938. },
  9939. 'dTheta': {
  9940. value: 0
  9941. },
  9942. 'mipInt': {
  9943. value: 0
  9944. },
  9945. 'poleAxis': {
  9946. value: poleAxis
  9947. },
  9948. 'inputEncoding': {
  9949. value: ENCODINGS[LinearEncoding]
  9950. },
  9951. 'outputEncoding': {
  9952. value: ENCODINGS[LinearEncoding]
  9953. }
  9954. },
  9955. vertexShader: _getCommonVertexShader(),
  9956. fragmentShader:
  9957. /* glsl */
  9958. `
  9959. precision mediump float;
  9960. precision mediump int;
  9961. varying vec3 vOutputDirection;
  9962. uniform sampler2D envMap;
  9963. uniform int samples;
  9964. uniform float weights[ n ];
  9965. uniform bool latitudinal;
  9966. uniform float dTheta;
  9967. uniform float mipInt;
  9968. uniform vec3 poleAxis;
  9969. ${_getEncodings()}
  9970. #define ENVMAP_TYPE_CUBE_UV
  9971. #include <cube_uv_reflection_fragment>
  9972. vec3 getSample( float theta, vec3 axis ) {
  9973. float cosTheta = cos( theta );
  9974. // Rodrigues' axis-angle rotation
  9975. vec3 sampleDirection = vOutputDirection * cosTheta
  9976. + cross( axis, vOutputDirection ) * sin( theta )
  9977. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  9978. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  9979. }
  9980. void main() {
  9981. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  9982. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  9983. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  9984. }
  9985. axis = normalize( axis );
  9986. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  9987. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  9988. for ( int i = 1; i < n; i++ ) {
  9989. if ( i >= samples ) {
  9990. break;
  9991. }
  9992. float theta = dTheta * float( i );
  9993. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  9994. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  9995. }
  9996. gl_FragColor = linearToOutputTexel( gl_FragColor );
  9997. }
  9998. `,
  9999. blending: NoBlending,
  10000. depthTest: false,
  10001. depthWrite: false
  10002. });
  10003. return shaderMaterial;
  10004. }
  10005. function _getEquirectShader() {
  10006. const texelSize = new Vector2(1, 1);
  10007. const shaderMaterial = new RawShaderMaterial({
  10008. name: 'EquirectangularToCubeUV',
  10009. uniforms: {
  10010. 'envMap': {
  10011. value: null
  10012. },
  10013. 'texelSize': {
  10014. value: texelSize
  10015. },
  10016. 'inputEncoding': {
  10017. value: ENCODINGS[LinearEncoding]
  10018. },
  10019. 'outputEncoding': {
  10020. value: ENCODINGS[LinearEncoding]
  10021. }
  10022. },
  10023. vertexShader: _getCommonVertexShader(),
  10024. fragmentShader:
  10025. /* glsl */
  10026. `
  10027. precision mediump float;
  10028. precision mediump int;
  10029. varying vec3 vOutputDirection;
  10030. uniform sampler2D envMap;
  10031. uniform vec2 texelSize;
  10032. ${_getEncodings()}
  10033. #include <common>
  10034. void main() {
  10035. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  10036. vec3 outputDirection = normalize( vOutputDirection );
  10037. vec2 uv = equirectUv( outputDirection );
  10038. vec2 f = fract( uv / texelSize - 0.5 );
  10039. uv -= f * texelSize;
  10040. vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
  10041. uv.x += texelSize.x;
  10042. vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
  10043. uv.y += texelSize.y;
  10044. vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
  10045. uv.x -= texelSize.x;
  10046. vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
  10047. vec3 tm = mix( tl, tr, f.x );
  10048. vec3 bm = mix( bl, br, f.x );
  10049. gl_FragColor.rgb = mix( tm, bm, f.y );
  10050. gl_FragColor = linearToOutputTexel( gl_FragColor );
  10051. }
  10052. `,
  10053. blending: NoBlending,
  10054. depthTest: false,
  10055. depthWrite: false
  10056. });
  10057. return shaderMaterial;
  10058. }
  10059. function _getCubemapShader() {
  10060. const shaderMaterial = new RawShaderMaterial({
  10061. name: 'CubemapToCubeUV',
  10062. uniforms: {
  10063. 'envMap': {
  10064. value: null
  10065. },
  10066. 'inputEncoding': {
  10067. value: ENCODINGS[LinearEncoding]
  10068. },
  10069. 'outputEncoding': {
  10070. value: ENCODINGS[LinearEncoding]
  10071. }
  10072. },
  10073. vertexShader: _getCommonVertexShader(),
  10074. fragmentShader:
  10075. /* glsl */
  10076. `
  10077. precision mediump float;
  10078. precision mediump int;
  10079. varying vec3 vOutputDirection;
  10080. uniform samplerCube envMap;
  10081. ${_getEncodings()}
  10082. void main() {
  10083. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  10084. gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;
  10085. gl_FragColor = linearToOutputTexel( gl_FragColor );
  10086. }
  10087. `,
  10088. blending: NoBlending,
  10089. depthTest: false,
  10090. depthWrite: false
  10091. });
  10092. return shaderMaterial;
  10093. }
  10094. function _getCommonVertexShader() {
  10095. return (
  10096. /* glsl */
  10097. `
  10098. precision mediump float;
  10099. precision mediump int;
  10100. attribute vec3 position;
  10101. attribute vec2 uv;
  10102. attribute float faceIndex;
  10103. varying vec3 vOutputDirection;
  10104. // RH coordinate system; PMREM face-indexing convention
  10105. vec3 getDirection( vec2 uv, float face ) {
  10106. uv = 2.0 * uv - 1.0;
  10107. vec3 direction = vec3( uv, 1.0 );
  10108. if ( face == 0.0 ) {
  10109. direction = direction.zyx; // ( 1, v, u ) pos x
  10110. } else if ( face == 1.0 ) {
  10111. direction = direction.xzy;
  10112. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  10113. } else if ( face == 2.0 ) {
  10114. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  10115. } else if ( face == 3.0 ) {
  10116. direction = direction.zyx;
  10117. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  10118. } else if ( face == 4.0 ) {
  10119. direction = direction.xzy;
  10120. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  10121. } else if ( face == 5.0 ) {
  10122. direction.z *= -1.0; // ( u, v, -1 ) neg z
  10123. }
  10124. return direction;
  10125. }
  10126. void main() {
  10127. vOutputDirection = getDirection( uv, faceIndex );
  10128. gl_Position = vec4( position, 1.0 );
  10129. }
  10130. `
  10131. );
  10132. }
  10133. function _getEncodings() {
  10134. return (
  10135. /* glsl */
  10136. `
  10137. uniform int inputEncoding;
  10138. uniform int outputEncoding;
  10139. #include <encodings_pars_fragment>
  10140. vec4 inputTexelToLinear( vec4 value ) {
  10141. if ( inputEncoding == 0 ) {
  10142. return value;
  10143. } else if ( inputEncoding == 1 ) {
  10144. return sRGBToLinear( value );
  10145. } else if ( inputEncoding == 2 ) {
  10146. return RGBEToLinear( value );
  10147. } else if ( inputEncoding == 3 ) {
  10148. return RGBMToLinear( value, 7.0 );
  10149. } else if ( inputEncoding == 4 ) {
  10150. return RGBMToLinear( value, 16.0 );
  10151. } else if ( inputEncoding == 5 ) {
  10152. return RGBDToLinear( value, 256.0 );
  10153. } else {
  10154. return GammaToLinear( value, 2.2 );
  10155. }
  10156. }
  10157. vec4 linearToOutputTexel( vec4 value ) {
  10158. if ( outputEncoding == 0 ) {
  10159. return value;
  10160. } else if ( outputEncoding == 1 ) {
  10161. return LinearTosRGB( value );
  10162. } else if ( outputEncoding == 2 ) {
  10163. return LinearToRGBE( value );
  10164. } else if ( outputEncoding == 3 ) {
  10165. return LinearToRGBM( value, 7.0 );
  10166. } else if ( outputEncoding == 4 ) {
  10167. return LinearToRGBM( value, 16.0 );
  10168. } else if ( outputEncoding == 5 ) {
  10169. return LinearToRGBD( value, 256.0 );
  10170. } else {
  10171. return LinearToGamma( value, 2.2 );
  10172. }
  10173. }
  10174. vec4 envMapTexelToLinear( vec4 color ) {
  10175. return inputTexelToLinear( color );
  10176. }
  10177. `
  10178. );
  10179. }
  10180. function WebGLCubeUVMaps(renderer) {
  10181. let cubeUVmaps = new WeakMap();
  10182. let pmremGenerator = null;
  10183. function get(texture) {
  10184. if (texture && texture.isTexture && texture.isRenderTargetTexture === false) {
  10185. const mapping = texture.mapping;
  10186. const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping;
  10187. const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping;
  10188. if (isEquirectMap || isCubeMap) {
  10189. // equirect/cube map to cubeUV conversion
  10190. if (cubeUVmaps.has(texture)) {
  10191. return cubeUVmaps.get(texture).texture;
  10192. } else {
  10193. const image = texture.image;
  10194. if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) {
  10195. const currentRenderTarget = renderer.getRenderTarget();
  10196. if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer);
  10197. const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture);
  10198. cubeUVmaps.set(texture, renderTarget);
  10199. renderer.setRenderTarget(currentRenderTarget);
  10200. texture.addEventListener('dispose', onTextureDispose);
  10201. return renderTarget.texture;
  10202. } else {
  10203. // image not yet ready. try the conversion next frame
  10204. return null;
  10205. }
  10206. }
  10207. }
  10208. }
  10209. return texture;
  10210. }
  10211. function isCubeTextureComplete(image) {
  10212. let count = 0;
  10213. const length = 6;
  10214. for (let i = 0; i < length; i++) {
  10215. if (image[i] !== undefined) count++;
  10216. }
  10217. return count === length;
  10218. }
  10219. function onTextureDispose(event) {
  10220. const texture = event.target;
  10221. texture.removeEventListener('dispose', onTextureDispose);
  10222. const cubemapUV = cubeUVmaps.get(texture);
  10223. if (cubemapUV !== undefined) {
  10224. cubeUVmaps.delete(texture);
  10225. cubemapUV.dispose();
  10226. }
  10227. }
  10228. function dispose() {
  10229. cubeUVmaps = new WeakMap();
  10230. if (pmremGenerator !== null) {
  10231. pmremGenerator.dispose();
  10232. pmremGenerator = null;
  10233. }
  10234. }
  10235. return {
  10236. get: get,
  10237. dispose: dispose
  10238. };
  10239. }
  10240. function WebGLExtensions(gl) {
  10241. const extensions = {};
  10242. function getExtension(name) {
  10243. if (extensions[name] !== undefined) {
  10244. return extensions[name];
  10245. }
  10246. let extension;
  10247. switch (name) {
  10248. case 'WEBGL_depth_texture':
  10249. extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture');
  10250. break;
  10251. case 'EXT_texture_filter_anisotropic':
  10252. extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
  10253. break;
  10254. case 'WEBGL_compressed_texture_s3tc':
  10255. extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
  10256. break;
  10257. case 'WEBGL_compressed_texture_pvrtc':
  10258. extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc');
  10259. break;
  10260. default:
  10261. extension = gl.getExtension(name);
  10262. }
  10263. extensions[name] = extension;
  10264. return extension;
  10265. }
  10266. return {
  10267. has: function (name) {
  10268. return getExtension(name) !== null;
  10269. },
  10270. init: function (capabilities) {
  10271. if (capabilities.isWebGL2) {
  10272. getExtension('EXT_color_buffer_float');
  10273. } else {
  10274. getExtension('WEBGL_depth_texture');
  10275. getExtension('OES_texture_float');
  10276. getExtension('OES_texture_half_float');
  10277. getExtension('OES_texture_half_float_linear');
  10278. getExtension('OES_standard_derivatives');
  10279. getExtension('OES_element_index_uint');
  10280. getExtension('OES_vertex_array_object');
  10281. getExtension('ANGLE_instanced_arrays');
  10282. }
  10283. getExtension('OES_texture_float_linear');
  10284. getExtension('EXT_color_buffer_half_float');
  10285. },
  10286. get: function (name) {
  10287. const extension = getExtension(name);
  10288. if (extension === null) {
  10289. console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.');
  10290. }
  10291. return extension;
  10292. }
  10293. };
  10294. }
  10295. function WebGLGeometries(gl, attributes, info, bindingStates) {
  10296. const geometries = {};
  10297. const wireframeAttributes = new WeakMap();
  10298. function onGeometryDispose(event) {
  10299. const geometry = event.target;
  10300. if (geometry.index !== null) {
  10301. attributes.remove(geometry.index);
  10302. }
  10303. for (const name in geometry.attributes) {
  10304. attributes.remove(geometry.attributes[name]);
  10305. }
  10306. geometry.removeEventListener('dispose', onGeometryDispose);
  10307. delete geometries[geometry.id];
  10308. const attribute = wireframeAttributes.get(geometry);
  10309. if (attribute) {
  10310. attributes.remove(attribute);
  10311. wireframeAttributes.delete(geometry);
  10312. }
  10313. bindingStates.releaseStatesOfGeometry(geometry);
  10314. if (geometry.isInstancedBufferGeometry === true) {
  10315. delete geometry._maxInstanceCount;
  10316. } //
  10317. info.memory.geometries--;
  10318. }
  10319. function get(object, geometry) {
  10320. if (geometries[geometry.id] === true) return geometry;
  10321. geometry.addEventListener('dispose', onGeometryDispose);
  10322. geometries[geometry.id] = true;
  10323. info.memory.geometries++;
  10324. return geometry;
  10325. }
  10326. function update(geometry) {
  10327. const geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates.
  10328. for (const name in geometryAttributes) {
  10329. attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER);
  10330. } // morph targets
  10331. const morphAttributes = geometry.morphAttributes;
  10332. for (const name in morphAttributes) {
  10333. const array = morphAttributes[name];
  10334. for (let i = 0, l = array.length; i < l; i++) {
  10335. attributes.update(array[i], gl.ARRAY_BUFFER);
  10336. }
  10337. }
  10338. }
  10339. function updateWireframeAttribute(geometry) {
  10340. const indices = [];
  10341. const geometryIndex = geometry.index;
  10342. const geometryPosition = geometry.attributes.position;
  10343. let version = 0;
  10344. if (geometryIndex !== null) {
  10345. const array = geometryIndex.array;
  10346. version = geometryIndex.version;
  10347. for (let i = 0, l = array.length; i < l; i += 3) {
  10348. const a = array[i + 0];
  10349. const b = array[i + 1];
  10350. const c = array[i + 2];
  10351. indices.push(a, b, b, c, c, a);
  10352. }
  10353. } else {
  10354. const array = geometryPosition.array;
  10355. version = geometryPosition.version;
  10356. for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) {
  10357. const a = i + 0;
  10358. const b = i + 1;
  10359. const c = i + 2;
  10360. indices.push(a, b, b, c, c, a);
  10361. }
  10362. }
  10363. const attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1);
  10364. attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates
  10365. //
  10366. const previousAttribute = wireframeAttributes.get(geometry);
  10367. if (previousAttribute) attributes.remove(previousAttribute); //
  10368. wireframeAttributes.set(geometry, attribute);
  10369. }
  10370. function getWireframeAttribute(geometry) {
  10371. const currentAttribute = wireframeAttributes.get(geometry);
  10372. if (currentAttribute) {
  10373. const geometryIndex = geometry.index;
  10374. if (geometryIndex !== null) {
  10375. // if the attribute is obsolete, create a new one
  10376. if (currentAttribute.version < geometryIndex.version) {
  10377. updateWireframeAttribute(geometry);
  10378. }
  10379. }
  10380. } else {
  10381. updateWireframeAttribute(geometry);
  10382. }
  10383. return wireframeAttributes.get(geometry);
  10384. }
  10385. return {
  10386. get: get,
  10387. update: update,
  10388. getWireframeAttribute: getWireframeAttribute
  10389. };
  10390. }
  10391. function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) {
  10392. const isWebGL2 = capabilities.isWebGL2;
  10393. let mode;
  10394. function setMode(value) {
  10395. mode = value;
  10396. }
  10397. let type, bytesPerElement;
  10398. function setIndex(value) {
  10399. type = value.type;
  10400. bytesPerElement = value.bytesPerElement;
  10401. }
  10402. function render(start, count) {
  10403. gl.drawElements(mode, count, type, start * bytesPerElement);
  10404. info.update(count, mode, 1);
  10405. }
  10406. function renderInstances(start, count, primcount) {
  10407. if (primcount === 0) return;
  10408. let extension, methodName;
  10409. if (isWebGL2) {
  10410. extension = gl;
  10411. methodName = 'drawElementsInstanced';
  10412. } else {
  10413. extension = extensions.get('ANGLE_instanced_arrays');
  10414. methodName = 'drawElementsInstancedANGLE';
  10415. if (extension === null) {
  10416. console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');
  10417. return;
  10418. }
  10419. }
  10420. extension[methodName](mode, count, type, start * bytesPerElement, primcount);
  10421. info.update(count, mode, primcount);
  10422. } //
  10423. this.setMode = setMode;
  10424. this.setIndex = setIndex;
  10425. this.render = render;
  10426. this.renderInstances = renderInstances;
  10427. }
  10428. function WebGLInfo(gl) {
  10429. const memory = {
  10430. geometries: 0,
  10431. textures: 0
  10432. };
  10433. const render = {
  10434. frame: 0,
  10435. calls: 0,
  10436. triangles: 0,
  10437. points: 0,
  10438. lines: 0
  10439. };
  10440. function update(count, mode, instanceCount) {
  10441. render.calls++;
  10442. switch (mode) {
  10443. case gl.TRIANGLES:
  10444. render.triangles += instanceCount * (count / 3);
  10445. break;
  10446. case gl.LINES:
  10447. render.lines += instanceCount * (count / 2);
  10448. break;
  10449. case gl.LINE_STRIP:
  10450. render.lines += instanceCount * (count - 1);
  10451. break;
  10452. case gl.LINE_LOOP:
  10453. render.lines += instanceCount * count;
  10454. break;
  10455. case gl.POINTS:
  10456. render.points += instanceCount * count;
  10457. break;
  10458. default:
  10459. console.error('THREE.WebGLInfo: Unknown draw mode:', mode);
  10460. break;
  10461. }
  10462. }
  10463. function reset() {
  10464. render.frame++;
  10465. render.calls = 0;
  10466. render.triangles = 0;
  10467. render.points = 0;
  10468. render.lines = 0;
  10469. }
  10470. return {
  10471. memory: memory,
  10472. render: render,
  10473. programs: null,
  10474. autoReset: true,
  10475. reset: reset,
  10476. update: update
  10477. };
  10478. }
  10479. class DataTexture2DArray extends Texture {
  10480. constructor(data = null, width = 1, height = 1, depth = 1) {
  10481. super(null);
  10482. this.image = {
  10483. data,
  10484. width,
  10485. height,
  10486. depth
  10487. };
  10488. this.magFilter = NearestFilter;
  10489. this.minFilter = NearestFilter;
  10490. this.wrapR = ClampToEdgeWrapping;
  10491. this.generateMipmaps = false;
  10492. this.flipY = false;
  10493. this.unpackAlignment = 1;
  10494. this.needsUpdate = true;
  10495. }
  10496. }
  10497. DataTexture2DArray.prototype.isDataTexture2DArray = true;
  10498. function numericalSort(a, b) {
  10499. return a[0] - b[0];
  10500. }
  10501. function absNumericalSort(a, b) {
  10502. return Math.abs(b[1]) - Math.abs(a[1]);
  10503. }
  10504. function denormalize(morph, attribute) {
  10505. let denominator = 1;
  10506. const array = attribute.isInterleavedBufferAttribute ? attribute.data.array : attribute.array;
  10507. if (array instanceof Int8Array) denominator = 127;else if (array instanceof Int16Array) denominator = 32767;else if (array instanceof Int32Array) denominator = 2147483647;else console.error('THREE.WebGLMorphtargets: Unsupported morph attribute data type: ', array);
  10508. morph.divideScalar(denominator);
  10509. }
  10510. function WebGLMorphtargets(gl, capabilities, textures) {
  10511. const influencesList = {};
  10512. const morphInfluences = new Float32Array(8);
  10513. const morphTextures = new WeakMap();
  10514. const morph = new Vector3();
  10515. const workInfluences = [];
  10516. for (let i = 0; i < 8; i++) {
  10517. workInfluences[i] = [i, 0];
  10518. }
  10519. function update(object, geometry, material, program) {
  10520. const objectInfluences = object.morphTargetInfluences;
  10521. if (capabilities.isWebGL2 === true) {
  10522. // instead of using attributes, the WebGL 2 code path encodes morph targets
  10523. // into an array of data textures. Each layer represents a single morph target.
  10524. const numberOfMorphTargets = geometry.morphAttributes.position.length;
  10525. let entry = morphTextures.get(geometry);
  10526. if (entry === undefined || entry.count !== numberOfMorphTargets) {
  10527. if (entry !== undefined) entry.texture.dispose();
  10528. const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
  10529. const morphTargets = geometry.morphAttributes.position;
  10530. const morphNormals = geometry.morphAttributes.normal || [];
  10531. const numberOfVertices = geometry.attributes.position.count;
  10532. const numberOfVertexData = hasMorphNormals === true ? 2 : 1; // (v,n) vs. (v)
  10533. let width = numberOfVertices * numberOfVertexData;
  10534. let height = 1;
  10535. if (width > capabilities.maxTextureSize) {
  10536. height = Math.ceil(width / capabilities.maxTextureSize);
  10537. width = capabilities.maxTextureSize;
  10538. }
  10539. const buffer = new Float32Array(width * height * 4 * numberOfMorphTargets);
  10540. const texture = new DataTexture2DArray(buffer, width, height, numberOfMorphTargets);
  10541. texture.format = RGBAFormat; // using RGBA since RGB might be emulated (and is thus slower)
  10542. texture.type = FloatType; // fill buffer
  10543. const vertexDataStride = numberOfVertexData * 4;
  10544. for (let i = 0; i < numberOfMorphTargets; i++) {
  10545. const morphTarget = morphTargets[i];
  10546. const morphNormal = morphNormals[i];
  10547. const offset = width * height * 4 * i;
  10548. for (let j = 0; j < morphTarget.count; j++) {
  10549. morph.fromBufferAttribute(morphTarget, j);
  10550. if (morphTarget.normalized === true) denormalize(morph, morphTarget);
  10551. const stride = j * vertexDataStride;
  10552. buffer[offset + stride + 0] = morph.x;
  10553. buffer[offset + stride + 1] = morph.y;
  10554. buffer[offset + stride + 2] = morph.z;
  10555. buffer[offset + stride + 3] = 0;
  10556. if (hasMorphNormals === true) {
  10557. morph.fromBufferAttribute(morphNormal, j);
  10558. if (morphNormal.normalized === true) denormalize(morph, morphNormal);
  10559. buffer[offset + stride + 4] = morph.x;
  10560. buffer[offset + stride + 5] = morph.y;
  10561. buffer[offset + stride + 6] = morph.z;
  10562. buffer[offset + stride + 7] = 0;
  10563. }
  10564. }
  10565. }
  10566. entry = {
  10567. count: numberOfMorphTargets,
  10568. texture: texture,
  10569. size: new Vector2(width, height)
  10570. };
  10571. morphTextures.set(geometry, entry);
  10572. } //
  10573. let morphInfluencesSum = 0;
  10574. for (let i = 0; i < objectInfluences.length; i++) {
  10575. morphInfluencesSum += objectInfluences[i];
  10576. }
  10577. const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
  10578. program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence);
  10579. program.getUniforms().setValue(gl, 'morphTargetInfluences', objectInfluences);
  10580. program.getUniforms().setValue(gl, 'morphTargetsTexture', entry.texture, textures);
  10581. program.getUniforms().setValue(gl, 'morphTargetsTextureSize', entry.size);
  10582. } else {
  10583. // When object doesn't have morph target influences defined, we treat it as a 0-length array
  10584. // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
  10585. const length = objectInfluences === undefined ? 0 : objectInfluences.length;
  10586. let influences = influencesList[geometry.id];
  10587. if (influences === undefined || influences.length !== length) {
  10588. // initialise list
  10589. influences = [];
  10590. for (let i = 0; i < length; i++) {
  10591. influences[i] = [i, 0];
  10592. }
  10593. influencesList[geometry.id] = influences;
  10594. } // Collect influences
  10595. for (let i = 0; i < length; i++) {
  10596. const influence = influences[i];
  10597. influence[0] = i;
  10598. influence[1] = objectInfluences[i];
  10599. }
  10600. influences.sort(absNumericalSort);
  10601. for (let i = 0; i < 8; i++) {
  10602. if (i < length && influences[i][1]) {
  10603. workInfluences[i][0] = influences[i][0];
  10604. workInfluences[i][1] = influences[i][1];
  10605. } else {
  10606. workInfluences[i][0] = Number.MAX_SAFE_INTEGER;
  10607. workInfluences[i][1] = 0;
  10608. }
  10609. }
  10610. workInfluences.sort(numericalSort);
  10611. const morphTargets = geometry.morphAttributes.position;
  10612. const morphNormals = geometry.morphAttributes.normal;
  10613. let morphInfluencesSum = 0;
  10614. for (let i = 0; i < 8; i++) {
  10615. const influence = workInfluences[i];
  10616. const index = influence[0];
  10617. const value = influence[1];
  10618. if (index !== Number.MAX_SAFE_INTEGER && value) {
  10619. if (morphTargets && geometry.getAttribute('morphTarget' + i) !== morphTargets[index]) {
  10620. geometry.setAttribute('morphTarget' + i, morphTargets[index]);
  10621. }
  10622. if (morphNormals && geometry.getAttribute('morphNormal' + i) !== morphNormals[index]) {
  10623. geometry.setAttribute('morphNormal' + i, morphNormals[index]);
  10624. }
  10625. morphInfluences[i] = value;
  10626. morphInfluencesSum += value;
  10627. } else {
  10628. if (morphTargets && geometry.hasAttribute('morphTarget' + i) === true) {
  10629. geometry.deleteAttribute('morphTarget' + i);
  10630. }
  10631. if (morphNormals && geometry.hasAttribute('morphNormal' + i) === true) {
  10632. geometry.deleteAttribute('morphNormal' + i);
  10633. }
  10634. morphInfluences[i] = 0;
  10635. }
  10636. } // GLSL shader uses formula baseinfluence * base + sum(target * influence)
  10637. // This allows us to switch between absolute morphs and relative morphs without changing shader code
  10638. // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
  10639. const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
  10640. program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence);
  10641. program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences);
  10642. }
  10643. }
  10644. return {
  10645. update: update
  10646. };
  10647. }
  10648. function WebGLObjects(gl, geometries, attributes, info) {
  10649. let updateMap = new WeakMap();
  10650. function update(object) {
  10651. const frame = info.render.frame;
  10652. const geometry = object.geometry;
  10653. const buffergeometry = geometries.get(object, geometry); // Update once per frame
  10654. if (updateMap.get(buffergeometry) !== frame) {
  10655. geometries.update(buffergeometry);
  10656. updateMap.set(buffergeometry, frame);
  10657. }
  10658. if (object.isInstancedMesh) {
  10659. if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) {
  10660. object.addEventListener('dispose', onInstancedMeshDispose);
  10661. }
  10662. attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER);
  10663. if (object.instanceColor !== null) {
  10664. attributes.update(object.instanceColor, gl.ARRAY_BUFFER);
  10665. }
  10666. }
  10667. return buffergeometry;
  10668. }
  10669. function dispose() {
  10670. updateMap = new WeakMap();
  10671. }
  10672. function onInstancedMeshDispose(event) {
  10673. const instancedMesh = event.target;
  10674. instancedMesh.removeEventListener('dispose', onInstancedMeshDispose);
  10675. attributes.remove(instancedMesh.instanceMatrix);
  10676. if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor);
  10677. }
  10678. return {
  10679. update: update,
  10680. dispose: dispose
  10681. };
  10682. }
  10683. class DataTexture3D extends Texture {
  10684. constructor(data = null, width = 1, height = 1, depth = 1) {
  10685. // We're going to add .setXXX() methods for setting properties later.
  10686. // Users can still set in DataTexture3D directly.
  10687. //
  10688. // const texture = new THREE.DataTexture3D( data, width, height, depth );
  10689. // texture.anisotropy = 16;
  10690. //
  10691. // See #14839
  10692. super(null);
  10693. this.image = {
  10694. data,
  10695. width,
  10696. height,
  10697. depth
  10698. };
  10699. this.magFilter = NearestFilter;
  10700. this.minFilter = NearestFilter;
  10701. this.wrapR = ClampToEdgeWrapping;
  10702. this.generateMipmaps = false;
  10703. this.flipY = false;
  10704. this.unpackAlignment = 1;
  10705. this.needsUpdate = true;
  10706. }
  10707. }
  10708. DataTexture3D.prototype.isDataTexture3D = true;
  10709. /**
  10710. * Uniforms of a program.
  10711. * Those form a tree structure with a special top-level container for the root,
  10712. * which you get by calling 'new WebGLUniforms( gl, program )'.
  10713. *
  10714. *
  10715. * Properties of inner nodes including the top-level container:
  10716. *
  10717. * .seq - array of nested uniforms
  10718. * .map - nested uniforms by name
  10719. *
  10720. *
  10721. * Methods of all nodes except the top-level container:
  10722. *
  10723. * .setValue( gl, value, [textures] )
  10724. *
  10725. * uploads a uniform value(s)
  10726. * the 'textures' parameter is needed for sampler uniforms
  10727. *
  10728. *
  10729. * Static methods of the top-level container (textures factorizations):
  10730. *
  10731. * .upload( gl, seq, values, textures )
  10732. *
  10733. * sets uniforms in 'seq' to 'values[id].value'
  10734. *
  10735. * .seqWithValue( seq, values ) : filteredSeq
  10736. *
  10737. * filters 'seq' entries with corresponding entry in values
  10738. *
  10739. *
  10740. * Methods of the top-level container (textures factorizations):
  10741. *
  10742. * .setValue( gl, name, value, textures )
  10743. *
  10744. * sets uniform with name 'name' to 'value'
  10745. *
  10746. * .setOptional( gl, obj, prop )
  10747. *
  10748. * like .set for an optional property of the object
  10749. *
  10750. */
  10751. const emptyTexture = new Texture();
  10752. const emptyTexture2dArray = new DataTexture2DArray();
  10753. const emptyTexture3d = new DataTexture3D();
  10754. const emptyCubeTexture = new CubeTexture(); // --- Utilities ---
  10755. // Array Caches (provide typed arrays for temporary by size)
  10756. const arrayCacheF32 = [];
  10757. const arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms
  10758. const mat4array = new Float32Array(16);
  10759. const mat3array = new Float32Array(9);
  10760. const mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices
  10761. function flatten(array, nBlocks, blockSize) {
  10762. const firstElem = array[0];
  10763. if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem )
  10764. // see http://jacksondunstan.com/articles/983
  10765. const n = nBlocks * blockSize;
  10766. let r = arrayCacheF32[n];
  10767. if (r === undefined) {
  10768. r = new Float32Array(n);
  10769. arrayCacheF32[n] = r;
  10770. }
  10771. if (nBlocks !== 0) {
  10772. firstElem.toArray(r, 0);
  10773. for (let i = 1, offset = 0; i !== nBlocks; ++i) {
  10774. offset += blockSize;
  10775. array[i].toArray(r, offset);
  10776. }
  10777. }
  10778. return r;
  10779. }
  10780. function arraysEqual(a, b) {
  10781. if (a.length !== b.length) return false;
  10782. for (let i = 0, l = a.length; i < l; i++) {
  10783. if (a[i] !== b[i]) return false;
  10784. }
  10785. return true;
  10786. }
  10787. function copyArray(a, b) {
  10788. for (let i = 0, l = b.length; i < l; i++) {
  10789. a[i] = b[i];
  10790. }
  10791. } // Texture unit allocation
  10792. function allocTexUnits(textures, n) {
  10793. let r = arrayCacheI32[n];
  10794. if (r === undefined) {
  10795. r = new Int32Array(n);
  10796. arrayCacheI32[n] = r;
  10797. }
  10798. for (let i = 0; i !== n; ++i) {
  10799. r[i] = textures.allocateTextureUnit();
  10800. }
  10801. return r;
  10802. } // --- Setters ---
  10803. // Note: Defining these methods externally, because they come in a bunch
  10804. // and this way their names minify.
  10805. // Single scalar
  10806. function setValueV1f(gl, v) {
  10807. const cache = this.cache;
  10808. if (cache[0] === v) return;
  10809. gl.uniform1f(this.addr, v);
  10810. cache[0] = v;
  10811. } // Single float vector (from flat array or THREE.VectorN)
  10812. function setValueV2f(gl, v) {
  10813. const cache = this.cache;
  10814. if (v.x !== undefined) {
  10815. if (cache[0] !== v.x || cache[1] !== v.y) {
  10816. gl.uniform2f(this.addr, v.x, v.y);
  10817. cache[0] = v.x;
  10818. cache[1] = v.y;
  10819. }
  10820. } else {
  10821. if (arraysEqual(cache, v)) return;
  10822. gl.uniform2fv(this.addr, v);
  10823. copyArray(cache, v);
  10824. }
  10825. }
  10826. function setValueV3f(gl, v) {
  10827. const cache = this.cache;
  10828. if (v.x !== undefined) {
  10829. if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) {
  10830. gl.uniform3f(this.addr, v.x, v.y, v.z);
  10831. cache[0] = v.x;
  10832. cache[1] = v.y;
  10833. cache[2] = v.z;
  10834. }
  10835. } else if (v.r !== undefined) {
  10836. if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) {
  10837. gl.uniform3f(this.addr, v.r, v.g, v.b);
  10838. cache[0] = v.r;
  10839. cache[1] = v.g;
  10840. cache[2] = v.b;
  10841. }
  10842. } else {
  10843. if (arraysEqual(cache, v)) return;
  10844. gl.uniform3fv(this.addr, v);
  10845. copyArray(cache, v);
  10846. }
  10847. }
  10848. function setValueV4f(gl, v) {
  10849. const cache = this.cache;
  10850. if (v.x !== undefined) {
  10851. if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) {
  10852. gl.uniform4f(this.addr, v.x, v.y, v.z, v.w);
  10853. cache[0] = v.x;
  10854. cache[1] = v.y;
  10855. cache[2] = v.z;
  10856. cache[3] = v.w;
  10857. }
  10858. } else {
  10859. if (arraysEqual(cache, v)) return;
  10860. gl.uniform4fv(this.addr, v);
  10861. copyArray(cache, v);
  10862. }
  10863. } // Single matrix (from flat array or THREE.MatrixN)
  10864. function setValueM2(gl, v) {
  10865. const cache = this.cache;
  10866. const elements = v.elements;
  10867. if (elements === undefined) {
  10868. if (arraysEqual(cache, v)) return;
  10869. gl.uniformMatrix2fv(this.addr, false, v);
  10870. copyArray(cache, v);
  10871. } else {
  10872. if (arraysEqual(cache, elements)) return;
  10873. mat2array.set(elements);
  10874. gl.uniformMatrix2fv(this.addr, false, mat2array);
  10875. copyArray(cache, elements);
  10876. }
  10877. }
  10878. function setValueM3(gl, v) {
  10879. const cache = this.cache;
  10880. const elements = v.elements;
  10881. if (elements === undefined) {
  10882. if (arraysEqual(cache, v)) return;
  10883. gl.uniformMatrix3fv(this.addr, false, v);
  10884. copyArray(cache, v);
  10885. } else {
  10886. if (arraysEqual(cache, elements)) return;
  10887. mat3array.set(elements);
  10888. gl.uniformMatrix3fv(this.addr, false, mat3array);
  10889. copyArray(cache, elements);
  10890. }
  10891. }
  10892. function setValueM4(gl, v) {
  10893. const cache = this.cache;
  10894. const elements = v.elements;
  10895. if (elements === undefined) {
  10896. if (arraysEqual(cache, v)) return;
  10897. gl.uniformMatrix4fv(this.addr, false, v);
  10898. copyArray(cache, v);
  10899. } else {
  10900. if (arraysEqual(cache, elements)) return;
  10901. mat4array.set(elements);
  10902. gl.uniformMatrix4fv(this.addr, false, mat4array);
  10903. copyArray(cache, elements);
  10904. }
  10905. } // Single integer / boolean
  10906. function setValueV1i(gl, v) {
  10907. const cache = this.cache;
  10908. if (cache[0] === v) return;
  10909. gl.uniform1i(this.addr, v);
  10910. cache[0] = v;
  10911. } // Single integer / boolean vector (from flat array)
  10912. function setValueV2i(gl, v) {
  10913. const cache = this.cache;
  10914. if (arraysEqual(cache, v)) return;
  10915. gl.uniform2iv(this.addr, v);
  10916. copyArray(cache, v);
  10917. }
  10918. function setValueV3i(gl, v) {
  10919. const cache = this.cache;
  10920. if (arraysEqual(cache, v)) return;
  10921. gl.uniform3iv(this.addr, v);
  10922. copyArray(cache, v);
  10923. }
  10924. function setValueV4i(gl, v) {
  10925. const cache = this.cache;
  10926. if (arraysEqual(cache, v)) return;
  10927. gl.uniform4iv(this.addr, v);
  10928. copyArray(cache, v);
  10929. } // Single unsigned integer
  10930. function setValueV1ui(gl, v) {
  10931. const cache = this.cache;
  10932. if (cache[0] === v) return;
  10933. gl.uniform1ui(this.addr, v);
  10934. cache[0] = v;
  10935. } // Single unsigned integer vector (from flat array)
  10936. function setValueV2ui(gl, v) {
  10937. const cache = this.cache;
  10938. if (arraysEqual(cache, v)) return;
  10939. gl.uniform2uiv(this.addr, v);
  10940. copyArray(cache, v);
  10941. }
  10942. function setValueV3ui(gl, v) {
  10943. const cache = this.cache;
  10944. if (arraysEqual(cache, v)) return;
  10945. gl.uniform3uiv(this.addr, v);
  10946. copyArray(cache, v);
  10947. }
  10948. function setValueV4ui(gl, v) {
  10949. const cache = this.cache;
  10950. if (arraysEqual(cache, v)) return;
  10951. gl.uniform4uiv(this.addr, v);
  10952. copyArray(cache, v);
  10953. } // Single texture (2D / Cube)
  10954. function setValueT1(gl, v, textures) {
  10955. const cache = this.cache;
  10956. const unit = textures.allocateTextureUnit();
  10957. if (cache[0] !== unit) {
  10958. gl.uniform1i(this.addr, unit);
  10959. cache[0] = unit;
  10960. }
  10961. textures.safeSetTexture2D(v || emptyTexture, unit);
  10962. }
  10963. function setValueT3D1(gl, v, textures) {
  10964. const cache = this.cache;
  10965. const unit = textures.allocateTextureUnit();
  10966. if (cache[0] !== unit) {
  10967. gl.uniform1i(this.addr, unit);
  10968. cache[0] = unit;
  10969. }
  10970. textures.setTexture3D(v || emptyTexture3d, unit);
  10971. }
  10972. function setValueT6(gl, v, textures) {
  10973. const cache = this.cache;
  10974. const unit = textures.allocateTextureUnit();
  10975. if (cache[0] !== unit) {
  10976. gl.uniform1i(this.addr, unit);
  10977. cache[0] = unit;
  10978. }
  10979. textures.safeSetTextureCube(v || emptyCubeTexture, unit);
  10980. }
  10981. function setValueT2DArray1(gl, v, textures) {
  10982. const cache = this.cache;
  10983. const unit = textures.allocateTextureUnit();
  10984. if (cache[0] !== unit) {
  10985. gl.uniform1i(this.addr, unit);
  10986. cache[0] = unit;
  10987. }
  10988. textures.setTexture2DArray(v || emptyTexture2dArray, unit);
  10989. } // Helper to pick the right setter for the singular case
  10990. function getSingularSetter(type) {
  10991. switch (type) {
  10992. case 0x1406:
  10993. return setValueV1f;
  10994. // FLOAT
  10995. case 0x8b50:
  10996. return setValueV2f;
  10997. // _VEC2
  10998. case 0x8b51:
  10999. return setValueV3f;
  11000. // _VEC3
  11001. case 0x8b52:
  11002. return setValueV4f;
  11003. // _VEC4
  11004. case 0x8b5a:
  11005. return setValueM2;
  11006. // _MAT2
  11007. case 0x8b5b:
  11008. return setValueM3;
  11009. // _MAT3
  11010. case 0x8b5c:
  11011. return setValueM4;
  11012. // _MAT4
  11013. case 0x1404:
  11014. case 0x8b56:
  11015. return setValueV1i;
  11016. // INT, BOOL
  11017. case 0x8b53:
  11018. case 0x8b57:
  11019. return setValueV2i;
  11020. // _VEC2
  11021. case 0x8b54:
  11022. case 0x8b58:
  11023. return setValueV3i;
  11024. // _VEC3
  11025. case 0x8b55:
  11026. case 0x8b59:
  11027. return setValueV4i;
  11028. // _VEC4
  11029. case 0x1405:
  11030. return setValueV1ui;
  11031. // UINT
  11032. case 0x8dc6:
  11033. return setValueV2ui;
  11034. // _VEC2
  11035. case 0x8dc7:
  11036. return setValueV3ui;
  11037. // _VEC3
  11038. case 0x8dc8:
  11039. return setValueV4ui;
  11040. // _VEC4
  11041. case 0x8b5e: // SAMPLER_2D
  11042. case 0x8d66: // SAMPLER_EXTERNAL_OES
  11043. case 0x8dca: // INT_SAMPLER_2D
  11044. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  11045. case 0x8b62:
  11046. // SAMPLER_2D_SHADOW
  11047. return setValueT1;
  11048. case 0x8b5f: // SAMPLER_3D
  11049. case 0x8dcb: // INT_SAMPLER_3D
  11050. case 0x8dd3:
  11051. // UNSIGNED_INT_SAMPLER_3D
  11052. return setValueT3D1;
  11053. case 0x8b60: // SAMPLER_CUBE
  11054. case 0x8dcc: // INT_SAMPLER_CUBE
  11055. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  11056. case 0x8dc5:
  11057. // SAMPLER_CUBE_SHADOW
  11058. return setValueT6;
  11059. case 0x8dc1: // SAMPLER_2D_ARRAY
  11060. case 0x8dcf: // INT_SAMPLER_2D_ARRAY
  11061. case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
  11062. case 0x8dc4:
  11063. // SAMPLER_2D_ARRAY_SHADOW
  11064. return setValueT2DArray1;
  11065. }
  11066. } // Array of scalars
  11067. function setValueV1fArray(gl, v) {
  11068. gl.uniform1fv(this.addr, v);
  11069. } // Array of vectors (from flat array or array of THREE.VectorN)
  11070. function setValueV2fArray(gl, v) {
  11071. const data = flatten(v, this.size, 2);
  11072. gl.uniform2fv(this.addr, data);
  11073. }
  11074. function setValueV3fArray(gl, v) {
  11075. const data = flatten(v, this.size, 3);
  11076. gl.uniform3fv(this.addr, data);
  11077. }
  11078. function setValueV4fArray(gl, v) {
  11079. const data = flatten(v, this.size, 4);
  11080. gl.uniform4fv(this.addr, data);
  11081. } // Array of matrices (from flat array or array of THREE.MatrixN)
  11082. function setValueM2Array(gl, v) {
  11083. const data = flatten(v, this.size, 4);
  11084. gl.uniformMatrix2fv(this.addr, false, data);
  11085. }
  11086. function setValueM3Array(gl, v) {
  11087. const data = flatten(v, this.size, 9);
  11088. gl.uniformMatrix3fv(this.addr, false, data);
  11089. }
  11090. function setValueM4Array(gl, v) {
  11091. const data = flatten(v, this.size, 16);
  11092. gl.uniformMatrix4fv(this.addr, false, data);
  11093. } // Array of integer / boolean
  11094. function setValueV1iArray(gl, v) {
  11095. gl.uniform1iv(this.addr, v);
  11096. } // Array of integer / boolean vectors (from flat array)
  11097. function setValueV2iArray(gl, v) {
  11098. gl.uniform2iv(this.addr, v);
  11099. }
  11100. function setValueV3iArray(gl, v) {
  11101. gl.uniform3iv(this.addr, v);
  11102. }
  11103. function setValueV4iArray(gl, v) {
  11104. gl.uniform4iv(this.addr, v);
  11105. } // Array of unsigned integer
  11106. function setValueV1uiArray(gl, v) {
  11107. gl.uniform1uiv(this.addr, v);
  11108. } // Array of unsigned integer vectors (from flat array)
  11109. function setValueV2uiArray(gl, v) {
  11110. gl.uniform2uiv(this.addr, v);
  11111. }
  11112. function setValueV3uiArray(gl, v) {
  11113. gl.uniform3uiv(this.addr, v);
  11114. }
  11115. function setValueV4uiArray(gl, v) {
  11116. gl.uniform4uiv(this.addr, v);
  11117. } // Array of textures (2D / Cube)
  11118. function setValueT1Array(gl, v, textures) {
  11119. const n = v.length;
  11120. const units = allocTexUnits(textures, n);
  11121. gl.uniform1iv(this.addr, units);
  11122. for (let i = 0; i !== n; ++i) {
  11123. textures.safeSetTexture2D(v[i] || emptyTexture, units[i]);
  11124. }
  11125. }
  11126. function setValueT6Array(gl, v, textures) {
  11127. const n = v.length;
  11128. const units = allocTexUnits(textures, n);
  11129. gl.uniform1iv(this.addr, units);
  11130. for (let i = 0; i !== n; ++i) {
  11131. textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]);
  11132. }
  11133. } // Helper to pick the right setter for a pure (bottom-level) array
  11134. function getPureArraySetter(type) {
  11135. switch (type) {
  11136. case 0x1406:
  11137. return setValueV1fArray;
  11138. // FLOAT
  11139. case 0x8b50:
  11140. return setValueV2fArray;
  11141. // _VEC2
  11142. case 0x8b51:
  11143. return setValueV3fArray;
  11144. // _VEC3
  11145. case 0x8b52:
  11146. return setValueV4fArray;
  11147. // _VEC4
  11148. case 0x8b5a:
  11149. return setValueM2Array;
  11150. // _MAT2
  11151. case 0x8b5b:
  11152. return setValueM3Array;
  11153. // _MAT3
  11154. case 0x8b5c:
  11155. return setValueM4Array;
  11156. // _MAT4
  11157. case 0x1404:
  11158. case 0x8b56:
  11159. return setValueV1iArray;
  11160. // INT, BOOL
  11161. case 0x8b53:
  11162. case 0x8b57:
  11163. return setValueV2iArray;
  11164. // _VEC2
  11165. case 0x8b54:
  11166. case 0x8b58:
  11167. return setValueV3iArray;
  11168. // _VEC3
  11169. case 0x8b55:
  11170. case 0x8b59:
  11171. return setValueV4iArray;
  11172. // _VEC4
  11173. case 0x1405:
  11174. return setValueV1uiArray;
  11175. // UINT
  11176. case 0x8dc6:
  11177. return setValueV2uiArray;
  11178. // _VEC2
  11179. case 0x8dc7:
  11180. return setValueV3uiArray;
  11181. // _VEC3
  11182. case 0x8dc8:
  11183. return setValueV4uiArray;
  11184. // _VEC4
  11185. case 0x8b5e: // SAMPLER_2D
  11186. case 0x8d66: // SAMPLER_EXTERNAL_OES
  11187. case 0x8dca: // INT_SAMPLER_2D
  11188. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  11189. case 0x8b62:
  11190. // SAMPLER_2D_SHADOW
  11191. return setValueT1Array;
  11192. case 0x8b60: // SAMPLER_CUBE
  11193. case 0x8dcc: // INT_SAMPLER_CUBE
  11194. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  11195. case 0x8dc5:
  11196. // SAMPLER_CUBE_SHADOW
  11197. return setValueT6Array;
  11198. }
  11199. } // --- Uniform Classes ---
  11200. function SingleUniform(id, activeInfo, addr) {
  11201. this.id = id;
  11202. this.addr = addr;
  11203. this.cache = [];
  11204. this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG
  11205. }
  11206. function PureArrayUniform(id, activeInfo, addr) {
  11207. this.id = id;
  11208. this.addr = addr;
  11209. this.cache = [];
  11210. this.size = activeInfo.size;
  11211. this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG
  11212. }
  11213. PureArrayUniform.prototype.updateCache = function (data) {
  11214. const cache = this.cache;
  11215. if (data instanceof Float32Array && cache.length !== data.length) {
  11216. this.cache = new Float32Array(data.length);
  11217. }
  11218. copyArray(cache, data);
  11219. };
  11220. function StructuredUniform(id) {
  11221. this.id = id;
  11222. this.seq = [];
  11223. this.map = {};
  11224. }
  11225. StructuredUniform.prototype.setValue = function (gl, value, textures) {
  11226. const seq = this.seq;
  11227. for (let i = 0, n = seq.length; i !== n; ++i) {
  11228. const u = seq[i];
  11229. u.setValue(gl, value[u.id], textures);
  11230. }
  11231. }; // --- Top-level ---
  11232. // Parser - builds up the property tree from the path strings
  11233. const RePathPart = /(\w+)(\])?(\[|\.)?/g; // extracts
  11234. // - the identifier (member name or array index)
  11235. // - followed by an optional right bracket (found when array index)
  11236. // - followed by an optional left bracket or dot (type of subscript)
  11237. //
  11238. // Note: These portions can be read in a non-overlapping fashion and
  11239. // allow straightforward parsing of the hierarchy that WebGL encodes
  11240. // in the uniform names.
  11241. function addUniform(container, uniformObject) {
  11242. container.seq.push(uniformObject);
  11243. container.map[uniformObject.id] = uniformObject;
  11244. }
  11245. function parseUniform(activeInfo, addr, container) {
  11246. const path = activeInfo.name,
  11247. pathLength = path.length; // reset RegExp object, because of the early exit of a previous run
  11248. RePathPart.lastIndex = 0;
  11249. while (true) {
  11250. const match = RePathPart.exec(path),
  11251. matchEnd = RePathPart.lastIndex;
  11252. let id = match[1];
  11253. const idIsIndex = match[2] === ']',
  11254. subscript = match[3];
  11255. if (idIsIndex) id = id | 0; // convert to integer
  11256. if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) {
  11257. // bare name or "pure" bottom-level array "[0]" suffix
  11258. addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr));
  11259. break;
  11260. } else {
  11261. // step into inner node / create it in case it doesn't exist
  11262. const map = container.map;
  11263. let next = map[id];
  11264. if (next === undefined) {
  11265. next = new StructuredUniform(id);
  11266. addUniform(container, next);
  11267. }
  11268. container = next;
  11269. }
  11270. }
  11271. } // Root Container
  11272. function WebGLUniforms(gl, program) {
  11273. this.seq = [];
  11274. this.map = {};
  11275. const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
  11276. for (let i = 0; i < n; ++i) {
  11277. const info = gl.getActiveUniform(program, i),
  11278. addr = gl.getUniformLocation(program, info.name);
  11279. parseUniform(info, addr, this);
  11280. }
  11281. }
  11282. WebGLUniforms.prototype.setValue = function (gl, name, value, textures) {
  11283. const u = this.map[name];
  11284. if (u !== undefined) u.setValue(gl, value, textures);
  11285. };
  11286. WebGLUniforms.prototype.setOptional = function (gl, object, name) {
  11287. const v = object[name];
  11288. if (v !== undefined) this.setValue(gl, name, v);
  11289. }; // Static interface
  11290. WebGLUniforms.upload = function (gl, seq, values, textures) {
  11291. for (let i = 0, n = seq.length; i !== n; ++i) {
  11292. const u = seq[i],
  11293. v = values[u.id];
  11294. if (v.needsUpdate !== false) {
  11295. // note: always updating when .needsUpdate is undefined
  11296. u.setValue(gl, v.value, textures);
  11297. }
  11298. }
  11299. };
  11300. WebGLUniforms.seqWithValue = function (seq, values) {
  11301. const r = [];
  11302. for (let i = 0, n = seq.length; i !== n; ++i) {
  11303. const u = seq[i];
  11304. if (u.id in values) r.push(u);
  11305. }
  11306. return r;
  11307. };
  11308. function WebGLShader(gl, type, string) {
  11309. const shader = gl.createShader(type);
  11310. gl.shaderSource(shader, string);
  11311. gl.compileShader(shader);
  11312. return shader;
  11313. }
  11314. let programIdCount = 0;
  11315. function addLineNumbers(string) {
  11316. const lines = string.split('\n');
  11317. for (let i = 0; i < lines.length; i++) {
  11318. lines[i] = i + 1 + ': ' + lines[i];
  11319. }
  11320. return lines.join('\n');
  11321. }
  11322. function getEncodingComponents(encoding) {
  11323. switch (encoding) {
  11324. case LinearEncoding:
  11325. return ['Linear', '( value )'];
  11326. case sRGBEncoding:
  11327. return ['sRGB', '( value )'];
  11328. case RGBEEncoding:
  11329. return ['RGBE', '( value )'];
  11330. case RGBM7Encoding:
  11331. return ['RGBM', '( value, 7.0 )'];
  11332. case RGBM16Encoding:
  11333. return ['RGBM', '( value, 16.0 )'];
  11334. case RGBDEncoding:
  11335. return ['RGBD', '( value, 256.0 )'];
  11336. case GammaEncoding:
  11337. return ['Gamma', '( value, float( GAMMA_FACTOR ) )'];
  11338. case LogLuvEncoding:
  11339. return ['LogLuv', '( value )'];
  11340. default:
  11341. console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding);
  11342. return ['Linear', '( value )'];
  11343. }
  11344. }
  11345. function getShaderErrors(gl, shader, type) {
  11346. const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
  11347. const errors = gl.getShaderInfoLog(shader).trim();
  11348. if (status && errors === '') return ''; // --enable-privileged-webgl-extension
  11349. // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
  11350. return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader));
  11351. }
  11352. function getTexelDecodingFunction(functionName, encoding) {
  11353. const components = getEncodingComponents(encoding);
  11354. return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }';
  11355. }
  11356. function getTexelEncodingFunction(functionName, encoding) {
  11357. const components = getEncodingComponents(encoding);
  11358. return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }';
  11359. }
  11360. function getToneMappingFunction(functionName, toneMapping) {
  11361. let toneMappingName;
  11362. switch (toneMapping) {
  11363. case LinearToneMapping:
  11364. toneMappingName = 'Linear';
  11365. break;
  11366. case ReinhardToneMapping:
  11367. toneMappingName = 'Reinhard';
  11368. break;
  11369. case CineonToneMapping:
  11370. toneMappingName = 'OptimizedCineon';
  11371. break;
  11372. case ACESFilmicToneMapping:
  11373. toneMappingName = 'ACESFilmic';
  11374. break;
  11375. case CustomToneMapping:
  11376. toneMappingName = 'Custom';
  11377. break;
  11378. default:
  11379. console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping);
  11380. toneMappingName = 'Linear';
  11381. }
  11382. return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
  11383. }
  11384. function generateExtensions(parameters) {
  11385. const chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''];
  11386. return chunks.filter(filterEmptyLine).join('\n');
  11387. }
  11388. function generateDefines(defines) {
  11389. const chunks = [];
  11390. for (const name in defines) {
  11391. const value = defines[name];
  11392. if (value === false) continue;
  11393. chunks.push('#define ' + name + ' ' + value);
  11394. }
  11395. return chunks.join('\n');
  11396. }
  11397. function fetchAttributeLocations(gl, program) {
  11398. const attributes = {};
  11399. const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
  11400. for (let i = 0; i < n; i++) {
  11401. const info = gl.getActiveAttrib(program, i);
  11402. const name = info.name;
  11403. let locationSize = 1;
  11404. if (info.type === gl.FLOAT_MAT2) locationSize = 2;
  11405. if (info.type === gl.FLOAT_MAT3) locationSize = 3;
  11406. if (info.type === gl.FLOAT_MAT4) locationSize = 4; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
  11407. attributes[name] = {
  11408. type: info.type,
  11409. location: gl.getAttribLocation(program, name),
  11410. locationSize: locationSize
  11411. };
  11412. }
  11413. return attributes;
  11414. }
  11415. function filterEmptyLine(string) {
  11416. return string !== '';
  11417. }
  11418. function replaceLightNums(string, parameters) {
  11419. return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows);
  11420. }
  11421. function replaceClippingPlaneNums(string, parameters) {
  11422. return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection);
  11423. } // Resolve Includes
  11424. const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
  11425. function resolveIncludes(string) {
  11426. return string.replace(includePattern, includeReplacer);
  11427. }
  11428. function includeReplacer(match, include) {
  11429. const string = ShaderChunk[include];
  11430. if (string === undefined) {
  11431. throw new Error('Can not resolve #include <' + include + '>');
  11432. }
  11433. return resolveIncludes(string);
  11434. } // Unroll Loops
  11435. const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
  11436. const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
  11437. function unrollLoops(string) {
  11438. return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer);
  11439. }
  11440. function deprecatedLoopReplacer(match, start, end, snippet) {
  11441. console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.');
  11442. return loopReplacer(match, start, end, snippet);
  11443. }
  11444. function loopReplacer(match, start, end, snippet) {
  11445. let string = '';
  11446. for (let i = parseInt(start); i < parseInt(end); i++) {
  11447. string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i);
  11448. }
  11449. return string;
  11450. } //
  11451. function generatePrecision(parameters) {
  11452. let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
  11453. if (parameters.precision === 'highp') {
  11454. precisionstring += '\n#define HIGH_PRECISION';
  11455. } else if (parameters.precision === 'mediump') {
  11456. precisionstring += '\n#define MEDIUM_PRECISION';
  11457. } else if (parameters.precision === 'lowp') {
  11458. precisionstring += '\n#define LOW_PRECISION';
  11459. }
  11460. return precisionstring;
  11461. }
  11462. function generateShadowMapTypeDefine(parameters) {
  11463. let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
  11464. if (parameters.shadowMapType === PCFShadowMap) {
  11465. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
  11466. } else if (parameters.shadowMapType === PCFSoftShadowMap) {
  11467. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
  11468. } else if (parameters.shadowMapType === VSMShadowMap) {
  11469. shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
  11470. }
  11471. return shadowMapTypeDefine;
  11472. }
  11473. function generateEnvMapTypeDefine(parameters) {
  11474. let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  11475. if (parameters.envMap) {
  11476. switch (parameters.envMapMode) {
  11477. case CubeReflectionMapping:
  11478. case CubeRefractionMapping:
  11479. envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  11480. break;
  11481. case CubeUVReflectionMapping:
  11482. case CubeUVRefractionMapping:
  11483. envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
  11484. break;
  11485. }
  11486. }
  11487. return envMapTypeDefine;
  11488. }
  11489. function generateEnvMapModeDefine(parameters) {
  11490. let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
  11491. if (parameters.envMap) {
  11492. switch (parameters.envMapMode) {
  11493. case CubeRefractionMapping:
  11494. case CubeUVRefractionMapping:
  11495. envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
  11496. break;
  11497. }
  11498. }
  11499. return envMapModeDefine;
  11500. }
  11501. function generateEnvMapBlendingDefine(parameters) {
  11502. let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
  11503. if (parameters.envMap) {
  11504. switch (parameters.combine) {
  11505. case MultiplyOperation:
  11506. envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
  11507. break;
  11508. case MixOperation:
  11509. envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
  11510. break;
  11511. case AddOperation:
  11512. envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
  11513. break;
  11514. }
  11515. }
  11516. return envMapBlendingDefine;
  11517. }
  11518. function WebGLProgram(renderer, cacheKey, parameters, bindingStates) {
  11519. // TODO Send this event to Three.js DevTools
  11520. // console.log( 'WebGLProgram', cacheKey );
  11521. const gl = renderer.getContext();
  11522. const defines = parameters.defines;
  11523. let vertexShader = parameters.vertexShader;
  11524. let fragmentShader = parameters.fragmentShader;
  11525. const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters);
  11526. const envMapTypeDefine = generateEnvMapTypeDefine(parameters);
  11527. const envMapModeDefine = generateEnvMapModeDefine(parameters);
  11528. const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters);
  11529. const gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0;
  11530. const customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters);
  11531. const customDefines = generateDefines(defines);
  11532. const program = gl.createProgram();
  11533. let prefixVertex, prefixFragment;
  11534. let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
  11535. if (parameters.isRawShaderMaterial) {
  11536. prefixVertex = [customDefines].filter(filterEmptyLine).join('\n');
  11537. if (prefixVertex.length > 0) {
  11538. prefixVertex += '\n';
  11539. }
  11540. prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n');
  11541. if (prefixFragment.length > 0) {
  11542. prefixFragment += '\n';
  11543. }
  11544. } else {
  11545. prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphTargets && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargets && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n');
  11546. prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below
  11547. parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.format === RGBFormat ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below
  11548. parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.specularTintMap ? getTexelDecodingFunction('specularTintMapTexelToLinear', parameters.specularTintMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n');
  11549. }
  11550. vertexShader = resolveIncludes(vertexShader);
  11551. vertexShader = replaceLightNums(vertexShader, parameters);
  11552. vertexShader = replaceClippingPlaneNums(vertexShader, parameters);
  11553. fragmentShader = resolveIncludes(fragmentShader);
  11554. fragmentShader = replaceLightNums(fragmentShader, parameters);
  11555. fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters);
  11556. vertexShader = unrollLoops(vertexShader);
  11557. fragmentShader = unrollLoops(fragmentShader);
  11558. if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) {
  11559. // GLSL 3.0 conversion for built-in materials and ShaderMaterial
  11560. versionString = '#version 300 es\n';
  11561. prefixVertex = ['precision mediump sampler2DArray;', '#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex;
  11562. prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment;
  11563. }
  11564. const vertexGlsl = versionString + prefixVertex + vertexShader;
  11565. const fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl );
  11566. // console.log( '*FRAGMENT*', fragmentGlsl );
  11567. const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl);
  11568. const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl);
  11569. gl.attachShader(program, glVertexShader);
  11570. gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0.
  11571. if (parameters.index0AttributeName !== undefined) {
  11572. gl.bindAttribLocation(program, 0, parameters.index0AttributeName);
  11573. } else if (parameters.morphTargets === true) {
  11574. // programs with morphTargets displace position out of attribute 0
  11575. gl.bindAttribLocation(program, 0, 'position');
  11576. }
  11577. gl.linkProgram(program); // check for link errors
  11578. if (renderer.debug.checkShaderErrors) {
  11579. const programLog = gl.getProgramInfoLog(program).trim();
  11580. const vertexLog = gl.getShaderInfoLog(glVertexShader).trim();
  11581. const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim();
  11582. let runnable = true;
  11583. let haveDiagnostics = true;
  11584. if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) {
  11585. runnable = false;
  11586. const vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex');
  11587. const fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment');
  11588. console.error('THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + 'VALIDATE_STATUS ' + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + '\n\n' + 'Program Info Log: ' + programLog + '\n' + vertexErrors + '\n' + fragmentErrors);
  11589. } else if (programLog !== '') {
  11590. console.warn('THREE.WebGLProgram: Program Info Log:', programLog);
  11591. } else if (vertexLog === '' || fragmentLog === '') {
  11592. haveDiagnostics = false;
  11593. }
  11594. if (haveDiagnostics) {
  11595. this.diagnostics = {
  11596. runnable: runnable,
  11597. programLog: programLog,
  11598. vertexShader: {
  11599. log: vertexLog,
  11600. prefix: prefixVertex
  11601. },
  11602. fragmentShader: {
  11603. log: fragmentLog,
  11604. prefix: prefixFragment
  11605. }
  11606. };
  11607. }
  11608. } // Clean up
  11609. // Crashes in iOS9 and iOS10. #18402
  11610. // gl.detachShader( program, glVertexShader );
  11611. // gl.detachShader( program, glFragmentShader );
  11612. gl.deleteShader(glVertexShader);
  11613. gl.deleteShader(glFragmentShader); // set up caching for uniform locations
  11614. let cachedUniforms;
  11615. this.getUniforms = function () {
  11616. if (cachedUniforms === undefined) {
  11617. cachedUniforms = new WebGLUniforms(gl, program);
  11618. }
  11619. return cachedUniforms;
  11620. }; // set up caching for attribute locations
  11621. let cachedAttributes;
  11622. this.getAttributes = function () {
  11623. if (cachedAttributes === undefined) {
  11624. cachedAttributes = fetchAttributeLocations(gl, program);
  11625. }
  11626. return cachedAttributes;
  11627. }; // free resource
  11628. this.destroy = function () {
  11629. bindingStates.releaseStatesOfProgram(this);
  11630. gl.deleteProgram(program);
  11631. this.program = undefined;
  11632. }; //
  11633. this.name = parameters.shaderName;
  11634. this.id = programIdCount++;
  11635. this.cacheKey = cacheKey;
  11636. this.usedTimes = 1;
  11637. this.program = program;
  11638. this.vertexShader = glVertexShader;
  11639. this.fragmentShader = glFragmentShader;
  11640. return this;
  11641. }
  11642. function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) {
  11643. const programs = [];
  11644. const isWebGL2 = capabilities.isWebGL2;
  11645. const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
  11646. const floatVertexTextures = capabilities.floatVertexTextures;
  11647. const maxVertexUniforms = capabilities.maxVertexUniforms;
  11648. const vertexTextures = capabilities.vertexTextures;
  11649. let precision = capabilities.precision;
  11650. const shaderIDs = {
  11651. MeshDepthMaterial: 'depth',
  11652. MeshDistanceMaterial: 'distanceRGBA',
  11653. MeshNormalMaterial: 'normal',
  11654. MeshBasicMaterial: 'basic',
  11655. MeshLambertMaterial: 'lambert',
  11656. MeshPhongMaterial: 'phong',
  11657. MeshToonMaterial: 'toon',
  11658. MeshStandardMaterial: 'physical',
  11659. MeshPhysicalMaterial: 'physical',
  11660. MeshMatcapMaterial: 'matcap',
  11661. LineBasicMaterial: 'basic',
  11662. LineDashedMaterial: 'dashed',
  11663. PointsMaterial: 'points',
  11664. ShadowMaterial: 'shadow',
  11665. SpriteMaterial: 'sprite'
  11666. };
  11667. const parameterNames = ['precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor', 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV', 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoat', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap', 'specularIntensityMap', 'specularTintMap', 'specularTintMapEncoding', 'roughnessMap', 'metalnessMap', 'gradientMap', 'alphaMap', 'alphaTest', 'combine', 'vertexColors', 'vertexAlphas', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2', 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning', 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'morphTargetsCount', 'premultipliedAlpha', 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights', 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows', 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format', 'sheen', 'transmission', 'transmissionMap', 'thicknessMap'];
  11668. function getMaxBones(object) {
  11669. const skeleton = object.skeleton;
  11670. const bones = skeleton.bones;
  11671. if (floatVertexTextures) {
  11672. return 1024;
  11673. } else {
  11674. // default for when object is not specified
  11675. // ( for example when prebuilding shader to be used with multiple objects )
  11676. //
  11677. // - leave some extra space for other uniforms
  11678. // - limit here is ANGLE's 254 max uniform vectors
  11679. // (up to 54 should be safe)
  11680. const nVertexUniforms = maxVertexUniforms;
  11681. const nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4);
  11682. const maxBones = Math.min(nVertexMatrices, bones.length);
  11683. if (maxBones < bones.length) {
  11684. console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.');
  11685. return 0;
  11686. }
  11687. return maxBones;
  11688. }
  11689. }
  11690. function getTextureEncodingFromMap(map) {
  11691. let encoding;
  11692. if (map && map.isTexture) {
  11693. encoding = map.encoding;
  11694. } else if (map && map.isWebGLRenderTarget) {
  11695. console.warn('THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.');
  11696. encoding = map.texture.encoding;
  11697. } else {
  11698. encoding = LinearEncoding;
  11699. }
  11700. if (isWebGL2 && map && map.isTexture && map.format === RGBAFormat && map.type === UnsignedByteType && map.encoding === sRGBEncoding) {
  11701. encoding = LinearEncoding; // disable inline decode for sRGB textures in WebGL 2
  11702. }
  11703. return encoding;
  11704. }
  11705. function getParameters(material, lights, shadows, scene, object) {
  11706. const fog = scene.fog;
  11707. const environment = material.isMeshStandardMaterial ? scene.environment : null;
  11708. const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment);
  11709. const shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene
  11710. // (not to blow over maxLights budget)
  11711. const maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0;
  11712. if (material.precision !== null) {
  11713. precision = capabilities.getMaxPrecision(material.precision);
  11714. if (precision !== material.precision) {
  11715. console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.');
  11716. }
  11717. }
  11718. let vertexShader, fragmentShader;
  11719. if (shaderID) {
  11720. const shader = ShaderLib[shaderID];
  11721. vertexShader = shader.vertexShader;
  11722. fragmentShader = shader.fragmentShader;
  11723. } else {
  11724. vertexShader = material.vertexShader;
  11725. fragmentShader = material.fragmentShader;
  11726. }
  11727. const currentRenderTarget = renderer.getRenderTarget();
  11728. const useAlphaTest = material.alphaTest > 0;
  11729. const useClearcoat = material.clearcoat > 0;
  11730. const parameters = {
  11731. isWebGL2: isWebGL2,
  11732. shaderID: shaderID,
  11733. shaderName: material.type,
  11734. vertexShader: vertexShader,
  11735. fragmentShader: fragmentShader,
  11736. defines: material.defines,
  11737. isRawShaderMaterial: material.isRawShaderMaterial === true,
  11738. glslVersion: material.glslVersion,
  11739. precision: precision,
  11740. instancing: object.isInstancedMesh === true,
  11741. instancingColor: object.isInstancedMesh === true && object.instanceColor !== null,
  11742. supportsVertexTextures: vertexTextures,
  11743. outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding,
  11744. map: !!material.map,
  11745. mapEncoding: getTextureEncodingFromMap(material.map),
  11746. matcap: !!material.matcap,
  11747. matcapEncoding: getTextureEncodingFromMap(material.matcap),
  11748. envMap: !!envMap,
  11749. envMapMode: envMap && envMap.mapping,
  11750. envMapEncoding: getTextureEncodingFromMap(envMap),
  11751. envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping),
  11752. lightMap: !!material.lightMap,
  11753. lightMapEncoding: getTextureEncodingFromMap(material.lightMap),
  11754. aoMap: !!material.aoMap,
  11755. emissiveMap: !!material.emissiveMap,
  11756. emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap),
  11757. bumpMap: !!material.bumpMap,
  11758. normalMap: !!material.normalMap,
  11759. objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
  11760. tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
  11761. clearcoat: useClearcoat,
  11762. clearcoatMap: useClearcoat && !!material.clearcoatMap,
  11763. clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap,
  11764. clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap,
  11765. displacementMap: !!material.displacementMap,
  11766. roughnessMap: !!material.roughnessMap,
  11767. metalnessMap: !!material.metalnessMap,
  11768. specularMap: !!material.specularMap,
  11769. specularIntensityMap: !!material.specularIntensityMap,
  11770. specularTintMap: !!material.specularTintMap,
  11771. specularTintMapEncoding: getTextureEncodingFromMap(material.specularTintMap),
  11772. alphaMap: !!material.alphaMap,
  11773. alphaTest: useAlphaTest,
  11774. gradientMap: !!material.gradientMap,
  11775. sheen: material.sheen > 0,
  11776. transmission: material.transmission > 0,
  11777. transmissionMap: !!material.transmissionMap,
  11778. thicknessMap: !!material.thicknessMap,
  11779. combine: material.combine,
  11780. vertexTangents: !!material.normalMap && !!object.geometry && !!object.geometry.attributes.tangent,
  11781. vertexColors: material.vertexColors,
  11782. vertexAlphas: material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4,
  11783. vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap,
  11784. uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap) && !!material.displacementMap,
  11785. fog: !!fog,
  11786. useFog: material.fog,
  11787. fogExp2: fog && fog.isFogExp2,
  11788. flatShading: !!material.flatShading,
  11789. sizeAttenuation: material.sizeAttenuation,
  11790. logarithmicDepthBuffer: logarithmicDepthBuffer,
  11791. skinning: object.isSkinnedMesh === true && maxBones > 0,
  11792. maxBones: maxBones,
  11793. useVertexTexture: floatVertexTextures,
  11794. morphTargets: !!object.geometry && !!object.geometry.morphAttributes.position,
  11795. morphNormals: !!object.geometry && !!object.geometry.morphAttributes.normal,
  11796. morphTargetsCount: !!object.geometry && !!object.geometry.morphAttributes.position ? object.geometry.morphAttributes.position.length : 0,
  11797. numDirLights: lights.directional.length,
  11798. numPointLights: lights.point.length,
  11799. numSpotLights: lights.spot.length,
  11800. numRectAreaLights: lights.rectArea.length,
  11801. numHemiLights: lights.hemi.length,
  11802. numDirLightShadows: lights.directionalShadowMap.length,
  11803. numPointLightShadows: lights.pointShadowMap.length,
  11804. numSpotLightShadows: lights.spotShadowMap.length,
  11805. numClippingPlanes: clipping.numPlanes,
  11806. numClipIntersection: clipping.numIntersection,
  11807. format: material.format,
  11808. dithering: material.dithering,
  11809. shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
  11810. shadowMapType: renderer.shadowMap.type,
  11811. toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
  11812. physicallyCorrectLights: renderer.physicallyCorrectLights,
  11813. premultipliedAlpha: material.premultipliedAlpha,
  11814. doubleSided: material.side === DoubleSide,
  11815. flipSided: material.side === BackSide,
  11816. depthPacking: material.depthPacking !== undefined ? material.depthPacking : false,
  11817. index0AttributeName: material.index0AttributeName,
  11818. extensionDerivatives: material.extensions && material.extensions.derivatives,
  11819. extensionFragDepth: material.extensions && material.extensions.fragDepth,
  11820. extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
  11821. extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
  11822. rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'),
  11823. rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'),
  11824. rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'),
  11825. customProgramCacheKey: material.customProgramCacheKey()
  11826. };
  11827. return parameters;
  11828. }
  11829. function getProgramCacheKey(parameters) {
  11830. const array = [];
  11831. if (parameters.shaderID) {
  11832. array.push(parameters.shaderID);
  11833. } else {
  11834. array.push(parameters.fragmentShader);
  11835. array.push(parameters.vertexShader);
  11836. }
  11837. if (parameters.defines !== undefined) {
  11838. for (const name in parameters.defines) {
  11839. array.push(name);
  11840. array.push(parameters.defines[name]);
  11841. }
  11842. }
  11843. if (parameters.isRawShaderMaterial === false) {
  11844. for (let i = 0; i < parameterNames.length; i++) {
  11845. array.push(parameters[parameterNames[i]]);
  11846. }
  11847. array.push(renderer.outputEncoding);
  11848. array.push(renderer.gammaFactor);
  11849. }
  11850. array.push(parameters.customProgramCacheKey);
  11851. return array.join();
  11852. }
  11853. function getUniforms(material) {
  11854. const shaderID = shaderIDs[material.type];
  11855. let uniforms;
  11856. if (shaderID) {
  11857. const shader = ShaderLib[shaderID];
  11858. uniforms = UniformsUtils.clone(shader.uniforms);
  11859. } else {
  11860. uniforms = material.uniforms;
  11861. }
  11862. return uniforms;
  11863. }
  11864. function acquireProgram(parameters, cacheKey) {
  11865. let program; // Check if code has been already compiled
  11866. for (let p = 0, pl = programs.length; p < pl; p++) {
  11867. const preexistingProgram = programs[p];
  11868. if (preexistingProgram.cacheKey === cacheKey) {
  11869. program = preexistingProgram;
  11870. ++program.usedTimes;
  11871. break;
  11872. }
  11873. }
  11874. if (program === undefined) {
  11875. program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates);
  11876. programs.push(program);
  11877. }
  11878. return program;
  11879. }
  11880. function releaseProgram(program) {
  11881. if (--program.usedTimes === 0) {
  11882. // Remove from unordered set
  11883. const i = programs.indexOf(program);
  11884. programs[i] = programs[programs.length - 1];
  11885. programs.pop(); // Free WebGL resources
  11886. program.destroy();
  11887. }
  11888. }
  11889. return {
  11890. getParameters: getParameters,
  11891. getProgramCacheKey: getProgramCacheKey,
  11892. getUniforms: getUniforms,
  11893. acquireProgram: acquireProgram,
  11894. releaseProgram: releaseProgram,
  11895. // Exposed for resource monitoring & error feedback via renderer.info:
  11896. programs: programs
  11897. };
  11898. }
  11899. function WebGLProperties() {
  11900. let properties = new WeakMap();
  11901. function get(object) {
  11902. let map = properties.get(object);
  11903. if (map === undefined) {
  11904. map = {};
  11905. properties.set(object, map);
  11906. }
  11907. return map;
  11908. }
  11909. function remove(object) {
  11910. properties.delete(object);
  11911. }
  11912. function update(object, key, value) {
  11913. properties.get(object)[key] = value;
  11914. }
  11915. function dispose() {
  11916. properties = new WeakMap();
  11917. }
  11918. return {
  11919. get: get,
  11920. remove: remove,
  11921. update: update,
  11922. dispose: dispose
  11923. };
  11924. }
  11925. function painterSortStable(a, b) {
  11926. if (a.groupOrder !== b.groupOrder) {
  11927. return a.groupOrder - b.groupOrder;
  11928. } else if (a.renderOrder !== b.renderOrder) {
  11929. return a.renderOrder - b.renderOrder;
  11930. } else if (a.program !== b.program) {
  11931. return a.program.id - b.program.id;
  11932. } else if (a.material.id !== b.material.id) {
  11933. return a.material.id - b.material.id;
  11934. } else if (a.z !== b.z) {
  11935. return a.z - b.z;
  11936. } else {
  11937. return a.id - b.id;
  11938. }
  11939. }
  11940. function reversePainterSortStable(a, b) {
  11941. if (a.groupOrder !== b.groupOrder) {
  11942. return a.groupOrder - b.groupOrder;
  11943. } else if (a.renderOrder !== b.renderOrder) {
  11944. return a.renderOrder - b.renderOrder;
  11945. } else if (a.z !== b.z) {
  11946. return b.z - a.z;
  11947. } else {
  11948. return a.id - b.id;
  11949. }
  11950. }
  11951. function WebGLRenderList(properties) {
  11952. const renderItems = [];
  11953. let renderItemsIndex = 0;
  11954. const opaque = [];
  11955. const transmissive = [];
  11956. const transparent = [];
  11957. const defaultProgram = {
  11958. id: -1
  11959. };
  11960. function init() {
  11961. renderItemsIndex = 0;
  11962. opaque.length = 0;
  11963. transmissive.length = 0;
  11964. transparent.length = 0;
  11965. }
  11966. function getNextRenderItem(object, geometry, material, groupOrder, z, group) {
  11967. let renderItem = renderItems[renderItemsIndex];
  11968. const materialProperties = properties.get(material);
  11969. if (renderItem === undefined) {
  11970. renderItem = {
  11971. id: object.id,
  11972. object: object,
  11973. geometry: geometry,
  11974. material: material,
  11975. program: materialProperties.program || defaultProgram,
  11976. groupOrder: groupOrder,
  11977. renderOrder: object.renderOrder,
  11978. z: z,
  11979. group: group
  11980. };
  11981. renderItems[renderItemsIndex] = renderItem;
  11982. } else {
  11983. renderItem.id = object.id;
  11984. renderItem.object = object;
  11985. renderItem.geometry = geometry;
  11986. renderItem.material = material;
  11987. renderItem.program = materialProperties.program || defaultProgram;
  11988. renderItem.groupOrder = groupOrder;
  11989. renderItem.renderOrder = object.renderOrder;
  11990. renderItem.z = z;
  11991. renderItem.group = group;
  11992. }
  11993. renderItemsIndex++;
  11994. return renderItem;
  11995. }
  11996. function push(object, geometry, material, groupOrder, z, group) {
  11997. const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
  11998. if (material.transmission > 0.0) {
  11999. transmissive.push(renderItem);
  12000. } else if (material.transparent === true) {
  12001. transparent.push(renderItem);
  12002. } else {
  12003. opaque.push(renderItem);
  12004. }
  12005. }
  12006. function unshift(object, geometry, material, groupOrder, z, group) {
  12007. const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
  12008. if (material.transmission > 0.0) {
  12009. transmissive.unshift(renderItem);
  12010. } else if (material.transparent === true) {
  12011. transparent.unshift(renderItem);
  12012. } else {
  12013. opaque.unshift(renderItem);
  12014. }
  12015. }
  12016. function sort(customOpaqueSort, customTransparentSort) {
  12017. if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable);
  12018. if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable);
  12019. if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable);
  12020. }
  12021. function finish() {
  12022. // Clear references from inactive renderItems in the list
  12023. for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) {
  12024. const renderItem = renderItems[i];
  12025. if (renderItem.id === null) break;
  12026. renderItem.id = null;
  12027. renderItem.object = null;
  12028. renderItem.geometry = null;
  12029. renderItem.material = null;
  12030. renderItem.program = null;
  12031. renderItem.group = null;
  12032. }
  12033. }
  12034. return {
  12035. opaque: opaque,
  12036. transmissive: transmissive,
  12037. transparent: transparent,
  12038. init: init,
  12039. push: push,
  12040. unshift: unshift,
  12041. finish: finish,
  12042. sort: sort
  12043. };
  12044. }
  12045. function WebGLRenderLists(properties) {
  12046. let lists = new WeakMap();
  12047. function get(scene, renderCallDepth) {
  12048. let list;
  12049. if (lists.has(scene) === false) {
  12050. list = new WebGLRenderList(properties);
  12051. lists.set(scene, [list]);
  12052. } else {
  12053. if (renderCallDepth >= lists.get(scene).length) {
  12054. list = new WebGLRenderList(properties);
  12055. lists.get(scene).push(list);
  12056. } else {
  12057. list = lists.get(scene)[renderCallDepth];
  12058. }
  12059. }
  12060. return list;
  12061. }
  12062. function dispose() {
  12063. lists = new WeakMap();
  12064. }
  12065. return {
  12066. get: get,
  12067. dispose: dispose
  12068. };
  12069. }
  12070. function UniformsCache() {
  12071. const lights = {};
  12072. return {
  12073. get: function (light) {
  12074. if (lights[light.id] !== undefined) {
  12075. return lights[light.id];
  12076. }
  12077. let uniforms;
  12078. switch (light.type) {
  12079. case 'DirectionalLight':
  12080. uniforms = {
  12081. direction: new Vector3(),
  12082. color: new Color()
  12083. };
  12084. break;
  12085. case 'SpotLight':
  12086. uniforms = {
  12087. position: new Vector3(),
  12088. direction: new Vector3(),
  12089. color: new Color(),
  12090. distance: 0,
  12091. coneCos: 0,
  12092. penumbraCos: 0,
  12093. decay: 0
  12094. };
  12095. break;
  12096. case 'PointLight':
  12097. uniforms = {
  12098. position: new Vector3(),
  12099. color: new Color(),
  12100. distance: 0,
  12101. decay: 0
  12102. };
  12103. break;
  12104. case 'HemisphereLight':
  12105. uniforms = {
  12106. direction: new Vector3(),
  12107. skyColor: new Color(),
  12108. groundColor: new Color()
  12109. };
  12110. break;
  12111. case 'RectAreaLight':
  12112. uniforms = {
  12113. color: new Color(),
  12114. position: new Vector3(),
  12115. halfWidth: new Vector3(),
  12116. halfHeight: new Vector3()
  12117. };
  12118. break;
  12119. }
  12120. lights[light.id] = uniforms;
  12121. return uniforms;
  12122. }
  12123. };
  12124. }
  12125. function ShadowUniformsCache() {
  12126. const lights = {};
  12127. return {
  12128. get: function (light) {
  12129. if (lights[light.id] !== undefined) {
  12130. return lights[light.id];
  12131. }
  12132. let uniforms;
  12133. switch (light.type) {
  12134. case 'DirectionalLight':
  12135. uniforms = {
  12136. shadowBias: 0,
  12137. shadowNormalBias: 0,
  12138. shadowRadius: 1,
  12139. shadowMapSize: new Vector2()
  12140. };
  12141. break;
  12142. case 'SpotLight':
  12143. uniforms = {
  12144. shadowBias: 0,
  12145. shadowNormalBias: 0,
  12146. shadowRadius: 1,
  12147. shadowMapSize: new Vector2()
  12148. };
  12149. break;
  12150. case 'PointLight':
  12151. uniforms = {
  12152. shadowBias: 0,
  12153. shadowNormalBias: 0,
  12154. shadowRadius: 1,
  12155. shadowMapSize: new Vector2(),
  12156. shadowCameraNear: 1,
  12157. shadowCameraFar: 1000
  12158. };
  12159. break;
  12160. // TODO (abelnation): set RectAreaLight shadow uniforms
  12161. }
  12162. lights[light.id] = uniforms;
  12163. return uniforms;
  12164. }
  12165. };
  12166. }
  12167. let nextVersion = 0;
  12168. function shadowCastingLightsFirst(lightA, lightB) {
  12169. return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0);
  12170. }
  12171. function WebGLLights(extensions, capabilities) {
  12172. const cache = new UniformsCache();
  12173. const shadowCache = ShadowUniformsCache();
  12174. const state = {
  12175. version: 0,
  12176. hash: {
  12177. directionalLength: -1,
  12178. pointLength: -1,
  12179. spotLength: -1,
  12180. rectAreaLength: -1,
  12181. hemiLength: -1,
  12182. numDirectionalShadows: -1,
  12183. numPointShadows: -1,
  12184. numSpotShadows: -1
  12185. },
  12186. ambient: [0, 0, 0],
  12187. probe: [],
  12188. directional: [],
  12189. directionalShadow: [],
  12190. directionalShadowMap: [],
  12191. directionalShadowMatrix: [],
  12192. spot: [],
  12193. spotShadow: [],
  12194. spotShadowMap: [],
  12195. spotShadowMatrix: [],
  12196. rectArea: [],
  12197. rectAreaLTC1: null,
  12198. rectAreaLTC2: null,
  12199. point: [],
  12200. pointShadow: [],
  12201. pointShadowMap: [],
  12202. pointShadowMatrix: [],
  12203. hemi: []
  12204. };
  12205. for (let i = 0; i < 9; i++) state.probe.push(new Vector3());
  12206. const vector3 = new Vector3();
  12207. const matrix4 = new Matrix4();
  12208. const matrix42 = new Matrix4();
  12209. function setup(lights, physicallyCorrectLights) {
  12210. let r = 0,
  12211. g = 0,
  12212. b = 0;
  12213. for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0);
  12214. let directionalLength = 0;
  12215. let pointLength = 0;
  12216. let spotLength = 0;
  12217. let rectAreaLength = 0;
  12218. let hemiLength = 0;
  12219. let numDirectionalShadows = 0;
  12220. let numPointShadows = 0;
  12221. let numSpotShadows = 0;
  12222. lights.sort(shadowCastingLightsFirst); // artist-friendly light intensity scaling factor
  12223. const scaleFactor = physicallyCorrectLights !== true ? Math.PI : 1;
  12224. for (let i = 0, l = lights.length; i < l; i++) {
  12225. const light = lights[i];
  12226. const color = light.color;
  12227. const intensity = light.intensity;
  12228. const distance = light.distance;
  12229. const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null;
  12230. if (light.isAmbientLight) {
  12231. r += color.r * intensity * scaleFactor;
  12232. g += color.g * intensity * scaleFactor;
  12233. b += color.b * intensity * scaleFactor;
  12234. } else if (light.isLightProbe) {
  12235. for (let j = 0; j < 9; j++) {
  12236. state.probe[j].addScaledVector(light.sh.coefficients[j], intensity);
  12237. }
  12238. } else if (light.isDirectionalLight) {
  12239. const uniforms = cache.get(light);
  12240. uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor);
  12241. if (light.castShadow) {
  12242. const shadow = light.shadow;
  12243. const shadowUniforms = shadowCache.get(light);
  12244. shadowUniforms.shadowBias = shadow.bias;
  12245. shadowUniforms.shadowNormalBias = shadow.normalBias;
  12246. shadowUniforms.shadowRadius = shadow.radius;
  12247. shadowUniforms.shadowMapSize = shadow.mapSize;
  12248. state.directionalShadow[directionalLength] = shadowUniforms;
  12249. state.directionalShadowMap[directionalLength] = shadowMap;
  12250. state.directionalShadowMatrix[directionalLength] = light.shadow.matrix;
  12251. numDirectionalShadows++;
  12252. }
  12253. state.directional[directionalLength] = uniforms;
  12254. directionalLength++;
  12255. } else if (light.isSpotLight) {
  12256. const uniforms = cache.get(light);
  12257. uniforms.position.setFromMatrixPosition(light.matrixWorld);
  12258. uniforms.color.copy(color).multiplyScalar(intensity * scaleFactor);
  12259. uniforms.distance = distance;
  12260. uniforms.coneCos = Math.cos(light.angle);
  12261. uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra));
  12262. uniforms.decay = light.decay;
  12263. if (light.castShadow) {
  12264. const shadow = light.shadow;
  12265. const shadowUniforms = shadowCache.get(light);
  12266. shadowUniforms.shadowBias = shadow.bias;
  12267. shadowUniforms.shadowNormalBias = shadow.normalBias;
  12268. shadowUniforms.shadowRadius = shadow.radius;
  12269. shadowUniforms.shadowMapSize = shadow.mapSize;
  12270. state.spotShadow[spotLength] = shadowUniforms;
  12271. state.spotShadowMap[spotLength] = shadowMap;
  12272. state.spotShadowMatrix[spotLength] = light.shadow.matrix;
  12273. numSpotShadows++;
  12274. }
  12275. state.spot[spotLength] = uniforms;
  12276. spotLength++;
  12277. } else if (light.isRectAreaLight) {
  12278. const uniforms = cache.get(light); // (a) intensity is the total visible light emitted
  12279. //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
  12280. // (b) intensity is the brightness of the light
  12281. uniforms.color.copy(color).multiplyScalar(intensity);
  12282. uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0);
  12283. uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0);
  12284. state.rectArea[rectAreaLength] = uniforms;
  12285. rectAreaLength++;
  12286. } else if (light.isPointLight) {
  12287. const uniforms = cache.get(light);
  12288. uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor);
  12289. uniforms.distance = light.distance;
  12290. uniforms.decay = light.decay;
  12291. if (light.castShadow) {
  12292. const shadow = light.shadow;
  12293. const shadowUniforms = shadowCache.get(light);
  12294. shadowUniforms.shadowBias = shadow.bias;
  12295. shadowUniforms.shadowNormalBias = shadow.normalBias;
  12296. shadowUniforms.shadowRadius = shadow.radius;
  12297. shadowUniforms.shadowMapSize = shadow.mapSize;
  12298. shadowUniforms.shadowCameraNear = shadow.camera.near;
  12299. shadowUniforms.shadowCameraFar = shadow.camera.far;
  12300. state.pointShadow[pointLength] = shadowUniforms;
  12301. state.pointShadowMap[pointLength] = shadowMap;
  12302. state.pointShadowMatrix[pointLength] = light.shadow.matrix;
  12303. numPointShadows++;
  12304. }
  12305. state.point[pointLength] = uniforms;
  12306. pointLength++;
  12307. } else if (light.isHemisphereLight) {
  12308. const uniforms = cache.get(light);
  12309. uniforms.skyColor.copy(light.color).multiplyScalar(intensity * scaleFactor);
  12310. uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity * scaleFactor);
  12311. state.hemi[hemiLength] = uniforms;
  12312. hemiLength++;
  12313. }
  12314. }
  12315. if (rectAreaLength > 0) {
  12316. if (capabilities.isWebGL2) {
  12317. // WebGL 2
  12318. state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
  12319. state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
  12320. } else {
  12321. // WebGL 1
  12322. if (extensions.has('OES_texture_float_linear') === true) {
  12323. state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
  12324. state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
  12325. } else if (extensions.has('OES_texture_half_float_linear') === true) {
  12326. state.rectAreaLTC1 = UniformsLib.LTC_HALF_1;
  12327. state.rectAreaLTC2 = UniformsLib.LTC_HALF_2;
  12328. } else {
  12329. console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.');
  12330. }
  12331. }
  12332. }
  12333. state.ambient[0] = r;
  12334. state.ambient[1] = g;
  12335. state.ambient[2] = b;
  12336. const hash = state.hash;
  12337. if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) {
  12338. state.directional.length = directionalLength;
  12339. state.spot.length = spotLength;
  12340. state.rectArea.length = rectAreaLength;
  12341. state.point.length = pointLength;
  12342. state.hemi.length = hemiLength;
  12343. state.directionalShadow.length = numDirectionalShadows;
  12344. state.directionalShadowMap.length = numDirectionalShadows;
  12345. state.pointShadow.length = numPointShadows;
  12346. state.pointShadowMap.length = numPointShadows;
  12347. state.spotShadow.length = numSpotShadows;
  12348. state.spotShadowMap.length = numSpotShadows;
  12349. state.directionalShadowMatrix.length = numDirectionalShadows;
  12350. state.pointShadowMatrix.length = numPointShadows;
  12351. state.spotShadowMatrix.length = numSpotShadows;
  12352. hash.directionalLength = directionalLength;
  12353. hash.pointLength = pointLength;
  12354. hash.spotLength = spotLength;
  12355. hash.rectAreaLength = rectAreaLength;
  12356. hash.hemiLength = hemiLength;
  12357. hash.numDirectionalShadows = numDirectionalShadows;
  12358. hash.numPointShadows = numPointShadows;
  12359. hash.numSpotShadows = numSpotShadows;
  12360. state.version = nextVersion++;
  12361. }
  12362. }
  12363. function setupView(lights, camera) {
  12364. let directionalLength = 0;
  12365. let pointLength = 0;
  12366. let spotLength = 0;
  12367. let rectAreaLength = 0;
  12368. let hemiLength = 0;
  12369. const viewMatrix = camera.matrixWorldInverse;
  12370. for (let i = 0, l = lights.length; i < l; i++) {
  12371. const light = lights[i];
  12372. if (light.isDirectionalLight) {
  12373. const uniforms = state.directional[directionalLength];
  12374. uniforms.direction.setFromMatrixPosition(light.matrixWorld);
  12375. vector3.setFromMatrixPosition(light.target.matrixWorld);
  12376. uniforms.direction.sub(vector3);
  12377. uniforms.direction.transformDirection(viewMatrix);
  12378. directionalLength++;
  12379. } else if (light.isSpotLight) {
  12380. const uniforms = state.spot[spotLength];
  12381. uniforms.position.setFromMatrixPosition(light.matrixWorld);
  12382. uniforms.position.applyMatrix4(viewMatrix);
  12383. uniforms.direction.setFromMatrixPosition(light.matrixWorld);
  12384. vector3.setFromMatrixPosition(light.target.matrixWorld);
  12385. uniforms.direction.sub(vector3);
  12386. uniforms.direction.transformDirection(viewMatrix);
  12387. spotLength++;
  12388. } else if (light.isRectAreaLight) {
  12389. const uniforms = state.rectArea[rectAreaLength];
  12390. uniforms.position.setFromMatrixPosition(light.matrixWorld);
  12391. uniforms.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors
  12392. matrix42.identity();
  12393. matrix4.copy(light.matrixWorld);
  12394. matrix4.premultiply(viewMatrix);
  12395. matrix42.extractRotation(matrix4);
  12396. uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0);
  12397. uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0);
  12398. uniforms.halfWidth.applyMatrix4(matrix42);
  12399. uniforms.halfHeight.applyMatrix4(matrix42);
  12400. rectAreaLength++;
  12401. } else if (light.isPointLight) {
  12402. const uniforms = state.point[pointLength];
  12403. uniforms.position.setFromMatrixPosition(light.matrixWorld);
  12404. uniforms.position.applyMatrix4(viewMatrix);
  12405. pointLength++;
  12406. } else if (light.isHemisphereLight) {
  12407. const uniforms = state.hemi[hemiLength];
  12408. uniforms.direction.setFromMatrixPosition(light.matrixWorld);
  12409. uniforms.direction.transformDirection(viewMatrix);
  12410. uniforms.direction.normalize();
  12411. hemiLength++;
  12412. }
  12413. }
  12414. }
  12415. return {
  12416. setup: setup,
  12417. setupView: setupView,
  12418. state: state
  12419. };
  12420. }
  12421. function WebGLRenderState(extensions, capabilities) {
  12422. const lights = new WebGLLights(extensions, capabilities);
  12423. const lightsArray = [];
  12424. const shadowsArray = [];
  12425. function init() {
  12426. lightsArray.length = 0;
  12427. shadowsArray.length = 0;
  12428. }
  12429. function pushLight(light) {
  12430. lightsArray.push(light);
  12431. }
  12432. function pushShadow(shadowLight) {
  12433. shadowsArray.push(shadowLight);
  12434. }
  12435. function setupLights(physicallyCorrectLights) {
  12436. lights.setup(lightsArray, physicallyCorrectLights);
  12437. }
  12438. function setupLightsView(camera) {
  12439. lights.setupView(lightsArray, camera);
  12440. }
  12441. const state = {
  12442. lightsArray: lightsArray,
  12443. shadowsArray: shadowsArray,
  12444. lights: lights
  12445. };
  12446. return {
  12447. init: init,
  12448. state: state,
  12449. setupLights: setupLights,
  12450. setupLightsView: setupLightsView,
  12451. pushLight: pushLight,
  12452. pushShadow: pushShadow
  12453. };
  12454. }
  12455. function WebGLRenderStates(extensions, capabilities) {
  12456. let renderStates = new WeakMap();
  12457. function get(scene, renderCallDepth = 0) {
  12458. let renderState;
  12459. if (renderStates.has(scene) === false) {
  12460. renderState = new WebGLRenderState(extensions, capabilities);
  12461. renderStates.set(scene, [renderState]);
  12462. } else {
  12463. if (renderCallDepth >= renderStates.get(scene).length) {
  12464. renderState = new WebGLRenderState(extensions, capabilities);
  12465. renderStates.get(scene).push(renderState);
  12466. } else {
  12467. renderState = renderStates.get(scene)[renderCallDepth];
  12468. }
  12469. }
  12470. return renderState;
  12471. }
  12472. function dispose() {
  12473. renderStates = new WeakMap();
  12474. }
  12475. return {
  12476. get: get,
  12477. dispose: dispose
  12478. };
  12479. }
  12480. /**
  12481. * parameters = {
  12482. *
  12483. * opacity: <float>,
  12484. *
  12485. * map: new THREE.Texture( <Image> ),
  12486. *
  12487. * alphaMap: new THREE.Texture( <Image> ),
  12488. *
  12489. * displacementMap: new THREE.Texture( <Image> ),
  12490. * displacementScale: <float>,
  12491. * displacementBias: <float>,
  12492. *
  12493. * wireframe: <boolean>,
  12494. * wireframeLinewidth: <float>
  12495. * }
  12496. */
  12497. class MeshDepthMaterial extends Material {
  12498. constructor(parameters) {
  12499. super();
  12500. this.type = 'MeshDepthMaterial';
  12501. this.depthPacking = BasicDepthPacking;
  12502. this.map = null;
  12503. this.alphaMap = null;
  12504. this.displacementMap = null;
  12505. this.displacementScale = 1;
  12506. this.displacementBias = 0;
  12507. this.wireframe = false;
  12508. this.wireframeLinewidth = 1;
  12509. this.fog = false;
  12510. this.setValues(parameters);
  12511. }
  12512. copy(source) {
  12513. super.copy(source);
  12514. this.depthPacking = source.depthPacking;
  12515. this.map = source.map;
  12516. this.alphaMap = source.alphaMap;
  12517. this.displacementMap = source.displacementMap;
  12518. this.displacementScale = source.displacementScale;
  12519. this.displacementBias = source.displacementBias;
  12520. this.wireframe = source.wireframe;
  12521. this.wireframeLinewidth = source.wireframeLinewidth;
  12522. return this;
  12523. }
  12524. }
  12525. MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
  12526. /**
  12527. * parameters = {
  12528. *
  12529. * referencePosition: <float>,
  12530. * nearDistance: <float>,
  12531. * farDistance: <float>,
  12532. *
  12533. * map: new THREE.Texture( <Image> ),
  12534. *
  12535. * alphaMap: new THREE.Texture( <Image> ),
  12536. *
  12537. * displacementMap: new THREE.Texture( <Image> ),
  12538. * displacementScale: <float>,
  12539. * displacementBias: <float>
  12540. *
  12541. * }
  12542. */
  12543. class MeshDistanceMaterial extends Material {
  12544. constructor(parameters) {
  12545. super();
  12546. this.type = 'MeshDistanceMaterial';
  12547. this.referencePosition = new Vector3();
  12548. this.nearDistance = 1;
  12549. this.farDistance = 1000;
  12550. this.map = null;
  12551. this.alphaMap = null;
  12552. this.displacementMap = null;
  12553. this.displacementScale = 1;
  12554. this.displacementBias = 0;
  12555. this.fog = false;
  12556. this.setValues(parameters);
  12557. }
  12558. copy(source) {
  12559. super.copy(source);
  12560. this.referencePosition.copy(source.referencePosition);
  12561. this.nearDistance = source.nearDistance;
  12562. this.farDistance = source.farDistance;
  12563. this.map = source.map;
  12564. this.alphaMap = source.alphaMap;
  12565. this.displacementMap = source.displacementMap;
  12566. this.displacementScale = source.displacementScale;
  12567. this.displacementBias = source.displacementBias;
  12568. return this;
  12569. }
  12570. }
  12571. MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
  12572. const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
  12573. const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
  12574. function WebGLShadowMap(_renderer, _objects, _capabilities) {
  12575. let _frustum = new Frustum();
  12576. const _shadowMapSize = new Vector2(),
  12577. _viewportSize = new Vector2(),
  12578. _viewport = new Vector4(),
  12579. _depthMaterial = new MeshDepthMaterial({
  12580. depthPacking: RGBADepthPacking
  12581. }),
  12582. _distanceMaterial = new MeshDistanceMaterial(),
  12583. _materialCache = {},
  12584. _maxTextureSize = _capabilities.maxTextureSize;
  12585. const shadowSide = {
  12586. 0: BackSide,
  12587. 1: FrontSide,
  12588. 2: DoubleSide
  12589. };
  12590. const shadowMaterialVertical = new ShaderMaterial({
  12591. uniforms: {
  12592. shadow_pass: {
  12593. value: null
  12594. },
  12595. resolution: {
  12596. value: new Vector2()
  12597. },
  12598. radius: {
  12599. value: 4.0
  12600. },
  12601. samples: {
  12602. value: 8.0
  12603. }
  12604. },
  12605. vertexShader: vertex,
  12606. fragmentShader: fragment
  12607. });
  12608. const shadowMaterialHorizontal = shadowMaterialVertical.clone();
  12609. shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
  12610. const fullScreenTri = new BufferGeometry();
  12611. fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3));
  12612. const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical);
  12613. const scope = this;
  12614. this.enabled = false;
  12615. this.autoUpdate = true;
  12616. this.needsUpdate = false;
  12617. this.type = PCFShadowMap;
  12618. this.render = function (lights, scene, camera) {
  12619. if (scope.enabled === false) return;
  12620. if (scope.autoUpdate === false && scope.needsUpdate === false) return;
  12621. if (lights.length === 0) return;
  12622. const currentRenderTarget = _renderer.getRenderTarget();
  12623. const activeCubeFace = _renderer.getActiveCubeFace();
  12624. const activeMipmapLevel = _renderer.getActiveMipmapLevel();
  12625. const _state = _renderer.state; // Set GL state for depth map.
  12626. _state.setBlending(NoBlending);
  12627. _state.buffers.color.setClear(1, 1, 1, 1);
  12628. _state.buffers.depth.setTest(true);
  12629. _state.setScissorTest(false); // render depth map
  12630. for (let i = 0, il = lights.length; i < il; i++) {
  12631. const light = lights[i];
  12632. const shadow = light.shadow;
  12633. if (shadow === undefined) {
  12634. console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.');
  12635. continue;
  12636. }
  12637. if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue;
  12638. _shadowMapSize.copy(shadow.mapSize);
  12639. const shadowFrameExtents = shadow.getFrameExtents();
  12640. _shadowMapSize.multiply(shadowFrameExtents);
  12641. _viewportSize.copy(shadow.mapSize);
  12642. if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) {
  12643. if (_shadowMapSize.x > _maxTextureSize) {
  12644. _viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x);
  12645. _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
  12646. shadow.mapSize.x = _viewportSize.x;
  12647. }
  12648. if (_shadowMapSize.y > _maxTextureSize) {
  12649. _viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y);
  12650. _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
  12651. shadow.mapSize.y = _viewportSize.y;
  12652. }
  12653. }
  12654. if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) {
  12655. const pars = {
  12656. minFilter: LinearFilter,
  12657. magFilter: LinearFilter,
  12658. format: RGBAFormat
  12659. };
  12660. shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
  12661. shadow.map.texture.name = light.name + '.shadowMap';
  12662. shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
  12663. shadow.camera.updateProjectionMatrix();
  12664. }
  12665. if (shadow.map === null) {
  12666. const pars = {
  12667. minFilter: NearestFilter,
  12668. magFilter: NearestFilter,
  12669. format: RGBAFormat
  12670. };
  12671. shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
  12672. shadow.map.texture.name = light.name + '.shadowMap';
  12673. shadow.camera.updateProjectionMatrix();
  12674. }
  12675. _renderer.setRenderTarget(shadow.map);
  12676. _renderer.clear();
  12677. const viewportCount = shadow.getViewportCount();
  12678. for (let vp = 0; vp < viewportCount; vp++) {
  12679. const viewport = shadow.getViewport(vp);
  12680. _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w);
  12681. _state.viewport(_viewport);
  12682. shadow.updateMatrices(light, vp);
  12683. _frustum = shadow.getFrustum();
  12684. renderObject(scene, camera, shadow.camera, light, this.type);
  12685. } // do blur pass for VSM
  12686. if (!shadow.isPointLightShadow && this.type === VSMShadowMap) {
  12687. VSMPass(shadow, camera);
  12688. }
  12689. shadow.needsUpdate = false;
  12690. }
  12691. scope.needsUpdate = false;
  12692. _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel);
  12693. };
  12694. function VSMPass(shadow, camera) {
  12695. const geometry = _objects.update(fullScreenMesh); // vertical pass
  12696. shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
  12697. shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
  12698. shadowMaterialVertical.uniforms.radius.value = shadow.radius;
  12699. shadowMaterialVertical.uniforms.samples.value = shadow.blurSamples;
  12700. _renderer.setRenderTarget(shadow.mapPass);
  12701. _renderer.clear();
  12702. _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizontal pass
  12703. shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
  12704. shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
  12705. shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
  12706. shadowMaterialHorizontal.uniforms.samples.value = shadow.blurSamples;
  12707. _renderer.setRenderTarget(shadow.map);
  12708. _renderer.clear();
  12709. _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null);
  12710. }
  12711. function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) {
  12712. let result = null;
  12713. const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial;
  12714. if (customMaterial !== undefined) {
  12715. result = customMaterial;
  12716. } else {
  12717. result = light.isPointLight === true ? _distanceMaterial : _depthMaterial;
  12718. }
  12719. if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0) {
  12720. // in this case we need a unique material instance reflecting the
  12721. // appropriate state
  12722. const keyA = result.uuid,
  12723. keyB = material.uuid;
  12724. let materialsForVariant = _materialCache[keyA];
  12725. if (materialsForVariant === undefined) {
  12726. materialsForVariant = {};
  12727. _materialCache[keyA] = materialsForVariant;
  12728. }
  12729. let cachedMaterial = materialsForVariant[keyB];
  12730. if (cachedMaterial === undefined) {
  12731. cachedMaterial = result.clone();
  12732. materialsForVariant[keyB] = cachedMaterial;
  12733. }
  12734. result = cachedMaterial;
  12735. }
  12736. result.visible = material.visible;
  12737. result.wireframe = material.wireframe;
  12738. if (type === VSMShadowMap) {
  12739. result.side = material.shadowSide !== null ? material.shadowSide : material.side;
  12740. } else {
  12741. result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side];
  12742. }
  12743. result.alphaMap = material.alphaMap;
  12744. result.alphaTest = material.alphaTest;
  12745. result.clipShadows = material.clipShadows;
  12746. result.clippingPlanes = material.clippingPlanes;
  12747. result.clipIntersection = material.clipIntersection;
  12748. result.displacementMap = material.displacementMap;
  12749. result.displacementScale = material.displacementScale;
  12750. result.displacementBias = material.displacementBias;
  12751. result.wireframeLinewidth = material.wireframeLinewidth;
  12752. result.linewidth = material.linewidth;
  12753. if (light.isPointLight === true && result.isMeshDistanceMaterial === true) {
  12754. result.referencePosition.setFromMatrixPosition(light.matrixWorld);
  12755. result.nearDistance = shadowCameraNear;
  12756. result.farDistance = shadowCameraFar;
  12757. }
  12758. return result;
  12759. }
  12760. function renderObject(object, camera, shadowCamera, light, type) {
  12761. if (object.visible === false) return;
  12762. const visible = object.layers.test(camera.layers);
  12763. if (visible && (object.isMesh || object.isLine || object.isPoints)) {
  12764. if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) {
  12765. object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld);
  12766. const geometry = _objects.update(object);
  12767. const material = object.material;
  12768. if (Array.isArray(material)) {
  12769. const groups = geometry.groups;
  12770. for (let k = 0, kl = groups.length; k < kl; k++) {
  12771. const group = groups[k];
  12772. const groupMaterial = material[group.materialIndex];
  12773. if (groupMaterial && groupMaterial.visible) {
  12774. const depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type);
  12775. _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group);
  12776. }
  12777. }
  12778. } else if (material.visible) {
  12779. const depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type);
  12780. _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null);
  12781. }
  12782. }
  12783. }
  12784. const children = object.children;
  12785. for (let i = 0, l = children.length; i < l; i++) {
  12786. renderObject(children[i], camera, shadowCamera, light, type);
  12787. }
  12788. }
  12789. }
  12790. function WebGLState(gl, extensions, capabilities) {
  12791. const isWebGL2 = capabilities.isWebGL2;
  12792. function ColorBuffer() {
  12793. let locked = false;
  12794. const color = new Vector4();
  12795. let currentColorMask = null;
  12796. const currentColorClear = new Vector4(0, 0, 0, 0);
  12797. return {
  12798. setMask: function (colorMask) {
  12799. if (currentColorMask !== colorMask && !locked) {
  12800. gl.colorMask(colorMask, colorMask, colorMask, colorMask);
  12801. currentColorMask = colorMask;
  12802. }
  12803. },
  12804. setLocked: function (lock) {
  12805. locked = lock;
  12806. },
  12807. setClear: function (r, g, b, a, premultipliedAlpha) {
  12808. if (premultipliedAlpha === true) {
  12809. r *= a;
  12810. g *= a;
  12811. b *= a;
  12812. }
  12813. color.set(r, g, b, a);
  12814. if (currentColorClear.equals(color) === false) {
  12815. gl.clearColor(r, g, b, a);
  12816. currentColorClear.copy(color);
  12817. }
  12818. },
  12819. reset: function () {
  12820. locked = false;
  12821. currentColorMask = null;
  12822. currentColorClear.set(-1, 0, 0, 0); // set to invalid state
  12823. }
  12824. };
  12825. }
  12826. function DepthBuffer() {
  12827. let locked = false;
  12828. let currentDepthMask = null;
  12829. let currentDepthFunc = null;
  12830. let currentDepthClear = null;
  12831. return {
  12832. setTest: function (depthTest) {
  12833. if (depthTest) {
  12834. enable(gl.DEPTH_TEST);
  12835. } else {
  12836. disable(gl.DEPTH_TEST);
  12837. }
  12838. },
  12839. setMask: function (depthMask) {
  12840. if (currentDepthMask !== depthMask && !locked) {
  12841. gl.depthMask(depthMask);
  12842. currentDepthMask = depthMask;
  12843. }
  12844. },
  12845. setFunc: function (depthFunc) {
  12846. if (currentDepthFunc !== depthFunc) {
  12847. if (depthFunc) {
  12848. switch (depthFunc) {
  12849. case NeverDepth:
  12850. gl.depthFunc(gl.NEVER);
  12851. break;
  12852. case AlwaysDepth:
  12853. gl.depthFunc(gl.ALWAYS);
  12854. break;
  12855. case LessDepth:
  12856. gl.depthFunc(gl.LESS);
  12857. break;
  12858. case LessEqualDepth:
  12859. gl.depthFunc(gl.LEQUAL);
  12860. break;
  12861. case EqualDepth:
  12862. gl.depthFunc(gl.EQUAL);
  12863. break;
  12864. case GreaterEqualDepth:
  12865. gl.depthFunc(gl.GEQUAL);
  12866. break;
  12867. case GreaterDepth:
  12868. gl.depthFunc(gl.GREATER);
  12869. break;
  12870. case NotEqualDepth:
  12871. gl.depthFunc(gl.NOTEQUAL);
  12872. break;
  12873. default:
  12874. gl.depthFunc(gl.LEQUAL);
  12875. }
  12876. } else {
  12877. gl.depthFunc(gl.LEQUAL);
  12878. }
  12879. currentDepthFunc = depthFunc;
  12880. }
  12881. },
  12882. setLocked: function (lock) {
  12883. locked = lock;
  12884. },
  12885. setClear: function (depth) {
  12886. if (currentDepthClear !== depth) {
  12887. gl.clearDepth(depth);
  12888. currentDepthClear = depth;
  12889. }
  12890. },
  12891. reset: function () {
  12892. locked = false;
  12893. currentDepthMask = null;
  12894. currentDepthFunc = null;
  12895. currentDepthClear = null;
  12896. }
  12897. };
  12898. }
  12899. function StencilBuffer() {
  12900. let locked = false;
  12901. let currentStencilMask = null;
  12902. let currentStencilFunc = null;
  12903. let currentStencilRef = null;
  12904. let currentStencilFuncMask = null;
  12905. let currentStencilFail = null;
  12906. let currentStencilZFail = null;
  12907. let currentStencilZPass = null;
  12908. let currentStencilClear = null;
  12909. return {
  12910. setTest: function (stencilTest) {
  12911. if (!locked) {
  12912. if (stencilTest) {
  12913. enable(gl.STENCIL_TEST);
  12914. } else {
  12915. disable(gl.STENCIL_TEST);
  12916. }
  12917. }
  12918. },
  12919. setMask: function (stencilMask) {
  12920. if (currentStencilMask !== stencilMask && !locked) {
  12921. gl.stencilMask(stencilMask);
  12922. currentStencilMask = stencilMask;
  12923. }
  12924. },
  12925. setFunc: function (stencilFunc, stencilRef, stencilMask) {
  12926. if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) {
  12927. gl.stencilFunc(stencilFunc, stencilRef, stencilMask);
  12928. currentStencilFunc = stencilFunc;
  12929. currentStencilRef = stencilRef;
  12930. currentStencilFuncMask = stencilMask;
  12931. }
  12932. },
  12933. setOp: function (stencilFail, stencilZFail, stencilZPass) {
  12934. if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) {
  12935. gl.stencilOp(stencilFail, stencilZFail, stencilZPass);
  12936. currentStencilFail = stencilFail;
  12937. currentStencilZFail = stencilZFail;
  12938. currentStencilZPass = stencilZPass;
  12939. }
  12940. },
  12941. setLocked: function (lock) {
  12942. locked = lock;
  12943. },
  12944. setClear: function (stencil) {
  12945. if (currentStencilClear !== stencil) {
  12946. gl.clearStencil(stencil);
  12947. currentStencilClear = stencil;
  12948. }
  12949. },
  12950. reset: function () {
  12951. locked = false;
  12952. currentStencilMask = null;
  12953. currentStencilFunc = null;
  12954. currentStencilRef = null;
  12955. currentStencilFuncMask = null;
  12956. currentStencilFail = null;
  12957. currentStencilZFail = null;
  12958. currentStencilZPass = null;
  12959. currentStencilClear = null;
  12960. }
  12961. };
  12962. } //
  12963. const colorBuffer = new ColorBuffer();
  12964. const depthBuffer = new DepthBuffer();
  12965. const stencilBuffer = new StencilBuffer();
  12966. let enabledCapabilities = {};
  12967. let xrFramebuffer = null;
  12968. let currentBoundFramebuffers = {};
  12969. let currentProgram = null;
  12970. let currentBlendingEnabled = false;
  12971. let currentBlending = null;
  12972. let currentBlendEquation = null;
  12973. let currentBlendSrc = null;
  12974. let currentBlendDst = null;
  12975. let currentBlendEquationAlpha = null;
  12976. let currentBlendSrcAlpha = null;
  12977. let currentBlendDstAlpha = null;
  12978. let currentPremultipledAlpha = false;
  12979. let currentFlipSided = null;
  12980. let currentCullFace = null;
  12981. let currentLineWidth = null;
  12982. let currentPolygonOffsetFactor = null;
  12983. let currentPolygonOffsetUnits = null;
  12984. const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
  12985. let lineWidthAvailable = false;
  12986. let version = 0;
  12987. const glVersion = gl.getParameter(gl.VERSION);
  12988. if (glVersion.indexOf('WebGL') !== -1) {
  12989. version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
  12990. lineWidthAvailable = version >= 1.0;
  12991. } else if (glVersion.indexOf('OpenGL ES') !== -1) {
  12992. version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
  12993. lineWidthAvailable = version >= 2.0;
  12994. }
  12995. let currentTextureSlot = null;
  12996. let currentBoundTextures = {};
  12997. const scissorParam = gl.getParameter(gl.SCISSOR_BOX);
  12998. const viewportParam = gl.getParameter(gl.VIEWPORT);
  12999. const currentScissor = new Vector4().fromArray(scissorParam);
  13000. const currentViewport = new Vector4().fromArray(viewportParam);
  13001. function createTexture(type, target, count) {
  13002. const data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4.
  13003. const texture = gl.createTexture();
  13004. gl.bindTexture(type, texture);
  13005. gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
  13006. gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
  13007. for (let i = 0; i < count; i++) {
  13008. gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
  13009. }
  13010. return texture;
  13011. }
  13012. const emptyTextures = {};
  13013. emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1);
  13014. emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); // init
  13015. colorBuffer.setClear(0, 0, 0, 1);
  13016. depthBuffer.setClear(1);
  13017. stencilBuffer.setClear(0);
  13018. enable(gl.DEPTH_TEST);
  13019. depthBuffer.setFunc(LessEqualDepth);
  13020. setFlipSided(false);
  13021. setCullFace(CullFaceBack);
  13022. enable(gl.CULL_FACE);
  13023. setBlending(NoBlending); //
  13024. function enable(id) {
  13025. if (enabledCapabilities[id] !== true) {
  13026. gl.enable(id);
  13027. enabledCapabilities[id] = true;
  13028. }
  13029. }
  13030. function disable(id) {
  13031. if (enabledCapabilities[id] !== false) {
  13032. gl.disable(id);
  13033. enabledCapabilities[id] = false;
  13034. }
  13035. }
  13036. function bindXRFramebuffer(framebuffer) {
  13037. if (framebuffer !== xrFramebuffer) {
  13038. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  13039. xrFramebuffer = framebuffer;
  13040. }
  13041. }
  13042. function bindFramebuffer(target, framebuffer) {
  13043. if (framebuffer === null && xrFramebuffer !== null) framebuffer = xrFramebuffer; // use active XR framebuffer if available
  13044. if (currentBoundFramebuffers[target] !== framebuffer) {
  13045. gl.bindFramebuffer(target, framebuffer);
  13046. currentBoundFramebuffers[target] = framebuffer;
  13047. if (isWebGL2) {
  13048. // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
  13049. if (target === gl.DRAW_FRAMEBUFFER) {
  13050. currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer;
  13051. }
  13052. if (target === gl.FRAMEBUFFER) {
  13053. currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer;
  13054. }
  13055. }
  13056. return true;
  13057. }
  13058. return false;
  13059. }
  13060. function useProgram(program) {
  13061. if (currentProgram !== program) {
  13062. gl.useProgram(program);
  13063. currentProgram = program;
  13064. return true;
  13065. }
  13066. return false;
  13067. }
  13068. const equationToGL = {
  13069. [AddEquation]: gl.FUNC_ADD,
  13070. [SubtractEquation]: gl.FUNC_SUBTRACT,
  13071. [ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT
  13072. };
  13073. if (isWebGL2) {
  13074. equationToGL[MinEquation] = gl.MIN;
  13075. equationToGL[MaxEquation] = gl.MAX;
  13076. } else {
  13077. const extension = extensions.get('EXT_blend_minmax');
  13078. if (extension !== null) {
  13079. equationToGL[MinEquation] = extension.MIN_EXT;
  13080. equationToGL[MaxEquation] = extension.MAX_EXT;
  13081. }
  13082. }
  13083. const factorToGL = {
  13084. [ZeroFactor]: gl.ZERO,
  13085. [OneFactor]: gl.ONE,
  13086. [SrcColorFactor]: gl.SRC_COLOR,
  13087. [SrcAlphaFactor]: gl.SRC_ALPHA,
  13088. [SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE,
  13089. [DstColorFactor]: gl.DST_COLOR,
  13090. [DstAlphaFactor]: gl.DST_ALPHA,
  13091. [OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR,
  13092. [OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA,
  13093. [OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR,
  13094. [OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA
  13095. };
  13096. function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) {
  13097. if (blending === NoBlending) {
  13098. if (currentBlendingEnabled === true) {
  13099. disable(gl.BLEND);
  13100. currentBlendingEnabled = false;
  13101. }
  13102. return;
  13103. }
  13104. if (currentBlendingEnabled === false) {
  13105. enable(gl.BLEND);
  13106. currentBlendingEnabled = true;
  13107. }
  13108. if (blending !== CustomBlending) {
  13109. if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) {
  13110. if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) {
  13111. gl.blendEquation(gl.FUNC_ADD);
  13112. currentBlendEquation = AddEquation;
  13113. currentBlendEquationAlpha = AddEquation;
  13114. }
  13115. if (premultipliedAlpha) {
  13116. switch (blending) {
  13117. case NormalBlending:
  13118. gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
  13119. break;
  13120. case AdditiveBlending:
  13121. gl.blendFunc(gl.ONE, gl.ONE);
  13122. break;
  13123. case SubtractiveBlending:
  13124. gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA);
  13125. break;
  13126. case MultiplyBlending:
  13127. gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA);
  13128. break;
  13129. default:
  13130. console.error('THREE.WebGLState: Invalid blending: ', blending);
  13131. break;
  13132. }
  13133. } else {
  13134. switch (blending) {
  13135. case NormalBlending:
  13136. gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
  13137. break;
  13138. case AdditiveBlending:
  13139. gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
  13140. break;
  13141. case SubtractiveBlending:
  13142. gl.blendFunc(gl.ZERO, gl.ONE_MINUS_SRC_COLOR);
  13143. break;
  13144. case MultiplyBlending:
  13145. gl.blendFunc(gl.ZERO, gl.SRC_COLOR);
  13146. break;
  13147. default:
  13148. console.error('THREE.WebGLState: Invalid blending: ', blending);
  13149. break;
  13150. }
  13151. }
  13152. currentBlendSrc = null;
  13153. currentBlendDst = null;
  13154. currentBlendSrcAlpha = null;
  13155. currentBlendDstAlpha = null;
  13156. currentBlending = blending;
  13157. currentPremultipledAlpha = premultipliedAlpha;
  13158. }
  13159. return;
  13160. } // custom blending
  13161. blendEquationAlpha = blendEquationAlpha || blendEquation;
  13162. blendSrcAlpha = blendSrcAlpha || blendSrc;
  13163. blendDstAlpha = blendDstAlpha || blendDst;
  13164. if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) {
  13165. gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]);
  13166. currentBlendEquation = blendEquation;
  13167. currentBlendEquationAlpha = blendEquationAlpha;
  13168. }
  13169. if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) {
  13170. gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]);
  13171. currentBlendSrc = blendSrc;
  13172. currentBlendDst = blendDst;
  13173. currentBlendSrcAlpha = blendSrcAlpha;
  13174. currentBlendDstAlpha = blendDstAlpha;
  13175. }
  13176. currentBlending = blending;
  13177. currentPremultipledAlpha = null;
  13178. }
  13179. function setMaterial(material, frontFaceCW) {
  13180. material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE);
  13181. let flipSided = material.side === BackSide;
  13182. if (frontFaceCW) flipSided = !flipSided;
  13183. setFlipSided(flipSided);
  13184. material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha);
  13185. depthBuffer.setFunc(material.depthFunc);
  13186. depthBuffer.setTest(material.depthTest);
  13187. depthBuffer.setMask(material.depthWrite);
  13188. colorBuffer.setMask(material.colorWrite);
  13189. const stencilWrite = material.stencilWrite;
  13190. stencilBuffer.setTest(stencilWrite);
  13191. if (stencilWrite) {
  13192. stencilBuffer.setMask(material.stencilWriteMask);
  13193. stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask);
  13194. stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass);
  13195. }
  13196. setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits);
  13197. material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE);
  13198. } //
  13199. function setFlipSided(flipSided) {
  13200. if (currentFlipSided !== flipSided) {
  13201. if (flipSided) {
  13202. gl.frontFace(gl.CW);
  13203. } else {
  13204. gl.frontFace(gl.CCW);
  13205. }
  13206. currentFlipSided = flipSided;
  13207. }
  13208. }
  13209. function setCullFace(cullFace) {
  13210. if (cullFace !== CullFaceNone) {
  13211. enable(gl.CULL_FACE);
  13212. if (cullFace !== currentCullFace) {
  13213. if (cullFace === CullFaceBack) {
  13214. gl.cullFace(gl.BACK);
  13215. } else if (cullFace === CullFaceFront) {
  13216. gl.cullFace(gl.FRONT);
  13217. } else {
  13218. gl.cullFace(gl.FRONT_AND_BACK);
  13219. }
  13220. }
  13221. } else {
  13222. disable(gl.CULL_FACE);
  13223. }
  13224. currentCullFace = cullFace;
  13225. }
  13226. function setLineWidth(width) {
  13227. if (width !== currentLineWidth) {
  13228. if (lineWidthAvailable) gl.lineWidth(width);
  13229. currentLineWidth = width;
  13230. }
  13231. }
  13232. function setPolygonOffset(polygonOffset, factor, units) {
  13233. if (polygonOffset) {
  13234. enable(gl.POLYGON_OFFSET_FILL);
  13235. if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) {
  13236. gl.polygonOffset(factor, units);
  13237. currentPolygonOffsetFactor = factor;
  13238. currentPolygonOffsetUnits = units;
  13239. }
  13240. } else {
  13241. disable(gl.POLYGON_OFFSET_FILL);
  13242. }
  13243. }
  13244. function setScissorTest(scissorTest) {
  13245. if (scissorTest) {
  13246. enable(gl.SCISSOR_TEST);
  13247. } else {
  13248. disable(gl.SCISSOR_TEST);
  13249. }
  13250. } // texture
  13251. function activeTexture(webglSlot) {
  13252. if (webglSlot === undefined) webglSlot = gl.TEXTURE0 + maxTextures - 1;
  13253. if (currentTextureSlot !== webglSlot) {
  13254. gl.activeTexture(webglSlot);
  13255. currentTextureSlot = webglSlot;
  13256. }
  13257. }
  13258. function bindTexture(webglType, webglTexture) {
  13259. if (currentTextureSlot === null) {
  13260. activeTexture();
  13261. }
  13262. let boundTexture = currentBoundTextures[currentTextureSlot];
  13263. if (boundTexture === undefined) {
  13264. boundTexture = {
  13265. type: undefined,
  13266. texture: undefined
  13267. };
  13268. currentBoundTextures[currentTextureSlot] = boundTexture;
  13269. }
  13270. if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) {
  13271. gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]);
  13272. boundTexture.type = webglType;
  13273. boundTexture.texture = webglTexture;
  13274. }
  13275. }
  13276. function unbindTexture() {
  13277. const boundTexture = currentBoundTextures[currentTextureSlot];
  13278. if (boundTexture !== undefined && boundTexture.type !== undefined) {
  13279. gl.bindTexture(boundTexture.type, null);
  13280. boundTexture.type = undefined;
  13281. boundTexture.texture = undefined;
  13282. }
  13283. }
  13284. function compressedTexImage2D() {
  13285. try {
  13286. gl.compressedTexImage2D.apply(gl, arguments);
  13287. } catch (error) {
  13288. console.error('THREE.WebGLState:', error);
  13289. }
  13290. }
  13291. function texImage2D() {
  13292. try {
  13293. gl.texImage2D.apply(gl, arguments);
  13294. } catch (error) {
  13295. console.error('THREE.WebGLState:', error);
  13296. }
  13297. }
  13298. function texImage3D() {
  13299. try {
  13300. gl.texImage3D.apply(gl, arguments);
  13301. } catch (error) {
  13302. console.error('THREE.WebGLState:', error);
  13303. }
  13304. } //
  13305. function scissor(scissor) {
  13306. if (currentScissor.equals(scissor) === false) {
  13307. gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w);
  13308. currentScissor.copy(scissor);
  13309. }
  13310. }
  13311. function viewport(viewport) {
  13312. if (currentViewport.equals(viewport) === false) {
  13313. gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w);
  13314. currentViewport.copy(viewport);
  13315. }
  13316. } //
  13317. function reset() {
  13318. // reset state
  13319. gl.disable(gl.BLEND);
  13320. gl.disable(gl.CULL_FACE);
  13321. gl.disable(gl.DEPTH_TEST);
  13322. gl.disable(gl.POLYGON_OFFSET_FILL);
  13323. gl.disable(gl.SCISSOR_TEST);
  13324. gl.disable(gl.STENCIL_TEST);
  13325. gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE);
  13326. gl.blendEquation(gl.FUNC_ADD);
  13327. gl.blendFunc(gl.ONE, gl.ZERO);
  13328. gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO);
  13329. gl.colorMask(true, true, true, true);
  13330. gl.clearColor(0, 0, 0, 0);
  13331. gl.depthMask(true);
  13332. gl.depthFunc(gl.LESS);
  13333. gl.clearDepth(1);
  13334. gl.stencilMask(0xffffffff);
  13335. gl.stencilFunc(gl.ALWAYS, 0, 0xffffffff);
  13336. gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
  13337. gl.clearStencil(0);
  13338. gl.cullFace(gl.BACK);
  13339. gl.frontFace(gl.CCW);
  13340. gl.polygonOffset(0, 0);
  13341. gl.activeTexture(gl.TEXTURE0);
  13342. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  13343. if (isWebGL2 === true) {
  13344. gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
  13345. gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
  13346. }
  13347. gl.useProgram(null);
  13348. gl.lineWidth(1);
  13349. gl.scissor(0, 0, gl.canvas.width, gl.canvas.height);
  13350. gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); // reset internals
  13351. enabledCapabilities = {};
  13352. currentTextureSlot = null;
  13353. currentBoundTextures = {};
  13354. xrFramebuffer = null;
  13355. currentBoundFramebuffers = {};
  13356. currentProgram = null;
  13357. currentBlendingEnabled = false;
  13358. currentBlending = null;
  13359. currentBlendEquation = null;
  13360. currentBlendSrc = null;
  13361. currentBlendDst = null;
  13362. currentBlendEquationAlpha = null;
  13363. currentBlendSrcAlpha = null;
  13364. currentBlendDstAlpha = null;
  13365. currentPremultipledAlpha = false;
  13366. currentFlipSided = null;
  13367. currentCullFace = null;
  13368. currentLineWidth = null;
  13369. currentPolygonOffsetFactor = null;
  13370. currentPolygonOffsetUnits = null;
  13371. currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height);
  13372. currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height);
  13373. colorBuffer.reset();
  13374. depthBuffer.reset();
  13375. stencilBuffer.reset();
  13376. }
  13377. return {
  13378. buffers: {
  13379. color: colorBuffer,
  13380. depth: depthBuffer,
  13381. stencil: stencilBuffer
  13382. },
  13383. enable: enable,
  13384. disable: disable,
  13385. bindFramebuffer: bindFramebuffer,
  13386. bindXRFramebuffer: bindXRFramebuffer,
  13387. useProgram: useProgram,
  13388. setBlending: setBlending,
  13389. setMaterial: setMaterial,
  13390. setFlipSided: setFlipSided,
  13391. setCullFace: setCullFace,
  13392. setLineWidth: setLineWidth,
  13393. setPolygonOffset: setPolygonOffset,
  13394. setScissorTest: setScissorTest,
  13395. activeTexture: activeTexture,
  13396. bindTexture: bindTexture,
  13397. unbindTexture: unbindTexture,
  13398. compressedTexImage2D: compressedTexImage2D,
  13399. texImage2D: texImage2D,
  13400. texImage3D: texImage3D,
  13401. scissor: scissor,
  13402. viewport: viewport,
  13403. reset: reset
  13404. };
  13405. }
  13406. function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) {
  13407. const isWebGL2 = capabilities.isWebGL2;
  13408. const maxTextures = capabilities.maxTextures;
  13409. const maxCubemapSize = capabilities.maxCubemapSize;
  13410. const maxTextureSize = capabilities.maxTextureSize;
  13411. const maxSamples = capabilities.maxSamples;
  13412. const _videoTextures = new WeakMap();
  13413. let _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  13414. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  13415. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  13416. let useOffscreenCanvas = false;
  13417. try {
  13418. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null;
  13419. } catch (err) {// Ignore any errors
  13420. }
  13421. function createCanvas(width, height) {
  13422. // Use OffscreenCanvas when available. Specially needed in web workers
  13423. return useOffscreenCanvas ? new OffscreenCanvas(width, height) : createElementNS('canvas');
  13424. }
  13425. function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) {
  13426. let scale = 1; // handle case if texture exceeds max size
  13427. if (image.width > maxSize || image.height > maxSize) {
  13428. scale = maxSize / Math.max(image.width, image.height);
  13429. } // only perform resize if necessary
  13430. if (scale < 1 || needsPowerOfTwo === true) {
  13431. // only perform resize for certain image types
  13432. if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
  13433. const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor;
  13434. const width = floor(scale * image.width);
  13435. const height = floor(scale * image.height);
  13436. if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas
  13437. const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas;
  13438. canvas.width = width;
  13439. canvas.height = height;
  13440. const context = canvas.getContext('2d');
  13441. context.drawImage(image, 0, 0, width, height);
  13442. console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').');
  13443. return canvas;
  13444. } else {
  13445. if ('data' in image) {
  13446. console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').');
  13447. }
  13448. return image;
  13449. }
  13450. }
  13451. return image;
  13452. }
  13453. function isPowerOfTwo$1(image) {
  13454. return isPowerOfTwo(image.width) && isPowerOfTwo(image.height);
  13455. }
  13456. function textureNeedsPowerOfTwo(texture) {
  13457. if (isWebGL2) return false;
  13458. return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  13459. }
  13460. function textureNeedsGenerateMipmaps(texture, supportsMips) {
  13461. return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  13462. }
  13463. function generateMipmap(target, texture, width, height, depth = 1) {
  13464. _gl.generateMipmap(target);
  13465. const textureProperties = properties.get(texture);
  13466. textureProperties.__maxMipLevel = Math.log2(Math.max(width, height, depth));
  13467. }
  13468. function getInternalFormat(internalFormatName, glFormat, glType, encoding) {
  13469. if (isWebGL2 === false) return glFormat;
  13470. if (internalFormatName !== null) {
  13471. if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName];
  13472. console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'');
  13473. }
  13474. let internalFormat = glFormat;
  13475. if (glFormat === _gl.RED) {
  13476. if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
  13477. if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
  13478. if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
  13479. }
  13480. if (glFormat === _gl.RGB) {
  13481. if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F;
  13482. if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F;
  13483. if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8;
  13484. }
  13485. if (glFormat === _gl.RGBA) {
  13486. if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
  13487. if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F;
  13488. if (glType === _gl.UNSIGNED_BYTE) internalFormat = encoding === sRGBEncoding ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
  13489. }
  13490. if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) {
  13491. extensions.get('EXT_color_buffer_float');
  13492. }
  13493. return internalFormat;
  13494. } // Fallback filters for non-power-of-2 textures
  13495. function filterFallback(f) {
  13496. if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) {
  13497. return _gl.NEAREST;
  13498. }
  13499. return _gl.LINEAR;
  13500. } //
  13501. function onTextureDispose(event) {
  13502. const texture = event.target;
  13503. texture.removeEventListener('dispose', onTextureDispose);
  13504. deallocateTexture(texture);
  13505. if (texture.isVideoTexture) {
  13506. _videoTextures.delete(texture);
  13507. }
  13508. info.memory.textures--;
  13509. }
  13510. function onRenderTargetDispose(event) {
  13511. const renderTarget = event.target;
  13512. renderTarget.removeEventListener('dispose', onRenderTargetDispose);
  13513. deallocateRenderTarget(renderTarget);
  13514. } //
  13515. function deallocateTexture(texture) {
  13516. const textureProperties = properties.get(texture);
  13517. if (textureProperties.__webglInit === undefined) return;
  13518. _gl.deleteTexture(textureProperties.__webglTexture);
  13519. properties.remove(texture);
  13520. }
  13521. function deallocateRenderTarget(renderTarget) {
  13522. const texture = renderTarget.texture;
  13523. const renderTargetProperties = properties.get(renderTarget);
  13524. const textureProperties = properties.get(texture);
  13525. if (!renderTarget) return;
  13526. if (textureProperties.__webglTexture !== undefined) {
  13527. _gl.deleteTexture(textureProperties.__webglTexture);
  13528. info.memory.textures--;
  13529. }
  13530. if (renderTarget.depthTexture) {
  13531. renderTarget.depthTexture.dispose();
  13532. }
  13533. if (renderTarget.isWebGLCubeRenderTarget) {
  13534. for (let i = 0; i < 6; i++) {
  13535. _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);
  13536. if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);
  13537. }
  13538. } else {
  13539. _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);
  13540. if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);
  13541. if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);
  13542. if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer);
  13543. if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);
  13544. }
  13545. if (renderTarget.isWebGLMultipleRenderTargets) {
  13546. for (let i = 0, il = texture.length; i < il; i++) {
  13547. const attachmentProperties = properties.get(texture[i]);
  13548. if (attachmentProperties.__webglTexture) {
  13549. _gl.deleteTexture(attachmentProperties.__webglTexture);
  13550. info.memory.textures--;
  13551. }
  13552. properties.remove(texture[i]);
  13553. }
  13554. }
  13555. properties.remove(texture);
  13556. properties.remove(renderTarget);
  13557. } //
  13558. let textureUnits = 0;
  13559. function resetTextureUnits() {
  13560. textureUnits = 0;
  13561. }
  13562. function allocateTextureUnit() {
  13563. const textureUnit = textureUnits;
  13564. if (textureUnit >= maxTextures) {
  13565. console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures);
  13566. }
  13567. textureUnits += 1;
  13568. return textureUnit;
  13569. } //
  13570. function setTexture2D(texture, slot) {
  13571. const textureProperties = properties.get(texture);
  13572. if (texture.isVideoTexture) updateVideoTexture(texture);
  13573. if (texture.version > 0 && textureProperties.__version !== texture.version) {
  13574. const image = texture.image;
  13575. if (image === undefined) {
  13576. console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined');
  13577. } else if (image.complete === false) {
  13578. console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete');
  13579. } else {
  13580. uploadTexture(textureProperties, texture, slot);
  13581. return;
  13582. }
  13583. }
  13584. state.activeTexture(_gl.TEXTURE0 + slot);
  13585. state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture);
  13586. }
  13587. function setTexture2DArray(texture, slot) {
  13588. const textureProperties = properties.get(texture);
  13589. if (texture.version > 0 && textureProperties.__version !== texture.version) {
  13590. uploadTexture(textureProperties, texture, slot);
  13591. return;
  13592. }
  13593. state.activeTexture(_gl.TEXTURE0 + slot);
  13594. state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture);
  13595. }
  13596. function setTexture3D(texture, slot) {
  13597. const textureProperties = properties.get(texture);
  13598. if (texture.version > 0 && textureProperties.__version !== texture.version) {
  13599. uploadTexture(textureProperties, texture, slot);
  13600. return;
  13601. }
  13602. state.activeTexture(_gl.TEXTURE0 + slot);
  13603. state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture);
  13604. }
  13605. function setTextureCube(texture, slot) {
  13606. const textureProperties = properties.get(texture);
  13607. if (texture.version > 0 && textureProperties.__version !== texture.version) {
  13608. uploadCubeTexture(textureProperties, texture, slot);
  13609. return;
  13610. }
  13611. state.activeTexture(_gl.TEXTURE0 + slot);
  13612. state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
  13613. }
  13614. const wrappingToGL = {
  13615. [RepeatWrapping]: _gl.REPEAT,
  13616. [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE,
  13617. [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT
  13618. };
  13619. const filterToGL = {
  13620. [NearestFilter]: _gl.NEAREST,
  13621. [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST,
  13622. [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR,
  13623. [LinearFilter]: _gl.LINEAR,
  13624. [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST,
  13625. [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR
  13626. };
  13627. function setTextureParameters(textureType, texture, supportsMips) {
  13628. if (supportsMips) {
  13629. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]);
  13630. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]);
  13631. if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
  13632. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]);
  13633. }
  13634. _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]);
  13635. _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]);
  13636. } else {
  13637. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
  13638. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
  13639. if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
  13640. _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE);
  13641. }
  13642. if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) {
  13643. console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.');
  13644. }
  13645. _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter));
  13646. _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter));
  13647. if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) {
  13648. console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.');
  13649. }
  13650. }
  13651. if (extensions.has('EXT_texture_filter_anisotropic') === true) {
  13652. const extension = extensions.get('EXT_texture_filter_anisotropic');
  13653. if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2
  13654. if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only
  13655. if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) {
  13656. _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy()));
  13657. properties.get(texture).__currentAnisotropy = texture.anisotropy;
  13658. }
  13659. }
  13660. }
  13661. function initTexture(textureProperties, texture) {
  13662. if (textureProperties.__webglInit === undefined) {
  13663. textureProperties.__webglInit = true;
  13664. texture.addEventListener('dispose', onTextureDispose);
  13665. textureProperties.__webglTexture = _gl.createTexture();
  13666. info.memory.textures++;
  13667. }
  13668. }
  13669. function uploadTexture(textureProperties, texture, slot) {
  13670. let textureType = _gl.TEXTURE_2D;
  13671. if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY;
  13672. if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D;
  13673. initTexture(textureProperties, texture);
  13674. state.activeTexture(_gl.TEXTURE0 + slot);
  13675. state.bindTexture(textureType, textureProperties.__webglTexture);
  13676. _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
  13677. _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
  13678. _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
  13679. _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
  13680. const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo$1(texture.image) === false;
  13681. const image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize);
  13682. const supportsMips = isPowerOfTwo$1(image) || isWebGL2,
  13683. glFormat = utils.convert(texture.format);
  13684. let glType = utils.convert(texture.type),
  13685. glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
  13686. setTextureParameters(textureType, texture, supportsMips);
  13687. let mipmap;
  13688. const mipmaps = texture.mipmaps;
  13689. if (texture.isDepthTexture) {
  13690. // populate depth texture with dummy data
  13691. glInternalFormat = _gl.DEPTH_COMPONENT;
  13692. if (isWebGL2) {
  13693. if (texture.type === FloatType) {
  13694. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  13695. } else if (texture.type === UnsignedIntType) {
  13696. glInternalFormat = _gl.DEPTH_COMPONENT24;
  13697. } else if (texture.type === UnsignedInt248Type) {
  13698. glInternalFormat = _gl.DEPTH24_STENCIL8;
  13699. } else {
  13700. glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
  13701. }
  13702. } else {
  13703. if (texture.type === FloatType) {
  13704. console.error('WebGLRenderer: Floating point depth texture requires WebGL2.');
  13705. }
  13706. } // validation checks for WebGL 1
  13707. if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
  13708. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13709. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  13710. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13711. if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) {
  13712. console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.');
  13713. texture.type = UnsignedShortType;
  13714. glType = utils.convert(texture.type);
  13715. }
  13716. }
  13717. if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
  13718. // Depth stencil textures need the DEPTH_STENCIL internal format
  13719. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13720. glInternalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13721. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  13722. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13723. if (texture.type !== UnsignedInt248Type) {
  13724. console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.');
  13725. texture.type = UnsignedInt248Type;
  13726. glType = utils.convert(texture.type);
  13727. }
  13728. } //
  13729. state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null);
  13730. } else if (texture.isDataTexture) {
  13731. // use manually created mipmaps if available
  13732. // if there are no manual mipmaps
  13733. // set 0 level mipmap and then use GL to generate other mipmap levels
  13734. if (mipmaps.length > 0 && supportsMips) {
  13735. for (let i = 0, il = mipmaps.length; i < il; i++) {
  13736. mipmap = mipmaps[i];
  13737. state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
  13738. }
  13739. texture.generateMipmaps = false;
  13740. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13741. } else {
  13742. state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data);
  13743. textureProperties.__maxMipLevel = 0;
  13744. }
  13745. } else if (texture.isCompressedTexture) {
  13746. for (let i = 0, il = mipmaps.length; i < il; i++) {
  13747. mipmap = mipmaps[i];
  13748. if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
  13749. if (glFormat !== null) {
  13750. state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data);
  13751. } else {
  13752. console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');
  13753. }
  13754. } else {
  13755. state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
  13756. }
  13757. }
  13758. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13759. } else if (texture.isDataTexture2DArray) {
  13760. state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
  13761. textureProperties.__maxMipLevel = 0;
  13762. } else if (texture.isDataTexture3D) {
  13763. state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
  13764. textureProperties.__maxMipLevel = 0;
  13765. } else {
  13766. // regular Texture (image, video, canvas)
  13767. // use manually created mipmaps if available
  13768. // if there are no manual mipmaps
  13769. // set 0 level mipmap and then use GL to generate other mipmap levels
  13770. if (mipmaps.length > 0 && supportsMips) {
  13771. for (let i = 0, il = mipmaps.length; i < il; i++) {
  13772. mipmap = mipmaps[i];
  13773. state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap);
  13774. }
  13775. texture.generateMipmaps = false;
  13776. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13777. } else {
  13778. state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image);
  13779. textureProperties.__maxMipLevel = 0;
  13780. }
  13781. }
  13782. if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
  13783. generateMipmap(textureType, texture, image.width, image.height);
  13784. }
  13785. textureProperties.__version = texture.version;
  13786. if (texture.onUpdate) texture.onUpdate(texture);
  13787. }
  13788. function uploadCubeTexture(textureProperties, texture, slot) {
  13789. if (texture.image.length !== 6) return;
  13790. initTexture(textureProperties, texture);
  13791. state.activeTexture(_gl.TEXTURE0 + slot);
  13792. state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
  13793. _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
  13794. _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
  13795. _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
  13796. _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
  13797. const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture);
  13798. const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
  13799. const cubeImage = [];
  13800. for (let i = 0; i < 6; i++) {
  13801. if (!isCompressed && !isDataTexture) {
  13802. cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize);
  13803. } else {
  13804. cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i];
  13805. }
  13806. }
  13807. const image = cubeImage[0],
  13808. supportsMips = isPowerOfTwo$1(image) || isWebGL2,
  13809. glFormat = utils.convert(texture.format),
  13810. glType = utils.convert(texture.type),
  13811. glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
  13812. setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
  13813. let mipmaps;
  13814. if (isCompressed) {
  13815. for (let i = 0; i < 6; i++) {
  13816. mipmaps = cubeImage[i].mipmaps;
  13817. for (let j = 0; j < mipmaps.length; j++) {
  13818. const mipmap = mipmaps[j];
  13819. if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
  13820. if (glFormat !== null) {
  13821. state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data);
  13822. } else {
  13823. console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()');
  13824. }
  13825. } else {
  13826. state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
  13827. }
  13828. }
  13829. }
  13830. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13831. } else {
  13832. mipmaps = texture.mipmaps;
  13833. for (let i = 0; i < 6; i++) {
  13834. if (isDataTexture) {
  13835. state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data);
  13836. for (let j = 0; j < mipmaps.length; j++) {
  13837. const mipmap = mipmaps[j];
  13838. const mipmapImage = mipmap.image[i].image;
  13839. state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data);
  13840. }
  13841. } else {
  13842. state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]);
  13843. for (let j = 0; j < mipmaps.length; j++) {
  13844. const mipmap = mipmaps[j];
  13845. state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]);
  13846. }
  13847. }
  13848. }
  13849. textureProperties.__maxMipLevel = mipmaps.length;
  13850. }
  13851. if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
  13852. // We assume images for cube map have the same size.
  13853. generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, image.width, image.height);
  13854. }
  13855. textureProperties.__version = texture.version;
  13856. if (texture.onUpdate) texture.onUpdate(texture);
  13857. } // Render targets
  13858. // Setup storage for target texture and bind it to correct framebuffer
  13859. function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) {
  13860. const glFormat = utils.convert(texture.format);
  13861. const glType = utils.convert(texture.type);
  13862. const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
  13863. if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) {
  13864. state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null);
  13865. } else {
  13866. state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null);
  13867. }
  13868. state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
  13869. _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0);
  13870. state.bindFramebuffer(_gl.FRAMEBUFFER, null);
  13871. } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  13872. function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) {
  13873. _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer);
  13874. if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) {
  13875. let glInternalFormat = _gl.DEPTH_COMPONENT16;
  13876. if (isMultisample) {
  13877. const depthTexture = renderTarget.depthTexture;
  13878. if (depthTexture && depthTexture.isDepthTexture) {
  13879. if (depthTexture.type === FloatType) {
  13880. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  13881. } else if (depthTexture.type === UnsignedIntType) {
  13882. glInternalFormat = _gl.DEPTH_COMPONENT24;
  13883. }
  13884. }
  13885. const samples = getRenderTargetSamples(renderTarget);
  13886. _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
  13887. } else {
  13888. _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
  13889. }
  13890. _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
  13891. } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) {
  13892. if (isMultisample) {
  13893. const samples = getRenderTargetSamples(renderTarget);
  13894. _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height);
  13895. } else {
  13896. _gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height);
  13897. }
  13898. _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
  13899. } else {
  13900. // Use the first texture for MRT so far
  13901. const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture;
  13902. const glFormat = utils.convert(texture.format);
  13903. const glType = utils.convert(texture.type);
  13904. const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
  13905. if (isMultisample) {
  13906. const samples = getRenderTargetSamples(renderTarget);
  13907. _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
  13908. } else {
  13909. _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
  13910. }
  13911. }
  13912. _gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
  13913. } // Setup resources for a Depth Texture for a FBO (needs an extension)
  13914. function setupDepthTexture(framebuffer, renderTarget) {
  13915. const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget;
  13916. if (isCube) throw new Error('Depth Texture with cube render targets is not supported');
  13917. state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
  13918. if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) {
  13919. throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
  13920. } // upload an empty depth texture with framebuffer size
  13921. if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) {
  13922. renderTarget.depthTexture.image.width = renderTarget.width;
  13923. renderTarget.depthTexture.image.height = renderTarget.height;
  13924. renderTarget.depthTexture.needsUpdate = true;
  13925. }
  13926. setTexture2D(renderTarget.depthTexture, 0);
  13927. const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture;
  13928. if (renderTarget.depthTexture.format === DepthFormat) {
  13929. _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
  13930. } else if (renderTarget.depthTexture.format === DepthStencilFormat) {
  13931. _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
  13932. } else {
  13933. throw new Error('Unknown depthTexture format');
  13934. }
  13935. } // Setup GL resources for a non-texture depth buffer
  13936. function setupDepthRenderbuffer(renderTarget) {
  13937. const renderTargetProperties = properties.get(renderTarget);
  13938. const isCube = renderTarget.isWebGLCubeRenderTarget === true;
  13939. if (renderTarget.depthTexture) {
  13940. if (isCube) throw new Error('target.depthTexture not supported in Cube render targets');
  13941. setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget);
  13942. } else {
  13943. if (isCube) {
  13944. renderTargetProperties.__webglDepthbuffer = [];
  13945. for (let i = 0; i < 6; i++) {
  13946. state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]);
  13947. renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer();
  13948. setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false);
  13949. }
  13950. } else {
  13951. state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
  13952. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  13953. setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false);
  13954. }
  13955. }
  13956. state.bindFramebuffer(_gl.FRAMEBUFFER, null);
  13957. } // Set up GL resources for the render target
  13958. function setupRenderTarget(renderTarget) {
  13959. const texture = renderTarget.texture;
  13960. const renderTargetProperties = properties.get(renderTarget);
  13961. const textureProperties = properties.get(texture);
  13962. renderTarget.addEventListener('dispose', onRenderTargetDispose);
  13963. if (renderTarget.isWebGLMultipleRenderTargets !== true) {
  13964. textureProperties.__webglTexture = _gl.createTexture();
  13965. textureProperties.__version = texture.version;
  13966. info.memory.textures++;
  13967. }
  13968. const isCube = renderTarget.isWebGLCubeRenderTarget === true;
  13969. const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true;
  13970. const isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true;
  13971. const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
  13972. const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858
  13973. if (isWebGL2 && texture.format === RGBFormat && (texture.type === FloatType || texture.type === HalfFloatType)) {
  13974. texture.format = RGBAFormat;
  13975. console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.');
  13976. } // Setup framebuffer
  13977. if (isCube) {
  13978. renderTargetProperties.__webglFramebuffer = [];
  13979. for (let i = 0; i < 6; i++) {
  13980. renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer();
  13981. }
  13982. } else {
  13983. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  13984. if (isMultipleRenderTargets) {
  13985. if (capabilities.drawBuffers) {
  13986. const textures = renderTarget.texture;
  13987. for (let i = 0, il = textures.length; i < il; i++) {
  13988. const attachmentProperties = properties.get(textures[i]);
  13989. if (attachmentProperties.__webglTexture === undefined) {
  13990. attachmentProperties.__webglTexture = _gl.createTexture();
  13991. info.memory.textures++;
  13992. }
  13993. }
  13994. } else {
  13995. console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.');
  13996. }
  13997. } else if (isMultisample) {
  13998. if (isWebGL2) {
  13999. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  14000. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  14001. _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
  14002. const glFormat = utils.convert(texture.format);
  14003. const glType = utils.convert(texture.type);
  14004. const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
  14005. const samples = getRenderTargetSamples(renderTarget);
  14006. _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
  14007. state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
  14008. _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
  14009. _gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
  14010. if (renderTarget.depthBuffer) {
  14011. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  14012. setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true);
  14013. }
  14014. state.bindFramebuffer(_gl.FRAMEBUFFER, null);
  14015. } else {
  14016. console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
  14017. }
  14018. }
  14019. } // Setup color buffer
  14020. if (isCube) {
  14021. state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
  14022. setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
  14023. for (let i = 0; i < 6; i++) {
  14024. setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i);
  14025. }
  14026. if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
  14027. generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, renderTarget.width, renderTarget.height);
  14028. }
  14029. state.unbindTexture();
  14030. } else if (isMultipleRenderTargets) {
  14031. const textures = renderTarget.texture;
  14032. for (let i = 0, il = textures.length; i < il; i++) {
  14033. const attachment = textures[i];
  14034. const attachmentProperties = properties.get(attachment);
  14035. state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture);
  14036. setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips);
  14037. setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D);
  14038. if (textureNeedsGenerateMipmaps(attachment, supportsMips)) {
  14039. generateMipmap(_gl.TEXTURE_2D, attachment, renderTarget.width, renderTarget.height);
  14040. }
  14041. }
  14042. state.unbindTexture();
  14043. } else {
  14044. let glTextureType = _gl.TEXTURE_2D;
  14045. if (isRenderTarget3D) {
  14046. // Render targets containing layers, i.e: Texture 3D and 2d arrays
  14047. if (isWebGL2) {
  14048. const isTexture3D = texture.isDataTexture3D;
  14049. glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
  14050. } else {
  14051. console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.');
  14052. }
  14053. }
  14054. state.bindTexture(glTextureType, textureProperties.__webglTexture);
  14055. setTextureParameters(glTextureType, texture, supportsMips);
  14056. setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType);
  14057. if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
  14058. generateMipmap(glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth);
  14059. }
  14060. state.unbindTexture();
  14061. } // Setup depth and stencil buffers
  14062. if (renderTarget.depthBuffer) {
  14063. setupDepthRenderbuffer(renderTarget);
  14064. }
  14065. }
  14066. function updateRenderTargetMipmap(renderTarget) {
  14067. const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2;
  14068. const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture];
  14069. for (let i = 0, il = textures.length; i < il; i++) {
  14070. const texture = textures[i];
  14071. if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
  14072. const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  14073. const webglTexture = properties.get(texture).__webglTexture;
  14074. state.bindTexture(target, webglTexture);
  14075. generateMipmap(target, texture, renderTarget.width, renderTarget.height);
  14076. state.unbindTexture();
  14077. }
  14078. }
  14079. }
  14080. function updateMultisampleRenderTarget(renderTarget) {
  14081. if (renderTarget.isWebGLMultisampleRenderTarget) {
  14082. if (isWebGL2) {
  14083. const width = renderTarget.width;
  14084. const height = renderTarget.height;
  14085. let mask = _gl.COLOR_BUFFER_BIT;
  14086. if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT;
  14087. if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT;
  14088. const renderTargetProperties = properties.get(renderTarget);
  14089. state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
  14090. state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
  14091. _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST);
  14092. state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null);
  14093. state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
  14094. } else {
  14095. console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
  14096. }
  14097. }
  14098. }
  14099. function getRenderTargetSamples(renderTarget) {
  14100. return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0;
  14101. }
  14102. function updateVideoTexture(texture) {
  14103. const frame = info.render.frame; // Check the last frame we updated the VideoTexture
  14104. if (_videoTextures.get(texture) !== frame) {
  14105. _videoTextures.set(texture, frame);
  14106. texture.update();
  14107. }
  14108. } // backwards compatibility
  14109. let warnedTexture2D = false;
  14110. let warnedTextureCube = false;
  14111. function safeSetTexture2D(texture, slot) {
  14112. if (texture && texture.isWebGLRenderTarget) {
  14113. if (warnedTexture2D === false) {
  14114. console.warn('THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.');
  14115. warnedTexture2D = true;
  14116. }
  14117. texture = texture.texture;
  14118. }
  14119. setTexture2D(texture, slot);
  14120. }
  14121. function safeSetTextureCube(texture, slot) {
  14122. if (texture && texture.isWebGLCubeRenderTarget) {
  14123. if (warnedTextureCube === false) {
  14124. console.warn('THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.');
  14125. warnedTextureCube = true;
  14126. }
  14127. texture = texture.texture;
  14128. }
  14129. setTextureCube(texture, slot);
  14130. } //
  14131. this.allocateTextureUnit = allocateTextureUnit;
  14132. this.resetTextureUnits = resetTextureUnits;
  14133. this.setTexture2D = setTexture2D;
  14134. this.setTexture2DArray = setTexture2DArray;
  14135. this.setTexture3D = setTexture3D;
  14136. this.setTextureCube = setTextureCube;
  14137. this.setupRenderTarget = setupRenderTarget;
  14138. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  14139. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  14140. this.safeSetTexture2D = safeSetTexture2D;
  14141. this.safeSetTextureCube = safeSetTextureCube;
  14142. }
  14143. function WebGLUtils(gl, extensions, capabilities) {
  14144. const isWebGL2 = capabilities.isWebGL2;
  14145. function convert(p) {
  14146. let extension;
  14147. if (p === UnsignedByteType) return gl.UNSIGNED_BYTE;
  14148. if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4;
  14149. if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1;
  14150. if (p === UnsignedShort565Type) return gl.UNSIGNED_SHORT_5_6_5;
  14151. if (p === ByteType) return gl.BYTE;
  14152. if (p === ShortType) return gl.SHORT;
  14153. if (p === UnsignedShortType) return gl.UNSIGNED_SHORT;
  14154. if (p === IntType) return gl.INT;
  14155. if (p === UnsignedIntType) return gl.UNSIGNED_INT;
  14156. if (p === FloatType) return gl.FLOAT;
  14157. if (p === HalfFloatType) {
  14158. if (isWebGL2) return gl.HALF_FLOAT;
  14159. extension = extensions.get('OES_texture_half_float');
  14160. if (extension !== null) {
  14161. return extension.HALF_FLOAT_OES;
  14162. } else {
  14163. return null;
  14164. }
  14165. }
  14166. if (p === AlphaFormat) return gl.ALPHA;
  14167. if (p === RGBFormat) return gl.RGB;
  14168. if (p === RGBAFormat) return gl.RGBA;
  14169. if (p === LuminanceFormat) return gl.LUMINANCE;
  14170. if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA;
  14171. if (p === DepthFormat) return gl.DEPTH_COMPONENT;
  14172. if (p === DepthStencilFormat) return gl.DEPTH_STENCIL;
  14173. if (p === RedFormat) return gl.RED; // WebGL2 formats.
  14174. if (p === RedIntegerFormat) return gl.RED_INTEGER;
  14175. if (p === RGFormat) return gl.RG;
  14176. if (p === RGIntegerFormat) return gl.RG_INTEGER;
  14177. if (p === RGBIntegerFormat) return gl.RGB_INTEGER;
  14178. if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER;
  14179. if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) {
  14180. extension = extensions.get('WEBGL_compressed_texture_s3tc');
  14181. if (extension !== null) {
  14182. if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
  14183. if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
  14184. if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
  14185. if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  14186. } else {
  14187. return null;
  14188. }
  14189. }
  14190. if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) {
  14191. extension = extensions.get('WEBGL_compressed_texture_pvrtc');
  14192. if (extension !== null) {
  14193. if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  14194. if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  14195. if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  14196. if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  14197. } else {
  14198. return null;
  14199. }
  14200. }
  14201. if (p === RGB_ETC1_Format) {
  14202. extension = extensions.get('WEBGL_compressed_texture_etc1');
  14203. if (extension !== null) {
  14204. return extension.COMPRESSED_RGB_ETC1_WEBGL;
  14205. } else {
  14206. return null;
  14207. }
  14208. }
  14209. if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) {
  14210. extension = extensions.get('WEBGL_compressed_texture_etc');
  14211. if (extension !== null) {
  14212. if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2;
  14213. if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC;
  14214. }
  14215. }
  14216. if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) {
  14217. extension = extensions.get('WEBGL_compressed_texture_astc');
  14218. if (extension !== null) {
  14219. // TODO Complete?
  14220. return p;
  14221. } else {
  14222. return null;
  14223. }
  14224. }
  14225. if (p === RGBA_BPTC_Format) {
  14226. extension = extensions.get('EXT_texture_compression_bptc');
  14227. if (extension !== null) {
  14228. // TODO Complete?
  14229. return p;
  14230. } else {
  14231. return null;
  14232. }
  14233. }
  14234. if (p === UnsignedInt248Type) {
  14235. if (isWebGL2) return gl.UNSIGNED_INT_24_8;
  14236. extension = extensions.get('WEBGL_depth_texture');
  14237. if (extension !== null) {
  14238. return extension.UNSIGNED_INT_24_8_WEBGL;
  14239. } else {
  14240. return null;
  14241. }
  14242. }
  14243. }
  14244. return {
  14245. convert: convert
  14246. };
  14247. }
  14248. class Group extends Object3D {
  14249. constructor() {
  14250. super();
  14251. this.type = 'Group';
  14252. }
  14253. }
  14254. Group.prototype.isGroup = true;
  14255. class ArrayCamera extends PerspectiveCamera {
  14256. constructor(array = []) {
  14257. super();
  14258. this.cameras = array;
  14259. }
  14260. }
  14261. ArrayCamera.prototype.isArrayCamera = true;
  14262. /**
  14263. * @author jsantell / https://www.jsantell.com/
  14264. * @author mrdoob / http://mrdoob.com/
  14265. */
  14266. var cameraLPos = new Vector3();
  14267. var cameraRPos = new Vector3();
  14268. /**
  14269. * Assumes 2 cameras that are parallel and share an X-axis, and that
  14270. * the cameras' projection and world matrices have already been set.
  14271. * And that near and far planes are identical for both cameras.
  14272. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  14273. */
  14274. function setProjectionFromUnion(camera, cameraL, cameraR) {
  14275. cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);
  14276. cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);
  14277. var ipd = cameraLPos.distanceTo(cameraRPos);
  14278. var projL = cameraL.projectionMatrix.elements;
  14279. var projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and
  14280. // most likely identical top and bottom frustum extents.
  14281. // Use the left camera for these values.
  14282. var near = projL[14] / (projL[10] - 1);
  14283. var far = projL[14] / (projL[10] + 1);
  14284. var topFov = (projL[9] + 1) / projL[5];
  14285. var bottomFov = (projL[9] - 1) / projL[5];
  14286. var leftFov = (projL[8] - 1) / projL[0];
  14287. var rightFov = (projR[8] + 1) / projR[0];
  14288. var left = near * leftFov;
  14289. var right = near * rightFov; // Calculate the new camera's position offset from the
  14290. // left camera. xOffset should be roughly half `ipd`.
  14291. var zOffset = ipd / (-leftFov + rightFov);
  14292. var xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset?
  14293. cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale);
  14294. camera.translateX(xOffset);
  14295. camera.translateZ(zOffset);
  14296. camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale);
  14297. camera.matrixWorldInverse.getInverse(camera.matrixWorld); // Find the union of the frustum values of the cameras and scale
  14298. // the values so that the near plane's position does not change in world space,
  14299. // although must now be relative to the new union camera.
  14300. var near2 = near + zOffset;
  14301. var far2 = far + zOffset;
  14302. var left2 = left - xOffset;
  14303. var right2 = right + (ipd - xOffset);
  14304. var top2 = topFov * far / far2 * near2;
  14305. var bottom2 = bottomFov * far / far2 * near2;
  14306. camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2);
  14307. }
  14308. /**
  14309. * @author mrdoob / http://mrdoob.com/
  14310. */
  14311. function WebVRManager(renderer) {
  14312. var renderWidth, renderHeight;
  14313. var scope = this;
  14314. var device = null;
  14315. var frameData = null;
  14316. var poseTarget = null;
  14317. var controllers = [];
  14318. var standingMatrix = new Matrix4();
  14319. var standingMatrixInverse = new Matrix4();
  14320. var framebufferScaleFactor = 1.0;
  14321. var referenceSpaceType = 'local-floor';
  14322. if (typeof window !== 'undefined' && 'VRFrameData' in window) {
  14323. frameData = new window.VRFrameData();
  14324. window.addEventListener('vrdisplaypresentchange', onVRDisplayPresentChange, false);
  14325. }
  14326. var matrixWorldInverse = new Matrix4();
  14327. var tempQuaternion = new Quaternion();
  14328. var tempPosition = new Vector3();
  14329. var cameraL = new PerspectiveCamera();
  14330. cameraL.viewport = new Vector4();
  14331. cameraL.layers.enable(1);
  14332. var cameraR = new PerspectiveCamera();
  14333. cameraR.viewport = new Vector4();
  14334. cameraR.layers.enable(2);
  14335. var cameraVR = new ArrayCamera([cameraL, cameraR]);
  14336. cameraVR.layers.enable(1);
  14337. cameraVR.layers.enable(2);
  14338. var currentSize = new Vector2(),
  14339. currentPixelRatio;
  14340. function onVRDisplayPresentChange() {
  14341. var isPresenting = scope.isPresenting = device !== null && device.isPresenting === true;
  14342. if (isPresenting) {
  14343. var eyeParameters = device.getEyeParameters('left');
  14344. renderWidth = 2 * eyeParameters.renderWidth * framebufferScaleFactor;
  14345. renderHeight = eyeParameters.renderHeight * framebufferScaleFactor;
  14346. currentPixelRatio = renderer.getPixelRatio();
  14347. renderer.getSize(currentSize);
  14348. renderer.setDrawingBufferSize(renderWidth, renderHeight, 1);
  14349. cameraL.viewport.set(0, 0, renderWidth / 2, renderHeight);
  14350. cameraR.viewport.set(renderWidth / 2, 0, renderWidth / 2, renderHeight);
  14351. animation.start();
  14352. scope.dispatchEvent({
  14353. type: 'sessionstart'
  14354. });
  14355. } else {
  14356. if (scope.enabled) {
  14357. renderer.setDrawingBufferSize(currentSize.width, currentSize.height, currentPixelRatio);
  14358. }
  14359. animation.stop();
  14360. scope.dispatchEvent({
  14361. type: 'sessionend'
  14362. });
  14363. }
  14364. } //
  14365. var triggers = [];
  14366. var grips = [];
  14367. function findGamepad(id) {
  14368. var gamepads = navigator.getGamepads && navigator.getGamepads();
  14369. for (var i = 0, l = gamepads.length; i < l; i++) {
  14370. var gamepad = gamepads[i];
  14371. if (gamepad && (gamepad.id === 'Daydream Controller' || gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' || gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith('Oculus Touch') || gamepad.id.startsWith('HTC Vive Focus') || gamepad.id.startsWith('Spatial Controller'))) {
  14372. var hand = gamepad.hand;
  14373. if (id === 0 && (hand === '' || hand === 'right')) return gamepad;
  14374. if (id === 1 && hand === 'left') return gamepad;
  14375. }
  14376. }
  14377. }
  14378. function updateControllers() {
  14379. for (var i = 0; i < controllers.length; i++) {
  14380. var controller = controllers[i];
  14381. var gamepad = findGamepad(i);
  14382. if (gamepad !== undefined && gamepad.pose !== undefined) {
  14383. if (gamepad.pose === null) return; // Pose
  14384. var pose = gamepad.pose;
  14385. if (pose.hasPosition === false) controller.position.set(0.2, -0.6, -0.05);
  14386. if (pose.position !== null) controller.position.fromArray(pose.position);
  14387. if (pose.orientation !== null) controller.quaternion.fromArray(pose.orientation);
  14388. controller.matrix.compose(controller.position, controller.quaternion, controller.scale);
  14389. controller.matrix.premultiply(standingMatrix);
  14390. controller.matrix.decompose(controller.position, controller.quaternion, controller.scale);
  14391. controller.matrixWorldNeedsUpdate = true;
  14392. controller.visible = true; // Trigger
  14393. var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1;
  14394. if (triggers[i] === undefined) triggers[i] = false;
  14395. if (triggers[i] !== gamepad.buttons[buttonId].pressed) {
  14396. triggers[i] = gamepad.buttons[buttonId].pressed;
  14397. if (triggers[i] === true) {
  14398. controller.dispatchEvent({
  14399. type: 'selectstart'
  14400. });
  14401. } else {
  14402. controller.dispatchEvent({
  14403. type: 'selectend'
  14404. });
  14405. controller.dispatchEvent({
  14406. type: 'select'
  14407. });
  14408. }
  14409. } // Grip
  14410. buttonId = 2;
  14411. if (grips[i] === undefined) grips[i] = false; // Skip if the grip button doesn't exist on this controller
  14412. if (gamepad.buttons[buttonId] !== undefined) {
  14413. if (grips[i] !== gamepad.buttons[buttonId].pressed) {
  14414. grips[i] = gamepad.buttons[buttonId].pressed;
  14415. if (grips[i] === true) {
  14416. controller.dispatchEvent({
  14417. type: 'squeezestart'
  14418. });
  14419. } else {
  14420. controller.dispatchEvent({
  14421. type: 'squeezeend'
  14422. });
  14423. controller.dispatchEvent({
  14424. type: 'squeeze'
  14425. });
  14426. }
  14427. }
  14428. }
  14429. } else {
  14430. controller.visible = false;
  14431. }
  14432. }
  14433. }
  14434. function updateViewportFromBounds(viewport, bounds) {
  14435. if (bounds !== null && bounds.length === 4) {
  14436. viewport.set(bounds[0] * renderWidth, bounds[1] * renderHeight, bounds[2] * renderWidth, bounds[3] * renderHeight);
  14437. }
  14438. } //
  14439. this.enabled = false;
  14440. this.getController = function (id) {
  14441. var controller = controllers[id];
  14442. if (controller === undefined) {
  14443. controller = new Group();
  14444. controller.matrixAutoUpdate = false;
  14445. controller.visible = false;
  14446. controllers[id] = controller;
  14447. }
  14448. return controller;
  14449. };
  14450. this.getDevice = function () {
  14451. return device;
  14452. };
  14453. this.setDevice = function (value) {
  14454. if (value !== undefined) device = value;
  14455. animation.setContext(value);
  14456. };
  14457. this.setFramebufferScaleFactor = function (value) {
  14458. framebufferScaleFactor = value;
  14459. };
  14460. this.setReferenceSpaceType = function (value) {
  14461. referenceSpaceType = value;
  14462. };
  14463. this.setPoseTarget = function (object) {
  14464. if (object !== undefined) poseTarget = object;
  14465. };
  14466. this.getCamera = function (camera) {
  14467. var userHeight = referenceSpaceType === 'local-floor' ? 1.6 : 0;
  14468. device.depthNear = camera.near;
  14469. device.depthFar = camera.far;
  14470. device.getFrameData(frameData); //
  14471. if (referenceSpaceType === 'local-floor') {
  14472. var stageParameters = device.stageParameters;
  14473. if (stageParameters) {
  14474. standingMatrix.fromArray(stageParameters.sittingToStandingTransform);
  14475. } else {
  14476. standingMatrix.makeTranslation(0, userHeight, 0);
  14477. }
  14478. }
  14479. var pose = frameData.pose;
  14480. var poseObject = poseTarget !== null ? poseTarget : camera; // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
  14481. poseObject.matrix.copy(standingMatrix);
  14482. poseObject.matrix.decompose(poseObject.position, poseObject.quaternion, poseObject.scale);
  14483. if (pose.orientation !== null) {
  14484. tempQuaternion.fromArray(pose.orientation);
  14485. poseObject.quaternion.multiply(tempQuaternion);
  14486. }
  14487. if (pose.position !== null) {
  14488. tempQuaternion.setFromRotationMatrix(standingMatrix);
  14489. tempPosition.fromArray(pose.position);
  14490. tempPosition.applyQuaternion(tempQuaternion);
  14491. poseObject.position.add(tempPosition);
  14492. }
  14493. poseObject.updateMatrixWorld();
  14494. var children = poseObject.children;
  14495. for (var i = 0, l = children.length; i < l; i++) {
  14496. children[i].updateMatrixWorld(true);
  14497. } //
  14498. cameraL.near = camera.near;
  14499. cameraR.near = camera.near;
  14500. cameraL.far = camera.far;
  14501. cameraR.far = camera.far;
  14502. cameraL.matrixWorldInverse.fromArray(frameData.leftViewMatrix);
  14503. cameraR.matrixWorldInverse.fromArray(frameData.rightViewMatrix); // TODO (mrdoob) Double check this code
  14504. standingMatrixInverse.getInverse(standingMatrix);
  14505. if (referenceSpaceType === 'local-floor') {
  14506. cameraL.matrixWorldInverse.multiply(standingMatrixInverse);
  14507. cameraR.matrixWorldInverse.multiply(standingMatrixInverse);
  14508. }
  14509. var parent = poseObject.parent;
  14510. if (parent !== null) {
  14511. matrixWorldInverse.getInverse(parent.matrixWorld);
  14512. cameraL.matrixWorldInverse.multiply(matrixWorldInverse);
  14513. cameraR.matrixWorldInverse.multiply(matrixWorldInverse);
  14514. } // envMap and Mirror needs camera.matrixWorld
  14515. cameraL.matrixWorld.getInverse(cameraL.matrixWorldInverse);
  14516. cameraR.matrixWorld.getInverse(cameraR.matrixWorldInverse);
  14517. cameraL.projectionMatrix.fromArray(frameData.leftProjectionMatrix);
  14518. cameraR.projectionMatrix.fromArray(frameData.rightProjectionMatrix);
  14519. setProjectionFromUnion(cameraVR, cameraL, cameraR); //
  14520. var layers = device.getLayers();
  14521. if (layers.length) {
  14522. var layer = layers[0];
  14523. updateViewportFromBounds(cameraL.viewport, layer.leftBounds);
  14524. updateViewportFromBounds(cameraR.viewport, layer.rightBounds);
  14525. }
  14526. updateControllers();
  14527. return cameraVR;
  14528. };
  14529. this.getStandingMatrix = function () {
  14530. return standingMatrix;
  14531. };
  14532. this.isPresenting = false; // Animation Loop
  14533. var animation = new WebGLAnimation();
  14534. this.setAnimationLoop = function (callback) {
  14535. animation.setAnimationLoop(callback);
  14536. if (this.isPresenting) animation.start();
  14537. };
  14538. this.submitFrame = function () {
  14539. if (this.isPresenting) device.submitFrame();
  14540. };
  14541. this.dispose = function () {
  14542. if (typeof window !== 'undefined') {
  14543. window.removeEventListener('vrdisplaypresentchange', onVRDisplayPresentChange);
  14544. }
  14545. }; // DEPRECATED
  14546. this.setFrameOfReferenceType = function () {
  14547. console.warn('THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.');
  14548. };
  14549. this.addEventListener = function () {
  14550. /* Stub */
  14551. };
  14552. }
  14553. Object.assign(WebVRManager.prototype, EventDispatcher.prototype);
  14554. const _moveEvent = {
  14555. type: 'move'
  14556. };
  14557. class WebXRController {
  14558. constructor() {
  14559. this._targetRay = null;
  14560. this._grip = null;
  14561. this._hand = null;
  14562. }
  14563. getHandSpace() {
  14564. if (this._hand === null) {
  14565. this._hand = new Group();
  14566. this._hand.matrixAutoUpdate = false;
  14567. this._hand.visible = false;
  14568. this._hand.joints = {};
  14569. this._hand.inputState = {
  14570. pinching: false
  14571. };
  14572. }
  14573. return this._hand;
  14574. }
  14575. getTargetRaySpace() {
  14576. if (this._targetRay === null) {
  14577. this._targetRay = new Group();
  14578. this._targetRay.matrixAutoUpdate = false;
  14579. this._targetRay.visible = false;
  14580. this._targetRay.hasLinearVelocity = false;
  14581. this._targetRay.linearVelocity = new Vector3();
  14582. this._targetRay.hasAngularVelocity = false;
  14583. this._targetRay.angularVelocity = new Vector3();
  14584. }
  14585. return this._targetRay;
  14586. }
  14587. getGripSpace() {
  14588. if (this._grip === null) {
  14589. this._grip = new Group();
  14590. this._grip.matrixAutoUpdate = false;
  14591. this._grip.visible = false;
  14592. this._grip.hasLinearVelocity = false;
  14593. this._grip.linearVelocity = new Vector3();
  14594. this._grip.hasAngularVelocity = false;
  14595. this._grip.angularVelocity = new Vector3();
  14596. }
  14597. return this._grip;
  14598. }
  14599. dispatchEvent(event) {
  14600. if (this._targetRay !== null) {
  14601. this._targetRay.dispatchEvent(event);
  14602. }
  14603. if (this._grip !== null) {
  14604. this._grip.dispatchEvent(event);
  14605. }
  14606. if (this._hand !== null) {
  14607. this._hand.dispatchEvent(event);
  14608. }
  14609. return this;
  14610. }
  14611. disconnect(inputSource) {
  14612. this.dispatchEvent({
  14613. type: 'disconnected',
  14614. data: inputSource
  14615. });
  14616. if (this._targetRay !== null) {
  14617. this._targetRay.visible = false;
  14618. }
  14619. if (this._grip !== null) {
  14620. this._grip.visible = false;
  14621. }
  14622. if (this._hand !== null) {
  14623. this._hand.visible = false;
  14624. }
  14625. return this;
  14626. }
  14627. update(inputSource, frame, referenceSpace) {
  14628. let inputPose = null;
  14629. let gripPose = null;
  14630. let handPose = null;
  14631. const targetRay = this._targetRay;
  14632. const grip = this._grip;
  14633. const hand = this._hand;
  14634. if (inputSource && frame.session.visibilityState !== 'visible-blurred') {
  14635. if (targetRay !== null) {
  14636. inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace);
  14637. if (inputPose !== null) {
  14638. targetRay.matrix.fromArray(inputPose.transform.matrix);
  14639. targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale);
  14640. if (inputPose.linearVelocity) {
  14641. targetRay.hasLinearVelocity = true;
  14642. targetRay.linearVelocity.copy(inputPose.linearVelocity);
  14643. } else {
  14644. targetRay.hasLinearVelocity = false;
  14645. }
  14646. if (inputPose.angularVelocity) {
  14647. targetRay.hasAngularVelocity = true;
  14648. targetRay.angularVelocity.copy(inputPose.angularVelocity);
  14649. } else {
  14650. targetRay.hasAngularVelocity = false;
  14651. }
  14652. this.dispatchEvent(_moveEvent);
  14653. }
  14654. }
  14655. if (hand && inputSource.hand) {
  14656. handPose = true;
  14657. for (const inputjoint of inputSource.hand.values()) {
  14658. // Update the joints groups with the XRJoint poses
  14659. const jointPose = frame.getJointPose(inputjoint, referenceSpace);
  14660. if (hand.joints[inputjoint.jointName] === undefined) {
  14661. // The transform of this joint will be updated with the joint pose on each frame
  14662. const joint = new Group();
  14663. joint.matrixAutoUpdate = false;
  14664. joint.visible = false;
  14665. hand.joints[inputjoint.jointName] = joint; // ??
