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				|  |  | +(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
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				|  |  | +'use strict';
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				|  |  | +
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				|  |  | +require('./src/loaders');
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				|  |  | +
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				|  |  | +},{"./src/loaders":8}],2:[function(require,module,exports){
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				|  |  | +'use strict';
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				|  |  | +
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				|  |  | +var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
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				|  |  | +
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				|  |  | +var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
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				|  |  | +  return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
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				|  |  | +} : function (obj) {
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				|  |  | +  return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
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				|  |  | +};
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				|  |  | +
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				|  |  | +/**
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				|  |  | + * @author Kyle-Larson https://github.com/Kyle-Larson
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				|  |  | + * @author Takahiro https://github.com/takahirox
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				|  |  | + * @author Lewy Blue https://github.com/looeee
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				|  |  | + *
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				|  |  | + * Loader loads FBX file and generates Group representing FBX scene.
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				|  |  | + * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
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				|  |  | + *
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				|  |  | + * Supports:
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				|  |  | + *  Mesh Generation (Positional Data)
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				|  |  | + *  Normal Data (Per Vertex Drawing Instance)
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				|  |  | + *  UV Data (Per Vertex Drawing Instance)
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				|  |  | + *  Skinning
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				|  |  | + *  Animation
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				|  |  | + *  - Separated Animations based on stacks.
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				|  |  | + *  - Skeletal & Non-Skeletal Animations
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				|  |  | + *  NURBS (Open, Closed and Periodic forms)
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				|  |  | + *
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				|  |  | + * Needs Support:
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				|  |  | + *  Euler rotation order
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				|  |  | + *
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				|  |  | + *
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				|  |  | + * FBX format references:
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				|  |  | + *  https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
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				|  |  | + *
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				|  |  | + *  Binary format specification:
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				|  |  | + *    https://code.blender.org/2013/08/fbx-binary-file-format-specification/
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				|  |  | + *    https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
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				|  |  | + */
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				|  |  | +
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				|  |  | +// Monkeypatch for <r89
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				|  |  | +THREE.LoaderUtils = {
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				|  |  | +  extractUrlBase: THREE.Loader.prototype.extractUrlBase,
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				|  |  | +  decodeText: function decodeText(array) {
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				|  |  | +    return new TextDecoder().decode(array);
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				|  |  | +  }
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				|  |  | +};
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				|  |  | +
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				|  |  | +(function () {
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				|  |  | +
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				|  |  | +  module.exports = THREE.FBXLoader = function (manager) {
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				|  |  | +
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				|  |  | +    this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
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				|  |  | +  };
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				|  |  | +
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				|  |  | +  Object.assign(THREE.FBXLoader.prototype, {
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				|  |  | +
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				|  |  | +    load: function load(url, onLoad, onProgress, onError) {
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				|  |  | +
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				|  |  | +      var self = this;
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				|  |  | +
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				|  |  | +      var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
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				|  |  | +
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				|  |  | +      var loader = new THREE.FileLoader(this.manager);
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				|  |  | +      loader.setResponseType('arraybuffer');
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				|  |  | +      loader.load(url, function (buffer) {
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				|  |  | +
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				|  |  | +        try {
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				|  |  | +
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				|  |  | +          var scene = self.parse(buffer, resourceDirectory);
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				|  |  | +          onLoad(scene);
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				|  |  | +        } catch (error) {
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				|  |  | +
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				|  |  | +          window.setTimeout(function () {
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				|  |  | +
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				|  |  | +            if (onError) onError(error);
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				|  |  | +
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				|  |  | +            self.manager.itemError(url);
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				|  |  | +          }, 0);
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				|  |  | +        }
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				|  |  | +      }, onProgress, onError);
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				|  |  | +    },
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				|  |  | +
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				|  |  | +    parse: function parse(FBXBuffer, resourceDirectory) {
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				|  |  | +
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				|  |  | +      var FBXTree;
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				|  |  | +
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				|  |  | +      if (isFbxFormatBinary(FBXBuffer)) {
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				|  |  | +
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				|  |  | +        FBXTree = new BinaryParser().parse(FBXBuffer);
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				|  |  | +      } else {
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				|  |  | +
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				|  |  | +        var FBXText = convertArrayBufferToString(FBXBuffer);
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				|  |  | +
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				|  |  | +        if (!isFbxFormatASCII(FBXText)) {
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				|  |  | +
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				|  |  | +          throw new Error('THREE.FBXLoader: Unknown format.');
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        if (getFbxVersion(FBXText) < 7000) {
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				|  |  | +
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				|  |  | +          throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        FBXTree = new TextParser().parse(FBXText);
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				|  |  | +      }
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				|  |  | +
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				|  |  | +      // console.log( FBXTree );
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				|  |  | +
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				|  |  | +      var connections = parseConnections(FBXTree);
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				|  |  | +      var images = parseImages(FBXTree);
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				|  |  | +      var textures = parseTextures(FBXTree, new THREE.TextureLoader(this.manager).setPath(resourceDirectory), images, connections);
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				|  |  | +      var materials = parseMaterials(FBXTree, textures, connections);
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				|  |  | +      var skeletons = parseDeformers(FBXTree, connections);
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				|  |  | +      var geometryMap = parseGeometries(FBXTree, connections, skeletons);
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				|  |  | +      var sceneGraph = parseScene(FBXTree, connections, skeletons, geometryMap, materials);
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				|  |  | +
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				|  |  | +      return sceneGraph;
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				|  |  | +    }
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				|  |  | +
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				|  |  | +  });
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				|  |  | +
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				|  |  | +  // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
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				|  |  | +  // and details the connection type
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				|  |  | +  function parseConnections(FBXTree) {
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				|  |  | +
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				|  |  | +    var connectionMap = new Map();
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				|  |  | +
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				|  |  | +    if ('Connections' in FBXTree) {
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				|  |  | +
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				|  |  | +      var rawConnections = FBXTree.Connections.connections;
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				|  |  | +
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				|  |  | +      rawConnections.forEach(function (rawConnection) {
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				|  |  | +
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				|  |  | +        var fromID = rawConnection[0];
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				|  |  | +        var toID = rawConnection[1];
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				|  |  | +        var relationship = rawConnection[2];
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				|  |  | +
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				|  |  | +        if (!connectionMap.has(fromID)) {
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				|  |  | +
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				|  |  | +          connectionMap.set(fromID, {
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				|  |  | +            parents: [],
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				|  |  | +            children: []
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				|  |  | +          });
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        var parentRelationship = { ID: toID, relationship: relationship };
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				|  |  | +        connectionMap.get(fromID).parents.push(parentRelationship);
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				|  |  | +
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				|  |  | +        if (!connectionMap.has(toID)) {
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				|  |  | +
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				|  |  | +          connectionMap.set(toID, {
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				|  |  | +            parents: [],
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				|  |  | +            children: []
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				|  |  | +          });
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        var childRelationship = { ID: fromID, relationship: relationship };
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				|  |  | +        connectionMap.get(toID).children.push(childRelationship);
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				|  |  | +      });
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return connectionMap;
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  // Parse FBXTree.Objects.Video for embedded image data
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				|  |  | +  // These images are connected to textures in FBXTree.Objects.Textures
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				|  |  | +  // via FBXTree.Connections.
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				|  |  | +  function parseImages(FBXTree) {
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				|  |  | +
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				|  |  | +    var images = {};
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				|  |  | +    var blobs = {};
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				|  |  | +
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				|  |  | +    if ('Video' in FBXTree.Objects) {
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				|  |  | +
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				|  |  | +      var videoNodes = FBXTree.Objects.Video;
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				|  |  | +
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				|  |  | +      for (var nodeID in videoNodes) {
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				|  |  | +
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				|  |  | +        var videoNode = videoNodes[nodeID];
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				|  |  | +
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				|  |  | +        var id = parseInt(nodeID);
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				|  |  | +
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				|  |  | +        images[id] = videoNode.Filename;
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				|  |  | +
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				|  |  | +        // raw image data is in videoNode.Content
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				|  |  | +        if ('Content' in videoNode) {
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				|  |  | +
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				|  |  | +          var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
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				|  |  | +          var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
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				|  |  | +
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				|  |  | +          if (arrayBufferContent || base64Content) {
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				|  |  | +
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				|  |  | +            var image = parseImage(videoNodes[nodeID]);
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				|  |  | +
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				|  |  | +            blobs[videoNode.Filename] = image;
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				|  |  | +          }
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				|  |  | +        }
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				|  |  | +      }
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    for (var id in images) {
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				|  |  | +
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				|  |  | +      var filename = images[id];
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				|  |  | +
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				|  |  | +      if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return images;
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  // Parse embedded image data in FBXTree.Video.Content
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				|  |  | +  function parseImage(videoNode) {
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				|  |  | +
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				|  |  | +    var content = videoNode.Content;
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				|  |  | +    var fileName = videoNode.RelativeFilename || videoNode.Filename;
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				|  |  | +    var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
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				|  |  | +
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				|  |  | +    var type;
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				|  |  | +
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				|  |  | +    switch (extension) {
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				|  |  | +
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				|  |  | +      case 'bmp':
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				|  |  | +
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				|  |  | +        type = 'image/bmp';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'jpg':
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				|  |  | +      case 'jpeg':
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				|  |  | +
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				|  |  | +        type = 'image/jpeg';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'png':
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				|  |  | +
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				|  |  | +        type = 'image/png';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'tif':
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				|  |  | +
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				|  |  | +        type = 'image/tiff';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      default:
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				|  |  | +
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				|  |  | +        console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
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				|  |  | +        return;
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    if (typeof content === 'string') {
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				|  |  | +      // ASCII format
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				|  |  | +
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				|  |  | +      return 'data:' + type + ';base64,' + content;
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				|  |  | +    } else {
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				|  |  | +      // Binary Format
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				|  |  | +
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				|  |  | +      var array = new Uint8Array(content);
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				|  |  | +      return window.URL.createObjectURL(new Blob([array], { type: type }));
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				|  |  | +    }
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  // Parse nodes in FBXTree.Objects.Texture
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				|  |  | +  // These contain details such as UV scaling, cropping, rotation etc and are connected
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				|  |  | +  // to images in FBXTree.Objects.Video
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				|  |  | +  function parseTextures(FBXTree, loader, images, connections) {
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				|  |  | +
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				|  |  | +    var textureMap = new Map();
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				|  |  | +
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				|  |  | +    if ('Texture' in FBXTree.Objects) {
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				|  |  | +
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				|  |  | +      var textureNodes = FBXTree.Objects.Texture;
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				|  |  | +      for (var nodeID in textureNodes) {
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				|  |  | +
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				|  |  | +        var texture = parseTexture(textureNodes[nodeID], loader, images, connections);
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				|  |  | +        textureMap.set(parseInt(nodeID), texture);
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				|  |  | +      }
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return textureMap;
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  // Parse individual node in FBXTree.Objects.Texture
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				|  |  | +  function parseTexture(textureNode, loader, images, connections) {
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				|  |  | +
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				|  |  | +    var texture = loadTexture(textureNode, loader, images, connections);
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				|  |  | +
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				|  |  | +    texture.ID = textureNode.id;
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				|  |  | +
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				|  |  | +    texture.name = textureNode.attrName;
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				|  |  | +
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				|  |  | +    var wrapModeU = textureNode.WrapModeU;
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				|  |  | +    var wrapModeV = textureNode.WrapModeV;
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				|  |  | +
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				|  |  | +    var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
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				|  |  | +    var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
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				|  |  | +
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				|  |  | +    // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
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				|  |  | +    // 0: repeat(default), 1: clamp
 | 
	
		
			
				|  |  | +
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				|  |  | +    texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
 | 
	
		
			
				|  |  | +    texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
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				|  |  | +
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				|  |  | +    if ('Scaling' in textureNode) {
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				|  |  | +
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				|  |  | +      var values = textureNode.Scaling.value;
 | 
	
		
			
				|  |  | +
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				|  |  | +      texture.repeat.x = values[0];
 | 
	
		
			
				|  |  | +      texture.repeat.y = values[1];
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return texture;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
 | 
	
		
			
				|  |  | +  function loadTexture(textureNode, loader, images, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var fileName;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var currentPath = loader.path;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var children = connections.get(textureNode.id).children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      fileName = images[children[0].ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        loader.setPath(undefined);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var texture = loader.load(fileName);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    loader.setPath(currentPath);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return texture;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse nodes in FBXTree.Objects.Material
 | 
	
