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update aframe libs

Nikolay Suslov 6 年之前
父节点
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9e90222683
共有 33 个文件被更改,包括 21363 次插入4415 次删除
  1. 1 0
      public/vwf/model/aframe.js
  2. 589 175
      public/vwf/model/aframe/aframe-master.js
  3. 3 1
      public/vwf/model/aframe/aframe-master.js.map
  4. 4 6
      public/vwf/model/aframe/aframe-master.min.js
  5. 0 0
      public/vwf/model/aframe/aframe-master.min.js.map
  6. 16 19
      public/vwf/model/aframe/extras/aframe-extras.controls.js
  7. 0 0
      public/vwf/model/aframe/extras/aframe-extras.controls.min.js
  8. 2552 2105
      public/vwf/model/aframe/extras/aframe-extras.js
  9. 2552 2105
      public/vwf/model/aframe/extras/aframe-extras.loaders.js
  10. 0 0
      public/vwf/model/aframe/extras/aframe-extras.loaders.min.js
  11. 0 0
      public/vwf/model/aframe/extras/aframe-extras.min.js
  12. 4 4
      public/vwf/model/aframe/extras/aframe-extras.pathfinding.js
  13. 0 0
      public/vwf/model/aframe/extras/aframe-extras.pathfinding.min.js
  14. 1724 0
      public/vwf/model/aframe/extras_old/aframe-extras.controls.js
  15. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.controls.min.js
  16. 5140 0
      public/vwf/model/aframe/extras_old/aframe-extras.js
  17. 4121 0
      public/vwf/model/aframe/extras_old/aframe-extras.loaders.js
  18. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.loaders.min.js
  19. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.min.js
  20. 784 0
      public/vwf/model/aframe/extras_old/aframe-extras.misc.js
  21. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.misc.min.js
  22. 6 0
      public/vwf/model/aframe/extras_old/aframe-extras.pathfinding.js
  23. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.pathfinding.min.js
  24. 952 0
      public/vwf/model/aframe/extras_old/aframe-extras.primitives.js
  25. 0 0
      public/vwf/model/aframe/extras_old/aframe-extras.primitives.min.js
  26. 89 0
      public/vwf/model/aframe/extras_old/components/grab.js
  27. 0 0
      public/vwf/model/aframe/extras_old/components/grab.min.js
  28. 173 0
      public/vwf/model/aframe/extras_old/components/sphere-collider.js
  29. 0 0
      public/vwf/model/aframe/extras_old/components/sphere-collider.min.js
  30. 2461 0
      public/vwf/model/aframe/old/aframe-master.js
  31. 188 0
      public/vwf/model/aframe/old/aframe-master.js.map
  32. 4 0
      public/vwf/model/aframe/old/aframe-master.min.js
  33. 0 0
      public/vwf/model/aframe/old/aframe-master.min.js.map

+ 1 - 0
public/vwf/model/aframe.js

@@ -1183,6 +1183,7 @@ define(["module", "vwf/model", "vwf/utility"], function (module, model, utility)
             let assetsElement = document.createElement('a-assets');
             aframeObj.appendChild(assetsElement);
             aframeObj.setAttribute('scene-utils', "");
+            //aframeObj.setAttribute('loading-screen', "backgroundColor: black");
             self.state.scenes[node.ID] = aframeObj;
         } else if (self.state.isAFrameClass(protos, "http://vwf.example.com/aframe/a-asset-item.vwf")) {
 

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+ 589 - 175
public/vwf/model/aframe/aframe-master.js


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+ 3 - 1
public/vwf/model/aframe/aframe-master.js.map


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+ 4 - 6
public/vwf/model/aframe/aframe-master.min.js


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+ 0 - 0
public/vwf/model/aframe/aframe-master.min.js.map


+ 16 - 19
public/vwf/model/aframe/extras/aframe-extras.controls.js

@@ -1499,11 +1499,7 @@ module.exports = AFRAME.registerComponent('movement-controls', {
 
   updateVelocity: function () {
     var vector2 = new THREE.Vector2();
-    // var matrix = new THREE.Matrix4();
-    // var matrix2 = new THREE.Matrix4();
-    // var position = new THREE.Vector3();
-    // var quaternion = new THREE.Quaternion();
-    // var scale = new THREE.Vector3();
+    var quaternion = new THREE.Quaternion();
 
     return function (dt) {
       var dVelocity = void 0;
@@ -1531,24 +1527,20 @@ module.exports = AFRAME.registerComponent('movement-controls', {
       }
 
       if (dVelocity && data.enabled) {
-        // TODO: Handle rotated rig.
         var cameraEl = data.camera;
-        // matrix.copy(cameraEl.object3D.matrixWorld);
-        // matrix2.getInverse(el.object3D.matrixWorld);
-        // matrix.multiply(matrix2);
-        // matrix.decompose(position, quaternion, scale);
-        // dVelocity.applyQuaternion(quaternion);
 
         // Rotate to heading
-        dVelocity.applyQuaternion(cameraEl.object3D.quaternion);
+        quaternion.copy(cameraEl.object3D.quaternion);
+        quaternion.premultiply(el.object3D.quaternion);
+        dVelocity.applyQuaternion(quaternion);
 
         var factor = dVelocity.length();
         if (data.fly) {
           velocity.copy(dVelocity);
-          velocity.multiplyScalar(this.data.speed * dt);
+          velocity.multiplyScalar(this.data.speed * 16.66667);
         } else {
           vector2.set(dVelocity.x, dVelocity.z);
-          vector2.setLength(factor * this.data.speed * dt);
+          vector2.setLength(factor * this.data.speed * 16.66667);
           velocity.x = vector2.x;
           velocity.z = vector2.y;
         }
@@ -1566,12 +1558,14 @@ module.exports = AFRAME.registerComponent('movement-controls', {
 
 module.exports = AFRAME.registerComponent('touch-controls', {
   schema: {
-    enabled: { default: true }
+    enabled: { default: true },
+    reverseEnabled: { default: true }
   },
 
   init: function init() {
     this.dVelocity = new THREE.Vector3();
     this.bindMethods();
+    this.direction = 0;
   },
 
   play: function play() {
@@ -1611,11 +1605,11 @@ module.exports = AFRAME.registerComponent('touch-controls', {
   },
 
   isVelocityActive: function isVelocityActive() {
-    return this.data.enabled && this.isMoving;
+    return this.data.enabled && !!this.direction;
   },
 
   getVelocityDelta: function getVelocityDelta() {
-    this.dVelocity.z = this.isMoving ? -1 : 0;
+    this.dVelocity.z = this.direction;
     return this.dVelocity.clone();
   },
 
@@ -1625,12 +1619,15 @@ module.exports = AFRAME.registerComponent('touch-controls', {
   },
 
   onTouchStart: function onTouchStart(e) {
-    this.isMoving = true;
+    this.direction = -1;
+    if (this.data.reverseEnabled && e.touches.length === 2) {
+      this.direction = 1;
+    }
     e.preventDefault();
   },
 
   onTouchEnd: function onTouchEnd(e) {
-    this.isMoving = false;
+    this.direction = 0;
     e.preventDefault();
   }
 });

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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.controls.min.js


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+ 2552 - 2105
public/vwf/model/aframe/extras/aframe-extras.js


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+ 2552 - 2105
public/vwf/model/aframe/extras/aframe-extras.loaders.js


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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.loaders.min.js


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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.min.js


+ 4 - 4
public/vwf/model/aframe/extras/aframe-extras.pathfinding.js

@@ -58,14 +58,14 @@ module.exports = AFRAME.registerComponent('nav-agent', {
         var position = this.el.object3D.position;
         this.group = this.group || this.system.getGroup(position);
         this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || [];
-        el.emit('nav-start');
+        el.emit('navigation-start');
       }
 
       // If no path is found, exit.
       if (!this.path.length) {
         console.warn('[nav] Unable to find path to %o.', data.destination);
         this.el.setAttribute('nav-agent', { active: false });
-        el.emit('nav-end');
+        el.emit('navigation-end');
         return;
       }
 
@@ -84,7 +84,7 @@ module.exports = AFRAME.registerComponent('nav-agent', {
         // After discarding the last waypoint, exit pathfinding.
         if (!this.path.length) {
           this.el.setAttribute('nav-agent', { active: false });
-          el.emit('nav-end');
+          el.emit('navigation-end');
           return;
         }
 
@@ -134,7 +134,7 @@ module.exports = AFRAME.registerComponent('nav-mesh', {
   init: function init() {
     this.system = this.el.sceneEl.systems.nav;
     this.hasLoadedNavMesh = false;
-    this.el.addEventListener('model-loaded', this.loadNavMesh.bind(this));
+    this.el.addEventListener('object3dset', this.loadNavMesh.bind(this));
   },
 
   play: function play() {

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+ 0 - 0
public/vwf/model/aframe/extras/aframe-extras.pathfinding.min.js