  14666. hand.add(joint);
  14667. }
  14668. const joint = hand.joints[inputjoint.jointName];
  14669. if (jointPose !== null) {
  14670. joint.matrix.fromArray(jointPose.transform.matrix);
  14671. joint.matrix.decompose(joint.position, joint.rotation, joint.scale);
  14672. joint.jointRadius = jointPose.radius;
  14673. }
  14674. joint.visible = jointPose !== null;
  14675. } // Custom events
  14676. // Check pinchz
  14677. const indexTip = hand.joints['index-finger-tip'];
  14678. const thumbTip = hand.joints['thumb-tip'];
  14679. const distance = indexTip.position.distanceTo(thumbTip.position);
  14680. const distanceToPinch = 0.02;
  14681. const threshold = 0.005;
  14682. if (hand.inputState.pinching && distance > distanceToPinch + threshold) {
  14683. hand.inputState.pinching = false;
  14684. this.dispatchEvent({
  14685. type: 'pinchend',
  14686. handedness: inputSource.handedness,
  14687. target: this
  14688. });
  14689. } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) {
  14690. hand.inputState.pinching = true;
  14691. this.dispatchEvent({
  14692. type: 'pinchstart',
  14693. handedness: inputSource.handedness,
  14694. target: this
  14695. });
  14696. }
  14697. } else {
  14698. if (grip !== null && inputSource.gripSpace) {
  14699. gripPose = frame.getPose(inputSource.gripSpace, referenceSpace);
  14700. if (gripPose !== null) {
  14701. grip.matrix.fromArray(gripPose.transform.matrix);
  14702. grip.matrix.decompose(grip.position, grip.rotation, grip.scale);
  14703. if (gripPose.linearVelocity) {
  14704. grip.hasLinearVelocity = true;
  14705. grip.linearVelocity.copy(gripPose.linearVelocity);
  14706. } else {
  14707. grip.hasLinearVelocity = false;
  14708. }
  14709. if (gripPose.angularVelocity) {
  14710. grip.hasAngularVelocity = true;
  14711. grip.angularVelocity.copy(gripPose.angularVelocity);
  14712. } else {
  14713. grip.hasAngularVelocity = false;
  14714. }
  14715. }
  14716. }
  14717. }
  14718. }
  14719. if (targetRay !== null) {
  14720. targetRay.visible = inputPose !== null;
  14721. }
  14722. if (grip !== null) {
  14723. grip.visible = gripPose !== null;
  14724. }
  14725. if (hand !== null) {
  14726. hand.visible = handPose !== null;
  14727. }
  14728. return this;
  14729. }
  14730. }
  14731. class WebXRManager extends EventDispatcher {
  14732. constructor(renderer, gl) {
  14733. super();
  14734. const scope = this;
  14735. const state = renderer.state;
  14736. let session = null;
  14737. let framebufferScaleFactor = 1.0;
  14738. var poseTarget = null;
  14739. let referenceSpace = null;
  14740. let referenceSpaceType = 'local-floor';
  14741. let pose = null;
  14742. var layers = [];
  14743. let glBinding = null;
  14744. let glFramebuffer = null;
  14745. let glProjLayer = null;
  14746. let glBaseLayer = null;
  14747. let isMultisample = false;
  14748. let glMultisampledFramebuffer = null;
  14749. let glColorRenderbuffer = null;
  14750. let glDepthRenderbuffer = null;
  14751. let xrFrame = null;
  14752. let depthStyle = null;
  14753. let clearStyle = null;
  14754. const controllers = [];
  14755. const inputSourcesMap = new Map(); //
  14756. const cameraL = new PerspectiveCamera();
  14757. cameraL.layers.enable(1);
  14758. cameraL.viewport = new Vector4();
  14759. const cameraR = new PerspectiveCamera();
  14760. cameraR.layers.enable(2);
  14761. cameraR.viewport = new Vector4();
  14762. const cameras = [cameraL, cameraR];
  14763. const cameraVR = new ArrayCamera();
  14764. cameraVR.layers.enable(1);
  14765. cameraVR.layers.enable(2);
  14766. let _currentDepthNear = null;
  14767. let _currentDepthFar = null; //
  14768. this.cameraAutoUpdate = true;
  14769. this.layersEnabled = false;
  14770. this.enabled = false;
  14771. this.isPresenting = false;
  14772. this.getCameraPose = function () {
  14773. return pose;
  14774. };
  14775. this.getController = function (index) {
  14776. let controller = controllers[index];
  14777. if (controller === undefined) {
  14778. controller = new WebXRController();
  14779. controllers[index] = controller;
  14780. }
  14781. return controller.getTargetRaySpace();
  14782. };
  14783. this.getControllerGrip = function (index) {
  14784. let controller = controllers[index];
  14785. if (controller === undefined) {
  14786. controller = new WebXRController();
  14787. controllers[index] = controller;
  14788. }
  14789. return controller.getGripSpace();
  14790. };
  14791. this.getHand = function (index) {
  14792. let controller = controllers[index];
  14793. if (controller === undefined) {
  14794. controller = new WebXRController();
  14795. controllers[index] = controller;
  14796. }
  14797. return controller.getHandSpace();
  14798. }; //
  14799. function onSessionEvent(event) {
  14800. const controller = inputSourcesMap.get(event.inputSource);
  14801. if (controller) {
  14802. controller.dispatchEvent({
  14803. type: event.type,
  14804. data: event.inputSource
  14805. });
  14806. }
  14807. }
  14808. function onSessionEnd() {
  14809. inputSourcesMap.forEach(function (controller, inputSource) {
  14810. controller.disconnect(inputSource);
  14811. });
  14812. inputSourcesMap.clear();
  14813. _currentDepthNear = null;
  14814. _currentDepthFar = null; // restore framebuffer/rendering state
  14815. state.bindXRFramebuffer(null);
  14816. renderer.setRenderTarget(renderer.getRenderTarget());
  14817. if (glFramebuffer) gl.deleteFramebuffer(glFramebuffer);
  14818. if (glMultisampledFramebuffer) gl.deleteFramebuffer(glMultisampledFramebuffer);
  14819. if (glColorRenderbuffer) gl.deleteRenderbuffer(glColorRenderbuffer);
  14820. if (glDepthRenderbuffer) gl.deleteRenderbuffer(glDepthRenderbuffer);
  14821. glFramebuffer = null;
  14822. glMultisampledFramebuffer = null;
  14823. glColorRenderbuffer = null;
  14824. glDepthRenderbuffer = null;
  14825. glBaseLayer = null;
  14826. glProjLayer = null;
  14827. glBinding = null;
  14828. session = null; //
  14829. animation.stop();
  14830. scope.isPresenting = false;
  14831. scope.dispatchEvent({
  14832. type: 'sessionend'
  14833. });
  14834. }
  14835. this.setFramebufferScaleFactor = function (value) {
  14836. framebufferScaleFactor = value;
  14837. if (scope.isPresenting === true) {
  14838. console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.');
  14839. }
  14840. };
  14841. this.setReferenceSpaceType = function (value) {
  14842. referenceSpaceType = value;
  14843. if (scope.isPresenting === true) {
  14844. console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.');
  14845. }
  14846. };
  14847. this.getReferenceSpace = function () {
  14848. return referenceSpace;
  14849. };
  14850. this.getBaseLayer = function () {
  14851. return glProjLayer !== null ? glProjLayer : glBaseLayer;
  14852. };
  14853. this.getBinding = function () {
  14854. return glBinding;
  14855. };
  14856. this.getFrame = function () {
  14857. return xrFrame;
  14858. };
  14859. this.getSession = function () {
  14860. return session;
  14861. };
  14862. this.setSession = async function (value) {
  14863. session = value;
  14864. if (session !== null) {
  14865. session.addEventListener('select', onSessionEvent);
  14866. session.addEventListener('selectstart', onSessionEvent);
  14867. session.addEventListener('selectend', onSessionEvent);
  14868. session.addEventListener('squeeze', onSessionEvent);
  14869. session.addEventListener('squeezestart', onSessionEvent);
  14870. session.addEventListener('squeezeend', onSessionEvent);
  14871. session.addEventListener('end', onSessionEnd);
  14872. session.addEventListener('inputsourceschange', onInputSourcesChange);
  14873. const attributes = gl.getContextAttributes();
  14874. if (attributes.xrCompatible !== true) {
  14875. await gl.makeXRCompatible();
  14876. }
  14877. if (session.renderState.layers === undefined) {
  14878. const layerInit = {
  14879. antialias: attributes.antialias,
  14880. alpha: attributes.alpha,
  14881. depth: attributes.depth,
  14882. stencil: attributes.stencil,
  14883. framebufferScaleFactor: framebufferScaleFactor
  14884. };
  14885. glBaseLayer = new XRWebGLLayer(session, gl, layerInit);
  14886. session.updateRenderState({
  14887. baseLayer: glBaseLayer
  14888. });
  14889. } else if (gl instanceof WebGLRenderingContext) {
  14890. // Use old style webgl layer because we can't use MSAA
  14891. // WebGL2 support.
  14892. const layerInit = {
  14893. antialias: true,
  14894. alpha: attributes.alpha,
  14895. depth: attributes.depth,
  14896. stencil: attributes.stencil,
  14897. framebufferScaleFactor: framebufferScaleFactor
  14898. };
  14899. glBaseLayer = new XRWebGLLayer(session, gl, layerInit);
  14900. session.updateRenderState({
  14901. layers: [glBaseLayer]
  14902. });
  14903. } else {
  14904. isMultisample = attributes.antialias;
  14905. let depthFormat = null;
  14906. if (attributes.depth) {
  14907. clearStyle = gl.DEPTH_BUFFER_BIT;
  14908. if (attributes.stencil) clearStyle |= gl.STENCIL_BUFFER_BIT;
  14909. depthStyle = attributes.stencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
  14910. depthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;
  14911. }
  14912. const projectionlayerInit = {
  14913. colorFormat: attributes.alpha ? gl.RGBA8 : gl.RGB8,
  14914. depthFormat: depthFormat,
  14915. scaleFactor: framebufferScaleFactor
  14916. };
  14917. glBinding = new XRWebGLBinding(session, gl);
  14918. glProjLayer = glBinding.createProjectionLayer(projectionlayerInit);
  14919. glFramebuffer = gl.createFramebuffer();
  14920. session.updateRenderState({
  14921. layers: [glProjLayer]
  14922. });
  14923. if (isMultisample) {
  14924. glMultisampledFramebuffer = gl.createFramebuffer();
  14925. glColorRenderbuffer = gl.createRenderbuffer();
  14926. gl.bindRenderbuffer(gl.RENDERBUFFER, glColorRenderbuffer);
  14927. gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA8, glProjLayer.textureWidth, glProjLayer.textureHeight);
  14928. state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer);
  14929. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, glColorRenderbuffer);
  14930. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  14931. if (depthFormat !== null) {
  14932. glDepthRenderbuffer = gl.createRenderbuffer();
  14933. gl.bindRenderbuffer(gl.RENDERBUFFER, glDepthRenderbuffer);
  14934. gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, depthFormat, glProjLayer.textureWidth, glProjLayer.textureHeight);
  14935. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, depthStyle, gl.RENDERBUFFER, glDepthRenderbuffer);
  14936. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  14937. }
  14938. state.bindFramebuffer(gl.FRAMEBUFFER, null);
  14939. }
  14940. }
  14941. referenceSpace = await session.requestReferenceSpace(referenceSpaceType);
  14942. animation.setContext(session);
  14943. animation.start();
  14944. scope.isPresenting = true;
  14945. scope.dispatchEvent({
  14946. type: 'sessionstart'
  14947. });
  14948. }
  14949. };
  14950. this.addLayer = function (layer) {
  14951. if (!window.XRWebGLBinding || !this.layersEnabled || !session) {
  14952. return;
  14953. }
  14954. layers.push(layer);
  14955. this.updateLayers();
  14956. };
  14957. this.removeLayer = function (layer) {
  14958. if (!window.XRWebGLBinding || !this.layersEnabled || !session) {
  14959. return;
  14960. }
  14961. layers.splice(layers.indexOf(layer), 1);
  14962. this.updateLayers();
  14963. };
  14964. this.updateLayers = function () {
  14965. var layersCopy = layers.map(function (x) {
  14966. return x;
  14967. });
  14968. layersCopy.unshift(session.renderState.layers[0]);
  14969. session.updateRenderState({
  14970. layers: layersCopy
  14971. });
  14972. };
  14973. function onInputSourcesChange(event) {
  14974. const inputSources = session.inputSources; // Assign inputSources to available controllers
  14975. for (let i = 0; i < controllers.length; i++) {
  14976. inputSourcesMap.set(inputSources[i], controllers[i]);
  14977. } // Notify disconnected
  14978. for (let i = 0; i < event.removed.length; i++) {
  14979. const inputSource = event.removed[i];
  14980. const controller = inputSourcesMap.get(inputSource);
  14981. if (controller) {
  14982. controller.dispatchEvent({
  14983. type: 'disconnected',
  14984. data: inputSource
  14985. });
  14986. inputSourcesMap.delete(inputSource);
  14987. }
  14988. } // Notify connected
  14989. for (let i = 0; i < event.added.length; i++) {
  14990. const inputSource = event.added[i];
  14991. const controller = inputSourcesMap.get(inputSource);
  14992. if (controller) {
  14993. controller.dispatchEvent({
  14994. type: 'connected',
  14995. data: inputSource
  14996. });
  14997. }
  14998. }
  14999. } //
  15000. const cameraLPos = new Vector3();
  15001. const cameraRPos = new Vector3();
  15002. /**
  15003. * Assumes 2 cameras that are parallel and share an X-axis, and that
  15004. * the cameras' projection and world matrices have already been set.
  15005. * And that near and far planes are identical for both cameras.
  15006. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  15007. */
  15008. function setProjectionFromUnion(camera, cameraL, cameraR) {
  15009. cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);
  15010. cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);
  15011. const ipd = cameraLPos.distanceTo(cameraRPos);
  15012. const projL = cameraL.projectionMatrix.elements;
  15013. const projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and
  15014. // most likely identical top and bottom frustum extents.
  15015. // Use the left camera for these values.
  15016. const near = projL[14] / (projL[10] - 1);
  15017. const far = projL[14] / (projL[10] + 1);
  15018. const topFov = (projL[9] + 1) / projL[5];
  15019. const bottomFov = (projL[9] - 1) / projL[5];
  15020. const leftFov = (projL[8] - 1) / projL[0];
  15021. const rightFov = (projR[8] + 1) / projR[0];
  15022. const left = near * leftFov;
  15023. const right = near * rightFov; // Calculate the new camera's position offset from the
  15024. // left camera. xOffset should be roughly half `ipd`.
  15025. const zOffset = ipd / (-leftFov + rightFov);
  15026. const xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset?
  15027. cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale);
  15028. camera.translateX(xOffset);
  15029. camera.translateZ(zOffset);
  15030. camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale);
  15031. camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale
  15032. // the values so that the near plane's position does not change in world space,
  15033. // although must now be relative to the new union camera.
  15034. const near2 = near + zOffset;
  15035. const far2 = far + zOffset;
  15036. const left2 = left - xOffset;
  15037. const right2 = right + (ipd - xOffset);
  15038. const top2 = topFov * far / far2 * near2;
  15039. const bottom2 = bottomFov * far / far2 * near2;
  15040. camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2);
  15041. }
  15042. function updateCamera(camera, parent) {
  15043. if (parent === null) {
  15044. camera.matrixWorld.copy(camera.matrix);
  15045. } else {
  15046. camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix);
  15047. }
  15048. camera.matrixWorldInverse.copy(camera.matrixWorld).invert();
  15049. }
  15050. this.setPoseTarget = function (object) {
  15051. if (object !== undefined) poseTarget = object;
  15052. };
  15053. this.updateCamera = function (camera) {
  15054. if (session === null) return;
  15055. cameraVR.near = cameraR.near = cameraL.near = camera.near;
  15056. cameraVR.far = cameraR.far = cameraL.far = camera.far;
  15057. if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) {
  15058. // Note that the new renderState won't apply until the next frame. See #18320
  15059. session.updateRenderState({
  15060. depthNear: cameraVR.near,
  15061. depthFar: cameraVR.far
  15062. });
  15063. _currentDepthNear = cameraVR.near;
  15064. _currentDepthFar = cameraVR.far;
  15065. }
  15066. const cameras = cameraVR.cameras;
  15067. var object = poseTarget || camera;
  15068. const parent = object.parent;
  15069. updateCamera(cameraVR, parent);
  15070. for (let i = 0; i < cameras.length; i++) {
  15071. updateCamera(cameras[i], parent);
  15072. }
  15073. cameraVR.matrixWorld.decompose(cameraVR.position, cameraVR.quaternion, cameraVR.scale); // update user camera and its children
  15074. object.matrixWorld.copy(cameraVR.matrixWorld);
  15075. object.matrix.copy(cameraVR.matrix);
  15076. object.matrix.decompose(object.position, object.quaternion, object.scale);
  15077. const children = object.children;
  15078. for (let i = 0, l = children.length; i < l; i++) {
  15079. children[i].updateMatrixWorld(true);
  15080. } // update projection matrix for proper view frustum culling
  15081. if (cameras.length === 2) {
  15082. setProjectionFromUnion(cameraVR, cameraL, cameraR);
  15083. } else {
  15084. // assume single camera setup (AR)
  15085. cameraVR.projectionMatrix.copy(cameraL.projectionMatrix);
  15086. }
  15087. };
  15088. this.getCamera = function () {
  15089. return cameraVR;
  15090. };
  15091. this.getFoveation = function () {
  15092. if (glProjLayer !== null) {
  15093. return glProjLayer.fixedFoveation;
  15094. }
  15095. if (glBaseLayer !== null) {
  15096. return glBaseLayer.fixedFoveation;
  15097. }
  15098. return undefined;
  15099. };
  15100. this.setFoveation = function (foveation) {
  15101. // 0 = no foveation = full resolution
  15102. // 1 = maximum foveation = the edges render at lower resolution
  15103. if (glProjLayer !== null) {
  15104. glProjLayer.fixedFoveation = foveation;
  15105. }
  15106. if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined) {
  15107. glBaseLayer.fixedFoveation = foveation;
  15108. }
  15109. }; // Animation Loop
  15110. let onAnimationFrameCallback = null;
  15111. function onAnimationFrame(time, frame) {
  15112. pose = frame.getViewerPose(referenceSpace);
  15113. xrFrame = frame;
  15114. if (pose !== null) {
  15115. const views = pose.views;
  15116. if (glBaseLayer !== null) {
  15117. state.bindXRFramebuffer(glBaseLayer.framebuffer);
  15118. }
  15119. let cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list
  15120. if (views.length !== cameraVR.cameras.length) {
  15121. cameraVR.cameras.length = 0;
  15122. cameraVRNeedsUpdate = true;
  15123. }
  15124. for (let i = 0; i < views.length; i++) {
  15125. const view = views[i];
  15126. let viewport = null;
  15127. if (glBaseLayer !== null) {
  15128. viewport = glBaseLayer.getViewport(view);
  15129. } else {
  15130. const glSubImage = glBinding.getViewSubImage(glProjLayer, view);
  15131. state.bindXRFramebuffer(glFramebuffer);
  15132. if (glSubImage.depthStencilTexture !== undefined) {
  15133. gl.framebufferTexture2D(gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, glSubImage.depthStencilTexture, 0);
  15134. }
  15135. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glSubImage.colorTexture, 0);
  15136. viewport = glSubImage.viewport;
  15137. }
  15138. const camera = cameras[i];
  15139. camera.matrix.fromArray(view.transform.matrix);
  15140. camera.projectionMatrix.fromArray(view.projectionMatrix);
  15141. camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height);
  15142. if (i === 0) {
  15143. cameraVR.matrix.copy(camera.matrix);
  15144. }
  15145. if (cameraVRNeedsUpdate === true) {
  15146. cameraVR.cameras.push(camera);
  15147. }
  15148. }
  15149. if (isMultisample) {
  15150. state.bindXRFramebuffer(glMultisampledFramebuffer);
  15151. if (clearStyle !== null) gl.clear(clearStyle);
  15152. }
  15153. } //
  15154. const inputSources = session.inputSources;
  15155. for (let i = 0; i < controllers.length; i++) {
  15156. const controller = controllers[i];
  15157. const inputSource = inputSources[i];
  15158. controller.update(inputSource, frame, referenceSpace);
  15159. }
  15160. if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame);
  15161. if (isMultisample) {
  15162. const width = glProjLayer.textureWidth;
  15163. const height = glProjLayer.textureHeight;
  15164. state.bindFramebuffer(gl.READ_FRAMEBUFFER, glMultisampledFramebuffer);
  15165. state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, glFramebuffer); // Invalidate the depth here to avoid flush of the depth data to main memory.
  15166. gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [depthStyle]);
  15167. gl.invalidateFramebuffer(gl.DRAW_FRAMEBUFFER, [depthStyle]);
  15168. gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); // Invalidate the MSAA buffer because it's not needed anymore.
  15169. gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0]);
  15170. state.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
  15171. state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
  15172. state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer);
  15173. }
  15174. xrFrame = null;
  15175. }
  15176. const animation = new WebGLAnimation();
  15177. animation.setAnimationLoop(onAnimationFrame);
  15178. this.setAnimationLoop = function (callback) {
  15179. onAnimationFrameCallback = callback;
  15180. };
  15181. this.dispose = function () {};
  15182. }
  15183. }
  15184. function WebGLMaterials(properties) {
  15185. function refreshFogUniforms(uniforms, fog) {
  15186. uniforms.fogColor.value.copy(fog.color);
  15187. if (fog.isFog) {
  15188. uniforms.fogNear.value = fog.near;
  15189. uniforms.fogFar.value = fog.far;
  15190. } else if (fog.isFogExp2) {
  15191. uniforms.fogDensity.value = fog.density;
  15192. }
  15193. }
  15194. function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) {
  15195. if (material.isMeshBasicMaterial) {
  15196. refreshUniformsCommon(uniforms, material);
  15197. } else if (material.isMeshLambertMaterial) {
  15198. refreshUniformsCommon(uniforms, material);
  15199. refreshUniformsLambert(uniforms, material);
  15200. } else if (material.isMeshToonMaterial) {
  15201. refreshUniformsCommon(uniforms, material);
  15202. refreshUniformsToon(uniforms, material);
  15203. } else if (material.isMeshPhongMaterial) {
  15204. refreshUniformsCommon(uniforms, material);
  15205. refreshUniformsPhong(uniforms, material);
  15206. } else if (material.isMeshStandardMaterial) {
  15207. refreshUniformsCommon(uniforms, material);
  15208. if (material.isMeshPhysicalMaterial) {
  15209. refreshUniformsPhysical(uniforms, material, transmissionRenderTarget);
  15210. } else {
  15211. refreshUniformsStandard(uniforms, material);
  15212. }
  15213. } else if (material.isMeshMatcapMaterial) {
  15214. refreshUniformsCommon(uniforms, material);
  15215. refreshUniformsMatcap(uniforms, material);
  15216. } else if (material.isMeshDepthMaterial) {
  15217. refreshUniformsCommon(uniforms, material);
  15218. refreshUniformsDepth(uniforms, material);
  15219. } else if (material.isMeshDistanceMaterial) {
  15220. refreshUniformsCommon(uniforms, material);
  15221. refreshUniformsDistance(uniforms, material);
  15222. } else if (material.isMeshNormalMaterial) {
  15223. refreshUniformsCommon(uniforms, material);
  15224. refreshUniformsNormal(uniforms, material);
  15225. } else if (material.isLineBasicMaterial) {
  15226. refreshUniformsLine(uniforms, material);
  15227. if (material.isLineDashedMaterial) {
  15228. refreshUniformsDash(uniforms, material);
  15229. }
  15230. } else if (material.isPointsMaterial) {
  15231. refreshUniformsPoints(uniforms, material, pixelRatio, height);
  15232. } else if (material.isSpriteMaterial) {
  15233. refreshUniformsSprites(uniforms, material);
  15234. } else if (material.isShadowMaterial) {
  15235. uniforms.color.value.copy(material.color);
  15236. uniforms.opacity.value = material.opacity;
  15237. } else if (material.isShaderMaterial) {
  15238. material.uniformsNeedUpdate = false; // #15581
  15239. }
  15240. }
  15241. function refreshUniformsCommon(uniforms, material) {
  15242. uniforms.opacity.value = material.opacity;
  15243. if (material.color) {
  15244. uniforms.diffuse.value.copy(material.color);
  15245. }
  15246. if (material.emissive) {
  15247. uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity);
  15248. }
  15249. if (material.map) {
  15250. uniforms.map.value = material.map;
  15251. }
  15252. if (material.alphaMap) {
  15253. uniforms.alphaMap.value = material.alphaMap;
  15254. }
  15255. if (material.specularMap) {
  15256. uniforms.specularMap.value = material.specularMap;
  15257. }
  15258. if (material.alphaTest > 0) {
  15259. uniforms.alphaTest.value = material.alphaTest;
  15260. }
  15261. const envMap = properties.get(material).envMap;
  15262. if (envMap) {
  15263. uniforms.envMap.value = envMap;
  15264. uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1;
  15265. uniforms.reflectivity.value = material.reflectivity;
  15266. uniforms.ior.value = material.ior;
  15267. uniforms.refractionRatio.value = material.refractionRatio;
  15268. const maxMipLevel = properties.get(envMap).__maxMipLevel;
  15269. if (maxMipLevel !== undefined) {
  15270. uniforms.maxMipLevel.value = maxMipLevel;
  15271. }
  15272. }
  15273. if (material.lightMap) {
  15274. uniforms.lightMap.value = material.lightMap;
  15275. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  15276. }
  15277. if (material.aoMap) {
  15278. uniforms.aoMap.value = material.aoMap;
  15279. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  15280. } // uv repeat and offset setting priorities
  15281. // 1. color map
  15282. // 2. specular map
  15283. // 3. displacementMap map
  15284. // 4. normal map
  15285. // 5. bump map
  15286. // 6. roughnessMap map
  15287. // 7. metalnessMap map
  15288. // 8. alphaMap map
  15289. // 9. emissiveMap map
  15290. // 10. clearcoat map
  15291. // 11. clearcoat normal map
  15292. // 12. clearcoat roughnessMap map
  15293. // 13. specular intensity map
  15294. // 14. specular tint map
  15295. // 15. transmission map
  15296. // 16. thickness map
  15297. let uvScaleMap;
  15298. if (material.map) {
  15299. uvScaleMap = material.map;
  15300. } else if (material.specularMap) {
  15301. uvScaleMap = material.specularMap;
  15302. } else if (material.displacementMap) {
  15303. uvScaleMap = material.displacementMap;
  15304. } else if (material.normalMap) {
  15305. uvScaleMap = material.normalMap;
  15306. } else if (material.bumpMap) {
  15307. uvScaleMap = material.bumpMap;
  15308. } else if (material.roughnessMap) {
  15309. uvScaleMap = material.roughnessMap;
  15310. } else if (material.metalnessMap) {
  15311. uvScaleMap = material.metalnessMap;
  15312. } else if (material.alphaMap) {
  15313. uvScaleMap = material.alphaMap;
  15314. } else if (material.emissiveMap) {
  15315. uvScaleMap = material.emissiveMap;
  15316. } else if (material.clearcoatMap) {
  15317. uvScaleMap = material.clearcoatMap;
  15318. } else if (material.clearcoatNormalMap) {
  15319. uvScaleMap = material.clearcoatNormalMap;
  15320. } else if (material.clearcoatRoughnessMap) {
  15321. uvScaleMap = material.clearcoatRoughnessMap;
  15322. } else if (material.specularIntensityMap) {
  15323. uvScaleMap = material.specularIntensityMap;
  15324. } else if (material.specularTintMap) {
  15325. uvScaleMap = material.specularTintMap;
  15326. } else if (material.transmissionMap) {
  15327. uvScaleMap = material.transmissionMap;
  15328. } else if (material.thicknessMap) {
  15329. uvScaleMap = material.thicknessMap;
  15330. }
  15331. if (uvScaleMap !== undefined) {
  15332. // backwards compatibility
  15333. if (uvScaleMap.isWebGLRenderTarget) {
  15334. uvScaleMap = uvScaleMap.texture;
  15335. }
  15336. if (uvScaleMap.matrixAutoUpdate === true) {
  15337. uvScaleMap.updateMatrix();
  15338. }
  15339. uniforms.uvTransform.value.copy(uvScaleMap.matrix);
  15340. } // uv repeat and offset setting priorities for uv2
  15341. // 1. ao map
  15342. // 2. light map
  15343. let uv2ScaleMap;
  15344. if (material.aoMap) {
  15345. uv2ScaleMap = material.aoMap;
  15346. } else if (material.lightMap) {
  15347. uv2ScaleMap = material.lightMap;
  15348. }
  15349. if (uv2ScaleMap !== undefined) {
  15350. // backwards compatibility
  15351. if (uv2ScaleMap.isWebGLRenderTarget) {
  15352. uv2ScaleMap = uv2ScaleMap.texture;
  15353. }
  15354. if (uv2ScaleMap.matrixAutoUpdate === true) {
  15355. uv2ScaleMap.updateMatrix();
  15356. }
  15357. uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix);
  15358. }
  15359. }
  15360. function refreshUniformsLine(uniforms, material) {
  15361. uniforms.diffuse.value.copy(material.color);
  15362. uniforms.opacity.value = material.opacity;
  15363. }
  15364. function refreshUniformsDash(uniforms, material) {
  15365. uniforms.dashSize.value = material.dashSize;
  15366. uniforms.totalSize.value = material.dashSize + material.gapSize;
  15367. uniforms.scale.value = material.scale;
  15368. }
  15369. function refreshUniformsPoints(uniforms, material, pixelRatio, height) {
  15370. uniforms.diffuse.value.copy(material.color);
  15371. uniforms.opacity.value = material.opacity;
  15372. uniforms.size.value = material.size * pixelRatio;
  15373. uniforms.scale.value = height * 0.5;
  15374. if (material.map) {
  15375. uniforms.map.value = material.map;
  15376. }
  15377. if (material.alphaMap) {
  15378. uniforms.alphaMap.value = material.alphaMap;
  15379. }
  15380. if (material.alphaTest > 0) {
  15381. uniforms.alphaTest.value = material.alphaTest;
  15382. } // uv repeat and offset setting priorities
  15383. // 1. color map
  15384. // 2. alpha map
  15385. let uvScaleMap;
  15386. if (material.map) {
  15387. uvScaleMap = material.map;
  15388. } else if (material.alphaMap) {
  15389. uvScaleMap = material.alphaMap;
  15390. }
  15391. if (uvScaleMap !== undefined) {
  15392. if (uvScaleMap.matrixAutoUpdate === true) {
  15393. uvScaleMap.updateMatrix();
  15394. }
  15395. uniforms.uvTransform.value.copy(uvScaleMap.matrix);
  15396. }
  15397. }
  15398. function refreshUniformsSprites(uniforms, material) {
  15399. uniforms.diffuse.value.copy(material.color);
  15400. uniforms.opacity.value = material.opacity;
  15401. uniforms.rotation.value = material.rotation;
  15402. if (material.map) {
  15403. uniforms.map.value = material.map;
  15404. }
  15405. if (material.alphaMap) {
  15406. uniforms.alphaMap.value = material.alphaMap;
  15407. }
  15408. if (material.alphaTest > 0) {
  15409. uniforms.alphaTest.value = material.alphaTest;
  15410. } // uv repeat and offset setting priorities
  15411. // 1. color map
  15412. // 2. alpha map
  15413. let uvScaleMap;
  15414. if (material.map) {
  15415. uvScaleMap = material.map;
  15416. } else if (material.alphaMap) {
  15417. uvScaleMap = material.alphaMap;
  15418. }
  15419. if (uvScaleMap !== undefined) {
  15420. if (uvScaleMap.matrixAutoUpdate === true) {
  15421. uvScaleMap.updateMatrix();
  15422. }
  15423. uniforms.uvTransform.value.copy(uvScaleMap.matrix);
  15424. }
  15425. }
  15426. function refreshUniformsLambert(uniforms, material) {
  15427. if (material.emissiveMap) {
  15428. uniforms.emissiveMap.value = material.emissiveMap;
  15429. }
  15430. }
  15431. function refreshUniformsPhong(uniforms, material) {
  15432. uniforms.specular.value.copy(material.specular);
  15433. uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 )
  15434. if (material.emissiveMap) {
  15435. uniforms.emissiveMap.value = material.emissiveMap;
  15436. }
  15437. if (material.bumpMap) {
  15438. uniforms.bumpMap.value = material.bumpMap;
  15439. uniforms.bumpScale.value = material.bumpScale;
  15440. if (material.side === BackSide) uniforms.bumpScale.value *= -1;
  15441. }
  15442. if (material.normalMap) {
  15443. uniforms.normalMap.value = material.normalMap;
  15444. uniforms.normalScale.value.copy(material.normalScale);
  15445. if (material.side === BackSide) uniforms.normalScale.value.negate();
  15446. }
  15447. if (material.displacementMap) {
  15448. uniforms.displacementMap.value = material.displacementMap;
  15449. uniforms.displacementScale.value = material.displacementScale;
  15450. uniforms.displacementBias.value = material.displacementBias;
  15451. }
  15452. }
  15453. function refreshUniformsToon(uniforms, material) {
  15454. if (material.gradientMap) {
  15455. uniforms.gradientMap.value = material.gradientMap;
  15456. }
  15457. if (material.emissiveMap) {
  15458. uniforms.emissiveMap.value = material.emissiveMap;
  15459. }
  15460. if (material.bumpMap) {
  15461. uniforms.bumpMap.value = material.bumpMap;
  15462. uniforms.bumpScale.value = material.bumpScale;
  15463. if (material.side === BackSide) uniforms.bumpScale.value *= -1;
  15464. }
  15465. if (material.normalMap) {
  15466. uniforms.normalMap.value = material.normalMap;
  15467. uniforms.normalScale.value.copy(material.normalScale);
  15468. if (material.side === BackSide) uniforms.normalScale.value.negate();
  15469. }
  15470. if (material.displacementMap) {
  15471. uniforms.displacementMap.value = material.displacementMap;
  15472. uniforms.displacementScale.value = material.displacementScale;
  15473. uniforms.displacementBias.value = material.displacementBias;
  15474. }
  15475. }
  15476. function refreshUniformsStandard(uniforms, material) {
  15477. uniforms.roughness.value = material.roughness;
  15478. uniforms.metalness.value = material.metalness;
  15479. if (material.roughnessMap) {
  15480. uniforms.roughnessMap.value = material.roughnessMap;
  15481. }
  15482. if (material.metalnessMap) {
  15483. uniforms.metalnessMap.value = material.metalnessMap;
  15484. }
  15485. if (material.emissiveMap) {
  15486. uniforms.emissiveMap.value = material.emissiveMap;
  15487. }
  15488. if (material.bumpMap) {
  15489. uniforms.bumpMap.value = material.bumpMap;
  15490. uniforms.bumpScale.value = material.bumpScale;
  15491. if (material.side === BackSide) uniforms.bumpScale.value *= -1;
  15492. }
  15493. if (material.normalMap) {
  15494. uniforms.normalMap.value = material.normalMap;
  15495. uniforms.normalScale.value.copy(material.normalScale);
  15496. if (material.side === BackSide) uniforms.normalScale.value.negate();
  15497. }
  15498. if (material.displacementMap) {
  15499. uniforms.displacementMap.value = material.displacementMap;
  15500. uniforms.displacementScale.value = material.displacementScale;
  15501. uniforms.displacementBias.value = material.displacementBias;
  15502. }
  15503. const envMap = properties.get(material).envMap;
  15504. if (envMap) {
  15505. //uniforms.envMap.value = material.envMap; // part of uniforms common
  15506. uniforms.envMapIntensity.value = material.envMapIntensity;
  15507. }
  15508. }
  15509. function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) {
  15510. refreshUniformsStandard(uniforms, material);
  15511. uniforms.ior.value = material.ior; // also part of uniforms common
  15512. if (material.sheen > 0) {
  15513. uniforms.sheenTint.value.copy(material.sheenTint).multiplyScalar(material.sheen);
  15514. uniforms.sheenRoughness.value = material.sheenRoughness;
  15515. }
  15516. if (material.clearcoat > 0) {
  15517. uniforms.clearcoat.value = material.clearcoat;
  15518. uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
  15519. if (material.clearcoatMap) {
  15520. uniforms.clearcoatMap.value = material.clearcoatMap;
  15521. }
  15522. if (material.clearcoatRoughnessMap) {
  15523. uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
  15524. }
  15525. if (material.clearcoatNormalMap) {
  15526. uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale);
  15527. uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
  15528. if (material.side === BackSide) {
  15529. uniforms.clearcoatNormalScale.value.negate();
  15530. }
  15531. }
  15532. }
  15533. if (material.transmission > 0) {
  15534. uniforms.transmission.value = material.transmission;
  15535. uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
  15536. uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height);
  15537. if (material.transmissionMap) {
  15538. uniforms.transmissionMap.value = material.transmissionMap;
  15539. }
  15540. uniforms.thickness.value = material.thickness;
  15541. if (material.thicknessMap) {
  15542. uniforms.thicknessMap.value = material.thicknessMap;
  15543. }
  15544. uniforms.attenuationDistance.value = material.attenuationDistance;
  15545. uniforms.attenuationTint.value.copy(material.attenuationTint);
  15546. }
  15547. uniforms.specularIntensity.value = material.specularIntensity;
  15548. uniforms.specularTint.value.copy(material.specularTint);
  15549. if (material.specularIntensityMap) {
  15550. uniforms.specularIntensityMap.value = material.specularIntensityMap;
  15551. }
  15552. if (material.specularTintMap) {
  15553. uniforms.specularTintMap.value = material.specularTintMap;
  15554. }
  15555. }
  15556. function refreshUniformsMatcap(uniforms, material) {
  15557. if (material.matcap) {
  15558. uniforms.matcap.value = material.matcap;
  15559. }
  15560. if (material.bumpMap) {
  15561. uniforms.bumpMap.value = material.bumpMap;
  15562. uniforms.bumpScale.value = material.bumpScale;
  15563. if (material.side === BackSide) uniforms.bumpScale.value *= -1;
  15564. }
  15565. if (material.normalMap) {
  15566. uniforms.normalMap.value = material.normalMap;
  15567. uniforms.normalScale.value.copy(material.normalScale);
  15568. if (material.side === BackSide) uniforms.normalScale.value.negate();
  15569. }
  15570. if (material.displacementMap) {
  15571. uniforms.displacementMap.value = material.displacementMap;
  15572. uniforms.displacementScale.value = material.displacementScale;
  15573. uniforms.displacementBias.value = material.displacementBias;
  15574. }
  15575. }
  15576. function refreshUniformsDepth(uniforms, material) {
  15577. if (material.displacementMap) {
  15578. uniforms.displacementMap.value = material.displacementMap;
  15579. uniforms.displacementScale.value = material.displacementScale;
  15580. uniforms.displacementBias.value = material.displacementBias;
  15581. }
  15582. }
  15583. function refreshUniformsDistance(uniforms, material) {
  15584. if (material.displacementMap) {
  15585. uniforms.displacementMap.value = material.displacementMap;
  15586. uniforms.displacementScale.value = material.displacementScale;
  15587. uniforms.displacementBias.value = material.displacementBias;
  15588. }
  15589. uniforms.referencePosition.value.copy(material.referencePosition);
  15590. uniforms.nearDistance.value = material.nearDistance;
  15591. uniforms.farDistance.value = material.farDistance;
  15592. }
  15593. function refreshUniformsNormal(uniforms, material) {
  15594. if (material.bumpMap) {
  15595. uniforms.bumpMap.value = material.bumpMap;
  15596. uniforms.bumpScale.value = material.bumpScale;
  15597. if (material.side === BackSide) uniforms.bumpScale.value *= -1;
  15598. }
  15599. if (material.normalMap) {
  15600. uniforms.normalMap.value = material.normalMap;
  15601. uniforms.normalScale.value.copy(material.normalScale);
  15602. if (material.side === BackSide) uniforms.normalScale.value.negate();
  15603. }
  15604. if (material.displacementMap) {
  15605. uniforms.displacementMap.value = material.displacementMap;
  15606. uniforms.displacementScale.value = material.displacementScale;
  15607. uniforms.displacementBias.value = material.displacementBias;
  15608. }
  15609. }
  15610. return {
  15611. refreshFogUniforms: refreshFogUniforms,
  15612. refreshMaterialUniforms: refreshMaterialUniforms
  15613. };
  15614. }
  15615. function createCanvasElement() {
  15616. const canvas = createElementNS('canvas');
  15617. canvas.style.display = 'block';
  15618. return canvas;
  15619. }
  15620. function WebGLRenderer(parameters = {}) {
  15621. const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(),
  15622. _context = parameters.context !== undefined ? parameters.context : null,
  15623. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  15624. _depth = parameters.depth !== undefined ? parameters.depth : true,
  15625. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  15626. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  15627. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  15628. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
  15629. _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
  15630. _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
  15631. let currentRenderList = null;
  15632. let currentRenderState = null; // render() can be called from within a callback triggered by another render.
  15633. // We track this so that the nested render call gets its list and state isolated from the parent render call.
  15634. const renderListStack = [];
  15635. const renderStateStack = []; // public properties
  15636. this.domElement = _canvas; // Debug configuration container
  15637. this.debug = {
  15638. /**
  15639. * Enables error checking and reporting when shader programs are being compiled
  15640. * @type {boolean}
  15641. */
  15642. checkShaderErrors: true
  15643. }; // clearing
  15644. this.autoClear = true;
  15645. this.autoClearColor = true;
  15646. this.autoClearDepth = true;
  15647. this.autoClearStencil = true; // scene graph
  15648. this.sortObjects = true; // user-defined clipping
  15649. this.clippingPlanes = [];
  15650. this.localClippingEnabled = false; // physically based shading
  15651. this.gammaFactor = 2.0; // for backwards compatibility
  15652. this.outputEncoding = LinearEncoding; // physical lights
  15653. this.physicallyCorrectLights = false; // tone mapping
  15654. this.toneMapping = NoToneMapping;
  15655. this.toneMappingExposure = 1.0; // internal properties
  15656. const _this = this;
  15657. let _isContextLost = false; // internal state cache
  15658. let _currentActiveCubeFace = 0;
  15659. let _currentActiveMipmapLevel = 0;
  15660. let _currentRenderTarget = null;
  15661. let _currentMaterialId = -1;
  15662. let _currentCamera = null;
  15663. const _currentViewport = new Vector4();
  15664. const _currentScissor = new Vector4();
  15665. let _currentScissorTest = null; //
  15666. let _width = _canvas.width;
  15667. let _height = _canvas.height;
  15668. let _pixelRatio = 1;
  15669. let _opaqueSort = null;
  15670. let _transparentSort = null;
  15671. const _viewport = new Vector4(0, 0, _width, _height);
  15672. const _scissor = new Vector4(0, 0, _width, _height);
  15673. let _scissorTest = false; //
  15674. const _currentDrawBuffers = []; // frustum
  15675. const _frustum = new Frustum(); // clipping
  15676. let _clippingEnabled = false;
  15677. let _localClippingEnabled = false; // transmission
  15678. let _transmissionRenderTarget = null; // camera matrices cache
  15679. const _projScreenMatrix = new Matrix4();
  15680. const _vector3 = new Vector3();
  15681. const _emptyScene = {
  15682. background: null,
  15683. fog: null,
  15684. environment: null,
  15685. overrideMaterial: null,
  15686. isScene: true
  15687. };
  15688. function getTargetPixelRatio() {
  15689. return _currentRenderTarget === null ? _pixelRatio : 1;
  15690. } // initialize
  15691. let _gl = _context;
  15692. function getContext(contextNames, contextAttributes) {
  15693. for (let i = 0; i < contextNames.length; i++) {
  15694. const contextName = contextNames[i];
  15695. const context = _canvas.getContext(contextName, contextAttributes);
  15696. if (context !== null) return context;
  15697. }
  15698. return null;
  15699. }
  15700. try {
  15701. const contextAttributes = {
  15702. alpha: _alpha,
  15703. depth: _depth,
  15704. stencil: _stencil,
  15705. antialias: _antialias,
  15706. premultipliedAlpha: _premultipliedAlpha,
  15707. preserveDrawingBuffer: _preserveDrawingBuffer,
  15708. powerPreference: _powerPreference,
  15709. failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
  15710. }; // event listeners must be registered before WebGL context is created, see #12753
  15711. _canvas.addEventListener('webglcontextlost', onContextLost, false);
  15712. _canvas.addEventListener('webglcontextrestored', onContextRestore, false);
  15713. if (_gl === null) {
  15714. const contextNames = ['webgl2', 'webgl', 'experimental-webgl'];
  15715. if (_this.isWebGL1Renderer === true) {
  15716. contextNames.shift();
  15717. }
  15718. _gl = getContext(contextNames, contextAttributes);
  15719. if (_gl === null) {
  15720. if (getContext(contextNames)) {
  15721. throw new Error('Error creating WebGL context with your selected attributes.');
  15722. } else {
  15723. throw new Error('Error creating WebGL context.');
  15724. }
  15725. }
  15726. } // Some experimental-webgl implementations do not have getShaderPrecisionFormat
  15727. if (_gl.getShaderPrecisionFormat === undefined) {
  15728. _gl.getShaderPrecisionFormat = function () {
  15729. return {
  15730. 'rangeMin': 1,
  15731. 'rangeMax': 1,
  15732. 'precision': 1
  15733. };
  15734. };
  15735. }
  15736. } catch (error) {
  15737. console.error('THREE.WebGLRenderer: ' + error.message);
  15738. throw error;
  15739. }
  15740. let extensions, capabilities, state, info;
  15741. let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;
  15742. let programCache, materials, renderLists, renderStates, clipping, shadowMap;
  15743. let background, morphtargets, bufferRenderer, indexedBufferRenderer;
  15744. let utils, bindingStates;
  15745. function initGLContext() {
  15746. extensions = new WebGLExtensions(_gl);
  15747. capabilities = new WebGLCapabilities(_gl, extensions, parameters);
  15748. extensions.init(capabilities);
  15749. utils = new WebGLUtils(_gl, extensions, capabilities);
  15750. state = new WebGLState(_gl, extensions, capabilities);
  15751. _currentDrawBuffers[0] = _gl.BACK;
  15752. info = new WebGLInfo(_gl);
  15753. properties = new WebGLProperties();
  15754. textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info);
  15755. cubemaps = new WebGLCubeMaps(_this);
  15756. cubeuvmaps = new WebGLCubeUVMaps(_this);
  15757. attributes = new WebGLAttributes(_gl, capabilities);
  15758. bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities);
  15759. geometries = new WebGLGeometries(_gl, attributes, info, bindingStates);
  15760. objects = new WebGLObjects(_gl, geometries, attributes, info);
  15761. morphtargets = new WebGLMorphtargets(_gl, capabilities, textures);
  15762. clipping = new WebGLClipping(properties);
  15763. programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping);
  15764. materials = new WebGLMaterials(properties);
  15765. renderLists = new WebGLRenderLists(properties);
  15766. renderStates = new WebGLRenderStates(extensions, capabilities);
  15767. background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha);
  15768. shadowMap = new WebGLShadowMap(_this, objects, capabilities);
  15769. bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities);
  15770. indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities);
  15771. info.programs = programCache.programs;
  15772. _this.capabilities = capabilities;
  15773. _this.extensions = extensions;
  15774. _this.properties = properties;
  15775. _this.renderLists = renderLists;
  15776. _this.shadowMap = shadowMap;
  15777. _this.state = state;
  15778. _this.info = info;
  15779. }
  15780. initGLContext();
  15781. const xr = typeof navigator !== 'undefined' && 'xr' in navigator ? new WebXRManager(_this, _gl) : new WebVRManager(_this);
  15782. this.xr = xr; // API
  15783. this.getContext = function () {
  15784. return _gl;
  15785. };
  15786. this.getContextAttributes = function () {
  15787. return _gl.getContextAttributes();
  15788. };
  15789. this.forceContextLoss = function () {
  15790. const extension = extensions.get('WEBGL_lose_context');
  15791. if (extension) extension.loseContext();
  15792. };
  15793. this.forceContextRestore = function () {
  15794. const extension = extensions.get('WEBGL_lose_context');
  15795. if (extension) extension.restoreContext();
  15796. };
  15797. this.getPixelRatio = function () {
  15798. return _pixelRatio;
  15799. };
  15800. this.setPixelRatio = function (value) {
  15801. if (value === undefined) return;
  15802. _pixelRatio = value;
  15803. this.setSize(_width, _height, false);
  15804. };
  15805. this.getSize = function (target) {
  15806. return target.set(_width, _height);
  15807. };
  15808. this.setSize = function (width, height, updateStyle) {
  15809. if (xr.isPresenting) {
  15810. console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.');
  15811. return;
  15812. }
  15813. _width = width;
  15814. _height = height;
  15815. _canvas.width = Math.floor(width * _pixelRatio);
  15816. _canvas.height = Math.floor(height * _pixelRatio);
  15817. if (updateStyle !== false) {
  15818. _canvas.style.width = width + 'px';
  15819. _canvas.style.height = height + 'px';
  15820. }
  15821. this.setViewport(0, 0, width, height);
  15822. };
  15823. this.getDrawingBufferSize = function (target) {
  15824. return target.set(_width * _pixelRatio, _height * _pixelRatio).floor();
  15825. };
  15826. this.setDrawingBufferSize = function (width, height, pixelRatio) {
  15827. _width = width;
  15828. _height = height;
  15829. _pixelRatio = pixelRatio;
  15830. _canvas.width = Math.floor(width * pixelRatio);
  15831. _canvas.height = Math.floor(height * pixelRatio);
  15832. this.setViewport(0, 0, width, height);
  15833. };
  15834. this.getCurrentViewport = function (target) {
  15835. return target.copy(_currentViewport);
  15836. };
  15837. this.getViewport = function (target) {
  15838. return target.copy(_viewport);
  15839. };
  15840. this.setViewport = function (x, y, width, height) {
  15841. if (x.isVector4) {
  15842. _viewport.set(x.x, x.y, x.z, x.w);
  15843. } else {
  15844. _viewport.set(x, y, width, height);
  15845. }
  15846. state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor());
  15847. };
  15848. this.getScissor = function (target) {
  15849. return target.copy(_scissor);
  15850. };
  15851. this.setScissor = function (x, y, width, height) {
  15852. if (x.isVector4) {
  15853. _scissor.set(x.x, x.y, x.z, x.w);
  15854. } else {
  15855. _scissor.set(x, y, width, height);
  15856. }
  15857. state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor());
  15858. };
  15859. this.getScissorTest = function () {
  15860. return _scissorTest;
  15861. };
  15862. this.setScissorTest = function (boolean) {
  15863. state.setScissorTest(_scissorTest = boolean);
  15864. };
  15865. this.setOpaqueSort = function (method) {
  15866. _opaqueSort = method;
  15867. };
  15868. this.setTransparentSort = function (method) {
  15869. _transparentSort = method;
  15870. }; // Clearing
  15871. this.getClearColor = function (target) {
  15872. return target.copy(background.getClearColor());
  15873. };
  15874. this.setClearColor = function () {
  15875. background.setClearColor.apply(background, arguments);
  15876. };
  15877. this.getClearAlpha = function () {
  15878. return background.getClearAlpha();
  15879. };
  15880. this.setClearAlpha = function () {
  15881. background.setClearAlpha.apply(background, arguments);
  15882. };
  15883. this.clear = function (color, depth, stencil) {
  15884. let bits = 0;
  15885. if (color === undefined || color) bits |= _gl.COLOR_BUFFER_BIT;
  15886. if (depth === undefined || depth) bits |= _gl.DEPTH_BUFFER_BIT;
  15887. if (stencil === undefined || stencil) bits |= _gl.STENCIL_BUFFER_BIT;
  15888. _gl.clear(bits);
  15889. };
  15890. this.clearColor = function () {
  15891. this.clear(true, false, false);
  15892. };
  15893. this.clearDepth = function () {
  15894. this.clear(false, true, false);
  15895. };
  15896. this.clearStencil = function () {
  15897. this.clear(false, false, true);
  15898. }; //
  15899. this.dispose = function () {
  15900. _canvas.removeEventListener('webglcontextlost', onContextLost, false);
  15901. _canvas.removeEventListener('webglcontextrestored', onContextRestore, false);
  15902. renderLists.dispose();
  15903. renderStates.dispose();
  15904. properties.dispose();
  15905. cubemaps.dispose();
  15906. cubeuvmaps.dispose();
  15907. objects.dispose();
  15908. bindingStates.dispose();
  15909. xr.dispose();
  15910. xr.removeEventListener('sessionstart', onXRSessionStart);
  15911. xr.removeEventListener('sessionend', onXRSessionEnd);
  15912. if (_transmissionRenderTarget) {
  15913. _transmissionRenderTarget.dispose();
  15914. _transmissionRenderTarget = null;
  15915. }
  15916. animation.stop();
  15917. }; // Events
  15918. function onContextLost(event) {
  15919. event.preventDefault();
  15920. console.log('THREE.WebGLRenderer: Context Lost.');
  15921. _isContextLost = true;
  15922. }
  15923. function onContextRestore() {
  15924. console.log('THREE.WebGLRenderer: Context Restored.');
  15925. _isContextLost = false;
  15926. const infoAutoReset = info.autoReset;
  15927. const shadowMapEnabled = shadowMap.enabled;
  15928. const shadowMapAutoUpdate = shadowMap.autoUpdate;
  15929. const shadowMapNeedsUpdate = shadowMap.needsUpdate;
  15930. const shadowMapType = shadowMap.type;
  15931. initGLContext();
  15932. info.autoReset = infoAutoReset;
  15933. shadowMap.enabled = shadowMapEnabled;
  15934. shadowMap.autoUpdate = shadowMapAutoUpdate;
  15935. shadowMap.needsUpdate = shadowMapNeedsUpdate;
  15936. shadowMap.type = shadowMapType;
  15937. }
  15938. function onMaterialDispose(event) {
  15939. const material = event.target;
  15940. material.removeEventListener('dispose', onMaterialDispose);
  15941. deallocateMaterial(material);
  15942. } // Buffer deallocation
  15943. function deallocateMaterial(material) {
  15944. releaseMaterialProgramReferences(material);
  15945. properties.remove(material);
  15946. }
  15947. function releaseMaterialProgramReferences(material) {
  15948. const programs = properties.get(material).programs;
  15949. if (programs !== undefined) {
  15950. programs.forEach(function (program) {
  15951. programCache.releaseProgram(program);
  15952. });
  15953. }
  15954. } // Buffer rendering
  15955. function renderObjectImmediate(object, program) {
  15956. object.render(function (object) {
  15957. _this.renderBufferImmediate(object, program);
  15958. });
  15959. }
  15960. this.renderBufferImmediate = function (object, program) {
  15961. bindingStates.initAttributes();
  15962. const buffers = properties.get(object);
  15963. if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer();
  15964. if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer();
  15965. if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer();
  15966. if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer();
  15967. const programAttributes = program.getAttributes();
  15968. if (object.hasPositions) {
  15969. _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.position);
  15970. _gl.bufferData(_gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW);
  15971. bindingStates.enableAttribute(programAttributes.position.location);
  15972. _gl.vertexAttribPointer(programAttributes.position.location, 3, _gl.FLOAT, false, 0, 0);
  15973. }
  15974. if (object.hasNormals) {
  15975. _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.normal);
  15976. _gl.bufferData(_gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW);
  15977. bindingStates.enableAttribute(programAttributes.normal.location);
  15978. _gl.vertexAttribPointer(programAttributes.normal.location, 3, _gl.FLOAT, false, 0, 0);
  15979. }
  15980. if (object.hasUvs) {
  15981. _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.uv);
  15982. _gl.bufferData(_gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW);
  15983. bindingStates.enableAttribute(programAttributes.uv.location);
  15984. _gl.vertexAttribPointer(programAttributes.uv.location, 2, _gl.FLOAT, false, 0, 0);
  15985. }
  15986. if (object.hasColors) {
  15987. _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.color);
  15988. _gl.bufferData(_gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW);
  15989. bindingStates.enableAttribute(programAttributes.color.location);
  15990. _gl.vertexAttribPointer(programAttributes.color.location, 3, _gl.FLOAT, false, 0, 0);
  15991. }
  15992. bindingStates.disableUnusedAttributes();
  15993. _gl.drawArrays(_gl.TRIANGLES, 0, object.count);
  15994. object.count = 0;
  15995. };
  15996. this.renderBufferDirect = function (camera, scene, geometry, material, object, group) {
  15997. if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)
  15998. const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0;
  15999. const program = setProgram(camera, scene, geometry, material, object);
  16000. state.setMaterial(material, frontFaceCW); //
  16001. let index = geometry.index;
  16002. const position = geometry.attributes.position; //
  16003. if (index === null) {
  16004. if (position === undefined || position.count === 0) return;
  16005. } else if (index.count === 0) {
  16006. return;
  16007. } //
  16008. let rangeFactor = 1;
  16009. if (material.wireframe === true) {
  16010. index = geometries.getWireframeAttribute(geometry);
  16011. rangeFactor = 2;
  16012. }
  16013. bindingStates.setup(object, material, program, geometry, index);
  16014. let attribute;
  16015. let renderer = bufferRenderer;
  16016. if (index !== null) {
  16017. attribute = attributes.get(index);
  16018. renderer = indexedBufferRenderer;
  16019. renderer.setIndex(attribute);
  16020. } //
  16021. const dataCount = index !== null ? index.count : position.count;
  16022. const rangeStart = geometry.drawRange.start * rangeFactor;
  16023. const rangeCount = geometry.drawRange.count * rangeFactor;
  16024. const groupStart = group !== null ? group.start * rangeFactor : 0;
  16025. const groupCount = group !== null ? group.count * rangeFactor : Infinity;
  16026. const drawStart = Math.max(rangeStart, groupStart);
  16027. const drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1;
  16028. const drawCount = Math.max(0, drawEnd - drawStart + 1);
  16029. if (drawCount === 0) return; //
  16030. if (object.isMesh) {
  16031. if (material.wireframe === true) {
  16032. state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio());
  16033. renderer.setMode(_gl.LINES);
  16034. } else {
  16035. renderer.setMode(_gl.TRIANGLES);
  16036. }
  16037. } else if (object.isLine) {
  16038. let lineWidth = material.linewidth;
  16039. if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material
  16040. state.setLineWidth(lineWidth * getTargetPixelRatio());
  16041. if (object.isLineSegments) {
  16042. renderer.setMode(_gl.LINES);
  16043. } else if (object.isLineLoop) {
  16044. renderer.setMode(_gl.LINE_LOOP);
  16045. } else {
  16046. renderer.setMode(_gl.LINE_STRIP);
  16047. }
  16048. } else if (object.isPoints) {
  16049. renderer.setMode(_gl.POINTS);
  16050. } else if (object.isSprite) {
  16051. renderer.setMode(_gl.TRIANGLES);
  16052. }
  16053. if (object.isInstancedMesh) {
  16054. renderer.renderInstances(drawStart, drawCount, object.count);
  16055. } else if (geometry.isInstancedBufferGeometry) {
  16056. const instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount);
  16057. renderer.renderInstances(drawStart, drawCount, instanceCount);
  16058. } else {
  16059. renderer.render(drawStart, drawCount);
  16060. }
  16061. }; // Compile
  16062. this.compile = function (scene, camera) {
  16063. currentRenderState = renderStates.get(scene);
  16064. currentRenderState.init();
  16065. renderStateStack.push(currentRenderState);
  16066. scene.traverseVisible(function (object) {
  16067. if (object.isLight && object.layers.test(camera.layers)) {
  16068. currentRenderState.pushLight(object);
  16069. if (object.castShadow) {
  16070. currentRenderState.pushShadow(object);
  16071. }
  16072. }
  16073. });
  16074. currentRenderState.setupLights(_this.physicallyCorrectLights);
  16075. scene.traverse(function (object) {
  16076. const material = object.material;
  16077. if (material) {
  16078. if (Array.isArray(material)) {
  16079. for (let i = 0; i < material.length; i++) {
  16080. const material2 = material[i];
  16081. getProgram(material2, scene, object);
  16082. }
  16083. } else {
  16084. getProgram(material, scene, object);
  16085. }
  16086. }
  16087. });
  16088. renderStateStack.pop();
  16089. currentRenderState = null;
  16090. }; // Animation Loop
  16091. let onAnimationFrameCallback = null;
  16092. function onAnimationFrame(time) {
  16093. if (onAnimationFrameCallback) onAnimationFrameCallback(time);
  16094. }
  16095. function onXRSessionStart() {
  16096. animation.stop();
  16097. }
  16098. function onXRSessionEnd() {
  16099. animation.start();
  16100. }
  16101. const animation = new WebGLAnimation();
  16102. animation.setAnimationLoop(onAnimationFrame);
  16103. if (typeof window !== 'undefined') animation.setContext(window);
  16104. this.setAnimationLoop = function (callback) {
  16105. onAnimationFrameCallback = callback;
  16106. xr.setAnimationLoop(callback);
  16107. callback === null ? animation.stop() : animation.start();
  16108. };
  16109. xr.addEventListener('sessionstart', onXRSessionStart);
  16110. xr.addEventListener('sessionend', onXRSessionEnd); // Rendering
  16111. this.render = function (scene, camera) {
  16112. if (camera !== undefined && camera.isCamera !== true) {
  16113. console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');
  16114. return;
  16115. }
  16116. if (_isContextLost === true) return; // update scene graph
  16117. if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum
  16118. if (camera.parent === null) camera.updateMatrixWorld();
  16119. if (xr.enabled === true && xr.isPresenting === true) {
  16120. if (xr.cameraAutoUpdate === true) xr.updateCamera(camera);
  16121. camera = xr.getCamera(); // use XR camera for rendering
  16122. } //
  16123. if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
  16124. currentRenderState = renderStates.get(scene, renderStateStack.length);
  16125. currentRenderState.init();
  16126. renderStateStack.push(currentRenderState);
  16127. _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
  16128. _frustum.setFromProjectionMatrix(_projScreenMatrix);
  16129. _localClippingEnabled = this.localClippingEnabled;
  16130. _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera);
  16131. currentRenderList = renderLists.get(scene, renderListStack.length);
  16132. currentRenderList.init();
  16133. renderListStack.push(currentRenderList);
  16134. projectObject(scene, camera, 0, _this.sortObjects);
  16135. currentRenderList.finish();
  16136. if (_this.sortObjects === true) {
  16137. currentRenderList.sort(_opaqueSort, _transparentSort);
  16138. } //
  16139. if (_clippingEnabled === true) clipping.beginShadows();
  16140. const shadowsArray = currentRenderState.state.shadowsArray;
  16141. shadowMap.render(shadowsArray, scene, camera);
  16142. if (_clippingEnabled === true) clipping.endShadows(); //
  16143. if (this.info.autoReset === true) this.info.reset(); //
  16144. background.render(currentRenderList, scene); // render scene
  16145. currentRenderState.setupLights(_this.physicallyCorrectLights);
  16146. if (camera.isArrayCamera) {
  16147. const cameras = camera.cameras;
  16148. for (let i = 0, l = cameras.length; i < l; i++) {
  16149. const camera2 = cameras[i];
  16150. renderScene(currentRenderList, scene, camera2, camera2.viewport);
  16151. }
  16152. } else {
  16153. renderScene(currentRenderList, scene, camera);
  16154. } //
  16155. if (_currentRenderTarget !== null) {
  16156. // resolve multisample renderbuffers to a single-sample texture if necessary
  16157. textures.updateMultisampleRenderTarget(_currentRenderTarget); // Generate mipmap if we're using any kind of mipmap filtering
  16158. textures.updateRenderTargetMipmap(_currentRenderTarget);
  16159. } //
  16160. if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // Ensure depth buffer writing is enabled so it can be cleared on next render
  16161. state.buffers.depth.setTest(true);
  16162. state.buffers.depth.setMask(true);
  16163. state.buffers.color.setMask(true);
  16164. state.setPolygonOffset(false);
  16165. if (xr.enabled && xr.submitFrame) {
  16166. xr.submitFrame();
  16167. } // _gl.finish();
  16168. bindingStates.resetDefaultState();
  16169. _currentMaterialId = -1;
  16170. _currentCamera = null;
  16171. renderStateStack.pop();
  16172. if (renderStateStack.length > 0) {
  16173. currentRenderState = renderStateStack[renderStateStack.length - 1];
  16174. } else {
  16175. currentRenderState = null;
  16176. }
  16177. renderListStack.pop();
  16178. if (renderListStack.length > 0) {
  16179. currentRenderList = renderListStack[renderListStack.length - 1];
  16180. } else {
  16181. currentRenderList = null;
  16182. }
  16183. };
  16184. function projectObject(object, camera, groupOrder, sortObjects) {
  16185. if (object.visible === false) return;
  16186. const visible = object.layers.test(camera.layers);
  16187. if (visible) {
  16188. if (object.isGroup) {
  16189. groupOrder = object.renderOrder;
  16190. } else if (object.isLOD) {
  16191. if (object.autoUpdate === true) object.update(camera);
  16192. } else if (object.isLight) {
  16193. currentRenderState.pushLight(object);
  16194. if (object.castShadow) {
  16195. currentRenderState.pushShadow(object);
  16196. }
  16197. } else if (object.isSprite) {
  16198. if (!object.frustumCulled || _frustum.intersectsSprite(object)) {
  16199. if (sortObjects) {
  16200. _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
  16201. }
  16202. const geometry = objects.update(object);
  16203. const material = object.material;
  16204. if (material.visible) {
  16205. currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null);
  16206. }
  16207. }
  16208. } else if (object.isImmediateRenderObject) {
  16209. if (sortObjects) {
  16210. _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
  16211. }
  16212. currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null);
  16213. } else if (object.isMesh || object.isLine || object.isPoints) {
  16214. if (object.isSkinnedMesh) {
  16215. // update skeleton only once in a frame
  16216. if (object.skeleton.frame !== info.render.frame) {
  16217. object.skeleton.update();
  16218. object.skeleton.frame = info.render.frame;
  16219. }
  16220. }
  16221. if (!object.frustumCulled || _frustum.intersectsObject(object)) {
  16222. if (sortObjects) {
  16223. _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
  16224. }
  16225. const geometry = objects.update(object);
  16226. const material = object.material;
  16227. if (Array.isArray(material)) {
  16228. const groups = geometry.groups;
  16229. for (let i = 0, l = groups.length; i < l; i++) {
  16230. const group = groups[i];
  16231. const groupMaterial = material[group.materialIndex];
  16232. if (groupMaterial && groupMaterial.visible) {
  16233. currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector3.z, group);
  16234. }
  16235. }
  16236. } else if (material.visible) {
  16237. currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null);
  16238. }
  16239. }
  16240. }
  16241. }
  16242. const children = object.children;
  16243. for (let i = 0, l = children.length; i < l; i++) {
  16244. projectObject(children[i], camera, groupOrder, sortObjects);
  16245. }
  16246. }
  16247. function renderScene(currentRenderList, scene, camera, viewport) {
  16248. const opaqueObjects = currentRenderList.opaque;
  16249. const transmissiveObjects = currentRenderList.transmissive;
  16250. const transparentObjects = currentRenderList.transparent;
  16251. currentRenderState.setupLightsView(camera);
  16252. if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, scene, camera);
  16253. if (viewport) state.viewport(_currentViewport.copy(viewport));
  16254. if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera);
  16255. if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera);
  16256. if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera);
  16257. }
  16258. function renderTransmissionPass(opaqueObjects, scene, camera) {
  16259. if (_transmissionRenderTarget === null) {
  16260. const needsAntialias = _antialias === true && capabilities.isWebGL2 === true;
  16261. const renderTargetType = needsAntialias ? WebGLMultisampleRenderTarget : WebGLRenderTarget;
  16262. _transmissionRenderTarget = new renderTargetType(1024, 1024, {
  16263. generateMipmaps: true,
  16264. type: utils.convert(HalfFloatType) !== null ? HalfFloatType : UnsignedByteType,
  16265. minFilter: LinearMipmapLinearFilter,
  16266. magFilter: NearestFilter,
  16267. wrapS: ClampToEdgeWrapping,
  16268. wrapT: ClampToEdgeWrapping
  16269. });
  16270. }
  16271. const currentRenderTarget = _this.getRenderTarget();
  16272. _this.setRenderTarget(_transmissionRenderTarget);
  16273. _this.clear(); // Turn off the features which can affect the frag color for opaque objects pass.
  16274. // Otherwise they are applied twice in opaque objects pass and transmission objects pass.
  16275. const currentToneMapping = _this.toneMapping;
  16276. _this.toneMapping = NoToneMapping;
  16277. renderObjects(opaqueObjects, scene, camera);
  16278. _this.toneMapping = currentToneMapping;
  16279. textures.updateMultisampleRenderTarget(_transmissionRenderTarget);
  16280. textures.updateRenderTargetMipmap(_transmissionRenderTarget);
  16281. _this.setRenderTarget(currentRenderTarget);
  16282. }
  16283. function renderObjects(renderList, scene, camera) {
  16284. const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
  16285. for (let i = 0, l = renderList.length; i < l; i++) {
  16286. const renderItem = renderList[i];
  16287. const object = renderItem.object;
  16288. const geometry = renderItem.geometry;
  16289. const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
  16290. const group = renderItem.group;
  16291. if (object.layers.test(camera.layers)) {
  16292. renderObject(object, scene, camera, geometry, material, group);
  16293. }
  16294. }
  16295. }
  16296. function renderObject(object, scene, camera, geometry, material, group) {
  16297. object.onBeforeRender(_this, scene, camera, geometry, material, group);
  16298. object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
  16299. object.normalMatrix.getNormalMatrix(object.modelViewMatrix);
  16300. material.onBeforeRender(_this, scene, camera, geometry, object, group);
  16301. if (object.isImmediateRenderObject) {
  16302. const program = setProgram(camera, scene, geometry, material, object);
  16303. state.setMaterial(material);
  16304. bindingStates.reset();
  16305. renderObjectImmediate(object, program);
  16306. } else {
  16307. if (material.transparent === true && material.side === DoubleSide) {
  16308. material.side = BackSide;
  16309. material.needsUpdate = true;
  16310. _this.renderBufferDirect(camera, scene, geometry, material, object, group);
  16311. material.side = FrontSide;
  16312. material.needsUpdate = true;
  16313. _this.renderBufferDirect(camera, scene, geometry, material, object, group);
  16314. material.side = DoubleSide;
  16315. } else {
  16316. _this.renderBufferDirect(camera, scene, geometry, material, object, group);
  16317. }
  16318. }
  16319. object.onAfterRender(_this, scene, camera, geometry, material, group);
  16320. }
  16321. function getProgram(material, scene, object) {
  16322. if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
  16323. const materialProperties = properties.get(material);
  16324. const lights = currentRenderState.state.lights;
  16325. const shadowsArray = currentRenderState.state.shadowsArray;
  16326. const lightsStateVersion = lights.state.version;
  16327. const parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object);
  16328. const programCacheKey = programCache.getProgramCacheKey(parameters);
  16329. let programs = materialProperties.programs; // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change
  16330. materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
  16331. materialProperties.fog = scene.fog;
  16332. materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment);
  16333. if (programs === undefined) {
  16334. // new material
  16335. material.addEventListener('dispose', onMaterialDispose);
  16336. programs = new Map();
  16337. materialProperties.programs = programs;
  16338. }
  16339. let program = programs.get(programCacheKey);
  16340. if (program !== undefined) {
  16341. // early out if program and light state is identical
  16342. if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) {
  16343. updateCommonMaterialProperties(material, parameters);
  16344. return program;
  16345. }
  16346. } else {
  16347. parameters.uniforms = programCache.getUniforms(material);
  16348. material.onBuild(parameters, _this);
  16349. material.onBeforeCompile(parameters, _this);
  16350. program = programCache.acquireProgram(parameters, programCacheKey);
  16351. programs.set(programCacheKey, program);
  16352. materialProperties.uniforms = parameters.uniforms;
  16353. }
  16354. const uniforms = materialProperties.uniforms;
  16355. if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) {
  16356. uniforms.clippingPlanes = clipping.uniform;
  16357. }
  16358. updateCommonMaterialProperties(material, parameters); // store the light setup it was created for
  16359. materialProperties.needsLights = materialNeedsLights(material);
  16360. materialProperties.lightsStateVersion = lightsStateVersion;
  16361. if (materialProperties.needsLights) {
  16362. // wire up the material to this renderer's lighting state
  16363. uniforms.ambientLightColor.value = lights.state.ambient;
  16364. uniforms.lightProbe.value = lights.state.probe;
  16365. uniforms.directionalLights.value = lights.state.directional;
  16366. uniforms.directionalLightShadows.value = lights.state.directionalShadow;
  16367. uniforms.spotLights.value = lights.state.spot;
  16368. uniforms.spotLightShadows.value = lights.state.spotShadow;
  16369. uniforms.rectAreaLights.value = lights.state.rectArea;
  16370. uniforms.ltc_1.value = lights.state.rectAreaLTC1;
  16371. uniforms.ltc_2.value = lights.state.rectAreaLTC2;
  16372. uniforms.pointLights.value = lights.state.point;
  16373. uniforms.pointLightShadows.value = lights.state.pointShadow;
  16374. uniforms.hemisphereLights.value = lights.state.hemi;
  16375. uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
  16376. uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
  16377. uniforms.spotShadowMap.value = lights.state.spotShadowMap;
  16378. uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
  16379. uniforms.pointShadowMap.value = lights.state.pointShadowMap;
  16380. uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms
  16381. }
  16382. const progUniforms = program.getUniforms();
  16383. const uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms);
  16384. materialProperties.currentProgram = program;
  16385. materialProperties.uniformsList = uniformsList;
  16386. return program;
  16387. }
  16388. function updateCommonMaterialProperties(material, parameters) {
  16389. const materialProperties = properties.get(material);
  16390. materialProperties.outputEncoding = parameters.outputEncoding;
  16391. materialProperties.instancing = parameters.instancing;
  16392. materialProperties.skinning = parameters.skinning;
  16393. materialProperties.morphTargets = parameters.morphTargets;
  16394. materialProperties.morphNormals = parameters.morphNormals;
  16395. materialProperties.morphTargetsCount = parameters.morphTargetsCount;
  16396. materialProperties.numClippingPlanes = parameters.numClippingPlanes;
  16397. materialProperties.numIntersection = parameters.numClipIntersection;
  16398. materialProperties.vertexAlphas = parameters.vertexAlphas;
  16399. materialProperties.vertexTangents = parameters.vertexTangents;
  16400. }
  16401. function setProgram(camera, scene, geometry, material, object) {
  16402. if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
  16403. textures.resetTextureUnits();
  16404. const fog = scene.fog;
  16405. const environment = material.isMeshStandardMaterial ? scene.environment : null;
  16406. const encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
  16407. const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment);
  16408. const vertexAlphas = material.vertexColors === true && !!geometry && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4;
  16409. const vertexTangents = !!material.normalMap && !!geometry && !!geometry.attributes.tangent;
  16410. const morphTargets = !!geometry && !!geometry.morphAttributes.position;
  16411. const morphNormals = !!geometry && !!geometry.morphAttributes.normal;
  16412. const morphTargetsCount = !!geometry && !!geometry.morphAttributes.position ? geometry.morphAttributes.position.length : 0;
  16413. const materialProperties = properties.get(material);
  16414. const lights = currentRenderState.state.lights;
  16415. if (_clippingEnabled === true) {
  16416. if (_localClippingEnabled === true || camera !== _currentCamera) {
  16417. const useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup
  16418. // object instead of the material, once it becomes feasible
  16419. // (#8465, #8379)
  16420. clipping.setState(material, camera, useCache);
  16421. }
  16422. } //
  16423. let needsProgramChange = false;
  16424. if (material.version === materialProperties.__version) {
  16425. if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) {
  16426. needsProgramChange = true;
  16427. } else if (materialProperties.outputEncoding !== encoding) {
  16428. needsProgramChange = true;
  16429. } else if (object.isInstancedMesh && materialProperties.instancing === false) {
  16430. needsProgramChange = true;
  16431. } else if (!object.isInstancedMesh && materialProperties.instancing === true) {
  16432. needsProgramChange = true;
  16433. } else if (object.isSkinnedMesh && materialProperties.skinning === false) {
  16434. needsProgramChange = true;
  16435. } else if (!object.isSkinnedMesh && materialProperties.skinning === true) {
  16436. needsProgramChange = true;
  16437. } else if (materialProperties.envMap !== envMap) {
  16438. needsProgramChange = true;
  16439. } else if (material.fog && materialProperties.fog !== fog) {
  16440. needsProgramChange = true;
  16441. } else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) {
  16442. needsProgramChange = true;
  16443. } else if (materialProperties.vertexAlphas !== vertexAlphas) {
  16444. needsProgramChange = true;
  16445. } else if (materialProperties.vertexTangents !== vertexTangents) {
  16446. needsProgramChange = true;
  16447. } else if (materialProperties.morphTargets !== morphTargets) {
  16448. needsProgramChange = true;
  16449. } else if (materialProperties.morphNormals !== morphNormals) {
  16450. needsProgramChange = true;
  16451. } else if (capabilities.isWebGL2 === true && materialProperties.morphTargetsCount !== morphTargetsCount) {
  16452. needsProgramChange = true;
  16453. }
  16454. } else {
  16455. needsProgramChange = true;
  16456. materialProperties.__version = material.version;
  16457. } //
  16458. let program = materialProperties.currentProgram;
  16459. if (needsProgramChange === true) {
  16460. program = getProgram(material, scene, object);
  16461. }
  16462. let refreshProgram = false;
  16463. let refreshMaterial = false;
  16464. let refreshLights = false;
  16465. const p_uniforms = program.getUniforms(),
  16466. m_uniforms = materialProperties.uniforms;
  16467. if (state.useProgram(program.program)) {
  16468. refreshProgram = true;
  16469. refreshMaterial = true;
  16470. refreshLights = true;
  16471. }
  16472. if (material.id !== _currentMaterialId) {
  16473. _currentMaterialId = material.id;
  16474. refreshMaterial = true;
  16475. }
  16476. if (refreshProgram || _currentCamera !== camera) {
  16477. p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix);
  16478. if (capabilities.logarithmicDepthBuffer) {
  16479. p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2));
  16480. }
  16481. if (_currentCamera !== camera) {
  16482. _currentCamera = camera; // lighting uniforms depend on the camera so enforce an update
  16483. // now, in case this material supports lights - or later, when
  16484. // the next material that does gets activated:
  16485. refreshMaterial = true; // set to true on material change
  16486. refreshLights = true; // remains set until update done
  16487. } // load material specific uniforms
  16488. // (shader material also gets them for the sake of genericity)
  16489. if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) {
  16490. const uCamPos = p_uniforms.map.cameraPosition;
  16491. if (uCamPos !== undefined) {
  16492. uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld));
  16493. }
  16494. }
  16495. if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) {
  16496. p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true);
  16497. }
  16498. if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || object.isSkinnedMesh) {
  16499. p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse);
  16500. }
  16501. } // skinning and morph target uniforms must be set even if material didn't change
  16502. // auto-setting of texture unit for bone and morph texture must go before other textures
  16503. // otherwise textures used for skinning and morphing can take over texture units reserved for other material textures
  16504. if (object.isSkinnedMesh) {
  16505. p_uniforms.setOptional(_gl, object, 'bindMatrix');
  16506. p_uniforms.setOptional(_gl, object, 'bindMatrixInverse');
  16507. const skeleton = object.skeleton;
  16508. if (skeleton) {
  16509. if (capabilities.floatVertexTextures) {
  16510. if (skeleton.boneTexture === null) skeleton.computeBoneTexture();
  16511. p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures);
  16512. p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize);
  16513. } else {
  16514. p_uniforms.setOptional(_gl, skeleton, 'boneMatrices');
  16515. }
  16516. }
  16517. }
  16518. if (!!geometry && (geometry.morphAttributes.position !== undefined || geometry.morphAttributes.normal !== undefined)) {
  16519. morphtargets.update(object, geometry, material, program);
  16520. }
  16521. if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) {
  16522. materialProperties.receiveShadow = object.receiveShadow;
  16523. p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow);
  16524. }
  16525. if (refreshMaterial) {
  16526. p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure);
  16527. if (materialProperties.needsLights) {
  16528. // the current material requires lighting info
  16529. // note: all lighting uniforms are always set correctly
  16530. // they simply reference the renderer's state for their
  16531. // values
  16532. //
  16533. // use the current material's .needsUpdate flags to set
  16534. // the GL state when required
  16535. markUniformsLightsNeedsUpdate(m_uniforms, refreshLights);
  16536. } // refresh uniforms common to several materials
  16537. if (fog && material.fog) {
  16538. materials.refreshFogUniforms(m_uniforms, fog);
  16539. }
  16540. materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget);
  16541. WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures);
  16542. }
  16543. if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
  16544. WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures);
  16545. material.uniformsNeedUpdate = false;
  16546. }
  16547. if (material.isSpriteMaterial) {
  16548. p_uniforms.setValue(_gl, 'center', object.center);
  16549. } // common matrices
  16550. p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix);
  16551. p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix);
  16552. p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld);
  16553. return program;
  16554. } // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  16555. function markUniformsLightsNeedsUpdate(uniforms, value) {
  16556. uniforms.ambientLightColor.needsUpdate = value;
  16557. uniforms.lightProbe.needsUpdate = value;
  16558. uniforms.directionalLights.needsUpdate = value;
  16559. uniforms.directionalLightShadows.needsUpdate = value;
  16560. uniforms.pointLights.needsUpdate = value;
  16561. uniforms.pointLightShadows.needsUpdate = value;
  16562. uniforms.spotLights.needsUpdate = value;
  16563. uniforms.spotLightShadows.needsUpdate = value;
  16564. uniforms.rectAreaLights.needsUpdate = value;
  16565. uniforms.hemisphereLights.needsUpdate = value;
  16566. }
  16567. function materialNeedsLights(material) {
  16568. return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true;
  16569. }
  16570. this.setTexture2D = function () {
  16571. var warned = false; // backwards compatibility: peel texture.texture
  16572. return function setTexture2D(texture, slot) {
  16573. if (texture && texture.isWebGLRenderTarget) {
  16574. if (!warned) {
  16575. console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.");
  16576. warned = true;
  16577. }
  16578. texture = texture.texture;
  16579. }
  16580. textures.setTexture2D(texture, slot);
  16581. };
  16582. }();
  16583. this.getActiveCubeFace = function () {
  16584. return _currentActiveCubeFace;
  16585. };
  16586. this.getActiveMipmapLevel = function () {
  16587. return _currentActiveMipmapLevel;
  16588. };
  16589. this.getRenderTarget = function () {
  16590. return _currentRenderTarget;
  16591. };
  16592. this.setRenderTarget = function (renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) {
  16593. _currentRenderTarget = renderTarget;
  16594. _currentActiveCubeFace = activeCubeFace;
  16595. _currentActiveMipmapLevel = activeMipmapLevel;
  16596. if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) {
  16597. textures.setupRenderTarget(renderTarget);
  16598. }
  16599. let framebuffer = null;
  16600. let isCube = false;
  16601. let isRenderTarget3D = false;
  16602. if (renderTarget) {
  16603. const texture = renderTarget.texture;
  16604. if (texture.isDataTexture3D || texture.isDataTexture2DArray) {
  16605. isRenderTarget3D = true;
  16606. }
  16607. const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer;
  16608. if (renderTarget.isWebGLCubeRenderTarget) {
  16609. framebuffer = __webglFramebuffer[activeCubeFace];
  16610. isCube = true;
  16611. } else if (renderTarget.isWebGLMultisampleRenderTarget) {
  16612. framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer;
  16613. } else {
  16614. framebuffer = __webglFramebuffer;
  16615. }
  16616. _currentViewport.copy(renderTarget.viewport);
  16617. _currentScissor.copy(renderTarget.scissor);
  16618. _currentScissorTest = renderTarget.scissorTest;
  16619. } else {
  16620. _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor();
  16621. _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor();
  16622. _currentScissorTest = _scissorTest;
  16623. }
  16624. const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
  16625. if (framebufferBound && capabilities.drawBuffers) {
  16626. let needsUpdate = false;
  16627. if (renderTarget) {
  16628. if (renderTarget.isWebGLMultipleRenderTargets) {
  16629. const textures = renderTarget.texture;
  16630. if (_currentDrawBuffers.length !== textures.length || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) {
  16631. for (let i = 0, il = textures.length; i < il; i++) {
  16632. _currentDrawBuffers[i] = _gl.COLOR_ATTACHMENT0 + i;
  16633. }
  16634. _currentDrawBuffers.length = textures.length;
  16635. needsUpdate = true;
  16636. }
  16637. } else {
  16638. if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) {
  16639. _currentDrawBuffers[0] = _gl.COLOR_ATTACHMENT0;
  16640. _currentDrawBuffers.length = 1;
  16641. needsUpdate = true;
  16642. }
  16643. }
  16644. } else {
  16645. if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.BACK) {
  16646. _currentDrawBuffers[0] = _gl.BACK;
  16647. _currentDrawBuffers.length = 1;
  16648. needsUpdate = true;
  16649. }
  16650. }
  16651. if (needsUpdate) {
  16652. if (capabilities.isWebGL2) {
  16653. _gl.drawBuffers(_currentDrawBuffers);
  16654. } else {
  16655. extensions.get('WEBGL_draw_buffers').drawBuffersWEBGL(_currentDrawBuffers);
  16656. }
  16657. }
  16658. }
  16659. state.viewport(_currentViewport);
  16660. state.scissor(_currentScissor);
  16661. state.setScissorTest(_currentScissorTest);
  16662. if (isCube) {
  16663. const textureProperties = properties.get(renderTarget.texture);
  16664. _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel);
  16665. } else if (isRenderTarget3D) {
  16666. const textureProperties = properties.get(renderTarget.texture);
  16667. const layer = activeCubeFace || 0;
  16668. _gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer);
  16669. }
  16670. _currentMaterialId = -1; // reset current material to ensure correct uniform bindings
  16671. };
  16672. this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) {
  16673. if (!(renderTarget && renderTarget.isWebGLRenderTarget)) {
  16674. console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.');
  16675. return;
  16676. }
  16677. let framebuffer = properties.get(renderTarget).__webglFramebuffer;
  16678. if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) {
  16679. framebuffer = framebuffer[activeCubeFaceIndex];
  16680. }
  16681. if (framebuffer) {
  16682. state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
  16683. try {
  16684. const texture = renderTarget.texture;
  16685. const textureFormat = texture.format;
  16686. const textureType = texture.type;
  16687. if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)) {
  16688. console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.');
  16689. return;
  16690. }
  16691. const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has('EXT_color_buffer_half_float') || capabilities.isWebGL2 && extensions.has('EXT_color_buffer_float'));
  16692. if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)
  16693. !(textureType === FloatType && (capabilities.isWebGL2 || extensions.has('OES_texture_float') || extensions.has('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox
  16694. !halfFloatSupportedByExt) {
  16695. console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.');
  16696. return;
  16697. }
  16698. if (_gl.checkFramebufferStatus(_gl.FRAMEBUFFER) === _gl.FRAMEBUFFER_COMPLETE) {
  16699. // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
  16700. if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) {
  16701. _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer);
  16702. }
  16703. } else {
  16704. console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.');
  16705. }
  16706. } finally {
  16707. // restore framebuffer of current render target if necessary
  16708. const framebuffer = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null;
  16709. state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
  16710. }
  16711. }
  16712. };
  16713. this.copyFramebufferToTexture = function (position, texture, level = 0) {
  16714. const levelScale = Math.pow(2, -level);
  16715. const width = Math.floor(texture.image.width * levelScale);
  16716. const height = Math.floor(texture.image.height * levelScale);
  16717. let glFormat = utils.convert(texture.format);
  16718. if (capabilities.isWebGL2) {
  16719. // Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100
  16720. // Not needed in Chrome 93+
  16721. if (glFormat === _gl.RGB) glFormat = _gl.RGB8;
  16722. if (glFormat === _gl.RGBA) glFormat = _gl.RGBA8;
  16723. }
  16724. textures.setTexture2D(texture, 0);
  16725. _gl.copyTexImage2D(_gl.TEXTURE_2D, level, glFormat, position.x, position.y, width, height, 0);
  16726. state.unbindTexture();
  16727. };
  16728. this.copyTextureToTexture = function (position, srcTexture, dstTexture, level = 0) {
  16729. const width = srcTexture.image.width;
  16730. const height = srcTexture.image.height;
  16731. const glFormat = utils.convert(dstTexture.format);
  16732. const glType = utils.convert(dstTexture.type);
  16733. textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei
  16734. // parameters, make sure they are correct for the dstTexture
  16735. _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
  16736. _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
  16737. _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
  16738. if (srcTexture.isDataTexture) {
  16739. _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data);
  16740. } else {
  16741. if (srcTexture.isCompressedTexture) {
  16742. _gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data);
  16743. } else {
  16744. _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image);
  16745. }
  16746. } // Generate mipmaps only when copying level 0
  16747. if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D);
  16748. state.unbindTexture();
  16749. };
  16750. this.copyTextureToTexture3D = function (sourceBox, position, srcTexture, dstTexture, level = 0) {
  16751. if (_this.isWebGL1Renderer) {
  16752. console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.');
  16753. return;
  16754. }
  16755. const width = sourceBox.max.x - sourceBox.min.x + 1;
  16756. const height = sourceBox.max.y - sourceBox.min.y + 1;
  16757. const depth = sourceBox.max.z - sourceBox.min.z + 1;
  16758. const glFormat = utils.convert(dstTexture.format);
  16759. const glType = utils.convert(dstTexture.type);
  16760. let glTarget;
  16761. if (dstTexture.isDataTexture3D) {
  16762. textures.setTexture3D(dstTexture, 0);
  16763. glTarget = _gl.TEXTURE_3D;
  16764. } else if (dstTexture.isDataTexture2DArray) {
  16765. textures.setTexture2DArray(dstTexture, 0);
  16766. glTarget = _gl.TEXTURE_2D_ARRAY;
  16767. } else {
  16768. console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.');
  16769. return;
  16770. }
  16771. _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
  16772. _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
  16773. _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
  16774. const unpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH);
  16775. const unpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
  16776. const unpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS);
  16777. const unpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS);
  16778. const unpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES);
  16779. const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[0] : srcTexture.image;
  16780. _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
  16781. _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
  16782. _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, sourceBox.min.x);
  16783. _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, sourceBox.min.y);
  16784. _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, sourceBox.min.z);
  16785. if (srcTexture.isDataTexture || srcTexture.isDataTexture3D) {
  16786. _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data);
  16787. } else {
  16788. if (srcTexture.isCompressedTexture) {
  16789. console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.');
  16790. _gl.compressedTexSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data);
  16791. } else {
  16792. _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image);
  16793. }
  16794. }
  16795. _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, unpackRowLen);
  16796. _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight);
  16797. _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, unpackSkipPixels);
  16798. _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, unpackSkipRows);
  16799. _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, unpackSkipImages); // Generate mipmaps only when copying level 0
  16800. if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget);
  16801. state.unbindTexture();
  16802. };
  16803. this.initTexture = function (texture) {
  16804. textures.setTexture2D(texture, 0);
  16805. state.unbindTexture();
  16806. };
  16807. this.resetState = function () {
  16808. _currentActiveCubeFace = 0;
  16809. _currentActiveMipmapLevel = 0;
  16810. _currentRenderTarget = null;
  16811. state.reset();
  16812. bindingStates.reset();
  16813. };
  16814. if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
  16815. __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', {
  16816. detail: this
  16817. })); // eslint-disable-line no-undef
  16818. }
  16819. }
  16820. class WebGL1Renderer extends WebGLRenderer {}
  16821. WebGL1Renderer.prototype.isWebGL1Renderer = true;
  16822. class FogExp2 {
  16823. constructor(color, density = 0.00025) {
  16824. this.name = '';
  16825. this.color = new Color(color);
  16826. this.density = density;
  16827. }
  16828. clone() {
  16829. return new FogExp2(this.color, this.density);
  16830. }
  16831. toJSON() {
  16832. return {
  16833. type: 'FogExp2',
  16834. color: this.color.getHex(),
  16835. density: this.density
  16836. };
  16837. }
  16838. }
  16839. FogExp2.prototype.isFogExp2 = true;
  16840. class Fog {
  16841. constructor(color, near = 1, far = 1000) {
  16842. this.name = '';
  16843. this.color = new Color(color);
  16844. this.near = near;
  16845. this.far = far;
  16846. }
  16847. clone() {
  16848. return new Fog(this.color, this.near, this.far);
  16849. }
  16850. toJSON() {
  16851. return {
  16852. type: 'Fog',
  16853. color: this.color.getHex(),
  16854. near: this.near,
  16855. far: this.far
  16856. };
  16857. }
  16858. }
  16859. Fog.prototype.isFog = true;
  16860. class Scene extends Object3D {
  16861. constructor() {
  16862. super();
  16863. this.type = 'Scene';
  16864. this.background = null;
  16865. this.environment = null;
  16866. this.fog = null;
  16867. this.overrideMaterial = null;
  16868. this.autoUpdate = true; // checked by the renderer
  16869. if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
  16870. __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', {
  16871. detail: this
  16872. })); // eslint-disable-line no-undef
  16873. }
  16874. }
  16875. copy(source, recursive) {
  16876. super.copy(source, recursive);
  16877. if (source.background !== null) this.background = source.background.clone();
  16878. if (source.environment !== null) this.environment = source.environment.clone();
  16879. if (source.fog !== null) this.fog = source.fog.clone();
  16880. if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone();
  16881. this.autoUpdate = source.autoUpdate;
  16882. this.matrixAutoUpdate = source.matrixAutoUpdate;
  16883. return this;
  16884. }
  16885. toJSON(meta) {
  16886. const data = super.toJSON(meta);
  16887. if (this.fog !== null) data.object.fog = this.fog.toJSON();
  16888. return data;
  16889. }
  16890. }
  16891. Scene.prototype.isScene = true;
  16892. class InterleavedBuffer {
  16893. constructor(array, stride) {
  16894. this.array = array;
  16895. this.stride = stride;
  16896. this.count = array !== undefined ? array.length / stride : 0;
  16897. this.usage = StaticDrawUsage;
  16898. this.updateRange = {
  16899. offset: 0,
  16900. count: -1
  16901. };
  16902. this.version = 0;
  16903. this.uuid = generateUUID();
  16904. }
  16905. onUploadCallback() {}
  16906. set needsUpdate(value) {
  16907. if (value === true) this.version++;
  16908. }
  16909. setUsage(value) {
  16910. this.usage = value;
  16911. return this;
  16912. }
  16913. copy(source) {
  16914. this.array = new source.array.constructor(source.array);
  16915. this.count = source.count;
  16916. this.stride = source.stride;
  16917. this.usage = source.usage;
  16918. return this;
  16919. }
  16920. copyAt(index1, attribute, index2) {
  16921. index1 *= this.stride;
  16922. index2 *= attribute.stride;
  16923. for (let i = 0, l = this.stride; i < l; i++) {
  16924. this.array[index1 + i] = attribute.array[index2 + i];
  16925. }
  16926. return this;
  16927. }
  16928. set(value, offset = 0) {
  16929. this.array.set(value, offset);
  16930. return this;
  16931. }
  16932. clone(data) {
  16933. if (data.arrayBuffers === undefined) {
  16934. data.arrayBuffers = {};
  16935. }
  16936. if (this.array.buffer._uuid === undefined) {
  16937. this.array.buffer._uuid = generateUUID();
  16938. }
  16939. if (data.arrayBuffers[this.array.buffer._uuid] === undefined) {
  16940. data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer;
  16941. }
  16942. const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]);
  16943. const ib = new this.constructor(array, this.stride);
  16944. ib.setUsage(this.usage);
  16945. return ib;
  16946. }
  16947. onUpload(callback) {
  16948. this.onUploadCallback = callback;
  16949. return this;
  16950. }
  16951. toJSON(data) {
  16952. if (data.arrayBuffers === undefined) {
  16953. data.arrayBuffers = {};
  16954. } // generate UUID for array buffer if necessary
  16955. if (this.array.buffer._uuid === undefined) {
  16956. this.array.buffer._uuid = generateUUID();
  16957. }
  16958. if (data.arrayBuffers[this.array.buffer._uuid] === undefined) {
  16959. data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer));
  16960. } //
  16961. return {
  16962. uuid: this.uuid,
  16963. buffer: this.array.buffer._uuid,
  16964. type: this.array.constructor.name,
  16965. stride: this.stride
  16966. };
  16967. }
  16968. }
  16969. InterleavedBuffer.prototype.isInterleavedBuffer = true;
  16970. const _vector$6 = /*@__PURE__*/new Vector3();
  16971. class InterleavedBufferAttribute {
  16972. constructor(interleavedBuffer, itemSize, offset, normalized = false) {
  16973. this.name = '';
  16974. this.data = interleavedBuffer;
  16975. this.itemSize = itemSize;
  16976. this.offset = offset;
  16977. this.normalized = normalized === true;
  16978. }
  16979. get count() {
  16980. return this.data.count;
  16981. }
  16982. get array() {
  16983. return this.data.array;
  16984. }
  16985. set needsUpdate(value) {
  16986. this.data.needsUpdate = value;
  16987. }
  16988. applyMatrix4(m) {
  16989. for (let i = 0, l = this.data.count; i < l; i++) {
  16990. _vector$6.x = this.getX(i);
  16991. _vector$6.y = this.getY(i);
  16992. _vector$6.z = this.getZ(i);
  16993. _vector$6.applyMatrix4(m);
  16994. this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
  16995. }
  16996. return this;
  16997. }
  16998. applyNormalMatrix(m) {
  16999. for (let i = 0, l = this.count; i < l; i++) {
  17000. _vector$6.x = this.getX(i);
  17001. _vector$6.y = this.getY(i);
  17002. _vector$6.z = this.getZ(i);
  17003. _vector$6.applyNormalMatrix(m);
  17004. this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
  17005. }
  17006. return this;
  17007. }
  17008. transformDirection(m) {
  17009. for (let i = 0, l = this.count; i < l; i++) {
  17010. _vector$6.x = this.getX(i);
  17011. _vector$6.y = this.getY(i);
  17012. _vector$6.z = this.getZ(i);
  17013. _vector$6.transformDirection(m);
  17014. this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
  17015. }
  17016. return this;
  17017. }
  17018. setX(index, x) {
  17019. this.data.array[index * this.data.stride + this.offset] = x;
  17020. return this;
  17021. }
  17022. setY(index, y) {
  17023. this.data.array[index * this.data.stride + this.offset + 1] = y;
  17024. return this;
  17025. }
  17026. setZ(index, z) {
  17027. this.data.array[index * this.data.stride + this.offset + 2] = z;
  17028. return this;
  17029. }
  17030. setW(index, w) {
  17031. this.data.array[index * this.data.stride + this.offset + 3] = w;
  17032. return this;
  17033. }
  17034. getX(index) {
  17035. return this.data.array[index * this.data.stride + this.offset];
  17036. }
  17037. getY(index) {
  17038. return this.data.array[index * this.data.stride + this.offset + 1];
  17039. }
  17040. getZ(index) {
  17041. return this.data.array[index * this.data.stride + this.offset + 2];
  17042. }
  17043. getW(index) {
  17044. return this.data.array[index * this.data.stride + this.offset + 3];
  17045. }
  17046. setXY(index, x, y) {
  17047. index = index * this.data.stride + this.offset;
  17048. this.data.array[index + 0] = x;
  17049. this.data.array[index + 1] = y;
  17050. return this;
  17051. }
  17052. setXYZ(index, x, y, z) {
  17053. index = index * this.data.stride + this.offset;
  17054. this.data.array[index + 0] = x;
  17055. this.data.array[index + 1] = y;
  17056. this.data.array[index + 2] = z;
  17057. return this;
  17058. }
  17059. setXYZW(index, x, y, z, w) {
  17060. index = index * this.data.stride + this.offset;
  17061. this.data.array[index + 0] = x;
  17062. this.data.array[index + 1] = y;
  17063. this.data.array[index + 2] = z;
  17064. this.data.array[index + 3] = w;
  17065. return this;
  17066. }
  17067. clone(data) {
  17068. if (data === undefined) {
  17069. console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.');
  17070. const array = [];
  17071. for (let i = 0; i < this.count; i++) {
  17072. const index = i * this.data.stride + this.offset;
  17073. for (let j = 0; j < this.itemSize; j++) {
  17074. array.push(this.data.array[index + j]);
  17075. }
  17076. }
  17077. return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized);
  17078. } else {
  17079. if (data.interleavedBuffers === undefined) {
  17080. data.interleavedBuffers = {};
  17081. }
  17082. if (data.interleavedBuffers[this.data.uuid] === undefined) {
  17083. data.interleavedBuffers[this.data.uuid] = this.data.clone(data);
  17084. }
  17085. return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);
  17086. }
  17087. }
  17088. toJSON(data) {
  17089. if (data === undefined) {
  17090. console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.');
  17091. const array = [];
  17092. for (let i = 0; i < this.count; i++) {
  17093. const index = i * this.data.stride + this.offset;
  17094. for (let j = 0; j < this.itemSize; j++) {
  17095. array.push(this.data.array[index + j]);
  17096. }
  17097. } // deinterleave data and save it as an ordinary buffer attribute for now
  17098. return {
  17099. itemSize: this.itemSize,
  17100. type: this.array.constructor.name,
  17101. array: array,
  17102. normalized: this.normalized
  17103. };
  17104. } else {
  17105. // save as true interlaved attribtue
  17106. if (data.interleavedBuffers === undefined) {
  17107. data.interleavedBuffers = {};
  17108. }
  17109. if (data.interleavedBuffers[this.data.uuid] === undefined) {
  17110. data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data);
  17111. }
  17112. return {
  17113. isInterleavedBufferAttribute: true,
  17114. itemSize: this.itemSize,
  17115. data: this.data.uuid,
  17116. offset: this.offset,
  17117. normalized: this.normalized
  17118. };
  17119. }
  17120. }
  17121. }
  17122. InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true;
  17123. /**
  17124. * parameters = {
  17125. * color: <hex>,
  17126. * map: new THREE.Texture( <Image> ),
  17127. * alphaMap: new THREE.Texture( <Image> ),
  17128. * rotation: <float>,
  17129. * sizeAttenuation: <bool>
  17130. * }
  17131. */
  17132. class SpriteMaterial extends Material {
  17133. constructor(parameters) {
  17134. super();
  17135. this.type = 'SpriteMaterial';
  17136. this.color = new Color(0xffffff);
  17137. this.map = null;
  17138. this.alphaMap = null;
  17139. this.rotation = 0;
  17140. this.sizeAttenuation = true;
  17141. this.transparent = true;
  17142. this.setValues(parameters);
  17143. }
  17144. copy(source) {
  17145. super.copy(source);
  17146. this.color.copy(source.color);
  17147. this.map = source.map;
  17148. this.alphaMap = source.alphaMap;
  17149. this.rotation = source.rotation;
  17150. this.sizeAttenuation = source.sizeAttenuation;
  17151. return this;
  17152. }
  17153. }
  17154. SpriteMaterial.prototype.isSpriteMaterial = true;
  17155. let _geometry;
  17156. const _intersectPoint = /*@__PURE__*/new Vector3();
  17157. const _worldScale = /*@__PURE__*/new Vector3();
  17158. const _mvPosition = /*@__PURE__*/new Vector3();
  17159. const _alignedPosition = /*@__PURE__*/new Vector2();
  17160. const _rotatedPosition = /*@__PURE__*/new Vector2();
  17161. const _viewWorldMatrix = /*@__PURE__*/new Matrix4();
  17162. const _vA = /*@__PURE__*/new Vector3();
  17163. const _vB = /*@__PURE__*/new Vector3();
  17164. const _vC = /*@__PURE__*/new Vector3();
  17165. const _uvA = /*@__PURE__*/new Vector2();
  17166. const _uvB = /*@__PURE__*/new Vector2();
  17167. const _uvC = /*@__PURE__*/new Vector2();
  17168. class Sprite extends Object3D {
  17169. constructor(material) {
  17170. super();
  17171. this.type = 'Sprite';
  17172. if (_geometry === undefined) {
  17173. _geometry = new BufferGeometry();
  17174. const float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]);
  17175. const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
  17176. _geometry.setIndex([0, 1, 2, 0, 2, 3]);
  17177. _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
  17178. _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
  17179. }
  17180. this.geometry = _geometry;
  17181. this.material = material !== undefined ? material : new SpriteMaterial();
  17182. this.center = new Vector2(0.5, 0.5);
  17183. }
  17184. raycast(raycaster, intersects) {
  17185. if (raycaster.camera === null) {
  17186. console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');
  17187. }
  17188. _worldScale.setFromMatrixScale(this.matrixWorld);
  17189. _viewWorldMatrix.copy(raycaster.camera.matrixWorld);
  17190. this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld);
  17191. _mvPosition.setFromMatrixPosition(this.modelViewMatrix);
  17192. if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) {
  17193. _worldScale.multiplyScalar(-_mvPosition.z);
  17194. }
  17195. const rotation = this.material.rotation;
  17196. let sin, cos;
  17197. if (rotation !== 0) {
  17198. cos = Math.cos(rotation);
  17199. sin = Math.sin(rotation);
  17200. }
  17201. const center = this.center;
  17202. transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos);
  17203. transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos);
  17204. transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos);
  17205. _uvA.set(0, 0);
  17206. _uvB.set(1, 0);
  17207. _uvC.set(1, 1); // check first triangle
  17208. let intersect = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint);
  17209. if (intersect === null) {
  17210. // check second triangle
  17211. transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos);
  17212. _uvB.set(0, 1);
  17213. intersect = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint);
  17214. if (intersect === null) {
  17215. return;
  17216. }
  17217. }
  17218. const distance = raycaster.ray.origin.distanceTo(_intersectPoint);
  17219. if (distance < raycaster.near || distance > raycaster.far) return;
  17220. intersects.push({
  17221. distance: distance,
  17222. point: _intersectPoint.clone(),
  17223. uv: Triangle.getUV(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()),
  17224. face: null,
  17225. object: this
  17226. });
  17227. }
  17228. copy(source) {
  17229. super.copy(source);
  17230. if (source.center !== undefined) this.center.copy(source.center);
  17231. this.material = source.material;
  17232. return this;
  17233. }
  17234. }
  17235. Sprite.prototype.isSprite = true;
  17236. function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) {
  17237. // compute position in camera space
  17238. _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero
  17239. if (sin !== undefined) {
  17240. _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y;
  17241. _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y;
  17242. } else {
  17243. _rotatedPosition.copy(_alignedPosition);
  17244. }
  17245. vertexPosition.copy(mvPosition);
  17246. vertexPosition.x += _rotatedPosition.x;
  17247. vertexPosition.y += _rotatedPosition.y; // transform to world space
  17248. vertexPosition.applyMatrix4(_viewWorldMatrix);
  17249. }
  17250. const _v1$2 = /*@__PURE__*/new Vector3();
  17251. const _v2$1 = /*@__PURE__*/new Vector3();
  17252. class LOD extends Object3D {
  17253. constructor() {
  17254. super();
  17255. this._currentLevel = 0;
  17256. this.type = 'LOD';
  17257. Object.defineProperties(this, {
  17258. levels: {
  17259. enumerable: true,
  17260. value: []
  17261. },
  17262. isLOD: {
  17263. value: true
  17264. }
  17265. });
  17266. this.autoUpdate = true;
  17267. }
  17268. copy(source) {
  17269. super.copy(source, false);
  17270. const levels = source.levels;
  17271. for (let i = 0, l = levels.length; i < l; i++) {
  17272. const level = levels[i];
  17273. this.addLevel(level.object.clone(), level.distance);
  17274. }
  17275. this.autoUpdate = source.autoUpdate;
  17276. return this;
  17277. }
  17278. addLevel(object, distance = 0) {
  17279. distance = Math.abs(distance);
  17280. const levels = this.levels;
  17281. let l;
  17282. for (l = 0; l < levels.length; l++) {
  17283. if (distance < levels[l].distance) {
  17284. break;
  17285. }
  17286. }
  17287. levels.splice(l, 0, {
  17288. distance: distance,
  17289. object: object
  17290. });
  17291. this.add(object);
  17292. return this;
  17293. }
  17294. getCurrentLevel() {
  17295. return this._currentLevel;
  17296. }
  17297. getObjectForDistance(distance) {
  17298. const levels = this.levels;
  17299. if (levels.length > 0) {
  17300. let i, l;
  17301. for (i = 1, l = levels.length; i < l; i++) {
  17302. if (distance < levels[i].distance) {
  17303. break;
  17304. }
  17305. }
  17306. return levels[i - 1].object;
  17307. }
  17308. return null;
  17309. }
  17310. raycast(raycaster, intersects) {
  17311. const levels = this.levels;
  17312. if (levels.length > 0) {
  17313. _v1$2.setFromMatrixPosition(this.matrixWorld);
  17314. const distance = raycaster.ray.origin.distanceTo(_v1$2);
  17315. this.getObjectForDistance(distance).raycast(raycaster, intersects);
  17316. }
  17317. }
  17318. update(camera) {
  17319. const levels = this.levels;
  17320. if (levels.length > 1) {
  17321. _v1$2.setFromMatrixPosition(camera.matrixWorld);
  17322. _v2$1.setFromMatrixPosition(this.matrixWorld);
  17323. const distance = _v1$2.distanceTo(_v2$1) / camera.zoom;
  17324. levels[0].object.visible = true;
  17325. let i, l;
  17326. for (i = 1, l = levels.length; i < l; i++) {
  17327. if (distance >= levels[i].distance) {
  17328. levels[i - 1].object.visible = false;
  17329. levels[i].object.visible = true;
  17330. } else {
  17331. break;
  17332. }
  17333. }
  17334. this._currentLevel = i - 1;
  17335. for (; i < l; i++) {
  17336. levels[i].object.visible = false;
  17337. }
  17338. }
  17339. }
  17340. toJSON(meta) {
  17341. const data = super.toJSON(meta);
  17342. if (this.autoUpdate === false) data.object.autoUpdate = false;
  17343. data.object.levels = [];
  17344. const levels = this.levels;
  17345. for (let i = 0, l = levels.length; i < l; i++) {
  17346. const level = levels[i];
  17347. data.object.levels.push({
  17348. object: level.object.uuid,
  17349. distance: level.distance
  17350. });
  17351. }
  17352. return data;
  17353. }
  17354. }
  17355. const _basePosition = /*@__PURE__*/new Vector3();
  17356. const _skinIndex = /*@__PURE__*/new Vector4();
  17357. const _skinWeight = /*@__PURE__*/new Vector4();
  17358. const _vector$5 = /*@__PURE__*/new Vector3();
  17359. const _matrix = /*@__PURE__*/new Matrix4();
  17360. class SkinnedMesh extends Mesh {
  17361. constructor(geometry, material) {
  17362. super(geometry, material);
  17363. this.type = 'SkinnedMesh';
  17364. this.bindMode = 'attached';
  17365. this.bindMatrix = new Matrix4();
  17366. this.bindMatrixInverse = new Matrix4();
  17367. }
  17368. copy(source) {
  17369. super.copy(source);
  17370. this.bindMode = source.bindMode;
  17371. this.bindMatrix.copy(source.bindMatrix);
  17372. this.bindMatrixInverse.copy(source.bindMatrixInverse);
  17373. this.skeleton = source.skeleton;
  17374. return this;
  17375. }
  17376. bind(skeleton, bindMatrix) {
  17377. this.skeleton = skeleton;
  17378. if (bindMatrix === undefined) {
  17379. this.updateMatrixWorld(true);
  17380. this.skeleton.calculateInverses();
  17381. bindMatrix = this.matrixWorld;
  17382. }
  17383. this.bindMatrix.copy(bindMatrix);
  17384. this.bindMatrixInverse.copy(bindMatrix).invert();
  17385. }
  17386. pose() {
  17387. this.skeleton.pose();
  17388. }
  17389. normalizeSkinWeights() {
  17390. const vector = new Vector4();
  17391. const skinWeight = this.geometry.attributes.skinWeight;
  17392. for (let i = 0, l = skinWeight.count; i < l; i++) {
  17393. vector.x = skinWeight.getX(i);
  17394. vector.y = skinWeight.getY(i);
  17395. vector.z = skinWeight.getZ(i);
  17396. vector.w = skinWeight.getW(i);
  17397. const scale = 1.0 / vector.manhattanLength();
  17398. if (scale !== Infinity) {
  17399. vector.multiplyScalar(scale);
  17400. } else {
  17401. vector.set(1, 0, 0, 0); // do something reasonable
  17402. }
  17403. skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w);
  17404. }
  17405. }
  17406. updateMatrixWorld(force) {
  17407. super.updateMatrixWorld(force);
  17408. if (this.bindMode === 'attached') {
  17409. this.bindMatrixInverse.copy(this.matrixWorld).invert();
  17410. } else if (this.bindMode === 'detached') {
  17411. this.bindMatrixInverse.copy(this.bindMatrix).invert();
  17412. } else {
  17413. console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode);
  17414. }
  17415. }
  17416. boneTransform(index, target) {
  17417. const skeleton = this.skeleton;
  17418. const geometry = this.geometry;
  17419. _skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index);
  17420. _skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index);
  17421. _basePosition.copy(target).applyMatrix4(this.bindMatrix);
  17422. target.set(0, 0, 0);
  17423. for (let i = 0; i < 4; i++) {
  17424. const weight = _skinWeight.getComponent(i);
  17425. if (weight !== 0) {
  17426. const boneIndex = _skinIndex.getComponent(i);
  17427. _matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]);
  17428. target.addScaledVector(_vector$5.copy(_basePosition).applyMatrix4(_matrix), weight);
  17429. }
  17430. }
  17431. return target.applyMatrix4(this.bindMatrixInverse);
  17432. }
  17433. }
  17434. SkinnedMesh.prototype.isSkinnedMesh = true;
  17435. class Bone extends Object3D {
  17436. constructor() {
  17437. super();
  17438. this.type = 'Bone';
  17439. }
  17440. }
  17441. Bone.prototype.isBone = true;
  17442. class DataTexture extends Texture {
  17443. constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) {
  17444. super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
  17445. this.image = {
  17446. data: data,
  17447. width: width,
  17448. height: height
  17449. };
  17450. this.magFilter = magFilter;
  17451. this.minFilter = minFilter;
  17452. this.generateMipmaps = false;
  17453. this.flipY = false;
  17454. this.unpackAlignment = 1;
  17455. this.needsUpdate = true;
  17456. }
  17457. }
  17458. DataTexture.prototype.isDataTexture = true;
  17459. const _offsetMatrix = /*@__PURE__*/new Matrix4();
  17460. const _identityMatrix = /*@__PURE__*/new Matrix4();
  17461. class Skeleton {
  17462. constructor(bones = [], boneInverses = []) {
  17463. this.uuid = generateUUID();
  17464. this.bones = bones.slice(0);
  17465. this.boneInverses = boneInverses;
  17466. this.boneMatrices = null;
  17467. this.boneTexture = null;
  17468. this.boneTextureSize = 0;
  17469. this.frame = -1;
  17470. this.init();
  17471. }
  17472. init() {
  17473. const bones = this.bones;
  17474. const boneInverses = this.boneInverses;
  17475. this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary
  17476. if (boneInverses.length === 0) {
  17477. this.calculateInverses();
  17478. } else {
  17479. // handle special case
  17480. if (bones.length !== boneInverses.length) {
  17481. console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.');
  17482. this.boneInverses = [];
  17483. for (let i = 0, il = this.bones.length; i < il; i++) {
  17484. this.boneInverses.push(new Matrix4());
  17485. }
  17486. }
  17487. }
  17488. }
  17489. calculateInverses() {
  17490. this.boneInverses.length = 0;
  17491. for (let i = 0, il = this.bones.length; i < il; i++) {
  17492. const inverse = new Matrix4();
  17493. if (this.bones[i]) {
  17494. inverse.copy(this.bones[i].matrixWorld).invert();
  17495. }
  17496. this.boneInverses.push(inverse);
  17497. }
  17498. }
  17499. pose() {
  17500. // recover the bind-time world matrices
  17501. for (let i = 0, il = this.bones.length; i < il; i++) {
  17502. const bone = this.bones[i];
  17503. if (bone) {
  17504. bone.matrixWorld.copy(this.boneInverses[i]).invert();
  17505. }
  17506. } // compute the local matrices, positions, rotations and scales
  17507. for (let i = 0, il = this.bones.length; i < il; i++) {
  17508. const bone = this.bones[i];
  17509. if (bone) {
  17510. if (bone.parent && bone.parent.isBone) {
  17511. bone.matrix.copy(bone.parent.matrixWorld).invert();
  17512. bone.matrix.multiply(bone.matrixWorld);
  17513. } else {
  17514. bone.matrix.copy(bone.matrixWorld);
  17515. }
  17516. bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
  17517. }
  17518. }
  17519. }
  17520. update() {
  17521. const bones = this.bones;
  17522. const boneInverses = this.boneInverses;
  17523. const boneMatrices = this.boneMatrices;
  17524. const boneTexture = this.boneTexture; // flatten bone matrices to array
  17525. for (let i = 0, il = bones.length; i < il; i++) {
  17526. // compute the offset between the current and the original transform
  17527. const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix;
  17528. _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]);
  17529. _offsetMatrix.toArray(boneMatrices, i * 16);
  17530. }
  17531. if (boneTexture !== null) {
  17532. boneTexture.needsUpdate = true;
  17533. }
  17534. }
  17535. clone() {
  17536. return new Skeleton(this.bones, this.boneInverses);
  17537. }
  17538. computeBoneTexture() {
  17539. // layout (1 matrix = 4 pixels)
  17540. // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
  17541. // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
  17542. // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
  17543. // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
  17544. // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
  17545. let size = Math.sqrt(this.bones.length * 4); // 4 pixels needed for 1 matrix
  17546. size = ceilPowerOfTwo(size);
  17547. size = Math.max(size, 4);
  17548. const boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel
  17549. boneMatrices.set(this.boneMatrices); // copy current values
  17550. const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType);
  17551. this.boneMatrices = boneMatrices;
  17552. this.boneTexture = boneTexture;
  17553. this.boneTextureSize = size;
  17554. return this;
  17555. }
  17556. getBoneByName(name) {
  17557. for (let i = 0, il = this.bones.length; i < il; i++) {
  17558. const bone = this.bones[i];
  17559. if (bone.name === name) {
  17560. return bone;
  17561. }
  17562. }
  17563. return undefined;
  17564. }
  17565. dispose() {
  17566. if (this.boneTexture !== null) {
  17567. this.boneTexture.dispose();
  17568. this.boneTexture = null;
  17569. }
  17570. }
  17571. fromJSON(json, bones) {
  17572. this.uuid = json.uuid;
  17573. for (let i = 0, l = json.bones.length; i < l; i++) {
  17574. const uuid = json.bones[i];
  17575. let bone = bones[uuid];
  17576. if (bone === undefined) {
  17577. console.warn('THREE.Skeleton: No bone found with UUID:', uuid);
  17578. bone = new Bone();
  17579. }
  17580. this.bones.push(bone);
  17581. this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i]));
  17582. }
  17583. this.init();
  17584. return this;
  17585. }
  17586. toJSON() {
  17587. const data = {
  17588. metadata: {
  17589. version: 4.5,
  17590. type: 'Skeleton',
  17591. generator: 'Skeleton.toJSON'
  17592. },
  17593. bones: [],
  17594. boneInverses: []
  17595. };
  17596. data.uuid = this.uuid;
  17597. const bones = this.bones;
  17598. const boneInverses = this.boneInverses;
  17599. for (let i = 0, l = bones.length; i < l; i++) {
  17600. const bone = bones[i];
  17601. data.bones.push(bone.uuid);
  17602. const boneInverse = boneInverses[i];
  17603. data.boneInverses.push(boneInverse.toArray());
  17604. }
  17605. return data;
  17606. }
  17607. }
  17608. class InstancedBufferAttribute extends BufferAttribute {
  17609. constructor(array, itemSize, normalized, meshPerAttribute = 1) {
  17610. if (typeof normalized === 'number') {
  17611. meshPerAttribute = normalized;
  17612. normalized = false;
  17613. console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.');
  17614. }
  17615. super(array, itemSize, normalized);
  17616. this.meshPerAttribute = meshPerAttribute;
  17617. }
  17618. copy(source) {
  17619. super.copy(source);
  17620. this.meshPerAttribute = source.meshPerAttribute;
  17621. return this;
  17622. }
  17623. toJSON() {
  17624. const data = super.toJSON();
  17625. data.meshPerAttribute = this.meshPerAttribute;
  17626. data.isInstancedBufferAttribute = true;
  17627. return data;
  17628. }
  17629. }
  17630. InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true;
  17631. const _instanceLocalMatrix = /*@__PURE__*/new Matrix4();
  17632. const _instanceWorldMatrix = /*@__PURE__*/new Matrix4();
  17633. const _instanceIntersects = [];
  17634. const _mesh = /*@__PURE__*/new Mesh();
  17635. class InstancedMesh extends Mesh {
  17636. constructor(geometry, material, count) {
  17637. super(geometry, material);
  17638. this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
  17639. this.instanceColor = null;
  17640. this.count = count;
  17641. this.frustumCulled = false;
  17642. }
  17643. copy(source) {
  17644. super.copy(source);
  17645. this.instanceMatrix.copy(source.instanceMatrix);
  17646. if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone();
  17647. this.count = source.count;
  17648. return this;
  17649. }
  17650. getColorAt(index, color) {
  17651. color.fromArray(this.instanceColor.array, index * 3);
  17652. }
  17653. getMatrixAt(index, matrix) {
  17654. matrix.fromArray(this.instanceMatrix.array, index * 16);
  17655. }
  17656. raycast(raycaster, intersects) {
  17657. const matrixWorld = this.matrixWorld;
  17658. const raycastTimes = this.count;
  17659. _mesh.geometry = this.geometry;
  17660. _mesh.material = this.material;
  17661. if (_mesh.material === undefined) return;
  17662. for (let instanceId = 0; instanceId < raycastTimes; instanceId++) {
  17663. // calculate the world matrix for each instance
  17664. this.getMatrixAt(instanceId, _instanceLocalMatrix);
  17665. _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance
  17666. _mesh.matrixWorld = _instanceWorldMatrix;
  17667. _mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast
  17668. for (let i = 0, l = _instanceIntersects.length; i < l; i++) {
  17669. const intersect = _instanceIntersects[i];
  17670. intersect.instanceId = instanceId;
  17671. intersect.object = this;
  17672. intersects.push(intersect);
  17673. }
  17674. _instanceIntersects.length = 0;
  17675. }
  17676. }
  17677. setColorAt(index, color) {
  17678. if (this.instanceColor === null) {
  17679. this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3), 3);
  17680. }
  17681. color.toArray(this.instanceColor.array, index * 3);
  17682. }
  17683. setMatrixAt(index, matrix) {
  17684. matrix.toArray(this.instanceMatrix.array, index * 16);
  17685. }
  17686. updateMorphTargets() {}
  17687. dispose() {
  17688. this.dispatchEvent({
  17689. type: 'dispose'
  17690. });
  17691. }
  17692. }
  17693. InstancedMesh.prototype.isInstancedMesh = true;
  17694. /**
  17695. * parameters = {
  17696. * color: <hex>,
  17697. * opacity: <float>,
  17698. *
  17699. * linewidth: <float>,
  17700. * linecap: "round",
  17701. * linejoin: "round"
  17702. * }
  17703. */
  17704. class LineBasicMaterial extends Material {
  17705. constructor(parameters) {
  17706. super();
  17707. this.type = 'LineBasicMaterial';
  17708. this.color = new Color(0xffffff);
  17709. this.linewidth = 1;
  17710. this.linecap = 'round';
  17711. this.linejoin = 'round';
  17712. this.setValues(parameters);
  17713. }
  17714. copy(source) {
  17715. super.copy(source);
  17716. this.color.copy(source.color);
  17717. this.linewidth = source.linewidth;
  17718. this.linecap = source.linecap;
  17719. this.linejoin = source.linejoin;
  17720. return this;
  17721. }
  17722. }
  17723. LineBasicMaterial.prototype.isLineBasicMaterial = true;
  17724. const _start$1 = /*@__PURE__*/new Vector3();
  17725. const _end$1 = /*@__PURE__*/new Vector3();
  17726. const _inverseMatrix$1 = /*@__PURE__*/new Matrix4();
  17727. const _ray$1 = /*@__PURE__*/new Ray();
  17728. const _sphere$1 = /*@__PURE__*/new Sphere();
  17729. class Line extends Object3D {
  17730. constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) {
  17731. super();
  17732. this.type = 'Line';
  17733. this.geometry = geometry;
  17734. this.material = material;
  17735. this.updateMorphTargets();
  17736. }
  17737. copy(source) {
  17738. super.copy(source);
  17739. this.material = source.material;
  17740. this.geometry = source.geometry;
  17741. return this;
  17742. }
  17743. computeLineDistances() {
  17744. const geometry = this.geometry;
  17745. if (geometry.isBufferGeometry) {
  17746. // we assume non-indexed geometry
  17747. if (geometry.index === null) {
  17748. const positionAttribute = geometry.attributes.position;
  17749. const lineDistances = [0];
  17750. for (let i = 1, l = positionAttribute.count; i < l; i++) {
  17751. _start$1.fromBufferAttribute(positionAttribute, i - 1);
  17752. _end$1.fromBufferAttribute(positionAttribute, i);
  17753. lineDistances[i] = lineDistances[i - 1];
  17754. lineDistances[i] += _start$1.distanceTo(_end$1);
  17755. }
  17756. geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1));
  17757. } else {
  17758. console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
  17759. }
  17760. } else if (geometry.isGeometry) {
  17761. console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  17762. }
  17763. return this;
  17764. }
  17765. raycast(raycaster, intersects) {
  17766. const geometry = this.geometry;
  17767. const matrixWorld = this.matrixWorld;
  17768. const threshold = raycaster.params.Line.threshold;
  17769. const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray
  17770. if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
  17771. _sphere$1.copy(geometry.boundingSphere);
  17772. _sphere$1.applyMatrix4(matrixWorld);
  17773. _sphere$1.radius += threshold;
  17774. if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; //
  17775. _inverseMatrix$1.copy(matrixWorld).invert();
  17776. _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1);
  17777. const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
  17778. const localThresholdSq = localThreshold * localThreshold;
  17779. const vStart = new Vector3();
  17780. const vEnd = new Vector3();
  17781. const interSegment = new Vector3();
  17782. const interRay = new Vector3();
  17783. const step = this.isLineSegments ? 2 : 1;
  17784. if (geometry.isBufferGeometry) {
  17785. const index = geometry.index;
  17786. const attributes = geometry.attributes;
  17787. const positionAttribute = attributes.position;
  17788. if (index !== null) {
  17789. const start = Math.max(0, drawRange.start);
  17790. const end = Math.min(index.count, drawRange.start + drawRange.count);
  17791. for (let i = start, l = end - 1; i < l; i += step) {
  17792. const a = index.getX(i);
  17793. const b = index.getX(i + 1);
  17794. vStart.fromBufferAttribute(positionAttribute, a);
  17795. vEnd.fromBufferAttribute(positionAttribute, b);
  17796. const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
  17797. if (distSq > localThresholdSq) continue;
  17798. interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
  17799. const distance = raycaster.ray.origin.distanceTo(interRay);
  17800. if (distance < raycaster.near || distance > raycaster.far) continue;
  17801. intersects.push({
  17802. distance: distance,
  17803. // What do we want? intersection point on the ray or on the segment??
  17804. // point: raycaster.ray.at( distance ),
  17805. point: interSegment.clone().applyMatrix4(this.matrixWorld),
  17806. index: i,
  17807. face: null,
  17808. faceIndex: null,
  17809. object: this
  17810. });
  17811. }
  17812. } else {
  17813. const start = Math.max(0, drawRange.start);
  17814. const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
  17815. for (let i = start, l = end - 1; i < l; i += step) {
  17816. vStart.fromBufferAttribute(positionAttribute, i);
  17817. vEnd.fromBufferAttribute(positionAttribute, i + 1);
  17818. const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
  17819. if (distSq > localThresholdSq) continue;
  17820. interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
  17821. const distance = raycaster.ray.origin.distanceTo(interRay);
  17822. if (distance < raycaster.near || distance > raycaster.far) continue;
  17823. intersects.push({
  17824. distance: distance,
  17825. // What do we want? intersection point on the ray or on the segment??
  17826. // point: raycaster.ray.at( distance ),
  17827. point: interSegment.clone().applyMatrix4(this.matrixWorld),
  17828. index: i,
  17829. face: null,
  17830. faceIndex: null,
  17831. object: this
  17832. });
  17833. }
  17834. }
  17835. } else if (geometry.isGeometry) {
  17836. console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  17837. }
  17838. }
  17839. updateMorphTargets() {
  17840. const geometry = this.geometry;
  17841. if (geometry.isBufferGeometry) {
  17842. const morphAttributes = geometry.morphAttributes;
  17843. const keys = Object.keys(morphAttributes);
  17844. if (keys.length > 0) {
  17845. const morphAttribute = morphAttributes[keys[0]];
  17846. if (morphAttribute !== undefined) {
  17847. this.morphTargetInfluences = [];
  17848. this.morphTargetDictionary = {};
  17849. for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
  17850. const name = morphAttribute[m].name || String(m);
  17851. this.morphTargetInfluences.push(0);
  17852. this.morphTargetDictionary[name] = m;
  17853. }
  17854. }
  17855. }
  17856. } else {
  17857. const morphTargets = geometry.morphTargets;
  17858. if (morphTargets !== undefined && morphTargets.length > 0) {
  17859. console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');
  17860. }
  17861. }
  17862. }
  17863. }
  17864. Line.prototype.isLine = true;
  17865. const _start = /*@__PURE__*/new Vector3();
  17866. const _end = /*@__PURE__*/new Vector3();
  17867. class LineSegments extends Line {
  17868. constructor(geometry, material) {
  17869. super(geometry, material);
  17870. this.type = 'LineSegments';
  17871. }
  17872. computeLineDistances() {
  17873. const geometry = this.geometry;
  17874. if (geometry.isBufferGeometry) {
  17875. // we assume non-indexed geometry
  17876. if (geometry.index === null) {
  17877. const positionAttribute = geometry.attributes.position;
  17878. const lineDistances = [];
  17879. for (let i = 0, l = positionAttribute.count; i < l; i += 2) {
  17880. _start.fromBufferAttribute(positionAttribute, i);
  17881. _end.fromBufferAttribute(positionAttribute, i + 1);
  17882. lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1];
  17883. lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end);
  17884. }
  17885. geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1));
  17886. } else {
  17887. console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
  17888. }
  17889. } else if (geometry.isGeometry) {
  17890. console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  17891. }
  17892. return this;
  17893. }
  17894. }
  17895. LineSegments.prototype.isLineSegments = true;
  17896. class LineLoop extends Line {
  17897. constructor(geometry, material) {
  17898. super(geometry, material);
  17899. this.type = 'LineLoop';
  17900. }
  17901. }
  17902. LineLoop.prototype.isLineLoop = true;
  17903. /**
  17904. * parameters = {
  17905. * color: <hex>,
  17906. * opacity: <float>,
  17907. * map: new THREE.Texture( <Image> ),
  17908. * alphaMap: new THREE.Texture( <Image> ),
  17909. *
  17910. * size: <float>,
  17911. * sizeAttenuation: <bool>
  17912. *
  17913. * }
  17914. */
  17915. class PointsMaterial extends Material {
  17916. constructor(parameters) {
  17917. super();
  17918. this.type = 'PointsMaterial';
  17919. this.color = new Color(0xffffff);
  17920. this.map = null;
  17921. this.alphaMap = null;
  17922. this.size = 1;
  17923. this.sizeAttenuation = true;
  17924. this.setValues(parameters);
  17925. }
  17926. copy(source) {
  17927. super.copy(source);
  17928. this.color.copy(source.color);
  17929. this.map = source.map;
  17930. this.alphaMap = source.alphaMap;
  17931. this.size = source.size;
  17932. this.sizeAttenuation = source.sizeAttenuation;
  17933. return this;
  17934. }
  17935. }
  17936. PointsMaterial.prototype.isPointsMaterial = true;
  17937. const _inverseMatrix = /*@__PURE__*/new Matrix4();
  17938. const _ray = /*@__PURE__*/new Ray();
  17939. const _sphere = /*@__PURE__*/new Sphere();
  17940. const _position$2 = /*@__PURE__*/new Vector3();
  17941. class Points extends Object3D {
  17942. constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) {
  17943. super();
  17944. this.type = 'Points';
  17945. this.geometry = geometry;
  17946. this.material = material;
  17947. this.updateMorphTargets();
  17948. }
  17949. copy(source) {
  17950. super.copy(source);
  17951. this.material = source.material;
  17952. this.geometry = source.geometry;
  17953. return this;
  17954. }
  17955. raycast(raycaster, intersects) {
  17956. const geometry = this.geometry;
  17957. const matrixWorld = this.matrixWorld;
  17958. const threshold = raycaster.params.Points.threshold;
  17959. const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray
  17960. if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
  17961. _sphere.copy(geometry.boundingSphere);
  17962. _sphere.applyMatrix4(matrixWorld);
  17963. _sphere.radius += threshold;
  17964. if (raycaster.ray.intersectsSphere(_sphere) === false) return; //
  17965. _inverseMatrix.copy(matrixWorld).invert();
  17966. _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
  17967. const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
  17968. const localThresholdSq = localThreshold * localThreshold;
  17969. if (geometry.isBufferGeometry) {
  17970. const index = geometry.index;
  17971. const attributes = geometry.attributes;
  17972. const positionAttribute = attributes.position;
  17973. if (index !== null) {
  17974. const start = Math.max(0, drawRange.start);
  17975. const end = Math.min(index.count, drawRange.start + drawRange.count);
  17976. for (let i = start, il = end; i < il; i++) {
  17977. const a = index.getX(i);
  17978. _position$2.fromBufferAttribute(positionAttribute, a);
  17979. testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this);
  17980. }
  17981. } else {
  17982. const start = Math.max(0, drawRange.start);
  17983. const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
  17984. for (let i = start, l = end; i < l; i++) {
  17985. _position$2.fromBufferAttribute(positionAttribute, i);
  17986. testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this);
  17987. }
  17988. }
  17989. } else {
  17990. console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
  17991. }
  17992. }
  17993. updateMorphTargets() {
  17994. const geometry = this.geometry;
  17995. if (geometry.isBufferGeometry) {
  17996. const morphAttributes = geometry.morphAttributes;
  17997. const keys = Object.keys(morphAttributes);
  17998. if (keys.length > 0) {
  17999. const morphAttribute = morphAttributes[keys[0]];
  18000. if (morphAttribute !== undefined) {
  18001. this.morphTargetInfluences = [];
  18002. this.morphTargetDictionary = {};
  18003. for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
  18004. const name = morphAttribute[m].name || String(m);
  18005. this.morphTargetInfluences.push(0);
  18006. this.morphTargetDictionary[name] = m;
  18007. }
  18008. }
  18009. }
  18010. } else {
  18011. const morphTargets = geometry.morphTargets;
  18012. if (morphTargets !== undefined && morphTargets.length > 0) {
  18013. console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');
  18014. }
  18015. }
  18016. }
  18017. }
  18018. Points.prototype.isPoints = true;
  18019. function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) {
  18020. const rayPointDistanceSq = _ray.distanceSqToPoint(point);
  18021. if (rayPointDistanceSq < localThresholdSq) {
  18022. const intersectPoint = new Vector3();
  18023. _ray.closestPointToPoint(point, intersectPoint);
  18024. intersectPoint.applyMatrix4(matrixWorld);
  18025. const distance = raycaster.ray.origin.distanceTo(intersectPoint);
  18026. if (distance < raycaster.near || distance > raycaster.far) return;
  18027. intersects.push({
  18028. distance: distance,
  18029. distanceToRay: Math.sqrt(rayPointDistanceSq),
  18030. point: intersectPoint,
  18031. index: index,
  18032. face: null,
  18033. object: object
  18034. });
  18035. }
  18036. }
  18037. class VideoTexture extends Texture {
  18038. constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) {
  18039. super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
  18040. this.format = format !== undefined ? format : RGBFormat;
  18041. this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
  18042. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  18043. this.generateMipmaps = false;
  18044. const scope = this;
  18045. function updateVideo() {
  18046. scope.needsUpdate = true;
  18047. video.requestVideoFrameCallback(updateVideo);
  18048. }
  18049. if ('requestVideoFrameCallback' in video) {
  18050. video.requestVideoFrameCallback(updateVideo);
  18051. }
  18052. }
  18053. clone() {
  18054. return new this.constructor(this.image).copy(this);
  18055. }
  18056. update() {
  18057. const video = this.image;
  18058. const hasVideoFrameCallback = ('requestVideoFrameCallback' in video);
  18059. if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) {
  18060. this.needsUpdate = true;
  18061. }
  18062. }
  18063. }
  18064. VideoTexture.prototype.isVideoTexture = true;
  18065. class CompressedTexture extends Texture {
  18066. constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) {
  18067. super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
  18068. this.image = {
  18069. width: width,
  18070. height: height
  18071. };
  18072. this.mipmaps = mipmaps; // no flipping for cube textures
  18073. // (also flipping doesn't work for compressed textures )
  18074. this.flipY = false; // can't generate mipmaps for compressed textures
  18075. // mips must be embedded in DDS files
  18076. this.generateMipmaps = false;
  18077. }
  18078. }
  18079. CompressedTexture.prototype.isCompressedTexture = true;
  18080. class CanvasTexture extends Texture {
  18081. constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) {
  18082. super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
  18083. this.needsUpdate = true;
  18084. }
  18085. }
  18086. CanvasTexture.prototype.isCanvasTexture = true;
  18087. class DepthTexture extends Texture {
  18088. constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) {
  18089. format = format !== undefined ? format : DepthFormat;
  18090. if (format !== DepthFormat && format !== DepthStencilFormat) {
  18091. throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat');
  18092. }
  18093. if (type === undefined && format === DepthFormat) type = UnsignedShortType;
  18094. if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type;
  18095. super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
  18096. this.image = {
  18097. width: width,
  18098. height: height
  18099. };
  18100. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  18101. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  18102. this.flipY = false;
  18103. this.generateMipmaps = false;
  18104. }
  18105. }
  18106. DepthTexture.prototype.isDepthTexture = true;
  18107. class CircleGeometry extends BufferGeometry {
  18108. constructor(radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2) {
  18109. super();
  18110. this.type = 'CircleGeometry';
  18111. this.parameters = {
  18112. radius: radius,
  18113. segments: segments,
  18114. thetaStart: thetaStart,
  18115. thetaLength: thetaLength
  18116. };
  18117. segments = Math.max(3, segments); // buffers
  18118. const indices = [];
  18119. const vertices = [];
  18120. const normals = [];
  18121. const uvs = []; // helper variables
  18122. const vertex = new Vector3();
  18123. const uv = new Vector2(); // center point
  18124. vertices.push(0, 0, 0);
  18125. normals.push(0, 0, 1);
  18126. uvs.push(0.5, 0.5);
  18127. for (let s = 0, i = 3; s <= segments; s++, i += 3) {
  18128. const segment = thetaStart + s / segments * thetaLength; // vertex
  18129. vertex.x = radius * Math.cos(segment);
  18130. vertex.y = radius * Math.sin(segment);
  18131. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  18132. normals.push(0, 0, 1); // uvs
  18133. uv.x = (vertices[i] / radius + 1) / 2;
  18134. uv.y = (vertices[i + 1] / radius + 1) / 2;
  18135. uvs.push(uv.x, uv.y);
  18136. } // indices
  18137. for (let i = 1; i <= segments; i++) {
  18138. indices.push(i, i + 1, 0);
  18139. } // build geometry
  18140. this.setIndex(indices);
  18141. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  18142. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  18143. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  18144. }
  18145. static fromJSON(data) {
  18146. return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength);
  18147. }
  18148. }
  18149. class CylinderGeometry extends BufferGeometry {
  18150. constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) {
  18151. super();
  18152. this.type = 'CylinderGeometry';
  18153. this.parameters = {
  18154. radiusTop: radiusTop,
  18155. radiusBottom: radiusBottom,
  18156. height: height,
  18157. radialSegments: radialSegments,
  18158. heightSegments: heightSegments,
  18159. openEnded: openEnded,
  18160. thetaStart: thetaStart,
  18161. thetaLength: thetaLength
  18162. };
  18163. const scope = this;
  18164. radialSegments = Math.floor(radialSegments);
  18165. heightSegments = Math.floor(heightSegments); // buffers
  18166. const indices = [];
  18167. const vertices = [];
  18168. const normals = [];
  18169. const uvs = []; // helper variables
  18170. let index = 0;
  18171. const indexArray = [];
  18172. const halfHeight = height / 2;
  18173. let groupStart = 0; // generate geometry
  18174. generateTorso();
  18175. if (openEnded === false) {
  18176. if (radiusTop > 0) generateCap(true);
  18177. if (radiusBottom > 0) generateCap(false);
  18178. } // build geometry
  18179. this.setIndex(indices);
  18180. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  18181. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  18182. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  18183. function generateTorso() {
  18184. const normal = new Vector3();
  18185. const vertex = new Vector3();
  18186. let groupCount = 0; // this will be used to calculate the normal
  18187. const slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs
  18188. for (let y = 0; y <= heightSegments; y++) {
  18189. const indexRow = [];
  18190. const v = y / heightSegments; // calculate the radius of the current row
  18191. const radius = v * (radiusBottom - radiusTop) + radiusTop;
  18192. for (let x = 0; x <= radialSegments; x++) {
  18193. const u = x / radialSegments;
  18194. const theta = u * thetaLength + thetaStart;
  18195. const sinTheta = Math.sin(theta);
  18196. const cosTheta = Math.cos(theta); // vertex
  18197. vertex.x = radius * sinTheta;
  18198. vertex.y = -v * height + halfHeight;
  18199. vertex.z = radius * cosTheta;
  18200. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  18201. normal.set(sinTheta, slope, cosTheta).normalize();
  18202. normals.push(normal.x, normal.y, normal.z); // uv
  18203. uvs.push(u, 1 - v); // save index of vertex in respective row
  18204. indexRow.push(index++);
  18205. } // now save vertices of the row in our index array
  18206. indexArray.push(indexRow);
  18207. } // generate indices
  18208. for (let x = 0; x < radialSegments; x++) {
  18209. for (let y = 0; y < heightSegments; y++) {
  18210. // we use the index array to access the correct indices
  18211. const a = indexArray[y][x];
  18212. const b = indexArray[y + 1][x];
  18213. const c = indexArray[y + 1][x + 1];
  18214. const d = indexArray[y][x + 1]; // faces
  18215. indices.push(a, b, d);
  18216. indices.push(b, c, d); // update group counter
  18217. groupCount += 6;
  18218. }
  18219. } // add a group to the geometry. this will ensure multi material support
  18220. scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups
  18221. groupStart += groupCount;
  18222. }
  18223. function generateCap(top) {
  18224. // save the index of the first center vertex
  18225. const centerIndexStart = index;
  18226. const uv = new Vector2();
  18227. const vertex = new Vector3();
  18228. let groupCount = 0;
  18229. const radius = top === true ? radiusTop : radiusBottom;
  18230. const sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap.
  18231. // because the geometry needs one set of uvs per face,
  18232. // we must generate a center vertex per face/segment
  18233. for (let x = 1; x <= radialSegments; x++) {
  18234. // vertex
  18235. vertices.push(0, halfHeight * sign, 0); // normal
  18236. normals.push(0, sign, 0); // uv
  18237. uvs.push(0.5, 0.5); // increase index
  18238. index++;
  18239. } // save the index of the last center vertex
  18240. const centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs
  18241. for (let x = 0; x <= radialSegments; x++) {
  18242. const u = x / radialSegments;
  18243. const theta = u * thetaLength + thetaStart;
  18244. const cosTheta = Math.cos(theta);
  18245. const sinTheta = Math.sin(theta); // vertex
  18246. vertex.x = radius * sinTheta;
  18247. vertex.y = halfHeight * sign;
  18248. vertex.z = radius * cosTheta;
  18249. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  18250. normals.push(0, sign, 0); // uv
  18251. uv.x = cosTheta * 0.5 + 0.5;
  18252. uv.y = sinTheta * 0.5 * sign + 0.5;
  18253. uvs.push(uv.x, uv.y); // increase index
  18254. index++;
  18255. } // generate indices
  18256. for (let x = 0; x < radialSegments; x++) {
  18257. const c = centerIndexStart + x;
  18258. const i = centerIndexEnd + x;
  18259. if (top === true) {
  18260. // face top
  18261. indices.push(i, i + 1, c);
  18262. } else {
  18263. // face bottom
  18264. indices.push(i + 1, i, c);
  18265. }
  18266. groupCount += 3;
  18267. } // add a group to the geometry. this will ensure multi material support
  18268. scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups
  18269. groupStart += groupCount;
  18270. }
  18271. }
  18272. static fromJSON(data) {
  18273. return new CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength);
  18274. }
  18275. }
  18276. class ConeGeometry extends CylinderGeometry {
  18277. constructor(radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) {
  18278. super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength);
  18279. this.type = 'ConeGeometry';
  18280. this.parameters = {
  18281. radius: radius,
  18282. height: height,
  18283. radialSegments: radialSegments,
  18284. heightSegments: heightSegments,
  18285. openEnded: openEnded,
  18286. thetaStart: thetaStart,
  18287. thetaLength: thetaLength
  18288. };
  18289. }
  18290. static fromJSON(data) {
  18291. return new ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength);
  18292. }
  18293. }
  18294. class PolyhedronGeometry extends BufferGeometry {
  18295. constructor(vertices = [], indices = [], radius = 1, detail = 0) {
  18296. super();
  18297. this.type = 'PolyhedronGeometry';
  18298. this.parameters = {
  18299. vertices: vertices,
  18300. indices: indices,
  18301. radius: radius,
  18302. detail: detail
  18303. }; // default buffer data
  18304. const vertexBuffer = [];
  18305. const uvBuffer = []; // the subdivision creates the vertex buffer data
  18306. subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius
  18307. applyRadius(radius); // finally, create the uv data
  18308. generateUVs(); // build non-indexed geometry
  18309. this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3));
  18310. this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3));
  18311. this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2));
  18312. if (detail === 0) {
  18313. this.computeVertexNormals(); // flat normals
  18314. } else {
  18315. this.normalizeNormals(); // smooth normals
  18316. } // helper functions
  18317. function subdivide(detail) {
  18318. const a = new Vector3();
  18319. const b = new Vector3();
  18320. const c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value
  18321. for (let i = 0; i < indices.length; i += 3) {
  18322. // get the vertices of the face
  18323. getVertexByIndex(indices[i + 0], a);
  18324. getVertexByIndex(indices[i + 1], b);
  18325. getVertexByIndex(indices[i + 2], c); // perform subdivision
  18326. subdivideFace(a, b, c, detail);
  18327. }
  18328. }
  18329. function subdivideFace(a, b, c, detail) {
  18330. const cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision
  18331. const v = []; // construct all of the vertices for this subdivision
  18332. for (let i = 0; i <= cols; i++) {
  18333. v[i] = [];
  18334. const aj = a.clone().lerp(c, i / cols);
  18335. const bj = b.clone().lerp(c, i / cols);
  18336. const rows = cols - i;
  18337. for (let j = 0; j <= rows; j++) {
  18338. if (j === 0 && i === cols) {
  18339. v[i][j] = aj;
  18340. } else {
  18341. v[i][j] = aj.clone().lerp(bj, j / rows);
  18342. }
  18343. }
  18344. } // construct all of the faces
  18345. for (let i = 0; i < cols; i++) {
  18346. for (let j = 0; j < 2 * (cols - i) - 1; j++) {
  18347. const k = Math.floor(j / 2);
  18348. if (j % 2 === 0) {
  18349. pushVertex(v[i][k + 1]);
  18350. pushVertex(v[i + 1][k]);
  18351. pushVertex(v[i][k]);
  18352. } else {
  18353. pushVertex(v[i][k + 1]);
  18354. pushVertex(v[i + 1][k + 1]);
  18355. pushVertex(v[i + 1][k]);
  18356. }
  18357. }
  18358. }
  18359. }
  18360. function applyRadius(radius) {
  18361. const vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex
  18362. for (let i = 0; i < vertexBuffer.length; i += 3) {
  18363. vertex.x = vertexBuffer[i + 0];
  18364. vertex.y = vertexBuffer[i + 1];
  18365. vertex.z = vertexBuffer[i + 2];
  18366. vertex.normalize().multiplyScalar(radius);
  18367. vertexBuffer[i + 0] = vertex.x;
  18368. vertexBuffer[i + 1] = vertex.y;
  18369. vertexBuffer[i + 2] = vertex.z;
  18370. }
  18371. }
  18372. function generateUVs() {
  18373. const vertex = new Vector3();
  18374. for (let i = 0; i < vertexBuffer.length; i += 3) {
  18375. vertex.x = vertexBuffer[i + 0];
  18376. vertex.y = vertexBuffer[i + 1];
  18377. vertex.z = vertexBuffer[i + 2];
  18378. const u = azimuth(vertex) / 2 / Math.PI + 0.5;
  18379. const v = inclination(vertex) / Math.PI + 0.5;
  18380. uvBuffer.push(u, 1 - v);
  18381. }
  18382. correctUVs();
  18383. correctSeam();
  18384. }
  18385. function correctSeam() {
  18386. // handle case when face straddles the seam, see #3269
  18387. for (let i = 0; i < uvBuffer.length; i += 6) {
  18388. // uv data of a single face
  18389. const x0 = uvBuffer[i + 0];
  18390. const x1 = uvBuffer[i + 2];
  18391. const x2 = uvBuffer[i + 4];
  18392. const max = Math.max(x0, x1, x2);
  18393. const min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary
  18394. if (max > 0.9 && min < 0.1) {
  18395. if (x0 < 0.2) uvBuffer[i + 0] += 1;
  18396. if (x1 < 0.2) uvBuffer[i + 2] += 1;
  18397. if (x2 < 0.2) uvBuffer[i + 4] += 1;
  18398. }
  18399. }
  18400. }
  18401. function pushVertex(vertex) {
  18402. vertexBuffer.push(vertex.x, vertex.y, vertex.z);
  18403. }
  18404. function getVertexByIndex(index, vertex) {
  18405. const stride = index * 3;
  18406. vertex.x = vertices[stride + 0];
  18407. vertex.y = vertices[stride + 1];
  18408. vertex.z = vertices[stride + 2];
  18409. }
  18410. function correctUVs() {
  18411. const a = new Vector3();
  18412. const b = new Vector3();
  18413. const c = new Vector3();
  18414. const centroid = new Vector3();
  18415. const uvA = new Vector2();
  18416. const uvB = new Vector2();
  18417. const uvC = new Vector2();
  18418. for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) {
  18419. a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]);
  18420. b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]);
  18421. c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]);
  18422. uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]);
  18423. uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]);
  18424. uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]);
  18425. centroid.copy(a).add(b).add(c).divideScalar(3);
  18426. const azi = azimuth(centroid);
  18427. correctUV(uvA, j + 0, a, azi);
  18428. correctUV(uvB, j + 2, b, azi);
  18429. correctUV(uvC, j + 4, c, azi);
  18430. }
  18431. }
  18432. function correctUV(uv, stride, vector, azimuth) {
  18433. if (azimuth < 0 && uv.x === 1) {
  18434. uvBuffer[stride] = uv.x - 1;
  18435. }
  18436. if (vector.x === 0 && vector.z === 0) {
  18437. uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5;
  18438. }
  18439. } // Angle around the Y axis, counter-clockwise when looking from above.
  18440. function azimuth(vector) {
  18441. return Math.atan2(vector.z, -vector.x);
  18442. } // Angle above the XZ plane.
  18443. function inclination(vector) {
  18444. return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z));
  18445. }
  18446. }
  18447. static fromJSON(data) {
  18448. return new PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details);
  18449. }
  18450. }
  18451. class DodecahedronGeometry extends PolyhedronGeometry {
  18452. constructor(radius = 1, detail = 0) {
  18453. const t = (1 + Math.sqrt(5)) / 2;
  18454. const r = 1 / t;
  18455. const vertices = [// (±1, ±1, ±1)
  18456. -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ)
  18457. 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0)
  18458. -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ)
  18459. -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r];
  18460. const indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9];
  18461. super(vertices, indices, radius, detail);
  18462. this.type = 'DodecahedronGeometry';
  18463. this.parameters = {
  18464. radius: radius,
  18465. detail: detail
  18466. };
  18467. }
  18468. static fromJSON(data) {
  18469. return new DodecahedronGeometry(data.radius, data.detail);
  18470. }
  18471. }
  18472. const _v0 = new Vector3();
  18473. const _v1$1 = new Vector3();
  18474. const _normal = new Vector3();
  18475. const _triangle = new Triangle();
  18476. class EdgesGeometry extends BufferGeometry {
  18477. constructor(geometry = null, thresholdAngle = 1) {
  18478. super();
  18479. this.type = 'EdgesGeometry';
  18480. this.parameters = {
  18481. geometry: geometry,
  18482. thresholdAngle: thresholdAngle
  18483. };
  18484. if (geometry !== null) {
  18485. const precisionPoints = 4;
  18486. const precision = Math.pow(10, precisionPoints);
  18487. const thresholdDot = Math.cos(DEG2RAD * thresholdAngle);
  18488. const indexAttr = geometry.getIndex();
  18489. const positionAttr = geometry.getAttribute('position');
  18490. const indexCount = indexAttr ? indexAttr.count : positionAttr.count;
  18491. const indexArr = [0, 0, 0];
  18492. const vertKeys = ['a', 'b', 'c'];
  18493. const hashes = new Array(3);
  18494. const edgeData = {};
  18495. const vertices = [];
  18496. for (let i = 0; i < indexCount; i += 3) {
  18497. if (indexAttr) {
  18498. indexArr[0] = indexAttr.getX(i);
  18499. indexArr[1] = indexAttr.getX(i + 1);
  18500. indexArr[2] = indexAttr.getX(i + 2);
  18501. } else {
  18502. indexArr[0] = i;
  18503. indexArr[1] = i + 1;
  18504. indexArr[2] = i + 2;
  18505. }
  18506. const {
  18507. a,
  18508. b,
  18509. c
  18510. } = _triangle;
  18511. a.fromBufferAttribute(positionAttr, indexArr[0]);
  18512. b.fromBufferAttribute(positionAttr, indexArr[1]);
  18513. c.fromBufferAttribute(positionAttr, indexArr[2]);
  18514. _triangle.getNormal(_normal); // create hashes for the edge from the vertices
  18515. hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`;
  18516. hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`;
  18517. hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; // skip degenerate triangles
  18518. if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) {
  18519. continue;
  18520. } // iterate over every edge
  18521. for (let j = 0; j < 3; j++) {
  18522. // get the first and next vertex making up the edge
  18523. const jNext = (j + 1) % 3;
  18524. const vecHash0 = hashes[j];
  18525. const vecHash1 = hashes[jNext];
  18526. const v0 = _triangle[vertKeys[j]];
  18527. const v1 = _triangle[vertKeys[jNext]];
  18528. const hash = `${vecHash0}_${vecHash1}`;
  18529. const reverseHash = `${vecHash1}_${vecHash0}`;
  18530. if (reverseHash in edgeData && edgeData[reverseHash]) {
  18531. // if we found a sibling edge add it into the vertex array if
  18532. // it meets the angle threshold and delete the edge from the map.
  18533. if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) {
  18534. vertices.push(v0.x, v0.y, v0.z);
  18535. vertices.push(v1.x, v1.y, v1.z);
  18536. }
  18537. edgeData[reverseHash] = null;
  18538. } else if (!(hash in edgeData)) {
  18539. // if we've already got an edge here then skip adding a new one
  18540. edgeData[hash] = {
  18541. index0: indexArr[j],
  18542. index1: indexArr[jNext],
  18543. normal: _normal.clone()
  18544. };
  18545. }
  18546. }
  18547. } // iterate over all remaining, unmatched edges and add them to the vertex array
  18548. for (const key in edgeData) {
  18549. if (edgeData[key]) {
  18550. const {
  18551. index0,
  18552. index1
  18553. } = edgeData[key];
  18554. _v0.fromBufferAttribute(positionAttr, index0);
  18555. _v1$1.fromBufferAttribute(positionAttr, index1);
  18556. vertices.push(_v0.x, _v0.y, _v0.z);
  18557. vertices.push(_v1$1.x, _v1$1.y, _v1$1.z);
  18558. }
  18559. }
  18560. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  18561. }
  18562. }
  18563. }
  18564. /**
  18565. * Extensible curve object.
  18566. *
  18567. * Some common of curve methods:
  18568. * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
  18569. * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
  18570. * .getPoints(), .getSpacedPoints()
  18571. * .getLength()
  18572. * .updateArcLengths()
  18573. *
  18574. * This following curves inherit from THREE.Curve:
  18575. *
  18576. * -- 2D curves --
  18577. * THREE.ArcCurve
  18578. * THREE.CubicBezierCurve
  18579. * THREE.EllipseCurve
  18580. * THREE.LineCurve
  18581. * THREE.QuadraticBezierCurve
  18582. * THREE.SplineCurve
  18583. *
  18584. * -- 3D curves --
  18585. * THREE.CatmullRomCurve3
  18586. * THREE.CubicBezierCurve3
  18587. * THREE.LineCurve3
  18588. * THREE.QuadraticBezierCurve3
  18589. *
  18590. * A series of curves can be represented as a THREE.CurvePath.
  18591. *
  18592. **/
  18593. class Curve {
  18594. constructor() {
  18595. this.type = 'Curve';
  18596. this.arcLengthDivisions = 200;
  18597. } // Virtual base class method to overwrite and implement in subclasses
  18598. // - t [0 .. 1]
  18599. getPoint() {
  18600. console.warn('THREE.Curve: .getPoint() not implemented.');
  18601. return null;
  18602. } // Get point at relative position in curve according to arc length
  18603. // - u [0 .. 1]
  18604. getPointAt(u, optionalTarget) {
  18605. const t = this.getUtoTmapping(u);
  18606. return this.getPoint(t, optionalTarget);
  18607. } // Get sequence of points using getPoint( t )
  18608. getPoints(divisions = 5) {
  18609. const points = [];
  18610. for (let d = 0; d <= divisions; d++) {
  18611. points.push(this.getPoint(d / divisions));
  18612. }
  18613. return points;
  18614. } // Get sequence of points using getPointAt( u )
  18615. getSpacedPoints(divisions = 5) {
  18616. const points = [];
  18617. for (let d = 0; d <= divisions; d++) {
  18618. points.push(this.getPointAt(d / divisions));
  18619. }
  18620. return points;
  18621. } // Get total curve arc length
  18622. getLength() {
  18623. const lengths = this.getLengths();
  18624. return lengths[lengths.length - 1];
  18625. } // Get list of cumulative segment lengths
  18626. getLengths(divisions = this.arcLengthDivisions) {
  18627. if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) {
  18628. return this.cacheArcLengths;
  18629. }
  18630. this.needsUpdate = false;
  18631. const cache = [];
  18632. let current,
  18633. last = this.getPoint(0);
  18634. let sum = 0;
  18635. cache.push(0);
  18636. for (let p = 1; p <= divisions; p++) {
  18637. current = this.getPoint(p / divisions);
  18638. sum += current.distanceTo(last);
  18639. cache.push(sum);
  18640. last = current;
  18641. }
  18642. this.cacheArcLengths = cache;
  18643. return cache; // { sums: cache, sum: sum }; Sum is in the last element.
  18644. }
  18645. updateArcLengths() {
  18646. this.needsUpdate = true;
  18647. this.getLengths();
  18648. } // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
  18649. getUtoTmapping(u, distance) {
  18650. const arcLengths = this.getLengths();
  18651. let i = 0;
  18652. const il = arcLengths.length;
  18653. let targetArcLength; // The targeted u distance value to get
  18654. if (distance) {
  18655. targetArcLength = distance;
  18656. } else {
  18657. targetArcLength = u * arcLengths[il - 1];
  18658. } // binary search for the index with largest value smaller than target u distance
  18659. let low = 0,
  18660. high = il - 1,
  18661. comparison;
  18662. while (low <= high) {
  18663. i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
  18664. comparison = arcLengths[i] - targetArcLength;
  18665. if (comparison < 0) {
  18666. low = i + 1;
  18667. } else if (comparison > 0) {
  18668. high = i - 1;
  18669. } else {
  18670. high = i;
  18671. break; // DONE
  18672. }
  18673. }
  18674. i = high;
  18675. if (arcLengths[i] === targetArcLength) {
  18676. return i / (il - 1);
  18677. } // we could get finer grain at lengths, or use simple interpolation between two points
  18678. const lengthBefore = arcLengths[i];
  18679. const lengthAfter = arcLengths[i + 1];
  18680. const segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points
  18681. const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t
  18682. const t = (i + segmentFraction) / (il - 1);
  18683. return t;
  18684. } // Returns a unit vector tangent at t
  18685. // In case any sub curve does not implement its tangent derivation,
  18686. // 2 points a small delta apart will be used to find its gradient
  18687. // which seems to give a reasonable approximation
  18688. getTangent(t, optionalTarget) {
  18689. const delta = 0.0001;
  18690. let t1 = t - delta;
  18691. let t2 = t + delta; // Capping in case of danger
  18692. if (t1 < 0) t1 = 0;
  18693. if (t2 > 1) t2 = 1;
  18694. const pt1 = this.getPoint(t1);
  18695. const pt2 = this.getPoint(t2);
  18696. const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3());
  18697. tangent.copy(pt2).sub(pt1).normalize();
  18698. return tangent;
  18699. }
  18700. getTangentAt(u, optionalTarget) {
  18701. const t = this.getUtoTmapping(u);
  18702. return this.getTangent(t, optionalTarget);
  18703. }
  18704. computeFrenetFrames(segments, closed) {
  18705. // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
  18706. const normal = new Vector3();
  18707. const tangents = [];
  18708. const normals = [];
  18709. const binormals = [];
  18710. const vec = new Vector3();
  18711. const mat = new Matrix4(); // compute the tangent vectors for each segment on the curve
  18712. for (let i = 0; i <= segments; i++) {
  18713. const u = i / segments;
  18714. tangents[i] = this.getTangentAt(u, new Vector3());
  18715. } // select an initial normal vector perpendicular to the first tangent vector,
  18716. // and in the direction of the minimum tangent xyz component
  18717. normals[0] = new Vector3();
  18718. binormals[0] = new Vector3();
  18719. let min = Number.MAX_VALUE;
  18720. const tx = Math.abs(tangents[0].x);
  18721. const ty = Math.abs(tangents[0].y);
  18722. const tz = Math.abs(tangents[0].z);
  18723. if (tx <= min) {
  18724. min = tx;
  18725. normal.set(1, 0, 0);
  18726. }
  18727. if (ty <= min) {
  18728. min = ty;
  18729. normal.set(0, 1, 0);
  18730. }
  18731. if (tz <= min) {
  18732. normal.set(0, 0, 1);
  18733. }
  18734. vec.crossVectors(tangents[0], normal).normalize();
  18735. normals[0].crossVectors(tangents[0], vec);
  18736. binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve
  18737. for (let i = 1; i <= segments; i++) {
  18738. normals[i] = normals[i - 1].clone();
  18739. binormals[i] = binormals[i - 1].clone();
  18740. vec.crossVectors(tangents[i - 1], tangents[i]);
  18741. if (vec.length() > Number.EPSILON) {
  18742. vec.normalize();
  18743. const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); // clamp for floating pt errors
  18744. normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta));
  18745. }
  18746. binormals[i].crossVectors(tangents[i], normals[i]);
  18747. } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
  18748. if (closed === true) {
  18749. let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1));
  18750. theta /= segments;
  18751. if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) {
  18752. theta = -theta;
  18753. }
  18754. for (let i = 1; i <= segments; i++) {
  18755. // twist a little...
  18756. normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i));
  18757. binormals[i].crossVectors(tangents[i], normals[i]);
  18758. }
  18759. }
  18760. return {
  18761. tangents: tangents,
  18762. normals: normals,
  18763. binormals: binormals
  18764. };
  18765. }
  18766. clone() {
  18767. return new this.constructor().copy(this);
  18768. }
  18769. copy(source) {
  18770. this.arcLengthDivisions = source.arcLengthDivisions;
  18771. return this;
  18772. }
  18773. toJSON() {
  18774. const data = {
  18775. metadata: {
  18776. version: 4.5,
  18777. type: 'Curve',
  18778. generator: 'Curve.toJSON'
  18779. }
  18780. };
  18781. data.arcLengthDivisions = this.arcLengthDivisions;
  18782. data.type = this.type;
  18783. return data;
  18784. }
  18785. fromJSON(json) {
  18786. this.arcLengthDivisions = json.arcLengthDivisions;
  18787. return this;
  18788. }
  18789. }
  18790. class EllipseCurve extends Curve {
  18791. constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) {
  18792. super();
  18793. this.type = 'EllipseCurve';
  18794. this.aX = aX;
  18795. this.aY = aY;
  18796. this.xRadius = xRadius;
  18797. this.yRadius = yRadius;
  18798. this.aStartAngle = aStartAngle;
  18799. this.aEndAngle = aEndAngle;
  18800. this.aClockwise = aClockwise;
  18801. this.aRotation = aRotation;
  18802. }
  18803. getPoint(t, optionalTarget) {
  18804. const point = optionalTarget || new Vector2();
  18805. const twoPi = Math.PI * 2;
  18806. let deltaAngle = this.aEndAngle - this.aStartAngle;
  18807. const samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI
  18808. while (deltaAngle < 0) deltaAngle += twoPi;
  18809. while (deltaAngle > twoPi) deltaAngle -= twoPi;
  18810. if (deltaAngle < Number.EPSILON) {
  18811. if (samePoints) {
  18812. deltaAngle = 0;
  18813. } else {
  18814. deltaAngle = twoPi;
  18815. }
  18816. }
  18817. if (this.aClockwise === true && !samePoints) {
  18818. if (deltaAngle === twoPi) {
  18819. deltaAngle = -twoPi;
  18820. } else {
  18821. deltaAngle = deltaAngle - twoPi;
  18822. }
  18823. }
  18824. const angle = this.aStartAngle + t * deltaAngle;
  18825. let x = this.aX + this.xRadius * Math.cos(angle);
  18826. let y = this.aY + this.yRadius * Math.sin(angle);
  18827. if (this.aRotation !== 0) {
  18828. const cos = Math.cos(this.aRotation);
  18829. const sin = Math.sin(this.aRotation);
  18830. const tx = x - this.aX;
  18831. const ty = y - this.aY; // Rotate the point about the center of the ellipse.
  18832. x = tx * cos - ty * sin + this.aX;
  18833. y = tx * sin + ty * cos + this.aY;
  18834. }
  18835. return point.set(x, y);
  18836. }
  18837. copy(source) {
  18838. super.copy(source);
  18839. this.aX = source.aX;
  18840. this.aY = source.aY;
  18841. this.xRadius = source.xRadius;
  18842. this.yRadius = source.yRadius;
  18843. this.aStartAngle = source.aStartAngle;
  18844. this.aEndAngle = source.aEndAngle;
  18845. this.aClockwise = source.aClockwise;
  18846. this.aRotation = source.aRotation;
  18847. return this;
  18848. }
  18849. toJSON() {
  18850. const data = super.toJSON();
  18851. data.aX = this.aX;
  18852. data.aY = this.aY;
  18853. data.xRadius = this.xRadius;
  18854. data.yRadius = this.yRadius;
  18855. data.aStartAngle = this.aStartAngle;
  18856. data.aEndAngle = this.aEndAngle;
  18857. data.aClockwise = this.aClockwise;
  18858. data.aRotation = this.aRotation;
  18859. return data;
  18860. }
  18861. fromJSON(json) {
  18862. super.fromJSON(json);
  18863. this.aX = json.aX;
  18864. this.aY = json.aY;
  18865. this.xRadius = json.xRadius;
  18866. this.yRadius = json.yRadius;
  18867. this.aStartAngle = json.aStartAngle;
  18868. this.aEndAngle = json.aEndAngle;
  18869. this.aClockwise = json.aClockwise;
  18870. this.aRotation = json.aRotation;
  18871. return this;
  18872. }
  18873. }
  18874. EllipseCurve.prototype.isEllipseCurve = true;
  18875. class ArcCurve extends EllipseCurve {
  18876. constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
  18877. super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise);
  18878. this.type = 'ArcCurve';
  18879. }
  18880. }
  18881. ArcCurve.prototype.isArcCurve = true;
  18882. /**
  18883. * Centripetal CatmullRom Curve - which is useful for avoiding
  18884. * cusps and self-intersections in non-uniform catmull rom curves.
  18885. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
  18886. *
  18887. * curve.type accepts centripetal(default), chordal and catmullrom
  18888. * curve.tension is used for catmullrom which defaults to 0.5
  18889. */
  18890. /*
  18891. Based on an optimized c++ solution in
  18892. - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
  18893. - http://ideone.com/NoEbVM
  18894. This CubicPoly class could be used for reusing some variables and calculations,
  18895. but for three.js curve use, it could be possible inlined and flatten into a single function call
  18896. which can be placed in CurveUtils.
  18897. */
  18898. function CubicPoly() {
  18899. let c0 = 0,
  18900. c1 = 0,
  18901. c2 = 0,
  18902. c3 = 0;
  18903. /*
  18904. * Compute coefficients for a cubic polynomial
  18905. * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
  18906. * such that
  18907. * p(0) = x0, p(1) = x1
  18908. * and
  18909. * p'(0) = t0, p'(1) = t1.