		
			
				|  |  | +  function parseMaterials(FBXTree, textureMap, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var materialMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Material' in FBXTree.Objects) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var materialNodes = FBXTree.Objects.Material;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var nodeID in materialNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (material !== null) materialMap.set(parseInt(nodeID), material);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return materialMap;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse single node in FBXTree.Objects.Material
 | 
	
		
			
				|  |  | +  // Materials are connected to texture maps in FBXTree.Objects.Textures
 | 
	
		
			
				|  |  | +  // FBX format currently only supports Lambert and Phong shading models
 | 
	
		
			
				|  |  | +  function parseMaterial(FBXTree, materialNode, textureMap, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var ID = materialNode.id;
 | 
	
		
			
				|  |  | +    var name = materialNode.attrName;
 | 
	
		
			
				|  |  | +    var type = materialNode.ShadingModel;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    //Case where FBX wraps shading model in property object.
 | 
	
		
			
				|  |  | +    if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      type = type.value;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Ignore unused materials which don't have any connections.
 | 
	
		
			
				|  |  | +    if (!connections.has(ID)) return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var material;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch (type.toLowerCase()) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'phong':
 | 
	
		
			
				|  |  | +        material = new THREE.MeshPhongMaterial();
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +      case 'lambert':
 | 
	
		
			
				|  |  | +        material = new THREE.MeshLambertMaterial();
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +      default:
 | 
	
		
			
				|  |  | +        console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
 | 
	
		
			
				|  |  | +        material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    material.setValues(parameters);
 | 
	
		
			
				|  |  | +    material.name = name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return material;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse FBX material and return parameters suitable for a three.js material
 | 
	
		
			
				|  |  | +  // Also parse the texture map and return any textures associated with the material
 | 
	
		
			
				|  |  | +  function parseParameters(FBXTree, properties, textureMap, ID, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var parameters = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (properties.BumpFactor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.bumpScale = properties.BumpFactor.value;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.Diffuse) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.color = new THREE.Color().fromArray(properties.Diffuse.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.DisplacementFactor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.displacementScale = properties.DisplacementFactor.value;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.ReflectionFactor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.reflectivity = properties.ReflectionFactor.value;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.Specular) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.specular = new THREE.Color().fromArray(properties.Specular.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.Shininess) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.shininess = properties.Shininess.value;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.Emissive) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.EmissiveFactor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (properties.Opacity) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.opacity = parseFloat(properties.Opacity.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (parameters.opacity < 1.0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.transparent = true;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    connections.get(ID).children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type = child.relationship;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'Bump':
 | 
	
		
			
				|  |  | +          parameters.bumpMap = textureMap.get(child.ID);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'DiffuseColor':
 | 
	
		
			
				|  |  | +          parameters.map = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'DisplacementColor':
 | 
	
		
			
				|  |  | +          parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'EmissiveColor':
 | 
	
		
			
				|  |  | +          parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'NormalMap':
 | 
	
		
			
				|  |  | +          parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'ReflectionColor':
 | 
	
		
			
				|  |  | +          parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'SpecularColor':
 | 
	
		
			
				|  |  | +          parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'TransparentColor':
 | 
	
		
			
				|  |  | +          parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections);
 | 
	
		
			
				|  |  | +          parameters.transparent = true;
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'AmbientColor':
 | 
	
		
			
				|  |  | +        case 'ShininessExponent': // AKA glossiness map
 | 
	
		
			
				|  |  | +        case 'SpecularFactor': // AKA specularLevel
 | 
	
		
			
				|  |  | +        case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return parameters;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // get a texture from the textureMap for use by a material.
 | 
	
		
			
				|  |  | +  function getTexture(FBXTree, textureMap, id, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // if the texture is a layered texture, just use the first layer and issue a warning
 | 
	
		
			
				|  |  | +    if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
 | 
	
		
			
				|  |  | +      id = connections.get(id).children[0].ID;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return textureMap.get(id);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse nodes in FBXTree.Objects.Deformer
 | 
	
		
			
				|  |  | +  // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
 | 
	
		
			
				|  |  | +  // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
 | 
	
		
			
				|  |  | +  function parseDeformers(FBXTree, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var skeletons = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Deformer' in FBXTree.Objects) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var DeformerNodes = FBXTree.Objects.Deformer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var nodeID in DeformerNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var deformerNode = DeformerNodes[nodeID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (deformerNode.attrType === 'Skin') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var relationships = connections.get(parseInt(nodeID));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var skeleton = parseSkeleton(relationships, DeformerNodes);
 | 
	
		
			
				|  |  | +          skeleton.ID = nodeID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
 | 
	
		
			
				|  |  | +          skeleton.geometryID = relationships.parents[0].ID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          skeletons[nodeID] = skeleton;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return skeletons;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse single nodes in FBXTree.Objects.Deformer
 | 
	
		
			
				|  |  | +  // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster'
 | 
	
		
			
				|  |  | +  // Each skin node represents a skeleton and each cluster node represents a bone
 | 
	
		
			
				|  |  | +  function parseSkeleton(connections, deformerNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawBones = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    connections.children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var subDeformerNode = deformerNodes[child.ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (subDeformerNode.attrType !== 'Cluster') return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var rawBone = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        ID: child.ID,
 | 
	
		
			
				|  |  | +        indices: [],
 | 
	
		
			
				|  |  | +        weights: [],
 | 
	
		
			
				|  |  | +        transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a),
 | 
	
		
			
				|  |  | +        transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a),
 | 
	
		
			
				|  |  | +        linkMode: subDeformerNode.Mode
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ('Indexes' in subDeformerNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        rawBone.indices = subDeformerNode.Indexes.a;
 | 
	
		
			
				|  |  | +        rawBone.weights = subDeformerNode.Weights.a;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      rawBones.push(rawBone);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      rawBones: rawBones,
 | 
	
		
			
				|  |  | +      bones: []
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse nodes in FBXTree.Objects.Geometry
 | 
	
		
			
				|  |  | +  function parseGeometries(FBXTree, connections, skeletons) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometryMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Geometry' in FBXTree.Objects) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var geometryNodes = FBXTree.Objects.Geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var nodeID in geometryNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var relationships = connections.get(parseInt(nodeID));
 | 
	
		
			
				|  |  | +        var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometryMap.set(parseInt(nodeID), geo);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometryMap;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse single node in FBXTree.Objects.Geometry
 | 
	
		
			
				|  |  | +  function parseGeometry(FBXTree, relationships, geometryNode, skeletons) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch (geometryNode.attrType) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'Mesh':
 | 
	
		
			
				|  |  | +        return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons);
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'NurbsCurve':
 | 
	
		
			
				|  |  | +        return parseNurbsGeometry(geometryNode);
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse single node mesh geometry in FBXTree.Objects.Geometry
 | 
	
		
			
				|  |  | +  function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var modelNodes = relationships.parents.map(function (parent) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return FBXTree.Objects.Model[parent.ID];
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // don't create geometry if it is not associated with any models
 | 
	
		
			
				|  |  | +    if (modelNodes.length === 0) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var skeleton = relationships.children.reduce(function (skeleton, child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return skeleton;
 | 
	
		
			
				|  |  | +    }, null);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var preTransform = new THREE.Matrix4();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // TODO: if there is more than one model associated with the geometry, AND the models have
 | 
	
		
			
				|  |  | +    // different geometric transforms, then this will cause problems
 | 
	
		
			
				|  |  | +    // if ( modelNodes.length > 1 ) { }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // For now just assume one model and get the preRotations from that
 | 
	
		
			
				|  |  | +    var modelNode = modelNodes[0];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('GeometricRotation' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +      array[3] = 'ZYX';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array));
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('GeometricTranslation' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value));
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
 | 
	
		
			
				|  |  | +  function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var vertexPositions = geometryNode.Vertices.a;
 | 
	
		
			
				|  |  | +    var vertexIndices = geometryNode.PolygonVertexIndex.a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // create arrays to hold the final data used to build the buffergeometry
 | 
	
		
			
				|  |  | +    var vertexBuffer = [];
 | 
	
		
			
				|  |  | +    var normalBuffer = [];
 | 
	
		
			
				|  |  | +    var colorsBuffer = [];
 | 
	
		
			
				|  |  | +    var uvsBuffer = [];
 | 
	
		
			
				|  |  | +    var materialIndexBuffer = [];
 | 
	
		
			
				|  |  | +    var vertexWeightsBuffer = [];
 | 
	
		
			
				|  |  | +    var weightsIndicesBuffer = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometryNode.LayerElementColor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var colorInfo = getColors(geometryNode.LayerElementColor[0]);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometryNode.LayerElementMaterial) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometryNode.LayerElementNormal) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var normalInfo = getNormals(geometryNode.LayerElementNormal[0]);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometryNode.LayerElementUV) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var uvInfo = [];
 | 
	
		
			
				|  |  | +      var i = 0;
 | 
	
		
			
				|  |  | +      while (geometryNode.LayerElementUV[i]) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        uvInfo.push(getUVs(geometryNode.LayerElementUV[i]));
 | 
	
		
			
				|  |  | +        i++;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var weightTable = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (skeleton !== null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      skeleton.rawBones.forEach(function (rawBone, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // loop over the bone's vertex indices and weights
 | 
	
		
			
				|  |  | +        rawBone.indices.forEach(function (index, j) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (weightTable[index] === undefined) weightTable[index] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weightTable[index].push({
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            id: i,
 | 
	
		
			
				|  |  | +            weight: rawBone.weights[j]
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var polygonIndex = 0;
 | 
	
		
			
				|  |  | +    var faceLength = 0;
 | 
	
		
			
				|  |  | +    var displayedWeightsWarning = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // these will hold data for a single face
 | 
	
		
			
				|  |  | +    var vertexPositionIndexes = [];
 | 
	
		
			
				|  |  | +    var faceNormals = [];
 | 
	
		
			
				|  |  | +    var faceColors = [];
 | 
	
		
			
				|  |  | +    var faceUVs = [];
 | 
	
		
			
				|  |  | +    var faceWeights = [];
 | 
	
		
			
				|  |  | +    var faceWeightIndices = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var endOfFace = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Face index and vertex index arrays are combined in a single array
 | 
	
		
			
				|  |  | +      // A cube with quad faces looks like this:
 | 
	
		
			
				|  |  | +      // PolygonVertexIndex: *24 {
 | 
	
		
			
				|  |  | +      //  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
 | 
	
		
			
				|  |  | +      //  }
 | 
	
		
			
				|  |  | +      // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
 | 
	
		
			
				|  |  | +      // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
 | 
	
		
			
				|  |  | +      if (vertexIndex < 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
 | 
	
		
			
				|  |  | +        vertexIndices[polygonVertexIndex] = vertexIndex;
 | 
	
		
			
				|  |  | +        endOfFace = true;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var weightIndices = [];
 | 
	
		
			
				|  |  | +      var weights = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (colorInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        faceColors.push(data[0], data[1], data[2]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (skeleton) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (weightTable[vertexIndex] !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weightTable[vertexIndex].forEach(function (wt) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            weights.push(wt.weight);
 | 
	
		
			
				|  |  | +            weightIndices.push(wt.id);
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (weights.length > 4) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (!displayedWeightsWarning) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
 | 
	
		
			
				|  |  | +            displayedWeightsWarning = true;
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var wIndex = [0, 0, 0, 0];
 | 
	
		
			
				|  |  | +          var Weight = [0, 0, 0, 0];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weights.forEach(function (weight, weightIndex) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var currentWeight = weight;
 | 
	
		
			
				|  |  | +            var currentIndex = weightIndices[weightIndex];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if (currentWeight > comparedWeight) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                comparedWeightArray[comparedWeightIndex] = currentWeight;
 | 
	
		
			
				|  |  | +                currentWeight = comparedWeight;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                var tmp = wIndex[comparedWeightIndex];
 | 
	
		
			
				|  |  | +                wIndex[comparedWeightIndex] = currentIndex;
 | 
	
		
			
				|  |  | +                currentIndex = tmp;
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +            });
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weightIndices = wIndex;
 | 
	
		
			
				|  |  | +          weights = Weight;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // if the weight array is shorter than 4 pad with 0s
 | 
	
		
			
				|  |  | +        while (weights.length < 4) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weights.push(0);
 | 
	
		
			
				|  |  | +          weightIndices.push(0);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for (var i = 0; i < 4; ++i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          faceWeights.push(weights[i]);
 | 
	