+ 1724 - 0
public/vwf/model/aframe/extras_old/aframe-extras.controls.js

@@ -0,0 +1,1724 @@
+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/controls');
+
+},{"./src/controls":7}],2:[function(require,module,exports){
+"use strict";
+
+module.exports = Object.assign(function GamepadButton() {}, {
+	FACE_1: 0,
+	FACE_2: 1,
+	FACE_3: 2,
+	FACE_4: 3,
+
+	L_SHOULDER_1: 4,
+	R_SHOULDER_1: 5,
+	L_SHOULDER_2: 6,
+	R_SHOULDER_2: 7,
+
+	SELECT: 8,
+	START: 9,
+
+	DPAD_UP: 12,
+	DPAD_DOWN: 13,
+	DPAD_LEFT: 14,
+	DPAD_RIGHT: 15,
+
+	VENDOR: 16
+});
+
+},{}],3:[function(require,module,exports){
+"use strict";
+
+function GamepadButtonEvent(type, index, details) {
+  this.type = type;
+  this.index = index;
+  this.pressed = details.pressed;
+  this.value = details.value;
+}
+
+module.exports = GamepadButtonEvent;
+
+},{}],4:[function(require,module,exports){
+'use strict';
+
+/**
+ * Polyfill for the additional KeyboardEvent properties defined in the D3E and
+ * D4E draft specifications, by @inexorabletash.
+ *
+ * See: https://github.com/inexorabletash/polyfill
+ */
+
+(function (global) {
+  var nativeKeyboardEvent = 'KeyboardEvent' in global;
+  if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() {
+    throw TypeError('Illegal constructor');
+  };
+
+  if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location
+  if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key
+  if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key
+  if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or +
+
+  var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD,
+      LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT,
+      RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT,
+      NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD;
+
+  //--------------------------------------------------------------------
+  //
+  // Utilities
+  //
+  //--------------------------------------------------------------------
+
+  function contains(s, ss) {
+    return String(s).indexOf(ss) !== -1;
+  }
+
+  var os = function () {
+    if (contains(navigator.platform, 'Win')) {
+      return 'win';
+    }
+    if (contains(navigator.platform, 'Mac')) {
+      return 'mac';
+    }
+    if (contains(navigator.platform, 'CrOS')) {
+      return 'cros';
+    }
+    if (contains(navigator.platform, 'Linux')) {
+      return 'linux';
+    }
+    if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) {
+      return 'ios';
+    }
+    return '';
+  }();
+
+  var browser = function () {
+    if (contains(navigator.userAgent, 'Chrome/')) {
+      return 'chrome';
+    }
+    if (contains(navigator.vendor, 'Apple')) {
+      return 'safari';
+    }
+    if (contains(navigator.userAgent, 'MSIE')) {
+      return 'ie';
+    }
+    if (contains(navigator.userAgent, 'Gecko/')) {
+      return 'moz';
+    }
+    if (contains(navigator.userAgent, 'Opera/')) {
+      return 'opera';
+    }
+    return '';
+  }();
+
+  var browser_os = browser + '-' + os;
+
+  function mergeIf(baseTable, select, table) {
+    if (browser_os === select || browser === select || os === select) {
+      Object.keys(table).forEach(function (keyCode) {
+        baseTable[keyCode] = table[keyCode];
+      });
+    }
+  }
+
+  function remap(o, key) {
+    var r = {};
+    Object.keys(o).forEach(function (k) {
+      var item = o[k];
+      if (key in item) {
+        r[item[key]] = item;
+      }
+    });
+    return r;
+  }
+
+  function invert(o) {
+    var r = {};
+    Object.keys(o).forEach(function (k) {
+      r[o[k]] = k;
+    });
+    return r;
+  }
+
+  //--------------------------------------------------------------------
+  //
+  // Generic Mappings
+  //
+  //--------------------------------------------------------------------
+
+  // "keyInfo" is a dictionary:
+  //   code: string - name from DOM Level 3 KeyboardEvent code Values
+  //     https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html
+  //   location (optional): number - one of the DOM_KEY_LOCATION values
+  //   keyCap (optional): string - keyboard label in en-US locale
+  // USB code Usage ID from page 0x07 unless otherwise noted (Informative)
+
+  // Map of keyCode to keyInfo
+  var keyCodeToInfoTable = {
+    // 0x01 - VK_LBUTTON
+    // 0x02 - VK_RBUTTON
+    0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E)
+    // 0x04 - VK_MBUTTON
+    // 0x05 - VK_XBUTTON1
+    // 0x06 - VK_XBUTTON2
+    0x06: { code: 'Help' }, // [USB: 0x75] ???
+    // 0x07 - undefined
+    0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards.
+    0x09: { code: 'Tab' }, // [USB: 0x2b]
+    // 0x0A-0x0B - reserved
+    0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E)
+    0X0D: { code: 'Enter' }, // [USB: 0x28]
+    // 0x0E-0x0F - undefined
+
+    0x10: { code: 'Shift' },
+    0x11: { code: 'Control' },
+    0x12: { code: 'Alt' },
+    0x13: { code: 'Pause' }, // [USB: 0x48]
+    0x14: { code: 'CapsLock' }, // [USB: 0x39]
+    0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout
+    0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ???
+    0x17: { code: 'JunjaMode' }, // (Not in D3E)
+    0x18: { code: 'FinalMode' }, // (Not in D3E)
+    0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout
+    // 0x1A - undefined
+    0x1B: { code: 'Escape' }, // [USB: 0x29]
+    0x1C: { code: 'Convert' }, // [USB: 0x8a]
+    0x1D: { code: 'NonConvert' }, // [USB: 0x8b]
+    0x1E: { code: 'Accept' }, // (Not in D3E)
+    0x1F: { code: 'ModeChange' }, // (Not in D3E)
+
+    0x20: { code: 'Space' }, // [USB: 0x2c]
+    0x21: { code: 'PageUp' }, // [USB: 0x4b]
+    0x22: { code: 'PageDown' }, // [USB: 0x4e]
+    0x23: { code: 'End' }, // [USB: 0x4d]
+    0x24: { code: 'Home' }, // [USB: 0x4a]
+    0x25: { code: 'ArrowLeft' }, // [USB: 0x50]
+    0x26: { code: 'ArrowUp' }, // [USB: 0x52]
+    0x27: { code: 'ArrowRight' }, // [USB: 0x4f]
+    0x28: { code: 'ArrowDown' }, // [USB: 0x51]
+    0x29: { code: 'Select' }, // (Not in D3E)
+    0x2A: { code: 'Print' }, // (Not in D3E)
+    0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E)
+    0x2C: { code: 'PrintScreen' }, // [USB: 0x46]
+    0x2D: { code: 'Insert' }, // [USB: 0x49]
+    0x2E: { code: 'Delete' }, // [USB: 0x4c]
+    0x2F: { code: 'Help' }, // [USB: 0x75] ???
+
+    0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0)
+    0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1!
+    0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@
+    0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3#
+    0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$
+    0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5%
+    0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^
+    0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7&
+    0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8*
+    0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9(
+    // 0x3A-0x40 - undefined
+
+    0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04]
+    0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05]
+    0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06]
+    0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07]
+    0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08]
+    0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09]
+    0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a]
+    0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b]
+    0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c]
+    0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d]
+    0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e]
+    0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f]
+    0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10]
+    0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11]
+    0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12]
+
+    0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13]
+    0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14]
+    0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15]
+    0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16]
+    0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17]
+    0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18]
+    0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19]
+    0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a]
+    0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b]
+    0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c]
+    0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d]
+    0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
+    0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
+    0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu
+    // 0x5E - reserved
+    0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep
+
+    0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62]
+    0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59]
+    0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a]
+    0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b]
+    0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c]
+    0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d]
+    0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e]
+    0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f]
+    0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60]
+    0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61]
+    0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55]
+    0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
+    0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85]
+    0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56]
+    0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63]
+    0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54]
+
+    0x70: { code: 'F1' }, // [USB: 0x3a]
+    0x71: { code: 'F2' }, // [USB: 0x3b]
+    0x72: { code: 'F3' }, // [USB: 0x3c]
+    0x73: { code: 'F4' }, // [USB: 0x3d]
+    0x74: { code: 'F5' }, // [USB: 0x3e]
+    0x75: { code: 'F6' }, // [USB: 0x3f]
+    0x76: { code: 'F7' }, // [USB: 0x40]
+    0x77: { code: 'F8' }, // [USB: 0x41]
+    0x78: { code: 'F9' }, // [USB: 0x42]
+    0x79: { code: 'F10' }, // [USB: 0x43]
+    0x7A: { code: 'F11' }, // [USB: 0x44]
+    0x7B: { code: 'F12' }, // [USB: 0x45]
+    0x7C: { code: 'F13' }, // [USB: 0x68]
+    0x7D: { code: 'F14' }, // [USB: 0x69]
+    0x7E: { code: 'F15' }, // [USB: 0x6a]
+    0x7F: { code: 'F16' }, // [USB: 0x6b]
+
+    0x80: { code: 'F17' }, // [USB: 0x6c]
+    0x81: { code: 'F18' }, // [USB: 0x6d]
+    0x82: { code: 'F19' }, // [USB: 0x6e]
+    0x83: { code: 'F20' }, // [USB: 0x6f]
+    0x84: { code: 'F21' }, // [USB: 0x70]
+    0x85: { code: 'F22' }, // [USB: 0x71]
+    0x86: { code: 'F23' }, // [USB: 0x72]
+    0x87: { code: 'F24' }, // [USB: 0x73]
+    // 0x88-0x8F - unassigned
+
+    0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
+    0x91: { code: 'ScrollLock' }, // [USB: 0x47]
+    // 0x92-0x96 - OEM specific
+    // 0x97-0x9F - unassigned
+
+    // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers
+    0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
+    0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
+    0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
+    0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
+    0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2]
+    0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6]
+
+    0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224]
+    0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225]
+    0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227]
+    0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226]
+    0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221]
+    0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228]
+    0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222]
+    0xAD: { code: 'VolumeMute' }, // [USB: 0x7f]
+    0xAE: { code: 'VolumeDown' }, // [USB: 0x81]
+    0xAF: { code: 'VolumeUp' }, // [USB: 0x80]
+
+    0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5]
+    0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6]
+    0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7]
+    0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd]
+    0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a]
+    0xB5: { code: 'MediaSelect' },
+    0xB6: { code: 'LaunchApp1' },
+    0xB7: { code: 'LaunchApp2' },
+    // 0xB8-0xB9 - reserved
+    0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
+    0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
+    0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,<
+    0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
+    0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .>
+    0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101)
+
+    0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101)
+    // 0xC1-0xCF - reserved
+
+    // 0xD0-0xD7 - reserved
+    // 0xD8-0xDA - unassigned
+    0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101)
+    0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
+    0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101)
+    0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
+    // 0xDF - miscellaneous/varies
+
+    // 0xE0 - reserved
+    // 0xE1 - OEM specific
+    0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102)
+    // 0xE3-0xE4 - OEM specific
+    0xE5: { code: 'Process' }, // (Not in D3E)
+    // 0xE6 - OEM specific
+    // 0xE7 - VK_PACKET
+    // 0xE8 - unassigned
+    // 0xE9-0xEF - OEM specific
+
+    // 0xF0-0xF5 - OEM specific
+    0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E)
+    0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E)
+    0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E)
+    0xF9: { code: 'EraseEof' }, // (Not in D3E)
+    0xFA: { code: 'Play' }, // (Not in D3E)
+    0xFB: { code: 'ZoomToggle' }, // (Not in D3E)
+    // 0xFC - VK_NONAME - reserved
+    // 0xFD - VK_PA1
+    0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E)
+    } };
+
+  // No legacy keyCode, but listed in D3E:
+
+  // code: usb
+  // 'IntlHash': 0x070032,
+  // 'IntlRo': 0x070087,
+  // 'IntlYen': 0x070089,
+  // 'NumpadBackspace': 0x0700bb,
+  // 'NumpadClear': 0x0700d8,
+  // 'NumpadClearEntry': 0x0700d9,
+  // 'NumpadMemoryAdd': 0x0700d3,
+  // 'NumpadMemoryClear': 0x0700d2,
+  // 'NumpadMemoryRecall': 0x0700d1,
+  // 'NumpadMemoryStore': 0x0700d0,
+  // 'NumpadMemorySubtract': 0x0700d4,
+  // 'NumpadParenLeft': 0x0700b6,
+  // 'NumpadParenRight': 0x0700b7,
+
+  //--------------------------------------------------------------------
+  //
+  // Browser/OS Specific Mappings
+  //
+  //--------------------------------------------------------------------
+
+  mergeIf(keyCodeToInfoTable, 'moz', {
+    0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
+    0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
+    0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
+    0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
+    0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
+    0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56]
+    } });
+
+  mergeIf(keyCodeToInfoTable, 'moz-mac', {
+    0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
+    0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
+    } });
+
+  mergeIf(keyCodeToInfoTable, 'moz-win', {
+    0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
+    } });
+
+  mergeIf(keyCodeToInfoTable, 'chrome-mac', {
+    0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
+    } });
+
+  // Windows via Bootcamp (!)
+  if (0) {
+    mergeIf(keyCodeToInfoTable, 'chrome-win', {
+      0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
+      0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
+      0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
+      } });
+
+    mergeIf(keyCodeToInfoTable, 'ie', {
+      0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
+      0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
+      0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
+      } });
+  }
+
+  mergeIf(keyCodeToInfoTable, 'safari', {
+    0x03: { code: 'Enter' }, // [USB: 0x28] old Safari
+    0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab
+    } });
+
+  mergeIf(keyCodeToInfoTable, 'ios', {
+    0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28]
+    } });
+
+  mergeIf(keyCodeToInfoTable, 'safari-mac', {
+    0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
+    0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
+    0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this
+    } });
+
+  //--------------------------------------------------------------------
+  //
+  // Identifier Mappings
+  //
+  //--------------------------------------------------------------------
+
+  // Cases where newer-ish browsers send keyIdentifier which can be
+  // used to disambiguate keys.
+
+  // keyIdentifierTable[keyIdentifier] -> keyInfo
+
+  var keyIdentifierTable = {};
+  if ('cros' === os) {
+    keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT };
+    keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT };
+    keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT };
+    keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT };
+    keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT };
+    keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT };
+  }
+  if ('chrome-mac' === browser_os) {
+    keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
+  }
+  if ('safari-mac' === browser_os) {
+    keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
+  }
+  if ('ios' === os) {
+    // These only generate keyup events
+    keyIdentifierTable['U+0010'] = { code: 'Function' };
+
+    keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' };
+    keyIdentifierTable['U+001D'] = { code: 'ArrowRight' };
+    keyIdentifierTable['U+001E'] = { code: 'ArrowUp' };
+    keyIdentifierTable['U+001F'] = { code: 'ArrowDown' };
+
+    keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft
+    keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight
+    keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp
+    keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown
+  }
+
+  //--------------------------------------------------------------------
+  //
+  // Location Mappings
+  //
+  //--------------------------------------------------------------------
+
+  // Cases where newer-ish browsers send location/keyLocation which
+  // can be used to disambiguate keys.
+
+  // locationTable[location][keyCode] -> keyInfo
+  var locationTable = [];
+  locationTable[LEFT] = {
+    0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
+    0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
+    0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2]
+    } };
+  locationTable[RIGHT] = {
+    0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
+    0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
+    0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6]
+    } };
+  locationTable[NUMPAD] = {
+    0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58]
+    } };
+
+  mergeIf(locationTable[NUMPAD], 'moz', {
+    0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
+    0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57]
+    } });
+  mergeIf(locationTable[LEFT], 'moz-mac', {
+    0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3]
+    } });
+  mergeIf(locationTable[RIGHT], 'moz-mac', {
+    0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
+    } });
+  mergeIf(locationTable[RIGHT], 'moz-win', {
+    0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
+    } });
+
+  mergeIf(locationTable[RIGHT], 'mac', {
+    0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
+    } });
+
+  mergeIf(locationTable[NUMPAD], 'chrome-mac', {
+    0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53]
+    } });
+
+  mergeIf(locationTable[NUMPAD], 'safari-mac', {
+    0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
+    0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57]
+    0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
+    0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63]
+    0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54]
+    } });
+
+  //--------------------------------------------------------------------
+  //
+  // Key Values
+  //
+  //--------------------------------------------------------------------
+
+  // Mapping from `code` values to `key` values. Values defined at:
+  // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html
+  // Entries are only provided when `key` differs from `code`. If
+  // printable, `shiftKey` has the shifted printable character. This
+  // assumes US Standard 101 layout
+
+  var codeToKeyTable = {
+    // Modifier Keys
+    ShiftLeft: { key: 'Shift' },
+    ShiftRight: { key: 'Shift' },
+    ControlLeft: { key: 'Control' },
+    ControlRight: { key: 'Control' },
+    AltLeft: { key: 'Alt' },
+    AltRight: { key: 'Alt' },
+    OSLeft: { key: 'OS' },
+    OSRight: { key: 'OS' },
+
+    // Whitespace Keys
+    NumpadEnter: { key: 'Enter' },
+    Space: { key: ' ' },
+
+    // Printable Keys
+    Digit0: { key: '0', shiftKey: ')' },
+    Digit1: { key: '1', shiftKey: '!' },
+    Digit2: { key: '2', shiftKey: '@' },
+    Digit3: { key: '3', shiftKey: '#' },
+    Digit4: { key: '4', shiftKey: '$' },
+    Digit5: { key: '5', shiftKey: '%' },
+    Digit6: { key: '6', shiftKey: '^' },
+    Digit7: { key: '7', shiftKey: '&' },
+    Digit8: { key: '8', shiftKey: '*' },
+    Digit9: { key: '9', shiftKey: '(' },
+    KeyA: { key: 'a', shiftKey: 'A' },
+    KeyB: { key: 'b', shiftKey: 'B' },
+    KeyC: { key: 'c', shiftKey: 'C' },
+    KeyD: { key: 'd', shiftKey: 'D' },
+    KeyE: { key: 'e', shiftKey: 'E' },
+    KeyF: { key: 'f', shiftKey: 'F' },
+    KeyG: { key: 'g', shiftKey: 'G' },
+    KeyH: { key: 'h', shiftKey: 'H' },
+    KeyI: { key: 'i', shiftKey: 'I' },
+    KeyJ: { key: 'j', shiftKey: 'J' },
+    KeyK: { key: 'k', shiftKey: 'K' },
+    KeyL: { key: 'l', shiftKey: 'L' },
+    KeyM: { key: 'm', shiftKey: 'M' },
+    KeyN: { key: 'n', shiftKey: 'N' },
+    KeyO: { key: 'o', shiftKey: 'O' },
+    KeyP: { key: 'p', shiftKey: 'P' },
+    KeyQ: { key: 'q', shiftKey: 'Q' },
+    KeyR: { key: 'r', shiftKey: 'R' },
+    KeyS: { key: 's', shiftKey: 'S' },
+    KeyT: { key: 't', shiftKey: 'T' },
+    KeyU: { key: 'u', shiftKey: 'U' },
+    KeyV: { key: 'v', shiftKey: 'V' },
+    KeyW: { key: 'w', shiftKey: 'W' },
+    KeyX: { key: 'x', shiftKey: 'X' },
+    KeyY: { key: 'y', shiftKey: 'Y' },
+    KeyZ: { key: 'z', shiftKey: 'Z' },
+    Numpad0: { key: '0' },
+    Numpad1: { key: '1' },
+    Numpad2: { key: '2' },
+    Numpad3: { key: '3' },
+    Numpad4: { key: '4' },
+    Numpad5: { key: '5' },
+    Numpad6: { key: '6' },
+    Numpad7: { key: '7' },
+    Numpad8: { key: '8' },
+    Numpad9: { key: '9' },
+    NumpadMultiply: { key: '*' },
+    NumpadAdd: { key: '+' },
+    NumpadComma: { key: ',' },
+    NumpadSubtract: { key: '-' },
+    NumpadDecimal: { key: '.' },
+    NumpadDivide: { key: '/' },
+    Semicolon: { key: ';', shiftKey: ':' },
+    Equal: { key: '=', shiftKey: '+' },
+    Comma: { key: ',', shiftKey: '<' },
+    Minus: { key: '-', shiftKey: '_' },
+    Period: { key: '.', shiftKey: '>' },
+    Slash: { key: '/', shiftKey: '?' },
+    Backquote: { key: '`', shiftKey: '~' },
+    BracketLeft: { key: '[', shiftKey: '{' },
+    Backslash: { key: '\\', shiftKey: '|' },
+    BracketRight: { key: ']', shiftKey: '}' },
+    Quote: { key: '\'', shiftKey: '"' },
+    IntlBackslash: { key: '\\', shiftKey: '|' }
+  };
+
+  mergeIf(codeToKeyTable, 'mac', {
+    OSLeft: { key: 'Meta' },
+    OSRight: { key: 'Meta' }
+  });
+
+  // Corrections for 'key' names in older browsers (e.g. FF36-)
+  // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values
+  var keyFixTable = {
+    Esc: 'Escape',
+    Nonconvert: 'NonConvert',
+    Left: 'ArrowLeft',
+    Up: 'ArrowUp',
+    Right: 'ArrowRight',
+    Down: 'ArrowDown',
+    Del: 'Delete',
+    Menu: 'ContextMenu',
+    MediaNextTrack: 'MediaTrackNext',
+    MediaPreviousTrack: 'MediaTrackPrevious',
+    SelectMedia: 'MediaSelect',
+    HalfWidth: 'Hankaku',
+    FullWidth: 'Zenkaku',
+    RomanCharacters: 'Romaji',
+    Crsel: 'CrSel',
+    Exsel: 'ExSel',
+    Zoom: 'ZoomToggle'
+  };
+
+  //--------------------------------------------------------------------
+  //
+  // Exported Functions
+  //
+  //--------------------------------------------------------------------
+
+
+  var codeTable = remap(keyCodeToInfoTable, 'code');
+
+  try {
+    var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent('');
+  } catch (_) {}
+
+  function keyInfoForEvent(event) {
+    var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0;
+
+    var keyInfo = function () {
+      if (nativeLocation || 'keyLocation' in event) {
+        var location = nativeLocation ? event.location : event.keyLocation;
+        if (location && keyCode in locationTable[location]) {
+          return locationTable[location][keyCode];
+        }
+      }
+      if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) {
+        return keyIdentifierTable[event.keyIdentifier];
+      }
+      if (keyCode in keyCodeToInfoTable) {
+        return keyCodeToInfoTable[keyCode];
+      }
+      return null;
+    }();
+
+    // TODO: Track these down and move to general tables
+    if (0) {
+      // TODO: Map these for newerish browsers?
+      // TODO: iOS only?
+      // TODO: Override with more common keyIdentifier name?
+      switch (event.keyIdentifier) {
+        case 'U+0010':
+          keyInfo = { code: 'Function' };break;
+        case 'U+001C':
+          keyInfo = { code: 'ArrowLeft' };break;
+        case 'U+001D':
+          keyInfo = { code: 'ArrowRight' };break;
+        case 'U+001E':
+          keyInfo = { code: 'ArrowUp' };break;
+        case 'U+001F':
+          keyInfo = { code: 'ArrowDown' };break;
+      }
+    }
+
+    if (!keyInfo) return null;
+
+    var key = function () {
+      var entry = codeToKeyTable[keyInfo.code];
+      if (!entry) return keyInfo.code;
+      return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key;
+    }();
+
+    return {
+      code: keyInfo.code,
+      key: key,
+      location: keyInfo.location,
+      keyCap: keyInfo.keyCap
+    };
+  }
+
+  function queryKeyCap(code, locale) {
+    code = String(code);
+    if (!codeTable.hasOwnProperty(code)) return 'Undefined';
+    if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale');
+    var keyInfo = codeTable[code];
+    return keyInfo.keyCap || keyInfo.code || 'Undefined';
+  }
+
+  if ('KeyboardEvent' in global && 'defineProperty' in Object) {
+    (function () {
+      function define(o, p, v) {
+        if (p in o) return;
+        Object.defineProperty(o, p, v);
+      }
+
+      define(KeyboardEvent.prototype, 'code', { get: function get() {
+          var keyInfo = keyInfoForEvent(this);
+          return keyInfo ? keyInfo.code : '';
+        } });
+
+      // Fix for nonstandard `key` values (FF36-)
+      if ('key' in KeyboardEvent.prototype) {
+        var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key');
+        Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() {