  18910. */
  18911. function init(x0, x1, t0, t1) {
  18912. c0 = x0;
  18913. c1 = t0;
  18914. c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
  18915. c3 = 2 * x0 - 2 * x1 + t0 + t1;
  18916. }
  18917. return {
  18918. initCatmullRom: function (x0, x1, x2, x3, tension) {
  18919. init(x1, x2, tension * (x2 - x0), tension * (x3 - x1));
  18920. },
  18921. initNonuniformCatmullRom: function (x0, x1, x2, x3, dt0, dt1, dt2) {
  18922. // compute tangents when parameterized in [t1,t2]
  18923. let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1;
  18924. let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1]
  18925. t1 *= dt1;
  18926. t2 *= dt1;
  18927. init(x1, x2, t1, t2);
  18928. },
  18929. calc: function (t) {
  18930. const t2 = t * t;
  18931. const t3 = t2 * t;
  18932. return c0 + c1 * t + c2 * t2 + c3 * t3;
  18933. }
  18934. };
  18935. } //
  18936. const tmp = new Vector3();
  18937. const px = new CubicPoly(),
  18938. py = new CubicPoly(),
  18939. pz = new CubicPoly();
  18940. class CatmullRomCurve3 extends Curve {
  18941. constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) {
  18942. super();
  18943. this.type = 'CatmullRomCurve3';
  18944. this.points = points;
  18945. this.closed = closed;
  18946. this.curveType = curveType;
  18947. this.tension = tension;
  18948. }
  18949. getPoint(t, optionalTarget = new Vector3()) {
  18950. const point = optionalTarget;
  18951. const points = this.points;
  18952. const l = points.length;
  18953. const p = (l - (this.closed ? 0 : 1)) * t;
  18954. let intPoint = Math.floor(p);
  18955. let weight = p - intPoint;
  18956. if (this.closed) {
  18957. intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l;
  18958. } else if (weight === 0 && intPoint === l - 1) {
  18959. intPoint = l - 2;
  18960. weight = 1;
  18961. }
  18962. let p0, p3; // 4 points (p1 & p2 defined below)
  18963. if (this.closed || intPoint > 0) {
  18964. p0 = points[(intPoint - 1) % l];
  18965. } else {
  18966. // extrapolate first point
  18967. tmp.subVectors(points[0], points[1]).add(points[0]);
  18968. p0 = tmp;
  18969. }
  18970. const p1 = points[intPoint % l];
  18971. const p2 = points[(intPoint + 1) % l];
  18972. if (this.closed || intPoint + 2 < l) {
  18973. p3 = points[(intPoint + 2) % l];
  18974. } else {
  18975. // extrapolate last point
  18976. tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]);
  18977. p3 = tmp;
  18978. }
  18979. if (this.curveType === 'centripetal' || this.curveType === 'chordal') {
  18980. // init Centripetal / Chordal Catmull-Rom
  18981. const pow = this.curveType === 'chordal' ? 0.5 : 0.25;
  18982. let dt0 = Math.pow(p0.distanceToSquared(p1), pow);
  18983. let dt1 = Math.pow(p1.distanceToSquared(p2), pow);
  18984. let dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points
  18985. if (dt1 < 1e-4) dt1 = 1.0;
  18986. if (dt0 < 1e-4) dt0 = dt1;
  18987. if (dt2 < 1e-4) dt2 = dt1;
  18988. px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2);
  18989. py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2);
  18990. pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2);
  18991. } else if (this.curveType === 'catmullrom') {
  18992. px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension);
  18993. py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension);
  18994. pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension);
  18995. }
  18996. point.set(px.calc(weight), py.calc(weight), pz.calc(weight));
  18997. return point;
  18998. }
  18999. copy(source) {
  19000. super.copy(source);
  19001. this.points = [];
  19002. for (let i = 0, l = source.points.length; i < l; i++) {
  19003. const point = source.points[i];
  19004. this.points.push(point.clone());
  19005. }
  19006. this.closed = source.closed;
  19007. this.curveType = source.curveType;
  19008. this.tension = source.tension;
  19009. return this;
  19010. }
  19011. toJSON() {
  19012. const data = super.toJSON();
  19013. data.points = [];
  19014. for (let i = 0, l = this.points.length; i < l; i++) {
  19015. const point = this.points[i];
  19016. data.points.push(point.toArray());
  19017. }
  19018. data.closed = this.closed;
  19019. data.curveType = this.curveType;
  19020. data.tension = this.tension;
  19021. return data;
  19022. }
  19023. fromJSON(json) {
  19024. super.fromJSON(json);
  19025. this.points = [];
  19026. for (let i = 0, l = json.points.length; i < l; i++) {
  19027. const point = json.points[i];
  19028. this.points.push(new Vector3().fromArray(point));
  19029. }
  19030. this.closed = json.closed;
  19031. this.curveType = json.curveType;
  19032. this.tension = json.tension;
  19033. return this;
  19034. }
  19035. }
  19036. CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
  19037. /**
  19038. * Bezier Curves formulas obtained from
  19039. * http://en.wikipedia.org/wiki/Bézier_curve
  19040. */
  19041. function CatmullRom(t, p0, p1, p2, p3) {
  19042. const v0 = (p2 - p0) * 0.5;
  19043. const v1 = (p3 - p1) * 0.5;
  19044. const t2 = t * t;
  19045. const t3 = t * t2;
  19046. return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
  19047. } //
  19048. function QuadraticBezierP0(t, p) {
  19049. const k = 1 - t;
  19050. return k * k * p;
  19051. }
  19052. function QuadraticBezierP1(t, p) {
  19053. return 2 * (1 - t) * t * p;
  19054. }
  19055. function QuadraticBezierP2(t, p) {
  19056. return t * t * p;
  19057. }
  19058. function QuadraticBezier(t, p0, p1, p2) {
  19059. return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2);
  19060. } //
  19061. function CubicBezierP0(t, p) {
  19062. const k = 1 - t;
  19063. return k * k * k * p;
  19064. }
  19065. function CubicBezierP1(t, p) {
  19066. const k = 1 - t;
  19067. return 3 * k * k * t * p;
  19068. }
  19069. function CubicBezierP2(t, p) {
  19070. return 3 * (1 - t) * t * t * p;
  19071. }
  19072. function CubicBezierP3(t, p) {
  19073. return t * t * t * p;
  19074. }
  19075. function CubicBezier(t, p0, p1, p2, p3) {
  19076. return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3);
  19077. }
  19078. class CubicBezierCurve extends Curve {
  19079. constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) {
  19080. super();
  19081. this.type = 'CubicBezierCurve';
  19082. this.v0 = v0;
  19083. this.v1 = v1;
  19084. this.v2 = v2;
  19085. this.v3 = v3;
  19086. }
  19087. getPoint(t, optionalTarget = new Vector2()) {
  19088. const point = optionalTarget;
  19089. const v0 = this.v0,
  19090. v1 = this.v1,
  19091. v2 = this.v2,
  19092. v3 = this.v3;
  19093. point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y));
  19094. return point;
  19095. }
  19096. copy(source) {
  19097. super.copy(source);
  19098. this.v0.copy(source.v0);
  19099. this.v1.copy(source.v1);
  19100. this.v2.copy(source.v2);
  19101. this.v3.copy(source.v3);
  19102. return this;
  19103. }
  19104. toJSON() {
  19105. const data = super.toJSON();
  19106. data.v0 = this.v0.toArray();
  19107. data.v1 = this.v1.toArray();
  19108. data.v2 = this.v2.toArray();
  19109. data.v3 = this.v3.toArray();
  19110. return data;
  19111. }
  19112. fromJSON(json) {
  19113. super.fromJSON(json);
  19114. this.v0.fromArray(json.v0);
  19115. this.v1.fromArray(json.v1);
  19116. this.v2.fromArray(json.v2);
  19117. this.v3.fromArray(json.v3);
  19118. return this;
  19119. }
  19120. }
  19121. CubicBezierCurve.prototype.isCubicBezierCurve = true;
  19122. class CubicBezierCurve3 extends Curve {
  19123. constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) {
  19124. super();
  19125. this.type = 'CubicBezierCurve3';
  19126. this.v0 = v0;
  19127. this.v1 = v1;
  19128. this.v2 = v2;
  19129. this.v3 = v3;
  19130. }
  19131. getPoint(t, optionalTarget = new Vector3()) {
  19132. const point = optionalTarget;
  19133. const v0 = this.v0,
  19134. v1 = this.v1,
  19135. v2 = this.v2,
  19136. v3 = this.v3;
  19137. point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z));
  19138. return point;
  19139. }
  19140. copy(source) {
  19141. super.copy(source);
  19142. this.v0.copy(source.v0);
  19143. this.v1.copy(source.v1);
  19144. this.v2.copy(source.v2);
  19145. this.v3.copy(source.v3);
  19146. return this;
  19147. }
  19148. toJSON() {
  19149. const data = super.toJSON();
  19150. data.v0 = this.v0.toArray();
  19151. data.v1 = this.v1.toArray();
  19152. data.v2 = this.v2.toArray();
  19153. data.v3 = this.v3.toArray();
  19154. return data;
  19155. }
  19156. fromJSON(json) {
  19157. super.fromJSON(json);
  19158. this.v0.fromArray(json.v0);
  19159. this.v1.fromArray(json.v1);
  19160. this.v2.fromArray(json.v2);
  19161. this.v3.fromArray(json.v3);
  19162. return this;
  19163. }
  19164. }
  19165. CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
  19166. class LineCurve extends Curve {
  19167. constructor(v1 = new Vector2(), v2 = new Vector2()) {
  19168. super();
  19169. this.type = 'LineCurve';
  19170. this.v1 = v1;
  19171. this.v2 = v2;
  19172. }
  19173. getPoint(t, optionalTarget = new Vector2()) {
  19174. const point = optionalTarget;
  19175. if (t === 1) {
  19176. point.copy(this.v2);
  19177. } else {
  19178. point.copy(this.v2).sub(this.v1);
  19179. point.multiplyScalar(t).add(this.v1);
  19180. }
  19181. return point;
  19182. } // Line curve is linear, so we can overwrite default getPointAt
  19183. getPointAt(u, optionalTarget) {
  19184. return this.getPoint(u, optionalTarget);
  19185. }
  19186. getTangent(t, optionalTarget) {
  19187. const tangent = optionalTarget || new Vector2();
  19188. tangent.copy(this.v2).sub(this.v1).normalize();
  19189. return tangent;
  19190. }
  19191. copy(source) {
  19192. super.copy(source);
  19193. this.v1.copy(source.v1);
  19194. this.v2.copy(source.v2);
  19195. return this;
  19196. }
  19197. toJSON() {
  19198. const data = super.toJSON();
  19199. data.v1 = this.v1.toArray();
  19200. data.v2 = this.v2.toArray();
  19201. return data;
  19202. }
  19203. fromJSON(json) {
  19204. super.fromJSON(json);
  19205. this.v1.fromArray(json.v1);
  19206. this.v2.fromArray(json.v2);
  19207. return this;
  19208. }
  19209. }
  19210. LineCurve.prototype.isLineCurve = true;
  19211. class LineCurve3 extends Curve {
  19212. constructor(v1 = new Vector3(), v2 = new Vector3()) {
  19213. super();
  19214. this.type = 'LineCurve3';
  19215. this.isLineCurve3 = true;
  19216. this.v1 = v1;
  19217. this.v2 = v2;
  19218. }
  19219. getPoint(t, optionalTarget = new Vector3()) {
  19220. const point = optionalTarget;
  19221. if (t === 1) {
  19222. point.copy(this.v2);
  19223. } else {
  19224. point.copy(this.v2).sub(this.v1);
  19225. point.multiplyScalar(t).add(this.v1);
  19226. }
  19227. return point;
  19228. } // Line curve is linear, so we can overwrite default getPointAt
  19229. getPointAt(u, optionalTarget) {
  19230. return this.getPoint(u, optionalTarget);
  19231. }
  19232. copy(source) {
  19233. super.copy(source);
  19234. this.v1.copy(source.v1);
  19235. this.v2.copy(source.v2);
  19236. return this;
  19237. }
  19238. toJSON() {
  19239. const data = super.toJSON();
  19240. data.v1 = this.v1.toArray();
  19241. data.v2 = this.v2.toArray();
  19242. return data;
  19243. }
  19244. fromJSON(json) {
  19245. super.fromJSON(json);
  19246. this.v1.fromArray(json.v1);
  19247. this.v2.fromArray(json.v2);
  19248. return this;
  19249. }
  19250. }
  19251. class QuadraticBezierCurve extends Curve {
  19252. constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) {
  19253. super();
  19254. this.type = 'QuadraticBezierCurve';
  19255. this.v0 = v0;
  19256. this.v1 = v1;
  19257. this.v2 = v2;
  19258. }
  19259. getPoint(t, optionalTarget = new Vector2()) {
  19260. const point = optionalTarget;
  19261. const v0 = this.v0,
  19262. v1 = this.v1,
  19263. v2 = this.v2;
  19264. point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y));
  19265. return point;
  19266. }
  19267. copy(source) {
  19268. super.copy(source);
  19269. this.v0.copy(source.v0);
  19270. this.v1.copy(source.v1);
  19271. this.v2.copy(source.v2);
  19272. return this;
  19273. }
  19274. toJSON() {
  19275. const data = super.toJSON();
  19276. data.v0 = this.v0.toArray();
  19277. data.v1 = this.v1.toArray();
  19278. data.v2 = this.v2.toArray();
  19279. return data;
  19280. }
  19281. fromJSON(json) {
  19282. super.fromJSON(json);
  19283. this.v0.fromArray(json.v0);
  19284. this.v1.fromArray(json.v1);
  19285. this.v2.fromArray(json.v2);
  19286. return this;
  19287. }
  19288. }
  19289. QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
  19290. class QuadraticBezierCurve3 extends Curve {
  19291. constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) {
  19292. super();
  19293. this.type = 'QuadraticBezierCurve3';
  19294. this.v0 = v0;
  19295. this.v1 = v1;
  19296. this.v2 = v2;
  19297. }
  19298. getPoint(t, optionalTarget = new Vector3()) {
  19299. const point = optionalTarget;
  19300. const v0 = this.v0,
  19301. v1 = this.v1,
  19302. v2 = this.v2;
  19303. point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z));
  19304. return point;
  19305. }
  19306. copy(source) {
  19307. super.copy(source);
  19308. this.v0.copy(source.v0);
  19309. this.v1.copy(source.v1);
  19310. this.v2.copy(source.v2);
  19311. return this;
  19312. }
  19313. toJSON() {
  19314. const data = super.toJSON();
  19315. data.v0 = this.v0.toArray();
  19316. data.v1 = this.v1.toArray();
  19317. data.v2 = this.v2.toArray();
  19318. return data;
  19319. }
  19320. fromJSON(json) {
  19321. super.fromJSON(json);
  19322. this.v0.fromArray(json.v0);
  19323. this.v1.fromArray(json.v1);
  19324. this.v2.fromArray(json.v2);
  19325. return this;
  19326. }
  19327. }
  19328. QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
  19329. class SplineCurve extends Curve {
  19330. constructor(points = []) {
  19331. super();
  19332. this.type = 'SplineCurve';
  19333. this.points = points;
  19334. }
  19335. getPoint(t, optionalTarget = new Vector2()) {
  19336. const point = optionalTarget;
  19337. const points = this.points;
  19338. const p = (points.length - 1) * t;
  19339. const intPoint = Math.floor(p);
  19340. const weight = p - intPoint;
  19341. const p0 = points[intPoint === 0 ? intPoint : intPoint - 1];
  19342. const p1 = points[intPoint];
  19343. const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1];
  19344. const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2];
  19345. point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y));
  19346. return point;
  19347. }
  19348. copy(source) {
  19349. super.copy(source);
  19350. this.points = [];
  19351. for (let i = 0, l = source.points.length; i < l; i++) {
  19352. const point = source.points[i];
  19353. this.points.push(point.clone());
  19354. }
  19355. return this;
  19356. }
  19357. toJSON() {
  19358. const data = super.toJSON();
  19359. data.points = [];
  19360. for (let i = 0, l = this.points.length; i < l; i++) {
  19361. const point = this.points[i];
  19362. data.points.push(point.toArray());
  19363. }
  19364. return data;
  19365. }
  19366. fromJSON(json) {
  19367. super.fromJSON(json);
  19368. this.points = [];
  19369. for (let i = 0, l = json.points.length; i < l; i++) {
  19370. const point = json.points[i];
  19371. this.points.push(new Vector2().fromArray(point));
  19372. }
  19373. return this;
  19374. }
  19375. }
  19376. SplineCurve.prototype.isSplineCurve = true;
  19377. var Curves = /*#__PURE__*/Object.freeze({
  19378. __proto__: null,
  19379. ArcCurve: ArcCurve,
  19380. CatmullRomCurve3: CatmullRomCurve3,
  19381. CubicBezierCurve: CubicBezierCurve,
  19382. CubicBezierCurve3: CubicBezierCurve3,
  19383. EllipseCurve: EllipseCurve,
  19384. LineCurve: LineCurve,
  19385. LineCurve3: LineCurve3,
  19386. QuadraticBezierCurve: QuadraticBezierCurve,
  19387. QuadraticBezierCurve3: QuadraticBezierCurve3,
  19388. SplineCurve: SplineCurve
  19389. });
  19390. /**************************************************************
  19391. * Curved Path - a curve path is simply a array of connected
  19392. * curves, but retains the api of a curve
  19393. **************************************************************/
  19394. class CurvePath extends Curve {
  19395. constructor() {
  19396. super();
  19397. this.type = 'CurvePath';
  19398. this.curves = [];
  19399. this.autoClose = false; // Automatically closes the path
  19400. }
  19401. add(curve) {
  19402. this.curves.push(curve);
  19403. }
  19404. closePath() {
  19405. // Add a line curve if start and end of lines are not connected
  19406. const startPoint = this.curves[0].getPoint(0);
  19407. const endPoint = this.curves[this.curves.length - 1].getPoint(1);
  19408. if (!startPoint.equals(endPoint)) {
  19409. this.curves.push(new LineCurve(endPoint, startPoint));
  19410. }
  19411. } // To get accurate point with reference to
  19412. // entire path distance at time t,
  19413. // following has to be done:
  19414. // 1. Length of each sub path have to be known
  19415. // 2. Locate and identify type of curve
  19416. // 3. Get t for the curve
  19417. // 4. Return curve.getPointAt(t')
  19418. getPoint(t, optionalTarget) {
  19419. const d = t * this.getLength();
  19420. const curveLengths = this.getCurveLengths();
  19421. let i = 0; // To think about boundaries points.
  19422. while (i < curveLengths.length) {
  19423. if (curveLengths[i] >= d) {
  19424. const diff = curveLengths[i] - d;
  19425. const curve = this.curves[i];
  19426. const segmentLength = curve.getLength();
  19427. const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
  19428. return curve.getPointAt(u, optionalTarget);
  19429. }
  19430. i++;
  19431. }
  19432. return null; // loop where sum != 0, sum > d , sum+1 <d
  19433. } // We cannot use the default THREE.Curve getPoint() with getLength() because in
  19434. // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
  19435. // getPoint() depends on getLength
  19436. getLength() {
  19437. const lens = this.getCurveLengths();
  19438. return lens[lens.length - 1];
  19439. } // cacheLengths must be recalculated.
  19440. updateArcLengths() {
  19441. this.needsUpdate = true;
  19442. this.cacheLengths = null;
  19443. this.getCurveLengths();
  19444. } // Compute lengths and cache them
  19445. // We cannot overwrite getLengths() because UtoT mapping uses it.
  19446. getCurveLengths() {
  19447. // We use cache values if curves and cache array are same length
  19448. if (this.cacheLengths && this.cacheLengths.length === this.curves.length) {
  19449. return this.cacheLengths;
  19450. } // Get length of sub-curve
  19451. // Push sums into cached array
  19452. const lengths = [];
  19453. let sums = 0;
  19454. for (let i = 0, l = this.curves.length; i < l; i++) {
  19455. sums += this.curves[i].getLength();
  19456. lengths.push(sums);
  19457. }
  19458. this.cacheLengths = lengths;
  19459. return lengths;
  19460. }
  19461. getSpacedPoints(divisions = 40) {
  19462. const points = [];
  19463. for (let i = 0; i <= divisions; i++) {
  19464. points.push(this.getPoint(i / divisions));
  19465. }
  19466. if (this.autoClose) {
  19467. points.push(points[0]);
  19468. }
  19469. return points;
  19470. }
  19471. getPoints(divisions = 12) {
  19472. const points = [];
  19473. let last;
  19474. for (let i = 0, curves = this.curves; i < curves.length; i++) {
  19475. const curve = curves[i];
  19476. const resolution = curve && curve.isEllipseCurve ? divisions * 2 : curve && (curve.isLineCurve || curve.isLineCurve3) ? 1 : curve && curve.isSplineCurve ? divisions * curve.points.length : divisions;
  19477. const pts = curve.getPoints(resolution);
  19478. for (let j = 0; j < pts.length; j++) {
  19479. const point = pts[j];
  19480. if (last && last.equals(point)) continue; // ensures no consecutive points are duplicates
  19481. points.push(point);
  19482. last = point;
  19483. }
  19484. }
  19485. if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) {
  19486. points.push(points[0]);
  19487. }
  19488. return points;
  19489. }
  19490. copy(source) {
  19491. super.copy(source);
  19492. this.curves = [];
  19493. for (let i = 0, l = source.curves.length; i < l; i++) {
  19494. const curve = source.curves[i];
  19495. this.curves.push(curve.clone());
  19496. }
  19497. this.autoClose = source.autoClose;
  19498. return this;
  19499. }
  19500. toJSON() {
  19501. const data = super.toJSON();
  19502. data.autoClose = this.autoClose;
  19503. data.curves = [];
  19504. for (let i = 0, l = this.curves.length; i < l; i++) {
  19505. const curve = this.curves[i];
  19506. data.curves.push(curve.toJSON());
  19507. }
  19508. return data;
  19509. }
  19510. fromJSON(json) {
  19511. super.fromJSON(json);
  19512. this.autoClose = json.autoClose;
  19513. this.curves = [];
  19514. for (let i = 0, l = json.curves.length; i < l; i++) {
  19515. const curve = json.curves[i];
  19516. this.curves.push(new Curves[curve.type]().fromJSON(curve));
  19517. }
  19518. return this;
  19519. }
  19520. }
  19521. class Path extends CurvePath {
  19522. constructor(points) {
  19523. super();
  19524. this.type = 'Path';
  19525. this.currentPoint = new Vector2();
  19526. if (points) {
  19527. this.setFromPoints(points);
  19528. }
  19529. }
  19530. setFromPoints(points) {
  19531. this.moveTo(points[0].x, points[0].y);
  19532. for (let i = 1, l = points.length; i < l; i++) {
  19533. this.lineTo(points[i].x, points[i].y);
  19534. }
  19535. return this;
  19536. }
  19537. moveTo(x, y) {
  19538. this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying?
  19539. return this;
  19540. }
  19541. lineTo(x, y) {
  19542. const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y));
  19543. this.curves.push(curve);
  19544. this.currentPoint.set(x, y);
  19545. return this;
  19546. }
  19547. quadraticCurveTo(aCPx, aCPy, aX, aY) {
  19548. const curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY));
  19549. this.curves.push(curve);
  19550. this.currentPoint.set(aX, aY);
  19551. return this;
  19552. }
  19553. bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
  19554. const curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY));
  19555. this.curves.push(curve);
  19556. this.currentPoint.set(aX, aY);
  19557. return this;
  19558. }
  19559. splineThru(pts
  19560. /*Array of Vector*/
  19561. ) {
  19562. const npts = [this.currentPoint.clone()].concat(pts);
  19563. const curve = new SplineCurve(npts);
  19564. this.curves.push(curve);
  19565. this.currentPoint.copy(pts[pts.length - 1]);
  19566. return this;
  19567. }
  19568. arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
  19569. const x0 = this.currentPoint.x;
  19570. const y0 = this.currentPoint.y;
  19571. this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise);
  19572. return this;
  19573. }
  19574. absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
  19575. this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise);
  19576. return this;
  19577. }
  19578. ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
  19579. const x0 = this.currentPoint.x;
  19580. const y0 = this.currentPoint.y;
  19581. this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation);
  19582. return this;
  19583. }
  19584. absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
  19585. const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation);
  19586. if (this.curves.length > 0) {
  19587. // if a previous curve is present, attempt to join
  19588. const firstPoint = curve.getPoint(0);
  19589. if (!firstPoint.equals(this.currentPoint)) {
  19590. this.lineTo(firstPoint.x, firstPoint.y);
  19591. }
  19592. }
  19593. this.curves.push(curve);
  19594. const lastPoint = curve.getPoint(1);
  19595. this.currentPoint.copy(lastPoint);
  19596. return this;
  19597. }
  19598. copy(source) {
  19599. super.copy(source);
  19600. this.currentPoint.copy(source.currentPoint);
  19601. return this;
  19602. }
  19603. toJSON() {
  19604. const data = super.toJSON();
  19605. data.currentPoint = this.currentPoint.toArray();
  19606. return data;
  19607. }
  19608. fromJSON(json) {
  19609. super.fromJSON(json);
  19610. this.currentPoint.fromArray(json.currentPoint);
  19611. return this;
  19612. }
  19613. }
  19614. class Shape extends Path {
  19615. constructor(points) {
  19616. super(points);
  19617. this.uuid = generateUUID();
  19618. this.type = 'Shape';
  19619. this.holes = [];
  19620. }
  19621. getPointsHoles(divisions) {
  19622. const holesPts = [];
  19623. for (let i = 0, l = this.holes.length; i < l; i++) {
  19624. holesPts[i] = this.holes[i].getPoints(divisions);
  19625. }
  19626. return holesPts;
  19627. } // get points of shape and holes (keypoints based on segments parameter)
  19628. extractPoints(divisions) {
  19629. return {
  19630. shape: this.getPoints(divisions),
  19631. holes: this.getPointsHoles(divisions)
  19632. };
  19633. }
  19634. copy(source) {
  19635. super.copy(source);
  19636. this.holes = [];
  19637. for (let i = 0, l = source.holes.length; i < l; i++) {
  19638. const hole = source.holes[i];
  19639. this.holes.push(hole.clone());
  19640. }
  19641. return this;
  19642. }
  19643. toJSON() {
  19644. const data = super.toJSON();
  19645. data.uuid = this.uuid;
  19646. data.holes = [];
  19647. for (let i = 0, l = this.holes.length; i < l; i++) {
  19648. const hole = this.holes[i];
  19649. data.holes.push(hole.toJSON());
  19650. }
  19651. return data;
  19652. }
  19653. fromJSON(json) {
  19654. super.fromJSON(json);
  19655. this.uuid = json.uuid;
  19656. this.holes = [];
  19657. for (let i = 0, l = json.holes.length; i < l; i++) {
  19658. const hole = json.holes[i];
  19659. this.holes.push(new Path().fromJSON(hole));
  19660. }
  19661. return this;
  19662. }
  19663. }
  19664. /**
  19665. * Port from https://github.com/mapbox/earcut (v2.2.2)
  19666. */
  19667. const Earcut = {
  19668. triangulate: function (data, holeIndices, dim = 2) {
  19669. const hasHoles = holeIndices && holeIndices.length;
  19670. const outerLen = hasHoles ? holeIndices[0] * dim : data.length;
  19671. let outerNode = linkedList(data, 0, outerLen, dim, true);
  19672. const triangles = [];
  19673. if (!outerNode || outerNode.next === outerNode.prev) return triangles;
  19674. let minX, minY, maxX, maxY, x, y, invSize;
  19675. if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
  19676. if (data.length > 80 * dim) {
  19677. minX = maxX = data[0];
  19678. minY = maxY = data[1];
  19679. for (let i = dim; i < outerLen; i += dim) {
  19680. x = data[i];
  19681. y = data[i + 1];
  19682. if (x < minX) minX = x;
  19683. if (y < minY) minY = y;
  19684. if (x > maxX) maxX = x;
  19685. if (y > maxY) maxY = y;
  19686. } // minX, minY and invSize are later used to transform coords into integers for z-order calculation
  19687. invSize = Math.max(maxX - minX, maxY - minY);
  19688. invSize = invSize !== 0 ? 1 / invSize : 0;
  19689. }
  19690. earcutLinked(outerNode, triangles, dim, minX, minY, invSize);
  19691. return triangles;
  19692. }
  19693. }; // create a circular doubly linked list from polygon points in the specified winding order
  19694. function linkedList(data, start, end, dim, clockwise) {
  19695. let i, last;
  19696. if (clockwise === signedArea(data, start, end, dim) > 0) {
  19697. for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
  19698. } else {
  19699. for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
  19700. }
  19701. if (last && equals(last, last.next)) {
  19702. removeNode(last);
  19703. last = last.next;
  19704. }
  19705. return last;
  19706. } // eliminate colinear or duplicate points
  19707. function filterPoints(start, end) {
  19708. if (!start) return start;
  19709. if (!end) end = start;
  19710. let p = start,
  19711. again;
  19712. do {
  19713. again = false;
  19714. if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
  19715. removeNode(p);
  19716. p = end = p.prev;
  19717. if (p === p.next) break;
  19718. again = true;
  19719. } else {
  19720. p = p.next;
  19721. }
  19722. } while (again || p !== end);
  19723. return end;
  19724. } // main ear slicing loop which triangulates a polygon (given as a linked list)
  19725. function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
  19726. if (!ear) return; // interlink polygon nodes in z-order
  19727. if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
  19728. let stop = ear,
  19729. prev,
  19730. next; // iterate through ears, slicing them one by one
  19731. while (ear.prev !== ear.next) {
  19732. prev = ear.prev;
  19733. next = ear.next;
  19734. if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
  19735. // cut off the triangle
  19736. triangles.push(prev.i / dim);
  19737. triangles.push(ear.i / dim);
  19738. triangles.push(next.i / dim);
  19739. removeNode(ear); // skipping the next vertex leads to less sliver triangles
  19740. ear = next.next;
  19741. stop = next.next;
  19742. continue;
  19743. }
  19744. ear = next; // if we looped through the whole remaining polygon and can't find any more ears
  19745. if (ear === stop) {
  19746. // try filtering points and slicing again
  19747. if (!pass) {
  19748. earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally
  19749. } else if (pass === 1) {
  19750. ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
  19751. earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two
  19752. } else if (pass === 2) {
  19753. splitEarcut(ear, triangles, dim, minX, minY, invSize);
  19754. }
  19755. break;
  19756. }
  19757. }
  19758. } // check whether a polygon node forms a valid ear with adjacent nodes
  19759. function isEar(ear) {
  19760. const a = ear.prev,
  19761. b = ear,
  19762. c = ear.next;
  19763. if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
  19764. // now make sure we don't have other points inside the potential ear
  19765. let p = ear.next.next;
  19766. while (p !== ear.prev) {
  19767. if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
  19768. p = p.next;
  19769. }
  19770. return true;
  19771. }
  19772. function isEarHashed(ear, minX, minY, invSize) {
  19773. const a = ear.prev,
  19774. b = ear,
  19775. c = ear.next;
  19776. if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
  19777. // triangle bbox; min & max are calculated like this for speed
  19778. const minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x,
  19779. minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y,
  19780. maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x,
  19781. maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox;
  19782. const minZ = zOrder(minTX, minTY, minX, minY, invSize),
  19783. maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);
  19784. let p = ear.prevZ,
  19785. n = ear.nextZ; // look for points inside the triangle in both directions
  19786. while (p && p.z >= minZ && n && n.z <= maxZ) {
  19787. if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
  19788. p = p.prevZ;
  19789. if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
  19790. n = n.nextZ;
  19791. } // look for remaining points in decreasing z-order
  19792. while (p && p.z >= minZ) {
  19793. if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
  19794. p = p.prevZ;
  19795. } // look for remaining points in increasing z-order
  19796. while (n && n.z <= maxZ) {
  19797. if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
  19798. n = n.nextZ;
  19799. }
  19800. return true;
  19801. } // go through all polygon nodes and cure small local self-intersections
  19802. function cureLocalIntersections(start, triangles, dim) {
  19803. let p = start;
  19804. do {
  19805. const a = p.prev,
  19806. b = p.next.next;
  19807. if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
  19808. triangles.push(a.i / dim);
  19809. triangles.push(p.i / dim);
  19810. triangles.push(b.i / dim); // remove two nodes involved
  19811. removeNode(p);
  19812. removeNode(p.next);
  19813. p = start = b;
  19814. }
  19815. p = p.next;
  19816. } while (p !== start);
  19817. return filterPoints(p);
  19818. } // try splitting polygon into two and triangulate them independently
  19819. function splitEarcut(start, triangles, dim, minX, minY, invSize) {
  19820. // look for a valid diagonal that divides the polygon into two
  19821. let a = start;
  19822. do {
  19823. let b = a.next.next;
  19824. while (b !== a.prev) {
  19825. if (a.i !== b.i && isValidDiagonal(a, b)) {
  19826. // split the polygon in two by the diagonal
  19827. let c = splitPolygon(a, b); // filter colinear points around the cuts
  19828. a = filterPoints(a, a.next);
  19829. c = filterPoints(c, c.next); // run earcut on each half
  19830. earcutLinked(a, triangles, dim, minX, minY, invSize);
  19831. earcutLinked(c, triangles, dim, minX, minY, invSize);
  19832. return;
  19833. }
  19834. b = b.next;
  19835. }
  19836. a = a.next;
  19837. } while (a !== start);
  19838. } // link every hole into the outer loop, producing a single-ring polygon without holes
  19839. function eliminateHoles(data, holeIndices, outerNode, dim) {
  19840. const queue = [];
  19841. let i, len, start, end, list;
  19842. for (i = 0, len = holeIndices.length; i < len; i++) {
  19843. start = holeIndices[i] * dim;
  19844. end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
  19845. list = linkedList(data, start, end, dim, false);
  19846. if (list === list.next) list.steiner = true;
  19847. queue.push(getLeftmost(list));
  19848. }
  19849. queue.sort(compareX); // process holes from left to right
  19850. for (i = 0; i < queue.length; i++) {
  19851. eliminateHole(queue[i], outerNode);
  19852. outerNode = filterPoints(outerNode, outerNode.next);
  19853. }
  19854. return outerNode;
  19855. }
  19856. function compareX(a, b) {
  19857. return a.x - b.x;
  19858. } // find a bridge between vertices that connects hole with an outer ring and and link it
  19859. function eliminateHole(hole, outerNode) {
  19860. outerNode = findHoleBridge(hole, outerNode);
  19861. if (outerNode) {
  19862. const b = splitPolygon(outerNode, hole); // filter collinear points around the cuts
  19863. filterPoints(outerNode, outerNode.next);
  19864. filterPoints(b, b.next);
  19865. }
  19866. } // David Eberly's algorithm for finding a bridge between hole and outer polygon
  19867. function findHoleBridge(hole, outerNode) {
  19868. let p = outerNode;
  19869. const hx = hole.x;
  19870. const hy = hole.y;
  19871. let qx = -Infinity,
  19872. m; // find a segment intersected by a ray from the hole's leftmost point to the left;
  19873. // segment's endpoint with lesser x will be potential connection point
  19874. do {
  19875. if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
  19876. const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
  19877. if (x <= hx && x > qx) {
  19878. qx = x;
  19879. if (x === hx) {
  19880. if (hy === p.y) return p;
  19881. if (hy === p.next.y) return p.next;
  19882. }
  19883. m = p.x < p.next.x ? p : p.next;
  19884. }
  19885. }
  19886. p = p.next;
  19887. } while (p !== outerNode);
  19888. if (!m) return null;
  19889. if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint
  19890. // look for points inside the triangle of hole point, segment intersection and endpoint;
  19891. // if there are no points found, we have a valid connection;
  19892. // otherwise choose the point of the minimum angle with the ray as connection point
  19893. const stop = m,
  19894. mx = m.x,
  19895. my = m.y;
  19896. let tanMin = Infinity,
  19897. tan;
  19898. p = m;
  19899. do {
  19900. if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
  19901. tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
  19902. if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
  19903. m = p;
  19904. tanMin = tan;
  19905. }
  19906. }
  19907. p = p.next;
  19908. } while (p !== stop);
  19909. return m;
  19910. } // whether sector in vertex m contains sector in vertex p in the same coordinates
  19911. function sectorContainsSector(m, p) {
  19912. return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
  19913. } // interlink polygon nodes in z-order
  19914. function indexCurve(start, minX, minY, invSize) {
  19915. let p = start;
  19916. do {
  19917. if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);
  19918. p.prevZ = p.prev;
  19919. p.nextZ = p.next;
  19920. p = p.next;
  19921. } while (p !== start);
  19922. p.prevZ.nextZ = null;
  19923. p.prevZ = null;
  19924. sortLinked(p);
  19925. } // Simon Tatham's linked list merge sort algorithm
  19926. // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
  19927. function sortLinked(list) {
  19928. let i,
  19929. p,
  19930. q,
  19931. e,
  19932. tail,
  19933. numMerges,
  19934. pSize,
  19935. qSize,
  19936. inSize = 1;
  19937. do {
  19938. p = list;
  19939. list = null;
  19940. tail = null;
  19941. numMerges = 0;
  19942. while (p) {
  19943. numMerges++;
  19944. q = p;
  19945. pSize = 0;
  19946. for (i = 0; i < inSize; i++) {
  19947. pSize++;
  19948. q = q.nextZ;
  19949. if (!q) break;
  19950. }
  19951. qSize = inSize;
  19952. while (pSize > 0 || qSize > 0 && q) {
  19953. if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
  19954. e = p;
  19955. p = p.nextZ;
  19956. pSize--;
  19957. } else {
  19958. e = q;
  19959. q = q.nextZ;
  19960. qSize--;
  19961. }
  19962. if (tail) tail.nextZ = e;else list = e;
  19963. e.prevZ = tail;
  19964. tail = e;
  19965. }
  19966. p = q;
  19967. }
  19968. tail.nextZ = null;
  19969. inSize *= 2;
  19970. } while (numMerges > 1);
  19971. return list;
  19972. } // z-order of a point given coords and inverse of the longer side of data bbox
  19973. function zOrder(x, y, minX, minY, invSize) {
  19974. // coords are transformed into non-negative 15-bit integer range
  19975. x = 32767 * (x - minX) * invSize;
  19976. y = 32767 * (y - minY) * invSize;
  19977. x = (x | x << 8) & 0x00FF00FF;
  19978. x = (x | x << 4) & 0x0F0F0F0F;
  19979. x = (x | x << 2) & 0x33333333;
  19980. x = (x | x << 1) & 0x55555555;
  19981. y = (y | y << 8) & 0x00FF00FF;
  19982. y = (y | y << 4) & 0x0F0F0F0F;
  19983. y = (y | y << 2) & 0x33333333;
  19984. y = (y | y << 1) & 0x55555555;
  19985. return x | y << 1;
  19986. } // find the leftmost node of a polygon ring
  19987. function getLeftmost(start) {
  19988. let p = start,
  19989. leftmost = start;
  19990. do {
  19991. if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p;
  19992. p = p.next;
  19993. } while (p !== start);
  19994. return leftmost;
  19995. } // check if a point lies within a convex triangle
  19996. function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
  19997. return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
  19998. } // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
  19999. function isValidDiagonal(a, b) {
  20000. return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
  20001. equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
  20002. } // signed area of a triangle
  20003. function area(p, q, r) {
  20004. return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
  20005. } // check if two points are equal
  20006. function equals(p1, p2) {
  20007. return p1.x === p2.x && p1.y === p2.y;
  20008. } // check if two segments intersect
  20009. function intersects(p1, q1, p2, q2) {
  20010. const o1 = sign(area(p1, q1, p2));
  20011. const o2 = sign(area(p1, q1, q2));
  20012. const o3 = sign(area(p2, q2, p1));
  20013. const o4 = sign(area(p2, q2, q1));
  20014. if (o1 !== o2 && o3 !== o4) return true; // general case
  20015. if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
  20016. if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
  20017. if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
  20018. if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
  20019. return false;
  20020. } // for collinear points p, q, r, check if point q lies on segment pr
  20021. function onSegment(p, q, r) {
  20022. return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
  20023. }
  20024. function sign(num) {
  20025. return num > 0 ? 1 : num < 0 ? -1 : 0;
  20026. } // check if a polygon diagonal intersects any polygon segments
  20027. function intersectsPolygon(a, b) {
  20028. let p = a;
  20029. do {
  20030. if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
  20031. p = p.next;
  20032. } while (p !== a);
  20033. return false;
  20034. } // check if a polygon diagonal is locally inside the polygon
  20035. function locallyInside(a, b) {
  20036. return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
  20037. } // check if the middle point of a polygon diagonal is inside the polygon
  20038. function middleInside(a, b) {
  20039. let p = a,
  20040. inside = false;
  20041. const px = (a.x + b.x) / 2,
  20042. py = (a.y + b.y) / 2;
  20043. do {
  20044. if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside;
  20045. p = p.next;
  20046. } while (p !== a);
  20047. return inside;
  20048. } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
  20049. // if one belongs to the outer ring and another to a hole, it merges it into a single ring
  20050. function splitPolygon(a, b) {
  20051. const a2 = new Node(a.i, a.x, a.y),
  20052. b2 = new Node(b.i, b.x, b.y),
  20053. an = a.next,
  20054. bp = b.prev;
  20055. a.next = b;
  20056. b.prev = a;
  20057. a2.next = an;
  20058. an.prev = a2;
  20059. b2.next = a2;
  20060. a2.prev = b2;
  20061. bp.next = b2;
  20062. b2.prev = bp;
  20063. return b2;
  20064. } // create a node and optionally link it with previous one (in a circular doubly linked list)
  20065. function insertNode(i, x, y, last) {
  20066. const p = new Node(i, x, y);
  20067. if (!last) {
  20068. p.prev = p;
  20069. p.next = p;
  20070. } else {
  20071. p.next = last.next;
  20072. p.prev = last;
  20073. last.next.prev = p;
  20074. last.next = p;
  20075. }
  20076. return p;
  20077. }
  20078. function removeNode(p) {
  20079. p.next.prev = p.prev;
  20080. p.prev.next = p.next;
  20081. if (p.prevZ) p.prevZ.nextZ = p.nextZ;
  20082. if (p.nextZ) p.nextZ.prevZ = p.prevZ;
  20083. }
  20084. function Node(i, x, y) {
  20085. // vertex index in coordinates array
  20086. this.i = i; // vertex coordinates
  20087. this.x = x;
  20088. this.y = y; // previous and next vertex nodes in a polygon ring
  20089. this.prev = null;
  20090. this.next = null; // z-order curve value
  20091. this.z = null; // previous and next nodes in z-order
  20092. this.prevZ = null;
  20093. this.nextZ = null; // indicates whether this is a steiner point
  20094. this.steiner = false;
  20095. }
  20096. function signedArea(data, start, end, dim) {
  20097. let sum = 0;
  20098. for (let i = start, j = end - dim; i < end; i += dim) {
  20099. sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
  20100. j = i;
  20101. }
  20102. return sum;
  20103. }
  20104. class ShapeUtils {
  20105. // calculate area of the contour polygon
  20106. static area(contour) {
  20107. const n = contour.length;
  20108. let a = 0.0;
  20109. for (let p = n - 1, q = 0; q < n; p = q++) {
  20110. a += contour[p].x * contour[q].y - contour[q].x * contour[p].y;
  20111. }
  20112. return a * 0.5;
  20113. }
  20114. static isClockWise(pts) {
  20115. return ShapeUtils.area(pts) < 0;
  20116. }
  20117. static triangulateShape(contour, holes) {
  20118. const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
  20119. const holeIndices = []; // array of hole indices
  20120. const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
  20121. removeDupEndPts(contour);
  20122. addContour(vertices, contour); //
  20123. let holeIndex = contour.length;
  20124. holes.forEach(removeDupEndPts);
  20125. for (let i = 0; i < holes.length; i++) {
  20126. holeIndices.push(holeIndex);
  20127. holeIndex += holes[i].length;
  20128. addContour(vertices, holes[i]);
  20129. } //
  20130. const triangles = Earcut.triangulate(vertices, holeIndices); //
  20131. for (let i = 0; i < triangles.length; i += 3) {
  20132. faces.push(triangles.slice(i, i + 3));
  20133. }
  20134. return faces;
  20135. }
  20136. }
  20137. function removeDupEndPts(points) {
  20138. const l = points.length;
  20139. if (l > 2 && points[l - 1].equals(points[0])) {
  20140. points.pop();
  20141. }
  20142. }
  20143. function addContour(vertices, contour) {
  20144. for (let i = 0; i < contour.length; i++) {
  20145. vertices.push(contour[i].x);
  20146. vertices.push(contour[i].y);
  20147. }
  20148. }
  20149. /**
  20150. * Creates extruded geometry from a path shape.
  20151. *
  20152. * parameters = {
  20153. *
  20154. * curveSegments: <int>, // number of points on the curves
  20155. * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
  20156. * depth: <float>, // Depth to extrude the shape
  20157. *
  20158. * bevelEnabled: <bool>, // turn on bevel
  20159. * bevelThickness: <float>, // how deep into the original shape bevel goes
  20160. * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
  20161. * bevelOffset: <float>, // how far from shape outline does bevel start
  20162. * bevelSegments: <int>, // number of bevel layers
  20163. *
  20164. * extrudePath: <THREE.Curve> // curve to extrude shape along
  20165. *
  20166. * UVGenerator: <Object> // object that provides UV generator functions
  20167. *
  20168. * }
  20169. */
  20170. class ExtrudeGeometry extends BufferGeometry {
  20171. constructor(shapes = new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), options = {}) {
  20172. super();
  20173. this.type = 'ExtrudeGeometry';
  20174. this.parameters = {
  20175. shapes: shapes,
  20176. options: options
  20177. };
  20178. shapes = Array.isArray(shapes) ? shapes : [shapes];
  20179. const scope = this;
  20180. const verticesArray = [];
  20181. const uvArray = [];
  20182. for (let i = 0, l = shapes.length; i < l; i++) {
  20183. const shape = shapes[i];
  20184. addShape(shape);
  20185. } // build geometry
  20186. this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3));
  20187. this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2));
  20188. this.computeVertexNormals(); // functions
  20189. function addShape(shape) {
  20190. const placeholder = []; // options
  20191. const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
  20192. const steps = options.steps !== undefined ? options.steps : 1;
  20193. let depth = options.depth !== undefined ? options.depth : 1;
  20194. let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
  20195. let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
  20196. let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
  20197. let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
  20198. let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
  20199. const extrudePath = options.extrudePath;
  20200. const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options
  20201. if (options.amount !== undefined) {
  20202. console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.');
  20203. depth = options.amount;
  20204. } //
  20205. let extrudePts,
  20206. extrudeByPath = false;
  20207. let splineTube, binormal, normal, position2;
  20208. if (extrudePath) {
  20209. extrudePts = extrudePath.getSpacedPoints(steps);
  20210. extrudeByPath = true;
  20211. bevelEnabled = false; // bevels not supported for path extrusion
  20212. // SETUP TNB variables
  20213. // TODO1 - have a .isClosed in spline?
  20214. splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
  20215. binormal = new Vector3();
  20216. normal = new Vector3();
  20217. position2 = new Vector3();
  20218. } // Safeguards if bevels are not enabled
  20219. if (!bevelEnabled) {
  20220. bevelSegments = 0;
  20221. bevelThickness = 0;
  20222. bevelSize = 0;
  20223. bevelOffset = 0;
  20224. } // Variables initialization
  20225. const shapePoints = shape.extractPoints(curveSegments);
  20226. let vertices = shapePoints.shape;
  20227. const holes = shapePoints.holes;
  20228. const reverse = !ShapeUtils.isClockWise(vertices);
  20229. if (reverse) {
  20230. vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ...
  20231. for (let h = 0, hl = holes.length; h < hl; h++) {
  20232. const ahole = holes[h];
  20233. if (ShapeUtils.isClockWise(ahole)) {
  20234. holes[h] = ahole.reverse();
  20235. }
  20236. }
  20237. }
  20238. const faces = ShapeUtils.triangulateShape(vertices, holes);
  20239. /* Vertices */
  20240. const contour = vertices; // vertices has all points but contour has only points of circumference
  20241. for (let h = 0, hl = holes.length; h < hl; h++) {
  20242. const ahole = holes[h];
  20243. vertices = vertices.concat(ahole);
  20244. }
  20245. function scalePt2(pt, vec, size) {
  20246. if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist');
  20247. return vec.clone().multiplyScalar(size).add(pt);
  20248. }
  20249. const vlen = vertices.length,
  20250. flen = faces.length; // Find directions for point movement
  20251. function getBevelVec(inPt, inPrev, inNext) {
  20252. // computes for inPt the corresponding point inPt' on a new contour
  20253. // shifted by 1 unit (length of normalized vector) to the left
  20254. // if we walk along contour clockwise, this new contour is outside the old one
  20255. //
  20256. // inPt' is the intersection of the two lines parallel to the two
  20257. // adjacent edges of inPt at a distance of 1 unit on the left side.
  20258. let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
  20259. // good reading for geometry algorithms (here: line-line intersection)
  20260. // http://geomalgorithms.com/a05-_intersect-1.html
  20261. const v_prev_x = inPt.x - inPrev.x,
  20262. v_prev_y = inPt.y - inPrev.y;
  20263. const v_next_x = inNext.x - inPt.x,
  20264. v_next_y = inNext.y - inPt.y;
  20265. const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges
  20266. const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x;
  20267. if (Math.abs(collinear0) > Number.EPSILON) {
  20268. // not collinear
  20269. // length of vectors for normalizing
  20270. const v_prev_len = Math.sqrt(v_prev_lensq);
  20271. const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left
  20272. const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len;
  20273. const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len;
  20274. const ptNextShift_x = inNext.x - v_next_y / v_next_len;
  20275. const ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point
  20276. const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point
  20277. v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x;
  20278. v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly
  20279. // but prevent crazy spikes
  20280. const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y;
  20281. if (v_trans_lensq <= 2) {
  20282. return new Vector2(v_trans_x, v_trans_y);
  20283. } else {
  20284. shrink_by = Math.sqrt(v_trans_lensq / 2);
  20285. }
  20286. } else {
  20287. // handle special case of collinear edges
  20288. let direction_eq = false; // assumes: opposite
  20289. if (v_prev_x > Number.EPSILON) {
  20290. if (v_next_x > Number.EPSILON) {
  20291. direction_eq = true;
  20292. }
  20293. } else {
  20294. if (v_prev_x < -Number.EPSILON) {
  20295. if (v_next_x < -Number.EPSILON) {
  20296. direction_eq = true;
  20297. }
  20298. } else {
  20299. if (Math.sign(v_prev_y) === Math.sign(v_next_y)) {
  20300. direction_eq = true;
  20301. }
  20302. }
  20303. }
  20304. if (direction_eq) {
  20305. // console.log("Warning: lines are a straight sequence");
  20306. v_trans_x = -v_prev_y;
  20307. v_trans_y = v_prev_x;
  20308. shrink_by = Math.sqrt(v_prev_lensq);
  20309. } else {
  20310. // console.log("Warning: lines are a straight spike");
  20311. v_trans_x = v_prev_x;
  20312. v_trans_y = v_prev_y;
  20313. shrink_by = Math.sqrt(v_prev_lensq / 2);
  20314. }
  20315. }
  20316. return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by);
  20317. }
  20318. const contourMovements = [];
  20319. for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
  20320. if (j === il) j = 0;
  20321. if (k === il) k = 0; // (j)---(i)---(k)
  20322. // console.log('i,j,k', i, j , k)
  20323. contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]);
  20324. }
  20325. const holesMovements = [];
  20326. let oneHoleMovements,
  20327. verticesMovements = contourMovements.concat();
  20328. for (let h = 0, hl = holes.length; h < hl; h++) {
  20329. const ahole = holes[h];
  20330. oneHoleMovements = [];
  20331. for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
  20332. if (j === il) j = 0;
  20333. if (k === il) k = 0; // (j)---(i)---(k)
  20334. oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]);
  20335. }
  20336. holesMovements.push(oneHoleMovements);
  20337. verticesMovements = verticesMovements.concat(oneHoleMovements);
  20338. } // Loop bevelSegments, 1 for the front, 1 for the back
  20339. for (let b = 0; b < bevelSegments; b++) {
  20340. //for ( b = bevelSegments; b > 0; b -- ) {
  20341. const t = b / bevelSegments;
  20342. const z = bevelThickness * Math.cos(t * Math.PI / 2);
  20343. const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape
  20344. for (let i = 0, il = contour.length; i < il; i++) {
  20345. const vert = scalePt2(contour[i], contourMovements[i], bs);
  20346. v(vert.x, vert.y, -z);
  20347. } // expand holes
  20348. for (let h = 0, hl = holes.length; h < hl; h++) {
  20349. const ahole = holes[h];
  20350. oneHoleMovements = holesMovements[h];
  20351. for (let i = 0, il = ahole.length; i < il; i++) {
  20352. const vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
  20353. v(vert.x, vert.y, -z);
  20354. }
  20355. }
  20356. }
  20357. const bs = bevelSize + bevelOffset; // Back facing vertices
  20358. for (let i = 0; i < vlen; i++) {
  20359. const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
  20360. if (!extrudeByPath) {
  20361. v(vert.x, vert.y, 0);
  20362. } else {
  20363. // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
  20364. normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);
  20365. binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);
  20366. position2.copy(extrudePts[0]).add(normal).add(binormal);
  20367. v(position2.x, position2.y, position2.z);
  20368. }
  20369. } // Add stepped vertices...
  20370. // Including front facing vertices
  20371. for (let s = 1; s <= steps; s++) {
  20372. for (let i = 0; i < vlen; i++) {
  20373. const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
  20374. if (!extrudeByPath) {
  20375. v(vert.x, vert.y, depth / steps * s);
  20376. } else {
  20377. // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
  20378. normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);
  20379. binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);
  20380. position2.copy(extrudePts[s]).add(normal).add(binormal);
  20381. v(position2.x, position2.y, position2.z);
  20382. }
  20383. }
  20384. } // Add bevel segments planes
  20385. //for ( b = 1; b <= bevelSegments; b ++ ) {
  20386. for (let b = bevelSegments - 1; b >= 0; b--) {
  20387. const t = b / bevelSegments;
  20388. const z = bevelThickness * Math.cos(t * Math.PI / 2);
  20389. const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape
  20390. for (let i = 0, il = contour.length; i < il; i++) {
  20391. const vert = scalePt2(contour[i], contourMovements[i], bs);
  20392. v(vert.x, vert.y, depth + z);
  20393. } // expand holes
  20394. for (let h = 0, hl = holes.length; h < hl; h++) {
  20395. const ahole = holes[h];
  20396. oneHoleMovements = holesMovements[h];
  20397. for (let i = 0, il = ahole.length; i < il; i++) {
  20398. const vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
  20399. if (!extrudeByPath) {
  20400. v(vert.x, vert.y, depth + z);
  20401. } else {
  20402. v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z);
  20403. }
  20404. }
  20405. }
  20406. }
  20407. /* Faces */
  20408. // Top and bottom faces
  20409. buildLidFaces(); // Sides faces
  20410. buildSideFaces(); ///// Internal functions
  20411. function buildLidFaces() {
  20412. const start = verticesArray.length / 3;
  20413. if (bevelEnabled) {
  20414. let layer = 0; // steps + 1
  20415. let offset = vlen * layer; // Bottom faces
  20416. for (let i = 0; i < flen; i++) {
  20417. const face = faces[i];
  20418. f3(face[2] + offset, face[1] + offset, face[0] + offset);
  20419. }
  20420. layer = steps + bevelSegments * 2;
  20421. offset = vlen * layer; // Top faces
  20422. for (let i = 0; i < flen; i++) {
  20423. const face = faces[i];
  20424. f3(face[0] + offset, face[1] + offset, face[2] + offset);
  20425. }
  20426. } else {
  20427. // Bottom faces
  20428. for (let i = 0; i < flen; i++) {
  20429. const face = faces[i];
  20430. f3(face[2], face[1], face[0]);
  20431. } // Top faces
  20432. for (let i = 0; i < flen; i++) {
  20433. const face = faces[i];
  20434. f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps);
  20435. }
  20436. }
  20437. scope.addGroup(start, verticesArray.length / 3 - start, 0);
  20438. } // Create faces for the z-sides of the shape
  20439. function buildSideFaces() {
  20440. const start = verticesArray.length / 3;
  20441. let layeroffset = 0;
  20442. sidewalls(contour, layeroffset);
  20443. layeroffset += contour.length;
  20444. for (let h = 0, hl = holes.length; h < hl; h++) {
  20445. const ahole = holes[h];
  20446. sidewalls(ahole, layeroffset); //, true
  20447. layeroffset += ahole.length;
  20448. }
  20449. scope.addGroup(start, verticesArray.length / 3 - start, 1);
  20450. }
  20451. function sidewalls(contour, layeroffset) {
  20452. let i = contour.length;
  20453. while (--i >= 0) {
  20454. const j = i;
  20455. let k = i - 1;
  20456. if (k < 0) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length);
  20457. for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) {
  20458. const slen1 = vlen * s;
  20459. const slen2 = vlen * (s + 1);
  20460. const a = layeroffset + j + slen1,
  20461. b = layeroffset + k + slen1,
  20462. c = layeroffset + k + slen2,
  20463. d = layeroffset + j + slen2;
  20464. f4(a, b, c, d);
  20465. }
  20466. }
  20467. }
  20468. function v(x, y, z) {
  20469. placeholder.push(x);
  20470. placeholder.push(y);
  20471. placeholder.push(z);
  20472. }
  20473. function f3(a, b, c) {
  20474. addVertex(a);
  20475. addVertex(b);
  20476. addVertex(c);
  20477. const nextIndex = verticesArray.length / 3;
  20478. const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1);
  20479. addUV(uvs[0]);
  20480. addUV(uvs[1]);
  20481. addUV(uvs[2]);
  20482. }
  20483. function f4(a, b, c, d) {
  20484. addVertex(a);
  20485. addVertex(b);
  20486. addVertex(d);
  20487. addVertex(b);
  20488. addVertex(c);
  20489. addVertex(d);
  20490. const nextIndex = verticesArray.length / 3;
  20491. const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1);
  20492. addUV(uvs[0]);
  20493. addUV(uvs[1]);
  20494. addUV(uvs[3]);
  20495. addUV(uvs[1]);
  20496. addUV(uvs[2]);
  20497. addUV(uvs[3]);
  20498. }
  20499. function addVertex(index) {
  20500. verticesArray.push(placeholder[index * 3 + 0]);
  20501. verticesArray.push(placeholder[index * 3 + 1]);
  20502. verticesArray.push(placeholder[index * 3 + 2]);
  20503. }
  20504. function addUV(vector2) {
  20505. uvArray.push(vector2.x);
  20506. uvArray.push(vector2.y);
  20507. }
  20508. }
  20509. }
  20510. toJSON() {
  20511. const data = super.toJSON();
  20512. const shapes = this.parameters.shapes;
  20513. const options = this.parameters.options;
  20514. return toJSON$1(shapes, options, data);
  20515. }
  20516. static fromJSON(data, shapes) {
  20517. const geometryShapes = [];
  20518. for (let j = 0, jl = data.shapes.length; j < jl; j++) {
  20519. const shape = shapes[data.shapes[j]];
  20520. geometryShapes.push(shape);
  20521. }
  20522. const extrudePath = data.options.extrudePath;
  20523. if (extrudePath !== undefined) {
  20524. data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath);
  20525. }
  20526. return new ExtrudeGeometry(geometryShapes, data.options);
  20527. }
  20528. }
  20529. const WorldUVGenerator = {
  20530. generateTopUV: function (geometry, vertices, indexA, indexB, indexC) {
  20531. const a_x = vertices[indexA * 3];
  20532. const a_y = vertices[indexA * 3 + 1];
  20533. const b_x = vertices[indexB * 3];
  20534. const b_y = vertices[indexB * 3 + 1];
  20535. const c_x = vertices[indexC * 3];
  20536. const c_y = vertices[indexC * 3 + 1];
  20537. return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)];
  20538. },
  20539. generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) {
  20540. const a_x = vertices[indexA * 3];
  20541. const a_y = vertices[indexA * 3 + 1];
  20542. const a_z = vertices[indexA * 3 + 2];
  20543. const b_x = vertices[indexB * 3];
  20544. const b_y = vertices[indexB * 3 + 1];
  20545. const b_z = vertices[indexB * 3 + 2];
  20546. const c_x = vertices[indexC * 3];
  20547. const c_y = vertices[indexC * 3 + 1];
  20548. const c_z = vertices[indexC * 3 + 2];
  20549. const d_x = vertices[indexD * 3];
  20550. const d_y = vertices[indexD * 3 + 1];
  20551. const d_z = vertices[indexD * 3 + 2];
  20552. if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) {
  20553. return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)];
  20554. } else {
  20555. return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)];
  20556. }
  20557. }
  20558. };
  20559. function toJSON$1(shapes, options, data) {
  20560. data.shapes = [];
  20561. if (Array.isArray(shapes)) {
  20562. for (let i = 0, l = shapes.length; i < l; i++) {
  20563. const shape = shapes[i];
  20564. data.shapes.push(shape.uuid);
  20565. }
  20566. } else {
  20567. data.shapes.push(shapes.uuid);
  20568. }
  20569. if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON();
  20570. return data;
  20571. }
  20572. class IcosahedronGeometry extends PolyhedronGeometry {
  20573. constructor(radius = 1, detail = 0) {
  20574. const t = (1 + Math.sqrt(5)) / 2;
  20575. const vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1];
  20576. const indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1];
  20577. super(vertices, indices, radius, detail);
  20578. this.type = 'IcosahedronGeometry';
  20579. this.parameters = {
  20580. radius: radius,
  20581. detail: detail
  20582. };
  20583. }
  20584. static fromJSON(data) {
  20585. return new IcosahedronGeometry(data.radius, data.detail);
  20586. }
  20587. }
  20588. class LatheGeometry extends BufferGeometry {
  20589. constructor(points = [new Vector2(0, 0.5), new Vector2(0.5, 0), new Vector2(0, -0.5)], segments = 12, phiStart = 0, phiLength = Math.PI * 2) {
  20590. super();
  20591. this.type = 'LatheGeometry';
  20592. this.parameters = {
  20593. points: points,
  20594. segments: segments,
  20595. phiStart: phiStart,
  20596. phiLength: phiLength
  20597. };
  20598. segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ]
  20599. phiLength = clamp(phiLength, 0, Math.PI * 2); // buffers
  20600. const indices = [];
  20601. const vertices = [];
  20602. const uvs = []; // helper variables
  20603. const inverseSegments = 1.0 / segments;
  20604. const vertex = new Vector3();
  20605. const uv = new Vector2(); // generate vertices and uvs
  20606. for (let i = 0; i <= segments; i++) {
  20607. const phi = phiStart + i * inverseSegments * phiLength;
  20608. const sin = Math.sin(phi);
  20609. const cos = Math.cos(phi);
  20610. for (let j = 0; j <= points.length - 1; j++) {
  20611. // vertex
  20612. vertex.x = points[j].x * sin;
  20613. vertex.y = points[j].y;
  20614. vertex.z = points[j].x * cos;
  20615. vertices.push(vertex.x, vertex.y, vertex.z); // uv
  20616. uv.x = i / segments;
  20617. uv.y = j / (points.length - 1);
  20618. uvs.push(uv.x, uv.y);
  20619. }
  20620. } // indices
  20621. for (let i = 0; i < segments; i++) {
  20622. for (let j = 0; j < points.length - 1; j++) {
  20623. const base = j + i * points.length;
  20624. const a = base;
  20625. const b = base + points.length;
  20626. const c = base + points.length + 1;
  20627. const d = base + 1; // faces
  20628. indices.push(a, b, d);
  20629. indices.push(b, c, d);
  20630. }
  20631. } // build geometry
  20632. this.setIndex(indices);
  20633. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  20634. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals
  20635. this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam.
  20636. // because the corresponding vertices are identical (but still have different UVs).
  20637. if (phiLength === Math.PI * 2) {
  20638. const normals = this.attributes.normal.array;
  20639. const n1 = new Vector3();
  20640. const n2 = new Vector3();
  20641. const n = new Vector3(); // this is the buffer offset for the last line of vertices
  20642. const base = segments * points.length * 3;
  20643. for (let i = 0, j = 0; i < points.length; i++, j += 3) {
  20644. // select the normal of the vertex in the first line
  20645. n1.x = normals[j + 0];
  20646. n1.y = normals[j + 1];
  20647. n1.z = normals[j + 2]; // select the normal of the vertex in the last line
  20648. n2.x = normals[base + j + 0];
  20649. n2.y = normals[base + j + 1];
  20650. n2.z = normals[base + j + 2]; // average normals
  20651. n.addVectors(n1, n2).normalize(); // assign the new values to both normals
  20652. normals[j + 0] = normals[base + j + 0] = n.x;
  20653. normals[j + 1] = normals[base + j + 1] = n.y;
  20654. normals[j + 2] = normals[base + j + 2] = n.z;
  20655. }
  20656. }
  20657. }
  20658. static fromJSON(data) {
  20659. return new LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength);
  20660. }
  20661. }
  20662. class OctahedronGeometry extends PolyhedronGeometry {
  20663. constructor(radius = 1, detail = 0) {
  20664. const vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1];
  20665. const indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2];
  20666. super(vertices, indices, radius, detail);
  20667. this.type = 'OctahedronGeometry';
  20668. this.parameters = {
  20669. radius: radius,
  20670. detail: detail
  20671. };
  20672. }
  20673. static fromJSON(data) {
  20674. return new OctahedronGeometry(data.radius, data.detail);
  20675. }
  20676. }
  20677. class RingGeometry extends BufferGeometry {
  20678. constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) {
  20679. super();
  20680. this.type = 'RingGeometry';
  20681. this.parameters = {
  20682. innerRadius: innerRadius,
  20683. outerRadius: outerRadius,
  20684. thetaSegments: thetaSegments,
  20685. phiSegments: phiSegments,
  20686. thetaStart: thetaStart,
  20687. thetaLength: thetaLength
  20688. };
  20689. thetaSegments = Math.max(3, thetaSegments);
  20690. phiSegments = Math.max(1, phiSegments); // buffers
  20691. const indices = [];
  20692. const vertices = [];
  20693. const normals = [];
  20694. const uvs = []; // some helper variables
  20695. let radius = innerRadius;
  20696. const radiusStep = (outerRadius - innerRadius) / phiSegments;
  20697. const vertex = new Vector3();
  20698. const uv = new Vector2(); // generate vertices, normals and uvs
  20699. for (let j = 0; j <= phiSegments; j++) {
  20700. for (let i = 0; i <= thetaSegments; i++) {
  20701. // values are generate from the inside of the ring to the outside
  20702. const segment = thetaStart + i / thetaSegments * thetaLength; // vertex
  20703. vertex.x = radius * Math.cos(segment);
  20704. vertex.y = radius * Math.sin(segment);
  20705. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  20706. normals.push(0, 0, 1); // uv
  20707. uv.x = (vertex.x / outerRadius + 1) / 2;
  20708. uv.y = (vertex.y / outerRadius + 1) / 2;
  20709. uvs.push(uv.x, uv.y);
  20710. } // increase the radius for next row of vertices
  20711. radius += radiusStep;
  20712. } // indices
  20713. for (let j = 0; j < phiSegments; j++) {
  20714. const thetaSegmentLevel = j * (thetaSegments + 1);
  20715. for (let i = 0; i < thetaSegments; i++) {
  20716. const segment = i + thetaSegmentLevel;
  20717. const a = segment;
  20718. const b = segment + thetaSegments + 1;
  20719. const c = segment + thetaSegments + 2;
  20720. const d = segment + 1; // faces
  20721. indices.push(a, b, d);
  20722. indices.push(b, c, d);
  20723. }
  20724. } // build geometry
  20725. this.setIndex(indices);
  20726. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  20727. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  20728. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  20729. }
  20730. static fromJSON(data) {
  20731. return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength);
  20732. }
  20733. }
  20734. class ShapeGeometry extends BufferGeometry {
  20735. constructor(shapes = new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), curveSegments = 12) {
  20736. super();
  20737. this.type = 'ShapeGeometry';
  20738. this.parameters = {
  20739. shapes: shapes,
  20740. curveSegments: curveSegments
  20741. }; // buffers
  20742. const indices = [];
  20743. const vertices = [];
  20744. const normals = [];
  20745. const uvs = []; // helper variables
  20746. let groupStart = 0;
  20747. let groupCount = 0; // allow single and array values for "shapes" parameter
  20748. if (Array.isArray(shapes) === false) {
  20749. addShape(shapes);
  20750. } else {
  20751. for (let i = 0; i < shapes.length; i++) {
  20752. addShape(shapes[i]);
  20753. this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support
  20754. groupStart += groupCount;
  20755. groupCount = 0;
  20756. }
  20757. } // build geometry
  20758. this.setIndex(indices);
  20759. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  20760. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  20761. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions
  20762. function addShape(shape) {
  20763. const indexOffset = vertices.length / 3;
  20764. const points = shape.extractPoints(curveSegments);
  20765. let shapeVertices = points.shape;
  20766. const shapeHoles = points.holes; // check direction of vertices
  20767. if (ShapeUtils.isClockWise(shapeVertices) === false) {
  20768. shapeVertices = shapeVertices.reverse();
  20769. }
  20770. for (let i = 0, l = shapeHoles.length; i < l; i++) {
  20771. const shapeHole = shapeHoles[i];
  20772. if (ShapeUtils.isClockWise(shapeHole) === true) {
  20773. shapeHoles[i] = shapeHole.reverse();
  20774. }
  20775. }
  20776. const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array
  20777. for (let i = 0, l = shapeHoles.length; i < l; i++) {
  20778. const shapeHole = shapeHoles[i];
  20779. shapeVertices = shapeVertices.concat(shapeHole);
  20780. } // vertices, normals, uvs
  20781. for (let i = 0, l = shapeVertices.length; i < l; i++) {
  20782. const vertex = shapeVertices[i];
  20783. vertices.push(vertex.x, vertex.y, 0);
  20784. normals.push(0, 0, 1);
  20785. uvs.push(vertex.x, vertex.y); // world uvs
  20786. } // incides
  20787. for (let i = 0, l = faces.length; i < l; i++) {
  20788. const face = faces[i];
  20789. const a = face[0] + indexOffset;
  20790. const b = face[1] + indexOffset;
  20791. const c = face[2] + indexOffset;
  20792. indices.push(a, b, c);
  20793. groupCount += 3;
  20794. }
  20795. }
  20796. }
  20797. toJSON() {
  20798. const data = super.toJSON();
  20799. const shapes = this.parameters.shapes;
  20800. return toJSON(shapes, data);
  20801. }
  20802. static fromJSON(data, shapes) {
  20803. const geometryShapes = [];
  20804. for (let j = 0, jl = data.shapes.length; j < jl; j++) {
  20805. const shape = shapes[data.shapes[j]];
  20806. geometryShapes.push(shape);
  20807. }
  20808. return new ShapeGeometry(geometryShapes, data.curveSegments);
  20809. }
  20810. }
  20811. function toJSON(shapes, data) {
  20812. data.shapes = [];
  20813. if (Array.isArray(shapes)) {
  20814. for (let i = 0, l = shapes.length; i < l; i++) {
  20815. const shape = shapes[i];
  20816. data.shapes.push(shape.uuid);
  20817. }
  20818. } else {
  20819. data.shapes.push(shapes.uuid);
  20820. }
  20821. return data;
  20822. }
  20823. class SphereGeometry extends BufferGeometry {
  20824. constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) {
  20825. super();
  20826. this.type = 'SphereGeometry';
  20827. this.parameters = {
  20828. radius: radius,
  20829. widthSegments: widthSegments,
  20830. heightSegments: heightSegments,
  20831. phiStart: phiStart,
  20832. phiLength: phiLength,
  20833. thetaStart: thetaStart,
  20834. thetaLength: thetaLength
  20835. };
  20836. widthSegments = Math.max(3, Math.floor(widthSegments));
  20837. heightSegments = Math.max(2, Math.floor(heightSegments));
  20838. const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI);
  20839. let index = 0;
  20840. const grid = [];
  20841. const vertex = new Vector3();
  20842. const normal = new Vector3(); // buffers
  20843. const indices = [];
  20844. const vertices = [];
  20845. const normals = [];
  20846. const uvs = []; // generate vertices, normals and uvs
  20847. for (let iy = 0; iy <= heightSegments; iy++) {
  20848. const verticesRow = [];
  20849. const v = iy / heightSegments; // special case for the poles
  20850. let uOffset = 0;
  20851. if (iy == 0 && thetaStart == 0) {
  20852. uOffset = 0.5 / widthSegments;
  20853. } else if (iy == heightSegments && thetaEnd == Math.PI) {
  20854. uOffset = -0.5 / widthSegments;
  20855. }
  20856. for (let ix = 0; ix <= widthSegments; ix++) {
  20857. const u = ix / widthSegments; // vertex
  20858. vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
  20859. vertex.y = radius * Math.cos(thetaStart + v * thetaLength);
  20860. vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
  20861. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  20862. normal.copy(vertex).normalize();
  20863. normals.push(normal.x, normal.y, normal.z); // uv
  20864. uvs.push(u + uOffset, 1 - v);
  20865. verticesRow.push(index++);
  20866. }
  20867. grid.push(verticesRow);
  20868. } // indices
  20869. for (let iy = 0; iy < heightSegments; iy++) {
  20870. for (let ix = 0; ix < widthSegments; ix++) {
  20871. const a = grid[iy][ix + 1];
  20872. const b = grid[iy][ix];
  20873. const c = grid[iy + 1][ix];
  20874. const d = grid[iy + 1][ix + 1];
  20875. if (iy !== 0 || thetaStart > 0) indices.push(a, b, d);
  20876. if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d);
  20877. }
  20878. } // build geometry
  20879. this.setIndex(indices);
  20880. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  20881. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  20882. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  20883. }
  20884. static fromJSON(data) {
  20885. return new SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength);
  20886. }
  20887. }
  20888. class TetrahedronGeometry extends PolyhedronGeometry {
  20889. constructor(radius = 1, detail = 0) {
  20890. const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
  20891. const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
  20892. super(vertices, indices, radius, detail);
  20893. this.type = 'TetrahedronGeometry';
  20894. this.parameters = {
  20895. radius: radius,
  20896. detail: detail
  20897. };
  20898. }
  20899. static fromJSON(data) {
  20900. return new TetrahedronGeometry(data.radius, data.detail);
  20901. }
  20902. }
  20903. class TorusGeometry extends BufferGeometry {
  20904. constructor(radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2) {
  20905. super();
  20906. this.type = 'TorusGeometry';
  20907. this.parameters = {
  20908. radius: radius,
  20909. tube: tube,
  20910. radialSegments: radialSegments,
  20911. tubularSegments: tubularSegments,
  20912. arc: arc
  20913. };
  20914. radialSegments = Math.floor(radialSegments);
  20915. tubularSegments = Math.floor(tubularSegments); // buffers
  20916. const indices = [];
  20917. const vertices = [];
  20918. const normals = [];
  20919. const uvs = []; // helper variables
  20920. const center = new Vector3();
  20921. const vertex = new Vector3();
  20922. const normal = new Vector3(); // generate vertices, normals and uvs
  20923. for (let j = 0; j <= radialSegments; j++) {
  20924. for (let i = 0; i <= tubularSegments; i++) {
  20925. const u = i / tubularSegments * arc;
  20926. const v = j / radialSegments * Math.PI * 2; // vertex
  20927. vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u);
  20928. vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u);
  20929. vertex.z = tube * Math.sin(v);
  20930. vertices.push(vertex.x, vertex.y, vertex.z); // normal
  20931. center.x = radius * Math.cos(u);
  20932. center.y = radius * Math.sin(u);
  20933. normal.subVectors(vertex, center).normalize();
  20934. normals.push(normal.x, normal.y, normal.z); // uv
  20935. uvs.push(i / tubularSegments);
  20936. uvs.push(j / radialSegments);
  20937. }
  20938. } // generate indices
  20939. for (let j = 1; j <= radialSegments; j++) {
  20940. for (let i = 1; i <= tubularSegments; i++) {
  20941. // indices
  20942. const a = (tubularSegments + 1) * j + i - 1;
  20943. const b = (tubularSegments + 1) * (j - 1) + i - 1;
  20944. const c = (tubularSegments + 1) * (j - 1) + i;
  20945. const d = (tubularSegments + 1) * j + i; // faces
  20946. indices.push(a, b, d);
  20947. indices.push(b, c, d);
  20948. }
  20949. } // build geometry
  20950. this.setIndex(indices);
  20951. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  20952. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  20953. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
  20954. }
  20955. static fromJSON(data) {
  20956. return new TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc);
  20957. }
  20958. }
  20959. class TorusKnotGeometry extends BufferGeometry {
  20960. constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) {
  20961. super();
  20962. this.type = 'TorusKnotGeometry';
  20963. this.parameters = {
  20964. radius: radius,
  20965. tube: tube,
  20966. tubularSegments: tubularSegments,
  20967. radialSegments: radialSegments,
  20968. p: p,
  20969. q: q
  20970. };
  20971. tubularSegments = Math.floor(tubularSegments);
  20972. radialSegments = Math.floor(radialSegments); // buffers
  20973. const indices = [];
  20974. const vertices = [];
  20975. const normals = [];
  20976. const uvs = []; // helper variables
  20977. const vertex = new Vector3();
  20978. const normal = new Vector3();
  20979. const P1 = new Vector3();
  20980. const P2 = new Vector3();
  20981. const B = new Vector3();
  20982. const T = new Vector3();
  20983. const N = new Vector3(); // generate vertices, normals and uvs
  20984. for (let i = 0; i <= tubularSegments; ++i) {
  20985. // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
  20986. const u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
  20987. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
  20988. calculatePositionOnCurve(u, p, q, radius, P1);
  20989. calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis
  20990. T.subVectors(P2, P1);
  20991. N.addVectors(P2, P1);
  20992. B.crossVectors(T, N);
  20993. N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it
  20994. B.normalize();
  20995. N.normalize();
  20996. for (let j = 0; j <= radialSegments; ++j) {
  20997. // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
  20998. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
  20999. const v = j / radialSegments * Math.PI * 2;
  21000. const cx = -tube * Math.cos(v);
  21001. const cy = tube * Math.sin(v); // now calculate the final vertex position.
  21002. // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
  21003. vertex.x = P1.x + (cx * N.x + cy * B.x);
  21004. vertex.y = P1.y + (cx * N.y + cy * B.y);
  21005. vertex.z = P1.z + (cx * N.z + cy * B.z);
  21006. vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
  21007. normal.subVectors(vertex, P1).normalize();
  21008. normals.push(normal.x, normal.y, normal.z); // uv
  21009. uvs.push(i / tubularSegments);
  21010. uvs.push(j / radialSegments);
  21011. }
  21012. } // generate indices
  21013. for (let j = 1; j <= tubularSegments; j++) {
  21014. for (let i = 1; i <= radialSegments; i++) {
  21015. // indices
  21016. const a = (radialSegments + 1) * (j - 1) + (i - 1);
  21017. const b = (radialSegments + 1) * j + (i - 1);
  21018. const c = (radialSegments + 1) * j + i;
  21019. const d = (radialSegments + 1) * (j - 1) + i; // faces
  21020. indices.push(a, b, d);
  21021. indices.push(b, c, d);
  21022. }
  21023. } // build geometry
  21024. this.setIndex(indices);
  21025. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  21026. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  21027. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve
  21028. function calculatePositionOnCurve(u, p, q, radius, position) {
  21029. const cu = Math.cos(u);
  21030. const su = Math.sin(u);
  21031. const quOverP = q / p * u;
  21032. const cs = Math.cos(quOverP);
  21033. position.x = radius * (2 + cs) * 0.5 * cu;
  21034. position.y = radius * (2 + cs) * su * 0.5;
  21035. position.z = radius * Math.sin(quOverP) * 0.5;
  21036. }
  21037. }
  21038. static fromJSON(data) {
  21039. return new TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q);
  21040. }
  21041. }
  21042. class TubeGeometry extends BufferGeometry {
  21043. constructor(path = new QuadraticBezierCurve3(new Vector3(-1, -1, 0), new Vector3(-1, 1, 0), new Vector3(1, 1, 0)), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) {
  21044. super();
  21045. this.type = 'TubeGeometry';
  21046. this.parameters = {
  21047. path: path,
  21048. tubularSegments: tubularSegments,
  21049. radius: radius,
  21050. radialSegments: radialSegments,
  21051. closed: closed
  21052. };
  21053. const frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals
  21054. this.tangents = frames.tangents;
  21055. this.normals = frames.normals;
  21056. this.binormals = frames.binormals; // helper variables
  21057. const vertex = new Vector3();
  21058. const normal = new Vector3();
  21059. const uv = new Vector2();
  21060. let P = new Vector3(); // buffer
  21061. const vertices = [];
  21062. const normals = [];
  21063. const uvs = [];
  21064. const indices = []; // create buffer data
  21065. generateBufferData(); // build geometry
  21066. this.setIndex(indices);
  21067. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  21068. this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
  21069. this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions
  21070. function generateBufferData() {
  21071. for (let i = 0; i < tubularSegments; i++) {
  21072. generateSegment(i);
  21073. } // if the geometry is not closed, generate the last row of vertices and normals
  21074. // at the regular position on the given path
  21075. //
  21076. // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
  21077. generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function.
  21078. // this makes it easy compute correct values for closed geometries
  21079. generateUVs(); // finally create faces
  21080. generateIndices();
  21081. }
  21082. function generateSegment(i) {
  21083. // we use getPointAt to sample evenly distributed points from the given path
  21084. P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal
  21085. const N = frames.normals[i];
  21086. const B = frames.binormals[i]; // generate normals and vertices for the current segment
  21087. for (let j = 0; j <= radialSegments; j++) {
  21088. const v = j / radialSegments * Math.PI * 2;
  21089. const sin = Math.sin(v);
  21090. const cos = -Math.cos(v); // normal
  21091. normal.x = cos * N.x + sin * B.x;
  21092. normal.y = cos * N.y + sin * B.y;
  21093. normal.z = cos * N.z + sin * B.z;
  21094. normal.normalize();
  21095. normals.push(normal.x, normal.y, normal.z); // vertex
  21096. vertex.x = P.x + radius * normal.x;
  21097. vertex.y = P.y + radius * normal.y;
  21098. vertex.z = P.z + radius * normal.z;
  21099. vertices.push(vertex.x, vertex.y, vertex.z);
  21100. }
  21101. }
  21102. function generateIndices() {
  21103. for (let j = 1; j <= tubularSegments; j++) {
  21104. for (let i = 1; i <= radialSegments; i++) {
  21105. const a = (radialSegments + 1) * (j - 1) + (i - 1);
  21106. const b = (radialSegments + 1) * j + (i - 1);
  21107. const c = (radialSegments + 1) * j + i;
  21108. const d = (radialSegments + 1) * (j - 1) + i; // faces
  21109. indices.push(a, b, d);
  21110. indices.push(b, c, d);
  21111. }
  21112. }
  21113. }
  21114. function generateUVs() {
  21115. for (let i = 0; i <= tubularSegments; i++) {
  21116. for (let j = 0; j <= radialSegments; j++) {
  21117. uv.x = i / tubularSegments;
  21118. uv.y = j / radialSegments;
  21119. uvs.push(uv.x, uv.y);
  21120. }
  21121. }
  21122. }
  21123. }
  21124. toJSON() {
  21125. const data = super.toJSON();
  21126. data.path = this.parameters.path.toJSON();
  21127. return data;
  21128. }
  21129. static fromJSON(data) {
  21130. // This only works for built-in curves (e.g. CatmullRomCurve3).
  21131. // User defined curves or instances of CurvePath will not be deserialized.
  21132. return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed);
  21133. }
  21134. }
  21135. class WireframeGeometry extends BufferGeometry {
  21136. constructor(geometry = null) {
  21137. super();
  21138. this.type = 'WireframeGeometry';
  21139. this.parameters = {
  21140. geometry: geometry
  21141. };
  21142. if (geometry !== null) {
  21143. // buffer
  21144. const vertices = [];
  21145. const edges = new Set(); // helper variables
  21146. const start = new Vector3();
  21147. const end = new Vector3();
  21148. if (geometry.index !== null) {
  21149. // indexed BufferGeometry
  21150. const position = geometry.attributes.position;
  21151. const indices = geometry.index;
  21152. let groups = geometry.groups;
  21153. if (groups.length === 0) {
  21154. groups = [{
  21155. start: 0,
  21156. count: indices.count,
  21157. materialIndex: 0
  21158. }];
  21159. } // create a data structure that contains all eges without duplicates
  21160. for (let o = 0, ol = groups.length; o < ol; ++o) {
  21161. const group = groups[o];
  21162. const groupStart = group.start;
  21163. const groupCount = group.count;
  21164. for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) {
  21165. for (let j = 0; j < 3; j++) {
  21166. const index1 = indices.getX(i + j);
  21167. const index2 = indices.getX(i + (j + 1) % 3);
  21168. start.fromBufferAttribute(position, index1);
  21169. end.fromBufferAttribute(position, index2);
  21170. if (isUniqueEdge(start, end, edges) === true) {
  21171. vertices.push(start.x, start.y, start.z);
  21172. vertices.push(end.x, end.y, end.z);
  21173. }
  21174. }
  21175. }
  21176. }
  21177. } else {
  21178. // non-indexed BufferGeometry
  21179. const position = geometry.attributes.position;
  21180. for (let i = 0, l = position.count / 3; i < l; i++) {
  21181. for (let j = 0; j < 3; j++) {
  21182. // three edges per triangle, an edge is represented as (index1, index2)
  21183. // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
  21184. const index1 = 3 * i + j;
  21185. const index2 = 3 * i + (j + 1) % 3;
  21186. start.fromBufferAttribute(position, index1);
  21187. end.fromBufferAttribute(position, index2);
  21188. if (isUniqueEdge(start, end, edges) === true) {
  21189. vertices.push(start.x, start.y, start.z);
  21190. vertices.push(end.x, end.y, end.z);
  21191. }
  21192. }
  21193. }
  21194. } // build geometry
  21195. this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  21196. }
  21197. }
  21198. }
  21199. function isUniqueEdge(start, end, edges) {
  21200. const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
  21201. const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
  21202. if (edges.has(hash1) === true || edges.has(hash2) === true) {
  21203. return false;
  21204. } else {
  21205. edges.add(hash1, hash2);
  21206. return true;
  21207. }
  21208. }
  21209. var Geometries = /*#__PURE__*/Object.freeze({
  21210. __proto__: null,
  21211. BoxGeometry: BoxGeometry,
  21212. BoxBufferGeometry: BoxGeometry,
  21213. CircleGeometry: CircleGeometry,
  21214. CircleBufferGeometry: CircleGeometry,
  21215. ConeGeometry: ConeGeometry,
  21216. ConeBufferGeometry: ConeGeometry,
  21217. CylinderGeometry: CylinderGeometry,
  21218. CylinderBufferGeometry: CylinderGeometry,
  21219. DodecahedronGeometry: DodecahedronGeometry,
  21220. DodecahedronBufferGeometry: DodecahedronGeometry,
  21221. EdgesGeometry: EdgesGeometry,
  21222. ExtrudeGeometry: ExtrudeGeometry,
  21223. ExtrudeBufferGeometry: ExtrudeGeometry,
  21224. IcosahedronGeometry: IcosahedronGeometry,
  21225. IcosahedronBufferGeometry: IcosahedronGeometry,
  21226. LatheGeometry: LatheGeometry,
  21227. LatheBufferGeometry: LatheGeometry,
  21228. OctahedronGeometry: OctahedronGeometry,
  21229. OctahedronBufferGeometry: OctahedronGeometry,
  21230. PlaneGeometry: PlaneGeometry,
  21231. PlaneBufferGeometry: PlaneGeometry,
  21232. PolyhedronGeometry: PolyhedronGeometry,
  21233. PolyhedronBufferGeometry: PolyhedronGeometry,
  21234. RingGeometry: RingGeometry,
  21235. RingBufferGeometry: RingGeometry,
  21236. ShapeGeometry: ShapeGeometry,
  21237. ShapeBufferGeometry: ShapeGeometry,
  21238. SphereGeometry: SphereGeometry,
  21239. SphereBufferGeometry: SphereGeometry,
  21240. TetrahedronGeometry: TetrahedronGeometry,
  21241. TetrahedronBufferGeometry: TetrahedronGeometry,
  21242. TorusGeometry: TorusGeometry,
  21243. TorusBufferGeometry: TorusGeometry,
  21244. TorusKnotGeometry: TorusKnotGeometry,
  21245. TorusKnotBufferGeometry: TorusKnotGeometry,
  21246. TubeGeometry: TubeGeometry,
  21247. TubeBufferGeometry: TubeGeometry,
  21248. WireframeGeometry: WireframeGeometry
  21249. });
  21250. /**
  21251. * parameters = {
  21252. * color: <THREE.Color>
  21253. * }
  21254. */
  21255. class ShadowMaterial extends Material {
  21256. constructor(parameters) {
  21257. super();
  21258. this.type = 'ShadowMaterial';
  21259. this.color = new Color(0x000000);
  21260. this.transparent = true;
  21261. this.setValues(parameters);
  21262. }
  21263. copy(source) {
  21264. super.copy(source);
  21265. this.color.copy(source.color);
  21266. return this;
  21267. }
  21268. }
  21269. ShadowMaterial.prototype.isShadowMaterial = true;
  21270. /**
  21271. * parameters = {
  21272. * color: <hex>,
  21273. * roughness: <float>,
  21274. * metalness: <float>,
  21275. * opacity: <float>,
  21276. *
  21277. * map: new THREE.Texture( <Image> ),
  21278. *
  21279. * lightMap: new THREE.Texture( <Image> ),
  21280. * lightMapIntensity: <float>
  21281. *
  21282. * aoMap: new THREE.Texture( <Image> ),
  21283. * aoMapIntensity: <float>
  21284. *
  21285. * emissive: <hex>,
  21286. * emissiveIntensity: <float>
  21287. * emissiveMap: new THREE.Texture( <Image> ),
  21288. *
  21289. * bumpMap: new THREE.Texture( <Image> ),
  21290. * bumpScale: <float>,
  21291. *
  21292. * normalMap: new THREE.Texture( <Image> ),
  21293. * normalMapType: THREE.TangentSpaceNormalMap,
  21294. * normalScale: <Vector2>,
  21295. *
  21296. * displacementMap: new THREE.Texture( <Image> ),
  21297. * displacementScale: <float>,
  21298. * displacementBias: <float>,
  21299. *
  21300. * roughnessMap: new THREE.Texture( <Image> ),
  21301. *
  21302. * metalnessMap: new THREE.Texture( <Image> ),
  21303. *
  21304. * alphaMap: new THREE.Texture( <Image> ),
  21305. *
  21306. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  21307. * envMapIntensity: <float>
  21308. *
  21309. * refractionRatio: <float>,
  21310. *
  21311. * wireframe: <boolean>,
  21312. * wireframeLinewidth: <float>,
  21313. *
  21314. * flatShading: <bool>
  21315. * }
  21316. */
  21317. class MeshStandardMaterial extends Material {
  21318. constructor(parameters) {
  21319. super();
  21320. this.defines = {
  21321. 'STANDARD': ''
  21322. };
  21323. this.type = 'MeshStandardMaterial';
  21324. this.color = new Color(0xffffff); // diffuse
  21325. this.roughness = 1.0;
  21326. this.metalness = 0.0;
  21327. this.map = null;
  21328. this.lightMap = null;
  21329. this.lightMapIntensity = 1.0;
  21330. this.aoMap = null;
  21331. this.aoMapIntensity = 1.0;
  21332. this.emissive = new Color(0x000000);
  21333. this.emissiveIntensity = 1.0;
  21334. this.emissiveMap = null;
  21335. this.bumpMap = null;
  21336. this.bumpScale = 1;
  21337. this.normalMap = null;
  21338. this.normalMapType = TangentSpaceNormalMap;
  21339. this.normalScale = new Vector2(1, 1);
  21340. this.displacementMap = null;
  21341. this.displacementScale = 1;
  21342. this.displacementBias = 0;
  21343. this.roughnessMap = null;
  21344. this.metalnessMap = null;
  21345. this.alphaMap = null;
  21346. this.envMap = null;
  21347. this.envMapIntensity = 1.0;
  21348. this.refractionRatio = 0.98;
  21349. this.wireframe = false;
  21350. this.wireframeLinewidth = 1;
  21351. this.wireframeLinecap = 'round';
  21352. this.wireframeLinejoin = 'round';
  21353. this.flatShading = false;
  21354. this.setValues(parameters);
  21355. }
  21356. copy(source) {
  21357. super.copy(source);
  21358. this.defines = {
  21359. 'STANDARD': ''
  21360. };
  21361. this.color.copy(source.color);
  21362. this.roughness = source.roughness;
  21363. this.metalness = source.metalness;
  21364. this.map = source.map;
  21365. this.lightMap = source.lightMap;
  21366. this.lightMapIntensity = source.lightMapIntensity;
  21367. this.aoMap = source.aoMap;
  21368. this.aoMapIntensity = source.aoMapIntensity;
  21369. this.emissive.copy(source.emissive);
  21370. this.emissiveMap = source.emissiveMap;
  21371. this.emissiveIntensity = source.emissiveIntensity;
  21372. this.bumpMap = source.bumpMap;
  21373. this.bumpScale = source.bumpScale;
  21374. this.normalMap = source.normalMap;
  21375. this.normalMapType = source.normalMapType;
  21376. this.normalScale.copy(source.normalScale);
  21377. this.displacementMap = source.displacementMap;
  21378. this.displacementScale = source.displacementScale;
  21379. this.displacementBias = source.displacementBias;
  21380. this.roughnessMap = source.roughnessMap;
  21381. this.metalnessMap = source.metalnessMap;
  21382. this.alphaMap = source.alphaMap;
  21383. this.envMap = source.envMap;
  21384. this.envMapIntensity = source.envMapIntensity;
  21385. this.refractionRatio = source.refractionRatio;
  21386. this.wireframe = source.wireframe;
  21387. this.wireframeLinewidth = source.wireframeLinewidth;
  21388. this.wireframeLinecap = source.wireframeLinecap;
  21389. this.wireframeLinejoin = source.wireframeLinejoin;
  21390. this.flatShading = source.flatShading;
  21391. return this;
  21392. }
  21393. }
  21394. MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
  21395. /**
  21396. * parameters = {
  21397. * clearcoat: <float>,
  21398. * clearcoatMap: new THREE.Texture( <Image> ),
  21399. * clearcoatRoughness: <float>,
  21400. * clearcoatRoughnessMap: new THREE.Texture( <Image> ),
  21401. * clearcoatNormalScale: <Vector2>,
  21402. * clearcoatNormalMap: new THREE.Texture( <Image> ),
  21403. *
  21404. * ior: <float>,
  21405. * reflectivity: <float>,
  21406. *
  21407. * sheen: <float>,
  21408. * sheenTint: <Color>,
  21409. * sheenRoughness: <float>,
  21410. *
  21411. * transmission: <float>,
  21412. * transmissionMap: new THREE.Texture( <Image> ),
  21413. *
  21414. * thickness: <float>,
  21415. * thicknessMap: new THREE.Texture( <Image> ),
  21416. * attenuationDistance: <float>,
  21417. * attenuationTint: <Color>,
  21418. *
  21419. * specularIntensity: <float>,
  21420. * specularIntensityhMap: new THREE.Texture( <Image> ),
  21421. * specularTint: <Color>,
  21422. * specularTintMap: new THREE.Texture( <Image> )
  21423. * }
  21424. */
  21425. class MeshPhysicalMaterial extends MeshStandardMaterial {
  21426. constructor(parameters) {
  21427. super();
  21428. this.defines = {
  21429. 'STANDARD': '',
  21430. 'PHYSICAL': ''
  21431. };
  21432. this.type = 'MeshPhysicalMaterial';
  21433. this.clearcoatMap = null;
  21434. this.clearcoatRoughness = 0.0;
  21435. this.clearcoatRoughnessMap = null;
  21436. this.clearcoatNormalScale = new Vector2(1, 1);
  21437. this.clearcoatNormalMap = null;
  21438. this.ior = 1.5;
  21439. Object.defineProperty(this, 'reflectivity', {
  21440. get: function () {
  21441. return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);
  21442. },
  21443. set: function (reflectivity) {
  21444. this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity);
  21445. }
  21446. });
  21447. this.sheenTint = new Color(0x000000);
  21448. this.sheenRoughness = 1.0;
  21449. this.transmissionMap = null;
  21450. this.thickness = 0.01;
  21451. this.thicknessMap = null;
  21452. this.attenuationDistance = 0.0;
  21453. this.attenuationTint = new Color(1, 1, 1);
  21454. this.specularIntensity = 1.0;
  21455. this.specularIntensityMap = null;
  21456. this.specularTint = new Color(1, 1, 1);
  21457. this.specularTintMap = null;
  21458. this._sheen = 0.0;
  21459. this._clearcoat = 0;
  21460. this._transmission = 0;
  21461. this.setValues(parameters);
  21462. }
  21463. get sheen() {
  21464. return this._sheen;
  21465. }
  21466. set sheen(value) {
  21467. if (this._sheen > 0 !== value > 0) {
  21468. this.version++;
  21469. }
  21470. this._sheen = value;
  21471. }
  21472. get clearcoat() {
  21473. return this._clearcoat;
  21474. }
  21475. set clearcoat(value) {
  21476. if (this._clearcoat > 0 !== value > 0) {
  21477. this.version++;
  21478. }
  21479. this._clearcoat = value;
  21480. }
  21481. get transmission() {
  21482. return this._transmission;
  21483. }
  21484. set transmission(value) {
  21485. if (this._transmission > 0 !== value > 0) {
  21486. this.version++;
  21487. }
  21488. this._transmission = value;
  21489. }
  21490. copy(source) {
  21491. super.copy(source);
  21492. this.defines = {
  21493. 'STANDARD': '',
  21494. 'PHYSICAL': ''
  21495. };
  21496. this.clearcoat = source.clearcoat;
  21497. this.clearcoatMap = source.clearcoatMap;
  21498. this.clearcoatRoughness = source.clearcoatRoughness;
  21499. this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
  21500. this.clearcoatNormalMap = source.clearcoatNormalMap;
  21501. this.clearcoatNormalScale.copy(source.clearcoatNormalScale);
  21502. this.ior = source.ior;
  21503. this.sheen = source.sheen;
  21504. this.sheenTint.copy(source.sheenTint);
  21505. this.sheenRoughness = source.sheenRoughness;
  21506. this.transmission = source.transmission;
  21507. this.transmissionMap = source.transmissionMap;
  21508. this.thickness = source.thickness;
  21509. this.thicknessMap = source.thicknessMap;
  21510. this.attenuationDistance = source.attenuationDistance;
  21511. this.attenuationTint.copy(source.attenuationTint);
  21512. this.specularIntensity = source.specularIntensity;
  21513. this.specularIntensityMap = source.specularIntensityMap;
  21514. this.specularTint.copy(source.specularTint);
  21515. this.specularTintMap = source.specularTintMap;
  21516. return this;
  21517. }
  21518. }
  21519. MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
  21520. /**
  21521. * parameters = {
  21522. * color: <hex>,
  21523. * specular: <hex>,
  21524. * shininess: <float>,
  21525. * opacity: <float>,
  21526. *
  21527. * map: new THREE.Texture( <Image> ),
  21528. *
  21529. * lightMap: new THREE.Texture( <Image> ),
  21530. * lightMapIntensity: <float>
  21531. *
  21532. * aoMap: new THREE.Texture( <Image> ),
  21533. * aoMapIntensity: <float>
  21534. *
  21535. * emissive: <hex>,
  21536. * emissiveIntensity: <float>
  21537. * emissiveMap: new THREE.Texture( <Image> ),
  21538. *
  21539. * bumpMap: new THREE.Texture( <Image> ),
  21540. * bumpScale: <float>,
  21541. *
  21542. * normalMap: new THREE.Texture( <Image> ),
  21543. * normalMapType: THREE.TangentSpaceNormalMap,
  21544. * normalScale: <Vector2>,
  21545. *
  21546. * displacementMap: new THREE.Texture( <Image> ),
  21547. * displacementScale: <float>,
  21548. * displacementBias: <float>,
  21549. *
  21550. * specularMap: new THREE.Texture( <Image> ),
  21551. *
  21552. * alphaMap: new THREE.Texture( <Image> ),
  21553. *
  21554. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  21555. * combine: THREE.MultiplyOperation,
  21556. * reflectivity: <float>,
  21557. * refractionRatio: <float>,
  21558. *
  21559. * wireframe: <boolean>,
  21560. * wireframeLinewidth: <float>,
  21561. *
  21562. * flatShading: <bool>
  21563. * }
  21564. */
  21565. class MeshPhongMaterial extends Material {
  21566. constructor(parameters) {
  21567. super();
  21568. this.type = 'MeshPhongMaterial';
  21569. this.color = new Color(0xffffff); // diffuse
  21570. this.specular = new Color(0x111111);
  21571. this.shininess = 30;
  21572. this.map = null;
  21573. this.lightMap = null;
  21574. this.lightMapIntensity = 1.0;
  21575. this.aoMap = null;
  21576. this.aoMapIntensity = 1.0;
  21577. this.emissive = new Color(0x000000);
  21578. this.emissiveIntensity = 1.0;
  21579. this.emissiveMap = null;
  21580. this.bumpMap = null;
  21581. this.bumpScale = 1;
  21582. this.normalMap = null;
  21583. this.normalMapType = TangentSpaceNormalMap;
  21584. this.normalScale = new Vector2(1, 1);
  21585. this.displacementMap = null;
  21586. this.displacementScale = 1;
  21587. this.displacementBias = 0;
  21588. this.specularMap = null;
  21589. this.alphaMap = null;
  21590. this.envMap = null;
  21591. this.combine = MultiplyOperation;
  21592. this.reflectivity = 1;
  21593. this.refractionRatio = 0.98;
  21594. this.wireframe = false;
  21595. this.wireframeLinewidth = 1;
  21596. this.wireframeLinecap = 'round';
  21597. this.wireframeLinejoin = 'round';
  21598. this.flatShading = false;
  21599. this.setValues(parameters);
  21600. }
  21601. copy(source) {
  21602. super.copy(source);
  21603. this.color.copy(source.color);
  21604. this.specular.copy(source.specular);
  21605. this.shininess = source.shininess;
  21606. this.map = source.map;
  21607. this.lightMap = source.lightMap;
  21608. this.lightMapIntensity = source.lightMapIntensity;
  21609. this.aoMap = source.aoMap;
  21610. this.aoMapIntensity = source.aoMapIntensity;
  21611. this.emissive.copy(source.emissive);
  21612. this.emissiveMap = source.emissiveMap;
  21613. this.emissiveIntensity = source.emissiveIntensity;
  21614. this.bumpMap = source.bumpMap;
  21615. this.bumpScale = source.bumpScale;
  21616. this.normalMap = source.normalMap;
  21617. this.normalMapType = source.normalMapType;
  21618. this.normalScale.copy(source.normalScale);
  21619. this.displacementMap = source.displacementMap;
  21620. this.displacementScale = source.displacementScale;
  21621. this.displacementBias = source.displacementBias;
  21622. this.specularMap = source.specularMap;
  21623. this.alphaMap = source.alphaMap;
  21624. this.envMap = source.envMap;
  21625. this.combine = source.combine;
  21626. this.reflectivity = source.reflectivity;
  21627. this.refractionRatio = source.refractionRatio;
  21628. this.wireframe = source.wireframe;
  21629. this.wireframeLinewidth = source.wireframeLinewidth;
  21630. this.wireframeLinecap = source.wireframeLinecap;
  21631. this.wireframeLinejoin = source.wireframeLinejoin;
  21632. this.flatShading = source.flatShading;
  21633. return this;
  21634. }
  21635. }
  21636. MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
  21637. /**
  21638. * parameters = {
  21639. * color: <hex>,
  21640. *
  21641. * map: new THREE.Texture( <Image> ),
  21642. * gradientMap: new THREE.Texture( <Image> ),
  21643. *
  21644. * lightMap: new THREE.Texture( <Image> ),
  21645. * lightMapIntensity: <float>
  21646. *
  21647. * aoMap: new THREE.Texture( <Image> ),
  21648. * aoMapIntensity: <float>
  21649. *
  21650. * emissive: <hex>,
  21651. * emissiveIntensity: <float>
  21652. * emissiveMap: new THREE.Texture( <Image> ),
  21653. *
  21654. * bumpMap: new THREE.Texture( <Image> ),
  21655. * bumpScale: <float>,
  21656. *
  21657. * normalMap: new THREE.Texture( <Image> ),
  21658. * normalMapType: THREE.TangentSpaceNormalMap,
  21659. * normalScale: <Vector2>,
  21660. *
  21661. * displacementMap: new THREE.Texture( <Image> ),
  21662. * displacementScale: <float>,
  21663. * displacementBias: <float>,
  21664. *
  21665. * alphaMap: new THREE.Texture( <Image> ),
  21666. *
  21667. * wireframe: <boolean>,
  21668. * wireframeLinewidth: <float>,
  21669. *
  21670. * }
  21671. */
  21672. class MeshToonMaterial extends Material {
  21673. constructor(parameters) {
  21674. super();
  21675. this.defines = {
  21676. 'TOON': ''
  21677. };
  21678. this.type = 'MeshToonMaterial';
  21679. this.color = new Color(0xffffff);
  21680. this.map = null;
  21681. this.gradientMap = null;
  21682. this.lightMap = null;
  21683. this.lightMapIntensity = 1.0;
  21684. this.aoMap = null;
  21685. this.aoMapIntensity = 1.0;
  21686. this.emissive = new Color(0x000000);
  21687. this.emissiveIntensity = 1.0;
  21688. this.emissiveMap = null;
  21689. this.bumpMap = null;
  21690. this.bumpScale = 1;
  21691. this.normalMap = null;
  21692. this.normalMapType = TangentSpaceNormalMap;
  21693. this.normalScale = new Vector2(1, 1);
  21694. this.displacementMap = null;
  21695. this.displacementScale = 1;
  21696. this.displacementBias = 0;
  21697. this.alphaMap = null;
  21698. this.wireframe = false;
  21699. this.wireframeLinewidth = 1;
  21700. this.wireframeLinecap = 'round';
  21701. this.wireframeLinejoin = 'round';
  21702. this.setValues(parameters);
  21703. }
  21704. copy(source) {
  21705. super.copy(source);
  21706. this.color.copy(source.color);
  21707. this.map = source.map;
  21708. this.gradientMap = source.gradientMap;
  21709. this.lightMap = source.lightMap;
  21710. this.lightMapIntensity = source.lightMapIntensity;
  21711. this.aoMap = source.aoMap;
  21712. this.aoMapIntensity = source.aoMapIntensity;
  21713. this.emissive.copy(source.emissive);
  21714. this.emissiveMap = source.emissiveMap;
  21715. this.emissiveIntensity = source.emissiveIntensity;
  21716. this.bumpMap = source.bumpMap;
  21717. this.bumpScale = source.bumpScale;
  21718. this.normalMap = source.normalMap;
  21719. this.normalMapType = source.normalMapType;
  21720. this.normalScale.copy(source.normalScale);
  21721. this.displacementMap = source.displacementMap;
  21722. this.displacementScale = source.displacementScale;
  21723. this.displacementBias = source.displacementBias;
  21724. this.alphaMap = source.alphaMap;
  21725. this.wireframe = source.wireframe;
  21726. this.wireframeLinewidth = source.wireframeLinewidth;
  21727. this.wireframeLinecap = source.wireframeLinecap;
  21728. this.wireframeLinejoin = source.wireframeLinejoin;
  21729. return this;
  21730. }
  21731. }
  21732. MeshToonMaterial.prototype.isMeshToonMaterial = true;
  21733. /**
  21734. * parameters = {
  21735. * opacity: <float>,
  21736. *
  21737. * bumpMap: new THREE.Texture( <Image> ),
  21738. * bumpScale: <float>,
  21739. *
  21740. * normalMap: new THREE.Texture( <Image> ),
  21741. * normalMapType: THREE.TangentSpaceNormalMap,
  21742. * normalScale: <Vector2>,
  21743. *
  21744. * displacementMap: new THREE.Texture( <Image> ),
  21745. * displacementScale: <float>,
  21746. * displacementBias: <float>,
  21747. *
  21748. * wireframe: <boolean>,
  21749. * wireframeLinewidth: <float>
  21750. *
  21751. * flatShading: <bool>
  21752. * }
  21753. */
  21754. class MeshNormalMaterial extends Material {
  21755. constructor(parameters) {
  21756. super();
  21757. this.type = 'MeshNormalMaterial';
  21758. this.bumpMap = null;
  21759. this.bumpScale = 1;
  21760. this.normalMap = null;
  21761. this.normalMapType = TangentSpaceNormalMap;
  21762. this.normalScale = new Vector2(1, 1);
  21763. this.displacementMap = null;
  21764. this.displacementScale = 1;
  21765. this.displacementBias = 0;
  21766. this.wireframe = false;
  21767. this.wireframeLinewidth = 1;
  21768. this.fog = false;
  21769. this.flatShading = false;
  21770. this.setValues(parameters);
  21771. }
  21772. copy(source) {
  21773. super.copy(source);
  21774. this.bumpMap = source.bumpMap;
  21775. this.bumpScale = source.bumpScale;
  21776. this.normalMap = source.normalMap;
  21777. this.normalMapType = source.normalMapType;
  21778. this.normalScale.copy(source.normalScale);
  21779. this.displacementMap = source.displacementMap;
  21780. this.displacementScale = source.displacementScale;
  21781. this.displacementBias = source.displacementBias;
  21782. this.wireframe = source.wireframe;
  21783. this.wireframeLinewidth = source.wireframeLinewidth;
  21784. this.flatShading = source.flatShading;
  21785. return this;
  21786. }
  21787. }
  21788. MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
  21789. /**
  21790. * parameters = {
  21791. * color: <hex>,
  21792. * opacity: <float>,
  21793. *
  21794. * map: new THREE.Texture( <Image> ),
  21795. *
  21796. * lightMap: new THREE.Texture( <Image> ),
  21797. * lightMapIntensity: <float>
  21798. *
  21799. * aoMap: new THREE.Texture( <Image> ),
  21800. * aoMapIntensity: <float>
  21801. *
  21802. * emissive: <hex>,
  21803. * emissiveIntensity: <float>
  21804. * emissiveMap: new THREE.Texture( <Image> ),
  21805. *
  21806. * specularMap: new THREE.Texture( <Image> ),
  21807. *
  21808. * alphaMap: new THREE.Texture( <Image> ),
  21809. *
  21810. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  21811. * combine: THREE.Multiply,
  21812. * reflectivity: <float>,
  21813. * refractionRatio: <float>,
  21814. *
  21815. * wireframe: <boolean>,
  21816. * wireframeLinewidth: <float>,
  21817. *
  21818. * }
  21819. */
  21820. class MeshLambertMaterial extends Material {
  21821. constructor(parameters) {
  21822. super();
  21823. this.type = 'MeshLambertMaterial';
  21824. this.color = new Color(0xffffff); // diffuse
  21825. this.map = null;
  21826. this.lightMap = null;
  21827. this.lightMapIntensity = 1.0;
  21828. this.aoMap = null;
  21829. this.aoMapIntensity = 1.0;
  21830. this.emissive = new Color(0x000000);
  21831. this.emissiveIntensity = 1.0;
  21832. this.emissiveMap = null;
  21833. this.specularMap = null;
  21834. this.alphaMap = null;
  21835. this.envMap = null;
  21836. this.combine = MultiplyOperation;
  21837. this.reflectivity = 1;
  21838. this.refractionRatio = 0.98;
  21839. this.wireframe = false;
  21840. this.wireframeLinewidth = 1;
  21841. this.wireframeLinecap = 'round';
  21842. this.wireframeLinejoin = 'round';
  21843. this.setValues(parameters);
  21844. }
  21845. copy(source) {
  21846. super.copy(source);
  21847. this.color.copy(source.color);
  21848. this.map = source.map;
  21849. this.lightMap = source.lightMap;
  21850. this.lightMapIntensity = source.lightMapIntensity;
  21851. this.aoMap = source.aoMap;
  21852. this.aoMapIntensity = source.aoMapIntensity;
  21853. this.emissive.copy(source.emissive);
  21854. this.emissiveMap = source.emissiveMap;
  21855. this.emissiveIntensity = source.emissiveIntensity;
  21856. this.specularMap = source.specularMap;
  21857. this.alphaMap = source.alphaMap;
  21858. this.envMap = source.envMap;
  21859. this.combine = source.combine;
  21860. this.reflectivity = source.reflectivity;
  21861. this.refractionRatio = source.refractionRatio;
  21862. this.wireframe = source.wireframe;
  21863. this.wireframeLinewidth = source.wireframeLinewidth;
  21864. this.wireframeLinecap = source.wireframeLinecap;
  21865. this.wireframeLinejoin = source.wireframeLinejoin;
  21866. return this;
  21867. }
  21868. }
  21869. MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
  21870. /**
  21871. * parameters = {
  21872. * color: <hex>,
  21873. * opacity: <float>,
  21874. *
  21875. * matcap: new THREE.Texture( <Image> ),
  21876. *
  21877. * map: new THREE.Texture( <Image> ),
  21878. *
  21879. * bumpMap: new THREE.Texture( <Image> ),
  21880. * bumpScale: <float>,
  21881. *
  21882. * normalMap: new THREE.Texture( <Image> ),
  21883. * normalMapType: THREE.TangentSpaceNormalMap,
  21884. * normalScale: <Vector2>,
  21885. *
  21886. * displacementMap: new THREE.Texture( <Image> ),
  21887. * displacementScale: <float>,
  21888. * displacementBias: <float>,
  21889. *
  21890. * alphaMap: new THREE.Texture( <Image> ),
  21891. *
  21892. * flatShading: <bool>
  21893. * }
  21894. */
  21895. class MeshMatcapMaterial extends Material {
  21896. constructor(parameters) {
  21897. super();
  21898. this.defines = {
  21899. 'MATCAP': ''
  21900. };
  21901. this.type = 'MeshMatcapMaterial';
  21902. this.color = new Color(0xffffff); // diffuse
  21903. this.matcap = null;
  21904. this.map = null;
  21905. this.bumpMap = null;
  21906. this.bumpScale = 1;
  21907. this.normalMap = null;
  21908. this.normalMapType = TangentSpaceNormalMap;
  21909. this.normalScale = new Vector2(1, 1);
  21910. this.displacementMap = null;
  21911. this.displacementScale = 1;
  21912. this.displacementBias = 0;
  21913. this.alphaMap = null;
  21914. this.flatShading = false;
  21915. this.setValues(parameters);
  21916. }
  21917. copy(source) {
  21918. super.copy(source);
  21919. this.defines = {
  21920. 'MATCAP': ''
  21921. };
  21922. this.color.copy(source.color);
  21923. this.matcap = source.matcap;
  21924. this.map = source.map;
  21925. this.bumpMap = source.bumpMap;
  21926. this.bumpScale = source.bumpScale;
  21927. this.normalMap = source.normalMap;
  21928. this.normalMapType = source.normalMapType;
  21929. this.normalScale.copy(source.normalScale);
  21930. this.displacementMap = source.displacementMap;
  21931. this.displacementScale = source.displacementScale;
  21932. this.displacementBias = source.displacementBias;
  21933. this.alphaMap = source.alphaMap;
  21934. this.flatShading = source.flatShading;
  21935. return this;
  21936. }
  21937. }
  21938. MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
  21939. /**
  21940. * parameters = {
  21941. * color: <hex>,
  21942. * opacity: <float>,
  21943. *
  21944. * linewidth: <float>,
  21945. *
  21946. * scale: <float>,
  21947. * dashSize: <float>,
  21948. * gapSize: <float>
  21949. * }
  21950. */
  21951. class LineDashedMaterial extends LineBasicMaterial {
  21952. constructor(parameters) {
  21953. super();
  21954. this.type = 'LineDashedMaterial';
  21955. this.scale = 1;
  21956. this.dashSize = 3;
  21957. this.gapSize = 1;
  21958. this.setValues(parameters);
  21959. }
  21960. copy(source) {
  21961. super.copy(source);
  21962. this.scale = source.scale;
  21963. this.dashSize = source.dashSize;
  21964. this.gapSize = source.gapSize;
  21965. return this;
  21966. }
  21967. }
  21968. LineDashedMaterial.prototype.isLineDashedMaterial = true;
  21969. var Materials = /*#__PURE__*/Object.freeze({
  21970. __proto__: null,
  21971. ShadowMaterial: ShadowMaterial,
  21972. SpriteMaterial: SpriteMaterial,
  21973. RawShaderMaterial: RawShaderMaterial,
  21974. ShaderMaterial: ShaderMaterial,
  21975. PointsMaterial: PointsMaterial,
  21976. MeshPhysicalMaterial: MeshPhysicalMaterial,
  21977. MeshStandardMaterial: MeshStandardMaterial,
  21978. MeshPhongMaterial: MeshPhongMaterial,
  21979. MeshToonMaterial: MeshToonMaterial,
  21980. MeshNormalMaterial: MeshNormalMaterial,
  21981. MeshLambertMaterial: MeshLambertMaterial,
  21982. MeshDepthMaterial: MeshDepthMaterial,
  21983. MeshDistanceMaterial: MeshDistanceMaterial,
  21984. MeshBasicMaterial: MeshBasicMaterial,
  21985. MeshMatcapMaterial: MeshMatcapMaterial,
  21986. LineDashedMaterial: LineDashedMaterial,
  21987. LineBasicMaterial: LineBasicMaterial,
  21988. Material: Material
  21989. });
  21990. const AnimationUtils = {
  21991. // same as Array.prototype.slice, but also works on typed arrays
  21992. arraySlice: function (array, from, to) {
  21993. if (AnimationUtils.isTypedArray(array)) {
  21994. // in ios9 array.subarray(from, undefined) will return empty array
  21995. // but array.subarray(from) or array.subarray(from, len) is correct
  21996. return new array.constructor(array.subarray(from, to !== undefined ? to : array.length));
  21997. }
  21998. return array.slice(from, to);
  21999. },
  22000. // converts an array to a specific type
  22001. convertArray: function (array, type, forceClone) {
  22002. if (!array || // let 'undefined' and 'null' pass
  22003. !forceClone && array.constructor === type) return array;
  22004. if (typeof type.BYTES_PER_ELEMENT === 'number') {
  22005. return new type(array); // create typed array
  22006. }
  22007. return Array.prototype.slice.call(array); // create Array
  22008. },
  22009. isTypedArray: function (object) {
  22010. return ArrayBuffer.isView(object) && !(object instanceof DataView);
  22011. },
  22012. // returns an array by which times and values can be sorted
  22013. getKeyframeOrder: function (times) {
  22014. function compareTime(i, j) {
  22015. return times[i] - times[j];
  22016. }
  22017. const n = times.length;
  22018. const result = new Array(n);
  22019. for (let i = 0; i !== n; ++i) result[i] = i;
  22020. result.sort(compareTime);
  22021. return result;
  22022. },
  22023. // uses the array previously returned by 'getKeyframeOrder' to sort data
  22024. sortedArray: function (values, stride, order) {
  22025. const nValues = values.length;
  22026. const result = new values.constructor(nValues);
  22027. for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) {
  22028. const srcOffset = order[i] * stride;
  22029. for (let j = 0; j !== stride; ++j) {
  22030. result[dstOffset++] = values[srcOffset + j];
  22031. }
  22032. }
  22033. return result;
  22034. },
  22035. // function for parsing AOS keyframe formats
  22036. flattenJSON: function (jsonKeys, times, values, valuePropertyName) {
  22037. let i = 1,
  22038. key = jsonKeys[0];
  22039. while (key !== undefined && key[valuePropertyName] === undefined) {
  22040. key = jsonKeys[i++];
  22041. }
  22042. if (key === undefined) return; // no data
  22043. let value = key[valuePropertyName];
  22044. if (value === undefined) return; // no data
  22045. if (Array.isArray(value)) {
  22046. do {
  22047. value = key[valuePropertyName];
  22048. if (value !== undefined) {
  22049. times.push(key.time);
  22050. values.push.apply(values, value); // push all elements
  22051. }
  22052. key = jsonKeys[i++];
  22053. } while (key !== undefined);
  22054. } else if (value.toArray !== undefined) {
  22055. // ...assume THREE.Math-ish
  22056. do {
  22057. value = key[valuePropertyName];
  22058. if (value !== undefined) {
  22059. times.push(key.time);
  22060. value.toArray(values, values.length);
  22061. }
  22062. key = jsonKeys[i++];
  22063. } while (key !== undefined);
  22064. } else {
  22065. // otherwise push as-is
  22066. do {
  22067. value = key[valuePropertyName];
  22068. if (value !== undefined) {
  22069. times.push(key.time);
  22070. values.push(value);
  22071. }
  22072. key = jsonKeys[i++];
  22073. } while (key !== undefined);
  22074. }
  22075. },
  22076. subclip: function (sourceClip, name, startFrame, endFrame, fps = 30) {
  22077. const clip = sourceClip.clone();
  22078. clip.name = name;
  22079. const tracks = [];
  22080. for (let i = 0; i < clip.tracks.length; ++i) {
  22081. const track = clip.tracks[i];
  22082. const valueSize = track.getValueSize();
  22083. const times = [];
  22084. const values = [];
  22085. for (let j = 0; j < track.times.length; ++j) {
  22086. const frame = track.times[j] * fps;
  22087. if (frame < startFrame || frame >= endFrame) continue;
  22088. times.push(track.times[j]);
  22089. for (let k = 0; k < valueSize; ++k) {
  22090. values.push(track.values[j * valueSize + k]);
  22091. }
  22092. }
  22093. if (times.length === 0) continue;
  22094. track.times = AnimationUtils.convertArray(times, track.times.constructor);
  22095. track.values = AnimationUtils.convertArray(values, track.values.constructor);
  22096. tracks.push(track);
  22097. }
  22098. clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip
  22099. let minStartTime = Infinity;
  22100. for (let i = 0; i < clip.tracks.length; ++i) {
  22101. if (minStartTime > clip.tracks[i].times[0]) {
  22102. minStartTime = clip.tracks[i].times[0];
  22103. }
  22104. } // shift all tracks such that clip begins at t=0
  22105. for (let i = 0; i < clip.tracks.length; ++i) {
  22106. clip.tracks[i].shift(-1 * minStartTime);
  22107. }
  22108. clip.resetDuration();
  22109. return clip;
  22110. },
  22111. makeClipAdditive: function (targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) {
  22112. if (fps <= 0) fps = 30;
  22113. const numTracks = referenceClip.tracks.length;
  22114. const referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame
  22115. for (let i = 0; i < numTracks; ++i) {
  22116. const referenceTrack = referenceClip.tracks[i];
  22117. const referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric
  22118. if (referenceTrackType === 'bool' || referenceTrackType === 'string') continue; // Find the track in the target clip whose name and type matches the reference track
  22119. const targetTrack = targetClip.tracks.find(function (track) {
  22120. return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType;
  22121. });
  22122. if (targetTrack === undefined) continue;
  22123. let referenceOffset = 0;
  22124. const referenceValueSize = referenceTrack.getValueSize();
  22125. if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {
  22126. referenceOffset = referenceValueSize / 3;
  22127. }
  22128. let targetOffset = 0;
  22129. const targetValueSize = targetTrack.getValueSize();
  22130. if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {
  22131. targetOffset = targetValueSize / 3;
  22132. }
  22133. const lastIndex = referenceTrack.times.length - 1;
  22134. let referenceValue; // Find the value to subtract out of the track
  22135. if (referenceTime <= referenceTrack.times[0]) {
  22136. // Reference frame is earlier than the first keyframe, so just use the first keyframe
  22137. const startIndex = referenceOffset;
  22138. const endIndex = referenceValueSize - referenceOffset;
  22139. referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex);
  22140. } else if (referenceTime >= referenceTrack.times[lastIndex]) {
  22141. // Reference frame is after the last keyframe, so just use the last keyframe
  22142. const startIndex = lastIndex * referenceValueSize + referenceOffset;
  22143. const endIndex = startIndex + referenceValueSize - referenceOffset;
  22144. referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex);
  22145. } else {
  22146. // Interpolate to the reference value
  22147. const interpolant = referenceTrack.createInterpolant();
  22148. const startIndex = referenceOffset;
  22149. const endIndex = referenceValueSize - referenceOffset;
  22150. interpolant.evaluate(referenceTime);
  22151. referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, startIndex, endIndex);
  22152. } // Conjugate the quaternion
  22153. if (referenceTrackType === 'quaternion') {
  22154. const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate();
  22155. referenceQuat.toArray(referenceValue);
  22156. } // Subtract the reference value from all of the track values
  22157. const numTimes = targetTrack.times.length;
  22158. for (let j = 0; j < numTimes; ++j) {
  22159. const valueStart = j * targetValueSize + targetOffset;
  22160. if (referenceTrackType === 'quaternion') {
  22161. // Multiply the conjugate for quaternion track types
  22162. Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart);
  22163. } else {
  22164. const valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types
  22165. for (let k = 0; k < valueEnd; ++k) {
  22166. targetTrack.values[valueStart + k] -= referenceValue[k];
  22167. }
  22168. }
  22169. }
  22170. }
  22171. targetClip.blendMode = AdditiveAnimationBlendMode;
  22172. return targetClip;
  22173. }
  22174. };
  22175. /**
  22176. * Abstract base class of interpolants over parametric samples.
  22177. *
  22178. * The parameter domain is one dimensional, typically the time or a path
  22179. * along a curve defined by the data.
  22180. *
  22181. * The sample values can have any dimensionality and derived classes may
  22182. * apply special interpretations to the data.
  22183. *
  22184. * This class provides the interval seek in a Template Method, deferring
  22185. * the actual interpolation to derived classes.
  22186. *
  22187. * Time complexity is O(1) for linear access crossing at most two points
  22188. * and O(log N) for random access, where N is the number of positions.
  22189. *
  22190. * References:
  22191. *
  22192. * http://www.oodesign.com/template-method-pattern.html
  22193. *
  22194. */
  22195. class Interpolant {
  22196. constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
  22197. this.parameterPositions = parameterPositions;
  22198. this._cachedIndex = 0;
  22199. this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize);
  22200. this.sampleValues = sampleValues;
  22201. this.valueSize = sampleSize;
  22202. this.settings = null;
  22203. this.DefaultSettings_ = {};
  22204. }
  22205. evaluate(t) {
  22206. const pp = this.parameterPositions;
  22207. let i1 = this._cachedIndex,
  22208. t1 = pp[i1],
  22209. t0 = pp[i1 - 1];
  22210. validate_interval: {
  22211. seek: {
  22212. let right;
  22213. linear_scan: {
  22214. //- See http://jsperf.com/comparison-to-undefined/3
  22215. //- slower code:
  22216. //-
  22217. //- if ( t >= t1 || t1 === undefined ) {
  22218. forward_scan: if (!(t < t1)) {
  22219. for (let giveUpAt = i1 + 2;;) {
  22220. if (t1 === undefined) {
  22221. if (t < t0) break forward_scan; // after end
  22222. i1 = pp.length;
  22223. this._cachedIndex = i1;
  22224. return this.afterEnd_(i1 - 1, t, t0);
  22225. }
  22226. if (i1 === giveUpAt) break; // this loop
  22227. t0 = t1;
  22228. t1 = pp[++i1];
  22229. if (t < t1) {
  22230. // we have arrived at the sought interval
  22231. break seek;
  22232. }
  22233. } // prepare binary search on the right side of the index
  22234. right = pp.length;
  22235. break linear_scan;
  22236. } //- slower code:
  22237. //- if ( t < t0 || t0 === undefined ) {
  22238. if (!(t >= t0)) {
  22239. // looping?
  22240. const t1global = pp[1];
  22241. if (t < t1global) {
  22242. i1 = 2; // + 1, using the scan for the details
  22243. t0 = t1global;
  22244. } // linear reverse scan
  22245. for (let giveUpAt = i1 - 2;;) {
  22246. if (t0 === undefined) {
  22247. // before start
  22248. this._cachedIndex = 0;
  22249. return this.beforeStart_(0, t, t1);
  22250. }
  22251. if (i1 === giveUpAt) break; // this loop
  22252. t1 = t0;
  22253. t0 = pp[--i1 - 1];
  22254. if (t >= t0) {
  22255. // we have arrived at the sought interval
  22256. break seek;
  22257. }
  22258. } // prepare binary search on the left side of the index
  22259. right = i1;
  22260. i1 = 0;
  22261. break linear_scan;
  22262. } // the interval is valid
  22263. break validate_interval;
  22264. } // linear scan
  22265. // binary search
  22266. while (i1 < right) {
  22267. const mid = i1 + right >>> 1;
  22268. if (t < pp[mid]) {
  22269. right = mid;
  22270. } else {
  22271. i1 = mid + 1;
  22272. }
  22273. }
  22274. t1 = pp[i1];
  22275. t0 = pp[i1 - 1]; // check boundary cases, again
  22276. if (t0 === undefined) {
  22277. this._cachedIndex = 0;
  22278. return this.beforeStart_(0, t, t1);
  22279. }
  22280. if (t1 === undefined) {
  22281. i1 = pp.length;
  22282. this._cachedIndex = i1;
  22283. return this.afterEnd_(i1 - 1, t0, t);
  22284. }
  22285. } // seek
  22286. this._cachedIndex = i1;
  22287. this.intervalChanged_(i1, t0, t1);
  22288. } // validate_interval
  22289. return this.interpolate_(i1, t0, t, t1);
  22290. }
  22291. getSettings_() {
  22292. return this.settings || this.DefaultSettings_;
  22293. }
  22294. copySampleValue_(index) {
  22295. // copies a sample value to the result buffer
  22296. const result = this.resultBuffer,
  22297. values = this.sampleValues,
  22298. stride = this.valueSize,
  22299. offset = index * stride;
  22300. for (let i = 0; i !== stride; ++i) {
  22301. result[i] = values[offset + i];
  22302. }
  22303. return result;
  22304. } // Template methods for derived classes:
  22305. interpolate_() {
  22306. throw new Error('call to abstract method'); // implementations shall return this.resultBuffer
  22307. }
  22308. intervalChanged_() {// empty
  22309. }
  22310. } // ALIAS DEFINITIONS
  22311. Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_;
  22312. Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_;
  22313. /**
  22314. * Fast and simple cubic spline interpolant.
  22315. *
  22316. * It was derived from a Hermitian construction setting the first derivative
  22317. * at each sample position to the linear slope between neighboring positions
  22318. * over their parameter interval.
  22319. */
  22320. class CubicInterpolant extends Interpolant {
  22321. constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
  22322. super(parameterPositions, sampleValues, sampleSize, resultBuffer);
  22323. this._weightPrev = -0;
  22324. this._offsetPrev = -0;
  22325. this._weightNext = -0;
  22326. this._offsetNext = -0;
  22327. this.DefaultSettings_ = {
  22328. endingStart: ZeroCurvatureEnding,
  22329. endingEnd: ZeroCurvatureEnding
  22330. };
  22331. }
  22332. intervalChanged_(i1, t0, t1) {
  22333. const pp = this.parameterPositions;
  22334. let iPrev = i1 - 2,
  22335. iNext = i1 + 1,
  22336. tPrev = pp[iPrev],
  22337. tNext = pp[iNext];
  22338. if (tPrev === undefined) {
  22339. switch (this.getSettings_().endingStart) {
  22340. case ZeroSlopeEnding:
  22341. // f'(t0) = 0
  22342. iPrev = i1;
  22343. tPrev = 2 * t0 - t1;
  22344. break;
  22345. case WrapAroundEnding:
  22346. // use the other end of the curve
  22347. iPrev = pp.length - 2;
  22348. tPrev = t0 + pp[iPrev] - pp[iPrev + 1];
  22349. break;
  22350. default:
  22351. // ZeroCurvatureEnding
  22352. // f''(t0) = 0 a.k.a. Natural Spline
  22353. iPrev = i1;
  22354. tPrev = t1;
  22355. }
  22356. }
  22357. if (tNext === undefined) {
  22358. switch (this.getSettings_().endingEnd) {
  22359. case ZeroSlopeEnding:
  22360. // f'(tN) = 0
  22361. iNext = i1;
  22362. tNext = 2 * t1 - t0;
  22363. break;
  22364. case WrapAroundEnding:
  22365. // use the other end of the curve
  22366. iNext = 1;
  22367. tNext = t1 + pp[1] - pp[0];
  22368. break;
  22369. default:
  22370. // ZeroCurvatureEnding
  22371. // f''(tN) = 0, a.k.a. Natural Spline
  22372. iNext = i1 - 1;
  22373. tNext = t0;
  22374. }
  22375. }
  22376. const halfDt = (t1 - t0) * 0.5,
  22377. stride = this.valueSize;
  22378. this._weightPrev = halfDt / (t0 - tPrev);
  22379. this._weightNext = halfDt / (tNext - t1);
  22380. this._offsetPrev = iPrev * stride;
  22381. this._offsetNext = iNext * stride;
  22382. }
  22383. interpolate_(i1, t0, t, t1) {
  22384. const result = this.resultBuffer,
  22385. values = this.sampleValues,
  22386. stride = this.valueSize,
  22387. o1 = i1 * stride,
  22388. o0 = o1 - stride,
  22389. oP = this._offsetPrev,
  22390. oN = this._offsetNext,
  22391. wP = this._weightPrev,
  22392. wN = this._weightNext,
  22393. p = (t - t0) / (t1 - t0),
  22394. pp = p * p,
  22395. ppp = pp * p; // evaluate polynomials
  22396. const sP = -wP * ppp + 2 * wP * pp - wP * p;
  22397. const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1;
  22398. const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p;
  22399. const sN = wN * ppp - wN * pp; // combine data linearly
  22400. for (let i = 0; i !== stride; ++i) {
  22401. result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i];
  22402. }
  22403. return result;
  22404. }
  22405. }
  22406. class LinearInterpolant extends Interpolant {
  22407. constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
  22408. super(parameterPositions, sampleValues, sampleSize, resultBuffer);
  22409. }
  22410. interpolate_(i1, t0, t, t1) {
  22411. const result = this.resultBuffer,
  22412. values = this.sampleValues,
  22413. stride = this.valueSize,
  22414. offset1 = i1 * stride,
  22415. offset0 = offset1 - stride,
  22416. weight1 = (t - t0) / (t1 - t0),
  22417. weight0 = 1 - weight1;
  22418. for (let i = 0; i !== stride; ++i) {
  22419. result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1;
  22420. }
  22421. return result;
  22422. }
  22423. }
  22424. /**
  22425. *
  22426. * Interpolant that evaluates to the sample value at the position preceeding
  22427. * the parameter.
  22428. */
  22429. class DiscreteInterpolant extends Interpolant {
  22430. constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
  22431. super(parameterPositions, sampleValues, sampleSize, resultBuffer);
  22432. }
  22433. interpolate_(i1
  22434. /*, t0, t, t1 */
  22435. ) {
  22436. return this.copySampleValue_(i1 - 1);
  22437. }
  22438. }
  22439. class KeyframeTrack {
  22440. constructor(name, times, values, interpolation) {
  22441. if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined');
  22442. if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name);
  22443. this.name = name;
  22444. this.times = AnimationUtils.convertArray(times, this.TimeBufferType);
  22445. this.values = AnimationUtils.convertArray(values, this.ValueBufferType);
  22446. this.setInterpolation(interpolation || this.DefaultInterpolation);
  22447. } // Serialization (in static context, because of constructor invocation
  22448. // and automatic invocation of .toJSON):
  22449. static toJSON(track) {
  22450. const trackType = track.constructor;
  22451. let json; // derived classes can define a static toJSON method
  22452. if (trackType.toJSON !== this.toJSON) {
  22453. json = trackType.toJSON(track);
  22454. } else {
  22455. // by default, we assume the data can be serialized as-is
  22456. json = {
  22457. 'name': track.name,
  22458. 'times': AnimationUtils.convertArray(track.times, Array),
  22459. 'values': AnimationUtils.convertArray(track.values, Array)
  22460. };
  22461. const interpolation = track.getInterpolation();
  22462. if (interpolation !== track.DefaultInterpolation) {
  22463. json.interpolation = interpolation;
  22464. }
  22465. }
  22466. json.type = track.ValueTypeName; // mandatory
  22467. return json;
  22468. }
  22469. InterpolantFactoryMethodDiscrete(result) {
  22470. return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result);
  22471. }
  22472. InterpolantFactoryMethodLinear(result) {
  22473. return new LinearInterpolant(this.times, this.values, this.getValueSize(), result);
  22474. }
  22475. InterpolantFactoryMethodSmooth(result) {
  22476. return new CubicInterpolant(this.times, this.values, this.getValueSize(), result);
  22477. }
  22478. setInterpolation(interpolation) {
  22479. let factoryMethod;
  22480. switch (interpolation) {
  22481. case InterpolateDiscrete:
  22482. factoryMethod = this.InterpolantFactoryMethodDiscrete;
  22483. break;
  22484. case InterpolateLinear:
  22485. factoryMethod = this.InterpolantFactoryMethodLinear;
  22486. break;
  22487. case InterpolateSmooth:
  22488. factoryMethod = this.InterpolantFactoryMethodSmooth;
  22489. break;
  22490. }
  22491. if (factoryMethod === undefined) {
  22492. const message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name;
  22493. if (this.createInterpolant === undefined) {
  22494. // fall back to default, unless the default itself is messed up
  22495. if (interpolation !== this.DefaultInterpolation) {
  22496. this.setInterpolation(this.DefaultInterpolation);
  22497. } else {
  22498. throw new Error(message); // fatal, in this case
  22499. }
  22500. }
  22501. console.warn('THREE.KeyframeTrack:', message);
  22502. return this;
  22503. }
  22504. this.createInterpolant = factoryMethod;
  22505. return this;
  22506. }
  22507. getInterpolation() {
  22508. switch (this.createInterpolant) {
  22509. case this.InterpolantFactoryMethodDiscrete:
  22510. return InterpolateDiscrete;
  22511. case this.InterpolantFactoryMethodLinear:
  22512. return InterpolateLinear;
  22513. case this.InterpolantFactoryMethodSmooth:
  22514. return InterpolateSmooth;
  22515. }
  22516. }
  22517. getValueSize() {
  22518. return this.values.length / this.times.length;
  22519. } // move all keyframes either forwards or backwards in time
  22520. shift(timeOffset) {
  22521. if (timeOffset !== 0.0) {
  22522. const times = this.times;
  22523. for (let i = 0, n = times.length; i !== n; ++i) {
  22524. times[i] += timeOffset;
  22525. }
  22526. }
  22527. return this;
  22528. } // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
  22529. scale(timeScale) {
  22530. if (timeScale !== 1.0) {
  22531. const times = this.times;
  22532. for (let i = 0, n = times.length; i !== n; ++i) {
  22533. times[i] *= timeScale;
  22534. }
  22535. }
  22536. return this;
  22537. } // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
  22538. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
  22539. trim(startTime, endTime) {
  22540. const times = this.times,
  22541. nKeys = times.length;
  22542. let from = 0,
  22543. to = nKeys - 1;
  22544. while (from !== nKeys && times[from] < startTime) {
  22545. ++from;
  22546. }
  22547. while (to !== -1 && times[to] > endTime) {
  22548. --to;
  22549. }
  22550. ++to; // inclusive -> exclusive bound
  22551. if (from !== 0 || to !== nKeys) {
  22552. // empty tracks are forbidden, so keep at least one keyframe
  22553. if (from >= to) {
  22554. to = Math.max(to, 1);
  22555. from = to - 1;
  22556. }
  22557. const stride = this.getValueSize();
  22558. this.times = AnimationUtils.arraySlice(times, from, to);
  22559. this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride);
  22560. }
  22561. return this;
  22562. } // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
  22563. validate() {
  22564. let valid = true;
  22565. const valueSize = this.getValueSize();
  22566. if (valueSize - Math.floor(valueSize) !== 0) {
  22567. console.error('THREE.KeyframeTrack: Invalid value size in track.', this);
  22568. valid = false;
  22569. }
  22570. const times = this.times,
  22571. values = this.values,
  22572. nKeys = times.length;
  22573. if (nKeys === 0) {
  22574. console.error('THREE.KeyframeTrack: Track is empty.', this);
  22575. valid = false;
  22576. }
  22577. let prevTime = null;
  22578. for (let i = 0; i !== nKeys; i++) {
  22579. const currTime = times[i];
  22580. if (typeof currTime === 'number' && isNaN(currTime)) {
  22581. console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime);
  22582. valid = false;
  22583. break;
  22584. }
  22585. if (prevTime !== null && prevTime > currTime) {
  22586. console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime);
  22587. valid = false;
  22588. break;
  22589. }
  22590. prevTime = currTime;
  22591. }
  22592. if (values !== undefined) {
  22593. if (AnimationUtils.isTypedArray(values)) {
  22594. for (let i = 0, n = values.length; i !== n; ++i) {
  22595. const value = values[i];
  22596. if (isNaN(value)) {
  22597. console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value);
  22598. valid = false;
  22599. break;
  22600. }
  22601. }
  22602. }
  22603. }
  22604. return valid;
  22605. } // removes equivalent sequential keys as common in morph target sequences
  22606. // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
  22607. optimize() {
  22608. // times or values may be shared with other tracks, so overwriting is unsafe
  22609. const times = AnimationUtils.arraySlice(this.times),
  22610. values = AnimationUtils.arraySlice(this.values),
  22611. stride = this.getValueSize(),
  22612. smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
  22613. lastIndex = times.length - 1;
  22614. let writeIndex = 1;
  22615. for (let i = 1; i < lastIndex; ++i) {
  22616. let keep = false;
  22617. const time = times[i];
  22618. const timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time
  22619. if (time !== timeNext && (i !== 1 || time !== times[0])) {
  22620. if (!smoothInterpolation) {
  22621. // remove unnecessary keyframes same as their neighbors
  22622. const offset = i * stride,
  22623. offsetP = offset - stride,
  22624. offsetN = offset + stride;
  22625. for (let j = 0; j !== stride; ++j) {
  22626. const value = values[offset + j];
  22627. if (value !== values[offsetP + j] || value !== values[offsetN + j]) {
  22628. keep = true;
  22629. break;
  22630. }
  22631. }
  22632. } else {
  22633. keep = true;
  22634. }
  22635. } // in-place compaction
  22636. if (keep) {
  22637. if (i !== writeIndex) {
  22638. times[writeIndex] = times[i];
  22639. const readOffset = i * stride,
  22640. writeOffset = writeIndex * stride;
  22641. for (let j = 0; j !== stride; ++j) {
  22642. values[writeOffset + j] = values[readOffset + j];
  22643. }
  22644. }
  22645. ++writeIndex;
  22646. }
  22647. } // flush last keyframe (compaction looks ahead)
  22648. if (lastIndex > 0) {
  22649. times[writeIndex] = times[lastIndex];
  22650. for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) {
  22651. values[writeOffset + j] = values[readOffset + j];
  22652. }
  22653. ++writeIndex;
  22654. }
  22655. if (writeIndex !== times.length) {
  22656. this.times = AnimationUtils.arraySlice(times, 0, writeIndex);
  22657. this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride);
  22658. } else {
  22659. this.times = times;
  22660. this.values = values;
  22661. }
  22662. return this;
  22663. }
  22664. clone() {
  22665. const times = AnimationUtils.arraySlice(this.times, 0);
  22666. const values = AnimationUtils.arraySlice(this.values, 0);
  22667. const TypedKeyframeTrack = this.constructor;
  22668. const track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly.
  22669. track.createInterpolant = this.createInterpolant;
  22670. return track;
  22671. }
  22672. }
  22673. KeyframeTrack.prototype.TimeBufferType = Float32Array;
  22674. KeyframeTrack.prototype.ValueBufferType = Float32Array;
  22675. KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
  22676. /**
  22677. * A Track of Boolean keyframe values.
  22678. */
  22679. class BooleanKeyframeTrack extends KeyframeTrack {}
  22680. BooleanKeyframeTrack.prototype.ValueTypeName = 'bool';
  22681. BooleanKeyframeTrack.prototype.ValueBufferType = Array;
  22682. BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
  22683. BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
  22684. BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; // Note: Actually this track could have a optimized / compressed
  22685. /**
  22686. * A Track of keyframe values that represent color.
  22687. */
  22688. class ColorKeyframeTrack extends KeyframeTrack {}
  22689. ColorKeyframeTrack.prototype.ValueTypeName = 'color'; // ValueBufferType is inherited
  22690. /**
  22691. * A Track of numeric keyframe values.
  22692. */
  22693. class NumberKeyframeTrack extends KeyframeTrack {}
  22694. NumberKeyframeTrack.prototype.ValueTypeName = 'number'; // ValueBufferType is inherited
  22695. /**
  22696. * Spherical linear unit quaternion interpolant.
  22697. */
  22698. class QuaternionLinearInterpolant extends Interpolant {
  22699. constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
  22700. super(parameterPositions, sampleValues, sampleSize, resultBuffer);
  22701. }
  22702. interpolate_(i1, t0, t, t1) {
  22703. const result = this.resultBuffer,
  22704. values = this.sampleValues,
  22705. stride = this.valueSize,
  22706. alpha = (t - t0) / (t1 - t0);
  22707. let offset = i1 * stride;
  22708. for (let end = offset + stride; offset !== end; offset += 4) {
  22709. Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha);
  22710. }
  22711. return result;
  22712. }
  22713. }
  22714. /**
  22715. * A Track of quaternion keyframe values.
  22716. */
  22717. class QuaternionKeyframeTrack extends KeyframeTrack {
  22718. InterpolantFactoryMethodLinear(result) {
  22719. return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result);
  22720. }
  22721. }
  22722. QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; // ValueBufferType is inherited
  22723. QuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
  22724. QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
  22725. /**
  22726. * A Track that interpolates Strings
  22727. */
  22728. class StringKeyframeTrack extends KeyframeTrack {}
  22729. StringKeyframeTrack.prototype.ValueTypeName = 'string';
  22730. StringKeyframeTrack.prototype.ValueBufferType = Array;
  22731. StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
  22732. StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
  22733. StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
  22734. /**
  22735. * A Track of vectored keyframe values.
  22736. */
  22737. class VectorKeyframeTrack extends KeyframeTrack {}
  22738. VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; // ValueBufferType is inherited
  22739. class AnimationClip {
  22740. constructor(name, duration = -1, tracks, blendMode = NormalAnimationBlendMode) {
  22741. this.name = name;
  22742. this.tracks = tracks;
  22743. this.duration = duration;
  22744. this.blendMode = blendMode;
  22745. this.uuid = generateUUID(); // this means it should figure out its duration by scanning the tracks
  22746. if (this.duration < 0) {
  22747. this.resetDuration();
  22748. }
  22749. }
  22750. static parse(json) {
  22751. const tracks = [],
  22752. jsonTracks = json.tracks,
  22753. frameTime = 1.0 / (json.fps || 1.0);
  22754. for (let i = 0, n = jsonTracks.length; i !== n; ++i) {
  22755. tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime));
  22756. }
  22757. const clip = new this(json.name, json.duration, tracks, json.blendMode);
  22758. clip.uuid = json.uuid;
  22759. return clip;
  22760. }
  22761. static toJSON(clip) {
  22762. const tracks = [],
  22763. clipTracks = clip.tracks;
  22764. const json = {
  22765. 'name': clip.name,
  22766. 'duration': clip.duration,
  22767. 'tracks': tracks,
  22768. 'uuid': clip.uuid,
  22769. 'blendMode': clip.blendMode
  22770. };
  22771. for (let i = 0, n = clipTracks.length; i !== n; ++i) {
  22772. tracks.push(KeyframeTrack.toJSON(clipTracks[i]));
  22773. }
  22774. return json;
  22775. }
  22776. static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) {
  22777. const numMorphTargets = morphTargetSequence.length;
  22778. const tracks = [];
  22779. for (let i = 0; i < numMorphTargets; i++) {
  22780. let times = [];
  22781. let values = [];
  22782. times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets);
  22783. values.push(0, 1, 0);
  22784. const order = AnimationUtils.getKeyframeOrder(times);
  22785. times = AnimationUtils.sortedArray(times, 1, order);
  22786. values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the
  22787. // last frame as well for perfect loop.
  22788. if (!noLoop && times[0] === 0) {
  22789. times.push(numMorphTargets);
  22790. values.push(values[0]);
  22791. }
  22792. tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps));
  22793. }
  22794. return new this(name, -1, tracks);
  22795. }
  22796. static findByName(objectOrClipArray, name) {
  22797. let clipArray = objectOrClipArray;
  22798. if (!Array.isArray(objectOrClipArray)) {
  22799. const o = objectOrClipArray;
  22800. clipArray = o.geometry && o.geometry.animations || o.animations;
  22801. }
  22802. for (let i = 0; i < clipArray.length; i++) {
  22803. if (clipArray[i].name === name) {
  22804. return clipArray[i];
  22805. }
  22806. }
  22807. return null;
  22808. }
  22809. static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) {
  22810. const animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences
  22811. // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
  22812. const pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based
  22813. // patterns like Walk_001, Walk_002, Run_001, Run_002
  22814. for (let i = 0, il = morphTargets.length; i < il; i++) {
  22815. const morphTarget = morphTargets[i];
  22816. const parts = morphTarget.name.match(pattern);
  22817. if (parts && parts.length > 1) {
  22818. const name = parts[1];
  22819. let animationMorphTargets = animationToMorphTargets[name];
  22820. if (!animationMorphTargets) {
  22821. animationToMorphTargets[name] = animationMorphTargets = [];
  22822. }
  22823. animationMorphTargets.push(morphTarget);
  22824. }
  22825. }
  22826. const clips = [];
  22827. for (const name in animationToMorphTargets) {
  22828. clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop));
  22829. }
  22830. return clips;
  22831. } // parse the animation.hierarchy format
  22832. static parseAnimation(animation, bones) {
  22833. if (!animation) {
  22834. console.error('THREE.AnimationClip: No animation in JSONLoader data.');
  22835. return null;
  22836. }
  22837. const addNonemptyTrack = function (trackType, trackName, animationKeys, propertyName, destTracks) {
  22838. // only return track if there are actually keys.
  22839. if (animationKeys.length !== 0) {
  22840. const times = [];
  22841. const values = [];
  22842. AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again
  22843. if (times.length !== 0) {
  22844. destTracks.push(new trackType(trackName, times, values));
  22845. }
  22846. }
  22847. };
  22848. const tracks = [];
  22849. const clipName = animation.name || 'default';
  22850. const fps = animation.fps || 30;
  22851. const blendMode = animation.blendMode; // automatic length determination in AnimationClip.
  22852. let duration = animation.length || -1;
  22853. const hierarchyTracks = animation.hierarchy || [];
  22854. for (let h = 0; h < hierarchyTracks.length; h++) {
  22855. const animationKeys = hierarchyTracks[h].keys; // skip empty tracks
  22856. if (!animationKeys || animationKeys.length === 0) continue; // process morph targets
  22857. if (animationKeys[0].morphTargets) {
  22858. // figure out all morph targets used in this track
  22859. const morphTargetNames = {};
  22860. let k;
  22861. for (k = 0; k < animationKeys.length; k++) {
  22862. if (animationKeys[k].morphTargets) {
  22863. for (let m = 0; m < animationKeys[k].morphTargets.length; m++) {
  22864. morphTargetNames[animationKeys[k].morphTargets[m]] = -1;
  22865. }
  22866. }
  22867. } // create a track for each morph target with all zero
  22868. // morphTargetInfluences except for the keys in which
  22869. // the morphTarget is named.
  22870. for (const morphTargetName in morphTargetNames) {
  22871. const times = [];
  22872. const values = [];
  22873. for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) {
  22874. const animationKey = animationKeys[k];
  22875. times.push(animationKey.time);
  22876. values.push(animationKey.morphTarget === morphTargetName ? 1 : 0);
  22877. }
  22878. tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values));
  22879. }
  22880. duration = morphTargetNames.length * (fps || 1.0);
  22881. } else {
  22882. // ...assume skeletal animation
  22883. const boneName = '.bones[' + bones[h].name + ']';
  22884. addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks);
  22885. addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks);
  22886. addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks);
  22887. }
  22888. }
  22889. if (tracks.length === 0) {
  22890. return null;
  22891. }
  22892. const clip = new this(clipName, duration, tracks, blendMode);
  22893. return clip;
  22894. }
  22895. resetDuration() {
  22896. const tracks = this.tracks;
  22897. let duration = 0;
  22898. for (let i = 0, n = tracks.length; i !== n; ++i) {
  22899. const track = this.tracks[i];
  22900. duration = Math.max(duration, track.times[track.times.length - 1]);
  22901. }
  22902. this.duration = duration;
  22903. return this;
  22904. }
  22905. trim() {
  22906. for (let i = 0; i < this.tracks.length; i++) {
  22907. this.tracks[i].trim(0, this.duration);
  22908. }
  22909. return this;
  22910. }
  22911. validate() {
  22912. let valid = true;
  22913. for (let i = 0; i < this.tracks.length; i++) {
  22914. valid = valid && this.tracks[i].validate();
  22915. }
  22916. return valid;
  22917. }
  22918. optimize() {
  22919. for (let i = 0; i < this.tracks.length; i++) {
  22920. this.tracks[i].optimize();
  22921. }
  22922. return this;
  22923. }
  22924. clone() {
  22925. const tracks = [];
  22926. for (let i = 0; i < this.tracks.length; i++) {
  22927. tracks.push(this.tracks[i].clone());
  22928. }
  22929. return new this.constructor(this.name, this.duration, tracks, this.blendMode);
  22930. }
  22931. toJSON() {
  22932. return this.constructor.toJSON(this);
  22933. }
  22934. }
  22935. function getTrackTypeForValueTypeName(typeName) {
  22936. switch (typeName.toLowerCase()) {
  22937. case 'scalar':
  22938. case 'double':
  22939. case 'float':
  22940. case 'number':
  22941. case 'integer':
  22942. return NumberKeyframeTrack;
  22943. case 'vector':
  22944. case 'vector2':
  22945. case 'vector3':
  22946. case 'vector4':
  22947. return VectorKeyframeTrack;
  22948. case 'color':
  22949. return ColorKeyframeTrack;
  22950. case 'quaternion':
  22951. return QuaternionKeyframeTrack;
  22952. case 'bool':
  22953. case 'boolean':
  22954. return BooleanKeyframeTrack;
  22955. case 'string':
  22956. return StringKeyframeTrack;
  22957. }
  22958. throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName);
  22959. }
  22960. function parseKeyframeTrack(json) {
  22961. if (json.type === undefined) {
  22962. throw new Error('THREE.KeyframeTrack: track type undefined, can not parse');
  22963. }
  22964. const trackType = getTrackTypeForValueTypeName(json.type);
  22965. if (json.times === undefined) {
  22966. const times = [],
  22967. values = [];
  22968. AnimationUtils.flattenJSON(json.keys, times, values, 'value');
  22969. json.times = times;
  22970. json.values = values;
  22971. } // derived classes can define a static parse method
  22972. if (trackType.parse !== undefined) {
  22973. return trackType.parse(json);
  22974. } else {
  22975. // by default, we assume a constructor compatible with the base
  22976. return new trackType(json.name, json.times, json.values, json.interpolation);
  22977. }
  22978. }
  22979. const Cache = {
  22980. enabled: false,
  22981. files: {},
  22982. add: function (key, file) {
  22983. if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key );
  22984. this.files[key] = file;
  22985. },
  22986. get: function (key) {
  22987. if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key );
  22988. return this.files[key];
  22989. },
  22990. remove: function (key) {
  22991. delete this.files[key];
  22992. },
  22993. clear: function () {
  22994. this.files = {};
  22995. }
  22996. };
  22997. class LoadingManager {
  22998. constructor(onLoad, onProgress, onError) {
  22999. const scope = this;
  23000. let isLoading = false;
  23001. let itemsLoaded = 0;
  23002. let itemsTotal = 0;
  23003. let urlModifier = undefined;
  23004. const handlers = []; // Refer to #5689 for the reason why we don't set .onStart
  23005. // in the constructor
  23006. this.onStart = undefined;
  23007. this.onLoad = onLoad;
  23008. this.onProgress = onProgress;
  23009. this.onError = onError;
  23010. this.itemStart = function (url) {
  23011. itemsTotal++;
  23012. if (isLoading === false) {
  23013. if (scope.onStart !== undefined) {
  23014. scope.onStart(url, itemsLoaded, itemsTotal);
  23015. }
  23016. }
  23017. isLoading = true;
  23018. };
  23019. this.itemEnd = function (url) {
  23020. itemsLoaded++;
  23021. if (scope.onProgress !== undefined) {
  23022. scope.onProgress(url, itemsLoaded, itemsTotal);
  23023. }
  23024. if (itemsLoaded === itemsTotal) {
  23025. isLoading = false;
  23026. if (scope.onLoad !== undefined) {
  23027. scope.onLoad();
  23028. }
  23029. }
  23030. };
  23031. this.itemError = function (url) {
  23032. if (scope.onError !== undefined) {
  23033. scope.onError(url);
  23034. }
  23035. };
  23036. this.resolveURL = function (url) {
  23037. if (urlModifier) {
  23038. return urlModifier(url);
  23039. }
  23040. return url;
  23041. };
  23042. this.setURLModifier = function (transform) {
  23043. urlModifier = transform;
  23044. return this;
  23045. };
  23046. this.addHandler = function (regex, loader) {
  23047. handlers.push(regex, loader);
  23048. return this;
  23049. };
  23050. this.removeHandler = function (regex) {
  23051. const index = handlers.indexOf(regex);
  23052. if (index !== -1) {
  23053. handlers.splice(index, 2);
  23054. }
  23055. return this;
  23056. };
  23057. this.getHandler = function (file) {
  23058. for (let i = 0, l = handlers.length; i < l; i += 2) {
  23059. const regex = handlers[i];
  23060. const loader = handlers[i + 1];
  23061. if (regex.global) regex.lastIndex = 0; // see #17920
  23062. if (regex.test(file)) {
  23063. return loader;
  23064. }
  23065. }
  23066. return null;
  23067. };
  23068. }
  23069. }
  23070. const DefaultLoadingManager = new LoadingManager();
  23071. class Loader {
  23072. constructor(manager) {
  23073. this.manager = manager !== undefined ? manager : DefaultLoadingManager;
  23074. this.crossOrigin = 'anonymous';
  23075. this.withCredentials = false;
  23076. this.path = '';
  23077. this.resourcePath = '';
  23078. this.requestHeader = {};
  23079. }
  23080. load() {}
  23081. loadAsync(url, onProgress) {
  23082. const scope = this;
  23083. return new Promise(function (resolve, reject) {
  23084. scope.load(url, resolve, onProgress, reject);
  23085. });
  23086. }
  23087. parse() {}
  23088. setCrossOrigin(crossOrigin) {
  23089. this.crossOrigin = crossOrigin;
  23090. return this;
  23091. }
  23092. setWithCredentials(value) {
  23093. this.withCredentials = value;
  23094. return this;
  23095. }
  23096. setPath(path) {
  23097. this.path = path;
  23098. return this;
  23099. }
  23100. setResourcePath(resourcePath) {
  23101. this.resourcePath = resourcePath;
  23102. return this;
  23103. }
  23104. setRequestHeader(requestHeader) {
  23105. this.requestHeader = requestHeader;
  23106. return this;
  23107. }
  23108. }
  23109. const loading = {};
  23110. class FileLoader extends Loader {
  23111. constructor(manager) {
  23112. super(manager);
  23113. }
  23114. load(url, onLoad, onProgress, onError) {
  23115. if (url === undefined) url = '';
  23116. if (this.path !== undefined) url = this.path + url;
  23117. url = this.manager.resolveURL(url);
  23118. const scope = this;
  23119. const cached = Cache.get(url);
  23120. if (cached !== undefined) {
  23121. scope.manager.itemStart(url);
  23122. setTimeout(function () {
  23123. if (onLoad) onLoad(cached);
  23124. scope.manager.itemEnd(url);
  23125. }, 0);
  23126. return cached;
  23127. } // Check if request is duplicate
  23128. if (loading[url] !== undefined) {
  23129. loading[url].push({
  23130. onLoad: onLoad,
  23131. onProgress: onProgress,
  23132. onError: onError
  23133. });
  23134. return;
  23135. } // Check for data: URI
  23136. const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
  23137. const dataUriRegexResult = url.match(dataUriRegex);
  23138. let request; // Safari can not handle Data URIs through XMLHttpRequest so process manually
  23139. if (dataUriRegexResult) {
  23140. const mimeType = dataUriRegexResult[1];
  23141. const isBase64 = !!dataUriRegexResult[2];
  23142. let data = dataUriRegexResult[3];
  23143. data = decodeURIComponent(data);
  23144. if (isBase64) data = atob(data);
  23145. try {
  23146. let response;
  23147. const responseType = (this.responseType || '').toLowerCase();
  23148. switch (responseType) {
  23149. case 'arraybuffer':
  23150. case 'blob':
  23151. const view = new Uint8Array(data.length);
  23152. for (let i = 0; i < data.length; i++) {
  23153. view[i] = data.charCodeAt(i);
  23154. }
  23155. if (responseType === 'blob') {
  23156. response = new Blob([view.buffer], {
  23157. type: mimeType
  23158. });
  23159. } else {
  23160. response = view.buffer;
  23161. }
  23162. break;
  23163. case 'document':
  23164. const parser = new DOMParser();
  23165. response = parser.parseFromString(data, mimeType);
  23166. break;
  23167. case 'json':
  23168. response = JSON.parse(data);
  23169. break;
  23170. default:
  23171. // 'text' or other
  23172. response = data;
  23173. break;
  23174. } // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  23175. setTimeout(function () {
  23176. if (onLoad) onLoad(response);
  23177. scope.manager.itemEnd(url);
  23178. }, 0);
  23179. } catch (error) {
  23180. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  23181. setTimeout(function () {
  23182. if (onError) onError(error);
  23183. scope.manager.itemError(url);
  23184. scope.manager.itemEnd(url);
  23185. }, 0);
  23186. }
  23187. } else {
  23188. // Initialise array for duplicate requests
  23189. loading[url] = [];
  23190. loading[url].push({
  23191. onLoad: onLoad,
  23192. onProgress: onProgress,
  23193. onError: onError
  23194. });
  23195. request = new XMLHttpRequest();
  23196. request.open('GET', url, true);
  23197. request.addEventListener('load', function (event) {
  23198. const response = this.response;
  23199. const callbacks = loading[url];
  23200. delete loading[url];
  23201. if (this.status === 200 || this.status === 0) {
  23202. // Some browsers return HTTP Status 0 when using non-http protocol
  23203. // e.g. 'file://' or 'data://'. Handle as success.
  23204. if (this.status === 0) console.warn('THREE.FileLoader: HTTP Status 0 received.'); // Add to cache only on HTTP success, so that we do not cache
  23205. // error response bodies as proper responses to requests.
  23206. Cache.add(url, response);
  23207. for (let i = 0, il = callbacks.length; i < il; i++) {
  23208. const callback = callbacks[i];
  23209. if (callback.onLoad) callback.onLoad(response);
  23210. }
  23211. scope.manager.itemEnd(url);
  23212. } else {
  23213. for (let i = 0, il = callbacks.length; i < il; i++) {
  23214. const callback = callbacks[i];
  23215. if (callback.onError) callback.onError(event);
  23216. }
  23217. scope.manager.itemError(url);
  23218. scope.manager.itemEnd(url);
  23219. }
  23220. }, false);
  23221. request.addEventListener('progress', function (event) {
  23222. const callbacks = loading[url];
  23223. for (let i = 0, il = callbacks.length; i < il; i++) {
  23224. const callback = callbacks[i];
  23225. if (callback.onProgress) callback.onProgress(event);
  23226. }
  23227. }, false);
  23228. request.addEventListener('error', function (event) {
  23229. const callbacks = loading[url];
  23230. delete loading[url];
  23231. for (let i = 0, il = callbacks.length; i < il; i++) {
  23232. const callback = callbacks[i];
  23233. if (callback.onError) callback.onError(event);
  23234. }
  23235. scope.manager.itemError(url);
  23236. scope.manager.itemEnd(url);
  23237. }, false);
  23238. request.addEventListener('abort', function (event) {
  23239. const callbacks = loading[url];
  23240. delete loading[url];
  23241. for (let i = 0, il = callbacks.length; i < il; i++) {
  23242. const callback = callbacks[i];
  23243. if (callback.onError) callback.onError(event);
  23244. }
  23245. scope.manager.itemError(url);
  23246. scope.manager.itemEnd(url);
  23247. }, false);
  23248. if (this.responseType !== undefined) request.responseType = this.responseType;
  23249. if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials;
  23250. if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain');
  23251. for (const header in this.requestHeader) {
  23252. request.setRequestHeader(header, this.requestHeader[header]);
  23253. }
  23254. request.send(null);
  23255. }
  23256. scope.manager.itemStart(url);
  23257. return request;
  23258. }
  23259. setResponseType(value) {
  23260. this.responseType = value;
  23261. return this;
  23262. }
  23263. setMimeType(value) {
  23264. this.mimeType = value;
  23265. return this;
  23266. }
  23267. }
  23268. class AnimationLoader extends Loader {
  23269. constructor(manager) {
  23270. super(manager);
  23271. }
  23272. load(url, onLoad, onProgress, onError) {
  23273. const scope = this;
  23274. const loader = new FileLoader(this.manager);
  23275. loader.setPath(this.path);
  23276. loader.setRequestHeader(this.requestHeader);
  23277. loader.setWithCredentials(this.withCredentials);
  23278. loader.load(url, function (text) {
  23279. try {
  23280. onLoad(scope.parse(JSON.parse(text)));
  23281. } catch (e) {
  23282. if (onError) {
  23283. onError(e);
  23284. } else {
  23285. console.error(e);
  23286. }
  23287. scope.manager.itemError(url);
  23288. }
  23289. }, onProgress, onError);
  23290. }
  23291. parse(json) {
  23292. const animations = [];
  23293. for (let i = 0; i < json.length; i++) {
  23294. const clip = AnimationClip.parse(json[i]);
  23295. animations.push(clip);
  23296. }
  23297. return animations;
  23298. }
  23299. }
  23300. /**
  23301. * Abstract Base class to block based textures loader (dds, pvr, ...)
  23302. *
  23303. * Sub classes have to implement the parse() method which will be used in load().
  23304. */
  23305. class CompressedTextureLoader extends Loader {
  23306. constructor(manager) {
  23307. super(manager);
  23308. }
  23309. load(url, onLoad, onProgress, onError) {
  23310. const scope = this;
  23311. const images = [];
  23312. const texture = new CompressedTexture();
  23313. const loader = new FileLoader(this.manager);
  23314. loader.setPath(this.path);
  23315. loader.setResponseType('arraybuffer');
  23316. loader.setRequestHeader(this.requestHeader);
  23317. loader.setWithCredentials(scope.withCredentials);
  23318. let loaded = 0;
  23319. function loadTexture(i) {
  23320. loader.load(url[i], function (buffer) {
  23321. const texDatas = scope.parse(buffer, true);
  23322. images[i] = {
  23323. width: texDatas.width,
  23324. height: texDatas.height,
  23325. format: texDatas.format,
  23326. mipmaps: texDatas.mipmaps
  23327. };
  23328. loaded += 1;
  23329. if (loaded === 6) {
  23330. if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter;
  23331. texture.image = images;
  23332. texture.format = texDatas.format;
  23333. texture.needsUpdate = true;
  23334. if (onLoad) onLoad(texture);
  23335. }
  23336. }, onProgress, onError);
  23337. }
  23338. if (Array.isArray(url)) {
  23339. for (let i = 0, il = url.length; i < il; ++i) {
  23340. loadTexture(i);
  23341. }
  23342. } else {
  23343. // compressed cubemap texture stored in a single DDS file
  23344. loader.load(url, function (buffer) {
  23345. const texDatas = scope.parse(buffer, true);
  23346. if (texDatas.isCubemap) {
  23347. const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
  23348. for (let f = 0; f < faces; f++) {
  23349. images[f] = {
  23350. mipmaps: []
  23351. };
  23352. for (let i = 0; i < texDatas.mipmapCount; i++) {
  23353. images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]);
  23354. images[f].format = texDatas.format;
  23355. images[f].width = texDatas.width;
  23356. images[f].height = texDatas.height;
  23357. }
  23358. }
  23359. texture.image = images;
  23360. } else {
  23361. texture.image.width = texDatas.width;
  23362. texture.image.height = texDatas.height;
  23363. texture.mipmaps = texDatas.mipmaps;
  23364. }
  23365. if (texDatas.mipmapCount === 1) {
  23366. texture.minFilter = LinearFilter;
  23367. }
  23368. texture.format = texDatas.format;
  23369. texture.needsUpdate = true;
  23370. if (onLoad) onLoad(texture);
  23371. }, onProgress, onError);
  23372. }
  23373. return texture;
  23374. }
  23375. }
  23376. class ImageLoader extends Loader {
  23377. constructor(manager) {
  23378. super(manager);
  23379. }
  23380. load(url, onLoad, onProgress, onError) {
  23381. if (this.path !== undefined) url = this.path + url;
  23382. url = this.manager.resolveURL(url);
  23383. const scope = this;
  23384. const cached = Cache.get(url);
  23385. if (cached !== undefined) {
  23386. scope.manager.itemStart(url);
  23387. setTimeout(function () {
  23388. if (onLoad) onLoad(cached);
  23389. scope.manager.itemEnd(url);
  23390. }, 0);
  23391. return cached;
  23392. }
  23393. const image = createElementNS('img');
  23394. function onImageLoad() {
  23395. image.removeEventListener('load', onImageLoad, false);
  23396. image.removeEventListener('error', onImageError, false);
  23397. Cache.add(url, this);
  23398. if (onLoad) onLoad(this);
  23399. scope.manager.itemEnd(url);
  23400. }
  23401. function onImageError(event) {
  23402. image.removeEventListener('load', onImageLoad, false);
  23403. image.removeEventListener('error', onImageError, false);
  23404. if (onError) onError(event);
  23405. scope.manager.itemError(url);
  23406. scope.manager.itemEnd(url);
  23407. }
  23408. image.addEventListener('load', onImageLoad, false);
  23409. image.addEventListener('error', onImageError, false);
  23410. if (url.substr(0, 5) !== 'data:') {
  23411. if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin;
  23412. }
  23413. scope.manager.itemStart(url);
  23414. image.src = url;
  23415. return image;
  23416. }
  23417. }
  23418. class CubeTextureLoader extends Loader {
  23419. constructor(manager) {
  23420. super(manager);
  23421. }
  23422. load(urls, onLoad, onProgress, onError) {
  23423. const texture = new CubeTexture();
  23424. const loader = new ImageLoader(this.manager);
  23425. loader.setCrossOrigin(this.crossOrigin);
  23426. loader.setPath(this.path);
  23427. let loaded = 0;
  23428. function loadTexture(i) {
  23429. loader.load(urls[i], function (image) {
  23430. texture.images[i] = image;
  23431. loaded++;
  23432. if (loaded === 6) {
  23433. texture.needsUpdate = true;
  23434. if (onLoad) onLoad(texture);
  23435. }
  23436. }, undefined, onError);
  23437. }
  23438. for (let i = 0; i < urls.length; ++i) {
  23439. loadTexture(i);
  23440. }
  23441. return texture;
  23442. }
  23443. }
  23444. /**
  23445. * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
  23446. *
  23447. * Sub classes have to implement the parse() method which will be used in load().
  23448. */
  23449. class DataTextureLoader extends Loader {
  23450. constructor(manager) {
  23451. super(manager);
  23452. }
  23453. load(url, onLoad, onProgress, onError) {
  23454. const scope = this;
  23455. const texture = new DataTexture();
  23456. const loader = new FileLoader(this.manager);
  23457. loader.setResponseType('arraybuffer');
  23458. loader.setRequestHeader(this.requestHeader);
  23459. loader.setPath(this.path);
  23460. loader.setWithCredentials(scope.withCredentials);
  23461. loader.load(url, function (buffer) {
  23462. const texData = scope.parse(buffer);
  23463. if (!texData) return;
  23464. if (texData.image !== undefined) {
  23465. texture.image = texData.image;
  23466. } else if (texData.data !== undefined) {
  23467. texture.image.width = texData.width;
  23468. texture.image.height = texData.height;
  23469. texture.image.data = texData.data;
  23470. }
  23471. texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
  23472. texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
  23473. texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
  23474. texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
  23475. texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
  23476. if (texData.encoding !== undefined) {
  23477. texture.encoding = texData.encoding;
  23478. }
  23479. if (texData.flipY !== undefined) {
  23480. texture.flipY = texData.flipY;
  23481. }
  23482. if (texData.format !== undefined) {
  23483. texture.format = texData.format;
  23484. }
  23485. if (texData.type !== undefined) {
  23486. texture.type = texData.type;
  23487. }
  23488. if (texData.mipmaps !== undefined) {
  23489. texture.mipmaps = texData.mipmaps;
  23490. texture.minFilter = LinearMipmapLinearFilter; // presumably...
  23491. }
  23492. if (texData.mipmapCount === 1) {
  23493. texture.minFilter = LinearFilter;
  23494. }
  23495. if (texData.generateMipmaps !== undefined) {
  23496. texture.generateMipmaps = texData.generateMipmaps;
  23497. }
  23498. texture.needsUpdate = true;
  23499. if (onLoad) onLoad(texture, texData);
  23500. }, onProgress, onError);
  23501. return texture;
  23502. }
  23503. }
  23504. class TextureLoader extends Loader {
  23505. constructor(manager) {
  23506. super(manager);
  23507. }
  23508. load(url, onLoad, onProgress, onError) {
  23509. const texture = new Texture();
  23510. const loader = new ImageLoader(this.manager);
  23511. loader.setCrossOrigin(this.crossOrigin);
  23512. loader.setPath(this.path);
  23513. loader.load(url, function (image) {
  23514. texture.image = image;
  23515. texture.needsUpdate = true;
  23516. if (onLoad !== undefined) {
  23517. onLoad(texture);
  23518. }
  23519. }, onProgress, onError);
  23520. return texture;
  23521. }
  23522. }
  23523. class Light extends Object3D {
  23524. constructor(color, intensity = 1) {
  23525. super();
  23526. this.type = 'Light';
  23527. this.color = new Color(color);
  23528. this.intensity = intensity;
  23529. }
  23530. dispose() {// Empty here in base class; some subclasses override.