		
			
				|  |  | +          faceWeightIndices.push(weightIndices[i]);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (normalInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        faceNormals.push(data[0], data[1], data[2]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (materialInfo && materialInfo.mappingType !== 'AllSame') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (uvInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        uvInfo.forEach(function (uv, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (faceUVs[i] === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            faceUVs[i] = [];
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          faceUVs[i].push(data[0]);
 | 
	
		
			
				|  |  | +          faceUVs[i].push(data[1]);
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      faceLength++;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // we have reached the end of a face - it may have 4 sides though
 | 
	
		
			
				|  |  | +      // in which case the data is split to represent two 3 sided faces
 | 
	
		
			
				|  |  | +      if (endOfFace) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for (var i = 2; i < faceLength; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]);
 | 
	
		
			
				|  |  | +          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (skeleton) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[0]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[1]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[2]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[3]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[i * 4]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[i * 4 + 1]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[i * 4 + 2]);
 | 
	
		
			
				|  |  | +            vertexWeightsBuffer.push(faceWeights[i * 4 + 3]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[0]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[1]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[2]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[3]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[i * 4]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]);
 | 
	
		
			
				|  |  | +            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (colorInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[0]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[1]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[2]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[(i - 1) * 3]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[(i - 1) * 3 + 1]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[(i - 1) * 3 + 2]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[i * 3]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[i * 3 + 1]);
 | 
	
		
			
				|  |  | +            colorsBuffer.push(faceColors[i * 3 + 2]);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (materialInfo && materialInfo.mappingType !== 'AllSame') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            materialIndexBuffer.push(materialIndex);
 | 
	
		
			
				|  |  | +            materialIndexBuffer.push(materialIndex);
 | 
	
		
			
				|  |  | +            materialIndexBuffer.push(materialIndex);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (normalInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[0]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[1]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[2]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[(i - 1) * 3]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[(i - 1) * 3 + 1]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[(i - 1) * 3 + 2]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[i * 3]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[i * 3 + 1]);
 | 
	
		
			
				|  |  | +            normalBuffer.push(faceNormals[i * 3 + 2]);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (uvInfo) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            uvInfo.forEach(function (uv, j) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if (uvsBuffer[j] === undefined) uvsBuffer[j] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][0]);
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][1]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]);
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][i * 2]);
 | 
	
		
			
				|  |  | +              uvsBuffer[j].push(faceUVs[j][i * 2 + 1]);
 | 
	
		
			
				|  |  | +            });
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        polygonIndex++;
 | 
	
		
			
				|  |  | +        faceLength = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // reset arrays for the next face
 | 
	
		
			
				|  |  | +        vertexPositionIndexes = [];
 | 
	
		
			
				|  |  | +        faceNormals = [];
 | 
	
		
			
				|  |  | +        faceColors = [];
 | 
	
		
			
				|  |  | +        faceUVs = [];
 | 
	
		
			
				|  |  | +        faceWeights = [];
 | 
	
		
			
				|  |  | +        faceWeightIndices = [];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geo = new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    geo.name = geometryNode.name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    preTransform.applyToBufferAttribute(positionAttribute);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    geo.addAttribute('position', positionAttribute);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (colorsBuffer.length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3));
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (skeleton) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // used later to bind the skeleton to the model
 | 
	
		
			
				|  |  | +      geo.FBX_Deformer = skeleton;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (normalBuffer.length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
 | 
	
		
			
				|  |  | +      normalMatrix.applyToBufferAttribute(normalAttribute);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute('normal', normalAttribute);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    uvsBuffer.forEach(function (uvBuffer, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // subsequent uv buffers are called 'uv1', 'uv2', ...
 | 
	
		
			
				|  |  | +      var name = 'uv' + (i + 1).toString();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // the first uv buffer is just called 'uv'
 | 
	
		
			
				|  |  | +      if (i === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        name = 'uv';
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2));
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (materialInfo && materialInfo.mappingType !== 'AllSame') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Convert the material indices of each vertex into rendering groups on the geometry.
 | 
	
		
			
				|  |  | +      var prevMaterialIndex = materialIndexBuffer[0];
 | 
	
		
			
				|  |  | +      var startIndex = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      materialIndexBuffer.forEach(function (currentIndex, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (currentIndex !== prevMaterialIndex) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          prevMaterialIndex = currentIndex;
 | 
	
		
			
				|  |  | +          startIndex = i;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // the loop above doesn't add the last group, do that here.
 | 
	
		
			
				|  |  | +      if (geo.groups.length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var lastGroup = geo.groups[geo.groups.length - 1];
 | 
	
		
			
				|  |  | +        var lastIndex = lastGroup.start + lastGroup.count;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (lastIndex !== materialIndexBuffer.length) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // case where there are multiple materials but the whole geometry is only
 | 
	
		
			
				|  |  | +      // using one of them
 | 
	
		
			
				|  |  | +      if (geo.groups.length === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geo;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
 | 
	
		
			
				|  |  | +  function getNormals(NormalNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = NormalNode.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = NormalNode.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = NormalNode.Normals.a;
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if (referenceType === 'IndexToDirect') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ('NormalIndex' in NormalNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        indexBuffer = NormalNode.NormalIndex.a;
 | 
	
		
			
				|  |  | +      } else if ('NormalsIndex' in NormalNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        indexBuffer = NormalNode.NormalsIndex.a;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 3,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
 | 
	
		
			
				|  |  | +  function getUVs(UVNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = UVNode.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = UVNode.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = UVNode.UV.a;
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if (referenceType === 'IndexToDirect') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      indexBuffer = UVNode.UVIndex.a;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 2,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
 | 
	
		
			
				|  |  | +  function getColors(ColorNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = ColorNode.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = ColorNode.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = ColorNode.Colors.a;
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if (referenceType === 'IndexToDirect') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      indexBuffer = ColorNode.ColorIndex.a;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 4,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
 | 
	
		
			
				|  |  | +  function getMaterials(MaterialNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = MaterialNode.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = MaterialNode.ReferenceInformationType;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (mappingType === 'NoMappingInformation') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return {
 | 
	
		
			
				|  |  | +        dataSize: 1,
 | 
	
		
			
				|  |  | +        buffer: [0],
 | 
	
		
			
				|  |  | +        indices: [0],
 | 
	
		
			
				|  |  | +        mappingType: 'AllSame',
 | 
	
		
			
				|  |  | +        referenceType: referenceType
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var materialIndexBuffer = MaterialNode.Materials.a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
 | 
	
		
			
				|  |  | +    // we expect.So we create an intermediate buffer that points to the index in the buffer,
 | 
	
		
			
				|  |  | +    // for conforming with the other functions we've written for other data.
 | 
	
		
			
				|  |  | +    var materialIndices = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < materialIndexBuffer.length; ++i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      materialIndices.push(i);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 1,
 | 
	
		
			
				|  |  | +      buffer: materialIndexBuffer,
 | 
	
		
			
				|  |  | +      indices: materialIndices,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Functions use the infoObject and given indices to return value array of geometry.
 | 
	
		
			
				|  |  | +  // Parameters:
 | 
	
		
			
				|  |  | +  // 	- polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +  // 	- polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +  // 	- vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +  // 	- infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo
 | 
	
		
			
				|  |  | +  // Index type:
 | 
	
		
			
				|  |  | +  //	- Direct: index is same as polygonVertexIndex
 | 
	
		
			
				|  |  | +  //	- IndexToDirect: infoObject has it's own set of indices
 | 
	
		
			
				|  |  | +  var dataArray = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var GetData = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByPolygonVertex: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = polygonVertexIndex * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var index = infoObject.indices[polygonVertexIndex];
 | 
	
		
			
				|  |  | +        var from = index * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = index * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByPolygon: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = polygonIndex * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var index = infoObject.indices[polygonIndex];
 | 
	
		
			
				|  |  | +        var from = index * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = index * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByVertice: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = vertexIndex * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = vertexIndex * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    AllSame: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = infoObject.indices[0] * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return slice(dataArray, infoObject.buffer, from, to);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
 | 
	
		
			
				|  |  | +  function parseNurbsGeometry(geometryNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (THREE.NURBSCurve === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
 | 
	
		
			
				|  |  | +      return new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var order = parseInt(geometryNode.Order);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (isNaN(order)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id);
 | 
	
		
			
				|  |  | +      return new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var degree = order - 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var knots = geometryNode.KnotVector.a;
 | 
	
		
			
				|  |  | +    var controlPoints = [];
 | 
	
		
			
				|  |  | +    var pointsValues = geometryNode.Points.a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0, l = pointsValues.length; i < l; i += 4) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var startKnot, endKnot;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometryNode.Form === 'Closed') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      controlPoints.push(controlPoints[0]);
 | 
	
		
			
				|  |  | +    } else if (geometryNode.Form === 'Periodic') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      startKnot = degree;
 | 
	
		
			
				|  |  | +      endKnot = knots.length - 1 - startKnot;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < degree; ++i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        controlPoints.push(controlPoints[i]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
 | 
	
		
			
				|  |  | +    var vertices = curve.getPoints(controlPoints.length * 7);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var positions = new Float32Array(vertices.length * 3);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    vertices.forEach(function (vertex, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      vertex.toArray(positions, i * 3);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometry;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // create the main THREE.Group() to be returned by the loader
 | 
	
		
			
				|  |  | +  function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var sceneGraph = new THREE.Group();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var modelNodes = FBXTree.Objects.Model;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    modelMap.forEach(function (model) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var modelNode = modelNodes[model.ID];
 | 
	
		
			
				|  |  | +      setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var parentConnections = connections.get(model.ID).parents;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parentConnections.forEach(function (connection) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var parent = modelMap.get(connection.ID);
 | 
	
		
			
				|  |  | +        if (parent !== undefined) parent.add(model);
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (model.parent === null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        sceneGraph.add(model);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    addAnimations(FBXTree, connections, sceneGraph);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    createAmbientLight(FBXTree, sceneGraph);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return sceneGraph;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse nodes in FBXTree.Objects.Model
 | 
	
		
			
				|  |  | +  function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var modelMap = new Map();
 | 
	
		
			
				|  |  | +    var modelNodes = FBXTree.Objects.Model;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var nodeID in modelNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var id = parseInt(nodeID);
 | 
	
		
			
				|  |  | +      var node = modelNodes[nodeID];
 | 
	
		
			
				|  |  | +      var relationships = connections.get(id);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var model = buildSkeleton(relationships, skeletons, id, node.attrName);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (!model) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        switch (node.attrType) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          case 'Camera':
 | 
	
		
			
				|  |  | +            model = createCamera(FBXTree, relationships);
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +          case 'Light':
 | 
	
		
			
				|  |  | +            model = createLight(FBXTree, relationships);
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +          case 'Mesh':
 | 
	
		
			
				|  |  | +            model = createMesh(FBXTree, relationships, geometryMap, materialMap);
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +          case 'NurbsCurve':
 | 
	
		
			
				|  |  | +            model = createCurve(relationships, geometryMap);
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +          case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
 | 
	
		
			
				|  |  | +          case 'Null':
 | 
	
		
			
				|  |  | +          default:
 | 
	
		
			
				|  |  | +            model = new THREE.Group();
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
 | 
	
		
			
				|  |  | +        model.ID = id;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      setModelTransforms(FBXTree, model, node);
 | 
	
		
			
				|  |  | +      modelMap.set(id, model);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return modelMap;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function buildSkeleton(relationships, skeletons, id, name) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var bone = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    relationships.parents.forEach(function (parent) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var ID in skeletons) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var skeleton = skeletons[ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        skeleton.rawBones.forEach(function (rawBone, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (rawBone.ID === parent.ID) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var subBone = bone;
 | 
	
		
			
				|  |  | +            bone = new THREE.Bone();
 | 
	
		
			
				|  |  | +            bone.matrixWorld.copy(rawBone.transformLink);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
 | 
	
		
			
				|  |  | +            bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
 | 
	
		
			
				|  |  | +            bone.ID = id;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            skeleton.bones[i] = bone;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // In cases where a bone is shared between multiple meshes
 | 
	
		
			
				|  |  | +            // duplicate the bone here and and it as a child of the first bone
 | 
	
		
			
				|  |  | +            if (subBone !== null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              bone.add(subBone);
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return bone;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
 | 
	
		
			
				|  |  | +  function createCamera(FBXTree, relationships) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model;
 | 
	