+            var key = desc.get.call(this);
+            return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key;
+          } });
+      }
+
+      define(KeyboardEvent.prototype, 'key', { get: function get() {
+          var keyInfo = keyInfoForEvent(this);
+          return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
+        } });
+
+      define(KeyboardEvent.prototype, 'location', { get: function get() {
+          var keyInfo = keyInfoForEvent(this);
+          return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
+        } });
+
+      define(KeyboardEvent.prototype, 'locale', { get: function get() {
+          return '';
+        } });
+    })();
+  }
+
+  if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap;
+
+  // Helper for IE8-
+  global.identifyKey = function (event) {
+    if ('code' in event) return;
+
+    var keyInfo = keyInfoForEvent(event);
+    event.code = keyInfo ? keyInfo.code : '';
+    event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
+    event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
+    event.locale = '';
+  };
+})(window);
+
+},{}],5:[function(require,module,exports){
+'use strict';
+
+var EPS = 0.1;
+
+module.exports = AFRAME.registerComponent('checkpoint-controls', {
+  schema: {
+    enabled: { default: true },
+    mode: { default: 'teleport', oneOf: ['teleport', 'animate'] },
+    animateSpeed: { default: 3.0 }
+  },
+
+  init: function init() {
+    this.active = true;
+    this.checkpoint = null;
+
+    this.isNavMeshConstrained = false;
+
+    this.offset = new THREE.Vector3();
+    this.position = new THREE.Vector3();
+    this.targetPosition = new THREE.Vector3();
+  },
+
+  play: function play() {
+    this.active = true;
+  },
+  pause: function pause() {
+    this.active = false;
+  },
+
+  setCheckpoint: function setCheckpoint(checkpoint) {
+    var el = this.el;
+
+    if (!this.active) return;
+    if (this.checkpoint === checkpoint) return;
+
+    if (this.checkpoint) {
+      el.emit('navigation-end', { checkpoint: this.checkpoint });
+    }
+
+    this.checkpoint = checkpoint;
+    this.sync();
+
+    // Ignore new checkpoint if we're already there.
+    if (this.position.distanceTo(this.targetPosition) < EPS) {
+      this.checkpoint = null;
+      return;
+    }
+
+    el.emit('navigation-start', { checkpoint: checkpoint });
+
+    if (this.data.mode === 'teleport') {
+      this.el.setAttribute('position', this.targetPosition);
+      this.checkpoint = null;
+      el.emit('navigation-end', { checkpoint: checkpoint });
+      el.components['movement-controls'].updateNavLocation();
+    }
+  },
+
+  isVelocityActive: function isVelocityActive() {
+    return !!(this.active && this.checkpoint);
+  },
+
+  getVelocity: function getVelocity() {
+    if (!this.active) return;
+
+    var data = this.data;
+    var offset = this.offset;
+    var position = this.position;
+    var targetPosition = this.targetPosition;
+    var checkpoint = this.checkpoint;
+
+    this.sync();
+    if (position.distanceTo(targetPosition) < EPS) {
+      this.checkpoint = null;
+      this.el.emit('navigation-end', { checkpoint: checkpoint });
+      return offset.set(0, 0, 0);
+    }
+    offset.setLength(data.animateSpeed);
+    return offset;
+  },
+
+  sync: function sync() {
+    var offset = this.offset;
+    var position = this.position;
+    var targetPosition = this.targetPosition;
+
+    position.copy(this.el.getAttribute('position'));
+    targetPosition.copy(this.checkpoint.object3D.getWorldPosition());
+    targetPosition.add(this.checkpoint.components.checkpoint.getOffset());
+    offset.copy(targetPosition).sub(position);
+  }
+});
+
+},{}],6:[function(require,module,exports){
+'use strict';
+
+/**
+ * Gamepad controls for A-Frame.
+ *
+ * Stripped-down version of: https://github.com/donmccurdy/aframe-gamepad-controls
+ *
+ * For more information about the Gamepad API, see:
+ * https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
+ */
+
+var GamepadButton = require('../../lib/GamepadButton'),
+    GamepadButtonEvent = require('../../lib/GamepadButtonEvent');
+
+var JOYSTICK_EPS = 0.2;
+
+module.exports = AFRAME.registerComponent('gamepad-controls', {
+
+  /*******************************************************************
+   * Statics
+   */
+
+  GamepadButton: GamepadButton,
+
+  /*******************************************************************
+   * Schema
+   */
+
+  schema: {
+    // Controller 0-3
+    controller: { default: 0, oneOf: [0, 1, 2, 3] },
+
+    // Enable/disable features
+    enabled: { default: true },
+
+    // Debugging
+    debug: { default: false },
+
+    // Heading element for rotation
+    camera: { default: '[camera]', type: 'selector' },
+
+    // Rotation sensitivity
+    rotationSensitivity: { default: 2.0 }
+  },
+
+  /*******************************************************************
+   * Core
+   */
+
+  /**
+   * Called once when component is attached. Generally for initial setup.
+   */
+  init: function init() {
+    var scene = this.el.sceneEl;
+    this.prevTime = window.performance.now();
+
+    // Button state
+    this.buttons = {};
+
+    // Rotation
+    var rotation = this.el.object3D.rotation;
+    this.pitch = new THREE.Object3D();
+    this.pitch.rotation.x = THREE.Math.degToRad(rotation.x);
+    this.yaw = new THREE.Object3D();
+    this.yaw.position.y = 10;
+    this.yaw.rotation.y = THREE.Math.degToRad(rotation.y);
+    this.yaw.add(this.pitch);
+
+    scene.addBehavior(this);
+  },
+
+  /**
+   * Called when component is attached and when component data changes.
+   * Generally modifies the entity based on the data.
+   */
+  update: function update() {
+    this.tick();
+  },
+
+  /**
+   * Called on each iteration of main render loop.
+   */
+  tick: function tick(t, dt) {
+    this.updateButtonState();
+    this.updateRotation(dt);
+  },
+
+  /**
+   * Called when a component is removed (e.g., via removeAttribute).
+   * Generally undoes all modifications to the entity.
+   */
+  remove: function remove() {},
+
+  /*******************************************************************
+   * Movement
+   */
+
+  isVelocityActive: function isVelocityActive() {
+    if (!this.data.enabled || !this.isConnected()) return false;
+
+    var dpad = this.getDpad(),
+        joystick0 = this.getJoystick(0),
+        inputX = dpad.x || joystick0.x,
+        inputY = dpad.y || joystick0.y;
+
+    return Math.abs(inputX) > JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS;
+  },
+
+  getVelocityDelta: function getVelocityDelta() {
+    var dpad = this.getDpad(),
+        joystick0 = this.getJoystick(0),
+        inputX = dpad.x || joystick0.x,
+        inputY = dpad.y || joystick0.y,
+        dVelocity = new THREE.Vector3();
+
+    if (Math.abs(inputX) > JOYSTICK_EPS) {
+      dVelocity.x += inputX;
+    }
+    if (Math.abs(inputY) > JOYSTICK_EPS) {
+      dVelocity.z += inputY;
+    }
+
+    return dVelocity;
+  },
+
+  /*******************************************************************
+   * Rotation
+   */
+
+  isRotationActive: function isRotationActive() {
+    if (!this.data.enabled || !this.isConnected()) return false;
+
+    var joystick1 = this.getJoystick(1);
+
+    return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS;
+  },
+
+  updateRotation: function updateRotation(dt) {
+    if (!this.isRotationActive()) return;
+
+    var data = this.data;
+    var yaw = this.yaw;
+    var pitch = this.pitch;
+    var lookControls = data.camera.components['look-controls'];
+    var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject;
+
+    // Sync with look-controls pitch/yaw if available.
+    if (hasLookControls) {
+      pitch.rotation.copy(lookControls.pitchObject.rotation);
+      yaw.rotation.copy(lookControls.yawObject.rotation);
+    }
+
+    var lookVector = this.getJoystick(1);
+
+    if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0;
+    if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0;
+
+    lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000);
+    yaw.rotation.y -= lookVector.x;
+    pitch.rotation.x -= lookVector.y;
+    pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x));
+    data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0);
+
+    // Sync with look-controls pitch/yaw if available.
+    if (hasLookControls) {
+      lookControls.pitchObject.rotation.copy(pitch.rotation);
+      lookControls.yawObject.rotation.copy(yaw.rotation);
+    }
+  },
+
+  /*******************************************************************
+   * Button events
+   */
+
+  updateButtonState: function updateButtonState() {
+    var gamepad = this.getGamepad();
+    if (this.data.enabled && gamepad) {
+
+      // Fire DOM events for button state changes.
+      for (var i = 0; i < gamepad.buttons.length; i++) {
+        if (gamepad.buttons[i].pressed && !this.buttons[i]) {
+          this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i]));
+        } else if (!gamepad.buttons[i].pressed && this.buttons[i]) {
+          this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i]));
+        }
+        this.buttons[i] = gamepad.buttons[i].pressed;
+      }
+    } else if (Object.keys(this.buttons)) {
+      // Reset state if controls are disabled or controller is lost.
+      this.buttons = {};
+    }
+  },
+
+  emit: function emit(event) {
+    // Emit original event.
+    this.el.emit(event.type, event);
+
+    // Emit convenience event, identifying button index.
+    this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event));
+  },
+
+  /*******************************************************************
+   * Gamepad state
+   */
+
+  /**
+   * Returns the Gamepad instance attached to the component. If connected,
+   * a proxy-controls component may provide access to Gamepad input from a
+   * remote device.
+   *
+   * @return {Gamepad}
+   */
+  getGamepad: function getGamepad() {
+    var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller],
+        proxyControls = this.el.sceneEl.components['proxy-controls'],
+        proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller);
+    return proxyGamepad || localGamepad;
+  },
+
+  /**
+   * Returns the state of the given button.
+   * @param  {number} index The button (0-N) for which to find state.
+   * @return {GamepadButton}
+   */
+  getButton: function getButton(index) {
+    return this.getGamepad().buttons[index];
+  },
+
+  /**
+   * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will
+   * represent X/Y on the first joystick, and 2-3 X/Y on the second.
+   * @param  {number} index The axis (0-N) for which to find state.
+   * @return {number} On the interval [-1,1].
+   */
+  getAxis: function getAxis(index) {
+    return this.getGamepad().axes[index];
+  },
+
+  /**
+   * Returns the state of the given joystick (0 or 1) as a THREE.Vector2.
+   * @param  {number} id The joystick (0, 1) for which to find state.
+   * @return {THREE.Vector2}
+   */
+  getJoystick: function getJoystick(index) {
+    var gamepad = this.getGamepad();
+    switch (index) {
+      case 0:
+        return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]);
+      case 1:
+        return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]);
+      default:
+        throw new Error('Unexpected joystick index "%d".', index);
+    }
+  },
+
+  /**
+   * Returns the state of the dpad as a THREE.Vector2.
+   * @return {THREE.Vector2}
+   */
+  getDpad: function getDpad() {
+    var gamepad = this.getGamepad();
+    if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) {
+      return new THREE.Vector2();
+    }
+    return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0));
+  },
+
+  /**
+   * Returns true if the gamepad is currently connected to the system.
+   * @return {boolean}
+   */
+  isConnected: function isConnected() {
+    var gamepad = this.getGamepad();
+    return !!(gamepad && gamepad.connected);
+  },
+
+  /**
+   * Returns a string containing some information about the controller. Result
+   * may vary across browsers, for a given controller.
+   * @return {string}
+   */
+  getID: function getID() {
+    return this.getGamepad().id;
+  }
+});
+
+},{"../../lib/GamepadButton":2,"../../lib/GamepadButtonEvent":3}],7:[function(require,module,exports){
+'use strict';
+
+require('./checkpoint-controls');
+require('./gamepad-controls');
+require('./keyboard-controls');
+require('./touch-controls');
+require('./movement-controls');
+require('./trackpad-controls');
+
+},{"./checkpoint-controls":5,"./gamepad-controls":6,"./keyboard-controls":8,"./movement-controls":9,"./touch-controls":10,"./trackpad-controls":11}],8:[function(require,module,exports){
+'use strict';
+
+require('../../lib/keyboard.polyfill');
+
+var MAX_DELTA = 0.2,
+    PROXY_FLAG = '__keyboard-controls-proxy';
+
+var KeyboardEvent = window.KeyboardEvent;
+
+/**
+ * Keyboard Controls component.
+ *
+ * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls
+ *
+ * Bind keyboard events to components, or control your entities with the WASD keys.
+ *
+ * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to
+ * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs.
+ * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful
+ * when you care about which physical key was pressed, rather thanwhich character it corresponds
+ * to. For example, if you’re a writing a game, you might want a certain set of keys to move the
+ * player in different directions, and that mapping should ideally be independent of keyboard
+ * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes
+ *
+ * @namespace wasd-controls
+ * keys the entity moves and if you release it will stop. Easing simulates friction.
+ * to the entity when pressing the keys.
+ * @param {bool} [enabled=true] - To completely enable or disable the controls
+ */
+module.exports = AFRAME.registerComponent('keyboard-controls', {
+  schema: {
+    enabled: { default: true },
+    debug: { default: false }
+  },
+
+  init: function init() {
+    this.dVelocity = new THREE.Vector3();
+    this.localKeys = {};
+    this.listeners = {
+      keydown: this.onKeyDown.bind(this),
+      keyup: this.onKeyUp.bind(this),
+      blur: this.onBlur.bind(this)
+    };
+    this.attachEventListeners();
+  },
+
+  /*******************************************************************
+  * Movement
+  */
+
+  isVelocityActive: function isVelocityActive() {
+    return this.data.enabled && !!Object.keys(this.getKeys()).length;
+  },
+
+  getVelocityDelta: function getVelocityDelta() {
+    var data = this.data,
+        keys = this.getKeys();
+
+    this.dVelocity.set(0, 0, 0);
+    if (data.enabled) {
+      if (keys.KeyW || keys.ArrowUp) {
+        this.dVelocity.z -= 1;
+      }
+      if (keys.KeyA || keys.ArrowLeft) {
+        this.dVelocity.x -= 1;
+      }
+      if (keys.KeyS || keys.ArrowDown) {
+        this.dVelocity.z += 1;
+      }
+      if (keys.KeyD || keys.ArrowRight) {
+        this.dVelocity.x += 1;
+      }
+    }
+
+    return this.dVelocity.clone();
+  },
+
+  /*******************************************************************
+  * Events
+  */
+
+  play: function play() {
+    this.attachEventListeners();
+  },
+
+  pause: function pause() {
+    this.removeEventListeners();
+  },
+
+  remove: function remove() {
+    this.pause();
+  },
+
+  attachEventListeners: function attachEventListeners() {
+    window.addEventListener('keydown', this.listeners.keydown, false);
+    window.addEventListener('keyup', this.listeners.keyup, false);
+    window.addEventListener('blur', this.listeners.blur, false);
+  },
+
+  removeEventListeners: function removeEventListeners() {
+    window.removeEventListener('keydown', this.listeners.keydown);
+    window.removeEventListener('keyup', this.listeners.keyup);
+    window.removeEventListener('blur', this.listeners.blur);
+  },
+
+  onKeyDown: function onKeyDown(event) {
+    if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
+      this.localKeys[event.code] = true;
+      this.emit(event);
+    }
+  },
+
+  onKeyUp: function onKeyUp(event) {
+    if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
+      delete this.localKeys[event.code];
+      this.emit(event);
+    }
+  },
+
+  onBlur: function onBlur() {
+    for (var code in this.localKeys) {
+      if (this.localKeys.hasOwnProperty(code)) {
+        delete this.localKeys[code];
+      }
+    }
+  },
+
+  emit: function emit(event) {
+    // TODO - keydown only initially?
+    // TODO - where the f is the spacebar
+
+    // Emit original event.
+    if (PROXY_FLAG in event) {
+      // TODO - Method never triggered.
+      this.el.emit(event.type, event);
+    }
+
+    // Emit convenience event, identifying key.
+    this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event));
+    if (this.data.debug) console.log(event.type + ':' + event.code);
+  },
+
+  /*******************************************************************
+  * Accessors
+  */
+
+  isPressed: function isPressed(code) {
+    return code in this.getKeys();
+  },
+
+  getKeys: function getKeys() {
+    if (this.isProxied()) {
+      return this.el.sceneEl.components['proxy-controls'].getKeyboard();
+    }
+    return this.localKeys;
+  },
+
+  isProxied: function isProxied() {
+    var proxyControls = this.el.sceneEl.components['proxy-controls'];
+    return proxyControls && proxyControls.isConnected();
+  }
+
+});
+
+},{"../../lib/keyboard.polyfill":4}],9:[function(require,module,exports){
+'use strict';
+
+/**
+ * Movement Controls
+ *
+ * @author Don McCurdy <dm@donmccurdy.com>
+ */
+
+var COMPONENT_SUFFIX = '-controls',
+    MAX_DELTA = 0.2,
+
+// ms
+EPS = 10e-6;
+
+module.exports = AFRAME.registerComponent('movement-controls', {
+
+  /*******************************************************************
+   * Schema
+   */
+
+  dependencies: ['rotation'],
+
+  schema: {
+    enabled: { default: true },
+    controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
+    speed: { default: 0.3, min: 0 },
+    fly: { default: false },
+    constrainToNavMesh: { default: false },
+    camera: { default: '[camera]', type: 'selector' }
+  },
+
+  /*******************************************************************
+   * Lifecycle
+   */
+
+  init: function init() {
+    var el = this.el;
+
+    this.velocityCtrl = null;
+
+    this.velocity = new THREE.Vector3();
+    this.heading = new THREE.Quaternion();
+
+    // Navigation
+    this.navGroup = null;
+    this.navNode = null;
+
+    if (el.sceneEl.hasLoaded) {
+      this.injectControls();
+    } else {
+      el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
+    }
+  },
+
+  update: function update(prevData) {
+    var el = this.el;
+    var data = this.data;
+    var nav = el.sceneEl.systems.nav;
+    if (el.sceneEl.hasLoaded) {
+      this.injectControls();
+    }
+    if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
+      data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this);
+    }
+  },
+
+  injectControls: function injectControls() {
+    var data = this.data;
+    var name;
+
+    for (var i = 0; i < data.controls.length; i++) {
+      name = data.controls[i] + COMPONENT_SUFFIX;
+      if (!this.el.components[name]) {
+        this.el.setAttribute(name, '');
+      }
+    }
+  },
+
+  updateNavLocation: function updateNavLocation() {
+    this.navGroup = null;
+    this.navNode = null;
+  },
+
+  /*******************************************************************
+   * Tick
+   */
+
+  tick: function () {
+    var start = new THREE.Vector3();
+    var end = new THREE.Vector3();
+    var clampedEnd = new THREE.Vector3();
+
+    return function (t, dt) {
+      if (!dt) return;
+
+      var el = this.el;
+      var data = this.data;
+
+      if (!data.enabled) return;
+
+      this.updateVelocityCtrl();
+      var velocityCtrl = this.velocityCtrl;
+      var velocity = this.velocity;
+
+      if (!velocityCtrl) return;
+
+      // Update velocity. If FPS is too low, reset.
+      if (dt / 1000 > MAX_DELTA) {
+        velocity.set(0, 0, 0);
+      } else {
+        this.updateVelocity(dt);
+      }
+
+      if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) {
+
+        if (velocity.lengthSq() < EPS) return;
+
+        start.copy(el.object3D.position);
+        end.copy(velocity).multiplyScalar(dt / 1000).add(start);
+
+        var nav = el.sceneEl.systems.nav;
+        this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
+        this.navNode = this.navNode || nav.getNode(start, this.navGroup);
+        this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
+        el.object3D.position.copy(clampedEnd);
+      } else if (el.hasAttribute('velocity')) {
+        el.setAttribute('velocity', velocity);
+      } else {
+        el.object3D.position.x += velocity.x * dt / 1000;
+        el.object3D.position.y += velocity.y * dt / 1000;
+        el.object3D.position.z += velocity.z * dt / 1000;
+      }
+    };
+  }(),
+
+  /*******************************************************************
+   * Movement
+   */
+
+  updateVelocityCtrl: function updateVelocityCtrl() {
+    var data = this.data;
+    if (data.enabled) {
+      for (var i = 0, l = data.controls.length; i < l; i++) {
+        var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
+        if (control && control.isVelocityActive()) {
+          this.velocityCtrl = control;
+          return;
+        }
+      }
+      this.velocityCtrl = null;
+    }
+  },
+
+  updateVelocity: function () {
+    var vector2 = new THREE.Vector2();
+    // var matrix = new THREE.Matrix4();
+    // var matrix2 = new THREE.Matrix4();
+    // var position = new THREE.Vector3();
+    // var quaternion = new THREE.Quaternion();
+    // var scale = new THREE.Vector3();
+
+    return function (dt) {
+      var dVelocity = void 0;
+      var el = this.el;
+      var control = this.velocityCtrl;
+      var velocity = this.velocity;
+      var data = this.data;
+
+      if (control) {
+        if (control.getVelocityDelta) {
+          dVelocity = control.getVelocityDelta(dt);
+        } else if (control.getVelocity) {
+          velocity.copy(control.getVelocity());
+          return;
+        } else if (control.getPositionDelta) {
+          velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
+          return;
+        } else {
+          throw new Error('Incompatible movement controls: ', control);
+        }
+      }
+
+      if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
+        velocity.copy(this.el.getAttribute('velocity'));
+      }
+
+      if (dVelocity && data.enabled) {
+        // TODO: Handle rotated rig.
+        var cameraEl = data.camera;
+        // matrix.copy(cameraEl.object3D.matrixWorld);
+        // matrix2.getInverse(el.object3D.matrixWorld);
+        // matrix.multiply(matrix2);
+        // matrix.decompose(position, quaternion, scale);
+        // dVelocity.applyQuaternion(quaternion);
+
+        // Rotate to heading
+        dVelocity.applyQuaternion(cameraEl.object3D.quaternion);
+
+        var factor = dVelocity.length();
+        if (data.fly) {
+          velocity.copy(dVelocity);
+          velocity.multiplyScalar(this.data.speed * dt);
+        } else {
+          vector2.set(dVelocity.x, dVelocity.z);
+          vector2.setLength(factor * this.data.speed * dt);
+          velocity.x = vector2.x;
+          velocity.z = vector2.y;
+        }
+      }
+    };
+  }()
+});
+
+},{}],10:[function(require,module,exports){
+'use strict';
+
+/**
+ * Touch-to-move-forward controls for mobile.
+ */
+
+module.exports = AFRAME.registerComponent('touch-controls', {
+  schema: {
+    enabled: { default: true }
+  },
+
+  init: function init() {
+    this.dVelocity = new THREE.Vector3();
+    this.bindMethods();
+  },
+
+  play: function play() {
+    this.addEventListeners();
+  },
+
+  pause: function pause() {
+    this.removeEventListeners();
+    this.dVelocity.set(0, 0, 0);
+  },
+
+  remove: function remove() {
+    this.pause();
+  },
+
+  addEventListeners: function addEventListeners() {
+    var sceneEl = this.el.sceneEl;
+    var canvasEl = sceneEl.canvas;
+
+    if (!canvasEl) {
+      sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
+      return;
+    }
+
+    canvasEl.addEventListener('touchstart', this.onTouchStart);
+    canvasEl.addEventListener('touchend', this.onTouchEnd);
+  },
+
+  removeEventListeners: function removeEventListeners() {
+    var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
+    if (!canvasEl) {
+      return;
+    }
+
+    canvasEl.removeEventListener('touchstart', this.onTouchStart);
+    canvasEl.removeEventListener('touchend', this.onTouchEnd);
+  },
+
+  isVelocityActive: function isVelocityActive() {
+    return this.data.enabled && this.isMoving;
+  },
+
+  getVelocityDelta: function getVelocityDelta() {
+    this.dVelocity.z = this.isMoving ? -1 : 0;
+    return this.dVelocity.clone();
+  },
+
+  bindMethods: function bindMethods() {
+    this.onTouchStart = this.onTouchStart.bind(this);
+    this.onTouchEnd = this.onTouchEnd.bind(this);
+  },
+
+  onTouchStart: function onTouchStart(e) {
+    this.isMoving = true;
+    e.preventDefault();
+  },
+
+  onTouchEnd: function onTouchEnd(e) {
+    this.isMoving = false;
+    e.preventDefault();
+  }
+});
+
+},{}],11:[function(require,module,exports){
+'use strict';
+
+/**
+ * 3dof (Gear VR, Daydream) controls for mobile.
+ */
+
+module.exports = AFRAME.registerComponent('trackpad-controls', {
+  schema: {
+    enabled: { default: true }
+  },
+
+  init: function init() {
+    this.dVelocity = new THREE.Vector3();
+    this.zVel = 0;
+    this.bindMethods();
+  },
+
+  play: function play() {
+    this.addEventListeners();
+  },
+
+  pause: function pause() {
+    this.removeEventListeners();
+    this.dVelocity.set(0, 0, 0);
+  },
+
+  remove: function remove() {
+    this.pause();
+  },
+
+  addEventListeners: function addEventListeners() {
+    var sceneEl = this.el.sceneEl;
+
+    sceneEl.addEventListener('axismove', this.onAxisMove);
+    sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart);
+    sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd);
+  },
+
+  removeEventListeners: function removeEventListeners() {
+    var sceneEl = this.el.sceneEl;
+
+    sceneEl.removeEventListener('axismove', this.onAxisMove);
+    sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart);
+    sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd);
+  },
+
+  isVelocityActive: function isVelocityActive() {
+    return this.data.enabled && this.isMoving;
+  },
+
+  getVelocityDelta: function getVelocityDelta() {
+    this.dVelocity.z = this.isMoving ? -this.zVel : 1;
+    return this.dVelocity.clone();
+  },
+
+  bindMethods: function bindMethods() {
+    this.onTouchStart = this.onTouchStart.bind(this);
+    this.onTouchEnd = this.onTouchEnd.bind(this);
+    this.onAxisMove = this.onAxisMove.bind(this);
+  },
+
+  onTouchStart: function onTouchStart(e) {
+    this.isMoving = true;
+    e.preventDefault();
+  },
+
+  onTouchEnd: function onTouchEnd(e) {
+    this.isMoving = false;
+    e.preventDefault();
+  },
+
+  onAxisMove: function onAxisMove(e) {
+    var axis_data = e.detail.axis;
+
+    if (axis_data[1] < 0) {
+      this.zVel = 1;
+    }
+
+    if (axis_data[1] > 0) {
+      this.zVel = -1;
+    }
+  }
+
+});
+
+},{}]},{},[1]);