  23531. }
  23532. copy(source) {
  23533. super.copy(source);
  23534. this.color.copy(source.color);
  23535. this.intensity = source.intensity;
  23536. return this;
  23537. }
  23538. toJSON(meta) {
  23539. const data = super.toJSON(meta);
  23540. data.object.color = this.color.getHex();
  23541. data.object.intensity = this.intensity;
  23542. if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex();
  23543. if (this.distance !== undefined) data.object.distance = this.distance;
  23544. if (this.angle !== undefined) data.object.angle = this.angle;
  23545. if (this.decay !== undefined) data.object.decay = this.decay;
  23546. if (this.penumbra !== undefined) data.object.penumbra = this.penumbra;
  23547. if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON();
  23548. return data;
  23549. }
  23550. }
  23551. Light.prototype.isLight = true;
  23552. class HemisphereLight extends Light {
  23553. constructor(skyColor, groundColor, intensity) {
  23554. super(skyColor, intensity);
  23555. this.type = 'HemisphereLight';
  23556. this.position.copy(Object3D.DefaultUp);
  23557. this.updateMatrix();
  23558. this.groundColor = new Color(groundColor);
  23559. }
  23560. copy(source) {
  23561. Light.prototype.copy.call(this, source);
  23562. this.groundColor.copy(source.groundColor);
  23563. return this;
  23564. }
  23565. }
  23566. HemisphereLight.prototype.isHemisphereLight = true;
  23567. const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4();
  23568. const _lightPositionWorld$1 = /*@__PURE__*/new Vector3();
  23569. const _lookTarget$1 = /*@__PURE__*/new Vector3();
  23570. class LightShadow {
  23571. constructor(camera) {
  23572. this.camera = camera;
  23573. this.bias = 0;
  23574. this.normalBias = 0;
  23575. this.radius = 1;
  23576. this.blurSamples = 8;
  23577. this.mapSize = new Vector2(512, 512);
  23578. this.map = null;
  23579. this.mapPass = null;
  23580. this.matrix = new Matrix4();
  23581. this.autoUpdate = true;
  23582. this.needsUpdate = false;
  23583. this._frustum = new Frustum();
  23584. this._frameExtents = new Vector2(1, 1);
  23585. this._viewportCount = 1;
  23586. this._viewports = [new Vector4(0, 0, 1, 1)];
  23587. }
  23588. getViewportCount() {
  23589. return this._viewportCount;
  23590. }
  23591. getFrustum() {
  23592. return this._frustum;
  23593. }
  23594. updateMatrices(light) {
  23595. const shadowCamera = this.camera;
  23596. const shadowMatrix = this.matrix;
  23597. _lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld);
  23598. shadowCamera.position.copy(_lightPositionWorld$1);
  23599. _lookTarget$1.setFromMatrixPosition(light.target.matrixWorld);
  23600. shadowCamera.lookAt(_lookTarget$1);
  23601. shadowCamera.updateMatrixWorld();
  23602. _projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse);
  23603. this._frustum.setFromProjectionMatrix(_projScreenMatrix$1);
  23604. shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
  23605. shadowMatrix.multiply(shadowCamera.projectionMatrix);
  23606. shadowMatrix.multiply(shadowCamera.matrixWorldInverse);
  23607. }
  23608. getViewport(viewportIndex) {
  23609. return this._viewports[viewportIndex];
  23610. }
  23611. getFrameExtents() {
  23612. return this._frameExtents;
  23613. }
  23614. dispose() {
  23615. if (this.map) {
  23616. this.map.dispose();
  23617. }
  23618. if (this.mapPass) {
  23619. this.mapPass.dispose();
  23620. }
  23621. }
  23622. copy(source) {
  23623. this.camera = source.camera.clone();
  23624. this.bias = source.bias;
  23625. this.radius = source.radius;
  23626. this.mapSize.copy(source.mapSize);
  23627. return this;
  23628. }
  23629. clone() {
  23630. return new this.constructor().copy(this);
  23631. }
  23632. toJSON() {
  23633. const object = {};
  23634. if (this.bias !== 0) object.bias = this.bias;
  23635. if (this.normalBias !== 0) object.normalBias = this.normalBias;
  23636. if (this.radius !== 1) object.radius = this.radius;
  23637. if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray();
  23638. object.camera = this.camera.toJSON(false).object;
  23639. delete object.camera.matrix;
  23640. return object;
  23641. }
  23642. }
  23643. class SpotLightShadow extends LightShadow {
  23644. constructor() {
  23645. super(new PerspectiveCamera(50, 1, 0.5, 500));
  23646. this.focus = 1;
  23647. }
  23648. updateMatrices(light) {
  23649. const camera = this.camera;
  23650. const fov = RAD2DEG * 2 * light.angle * this.focus;
  23651. const aspect = this.mapSize.width / this.mapSize.height;
  23652. const far = light.distance || camera.far;
  23653. if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) {
  23654. camera.fov = fov;
  23655. camera.aspect = aspect;
  23656. camera.far = far;
  23657. camera.updateProjectionMatrix();
  23658. }
  23659. super.updateMatrices(light);
  23660. }
  23661. copy(source) {
  23662. super.copy(source);
  23663. this.focus = source.focus;
  23664. return this;
  23665. }
  23666. }
  23667. SpotLightShadow.prototype.isSpotLightShadow = true;
  23668. class SpotLight extends Light {
  23669. constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) {
  23670. super(color, intensity);
  23671. this.type = 'SpotLight';
  23672. this.position.copy(Object3D.DefaultUp);
  23673. this.updateMatrix();
  23674. this.target = new Object3D();
  23675. this.distance = distance;
  23676. this.angle = angle;
  23677. this.penumbra = penumbra;
  23678. this.decay = decay; // for physically correct lights, should be 2.
  23679. this.shadow = new SpotLightShadow();
  23680. }
  23681. get power() {
  23682. // compute the light's luminous power (in lumens) from its intensity (in candela)
  23683. // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)
  23684. return this.intensity * Math.PI;
  23685. }
  23686. set power(power) {
  23687. // set the light's intensity (in candela) from the desired luminous power (in lumens)
  23688. this.intensity = power / Math.PI;
  23689. }
  23690. dispose() {
  23691. this.shadow.dispose();
  23692. }
  23693. copy(source) {
  23694. super.copy(source);
  23695. this.distance = source.distance;
  23696. this.angle = source.angle;
  23697. this.penumbra = source.penumbra;
  23698. this.decay = source.decay;
  23699. this.target = source.target.clone();
  23700. this.shadow = source.shadow.clone();
  23701. return this;
  23702. }
  23703. }
  23704. SpotLight.prototype.isSpotLight = true;
  23705. const _projScreenMatrix = /*@__PURE__*/new Matrix4();
  23706. const _lightPositionWorld = /*@__PURE__*/new Vector3();
  23707. const _lookTarget = /*@__PURE__*/new Vector3();
  23708. class PointLightShadow extends LightShadow {
  23709. constructor() {
  23710. super(new PerspectiveCamera(90, 1, 0.5, 500));
  23711. this._frameExtents = new Vector2(4, 2);
  23712. this._viewportCount = 6;
  23713. this._viewports = [// These viewports map a cube-map onto a 2D texture with the
  23714. // following orientation:
  23715. //
  23716. // xzXZ
  23717. // y Y
  23718. //
  23719. // X - Positive x direction
  23720. // x - Negative x direction
  23721. // Y - Positive y direction
  23722. // y - Negative y direction
  23723. // Z - Positive z direction
  23724. // z - Negative z direction
  23725. // positive X
  23726. new Vector4(2, 1, 1, 1), // negative X
  23727. new Vector4(0, 1, 1, 1), // positive Z
  23728. new Vector4(3, 1, 1, 1), // negative Z
  23729. new Vector4(1, 1, 1, 1), // positive Y
  23730. new Vector4(3, 0, 1, 1), // negative Y
  23731. new Vector4(1, 0, 1, 1)];
  23732. this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)];
  23733. this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)];
  23734. }
  23735. updateMatrices(light, viewportIndex = 0) {
  23736. const camera = this.camera;
  23737. const shadowMatrix = this.matrix;
  23738. const far = light.distance || camera.far;
  23739. if (far !== camera.far) {
  23740. camera.far = far;
  23741. camera.updateProjectionMatrix();
  23742. }
  23743. _lightPositionWorld.setFromMatrixPosition(light.matrixWorld);
  23744. camera.position.copy(_lightPositionWorld);
  23745. _lookTarget.copy(camera.position);
  23746. _lookTarget.add(this._cubeDirections[viewportIndex]);
  23747. camera.up.copy(this._cubeUps[viewportIndex]);
  23748. camera.lookAt(_lookTarget);
  23749. camera.updateMatrixWorld();
  23750. shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z);
  23751. _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
  23752. this._frustum.setFromProjectionMatrix(_projScreenMatrix);
  23753. }
  23754. }
  23755. PointLightShadow.prototype.isPointLightShadow = true;
  23756. class PointLight extends Light {
  23757. constructor(color, intensity, distance = 0, decay = 1) {
  23758. super(color, intensity);
  23759. this.type = 'PointLight';
  23760. this.distance = distance;
  23761. this.decay = decay; // for physically correct lights, should be 2.
  23762. this.shadow = new PointLightShadow();
  23763. }
  23764. get power() {
  23765. // compute the light's luminous power (in lumens) from its intensity (in candela)
  23766. // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)
  23767. return this.intensity * 4 * Math.PI;
  23768. }
  23769. set power(power) {
  23770. // set the light's intensity (in candela) from the desired luminous power (in lumens)
  23771. this.intensity = power / (4 * Math.PI);
  23772. }
  23773. dispose() {
  23774. this.shadow.dispose();
  23775. }
  23776. copy(source) {
  23777. super.copy(source);
  23778. this.distance = source.distance;
  23779. this.decay = source.decay;
  23780. this.shadow = source.shadow.clone();
  23781. return this;
  23782. }
  23783. }
  23784. PointLight.prototype.isPointLight = true;
  23785. class DirectionalLightShadow extends LightShadow {
  23786. constructor() {
  23787. super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500));
  23788. }
  23789. }
  23790. DirectionalLightShadow.prototype.isDirectionalLightShadow = true;
  23791. class DirectionalLight extends Light {
  23792. constructor(color, intensity) {
  23793. super(color, intensity);
  23794. this.type = 'DirectionalLight';
  23795. this.position.copy(Object3D.DefaultUp);
  23796. this.updateMatrix();
  23797. this.target = new Object3D();
  23798. this.shadow = new DirectionalLightShadow();
  23799. }
  23800. dispose() {
  23801. this.shadow.dispose();
  23802. }
  23803. copy(source) {
  23804. super.copy(source);
  23805. this.target = source.target.clone();
  23806. this.shadow = source.shadow.clone();
  23807. return this;
  23808. }
  23809. }
  23810. DirectionalLight.prototype.isDirectionalLight = true;
  23811. class AmbientLight extends Light {
  23812. constructor(color, intensity) {
  23813. super(color, intensity);
  23814. this.type = 'AmbientLight';
  23815. }
  23816. }
  23817. AmbientLight.prototype.isAmbientLight = true;
  23818. class RectAreaLight extends Light {
  23819. constructor(color, intensity, width = 10, height = 10) {
  23820. super(color, intensity);
  23821. this.type = 'RectAreaLight';
  23822. this.width = width;
  23823. this.height = height;
  23824. }
  23825. get power() {
  23826. // compute the light's luminous power (in lumens) from its intensity (in nits)
  23827. return this.intensity * this.width * this.height * Math.PI;
  23828. }
  23829. set power(power) {
  23830. // set the light's intensity (in nits) from the desired luminous power (in lumens)
  23831. this.intensity = power / (this.width * this.height * Math.PI);
  23832. }
  23833. copy(source) {
  23834. super.copy(source);
  23835. this.width = source.width;
  23836. this.height = source.height;
  23837. return this;
  23838. }
  23839. toJSON(meta) {
  23840. const data = super.toJSON(meta);
  23841. data.object.width = this.width;
  23842. data.object.height = this.height;
  23843. return data;
  23844. }
  23845. }
  23846. RectAreaLight.prototype.isRectAreaLight = true;
  23847. /**
  23848. * Primary reference:
  23849. * https://graphics.stanford.edu/papers/envmap/envmap.pdf
  23850. *
  23851. * Secondary reference:
  23852. * https://www.ppsloan.org/publications/StupidSH36.pdf
  23853. */
  23854. // 3-band SH defined by 9 coefficients
  23855. class SphericalHarmonics3 {
  23856. constructor() {
  23857. this.coefficients = [];
  23858. for (let i = 0; i < 9; i++) {
  23859. this.coefficients.push(new Vector3());
  23860. }
  23861. }
  23862. set(coefficients) {
  23863. for (let i = 0; i < 9; i++) {
  23864. this.coefficients[i].copy(coefficients[i]);
  23865. }
  23866. return this;
  23867. }
  23868. zero() {
  23869. for (let i = 0; i < 9; i++) {
  23870. this.coefficients[i].set(0, 0, 0);
  23871. }
  23872. return this;
  23873. } // get the radiance in the direction of the normal
  23874. // target is a Vector3
  23875. getAt(normal, target) {
  23876. // normal is assumed to be unit length
  23877. const x = normal.x,
  23878. y = normal.y,
  23879. z = normal.z;
  23880. const coeff = this.coefficients; // band 0
  23881. target.copy(coeff[0]).multiplyScalar(0.282095); // band 1
  23882. target.addScaledVector(coeff[1], 0.488603 * y);
  23883. target.addScaledVector(coeff[2], 0.488603 * z);
  23884. target.addScaledVector(coeff[3], 0.488603 * x); // band 2
  23885. target.addScaledVector(coeff[4], 1.092548 * (x * y));
  23886. target.addScaledVector(coeff[5], 1.092548 * (y * z));
  23887. target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0));
  23888. target.addScaledVector(coeff[7], 1.092548 * (x * z));
  23889. target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y));
  23890. return target;
  23891. } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
  23892. // target is a Vector3
  23893. // https://graphics.stanford.edu/papers/envmap/envmap.pdf
  23894. getIrradianceAt(normal, target) {
  23895. // normal is assumed to be unit length
  23896. const x = normal.x,
  23897. y = normal.y,
  23898. z = normal.z;
  23899. const coeff = this.coefficients; // band 0
  23900. target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095
  23901. // band 1
  23902. target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603
  23903. target.addScaledVector(coeff[2], 2.0 * 0.511664 * z);
  23904. target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2
  23905. target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548
  23906. target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z);
  23907. target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3
  23908. target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z);
  23909. target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274
  23910. return target;
  23911. }
  23912. add(sh) {
  23913. for (let i = 0; i < 9; i++) {
  23914. this.coefficients[i].add(sh.coefficients[i]);
  23915. }
  23916. return this;
  23917. }
  23918. addScaledSH(sh, s) {
  23919. for (let i = 0; i < 9; i++) {
  23920. this.coefficients[i].addScaledVector(sh.coefficients[i], s);
  23921. }
  23922. return this;
  23923. }
  23924. scale(s) {
  23925. for (let i = 0; i < 9; i++) {
  23926. this.coefficients[i].multiplyScalar(s);
  23927. }
  23928. return this;
  23929. }
  23930. lerp(sh, alpha) {
  23931. for (let i = 0; i < 9; i++) {
  23932. this.coefficients[i].lerp(sh.coefficients[i], alpha);
  23933. }
  23934. return this;
  23935. }
  23936. equals(sh) {
  23937. for (let i = 0; i < 9; i++) {
  23938. if (!this.coefficients[i].equals(sh.coefficients[i])) {
  23939. return false;
  23940. }
  23941. }
  23942. return true;
  23943. }
  23944. copy(sh) {
  23945. return this.set(sh.coefficients);
  23946. }
  23947. clone() {
  23948. return new this.constructor().copy(this);
  23949. }
  23950. fromArray(array, offset = 0) {
  23951. const coefficients = this.coefficients;
  23952. for (let i = 0; i < 9; i++) {
  23953. coefficients[i].fromArray(array, offset + i * 3);
  23954. }
  23955. return this;
  23956. }
  23957. toArray(array = [], offset = 0) {
  23958. const coefficients = this.coefficients;
  23959. for (let i = 0; i < 9; i++) {
  23960. coefficients[i].toArray(array, offset + i * 3);
  23961. }
  23962. return array;
  23963. } // evaluate the basis functions
  23964. // shBasis is an Array[ 9 ]
  23965. static getBasisAt(normal, shBasis) {
  23966. // normal is assumed to be unit length
  23967. const x = normal.x,
  23968. y = normal.y,
  23969. z = normal.z; // band 0
  23970. shBasis[0] = 0.282095; // band 1
  23971. shBasis[1] = 0.488603 * y;
  23972. shBasis[2] = 0.488603 * z;
  23973. shBasis[3] = 0.488603 * x; // band 2
  23974. shBasis[4] = 1.092548 * x * y;
  23975. shBasis[5] = 1.092548 * y * z;
  23976. shBasis[6] = 0.315392 * (3 * z * z - 1);
  23977. shBasis[7] = 1.092548 * x * z;
  23978. shBasis[8] = 0.546274 * (x * x - y * y);
  23979. }
  23980. }
  23981. SphericalHarmonics3.prototype.isSphericalHarmonics3 = true;
  23982. class LightProbe extends Light {
  23983. constructor(sh = new SphericalHarmonics3(), intensity = 1) {
  23984. super(undefined, intensity);
  23985. this.sh = sh;
  23986. }
  23987. copy(source) {
  23988. super.copy(source);
  23989. this.sh.copy(source.sh);
  23990. return this;
  23991. }
  23992. fromJSON(json) {
  23993. this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
  23994. this.sh.fromArray(json.sh);
  23995. return this;
  23996. }
  23997. toJSON(meta) {
  23998. const data = super.toJSON(meta);
  23999. data.object.sh = this.sh.toArray();
  24000. return data;
  24001. }
  24002. }
  24003. LightProbe.prototype.isLightProbe = true;
  24004. class MaterialLoader extends Loader {
  24005. constructor(manager) {
  24006. super(manager);
  24007. this.textures = {};
  24008. }
  24009. load(url, onLoad, onProgress, onError) {
  24010. const scope = this;
  24011. const loader = new FileLoader(scope.manager);
  24012. loader.setPath(scope.path);
  24013. loader.setRequestHeader(scope.requestHeader);
  24014. loader.setWithCredentials(scope.withCredentials);
  24015. loader.load(url, function (text) {
  24016. try {
  24017. onLoad(scope.parse(JSON.parse(text)));
  24018. } catch (e) {
  24019. if (onError) {
  24020. onError(e);
  24021. } else {
  24022. console.error(e);
  24023. }
  24024. scope.manager.itemError(url);
  24025. }
  24026. }, onProgress, onError);
  24027. }
  24028. parse(json) {
  24029. const textures = this.textures;
  24030. function getTexture(name) {
  24031. if (textures[name] === undefined) {
  24032. console.warn('THREE.MaterialLoader: Undefined texture', name);
  24033. }
  24034. return textures[name];
  24035. }
  24036. const material = new Materials[json.type]();
  24037. if (json.uuid !== undefined) material.uuid = json.uuid;
  24038. if (json.name !== undefined) material.name = json.name;
  24039. if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color);
  24040. if (json.roughness !== undefined) material.roughness = json.roughness;
  24041. if (json.metalness !== undefined) material.metalness = json.metalness;
  24042. if (json.sheen !== undefined) material.sheen = json.sheen;
  24043. if (json.sheenTint !== undefined) material.sheenTint = new Color().setHex(json.sheenTint);
  24044. if (json.sheenRoughness !== undefined) material.sheenRoughness = json.sheenRoughness;
  24045. if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive);
  24046. if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular);
  24047. if (json.specularIntensity !== undefined) material.specularIntensity = json.specularIntensity;
  24048. if (json.specularTint !== undefined && material.specularTint !== undefined) material.specularTint.setHex(json.specularTint);
  24049. if (json.shininess !== undefined) material.shininess = json.shininess;
  24050. if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat;
  24051. if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness;
  24052. if (json.transmission !== undefined) material.transmission = json.transmission;
  24053. if (json.thickness !== undefined) material.thickness = json.thickness;
  24054. if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance;
  24055. if (json.attenuationTint !== undefined && material.attenuationTint !== undefined) material.attenuationTint.setHex(json.attenuationTint);
  24056. if (json.fog !== undefined) material.fog = json.fog;
  24057. if (json.flatShading !== undefined) material.flatShading = json.flatShading;
  24058. if (json.blending !== undefined) material.blending = json.blending;
  24059. if (json.combine !== undefined) material.combine = json.combine;
  24060. if (json.side !== undefined) material.side = json.side;
  24061. if (json.shadowSide !== undefined) material.shadowSide = json.shadowSide;
  24062. if (json.opacity !== undefined) material.opacity = json.opacity;
  24063. if (json.format !== undefined) material.format = json.format;
  24064. if (json.transparent !== undefined) material.transparent = json.transparent;
  24065. if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest;
  24066. if (json.depthTest !== undefined) material.depthTest = json.depthTest;
  24067. if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite;
  24068. if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite;
  24069. if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite;
  24070. if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask;
  24071. if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc;
  24072. if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef;
  24073. if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask;
  24074. if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail;
  24075. if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail;
  24076. if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass;
  24077. if (json.wireframe !== undefined) material.wireframe = json.wireframe;
  24078. if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth;
  24079. if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap;
  24080. if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin;
  24081. if (json.rotation !== undefined) material.rotation = json.rotation;
  24082. if (json.linewidth !== 1) material.linewidth = json.linewidth;
  24083. if (json.dashSize !== undefined) material.dashSize = json.dashSize;
  24084. if (json.gapSize !== undefined) material.gapSize = json.gapSize;
  24085. if (json.scale !== undefined) material.scale = json.scale;
  24086. if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset;
  24087. if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor;
  24088. if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits;
  24089. if (json.dithering !== undefined) material.dithering = json.dithering;
  24090. if (json.alphaToCoverage !== undefined) material.alphaToCoverage = json.alphaToCoverage;
  24091. if (json.premultipliedAlpha !== undefined) material.premultipliedAlpha = json.premultipliedAlpha;
  24092. if (json.visible !== undefined) material.visible = json.visible;
  24093. if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped;
  24094. if (json.userData !== undefined) material.userData = json.userData;
  24095. if (json.vertexColors !== undefined) {
  24096. if (typeof json.vertexColors === 'number') {
  24097. material.vertexColors = json.vertexColors > 0 ? true : false;
  24098. } else {
  24099. material.vertexColors = json.vertexColors;
  24100. }
  24101. } // Shader Material
  24102. if (json.uniforms !== undefined) {
  24103. for (const name in json.uniforms) {
  24104. const uniform = json.uniforms[name];
  24105. material.uniforms[name] = {};
  24106. switch (uniform.type) {
  24107. case 't':
  24108. material.uniforms[name].value = getTexture(uniform.value);
  24109. break;
  24110. case 'c':
  24111. material.uniforms[name].value = new Color().setHex(uniform.value);
  24112. break;
  24113. case 'v2':
  24114. material.uniforms[name].value = new Vector2().fromArray(uniform.value);
  24115. break;
  24116. case 'v3':
  24117. material.uniforms[name].value = new Vector3().fromArray(uniform.value);
  24118. break;
  24119. case 'v4':
  24120. material.uniforms[name].value = new Vector4().fromArray(uniform.value);
  24121. break;
  24122. case 'm3':
  24123. material.uniforms[name].value = new Matrix3().fromArray(uniform.value);
  24124. break;
  24125. case 'm4':
  24126. material.uniforms[name].value = new Matrix4().fromArray(uniform.value);
  24127. break;
  24128. default:
  24129. material.uniforms[name].value = uniform.value;
  24130. }
  24131. }
  24132. }
  24133. if (json.defines !== undefined) material.defines = json.defines;
  24134. if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader;
  24135. if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader;
  24136. if (json.extensions !== undefined) {
  24137. for (const key in json.extensions) {
  24138. material.extensions[key] = json.extensions[key];
  24139. }
  24140. } // Deprecated
  24141. if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading
  24142. // for PointsMaterial
  24143. if (json.size !== undefined) material.size = json.size;
  24144. if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps
  24145. if (json.map !== undefined) material.map = getTexture(json.map);
  24146. if (json.matcap !== undefined) material.matcap = getTexture(json.matcap);
  24147. if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap);
  24148. if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap);
  24149. if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale;
  24150. if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap);
  24151. if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType;
  24152. if (json.normalScale !== undefined) {
  24153. let normalScale = json.normalScale;
  24154. if (Array.isArray(normalScale) === false) {
  24155. // Blender exporter used to export a scalar. See #7459
  24156. normalScale = [normalScale, normalScale];
  24157. }
  24158. material.normalScale = new Vector2().fromArray(normalScale);
  24159. }
  24160. if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap);
  24161. if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale;
  24162. if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias;
  24163. if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap);
  24164. if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap);
  24165. if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap);
  24166. if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity;
  24167. if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap);
  24168. if (json.specularIntensityMap !== undefined) material.specularIntensityMap = getTexture(json.specularIntensityMap);
  24169. if (json.specularTintMap !== undefined) material.specularTintMap = getTexture(json.specularTintMap);
  24170. if (json.envMap !== undefined) material.envMap = getTexture(json.envMap);
  24171. if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity;
  24172. if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity;
  24173. if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio;
  24174. if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap);
  24175. if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity;
  24176. if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap);
  24177. if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity;
  24178. if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap);
  24179. if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap);
  24180. if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap);
  24181. if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap);
  24182. if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale);
  24183. if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap);
  24184. if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap);
  24185. return material;
  24186. }
  24187. setTextures(value) {
  24188. this.textures = value;
  24189. return this;
  24190. }
  24191. }
  24192. class LoaderUtils {
  24193. static decodeText(array) {
  24194. if (typeof TextDecoder !== 'undefined') {
  24195. return new TextDecoder().decode(array);
  24196. } // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  24197. // throws a "maximum call stack size exceeded" error for large arrays.
  24198. let s = '';
  24199. for (let i = 0, il = array.length; i < il; i++) {
  24200. // Implicitly assumes little-endian.
  24201. s += String.fromCharCode(array[i]);
  24202. }
  24203. try {
  24204. // merges multi-byte utf-8 characters.
  24205. return decodeURIComponent(escape(s));
  24206. } catch (e) {
  24207. // see #16358
  24208. return s;
  24209. }
  24210. }
  24211. static extractUrlBase(url) {
  24212. const index = url.lastIndexOf('/');
  24213. if (index === -1) return './';
  24214. return url.substr(0, index + 1);
  24215. }
  24216. }
  24217. class InstancedBufferGeometry extends BufferGeometry {
  24218. constructor() {
  24219. super();
  24220. this.type = 'InstancedBufferGeometry';
  24221. this.instanceCount = Infinity;
  24222. }
  24223. copy(source) {
  24224. super.copy(source);
  24225. this.instanceCount = source.instanceCount;
  24226. return this;
  24227. }
  24228. clone() {
  24229. return new this.constructor().copy(this);
  24230. }
  24231. toJSON() {
  24232. const data = super.toJSON(this);
  24233. data.instanceCount = this.instanceCount;
  24234. data.isInstancedBufferGeometry = true;
  24235. return data;
  24236. }
  24237. }
  24238. InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true;
  24239. class BufferGeometryLoader extends Loader {
  24240. constructor(manager) {
  24241. super(manager);
  24242. }
  24243. load(url, onLoad, onProgress, onError) {
  24244. const scope = this;
  24245. const loader = new FileLoader(scope.manager);
  24246. loader.setPath(scope.path);
  24247. loader.setRequestHeader(scope.requestHeader);
  24248. loader.setWithCredentials(scope.withCredentials);
  24249. loader.load(url, function (text) {
  24250. try {
  24251. onLoad(scope.parse(JSON.parse(text)));
  24252. } catch (e) {
  24253. if (onError) {
  24254. onError(e);
  24255. } else {
  24256. console.error(e);
  24257. }
  24258. scope.manager.itemError(url);
  24259. }
  24260. }, onProgress, onError);
  24261. }
  24262. parse(json) {
  24263. const interleavedBufferMap = {};
  24264. const arrayBufferMap = {};
  24265. function getInterleavedBuffer(json, uuid) {
  24266. if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid];
  24267. const interleavedBuffers = json.interleavedBuffers;
  24268. const interleavedBuffer = interleavedBuffers[uuid];
  24269. const buffer = getArrayBuffer(json, interleavedBuffer.buffer);
  24270. const array = getTypedArray(interleavedBuffer.type, buffer);
  24271. const ib = new InterleavedBuffer(array, interleavedBuffer.stride);
  24272. ib.uuid = interleavedBuffer.uuid;
  24273. interleavedBufferMap[uuid] = ib;
  24274. return ib;
  24275. }
  24276. function getArrayBuffer(json, uuid) {
  24277. if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid];
  24278. const arrayBuffers = json.arrayBuffers;
  24279. const arrayBuffer = arrayBuffers[uuid];
  24280. const ab = new Uint32Array(arrayBuffer).buffer;
  24281. arrayBufferMap[uuid] = ab;
  24282. return ab;
  24283. }
  24284. const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
  24285. const index = json.data.index;
  24286. if (index !== undefined) {
  24287. const typedArray = getTypedArray(index.type, index.array);
  24288. geometry.setIndex(new BufferAttribute(typedArray, 1));
  24289. }
  24290. const attributes = json.data.attributes;
  24291. for (const key in attributes) {
  24292. const attribute = attributes[key];
  24293. let bufferAttribute;
  24294. if (attribute.isInterleavedBufferAttribute) {
  24295. const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data);
  24296. bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized);
  24297. } else {
  24298. const typedArray = getTypedArray(attribute.type, attribute.array);
  24299. const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
  24300. bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized);
  24301. }
  24302. if (attribute.name !== undefined) bufferAttribute.name = attribute.name;
  24303. if (attribute.usage !== undefined) bufferAttribute.setUsage(attribute.usage);
  24304. if (attribute.updateRange !== undefined) {
  24305. bufferAttribute.updateRange.offset = attribute.updateRange.offset;
  24306. bufferAttribute.updateRange.count = attribute.updateRange.count;
  24307. }
  24308. geometry.setAttribute(key, bufferAttribute);
  24309. }
  24310. const morphAttributes = json.data.morphAttributes;
  24311. if (morphAttributes) {
  24312. for (const key in morphAttributes) {
  24313. const attributeArray = morphAttributes[key];
  24314. const array = [];
  24315. for (let i = 0, il = attributeArray.length; i < il; i++) {
  24316. const attribute = attributeArray[i];
  24317. let bufferAttribute;
  24318. if (attribute.isInterleavedBufferAttribute) {
  24319. const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data);
  24320. bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized);
  24321. } else {
  24322. const typedArray = getTypedArray(attribute.type, attribute.array);
  24323. bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized);
  24324. }
  24325. if (attribute.name !== undefined) bufferAttribute.name = attribute.name;
  24326. array.push(bufferAttribute);
  24327. }
  24328. geometry.morphAttributes[key] = array;
  24329. }
  24330. }
  24331. const morphTargetsRelative = json.data.morphTargetsRelative;
  24332. if (morphTargetsRelative) {
  24333. geometry.morphTargetsRelative = true;
  24334. }
  24335. const groups = json.data.groups || json.data.drawcalls || json.data.offsets;
  24336. if (groups !== undefined) {
  24337. for (let i = 0, n = groups.length; i !== n; ++i) {
  24338. const group = groups[i];
  24339. geometry.addGroup(group.start, group.count, group.materialIndex);
  24340. }
  24341. }
  24342. const boundingSphere = json.data.boundingSphere;
  24343. if (boundingSphere !== undefined) {
  24344. const center = new Vector3();
  24345. if (boundingSphere.center !== undefined) {
  24346. center.fromArray(boundingSphere.center);
  24347. }
  24348. geometry.boundingSphere = new Sphere(center, boundingSphere.radius);
  24349. }
  24350. if (json.name) geometry.name = json.name;
  24351. if (json.userData) geometry.userData = json.userData;
  24352. return geometry;
  24353. }
  24354. }
  24355. class ObjectLoader extends Loader {
  24356. constructor(manager) {
  24357. super(manager);
  24358. }
  24359. load(url, onLoad, onProgress, onError) {
  24360. const scope = this;
  24361. const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path;
  24362. this.resourcePath = this.resourcePath || path;
  24363. const loader = new FileLoader(this.manager);
  24364. loader.setPath(this.path);
  24365. loader.setRequestHeader(this.requestHeader);
  24366. loader.setWithCredentials(this.withCredentials);
  24367. loader.load(url, function (text) {
  24368. let json = null;
  24369. try {
  24370. json = JSON.parse(text);
  24371. } catch (error) {
  24372. if (onError !== undefined) onError(error);
  24373. console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message);
  24374. return;
  24375. }
  24376. const metadata = json.metadata;
  24377. if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') {
  24378. console.error('THREE.ObjectLoader: Can\'t load ' + url);
  24379. return;
  24380. }
  24381. scope.parse(json, onLoad);
  24382. }, onProgress, onError);
  24383. }
  24384. async loadAsync(url, onProgress) {
  24385. const scope = this;
  24386. const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path;
  24387. this.resourcePath = this.resourcePath || path;
  24388. const loader = new FileLoader(this.manager);
  24389. loader.setPath(this.path);
  24390. loader.setRequestHeader(this.requestHeader);
  24391. loader.setWithCredentials(this.withCredentials);
  24392. const text = await loader.loadAsync(url, onProgress);
  24393. const json = JSON.parse(text);
  24394. const metadata = json.metadata;
  24395. if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') {
  24396. throw new Error('THREE.ObjectLoader: Can\'t load ' + url);
  24397. }
  24398. return await scope.parseAsync(json);
  24399. }
  24400. parse(json, onLoad) {
  24401. const animations = this.parseAnimations(json.animations);
  24402. const shapes = this.parseShapes(json.shapes);
  24403. const geometries = this.parseGeometries(json.geometries, shapes);
  24404. const images = this.parseImages(json.images, function () {
  24405. if (onLoad !== undefined) onLoad(object);
  24406. });
  24407. const textures = this.parseTextures(json.textures, images);
  24408. const materials = this.parseMaterials(json.materials, textures);
  24409. const object = this.parseObject(json.object, geometries, materials, textures, animations);
  24410. const skeletons = this.parseSkeletons(json.skeletons, object);
  24411. this.bindSkeletons(object, skeletons); //
  24412. if (onLoad !== undefined) {
  24413. let hasImages = false;
  24414. for (const uuid in images) {
  24415. if (images[uuid] instanceof HTMLImageElement) {
  24416. hasImages = true;
  24417. break;
  24418. }
  24419. }
  24420. if (hasImages === false) onLoad(object);
  24421. }
  24422. return object;
  24423. }
  24424. async parseAsync(json) {
  24425. const animations = this.parseAnimations(json.animations);
  24426. const shapes = this.parseShapes(json.shapes);
  24427. const geometries = this.parseGeometries(json.geometries, shapes);
  24428. const images = await this.parseImagesAsync(json.images);
  24429. const textures = this.parseTextures(json.textures, images);
  24430. const materials = this.parseMaterials(json.materials, textures);
  24431. const object = this.parseObject(json.object, geometries, materials, textures, animations);
  24432. const skeletons = this.parseSkeletons(json.skeletons, object);
  24433. this.bindSkeletons(object, skeletons);
  24434. return object;
  24435. }
  24436. parseShapes(json) {
  24437. const shapes = {};
  24438. if (json !== undefined) {
  24439. for (let i = 0, l = json.length; i < l; i++) {
  24440. const shape = new Shape().fromJSON(json[i]);
  24441. shapes[shape.uuid] = shape;
  24442. }
  24443. }
  24444. return shapes;
  24445. }
  24446. parseSkeletons(json, object) {
  24447. const skeletons = {};
  24448. const bones = {}; // generate bone lookup table
  24449. object.traverse(function (child) {
  24450. if (child.isBone) bones[child.uuid] = child;
  24451. }); // create skeletons
  24452. if (json !== undefined) {
  24453. for (let i = 0, l = json.length; i < l; i++) {
  24454. const skeleton = new Skeleton().fromJSON(json[i], bones);
  24455. skeletons[skeleton.uuid] = skeleton;
  24456. }
  24457. }
  24458. return skeletons;
  24459. }
  24460. parseGeometries(json, shapes) {
  24461. const geometries = {};
  24462. if (json !== undefined) {
  24463. const bufferGeometryLoader = new BufferGeometryLoader();
  24464. for (let i = 0, l = json.length; i < l; i++) {
  24465. let geometry;
  24466. const data = json[i];
  24467. switch (data.type) {
  24468. case 'BufferGeometry':
  24469. case 'InstancedBufferGeometry':
  24470. geometry = bufferGeometryLoader.parse(data);
  24471. break;
  24472. case 'Geometry':
  24473. if ('THREE' in window && 'LegacyJSONLoader' in THREE) {
  24474. var geometryLoader = new THREE.LegacyJSONLoader();
  24475. geometry = geometryLoader.parse(data, this.resourcePath).geometry;
  24476. } else {
  24477. console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');
  24478. }
  24479. break;
  24480. default:
  24481. if (data.type in Geometries) {
  24482. geometry = Geometries[data.type].fromJSON(data, shapes);
  24483. } else {
  24484. console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`);
  24485. }
  24486. }
  24487. geometry.uuid = data.uuid;
  24488. if (data.name !== undefined) geometry.name = data.name;
  24489. if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData;
  24490. geometries[data.uuid] = geometry;
  24491. }
  24492. }
  24493. return geometries;
  24494. }
  24495. parseMaterials(json, textures) {
  24496. const cache = {}; // MultiMaterial
  24497. const materials = {};
  24498. if (json !== undefined) {
  24499. const loader = new MaterialLoader();
  24500. loader.setTextures(textures);
  24501. for (let i = 0, l = json.length; i < l; i++) {
  24502. const data = json[i];
  24503. if (data.type === 'MultiMaterial') {
  24504. // Deprecated
  24505. const array = [];
  24506. for (let j = 0; j < data.materials.length; j++) {
  24507. const material = data.materials[j];
  24508. if (cache[material.uuid] === undefined) {
  24509. cache[material.uuid] = loader.parse(material);
  24510. }
  24511. array.push(cache[material.uuid]);
  24512. }
  24513. materials[data.uuid] = array;
  24514. } else {
  24515. if (cache[data.uuid] === undefined) {
  24516. cache[data.uuid] = loader.parse(data);
  24517. }
  24518. materials[data.uuid] = cache[data.uuid];
  24519. }
  24520. }
  24521. }
  24522. return materials;
  24523. }
  24524. parseAnimations(json) {
  24525. const animations = {};
  24526. if (json !== undefined) {
  24527. for (let i = 0; i < json.length; i++) {
  24528. const data = json[i];
  24529. const clip = AnimationClip.parse(data);
  24530. animations[clip.uuid] = clip;
  24531. }
  24532. }
  24533. return animations;
  24534. }
  24535. parseImages(json, onLoad) {
  24536. const scope = this;
  24537. const images = {};
  24538. let loader;
  24539. function loadImage(url) {
  24540. scope.manager.itemStart(url);
  24541. return loader.load(url, function () {
  24542. scope.manager.itemEnd(url);
  24543. }, undefined, function () {
  24544. scope.manager.itemError(url);
  24545. scope.manager.itemEnd(url);
  24546. });
  24547. }
  24548. function deserializeImage(image) {
  24549. if (typeof image === 'string') {
  24550. const url = image;
  24551. const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url;
  24552. return loadImage(path);
  24553. } else {
  24554. if (image.data) {
  24555. return {
  24556. data: getTypedArray(image.type, image.data),
  24557. width: image.width,
  24558. height: image.height
  24559. };
  24560. } else {
  24561. return null;
  24562. }
  24563. }
  24564. }
  24565. if (json !== undefined && json.length > 0) {
  24566. const manager = new LoadingManager(onLoad);
  24567. loader = new ImageLoader(manager);
  24568. loader.setCrossOrigin(this.crossOrigin);
  24569. for (let i = 0, il = json.length; i < il; i++) {
  24570. const image = json[i];
  24571. const url = image.url;
  24572. if (Array.isArray(url)) {
  24573. // load array of images e.g CubeTexture
  24574. images[image.uuid] = [];
  24575. for (let j = 0, jl = url.length; j < jl; j++) {
  24576. const currentUrl = url[j];
  24577. const deserializedImage = deserializeImage(currentUrl);
  24578. if (deserializedImage !== null) {
  24579. if (deserializedImage instanceof HTMLImageElement) {
  24580. images[image.uuid].push(deserializedImage);
  24581. } else {
  24582. // special case: handle array of data textures for cube textures
  24583. images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height));
  24584. }
  24585. }
  24586. }
  24587. } else {
  24588. // load single image
  24589. const deserializedImage = deserializeImage(image.url);
  24590. if (deserializedImage !== null) {
  24591. images[image.uuid] = deserializedImage;
  24592. }
  24593. }
  24594. }
  24595. }
  24596. return images;
  24597. }
  24598. async parseImagesAsync(json) {
  24599. const scope = this;
  24600. const images = {};
  24601. let loader;
  24602. async function deserializeImage(image) {
  24603. if (typeof image === 'string') {
  24604. const url = image;
  24605. const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url;
  24606. return await loader.loadAsync(path);
  24607. } else {
  24608. if (image.data) {
  24609. return {
  24610. data: getTypedArray(image.type, image.data),
  24611. width: image.width,
  24612. height: image.height
  24613. };
  24614. } else {
  24615. return null;
  24616. }
  24617. }
  24618. }
  24619. if (json !== undefined && json.length > 0) {
  24620. loader = new ImageLoader(this.manager);
  24621. loader.setCrossOrigin(this.crossOrigin);
  24622. for (let i = 0, il = json.length; i < il; i++) {
  24623. const image = json[i];
  24624. const url = image.url;
  24625. if (Array.isArray(url)) {
  24626. // load array of images e.g CubeTexture
  24627. images[image.uuid] = [];
  24628. for (let j = 0, jl = url.length; j < jl; j++) {
  24629. const currentUrl = url[j];
  24630. const deserializedImage = await deserializeImage(currentUrl);
  24631. if (deserializedImage !== null) {
  24632. if (deserializedImage instanceof HTMLImageElement) {
  24633. images[image.uuid].push(deserializedImage);
  24634. } else {
  24635. // special case: handle array of data textures for cube textures
  24636. images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height));
  24637. }
  24638. }
  24639. }
  24640. } else {
  24641. // load single image
  24642. const deserializedImage = await deserializeImage(image.url);
  24643. if (deserializedImage !== null) {
  24644. images[image.uuid] = deserializedImage;
  24645. }
  24646. }
  24647. }
  24648. }
  24649. return images;
  24650. }
  24651. parseTextures(json, images) {
  24652. function parseConstant(value, type) {
  24653. if (typeof value === 'number') return value;
  24654. console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value);
  24655. return type[value];
  24656. }
  24657. const textures = {};
  24658. if (json !== undefined) {
  24659. for (let i = 0, l = json.length; i < l; i++) {
  24660. const data = json[i];
  24661. if (data.image === undefined) {
  24662. console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid);
  24663. }
  24664. if (images[data.image] === undefined) {
  24665. console.warn('THREE.ObjectLoader: Undefined image', data.image);
  24666. }
  24667. let texture;
  24668. const image = images[data.image];
  24669. if (Array.isArray(image)) {
  24670. texture = new CubeTexture(image);
  24671. if (image.length === 6) texture.needsUpdate = true;
  24672. } else {
  24673. if (image && image.data) {
  24674. texture = new DataTexture(image.data, image.width, image.height);
  24675. } else {
  24676. texture = new Texture(image);
  24677. }
  24678. if (image) texture.needsUpdate = true; // textures can have undefined image data
  24679. }
  24680. texture.uuid = data.uuid;
  24681. if (data.name !== undefined) texture.name = data.name;
  24682. if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING);
  24683. if (data.offset !== undefined) texture.offset.fromArray(data.offset);
  24684. if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat);
  24685. if (data.center !== undefined) texture.center.fromArray(data.center);
  24686. if (data.rotation !== undefined) texture.rotation = data.rotation;
  24687. if (data.wrap !== undefined) {
  24688. texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING);
  24689. texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING);
  24690. }
  24691. if (data.format !== undefined) texture.format = data.format;
  24692. if (data.type !== undefined) texture.type = data.type;
  24693. if (data.encoding !== undefined) texture.encoding = data.encoding;
  24694. if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER);
  24695. if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER);
  24696. if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy;
  24697. if (data.flipY !== undefined) texture.flipY = data.flipY;
  24698. if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha;
  24699. if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment;
  24700. textures[data.uuid] = texture;
  24701. }
  24702. }
  24703. return textures;
  24704. }
  24705. parseObject(data, geometries, materials, textures, animations) {
  24706. let object;
  24707. function getGeometry(name) {
  24708. if (geometries[name] === undefined) {
  24709. console.warn('THREE.ObjectLoader: Undefined geometry', name);
  24710. }
  24711. return geometries[name];
  24712. }
  24713. function getMaterial(name) {
  24714. if (name === undefined) return undefined;
  24715. if (Array.isArray(name)) {
  24716. const array = [];
  24717. for (let i = 0, l = name.length; i < l; i++) {
  24718. const uuid = name[i];
  24719. if (materials[uuid] === undefined) {
  24720. console.warn('THREE.ObjectLoader: Undefined material', uuid);
  24721. }
  24722. array.push(materials[uuid]);
  24723. }
  24724. return array;
  24725. }
  24726. if (materials[name] === undefined) {
  24727. console.warn('THREE.ObjectLoader: Undefined material', name);
  24728. }
  24729. return materials[name];
  24730. }
  24731. function getTexture(uuid) {
  24732. if (textures[uuid] === undefined) {
  24733. console.warn('THREE.ObjectLoader: Undefined texture', uuid);
  24734. }
  24735. return textures[uuid];
  24736. }
  24737. let geometry, material;
  24738. switch (data.type) {
  24739. case 'Scene':
  24740. object = new Scene();
  24741. if (data.background !== undefined) {
  24742. if (Number.isInteger(data.background)) {
  24743. object.background = new Color(data.background);
  24744. } else {
  24745. object.background = getTexture(data.background);
  24746. }
  24747. }
  24748. if (data.environment !== undefined) {
  24749. object.environment = getTexture(data.environment);
  24750. }
  24751. if (data.fog !== undefined) {
  24752. if (data.fog.type === 'Fog') {
  24753. object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far);
  24754. } else if (data.fog.type === 'FogExp2') {
  24755. object.fog = new FogExp2(data.fog.color, data.fog.density);
  24756. }
  24757. }
  24758. break;
  24759. case 'PerspectiveCamera':
  24760. object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far);
  24761. if (data.focus !== undefined) object.focus = data.focus;
  24762. if (data.zoom !== undefined) object.zoom = data.zoom;
  24763. if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge;
  24764. if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset;
  24765. if (data.view !== undefined) object.view = Object.assign({}, data.view);
  24766. break;
  24767. case 'OrthographicCamera':
  24768. object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far);
  24769. if (data.zoom !== undefined) object.zoom = data.zoom;
  24770. if (data.view !== undefined) object.view = Object.assign({}, data.view);
  24771. break;
  24772. case 'AmbientLight':
  24773. object = new AmbientLight(data.color, data.intensity);
  24774. break;
  24775. case 'DirectionalLight':
  24776. object = new DirectionalLight(data.color, data.intensity);
  24777. break;
  24778. case 'PointLight':
  24779. object = new PointLight(data.color, data.intensity, data.distance, data.decay);
  24780. break;
  24781. case 'RectAreaLight':
  24782. object = new RectAreaLight(data.color, data.intensity, data.width, data.height);
  24783. break;
  24784. case 'SpotLight':
  24785. object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay);
  24786. break;
  24787. case 'HemisphereLight':
  24788. object = new HemisphereLight(data.color, data.groundColor, data.intensity);
  24789. break;
  24790. case 'LightProbe':
  24791. object = new LightProbe().fromJSON(data);
  24792. break;
  24793. case 'SkinnedMesh':
  24794. geometry = getGeometry(data.geometry);
  24795. material = getMaterial(data.material);
  24796. object = new SkinnedMesh(geometry, material);
  24797. if (data.bindMode !== undefined) object.bindMode = data.bindMode;
  24798. if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix);
  24799. if (data.skeleton !== undefined) object.skeleton = data.skeleton;
  24800. break;
  24801. case 'Mesh':
  24802. geometry = getGeometry(data.geometry);
  24803. material = getMaterial(data.material);
  24804. object = new Mesh(geometry, material);
  24805. break;
  24806. case 'InstancedMesh':
  24807. geometry = getGeometry(data.geometry);
  24808. material = getMaterial(data.material);
  24809. const count = data.count;
  24810. const instanceMatrix = data.instanceMatrix;
  24811. const instanceColor = data.instanceColor;
  24812. object = new InstancedMesh(geometry, material, count);
  24813. object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16);
  24814. if (instanceColor !== undefined) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize);
  24815. break;
  24816. case 'LOD':
  24817. object = new LOD();
  24818. break;
  24819. case 'Line':
  24820. object = new Line(getGeometry(data.geometry), getMaterial(data.material));
  24821. break;
  24822. case 'LineLoop':
  24823. object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material));
  24824. break;
  24825. case 'LineSegments':
  24826. object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material));
  24827. break;
  24828. case 'PointCloud':
  24829. case 'Points':
  24830. object = new Points(getGeometry(data.geometry), getMaterial(data.material));
  24831. break;
  24832. case 'Sprite':
  24833. object = new Sprite(getMaterial(data.material));
  24834. break;
  24835. case 'Group':
  24836. object = new Group();
  24837. break;
  24838. case 'Bone':
  24839. object = new Bone();
  24840. break;
  24841. default:
  24842. object = new Object3D();
  24843. }
  24844. object.uuid = data.uuid;
  24845. if (data.name !== undefined) object.name = data.name;
  24846. if (data.matrix !== undefined) {
  24847. object.matrix.fromArray(data.matrix);
  24848. if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate;
  24849. if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale);
  24850. } else {
  24851. if (data.position !== undefined) object.position.fromArray(data.position);
  24852. if (data.rotation !== undefined) object.rotation.fromArray(data.rotation);
  24853. if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion);
  24854. if (data.scale !== undefined) object.scale.fromArray(data.scale);
  24855. }
  24856. if (data.castShadow !== undefined) object.castShadow = data.castShadow;
  24857. if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow;
  24858. if (data.shadow) {
  24859. if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias;
  24860. if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias;
  24861. if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius;
  24862. if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize);
  24863. if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera);
  24864. }
  24865. if (data.visible !== undefined) object.visible = data.visible;
  24866. if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled;
  24867. if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder;
  24868. if (data.userData !== undefined) object.userData = data.userData;
  24869. if (data.layers !== undefined) object.layers.mask = data.layers;
  24870. if (data.children !== undefined) {
  24871. const children = data.children;
  24872. for (let i = 0; i < children.length; i++) {
  24873. object.add(this.parseObject(children[i], geometries, materials, textures, animations));
  24874. }
  24875. }
  24876. if (data.animations !== undefined) {
  24877. const objectAnimations = data.animations;
  24878. for (let i = 0; i < objectAnimations.length; i++) {
  24879. const uuid = objectAnimations[i];
  24880. object.animations.push(animations[uuid]);
  24881. }
  24882. }
  24883. if (data.type === 'LOD') {
  24884. if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate;
  24885. const levels = data.levels;
  24886. for (let l = 0; l < levels.length; l++) {
  24887. const level = levels[l];
  24888. const child = object.getObjectByProperty('uuid', level.object);
  24889. if (child !== undefined) {
  24890. object.addLevel(child, level.distance);
  24891. }
  24892. }
  24893. }
  24894. return object;
  24895. }
  24896. bindSkeletons(object, skeletons) {
  24897. if (Object.keys(skeletons).length === 0) return;
  24898. object.traverse(function (child) {
  24899. if (child.isSkinnedMesh === true && child.skeleton !== undefined) {
  24900. const skeleton = skeletons[child.skeleton];
  24901. if (skeleton === undefined) {
  24902. console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton);
  24903. } else {
  24904. child.bind(skeleton, child.bindMatrix);
  24905. }
  24906. }
  24907. });
  24908. }
  24909. /* DEPRECATED */
  24910. setTexturePath(value) {
  24911. console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().');
  24912. return this.setResourcePath(value);
  24913. }
  24914. }
  24915. const TEXTURE_MAPPING = {
  24916. UVMapping: UVMapping,
  24917. CubeReflectionMapping: CubeReflectionMapping,
  24918. CubeRefractionMapping: CubeRefractionMapping,
  24919. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  24920. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  24921. CubeUVReflectionMapping: CubeUVReflectionMapping,
  24922. CubeUVRefractionMapping: CubeUVRefractionMapping
  24923. };
  24924. const TEXTURE_WRAPPING = {
  24925. RepeatWrapping: RepeatWrapping,
  24926. ClampToEdgeWrapping: ClampToEdgeWrapping,
  24927. MirroredRepeatWrapping: MirroredRepeatWrapping
  24928. };
  24929. const TEXTURE_FILTER = {
  24930. NearestFilter: NearestFilter,
  24931. NearestMipmapNearestFilter: NearestMipmapNearestFilter,
  24932. NearestMipmapLinearFilter: NearestMipmapLinearFilter,
  24933. LinearFilter: LinearFilter,
  24934. LinearMipmapNearestFilter: LinearMipmapNearestFilter,
  24935. LinearMipmapLinearFilter: LinearMipmapLinearFilter
  24936. };
  24937. class ImageBitmapLoader extends Loader {
  24938. constructor(manager) {
  24939. super(manager);
  24940. if (typeof createImageBitmap === 'undefined') {
  24941. console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.');
  24942. }
  24943. if (typeof fetch === 'undefined') {
  24944. console.warn('THREE.ImageBitmapLoader: fetch() not supported.');
  24945. }
  24946. this.options = {
  24947. premultiplyAlpha: 'none'
  24948. };
  24949. }
  24950. setOptions(options) {
  24951. this.options = options;
  24952. return this;
  24953. }
  24954. load(url, onLoad, onProgress, onError) {
  24955. if (url === undefined) url = '';
  24956. if (this.path !== undefined) url = this.path + url;
  24957. url = this.manager.resolveURL(url);
  24958. const scope = this;
  24959. const cached = Cache.get(url);
  24960. if (cached !== undefined) {
  24961. scope.manager.itemStart(url);
  24962. setTimeout(function () {
  24963. if (onLoad) onLoad(cached);
  24964. scope.manager.itemEnd(url);
  24965. }, 0);
  24966. return cached;
  24967. }
  24968. const fetchOptions = {};
  24969. fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include';
  24970. fetchOptions.headers = this.requestHeader;
  24971. fetch(url, fetchOptions).then(function (res) {
  24972. return res.blob();
  24973. }).then(function (blob) {
  24974. return createImageBitmap(blob, Object.assign(scope.options, {
  24975. colorSpaceConversion: 'none'
  24976. }));
  24977. }).then(function (imageBitmap) {
  24978. Cache.add(url, imageBitmap);
  24979. if (onLoad) onLoad(imageBitmap);
  24980. scope.manager.itemEnd(url);
  24981. }).catch(function (e) {
  24982. if (onError) onError(e);
  24983. scope.manager.itemError(url);
  24984. scope.manager.itemEnd(url);
  24985. });
  24986. scope.manager.itemStart(url);
  24987. }
  24988. }
  24989. ImageBitmapLoader.prototype.isImageBitmapLoader = true;
  24990. let _context;
  24991. const AudioContext = {
  24992. getContext: function () {
  24993. if (_context === undefined) {
  24994. _context = new (window.AudioContext || window.webkitAudioContext)();
  24995. }
  24996. return _context;
  24997. },
  24998. setContext: function (value) {
  24999. _context = value;
  25000. }
  25001. };
  25002. class AudioLoader extends Loader {
  25003. constructor(manager) {
  25004. super(manager);
  25005. }
  25006. load(url, onLoad, onProgress, onError) {
  25007. const scope = this;
  25008. const loader = new FileLoader(this.manager);
  25009. loader.setResponseType('arraybuffer');
  25010. loader.setPath(this.path);
  25011. loader.setRequestHeader(this.requestHeader);
  25012. loader.setWithCredentials(this.withCredentials);
  25013. loader.load(url, function (buffer) {
  25014. try {
  25015. // Create a copy of the buffer. The `decodeAudioData` method
  25016. // detaches the buffer when complete, preventing reuse.
  25017. const bufferCopy = buffer.slice(0);
  25018. const context = AudioContext.getContext();
  25019. context.decodeAudioData(bufferCopy, function (audioBuffer) {
  25020. onLoad(audioBuffer);
  25021. });
  25022. } catch (e) {
  25023. if (onError) {
  25024. onError(e);
  25025. } else {
  25026. console.error(e);
  25027. }
  25028. scope.manager.itemError(url);
  25029. }
  25030. }, onProgress, onError);
  25031. }
  25032. }
  25033. class HemisphereLightProbe extends LightProbe {
  25034. constructor(skyColor, groundColor, intensity = 1) {
  25035. super(undefined, intensity);
  25036. const color1 = new Color().set(skyColor);
  25037. const color2 = new Color().set(groundColor);
  25038. const sky = new Vector3(color1.r, color1.g, color1.b);
  25039. const ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
  25040. const c0 = Math.sqrt(Math.PI);
  25041. const c1 = c0 * Math.sqrt(0.75);
  25042. this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0);
  25043. this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1);
  25044. }
  25045. }
  25046. HemisphereLightProbe.prototype.isHemisphereLightProbe = true;
  25047. class AmbientLightProbe extends LightProbe {
  25048. constructor(color, intensity = 1) {
  25049. super(undefined, intensity);
  25050. const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
  25051. this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI));
  25052. }
  25053. }
  25054. AmbientLightProbe.prototype.isAmbientLightProbe = true;
  25055. const _eyeRight = /*@__PURE__*/new Matrix4();
  25056. const _eyeLeft = /*@__PURE__*/new Matrix4();
  25057. class StereoCamera {
  25058. constructor() {
  25059. this.type = 'StereoCamera';
  25060. this.aspect = 1;
  25061. this.eyeSep = 0.064;
  25062. this.cameraL = new PerspectiveCamera();
  25063. this.cameraL.layers.enable(1);
  25064. this.cameraL.matrixAutoUpdate = false;
  25065. this.cameraR = new PerspectiveCamera();
  25066. this.cameraR.layers.enable(2);
  25067. this.cameraR.matrixAutoUpdate = false;
  25068. this._cache = {
  25069. focus: null,
  25070. fov: null,
  25071. aspect: null,
  25072. near: null,
  25073. far: null,
  25074. zoom: null,
  25075. eyeSep: null
  25076. };
  25077. }
  25078. update(camera) {
  25079. const cache = this._cache;
  25080. const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
  25081. if (needsUpdate) {
  25082. cache.focus = camera.focus;
  25083. cache.fov = camera.fov;
  25084. cache.aspect = camera.aspect * this.aspect;
  25085. cache.near = camera.near;
  25086. cache.far = camera.far;
  25087. cache.zoom = camera.zoom;
  25088. cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on
  25089. // http://paulbourke.net/stereographics/stereorender/
  25090. const projectionMatrix = camera.projectionMatrix.clone();
  25091. const eyeSepHalf = cache.eyeSep / 2;
  25092. const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
  25093. const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom;
  25094. let xmin, xmax; // translate xOffset
  25095. _eyeLeft.elements[12] = -eyeSepHalf;
  25096. _eyeRight.elements[12] = eyeSepHalf; // for left eye
  25097. xmin = -ymax * cache.aspect + eyeSepOnProjection;
  25098. xmax = ymax * cache.aspect + eyeSepOnProjection;
  25099. projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin);
  25100. projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
  25101. this.cameraL.projectionMatrix.copy(projectionMatrix); // for right eye
  25102. xmin = -ymax * cache.aspect - eyeSepOnProjection;
  25103. xmax = ymax * cache.aspect - eyeSepOnProjection;
  25104. projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin);
  25105. projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
  25106. this.cameraR.projectionMatrix.copy(projectionMatrix);
  25107. }
  25108. this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft);
  25109. this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight);
  25110. }
  25111. }
  25112. class Clock {
  25113. constructor(autoStart = true) {
  25114. this.autoStart = autoStart;
  25115. this.startTime = 0;
  25116. this.oldTime = 0;
  25117. this.elapsedTime = 0;
  25118. this.running = false;
  25119. }
  25120. start() {
  25121. this.startTime = now();
  25122. this.oldTime = this.startTime;
  25123. this.elapsedTime = 0;
  25124. this.running = true;
  25125. }
  25126. stop() {
  25127. this.getElapsedTime();
  25128. this.running = false;
  25129. this.autoStart = false;
  25130. }
  25131. getElapsedTime() {
  25132. this.getDelta();
  25133. return this.elapsedTime;
  25134. }
  25135. getDelta() {
  25136. let diff = 0;
  25137. if (this.autoStart && !this.running) {
  25138. this.start();
  25139. return 0;
  25140. }
  25141. if (this.running) {
  25142. const newTime = now();
  25143. diff = (newTime - this.oldTime) / 1000;
  25144. this.oldTime = newTime;
  25145. this.elapsedTime += diff;
  25146. }
  25147. return diff;
  25148. }
  25149. }
  25150. function now() {
  25151. return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732
  25152. }
  25153. const _position$1 = /*@__PURE__*/new Vector3();
  25154. const _quaternion$1 = /*@__PURE__*/new Quaternion();
  25155. const _scale$1 = /*@__PURE__*/new Vector3();
  25156. const _orientation$1 = /*@__PURE__*/new Vector3();
  25157. class AudioListener extends Object3D {
  25158. constructor() {
  25159. super();
  25160. this.type = 'AudioListener';
  25161. this.context = AudioContext.getContext();
  25162. this.gain = this.context.createGain();
  25163. this.gain.connect(this.context.destination);
  25164. this.filter = null;
  25165. this.timeDelta = 0; // private
  25166. this._clock = new Clock();
  25167. }
  25168. getInput() {
  25169. return this.gain;
  25170. }
  25171. removeFilter() {
  25172. if (this.filter !== null) {
  25173. this.gain.disconnect(this.filter);
  25174. this.filter.disconnect(this.context.destination);
  25175. this.gain.connect(this.context.destination);
  25176. this.filter = null;
  25177. }
  25178. return this;
  25179. }
  25180. getFilter() {
  25181. return this.filter;
  25182. }
  25183. setFilter(value) {
  25184. if (this.filter !== null) {
  25185. this.gain.disconnect(this.filter);
  25186. this.filter.disconnect(this.context.destination);
  25187. } else {
  25188. this.gain.disconnect(this.context.destination);
  25189. }
  25190. this.filter = value;
  25191. this.gain.connect(this.filter);
  25192. this.filter.connect(this.context.destination);
  25193. return this;
  25194. }
  25195. getMasterVolume() {
  25196. return this.gain.gain.value;
  25197. }
  25198. setMasterVolume(value) {
  25199. this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01);
  25200. return this;
  25201. }
  25202. updateMatrixWorld(force) {
  25203. super.updateMatrixWorld(force);
  25204. const listener = this.context.listener;
  25205. const up = this.up;
  25206. this.timeDelta = this._clock.getDelta();
  25207. this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1);
  25208. _orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1);
  25209. if (listener.positionX) {
  25210. // code path for Chrome (see #14393)
  25211. const endTime = this.context.currentTime + this.timeDelta;
  25212. listener.positionX.linearRampToValueAtTime(_position$1.x, endTime);
  25213. listener.positionY.linearRampToValueAtTime(_position$1.y, endTime);
  25214. listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime);
  25215. listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime);
  25216. listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime);
  25217. listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime);
  25218. listener.upX.linearRampToValueAtTime(up.x, endTime);
  25219. listener.upY.linearRampToValueAtTime(up.y, endTime);
  25220. listener.upZ.linearRampToValueAtTime(up.z, endTime);
  25221. } else {
  25222. listener.setPosition(_position$1.x, _position$1.y, _position$1.z);
  25223. listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z);
  25224. }
  25225. }
  25226. }
  25227. class Audio extends Object3D {
  25228. constructor(listener) {
  25229. super();
  25230. this.type = 'Audio';
  25231. this.listener = listener;
  25232. this.context = listener.context;
  25233. this.gain = this.context.createGain();
  25234. this.gain.connect(listener.getInput());
  25235. this.autoplay = false;
  25236. this.buffer = null;
  25237. this.detune = 0;
  25238. this.loop = false;
  25239. this.loopStart = 0;
  25240. this.loopEnd = 0;
  25241. this.offset = 0;
  25242. this.duration = undefined;
  25243. this.playbackRate = 1;
  25244. this.isPlaying = false;
  25245. this.hasPlaybackControl = true;
  25246. this.source = null;
  25247. this.sourceType = 'empty';
  25248. this._startedAt = 0;
  25249. this._progress = 0;
  25250. this._connected = false;
  25251. this.filters = [];
  25252. }
  25253. getOutput() {
  25254. return this.gain;
  25255. }
  25256. setNodeSource(audioNode) {
  25257. this.hasPlaybackControl = false;
  25258. this.sourceType = 'audioNode';
  25259. this.source = audioNode;
  25260. this.connect();
  25261. return this;
  25262. }
  25263. setMediaElementSource(mediaElement) {
  25264. this.hasPlaybackControl = false;
  25265. this.sourceType = 'mediaNode';
  25266. this.source = this.context.createMediaElementSource(mediaElement);
  25267. this.connect();
  25268. return this;
  25269. }
  25270. setMediaStreamSource(mediaStream) {
  25271. this.hasPlaybackControl = false;
  25272. this.sourceType = 'mediaStreamNode';
  25273. this.source = this.context.createMediaStreamSource(mediaStream);
  25274. this.connect();
  25275. return this;
  25276. }
  25277. setBuffer(audioBuffer) {
  25278. this.buffer = audioBuffer;
  25279. this.sourceType = 'buffer';
  25280. if (this.autoplay) this.play();
  25281. return this;
  25282. }
  25283. play(delay = 0) {
  25284. if (this.isPlaying === true) {
  25285. console.warn('THREE.Audio: Audio is already playing.');
  25286. return;
  25287. }
  25288. if (this.hasPlaybackControl === false) {
  25289. console.warn('THREE.Audio: this Audio has no playback control.');
  25290. return;
  25291. }
  25292. this._startedAt = this.context.currentTime + delay;
  25293. const source = this.context.createBufferSource();
  25294. source.buffer = this.buffer;
  25295. source.loop = this.loop;
  25296. source.loopStart = this.loopStart;
  25297. source.loopEnd = this.loopEnd;
  25298. source.onended = this.onEnded.bind(this);
  25299. source.start(this._startedAt, this._progress + this.offset, this.duration);
  25300. this.isPlaying = true;
  25301. this.source = source;
  25302. this.setDetune(this.detune);
  25303. this.setPlaybackRate(this.playbackRate);
  25304. return this.connect();
  25305. }
  25306. pause() {
  25307. if (this.hasPlaybackControl === false) {
  25308. console.warn('THREE.Audio: this Audio has no playback control.');
  25309. return;
  25310. }
  25311. if (this.isPlaying === true) {
  25312. // update current progress
  25313. this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate;
  25314. if (this.loop === true) {
  25315. // ensure _progress does not exceed duration with looped audios
  25316. this._progress = this._progress % (this.duration || this.buffer.duration);
  25317. }
  25318. this.source.stop();
  25319. this.source.onended = null;
  25320. this.isPlaying = false;
  25321. }
  25322. return this;
  25323. }
  25324. stop() {
  25325. if (this.hasPlaybackControl === false) {
  25326. console.warn('THREE.Audio: this Audio has no playback control.');
  25327. return;
  25328. }
  25329. this._progress = 0;
  25330. this.source.stop();
  25331. this.source.onended = null;
  25332. this.isPlaying = false;
  25333. return this;
  25334. }
  25335. connect() {
  25336. if (this.filters.length > 0) {
  25337. this.source.connect(this.filters[0]);
  25338. for (let i = 1, l = this.filters.length; i < l; i++) {
  25339. this.filters[i - 1].connect(this.filters[i]);
  25340. }
  25341. this.filters[this.filters.length - 1].connect(this.getOutput());
  25342. } else {
  25343. this.source.connect(this.getOutput());
  25344. }
  25345. this._connected = true;
  25346. return this;
  25347. }
  25348. disconnect() {
  25349. if (this.filters.length > 0) {
  25350. this.source.disconnect(this.filters[0]);
  25351. for (let i = 1, l = this.filters.length; i < l; i++) {
  25352. this.filters[i - 1].disconnect(this.filters[i]);
  25353. }
  25354. this.filters[this.filters.length - 1].disconnect(this.getOutput());
  25355. } else {
  25356. this.source.disconnect(this.getOutput());
  25357. }
  25358. this._connected = false;
  25359. return this;
  25360. }
  25361. getFilters() {
  25362. return this.filters;
  25363. }
  25364. setFilters(value) {
  25365. if (!value) value = [];
  25366. if (this._connected === true) {
  25367. this.disconnect();
  25368. this.filters = value.slice();
  25369. this.connect();
  25370. } else {
  25371. this.filters = value.slice();
  25372. }
  25373. return this;
  25374. }
  25375. setDetune(value) {
  25376. this.detune = value;
  25377. if (this.source.detune === undefined) return; // only set detune when available
  25378. if (this.isPlaying === true) {
  25379. this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01);
  25380. }
  25381. return this;
  25382. }
  25383. getDetune() {
  25384. return this.detune;
  25385. }
  25386. getFilter() {
  25387. return this.getFilters()[0];
  25388. }
  25389. setFilter(filter) {
  25390. return this.setFilters(filter ? [filter] : []);
  25391. }
  25392. setPlaybackRate(value) {
  25393. if (this.hasPlaybackControl === false) {
  25394. console.warn('THREE.Audio: this Audio has no playback control.');
  25395. return;
  25396. }
  25397. this.playbackRate = value;
  25398. if (this.isPlaying === true) {
  25399. this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01);
  25400. }
  25401. return this;
  25402. }
  25403. getPlaybackRate() {
  25404. return this.playbackRate;
  25405. }
  25406. onEnded() {
  25407. this.isPlaying = false;
  25408. }
  25409. getLoop() {
  25410. if (this.hasPlaybackControl === false) {
  25411. console.warn('THREE.Audio: this Audio has no playback control.');
  25412. return false;
  25413. }
  25414. return this.loop;
  25415. }
  25416. setLoop(value) {
  25417. if (this.hasPlaybackControl === false) {
  25418. console.warn('THREE.Audio: this Audio has no playback control.');
  25419. return;
  25420. }
  25421. this.loop = value;
  25422. if (this.isPlaying === true) {
  25423. this.source.loop = this.loop;
  25424. }
  25425. return this;
  25426. }
  25427. setLoopStart(value) {
  25428. this.loopStart = value;
  25429. return this;
  25430. }
  25431. setLoopEnd(value) {
  25432. this.loopEnd = value;
  25433. return this;
  25434. }
  25435. getVolume() {
  25436. return this.gain.gain.value;
  25437. }
  25438. setVolume(value) {
  25439. this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01);
  25440. return this;
  25441. }
  25442. }
  25443. const _position = /*@__PURE__*/new Vector3();
  25444. const _quaternion = /*@__PURE__*/new Quaternion();
  25445. const _scale = /*@__PURE__*/new Vector3();
  25446. const _orientation = /*@__PURE__*/new Vector3();
  25447. class PositionalAudio extends Audio {
  25448. constructor(listener) {
  25449. super(listener);
  25450. this.panner = this.context.createPanner();
  25451. this.panner.panningModel = 'HRTF';
  25452. this.panner.connect(this.gain);
  25453. }
  25454. getOutput() {
  25455. return this.panner;
  25456. }
  25457. getRefDistance() {
  25458. return this.panner.refDistance;
  25459. }
  25460. setRefDistance(value) {
  25461. this.panner.refDistance = value;
  25462. return this;
  25463. }
  25464. getRolloffFactor() {
  25465. return this.panner.rolloffFactor;
  25466. }
  25467. setRolloffFactor(value) {
  25468. this.panner.rolloffFactor = value;
  25469. return this;
  25470. }
  25471. getDistanceModel() {
  25472. return this.panner.distanceModel;
  25473. }
  25474. setDistanceModel(value) {
  25475. this.panner.distanceModel = value;
  25476. return this;
  25477. }
  25478. getMaxDistance() {
  25479. return this.panner.maxDistance;
  25480. }
  25481. setMaxDistance(value) {
  25482. this.panner.maxDistance = value;
  25483. return this;
  25484. }
  25485. setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) {
  25486. this.panner.coneInnerAngle = coneInnerAngle;
  25487. this.panner.coneOuterAngle = coneOuterAngle;
  25488. this.panner.coneOuterGain = coneOuterGain;
  25489. return this;
  25490. }
  25491. updateMatrixWorld(force) {
  25492. super.updateMatrixWorld(force);
  25493. if (this.hasPlaybackControl === true && this.isPlaying === false) return;
  25494. this.matrixWorld.decompose(_position, _quaternion, _scale);
  25495. _orientation.set(0, 0, 1).applyQuaternion(_quaternion);
  25496. const panner = this.panner;
  25497. if (panner.positionX) {
  25498. // code path for Chrome and Firefox (see #14393)
  25499. const endTime = this.context.currentTime + this.listener.timeDelta;
  25500. panner.positionX.linearRampToValueAtTime(_position.x, endTime);
  25501. panner.positionY.linearRampToValueAtTime(_position.y, endTime);
  25502. panner.positionZ.linearRampToValueAtTime(_position.z, endTime);
  25503. panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime);
  25504. panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime);
  25505. panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime);
  25506. } else {
  25507. panner.setPosition(_position.x, _position.y, _position.z);
  25508. panner.setOrientation(_orientation.x, _orientation.y, _orientation.z);
  25509. }
  25510. }
  25511. }
  25512. class AudioAnalyser {
  25513. constructor(audio, fftSize = 2048) {
  25514. this.analyser = audio.context.createAnalyser();
  25515. this.analyser.fftSize = fftSize;
  25516. this.data = new Uint8Array(this.analyser.frequencyBinCount);
  25517. audio.getOutput().connect(this.analyser);
  25518. }
  25519. getFrequencyData() {
  25520. this.analyser.getByteFrequencyData(this.data);
  25521. return this.data;
  25522. }
  25523. getAverageFrequency() {
  25524. let value = 0;
  25525. const data = this.getFrequencyData();
  25526. for (let i = 0; i < data.length; i++) {
  25527. value += data[i];
  25528. }
  25529. return value / data.length;
  25530. }
  25531. }
  25532. class PropertyMixer {
  25533. constructor(binding, typeName, valueSize) {
  25534. this.binding = binding;
  25535. this.valueSize = valueSize;
  25536. let mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
  25537. //
  25538. // interpolators can use .buffer as their .result
  25539. // the data then goes to 'incoming'
  25540. //
  25541. // 'accu0' and 'accu1' are used frame-interleaved for
  25542. // the cumulative result and are compared to detect
  25543. // changes
  25544. //
  25545. // 'orig' stores the original state of the property
  25546. //
  25547. // 'add' is used for additive cumulative results
  25548. //
  25549. // 'work' is optional and is only present for quaternion types. It is used
  25550. // to store intermediate quaternion multiplication results
  25551. switch (typeName) {
  25552. case 'quaternion':
  25553. mixFunction = this._slerp;
  25554. mixFunctionAdditive = this._slerpAdditive;
  25555. setIdentity = this._setAdditiveIdentityQuaternion;
  25556. this.buffer = new Float64Array(valueSize * 6);
  25557. this._workIndex = 5;
  25558. break;
  25559. case 'string':
  25560. case 'bool':
  25561. mixFunction = this._select; // Use the regular mix function and for additive on these types,
  25562. // additive is not relevant for non-numeric types
  25563. mixFunctionAdditive = this._select;
  25564. setIdentity = this._setAdditiveIdentityOther;
  25565. this.buffer = new Array(valueSize * 5);
  25566. break;
  25567. default:
  25568. mixFunction = this._lerp;
  25569. mixFunctionAdditive = this._lerpAdditive;
  25570. setIdentity = this._setAdditiveIdentityNumeric;
  25571. this.buffer = new Float64Array(valueSize * 5);
  25572. }
  25573. this._mixBufferRegion = mixFunction;
  25574. this._mixBufferRegionAdditive = mixFunctionAdditive;
  25575. this._setIdentity = setIdentity;
  25576. this._origIndex = 3;
  25577. this._addIndex = 4;
  25578. this.cumulativeWeight = 0;
  25579. this.cumulativeWeightAdditive = 0;
  25580. this.useCount = 0;
  25581. this.referenceCount = 0;
  25582. } // accumulate data in the 'incoming' region into 'accu<i>'
  25583. accumulate(accuIndex, weight) {
  25584. // note: happily accumulating nothing when weight = 0, the caller knows
  25585. // the weight and shouldn't have made the call in the first place
  25586. const buffer = this.buffer,
  25587. stride = this.valueSize,
  25588. offset = accuIndex * stride + stride;
  25589. let currentWeight = this.cumulativeWeight;
  25590. if (currentWeight === 0) {
  25591. // accuN := incoming * weight
  25592. for (let i = 0; i !== stride; ++i) {
  25593. buffer[offset + i] = buffer[i];
  25594. }
  25595. currentWeight = weight;
  25596. } else {
  25597. // accuN := accuN + incoming * weight
  25598. currentWeight += weight;
  25599. const mix = weight / currentWeight;
  25600. this._mixBufferRegion(buffer, offset, 0, mix, stride);
  25601. }
  25602. this.cumulativeWeight = currentWeight;
  25603. } // accumulate data in the 'incoming' region into 'add'
  25604. accumulateAdditive(weight) {
  25605. const buffer = this.buffer,
  25606. stride = this.valueSize,
  25607. offset = stride * this._addIndex;
  25608. if (this.cumulativeWeightAdditive === 0) {
  25609. // add = identity
  25610. this._setIdentity();
  25611. } // add := add + incoming * weight
  25612. this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride);
  25613. this.cumulativeWeightAdditive += weight;
  25614. } // apply the state of 'accu<i>' to the binding when accus differ
  25615. apply(accuIndex) {
  25616. const stride = this.valueSize,
  25617. buffer = this.buffer,
  25618. offset = accuIndex * stride + stride,
  25619. weight = this.cumulativeWeight,
  25620. weightAdditive = this.cumulativeWeightAdditive,
  25621. binding = this.binding;
  25622. this.cumulativeWeight = 0;
  25623. this.cumulativeWeightAdditive = 0;
  25624. if (weight < 1) {
  25625. // accuN := accuN + original * ( 1 - cumulativeWeight )
  25626. const originalValueOffset = stride * this._origIndex;
  25627. this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride);
  25628. }
  25629. if (weightAdditive > 0) {
  25630. // accuN := accuN + additive accuN
  25631. this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride);
  25632. }
  25633. for (let i = stride, e = stride + stride; i !== e; ++i) {
  25634. if (buffer[i] !== buffer[i + stride]) {
  25635. // value has changed -> update scene graph
  25636. binding.setValue(buffer, offset);
  25637. break;
  25638. }
  25639. }
  25640. } // remember the state of the bound property and copy it to both accus
  25641. saveOriginalState() {
  25642. const binding = this.binding;
  25643. const buffer = this.buffer,
  25644. stride = this.valueSize,
  25645. originalValueOffset = stride * this._origIndex;
  25646. binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original
  25647. for (let i = stride, e = originalValueOffset; i !== e; ++i) {
  25648. buffer[i] = buffer[originalValueOffset + i % stride];
  25649. } // Add to identity for additive
  25650. this._setIdentity();
  25651. this.cumulativeWeight = 0;
  25652. this.cumulativeWeightAdditive = 0;
  25653. } // apply the state previously taken via 'saveOriginalState' to the binding
  25654. restoreOriginalState() {
  25655. const originalValueOffset = this.valueSize * 3;
  25656. this.binding.setValue(this.buffer, originalValueOffset);
  25657. }
  25658. _setAdditiveIdentityNumeric() {
  25659. const startIndex = this._addIndex * this.valueSize;
  25660. const endIndex = startIndex + this.valueSize;
  25661. for (let i = startIndex; i < endIndex; i++) {
  25662. this.buffer[i] = 0;
  25663. }
  25664. }
  25665. _setAdditiveIdentityQuaternion() {
  25666. this._setAdditiveIdentityNumeric();
  25667. this.buffer[this._addIndex * this.valueSize + 3] = 1;
  25668. }
  25669. _setAdditiveIdentityOther() {
  25670. const startIndex = this._origIndex * this.valueSize;
  25671. const targetIndex = this._addIndex * this.valueSize;
  25672. for (let i = 0; i < this.valueSize; i++) {
  25673. this.buffer[targetIndex + i] = this.buffer[startIndex + i];
  25674. }
  25675. } // mix functions
  25676. _select(buffer, dstOffset, srcOffset, t, stride) {
  25677. if (t >= 0.5) {
  25678. for (let i = 0; i !== stride; ++i) {
  25679. buffer[dstOffset + i] = buffer[srcOffset + i];
  25680. }
  25681. }
  25682. }
  25683. _slerp(buffer, dstOffset, srcOffset, t) {
  25684. Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t);
  25685. }
  25686. _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) {
  25687. const workOffset = this._workIndex * stride; // Store result in intermediate buffer offset
  25688. Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result
  25689. Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t);
  25690. }
  25691. _lerp(buffer, dstOffset, srcOffset, t, stride) {
  25692. const s = 1 - t;
  25693. for (let i = 0; i !== stride; ++i) {
  25694. const j = dstOffset + i;
  25695. buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t;
  25696. }
  25697. }
  25698. _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) {
  25699. for (let i = 0; i !== stride; ++i) {
  25700. const j = dstOffset + i;
  25701. buffer[j] = buffer[j] + buffer[srcOffset + i] * t;
  25702. }
  25703. }
  25704. }
  25705. // Characters [].:/ are reserved for track binding syntax.
  25706. const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
  25707. const _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches
  25708. // only latin characters, and the unicode \p{L} is not yet supported. So
  25709. // instead, we exclude reserved characters and match everything else.
  25710. const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
  25711. const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must
  25712. // be matched to parse the rest of the track name.
  25713. const _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
  25714. const _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved
  25715. // characters. Accessor may contain any character except closing bracket.
  25716. const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may
  25717. // contain any non-bracket characters.
  25718. const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar);
  25719. const _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$');
  25720. const _supportedObjectNames = ['material', 'materials', 'bones'];
  25721. class Composite {
  25722. constructor(targetGroup, path, optionalParsedPath) {
  25723. const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path);
  25724. this._targetGroup = targetGroup;
  25725. this._bindings = targetGroup.subscribe_(path, parsedPath);
  25726. }
  25727. getValue(array, offset) {
  25728. this.bind(); // bind all binding
  25729. const firstValidIndex = this._targetGroup.nCachedObjects_,
  25730. binding = this._bindings[firstValidIndex]; // and only call .getValue on the first
  25731. if (binding !== undefined) binding.getValue(array, offset);
  25732. }
  25733. setValue(array, offset) {
  25734. const bindings = this._bindings;
  25735. for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
  25736. bindings[i].setValue(array, offset);
  25737. }
  25738. }
  25739. bind() {
  25740. const bindings = this._bindings;
  25741. for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
  25742. bindings[i].bind();
  25743. }
  25744. }
  25745. unbind() {
  25746. const bindings = this._bindings;
  25747. for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
  25748. bindings[i].unbind();
  25749. }
  25750. }
  25751. } // Note: This class uses a State pattern on a per-method basis:
  25752. // 'bind' sets 'this.getValue' / 'setValue' and shadows the
  25753. // prototype version of these methods with one that represents
  25754. // the bound state. When the property is not found, the methods
  25755. // become no-ops.
  25756. class PropertyBinding {
  25757. constructor(rootNode, path, parsedPath) {
  25758. this.path = path;
  25759. this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path);
  25760. this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode;
  25761. this.rootNode = rootNode; // initial state of these methods that calls 'bind'
  25762. this.getValue = this._getValue_unbound;
  25763. this.setValue = this._setValue_unbound;
  25764. }
  25765. static create(root, path, parsedPath) {
  25766. if (!(root && root.isAnimationObjectGroup)) {
  25767. return new PropertyBinding(root, path, parsedPath);
  25768. } else {
  25769. return new PropertyBinding.Composite(root, path, parsedPath);
  25770. }
  25771. }
  25772. /**
  25773. * Replaces spaces with underscores and removes unsupported characters from
  25774. * node names, to ensure compatibility with parseTrackName().
  25775. *
  25776. * @param {string} name Node name to be sanitized.
  25777. * @return {string}
  25778. */
  25779. static sanitizeNodeName(name) {
  25780. return name.replace(/\s/g, '_').replace(_reservedRe, '');
  25781. }
  25782. static parseTrackName(trackName) {
  25783. const matches = _trackRe.exec(trackName);
  25784. if (!matches) {
  25785. throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName);
  25786. }
  25787. const results = {
  25788. // directoryName: matches[ 1 ], // (tschw) currently unused
  25789. nodeName: matches[2],
  25790. objectName: matches[3],
  25791. objectIndex: matches[4],
  25792. propertyName: matches[5],
  25793. // required
  25794. propertyIndex: matches[6]
  25795. };
  25796. const lastDot = results.nodeName && results.nodeName.lastIndexOf('.');
  25797. if (lastDot !== undefined && lastDot !== -1) {
  25798. const objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there
  25799. // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
  25800. // 'bar' could be the objectName, or part of a nodeName (which can
  25801. // include '.' characters).
  25802. if (_supportedObjectNames.indexOf(objectName) !== -1) {
  25803. results.nodeName = results.nodeName.substring(0, lastDot);
  25804. results.objectName = objectName;
  25805. }
  25806. }
  25807. if (results.propertyName === null || results.propertyName.length === 0) {
  25808. throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName);
  25809. }
  25810. return results;
  25811. }
  25812. static findNode(root, nodeName) {
  25813. if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) {
  25814. return root;
  25815. } // search into skeleton bones.
  25816. if (root.skeleton) {
  25817. const bone = root.skeleton.getBoneByName(nodeName);
  25818. if (bone !== undefined) {
  25819. return bone;
  25820. }
  25821. } // search into node subtree.
  25822. if (root.children) {
  25823. const searchNodeSubtree = function (children) {
  25824. for (let i = 0; i < children.length; i++) {
  25825. const childNode = children[i];
  25826. if (childNode.name === nodeName || childNode.uuid === nodeName) {
  25827. return childNode;
  25828. }
  25829. const result = searchNodeSubtree(childNode.children);
  25830. if (result) return result;
  25831. }
  25832. return null;
  25833. };
  25834. const subTreeNode = searchNodeSubtree(root.children);
  25835. if (subTreeNode) {
  25836. return subTreeNode;
  25837. }
  25838. }
  25839. return null;
  25840. } // these are used to "bind" a nonexistent property
  25841. _getValue_unavailable() {}
  25842. _setValue_unavailable() {} // Getters
  25843. _getValue_direct(buffer, offset) {
  25844. buffer[offset] = this.targetObject[this.propertyName];
  25845. }
  25846. _getValue_array(buffer, offset) {
  25847. const source = this.resolvedProperty;
  25848. for (let i = 0, n = source.length; i !== n; ++i) {
  25849. buffer[offset++] = source[i];
  25850. }
  25851. }
  25852. _getValue_arrayElement(buffer, offset) {
  25853. buffer[offset] = this.resolvedProperty[this.propertyIndex];
  25854. }
  25855. _getValue_toArray(buffer, offset) {
  25856. this.resolvedProperty.toArray(buffer, offset);
  25857. } // Direct
  25858. _setValue_direct(buffer, offset) {
  25859. this.targetObject[this.propertyName] = buffer[offset];
  25860. }
  25861. _setValue_direct_setNeedsUpdate(buffer, offset) {
  25862. this.targetObject[this.propertyName] = buffer[offset];
  25863. this.targetObject.needsUpdate = true;
  25864. }
  25865. _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) {
  25866. this.targetObject[this.propertyName] = buffer[offset];
  25867. this.targetObject.matrixWorldNeedsUpdate = true;
  25868. } // EntireArray
  25869. _setValue_array(buffer, offset) {
  25870. const dest = this.resolvedProperty;
  25871. for (let i = 0, n = dest.length; i !== n; ++i) {
  25872. dest[i] = buffer[offset++];
  25873. }
  25874. }
  25875. _setValue_array_setNeedsUpdate(buffer, offset) {
  25876. const dest = this.resolvedProperty;
  25877. for (let i = 0, n = dest.length; i !== n; ++i) {
  25878. dest[i] = buffer[offset++];
  25879. }
  25880. this.targetObject.needsUpdate = true;
  25881. }
  25882. _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) {
  25883. const dest = this.resolvedProperty;
  25884. for (let i = 0, n = dest.length; i !== n; ++i) {
  25885. dest[i] = buffer[offset++];
  25886. }
  25887. this.targetObject.matrixWorldNeedsUpdate = true;
  25888. } // ArrayElement
  25889. _setValue_arrayElement(buffer, offset) {
  25890. this.resolvedProperty[this.propertyIndex] = buffer[offset];
  25891. }
  25892. _setValue_arrayElement_setNeedsUpdate(buffer, offset) {
  25893. this.resolvedProperty[this.propertyIndex] = buffer[offset];
  25894. this.targetObject.needsUpdate = true;
  25895. }
  25896. _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) {
  25897. this.resolvedProperty[this.propertyIndex] = buffer[offset];
  25898. this.targetObject.matrixWorldNeedsUpdate = true;
  25899. } // HasToFromArray
  25900. _setValue_fromArray(buffer, offset) {
  25901. this.resolvedProperty.fromArray(buffer, offset);
  25902. }
  25903. _setValue_fromArray_setNeedsUpdate(buffer, offset) {
  25904. this.resolvedProperty.fromArray(buffer, offset);
  25905. this.targetObject.needsUpdate = true;
  25906. }
  25907. _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) {
  25908. this.resolvedProperty.fromArray(buffer, offset);
  25909. this.targetObject.matrixWorldNeedsUpdate = true;
  25910. }
  25911. _getValue_unbound(targetArray, offset) {
  25912. this.bind();
  25913. this.getValue(targetArray, offset);
  25914. }
  25915. _setValue_unbound(sourceArray, offset) {
  25916. this.bind();
  25917. this.setValue(sourceArray, offset);
  25918. } // create getter / setter pair for a property in the scene graph
  25919. bind() {
  25920. let targetObject = this.node;
  25921. const parsedPath = this.parsedPath;
  25922. const objectName = parsedPath.objectName;
  25923. const propertyName = parsedPath.propertyName;
  25924. let propertyIndex = parsedPath.propertyIndex;
  25925. if (!targetObject) {
  25926. targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode;
  25927. this.node = targetObject;
  25928. } // set fail state so we can just 'return' on error
  25929. this.getValue = this._getValue_unavailable;
  25930. this.setValue = this._setValue_unavailable; // ensure there is a value node
  25931. if (!targetObject) {
  25932. console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.');
  25933. return;
  25934. }
  25935. if (objectName) {
  25936. let objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials....
  25937. switch (objectName) {
  25938. case 'materials':
  25939. if (!targetObject.material) {
  25940. console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this);
  25941. return;
  25942. }
  25943. if (!targetObject.material.materials) {
  25944. console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this);
  25945. return;
  25946. }
  25947. targetObject = targetObject.material.materials;
  25948. break;
  25949. case 'bones':
  25950. if (!targetObject.skeleton) {
  25951. console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this);
  25952. return;
  25953. } // potential future optimization: skip this if propertyIndex is already an integer
  25954. // and convert the integer string to a true integer.
  25955. targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices.
  25956. for (let i = 0; i < targetObject.length; i++) {
  25957. if (targetObject[i].name === objectIndex) {
  25958. objectIndex = i;
  25959. break;
  25960. }
  25961. }
  25962. break;
  25963. default:
  25964. if (targetObject[objectName] === undefined) {
  25965. console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this);
  25966. return;
  25967. }
  25968. targetObject = targetObject[objectName];
  25969. }
  25970. if (objectIndex !== undefined) {
  25971. if (targetObject[objectIndex] === undefined) {
  25972. console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject);
  25973. return;
  25974. }
  25975. targetObject = targetObject[objectIndex];
  25976. }
  25977. } // resolve property
  25978. const nodeProperty = targetObject[propertyName];
  25979. if (nodeProperty === undefined) {
  25980. const nodeName = parsedPath.nodeName;
  25981. console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject);
  25982. return;
  25983. } // determine versioning scheme
  25984. let versioning = this.Versioning.None;
  25985. this.targetObject = targetObject;
  25986. if (targetObject.needsUpdate !== undefined) {
  25987. // material
  25988. versioning = this.Versioning.NeedsUpdate;
  25989. } else if (targetObject.matrixWorldNeedsUpdate !== undefined) {
  25990. // node transform
  25991. versioning = this.Versioning.MatrixWorldNeedsUpdate;
  25992. } // determine how the property gets bound
  25993. let bindingType = this.BindingType.Direct;
  25994. if (propertyIndex !== undefined) {
  25995. // access a sub element of the property array (only primitives are supported right now)
  25996. if (propertyName === 'morphTargetInfluences') {
  25997. // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
  25998. // support resolving morphTarget names into indices.
  25999. if (!targetObject.geometry) {
  26000. console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this);
  26001. return;
  26002. }
  26003. if (targetObject.geometry.isBufferGeometry) {
  26004. if (!targetObject.geometry.morphAttributes) {
  26005. console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this);
  26006. return;
  26007. }
  26008. if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) {
  26009. propertyIndex = targetObject.morphTargetDictionary[propertyIndex];
  26010. }
  26011. } else {
  26012. console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this);
  26013. return;
  26014. }
  26015. }
  26016. bindingType = this.BindingType.ArrayElement;
  26017. this.resolvedProperty = nodeProperty;
  26018. this.propertyIndex = propertyIndex;
  26019. } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) {
  26020. // must use copy for Object3D.Euler/Quaternion
  26021. bindingType = this.BindingType.HasFromToArray;
  26022. this.resolvedProperty = nodeProperty;
  26023. } else if (Array.isArray(nodeProperty)) {
  26024. bindingType = this.BindingType.EntireArray;
  26025. this.resolvedProperty = nodeProperty;
  26026. } else {
  26027. this.propertyName = propertyName;
  26028. } // select getter / setter
  26029. this.getValue = this.GetterByBindingType[bindingType];
  26030. this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning];
  26031. }
  26032. unbind() {
  26033. this.node = null; // back to the prototype version of getValue / setValue
  26034. // note: avoiding to mutate the shape of 'this' via 'delete'
  26035. this.getValue = this._getValue_unbound;
  26036. this.setValue = this._setValue_unbound;
  26037. }
  26038. }
  26039. PropertyBinding.Composite = Composite;
  26040. PropertyBinding.prototype.BindingType = {
  26041. Direct: 0,
  26042. EntireArray: 1,
  26043. ArrayElement: 2,
  26044. HasFromToArray: 3
  26045. };
  26046. PropertyBinding.prototype.Versioning = {
  26047. None: 0,
  26048. NeedsUpdate: 1,
  26049. MatrixWorldNeedsUpdate: 2
  26050. };
  26051. PropertyBinding.prototype.GetterByBindingType = [PropertyBinding.prototype._getValue_direct, PropertyBinding.prototype._getValue_array, PropertyBinding.prototype._getValue_arrayElement, PropertyBinding.prototype._getValue_toArray];
  26052. PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [[// Direct
  26053. PropertyBinding.prototype._setValue_direct, PropertyBinding.prototype._setValue_direct_setNeedsUpdate, PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate], [// EntireArray
  26054. PropertyBinding.prototype._setValue_array, PropertyBinding.prototype._setValue_array_setNeedsUpdate, PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate], [// ArrayElement
  26055. PropertyBinding.prototype._setValue_arrayElement, PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate], [// HasToFromArray
  26056. PropertyBinding.prototype._setValue_fromArray, PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];
  26057. /**
  26058. *
  26059. * A group of objects that receives a shared animation state.
  26060. *
  26061. * Usage:
  26062. *
  26063. * - Add objects you would otherwise pass as 'root' to the
  26064. * constructor or the .clipAction method of AnimationMixer.
  26065. *
  26066. * - Instead pass this object as 'root'.
  26067. *
  26068. * - You can also add and remove objects later when the mixer
  26069. * is running.
  26070. *
  26071. * Note:
  26072. *
  26073. * Objects of this class appear as one object to the mixer,
  26074. * so cache control of the individual objects must be done
  26075. * on the group.
  26076. *
  26077. * Limitation:
  26078. *
  26079. * - The animated properties must be compatible among the
  26080. * all objects in the group.
  26081. *
  26082. * - A single property can either be controlled through a
  26083. * target group or directly, but not both.
  26084. */
  26085. class AnimationObjectGroup {
  26086. constructor() {
  26087. this.uuid = generateUUID(); // cached objects followed by the active ones
  26088. this._objects = Array.prototype.slice.call(arguments);
  26089. this.nCachedObjects_ = 0; // threshold
  26090. // note: read by PropertyBinding.Composite
  26091. const indices = {};
  26092. this._indicesByUUID = indices; // for bookkeeping
  26093. for (let i = 0, n = arguments.length; i !== n; ++i) {
  26094. indices[arguments[i].uuid] = i;
  26095. }
  26096. this._paths = []; // inside: string
  26097. this._parsedPaths = []; // inside: { we don't care, here }
  26098. this._bindings = []; // inside: Array< PropertyBinding >
  26099. this._bindingsIndicesByPath = {}; // inside: indices in these arrays
  26100. const scope = this;
  26101. this.stats = {
  26102. objects: {
  26103. get total() {
  26104. return scope._objects.length;
  26105. },
  26106. get inUse() {
  26107. return this.total - scope.nCachedObjects_;
  26108. }
  26109. },
  26110. get bindingsPerObject() {
  26111. return scope._bindings.length;
  26112. }
  26113. };
  26114. }
  26115. add() {
  26116. const objects = this._objects,
  26117. indicesByUUID = this._indicesByUUID,
  26118. paths = this._paths,
  26119. parsedPaths = this._parsedPaths,
  26120. bindings = this._bindings,
  26121. nBindings = bindings.length;
  26122. let knownObject = undefined,
  26123. nObjects = objects.length,
  26124. nCachedObjects = this.nCachedObjects_;
  26125. for (let i = 0, n = arguments.length; i !== n; ++i) {
  26126. const object = arguments[i],
  26127. uuid = object.uuid;
  26128. let index = indicesByUUID[uuid];
  26129. if (index === undefined) {
  26130. // unknown object -> add it to the ACTIVE region
  26131. index = nObjects++;
  26132. indicesByUUID[uuid] = index;
  26133. objects.push(object); // accounting is done, now do the same for all bindings
  26134. for (let j = 0, m = nBindings; j !== m; ++j) {
  26135. bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j]));
  26136. }
  26137. } else if (index < nCachedObjects) {
  26138. knownObject = objects[index]; // move existing object to the ACTIVE region
  26139. const firstActiveIndex = --nCachedObjects,
  26140. lastCachedObject = objects[firstActiveIndex];
  26141. indicesByUUID[lastCachedObject.uuid] = index;
  26142. objects[index] = lastCachedObject;
  26143. indicesByUUID[uuid] = firstActiveIndex;
  26144. objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings
  26145. for (let j = 0, m = nBindings; j !== m; ++j) {
  26146. const bindingsForPath = bindings[j],
  26147. lastCached = bindingsForPath[firstActiveIndex];
  26148. let binding = bindingsForPath[index];
  26149. bindingsForPath[index] = lastCached;
  26150. if (binding === undefined) {
  26151. // since we do not bother to create new bindings
  26152. // for objects that are cached, the binding may
  26153. // or may not exist
  26154. binding = new PropertyBinding(object, paths[j], parsedPaths[j]);
  26155. }
  26156. bindingsForPath[firstActiveIndex] = binding;
  26157. }
  26158. } else if (objects[index] !== knownObject) {
  26159. console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.');
  26160. } // else the object is already where we want it to be
  26161. } // for arguments
  26162. this.nCachedObjects_ = nCachedObjects;
  26163. }
  26164. remove() {
  26165. const objects = this._objects,
  26166. indicesByUUID = this._indicesByUUID,
  26167. bindings = this._bindings,
  26168. nBindings = bindings.length;
  26169. let nCachedObjects = this.nCachedObjects_;
  26170. for (let i = 0, n = arguments.length; i !== n; ++i) {
  26171. const object = arguments[i],
  26172. uuid = object.uuid,
  26173. index = indicesByUUID[uuid];
  26174. if (index !== undefined && index >= nCachedObjects) {
  26175. // move existing object into the CACHED region
  26176. const lastCachedIndex = nCachedObjects++,
  26177. firstActiveObject = objects[lastCachedIndex];
  26178. indicesByUUID[firstActiveObject.uuid] = index;
  26179. objects[index] = firstActiveObject;
  26180. indicesByUUID[uuid] = lastCachedIndex;
  26181. objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings
  26182. for (let j = 0, m = nBindings; j !== m; ++j) {
  26183. const bindingsForPath = bindings[j],
  26184. firstActive = bindingsForPath[lastCachedIndex],
  26185. binding = bindingsForPath[index];
  26186. bindingsForPath[index] = firstActive;
  26187. bindingsForPath[lastCachedIndex] = binding;
  26188. }
  26189. }
  26190. } // for arguments
  26191. this.nCachedObjects_ = nCachedObjects;
  26192. } // remove & forget
  26193. uncache() {
  26194. const objects = this._objects,
  26195. indicesByUUID = this._indicesByUUID,
  26196. bindings = this._bindings,
  26197. nBindings = bindings.length;
  26198. let nCachedObjects = this.nCachedObjects_,
  26199. nObjects = objects.length;
  26200. for (let i = 0, n = arguments.length; i !== n; ++i) {
  26201. const object = arguments[i],
  26202. uuid = object.uuid,
  26203. index = indicesByUUID[uuid];
  26204. if (index !== undefined) {
  26205. delete indicesByUUID[uuid];
  26206. if (index < nCachedObjects) {
  26207. // object is cached, shrink the CACHED region
  26208. const firstActiveIndex = --nCachedObjects,
  26209. lastCachedObject = objects[firstActiveIndex],
  26210. lastIndex = --nObjects,
  26211. lastObject = objects[lastIndex]; // last cached object takes this object's place
  26212. indicesByUUID[lastCachedObject.uuid] = index;
  26213. objects[index] = lastCachedObject; // last object goes to the activated slot and pop
  26214. indicesByUUID[lastObject.uuid] = firstActiveIndex;
  26215. objects[firstActiveIndex] = lastObject;
  26216. objects.pop(); // accounting is done, now do the same for all bindings
  26217. for (let j = 0, m = nBindings; j !== m; ++j) {
  26218. const bindingsForPath = bindings[j],
  26219. lastCached = bindingsForPath[firstActiveIndex],
  26220. last = bindingsForPath[lastIndex];
  26221. bindingsForPath[index] = lastCached;
  26222. bindingsForPath[firstActiveIndex] = last;
  26223. bindingsForPath.pop();
  26224. }
  26225. } else {
  26226. // object is active, just swap with the last and pop
  26227. const lastIndex = --nObjects,
  26228. lastObject = objects[lastIndex];
  26229. if (lastIndex > 0) {
  26230. indicesByUUID[lastObject.uuid] = index;
  26231. }
  26232. objects[index] = lastObject;
  26233. objects.pop(); // accounting is done, now do the same for all bindings
  26234. for (let j = 0, m = nBindings; j !== m; ++j) {
  26235. const bindingsForPath = bindings[j];
  26236. bindingsForPath[index] = bindingsForPath[lastIndex];
  26237. bindingsForPath.pop();
  26238. }
  26239. } // cached or active
  26240. } // if object is known
  26241. } // for arguments
  26242. this.nCachedObjects_ = nCachedObjects;
  26243. } // Internal interface used by befriended PropertyBinding.Composite:
  26244. subscribe_(path, parsedPath) {
  26245. // returns an array of bindings for the given path that is changed
  26246. // according to the contained objects in the group
  26247. const indicesByPath = this._bindingsIndicesByPath;
  26248. let index = indicesByPath[path];
  26249. const bindings = this._bindings;
  26250. if (index !== undefined) return bindings[index];
  26251. const paths = this._paths,
  26252. parsedPaths = this._parsedPaths,
  26253. objects = this._objects,
  26254. nObjects = objects.length,
  26255. nCachedObjects = this.nCachedObjects_,
  26256. bindingsForPath = new Array(nObjects);
  26257. index = bindings.length;
  26258. indicesByPath[path] = index;
  26259. paths.push(path);
  26260. parsedPaths.push(parsedPath);
  26261. bindings.push(bindingsForPath);
  26262. for (let i = nCachedObjects, n = objects.length; i !== n; ++i) {
  26263. const object = objects[i];
  26264. bindingsForPath[i] = new PropertyBinding(object, path, parsedPath);
  26265. }
  26266. return bindingsForPath;
  26267. }
  26268. unsubscribe_(path) {
  26269. // tells the group to forget about a property path and no longer
  26270. // update the array previously obtained with 'subscribe_'
  26271. const indicesByPath = this._bindingsIndicesByPath,
  26272. index = indicesByPath[path];
  26273. if (index !== undefined) {
  26274. const paths = this._paths,
  26275. parsedPaths = this._parsedPaths,
  26276. bindings = this._bindings,
  26277. lastBindingsIndex = bindings.length - 1,
  26278. lastBindings = bindings[lastBindingsIndex],
  26279. lastBindingsPath = path[lastBindingsIndex];
  26280. indicesByPath[lastBindingsPath] = index;
  26281. bindings[index] = lastBindings;
  26282. bindings.pop();
  26283. parsedPaths[index] = parsedPaths[lastBindingsIndex];
  26284. parsedPaths.pop();
  26285. paths[index] = paths[lastBindingsIndex];
  26286. paths.pop();
  26287. }
  26288. }
  26289. }
  26290. AnimationObjectGroup.prototype.isAnimationObjectGroup = true;
  26291. class AnimationAction {
  26292. constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) {
  26293. this._mixer = mixer;
  26294. this._clip = clip;
  26295. this._localRoot = localRoot;
  26296. this.blendMode = blendMode;
  26297. const tracks = clip.tracks,
  26298. nTracks = tracks.length,
  26299. interpolants = new Array(nTracks);
  26300. const interpolantSettings = {
  26301. endingStart: ZeroCurvatureEnding,
  26302. endingEnd: ZeroCurvatureEnding
  26303. };
  26304. for (let i = 0; i !== nTracks; ++i) {
  26305. const interpolant = tracks[i].createInterpolant(null);
  26306. interpolants[i] = interpolant;
  26307. interpolant.settings = interpolantSettings;
  26308. }
  26309. this._interpolantSettings = interpolantSettings;
  26310. this._interpolants = interpolants; // bound by the mixer
  26311. // inside: PropertyMixer (managed by the mixer)
  26312. this._propertyBindings = new Array(nTracks);
  26313. this._cacheIndex = null; // for the memory manager
  26314. this._byClipCacheIndex = null; // for the memory manager
  26315. this._timeScaleInterpolant = null;
  26316. this._weightInterpolant = null;
  26317. this.loop = LoopRepeat;
  26318. this._loopCount = -1; // global mixer time when the action is to be started
  26319. // it's set back to 'null' upon start of the action
  26320. this._startTime = null; // scaled local time of the action
  26321. // gets clamped or wrapped to 0..clip.duration according to loop
  26322. this.time = 0;
  26323. this.timeScale = 1;
  26324. this._effectiveTimeScale = 1;
  26325. this.weight = 1;
  26326. this._effectiveWeight = 1;
  26327. this.repetitions = Infinity; // no. of repetitions when looping
  26328. this.paused = false; // true -> zero effective time scale
  26329. this.enabled = true; // false -> zero effective weight
  26330. this.clampWhenFinished = false; // keep feeding the last frame?
  26331. this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
  26332. this.zeroSlopeAtEnd = true; // clips for start, loop and end
  26333. } // State & Scheduling
  26334. play() {
  26335. this._mixer._activateAction(this);
  26336. return this;
  26337. }
  26338. stop() {
  26339. this._mixer._deactivateAction(this);
  26340. return this.reset();
  26341. }
  26342. reset() {
  26343. this.paused = false;
  26344. this.enabled = true;
  26345. this.time = 0; // restart clip
  26346. this._loopCount = -1; // forget previous loops
  26347. this._startTime = null; // forget scheduling
  26348. return this.stopFading().stopWarping();
  26349. }
  26350. isRunning() {
  26351. return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this);
  26352. } // return true when play has been called
  26353. isScheduled() {
  26354. return this._mixer._isActiveAction(this);
  26355. }
  26356. startAt(time) {
  26357. this._startTime = time;
  26358. return this;
  26359. }
  26360. setLoop(mode, repetitions) {
  26361. this.loop = mode;
  26362. this.repetitions = repetitions;
  26363. return this;
  26364. } // Weight
  26365. // set the weight stopping any scheduled fading
  26366. // although .enabled = false yields an effective weight of zero, this
  26367. // method does *not* change .enabled, because it would be confusing
  26368. setEffectiveWeight(weight) {
  26369. this.weight = weight; // note: same logic as when updated at runtime
  26370. this._effectiveWeight = this.enabled ? weight : 0;
  26371. return this.stopFading();
  26372. } // return the weight considering fading and .enabled
  26373. getEffectiveWeight() {
  26374. return this._effectiveWeight;
  26375. }
  26376. fadeIn(duration) {
  26377. return this._scheduleFading(duration, 0, 1);
  26378. }
  26379. fadeOut(duration) {
  26380. return this._scheduleFading(duration, 1, 0);
  26381. }
  26382. crossFadeFrom(fadeOutAction, duration, warp) {
  26383. fadeOutAction.fadeOut(duration);
  26384. this.fadeIn(duration);
  26385. if (warp) {
  26386. const fadeInDuration = this._clip.duration,
  26387. fadeOutDuration = fadeOutAction._clip.duration,
  26388. startEndRatio = fadeOutDuration / fadeInDuration,
  26389. endStartRatio = fadeInDuration / fadeOutDuration;
  26390. fadeOutAction.warp(1.0, startEndRatio, duration);
  26391. this.warp(endStartRatio, 1.0, duration);
  26392. }
  26393. return this;
  26394. }
  26395. crossFadeTo(fadeInAction, duration, warp) {
  26396. return fadeInAction.crossFadeFrom(this, duration, warp);
  26397. }
  26398. stopFading() {
  26399. const weightInterpolant = this._weightInterpolant;
  26400. if (weightInterpolant !== null) {
  26401. this._weightInterpolant = null;
  26402. this._mixer._takeBackControlInterpolant(weightInterpolant);
  26403. }
  26404. return this;
  26405. } // Time Scale Control
  26406. // set the time scale stopping any scheduled warping
  26407. // although .paused = true yields an effective time scale of zero, this
  26408. // method does *not* change .paused, because it would be confusing
  26409. setEffectiveTimeScale(timeScale) {
  26410. this.timeScale = timeScale;
  26411. this._effectiveTimeScale = this.paused ? 0 : timeScale;
  26412. return this.stopWarping();
  26413. } // return the time scale considering warping and .paused
  26414. getEffectiveTimeScale() {
  26415. return this._effectiveTimeScale;
  26416. }
  26417. setDuration(duration) {
  26418. this.timeScale = this._clip.duration / duration;
  26419. return this.stopWarping();
  26420. }
  26421. syncWith(action) {
  26422. this.time = action.time;
  26423. this.timeScale = action.timeScale;
  26424. return this.stopWarping();
  26425. }
  26426. halt(duration) {
  26427. return this.warp(this._effectiveTimeScale, 0, duration);
  26428. }
  26429. warp(startTimeScale, endTimeScale, duration) {
  26430. const mixer = this._mixer,
  26431. now = mixer.time,
  26432. timeScale = this.timeScale;
  26433. let interpolant = this._timeScaleInterpolant;
  26434. if (interpolant === null) {
  26435. interpolant = mixer._lendControlInterpolant();
  26436. this._timeScaleInterpolant = interpolant;
  26437. }
  26438. const times = interpolant.parameterPositions,
  26439. values = interpolant.sampleValues;
  26440. times[0] = now;
  26441. times[1] = now + duration;
  26442. values[0] = startTimeScale / timeScale;
  26443. values[1] = endTimeScale / timeScale;
  26444. return this;
  26445. }
  26446. stopWarping() {
  26447. const timeScaleInterpolant = this._timeScaleInterpolant;
  26448. if (timeScaleInterpolant !== null) {
  26449. this._timeScaleInterpolant = null;
  26450. this._mixer._takeBackControlInterpolant(timeScaleInterpolant);
  26451. }
  26452. return this;
  26453. } // Object Accessors
  26454. getMixer() {
  26455. return this._mixer;
  26456. }
  26457. getClip() {
  26458. return this._clip;
  26459. }
  26460. getRoot() {
  26461. return this._localRoot || this._mixer._root;
  26462. } // Interna
  26463. _update(time, deltaTime, timeDirection, accuIndex) {
  26464. // called by the mixer
  26465. if (!this.enabled) {
  26466. // call ._updateWeight() to update ._effectiveWeight
  26467. this._updateWeight(time);
  26468. return;
  26469. }
  26470. const startTime = this._startTime;
  26471. if (startTime !== null) {
  26472. // check for scheduled start of action
  26473. const timeRunning = (time - startTime) * timeDirection;
  26474. if (timeRunning < 0 || timeDirection === 0) {
  26475. return; // yet to come / don't decide when delta = 0
  26476. } // start
  26477. this._startTime = null; // unschedule
  26478. deltaTime = timeDirection * timeRunning;
  26479. } // apply time scale and advance time
  26480. deltaTime *= this._updateTimeScale(time);
  26481. const clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in
  26482. // an effective weight of 0
  26483. const weight = this._updateWeight(time);
  26484. if (weight > 0) {
  26485. const interpolants = this._interpolants;
  26486. const propertyMixers = this._propertyBindings;
  26487. switch (this.blendMode) {
  26488. case AdditiveAnimationBlendMode:
  26489. for (let j = 0, m = interpolants.length; j !== m; ++j) {
  26490. interpolants[j].evaluate(clipTime);
  26491. propertyMixers[j].accumulateAdditive(weight);
  26492. }
  26493. break;
  26494. case NormalAnimationBlendMode:
  26495. default:
  26496. for (let j = 0, m = interpolants.length; j !== m; ++j) {
  26497. interpolants[j].evaluate(clipTime);
  26498. propertyMixers[j].accumulate(accuIndex, weight);
  26499. }
  26500. }
  26501. }
  26502. }
  26503. _updateWeight(time) {
  26504. let weight = 0;
  26505. if (this.enabled) {
  26506. weight = this.weight;
  26507. const interpolant = this._weightInterpolant;
  26508. if (interpolant !== null) {
  26509. const interpolantValue = interpolant.evaluate(time)[0];
  26510. weight *= interpolantValue;
  26511. if (time > interpolant.parameterPositions[1]) {
  26512. this.stopFading();
  26513. if (interpolantValue === 0) {
  26514. // faded out, disable
  26515. this.enabled = false;
  26516. }
  26517. }
  26518. }
  26519. }
  26520. this._effectiveWeight = weight;
  26521. return weight;
  26522. }
  26523. _updateTimeScale(time) {
  26524. let timeScale = 0;
  26525. if (!this.paused) {
  26526. timeScale = this.timeScale;
  26527. const interpolant = this._timeScaleInterpolant;
  26528. if (interpolant !== null) {
  26529. const interpolantValue = interpolant.evaluate(time)[0];
  26530. timeScale *= interpolantValue;
  26531. if (time > interpolant.parameterPositions[1]) {
  26532. this.stopWarping();
  26533. if (timeScale === 0) {
  26534. // motion has halted, pause
  26535. this.paused = true;
  26536. } else {
  26537. // warp done - apply final time scale
  26538. this.timeScale = timeScale;
  26539. }
  26540. }
  26541. }
  26542. }
  26543. this._effectiveTimeScale = timeScale;
  26544. return timeScale;
  26545. }
  26546. _updateTime(deltaTime) {
  26547. const duration = this._clip.duration;
  26548. const loop = this.loop;
  26549. let time = this.time + deltaTime;
  26550. let loopCount = this._loopCount;
  26551. const pingPong = loop === LoopPingPong;
  26552. if (deltaTime === 0) {
  26553. if (loopCount === -1) return time;
  26554. return pingPong && (loopCount & 1) === 1 ? duration - time : time;
  26555. }
  26556. if (loop === LoopOnce) {
  26557. if (loopCount === -1) {
  26558. // just started
  26559. this._loopCount = 0;
  26560. this._setEndings(true, true, false);
  26561. }
  26562. handle_stop: {
  26563. if (time >= duration) {
  26564. time = duration;
  26565. } else if (time < 0) {
  26566. time = 0;
  26567. } else {
  26568. this.time = time;
  26569. break handle_stop;
  26570. }
  26571. if (this.clampWhenFinished) this.paused = true;else this.enabled = false;
  26572. this.time = time;
  26573. this._mixer.dispatchEvent({
  26574. type: 'finished',
  26575. action: this,
  26576. direction: deltaTime < 0 ? -1 : 1
  26577. });
  26578. }
  26579. } else {
  26580. // repetitive Repeat or PingPong
  26581. if (loopCount === -1) {
  26582. // just started
  26583. if (deltaTime >= 0) {
  26584. loopCount = 0;
  26585. this._setEndings(true, this.repetitions === 0, pingPong);
  26586. } else {
  26587. // when looping in reverse direction, the initial
  26588. // transition through zero counts as a repetition,
  26589. // so leave loopCount at -1
  26590. this._setEndings(this.repetitions === 0, true, pingPong);
  26591. }
  26592. }
  26593. if (time >= duration || time < 0) {
  26594. // wrap around
  26595. const loopDelta = Math.floor(time / duration); // signed
  26596. time -= duration * loopDelta;
  26597. loopCount += Math.abs(loopDelta);
  26598. const pending = this.repetitions - loopCount;
  26599. if (pending <= 0) {
  26600. // have to stop (switch state, clamp time, fire event)
  26601. if (this.clampWhenFinished) this.paused = true;else this.enabled = false;
  26602. time = deltaTime > 0 ? duration : 0;
  26603. this.time = time;
  26604. this._mixer.dispatchEvent({
  26605. type: 'finished',
  26606. action: this,
  26607. direction: deltaTime > 0 ? 1 : -1
  26608. });
  26609. } else {
  26610. // keep running
  26611. if (pending === 1) {
  26612. // entering the last round
  26613. const atStart = deltaTime < 0;
  26614. this._setEndings(atStart, !atStart, pingPong);
  26615. } else {
  26616. this._setEndings(false, false, pingPong);
  26617. }
  26618. this._loopCount = loopCount;
  26619. this.time = time;
  26620. this._mixer.dispatchEvent({
  26621. type: 'loop',
  26622. action: this,
  26623. loopDelta: loopDelta
  26624. });
  26625. }
  26626. } else {
  26627. this.time = time;
  26628. }
  26629. if (pingPong && (loopCount & 1) === 1) {
  26630. // invert time for the "pong round"
  26631. return duration - time;
  26632. }
  26633. }
  26634. return time;
  26635. }
  26636. _setEndings(atStart, atEnd, pingPong) {
  26637. const settings = this._interpolantSettings;
  26638. if (pingPong) {
  26639. settings.endingStart = ZeroSlopeEnding;
  26640. settings.endingEnd = ZeroSlopeEnding;
  26641. } else {
  26642. // assuming for LoopOnce atStart == atEnd == true
  26643. if (atStart) {
  26644. settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26645. } else {
  26646. settings.endingStart = WrapAroundEnding;
  26647. }
  26648. if (atEnd) {
  26649. settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26650. } else {
  26651. settings.endingEnd = WrapAroundEnding;
  26652. }
  26653. }
  26654. }
  26655. _scheduleFading(duration, weightNow, weightThen) {
  26656. const mixer = this._mixer,
  26657. now = mixer.time;
  26658. let interpolant = this._weightInterpolant;
  26659. if (interpolant === null) {
  26660. interpolant = mixer._lendControlInterpolant();
  26661. this._weightInterpolant = interpolant;
  26662. }
  26663. const times = interpolant.parameterPositions,
  26664. values = interpolant.sampleValues;
  26665. times[0] = now;
  26666. values[0] = weightNow;
  26667. times[1] = now + duration;
  26668. values[1] = weightThen;
  26669. return this;
  26670. }
  26671. }
  26672. class AnimationMixer extends EventDispatcher {
  26673. constructor(root) {
  26674. super();
  26675. this._root = root;
  26676. this._initMemoryManager();
  26677. this._accuIndex = 0;
  26678. this.time = 0;
  26679. this.timeScale = 1.0;
  26680. }
  26681. _bindAction(action, prototypeAction) {
  26682. const root = action._localRoot || this._root,
  26683. tracks = action._clip.tracks,
  26684. nTracks = tracks.length,
  26685. bindings = action._propertyBindings,
  26686. interpolants = action._interpolants,
  26687. rootUuid = root.uuid,
  26688. bindingsByRoot = this._bindingsByRootAndName;
  26689. let bindingsByName = bindingsByRoot[rootUuid];
  26690. if (bindingsByName === undefined) {
  26691. bindingsByName = {};
  26692. bindingsByRoot[rootUuid] = bindingsByName;
  26693. }
  26694. for (let i = 0; i !== nTracks; ++i) {
  26695. const track = tracks[i],
  26696. trackName = track.name;
  26697. let binding = bindingsByName[trackName];
  26698. if (binding !== undefined) {
  26699. bindings[i] = binding;
  26700. } else {
  26701. binding = bindings[i];
  26702. if (binding !== undefined) {
  26703. // existing binding, make sure the cache knows
  26704. if (binding._cacheIndex === null) {
  26705. ++binding.referenceCount;
  26706. this._addInactiveBinding(binding, rootUuid, trackName);
  26707. }
  26708. continue;
  26709. }
  26710. const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath;
  26711. binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize());
  26712. ++binding.referenceCount;
  26713. this._addInactiveBinding(binding, rootUuid, trackName);
  26714. bindings[i] = binding;
  26715. }
  26716. interpolants[i].resultBuffer = binding.buffer;
  26717. }
  26718. }
  26719. _activateAction(action) {
  26720. if (!this._isActiveAction(action)) {
  26721. if (action._cacheIndex === null) {
  26722. // this action has been forgotten by the cache, but the user
  26723. // appears to be still using it -> rebind
  26724. const rootUuid = (action._localRoot || this._root).uuid,
  26725. clipUuid = action._clip.uuid,
  26726. actionsForClip = this._actionsByClip[clipUuid];
  26727. this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]);
  26728. this._addInactiveAction(action, clipUuid, rootUuid);
  26729. }
  26730. const bindings = action._propertyBindings; // increment reference counts / sort out state
  26731. for (let i = 0, n = bindings.length; i !== n; ++i) {
  26732. const binding = bindings[i];
  26733. if (binding.useCount++ === 0) {
  26734. this._lendBinding(binding);
  26735. binding.saveOriginalState();
  26736. }
  26737. }
  26738. this._lendAction(action);
  26739. }
  26740. }
  26741. _deactivateAction(action) {
  26742. if (this._isActiveAction(action)) {
  26743. const bindings = action._propertyBindings; // decrement reference counts / sort out state
  26744. for (let i = 0, n = bindings.length; i !== n; ++i) {
  26745. const binding = bindings[i];
  26746. if (--binding.useCount === 0) {
  26747. binding.restoreOriginalState();
  26748. this._takeBackBinding(binding);
  26749. }
  26750. }
  26751. this._takeBackAction(action);
  26752. }
  26753. } // Memory manager
  26754. _initMemoryManager() {
  26755. this._actions = []; // 'nActiveActions' followed by inactive ones
  26756. this._nActiveActions = 0;
  26757. this._actionsByClip = {}; // inside:
  26758. // {
  26759. // knownActions: Array< AnimationAction > - used as prototypes
  26760. // actionByRoot: AnimationAction - lookup
  26761. // }
  26762. this._bindings = []; // 'nActiveBindings' followed by inactive ones
  26763. this._nActiveBindings = 0;
  26764. this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
  26765. this._controlInterpolants = []; // same game as above
  26766. this._nActiveControlInterpolants = 0;
  26767. const scope = this;
  26768. this.stats = {
  26769. actions: {
  26770. get total() {
  26771. return scope._actions.length;
  26772. },
  26773. get inUse() {
  26774. return scope._nActiveActions;
  26775. }
  26776. },
  26777. bindings: {
  26778. get total() {
  26779. return scope._bindings.length;
  26780. },
  26781. get inUse() {
  26782. return scope._nActiveBindings;
  26783. }
  26784. },
  26785. controlInterpolants: {
  26786. get total() {
  26787. return scope._controlInterpolants.length;
  26788. },
  26789. get inUse() {
  26790. return scope._nActiveControlInterpolants;
  26791. }
  26792. }
  26793. };
  26794. } // Memory management for AnimationAction objects
  26795. _isActiveAction(action) {
  26796. const index = action._cacheIndex;
  26797. return index !== null && index < this._nActiveActions;
  26798. }
  26799. _addInactiveAction(action, clipUuid, rootUuid) {
  26800. const actions = this._actions,
  26801. actionsByClip = this._actionsByClip;
  26802. let actionsForClip = actionsByClip[clipUuid];
  26803. if (actionsForClip === undefined) {
  26804. actionsForClip = {
  26805. knownActions: [action],
  26806. actionByRoot: {}
  26807. };
  26808. action._byClipCacheIndex = 0;
  26809. actionsByClip[clipUuid] = actionsForClip;
  26810. } else {
  26811. const knownActions = actionsForClip.knownActions;
  26812. action._byClipCacheIndex = knownActions.length;
  26813. knownActions.push(action);
  26814. }
  26815. action._cacheIndex = actions.length;
  26816. actions.push(action);
  26817. actionsForClip.actionByRoot[rootUuid] = action;
  26818. }
  26819. _removeInactiveAction(action) {
  26820. const actions = this._actions,
  26821. lastInactiveAction = actions[actions.length - 1],
  26822. cacheIndex = action._cacheIndex;
  26823. lastInactiveAction._cacheIndex = cacheIndex;
  26824. actions[cacheIndex] = lastInactiveAction;
  26825. actions.pop();
  26826. action._cacheIndex = null;
  26827. const clipUuid = action._clip.uuid,
  26828. actionsByClip = this._actionsByClip,
  26829. actionsForClip = actionsByClip[clipUuid],
  26830. knownActionsForClip = actionsForClip.knownActions,
  26831. lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1],
  26832. byClipCacheIndex = action._byClipCacheIndex;
  26833. lastKnownAction._byClipCacheIndex = byClipCacheIndex;
  26834. knownActionsForClip[byClipCacheIndex] = lastKnownAction;
  26835. knownActionsForClip.pop();
  26836. action._byClipCacheIndex = null;
  26837. const actionByRoot = actionsForClip.actionByRoot,
  26838. rootUuid = (action._localRoot || this._root).uuid;
  26839. delete actionByRoot[rootUuid];
  26840. if (knownActionsForClip.length === 0) {
  26841. delete actionsByClip[clipUuid];
  26842. }
  26843. this._removeInactiveBindingsForAction(action);
  26844. }
  26845. _removeInactiveBindingsForAction(action) {
  26846. const bindings = action._propertyBindings;
  26847. for (let i = 0, n = bindings.length; i !== n; ++i) {
  26848. const binding = bindings[i];
  26849. if (--binding.referenceCount === 0) {
  26850. this._removeInactiveBinding(binding);
  26851. }
  26852. }
  26853. }
  26854. _lendAction(action) {
  26855. // [ active actions | inactive actions ]
  26856. // [ active actions >| inactive actions ]
  26857. // s a
  26858. // <-swap->
  26859. // a s
  26860. const actions = this._actions,
  26861. prevIndex = action._cacheIndex,
  26862. lastActiveIndex = this._nActiveActions++,
  26863. firstInactiveAction = actions[lastActiveIndex];
  26864. action._cacheIndex = lastActiveIndex;
  26865. actions[lastActiveIndex] = action;
  26866. firstInactiveAction._cacheIndex = prevIndex;
  26867. actions[prevIndex] = firstInactiveAction;
  26868. }
  26869. _takeBackAction(action) {
  26870. // [ active actions | inactive actions ]
  26871. // [ active actions |< inactive actions ]
  26872. // a s
  26873. // <-swap->
  26874. // s a
  26875. const actions = this._actions,
  26876. prevIndex = action._cacheIndex,
  26877. firstInactiveIndex = --this._nActiveActions,
  26878. lastActiveAction = actions[firstInactiveIndex];
  26879. action._cacheIndex = firstInactiveIndex;
  26880. actions[firstInactiveIndex] = action;
  26881. lastActiveAction._cacheIndex = prevIndex;
  26882. actions[prevIndex] = lastActiveAction;
  26883. } // Memory management for PropertyMixer objects
  26884. _addInactiveBinding(binding, rootUuid, trackName) {
  26885. const bindingsByRoot = this._bindingsByRootAndName,
  26886. bindings = this._bindings;
  26887. let bindingByName = bindingsByRoot[rootUuid];
  26888. if (bindingByName === undefined) {
  26889. bindingByName = {};
  26890. bindingsByRoot[rootUuid] = bindingByName;
  26891. }
  26892. bindingByName[trackName] = binding;
  26893. binding._cacheIndex = bindings.length;
  26894. bindings.push(binding);
  26895. }
  26896. _removeInactiveBinding(binding) {
  26897. const bindings = this._bindings,
  26898. propBinding = binding.binding,
  26899. rootUuid = propBinding.rootNode.uuid,
  26900. trackName = propBinding.path,
  26901. bindingsByRoot = this._bindingsByRootAndName,
  26902. bindingByName = bindingsByRoot[rootUuid],
  26903. lastInactiveBinding = bindings[bindings.length - 1],
  26904. cacheIndex = binding._cacheIndex;
  26905. lastInactiveBinding._cacheIndex = cacheIndex;
  26906. bindings[cacheIndex] = lastInactiveBinding;
  26907. bindings.pop();
  26908. delete bindingByName[trackName];
  26909. if (Object.keys(bindingByName).length === 0) {
  26910. delete bindingsByRoot[rootUuid];
  26911. }
  26912. }
  26913. _lendBinding(binding) {
  26914. const bindings = this._bindings,
  26915. prevIndex = binding._cacheIndex,
  26916. lastActiveIndex = this._nActiveBindings++,
  26917. firstInactiveBinding = bindings[lastActiveIndex];
  26918. binding._cacheIndex = lastActiveIndex;
  26919. bindings[lastActiveIndex] = binding;
  26920. firstInactiveBinding._cacheIndex = prevIndex;
  26921. bindings[prevIndex] = firstInactiveBinding;
  26922. }
  26923. _takeBackBinding(binding) {
  26924. const bindings = this._bindings,
  26925. prevIndex = binding._cacheIndex,
  26926. firstInactiveIndex = --this._nActiveBindings,
  26927. lastActiveBinding = bindings[firstInactiveIndex];
  26928. binding._cacheIndex = firstInactiveIndex;
  26929. bindings[firstInactiveIndex] = binding;
  26930. lastActiveBinding._cacheIndex = prevIndex;
  26931. bindings[prevIndex] = lastActiveBinding;
  26932. } // Memory management of Interpolants for weight and time scale
  26933. _lendControlInterpolant() {
  26934. const interpolants = this._controlInterpolants,
  26935. lastActiveIndex = this._nActiveControlInterpolants++;
  26936. let interpolant = interpolants[lastActiveIndex];
  26937. if (interpolant === undefined) {
  26938. interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer);
  26939. interpolant.__cacheIndex = lastActiveIndex;
  26940. interpolants[lastActiveIndex] = interpolant;
  26941. }
  26942. return interpolant;
  26943. }
  26944. _takeBackControlInterpolant(interpolant) {
  26945. const interpolants = this._controlInterpolants,
  26946. prevIndex = interpolant.__cacheIndex,
  26947. firstInactiveIndex = --this._nActiveControlInterpolants,
  26948. lastActiveInterpolant = interpolants[firstInactiveIndex];
  26949. interpolant.__cacheIndex = firstInactiveIndex;
  26950. interpolants[firstInactiveIndex] = interpolant;
  26951. lastActiveInterpolant.__cacheIndex = prevIndex;
  26952. interpolants[prevIndex] = lastActiveInterpolant;
  26953. } // return an action for a clip optionally using a custom root target
  26954. // object (this method allocates a lot of dynamic memory in case a
  26955. // previously unknown clip/root combination is specified)
  26956. clipAction(clip, optionalRoot, blendMode) {
  26957. const root = optionalRoot || this._root,
  26958. rootUuid = root.uuid;
  26959. let clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip;
  26960. const clipUuid = clipObject !== null ? clipObject.uuid : clip;
  26961. const actionsForClip = this._actionsByClip[clipUuid];
  26962. let prototypeAction = null;
  26963. if (blendMode === undefined) {
  26964. if (clipObject !== null) {
  26965. blendMode = clipObject.blendMode;
  26966. } else {
  26967. blendMode = NormalAnimationBlendMode;
  26968. }
  26969. }
  26970. if (actionsForClip !== undefined) {
  26971. const existingAction = actionsForClip.actionByRoot[rootUuid];
  26972. if (existingAction !== undefined && existingAction.blendMode === blendMode) {
  26973. return existingAction;
  26974. } // we know the clip, so we don't have to parse all
  26975. // the bindings again but can just copy
  26976. prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action
  26977. if (clipObject === null) clipObject = prototypeAction._clip;
  26978. } // clip must be known when specified via string
  26979. if (clipObject === null) return null; // allocate all resources required to run it
  26980. const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode);
  26981. this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager
  26982. this._addInactiveAction(newAction, clipUuid, rootUuid);
  26983. return newAction;
  26984. } // get an existing action
  26985. existingAction(clip, optionalRoot) {
  26986. const root = optionalRoot || this._root,
  26987. rootUuid = root.uuid,
  26988. clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip,
  26989. clipUuid = clipObject ? clipObject.uuid : clip,
  26990. actionsForClip = this._actionsByClip[clipUuid];
  26991. if (actionsForClip !== undefined) {
  26992. return actionsForClip.actionByRoot[rootUuid] || null;
  26993. }
  26994. return null;
  26995. } // deactivates all previously scheduled actions
  26996. stopAllAction() {
  26997. const actions = this._actions,
  26998. nActions = this._nActiveActions;
  26999. for (let i = nActions - 1; i >= 0; --i) {
  27000. actions[i].stop();
  27001. }
  27002. return this;
  27003. } // advance the time and update apply the animation
  27004. update(deltaTime) {
  27005. deltaTime *= this.timeScale;
  27006. const actions = this._actions,
  27007. nActions = this._nActiveActions,
  27008. time = this.time += deltaTime,
  27009. timeDirection = Math.sign(deltaTime),
  27010. accuIndex = this._accuIndex ^= 1; // run active actions
  27011. for (let i = 0; i !== nActions; ++i) {
  27012. const action = actions[i];
  27013. action._update(time, deltaTime, timeDirection, accuIndex);
  27014. } // update scene graph
  27015. const bindings = this._bindings,
  27016. nBindings = this._nActiveBindings;
  27017. for (let i = 0; i !== nBindings; ++i) {
  27018. bindings[i].apply(accuIndex);
  27019. }
  27020. return this;
  27021. } // Allows you to seek to a specific time in an animation.
  27022. setTime(timeInSeconds) {
  27023. this.time = 0; // Zero out time attribute for AnimationMixer object;
  27024. for (let i = 0; i < this._actions.length; i++) {
  27025. this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects.
  27026. }
  27027. return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object.
  27028. } // return this mixer's root target object
  27029. getRoot() {
  27030. return this._root;
  27031. } // free all resources specific to a particular clip
  27032. uncacheClip(clip) {
  27033. const actions = this._actions,
  27034. clipUuid = clip.uuid,
  27035. actionsByClip = this._actionsByClip,
  27036. actionsForClip = actionsByClip[clipUuid];
  27037. if (actionsForClip !== undefined) {
  27038. // note: just calling _removeInactiveAction would mess up the
  27039. // iteration state and also require updating the state we can
  27040. // just throw away
  27041. const actionsToRemove = actionsForClip.knownActions;
  27042. for (let i = 0, n = actionsToRemove.length; i !== n; ++i) {
  27043. const action = actionsToRemove[i];
  27044. this._deactivateAction(action);
  27045. const cacheIndex = action._cacheIndex,
  27046. lastInactiveAction = actions[actions.length - 1];
  27047. action._cacheIndex = null;
  27048. action._byClipCacheIndex = null;
  27049. lastInactiveAction._cacheIndex = cacheIndex;
  27050. actions[cacheIndex] = lastInactiveAction;
  27051. actions.pop();
  27052. this._removeInactiveBindingsForAction(action);
  27053. }
  27054. delete actionsByClip[clipUuid];
  27055. }
  27056. } // free all resources specific to a particular root target object
  27057. uncacheRoot(root) {
  27058. const rootUuid = root.uuid,
  27059. actionsByClip = this._actionsByClip;
  27060. for (const clipUuid in actionsByClip) {
  27061. const actionByRoot = actionsByClip[clipUuid].actionByRoot,
  27062. action = actionByRoot[rootUuid];
  27063. if (action !== undefined) {
  27064. this._deactivateAction(action);
  27065. this._removeInactiveAction(action);
  27066. }
  27067. }
  27068. const bindingsByRoot = this._bindingsByRootAndName,
  27069. bindingByName = bindingsByRoot[rootUuid];
  27070. if (bindingByName !== undefined) {
  27071. for (const trackName in bindingByName) {
  27072. const binding = bindingByName[trackName];
  27073. binding.restoreOriginalState();
  27074. this._removeInactiveBinding(binding);
  27075. }
  27076. }
  27077. } // remove a targeted clip from the cache
  27078. uncacheAction(clip, optionalRoot) {
  27079. const action = this.existingAction(clip, optionalRoot);
  27080. if (action !== null) {
  27081. this._deactivateAction(action);
  27082. this._removeInactiveAction(action);
  27083. }
  27084. }
  27085. }
  27086. AnimationMixer.prototype._controlInterpolantsResultBuffer = new Float32Array(1);
  27087. class Uniform {
  27088. constructor(value) {
  27089. if (typeof value === 'string') {
  27090. console.warn('THREE.Uniform: Type parameter is no longer needed.');
  27091. value = arguments[1];
  27092. }
  27093. this.value = value;
  27094. }
  27095. clone() {
  27096. return new Uniform(this.value.clone === undefined ? this.value : this.value.clone());
  27097. }
  27098. }
  27099. class InstancedInterleavedBuffer extends InterleavedBuffer {
  27100. constructor(array, stride, meshPerAttribute = 1) {
  27101. super(array, stride);
  27102. this.meshPerAttribute = meshPerAttribute;
  27103. }
  27104. copy(source) {
  27105. super.copy(source);
  27106. this.meshPerAttribute = source.meshPerAttribute;
  27107. return this;
  27108. }
  27109. clone(data) {
  27110. const ib = super.clone(data);
  27111. ib.meshPerAttribute = this.meshPerAttribute;
  27112. return ib;
  27113. }
  27114. toJSON(data) {
  27115. const json = super.toJSON(data);
  27116. json.isInstancedInterleavedBuffer = true;
  27117. json.meshPerAttribute = this.meshPerAttribute;
  27118. return json;
  27119. }
  27120. }
  27121. InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true;
  27122. class GLBufferAttribute {
  27123. constructor(buffer, type, itemSize, elementSize, count) {
  27124. this.buffer = buffer;
  27125. this.type = type;
  27126. this.itemSize = itemSize;
  27127. this.elementSize = elementSize;
  27128. this.count = count;
  27129. this.version = 0;
  27130. }
  27131. set needsUpdate(value) {
  27132. if (value === true) this.version++;
  27133. }
  27134. setBuffer(buffer) {
  27135. this.buffer = buffer;
  27136. return this;
  27137. }
  27138. setType(type, elementSize) {
  27139. this.type = type;
  27140. this.elementSize = elementSize;
  27141. return this;
  27142. }
  27143. setItemSize(itemSize) {
  27144. this.itemSize = itemSize;
  27145. return this;
  27146. }
  27147. setCount(count) {
  27148. this.count = count;
  27149. return this;
  27150. }
  27151. }
  27152. GLBufferAttribute.prototype.isGLBufferAttribute = true;
  27153. class Raycaster {
  27154. constructor(origin, direction, near = 0, far = Infinity) {
  27155. this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations)
  27156. this.near = near;
  27157. this.far = far;
  27158. this.camera = null;
  27159. this.layers = new Layers();
  27160. this.params = {
  27161. Mesh: {},
  27162. Line: {
  27163. threshold: 1
  27164. },
  27165. LOD: {},
  27166. Points: {
  27167. threshold: 1
  27168. },
  27169. Sprite: {}
  27170. };
  27171. }
  27172. set(origin, direction) {
  27173. // direction is assumed to be normalized (for accurate distance calculations)
  27174. this.ray.set(origin, direction);
  27175. }
  27176. setFromCamera(coords, camera) {
  27177. if (camera && camera.isPerspectiveCamera) {
  27178. this.ray.origin.setFromMatrixPosition(camera.matrixWorld);
  27179. this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize();
  27180. this.camera = camera;
  27181. } else if (camera && camera.isOrthographicCamera) {
  27182. this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera
  27183. this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld);
  27184. this.camera = camera;
  27185. } else {
  27186. console.error('THREE.Raycaster: Unsupported camera type: ' + camera.type);
  27187. }
  27188. }
  27189. intersectObject(object, recursive = true, intersects = []) {
  27190. intersectObject(object, this, intersects, recursive);
  27191. intersects.sort(ascSort);
  27192. return intersects;
  27193. }
  27194. intersectObjects(objects, recursive = true, intersects = []) {
  27195. for (let i = 0, l = objects.length; i < l; i++) {
  27196. intersectObject(objects[i], this, intersects, recursive);
  27197. }
  27198. intersects.sort(ascSort);
  27199. return intersects;
  27200. }
  27201. }
  27202. function ascSort(a, b) {
  27203. return a.distance - b.distance;
  27204. }
  27205. function intersectObject(object, raycaster, intersects, recursive) {
  27206. if (object.layers.test(raycaster.layers)) {
  27207. object.raycast(raycaster, intersects);
  27208. }
  27209. if (recursive === true) {
  27210. const children = object.children;
  27211. for (let i = 0, l = children.length; i < l; i++) {
  27212. intersectObject(children[i], raycaster, intersects, true);
  27213. }
  27214. }
  27215. }
  27216. /**
  27217. * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
  27218. *
  27219. * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
  27220. * The azimuthal angle (theta) is measured from the positive z-axis.
  27221. */
  27222. class Spherical {
  27223. constructor(radius = 1, phi = 0, theta = 0) {
  27224. this.radius = radius;
  27225. this.phi = phi; // polar angle
  27226. this.theta = theta; // azimuthal angle
  27227. return this;
  27228. }
  27229. set(radius, phi, theta) {
  27230. this.radius = radius;
  27231. this.phi = phi;
  27232. this.theta = theta;
  27233. return this;
  27234. }
  27235. copy(other) {
  27236. this.radius = other.radius;
  27237. this.phi = other.phi;
  27238. this.theta = other.theta;
  27239. return this;
  27240. } // restrict phi to be betwee EPS and PI-EPS
  27241. makeSafe() {
  27242. const EPS = 0.000001;
  27243. this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi));
  27244. return this;
  27245. }
  27246. setFromVector3(v) {
  27247. return this.setFromCartesianCoords(v.x, v.y, v.z);
  27248. }
  27249. setFromCartesianCoords(x, y, z) {
  27250. this.radius = Math.sqrt(x * x + y * y + z * z);
  27251. if (this.radius === 0) {
  27252. this.theta = 0;
  27253. this.phi = 0;
  27254. } else {
  27255. this.theta = Math.atan2(x, z);
  27256. this.phi = Math.acos(clamp(y / this.radius, -1, 1));
  27257. }
  27258. return this;
  27259. }
  27260. clone() {
  27261. return new this.constructor().copy(this);
  27262. }
  27263. }
  27264. /**
  27265. * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
  27266. */
  27267. class Cylindrical {
  27268. constructor(radius = 1, theta = 0, y = 0) {
  27269. this.radius = radius; // distance from the origin to a point in the x-z plane
  27270. this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
  27271. this.y = y; // height above the x-z plane
  27272. return this;
  27273. }
  27274. set(radius, theta, y) {
  27275. this.radius = radius;
  27276. this.theta = theta;
  27277. this.y = y;
  27278. return this;
  27279. }
  27280. copy(other) {
  27281. this.radius = other.radius;
  27282. this.theta = other.theta;
  27283. this.y = other.y;
  27284. return this;
  27285. }
  27286. setFromVector3(v) {
  27287. return this.setFromCartesianCoords(v.x, v.y, v.z);
  27288. }
  27289. setFromCartesianCoords(x, y, z) {
  27290. this.radius = Math.sqrt(x * x + z * z);
  27291. this.theta = Math.atan2(x, z);
  27292. this.y = y;
  27293. return this;
  27294. }
  27295. clone() {
  27296. return new this.constructor().copy(this);
  27297. }
  27298. }
  27299. const _vector$4 = /*@__PURE__*/new Vector2();
  27300. class Box2 {
  27301. constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) {
  27302. this.min = min;
  27303. this.max = max;
  27304. }
  27305. set(min, max) {
  27306. this.min.copy(min);
  27307. this.max.copy(max);
  27308. return this;
  27309. }
  27310. setFromPoints(points) {
  27311. this.makeEmpty();
  27312. for (let i = 0, il = points.length; i < il; i++) {
  27313. this.expandByPoint(points[i]);
  27314. }
  27315. return this;
  27316. }
  27317. setFromCenterAndSize(center, size) {
  27318. const halfSize = _vector$4.copy(size).multiplyScalar(0.5);
  27319. this.min.copy(center).sub(halfSize);
  27320. this.max.copy(center).add(halfSize);
  27321. return this;
  27322. }
  27323. clone() {
  27324. return new this.constructor().copy(this);
  27325. }
  27326. copy(box) {
  27327. this.min.copy(box.min);
  27328. this.max.copy(box.max);
  27329. return this;
  27330. }
  27331. makeEmpty() {
  27332. this.min.x = this.min.y = +Infinity;
  27333. this.max.x = this.max.y = -Infinity;
  27334. return this;
  27335. }
  27336. isEmpty() {
  27337. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  27338. return this.max.x < this.min.x || this.max.y < this.min.y;
  27339. }
  27340. getCenter(target) {
  27341. return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
  27342. }
  27343. getSize(target) {
  27344. return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min);
  27345. }
  27346. expandByPoint(point) {
  27347. this.min.min(point);
  27348. this.max.max(point);
  27349. return this;
  27350. }
  27351. expandByVector(vector) {
  27352. this.min.sub(vector);
  27353. this.max.add(vector);
  27354. return this;
  27355. }
  27356. expandByScalar(scalar) {
  27357. this.min.addScalar(-scalar);
  27358. this.max.addScalar(scalar);
  27359. return this;
  27360. }
  27361. containsPoint(point) {
  27362. return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true;
  27363. }
  27364. containsBox(box) {
  27365. return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y;
  27366. }
  27367. getParameter(point, target) {
  27368. // This can potentially have a divide by zero if the box
  27369. // has a size dimension of 0.
  27370. return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y));
  27371. }
  27372. intersectsBox(box) {
  27373. // using 4 splitting planes to rule out intersections
  27374. return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  27375. }
  27376. clampPoint(point, target) {
  27377. return target.copy(point).clamp(this.min, this.max);
  27378. }
  27379. distanceToPoint(point) {
  27380. const clampedPoint = _vector$4.copy(point).clamp(this.min, this.max);
  27381. return clampedPoint.sub(point).length();
  27382. }
  27383. intersect(box) {
  27384. this.min.max(box.min);
  27385. this.max.min(box.max);
  27386. return this;
  27387. }
  27388. union(box) {
  27389. this.min.min(box.min);
  27390. this.max.max(box.max);
  27391. return this;
  27392. }
  27393. translate(offset) {
  27394. this.min.add(offset);
  27395. this.max.add(offset);
  27396. return this;
  27397. }
  27398. equals(box) {
  27399. return box.min.equals(this.min) && box.max.equals(this.max);
  27400. }
  27401. }
  27402. Box2.prototype.isBox2 = true;
  27403. const _startP = /*@__PURE__*/new Vector3();
  27404. const _startEnd = /*@__PURE__*/new Vector3();
  27405. class Line3 {
  27406. constructor(start = new Vector3(), end = new Vector3()) {
  27407. this.start = start;
  27408. this.end = end;
  27409. }
  27410. set(start, end) {
  27411. this.start.copy(start);
  27412. this.end.copy(end);
  27413. return this;
  27414. }
  27415. copy(line) {
  27416. this.start.copy(line.start);
  27417. this.end.copy(line.end);
  27418. return this;
  27419. }
  27420. getCenter(target) {
  27421. return target.addVectors(this.start, this.end).multiplyScalar(0.5);
  27422. }
  27423. delta(target) {
  27424. return target.subVectors(this.end, this.start);
  27425. }
  27426. distanceSq() {
  27427. return this.start.distanceToSquared(this.end);
  27428. }
  27429. distance() {
  27430. return this.start.distanceTo(this.end);
  27431. }
  27432. at(t, target) {
  27433. return this.delta(target).multiplyScalar(t).add(this.start);
  27434. }
  27435. closestPointToPointParameter(point, clampToLine) {
  27436. _startP.subVectors(point, this.start);
  27437. _startEnd.subVectors(this.end, this.start);
  27438. const startEnd2 = _startEnd.dot(_startEnd);
  27439. const startEnd_startP = _startEnd.dot(_startP);
  27440. let t = startEnd_startP / startEnd2;
  27441. if (clampToLine) {
  27442. t = clamp(t, 0, 1);
  27443. }
  27444. return t;
  27445. }
  27446. closestPointToPoint(point, clampToLine, target) {
  27447. const t = this.closestPointToPointParameter(point, clampToLine);
  27448. return this.delta(target).multiplyScalar(t).add(this.start);
  27449. }
  27450. applyMatrix4(matrix) {
  27451. this.start.applyMatrix4(matrix);
  27452. this.end.applyMatrix4(matrix);
  27453. return this;
  27454. }
  27455. equals(line) {
  27456. return line.start.equals(this.start) && line.end.equals(this.end);
  27457. }
  27458. clone() {
  27459. return new this.constructor().copy(this);
  27460. }
  27461. }
  27462. class ImmediateRenderObject extends Object3D {
  27463. constructor(material) {
  27464. super();
  27465. this.material = material;
  27466. this.render = function () {};
  27467. this.hasPositions = false;
  27468. this.hasNormals = false;
  27469. this.hasColors = false;
  27470. this.hasUvs = false;
  27471. this.positionArray = null;
  27472. this.normalArray = null;
  27473. this.colorArray = null;
  27474. this.uvArray = null;
  27475. this.count = 0;
  27476. }
  27477. }
  27478. ImmediateRenderObject.prototype.isImmediateRenderObject = true;
  27479. const _vector$3 = /*@__PURE__*/new Vector3();
  27480. class SpotLightHelper extends Object3D {
  27481. constructor(light, color) {
  27482. super();
  27483. this.light = light;
  27484. this.light.updateMatrixWorld();
  27485. this.matrix = light.matrixWorld;
  27486. this.matrixAutoUpdate = false;
  27487. this.color = color;
  27488. const geometry = new BufferGeometry();
  27489. const positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1];
  27490. for (let i = 0, j = 1, l = 32; i < l; i++, j++) {
  27491. const p1 = i / l * Math.PI * 2;
  27492. const p2 = j / l * Math.PI * 2;
  27493. positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1);
  27494. }
  27495. geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
  27496. const material = new LineBasicMaterial({
  27497. fog: false,
  27498. toneMapped: false
  27499. });
  27500. this.cone = new LineSegments(geometry, material);
  27501. this.add(this.cone);
  27502. this.update();
  27503. }
  27504. dispose() {
  27505. this.cone.geometry.dispose();
  27506. this.cone.material.dispose();
  27507. }
  27508. update() {
  27509. this.light.updateMatrixWorld();
  27510. const coneLength = this.light.distance ? this.light.distance : 1000;
  27511. const coneWidth = coneLength * Math.tan(this.light.angle);
  27512. this.cone.scale.set(coneWidth, coneWidth, coneLength);
  27513. _vector$3.setFromMatrixPosition(this.light.target.matrixWorld);
  27514. this.cone.lookAt(_vector$3);
  27515. if (this.color !== undefined) {
  27516. this.cone.material.color.set(this.color);
  27517. } else {
  27518. this.cone.material.color.copy(this.light.color);
  27519. }
  27520. }
  27521. }
  27522. const _vector$2 = /*@__PURE__*/new Vector3();
  27523. const _boneMatrix = /*@__PURE__*/new Matrix4();
  27524. const _matrixWorldInv = /*@__PURE__*/new Matrix4();
  27525. class SkeletonHelper extends LineSegments {
  27526. constructor(object) {
  27527. const bones = getBoneList(object);
  27528. const geometry = new BufferGeometry();
  27529. const vertices = [];
  27530. const colors = [];
  27531. const color1 = new Color(0, 0, 1);
  27532. const color2 = new Color(0, 1, 0);
  27533. for (let i = 0; i < bones.length; i++) {
  27534. const bone = bones[i];
  27535. if (bone.parent && bone.parent.isBone) {
  27536. vertices.push(0, 0, 0);
  27537. vertices.push(0, 0, 0);
  27538. colors.push(color1.r, color1.g, color1.b);
  27539. colors.push(color2.r, color2.g, color2.b);
  27540. }
  27541. }
  27542. geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  27543. geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
  27544. const material = new LineBasicMaterial({
  27545. vertexColors: true,
  27546. depthTest: false,
  27547. depthWrite: false,
  27548. toneMapped: false,
  27549. transparent: true
  27550. });
  27551. super(geometry, material);
  27552. this.type = 'SkeletonHelper';
  27553. this.isSkeletonHelper = true;
  27554. this.root = object;
  27555. this.bones = bones;
  27556. this.matrix = object.matrixWorld;
  27557. this.matrixAutoUpdate = false;
  27558. }
  27559. updateMatrixWorld(force) {
  27560. const bones = this.bones;
  27561. const geometry = this.geometry;
  27562. const position = geometry.getAttribute('position');
  27563. _matrixWorldInv.copy(this.root.matrixWorld).invert();
  27564. for (let i = 0, j = 0; i < bones.length; i++) {
  27565. const bone = bones[i];
  27566. if (bone.parent && bone.parent.isBone) {
  27567. _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld);
  27568. _vector$2.setFromMatrixPosition(_boneMatrix);
  27569. position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z);
  27570. _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld);
  27571. _vector$2.setFromMatrixPosition(_boneMatrix);
  27572. position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z);
  27573. j += 2;
  27574. }
  27575. }
  27576. geometry.getAttribute('position').needsUpdate = true;
  27577. super.updateMatrixWorld(force);
  27578. }
  27579. }
  27580. function getBoneList(object) {
  27581. const boneList = [];
  27582. if (object && object.isBone) {
  27583. boneList.push(object);
  27584. }
  27585. for (let i = 0; i < object.children.length; i++) {
  27586. boneList.push.apply(boneList, getBoneList(object.children[i]));
  27587. }
  27588. return boneList;
  27589. }
  27590. class PointLightHelper extends Mesh {
  27591. constructor(light, sphereSize, color) {
  27592. const geometry = new SphereGeometry(sphereSize, 4, 2);
  27593. const material = new MeshBasicMaterial({
  27594. wireframe: true,
  27595. fog: false,
  27596. toneMapped: false
  27597. });
  27598. super(geometry, material);
  27599. this.light = light;
  27600. this.light.updateMatrixWorld();
  27601. this.color = color;
  27602. this.type = 'PointLightHelper';
  27603. this.matrix = this.light.matrixWorld;
  27604. this.matrixAutoUpdate = false;
  27605. this.update();
  27606. /*
  27607. // TODO: delete this comment?
  27608. const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
  27609. const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
  27610. this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
  27611. this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
  27612. const d = light.distance;
  27613. if ( d === 0.0 ) {
  27614. this.lightDistance.visible = false;
  27615. } else {
  27616. this.lightDistance.scale.set( d, d, d );
  27617. }
  27618. this.add( this.lightDistance );
  27619. */
  27620. }
  27621. dispose() {
  27622. this.geometry.dispose();
  27623. this.material.dispose();
  27624. }
  27625. update() {
  27626. if (this.color !== undefined) {
  27627. this.material.color.set(this.color);
  27628. } else {
  27629. this.material.color.copy(this.light.color);
  27630. }
  27631. /*
  27632. const d = this.light.distance;
  27633. if ( d === 0.0 ) {
  27634. this.lightDistance.visible = false;
  27635. } else {
  27636. this.lightDistance.visible = true;
  27637. this.lightDistance.scale.set( d, d, d );
  27638. }
  27639. */
  27640. }
  27641. }
  27642. const _vector$1 = /*@__PURE__*/new Vector3();
  27643. const _color1 = /*@__PURE__*/new Color();
  27644. const _color2 = /*@__PURE__*/new Color();
  27645. class HemisphereLightHelper extends Object3D {
  27646. constructor(light, size, color) {
  27647. super();
  27648. this.light = light;
  27649. this.light.updateMatrixWorld();
  27650. this.matrix = light.matrixWorld;
  27651. this.matrixAutoUpdate = false;
  27652. this.color = color;
  27653. const geometry = new OctahedronGeometry(size);
  27654. geometry.rotateY(Math.PI * 0.5);
  27655. this.material = new MeshBasicMaterial({
  27656. wireframe: true,
  27657. fog: false,
  27658. toneMapped: false
  27659. });
  27660. if (this.color === undefined) this.material.vertexColors = true;
  27661. const position = geometry.getAttribute('position');
  27662. const colors = new Float32Array(position.count * 3);
  27663. geometry.setAttribute('color', new BufferAttribute(colors, 3));
  27664. this.add(new Mesh(geometry, this.material));
  27665. this.update();
  27666. }
  27667. dispose() {
  27668. this.children[0].geometry.dispose();
  27669. this.children[0].material.dispose();
  27670. }
  27671. update() {
  27672. const mesh = this.children[0];
  27673. if (this.color !== undefined) {
  27674. this.material.color.set(this.color);
  27675. } else {
  27676. const colors = mesh.geometry.getAttribute('color');
  27677. _color1.copy(this.light.color);
  27678. _color2.copy(this.light.groundColor);
  27679. for (let i = 0, l = colors.count; i < l; i++) {
  27680. const color = i < l / 2 ? _color1 : _color2;
  27681. colors.setXYZ(i, color.r, color.g, color.b);
  27682. }
  27683. colors.needsUpdate = true;
  27684. }
  27685. mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate());
  27686. }
  27687. }
  27688. class GridHelper extends LineSegments {
  27689. constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888) {
  27690. color1 = new Color(color1);
  27691. color2 = new Color(color2);
  27692. const center = divisions / 2;
  27693. const step = size / divisions;
  27694. const halfSize = size / 2;
  27695. const vertices = [],
  27696. colors = [];
  27697. for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) {
  27698. vertices.push(-halfSize, 0, k, halfSize, 0, k);
  27699. vertices.push(k, 0, -halfSize, k, 0, halfSize);
  27700. const color = i === center ? color1 : color2;
  27701. color.toArray(colors, j);
  27702. j += 3;
  27703. color.toArray(colors, j);
  27704. j += 3;
  27705. color.toArray(colors, j);
  27706. j += 3;
  27707. color.toArray(colors, j);
  27708. j += 3;
  27709. }
  27710. const geometry = new BufferGeometry();
  27711. geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  27712. geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
  27713. const material = new LineBasicMaterial({
  27714. vertexColors: true,
  27715. toneMapped: false
  27716. });
  27717. super(geometry, material);
  27718. this.type = 'GridHelper';
  27719. }
  27720. }
  27721. class PolarGridHelper extends LineSegments {
  27722. constructor(radius = 10, radials = 16, circles = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888) {
  27723. color1 = new Color(color1);
  27724. color2 = new Color(color2);
  27725. const vertices = [];
  27726. const colors = []; // create the radials
  27727. for (let i = 0; i <= radials; i++) {
  27728. const v = i / radials * (Math.PI * 2);
  27729. const x = Math.sin(v) * radius;
  27730. const z = Math.cos(v) * radius;
  27731. vertices.push(0, 0, 0);
  27732. vertices.push(x, 0, z);
  27733. const color = i & 1 ? color1 : color2;
  27734. colors.push(color.r, color.g, color.b);
  27735. colors.push(color.r, color.g, color.b);
  27736. } // create the circles
  27737. for (let i = 0; i <= circles; i++) {
  27738. const color = i & 1 ? color1 : color2;
  27739. const r = radius - radius / circles * i;
  27740. for (let j = 0; j < divisions; j++) {
  27741. // first vertex
  27742. let v = j / divisions * (Math.PI * 2);
  27743. let x = Math.sin(v) * r;
  27744. let z = Math.cos(v) * r;
  27745. vertices.push(x, 0, z);
  27746. colors.push(color.r, color.g, color.b); // second vertex
  27747. v = (j + 1) / divisions * (Math.PI * 2);
  27748. x = Math.sin(v) * r;
  27749. z = Math.cos(v) * r;
  27750. vertices.push(x, 0, z);
  27751. colors.push(color.r, color.g, color.b);
  27752. }
  27753. }
  27754. const geometry = new BufferGeometry();
  27755. geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  27756. geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
  27757. const material = new LineBasicMaterial({
  27758. vertexColors: true,
  27759. toneMapped: false
  27760. });
  27761. super(geometry, material);
  27762. this.type = 'PolarGridHelper';
  27763. }
  27764. }
  27765. const _v1 = /*@__PURE__*/new Vector3();
  27766. const _v2 = /*@__PURE__*/new Vector3();
  27767. const _v3 = /*@__PURE__*/new Vector3();
  27768. class DirectionalLightHelper extends Object3D {
  27769. constructor(light, size, color) {
  27770. super();
  27771. this.light = light;
  27772. this.light.updateMatrixWorld();
  27773. this.matrix = light.matrixWorld;
  27774. this.matrixAutoUpdate = false;
  27775. this.color = color;
  27776. if (size === undefined) size = 1;
  27777. let geometry = new BufferGeometry();
  27778. geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3));
  27779. const material = new LineBasicMaterial({
  27780. fog: false,
  27781. toneMapped: false
  27782. });
  27783. this.lightPlane = new Line(geometry, material);
  27784. this.add(this.lightPlane);
  27785. geometry = new BufferGeometry();
  27786. geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3));
  27787. this.targetLine = new Line(geometry, material);
  27788. this.add(this.targetLine);
  27789. this.update();
  27790. }
  27791. dispose() {
  27792. this.lightPlane.geometry.dispose();
  27793. this.lightPlane.material.dispose();
  27794. this.targetLine.geometry.dispose();
  27795. this.targetLine.material.dispose();
  27796. }
  27797. update() {
  27798. _v1.setFromMatrixPosition(this.light.matrixWorld);
  27799. _v2.setFromMatrixPosition(this.light.target.matrixWorld);
  27800. _v3.subVectors(_v2, _v1);
  27801. this.lightPlane.lookAt(_v2);
  27802. if (this.color !== undefined) {
  27803. this.lightPlane.material.color.set(this.color);
  27804. this.targetLine.material.color.set(this.color);
  27805. } else {
  27806. this.lightPlane.material.color.copy(this.light.color);
  27807. this.targetLine.material.color.copy(this.light.color);
  27808. }
  27809. this.targetLine.lookAt(_v2);
  27810. this.targetLine.scale.z = _v3.length();
  27811. }
  27812. }
  27813. const _vector = /*@__PURE__*/new Vector3();
  27814. const _camera = /*@__PURE__*/new Camera();
  27815. /**
  27816. * - shows frustum, line of sight and up of the camera
  27817. * - suitable for fast updates
  27818. * - based on frustum visualization in lightgl.js shadowmap example
  27819. * http://evanw.github.com/lightgl.js/tests/shadowmap.html
  27820. */
  27821. class CameraHelper extends LineSegments {
  27822. constructor(camera) {
  27823. const geometry = new BufferGeometry();
  27824. const material = new LineBasicMaterial({
  27825. color: 0xffffff,
  27826. vertexColors: true,
  27827. toneMapped: false
  27828. });
  27829. const vertices = [];
  27830. const colors = [];
  27831. const pointMap = {}; // colors
  27832. const colorFrustum = new Color(0xffaa00);
  27833. const colorCone = new Color(0xff0000);
  27834. const colorUp = new Color(0x00aaff);
  27835. const colorTarget = new Color(0xffffff);
  27836. const colorCross = new Color(0x333333); // near
  27837. addLine('n1', 'n2', colorFrustum);
  27838. addLine('n2', 'n4', colorFrustum);
  27839. addLine('n4', 'n3', colorFrustum);
  27840. addLine('n3', 'n1', colorFrustum); // far
  27841. addLine('f1', 'f2', colorFrustum);
  27842. addLine('f2', 'f4', colorFrustum);
  27843. addLine('f4', 'f3', colorFrustum);
  27844. addLine('f3', 'f1', colorFrustum); // sides
  27845. addLine('n1', 'f1', colorFrustum);
  27846. addLine('n2', 'f2', colorFrustum);
  27847. addLine('n3', 'f3', colorFrustum);
  27848. addLine('n4', 'f4', colorFrustum); // cone
  27849. addLine('p', 'n1', colorCone);
  27850. addLine('p', 'n2', colorCone);
  27851. addLine('p', 'n3', colorCone);
  27852. addLine('p', 'n4', colorCone); // up
  27853. addLine('u1', 'u2', colorUp);
  27854. addLine('u2', 'u3', colorUp);
  27855. addLine('u3', 'u1', colorUp); // target
  27856. addLine('c', 't', colorTarget);
  27857. addLine('p', 'c', colorCross); // cross
  27858. addLine('cn1', 'cn2', colorCross);
  27859. addLine('cn3', 'cn4', colorCross);
  27860. addLine('cf1', 'cf2', colorCross);
  27861. addLine('cf3', 'cf4', colorCross);
  27862. function addLine(a, b, color) {
  27863. addPoint(a, color);
  27864. addPoint(b, color);
  27865. }
  27866. function addPoint(id, color) {
  27867. vertices.push(0, 0, 0);
  27868. colors.push(color.r, color.g, color.b);
  27869. if (pointMap[id] === undefined) {
  27870. pointMap[id] = [];
  27871. }
  27872. pointMap[id].push(vertices.length / 3 - 1);
  27873. }
  27874. geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  27875. geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
  27876. super(geometry, material);
  27877. this.type = 'CameraHelper';
  27878. this.camera = camera;
  27879. if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix();
  27880. this.matrix = camera.matrixWorld;
  27881. this.matrixAutoUpdate = false;
  27882. this.pointMap = pointMap;
  27883. this.update();
  27884. }
  27885. update() {
  27886. const geometry = this.geometry;
  27887. const pointMap = this.pointMap;
  27888. const w = 1,
  27889. h = 1; // we need just camera projection matrix inverse
  27890. // world matrix must be identity
  27891. _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target
  27892. setPoint('c', pointMap, geometry, _camera, 0, 0, -1);
  27893. setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near
  27894. setPoint('n1', pointMap, geometry, _camera, -w, -h, -1);
  27895. setPoint('n2', pointMap, geometry, _camera, w, -h, -1);
  27896. setPoint('n3', pointMap, geometry, _camera, -w, h, -1);
  27897. setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far
  27898. setPoint('f1', pointMap, geometry, _camera, -w, -h, 1);
  27899. setPoint('f2', pointMap, geometry, _camera, w, -h, 1);
  27900. setPoint('f3', pointMap, geometry, _camera, -w, h, 1);
  27901. setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up
  27902. setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1);
  27903. setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1);
  27904. setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross
  27905. setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1);
  27906. setPoint('cf2', pointMap, geometry, _camera, w, 0, 1);
  27907. setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1);
  27908. setPoint('cf4', pointMap, geometry, _camera, 0, h, 1);
  27909. setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1);
  27910. setPoint('cn2', pointMap, geometry, _camera, w, 0, -1);
  27911. setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1);
  27912. setPoint('cn4', pointMap, geometry, _camera, 0, h, -1);
  27913. geometry.getAttribute('position').needsUpdate = true;
  27914. }
  27915. dispose() {
  27916. this.geometry.dispose();
  27917. this.material.dispose();
  27918. }
  27919. }
  27920. function setPoint(point, pointMap, geometry, camera, x, y, z) {
  27921. _vector.set(x, y, z).unproject(camera);
  27922. const points = pointMap[point];
  27923. if (points !== undefined) {
  27924. const position = geometry.getAttribute('position');
  27925. for (let i = 0, l = points.length; i < l; i++) {
  27926. position.setXYZ(points[i], _vector.x, _vector.y, _vector.z);
  27927. }
  27928. }
  27929. }
  27930. const _box = /*@__PURE__*/new Box3();
  27931. class BoxHelper extends LineSegments {
  27932. constructor(object, color = 0xffff00) {
  27933. const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
  27934. const positions = new Float32Array(8 * 3);
  27935. const geometry = new BufferGeometry();
  27936. geometry.setIndex(new BufferAttribute(indices, 1));
  27937. geometry.setAttribute('position', new BufferAttribute(positions, 3));
  27938. super(geometry, new LineBasicMaterial({
  27939. color: color,
  27940. toneMapped: false
  27941. }));
  27942. this.object = object;
  27943. this.type = 'BoxHelper';
  27944. this.matrixAutoUpdate = false;
  27945. this.update();
  27946. }
  27947. update(object) {
  27948. if (object !== undefined) {
  27949. console.warn('THREE.BoxHelper: .update() has no longer arguments.');
  27950. }
  27951. if (this.object !== undefined) {
  27952. _box.setFromObject(this.object);
  27953. }
  27954. if (_box.isEmpty()) return;
  27955. const min = _box.min;
  27956. const max = _box.max;
  27957. /*
  27958. 5____4
  27959. 1/___0/|
  27960. | 6__|_7
  27961. 2/___3/
  27962. 0: max.x, max.y, max.z
  27963. 1: min.x, max.y, max.z
  27964. 2: min.x, min.y, max.z
  27965. 3: max.x, min.y, max.z
  27966. 4: max.x, max.y, min.z
  27967. 5: min.x, max.y, min.z
  27968. 6: min.x, min.y, min.z
  27969. 7: max.x, min.y, min.z
  27970. */
  27971. const position = this.geometry.attributes.position;
  27972. const array = position.array;
  27973. array[0] = max.x;
  27974. array[1] = max.y;
  27975. array[2] = max.z;
  27976. array[3] = min.x;
  27977. array[4] = max.y;
  27978. array[5] = max.z;
  27979. array[6] = min.x;
  27980. array[7] = min.y;
  27981. array[8] = max.z;
  27982. array[9] = max.x;
  27983. array[10] = min.y;
  27984. array[11] = max.z;
  27985. array[12] = max.x;
  27986. array[13] = max.y;
  27987. array[14] = min.z;
  27988. array[15] = min.x;
  27989. array[16] = max.y;
  27990. array[17] = min.z;
  27991. array[18] = min.x;
  27992. array[19] = min.y;
  27993. array[20] = min.z;
  27994. array[21] = max.x;
  27995. array[22] = min.y;
  27996. array[23] = min.z;
  27997. position.needsUpdate = true;
  27998. this.geometry.computeBoundingSphere();
  27999. }
  28000. setFromObject(object) {
  28001. this.object = object;
  28002. this.update();
  28003. return this;
  28004. }
  28005. copy(source) {
  28006. LineSegments.prototype.copy.call(this, source);
  28007. this.object = source.object;
  28008. return this;
  28009. }
  28010. }
  28011. class Box3Helper extends LineSegments {
  28012. constructor(box, color = 0xffff00) {
  28013. const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
  28014. const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1];
  28015. const geometry = new BufferGeometry();
  28016. geometry.setIndex(new BufferAttribute(indices, 1));
  28017. geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
  28018. super(geometry, new LineBasicMaterial({
  28019. color: color,
  28020. toneMapped: false
  28021. }));
  28022. this.box = box;
  28023. this.type = 'Box3Helper';
  28024. this.geometry.computeBoundingSphere();
  28025. }
  28026. updateMatrixWorld(force) {
  28027. const box = this.box;
  28028. if (box.isEmpty()) return;
  28029. box.getCenter(this.position);
  28030. box.getSize(this.scale);
  28031. this.scale.multiplyScalar(0.5);
  28032. super.updateMatrixWorld(force);
  28033. }
  28034. }
  28035. class PlaneHelper extends Line {
  28036. constructor(plane, size = 1, hex = 0xffff00) {
  28037. const color = hex;
  28038. const positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0];
  28039. const geometry = new BufferGeometry();
  28040. geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
  28041. geometry.computeBoundingSphere();
  28042. super(geometry, new LineBasicMaterial({
  28043. color: color,
  28044. toneMapped: false
  28045. }));
  28046. this.type = 'PlaneHelper';
  28047. this.plane = plane;
  28048. this.size = size;
  28049. const positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1];
  28050. const geometry2 = new BufferGeometry();
  28051. geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3));
  28052. geometry2.computeBoundingSphere();
  28053. this.add(new Mesh(geometry2, new MeshBasicMaterial({
  28054. color: color,
  28055. opacity: 0.2,
  28056. transparent: true,
  28057. depthWrite: false,
  28058. toneMapped: false
  28059. })));
  28060. }
  28061. updateMatrixWorld(force) {
  28062. let scale = -this.plane.constant;
  28063. if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter
  28064. this.scale.set(0.5 * this.size, 0.5 * this.size, scale);
  28065. this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
  28066. this.lookAt(this.plane.normal);
  28067. super.updateMatrixWorld(force);
  28068. }
  28069. }
  28070. const _axis = /*@__PURE__*/new Vector3();
  28071. let _lineGeometry, _coneGeometry;
  28072. class ArrowHelper extends Object3D {
  28073. // dir is assumed to be normalized
  28074. constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2) {
  28075. super();
  28076. this.type = 'ArrowHelper';
  28077. if (_lineGeometry === undefined) {
  28078. _lineGeometry = new BufferGeometry();
  28079. _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3));
  28080. _coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1);
  28081. _coneGeometry.translate(0, -0.5, 0);
  28082. }
  28083. this.position.copy(origin);
  28084. this.line = new Line(_lineGeometry, new LineBasicMaterial({
  28085. color: color,
  28086. toneMapped: false
  28087. }));
  28088. this.line.matrixAutoUpdate = false;
  28089. this.add(this.line);
  28090. this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({
  28091. color: color,
  28092. toneMapped: false
  28093. }));
  28094. this.cone.matrixAutoUpdate = false;
  28095. this.add(this.cone);
  28096. this.setDirection(dir);
  28097. this.setLength(length, headLength, headWidth);
  28098. }
  28099. setDirection(dir) {
  28100. // dir is assumed to be normalized
  28101. if (dir.y > 0.99999) {
  28102. this.quaternion.set(0, 0, 0, 1);
  28103. } else if (dir.y < -0.99999) {
  28104. this.quaternion.set(1, 0, 0, 0);
  28105. } else {
  28106. _axis.set(dir.z, 0, -dir.x).normalize();
  28107. const radians = Math.acos(dir.y);
  28108. this.quaternion.setFromAxisAngle(_axis, radians);
  28109. }
  28110. }
  28111. setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) {
  28112. this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458
  28113. this.line.updateMatrix();
  28114. this.cone.scale.set(headWidth, headLength, headWidth);
  28115. this.cone.position.y = length;
  28116. this.cone.updateMatrix();
  28117. }
  28118. setColor(color) {
  28119. this.line.material.color.set(color);
  28120. this.cone.material.color.set(color);
  28121. }
  28122. copy(source) {
  28123. super.copy(source, false);
  28124. this.line.copy(source.line);
  28125. this.cone.copy(source.cone);
  28126. return this;
  28127. }
  28128. }
  28129. class AxesHelper extends LineSegments {
  28130. constructor(size = 1) {
  28131. const vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size];
  28132. const colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1];
  28133. const geometry = new BufferGeometry();
  28134. geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
  28135. geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
  28136. const material = new LineBasicMaterial({
  28137. vertexColors: true,
  28138. toneMapped: false
  28139. });
  28140. super(geometry, material);
  28141. this.type = 'AxesHelper';
  28142. }
  28143. setColors(xAxisColor, yAxisColor, zAxisColor) {
  28144. const color = new Color();
  28145. const array = this.geometry.attributes.color.array;
  28146. color.set(xAxisColor);
  28147. color.toArray(array, 0);
  28148. color.toArray(array, 3);
  28149. color.set(yAxisColor);
  28150. color.toArray(array, 6);
  28151. color.toArray(array, 9);
  28152. color.set(zAxisColor);
  28153. color.toArray(array, 12);
  28154. color.toArray(array, 15);
  28155. this.geometry.attributes.color.needsUpdate = true;
  28156. return this;
  28157. }
  28158. dispose() {
  28159. this.geometry.dispose();
  28160. this.material.dispose();
  28161. }
  28162. }
  28163. class ShapePath {
  28164. constructor() {
  28165. this.type = 'ShapePath';
  28166. this.color = new Color();
  28167. this.subPaths = [];
  28168. this.currentPath = null;
  28169. }
  28170. moveTo(x, y) {
  28171. this.currentPath = new Path();
  28172. this.subPaths.push(this.currentPath);
  28173. this.currentPath.moveTo(x, y);
  28174. return this;
  28175. }
  28176. lineTo(x, y) {
  28177. this.currentPath.lineTo(x, y);
  28178. return this;
  28179. }
  28180. quadraticCurveTo(aCPx, aCPy, aX, aY) {
  28181. this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY);
  28182. return this;
  28183. }
  28184. bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
  28185. this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY);
  28186. return this;
  28187. }
  28188. splineThru(pts) {
  28189. this.currentPath.splineThru(pts);
  28190. return this;
  28191. }
  28192. toShapes(isCCW, noHoles) {
  28193. function toShapesNoHoles(inSubpaths) {
  28194. const shapes = [];
  28195. for (let i = 0, l = inSubpaths.length; i < l; i++) {
  28196. const tmpPath = inSubpaths[i];
  28197. const tmpShape = new Shape();
  28198. tmpShape.curves = tmpPath.curves;
  28199. shapes.push(tmpShape);
  28200. }
  28201. return shapes;
  28202. }
  28203. function isPointInsidePolygon(inPt, inPolygon) {
  28204. const polyLen = inPolygon.length; // inPt on polygon contour => immediate success or
  28205. // toggling of inside/outside at every single! intersection point of an edge
  28206. // with the horizontal line through inPt, left of inPt
  28207. // not counting lowerY endpoints of edges and whole edges on that line
  28208. let inside = false;
  28209. for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) {
  28210. let edgeLowPt = inPolygon[p];
  28211. let edgeHighPt = inPolygon[q];
  28212. let edgeDx = edgeHighPt.x - edgeLowPt.x;
  28213. let edgeDy = edgeHighPt.y - edgeLowPt.y;
  28214. if (Math.abs(edgeDy) > Number.EPSILON) {
  28215. // not parallel
  28216. if (edgeDy < 0) {
  28217. edgeLowPt = inPolygon[q];
  28218. edgeDx = -edgeDx;
  28219. edgeHighPt = inPolygon[p];
  28220. edgeDy = -edgeDy;
  28221. }
  28222. if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue;
  28223. if (inPt.y === edgeLowPt.y) {
  28224. if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ?
