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- goog.provide('goog.vec.Quaternion');
- goog.require('goog.vec');
- goog.require('goog.vec.Vec3');
- goog.require('goog.vec.Vec4');
- goog.vec.Quaternion.Float32;
- goog.vec.Quaternion.Float64;
- goog.vec.Quaternion.Number;
- goog.vec.Quaternion.AnyType;
- goog.vec.Quaternion.Type;
- goog.vec.Quaternion.QuaternionLike;
- goog.vec.Quaternion.Type;
- goog.vec.Quaternion.createFloat32 = goog.vec.Vec4.createFloat32;
- goog.vec.Quaternion.createFloat64 = goog.vec.Vec4.createFloat64;
- goog.vec.Quaternion.createNumber = goog.vec.Vec4.createNumber;
- goog.vec.Quaternion.create = goog.vec.Vec4.create;
- goog.vec.Quaternion.createFloat32FromArray =
- goog.vec.Vec4.createFloat32FromArray;
- goog.vec.Quaternion.createFloat64FromArray =
- goog.vec.Vec4.createFloat64FromArray;
- goog.vec.Quaternion.createFromArray =
- goog.vec.Vec4.createFromArray;
- goog.vec.Quaternion.createFloat32FromValues =
- goog.vec.Vec4.createFloat32FromValues;
- goog.vec.Quaternion.createFloat64FromValues =
- goog.vec.Vec4.createFloat64FromValues;
- goog.vec.Quaternion.createFromValues =
- goog.vec.Vec4.createFromValues;
- goog.vec.Quaternion.cloneFloat32 = goog.vec.Vec4.cloneFloat32;
- goog.vec.Quaternion.cloneFloat64 = goog.vec.Vec4.cloneFloat64;
- goog.vec.Quaternion.clone = goog.vec.Vec4.clone;
- goog.vec.Quaternion.setFromValues = goog.vec.Vec4.setFromValues;
- goog.vec.Quaternion.setFromArray = goog.vec.Vec4.setFromArray;
- goog.vec.Quaternion.add = goog.vec.Vec4.add;
- goog.vec.Quaternion.negate = goog.vec.Vec4.negate;
- goog.vec.Quaternion.scale = goog.vec.Vec4.scale;
- goog.vec.Quaternion.magnitudeSquared =
- goog.vec.Vec4.magnitudeSquared;
- goog.vec.Quaternion.magnitude =
- goog.vec.Vec4.magnitude;
- goog.vec.Quaternion.normalize = goog.vec.Vec4.normalize;
- goog.vec.Quaternion.dot = goog.vec.Vec4.dot;
- goog.vec.Quaternion.conjugate = function(quat, resultQuat) {
- resultQuat[0] = -quat[0];
- resultQuat[1] = -quat[1];
- resultQuat[2] = -quat[2];
- resultQuat[3] = quat[3];
- return resultQuat;
- };
- goog.vec.Quaternion.concat = function(quat0, quat1, resultQuat) {
- var x0 = quat0[0], y0 = quat0[1], z0 = quat0[2], w0 = quat0[3];
- var x1 = quat1[0], y1 = quat1[1], z1 = quat1[2], w1 = quat1[3];
- resultQuat[0] = w0 * x1 + x0 * w1 + y0 * z1 - z0 * y1;
- resultQuat[1] = w0 * y1 - x0 * z1 + y0 * w1 + z0 * x1;
- resultQuat[2] = w0 * z1 + x0 * y1 - y0 * x1 + z0 * w1;
- resultQuat[3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
- return resultQuat;
- };
- goog.vec.Quaternion.fromAngleAxis = function(angle, axis, quat) {
-
- goog.vec.Vec3.normalize(axis, axis);
- var halfAngle = 0.5 * angle;
- var sin = Math.sin(halfAngle);
- goog.vec.Quaternion.setFromValues(
- quat, sin * axis[0], sin * axis[1], sin * axis[2], Math.cos(halfAngle));