		
			
				|  |  | +    var cameraAttribute;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    relationships.children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var attr = FBXTree.Objects.NodeAttribute[child.ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (attr !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        cameraAttribute = attr;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (cameraAttribute === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model = new THREE.Object3D();
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type = 0;
 | 
	
		
			
				|  |  | +      if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        type = 1;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var nearClippingPlane = 1;
 | 
	
		
			
				|  |  | +      if (cameraAttribute.NearPlane !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var farClippingPlane = 1000;
 | 
	
		
			
				|  |  | +      if (cameraAttribute.FarPlane !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        farClippingPlane = cameraAttribute.FarPlane.value / 1000;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var width = window.innerWidth;
 | 
	
		
			
				|  |  | +      var height = window.innerHeight;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        width = cameraAttribute.AspectWidth.value;
 | 
	
		
			
				|  |  | +        height = cameraAttribute.AspectHeight.value;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var aspect = width / height;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var fov = 45;
 | 
	
		
			
				|  |  | +      if (cameraAttribute.FieldOfView !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        fov = cameraAttribute.FieldOfView.value;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 0:
 | 
	
		
			
				|  |  | +          // Perspective
 | 
	
		
			
				|  |  | +          model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
 | 
	
		
			
				|  |  | +          if (focalLength !== null) model.setFocalLength(focalLength);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 1:
 | 
	
		
			
				|  |  | +          // Orthographic
 | 
	
		
			
				|  |  | +          model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
 | 
	
		
			
				|  |  | +          model = new THREE.Object3D();
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return model;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
 | 
	
		
			
				|  |  | +  function createLight(FBXTree, relationships) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model;
 | 
	
		
			
				|  |  | +    var lightAttribute;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    relationships.children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var attr = FBXTree.Objects.NodeAttribute[child.ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (attr !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        lightAttribute = attr;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (lightAttribute === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model = new THREE.Object3D();
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // LightType can be undefined for Point lights
 | 
	
		
			
				|  |  | +      if (lightAttribute.LightType === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        type = 0;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        type = lightAttribute.LightType.value;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var color = 0xffffff;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (lightAttribute.Color !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        color = new THREE.Color().fromArray(lightAttribute.Color.value);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // light disabled
 | 
	
		
			
				|  |  | +      if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        intensity = 0;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var distance = 0;
 | 
	
		
			
				|  |  | +      if (lightAttribute.FarAttenuationEnd !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          distance = 0;
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          distance = lightAttribute.FarAttenuationEnd.value / 1000;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
 | 
	
		
			
				|  |  | +      var decay = 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 0:
 | 
	
		
			
				|  |  | +          // Point
 | 
	
		
			
				|  |  | +          model = new THREE.PointLight(color, intensity, distance, decay);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 1:
 | 
	
		
			
				|  |  | +          // Directional
 | 
	
		
			
				|  |  | +          model = new THREE.DirectionalLight(color, intensity);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 2:
 | 
	
		
			
				|  |  | +          // Spot
 | 
	
		
			
				|  |  | +          var angle = Math.PI / 3;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (lightAttribute.InnerAngle !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var penumbra = 0;
 | 
	
		
			
				|  |  | +          if (lightAttribute.OuterAngle !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // TODO: this is not correct - FBX calculates outer and inner angle in degrees
 | 
	
		
			
				|  |  | +            // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
 | 
	
		
			
				|  |  | +            // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
 | 
	
		
			
				|  |  | +            penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
 | 
	
		
			
				|  |  | +            penumbra = Math.max(penumbra, 1);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
 | 
	
		
			
				|  |  | +          model = new THREE.PointLight(color, intensity);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        model.castShadow = true;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return model;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function createMesh(FBXTree, relationships, geometryMap, materialMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model;
 | 
	
		
			
				|  |  | +    var geometry = null;
 | 
	
		
			
				|  |  | +    var material = null;
 | 
	
		
			
				|  |  | +    var materials = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // get geometry and materials(s) from connections
 | 
	
		
			
				|  |  | +    relationships.children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (geometryMap.has(child.ID)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry = geometryMap.get(child.ID);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (materialMap.has(child.ID)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        materials.push(materialMap.get(child.ID));
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (materials.length > 1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      material = materials;
 | 
	
		
			
				|  |  | +    } else if (materials.length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      material = materials[0];
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
 | 
	
		
			
				|  |  | +      materials.push(material);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('color' in geometry.attributes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      materials.forEach(function (material) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        material.vertexColors = THREE.VertexColors;
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometry.FBX_Deformer) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      materials.forEach(function (material) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        material.skinning = true;
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model = new THREE.SkinnedMesh(geometry, material);
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model = new THREE.Mesh(geometry, material);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return model;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function createCurve(relationships, geometryMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = relationships.children.reduce(function (geo, child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return geo;
 | 
	
		
			
				|  |  | +    }, null);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
 | 
	
		
			
				|  |  | +    var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
 | 
	
		
			
				|  |  | +    return new THREE.Line(geometry, material);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
 | 
	
		
			
				|  |  | +  function createAmbientLight(FBXTree, sceneGraph) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
 | 
	
		
			
				|  |  | +      var r = ambientColor[0];
 | 
	
		
			
				|  |  | +      var g = ambientColor[1];
 | 
	
		
			
				|  |  | +      var b = ambientColor[2];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (r !== 0 || g !== 0 || b !== 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var color = new THREE.Color(r, g, b);
 | 
	
		
			
				|  |  | +        sceneGraph.add(new THREE.AmbientLight(color, 1));
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('LookAtProperty' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var children = connections.get(model.ID).children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      children.forEach(function (child) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (child.relationship === 'LookAtProperty') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var lookAtTarget = FBXTree.Objects.Model[child.ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ('Lcl_Translation' in lookAtTarget) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var pos = lookAtTarget.Lcl_Translation.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // DirectionalLight, SpotLight
 | 
	
		
			
				|  |  | +            if (model.target !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              model.target.position.fromArray(pos);
 | 
	
		
			
				|  |  | +              sceneGraph.add(model.target);
 | 
	
		
			
				|  |  | +            } else {
 | 
	
		
			
				|  |  | +              // Cameras and other Object3Ds
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              model.lookAt(new THREE.Vector3().fromArray(pos));
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse the model node for transform details and apply them to the model
 | 
	
		
			
				|  |  | +  function setModelTransforms(FBXTree, model, modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
 | 
	
		
			
				|  |  | +    if ('RotationOrder' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var enums = ['XYZ', // default
 | 
	
		
			
				|  |  | +      'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ'];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = parseInt(modelNode.RotationOrder.value, 10);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (value > 0 && value < 6) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // model.rotation.order = enums[ value ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // Note: Euler order other than XYZ is currently not supported, so just display a warning for now
 | 
	
		
			
				|  |  | +        console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]);
 | 
	
		
			
				|  |  | +      } else if (value === 6) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Lcl_Translation' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model.position.fromArray(modelNode.Lcl_Translation.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Lcl_Rotation' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +      rotation.push('ZYX');
 | 
	
		
			
				|  |  | +      model.rotation.fromArray(rotation);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Lcl_Scaling' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model.scale.fromArray(modelNode.Lcl_Scaling.value);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('PreRotation' in modelNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var array = modelNode.PreRotation.value.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +      array[3] = 'ZYX';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var preRotations = new THREE.Euler().fromArray(array);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
 | 
	
		
			
				|  |  | +      var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation);
 | 
	
		
			
				|  |  | +      preRotations.multiply(currentRotation);
 | 
	
		
			
				|  |  | +      model.rotation.setFromQuaternion(preRotations, 'ZYX');
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var bindMatrices = parsePoseNodes(FBXTree);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var ID in skeletons) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var skeleton = skeletons[ID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var parents = connections.get(parseInt(skeleton.ID)).parents;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parents.forEach(function (parent) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (geometryMap.has(parent.ID)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var geoID = parent.ID;
 | 
	
		
			
				|  |  | +          var geoRelationships = connections.get(geoID);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          geoRelationships.parents.forEach(function (geoConnParent) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if (modelMap.has(geoConnParent.ID)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              var model = modelMap.get(geoConnParent.ID);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function parsePoseNodes(FBXTree) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var bindMatrices = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ('Pose' in FBXTree.Objects) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var BindPoseNode = FBXTree.Objects.Pose;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var nodeID in BindPoseNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (BindPoseNode[nodeID].attrType === 'BindPose') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var poseNodes = BindPoseNode[nodeID].PoseNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (Array.isArray(poseNodes)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            poseNodes.forEach(function (poseNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
 | 
	
		
			
				|  |  | +            });
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return bindMatrices;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function parseAnimations(FBXTree, connections) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
 | 
	
		
			
				|  |  | +    // if this is undefined we can safely assume there are no animations
 | 
	
		
			
				|  |  | +    if (FBXTree.Objects.AnimationCurve === undefined) return undefined;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var curveNodesMap = parseAnimationCurveNodes(FBXTree);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseAnimationCurves(FBXTree, connections, curveNodesMap);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap);
 | 
	
		
			
				|  |  | +    var rawClips = parseAnimStacks(FBXTree, connections, layersMap);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return rawClips;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse nodes in FBXTree.Objects.AnimationCurveNode
 | 
	
		
			
				|  |  | +  // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
 | 
	
		
			
				|  |  | +  // and is referenced by an AnimationLayer
 | 
	
		
			
				|  |  | +  function parseAnimationCurveNodes(FBXTree) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var curveNodesMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var nodeID in rawCurveNodes) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var rawCurveNode = rawCurveNodes[nodeID];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (rawCurveNode.attrName.match(/S|R|T/) !== null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var curveNode = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          id: rawCurveNode.id,
 | 
	
		
			
				|  |  | +          attr: rawCurveNode.attrName,
 | 
	
		
			
				|  |  | +          curves: {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        curveNodesMap.set(curveNode.id, curveNode);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return curveNodesMap;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
 | 
	
		
			
				|  |  | +  // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
 | 
	
		
			
				|  |  | +  // axis ( e.g. times and values of x rotation)
 | 
	
		
			
				|  |  | +  function parseAnimationCurves(FBXTree, connections, curveNodesMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawCurves = FBXTree.Objects.AnimationCurve;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var nodeID in rawCurves) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var animationCurve = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        id: rawCurves[nodeID].id,
 | 
	
		
			
				|  |  | +        times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
 | 
	
		
			
				|  |  | +        values: rawCurves[nodeID].KeyValueFloat.a
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var relationships = connections.get(animationCurve.id);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (relationships !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var animationCurveID = relationships.parents[0].ID;
 | 
	
		
			
				|  |  | +        var animationCurveRelationship = relationships.parents[0].relationship;
 | 
	
		
			
				|  |  | +        var axis = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (animationCurveRelationship.match(/X/)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'x';
 | 
	
		
			
				|  |  | +        } else if (animationCurveRelationship.match(/Y/)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'y';
 | 
	
		
			
				|  |  | +        } else if (animationCurveRelationship.match(/Z/)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'z';
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        curveNodesMap.get(animationCurveID).curves[axis] = animationCurve;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
 | 
	
		
			
				|  |  | +  // to various AnimationCurveNodes and is referenced by an AnimationStack node
 | 
	
		
			
				|  |  | +  // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack
 | 
	
		
			
				|  |  | +  function parseAnimationLayers(FBXTree, connections, curveNodesMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawLayers = FBXTree.Objects.AnimationLayer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var layersMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var nodeID in rawLayers) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var layerCurveNodes = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var connection = connections.get(parseInt(nodeID));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (connection !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // all the animationCurveNodes used in the layer
 | 
	
		
			
				|  |  | +        var children = connection.children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        children.forEach(function (child, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (curveNodesMap.has(child.ID)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var curveNode = curveNodesMap.get(child.ID);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // check that the curves are defined for at least one axis, otherwise ignore the curveNode
 | 
	
		
			
				|  |  | +            if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if (layerCurveNodes[i] === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                var modelID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                connections.get(child.ID).parents.forEach(function (parent) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                  if (parent.relationship !== undefined) modelID = parent.ID;
 | 
	
		
			
				|  |  | +                });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                var rawModel = FBXTree.Objects.Model[modelID.toString()];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                var node = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                  modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
 | 
	
		
			
				|  |  | +                  initialPosition: [0, 0, 0],
 | 
	
		
			
				|  |  | +                  initialRotation: [0, 0, 0],
 | 
	
		
			
				|  |  | +                  initialScale: [1, 1, 1]
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                // if the animated model is pre rotated, we'll have to apply the pre rotations to every
 | 
	