文件差异内容过多而无法显示
+ 0 - 0
public/vwf/model/aframe/extras_old/aframe-extras.controls.min.js


文件差异内容过多而无法显示
+ 5140 - 0
public/vwf/model/aframe/extras_old/aframe-extras.js


+ 4121 - 0
public/vwf/model/aframe/extras_old/aframe-extras.loaders.js

@@ -0,0 +1,4121 @@
+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/loaders');
+
+},{"./src/loaders":8}],2:[function(require,module,exports){
+'use strict';
+
+var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
+  return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
+} : function (obj) {
+  return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
+};
+
+/**
+ * @author Kyle-Larson https://github.com/Kyle-Larson
+ * @author Takahiro https://github.com/takahirox
+ * @author Lewy Blue https://github.com/looeee
+ *
+ * Loader loads FBX file and generates Group representing FBX scene.
+ * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
+ *
+ * Supports:
+ *  Mesh Generation (Positional Data)
+ *  Normal Data (Per Vertex Drawing Instance)
+ *  UV Data (Per Vertex Drawing Instance)
+ *  Skinning
+ *  Animation
+ *  - Separated Animations based on stacks.
+ *  - Skeletal & Non-Skeletal Animations
+ *  NURBS (Open, Closed and Periodic forms)
+ *
+ * Needs Support:
+ *  Euler rotation order
+ *
+ *
+ * FBX format references:
+ *  https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
+ *
+ *  Binary format specification:
+ *    https://code.blender.org/2013/08/fbx-binary-file-format-specification/
+ *    https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
+ */
+
+// Monkeypatch for <r89
+THREE.LoaderUtils = {
+  extractUrlBase: THREE.Loader.prototype.extractUrlBase,
+  decodeText: function decodeText(array) {
+    return new TextDecoder().decode(array);
+  }
+};
+
+(function () {
+
+  module.exports = THREE.FBXLoader = function (manager) {
+
+    this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
+  };
+
+  Object.assign(THREE.FBXLoader.prototype, {
+
+    load: function load(url, onLoad, onProgress, onError) {
+
+      var self = this;
+
+      var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
+
+      var loader = new THREE.FileLoader(this.manager);
+      loader.setResponseType('arraybuffer');
+      loader.load(url, function (buffer) {
+
+        try {
+
+          var scene = self.parse(buffer, resourceDirectory);
+          onLoad(scene);
+        } catch (error) {
+
+          window.setTimeout(function () {
+
+            if (onError) onError(error);
+
+            self.manager.itemError(url);
+          }, 0);
+        }
+      }, onProgress, onError);
+    },
+
+    parse: function parse(FBXBuffer, resourceDirectory) {
+
+      var FBXTree;
+
+      if (isFbxFormatBinary(FBXBuffer)) {
+
+        FBXTree = new BinaryParser().parse(FBXBuffer);
+      } else {
+
+        var FBXText = convertArrayBufferToString(FBXBuffer);
+
+        if (!isFbxFormatASCII(FBXText)) {
+
+          throw new Error('THREE.FBXLoader: Unknown format.');
+        }
+
+        if (getFbxVersion(FBXText) < 7000) {
+
+          throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
+        }
+
+        FBXTree = new TextParser().parse(FBXText);
+      }
+
+      // console.log( FBXTree );
+
+      var connections = parseConnections(FBXTree);
+      var images = parseImages(FBXTree);
+      var textures = parseTextures(FBXTree, new THREE.TextureLoader(this.manager).setPath(resourceDirectory), images, connections);
+      var materials = parseMaterials(FBXTree, textures, connections);
+      var skeletons = parseDeformers(FBXTree, connections);
+      var geometryMap = parseGeometries(FBXTree, connections, skeletons);
+      var sceneGraph = parseScene(FBXTree, connections, skeletons, geometryMap, materials);
+
+      return sceneGraph;
+    }
+
+  });
+
+  // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
+  // and details the connection type
+  function parseConnections(FBXTree) {
+
+    var connectionMap = new Map();
+
+    if ('Connections' in FBXTree) {
+
+      var rawConnections = FBXTree.Connections.connections;
+
+      rawConnections.forEach(function (rawConnection) {
+
+        var fromID = rawConnection[0];
+        var toID = rawConnection[1];
+        var relationship = rawConnection[2];
+
+        if (!connectionMap.has(fromID)) {
+
+          connectionMap.set(fromID, {
+            parents: [],
+            children: []
+          });
+        }
+
+        var parentRelationship = { ID: toID, relationship: relationship };
+        connectionMap.get(fromID).parents.push(parentRelationship);
+
+        if (!connectionMap.has(toID)) {
+
+          connectionMap.set(toID, {
+            parents: [],
+            children: []
+          });
+        }
+
+        var childRelationship = { ID: fromID, relationship: relationship };
+        connectionMap.get(toID).children.push(childRelationship);
+      });
+    }
+
+    return connectionMap;
+  }
+
+  // Parse FBXTree.Objects.Video for embedded image data
+  // These images are connected to textures in FBXTree.Objects.Textures
+  // via FBXTree.Connections.
+  function parseImages(FBXTree) {
+
+    var images = {};
+    var blobs = {};
+
+    if ('Video' in FBXTree.Objects) {
+
+      var videoNodes = FBXTree.Objects.Video;
+
+      for (var nodeID in videoNodes) {
+
+        var videoNode = videoNodes[nodeID];
+
+        var id = parseInt(nodeID);
+
+        images[id] = videoNode.Filename;
+
+        // raw image data is in videoNode.Content
+        if ('Content' in videoNode) {
+
+          var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
+          var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
+
+          if (arrayBufferContent || base64Content) {
+
+            var image = parseImage(videoNodes[nodeID]);
+
+            blobs[videoNode.Filename] = image;
+          }
+        }
+      }
+    }
+
+    for (var id in images) {
+
+      var filename = images[id];
+
+      if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
+    }
+
+    return images;
+  }
+
+  // Parse embedded image data in FBXTree.Video.Content
+  function parseImage(videoNode) {
+
+    var content = videoNode.Content;
+    var fileName = videoNode.RelativeFilename || videoNode.Filename;
+    var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
+
+    var type;
+
+    switch (extension) {
+
+      case 'bmp':
+
+        type = 'image/bmp';
+        break;
+
+      case 'jpg':
+      case 'jpeg':
+
+        type = 'image/jpeg';
+        break;
+
+      case 'png':
+
+        type = 'image/png';
+        break;
+
+      case 'tif':
+
+        type = 'image/tiff';
+        break;
+
+      default:
+
+        console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
+        return;
+
+    }
+
+    if (typeof content === 'string') {
+      // ASCII format
+
+      return 'data:' + type + ';base64,' + content;
+    } else {
+      // Binary Format
+
+      var array = new Uint8Array(content);
+      return window.URL.createObjectURL(new Blob([array], { type: type }));
+    }
+  }
+
+  // Parse nodes in FBXTree.Objects.Texture
+  // These contain details such as UV scaling, cropping, rotation etc and are connected
+  // to images in FBXTree.Objects.Video
+  function parseTextures(FBXTree, loader, images, connections) {
+
+    var textureMap = new Map();
+
+    if ('Texture' in FBXTree.Objects) {
+
+      var textureNodes = FBXTree.Objects.Texture;
+      for (var nodeID in textureNodes) {
+
+        var texture = parseTexture(textureNodes[nodeID], loader, images, connections);
+        textureMap.set(parseInt(nodeID), texture);
+      }
+    }
+
+    return textureMap;
+  }
+
+  // Parse individual node in FBXTree.Objects.Texture
+  function parseTexture(textureNode, loader, images, connections) {
+
+    var texture = loadTexture(textureNode, loader, images, connections);
+
+    texture.ID = textureNode.id;
+
+    texture.name = textureNode.attrName;
+
+    var wrapModeU = textureNode.WrapModeU;
+    var wrapModeV = textureNode.WrapModeV;
+
+    var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
+    var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
+
+    // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
+    // 0: repeat(default), 1: clamp
+
+    texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
+    texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
+
+    if ('Scaling' in textureNode) {
+
+      var values = textureNode.Scaling.value;
+
+      texture.repeat.x = values[0];
+      texture.repeat.y = values[1];
+    }
+
+    return texture;
+  }
+
+  // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
+  function loadTexture(textureNode, loader, images, connections) {
+
+    var fileName;
+
+    var currentPath = loader.path;
+
+    var children = connections.get(textureNode.id).children;
+
+    if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
+
+      fileName = images[children[0].ID];
+
+      if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
+
+        loader.setPath(undefined);
+      }
+    }
+
+    var texture = loader.load(fileName);
+
+    loader.setPath(currentPath);
+
+    return texture;
+  }
+
+  // Parse nodes in FBXTree.Objects.Material
+  function parseMaterials(FBXTree, textureMap, connections) {
+
+    var materialMap = new Map();
+
+    if ('Material' in FBXTree.Objects) {
+
+      var materialNodes = FBXTree.Objects.Material;
+
+      for (var nodeID in materialNodes) {
+
+        var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections);
+
+        if (material !== null) materialMap.set(parseInt(nodeID), material);
+      }
+    }
+
+    return materialMap;
+  }
+
+  // Parse single node in FBXTree.Objects.Material
+  // Materials are connected to texture maps in FBXTree.Objects.Textures
+  // FBX format currently only supports Lambert and Phong shading models
+  function parseMaterial(FBXTree, materialNode, textureMap, connections) {
+
+    var ID = materialNode.id;
+    var name = materialNode.attrName;
+    var type = materialNode.ShadingModel;
+
+    //Case where FBX wraps shading model in property object.
+    if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
+
+      type = type.value;
+    }
+
+    // Ignore unused materials which don't have any connections.
+    if (!connections.has(ID)) return null;
+
+    var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections);
+
+    var material;
+
+    switch (type.toLowerCase()) {
+
+      case 'phong':
+        material = new THREE.MeshPhongMaterial();
+        break;
+      case 'lambert':
+        material = new THREE.MeshLambertMaterial();
+        break;
+      default:
+        console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
+        material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
+        break;
+
+    }
+
+    material.setValues(parameters);
+    material.name = name;
+
+    return material;
+  }
+
+  // Parse FBX material and return parameters suitable for a three.js material
+  // Also parse the texture map and return any textures associated with the material
+  function parseParameters(FBXTree, properties, textureMap, ID, connections) {
+
+    var parameters = {};
+
+    if (properties.BumpFactor) {
+
+      parameters.bumpScale = properties.BumpFactor.value;
+    }
+    if (properties.Diffuse) {
+
+      parameters.color = new THREE.Color().fromArray(properties.Diffuse.value);
+    }
+    if (properties.DisplacementFactor) {
+
+      parameters.displacementScale = properties.DisplacementFactor.value;
+    }
+    if (properties.ReflectionFactor) {
+
+      parameters.reflectivity = properties.ReflectionFactor.value;
+    }
+    if (properties.Specular) {
+
+      parameters.specular = new THREE.Color().fromArray(properties.Specular.value);
+    }
+    if (properties.Shininess) {
+
+      parameters.shininess = properties.Shininess.value;
+    }
+    if (properties.Emissive) {
+
+      parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value);
+    }
+    if (properties.EmissiveFactor) {
+
+      parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value);
+    }
+    if (properties.Opacity) {
+
+      parameters.opacity = parseFloat(properties.Opacity.value);
+    }
+    if (parameters.opacity < 1.0) {
+
+      parameters.transparent = true;
+    }
+
+    connections.get(ID).children.forEach(function (child) {
+
+      var type = child.relationship;
+
+      switch (type) {
+
+        case 'Bump':
+          parameters.bumpMap = textureMap.get(child.ID);
+          break;
+
+        case 'DiffuseColor':
+          parameters.map = getTexture(FBXTree, textureMap, child.ID, connections);
+          break;
+
+        case 'DisplacementColor':
+          parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          break;
+
+        case 'EmissiveColor':
+          parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          break;
+
+        case 'NormalMap':
+          parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          break;
+
+        case 'ReflectionColor':
+          parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
+          break;
+
+        case 'SpecularColor':
+          parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          break;
+
+        case 'TransparentColor':
+          parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections);
+          parameters.transparent = true;
+          break;
+
+        case 'AmbientColor':
+        case 'ShininessExponent': // AKA glossiness map
+        case 'SpecularFactor': // AKA specularLevel
+        case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
+        default:
+          console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
+          break;
+
+      }
+    });
+
+    return parameters;
+  }
+
+  // get a texture from the textureMap for use by a material.
+  function getTexture(FBXTree, textureMap, id, connections) {
+
+    // if the texture is a layered texture, just use the first layer and issue a warning
+    if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) {
+
+      console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
+      id = connections.get(id).children[0].ID;
+    }
+
+    return textureMap.get(id);
+  }
+
+  // Parse nodes in FBXTree.Objects.Deformer
+  // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
+  // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
+  function parseDeformers(FBXTree, connections) {
+
+    var skeletons = {};
+
+    if ('Deformer' in FBXTree.Objects) {
+
+      var DeformerNodes = FBXTree.Objects.Deformer;
+
+      for (var nodeID in DeformerNodes) {
+
+        var deformerNode = DeformerNodes[nodeID];
+
+        if (deformerNode.attrType === 'Skin') {
+
+          var relationships = connections.get(parseInt(nodeID));
+
+          var skeleton = parseSkeleton(relationships, DeformerNodes);
+          skeleton.ID = nodeID;
+
+          if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
+          skeleton.geometryID = relationships.parents[0].ID;
+
+          skeletons[nodeID] = skeleton;
+        }
+      }
+    }
+
+    return skeletons;
+  }
+
+  // Parse single nodes in FBXTree.Objects.Deformer
+  // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster'
+  // Each skin node represents a skeleton and each cluster node represents a bone
+  function parseSkeleton(connections, deformerNodes) {
+
+    var rawBones = [];
+
+    connections.children.forEach(function (child) {
+
+      var subDeformerNode = deformerNodes[child.ID];
+
+      if (subDeformerNode.attrType !== 'Cluster') return;
+
+      var rawBone = {
+
+        ID: child.ID,
+        indices: [],
+        weights: [],
+        transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a),
+        transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a),
+        linkMode: subDeformerNode.Mode
+
+      };
+
+      if ('Indexes' in subDeformerNode) {
+
+        rawBone.indices = subDeformerNode.Indexes.a;
+        rawBone.weights = subDeformerNode.Weights.a;
+      }
+
+      rawBones.push(rawBone);
+    });
+
+    return {
+
+      rawBones: rawBones,
+      bones: []
+
+    };
+  }
+
+  // Parse nodes in FBXTree.Objects.Geometry
+  function parseGeometries(FBXTree, connections, skeletons) {
+
+    var geometryMap = new Map();
+
+    if ('Geometry' in FBXTree.Objects) {
+
+      var geometryNodes = FBXTree.Objects.Geometry;
+
+      for (var nodeID in geometryNodes) {
+
+        var relationships = connections.get(parseInt(nodeID));
+        var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons);
+
+        geometryMap.set(parseInt(nodeID), geo);
+      }
+    }
+
+    return geometryMap;
+  }
+
+  // Parse single node in FBXTree.Objects.Geometry
+  function parseGeometry(FBXTree, relationships, geometryNode, skeletons) {
+
+    switch (geometryNode.attrType) {
+
+      case 'Mesh':
+        return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons);
+        break;
+
+      case 'NurbsCurve':
+        return parseNurbsGeometry(geometryNode);
+        break;
+
+    }
+  }
+
+  // Parse single node mesh geometry in FBXTree.Objects.Geometry
+  function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) {
+
+    var modelNodes = relationships.parents.map(function (parent) {
+
+      return FBXTree.Objects.Model[parent.ID];
+    });
+
+    // don't create geometry if it is not associated with any models
+    if (modelNodes.length === 0) return;
+
+    var skeleton = relationships.children.reduce(function (skeleton, child) {
+
+      if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
+
+      return skeleton;
+    }, null);
+
+    var preTransform = new THREE.Matrix4();
+
+    // TODO: if there is more than one model associated with the geometry, AND the models have
+    // different geometric transforms, then this will cause problems
+    // if ( modelNodes.length > 1 ) { }
+
+    // For now just assume one model and get the preRotations from that
+    var modelNode = modelNodes[0];
+
+    if ('GeometricRotation' in modelNode) {
+
+      var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad);
+      array[3] = 'ZYX';
+
+      preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array));
+    }
+
+    if ('GeometricTranslation' in modelNode) {
+
+      preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value));
+    }
+
+    return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform);
+  }
+
+  // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
+  function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) {
+
+    var vertexPositions = geometryNode.Vertices.a;
+    var vertexIndices = geometryNode.PolygonVertexIndex.a;
+
+    // create arrays to hold the final data used to build the buffergeometry
+    var vertexBuffer = [];
+    var normalBuffer = [];
+    var colorsBuffer = [];
+    var uvsBuffer = [];
+    var materialIndexBuffer = [];
+    var vertexWeightsBuffer = [];
+    var weightsIndicesBuffer = [];
+
+    if (geometryNode.LayerElementColor) {
+
+      var colorInfo = getColors(geometryNode.LayerElementColor[0]);
+    }
+
+    if (geometryNode.LayerElementMaterial) {
+
+      var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]);
+    }
+
+    if (geometryNode.LayerElementNormal) {
+
+      var normalInfo = getNormals(geometryNode.LayerElementNormal[0]);
+    }
+
+    if (geometryNode.LayerElementUV) {
+
+      var uvInfo = [];
+      var i = 0;
+      while (geometryNode.LayerElementUV[i]) {
+
+        uvInfo.push(getUVs(geometryNode.LayerElementUV[i]));
+        i++;
+      }
+    }
+
+    var weightTable = {};
+
+    if (skeleton !== null) {
+
+      skeleton.rawBones.forEach(function (rawBone, i) {
+
+        // loop over the bone's vertex indices and weights
+        rawBone.indices.forEach(function (index, j) {
+
+          if (weightTable[index] === undefined) weightTable[index] = [];
+
+          weightTable[index].push({
+
+            id: i,
+            weight: rawBone.weights[j]
+
+          });
+        });
+      });
+    }
+
+    var polygonIndex = 0;
+    var faceLength = 0;
+    var displayedWeightsWarning = false;
+
+    // these will hold data for a single face
+    var vertexPositionIndexes = [];
+    var faceNormals = [];
+    var faceColors = [];
+    var faceUVs = [];
+    var faceWeights = [];
+    var faceWeightIndices = [];
+
+    vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
+
+      var endOfFace = false;
+
+      // Face index and vertex index arrays are combined in a single array
+      // A cube with quad faces looks like this:
+      // PolygonVertexIndex: *24 {
+      //  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
+      //  }
+      // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
+      // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
+      if (vertexIndex < 0) {
+
+        vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
+        vertexIndices[polygonVertexIndex] = vertexIndex;
+        endOfFace = true;
+      }
+
+      var weightIndices = [];
+      var weights = [];
+
+      vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
+
+      if (colorInfo) {
+
+        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo);
+
+        faceColors.push(data[0], data[1], data[2]);
+      }
+
+      if (skeleton) {
+
+        if (weightTable[vertexIndex] !== undefined) {
+
+          weightTable[vertexIndex].forEach(function (wt) {
+
+            weights.push(wt.weight);
+            weightIndices.push(wt.id);
+          });
+        }
+
+        if (weights.length > 4) {
+
+          if (!displayedWeightsWarning) {
+
+            console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
+            displayedWeightsWarning = true;
+          }
+
+          var wIndex = [0, 0, 0, 0];
+          var Weight = [0, 0, 0, 0];
+
+          weights.forEach(function (weight, weightIndex) {
+
+            var currentWeight = weight;
+            var currentIndex = weightIndices[weightIndex];
+
+            Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
+
+              if (currentWeight > comparedWeight) {
+
+                comparedWeightArray[comparedWeightIndex] = currentWeight;
+                currentWeight = comparedWeight;
+
+                var tmp = wIndex[comparedWeightIndex];
+                wIndex[comparedWeightIndex] = currentIndex;
+                currentIndex = tmp;
+              }
+            });
+          });
+
+          weightIndices = wIndex;
+          weights = Weight;
+        }
+
+        // if the weight array is shorter than 4 pad with 0s
+        while (weights.length < 4) {
+
+          weights.push(0);
+          weightIndices.push(0);
+        }
+
+        for (var i = 0; i < 4; ++i) {
+
+          faceWeights.push(weights[i]);
+          faceWeightIndices.push(weightIndices[i]);
+        }
+      }
+
+      if (normalInfo) {
+
+        var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo);
+
+        faceNormals.push(data[0], data[1], data[2]);
+      }
+
+      if (materialInfo && materialInfo.mappingType !== 'AllSame') {
+
+        var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0];
+      }
+
+      if (uvInfo) {
+
+        uvInfo.forEach(function (uv, i) {
+
+          var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
+
+          if (faceUVs[i] === undefined) {
+
+            faceUVs[i] = [];
+          }
+
+          faceUVs[i].push(data[0]);
+          faceUVs[i].push(data[1]);
+        });
+      }
+
+      faceLength++;
+
+      // we have reached the end of a face - it may have 4 sides though
+      // in which case the data is split to represent two 3 sided faces
+      if (endOfFace) {
+
+        for (var i = 2; i < faceLength; i++) {
+
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]);
+
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]);
+
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]);
+          vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]);
+
+          if (skeleton) {
+
+            vertexWeightsBuffer.push(faceWeights[0]);
+            vertexWeightsBuffer.push(faceWeights[1]);
+            vertexWeightsBuffer.push(faceWeights[2]);
+            vertexWeightsBuffer.push(faceWeights[3]);
+
+            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]);
+            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]);
+            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]);
+            vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]);
+
+            vertexWeightsBuffer.push(faceWeights[i * 4]);
+            vertexWeightsBuffer.push(faceWeights[i * 4 + 1]);
+            vertexWeightsBuffer.push(faceWeights[i * 4 + 2]);
+            vertexWeightsBuffer.push(faceWeights[i * 4 + 3]);
+
+            weightsIndicesBuffer.push(faceWeightIndices[0]);
+            weightsIndicesBuffer.push(faceWeightIndices[1]);
+            weightsIndicesBuffer.push(faceWeightIndices[2]);
+            weightsIndicesBuffer.push(faceWeightIndices[3]);
+
+            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]);
+            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]);
+            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]);
+            weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]);
+
+            weightsIndicesBuffer.push(faceWeightIndices[i * 4]);
+            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]);
+            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]);
+            weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]);
+          }
+
+          if (colorInfo) {
+
+            colorsBuffer.push(faceColors[0]);
+            colorsBuffer.push(faceColors[1]);
+            colorsBuffer.push(faceColors[2]);
+
+            colorsBuffer.push(faceColors[(i - 1) * 3]);
+            colorsBuffer.push(faceColors[(i - 1) * 3 + 1]);
+            colorsBuffer.push(faceColors[(i - 1) * 3 + 2]);
+
+            colorsBuffer.push(faceColors[i * 3]);
+            colorsBuffer.push(faceColors[i * 3 + 1]);
+            colorsBuffer.push(faceColors[i * 3 + 2]);
+          }
+
+          if (materialInfo && materialInfo.mappingType !== 'AllSame') {
+
+            materialIndexBuffer.push(materialIndex);
+            materialIndexBuffer.push(materialIndex);
+            materialIndexBuffer.push(materialIndex);
+          }
+
+          if (normalInfo) {
+
+            normalBuffer.push(faceNormals[0]);
+            normalBuffer.push(faceNormals[1]);
+            normalBuffer.push(faceNormals[2]);
+
+            normalBuffer.push(faceNormals[(i - 1) * 3]);
+            normalBuffer.push(faceNormals[(i - 1) * 3 + 1]);
+            normalBuffer.push(faceNormals[(i - 1) * 3 + 2]);
+
+            normalBuffer.push(faceNormals[i * 3]);
+            normalBuffer.push(faceNormals[i * 3 + 1]);
+            normalBuffer.push(faceNormals[i * 3 + 2]);
+          }
+
+          if (uvInfo) {
+
+            uvInfo.forEach(function (uv, j) {
+
+              if (uvsBuffer[j] === undefined) uvsBuffer[j] = [];
+
+              uvsBuffer[j].push(faceUVs[j][0]);
+              uvsBuffer[j].push(faceUVs[j][1]);
+
+              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]);
+              uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]);
+
+              uvsBuffer[j].push(faceUVs[j][i * 2]);
+              uvsBuffer[j].push(faceUVs[j][i * 2 + 1]);
+            });
+          }
+        }
+
+        polygonIndex++;
+        faceLength = 0;
+
+        // reset arrays for the next face
+        vertexPositionIndexes = [];
+        faceNormals = [];
+        faceColors = [];
+        faceUVs = [];
+        faceWeights = [];
+        faceWeightIndices = [];
+      }
+    });
+
+    var geo = new THREE.BufferGeometry();
+    geo.name = geometryNode.name;
+
+    var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3);
+
+    preTransform.applyToBufferAttribute(positionAttribute);
+
+    geo.addAttribute('position', positionAttribute);
+
+    if (colorsBuffer.length > 0) {
+
+      geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3));
+    }
+
+    if (skeleton) {
+
+      geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4));
+
+      geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4));
+
+      // used later to bind the skeleton to the model
+      geo.FBX_Deformer = skeleton;
+    }
+
+    if (normalBuffer.length > 0) {
+
+      var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3);
+
+      var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
+      normalMatrix.applyToBufferAttribute(normalAttribute);
+
+      geo.addAttribute('normal', normalAttribute);
+    }
+
+    uvsBuffer.forEach(function (uvBuffer, i) {
+
+      // subsequent uv buffers are called 'uv1', 'uv2', ...
+      var name = 'uv' + (i + 1).toString();
+
+      // the first uv buffer is just called 'uv'
+      if (i === 0) {
+
+        name = 'uv';
+      }
+
+      geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2));
+    });
+
+    if (materialInfo && materialInfo.mappingType !== 'AllSame') {
+
+      // Convert the material indices of each vertex into rendering groups on the geometry.
+      var prevMaterialIndex = materialIndexBuffer[0];
+      var startIndex = 0;
+
+      materialIndexBuffer.forEach(function (currentIndex, i) {
+
+        if (currentIndex !== prevMaterialIndex) {
+
+          geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
+
+          prevMaterialIndex = currentIndex;
+          startIndex = i;
+        }
+      });
+
+      // the loop above doesn't add the last group, do that here.
+      if (geo.groups.length > 0) {
+
+        var lastGroup = geo.groups[geo.groups.length - 1];
+        var lastIndex = lastGroup.start + lastGroup.count;
+
+        if (lastIndex !== materialIndexBuffer.length) {
+
+          geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex);
+        }
+      }
+
+      // case where there are multiple materials but the whole geometry is only
+      // using one of them
+      if (geo.groups.length === 0) {
+
+        geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]);
+      }
+    }
+
+    return geo;
+  }
+
+  // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
+  function getNormals(NormalNode) {
+
+    var mappingType = NormalNode.MappingInformationType;
+    var referenceType = NormalNode.ReferenceInformationType;
+    var buffer = NormalNode.Normals.a;
+    var indexBuffer = [];
+    if (referenceType === 'IndexToDirect') {
+
+      if ('NormalIndex' in NormalNode) {
+
+        indexBuffer = NormalNode.NormalIndex.a;
+      } else if ('NormalsIndex' in NormalNode) {
+
+        indexBuffer = NormalNode.NormalsIndex.a;
+      }
+    }
+
+    return {
+      dataSize: 3,
+      buffer: buffer,
+      indices: indexBuffer,
+      mappingType: mappingType,
+      referenceType: referenceType
+    };
+  }
+
+  // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
+  function getUVs(UVNode) {
+
+    var mappingType = UVNode.MappingInformationType;
+    var referenceType = UVNode.ReferenceInformationType;
+    var buffer = UVNode.UV.a;
+    var indexBuffer = [];
+    if (referenceType === 'IndexToDirect') {
+
+      indexBuffer = UVNode.UVIndex.a;
+    }
+
+    return {
+      dataSize: 2,
+      buffer: buffer,
+      indices: indexBuffer,
+      mappingType: mappingType,
+      referenceType: referenceType
+    };
+  }
+
+  // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
+  function getColors(ColorNode) {
+
+    var mappingType = ColorNode.MappingInformationType;
+    var referenceType = ColorNode.ReferenceInformationType;
+    var buffer = ColorNode.Colors.a;
+    var indexBuffer = [];
+    if (referenceType === 'IndexToDirect') {
+
+      indexBuffer = ColorNode.ColorIndex.a;
+    }
+
+    return {
+      dataSize: 4,
+      buffer: buffer,
+      indices: indexBuffer,
+      mappingType: mappingType,
+      referenceType: referenceType
+    };
+  }
+
+  // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
+  function getMaterials(MaterialNode) {
+
+    var mappingType = MaterialNode.MappingInformationType;
+    var referenceType = MaterialNode.ReferenceInformationType;
+
+    if (mappingType === 'NoMappingInformation') {
+
+      return {
+        dataSize: 1,
+        buffer: [0],
+        indices: [0],
+        mappingType: 'AllSame',
+        referenceType: referenceType
+      };
+    }
+
+    var materialIndexBuffer = MaterialNode.Materials.a;
+
+    // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
+    // we expect.So we create an intermediate buffer that points to the index in the buffer,
+    // for conforming with the other functions we've written for other data.
+    var materialIndices = [];
+
+    for (var i = 0; i < materialIndexBuffer.length; ++i) {
+
+      materialIndices.push(i);
+    }
+
+    return {
+      dataSize: 1,
+      buffer: materialIndexBuffer,
+      indices: materialIndices,
+      mappingType: mappingType,
+      referenceType: referenceType
+    };
+  }
+
+  // Functions use the infoObject and given indices to return value array of geometry.
+  // Parameters:
+  // 	- polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
+  // 	- polygonIndex - Index of polygon in geometry.
+  // 	- vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
+  // 	- infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo
+  // Index type:
+  //	- Direct: index is same as polygonVertexIndex
+  //	- IndexToDirect: infoObject has it's own set of indices
+  var dataArray = [];
+
+  var GetData = {
+
+    ByPolygonVertex: {
+
+      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var from = polygonVertexIndex * infoObject.dataSize;
+        var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      },
+
+      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var index = infoObject.indices[polygonVertexIndex];
+        var from = index * infoObject.dataSize;
+        var to = index * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      }
+
+    },
+
+    ByPolygon: {
+
+      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var from = polygonIndex * infoObject.dataSize;
+        var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      },
+
+      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var index = infoObject.indices[polygonIndex];
+        var from = index * infoObject.dataSize;
+        var to = index * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      }
+
+    },
+
+    ByVertice: {
+
+      Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var from = vertexIndex * infoObject.dataSize;
+        var to = vertexIndex * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      }
+
+    },
+
+    AllSame: {
+
+      IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+        var from = infoObject.indices[0] * infoObject.dataSize;
+        var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize;
+
+        return slice(dataArray, infoObject.buffer, from, to);
+      }
+
+    }
+
+  };
+
+  function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
+
+    return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject);
+  }
+
+  // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
+  function parseNurbsGeometry(geometryNode) {
+
+    if (THREE.NURBSCurve === undefined) {
+
+      console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
+      return new THREE.BufferGeometry();
+    }
+
+    var order = parseInt(geometryNode.Order);
+
+    if (isNaN(order)) {
+
+      console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id);
+      return new THREE.BufferGeometry();
+    }
+
+    var degree = order - 1;
+
+    var knots = geometryNode.KnotVector.a;
+    var controlPoints = [];
+    var pointsValues = geometryNode.Points.a;
+
+    for (var i = 0, l = pointsValues.length; i < l; i += 4) {
+
+      controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