-
- goog.vec.Quaternion.normalize(quat, quat);
- return quat;
- };
- goog.vec.Quaternion.toAngleAxis = function(quat, axis) {
- var angle = 2 * Math.acos(quat[3]);
- var magnitude = Math.min(Math.max(1 - quat[3] * quat[3], 0), 1);
- if (magnitude < goog.vec.EPSILON) {
-
- goog.vec.Vec3.setFromValues(axis, 1, 0, 0);
- } else {
-
- goog.vec.Vec3.setFromValues(axis, quat[0], quat[1], quat[2]);
-
- goog.vec.Vec3.normalize(axis, axis);
- }
-
- if (angle > Math.PI) {
- angle -= 2 * Math.PI;
- }
- return angle;
- };
- goog.vec.Quaternion.fromRotationMatrix4 = function(matrix, quat) {
- var sx = matrix[0], sy = matrix[5], sz = matrix[10];
- quat[3] = Math.sqrt(Math.max(0, 1 + sx + sy + sz)) / 2;
- quat[0] = Math.sqrt(Math.max(0, 1 + sx - sy - sz)) / 2;
- quat[1] = Math.sqrt(Math.max(0, 1 - sx + sy - sz)) / 2;
- quat[2] = Math.sqrt(Math.max(0, 1 - sx - sy + sz)) / 2;
- quat[0] = (matrix[6] - matrix[9] < 0) != (quat[0] < 0) ? -quat[0] : quat[0];
- quat[1] = (matrix[8] - matrix[2] < 0) != (quat[1] < 0) ? -quat[1] : quat[1];
- quat[2] = (matrix[1] - matrix[4] < 0) != (quat[2] < 0) ? -quat[2] : quat[2];
- return quat;
- };
- goog.vec.Quaternion.toRotationMatrix4 = function(quat, matrix) {
- var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
- var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
- var wx = x2 * w;
- var wy = y2 * w;
- var wz = z2 * w;
- var xx = x2 * x;
- var xy = y2 * x;
- var xz = z2 * x;
- var yy = y2 * y;
- var yz = z2 * y;
- var zz = z2 * z;
- matrix[0] = 1 - (yy + zz);
- matrix[1] = xy + wz;
- matrix[2] = xz - wy;
- matrix[3] = 0;
- matrix[4] = xy - wz;
- matrix[5] = 1 - (xx + zz);
- matrix[6] = yz + wx;
- matrix[7] = 0;
- matrix[8] = xz + wy;
- matrix[9] = yz - wx;
- matrix[10] = 1 - (xx + yy);
- matrix[11] = 0;
- matrix[12] = 0;
- matrix[13] = 0;
- matrix[14] = 0;
- matrix[15] = 1;
- return matrix;
- };
- goog.vec.Quaternion.slerp = function(q0, q1, t, resultQuat) {
-
-
-
-
- var cosVal = goog.vec.Quaternion.dot(q0, q1);
- if (cosVal > 1 || cosVal < -1) {
- goog.vec.Vec4.setFromArray(resultQuat, q1);
- return resultQuat;
- }
-
-
-
-
- var factor = 1;
- if (cosVal < 0) {
- factor = -1;
- cosVal = -cosVal;
- }
-
-
- var angle = Math.acos(cosVal);
- if (angle <= goog.vec.EPSILON) {
- goog.vec.Vec4.setFromArray(resultQuat, q1);
- return resultQuat;
- }
-
- var invSinVal = 1 / Math.sin(angle);
- var c0 = Math.sin((1 - t) * angle) * invSinVal;
- var c1 = factor * Math.sin(t * angle) * invSinVal;
- resultQuat[0] = q0[0] * c0 + q1[0] * c1;
- resultQuat[1] = q0[1] * c0 + q1[1] * c1;
- resultQuat[2] = q0[2] * c0 + q1[2] * c1;
- resultQuat[3] = q0[3] * c0 + q1[3] * c1;
- return resultQuat;
- };
- goog.vec.Quaternion.nlerp = goog.vec.Vec4.lerp;
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