		
			
				|  |  | +                // animation value as well
 | 
	
		
			
				|  |  | +                if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                layerCurveNodes[i] = node;
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              layerCurveNodes[i][curveNode.attr] = curveNode;
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        layersMap.set(parseInt(nodeID), layerCurveNodes);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return layersMap;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
 | 
	
		
			
				|  |  | +  // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
 | 
	
		
			
				|  |  | +  function parseAnimStacks(FBXTree, connections, layersMap) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawStacks = FBXTree.Objects.AnimationStack;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // connect the stacks (clips) up to the layers
 | 
	
		
			
				|  |  | +    var rawClips = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var nodeID in rawStacks) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var children = connections.get(parseInt(nodeID)).children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (children.length > 1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // it seems like stacks will always be associated with a single layer. But just in case there are files
 | 
	
		
			
				|  |  | +        // where there are multiple layers per stack, we'll display a warning
 | 
	
		
			
				|  |  | +        console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var layer = layersMap.get(children[0].ID);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      rawClips[nodeID] = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        name: rawStacks[nodeID].attrName,
 | 
	
		
			
				|  |  | +        layer: layer
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return rawClips;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // take raw animation data from parseAnimations and connect it up to the loaded models
 | 
	
		
			
				|  |  | +  function addAnimations(FBXTree, connections, sceneGraph) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    sceneGraph.animations = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawClips = parseAnimations(FBXTree, connections);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (rawClips === undefined) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var key in rawClips) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var rawClip = rawClips[key];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var clip = addClip(rawClip);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      sceneGraph.animations.push(clip);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function addClip(rawClip) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var tracks = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    rawClip.layer.forEach(function (rawTracks) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      tracks = tracks.concat(generateTracks(rawTracks));
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.AnimationClip(rawClip.name, -1, tracks);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function generateTracks(rawTracks) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var tracks = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position');
 | 
	
		
			
				|  |  | +      if (positionTrack !== undefined) tracks.push(positionTrack);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations);
 | 
	
		
			
				|  |  | +      if (rotationTrack !== undefined) tracks.push(rotationTrack);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale');
 | 
	
		
			
				|  |  | +      if (scaleTrack !== undefined) tracks.push(scaleTrack);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return tracks;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function generateVectorTrack(modelName, curves, initialValue, type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var times = getTimesForAllAxes(curves);
 | 
	
		
			
				|  |  | +    var values = getKeyframeTrackValues(times, curves, initialValue);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function generateRotationTrack(modelName, curves, initialValue, preRotations) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +    if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +    if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var times = getTimesForAllAxes(curves);
 | 
	
		
			
				|  |  | +    var values = getKeyframeTrackValues(times, curves, initialValue);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (preRotations !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      preRotations = preRotations.map(THREE.Math.degToRad);
 | 
	
		
			
				|  |  | +      preRotations.push('ZYX');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      preRotations = new THREE.Euler().fromArray(preRotations);
 | 
	
		
			
				|  |  | +      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var quaternion = new THREE.Quaternion();
 | 
	
		
			
				|  |  | +    var euler = new THREE.Euler();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var quaternionValues = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < values.length; i += 3) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      quaternion.setFromEuler(euler);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (preRotations !== undefined) quaternion.premultiply(preRotations);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      quaternion.toArray(quaternionValues, i / 3 * 4);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function getKeyframeTrackValues(times, curves, initialValue) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var prevValue = initialValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var values = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var xIndex = -1;
 | 
	
		
			
				|  |  | +    var yIndex = -1;
 | 
	
		
			
				|  |  | +    var zIndex = -1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    times.forEach(function (time) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (curves.x) xIndex = curves.x.times.indexOf(time);
 | 
	
		
			
				|  |  | +      if (curves.y) yIndex = curves.y.times.indexOf(time);
 | 
	
		
			
				|  |  | +      if (curves.z) zIndex = curves.z.times.indexOf(time);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // if there is an x value defined for this frame, use that
 | 
	
		
			
				|  |  | +      if (xIndex !== -1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var xValue = curves.x.values[xIndex];
 | 
	
		
			
				|  |  | +        values.push(xValue);
 | 
	
		
			
				|  |  | +        prevValue[0] = xValue;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // otherwise use the x value from the previous frame
 | 
	
		
			
				|  |  | +        values.push(prevValue[0]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (yIndex !== -1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var yValue = curves.y.values[yIndex];
 | 
	
		
			
				|  |  | +        values.push(yValue);
 | 
	
		
			
				|  |  | +        prevValue[1] = yValue;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        values.push(prevValue[1]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (zIndex !== -1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var zValue = curves.z.values[zIndex];
 | 
	
		
			
				|  |  | +        values.push(zValue);
 | 
	
		
			
				|  |  | +        prevValue[2] = zValue;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        values.push(prevValue[2]);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return values;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // For all animated objects, times are defined separately for each axis
 | 
	
		
			
				|  |  | +  // Here we'll combine the times into one sorted array without duplicates
 | 
	
		
			
				|  |  | +  function getTimesForAllAxes(curves) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var times = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // first join together the times for each axis, if defined
 | 
	
		
			
				|  |  | +    if (curves.x !== undefined) times = times.concat(curves.x.times);
 | 
	
		
			
				|  |  | +    if (curves.y !== undefined) times = times.concat(curves.y.times);
 | 
	
		
			
				|  |  | +    if (curves.z !== undefined) times = times.concat(curves.z.times);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // then sort them and remove duplicates
 | 
	
		
			
				|  |  | +    times = times.sort(function (a, b) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a - b;
 | 
	
		
			
				|  |  | +    }).filter(function (elem, index, array) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return array.indexOf(elem) == index;
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return times;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // parse an FBX file in ASCII format
 | 
	
		
			
				|  |  | +  function TextParser() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign(TextParser.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getPrevNode: function getPrevNode() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.nodeStack[this.currentIndent - 2];
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getCurrentNode: function getCurrentNode() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.nodeStack[this.currentIndent - 1];
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getCurrentProp: function getCurrentProp() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.currentProp;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    pushStack: function pushStack(node) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.nodeStack.push(node);
 | 
	
		
			
				|  |  | +      this.currentIndent += 1;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    popStack: function popStack() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.nodeStack.pop();
 | 
	
		
			
				|  |  | +      this.currentIndent -= 1;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    setCurrentProp: function setCurrentProp(val, name) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.currentProp = val;
 | 
	
		
			
				|  |  | +      this.currentPropName = name;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parse: function parse(text) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.currentIndent = 0;
 | 
	
		
			
				|  |  | +      this.allNodes = new FBXTree();
 | 
	
		
			
				|  |  | +      this.nodeStack = [];
 | 
	
		
			
				|  |  | +      this.currentProp = [];
 | 
	
		
			
				|  |  | +      this.currentPropName = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var self = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var split = text.split('\n');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      split.forEach(function (line, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var matchComment = line.match(/^[\s\t]*;/);
 | 
	
		
			
				|  |  | +        var matchEmpty = line.match(/^[\s\t]*$/);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (matchComment || matchEmpty) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
 | 
	
		
			
				|  |  | +        var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
 | 
	
		
			
				|  |  | +        var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (matchBeginning) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          self.parseNodeBegin(line, matchBeginning);
 | 
	
		
			
				|  |  | +        } else if (matchProperty) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          self.parseNodeProperty(line, matchProperty, split[++i]);
 | 
	
		
			
				|  |  | +        } else if (matchEnd) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          self.popStack();
 | 
	
		
			
				|  |  | +        } else if (line.match(/^[^\s\t}]/)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // large arrays are split over multiple lines terminated with a ',' character
 | 
	
		
			
				|  |  | +          // if this is encountered the line needs to be joined to the previous line
 | 
	
		
			
				|  |  | +          self.parseNodePropertyContinued(line);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.allNodes;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeBegin: function parseNodeBegin(line, property) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var nodeAttrs = property[2].split(',').map(function (attr) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return attr.trim().replace(/^"/, '').replace(/"$/, '');
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var node = { name: nodeName };
 | 
	
		
			
				|  |  | +      var attrs = this.parseNodeAttr(nodeAttrs);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var currentNode = this.getCurrentNode();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // a top node
 | 
	
		
			
				|  |  | +      if (this.currentIndent === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.allNodes.add(nodeName, node);
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +        // a subnode
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // if the subnode already exists, append it
 | 
	
		
			
				|  |  | +        if (nodeName in currentNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // special case Pose needs PoseNodes as an array
 | 
	
		
			
				|  |  | +          if (nodeName === 'PoseNode') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            currentNode.PoseNode.push(node);
 | 
	
		
			
				|  |  | +          } else if (currentNode[nodeName].id !== undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            currentNode[nodeName] = {};
 | 
	
		
			
				|  |  | +            currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
 | 
	
		
			
				|  |  | +        } else if (typeof attrs.id === 'number') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode[nodeName] = {};
 | 
	
		
			
				|  |  | +          currentNode[nodeName][attrs.id] = node;
 | 
	
		
			
				|  |  | +        } else if (nodeName !== 'Properties70') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (typeof attrs.id === 'number') node.id = attrs.id;
 | 
	
		
			
				|  |  | +      if (attrs.name !== '') node.attrName = attrs.name;
 | 
	
		
			
				|  |  | +      if (attrs.type !== '') node.attrType = attrs.type;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.pushStack(node);
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeAttr: function parseNodeAttr(attrs) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var id = attrs[0];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (attrs[0] !== '') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        id = parseInt(attrs[0]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (isNaN(id)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          id = attrs[0];
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var name = '',
 | 
	
		
			
				|  |  | +          type = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (attrs.length > 1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        name = attrs[1].replace(/^(\w+)::/, '');
 | 
	
		
			
				|  |  | +        type = attrs[2];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return { id: id, name: name, type: type };
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
 | 
	
		
			
				|  |  | +      var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // for special case: base64 image data follows "Content: ," line
 | 
	
		
			
				|  |  | +      //	Content: ,
 | 
	
		
			
				|  |  | +      //	 "/9j/4RDaRXhpZgAATU0A..."
 | 
	
		
			
				|  |  | +      if (propName === 'Content' && propValue === ',') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var currentNode = this.getCurrentNode();
 | 
	
		
			
				|  |  | +      var parentName = currentNode.name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (parentName === 'Properties70') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.parseNodeSpecialProperty(line, propName, propValue);
 | 
	
		
			
				|  |  | +        return;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Connections
 | 
	
		
			
				|  |  | +      if (propName === 'C') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var connProps = propValue.split(',').slice(1);
 | 
	
		
			
				|  |  | +        var from = parseInt(connProps[0]);
 | 
	
		
			
				|  |  | +        var to = parseInt(connProps[1]);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var rest = propValue.split(',').slice(3);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        rest = rest.map(function (elem) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          return elem.trim().replace(/^"/, '');
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        propName = 'connections';
 | 
	
		
			
				|  |  | +        propValue = [from, to];
 | 
	
		
			
				|  |  | +        append(propValue, rest);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (currentNode[propName] === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode[propName] = [];
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Node
 | 
	
		
			
				|  |  | +      if (propName === 'Node') currentNode.id = propValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // connections
 | 
	
		
			
				|  |  | +      if (propName in currentNode && Array.isArray(currentNode[propName])) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentNode[propName].push(propValue);
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.setCurrentProp(currentNode, propName);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // convert string to array, unless it ends in ',' in which case more will be added to it
 | 
	
		
			
				|  |  | +      if (propName === 'a' && propValue.slice(-1) !== ',') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentNode.a = parseNumberArray(propValue);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodePropertyContinued: function parseNodePropertyContinued(line) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var currentNode = this.getCurrentNode();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      currentNode.a += line;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // if the line doesn't end in ',' we have reached the end of the property value
 | 
	
		
			
				|  |  | +      // so convert the string to an array
 | 
	
		
			
				|  |  | +      if (line.slice(-1) !== ',') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentNode.a = parseNumberArray(currentNode.a);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // parse "Property70"
 | 
	
		
			
				|  |  | +    parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // split this
 | 
	
		
			
				|  |  | +      // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
 | 
	
		
			
				|  |  | +      // into array like below
 | 
	
		
			
				|  |  | +      // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
 | 
	
		
			
				|  |  | +      var props = propValue.split('",').map(function (prop) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var innerPropName = props[0];
 | 
	