+    }
+
+    var startKnot, endKnot;
+
+    if (geometryNode.Form === 'Closed') {
+
+      controlPoints.push(controlPoints[0]);
+    } else if (geometryNode.Form === 'Periodic') {
+
+      startKnot = degree;
+      endKnot = knots.length - 1 - startKnot;
+
+      for (var i = 0; i < degree; ++i) {
+
+        controlPoints.push(controlPoints[i]);
+      }
+    }
+
+    var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
+    var vertices = curve.getPoints(controlPoints.length * 7);
+
+    var positions = new Float32Array(vertices.length * 3);
+
+    vertices.forEach(function (vertex, i) {
+
+      vertex.toArray(positions, i * 3);
+    });
+
+    var geometry = new THREE.BufferGeometry();
+    geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
+
+    return geometry;
+  }
+
+  // create the main THREE.Group() to be returned by the loader
+  function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) {
+
+    var sceneGraph = new THREE.Group();
+
+    var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections);
+
+    var modelNodes = FBXTree.Objects.Model;
+
+    modelMap.forEach(function (model) {
+
+      var modelNode = modelNodes[model.ID];
+      setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph);
+
+      var parentConnections = connections.get(model.ID).parents;
+
+      parentConnections.forEach(function (connection) {
+
+        var parent = modelMap.get(connection.ID);
+        if (parent !== undefined) parent.add(model);
+      });
+
+      if (model.parent === null) {
+
+        sceneGraph.add(model);
+      }
+    });
+
+    bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections);
+
+    addAnimations(FBXTree, connections, sceneGraph);
+
+    createAmbientLight(FBXTree, sceneGraph);
+
+    return sceneGraph;
+  }
+
+  // parse nodes in FBXTree.Objects.Model
+  function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) {
+
+    var modelMap = new Map();
+    var modelNodes = FBXTree.Objects.Model;
+
+    for (var nodeID in modelNodes) {
+
+      var id = parseInt(nodeID);
+      var node = modelNodes[nodeID];
+      var relationships = connections.get(id);
+
+      var model = buildSkeleton(relationships, skeletons, id, node.attrName);
+
+      if (!model) {
+
+        switch (node.attrType) {
+
+          case 'Camera':
+            model = createCamera(FBXTree, relationships);
+            break;
+          case 'Light':
+            model = createLight(FBXTree, relationships);
+            break;
+          case 'Mesh':
+            model = createMesh(FBXTree, relationships, geometryMap, materialMap);
+            break;
+          case 'NurbsCurve':
+            model = createCurve(relationships, geometryMap);
+            break;
+          case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
+          case 'Null':
+          default:
+            model = new THREE.Group();
+            break;
+
+        }
+
+        model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
+        model.ID = id;
+      }
+
+      setModelTransforms(FBXTree, model, node);
+      modelMap.set(id, model);
+    }
+
+    return modelMap;
+  }
+
+  function buildSkeleton(relationships, skeletons, id, name) {
+
+    var bone = null;
+
+    relationships.parents.forEach(function (parent) {
+
+      for (var ID in skeletons) {
+
+        var skeleton = skeletons[ID];
+
+        skeleton.rawBones.forEach(function (rawBone, i) {
+
+          if (rawBone.ID === parent.ID) {
+
+            var subBone = bone;
+            bone = new THREE.Bone();
+            bone.matrixWorld.copy(rawBone.transformLink);
+
+            // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
+            bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
+            bone.ID = id;
+
+            skeleton.bones[i] = bone;
+
+            // In cases where a bone is shared between multiple meshes
+            // duplicate the bone here and and it as a child of the first bone
+            if (subBone !== null) {
+
+              bone.add(subBone);
+            }
+          }
+        });
+      }
+    });
+
+    return bone;
+  }
+
+  // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
+  function createCamera(FBXTree, relationships) {
+
+    var model;
+    var cameraAttribute;
+
+    relationships.children.forEach(function (child) {
+
+      var attr = FBXTree.Objects.NodeAttribute[child.ID];
+
+      if (attr !== undefined) {
+
+        cameraAttribute = attr;
+      }
+    });
+
+    if (cameraAttribute === undefined) {
+
+      model = new THREE.Object3D();
+    } else {
+
+      var type = 0;
+      if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
+
+        type = 1;
+      }
+
+      var nearClippingPlane = 1;
+      if (cameraAttribute.NearPlane !== undefined) {
+
+        nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
+      }
+
+      var farClippingPlane = 1000;
+      if (cameraAttribute.FarPlane !== undefined) {
+
+        farClippingPlane = cameraAttribute.FarPlane.value / 1000;
+      }
+
+      var width = window.innerWidth;
+      var height = window.innerHeight;
+
+      if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
+
+        width = cameraAttribute.AspectWidth.value;
+        height = cameraAttribute.AspectHeight.value;
+      }
+
+      var aspect = width / height;
+
+      var fov = 45;
+      if (cameraAttribute.FieldOfView !== undefined) {
+
+        fov = cameraAttribute.FieldOfView.value;
+      }
+
+      var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
+
+      switch (type) {
+
+        case 0:
+          // Perspective
+          model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
+          if (focalLength !== null) model.setFocalLength(focalLength);
+          break;
+
+        case 1:
+          // Orthographic
+          model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
+          break;
+
+        default:
+          console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
+          model = new THREE.Object3D();
+          break;
+
+      }
+    }
+
+    return model;
+  }
+
+  // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
+  function createLight(FBXTree, relationships) {
+
+    var model;
+    var lightAttribute;
+
+    relationships.children.forEach(function (child) {
+
+      var attr = FBXTree.Objects.NodeAttribute[child.ID];
+
+      if (attr !== undefined) {
+
+        lightAttribute = attr;
+      }
+    });
+
+    if (lightAttribute === undefined) {
+
+      model = new THREE.Object3D();
+    } else {
+
+      var type;
+
+      // LightType can be undefined for Point lights
+      if (lightAttribute.LightType === undefined) {
+
+        type = 0;
+      } else {
+
+        type = lightAttribute.LightType.value;
+      }
+
+      var color = 0xffffff;
+
+      if (lightAttribute.Color !== undefined) {
+
+        color = new THREE.Color().fromArray(lightAttribute.Color.value);
+      }
+
+      var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
+
+      // light disabled
+      if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
+
+        intensity = 0;
+      }
+
+      var distance = 0;
+      if (lightAttribute.FarAttenuationEnd !== undefined) {
+
+        if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
+
+          distance = 0;
+        } else {
+
+          distance = lightAttribute.FarAttenuationEnd.value / 1000;
+        }
+      }
+
+      // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
+      var decay = 1;
+
+      switch (type) {
+
+        case 0:
+          // Point
+          model = new THREE.PointLight(color, intensity, distance, decay);
+          break;
+
+        case 1:
+          // Directional
+          model = new THREE.DirectionalLight(color, intensity);
+          break;
+
+        case 2:
+          // Spot
+          var angle = Math.PI / 3;
+
+          if (lightAttribute.InnerAngle !== undefined) {
+
+            angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
+          }
+
+          var penumbra = 0;
+          if (lightAttribute.OuterAngle !== undefined) {
+
+            // TODO: this is not correct - FBX calculates outer and inner angle in degrees
+            // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
+            // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
+            penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
+            penumbra = Math.max(penumbra, 1);
+          }
+
+          model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
+          break;
+
+        default:
+          console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
+          model = new THREE.PointLight(color, intensity);
+          break;
+
+      }
+
+      if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
+
+        model.castShadow = true;
+      }
+    }
+
+    return model;
+  }
+
+  function createMesh(FBXTree, relationships, geometryMap, materialMap) {
+
+    var model;
+    var geometry = null;
+    var material = null;
+    var materials = [];
+
+    // get geometry and materials(s) from connections
+    relationships.children.forEach(function (child) {
+
+      if (geometryMap.has(child.ID)) {
+
+        geometry = geometryMap.get(child.ID);
+      }
+
+      if (materialMap.has(child.ID)) {
+
+        materials.push(materialMap.get(child.ID));
+      }
+    });
+
+    if (materials.length > 1) {
+
+      material = materials;
+    } else if (materials.length > 0) {
+
+      material = materials[0];
+    } else {
+
+      material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
+      materials.push(material);
+    }
+
+    if ('color' in geometry.attributes) {
+
+      materials.forEach(function (material) {
+
+        material.vertexColors = THREE.VertexColors;
+      });
+    }
+
+    if (geometry.FBX_Deformer) {
+
+      materials.forEach(function (material) {
+
+        material.skinning = true;
+      });
+
+      model = new THREE.SkinnedMesh(geometry, material);
+    } else {
+
+      model = new THREE.Mesh(geometry, material);
+    }
+
+    return model;
+  }
+
+  function createCurve(relationships, geometryMap) {
+
+    var geometry = relationships.children.reduce(function (geo, child) {
+
+      if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
+
+      return geo;
+    }, null);
+
+    // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
+    var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
+    return new THREE.Line(geometry, material);
+  }
+
+  // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
+  function createAmbientLight(FBXTree, sceneGraph) {
+
+    if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) {
+
+      var ambientColor = FBXTree.GlobalSettings.AmbientColor.value;
+      var r = ambientColor[0];
+      var g = ambientColor[1];
+      var b = ambientColor[2];
+
+      if (r !== 0 || g !== 0 || b !== 0) {
+
+        var color = new THREE.Color(r, g, b);
+        sceneGraph.add(new THREE.AmbientLight(color, 1));
+      }
+    }
+  }
+
+  function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) {
+
+    if ('LookAtProperty' in modelNode) {
+
+      var children = connections.get(model.ID).children;
+
+      children.forEach(function (child) {
+
+        if (child.relationship === 'LookAtProperty') {
+
+          var lookAtTarget = FBXTree.Objects.Model[child.ID];
+
+          if ('Lcl_Translation' in lookAtTarget) {
+
+            var pos = lookAtTarget.Lcl_Translation.value;
+
+            // DirectionalLight, SpotLight
+            if (model.target !== undefined) {
+
+              model.target.position.fromArray(pos);
+              sceneGraph.add(model.target);
+            } else {
+              // Cameras and other Object3Ds
+
+              model.lookAt(new THREE.Vector3().fromArray(pos));
+            }
+          }
+        }
+      });
+    }
+  }
+
+  // parse the model node for transform details and apply them to the model
+  function setModelTransforms(FBXTree, model, modelNode) {
+
+    // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
+    if ('RotationOrder' in modelNode) {
+
+      var enums = ['XYZ', // default
+      'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ'];
+
+      var value = parseInt(modelNode.RotationOrder.value, 10);
+
+      if (value > 0 && value < 6) {
+
+        // model.rotation.order = enums[ value ];
+
+        // Note: Euler order other than XYZ is currently not supported, so just display a warning for now
+        console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]);
+      } else if (value === 6) {
+
+        console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
+      }
+    }
+
+    if ('Lcl_Translation' in modelNode) {
+
+      model.position.fromArray(modelNode.Lcl_Translation.value);
+    }
+
+    if ('Lcl_Rotation' in modelNode) {
+
+      var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad);
+      rotation.push('ZYX');
+      model.rotation.fromArray(rotation);
+    }
+
+    if ('Lcl_Scaling' in modelNode) {
+
+      model.scale.fromArray(modelNode.Lcl_Scaling.value);
+    }
+
+    if ('PreRotation' in modelNode) {
+
+      var array = modelNode.PreRotation.value.map(THREE.Math.degToRad);
+      array[3] = 'ZYX';
+
+      var preRotations = new THREE.Euler().fromArray(array);
+
+      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
+      var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation);
+      preRotations.multiply(currentRotation);
+      model.rotation.setFromQuaternion(preRotations, 'ZYX');
+    }
+  }
+
+  function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) {
+
+    var bindMatrices = parsePoseNodes(FBXTree);
+
+    for (var ID in skeletons) {
+
+      var skeleton = skeletons[ID];
+
+      var parents = connections.get(parseInt(skeleton.ID)).parents;
+
+      parents.forEach(function (parent) {
+
+        if (geometryMap.has(parent.ID)) {
+
+          var geoID = parent.ID;
+          var geoRelationships = connections.get(geoID);
+
+          geoRelationships.parents.forEach(function (geoConnParent) {
+
+            if (modelMap.has(geoConnParent.ID)) {
+
+              var model = modelMap.get(geoConnParent.ID);
+
+              model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
+            }
+          });
+        }
+      });
+    }
+  }
+
+  function parsePoseNodes(FBXTree) {
+
+    var bindMatrices = {};
+
+    if ('Pose' in FBXTree.Objects) {
+
+      var BindPoseNode = FBXTree.Objects.Pose;
+
+      for (var nodeID in BindPoseNode) {
+
+        if (BindPoseNode[nodeID].attrType === 'BindPose') {
+
+          var poseNodes = BindPoseNode[nodeID].PoseNode;
+
+          if (Array.isArray(poseNodes)) {
+
+            poseNodes.forEach(function (poseNode) {
+
+              bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
+            });
+          } else {
+
+            bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
+          }
+        }
+      }
+    }
+
+    return bindMatrices;
+  }
+
+  function parseAnimations(FBXTree, connections) {
+
+    // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
+    // if this is undefined we can safely assume there are no animations
+    if (FBXTree.Objects.AnimationCurve === undefined) return undefined;
+
+    var curveNodesMap = parseAnimationCurveNodes(FBXTree);
+
+    parseAnimationCurves(FBXTree, connections, curveNodesMap);
+
+    var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap);
+    var rawClips = parseAnimStacks(FBXTree, connections, layersMap);
+
+    return rawClips;
+  }
+
+  // parse nodes in FBXTree.Objects.AnimationCurveNode
+  // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
+  // and is referenced by an AnimationLayer
+  function parseAnimationCurveNodes(FBXTree) {
+
+    var rawCurveNodes = FBXTree.Objects.AnimationCurveNode;
+
+    var curveNodesMap = new Map();
+
+    for (var nodeID in rawCurveNodes) {
+
+      var rawCurveNode = rawCurveNodes[nodeID];
+
+      if (rawCurveNode.attrName.match(/S|R|T/) !== null) {
+
+        var curveNode = {
+
+          id: rawCurveNode.id,
+          attr: rawCurveNode.attrName,
+          curves: {}
+
+        };
+
+        curveNodesMap.set(curveNode.id, curveNode);
+      }
+    }
+
+    return curveNodesMap;
+  }
+
+  // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
+  // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
+  // axis ( e.g. times and values of x rotation)
+  function parseAnimationCurves(FBXTree, connections, curveNodesMap) {
+
+    var rawCurves = FBXTree.Objects.AnimationCurve;
+
+    for (var nodeID in rawCurves) {
+
+      var animationCurve = {
+
+        id: rawCurves[nodeID].id,
+        times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
+        values: rawCurves[nodeID].KeyValueFloat.a
+
+      };
+
+      var relationships = connections.get(animationCurve.id);
+
+      if (relationships !== undefined) {
+
+        var animationCurveID = relationships.parents[0].ID;
+        var animationCurveRelationship = relationships.parents[0].relationship;
+        var axis = '';
+
+        if (animationCurveRelationship.match(/X/)) {
+
+          axis = 'x';
+        } else if (animationCurveRelationship.match(/Y/)) {
+
+          axis = 'y';
+        } else if (animationCurveRelationship.match(/Z/)) {
+
+          axis = 'z';
+        } else {
+
+          continue;
+        }
+
+        curveNodesMap.get(animationCurveID).curves[axis] = animationCurve;
+      }
+    }
+  }
+
+  // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
+  // to various AnimationCurveNodes and is referenced by an AnimationStack node
+  // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack
+  function parseAnimationLayers(FBXTree, connections, curveNodesMap) {
+
+    var rawLayers = FBXTree.Objects.AnimationLayer;
+
+    var layersMap = new Map();
+
+    for (var nodeID in rawLayers) {
+
+      var layerCurveNodes = [];
+
+      var connection = connections.get(parseInt(nodeID));
+
+      if (connection !== undefined) {
+
+        // all the animationCurveNodes used in the layer
+        var children = connection.children;
+
+        children.forEach(function (child, i) {
+
+          if (curveNodesMap.has(child.ID)) {
+
+            var curveNode = curveNodesMap.get(child.ID);
+
+            // check that the curves are defined for at least one axis, otherwise ignore the curveNode
+            if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
+
+              if (layerCurveNodes[i] === undefined) {
+
+                var modelID;
+
+                connections.get(child.ID).parents.forEach(function (parent) {
+
+                  if (parent.relationship !== undefined) modelID = parent.ID;
+                });
+
+                var rawModel = FBXTree.Objects.Model[modelID.toString()];
+
+                var node = {
+
+                  modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
+                  initialPosition: [0, 0, 0],
+                  initialRotation: [0, 0, 0],
+                  initialScale: [1, 1, 1]
+
+                };
+
+                if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value;
+
+                if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value;
+
+                if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value;
+
+                // if the animated model is pre rotated, we'll have to apply the pre rotations to every
+                // animation value as well
+                if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
+
+                layerCurveNodes[i] = node;
+              }
+
+              layerCurveNodes[i][curveNode.attr] = curveNode;
+            }
+          }
+        });
+
+        layersMap.set(parseInt(nodeID), layerCurveNodes);
+      }
+    }
+
+    return layersMap;
+  }
+
+  // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
+  // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
+  function parseAnimStacks(FBXTree, connections, layersMap) {
+
+    var rawStacks = FBXTree.Objects.AnimationStack;
+
+    // connect the stacks (clips) up to the layers
+    var rawClips = {};
+
+    for (var nodeID in rawStacks) {
+
+      var children = connections.get(parseInt(nodeID)).children;
+
+      if (children.length > 1) {
+
+        // it seems like stacks will always be associated with a single layer. But just in case there are files
+        // where there are multiple layers per stack, we'll display a warning
+        console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
+      }
+
+      var layer = layersMap.get(children[0].ID);
+
+      rawClips[nodeID] = {
+
+        name: rawStacks[nodeID].attrName,
+        layer: layer
+
+      };
+    }
+
+    return rawClips;
+  }
+
+  // take raw animation data from parseAnimations and connect it up to the loaded models
+  function addAnimations(FBXTree, connections, sceneGraph) {
+
+    sceneGraph.animations = [];
+
+    var rawClips = parseAnimations(FBXTree, connections);
+
+    if (rawClips === undefined) return;
+
+    for (var key in rawClips) {
+
+      var rawClip = rawClips[key];
+
+      var clip = addClip(rawClip);
+
+      sceneGraph.animations.push(clip);
+    }
+  }
+
+  function addClip(rawClip) {
+
+    var tracks = [];
+
+    rawClip.layer.forEach(function (rawTracks) {
+
+      tracks = tracks.concat(generateTracks(rawTracks));
+    });
+
+    return new THREE.AnimationClip(rawClip.name, -1, tracks);
+  }
+
+  function generateTracks(rawTracks) {
+
+    var tracks = [];
+
+    if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
+
+      var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position');
+      if (positionTrack !== undefined) tracks.push(positionTrack);
+    }
+
+    if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
+
+      var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations);
+      if (rotationTrack !== undefined) tracks.push(rotationTrack);
+    }
+
+    if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
+
+      var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale');
+      if (scaleTrack !== undefined) tracks.push(scaleTrack);
+    }
+
+    return tracks;
+  }
+
+  function generateVectorTrack(modelName, curves, initialValue, type) {
+
+    var times = getTimesForAllAxes(curves);
+    var values = getKeyframeTrackValues(times, curves, initialValue);
+
+    return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
+  }
+
+  function generateRotationTrack(modelName, curves, initialValue, preRotations) {
+
+    if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad);
+    if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad);
+    if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad);
+
+    var times = getTimesForAllAxes(curves);
+    var values = getKeyframeTrackValues(times, curves, initialValue);
+
+    if (preRotations !== undefined) {
+
+      preRotations = preRotations.map(THREE.Math.degToRad);
+      preRotations.push('ZYX');
+
+      preRotations = new THREE.Euler().fromArray(preRotations);
+      preRotations = new THREE.Quaternion().setFromEuler(preRotations);
+    }
+
+    var quaternion = new THREE.Quaternion();
+    var euler = new THREE.Euler();
+
+    var quaternionValues = [];
+
+    for (var i = 0; i < values.length; i += 3) {
+
+      euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
+
+      quaternion.setFromEuler(euler);
+
+      if (preRotations !== undefined) quaternion.premultiply(preRotations);
+
+      quaternion.toArray(quaternionValues, i / 3 * 4);
+    }
+
+    return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
+  }
+
+  function getKeyframeTrackValues(times, curves, initialValue) {
+
+    var prevValue = initialValue;
+
+    var values = [];
+
+    var xIndex = -1;
+    var yIndex = -1;
+    var zIndex = -1;
+
+    times.forEach(function (time) {
+
+      if (curves.x) xIndex = curves.x.times.indexOf(time);
+      if (curves.y) yIndex = curves.y.times.indexOf(time);
+      if (curves.z) zIndex = curves.z.times.indexOf(time);
+
+      // if there is an x value defined for this frame, use that
+      if (xIndex !== -1) {
+
+        var xValue = curves.x.values[xIndex];
+        values.push(xValue);
+        prevValue[0] = xValue;
+      } else {
+
+        // otherwise use the x value from the previous frame
+        values.push(prevValue[0]);
+      }
+
+      if (yIndex !== -1) {
+
+        var yValue = curves.y.values[yIndex];
+        values.push(yValue);
+        prevValue[1] = yValue;
+      } else {
+
+        values.push(prevValue[1]);
+      }
+
+      if (zIndex !== -1) {
+
+        var zValue = curves.z.values[zIndex];
+        values.push(zValue);
+        prevValue[2] = zValue;
+      } else {
+
+        values.push(prevValue[2]);
+      }
+    });
+
+    return values;
+  }
+
+  // For all animated objects, times are defined separately for each axis
+  // Here we'll combine the times into one sorted array without duplicates
+  function getTimesForAllAxes(curves) {
+
+    var times = [];
+
+    // first join together the times for each axis, if defined
+    if (curves.x !== undefined) times = times.concat(curves.x.times);
+    if (curves.y !== undefined) times = times.concat(curves.y.times);
+    if (curves.z !== undefined) times = times.concat(curves.z.times);
+
+    // then sort them and remove duplicates
+    times = times.sort(function (a, b) {
+
+      return a - b;
+    }).filter(function (elem, index, array) {
+
+      return array.indexOf(elem) == index;
+    });
+
+    return times;
+  }
+
+  // parse an FBX file in ASCII format
+  function TextParser() {}
+
+  Object.assign(TextParser.prototype, {
+
+    getPrevNode: function getPrevNode() {
+
+      return this.nodeStack[this.currentIndent - 2];
+    },
+
+    getCurrentNode: function getCurrentNode() {
+
+      return this.nodeStack[this.currentIndent - 1];
+    },
+
+    getCurrentProp: function getCurrentProp() {
+
+      return this.currentProp;
+    },
+
+    pushStack: function pushStack(node) {
+
+      this.nodeStack.push(node);
+      this.currentIndent += 1;
+    },
+
+    popStack: function popStack() {
+
+      this.nodeStack.pop();
+      this.currentIndent -= 1;
+    },
+
+    setCurrentProp: function setCurrentProp(val, name) {
+
+      this.currentProp = val;
+      this.currentPropName = name;
+    },
+
+    parse: function parse(text) {
+
+      this.currentIndent = 0;
+      this.allNodes = new FBXTree();
+      this.nodeStack = [];
+      this.currentProp = [];
+      this.currentPropName = '';
+
+      var self = this;
+
+      var split = text.split('\n');
+
+      split.forEach(function (line, i) {
+
+        var matchComment = line.match(/^[\s\t]*;/);
+        var matchEmpty = line.match(/^[\s\t]*$/);
+
+        if (matchComment || matchEmpty) return;
+
+        var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
+        var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
+        var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
+
+        if (matchBeginning) {
+
+          self.parseNodeBegin(line, matchBeginning);
+        } else if (matchProperty) {
+
+          self.parseNodeProperty(line, matchProperty, split[++i]);
+        } else if (matchEnd) {
+
+          self.popStack();
+        } else if (line.match(/^[^\s\t}]/)) {
+
+          // large arrays are split over multiple lines terminated with a ',' character
+          // if this is encountered the line needs to be joined to the previous line
+          self.parseNodePropertyContinued(line);
+        }
+      });
+
+      return this.allNodes;
+    },
+
+    parseNodeBegin: function parseNodeBegin(line, property) {
+
+      var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
+
+      var nodeAttrs = property[2].split(',').map(function (attr) {
+
+        return attr.trim().replace(/^"/, '').replace(/"$/, '');
+      });
+
+      var node = { name: nodeName };
+      var attrs = this.parseNodeAttr(nodeAttrs);
+
+      var currentNode = this.getCurrentNode();
+
+      // a top node
+      if (this.currentIndent === 0) {
+
+        this.allNodes.add(nodeName, node);
+      } else {
+        // a subnode
+
+        // if the subnode already exists, append it
+        if (nodeName in currentNode) {
+
+          // special case Pose needs PoseNodes as an array
+          if (nodeName === 'PoseNode') {
+
+            currentNode.PoseNode.push(node);
+          } else if (currentNode[nodeName].id !== undefined) {
+
+            currentNode[nodeName] = {};
+            currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
+          }
+
+          if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
+        } else if (typeof attrs.id === 'number') {
+
+          currentNode[nodeName] = {};
+          currentNode[nodeName][attrs.id] = node;
+        } else if (nodeName !== 'Properties70') {
+
+          if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
+        }
+      }
+
+      if (typeof attrs.id === 'number') node.id = attrs.id;
+      if (attrs.name !== '') node.attrName = attrs.name;
+      if (attrs.type !== '') node.attrType = attrs.type;
+
+      this.pushStack(node);
+    },
+
+    parseNodeAttr: function parseNodeAttr(attrs) {
+
+      var id = attrs[0];
+
+      if (attrs[0] !== '') {
+
+        id = parseInt(attrs[0]);
+
+        if (isNaN(id)) {
+
+          id = attrs[0];
+        }
+      }
+
+      var name = '',
+          type = '';
+
+      if (attrs.length > 1) {
+
+        name = attrs[1].replace(/^(\w+)::/, '');
+        type = attrs[2];
+      }
+
+      return { id: id, name: name, type: type };
+    },
+
+    parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
+
+      var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
+      var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
+
+      // for special case: base64 image data follows "Content: ," line
+      //	Content: ,
+      //	 "/9j/4RDaRXhpZgAATU0A..."
+      if (propName === 'Content' && propValue === ',') {
+
+        propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
+      }
+
+      var currentNode = this.getCurrentNode();
+      var parentName = currentNode.name;
+
+      if (parentName === 'Properties70') {
+
+        this.parseNodeSpecialProperty(line, propName, propValue);
+        return;
+      }
+
+      // Connections
+      if (propName === 'C') {
+
+        var connProps = propValue.split(',').slice(1);
+        var from = parseInt(connProps[0]);
+        var to = parseInt(connProps[1]);
+
+        var rest = propValue.split(',').slice(3);
+
+        rest = rest.map(function (elem) {
+
+          return elem.trim().replace(/^"/, '');
+        });
+
+        propName = 'connections';
+        propValue = [from, to];
+        append(propValue, rest);
+
+        if (currentNode[propName] === undefined) {
+
+          currentNode[propName] = [];
+        }
+      }
+
+      // Node
+      if (propName === 'Node') currentNode.id = propValue;
+
+      // connections
+      if (propName in currentNode && Array.isArray(currentNode[propName])) {
+
+        currentNode[propName].push(propValue);
+      } else {
+
+        if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
+      }
+
+      this.setCurrentProp(currentNode, propName);
+
+      // convert string to array, unless it ends in ',' in which case more will be added to it
+      if (propName === 'a' && propValue.slice(-1) !== ',') {
+
+        currentNode.a = parseNumberArray(propValue);
+      }
+    },
+
+    parseNodePropertyContinued: function parseNodePropertyContinued(line) {
+
+      var currentNode = this.getCurrentNode();
+
+      currentNode.a += line;
+
+      // if the line doesn't end in ',' we have reached the end of the property value
+      // so convert the string to an array
+      if (line.slice(-1) !== ',') {
+
+        currentNode.a = parseNumberArray(currentNode.a);
+      }
+    },
+
+    // parse "Property70"
+    parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
+
+      // split this
+      // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
+      // into array like below
+      // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
+      var props = propValue.split('",').map(function (prop) {
+
+        return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
+      });
+
+      var innerPropName = props[0];
+      var innerPropType1 = props[1];
+      var innerPropType2 = props[2];
+      var innerPropFlag = props[3];
+      var innerPropValue = props[4];
+
+      // cast values where needed, otherwise leave as strings
+      switch (innerPropType1) {
+
+        case 'int':
+        case 'enum':
+        case 'bool':
+        case 'ULongLong':
+        case 'double':
+        case 'Number':
+        case 'FieldOfView':
+          innerPropValue = parseFloat(innerPropValue);
+          break;
+
+        case 'Color':
+        case 'ColorRGB':
+        case 'Vector3D':
+        case 'Lcl_Translation':
+        case 'Lcl_Rotation':
+        case 'Lcl_Scaling':
+          innerPropValue = parseNumberArray(innerPropValue);
+          break;
+
+      }
+
+      // CAUTION: these props must append to parent's parent
+      this.getPrevNode()[innerPropName] = {
+
+        'type': innerPropType1,
+        'type2': innerPropType2,
+        'flag': innerPropFlag,
+        'value': innerPropValue
+
+      };
+
+      this.setCurrentProp(this.getPrevNode(), innerPropName);
+    }
+
+  });
+
+  // Parse an FBX file in Binary format
+  function BinaryParser() {}
+
+  Object.assign(BinaryParser.prototype, {
+
+    parse: function parse(buffer) {
+
+      var reader = new BinaryReader(buffer);
+      reader.skip(23); // skip magic 23 bytes
+
+      var version = reader.getUint32();
+
+      console.log('THREE.FBXLoader: FBX binary version: ' + version);
+
+      var allNodes = new FBXTree();
+
+      while (!this.endOfContent(reader)) {
+
+        var node = this.parseNode(reader, version);
+        if (node !== null) allNodes.add(node.name, node);
+      }
+
+      return allNodes;
+    },
+
+    // Check if reader has reached the end of content.
+    endOfContent: function endOfContent(reader) {
+
+      // footer size: 160bytes + 16-byte alignment padding
+      // - 16bytes: magic
+      // - padding til 16-byte alignment (at least 1byte?)
+      //	(seems like some exporters embed fixed 15 or 16bytes?)
+      // - 4bytes: magic
+      // - 4bytes: version
+      // - 120bytes: zero
+      // - 16bytes: magic
+      if (reader.size() % 16 === 0) {
+
+        return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
+      } else {
+
+        return reader.getOffset() + 160 + 16 >= reader.size();
+      }
+    },
+
+    // recursively parse nodes until the end of the file is reached
+    parseNode: function parseNode(reader, version) {
+
+      var node = {};
+
+      // The first three data sizes depends on version.
+      var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
+      var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
+
+      // note: do not remove this even if you get a linter warning as it moves the buffer forward
+      var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
+
+      var nameLen = reader.getUint8();
+      var name = reader.getString(nameLen);
+
+      // Regards this node as NULL-record if endOffset is zero
+      if (endOffset === 0) return null;
+
+      var propertyList = [];
+
+      for (var i = 0; i < numProperties; i++) {
+
+        propertyList.push(this.parseProperty(reader));
+      }
+
+      // Regards the first three elements in propertyList as id, attrName, and attrType
+      var id = propertyList.length > 0 ? propertyList[0] : '';
+      var attrName = propertyList.length > 1 ? propertyList[1] : '';
+      var attrType = propertyList.length > 2 ? propertyList[2] : '';
+