  28225. // continue; // no intersection or edgeLowPt => doesn't count !!!
  28226. } else {
  28227. const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
  28228. if (perpEdge === 0) return true; // inPt is on contour ?
  28229. if (perpEdge < 0) continue;
  28230. inside = !inside; // true intersection left of inPt
  28231. }
  28232. } else {
  28233. // parallel or collinear
  28234. if (inPt.y !== edgeLowPt.y) continue; // parallel
  28235. // edge lies on the same horizontal line as inPt
  28236. if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour !
  28237. // continue;
  28238. }
  28239. }
  28240. return inside;
  28241. }
  28242. const isClockWise = ShapeUtils.isClockWise;
  28243. const subPaths = this.subPaths;
  28244. if (subPaths.length === 0) return [];
  28245. if (noHoles === true) return toShapesNoHoles(subPaths);
  28246. let solid, tmpPath, tmpShape;
  28247. const shapes = [];
  28248. if (subPaths.length === 1) {
  28249. tmpPath = subPaths[0];
  28250. tmpShape = new Shape();
  28251. tmpShape.curves = tmpPath.curves;
  28252. shapes.push(tmpShape);
  28253. return shapes;
  28254. }
  28255. let holesFirst = !isClockWise(subPaths[0].getPoints());
  28256. holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst);
  28257. const betterShapeHoles = [];
  28258. const newShapes = [];
  28259. let newShapeHoles = [];
  28260. let mainIdx = 0;
  28261. let tmpPoints;
  28262. newShapes[mainIdx] = undefined;
  28263. newShapeHoles[mainIdx] = [];
  28264. for (let i = 0, l = subPaths.length; i < l; i++) {
  28265. tmpPath = subPaths[i];
  28266. tmpPoints = tmpPath.getPoints();
  28267. solid = isClockWise(tmpPoints);
  28268. solid = isCCW ? !solid : solid;
  28269. if (solid) {
  28270. if (!holesFirst && newShapes[mainIdx]) mainIdx++;
  28271. newShapes[mainIdx] = {
  28272. s: new Shape(),
  28273. p: tmpPoints
  28274. };
  28275. newShapes[mainIdx].s.curves = tmpPath.curves;
  28276. if (holesFirst) mainIdx++;
  28277. newShapeHoles[mainIdx] = []; //console.log('cw', i);
  28278. } else {
  28279. newShapeHoles[mainIdx].push({
  28280. h: tmpPath,
  28281. p: tmpPoints[0]
  28282. }); //console.log('ccw', i);
  28283. }
  28284. } // only Holes? -> probably all Shapes with wrong orientation
  28285. if (!newShapes[0]) return toShapesNoHoles(subPaths);
  28286. if (newShapes.length > 1) {
  28287. let ambiguous = false;
  28288. const toChange = [];
  28289. for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
  28290. betterShapeHoles[sIdx] = [];
  28291. }
  28292. for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
  28293. const sho = newShapeHoles[sIdx];
  28294. for (let hIdx = 0; hIdx < sho.length; hIdx++) {
  28295. const ho = sho[hIdx];
  28296. let hole_unassigned = true;
  28297. for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) {
  28298. if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) {
  28299. if (sIdx !== s2Idx) toChange.push({
  28300. froms: sIdx,
  28301. tos: s2Idx,
  28302. hole: hIdx
  28303. });
  28304. if (hole_unassigned) {
  28305. hole_unassigned = false;
  28306. betterShapeHoles[s2Idx].push(ho);
  28307. } else {
  28308. ambiguous = true;
  28309. }
  28310. }
  28311. }
  28312. if (hole_unassigned) {
  28313. betterShapeHoles[sIdx].push(ho);
  28314. }
  28315. }
  28316. } // console.log("ambiguous: ", ambiguous);
  28317. if (toChange.length > 0) {
  28318. // console.log("to change: ", toChange);
  28319. if (!ambiguous) newShapeHoles = betterShapeHoles;
  28320. }
  28321. }
  28322. let tmpHoles;
  28323. for (let i = 0, il = newShapes.length; i < il; i++) {
  28324. tmpShape = newShapes[i].s;
  28325. shapes.push(tmpShape);
  28326. tmpHoles = newShapeHoles[i];
  28327. for (let j = 0, jl = tmpHoles.length; j < jl; j++) {
  28328. tmpShape.holes.push(tmpHoles[j].h);
  28329. }
  28330. } //console.log("shape", shapes);
  28331. return shapes;
  28332. }
  28333. }
  28334. const _floatView = new Float32Array(1);
  28335. const _int32View = new Int32Array(_floatView.buffer);
  28336. class DataUtils {
  28337. // Converts float32 to float16 (stored as uint16 value).
  28338. static toHalfFloat(val) {
  28339. if (val > 65504) {
  28340. console.warn('THREE.DataUtils.toHalfFloat(): value exceeds 65504.');
  28341. val = 65504; // maximum representable value in float16
  28342. } // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  28343. /* This method is faster than the OpenEXR implementation (very often
  28344. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  28345. * by James Tursa?s half-precision code. */
  28346. _floatView[0] = val;
  28347. const x = _int32View[0];
  28348. let bits = x >> 16 & 0x8000;
  28349. /* Get the sign */
  28350. let m = x >> 12 & 0x07ff;
  28351. /* Keep one extra bit for rounding */
  28352. const e = x >> 23 & 0xff;
  28353. /* Using int is faster here */
  28354. /* If zero, or denormal, or exponent underflows too much for a denormal
  28355. * half, return signed zero. */
  28356. if (e < 103) return bits;
  28357. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  28358. if (e > 142) {
  28359. bits |= 0x7c00;
  28360. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  28361. * not Inf, so make sure we set one mantissa bit too. */
  28362. bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;
  28363. return bits;
  28364. }
  28365. /* If exponent underflows but not too much, return a denormal */
  28366. if (e < 113) {
  28367. m |= 0x0800;
  28368. /* Extra rounding may overflow and set mantissa to 0 and exponent
  28369. * to 1, which is OK. */
  28370. bits |= (m >> 114 - e) + (m >> 113 - e & 1);
  28371. return bits;
  28372. }
  28373. bits |= e - 112 << 10 | m >> 1;
  28374. /* Extra rounding. An overflow will set mantissa to 0 and increment
  28375. * the exponent, which is OK. */
  28376. bits += m & 1;
  28377. return bits;
  28378. }
  28379. }
  28380. const LineStrip = 0;
  28381. const LinePieces = 1;
  28382. const NoColors = 0;
  28383. const FaceColors = 1;
  28384. const VertexColors = 2;
  28385. function MeshFaceMaterial(materials) {
  28386. console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.');
  28387. return materials;
  28388. }
  28389. function MultiMaterial(materials = []) {
  28390. console.warn('THREE.MultiMaterial has been removed. Use an Array instead.');
  28391. materials.isMultiMaterial = true;
  28392. materials.materials = materials;
  28393. materials.clone = function () {
  28394. return materials.slice();
  28395. };
  28396. return materials;
  28397. }
  28398. function PointCloud(geometry, material) {
  28399. console.warn('THREE.PointCloud has been renamed to THREE.Points.');
  28400. return new Points(geometry, material);
  28401. }
  28402. function Particle(material) {
  28403. console.warn('THREE.Particle has been renamed to THREE.Sprite.');
  28404. return new Sprite(material);
  28405. }
  28406. function ParticleSystem(geometry, material) {
  28407. console.warn('THREE.ParticleSystem has been renamed to THREE.Points.');
  28408. return new Points(geometry, material);
  28409. }
  28410. function PointCloudMaterial(parameters) {
  28411. console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.');
  28412. return new PointsMaterial(parameters);
  28413. }
  28414. function ParticleBasicMaterial(parameters) {
  28415. console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.');
  28416. return new PointsMaterial(parameters);
  28417. }
  28418. function ParticleSystemMaterial(parameters) {
  28419. console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.');
  28420. return new PointsMaterial(parameters);
  28421. }
  28422. function Vertex(x, y, z) {
  28423. console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.');
  28424. return new Vector3(x, y, z);
  28425. } //
  28426. function DynamicBufferAttribute(array, itemSize) {
  28427. console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.');
  28428. return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage);
  28429. }
  28430. function Int8Attribute(array, itemSize) {
  28431. console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.');
  28432. return new Int8BufferAttribute(array, itemSize);
  28433. }
  28434. function Uint8Attribute(array, itemSize) {
  28435. console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.');
  28436. return new Uint8BufferAttribute(array, itemSize);
  28437. }
  28438. function Uint8ClampedAttribute(array, itemSize) {
  28439. console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.');
  28440. return new Uint8ClampedBufferAttribute(array, itemSize);
  28441. }
  28442. function Int16Attribute(array, itemSize) {
  28443. console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.');
  28444. return new Int16BufferAttribute(array, itemSize);
  28445. }
  28446. function Uint16Attribute(array, itemSize) {
  28447. console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.');
  28448. return new Uint16BufferAttribute(array, itemSize);
  28449. }
  28450. function Int32Attribute(array, itemSize) {
  28451. console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.');
  28452. return new Int32BufferAttribute(array, itemSize);
  28453. }
  28454. function Uint32Attribute(array, itemSize) {
  28455. console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.');
  28456. return new Uint32BufferAttribute(array, itemSize);
  28457. }
  28458. function Float32Attribute(array, itemSize) {
  28459. console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.');
  28460. return new Float32BufferAttribute(array, itemSize);
  28461. }
  28462. function Float64Attribute(array, itemSize) {
  28463. console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.');
  28464. return new Float64BufferAttribute(array, itemSize);
  28465. } //
  28466. Curve.create = function (construct, getPoint) {
  28467. console.log('THREE.Curve.create() has been deprecated');
  28468. construct.prototype = Object.create(Curve.prototype);
  28469. construct.prototype.constructor = construct;
  28470. construct.prototype.getPoint = getPoint;
  28471. return construct;
  28472. }; //
  28473. Path.prototype.fromPoints = function (points) {
  28474. console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().');
  28475. return this.setFromPoints(points);
  28476. }; //
  28477. function AxisHelper(size) {
  28478. console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.');
  28479. return new AxesHelper(size);
  28480. }
  28481. function BoundingBoxHelper(object, color) {
  28482. console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.');
  28483. return new BoxHelper(object, color);
  28484. }
  28485. function EdgesHelper(object, hex) {
  28486. console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.');
  28487. return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({
  28488. color: hex !== undefined ? hex : 0xffffff
  28489. }));
  28490. }
  28491. GridHelper.prototype.setColors = function () {
  28492. console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.');
  28493. };
  28494. SkeletonHelper.prototype.update = function () {
  28495. console.error('THREE.SkeletonHelper: update() no longer needs to be called.');
  28496. };
  28497. function WireframeHelper(object, hex) {
  28498. console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.');
  28499. return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({
  28500. color: hex !== undefined ? hex : 0xffffff
  28501. }));
  28502. } //
  28503. Loader.prototype.extractUrlBase = function (url) {
  28504. console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.');
  28505. return LoaderUtils.extractUrlBase(url);
  28506. };
  28507. Loader.Handlers = {
  28508. add: function () {
  28509. console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.');
  28510. },
  28511. get: function () {
  28512. console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.');
  28513. }
  28514. };
  28515. function XHRLoader(manager) {
  28516. console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.');
  28517. return new FileLoader(manager);
  28518. }
  28519. function BinaryTextureLoader(manager) {
  28520. console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.');
  28521. return new DataTextureLoader(manager);
  28522. } //
  28523. Box2.prototype.center = function (optionalTarget) {
  28524. console.warn('THREE.Box2: .center() has been renamed to .getCenter().');
  28525. return this.getCenter(optionalTarget);
  28526. };
  28527. Box2.prototype.empty = function () {
  28528. console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().');
  28529. return this.isEmpty();
  28530. };
  28531. Box2.prototype.isIntersectionBox = function (box) {
  28532. console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().');
  28533. return this.intersectsBox(box);
  28534. };
  28535. Box2.prototype.size = function (optionalTarget) {
  28536. console.warn('THREE.Box2: .size() has been renamed to .getSize().');
  28537. return this.getSize(optionalTarget);
  28538. }; //
  28539. Box3.prototype.center = function (optionalTarget) {
  28540. console.warn('THREE.Box3: .center() has been renamed to .getCenter().');
  28541. return this.getCenter(optionalTarget);
  28542. };
  28543. Box3.prototype.empty = function () {
  28544. console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().');
  28545. return this.isEmpty();
  28546. };
  28547. Box3.prototype.isIntersectionBox = function (box) {
  28548. console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().');
  28549. return this.intersectsBox(box);
  28550. };
  28551. Box3.prototype.isIntersectionSphere = function (sphere) {
  28552. console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().');
  28553. return this.intersectsSphere(sphere);
  28554. };
  28555. Box3.prototype.size = function (optionalTarget) {
  28556. console.warn('THREE.Box3: .size() has been renamed to .getSize().');
  28557. return this.getSize(optionalTarget);
  28558. }; //
  28559. Sphere.prototype.empty = function () {
  28560. console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().');
  28561. return this.isEmpty();
  28562. }; //
  28563. Frustum.prototype.setFromMatrix = function (m) {
  28564. console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().');
  28565. return this.setFromProjectionMatrix(m);
  28566. }; //
  28567. Line3.prototype.center = function (optionalTarget) {
  28568. console.warn('THREE.Line3: .center() has been renamed to .getCenter().');
  28569. return this.getCenter(optionalTarget);
  28570. }; //
  28571. Matrix3.prototype.flattenToArrayOffset = function (array, offset) {
  28572. console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.');
  28573. return this.toArray(array, offset);
  28574. };
  28575. Matrix3.prototype.multiplyVector3 = function (vector) {
  28576. console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.');
  28577. return vector.applyMatrix3(this);
  28578. };
  28579. Matrix3.prototype.multiplyVector3Array = function () {
  28580. console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.');
  28581. };
  28582. Matrix3.prototype.applyToBufferAttribute = function (attribute) {
  28583. console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.');
  28584. return attribute.applyMatrix3(this);
  28585. };
  28586. Matrix3.prototype.applyToVector3Array = function () {
  28587. console.error('THREE.Matrix3: .applyToVector3Array() has been removed.');
  28588. };
  28589. Matrix3.prototype.getInverse = function (matrix) {
  28590. console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.');
  28591. return this.copy(matrix).invert();
  28592. }; //
  28593. Matrix4.prototype.extractPosition = function (m) {
  28594. console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().');
  28595. return this.copyPosition(m);
  28596. };
  28597. Matrix4.prototype.flattenToArrayOffset = function (array, offset) {
  28598. console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.');
  28599. return this.toArray(array, offset);
  28600. };
  28601. Matrix4.prototype.getPosition = function () {
  28602. console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.');
  28603. return new Vector3().setFromMatrixColumn(this, 3);
  28604. };
  28605. Matrix4.prototype.setRotationFromQuaternion = function (q) {
  28606. console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().');
  28607. return this.makeRotationFromQuaternion(q);
  28608. };
  28609. Matrix4.prototype.multiplyToArray = function () {
  28610. console.warn('THREE.Matrix4: .multiplyToArray() has been removed.');
  28611. };
  28612. Matrix4.prototype.multiplyVector3 = function (vector) {
  28613. console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.');
  28614. return vector.applyMatrix4(this);
  28615. };
  28616. Matrix4.prototype.multiplyVector4 = function (vector) {
  28617. console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.');
  28618. return vector.applyMatrix4(this);
  28619. };
  28620. Matrix4.prototype.multiplyVector3Array = function () {
  28621. console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.');
  28622. };
  28623. Matrix4.prototype.rotateAxis = function (v) {
  28624. console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.');
  28625. v.transformDirection(this);
  28626. };
  28627. Matrix4.prototype.crossVector = function (vector) {
  28628. console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.');
  28629. return vector.applyMatrix4(this);
  28630. };
  28631. Matrix4.prototype.translate = function () {
  28632. console.error('THREE.Matrix4: .translate() has been removed.');
  28633. };
  28634. Matrix4.prototype.rotateX = function () {
  28635. console.error('THREE.Matrix4: .rotateX() has been removed.');
  28636. };
  28637. Matrix4.prototype.rotateY = function () {
  28638. console.error('THREE.Matrix4: .rotateY() has been removed.');
  28639. };
  28640. Matrix4.prototype.rotateZ = function () {
  28641. console.error('THREE.Matrix4: .rotateZ() has been removed.');
  28642. };
  28643. Matrix4.prototype.rotateByAxis = function () {
  28644. console.error('THREE.Matrix4: .rotateByAxis() has been removed.');
  28645. };
  28646. Matrix4.prototype.applyToBufferAttribute = function (attribute) {
  28647. console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.');
  28648. return attribute.applyMatrix4(this);
  28649. };
  28650. Matrix4.prototype.applyToVector3Array = function () {
  28651. console.error('THREE.Matrix4: .applyToVector3Array() has been removed.');
  28652. };
  28653. Matrix4.prototype.makeFrustum = function (left, right, bottom, top, near, far) {
  28654. console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.');
  28655. return this.makePerspective(left, right, top, bottom, near, far);
  28656. };
  28657. Matrix4.prototype.getInverse = function (matrix) {
  28658. console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.');
  28659. return this.copy(matrix).invert();
  28660. }; //
  28661. Plane.prototype.isIntersectionLine = function (line) {
  28662. console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().');
  28663. return this.intersectsLine(line);
  28664. }; //
  28665. Quaternion.prototype.multiplyVector3 = function (vector) {
  28666. console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.');
  28667. return vector.applyQuaternion(this);
  28668. };
  28669. Quaternion.prototype.inverse = function () {
  28670. console.warn('THREE.Quaternion: .inverse() has been renamed to invert().');
  28671. return this.invert();
  28672. }; //
  28673. Ray.prototype.isIntersectionBox = function (box) {
  28674. console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().');
  28675. return this.intersectsBox(box);
  28676. };
  28677. Ray.prototype.isIntersectionPlane = function (plane) {
  28678. console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().');
  28679. return this.intersectsPlane(plane);
  28680. };
  28681. Ray.prototype.isIntersectionSphere = function (sphere) {
  28682. console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().');
  28683. return this.intersectsSphere(sphere);
  28684. }; //
  28685. Triangle.prototype.area = function () {
  28686. console.warn('THREE.Triangle: .area() has been renamed to .getArea().');
  28687. return this.getArea();
  28688. };
  28689. Triangle.prototype.barycoordFromPoint = function (point, target) {
  28690. console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');
  28691. return this.getBarycoord(point, target);
  28692. };
  28693. Triangle.prototype.midpoint = function (target) {
  28694. console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().');
  28695. return this.getMidpoint(target);
  28696. };
  28697. Triangle.prototypenormal = function (target) {
  28698. console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');
  28699. return this.getNormal(target);
  28700. };
  28701. Triangle.prototype.plane = function (target) {
  28702. console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().');
  28703. return this.getPlane(target);
  28704. };
  28705. Triangle.barycoordFromPoint = function (point, a, b, c, target) {
  28706. console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');
  28707. return Triangle.getBarycoord(point, a, b, c, target);
  28708. };
  28709. Triangle.normal = function (a, b, c, target) {
  28710. console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');
  28711. return Triangle.getNormal(a, b, c, target);
  28712. }; //
  28713. Shape.prototype.extractAllPoints = function (divisions) {
  28714. console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.');
  28715. return this.extractPoints(divisions);
  28716. };
  28717. Shape.prototype.extrude = function (options) {
  28718. console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.');
  28719. return new ExtrudeGeometry(this, options);
  28720. };
  28721. Shape.prototype.makeGeometry = function (options) {
  28722. console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.');
  28723. return new ShapeGeometry(this, options);
  28724. }; //
  28725. Vector2.prototype.fromAttribute = function (attribute, index, offset) {
  28726. console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().');
  28727. return this.fromBufferAttribute(attribute, index, offset);
  28728. };
  28729. Vector2.prototype.distanceToManhattan = function (v) {
  28730. console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');
  28731. return this.manhattanDistanceTo(v);
  28732. };
  28733. Vector2.prototype.lengthManhattan = function () {
  28734. console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().');
  28735. return this.manhattanLength();
  28736. }; //
  28737. Vector3.prototype.setEulerFromRotationMatrix = function () {
  28738. console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.');
  28739. };
  28740. Vector3.prototype.setEulerFromQuaternion = function () {
  28741. console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.');
  28742. };
  28743. Vector3.prototype.getPositionFromMatrix = function (m) {
  28744. console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().');
  28745. return this.setFromMatrixPosition(m);
  28746. };
  28747. Vector3.prototype.getScaleFromMatrix = function (m) {
  28748. console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().');
  28749. return this.setFromMatrixScale(m);
  28750. };
  28751. Vector3.prototype.getColumnFromMatrix = function (index, matrix) {
  28752. console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().');
  28753. return this.setFromMatrixColumn(matrix, index);
  28754. };
  28755. Vector3.prototype.applyProjection = function (m) {
  28756. console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.');
  28757. return this.applyMatrix4(m);
  28758. };
  28759. Vector3.prototype.fromAttribute = function (attribute, index, offset) {
  28760. console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().');
  28761. return this.fromBufferAttribute(attribute, index, offset);
  28762. };
  28763. Vector3.prototype.distanceToManhattan = function (v) {
  28764. console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');
  28765. return this.manhattanDistanceTo(v);
  28766. };
  28767. Vector3.prototype.lengthManhattan = function () {
  28768. console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().');
  28769. return this.manhattanLength();
  28770. }; //
  28771. Vector4.prototype.fromAttribute = function (attribute, index, offset) {
  28772. console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().');
  28773. return this.fromBufferAttribute(attribute, index, offset);
  28774. };
  28775. Vector4.prototype.lengthManhattan = function () {
  28776. console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().');
  28777. return this.manhattanLength();
  28778. }; //
  28779. Object3D.prototype.getChildByName = function (name) {
  28780. console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().');
  28781. return this.getObjectByName(name);
  28782. };
  28783. Object3D.prototype.renderDepth = function () {
  28784. console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.');
  28785. };
  28786. Object3D.prototype.translate = function (distance, axis) {
  28787. console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.');
  28788. return this.translateOnAxis(axis, distance);
  28789. };
  28790. Object3D.prototype.getWorldRotation = function () {
  28791. console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.');
  28792. };
  28793. Object3D.prototype.applyMatrix = function (matrix) {
  28794. console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().');
  28795. return this.applyMatrix4(matrix);
  28796. };
  28797. Object.defineProperties(Object3D.prototype, {
  28798. eulerOrder: {
  28799. get: function () {
  28800. console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');
  28801. return this.rotation.order;
  28802. },
  28803. set: function (value) {
  28804. console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');
  28805. this.rotation.order = value;
  28806. }
  28807. },
  28808. useQuaternion: {
  28809. get: function () {
  28810. console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');
  28811. },
  28812. set: function () {
  28813. console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');
  28814. }
  28815. }
  28816. });
  28817. Mesh.prototype.setDrawMode = function () {
  28818. console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');
  28819. };
  28820. Object.defineProperties(Mesh.prototype, {
  28821. drawMode: {
  28822. get: function () {
  28823. console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.');
  28824. return TrianglesDrawMode;
  28825. },
  28826. set: function () {
  28827. console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');
  28828. }
  28829. }
  28830. });
  28831. SkinnedMesh.prototype.initBones = function () {
  28832. console.error('THREE.SkinnedMesh: initBones() has been removed.');
  28833. }; //
  28834. PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) {
  28835. console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.');
  28836. if (filmGauge !== undefined) this.filmGauge = filmGauge;
  28837. this.setFocalLength(focalLength);
  28838. }; //
  28839. Object.defineProperties(Light.prototype, {
  28840. onlyShadow: {
  28841. set: function () {
  28842. console.warn('THREE.Light: .onlyShadow has been removed.');
  28843. }
  28844. },
  28845. shadowCameraFov: {
  28846. set: function (value) {
  28847. console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.');
  28848. this.shadow.camera.fov = value;
  28849. }
  28850. },
  28851. shadowCameraLeft: {
  28852. set: function (value) {
  28853. console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.');
  28854. this.shadow.camera.left = value;
  28855. }
  28856. },
  28857. shadowCameraRight: {
  28858. set: function (value) {
  28859. console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.');
  28860. this.shadow.camera.right = value;
  28861. }
  28862. },
  28863. shadowCameraTop: {
  28864. set: function (value) {
  28865. console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.');
  28866. this.shadow.camera.top = value;
  28867. }
  28868. },
  28869. shadowCameraBottom: {
  28870. set: function (value) {
  28871. console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.');
  28872. this.shadow.camera.bottom = value;
  28873. }
  28874. },
  28875. shadowCameraNear: {
  28876. set: function (value) {
  28877. console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.');
  28878. this.shadow.camera.near = value;
  28879. }
  28880. },
  28881. shadowCameraFar: {
  28882. set: function (value) {
  28883. console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.');
  28884. this.shadow.camera.far = value;
  28885. }
  28886. },
  28887. shadowCameraVisible: {
  28888. set: function () {
  28889. console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.');
  28890. }
  28891. },
  28892. shadowBias: {
  28893. set: function (value) {
  28894. console.warn('THREE.Light: .shadowBias is now .shadow.bias.');
  28895. this.shadow.bias = value;
  28896. }
  28897. },
  28898. shadowDarkness: {
  28899. set: function () {
  28900. console.warn('THREE.Light: .shadowDarkness has been removed.');
  28901. }
  28902. },
  28903. shadowMapWidth: {
  28904. set: function (value) {
  28905. console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.');
  28906. this.shadow.mapSize.width = value;
  28907. }
  28908. },
  28909. shadowMapHeight: {
  28910. set: function (value) {
  28911. console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.');
  28912. this.shadow.mapSize.height = value;
  28913. }
  28914. }
  28915. }); //
  28916. Object.defineProperties(BufferAttribute.prototype, {
  28917. length: {
  28918. get: function () {
  28919. console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.');
  28920. return this.array.length;
  28921. }
  28922. },
  28923. dynamic: {
  28924. get: function () {
  28925. console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');
  28926. return this.usage === DynamicDrawUsage;
  28927. },
  28928. set: function () {
  28929. console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');
  28930. this.setUsage(DynamicDrawUsage);
  28931. }
  28932. }
  28933. });
  28934. BufferAttribute.prototype.setDynamic = function (value) {
  28935. console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.');
  28936. this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage);
  28937. return this;
  28938. };
  28939. BufferAttribute.prototype.copyIndicesArray = function () {
  28940. console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.');
  28941. }, BufferAttribute.prototype.setArray = function () {
  28942. console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');
  28943. }; //
  28944. BufferGeometry.prototype.addIndex = function (index) {
  28945. console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().');
  28946. this.setIndex(index);
  28947. };
  28948. BufferGeometry.prototype.addAttribute = function (name, attribute) {
  28949. console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().');
  28950. if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) {
  28951. console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).');
  28952. return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2]));
  28953. }
  28954. if (name === 'index') {
  28955. console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.');
  28956. this.setIndex(attribute);
  28957. return this;
  28958. }
  28959. return this.setAttribute(name, attribute);
  28960. };
  28961. BufferGeometry.prototype.addDrawCall = function (start, count, indexOffset) {
  28962. if (indexOffset !== undefined) {
  28963. console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.');
  28964. }
  28965. console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().');
  28966. this.addGroup(start, count);
  28967. };
  28968. BufferGeometry.prototype.clearDrawCalls = function () {
  28969. console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().');
  28970. this.clearGroups();
  28971. };
  28972. BufferGeometry.prototype.computeOffsets = function () {
  28973. console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.');
  28974. };
  28975. BufferGeometry.prototype.removeAttribute = function (name) {
  28976. console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().');
  28977. return this.deleteAttribute(name);
  28978. };
  28979. BufferGeometry.prototype.applyMatrix = function (matrix) {
  28980. console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().');
  28981. return this.applyMatrix4(matrix);
  28982. };
  28983. Object.defineProperties(BufferGeometry.prototype, {
  28984. drawcalls: {
  28985. get: function () {
  28986. console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.');
  28987. return this.groups;
  28988. }
  28989. },
  28990. offsets: {
  28991. get: function () {
  28992. console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.');
  28993. return this.groups;
  28994. }
  28995. }
  28996. });
  28997. InterleavedBuffer.prototype.setDynamic = function (value) {
  28998. console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.');
  28999. this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage);
  29000. return this;
  29001. };
  29002. InterleavedBuffer.prototype.setArray = function () {
  29003. console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');
  29004. }; //
  29005. ExtrudeGeometry.prototype.getArrays = function () {
  29006. console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.');
  29007. };
  29008. ExtrudeGeometry.prototype.addShapeList = function () {
  29009. console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.');
  29010. };
  29011. ExtrudeGeometry.prototype.addShape = function () {
  29012. console.error('THREE.ExtrudeGeometry: .addShape() has been removed.');
  29013. }; //
  29014. Scene.prototype.dispose = function () {
  29015. console.error('THREE.Scene: .dispose() has been removed.');
  29016. }; //
  29017. Uniform.prototype.onUpdate = function () {
  29018. console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.');
  29019. return this;
  29020. }; //
  29021. Object.defineProperties(Material.prototype, {
  29022. wrapAround: {
  29023. get: function () {
  29024. console.warn('THREE.Material: .wrapAround has been removed.');
  29025. },
  29026. set: function () {
  29027. console.warn('THREE.Material: .wrapAround has been removed.');
  29028. }
  29029. },
  29030. overdraw: {
  29031. get: function () {
  29032. console.warn('THREE.Material: .overdraw has been removed.');
  29033. },
  29034. set: function () {
  29035. console.warn('THREE.Material: .overdraw has been removed.');
  29036. }
  29037. },
  29038. wrapRGB: {
  29039. get: function () {
  29040. console.warn('THREE.Material: .wrapRGB has been removed.');
  29041. return new Color();
  29042. }
  29043. },
  29044. shading: {
  29045. get: function () {
  29046. console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
  29047. },
  29048. set: function (value) {
  29049. console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
  29050. this.flatShading = value === FlatShading;
  29051. }
  29052. },
  29053. stencilMask: {
  29054. get: function () {
  29055. console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.');
  29056. return this.stencilFuncMask;
  29057. },
  29058. set: function (value) {
  29059. console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.');
  29060. this.stencilFuncMask = value;
  29061. }
  29062. },
  29063. vertexTangents: {
  29064. get: function () {
  29065. console.warn('THREE.' + this.type + ': .vertexTangents has been removed.');
  29066. },
  29067. set: function () {
  29068. console.warn('THREE.' + this.type + ': .vertexTangents has been removed.');
  29069. }
  29070. }
  29071. });
  29072. Object.defineProperties(ShaderMaterial.prototype, {
  29073. derivatives: {
  29074. get: function () {
  29075. console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');
  29076. return this.extensions.derivatives;
  29077. },
  29078. set: function (value) {
  29079. console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');
  29080. this.extensions.derivatives = value;
  29081. }
  29082. }
  29083. }); //
  29084. WebGLRenderer.prototype.clearTarget = function (renderTarget, color, depth, stencil) {
  29085. console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.');
  29086. this.setRenderTarget(renderTarget);
  29087. this.clear(color, depth, stencil);
  29088. };
  29089. WebGLRenderer.prototype.animate = function (callback) {
  29090. console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().');
  29091. this.setAnimationLoop(callback);
  29092. };
  29093. WebGLRenderer.prototype.getCurrentRenderTarget = function () {
  29094. console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().');
  29095. return this.getRenderTarget();
  29096. };
  29097. WebGLRenderer.prototype.getMaxAnisotropy = function () {
  29098. console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().');
  29099. return this.capabilities.getMaxAnisotropy();
  29100. };
  29101. WebGLRenderer.prototype.getPrecision = function () {
  29102. console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.');
  29103. return this.capabilities.precision;
  29104. };
  29105. WebGLRenderer.prototype.resetGLState = function () {
  29106. console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().');
  29107. return this.state.reset();
  29108. };
  29109. WebGLRenderer.prototype.supportsFloatTextures = function () {
  29110. console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).');
  29111. return this.extensions.get('OES_texture_float');
  29112. };
  29113. WebGLRenderer.prototype.supportsHalfFloatTextures = function () {
  29114. console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).');
  29115. return this.extensions.get('OES_texture_half_float');
  29116. };
  29117. WebGLRenderer.prototype.supportsStandardDerivatives = function () {
  29118. console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).');
  29119. return this.extensions.get('OES_standard_derivatives');
  29120. };
  29121. WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () {
  29122. console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).');
  29123. return this.extensions.get('WEBGL_compressed_texture_s3tc');
  29124. };
  29125. WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () {
  29126. console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).');
  29127. return this.extensions.get('WEBGL_compressed_texture_pvrtc');
  29128. };
  29129. WebGLRenderer.prototype.supportsBlendMinMax = function () {
  29130. console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).');
  29131. return this.extensions.get('EXT_blend_minmax');
  29132. };
  29133. WebGLRenderer.prototype.supportsVertexTextures = function () {
  29134. console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.');
  29135. return this.capabilities.vertexTextures;
  29136. };
  29137. WebGLRenderer.prototype.supportsInstancedArrays = function () {
  29138. console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).');
  29139. return this.extensions.get('ANGLE_instanced_arrays');
  29140. };
  29141. WebGLRenderer.prototype.enableScissorTest = function (boolean) {
  29142. console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().');
  29143. this.setScissorTest(boolean);
  29144. };
  29145. WebGLRenderer.prototype.initMaterial = function () {
  29146. console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.');
  29147. };
  29148. WebGLRenderer.prototype.addPrePlugin = function () {
  29149. console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.');
  29150. };
  29151. WebGLRenderer.prototype.addPostPlugin = function () {
  29152. console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.');
  29153. };
  29154. WebGLRenderer.prototype.updateShadowMap = function () {
  29155. console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.');
  29156. };
  29157. WebGLRenderer.prototype.setFaceCulling = function () {
  29158. console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.');
  29159. };
  29160. WebGLRenderer.prototype.setTexture = function () {
  29161. console.warn('THREE.WebGLRenderer: .setTexture() has been removed.');
  29162. };
  29163. WebGLRenderer.prototype.setTextureCube = function () {
  29164. console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.');
  29165. };
  29166. WebGLRenderer.prototype.getActiveMipMapLevel = function () {
  29167. console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().');
  29168. return this.getActiveMipmapLevel();
  29169. };
  29170. Object.defineProperties(WebGLRenderer.prototype, {
  29171. shadowMapEnabled: {
  29172. get: function () {
  29173. return this.shadowMap.enabled;
  29174. },
  29175. set: function (value) {
  29176. console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.');
  29177. this.shadowMap.enabled = value;
  29178. }
  29179. },
  29180. shadowMapType: {
  29181. get: function () {
  29182. return this.shadowMap.type;
  29183. },
  29184. set: function (value) {
  29185. console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.');
  29186. this.shadowMap.type = value;
  29187. }
  29188. },
  29189. shadowMapCullFace: {
  29190. get: function () {
  29191. console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');
  29192. return undefined;
  29193. },
  29194. set: function () {
  29195. console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');
  29196. }
  29197. },
  29198. context: {
  29199. get: function () {
  29200. console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.');
  29201. return this.getContext();
  29202. }
  29203. },
  29204. vr: {
  29205. get: function () {
  29206. console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr');
  29207. return this.xr;
  29208. }
  29209. },
  29210. gammaInput: {
  29211. get: function () {
  29212. console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');
  29213. return false;
  29214. },
  29215. set: function () {
  29216. console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');
  29217. }
  29218. },
  29219. gammaOutput: {
  29220. get: function () {
  29221. console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');
  29222. return false;
  29223. },
  29224. set: function (value) {
  29225. console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');
  29226. this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding;
  29227. }
  29228. },
  29229. toneMappingWhitePoint: {
  29230. get: function () {
  29231. console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.');
  29232. return 1.0;
  29233. },
  29234. set: function () {
  29235. console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.');
  29236. }
  29237. }
  29238. });
  29239. Object.defineProperties(WebGLShadowMap.prototype, {
  29240. cullFace: {
  29241. get: function () {
  29242. console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');
  29243. return undefined;
  29244. },
  29245. set: function () {
  29246. console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');
  29247. }
  29248. },
  29249. renderReverseSided: {
  29250. get: function () {
  29251. console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');
  29252. return undefined;
  29253. },
  29254. set: function () {
  29255. console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');
  29256. }
  29257. },
  29258. renderSingleSided: {
  29259. get: function () {
  29260. console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');
  29261. return undefined;
  29262. },
  29263. set: function () {
  29264. console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');
  29265. }
  29266. }
  29267. });
  29268. function WebGLRenderTargetCube(width, height, options) {
  29269. console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).');
  29270. return new WebGLCubeRenderTarget(width, options);
  29271. } //
  29272. Object.defineProperties(WebGLRenderTarget.prototype, {
  29273. wrapS: {
  29274. get: function () {
  29275. console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');
  29276. return this.texture.wrapS;
  29277. },
  29278. set: function (value) {
  29279. console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');
  29280. this.texture.wrapS = value;
  29281. }
  29282. },
  29283. wrapT: {
  29284. get: function () {
  29285. console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');
  29286. return this.texture.wrapT;
  29287. },
  29288. set: function (value) {
  29289. console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');
  29290. this.texture.wrapT = value;
  29291. }
  29292. },
  29293. magFilter: {
  29294. get: function () {
  29295. console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');
  29296. return this.texture.magFilter;
  29297. },
  29298. set: function (value) {
  29299. console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');
  29300. this.texture.magFilter = value;
  29301. }
  29302. },
  29303. minFilter: {
  29304. get: function () {
  29305. console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');
  29306. return this.texture.minFilter;
  29307. },
  29308. set: function (value) {
  29309. console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');
  29310. this.texture.minFilter = value;
  29311. }
  29312. },
  29313. anisotropy: {
  29314. get: function () {
  29315. console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');
  29316. return this.texture.anisotropy;
  29317. },
  29318. set: function (value) {
  29319. console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');
  29320. this.texture.anisotropy = value;
  29321. }
  29322. },
  29323. offset: {
  29324. get: function () {
  29325. console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');
  29326. return this.texture.offset;
  29327. },
  29328. set: function (value) {
  29329. console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');
  29330. this.texture.offset = value;
  29331. }
  29332. },
  29333. repeat: {
  29334. get: function () {
  29335. console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');
  29336. return this.texture.repeat;
  29337. },
  29338. set: function (value) {
  29339. console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');
  29340. this.texture.repeat = value;
  29341. }
  29342. },
  29343. format: {
  29344. get: function () {
  29345. console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');
  29346. return this.texture.format;
  29347. },
  29348. set: function (value) {
  29349. console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');
  29350. this.texture.format = value;
  29351. }
  29352. },
  29353. type: {
  29354. get: function () {
  29355. console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');
  29356. return this.texture.type;
  29357. },
  29358. set: function (value) {
  29359. console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');
  29360. this.texture.type = value;
  29361. }
  29362. },
  29363. generateMipmaps: {
  29364. get: function () {
  29365. console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');
  29366. return this.texture.generateMipmaps;
  29367. },
  29368. set: function (value) {
  29369. console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');
  29370. this.texture.generateMipmaps = value;
  29371. }
  29372. }
  29373. }); //
  29374. Audio.prototype.load = function (file) {
  29375. console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.');
  29376. const scope = this;
  29377. const audioLoader = new AudioLoader();
  29378. audioLoader.load(file, function (buffer) {
  29379. scope.setBuffer(buffer);
  29380. });
  29381. return this;
  29382. };
  29383. AudioAnalyser.prototype.getData = function () {
  29384. console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().');
  29385. return this.getFrequencyData();
  29386. }; //
  29387. CubeCamera.prototype.updateCubeMap = function (renderer, scene) {
  29388. console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().');
  29389. return this.update(renderer, scene);
  29390. };
  29391. CubeCamera.prototype.clear = function (renderer, color, depth, stencil) {
  29392. console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().');
  29393. return this.renderTarget.clear(renderer, color, depth, stencil);
  29394. };
  29395. ImageUtils.crossOrigin = undefined;
  29396. ImageUtils.loadTexture = function (url, mapping, onLoad, onError) {
  29397. console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.');
  29398. const loader = new TextureLoader();
  29399. loader.setCrossOrigin(this.crossOrigin);
  29400. const texture = loader.load(url, onLoad, undefined, onError);
  29401. if (mapping) texture.mapping = mapping;
  29402. return texture;
  29403. };
  29404. ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) {
  29405. console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.');
  29406. const loader = new CubeTextureLoader();
  29407. loader.setCrossOrigin(this.crossOrigin);
  29408. const texture = loader.load(urls, onLoad, undefined, onError);
  29409. if (mapping) texture.mapping = mapping;
  29410. return texture;
  29411. };
  29412. ImageUtils.loadCompressedTexture = function () {
  29413. console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.');
  29414. };
  29415. ImageUtils.loadCompressedTextureCube = function () {
  29416. console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.');
  29417. }; //
  29418. function CanvasRenderer() {
  29419. console.error('THREE.CanvasRenderer has been removed');
  29420. } //
  29421. function JSONLoader() {
  29422. console.error('THREE.JSONLoader has been removed.');
  29423. } //
  29424. const SceneUtils = {
  29425. createMultiMaterialObject: function () {
  29426. console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
  29427. },
  29428. detach: function () {
  29429. console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
  29430. },
  29431. attach: function () {
  29432. console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
  29433. }
  29434. }; //
  29435. function LensFlare() {
  29436. console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js');
  29437. } //
  29438. function ParametricGeometry() {
  29439. console.error('THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js');
  29440. return new BufferGeometry();
  29441. }
  29442. function TextGeometry() {
  29443. console.error('THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js');
  29444. return new BufferGeometry();
  29445. }
  29446. function FontLoader() {
  29447. console.error('THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js');
  29448. }
  29449. function Font() {
  29450. console.error('THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js');
  29451. }
  29452. if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
  29453. /* eslint-disable no-undef */
  29454. __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', {
  29455. detail: {
  29456. revision: REVISION
  29457. }
  29458. }));
  29459. /* eslint-enable no-undef */
  29460. }
  29461. if (typeof window !== 'undefined') {
  29462. if (window.__THREE__) {
  29463. console.warn('WARNING: Multiple instances of Three.js being imported.');
  29464. } else {
  29465. window.__THREE__ = REVISION;
  29466. }
  29467. }
  29468. exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
  29469. exports.AddEquation = AddEquation;
  29470. exports.AddOperation = AddOperation;
  29471. exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode;
  29472. exports.AdditiveBlending = AdditiveBlending;
  29473. exports.AlphaFormat = AlphaFormat;
  29474. exports.AlwaysDepth = AlwaysDepth;
  29475. exports.AlwaysStencilFunc = AlwaysStencilFunc;
  29476. exports.AmbientLight = AmbientLight;
  29477. exports.AmbientLightProbe = AmbientLightProbe;
  29478. exports.AnimationClip = AnimationClip;
  29479. exports.AnimationLoader = AnimationLoader;
  29480. exports.AnimationMixer = AnimationMixer;
  29481. exports.AnimationObjectGroup = AnimationObjectGroup;
  29482. exports.AnimationUtils = AnimationUtils;
  29483. exports.ArcCurve = ArcCurve;
  29484. exports.ArrayCamera = ArrayCamera;
  29485. exports.ArrowHelper = ArrowHelper;
  29486. exports.Audio = Audio;
  29487. exports.AudioAnalyser = AudioAnalyser;
  29488. exports.AudioContext = AudioContext;
  29489. exports.AudioListener = AudioListener;
  29490. exports.AudioLoader = AudioLoader;
  29491. exports.AxesHelper = AxesHelper;
  29492. exports.AxisHelper = AxisHelper;
  29493. exports.BackSide = BackSide;
  29494. exports.BasicDepthPacking = BasicDepthPacking;
  29495. exports.BasicShadowMap = BasicShadowMap;
  29496. exports.BinaryTextureLoader = BinaryTextureLoader;
  29497. exports.Bone = Bone;
  29498. exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
  29499. exports.BoundingBoxHelper = BoundingBoxHelper;
  29500. exports.Box2 = Box2;
  29501. exports.Box3 = Box3;
  29502. exports.Box3Helper = Box3Helper;
  29503. exports.BoxBufferGeometry = BoxGeometry;
  29504. exports.BoxGeometry = BoxGeometry;
  29505. exports.BoxHelper = BoxHelper;
  29506. exports.BufferAttribute = BufferAttribute;
  29507. exports.BufferGeometry = BufferGeometry;
  29508. exports.BufferGeometryLoader = BufferGeometryLoader;
  29509. exports.ByteType = ByteType;
  29510. exports.Cache = Cache;
  29511. exports.Camera = Camera;
  29512. exports.CameraHelper = CameraHelper;
  29513. exports.CanvasRenderer = CanvasRenderer;
  29514. exports.CanvasTexture = CanvasTexture;
  29515. exports.CatmullRomCurve3 = CatmullRomCurve3;
  29516. exports.CineonToneMapping = CineonToneMapping;
  29517. exports.CircleBufferGeometry = CircleGeometry;
  29518. exports.CircleGeometry = CircleGeometry;
  29519. exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
  29520. exports.Clock = Clock;
  29521. exports.Color = Color;
  29522. exports.ColorKeyframeTrack = ColorKeyframeTrack;
  29523. exports.CompressedTexture = CompressedTexture;
  29524. exports.CompressedTextureLoader = CompressedTextureLoader;
  29525. exports.ConeBufferGeometry = ConeGeometry;
  29526. exports.ConeGeometry = ConeGeometry;
  29527. exports.CubeCamera = CubeCamera;
  29528. exports.CubeReflectionMapping = CubeReflectionMapping;
  29529. exports.CubeRefractionMapping = CubeRefractionMapping;
  29530. exports.CubeTexture = CubeTexture;
  29531. exports.CubeTextureLoader = CubeTextureLoader;
  29532. exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
  29533. exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
  29534. exports.CubicBezierCurve = CubicBezierCurve;
  29535. exports.CubicBezierCurve3 = CubicBezierCurve3;
  29536. exports.CubicInterpolant = CubicInterpolant;
  29537. exports.CullFaceBack = CullFaceBack;
  29538. exports.CullFaceFront = CullFaceFront;
  29539. exports.CullFaceFrontBack = CullFaceFrontBack;
  29540. exports.CullFaceNone = CullFaceNone;
  29541. exports.Curve = Curve;
  29542. exports.CurvePath = CurvePath;
  29543. exports.CustomBlending = CustomBlending;
  29544. exports.CustomToneMapping = CustomToneMapping;
  29545. exports.CylinderBufferGeometry = CylinderGeometry;
  29546. exports.CylinderGeometry = CylinderGeometry;
  29547. exports.Cylindrical = Cylindrical;
  29548. exports.DataTexture = DataTexture;
  29549. exports.DataTexture2DArray = DataTexture2DArray;
  29550. exports.DataTexture3D = DataTexture3D;
  29551. exports.DataTextureLoader = DataTextureLoader;
  29552. exports.DataUtils = DataUtils;
  29553. exports.DecrementStencilOp = DecrementStencilOp;
  29554. exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
  29555. exports.DefaultLoadingManager = DefaultLoadingManager;
  29556. exports.DepthFormat = DepthFormat;
  29557. exports.DepthStencilFormat = DepthStencilFormat;
  29558. exports.DepthTexture = DepthTexture;
  29559. exports.DirectionalLight = DirectionalLight;
  29560. exports.DirectionalLightHelper = DirectionalLightHelper;
  29561. exports.DiscreteInterpolant = DiscreteInterpolant;
  29562. exports.DodecahedronBufferGeometry = DodecahedronGeometry;
  29563. exports.DodecahedronGeometry = DodecahedronGeometry;
  29564. exports.DoubleSide = DoubleSide;
  29565. exports.DstAlphaFactor = DstAlphaFactor;
  29566. exports.DstColorFactor = DstColorFactor;
  29567. exports.DynamicBufferAttribute = DynamicBufferAttribute;
  29568. exports.DynamicCopyUsage = DynamicCopyUsage;
  29569. exports.DynamicDrawUsage = DynamicDrawUsage;
  29570. exports.DynamicReadUsage = DynamicReadUsage;
  29571. exports.EdgesGeometry = EdgesGeometry;
  29572. exports.EdgesHelper = EdgesHelper;
  29573. exports.EllipseCurve = EllipseCurve;
  29574. exports.EqualDepth = EqualDepth;
  29575. exports.EqualStencilFunc = EqualStencilFunc;
  29576. exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
  29577. exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
  29578. exports.Euler = Euler;
  29579. exports.EventDispatcher = EventDispatcher;
  29580. exports.ExtrudeBufferGeometry = ExtrudeGeometry;
  29581. exports.ExtrudeGeometry = ExtrudeGeometry;
  29582. exports.FaceColors = FaceColors;
  29583. exports.FileLoader = FileLoader;
  29584. exports.FlatShading = FlatShading;
  29585. exports.Float16BufferAttribute = Float16BufferAttribute;
  29586. exports.Float32Attribute = Float32Attribute;
  29587. exports.Float32BufferAttribute = Float32BufferAttribute;
  29588. exports.Float64Attribute = Float64Attribute;
  29589. exports.Float64BufferAttribute = Float64BufferAttribute;
  29590. exports.FloatType = FloatType;
  29591. exports.Fog = Fog;
  29592. exports.FogExp2 = FogExp2;
  29593. exports.Font = Font;
  29594. exports.FontLoader = FontLoader;
  29595. exports.FrontSide = FrontSide;
  29596. exports.Frustum = Frustum;
  29597. exports.GLBufferAttribute = GLBufferAttribute;
  29598. exports.GLSL1 = GLSL1;
  29599. exports.GLSL3 = GLSL3;
  29600. exports.GammaEncoding = GammaEncoding;
  29601. exports.GreaterDepth = GreaterDepth;
  29602. exports.GreaterEqualDepth = GreaterEqualDepth;
  29603. exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
  29604. exports.GreaterStencilFunc = GreaterStencilFunc;
  29605. exports.GridHelper = GridHelper;
  29606. exports.Group = Group;
  29607. exports.HalfFloatType = HalfFloatType;
  29608. exports.HemisphereLight = HemisphereLight;
  29609. exports.HemisphereLightHelper = HemisphereLightHelper;
  29610. exports.HemisphereLightProbe = HemisphereLightProbe;
  29611. exports.IcosahedronBufferGeometry = IcosahedronGeometry;
  29612. exports.IcosahedronGeometry = IcosahedronGeometry;
  29613. exports.ImageBitmapLoader = ImageBitmapLoader;
  29614. exports.ImageLoader = ImageLoader;
  29615. exports.ImageUtils = ImageUtils;
  29616. exports.ImmediateRenderObject = ImmediateRenderObject;
  29617. exports.IncrementStencilOp = IncrementStencilOp;
  29618. exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
  29619. exports.InstancedBufferAttribute = InstancedBufferAttribute;
  29620. exports.InstancedBufferGeometry = InstancedBufferGeometry;
  29621. exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
  29622. exports.InstancedMesh = InstancedMesh;
  29623. exports.Int16Attribute = Int16Attribute;
  29624. exports.Int16BufferAttribute = Int16BufferAttribute;
  29625. exports.Int32Attribute = Int32Attribute;
  29626. exports.Int32BufferAttribute = Int32BufferAttribute;
  29627. exports.Int8Attribute = Int8Attribute;
  29628. exports.Int8BufferAttribute = Int8BufferAttribute;
  29629. exports.IntType = IntType;
  29630. exports.InterleavedBuffer = InterleavedBuffer;
  29631. exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
  29632. exports.Interpolant = Interpolant;
  29633. exports.InterpolateDiscrete = InterpolateDiscrete;
  29634. exports.InterpolateLinear = InterpolateLinear;
  29635. exports.InterpolateSmooth = InterpolateSmooth;
  29636. exports.InvertStencilOp = InvertStencilOp;
  29637. exports.JSONLoader = JSONLoader;
  29638. exports.KeepStencilOp = KeepStencilOp;
  29639. exports.KeyframeTrack = KeyframeTrack;
  29640. exports.LOD = LOD;
  29641. exports.LatheBufferGeometry = LatheGeometry;
  29642. exports.LatheGeometry = LatheGeometry;
  29643. exports.Layers = Layers;
  29644. exports.LensFlare = LensFlare;
  29645. exports.LessDepth = LessDepth;
  29646. exports.LessEqualDepth = LessEqualDepth;
  29647. exports.LessEqualStencilFunc = LessEqualStencilFunc;
  29648. exports.LessStencilFunc = LessStencilFunc;
  29649. exports.Light = Light;
  29650. exports.LightProbe = LightProbe;
  29651. exports.Line = Line;
  29652. exports.Line3 = Line3;
  29653. exports.LineBasicMaterial = LineBasicMaterial;
  29654. exports.LineCurve = LineCurve;
  29655. exports.LineCurve3 = LineCurve3;
  29656. exports.LineDashedMaterial = LineDashedMaterial;
  29657. exports.LineLoop = LineLoop;
  29658. exports.LinePieces = LinePieces;
  29659. exports.LineSegments = LineSegments;
  29660. exports.LineStrip = LineStrip;
  29661. exports.LinearEncoding = LinearEncoding;
  29662. exports.LinearFilter = LinearFilter;
  29663. exports.LinearInterpolant = LinearInterpolant;
  29664. exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
  29665. exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
  29666. exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
  29667. exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
  29668. exports.LinearToneMapping = LinearToneMapping;
  29669. exports.Loader = Loader;
  29670. exports.LoaderUtils = LoaderUtils;
  29671. exports.LoadingManager = LoadingManager;
  29672. exports.LogLuvEncoding = LogLuvEncoding;
  29673. exports.LoopOnce = LoopOnce;
  29674. exports.LoopPingPong = LoopPingPong;
  29675. exports.LoopRepeat = LoopRepeat;
  29676. exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
  29677. exports.LuminanceFormat = LuminanceFormat;
  29678. exports.MOUSE = MOUSE;
  29679. exports.Material = Material;
  29680. exports.MaterialLoader = MaterialLoader;
  29681. exports.Math = MathUtils;
  29682. exports.MathUtils = MathUtils;
  29683. exports.Matrix3 = Matrix3;
  29684. exports.Matrix4 = Matrix4;
  29685. exports.MaxEquation = MaxEquation;
  29686. exports.Mesh = Mesh;
  29687. exports.MeshBasicMaterial = MeshBasicMaterial;
  29688. exports.MeshDepthMaterial = MeshDepthMaterial;
  29689. exports.MeshDistanceMaterial = MeshDistanceMaterial;
  29690. exports.MeshFaceMaterial = MeshFaceMaterial;
  29691. exports.MeshLambertMaterial = MeshLambertMaterial;
  29692. exports.MeshMatcapMaterial = MeshMatcapMaterial;
  29693. exports.MeshNormalMaterial = MeshNormalMaterial;
  29694. exports.MeshPhongMaterial = MeshPhongMaterial;
  29695. exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
  29696. exports.MeshStandardMaterial = MeshStandardMaterial;
  29697. exports.MeshToonMaterial = MeshToonMaterial;
  29698. exports.MinEquation = MinEquation;
  29699. exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
  29700. exports.MixOperation = MixOperation;
  29701. exports.MultiMaterial = MultiMaterial;
  29702. exports.MultiplyBlending = MultiplyBlending;
  29703. exports.MultiplyOperation = MultiplyOperation;
  29704. exports.NearestFilter = NearestFilter;
  29705. exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
  29706. exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
  29707. exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
  29708. exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
  29709. exports.NeverDepth = NeverDepth;
  29710. exports.NeverStencilFunc = NeverStencilFunc;
  29711. exports.NoBlending = NoBlending;
  29712. exports.NoColors = NoColors;
  29713. exports.NoToneMapping = NoToneMapping;
  29714. exports.NormalAnimationBlendMode = NormalAnimationBlendMode;
  29715. exports.NormalBlending = NormalBlending;
  29716. exports.NotEqualDepth = NotEqualDepth;
  29717. exports.NotEqualStencilFunc = NotEqualStencilFunc;
  29718. exports.NumberKeyframeTrack = NumberKeyframeTrack;
  29719. exports.Object3D = Object3D;
  29720. exports.ObjectLoader = ObjectLoader;
  29721. exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
  29722. exports.OctahedronBufferGeometry = OctahedronGeometry;
  29723. exports.OctahedronGeometry = OctahedronGeometry;
  29724. exports.OneFactor = OneFactor;
  29725. exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
  29726. exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
  29727. exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
  29728. exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
  29729. exports.OrthographicCamera = OrthographicCamera;
  29730. exports.PCFShadowMap = PCFShadowMap;
  29731. exports.PCFSoftShadowMap = PCFSoftShadowMap;
  29732. exports.PMREMGenerator = PMREMGenerator;
  29733. exports.ParametricGeometry = ParametricGeometry;
  29734. exports.Particle = Particle;
  29735. exports.ParticleBasicMaterial = ParticleBasicMaterial;
  29736. exports.ParticleSystem = ParticleSystem;
  29737. exports.ParticleSystemMaterial = ParticleSystemMaterial;
  29738. exports.Path = Path;
  29739. exports.PerspectiveCamera = PerspectiveCamera;
  29740. exports.Plane = Plane;
  29741. exports.PlaneBufferGeometry = PlaneGeometry;
  29742. exports.PlaneGeometry = PlaneGeometry;
  29743. exports.PlaneHelper = PlaneHelper;
  29744. exports.PointCloud = PointCloud;
  29745. exports.PointCloudMaterial = PointCloudMaterial;
  29746. exports.PointLight = PointLight;
  29747. exports.PointLightHelper = PointLightHelper;
  29748. exports.Points = Points;
  29749. exports.PointsMaterial = PointsMaterial;
  29750. exports.PolarGridHelper = PolarGridHelper;
  29751. exports.PolyhedronBufferGeometry = PolyhedronGeometry;
  29752. exports.PolyhedronGeometry = PolyhedronGeometry;
  29753. exports.PositionalAudio = PositionalAudio;
  29754. exports.PropertyBinding = PropertyBinding;
  29755. exports.PropertyMixer = PropertyMixer;
  29756. exports.QuadraticBezierCurve = QuadraticBezierCurve;
  29757. exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
  29758. exports.Quaternion = Quaternion;
  29759. exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
  29760. exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
  29761. exports.REVISION = REVISION;
  29762. exports.RGBADepthPacking = RGBADepthPacking;
  29763. exports.RGBAFormat = RGBAFormat;
  29764. exports.RGBAIntegerFormat = RGBAIntegerFormat;
  29765. exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
  29766. exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
  29767. exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
  29768. exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
  29769. exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
  29770. exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
  29771. exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
  29772. exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
  29773. exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
  29774. exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
  29775. exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
  29776. exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
  29777. exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
  29778. exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
  29779. exports.RGBA_BPTC_Format = RGBA_BPTC_Format;
  29780. exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format;
  29781. exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
  29782. exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
  29783. exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
  29784. exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
  29785. exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
  29786. exports.RGBDEncoding = RGBDEncoding;
  29787. exports.RGBEEncoding = RGBEEncoding;
  29788. exports.RGBEFormat = RGBEFormat;
  29789. exports.RGBFormat = RGBFormat;
  29790. exports.RGBIntegerFormat = RGBIntegerFormat;
  29791. exports.RGBM16Encoding = RGBM16Encoding;
  29792. exports.RGBM7Encoding = RGBM7Encoding;
  29793. exports.RGB_ETC1_Format = RGB_ETC1_Format;
  29794. exports.RGB_ETC2_Format = RGB_ETC2_Format;
  29795. exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
  29796. exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
  29797. exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
  29798. exports.RGFormat = RGFormat;
  29799. exports.RGIntegerFormat = RGIntegerFormat;
  29800. exports.RawShaderMaterial = RawShaderMaterial;
  29801. exports.Ray = Ray;
  29802. exports.Raycaster = Raycaster;
  29803. exports.RectAreaLight = RectAreaLight;
  29804. exports.RedFormat = RedFormat;
  29805. exports.RedIntegerFormat = RedIntegerFormat;
  29806. exports.ReinhardToneMapping = ReinhardToneMapping;
  29807. exports.RepeatWrapping = RepeatWrapping;
  29808. exports.ReplaceStencilOp = ReplaceStencilOp;
  29809. exports.ReverseSubtractEquation = ReverseSubtractEquation;
  29810. exports.RingBufferGeometry = RingGeometry;
  29811. exports.RingGeometry = RingGeometry;
  29812. exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format;
  29813. exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format;
  29814. exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format;
  29815. exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format;
  29816. exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format;
  29817. exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format;
  29818. exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format;
  29819. exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format;
  29820. exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format;
  29821. exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format;
  29822. exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format;
  29823. exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format;
  29824. exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format;
  29825. exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format;
  29826. exports.Scene = Scene;
  29827. exports.SceneUtils = SceneUtils;
  29828. exports.ShaderChunk = ShaderChunk;
  29829. exports.ShaderLib = ShaderLib;
  29830. exports.ShaderMaterial = ShaderMaterial;
  29831. exports.ShadowMaterial = ShadowMaterial;
  29832. exports.Shape = Shape;
  29833. exports.ShapeBufferGeometry = ShapeGeometry;
  29834. exports.ShapeGeometry = ShapeGeometry;
  29835. exports.ShapePath = ShapePath;
  29836. exports.ShapeUtils = ShapeUtils;
  29837. exports.ShortType = ShortType;
  29838. exports.Skeleton = Skeleton;
  29839. exports.SkeletonHelper = SkeletonHelper;
  29840. exports.SkinnedMesh = SkinnedMesh;
  29841. exports.SmoothShading = SmoothShading;
  29842. exports.Sphere = Sphere;
  29843. exports.SphereBufferGeometry = SphereGeometry;
  29844. exports.SphereGeometry = SphereGeometry;
  29845. exports.Spherical = Spherical;
  29846. exports.SphericalHarmonics3 = SphericalHarmonics3;
  29847. exports.SplineCurve = SplineCurve;
  29848. exports.SpotLight = SpotLight;
  29849. exports.SpotLightHelper = SpotLightHelper;
  29850. exports.Sprite = Sprite;
  29851. exports.SpriteMaterial = SpriteMaterial;
  29852. exports.SrcAlphaFactor = SrcAlphaFactor;
  29853. exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
  29854. exports.SrcColorFactor = SrcColorFactor;
  29855. exports.StaticCopyUsage = StaticCopyUsage;
  29856. exports.StaticDrawUsage = StaticDrawUsage;
  29857. exports.StaticReadUsage = StaticReadUsage;
  29858. exports.StereoCamera = StereoCamera;
  29859. exports.StreamCopyUsage = StreamCopyUsage;
  29860. exports.StreamDrawUsage = StreamDrawUsage;
  29861. exports.StreamReadUsage = StreamReadUsage;
  29862. exports.StringKeyframeTrack = StringKeyframeTrack;
  29863. exports.SubtractEquation = SubtractEquation;
  29864. exports.SubtractiveBlending = SubtractiveBlending;
  29865. exports.TOUCH = TOUCH;
  29866. exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
  29867. exports.TetrahedronBufferGeometry = TetrahedronGeometry;
  29868. exports.TetrahedronGeometry = TetrahedronGeometry;
  29869. exports.TextGeometry = TextGeometry;
  29870. exports.Texture = Texture;
  29871. exports.TextureLoader = TextureLoader;
  29872. exports.TorusBufferGeometry = TorusGeometry;
  29873. exports.TorusGeometry = TorusGeometry;
  29874. exports.TorusKnotBufferGeometry = TorusKnotGeometry;
  29875. exports.TorusKnotGeometry = TorusKnotGeometry;
  29876. exports.Triangle = Triangle;
  29877. exports.TriangleFanDrawMode = TriangleFanDrawMode;
  29878. exports.TriangleStripDrawMode = TriangleStripDrawMode;
  29879. exports.TrianglesDrawMode = TrianglesDrawMode;
  29880. exports.TubeBufferGeometry = TubeGeometry;
  29881. exports.TubeGeometry = TubeGeometry;
  29882. exports.UVMapping = UVMapping;
  29883. exports.Uint16Attribute = Uint16Attribute;
  29884. exports.Uint16BufferAttribute = Uint16BufferAttribute;
  29885. exports.Uint32Attribute = Uint32Attribute;
  29886. exports.Uint32BufferAttribute = Uint32BufferAttribute;
  29887. exports.Uint8Attribute = Uint8Attribute;
  29888. exports.Uint8BufferAttribute = Uint8BufferAttribute;
  29889. exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
  29890. exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
  29891. exports.Uniform = Uniform;
  29892. exports.UniformsLib = UniformsLib;
  29893. exports.UniformsUtils = UniformsUtils;
  29894. exports.UnsignedByteType = UnsignedByteType;
  29895. exports.UnsignedInt248Type = UnsignedInt248Type;
  29896. exports.UnsignedIntType = UnsignedIntType;
  29897. exports.UnsignedShort4444Type = UnsignedShort4444Type;
  29898. exports.UnsignedShort5551Type = UnsignedShort5551Type;
  29899. exports.UnsignedShort565Type = UnsignedShort565Type;
  29900. exports.UnsignedShortType = UnsignedShortType;
  29901. exports.VSMShadowMap = VSMShadowMap;
  29902. exports.Vector2 = Vector2;
  29903. exports.Vector3 = Vector3;
  29904. exports.Vector4 = Vector4;
  29905. exports.VectorKeyframeTrack = VectorKeyframeTrack;
  29906. exports.Vertex = Vertex;
  29907. exports.VertexColors = VertexColors;
  29908. exports.VideoTexture = VideoTexture;
  29909. exports.WebGL1Renderer = WebGL1Renderer;
  29910. exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget;
  29911. exports.WebGLMultipleRenderTargets = WebGLMultipleRenderTargets;
  29912. exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
  29913. exports.WebGLRenderTarget = WebGLRenderTarget;
  29914. exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
  29915. exports.WebGLRenderer = WebGLRenderer;
  29916. exports.WebGLUtils = WebGLUtils;
  29917. exports.WireframeGeometry = WireframeGeometry;
  29918. exports.WireframeHelper = WireframeHelper;
  29919. exports.WrapAroundEnding = WrapAroundEnding;
  29920. exports.XHRLoader = XHRLoader;
  29921. exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
  29922. exports.ZeroFactor = ZeroFactor;
  29923. exports.ZeroSlopeEnding = ZeroSlopeEnding;
  29924. exports.ZeroStencilOp = ZeroStencilOp;
  29925. exports.sRGBEncoding = sRGBEncoding;
  29926. Object.defineProperty(exports, '__esModule', { value: true });
  29927. })));
  29928. },{}],58:[function(require,module,exports){
  29929. ( function () {
  29930. class LightProbeGenerator {
  29931. // https://www.ppsloan.org/publications/StupidSH36.pdf
  29932. static fromCubeTexture( cubeTexture ) {
  29933. let totalWeight = 0;
  29934. const coord = new THREE.Vector3();
  29935. const dir = new THREE.Vector3();
  29936. const color = new THREE.Color();
  29937. const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
  29938. const sh = new THREE.SphericalHarmonics3();
  29939. const shCoefficients = sh.coefficients;
  29940. for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
  29941. const image = cubeTexture.image[ faceIndex ];
  29942. const width = image.width;
  29943. const height = image.height;
  29944. const canvas = document.createElement( 'canvas' );
  29945. canvas.width = width;
  29946. canvas.height = height;
  29947. const context = canvas.getContext( '2d' );
  29948. context.drawImage( image, 0, 0, width, height );
  29949. const imageData = context.getImageData( 0, 0, width, height );
  29950. const data = imageData.data;
  29951. const imageWidth = imageData.width; // assumed to be square
  29952. const pixelSize = 2 / imageWidth;
  29953. for ( let i = 0, il = data.length; i < il; i += 4 ) {
  29954. // RGBA assumed
  29955. // pixel color
  29956. color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
  29957. convertColorToLinear( color, cubeTexture.encoding ); // pixel coordinate on unit cube
  29958. const pixelIndex = i / 4;
  29959. const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
  29960. const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
  29961. switch ( faceIndex ) {
  29962. case 0:
  29963. coord.set( - 1, row, - col );
  29964. break;
  29965. case 1:
  29966. coord.set( 1, row, col );
  29967. break;
  29968. case 2:
  29969. coord.set( - col, 1, - row );
  29970. break;
  29971. case 3:
  29972. coord.set( - col, - 1, row );
  29973. break;
  29974. case 4:
  29975. coord.set( - col, row, 1 );
  29976. break;
  29977. case 5:
  29978. coord.set( col, row, - 1 );
  29979. break;
  29980. } // weight assigned to this pixel
  29981. const lengthSq = coord.lengthSq();
  29982. const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
  29983. totalWeight += weight; // direction vector to this pixel
  29984. dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
  29985. THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
  29986. for ( let j = 0; j < 9; j ++ ) {
  29987. shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
  29988. shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
  29989. shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
  29990. }
  29991. }
  29992. } // normalize
  29993. const norm = 4 * Math.PI / totalWeight;
  29994. for ( let j = 0; j < 9; j ++ ) {
  29995. shCoefficients[ j ].x *= norm;
  29996. shCoefficients[ j ].y *= norm;
  29997. shCoefficients[ j ].z *= norm;
  29998. }
  29999. return new THREE.LightProbe( sh );
  30000. }
  30001. static fromCubeRenderTarget( renderer, cubeRenderTarget ) {
  30002. // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
  30003. let totalWeight = 0;
  30004. const coord = new THREE.Vector3();
  30005. const dir = new THREE.Vector3();
  30006. const color = new THREE.Color();
  30007. const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
  30008. const sh = new THREE.SphericalHarmonics3();
  30009. const shCoefficients = sh.coefficients;
  30010. for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
  30011. const imageWidth = cubeRenderTarget.width; // assumed to be square
  30012. const data = new Uint8Array( imageWidth * imageWidth * 4 );
  30013. renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
  30014. const pixelSize = 2 / imageWidth;
  30015. for ( let i = 0, il = data.length; i < il; i += 4 ) {
  30016. // RGBA assumed
  30017. // pixel color
  30018. color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
  30019. convertColorToLinear( color, cubeRenderTarget.texture.encoding ); // pixel coordinate on unit cube
  30020. const pixelIndex = i / 4;
  30021. const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
  30022. const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
  30023. switch ( faceIndex ) {
  30024. case 0:
  30025. coord.set( 1, row, - col );
  30026. break;
  30027. case 1:
  30028. coord.set( - 1, row, col );
  30029. break;
  30030. case 2:
  30031. coord.set( col, 1, - row );
  30032. break;
  30033. case 3:
  30034. coord.set( col, - 1, row );
  30035. break;
  30036. case 4:
  30037. coord.set( col, row, 1 );
  30038. break;
  30039. case 5:
  30040. coord.set( - col, row, - 1 );
  30041. break;
  30042. } // weight assigned to this pixel
  30043. const lengthSq = coord.lengthSq();
  30044. const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
  30045. totalWeight += weight; // direction vector to this pixel
  30046. dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
  30047. THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
  30048. for ( let j = 0; j < 9; j ++ ) {
  30049. shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
  30050. shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
  30051. shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
  30052. }
  30053. }
  30054. } // normalize
  30055. const norm = 4 * Math.PI / totalWeight;
  30056. for ( let j = 0; j < 9; j ++ ) {
  30057. shCoefficients[ j ].x *= norm;
  30058. shCoefficients[ j ].y *= norm;
  30059. shCoefficients[ j ].z *= norm;
  30060. }
  30061. return new THREE.LightProbe( sh );
  30062. }
  30063. }
  30064. function convertColorToLinear( color, encoding ) {
  30065. switch ( encoding ) {
  30066. case THREE.sRGBEncoding:
  30067. color.convertSRGBToLinear();
  30068. break;
  30069. case THREE.LinearEncoding:
  30070. break;
  30071. default:
  30072. console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported encoding.' );
  30073. break;
  30074. }
  30075. return color;
  30076. }
  30077. THREE.LightProbeGenerator = LightProbeGenerator;
  30078. } )();
  30079. },{}],59:[function(require,module,exports){
  30080. ( function () {
  30081. const _taskCache = new WeakMap();
  30082. class DRACOLoader extends THREE.Loader {
  30083. constructor( manager ) {
  30084. super( manager );
  30085. this.decoderPath = '';
  30086. this.decoderConfig = {};
  30087. this.decoderBinary = null;
  30088. this.decoderPending = null;
  30089. this.workerLimit = 4;
  30090. this.workerPool = [];
  30091. this.workerNextTaskID = 1;
  30092. this.workerSourceURL = '';
  30093. this.defaultAttributeIDs = {
  30094. position: 'POSITION',
  30095. normal: 'NORMAL',
  30096. color: 'COLOR',
  30097. uv: 'TEX_COORD'
  30098. };
  30099. this.defaultAttributeTypes = {
  30100. position: 'Float32Array',
  30101. normal: 'Float32Array',
  30102. color: 'Float32Array',
  30103. uv: 'Float32Array'
  30104. };
  30105. }
  30106. setDecoderPath( path ) {
  30107. this.decoderPath = path;
  30108. return this;
  30109. }
  30110. setDecoderConfig( config ) {
  30111. this.decoderConfig = config;
  30112. return this;
  30113. }
  30114. setWorkerLimit( workerLimit ) {
  30115. this.workerLimit = workerLimit;
  30116. return this;
  30117. }
  30118. load( url, onLoad, onProgress, onError ) {
  30119. const loader = new THREE.FileLoader( this.manager );
  30120. loader.setPath( this.path );
  30121. loader.setResponseType( 'arraybuffer' );
  30122. loader.setRequestHeader( this.requestHeader );
  30123. loader.setWithCredentials( this.withCredentials );
  30124. loader.load( url, buffer => {
  30125. const taskConfig = {
  30126. attributeIDs: this.defaultAttributeIDs,
  30127. attributeTypes: this.defaultAttributeTypes,
  30128. useUniqueIDs: false
  30129. };
  30130. this.decodeGeometry( buffer, taskConfig ).then( onLoad ).catch( onError );
  30131. }, onProgress, onError );
  30132. }
  30133. /** @deprecated Kept for backward-compatibility with previous DRACOLoader versions. */
  30134. decodeDracoFile( buffer, callback, attributeIDs, attributeTypes ) {
  30135. const taskConfig = {
  30136. attributeIDs: attributeIDs || this.defaultAttributeIDs,
  30137. attributeTypes: attributeTypes || this.defaultAttributeTypes,
  30138. useUniqueIDs: !! attributeIDs
  30139. };
  30140. this.decodeGeometry( buffer, taskConfig ).then( callback );
  30141. }
  30142. decodeGeometry( buffer, taskConfig ) {
  30143. // TODO: For backward-compatibility, support 'attributeTypes' objects containing
  30144. // references (rather than names) to typed array constructors. These must be
  30145. // serialized before sending them to the worker.
  30146. for ( const attribute in taskConfig.attributeTypes ) {
  30147. const type = taskConfig.attributeTypes[ attribute ];
  30148. if ( type.BYTES_PER_ELEMENT !== undefined ) {
  30149. taskConfig.attributeTypes[ attribute ] = type.name;
  30150. }
  30151. } //
  30152. const taskKey = JSON.stringify( taskConfig ); // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  30153. // again from this thread.
  30154. if ( _taskCache.has( buffer ) ) {
  30155. const cachedTask = _taskCache.get( buffer );
  30156. if ( cachedTask.key === taskKey ) {
  30157. return cachedTask.promise;
  30158. } else if ( buffer.byteLength === 0 ) {
  30159. // Technically, it would be possible to wait for the previous task to complete,
  30160. // transfer the buffer back, and decode again with the second configuration. That
  30161. // is complex, and I don't know of any reason to decode a Draco buffer twice in
  30162. // different ways, so this is left unimplemented.
  30163. throw new Error( 'THREE.DRACOLoader: Unable to re-decode a buffer with different ' + 'settings. Buffer has already been transferred.' );
  30164. }
  30165. } //
  30166. let worker;
  30167. const taskID = this.workerNextTaskID ++;
  30168. const taskCost = buffer.byteLength; // Obtain a worker and assign a task, and construct a geometry instance
  30169. // when the task completes.
  30170. const geometryPending = this._getWorker( taskID, taskCost ).then( _worker => {
  30171. worker = _worker;
  30172. return new Promise( ( resolve, reject ) => {
  30173. worker._callbacks[ taskID ] = {
  30174. resolve,
  30175. reject
  30176. };
  30177. worker.postMessage( {
  30178. type: 'decode',
  30179. id: taskID,
  30180. taskConfig,
  30181. buffer
  30182. }, [ buffer ] ); // this.debug();
  30183. } );
  30184. } ).then( message => this._createGeometry( message.geometry ) ); // Remove task from the task list.
  30185. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  30186. geometryPending.catch( () => true ).then( () => {
  30187. if ( worker && taskID ) {
  30188. this._releaseTask( worker, taskID ); // this.debug();
  30189. }
  30190. } ); // Cache the task result.
  30191. _taskCache.set( buffer, {
  30192. key: taskKey,
  30193. promise: geometryPending
  30194. } );
  30195. return geometryPending;
  30196. }
  30197. _createGeometry( geometryData ) {
  30198. const geometry = new THREE.BufferGeometry();
  30199. if ( geometryData.index ) {
  30200. geometry.setIndex( new THREE.BufferAttribute( geometryData.index.array, 1 ) );
  30201. }
  30202. for ( let i = 0; i < geometryData.attributes.length; i ++ ) {
  30203. const attribute = geometryData.attributes[ i ];
  30204. const name = attribute.name;
  30205. const array = attribute.array;
  30206. const itemSize = attribute.itemSize;
  30207. geometry.setAttribute( name, new THREE.BufferAttribute( array, itemSize ) );
  30208. }
  30209. return geometry;
  30210. }
  30211. _loadLibrary( url, responseType ) {
  30212. const loader = new THREE.FileLoader( this.manager );
  30213. loader.setPath( this.decoderPath );
  30214. loader.setResponseType( responseType );
  30215. loader.setWithCredentials( this.withCredentials );
  30216. return new Promise( ( resolve, reject ) => {
  30217. loader.load( url, resolve, undefined, reject );
  30218. } );
  30219. }
  30220. preload() {
  30221. this._initDecoder();
  30222. return this;
  30223. }
  30224. _initDecoder() {
  30225. if ( this.decoderPending ) return this.decoderPending;
  30226. const useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js';
  30227. const librariesPending = [];
  30228. if ( useJS ) {
  30229. librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) );
  30230. } else {
  30231. librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) );
  30232. librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) );
  30233. }
  30234. this.decoderPending = Promise.all( librariesPending ).then( libraries => {
  30235. const jsContent = libraries[ 0 ];
  30236. if ( ! useJS ) {
  30237. this.decoderConfig.wasmBinary = libraries[ 1 ];
  30238. }
  30239. const fn = DRACOWorker.toString();
  30240. const body = [ '/* draco decoder */', jsContent, '', '/* worker */', fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) ) ].join( '\n' );
  30241. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  30242. } );
  30243. return this.decoderPending;
  30244. }
  30245. _getWorker( taskID, taskCost ) {
  30246. return this._initDecoder().then( () => {
  30247. if ( this.workerPool.length < this.workerLimit ) {
  30248. const worker = new Worker( this.workerSourceURL );
  30249. worker._callbacks = {};
  30250. worker._taskCosts = {};
  30251. worker._taskLoad = 0;
  30252. worker.postMessage( {
  30253. type: 'init',
  30254. decoderConfig: this.decoderConfig
  30255. } );
  30256. worker.onmessage = function ( e ) {
  30257. const message = e.data;
  30258. switch ( message.type ) {
  30259. case 'decode':
  30260. worker._callbacks[ message.id ].resolve( message );
  30261. break;
  30262. case 'error':
  30263. worker._callbacks[ message.id ].reject( message );
  30264. break;
  30265. default:
  30266. console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' );
  30267. }
  30268. };
  30269. this.workerPool.push( worker );
  30270. } else {
  30271. this.workerPool.sort( function ( a, b ) {
  30272. return a._taskLoad > b._taskLoad ? - 1 : 1;
  30273. } );
  30274. }
  30275. const worker = this.workerPool[ this.workerPool.length - 1 ];
  30276. worker._taskCosts[ taskID ] = taskCost;
  30277. worker._taskLoad += taskCost;
  30278. return worker;
  30279. } );
  30280. }
  30281. _releaseTask( worker, taskID ) {
  30282. worker._taskLoad -= worker._taskCosts[ taskID ];
  30283. delete worker._callbacks[ taskID ];
  30284. delete worker._taskCosts[ taskID ];
  30285. }
  30286. debug() {
  30287. console.log( 'Task load: ', this.workerPool.map( worker => worker._taskLoad ) );
  30288. }
  30289. dispose() {
  30290. for ( let i = 0; i < this.workerPool.length; ++ i ) {
  30291. this.workerPool[ i ].terminate();
  30292. }
  30293. this.workerPool.length = 0;
  30294. return this;
  30295. }
  30296. }
  30297. /* WEB WORKER */
  30298. function DRACOWorker() {
  30299. let decoderConfig;
  30300. let decoderPending;
  30301. onmessage = function ( e ) {
  30302. const message = e.data;
  30303. switch ( message.type ) {
  30304. case 'init':
  30305. decoderConfig = message.decoderConfig;
  30306. decoderPending = new Promise( function ( resolve
  30307. /*, reject*/
  30308. ) {
  30309. decoderConfig.onModuleLoaded = function ( draco ) {
  30310. // Module is Promise-like. Wrap before resolving to avoid loop.
  30311. resolve( {
  30312. draco: draco
  30313. } );
  30314. };
  30315. DracoDecoderModule( decoderConfig ); // eslint-disable-line no-undef
  30316. } );
  30317. break;
  30318. case 'decode':
  30319. const buffer = message.buffer;
  30320. const taskConfig = message.taskConfig;
  30321. decoderPending.then( module => {
  30322. const draco = module.draco;
  30323. const decoder = new draco.Decoder();
  30324. const decoderBuffer = new draco.DecoderBuffer();
  30325. decoderBuffer.Init( new Int8Array( buffer ), buffer.byteLength );
  30326. try {
  30327. const geometry = decodeGeometry( draco, decoder, decoderBuffer, taskConfig );
  30328. const buffers = geometry.attributes.map( attr => attr.array.buffer );
  30329. if ( geometry.index ) buffers.push( geometry.index.array.buffer );
  30330. self.postMessage( {
  30331. type: 'decode',
  30332. id: message.id,
  30333. geometry
  30334. }, buffers );
  30335. } catch ( error ) {
  30336. console.error( error );
  30337. self.postMessage( {
  30338. type: 'error',
  30339. id: message.id,
  30340. error: error.message
  30341. } );
  30342. } finally {
  30343. draco.destroy( decoderBuffer );
  30344. draco.destroy( decoder );
  30345. }
  30346. } );
  30347. break;
  30348. }
  30349. };
  30350. function decodeGeometry( draco, decoder, decoderBuffer, taskConfig ) {
  30351. const attributeIDs = taskConfig.attributeIDs;
  30352. const attributeTypes = taskConfig.attributeTypes;
  30353. let dracoGeometry;
  30354. let decodingStatus;
  30355. const geometryType = decoder.GetEncodedGeometryType( decoderBuffer );
  30356. if ( geometryType === draco.TRIANGULAR_MESH ) {
  30357. dracoGeometry = new draco.Mesh();
  30358. decodingStatus = decoder.DecodeBufferToMesh( decoderBuffer, dracoGeometry );
  30359. } else if ( geometryType === draco.POINT_CLOUD ) {
  30360. dracoGeometry = new draco.PointCloud();
  30361. decodingStatus = decoder.DecodeBufferToPointCloud( decoderBuffer, dracoGeometry );
  30362. } else {
  30363. throw new Error( 'THREE.DRACOLoader: Unexpected geometry type.' );
  30364. }
  30365. if ( ! decodingStatus.ok() || dracoGeometry.ptr === 0 ) {
  30366. throw new Error( 'THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg() );
  30367. }
  30368. const geometry = {
  30369. index: null,
  30370. attributes: []
  30371. }; // Gather all vertex attributes.
  30372. for ( const attributeName in attributeIDs ) {
  30373. const attributeType = self[ attributeTypes[ attributeName ] ];
  30374. let attribute;
  30375. let attributeID; // A Draco file may be created with default vertex attributes, whose attribute IDs
  30376. // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively,
  30377. // a Draco file may contain a custom set of attributes, identified by known unique
  30378. // IDs. glTF files always do the latter, and `.drc` files typically do the former.
  30379. if ( taskConfig.useUniqueIDs ) {
  30380. attributeID = attributeIDs[ attributeName ];
  30381. attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeID );
  30382. } else {
  30383. attributeID = decoder.GetAttributeId( dracoGeometry, draco[ attributeIDs[ attributeName ] ] );
  30384. if ( attributeID === - 1 ) continue;
  30385. attribute = decoder.GetAttribute( dracoGeometry, attributeID );
  30386. }
  30387. geometry.attributes.push( decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) );
  30388. } // Add index.
  30389. if ( geometryType === draco.TRIANGULAR_MESH ) {
  30390. geometry.index = decodeIndex( draco, decoder, dracoGeometry );
  30391. }
  30392. draco.destroy( dracoGeometry );
  30393. return geometry;
  30394. }
  30395. function decodeIndex( draco, decoder, dracoGeometry ) {
  30396. const numFaces = dracoGeometry.num_faces();
  30397. const numIndices = numFaces * 3;
  30398. const byteLength = numIndices * 4;
  30399. const ptr = draco._malloc( byteLength );
  30400. decoder.GetTrianglesUInt32Array( dracoGeometry, byteLength, ptr );
  30401. const index = new Uint32Array( draco.HEAPF32.buffer, ptr, numIndices ).slice();
  30402. draco._free( ptr );
  30403. return {
  30404. array: index,
  30405. itemSize: 1
  30406. };
  30407. }
  30408. function decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) {
  30409. const numComponents = attribute.num_components();
  30410. const numPoints = dracoGeometry.num_points();
  30411. const numValues = numPoints * numComponents;
  30412. const byteLength = numValues * attributeType.BYTES_PER_ELEMENT;
  30413. const dataType = getDracoDataType( draco, attributeType );
  30414. const ptr = draco._malloc( byteLength );
  30415. decoder.GetAttributeDataArrayForAllPoints( dracoGeometry, attribute, dataType, byteLength, ptr );
  30416. const array = new attributeType( draco.HEAPF32.buffer, ptr, numValues ).slice();
  30417. draco._free( ptr );
  30418. return {
  30419. name: attributeName,
  30420. array: array,
  30421. itemSize: numComponents
  30422. };
  30423. }
  30424. function getDracoDataType( draco, attributeType ) {
  30425. switch ( attributeType ) {
  30426. case Float32Array:
  30427. return draco.DT_FLOAT32;
  30428. case Int8Array:
  30429. return draco.DT_INT8;
  30430. case Int16Array:
  30431. return draco.DT_INT16;
  30432. case Int32Array:
  30433. return draco.DT_INT32;
  30434. case Uint8Array:
  30435. return draco.DT_UINT8;
  30436. case Uint16Array:
  30437. return draco.DT_UINT16;
  30438. case Uint32Array:
  30439. return draco.DT_UINT32;
  30440. }
  30441. }
  30442. }
  30443. THREE.DRACOLoader = DRACOLoader;
  30444. } )();
  30445. },{}],60:[function(require,module,exports){
  30446. ( function () {
  30447. class GLTFLoader extends THREE.Loader {
  30448. constructor( manager ) {
  30449. super( manager );
  30450. this.dracoLoader = null;
  30451. this.ktx2Loader = null;
  30452. this.meshoptDecoder = null;
  30453. this.pluginCallbacks = [];
  30454. this.register( function ( parser ) {
  30455. return new GLTFMaterialsClearcoatExtension( parser );
  30456. } );
  30457. this.register( function ( parser ) {
  30458. return new GLTFTextureBasisUExtension( parser );
  30459. } );
  30460. this.register( function ( parser ) {
  30461. return new GLTFTextureWebPExtension( parser );
  30462. } );
  30463. this.register( function ( parser ) {
  30464. return new GLTFMaterialsTransmissionExtension( parser );
  30465. } );
  30466. this.register( function ( parser ) {
  30467. return new GLTFMaterialsVolumeExtension( parser );
  30468. } );
  30469. this.register( function ( parser ) {
  30470. return new GLTFMaterialsIorExtension( parser );
  30471. } );
  30472. this.register( function ( parser ) {
  30473. return new GLTFMaterialsSpecularExtension( parser );
  30474. } );
  30475. this.register( function ( parser ) {
  30476. return new GLTFLightsExtension( parser );
  30477. } );
  30478. this.register( function ( parser ) {
  30479. return new GLTFMeshoptCompression( parser );
  30480. } );
  30481. }
  30482. load( url, onLoad, onProgress, onError ) {
  30483. const scope = this;
  30484. let resourcePath;
  30485. if ( this.resourcePath !== '' ) {
  30486. resourcePath = this.resourcePath;
  30487. } else if ( this.path !== '' ) {
  30488. resourcePath = this.path;
  30489. } else {
  30490. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  30491. } // Tells the LoadingManager to track an extra item, which resolves after
  30492. // the model is fully loaded. This means the count of items loaded will
  30493. // be incorrect, but ensures manager.onLoad() does not fire early.
  30494. this.manager.itemStart( url );
  30495. const _onError = function ( e ) {
  30496. if ( onError ) {
  30497. onError( e );
  30498. } else {
  30499. console.error( e );
  30500. }
  30501. scope.manager.itemError( url );
  30502. scope.manager.itemEnd( url );
  30503. };
  30504. const loader = new THREE.FileLoader( this.manager );
  30505. loader.setPath( this.path );
  30506. loader.setResponseType( 'arraybuffer' );
  30507. loader.setRequestHeader( this.requestHeader );
  30508. loader.setWithCredentials( this.withCredentials );
  30509. loader.load( url, function ( data ) {
  30510. try {
  30511. scope.parse( data, resourcePath, function ( gltf ) {
  30512. onLoad( gltf );
  30513. scope.manager.itemEnd( url );
  30514. }, _onError );
  30515. } catch ( e ) {
  30516. _onError( e );
  30517. }
  30518. }, onProgress, _onError );
  30519. }
  30520. setDRACOLoader( dracoLoader ) {
  30521. this.dracoLoader = dracoLoader;
  30522. return this;
  30523. }
  30524. setDDSLoader() {
  30525. throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );
  30526. }
  30527. setKTX2Loader( ktx2Loader ) {
  30528. this.ktx2Loader = ktx2Loader;
  30529. return this;
  30530. }
  30531. setMeshoptDecoder( meshoptDecoder ) {
  30532. this.meshoptDecoder = meshoptDecoder;
  30533. return this;
  30534. }
  30535. register( callback ) {
  30536. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  30537. this.pluginCallbacks.push( callback );
  30538. }
  30539. return this;
  30540. }
  30541. unregister( callback ) {
  30542. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  30543. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  30544. }
  30545. return this;
  30546. }
  30547. parse( data, path, onLoad, onError ) {
  30548. let content;
  30549. const extensions = {};
  30550. const plugins = {};
  30551. if ( typeof data === 'string' ) {
  30552. content = data;
  30553. } else {
  30554. const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  30555. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  30556. try {
  30557. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  30558. } catch ( error ) {
  30559. if ( onError ) onError( error );
  30560. return;
  30561. }
  30562. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  30563. } else {
  30564. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  30565. }
  30566. }
  30567. const json = JSON.parse( content );
  30568. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  30569. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  30570. return;
  30571. }
  30572. const parser = new GLTFParser( json, {
  30573. path: path || this.resourcePath || '',
  30574. crossOrigin: this.crossOrigin,
  30575. requestHeader: this.requestHeader,
  30576. manager: this.manager,
  30577. ktx2Loader: this.ktx2Loader,
  30578. meshoptDecoder: this.meshoptDecoder
  30579. } );
  30580. parser.fileLoader.setRequestHeader( this.requestHeader );
  30581. for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
  30582. const plugin = this.pluginCallbacks[ i ]( parser );
  30583. plugins[ plugin.name ] = plugin; // Workaround to avoid determining as unknown extension
  30584. // in addUnknownExtensionsToUserData().
  30585. // Remove this workaround if we move all the existing
  30586. // extension handlers to plugin system
  30587. extensions[ plugin.name ] = true;
  30588. }
  30589. if ( json.extensionsUsed ) {
  30590. for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
  30591. const extensionName = json.extensionsUsed[ i ];
  30592. const extensionsRequired = json.extensionsRequired || [];
  30593. switch ( extensionName ) {
  30594. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  30595. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  30596. break;
  30597. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  30598. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  30599. break;
  30600. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  30601. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  30602. break;
  30603. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  30604. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  30605. break;
  30606. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  30607. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  30608. break;
  30609. default:
  30610. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  30611. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  30612. }
  30613. }
  30614. }
  30615. }
  30616. parser.setExtensions( extensions );
  30617. parser.setPlugins( plugins );
  30618. parser.parse( onLoad, onError );
  30619. }
  30620. }
  30621. /* GLTFREGISTRY */
  30622. function GLTFRegistry() {
  30623. let objects = {};
  30624. return {
  30625. get: function ( key ) {
  30626. return objects[ key ];
  30627. },
  30628. add: function ( key, object ) {
  30629. objects[ key ] = object;
  30630. },
  30631. remove: function ( key ) {
  30632. delete objects[ key ];
  30633. },
  30634. removeAll: function () {
  30635. objects = {};
  30636. }
  30637. };
  30638. }
  30639. /*********************************/
  30640. /********** EXTENSIONS ***********/
  30641. /*********************************/
  30642. const EXTENSIONS = {
  30643. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  30644. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  30645. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  30646. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  30647. KHR_MATERIALS_IOR: 'KHR_materials_ior',
  30648. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  30649. KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
  30650. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  30651. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  30652. KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
  30653. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  30654. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  30655. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  30656. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  30657. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
  30658. };
  30659. /**
  30660. * Punctual Lights Extension
  30661. *
  30662. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  30663. */
  30664. class GLTFLightsExtension {
  30665. constructor( parser ) {
  30666. this.parser = parser;
  30667. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches
  30668. this.cache = {
  30669. refs: {},
  30670. uses: {}
  30671. };
  30672. }
  30673. _markDefs() {
  30674. const parser = this.parser;
  30675. const nodeDefs = this.parser.json.nodes || [];
  30676. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  30677. const nodeDef = nodeDefs[ nodeIndex ];
  30678. if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {
  30679. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  30680. }
  30681. }
  30682. }
  30683. _loadLight( lightIndex ) {
  30684. const parser = this.parser;
  30685. const cacheKey = 'light:' + lightIndex;
  30686. let dependency = parser.cache.get( cacheKey );
  30687. if ( dependency ) return dependency;
  30688. const json = parser.json;
  30689. const extensions = json.extensions && json.extensions[ this.name ] || {};
  30690. const lightDefs = extensions.lights || [];
  30691. const lightDef = lightDefs[ lightIndex ];
  30692. let lightNode;
  30693. const color = new THREE.Color( 0xffffff );
  30694. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  30695. const range = lightDef.range !== undefined ? lightDef.range : 0;
  30696. switch ( lightDef.type ) {
  30697. case 'directional':
  30698. lightNode = new THREE.DirectionalLight( color );
  30699. lightNode.target.position.set( 0, 0, - 1 );
  30700. lightNode.add( lightNode.target );
  30701. break;
  30702. case 'point':
  30703. lightNode = new THREE.PointLight( color );
  30704. lightNode.distance = range;
  30705. break;
  30706. case 'spot':
  30707. lightNode = new THREE.SpotLight( color );
  30708. lightNode.distance = range; // Handle spotlight properties.
  30709. lightDef.spot = lightDef.spot || {};
  30710. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  30711. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  30712. lightNode.angle = lightDef.spot.outerConeAngle;
  30713. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  30714. lightNode.target.position.set( 0, 0, - 1 );
  30715. lightNode.add( lightNode.target );
  30716. break;
  30717. default:
  30718. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  30719. } // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  30720. // here, because node-level parsing will only override position if explicitly specified.
  30721. lightNode.position.set( 0, 0, 0 );
  30722. lightNode.decay = 2;
  30723. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  30724. lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );
  30725. dependency = Promise.resolve( lightNode );
  30726. parser.cache.add( cacheKey, dependency );
  30727. return dependency;
  30728. }
  30729. createNodeAttachment( nodeIndex ) {
  30730. const self = this;
  30731. const parser = this.parser;
  30732. const json = parser.json;
  30733. const nodeDef = json.nodes[ nodeIndex ];
  30734. const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};
  30735. const lightIndex = lightDef.light;
  30736. if ( lightIndex === undefined ) return null;
  30737. return this._loadLight( lightIndex ).then( function ( light ) {
  30738. return parser._getNodeRef( self.cache, lightIndex, light );
  30739. } );
  30740. }
  30741. }
  30742. /**
  30743. * Unlit Materials Extension
  30744. *
  30745. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  30746. */
  30747. class GLTFMaterialsUnlitExtension {
  30748. constructor() {
  30749. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  30750. }
  30751. getMaterialType() {
  30752. return THREE.MeshBasicMaterial;
  30753. }
  30754. extendParams( materialParams, materialDef, parser ) {
  30755. const pending = [];
  30756. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  30757. materialParams.opacity = 1.0;
  30758. const metallicRoughness = materialDef.pbrMetallicRoughness;
  30759. if ( metallicRoughness ) {
  30760. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  30761. const array = metallicRoughness.baseColorFactor;
  30762. materialParams.color.fromArray( array );
  30763. materialParams.opacity = array[ 3 ];
  30764. }
  30765. if ( metallicRoughness.baseColorTexture !== undefined ) {
  30766. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  30767. }
  30768. }
  30769. return Promise.all( pending );
  30770. }
  30771. }
  30772. /**
  30773. * Clearcoat Materials Extension
  30774. *
  30775. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  30776. */
  30777. class GLTFMaterialsClearcoatExtension {
  30778. constructor( parser ) {
  30779. this.parser = parser;
  30780. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  30781. }
  30782. getMaterialType( materialIndex ) {
  30783. const parser = this.parser;
  30784. const materialDef = parser.json.materials[ materialIndex ];
  30785. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  30786. return THREE.MeshPhysicalMaterial;
  30787. }
  30788. extendMaterialParams( materialIndex, materialParams ) {
  30789. const parser = this.parser;
  30790. const materialDef = parser.json.materials[ materialIndex ];
  30791. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  30792. return Promise.resolve();
  30793. }
  30794. const pending = [];
  30795. const extension = materialDef.extensions[ this.name ];
  30796. if ( extension.clearcoatFactor !== undefined ) {
  30797. materialParams.clearcoat = extension.clearcoatFactor;
  30798. }
  30799. if ( extension.clearcoatTexture !== undefined ) {
  30800. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  30801. }
  30802. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  30803. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  30804. }
  30805. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  30806. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  30807. }
  30808. if ( extension.clearcoatNormalTexture !== undefined ) {
  30809. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  30810. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  30811. const scale = extension.clearcoatNormalTexture.scale;
  30812. materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );
  30813. }
  30814. }
  30815. return Promise.all( pending );
  30816. }
  30817. }
  30818. /**
  30819. * Transmission Materials Extension
  30820. *
  30821. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  30822. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  30823. */
  30824. class GLTFMaterialsTransmissionExtension {
  30825. constructor( parser ) {
  30826. this.parser = parser;
  30827. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  30828. }
  30829. getMaterialType( materialIndex ) {
  30830. const parser = this.parser;
  30831. const materialDef = parser.json.materials[ materialIndex ];
  30832. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  30833. return THREE.MeshPhysicalMaterial;
  30834. }
  30835. extendMaterialParams( materialIndex, materialParams ) {
  30836. const parser = this.parser;
  30837. const materialDef = parser.json.materials[ materialIndex ];
  30838. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  30839. return Promise.resolve();
  30840. }
  30841. const pending = [];
  30842. const extension = materialDef.extensions[ this.name ];
  30843. if ( extension.transmissionFactor !== undefined ) {
  30844. materialParams.transmission = extension.transmissionFactor;
  30845. }
  30846. if ( extension.transmissionTexture !== undefined ) {
  30847. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  30848. }
  30849. return Promise.all( pending );
  30850. }
  30851. }
  30852. /**
  30853. * Materials Volume Extension
  30854. *
  30855. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
  30856. */
  30857. class GLTFMaterialsVolumeExtension {
  30858. constructor( parser ) {
  30859. this.parser = parser;
  30860. this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
  30861. }
  30862. getMaterialType( materialIndex ) {
  30863. const parser = this.parser;
  30864. const materialDef = parser.json.materials[ materialIndex ];
  30865. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  30866. return THREE.MeshPhysicalMaterial;
  30867. }
  30868. extendMaterialParams( materialIndex, materialParams ) {
  30869. const parser = this.parser;
  30870. const materialDef = parser.json.materials[ materialIndex ];
  30871. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  30872. return Promise.resolve();
  30873. }
  30874. const pending = [];
  30875. const extension = materialDef.extensions[ this.name ];
  30876. materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
  30877. if ( extension.thicknessTexture !== undefined ) {
  30878. pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
  30879. }
  30880. materialParams.attenuationDistance = extension.attenuationDistance || 0;
  30881. const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
  30882. materialParams.attenuationTint = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  30883. return Promise.all( pending );
  30884. }
  30885. }
  30886. /**
  30887. * Materials ior Extension
  30888. *
  30889. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
  30890. */
  30891. class GLTFMaterialsIorExtension {
  30892. constructor( parser ) {
  30893. this.parser = parser;
  30894. this.name = EXTENSIONS.KHR_MATERIALS_IOR;
  30895. }
  30896. getMaterialType( materialIndex ) {
  30897. const parser = this.parser;
  30898. const materialDef = parser.json.materials[ materialIndex ];
  30899. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  30900. return THREE.MeshPhysicalMaterial;
  30901. }
  30902. extendMaterialParams( materialIndex, materialParams ) {
  30903. const parser = this.parser;
  30904. const materialDef = parser.json.materials[ materialIndex ];
  30905. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  30906. return Promise.resolve();
  30907. }
  30908. const extension = materialDef.extensions[ this.name ];
  30909. materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
  30910. return Promise.resolve();
  30911. }
  30912. }
  30913. /**
  30914. * Materials specular Extension
  30915. *
  30916. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
  30917. */
  30918. class GLTFMaterialsSpecularExtension {
  30919. constructor( parser ) {
  30920. this.parser = parser;
  30921. this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
  30922. }
  30923. getMaterialType( materialIndex ) {
  30924. const parser = this.parser;
  30925. const materialDef = parser.json.materials[ materialIndex ];
  30926. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  30927. return THREE.MeshPhysicalMaterial;
  30928. }
  30929. extendMaterialParams( materialIndex, materialParams ) {
  30930. const parser = this.parser;
  30931. const materialDef = parser.json.materials[ materialIndex ];
  30932. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  30933. return Promise.resolve();
  30934. }
  30935. const pending = [];
  30936. const extension = materialDef.extensions[ this.name ];
  30937. materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
  30938. if ( extension.specularTexture !== undefined ) {
  30939. pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
  30940. }
  30941. const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
  30942. materialParams.specularTint = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  30943. if ( extension.specularColorTexture !== undefined ) {
  30944. pending.push( parser.assignTexture( materialParams, 'specularTintMap', extension.specularColorTexture ).then( function ( texture ) {
  30945. texture.encoding = THREE.sRGBEncoding;
  30946. } ) );
  30947. }
  30948. return Promise.all( pending );
  30949. }
  30950. }
  30951. /**
  30952. * BasisU THREE.Texture Extension
  30953. *
  30954. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  30955. */
  30956. class GLTFTextureBasisUExtension {
  30957. constructor( parser ) {
  30958. this.parser = parser;
  30959. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  30960. }
  30961. loadTexture( textureIndex ) {
  30962. const parser = this.parser;
  30963. const json = parser.json;
  30964. const textureDef = json.textures[ textureIndex ];
  30965. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  30966. return null;
  30967. }
  30968. const extension = textureDef.extensions[ this.name ];
  30969. const source = json.images[ extension.source ];
  30970. const loader = parser.options.ktx2Loader;
  30971. if ( ! loader ) {
  30972. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  30973. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  30974. } else {
  30975. // Assumes that the extension is optional and that a fallback texture is present
  30976. return null;
  30977. }
  30978. }
  30979. return parser.loadTextureImage( textureIndex, source, loader );
  30980. }
  30981. }
  30982. /**
  30983. * WebP THREE.Texture Extension
  30984. *
  30985. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  30986. */
  30987. class GLTFTextureWebPExtension {
  30988. constructor( parser ) {
  30989. this.parser = parser;
  30990. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  30991. this.isSupported = null;
  30992. }
  30993. loadTexture( textureIndex ) {
  30994. const name = this.name;
  30995. const parser = this.parser;
  30996. const json = parser.json;
  30997. const textureDef = json.textures[ textureIndex ];
  30998. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  30999. return null;
  31000. }
  31001. const extension = textureDef.extensions[ name ];
  31002. const source = json.images[ extension.source ];
  31003. let loader = parser.textureLoader;
  31004. if ( source.uri ) {
  31005. const handler = parser.options.manager.getHandler( source.uri );
  31006. if ( handler !== null ) loader = handler;
  31007. }
  31008. return this.detectSupport().then( function ( isSupported ) {
  31009. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  31010. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  31011. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  31012. } // Fall back to PNG or JPEG.
  31013. return parser.loadTexture( textureIndex );
  31014. } );
  31015. }
  31016. detectSupport() {
  31017. if ( ! this.isSupported ) {
  31018. this.isSupported = new Promise( function ( resolve ) {
  31019. const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all
  31020. // WebP images, unfortunately.
  31021. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  31022. image.onload = image.onerror = function () {
  31023. resolve( image.height === 1 );
  31024. };
  31025. } );
  31026. }
  31027. return this.isSupported;
  31028. }
  31029. }
  31030. /**
  31031. * meshopt BufferView Compression Extension
  31032. *
  31033. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  31034. */
  31035. class GLTFMeshoptCompression {
  31036. constructor( parser ) {
  31037. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  31038. this.parser = parser;
  31039. }
  31040. loadBufferView( index ) {
  31041. const json = this.parser.json;
  31042. const bufferView = json.bufferViews[ index ];
  31043. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  31044. const extensionDef = bufferView.extensions[ this.name ];
  31045. const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  31046. const decoder = this.parser.options.meshoptDecoder;
  31047. if ( ! decoder || ! decoder.supported ) {
  31048. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  31049. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  31050. } else {
  31051. // Assumes that the extension is optional and that fallback buffer data is present
  31052. return null;
  31053. }
  31054. }
  31055. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  31056. const byteOffset = extensionDef.byteOffset || 0;
  31057. const byteLength = extensionDef.byteLength || 0;
  31058. const count = extensionDef.count;
  31059. const stride = extensionDef.byteStride;
  31060. const result = new ArrayBuffer( count * stride );
  31061. const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  31062. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  31063. return result;
  31064. } );
  31065. } else {
  31066. return null;
  31067. }
  31068. }
  31069. }
  31070. /* BINARY EXTENSION */
  31071. const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  31072. const BINARY_EXTENSION_HEADER_LENGTH = 12;
  31073. const BINARY_EXTENSION_CHUNK_TYPES = {
  31074. JSON: 0x4E4F534A,
  31075. BIN: 0x004E4942
  31076. };
  31077. class GLTFBinaryExtension {
  31078. constructor( data ) {
  31079. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  31080. this.content = null;
  31081. this.body = null;
  31082. const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  31083. this.header = {
  31084. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  31085. version: headerView.getUint32( 4, true ),
  31086. length: headerView.getUint32( 8, true )
  31087. };
  31088. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  31089. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  31090. } else if ( this.header.version < 2.0 ) {
  31091. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  31092. }
  31093. const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  31094. const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  31095. let chunkIndex = 0;
  31096. while ( chunkIndex < chunkContentsLength ) {
  31097. const chunkLength = chunkView.getUint32( chunkIndex, true );
  31098. chunkIndex += 4;
  31099. const chunkType = chunkView.getUint32( chunkIndex, true );
  31100. chunkIndex += 4;
  31101. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  31102. const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  31103. this.content = THREE.LoaderUtils.decodeText( contentArray );
  31104. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  31105. const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  31106. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  31107. } // Clients must ignore chunks with unknown types.
  31108. chunkIndex += chunkLength;
  31109. }
  31110. if ( this.content === null ) {
  31111. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  31112. }
  31113. }
  31114. }
  31115. /**
  31116. * DRACO THREE.Mesh Compression Extension
  31117. *
  31118. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  31119. */
  31120. class GLTFDracoMeshCompressionExtension {
  31121. constructor( json, dracoLoader ) {
  31122. if ( ! dracoLoader ) {
  31123. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  31124. }
  31125. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  31126. this.json = json;
  31127. this.dracoLoader = dracoLoader;
  31128. this.dracoLoader.preload();
  31129. }
  31130. decodePrimitive( primitive, parser ) {
  31131. const json = this.json;
  31132. const dracoLoader = this.dracoLoader;
  31133. const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  31134. const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  31135. const threeAttributeMap = {};
  31136. const attributeNormalizedMap = {};
  31137. const attributeTypeMap = {};
  31138. for ( const attributeName in gltfAttributeMap ) {
  31139. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  31140. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  31141. }
  31142. for ( const attributeName in primitive.attributes ) {
  31143. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  31144. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  31145. const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  31146. const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  31147. attributeTypeMap[ threeAttributeName ] = componentType;
  31148. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  31149. }
  31150. }
  31151. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  31152. return new Promise( function ( resolve ) {
  31153. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  31154. for ( const attributeName in geometry.attributes ) {
  31155. const attribute = geometry.attributes[ attributeName ];
  31156. const normalized = attributeNormalizedMap[ attributeName ];
  31157. if ( normalized !== undefined ) attribute.normalized = normalized;
  31158. }
  31159. resolve( geometry );
  31160. }, threeAttributeMap, attributeTypeMap );
  31161. } );
  31162. } );
  31163. }
  31164. }
  31165. /**
  31166. * THREE.Texture Transform Extension
  31167. *
  31168. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  31169. */
  31170. class GLTFTextureTransformExtension {
  31171. constructor() {
  31172. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  31173. }
  31174. extendTexture( texture, transform ) {
  31175. if ( transform.texCoord !== undefined ) {
  31176. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  31177. }
  31178. if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
  31179. // See https://github.com/mrdoob/three.js/issues/21819.
  31180. return texture;
  31181. }
  31182. texture = texture.clone();
  31183. if ( transform.offset !== undefined ) {
  31184. texture.offset.fromArray( transform.offset );
  31185. }
  31186. if ( transform.rotation !== undefined ) {
  31187. texture.rotation = transform.rotation;
  31188. }
  31189. if ( transform.scale !== undefined ) {
  31190. texture.repeat.fromArray( transform.scale );
  31191. }
  31192. texture.needsUpdate = true;
  31193. return texture;
  31194. }
  31195. }
  31196. /**
  31197. * Specular-Glossiness Extension
  31198. *
  31199. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  31200. */
  31201. /**
  31202. * A sub class of StandardMaterial with some of the functionality
  31203. * changed via the `onBeforeCompile` callback
  31204. * @pailhead
  31205. */
  31206. class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {
  31207. constructor( params ) {
  31208. super();
  31209. this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing
  31210. const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif' ].join( '\n' );
  31211. const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );
  31212. const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );
  31213. const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );
  31214. const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );
  31215. const uniforms = {
  31216. specular: {
  31217. value: new THREE.Color().setHex( 0xffffff )
  31218. },
  31219. glossiness: {
  31220. value: 1
  31221. },
  31222. specularMap: {
  31223. value: null
  31224. },
  31225. glossinessMap: {
  31226. value: null
  31227. }
  31228. };
  31229. this._extraUniforms = uniforms;
  31230. this.onBeforeCompile = function ( shader ) {
  31231. for ( const uniformName in uniforms ) {
  31232. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  31233. }
  31234. shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ).replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ).replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ).replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ).replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  31235. };
  31236. Object.defineProperties( this, {
  31237. specular: {
  31238. get: function () {
  31239. return uniforms.specular.value;
  31240. },
  31241. set: function ( v ) {
  31242. uniforms.specular.value = v;
  31243. }
  31244. },
  31245. specularMap: {
  31246. get: function () {
  31247. return uniforms.specularMap.value;
  31248. },
  31249. set: function ( v ) {
  31250. uniforms.specularMap.value = v;
  31251. if ( v ) {
  31252. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  31253. } else {
  31254. delete this.defines.USE_SPECULARMAP;
  31255. }
  31256. }
  31257. },
  31258. glossiness: {
  31259. get: function () {
  31260. return uniforms.glossiness.value;
  31261. },
  31262. set: function ( v ) {
  31263. uniforms.glossiness.value = v;
  31264. }
  31265. },
  31266. glossinessMap: {
  31267. get: function () {
  31268. return uniforms.glossinessMap.value;
  31269. },
  31270. set: function ( v ) {
  31271. uniforms.glossinessMap.value = v;
  31272. if ( v ) {
  31273. this.defines.USE_GLOSSINESSMAP = '';
  31274. this.defines.USE_UV = '';
  31275. } else {
  31276. delete this.defines.USE_GLOSSINESSMAP;
  31277. delete this.defines.USE_UV;
  31278. }
  31279. }
  31280. }
  31281. } );
  31282. delete this.metalness;
  31283. delete this.roughness;
  31284. delete this.metalnessMap;
  31285. delete this.roughnessMap;
  31286. this.setValues( params );
  31287. }
  31288. copy( source ) {
  31289. super.copy( source );
  31290. this.specularMap = source.specularMap;
  31291. this.specular.copy( source.specular );
  31292. this.glossinessMap = source.glossinessMap;
  31293. this.glossiness = source.glossiness;
  31294. delete this.metalness;
  31295. delete this.roughness;
  31296. delete this.metalnessMap;
  31297. delete this.roughnessMap;
  31298. return this;
  31299. }
  31300. }
  31301. class GLTFMaterialsPbrSpecularGlossinessExtension {
  31302. constructor() {
  31303. this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
  31304. this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio' ];
  31305. }
  31306. getMaterialType() {
  31307. return GLTFMeshStandardSGMaterial;
  31308. }
  31309. extendParams( materialParams, materialDef, parser ) {
  31310. const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  31311. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  31312. materialParams.opacity = 1.0;
  31313. const pending = [];
  31314. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  31315. const array = pbrSpecularGlossiness.diffuseFactor;
  31316. materialParams.color.fromArray( array );
  31317. materialParams.opacity = array[ 3 ];
  31318. }
  31319. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  31320. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  31321. }
  31322. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  31323. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  31324. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  31325. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  31326. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  31327. }
  31328. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  31329. const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  31330. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  31331. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  31332. }
  31333. return Promise.all( pending );
  31334. }
  31335. createMaterial( materialParams ) {
  31336. const material = new GLTFMeshStandardSGMaterial( materialParams );
  31337. material.fog = true;
  31338. material.color = materialParams.color;
  31339. material.map = materialParams.map === undefined ? null : materialParams.map;
  31340. material.lightMap = null;
  31341. material.lightMapIntensity = 1.0;
  31342. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  31343. material.aoMapIntensity = 1.0;
  31344. material.emissive = materialParams.emissive;
  31345. material.emissiveIntensity = 1.0;
  31346. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  31347. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  31348. material.bumpScale = 1;
  31349. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  31350. material.normalMapType = THREE.TangentSpaceNormalMap;
  31351. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  31352. material.displacementMap = null;
  31353. material.displacementScale = 1;
  31354. material.displacementBias = 0;
  31355. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  31356. material.specular = materialParams.specular;
  31357. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  31358. material.glossiness = materialParams.glossiness;
  31359. material.alphaMap = null;
  31360. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  31361. material.envMapIntensity = 1.0;
  31362. material.refractionRatio = 0.98;
  31363. return material;
  31364. }
  31365. }
  31366. /**
  31367. * THREE.Mesh Quantization Extension
  31368. *
  31369. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  31370. */
  31371. class GLTFMeshQuantizationExtension {
  31372. constructor() {
  31373. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  31374. }
  31375. }
  31376. /*********************************/
  31377. /********** INTERPOLATION ********/
  31378. /*********************************/
  31379. // Spline Interpolation
  31380. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  31381. class GLTFCubicSplineInterpolant extends THREE.Interpolant {
  31382. constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  31383. super( parameterPositions, sampleValues, sampleSize, resultBuffer );
  31384. }
  31385. copySampleValue_( index ) {
  31386. // Copies a sample value to the result buffer. See description of glTF
  31387. // CUBICSPLINE values layout in interpolate_() function below.
  31388. const result = this.resultBuffer,
  31389. values = this.sampleValues,
  31390. valueSize = this.valueSize,
  31391. offset = index * valueSize * 3 + valueSize;
  31392. for ( let i = 0; i !== valueSize; i ++ ) {
  31393. result[ i ] = values[ offset + i ];
  31394. }
  31395. return result;
  31396. }
  31397. }
  31398. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  31399. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  31400. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  31401. const result = this.resultBuffer;
  31402. const values = this.sampleValues;
  31403. const stride = this.valueSize;
  31404. const stride2 = stride * 2;
  31405. const stride3 = stride * 3;
  31406. const td = t1 - t0;
  31407. const p = ( t - t0 ) / td;
  31408. const pp = p * p;
  31409. const ppp = pp * p;
  31410. const offset1 = i1 * stride3;
  31411. const offset0 = offset1 - stride3;
  31412. const s2 = - 2 * ppp + 3 * pp;
  31413. const s3 = ppp - pp;
  31414. const s0 = 1 - s2;
  31415. const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:
  31416. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  31417. for ( let i = 0; i !== stride; i ++ ) {
  31418. const p0 = values[ offset0 + i + stride ]; // splineVertex_k
  31419. const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  31420. const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  31421. const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  31422. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  31423. }
  31424. return result;
  31425. };
  31426. const _q = new THREE.Quaternion();
  31427. class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
  31428. interpolate_( i1, t0, t, t1 ) {
  31429. const result = super.interpolate_( i1, t0, t, t1 );
  31430. _q.fromArray( result ).normalize().toArray( result );
  31431. return result;
  31432. }
  31433. }
  31434. /*********************************/
  31435. /********** INTERNALS ************/
  31436. /*********************************/
  31437. /* CONSTANTS */
  31438. const WEBGL_CONSTANTS = {
  31439. FLOAT: 5126,
  31440. //FLOAT_MAT2: 35674,
  31441. FLOAT_MAT3: 35675,
  31442. FLOAT_MAT4: 35676,
  31443. FLOAT_VEC2: 35664,
  31444. FLOAT_VEC3: 35665,
  31445. FLOAT_VEC4: 35666,
  31446. LINEAR: 9729,
  31447. REPEAT: 10497,
  31448. SAMPLER_2D: 35678,
  31449. POINTS: 0,
  31450. LINES: 1,
  31451. LINE_LOOP: 2,
  31452. LINE_STRIP: 3,
  31453. TRIANGLES: 4,
  31454. TRIANGLE_STRIP: 5,
  31455. TRIANGLE_FAN: 6,
  31456. UNSIGNED_BYTE: 5121,
  31457. UNSIGNED_SHORT: 5123
  31458. };
  31459. const WEBGL_COMPONENT_TYPES = {
  31460. 5120: Int8Array,
  31461. 5121: Uint8Array,
  31462. 5122: Int16Array,
  31463. 5123: Uint16Array,
  31464. 5125: Uint32Array,
  31465. 5126: Float32Array
  31466. };
  31467. const WEBGL_FILTERS = {
  31468. 9728: THREE.NearestFilter,
  31469. 9729: THREE.LinearFilter,
  31470. 9984: THREE.NearestMipmapNearestFilter,
  31471. 9985: THREE.LinearMipmapNearestFilter,
  31472. 9986: THREE.NearestMipmapLinearFilter,
  31473. 9987: THREE.LinearMipmapLinearFilter
  31474. };
  31475. const WEBGL_WRAPPINGS = {
  31476. 33071: THREE.ClampToEdgeWrapping,
  31477. 33648: THREE.MirroredRepeatWrapping,
  31478. 10497: THREE.RepeatWrapping
  31479. };
  31480. const WEBGL_TYPE_SIZES = {
  31481. 'SCALAR': 1,
  31482. 'VEC2': 2,
  31483. 'VEC3': 3,
  31484. 'VEC4': 4,
  31485. 'MAT2': 4,
  31486. 'MAT3': 9,
  31487. 'MAT4': 16
  31488. };
  31489. const ATTRIBUTES = {
  31490. POSITION: 'position',
  31491. NORMAL: 'normal',
  31492. TANGENT: 'tangent',
  31493. TEXCOORD_0: 'uv',
  31494. TEXCOORD_1: 'uv2',
  31495. COLOR_0: 'color',
  31496. WEIGHTS_0: 'skinWeight',
  31497. JOINTS_0: 'skinIndex'
  31498. };
  31499. const PATH_PROPERTIES = {
  31500. scale: 'scale',
  31501. translation: 'position',
  31502. rotation: 'quaternion',
  31503. weights: 'morphTargetInfluences'
  31504. };
  31505. const INTERPOLATION = {
  31506. CUBICSPLINE: undefined,
  31507. // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  31508. // keyframe track will be initialized with a default interpolation type, then modified.
  31509. LINEAR: THREE.InterpolateLinear,
  31510. STEP: THREE.InterpolateDiscrete
  31511. };
  31512. const ALPHA_MODES = {
  31513. OPAQUE: 'OPAQUE',
  31514. MASK: 'MASK',
  31515. BLEND: 'BLEND'
  31516. };
  31517. /* UTILITY FUNCTIONS */
  31518. function resolveURL( url, path ) {
  31519. // Invalid URL
  31520. if ( typeof url !== 'string' || url === '' ) return ''; // Host Relative URL
  31521. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  31522. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  31523. } // Absolute URL http://,https://,//
  31524. if ( /^(https?:)?\/\//i.test( url ) ) return url; // Data URI
  31525. if ( /^data:.*,.*$/i.test( url ) ) return url; // Blob URL
  31526. if ( /^blob:.*$/i.test( url ) ) return url; // Relative URL
  31527. return path + url;
  31528. }
  31529. /**
  31530. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  31531. */
  31532. function createDefaultMaterial( cache ) {
  31533. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  31534. cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
  31535. color: 0xFFFFFF,
  31536. emissive: 0x000000,
  31537. metalness: 1,
  31538. roughness: 1,
  31539. transparent: false,
  31540. depthTest: true,
  31541. side: THREE.FrontSide
  31542. } );
  31543. }
  31544. return cache[ 'DefaultMaterial' ];
  31545. }
  31546. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  31547. // Add unknown glTF extensions to an object's userData.
  31548. for ( const name in objectDef.extensions ) {
  31549. if ( knownExtensions[ name ] === undefined ) {
  31550. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  31551. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  31552. }
  31553. }
  31554. }
  31555. /**
  31556. * @param {Object3D|Material|BufferGeometry} object
  31557. * @param {GLTF.definition} gltfDef
  31558. */
  31559. function assignExtrasToUserData( object, gltfDef ) {
  31560. if ( gltfDef.extras !== undefined ) {
  31561. if ( typeof gltfDef.extras === 'object' ) {
  31562. Object.assign( object.userData, gltfDef.extras );
  31563. } else {
  31564. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  31565. }
  31566. }
  31567. }
  31568. /**
  31569. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  31570. *
  31571. * @param {BufferGeometry} geometry
  31572. * @param {Array<GLTF.Target>} targets
  31573. * @param {GLTFParser} parser
  31574. * @return {Promise<BufferGeometry>}
  31575. */
  31576. function addMorphTargets( geometry, targets, parser ) {
  31577. let hasMorphPosition = false;
  31578. let hasMorphNormal = false;
  31579. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  31580. const target = targets[ i ];
  31581. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  31582. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  31583. if ( hasMorphPosition && hasMorphNormal ) break;
  31584. }
  31585. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  31586. const pendingPositionAccessors = [];
  31587. const pendingNormalAccessors = [];
  31588. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  31589. const target = targets[ i ];
  31590. if ( hasMorphPosition ) {
  31591. const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;
  31592. pendingPositionAccessors.push( pendingAccessor );
  31593. }
  31594. if ( hasMorphNormal ) {
  31595. const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;
  31596. pendingNormalAccessors.push( pendingAccessor );
  31597. }
  31598. }
  31599. return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ) ] ).then( function ( accessors ) {
  31600. const morphPositions = accessors[ 0 ];
  31601. const morphNormals = accessors[ 1 ];
  31602. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  31603. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  31604. geometry.morphTargetsRelative = true;
  31605. return geometry;
  31606. } );
  31607. }
  31608. /**
  31609. * @param {Mesh} mesh
  31610. * @param {GLTF.Mesh} meshDef
  31611. */
  31612. function updateMorphTargets( mesh, meshDef ) {
  31613. mesh.updateMorphTargets();
  31614. if ( meshDef.weights !== undefined ) {
  31615. for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  31616. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  31617. }
  31618. } // .extras has user-defined data, so check that .extras.targetNames is an array.
  31619. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  31620. const targetNames = meshDef.extras.targetNames;
  31621. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  31622. mesh.morphTargetDictionary = {};
  31623. for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
  31624. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  31625. }
  31626. } else {
  31627. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  31628. }
  31629. }
  31630. }
  31631. function createPrimitiveKey( primitiveDef ) {
  31632. const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  31633. let geometryKey;
  31634. if ( dracoExtension ) {
  31635. geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );
  31636. } else {
  31637. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  31638. }
  31639. return geometryKey;
  31640. }
  31641. function createAttributesKey( attributes ) {
  31642. let attributesKey = '';
  31643. const keys = Object.keys( attributes ).sort();
  31644. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  31645. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  31646. }
  31647. return attributesKey;
  31648. }
  31649. function getNormalizedComponentScale( constructor ) {
  31650. // Reference:
  31651. // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
  31652. switch ( constructor ) {
  31653. case Int8Array:
  31654. return 1 / 127;
  31655. case Uint8Array:
  31656. return 1 / 255;
  31657. case Int16Array:
  31658. return 1 / 32767;
  31659. case Uint16Array:
  31660. return 1 / 65535;
  31661. default:
  31662. throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
  31663. }
  31664. }
  31665. /* GLTF PARSER */
  31666. class GLTFParser {
  31667. constructor( json = {}, options = {} ) {
  31668. this.json = json;
  31669. this.extensions = {};
  31670. this.plugins = {};
  31671. this.options = options; // loader object cache
  31672. this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements
  31673. this.associations = new Map(); // THREE.BufferGeometry caching
  31674. this.primitiveCache = {}; // THREE.Object3D instance caches
  31675. this.meshCache = {
  31676. refs: {},
  31677. uses: {}
  31678. };
  31679. this.cameraCache = {
  31680. refs: {},
  31681. uses: {}
  31682. };
  31683. this.lightCache = {
  31684. refs: {},
  31685. uses: {}
  31686. };
  31687. this.textureCache = {}; // Track node names, to ensure no duplicates
  31688. this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  31689. // expensive work of uploading a texture to the GPU off the main thread.
  31690. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  31691. this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
  31692. } else {
  31693. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  31694. }
  31695. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  31696. this.textureLoader.setRequestHeader( this.options.requestHeader );
  31697. this.fileLoader = new THREE.FileLoader( this.options.manager );
  31698. this.fileLoader.setResponseType( 'arraybuffer' );
  31699. if ( this.options.crossOrigin === 'use-credentials' ) {
  31700. this.fileLoader.setWithCredentials( true );
  31701. }
  31702. }
  31703. setExtensions( extensions ) {
  31704. this.extensions = extensions;
  31705. }
  31706. setPlugins( plugins ) {
  31707. this.plugins = plugins;
  31708. }
  31709. parse( onLoad, onError ) {
  31710. const parser = this;
  31711. const json = this.json;
  31712. const extensions = this.extensions; // Clear the loader cache
  31713. this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse
  31714. this._invokeAll( function ( ext ) {
  31715. return ext._markDefs && ext._markDefs();
  31716. } );
  31717. Promise.all( this._invokeAll( function ( ext ) {
  31718. return ext.beforeRoot && ext.beforeRoot();
  31719. } ) ).then( function () {
  31720. return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );
  31721. } ).then( function ( dependencies ) {
  31722. const result = {
  31723. scene: dependencies[ 0 ][ json.scene || 0 ],
  31724. scenes: dependencies[ 0 ],
  31725. animations: dependencies[ 1 ],
  31726. cameras: dependencies[ 2 ],
  31727. asset: json.asset,
  31728. parser: parser,
  31729. userData: {}
  31730. };
  31731. addUnknownExtensionsToUserData( extensions, result, json );
  31732. assignExtrasToUserData( result, json );
  31733. Promise.all( parser._invokeAll( function ( ext ) {
  31734. return ext.afterRoot && ext.afterRoot( result );
  31735. } ) ).then( function () {
  31736. onLoad( result );
  31737. } );
  31738. } ).catch( onError );
  31739. }
  31740. /**
  31741. * Marks the special nodes/meshes in json for efficient parse.
  31742. */
  31743. _markDefs() {
  31744. const nodeDefs = this.json.nodes || [];
  31745. const skinDefs = this.json.skins || [];
  31746. const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an
  31747. // THREE.Object3D. Use the skins' joint references to mark bones.
  31748. for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  31749. const joints = skinDefs[ skinIndex ].joints;
  31750. for ( let i = 0, il = joints.length; i < il; i ++ ) {
  31751. nodeDefs[ joints[ i ] ].isBone = true;
  31752. }
  31753. } // Iterate over all nodes, marking references to shared resources,
  31754. // as well as skeleton joints.
  31755. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  31756. const nodeDef = nodeDefs[ nodeIndex ];
  31757. if ( nodeDef.mesh !== undefined ) {
  31758. this._addNodeRef( this.meshCache, nodeDef.mesh ); // Nothing in the mesh definition indicates whether it is
  31759. // a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference
  31760. // to mark THREE.SkinnedMesh if node has skin.
  31761. if ( nodeDef.skin !== undefined ) {
  31762. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  31763. }
  31764. }
  31765. if ( nodeDef.camera !== undefined ) {
  31766. this._addNodeRef( this.cameraCache, nodeDef.camera );
  31767. }
  31768. }
  31769. }
  31770. /**
  31771. * Counts references to shared node / THREE.Object3D resources. These resources
  31772. * can be reused, or "instantiated", at multiple nodes in the scene
  31773. * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must
  31774. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  31775. * Textures) can be reused directly and are not marked here.
  31776. *
  31777. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  31778. */
  31779. _addNodeRef( cache, index ) {
  31780. if ( index === undefined ) return;
  31781. if ( cache.refs[ index ] === undefined ) {
  31782. cache.refs[ index ] = cache.uses[ index ] = 0;
  31783. }
  31784. cache.refs[ index ] ++;
  31785. }
  31786. /** Returns a reference to a shared resource, cloning it if necessary. */
  31787. _getNodeRef( cache, index, object ) {
  31788. if ( cache.refs[ index ] <= 1 ) return object;
  31789. const ref = object.clone(); // Propagates mappings to the cloned object, prevents mappings on the
  31790. // original object from being lost.
  31791. const updateMappings = ( original, clone ) => {
  31792. const mappings = this.associations.get( original );
  31793. if ( mappings != null ) {
  31794. this.associations.set( clone, mappings );
  31795. }
  31796. for ( const [ i, child ] of original.children.entries() ) {
  31797. updateMappings( child, clone.children[ i ] );
  31798. }
  31799. };
  31800. updateMappings( object, ref );
  31801. ref.name += '_instance_' + cache.uses[ index ] ++;
  31802. return ref;
  31803. }
  31804. _invokeOne( func ) {
  31805. const extensions = Object.values( this.plugins );
  31806. extensions.push( this );
  31807. for ( let i = 0; i < extensions.length; i ++ ) {
  31808. const result = func( extensions[ i ] );
  31809. if ( result ) return result;
  31810. }
  31811. return null;
  31812. }
  31813. _invokeAll( func ) {
  31814. const extensions = Object.values( this.plugins );
  31815. extensions.unshift( this );
  31816. const pending = [];
  31817. for ( let i = 0; i < extensions.length; i ++ ) {
  31818. const result = func( extensions[ i ] );
  31819. if ( result ) pending.push( result );
  31820. }
  31821. return pending;
  31822. }
  31823. /**
  31824. * Requests the specified dependency asynchronously, with caching.
  31825. * @param {string} type
  31826. * @param {number} index
  31827. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  31828. */
  31829. getDependency( type, index ) {
  31830. const cacheKey = type + ':' + index;
  31831. let dependency = this.cache.get( cacheKey );
  31832. if ( ! dependency ) {
  31833. switch ( type ) {
  31834. case 'scene':
  31835. dependency = this.loadScene( index );
  31836. break;
  31837. case 'node':
  31838. dependency = this.loadNode( index );
  31839. break;
  31840. case 'mesh':
  31841. dependency = this._invokeOne( function ( ext ) {
  31842. return ext.loadMesh && ext.loadMesh( index );
  31843. } );
  31844. break;
  31845. case 'accessor':
  31846. dependency = this.loadAccessor( index );
  31847. break;
  31848. case 'bufferView':
  31849. dependency = this._invokeOne( function ( ext ) {
  31850. return ext.loadBufferView && ext.loadBufferView( index );
  31851. } );
  31852. break;
  31853. case 'buffer':
  31854. dependency = this.loadBuffer( index );
  31855. break;
  31856. case 'material':
  31857. dependency = this._invokeOne( function ( ext ) {
  31858. return ext.loadMaterial && ext.loadMaterial( index );
  31859. } );
  31860. break;
  31861. case 'texture':
  31862. dependency = this._invokeOne( function ( ext ) {
  31863. return ext.loadTexture && ext.loadTexture( index );
  31864. } );
  31865. break;
  31866. case 'skin':
  31867. dependency = this.loadSkin( index );
  31868. break;
  31869. case 'animation':
  31870. dependency = this.loadAnimation( index );
  31871. break;
  31872. case 'camera':
  31873. dependency = this.loadCamera( index );
  31874. break;
  31875. default:
  31876. throw new Error( 'Unknown type: ' + type );
  31877. }
  31878. this.cache.add( cacheKey, dependency );
  31879. }
  31880. return dependency;
  31881. }
  31882. /**
  31883. * Requests all dependencies of the specified type asynchronously, with caching.
  31884. * @param {string} type
  31885. * @return {Promise<Array<Object>>}
  31886. */
  31887. getDependencies( type ) {
  31888. let dependencies = this.cache.get( type );
  31889. if ( ! dependencies ) {
  31890. const parser = this;
  31891. const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  31892. dependencies = Promise.all( defs.map( function ( def, index ) {
  31893. return parser.getDependency( type, index );
  31894. } ) );
  31895. this.cache.add( type, dependencies );
  31896. }
  31897. return dependencies;
  31898. }
  31899. /**
  31900. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  31901. * @param {number} bufferIndex
  31902. * @return {Promise<ArrayBuffer>}
  31903. */
  31904. loadBuffer( bufferIndex ) {
  31905. const bufferDef = this.json.buffers[ bufferIndex ];
  31906. const loader = this.fileLoader;
  31907. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  31908. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  31909. } // If present, GLB container is required to be the first buffer.
  31910. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  31911. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  31912. }
  31913. const options = this.options;
  31914. return new Promise( function ( resolve, reject ) {
  31915. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  31916. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  31917. } );
  31918. } );
  31919. }
  31920. /**
  31921. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  31922. * @param {number} bufferViewIndex
  31923. * @return {Promise<ArrayBuffer>}
  31924. */
  31925. loadBufferView( bufferViewIndex ) {
  31926. const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  31927. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  31928. const byteLength = bufferViewDef.byteLength || 0;
  31929. const byteOffset = bufferViewDef.byteOffset || 0;
  31930. return buffer.slice( byteOffset, byteOffset + byteLength );
  31931. } );
  31932. }
  31933. /**
  31934. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  31935. * @param {number} accessorIndex
  31936. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  31937. */
  31938. loadAccessor( accessorIndex ) {
  31939. const parser = this;
  31940. const json = this.json;
  31941. const accessorDef = this.json.accessors[ accessorIndex ];
  31942. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  31943. // Ignore empty accessors, which may be used to declare runtime
  31944. // information about attributes coming from another source (e.g. Draco
  31945. // compression extension).
  31946. return Promise.resolve( null );
  31947. }
  31948. const pendingBufferViews = [];
  31949. if ( accessorDef.bufferView !== undefined ) {
  31950. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  31951. } else {
  31952. pendingBufferViews.push( null );
  31953. }
  31954. if ( accessorDef.sparse !== undefined ) {
  31955. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  31956. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  31957. }
  31958. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  31959. const bufferView = bufferViews[ 0 ];
  31960. const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  31961. const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  31962. const elementBytes = TypedArray.BYTES_PER_ELEMENT;
  31963. const itemBytes = elementBytes * itemSize;
  31964. const byteOffset = accessorDef.byteOffset || 0;
  31965. const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  31966. const normalized = accessorDef.normalized === true;
  31967. let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.
  31968. if ( byteStride && byteStride !== itemBytes ) {
  31969. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer
  31970. // This makes sure that IBA.count reflects accessor.count properly
  31971. const ibSlice = Math.floor( byteOffset / byteStride );
  31972. const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  31973. let ib = parser.cache.get( ibCacheKey );
  31974. if ( ! ib ) {
  31975. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); // Integer parameters to IB/IBA are in array elements, not bytes.
  31976. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  31977. parser.cache.add( ibCacheKey, ib );
  31978. }
  31979. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );
  31980. } else {
  31981. if ( bufferView === null ) {
  31982. array = new TypedArray( accessorDef.count * itemSize );
  31983. } else {
  31984. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  31985. }
  31986. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  31987. } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  31988. if ( accessorDef.sparse !== undefined ) {
  31989. const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  31990. const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  31991. const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  31992. const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  31993. const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  31994. const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  31995. if ( bufferView !== null ) {
  31996. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  31997. bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  31998. }
  31999. for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
  32000. const index = sparseIndices[ i ];
  32001. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  32002. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  32003. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  32004. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  32005. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );
  32006. }
  32007. }
  32008. return bufferAttribute;
  32009. } );
  32010. }
  32011. /**
  32012. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  32013. * @param {number} textureIndex
  32014. * @return {Promise<THREE.Texture>}
  32015. */
  32016. loadTexture( textureIndex ) {
  32017. const json = this.json;
  32018. const options = this.options;
  32019. const textureDef = json.textures[ textureIndex ];
  32020. const source = json.images[ textureDef.source ];
  32021. let loader = this.textureLoader;
  32022. if ( source.uri ) {
  32023. const handler = options.manager.getHandler( source.uri );
  32024. if ( handler !== null ) loader = handler;
  32025. }
  32026. return this.loadTextureImage( textureIndex, source, loader );
  32027. }
  32028. loadTextureImage( textureIndex, source, loader ) {
  32029. const parser = this;
  32030. const json = this.json;
  32031. const options = this.options;
  32032. const textureDef = json.textures[ textureIndex ];
  32033. const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
  32034. if ( this.textureCache[ cacheKey ] ) {
  32035. // See https://github.com/mrdoob/three.js/issues/21559.
  32036. return this.textureCache[ cacheKey ];
  32037. }
  32038. const URL = self.URL || self.webkitURL;
  32039. let sourceURI = source.uri || '';
  32040. let isObjectURL = false;
  32041. if ( source.bufferView !== undefined ) {
  32042. // Load binary image data from bufferView, if provided.
  32043. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  32044. isObjectURL = true;
  32045. const blob = new Blob( [ bufferView ], {
  32046. type: source.mimeType
  32047. } );
  32048. sourceURI = URL.createObjectURL( blob );
  32049. return sourceURI;
  32050. } );
  32051. } else if ( source.uri === undefined ) {
  32052. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  32053. }
  32054. const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  32055. return new Promise( function ( resolve, reject ) {
  32056. let onLoad = resolve;
  32057. if ( loader.isImageBitmapLoader === true ) {
  32058. onLoad = function ( imageBitmap ) {
  32059. const texture = new THREE.Texture( imageBitmap );
  32060. texture.needsUpdate = true;
  32061. resolve( texture );
  32062. };
  32063. }
  32064. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  32065. } );
  32066. } ).then( function ( texture ) {
  32067. // Clean up resources and configure THREE.Texture.
  32068. if ( isObjectURL === true ) {
  32069. URL.revokeObjectURL( sourceURI );
  32070. }
  32071. texture.flipY = false;
  32072. if ( textureDef.name ) texture.name = textureDef.name;
  32073. const samplers = json.samplers || {};
  32074. const sampler = samplers[ textureDef.sampler ] || {};
  32075. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  32076. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
  32077. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  32078. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  32079. parser.associations.set( texture, {
  32080. textures: textureIndex
  32081. } );
  32082. return texture;
  32083. } ).catch( function () {
  32084. console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
  32085. return null;
  32086. } );
  32087. this.textureCache[ cacheKey ] = promise;
  32088. return promise;
  32089. }
  32090. /**
  32091. * Asynchronously assigns a texture to the given material parameters.
  32092. * @param {Object} materialParams
  32093. * @param {string} mapName
  32094. * @param {Object} mapDef
  32095. * @return {Promise<Texture>}
  32096. */
  32097. assignTexture( materialParams, mapName, mapDef ) {
  32098. const parser = this;
  32099. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  32100. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  32101. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  32102. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  32103. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  32104. }
  32105. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  32106. const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  32107. if ( transform ) {
  32108. const gltfReference = parser.associations.get( texture );
  32109. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  32110. parser.associations.set( texture, gltfReference );
  32111. }
  32112. }
  32113. materialParams[ mapName ] = texture;
  32114. return texture;
  32115. } );
  32116. }
  32117. /**
  32118. * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance
  32119. * already has a material (generated from the glTF material options alone)
  32120. * but reuse of the same glTF material may require multiple threejs materials
  32121. * to accommodate different primitive types, defines, etc. New materials will
  32122. * be created if necessary, and reused from a cache.
  32123. * @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.
  32124. */
  32125. assignFinalMaterial( mesh ) {
  32126. const geometry = mesh.geometry;
  32127. let material = mesh.material;
  32128. const useDerivativeTangents = geometry.attributes.tangent === undefined;
  32129. const useVertexColors = geometry.attributes.color !== undefined;
  32130. const useFlatShading = geometry.attributes.normal === undefined;
  32131. if ( mesh.isPoints ) {
  32132. const cacheKey = 'PointsMaterial:' + material.uuid;
  32133. let pointsMaterial = this.cache.get( cacheKey );
  32134. if ( ! pointsMaterial ) {
  32135. pointsMaterial = new THREE.PointsMaterial();
  32136. THREE.Material.prototype.copy.call( pointsMaterial, material );
  32137. pointsMaterial.color.copy( material.color );
  32138. pointsMaterial.map = material.map;
  32139. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  32140. this.cache.add( cacheKey, pointsMaterial );
  32141. }
  32142. material = pointsMaterial;
  32143. } else if ( mesh.isLine ) {
  32144. const cacheKey = 'LineBasicMaterial:' + material.uuid;
  32145. let lineMaterial = this.cache.get( cacheKey );
  32146. if ( ! lineMaterial ) {
  32147. lineMaterial = new THREE.LineBasicMaterial();
  32148. THREE.Material.prototype.copy.call( lineMaterial, material );
  32149. lineMaterial.color.copy( material.color );
  32150. this.cache.add( cacheKey, lineMaterial );
  32151. }
  32152. material = lineMaterial;
  32153. } // Clone the material if it will be modified
  32154. if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
  32155. let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  32156. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  32157. if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
  32158. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  32159. if ( useFlatShading ) cacheKey += 'flat-shading:';
  32160. let cachedMaterial = this.cache.get( cacheKey );
  32161. if ( ! cachedMaterial ) {
  32162. cachedMaterial = material.clone();
  32163. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  32164. if ( useFlatShading ) cachedMaterial.flatShading = true;
  32165. if ( useDerivativeTangents ) {
  32166. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  32167. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
  32168. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
  32169. }
  32170. this.cache.add( cacheKey, cachedMaterial );
  32171. this.associations.set( cachedMaterial, this.associations.get( material ) );
  32172. }
  32173. material = cachedMaterial;
  32174. } // workarounds for mesh and geometry
  32175. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  32176. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  32177. }
  32178. mesh.material = material;
  32179. }
  32180. getMaterialType() {
  32181. return THREE.MeshStandardMaterial;
  32182. }
  32183. /**
  32184. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  32185. * @param {number} materialIndex
  32186. * @return {Promise<Material>}
  32187. */
  32188. loadMaterial( materialIndex ) {
  32189. const parser = this;
  32190. const json = this.json;
  32191. const extensions = this.extensions;
  32192. const materialDef = json.materials[ materialIndex ];
  32193. let materialType;
  32194. const materialParams = {};
  32195. const materialExtensions = materialDef.extensions || {};
  32196. const pending = [];
  32197. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  32198. const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  32199. materialType = sgExtension.getMaterialType();
  32200. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  32201. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  32202. const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  32203. materialType = kmuExtension.getMaterialType();
  32204. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  32205. } else {
  32206. // Specification:
  32207. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  32208. const metallicRoughness = materialDef.pbrMetallicRoughness || {};
  32209. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  32210. materialParams.opacity = 1.0;
  32211. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  32212. const array = metallicRoughness.baseColorFactor;
  32213. materialParams.color.fromArray( array );
  32214. materialParams.opacity = array[ 3 ];
  32215. }
  32216. if ( metallicRoughness.baseColorTexture !== undefined ) {
  32217. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  32218. }
  32219. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  32220. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  32221. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  32222. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  32223. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  32224. }
  32225. materialType = this._invokeOne( function ( ext ) {
  32226. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  32227. } );
  32228. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  32229. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  32230. } ) ) );
  32231. }
  32232. if ( materialDef.doubleSided === true ) {
  32233. materialParams.side = THREE.DoubleSide;
  32234. }
  32235. const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  32236. if ( alphaMode === ALPHA_MODES.BLEND ) {
  32237. materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706
  32238. materialParams.depthWrite = false;
  32239. } else {
  32240. materialParams.format = THREE.RGBFormat;
  32241. materialParams.transparent = false;
  32242. if ( alphaMode === ALPHA_MODES.MASK ) {
  32243. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  32244. }
  32245. }
  32246. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  32247. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  32248. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  32249. if ( materialDef.normalTexture.scale !== undefined ) {
  32250. const scale = materialDef.normalTexture.scale;
  32251. materialParams.normalScale.set( scale, scale );
  32252. }
  32253. }
  32254. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  32255. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  32256. if ( materialDef.occlusionTexture.strength !== undefined ) {
  32257. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  32258. }
  32259. }
  32260. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  32261. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  32262. }
  32263. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  32264. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  32265. }
  32266. return Promise.all( pending ).then( function () {
  32267. let material;
  32268. if ( materialType === GLTFMeshStandardSGMaterial ) {
  32269. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  32270. } else {
  32271. material = new materialType( materialParams );
  32272. }
  32273. if ( materialDef.name ) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  32274. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  32275. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  32276. assignExtrasToUserData( material, materialDef );
  32277. parser.associations.set( material, {
  32278. materials: materialIndex
  32279. } );
  32280. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  32281. return material;
  32282. } );
  32283. }
  32284. /** When THREE.Object3D instances are targeted by animation, they need unique names. */
  32285. createUniqueName( originalName ) {
  32286. const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
  32287. let name = sanitizedName;
  32288. for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  32289. name = sanitizedName + '_' + i;
  32290. }
  32291. this.nodeNamesUsed[ name ] = true;
  32292. return name;
  32293. }
  32294. /**
  32295. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  32296. *
  32297. * Creates BufferGeometries from primitives.
  32298. *
  32299. * @param {Array<GLTF.Primitive>} primitives
  32300. * @return {Promise<Array<BufferGeometry>>}
  32301. */
  32302. loadGeometries( primitives ) {
  32303. const parser = this;
  32304. const extensions = this.extensions;
  32305. const cache = this.primitiveCache;
  32306. function createDracoPrimitive( primitive ) {
  32307. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {
  32308. return addPrimitiveAttributes( geometry, primitive, parser );
  32309. } );
  32310. }
  32311. const pending = [];
  32312. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  32313. const primitive = primitives[ i ];
  32314. const cacheKey = createPrimitiveKey( primitive ); // See if we've already created this geometry
  32315. const cached = cache[ cacheKey ];
  32316. if ( cached ) {
  32317. // Use the cached geometry if it exists
  32318. pending.push( cached.promise );
  32319. } else {
  32320. let geometryPromise;
  32321. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  32322. // Use DRACO geometry if available
  32323. geometryPromise = createDracoPrimitive( primitive );
  32324. } else {
  32325. // Otherwise create a new geometry
  32326. geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
  32327. } // Cache this geometry
  32328. cache[ cacheKey ] = {
  32329. primitive: primitive,
  32330. promise: geometryPromise
  32331. };
  32332. pending.push( geometryPromise );
  32333. }
  32334. }
  32335. return Promise.all( pending );
  32336. }
  32337. /**
  32338. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  32339. * @param {number} meshIndex
  32340. * @return {Promise<Group|Mesh|SkinnedMesh>}
  32341. */
  32342. loadMesh( meshIndex ) {
  32343. const parser = this;
  32344. const json = this.json;
  32345. const extensions = this.extensions;
  32346. const meshDef = json.meshes[ meshIndex ];
  32347. const primitives = meshDef.primitives;
  32348. const pending = [];
  32349. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  32350. const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );
  32351. pending.push( material );
  32352. }
  32353. pending.push( parser.loadGeometries( primitives ) );
  32354. return Promise.all( pending ).then( function ( results ) {
  32355. const materials = results.slice( 0, results.length - 1 );
  32356. const geometries = results[ results.length - 1 ];
  32357. const meshes = [];
  32358. for ( let i = 0, il = geometries.length; i < il; i ++ ) {
  32359. const geometry = geometries[ i ];
  32360. const primitive = primitives[ i ]; // 1. create THREE.Mesh
  32361. let mesh;
  32362. const material = materials[ i ];
  32363. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {
  32364. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  32365. mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );
  32366. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  32367. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  32368. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  32369. mesh.normalizeSkinWeights();
  32370. }
  32371. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  32372. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
  32373. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  32374. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
  32375. }
  32376. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  32377. mesh = new THREE.LineSegments( geometry, material );
  32378. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  32379. mesh = new THREE.Line( geometry, material );
  32380. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  32381. mesh = new THREE.LineLoop( geometry, material );
  32382. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  32383. mesh = new THREE.Points( geometry, material );
  32384. } else {
  32385. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  32386. }
  32387. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  32388. updateMorphTargets( mesh, meshDef );
  32389. }
  32390. mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );
  32391. assignExtrasToUserData( mesh, meshDef );
  32392. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  32393. parser.assignFinalMaterial( mesh );
  32394. meshes.push( mesh );
  32395. }
  32396. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  32397. parser.associations.set( meshes[ i ], {
  32398. meshes: meshIndex,
  32399. primitives: i
  32400. } );
  32401. }
  32402. if ( meshes.length === 1 ) {
  32403. return meshes[ 0 ];
  32404. }
  32405. const group = new THREE.Group();
  32406. parser.associations.set( group, {
  32407. meshes: meshIndex
  32408. } );
  32409. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  32410. group.add( meshes[ i ] );
  32411. }
  32412. return group;
  32413. } );
  32414. }
  32415. /**
  32416. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  32417. * @param {number} cameraIndex
  32418. * @return {Promise<THREE.Camera>}
  32419. */
  32420. loadCamera( cameraIndex ) {
  32421. let camera;
  32422. const cameraDef = this.json.cameras[ cameraIndex ];
  32423. const params = cameraDef[ cameraDef.type ];
  32424. if ( ! params ) {
  32425. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  32426. return;
  32427. }
  32428. if ( cameraDef.type === 'perspective' ) {
  32429. camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  32430. } else if ( cameraDef.type === 'orthographic' ) {
  32431. camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  32432. }
  32433. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  32434. assignExtrasToUserData( camera, cameraDef );
  32435. return Promise.resolve( camera );
  32436. }
  32437. /**
  32438. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  32439. * @param {number} skinIndex
  32440. * @return {Promise<Object>}
  32441. */
  32442. loadSkin( skinIndex ) {
  32443. const skinDef = this.json.skins[ skinIndex ];
  32444. const skinEntry = {
  32445. joints: skinDef.joints
  32446. };
  32447. if ( skinDef.inverseBindMatrices === undefined ) {
  32448. return Promise.resolve( skinEntry );
  32449. }
  32450. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  32451. skinEntry.inverseBindMatrices = accessor;
  32452. return skinEntry;
  32453. } );
  32454. }
  32455. /**
  32456. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  32457. * @param {number} animationIndex
  32458. * @return {Promise<AnimationClip>}
  32459. */
  32460. loadAnimation( animationIndex ) {
  32461. const json = this.json;
  32462. const animationDef = json.animations[ animationIndex ];
  32463. const pendingNodes = [];
  32464. const pendingInputAccessors = [];
  32465. const pendingOutputAccessors = [];
  32466. const pendingSamplers = [];
  32467. const pendingTargets = [];
  32468. for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  32469. const channel = animationDef.channels[ i ];
  32470. const sampler = animationDef.samplers[ channel.sampler ];
  32471. const target = channel.target;
  32472. const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  32473. const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  32474. const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  32475. pendingNodes.push( this.getDependency( 'node', name ) );
  32476. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  32477. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  32478. pendingSamplers.push( sampler );
  32479. pendingTargets.push( target );
  32480. }
  32481. return Promise.all( [ Promise.all( pendingNodes ), Promise.all( pendingInputAccessors ), Promise.all( pendingOutputAccessors ), Promise.all( pendingSamplers ), Promise.all( pendingTargets ) ] ).then( function ( dependencies ) {
  32482. const nodes = dependencies[ 0 ];
  32483. const inputAccessors = dependencies[ 1 ];
  32484. const outputAccessors = dependencies[ 2 ];
  32485. const samplers = dependencies[ 3 ];
  32486. const targets = dependencies[ 4 ];
  32487. const tracks = [];
  32488. for ( let i = 0, il = nodes.length; i < il; i ++ ) {
  32489. const node = nodes[ i ];
  32490. const inputAccessor = inputAccessors[ i ];
  32491. const outputAccessor = outputAccessors[ i ];
  32492. const sampler = samplers[ i ];
  32493. const target = targets[ i ];
  32494. if ( node === undefined ) continue;
  32495. node.updateMatrix();
  32496. node.matrixAutoUpdate = true;
  32497. let TypedKeyframeTrack;
  32498. switch ( PATH_PROPERTIES[ target.path ] ) {
  32499. case PATH_PROPERTIES.weights:
  32500. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  32501. break;
  32502. case PATH_PROPERTIES.rotation:
  32503. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  32504. break;
  32505. case PATH_PROPERTIES.position:
  32506. case PATH_PROPERTIES.scale:
  32507. default:
  32508. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  32509. break;
  32510. }
  32511. const targetName = node.name ? node.name : node.uuid;
  32512. const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  32513. const targetNames = [];
  32514. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  32515. // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
  32516. node.traverse( function ( object ) {
  32517. if ( object.isMesh === true && object.morphTargetInfluences ) {
  32518. targetNames.push( object.name ? object.name : object.uuid );
  32519. }
  32520. } );
  32521. } else {
  32522. targetNames.push( targetName );
  32523. }
  32524. let outputArray = outputAccessor.array;
  32525. if ( outputAccessor.normalized ) {
  32526. const scale = getNormalizedComponentScale( outputArray.constructor );
  32527. const scaled = new Float32Array( outputArray.length );
  32528. for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
  32529. scaled[ j ] = outputArray[ j ] * scale;
  32530. }
  32531. outputArray = scaled;
  32532. }
  32533. for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
  32534. const track = new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], inputAccessor.array, outputArray, interpolation ); // Override interpolation with custom factory method.
  32535. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  32536. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  32537. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  32538. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  32539. // must be divided by three to get the interpolant's sampleSize argument.
  32540. const interpolantType = this instanceof THREE.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
  32541. return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
  32542. }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  32543. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  32544. }
  32545. tracks.push( track );
  32546. }
  32547. }
  32548. const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  32549. return new THREE.AnimationClip( name, undefined, tracks );
  32550. } );
  32551. }
  32552. createNodeMesh( nodeIndex ) {
  32553. const json = this.json;
  32554. const parser = this;
  32555. const nodeDef = json.nodes[ nodeIndex ];
  32556. if ( nodeDef.mesh === undefined ) return null;
  32557. return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  32558. const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); // if weights are provided on the node, override weights on the mesh.
  32559. if ( nodeDef.weights !== undefined ) {
  32560. node.traverse( function ( o ) {
  32561. if ( ! o.isMesh ) return;
  32562. for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  32563. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  32564. }
  32565. } );
  32566. }
  32567. return node;
  32568. } );
  32569. }
  32570. /**
  32571. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  32572. * @param {number} nodeIndex
  32573. * @return {Promise<Object3D>}
  32574. */
  32575. loadNode( nodeIndex ) {
  32576. const json = this.json;
  32577. const extensions = this.extensions;
  32578. const parser = this;
  32579. const nodeDef = json.nodes[ nodeIndex ]; // reserve node's name before its dependencies, so the root has the intended name.
  32580. const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  32581. return function () {
  32582. const pending = [];
  32583. const meshPromise = parser._invokeOne( function ( ext ) {
  32584. return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
  32585. } );
  32586. if ( meshPromise ) {
  32587. pending.push( meshPromise );
  32588. }
  32589. if ( nodeDef.camera !== undefined ) {
  32590. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  32591. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  32592. } ) );
  32593. }
  32594. parser._invokeAll( function ( ext ) {
  32595. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  32596. } ).forEach( function ( promise ) {
  32597. pending.push( promise );
  32598. } );
  32599. return Promise.all( pending );
  32600. }().then( function ( objects ) {
  32601. let node; // .isBone isn't in glTF spec. See ._markDefs
  32602. if ( nodeDef.isBone === true ) {
  32603. node = new THREE.Bone();
  32604. } else if ( objects.length > 1 ) {
  32605. node = new THREE.Group();
  32606. } else if ( objects.length === 1 ) {
  32607. node = objects[ 0 ];
  32608. } else {
  32609. node = new THREE.Object3D();
  32610. }
  32611. if ( node !== objects[ 0 ] ) {
  32612. for ( let i = 0, il = objects.length; i < il; i ++ ) {
  32613. node.add( objects[ i ] );
  32614. }
  32615. }
  32616. if ( nodeDef.name ) {
  32617. node.userData.name = nodeDef.name;
  32618. node.name = nodeName;
  32619. }
  32620. assignExtrasToUserData( node, nodeDef );
  32621. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  32622. if ( nodeDef.matrix !== undefined ) {
  32623. const matrix = new THREE.Matrix4();
  32624. matrix.fromArray( nodeDef.matrix );
  32625. node.applyMatrix4( matrix );
  32626. } else {
  32627. if ( nodeDef.translation !== undefined ) {
  32628. node.position.fromArray( nodeDef.translation );
  32629. }
  32630. if ( nodeDef.rotation !== undefined ) {
  32631. node.quaternion.fromArray( nodeDef.rotation );
  32632. }
  32633. if ( nodeDef.scale !== undefined ) {
  32634. node.scale.fromArray( nodeDef.scale );
  32635. }
  32636. }
  32637. if ( ! parser.associations.has( node ) ) {
  32638. parser.associations.set( node, {} );
  32639. }
  32640. parser.associations.get( node ).nodes = nodeIndex;
  32641. return node;
  32642. } );
  32643. }
  32644. /**
  32645. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  32646. * @param {number} sceneIndex
  32647. * @return {Promise<Group>}
  32648. */
  32649. loadScene( sceneIndex ) {
  32650. const json = this.json;
  32651. const extensions = this.extensions;
  32652. const sceneDef = this.json.scenes[ sceneIndex ];
  32653. const parser = this; // THREE.Loader returns THREE.Group, not Scene.
  32654. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  32655. const scene = new THREE.Group();
  32656. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  32657. assignExtrasToUserData( scene, sceneDef );
  32658. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  32659. const nodeIds = sceneDef.nodes || [];
  32660. const pending = [];
  32661. for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
  32662. pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );
  32663. }
  32664. return Promise.all( pending ).then( function () {
  32665. // Removes dangling associations, associations that reference a node that
  32666. // didn't make it into the scene.
  32667. const reduceAssociations = node => {
  32668. const reducedAssociations = new Map();
  32669. for ( const [ key, value ] of parser.associations ) {
  32670. if ( key instanceof THREE.Material || key instanceof THREE.Texture ) {
  32671. reducedAssociations.set( key, value );
  32672. }
  32673. }
  32674. node.traverse( node => {
  32675. const mappings = parser.associations.get( node );
  32676. if ( mappings != null ) {
  32677. reducedAssociations.set( node, mappings );
  32678. }
  32679. } );
  32680. return reducedAssociations;
  32681. };
  32682. parser.associations = reduceAssociations( scene );
  32683. return scene;
  32684. } );
  32685. }
  32686. }
  32687. function buildNodeHierarchy( nodeId, parentObject, json, parser ) {
  32688. const nodeDef = json.nodes[ nodeId ];
  32689. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  32690. if ( nodeDef.skin === undefined ) return node; // build skeleton here as well
  32691. let skinEntry;
  32692. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  32693. skinEntry = skin;
  32694. const pendingJoints = [];
  32695. for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  32696. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  32697. }
  32698. return Promise.all( pendingJoints );
  32699. } ).then( function ( jointNodes ) {
  32700. node.traverse( function ( mesh ) {
  32701. if ( ! mesh.isMesh ) return;
  32702. const bones = [];
  32703. const boneInverses = [];
  32704. for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  32705. const jointNode = jointNodes[ j ];
  32706. if ( jointNode ) {
  32707. bones.push( jointNode );
  32708. const mat = new THREE.Matrix4();
  32709. if ( skinEntry.inverseBindMatrices !== undefined ) {
  32710. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  32711. }
  32712. boneInverses.push( mat );
  32713. } else {
  32714. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  32715. }
  32716. }
  32717. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  32718. } );
  32719. return node;
  32720. } );
  32721. } ).then( function ( node ) {
  32722. // build node hierachy
  32723. parentObject.add( node );
  32724. const pending = [];
  32725. if ( nodeDef.children ) {
  32726. const children = nodeDef.children;
  32727. for ( let i = 0, il = children.length; i < il; i ++ ) {
  32728. const child = children[ i ];
  32729. pending.push( buildNodeHierarchy( child, node, json, parser ) );
  32730. }
  32731. }
  32732. return Promise.all( pending );
  32733. } );
  32734. }
  32735. /**
  32736. * @param {BufferGeometry} geometry
  32737. * @param {GLTF.Primitive} primitiveDef
  32738. * @param {GLTFParser} parser
  32739. */
  32740. function computeBounds( geometry, primitiveDef, parser ) {
  32741. const attributes = primitiveDef.attributes;
  32742. const box = new THREE.Box3();
  32743. if ( attributes.POSITION !== undefined ) {
  32744. const accessor = parser.json.accessors[ attributes.POSITION ];
  32745. const min = accessor.min;
  32746. const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  32747. if ( min !== undefined && max !== undefined ) {
  32748. box.set( new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  32749. if ( accessor.normalized ) {
  32750. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  32751. box.min.multiplyScalar( boxScale );
  32752. box.max.multiplyScalar( boxScale );
  32753. }
  32754. } else {
  32755. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  32756. return;
  32757. }
  32758. } else {
  32759. return;
  32760. }
  32761. const targets = primitiveDef.targets;
  32762. if ( targets !== undefined ) {
  32763. const maxDisplacement = new THREE.Vector3();
  32764. const vector = new THREE.Vector3();
  32765. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  32766. const target = targets[ i ];
  32767. if ( target.POSITION !== undefined ) {
  32768. const accessor = parser.json.accessors[ target.POSITION ];
  32769. const min = accessor.min;
  32770. const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  32771. if ( min !== undefined && max !== undefined ) {
  32772. // we need to get max of absolute components because target weight is [-1,1]
  32773. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  32774. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  32775. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  32776. if ( accessor.normalized ) {
  32777. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  32778. vector.multiplyScalar( boxScale );
  32779. } // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  32780. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  32781. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  32782. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  32783. maxDisplacement.max( vector );
  32784. } else {
  32785. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  32786. }
  32787. }
  32788. } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  32789. box.expandByVector( maxDisplacement );
  32790. }
  32791. geometry.boundingBox = box;
  32792. const sphere = new THREE.Sphere();
  32793. box.getCenter( sphere.center );
  32794. sphere.radius = box.min.distanceTo( box.max ) / 2;
  32795. geometry.boundingSphere = sphere;
  32796. }
  32797. /**
  32798. * @param {BufferGeometry} geometry
  32799. * @param {GLTF.Primitive} primitiveDef
  32800. * @param {GLTFParser} parser
  32801. * @return {Promise<BufferGeometry>}
  32802. */
  32803. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  32804. const attributes = primitiveDef.attributes;
  32805. const pending = [];
  32806. function assignAttributeAccessor( accessorIndex, attributeName ) {
  32807. return parser.getDependency( 'accessor', accessorIndex ).then( function ( accessor ) {
  32808. geometry.setAttribute( attributeName, accessor );
  32809. } );
  32810. }
  32811. for ( const gltfAttributeName in attributes ) {
  32812. const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.
  32813. if ( threeAttributeName in geometry.attributes ) continue;
  32814. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  32815. }
  32816. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  32817. const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  32818. geometry.setIndex( accessor );
  32819. } );
  32820. pending.push( accessor );
  32821. }
  32822. assignExtrasToUserData( geometry, primitiveDef );
  32823. computeBounds( geometry, primitiveDef, parser );
  32824. return Promise.all( pending ).then( function () {
  32825. return primitiveDef.targets !== undefined ? addMorphTargets( geometry, primitiveDef.targets, parser ) : geometry;
  32826. } );
  32827. }
  32828. /**
  32829. * @param {BufferGeometry} geometry
  32830. * @param {Number} drawMode
  32831. * @return {BufferGeometry}
  32832. */
  32833. function toTrianglesDrawMode( geometry, drawMode ) {
  32834. let index = geometry.getIndex(); // generate index if not present
  32835. if ( index === null ) {
  32836. const indices = [];
  32837. const position = geometry.getAttribute( 'position' );
  32838. if ( position !== undefined ) {
  32839. for ( let i = 0; i < position.count; i ++ ) {
  32840. indices.push( i );
  32841. }
  32842. geometry.setIndex( indices );
  32843. index = geometry.getIndex();
  32844. } else {
  32845. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  32846. return geometry;
  32847. }
  32848. } //
  32849. const numberOfTriangles = index.count - 2;
  32850. const newIndices = [];
  32851. if ( drawMode === THREE.TriangleFanDrawMode ) {
  32852. // gl.TRIANGLE_FAN
  32853. for ( let i = 1; i <= numberOfTriangles; i ++ ) {
  32854. newIndices.push( index.getX( 0 ) );
  32855. newIndices.push( index.getX( i ) );
  32856. newIndices.push( index.getX( i + 1 ) );
  32857. }
  32858. } else {
  32859. // gl.TRIANGLE_STRIP
  32860. for ( let i = 0; i < numberOfTriangles; i ++ ) {
  32861. if ( i % 2 === 0 ) {
  32862. newIndices.push( index.getX( i ) );
  32863. newIndices.push( index.getX( i + 1 ) );
  32864. newIndices.push( index.getX( i + 2 ) );
  32865. } else {
  32866. newIndices.push( index.getX( i + 2 ) );
  32867. newIndices.push( index.getX( i + 1 ) );
  32868. newIndices.push( index.getX( i ) );
  32869. }
  32870. }
  32871. }
  32872. if ( newIndices.length / 3 !== numberOfTriangles ) {
  32873. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  32874. } // build final geometry
  32875. const newGeometry = geometry.clone();
  32876. newGeometry.setIndex( newIndices );
  32877. return newGeometry;
  32878. }
  32879. THREE.GLTFLoader = GLTFLoader;
  32880. } )();
  32881. },{}],61:[function(require,module,exports){
  32882. ( function () {
  32883. /**
  32884. * Loads a Wavefront .mtl file specifying materials
  32885. */
  32886. class MTLLoader extends THREE.Loader {
  32887. constructor( manager ) {
  32888. super( manager );
  32889. }
  32890. /**
  32891. * Loads and parses a MTL asset from a URL.
  32892. *
  32893. * @param {String} url - URL to the MTL file.
  32894. * @param {Function} [onLoad] - Callback invoked with the loaded object.
  32895. * @param {Function} [onProgress] - Callback for download progress.
  32896. * @param {Function} [onError] - Callback for download errors.
  32897. *
  32898. * @see setPath setResourcePath
  32899. *
  32900. * @note In order for relative texture references to resolve correctly
  32901. * you must call setResourcePath() explicitly prior to load.
  32902. */
  32903. load( url, onLoad, onProgress, onError ) {
  32904. const scope = this;
  32905. const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
  32906. const loader = new THREE.FileLoader( this.manager );
  32907. loader.setPath( this.path );
  32908. loader.setRequestHeader( this.requestHeader );
  32909. loader.setWithCredentials( this.withCredentials );
  32910. loader.load( url, function ( text ) {
  32911. try {
  32912. onLoad( scope.parse( text, path ) );
  32913. } catch ( e ) {
  32914. if ( onError ) {
  32915. onError( e );
  32916. } else {
  32917. console.error( e );
  32918. }
  32919. scope.manager.itemError( url );
  32920. }
  32921. }, onProgress, onError );
  32922. }
  32923. setMaterialOptions( value ) {
  32924. this.materialOptions = value;
  32925. return this;
  32926. }
  32927. /**
  32928. * Parses a MTL file.
  32929. *
  32930. * @param {String} text - Content of MTL file
  32931. * @return {MaterialCreator}
  32932. *
  32933. * @see setPath setResourcePath
  32934. *
  32935. * @note In order for relative texture references to resolve correctly
  32936. * you must call setResourcePath() explicitly prior to parse.
  32937. */
  32938. parse( text, path ) {
  32939. const lines = text.split( '\n' );
  32940. let info = {};
  32941. const delimiter_pattern = /\s+/;
  32942. const materialsInfo = {};
  32943. for ( let i = 0; i < lines.length; i ++ ) {
  32944. let line = lines[ i ];
  32945. line = line.trim();
  32946. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  32947. // Blank line or comment ignore
  32948. continue;
  32949. }
  32950. const pos = line.indexOf( ' ' );
  32951. let key = pos >= 0 ? line.substring( 0, pos ) : line;
  32952. key = key.toLowerCase();
  32953. let value = pos >= 0 ? line.substring( pos + 1 ) : '';
  32954. value = value.trim();
  32955. if ( key === 'newmtl' ) {
  32956. // New material
  32957. info = {
  32958. name: value
  32959. };
  32960. materialsInfo[ value ] = info;
  32961. } else {
  32962. if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
  32963. const ss = value.split( delimiter_pattern, 3 );
  32964. info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
  32965. } else {
  32966. info[ key ] = value;
  32967. }
  32968. }
  32969. }
  32970. const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
  32971. materialCreator.setCrossOrigin( this.crossOrigin );
  32972. materialCreator.setManager( this.manager );
  32973. materialCreator.setMaterials( materialsInfo );
  32974. return materialCreator;
  32975. }
  32976. }
  32977. /**
  32978. * Create a new MTLLoader.MaterialCreator
  32979. * @param baseUrl - Url relative to which textures are loaded
  32980. * @param options - Set of options on how to construct the materials
  32981. * side: Which side to apply the material
  32982. * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
  32983. * wrap: What type of wrapping to apply for textures
  32984. * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
  32985. * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
  32986. * Default: false, assumed to be already normalized
  32987. * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
  32988. * Default: false
  32989. * @constructor
  32990. */
  32991. class MaterialCreator {
  32992. constructor( baseUrl = '', options = {} ) {
  32993. this.baseUrl = baseUrl;
  32994. this.options = options;
  32995. this.materialsInfo = {};
  32996. this.materials = {};
  32997. this.materialsArray = [];
  32998. this.nameLookup = {};
  32999. this.crossOrigin = 'anonymous';
  33000. this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide;
  33001. this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping;
  33002. }
  33003. setCrossOrigin( value ) {
  33004. this.crossOrigin = value;
  33005. return this;
  33006. }
  33007. setManager( value ) {
  33008. this.manager = value;
  33009. }
  33010. setMaterials( materialsInfo ) {
  33011. this.materialsInfo = this.convert( materialsInfo );
  33012. this.materials = {};
  33013. this.materialsArray = [];
  33014. this.nameLookup = {};
  33015. }
  33016. convert( materialsInfo ) {
  33017. if ( ! this.options ) return materialsInfo;
  33018. const converted = {};
  33019. for ( const mn in materialsInfo ) {
  33020. // Convert materials info into normalized form based on options
  33021. const mat = materialsInfo[ mn ];
  33022. const covmat = {};
  33023. converted[ mn ] = covmat;
  33024. for ( const prop in mat ) {
  33025. let save = true;
  33026. let value = mat[ prop ];
  33027. const lprop = prop.toLowerCase();
  33028. switch ( lprop ) {
  33029. case 'kd':
  33030. case 'ka':
  33031. case 'ks':
  33032. // Diffuse color (color under white light) using RGB values
  33033. if ( this.options && this.options.normalizeRGB ) {
  33034. value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
  33035. }
  33036. if ( this.options && this.options.ignoreZeroRGBs ) {
  33037. if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
  33038. // ignore
  33039. save = false;
  33040. }
  33041. }
  33042. break;
  33043. default:
  33044. break;
  33045. }
  33046. if ( save ) {
  33047. covmat[ lprop ] = value;
  33048. }
  33049. }
  33050. }
  33051. return converted;
  33052. }
  33053. preload() {
  33054. for ( const mn in this.materialsInfo ) {
  33055. this.create( mn );
  33056. }
  33057. }
  33058. getIndex( materialName ) {
  33059. return this.nameLookup[ materialName ];
  33060. }
  33061. getAsArray() {
  33062. let index = 0;
  33063. for ( const mn in this.materialsInfo ) {
  33064. this.materialsArray[ index ] = this.create( mn );
  33065. this.nameLookup[ mn ] = index;
  33066. index ++;
  33067. }
  33068. return this.materialsArray;
  33069. }
  33070. create( materialName ) {
  33071. if ( this.materials[ materialName ] === undefined ) {
  33072. this.createMaterial_( materialName );
  33073. }
  33074. return this.materials[ materialName ];
  33075. }
  33076. createMaterial_( materialName ) {
  33077. // Create material
  33078. const scope = this;
  33079. const mat = this.materialsInfo[ materialName ];
  33080. const params = {
  33081. name: materialName,
  33082. side: this.side
  33083. };
  33084. function resolveURL( baseUrl, url ) {
  33085. if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL
  33086. if ( /^https?:\/\//i.test( url ) ) return url;
  33087. return baseUrl + url;
  33088. }
  33089. function setMapForType( mapType, value ) {
  33090. if ( params[ mapType ] ) return; // Keep the first encountered texture
  33091. const texParams = scope.getTextureParams( value, params );
  33092. const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
  33093. map.repeat.copy( texParams.scale );
  33094. map.offset.copy( texParams.offset );
  33095. map.wrapS = scope.wrap;
  33096. map.wrapT = scope.wrap;
  33097. params[ mapType ] = map;
  33098. }
  33099. for ( const prop in mat ) {
  33100. const value = mat[ prop ];
  33101. let n;
  33102. if ( value === '' ) continue;
  33103. switch ( prop.toLowerCase() ) {
  33104. // Ns is material specular exponent
  33105. case 'kd':
  33106. // Diffuse color (color under white light) using RGB values
  33107. params.color = new THREE.Color().fromArray( value );
  33108. break;
  33109. case 'ks':
  33110. // Specular color (color when light is reflected from shiny surface) using RGB values
  33111. params.specular = new THREE.Color().fromArray( value );
  33112. break;
  33113. case 'ke':
  33114. // Emissive using RGB values
  33115. params.emissive = new THREE.Color().fromArray( value );
  33116. break;
  33117. case 'map_kd':
  33118. // Diffuse texture map
  33119. setMapForType( 'map', value );
  33120. break;
  33121. case 'map_ks':
  33122. // Specular map
  33123. setMapForType( 'specularMap', value );
  33124. break;
  33125. case 'map_ke':
  33126. // Emissive map
  33127. setMapForType( 'emissiveMap', value );
  33128. break;
  33129. case 'norm':
  33130. setMapForType( 'normalMap', value );
  33131. break;
  33132. case 'map_bump':
  33133. case 'bump':
  33134. // Bump texture map
  33135. setMapForType( 'bumpMap', value );
  33136. break;
  33137. case 'map_d':
  33138. // Alpha map
  33139. setMapForType( 'alphaMap', value );
  33140. params.transparent = true;
  33141. break;
  33142. case 'ns':
  33143. // The specular exponent (defines the focus of the specular highlight)
  33144. // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
  33145. params.shininess = parseFloat( value );
  33146. break;
  33147. case 'd':
  33148. n = parseFloat( value );
  33149. if ( n < 1 ) {
  33150. params.opacity = n;
  33151. params.transparent = true;
  33152. }
  33153. break;
  33154. case 'tr':
  33155. n = parseFloat( value );
  33156. if ( this.options && this.options.invertTrProperty ) n = 1 - n;
  33157. if ( n > 0 ) {
  33158. params.opacity = 1 - n;
  33159. params.transparent = true;
  33160. }
  33161. break;
  33162. default:
  33163. break;
  33164. }
  33165. }
  33166. this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
  33167. return this.materials[ materialName ];
  33168. }
  33169. getTextureParams( value, matParams ) {
  33170. const texParams = {
  33171. scale: new THREE.Vector2( 1, 1 ),
  33172. offset: new THREE.Vector2( 0, 0 )
  33173. };
  33174. const items = value.split( /\s+/ );
  33175. let pos;
  33176. pos = items.indexOf( '-bm' );
  33177. if ( pos >= 0 ) {
  33178. matParams.bumpScale = parseFloat( items[ pos + 1 ] );
  33179. items.splice( pos, 2 );
  33180. }
  33181. pos = items.indexOf( '-s' );
  33182. if ( pos >= 0 ) {
  33183. texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
  33184. items.splice( pos, 4 ); // we expect 3 parameters here!