		
			
				|  |  | +      var innerPropType1 = props[1];
 | 
	
		
			
				|  |  | +      var innerPropType2 = props[2];
 | 
	
		
			
				|  |  | +      var innerPropFlag = props[3];
 | 
	
		
			
				|  |  | +      var innerPropValue = props[4];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // cast values where needed, otherwise leave as strings
 | 
	
		
			
				|  |  | +      switch (innerPropType1) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'int':
 | 
	
		
			
				|  |  | +        case 'enum':
 | 
	
		
			
				|  |  | +        case 'bool':
 | 
	
		
			
				|  |  | +        case 'ULongLong':
 | 
	
		
			
				|  |  | +        case 'double':
 | 
	
		
			
				|  |  | +        case 'Number':
 | 
	
		
			
				|  |  | +        case 'FieldOfView':
 | 
	
		
			
				|  |  | +          innerPropValue = parseFloat(innerPropValue);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'Color':
 | 
	
		
			
				|  |  | +        case 'ColorRGB':
 | 
	
		
			
				|  |  | +        case 'Vector3D':
 | 
	
		
			
				|  |  | +        case 'Lcl_Translation':
 | 
	
		
			
				|  |  | +        case 'Lcl_Rotation':
 | 
	
		
			
				|  |  | +        case 'Lcl_Scaling':
 | 
	
		
			
				|  |  | +          innerPropValue = parseNumberArray(innerPropValue);
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // CAUTION: these props must append to parent's parent
 | 
	
		
			
				|  |  | +      this.getPrevNode()[innerPropName] = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        'type': innerPropType1,
 | 
	
		
			
				|  |  | +        'type2': innerPropType2,
 | 
	
		
			
				|  |  | +        'flag': innerPropFlag,
 | 
	
		
			
				|  |  | +        'value': innerPropValue
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.setCurrentProp(this.getPrevNode(), innerPropName);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parse an FBX file in Binary format
 | 
	
		
			
				|  |  | +  function BinaryParser() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign(BinaryParser.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parse: function parse(buffer) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var reader = new BinaryReader(buffer);
 | 
	
		
			
				|  |  | +      reader.skip(23); // skip magic 23 bytes
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var version = reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.log('THREE.FBXLoader: FBX binary version: ' + version);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var allNodes = new FBXTree();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      while (!this.endOfContent(reader)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var node = this.parseNode(reader, version);
 | 
	
		
			
				|  |  | +        if (node !== null) allNodes.add(node.name, node);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return allNodes;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Check if reader has reached the end of content.
 | 
	
		
			
				|  |  | +    endOfContent: function endOfContent(reader) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // footer size: 160bytes + 16-byte alignment padding
 | 
	
		
			
				|  |  | +      // - 16bytes: magic
 | 
	
		
			
				|  |  | +      // - padding til 16-byte alignment (at least 1byte?)
 | 
	
		
			
				|  |  | +      //	(seems like some exporters embed fixed 15 or 16bytes?)
 | 
	
		
			
				|  |  | +      // - 4bytes: magic
 | 
	
		
			
				|  |  | +      // - 4bytes: version
 | 
	
		
			
				|  |  | +      // - 120bytes: zero
 | 
	
		
			
				|  |  | +      // - 16bytes: magic
 | 
	
		
			
				|  |  | +      if (reader.size() % 16 === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return reader.getOffset() + 160 + 16 >= reader.size();
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // recursively parse nodes until the end of the file is reached
 | 
	
		
			
				|  |  | +    parseNode: function parseNode(reader, version) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var node = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // The first three data sizes depends on version.
 | 
	
		
			
				|  |  | +      var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +      var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // note: do not remove this even if you get a linter warning as it moves the buffer forward
 | 
	
		
			
				|  |  | +      var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var nameLen = reader.getUint8();
 | 
	
		
			
				|  |  | +      var name = reader.getString(nameLen);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Regards this node as NULL-record if endOffset is zero
 | 
	
		
			
				|  |  | +      if (endOffset === 0) return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var propertyList = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < numProperties; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        propertyList.push(this.parseProperty(reader));
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Regards the first three elements in propertyList as id, attrName, and attrType
 | 
	
		
			
				|  |  | +      var id = propertyList.length > 0 ? propertyList[0] : '';
 | 
	
		
			
				|  |  | +      var attrName = propertyList.length > 1 ? propertyList[1] : '';
 | 
	
		
			
				|  |  | +      var attrType = propertyList.length > 2 ? propertyList[2] : '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // check if this node represents just a single property
 | 
	
		
			
				|  |  | +      // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
 | 
	
		
			
				|  |  | +      node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      while (endOffset > reader.getOffset()) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var subNode = this.parseNode(reader, version);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (subNode !== null) this.parseSubNode(name, node, subNode);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      node.propertyList = propertyList; // raw property list used by parent
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (typeof id === 'number') node.id = id;
 | 
	
		
			
				|  |  | +      if (attrName !== '') node.attrName = attrName;
 | 
	
		
			
				|  |  | +      if (attrType !== '') node.attrType = attrType;
 | 
	
		
			
				|  |  | +      if (name !== '') node.name = name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return node;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseSubNode: function parseSubNode(name, node, subNode) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // special case: child node is single property
 | 
	
		
			
				|  |  | +      if (subNode.singleProperty === true) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var value = subNode.propertyList[0];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (Array.isArray(value)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name] = subNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          subNode.a = value;
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name] = value;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      } else if (name === 'Connections' && subNode.name === 'C') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var array = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        subNode.propertyList.forEach(function (property, i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // first Connection is FBX type (OO, OP, etc.). We'll discard these
 | 
	
		
			
				|  |  | +          if (i !== 0) array.push(property);
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (node.connections === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node.connections = [];
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        node.connections.push(array);
 | 
	
		
			
				|  |  | +      } else if (subNode.name === 'Properties70') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var keys = Object.keys(subNode);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        keys.forEach(function (key) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[key] = subNode[key];
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +      } else if (name === 'Properties70' && subNode.name === 'P') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var innerPropName = subNode.propertyList[0];
 | 
	
		
			
				|  |  | +        var innerPropType1 = subNode.propertyList[1];
 | 
	
		
			
				|  |  | +        var innerPropType2 = subNode.propertyList[2];
 | 
	
		
			
				|  |  | +        var innerPropFlag = subNode.propertyList[3];
 | 
	
		
			
				|  |  | +        var innerPropValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
 | 
	
		
			
				|  |  | +        if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          innerPropValue = subNode.propertyList[4];
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // this will be copied to parent, see above
 | 
	
		
			
				|  |  | +        node[innerPropName] = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          'type': innerPropType1,
 | 
	
		
			
				|  |  | +          'type2': innerPropType2,
 | 
	
		
			
				|  |  | +          'flag': innerPropFlag,
 | 
	
		
			
				|  |  | +          'value': innerPropValue
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      } else if (node[subNode.name] === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (typeof subNode.id === 'number') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name] = {};
 | 
	
		
			
				|  |  | +          node[subNode.name][subNode.id] = subNode;
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name] = subNode;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (subNode.name === 'PoseNode') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (!Array.isArray(node[subNode.name])) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            node[subNode.name] = [node[subNode.name]];
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name].push(subNode);
 | 
	
		
			
				|  |  | +        } else if (node[subNode.name][subNode.id] === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          node[subNode.name][subNode.id] = subNode;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseProperty: function parseProperty(reader) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type = reader.getString(1);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'C':
 | 
	
		
			
				|  |  | +          return reader.getBoolean();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'D':
 | 
	
		
			
				|  |  | +          return reader.getFloat64();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'F':
 | 
	
		
			
				|  |  | +          return reader.getFloat32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'I':
 | 
	
		
			
				|  |  | +          return reader.getInt32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'L':
 | 
	
		
			
				|  |  | +          return reader.getInt64();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'R':
 | 
	
		
			
				|  |  | +          var length = reader.getUint32();
 | 
	
		
			
				|  |  | +          return reader.getArrayBuffer(length);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'S':
 | 
	
		
			
				|  |  | +          var length = reader.getUint32();
 | 
	
		
			
				|  |  | +          return reader.getString(length);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'Y':
 | 
	
		
			
				|  |  | +          return reader.getInt16();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'b':
 | 
	
		
			
				|  |  | +        case 'c':
 | 
	
		
			
				|  |  | +        case 'd':
 | 
	
		
			
				|  |  | +        case 'f':
 | 
	
		
			
				|  |  | +        case 'i':
 | 
	
		
			
				|  |  | +        case 'l':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var arrayLength = reader.getUint32();
 | 
	
		
			
				|  |  | +          var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
 | 
	
		
			
				|  |  | +          var compressedLength = reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (encoding === 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'b':
 | 
	
		
			
				|  |  | +              case 'c':
 | 
	
		
			
				|  |  | +                return reader.getBooleanArray(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'd':
 | 
	
		
			
				|  |  | +                return reader.getFloat64Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'f':
 | 
	
		
			
				|  |  | +                return reader.getFloat32Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'i':
 | 
	
		
			
				|  |  | +                return reader.getInt32Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'l':
 | 
	
		
			
				|  |  | +                return reader.getInt64Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (window.Zlib === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
 | 
	
		
			
				|  |  | +          var reader2 = new BinaryReader(inflate.decompress().buffer);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'b':
 | 
	
		
			
				|  |  | +            case 'c':
 | 
	
		
			
				|  |  | +              return reader2.getBooleanArray(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'd':
 | 
	
		
			
				|  |  | +              return reader2.getFloat64Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'f':
 | 
	
		
			
				|  |  | +              return reader2.getFloat32Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'i':
 | 
	
		
			
				|  |  | +              return reader2.getInt32Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'l':
 | 
	
		
			
				|  |  | +              return reader2.getInt64Array(arrayLength);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          throw new Error('THREE.FBXLoader: Unknown property type ' + type);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function BinaryReader(buffer, littleEndian) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.dv = new DataView(buffer);
 | 
	
		
			
				|  |  | +    this.offset = 0;
 | 
	
		
			
				|  |  | +    this.littleEndian = littleEndian !== undefined ? littleEndian : true;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign(BinaryReader.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getOffset: function getOffset() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.offset;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    size: function size() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.dv.buffer.byteLength;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    skip: function skip(length) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.offset += length;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // seems like true/false representation depends on exporter.
 | 
	
		
			
				|  |  | +    // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
 | 
	
		
			
				|  |  | +    // then sees LSB.
 | 
	
		
			
				|  |  | +    getBoolean: function getBoolean() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return (this.getUint8() & 1) === 1;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getBooleanArray: function getBooleanArray(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push(this.getBoolean());
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint8: function getUint8() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getUint8(this.offset);
 | 
	
		
			
				|  |  | +      this.offset += 1;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt16: function getInt16() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getInt16(this.offset, this.littleEndian);
 | 
	
		
			
				|  |  | +      this.offset += 2;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt32: function getInt32() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getInt32(this.offset, this.littleEndian);
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt32Array: function getInt32Array(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push(this.getInt32());
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint32: function getUint32() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getUint32(this.offset, this.littleEndian);
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // JavaScript doesn't support 64-bit integer so calculate this here
 | 
	
		
			
				|  |  | +    // 1 << 32 will return 1 so using multiply operation instead here.
 | 
	
		
			
				|  |  | +    // There's a possibility that this method returns wrong value if the value
 | 
	
		
			
				|  |  | +    // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
 | 
	
		
			
				|  |  | +    // TODO: safely handle 64-bit integer
 | 
	
		
			
				|  |  | +    getInt64: function getInt64() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var low, high;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (this.littleEndian) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // calculate negative value
 | 
	
		
			
				|  |  | +      if (high & 0x80000000) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = ~high & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +        low = ~low & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = low + 1 & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return -(high * 0x100000000 + low);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return high * 0x100000000 + low;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt64Array: function getInt64Array(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push(this.getInt64());
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Note: see getInt64() comment
 | 
	
		
			
				|  |  | +    getUint64: function getUint64() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var low, high;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (this.littleEndian) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return high * 0x100000000 + low;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat32: function getFloat32() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getFloat32(this.offset, this.littleEndian);
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat32Array: function getFloat32Array(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push(this.getFloat32());
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat64: function getFloat64() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getFloat64(this.offset, this.littleEndian);
 | 
	
		
			
				|  |  | +      this.offset += 8;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat64Array: function getFloat64Array(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push(this.getFloat64());
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getArrayBuffer: function getArrayBuffer(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.buffer.slice(this.offset, this.offset + size);
 | 
	