+      // check if this node represents just a single property
+      // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
+      node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
+
+      while (endOffset > reader.getOffset()) {
+
+        var subNode = this.parseNode(reader, version);
+
+        if (subNode !== null) this.parseSubNode(name, node, subNode);
+      }
+
+      node.propertyList = propertyList; // raw property list used by parent
+
+      if (typeof id === 'number') node.id = id;
+      if (attrName !== '') node.attrName = attrName;
+      if (attrType !== '') node.attrType = attrType;
+      if (name !== '') node.name = name;
+
+      return node;
+    },
+
+    parseSubNode: function parseSubNode(name, node, subNode) {
+
+      // special case: child node is single property
+      if (subNode.singleProperty === true) {
+
+        var value = subNode.propertyList[0];
+
+        if (Array.isArray(value)) {
+
+          node[subNode.name] = subNode;
+
+          subNode.a = value;
+        } else {
+
+          node[subNode.name] = value;
+        }
+      } else if (name === 'Connections' && subNode.name === 'C') {
+
+        var array = [];
+
+        subNode.propertyList.forEach(function (property, i) {
+
+          // first Connection is FBX type (OO, OP, etc.). We'll discard these
+          if (i !== 0) array.push(property);
+        });
+
+        if (node.connections === undefined) {
+
+          node.connections = [];
+        }
+
+        node.connections.push(array);
+      } else if (subNode.name === 'Properties70') {
+
+        var keys = Object.keys(subNode);
+
+        keys.forEach(function (key) {
+
+          node[key] = subNode[key];
+        });
+      } else if (name === 'Properties70' && subNode.name === 'P') {
+
+        var innerPropName = subNode.propertyList[0];
+        var innerPropType1 = subNode.propertyList[1];
+        var innerPropType2 = subNode.propertyList[2];
+        var innerPropFlag = subNode.propertyList[3];
+        var innerPropValue;
+
+        if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
+        if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
+
+        if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
+
+          innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
+        } else {
+
+          innerPropValue = subNode.propertyList[4];
+        }
+
+        // this will be copied to parent, see above
+        node[innerPropName] = {
+
+          'type': innerPropType1,
+          'type2': innerPropType2,
+          'flag': innerPropFlag,
+          'value': innerPropValue
+
+        };
+      } else if (node[subNode.name] === undefined) {
+
+        if (typeof subNode.id === 'number') {
+
+          node[subNode.name] = {};
+          node[subNode.name][subNode.id] = subNode;
+        } else {
+
+          node[subNode.name] = subNode;
+        }
+      } else {
+
+        if (subNode.name === 'PoseNode') {
+
+          if (!Array.isArray(node[subNode.name])) {
+
+            node[subNode.name] = [node[subNode.name]];
+          }
+
+          node[subNode.name].push(subNode);
+        } else if (node[subNode.name][subNode.id] === undefined) {
+
+          node[subNode.name][subNode.id] = subNode;
+        }
+      }
+    },
+
+    parseProperty: function parseProperty(reader) {
+
+      var type = reader.getString(1);
+
+      switch (type) {
+
+        case 'C':
+          return reader.getBoolean();
+
+        case 'D':
+          return reader.getFloat64();
+
+        case 'F':
+          return reader.getFloat32();
+
+        case 'I':
+          return reader.getInt32();
+
+        case 'L':
+          return reader.getInt64();
+
+        case 'R':
+          var length = reader.getUint32();
+          return reader.getArrayBuffer(length);
+
+        case 'S':
+          var length = reader.getUint32();
+          return reader.getString(length);
+
+        case 'Y':
+          return reader.getInt16();
+
+        case 'b':
+        case 'c':
+        case 'd':
+        case 'f':
+        case 'i':
+        case 'l':
+
+          var arrayLength = reader.getUint32();
+          var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
+          var compressedLength = reader.getUint32();
+
+          if (encoding === 0) {
+
+            switch (type) {
+
+              case 'b':
+              case 'c':
+                return reader.getBooleanArray(arrayLength);
+
+              case 'd':
+                return reader.getFloat64Array(arrayLength);
+
+              case 'f':
+                return reader.getFloat32Array(arrayLength);
+
+              case 'i':
+                return reader.getInt32Array(arrayLength);
+
+              case 'l':
+                return reader.getInt64Array(arrayLength);
+
+            }
+          }
+
+          if (window.Zlib === undefined) {
+
+            console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
+          }
+
+          var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
+          var reader2 = new BinaryReader(inflate.decompress().buffer);
+
+          switch (type) {
+
+            case 'b':
+            case 'c':
+              return reader2.getBooleanArray(arrayLength);
+
+            case 'd':
+              return reader2.getFloat64Array(arrayLength);
+
+            case 'f':
+              return reader2.getFloat32Array(arrayLength);
+
+            case 'i':
+              return reader2.getInt32Array(arrayLength);
+
+            case 'l':
+              return reader2.getInt64Array(arrayLength);
+
+          }
+
+        default:
+          throw new Error('THREE.FBXLoader: Unknown property type ' + type);
+
+      }
+    }
+
+  });
+
+  function BinaryReader(buffer, littleEndian) {
+
+    this.dv = new DataView(buffer);
+    this.offset = 0;
+    this.littleEndian = littleEndian !== undefined ? littleEndian : true;
+  }
+
+  Object.assign(BinaryReader.prototype, {
+
+    getOffset: function getOffset() {
+
+      return this.offset;
+    },
+
+    size: function size() {
+
+      return this.dv.buffer.byteLength;
+    },
+
+    skip: function skip(length) {
+
+      this.offset += length;
+    },
+
+    // seems like true/false representation depends on exporter.
+    // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
+    // then sees LSB.
+    getBoolean: function getBoolean() {
+
+      return (this.getUint8() & 1) === 1;
+    },
+
+    getBooleanArray: function getBooleanArray(size) {
+
+      var a = [];
+
+      for (var i = 0; i < size; i++) {
+
+        a.push(this.getBoolean());
+      }
+
+      return a;
+    },
+
+    getUint8: function getUint8() {
+
+      var value = this.dv.getUint8(this.offset);
+      this.offset += 1;
+      return value;
+    },
+
+    getInt16: function getInt16() {
+
+      var value = this.dv.getInt16(this.offset, this.littleEndian);
+      this.offset += 2;
+      return value;
+    },
+
+    getInt32: function getInt32() {
+
+      var value = this.dv.getInt32(this.offset, this.littleEndian);
+      this.offset += 4;
+      return value;
+    },
+
+    getInt32Array: function getInt32Array(size) {
+
+      var a = [];
+
+      for (var i = 0; i < size; i++) {
+
+        a.push(this.getInt32());
+      }
+
+      return a;
+    },
+
+    getUint32: function getUint32() {
+
+      var value = this.dv.getUint32(this.offset, this.littleEndian);
+      this.offset += 4;
+      return value;
+    },
+
+    // JavaScript doesn't support 64-bit integer so calculate this here
+    // 1 << 32 will return 1 so using multiply operation instead here.
+    // There's a possibility that this method returns wrong value if the value
+    // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
+    // TODO: safely handle 64-bit integer
+    getInt64: function getInt64() {
+
+      var low, high;
+
+      if (this.littleEndian) {
+
+        low = this.getUint32();
+        high = this.getUint32();
+      } else {
+
+        high = this.getUint32();
+        low = this.getUint32();
+      }
+
+      // calculate negative value
+      if (high & 0x80000000) {
+
+        high = ~high & 0xFFFFFFFF;
+        low = ~low & 0xFFFFFFFF;
+
+        if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
+
+        low = low + 1 & 0xFFFFFFFF;
+
+        return -(high * 0x100000000 + low);
+      }
+
+      return high * 0x100000000 + low;
+    },
+
+    getInt64Array: function getInt64Array(size) {
+
+      var a = [];
+
+      for (var i = 0; i < size; i++) {
+
+        a.push(this.getInt64());
+      }
+
+      return a;
+    },
+
+    // Note: see getInt64() comment
+    getUint64: function getUint64() {
+
+      var low, high;
+
+      if (this.littleEndian) {
+
+        low = this.getUint32();
+        high = this.getUint32();
+      } else {
+
+        high = this.getUint32();
+        low = this.getUint32();
+      }
+
+      return high * 0x100000000 + low;
+    },
+
+    getFloat32: function getFloat32() {
+
+      var value = this.dv.getFloat32(this.offset, this.littleEndian);
+      this.offset += 4;
+      return value;
+    },
+
+    getFloat32Array: function getFloat32Array(size) {
+
+      var a = [];
+
+      for (var i = 0; i < size; i++) {
+
+        a.push(this.getFloat32());
+      }
+
+      return a;
+    },
+
+    getFloat64: function getFloat64() {
+
+      var value = this.dv.getFloat64(this.offset, this.littleEndian);
+      this.offset += 8;
+      return value;
+    },
+
+    getFloat64Array: function getFloat64Array(size) {
+
+      var a = [];
+
+      for (var i = 0; i < size; i++) {
+
+        a.push(this.getFloat64());
+      }
+
+      return a;
+    },
+
+    getArrayBuffer: function getArrayBuffer(size) {
+
+      var value = this.dv.buffer.slice(this.offset, this.offset + size);
+      this.offset += size;
+      return value;
+    },
+
+    getString: function getString(size) {
+
+      var a = new Uint8Array(size);
+
+      for (var i = 0; i < size; i++) {
+
+        a[i] = this.getUint8();
+      }
+
+      var nullByte = a.indexOf(0);
+      if (nullByte >= 0) a = a.slice(0, nullByte);
+
+      return THREE.LoaderUtils.decodeText(a);
+    }
+
+  });
+
+  // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
+  // and BinaryParser( FBX Binary format)
+  function FBXTree() {}
+
+  Object.assign(FBXTree.prototype, {
+
+    add: function add(key, val) {
+
+      this[key] = val;
+    }
+
+  });
+
+  function isFbxFormatBinary(buffer) {
+
+    var CORRECT = 'Kaydara FBX Binary  \0';
+
+    return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
+  }
+
+  function isFbxFormatASCII(text) {
+
+    var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
+
+    var cursor = 0;
+
+    function read(offset) {
+
+      var result = text[offset - 1];
+      text = text.slice(cursor + offset);
+      cursor++;
+      return result;
+    }
+
+    for (var i = 0; i < CORRECT.length; ++i) {
+
+      var num = read(1);
+      if (num === CORRECT[i]) {
+
+        return false;
+      }
+    }
+
+    return true;
+  }
+
+  function getFbxVersion(text) {
+
+    var versionRegExp = /FBXVersion: (\d+)/;
+    var match = text.match(versionRegExp);
+    if (match) {
+
+      var version = parseInt(match[1]);
+      return version;
+    }
+    throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
+  }
+
+  // Converts FBX ticks into real time seconds.
+  function convertFBXTimeToSeconds(time) {
+
+    return time / 46186158000;
+  }
+
+  // Parses comma separated list of numbers and returns them an array.
+  // Used internally by the TextParser
+  function parseNumberArray(value) {
+
+    var array = value.split(',').map(function (val) {
+
+      return parseFloat(val);
+    });
+
+    return array;
+  }
+
+  function convertArrayBufferToString(buffer, from, to) {
+
+    if (from === undefined) from = 0;
+    if (to === undefined) to = buffer.byteLength;
+
+    return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
+  }
+
+  function append(a, b) {
+
+    for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
+
+      a[j] = b[i];
+    }
+  }
+
+  function slice(a, b, from, to) {
+
+    for (var i = from, j = 0; i < to; i++, j++) {
+
+      a[j] = b[i];
+    }
+
+    return a;
+  }
+})();
+
+},{}],3:[function(require,module,exports){
+'use strict';
+
+/**
+ * @author Wei Meng / http://about.me/menway
+ *
+ * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
+ *
+ *
+ * Limitations: ASCII decoding assumes file is UTF-8.
+ *
+ * Usage:
+ *  var loader = new THREE.PLYLoader();
+ *  loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
+ *
+ *    scene.add( new THREE.Mesh( geometry ) );
+ *
+ *  } );
+ *
+ * If the PLY file uses non standard property names, they can be mapped while
+ * loading. For example, the following maps the properties
+ * “diffuse_(red|green|blue)” in the file to standard color names.
+ *
+ * loader.setPropertyNameMapping( {
+ *  diffuse_red: 'red',
+ *  diffuse_green: 'green',
+ *  diffuse_blue: 'blue'
+ * } );
+ *
+ */
+
+module.exports = THREE.PLYLoader = function (manager) {
+
+  this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
+
+  this.propertyNameMapping = {};
+};
+
+THREE.PLYLoader.prototype = {
+
+  constructor: THREE.PLYLoader,
+
+  load: function load(url, onLoad, onProgress, onError) {
+
+    var scope = this;
+
+    var loader = new THREE.XHRLoader(this.manager);
+    loader.setResponseType('arraybuffer');
+    loader.load(url, function (text) {
+
+      onLoad(scope.parse(text));
+    }, onProgress, onError);
+  },
+
+  setPropertyNameMapping: function setPropertyNameMapping(mapping) {
+
+    this.propertyNameMapping = mapping;
+  },
+
+  bin2str: function bin2str(buf) {
+
+    var array_buffer = new Uint8Array(buf);
+    var str = '';
+    for (var i = 0; i < buf.byteLength; i++) {
+
+      str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
+    }
+
+    return str;
+  },
+
+  isASCII: function isASCII(data) {
+
+    var header = this.parseHeader(this.bin2str(data));
+
+    return header.format === "ascii";
+  },
+
+  parse: function parse(data) {
+
+    if (data instanceof ArrayBuffer) {
+
+      return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data);
+    } else {
+
+      return this.parseASCII(data);
+    }
+  },
+
+  parseHeader: function parseHeader(data) {
+
+    var patternHeader = /ply([\s\S]*)end_header\s/;
+    var headerText = "";
+    var headerLength = 0;
+    var result = patternHeader.exec(data);
+    if (result !== null) {
+
+      headerText = result[1];
+      headerLength = result[0].length;
+    }
+
+    var header = {
+      comments: [],
+      elements: [],
+      headerLength: headerLength
+    };
+
+    var lines = headerText.split('\n');
+    var currentElement = undefined;
+    var lineType, lineValues;
+
+    function make_ply_element_property(propertValues, propertyNameMapping) {
+
+      var property = {
+        type: propertValues[0]
+      };
+
+      if (property.type === 'list') {
+
+        property.name = propertValues[3];
+        property.countType = propertValues[1];
+        property.itemType = propertValues[2];
+      } else {
+
+        property.name = propertValues[1];
+      }
+
+      if (property.name in propertyNameMapping) {
+
+        property.name = propertyNameMapping[property.name];
+      }
+
+      return property;
+    }
+
+    for (var i = 0; i < lines.length; i++) {
+
+      var line = lines[i];
+      line = line.trim();
+      if (line === "") {
+
+        continue;
+      }
+      lineValues = line.split(/\s+/);
+      lineType = lineValues.shift();
+      line = lineValues.join(" ");
+
+      switch (lineType) {
+
+        case "format":
+
+          header.format = lineValues[0];
+          header.version = lineValues[1];
+
+          break;
+
+        case "comment":
+
+          header.comments.push(line);
+
+          break;
+
+        case "element":
+
+          if (!(currentElement === undefined)) {
+
+            header.elements.push(currentElement);
+          }
+
+          currentElement = Object();
+          currentElement.name = lineValues[0];
+          currentElement.count = parseInt(lineValues[1]);
+          currentElement.properties = [];
+
+          break;
+
+        case "property":
+
+          currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping));
+
+          break;
+
+        default:
+
+          console.log("unhandled", lineType, lineValues);
+
+      }
+    }
+
+    if (!(currentElement === undefined)) {
+
+      header.elements.push(currentElement);
+    }
+
+    return header;
+  },
+
+  parseASCIINumber: function parseASCIINumber(n, type) {
+
+    switch (type) {
+
+      case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint':
+      case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32':
+
+        return parseInt(n);
+
+      case 'float':case 'double':case 'float32':case 'float64':
+
+        return parseFloat(n);
+
+    }
+  },
+
+  parseASCIIElement: function parseASCIIElement(properties, line) {
+
+    var values = line.split(/\s+/);
+
+    var element = Object();
+
+    for (var i = 0; i < properties.length; i++) {
+
+      if (properties[i].type === "list") {
+
+        var list = [];
+        var n = this.parseASCIINumber(values.shift(), properties[i].countType);
+
+        for (var j = 0; j < n; j++) {
+
+          list.push(this.parseASCIINumber(values.shift(), properties[i].itemType));
+        }
+
+        element[properties[i].name] = list;
+      } else {
+
+        element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type);
+      }
+    }
+
+    return element;
+  },
+
+  parseASCII: function parseASCII(data) {
+
+    // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
+
+    var geometry = new THREE.Geometry();
+
+    var result;
+
+    var header = this.parseHeader(data);
+
+    var patternBody = /end_header\s([\s\S]*)$/;
+    var body = "";
+    if ((result = patternBody.exec(data)) !== null) {
+
+      body = result[1];
+    }
+
+    var lines = body.split('\n');
+    var currentElement = 0;
+    var currentElementCount = 0;
+    geometry.useColor = false;
+
+    for (var i = 0; i < lines.length; i++) {
+
+      var line = lines[i];
+      line = line.trim();
+      if (line === "") {
+
+        continue;
+      }
+
+      if (currentElementCount >= header.elements[currentElement].count) {
+
+        currentElement++;
+        currentElementCount = 0;
+      }
+
+      var element = this.parseASCIIElement(header.elements[currentElement].properties, line);
+
+      this.handleElement(geometry, header.elements[currentElement].name, element);
+
+      currentElementCount++;
+    }
+
+    return this.postProcess(geometry);
+  },
+
+  postProcess: function postProcess(geometry) {
+
+    if (geometry.useColor) {
+
+      for (var i = 0; i < geometry.faces.length; i++) {
+
+        geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]];
+      }
+
+      geometry.elementsNeedUpdate = true;
+    }
+
+    geometry.computeBoundingSphere();
+
+    return geometry;
+  },
+
+  handleElement: function handleElement(geometry, elementName, element) {
+
+    if (elementName === "vertex") {
+
+      geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z));
+
+      if ('red' in element && 'green' in element && 'blue' in element) {
+
+        geometry.useColor = true;
+
+        var color = new THREE.Color();
+        color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0);
+        geometry.colors.push(color);
+      }
+    } else if (elementName === "face") {
+
+      // BEGIN: Edits by donmccurdy.
+      var vertex_indices = element.vertex_indices || element.vertex_index;
+      // END: Edits by donmccurdy.
+
+      if (vertex_indices.length === 3) {
+
+        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2]));
+      } else if (vertex_indices.length === 4) {
+
+        geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3]));
+      }
+    }
+  },
+
+  binaryRead: function binaryRead(dataview, at, type, little_endian) {
+
+    switch (type) {
+
+      // corespondences for non-specific length types here match rply:
+      case 'int8':case 'char':
+        return [dataview.getInt8(at), 1];
+
+      case 'uint8':case 'uchar':
+        return [dataview.getUint8(at), 1];
+
+      case 'int16':case 'short':
+        return [dataview.getInt16(at, little_endian), 2];
+
+      case 'uint16':case 'ushort':
+        return [dataview.getUint16(at, little_endian), 2];
+
+      case 'int32':case 'int':
+        return [dataview.getInt32(at, little_endian), 4];
+
+      case 'uint32':case 'uint':
+        return [dataview.getUint32(at, little_endian), 4];
+
+      case 'float32':case 'float':
+        return [dataview.getFloat32(at, little_endian), 4];
+
+      case 'float64':case 'double':
+        return [dataview.getFloat64(at, little_endian), 8];
+
+    }
+  },
+
+  binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) {
+
+    var element = Object();
+    var result,
+        read = 0;
+
+    for (var i = 0; i < properties.length; i++) {
+
+      if (properties[i].type === "list") {
+
+        var list = [];
+
+        result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian);
+        var n = result[0];
+        read += result[1];
+
+        for (var j = 0; j < n; j++) {
+
+          result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian);
+          list.push(result[0]);
+          read += result[1];
+        }
+
+        element[properties[i].name] = list;
+      } else {
+
+        result = this.binaryRead(dataview, at + read, properties[i].type, little_endian);
+        element[properties[i].name] = result[0];
+        read += result[1];
+      }
+    }
+
+    return [element, read];
+  },
+
+  parseBinary: function parseBinary(data) {
+
+    var geometry = new THREE.Geometry();
+
+    var header = this.parseHeader(this.bin2str(data));
+    var little_endian = header.format === "binary_little_endian";
+    var body = new DataView(data, header.headerLength);
+    var result,
+        loc = 0;
+
+    for (var currentElement = 0; currentElement < header.elements.length; currentElement++) {
+
+      for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) {
+
+        result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian);
+        loc += result[1];
+        var element = result[0];
+
+        this.handleElement(geometry, header.elements[currentElement].name, element);
+      }
+    }
+
+    return this.postProcess(geometry);
+  }
+
+};
+
+},{}],4:[function(require,module,exports){
+'use strict';
+
+/**
+ * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
+ */
+
+function getScriptId() {
+  return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
+}
+
+function createScript(url, id) {
+  var script = document.createElement('script');
+  script.type = 'text/javascript';
+  script.async = true;
+  script.id = id;
+  script.src = url;
+
+  return script;
+}
+
+function removeScript(id) {
+  var script = document.getElementById(id);
+  var parent = script.parentNode;
+
+  try {
+    parent && parent.removeChild(script);
+  } catch (e) {
+    // ignore
+  }
+}
+
+function appendScript(script) {
+  var firstScript = document.getElementsByTagName('script')[0];
+  firstScript.parentNode.insertBefore(script, firstScript);
+}
+
+function fetchScriptInternal(url, options, Promise) {
+  return new Promise(function (resolve, reject) {
+    var timeout = options.timeout || 5000;
+    var scriptId = getScriptId();
+    var script = createScript(url, scriptId);
+
+    var timeoutId = setTimeout(function () {
+      reject(new Error('Script request to ' + url + ' timed out'));
+
+      removeScript(scriptId);
+    }, timeout);
+
+    var disableTimeout = function disableTimeout(timeoutId) {
+      clearTimeout(timeoutId);
+    };
+
+    script.addEventListener('load', function (e) {
+      resolve({ ok: true });
+
+      disableTimeout(timeoutId);
+      removeScript(scriptId);
+    });
+
+    script.addEventListener('error', function (e) {
+      reject(new Error('Script request to ' + url + ' failed ' + e));
+
+      disableTimeout(timeoutId);
+      removeScript(scriptId);
+    });
+
+    appendScript(script);
+  });
+}
+
+function fetchScript(settings) {
+  settings = settings || {};
+  return function (url, options) {
+    options = options || {};
+    return fetchScriptInternal(url, options, settings.Promise || Promise);
+  };
+}
+
+module.exports = fetchScript;
+
+},{}],5:[function(require,module,exports){
+'use strict';
+
+var LoopMode = {
+  once: THREE.LoopOnce,
+  repeat: THREE.LoopRepeat,
+  pingpong: THREE.LoopPingPong
+};
+
+/**
+ * animation-mixer
+ *
+ * Player for animation clips. Intended to be compatible with any model format that supports
+ * skeletal or morph animations through THREE.AnimationMixer.
+ * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
+ */
+module.exports = AFRAME.registerComponent('animation-mixer', {
+  schema: {
+    clip: { default: '*' },
+    duration: { default: 0 },
+    clampWhenFinished: { default: false, type: 'boolean' },
+    crossFadeDuration: { default: 0 },
+    loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
+    repetitions: { default: Infinity, min: 0 }
+  },
+
+  init: function init() {
+    var _this = this;
+
+    /** @type {THREE.Mesh} */
+    this.model = null;
+    /** @type {THREE.AnimationMixer} */
+    this.mixer = null;
+    /** @type {Array<THREE.AnimationAction>} */
+    this.activeActions = [];
+
+    var model = this.el.getObject3D('mesh');
+
+    if (model) {
+      this.load(model);
+    } else {
+      this.el.addEventListener('model-loaded', function (e) {
+        _this.load(e.detail.model);
+      });
+    }
+  },
+
+  load: function load(model) {
+    var el = this.el;
+    this.model = model;
+    this.mixer = new THREE.AnimationMixer(model);
+    this.mixer.addEventListener('loop', function (e) {
+      el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
+    });
+    this.mixer.addEventListener('finished', function (e) {
+      el.emit('animation-finished', { action: e.action, direction: e.direction });
+    });
+    if (this.data.clip) this.update({});
+  },
+
+  remove: function remove() {
+    if (this.mixer) this.mixer.stopAllAction();
+  },
+
+  update: function update(previousData) {
+    if (!previousData) return;
+
+    this.stopAction();
+
+    if (this.data.clip) {
+      this.playAction();
+    }
+  },
+
+  stopAction: function stopAction() {
+    var data = this.data;
+    for (var i = 0; i < this.activeActions.length; i++) {
+      data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
+    }
+    this.activeActions.length = 0;
+  },
+
+  playAction: function playAction() {
+    if (!this.mixer) return;
+
+    var model = this.model,
+        data = this.data,
+        clips = model.animations || (model.geometry || {}).animations || [];
+
+    if (!clips.length) return;
+
+    var re = wildcardToRegExp(data.clip);
+
+    for (var clip, i = 0; clip = clips[i]; i++) {
+      if (clip.name.match(re)) {
+        var action = this.mixer.clipAction(clip, model);
+        action.enabled = true;
+        action.clampWhenFinished = data.clampWhenFinished;
+        if (data.duration) action.setDuration(data.duration);
+        action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
+        this.activeActions.push(action);
+      }
+    }
+  },
+
+  tick: function tick(t, dt) {
+    if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
+  }
+});
+
+/**
+ * Creates a RegExp from the given string, converting asterisks to .* expressions,
+ * and escaping all other characters.
+ */
+function wildcardToRegExp(s) {
+  return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
+}
+
+/**
+ * RegExp-escapes all characters in the given string.
+ */
+function regExpEscape(s) {
+  return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
+}
+
+},{}],6:[function(require,module,exports){
+'use strict';
+
+THREE.FBXLoader = require('../../lib/FBXLoader');
+
+/**
+ * fbx-model
+ *
+ * Loader for FBX format. Supports ASCII, but *not* binary, models.
+ */
+module.exports = AFRAME.registerComponent('fbx-model', {
+  schema: {
+    src: { type: 'asset' },
+    crossorigin: { default: '' }
+  },
+
+  init: function init() {
+    this.model = null;
+  },
+
+  update: function update() {
+    var data = this.data;
+    if (!data.src) return;
+
+    this.remove();
+    var loader = new THREE.FBXLoader();
+    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
+    loader.load(data.src, this.load.bind(this));
+  },
+
+  load: function load(model) {
+    this.model = model;
+    this.el.setObject3D('mesh', model);
+    this.el.emit('model-loaded', { format: 'fbx', model: model });
+  },
+
+  remove: function remove() {
+    if (this.model) this.el.removeObject3D('mesh');
+  }
+});
+
+},{"../../lib/FBXLoader":2}],7:[function(require,module,exports){
+'use strict';
+
+var fetchScript = require('../../lib/fetch-script')();
+
+var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
+
+var loadLoader = function () {
+  var promise = void 0;
+  return function () {
+    promise = promise || fetchScript(LOADER_SRC);
+    return promise;
+  };
+}();
+
+/**
+ * Legacy loader for glTF 1.0 models.
+ * Asynchronously loads THREE.GLTFLoader from rawgit.
+ */
+module.exports = AFRAME.registerComponent('gltf-model-legacy', {
+  schema: { type: 'model' },
+
+  init: function init() {
+    var _this = this;
+
+    this.model = null;
+    this.loader = null;
+    this.loaderPromise = loadLoader().then(function () {
+      _this.loader = new THREE.GLTFLoader();
+      _this.loader.setCrossOrigin('Anonymous');
+    });
+  },
+
+  update: function update() {
+    var _this2 = this;
+
+    var self = this;
+    var el = this.el;
+    var src = this.data;
+
+    if (!src) {
+      return;
+    }
+
+    this.remove();
+
+    this.loaderPromise.then(function () {
+      _this2.loader.load(src, function gltfLoaded(gltfModel) {
+        self.model = gltfModel.scene;
+        self.model.animations = gltfModel.animations;
+        el.setObject3D('mesh', self.model);
+        el.emit('model-loaded', { format: 'gltf', model: self.model });
+      });
+    });
+  },
+
+  remove: function remove() {
+    if (!this.model) {
+      return;
+    }
+    this.el.removeObject3D('mesh');
+  }
+});
+
+},{"../../lib/fetch-script":4}],8:[function(require,module,exports){
+'use strict';
+
+require('./animation-mixer');
+require('./fbx-model');
+require('./gltf-model-legacy');
+require('./json-model');
+require('./object-model');
+require('./ply-model');
+
+},{"./animation-mixer":5,"./fbx-model":6,"./gltf-model-legacy":7,"./json-model":9,"./object-model":10,"./ply-model":11}],9:[function(require,module,exports){
+'use strict';
+
+/**
+ * json-model
+ *
+ * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
+ * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
+ * includes only a single mesh.
+ *
+ * Check the console for errors, if in doubt. You may need to use `object-model` or
+ * `blend-character-model` for some .js and .json files.
+ *
+ * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
+ */
+
+module.exports = AFRAME.registerComponent('json-model', {
+  schema: {
+    src: { type: 'asset' },
+    crossorigin: { default: '' }
+  },
+
+  init: function init() {
+    this.model = null;
+  },
+
+  update: function update() {
+    var _this = this;
+
+    var loader = void 0;
+    var data = this.data;
+    if (!data.src) return;
+
+    this.remove();
+    loader = new THREE.JSONLoader();
+    if (data.crossorigin) loader.crossOrigin = data.crossorigin;
+    loader.load(data.src, function (geometry, materials) {
+
+      // Attempt to automatically detect common material options.
+      materials.forEach(function (mat) {
+        mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
+        mat.skinning = !!(geometry.bones || []).length;
+        mat.morphTargets = !!(geometry.morphTargets || []).length;
+        mat.morphNormals = !!(geometry.morphNormals || []).length;
+      });
+
+      var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
+
+      _this.load(model);
+    });
+  },
+
+  load: function load(model) {
+    this.model = model;
+    this.el.setObject3D('mesh', model);
+    this.el.emit('model-loaded', { format: 'json', model: model });
+  },
+
+  remove: function remove() {
+    if (this.model) this.el.removeObject3D('mesh');
+  }
+});
+
+},{}],10:[function(require,module,exports){
+'use strict';
+
+/**
+ * object-model
+ *
+ * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
+ * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
+ * includes multiple meshes or an entire scene.
+ *
+ * Check the console for errors, if in doubt. You may need to use `json-model` or
+ * `blend-character-model` for some .js and .json files.
+ *
+ * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
+ */
+
+module.exports = AFRAME.registerComponent('object-model', {
+  schema: {
+    src: { type: 'asset' },
+    crossorigin: { default: '' }
+  },
+
+  init: function init() {
+    this.model = null;
+  },
+
+  update: function update() {
+    var _this = this;
+
+    var loader = void 0;
+    var data = this.data;
+    if (!data.src) return;
+
+    this.remove();
+    loader = new THREE.ObjectLoader();
+    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
+    loader.load(data.src, function (object) {
+
+      // Enable skinning, if applicable.
+      object.traverse(function (o) {
+        if (o instanceof THREE.SkinnedMesh && o.material) {
+          o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
+        }
+      });
+
+      _this.load(object);
+    });
+  },
+
+  load: function load(model) {
+    this.model = model;
+    this.el.setObject3D('mesh', model);
+    this.el.emit('model-loaded', { format: 'json', model: model });
+  },
+
+  remove: function remove() {
+    if (this.model) this.el.removeObject3D('mesh');
+  }
+});
+
+},{}],11:[function(require,module,exports){
+'use strict';
+
+/**
+ * ply-model
+ *
+ * Wraps THREE.PLYLoader.
+ */
+
+THREE.PLYLoader = require('../../lib/PLYLoader');
+
+/**
+ * Loads, caches, resolves geometries.
+ *
+ * @member cache - Promises that resolve geometries keyed by `src`.
+ */
+module.exports.System = AFRAME.registerSystem('ply-model', {
+  init: function init() {
+    this.cache = {};
+  },
+
+  /**
+   * @returns {Promise}
+   */
+  getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) {
+    var cache = this.cache;
+    var cacheItem = cache[src];
+
+    if (!skipCache && cacheItem) {
+      return cacheItem;
+    }
+
+    cache[src] = new Promise(function (resolve) {
+      var loader = new THREE.PLYLoader();
+      loader.load(src, function (geometry) {
+        resolve(geometry);
+      });
+    });
+    return cache[src];
+  }
+});
+
+module.exports.Component = AFRAME.registerComponent('ply-model', {
+  schema: {
+    skipCache: { type: 'boolean', default: false },
+    src: { type: 'asset' }
+  },
+
+  init: function init() {
+    this.model = null;
+  },
+
+  update: function update() {
+    var data = this.data;
+    var el = this.el;
+
+    if (!data.src) {
+      console.warn('[%s] `src` property is required.', this.name);
+      return;
+    }
+
+    // Get geometry from system, create and set mesh.
+    this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
+      var model = createModel(geometry);
+      el.setObject3D('mesh', model);
+      el.emit('model-loaded', { format: 'ply', model: model });
+    });
+  },
+
+  remove: function remove() {
+    if (this.model) {
+      this.el.removeObject3D('mesh');
+    }
+  }
+});
+
+function createModel(geometry) {
+  return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
+    color: 0xFFFFFF,
+    shading: THREE.FlatShading,
+    vertexColors: THREE.VertexColors,
+    shininess: 0
+  }));
+}
+
+},{"../../lib/PLYLoader":3}]},{},[1]);