  33185. }
  33186. pos = items.indexOf( '-o' );
  33187. if ( pos >= 0 ) {
  33188. texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
  33189. items.splice( pos, 4 ); // we expect 3 parameters here!
  33190. }
  33191. texParams.url = items.join( ' ' ).trim();
  33192. return texParams;
  33193. }
  33194. loadTexture( url, mapping, onLoad, onProgress, onError ) {
  33195. const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager;
  33196. let loader = manager.getHandler( url );
  33197. if ( loader === null ) {
  33198. loader = new THREE.TextureLoader( manager );
  33199. }
  33200. if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
  33201. const texture = loader.load( url, onLoad, onProgress, onError );
  33202. if ( mapping !== undefined ) texture.mapping = mapping;
  33203. return texture;
  33204. }
  33205. }
  33206. THREE.MTLLoader = MTLLoader;
  33207. } )();
  33208. },{}],62:[function(require,module,exports){
  33209. ( function () {
  33210. const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference
  33211. const _material_library_pattern = /^mtllib /; // usemtl material_name
  33212. const _material_use_pattern = /^usemtl /; // usemap map_name
  33213. const _map_use_pattern = /^usemap /;
  33214. const _vA = new THREE.Vector3();
  33215. const _vB = new THREE.Vector3();
  33216. const _vC = new THREE.Vector3();
  33217. const _ab = new THREE.Vector3();
  33218. const _cb = new THREE.Vector3();
  33219. function ParserState() {
  33220. const state = {
  33221. objects: [],
  33222. object: {},
  33223. vertices: [],
  33224. normals: [],
  33225. colors: [],
  33226. uvs: [],
  33227. materials: {},
  33228. materialLibraries: [],
  33229. startObject: function ( name, fromDeclaration ) {
  33230. // If the current object (initial from reset) is not from a g/o declaration in the parsed
  33231. // file. We need to use it for the first parsed g/o to keep things in sync.
  33232. if ( this.object && this.object.fromDeclaration === false ) {
  33233. this.object.name = name;
  33234. this.object.fromDeclaration = fromDeclaration !== false;
  33235. return;
  33236. }
  33237. const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
  33238. if ( this.object && typeof this.object._finalize === 'function' ) {
  33239. this.object._finalize( true );
  33240. }
  33241. this.object = {
  33242. name: name || '',
  33243. fromDeclaration: fromDeclaration !== false,
  33244. geometry: {
  33245. vertices: [],
  33246. normals: [],
  33247. colors: [],
  33248. uvs: [],
  33249. hasUVIndices: false
  33250. },
  33251. materials: [],
  33252. smooth: true,
  33253. startMaterial: function ( name, libraries ) {
  33254. const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared
  33255. // after the material, then it must be preserved for proper MultiMaterial continuation.
  33256. if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
  33257. this.materials.splice( previous.index, 1 );
  33258. }
  33259. const material = {
  33260. index: this.materials.length,
  33261. name: name || '',
  33262. mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',
  33263. smooth: previous !== undefined ? previous.smooth : this.smooth,
  33264. groupStart: previous !== undefined ? previous.groupEnd : 0,
  33265. groupEnd: - 1,
  33266. groupCount: - 1,
  33267. inherited: false,
  33268. clone: function ( index ) {
  33269. const cloned = {
  33270. index: typeof index === 'number' ? index : this.index,
  33271. name: this.name,
  33272. mtllib: this.mtllib,
  33273. smooth: this.smooth,
  33274. groupStart: 0,
  33275. groupEnd: - 1,
  33276. groupCount: - 1,
  33277. inherited: false
  33278. };
  33279. cloned.clone = this.clone.bind( cloned );
  33280. return cloned;
  33281. }
  33282. };
  33283. this.materials.push( material );
  33284. return material;
  33285. },
  33286. currentMaterial: function () {
  33287. if ( this.materials.length > 0 ) {
  33288. return this.materials[ this.materials.length - 1 ];
  33289. }
  33290. return undefined;
  33291. },
  33292. _finalize: function ( end ) {
  33293. const lastMultiMaterial = this.currentMaterial();
  33294. if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
  33295. lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
  33296. lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
  33297. lastMultiMaterial.inherited = false;
  33298. } // Ignore objects tail materials if no face declarations followed them before a new o/g started.
  33299. if ( end && this.materials.length > 1 ) {
  33300. for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
  33301. if ( this.materials[ mi ].groupCount <= 0 ) {
  33302. this.materials.splice( mi, 1 );
  33303. }
  33304. }
  33305. } // Guarantee at least one empty material, this makes the creation later more straight forward.
  33306. if ( end && this.materials.length === 0 ) {
  33307. this.materials.push( {
  33308. name: '',
  33309. smooth: this.smooth
  33310. } );
  33311. }
  33312. return lastMultiMaterial;
  33313. }
  33314. }; // Inherit previous objects material.
  33315. // Spec tells us that a declared material must be set to all objects until a new material is declared.
  33316. // If a usemtl declaration is encountered while this new object is being parsed, it will
  33317. // overwrite the inherited material. Exception being that there was already face declarations
  33318. // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
  33319. if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
  33320. const declared = previousMaterial.clone( 0 );
  33321. declared.inherited = true;
  33322. this.object.materials.push( declared );
  33323. }
  33324. this.objects.push( this.object );
  33325. },
  33326. finalize: function () {
  33327. if ( this.object && typeof this.object._finalize === 'function' ) {
  33328. this.object._finalize( true );
  33329. }
  33330. },
  33331. parseVertexIndex: function ( value, len ) {
  33332. const index = parseInt( value, 10 );
  33333. return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
  33334. },
  33335. parseNormalIndex: function ( value, len ) {
  33336. const index = parseInt( value, 10 );
  33337. return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
  33338. },
  33339. parseUVIndex: function ( value, len ) {
  33340. const index = parseInt( value, 10 );
  33341. return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
  33342. },
  33343. addVertex: function ( a, b, c ) {
  33344. const src = this.vertices;
  33345. const dst = this.object.geometry.vertices;
  33346. dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
  33347. dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
  33348. dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
  33349. },
  33350. addVertexPoint: function ( a ) {
  33351. const src = this.vertices;
  33352. const dst = this.object.geometry.vertices;
  33353. dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
  33354. },
  33355. addVertexLine: function ( a ) {
  33356. const src = this.vertices;
  33357. const dst = this.object.geometry.vertices;
  33358. dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
  33359. },
  33360. addNormal: function ( a, b, c ) {
  33361. const src = this.normals;
  33362. const dst = this.object.geometry.normals;
  33363. dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
  33364. dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
  33365. dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
  33366. },
  33367. addFaceNormal: function ( a, b, c ) {
  33368. const src = this.vertices;
  33369. const dst = this.object.geometry.normals;
  33370. _vA.fromArray( src, a );
  33371. _vB.fromArray( src, b );
  33372. _vC.fromArray( src, c );
  33373. _cb.subVectors( _vC, _vB );
  33374. _ab.subVectors( _vA, _vB );
  33375. _cb.cross( _ab );
  33376. _cb.normalize();
  33377. dst.push( _cb.x, _cb.y, _cb.z );
  33378. dst.push( _cb.x, _cb.y, _cb.z );
  33379. dst.push( _cb.x, _cb.y, _cb.z );
  33380. },
  33381. addColor: function ( a, b, c ) {
  33382. const src = this.colors;
  33383. const dst = this.object.geometry.colors;
  33384. if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
  33385. if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
  33386. if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
  33387. },
  33388. addUV: function ( a, b, c ) {
  33389. const src = this.uvs;
  33390. const dst = this.object.geometry.uvs;
  33391. dst.push( src[ a + 0 ], src[ a + 1 ] );
  33392. dst.push( src[ b + 0 ], src[ b + 1 ] );
  33393. dst.push( src[ c + 0 ], src[ c + 1 ] );
  33394. },
  33395. addDefaultUV: function () {
  33396. const dst = this.object.geometry.uvs;
  33397. dst.push( 0, 0 );
  33398. dst.push( 0, 0 );
  33399. dst.push( 0, 0 );
  33400. },
  33401. addUVLine: function ( a ) {
  33402. const src = this.uvs;
  33403. const dst = this.object.geometry.uvs;
  33404. dst.push( src[ a + 0 ], src[ a + 1 ] );
  33405. },
  33406. addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
  33407. const vLen = this.vertices.length;
  33408. let ia = this.parseVertexIndex( a, vLen );
  33409. let ib = this.parseVertexIndex( b, vLen );
  33410. let ic = this.parseVertexIndex( c, vLen );
  33411. this.addVertex( ia, ib, ic );
  33412. this.addColor( ia, ib, ic ); // normals
  33413. if ( na !== undefined && na !== '' ) {
  33414. const nLen = this.normals.length;
  33415. ia = this.parseNormalIndex( na, nLen );
  33416. ib = this.parseNormalIndex( nb, nLen );
  33417. ic = this.parseNormalIndex( nc, nLen );
  33418. this.addNormal( ia, ib, ic );
  33419. } else {
  33420. this.addFaceNormal( ia, ib, ic );
  33421. } // uvs
  33422. if ( ua !== undefined && ua !== '' ) {
  33423. const uvLen = this.uvs.length;
  33424. ia = this.parseUVIndex( ua, uvLen );
  33425. ib = this.parseUVIndex( ub, uvLen );
  33426. ic = this.parseUVIndex( uc, uvLen );
  33427. this.addUV( ia, ib, ic );
  33428. this.object.geometry.hasUVIndices = true;
  33429. } else {
  33430. // add placeholder values (for inconsistent face definitions)
  33431. this.addDefaultUV();
  33432. }
  33433. },
  33434. addPointGeometry: function ( vertices ) {
  33435. this.object.geometry.type = 'Points';
  33436. const vLen = this.vertices.length;
  33437. for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
  33438. const index = this.parseVertexIndex( vertices[ vi ], vLen );
  33439. this.addVertexPoint( index );
  33440. this.addColor( index );
  33441. }
  33442. },
  33443. addLineGeometry: function ( vertices, uvs ) {
  33444. this.object.geometry.type = 'Line';
  33445. const vLen = this.vertices.length;
  33446. const uvLen = this.uvs.length;
  33447. for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
  33448. this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
  33449. }
  33450. for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
  33451. this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
  33452. }
  33453. }
  33454. };
  33455. state.startObject( '', false );
  33456. return state;
  33457. } //
  33458. class OBJLoader extends THREE.Loader {
  33459. constructor( manager ) {
  33460. super( manager );
  33461. this.materials = null;
  33462. }
  33463. load( url, onLoad, onProgress, onError ) {
  33464. const scope = this;
  33465. const loader = new THREE.FileLoader( this.manager );
  33466. loader.setPath( this.path );
  33467. loader.setRequestHeader( this.requestHeader );
  33468. loader.setWithCredentials( this.withCredentials );
  33469. loader.load( url, function ( text ) {
  33470. try {
  33471. onLoad( scope.parse( text ) );
  33472. } catch ( e ) {
  33473. if ( onError ) {
  33474. onError( e );
  33475. } else {
  33476. console.error( e );
  33477. }
  33478. scope.manager.itemError( url );
  33479. }
  33480. }, onProgress, onError );
  33481. }
  33482. setMaterials( materials ) {
  33483. this.materials = materials;
  33484. return this;
  33485. }
  33486. parse( text ) {
  33487. const state = new ParserState();
  33488. if ( text.indexOf( '\r\n' ) !== - 1 ) {
  33489. // This is faster than String.split with regex that splits on both
  33490. text = text.replace( /\r\n/g, '\n' );
  33491. }
  33492. if ( text.indexOf( '\\\n' ) !== - 1 ) {
  33493. // join lines separated by a line continuation character (\)
  33494. text = text.replace( /\\\n/g, '' );
  33495. }
  33496. const lines = text.split( '\n' );
  33497. let line = '',
  33498. lineFirstChar = '';
  33499. let lineLength = 0;
  33500. let result = []; // Faster to just trim left side of the line. Use if available.
  33501. const trimLeft = typeof ''.trimLeft === 'function';
  33502. for ( let i = 0, l = lines.length; i < l; i ++ ) {
  33503. line = lines[ i ];
  33504. line = trimLeft ? line.trimLeft() : line.trim();
  33505. lineLength = line.length;
  33506. if ( lineLength === 0 ) continue;
  33507. lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any
  33508. if ( lineFirstChar === '#' ) continue;
  33509. if ( lineFirstChar === 'v' ) {
  33510. const data = line.split( /\s+/ );
  33511. switch ( data[ 0 ] ) {
  33512. case 'v':
  33513. state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
  33514. if ( data.length >= 7 ) {
  33515. state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) );
  33516. } else {
  33517. // if no colors are defined, add placeholders so color and vertex indices match
  33518. state.colors.push( undefined, undefined, undefined );
  33519. }
  33520. break;
  33521. case 'vn':
  33522. state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
  33523. break;
  33524. case 'vt':
  33525. state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
  33526. break;
  33527. }
  33528. } else if ( lineFirstChar === 'f' ) {
  33529. const lineData = line.substr( 1 ).trim();
  33530. const vertexData = lineData.split( /\s+/ );
  33531. const faceVertices = []; // Parse the face vertex data into an easy to work with format
  33532. for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
  33533. const vertex = vertexData[ j ];
  33534. if ( vertex.length > 0 ) {
  33535. const vertexParts = vertex.split( '/' );
  33536. faceVertices.push( vertexParts );
  33537. }
  33538. } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
  33539. const v1 = faceVertices[ 0 ];
  33540. for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
  33541. const v2 = faceVertices[ j ];
  33542. const v3 = faceVertices[ j + 1 ];
  33543. state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );
  33544. }
  33545. } else if ( lineFirstChar === 'l' ) {
  33546. const lineParts = line.substring( 1 ).trim().split( ' ' );
  33547. let lineVertices = [];
  33548. const lineUVs = [];
  33549. if ( line.indexOf( '/' ) === - 1 ) {
  33550. lineVertices = lineParts;
  33551. } else {
  33552. for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
  33553. const parts = lineParts[ li ].split( '/' );
  33554. if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
  33555. if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
  33556. }
  33557. }
  33558. state.addLineGeometry( lineVertices, lineUVs );
  33559. } else if ( lineFirstChar === 'p' ) {
  33560. const lineData = line.substr( 1 ).trim();
  33561. const pointData = lineData.split( ' ' );
  33562. state.addPointGeometry( pointData );
  33563. } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
  33564. // o object_name
  33565. // or
  33566. // g group_name
  33567. // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
  33568. // let name = result[ 0 ].substr( 1 ).trim();
  33569. const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
  33570. state.startObject( name );
  33571. } else if ( _material_use_pattern.test( line ) ) {
  33572. // material
  33573. state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
  33574. } else if ( _material_library_pattern.test( line ) ) {
  33575. // mtl file
  33576. state.materialLibraries.push( line.substring( 7 ).trim() );
  33577. } else if ( _map_use_pattern.test( line ) ) {
  33578. // the line is parsed but ignored since the loader assumes textures are defined MTL files
  33579. // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
  33580. console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
  33581. } else if ( lineFirstChar === 's' ) {
  33582. result = line.split( ' ' ); // smooth shading
  33583. // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
  33584. // but does not define a usemtl for each face set.
  33585. // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
  33586. // This requires some care to not create extra material on each smooth value for "normal" obj files.
  33587. // where explicit usemtl defines geometry groups.
  33588. // Example asset: examples/models/obj/cerberus/Cerberus.obj
  33589. /*
  33590. * http://paulbourke.net/dataformats/obj/
  33591. * or
  33592. * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
  33593. *
  33594. * From chapter "Grouping" Syntax explanation "s group_number":
  33595. * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
  33596. * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
  33597. * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
  33598. * than 0."
  33599. */
  33600. if ( result.length > 1 ) {
  33601. const value = result[ 1 ].trim().toLowerCase();
  33602. state.object.smooth = value !== '0' && value !== 'off';
  33603. } else {
  33604. // ZBrush can produce "s" lines #11707
  33605. state.object.smooth = true;
  33606. }
  33607. const material = state.object.currentMaterial();
  33608. if ( material ) material.smooth = state.object.smooth;
  33609. } else {
  33610. // Handle null terminated files without exception
  33611. if ( line === '\0' ) continue;
  33612. console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
  33613. }
  33614. }
  33615. state.finalize();
  33616. const container = new THREE.Group();
  33617. container.materialLibraries = [].concat( state.materialLibraries );
  33618. const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
  33619. if ( hasPrimitives === true ) {
  33620. for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
  33621. const object = state.objects[ i ];
  33622. const geometry = object.geometry;
  33623. const materials = object.materials;
  33624. const isLine = geometry.type === 'Line';
  33625. const isPoints = geometry.type === 'Points';
  33626. let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces
  33627. if ( geometry.vertices.length === 0 ) continue;
  33628. const buffergeometry = new THREE.BufferGeometry();
  33629. buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
  33630. if ( geometry.normals.length > 0 ) {
  33631. buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
  33632. }
  33633. if ( geometry.colors.length > 0 ) {
  33634. hasVertexColors = true;
  33635. buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
  33636. }
  33637. if ( geometry.hasUVIndices === true ) {
  33638. buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
  33639. } // Create materials
  33640. const createdMaterials = [];
  33641. for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
  33642. const sourceMaterial = materials[ mi ];
  33643. const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
  33644. let material = state.materials[ materialHash ];
  33645. if ( this.materials !== null ) {
  33646. material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
  33647. if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
  33648. const materialLine = new THREE.LineBasicMaterial();
  33649. THREE.Material.prototype.copy.call( materialLine, material );
  33650. materialLine.color.copy( material.color );
  33651. material = materialLine;
  33652. } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
  33653. const materialPoints = new THREE.PointsMaterial( {
  33654. size: 10,
  33655. sizeAttenuation: false
  33656. } );
  33657. THREE.Material.prototype.copy.call( materialPoints, material );
  33658. materialPoints.color.copy( material.color );
  33659. materialPoints.map = material.map;
  33660. material = materialPoints;
  33661. }
  33662. }
  33663. if ( material === undefined ) {
  33664. if ( isLine ) {
  33665. material = new THREE.LineBasicMaterial();
  33666. } else if ( isPoints ) {
  33667. material = new THREE.PointsMaterial( {
  33668. size: 1,
  33669. sizeAttenuation: false
  33670. } );
  33671. } else {
  33672. material = new THREE.MeshPhongMaterial();
  33673. }
  33674. material.name = sourceMaterial.name;
  33675. material.flatShading = sourceMaterial.smooth ? false : true;
  33676. material.vertexColors = hasVertexColors;
  33677. state.materials[ materialHash ] = material;
  33678. }
  33679. createdMaterials.push( material );
  33680. } // Create mesh
  33681. let mesh;
  33682. if ( createdMaterials.length > 1 ) {
  33683. for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
  33684. const sourceMaterial = materials[ mi ];
  33685. buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
  33686. }
  33687. if ( isLine ) {
  33688. mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
  33689. } else if ( isPoints ) {
  33690. mesh = new THREE.Points( buffergeometry, createdMaterials );
  33691. } else {
  33692. mesh = new THREE.Mesh( buffergeometry, createdMaterials );
  33693. }
  33694. } else {
  33695. if ( isLine ) {
  33696. mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
  33697. } else if ( isPoints ) {
  33698. mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
  33699. } else {
  33700. mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
  33701. }
  33702. }
  33703. mesh.name = object.name;
  33704. container.add( mesh );
  33705. }
  33706. } else {
  33707. // if there is only the default parser state object with no geometry data, interpret data as point cloud
  33708. if ( state.vertices.length > 0 ) {
  33709. const material = new THREE.PointsMaterial( {
  33710. size: 1,
  33711. sizeAttenuation: false
  33712. } );
  33713. const buffergeometry = new THREE.BufferGeometry();
  33714. buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );
  33715. if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
  33716. buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );
  33717. material.vertexColors = true;
  33718. }
  33719. const points = new THREE.Points( buffergeometry, material );
  33720. container.add( points );
  33721. }
  33722. }
  33723. return container;
  33724. }
  33725. }
  33726. THREE.OBJLoader = OBJLoader;
  33727. } )();
  33728. },{}],63:[function(require,module,exports){
  33729. ( function () {
  33730. function computeTangents( geometry ) {
  33731. geometry.computeTangents();
  33732. console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use THREE.BufferGeometry.computeTangents() instead.' );
  33733. }
  33734. /**
  33735. * @param {Array<BufferGeometry>} geometries
  33736. * @param {Boolean} useGroups
  33737. * @return {BufferGeometry}
  33738. */
  33739. function mergeBufferGeometries( geometries, useGroups = false ) {
  33740. const isIndexed = geometries[ 0 ].index !== null;
  33741. const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
  33742. const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
  33743. const attributes = {};
  33744. const morphAttributes = {};
  33745. const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
  33746. const mergedGeometry = new THREE.BufferGeometry();
  33747. let offset = 0;
  33748. for ( let i = 0; i < geometries.length; ++ i ) {
  33749. const geometry = geometries[ i ];
  33750. let attributesCount = 0; // ensure that all geometries are indexed, or none
  33751. if ( isIndexed !== ( geometry.index !== null ) ) {
  33752. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
  33753. return null;
  33754. } // gather attributes, exit early if they're different
  33755. for ( const name in geometry.attributes ) {
  33756. if ( ! attributesUsed.has( name ) ) {
  33757. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
  33758. return null;
  33759. }
  33760. if ( attributes[ name ] === undefined ) attributes[ name ] = [];
  33761. attributes[ name ].push( geometry.attributes[ name ] );
  33762. attributesCount ++;
  33763. } // ensure geometries have the same number of attributes
  33764. if ( attributesCount !== attributesUsed.size ) {
  33765. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
  33766. return null;
  33767. } // gather morph attributes, exit early if they're different
  33768. if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
  33769. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
  33770. return null;
  33771. }
  33772. for ( const name in geometry.morphAttributes ) {
  33773. if ( ! morphAttributesUsed.has( name ) ) {
  33774. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
  33775. return null;
  33776. }
  33777. if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
  33778. morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
  33779. } // gather .userData
  33780. mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
  33781. mergedGeometry.userData.mergedUserData.push( geometry.userData );
  33782. if ( useGroups ) {
  33783. let count;
  33784. if ( isIndexed ) {
  33785. count = geometry.index.count;
  33786. } else if ( geometry.attributes.position !== undefined ) {
  33787. count = geometry.attributes.position.count;
  33788. } else {
  33789. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
  33790. return null;
  33791. }
  33792. mergedGeometry.addGroup( offset, count, i );
  33793. offset += count;
  33794. }
  33795. } // merge indices
  33796. if ( isIndexed ) {
  33797. let indexOffset = 0;
  33798. const mergedIndex = [];
  33799. for ( let i = 0; i < geometries.length; ++ i ) {
  33800. const index = geometries[ i ].index;
  33801. for ( let j = 0; j < index.count; ++ j ) {
  33802. mergedIndex.push( index.getX( j ) + indexOffset );
  33803. }
  33804. indexOffset += geometries[ i ].attributes.position.count;
  33805. }
  33806. mergedGeometry.setIndex( mergedIndex );
  33807. } // merge attributes
  33808. for ( const name in attributes ) {
  33809. const mergedAttribute = mergeBufferAttributes( attributes[ name ] );
  33810. if ( ! mergedAttribute ) {
  33811. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
  33812. return null;
  33813. }
  33814. mergedGeometry.setAttribute( name, mergedAttribute );
  33815. } // merge morph attributes
  33816. for ( const name in morphAttributes ) {
  33817. const numMorphTargets = morphAttributes[ name ][ 0 ].length;
  33818. if ( numMorphTargets === 0 ) break;
  33819. mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
  33820. mergedGeometry.morphAttributes[ name ] = [];
  33821. for ( let i = 0; i < numMorphTargets; ++ i ) {
  33822. const morphAttributesToMerge = [];
  33823. for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
  33824. morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
  33825. }
  33826. const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );
  33827. if ( ! mergedMorphAttribute ) {
  33828. console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
  33829. return null;
  33830. }
  33831. mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
  33832. }
  33833. }
  33834. return mergedGeometry;
  33835. }
  33836. /**
  33837. * @param {Array<BufferAttribute>} attributes
  33838. * @return {BufferAttribute}
  33839. */
  33840. function mergeBufferAttributes( attributes ) {
  33841. let TypedArray;
  33842. let itemSize;
  33843. let normalized;
  33844. let arrayLength = 0;
  33845. for ( let i = 0; i < attributes.length; ++ i ) {
  33846. const attribute = attributes[ i ];
  33847. if ( attribute.isInterleavedBufferAttribute ) {
  33848. console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
  33849. return null;
  33850. }
  33851. if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
  33852. if ( TypedArray !== attribute.array.constructor ) {
  33853. console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.array must be of consistent array types across matching attributes.' );
  33854. return null;
  33855. }
  33856. if ( itemSize === undefined ) itemSize = attribute.itemSize;
  33857. if ( itemSize !== attribute.itemSize ) {
  33858. console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.itemSize must be consistent across matching attributes.' );
  33859. return null;
  33860. }
  33861. if ( normalized === undefined ) normalized = attribute.normalized;
  33862. if ( normalized !== attribute.normalized ) {
  33863. console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.normalized must be consistent across matching attributes.' );
  33864. return null;
  33865. }
  33866. arrayLength += attribute.array.length;
  33867. }
  33868. const array = new TypedArray( arrayLength );
  33869. let offset = 0;
  33870. for ( let i = 0; i < attributes.length; ++ i ) {
  33871. array.set( attributes[ i ].array, offset );
  33872. offset += attributes[ i ].array.length;
  33873. }
  33874. return new THREE.BufferAttribute( array, itemSize, normalized );
  33875. }
  33876. /**
  33877. * @param {Array<BufferAttribute>} attributes
  33878. * @return {Array<InterleavedBufferAttribute>}
  33879. */
  33880. function interleaveAttributes( attributes ) {
  33881. // Interleaves the provided attributes into an THREE.InterleavedBuffer and returns
  33882. // a set of InterleavedBufferAttributes for each attribute
  33883. let TypedArray;
  33884. let arrayLength = 0;
  33885. let stride = 0; // calculate the the length and type of the interleavedBuffer
  33886. for ( let i = 0, l = attributes.length; i < l; ++ i ) {
  33887. const attribute = attributes[ i ];
  33888. if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
  33889. if ( TypedArray !== attribute.array.constructor ) {
  33890. console.error( 'AttributeBuffers of different types cannot be interleaved' );
  33891. return null;
  33892. }
  33893. arrayLength += attribute.array.length;
  33894. stride += attribute.itemSize;
  33895. } // Create the set of buffer attributes
  33896. const interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );
  33897. let offset = 0;
  33898. const res = [];
  33899. const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
  33900. const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
  33901. for ( let j = 0, l = attributes.length; j < l; j ++ ) {
  33902. const attribute = attributes[ j ];
  33903. const itemSize = attribute.itemSize;
  33904. const count = attribute.count;
  33905. const iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
  33906. res.push( iba );
  33907. offset += itemSize; // Move the data for each attribute into the new interleavedBuffer
  33908. // at the appropriate offset
  33909. for ( let c = 0; c < count; c ++ ) {
  33910. for ( let k = 0; k < itemSize; k ++ ) {
  33911. iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
  33912. }
  33913. }
  33914. }
  33915. return res;
  33916. }
  33917. /**
  33918. * @param {Array<BufferGeometry>} geometry
  33919. * @return {number}
  33920. */
  33921. function estimateBytesUsed( geometry ) {
  33922. // Return the estimated memory used by this geometry in bytes
  33923. // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
  33924. // for InterleavedBufferAttributes.
  33925. let mem = 0;
  33926. for ( const name in geometry.attributes ) {
  33927. const attr = geometry.getAttribute( name );
  33928. mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
  33929. }
  33930. const indices = geometry.getIndex();
  33931. mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
  33932. return mem;
  33933. }
  33934. /**
  33935. * @param {BufferGeometry} geometry
  33936. * @param {number} tolerance
  33937. * @return {BufferGeometry>}
  33938. */
  33939. function mergeVertices( geometry, tolerance = 1e-4 ) {
  33940. tolerance = Math.max( tolerance, Number.EPSILON ); // Generate an index buffer if the geometry doesn't have one, or optimize it
  33941. // if it's already available.
  33942. const hashToIndex = {};
  33943. const indices = geometry.getIndex();
  33944. const positions = geometry.getAttribute( 'position' );
  33945. const vertexCount = indices ? indices.count : positions.count; // next value for triangle indices
  33946. let nextIndex = 0; // attributes and new attribute arrays
  33947. const attributeNames = Object.keys( geometry.attributes );
  33948. const attrArrays = {};
  33949. const morphAttrsArrays = {};
  33950. const newIndices = [];
  33951. const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; // initialize the arrays
  33952. for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
  33953. const name = attributeNames[ i ];
  33954. attrArrays[ name ] = [];
  33955. const morphAttr = geometry.morphAttributes[ name ];
  33956. if ( morphAttr ) {
  33957. morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
  33958. }
  33959. } // convert the error tolerance to an amount of decimal places to truncate to
  33960. const decimalShift = Math.log10( 1 / tolerance );
  33961. const shiftMultiplier = Math.pow( 10, decimalShift );
  33962. for ( let i = 0; i < vertexCount; i ++ ) {
  33963. const index = indices ? indices.getX( i ) : i; // Generate a hash for the vertex attributes at the current index 'i'
  33964. let hash = '';
  33965. for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
  33966. const name = attributeNames[ j ];
  33967. const attribute = geometry.getAttribute( name );
  33968. const itemSize = attribute.itemSize;
  33969. for ( let k = 0; k < itemSize; k ++ ) {
  33970. // double tilde truncates the decimal value
  33971. hash += `${~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier )},`;
  33972. }
  33973. } // Add another reference to the vertex if it's already
  33974. // used by another index
  33975. if ( hash in hashToIndex ) {
  33976. newIndices.push( hashToIndex[ hash ] );
  33977. } else {
  33978. // copy data to the new index in the attribute arrays
  33979. for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
  33980. const name = attributeNames[ j ];
  33981. const attribute = geometry.getAttribute( name );
  33982. const morphAttr = geometry.morphAttributes[ name ];
  33983. const itemSize = attribute.itemSize;
  33984. const newarray = attrArrays[ name ];
  33985. const newMorphArrays = morphAttrsArrays[ name ];
  33986. for ( let k = 0; k < itemSize; k ++ ) {
  33987. const getterFunc = getters[ k ];
  33988. newarray.push( attribute[ getterFunc ]( index ) );
  33989. if ( morphAttr ) {
  33990. for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
  33991. newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
  33992. }
  33993. }
  33994. }
  33995. }
  33996. hashToIndex[ hash ] = nextIndex;
  33997. newIndices.push( nextIndex );
  33998. nextIndex ++;
  33999. }
  34000. } // Generate typed arrays from new attribute arrays and update
  34001. // the attributeBuffers
  34002. const result = geometry.clone();
  34003. for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
  34004. const name = attributeNames[ i ];
  34005. const oldAttribute = geometry.getAttribute( name );
  34006. const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
  34007. const attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
  34008. result.setAttribute( name, attribute ); // Update the attribute arrays
  34009. if ( name in morphAttrsArrays ) {
  34010. for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
  34011. const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
  34012. const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
  34013. const morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
  34014. result.morphAttributes[ name ][ j ] = morphAttribute;
  34015. }
  34016. }
  34017. } // indices
  34018. result.setIndex( newIndices );
  34019. return result;
  34020. }
  34021. /**
  34022. * @param {BufferGeometry} geometry
  34023. * @param {number} drawMode
  34024. * @return {BufferGeometry>}
  34025. */
  34026. function toTrianglesDrawMode( geometry, drawMode ) {
  34027. if ( drawMode === THREE.TrianglesDrawMode ) {
  34028. console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
  34029. return geometry;
  34030. }
  34031. if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {
  34032. let index = geometry.getIndex(); // generate index if not present
  34033. if ( index === null ) {
  34034. const indices = [];
  34035. const position = geometry.getAttribute( 'position' );
  34036. if ( position !== undefined ) {
  34037. for ( let i = 0; i < position.count; i ++ ) {
  34038. indices.push( i );
  34039. }
  34040. geometry.setIndex( indices );
  34041. index = geometry.getIndex();
  34042. } else {
  34043. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  34044. return geometry;
  34045. }
  34046. } //
  34047. const numberOfTriangles = index.count - 2;
  34048. const newIndices = [];
  34049. if ( drawMode === THREE.TriangleFanDrawMode ) {
  34050. // gl.TRIANGLE_FAN
  34051. for ( let i = 1; i <= numberOfTriangles; i ++ ) {
  34052. newIndices.push( index.getX( 0 ) );
  34053. newIndices.push( index.getX( i ) );
  34054. newIndices.push( index.getX( i + 1 ) );
  34055. }
  34056. } else {
  34057. // gl.TRIANGLE_STRIP
  34058. for ( let i = 0; i < numberOfTriangles; i ++ ) {
  34059. if ( i % 2 === 0 ) {
  34060. newIndices.push( index.getX( i ) );
  34061. newIndices.push( index.getX( i + 1 ) );
  34062. newIndices.push( index.getX( i + 2 ) );
  34063. } else {
  34064. newIndices.push( index.getX( i + 2 ) );
  34065. newIndices.push( index.getX( i + 1 ) );
  34066. newIndices.push( index.getX( i ) );
  34067. }
  34068. }
  34069. }
  34070. if ( newIndices.length / 3 !== numberOfTriangles ) {
  34071. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  34072. } // build final geometry
  34073. const newGeometry = geometry.clone();
  34074. newGeometry.setIndex( newIndices );
  34075. newGeometry.clearGroups();
  34076. return newGeometry;
  34077. } else {
  34078. console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
  34079. return geometry;
  34080. }
  34081. }
  34082. /**
  34083. * Calculates the morphed attributes of a morphed/skinned THREE.BufferGeometry.
  34084. * Helpful for Raytracing or Decals.
  34085. * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
  34086. * @return {Object} An Object with original position/normal attributes and morphed ones.
  34087. */
  34088. function computeMorphedAttributes( object ) {
  34089. if ( object.geometry.isBufferGeometry !== true ) {
  34090. console.error( 'THREE.BufferGeometryUtils: Geometry is not of type THREE.BufferGeometry.' );
  34091. return null;
  34092. }
  34093. const _vA = new THREE.Vector3();
  34094. const _vB = new THREE.Vector3();
  34095. const _vC = new THREE.Vector3();
  34096. const _tempA = new THREE.Vector3();
  34097. const _tempB = new THREE.Vector3();
  34098. const _tempC = new THREE.Vector3();
  34099. const _morphA = new THREE.Vector3();
  34100. const _morphB = new THREE.Vector3();
  34101. const _morphC = new THREE.Vector3();
  34102. function _calculateMorphedAttributeData( object, material, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray ) {
  34103. _vA.fromBufferAttribute( attribute, a );
  34104. _vB.fromBufferAttribute( attribute, b );
  34105. _vC.fromBufferAttribute( attribute, c );
  34106. const morphInfluences = object.morphTargetInfluences;
  34107. if ( material.morphTargets && morphAttribute && morphInfluences ) {
  34108. _morphA.set( 0, 0, 0 );
  34109. _morphB.set( 0, 0, 0 );
  34110. _morphC.set( 0, 0, 0 );
  34111. for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
  34112. const influence = morphInfluences[ i ];
  34113. const morph = morphAttribute[ i ];
  34114. if ( influence === 0 ) continue;
  34115. _tempA.fromBufferAttribute( morph, a );
  34116. _tempB.fromBufferAttribute( morph, b );
  34117. _tempC.fromBufferAttribute( morph, c );
  34118. if ( morphTargetsRelative ) {
  34119. _morphA.addScaledVector( _tempA, influence );
  34120. _morphB.addScaledVector( _tempB, influence );
  34121. _morphC.addScaledVector( _tempC, influence );
  34122. } else {
  34123. _morphA.addScaledVector( _tempA.sub( _vA ), influence );
  34124. _morphB.addScaledVector( _tempB.sub( _vB ), influence );
  34125. _morphC.addScaledVector( _tempC.sub( _vC ), influence );
  34126. }
  34127. }
  34128. _vA.add( _morphA );
  34129. _vB.add( _morphB );
  34130. _vC.add( _morphC );
  34131. }
  34132. if ( object.isSkinnedMesh ) {
  34133. object.boneTransform( a, _vA );
  34134. object.boneTransform( b, _vB );
  34135. object.boneTransform( c, _vC );
  34136. }
  34137. modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
  34138. modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
  34139. modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
  34140. modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
  34141. modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
  34142. modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
  34143. modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
  34144. modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
  34145. modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
  34146. }
  34147. const geometry = object.geometry;
  34148. const material = object.material;
  34149. let a, b, c;
  34150. const index = geometry.index;
  34151. const positionAttribute = geometry.attributes.position;
  34152. const morphPosition = geometry.morphAttributes.position;
  34153. const morphTargetsRelative = geometry.morphTargetsRelative;
  34154. const normalAttribute = geometry.attributes.normal;
  34155. const morphNormal = geometry.morphAttributes.position;
  34156. const groups = geometry.groups;
  34157. const drawRange = geometry.drawRange;
  34158. let i, j, il, jl;
  34159. let group, groupMaterial;
  34160. let start, end;
  34161. const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
  34162. const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
  34163. if ( index !== null ) {
  34164. // indexed buffer geometry
  34165. if ( Array.isArray( material ) ) {
  34166. for ( i = 0, il = groups.length; i < il; i ++ ) {
  34167. group = groups[ i ];
  34168. groupMaterial = material[ group.materialIndex ];
  34169. start = Math.max( group.start, drawRange.start );
  34170. end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
  34171. for ( j = start, jl = end; j < jl; j += 3 ) {
  34172. a = index.getX( j );
  34173. b = index.getX( j + 1 );
  34174. c = index.getX( j + 2 );
  34175. _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
  34176. _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
  34177. }
  34178. }
  34179. } else {
  34180. start = Math.max( 0, drawRange.start );
  34181. end = Math.min( index.count, drawRange.start + drawRange.count );
  34182. for ( i = start, il = end; i < il; i += 3 ) {
  34183. a = index.getX( i );
  34184. b = index.getX( i + 1 );
  34185. c = index.getX( i + 2 );
  34186. _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
  34187. _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
  34188. }
  34189. }
  34190. } else if ( positionAttribute !== undefined ) {
  34191. // non-indexed buffer geometry
  34192. if ( Array.isArray( material ) ) {
  34193. for ( i = 0, il = groups.length; i < il; i ++ ) {
  34194. group = groups[ i ];
  34195. groupMaterial = material[ group.materialIndex ];
  34196. start = Math.max( group.start, drawRange.start );
  34197. end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
  34198. for ( j = start, jl = end; j < jl; j += 3 ) {
  34199. a = j;
  34200. b = j + 1;
  34201. c = j + 2;
  34202. _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
  34203. _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
  34204. }
  34205. }
  34206. } else {
  34207. start = Math.max( 0, drawRange.start );
  34208. end = Math.min( positionAttribute.count, drawRange.start + drawRange.count );
  34209. for ( i = start, il = end; i < il; i += 3 ) {
  34210. a = i;
  34211. b = i + 1;
  34212. c = i + 2;
  34213. _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
  34214. _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
  34215. }
  34216. }
  34217. }
  34218. const morphedPositionAttribute = new THREE.Float32BufferAttribute( modifiedPosition, 3 );
  34219. const morphedNormalAttribute = new THREE.Float32BufferAttribute( modifiedNormal, 3 );
  34220. return {
  34221. positionAttribute: positionAttribute,
  34222. normalAttribute: normalAttribute,
  34223. morphedPositionAttribute: morphedPositionAttribute,
  34224. morphedNormalAttribute: morphedNormalAttribute
  34225. };
  34226. }
  34227. THREE.BufferGeometryUtils = {};
  34228. THREE.BufferGeometryUtils.computeMorphedAttributes = computeMorphedAttributes;
  34229. THREE.BufferGeometryUtils.computeTangents = computeTangents;
  34230. THREE.BufferGeometryUtils.estimateBytesUsed = estimateBytesUsed;
  34231. THREE.BufferGeometryUtils.interleaveAttributes = interleaveAttributes;
  34232. THREE.BufferGeometryUtils.mergeBufferAttributes = mergeBufferAttributes;
  34233. THREE.BufferGeometryUtils.mergeBufferGeometries = mergeBufferGeometries;
  34234. THREE.BufferGeometryUtils.mergeVertices = mergeVertices;
  34235. THREE.BufferGeometryUtils.toTrianglesDrawMode = toTrianglesDrawMode;
  34236. } )();
  34237. },{}],64:[function(require,module,exports){
  34238. var createLayout = require('layout-bmfont-text')
  34239. var inherits = require('inherits')
  34240. var createIndices = require('quad-indices')
  34241. var buffer = require('three-buffer-vertex-data')
  34242. var assign = require('object-assign')
  34243. var vertices = require('./lib/vertices')
  34244. var utils = require('./lib/utils')
  34245. module.exports = function createTextGeometry (opt) {
  34246. return new TextGeometry(opt)
  34247. }
  34248. class TextGeometry extends THREE.BufferGeometry {
  34249. constructor (opt) {
  34250. super()
  34251. if (typeof opt === 'string') {
  34252. opt = { text: opt }
  34253. }
  34254. // use these as default values for any subsequent
  34255. // calls to update()
  34256. this._opt = assign({}, opt)
  34257. // also do an initial setup...
  34258. if (opt) this.update(opt)
  34259. }
  34260. update(opt) {
  34261. if (typeof opt === 'string') {
  34262. opt = { text: opt }
  34263. }
  34264. // use constructor defaults
  34265. opt = assign({}, this._opt, opt)
  34266. if (!opt.font) {
  34267. throw new TypeError('must specify a { font } in options')
  34268. }
  34269. this.layout = createLayout(opt)
  34270. // get vec2 texcoords
  34271. var flipY = opt.flipY !== false
  34272. // the desired BMFont data
  34273. var font = opt.font
  34274. // determine texture size from font file
  34275. var texWidth = font.common.scaleW
  34276. var texHeight = font.common.scaleH
  34277. // get visible glyphs
  34278. var glyphs = this.layout.glyphs.filter(function (glyph) {
  34279. var bitmap = glyph.data
  34280. return bitmap.width * bitmap.height > 0
  34281. })
  34282. // provide visible glyphs for convenience
  34283. this.visibleGlyphs = glyphs
  34284. // get common vertex data
  34285. var positions = vertices.positions(glyphs)
  34286. var uvs = vertices.uvs(glyphs, texWidth, texHeight, flipY)
  34287. var indices = createIndices({
  34288. clockwise: true,
  34289. type: 'uint16',
  34290. count: glyphs.length
  34291. })
  34292. // update vertex data
  34293. buffer.index(this, indices, 1, 'uint16')
  34294. buffer.attr(this, 'position', positions, 2)
  34295. buffer.attr(this, 'uv', uvs, 2)
  34296. // update multipage data
  34297. if (!opt.multipage && 'page' in this.attributes) {
  34298. // disable multipage rendering
  34299. this.removeAttribute('page')
  34300. } else if (opt.multipage) {
  34301. var pages = vertices.pages(glyphs)
  34302. // enable multipage rendering
  34303. buffer.attr(this, 'page', pages, 1)
  34304. }
  34305. }
  34306. computeBoundingSphere() {
  34307. if (this.boundingSphere === null) {
  34308. this.boundingSphere = new THREE.Sphere()
  34309. }
  34310. var positions = this.attributes.position.array
  34311. var itemSize = this.attributes.position.itemSize
  34312. if (!positions || !itemSize || positions.length < 2) {
  34313. this.boundingSphere.radius = 0
  34314. this.boundingSphere.center.set(0, 0, 0)
  34315. return
  34316. }
  34317. utils.computeSphere(positions, this.boundingSphere)
  34318. if (isNaN(this.boundingSphere.radius)) {
  34319. console.error('THREE.BufferGeometry.computeBoundingSphere(): ' +
  34320. 'Computed radius is NaN. The ' +
  34321. '"position" attribute is likely to have NaN values.')
  34322. }
  34323. }
  34324. computeBoundingBox() {
  34325. if (this.boundingBox === null) {
  34326. this.boundingBox = new THREE.Box3()
  34327. }
  34328. var bbox = this.boundingBox
  34329. var positions = this.attributes.position.array
  34330. var itemSize = this.attributes.position.itemSize
  34331. if (!positions || !itemSize || positions.length < 2) {
  34332. bbox.makeEmpty()
  34333. return
  34334. }
  34335. utils.computeBox(positions, bbox)
  34336. }
  34337. }
  34338. },{"./lib/utils":65,"./lib/vertices":66,"inherits":30,"layout-bmfont-text":36,"object-assign":39,"quad-indices":51,"three-buffer-vertex-data":67}],65:[function(require,module,exports){
  34339. function bounds(x){var m=x.length/itemSize;box.min[0]=x[0],box.min[1]=x[1],box.max[0]=x[0],box.max[1]=x[1];for(var o=0;o<m;o++){var i=x[o*itemSize+0],a=x[o*itemSize+1];box.min[0]=Math.min(i,box.min[0]),box.min[1]=Math.min(a,box.min[1]),box.max[0]=Math.max(i,box.max[0]),box.max[1]=Math.max(a,box.max[1])}}var itemSize=2,box={min:[0,0],max:[0,0]};module.exports.computeBox=function(x,m){bounds(x),m.min.set(box.min[0],box.min[1],0),m.max.set(box.max[0],box.max[1],0)},module.exports.computeSphere=function(x,m){bounds(x);var o=box.min[0],i=box.min[1],a=box.max[0],n=box.max[1],b=a-o,e=n-i,t=Math.sqrt(b*b+e*e);m.center.set(o+b/2,i+e/2,0),m.radius=t/2};
  34340. },{}],66:[function(require,module,exports){
  34341. module.exports.pages=function(t){var o=new Float32Array(4*t.length*1),n=0;return t.forEach(function(t){var r=t.data.page||0;o[n++]=r,o[n++]=r,o[n++]=r,o[n++]=r}),o},module.exports.uvs=function(t,o,n,r){var a=new Float32Array(4*t.length*2),e=0;return t.forEach(function(t){var i=t.data,f=i.x+i.width,u=i.y+i.height,h=i.x/o,s=i.y/n,c=f/o,l=u/n;r&&(s=(n-i.y)/n,l=(n-u)/n),a[e++]=h,a[e++]=s,a[e++]=h,a[e++]=l,a[e++]=c,a[e++]=l,a[e++]=c,a[e++]=s}),a},module.exports.positions=function(t){var o=new Float32Array(4*t.length*2),n=0;return t.forEach(function(t){var r=t.data,a=t.position[0]+r.xoffset,e=t.position[1]+r.yoffset,i=r.width,f=r.height;o[n++]=a,o[n++]=e,o[n++]=a,o[n++]=e+f,o[n++]=a+i,o[n++]=e+f,o[n++]=a+i,o[n++]=e}),o};
  34342. },{}],67:[function(require,module,exports){
  34343. function setIndex(t,e,r,n){"number"!=typeof r&&(r=1),"string"!=typeof n&&(n="uint16");var i=!t.index&&"function"!=typeof t.setIndex,u=i?t.getAttribute("index"):t.index,a=updateAttribute(u,e,r,n);a&&(i?t.addAttribute("index",a):t.index=a)}function setAttribute(t,e,r,n,i){if("number"!=typeof n&&(n=3),"string"!=typeof i&&(i="float32"),Array.isArray(r)&&Array.isArray(r[0])&&r[0].length!==n)throw new Error("Nested vertex array has unexpected size; expected "+n+" but found "+r[0].length);var u=t.getAttribute(e),a=updateAttribute(u,r,n,i);t.setAttribute(e,a)}function updateAttribute(t,e,r,n){return e=e||[],e=flatten(e,n),t=new THREE.BufferAttribute(e,r),t.itemSize=r,t.needsUpdate=!0,t}function rebuildAttribute(t,e,r){if(t.itemSize!==r)return!0;if(!t.array)return!0;var n=t.array.length;return Array.isArray(e)&&Array.isArray(e[0])?n!==e.length*r:n!==e.length}var flatten=require("flatten-vertex-data"),warned=!1;module.exports.attr=setAttribute,module.exports.index=setIndex;
  34344. },{"flatten-vertex-data":23}],68:[function(require,module,exports){
  34345. (function (setImmediate,clearImmediate){
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"+(t?"Please use "+t+" instead.":""))},q=e,$=["attribute vec2 position;","attribute vec3 texCoord;","varying vec2 vTexCoord;","uniform vec4 viewportOffsetScale[2];","void main() {"," vec4 viewport = viewportOffsetScale[int(texCoord.z)];"," vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;"," gl_Position = vec4( position, 1.0, 1.0 );","}"].join("\n"),ee=["precision mediump float;","uniform sampler2D diffuse;","varying vec2 vTexCoord;","void main() {"," gl_FragColor = texture2D(diffuse, vTexCoord);","}"].join("\n");i.prototype.destroy=function(){var e=this.gl;this.unpatch(),e.deleteProgram(this.program),e.deleteBuffer(this.vertexBuffer),e.deleteBuffer(this.indexBuffer),e.deleteTexture(this.renderTarget),e.deleteFramebuffer(this.framebuffer),this.depthStencilBuffer&&e.deleteRenderbuffer(this.depthStencilBuffer),this.depthBuffer&&e.deleteRenderbuffer(this.depthBuffer),this.stencilBuffer&&e.deleteRenderbuffer(this.stencilBuffer),this.cardboardUI&&this.cardboardUI.destroy()},i.prototype.onResize=function(){var e=this.gl,t=this,i=[e.RENDERBUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0];q(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.framebuffer),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.texImage2D(e.TEXTURE_2D,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,t.bufferWidth,t.bufferHeight,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,e.UNSIGNED_BYTE,null),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t.renderTarget,0),t.ctxAttribs.depth&&t.ctxAttribs.stencil?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthStencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t.depthStencilBuffer)):t.ctxAttribs.depth?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t.depthBuffer)):t.ctxAttribs.stencil&&(e.bindRenderbuffer(e.RENDERBUFFER,t.stencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.STENCIL_INDEX8,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.STENCIL_ATTACHMENT,e.RENDERBUFFER,t.stencilBuffer)),!e.checkFramebufferStatus(e.FRAMEBUFFER)===e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer incomplete!"),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),t.realClearColor.apply(e,t.clearColor)}),this.cardboardUI&&this.cardboardUI.onResize()},i.prototype.patch=function(){if(!this.isPatched){var e=this,t=this.gl.canvas,i=this.gl;M()||(t.width=P()*this.bufferScale,t.height=N()*this.bufferScale,Object.defineProperty(t,"width",{configurable:!0,enumerable:!0,get:function(){return e.bufferWidth},set:function(i){e.bufferWidth=i,e.realCanvasWidth.set.call(t,i),e.onResize()}}),Object.defineProperty(t,"height",{configurable:!0,enumerable:!0,get:function(){return e.bufferHeight},set:function(i){e.bufferHeight=i,e.realCanvasHeight.set.call(t,i),e.onResize()}})),this.lastBoundFramebuffer=i.getParameter(i.FRAMEBUFFER_BINDING),null==this.lastBoundFramebuffer&&(this.lastBoundFramebuffer=this.framebuffer,this.gl.bindFramebuffer(i.FRAMEBUFFER,this.framebuffer)),this.gl.bindFramebuffer=function(t,r){e.lastBoundFramebuffer=r||e.framebuffer,e.realBindFramebuffer.call(i,t,e.lastBoundFramebuffer)},this.cullFace=i.getParameter(i.CULL_FACE),this.depthTest=i.getParameter(i.DEPTH_TEST),this.blend=i.getParameter(i.BLEND),this.scissorTest=i.getParameter(i.SCISSOR_TEST),this.stencilTest=i.getParameter(i.STENCIL_TEST),i.enable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!0;break;case i.DEPTH_TEST:e.depthTest=!0;break;case i.BLEND:e.blend=!0;break;case i.SCISSOR_TEST:e.scissorTest=!0;break;case i.STENCIL_TEST:e.stencilTest=!0}e.realEnable.call(i,t)},i.disable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!1;break;case i.DEPTH_TEST:e.depthTest=!1;break;case i.BLEND:e.blend=!1;break;case i.SCISSOR_TEST:e.scissorTest=!1;break;case i.STENCIL_TEST:e.stencilTest=!1}e.realDisable.call(i,t)},this.colorMask=i.getParameter(i.COLOR_WRITEMASK),i.colorMask=function(t,r,n,a){e.colorMask[0]=t,e.colorMask[1]=r,e.colorMask[2]=n,e.colorMask[3]=a,e.realColorMask.call(i,t,r,n,a)},this.clearColor=i.getParameter(i.COLOR_CLEAR_VALUE),i.clearColor=function(t,r,n,a){e.clearColor[0]=t,e.clearColor[1]=r,e.clearColor[2]=n,e.clearColor[3]=a,e.realClearColor.call(i,t,r,n,a)},this.viewport=i.getParameter(i.VIEWPORT),i.viewport=function(t,r,n,a){e.viewport[0]=t,e.viewport[1]=r,e.viewport[2]=n,e.viewport[3]=a,e.realViewport.call(i,t,r,n,a)},this.isPatched=!0,W(t)}},i.prototype.unpatch=function(){if(this.isPatched){var e=this.gl,t=this.gl.canvas;M()||(Object.defineProperty(t,"width",this.realCanvasWidth),Object.defineProperty(t,"height",this.realCanvasHeight)),t.width=this.bufferWidth,t.height=this.bufferHeight,e.bindFramebuffer=this.realBindFramebuffer,e.enable=this.realEnable,e.disable=this.realDisable,e.colorMask=this.realColorMask,e.clearColor=this.realClearColor,e.viewport=this.realViewport,this.lastBoundFramebuffer==this.framebuffer&&e.bindFramebuffer(e.FRAMEBUFFER,null),this.isPatched=!1,setTimeout(function(){W(t)},1)}},i.prototype.setTextureBounds=function(e,t){e||(e=[0,0,.5,1]),t||(t=[.5,0,.5,1]),this.viewportOffsetScale[0]=e[0],this.viewportOffsetScale[1]=e[1],this.viewportOffsetScale[2]=e[2],this.viewportOffsetScale[3]=e[3],this.viewportOffsetScale[4]=t[0],this.viewportOffsetScale[5]=t[1],this.viewportOffsetScale[6]=t[2],this.viewportOffsetScale[7]=t[3]},i.prototype.submitFrame=function(){var e=this.gl,t=this,i=[];if(this.dirtySubmitFrameBindings||i.push(e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING,e.ELEMENT_ARRAY_BUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0),q(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null);var i=0,r=0;t.instanceExt&&(i=e.getVertexAttrib(t.attribs.position,t.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE),r=e.getVertexAttrib(t.attribs.texCoord,t.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)),t.cullFace&&t.realDisable.call(e,e.CULL_FACE),t.depthTest&&t.realDisable.call(e,e.DEPTH_TEST),t.blend&&t.realDisable.call(e,e.BLEND),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realDisable.call(e,e.STENCIL_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),(t.ctxAttribs.alpha||M())&&(t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT)),e.useProgram(t.program),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.indexBuffer),e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.enableVertexAttribArray(t.attribs.position),e.enableVertexAttribArray(t.attribs.texCoord),e.vertexAttribPointer(t.attribs.position,2,e.FLOAT,!1,20,0),e.vertexAttribPointer(t.attribs.texCoord,3,e.FLOAT,!1,20,8),t.instanceExt&&(0!=i&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.position,0),0!=r&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.texCoord,0)),e.activeTexture(e.TEXTURE0),e.uniform1i(t.uniforms.diffuse,0),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.uniform4fv(t.uniforms.viewportOffsetScale,t.viewportOffsetScale),e.drawElements(e.TRIANGLES,t.indexCount,e.UNSIGNED_SHORT,0),t.cardboardUI&&t.cardboardUI.renderNoState(),t.realBindFramebuffer.call(t.gl,e.FRAMEBUFFER,t.framebuffer),t.ctxAttribs.preserveDrawingBuffer||(t.realClearColor.call(e,0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)),t.dirtySubmitFrameBindings||t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.cullFace&&t.realEnable.call(e,e.CULL_FACE),t.depthTest&&t.realEnable.call(e,e.DEPTH_TEST),t.blend&&t.realEnable.call(e,e.BLEND),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realEnable.call(e,e.STENCIL_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),!t.ctxAttribs.alpha&&t.ctxAttribs.preserveDrawingBuffer||t.realClearColor.apply(e,t.clearColor),t.instanceExt&&(0!=i&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.position,i),0!=r&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.texCoord,r))}),M()){var r=e.canvas;r.width==t.bufferWidth&&r.height==t.bufferHeight||(t.bufferWidth=r.width,t.bufferHeight=r.height,t.onResize())}},i.prototype.updateDeviceInfo=function(e){var t=this.gl,i=this,r=[t.ARRAY_BUFFER_BINDING,t.ELEMENT_ARRAY_BUFFER_BINDING];q(t,r,function(t){var r=i.computeMeshVertices_(i.meshWidth,i.meshHeight,e);if(t.bindBuffer(t.ARRAY_BUFFER,i.vertexBuffer),t.bufferData(t.ARRAY_BUFFER,r,t.STATIC_DRAW),!i.indexCount){var n=i.computeMeshIndices_(i.meshWidth,i.meshHeight);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,i.indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,n,t.STATIC_DRAW),i.indexCount=n.length}})},i.prototype.computeMeshVertices_=function(e,t,i){for(var r=new Float32Array(2*e*t*5),n=i.getLeftEyeVisibleTanAngles(),a=i.getLeftEyeNoLensTanAngles(),s=i.getLeftEyeVisibleScreenRect(a),A=0,o=0;o<2;o++){for(var l=0;l<t;l++)for(var c=0;c<e;c++,A++){var h=c/(e-1),d=l/(t-1),u=h,p=d,f=D(n[0],n[2],h),m=D(n[3],n[1],d),g=Math.sqrt(f*f+m*m),v=i.distortion.distortInverse(g),w=f*v/g,y=m*v/g;h=(w-a[0])/(a[2]-a[0]),d=(y-a[3])/(a[1]-a[3]),h=2*(s.x+h*s.width-.5),d=2*(s.y+d*s.height-.5),r[5*A+0]=h,r[5*A+1]=d,r[5*A+2]=u,r[5*A+3]=p,r[5*A+4]=o}var E=n[2]-n[0];n[0]=-(E+n[0]),n[2]=E-n[2],E=a[2]-a[0],a[0]=-(E+a[0]),a[2]=E-a[2],s.x=1-(s.x+s.width)}return r},i.prototype.computeMeshIndices_=function(e,t){for(var i=new Uint16Array(2*(e-1)*(t-1)*6),r=e/2,n=t/2,a=0,s=0,A=0;A<2;A++)for(var o=0;o<t;o++)for(var l=0;l<e;l++,a++)0!=l&&0!=o&&(l<=r==o<=n?(i[s++]=a,i[s++]=a-e-1,i[s++]=a-e,i[s++]=a-e-1,i[s++]=a,i[s++]=a-1):(i[s++]=a-1,i[s++]=a-e,i[s++]=a,i[s++]=a-e,i[s++]=a-1,i[s++]=a-e-1));return i},i.prototype.getOwnPropertyDescriptor_=function(e,t){var i=Object.getOwnPropertyDescriptor(e,t);return void 0!==i.get&&void 0!==i.set||(i.configurable=!0,i.enumerable=!0,i.get=function(){return this.getAttribute(t)},i.set=function(e){this.setAttribute(t,e)}),i};var te=["attribute vec2 position;","uniform mat4 projectionMat;","void main() {"," gl_Position = projectionMat * vec4( position, -1.0, 1.0 );","}"].join("\n"),ie=["precision mediump float;","uniform vec4 color;","void main() {"," gl_FragColor = color;","}"].join("\n"),re=Math.PI/180,ne=.3125;r.prototype.destroy=function(){var e=this.gl;this.listener&&e.canvas.removeEventListener("click",this.listener,!1),e.deleteProgram(this.program),e.deleteBuffer(this.vertexBuffer)},r.prototype.listen=function(e,t){var i=this.gl.canvas;this.listener=function(r){var n=i.clientWidth/2;r.clientX>n-42&&r.clientX<n+42&&r.clientY>i.clientHeight-42?e(r):r.clientX<42&&r.clientY<42&&t(r)},i.addEventListener("click",this.listener,!1)},r.prototype.onResize=function(){var e=this.gl,t=this,i=[e.ARRAY_BUFFER_BINDING];q(e,i,function(e){function i(e,t){var i=(90-e)*re,r=Math.cos(i),s=Math.sin(i);n.push(ne*r*h+a,ne*s*h+h),n.push(t*r*h+a,t*s*h+h)}function r(t,i){n.push(d+t,e.drawingBufferHeight-d-i)}var n=[],a=e.drawingBufferWidth/2,s=Math.max(screen.width,screen.height)*window.devicePixelRatio,A=e.drawingBufferWidth/s,o=A*window.devicePixelRatio,l=4*o/2,c=42*o,h=28*o/2,d=14*o;n.push(a-l,c),n.push(a-l,e.drawingBufferHeight),n.push(a+l,c),n.push(a+l,e.drawingBufferHeight),t.gearOffset=n.length/2;for(var u=0;u<=6;u++){var p=60*u;i(p,1),i(p+12,1),i(p+20,.75),i(p+40,.75),i(p+48,1)}t.gearVertexCount=n.length/2-t.gearOffset,t.arrowOffset=n.length/2;var f=l/Math.sin(45*re);r(0,h),r(h,0),r(h+f,f),r(f,h+f),r(f,h-f),r(0,h),r(h,2*h),r(h+f,2*h-f),r(f,h-f),r(0,h),r(f,h-l),r(28*o,h-l),r(f,h+l),r(28*o,h+l),t.arrowVertexCount=n.length/2-t.arrowOffset,e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW)})},r.prototype.render=function(){
  34351. var e=this.gl,t=this,i=[e.CULL_FACE,e.DEPTH_TEST,e.BLEND,e.SCISSOR_TEST,e.STENCIL_TEST,e.COLOR_WRITEMASK,e.VIEWPORT,e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING];q(e,i,function(e){e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.BLEND),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.colorMask(!0,!0,!0,!0),e.viewport(0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.renderNoState()})},r.prototype.renderNoState=function(){var e=this.gl;e.useProgram(this.program),e.bindBuffer(e.ARRAY_BUFFER,this.vertexBuffer),e.enableVertexAttribArray(this.attribs.position),e.vertexAttribPointer(this.attribs.position,2,e.FLOAT,!1,8,0),e.uniform4f(this.uniforms.color,1,1,1,1),V(this.projMat,0,e.drawingBufferWidth,0,e.drawingBufferHeight,.1,1024),e.uniformMatrix4fv(this.uniforms.projectionMat,!1,this.projMat),e.drawArrays(e.TRIANGLE_STRIP,0,4),e.drawArrays(e.TRIANGLE_STRIP,this.gearOffset,this.gearVertexCount),e.drawArrays(e.TRIANGLE_STRIP,this.arrowOffset,this.arrowVertexCount)},n.prototype.distortInverse=function(e){for(var t=0,i=1,r=e-this.distort(t);Math.abs(i-t)>1e-4;){var n=e-this.distort(i),a=i-n*((i-t)/(n-r));t=i,i=a,r=n}return i},n.prototype.distort=function(e){for(var t=e*e,i=0,r=0;r<this.coefficients.length;r++)i=t*(i+this.coefficients[r]);return(i+1)*e};var ae=Math.PI/180,se=180/Math.PI,Ae=function(e,t,i){this.x=e||0,this.y=t||0,this.z=i||0};Ae.prototype={constructor:Ae,set:function(e,t,i){return this.x=e,this.y=t,this.z=i,this},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},normalize:function(){var e=this.length();if(0!==e){var t=1/e;this.multiplyScalar(t)}else this.x=0,this.y=0,this.z=0;return this},multiplyScalar:function(e){this.x*=e,this.y*=e,this.z*=e},applyQuaternion:function(e){var t=this.x,i=this.y,r=this.z,n=e.x,a=e.y,s=e.z,A=e.w,o=A*t+a*r-s*i,l=A*i+s*t-n*r,c=A*r+n*i-a*t,h=-n*t-a*i-s*r;return this.x=o*A+h*-n+l*-s-c*-a,this.y=l*A+h*-a+c*-n-o*-s,this.z=c*A+h*-s+o*-a-l*-n,this},dot:function(e){return this.x*e.x+this.y*e.y+this.z*e.z},crossVectors:function(e,t){var i=e.x,r=e.y,n=e.z,a=t.x,s=t.y,A=t.z;return this.x=r*A-n*s,this.y=n*a-i*A,this.z=i*s-r*a,this}};var oe=function(e,t,i,r){this.x=e||0,this.y=t||0,this.z=i||0,this.w=void 0!==r?r:1};oe.prototype={constructor:oe,set:function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},setFromEulerXYZ:function(e,t,i){var r=Math.cos(e/2),n=Math.cos(t/2),a=Math.cos(i/2),s=Math.sin(e/2),A=Math.sin(t/2),o=Math.sin(i/2);return this.x=s*n*a+r*A*o,this.y=r*A*a-s*n*o,this.z=r*n*o+s*A*a,this.w=r*n*a-s*A*o,this},setFromEulerYXZ:function(e,t,i){var r=Math.cos(e/2),n=Math.cos(t/2),a=Math.cos(i/2),s=Math.sin(e/2),A=Math.sin(t/2),o=Math.sin(i/2);return this.x=s*n*a+r*A*o,this.y=r*A*a-s*n*o,this.z=r*n*o-s*A*a,this.w=r*n*a+s*A*o,this},setFromAxisAngle:function(e,t){var i=t/2,r=Math.sin(i);return this.x=e.x*r,this.y=e.y*r,this.z=e.z*r,this.w=Math.cos(i),this},multiply:function(e){return this.multiplyQuaternions(this,e)},multiplyQuaternions:function(e,t){var i=e.x,r=e.y,n=e.z,a=e.w,s=t.x,A=t.y,o=t.z,l=t.w;return this.x=i*l+a*s+r*o-n*A,this.y=r*l+a*A+n*s-i*o,this.z=n*l+a*o+i*A-r*s,this.w=a*l-i*s-r*A-n*o,this},inverse:function(){return this.x*=-1,this.y*=-1,this.z*=-1,this.normalize(),this},normalize:function(){var e=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return 0===e?(this.x=0,this.y=0,this.z=0,this.w=1):(e=1/e,this.x=this.x*e,this.y=this.y*e,this.z=this.z*e,this.w=this.w*e),this},slerp:function(e,t){if(0===t)return this;if(1===t)return this.copy(e);var i=this.x,r=this.y,n=this.z,a=this.w,s=a*e.w+i*e.x+r*e.y+n*e.z;if(s<0?(this.w=-e.w,this.x=-e.x,this.y=-e.y,this.z=-e.z,s=-s):this.copy(e),s>=1)return this.w=a,this.x=i,this.y=r,this.z=n,this;var A=Math.acos(s),o=Math.sqrt(1-s*s);if(Math.abs(o)<.001)return this.w=.5*(a+this.w),this.x=.5*(i+this.x),this.y=.5*(r+this.y),this.z=.5*(n+this.z),this;var l=Math.sin((1-t)*A)/o,c=Math.sin(t*A)/o;return this.w=a*l+this.w*c,this.x=i*l+this.x*c,this.y=r*l+this.y*c,this.z=n*l+this.z*c,this},setFromUnitVectors:function(){var e,t;return function(i,r){return void 0===e&&(e=new Ae),t=i.dot(r)+1,t<1e-6?(t=0,Math.abs(i.x)>Math.abs(i.z)?e.set(-i.y,i.x,0):e.set(0,-i.z,i.y)):e.crossVectors(i,r),this.x=e.x,this.y=e.y,this.z=e.z,this.w=t,this.normalize(),this}}()};var le=new a({widthMeters:.11,heightMeters:.062,bevelMeters:.004}),ce=new a({widthMeters:.1038,heightMeters:.0584,bevelMeters:.004}),he={CardboardV1:new A({id:"CardboardV1",label:"Cardboard I/O 2014",fov:40,interLensDistance:.06,baselineLensDistance:.035,screenLensDistance:.042,distortionCoefficients:[.441,.156],inverseCoefficients:[-.4410035,.42756155,-.4804439,.5460139,-.58821183,.5733938,-.48303202,.33299083,-.17573841,.0651772,-.01488963,.001559834]}),CardboardV2:new A({id:"CardboardV2",label:"Cardboard I/O 2015",fov:60,interLensDistance:.064,baselineLensDistance:.035,screenLensDistance:.039,distortionCoefficients:[.34,.55],inverseCoefficients:[-.33836704,-.18162185,.862655,-1.2462051,1.0560602,-.58208317,.21609078,-.05444823,.009177956,-.0009904169,6183535e-11,-16981803e-13]})};s.prototype.updateDeviceParams=function(e){this.device=this.determineDevice_(e)||this.device},s.prototype.getDevice=function(){return this.device},s.prototype.setViewer=function(e){this.viewer=e,this.distortion=new n(this.viewer.distortionCoefficients)},s.prototype.determineDevice_=function(e){if(!e)return M()?(console.warn("Using fallback iOS device measurements."),ce):(console.warn("Using fallback Android device measurements."),le);var t=.0254/e.xdpi,i=.0254/e.ydpi;return new a({widthMeters:t*P(),heightMeters:i*N(),bevelMeters:.001*e.bevelMm})},s.prototype.getDistortedFieldOfViewLeftEye=function(){var e=this.viewer,t=this.device,i=this.distortion,r=e.screenLensDistance,n=(t.widthMeters-e.interLensDistance)/2,a=e.interLensDistance/2,s=e.baselineLensDistance-t.bevelMeters,A=t.heightMeters-s,o=se*Math.atan(i.distort(n/r)),l=se*Math.atan(i.distort(a/r)),c=se*Math.atan(i.distort(s/r)),h=se*Math.atan(i.distort(A/r));return{leftDegrees:Math.min(o,e.fov),rightDegrees:Math.min(l,e.fov),downDegrees:Math.min(c,e.fov),upDegrees:Math.min(h,e.fov)}},s.prototype.getLeftEyeVisibleTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,r=Math.tan(-ae*e.fov),n=Math.tan(ae*e.fov),a=Math.tan(ae*e.fov),s=Math.tan(-ae*e.fov),A=t.widthMeters/4,o=t.heightMeters/2,l=e.baselineLensDistance-t.bevelMeters-o,c=e.interLensDistance/2-A,h=-l,d=e.screenLensDistance,u=i.distort((c-A)/d),p=i.distort((h+o)/d),f=i.distort((c+A)/d),m=i.distort((h-o)/d),g=new Float32Array(4);return g[0]=Math.max(r,u),g[1]=Math.min(n,p),g[2]=Math.min(a,f),g[3]=Math.max(s,m),g},s.prototype.getLeftEyeNoLensTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,r=new Float32Array(4),n=i.distortInverse(Math.tan(-ae*e.fov)),a=i.distortInverse(Math.tan(ae*e.fov)),s=i.distortInverse(Math.tan(ae*e.fov)),A=i.distortInverse(Math.tan(-ae*e.fov)),o=t.widthMeters/4,l=t.heightMeters/2,c=e.baselineLensDistance-t.bevelMeters-l,h=e.interLensDistance/2-o,d=-c,u=e.screenLensDistance,p=(h-o)/u,f=(d+l)/u,m=(h+o)/u,g=(d-l)/u;return r[0]=Math.max(n,p),r[1]=Math.min(a,f),r[2]=Math.min(s,m),r[3]=Math.max(A,g),r},s.prototype.getLeftEyeVisibleScreenRect=function(e){var t=this.viewer,i=this.device,r=t.screenLensDistance,n=(i.widthMeters-t.interLensDistance)/2,a=t.baselineLensDistance-i.bevelMeters,s=(e[0]*r+n)/i.widthMeters,A=(e[1]*r+a)/i.heightMeters,o=(e[2]*r+n)/i.widthMeters,l=(e[3]*r+a)/i.heightMeters;return{x:s,y:l,width:o-s,height:A-l}},s.prototype.getFieldOfViewLeftEye=function(e){return e?this.getUndistortedFieldOfViewLeftEye():this.getDistortedFieldOfViewLeftEye()},s.prototype.getFieldOfViewRightEye=function(e){var t=this.getFieldOfViewLeftEye(e);return{leftDegrees:t.rightDegrees,rightDegrees:t.leftDegrees,upDegrees:t.upDegrees,downDegrees:t.downDegrees}},s.prototype.getUndistortedFieldOfViewLeftEye=function(){var e=this.getUndistortedParams_();return{leftDegrees:se*Math.atan(e.outerDist),rightDegrees:se*Math.atan(e.innerDist),downDegrees:se*Math.atan(e.bottomDist),upDegrees:se*Math.atan(e.topDist)}},s.prototype.getUndistortedViewportLeftEye=function(){var e=this.getUndistortedParams_(),t=this.viewer,i=this.device,r=t.screenLensDistance,n=i.widthMeters/r,a=i.heightMeters/r,s=i.width/n,A=i.height/a,o=Math.round((e.eyePosX-e.outerDist)*s),l=Math.round((e.eyePosY-e.bottomDist)*A);return{x:o,y:l,width:Math.round((e.eyePosX+e.innerDist)*s)-o,height:Math.round((e.eyePosY+e.topDist)*A)-l}},s.prototype.getUndistortedParams_=function(){var e=this.viewer,t=this.device,i=this.distortion,r=e.screenLensDistance,n=e.interLensDistance/2/r,a=t.widthMeters/r,s=t.heightMeters/r,A=a/2-n,o=(e.baselineLensDistance-t.bevelMeters)/r,l=e.fov,c=i.distortInverse(Math.tan(ae*l)),h=Math.min(A,c),d=Math.min(n,c),u=Math.min(o,c);return{outerDist:h,innerDist:d,topDist:Math.min(s-o,c),bottomDist:u,eyePosX:A,eyePosY:o}},s.Viewers=he;var de=[{type:"android",rules:[{mdmh:"asus/*/Nexus 7/*"},{ua:"Nexus 7"}],dpi:[320.8,323],bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_X00PD/*"},{ua:"ASUS_X00PD"}],dpi:245,bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_X008D/*"},{ua:"ASUS_X008D"}],dpi:282,bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_Z00AD/*"},{ua:"ASUS_Z00AD"}],dpi:[403,404.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 2 XL/*"},{ua:"Pixel 2 XL"}],dpi:537.9,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 3 XL/*"},{ua:"Pixel 3 XL"}],dpi:[558.5,553.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel XL/*"},{ua:"Pixel XL"}],dpi:[537.9,533],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 3/*"},{ua:"Pixel 3"}],dpi:442.4,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 2/*"},{ua:"Pixel 2"}],dpi:441,bw:3,ac:500},{type:"android",rules:[{mdmh:"Google/*/Pixel/*"},{ua:"Pixel"}],dpi:[432.6,436.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC6435LVW/*"},{ua:"HTC6435LVW"}],dpi:[449.7,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC One XL/*"},{ua:"HTC One XL"}],dpi:[315.3,314.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"htc/*/Nexus 9/*"},{ua:"Nexus 9"}],dpi:289,bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One M9/*"},{ua:"HTC One M9"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One_M8/*"},{ua:"HTC One_M8"}],dpi:[449.7,447.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One/*"},{ua:"HTC One"}],dpi:472.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/Nexus 6P/*"},{ua:"Nexus 6P"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/BLN-L24/*"},{ua:"HONORBLN-L24"}],dpi:480,bw:4,ac:500},{type:"android",rules:[{mdmh:"Huawei/*/BKL-L09/*"},{ua:"BKL-L09"}],dpi:403,bw:3.47,ac:500},{type:"android",rules:[{mdmh:"LENOVO/*/Lenovo PB2-690Y/*"},{ua:"Lenovo PB2-690Y"}],dpi:[457.2,454.713],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5X/*"},{ua:"Nexus 5X"}],dpi:[422,419.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS345/*"},{ua:"LGMS345"}],dpi:[221.7,219.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D800/*"},{ua:"LG-D800"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D850/*"},{ua:"LG-D850"}],dpi:[537.9,541.9],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/VS985 4G/*"},{ua:"VS985 4G"}],dpi:[537.9,535.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5/*"},{ua:"Nexus 5 B"}],dpi:[442.4,444.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 4/*"},{ua:"Nexus 4"}],dpi:[319.8,318.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LG-P769/*"},{ua:"LG-P769"}],dpi:[240.6,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS323/*"},{ua:"LGMS323"}],dpi:[206.6,204.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGLS996/*"},{ua:"LGLS996"}],dpi:[403.4,401.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/4560MMX/*"},{ua:"4560MMX"}],dpi:[240,219.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/A250/*"},{ua:"Micromax A250"}],dpi:[480,446.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/Micromax AQ4501/*"},{ua:"Micromax AQ4501"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/G5/*"},{ua:"Moto G (5) Plus"}],dpi:[403.4,403],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/DROID RAZR/*"},{ua:"DROID RAZR"}],dpi:[368.1,256.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT830C/*"},{ua:"XT830C"}],dpi:[254,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1021/*"},{ua:"XT1021"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1023/*"},{ua:"XT1023"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1028/*"},{ua:"XT1028"}],dpi:[326.6,327.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1034/*"},{ua:"XT1034"}],dpi:[326.6,328.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1053/*"},{ua:"XT1053"}],dpi:[315.3,316.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1562/*"},{ua:"XT1562"}],dpi:[403.4,402.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/Nexus 6/*"},{ua:"Nexus 6 B"}],dpi:[494.3,489.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1063/*"},{ua:"XT1063"}],dpi:[295,296.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1064/*"},{ua:"XT1064"}],dpi:[295,295.6],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1092/*"},{ua:"XT1092"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1095/*"},{ua:"XT1095"}],dpi:[422,423.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/G4/*"},{ua:"Moto G (4)"}],dpi:401,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/A0001/*"},{ua:"A0001"}],dpi:[403.4,401],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1001/*"},{ua:"ONE E1001"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1003/*"},{ua:"ONE E1003"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1005/*"},{ua:"ONE E1005"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2001/*"},{ua:"ONE A2001"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2003/*"},{ua:"ONE A2003"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2005/*"},{ua:"ONE A2005"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3000/*"},{ua:"ONEPLUS A3000"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3003/*"},{ua:"ONEPLUS A3003"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3010/*"},{ua:"ONEPLUS A3010"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A5000/*"},{ua:"ONEPLUS A5000 "}],dpi:[403.411,399.737],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A5010/*"},{ua:"ONEPLUS A5010"}],dpi:[403,400],bw:2,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6000/*"},{ua:"ONEPLUS A6000"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6003/*"},{ua:"ONEPLUS A6003"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6010/*"},{ua:"ONEPLUS A6010"}],dpi:401,bw:2,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6013/*"},{ua:"ONEPLUS A6013"}],dpi:401,bw:2,ac:500},{type:"android",rules:[{mdmh:"OPPO/*/X909/*"},{ua:"X909"}],dpi:[442.4,444.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9082/*"},{ua:"GT-I9082"}],dpi:[184.7,185.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G360P/*"},{ua:"SM-G360P"}],dpi:[196.7,205.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Nexus S/*"},{ua:"Nexus S"}],dpi:[234.5,229.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[304.8,303.9],bw:5,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-T230NU/*"},{ua:"SM-T230NU"}],dpi:216,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SGH-T399/*"},{ua:"SGH-T399"}],dpi:[217.7,231.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SGH-M919/*"},{ua:"SGH-M919"}],dpi:[440.8,437.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N9005/*"},{ua:"SM-N9005"}],dpi:[386.4,387],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SM-N900A/*"},{ua:"SAMSUNG-SM-N900A"}],dpi:[386.4,387.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9500/*"},{ua:"GT-I9500"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/GT-I9505/*"},{ua:"GT-I9505"}],dpi:439.4,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900F/*"},{ua:"SM-G900F"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900M/*"},{ua:"SM-G900M"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G800F/*"},{ua:"SM-G800F"}],dpi:326.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G906S/*"},{ua:"SM-G906S"}],dpi:[562.7,572.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[306.7,304.8],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-T535/*"},{ua:"SM-T535"}],dpi:[142.6,136.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-N920C/*"},{ua:"SM-N920C"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920P/*"},{ua:"SM-N920P"}],dpi:[386.3655,390.144],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920W8/*"},{ua:"SM-N920W8"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300I/*"},{ua:"GT-I9300I"}],dpi:[304.8,305.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9195/*"},{ua:"GT-I9195"}],dpi:[249.4,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SPH-L520/*"},{ua:"SPH-L520"}],dpi:[249.4,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SGH-I717/*"},{ua:"SAMSUNG-SGH-I717"}],dpi:285.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SPH-D710/*"},{ua:"SPH-D710"}],dpi:[217.7,204.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-N7100/*"},{ua:"GT-N7100"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SCH-I605/*"},{ua:"SCH-I605"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Galaxy Nexus/*"},{ua:"Galaxy Nexus"}],dpi:[315.3,314.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910H/*"},{ua:"SM-N910H"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910C/*"},{ua:"SM-N910C"}],dpi:[515.2,520.2],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G130M/*"},{ua:"SM-G130M"}],dpi:[165.9,164.8],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G928I/*"},{ua:"SM-G928I"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G920F/*"},{ua:"SM-G920F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G920P/*"},{ua:"SM-G920P"}],dpi:[522.5,577],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G925F/*"},{ua:"SM-G925F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G925V/*"},{ua:"SM-G925V"}],dpi:[522.5,576.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G930F/*"},{ua:"SM-G930F"}],dpi:576.6,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G935F/*"},{ua:"SM-G935F"}],dpi:533,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G950F/*"},{ua:"SM-G950F"}],dpi:[562.707,565.293],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G955U/*"},{ua:"SM-G955U"}],dpi:[522.514,525.762],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G955F/*"},{ua:"SM-G955F"}],dpi:[522.514,525.762],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G960F/*"},{ua:"SM-G960F"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G9600/*"},{ua:"SM-G9600"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960T/*"},{ua:"SM-G960T"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960N/*"},{ua:"SM-G960N"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960U/*"},{ua:"SM-G960U"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G9608/*"},{ua:"SM-G9608"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960FD/*"},{ua:"SM-G960FD"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960W/*"},{ua:"SM-G960W"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G965F/*"},{ua:"SM-G965F"}],dpi:529,bw:2,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/C6903/*"},{ua:"C6903"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"Sony/*/D6653/*"},{ua:"D6653"}],dpi:[428.6,427.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6653/*"},{ua:"E6653"}],dpi:[428.6,425.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6853/*"},{ua:"E6853"}],dpi:[403.4,401.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/SGP321/*"},{ua:"SGP321"}],dpi:[224.7,224.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{ua:"ALCATEL ONE TOUCH Fierce"}],dpi:[240,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"THL/*/thl 5000/*"},{ua:"thl 5000"}],dpi:[480,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Fly/*/IQ4412/*"},{ua:"IQ4412"}],dpi:307.9,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"ZTE/*/ZTE Blade L2/*"},{ua:"ZTE Blade L2"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"BENEVE/*/VR518/*"},{ua:"VR518"}],dpi:480,bw:3,ac:500},{type:"ios",rules:[{res:[640,960]}],dpi:[325.1,328.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[640,1136]}],dpi:[317.1,320.2],bw:3,ac:1e3},{type:"ios",rules:[{res:[750,1334]}],dpi:326.4,bw:4,ac:1e3},{type:"ios",rules:[{res:[1242,2208]}],dpi:[453.6,458.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2001]}],dpi:[410.9,415.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2436]}],dpi:458,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/EML-L29/*"},{ua:"EML-L29"}],dpi:428,bw:3.45,ac:500},{type:"android",rules:[{mdmh:"Nokia/*/Nokia 7.1/*"},{ua:"Nokia 7.1"}],dpi:[432,431.9],bw:3,ac:500},{type:"ios",rules:[{res:[1242,2688]}],dpi:458,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G570M/*"},{ua:"SM-G570M"}],dpi:320,bw:3.684,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G970F/*"},{ua:"SM-G970F"}],dpi:438,bw:2.281,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G973F/*"},{ua:"SM-G973F"}],dpi:550,bw:2.002,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G975F/*"},{ua:"SM-G975F"}],dpi:522,bw:2.054,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G977F/*"},{ua:"SM-G977F"}],dpi:505,bw:2.334,ac:500},{type:"ios",rules:[{res:[828,1792]}],dpi:326,bw:5,ac:500}],ue={format:1,last_updated:"2019-11-09T17:36:14Z",devices:de};o.prototype.getDeviceParams=function(){return this.deviceParams},o.prototype.recalculateDeviceParams_=function(){var e=this.calcDeviceParams_();e?(this.deviceParams=e,this.onDeviceParamsUpdated&&this.onDeviceParamsUpdated(this.deviceParams)):console.error("Failed to recalculate device parameters.")},o.prototype.calcDeviceParams_=function(){var e=this.dpdb;if(!e)return console.error("DPDB not available."),null;if(1!=e.format)return console.error("DPDB has unexpected format version."),null;if(!e.devices||!e.devices.length)return console.error("DPDB does not have a devices section."),null;var t=navigator.userAgent||navigator.vendor||window.opera,i=P(),r=N();if(!e.devices)return console.error("DPDB has no devices section."),null;for(var n=0;n<e.devices.length;n++){var a=e.devices[n];if(a.rules)if("ios"==a.type||"android"==a.type){if(M()==("ios"==a.type)){for(var s=!1,A=0;A<a.rules.length;A++){var o=a.rules[A];if(this.ruleMatches_(o,t,i,r)){s=!0;break}}if(s){var c=a.dpi[0]||a.dpi,h=a.dpi[1]||a.dpi;return new l({xdpi:c,ydpi:h,bevelMm:a.bw})}}}else console.warn("Device["+n+"] has invalid type.");else console.warn("Device["+n+"] has no rules section.")}return console.warn("No DPDB device match."),null},o.prototype.ruleMatches_=function(e,t,i,r){if(!e.ua&&!e.res)return!1;if(e.ua&&"SM"===e.ua.substring(0,2)&&(e.ua=e.ua.substring(0,7)),e.ua&&t.indexOf(e.ua)<0)return!1;if(e.res){if(!e.res[0]||!e.res[1])return!1;var n=e.res[0],a=e.res[1];if(Math.min(i,r)!=Math.min(n,a)||Math.max(i,r)!=Math.max(n,a))return!1}return!0},c.prototype.set=function(e,t){this.sample=e,this.timestampS=t},c.prototype.copy=function(e){this.set(e.sample,e.timestampS)},h.prototype.addAccelMeasurement=function(e,t){this.currentAccelMeasurement.set(e,t)},h.prototype.addGyroMeasurement=function(e,t){this.currentGyroMeasurement.set(e,t);var i=t-this.previousGyroMeasurement.timestampS;L(i)&&this.run_(),this.previousGyroMeasurement.copy(this.currentGyroMeasurement)},h.prototype.run_=function(){if(!this.isOrientationInitialized)return this.accelQ=this.accelToQuaternion_(this.currentAccelMeasurement.sample),this.previousFilterQ.copy(this.accelQ),void(this.isOrientationInitialized=!0);var e=this.currentGyroMeasurement.timestampS-this.previousGyroMeasurement.timestampS,t=this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample,e);this.gyroIntegralQ.multiply(t),this.filterQ.copy(this.previousFilterQ),this.filterQ.multiply(t);var i=new oe;i.copy(this.filterQ),i.inverse(),this.estimatedGravity.set(0,0,-1),this.estimatedGravity.applyQuaternion(i),this.estimatedGravity.normalize(),this.measuredGravity.copy(this.currentAccelMeasurement.sample),this.measuredGravity.normalize();var r=new oe;r.setFromUnitVectors(this.estimatedGravity,this.measuredGravity),r.inverse(),this.isDebug&&console.log("Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)",se*j(r),this.estimatedGravity.x.toFixed(1),this.estimatedGravity.y.toFixed(1),this.estimatedGravity.z.toFixed(1),this.measuredGravity.x.toFixed(1),this.measuredGravity.y.toFixed(1),this.measuredGravity.z.toFixed(1));var n=new oe;n.copy(this.filterQ),n.multiply(r),this.filterQ.slerp(n,1-this.kFilter),this.previousFilterQ.copy(this.filterQ)},h.prototype.getOrientation=function(){return this.filterQ},h.prototype.accelToQuaternion_=function(e){var t=new Ae;t.copy(e),t.normalize();var i=new oe;return i.setFromUnitVectors(new Ae(0,0,-1),t),i.inverse(),i},h.prototype.gyroToQuaternionDelta_=function(e,t){var i=new oe,r=new Ae;return r.copy(e),r.normalize(),i.setFromAxisAngle(r,e.length()*t),i},d.prototype.getPrediction=function(e,t,i){if(!this.previousTimestampS)return this.previousQ.copy(e),this.previousTimestampS=i,e;var r=new Ae;r.copy(t),r.normalize();var n=t.length();if(n<20*ae)return this.isDebug&&console.log("Moving slowly, at %s deg/s: no prediction",(se*n).toFixed(1)),this.outQ.copy(e),this.previousQ.copy(e),this.outQ;var a=n*this.predictionTimeS;return this.deltaQ.setFromAxisAngle(r,a),this.outQ.copy(this.previousQ),this.outQ.multiply(this.deltaQ),this.previousQ.copy(e),this.previousTimestampS=i,this.outQ},u.prototype.getPosition=function(){return null},u.prototype.getOrientation=function(){var e=void 0;if(this.isWithoutDeviceMotion&&this._deviceOrientationQ){this.deviceOrientationFixQ=this.deviceOrientationFixQ||function(){var e=(new oe).setFromAxisAngle(new Ae(0,0,-1),0),t=new oe;return-90===window.orientation?t.setFromAxisAngle(new Ae(0,1,0),Math.PI/-2):t.setFromAxisAngle(new Ae(0,1,0),Math.PI/2),e.multiply(t)}(),this.deviceOrientationFilterToWorldQ=this.deviceOrientationFilterToWorldQ||function(){var e=new oe;return e.setFromAxisAngle(new Ae(1,0,0),-Math.PI/2),e}(),e=this._deviceOrientationQ;var t=new oe;return t.copy(e),t.multiply(this.deviceOrientationFilterToWorldQ),t.multiply(this.resetQ),t.multiply(this.worldToScreenQ),t.multiplyQuaternions(this.deviceOrientationFixQ,t),this.yawOnly&&(t.x=0,t.z=0,t.normalize()),this.orientationOut_[0]=t.x,this.orientationOut_[1]=t.y,this.orientationOut_[2]=t.z,this.orientationOut_[3]=t.w,this.orientationOut_}var i=this.filter.getOrientation();e=this.posePredictor.getPrediction(i,this.gyroscope,this.previousTimestampS);var t=new oe;return t.copy(this.filterToWorldQ),t.multiply(this.resetQ),t.multiply(e),t.multiply(this.worldToScreenQ),this.yawOnly&&(t.x=0,t.z=0,t.normalize()),this.orientationOut_[0]=t.x,this.orientationOut_[1]=t.y,this.orientationOut_[2]=t.z,this.orientationOut_[3]=t.w,this.orientationOut_},u.prototype.resetPose=function(){this.resetQ.copy(this.filter.getOrientation()),this.resetQ.x=0,this.resetQ.y=0,this.resetQ.z*=-1,this.resetQ.normalize(),x()&&this.resetQ.multiply(this.inverseWorldToScreenQ),this.resetQ.multiply(this.originalPoseAdjustQ)},u.prototype.onDeviceOrientation_=function(e){this._deviceOrientationQ=this._deviceOrientationQ||new oe;var t=e.alpha,i=e.beta,r=e.gamma;t=(t||0)*Math.PI/180,i=(i||0)*Math.PI/180,r=(r||0)*Math.PI/180,this._deviceOrientationQ.setFromEulerYXZ(i,t,-r)},u.prototype.onDeviceMotion_=function(e){this.updateDeviceMotion_(e)},u.prototype.updateDeviceMotion_=function(e){var t=e.accelerationIncludingGravity,i=e.rotationRate,r=e.timeStamp/1e3,n=r-this.previousTimestampS;return n<0?(K("fusion-pose-sensor:invalid:non-monotonic","Invalid timestamps detected: non-monotonic timestamp from devicemotion"),void(this.previousTimestampS=r)):n<=.001||n>1?(K("fusion-pose-sensor:invalid:outside-threshold","Invalid timestamps detected: Timestamp from devicemotion outside expected range."),void(this.previousTimestampS=r)):(this.accelerometer.set(-t.x,-t.y,-t.z),i&&(I()?this.gyroscope.set(-i.beta,i.alpha,i.gamma):this.gyroscope.set(i.alpha,i.beta,i.gamma),this.isDeviceMotionInRadians||this.gyroscope.multiplyScalar(Math.PI/180),this.filter.addGyroMeasurement(this.gyroscope,r)),this.filter.addAccelMeasurement(this.accelerometer,r),void(this.previousTimestampS=r))},u.prototype.onOrientationChange_=function(e){this.setScreenTransform_()},u.prototype.onMessage_=function(e){var t=e.data;if(t&&t.type){"devicemotion"===t.type.toLowerCase()&&this.updateDeviceMotion_(t.deviceMotionEvent)}},u.prototype.setScreenTransform_=function(){switch(this.worldToScreenQ.set(0,0,0,1),window.orientation){case 0:break;case 90:this.worldToScreenQ.setFromAxisAngle(new Ae(0,0,1),-Math.PI/2);break;case-90:this.worldToScreenQ.setFromAxisAngle(new Ae(0,0,1),Math.PI/2)}this.inverseWorldToScreenQ.copy(this.worldToScreenQ),this.inverseWorldToScreenQ.inverse()},u.prototype.start=function(){this.onDeviceMotionCallback_=this.onDeviceMotion_.bind(this),this.onOrientationChangeCallback_=this.onOrientationChange_.bind(this),this.onMessageCallback_=this.onMessage_.bind(this),this.onDeviceOrientationCallback_=this.onDeviceOrientation_.bind(this),M()&&Y()&&window.addEventListener("message",this.onMessageCallback_),window.addEventListener("orientationchange",this.onOrientationChangeCallback_),this.isWithoutDeviceMotion?window.addEventListener("deviceorientation",this.onDeviceOrientationCallback_):window.addEventListener("devicemotion",this.onDeviceMotionCallback_)},u.prototype.stop=function(){window.removeEventListener("devicemotion",this.onDeviceMotionCallback_),window.removeEventListener("deviceorientation",this.onDeviceOrientationCallback_),window.removeEventListener("orientationchange",this.onOrientationChangeCallback_),window.removeEventListener("message",this.onMessageCallback_)};var pe=new Ae(1,0,0),fe=new Ae(0,0,1),me=new oe;me.setFromAxisAngle(pe,-Math.PI/2),me.multiply((new oe).setFromAxisAngle(fe,Math.PI/2));var ge=function(){function e(t){y(this,e),this.config=t,this.sensor=null,this.fusionSensor=null,this._out=new Float32Array(4),this.api=null,this.errors=[],this._sensorQ=new oe,this._outQ=new oe,this._onSensorRead=this._onSensorRead.bind(this),this._onSensorError=this._onSensorError.bind(this),this.init()}return E(e,[{key:"init",value:function(){var e=null;try{e=new RelativeOrientationSensor({frequency:60,referenceFrame:"screen"}),e.addEventListener("error",this._onSensorError)}catch(e){this.errors.push(e),"SecurityError"===e.name?(console.error("Cannot construct sensors due to the Feature Policy"),console.warn('Attempting to fall back using "devicemotion"; however this will fail in the future without correct permissions.'),this.useDeviceMotion()):"ReferenceError"===e.name?this.useDeviceMotion():console.error(e)}e&&(this.api="sensor",this.sensor=e,
  34352. this.sensor.addEventListener("reading",this._onSensorRead),this.sensor.start())}},{key:"useDeviceMotion",value:function(){this.api="devicemotion",this.fusionSensor=new u(this.config.K_FILTER,this.config.PREDICTION_TIME_S,this.config.YAW_ONLY,this.config.DEBUG),this.sensor&&(this.sensor.removeEventListener("reading",this._onSensorRead),this.sensor.removeEventListener("error",this._onSensorError),this.sensor=null)}},{key:"getOrientation",value:function(){if(this.fusionSensor)return this.fusionSensor.getOrientation();if(!this.sensor||!this.sensor.quaternion)return this._out[0]=this._out[1]=this._out[2]=0,this._out[3]=1,this._out;var e=this.sensor.quaternion;this._sensorQ.set(e[0],e[1],e[2],e[3]);var t=this._outQ;return t.copy(me),t.multiply(this._sensorQ),this.config.YAW_ONLY&&(t.x=t.z=0,t.normalize()),this._out[0]=t.x,this._out[1]=t.y,this._out[2]=t.z,this._out[3]=t.w,this._out}},{key:"_onSensorError",value:function(e){this.errors.push(e.error),"NotAllowedError"===e.error.name?console.error("Permission to access sensor was denied"):"NotReadableError"===e.error.name?console.error("Sensor could not be read"):console.error(e.error),this.useDeviceMotion()}},{key:"_onSensorRead",value:function(){}}]),e}();p.prototype.show=function(e){e||this.overlay.parentElement?e&&(this.overlay.parentElement&&this.overlay.parentElement!=e&&this.overlay.parentElement.removeChild(this.overlay),e.appendChild(this.overlay)):document.body.appendChild(this.overlay),this.overlay.style.display="block";var t=this.overlay.querySelector("img"),i=t.style;x()?(i.width="20%",i.marginLeft="40%",i.marginTop="3%"):(i.width="50%",i.marginLeft="25%",i.marginTop="25%")},p.prototype.hide=function(){this.overlay.style.display="none"},p.prototype.showTemporarily=function(e,t){this.show(t),this.timer=setTimeout(this.hide.bind(this),e)},p.prototype.disableShowTemporarily=function(){clearTimeout(this.timer)},p.prototype.update=function(){this.disableShowTemporarily(),!x()&&z()?this.show():this.hide()},p.prototype.loadIcon_=function(){this.icon=_("image/svg+xml","<svg width='198' height='240' viewBox='0 0 198 240' xmlns='http://www.w3.org/2000/svg'><g fill='none' fill-rule='evenodd'><path d='M149.625 109.527l6.737 3.891v.886c0 .177.013.36.038.549.01.081.02.162.027.242.14 1.415.974 2.998 2.105 3.999l5.72 5.062.081-.09s4.382-2.53 5.235-3.024l25.97 14.993v54.001c0 .771-.386 1.217-.948 1.217-.233 0-.495-.076-.772-.236l-23.967-13.838-.014.024-27.322 15.775-.85-1.323c-4.731-1.529-9.748-2.74-14.951-3.61a.27.27 0 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this.isPresenting=!1,this.layer_=null,this.disableWakeLock(),new Promise(function(i,r){e?(!O()&&M()&&(t.endPresent_(),t.fireVRDisplayPresentChange_()),F()&&(t.removeFullscreenWrapper(),t.removeFullscreenListeners_(),t.endPresent_(),t.fireVRDisplayPresentChange_()),i()):r(new Error("Was not presenting to VRDisplay."))})},v.prototype.getLayers=function(){return this.layer_?[this.layer_]:[]},v.prototype.fireVRDisplayPresentChange_=function(){var e=new CustomEvent("vrdisplaypresentchange",{detail:{display:this}});window.dispatchEvent(e)},v.prototype.fireVRDisplayConnect_=function(){var e=new CustomEvent("vrdisplayconnect",{detail:{display:this}});window.dispatchEvent(e)},v.prototype.addFullscreenListeners_=function(e,t,i){this.removeFullscreenListeners_(),this.fullscreenEventTarget_=e,this.fullscreenChangeHandler_=t,this.fullscreenErrorHandler_=i,t&&(document.fullscreenEnabled?e.addEventListener("fullscreenchange",t,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenchange",t,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenchange",t,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenchange",t,!1)),i&&(document.fullscreenEnabled?e.addEventListener("fullscreenerror",i,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenerror",i,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenerror",i,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenerror",i,!1))},v.prototype.removeFullscreenListeners_=function(){if(this.fullscreenEventTarget_){var e=this.fullscreenEventTarget_;if(this.fullscreenChangeHandler_){var t=this.fullscreenChangeHandler_;e.removeEventListener("fullscreenchange",t,!1),e.removeEventListener("webkitfullscreenchange",t,!1),document.removeEventListener("mozfullscreenchange",t,!1),e.removeEventListener("msfullscreenchange",t,!1)}if(this.fullscreenErrorHandler_){var i=this.fullscreenErrorHandler_;e.removeEventListener("fullscreenerror",i,!1),e.removeEventListener("webkitfullscreenerror",i,!1),document.removeEventListener("mozfullscreenerror",i,!1),e.removeEventListener("msfullscreenerror",i,!1)}this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null}},v.prototype.enableWakeLock=function(){this.wakelock_&&this.wakelock_.enable()},v.prototype.disableWakeLock=function(){this.wakelock_&&this.wakelock_.disable()},v.prototype.beginPresent_=function(){},v.prototype.endPresent_=function(){},v.prototype.submitFrame=function(e){},v.prototype.getEyeParameters=function(e){return null};var Te={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1},Be={LEFT:"left",RIGHT:"right"};return w.prototype=Object.create(v.prototype),w.prototype._getPose=function(){return{position:null,orientation:this.poseSensor_.getOrientation(),linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},w.prototype._resetPose=function(){this.poseSensor_.resetPose&&this.poseSensor_.resetPose()},w.prototype._getFieldOfView=function(e){var t;if(e==Be.LEFT)t=this.deviceInfo_.getFieldOfViewLeftEye();else{if(e!=Be.RIGHT)return console.error("Invalid eye provided: %s",e),null;t=this.deviceInfo_.getFieldOfViewRightEye()}return t},w.prototype._getEyeOffset=function(e){var t;if(e==Be.LEFT)t=[.5*-this.deviceInfo_.viewer.interLensDistance,0,0];else{if(e!=Be.RIGHT)return console.error("Invalid eye provided: %s",e),null;t=[.5*this.deviceInfo_.viewer.interLensDistance,0,0]}return t},w.prototype.getEyeParameters=function(e){var t=this._getEyeOffset(e),i=this._getFieldOfView(e),r={offset:t,renderWidth:.5*this.deviceInfo_.device.width*this.bufferScale_,renderHeight:this.deviceInfo_.device.height*this.bufferScale_};return Object.defineProperty(r,"fieldOfView",{enumerable:!0,get:function(){return J("VRFieldOfView","VRFrameData's projection matrices"),i}}),r},w.prototype.onDeviceParamsUpdated_=function(e){this.config.DEBUG&&console.log("DPDB reported that device params were updated."),this.deviceInfo_.updateDeviceParams(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_)},w.prototype.updateBounds_=function(){this.layer_&&this.distorter_&&(this.layer_.leftBounds||this.layer_.rightBounds)&&this.distorter_.setTextureBounds(this.layer_.leftBounds,this.layer_.rightBounds)},w.prototype.beginPresent_=function(){var e=this.layer_.source.getContext("webgl");e||(e=this.layer_.source.getContext("experimental-webgl")),e||(e=this.layer_.source.getContext("webgl2")),e&&(this.layer_.predistorted?this.config.CARDBOARD_UI_DISABLED||(e.canvas.width=P()*this.bufferScale_,e.canvas.height=N()*this.bufferScale_,this.cardboardUI_=new r(e)):(this.config.CARDBOARD_UI_DISABLED||(this.cardboardUI_=new r(e)),this.distorter_=new i(e,this.cardboardUI_,this.config.BUFFER_SCALE,this.config.DIRTY_SUBMIT_FRAME_BINDINGS),this.distorter_.updateDeviceInfo(this.deviceInfo_)),this.cardboardUI_&&this.cardboardUI_.listen(function(e){this.viewerSelector_.show(this.layer_.source.parentElement),e.stopPropagation(),e.preventDefault()}.bind(this),function(e){this.exitPresent(),e.stopPropagation(),e.preventDefault()}.bind(this)),this.rotateInstructions_&&(x()&&z()?this.rotateInstructions_.showTemporarily(3e3,this.layer_.source.parentElement):this.rotateInstructions_.update()),this.orientationHandler=this.onOrientationChange_.bind(this),window.addEventListener("orientationchange",this.orientationHandler),this.vrdisplaypresentchangeHandler=this.updateBounds_.bind(this),window.addEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler),this.fireVRDisplayDeviceParamsChange_())},w.prototype.endPresent_=function(){this.distorter_&&(this.distorter_.destroy(),this.distorter_=null),this.cardboardUI_&&(this.cardboardUI_.destroy(),this.cardboardUI_=null),this.rotateInstructions_&&this.rotateInstructions_.hide(),this.viewerSelector_.hide(),window.removeEventListener("orientationchange",this.orientationHandler),window.removeEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler)},w.prototype.updatePresent_=function(){this.endPresent_(),this.beginPresent_()},w.prototype.submitFrame=function(e){if(this.distorter_)this.updateBounds_(),this.distorter_.submitFrame();else if(this.cardboardUI_&&this.layer_){var t=this.layer_.source.getContext("webgl");t||(t=this.layer_.source.getContext("experimental-webgl")),t||(t=this.layer_.source.getContext("webgl2"));var i=t.canvas;i.width==this.lastWidth&&i.height==this.lastHeight||this.cardboardUI_.onResize(),this.lastWidth=i.width,this.lastHeight=i.height,this.cardboardUI_.render()}},w.prototype.onOrientationChange_=function(e){this.viewerSelector_.hide(),this.rotateInstructions_&&this.rotateInstructions_.update(),this.onResize_()},w.prototype.onResize_=function(e){if(this.layer_){var t=this.layer_.source.getContext("webgl");t||(t=this.layer_.source.getContext("experimental-webgl")),t||(t=this.layer_.source.getContext("webgl2"));var i=["position: absolute","top: 0","left: 0","width: 100vw","height: 100vh","border: 0","margin: 0","padding: 0px","box-sizing: content-box"];t.canvas.setAttribute("style",i.join("; ")+";"),W(t.canvas)}},w.prototype.onViewerChanged_=function(e){this.deviceInfo_.setViewer(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_),this.fireVRDisplayDeviceParamsChange_()},w.prototype.fireVRDisplayDeviceParamsChange_=function(){var e=new CustomEvent("vrdisplaydeviceparamschange",{detail:{vrdisplay:this,deviceInfo:this.deviceInfo_}});window.dispatchEvent(e)},w.VRFrameData=m,w.VRDisplay=v,w}()}()}),s=function(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e}(a),A={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",PROVIDE_MOBILE_VRDISPLAY:!0,MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1};e.prototype.getPolyfillDisplays=function(){if(this._polyfillDisplaysPopulated)return this.polyfillDisplays;if(i()){var e=new s({ADDITIONAL_VIEWERS:this.config.ADDITIONAL_VIEWERS,DEFAULT_VIEWER:this.config.DEFAULT_VIEWER,MOBILE_WAKE_LOCK:this.config.MOBILE_WAKE_LOCK,DEBUG:this.config.DEBUG,DPDB_URL:this.config.DPDB_URL,CARDBOARD_UI_DISABLED:this.config.CARDBOARD_UI_DISABLED,K_FILTER:this.config.K_FILTER,PREDICTION_TIME_S:this.config.PREDICTION_TIME_S,ROTATE_INSTRUCTIONS_DISABLED:this.config.ROTATE_INSTRUCTIONS_DISABLED,YAW_ONLY:this.config.YAW_ONLY,BUFFER_SCALE:this.config.BUFFER_SCALE,DIRTY_SUBMIT_FRAME_BINDINGS:this.config.DIRTY_SUBMIT_FRAME_BINDINGS});this.polyfillDisplays.push(e)}return this._polyfillDisplaysPopulated=!0,this.polyfillDisplays},e.prototype.enable=function(){if(this.enabled=!0,this.hasNative&&this.native.VRFrameData){var e=this.native.VRFrameData,t=new this.native.VRFrameData,i=this.native.VRDisplay.prototype.getFrameData;window.VRDisplay.prototype.getFrameData=function(n){if(n instanceof e)return void i.call(this,n);i.call(this,t),n.pose=t.pose,r(t.leftProjectionMatrix,n.leftProjectionMatrix),r(t.rightProjectionMatrix,n.rightProjectionMatrix),r(t.leftViewMatrix,n.leftViewMatrix),r(t.rightViewMatrix,n.rightViewMatrix)}}navigator.getVRDisplays=this.getVRDisplays.bind(this),window.VRDisplay=s.VRDisplay,window.VRFrameData=s.VRFrameData},e.prototype.getVRDisplays=function(){var e=this;this.config;return this.hasNative?this.native.getVRDisplays.call(navigator).then(function(t){return t.length>0?t:e.getPolyfillDisplays()}):Promise.resolve(this.getPolyfillDisplays())},e.version="0.10.12",e.VRFrameData=s.VRFrameData,e.VRDisplay=s.VRDisplay;var o=Object.freeze({default:e}),l=o&&e||o;return void 0!==t&&t.window&&(t.document||(t.document=t.window.document),t.navigator||(t.navigator=t.window.navigator)),l});
  34354. }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  34355. },{}],70:[function(require,module,exports){
  34356. function idxOf(e,n,r,t){var i=e.indexOf(n,r);return-1===i||i>t?t:i}function isWhitespace(e){return whitespace.test(e)}function pre(e,n,r,t,i){for(var a=[],o=r,s=r;s<t&&s<n.length;s++){var h=n.charAt(s),u=newline.test(h);if(u||s===t-1){var f=u?s:s+1,p=e(n,o,f,i);a.push(p),o=s+1}}return a}function greedy(e,n,r,t,i,a){var o=[],s=i;for("nowrap"===a&&(s=Number.MAX_VALUE);r<t&&r<n.length;){for(var h=idxOf(n,newlineChar,r,t);r<h&&isWhitespace(n.charAt(r));)r++;var u=e(n,r,h,s),f=r+(u.end-u.start),p=f+newlineChar.length;if(f<h){for(;f>r&&!isWhitespace(n.charAt(f));)f--;if(f===r)p>r+newlineChar.length&&p--,f=p;else for(p=f;f>r&&isWhitespace(n.charAt(f-newlineChar.length));)f--}if(f>=r){var c=e(n,r,f,s);o.push(c)}r=p}return o}function monospace(e,n,r,t){return{start:n,end:n+Math.min(t,r-n)}}var newline=/\n/,newlineChar="\n",whitespace=/\s/;module.exports=function(e,n){return module.exports.lines(e,n).map(function(n){return e.substring(n.start,n.end)}).join("\n")},module.exports.lines=function(e,n){if(n=n||{},0===n.width&&"nowrap"!==n.mode)return[];e=e||"";var r="number"==typeof n.width?n.width:Number.MAX_VALUE,t=Math.max(0,n.start||0),i="number"==typeof n.end?n.end:e.length,a=n.mode,o=n.measure||monospace;return"pre"===a?pre(o,e,t,i,r):greedy(o,e,t,i,r,a)};
  34357. },{}],71:[function(require,module,exports){
  34358. "use strict";function forEachArray(e,t){for(var r=0;r<e.length;r++)t(e[r])}function isEmpty(e){for(var t in e)if(e.hasOwnProperty(t))return!1;return!0}function initParams(e,t,r){var n=e;return isFunction(t)?(r=t,"string"==typeof e&&(n={uri:e})):n=xtend(t,{uri:e}),n.callback=r,n}function createXHR(e,t,r){return t=initParams(e,t,r),_createXHR(t)}function _createXHR(e){function t(){4===i.readyState&&setTimeout(o,0)}function r(){var e=void 0;if(e=i.response?i.response:i.responseText||getXml(i),X)try{e=JSON.parse(e)}catch(e){}return e}function n(e){return clearTimeout(d),e instanceof Error||(e=new Error(""+(e||"Unknown XMLHttpRequest Error"))),e.statusCode=0,a(e,h)}function o(){if(!c){var t;clearTimeout(d),t=e.useXDR&&void 0===i.status?200:1223===i.status?204:i.status;var n=h,o=null;return 0!==t?(n={body:r(),statusCode:t,method:l,headers:{},url:p,rawRequest:i},i.getAllResponseHeaders&&(n.headers=parseHeaders(i.getAllResponseHeaders()))):o=new Error("Internal XMLHttpRequest Error"),a(o,n,n.body)}}if(void 0===e.callback)throw new Error("callback argument missing");var s=!1,a=function(t,r,n){s||(s=!0,e.callback(t,r,n))},i=e.xhr||null;i||(i=e.cors||e.useXDR?new createXHR.XDomainRequest:new createXHR.XMLHttpRequest);var u,c,d,p=i.url=e.uri||e.url,l=i.method=e.method||"GET",f=e.body||e.data,m=i.headers=e.headers||{},R=!!e.sync,X=!1,h={body:void 0,headers:{},statusCode:0,method:l,url:p,rawRequest:i};if("json"in e&&!1!==e.json&&(X=!0,m.accept||m.Accept||(m.Accept="application/json"),"GET"!==l&&"HEAD"!==l&&(m["content-type"]||m["Content-Type"]||(m["Content-Type"]="application/json"),f=JSON.stringify(!0===e.json?f:e.json))),i.onreadystatechange=t,i.onload=o,i.onerror=n,i.onprogress=function(){},i.onabort=function(){c=!0},i.ontimeout=n,i.open(l,p,!R,e.username,e.password),R||(i.withCredentials=!!e.withCredentials),!R&&e.timeout>0&&(d=setTimeout(function(){if(!c){c=!0,i.abort("timeout");var e=new Error("XMLHttpRequest timeout");e.code="ETIMEDOUT",n(e)}},e.timeout)),i.setRequestHeader)for(u in m)m.hasOwnProperty(u)&&i.setRequestHeader(u,m[u]);else if(e.headers&&!isEmpty(e.headers))throw new Error("Headers cannot be set on an XDomainRequest object");return"responseType"in e&&(i.responseType=e.responseType),"beforeSend"in e&&"function"==typeof e.beforeSend&&e.beforeSend(i),i.send(f||null),i}function getXml(e){try{if("document"===e.responseType)return e.responseXML;var t=e.responseXML&&"parsererror"===e.responseXML.documentElement.nodeName;if(""===e.responseType&&!t)return e.responseXML}catch(e){}return null}function noop(){}var window=require("global/window"),isFunction=require("is-function"),parseHeaders=require("parse-headers"),xtend=require("xtend");module.exports=createXHR,module.exports.default=createXHR,createXHR.XMLHttpRequest=window.XMLHttpRequest||noop,createXHR.XDomainRequest="withCredentials"in new createXHR.XMLHttpRequest?createXHR.XMLHttpRequest:window.XDomainRequest,forEachArray(["get","put","post","patch","head","delete"],function(e){createXHR["delete"===e?"del":e]=function(t,r,n){return r=initParams(t,r,n),r.method=e.toUpperCase(),_createXHR(r)}});
  34359. },{"global/window":27,"is-function":33,"parse-headers":47,"xtend":73}],72:[function(require,module,exports){
  34360. module.exports=function(){return void 0!==self.DOMParser?function(e){return(new self.DOMParser).parseFromString(e,"application/xml")}:void 0!==self.ActiveXObject&&new self.ActiveXObject("Microsoft.XMLDOM")?function(e){var n=new self.ActiveXObject("Microsoft.XMLDOM");return n.async="false",n.loadXML(e),n}:function(e){var n=document.createElement("div");return n.innerHTML=e,n}}();
  34361. },{}],73:[function(require,module,exports){
  34362. function extend(){for(var r={},e=0;e<arguments.length;e++){var t=arguments[e];for(var n in t)hasOwnProperty.call(t,n)&&(r[n]=t[n])}return r}module.exports=extend;var hasOwnProperty=Object.prototype.hasOwnProperty;
  34363. },{}],74:[function(require,module,exports){
  34364. module.exports={"name":"aframe","version":"1.2.0","description":"A web framework for building virtual reality experiences.","homepage":"https://aframe.io/","main":"dist/aframe-master.js","scripts":{"browserify":"browserify src/index.js -s 'AFRAME' -p browserify-derequire","build":"shx mkdir -p build/ && npm run browserify -- --debug -t [ envify --INSPECTOR_VERSION dev ] -o build/aframe.js","codecov":"codecov","dev":"npm run build && cross-env INSPECTOR_VERSION=dev node ./scripts/budo -t envify","dist":"node scripts/updateVersionLog.js && npm run dist:min && npm run dist:max","dist:max":"npm run browserify -s -- --debug | exorcist dist/aframe-master.js.map > dist/aframe-master.js","dist:min":"npm run browserify -s -- --debug -p [ minifyify --map aframe-master.min.js.map --output dist/aframe-master.min.js.map ] -o dist/aframe-master.min.js","docs":"markserv --dir docs --port 9001","preghpages":"node ./scripts/preghpages.js","ghpages":"ghpages -p gh-pages/","lint":"semistandard -v | snazzy","lint:fix":"semistandard --fix","precommit":"npm run lint","prepush":"node scripts/testOnlyCheck.js","prerelease":"node scripts/release.js 1.1.0 1.2.0","start":"npm run dev","start:https":"cross-env SSL=true npm run dev","test":"karma start ./tests/karma.conf.js","test:docs":"node scripts/docsLint.js","test:firefox":"npm test -- --browsers Firefox","test:chrome":"npm test -- --browsers Chrome","test:nobrowser":"NO_BROWSER=true npm test","test:node":"mocha --ui tdd tests/node"},"repository":"aframevr/aframe","license":"MIT","files":["dist/*","docs/**/*","src/**/*","vendor/**/*"],"dependencies":{"custom-event-polyfill":"^1.0.6","debug":"ngokevin/debug#noTimestamp","deep-assign":"^2.0.0","document-register-element":"dmarcos/document-register-element#8ccc532b7f3744be954574caf3072a5fd260ca90","load-bmfont":"^1.2.3","object-assign":"^4.0.1","present":"0.0.6","promise-polyfill":"^3.1.0","super-animejs":"^3.1.0","super-three":"^0.133.5","three-bmfont-text":"dmarcos/three-bmfont-text#21d017046216e318362c48abd1a48bddfb6e0733","webvr-polyfill":"^0.10.12"},"devDependencies":{"browserify":"^13.1.0","browserify-css":"^0.8.4","browserify-derequire":"^0.9.4","browserify-istanbul":"^2.0.0","budo":"^9.2.0","chai":"^3.5.0","chai-shallow-deep-equal":"^1.4.0","chalk":"^1.1.3","codecov":"^1.0.1","cross-env":"^5.0.1","envify":"^3.4.1","exorcist":"^0.4.0","ghpages":"0.0.8","git-rev":"^0.2.1","glob":"^7.1.1","husky":"^0.11.7","istanbul":"^0.4.5","jsdom":"^9.11.0","karma":"1.4.1","karma-browserify":"^5.1.0","karma-chai-shallow-deep-equal":"0.0.4","karma-chrome-launcher":"^2.0.0","karma-coverage":"^1.1.1","karma-env-preprocessor":"^0.1.1","karma-firefox-launcher":"^1.2.0","karma-mocha":"^1.1.1","karma-mocha-reporter":"^2.1.0","karma-sinon-chai":"1.2.4","lolex":"^1.5.1","markserv":"github:sukima/markserv#feature/fix-broken-websoketio-link","minifyify":"^7.3.3","mocha":"^3.0.2","mozilla-download":"^1.1.1","replace-in-file":"^2.5.3","semistandard":"^9.0.0","shelljs":"^0.7.7","shx":"^0.2.2","sinon":"^1.17.5","sinon-chai":"2.8.0","snazzy":"^5.0.0","too-wordy":"ngokevin/too-wordy","uglifyjs":"^2.4.10","write-good":"^0.9.1"},"link":true,"browserify":{"transform":["browserify-css","envify"]},"semistandard":{"ignore":["build/**","dist/**","examples/**/shaders/*.js","**/vendor/**"]},"keywords":["3d","aframe","cardboard","components","oculus","three","three.js","rift","vive","vr","web-components","webvr"],"browserify-css":{"minify":true},"engines":{"node":">= 4.6.0","npm":"^2.15.9"}}
  34365. },{}],75:[function(require,module,exports){
  34366. function getPropertyType(t,e){var i,n,o,a;return o=e.split("."),n=o[0],a=o[1],i=t.components[n]||components[n],i?a&&!i.schema[a]?null:a?i.schema[a].type:i.schema.type:null}function toRadians(t){t.x=THREE.Math.degToRad(t.x),t.y=THREE.Math.degToRad(t.y),t.z=THREE.Math.degToRad(t.z)}function addEventListeners(t,e,i){var n;for(n=0;n<e.length;n++)t.addEventListener(e[n],i)}function removeEventListeners(t,e,i){var n;for(n=0;n<e.length;n++)t.removeEventListener(e[n],i)}function getRawProperty(t,e){var i,n,o;for(n=splitDot(e),o=t,i=0;i<n.length;i++)o=o[n[i]];if(void 0===o)throw console.log(t),new Error("[animation] property ("+e+") could not be found");return o}function setRawProperty(t,e,i,n){var o,a,r,s;for(e.startsWith("object3D.rotation")&&(i=THREE.Math.degToRad(i)),a=splitDot(e),s=t,o=0;o<a.length-1;o++)s=s[a[o]];if(r=a[a.length-1],n===TYPE_COLOR)return void("r"in s[r]?(s[r].r=i.r,s[r].g=i.g,s[r].b=i.b):(s[r].x=i.r,s[r].y=i.g,s[r].z=i.b));s[r]=i}function splitDot(t){return t in splitCache?splitCache[t]:(splitCache[t]=t.split("."),splitCache[t])}function isRawProperty(t){return t.isRawProperty||t.property.startsWith(STRING_COMPONENTS)||t.property.startsWith(STRING_OBJECT3D)}var anime=require("super-animejs"),components=require("../core/component").components,registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),utils=require("../utils"),colorHelperFrom=new THREE.Color,colorHelperTo=new THREE.Color,getComponentProperty=utils.entity.getComponentProperty,setComponentProperty=utils.entity.setComponentProperty,splitCache={},TYPE_COLOR="color",PROP_POSITION="position",PROP_ROTATION="rotation",PROP_SCALE="scale",STRING_COMPONENTS="components",STRING_OBJECT3D="object3D";module.exports.Component=registerComponent("animation",{schema:{autoplay:{default:!0},delay:{default:0},dir:{default:""},dur:{default:1e3},easing:{default:"easeInQuad"},elasticity:{default:400},enabled:{default:!0},from:{default:""},loop:{default:0,parse:function(t){return!0===t||"true"===t||!1!==t&&"false"!==t&&parseInt(t,10)}},property:{default:""},startEvents:{type:"array"},pauseEvents:{type:"array"},resumeEvents:{type:"array"},round:{default:!1},to:{default:""},type:{default:""},isRawProperty:{default:!1}},multiple:!0,init:function(){var t=this;this.eventDetail={name:this.attrName},this.time=0,this.animation=null,this.animationIsPlaying=!1,this.onStartEvent=this.onStartEvent.bind(this),this.beginAnimation=this.beginAnimation.bind(this),this.pauseAnimation=this.pauseAnimation.bind(this),this.resumeAnimation=this.resumeAnimation.bind(this),this.fromColor={},this.toColor={},this.targets={},this.targetsArray=[],this.updateConfigForDefault=this.updateConfigForDefault.bind(this),this.updateConfigForRawColor=this.updateConfigForRawColor.bind(this),this.config={complete:function(){t.animationIsPlaying=!1,t.el.emit("animationcomplete",t.eventDetail,!1),t.id&&t.el.emit("animationcomplete__"+t.id,t.eventDetail,!1)}}},update:function(t){var e=this.config,i=this.data;this.animationIsPlaying=!1,this.data.enabled&&i.property&&(e.autoplay=!1,e.direction=i.dir,e.duration=i.dur,e.easing=i.easing,e.elasticity=i.elasticity,e.loop=i.loop,e.round=i.round,this.createAndStartAnimation())},tick:function(t,e){this.animationIsPlaying&&(this.time+=e,this.animation.tick(this.time))},remove:function(){this.pauseAnimation(),this.removeEventListeners()},pause:function(){this.paused=!0,this.pausedWasPlaying=this.animationIsPlaying,this.pauseAnimation(),this.removeEventListeners()},play:function(){this.paused&&(this.paused=!1,this.addEventListeners(),this.pausedWasPlaying&&(this.resumeAnimation(),this.pausedWasPlaying=!1))},createAndStartAnimation:function(){var t=this.data;if(this.updateConfig(),this.animationIsPlaying=!1,this.animation=anime(this.config),this.animation.began=!0,this.removeEventListeners(),this.addEventListeners(),!(!t.autoplay||t.startEvents&&t.startEvents.length))return t.delay?void setTimeout(this.beginAnimation,t.delay):void this.beginAnimation()},beginAnimation:function(){this.updateConfig(),this.animation.began=!0,this.time=0,this.animationIsPlaying=!0,this.stopRelatedAnimations(),this.el.emit("animationbegin",this.eventDetail,!1)},pauseAnimation:function(){this.animationIsPlaying=!1},resumeAnimation:function(){this.animationIsPlaying=!0},onStartEvent:function(){if(this.data.enabled){if(this.updateConfig(),this.animation&&this.animation.pause(),this.animation=anime(this.config),this.data.delay)return void setTimeout(this.beginAnimation,this.data.delay);this.beginAnimation()}},updateConfigForRawColor:function(){var t,e,i,n=this.config,o=this.data,a=this.el;if(!this.waitComponentInitRawProperty(this.updateConfigForRawColor)){t=""===o.from?getRawProperty(a,o.property):o.from,i=o.to,this.setColorConfig(t,i),t=this.fromColor,i=this.toColor,this.targetsArray.length=0,this.targetsArray.push(t),n.targets=this.targetsArray;for(e in i)n[e]=i[e];n.update=function(){var t={};return function(e){var i;i=e.animatables[0].target,i.r===t.r&&i.g===t.g&&i.b===t.b||setRawProperty(a,o.property,i,o.type)}}()}},updateConfigForDefault:function(){var t,e,i,n,o=this.config,a=this.data,r=this.el;this.waitComponentInitRawProperty(this.updateConfigForDefault)||(t=""===a.from?isRawProperty(a)?getRawProperty(r,a.property):getComponentProperty(r,a.property):a.from,n=a.to,i=!isNaN(t||n),i?(t=parseFloat(t),n=parseFloat(n)):(t=t?t.toString():t,n=n?n.toString():n),e="true"===a.to||"false"===a.to||!0===a.to||!1===a.to,e&&(t="true"===a.from||!0===a.from?1:0,n="true"===a.to||!0===a.to?1:0),this.targets.aframeProperty=t,o.targets=this.targets,o.aframeProperty=n,o.update=function(){var t;return function(i){var n;(n=i.animatables[0].target.aframeProperty)!==t&&(t=n,e&&(n=n>=1),isRawProperty(a)?setRawProperty(r,a.property,n,a.type):setComponentProperty(r,a.property,n))}}())},updateConfigForVector:function(){var t,e,i,n=this.config,o=this.data,a=this.el;e=""!==o.from?utils.coordinates.parse(o.from):getComponentProperty(a,o.property),i=utils.coordinates.parse(o.to),o.property===PROP_ROTATION&&(toRadians(e),toRadians(i)),this.targetsArray.length=0,this.targetsArray.push(e),n.targets=this.targetsArray;for(t in i)n[t]=i[t];if(o.property===PROP_POSITION||o.property===PROP_ROTATION||o.property===PROP_SCALE)return void(n.update=function(){var t={};return function(e){var i=e.animatables[0].target;o.property===PROP_SCALE&&(i.x=Math.max(1e-4,i.x),i.y=Math.max(1e-4,i.y),i.z=Math.max(1e-4,i.z)),i.x===t.x&&i.y===t.y&&i.z===t.z||(t.x=i.x,t.y=i.y,t.z=i.z,a.object3D[o.property].set(i.x,i.y,i.z))}}());n.update=function(){var t={};return function(e){var i=e.animatables[0].target;i.x===t.x&&i.y===t.y&&i.z===t.z||(t.x=i.x,t.y=i.y,t.z=i.z,setComponentProperty(a,o.property,i))}}()},updateConfig:function(){var t;t=getPropertyType(this.el,this.data.property),isRawProperty(this.data)&&this.data.type===TYPE_COLOR?this.updateConfigForRawColor():"vec2"===t||"vec3"===t||"vec4"===t?this.updateConfigForVector():this.updateConfigForDefault()},waitComponentInitRawProperty:function(t){var e,i=this.data,n=this.el,o=this;return""===i.from&&(!!i.property.startsWith(STRING_COMPONENTS)&&(e=splitDot(i.property)[1],!n.components[e]&&(n.addEventListener("componentinitialized",function i(a){a.detail.name===e&&(t(),o.animation=anime(o.config),n.removeEventListener("componentinitialized",i))}),!0)))},stopRelatedAnimations:function(){var t,e;for(e in this.el.components)t=this.el.components[e],e!==this.attrName&&"animation"===t.name&&t.animationIsPlaying&&t.data.property===this.data.property&&(t.animationIsPlaying=!1)},addEventListeners:function(){var t=this.data,e=this.el;addEventListeners(e,t.startEvents,this.onStartEvent),addEventListeners(e,t.pauseEvents,this.pauseAnimation),addEventListeners(e,t.resumeEvents,this.resumeAnimation)},removeEventListeners:function(){var t=this.data,e=this.el;removeEventListeners(e,t.startEvents,this.onStartEvent),removeEventListeners(e,t.pauseEvents,this.pauseAnimation),removeEventListeners(e,t.resumeEvents,this.resumeAnimation)},setColorConfig:function(t,e){colorHelperFrom.set(t),colorHelperTo.set(e),t=this.fromColor,e=this.toColor,t.r=colorHelperFrom.r,t.g=colorHelperFrom.g,t.b=colorHelperFrom.b,e.r=colorHelperTo.r,e.g=colorHelperTo.g,e.b=colorHelperTo.b}});
  34367. },{"../core/component":135,"../lib/three":183,"../utils":210,"super-animejs":56}],76:[function(require,module,exports){
  34368. var registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three");module.exports.Component=registerComponent("camera",{schema:{active:{default:!0},far:{default:1e4},fov:{default:80,min:0},near:{default:.005,min:0},spectator:{default:!1},zoom:{default:1,min:0}},init:function(){var e,t=this.el;e=this.camera=new THREE.PerspectiveCamera,t.setObject3D("camera",e)},update:function(e){var t=this.data,a=this.camera;a.aspect=t.aspect||window.innerWidth/window.innerHeight,a.far=t.far,a.fov=t.fov,a.near=t.near,a.zoom=t.zoom,a.updateProjectionMatrix(),this.updateActiveCamera(e),this.updateSpectatorCamera(e)},updateActiveCamera:function(e){var t=this.data,a=this.el,r=this.system;e&&e.active===t.active||t.spectator||(t.active&&r.activeCameraEl!==a?r.setActiveCamera(a):t.active||r.activeCameraEl!==a||r.disableActiveCamera())},updateSpectatorCamera:function(e){var t=this.data,a=this.el,r=this.system;e&&e.spectator===t.spectator||(t.spectator&&r.spectatorCameraEl!==a?r.setSpectatorCamera(a):t.spectator||r.spectatorCameraEl!==a||r.disableSpectatorCamera())},remove:function(){this.el.removeObject3D("camera")}});
  34369. },{"../core/component":135,"../lib/three":183}],77:[function(require,module,exports){
  34370. var registerComponent=require("../core/component").registerComponent,utils=require("../utils/"),bind=utils.bind,EVENTS={CLICK:"click",FUSING:"fusing",MOUSEENTER:"mouseenter",MOUSEDOWN:"mousedown",MOUSELEAVE:"mouseleave",MOUSEUP:"mouseup"},STATES={FUSING:"cursor-fusing",HOVERING:"cursor-hovering",HOVERED:"cursor-hovered"},CANVAS_EVENTS={DOWN:["mousedown","touchstart"],UP:["mouseup","touchend"]},WEBXR_EVENTS={DOWN:["selectstart"],UP:["selectend"]},CANVAS_HOVER_CLASS="a-mouse-cursor-hover";module.exports.Component=registerComponent("cursor",{dependencies:["raycaster"],schema:{downEvents:{default:[]},fuse:{default:utils.device.isMobile()},fuseTimeout:{default:1500,min:0},mouseCursorStylesEnabled:{default:!0},upEvents:{default:[]},rayOrigin:{default:"entity",oneOf:["mouse","entity"]}},init:function(){var e=this;this.fuseTimeout=void 0,this.cursorDownEl=null,this.intersectedEl=null,this.canvasBounds=document.body.getBoundingClientRect(),this.isCursorDown=!1,this.updateCanvasBounds=utils.debounce(function(){e.canvasBounds=e.el.sceneEl.canvas.getBoundingClientRect()},500),this.eventDetail={},this.intersectedEventDetail={cursorEl:this.el},this.onCursorDown=bind(this.onCursorDown,this),this.onCursorUp=bind(this.onCursorUp,this),this.onIntersection=bind(this.onIntersection,this),this.onIntersectionCleared=bind(this.onIntersectionCleared,this),this.onMouseMove=bind(this.onMouseMove,this),this.onEnterVR=bind(this.onEnterVR,this)},update:function(e){this.data.rayOrigin!==e.rayOrigin&&this.updateMouseEventListeners()},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners()},remove:function(){var e=this.el;e.removeState(STATES.HOVERING),e.removeState(STATES.FUSING),clearTimeout(this.fuseTimeout),this.intersectedEl&&this.intersectedEl.removeState(STATES.HOVERED),this.removeEventListeners()},addEventListeners:function(){function e(){t=s.sceneEl.canvas,n.downEvents.length||n.upEvents.length||(CANVAS_EVENTS.DOWN.forEach(function(e){t.addEventListener(e,i.onCursorDown)}),CANVAS_EVENTS.UP.forEach(function(e){t.addEventListener(e,i.onCursorUp)}))}var t,n=this.data,s=this.el,i=this;t=s.sceneEl.canvas,t?e():s.sceneEl.addEventListener("render-target-loaded",e),n.downEvents.forEach(function(e){s.addEventListener(e,i.onCursorDown)}),n.upEvents.forEach(function(e){s.addEventListener(e,i.onCursorUp)}),s.addEventListener("raycaster-intersection",this.onIntersection),s.addEventListener("raycaster-intersection-cleared",this.onIntersectionCleared),s.sceneEl.addEventListener("rendererresize",this.updateCanvasBounds),s.sceneEl.addEventListener("enter-vr",this.onEnterVR),window.addEventListener("resize",this.updateCanvasBounds),window.addEventListener("scroll",this.updateCanvasBounds),this.updateMouseEventListeners()},removeEventListeners:function(){var e,t=this.data,n=this.el,s=this;e=n.sceneEl.canvas,!e||t.downEvents.length||t.upEvents.length||(CANVAS_EVENTS.DOWN.forEach(function(t){e.removeEventListener(t,s.onCursorDown)}),CANVAS_EVENTS.UP.forEach(function(t){e.removeEventListener(t,s.onCursorUp)})),t.downEvents.forEach(function(e){n.removeEventListener(e,s.onCursorDown)}),t.upEvents.forEach(function(e){n.removeEventListener(e,s.onCursorUp)}),n.removeEventListener("raycaster-intersection",this.onIntersection),n.removeEventListener("raycaster-intersection-cleared",this.onIntersectionCleared),e.removeEventListener("mousemove",this.onMouseMove),e.removeEventListener("touchstart",this.onMouseMove),e.removeEventListener("touchmove",this.onMouseMove),n.sceneEl.removeEventListener("rendererresize",this.updateCanvasBounds),n.sceneEl.removeEventListener("enter-vr",this.onEnterVR),window.removeEventListener("resize",this.updateCanvasBounds),window.removeEventListener("scroll",this.updateCanvasBounds)},updateMouseEventListeners:function(){var e,t=this.el;e=t.sceneEl.canvas,e.removeEventListener("mousemove",this.onMouseMove),e.removeEventListener("touchmove",this.onMouseMove),t.setAttribute("raycaster","useWorldCoordinates",!1),"mouse"===this.data.rayOrigin&&(e.addEventListener("mousemove",this.onMouseMove,!1),e.addEventListener("touchmove",this.onMouseMove,!1),t.setAttribute("raycaster","useWorldCoordinates",!0),this.updateCanvasBounds())},onMouseMove:function(){var e=new THREE.Vector3,t=new THREE.Vector2,n=new THREE.Vector3,s={origin:n,direction:e};return function(i){var r,o,a,u=this.canvasBounds,E=this.el.sceneEl.camera;E.parent.updateMatrixWorld(),o="touchmove"===i.type||"touchstart"===i.type?i.touches.item(0):i,r=o.clientX-u.left,a=o.clientY-u.top,t.x=r/u.width*2-1,t.y=-a/u.height*2+1,E&&E.isPerspectiveCamera?(n.setFromMatrixPosition(E.matrixWorld),e.set(t.x,t.y,.5).unproject(E).sub(n).normalize()):E&&E.isOrthographicCamera?(n.set(t.x,t.y,(E.near+E.far)/(E.near-E.far)).unproject(E),e.set(0,0,-1).transformDirection(E.matrixWorld)):console.error("AFRAME.Raycaster: Unsupported camera type: "+E.type),this.el.setAttribute("raycaster",s),"touchmove"===i.type&&i.preventDefault()}}(),onCursorDown:function(e){this.isCursorDown=!0,"mouse"===this.data.rayOrigin&&"touchstart"===e.type&&(this.onMouseMove(e),this.el.components.raycaster.checkIntersections(),e.preventDefault()),this.twoWayEmit(EVENTS.MOUSEDOWN),this.cursorDownEl=this.intersectedEl},onCursorUp:function(e){if(this.isCursorDown){this.isCursorDown=!1;var t=this.data;this.twoWayEmit(EVENTS.MOUSEUP),this.cursorDownEl&&this.cursorDownEl!==this.intersectedEl&&(this.intersectedEventDetail.intersection=null,this.cursorDownEl.emit(EVENTS.MOUSEUP,this.intersectedEventDetail)),t.fuse&&"mouse"!==t.rayOrigin||!this.intersectedEl||this.cursorDownEl!==this.intersectedEl||this.twoWayEmit(EVENTS.CLICK),this.cursorDownEl=null,"touchend"===e.type&&e.preventDefault()}},onIntersection:function(e){var t,n,s,i,r=this.el;n=e.detail.els[0]===r?1:0,i=e.detail.intersections[n],(s=e.detail.els[n])&&this.intersectedEl!==s&&(this.intersectedEl&&(t=this.el.components.raycaster.getIntersection(this.intersectedEl))&&t.distance<=i.distance||(this.clearCurrentIntersection(!0),this.setIntersection(s,i)))},onIntersectionCleared:function(e){-1!==e.detail.clearedEls.indexOf(this.intersectedEl)&&this.clearCurrentIntersection()},onEnterVR:function(){this.clearCurrentIntersection(!0);var e=this.el.sceneEl.xrSession,t=this;e&&"mouse"!==this.data.rayOrigin&&(WEBXR_EVENTS.DOWN.forEach(function(n){e.addEventListener(n,t.onCursorDown)}),WEBXR_EVENTS.UP.forEach(function(n){e.addEventListener(n,t.onCursorUp)}))},setIntersection:function(e,t){var n=this.el,s=this.data,i=this;this.intersectedEl!==e&&(this.intersectedEl=e,n.addState(STATES.HOVERING),e.addState(STATES.HOVERED),this.twoWayEmit(EVENTS.MOUSEENTER),this.data.mouseCursorStylesEnabled&&"mouse"===this.data.rayOrigin&&this.el.sceneEl.canvas.classList.add(CANVAS_HOVER_CLASS),0!==s.fuseTimeout&&s.fuse&&(n.addState(STATES.FUSING),this.twoWayEmit(EVENTS.FUSING),this.fuseTimeout=setTimeout(function(){n.removeState(STATES.FUSING),i.twoWayEmit(EVENTS.CLICK)},s.fuseTimeout)))},clearCurrentIntersection:function(e){var t,n,s,i=this.el;this.intersectedEl&&(this.intersectedEl.removeState(STATES.HOVERED),i.removeState(STATES.HOVERING),i.removeState(STATES.FUSING),this.twoWayEmit(EVENTS.MOUSELEAVE),this.data.mouseCursorStylesEnabled&&"mouse"===this.data.rayOrigin&&this.el.sceneEl.canvas.classList.remove(CANVAS_HOVER_CLASS),this.intersectedEl=null,clearTimeout(this.fuseTimeout),!0!==e&&(s=this.el.components.raycaster.intersections,0!==s.length&&(t=s[0].object.el===i?1:0,(n=s[t])&&this.setIntersection(n.object.el,n))))},twoWayEmit:function(e){var t,n=this.el,s=this.intersectedEl;t=this.el.components.raycaster.getIntersection(s),this.eventDetail.intersectedEl=s,this.eventDetail.intersection=t,n.emit(e,this.eventDetail),s&&(this.intersectedEventDetail.intersection=t,s.emit(e,this.intersectedEventDetail))}});
  34371. },{"../core/component":135,"../utils/":210}],78:[function(require,module,exports){
  34372. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,DAYDREAM_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/google/",DAYDREAM_CONTROLLER_MODEL_OBJ_URL=DAYDREAM_CONTROLLER_MODEL_BASE_URL+"vr_controller_daydream.obj",DAYDREAM_CONTROLLER_MODEL_OBJ_MTL=DAYDREAM_CONTROLLER_MODEL_BASE_URL+"vr_controller_daydream.mtl",isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="google-daydream",GAMEPAD_ID_WEBVR="Daydream Controller",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","menu","system"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["none","none","touchpad","menu","system"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("daydream-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#000000"},buttonTouchedColor:{type:"color",default:"#777777"},buttonHighlightColor:{type:"color",default:"#FFFFFF"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,id:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("obj-model",{obj:DAYDREAM_CONTROLLER_MODEL_OBJ_URL,mtl:DAYDREAM_CONTROLLER_MODEL_OBJ_MTL})},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,o=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.menu=o.getObjectByName("AppButton_AppButton_Cylinder.004"),e.system=o.getObjectByName("HomeButton_HomeButton_Cylinder.005"),e.trackpad=o.getObjectByName("TouchPad_TouchPad_Cylinder.003"),e.touchpad=o.getObjectByName("TouchPad_TouchPad_Cylinder.003"),o.position.set(0,0,-.04))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o=this.buttonMeshes;if(o&&o[t]){var n;switch(e){case"down":n=this.data.buttonHighlightColor;break;case"touchstart":n=this.data.buttonTouchedColor;break;default:n=this.data.buttonColor}o[t].material.color.set(n)}}});
  34373. },{"../core/component":135,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],79:[function(require,module,exports){
  34374. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GEARVR_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/samsung/",GEARVR_CONTROLLER_MODEL_OBJ_URL=GEARVR_CONTROLLER_MODEL_BASE_URL+"gear_vr_controller.obj",GEARVR_CONTROLLER_MODEL_OBJ_MTL=GEARVR_CONTROLLER_MODEL_BASE_URL+"gear_vr_controller.mtl",GAMEPAD_ID_WEBXR="samsung-gearvr",GAMEPAD_ID_WEBVR="Gear VR",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","trigger"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","none","touchpad","none","menu"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("gearvr-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#000000"},buttonTouchedColor:{type:"color",default:"#777777"},buttonHighlightColor:{type:"color",default:"#FFFFFF"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,id:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("obj-model",{obj:GEARVR_CONTROLLER_MODEL_OBJ_URL,mtl:GEARVR_CONTROLLER_MODEL_OBJ_MTL})},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,n=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.trigger=n.children[2],e.trackpad=n.children[1],e.touchpad=n.children[1])},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var n=this.buttonMeshes;if(n&&n[t]){var o;switch(e){case"down":o=this.data.buttonHighlightColor;break;case"touchstart":o=this.data.buttonTouchedColor;break;default:o=this.data.buttonColor}n[t].material.color.set(o)}}});
  34375. },{"../core/component":135,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],80:[function(require,module,exports){
  34376. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID_PREFIX="generic",INPUT_MAPPING={axes:{touchpad:[0,1],thumbstick:[2,3]},buttons:["trigger","squeeze","touchpad","thumbstick"]};module.exports.Component=registerComponent("generic-tracked-controller-controls",{schema:{hand:{default:""},defaultModel:{default:!0},defaultModelColor:{default:"gray"},orientationOffset:{type:"vec3"},disabled:{default:!1}},mapping:INPUT_MAPPING,bindMethods:function(){this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.wasControllerConnected=!1,this.lastControllerCheck=0,this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods(),this.el.addEventListener("controllerconnected",function(e){e.detail.name!==t.name&&(t.wasControllerConnected=!0,t.removeEventListeners(),t.removeControllersUpdateListener())})},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data,e=t.hand?t.hand:void 0;checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{hand:e,iterateControllerProfiles:!0})},play:function(){this.wasControllerConnected||(this.checkIfControllerPresent(),this.addControllersUpdateListener())},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;if(this.el.components["tracked-controls"])return void this.removeEventListeners();t.setAttribute("tracked-controls",{hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset,iterateControllerProfiles:!0}),this.data.defaultModel&&this.initDefaultModel()},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},initDefaultModel:function(){var t=this.modelEl=document.createElement("a-entity");t.setAttribute("geometry",{primitive:"sphere",radius:.03}),t.setAttribute("material",{color:this.data.color}),this.el.appendChild(t)}});
  34377. },{"../core/component":135,"../utils/bind":204,"../utils/tracked-controls":219}],81:[function(require,module,exports){
  34378. var geometries=require("../core/geometry").geometries,geometryNames=require("../core/geometry").geometryNames,registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),dummyGeometry=new THREE.BufferGeometry;module.exports.Component=registerComponent("geometry",{schema:{buffer:{default:!0},primitive:{default:"box",oneOf:geometryNames,schemaChange:!0},skipCache:{default:!1}},init:function(){this.geometry=null},update:function(e){var t,r=this.data,m=this.el,o=this.system;this.geometry&&(o.unuseGeometry(e),this.geometry=null),this.geometry=o.getOrCreateGeometry(r),t=m.getObject3D("mesh"),t?t.geometry=this.geometry:(t=new THREE.Mesh,t.geometry=this.geometry,this.el.getAttribute("material")||(t.material=new THREE.MeshStandardMaterial({color:16777215*Math.random(),metalness:0,roughness:.5})),m.setObject3D("mesh",t))},remove:function(){this.system.unuseGeometry(this.data),this.el.getObject3D("mesh").geometry=dummyGeometry,this.geometry=null},updateSchema:function(e){var t=this.oldData&&this.oldData.primitive,r=e.primitive,m=geometries[r]&&geometries[r].schema;if(!m)throw new Error("Unknown geometry schema `"+r+"`");t&&t===r||this.extendSchema(m)}});
  34379. },{"../core/component":135,"../core/geometry":136,"../lib/three":183}],82:[function(require,module,exports){
  34380. var registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),utils=require("../utils/"),warn=utils.debug("components:gltf-model:warn");module.exports.Component=registerComponent("gltf-model",{schema:{type:"model"},init:function(){var e=this,t=this.system.getDRACOLoader(),o=this.system.getMeshoptDecoder();this.model=null,this.loader=new THREE.GLTFLoader,t&&this.loader.setDRACOLoader(t),this.ready=o?o.then(function(t){e.loader.setMeshoptDecoder(t)}):Promise.resolve()},update:function(){var e=this,t=this.el,o=this.data;o&&(this.remove(),this.ready.then(function(){e.loader.load(o,function(o){e.model=o.scene||o.scenes[0],e.model.animations=o.animations,t.setObject3D("mesh",e.model),t.emit("model-loaded",{format:"gltf",model:e.model})},void 0,function(e){var s=e&&e.message?e.message:"Failed to load glTF model";warn(s),t.emit("model-error",{format:"gltf",src:o})})}))},remove:function(){this.model&&this.el.removeObject3D("mesh")}});
  34381. },{"../core/component":135,"../lib/three":183,"../utils/":210}],83:[function(require,module,exports){
  34382. function getGestureEventName(t,e){var n;if(t)return n=EVENTS[t],"grip"===n?n+(e?"close":"open"):"point"===n?n+(e?"up":"down"):"pointing"===n||"pistol"===n?n+(e?"start":"end"):void 0}function isViveController(t){var e=t&&t.controller;return e&&(e.id&&0===e.id.indexOf("OpenVR ")||e.profiles&&e.profiles[0]&&"htc-vive"===e.profiles[0])}var registerComponent=require("../core/component").registerComponent,MODEL_URLS={toonLeft:"https://cdn.aframe.io/controllers/hands/leftHand.glb",toonRight:"https://cdn.aframe.io/controllers/hands/rightHand.glb",lowPolyLeft:"https://cdn.aframe.io/controllers/hands/leftHandLow.glb",lowPolyRight:"https://cdn.aframe.io/controllers/hands/rightHandLow.glb",highPolyLeft:"https://cdn.aframe.io/controllers/hands/leftHandHigh.glb",highPolyRight:"https://cdn.aframe.io/controllers/hands/rightHandHigh.glb"},ANIMATIONS={open:"Open",point:"Point",pointThumb:"Point + Thumb",fist:"Fist",hold:"Hold",thumbUp:"Thumb Up"},EVENTS={};EVENTS[ANIMATIONS.fist]="grip",EVENTS[ANIMATIONS.thumbUp]="pistol",EVENTS[ANIMATIONS.point]="pointing",module.exports.Component=registerComponent("hand-controls",{schema:{color:{default:"white",type:"color"},hand:{default:"left"},handModelStyle:{default:"lowPoly",oneOf:["lowPoly","highPoly","toon"]}},init:function(){var t=this,e=this.el;this.gesture=ANIMATIONS.open,this.pressedButtons={},this.touchedButtons={},this.loader=new THREE.GLTFLoader,this.loader.setCrossOrigin("anonymous"),this.onGripDown=function(){t.handleButton("grip","down")},this.onGripUp=function(){t.handleButton("grip","up")},this.onTrackpadDown=function(){t.handleButton("trackpad","down")},this.onTrackpadUp=function(){t.handleButton("trackpad","up")},this.onTrackpadTouchStart=function(){t.handleButton("trackpad","touchstart")},this.onTrackpadTouchEnd=function(){t.handleButton("trackpad","touchend")},this.onTriggerDown=function(){t.handleButton("trigger","down")},this.onTriggerUp=function(){t.handleButton("trigger","up")},this.onTriggerTouchStart=function(){t.handleButton("trigger","touchstart")},this.onTriggerTouchEnd=function(){t.handleButton("trigger","touchend")},this.onGripTouchStart=function(){t.handleButton("grip","touchstart")},this.onGripTouchEnd=function(){t.handleButton("grip","touchend")},this.onThumbstickDown=function(){t.handleButton("thumbstick","down")},this.onThumbstickUp=function(){t.handleButton("thumbstick","up")},this.onAorXTouchStart=function(){t.handleButton("AorX","touchstart")},this.onAorXTouchEnd=function(){t.handleButton("AorX","touchend")},this.onBorYTouchStart=function(){t.handleButton("BorY","touchstart")},this.onBorYTouchEnd=function(){t.handleButton("BorY","touchend")},this.onSurfaceTouchStart=function(){t.handleButton("surface","touchstart")},this.onSurfaceTouchEnd=function(){t.handleButton("surface","touchend")},this.onControllerConnected=this.onControllerConnected.bind(this),this.onControllerDisconnected=this.onControllerDisconnected.bind(this),e.addEventListener("controllerconnected",this.onControllerConnected),e.addEventListener("controllerdisconnected",this.onControllerDisconnected),e.object3D.visible=!1},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners()},tick:function(t,e){var n=this.el.getObject3D("mesh");n&&n.mixer&&n.mixer.update(e/1e3)},onControllerConnected:function(){this.el.object3D.visible=!0},onControllerDisconnected:function(){this.el.object3D.visible=!1},addEventListeners:function(){var t=this.el;t.addEventListener("gripdown",this.onGripDown),t.addEventListener("gripup",this.onGripUp),t.addEventListener("trackpaddown",this.onTrackpadDown),t.addEventListener("trackpadup",this.onTrackpadUp),t.addEventListener("trackpadtouchstart",this.onTrackpadTouchStart),t.addEventListener("trackpadtouchend",this.onTrackpadTouchEnd),t.addEventListener("triggerdown",this.onTriggerDown),t.addEventListener("triggerup",this.onTriggerUp),t.addEventListener("triggertouchstart",this.onTriggerTouchStart),t.addEventListener("triggertouchend",this.onTriggerTouchEnd),t.addEventListener("griptouchstart",this.onGripTouchStart),t.addEventListener("griptouchend",this.onGripTouchEnd),t.addEventListener("thumbstickdown",this.onThumbstickDown),t.addEventListener("thumbstickup",this.onThumbstickUp),t.addEventListener("abuttontouchstart",this.onAorXTouchStart),t.addEventListener("abuttontouchend",this.onAorXTouchEnd),t.addEventListener("bbuttontouchstart",this.onBorYTouchStart),t.addEventListener("bbuttontouchend",this.onBorYTouchEnd),t.addEventListener("xbuttontouchstart",this.onAorXTouchStart),t.addEventListener("xbuttontouchend",this.onAorXTouchEnd),t.addEventListener("ybuttontouchstart",this.onBorYTouchStart),t.addEventListener("ybuttontouchend",this.onBorYTouchEnd),t.addEventListener("surfacetouchstart",this.onSurfaceTouchStart),t.addEventListener("surfacetouchend",this.onSurfaceTouchEnd)},removeEventListeners:function(){var t=this.el;t.removeEventListener("gripdown",this.onGripDown),t.removeEventListener("gripup",this.onGripUp),t.removeEventListener("trackpaddown",this.onTrackpadDown),t.removeEventListener("trackpadup",this.onTrackpadUp),t.removeEventListener("trackpadtouchstart",this.onTrackpadTouchStart),t.removeEventListener("trackpadtouchend",this.onTrackpadTouchEnd),t.removeEventListener("triggerdown",this.onTriggerDown),t.removeEventListener("triggerup",this.onTriggerUp),t.removeEventListener("triggertouchstart",this.onTriggerTouchStart),t.removeEventListener("triggertouchend",this.onTriggerTouchEnd),t.removeEventListener("griptouchstart",this.onGripTouchStart),t.removeEventListener("griptouchend",this.onGripTouchEnd),t.removeEventListener("thumbstickdown",this.onThumbstickDown),t.removeEventListener("thumbstickup",this.onThumbstickUp),t.removeEventListener("abuttontouchstart",this.onAorXTouchStart),t.removeEventListener("abuttontouchend",this.onAorXTouchEnd),t.removeEventListener("bbuttontouchstart",this.onBorYTouchStart),t.removeEventListener("bbuttontouchend",this.onBorYTouchEnd),t.removeEventListener("xbuttontouchstart",this.onAorXTouchStart),t.removeEventListener("xbuttontouchend",this.onAorXTouchEnd),t.removeEventListener("ybuttontouchstart",this.onBorYTouchStart),t.removeEventListener("ybuttontouchend",this.onBorYTouchEnd),t.removeEventListener("surfacetouchstart",this.onSurfaceTouchStart),t.removeEventListener("surfacetouchend",this.onSurfaceTouchEnd)},update:function(t){var e,n=this.el,o=this.data.hand,i=this.data.handModelStyle,r=this.data.color,s=this;if(e={hand:o,model:!1},o!==t){var h=MODEL_URLS[i+o.charAt(0).toUpperCase()+o.slice(1)];this.loader.load(h,function(t){var i=t.scene.children[0],h="left"===o?Math.PI/2:-Math.PI/2;i.mixer=new THREE.AnimationMixer(i),s.clips=t.animations,n.setObject3D("mesh",i),i.children[1].material.color=new THREE.Color(r),i.position.set(0,0,0),i.rotation.set(0,0,h),n.setAttribute("magicleap-controls",e),n.setAttribute("vive-controls",e),n.setAttribute("oculus-touch-controls",e),n.setAttribute("windows-motion-controls",e),n.setAttribute("hp-mixed-reality-controls",e)})}},remove:function(){this.el.removeObject3D("mesh")},handleButton:function(t,e){var n,o="down"===e,i="touchstart"===e;if(0===e.indexOf("touch")){if(i===this.touchedButtons[t])return;this.touchedButtons[t]=i}else{if(o===this.pressedButtons[t])return;this.pressedButtons[t]=o}n=this.gesture,this.gesture=this.determineGesture(),this.gesture!==n&&(this.animateGesture(this.gesture,n),this.emitGestureEvents(this.gesture,n))},determineGesture:function(){var t,e=this.pressedButtons.grip,n=this.pressedButtons.surface||this.touchedButtons.surface,o=this.pressedButtons.trackpad||this.touchedButtons.trackpad,i=this.pressedButtons.trigger||this.touchedButtons.trigger,r=this.touchedButtons.AorX||this.touchedButtons.BorY;return isViveController(this.el.components["tracked-controls"])?e||i?t=ANIMATIONS.fist:o&&(t=ANIMATIONS.point):e?t=n||r||o?i?ANIMATIONS.fist:ANIMATIONS.point:i?ANIMATIONS.thumbUp:ANIMATIONS.pointThumb:i&&(t=ANIMATIONS.hold),t},getClip:function(t){var e,n;for(n=0;n<this.clips.length;n++)if(e=this.clips[n],e.name===t)return e},animateGesture:function(t,e){if(t)return void this.playAnimation(t||ANIMATIONS.open,e,!1);this.playAnimation(e,e,!0)},emitGestureEvents:function(t,e){var n,o=this.el;e!==t&&(n=getGestureEventName(e,!1),n&&o.emit(n),(n=getGestureEventName(t,!0))&&o.emit(n))},playAnimation:function(t,e,n){var o,i,r,s=this.el.getObject3D("mesh");if(s){if(s.mixer.stopAllAction(),o=this.getClip(t),r=s.mixer.clipAction(o),r.clampWhenFinished=!0,r.loop=THREE.LoopRepeat,r.repetitions=0,r.timeScale=n?-1:1,r.time=n?o.duration:0,r.weight=1,!e||t===e)return s.mixer.stopAllAction(),void r.play();o=this.getClip(e),i=s.mixer.clipAction(o),i.weight=.15,i.play(),r.play(),i.crossFadeTo(r,.15,!0)}}});
  34383. },{"../core/component":135}],84:[function(require,module,exports){
  34384. /* global THREE, XRRigidTransform */
  34385. var registerComponent = require('../core/component').registerComponent;
  34386. var bind = require('../utils/bind');
  34387. var trackedControlsUtils = require('../utils/tracked-controls');
  34388. var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
  34389. var LEFT_HAND_MODEL_URL = 'https://cdn.aframe.io/controllers/oculus-hands/v3/left.glb';
  34390. var RIGHT_HAND_MODEL_URL = 'https://cdn.aframe.io/controllers/oculus-hands/v3/right.glb';
  34391. var BONE_PREFIX = {
  34392. left: 'b_l_',
  34393. right: 'b_r_'
  34394. };
  34395. var JOINTS = [
  34396. 'wrist',
  34397. 'thumb-metacarpal',
  34398. 'thumb-phalanx-proximal',
  34399. 'thumb-phalanx-distal',
  34400. 'thumb-tip',
  34401. 'index-finger-metacarpal',
  34402. 'index-finger-phalanx-proximal',
  34403. 'index-finger-phalanx-intermediate',
  34404. 'index-finger-phalanx-distal',
  34405. 'index-finger-tip',
  34406. 'middle-finger-metacarpal',
  34407. 'middle-finger-phalanx-proximal',
  34408. 'middle-finger-phalanx-intermediate',
  34409. 'middle-finger-phalanx-distal',
  34410. 'middle-finger-tip',
  34411. 'ring-finger-metacarpal',
  34412. 'ring-finger-phalanx-proximal',
  34413. 'ring-finger-phalanx-intermediate',
  34414. 'ring-finger-phalanx-distal',
  34415. 'ring-finger-tip',
  34416. 'pinky-finger-metacarpal',
  34417. 'pinky-finger-phalanx-proximal',
  34418. 'pinky-finger-phalanx-intermediate',
  34419. 'pinky-finger-phalanx-distal',
  34420. 'pinky-finger-tip'
  34421. ];
  34422. var BONE_MAPPING = {
  34423. 'wrist': 'wrist',
  34424. 'thumb-metacarpal': 'thumb1',
  34425. 'thumb-phalanx-proximal': 'thumb2',
  34426. 'thumb-phalanx-distal': 'thumb3',
  34427. 'thumb-tip': 'thumb_null',
  34428. 'index-finger-metacarpal': 'index0',
  34429. 'index-finger-phalanx-proximal': 'index1',
  34430. 'index-finger-phalanx-intermediate': 'index2',
  34431. 'index-finger-phalanx-distal': 'index3',
  34432. 'index-finger-tip': 'index_null',
  34433. 'middle-finger-metacarpal': 'middle0',
  34434. 'middle-finger-phalanx-proximal': 'middle1',
  34435. 'middle-finger-phalanx-intermediate': 'middle2',
  34436. 'middle-finger-phalanx-distal': 'middle3',
  34437. 'middle-finger-tip': 'middle_null',
  34438. 'ring-finger-metacarpal': 'ring0',
  34439. 'ring-finger-phalanx-proximal': 'ring1',
  34440. 'ring-finger-phalanx-intermediate': 'ring2',
  34441. 'ring-finger-phalanx-distal': 'ring3',
  34442. 'ring-finger-tip': 'ring_null',
  34443. 'pinky-finger-metacarpal': 'pinky0',
  34444. 'pinky-finger-phalanx-proximal': 'pinky1',
  34445. 'pinky-finger-phalanx-intermediate': 'pinky2',
  34446. 'pinky-finger-phalanx-distal': 'pinky3',
  34447. 'pinky-finger-tip': 'pinky_null'
  34448. };
  34449. var PINCH_START_DISTANCE = 0.015;
  34450. var PINCH_END_DISTANCE = 0.03;
  34451. var PINCH_POSITION_INTERPOLATION = 0.5;
  34452. /**
  34453. * Controls for hand tracking
  34454. */
  34455. module.exports.Component = registerComponent('hand-tracking-controls', {
  34456. schema: {
  34457. hand: {default: 'right', oneOf: ['left', 'right']},
  34458. modelStyle: {default: 'mesh', oneOf: ['dots', 'mesh']},
  34459. modelColor: {default: 'white'}
  34460. },
  34461. bindMethods: function () {
  34462. this.onControllersUpdate = bind(this.onControllersUpdate, this);
  34463. this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
  34464. this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
  34465. },
  34466. addEventListeners: function () {
  34467. this.el.addEventListener('model-loaded', this.onModelLoaded);
  34468. for (var i = 0; i < this.jointEls.length; ++i) {
  34469. this.jointEls[i].object3D.visible = true;
  34470. }
  34471. },
  34472. removeEventListeners: function () {
  34473. this.el.removeEventListener('model-loaded', this.onModelLoaded);
  34474. for (var i = 0; i < this.jointEls.length; ++i) {
  34475. this.jointEls[i].object3D.visible = false;
  34476. }
  34477. },
  34478. init: function () {
  34479. var sceneEl = this.el.sceneEl;
  34480. var webXROptionalAttributes = sceneEl.getAttribute('webxr').optionalFeatures;
  34481. webXROptionalAttributes.push('hand-tracking');
  34482. sceneEl.setAttribute('webxr', {optionalFeatures: webXROptionalAttributes});
  34483. this.onModelLoaded = this.onModelLoaded.bind(this);
  34484. this.jointEls = [];
  34485. this.controllerPresent = false;
  34486. this.isPinched = false;
  34487. this.pinchEventDetail = {position: new THREE.Vector3()};
  34488. this.indexTipPosition = new THREE.Vector3();
  34489. this.bindMethods();
  34490. this.updateReferenceSpace = this.updateReferenceSpace.bind(this);
  34491. this.el.sceneEl.addEventListener('enter-vr', this.updateReferenceSpace);
  34492. this.el.sceneEl.addEventListener('exit-vr', this.updateReferenceSpace);
  34493. },
  34494. updateReferenceSpace: function () {
  34495. var self = this;
  34496. var xrSession = this.el.sceneEl.xrSession;
  34497. this.referenceSpace = undefined;
  34498. if (!xrSession) { return; }
  34499. var referenceSpaceType = self.el.sceneEl.systems.webxr.sessionReferenceSpaceType;
  34500. xrSession.requestReferenceSpace(referenceSpaceType).then(function (referenceSpace) {
  34501. self.referenceSpace = referenceSpace.getOffsetReferenceSpace(new XRRigidTransform({x: 0, y: 1.5, z: 0}));
  34502. }).catch(function (error) {
  34503. self.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(referenceSpaceType, 'tracked-controls-webxr uses reference space ' + referenceSpaceType);
  34504. throw error;
  34505. });
  34506. },
  34507. checkIfControllerPresent: function () {
  34508. var data = this.data;
  34509. var hand = data.hand ? data.hand : undefined;
  34510. checkControllerPresentAndSetup(
  34511. this, '',
  34512. {hand: hand, iterateControllerProfiles: true, handTracking: true});
  34513. },
  34514. play: function () {
  34515. this.checkIfControllerPresent();
  34516. this.addControllersUpdateListener();
  34517. },
  34518. tick: function () {
  34519. var sceneEl = this.el.sceneEl;
  34520. var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller;
  34521. var frame = sceneEl.frame;
  34522. var trackedControlsWebXR = this.el.components['tracked-controls-webxr'];
  34523. if (!controller || !frame || !trackedControlsWebXR) { return; }
  34524. if (controller.hand) {
  34525. this.el.object3D.position.set(0, 0, 0);
  34526. this.el.object3D.rotation.set(0, 0, 0);
  34527. if (frame.getJointPose) { this.updateHandModel(); }
  34528. this.detectGesture();
  34529. }
  34530. },
  34531. updateHandModel: function () {
  34532. if (this.data.modelStyle === 'dots') {
  34533. this.updateHandDotsModel();
  34534. }
  34535. if (this.data.modelStyle === 'mesh') {
  34536. this.updateHandMeshModel();
  34537. }
  34538. },
  34539. getBone: function (name) {
  34540. var bones = this.bones;
  34541. for (var i = 0; i < bones.length; i++) {
  34542. if (bones[i].name === name) { return bones[i]; }
  34543. }
  34544. return null;
  34545. },
  34546. updateHandMeshModel: function () {
  34547. var frame = this.el.sceneEl.frame;
  34548. var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller;
  34549. var referenceSpace = this.referenceSpace;
  34550. if (!controller || !this.mesh || !referenceSpace) { return; }
  34551. this.mesh.visible = false;
  34552. for (var inputjoint of controller.hand.values()) {
  34553. var bone;
  34554. var jointPose;
  34555. var jointTransform;
  34556. jointPose = frame.getJointPose(inputjoint, referenceSpace);
  34557. if (!BONE_MAPPING[inputjoint.jointName]) { continue; }
  34558. bone = this.getBone(BONE_PREFIX[this.data.hand] + BONE_MAPPING[inputjoint.jointName]);
  34559. if (bone != null && jointPose) {
  34560. jointTransform = jointPose.transform;
  34561. this.mesh.visible = true;
  34562. bone.position.copy(jointTransform.position).multiplyScalar(100);
  34563. bone.quaternion.set(jointTransform.orientation.x, jointTransform.orientation.y, jointTransform.orientation.z, jointTransform.orientation.w);
  34564. }
  34565. }
  34566. },
  34567. updateHandDotsModel: function () {
  34568. var frame = this.el.sceneEl.frame;
  34569. var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller;
  34570. var trackedControlsWebXR = this.el.components['tracked-controls-webxr'];
  34571. var referenceSpace = trackedControlsWebXR.system.referenceSpace;
  34572. var jointEl;
  34573. var object3D;
  34574. var jointPose;
  34575. var i = 0;
  34576. for (var inputjoint of controller.hand.values()) {
  34577. jointEl = this.jointEls[i++];
  34578. object3D = jointEl.object3D;
  34579. jointPose = frame.getJointPose(inputjoint, referenceSpace);
  34580. jointEl.object3D.visible = !!jointPose;
  34581. if (!jointPose) { continue; }
  34582. object3D.matrix.elements = jointPose.transform.matrix;
  34583. object3D.matrix.decompose(object3D.position, object3D.rotation, object3D.scale);
  34584. jointEl.setAttribute('scale', {x: jointPose.radius, y: jointPose.radius, z: jointPose.radius});
  34585. }
  34586. },
  34587. detectGesture: function () {
  34588. this.detectPinch();
  34589. },
  34590. detectPinch: (function () {
  34591. var thumbTipPosition = new THREE.Vector3();
  34592. return function () {
  34593. var frame = this.el.sceneEl.frame;
  34594. var indexTipPosition = this.indexTipPosition;
  34595. var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller;
  34596. var trackedControlsWebXR = this.el.components['tracked-controls-webxr'];
  34597. var referenceSpace = this.referenceSpace || trackedControlsWebXR.system.referenceSpace;
  34598. var indexTip = controller.hand.get('index-finger-tip');
  34599. var thumbTip = controller.hand.get('thumb-tip');
  34600. if (!indexTip ||
  34601. !thumbTip) { return; }
  34602. var indexTipPose = frame.getJointPose(indexTip, referenceSpace);
  34603. var thumbTipPose = frame.getJointPose(thumbTip, referenceSpace);
  34604. if (!indexTipPose || !thumbTipPose) { return; }
  34605. thumbTipPosition.copy(thumbTipPose.transform.position);
  34606. indexTipPosition.copy(indexTipPose.transform.position);
  34607. var distance = indexTipPosition.distanceTo(thumbTipPosition);
  34608. if (distance < PINCH_START_DISTANCE && this.isPinched === false) {
  34609. this.isPinched = true;
  34610. this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
  34611. this.pinchEventDetail.position.y += 1.5;
  34612. this.el.emit('pinchstarted', this.pinchEventDetail);
  34613. }
  34614. if (distance > PINCH_END_DISTANCE && this.isPinched === true) {
  34615. this.isPinched = false;
  34616. this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
  34617. this.pinchEventDetail.position.y += 1.5;
  34618. this.el.emit('pinchended', this.pinchEventDetail);
  34619. }
  34620. if (this.isPinched) {
  34621. this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
  34622. this.pinchEventDetail.position.y += 1.5;
  34623. this.el.emit('pinchmoved', this.pinchEventDetail);
  34624. }
  34625. indexTipPosition.y += 1.5;
  34626. };
  34627. })(),
  34628. pause: function () {
  34629. this.removeEventListeners();
  34630. this.removeControllersUpdateListener();
  34631. },
  34632. injectTrackedControls: function () {
  34633. var el = this.el;
  34634. var data = this.data;
  34635. el.setAttribute('tracked-controls', {
  34636. hand: data.hand,
  34637. iterateControllerProfiles: true,
  34638. handTrackingEnabled: true
  34639. });
  34640. this.initDefaultModel();
  34641. },
  34642. addControllersUpdateListener: function () {
  34643. this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
  34644. },
  34645. removeControllersUpdateListener: function () {
  34646. this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
  34647. },
  34648. onControllersUpdate: function () {
  34649. var controller;
  34650. this.checkIfControllerPresent();
  34651. controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller;
  34652. if (!this.el.getObject3D('mesh')) { return; }
  34653. if (!controller || !controller.hand || !controller.hand[0]) {
  34654. this.el.getObject3D('mesh').visible = false;
  34655. }
  34656. },
  34657. initDefaultModel: function () {
  34658. if (this.el.getObject3D('mesh')) { return; }
  34659. if (this.data.modelStyle === 'dots') {
  34660. this.initDotsModel();
  34661. }
  34662. if (this.data.modelStyle === 'mesh') {
  34663. this.initMeshHandModel();
  34664. }
  34665. },
  34666. initDotsModel: function () {
  34667. // Add models just once.