		
			
				|  |  | +      this.offset += size;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getString: function getString(size) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = new Uint8Array(size);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < size; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a[i] = this.getUint8();
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var nullByte = a.indexOf(0);
 | 
	
		
			
				|  |  | +      if (nullByte >= 0) a = a.slice(0, nullByte);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return THREE.LoaderUtils.decodeText(a);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
 | 
	
		
			
				|  |  | +  // and BinaryParser( FBX Binary format)
 | 
	
		
			
				|  |  | +  function FBXTree() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign(FBXTree.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    add: function add(key, val) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this[key] = val;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function isFbxFormatBinary(buffer) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var CORRECT = 'Kaydara FBX Binary  \0';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function isFbxFormatASCII(text) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var cursor = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    function read(offset) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var result = text[offset - 1];
 | 
	
		
			
				|  |  | +      text = text.slice(cursor + offset);
 | 
	
		
			
				|  |  | +      cursor++;
 | 
	
		
			
				|  |  | +      return result;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < CORRECT.length; ++i) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var num = read(1);
 | 
	
		
			
				|  |  | +      if (num === CORRECT[i]) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return false;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return true;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function getFbxVersion(text) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var versionRegExp = /FBXVersion: (\d+)/;
 | 
	
		
			
				|  |  | +    var match = text.match(versionRegExp);
 | 
	
		
			
				|  |  | +    if (match) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var version = parseInt(match[1]);
 | 
	
		
			
				|  |  | +      return version;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Converts FBX ticks into real time seconds.
 | 
	
		
			
				|  |  | +  function convertFBXTimeToSeconds(time) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return time / 46186158000;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Parses comma separated list of numbers and returns them an array.
 | 
	
		
			
				|  |  | +  // Used internally by the TextParser
 | 
	
		
			
				|  |  | +  function parseNumberArray(value) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array = value.split(',').map(function (val) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return parseFloat(val);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return array;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function convertArrayBufferToString(buffer, from, to) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (from === undefined) from = 0;
 | 
	
		
			
				|  |  | +    if (to === undefined) to = buffer.byteLength;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function append(a, b) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      a[j] = b[i];
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function slice(a, b, from, to) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = from, j = 0; i < to; i++, j++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      a[j] = b[i];
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return a;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +})();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],3:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * @author Wei Meng / http://about.me/menway
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Limitations: ASCII decoding assumes file is UTF-8.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Usage:
 | 
	
		
			
				|  |  | + *  var loader = new THREE.PLYLoader();
 | 
	
		
			
				|  |  | + *  loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *    scene.add( new THREE.Mesh( geometry ) );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *  } );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * If the PLY file uses non standard property names, they can be mapped while
 | 
	
		
			
				|  |  | + * loading. For example, the following maps the properties
 | 
	
		
			
				|  |  | + * “diffuse_(red|green|blue)” in the file to standard color names.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * loader.setPropertyNameMapping( {
 | 
	
		
			
				|  |  | + *  diffuse_red: 'red',
 | 
	
		
			
				|  |  | + *  diffuse_green: 'green',
 | 
	
		
			
				|  |  | + *  diffuse_blue: 'blue'
 | 
	
		
			
				|  |  | + * } );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = THREE.PLYLoader = function (manager) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  this.propertyNameMapping = {};
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +THREE.PLYLoader.prototype = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  constructor: THREE.PLYLoader,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function load(url, onLoad, onProgress, onError) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var scope = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var loader = new THREE.XHRLoader(this.manager);
 | 
	
		
			
				|  |  | +    loader.setResponseType('arraybuffer');
 | 
	
		
			
				|  |  | +    loader.load(url, function (text) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      onLoad(scope.parse(text));
 | 
	
		
			
				|  |  | +    }, onProgress, onError);
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  setPropertyNameMapping: function setPropertyNameMapping(mapping) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.propertyNameMapping = mapping;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  bin2str: function bin2str(buf) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array_buffer = new Uint8Array(buf);
 | 
	
		
			
				|  |  | +    var str = '';
 | 
	
		
			
				|  |  | +    for (var i = 0; i < buf.byteLength; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return str;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  isASCII: function isASCII(data) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader(this.bin2str(data));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return header.format === "ascii";
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parse: function parse(data) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (data instanceof ArrayBuffer) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data);
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.parseASCII(data);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseHeader: function parseHeader(data) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var patternHeader = /ply([\s\S]*)end_header\s/;
 | 
	
		
			
				|  |  | +    var headerText = "";
 | 
	
		
			
				|  |  | +    var headerLength = 0;
 | 
	
		
			
				|  |  | +    var result = patternHeader.exec(data);
 | 
	
		
			
				|  |  | +    if (result !== null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      headerText = result[1];
 | 
	
		
			
				|  |  | +      headerLength = result[0].length;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = {
 | 
	
		
			
				|  |  | +      comments: [],
 | 
	
		
			
				|  |  | +      elements: [],
 | 
	
		
			
				|  |  | +      headerLength: headerLength
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var lines = headerText.split('\n');
 | 
	
		
			
				|  |  | +    var currentElement = undefined;
 | 
	
		
			
				|  |  | +    var lineType, lineValues;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    function make_ply_element_property(propertValues, propertyNameMapping) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var property = {
 | 
	
		
			
				|  |  | +        type: propertValues[0]
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (property.type === 'list') {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertValues[3];
 | 
	
		
			
				|  |  | +        property.countType = propertValues[1];
 | 
	
		
			
				|  |  | +        property.itemType = propertValues[2];
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertValues[1];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (property.name in propertyNameMapping) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertyNameMapping[property.name];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return property;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < lines.length; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var line = lines[i];
 | 
	
		
			
				|  |  | +      line = line.trim();
 | 
	
		
			
				|  |  | +      if (line === "") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        continue;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      lineValues = line.split(/\s+/);
 | 
	
		
			
				|  |  | +      lineType = lineValues.shift();
 | 
	
		
			
				|  |  | +      line = lineValues.join(" ");
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch (lineType) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case "format":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          header.format = lineValues[0];
 | 
	
		
			
				|  |  | +          header.version = lineValues[1];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case "comment":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          header.comments.push(line);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case "element":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if (!(currentElement === undefined)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            header.elements.push(currentElement);
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentElement = Object();
 | 
	
		
			
				|  |  | +          currentElement.name = lineValues[0];
 | 
	
		
			
				|  |  | +          currentElement.count = parseInt(lineValues[1]);
 | 
	
		
			
				|  |  | +          currentElement.properties = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case "property":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          console.log("unhandled", lineType, lineValues);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!(currentElement === undefined)) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      header.elements.push(currentElement);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return header;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCIINumber: function parseASCIINumber(n, type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint':
 | 
	
		
			
				|  |  | +      case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return parseInt(n);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'float':case 'double':case 'float32':case 'float64':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return parseFloat(n);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCIIElement: function parseASCIIElement(properties, line) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var values = line.split(/\s+/);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var element = Object();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < properties.length; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (properties[i].type === "list") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var list = [];
 | 
	
		
			
				|  |  | +        var n = this.parseASCIINumber(values.shift(), properties[i].countType);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for (var j = 0; j < n; j++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          list.push(this.parseASCIINumber(values.shift(), properties[i].itemType));
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[properties[i].name] = list;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return element;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCII: function parseASCII(data) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.Geometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var result;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader(data);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var patternBody = /end_header\s([\s\S]*)$/;
 | 
	
		
			
				|  |  | +    var body = "";
 | 
	
		
			
				|  |  | +    if ((result = patternBody.exec(data)) !== null) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      body = result[1];
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var lines = body.split('\n');
 | 
	
		
			
				|  |  | +    var currentElement = 0;
 | 
	
		
			
				|  |  | +    var currentElementCount = 0;
 | 
	
		
			
				|  |  | +    geometry.useColor = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < lines.length; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var line = lines[i];
 | 
	
		
			
				|  |  | +      line = line.trim();
 | 
	
		
			
				|  |  | +      if (line === "") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        continue;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (currentElementCount >= header.elements[currentElement].count) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentElement++;
 | 
	
		
			
				|  |  | +        currentElementCount = 0;
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var element = this.parseASCIIElement(header.elements[currentElement].properties, line);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.handleElement(geometry, header.elements[currentElement].name, element);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      currentElementCount++;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return this.postProcess(geometry);
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  postProcess: function postProcess(geometry) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (geometry.useColor) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var i = 0; i < geometry.faces.length; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geometry.elementsNeedUpdate = true;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    geometry.computeBoundingSphere();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometry;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  handleElement: function handleElement(geometry, elementName, element) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (elementName === "vertex") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ('red' in element && 'green' in element && 'blue' in element) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.useColor = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var color = new THREE.Color();
 | 
	
		
			
				|  |  | +        color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0);
 | 
	
		
			
				|  |  | +        geometry.colors.push(color);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    } else if (elementName === "face") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // BEGIN: Edits by donmccurdy.
 | 
	
		
			
				|  |  | +      var vertex_indices = element.vertex_indices || element.vertex_index;
 | 
	
		
			
				|  |  | +      // END: Edits by donmccurdy.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (vertex_indices.length === 3) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2]));
 | 
	
		
			
				|  |  | +      } else if (vertex_indices.length === 4) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3]));
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  binaryRead: function binaryRead(dataview, at, type, little_endian) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch (type) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // corespondences for non-specific length types here match rply:
 | 
	
		
			
				|  |  | +      case 'int8':case 'char':
 | 
	
		
			
				|  |  | +        return [dataview.getInt8(at), 1];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'uint8':case 'uchar':
 | 
	
		
			
				|  |  | +        return [dataview.getUint8(at), 1];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'int16':case 'short':
 | 
	
		
			
				|  |  | +        return [dataview.getInt16(at, little_endian), 2];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'uint16':case 'ushort':
 | 
	
		
			
				|  |  | +        return [dataview.getUint16(at, little_endian), 2];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'int32':case 'int':
 | 
	
		
			
				|  |  | +        return [dataview.getInt32(at, little_endian), 4];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'uint32':case 'uint':
 | 
	
		
			
				|  |  | +        return [dataview.getUint32(at, little_endian), 4];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'float32':case 'float':
 | 
	
		
			
				|  |  | +        return [dataview.getFloat32(at, little_endian), 4];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'float64':case 'double':
 | 
	
		
			
				|  |  | +        return [dataview.getFloat64(at, little_endian), 8];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var element = Object();
 | 
	
		
			
				|  |  | +    var result,
 | 
	
		
			
				|  |  | +        read = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var i = 0; i < properties.length; i++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if (properties[i].type === "list") {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var list = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian);
 | 
	
		
			
				|  |  | +        var n = result[0];
 | 
	
		
			
				|  |  | +        read += result[1];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for (var j = 0; j < n; j++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian);
 | 
	
		
			
				|  |  | +          list.push(result[0]);
 | 
	
		
			
				|  |  | +          read += result[1];
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[properties[i].name] = list;
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryRead(dataview, at + read, properties[i].type, little_endian);
 | 
	
		
			
				|  |  | +        element[properties[i].name] = result[0];
 | 
	
		
			
				|  |  | +        read += result[1];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return [element, read];
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseBinary: function parseBinary(data) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.Geometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader(this.bin2str(data));
 | 
	
		
			
				|  |  | +    var little_endian = header.format === "binary_little_endian";
 | 
	
		
			
				|  |  | +    var body = new DataView(data, header.headerLength);
 | 
	
		
			
				|  |  | +    var result,
 | 
	
		
			
				|  |  | +        loc = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var currentElement = 0; currentElement < header.elements.length; currentElement++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian);
 | 
	
		
			
				|  |  | +        loc += result[1];
 | 
	
		
			
				|  |  | +        var element = result[0];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.handleElement(geometry, header.elements[currentElement].name, element);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return this.postProcess(geometry);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],4:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function getScriptId() {
 | 
	
		
			
				|  |  | +  return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function createScript(url, id) {
 | 
	
		
			
				|  |  | +  var script = document.createElement('script');
 | 
	
		
			
				|  |  | +  script.type = 'text/javascript';
 | 
	
		
			
				|  |  | +  script.async = true;
 | 
	
		
			
				|  |  | +  script.id = id;
 | 
	
		
			
				|  |  | +  script.src = url;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  return script;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function removeScript(id) {
 | 
	
		
			
				|  |  | +  var script = document.getElementById(id);
 | 
	
		
			
				|  |  | +  var parent = script.parentNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  try {
 | 
	