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+ 0 - 0
public/vwf/model/aframe/extras_old/aframe-extras.loaders.min.js


文件差异内容过多而无法显示
+ 0 - 0
public/vwf/model/aframe/extras_old/aframe-extras.min.js


+ 784 - 0
public/vwf/model/aframe/extras_old/aframe-extras.misc.js

@@ -0,0 +1,784 @@
+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/misc');
+
+},{"./src/misc":5}],2:[function(require,module,exports){
+'use strict';
+
+module.exports = AFRAME.registerComponent('checkpoint', {
+  schema: {
+    offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' }
+  },
+
+  init: function init() {
+    this.active = false;
+    this.targetEl = null;
+    this.fire = this.fire.bind(this);
+    this.offset = new THREE.Vector3();
+  },
+
+  update: function update() {
+    this.offset.copy(this.data.offset);
+  },
+
+  play: function play() {
+    this.el.addEventListener('click', this.fire);
+  },
+  pause: function pause() {
+    this.el.removeEventListener('click', this.fire);
+  },
+  remove: function remove() {
+    this.pause();
+  },
+
+  fire: function fire() {
+    var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]');
+    if (!targetEl) {
+      throw new Error('No `checkpoint-controls` component found.');
+    }
+    targetEl.components['checkpoint-controls'].setCheckpoint(this.el);
+  },
+
+  getOffset: function getOffset() {
+    return this.offset.copy(this.data.offset);
+  }
+});
+
+},{}],3:[function(require,module,exports){
+'use strict';
+
+/**
+ * @param  {Array<THREE.Material>|THREE.Material} material
+ * @return {Array<THREE.Material>}
+ */
+
+function ensureMaterialArray(material) {
+  if (!material) {
+    return [];
+  } else if (Array.isArray(material)) {
+    return material;
+  } else if (material.materials) {
+    return material.materials;
+  } else {
+    return [material];
+  }
+}
+
+/**
+ * @param  {THREE.Object3D} mesh
+ * @param  {Array<string>} materialNames
+ * @param  {THREE.Texture} envMap
+ * @param  {number} reflectivity  [description]
+ */
+function applyEnvMap(mesh, materialNames, envMap, reflectivity) {
+  if (!mesh) return;
+
+  materialNames = materialNames || [];
+
+  mesh.traverse(function (node) {
+
+    if (!node.isMesh) return;
+
+    var meshMaterials = ensureMaterialArray(node.material);
+
+    meshMaterials.forEach(function (material) {
+
+      if (material && !('envMap' in material)) return;
+      if (materialNames.length && materialNames.indexOf(material.name) === -1) return;
+
+      material.envMap = envMap;
+      material.reflectivity = reflectivity;
+      material.needsUpdate = true;
+    });
+  });
+}
+
+/**
+ * Specifies an envMap on an entity, without replacing any existing material
+ * properties.
+ */
+module.exports = AFRAME.registerComponent('cube-env-map', {
+  multiple: true,
+
+  schema: {
+    path: { default: '' },
+    extension: { default: 'jpg', oneOf: ['jpg', 'png'] },
+    format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] },
+    enableBackground: { default: false },
+    reflectivity: { default: 1, min: 0, max: 1 },
+    materials: { default: [] }
+  },
+
+  init: function init() {
+    var _this = this;
+
+    var data = this.data;
+
+    this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]);
+    this.texture.format = THREE[data.format];
+
+    this.object3dsetHandler = function () {
+      var mesh = _this.el.getObject3D('mesh');
+      var data = _this.data;
+      applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity);
+    };
+    this.el.addEventListener('object3dset', this.object3dsetHandler);
+  },
+
+  update: function update(oldData) {
+    var data = this.data;
+    var mesh = this.el.getObject3D('mesh');
+
+    var addedMaterialNames = [];
+    var removedMaterialNames = [];
+
+    if (data.materials.length) {
+      if (oldData.materials) {
+        addedMaterialNames = data.materials.filter(function (name) {
+          return !oldData.materials.includes(name);
+        });
+        removedMaterialNames = oldData.materials.filter(function (name) {
+          return !data.materials.includes(name);
+        });
+      } else {
+        addedMaterialNames = data.materials;
+      }
+    }
+    if (addedMaterialNames.length) {
+      applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity);
+    }
+    if (removedMaterialNames.length) {
+      applyEnvMap(mesh, removedMaterialNames, null, 1);
+    }
+
+    if (oldData.materials && data.reflectivity !== oldData.reflectivity) {
+      var maintainedMaterialNames = data.materials.filter(function (name) {
+        return oldData.materials.includes(name);
+      });
+      if (maintainedMaterialNames.length) {
+        applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity);
+      }
+    }
+
+    if (this.data.enableBackground && !oldData.enableBackground) {
+      this.setBackground(this.texture);
+    } else if (!this.data.enableBackground && oldData.enableBackground) {
+      this.setBackground(null);
+    }
+  },
+
+  remove: function remove() {
+    this.el.removeEventListener('object3dset', this.object3dsetHandler);
+    var mesh = this.el.getObject3D('mesh');
+    var data = this.data;
+
+    applyEnvMap(mesh, data.materials, null, 1);
+    if (data.enableBackground) this.setBackground(null);
+  },
+
+  setBackground: function setBackground(texture) {
+    this.el.sceneEl.object3D.background = texture;
+  }
+});
+
+},{}],4:[function(require,module,exports){
+'use strict';
+
+/* global CANNON */
+
+/**
+ * Based on aframe/examples/showcase/tracked-controls.
+ *
+ * Handles events coming from the hand-controls.
+ * Determines if the entity is grabbed or released.
+ * Updates its position to move along the controller.
+ */
+
+module.exports = AFRAME.registerComponent('grab', {
+  init: function init() {
+    this.system = this.el.sceneEl.systems.physics;
+
+    this.GRABBED_STATE = 'grabbed';
+
+    this.grabbing = false;
+    this.hitEl = /** @type {AFRAME.Element}    */null;
+    this.physics = /** @type {AFRAME.System}     */this.el.sceneEl.systems.physics;
+    this.constraint = /** @type {CANNON.Constraint} */null;
+
+    // Bind event handlers
+    this.onHit = this.onHit.bind(this);
+    this.onGripOpen = this.onGripOpen.bind(this);
+    this.onGripClose = this.onGripClose.bind(this);
+  },
+
+  play: function play() {
+    var el = this.el;
+    el.addEventListener('hit', this.onHit);
+    el.addEventListener('gripdown', this.onGripClose);
+    el.addEventListener('gripup', this.onGripOpen);
+    el.addEventListener('trackpaddown', this.onGripClose);
+    el.addEventListener('trackpadup', this.onGripOpen);
+    el.addEventListener('triggerdown', this.onGripClose);
+    el.addEventListener('triggerup', this.onGripOpen);
+  },
+
+  pause: function pause() {
+    var el = this.el;
+    el.removeEventListener('hit', this.onHit);
+    el.removeEventListener('gripdown', this.onGripClose);
+    el.removeEventListener('gripup', this.onGripOpen);
+    el.removeEventListener('trackpaddown', this.onGripClose);
+    el.removeEventListener('trackpadup', this.onGripOpen);
+    el.removeEventListener('triggerdown', this.onGripClose);
+    el.removeEventListener('triggerup', this.onGripOpen);
+  },
+
+  onGripClose: function onGripClose() {
+    this.grabbing = true;
+  },
+
+  onGripOpen: function onGripOpen() {
+    var hitEl = this.hitEl;
+    this.grabbing = false;
+    if (!hitEl) {
+      return;
+    }
+    hitEl.removeState(this.GRABBED_STATE);
+    this.hitEl = undefined;
+    this.system.removeConstraint(this.constraint);
+    this.constraint = null;
+  },
+
+  onHit: function onHit(evt) {
+    var hitEl = evt.detail.el;
+    // If the element is already grabbed (it could be grabbed by another controller).
+    // If the hand is not grabbing the element does not stick.
+    // If we're already grabbing something you can't grab again.
+    if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) {
+      return;
+    }
+    hitEl.addState(this.GRABBED_STATE);
+    this.hitEl = hitEl;
+    this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body);
+    this.system.addConstraint(this.constraint);
+  }
+});
+
+},{}],5:[function(require,module,exports){
+'use strict';
+
+require('./checkpoint');
+require('./cube-env-map');
+require('./grab');
+require('./jump-ability');
+require('./kinematic-body');
+require('./mesh-smooth');
+require('./normal-material');
+require('./sphere-collider');
+
+},{"./checkpoint":2,"./cube-env-map":3,"./grab":4,"./jump-ability":6,"./kinematic-body":7,"./mesh-smooth":8,"./normal-material":9,"./sphere-collider":10}],6:[function(require,module,exports){
+'use strict';
+
+var ACCEL_G = -9.8,
+
+// m/s^2
+EASING = -15; // m/s^2
+
+/**
+ * Jump ability.
+ */
+module.exports = AFRAME.registerComponent('jump-ability', {
+  dependencies: ['velocity'],
+
+  /* Schema
+  ——————————————————————————————————————————————*/
+
+  schema: {
+    on: { default: 'keydown:Space gamepadbuttondown:0' },
+    playerHeight: { default: 1.764 },
+    maxJumps: { default: 1 },
+    distance: { default: 5 },
+    debug: { default: false }
+  },
+
+  init: function init() {
+    this.velocity = 0;
+    this.numJumps = 0;
+
+    var beginJump = this.beginJump.bind(this),
+        events = this.data.on.split(' ');
+    this.bindings = {};
+    for (var i = 0; i < events.length; i++) {
+      this.bindings[events[i]] = beginJump;
+      this.el.addEventListener(events[i], beginJump);
+    }
+    this.bindings.collide = this.onCollide.bind(this);
+    this.el.addEventListener('collide', this.bindings.collide);
+  },
+
+  remove: function remove() {
+    for (var event in this.bindings) {
+      if (this.bindings.hasOwnProperty(event)) {
+        this.el.removeEventListener(event, this.bindings[event]);
+        delete this.bindings[event];
+      }
+    }
+    this.el.removeEventListener('collide', this.bindings.collide);
+    delete this.bindings.collide;
+  },
+
+  beginJump: function beginJump() {
+    if (this.numJumps < this.data.maxJumps) {
+      var data = this.data,
+          initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)),
+          v = this.el.getAttribute('velocity');
+      this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z });
+      this.numJumps++;
+      this.el.emit('jumpstart');
+    }
+  },
+
+  onCollide: function onCollide() {
+    if (this.numJumps > 0) this.el.emit('jumpend');
+    this.numJumps = 0;
+  }
+});
+
+},{}],7:[function(require,module,exports){
+'use strict';
+
+/* global CANNON */
+
+/**
+ * Kinematic body.
+ *
+ * Managed dynamic body, which moves but is not affected (directly) by the
+ * physics engine. This is not a true kinematic body, in the sense that we are
+ * letting the physics engine _compute_ collisions against it and selectively
+ * applying those collisions to the object. The physics engine does not decide
+ * the position/velocity/rotation of the element.
+ *
+ * Used for the camera object, because full physics simulation would create
+ * movement that feels unnatural to the player. Bipedal movement does not
+ * translate nicely to rigid body physics.
+ *
+ * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/
+ * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html
+ */
+
+var EPS = 0.000001;
+
+module.exports = AFRAME.registerComponent('kinematic-body', {
+  dependencies: ['velocity'],
+
+  /*******************************************************************
+   * Schema
+   */
+
+  schema: {
+    mass: { default: 5 },
+    radius: { default: 1.3 },
+    userHeight: { default: 1.6 },
+    linearDamping: { default: 0.05 },
+    enableSlopes: { default: true }
+  },
+
+  /*******************************************************************
+   * Lifecycle
+   */
+
+  init: function init() {
+    this.system = this.el.sceneEl.systems.physics;
+    this.system.addComponent(this);
+
+    var el = this.el,
+        data = this.data,
+        position = new CANNON.Vec3().copy(el.getAttribute('position'));
+
+    this.body = new CANNON.Body({
+      material: this.system.getMaterial('staticMaterial'),
+      position: position,
+      mass: data.mass,
+      linearDamping: data.linearDamping,
+      fixedRotation: true
+    });
+    this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius - data.height, 0));
+
+    this.body.el = this.el;
+    this.el.body = this.body;
+    this.system.addBody(this.body);
+
+    if (el.hasAttribute('wasd-controls')) {
+      console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.');
+    }
+  },
+
+  remove: function remove() {
+    this.system.removeBody(this.body);
+    this.system.removeComponent(this);
+    delete this.el.body;
+  },
+
+  /*******************************************************************
+   * Update
+   */
+
+  /**
+   * Checks CANNON.World for collisions and attempts to apply them to the
+   * element automatically, in a player-friendly way.
+   *
+   * There's extra logic for horizontal surfaces here. The basic requirements:
+   * (1) Only apply gravity when not in contact with _any_ horizontal surface.
+   * (2) When moving, project the velocity against exactly one ground surface.
+   *     If in contact with two ground surfaces (e.g. ground + ramp), choose
+   *     the one that collides with current velocity, if any.
+   */
+  beforeStep: function beforeStep(t, dt) {
+    if (!dt) return;
+
+    var el = this.el;
+    var body = this.body;
+
+    body.velocity.copy(el.getAttribute('velocity'));
+    body.position.copy(el.getAttribute('position'));
+    body.position.y += this.data.userHeight;
+  },
+
+  step: function () {
+    var velocity = new THREE.Vector3(),
+        normalizedVelocity = new THREE.Vector3(),
+        currentSurfaceNormal = new THREE.Vector3(),
+        groundNormal = new THREE.Vector3();
+
+    return function (t, dt) {
+      if (!dt) return;
+
+      var body = this.body,
+          data = this.data,
+          didCollide = false,
+          height = void 0,
+          groundHeight = -Infinity,
+          groundBody = void 0,
+          contacts = this.system.getContacts();
+
+      dt = Math.min(dt, this.system.data.maxInterval * 1000);
+
+      groundNormal.set(0, 0, 0);
+      velocity.copy(this.el.getAttribute('velocity'));
+      body.velocity.copy(velocity);
+
+      for (var i = 0, contact; contact = contacts[i]; i++) {
+        // 1. Find any collisions involving this element. Get the contact
+        // normal, and make sure it's oriented _out_ of the other object and
+        // enabled (body.collisionReponse is true for both bodies)
+        if (!contact.enabled) {
+          continue;
+        }
+        if (body.id === contact.bi.id) {
+          contact.ni.negate(currentSurfaceNormal);
+        } else if (body.id === contact.bj.id) {
+          currentSurfaceNormal.copy(contact.ni);
+        } else {
+          continue;
+        }
+
+        didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS;
+        if (didCollide && currentSurfaceNormal.y <= 0.5) {
+          // 2. If current trajectory attempts to move _through_ another
+          // object, project the velocity against the collision plane to
+          // prevent passing through.
+          velocity = velocity.projectOnPlane(currentSurfaceNormal);
+        } else if (currentSurfaceNormal.y > 0.5) {
+          // 3. If in contact with something roughly horizontal (+/- 45º) then
+          // consider that the current ground. Only the highest qualifying
+          // ground is retained.
+          height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y);
+          if (height > groundHeight) {
+            groundHeight = height;
+            groundNormal.copy(currentSurfaceNormal);
+            groundBody = body.id === contact.bi.id ? contact.bj : contact.bi;
+          }
+        }
+      }
+
+      normalizedVelocity.copy(velocity).normalize();
+      if (groundBody && normalizedVelocity.y < 0.5) {
+        if (!data.enableSlopes) {
+          groundNormal.set(0, 1, 0);
+        } else if (groundNormal.y < 1 - EPS) {
+          groundNormal.copy(this.raycastToGround(groundBody, groundNormal));
+        }
+
+        // 4. Project trajectory onto the top-most ground object, unless
+        // trajectory is > 45º.
+        velocity = velocity.projectOnPlane(groundNormal);
+      } else if (this.system.driver.world) {
+        // 5. If not in contact with anything horizontal, apply world gravity.
+        // TODO - Why is the 4x scalar necessary.
+        // NOTE: Does not work if physics runs on a worker.
+        velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000));
+      }
+
+      // 6. If the ground surface has a velocity, apply it directly to current
+      // position, not velocity, to preserve relative velocity.
+      if (groundBody && groundBody.el && groundBody.el.components.velocity) {
+        var groundVelocity = groundBody.el.getAttribute('velocity');
+        body.position.copy({
+          x: body.position.x + groundVelocity.x * dt / 1000,
+          y: body.position.y + groundVelocity.y * dt / 1000,
+          z: body.position.z + groundVelocity.z * dt / 1000
+        });
+      }
+
+      body.velocity.copy(velocity);
+
+      body.position.y -= data.userHeight;
+      this.el.setAttribute('velocity', body.velocity);
+      this.el.setAttribute('position', body.position);
+    };
+  }(),
+
+  /**
+   * When walking on complex surfaces (trimeshes, borders between two shapes),
+   * the collision normals returned for the player sphere can be very
+   * inconsistent. To address this, raycast straight down, find the collision
+   * normal, and return whichever normal is more vertical.
+   * @param  {CANNON.Body} groundBody
+   * @param  {CANNON.Vec3} groundNormal
+   * @return {CANNON.Vec3}
+   */
+  raycastToGround: function raycastToGround(groundBody, groundNormal) {
+    var ray = void 0,
+        hitNormal = void 0,
+        vFrom = this.body.position,
+        vTo = this.body.position.clone();
+
+    vTo.y -= this.data.height;
+    ray = new CANNON.Ray(vFrom, vTo);
+    ray._updateDirection(); // TODO - Report bug.
+    ray.intersectBody(groundBody);
+
+    if (!ray.hasHit) return groundNormal;
+
+    // Compare ABS, in case we're projecting against the inside of the face.
+    hitNormal = ray.result.hitNormalWorld;
+    return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal;
+  }
+});
+
+},{}],8:[function(require,module,exports){
+'use strict';
+
+/**
+ * Apply this component to models that looks "blocky", to have Three.js compute
+ * vertex normals on the fly for a "smoother" look.
+ */
+
+module.exports = AFRAME.registerComponent('mesh-smooth', {
+  init: function init() {
+    this.el.addEventListener('model-loaded', function (e) {
+      e.detail.model.traverse(function (node) {
+        if (node.isMesh) node.geometry.computeVertexNormals();
+      });
+    });
+  }
+});
+
+},{}],9:[function(require,module,exports){
+'use strict';
+
+/**
+ * Recursively applies a MeshNormalMaterial to the entity, such that
+ * face colors are determined by their orientation. Helpful for
+ * debugging geometry
+ */
+
+module.exports = AFRAME.registerComponent('normal-material', {
+  init: function init() {
+    this.material = new THREE.MeshNormalMaterial({ flatShading: true });
+    this.applyMaterial = this.applyMaterial.bind(this);
+    this.el.addEventListener('object3dset', this.applyMaterial);
+  },
+
+  remove: function remove() {
+    this.el.removeEventListener('object3dset', this.applyMaterial);
+  },
+
+  applyMaterial: function applyMaterial() {
+    var _this = this;
+
+    this.el.object3D.traverse(function (node) {
+      if (node.isMesh) node.material = _this.material;
+    });
+  }
+});
+
+},{}],10:[function(require,module,exports){
+'use strict';
+
+/**
+ * Based on aframe/examples/showcase/tracked-controls.
+ *
+ * Implement bounding sphere collision detection for entities with a mesh.
+ * Sets the specified state on the intersected entities.
+ *
+ * @property {string} objects - Selector of the entities to test for collision.
+ * @property {string} state - State to set on collided entities.
+ *
+ */
+
+module.exports = AFRAME.registerComponent('sphere-collider', {
+  schema: {
+    objects: { default: '' },
+    state: { default: 'collided' },
+    radius: { default: 0.05 },
+    watch: { default: true }
+  },
+
+  init: function init() {
+    /** @type {MutationObserver} */
+    this.observer = null;
+    /** @type {Array<Element>} Elements to watch for collisions. */
+    this.els = [];
+    /** @type {Array<Element>} Elements currently in collision state. */
+    this.collisions = [];
+
+    this.handleHit = this.handleHit.bind(this);
+    this.handleHitEnd = this.handleHitEnd.bind(this);
+  },
+
+  remove: function remove() {
+    this.pause();
+  },
+
+  play: function play() {
+    var sceneEl = this.el.sceneEl;
+
+    if (this.data.watch) {
+      this.observer = new MutationObserver(this.update.bind(this, null));
+      this.observer.observe(sceneEl, { childList: true, subtree: true });
+    }
+  },
+
+  pause: function pause() {
+    if (this.observer) {
+      this.observer.disconnect();
+      this.observer = null;
+    }
+  },
+
+  /**
+   * Update list of entities to test for collision.
+   */
+  update: function update() {
+    var data = this.data;
+    var objectEls = void 0;
+
+    // Push entities into list of els to intersect.
+    if (data.objects) {
+      objectEls = this.el.sceneEl.querySelectorAll(data.objects);
+    } else {
+      // If objects not defined, intersect with everything.
+      objectEls = this.el.sceneEl.children;
+    }
+    // Convert from NodeList to Array
+    this.els = Array.prototype.slice.call(objectEls);
+  },
+
+  tick: function () {
+    var position = new THREE.Vector3(),
+        meshPosition = new THREE.Vector3(),
+        colliderScale = new THREE.Vector3(),
+        distanceMap = new Map();
+    return function () {
+      var el = this.el,
+          data = this.data,
+          mesh = el.getObject3D('mesh'),
+          collisions = [];
+      var colliderRadius = void 0;
+
+      if (!mesh) {
+        return;
+      }
+
+      distanceMap.clear();
+      position.copy(el.object3D.getWorldPosition());
+      el.object3D.getWorldScale(colliderScale);
+      colliderRadius = data.radius * scaleFactor(colliderScale);
+      // Update collision list.
+      this.els.forEach(intersect);
+
+      // Emit events and add collision states, in order of distance.
+      collisions.sort(function (a, b) {
+        return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1;
+      }).forEach(this.handleHit);
+
+      // Remove collision state from current element.
+      if (collisions.length === 0) {
+        el.emit('hit', { el: null });
+      }
+
+      // Remove collision state from other elements.
+      this.collisions.filter(function (el) {
+        return !distanceMap.has(el);
+      }).forEach(this.handleHitEnd);
+
+      // Store new collisions
+      this.collisions = collisions;
+
+      // Bounding sphere collision detection
+      function intersect(el) {
+        var radius = void 0,
+            mesh = void 0,
+            distance = void 0,
+            box = void 0,
+            extent = void 0,
+            size = void 0;
+
+        if (!el.isEntity) {
+          return;
+        }
+
+        mesh = el.getObject3D('mesh');
+
+        if (!mesh) {
+          return;
+        }
+
+        box = new THREE.Box3().setFromObject(mesh);
+        size = box.getSize();
+        extent = Math.max(size.x, size.y, size.z) / 2;
+        radius = Math.sqrt(2 * extent * extent);
+        box.getCenter(meshPosition);
+
+        if (!radius) {
+          return;
+        }
+
+        distance = position.distanceTo(meshPosition);
+        if (distance < radius + colliderRadius) {
+          collisions.push(el);
+          distanceMap.set(el, distance);
+        }
+      }
+      // use max of scale factors to maintain bounding sphere collision
+      function scaleFactor(scaleVec) {
+        return Math.max.apply(null, scaleVec.toArray());
+      }
+    };
+  }(),
+
+  handleHit: function handleHit(targetEl) {
+    targetEl.emit('hit');
+    targetEl.addState(this.data.state);
+    this.el.emit('hit', { el: targetEl });
+  },
+  handleHitEnd: function handleHitEnd(targetEl) {
+    targetEl.emit('hitend');
+    targetEl.removeState(this.data.state);
+    this.el.emit('hitend', { el: targetEl });
+  }
+});
+
+},{}]},{},[1]);

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public/vwf/model/aframe/extras_old/aframe-extras.misc.min.js


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public/vwf/model/aframe/extras_old/aframe-extras.pathfinding.js


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public/vwf/model/aframe/extras_old/aframe-extras.pathfinding.min.js


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public/vwf/model/aframe/extras_old/aframe-extras.primitives.js