  34668. if (this.jointEls.length !== 0) { return; }
  34669. for (var i = 0; i < JOINTS.length; ++i) {
  34670. var jointEl = this.jointEl = document.createElement('a-entity');
  34671. jointEl.setAttribute('geometry', {
  34672. primitive: 'sphere',
  34673. radius: 1.0
  34674. });
  34675. jointEl.setAttribute('material', {color: this.data.modelColor});
  34676. jointEl.object3D.visible = false;
  34677. this.el.appendChild(jointEl);
  34678. this.jointEls.push(jointEl);
  34679. }
  34680. },
  34681. initMeshHandModel: function () {
  34682. var modelURL = this.data.hand === 'left' ? LEFT_HAND_MODEL_URL : RIGHT_HAND_MODEL_URL;
  34683. this.el.setAttribute('gltf-model', modelURL);
  34684. },
  34685. onModelLoaded: function () {
  34686. var mesh = this.mesh = this.el.getObject3D('mesh').children[0];
  34687. var skinnedMesh = this.skinnedMesh = mesh.children[30];
  34688. if (!this.skinnedMesh) { return; }
  34689. this.bones = skinnedMesh.skeleton.bones;
  34690. this.el.removeObject3D('mesh');
  34691. mesh.position.set(0, 1.5, 0);
  34692. mesh.rotation.set(0, 0, 0);
  34693. skinnedMesh.frustumCulled = false;
  34694. skinnedMesh.material = new THREE.MeshStandardMaterial({skinning: true, color: this.data.modelColor});
  34695. this.el.setObject3D('mesh', mesh);
  34696. }
  34697. });
  34698. },{"../core/component":135,"../utils/bind":204,"../utils/tracked-controls":219}],85:[function(require,module,exports){
  34699. var register=require("../core/component").registerComponent;module.exports.Component=register("hide-on-enter-ar",{init:function(){var e=this;this.el.sceneEl.addEventListener("enter-vr",function(){e.el.sceneEl.is("ar-mode")&&(e.el.object3D.visible=!1)}),this.el.sceneEl.addEventListener("exit-vr",function(){e.el.object3D.visible=!0})}});
  34700. },{"../core/component":135}],86:[function(require,module,exports){
  34701. var bind=require("../utils/bind"),registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID="hp-mixed-reality",HP_MIXEDL_REALITY_MODEL_GLB_BASE_URL="https://cdn.aframe.io/controllers/hp/mixed-reality/",HP_MIXED_REALITY_POSITION_OFFSET={x:0,y:0,z:.06},HP_MIXED_REALITY_ROTATION_OFFSET={_x:Math.PI/4,_y:0,_z:0,_order:"XYZ"},INPUT_MAPPING_WEBXR={left:{axes:{touchpad:[2,3]},buttons:["trigger","grip","none","thumbstick","xbutton","ybutton"]},right:{axes:{touchpad:[2,3]},buttons:["trigger","grip","none","thumbstick","abutton","bbutton"]}};module.exports.Component=registerComponent("hp-mixed-reality-controls",{schema:{hand:{default:"none"},model:{default:!0},orientationOffset:{type:"vec3"}},mapping:INPUT_MAPPING_WEBXR,init:function(){var t=this;this.controllerPresent=!1,this.lastControllerCheck=0,this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t,t.data.hand)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t,t.data.hand)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t,t.data.hand)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t,t.data.hand)},this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},update:function(){var t=this.data;this.controllerIndex="right"===t.hand?0:"left"===t.hand?1:2},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),t.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),t.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data;checkControllerPresentAndSetup(this,GAMEPAD_ID,{index:this.controllerIndex,hand:t.hand})},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID,hand:e.hand,controller:this.controllerIndex,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",HP_MIXEDL_REALITY_MODEL_GLB_BASE_URL+this.data.hand+".glb")},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,n=this.mapping[this.data.hand].buttons[t.detail.id];n&&("trigger"===n&&(e=t.detail.state.value,console.log("analog value of trigger press: "+e)),this.el.emit(n+"changed",t.detail.state))},onModelLoaded:function(t){var e=t.detail.model;this.data.model&&(e.position.copy(HP_MIXED_REALITY_POSITION_OFFSET),e.rotation.copy(HP_MIXED_REALITY_ROTATION_OFFSET),this.el.emit("controllermodelready",{name:"hp-mixed-reality-controls",model:this.data.model,rayOrigin:new THREE.Vector3(0,0,0)}))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)}});
  34702. },{"../core/component":135,"../lib/three":183,"../utils/bind":204,"../utils/tracked-controls":219}],87:[function(require,module,exports){
  34703. require("./animation"),require("./camera"),require("./cursor"),require("./daydream-controls"),require("./gearvr-controls"),require("./geometry"),require("./generic-tracked-controller-controls"),require("./gltf-model"),require("./hand-tracking-controls"),require("./hand-controls"),require("./hide-on-enter-ar"),require("./hp-mixed-reality-controls"),require("./layer"),require("./laser-controls"),require("./light"),require("./line"),require("./link"),require("./look-controls"),require("./magicleap-controls"),require("./material"),require("./obj-model"),require("./oculus-go-controls"),require("./oculus-touch-controls"),require("./position"),require("./raycaster"),require("./rotation"),require("./scale"),require("./shadow"),require("./sound"),require("./text"),require("./tracked-controls"),require("./tracked-controls-webvr"),require("./tracked-controls-webxr"),require("./visible"),require("./valve-index-controls"),require("./vive-controls"),require("./vive-focus-controls"),require("./wasd-controls"),require("./windows-motion-controls"),require("./scene/ar-hit-test"),require("./scene/background"),require("./scene/debug"),require("./scene/device-orientation-permission-ui"),require("./scene/embedded"),require("./scene/inspector"),require("./scene/fog"),require("./scene/keyboard-shortcuts"),require("./scene/pool"),require("./scene/screenshot"),require("./scene/stats"),require("./scene/vr-mode-ui");
  34704. },{"./animation":75,"./camera":76,"./cursor":77,"./daydream-controls":78,"./gearvr-controls":79,"./generic-tracked-controller-controls":80,"./geometry":81,"./gltf-model":82,"./hand-controls":83,"./hand-tracking-controls":84,"./hide-on-enter-ar":85,"./hp-mixed-reality-controls":86,"./laser-controls":88,"./layer":89,"./light":90,"./line":91,"./link":92,"./look-controls":93,"./magicleap-controls":94,"./material":95,"./obj-model":96,"./oculus-go-controls":97,"./oculus-touch-controls":98,"./position":99,"./raycaster":100,"./rotation":101,"./scale":102,"./scene/ar-hit-test":103,"./scene/background":104,"./scene/debug":105,"./scene/device-orientation-permission-ui":106,"./scene/embedded":107,"./scene/fog":108,"./scene/inspector":109,"./scene/keyboard-shortcuts":110,"./scene/pool":111,"./scene/screenshot":112,"./scene/stats":113,"./scene/vr-mode-ui":114,"./shadow":115,"./sound":116,"./text":117,"./tracked-controls":120,"./tracked-controls-webvr":118,"./tracked-controls-webxr":119,"./valve-index-controls":121,"./visible":122,"./vive-controls":123,"./vive-focus-controls":124,"./wasd-controls":125,"./windows-motion-controls":126}],88:[function(require,module,exports){
  34705. var registerComponent=require("../core/component").registerComponent,utils=require("../utils/");registerComponent("laser-controls",{schema:{hand:{default:"right"},model:{default:!0},defaultModelColor:{type:"color",default:"grey"}},init:function(){function t(t){var r=e[t.detail.name];if(r){var o=utils.extend({showLine:!0},r.raycaster||{});t.detail.rayOrigin&&(o.origin=t.detail.rayOrigin.origin,o.direction=t.detail.rayOrigin.direction,o.showLine=!0),t.detail.rayOrigin||!i.modelReady?n.setAttribute("raycaster",o):n.setAttribute("raycaster","showLine",!0),n.setAttribute("cursor",utils.extend({fuse:!1},r.cursor))}}function r(){n.setAttribute("raycaster","showLine",!1)}var e=this.config,o=this.data,n=this.el,i=this,s={hand:o.hand,model:o.model};n.setAttribute("daydream-controls",s),n.setAttribute("gearvr-controls",s),n.setAttribute("hp-mixed-reality-controls",s),n.setAttribute("magicleap-controls",s),n.setAttribute("oculus-go-controls",s),n.setAttribute("oculus-touch-controls",s),n.setAttribute("valve-index-controls",s),n.setAttribute("vive-controls",s),n.setAttribute("vive-focus-controls",s),n.setAttribute("windows-motion-controls",s),n.setAttribute("generic-tracked-controller-controls",s),n.addEventListener("controllerconnected",t),n.addEventListener("controllerdisconnected",r),n.addEventListener("controllermodelready",function(r){t(r),i.modelReady=!0})},config:{"daydream-controls":{cursor:{downEvents:["trackpaddown","triggerdown"],upEvents:["trackpadup","triggerup"]}},"gearvr-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]},raycaster:{origin:{x:0,y:.001,z:0}}},"generic-tracked-controller-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]}},"hp-mixed-reality-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]},raycaster:{origin:{x:0,y:0,z:0}}},"magicleap-controls":{cursor:{downEvents:["trackpaddown","triggerdown"],upEvents:["trackpadup","triggerup"]}},"oculus-go-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]},raycaster:{origin:{x:0,y:5e-4,z:0}}},"oculus-touch-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]},raycaster:{origin:{x:0,y:0,z:0}}},"valve-index-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]}},"vive-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]}},"vive-focus-controls":{cursor:{downEvents:["trackpaddown","triggerdown"],upEvents:["trackpadup","triggerup"]}},"windows-motion-controls":{cursor:{downEvents:["triggerdown"],upEvents:["triggerup"]},raycaster:{showLine:!1}}}});
  34706. },{"../core/component":135,"../utils/":210}],89:[function(require,module,exports){
  34707. /* global THREE, XRRigidTransform, XRWebGLBinding */
  34708. var registerComponent = require('../core/component').registerComponent;
  34709. var utils = require('../utils/');
  34710. var warn = utils.debug('components:layer:warn');
  34711. module.exports.Component = registerComponent('layer', {
  34712. schema: {
  34713. type: {default: 'quad', oneOf: ['quad', 'monocubemap', 'stereocubemap']},
  34714. src: {type: 'map'},
  34715. rotateCubemap: {default: false},
  34716. width: {default: 0},
  34717. height: {default: 0}
  34718. },
  34719. init: function () {
  34720. var gl = this.el.sceneEl.renderer.getContext();
  34721. this.quaternion = new THREE.Quaternion();
  34722. this.position = new THREE.Vector3();
  34723. this.bindMethods();
  34724. this.needsRedraw = false;
  34725. this.frameBuffer = gl.createFramebuffer();
  34726. var requiredFeatures = this.el.sceneEl.getAttribute('webxr').requiredFeatures;
  34727. requiredFeatures.push('layers');
  34728. this.el.sceneEl.getAttribute('webxr', 'requiredFeatures', requiredFeatures);
  34729. this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR);
  34730. this.el.sceneEl.addEventListener('exit-vr', this.onExitVR);
  34731. },
  34732. bindMethods: function () {
  34733. this.onRequestedReferenceSpace = this.onRequestedReferenceSpace.bind(this);
  34734. this.onEnterVR = this.onEnterVR.bind(this);
  34735. this.onExitVR = this.onExitVR.bind(this);
  34736. },
  34737. update: function (oldData) {
  34738. if (this.data.src !== oldData.src) { this.updateSrc(); }
  34739. },
  34740. updateSrc: function () {
  34741. var type = this.data.type;
  34742. this.texture = undefined;
  34743. if (type === 'quad') {
  34744. this.loadQuadImage();
  34745. return;
  34746. }
  34747. if (type === 'monocubemap' || type === 'stereocubemap') {
  34748. this.loadCubeMapImages();
  34749. return;
  34750. }
  34751. },
  34752. loadCubeMapImages: function () {
  34753. var type = this.data.type;
  34754. var glayer;
  34755. var xrGLFactory = this.xrGLFactory;
  34756. var frame = this.el.sceneEl.frame;
  34757. var src = this.data.src;
  34758. this.visibilityChanged = false;
  34759. if (!this.layer) { return; }
  34760. if (!src.complete) {
  34761. this.pendingCubeMapUpdate = true;
  34762. } else {
  34763. this.pendingCubeMapUpdate = false;
  34764. }
  34765. if (!this.loadingScreen) {
  34766. this.loadingScreen = true;
  34767. } else {
  34768. this.loadingScreen = false;
  34769. }
  34770. if (type === 'monocubemap') {
  34771. glayer = xrGLFactory.getSubImage(this.layer, frame);
  34772. this.loadCubeMapImage(glayer.colorTexture, src, 0);
  34773. } else {
  34774. glayer = xrGLFactory.getSubImage(this.layer, frame, 'left');
  34775. this.loadCubeMapImage(glayer.colorTexture, src, 0);
  34776. glayer = xrGLFactory.getSubImage(this.layer, frame, 'right');
  34777. this.loadCubeMapImage(glayer.colorTexture, src, 6);
  34778. }
  34779. },
  34780. loadQuadImage: function () {
  34781. var src = this.data.src;
  34782. var self = this;
  34783. this.el.sceneEl.systems.material.loadTexture(src, {src: src}, function textureLoaded (texture) {
  34784. self.el.sceneEl.renderer.initTexture(texture);
  34785. self.texture = texture;
  34786. if (src.tagName === 'VIDEO') { setTimeout(function () { self.textureIsVideo = true; }, 1000); }
  34787. if (self.layer) {
  34788. self.layer.height = self.data.height / 2 || self.texture.image.height / 1000;
  34789. self.layer.width = self.data.width / 2 || self.texture.image.width / 1000;
  34790. self.needsRedraw = true;
  34791. }
  34792. self.updateQuadPanel();
  34793. });
  34794. },
  34795. preGenerateCubeMapTextures: function (src, callback) {
  34796. if (this.data.type === 'monocubemap') {
  34797. this.generateCubeMapTextures(src, 0, callback);
  34798. } else {
  34799. this.generateCubeMapTextures(src, 0, callback);
  34800. this.generateCubeMapTextures(src, 6, callback);
  34801. }
  34802. },
  34803. generateCubeMapTextures: function (src, faceOffset, callback) {
  34804. var data = this.data;
  34805. var cubeFaceSize = this.cubeFaceSize;
  34806. var textureSourceCubeFaceSize = Math.min(src.width, src.height);
  34807. var cubefaceTextures = [];
  34808. var imgTmp0;
  34809. var imgTmp2;
  34810. for (var i = 0; i < 6; i++) {
  34811. var tempCanvas = document.createElement('CANVAS');
  34812. tempCanvas.width = tempCanvas.height = cubeFaceSize;
  34813. var tempCanvasContext = tempCanvas.getContext('2d');
  34814. if (data.rotateCubemap) {
  34815. if (i === 2 || i === 3) {
  34816. tempCanvasContext.save();
  34817. tempCanvasContext.translate(cubeFaceSize, cubeFaceSize);
  34818. tempCanvasContext.rotate(Math.PI);
  34819. }
  34820. }
  34821. // Note that this call to drawImage will not only copy the bytes to the
  34822. // canvas but also could resized the image if our cube face size is
  34823. // smaller than the source image due to GL max texture size.
  34824. tempCanvasContext.drawImage(
  34825. src,
  34826. (i + faceOffset) * textureSourceCubeFaceSize, // top left x coord in source
  34827. 0, // top left y coord in source
  34828. textureSourceCubeFaceSize, // x pixel count from source
  34829. textureSourceCubeFaceSize, // y pixel count from source
  34830. 0, // dest x offset in the canvas
  34831. 0, // dest y offset in the canvas
  34832. cubeFaceSize, // x pixel count in dest
  34833. cubeFaceSize // y pixel count in dest
  34834. );
  34835. tempCanvasContext.restore();
  34836. if (callback) { callback(); }
  34837. cubefaceTextures.push(tempCanvas);
  34838. }
  34839. if (data.rotateCubemap) {
  34840. imgTmp0 = cubefaceTextures[0];
  34841. imgTmp2 = cubefaceTextures[1];
  34842. cubefaceTextures[0] = imgTmp2;
  34843. cubefaceTextures[1] = imgTmp0;
  34844. imgTmp0 = cubefaceTextures[4];
  34845. imgTmp2 = cubefaceTextures[5];
  34846. cubefaceTextures[4] = imgTmp2;
  34847. cubefaceTextures[5] = imgTmp0;
  34848. }
  34849. if (callback) { callback(); }
  34850. return cubefaceTextures;
  34851. },
  34852. loadCubeMapImage: function (layerColorTexture, src, faceOffset) {
  34853. var gl = this.el.sceneEl.renderer.getContext();
  34854. var cubefaceTextures;
  34855. // dont flip the pixels as we load them into the texture buffer.
  34856. // TEXTURE_CUBE_MAP expects the Y to be flipped for the faces and it already
  34857. // is flipped in our texture image.
  34858. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
  34859. gl.bindTexture(gl.TEXTURE_CUBE_MAP, layerColorTexture);
  34860. if (!src.complete || this.loadingScreen) {
  34861. cubefaceTextures = this.loadingScreenImages;
  34862. } else {
  34863. cubefaceTextures = this.generateCubeMapTextures(src, faceOffset);
  34864. }
  34865. var errorCode = 0;
  34866. cubefaceTextures.forEach(function (canvas, i) {
  34867. gl.texSubImage2D(
  34868. gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
  34869. 0,
  34870. 0, 0,
  34871. gl.RGBA,
  34872. gl.UNSIGNED_BYTE,
  34873. canvas
  34874. );
  34875. errorCode = gl.getError();
  34876. });
  34877. if (errorCode !== 0) {
  34878. console.log('renderingError, WebGL Error Code: ' + errorCode);
  34879. }
  34880. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  34881. },
  34882. tick: function () {
  34883. if (!this.el.sceneEl.xrSession) { return; }
  34884. if (!this.layer && this.el.sceneEl.is('vr-mode')) { this.initLayer(); }
  34885. this.updateTransform();
  34886. if (this.data.src.complete && (this.pendingCubeMapUpdate || this.loadingScreen || this.visibilityChanged)) { this.loadCubeMapImages(); }
  34887. if (!this.needsRedraw && !this.layer.needsRedraw && !this.textureIsVideo) { return; }
  34888. if (this.data.type === 'quad') { this.draw(); }
  34889. this.needsRedraw = false;
  34890. },
  34891. initLayer: function () {
  34892. var self = this;
  34893. var type = this.data.type;
  34894. this.el.sceneEl.xrSession.onvisibilitychange = function (evt) {
  34895. self.visibilityChanged = evt.session.visibilityState !== 'hidden';
  34896. };
  34897. if (type === 'quad') {
  34898. this.initQuadLayer();
  34899. return;
  34900. }
  34901. if (type === 'monocubemap' || type === 'stereocubemap') {
  34902. this.initCubeMapLayer();
  34903. return;
  34904. }
  34905. },
  34906. initQuadLayer: function () {
  34907. var sceneEl = this.el.sceneEl;
  34908. var gl = sceneEl.renderer.getContext();
  34909. var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl);
  34910. if (!this.texture) { return; }
  34911. this.layer = xrGLFactory.createQuadLayer({
  34912. space: this.referenceSpace,
  34913. viewPixelHeight: 2048,
  34914. viewPixelWidth: 2048,
  34915. height: this.data.height / 2 || this.texture.image.height / 1000,
  34916. width: this.data.width / 2 || this.texture.image.width / 1000
  34917. });
  34918. sceneEl.renderer.xr.addLayer(this.layer);
  34919. },
  34920. initCubeMapLayer: function () {
  34921. var src = this.data.src;
  34922. var sceneEl = this.el.sceneEl;
  34923. var gl = sceneEl.renderer.getContext();
  34924. var glSizeLimit = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  34925. var cubeFaceSize = this.cubeFaceSize = Math.min(glSizeLimit, Math.min(src.width, src.height));
  34926. var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl);
  34927. this.layer = xrGLFactory.createCubeLayer({
  34928. space: this.referenceSpace,
  34929. viewPixelWidth: cubeFaceSize,
  34930. viewPixelHeight: cubeFaceSize,
  34931. layout: this.data.type === 'monocubemap' ? 'mono' : 'stereo',
  34932. isStatic: false
  34933. });
  34934. this.initLoadingScreenImages();
  34935. this.loadCubeMapImages();
  34936. sceneEl.renderer.xr.addLayer(this.layer);
  34937. },
  34938. initLoadingScreenImages: function () {
  34939. var cubeFaceSize = this.cubeFaceSize;
  34940. var loadingScreenImages = this.loadingScreenImages = [];
  34941. for (var i = 0; i < 6; i++) {
  34942. var tempCanvas = document.createElement('CANVAS');
  34943. tempCanvas.width = tempCanvas.height = cubeFaceSize;
  34944. var tempCanvasContext = tempCanvas.getContext('2d');
  34945. tempCanvas.width = tempCanvas.height = cubeFaceSize;
  34946. tempCanvasContext.fillStyle = 'black';
  34947. tempCanvasContext.fillRect(0, 0, cubeFaceSize, cubeFaceSize);
  34948. if (i !== 2 && i !== 3) {
  34949. tempCanvasContext.translate(cubeFaceSize, 0);
  34950. tempCanvasContext.scale(-1, 1);
  34951. tempCanvasContext.fillStyle = 'white';
  34952. tempCanvasContext.font = '30px Arial';
  34953. tempCanvasContext.fillText('Loading', cubeFaceSize / 2, cubeFaceSize / 2);
  34954. }
  34955. loadingScreenImages.push(tempCanvas);
  34956. }
  34957. },
  34958. destroyLayer: function () {
  34959. if (!this.layer) { return; }
  34960. this.el.sceneEl.renderer.xr.removeLayer(this.layer);
  34961. this.layer.destroy();
  34962. this.layer = undefined;
  34963. },
  34964. toggleCompositorLayer: function () {
  34965. this.enableCompositorLayer(!this.layerEnabled);
  34966. },
  34967. enableCompositorLayer: function (enable) {
  34968. this.layerEnabled = enable;
  34969. this.quadPanelEl.object3D.visible = !this.layerEnabled;
  34970. },
  34971. updateQuadPanel: function () {
  34972. var quadPanelEl = this.quadPanelEl;
  34973. if (!this.quadPanelEl) {
  34974. quadPanelEl = this.quadPanelEl = document.createElement('a-entity');
  34975. this.el.appendChild(quadPanelEl);
  34976. }
  34977. quadPanelEl.setAttribute('material', {
  34978. shader: 'flat',
  34979. src: this.data.src,
  34980. transparent: true
  34981. });
  34982. quadPanelEl.setAttribute('geometry', {
  34983. primitive: 'plane',
  34984. height: this.data.height || this.texture.image.height / 1000,
  34985. width: this.data.width || this.texture.image.height / 1000
  34986. });
  34987. },
  34988. draw: function () {
  34989. var sceneEl = this.el.sceneEl;
  34990. var gl = this.el.sceneEl.renderer.getContext();
  34991. var glayer = this.xrGLFactory.getSubImage(this.layer, sceneEl.frame);
  34992. var texture = sceneEl.renderer.properties.get(this.texture).__webglTexture;
  34993. var previousFrameBuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
  34994. gl.viewport(glayer.viewport.x, glayer.viewport.y, glayer.viewport.width, glayer.viewport.height);
  34995. gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer);
  34996. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glayer.colorTexture, 0);
  34997. blitTexture(gl, texture, glayer, this.data.src);
  34998. gl.bindFramebuffer(gl.FRAMEBUFFER, previousFrameBuffer);
  34999. },
  35000. updateTransform: function () {
  35001. var el = this.el;
  35002. var position = this.position;
  35003. var quaternion = this.quaternion;
  35004. el.object3D.updateMatrixWorld();
  35005. position.setFromMatrixPosition(el.object3D.matrixWorld);
  35006. quaternion.setFromRotationMatrix(el.object3D.matrixWorld);
  35007. if (!this.layerEnabled) { position.set(0, 0, 100000000); }
  35008. this.layer.transform = new XRRigidTransform(position, quaternion);
  35009. },
  35010. onEnterVR: function () {
  35011. var sceneEl = this.el.sceneEl;
  35012. var xrSession = sceneEl.xrSession;
  35013. if (!sceneEl.hasWebXR || !XRWebGLBinding || !xrSession) {
  35014. warn('The layer component requires WebXR and the layers API enabled');
  35015. return;
  35016. }
  35017. xrSession.requestReferenceSpace('local').then(this.onRequestedReferenceSpace);
  35018. this.needsRedraw = true;
  35019. this.layerEnabled = true;
  35020. if (this.quadPanelEl) {
  35021. this.quadPanelEl.object3D.visible = false;
  35022. }
  35023. if (this.data.src.play) { this.data.src.play(); }
  35024. },
  35025. onExitVR: function () {
  35026. if (this.quadPanelEl) {
  35027. this.quadPanelEl.object3D.visible = true;
  35028. }
  35029. this.destroyLayer();
  35030. },
  35031. onRequestedReferenceSpace: function (referenceSpace) {
  35032. this.referenceSpace = referenceSpace;
  35033. }
  35034. });
  35035. function blitTexture (gl, texture, subImage, textureEl) {
  35036. var xrReadFramebuffer = gl.createFramebuffer();
  35037. let x1offset = subImage.viewport.x;
  35038. let y1offset = subImage.viewport.y;
  35039. let x2offset = subImage.viewport.x + subImage.viewport.width;
  35040. let y2offset = subImage.viewport.y + subImage.viewport.height;
  35041. // Update video texture.
  35042. if (textureEl.tagName === 'VIDEO') {
  35043. gl.bindTexture(gl.TEXTURE_2D, texture);
  35044. gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureEl.width, textureEl.height, gl.RGB, gl.UNSIGNED_BYTE, textureEl);
  35045. }
  35046. // Bind texture to read framebuffer.
  35047. gl.bindFramebuffer(gl.READ_FRAMEBUFFER, xrReadFramebuffer);
  35048. gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  35049. // Blit into layer buffer.
  35050. gl.readBuffer(gl.COLOR_ATTACHMENT0);
  35051. gl.blitFramebuffer(0, 0, textureEl.width, textureEl.height, x1offset, y1offset, x2offset, y2offset, gl.COLOR_BUFFER_BIT, gl.NEAREST);
  35052. gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
  35053. gl.deleteFramebuffer(xrReadFramebuffer);
  35054. }
  35055. },{"../core/component":135,"../utils/":210}],90:[function(require,module,exports){
  35056. var bind=require("../utils/bind"),utils=require("../utils"),diff=utils.diff,debug=require("../utils/debug"),registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad,warn=debug("components:light:warn"),CubeLoader=new THREE.CubeTextureLoader,probeCache={};module.exports.Component=registerComponent("light",{schema:{angle:{default:60,if:{type:["spot"]}},color:{type:"color",if:{type:["ambient","directional","hemisphere","point","spot"]}},envMap:{default:"",if:{type:["probe"]}},groundColor:{type:"color",if:{type:["hemisphere"]}},decay:{default:1,if:{type:["point","spot"]}},distance:{default:0,min:0,if:{type:["point","spot"]}},intensity:{default:1,min:0,if:{type:["ambient","directional","hemisphere","point","spot","probe"]}},penumbra:{default:0,min:0,max:1,if:{type:["spot"]}},type:{default:"directional",oneOf:["ambient","directional","hemisphere","point","spot","probe"],schemaChange:!0},target:{type:"selector",if:{type:["spot","directional"]}},castShadow:{default:!1,if:{type:["point","spot","directional"]}},shadowBias:{default:0,if:{castShadow:!0}},shadowCameraFar:{default:500,if:{castShadow:!0}},shadowCameraFov:{default:90,if:{castShadow:!0}},shadowCameraNear:{default:.5,if:{castShadow:!0}},shadowCameraTop:{default:5,if:{castShadow:!0}},shadowCameraRight:{default:5,if:{castShadow:!0}},shadowCameraBottom:{default:-5,if:{castShadow:!0}},shadowCameraLeft:{default:-5,if:{castShadow:!0}},shadowCameraVisible:{default:!1,if:{castShadow:!0}},shadowMapHeight:{default:512,if:{castShadow:!0}},shadowMapWidth:{default:512,if:{castShadow:!0}},shadowRadius:{default:1,if:{castShadow:!0}}},init:function(){var e=this.el;this.light=null,this.defaultTarget=null,this.rendererSystem=this.el.sceneEl.systems.renderer,this.system.registerLight(e)},update:function(e){var a=this.data,t=diff(a,e),o=this.light,r=this.rendererSystem,i=this;if(o&&!("type"in t)){var s=!1;return void Object.keys(t).forEach(function(e){var t=a[e];switch(e){case"color":o.color.set(t),r.applyColorCorrection(o.color);break;case"groundColor":o.groundColor.set(t),r.applyColorCorrection(o.groundColor);break;case"angle":o.angle=degToRad(t);break;case"target":null===t?"spot"!==a.type&&"directional"!==a.type||(o.target=i.defaultTarget):t.hasLoaded?i.onSetTarget(t,o):t.addEventListener("loaded",bind(i.onSetTarget,i,t,o));break;case"envMap":this.updateProbeMap(a,o);break;case"castShadow":case"shadowBias":case"shadowCameraFar":case"shadowCameraFov":case"shadowCameraNear":case"shadowCameraTop":case"shadowCameraRight":case"shadowCameraBottom":case"shadowCameraLeft":case"shadowCameraVisible":case"shadowMapHeight":case"shadowMapWidth":case"shadowRadius":s||(i.updateShadow(),s=!0);break;default:o[e]=t}})}this.setLight(this.data),this.updateShadow()},setLight:function(e){var a=this.el,t=this.getLight(e);t&&(this.light&&a.removeObject3D("light"),this.light=t,this.light.el=a,a.setObject3D("light",this.light),"spot"!==e.type&&"directional"!==e.type&&"hemisphere"!==e.type||a.getObject3D("light").translateY(-1),"spot"===e.type&&(a.setObject3D("light-target",this.defaultTarget),a.getObject3D("light-target").position.set(0,0,-1)))},updateShadow:function(){var e=this.el,a=this.data,t=this.light;t.castShadow=a.castShadow;var o=e.getObject3D("cameraHelper");if(a.shadowCameraVisible&&!o?e.setObject3D("cameraHelper",new THREE.CameraHelper(t.shadow.camera)):!a.shadowCameraVisible&&o&&e.removeObject3D("cameraHelper"),!a.castShadow)return t;t.shadow.bias=a.shadowBias,t.shadow.radius=a.shadowRadius,t.shadow.mapSize.height=a.shadowMapHeight,t.shadow.mapSize.width=a.shadowMapWidth,t.shadow.camera.near=a.shadowCameraNear,t.shadow.camera.far=a.shadowCameraFar,t.shadow.camera instanceof THREE.OrthographicCamera?(t.shadow.camera.top=a.shadowCameraTop,t.shadow.camera.right=a.shadowCameraRight,t.shadow.camera.bottom=a.shadowCameraBottom,t.shadow.camera.left=a.shadowCameraLeft):t.shadow.camera.fov=a.shadowCameraFov,t.shadow.camera.updateProjectionMatrix(),o&&o.update()},getLight:function(e){var a=e.angle,t=new THREE.Color(e.color);this.rendererSystem.applyColorCorrection(t),t=t.getHex();var o=e.decay,r=e.distance,i=new THREE.Color(e.groundColor);this.rendererSystem.applyColorCorrection(i),i=i.getHex();var s=e.intensity,d=e.type,h=e.target,n=null;switch(d.toLowerCase()){case"ambient":return new THREE.AmbientLight(t,s);case"directional":return n=new THREE.DirectionalLight(t,s),this.defaultTarget=n.target,h&&(h.hasLoaded?this.onSetTarget(h,n):h.addEventListener("loaded",bind(this.onSetTarget,this,h,n))),n;case"hemisphere":return new THREE.HemisphereLight(t,i,s);case"point":return new THREE.PointLight(t,s,r,o);case"spot":return n=new THREE.SpotLight(t,s,r,degToRad(a),e.penumbra,o),this.defaultTarget=n.target,h&&(h.hasLoaded?this.onSetTarget(h,n):h.addEventListener("loaded",bind(this.onSetTarget,this,h,n))),n;case"probe":return n=new THREE.LightProbe,this.updateProbeMap(e,n),n;default:warn("%s is not a valid light type. Choose from ambient, directional, hemisphere, point, spot.",d)}},updateProbeMap:function(e,a){e.envMap||a.copy(new THREE.LightProbe),probeCache[e.envMap]instanceof window.Promise&&probeCache[e.envMap].then(function(e){a.copy(e)}),probeCache[e.envMap]instanceof THREE.LightProbe&&a.copy(probeCache[e.envMap]),probeCache[e.envMap]=new window.Promise(function(t){utils.srcLoader.validateCubemapSrc(e.envMap,function(t){CubeLoader.load(t,function(t){var o=THREE.LightProbeGenerator.fromCubeTexture(t);probeCache[e.envMap]=o,a.copy(o)})})})},onSetTarget:function(e,a){a.target=e.object3D},remove:function(){var e=this.el;e.removeObject3D("light"),e.getObject3D("cameraHelper")&&e.removeObject3D("cameraHelper")}});
  35057. },{"../core/component":135,"../lib/three":183,"../utils":210,"../utils/bind":204,"../utils/debug":206}],91:[function(require,module,exports){
  35058. function isEqualVec3(e,t){return!(!e||!t)&&(e.x===t.x&&e.y===t.y&&e.z===t.z)}var registerComponent=require("../core/component").registerComponent;module.exports.Component=registerComponent("line",{schema:{start:{type:"vec3",default:{x:0,y:0,z:0}},end:{type:"vec3",default:{x:0,y:0,z:0}},color:{type:"color",default:"#74BEC1"},opacity:{type:"number",default:1},visible:{default:!0}},multiple:!0,init:function(){var e,t,r=this.data;this.rendererSystem=this.el.sceneEl.systems.renderer,t=this.material=new THREE.LineBasicMaterial({color:r.color,opacity:r.opacity,transparent:r.opacity<1,visible:r.visible}),e=this.geometry=new THREE.BufferGeometry,e.setAttribute("position",new THREE.BufferAttribute(new Float32Array(6),3)),this.rendererSystem.applyColorCorrection(t.color),this.line=new THREE.Line(e,t),this.el.setObject3D(this.attrName,this.line)},update:function(e){var t=this.data,r=this.geometry,i=!1,o=this.material,n=r.attributes.position.array;isEqualVec3(t.start,e.start)||(n[0]=t.start.x,n[1]=t.start.y,n[2]=t.start.z,i=!0),isEqualVec3(t.end,e.end)||(n[3]=t.end.x,n[4]=t.end.y,n[5]=t.end.z,i=!0),i&&(r.attributes.position.needsUpdate=!0,r.computeBoundingSphere()),o.color.setStyle(t.color),this.rendererSystem.applyColorCorrection(o.color),o.opacity=t.opacity,o.transparent=t.opacity<1,o.visible=t.visible},remove:function(){this.el.removeObject3D("line",this.line)}});
  35059. },{"../core/component":135}],92:[function(require,module,exports){
  35060. var registerComponent=require("../core/component").registerComponent,registerShader=require("../core/shader").registerShader,THREE=require("../lib/three");module.exports.Component=registerComponent("link",{schema:{backgroundColor:{default:"red",type:"color"},borderColor:{default:"white",type:"color"},highlighted:{default:!1},highlightedColor:{default:"#24CAFF",type:"color"},href:{default:""},image:{type:"asset"},on:{default:"click"},peekMode:{default:!1},title:{default:""},titleColor:{default:"white",type:"color"},visualAspectEnabled:{default:!1}},init:function(){this.navigate=this.navigate.bind(this),this.previousQuaternion=void 0,this.quaternionClone=new THREE.Quaternion,this.hiddenEls=[]},update:function(e){var t,i,r=this.data,o=this.el;r.visualAspectEnabled&&(this.initVisualAspect(),t=r.highlighted?r.highlightedColor:r.backgroundColor,i=r.highlighted?r.highlightedColor:r.borderColor,o.setAttribute("material","backgroundColor",t),o.setAttribute("material","strokeColor",i),r.on!==e.on&&this.updateEventListener(),void 0!==e.peekMode&&r.peekMode!==e.peekMode&&this.updatePeekMode(),r.image&&e.image!==r.image&&o.setAttribute("material","pano","string"==typeof r.image?r.image:r.image.src))},updatePeekMode:function(){var e=this.el,t=this.sphereEl;this.data.peekMode?(this.hideAll(),e.getObject3D("mesh").visible=!1,t.setAttribute("visible",!0)):(this.showAll(),e.getObject3D("mesh").visible=!0,t.setAttribute("visible",!1))},play:function(){this.updateEventListener()},pause:function(){this.removeEventListener()},updateEventListener:function(){var e=this.el;e.isPlaying&&(this.removeEventListener(),e.addEventListener(this.data.on,this.navigate))},removeEventListener:function(){var e=this.data.on;e&&this.el.removeEventListener(e,this.navigate)},initVisualAspect:function(){var e,t,i,r=this.el;this.data.visualAspectEnabled&&!this.visualAspectInitialized&&(i=this.textEl=this.textEl||document.createElement("a-entity"),t=this.sphereEl=this.sphereEl||document.createElement("a-entity"),e=this.semiSphereEl=this.semiSphereEl||document.createElement("a-entity"),r.setAttribute("geometry",{primitive:"circle",radius:1,segments:64}),r.setAttribute("material",{shader:"portal",pano:this.data.image,side:"double"}),i.setAttribute("text",{color:this.data.titleColor,align:"center",font:"kelsonsans",value:this.data.title||this.data.href,width:4}),i.setAttribute("position","0 1.5 0"),r.appendChild(i),e.setAttribute("geometry",{primitive:"sphere",radius:1,phiStart:0,segmentsWidth:64,segmentsHeight:64,phiLength:180,thetaStart:0,thetaLength:360}),e.setAttribute("material",{shader:"portal",borderEnabled:0,pano:this.data.image,side:"back"}),e.setAttribute("rotation","0 180 0"),e.setAttribute("position","0 0 0"),e.setAttribute("visible",!1),r.appendChild(e),t.setAttribute("geometry",{primitive:"sphere",radius:10,segmentsWidth:64,segmentsHeight:64}),t.setAttribute("material",{shader:"portal",borderEnabled:0,pano:this.data.image,side:"back"}),t.setAttribute("visible",!1),r.appendChild(t),this.visualAspectInitialized=!0)},navigate:function(){window.location=this.data.href},tick:function(){var e=new THREE.Vector3,t=new THREE.Vector3,i=new THREE.Quaternion,r=new THREE.Vector3;return function(){var o,a,n=this.el,s=n.object3D,l=n.sceneEl.camera,d=this.textEl;if(this.data.visualAspectEnabled)if(s.updateMatrixWorld(),l.parent.updateMatrixWorld(),l.updateMatrixWorld(),s.matrix.decompose(t,i,r),t.setFromMatrixPosition(s.matrixWorld),e.setFromMatrixPosition(l.matrixWorld),(a=t.distanceTo(e))>20)this.previousQuaternion||(this.quaternionClone.copy(i),this.previousQuaternion=this.quaternionClone),s.lookAt(e);else{if(o=this.calculateCameraPortalOrientation(),a<.5){if(!0===this.semiSphereEl.getAttribute("visible"))return;d.setAttribute("text","width",1.5),o<=0?(d.setAttribute("position","0 0 0.75"),d.setAttribute("rotation","0 180 0"),this.semiSphereEl.setAttribute("rotation","0 0 0")):(d.setAttribute("position","0 0 -0.75"),d.setAttribute("rotation","0 0 0"),this.semiSphereEl.setAttribute("rotation","0 180 0")),n.getObject3D("mesh").visible=!1,this.semiSphereEl.setAttribute("visible",!0),this.peekCameraPortalOrientation=o}else o<=0?d.setAttribute("rotation","0 180 0"):d.setAttribute("rotation","0 0 0"),d.setAttribute("text","width",5),d.setAttribute("position","0 1.5 0"),n.getObject3D("mesh").visible=!0,this.semiSphereEl.setAttribute("visible",!1),this.peekCameraPortalOrientation=void 0;this.previousQuaternion&&(s.quaternion.copy(this.previousQuaternion),this.previousQuaternion=void 0)}}}(),hideAll:function(){var e=this.el,t=this.hiddenEls,i=this;t.length>0||e.sceneEl.object3D.traverse(function(r){r&&r.el&&r.el.hasAttribute("link-controls")||r.el&&r!==e.sceneEl.object3D&&r.el!==e&&r.el!==i.sphereEl&&r.el!==e.sceneEl.cameraEl&&!1!==r.el.getAttribute("visible")&&r.el!==i.textEl&&r.el!==i.semiSphereEl&&(r.el.setAttribute("visible",!1),t.push(r.el))})},showAll:function(){this.hiddenEls.forEach(function(e){e.setAttribute("visible",!0)}),this.hiddenEls=[]},calculateCameraPortalOrientation:function(){var e=new THREE.Matrix4,t=new THREE.Vector3,i=new THREE.Vector3(0,0,1),r=new THREE.Vector3(0,0,0);return function(){var o=this.el,a=o.sceneEl.camera;return t.set(0,0,0),i.set(0,0,1),r.set(0,0,0),o.object3D.matrixWorld.extractRotation(e),i.applyMatrix4(e),o.object3D.updateMatrixWorld(),o.object3D.localToWorld(r),a.parent.parent.updateMatrixWorld(),a.parent.updateMatrixWorld(),a.updateMatrixWorld(),a.localToWorld(t),t.sub(r).normalize(),i.normalize(),Math.sign(i.dot(t))}}(),remove:function(){this.removeEventListener()}}),registerShader("portal",{schema:{borderEnabled:{default:1,type:"int",is:"uniform"},backgroundColor:{default:"red",type:"color",is:"uniform"},pano:{type:"map",is:"uniform"},strokeColor:{default:"white",type:"color",is:"uniform"}},vertexShader:["vec3 portalPosition;","varying vec3 vWorldPosition;","varying float vDistanceToCenter;","varying float vDistance;","void main() {","vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);","portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;","vDistance = length(portalPosition - cameraPosition);","vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;","gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);","}"].join("\n"),fragmentShader:["#define RECIPROCAL_PI2 0.15915494","uniform sampler2D pano;","uniform vec3 strokeColor;","uniform vec3 backgroundColor;","uniform float borderEnabled;","varying float vDistanceToCenter;","varying float vDistance;","varying vec3 vWorldPosition;","void main() {","vec3 direction = normalize(vWorldPosition - cameraPosition);","vec2 sampleUV;","float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);","sampleUV.y = clamp(direction.y * 0.5 + 0.5, 0.0, 1.0);","sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;","if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {","gl_FragColor = vec4(strokeColor, 1.0);","} else {","gl_FragColor = mix(texture2D(pano, sampleUV), vec4(backgroundColor, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));","}","}"].join("\n")});
  35061. },{"../core/component":135,"../core/shader":145,"../lib/three":183}],93:[function(require,module,exports){
  35062. var registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),utils=require("../utils/"),bind=utils.bind,PI_2=Math.PI/2;module.exports.Component=registerComponent("look-controls",{dependencies:["position","rotation"],schema:{enabled:{default:!0},magicWindowTrackingEnabled:{default:!0},pointerLockEnabled:{default:!1},reverseMouseDrag:{default:!1},reverseTouchDrag:{default:!1},touchEnabled:{default:!0},mouseEnabled:{default:!0}},init:function(){this.deltaYaw=0,this.previousHMDPosition=new THREE.Vector3,this.hmdQuaternion=new THREE.Quaternion,this.magicWindowAbsoluteEuler=new THREE.Euler,this.magicWindowDeltaEuler=new THREE.Euler,this.position=new THREE.Vector3,this.magicWindowObject=new THREE.Object3D,this.rotation={},this.deltaRotation={},this.savedPose=null,this.pointerLocked=!1,this.setupMouseControls(),this.bindMethods(),this.previousMouseEvent={},this.setupMagicWindowControls(),this.savedPose={position:new THREE.Vector3,rotation:new THREE.Euler},(this.el.sceneEl.is("vr-mode")||this.el.sceneEl.is("ar-mode"))&&this.onEnterVR()},setupMagicWindowControls:function(){var e,t=this.data;(utils.device.isMobile()||utils.device.isMobileDeviceRequestingDesktopSite())&&(e=this.magicWindowControls=new THREE.DeviceOrientationControls(this.magicWindowObject),"undefined"!=typeof DeviceOrientationEvent&&DeviceOrientationEvent.requestPermission&&(e.enabled=!1,this.el.sceneEl.components["device-orientation-permission-ui"].permissionGranted?e.enabled=t.magicWindowTrackingEnabled:this.el.sceneEl.addEventListener("deviceorientationpermissiongranted",function(){e.enabled=t.magicWindowTrackingEnabled})))},update:function(e){var t=this.data;t.enabled!==e.enabled&&this.updateGrabCursor(t.enabled),e&&!t.magicWindowTrackingEnabled&&e.magicWindowTrackingEnabled&&(this.magicWindowAbsoluteEuler.set(0,0,0),this.magicWindowDeltaEuler.set(0,0,0)),this.magicWindowControls&&(this.magicWindowControls.enabled=t.magicWindowTrackingEnabled),e&&!t.pointerLockEnabled!==e.pointerLockEnabled&&(this.removeEventListeners(),this.addEventListeners(),this.pointerLocked&&this.exitPointerLock())},tick:function(e){this.data.enabled&&this.updateOrientation()},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners(),this.pointerLocked&&this.exitPointerLock()},remove:function(){this.removeEventListeners(),this.pointerLocked&&this.exitPointerLock()},bindMethods:function(){this.onMouseDown=bind(this.onMouseDown,this),this.onMouseMove=bind(this.onMouseMove,this),this.onMouseUp=bind(this.onMouseUp,this),this.onTouchStart=bind(this.onTouchStart,this),this.onTouchMove=bind(this.onTouchMove,this),this.onTouchEnd=bind(this.onTouchEnd,this),this.onEnterVR=bind(this.onEnterVR,this),this.onExitVR=bind(this.onExitVR,this),this.onPointerLockChange=bind(this.onPointerLockChange,this),this.onPointerLockError=bind(this.onPointerLockError,this)},setupMouseControls:function(){this.mouseDown=!1,this.pitchObject=new THREE.Object3D,this.yawObject=new THREE.Object3D,this.yawObject.position.y=10,this.yawObject.add(this.pitchObject)},addEventListeners:function(){var e=this.el.sceneEl,t=e.canvas;if(!t)return void e.addEventListener("render-target-loaded",bind(this.addEventListeners,this));t.addEventListener("mousedown",this.onMouseDown,!1),window.addEventListener("mousemove",this.onMouseMove,!1),window.addEventListener("mouseup",this.onMouseUp,!1),t.addEventListener("touchstart",this.onTouchStart),window.addEventListener("touchmove",this.onTouchMove),window.addEventListener("touchend",this.onTouchEnd),e.addEventListener("enter-vr",this.onEnterVR),e.addEventListener("exit-vr",this.onExitVR),this.data.pointerLockEnabled&&(document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this.onPointerLockChange,!1),document.addEventListener("pointerlockerror",this.onPointerLockError,!1))},removeEventListeners:function(){var e=this.el.sceneEl,t=e&&e.canvas;t&&(t.removeEventListener("mousedown",this.onMouseDown),window.removeEventListener("mousemove",this.onMouseMove),window.removeEventListener("mouseup",this.onMouseUp),t.removeEventListener("touchstart",this.onTouchStart),window.removeEventListener("touchmove",this.onTouchMove),window.removeEventListener("touchend",this.onTouchEnd),e.removeEventListener("enter-vr",this.onEnterVR),e.removeEventListener("exit-vr",this.onExitVR),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1),document.removeEventListener("mozpointerlockchange",this.onPointerLockChange,!1),document.removeEventListener("pointerlockerror",this.onPointerLockError,!1))},updateOrientation:function(){var e=this.el.object3D,t=this.pitchObject,o=this.yawObject,i=this.el.sceneEl;(i.is("vr-mode")||i.is("ar-mode"))&&i.checkHeadsetConnected()||(this.updateMagicWindowOrientation(),e.rotation.x=this.magicWindowDeltaEuler.x+t.rotation.x,e.rotation.y=this.magicWindowDeltaEuler.y+o.rotation.y,e.rotation.z=this.magicWindowDeltaEuler.z)},updateMagicWindowOrientation:function(){var e=this.magicWindowAbsoluteEuler,t=this.magicWindowDeltaEuler;this.magicWindowControls&&this.magicWindowControls.enabled&&(this.magicWindowControls.update(),e.setFromQuaternion(this.magicWindowObject.quaternion,"YXZ"),this.previousMagicWindowYaw||0===e.y||(this.previousMagicWindowYaw=e.y),this.previousMagicWindowYaw&&(t.x=e.x,t.y+=e.y-this.previousMagicWindowYaw,t.z=e.z,this.previousMagicWindowYaw=e.y))},onMouseMove:function(e){var t,o,i,n=this.pitchObject,s=this.previousMouseEvent,r=this.yawObject;this.data.enabled&&(this.mouseDown||this.pointerLocked)&&(this.pointerLocked?(o=e.movementX||e.mozMovementX||0,i=e.movementY||e.mozMovementY||0):(o=e.screenX-s.screenX,i=e.screenY-s.screenY),this.previousMouseEvent.screenX=e.screenX,this.previousMouseEvent.screenY=e.screenY,t=this.data.reverseMouseDrag?1:-1,r.rotation.y+=.002*o*t,n.rotation.x+=.002*i*t,n.rotation.x=Math.max(-PI_2,Math.min(PI_2,n.rotation.x)))},onMouseDown:function(e){var t=this.el.sceneEl;if(this.data.enabled&&this.data.mouseEnabled&&(!t.is("vr-mode")&&!t.is("ar-mode")||!t.checkHeadsetConnected())&&0===e.button){var o=t&&t.canvas;this.mouseDown=!0,this.previousMouseEvent.screenX=e.screenX,this.previousMouseEvent.screenY=e.screenY,this.showGrabbingCursor(),this.data.pointerLockEnabled&&!this.pointerLocked&&(o.requestPointerLock?o.requestPointerLock():o.mozRequestPointerLock&&o.mozRequestPointerLock())}},showGrabbingCursor:function(){this.el.sceneEl.canvas.style.cursor="grabbing"},hideGrabbingCursor:function(){this.el.sceneEl.canvas.style.cursor=""},onMouseUp:function(){this.mouseDown=!1,this.hideGrabbingCursor()},onTouchStart:function(e){1!==e.touches.length||!this.data.touchEnabled||this.el.sceneEl.is("vr-mode")||this.el.sceneEl.is("ar-mode")||(this.touchStart={x:e.touches[0].pageX,y:e.touches[0].pageY},this.touchStarted=!0)},onTouchMove:function(e){var t,o,i=this.el.sceneEl.canvas,n=this.yawObject;this.touchStarted&&this.data.touchEnabled&&(o=2*Math.PI*(e.touches[0].pageX-this.touchStart.x)/i.clientWidth,t=this.data.reverseTouchDrag?1:-1,n.rotation.y-=.5*o*t,this.touchStart={x:e.touches[0].pageX,y:e.touches[0].pageY})},onTouchEnd:function(){this.touchStarted=!1},onEnterVR:function(){var e=this.el.sceneEl;e.checkHeadsetConnected()&&(this.saveCameraPose(),this.el.object3D.position.set(0,0,0),this.el.object3D.rotation.set(0,0,0),e.hasWebXR&&(this.el.object3D.matrixAutoUpdate=!1,this.el.object3D.updateMatrix()))},onExitVR:function(){this.el.sceneEl.checkHeadsetConnected()&&(this.restoreCameraPose(),this.previousHMDPosition.set(0,0,0),this.el.object3D.matrixAutoUpdate=!0)},onPointerLockChange:function(){this.pointerLocked=!(!document.pointerLockElement&&!document.mozPointerLockElement)},onPointerLockError:function(){this.pointerLocked=!1},exitPointerLock:function(){document.exitPointerLock(),this.pointerLocked=!1},updateGrabCursor:function(e){function t(){i.canvas.classList.add("a-grab-cursor")}function o(){i.canvas.classList.remove("a-grab-cursor")}var i=this.el.sceneEl;return i.canvas?e?void t():void o():void(e?i.addEventListener("render-target-loaded",t):i.addEventListener("render-target-loaded",o))},saveCameraPose:function(){var e=this.el;this.savedPose.position.copy(e.object3D.position),this.savedPose.rotation.copy(e.object3D.rotation),this.hasSavedPose=!0},restoreCameraPose:function(){var e=this.el,t=this.savedPose;this.hasSavedPose&&(e.object3D.position.copy(t.position),e.object3D.rotation.copy(t.rotation),this.hasSavedPose=!1)}});
  35063. },{"../core/component":135,"../lib/three":183,"../utils/":210}],94:[function(require,module,exports){
  35064. var bind=require("../utils/bind"),registerComponent=require("../core/component").registerComponent,trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID_PREFIX="magicleap",GAMEPAD_ID_SUFFIX="-one",GAMEPAD_ID_COMPOSITE=GAMEPAD_ID_PREFIX+GAMEPAD_ID_SUFFIX,MAGICLEAP_CONTROLLER_MODEL_GLB_URL="https://cdn.aframe.io/controllers/magicleap/magicleap-one-controller.glb",INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","grip","touchpad","menu"]};module.exports.Component=registerComponent("magicleap-controls",{schema:{hand:{default:"none"},model:{default:!0},orientationOffset:{type:"vec3"}},mapping:INPUT_MAPPING_WEBXR,init:function(){var t=this;this.controllerPresent=!1,this.lastControllerCheck=0,this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},update:function(){var t=this.data;this.controllerIndex="right"===t.hand?0:"left"===t.hand?1:2},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),t.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),t.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data;checkControllerPresentAndSetup(this,GAMEPAD_ID_COMPOSITE,{index:this.controllerIndex,hand:t.hand})},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID_COMPOSITE,hand:e.hand,controller:this.controllerIndex,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",MAGICLEAP_CONTROLLER_MODEL_GLB_URL)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,n=this.mapping.buttons[t.detail.id];n&&("trigger"===n&&(e=t.detail.state.value,console.log("analog value of trigger press: "+e)),this.el.emit(n+"changed",t.detail.state))},onModelLoaded:function(t){t.detail.model.scale.set(.01,.01,.01)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){},setButtonColor:function(t,e){}});
  35065. },{"../core/component":135,"../utils/bind":204,"../utils/tracked-controls":219}],95:[function(require,module,exports){
  35066. function parseSide(e){switch(e){case"back":return THREE.BackSide;case"double":return THREE.DoubleSide;default:return THREE.FrontSide}}function parseVertexColors(e){switch(e){case"face":return THREE.FaceColors;case"vertex":return THREE.VertexColors;default:return THREE.NoColors}}function parseBlending(e){switch(e){case"none":return THREE.NoBlending;case"additive":return THREE.AdditiveBlending;case"subtractive":return THREE.SubtractiveBlending;case"multiply":return THREE.MultiplyBlending;default:return THREE.NormalBlending}}function disposeMaterial(e,t){e.dispose(),t.unregisterMaterial(e)}var utils=require("../utils/"),component=require("../core/component"),THREE=require("../lib/three"),shader=require("../core/shader"),error=utils.debug("components:material:error"),registerComponent=component.registerComponent,shaders=shader.shaders,shaderNames=shader.shaderNames;module.exports.Component=registerComponent("material",{schema:{alphaTest:{default:0,min:0,max:1},depthTest:{default:!0},depthWrite:{default:!0},flatShading:{default:!1},npot:{default:!1},offset:{type:"vec2",default:{x:0,y:0}},opacity:{default:1,min:0,max:1},repeat:{type:"vec2",default:{x:1,y:1}},shader:{default:"standard",oneOf:shaderNames,schemaChange:!0},side:{default:"front",oneOf:["front","back","double"]},transparent:{default:!1},vertexColors:{type:"string",default:"none",oneOf:["face","vertex"]},visible:{default:!0},blending:{default:"normal",oneOf:["none","normal","additive","subtractive","multiply"]},dithering:{default:!0}},init:function(){this.material=null},update:function(e){var t=this.data;this.shader&&t.shader===e.shader||this.updateShader(t.shader),this.shader.update(this.data),this.updateMaterial(e)},updateSchema:function(e){var t,a,r,i;a=e&&e.shader,t=this.oldData&&this.oldData.shader,i=a||t,r=shaders[i]&&shaders[i].schema,r||error("Unknown shader schema "+i),t&&a===t||(this.extendSchema(r),this.updateBehavior())},updateBehavior:function(){function e(e,t){var r;for(r in a)a[r]=e;s.shader.update(a)}var t,a,r=this.el.sceneEl,i=this.schema,s=this;this.tick=void 0,a={};for(t in i)"time"===i[t].type&&(this.tick=e,a[t]=!0);r&&(this.tick?r.addBehavior(this):r.removeBehavior(this))},updateShader:function(e){var t,a=this.data,r=shaders[e]&&shaders[e].Shader;if(!r)throw new Error("Unknown shader "+e);t=this.shader=new r,t.el=this.el,t.init(a),this.setMaterial(t.material),this.updateSchema(a)},updateMaterial:function(e){var t,a=this.data,r=this.material;r.alphaTest=a.alphaTest,r.depthTest=!1!==a.depthTest,r.depthWrite=!1!==a.depthWrite,r.opacity=a.opacity,r.flatShading=a.flatShading,r.side=parseSide(a.side),r.transparent=!1!==a.transparent||a.opacity<1,r.vertexColors=parseVertexColors(a.vertexColors),r.visible=a.visible,r.blending=parseBlending(a.blending),r.dithering=a.dithering;for(t in e)break;!t||e.alphaTest===a.alphaTest&&e.side===a.side&&e.vertexColors===a.vertexColors||(r.needsUpdate=!0)},remove:function(){var e=new THREE.MeshBasicMaterial,t=this.material,a=this.el.getObject3D("mesh");a&&(a.material=e),disposeMaterial(t,this.system)},setMaterial:function(e){var t,a=this.el,r=this.system;this.material&&disposeMaterial(this.material,r),this.material=e,r.registerMaterial(e),t=a.getObject3D("mesh"),t?t.material=e:a.addEventListener("object3dset",function t(r){"mesh"===r.detail.type&&r.target===a&&(a.getObject3D("mesh").material=e,a.removeEventListener("object3dset",t))})}});
  35067. },{"../core/component":135,"../core/shader":145,"../lib/three":183,"../utils/":210}],96:[function(require,module,exports){
  35068. var debug=require("../utils/debug"),registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),warn=debug("components:obj-model:warn");module.exports.Component=registerComponent("obj-model",{schema:{mtl:{type:"model"},obj:{type:"model"}},init:function(){var e=this;this.model=null,this.objLoader=new THREE.OBJLoader,this.mtlLoader=new THREE.MTLLoader(this.objLoader.manager),this.mtlLoader.crossOrigin="",this.el.addEventListener("componentinitialized",function(o){e.model&&"material"===o.detail.name&&e.applyMaterial()})},update:function(){var e=this.data;e.obj&&(this.resetMesh(),this.loadObj(e.obj,e.mtl))},remove:function(){this.model&&this.resetMesh()},resetMesh:function(){this.el.removeObject3D("mesh")},loadObj:function(e,o){var t=this,r=this.el,i=this.mtlLoader,a=this.objLoader,s=this.el.sceneEl.systems.renderer,n=o.substr(0,o.lastIndexOf("/")+1);if(o)return r.hasAttribute("material")&&warn("Material component properties are ignored when a .MTL is provided"),i.setResourcePath(n),void i.load(o,function(o){o.preload(),a.setMaterials(o),a.load(e,function(e){t.model=e,t.model.traverse(function(e){if(e.isMesh){var o=e.material;o.color&&s.applyColorCorrection(o.color),o.map&&s.applyColorCorrection(o.map),o.emissive&&s.applyColorCorrection(o.emissive),o.emissiveMap&&s.applyColorCorrection(o.emissiveMap)}}),r.setObject3D("mesh",e),r.emit("model-loaded",{format:"obj",model:e})})});a.load(e,function(e){t.model=e,t.applyMaterial(),r.setObject3D("mesh",e),r.emit("model-loaded",{format:"obj",model:e})})},applyMaterial:function(){var e=this.el.components.material;e&&this.model.traverse(function(o){o instanceof THREE.Mesh&&(o.material=e.material)})}});
  35069. },{"../core/component":135,"../lib/three":183,"../utils/debug":206}],97:[function(require,module,exports){
  35070. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="oculus-go",GAMEPAD_ID_WEBVR="Oculus Go",OCULUS_GO_CONTROLLER_MODEL_URL="https://cdn.aframe.io/controllers/oculus/go/oculus-go-controller.gltf",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","trigger"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","none","touchpad"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("oculus-go-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#FFFFFF"},buttonTouchedColor:{type:"color",default:"#BBBBBB"},buttonHighlightColor:{type:"color",default:"#7A7A7A"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",OCULUS_GO_CONTROLLER_MODEL_URL)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,o=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.trigger=o.getObjectByName("oculus_go_button_trigger"),e.trackpad=o.getObjectByName("oculus_go_touchpad"),e.touchpad=o.getObjectByName("oculus_go_touchpad"))},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o=this.buttonMeshes;if(o&&o[t]){var n,i;switch(e){case"down":n=this.data.buttonHighlightColor;break;case"touchstart":n=this.data.buttonTouchedColor;break;default:n=this.data.buttonColor}i=o[t],i.material.color.set(n),this.rendererSystem.applyColorCorrection(i.material.color)}}});
  35071. },{"../core/component":135,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],98:[function(require,module,exports){
  35072. var bind=require("../utils/bind"),registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="oculus-touch",GAMEPAD_ID_WEBVR="Oculus Touch",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,TOUCH_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-",OCULUS_TOUCH_WEBVR={left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"left.gltf",rayOrigin:{origin:{x:.008,y:-.01,z:0},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(-.005,.003,-.055),modelPivotRotation:new THREE.Euler(0,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"right.gltf",rayOrigin:{origin:{x:-.008,y:-.01,z:0},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(.005,.003,-.055),modelPivotRotation:new THREE.Euler(0,0,0)}},OCULUS_TOUCH_WEBXR={left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"left.gltf",rayOrigin:{origin:{x:.002,y:-.005,z:-.03},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(-.005,.036,-.037),modelPivotRotation:new THREE.Euler(Math.PI/4.5,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"right.gltf",rayOrigin:{origin:{x:-.002,y:-.005,z:-.03},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(.005,.036,-.037),modelPivotRotation:new THREE.Euler(Math.PI/4.5,0,0)}},OCULUS_TOUCH_CONFIG=isWebXRAvailable?OCULUS_TOUCH_WEBXR:OCULUS_TOUCH_WEBVR,CONTROLLER_DEFAULT="oculus-touch",CONTROLLER_PROPERTIES={"oculus-touch":OCULUS_TOUCH_CONFIG,"oculus-touch-v2":{left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"gen2-left.gltf",rayOrigin:{origin:{x:-.01,y:0,z:-.02},direction:{x:0,y:-.5,z:-1}},modelPivotOffset:new THREE.Vector3(0,0,0),modelPivotRotation:new THREE.Euler(0,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"gen2-right.gltf",rayOrigin:{origin:{x:.01,y:0,z:-.02},direction:{x:0,y:-.5,z:-1}},modelPivotOffset:new THREE.Vector3(0,0,0),modelPivotRotation:new THREE.Euler(0,0,0)}},"oculus-touch-v3":{left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"v3-left.glb",rayOrigin:{origin:{x:.015,y:.005,z:0},direction:{x:0,y:0,z:-1}},modelPivotOffset:new THREE.Vector3(.01,-.01,.05),modelPivotRotation:new THREE.Euler(Math.PI/4,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"v3-right.glb",rayOrigin:{origin:{x:-.015,y:.005,z:0},direction:{x:0,y:0,z:-1}},modelPivotOffset:new THREE.Vector3(-.01,-.01,.05),modelPivotRotation:new THREE.Euler(Math.PI/4,0,0)}}},INPUT_MAPPING_WEBVR={left:{axes:{thumbstick:[0,1]},buttons:["thumbstick","trigger","grip","xbutton","ybutton","surface"]},right:{axes:{thumbstick:[0,1]},buttons:["thumbstick","trigger","grip","abutton","bbutton","surface"]}},INPUT_MAPPING_WEBXR={left:{axes:{thumbstick:[2,3]},buttons:["trigger","grip","none","thumbstick","xbutton","ybutton","surface"]},right:{axes:{thumbstick:[2,3]},buttons:["trigger","grip","none","thumbstick","abutton","bbutton","surface"]}},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("oculus-touch-controls",{schema:{hand:{default:"left"},buttonColor:{type:"color",default:"#999"},buttonTouchColor:{type:"color",default:"#8AB"},buttonHighlightColor:{type:"color",default:"#2DF"},model:{default:!0},controllerType:{default:"auto",oneOf:["auto","oculus-touch","oculus-touch-v2","oculus-touch-v3"]},orientationOffset:{type:"vec3",default:{x:43,y:0,z:0}}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t,t.data.hand)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t,t.data.hand)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t,t.data.hand)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t,t.data.hand)},this.controllerPresent=!1,this.lastControllerCheck=0,this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),t.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),t.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{hand:this.data.hand})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},loadModel:function(t){var e,o=this.data;if(o.model){if(this.displayModel=CONTROLLER_PROPERTIES[o.controllerType]||CONTROLLER_PROPERTIES[CONTROLLER_DEFAULT],"auto"===o.controllerType){var n=this.el.sceneEl.systems["tracked-controls-webvr"];if(n&&n.vrDisplay){/^Oculus Quest$/.test(n.vrDisplay.displayName)&&(this.displayModel=CONTROLLER_PROPERTIES["oculus-touch-v2"])}else e=CONTROLLER_DEFAULT,e=-1!==t.profiles.indexOf("oculus-touch-v2")?"oculus-touch-v2":e,e=-1!==t.profiles.indexOf("oculus-touch-v3")?"oculus-touch-v3":e,this.displayModel=CONTROLLER_PROPERTIES[e]}var i=this.displayModel[o.hand].modelUrl;this.el.setAttribute("gltf-model",i)}},injectTrackedControls:function(t){var e=this.data,o=GAMEPAD_ID_WEBXR,n="right"===e.hand?"Oculus Touch (Right)":"Oculus Touch (Left)",i=isWebXRAvailable?o:n;this.el.setAttribute("tracked-controls",{id:i,hand:e.hand,orientationOffset:e.orientationOffset,handTrackingEnabled:!1}),this.loadModel(t)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,o=this.mapping[this.data.hand].buttons[t.detail.id],n=this.buttonMeshes;o&&("trigger"!==o&&"grip"!==o||(e=t.detail.state.value),n&&("trigger"===o&&n.trigger&&(n.trigger.rotation.x=this.originalXRotationTrigger-e*(Math.PI/26)),"grip"===o&&n.grip&&(n.grip.position.x=this.originalXPositionGrip+("left"===this.data.hand?-1:1)*e*.004)),this.el.emit(o+"changed",t.detail.state))},onModelLoaded:function(t){var e,o=this.controllerObject3D=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.grip=o.getObjectByName("buttonHand"),this.originalXPositionGrip=e.grip&&e.grip.position.x,e.thumbstick=o.getObjectByName("stick"),e.trigger=o.getObjectByName("buttonTrigger"),this.originalXRotationTrigger=e.trigger&&e.trigger.rotation.x,e.xbutton=o.getObjectByName("buttonX"),e.abutton=o.getObjectByName("buttonA"),e.ybutton=o.getObjectByName("buttonY"),e.bbutton=o.getObjectByName("buttonB"),o.position.copy(this.displayModel[this.data.hand].modelPivotOffset),o.rotation.copy(this.displayModel[this.data.hand].modelPivotRotation),this.el.emit("controllermodelready",{name:"oculus-touch-controls",model:this.data.model,rayOrigin:this.displayModel[this.data.hand].rayOrigin}))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping[this.data.hand].axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o,n="up"===e||"touchend"===e?this.data.buttonColor:"touchstart"===e?this.data.buttonTouchColor:this.data.buttonHighlightColor,i=this.buttonMeshes;this.data.model&&i&&i[t]&&(o=i[t],o.material.color.set(n),this.rendererSystem.applyColorCorrection(o.material.color))}});
  35073. },{"../core/component":135,"../lib/three":183,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],99:[function(require,module,exports){
  35074. var registerComponent=require("../core/component").registerComponent;module.exports.Component=registerComponent("position",{schema:{type:"vec3"},update:function(){var e=this.el.object3D,o=this.data;e.position.set(o.x,o.y,o.z)},remove:function(){this.el.object3D.position.set(0,0,0)}});
  35075. },{"../core/component":135}],100:[function(require,module,exports){
  35076. function copyArray(e,t){var i;for(e.length=t.length,i=0;i<t.length;i++)e[i]=t[i]}var registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),utils=require("../utils/"),warn=utils.debug("components:raycaster:warn"),OBSERVER_SELECTOR_RE=/^[\w\s-.,[\]#]*$/,OBSERVER_CONFIG={childList:!0,attributes:!0,subtree:!0},EVENTS={INTERSECT:"raycaster-intersected",INTERSECTION:"raycaster-intersection",INTERSECT_CLEAR:"raycaster-intersected-cleared",INTERSECTION_CLEAR:"raycaster-intersection-cleared"};module.exports.Component=registerComponent("raycaster",{schema:{autoRefresh:{default:!0},direction:{type:"vec3",default:{x:0,y:0,z:-1}},enabled:{default:!0},far:{default:1e3},interval:{default:0},near:{default:0},objects:{default:""},origin:{type:"vec3"},showLine:{default:!1},lineColor:{default:"white"},lineOpacity:{default:1},useWorldCoordinates:{default:!1}},multiple:!0,init:function(){this.clearedIntersectedEls=[],this.unitLineEndVec3=new THREE.Vector3,this.intersectedEls=[],this.intersections=[],this.newIntersectedEls=[],this.newIntersections=[],this.objects=[],this.prevCheckTime=void 0,this.prevIntersectedEls=[],this.rawIntersections=[],this.raycaster=new THREE.Raycaster,this.updateOriginDirection(),this.setDirty=this.setDirty.bind(this),this.updateLine=this.updateLine.bind(this),this.observer=new MutationObserver(this.setDirty),this.dirty=!0,this.lineEndVec3=new THREE.Vector3,this.otherLineEndVec3=new THREE.Vector3,this.lineData={end:this.lineEndVec3},this.getIntersection=this.getIntersection.bind(this),this.intersectedDetail={el:this.el,getIntersection:this.getIntersection},this.intersectedClearedDetail={el:this.el},this.intersectionClearedDetail={clearedEls:this.clearedIntersectedEls},this.intersectionDetail={}},update:function(e){var t=this.data,i=this.el,s=this.raycaster;s.far=t.far,s.near=t.near,!t.showLine||t.far===e.far&&t.origin===e.origin&&t.direction===e.direction&&e.showLine||(this.unitLineEndVec3.copy(t.origin).add(t.direction).normalize(),this.drawLine()),!t.showLine&&e.showLine&&i.removeAttribute("line"),t.objects===e.objects||OBSERVER_SELECTOR_RE.test(t.objects)||warn('[raycaster] Selector "'+t.objects+'" may not update automatically with DOM changes.'),t.objects||warn('[raycaster] For performance, please define raycaster.objects when using raycaster or cursor components to whitelist which entities to intersect with. e.g., raycaster="objects: [data-raycastable]".'),t.autoRefresh!==e.autoRefresh&&i.isPlaying&&(t.autoRefresh?this.addEventListeners():this.removeEventListeners()),e.enabled&&!t.enabled&&this.clearAllIntersections(),this.setDirty()},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners()},remove:function(){this.data.showLine&&this.el.removeAttribute("line"),this.clearAllIntersections()},addEventListeners:function(){this.data.autoRefresh&&(this.observer.observe(this.el.sceneEl,OBSERVER_CONFIG),this.el.sceneEl.addEventListener("object3dset",this.setDirty),this.el.sceneEl.addEventListener("object3dremove",this.setDirty))},removeEventListeners:function(){this.observer.disconnect(),this.el.sceneEl.removeEventListener("object3dset",this.setDirty),this.el.sceneEl.removeEventListener("object3dremove",this.setDirty)},setDirty:function(){this.dirty=!0},refreshObjects:function(){var e,t=this.data;e=t.objects?this.el.sceneEl.querySelectorAll(t.objects):this.el.sceneEl.querySelectorAll("*"),this.objects=this.flattenObject3DMaps(e),this.dirty=!1},tock:function(e){var t=this.data,i=this.prevCheckTime;t.enabled&&(i&&e-i<t.interval||(this.prevCheckTime=e,this.checkIntersections()))},checkIntersections:function(){var e,t,i=this.clearedIntersectedEls,s=this.el,n=this.data,r=this.intersectedEls,c=this.intersections,o=this.newIntersectedEls,a=this.newIntersections,h=this.prevIntersectedEls,l=this.rawIntersections;for(this.dirty&&this.refreshObjects(),copyArray(this.prevIntersectedEls,this.intersectedEls),this.updateOriginDirection(),l.length=0,this.raycaster.intersectObjects(this.objects,!0,l),c.length=0,r.length=0,e=0;e<l.length;e++)t=l[e],n.showLine&&t.object===s.getObject3D("line")||t.object.el&&(c.push(t),r.push(t.object.el));for(a.length=0,o.length=0,e=0;e<c.length;e++)-1===h.indexOf(c[e].object.el)&&(a.push(c[e]),o.push(c[e].object.el));for(i.length=0,e=0;e<h.length;e++)-1===r.indexOf(h[e])&&(h[e].emit(EVENTS.INTERSECT_CLEAR,this.intersectedClearedDetail),i.push(h[e]));for(i.length&&s.emit(EVENTS.INTERSECTION_CLEAR,this.intersectionClearedDetail),e=0;e<o.length;e++)o[e].emit(EVENTS.INTERSECT,this.intersectedDetail);a.length&&(this.intersectionDetail.els=o,this.intersectionDetail.intersections=a,s.emit(EVENTS.INTERSECTION,this.intersectionDetail)),n.showLine&&setTimeout(this.updateLine)},updateLine:function(){var e,t=this.el,i=this.intersections;i.length&&(e=i[0].object.el===t&&i[1]?i[1].distance:i[0].distance),this.drawLine(e)},getIntersection:function(e){var t,i;for(t=0;t<this.intersections.length;t++)if(i=this.intersections[t],i.object.el===e)return i;return null},updateOriginDirection:function(){var e=new THREE.Vector3,t=new THREE.Vector3;return function(){var i=this.el,s=this.data;if(s.useWorldCoordinates)return void this.raycaster.set(s.origin,s.direction);i.object3D.updateMatrixWorld(),t.setFromMatrixPosition(i.object3D.matrixWorld),0===s.origin.x&&0===s.origin.y&&0===s.origin.z||(t=i.object3D.localToWorld(t.copy(s.origin))),e.copy(s.direction).transformDirection(i.object3D.matrixWorld).normalize(),this.raycaster.set(t,e)}}(),drawLine:function(e){var t,i=this.data,s=this.el;t=this.lineData.end===this.lineEndVec3?this.otherLineEndVec3:this.lineEndVec3,void 0===e&&(e=i.far===1/0?1e3:i.far),this.lineData.start=i.origin,this.lineData.end=t.copy(this.unitLineEndVec3).multiplyScalar(e),this.lineData.color=i.lineColor,this.lineData.opacity=i.lineOpacity,s.setAttribute("line",this.lineData)},flattenObject3DMaps:function(e){var t,i,s=this.objects;for(s.length=0,i=0;i<e.length;i++)if(e[i].isEntity&&e[i].object3D)for(t in e[i].object3DMap)s.push(e[i].getObject3D(t));return s},clearAllIntersections:function(){var e;for(e=0;e<this.intersectedEls.length;e++)this.intersectedEls[e].emit(EVENTS.INTERSECT_CLEAR,this.intersectedClearedDetail);copyArray(this.clearedIntersectedEls,this.intersectedEls),this.intersectedEls.length=0,this.intersections.length=0,this.el.emit(EVENTS.INTERSECTION_CLEAR,this.intersectionClearedDetail)}});
  35077. },{"../core/component":135,"../lib/three":183,"../utils/":210}],101:[function(require,module,exports){
  35078. var degToRad=require("../lib/three").Math.degToRad,registerComponent=require("../core/component").registerComponent;module.exports.Component=registerComponent("rotation",{schema:{type:"vec3"},update:function(){var e=this.data,o=this.el.object3D;o.rotation.set(degToRad(e.x),degToRad(e.y),degToRad(e.z)),o.rotation.order="YXZ"},remove:function(){this.el.object3D.rotation.set(0,0,0)}});
  35079. },{"../core/component":135,"../lib/three":183}],102:[function(require,module,exports){
  35080. var registerComponent=require("../core/component").registerComponent,zeroScale=1e-5;module.exports.Component=registerComponent("scale",{schema:{type:"vec3",default:{x:1,y:1,z:1}},update:function(){var e=this.data,o=this.el.object3D,t=0===e.x?zeroScale:e.x,r=0===e.y?zeroScale:e.y,c=0===e.z?zeroScale:e.z;o.scale.set(t,r,c)},remove:function(){this.el.object3D.scale.set(1,1,1)}});
  35081. },{"../core/component":135}],103:[function(require,module,exports){
  35082. function HitTest(t,e){this.renderer=t,this.xrHitTestSource=null,t.xr.addEventListener("sessionend",function(){this.xrHitTestSource=null}.bind(this)),t.xr.addEventListener("sessionstart",function(){this.sessionStart(e)}.bind(this)),this.renderer.xr.isPresenting&&this.sessionStart(e)}function warnAboutHitTest(t){console.warn(t.message),console.warn('Cannot requestHitTestSource Are you missing: webxr="optionalFeatures: hit-test;" from <a-scene>?')}var arrowURL="data:image/webp;base64,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",register=require("../../core/component").registerComponent,THREE=require("../../lib/three"),CAM_LAYER=21,applyPose=function(){function t(t,i,a){i.position.copy(t.transform.position),i.quaternion.copy(t.transform.orientation),s.copy(a),e.copy(t.transform.orientation),s.applyQuaternion(e),i.position.sub(s)}var e=new THREE.Quaternion,s=new THREE.Vector3;return t}();applyPose.tempFakePose={transform:{orientation:new THREE.Quaternion,position:new THREE.Vector3}},HitTest.prototype.previousFrameAnchors=new Set,HitTest.prototype.anchorToObject3D=new Map,HitTest.prototype.sessionStart=function(t){if(this.session=this.renderer.xr.getSession(),!("requestHitTestSource"in this.session))return void warnAboutHitTest({message:"No requestHitTestSource on the session."});t.space?this.session.requestHitTestSource(t).then(function(t){this.xrHitTestSource=t}.bind(this)).catch(warnAboutHitTest):t.profile&&this.session.requestHitTestSourceForTransientInput(t).then(function(t){this.xrHitTestSource=t,this.transient=!0}.bind(this)).catch(warnAboutHitTest)},HitTest.prototype.anchorFromLastHitTestResult=function(t,e){var s=this.lastHitTest;if(s){var i={object3D:t,offset:e};Array.from(this.anchorToObject3D.entries()).forEach(function(e){var s=e[1].object3D,i=e[0];s===t&&(this.anchorToObject3D.delete(i),i.delete())}.bind(this)),s.createAnchor&&s.createAnchor().then(function(t){this.anchorToObject3D.set(t,i)}.bind(this)).catch(function(t){console.warn(t.message),console.warn('Cannot create anchor, are you missing: webxr="optionalFeatures: anchors;" from <a-scene>?')})}},HitTest.prototype.doHit=function(t){if(this.renderer.xr.isPresenting){var e,s,i=this.renderer.xr.getReferenceSpace(),a=t.getViewerPose(i);return this.xrHitTestSource&&a?this.transient?(e=t.getHitTestResultsForTransientInput(this.xrHitTestSource),e.length>0&&(s=e[0].results,s.length>0&&(this.lastHitTest=s[0],s[0].getPose(i)))):(e=t.getHitTestResults(this.xrHitTestSource),e.length>0&&(this.lastHitTest=e[0],e[0].getPose(i))):void 0}},HitTest.updateAnchorPoses=function(t,e){var s=t.trackedAnchors||HitTest.prototype.previousFrameAnchors;HitTest.prototype.previousFrameAnchors.forEach(function(t){s.has(t)||HitTest.prototype.anchorToObject3D.delete(t)}),s.forEach(function(s){var i,a,o,r;try{i=t.getPose(s.anchorSpace,e)}catch(t){}i&&(a=HitTest.prototype.anchorToObject3D.get(s),o=a.offset,r=a.object3D,applyPose(i,r,o))})};var hitTestCache;module.exports.Component=register("ar-hit-test",{schema:{target:{type:"selector"},enabled:{default:!0},src:{default:arrowURL,type:"map"},type:{default:"footprint",oneOf:["footprint","map"]},footprintDepth:{default:.1},mapSize:{type:"vec2",default:{x:.5,y:.5}}},init:function(){this.hitTest=null,this.imageDataArray=new Uint8ClampedArray(1048576),this.imageData=new ImageData(this.imageDataArray,512,512),this.textureCache=new Map,this.orthoCam=new THREE.OrthographicCamera,this.orthoCam.layers.set(CAM_LAYER),this.textureTarget=new THREE.WebGLRenderTarget(512,512,{}),this.basicMaterial=new THREE.MeshBasicMaterial({color:0,side:THREE.DoubleSide}),this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),this.context.imageSmoothingEnabled=!1,this.canvas.width=512,this.canvas.height=512,this.canvasTexture=new THREE.CanvasTexture(this.canvas,{alpha:!0}),this.canvasTexture.flipY=!1;var t=this.el.getAttribute("webxr"),e=t.optionalFeatures;e.includes("hit-test")&&e.includes("anchors")||(e.push("hit-test"),e.push("anchors"),this.el.setAttribute("webxr",t)),this.el.sceneEl.renderer.xr.addEventListener("sessionend",function(){this.hitTest=null}.bind(this)),this.el.sceneEl.renderer.xr.addEventListener("sessionstart",function(){var t=this.el.sceneEl.renderer,e=this.session=t.xr.getSession();this.hasPosedOnce=!1,this.bboxMesh.visible=!1,hitTestCache||(hitTestCache=new Map),e.requestReferenceSpace("viewer").then(function(e){this.hitTest=new HitTest(t,{space:e}),hitTestCache.set(e,this.hitTest),this.el.emit("ar-hit-test-start")}.bind(this));var s=new HitTest(t,{profile:"generic-touchscreen"});e.addEventListener("selectstart",function(e){if(!0===this.data.enabled){var i=e.inputSource;this.bboxMesh.visible=!0,!0===this.hasPosedOnce&&(this.el.emit("ar-hit-test-select-start",{inputSource:i,position:this.bboxMesh.position,orientation:this.bboxMesh.quaternion}),"generic-touchscreen"===i.profiles[0]?this.hitTest=s:(this.hitTest=hitTestCache.get(i)||new HitTest(t,{space:i.targetRaySpace}),hitTestCache.set(i,this.hitTest)))}}.bind(this)),e.addEventListener("selectend",function(t){if(!this.hitTest||!0!==this.data.enabled)return void(this.hitTest=null);var e,s=t.inputSource;!0===this.hasPosedOnce&&(this.bboxMesh.visible=!1,this.data.target&&(e=this.data.target.object3D)&&(applyPose.tempFakePose.transform.position.copy(this.bboxMesh.position),applyPose.tempFakePose.transform.orientation.copy(this.bboxMesh.quaternion),applyPose(applyPose.tempFakePose,e,this.bboxOffset),e.visible=!0,this.hitTest.anchorFromLastHitTestResult(e,this.bboxOffset)),this.el.emit("ar-hit-test-select",{inputSource:s,position:this.bboxMesh.position,orientation:this.bboxMesh.quaternion})),this.hitTest=null}.bind(this))}.bind(this)),this.bboxOffset=new THREE.Vector3,this.update=this.update.bind(this),this.makeBBox()},update:function(){this.data.target&&(this.data.target.object3D?(this.data.target.addEventListener("model-loaded",this.update),this.data.target.object3D.layers.enable(CAM_LAYER),this.data.target.object3D.traverse(function(t){t.layers.enable(CAM_LAYER)})):this.data.target.addEventListener("loaded",this.update,{once:!0})),this.bboxNeedsUpdate=!0},makeBBox:function(){var t=new THREE.PlaneGeometry(1,1),e=new THREE.MeshBasicMaterial({transparent:!0,color:16777215});t.rotateX(-Math.PI/2),t.rotateY(-Math.PI/2),this.bbox=new THREE.Box3,this.bboxMesh=new THREE.Mesh(t,e),this.el.setObject3D("ar-hit-test",this.bboxMesh),this.bboxMesh.visible=!1},updateFootprint:function(){var t,e,s,i=this.el.sceneEl.renderer,a=i.xr.enabled;this.bboxMesh.material.map=this.canvasTexture,this.bboxMesh.material.needsUpdate=!0,this.orthoCam.rotation.set(-Math.PI/2,0,-Math.PI/2),this.orthoCam.position.copy(this.bboxMesh.position),this.orthoCam.position.y-=this.bboxMesh.scale.y/2,this.orthoCam.near=.1,this.orthoCam.far=this.orthoCam.near+this.data.footprintDepth*this.bboxMesh.scale.y,this.orthoCam.position.y+=this.orthoCam.far,this.orthoCam.right=this.bboxMesh.scale.z/2,this.orthoCam.left=-this.bboxMesh.scale.z/2,this.orthoCam.top=this.bboxMesh.scale.x/2,this.orthoCam.bottom=-this.bboxMesh.scale.x/2,this.orthoCam.updateProjectionMatrix(),e=i.getRenderTarget(),i.setRenderTarget(this.textureTarget),i.xr.enabled=!1,s=this.el.object3D.background,this.el.object3D.overrideMaterial=this.basicMaterial,this.el.object3D.background=null,i.render(this.el.object3D,this.orthoCam),this.el.object3D.background=s,this.el.object3D.overrideMaterial=null,i.xr.enabled=a,i.setRenderTarget(e),i.readRenderTargetPixels(this.textureTarget,0,0,512,512,this.imageDataArray),this.context.putImageData(this.imageData,0,0),this.context.shadowColor="white",this.context.shadowBlur=10,this.context.drawImage(this.canvas,0,0),t=this.context.getImageData(0,0,512,512);for(var o=0;o<262144;o++)0!==t.data[4*o+3]&&255!==t.data[4*o+3]&&(t.data[4*o+3]=128);this.context.putImageData(t,0,0),this.canvasTexture.needsUpdate=!0},tick:function(){var t,e=this.el.sceneEl.frame,s=this.el.sceneEl.renderer;if(e&&HitTest.updateAnchorPoses(e,s.xr.getReferenceSpace()),this.bboxNeedsUpdate){if(this.bboxNeedsUpdate=!1,!this.data.target||"map"===this.data.type){var i;this.textureCache.has(this.data.src)?i=this.textureCache.get(this.data.src):(i=(new THREE.TextureLoader).load(this.data.src),this.textureCache.set(this.data.src,i)),this.bboxMesh.material.map=i,this.bboxMesh.material.needsUpdate=!0}this.data.target&&this.data.target.object3D?(this.bbox.setFromObject(this.data.target.object3D),this.bbox.getCenter(this.bboxMesh.position),this.bbox.getSize(this.bboxMesh.scale),"footprint"===this.data.type&&(this.bboxMesh.scale.x*=1.04,this.bboxMesh.scale.z*=1.04,this.updateFootprint()),this.bboxMesh.position.y-=this.bboxMesh.scale.y/2,this.bboxOffset.copy(this.bboxMesh.position),this.bboxOffset.sub(this.data.target.object3D.position)):this.bboxMesh.scale.set(this.data.mapSize.x,1,this.data.mapSize.y)}this.hitTest&&(t=this.hitTest.doHit(e))&&(!0!==this.hasPosedOnce&&(this.hasPosedOnce=!0,this.el.emit("ar-hit-test-achieved")),this.bboxMesh.visible=!0,this.bboxMesh.position.copy(t.transform.position),this.bboxMesh.quaternion.copy(t.transform.orientation))}});
  35083. },{"../../core/component":135,"../../lib/three":183}],104:[function(require,module,exports){
  35084. function updateLights(e,t,i,n){var r=Math.max(1,Math.max(e.primaryLightIntensity.x,Math.max(e.primaryLightIntensity.y,e.primaryLightIntensity.z)));t.sh.fromArray(e.sphericalHarmonicsCoefficients),t.intensity=1,i.color.setRGB(e.primaryLightIntensity.x/r,e.primaryLightIntensity.y/r,e.primaryLightIntensity.z/r),i.intensity=r,n.copy(e.primaryLightDirection)}var register=require("../../core/component").registerComponent,COMPONENTS=require("../../core/component").components;module.exports.Component=register("background",{schema:{color:{type:"color",default:"black"},transparent:{default:!1},generateEnvironment:{default:!0},directionalLight:{type:"selector"}},init:function(){var e=this;this.pmremGenerator=new THREE.PMREMGenerator(this.el.renderer),this.pmremGenerator.compileCubemapShader(),this.cubeRenderTarget=new THREE.WebGLCubeRenderTarget(256,{format:THREE.RGBFormat,generateMipmaps:!0,minFilter:THREE.LinearMipmapLinearFilter}),this.lightProbeTarget=new THREE.WebGLCubeRenderTarget(16,{format:THREE.RGBFormat,generateMipmaps:!1}),this.cubeCamera=new THREE.CubeCamera(.1,1e3,this.cubeRenderTarget),this.needsEnvironmentUpdate=!0,this.timeSinceUpdate=0;var t=this.el.getAttribute("webxr"),i=t.optionalFeatures;i.includes("light-estimation")||(i.push("light-estimation"),this.el.setAttribute("webxr",t)),this.el.sceneEl.addEventListener("enter-vr",function(){e.el.renderer.xr.getSession().requestLightProbe&&e.el.sceneEl.is("ar-mode")&&e.startLightProbe()}),this.el.sceneEl.addEventListener("exit-vr",function(){e.stopLightProbe()})},stopLightProbe:function(){var e=this.data,t=this.el.sceneEl.object3D;this.xrLightProbe=null,this.probeLight.components.light.light.intensity=0,this.ownDirectionalLight&&(this.ownDirectionalLight.components.light.light.intensity=0),e.generateEnvironment?this.needsEnvironmentUpdate=!0:t.environment=null},setupLightsForLightingEstimation:function(){if(this.data.directionalLight)this.directionalLight=this.data.directionalLight;else{var e=this.ownDirectionalLight||document.createElement("a-light");e.setAttribute("type","directional"),e.setAttribute("intensity",0),this.el.appendChild(e),this.directionalLight=e,this.ownDirectionalLight=e}if(!this.probeLight){var t=document.createElement("a-light");t.setAttribute("type","probe"),t.setAttribute("intensity",0),this.el.appendChild(t),this.probeLight=t}},startLightProbe:function(){var e=this.data,t=this.el.sceneEl.object3D;e.generateEnvironment?(this.needsLightProbeUpdate=!0,this.needsEnvironmentUpdate=!0):t.environment=null},setupLightProbe:function(){var e=this.el.object3D,t=this.el.renderer,i=t.xr.getSession(),n=this,r=t.getContext();this.setupLightsForLightingEstimation(),this.glBinding=new XRWebGLBinding(i,r),r.getExtension("EXT_sRGB"),r.getExtension("OES_texture_half_float"),i.requestLightProbe().then(function(t){e.environment=n.lightProbeTarget.texture,n.xrLightProbe=t,t.addEventListener("reflectionchange",function(){n.needsEnvironmentUpdate=!0})}).catch(function(e){console.warn("Lighting estimation not supported: "+e.message),console.warn('Are you missing: webxr="optionalFeatures: light-estimation;" from <a-scene>?')})},update:function(){var e=this.el.sceneEl.object3D,t=this.data,i=this.el.object3D;t.transparent?i.background=null:i.background=new THREE.Color(t.color),t.generateEnvironment?this.needsEnvironmentUpdate=!0:e.environment=null},updateXRCubeMap:function(){var e=this.el.renderer,t=this.glBinding.getReflectionCubeMap(this.xrLightProbe);if(t){e.properties.get(this.lightProbeTarget.texture).__webglTexture=t}},tick:function(){var e=this.el.object3D,t=this.el.renderer,i=this.el.sceneEl.frame;if(i&&this.xrLightProbe){var n=i.getLightEstimate(this.xrLightProbe);n&&updateLights(n,this.probeLight.components.light.light,this.directionalLight.components.light.light,this.directionalLight.object3D.position)}if(this.needsEnvironmentUpdate){if(this.needsLightProbeUpdate){if(!i)return;this.needsLightProbeUpdate=!1,this.setupLightProbe()}this.xrLightProbe?this.updateXRCubeMap():(this.cubeCamera.position.set(0,1.6,0),e.environment=null,this.cubeCamera.update(t,e),e.environment=this.pmremGenerator.fromCubemap(this.cubeRenderTarget.texture).texture),this.needsEnvironmentUpdate=!1}},remove:function(){var e=this.data,t=this.el.object3D;if(e.transparent)return void(t.background=null);this.pmremGenerator.dispose(),t.background=COMPONENTS[this.name].schema.color.default}});
  35085. },{"../../core/component":135}],105:[function(require,module,exports){
  35086. var register=require("../../core/component").registerComponent;module.exports.Component=register("debug",{schema:{default:!0}});
  35087. },{"../../core/component":135}],106:[function(require,module,exports){
  35088. function createPermissionDialog(e,t,i,n,o){var a,s,c;return a=document.createElement("div"),a.classList.add(DIALOG_BUTTONS_CONTAINER_CLASS),s=document.createElement("button"),s.classList.add(DIALOG_BUTTON_CLASS,DIALOG_DENY_BUTTON_CLASS),s.setAttribute(constants.AFRAME_INJECTED,""),s.innerHTML=e,a.appendChild(s),c=document.createElement("button"),c.classList.add(DIALOG_BUTTON_CLASS,DIALOG_ALLOW_BUTTON_CLASS),c.setAttribute(constants.AFRAME_INJECTED,""),c.innerHTML=t,a.appendChild(c),c.addEventListener("click",function(e){e.stopPropagation(),n()}),s.addEventListener("click",function(e){e.stopPropagation(),o()}),createDialog(i,a)}function createAlertDialog(e,t,i){var n,o;return n=document.createElement("div"),n.classList.add(DIALOG_BUTTONS_CONTAINER_CLASS),o=document.createElement("button"),o.classList.add(DIALOG_BUTTON_CLASS,DIALOG_OK_BUTTON_CLASS),o.setAttribute(constants.AFRAME_INJECTED,""),o.innerHTML=e,n.appendChild(o),o.addEventListener("click",function(e){e.stopPropagation(),i()}),createDialog(t,n)}function createDialog(e,t){var i,n,o,a;return i=document.createElement("div"),i.classList.add(MODAL_CLASS),i.setAttribute(constants.AFRAME_INJECTED,""),n=document.createElement("div"),n.className=DIALOG_CLASS,n.setAttribute(constants.AFRAME_INJECTED,""),i.appendChild(n),o=document.createElement("div"),o.classList.add(DIALOG_TEXT_CONTAINER_CLASS),n.appendChild(o),a=document.createElement("div"),a.classList.add(DIALOG_TEXT_CLASS),a.innerHTML=e,o.appendChild(a),n.appendChild(t),i}var registerComponent=require("../../core/component").registerComponent,utils=require("../../utils/"),bind=utils.bind,constants=require("../../constants/"),MODAL_CLASS="a-modal",DIALOG_CLASS="a-dialog",DIALOG_TEXT_CLASS="a-dialog-text",DIALOG_TEXT_CONTAINER_CLASS="a-dialog-text-container",DIALOG_BUTTONS_CONTAINER_CLASS="a-dialog-buttons-container",DIALOG_BUTTON_CLASS="a-dialog-button",DIALOG_ALLOW_BUTTON_CLASS="a-dialog-allow-button",DIALOG_DENY_BUTTON_CLASS="a-dialog-deny-button",DIALOG_OK_BUTTON_CLASS="a-dialog-ok-button";module.exports.Component=registerComponent("device-orientation-permission-ui",{schema:{enabled:{default:!0},deviceMotionMessage:{default:"This immersive website requires access to your device motion sensors."},httpsMessage:{default:"Access this site over HTTPS to enter VR mode and grant access to the device sensors."},denyButtonText:{default:"Deny"},allowButtonText:{default:"Allow"},cancelButtonText:{default:"Cancel"}},init:function(){var e=this;if(this.data.enabled){if("localhost"!==location.hostname&&"127.0.0.1"!==location.hostname&&"http:"===location.protocol&&this.showHTTPAlert(),"undefined"==typeof DeviceOrientationEvent||!DeviceOrientationEvent.requestPermission)return void(this.permissionGranted=!0);this.onDeviceMotionDialogAllowClicked=bind(this.onDeviceMotionDialogAllowClicked,this),this.onDeviceMotionDialogDenyClicked=bind(this.onDeviceMotionDialogDenyClicked,this),DeviceOrientationEvent.requestPermission().catch(function(){e.devicePermissionDialogEl=createPermissionDialog(e.data.denyButtonText,e.data.allowButtonText,e.data.deviceMotionMessage,e.onDeviceMotionDialogAllowClicked,e.onDeviceMotionDialogDenyClicked),e.el.appendChild(e.devicePermissionDialogEl)}).then(function(){e.el.emit("deviceorientationpermissiongranted"),e.permissionGranted=!0})}},remove:function(){this.devicePermissionDialogEl&&this.el.removeChild(this.devicePermissionDialogEl)},onDeviceMotionDialogDenyClicked:function(){this.remove()},showHTTPAlert:function(){var e=this,t=createAlertDialog(e.data.cancelButtonText,e.data.httpsMessage,function(){e.el.removeChild(t)});this.el.appendChild(t)},onDeviceMotionDialogAllowClicked:function(){var e=this;this.el.emit("deviceorientationpermissionrequested"),DeviceOrientationEvent.requestPermission().then(function(t){"granted"===t?(e.el.emit("deviceorientationpermissiongranted"),e.permissionGranted=!0):e.el.emit("deviceorientationpermissionrejected"),e.remove()}).catch(console.error)}});
  35089. },{"../../constants/":127,"../../core/component":135,"../../utils/":210}],107:[function(require,module,exports){
  35090. var registerComponent=require("../../core/component").registerComponent;module.exports.Component=registerComponent("embedded",{dependencies:["vr-mode-ui"],schema:{default:!0},update:function(){var e=this.el,r=e.querySelector(".a-enter-vr");!0===this.data?(r&&r.classList.add("embedded"),e.removeFullScreenStyles()):(r&&r.classList.remove("embedded"),e.addFullScreenStyles())}});
  35091. },{"../../core/component":135}],108:[function(require,module,exports){
  35092. function getFog(e){var o;return o="exponential"===e.type?new THREE.FogExp2(e.color,e.density):new THREE.Fog(e.color,e.near,e.far),o.name=e.type,o}var register=require("../../core/component").registerComponent,THREE=require("../../lib/three"),debug=require("../../utils/debug"),warn=debug("components:fog:warn");module.exports.Component=register("fog",{schema:{color:{type:"color",default:"#000"},density:{default:25e-5},far:{default:1e3,min:0},near:{default:1,min:0},type:{default:"linear",oneOf:["linear","exponential"]}},update:function(){var e=this.data,o=this.el,t=this.el.object3D.fog;return o.isScene?t&&e.type===t.name?void Object.keys(this.schema).forEach(function(o){var n=e[o];"color"===o&&(n=new THREE.Color(n)),t[o]=n}):(o.object3D.fog=getFog(e),void o.systems.material.updateMaterials()):void warn("Fog component can only be applied to <a-scene>")},remove:function(){var e=this.el.object3D.fog;e&&(e.far=0,e.near=.1)}});
  35093. },{"../../core/component":135,"../../lib/three":183,"../../utils/debug":206}],109:[function(require,module,exports){
  35094. (function (process){
  35095. function getFuzzyPatchVersion(e){var n=e.split(".");return n[2]="x",n.join(".")}var AFRAME_INJECTED=require("../../constants").AFRAME_INJECTED,pkg=require("../../../package"),registerComponent=require("../../core/component").registerComponent,utils=require("../../utils/"),INSPECTOR_DEV_URL="https://aframe.io/aframe-inspector/dist/aframe-inspector.js",INSPECTOR_RELEASE_URL="https://unpkg.com/aframe-inspector@"+getFuzzyPatchVersion(pkg.version)+"/dist/aframe-inspector.min.js",INSPECTOR_URL="dev"===process.env.INSPECTOR_VERSION?INSPECTOR_DEV_URL:INSPECTOR_RELEASE_URL,LOADING_MESSAGE="Loading Inspector",LOADING_ERROR_MESSAGE="Error loading Inspector";module.exports.Component=registerComponent("inspector",{schema:{url:{default:INSPECTOR_URL}},init:function(){this.firstPlay=!0,this.onKeydown=this.onKeydown.bind(this),this.onMessage=this.onMessage.bind(this),this.initOverlay(),window.addEventListener("keydown",this.onKeydown),window.addEventListener("message",this.onMessage)},play:function(){var e;this.firstPlay&&"false"!==(e=utils.getUrlParameter("inspector"))&&e&&(this.openInspector(),this.firstPlay=!1)},initOverlay:function(){this.loadingMessageEl=document.createElement("div"),this.loadingMessageEl.classList.add("a-inspector-loader"),this.loadingMessageEl.innerHTML=LOADING_MESSAGE+'<span class="dots"><span>.</span><span>.</span><span>.</span></span>'},remove:function(){this.removeEventListeners()},onKeydown:function(e){73===e.keyCode&&(e.ctrlKey&&e.altKey||e.getModifierState("AltGraph"))&&this.openInspector()},showLoader:function(){document.body.appendChild(this.loadingMessageEl)},hideLoader:function(){document.body.removeChild(this.loadingMessageEl)},onMessage:function(e){"INJECT_AFRAME_INSPECTOR"===e.data&&this.openInspector()},openInspector:function(e){var n,t=this;if(AFRAME.INSPECTOR||AFRAME.inspectorInjected)return void AFRAME.INSPECTOR.open(e);this.showLoader(),n=document.createElement("script"),n.src=this.data.url,n.setAttribute("data-name","aframe-inspector"),n.setAttribute(AFRAME_INJECTED,""),n.onload=function(){AFRAME.INSPECTOR.open(e),t.hideLoader(),t.removeEventListeners()},n.onerror=function(){t.loadingMessageEl.innerHTML=LOADING_ERROR_MESSAGE},document.head.appendChild(n),AFRAME.inspectorInjected=!0},removeEventListeners:function(){window.removeEventListener("keydown",this.onKeydown),window.removeEventListener("message",this.onMessage)}});
  35096. }).call(this,require('_process'))
  35097. },{"../../../package":74,"../../constants":127,"../../core/component":135,"../../utils/":210,"_process":49}],110:[function(require,module,exports){
  35098. var registerComponent=require("../../core/component").registerComponent,shouldCaptureKeyEvent=require("../../utils/").shouldCaptureKeyEvent;module.exports.Component=registerComponent("keyboard-shortcuts",{schema:{enterVR:{default:!0},exitVR:{default:!0}},init:function(){this.onKeyup=this.onKeyup.bind(this)},update:function(e){var t=this.data;this.enterVREnabled=t.enterVR},play:function(){window.addEventListener("keyup",this.onKeyup,!1)},pause:function(){window.removeEventListener("keyup",this.onKeyup)},onKeyup:function(e){var t=this.el;shouldCaptureKeyEvent(e)&&(this.enterVREnabled&&70===e.keyCode&&t.enterVR(),this.enterVREnabled&&27===e.keyCode&&t.exitVR())}});
  35099. },{"../../core/component":135,"../../utils/":210}],111:[function(require,module,exports){
  35100. var debug=require("../../utils/debug"),registerComponent=require("../../core/component").registerComponent,warn=debug("components:pool:warn");module.exports.Component=registerComponent("pool",{schema:{container:{default:""},mixin:{default:""},size:{default:0},dynamic:{default:!1}},multiple:!0,initPool:function(){var t;for(this.availableEls=[],this.usedEls=[],this.data.mixin||warn("No mixin provided for pool component."),this.data.container&&(this.container=document.querySelector(this.data.container),this.container||warn("Container "+this.data.container+" not found.")),this.container=this.container||this.el,t=0;t<this.data.size;++t)this.createEntity()},update:function(t){var i=this.data;t.mixin===i.mixin&&t.size===i.size||this.initPool()},createEntity:function(){var t;t=document.createElement("a-entity"),t.play=this.wrapPlay(t.play),t.setAttribute("mixin",this.data.mixin),t.object3D.visible=!1,t.pause(),this.container.appendChild(t),this.availableEls.push(t)},wrapPlay:function(t){var i=this.usedEls;return function(){-1!==i.indexOf(this)&&t.call(this)}},requestEntity:function(){var t;if(0===this.availableEls.length){if(!1===this.data.dynamic)return void warn("Requested entity from empty pool: "+this.attrName);warn("Requested entity from empty pool. This pool is dynamic and will resize automatically. You might want to increase its initial size: "+this.attrName),this.createEntity()}return t=this.availableEls.shift(),this.usedEls.push(t),t.object3D.visible=!0,t},returnEntity:function(t){var i=this.usedEls.indexOf(t);return-1===i?void warn("The returned entity was not previously pooled from "+this.attrName):(this.usedEls.splice(i,1),this.availableEls.push(t),t.object3D.visible=!1,t.pause(),t)}});
  35101. },{"../../core/component":135,"../../utils/debug":206}],112:[function(require,module,exports){
  35102. var registerComponent=require("../../core/component").registerComponent,THREE=require("../../lib/three"),VERTEX_SHADER=["attribute vec3 position;","attribute vec2 uv;","uniform mat4 projectionMatrix;","uniform mat4 modelViewMatrix;","varying vec2 vUv;","void main() {"," vUv = vec2( 1.- uv.x, uv.y );"," gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),FRAGMENT_SHADER=["precision mediump float;","uniform samplerCube map;","varying vec2 vUv;","#define M_PI 3.141592653589793238462643383279","void main() {"," vec2 uv = vUv;"," float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;"," float latitude = uv.y * M_PI;"," vec3 dir = vec3("," - sin( longitude ) * sin( latitude ),"," cos( latitude ),"," - cos( longitude ) * sin( latitude )"," );"," normalize( dir );"," gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );","}"].join("\n");module.exports.Component=registerComponent("screenshot",{schema:{width:{default:4096},height:{default:2048},camera:{type:"selector"}},init:function(){function e(){var e=t.renderer.getContext();e&&(a.cubeMapSize=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),a.material=new THREE.RawShaderMaterial({uniforms:{map:{type:"t",value:null}},vertexShader:VERTEX_SHADER,fragmentShader:FRAGMENT_SHADER,side:THREE.DoubleSide}),a.quad=new THREE.Mesh(new THREE.PlaneBufferGeometry(1,1),a.material),a.quad.visible=!1,a.camera=new THREE.OrthographicCamera(-.5,.5,.5,-.5,-1e4,1e4),a.canvas=document.createElement("canvas"),a.ctx=a.canvas.getContext("2d"),t.object3D.add(a.quad),a.onKeyDown=a.onKeyDown.bind(a))}var t=this.el,a=this;t.renderer?e():t.addEventListener("render-target-loaded",e)},getRenderTarget:function(e,t){return new THREE.WebGLRenderTarget(e,t,{encoding:THREE.sRGBEncoding,minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,wrapS:THREE.ClampToEdgeWrapping,wrapT:THREE.ClampToEdgeWrapping,format:THREE.RGBAFormat,type:THREE.UnsignedByteType})},resize:function(e,t){this.quad.scale.set(e,t,1),this.camera.left=-1*e/2,this.camera.right=e/2,this.camera.top=t/2,this.camera.bottom=-1*t/2,this.camera.updateProjectionMatrix(),this.canvas.width=e,this.canvas.height=t},play:function(){window.addEventListener("keydown",this.onKeyDown)},onKeyDown:function(e){var t=83===e.keyCode&&e.ctrlKey&&e.altKey;if(this.data&&t){var a=e.shiftKey?"equirectangular":"perspective";this.capture(a)}},setCapture:function(e){var t,a,r,i,n=this.el;return"perspective"===e?(this.quad.visible=!1,a=this.data.camera&&this.data.camera.components.camera.camera||n.camera,t={width:this.data.width,height:this.data.height}):(a=this.camera,i=new THREE.WebGLCubeRenderTarget(Math.min(this.cubeMapSize,2048),{format:THREE.RGBFormat,generateMipmaps:!0,minFilter:THREE.LinearMipmapLinearFilter,encoding:THREE.sRGBEncoding}),r=new THREE.CubeCamera(n.camera.near,n.camera.far,i),n.camera.getWorldPosition(r.position),n.camera.getWorldQuaternion(r.quaternion),r.update(n.renderer,n.object3D),this.quad.material.uniforms.map.value=r.renderTarget.texture,t={width:this.data.width,height:this.data.height},this.quad.visible=!0),{camera:a,size:t,projection:e}},capture:function(e){var t,a=this.el.renderer.xr.enabled,r=this.el.renderer;r.xr.enabled=!1,t=this.setCapture(e),this.renderCapture(t.camera,t.size,t.projection),this.saveCapture(),r.xr.enabled=a},getCanvas:function(e){var t=this.el.renderer.xr.enabled,a=this.el.renderer,r=this.setCapture(e);return a.xr.enabled=!1,this.renderCapture(r.camera,r.size,r.projection),a.xr.enabled=t,this.canvas},renderCapture:function(e,t,a){var r,i,n,o=this.el.renderer.autoClear,d=this.el,s=d.renderer;i=this.getRenderTarget(t.width,t.height),n=new Uint8Array(4*t.width*t.height),this.resize(t.width,t.height),s.autoClear=!0,s.clear(),s.setRenderTarget(i),s.render(d.object3D,e),s.autoClear=o,s.readRenderTargetPixels(i,0,0,t.width,t.height,n),s.setRenderTarget(null),"perspective"===a&&(n=this.flipPixelsVertically(n,t.width,t.height)),r=new ImageData(new Uint8ClampedArray(n),t.width,t.height),this.quad.visible=!1,this.ctx.putImageData(r,0,0)},flipPixelsVertically:function(e,t,a){for(var r=e.slice(0),i=0;i<t;++i)for(var n=0;n<a;++n)r[4*i+n*t*4]=e[4*i+(a-n)*t*4],r[4*i+1+n*t*4]=e[4*i+1+(a-n)*t*4],r[4*i+2+n*t*4]=e[4*i+2+(a-n)*t*4],r[4*i+3+n*t*4]=e[4*i+3+(a-n)*t*4];return r},saveCapture:function(){this.canvas.toBlob(function(e){var t="screenshot-"+document.title.toLowerCase()+"-"+Date.now()+".png",a=document.createElement("a"),r=URL.createObjectURL(e);a.href=r,a.setAttribute("download",t),a.innerHTML="downloading...",a.style.display="none",document.body.appendChild(a),setTimeout(function(){a.click(),document.body.removeChild(a)},1)},"image/png")}});
  35103. },{"../../core/component":135,"../../lib/three":183}],113:[function(require,module,exports){
  35104. function createStats(t){var e=new ThreeStats(t.renderer),s=new AFrameStats(t),i=t.isMobile?[]:[e,s];return new RStats({css:[],values:{fps:{caption:"fps",below:30}},groups:[{caption:"Framerate",values:["fps","raf"]}],plugins:i})}var registerComponent=require("../../core/component").registerComponent,RStats=require("../../../vendor/rStats"),utils=require("../../utils");require("../../../vendor/rStats.extras"),require("../../lib/rStatsAframe");var AFrameStats=window.aframeStats,bind=utils.bind,HIDDEN_CLASS="a-hidden",ThreeStats=window.threeStats;module.exports.Component=registerComponent("stats",{schema:{default:!0},init:function(){var t=this.el;"false"!==utils.getUrlParameter("stats")&&(this.stats=createStats(t),this.statsEl=document.querySelector(".rs-base"),this.hideBound=bind(this.hide,this),this.showBound=bind(this.show,this),t.addEventListener("enter-vr",this.hideBound),t.addEventListener("exit-vr",this.showBound))},update:function(){if(this.stats)return this.data?this.show():this.hide()},remove:function(){this.el.removeEventListener("enter-vr",this.hideBound),this.el.removeEventListener("exit-vr",this.showBound),this.statsEl&&this.statsEl.parentNode.removeChild(this.statsEl)},tick:function(){var t=this.stats;t&&(t("rAF").tick(),t("FPS").frame(),t().update())},hide:function(){this.statsEl.classList.add(HIDDEN_CLASS)},show:function(){this.statsEl.classList.remove(HIDDEN_CLASS)}});
  35105. },{"../../../vendor/rStats":222,"../../../vendor/rStats.extras":221,"../../core/component":135,"../../lib/rStatsAframe":182,"../../utils":210}],114:[function(require,module,exports){
  35106. function createEnterVRButton(t){var e,n;return n=document.createElement("div"),n.classList.add(ENTER_VR_CLASS),n.setAttribute(constants.AFRAME_INJECTED,""),e=document.createElement("button"),e.className=ENTER_VR_BTN_CLASS,e.setAttribute("title","Enter VR mode with a headset or fullscreen mode on a desktop. Visit https://webvr.rocks or https://webvr.info for more information."),e.setAttribute(constants.AFRAME_INJECTED,""),utils.device.isMobile()&&applyStickyHoverFix(e),n.appendChild(e),e.addEventListener("click",function(e){t(),e.stopPropagation()}),n}function createEnterARButton(t){var e,n;return n=document.createElement("div"),n.classList.add(ENTER_AR_CLASS),n.setAttribute(constants.AFRAME_INJECTED,""),e=document.createElement("button"),e.className=ENTER_AR_BTN_CLASS,e.setAttribute("title","Enter AR mode with a headset or handheld device. Visit https://webvr.rocks or https://webvr.info for more information."),e.setAttribute(constants.AFRAME_INJECTED,""),utils.device.isMobile()&&applyStickyHoverFix(e),n.appendChild(e),e.addEventListener("click",function(e){t(),e.stopPropagation()}),n}function createOrientationModal(t){var e=document.createElement("div");e.className=ORIENTATION_MODAL_CLASS,e.classList.add(HIDDEN_CLASS),e.setAttribute(constants.AFRAME_INJECTED,"");var n=document.createElement("button");return n.setAttribute(constants.AFRAME_INJECTED,""),n.innerHTML="Exit VR",n.addEventListener("click",t),e.appendChild(n),e}function applyStickyHoverFix(t){t.addEventListener("touchstart",function(){t.classList.remove("resethover")}),t.addEventListener("touchend",function(){t.classList.add("resethover")})}var registerComponent=require("../../core/component").registerComponent,constants=require("../../constants/"),utils=require("../../utils/"),bind=utils.bind,ENTER_VR_CLASS="a-enter-vr",ENTER_AR_CLASS="a-enter-ar",ENTER_VR_BTN_CLASS="a-enter-vr-button",ENTER_AR_BTN_CLASS="a-enter-ar-button",HIDDEN_CLASS="a-hidden",ORIENTATION_MODAL_CLASS="a-orientation-modal";module.exports.Component=registerComponent("vr-mode-ui",{dependencies:["canvas"],schema:{enabled:{default:!0},enterVRButton:{default:""},enterARButton:{default:""}},init:function(){var t=this,e=this.el;"false"!==utils.getUrlParameter("ui")&&(this.insideLoader=!1,this.enterVREl=null,this.enterAREl=null,this.orientationModalEl=null,this.bindMethods(),e.addEventListener("enter-vr",this.updateEnterInterfaces),e.addEventListener("exit-vr",this.updateEnterInterfaces),e.addEventListener("update-vr-devices",this.updateEnterInterfaces),window.addEventListener("message",function(e){"loaderReady"===e.data.type&&(t.insideLoader=!0,t.remove())}),window.addEventListener("orientationchange",this.toggleOrientationModalIfNeeded))},bindMethods:function(){this.onEnterVRButtonClick=bind(this.onEnterVRButtonClick,this),this.onEnterARButtonClick=bind(this.onEnterARButtonClick,this),this.onModalClick=bind(this.onModalClick,this),this.toggleOrientationModalIfNeeded=bind(this.toggleOrientationModalIfNeeded,this),this.updateEnterInterfaces=bind(this.updateEnterInterfaces,this)},onModalClick:function(){this.el.exitVR()},onEnterVRButtonClick:function(){this.el.enterVR()},onEnterARButtonClick:function(){this.el.enterAR()},update:function(){var t=this.data,e=this.el;if(!t.enabled||this.insideLoader||"false"===utils.getUrlParameter("ui"))return this.remove();this.enterVREl||this.enterAREl||this.orientationModalEl||(t.enterVRButton?(this.enterVREl=document.querySelector(t.enterVRButton),this.enterVREl.addEventListener("click",this.onEnterVRButtonClick)):(this.enterVREl=createEnterVRButton(this.onEnterVRButtonClick),e.appendChild(this.enterVREl)),t.enterARButton?(this.enterAREl=document.querySelector(t.enterARButton),this.enterAREl.addEventListener("click",this.onEnterARButtonClick)):(this.enterAREl=createEnterARButton(this.onEnterARButtonClick),e.appendChild(this.enterAREl)),this.orientationModalEl=createOrientationModal(this.onModalClick),e.appendChild(this.orientationModalEl),this.updateEnterInterfaces())},remove:function(){[this.enterVREl,this.enterAREl,this.orientationModalEl].forEach(function(t){t&&t.parentNode&&t.parentNode.removeChild(t)}),this.enterVREl=void 0,this.enterAREl=void 0,this.orientationModalEl=void 0},updateEnterInterfaces:function(){this.toggleEnterVRButtonIfNeeded(),this.toggleEnterARButtonIfNeeded(),this.toggleOrientationModalIfNeeded()},toggleEnterVRButtonIfNeeded:function(){var t=this.el;this.enterVREl&&(t.is("vr-mode")?this.enterVREl.classList.add(HIDDEN_CLASS):this.enterVREl.classList.remove(HIDDEN_CLASS))},toggleEnterARButtonIfNeeded:function(){var t=this.el;this.enterAREl&&(t.is("vr-mode")||!utils.device.checkARSupport()?this.enterAREl.classList.add(HIDDEN_CLASS):this.enterAREl.classList.remove(HIDDEN_CLASS))},toggleOrientationModalIfNeeded:function(){var t=this.el,e=this.orientationModalEl;e&&t.isMobile&&(!utils.device.isLandscape()&&t.is("vr-mode")?e.classList.remove(HIDDEN_CLASS):e.classList.add(HIDDEN_CLASS))}});
  35107. },{"../../constants/":127,"../../core/component":135,"../../utils/":210}],115:[function(require,module,exports){
  35108. var component=require("../core/component"),THREE=require("../lib/three"),bind=require("../utils/bind"),registerComponent=component.registerComponent;module.exports.Component=registerComponent("shadow",{schema:{cast:{default:!0},receive:{default:!0}},init:function(){this.onMeshChanged=bind(this.update,this),this.el.addEventListener("object3dset",this.onMeshChanged),this.system.setShadowMapEnabled(!0)},update:function(){var e=this.data;this.updateDescendants(e.cast,e.receive)},remove:function(){this.el.removeEventListener("object3dset",this.onMeshChanged),this.updateDescendants(!1,!1)},updateDescendants:function(e,t){var n=this.el.sceneEl;this.el.object3D.traverse(function(s){if(s instanceof THREE.Mesh&&(s.castShadow=e,s.receiveShadow=t,n.hasLoaded&&s.material))for(var a=Array.isArray(s.material)?s.material:[s.material],i=0;i<a.length;i++)a[i].needsUpdate=!0})}});
  35109. },{"../core/component":135,"../lib/three":183,"../utils/bind":204}],116:[function(require,module,exports){
  35110. var registerComponent=require("../core/component").registerComponent,debug=require("../utils/debug"),THREE=require("../lib/three"),warn=debug("components:sound:warn");module.exports.Component=registerComponent("sound",{schema:{autoplay:{default:!1},distanceModel:{default:"inverse",oneOf:["linear","inverse","exponential"]},loop:{default:!1},maxDistance:{default:1e4},on:{default:""},poolSize:{default:1},positional:{default:!0},refDistance:{default:1},rolloffFactor:{default:1},src:{type:"audio"},volume:{default:1}},multiple:!0,init:function(){var e=this;this.listener=null,this.audioLoader=new THREE.AudioLoader,this.pool=new THREE.Group,this.loaded=!1,this.mustPlay=!1,this.playSoundBound=function(){e.playSound()}},update:function(e){var t,o,i=this.data,n=i.src!==e.src;if(n){if(!i.src)return;this.setupSound()}for(t=0;t<this.pool.children.length;t++)o=this.pool.children[t],i.positional&&(o.setDistanceModel(i.distanceModel),o.setMaxDistance(i.maxDistance),o.setRefDistance(i.refDistance),o.setRolloffFactor(i.rolloffFactor)),o.setLoop(i.loop),o.setVolume(i.volume),o.isPaused=!1;if(i.on!==e.on&&this.updateEventListener(e.on),n){var s=this;this.loaded=!1,this.audioLoader.load(i.src,function(e){for(t=0;t<s.pool.children.length;t++)o=s.pool.children[t],o.setBuffer(e);s.loaded=!0,THREE.Cache.remove(i.src),(s.data.autoplay||s.mustPlay)&&s.playSound(),s.el.emit("sound-loaded",s.evtDetail,!1)})}},pause:function(){this.stopSound(),this.removeEventListener()},play:function(){this.data.autoplay&&this.playSound(),this.updateEventListener()},remove:function(){var e,t;this.removeEventListener(),this.el.getObject3D(this.attrName)&&this.el.removeObject3D(this.attrName);try{for(e=0;e<this.pool.children.length;e++)t=this.pool.children[e],t.disconnect()}catch(e){warn("Audio source not properly disconnected")}},updateEventListener:function(e){var t=this.el;e&&t.removeEventListener(e,this.playSoundBound),t.addEventListener(this.data.on,this.playSoundBound)},removeEventListener:function(){this.el.removeEventListener(this.data.on,this.playSoundBound)},setupSound:function(){var e,t,o=this.el,i=o.sceneEl,n=this;this.pool.children.length>0&&(this.stopSound(),o.removeObject3D("sound"));var s=this.listener=i.audioListener||new THREE.AudioListener;for(i.audioListener=s,i.camera&&i.camera.add(s),i.addEventListener("camera-set-active",function(e){e.detail.cameraEl.getObject3D("camera").add(s)}),this.pool=new THREE.Group,e=0;e<this.data.poolSize;e++)t=this.data.positional?new THREE.PositionalAudio(s):new THREE.Audio(s),this.pool.add(t);for(o.setObject3D(this.attrName,this.pool),e=0;e<this.pool.children.length;e++)t=this.pool.children[e],t.onEnded=function(){this.isPlaying=!1,n.el.emit("sound-ended",n.evtDetail,!1)}},pauseSound:function(){var e,t;for(this.isPlaying=!1,e=0;e<this.pool.children.length;e++)t=this.pool.children[e],t.source&&t.source.buffer&&t.isPlaying&&!t.isPaused&&(t.isPaused=!0,t.pause())},playSound:function(e){var t,o,i;if(!this.loaded)return warn("Sound not loaded yet. It will be played once it finished loading"),void(this.mustPlay=!0);for(t=!1,this.isPlaying=!0,o=0;o<this.pool.children.length;o++)i=this.pool.children[o],i.isPlaying||!i.buffer||t||(e&&e(i),i.play(),i.isPaused=!1,t=!0);if(!t)return void warn("All the sounds are playing. If you need to play more sounds simultaneously consider increasing the size of pool with the `poolSize` attribute.",this.el);this.mustPlay=!1},stopSound:function(){var e,t;for(this.isPlaying=!1,e=0;e<this.pool.children.length;e++){if(t=this.pool.children[e],!t.source||!t.source.buffer)return;t.stop()}}});
  35111. },{"../core/component":135,"../lib/three":183,"../utils/debug":206}],117:[function(require,module,exports){
  35112. function parseSide(t){switch(t){case"back":return THREE.FrontSide;case"double":return THREE.DoubleSide;default:return THREE.BackSide}}function loadFont(t,e){return new Promise(function(r,n){loadBMFont(t,function(o,i){if(o)return error("Error loading font",t),void n(o);t.indexOf("/Roboto-msdf.json")>=0&&(e=30),e&&i.chars.map(function(t){t.yoffset+=e}),r(i)})})}function loadTexture(t){return new Promise(function(e,r){(new THREE.ImageLoader).load(t,function(t){e(t)},void 0,function(){error("Error loading font image",t),r(null)})})}function createShader(t,e,r){var n,o;return o=new shaders[e].Shader,o.el=t,o.init(r),o.update(r),n=o.material,n.transparent=r.transparent,{material:n,shader:o}}function computeWidth(t,e,r){return t||(.5+e)*r}function computeFontWidthFactor(t){var e=0,r=0,n=0;return t.chars.map(function(t){e+=t.xadvance,t.id>=48&&t.id<=57&&(n++,r+=t.xadvance)}),n?r/n:e/t.chars.length}function PromiseCache(){var t=this.cache={};this.get=function(e,r){return e in t?t[e]:(t[e]=r(),t[e])}}var createTextGeometry=require("three-bmfont-text"),loadBMFont=require("load-bmfont"),registerComponent=require("../core/component").registerComponent,coreShader=require("../core/shader"),THREE=require("../lib/three"),utils=require("../utils/"),error=utils.debug("components:text:error"),shaders=coreShader.shaders,warn=utils.debug("components:text:warn"),DEFAULT_WIDTH=1,MAX_ANISOTROPY=16,FONT_BASE_URL="https://cdn.aframe.io/fonts/",FONTS={aileronsemibold:FONT_BASE_URL+"Aileron-Semibold.fnt",dejavu:FONT_BASE_URL+"DejaVu-sdf.fnt",exo2bold:FONT_BASE_URL+"Exo2Bold.fnt",exo2semibold:FONT_BASE_URL+"Exo2SemiBold.fnt",kelsonsans:FONT_BASE_URL+"KelsonSans.fnt",monoid:FONT_BASE_URL+"Monoid.fnt",mozillavr:FONT_BASE_URL+"mozillavr.fnt",roboto:FONT_BASE_URL+"Roboto-msdf.json",sourcecodepro:FONT_BASE_URL+"SourceCodePro.fnt"},MSDF_FONTS=["roboto"],DEFAULT_FONT="roboto";module.exports.FONTS=FONTS;var cache=new PromiseCache,fontWidthFactors={},textures={},protocolRe=/^\w+:/;module.exports.Component=registerComponent("text",{multiple:!0,schema:{align:{type:"string",default:"left",oneOf:["left","right","center"]},alphaTest:{default:.5},anchor:{default:"center",oneOf:["left","right","center","align"]},baseline:{default:"center",oneOf:["top","center","bottom"]},color:{type:"color",default:"#FFF"},font:{type:"string",default:DEFAULT_FONT},fontImage:{type:"string"},height:{type:"number"},letterSpacing:{type:"number",default:0},lineHeight:{type:"number"},negate:{type:"boolean",default:!0},opacity:{type:"number",default:1},shader:{default:"sdf",oneOf:shaders},side:{default:"front",oneOf:["front","back","double"]},tabSize:{default:4},transparent:{default:!0},value:{type:"string"},whiteSpace:{default:"normal",oneOf:["normal","pre","nowrap"]},width:{type:"number"},wrapCount:{type:"number",default:40},wrapPixels:{type:"number"},xOffset:{type:"number",default:0},yOffset:{type:"number",default:0},zOffset:{type:"number",default:.001}},init:function(){this.shaderData={},this.geometry=createTextGeometry(),this.createOrUpdateMaterial()},update:function(t){var e=this.data,r=this.currentFont;if(textures[e.font]?this.texture=textures[e.font]:(this.texture=textures[e.font]=new THREE.Texture,this.texture.anisotropy=MAX_ANISOTROPY),this.createOrUpdateMaterial(),t.font!==e.font)return void this.updateFont();r&&(this.updateGeometry(this.geometry,r),this.updateLayout())},remove:function(){this.geometry.dispose(),this.geometry=null,this.el.removeObject3D(this.attrName),this.material.dispose(),this.material=null,this.texture.dispose(),this.texture=null,this.shaderObject&&delete this.shaderObject},createOrUpdateMaterial:function(){var t,e,r,n=this.data,o=this.material,i=this.shaderData;if(r=n.shader,-1!==MSDF_FONTS.indexOf(n.font)||n.font.indexOf("-msdf.")>=0?r="msdf":n.font in FONTS&&-1===MSDF_FONTS.indexOf(n.font)&&(r="sdf"),t=(this.shaderObject&&this.shaderObject.name)!==r,i.alphaTest=n.alphaTest,i.color=n.color,i.map=this.texture,i.opacity=n.opacity,i.side=parseSide(n.side),i.transparent=n.transparent,i.negate=n.negate,!t)return this.shaderObject.update(i),o.transparent=i.transparent,void(o.side=i.side);e=createShader(this.el,r,i),this.material=e.material,this.shaderObject=e.shader,this.material.side=i.side,this.mesh&&(this.mesh.material=this.material)},updateFont:function(){var t,e=this.data,r=this.el,n=this.geometry,o=this;e.font||warn("No font specified. Using the default font."),this.mesh&&(this.mesh.visible=!1),t=this.lookupFont(e.font||DEFAULT_FONT)||e.font,cache.get(t,function(){return loadFont(t,e.yOffset)}).then(function(i){var a;if(1!==i.pages.length)throw new Error("Currently only single-page bitmap fonts are supported.");fontWidthFactors[t]||(i.widthFactor=fontWidthFactors[i]=computeFontWidthFactor(i)),o.currentFont=i,a=o.getFontImageSrc(),cache.get(a,function(){return loadTexture(a)}).then(function(t){var a=o.texture;a.image=t,a.needsUpdate=!0,textures[e.font]=a,o.texture=a,o.initMesh(),o.currentFont=i,o.updateGeometry(n,i),o.updateLayout(),o.mesh.visible=!0,r.emit("textfontset",{font:e.font,fontObj:i})}).catch(function(t){error(t.message),error(t.stack)})}).catch(function(t){error(t.message),error(t.stack)})},initMesh:function(){this.mesh||(this.mesh=new THREE.Mesh(this.geometry,this.material),this.el.setObject3D(this.attrName,this.mesh))},getFontImageSrc:function(){if(this.data.fontImage)return this.data.fontImage;var t=this.lookupFont(this.data.font||DEFAULT_FONT)||this.data.font,e=this.currentFont.pages[0];return e.match(protocolRe)&&0!==e.indexOf("http")?t.replace(/(\.fnt)|(\.json)/,".png"):THREE.LoaderUtils.extractUrlBase(t)+e},updateLayout:function(){var t,e,r,n,o,i,a,s,h,u,d=this.el,f=this.data,l=this.geometry,c=this.mesh;if(c&&l.layout){if(r=d.getAttribute("geometry"),s=f.width||r&&r.width||DEFAULT_WIDTH,i=computeWidth(f.wrapPixels,f.wrapCount,this.currentFont.widthFactor),a=s/i,o=l.layout,n=a*(o.height+o.descender),r&&"plane"===r.primitive&&(r.width||d.setAttribute("geometry","width",s),r.height||d.setAttribute("geometry","height",n)),"left"===(t="align"===f.anchor?f.align:f.anchor))h=0;else if("right"===t)h=-1*o.width;else{if("center"!==t)throw new TypeError("Invalid text.anchor property value",t);h=-1*o.width/2}if("bottom"===(e=f.baseline))u=0;else if("top"===e)u=-1*o.height+o.ascender;else{if("center"!==e)throw new TypeError("Invalid text.baseline property value",e);u=-1*o.height/2}c.position.x=h*a+f.xOffset,c.position.y=u*a,c.position.z=f.zOffset,c.scale.set(a,-1*a,a)}},lookupFont:function(t){return FONTS[t]},updateGeometry:function(){var t={},e={},r=/\\n/g,n=/\\t/g;return function(o,i){var a=this.data;e.font=i,e.lineHeight=a.lineHeight&&isFinite(a.lineHeight)?a.lineHeight:i.common.lineHeight,e.text=a.value.toString().replace(r,"\n").replace(n,"\t"),e.width=computeWidth(a.wrapPixels,a.wrapCount,i.widthFactor),o.update(utils.extend(t,a,e))}}()});
  35113. },{"../core/component":135,"../core/shader":145,"../lib/three":183,"../utils/":210,"load-bmfont":37,"three-bmfont-text":64}],118:[function(require,module,exports){
  35114. var registerComponent=require("../core/component").registerComponent,controllerUtils=require("../utils/tracked-controls"),DEFAULT_CAMERA_HEIGHT=require("../constants").DEFAULT_CAMERA_HEIGHT,THREE=require("../lib/three"),DEFAULT_HANDEDNESS=require("../constants").DEFAULT_HANDEDNESS,EYES_TO_ELBOW={x:.175,y:-.3,z:-.03},FOREARM={x:0,y:0,z:-.175},EMPTY_DAYDREAM_TOUCHES={touches:[]},EVENTS={AXISMOVE:"axismove",BUTTONCHANGED:"buttonchanged",BUTTONDOWN:"buttondown",BUTTONUP:"buttonup",TOUCHSTART:"touchstart",TOUCHEND:"touchend"};module.exports.Component=registerComponent("tracked-controls-webvr",{schema:{autoHide:{default:!0},controller:{default:0},id:{type:"string",default:""},hand:{type:"string",default:""},idPrefix:{type:"string",default:""},orientationOffset:{type:"vec3"},armModel:{default:!1},headElement:{type:"selector"}},init:function(){this.axis=this.el.components["tracked-controls"].axis=[0,0,0],this.buttonStates=this.el.components["tracked-controls"].buttonStates={},this.changedAxes=[],this.targetControllerNumber=this.data.controller,this.axisMoveEventDetail={axis:this.axis,changed:this.changedAxes},this.deltaControllerPosition=new THREE.Vector3,this.controllerQuaternion=new THREE.Quaternion,this.controllerEuler=new THREE.Euler,this.updateGamepad(),this.buttonEventDetails={}},tick:function(t,e){var i=this.el.getObject3D("mesh");i&&i.update&&i.update(e/1e3),this.updateGamepad(),this.updatePose(),this.updateButtons()},defaultUserHeight:function(){return DEFAULT_CAMERA_HEIGHT},getHeadElement:function(){return this.data.headElement||this.el.sceneEl.camera.el},updateGamepad:function(){var t=this.data,e=controllerUtils.findMatchingControllerWebVR(this.system.controllers,t.id,t.idPrefix,t.hand,t.controller);this.controller=e,this.el.components["tracked-controls"].controller=e,this.data.autoHide&&(this.el.object3D.visible=!!this.controller)},applyArmModel:function(t){var e,i,o,n,s,a=this.controller,r=this.controllerEuler,l=this.controllerQuaternion,h=this.deltaControllerPosition;i=this.getHeadElement(),o=i.object3D,s=this.defaultUserHeight(),n=a.pose,e=(a?a.hand:void 0)||DEFAULT_HANDEDNESS,t.copy(o.position),h.set(EYES_TO_ELBOW.x*("left"===e?-1:"right"===e?1:0),EYES_TO_ELBOW.y,EYES_TO_ELBOW.z),h.multiplyScalar(s),h.applyAxisAngle(o.up,o.rotation.y),t.add(h),h.set(FOREARM.x,FOREARM.y,FOREARM.z),h.multiplyScalar(s),n.orientation?l.fromArray(n.orientation):l.copy(o.quaternion),r.setFromQuaternion(l),r.set(r.x,r.y,0),h.applyEuler(r),t.add(h)},updatePose:function(){var t,e,i=this.controller,o=this.data,n=this.el.object3D,s=this.system.vrDisplay;i&&(t=i.pose,t.position?n.position.fromArray(t.position):o.armModel&&this.applyArmModel(n.position),t.orientation&&n.quaternion.fromArray(t.orientation),s&&t.position&&(e=this.el.sceneEl.renderer.xr.getStandingMatrix(),n.matrix.compose(n.position,n.quaternion,n.scale),n.matrix.multiplyMatrices(e,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale)),n.rotateX(this.data.orientationOffset.x*THREE.Math.DEG2RAD),n.rotateY(this.data.orientationOffset.y*THREE.Math.DEG2RAD),n.rotateZ(this.data.orientationOffset.z*THREE.Math.DEG2RAD))},updateButtons:function(){var t,e,i=this.controller;if(i){for(e=0;e<i.buttons.length;++e)this.buttonStates[e]||(this.buttonStates[e]={pressed:!1,touched:!1,value:0}),this.buttonEventDetails[e]||(this.buttonEventDetails[e]={id:e,state:this.buttonStates[e]}),t=i.buttons[e],this.handleButton(e,t);this.handleAxes()}},handleButton:function(t,e){return!!(this.handlePress(t,e)|this.handleTouch(t,e)|this.handleValue(t,e))&&(this.el.emit(EVENTS.BUTTONCHANGED,this.buttonEventDetails[t],!1),!0)},handleAxes:function(){var t,e=!1,i=this.controller.axes,o=this.axis,n=this.changedAxes;for(this.changedAxes.splice(0,this.changedAxes.length),t=0;t<i.length;++t)n.push(o[t]!==i[t]),n[t]&&(e=!0);if(!e)return!1;for(this.axis.splice(0,this.axis.length),t=0;t<i.length;t++)this.axis.push(i[t]);return this.el.emit(EVENTS.AXISMOVE,this.axisMoveEventDetail,!1),!0},handlePress:function(t,e){var i,o=this.buttonStates[t];return e.pressed!==o.pressed&&(i=e.pressed?EVENTS.BUTTONDOWN:EVENTS.BUTTONUP,this.el.emit(i,this.buttonEventDetails[t],!1),o.pressed=e.pressed,!0)},handleTouch:function(t,e){var i,o=this.buttonStates[t];return e.touched!==o.touched&&(i=e.touched?EVENTS.TOUCHSTART:EVENTS.TOUCHEND,this.el.emit(i,this.buttonEventDetails[t],!1,EMPTY_DAYDREAM_TOUCHES),o.touched=e.touched,!0)},handleValue:function(t,e){var i=this.buttonStates[t];return e.value!==i.value&&(i.value=e.value,!0)}});
  35115. },{"../constants":127,"../core/component":135,"../lib/three":183,"../utils/tracked-controls":219}],119:[function(require,module,exports){
  35116. var controllerUtils=require("../utils/tracked-controls"),registerComponent=require("../core/component").registerComponent,EVENTS={AXISMOVE:"axismove",BUTTONCHANGED:"buttonchanged",BUTTONDOWN:"buttondown",BUTTONUP:"buttonup",TOUCHSTART:"touchstart",TOUCHEND:"touchend"};module.exports.Component=registerComponent("tracked-controls-webxr",{schema:{id:{type:"string",default:""},hand:{type:"string",default:""},handTrackingEnabled:{default:!1},index:{type:"int",default:-1},iterateControllerProfiles:{default:!1}},init:function(){this.updateController=this.updateController.bind(this),this.buttonEventDetails={},this.buttonStates=this.el.components["tracked-controls"].buttonStates={},this.axis=this.el.components["tracked-controls"].axis=[0,0,0],this.changedAxes=[],this.axisMoveEventDetail={axis:this.axis,changed:this.changedAxes}},update:function(){this.updateController()},play:function(){var t=this.el.sceneEl;this.updateController(),t.addEventListener("controllersupdated",this.updateController)},pause:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.updateController)},isControllerPresent:function(t){return!(!this.controller||this.controller.gamepad)&&("none"===t.inputSource.handedness||t.inputSource.handedness===this.data.hand)},updateController:function(){this.controller=controllerUtils.findMatchingControllerWebXR(this.system.controllers,this.data.id,this.data.hand,this.data.index,this.data.iterateControllerProfiles,this.data.handTrackingEnabled),this.el.components["tracked-controls"].controller=this.controller,this.data.autoHide&&(this.el.object3D.visible=!!this.controller)},tick:function(){var t=this.el.sceneEl,e=this.controller,s=t.frame;e&&t.frame&&this.system.referenceSpace&&(e.hand||(this.pose=s.getPose(e.targetRaySpace,this.system.referenceSpace),this.updatePose(),this.updateButtons()))},updatePose:function(){var t=this.el.object3D,e=this.pose;e&&(t.matrix.elements=e.transform.matrix,t.matrix.decompose(t.position,t.rotation,t.scale))},updateButtons:function(){var t,e,s,n=this.controller;if(n&&n.gamepad){for(s=n.gamepad,e=0;e<s.buttons.length;++e)this.buttonStates[e]||(this.buttonStates[e]={pressed:!1,touched:!1,value:0}),this.buttonEventDetails[e]||(this.buttonEventDetails[e]={id:e,state:this.buttonStates[e]}),t=s.buttons[e],this.handleButton(e,t);this.handleAxes()}},handleButton:function(t,e){return!!(this.handlePress(t,e)|this.handleTouch(t,e)|this.handleValue(t,e))&&(this.el.emit(EVENTS.BUTTONCHANGED,this.buttonEventDetails[t],!1),!0)},handleAxes:function(){var t,e=!1,s=this.controller.gamepad.axes,n=this.axis,i=this.changedAxes;for(this.changedAxes.splice(0,this.changedAxes.length),t=0;t<s.length;++t)i.push(n[t]!==s[t]),i[t]&&(e=!0);if(!e)return!1;for(this.axis.splice(0,this.axis.length),t=0;t<s.length;t++)this.axis.push(s[t]);return this.el.emit(EVENTS.AXISMOVE,this.axisMoveEventDetail,!1),!0},handlePress:function(t,e){var s,n=this.buttonStates[t];return e.pressed!==n.pressed&&(s=e.pressed?EVENTS.BUTTONDOWN:EVENTS.BUTTONUP,this.el.emit(s,this.buttonEventDetails[t],!1),n.pressed=e.pressed,!0)},handleTouch:function(t,e){var s,n=this.buttonStates[t];return e.touched!==n.touched&&(s=e.touched?EVENTS.TOUCHSTART:EVENTS.TOUCHEND,this.el.emit(s,this.buttonEventDetails[t],!1),n.touched=e.touched,!0)},handleValue:function(t,e){var s=this.buttonStates[t];return e.value!==s.value&&(s.value=e.value,!0)}});
  35117. },{"../core/component":135,"../utils/tracked-controls":219}],120:[function(require,module,exports){
  35118. var registerComponent=require("../core/component").registerComponent;module.exports.Component=registerComponent("tracked-controls",{schema:{autoHide:{default:!0},controller:{default:-1},id:{type:"string",default:""},hand:{type:"string",default:""},idPrefix:{type:"string",default:""},handTrackingEnabled:{default:!1},orientationOffset:{type:"vec3"},armModel:{default:!1},headElement:{type:"selector"},iterateControllerProfiles:{default:!1}},update:function(){var e=this.data,t=this.el;t.sceneEl.hasWebXR?t.setAttribute("tracked-controls-webxr",{id:e.id,hand:e.hand,index:e.controller,iterateControllerProfiles:e.iterateControllerProfiles,handTrackingEnabled:e.handTrackingEnabled}):t.setAttribute("tracked-controls-webvr",e)}});
  35119. },{"../core/component":135}],121:[function(require,module,exports){
  35120. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),THREE=require("../lib/three"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,INDEX_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/valve/index/valve-index-",INDEX_CONTROLLER_MODEL_URL={left:INDEX_CONTROLLER_MODEL_BASE_URL+"left.glb",right:INDEX_CONTROLLER_MODEL_BASE_URL+"right.glb"},GAMEPAD_ID_PREFIX="valve",isWebXRAvailable=require("../utils/").device.isWebXRAvailable,INDEX_CONTROLLER_POSITION_OFFSET_WEBVR={left:{x:-.00023692678902063457,y:.04724540367838371,z:-.061959880395271096},right:{x:.002471558599671131,y:.055765208987076195,z:-.061068168708348844}},INDEX_CONTROLLER_POSITION_OFFSET_WEBXR={left:{x:0,y:-.05,z:.06},right:{x:0,y:-.05,z:.06}},INDEX_CONTROLLER_ROTATION_OFFSET_WEBVR={left:{_x:.692295102620542,_y:-.0627618864318427,_z:-.06265893149611756,_order:"XYZ"},right:{_x:.6484021229942998,_y:-.032563619881892894,_z:-.1327973171917482,_order:"XYZ"}},INDEX_CONTROLLER_ROTATION_OFFSET_WEBXR={left:{_x:Math.PI/3,_y:0,_z:0,_order:"XYZ"},right:{_x:Math.PI/3,_y:0,_z:0,_order:"XYZ"}},INDEX_CONTROLLER_ROTATION_OFFSET=isWebXRAvailable?INDEX_CONTROLLER_ROTATION_OFFSET_WEBXR:INDEX_CONTROLLER_ROTATION_OFFSET_WEBVR,INDEX_CONTROLLER_POSITION_OFFSET=isWebXRAvailable?INDEX_CONTROLLER_POSITION_OFFSET_WEBXR:INDEX_CONTROLLER_POSITION_OFFSET_WEBVR;module.exports.Component=registerComponent("valve-index-controls",{schema:{hand:{default:"left"},buttonColor:{type:"color",default:"#FAFAFA"},buttonHighlightColor:{type:"color",default:"#22D1EE"},model:{default:!0},orientationOffset:{type:"vec3"}},mapping:{axes:{trackpad:[0,1],thumbstick:[2,3]},buttons:["trigger","grip","trackpad","thumbstick","abutton"]},init:function(){var t=this;this.controllerPresent=!1,this.lastControllerCheck=0,this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data,e="right"===t.hand?0:"left"===t.hand?1:2;checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{index:e,iterateControllerProfiles:!0,hand:t.hand})},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID_PREFIX,controller:"right"===e.hand?1:"left"===e.hand?0:2,hand:e.hand,orientationOffset:e.orientationOffset}),this.loadModel()},loadModel:function(){var t=this.data;t.model&&this.el.setAttribute("gltf-model",""+INDEX_CONTROLLER_MODEL_URL[t.hand])},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,n=this.mapping.buttons[t.detail.id],o=this.buttonMeshes;n&&("trigger"===n&&(e=t.detail.state.value,o&&o.trigger&&(o.trigger.rotation.x=this.triggerOriginalRotationX-e*(Math.PI/40))),this.el.emit(n+"changed",t.detail.state))},onModelLoaded:function(t){var e,n=t.detail.model,o=this;this.data.model&&(e=this.buttonMeshes={},e.grip={left:n.getObjectByName("leftgrip"),right:n.getObjectByName("rightgrip")},e.menu=n.getObjectByName("menubutton"),e.system=n.getObjectByName("systembutton"),e.trackpad=n.getObjectByName("touchpad"),e.trigger=n.getObjectByName("trigger"),this.triggerOriginalRotationX=e.trigger.rotation.x,Object.keys(e).forEach(function(t){o.setButtonColor(t,o.data.buttonColor)}),n.position.copy(INDEX_CONTROLLER_POSITION_OFFSET[this.data.hand]),n.rotation.copy(INDEX_CONTROLLER_ROTATION_OFFSET[this.data.hand]),this.el.emit("controllermodelready",{name:"valve-index-controlls",model:this.data.model,rayOrigin:new THREE.Vector3(0,0,0)}))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){var n;this.data.model&&(-1!==e.indexOf("touch")||(n="up"===e?this.data.buttonColor:this.data.buttonHighlightColor,this.setButtonColor(t,n)))},setButtonColor:function(t,e){}});
  35121. },{"../core/component":135,"../lib/three":183,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],122:[function(require,module,exports){
  35122. var registerComponent=require("../core/component").registerComponent;module.exports.Component=registerComponent("visible",{schema:{default:!0},update:function(){this.el.object3D.visible=this.data}});
  35123. },{"../core/component":135}],123:[function(require,module,exports){
  35124. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,VIVE_CONTROLLER_MODEL_OBJ_URL="https://cdn.aframe.io/controllers/vive/vr_controller_vive.obj",VIVE_CONTROLLER_MODEL_OBJ_MTL="https://cdn.aframe.io/controllers/vive/vr_controller_vive.mtl",isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="htc-vive",GAMEPAD_ID_WEBVR="OpenVR ",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","trigger","grip","menu","system"]},INPUT_MAPPING_WEBXR={axes:{thumbstick:[0,1]},buttons:["trigger","grip","trackpad","none","menu"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("vive-controls",{schema:{hand:{default:"left"},buttonColor:{type:"color",default:"#FAFAFA"},buttonHighlightColor:{type:"color",default:"#22D1EE"},model:{default:!0},orientationOffset:{type:"vec3"}},mapping:INPUT_MAPPING,init:function(){var t=this;this.controllerPresent=!1,this.lastControllerCheck=0,this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},update:function(){var t=this.data;this.controllerIndex="right"===t.hand?0:"left"===t.hand?1:2},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data;checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{index:this.controllerIndex,hand:t.hand})},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID_PREFIX,hand:e.hand,controller:this.controllerIndex,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("obj-model",{obj:VIVE_CONTROLLER_MODEL_OBJ_URL,mtl:VIVE_CONTROLLER_MODEL_OBJ_MTL})},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,o=this.mapping.buttons[t.detail.id],n=this.buttonMeshes;o&&("trigger"===o&&(e=t.detail.state.value,n&&n.trigger&&(n.trigger.rotation.x=-e*(Math.PI/12))),this.el.emit(o+"changed",t.detail.state))},onModelLoaded:function(t){var e,o=t.detail.model,n=this;this.data.model&&(e=this.buttonMeshes={},e.grip={left:o.getObjectByName("leftgrip"),right:o.getObjectByName("rightgrip")},e.menu=o.getObjectByName("menubutton"),e.system=o.getObjectByName("systembutton"),e.trackpad=o.getObjectByName("touchpad"),e.trigger=o.getObjectByName("trigger"),Object.keys(e).forEach(function(t){n.setButtonColor(t,n.data.buttonColor)}),o.position.set(0,-.015,.04))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){var o;this.data.model&&(-1!==e.indexOf("touch")||(o="up"===e?this.data.buttonColor:this.data.buttonHighlightColor,this.setButtonColor(t,o)))},setButtonColor:function(t,e){var o=this.buttonMeshes,n=this.rendererSystem;if(o){if("grip"===t)return o.grip.left.material.color.set(e),o.grip.right.material.color.set(e),n.applyColorCorrection(o.grip.left.material.color),void n.applyColorCorrection(o.grip.right.material.color);o[t].material.color.set(e),n.applyColorCorrection(o[t].material.color)}}});
  35125. },{"../core/component":135,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],124:[function(require,module,exports){
  35126. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID_PREFIX="HTC Vive Focus",VIVE_FOCUS_CONTROLLER_MODEL_URL="https://cdn.aframe.io/controllers/vive/focus-controller/focus-controller.gltf";module.exports.Component=registerComponent("vive-focus-controls",{schema:{hand:{default:""},buttonTouchedColor:{type:"color",default:"#BBBBBB"},buttonHighlightColor:{type:"color",default:"#7A7A7A"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:{axes:{trackpad:[0,1]},buttons:["trackpad","trigger"]},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0,this.addControllersUpdateListener()},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1,this.removeControllersUpdateListener()},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,idPrefix:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",VIVE_FOCUS_CONTROLLER_MODEL_URL)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,o=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.trigger=o.getObjectByName("BumperKey"),e.triggerPressed=o.getObjectByName("BumperKey_Press"),e.triggerPressed&&(e.triggerPressed.visible=!1),e.trackpad=o.getObjectByName("TouchPad"),e.trackpadPressed=o.getObjectByName("TouchPad_Press"),e.trackpadPressed&&(e.trackpadPressed.visible=!1))},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o=this.buttonMeshes,n=t+"Pressed";if(o&&o[t]&&o[n]){var s;switch(e){case"down":s=this.data.buttonHighlightColor;break;case"touchstart":s=this.data.buttonTouchedColor}s&&o[n].material.color.set(s),o[n].visible=!!s,o[t].visible=!s}}});
  35127. },{"../core/component":135,"../utils/bind":204,"../utils/tracked-controls":219}],125:[function(require,module,exports){
  35128. function isEmptyObject(e){var t;for(t in e)return!1;return!0}var KEYCODE_TO_CODE=require("../constants").keyboardevent.KEYCODE_TO_CODE,registerComponent=require("../core/component").registerComponent,THREE=require("../lib/three"),utils=require("../utils/"),bind=utils.bind,shouldCaptureKeyEvent=utils.shouldCaptureKeyEvent,CLAMP_VELOCITY=1e-5,MAX_DELTA=.2,KEYS=["KeyW","KeyA","KeyS","KeyD","ArrowUp","ArrowLeft","ArrowRight","ArrowDown"];module.exports.Component=registerComponent("wasd-controls",{schema:{acceleration:{default:65},adAxis:{default:"x",oneOf:["x","y","z"]},adEnabled:{default:!0},adInverted:{default:!1},enabled:{default:!0},fly:{default:!1},wsAxis:{default:"z",oneOf:["x","y","z"]},wsEnabled:{default:!0},wsInverted:{default:!1}},init:function(){this.keys={},this.easing=1.1,this.velocity=new THREE.Vector3,this.onBlur=bind(this.onBlur,this),this.onContextMenu=bind(this.onContextMenu,this),this.onFocus=bind(this.onFocus,this),this.onKeyDown=bind(this.onKeyDown,this),this.onKeyUp=bind(this.onKeyUp,this),this.onVisibilityChange=bind(this.onVisibilityChange,this),this.attachVisibilityEventListeners()},tick:function(e,t){var i=this.data,n=this.el,s=this.velocity;(s[i.adAxis]||s[i.wsAxis]||!isEmptyObject(this.keys))&&(t/=1e3,this.updateVelocity(t),(s[i.adAxis]||s[i.wsAxis])&&n.object3D.position.add(this.getMovementVector(t)))},remove:function(){this.removeKeyEventListeners(),this.removeVisibilityEventListeners()},play:function(){this.attachKeyEventListeners()},pause:function(){this.keys={},this.removeKeyEventListeners()},updateVelocity:function(e){var t,i,n,s,o,r=this.data,a=this.keys,d=this.velocity;if(i=r.adAxis,s=r.wsAxis,e>MAX_DELTA)return d[i]=0,void(d[s]=0);var h=Math.pow(1/this.easing,60*e);0!==d[i]&&(d[i]=d[i]*h),0!==d[s]&&(d[s]=d[s]*h),Math.abs(d[i])<CLAMP_VELOCITY&&(d[i]=0),Math.abs(d[s])<CLAMP_VELOCITY&&(d[s]=0),r.enabled&&(t=r.acceleration,r.adEnabled&&(n=r.adInverted?-1:1,(a.KeyA||a.ArrowLeft)&&(d[i]-=n*t*e),(a.KeyD||a.ArrowRight)&&(d[i]+=n*t*e)),r.wsEnabled&&(o=r.wsInverted?-1:1,(a.KeyW||a.ArrowUp)&&(d[s]-=o*t*e),(a.KeyS||a.ArrowDown)&&(d[s]+=o*t*e)))},getMovementVector:function(){var e=new THREE.Vector3(0,0,0),t=new THREE.Euler(0,0,0,"YXZ");return function(i){var n,s=this.el.getAttribute("rotation"),o=this.velocity;return e.copy(o),e.multiplyScalar(i),s?(n=this.data.fly?s.x:0,t.set(THREE.Math.degToRad(n),THREE.Math.degToRad(s.y),0),e.applyEuler(t),e):e}}(),attachVisibilityEventListeners:function(){window.oncontextmenu=this.onContextMenu,window.addEventListener("blur",this.onBlur),window.addEventListener("focus",this.onFocus),document.addEventListener("visibilitychange",this.onVisibilityChange)},removeVisibilityEventListeners:function(){window.removeEventListener("blur",this.onBlur),window.removeEventListener("focus",this.onFocus),document.removeEventListener("visibilitychange",this.onVisibilityChange)},attachKeyEventListeners:function(){window.addEventListener("keydown",this.onKeyDown),window.addEventListener("keyup",this.onKeyUp)},removeKeyEventListeners:function(){window.removeEventListener("keydown",this.onKeyDown),window.removeEventListener("keyup",this.onKeyUp)},onContextMenu:function(){for(var e=Object.keys(this.keys),t=0;t<e.length;t++)delete this.keys[e[t]]},onBlur:function(){this.pause()},onFocus:function(){this.play()},onVisibilityChange:function(){document.hidden?this.onBlur():this.onFocus()},onKeyDown:function(e){var t;shouldCaptureKeyEvent(e)&&(t=e.code||KEYCODE_TO_CODE[e.keyCode],-1!==KEYS.indexOf(t)&&(this.keys[t]=!0))},onKeyUp:function(e){var t;t=e.code||KEYCODE_TO_CODE[e.keyCode],delete this.keys[t]}});
  35129. },{"../constants":127,"../core/component":135,"../lib/three":183,"../utils/":210}],126:[function(require,module,exports){
  35130. var registerComponent=require("../core/component").registerComponent,bind=require("../utils/bind"),trackedControlsUtils=require("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,utils=require("../utils/"),debug=utils.debug("components:windows-motion-controls:debug"),warn=utils.debug("components:windows-motion-controls:warn"),DEFAULT_HANDEDNESS=require("../constants").DEFAULT_HANDEDNESS,MODEL_BASE_URL="https://cdn.aframe.io/controllers/microsoft/",MODEL_FILENAMES={left:"left.glb",right:"right.glb",default:"universal.glb"},isWebXRAvailable=require("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="windows-mixed-reality",GAMEPAD_ID_WEBVR="Spatial Controller (Spatial Interaction Source) ",GAMEPAD_ID_PATTERN=/([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/,GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{thumbstick:[0,1],trackpad:[2,3]},buttons:["thumbstick","trigger","grip","menu","trackpad"],axisMeshNames:["THUMBSTICK_X","THUMBSTICK_Y","TOUCHPAD_TOUCH_X","TOUCHPAD_TOUCH_Y"],buttonMeshNames:{trigger:"SELECT",menu:"MENU",grip:"GRASP",thumbstick:"THUMBSTICK_PRESS",trackpad:"TOUCHPAD_PRESS"},pointingPoseMeshName:"POINTING_POSE"},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1],thumbstick:[2,3]},buttons:["trigger","squeeze","touchpad","thumbstick","menu"],axisMeshNames:["TOUCHPAD_TOUCH_X","TOUCHPAD_TOUCH_X","THUMBSTICK_X","THUMBSTICK_Y"],buttonMeshNames:{trigger:"SELECT",menu:"MENU",squeeze:"GRASP",thumbstick:"THUMBSTICK_PRESS",touchpad:"TOUCHPAD_PRESS"},pointingPoseMeshName:"POINTING_POSE"},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("windows-motion-controls",{schema:{hand:{default:DEFAULT_HANDEDNESS},pair:{default:0},model:{default:!0},hideDisconnected:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelError=bind(this.onModelError,this),this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var e=this,t=this.el;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(t){onButtonEvent(t.detail.id,"down",e)},this.onButtonUp=function(t){onButtonEvent(t.detail.id,"up",e)},this.onButtonTouchStart=function(t){onButtonEvent(t.detail.id,"touchstart",e)},this.onButtonTouchEnd=function(t){onButtonEvent(t.detail.id,"touchend",e)},this.onControllerConnected=function(){e.setModelVisibility(!0)},this.onControllerDisconnected=function(){e.setModelVisibility(!1)},this.controllerPresent=!1,this.lastControllerCheck=0,this.previousButtonValues={},this.bindMethods(),this.loadedMeshInfo={buttonMeshes:null,axisMeshes:null},this.rayOrigin={origin:new THREE.Vector3,direction:new THREE.Vector3(0,0,-1),createdFromMesh:!1},t.addEventListener("controllerconnected",this.onControllerConnected),t.addEventListener("controllerdisconnected",this.onControllerDisconnected)},addEventListeners:function(){var e=this.el;e.addEventListener("buttonchanged",this.onButtonChanged),e.addEventListener("buttondown",this.onButtonDown),e.addEventListener("buttonup",this.onButtonUp),e.addEventListener("touchstart",this.onButtonTouchStart),e.addEventListener("touchend",this.onButtonTouchEnd),e.addEventListener("axismove",this.onAxisMoved),e.addEventListener("model-error",this.onModelError),e.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var e=this.el;e.removeEventListener("buttonchanged",this.onButtonChanged),e.removeEventListener("buttondown",this.onButtonDown),e.removeEventListener("buttonup",this.onButtonUp),e.removeEventListener("touchstart",this.onButtonTouchStart),e.removeEventListener("touchend",this.onButtonTouchEnd),e.removeEventListener("axismove",this.onAxisMoved),e.removeEventListener("model-error",this.onModelError),e.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{hand:this.data.hand,index:this.data.pair,iterateControllerProfiles:!0})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},updateControllerModel:function(){if(!this.data.model||this.rayOrigin.createdFromMesh)return void this.modelReady();var e=this.createControllerModelUrl();this.loadModel(e)},createControllerModelUrl:function(e){var t,n=this.el.components["tracked-controls"],o=n?n.controller:null,i="default",s=this.data.hand;if(o&&!window.hasNativeWebXRImplementation&&(s=o.hand,!e)){var r=o.id.match(GAMEPAD_ID_PATTERN);i=r&&r[0]||i}return t=MODEL_FILENAMES[s]||MODEL_FILENAMES.default,MODEL_BASE_URL+i+"/"+t},injectTrackedControls:function(){var e=this.data;this.el.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID_PREFIX,controller:e.pair,hand:e.hand,armModel:!1}),this.updateControllerModel()},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelError:function(e){var t=this.createControllerModelUrl(!0);e.detail.src!==t?(warn("Failed to load controller model for device, attempting to load default."),this.loadModel(t)):warn("Failed to load default controller model.")},loadModel:function(e){this.el.setAttribute("gltf-model","url("+e+")")},onModelLoaded:function(e){function t(e,t){for(var n=0,o=e.children.length;n<o;n++){var i=e.children[n];if(i&&i.name===t)return i}}var n,o,i,s,r=this.controllerModel=e.detail.model,a=this.loadedMeshInfo;if(debug("Processing model"),a.buttonMeshes={},a.axisMeshes={},r){for(n=0;n<this.mapping.buttons.length;n++)o=this.mapping.buttonMeshNames[this.mapping.buttons[n]],o?(i=r.getObjectByName(o),i?(s={index:n,value:t(i,"VALUE"),pressed:t(i,"PRESSED"),unpressed:t(i,"UNPRESSED")},s.value&&s.pressed&&s.unpressed?a.buttonMeshes[this.mapping.buttons[n]]=s:warn("Missing button submesh under mesh with name: "+o+"(VALUE: "+!!s.value+", PRESSED: "+!!s.pressed+", UNPRESSED:"+!!s.unpressed+")")):warn("Missing button mesh with name: "+o)):debug("Skipping unknown button at index: "+n+" with mapped name: "+this.mapping.buttons[n]);for(n=0;n<this.mapping.axisMeshNames.length;n++)o=this.mapping.axisMeshNames[n],o?(i=r.getObjectByName(o),i?(s={index:n,value:t(i,"VALUE"),min:t(i,"MIN"),max:t(i,"MAX")},s.value&&s.min&&s.max?a.axisMeshes[n]=s:warn("Missing axis submesh under mesh with name: "+o+"(VALUE: "+!!s.value+", MIN: "+!!s.min+", MAX:"+!!s.max+")")):warn("Missing axis mesh with name: "+o)):debug("Skipping unknown axis at index: "+n);this.calculateRayOriginFromMesh(r),this.setModelVisibility()}debug("Model load complete.")},calculateRayOriginFromMesh:function(){var e=new THREE.Quaternion;return function(t){var n;if(this.rayOrigin.origin.set(0,0,0),this.rayOrigin.direction.set(0,0,-1),this.rayOrigin.createdFromMesh=!0,n=t.getObjectByName(this.mapping.pointingPoseMeshName)){var o=t.parent;o&&(t.parent=null,t.updateMatrixWorld(!0),t.parent=o),n.getWorldPosition(this.rayOrigin.origin),n.getWorldQuaternion(e),this.rayOrigin.direction.applyQuaternion(e),o&&t.updateMatrixWorld(!0)}else debug("Mesh does not contain pointing origin data, defaulting to none.");this.modelReady()}}(),lerpAxisTransform:function(){var e=new THREE.Quaternion;return function(t,n){var o=this.loadedMeshInfo.axisMeshes[t];if(o){var i=o.min,s=o.max,r=o.value,a=.5*n+.5;r.setRotationFromQuaternion(e.copy(i.quaternion).slerp(s.quaternion,a)),r.position.lerpVectors(i.position,s.position,a)}}}(),lerpButtonTransform:function(){var e=new THREE.Quaternion;return function(t,n){var o=this.loadedMeshInfo.buttonMeshes[t];if(o){var i=o.unpressed,s=o.pressed,r=o.value;r.setRotationFromQuaternion(e.copy(i.quaternion).slerp(s.quaternion,n)),r.position.lerpVectors(i.position,s.position,n)}}}(),modelReady:function(){this.el.emit("controllermodelready",{name:"windows-motion-controls",model:this.data.model,rayOrigin:this.rayOrigin})},onButtonChanged:function(e){var t=this.mapping.buttons[e.detail.id];t&&(this.loadedMeshInfo&&this.loadedMeshInfo.buttonMeshes&&this.lerpButtonTransform(t,e.detail.state.value),this.el.emit(t+"changed",e.detail.state))},onAxisMoved:function(e){var t=this.mapping.axisMeshNames.length;if(this.loadedMeshInfo&&this.loadedMeshInfo.axisMeshes)for(var n=0;n<t;n++)this.lerpAxisTransform(n,e.detail.axis[n]||0);emitIfAxesChanged(this,this.mapping.axes,e)},setModelVisibility:function(e){var t=this.el.getObject3D("mesh");e=void 0!==e?e:this.modelVisible,this.modelVisible=e,t&&(t.visible=e)}});
  35131. },{"../constants":127,"../core/component":135,"../utils/":210,"../utils/bind":204,"../utils/tracked-controls":219}],127:[function(require,module,exports){
  35132. module.exports={AFRAME_INJECTED:"aframe-injected",DEFAULT_CAMERA_HEIGHT:1.6,DEFAULT_HANDEDNESS:"right",keyboardevent:require("./keyboardevent")};
  35133. },{"./keyboardevent":128}],128:[function(require,module,exports){
  35134. module.exports={KEYCODE_TO_CODE:{38:"ArrowUp",37:"ArrowLeft",40:"ArrowDown",39:"ArrowRight",87:"KeyW",65:"KeyA",83:"KeyS",68:"KeyD"}};
  35135. },{}],129:[function(require,module,exports){
  35136. function mediaElementLoaded(e){if(e.hasAttribute("autoplay")||"auto"===e.getAttribute("preload"))return new Promise(function(t,r){function i(){for(var r=0,i=0;i<e.buffered.length;i++)r+=e.buffered.end(i)-e.buffered.start(i);r>=e.duration&&("VIDEO"===e.tagName&&THREE.Cache.add(e.getAttribute("src"),e),t())}return 4===e.readyState?t():e.error?r():(e.addEventListener("loadeddata",i,!1),e.addEventListener("progress",i,!1),void e.addEventListener("error",r,!1))})}function fixUpMediaElement(e){var t=setCrossOrigin(e);return t.tagName&&"video"===t.tagName.toLowerCase()&&(t.setAttribute("playsinline",""),t.setAttribute("webkit-playsinline","")),t!==e&&(e.parentNode.appendChild(t),e.parentNode.removeChild(e)),t}function setCrossOrigin(e){var t;if(e.hasAttribute("crossorigin"))return e;if(null!==(t=e.getAttribute("src"))){if(-1===t.indexOf("://"))return e;if(extractDomain(t)===window.location.host)return e}return warn('Cross-origin element (e.g., <img>) was requested without `crossorigin` set. A-Frame will re-request the asset with `crossorigin` attribute set. Please set `crossorigin` on the element (e.g., <img crossorigin="anonymous">)',t),e.crossOrigin="anonymous",e.cloneNode(!0)}function extractDomain(e){var t=e.indexOf("://")>-1?e.split("/")[2]:e.split("/")[0];return t.substring(0,t.indexOf(":"))}function inferResponseType(e){var t=getFileNameFromURL(e),r=t.lastIndexOf(".");if(r>=0){if(".glb"===t.slice(r,e.search(/\?|#|$/)))return"arraybuffer"}return"text"}function getFileNameFromURL(e){var t=document.createElement("a");t.href=e;var r=t.search.replace(/^\?/,""),i=e.replace(r,"").replace("?","");return i.substring(i.lastIndexOf("/")+1)}var ANode=require("./a-node"),bind=require("../utils/bind"),debug=require("../utils/debug"),registerElement=require("./a-register-element").registerElement,THREE=require("../lib/three"),fileLoader=new THREE.FileLoader,warn=debug("core:a-assets:warn");module.exports=registerElement("a-assets",{prototype:Object.create(ANode.prototype,{createdCallback:{value:function(){this.isAssets=!0,this.fileLoader=fileLoader,this.timeout=null}},attachedCallback:{value:function(){var e,t,r,i,a,o,s=this,n=[];if(!this.parentNode.isScene)throw new Error("<a-assets> must be a child of a <a-scene>.");for(a=this.querySelectorAll("img"),e=0;e<a.length;e++)i=fixUpMediaElement(a[e]),n.push(new Promise(function(t,r){THREE.Cache.add(a[e].getAttribute("src"),i),i.onload=t,i.onerror=r}));for(r=this.querySelectorAll("audio, video"),e=0;e<r.length;e++)t=fixUpMediaElement(r[e]),t.src||t.srcObject||warn("Audio/video asset has neither `src` nor `srcObject` attributes."),n.push(mediaElementLoaded(t));Promise.all(n).then(bind(this.load,this)),o=parseInt(this.getAttribute("timeout"),10)||3e3,this.timeout=setTimeout(function(){s.hasLoaded||(warn("Asset loading timed out in ",o,"ms"),s.emit("timeout"),s.load())},o)}},detachedCallback:{value:function(){this.timeout&&clearTimeout(this.timeout)}},load:{value:function(){ANode.prototype.load.call(this,null,function(e){return e.isAssetItem&&e.hasAttribute("src")})}}})}),registerElement("a-asset-item",{prototype:Object.create(ANode.prototype,{createdCallback:{value:function(){this.data=null,this.isAssetItem=!0}},attachedCallback:{value:function(){var e=this,t=this.getAttribute("src");fileLoader.setResponseType(this.getAttribute("response-type")||inferResponseType(t)),fileLoader.load(t,function(t){e.data=t,setTimeout(function(){ANode.prototype.load.call(e)})},function(t){e.emit("progress",{loadedBytes:t.loaded,totalBytes:t.total,xhr:t})},function(t){e.emit("error",{xhr:t})})}}})}),module.exports.inferResponseType=inferResponseType,module.exports.getFileNameFromURL=getFileNameFromURL;
  35137. },{"../lib/three":183,"../utils/bind":204,"../utils/debug":206,"./a-node":133,"./a-register-element":134}],130:[function(require,module,exports){
  35138. var debug=require("../utils/debug"),registerElement=require("./a-register-element").registerElement,warn=debug("core:cubemap:warn");module.exports=registerElement("a-cubemap",{prototype:Object.create(window.HTMLElement.prototype,{attachedCallback:{value:function(){this.srcs=this.validate()},writable:window.debug},validate:{value:function(){var e,t=this.querySelectorAll("[src]"),r=[];if(6===t.length){for(e=0;e<t.length;e++)r.push(t[e].getAttribute("src"));return r}warn("<a-cubemap> did not contain exactly six elements each with a `src` attribute.")},writable:window.debug}})});
  35139. },{"../utils/debug":206,"./a-register-element":134}],131:[function(require,module,exports){