		
			
				|  |  | +    parent && parent.removeChild(script);
 | 
	
		
			
				|  |  | +  } catch (e) {
 | 
	
		
			
				|  |  | +    // ignore
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function appendScript(script) {
 | 
	
		
			
				|  |  | +  var firstScript = document.getElementsByTagName('script')[0];
 | 
	
		
			
				|  |  | +  firstScript.parentNode.insertBefore(script, firstScript);
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function fetchScriptInternal(url, options, Promise) {
 | 
	
		
			
				|  |  | +  return new Promise(function (resolve, reject) {
 | 
	
		
			
				|  |  | +    var timeout = options.timeout || 5000;
 | 
	
		
			
				|  |  | +    var scriptId = getScriptId();
 | 
	
		
			
				|  |  | +    var script = createScript(url, scriptId);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var timeoutId = setTimeout(function () {
 | 
	
		
			
				|  |  | +      reject(new Error('Script request to ' + url + ' timed out'));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    }, timeout);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var disableTimeout = function disableTimeout(timeoutId) {
 | 
	
		
			
				|  |  | +      clearTimeout(timeoutId);
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    script.addEventListener('load', function (e) {
 | 
	
		
			
				|  |  | +      resolve({ ok: true });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      disableTimeout(timeoutId);
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    script.addEventListener('error', function (e) {
 | 
	
		
			
				|  |  | +      reject(new Error('Script request to ' + url + ' failed ' + e));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      disableTimeout(timeoutId);
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    appendScript(script);
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function fetchScript(settings) {
 | 
	
		
			
				|  |  | +  settings = settings || {};
 | 
	
		
			
				|  |  | +  return function (url, options) {
 | 
	
		
			
				|  |  | +    options = options || {};
 | 
	
		
			
				|  |  | +    return fetchScriptInternal(url, options, settings.Promise || Promise);
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = fetchScript;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],5:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var LoopMode = {
 | 
	
		
			
				|  |  | +  once: THREE.LoopOnce,
 | 
	
		
			
				|  |  | +  repeat: THREE.LoopRepeat,
 | 
	
		
			
				|  |  | +  pingpong: THREE.LoopPingPong
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * animation-mixer
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Player for animation clips. Intended to be compatible with any model format that supports
 | 
	
		
			
				|  |  | + * skeletal or morph animations through THREE.AnimationMixer.
 | 
	
		
			
				|  |  | + * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = AFRAME.registerComponent('animation-mixer', {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    clip: { default: '*' },
 | 
	
		
			
				|  |  | +    duration: { default: 0 },
 | 
	
		
			
				|  |  | +    clampWhenFinished: { default: false, type: 'boolean' },
 | 
	
		
			
				|  |  | +    crossFadeDuration: { default: 0 },
 | 
	
		
			
				|  |  | +    loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
 | 
	
		
			
				|  |  | +    repetitions: { default: Infinity, min: 0 }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    var _this = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /** @type {THREE.Mesh} */
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    /** @type {THREE.AnimationMixer} */
 | 
	
		
			
				|  |  | +    this.mixer = null;
 | 
	
		
			
				|  |  | +    /** @type {Array<THREE.AnimationAction>} */
 | 
	
		
			
				|  |  | +    this.activeActions = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model = this.el.getObject3D('mesh');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (model) {
 | 
	
		
			
				|  |  | +      this.load(model);
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +      this.el.addEventListener('model-loaded', function (e) {
 | 
	
		
			
				|  |  | +        _this.load(e.detail.model);
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function load(model) {
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.mixer = new THREE.AnimationMixer(model);
 | 
	
		
			
				|  |  | +    this.mixer.addEventListener('loop', function (e) {
 | 
	
		
			
				|  |  | +      el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +    this.mixer.addEventListener('finished', function (e) {
 | 
	
		
			
				|  |  | +      el.emit('animation-finished', { action: e.action, direction: e.direction });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +    if (this.data.clip) this.update({});
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (this.mixer) this.mixer.stopAllAction();
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update(previousData) {
 | 
	
		
			
				|  |  | +    if (!previousData) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.stopAction();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (this.data.clip) {
 | 
	
		
			
				|  |  | +      this.playAction();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  stopAction: function stopAction() {
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    for (var i = 0; i < this.activeActions.length; i++) {
 | 
	
		
			
				|  |  | +      data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    this.activeActions.length = 0;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  playAction: function playAction() {
 | 
	
		
			
				|  |  | +    if (!this.mixer) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model = this.model,
 | 
	
		
			
				|  |  | +        data = this.data,
 | 
	
		
			
				|  |  | +        clips = model.animations || (model.geometry || {}).animations || [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!clips.length) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var re = wildcardToRegExp(data.clip);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var clip, i = 0; clip = clips[i]; i++) {
 | 
	
		
			
				|  |  | +      if (clip.name.match(re)) {
 | 
	
		
			
				|  |  | +        var action = this.mixer.clipAction(clip, model);
 | 
	
		
			
				|  |  | +        action.enabled = true;
 | 
	
		
			
				|  |  | +        action.clampWhenFinished = data.clampWhenFinished;
 | 
	
		
			
				|  |  | +        if (data.duration) action.setDuration(data.duration);
 | 
	
		
			
				|  |  | +        action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
 | 
	
		
			
				|  |  | +        this.activeActions.push(action);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  tick: function tick(t, dt) {
 | 
	
		
			
				|  |  | +    if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Creates a RegExp from the given string, converting asterisks to .* expressions,
 | 
	
		
			
				|  |  | + * and escaping all other characters.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function wildcardToRegExp(s) {
 | 
	
		
			
				|  |  | +  return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * RegExp-escapes all characters in the given string.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function regExpEscape(s) {
 | 
	
		
			
				|  |  | +  return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],6:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +THREE.FBXLoader = require('../../lib/FBXLoader');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * fbx-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for FBX format. Supports ASCII, but *not* binary, models.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = AFRAME.registerComponent('fbx-model', {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src: { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update() {
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    var loader = new THREE.FBXLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
 | 
	
		
			
				|  |  | +    loader.load(data.src, this.load.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function load(model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', { format: 'fbx', model: model });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/FBXLoader":2}],7:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var fetchScript = require('../../lib/fetch-script')();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var loadLoader = function () {
 | 
	
		
			
				|  |  | +  var promise = void 0;
 | 
	
		
			
				|  |  | +  return function () {
 | 
	
		
			
				|  |  | +    promise = promise || fetchScript(LOADER_SRC);
 | 
	
		
			
				|  |  | +    return promise;
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +}();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Legacy loader for glTF 1.0 models.
 | 
	
		
			
				|  |  | + * Asynchronously loads THREE.GLTFLoader from rawgit.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = AFRAME.registerComponent('gltf-model-legacy', {
 | 
	
		
			
				|  |  | +  schema: { type: 'model' },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    var _this = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    this.loader = null;
 | 
	
		
			
				|  |  | +    this.loaderPromise = loadLoader().then(function () {
 | 
	
		
			
				|  |  | +      _this.loader = new THREE.GLTFLoader();
 | 
	
		
			
				|  |  | +      _this.loader.setCrossOrigin('Anonymous');
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update() {
 | 
	
		
			
				|  |  | +    var _this2 = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var self = this;
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    var src = this.data;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!src) {
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.loaderPromise.then(function () {
 | 
	
		
			
				|  |  | +      _this2.loader.load(src, function gltfLoaded(gltfModel) {
 | 
	
		
			
				|  |  | +        self.model = gltfModel.scene;
 | 
	
		
			
				|  |  | +        self.model.animations = gltfModel.animations;
 | 
	
		
			
				|  |  | +        el.setObject3D('mesh', self.model);
 | 
	
		
			
				|  |  | +        el.emit('model-loaded', { format: 'gltf', model: self.model });
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (!this.model) {
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/fetch-script":4}],8:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +require('./animation-mixer');
 | 
	
		
			
				|  |  | +require('./fbx-model');
 | 
	
		
			
				|  |  | +require('./gltf-model-legacy');
 | 
	
		
			
				|  |  | +require('./json-model');
 | 
	
		
			
				|  |  | +require('./object-model');
 | 
	
		
			
				|  |  | +require('./ply-model');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"./animation-mixer":5,"./fbx-model":6,"./gltf-model-legacy":7,"./json-model":9,"./object-model":10,"./ply-model":11}],9:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * json-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
 | 
	
		
			
				|  |  | + * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
 | 
	
		
			
				|  |  | + * includes only a single mesh.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Check the console for errors, if in doubt. You may need to use `object-model` or
 | 
	
		
			
				|  |  | + * `blend-character-model` for some .js and .json files.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = AFRAME.registerComponent('json-model', {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src: { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update() {
 | 
	
		
			
				|  |  | +    var _this = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var loader = void 0;
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    loader = new THREE.JSONLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.crossOrigin = data.crossorigin;
 | 
	
		
			
				|  |  | +    loader.load(data.src, function (geometry, materials) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Attempt to automatically detect common material options.
 | 
	
		
			
				|  |  | +      materials.forEach(function (mat) {
 | 
	
		
			
				|  |  | +        mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
 | 
	
		
			
				|  |  | +        mat.skinning = !!(geometry.bones || []).length;
 | 
	
		
			
				|  |  | +        mat.morphTargets = !!(geometry.morphTargets || []).length;
 | 
	
		
			
				|  |  | +        mat.morphNormals = !!(geometry.morphNormals || []).length;
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      _this.load(model);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function load(model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', { format: 'json', model: model });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],10:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * object-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
 | 
	
		
			
				|  |  | + * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
 | 
	
		
			
				|  |  | + * includes multiple meshes or an entire scene.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Check the console for errors, if in doubt. You may need to use `json-model` or
 | 
	
		
			
				|  |  | + * `blend-character-model` for some .js and .json files.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = AFRAME.registerComponent('object-model', {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src: { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update() {
 | 
	
		
			
				|  |  | +    var _this = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var loader = void 0;
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    loader = new THREE.ObjectLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
 | 
	
		
			
				|  |  | +    loader.load(data.src, function (object) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Enable skinning, if applicable.
 | 
	
		
			
				|  |  | +      object.traverse(function (o) {
 | 
	
		
			
				|  |  | +        if (o instanceof THREE.SkinnedMesh && o.material) {
 | 
	
		
			
				|  |  | +          o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      _this.load(object);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function load(model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', { format: 'json', model: model });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],11:[function(require,module,exports){
 | 
	
		
			
				|  |  | +'use strict';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * ply-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Wraps THREE.PLYLoader.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +THREE.PLYLoader = require('../../lib/PLYLoader');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Loads, caches, resolves geometries.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * @member cache - Promises that resolve geometries keyed by `src`.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports.System = AFRAME.registerSystem('ply-model', {
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    this.cache = {};
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @returns {Promise}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) {
 | 
	
		
			
				|  |  | +    var cache = this.cache;
 | 
	
		
			
				|  |  | +    var cacheItem = cache[src];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!skipCache && cacheItem) {
 | 
	
		
			
				|  |  | +      return cacheItem;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    cache[src] = new Promise(function (resolve) {
 | 
	
		
			
				|  |  | +      var loader = new THREE.PLYLoader();
 | 
	
		
			
				|  |  | +      loader.load(src, function (geometry) {
 | 
	
		
			
				|  |  | +        resolve(geometry);
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +    return cache[src];
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports.Component = AFRAME.registerComponent('ply-model', {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    skipCache: { type: 'boolean', default: false },
 | 
	
		
			
				|  |  | +    src: { type: 'asset' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function init() {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function update() {
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!data.src) {
 | 
	
		
			
				|  |  | +      console.warn('[%s] `src` property is required.', this.name);
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Get geometry from system, create and set mesh.
 | 
	
		
			
				|  |  | +    this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
 | 
	
		
			
				|  |  | +      var model = createModel(geometry);
 | 
	
		
			
				|  |  | +      el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +      el.emit('model-loaded', { format: 'ply', model: model });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function remove() {
 | 
	
		
			
				|  |  | +    if (this.model) {
 | 
	
		
			
				|  |  | +      this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function createModel(geometry) {
 | 
	
		
			
				|  |  | +  return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
 | 
	
		
			
				|  |  | +    color: 0xFFFFFF,
 | 
	
		
			
				|  |  | +    shading: THREE.FlatShading,
 | 
	
		
			
				|  |  | +    vertexColors: THREE.VertexColors,
 | 
	
		
			
				|  |  | +    shininess: 0
 | 
	
		
			
				|  |  | +  }));
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/PLYLoader":3}]},{},[1]);
 |