@@ -0,0 +1,952 @@
+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/primitives');
+
+},{"./src/primitives":8}],2:[function(require,module,exports){
+"use strict";
+
+module.exports = {
+  "size": 5,
+  "cellSize": 10,
+  "extrudeSettings": {
+    "amount": 1,
+    "bevelEnabled": true,
+    "bevelSegments": 1,
+    "steps": 1,
+    "bevelSize": 0.5,
+    "bevelThickness": 0.5
+  },
+  "autogenerated": true,
+  "cells": [{
+    "q": -1,
+    "r": 0,
+    "s": 1,
+    "h": 1,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": 0,
+    "r": -1,
+    "s": 1,
+    "h": 1,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": 0,
+    "r": 0,
+    "s": 0,
+    "h": 1,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": 1,
+    "r": -1,
+    "s": 0,
+    "h": 1,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": -1,
+    "r": 1,
+    "s": 0,
+    "h": 0,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": 0,
+    "r": 1,
+    "s": -1,
+    "h": 0,
+    "walkable": true,
+    "userData": {}
+  }, {
+    "q": 1,
+    "r": 0,
+    "s": -1,
+    "h": 0,
+    "walkable": true,
+    "userData": {}
+  }]
+};
+
+},{}],3:[function(require,module,exports){
+"use strict";
+
+var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
+  return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
+} : function (obj) {
+  return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
+};
+
+var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) {
+  if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e);
+}, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) {
+    var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e;
+  }, addTile: function addTile(e) {
+    var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e);
+  }, removeTile: function removeTile(e) {
+    if (e) {
+      var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose();
+    }
+  }, removeAllTiles: function removeAllTiles() {
+    if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) {
+      this.tileGroup.remove(e[t]);
+    }
+  }, getTileAtCell: function getTileAtCell(e) {
+    var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null);
+  }, snapToGrid: function snapToGrid(e) {
+    var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t));
+  }, snapTileToGrid: function snapTileToGrid(e) {
+    if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else {
+      var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t));
+    }return e;
+  }, getRandomTile: function getRandomTile() {
+    var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e];
+  }, findPath: function findPath(e, t, i) {
+    return this.finder.findPath(e.cell, t.cell, i, this.grid);
+  }, setGrid: function setGrid(e) {
+    this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) {
+      this.grid.remove(e.cell), e.dispose();
+    }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup);
+  }, generateOverlay: function generateOverlay(e) {
+    var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay);
+  }, generateTilemap: function generateTilemap(e) {
+    this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) {
+      this.tileGroup.add(t[i].mesh);
+    }this.group.add(this.tileGroup);
+  }, reset: function reset() {
+    this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup);
+  } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) {
+  this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID();
+}, vg.Cell.prototype = { set: function set(e, t, i) {
+    return this.q = e, this.r = t, this.s = i, this;
+  }, copy: function copy(e) {
+    return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this;
+  }, add: function add(e) {
+    return this.q += e.q, this.r += e.r, this.s += e.s, this;
+  }, equals: function equals(e) {
+    return this.q === e.q && this.r === e.r && this.s === e.s;
+  } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) {
+  e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t,
+      i = [];for (t = 0; 6 > t; t++) {
+    i.push(this._createVertex(t));
+  }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) {
+    this.cellShape.lineTo(i[t].x, i[t].y);
+  }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
+}, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) {
+    return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3;
+  }, pixelToCell: function pixelToCell(e) {
+    var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
+        i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel);
+  }, getCellAt: function getCellAt(e) {
+    var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
+        i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)];
+  }, getNeighbors: function getNeighbors(e, t, i) {
+    var s,
+        n,
+        l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
+      this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
+    }if (t) for (s = 0; l > s; s++) {
+      this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
+    }return this._list;
+  }, getRandomCell: function getRandomCell() {
+    var e,
+        t = 0,
+        i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
+      if (t === i) return this.cells[e];t++;
+    }return this.cells[e];
+  }, cellToHash: function cellToHash(e) {
+    return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s;
+  }, distance: function distance(e, t) {
+    var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h;
+  }, clearPath: function clearPath() {
+    var e, t;for (e in this.cells) {
+      t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
+    }
+  }, traverse: function traverse(e) {
+    var t;for (t in this.cells) {
+      e(this.cells[t]);
+    }
+  }, generateTile: function generateTile(e, t, i) {
+    var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
+  }, generateTiles: function generateTiles(e) {
+    e = e || {};var t = [],
+        i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
+      l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
+    }return t;
+  }, generateTilePoly: function generateTilePoly(e) {
+    e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
+  }, generate: function generate(e) {
+    e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) {
+      for (i = -this.size; i < this.size + 1; i++) {
+        s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n));
+      }
+    }
+  }, generateOverlay: function generateOverlay(e, t, i) {
+    var s,
+        n,
+        l,
+        r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) {
+      for (n = -e; e + 1 > n; n++) {
+        if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) {
+          this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h);
+        }
+      }
+    }
+  }, add: function add(e) {
+    var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
+  }, remove: function remove(e) {
+    var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
+  }, dispose: function dispose() {
+    this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
+  }, load: function load(e, t, i) {
+    var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) {
+        s.fromJSON(e), t.call(i || null, e);
+      }, cache: !1, scope: s });
+  }, fromJSON: function fromJSON(e) {
+    var t,
+        i,
+        s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
+      i = new vg.Cell(), i.copy(s[t]), this.add(i);
+    }
+  }, toJSON: function toJSON() {
+    var e,
+        t,
+        i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
+        s = [];for (t in this.cells) {
+      e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
+    }return i.cells = s, i;
+  }, _createVertex: function _createVertex(e) {
+    var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0);
+  }, _cubeRound: function _cubeRound(e) {
+    var t = Math.round(e.q),
+        i = Math.round(e.r),
+        s = Math.round(e.s),
+        n = Math.abs(t - e.q),
+        l = Math.abs(i - e.r),
+        r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s);
+  } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) {
+  e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
+}, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) {
+    return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3;
+  }, pixelToCell: function pixelToCell(e) {
+    var t = Math.round(e.x / this._fullCellSize),
+        i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0);
+  }, getCellAt: function getCellAt(e) {
+    var t = Math.round(e.x / this._fullCellSize),
+        i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)];
+  }, getNeighbors: function getNeighbors(e, t, i) {
+    var s,
+        n,
+        l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
+      this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
+    }if (t) for (s = 0; l > s; s++) {
+      this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
+    }return this._list;
+  }, getRandomCell: function getRandomCell() {
+    var e,
+        t = 0,
+        i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
+      if (t === i) return this.cells[e];t++;
+    }return this.cells[e];
+  }, cellToHash: function cellToHash(e) {
+    return e.q + this._hashDelimeter + e.r;
+  }, distance: function distance(e, t) {
+    var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h;
+  }, clearPath: function clearPath() {
+    var e, t;for (e in this.cells) {
+      t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
+    }
+  }, traverse: function traverse(e) {
+    var t;for (t in this.cells) {
+      e(this.cells[t]);
+    }
+  }, generateTile: function generateTile(e, t, i) {
+    var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
+  }, generateTiles: function generateTiles(e) {
+    e = e || {};var t = [],
+        i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
+      l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
+    }return t;
+  }, generateTilePoly: function generateTilePoly(e) {
+    e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
+  }, generate: function generate(e) {
+    e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t,
+        i,
+        s,
+        n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) {
+      for (i = -n; n > i; i++) {
+        s = new vg.Cell(t, i + 1), this.add(s);
+      }
+    }
+  }, generateOverlay: function generateOverlay(e, t, i) {
+    var s,
+        n,
+        l = Math.ceil(e / 2);for (s = -l; l > s; s++) {
+      for (n = -l; l > n; n++) {
+        this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r);
+      }
+    }
+  }, add: function add(e) {
+    var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
+  }, remove: function remove(e) {
+    var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
+  }, dispose: function dispose() {
+    this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
+  }, load: function load(e, t, i) {
+    vg.Tools.getJSON({ url: e, callback: function callback(e) {
+        this.fromJSON(e), t.call(i || null, e);
+      }, cache: !1, scope: this });
+  }, fromJSON: function fromJSON(e) {
+    var t,
+        i,
+        s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
+      i = new vg.Cell(), i.copy(s[t]), this.add(i);
+    }
+  }, toJSON: function toJSON() {
+    var e,
+        t,
+        i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
+        s = [];for (t in this.cells) {
+      e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
+    }return i.cells = s, i;
+  } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) {
+  e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null;
+}, vg.Tile.prototype = { select: function select() {
+    return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this;
+  }, deselect: function deselect() {
+    return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this;
+  }, toggle: function toggle() {
+    return this.selected ? this.deselect() : this.select(), this;
+  }, dispose: function dispose() {
+    this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null;
+  } }, vg.Tile.prototype.constructor = vg.Tile, function () {
+  var e = function e() {
+    this.obj = null, this.next = null, this.prev = null, this.free = !0;
+  },
+      t = function t() {
+    this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = [];
+  };t.generateID = function () {
+    return Math.random().toString(36).slice(2) + Date.now();
+  }, t.prototype = { getNode: function getNode(e) {
+      return this.objToNodeMap[e.uniqueID];
+    }, addNode: function addNode(i) {
+      var s = new e();if (!i.uniqueID) try {
+        i.uniqueID = t.generateID();
+      } catch (n) {
+        return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null;
+      }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s;
+    }, swapObjects: function swapObjects(e, t) {
+      this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t;
+    }, add: function add(e) {
+      var t = this.objToNodeMap[e.uniqueID];if (t) {
+        if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null;
+      } else t = this.addNode(e);if (this.first) {
+        if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null;
+      } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add");
+    }, has: function has(e) {
+      return !!this.objToNodeMap[e.uniqueID];
+    }, moveUp: function moveUp(e) {
+      this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) {
+        var i = t.prev,
+            s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t);
+      }
+    }, moveDown: function moveDown(e) {
+      var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) {
+        var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t);
+      }
+    }, sort: function sort(e) {
+      var t,
+          i,
+          s = this.sortArray,
+          n = this.first;for (s.length = 0; n;) {
+        s.push(n.obj), n = n.next;
+      }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) {
+        this.add(s[t]);
+      }
+    }, remove: function remove(e) {
+      var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0);
+    }, shift: function shift() {
+      var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
+    }, pop: function pop() {
+      var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
+    }, concat: function concat(e) {
+      for (var t = e.first; t;) {
+        this.add(t.obj), t = t.next;
+      }
+    }, clear: function clear() {
+      for (var e = this.first; e;) {
+        e.free = !0, e = e.next;
+      }this.first = null, this.length = 0;
+    }, dispose: function dispose() {
+      for (var e = this.first; e;) {
+        e.obj = null, e = e.next;
+      }this.first = null, this.objToNodeMap = null;
+    }, dump: function dump(e) {
+      console.log("====================" + e + "=====================");for (var t = this.first; t;) {
+        console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next();
+      }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}");
+    } }, t.prototype.constructor = t, vg.LinkedList = t;
+}(), function () {
+  var e = function e(_e, t, i, s, n) {
+    this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0;
+  };e.prototype = { active: !0, params: null, execute: function execute(e) {
+      var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t;
+    }, detach: function detach() {
+      return this.isBound() ? this.signal.remove(this._listener, this.context) : null;
+    }, isBound: function isBound() {
+      return !!this.signal && !!this._listener;
+    }, _destroy: function _destroy() {
+      delete this.signal, delete this._listener, delete this.context;
+    }, toString: function toString() {
+      return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]";
+    } }, e.prototype.constructor = e;var t = function t() {
+    this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () {
+      t.prototype.dispatch.apply(e, arguments);
+    };
+  };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) {
+      if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t));
+    }, _registerListener: function _registerListener(t, i, s, n) {
+      var l,
+          r = this._indexOfListener(t, s);if (-1 !== r) {
+        if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first.");
+      } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l;
+    }, _addBinding: function _addBinding(e) {
+      var t = this._bindings.length;do {
+        t--;
+      } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e);
+    }, _indexOfListener: function _indexOfListener(e, t) {
+      for (var i, s = this._bindings.length; s--;) {
+        if (i = this._bindings[s], i._listener === e && i.context === t) return s;
+      }return -1;
+    }, has: function has(e, t) {
+      return -1 !== this._indexOfListener(e, t);
+    }, add: function add(e, t, i) {
+      return this.validateListener(e, "add"), this._registerListener(e, !1, t, i);
+    }, addOnce: function addOnce(e, t, i) {
+      return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i);
+    }, remove: function remove(e, t) {
+      this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e;
+    }, removeAll: function removeAll(e) {
+      "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) {
+        e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy();
+      }e || (this._bindings.length = 0);
+    }, getNumListeners: function getNumListeners() {
+      return this._bindings.length;
+    }, halt: function halt() {
+      this._shouldPropagate = !1;
+    }, dispatch: function dispatch() {
+      if (this.active) {
+        var e,
+            t = Array.prototype.slice.call(arguments),
+            i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) {
+          e = this._bindings.slice(), this._shouldPropagate = !0;do {
+            i--;
+          } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1);
+        }
+      }
+    }, forget: function forget() {
+      this._prevParams = null;
+    }, dispose: function dispose() {
+      this.removeAll(), delete this._bindings, delete this._prevParams;
+    }, toString: function toString() {
+      return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]";
+    } }, t.prototype.constructor = t, vg.Signal = t;
+}(), vg.AStarFinder = function (e) {
+  e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList();
+}, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) {
+    var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) {
+      if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) {
+        if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) {
+          if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h);
+        }
+      }
+    }return null;
+  }, compare: function compare(e, t) {
+    return e._priority - t._priority;
+  } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) {
+    for (var t = [e]; e._parent;) {
+      e = e._parent, t.push(e);
+    }return t.reverse();
+  }, biBacktrace: function biBacktrace(e, t) {
+    var i = this.backtrace(e),
+        s = this.backtrace(t);return i.concat(s.reverse());
+  }, pathLength: function pathLength(e) {
+    var t,
+        i,
+        s,
+        n,
+        l,
+        r = 0;for (t = 1; t < e.length; ++t) {
+      i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l);
+    }return r;
+  }, interpolate: function interpolate(e, t, i, s) {
+    var n,
+        l,
+        r,
+        h,
+        o,
+        a,
+        c = Math.abs,
+        u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) {
+      u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l);
+    }return u;
+  }, expandPath: function expandPath(e) {
+    var t,
+        i,
+        s,
+        n,
+        l,
+        r,
+        h = [],
+        o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) {
+      for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) {
+        h.push(s[r]);
+      }
+    }return h.push(e[o - 1]), h;
+  }, smoothenPath: function smoothenPath(e, t) {
+    var i,
+        s,
+        n,
+        l,
+        r,
+        h,
+        o,
+        a,
+        c,
+        u,
+        d,
+        g,
+        p = t.length,
+        v = t[0][0],
+        f = t[0][1],
+        m = t[p - 1][0],
+        _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) {
+      for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) {
+        if (d = u[a], !e.isWalkableAt(d[0], d[1])) {
+          g = !0;break;
+        }
+      }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]);
+    }return r.push([m, _]), r;
+  }, compressPath: function compressPath(e) {
+    if (e.length < 3) return e;var t,
+        i,
+        s,
+        n,
+        l,
+        r,
+        h = [],
+        o = e[0][0],
+        a = e[0][1],
+        c = e[1][0],
+        u = e[1][1],
+        d = c - o,
+        g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) {
+      t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]);
+    }return h.push([c, u]), h;
+  } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) {
+    this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () {
+      console.warn("Error loading images");
+    }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e;
+  }, loadTexture: function loadTexture(e, t, i, s) {
+    var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) {
+      n.image = e, n.needsUpdate = !0, i && i(n);
+    }, null, function (e) {
+      s && s(e);
+    }), n.sourceFile = e, n;
+  } }, vg.MouseCaster = function (e, t, i) {
+  this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1);
+}, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() {
+    if (this.active) {
+      this._raycaster.setFromCamera(this.screenPosition, this._camera);var e,
+          t,
+          i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i;
+    }
+  }, preventDefault: function preventDefault() {
+    this._preventDefault = !0;
+  }, _onDocumentMouseDown: function _onDocumentMouseDown(e) {
+    return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject));
+  }, _onDocumentMouseUp: function _onDocumentMouseUp(e) {
+    return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown));
+  }, _onDocumentMouseMove: function _onDocumentMouseMove(e) {
+    e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1;
+  }, _onMouseWheel: function _onMouseWheel(e) {
+    if (this.active) {
+      e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel);
+    }
+  } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) {
+  var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 },
+      s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) {
+    var n = window.innerWidth / this.orthoZoom,
+        l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3);
+  } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () {
+    if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) {
+      var e = this.width / this.orthoZoom,
+          t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2;
+    } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height);
+  }.bind(this), !1), this.attachTo(i.element);
+}, vg.Scene.prototype = { attachTo: function attachTo(e) {
+    e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement);
+  }, add: function add(e) {
+    this.container.add(e);
+  }, remove: function remove(e) {
+    this.container.remove(e);
+  }, render: function render() {
+    this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera);
+  }, updateOrthoZoom: function updateOrthoZoom() {
+    if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom,
+        t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix();
+  }, focusOn: function focusOn(e) {
+    this.camera.lookAt(e.position);
+  } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) {
+  this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this);
+}, vg.SelectionManager.prototype = { select: function select(e, t) {
+    e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e));
+  }, clearSelection: function clearSelection(e) {
+    e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null;
+  }, onMouse: function onMouse(e, t) {
+    switch (e) {case vg.MouseCaster.DOWN:
+        t || this.clearSelection();break;case vg.MouseCaster.CLICK:
+        this.select(t);}
+  } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) {
+    return Math.max(t, Math.min(i, e));
+  }, sign: function sign(e) {
+    return e && e / Math.abs(e);
+  }, random: function random(e, t) {
+    return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e;
+  }, randomInt: function randomInt(e, t) {
+    return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0;
+  }, normalize: function normalize(e, t, i) {
+    return (e - t) / (i - t);
+  }, getShortRotation: function getShortRotation(e) {
+    return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e;
+  }, generateID: function generateID() {
+    return Math.random().toString(36).slice(2) + Date.now();
+  }, isPlainObject: function isPlainObject(e) {
+    if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try {
+      if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1;
+    } catch (t) {
+      return !1;
+    }return !0;
+  }, merge: function merge(e, t) {
+    var i = this,
+        s = Array.isArray(t),
+        n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) {
+      "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t);
+    }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) {
+      n[t] = e[t];
+    }), Object.keys(t).forEach(function (s) {
+      t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s];
+    }), n);
+  }, now: function now() {
+    return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now();
+  }, empty: function empty(e) {
+    for (; e.lastChild;) {
+      e.removeChild(e.lastChild);
+    }
+  }, radixSort: function radixSort(e, t, i, s) {
+    if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) {
+      for (var n = t, l = i, r = 1 << s; l > n;) {
+        if (e[n] & r) {
+          --l;var h = e[n];e[n] = e[l], e[l] = h;
+        } else ++n;
+      }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1);
+    }
+  }, randomizeRGB: function randomizeRGB(e, t) {
+    var i,
+        s,
+        n = e.split(","),
+        l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) {
+      s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ",";
+    }return l = l.substring(0, l.length - 1), l += ")";
+  }, getJSON: function getJSON(e) {
+    var t = new XMLHttpRequest(),
+        i = "undefined" == typeof e.cache ? !1 : e.cache,
+        s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () {
+      if (200 === this.status) {
+        var t = null;try {
+          t = JSON.parse(this.responseText);
+        } catch (i) {
+          return;
+        }return void e.callback.call(e.scope || null, t);
+      }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url);
+    }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send("");
+  } };
+
+
+},{}],4:[function(require,module,exports){
+'use strict';
+
+/**
+ * Flat grid.
+ *
+ * Defaults to 75x75.
+ */
+
+module.exports = AFRAME.registerPrimitive('a-grid', {
+  defaultComponents: {
+    geometry: {
+      primitive: 'plane',
+      width: 75,
+      height: 75
+    },
+    rotation: { x: -90, y: 0, z: 0 },
+    material: {
+      src: 'url(https://cdn.rawgit.com/donmccurdy/aframe-extras/v1.16.3/assets/grid.png)',
+      repeat: '75 75'
+    }
+  },
+  mappings: {
+    width: 'geometry.width',
+    height: 'geometry.height',
+    src: 'material.src'
+  }
+});
+
+},{}],5:[function(require,module,exports){
+'use strict';
+
+var vg = require('../../lib/hex-grid.min.js');
+var defaultHexGrid = require('../../lib/default-hex-grid');
+
+/**
+ * Hex grid.
+ */
+module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', {
+  defaultComponents: {
+    'hexgrid': {}
+  },
+  mappings: {
+    src: 'hexgrid.src'
+  }
+});
+
+module.exports.Component = AFRAME.registerComponent('hexgrid', {
+  dependencies: ['material'],
+  schema: {
+    src: { type: 'asset' }
+  },
+  init: function init() {
+    var _this = this;
+
+    var data = this.data;
+    if (data.src) {
+      fetch(data.src).then(function (response) {
+        return response.json();
+      }).then(function (json) {
+        return _this.addMesh(json);
+      });
+    } else {
+      this.addMesh(defaultHexGrid);
+    }
+  },
+  addMesh: function addMesh(json) {
+    var grid = new vg.HexGrid();
+    grid.fromJSON(json);
+    var board = new vg.Board(grid);
+    board.generateTilemap();
+    this.el.setObject3D('mesh', board.group);
+    this.addMaterial();
+  },
+  addMaterial: function addMaterial() {
+    var materialComponent = this.el.components.material;
+    var material = (materialComponent || {}).material;
+    if (!material) return;
+    this.el.object3D.traverse(function (node) {
+      if (node.isMesh) {
+        node.material = material;
+      }
+    });
+  },
+  remove: function remove() {
+    this.el.removeObject3D('mesh');
+  }
+});
+
+},{"../../lib/default-hex-grid":2,"../../lib/hex-grid.min.js":3}],6:[function(require,module,exports){
+'use strict';
+
+/**
+ * Flat-shaded ocean primitive.
+ *
+ * Based on a Codrops tutorial:
+ * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/
+ */
+
+module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', {
+  defaultComponents: {
+    ocean: {},
+    rotation: { x: -90, y: 0, z: 0 }
+  },
+  mappings: {
+    width: 'ocean.width',
+    depth: 'ocean.depth',
+    density: 'ocean.density',
+    amplitude: 'ocean.amplitude',
+    amplitudeVariance: 'ocean.amplitudeVariance',
+    speed: 'ocean.speed',
+    speedVariance: 'ocean.speedVariance',
+    color: 'ocean.color',
+    opacity: 'ocean.opacity'
+  }
+});
+
+module.exports.Component = AFRAME.registerComponent('ocean', {
+  schema: {
+    // Dimensions of the ocean area.
+    width: { default: 10, min: 0 },
+    depth: { default: 10, min: 0 },
+
+    // Density of waves.
+    density: { default: 10 },
+
+    // Wave amplitude and variance.
+    amplitude: { default: 0.1 },
+    amplitudeVariance: { default: 0.3 },
+
+    // Wave speed and variance.
+    speed: { default: 1 },
+    speedVariance: { default: 2 },
+
+    // Material.
+    color: { default: '#7AD2F7', type: 'color' },
+    opacity: { default: 0.8 }
+  },
+
+  /**
+   * Use play() instead of init(), because component mappings – unavailable as dependencies – are
+   * not guaranteed to have parsed when this component is initialized.
+   */
+  play: function play() {
+    var el = this.el,
+        data = this.data;
+    var material = el.components.material;
+
+    var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density);
+    geometry.mergeVertices();
+    this.waves = [];
+    for (var v, i = 0, l = geometry.vertices.length; i < l; i++) {
+      v = geometry.vertices[i];
+      this.waves.push({
+        z: v.z,
+        ang: Math.random() * Math.PI * 2,
+        amp: data.amplitude + Math.random() * data.amplitudeVariance,
+        speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame
+      });
+    }
+
+    if (!material) {
+      material = {};
+      material.material = new THREE.MeshPhongMaterial({
+        color: data.color,
+        transparent: data.opacity < 1,
+        opacity: data.opacity,
+        shading: THREE.FlatShading
+      });
+    }
+
+    this.mesh = new THREE.Mesh(geometry, material.material);
+    el.setObject3D('mesh', this.mesh);
+  },
+
+  remove: function remove() {
+    this.el.removeObject3D('mesh');
+  },
+
+  tick: function tick(t, dt) {
+    if (!dt) return;
+
+    var verts = this.mesh.geometry.vertices;
+    for (var v, vprops, i = 0; v = verts[i]; i++) {
+      vprops = this.waves[i];
+      v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp;
+      vprops.ang += vprops.speed * dt;
+    }
+    this.mesh.geometry.verticesNeedUpdate = true;
+  }
+});
+
+},{}],7:[function(require,module,exports){
+'use strict';
+
+/**
+ * Tube following a custom path.
+ *
+ * Usage:
+ *
+ * ```html
+ * <a-tube path="5 0 5, 5 0 -5, -5 0 -5" radius="0.5"></a-tube>
+ * ```
+ */
+
+module.exports.Primitive = AFRAME.registerPrimitive('a-tube', {
+  defaultComponents: {
+    tube: {}
+  },
+  mappings: {
+    path: 'tube.path',
+    segments: 'tube.segments',
+    radius: 'tube.radius',
+    'radial-segments': 'tube.radialSegments',
+    closed: 'tube.closed'
+  }
+});
+
+module.exports.Component = AFRAME.registerComponent('tube', {
+  schema: {
+    path: { default: [] },
+    segments: { default: 64 },
+    radius: { default: 1 },
+    radialSegments: { default: 8 },
+    closed: { default: false }
+  },
+
+  init: function init() {
+    var el = this.el,
+        data = this.data;
+    var material = el.components.material;
+
+    if (!data.path.length) {
+      console.error('[a-tube] `path` property expected but not found.');
+      return;
+    }
+
+    var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) {
+      point = point.split(' ');
+      return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2]));
+    }));
+    var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed);
+
+    if (!material) {
+      material = {};
+      material.material = new THREE.MeshPhongMaterial();
+    }
+
+    this.mesh = new THREE.Mesh(geometry, material.material);
+    this.el.setObject3D('mesh', this.mesh);
+  },
+
+  update: function update(prevData) {
+    if (!Object.keys(prevData).length) return;
+
+    this.remove();
+    this.init();
+  },
+
+  remove: function remove() {
+    if (this.mesh) this.el.removeObject3D('mesh');
+  }
+});
+
+},{}],8:[function(require,module,exports){
+'use strict';
+
+require('./a-grid');
+require('./a-hexgrid');
+require('./a-ocean');
+require('./a-tube');
+
+},{"./a-grid":4,"./a-hexgrid":5,"./a-ocean":6,"./a-tube":7}]},{},[1]);

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public/vwf/model/aframe/extras_old/aframe-extras.primitives.min.js


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public/vwf/model/aframe/extras_old/components/grab.js

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+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/misc/grab');
+
+},{"./src/misc/grab":2}],2:[function(require,module,exports){
+'use strict';
+
+/* global CANNON */
+
+/**
+ * Based on aframe/examples/showcase/tracked-controls.
+ *
+ * Handles events coming from the hand-controls.
+ * Determines if the entity is grabbed or released.
+ * Updates its position to move along the controller.
+ */
+
+module.exports = AFRAME.registerComponent('grab', {
+  init: function init() {
+    this.system = this.el.sceneEl.systems.physics;
+
+    this.GRABBED_STATE = 'grabbed';
+
+    this.grabbing = false;
+    this.hitEl = /** @type {AFRAME.Element}    */null;
+    this.physics = /** @type {AFRAME.System}     */this.el.sceneEl.systems.physics;
+    this.constraint = /** @type {CANNON.Constraint} */null;
+
+    // Bind event handlers
+    this.onHit = this.onHit.bind(this);
+    this.onGripOpen = this.onGripOpen.bind(this);
+    this.onGripClose = this.onGripClose.bind(this);
+  },
+
+  play: function play() {
+    var el = this.el;
+    el.addEventListener('hit', this.onHit);
+    el.addEventListener('gripdown', this.onGripClose);
+    el.addEventListener('gripup', this.onGripOpen);
+    el.addEventListener('trackpaddown', this.onGripClose);
+    el.addEventListener('trackpadup', this.onGripOpen);
+    el.addEventListener('triggerdown', this.onGripClose);
+    el.addEventListener('triggerup', this.onGripOpen);
+  },
+
+  pause: function pause() {
+    var el = this.el;
+    el.removeEventListener('hit', this.onHit);
+    el.removeEventListener('gripdown', this.onGripClose);
+    el.removeEventListener('gripup', this.onGripOpen);
+    el.removeEventListener('trackpaddown', this.onGripClose);
+    el.removeEventListener('trackpadup', this.onGripOpen);
+    el.removeEventListener('triggerdown', this.onGripClose);
+    el.removeEventListener('triggerup', this.onGripOpen);
+  },
+
+  onGripClose: function onGripClose() {
+    this.grabbing = true;
+  },
+
+  onGripOpen: function onGripOpen() {
+    var hitEl = this.hitEl;
+    this.grabbing = false;
+    if (!hitEl) {
+      return;
+    }
+    hitEl.removeState(this.GRABBED_STATE);
+    this.hitEl = undefined;
+    this.system.removeConstraint(this.constraint);
+    this.constraint = null;
+  },
+
+  onHit: function onHit(evt) {
+    var hitEl = evt.detail.el;
+    // If the element is already grabbed (it could be grabbed by another controller).
+    // If the hand is not grabbing the element does not stick.
+    // If we're already grabbing something you can't grab again.
+    if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) {
+      return;
+    }
+    hitEl.addState(this.GRABBED_STATE);
+    this.hitEl = hitEl;
+    this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body);
+    this.system.addConstraint(this.constraint);
+  }
+});
+
+},{}]},{},[1]);

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public/vwf/model/aframe/extras_old/components/grab.min.js


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public/vwf/model/aframe/extras_old/components/sphere-collider.js

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+(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
+'use strict';
+
+require('./src/misc/sphere-collider');
+
+},{"./src/misc/sphere-collider":2}],2:[function(require,module,exports){
+'use strict';
+
+/**
+ * Based on aframe/examples/showcase/tracked-controls.
+ *
+ * Implement bounding sphere collision detection for entities with a mesh.
+ * Sets the specified state on the intersected entities.
+ *
+ * @property {string} objects - Selector of the entities to test for collision.
+ * @property {string} state - State to set on collided entities.
+ *
+ */
+
+module.exports = AFRAME.registerComponent('sphere-collider', {
+  schema: {
+    objects: { default: '' },
+    state: { default: 'collided' },
+    radius: { default: 0.05 },
+    watch: { default: true }
+  },
+
+  init: function init() {
+    /** @type {MutationObserver} */
+    this.observer = null;
+    /** @type {Array<Element>} Elements to watch for collisions. */
+    this.els = [];
+    /** @type {Array<Element>} Elements currently in collision state. */
+    this.collisions = [];
+
+    this.handleHit = this.handleHit.bind(this);
+    this.handleHitEnd = this.handleHitEnd.bind(this);
+  },
+
+  remove: function remove() {
+    this.pause();
+  },
+
+  play: function play() {
+    var sceneEl = this.el.sceneEl;
+
+    if (this.data.watch) {
+      this.observer = new MutationObserver(this.update.bind(this, null));
+      this.observer.observe(sceneEl, { childList: true, subtree: true });
+    }
+  },
+
+  pause: function pause() {
+    if (this.observer) {
+      this.observer.disconnect();
+      this.observer = null;
+    }
+  },
+
+  /**
+   * Update list of entities to test for collision.
+   */
+  update: function update() {
+    var data = this.data;
+    var objectEls = void 0;
+
+    // Push entities into list of els to intersect.
+    if (data.objects) {
+      objectEls = this.el.sceneEl.querySelectorAll(data.objects);
+    } else {
+      // If objects not defined, intersect with everything.
+      objectEls = this.el.sceneEl.children;
+    }
+    // Convert from NodeList to Array
+    this.els = Array.prototype.slice.call(objectEls);
+  },
+
+  tick: function () {
+    var position = new THREE.Vector3(),
+        meshPosition = new THREE.Vector3(),
+        colliderScale = new THREE.Vector3(),
+        distanceMap = new Map();
+    return function () {
+      var el = this.el,
+          data = this.data,
+          mesh = el.getObject3D('mesh'),
+          collisions = [];
+      var colliderRadius = void 0;
+
+      if (!mesh) {
+        return;
+      }
+
+      distanceMap.clear();
+      position.copy(el.object3D.getWorldPosition());
+      el.object3D.getWorldScale(colliderScale);
+      colliderRadius = data.radius * scaleFactor(colliderScale);
+      // Update collision list.
+      this.els.forEach(intersect);
+
+      // Emit events and add collision states, in order of distance.
+      collisions.sort(function (a, b) {
+        return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1;
+      }).forEach(this.handleHit);
+
+      // Remove collision state from current element.
+      if (collisions.length === 0) {
+        el.emit('hit', { el: null });
+      }
+
+      // Remove collision state from other elements.
+      this.collisions.filter(function (el) {
+        return !distanceMap.has(el);
+      }).forEach(this.handleHitEnd);
+
+      // Store new collisions
+      this.collisions = collisions;
+
+      // Bounding sphere collision detection
+      function intersect(el) {
+        var radius = void 0,
+            mesh = void 0,
+            distance = void 0,
+            box = void 0,
+            extent = void 0,
+            size = void 0;
+
+        if (!el.isEntity) {
+          return;
+        }
+
+        mesh = el.getObject3D('mesh');
+
+        if (!mesh) {
+          return;
+        }
+
+        box = new THREE.Box3().setFromObject(mesh);
+        size = box.getSize();
+        extent = Math.max(size.x, size.y, size.z) / 2;
+        radius = Math.sqrt(2 * extent * extent);
+        box.getCenter(meshPosition);
+
+        if (!radius) {
+          return;
+        }
+
+        distance = position.distanceTo(meshPosition);
+        if (distance < radius + colliderRadius) {
+          collisions.push(el);
+          distanceMap.set(el, distance);
+        }
+      }
+      // use max of scale factors to maintain bounding sphere collision
+      function scaleFactor(scaleVec) {
+        return Math.max.apply(null, scaleVec.toArray());
+      }
+    };
+  }(),
+
+  handleHit: function handleHit(targetEl) {
+    targetEl.emit('hit');
+    targetEl.addState(this.data.state);
+    this.el.emit('hit', { el: targetEl });
+  },
+  handleHitEnd: function handleHitEnd(targetEl) {
+    targetEl.emit('hitend');
+    targetEl.removeState(this.data.state);
+    this.el.emit('hitend', { el: targetEl });
+  }
+});
+
+},{}]},{},[1]);

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public/vwf/model/aframe/extras_old/components/sphere-collider.min.js


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