  35140. function checkComponentDefined(t,e){return!(!t.components[e]||!t.components[e].attrValue)||isComponentMixedIn(e,t.mixinEls)}function isComponentMixedIn(t,e){var i,n=!1;for(i=0;i<e.length&&!(n=e[i].hasAttribute(t));++i);return n}function mergeComponentData(t,e){return e?e.constructor===Object?utils.extend(e,utils.styleParser.parse(t||{})):t||e:t}function isComponent(t){return-1!==t.indexOf(MULTIPLE_COMPONENT_DELIMITER)&&(t=utils.split(t,MULTIPLE_COMPONENT_DELIMITER)[0]),!!COMPONENTS[t]}function getRotation(t){var e=THREE.Math.radToDeg,i=t.object3D.rotation,n=t.rotationObj;return n.x=e(i.x),n.y=e(i.y),n.z=e(i.z),n}var ANode=require("./a-node"),COMPONENTS=require("./component").components,registerElement=require("./a-register-element").registerElement,THREE=require("../lib/three"),utils=require("../utils/"),AEntity,debug=utils.debug("core:a-entity:debug"),warn=utils.debug("core:a-entity:warn"),MULTIPLE_COMPONENT_DELIMITER="__",OBJECT3D_COMPONENTS=["position","rotation","scale","visible"],ONCE={once:!0},proto=Object.create(ANode.prototype,{createdCallback:{value:function(){this.components={},this.initializingComponents={},this.componentsToUpdate={},this.isEntity=!0,this.isPlaying=!1,this.object3D=new THREE.Group,this.object3D.el=this,this.object3DMap={},this.parentEl=null,this.rotationObj={},this.states=[]}},attributeChangedCallback:{value:function(t,e,i){var n=this.components[t];if(n&&n.justInitialized&&""===i)return void delete n.justInitialized;(n||null!==i)&&this.setEntityAttribute(t,e,i)}},attachedCallback:{value:function(){var t,e=this.sceneEl,i=this;if(this.addToParent(),!this.isScene){if(!e)return void this.load();if((t=e.querySelector("a-assets"))&&!t.hasLoaded)return void t.addEventListener("loaded",function(){i.load()});this.load()}}},detachedCallback:{value:function(){var t;if(this.parentEl){for(t in this.components)this.removeComponent(t,!1);this.isScene||(this.removeFromParent(),ANode.prototype.detachedCallback.call(this),this.object3D.el=null)}}},getObject3D:{value:function(t){return this.object3DMap[t]}},setObject3D:{value:function(t,e){var i,n=this;if(!(e instanceof THREE.Object3D))throw new Error("`Entity.setObject3D` was called with an object that was not an instance of THREE.Object3D.");i=this.getObject3D(t),i&&this.object3D.remove(i),e.el=this,e.children.length&&e.traverse(function(t){t.el=n}),this.object3D.add(e),this.object3DMap[t]=e,this.emit("object3dset",{object:e,type:t})}},removeObject3D:{value:function(t){var e=this.getObject3D(t);if(!e)return void warn("Tried to remove `Object3D` of type:",t,"which was not defined.");this.object3D.remove(e),delete this.object3DMap[t],this.emit("object3dremove",{type:t})}},getOrCreateObject3D:{value:function(t,e){var i=this.getObject3D(t);return!i&&e&&(i=new e,this.setObject3D(t,i)),warn("`getOrCreateObject3D` has been deprecated. Use `setObject3D()` and `object3dset` event instead."),i}},add:{value:function(t){if(!t.object3D)throw new Error("Trying to add an element that doesn't have an `object3D`");this.object3D.add(t.object3D),this.emit("child-attached",{el:t})}},addToParent:{value:function(){var t=this.parentEl=this.parentNode;t&&t.add&&!this.attachedToParent&&(t.add(this),this.attachedToParent=!0)}},removeFromParent:{value:function(){var t=this.parentEl;this.parentEl.remove(this),this.attachedToParent=!1,this.parentEl=null,t.emit("child-detached",{el:this})}},load:{value:function(){var t=this;!this.hasLoaded&&this.parentEl&&ANode.prototype.load.call(this,function(){t.parentEl&&(t.updateComponents(),(t.isScene||t.parentEl.isPlaying)&&t.play())})},writable:window.debug},remove:{value:function(t){t?this.object3D.remove(t.object3D):this.parentNode.removeChild(this)}},getChildEntities:{value:function(){for(var t=this.children,e=[],i=0;i<t.length;i++){var n=t[i];n instanceof AEntity&&e.push(n)}return e}},initComponent:{value:function(t,e,i){var n,o,s,a;if(s=utils.split(t,MULTIPLE_COMPONENT_DELIMITER),a=s[0],o=s.length>2?s.slice(1).join("__"):s[1],COMPONENTS[a]&&(checkComponentDefined(this,t)||void 0!==e||i)&&!(t in this.components)){if(this.initComponentDependencies(a),o&&!COMPONENTS[a].multiple)throw new Error("Trying to initialize multiple components of type `"+a+"`. There can only be one component of this type per entity.");n=new COMPONENTS[a].Component(this,e,o),this.isPlaying&&n.play(),this.hasAttribute(t)||(n.justInitialized=!0,window.HTMLElement.prototype.setAttribute.call(this,t,"")),debug("Component initialized: %s",t)}},writable:window.debug},initComponentDependencies:{value:function(t){var e,i,n=this,o=COMPONENTS[t];if(o&&(e=COMPONENTS[t].dependencies))for(i=0;i<e.length;i++)n.initComponent(e[i],window.HTMLElement.prototype.getAttribute.call(n,e[i])||void 0,!0)}},removeComponent:{value:function(t,e){var i;if(i=this.components[t]){if(!i.initialized)return void this.addEventListener("componentinitialized",function i(n){n.detail.name===t&&(this.removeComponent(t,e),this.removeEventListener("componentinitialized",i))});i.pause(),i.remove(),e&&(i.destroy(),delete this.components[t]),this.emit("componentremoved",i.evtDetail,!1)}},writable:window.debug},updateComponents:{value:function(){var t,e,i,n,o=this.componentsToUpdate;if(this.hasLoaded){for(i=0;i<this.mixinEls.length;i++)for(n in this.mixinEls[i].componentCache)isComponent(n)&&(o[n]=!0);if(this.getExtraComponents){e=this.getExtraComponents();for(n in e)isComponent(n)&&(o[n]=!0)}for(i=0;i<this.attributes.length;++i)n=this.attributes[i].name,-1===OBJECT3D_COMPONENTS.indexOf(n)&&isComponent(n)&&(o[n]=!0);for(i=0;i<OBJECT3D_COMPONENTS.length;i++)n=OBJECT3D_COMPONENTS[i],this.hasAttribute(n)&&this.updateComponent(n,this.getDOMAttribute(n));for(n in o)t=mergeComponentData(this.getDOMAttribute(n),e&&e[n]),this.updateComponent(n,t),delete o[n]}},writable:window.debug},updateComponent:{value:function(t,e,i){var n=this.components[t];if(n)return null!==e||checkComponentDefined(this,t)?void n.updateProperties(e,i):void this.removeComponent(t,!0);this.initComponent(t,e,!1)}},removeAttribute:{value:function(t,e){var i=this.components[t];if(i&&void 0===e&&this.removeComponent(t,!0),i&&void 0!==e)return void i.resetProperty(e);"mixin"===t&&this.mixinUpdate(""),window.HTMLElement.prototype.removeAttribute.call(this,t)}},play:{value:function(){var t,e,i;if(!this.isPlaying&&this.hasLoaded){this.isPlaying=!0;for(i in this.components)this.components[i].play();for(t=this.getChildEntities(),e=0;e<t.length;e++)t[e].play();this.emit("play")}},writable:!0},pause:{value:function(){var t,e,i;if(this.isPlaying){this.isPlaying=!1;for(i in this.components)this.components[i].pause();for(t=this.getChildEntities(),e=0;e<t.length;e++)t[e].pause();this.emit("pause")}},writable:!0},setEntityAttribute:{value:function(t,e,i){if(COMPONENTS[t]||this.components[t])return void this.updateComponent(t,i);if("mixin"===t){if(i===this.computedMixinStr)return;this.mixinUpdate(i,e)}}},mixinUpdate:{value:function(){var t=[];return function(e,i){var n,o,s,a,r=this;if(!this.hasLoaded)return void this.addEventListener("loaded",function(){r.mixinUpdate(e,i)},ONCE);for(i=i||this.getAttribute("mixin"),s=this.updateMixins(e,i),t.length=0,a=0;a<this.mixinEls.length;a++)for(n in this.mixinEls[a].componentCache)-1===t.indexOf(n)&&(this.components[n]?this.components[n].handleMixinUpdate():this.initComponent(n,null),t.push(n));for(a=0;a<s.oldMixinIds.length;a++)if(o=document.getElementById(s.oldMixinIds[a]))for(n in o.componentCache)-1===t.indexOf(n)&&this.components[n]&&(this.getDOMAttribute(n)?this.components[n].handleMixinUpdate():this.removeComponent(n,!0))}}()},setAttribute:{value:function(){var t={};return function(e,i,n){var o,s,a,r,h,l;if(r=e.indexOf(MULTIPLE_COMPONENT_DELIMITER),a=r>0?e.substring(0,r):e,!COMPONENTS[a])return"mixin"===e&&this.mixinUpdate(i),void ANode.prototype.setAttribute.call(this,e,i);if(!this.components[e]&&this.hasAttribute(e)&&this.updateComponent(e,window.HTMLElement.prototype.getAttribute.call(this,e)),void 0!==n&&"string"==typeof i&&i.length>0&&"string"==typeof utils.styleParser.parse(i)){for(l in t)delete t[l];o=t,o[i]=n,s=!1}else o=i,s=!0===n;this.updateComponent(e,o,s),(h=this.sceneEl&&this.sceneEl.getAttribute("debug"))&&this.components[e].flushToDOM()}}(),writable:window.debug},flushToDOM:{value:function(t){var e,i,n,o=this.components,s=this.children;for(n in o)o[n].flushToDOM();if(t)for(i=0;i<s.length;++i)e=s[i],e.flushToDOM&&e.flushToDOM(t)}},getAttribute:{value:function(t){var e;return"position"===t?this.object3D.position:"rotation"===t?getRotation(this):"scale"===t?this.object3D.scale:"visible"===t?this.object3D.visible:(e=this.components[t],e?e.data:window.HTMLElement.prototype.getAttribute.call(this,t))},writable:window.debug},getDOMAttribute:{value:function(t){var e=this.components[t];return e?e.attrValue:window.HTMLElement.prototype.getAttribute.call(this,t)},writable:window.debug},addState:{value:function(t){this.is(t)||(this.states.push(t),this.emit("stateadded",t))}},removeState:{value:function(t){var e=this.states.indexOf(t);-1!==e&&(this.states.splice(e,1),this.emit("stateremoved",t))}},is:{value:function(t){return-1!==this.states.indexOf(t)}},inspect:{value:function(){this.sceneEl.components.inspector.openInspector(this)}},destroy:{value:function(){var t;if(this.parentNode)return void warn("Entity can only be destroyed if detached from scenegraph.");for(t in this.components)this.components[t].destroy()}}});AEntity=registerElement("a-entity",{prototype:proto}),module.exports=AEntity;
  35141. },{"../lib/three":183,"../utils/":210,"./a-node":133,"./a-register-element":134,"./component":135}],132:[function(require,module,exports){
  35142. var ANode=require("./a-node"),registerElement=require("./a-register-element").registerElement,components=require("./component").components,utils=require("../utils"),MULTIPLE_COMPONENT_DELIMITER="__";module.exports=registerElement("a-mixin",{prototype:Object.create(ANode.prototype,{createdCallback:{value:function(){this.componentCache={},this.id=this.getAttribute("id"),this.isMixin=!0}},attributeChangedCallback:{value:function(t,e,i){this.cacheAttribute(t,i),this.updateEntities()}},attachedCallback:{value:function(){this.sceneEl=this.closestScene(),this.cacheAttributes(),this.updateEntities(),this.load()}},setAttribute:{value:function(t,e){window.HTMLElement.prototype.setAttribute.call(this,t,e),this.cacheAttribute(t,e)}},cacheAttribute:{value:function(t,e){var i,n;n=utils.split(t,MULTIPLE_COMPONENT_DELIMITER)[0],(i=components[n])&&(void 0===e&&(e=window.HTMLElement.prototype.getAttribute.call(this,t)),this.componentCache[t]=i.parseAttrValueForCache(e))}},getAttribute:{value:function(t){return this.componentCache[t]||window.HTMLElement.prototype.getAttribute.call(this,t)}},cacheAttributes:{value:function(){var t,e,i=this.attributes;for(e=0;e<i.length;e++)t=i[e].name,this.cacheAttribute(t)}},updateEntities:{value:function(){var t,e,i;if(this.sceneEl)for(e=this.sceneEl.querySelectorAll("[mixin~="+this.id+"]"),i=0;i<e.length;i++)t=e[i],t.hasLoaded&&!t.isMixin&&t.mixinUpdate(this.id)}}})});
  35143. },{"../utils":210,"./a-node":133,"./a-register-element":134,"./component":135}],133:[function(require,module,exports){
  35144. var registerElement=require("./a-register-element").registerElement,isNode=require("./a-register-element").isNode,utils=require("../utils/"),warn=utils.debug("core:a-node:warn"),error=utils.debug("core:a-node:error");module.exports=registerElement("a-node",{prototype:Object.create(window.HTMLElement.prototype,{createdCallback:{value:function(){this.computedMixinStr="",this.hasLoaded=!1,this.isNode=!0,this.mixinEls=[]},writable:window.debug},attachedCallback:{value:function(){var t;this.sceneEl=this.closestScene(),this.sceneEl||warn("You are attempting to attach <"+this.tagName+"> outside of an A-Frame scene. Append this element to `<a-scene>` instead."),this.hasLoaded=!1,this.emit("nodeready",void 0,!1),this.isMixin||(t=this.getAttribute("mixin"))&&this.updateMixins(t)},writable:window.debug},attributeChangedCallback:{value:function(t,e,i){i!==this.computedMixinStr&&("mixin"!==t||this.isMixin||this.updateMixins(i,e))}},closestScene:{value:function(){for(var t=this;t&&!t.isScene;)t=t.parentElement;return t}},closest:{value:function(t){for(var e=this.matches||this.mozMatchesSelector||this.msMatchesSelector||this.oMatchesSelector||this.webkitMatchesSelector,i=this;i&&!e.call(i,t);)i=i.parentElement;return i}},detachedCallback:{value:function(){this.hasLoaded=!1}},load:{value:function(t,e){var i,n,s=this;this.hasLoaded||(e=e||isNode,i=this.getChildren(),n=i.filter(e).map(function(t){return new Promise(function(e){if(t.hasLoaded)return e();t.addEventListener("loaded",e)})}),Promise.all(n).then(function(){s.hasLoaded=!0,t&&t(),s.emit("loaded",void 0,!1)}).catch(function(t){error("Failure loading node: ",t)}))},writable:!0},getChildren:{value:function(){return Array.prototype.slice.call(this.children,0)}},updateMixins:{value:function(){var t=[],e=[],i={};return function(n,s){var r,a,o;for(t.length=0,e.length=0,a=n?utils.split(n.trim(),/\s+/):t,o=s?utils.split(s.trim(),/\s+/):e,i.newMixinIds=a,i.oldMixinIds=o,r=0;r<o.length;r++)-1===a.indexOf(o[r])&&this.unregisterMixin(o[r]);for(this.computedMixinStr="",this.mixinEls.length=0,r=0;r<a.length;r++)this.registerMixin(document.getElementById(a[r]));return this.computedMixinStr&&(this.computedMixinStr=this.computedMixinStr.trim(),window.HTMLElement.prototype.setAttribute.call(this,"mixin",this.computedMixinStr)),i}}()},registerMixin:{value:function(t){var e,i,n;if(t){if(n=t.getAttribute("mixin"))for(e=utils.split(n.trim(),/\s+/),i=0;i<e.length;i++)this.registerMixin(document.getElementById(e[i]));this.computedMixinStr=this.computedMixinStr+" "+t.id,this.mixinEls.push(t)}}},setAttribute:{value:function(t,e){"mixin"===t&&this.updateMixins(e),window.HTMLElement.prototype.setAttribute.call(this,t,e)}},unregisterMixin:{value:function(t){var e,i,n=this.mixinEls;for(e=0;e<n.length;++e)if(i=n[e],t===i.id){n.splice(e,1);break}}},emit:{value:function(){var t={};return function(e,i,n,s){void 0===n&&(n=!0),t.bubbles=!!n,t.detail=i,s&&(t=utils.extend({},s,t)),this.dispatchEvent(new CustomEvent(e,t))}}(),writable:window.debug}})});
  35145. },{"../utils/":210,"./a-register-element":134}],134:[function(require,module,exports){
  35146. function addTagName(e){knownTags[e.toLowerCase()]=!0}function wrapANodeMethods(e){var t={};return wrapMethods(t,["attachedCallback","attributeChangedCallback","createdCallback","detachedCallback"],e,ANode.prototype),copyProperties(e,t),t}function wrapAEntityMethods(e){var t={},o=["attachedCallback","attributeChangedCallback","createdCallback","detachedCallback"],a=["attachedCallback","attributeChangedCallback","createdCallback","detachedCallback"];return wrapMethods(t,o,e,ANode.prototype),wrapMethods(t,a,e,AEntity.prototype),copyProperties(e,t),t}function wrapMethods(e,t,o,a){t.forEach(function(t){wrapMethod(e,t,o,a)})}function wrapMethod(e,t,o,a){var r=o[t],n=a[t];r&&n&&r!==n&&(e[t]={value:function(){return n.apply(this,arguments),r.apply(this,arguments)},writable:window.debug})}function copyProperties(e,t){Object.getOwnPropertyNames(e).forEach(function(o){var a;t[o]||(a=Object.getOwnPropertyDescriptor(e,o),t[o]={value:e[o],writable:a.writable})})}require("document-register-element");var ANode,AEntity,knownTags=module.exports.knownTags={};module.exports.isNode=function(e){return e.tagName.toLowerCase()in knownTags||e.isNode},module.exports.registerElement=function(e,t){var o=Object.getPrototypeOf(t.prototype),a=t,r=ANode&&o===ANode.prototype,n=AEntity&&o===AEntity.prototype;return(r||n)&&addTagName(e),r&&(a=wrapANodeMethods(t.prototype),a={prototype:Object.create(o,a)}),n&&(a=wrapAEntityMethods(t.prototype),a={prototype:Object.create(o,a)}),Object.getOwnPropertyNames(a.prototype).forEach(function(e){var t=a.prototype[e];"function"==typeof t&&(t.displayName=e)}),document.registerElement(e,a)},module.exports.wrapMethods=wrapMethods,ANode=require("./a-node"),AEntity=require("./a-entity");
  35147. },{"./a-entity":131,"./a-node":133,"document-register-element":12}],135:[function(require,module,exports){
  35148. function eventsBind(t,e){var i;for(i in e)t.events[i]=e[i].bind(t)}function copyData(t,e){var i,s;for(s in e)void 0!==e[s]&&(i=e[s],t[s]=isObjectOrArray(i)?utils.clone(i):i);return t}function extendProperties(t,e,i){var s;if(i&&e.constructor===Object){for(s in e)void 0!==e[s]&&(e[s]&&e[s].constructor===Object?t[s]=utils.clone(e[s]):t[s]=e[s]);return t}return e}function hasBehavior(t){return t.tick||t.tock}function wrapPause(t){return function(){var e=this.el.sceneEl;this.isPlaying&&(t.call(this),this.isPlaying=!1,this.eventsDetach(),hasBehavior(this)&&e.removeBehavior(this))}}function wrapPlay(t){return function(){var e=this.el.sceneEl,i=this.el.isPlaying&&!this.isPlaying;this.initialized&&i&&(t.call(this),this.isPlaying=!0,this.eventsAttach(),hasBehavior(this)&&e.addBehavior(this))}}function isObject(t){return t&&t.constructor===Object&&!(t instanceof window.HTMLElement)}function isObjectOrArray(t){return t&&(t.constructor===Object||t.constructor===Array)&&!(t instanceof window.HTMLElement)}var schema=require("./schema"),scenes=require("./scene/scenes"),systems=require("./system"),utils=require("../utils/"),components=module.exports.components={},parseProperties=schema.parseProperties,parseProperty=schema.parseProperty,processSchema=schema.process,isSingleProp=schema.isSingleProperty,stringifyProperties=schema.stringifyProperties,stringifyProperty=schema.stringifyProperty,styleParser=utils.styleParser,warn=utils.debug("core:component:warn"),aframeScript=document.currentScript,upperCaseRegExp=new RegExp("[A-Z]+"),objectPools={},Component=module.exports.Component=function(t,e,i){var s=this;this.el=t,this.id=i,this.attrName=this.name+(i?"__"+i:""),this.evtDetail={id:this.id,name:this.name},this.initialized=!1,this.isSingleProperty=isSingleProp(this.schema),this.isSinglePropertyObject=this.isSingleProperty&&isObject(parseProperty(void 0,this.schema))&&!(this.schema.default instanceof window.HTMLElement),this.isObjectBased=!this.isSingleProperty||this.isSinglePropertyObject,this.el.components[this.attrName]=this,this.objectPool=objectPools[this.name];const a=this.events;this.events={},eventsBind(this,a),this.attrValue=void 0,this.isObjectBased?(this.nextData=this.objectPool.use(),utils.objectPool.removeUnusedKeys(this.nextData,this.schema),this.oldData=this.objectPool.use(),utils.objectPool.removeUnusedKeys(this.oldData,this.schema),this.previousOldData=this.objectPool.use(),utils.objectPool.removeUnusedKeys(this.previousOldData,this.schema),this.parsingAttrValue=this.objectPool.use(),utils.objectPool.removeUnusedKeys(this.parsingAttrValue,this.schema)):(this.nextData=void 0,this.oldData=void 0,this.previousOldData=void 0,this.parsingAttrValue=void 0),this.throttledEmitComponentChanged=utils.throttle(function(){t.emit("componentchanged",s.evtDetail,!1)},200),this.updateProperties(e)};if(Component.prototype={schema:{},init:function(){},events:{},update:function(t){},updateSchema:void 0,tick:void 0,tock:void 0,play:function(){},pause:function(){},remove:function(){},parse:function(t,e){var i=this.schema;return this.isSingleProperty?parseProperty(t,i):parseProperties(styleParser.parse(t),i,!0,this.name,e)},stringify:function(t){var e=this.schema;return"string"==typeof t?t:this.isSingleProperty?stringifyProperty(t,e):(t=stringifyProperties(t,e),styleParser.stringify(t))},updateCachedAttrValue:function(t,e){var i,s,a;if(void 0!==t){if(null===t)return this.isObjectBased&&this.attrValue&&this.objectPool.recycle(this.attrValue),void(this.attrValue=void 0);if(t instanceof Object&&!(t instanceof window.HTMLElement)?(s=this.objectPool.use(),i=utils.extend(s,t)):i=this.parseAttrValueForCache(t),this.isObjectBased&&!e&&this.attrValue)for(a in this.attrValue)void 0===i[a]&&(i[a]=this.attrValue[a]);this.isObjectBased&&!this.attrValue&&(this.attrValue=this.objectPool.use()),utils.objectPool.clearObject(this.attrValue),this.attrValue=extendProperties(this.attrValue,i,this.isObjectBased),utils.objectPool.clearObject(s)}},parseAttrValueForCache:function(t){var e;return"string"!=typeof t?t:(this.isSingleProperty?"string"==typeof(e=this.schema.parse(t))&&(e=t):(utils.objectPool.clearObject(this.parsingAttrValue),e=styleParser.parse(t,this.parsingAttrValue)),e)},flushToDOM:function(t){var e=t?this.data:this.attrValue;null!==e&&void 0!==e&&window.HTMLElement.prototype.setAttribute.call(this.el,this.attrName,this.stringify(e))},updateProperties:function(t,e){if(!this.el.hasLoaded)return void this.updateCachedAttrValue(t);null!==t&&(t=this.parseAttrValueForCache(t)),this.updateCachedAttrValue(t,e),this.initialized?(this.updateComponent(t,e),this.callUpdateHandler()):this.initComponent()},initComponent:function(){var t,e=this.el;this.updateSchema&&this.updateSchema(this.buildData(this.attrValue,!1,!0)),this.data=this.buildData(this.attrValue),e.initializingComponents[this.name]||(e.initializingComponents[this.name]=!0,this.init(),this.initialized=!0,delete e.initializingComponents[this.name],this.oldData=extendProperties(this.oldData,this.data,this.isObjectBased),t=this.isObjectBased?this.objectPool.use():void 0,this.update(t),this.isObjectBased&&this.objectPool.recycle(t),e.isPlaying&&this.play(),e.emit("componentinitialized",this.evtDetail,!1))},updateComponent:function(t,e){var i,s;if(e)return this.updateSchema&&this.updateSchema(this.buildData(this.attrValue,!0,!0)),void(this.data=this.buildData(this.attrValue,!0,!1));if(this.isSingleProperty)return this.isObjectBased&&parseProperty(t,this.schema),void(this.data=t);if(parseProperties(t,this.schema,!0,this.name),this.schemaChangeKeys.length)for(i in t)if(this.schema[i].schemaChange){s=!0;break}if(s)return this.updateSchema&&this.updateSchema(this.buildData(this.attrValue,!0,!0)),void(this.data=this.buildData(this.attrValue,!0,!1));for(i in t)void 0!==t[i]&&(this.data[i]=t[i])},callUpdateHandler:function(){var t;this.previousOldData instanceof Object&&utils.objectPool.clearObject(this.previousOldData),this.isObjectBased?copyData(this.previousOldData,this.oldData):this.previousOldData=this.oldData,t=!utils.deepEqual(this.oldData,this.data),(this.isPositionRotationScale||t)&&(this.oldData instanceof Object&&utils.objectPool.clearObject(this.oldData),this.oldData=extendProperties(this.oldData,this.data,this.isObjectBased),this.update(this.previousOldData),this.throttledEmitComponentChanged())},handleMixinUpdate:function(){this.data=this.buildData(this.attrValue),this.callUpdateHandler()},resetProperty:function(t){if(this.isObjectBased){if(!(t in this.attrValue))return;delete this.attrValue[t],this.data[t]=this.schema[t].default}else this.attrValue=this.schema.default,this.data=this.schema.default;this.updateProperties(this.attrValue)},extendSchema:function(t){var e;e=utils.extend({},components[this.name].schema),utils.extend(e,t),this.schema=processSchema(e),this.el.emit("schemachanged",this.evtDetail)},buildData:function(t,e,i){var s,a,o,r,n,h,c,l=this.nextData,p=this.schema,u=this.el.mixinEls;if(s=t&&t.constructor===Array?t.length:void 0!==t&&null!==t,this.isObjectBased&&utils.objectPool.clearObject(l),this.isSingleProperty)a=this.isObjectBased?copyData(l,p.default):isObjectOrArray(p.default)?utils.clone(p.default):p.default;else{c=!e&&this.attrValue,a=c instanceof Object?copyData(l,c):l;for(r in p)o=p[r].default,void 0===a[r]&&(a[r]=isObjectOrArray(o)?utils.clone(o):o)}for(h=0;h<u.length;h++)(n=u[h].getAttribute(this.attrName))&&(a=extendProperties(a,n,this.isObjectBased));if(s){if(this.isSingleProperty)return isObject(t)?(copyData(this.parsingAttrValue,t),parseProperty(this.parsingAttrValue,p)):parseProperty(t,p);a=extendProperties(a,t,this.isObjectBased)}else if(this.isSingleProperty)return parseProperty(a,p);return parseProperties(a,p,void 0,this.name,i)},eventsAttach:function(){var t;this.eventsDetach();for(t in this.events)this.el.addEventListener(t,this.events[t])},eventsDetach:function(){var t;for(t in this.events)this.el.removeEventListener(t,this.events[t])},destroy:function(){this.objectPool.recycle(this.attrValue),this.objectPool.recycle(this.oldData),this.objectPool.recycle(this.parsingAttrValue),this.attrValue=this.oldData=this.parsingAttrValue=void 0}},window.debug)var registrationOrderWarnings=module.exports.registrationOrderWarnings={};module.exports.registerComponent=function(t,e){var i,s,a,o,r={};if(document.currentScript&&document.currentScript!==aframeScript&&scenes.forEach(function(e){e.hasLoaded||document.currentScript.compareDocumentPosition(e)!==Node.DOCUMENT_POSITION_FOLLOWING&&(warn("The component `"+t+"` was registered in a <script> tag after the scene. Component <script> tags in an HTML file should be declared *before* the scene such that the component is available to entities during scene initialization."),window.debug&&(registrationOrderWarnings[t]=!0))}),!0===upperCaseRegExp.test(t)&&warn("The component name `"+t+"` contains uppercase characters, but HTML will ignore the capitalization of attribute names. Change the name to be lowercase: `"+t.toLowerCase()+"`"),-1!==t.indexOf("__"))throw new Error("The component name `"+t+"` is not allowed. The sequence __ (double underscore) is reserved to specify an id for multiple components of the same type");if(Object.keys(e).forEach(function(t){r[t]={value:e[t],writable:!0}}),components[t])throw new Error("The component `"+t+"` has been already registered. Check that you are not loading two versions of the same component or two different components of the same name.");if(i=function(t,e,i){Component.call(this,t,e,i)},i.prototype=Object.create(Component.prototype,r),i.prototype.name=t,i.prototype.isPositionRotationScale="position"===t||"rotation"===t||"scale"===t,i.prototype.constructor=i,i.prototype.system=systems&&systems.systems[t],i.prototype.play=wrapPlay(i.prototype.play),i.prototype.pause=wrapPause(i.prototype.pause),a=utils.extend(processSchema(i.prototype.schema,i.prototype.name)),!(o=isSingleProp(i.prototype.schema))){i.prototype.schemaChangeKeys=[];for(s in a)a[s].schemaChange&&i.prototype.schemaChangeKeys.push(s)}return objectPools[t]=utils.objectPool.createPool(),components[t]={Component:i,dependencies:i.prototype.dependencies,isSingleProp:o,multiple:i.prototype.multiple,name:t,parse:i.prototype.parse,parseAttrValueForCache:i.prototype.parseAttrValueForCache,schema:a,stringify:i.prototype.stringify,type:i.prototype.type},i};
  35149. },{"../utils/":210,"./scene/scenes":142,"./schema":144,"./system":146}],136:[function(require,module,exports){
  35150. var schema=require("./schema"),processSchema=schema.process,geometries=module.exports.geometries={},geometryNames=module.exports.geometryNames=[],THREE=require("../lib/three"),Geometry=module.exports.Geometry=function(){};Geometry.prototype={schema:{},init:function(e){return this.geometry=new THREE.BufferGeometry,this.geometry},update:function(e){}},module.exports.registerGeometry=function(e,r){var t,o={};if(Object.keys(r).forEach(function(e){o[e]={value:r[e],writable:!0}}),geometries[e])throw new Error("The geometry `"+e+"` has been already registered");return t=function(){Geometry.call(this)},t.prototype=Object.create(Geometry.prototype,o),t.prototype.name=e,t.prototype.constructor=t,geometries[e]={Geometry:t,schema:processSchema(t.prototype.schema)},geometryNames.push(e),t};
  35151. },{"../lib/three":183,"./schema":144}],137:[function(require,module,exports){
  35152. function registerPropertyType(e,r,t,n){if("type"in propertyTypes)return void error("Property type "+e+" is already registered.");propertyTypes[e]={default:r,parse:t||defaultParse,stringify:n||defaultStringify}}function arrayParse(e){function r(e){return e.trim()}return Array.isArray(e)?e:e&&"string"==typeof e?e.split(",").map(r):[]}function arrayStringify(e){return e.join(", ")}function assetParse(e){var r,t;return"string"!=typeof e?e:(t=e.match(urlRegex),t?t[1]:"#"===e.charAt(0)?(r=document.getElementById(e.substring(1)))?"CANVAS"===r.tagName||"VIDEO"===r.tagName||"IMG"===r.tagName?r:r.getAttribute("src"):void warn('"'+e+'" asset not found.'):e)}function defaultParse(e){return e}function defaultStringify(e){return null===e?"null":e.toString()}function boolParse(e){return"false"!==e&&!1!==e}function intParse(e){return parseInt(e,10)}function numberParse(e){return parseFloat(e,10)}function selectorParse(e){return e?"string"!=typeof e?e:"#"!==e[0]||nonCharRegex.test(e)?document.querySelector(e):document.getElementById(e.substring(1)):null}function selectorAllParse(e){return e?"string"!=typeof e?e:Array.prototype.slice.call(document.querySelectorAll(e),0):null}function selectorStringify(e){return e.getAttribute?"#"+e.getAttribute("id"):defaultStringify(e)}function selectorAllStringify(e){return e instanceof Array?e.map(function(e){return"#"+e.getAttribute("id")}).join(", "):defaultStringify(e)}function srcParse(e){return warn("`src` property type is deprecated. Use `asset` instead."),assetParse(e)}function vecParse(e){return coordinates.parse(e,this.default)}function isValidDefaultValue(e,r){return("audio"!==e||"string"==typeof r)&&(!("array"===e&&!Array.isArray(r))&&(("asset"!==e||"string"==typeof r)&&(("boolean"!==e||"boolean"==typeof r)&&(("color"!==e||"string"==typeof r)&&(("int"!==e||"number"==typeof r)&&(("number"!==e||"number"==typeof r)&&(("map"!==e||"string"==typeof r)&&(("model"!==e||"string"==typeof r)&&(("selector"!==e||"string"==typeof r||null===r)&&(("selectorAll"!==e||"string"==typeof r||null===r)&&(("src"!==e||"string"==typeof r)&&(("string"!==e||"string"==typeof r)&&(("time"!==e||"number"==typeof r)&&("vec2"===e?isValidDefaultCoordinate(r,2):"vec3"===e?isValidDefaultCoordinate(r,3):"vec4"!==e||isValidDefaultCoordinate(r,4)))))))))))))))}function isValidDefaultCoordinate(e,r){if(null===e)return!0;if("object"!=typeof e)return!1;if(Object.keys(e).length!==r)return!1;var t=e.x,n=e.y,i=e.z,o=e.w;return"number"==typeof t&&"number"==typeof n&&(!(r>2&&"number"!=typeof i)&&!(r>3&&"number"!=typeof o))}var coordinates=require("../utils/coordinates"),debug=require("debug"),error=debug("core:propertyTypes:warn"),warn=debug("core:propertyTypes:warn"),propertyTypes=module.exports.propertyTypes={},nonCharRegex=/[,> .[\]:]/,urlRegex=/\url\((.+)\)/;registerPropertyType("audio","",assetParse),registerPropertyType("array",[],arrayParse,arrayStringify),registerPropertyType("asset","",assetParse),registerPropertyType("boolean",!1,boolParse),registerPropertyType("color","#FFF",defaultParse,defaultStringify),registerPropertyType("int",0,intParse),registerPropertyType("number",0,numberParse),registerPropertyType("map","",assetParse),registerPropertyType("model","",assetParse),registerPropertyType("selector",null,selectorParse,selectorStringify),registerPropertyType("selectorAll",null,selectorAllParse,selectorAllStringify),registerPropertyType("src","",srcParse),registerPropertyType("string","",defaultParse,defaultStringify),registerPropertyType("time",0,intParse),registerPropertyType("vec2",{x:0,y:0},vecParse,coordinates.stringify),registerPropertyType("vec3",{x:0,y:0,z:0},vecParse,coordinates.stringify),registerPropertyType("vec4",{x:0,y:0,z:0,w:1},vecParse,coordinates.stringify),module.exports.registerPropertyType=registerPropertyType,module.exports.isValidDefaultValue=isValidDefaultValue,module.exports.isValidDefaultCoordinate=isValidDefaultCoordinate;
  35153. },{"../utils/coordinates":205,"debug":8}],138:[function(require,module,exports){
  35154. function getCanvasSize(e,t,i,s){return e.parentElement?t?{height:e.parentElement.offsetHeight,width:e.parentElement.offsetWidth}:getMaxSize(i,s):{height:0,width:0}}function getMaxSize(e,t){var i,s,n=window.devicePixelRatio;return s={height:document.body.offsetHeight,width:document.body.offsetWidth},!e||t||-1===e.width&&-1===e.height?s:s.width*n<e.width&&s.height*n<e.height?s:(i=s.width/s.height,s.width*n>e.width&&-1!==e.width&&(s.width=Math.round(e.width/n),s.height=Math.round(e.width/i/n)),s.height*n>e.height&&-1!==e.height&&(s.height=Math.round(e.height/n),s.width=Math.round(e.height*i/n)),s)}function requestFullscreen(e){(e.requestFullscreen||e.webkitRequestFullscreen||e.mozRequestFullScreen||e.msRequestFullscreen).apply(e,[{navigationUI:"hide"}])}function exitFullscreen(){(document.fullscreenElement||document.webkitFullscreenElement||document.mozFullScreenElement)&&(document.exitFullscreen?document.exitFullscreen():document.mozCancelFullScreen?document.mozCancelFullScreen():document.webkitExitFullscreen&&document.webkitExitFullscreen())}function setupCanvas(e){function t(){document.fullscreenElement||document.mozFullScreenElement||document.webkitFullscreenElement||e.exitVR(),document.activeElement.blur(),document.body.focus()}var i;i=document.createElement("canvas"),i.classList.add("a-canvas"),i.dataset.aframeCanvas=!0,e.appendChild(i),document.addEventListener("fullscreenchange",t),document.addEventListener("mozfullscreenchange",t),document.addEventListener("webkitfullscreenchange",t),document.addEventListener("MSFullscreenChange",t),i.addEventListener("touchmove",function(e){e.preventDefault()}),e.canvas=i,e.emit("render-target-loaded",{target:i}),setTimeout(bind(e.resize,e),0)}var initMetaTags=require("./metaTags").inject,initWakelock=require("./wakelock"),loadingScreen=require("./loadingScreen"),re=require("../a-register-element"),scenes=require("./scenes"),systems=require("../system").systems,THREE=require("../../lib/three"),utils=require("../../utils/"),AEntity=require("../a-entity"),ANode=require("../a-node"),initPostMessageAPI=require("./postMessage"),bind=utils.bind,isIOS=utils.device.isIOS(),isMobile=utils.device.isMobile(),isWebXRAvailable=utils.device.isWebXRAvailable,registerElement=re.registerElement,warn=utils.debug("core:a-scene:warn");isIOS&&require("../../utils/ios-orientationchange-blank-bug"),module.exports.AScene=registerElement("a-scene",{prototype:Object.create(AEntity.prototype,{createdCallback:{value:function(){this.clock=new THREE.Clock,this.isIOS=isIOS,this.isMobile=isMobile,this.hasWebXR=isWebXRAvailable,this.isAR=!1,this.isScene=!0,this.object3D=new THREE.Scene;var e=this;this.object3D.onAfterRender=function(t,i,s){e.isPlaying&&e.tock(e.time,e.delta,s)},this.resize=bind(this.resize,this),this.render=bind(this.render,this),this.systems={},this.systemNames=[],this.time=this.delta=0,this.behaviors={tick:[],tock:[]},this.hasLoaded=!1,this.isPlaying=!1,this.originalHTML=this.innerHTML,this.setAttribute("inspector",""),this.setAttribute("keyboard-shortcuts",""),this.setAttribute("screenshot",""),this.setAttribute("vr-mode-ui",""),this.setAttribute("device-orientation-permission-ui","")}},addFullScreenStyles:{value:function(){document.documentElement.classList.add("a-fullscreen")}},removeFullScreenStyles:{value:function(){document.documentElement.classList.remove("a-fullscreen")}},attachedCallback:{value:function(){var e=this,t=this.hasAttribute("embedded");setupCanvas(this),this.setupRenderer(),loadingScreen.setup(this,getCanvasSize),this.resize(),t||this.addFullScreenStyles(),initPostMessageAPI(this),initMetaTags(this),initWakelock(this),this.onVRPresentChangeBound=bind(this.onVRPresentChange,this),window.addEventListener("vrdisplaypresentchange",this.onVRPresentChangeBound),this.enterVRBound=function(){e.enterVR()},this.exitVRBound=function(){e.exitVR()},this.exitVRTrueBound=function(){e.exitVR(!0)},this.pointerRestrictedBound=function(){e.pointerRestricted()},this.pointerUnrestrictedBound=function(){e.pointerUnrestricted()},isWebXRAvailable||(window.addEventListener("vrdisplaydeactivate",this.exitVRBound),window.addEventListener("vrdisplaydisconnect",this.exitVRTrueBound),window.addEventListener("vrdisplaypointerrestricted",this.pointerRestrictedBound),window.addEventListener("vrdisplaypointerunrestricted",this.pointerUnrestrictedBound)),window.addEventListener("sessionend",this.resize),this.addEventListener("cameraready",function(){e.attachedCallbackPostCamera()}),this.initSystems(),this.hasWebXR&&navigator.xr&&navigator.xr.addEventListener&&navigator.xr.addEventListener("sessiongranted",function(){e.enterVR()})}},attachedCallbackPostCamera:{value:function(){var e=this;window.addEventListener("load",void 0),window.addEventListener("resize",function(){e.isIOS?setTimeout(e.resize,100):e.resize()}),this.play(),scenes.push(this)},writable:window.debug},initSystems:{value:function(){var e;this.initSystem("camera");for(e in systems)"camera"!==e&&this.initSystem(e)}},initSystem:{value:function(e){this.systems[e]||(this.systems[e]=new systems[e](this),this.systemNames.push(e))}},detachedCallback:{value:function(){var e=scenes.indexOf(this);scenes.splice(e,1),window.removeEventListener("vrdisplaypresentchange",this.onVRPresentChangeBound),window.removeEventListener("vrdisplayactivate",this.enterVRBound),window.removeEventListener("vrdisplaydeactivate",this.exitVRBound),window.removeEventListener("vrdisplayconnect",this.enterVRBound),window.removeEventListener("vrdisplaydisconnect",this.exitVRTrueBound),window.removeEventListener("vrdisplaypointerrestricted",this.pointerRestrictedBound),window.removeEventListener("vrdisplaypointerunrestricted",this.pointerUnrestrictedBound),window.removeEventListener("sessionend",this.resize),this.renderer.xr.dispose()}},addBehavior:{value:function(e){var t,i,s=this.behaviors;for(i in s)e[i]&&(t=this.behaviors[i],-1===t.indexOf(e)&&t.push(e))}},getPointerLockElement:{value:function(){return document.pointerLockElement},writable:window.debug},checkHeadsetConnected:{value:utils.device.checkHeadsetConnected,writable:window.debug},enterAR:{value:function(){var e;if(!this.hasWebXR)throw e="Failed to enter AR mode, WebXR not supported.",new Error(e);if(!utils.device.checkARSupport())throw e="Failed to enter AR, WebXR immersive-ar mode not supported in your browser or device.",new Error(e);return this.enterVR(!0)}},enterVR:{value:function(e){function t(t){var i;window.hasNativeWebVRImplementation&&!window.hasNativeWebXRImplementation&&(i=new CustomEvent("vrdisplaypresentchange",{detail:{display:utils.device.getVRDisplay()}}),window.dispatchEvent(i)),e?r.addState("ar-mode"):r.addState("vr-mode"),r.emit("enter-vr",{target:r}),!isWebXRAvailable&&r.isMobile&&screen.orientation&&screen.orientation.lock&&screen.orientation.lock("landscape"),r.addFullScreenStyles(),r.isMobile||r.checkHeadsetConnected()||requestFullscreen(r.canvas),r.resize(),t&&t()}function i(e){throw r.removeState("vr-mode"),e&&e.message?new Error("Failed to enter VR mode (`requestPresent`): "+e.message):new Error("Failed to enter VR mode (`requestPresent`).")}var s,n,r=this,a=r.renderer.xr;if(this.is("vr-mode"))return Promise.resolve("Already in VR.");if(this.checkHeadsetConnected()||this.isMobile){if(a.enabled=!0,this.hasWebXR){this.xrSession&&this.xrSession.removeEventListener("end",this.exitVRBound);var o=this.sceneEl.systems.webxr.sessionReferenceSpaceType;a.setReferenceSpaceType(o);var d=e?"immersive-ar":"immersive-vr";return n=this.sceneEl.systems.webxr.sessionConfiguration,new Promise(function(e,i){navigator.xr.requestSession(d,n).then(function(i){r.xrSession=i,a.layersEnabled=-1!==n.requiredFeatures.indexOf("layers"),a.setSession(i),i.addEventListener("end",r.exitVRBound),t(e)},function(e){var t="immersive-ar"===d,i=t?"AR":"VR";throw new Error("Failed to enter "+i+" mode (`requestSession`) "+e)})})}if(s=utils.device.getVRDisplay(),a.setDevice(s),s.isPresenting&&!window.hasNativeWebVRImplementation)return t(),Promise.resolve();var h=this.getAttribute("renderer"),c={highRefreshRate:h.highRefreshRate,foveationLevel:h.foveationLevel};return s.requestPresent([{source:this.canvas,attributes:c}]).then(t,i)}return t(),Promise.resolve()},writable:!0},exitVR:{value:function(){function e(){s.removeState("vr-mode"),s.removeState("ar-mode"),s.isMobile&&screen.orientation&&screen.orientation.unlock&&screen.orientation.unlock(),s.hasAttribute("embedded")&&s.removeFullScreenStyles(),s.resize(),s.isIOS&&utils.forceCanvasResizeSafariMobile(s.canvas),s.renderer.setPixelRatio(window.devicePixelRatio),s.emit("exit-vr",{target:s})}function t(e){throw e&&e.message?new Error("Failed to exit VR mode (`exitPresent`): "+e.message):new Error("Failed to exit VR mode (`exitPresent`).")}var i,s=this,n=this.renderer.xr;if(!this.is("vr-mode")&&!this.is("ar-mode"))return Promise.resolve("Not in immersive mode.");if(this.checkHeadsetConnected()||this.isMobile){if(n.enabled=!1,i=utils.device.getVRDisplay(),this.hasWebXR)this.xrSession.removeEventListener("end",this.exitVRBound),this.xrSession.end().then(function(){},function(){}),this.xrSession=void 0,n.setSession(null);else if(i.isPresenting)return i.exitPresent().then(e,t)}else exitFullscreen();return e(),Promise.resolve()},writable:!0},pointerRestricted:{value:function(){if(this.canvas){var e=this.getPointerLockElement();e&&e!==this.canvas&&document.exitPointerLock&&document.exitPointerLock(),this.canvas.requestPointerLock&&this.canvas.requestPointerLock()}}},pointerUnrestricted:{value:function(){var e=this.getPointerLockElement();e&&e===this.canvas&&document.exitPointerLock&&document.exitPointerLock()}},onVRPresentChange:{value:function(e){var t=e.display||e.detail.display;if(t&&t.isPresenting)return void this.enterVR();this.exitVR()}},getAttribute:{value:function(e){var t=this.systems[e];return t?t.data:AEntity.prototype.getAttribute.call(this,e)}},getComputedAttribute:{value:function(e){warn("`getComputedAttribute` is deprecated. Use `getAttribute` instead."),this.getAttribute(e)}},getDOMAttribute:{value:function(e){var t=this.systems[e];return t?t.data:AEntity.prototype.getDOMAttribute.call(this,e)}},setAttribute:{value:function(e,t,i){var s=this.systems[e];if(s)return ANode.prototype.setAttribute.call(this,e,t),void s.updateProperties(t);AEntity.prototype.setAttribute.call(this,e,t,i)}},removeBehavior:{value:function(e){var t,i,s,n=this.behaviors;for(i in n)e[i]&&(t=this.behaviors[i],-1!==(s=t.indexOf(e))&&t.splice(s,1))}},resize:{value:function(){var e,t,i,s=this.camera,n=this.canvas,r=this.renderer.xr.isPresenting;t=this.renderer.xr.enabled&&r,!s||!n||this.is("vr-mode")&&(this.isMobile||t)||(e=this.getAttribute("embedded")&&!this.is("vr-mode"),i=getCanvasSize(n,e,this.maxCanvasSize,this.is("vr-mode")),s.aspect=i.width/i.height,s.updateProjectionMatrix(),this.renderer.setSize(i.width,i.height,!1),this.emit("rendererresize",null,!1))},writable:!0},setupRenderer:{value:function(){var e,t,i,s,n=this;s={alpha:!0,antialias:!isMobile,canvas:this.canvas,logarithmicDepthBuffer:!1,powerPreference:"high-performance"},this.maxCanvasSize={height:1920,width:1920},this.hasAttribute("renderer")&&(i=this.getAttribute("renderer"),t=utils.styleParser.parse(i),t.precision&&(s.precision=t.precision+"p"),t.antialias&&"auto"!==t.antialias&&(s.antialias="true"===t.antialias),t.logarithmicDepthBuffer&&"auto"!==t.logarithmicDepthBuffer&&(s.logarithmicDepthBuffer="true"===t.logarithmicDepthBuffer),t.alpha&&(s.alpha="true"===t.alpha),this.maxCanvasSize={width:t.maxCanvasWidth?parseInt(t.maxCanvasWidth):this.maxCanvasSize.width,height:t.maxCanvasHeight?parseInt(t.maxCanvasHeight):this.maxCanvasSize.height}),e=this.renderer=new THREE.WebGLRenderer(s),e.setPixelRatio(window.devicePixelRatio),e.sortObjects=!1,this.camera&&e.xr.setPoseTarget(this.camera.el.object3D),this.addEventListener("camera-set-active",function(){e.xr.setPoseTarget(n.camera.el.object3D)})},writable:window.debug},play:{value:function(){var e=this,t=this;if(this.renderStarted)return void AEntity.prototype.play.call(this);this.addEventListener("loaded",function(){var e,i=this.renderer,s=this.renderer.xr;AEntity.prototype.play.call(this),t.renderStarted||(t.resize(),t.renderer&&(window.performance&&window.performance.mark("render-started"),loadingScreen.remove(),e=utils.device.getVRDisplay(),e&&e.isPresenting&&(s.setDevice(e),s.enabled=!0,t.enterVR()),i.setAnimationLoop(this.render),t.renderStarted=!0,t.emit("renderstart")))}),setTimeout(function(){AEntity.prototype.load.call(e)})}},updateComponent:{value:function(e){e in systems||AEntity.prototype.updateComponent.apply(this,arguments)}},tick:{value:function(e,t){var i,s=this.systems;for(i=0;i<this.behaviors.tick.length;i++)this.behaviors.tick[i].el.isPlaying&&this.behaviors.tick[i].tick(e,t);for(i=0;i<this.systemNames.length;i++)s[this.systemNames[i]].tick&&s[this.systemNames[i]].tick(e,t)}},tock:{value:function(e,t,i){var s,n=this.systems;for(s=0;s<this.behaviors.tock.length;s++)this.behaviors.tock[s].el.isPlaying&&this.behaviors.tock[s].tock(e,t,i);for(s=0;s<this.systemNames.length;s++)n[this.systemNames[s]].tock&&n[this.systemNames[s]].tock(e,t,i)}},render:{value:function(e,t){var i=this.renderer;this.frame=t,this.delta=1e3*this.clock.getDelta(),this.time=1e3*this.clock.elapsedTime,this.isPlaying&&this.tick(this.time,this.delta);var s=null;this.is("ar-mode")&&(s=this.object3D.background,this.object3D.background=null),i.render(this.object3D,this.camera),s&&(this.object3D.background=s)},writable:!0}})}),module.exports.setupCanvas=setupCanvas;
  35155. },{"../../lib/three":183,"../../utils/":210,"../../utils/ios-orientationchange-blank-bug":211,"../a-entity":131,"../a-node":133,"../a-register-element":134,"../system":146,"./loadingScreen":139,"./metaTags":140,"./postMessage":141,"./scenes":142,"./wakelock":143}],139:[function(require,module,exports){
  35156. function resize(e){var t=sceneEl.hasAttribute("embedded"),i=getSceneCanvasSize(sceneEl.canvas,t,sceneEl.maxCanvasSize,sceneEl.is("vr-mode"));e.aspect=i.width/i.height,e.updateProjectionMatrix(),sceneEl.renderer.setSize(i.width,i.height,!1)}function setupTitle(){titleEl=document.createElement("div"),titleEl.className=LOADER_TITLE_CLASS,titleEl.innerHTML=document.title,titleEl.style.display="none",sceneEl.appendChild(titleEl)}var utils=require("../../utils/"),styleParser=utils.styleParser,sceneEl,titleEl,getSceneCanvasSize,ATTR_NAME="loading-screen",LOADER_TITLE_CLASS="a-loader-title";module.exports.setup=function(e,t){sceneEl=e,getSceneCanvasSize=t;var i,n,s,l,r,o,a,d,E,c,u=sceneEl.hasAttribute(ATTR_NAME)?styleParser.parse(sceneEl.getAttribute(ATTR_NAME)):void 0,T=u&&u.dotsColor||"white",v=u&&u.backgroundColor||"#24CAFF",p=void 0===u||"true"===u.enabled||void 0===u.enabled;p&&(i=new THREE.Scene,n=new THREE.SphereGeometry(.2,36,18,0,2*Math.PI,0,Math.PI),s=new THREE.MeshBasicMaterial({color:T}),l=new THREE.Mesh(n,s),r=l.clone(),o=l.clone(),a=new THREE.PerspectiveCamera(80,window.innerWidth/window.innerHeight,5e-4,1e4),d=new THREE.Clock,E=0,c=function(){sceneEl.renderer.render(i,a),E=d.getElapsedTime()%4,l.visible=E>=1,r.visible=E>=2,o.visible=E>=3},i.background=new THREE.Color(v),i.add(a),l.position.set(-1,0,-15),r.position.set(0,0,-15),o.position.set(1,0,-15),a.add(l),a.add(r),a.add(o),setupTitle(),setTimeout(function(){sceneEl.hasLoaded||(resize(a),titleEl.style.display="block",window.addEventListener("resize",function(){resize(a)}),sceneEl.renderer.setAnimationLoop(c))},200))},module.exports.remove=function(){window.removeEventListener("resize",resize),titleEl&&(titleEl.style.display="none")};
  35157. },{"../../utils/":210}],140:[function(require,module,exports){
  35158. function Meta(e){return{tagName:"meta",attributes:e,exists:function(){return document.querySelector('meta[name="'+e.name+'"]')}}}function Link(e){return{tagName:"link",attributes:e,exists:function(){return document.querySelector('link[rel="'+e.rel+'"]')}}}function createTag(e){if(e&&e.tagName){var t=document.createElement(e.tagName);return t.setAttribute(constants.AFRAME_INJECTED,""),extend(t,e.attributes)}}var constants=require("../../constants/"),extend=require("../../utils").extend,MOBILE_HEAD_TAGS=module.exports.MOBILE_HEAD_TAGS=[Meta({name:"viewport",content:"width=device-width,initial-scale=1,maximum-scale=1,shrink-to-fit=no,user-scalable=no,minimal-ui,viewport-fit=cover"}),Meta({name:"mobile-web-app-capable",content:"yes"}),Meta({name:"theme-color",content:"black"})],MOBILE_IOS_HEAD_TAGS=[Meta({name:"apple-mobile-web-app-capable",content:"yes"}),Meta({name:"apple-mobile-web-app-status-bar-style",content:"black"}),Link({rel:"apple-touch-icon",href:"https://aframe.io/images/aframe-logo-152.png"})];module.exports.inject=function(e){function t(e){e&&!e.exists()&&(a=createTag(e))&&(r?r.parentNode.insertBefore(a,r):n.appendChild(a),i.push(a))}var a,n=document.head,r=n.querySelector("script"),i=[];return MOBILE_HEAD_TAGS.forEach(t),e.isIOS&&MOBILE_IOS_HEAD_TAGS.forEach(t),i};
  35159. },{"../../constants/":127,"../../utils":210}],141:[function(require,module,exports){
  35160. function postMessageAPIHandler(e){var a=this;if(e.data)switch(e.data.type){case"vr":switch(e.data.data){case"enter":a.enterVR();break;case"exit":a.exitVR()}}}var bind=require("../../utils/bind"),isIframed=require("../../utils/").isIframed;module.exports=function(e){isIframed()&&window.addEventListener("message",bind(postMessageAPIHandler,e))};
  35161. },{"../../utils/":210,"../../utils/bind":204}],142:[function(require,module,exports){
  35162. module.exports=[];
  35163. },{}],143:[function(require,module,exports){
  35164. var Wakelock=require("../../../vendor/wakelock/wakelock");module.exports=function(e){if(e.isMobile){var n=e.wakelock=new Wakelock;e.addEventListener("enter-vr",function(){n.request()}),e.addEventListener("exit-vr",function(){n.release()})}};
  35165. },{"../../../vendor/wakelock/wakelock":225}],144:[function(require,module,exports){
  35166. function isSingleProperty(r){return"type"in r?"string"==typeof r.type:"default"in r}function processPropertyDefinition(r,e){var t,o,n=r.default,p=r.type;return r.type?"bool"===r.type?p="boolean":"float"===r.type&&(p="number"):p=void 0===n||"boolean"!=typeof n&&"number"!=typeof n?Array.isArray(n)?"array":"string":typeof n,o=propertyTypes[p],o||warn("Unknown property type for component `"+e+"`: "+p),t=!!r.parse,r.parse=r.parse||o.parse,r.stringify=r.stringify||o.stringify,r.type=p,"default"in r?t||isValidDefaultValue(p,n)||warn("Default value `"+n+"` does not match type `"+p+"` in component `"+e+"`"):r.default=o.default,r}function parseProperty(r,e){return void 0!==r&&null!==r&&""!==r||(r=e.default,Array.isArray(r)&&(r=r.slice())),e.parse(r,e.default)}function stringifyProperty(r,e){return"object"!=typeof r?r:e&&null!==r?e.stringify(r):JSON.stringify(r)}var utils=require("../utils/"),PropertyTypes=require("./propertyTypes"),debug=utils.debug,isValidDefaultValue=PropertyTypes.isValidDefaultValue,propertyTypes=PropertyTypes.propertyTypes,warn=debug("core:schema:warn");module.exports.isSingleProperty=isSingleProperty,module.exports.process=function(r,e){var t;if(isSingleProperty(r))return processPropertyDefinition(r,e);for(t in r)r[t]=processPropertyDefinition(r[t],e);return r},module.exports.processPropertyDefinition=processPropertyDefinition,module.exports.parseProperties=function(){var r=[];return function(e,t,o,n,p){var i,s,y,u;r.length=0;for(s in o?e:t)o&&void 0===e[s]||r.push(s);if(null===e||"object"!=typeof e)return e;for(s in e)void 0===e[s]||t[s]||p||warn("Unknown property `"+s+"` for component/system `"+n+"`.");for(i=0;i<r.length;i++){if(s=r[i],y=t[s],u=e[s],!t[s])return;e[s]=parseProperty(u,y)}return e}}(),module.exports.parseProperty=parseProperty,module.exports.stringifyProperties=function(r,e){var t,o,n,p,i={};for(t in r)o=e[t],n=r[t],p=n,"object"==typeof p&&(p=stringifyProperty(n,o),o||warn("Unknown component property: "+t)),i[t]=p;return i},module.exports.stringifyProperty=stringifyProperty;
  35167. },{"../utils/":210,"./propertyTypes":137}],145:[function(require,module,exports){
  35168. var schema=require("./schema"),processSchema=schema.process,shaders=module.exports.shaders={},shaderNames=module.exports.shaderNames=[],THREE=require("../lib/three"),utils=require("../utils"),propertyToThreeMapping={array:"v3",color:"v3",int:"i",number:"f",map:"t",time:"f",vec2:"v2",vec3:"v3",vec4:"v4"},Shader=module.exports.Shader=function(){};Shader.prototype={schema:{},vertexShader:"void main() {gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);}",fragmentShader:"void main() {gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);}",init:function(e){return this.attributes=this.initVariables(e,"attribute"),this.uniforms=this.initVariables(e,"uniform"),this.material=new(this.raw?THREE.RawShaderMaterial:THREE.ShaderMaterial)({uniforms:this.uniforms,vertexShader:this.vertexShader,fragmentShader:this.fragmentShader}),this.material},initVariables:function(e,r){var t,a,i=this.schema,s={};for(t in i)i[t].is===r&&(a=propertyToThreeMapping[i[t].type],s[t]={type:a,value:void 0});return s},update:function(e){this.updateVariables(e,"attribute"),this.updateVariables(e,"uniform")},updateVariables:function(e,r){var t,a,i,s=this.schema;i="uniform"===r?this.uniforms:this.attributes;for(t in e)if(s[t]&&s[t].is===r)if("map"!==s[t].type)i[t].value=this.parseValue(s[t].type,e[t]),i[t].needsUpdate=!0;else{if(!i[t]||i[t].value===e[t])continue;a="_texture_"+t,this.setMapOnTextureLoad(i,t,a),utils.material.updateMapMaterialFromData(a,t,this,e)}},parseValue:function(e,r){var t;switch(e){case"vec2":return new THREE.Vector2(r.x,r.y);case"vec3":return new THREE.Vector3(r.x,r.y,r.z);case"vec4":return new THREE.Vector4(r.x,r.y,r.z,r.w);case"color":return t=new THREE.Color(r),new THREE.Vector3(t.r,t.g,t.b);case"map":return THREE.ImageUtils.loadTexture(r);default:return r}},setMapOnTextureLoad:function(e,r,t){var a=this;this.el.addEventListener("materialtextureloaded",function(){e[r].value=a.material[t],e[r].needsUpdate=!0})}},module.exports.registerShader=function(e,r){var t,a={};if(Object.keys(r).forEach(function(e){a[e]={value:r[e],writable:!0}}),shaders[e])throw new Error("The shader "+e+" has been already registered");return t=function(){Shader.call(this)},t.prototype=Object.create(Shader.prototype,a),t.prototype.name=e,t.prototype.constructor=t,shaders[e]={Shader:t,schema:processSchema(t.prototype.schema)},shaderNames.push(e),t};
  35169. },{"../lib/three":183,"../utils":210,"./schema":144}],146:[function(require,module,exports){
  35170. var components=require("./component"),schema=require("./schema"),utils=require("../utils/"),parseProperties=schema.parseProperties,parseProperty=schema.parseProperty,processSchema=schema.process,isSingleProp=schema.isSingleProperty,styleParser=utils.styleParser,systems=module.exports.systems={},System=module.exports.System=function(e){var t=components&&components.components[this.name];this.el=e,this.sceneEl=e,t&&(t.Component.prototype.system=this),this.buildData(),this.init(),this.update({})};System.prototype={schema:{},init:function(){},update:function(e){},updateProperties:function(e){var t=this.data;Object.keys(schema).length&&(this.buildData(e),this.update(t))},buildData:function(e){var t=this.schema;Object.keys(t).length&&(e=e||window.HTMLElement.prototype.getAttribute.call(this.sceneEl,this.name),isSingleProp(t)?this.data=parseProperty(e,t):this.data=parseProperties(styleParser.parse(e)||{},t))},tick:void 0,tock:void 0,play:function(){},pause:function(){}},module.exports.registerSystem=function(e,t){var s,o,r={},i=utils.findAllScenes(document);if(Object.keys(t).forEach(function(e){r[e]={value:t[e],writable:!0}}),systems[e])throw new Error("The system `"+e+"` has been already registered. Check that you are not loading two versions of the same system or two different systems of the same name.");for(o=function(e){System.call(this,e)},o.prototype=Object.create(System.prototype,r),o.prototype.name=e,o.prototype.constructor=o,o.prototype.schema=utils.extend(processSchema(o.prototype.schema)),systems[e]=o,s=0;s<i.length;s++)i[s].initSystem(e)};
  35171. },{"../utils/":210,"./component":135,"./schema":144}],147:[function(require,module,exports){
  35172. require("./pivot");
  35173. },{"./pivot":148}],148:[function(require,module,exports){
  35174. var registerComponent=require("../../core/component").registerComponent,THREE=require("../../lib/three"),originalPosition=new THREE.Vector3,originalRotation=new THREE.Vector3;registerComponent("pivot",{dependencies:["position"],schema:{type:"vec3"},init:function(){var o=this.data,i=this.el,t=i.object3D.parent,e=i.object3D,n=new THREE.Group;originalPosition.copy(e.position),originalRotation.copy(e.rotation),t.remove(e),n.add(e),t.add(n),i.object3D=n,e.position.set(-1*o.x,-1*o.y,-1*o.z),n.position.set(o.x+originalPosition.x,o.y+originalPosition.y,o.z+originalPosition.z),n.rotation.copy(e.rotation),e.rotation.set(0,0,0)}});
  35175. },{"../../core/component":135,"../../lib/three":183}],149:[function(require,module,exports){
  35176. function addMapping(e){var a=e.replace(/([a-z])([A-Z])/g,"$1-$2").toLowerCase();"fog"===e&&(a="material-fog"),"visible"===e&&(a="material-visible"),materialMappings[a]="material."+e}var components=require("../../core/component").components,shaders=require("../../core/shader").shaders,utils=require("../../utils/"),materialMappings={};Object.keys(components.material.schema).forEach(addMapping),Object.keys(shaders.standard.schema).forEach(addMapping),module.exports=function(){return{defaultComponents:{material:{}},mappings:utils.extend({},materialMappings)}};
  35177. },{"../../core/component":135,"../../core/shader":145,"../../utils/":210}],150:[function(require,module,exports){
  35178. require("./primitives/a-camera"),require("./primitives/a-cursor"),require("./primitives/a-curvedimage"),require("./primitives/a-gltf-model"),require("./primitives/a-image"),require("./primitives/a-light"),require("./primitives/a-link"),require("./primitives/a-obj-model"),require("./primitives/a-sky"),require("./primitives/a-sound"),require("./primitives/a-text"),require("./primitives/a-video"),require("./primitives/a-videosphere"),require("./primitives/meshPrimitives");
  35179. },{"./primitives/a-camera":152,"./primitives/a-cursor":153,"./primitives/a-curvedimage":154,"./primitives/a-gltf-model":155,"./primitives/a-image":156,"./primitives/a-light":157,"./primitives/a-link":158,"./primitives/a-obj-model":159,"./primitives/a-sky":160,"./primitives/a-sound":161,"./primitives/a-text":162,"./primitives/a-video":163,"./primitives/a-videosphere":164,"./primitives/meshPrimitives":165}],151:[function(require,module,exports){
  35180. function addComponentMapping(e,t){var i=components[e].schema;Object.keys(i).map(function(i){var n=i.replace(/([a-z])([A-Z])/g,"$1-$2").toLowerCase();void 0!==t[n]&&(n=e+"-"+i),t[n]=e+"."+i})}function definePrimitive(e,t,i){i=i||{},Object.keys(t).map(function(e){addComponentMapping(e,i)}),module.exports.registerPrimitive(e,utils.extendDeep({},null,{defaultComponents:t,mappings:i}))}var AEntity=require("../../core/a-entity"),components=require("../../core/component").components,registerElement=require("../../core/a-register-element").registerElement,utils=require("../../utils/"),debug=utils.debug,setComponentProperty=utils.entity.setComponentProperty,log=debug("extras:primitives:debug"),warn=debug("extras:primitives:warn"),primitives=module.exports.primitives={};module.exports.registerPrimitive=function(e,t){e=e.toLowerCase(),log("Registering <%s>",e),t.defaultAttributes&&warn("The 'defaultAttributes' object is deprecated. Use 'defaultComponents' instead.");var i=registerElement(e,{prototype:Object.create(AEntity.prototype,{defaultComponentsFromPrimitive:{value:t.defaultComponents||t.defaultAttributes||{}},deprecated:{value:t.deprecated||null},deprecatedMappings:{value:t.deprecatedMappings||{}},mappings:{value:t.mappings||{}},createdCallback:{value:function(){t.deprecated&&console.warn(t.deprecated),this.resolveMappingCollisions()}},resolveMappingCollisions:{value:function(){var e=this.mappings,t=this;Object.keys(e).forEach(function(i){var n;i!==i.toLowerCase()&&warn("Mapping keys should be specified in lower case. The mapping key "+i+" may not be recognized"),components[i]&&(n=e[i].replace(".","-"),e[n]=e[i],delete e[i],console.warn("The primitive "+t.tagName.toLowerCase()+" has a mapping collision. The attribute "+i+" has the same name as a registered component and has been renamed to "+n))})}},getExtraComponents:{value:function(){function e(e,r){return t(e)?i(r):t(r)?i(e):n(e)&&n(r)?utils.extendDeep(e,r):i(r)}function t(e){return void 0===e}function i(e){return n(e)?utils.extendDeep({},e):e}function n(e){return null!==e&&e.constructor===Object}var r,o,a,s,p,u,l=this;for(o=utils.clone(this.defaultComponentsFromPrimitive),p=this.getAttribute("mixin"),p&&(p=p.trim().split(" "),p.forEach(function(t){var i=l.sceneEl.querySelector("#"+t).componentCache;Object.keys(i).forEach(function(t){o[t]=e(o[t],i[t])})})),a=0;a<this.attributes.length;a++)r=this.attributes[a],(s=this.mappings[r.name])&&(u=utils.entity.getComponentPropertyPath(s),u.constructor===Array?(o[u[0]]=o[u[0]]||{},o[u[0]][u[1]]=r.value.trim()):o[u]=r.value.trim());return o}},attributeChangedCallback:{value:function(e,t,i){var n=this.mappings[e];e in this.deprecatedMappings&&console.warn(this.deprecatedMappings[e]),e&&n&&setComponentProperty(this,n,i)}}})});return primitives[e]=i,i},module.exports.definePrimitive=definePrimitive;
  35181. },{"../../core/a-entity":131,"../../core/a-register-element":134,"../../core/component":135,"../../utils/":210}],152:[function(require,module,exports){
  35182. var registerPrimitive=require("../primitives").registerPrimitive;registerPrimitive("a-camera",{defaultComponents:{camera:{},"look-controls":{},"wasd-controls":{},position:{x:0,y:1.6,z:0}},mappings:{active:"camera.active",far:"camera.far",fov:"camera.fov","look-controls-enabled":"look-controls.enabled",near:"camera.near","pointer-lock-enabled":"look-controls.pointerLockEnabled","wasd-controls-enabled":"wasd-controls.enabled","reverse-mouse-drag":"look-controls.reverseMouseDrag",zoom:"camera.zoom"}});
  35183. },{"../primitives":151}],153:[function(require,module,exports){
  35184. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-cursor",utils.extendDeep({},getMeshMixin(),{defaultComponents:{cursor:{},geometry:{primitive:"ring",radiusOuter:.016,radiusInner:.01,segmentsTheta:32},material:{color:"#000",shader:"flat",opacity:.8},position:{x:0,y:0,z:-1}},mappings:{far:"raycaster.far",fuse:"cursor.fuse","fuse-timeout":"cursor.fuseTimeout",interval:"raycaster.interval",objects:"raycaster.objects"}}));
  35185. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],154:[function(require,module,exports){
  35186. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-curvedimage",utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{height:1,primitive:"cylinder",radius:2,segmentsRadial:48,thetaLength:270,openEnded:!0,thetaStart:0},material:{color:"#FFF",shader:"flat",side:"double",transparent:!0,repeat:"-1 1"}},mappings:{height:"geometry.height","open-ended":"geometry.openEnded",radius:"geometry.radius",segments:"geometry.segmentsRadial",start:"geometry.thetaStart","theta-length":"geometry.thetaLength","theta-start":"geometry.thetaStart",width:"geometry.thetaLength"}}));
  35187. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],155:[function(require,module,exports){
  35188. var registerPrimitive=require("../primitives").registerPrimitive;registerPrimitive("a-gltf-model",{mappings:{src:"gltf-model"}});
  35189. },{"../primitives":151}],156:[function(require,module,exports){
  35190. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-image",utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{primitive:"plane"},material:{color:"#FFF",shader:"flat",side:"double",transparent:!0}},mappings:{height:"geometry.height",width:"geometry.width"}}));
  35191. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],157:[function(require,module,exports){
  35192. var registerPrimitive=require("../primitives").registerPrimitive;registerPrimitive("a-light",{defaultComponents:{light:{}},mappings:{angle:"light.angle",color:"light.color","ground-color":"light.groundColor",decay:"light.decay",distance:"light.distance",intensity:"light.intensity",penumbra:"light.penumbra",type:"light.type",target:"light.target",envmap:"light.envMap"}});
  35193. },{"../primitives":151}],158:[function(require,module,exports){
  35194. var registerPrimitive=require("../primitives").registerPrimitive;registerPrimitive("a-link",{defaultComponents:{link:{visualAspectEnabled:!0}},mappings:{href:"link.href",image:"link.image",title:"link.title"}});
  35195. },{"../primitives":151}],159:[function(require,module,exports){
  35196. var meshMixin=require("../getMeshMixin")(),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-obj-model",utils.extendDeep({},meshMixin,{defaultComponents:{"obj-model":{}},mappings:{src:"obj-model.obj",mtl:"obj-model.mtl"}}));
  35197. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],160:[function(require,module,exports){
  35198. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/"),meshPrimitives=require("./meshPrimitives");registerPrimitive("a-sky",utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{primitive:"sphere",radius:500,segmentsWidth:64,segmentsHeight:32},material:{color:"#FFF",side:"back",shader:"flat",npot:!0},scale:"-1 1 1"},mappings:utils.extendDeep({},meshPrimitives["a-sphere"].prototype.mappings)}));
  35199. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151,"./meshPrimitives":165}],161:[function(require,module,exports){
  35200. var registerPrimitive=require("../primitives").registerPrimitive;registerPrimitive("a-sound",{defaultComponents:{sound:{}},mappings:{src:"sound.src",on:"sound.on",autoplay:"sound.autoplay",loop:"sound.loop",volume:"sound.volume"}});
  35201. },{"../primitives":151}],162:[function(require,module,exports){
  35202. var definePrimitive=require("../primitives").definePrimitive;definePrimitive("a-text",{text:{anchor:"align",width:5}});
  35203. },{"../primitives":151}],163:[function(require,module,exports){
  35204. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-video",utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{primitive:"plane"},material:{color:"#FFF",shader:"flat",side:"double",transparent:!0}},mappings:{height:"geometry.height",width:"geometry.width"}}));
  35205. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],164:[function(require,module,exports){
  35206. var getMeshMixin=require("../getMeshMixin"),registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/");registerPrimitive("a-videosphere",utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{primitive:"sphere",radius:500,segmentsWidth:64,segmentsHeight:32},material:{color:"#FFF",shader:"flat",side:"back",npot:!0},scale:"-1 1 1"},mappings:{radius:"geometry.radius","segments-height":"geometry.segmentsHeight","segments-width":"geometry.segmentsWidth"}}));
  35207. },{"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],165:[function(require,module,exports){
  35208. function unCamelCase(e){return e.replace(/([a-z])([A-Z])/g,"$1-$2").toLowerCase()}var getMeshMixin=require("../getMeshMixin"),geometries=require("../../../core/geometry").geometries,geometryNames=require("../../../core/geometry").geometryNames,registerPrimitive=require("../primitives").registerPrimitive,utils=require("../../../utils/"),meshPrimitives=module.exports={};geometryNames.forEach(function(e){var i=geometries[e],r=unCamelCase(e),t={};Object.keys(i.schema).forEach(function(e){t[unCamelCase(e)]="geometry."+e});var m="a-"+r,s=registerPrimitive(m,utils.extendDeep({},getMeshMixin(),{defaultComponents:{geometry:{primitive:e}},mappings:t}));meshPrimitives[m]=s});
  35209. },{"../../../core/geometry":136,"../../../utils/":210,"../getMeshMixin":149,"../primitives":151}],166:[function(require,module,exports){
  35210. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("box",{schema:{depth:{default:1,min:0},height:{default:1,min:0},width:{default:1,min:0},segmentsHeight:{default:1,min:1,max:20,type:"int"},segmentsWidth:{default:1,min:1,max:20,type:"int"},segmentsDepth:{default:1,min:1,max:20,type:"int"}},init:function(e){this.geometry=new THREE.BoxGeometry(e.width,e.height,e.depth,e.segmentsWidth,e.segmentsHeight,e.segmentsDepth)}});
  35211. },{"../core/geometry":136,"../lib/three":183}],167:[function(require,module,exports){
  35212. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("circle",{schema:{radius:{default:1,min:0},segments:{default:32,min:3,type:"int"},thetaLength:{default:360,min:0},thetaStart:{default:0}},init:function(e){this.geometry=new THREE.CircleGeometry(e.radius,e.segments,degToRad(e.thetaStart),degToRad(e.thetaLength))}});
  35213. },{"../core/geometry":136,"../lib/three":183}],168:[function(require,module,exports){
  35214. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("cone",{schema:{height:{default:1,min:0},openEnded:{default:!1},radiusBottom:{default:1,min:0},radiusTop:{default:.01,min:0},segmentsHeight:{default:18,min:1,type:"int"},segmentsRadial:{default:36,min:3,type:"int"},thetaLength:{default:360,min:0},thetaStart:{default:0}},init:function(e){this.geometry=new THREE.CylinderGeometry(e.radiusTop,e.radiusBottom,e.height,e.segmentsRadial,e.segmentsHeight,e.openEnded,degToRad(e.thetaStart),degToRad(e.thetaLength))}});
  35215. },{"../core/geometry":136,"../lib/three":183}],169:[function(require,module,exports){
  35216. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("cylinder",{schema:{height:{default:1,min:0},openEnded:{default:!1},radius:{default:1,min:0},segmentsHeight:{default:18,min:1,type:"int"},segmentsRadial:{default:36,min:3,type:"int"},thetaLength:{default:360,min:0},thetaStart:{default:0}},init:function(e){this.geometry=new THREE.CylinderGeometry(e.radius,e.radius,e.height,e.segmentsRadial,e.segmentsHeight,e.openEnded,degToRad(e.thetaStart),degToRad(e.thetaLength))}});
  35217. },{"../core/geometry":136,"../lib/three":183}],170:[function(require,module,exports){
  35218. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("dodecahedron",{schema:{detail:{default:0,min:0,max:5,type:"int"},radius:{default:1,min:0}},init:function(e){this.geometry=new THREE.DodecahedronGeometry(e.radius,e.detail)}});
  35219. },{"../core/geometry":136,"../lib/three":183}],171:[function(require,module,exports){
  35220. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("icosahedron",{schema:{detail:{default:0,min:0,max:5,type:"int"},radius:{default:1,min:0}},init:function(e){this.geometry=new THREE.IcosahedronGeometry(e.radius,e.detail)}});
  35221. },{"../core/geometry":136,"../lib/three":183}],172:[function(require,module,exports){
  35222. require("./box.js"),require("./circle.js"),require("./cone.js"),require("./cylinder.js"),require("./dodecahedron.js"),require("./icosahedron.js"),require("./octahedron.js"),require("./plane.js"),require("./ring.js"),require("./sphere.js"),require("./tetrahedron.js"),require("./torus.js"),require("./torusKnot.js"),require("./triangle.js");
  35223. },{"./box.js":166,"./circle.js":167,"./cone.js":168,"./cylinder.js":169,"./dodecahedron.js":170,"./icosahedron.js":171,"./octahedron.js":173,"./plane.js":174,"./ring.js":175,"./sphere.js":176,"./tetrahedron.js":177,"./torus.js":178,"./torusKnot.js":179,"./triangle.js":180}],173:[function(require,module,exports){
  35224. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("octahedron",{schema:{detail:{default:0,min:0,max:5,type:"int"},radius:{default:1,min:0}},init:function(e){this.geometry=new THREE.OctahedronGeometry(e.radius,e.detail)}});
  35225. },{"../core/geometry":136,"../lib/three":183}],174:[function(require,module,exports){
  35226. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("plane",{schema:{height:{default:1,min:0},width:{default:1,min:0},segmentsHeight:{default:1,min:1,max:20,type:"int"},segmentsWidth:{default:1,min:1,max:20,type:"int"}},init:function(e){this.geometry=new THREE.PlaneGeometry(e.width,e.height,e.segmentsWidth,e.segmentsHeight)}});
  35227. },{"../core/geometry":136,"../lib/three":183}],175:[function(require,module,exports){
  35228. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("ring",{schema:{radiusInner:{default:.8,min:0},radiusOuter:{default:1.2,min:0},segmentsPhi:{default:10,min:1,type:"int"},segmentsTheta:{default:32,min:3,type:"int"},thetaLength:{default:360,min:0},thetaStart:{default:0}},init:function(e){this.geometry=new THREE.RingGeometry(e.radiusInner,e.radiusOuter,e.segmentsTheta,e.segmentsPhi,degToRad(e.thetaStart),degToRad(e.thetaLength))}});
  35229. },{"../core/geometry":136,"../lib/three":183}],176:[function(require,module,exports){
  35230. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("sphere",{schema:{radius:{default:1,min:0},phiLength:{default:360},phiStart:{default:0,min:0},thetaLength:{default:180,min:0},thetaStart:{default:0},segmentsHeight:{default:18,min:2,type:"int"},segmentsWidth:{default:36,min:3,type:"int"}},init:function(e){this.geometry=new THREE.SphereGeometry(e.radius,e.segmentsWidth,e.segmentsHeight,degToRad(e.phiStart),degToRad(e.phiLength),degToRad(e.thetaStart),degToRad(e.thetaLength))}});
  35231. },{"../core/geometry":136,"../lib/three":183}],177:[function(require,module,exports){
  35232. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("tetrahedron",{schema:{detail:{default:0,min:0,max:5,type:"int"},radius:{default:1,min:0}},init:function(e){this.geometry=new THREE.TetrahedronGeometry(e.radius,e.detail)}});
  35233. },{"../core/geometry":136,"../lib/three":183}],178:[function(require,module,exports){
  35234. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),degToRad=THREE.Math.degToRad;registerGeometry("torus",{schema:{arc:{default:360},radius:{default:1,min:0},radiusTubular:{default:.2,min:0},segmentsRadial:{default:36,min:2,type:"int"},segmentsTubular:{default:32,min:3,type:"int"}},init:function(e){this.geometry=new THREE.TorusGeometry(e.radius,2*e.radiusTubular,e.segmentsRadial,e.segmentsTubular,degToRad(e.arc))}});
  35235. },{"../core/geometry":136,"../lib/three":183}],179:[function(require,module,exports){
  35236. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three");registerGeometry("torusKnot",{schema:{p:{default:2,min:1},q:{default:3,min:1},radius:{default:1,min:0},radiusTubular:{default:.2,min:0},segmentsRadial:{default:8,min:3,type:"int"},segmentsTubular:{default:100,min:3,type:"int"}},init:function(e){this.geometry=new THREE.TorusKnotGeometry(e.radius,2*e.radiusTubular,e.segmentsTubular,e.segmentsRadial,e.p,e.q)}});
  35237. },{"../core/geometry":136,"../lib/three":183}],180:[function(require,module,exports){
  35238. var registerGeometry=require("../core/geometry").registerGeometry,THREE=require("../lib/three"),quaternion=new THREE.Quaternion,rotateVector=new THREE.Vector3(0,0,1),uvMinVector=new THREE.Vector2,uvMaxVector=new THREE.Vector2,uvScaleVector=new THREE.Vector2;registerGeometry("triangle",{schema:{vertexA:{type:"vec3",default:{x:0,y:.5,z:0}},vertexB:{type:"vec3",default:{x:-.5,y:-.5,z:0}},vertexC:{type:"vec3",default:{x:.5,y:-.5,z:0}}},init:function(e){var t,r,o,n,c,a,i,u,x;o=new THREE.Triangle,o.a.set(e.vertexA.x,e.vertexA.y,e.vertexA.z),o.b.set(e.vertexB.x,e.vertexB.y,e.vertexB.z),o.c.set(e.vertexC.x,e.vertexC.y,e.vertexC.z),r=o.getNormal(new THREE.Vector3),quaternion.setFromUnitVectors(r,rotateVector),n=o.a.clone().applyQuaternion(quaternion),c=o.b.clone().applyQuaternion(quaternion),a=o.c.clone().applyQuaternion(quaternion),uvMinVector.set(Math.min(n.x,c.x,a.x),Math.min(n.y,c.y,a.y)),uvMaxVector.set(Math.max(n.x,c.x,a.x),Math.max(n.y,c.y,a.y)),uvScaleVector.set(0,0).subVectors(uvMaxVector,uvMinVector),n=(new THREE.Vector2).subVectors(n,uvMinVector).divide(uvScaleVector),c=(new THREE.Vector2).subVectors(c,uvMinVector).divide(uvScaleVector),a=(new THREE.Vector2).subVectors(a,uvMinVector).divide(uvScaleVector),t=this.geometry=new THREE.BufferGeometry,i=[o.a.x,o.a.y,o.a.z,o.b.x,o.b.y,o.b.z,o.c.x,o.c.y,o.c.z],u=[r.x,r.y,r.z,r.x,r.y,r.z,r.x,r.y,r.z],x=[n.x,n.y,c.x,c.y,a.x,a.y],t.setAttribute("position",new THREE.Float32BufferAttribute(i,3)),t.setAttribute("normal",new THREE.Float32BufferAttribute(u,3)),t.setAttribute("uv",new THREE.Float32BufferAttribute(x,2))}});
  35239. },{"../core/geometry":136,"../lib/three":183}],181:[function(require,module,exports){
  35240. if(window.Promise=window.Promise||require("promise-polyfill"),window.hasNativeWebVRImplementation=!!window.navigator.getVRDisplays||!!window.navigator.getVRDevices,window.hasNativeWebXRImplementation=void 0!==navigator.xr,!window.hasNativeWebXRImplementation&&!window.hasNativeWebVRImplementation){var isIOSOlderThan10=require("./utils/isIOSOlderThan10"),bufferScale=isIOSOlderThan10(window.navigator.userAgent)?1/window.devicePixelRatio:1,WebVRPolyfill=require("webvr-polyfill"),polyfillConfig={BUFFER_SCALE:bufferScale,CARDBOARD_UI_DISABLED:!0,ROTATE_INSTRUCTIONS_DISABLED:!0,MOBILE_WAKE_LOCK:!!window.cordova};window.webvrpolyfill=new WebVRPolyfill(polyfillConfig)}var utils=require("./utils/"),debug=utils.debug;utils.isIE11&&(require("custom-event-polyfill"),require("../vendor/starts-with-polyfill"));var error=debug("A-Frame:error"),warn=debug("A-Frame:warn");window.document.currentScript&&window.document.currentScript.parentNode!==window.document.head&&!window.debug&&warn("Put the A-Frame <script> tag in the <head> of the HTML *before* the scene to ensure everything for A-Frame is properly registered before they are used from HTML."),window.cordova||"file:"!==window.location.protocol||error("This HTML file is currently being served via the file:// protocol. Assets, textures, and models WILL NOT WORK due to cross-origin policy! Please use a local or hosted server: https://aframe.io/docs/0.5.0/introduction/getting-started.html#using-a-local-server."),require("present"),utils.device.isBrowserEnvironment&&(require("./style/aframe.css"),require("./style/rStats.css"));var AScene=require("./core/scene/a-scene").AScene,components=require("./core/component").components,registerComponent=require("./core/component").registerComponent,registerGeometry=require("./core/geometry").registerGeometry,registerPrimitive=require("./extras/primitives/primitives").registerPrimitive,registerShader=require("./core/shader").registerShader,registerSystem=require("./core/system").registerSystem,shaders=require("./core/shader").shaders,systems=require("./core/system").systems,THREE=window.THREE=require("./lib/three"),pkg=require("../package");require("./components/index"),require("./geometries/index"),require("./shaders/index"),require("./systems/index");var ANode=require("./core/a-node"),AEntity=require("./core/a-entity");require("./core/a-assets"),require("./core/a-cubemap"),require("./core/a-mixin"),require("./extras/components/"),require("./extras/primitives/"),console.log("A-Frame Version: 1.2.0 (Date 2021-11-22, Commit #cf65f451)"),console.log("THREE Version (https://github.com/supermedium/three.js):",pkg.dependencies["super-three"]),console.log("WebVR Polyfill Version:",pkg.dependencies["webvr-polyfill"]),module.exports=window.AFRAME={AComponent:require("./core/component").Component,AEntity:AEntity,ANode:ANode,ANIME:require("super-animejs"),AScene:AScene,components:components,coreComponents:Object.keys(components),geometries:require("./core/geometry").geometries,registerComponent:registerComponent,registerElement:require("./core/a-register-element").registerElement,registerGeometry:registerGeometry,registerPrimitive:registerPrimitive,registerShader:registerShader,registerSystem:registerSystem,primitives:{getMeshMixin:require("./extras/primitives/getMeshMixin"),primitives:require("./extras/primitives/primitives").primitives},scenes:require("./core/scene/scenes"),schema:require("./core/schema"),shaders:shaders,systems:systems,THREE:THREE,utils:utils,version:pkg.version};
  35241. },{"../package":74,"../vendor/starts-with-polyfill":223,"./components/index":87,"./core/a-assets":129,"./core/a-cubemap":130,"./core/a-entity":131,"./core/a-mixin":132,"./core/a-node":133,"./core/a-register-element":134,"./core/component":135,"./core/geometry":136,"./core/scene/a-scene":138,"./core/scene/scenes":142,"./core/schema":144,"./core/shader":145,"./core/system":146,"./extras/components/":147,"./extras/primitives/":150,"./extras/primitives/getMeshMixin":149,"./extras/primitives/primitives":151,"./geometries/index":172,"./lib/three":183,"./shaders/index":185,"./style/aframe.css":191,"./style/rStats.css":192,"./systems/index":196,"./utils/":210,"./utils/isIOSOlderThan10":213,"custom-event-polyfill":7,"present":48,"promise-polyfill":50,"super-animejs":56,"webvr-polyfill":69}],182:[function(require,module,exports){
  35242. window.aframeStats=function(t){function e(){i("te").set(n()),window.performance.getEntriesByName&&i("lt").set(window.performance.getEntriesByName("render-started")[0].startTime.toFixed(0))}function n(){var t=c.querySelectorAll("*");return Array.prototype.slice.call(t).filter(function(t){return t.isEntity}),t.length}function r(){}function a(){}function o(t){i=t}var i=null,c=t;return{update:e,start:r,end:a,attach:o,values:{te:{caption:"Entities"},lt:{caption:"Load Time"}},groups:[{caption:"A-Frame",values:["te","lt"]}],fractions:[]}},"object"==typeof module&&(module.exports={aframeStats:window.aframeStats});
  35243. },{}],183:[function(require,module,exports){
  35244. (function (global){
  35245. var THREE=global.THREE=require("super-three");THREE.TextureLoader&&(THREE.TextureLoader.prototype.crossOrigin="anonymous"),THREE.ImageLoader&&(THREE.ImageLoader.prototype.crossOrigin="anonymous"),THREE.Cache&&(THREE.Cache.enabled=!0),require("../../vendor/DeviceOrientationControls"),require("super-three/examples/js/loaders/DRACOLoader"),require("super-three/examples/js/loaders/GLTFLoader"),require("super-three/examples/js/loaders/OBJLoader"),require("super-three/examples/js/loaders/MTLLoader"),require("super-three/examples/js/utils/BufferGeometryUtils"),require("super-three/examples/js/lights/LightProbeGenerator"),THREE.DRACOLoader.prototype.crossOrigin="anonymous",THREE.GLTFLoader.prototype.crossOrigin="anonymous",THREE.MTLLoader.prototype.crossOrigin="anonymous",THREE.OBJLoader.prototype.crossOrigin="anonymous",module.exports=THREE;
  35246. }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  35247. },{"../../vendor/DeviceOrientationControls":220,"super-three":57,"super-three/examples/js/lights/LightProbeGenerator":58,"super-three/examples/js/loaders/DRACOLoader":59,"super-three/examples/js/loaders/GLTFLoader":60,"super-three/examples/js/loaders/MTLLoader":61,"super-three/examples/js/loaders/OBJLoader":62,"super-three/examples/js/utils/BufferGeometryUtils":63}],184:[function(require,module,exports){
  35248. function getMaterialData(e,t){return t.color.set(e.color),t.fog=e.fog,t.wireframe=e.wireframe,t.wireframeLinewidth=e.wireframeLinewidth,t}var registerShader=require("../core/shader").registerShader,THREE=require("../lib/three"),utils=require("../utils/");module.exports.Shader=registerShader("flat",{schema:{color:{type:"color"},fog:{default:!0},height:{default:256},offset:{type:"vec2",default:{x:0,y:0}},repeat:{type:"vec2",default:{x:1,y:1}},src:{type:"map"},width:{default:512},wireframe:{default:!1},wireframeLinewidth:{default:2}},init:function(e){this.rendererSystem=this.el.sceneEl.systems.renderer,this.materialData={color:new THREE.Color},this.textureSrc=null,getMaterialData(e,this.materialData),this.rendererSystem.applyColorCorrection(this.materialData.color),this.material=new THREE.MeshBasicMaterial(this.materialData),utils.material.updateMap(this,e)},update:function(e){this.updateMaterial(e),utils.material.updateMap(this,e)},updateMaterial:function(e){var t;getMaterialData(e,this.materialData),this.rendererSystem.applyColorCorrection(this.materialData.color);for(t in this.materialData)this.material[t]=this.materialData[t]}});
  35249. },{"../core/shader":145,"../lib/three":183,"../utils/":210}],185:[function(require,module,exports){
  35250. require("./flat"),require("./standard"),require("./sdf"),require("./msdf"),require("./ios10hls"),require("./shadow");
  35251. },{"./flat":184,"./ios10hls":186,"./msdf":187,"./sdf":188,"./shadow":189,"./standard":190}],186:[function(require,module,exports){
  35252. var registerShader=require("../core/shader").registerShader;module.exports.Shader=registerShader("ios10hls",{schema:{src:{type:"map",is:"uniform"},opacity:{type:"number",is:"uniform",default:1}},vertexShader:["varying vec2 vUV;","void main(void) {"," gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);"," vUV = uv;","}"].join("\n"),fragmentShader:["uniform sampler2D src;","uniform float opacity;","varying vec2 vUV;","void main() {"," vec2 offset = vec2(0, 0);"," vec2 repeat = vec2(1, 1);"," vec4 color = texture2D(src, vec2(vUV.x / repeat.x + offset.x, (1.0 - vUV.y) / repeat.y + offset.y)).bgra;"," gl_FragColor = vec4(color.rgb, opacity);","}"].join("\n")});
  35253. },{"../core/shader":145}],187:[function(require,module,exports){
  35254. var registerShader=require("../core/shader").registerShader,isWebGL2AVailable=!!document.createElement("canvas").getContext("webgl2"),VERTEX_SHADER_WEBGL1=["attribute vec2 uv;","attribute vec3 position;","uniform mat4 projectionMatrix;","uniform mat4 modelViewMatrix;","varying vec2 vUV;","void main(void) {"," gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);"," vUV = uv;","}"].join("\n"),VERTEX_SHADER_WEBGL2=["#version 300 es","in vec2 uv;","in vec3 position;","uniform mat4 projectionMatrix;","uniform mat4 modelViewMatrix;","out vec2 vUV;","void main(void) {"," gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);"," vUV = uv;","}"].join("\n"),VERTEX_SHADER=isWebGL2AVailable?VERTEX_SHADER_WEBGL2:VERTEX_SHADER_WEBGL1,FRAGMENT_SHADER_WEBGL1=["#ifdef GL_OES_standard_derivatives","#extension GL_OES_standard_derivatives: enable","#endif","precision highp float;","uniform bool negate;","uniform float alphaTest;","uniform float opacity;","uniform sampler2D map;","uniform vec3 color;","varying vec2 vUV;","float median(float r, float g, float b) {"," return max(min(r, g), min(max(r, g), b));","}","#define BIG_ENOUGH 0.001","#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)","void main() {"," vec3 sampleColor = texture2D(map, vUV).rgb;"," if (negate) { sampleColor = 1.0 - sampleColor; }"," float sigDist = median(sampleColor.r, sampleColor.g, sampleColor.b) - 0.5;"," float alpha = clamp(sigDist / fwidth(sigDist) + 0.5, 0.0, 1.0);"," float dscale = 0.353505;"," vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));"," float isBigEnough = max(abs(duv.x), abs(duv.y));"," // Do modified alpha test."," if (isBigEnough > BIG_ENOUGH) {"," float ratio = BIG_ENOUGH / isBigEnough;"," alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);"," }"," // Do modified alpha test."," if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }"," gl_FragColor = vec4(color.xyz, alpha * opacity);","}"].join("\n"),FRAGMENT_SHADER_WEBGL2=["#version 300 es","precision highp float;","uniform bool negate;","uniform float alphaTest;","uniform float opacity;","uniform sampler2D map;","uniform vec3 color;","in vec2 vUV;","out vec4 fragColor;","float median(float r, float g, float b) {"," return max(min(r, g), min(max(r, g), b));","}","#define BIG_ENOUGH 0.001","#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)","void main() {"," vec3 sampleColor = texture(map, vUV).rgb;"," if (negate) { sampleColor = 1.0 - sampleColor; }"," float sigDist = median(sampleColor.r, sampleColor.g, sampleColor.b) - 0.5;"," float alpha = clamp(sigDist / fwidth(sigDist) + 0.5, 0.0, 1.0);"," float dscale = 0.353505;"," vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));"," float isBigEnough = max(abs(duv.x), abs(duv.y));"," // Do modified alpha test."," if (isBigEnough > BIG_ENOUGH) {"," float ratio = BIG_ENOUGH / isBigEnough;"," alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);"," }"," // Do modified alpha test."," if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }"," fragColor = vec4(color.xyz, alpha * opacity);","}"].join("\n"),FRAGMENT_SHADER=isWebGL2AVailable?FRAGMENT_SHADER_WEBGL2:FRAGMENT_SHADER_WEBGL1;module.exports.Shader=registerShader("msdf",{schema:{alphaTest:{type:"number",is:"uniform",default:.5},color:{type:"color",is:"uniform",default:"white"},map:{type:"map",is:"uniform"},negate:{type:"boolean",is:"uniform",default:!0},opacity:{type:"number",is:"uniform",default:1}},raw:!0,vertexShader:VERTEX_SHADER,fragmentShader:FRAGMENT_SHADER});
  35255. },{"../core/shader":145}],188:[function(require,module,exports){
  35256. var registerShader=require("../core/shader").registerShader,isWebGL2AVailable=!!document.createElement("canvas").getContext("webgl2"),VERTEX_SHADER_WEBGL1=["attribute vec2 uv;","attribute vec3 position;","uniform mat4 projectionMatrix;","uniform mat4 modelViewMatrix;","varying vec2 vUV;","void main(void) {"," gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);"," vUV = uv;","}"].join("\n"),VERTEX_SHADER_WEBGL2=["#version 300 es","in vec2 uv;","in vec3 position;","uniform mat4 projectionMatrix;","uniform mat4 modelViewMatrix;","out vec2 vUV;","void main(void) {"," gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);"," vUV = uv;","}"].join("\n"),VERTEX_SHADER=isWebGL2AVailable?VERTEX_SHADER_WEBGL2:VERTEX_SHADER_WEBGL1,FRAGMENT_SHADER_WEBGL1=["#ifdef GL_OES_standard_derivatives","#extension GL_OES_standard_derivatives: enable","#endif","precision highp float;","uniform float alphaTest;","uniform float opacity;","uniform sampler2D map;","uniform vec3 color;","varying vec2 vUV;","#ifdef GL_OES_standard_derivatives"," float contour(float width, float value) {"," return smoothstep(0.5 - value, 0.5 + value, width);"," }","#else"," float aastep(float value, float afwidth) {"," return smoothstep(0.5 - afwidth, 0.5 + afwidth, value);"," }","#endif","#define BIG_ENOUGH 0.001","#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)","#define ALL_SMOOTH 0.4","#define ALL_ROUGH 0.02","#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))","void main() {"," #ifdef GL_OES_standard_derivatives"," vec2 uv = vUV;"," vec4 texColor = texture2D(map, uv);"," float dist = texColor.a;"," float width = fwidth(dist);"," float alpha = contour(dist, width);"," float dscale = 0.353505;"," vec2 duv = dscale * (dFdx(uv) + dFdy(uv));"," float isBigEnough = max(abs(duv.x), abs(duv.y));"," if (isBigEnough > BIG_ENOUGH) {"," float ratio = BIG_ENOUGH / isBigEnough;"," alpha = ratio * alpha + (1.0 - ratio) * dist;"," }"," if (isBigEnough <= BIG_ENOUGH) {"," vec4 box = vec4 (uv - duv, uv + duv);"," alpha = (alpha + 0.5 * ("," contour(texture2D(map, box.xy).a, width)"," + contour(texture2D(map, box.zw).a, width)"," + contour(texture2D(map, box.xw).a, width)"," + contour(texture2D(map, box.zy).a, width)"," )) / 3.0;"," }"," if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }"," #else"," vec4 texColor = texture2D(map, vUV);"," float value = texColor.a;"," float afwidth = (1.0 / 32.0) * (1.4142135623730951 / (2.0 * gl_FragCoord.w));"," float alpha = aastep(value, afwidth);"," float ratio = (gl_FragCoord.w >= ALL_SMOOTH) ? 1.0 : (gl_FragCoord.w < ALL_ROUGH) ? 0.0 : (gl_FragCoord.w - ALL_ROUGH) / (ALL_SMOOTH - ALL_ROUGH);"," if (alpha < alphaTest) { if (ratio >= 1.0) { discard; return; } alpha = 0.0; }"," alpha = alpha * ratio + (1.0 - ratio) * value;"," if (ratio < 1.0 && alpha <= DISCARD_ALPHA) { discard; return; }"," #endif"," gl_FragColor = vec4(color, opacity * alpha);","}"].join("\n"),FRAGMENT_SHADER_WEBGL2=["#version 300 es","precision highp float;","uniform float alphaTest;","uniform float opacity;","uniform sampler2D map;","uniform vec3 color;","in vec2 vUV;","out vec4 fragColor;","#ifdef GL_OES_standard_derivatives"," float contour(float width, float value) {"," return smoothstep(0.5 - value, 0.5 + value, width);"," }","#else"," float aastep(float value, float afwidth) {"," return smoothstep(0.5 - afwidth, 0.5 + afwidth, value);"," }","#endif","#define BIG_ENOUGH 0.001","#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)","#define ALL_SMOOTH 0.4","#define ALL_ROUGH 0.02","#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))","void main() {"," #ifdef GL_OES_standard_derivatives"," vec2 uv = vUV;"," vec4 texColor = texture(map, uv);"," float dist = texColor.a;"," float width = fwidth(dist);"," float alpha = contour(dist, width);"," float dscale = 0.353505;"," vec2 duv = dscale * (dFdx(uv) + dFdy(uv));"," float isBigEnough = max(abs(duv.x), abs(duv.y));"," if (isBigEnough > BIG_ENOUGH) {"," float ratio = BIG_ENOUGH / isBigEnough;"," alpha = ratio * alpha + (1.0 - ratio) * dist;"," }"," if (isBigEnough <= BIG_ENOUGH) {"," vec4 box = vec4 (uv - duv, uv + duv);"," alpha = (alpha + 0.5 * ("," contour(texture(map, box.xy).a, width)"," + contour(texture(map, box.zw).a, width)"," + contour(texture(map, box.xw).a, width)"," + contour(texture(map, box.zy).a, width)"," )) / 3.0;"," }"," if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }"," #else"," vec4 texColor = texture(map, vUV);"," float value = texColor.a;"," float afwidth = (1.0 / 32.0) * (1.4142135623730951 / (2.0 * gl_FragCoord.w));"," float alpha = aastep(value, afwidth);"," float ratio = (gl_FragCoord.w >= ALL_SMOOTH) ? 1.0 : (gl_FragCoord.w < ALL_ROUGH) ? 0.0 : (gl_FragCoord.w - ALL_ROUGH) / (ALL_SMOOTH - ALL_ROUGH);"," if (alpha < alphaTest) { if (ratio >= 1.0) { discard; return; } alpha = 0.0; }"," alpha = alpha * ratio + (1.0 - ratio) * value;"," if (ratio < 1.0 && alpha <= DISCARD_ALPHA) { discard; return; }"," #endif"," fragColor = vec4(color, opacity * alpha);","}"].join("\n"),FRAGMENT_SHADER=isWebGL2AVailable?FRAGMENT_SHADER_WEBGL2:FRAGMENT_SHADER_WEBGL1;module.exports.Shader=registerShader("sdf",{schema:{alphaTest:{type:"number",is:"uniform",default:.5},color:{type:"color",is:"uniform",default:"white"},map:{type:"map",is:"uniform"},opacity:{type:"number",is:"uniform",default:1}},raw:!0,vertexShader:VERTEX_SHADER,fragmentShader:FRAGMENT_SHADER});
  35257. },{"../core/shader":145}],189:[function(require,module,exports){
  35258. var registerShader=require("../core/shader").registerShader,THREE=require("../lib/three");module.exports.Shader=registerShader("shadow",{schema:{opacity:{default:.5},transparent:{default:!0},alphaToCoverage:{default:!0}},init:function(e){this.rendererSystem=this.el.sceneEl.systems.renderer,this.material=new THREE.ShadowMaterial},update:function(e){this.material.opacity=e.opacity,this.material.alphaToCoverage=e.alphaToCoverage,this.material.transparent=e.transparent}});
  35259. },{"../core/shader":145,"../lib/three":183}],190:[function(require,module,exports){
  35260. function getMaterialData(e,t){return t.color.set(e.color),t.emissive.set(e.emissive),t.emissiveIntensity=e.emissiveIntensity,t.fog=e.fog,t.metalness=e.metalness,t.roughness=e.roughness,t.wireframe=e.wireframe,t.wireframeLinewidth=e.wireframeLinewidth,e.normalMap&&(t.normalScale=e.normalScale),e.ambientOcclusionMap&&(t.aoMapIntensity=e.ambientOcclusionMapIntensity),e.displacementMap&&(t.displacementScale=e.displacementScale,t.displacementBias=e.displacementBias),t}var registerShader=require("../core/shader").registerShader,THREE=require("../lib/three"),utils=require("../utils/"),CubeLoader=new THREE.CubeTextureLoader,texturePromises={};module.exports.Shader=registerShader("standard",{schema:{ambientOcclusionMap:{type:"map"},ambientOcclusionMapIntensity:{default:1},ambientOcclusionTextureOffset:{type:"vec2"},ambientOcclusionTextureRepeat:{type:"vec2",default:{x:1,y:1}},color:{type:"color"},displacementMap:{type:"map"},displacementScale:{default:1},displacementBias:{default:.5},displacementTextureOffset:{type:"vec2"},displacementTextureRepeat:{type:"vec2",default:{x:1,y:1}},emissive:{type:"color",default:"#000"},emissiveIntensity:{default:1},envMap:{default:""},fog:{default:!0},height:{default:256},metalness:{default:0,min:0,max:1},metalnessMap:{type:"map"},metalnessTextureOffset:{type:"vec2"},metalnessTextureRepeat:{type:"vec2",default:{x:1,y:1}},normalMap:{type:"map"},normalScale:{type:"vec2",default:{x:1,y:1}},normalTextureOffset:{type:"vec2"},normalTextureRepeat:{type:"vec2",default:{x:1,y:1}},offset:{type:"vec2",default:{x:0,y:0}},repeat:{type:"vec2",default:{x:1,y:1}},roughness:{default:.5,min:0,max:1},roughnessMap:{type:"map"},roughnessTextureOffset:{type:"vec2"},roughnessTextureRepeat:{type:"vec2",default:{x:1,y:1}},sphericalEnvMap:{type:"map"},src:{type:"map"},width:{default:512},wireframe:{default:!1},wireframeLinewidth:{default:2}},init:function(e){this.rendererSystem=this.el.sceneEl.systems.renderer,this.materialData={color:new THREE.Color,emissive:new THREE.Color},getMaterialData(e,this.materialData),this.rendererSystem.applyColorCorrection(this.materialData.color),this.rendererSystem.applyColorCorrection(this.materialData.emissive),this.material=new THREE.MeshStandardMaterial(this.materialData),utils.material.updateMap(this,e),e.normalMap&&utils.material.updateDistortionMap("normal",this,e),e.displacementMap&&utils.material.updateDistortionMap("displacement",this,e),e.ambientOcclusionMap&&utils.material.updateDistortionMap("ambientOcclusion",this,e),e.metalnessMap&&utils.material.updateDistortionMap("metalness",this,e),e.roughnessMap&&utils.material.updateDistortionMap("roughness",this,e),this.updateEnvMap(e)},update:function(e){this.updateMaterial(e),utils.material.updateMap(this,e),e.normalMap&&utils.material.updateDistortionMap("normal",this,e),e.displacementMap&&utils.material.updateDistortionMap("displacement",this,e),e.ambientOcclusionMap&&utils.material.updateDistortionMap("ambientOcclusion",this,e),e.metalnessMap&&utils.material.updateDistortionMap("metalness",this,e),e.roughnessMap&&utils.material.updateDistortionMap("roughness",this,e),this.updateEnvMap(e)},updateMaterial:function(e){var t,a=this.material;getMaterialData(e,this.materialData),this.rendererSystem.applyColorCorrection(this.materialData.color),this.rendererSystem.applyColorCorrection(this.materialData.emissive);for(t in this.materialData)a[t]=this.materialData[t]},updateEnvMap:function(e){var t=this,a=this.material,i=e.envMap,s=e.sphericalEnvMap;return!i&&!s||this.isLoadingEnvMap?(a.envMap=null,void(a.needsUpdate=!0)):(this.isLoadingEnvMap=!0,s?void this.el.sceneEl.systems.material.loadTexture(s,{src:s},function(e){t.isLoadingEnvMap=!1,e.mapping=THREE.EquirectangularReflectionMapping,a.envMap=e,utils.material.handleTextureEvents(t.el,e),a.needsUpdate=!0}):texturePromises[i]?void texturePromises[i].then(function(e){t.isLoadingEnvMap=!1,a.envMap=e,utils.material.handleTextureEvents(t.el,e),a.needsUpdate=!0}):void(texturePromises[i]=new Promise(function(e){utils.srcLoader.validateCubemapSrc(i,function(i){CubeLoader.load(i,function(i){t.isLoadingEnvMap=!1,a.envMap=i,utils.material.handleTextureEvents(t.el,i),e(i)})})})))}});
  35261. },{"../core/shader":145,"../lib/three":183,"../utils/":210}],191:[function(require,module,exports){
  35262. var css = "html.a-fullscreen{bottom:0;left:0;position:fixed;right:0;top:0}html.a-fullscreen body{height:100%;margin:0;overflow:hidden;padding:0;width:100%}html.a-fullscreen .a-canvas{width:100%!important;height:100%!important;top:0!important;left:0!important;right:0!important;bottom:0!important;position:fixed!important}html:not(.a-fullscreen) .a-enter-ar,html:not(.a-fullscreen) .a-enter-vr{right:5px;bottom:5px}:-webkit-full-screen{background-color:transparent}.a-hidden{display:none!important}.a-canvas{height:100%;left:0;position:absolute;top:0;width:100%}.a-canvas.a-grab-cursor:hover{cursor:grab;cursor:-moz-grab;cursor:-webkit-grab}canvas.a-canvas.a-mouse-cursor-hover:hover{cursor:pointer}.a-inspector-loader{background-color:#ed3160;position:fixed;left:3px;top:3px;padding:6px 10px;color:#fff;text-decoration:none;font-size:12px;font-family:Roboto,sans-serif;text-align:center;z-index:99999;width:204px}@keyframes dots-1{from{opacity:0}25%{opacity:1}}@keyframes 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rgba(0,0,0,.35)}.a-enter-ar-button{background:url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='108' height='62' viewBox='0 0 108 62'%3E%3Ctitle%3Eaframe-armode-noborder-reduced-tracking%3C/title%3E%3Cpath d='M96,0H12A12,12,0,0,0,0,12V50A12,12,0,0,0,12,62H96a12,12,0,0,0,12-12V12A12,12,0,0,0,96,0Zm8,50a8,8,0,0,1-8,8H12a8,8,0,0,1-8-8V12a8,8,0,0,1,8-8H96a8,8,0,0,1,8,8Z' fill='%23fff'/%3E%3Cpath d='M43.35,39.82H32.51L30.45,46H23.88L35,16h5.73L52,46H45.43Zm-9.17-5h7.5L37.91,23.58Z' fill='%23fff'/%3E%3Cpath d='M68.11,35H63.18V46H57V16H68.15q5.31,0,8.2,2.37a8.18,8.18,0,0,1,2.88,6.7,9.22,9.22,0,0,1-1.33,5.12,9.09,9.09,0,0,1-4,3.26l6.49,12.26V46H73.73Zm-4.93-5h5a5.09,5.09,0,0,0,3.6-1.18,4.21,4.21,0,0,0,1.28-3.27,4.56,4.56,0,0,0-1.2-3.34A5,5,0,0,0,68.15,21h-5Z' fill='%23fff'/%3E%3C/svg%3E\") 50% 50% no-repeat rgba(0,0,0,.2)}.a-enter-ar-button,.a-enter-vr-button{background-size:90% 90%;border:0;bottom:0;cursor:pointer;min-width:58px;min-height:34px;padding-right:0;padding-top:0;position:absolute;right:0;transition:background-color .05s ease;-webkit-transition:background-color .05s ease;z-index:9999;border-radius:8px;touch-action:manipulation}.a-enter-ar-button{background-size:100% 90%;margin-right:10px;border-radius:7px}.a-enter-ar-button:active,.a-enter-ar-button:hover,.a-enter-vr-button:active,.a-enter-vr-button:hover{background-color:#ef2d5e}.a-enter-vr-button.resethover{background-color:rgba(0,0,0,.35)}[data-a-enter-vr-no-webvr] .a-enter-vr-button{border-color:#666;opacity:.65}[data-a-enter-vr-no-webvr] .a-enter-vr-button:active,[data-a-enter-vr-no-webvr] .a-enter-vr-button:hover{background-color:rgba(0,0,0,.35);cursor:not-allowed}.a-enter-vr-modal{background-color:#666;border-radius:0;display:none;min-height:32px;margin-right:70px;padding:9px;width:280px;right:2%;position:absolute}.a-enter-vr-modal:after{border-bottom:10px solid transparent;border-left:10px solid #666;border-top:10px solid transparent;display:inline-block;content:'';position:absolute;right:-5px;top:5px;width:0;height:0}.a-enter-vr-modal a,.a-enter-vr-modal p{display:inline}.a-enter-vr-modal p{margin:0}.a-enter-vr-modal p:after{content:' '}[data-a-enter-vr-no-headset].a-enter-vr:hover .a-enter-vr-modal,[data-a-enter-vr-no-webvr].a-enter-vr:hover .a-enter-vr-modal{display:block}.a-orientation-modal{background:url(data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20xmlns%3Axlink%3D%22http%3A//www.w3.org/1999/xlink%22%20version%3D%221.1%22%20x%3D%220px%22%20y%3D%220px%22%20viewBox%3D%220%200%2090%2090%22%20enable-background%3D%22new%200%200%2090%2090%22%20xml%3Aspace%3D%22preserve%22%3E%3Cpolygon%20points%3D%220%2C0%200%2C0%200%2C0%20%22%3E%3C/polygon%3E%3Cg%3E%3Cpath%20d%3D%22M71.545%2C48.145h-31.98V20.743c0-2.627-2.138-4.765-4.765-4.765H18.456c-2.628%2C0-4.767%2C2.138-4.767%2C4.765v42.789%20%20%20c0%2C2.628%2C2.138%2C4.766%2C4.767%2C4.766h5.535v0.959c0%2C2.628%2C2.138%2C4.765%2C4.766%2C4.765h42.788c2.628%2C0%2C4.766-2.137%2C4.766-4.765V52.914%20%20%20C76.311%2C50.284%2C74.173%2C48.145%2C71.545%2C48.145z%20M18.455%2C16.935h16.344c2.1%2C0%2C3.808%2C1.708%2C3.808%2C3.808v27.401H37.25V22.636%20%20%20c0-0.264-0.215-0.478-0.479-0.478H16.482c-0.264%2C0-0.479%2C0.214-0.479%2C0.478v36.585c0%2C0.264%2C0.215%2C0.478%2C0.479%2C0.478h7.507v7.644%20%20%20h-5.534c-2.101%2C0-3.81-1.709-3.81-3.81V20.743C14.645%2C18.643%2C16.354%2C16.935%2C18.455%2C16.935z%20M16.96%2C23.116h19.331v25.031h-7.535%20%20%20c-2.628%2C0-4.766%2C2.139-4.766%2C4.768v5.828h-7.03V23.116z%20M71.545%2C73.064H28.757c-2.101%2C0-3.81-1.708-3.81-3.808V52.914%20%20%20c0-2.102%2C1.709-3.812%2C3.81-3.812h42.788c2.1%2C0%2C3.809%2C1.71%2C3.809%2C3.812v16.343C75.354%2C71.356%2C73.645%2C73.064%2C71.545%2C73.064z%22%3E%3C/path%3E%3Cpath%20d%3D%22M28.919%2C58.424c-1.466%2C0-2.659%2C1.193-2.659%2C2.66c0%2C1.466%2C1.193%2C2.658%2C2.659%2C2.658c1.468%2C0%2C2.662-1.192%2C2.662-2.658%20%20%20C31.581%2C59.617%2C30.387%2C58.424%2C28.919%2C58.424z%20M28.919%2C62.786c-0.939%2C0-1.703-0.764-1.703-1.702c0-0.939%2C0.764-1.704%2C1.703-1.704%20%20%20c0.94%2C0%2C1.705%2C0.765%2C1.705%2C1.704C30.623%2C62.022%2C29.858%2C62.786%2C28.919%2C62.786z%22%3E%3C/path%3E%3Cpath%20d%3D%22M69.654%2C50.461H33.069c-0.264%2C0-0.479%2C0.215-0.479%2C0.479v20.288c0%2C0.264%2C0.215%2C0.478%2C0.479%2C0.478h36.585%20%20%20c0.263%2C0%2C0.477-0.214%2C0.477-0.478V50.939C70.131%2C50.676%2C69.917%2C50.461%2C69.654%2C50.461z%20M69.174%2C51.417V70.75H33.548V51.417H69.174z%22%3E%3C/path%3E%3Cpath%20d%3D%22M45.201%2C30.296c6.651%2C0%2C12.233%2C5.351%2C12.551%2C11.977l-3.033-2.638c-0.193-0.165-0.507-0.142-0.675%2C0.048%20%20%20c-0.174%2C0.198-0.153%2C0.501%2C0.045%2C0.676l3.883%2C3.375c0.09%2C0.075%2C0.198%2C0.115%2C0.312%2C0.115c0.141%2C0%2C0.273-0.061%2C0.362-0.166%20%20%20l3.371-3.877c0.173-0.2%2C0.151-0.502-0.047-0.675c-0.194-0.166-0.508-0.144-0.676%2C0.048l-2.592%2C2.979%20%20%20c-0.18-3.417-1.629-6.605-4.099-9.001c-2.538-2.461-5.877-3.817-9.404-3.817c-0.264%2C0-0.479%2C0.215-0.479%2C0.479%20%20%20C44.72%2C30.083%2C44.936%2C30.296%2C45.201%2C30.296z%22%3E%3C/path%3E%3C/g%3E%3C/svg%3E) center/50% 50% no-repeat rgba(244,244,244,1);bottom:0;font-size:14px;font-weight:600;left:0;line-height:20px;right:0;position:fixed;top:0;z-index:9999999}.a-orientation-modal:after{color:#666;content:\"Insert phone into Cardboard holder.\";display:block;position:absolute;text-align:center;top:70%;transform:translateY(-70%);width:100%}.a-orientation-modal button{background:url(data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20xmlns%3Axlink%3D%22http%3A//www.w3.org/1999/xlink%22%20version%3D%221.1%22%20x%3D%220px%22%20y%3D%220px%22%20viewBox%3D%220%200%20100%20100%22%20enable-background%3D%22new%200%200%20100%20100%22%20xml%3Aspace%3D%22preserve%22%3E%3Cpath%20fill%3D%22%23000000%22%20d%3D%22M55.209%2C50l17.803-17.803c1.416-1.416%2C1.416-3.713%2C0-5.129c-1.416-1.417-3.713-1.417-5.129%2C0L50.08%2C44.872%20%20L32.278%2C27.069c-1.416-1.417-3.714-1.417-5.129%2C0c-1.417%2C1.416-1.417%2C3.713%2C0%2C5.129L44.951%2C50L27.149%2C67.803%20%20c-1.417%2C1.416-1.417%2C3.713%2C0%2C5.129c0.708%2C0.708%2C1.636%2C1.062%2C2.564%2C1.062c0.928%2C0%2C1.856-0.354%2C2.564-1.062L50.08%2C55.13l17.803%2C17.802%20%20c0.708%2C0.708%2C1.637%2C1.062%2C2.564%2C1.062s1.856-0.354%2C2.564-1.062c1.416-1.416%2C1.416-3.713%2C0-5.129L55.209%2C50z%22%3E%3C/path%3E%3C/svg%3E) no-repeat;border:none;height:50px;text-indent:-9999px;width:50px}.a-loader-title{background-color:rgba(0,0,0,.6);font-family:sans-serif,monospace;text-align:center;font-size:20px;height:50px;font-weight:300;line-height:50px;position:absolute;right:0;left:0;top:0;color:#fff}.a-modal{background:0 0/50% 50% rgba(0,0,0,.6);bottom:0;font-size:14px;font-weight:600;left:0;line-height:20px;right:0;position:fixed;top:0;z-index:9999999}.a-dialog{position:relative;left:50%;top:50%;transform:translate(-50%,-50%);z-index:199995;width:300px;height:200px;background-size:contain;background-color:#fff;font-family:sans-serif,monospace;font-size:20px;border-radius:3px;padding:6px}.a-dialog-text-container{width:100%;height:70%;align-self:flex-start;display:flex;justify-content:center;align-content:center;flex-direction:column}.a-dialog-text{display:inline-block;font-weight:400;font-size:14pt;margin:8px}.a-dialog-buttons-container{display:inline-flex;align-self:flex-end;width:100%;height:30%}.a-dialog-button{cursor:pointer;align-self:center;opacity:.9;height:80%;width:50%;font-size:12pt;margin:4px;border-radius:2px;text-align:center;border:none;display:inline-block;-webkit-transition:all .25s ease-in-out;transition:all .25s ease-in-out;box-shadow:0 1px 3px rgba(0,0,0,.1),0 1px 2px rgba(0,0,0,.2);user-select:none}.a-dialog-permission-button:hover{box-shadow:0 7px 14px rgba(0,0,0,.2),0 2px 2px rgba(0,0,0,.2)}.a-dialog-allow-button{background-color:#00ceff}.a-dialog-deny-button{background-color:#ff005b}.a-dialog-ok-button{background-color:#00ceff;width:100%}.a-dom-overlay:not(.a-no-style){overflow:hidden;position:absolute;pointer-events:none;box-sizing:border-box;bottom:0;left:0;right:0;top:0;padding:1em}.a-dom-overlay:not(.a-no-style)>*{pointer-events:auto}"; (require("browserify-css").createStyle(css, { "href": "src/style/aframe.css"})); module.exports = css;
  35263. },{"browserify-css":4}],192:[function(require,module,exports){
  35264. var css = ".rs-base{background-color:#333;color:#fafafa;border-radius:0;font:10px monospace;left:5px;line-height:1em;opacity:.85;overflow:hidden;padding:10px;position:fixed;top:5px;width:300px;z-index:10000}.rs-base div.hidden{display:none}.rs-base h1{color:#fff;cursor:pointer;font-size:1.4em;font-weight:300;margin:0 0 5px;padding:0}.rs-group{display:-webkit-box;display:-webkit-flex;display:flex;-webkit-flex-direction:column-reverse;flex-direction:column-reverse;margin-bottom:5px}.rs-group:last-child{margin-bottom:0}.rs-counter-base{align-items:center;display:-webkit-box;display:-webkit-flex;display:flex;height:10px;-webkit-justify-content:space-between;justify-content:space-between;margin:2px 0}.rs-counter-base.alarm{color:#b70000;text-shadow:0 0 0 #b70000,0 0 1px #fff,0 0 1px #fff,0 0 2px #fff,0 0 2px #fff,0 0 3px #fff,0 0 3px #fff,0 0 4px #fff,0 0 4px #fff}.rs-counter-id{font-weight:300;-webkit-box-ordinal-group:0;-webkit-order:0;order:0;width:54px}.rs-counter-value{font-weight:300;-webkit-box-ordinal-group:1;-webkit-order:1;order:1;text-align:right;width:35px}.rs-canvas{-webkit-box-ordinal-group:2;-webkit-order:2;order:2}@media (min-width:480px){.rs-base{left:20px;top:20px}}"; (require("browserify-css").createStyle(css, { "href": "src/style/rStats.css"})); module.exports = css;
  35265. },{"browserify-css":4}],193:[function(require,module,exports){
  35266. function removeDefaultCamera(e){var t;e.camera&&(t=e.querySelector("["+DEFAULT_CAMERA_ATTR+"]"))&&e.removeChild(t)}var constants=require("../constants/"),registerSystem=require("../core/system").registerSystem,DEFAULT_CAMERA_ATTR="data-aframe-default-camera";module.exports.System=registerSystem("camera",{init:function(){this.activeCameraEl=null,this.render=this.render.bind(this),this.unwrapRender=this.unwrapRender.bind(this),this.wrapRender=this.wrapRender.bind(this),this.initialCameraFound=!1,this.numUserCameras=0,this.numUserCamerasChecked=0,this.setupInitialCamera()},setupInitialCamera:function(){var e,t,a=this.sceneEl,r=this;if(a.camera&&!a.camera.el.getAttribute("camera").spectator)return void a.emit("cameraready",{cameraEl:a.camera.el});if(e=a.querySelectorAll("a-camera, [camera]"),!e.length)return void this.createDefaultCamera();for(this.numUserCameras=e.length,t=0;t<e.length;t++)e[t].addEventListener("object3dset",function(e){"camera"===e.detail.type&&r.checkUserCamera(this)}),e[t].isNode?e[t].load():e[t].addEventListener("nodeready",function(){this.load()})},checkUserCamera:function(e){var t,a=this.el.sceneEl;if(this.numUserCamerasChecked++,!this.initialCameraFound){if(t=e.getAttribute("camera"),!t.active||t.spectator)return void(this.numUserCamerasChecked===this.numUserCameras&&this.createDefaultCamera());this.initialCameraFound=!0,a.camera=e.getObject3D("camera"),a.emit("cameraready",{cameraEl:e})}},createDefaultCamera:function(){var e,t=this.sceneEl;e=document.createElement("a-entity"),e.setAttribute("camera",{active:!0}),e.setAttribute("position",{x:0,y:constants.DEFAULT_CAMERA_HEIGHT,z:0}),e.setAttribute("wasd-controls",""),e.setAttribute("look-controls",""),e.setAttribute(constants.AFRAME_INJECTED,""),e.addEventListener("object3dset",function(a){"camera"===a.detail.type&&(t.camera=a.detail.object,t.emit("cameraready",{cameraEl:e}))}),t.appendChild(e)},disableActiveCamera:function(){var e,t;e=this.sceneEl.querySelectorAll("[camera]"),t=e[e.length-1],t.setAttribute("camera","active",!0)},setActiveCamera:function(e){var t,a,r,i,s=this.activeCameraEl,n=this.sceneEl;if((i=e.getObject3D("camera"))&&e!==this.activeCameraEl){var c=n.querySelector("["+DEFAULT_CAMERA_ATTR+"]"),m=c&&c.querySelector("[camera]");for(e!==m&&removeDefaultCamera(n),this.activeCameraEl=e,this.activeCameraEl.play(),n.camera=i,s&&s.setAttribute("camera","active",!1),a=n.querySelectorAll("[camera]"),r=0;r<a.length;r++)t=a[r],t.isEntity&&e!==t&&(t.setAttribute("camera","active",!1),t.pause());n.emit("camera-set-active",{cameraEl:e})}},setSpectatorCamera:function(e){var t,a,r=this.spectatorCameraEl,i=this.sceneEl;(t=e.getObject3D("camera"))&&e!==this.spectatorCameraEl&&(r&&r.setAttribute("camera","spectator",!1),a=this.spectatorCameraEl=e,i.addEventListener("enter-vr",this.wrapRender),i.addEventListener("exit-vr",this.unwrapRender),a.setAttribute("camera","active",!1),a.play(),i.emit("camera-set-spectator",{cameraEl:e}))},disableSpectatorCamera:function(){this.spectatorCameraEl=void 0},wrapRender:function(){this.spectatorCameraEl&&!this.originalRender&&(this.originalRender=this.sceneEl.renderer.render,this.sceneEl.renderer.render=this.render)},unwrapRender:function(){this.originalRender&&(this.sceneEl.renderer.render=this.originalRender,this.originalRender=void 0)},render:function(e,t){var a,r,i=this.sceneEl;a=i.renderer.xr.enabled,this.originalRender.call(i.renderer,e,t),this.spectatorCameraEl&&!i.isMobile&&a&&(r=this.spectatorCameraEl.components.camera.camera,i.renderer.xr.enabled=!1,this.originalRender.call(i.renderer,e,r),i.renderer.xr.enabled=a)}});
  35267. },{"../constants/":127,"../core/system":146}],194:[function(require,module,exports){
  35268. function createGeometry(e){var t=e.primitive,r=geometries[t]&&geometries[t].Geometry,i=new r;if(!r)throw new Error("Unknown geometry `"+t+"`");return i.init(e),i.geometry}function decrementCacheCount(e,t){e[t]--}function incrementCacheCount(e,t){e[t]=void 0===e[t]?1:e[t]+1}var geometries=require("../core/geometry").geometries,registerSystem=require("../core/system").registerSystem;module.exports.System=registerSystem("geometry",{init:function(){this.cache={},this.cacheCount={}},clearCache:function(){this.cache={},this.cacheCount={}},getOrCreateGeometry:function(e){var t,r,i=this.cache;return e.skipCache?createGeometry(e):(r=this.hash(e),t=i[r],incrementCacheCount(this.cacheCount,r),t||(t=createGeometry(e),i[r]=t,t))},unuseGeometry:function(e){var t,r,i=this.cache,n=this.cacheCount;e.skipCache||(r=this.hash(e),i[r]&&(decrementCacheCount(n,r),n[r]>0||(t=i[r],t.dispose(),delete i[r],delete n[r])))},hash:function(e){return JSON.stringify(e)}});
  35269. },{"../core/geometry":136,"../core/system":146}],195:[function(require,module,exports){
  35270. function fetchScript(e){return new Promise(function(t,r){var o=document.createElement("script");document.body.appendChild(o),o.onload=t,o.onerror=r,o.async=!0,o.src=e})}var registerSystem=require("../core/system").registerSystem,THREE=require("../lib/three");module.exports.System=registerSystem("gltf-model",{schema:{dracoDecoderPath:{default:""},meshoptDecoderPath:{default:""}},init:function(){this.update()},update:function(){var e=this.data.dracoDecoderPath,t=this.data.meshoptDecoderPath;!this.dracoLoader&&e&&(this.dracoLoader=new THREE.DRACOLoader,this.dracoLoader.setDecoderPath(e)),!this.meshoptDecoder&&t&&(this.meshoptDecoder=fetchScript(t).then(function(){return window.MeshoptDecoder.ready}).then(function(){return window.MeshoptDecoder}))},getDRACOLoader:function(){return this.dracoLoader},getMeshoptDecoder:function(){return this.meshoptDecoder}});
  35271. },{"../core/system":146,"../lib/three":183}],196:[function(require,module,exports){
  35272. require("./camera"),require("./geometry"),require("./gltf-model"),require("./light"),require("./material"),require("./renderer"),require("./shadow"),require("./tracked-controls-webvr"),require("./tracked-controls-webxr"),require("./webxr");
  35273. },{"./camera":193,"./geometry":194,"./gltf-model":195,"./light":197,"./material":198,"./renderer":199,"./shadow":200,"./tracked-controls-webvr":201,"./tracked-controls-webxr":202,"./webxr":203}],197:[function(require,module,exports){
  35274. var registerSystem=require("../core/system").registerSystem,bind=require("../utils/bind"),constants=require("../constants/"),DEFAULT_LIGHT_ATTR="data-aframe-default-light";module.exports.System=registerSystem("light",{schema:{defaultLightsEnabled:{default:!0}},init:function(){this.defaultLights=!1,this.userDefinedLights=!1,this.sceneEl.addEventListener("loaded",bind(this.setupDefaultLights,this))},registerLight:function(t){t.hasAttribute(DEFAULT_LIGHT_ATTR)||(this.removeDefaultLights(),this.userDefinedLights=!0)},removeDefaultLights:function(){var t,e=this.sceneEl;if(this.defaultLights){t=document.querySelectorAll("["+DEFAULT_LIGHT_ATTR+"]");for(var i=0;i<t.length;i++)e.removeChild(t[i]);this.defaultLights=!1}},setupDefaultLights:function(){var t,e,i=this.sceneEl;this.userDefinedLights||this.defaultLights||!this.data.defaultLightsEnabled||(t=document.createElement("a-entity"),t.setAttribute("light",{color:"#BBB",type:"ambient"}),t.setAttribute(DEFAULT_LIGHT_ATTR,""),t.setAttribute(constants.AFRAME_INJECTED,""),i.appendChild(t),e=document.createElement("a-entity"),e.setAttribute("light",{color:"#FFF",intensity:.6,castShadow:!0}),e.setAttribute("position",{x:-.5,y:1,z:1}),e.setAttribute(DEFAULT_LIGHT_ATTR,""),e.setAttribute(constants.AFRAME_INJECTED,""),i.appendChild(e),this.defaultLights=!0)}});
  35275. },{"../constants/":127,"../core/system":146,"../utils/bind":204}],198:[function(require,module,exports){
  35276. function calculateVideoCacheHash(e,t){var r,i,s,n=t.getAttribute("id");if(n)return n;for(i="",s=e||{},r=0;r<t.attributes.length;r++)s[t.attributes[r].name]=t.attributes[r].value;return Object.keys(s).sort().forEach(function(e){i+=e+":"+s[e]+";"}),i}function loadImageTexture(e,t){function r(r,i){function s(e){setTextureProperties(e,t),e.needsUpdate=!0,r(e)}if("string"!=typeof e)return void s(new THREE.Texture(e));TextureLoader.load(e,s,function(){},function(e){error("`$s` could not be fetched (Error code: %s; Response: %s)",e.status,e.statusText)})}return new Promise(r)}function createVideoEl(e,t,r){var i=document.createElement("video");return i.width=t,i.height=r,i.setAttribute("playsinline",""),i.setAttribute("webkit-playsinline",""),i.autoplay=!0,i.loop=!0,i.crossOrigin="anonymous",i.addEventListener("error",function(){warn("`$s` is not a valid video",e)},!0),i.src=e,i}function fixVideoAttributes(e){return e.autoplay=e.hasAttribute("autoplay")&&"false"!==e.getAttribute("autoplay"),e.controls=e.hasAttribute("controls")&&"false"!==e.getAttribute("controls"),"false"===e.getAttribute("loop")&&e.removeAttribute("loop"),"false"===e.getAttribute("preload")&&(e.preload="none"),e.crossOrigin=e.crossOrigin||"anonymous",e.setAttribute("playsinline",""),e.setAttribute("webkit-playsinline",""),e}var registerSystem=require("../core/system").registerSystem,THREE=require("../lib/three"),utils=require("../utils/"),isHLS=require("../utils/material").isHLS,setTextureProperties=require("../utils/material").setTextureProperties,bind=utils.bind,debug=utils.debug,error=debug("components:texture:error"),TextureLoader=new THREE.TextureLoader,warn=debug("components:texture:warn");TextureLoader.setCrossOrigin("anonymous"),module.exports.System=registerSystem("material",{init:function(){this.materials={},this.textureCounts={},this.textureCache={},this.sceneEl.addEventListener("materialtextureloaded",bind(this.onMaterialTextureLoaded,this))},clearTextureCache:function(){this.textureCache={}},loadTexture:function(e,t,r){function i(e){n.loadImage(e,t,r)}function s(e){n.loadVideo(e,t,r)}var n=this;return"CANVAS"===e.tagName?void this.loadCanvas(e,t,r):"VIDEO"===e.tagName?(e.src||e.srcObject||e.childElementCount||warn("Video element was defined with neither `source` elements nor `src` / `srcObject` attributes."),void this.loadVideo(e,t,r)):void utils.srcLoader.validateSrc(e,i,s)},loadImage:function(e,t,r){var i=this.hash(t),s=this.textureCache;if(s[i])return void s[i].then(r);s[i]=loadImageTexture(e,t),s[i].then(r)},loadCanvas:function(e,t,r){var i;i=new THREE.CanvasTexture(e),setTextureProperties(i,t),r(i)},loadVideo:function(e,t,r){function i(e){e.texture.needsUpdate=!0,r(e.texture,e.videoEl)}var s,n,o,u,a=this.textureCache;if("string"!=typeof e){if(o=e,s=this.hashVideo(t,o),a[s])return void a[s].then(i);fixVideoAttributes(o)}if(o=o||createVideoEl(e,t.width,t.height),s=this.hashVideo(t,o),a[s])return void a[s].then(i);n=new THREE.VideoTexture(o),n.minFilter=THREE.LinearFilter,setTextureProperties(n,t),this.sceneEl.isIOS&&isHLS(o.src||o.getAttribute("src"),o.type||o.getAttribute("type"))&&(n.format=THREE.RGBAFormat,n.needsCorrectionBGRA=!0,n.flipY=!1,n.needsCorrectionFlipY=!0),u={texture:n,videoEl:o},a[s]=Promise.resolve(u),i(u)},hash:function(e){return e.src.tagName&&(e=utils.extendDeep({},e),e.src=e.src.src),JSON.stringify(e)},hashVideo:function(e,t){return calculateVideoCacheHash(e,t)},registerMaterial:function(e){this.materials[e.uuid]=e},unregisterMaterial:function(e){delete this.materials[e.uuid];var t=this.textureCounts;Object.keys(e).filter(function(t){return e[t]&&e[t].isTexture}).forEach(function(r){--t[e[r].uuid]<=0&&e[r].dispose()})},updateMaterials:function(e){var t=this.materials;Object.keys(t).forEach(function(e){t[e].needsUpdate=!0})},onMaterialTextureLoaded:function(e){this.textureCounts[e.detail.texture.uuid]||(this.textureCounts[e.detail.texture.uuid]=0),this.textureCounts[e.detail.texture.uuid]++}});
  35277. },{"../core/system":146,"../lib/three":183,"../utils/":210,"../utils/material":214}],199:[function(require,module,exports){
  35278. var registerSystem=require("../core/system").registerSystem,utils=require("../utils/"),THREE=require("../lib/three"),debug=utils.debug,warn=debug("components:renderer:warn");module.exports.System=registerSystem("renderer",{schema:{antialias:{default:"auto",oneOf:["true","false","auto"]},highRefreshRate:{default:utils.device.isOculusBrowser()},logarithmicDepthBuffer:{default:"auto",oneOf:["true","false","auto"]},maxCanvasWidth:{default:1920},maxCanvasHeight:{default:1920},physicallyCorrectLights:{default:!1},precision:{default:"high",oneOf:["high","medium","low"]},sortObjects:{default:!1},colorManagement:{default:!1},gammaOutput:{default:!1},alpha:{default:!0},foveationLevel:{default:0}},init:function(){var e=this.data,t=this.el,a=t.renderer;a.sortObjects=e.sortObjects,a.physicallyCorrectLights=e.physicallyCorrectLights,(e.colorManagement||e.gammaOutput)&&(a.outputEncoding=THREE.sRGBEncoding,e.gammaOutput&&warn('Property `gammaOutput` is deprecated. Use `renderer="colorManagement: true;"` instead.')),t.hasAttribute("antialias")&&warn('Component `antialias` is deprecated. Use `renderer="antialias: true"` instead.'),t.hasAttribute("logarithmicDepthBuffer")&&warn('Component `logarithmicDepthBuffer` is deprecated. Use `renderer="logarithmicDepthBuffer: true"` instead.')},applyColorCorrection:function(e){this.data.colorManagement&&e&&(e.isColor?e.convertSRGBToLinear():e.isTexture&&(e.encoding=THREE.sRGBEncoding))}});
  35279. },{"../core/system":146,"../lib/three":183,"../utils/":210}],200:[function(require,module,exports){
  35280. var registerSystem=require("../core/system").registerSystem,THREE=require("../lib/three"),SHADOW_MAP_TYPE_MAP={basic:THREE.BasicShadowMap,pcf:THREE.PCFShadowMap,pcfsoft:THREE.PCFSoftShadowMap};module.exports.System=registerSystem("shadow",{schema:{enabled:{default:!0},autoUpdate:{default:!0},type:{default:"pcf",oneOf:["basic","pcf","pcfsoft"]}},init:function(){var e=this.sceneEl,a=this.data;this.shadowMapEnabled=!1,e.renderer&&(e.renderer.shadowMap.type=SHADOW_MAP_TYPE_MAP[a.type],e.renderer.shadowMap.autoUpdate=a.autoUpdate,this.setShadowMapEnabled(this.shadowMapEnabled))},update:function(e){e.enabled!==this.data.enabled&&this.setShadowMapEnabled(this.data.enabled)},setShadowMapEnabled:function(e){var a=this.sceneEl.renderer;this.shadowMapEnabled=this.data.enabled&&e,a&&(a.shadowMap.enabled=this.shadowMapEnabled)}});
  35281. },{"../core/system":146,"../lib/three":183}],201:[function(require,module,exports){
  35282. var registerSystem=require("../core/system").registerSystem,utils=require("../utils"),isWebXRAvailable=utils.device.isWebXRAvailable;module.exports.System=registerSystem("tracked-controls-webvr",{init:function(){var t=this;this.controllers=[],this.isChrome=-1!==navigator.userAgent.indexOf("Chrome"),this.updateControllerList(),this.throttledUpdateControllerList=utils.throttle(this.updateControllerList,500,this),isWebXRAvailable||navigator.getVRDisplays&&this.sceneEl.addEventListener("enter-vr",function(){navigator.getVRDisplays().then(function(e){e.length&&(t.vrDisplay=e[0])})})},tick:function(){this.isChrome?this.updateControllerList():this.throttledUpdateControllerList()},updateControllerList:function(){var t,e,i,s,r=this.controllers;if(e=navigator.getGamepads&&navigator.getGamepads()){for(s=r.length,r.length=0,i=0;i<e.length;++i)(t=e[i])&&t.pose&&r.push(t);r.length!==s&&this.el.emit("controllersupdated",void 0,!1)}}});
  35283. },{"../core/system":146,"../utils":210}],202:[function(require,module,exports){
  35284. var registerSystem=require("../core/system").registerSystem,utils=require("../utils");module.exports.System=registerSystem("tracked-controls-webxr",{init:function(){this.controllers=[],this.oldControllers=[],this.oldControllersLength=0,this.throttledUpdateControllerList=utils.throttle(this.updateControllerList,500,this),this.updateReferenceSpace=this.updateReferenceSpace.bind(this),this.el.addEventListener("enter-vr",this.updateReferenceSpace),this.el.addEventListener("exit-vr",this.updateReferenceSpace)},tick:function(){this.throttledUpdateControllerList()},updateReferenceSpace:function(){var e=this,t=this.el.xrSession;if(!t)return this.referenceSpace=void 0,this.controllers=[],void(this.oldControllersLength>0&&(this.oldControllersLength=0,this.el.emit("controllersupdated",void 0,!1)));var r=e.el.sceneEl.systems.webxr.sessionReferenceSpaceType;t.requestReferenceSpace(r).then(function(t){e.referenceSpace=t}).catch(function(t){throw e.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(r,'tracked-controls-webxr uses reference space "'+r+'".'),t})},updateControllerList:function(){var e,t=this.el.xrSession,r=this.oldControllers;if(!t){if(0===this.oldControllersLength)return;return this.oldControllersLength=0,this.controllers=[],void this.el.emit("controllersupdated",void 0,!1)}if(t.inputSources){if(this.controllers=t.inputSources,this.oldControllersLength===this.controllers.length){var s=!0;for(e=0;e<this.controllers.length;++e)if(this.controllers[e]!==r[e]||this.controllers[e].gamepad!==r[e].gamepad){s=!1;break}if(s)return}for(r.length=0,e=0;e<this.controllers.length;e++)r.push(this.controllers[e]);this.oldControllersLength=this.controllers.length,this.el.emit("controllersupdated",void 0,!1)}}});
  35285. },{"../core/system":146,"../utils":210}],203:[function(require,module,exports){
  35286. var registerSystem=require("../core/system").registerSystem,utils=require("../utils/"),warn=utils.debug("systems:webxr:warn");module.exports.System=registerSystem("webxr",{schema:{referenceSpaceType:{type:"string",default:"local-floor"},requiredFeatures:{type:"array",default:["local-floor"]},optionalFeatures:{type:"array",default:["bounded-floor"]},overlayElement:{type:"selector"}},update:function(){var e=this.data;this.sessionConfiguration={requiredFeatures:e.requiredFeatures,optionalFeatures:e.optionalFeatures},this.sessionReferenceSpaceType=e.referenceSpaceType,e.overlayElement&&(e.overlayElement.classList.remove("a-dom-overlay"),e.optionalFeatures.includes("dom-overlay")||(e.optionalFeatures.push("dom-overlay"),this.el.setAttribute("webxr",e)),this.warnIfFeatureNotRequested("dom-overlay"),this.sessionConfiguration.domOverlay={root:e.overlayElement},e.overlayElement.classList.add("a-dom-overlay"))},wasFeatureRequested:function(e){return"viewer"===e||"local"===e||!(!this.sessionConfiguration.requiredFeatures.includes(e)&&!this.sessionConfiguration.optionalFeatures.includes(e))},warnIfFeatureNotRequested:function(e,t){if(!this.wasFeatureRequested(e)){var r='Please add the feature "'+e+"\" to a-scene's webxr system options in requiredFeatures/optionalFeatures.";warn((t?t+" ":"")+r)}}});
  35287. },{"../core/system":146,"../utils/":210}],204:[function(require,module,exports){
  35288. module.exports=function(r,t){return function(n){return function(){var o=n.concat(Array.prototype.slice.call(arguments,0));return r.apply(t,o)}}(Array.prototype.slice.call(arguments,2))};
  35289. },{}],205:[function(require,module,exports){
  35290. function parse(e,r){var t,i,n,o,s,u,d,a,l;if(e&&e instanceof Object)return u=void 0===e.x?r&&r.x:e.x,d=void 0===e.y?r&&r.y:e.y,a=void 0===e.z?r&&r.z:e.z,l=void 0===e.w?r&&r.w:e.w,void 0!==u&&null!==u&&(e.x=parseIfString(u)),void 0!==d&&null!==d&&(e.y=parseIfString(d)),void 0!==a&&null!==a&&(e.z=parseIfString(a)),void 0!==l&&null!==l&&(e.w=parseIfString(l)),e;if(null===e||void 0===e)return typeof r===OBJECT?extend({},r):r;for(t=e.trim().split(whitespaceRegex),s={},o=0;o<COORDINATE_KEYS.length;o++)if(n=COORDINATE_KEYS[o],t[o])s[n]=parseFloat(t[o],10);else{if(void 0===(i=r&&r[n]))continue;s[n]=parseIfString(i)}return s}function stringify(e){var r;return typeof e!==OBJECT?e:(r=e.x+" "+e.y,null!=e.z&&(r+=" "+e.z),null!=e.w&&(r+=" "+e.w),r)}function isCoordinates(e){return regex.test(e)}function parseIfString(e){return null!==e&&void 0!==e&&e.constructor===String?parseFloat(e,10):e}var debug=require("./debug"),extend=require("object-assign"),warn=debug("utils:coordinates:warn"),COORDINATE_KEYS=["x","y","z","w"],regex=/^\s*((-?\d*\.{0,1}\d+(e-?\d+)?)\s+){2,3}(-?\d*\.{0,1}\d+(e-?\d+)?)\s*$/;module.exports.regex=regex;var OBJECT="object",whitespaceRegex=/\s+/g;module.exports.parse=parse,module.exports.stringify=stringify,module.exports.isCoordinates=isCoordinates,module.exports.isCoordinate=function(e){return warn("`AFRAME.utils.isCoordinate` has been renamed to `AFRAME.utils.isCoordinates`"),isCoordinates(e)},module.exports.toVector3=function(e){return new THREE.Vector3(e.x,e.y,e.z)};
  35291. },{"./debug":206,"object-assign":39}],206:[function(require,module,exports){
  35292. (function (process){
  35293. function getDebugNamespaceType(e){var r=e.split(":");return r[r.length-1]}function getDebugNamespaceColor(e){var r=getDebugNamespaceType(e);return settings.colors&&settings.colors[r]||null}function storage(){try{return window.localStorage}catch(e){}}var debugLib=require("debug"),extend=require("object-assign"),settings={colors:{debug:"gray",error:"red",info:"gray",warn:"orange"}},debug=function(e){var r=debugLib(e);return r.color=getDebugNamespaceColor(e),r};extend(debug,debugLib);var ls=storage();ls&&(parseInt(ls.logs,10)||"true"===ls.logs)?debug.enable("*"):debug.enable("*:error,*:info,*:warn"),process.browser&&(window.logs=debug),module.exports=debug;
  35294. }).call(this,require('_process'))
  35295. },{"_process":49,"debug":8,"object-assign":39}],207:[function(require,module,exports){
  35296. (function (process){
  35297. function getVRDisplay(){return vrDisplay}function checkHeadsetConnected(){return supportsVRSession||supportsARSession||!!getVRDisplay()}function checkARSupport(){return supportsARSession}function isTablet(e){return/ipad|Nexus (7|9)|xoom|sch-i800|playbook|tablet|kindle/i.test(e||window.navigator.userAgent)}function isIOS(){return/iPad|iPhone|iPod/.test(window.navigator.platform)}function isMobileDeviceRequestingDesktopSite(){return!isMobile()&&!isMobileVR()&&void 0!==window.orientation}function isOculusBrowser(){return/(OculusBrowser)/i.test(window.navigator.userAgent)}function isFirefoxReality(){return/(Mobile VR)/i.test(window.navigator.userAgent)}function isMobileVR(){return isOculusBrowser()||isFirefoxReality()}function isR7(){return/R7 Build/.test(window.navigator.userAgent)}var error=require("debug")("device:error"),vrDisplay,supportsVRSession=!1,supportsARSession=!1,isWebXRAvailable=module.exports.isWebXRAvailable=!window.debug&&void 0!==navigator.xr;if(window.addEventListener("vrdisplayactivate",function(e){var i;isWebXRAvailable||(i=document.createElement("canvas"),vrDisplay=e.display,i.getContext("webgl",{}),vrDisplay.requestPresent([{source:i}]).then(function(){},function(){}))}),isWebXRAvailable){var updateEnterInterfaces=function(){var e=document.querySelector("a-scene");if(!e)return void window.addEventListener("DOMContentLoaded",updateEnterInterfaces);e.hasLoaded?e.components["vr-mode-ui"].updateEnterInterfaces():e.addEventListener("loaded",updateEnterInterfaces)},errorHandler=function(e){error("WebXR session support error: "+e.message)};navigator.xr.isSessionSupported?(navigator.xr.isSessionSupported("immersive-vr").then(function(e){supportsVRSession=e,updateEnterInterfaces()}).catch(errorHandler),navigator.xr.isSessionSupported("immersive-ar").then(function(e){supportsARSession=e,updateEnterInterfaces()}).catch(function(){})):navigator.xr.supportsSession?(navigator.xr.supportsSession("immersive-vr").then(function(){supportsVRSession=!0,updateEnterInterfaces()}).catch(errorHandler),navigator.xr.supportsSession("immersive-ar").then(function(){supportsARSession=!0,updateEnterInterfaces()}).catch(function(){})):error("WebXR has neither isSessionSupported or supportsSession?!")}else navigator.getVRDisplays&&navigator.getVRDisplays().then(function(e){var i=document.querySelector("a-scene");vrDisplay=e.length&&e[0],i&&i.emit("displayconnected",{vrDisplay:vrDisplay})});module.exports.getVRDisplay=getVRDisplay,module.exports.checkHeadsetConnected=checkHeadsetConnected,module.exports.checkARSupport=checkARSupport;var isMobile=function(){var e=!1;return function(i){(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(i)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(i.substr(0,4)))&&(e=!0),(isIOS()||isTablet()||isR7())&&(e=!0),isMobileVR()&&(e=!1)}(window.navigator.userAgent||window.navigator.vendor||window.opera),function(){return e}}();module.exports.isMobile=isMobile,module.exports.isTablet=isTablet,module.exports.isIOS=isIOS,module.exports.isMobileDeviceRequestingDesktopSite=isMobileDeviceRequestingDesktopSite,module.exports.isOculusBrowser=isOculusBrowser,module.exports.isFirefoxReality=isFirefoxReality,module.exports.isMobileVR=isMobileVR,module.exports.isR7=isR7,module.exports.isLandscape=function(){var e=window.orientation;return isR7()&&(e+=90),90===e||-90===e},module.exports.isBrowserEnvironment=!(process&&!process.browser),module.exports.isNodeEnvironment=!module.exports.isBrowserEnvironment;
  35298. }).call(this,require('_process'))
  35299. },{"_process":49,"debug":8}],208:[function(require,module,exports){
  35300. function getComponentPropertyPath(t,e){return e=e||".",propertyPathCache[e]||(propertyPathCache[e]={}),-1!==t.indexOf(e)?propertyPathCache[e][t]=t.split(e):propertyPathCache[e][t]=t,propertyPathCache[e][t]}var propertyPathCache={};module.exports.getComponentPropertyPath=getComponentPropertyPath,module.exports.propertyPathCache=propertyPathCache,module.exports.getComponentProperty=function(t,e,r){var o;return r=r||".",-1!==e.indexOf(r)?(o=getComponentPropertyPath(e,r),o.constructor===String?t.getAttribute(o):t.getAttribute(o[0])[o[1]]):t.getAttribute(e)},module.exports.setComponentProperty=function(t,e,r,o){var p;if(o=o||".",-1!==e.indexOf(o))return p=getComponentPropertyPath(e,o),void(p.constructor===String?t.setAttribute(p,r):t.setAttribute(p[0],p[1],r));t.setAttribute(e,r)};
  35301. },{}],209:[function(require,module,exports){
  35302. module.exports=function(t){var e=t.style.width,s=t.style.height;t.style.width=parseInt(e,10)+1+"px",t.style.height=parseInt(s,10)+1+"px",setTimeout(function(){t.style.width=e,t.style.height=s},200)};
  35303. },{}],210:[function(require,module,exports){
  35304. var debug=require("./debug"),deepAssign=require("deep-assign"),device=require("./device"),objectAssign=require("object-assign"),objectPool=require("./object-pool"),warn=debug("utils:warn");module.exports.bind=require("./bind"),module.exports.coordinates=require("./coordinates"),module.exports.debug=debug,module.exports.device=device,module.exports.entity=require("./entity"),module.exports.forceCanvasResizeSafariMobile=require("./forceCanvasResizeSafariMobile"),module.exports.isIE11=require("./is-ie11"),module.exports.material=require("./material"),module.exports.objectPool=objectPool,module.exports.split=require("./split").split,module.exports.styleParser=require("./styleParser"),module.exports.trackedControls=require("./tracked-controls"),module.exports.checkHeadsetConnected=function(){return warn("`utils.checkHeadsetConnected` has moved to `utils.device.checkHeadsetConnected`"),device.checkHeadsetConnected(arguments)},module.exports.isGearVR=module.exports.device.isGearVR=function(){warn("`utils.isGearVR` has been deprecated, use `utils.device.isMobileVR`")},module.exports.isIOS=function(){return warn("`utils.isIOS` has moved to `utils.device.isIOS`"),device.isIOS(arguments)},module.exports.isOculusGo=module.exports.device.isOculusGo=function(){warn("`utils.isOculusGo` has been deprecated, use `utils.device.isMobileVR`")},module.exports.isMobile=function(){return warn("`utils.isMobile has moved to `utils.device.isMobile`"),device.isMobile(arguments)},module.exports.throttle=function(e,r,t){var o;return t&&(e=module.exports.bind(e,t)),function(){var t=Date.now(),i=void 0===o?r:t-o;(void 0===o||i>=r)&&(o=t,e.apply(null,arguments))}},module.exports.throttleTick=function(e,r,t){var o;return t&&(e=module.exports.bind(e,t)),function(t,i){var n=void 0===o?i:t-o;(void 0===o||n>=r)&&(o=t,e(t,n))}},module.exports.debounce=function(e,r,t){var o;return function(){var i=this,n=arguments,u=function(){o=null,t||e.apply(i,n)},s=t&&!o;clearTimeout(o),o=setTimeout(u,r),s&&e.apply(i,n)}},module.exports.extend=objectAssign,module.exports.extendDeep=deepAssign,module.exports.clone=function(e){return JSON.parse(JSON.stringify(e))};var deepEqual=function(){var e=objectPool.createPool(function(){return[]});return function(r,t){var o,i,n,u,s,c;if(void 0===r||void 0===t||null===r||null===t||!(r&&t&&r.constructor===Object&&t.constructor===Object||r.constructor===Array&&t.constructor===Array))return r===t;i=e.use(),n=e.use(),i.length=0,n.length=0;for(o in r)i.push(o);for(o in t)n.push(o);if(i.length!==n.length)return e.recycle(i),e.recycle(n),!1;for(u=0;u<i.length;++u)if(s=r[i[u]],c=t[i[u]],"object"==typeof s||"object"==typeof c||Array.isArray(s)&&Array.isArray(c)){if(s===c)continue;if(!deepEqual(s,c))return e.recycle(i),e.recycle(n),!1}else if(s!==c)return e.recycle(i),e.recycle(n),!1;return e.recycle(i),e.recycle(n),!0}}();module.exports.deepEqual=deepEqual,module.exports.diff=function(){var e=[];return function(r,t,o){var i,n,u,s,c,l,d;s=o||{},e.length=0;for(c in r)e.push(c);if(!t)return s;for(u in t)-1===e.indexOf(u)&&e.push(u);for(l=0;l<e.length;l++)c=e[l],i=r[c],n=t[c],((d=i&&n&&i.constructor===Object&&n.constructor===Object)&&!deepEqual(i,n)||!d&&i!==n)&&(s[c]=n);return s}}(),module.exports.shouldCaptureKeyEvent=function(e){return!e.metaKey&&document.activeElement===document.body},module.exports.splitString=function(e,r){void 0===r&&(r=" ");var t=new RegExp(r,"g");return e=(e||"").replace(t,r),e.split(r)},module.exports.getElData=function(e,r){function t(r){e.hasAttribute(r)&&(o[r]=e.getAttribute(r))}r=r||{};var o={};return Object.keys(r).forEach(t),o},module.exports.getUrlParameter=function(e){e=e.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var r=new RegExp("[\\?&]"+e+"=([^&#]*)"),t=r.exec(location.search);return null===t?"":decodeURIComponent(t[1].replace(/\+/g," "))},module.exports.isIframed=function(){return window.top!==window.self},module.exports.findAllScenes=function(e){for(var r=[],t=e.getElementsByTagName("*"),o=0,i=t.length;o<i;o++)t[o].isScene&&r.push(t[o]);return r},module.exports.srcLoader=require("./src-loader");
  35305. },{"./bind":204,"./coordinates":205,"./debug":206,"./device":207,"./entity":208,"./forceCanvasResizeSafariMobile":209,"./is-ie11":212,"./material":214,"./object-pool":215,"./split":216,"./src-loader":217,"./styleParser":218,"./tracked-controls":219,"deep-assign":10,"object-assign":39}],211:[function(require,module,exports){
  35306. // Safari regression introduced in iOS 12 and remains in iOS 13.
  35307. // https://stackoverflow.com/questions/62717621/white-space-at-page-bottom-after-device-rotation-in-ios-safari
  35308. window.addEventListener('orientationchange', function () {
  35309. document.documentElement.style.height = `initial`;
  35310. setTimeout(function () {
  35311. document.documentElement.style.height = `100%`;
  35312. setTimeout(function () {
  35313. // this line prevents the content
  35314. // from hiding behind the address bar
  35315. window.scrollTo(0, 1);
  35316. }, 500);
  35317. }, 500);
  35318. });
  35319. },{}],212:[function(require,module,exports){
  35320. function getInternetExplorerVersion(){var e,r=-1,n=navigator.userAgent;return"Microsoft Internet Explorer"===navigator.appName?(e=new RegExp("MSIE ([0-9]{1,}[\\.0-9]{0,})"),null!=e.exec(n)&&(r=parseFloat(RegExp.$1))):"Netscape"===navigator.appName&&(e=new RegExp("Trident/.*rv:([0-9]{1,}[\\.0-9]{0,})"),null!=e.exec(n)&&(r=parseFloat(RegExp.$1))),r}module.exports=11===getInternetExplorerVersion();
  35321. },{}],213:[function(require,module,exports){
  35322. module.exports=function(o){return/(iphone|ipod|ipad).*os.(7_|8_|9_)/i.test(o)};
  35323. },{}],214:[function(require,module,exports){
  35324. function setTextureProperties(e,t){var r=t.offset||{x:0,y:0},a=t.repeat||{x:1,y:1};(t.npot||!1)&&(e.wrapS=THREE.ClampToEdgeWrapping,e.wrapT=THREE.ClampToEdgeWrapping,e.magFilter=THREE.LinearFilter,e.minFilter=THREE.LinearFilter),1===a.x&&1===a.y||(e.wrapS=THREE.RepeatWrapping,e.wrapT=THREE.RepeatWrapping,e.repeat.set(a.x,a.y)),0===r.x&&0===r.y||e.offset.set(r.x,r.y)}function handleTextureEvents(e,t){t&&(e.emit("materialtextureloaded",{src:t.image,texture:t}),t.image&&"VIDEO"===t.image.tagName&&(t.image.addEventListener("loadeddata",function(){e.components&&e.components.material&&(t.needsCorrectionBGRA&&t.needsCorrectionFlipY&&-1!==["standard","flat"].indexOf(e.components.material.data.shader)&&e.setAttribute("material","shader","ios10hls"),e.emit("materialvideoloadeddata",{src:t.image,texture:t}))}),t.image.addEventListener("ended",function(){e.emit("materialvideoended",{src:t.image,texture:t})})))}var THREE=require("../lib/three"),HLS_MIMETYPES=["application/x-mpegurl","application/vnd.apple.mpegurl"],COLOR_MAPS=new Set(["emissiveMap","envMap","map","specularMap"]);module.exports.setTextureProperties=setTextureProperties,module.exports.updateMapMaterialFromData=function(e,t,r,a){function n(t){r.materialSrcs[e]===l&&i(t)}function i(t){o[e]=t,t&&COLOR_MAPS.has(e)&&p.applyColorCorrection(t),o.needsUpdate=!0,handleTextureEvents(s,t)}var s=r.el,o=r.material,p=s.sceneEl.systems.renderer,l=a[t];if(r.materialSrcs||(r.materialSrcs={}),!l)return delete r.materialSrcs[e],void i(null);l!==r.materialSrcs[e]&&(r.materialSrcs[e]=l,l instanceof THREE.Texture?i(l):s.sceneEl.systems.material.loadTexture(l,{src:l,repeat:a.repeat,offset:a.offset,npot:a.npot},n))},module.exports.updateMap=function(e,t){return module.exports.updateMapMaterialFromData("map","src",e,t)},module.exports.updateDistortionMap=function(e,t,r){function a(e){var t=n+"Map";s[t]=e,e&&COLOR_MAPS.has(t)&&o.applyColorCorrection(e),e&&setTextureProperties(e,r),s.needsUpdate=!0,handleTextureEvents(i,e)}var n=e;"ambientOcclusion"===e&&(n="ao");var i=t.el,s=t.material,o=i.sceneEl.systems.renderer,p=r[e+"Map"],l={};if(l.src=p,l.offset=r[e+"TextureOffset"],l.repeat=r[e+"TextureRepeat"],l.wrap=r[e+"TextureWrap"],p){if(p===t[e+"TextureSrc"])return;return t[e+"TextureSrc"]=p,void i.sceneEl.systems.material.loadTexture(p,l,a)}s.map&&a(null)},module.exports.handleTextureEvents=handleTextureEvents,module.exports.isHLS=function(e,t){return!(!t||!HLS_MIMETYPES.includes(t.toLowerCase()))||!!(e&&e.toLowerCase().indexOf(".m3u8")>0)};
  35325. },{"../lib/three":183}],215:[function(require,module,exports){
  35326. function defaultObjectFactory(){return{}}function clearObject(e){var t;if(e&&e.constructor===Object)for(t in e)e[t]=void 0}function removeUnusedKeys(e,t){var n;if(e&&e.constructor===Object)for(n in e)n in t||delete e[n]}var EMPTY_SLOT=Object.freeze(Object.create(null));module.exports.createPool=function(e){function t(){var e;return null!==l&&l!==c.length||r(c.length||5),e=c[l],c[l++]=EMPTY_SLOT,clearObject(e),e}function n(e){if(e instanceof Object)return null===l||-1===l?void(c[c.length]=e):void(c[--l]=e)}function r(t){var n,r;if(t=void 0===t?c.length:t,t>0&&null==l&&(l=0),t>0)for(n=c.length,c.length+=Number(t),r=n;r<c.length;r++)c[r]=e();return c.length}function o(){return c.length}var c=[],l=null;return e=e||defaultObjectFactory,{grow:r,pool:c,recycle:n,size:o,use:t}},module.exports.clearObject=clearObject,module.exports.removeUnusedKeys=removeUnusedKeys;
  35327. },{}],216:[function(require,module,exports){
  35328. module.exports.split=function(){var n={};return function(t,i){return i in n||(n[i]={}),t in n[i]?n[i][t]:(n[i][t]=t.split(i),n[i][t])}}();
  35329. },{}],217:[function(require,module,exports){
  35330. function validateSrc(e,a,t){checkIsImage(e,function(r){if(r)return void a(e);t(e)})}function validateCubemapSrc(e,a){function t(e){o.push(e),6===o.length&&a(o)}var r,n,c,s="",o=[];for(n=0;n<5;n++)s+="(url\\((?:[^\\)]+)\\),\\s*)";if(s+="(url\\((?:[^\\)]+)\\)\\s*)",c=e.match(new RegExp(s)))for(n=1;n<7;n++)validateSrc(parseUrl(c[n]),t);else if(r=validateAndGetQuerySelector(e))return"A-CUBEMAP"===r.tagName&&r.srcs?a(r.srcs):void warn('Selector "%s" does not point to <a-cubemap>',e)}function parseUrl(e){var a=e.match(/\url\((.+)\)/);if(a)return a[1]}function checkIsImage(e,a){var t;if(e.tagName)return void a("IMG"===e.tagName);t=new XMLHttpRequest,t.open("HEAD",e),t.addEventListener("load",function(r){var n;t.status>=200&&t.status<300?(n=t.getResponseHeader("Content-Type"),null==n?checkIsImageFallback(e,a):a(n.startsWith("image")?!0:!1)):checkIsImageFallback(e,a),t.abort()}),t.send()}function checkIsImageFallback(e,a){function t(){a(!0)}function r(){a(!1)}var n=new Image;n.addEventListener("load",t),n.addEventListener("error",r),n.src=e}function validateAndGetQuerySelector(e){try{var a=document.querySelector(e);return a||warn('No element was found matching the selector: "%s"',e),a}catch(a){return void warn('"%s" is not a valid selector',e)}}var debug=require("./debug"),warn=debug("utils:src-loader:warn");module.exports={parseUrl:parseUrl,validateSrc:validateSrc,validateCubemapSrc:validateCubemapSrc};
  35331. },{"./debug":206}],218:[function(require,module,exports){
  35332. function toCamelCase(e){return e.replace(DASH_REGEX,upperCase)}function transformKeysToCamelCase(e){var r,t;for(t in e)r=toCamelCase(t),t!==r&&(e[r]=e[t],delete e[t]);return e}function styleParse(e,r){var t,n,s,a,o,u;for(r=r||{},t=getKeyValueChunks(e),n=0;n<t.length;n++)(s=t[n])&&(a=s.indexOf(":"),o=s.substr(0,a).trim(),u=s.substr(a+1).trim(),r[o]=u);return r}function styleStringify(e){var r,t=0,n=0,s="";for(r in e)t++;for(r in e)s+=r+": "+e[r],n<t-1&&(s+="; "),n++;return s}function upperCase(e){return e[1].toUpperCase()}var DASH_REGEX=/-([a-z])/g;module.exports.parse=function(e,r){var t;return"string"!=typeof e?e:(t=styleParse(e,r),t[""]?e:transformKeysToCamelCase(t))},module.exports.stringify=function(e){return"string"==typeof e?e:styleStringify(e)},module.exports.toCamelCase=toCamelCase,module.exports.transformKeysToCamelCase=transformKeysToCamelCase;var getKeyValueChunks=function(){var e=[],r=/url\([^)]+$/;return function(t){var n,s="",a=0;for(e.length=0;a<t.length;)n=t.indexOf(";",a),-1===n&&(n=t.length),s+=t.substring(a,n),r.test(s)?(s+=";",a=n+1):(e.push(s.trim()),s="",a=n+1);return e}}();
  35333. },{}],219:[function(require,module,exports){
  35334. function isControllerPresentWebVR(e,n,t){var r,o,l=e.el.sceneEl,i=t.index||0;return!!n&&(!!(o=l&&l.systems["tracked-controls-webvr"])&&(r=o.controllers,!!r.length&&!!findMatchingControllerWebVR(r,null,n,t.hand,i)))}function isControllerPresentWebXR(e,n,t){var r,o=e.el.sceneEl,l=o&&o.systems["tracked-controls-webxr"];return!!l&&(!(!(r=l.controllers)||!r.length)&&findMatchingControllerWebXR(r,n,t.hand,t.index,t.iterateControllerProfiles,t.handTracking))}function findMatchingControllerWebVR(e,n,t,r,o){var l,i,s=0,d=o>=0?o:0;for(i=0;i<e.length;i++)if(l=e[i],(!t||l.id.startsWith(t))&&(t||l.id===n)&&(!r||!l.hand||r===l.hand)){if(!r||l.hand)return l;if(d=NUM_HANDS*o+(r===DEFAULT_HANDEDNESS?0:1),s===d)return l;++s}}function findMatchingControllerWebXR(e,n,t,r,o,l){var i,s,d,a,c=!1;for(i=0;i<e.length;i++){if(d=e[i],a=d.profiles,l)c=d.hand;else if(o)for(s=0;s<a.length&&!(c=a[s].startsWith(n));s++);else c=a.length>0&&a[0].startsWith(n);if(c)if("right"===d.handedness||"left"===d.handedness){if(d.handedness===t)return e[i]}else if(i===r)return e[i]}}var DEFAULT_HANDEDNESS=require("../constants").DEFAULT_HANDEDNESS,AXIS_LABELS=["x","y","z","w"],NUM_HANDS=2;module.exports.checkControllerPresentAndSetup=function(e,n,t){var r,o,l=e.el,i=l.sceneEl.hasWebXR,s=i?isControllerPresentWebXR:isControllerPresentWebVR;if(r=s(e,n,t),o=!!r,!e.controllerPresent||e.controllerEventsActive||i||e.addEventListeners(),o===e.controllerPresent)return o;e.controllerPresent=o,o?(e.addEventListeners(),e.injectTrackedControls(r),l.emit("controllerconnected",{name:e.name,component:e})):(e.removeEventListeners(),l.emit("controllerdisconnected",{name:e.name,component:e}))},module.exports.isControllerPresentWebVR=isControllerPresentWebVR,module.exports.isControllerPresentWebXR=isControllerPresentWebXR,module.exports.findMatchingControllerWebVR=findMatchingControllerWebVR,module.exports.findMatchingControllerWebXR=findMatchingControllerWebXR,module.exports.emitIfAxesChanged=function(e,n,t){var r,o,l,i,s;for(o in n){for(r=n[o],l=!1,s=0;s<r.length;s++)t.detail.changed[r[s]]&&(l=!0);if(l){for(i={},s=0;s<r.length;s++)i[AXIS_LABELS[s]]=t.detail.axis[r[s]];e.el.emit(o+"moved",i)}}},module.exports.onButtonEvent=function(e,n,t,r){var o=r?t.mapping[r]:t.mapping,l=o.buttons[e];t.el.emit(l+n),t.updateModel&&t.updateModel(l,n)};
  35335. },{"../constants":127}],220:[function(require,module,exports){
  35336. THREE.DeviceOrientationControls=function(e){var n=this;this.object=e,this.object.rotation.reorder("YXZ"),this.enabled=!0,this.deviceOrientation={},this.screenOrientation=0,this.alphaOffset=0;var t=function(e){n.deviceOrientation=e},i=function(){n.screenOrientation=window.orientation||0},o=function(){var e=new THREE.Vector3(0,0,1),n=new THREE.Euler,t=new THREE.Quaternion,i=new THREE.Quaternion(-Math.sqrt(.5),0,0,Math.sqrt(.5));return function(o,a,r,c,s){n.set(r,a,-c,"YXZ"),o.setFromEuler(n),o.multiply(i),o.multiply(t.setFromAxisAngle(e,-s))}}();this.connect=function(){i(),window.addEventListener("orientationchange",i,!1),window.addEventListener("deviceorientation",t,!1),n.enabled=!0},this.disconnect=function(){window.removeEventListener("orientationchange",i,!1),window.removeEventListener("deviceorientation",t,!1),n.enabled=!1},this.update=function(){if(!1!==n.enabled){var e=n.deviceOrientation;if(e){var t=e.alpha?THREE.Math.degToRad(e.alpha)+n.alphaOffset:0,i=e.beta?THREE.Math.degToRad(e.beta):0,a=e.gamma?THREE.Math.degToRad(e.gamma):0,r=n.screenOrientation?THREE.Math.degToRad(n.screenOrientation):0;o(n.object.quaternion,t,i,a,r)}}},this.dispose=function(){n.disconnect()},this.connect()};
  35337. },{}],221:[function(require,module,exports){
  35338. window.glStats=function(){function e(e,r){return function(){r.apply(this,arguments),e.apply(this,arguments)}}function r(){a("allcalls").set(s+i),a("drawElements").set(i),a("drawArrays").set(s),a("bindTexture").set(c),a("useProgram").set(l),a("glfaces").set(d),a("glvertices").set(m),a("glpoints").set(p)}function t(){s=0,i=0,l=0,d=0,m=0,p=0,c=0}function n(){}function o(e){a=e}var a=null,s=0,i=0,l=0,d=0,m=0,p=0,c=0;return WebGLRenderingContext.prototype.drawArrays=e(WebGLRenderingContext.prototype.drawArrays,function(){s++,arguments[0]==this.POINTS?p+=arguments[2]:m+=arguments[2]}),WebGLRenderingContext.prototype.drawElements=e(WebGLRenderingContext.prototype.drawElements,function(){i++,d+=arguments[1]/3,m+=arguments[1]}),WebGLRenderingContext.prototype.useProgram=e(WebGLRenderingContext.prototype.useProgram,function(){l++}),WebGLRenderingContext.prototype.bindTexture=e(WebGLRenderingContext.prototype.bindTexture,function(){c++}),{update:r,start:t,end:n,attach:o,values:{allcalls:{over:3e3,caption:"Calls (hook)"},drawelements:{caption:"drawElements (hook)"},drawarrays:{caption:"drawArrays (hook)"}},groups:[{caption:"WebGL",values:["allcalls","drawelements","drawarrays","useprogram","bindtexture","glfaces","glvertices","glpoints"]}],fractions:[{base:"allcalls",steps:["drawelements","drawarrays"]}]}},window.threeStats=function(e){function r(){a("renderer.info.memory.geometries").set(e.info.memory.geometries),a("renderer.info.programs").set(e.info.programs.length),a("renderer.info.memory.textures").set(e.info.memory.textures),a("renderer.info.render.calls").set(e.info.render.calls),a("renderer.info.render.triangles").set(e.info.render.triangles),a("renderer.info.render.points").set(e.info.render.points)}function t(){}function n(){}function o(e){a=e}var a=null;return{update:r,start:t,end:n,attach:o,values:{"renderer.info.memory.geometries":{caption:"Geometries"},"renderer.info.memory.textures":{caption:"Textures"},"renderer.info.programs":{caption:"Programs"},"renderer.info.render.calls":{caption:"Calls"},"renderer.info.render.triangles":{caption:"Triangles",over:1e3},"renderer.info.render.points":{caption:"Points"}},groups:[{caption:"Three.js - Memory",values:["renderer.info.memory.geometries","renderer.info.programs","renderer.info.memory.textures"]},{caption:"Three.js - Render",values:["renderer.info.render.calls","renderer.info.render.triangles","renderer.info.render.points"]}],fractions:[]}},window.BrowserStats=function(){function e(e){var r=Math.floor(Math.log(e)/p);return Math.round(100*e/Math.pow(1024,r))/100}function r(){s=e(performance.memory.usedJSHeapSize),i=e(performance.memory.totalJSHeapSize),a("memory").set(s),a("total").set(i)}function t(){s=0}function n(){}function o(e){a=e}var a=null,s=0,i=0;window.performance&&!performance.memory&&(performance.memory={usedJSHeapSize:0,totalJSHeapSize:0}),0===performance.memory.totalJSHeapSize&&console.warn("totalJSHeapSize === 0... performance.memory is only available in Chrome .");var l={memory:{caption:"Used Memory",average:!0,avgMs:1e3,over:22},total:{caption:"Total Memory"}},d=[{caption:"Browser",values:["memory","total"]}],m=[{base:"total",steps:["memory"]}],p=Math.log(1024);return{update:r,start:t,end:n,attach:o,values:l,groups:d,fractions:m}},"object"==typeof module&&(module.exports={glStats:window.glStats,threeStats:window.threeStats,BrowserStats:window.BrowserStats});
  35339. },{}],222:[function(require,module,exports){
  35340. "use strict";!function(){"performance"in window==0&&(window.performance={});var e=window.performance;if("now"in e==0){var t=Date.now();e.timing&&e.timing.navigationStart&&(t=e.timing.navigationStart),e.now=function(){return Date.now()-t}}e.mark||(e.mark=function(){}),e.measure||(e.measure=function(){})}(),window.rStats=function(e){function t(e,t){for(var n=Object.keys(e),a=0,r=n.length;a<r;a++)t(n[a])}function n(e){var t=document.createElement("link");t.href=e,t.rel="stylesheet",t.type="text/css",document.getElementsByTagName("head")[0].appendChild(t)}function a(e,t,n){function a(e,t){l+=.1*(e-l),c*=.99,l>c&&(c=l),o.drawImage(i,1,0,i.width-1,i.height,0,0,i.width-1,i.height),t?o.drawImage(f,i.width-1,i.height-l*i.height/c-p):o.drawImage(u,i.width-1,i.height-l*i.height/c-p)}var 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  35341. },{}],223:[function(require,module,exports){
  35342. String.prototype.startsWith||(String.prototype.startsWith=function(t,r){return r=r||0,this.substr(r,t.length)===t});
  35343. },{}],224:[function(require,module,exports){
  35344. var Util={};Util.base64=function(e,i){return"data:"+e+";base64,"+i},Util.isMobile=function(){var e=!1;return function(i){(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(i)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(i.substr(0,4)))&&(e=!0)}(navigator.userAgent||navigator.vendor||window.opera),e},Util.isIOS=function(){return/(iPad|iPhone|iPod)/g.test(navigator.userAgent)},Util.isIFrame=function(){try{return window.self!==window.top}catch(e){return!0}},Util.appendQueryParameter=function(e,i,t){return e+=(e.indexOf("?")<0?"?":"&")+i+"="+t},Util.getQueryParameter=function(e){e=e.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var i=new RegExp("[\\?&]"+e+"=([^&#]*)"),t=i.exec(location.search);return null===t?"":decodeURIComponent(t[1].replace(/\+/g," "))},Util.isLandscapeMode=function(){return 90==window.orientation||-90==window.orientation},module.exports=Util;
  35345. },{}],225:[function(require,module,exports){
  35346. function AndroidWakeLock(){var A=document.createElement("video");A.addEventListener("ended",function(){A.play()}),this.request=function(){A.paused&&(A.src=Util.base64("video/webm","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"),A.play())},this.release=function(){A.pause(),A.src=""}}function iOSWakeLock(){var A=null;this.request=function(){A||(A=setInterval(function(){window.location.href="/",setTimeout(window.stop,0)},15e3))},this.release=function(){A&&(clearInterval(A),A=null)}}function getWakeLock(){var A=navigator.userAgent||navigator.vendor||window.opera;return A.match(/iPhone/i)||A.match(/iPod/i)?iOSWakeLock:AndroidWakeLock}var Util=require("./util.js");module.exports=getWakeLock();
  35347. },{"./util.js":224}]},{},[181])(181)
  35348. });
  35349. //# sourceMappingURL=aframe-master.min.js.map