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@@ -13,28 +13,93 @@
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// Garbage Collector for Gun
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// Originally By: Collin Conrad (@masterex1000)
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- //NOTE: set to false is running from file in YOUR code
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- var USELOCALGUN = true;
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+ /**
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+ *
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+ * Usage: require the file in your application
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+ *
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+ * Gun Params: these are passed to the new gun constructor
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+ *
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+ * - gc_enable : enables the gc, good if you are running multiple instances of gun, etc... def. true
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+ * - gc_delay : sets the amount of time between attempted garbage collections in milliseconds
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+ * - gc_info_enable : Enables or Disables the info printout
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+ * - gc_info : sets the ~ amount of time between info messages
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+ * this is checked everytime the gc is ran
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+ * - gc_info_mini : this will use a smaller, less user friendly info printout
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+ * - gc_importance_func : This will be the function used for finding the importance of a potental collect
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+ * takes the form of func(timestamp, ctime, memoryUsageRatio) {return val}
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+ * Collects when returned value is 100
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+ */
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- //NOTE: adds some debug messages
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+ //NOTE: set to false to use require for getting gun DEFUALT: false
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+ var USELOCALGUN = false;
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+
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+
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+ //NOTE: adds some debug messages DEFUALT: false
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var DEBUG = false;
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+ if(!(typeof window !== "undefined") && USELOCALGUN)
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+ console.log("NOTE: You currently have LES.js set to use the 'local' file version of gun, This might crash if set wrong!");
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var Gun = (typeof window !== "undefined") ? window.Gun : (USELOCALGUN ? require('../gun') : require("gun"));
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- var ev = {};
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- var empty = {};
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-
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+
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+ //Removes a node from the garbage collection until next write
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+ Gun.chain.gcDequeue = function() {
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+ //console.log(this._.root.dequeueNode);
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+ if(this._.root.dequeueNode) { // check that we actually have the dequeue command on this node
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+ let ctx = this;
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+
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+ this.get(function (soul) {
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+ ctx._.root.dequeueNode(soul);
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+ }, true);
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+ }
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+ }
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+
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+ //Puts node at the front for garbage collection, NOTE: only collects when it is hit it's time
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+ Gun.chain.gcCollect = function() {
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+ if(this._.root.collectNode) { // check that we actually have the dequeue command on this node
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+ let ctx = this;
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+
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+ this.get(function (soul) {
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+ ctx._.root.collectNode(soul);
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+ }, true);
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+ }
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+ }
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+
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Gun.on('opt', function(root) {
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+ //Setup various options
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+
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+ const gc_enable = root.opt.gc_enable ? root.opt.gc_enable : true;
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+ const gc_delay = root.opt.gc_delay ? root.opt.gc_delay : 1000;
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+
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+ const gc_info_enable = root.opt.gc_info_enable ? root.opt.gc_info_enable : true;
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+ const gc_info = root.opt.gc_info ? root.opt.gc_info : 5000;
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+ const gc_info_mini = root.opt.gc_info_mini ? root.opt.gc_info_mini : false;
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+
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+ //This is long, but it works well
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+ const calcRemoveImportance = root.opt.gc_importance_func ? root.opt.gc_importance_func : function (timestamp, ctime, memoryUsageRatio) {
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+ var time = (ctime - timestamp) * 0.001;
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+ return time * 10 * (memoryUsageRatio * memoryUsageRatio);
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+ }
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+
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+ if(DEBUG) console.log(root.opt);
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+
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this.to.next(root);
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+
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if (root.once)
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return;
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if (typeof process == 'undefined')
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return
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var mem = process.memoryUsage;
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+ if(!gc_enable) // exit because the gc is disabled
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+ return;
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+
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if (!mem) //exit because we are in the browser
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return;
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+ var ev = {}; //stores the environment
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+ var empty = {}; //An empty list used to prevent crashes
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+
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//Figure out the most amount of memory we can use. TODO: make configurable?
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ev.max = parseFloat(root.opt.memory || process.env.WEB_MEMORY || 512) * 0.8;
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@@ -42,20 +107,29 @@
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var nodesArray = []; //used to easily sort everything and store info about the nodes
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var memoryUpdate = 0; // last time we printed the current memory stats
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+ root.dequeueNode = (soul) => { //forward the call to our gc
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+ dequeueNode(soul);
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+ }
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+
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+ root.collectNode = (soul) => { //forward the call to our gc
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+ collectNode(soul);
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+ }
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+
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var check = function() {
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ev.used = mem().rss / 1024 / 1024; //Contains the amt. of used ram in MB
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setTimeout(function() { // So we can handle requests etc. before we start collecting
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GC(ev.used / ev.max); // Calculate the memory ratio, and execute the garbage collector
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+ //GC(0.99);
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}, 1);
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}
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- setInterval(check, 1000); // set the garbage collector to run every second, TODO: make configurable
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+ setInterval(check, gc_delay); // set the garbage collector to run every second
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- //Executed every time a node gets modifyed
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+ //Executed every time a node gets modified
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root.on("put", function(e) {
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var ctime = Date.now();
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- var souls = Object.keys(e.put || empty);
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- for (var i = 0; i < souls.length; i++) {
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+ var souls = Object.keys(e.put || empty); // get all of the nodes in the update
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+ for (var i = 0; i < souls.length; i++) { // iterate over them and add them
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enqueueNode(souls[i], ctime);
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}
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});
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@@ -67,10 +141,10 @@
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return e[0] === soul;
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});
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if (index == -1) {
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- console.err("Something happened and the node '" + soul + "' won't get garbage collection unless the value is updated agian");
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+ console.error("Something happened and the node '" + soul + "' won't get garbage collection unless the value is updated again");
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return;
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} else {
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- nodesArray.splice(index, 1); // remove the existing ref.
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+ nodesArray.splice(index, 1); // remove the existing ref. faster than dequeue
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nodesArray.push([soul, ctime]); // push the new instance
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}
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} else {
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@@ -79,18 +153,50 @@
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}
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}
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+ //Removes a node from the queue
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+ function dequeueNode(soul) {
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+ if (nodes[soul] == true) { //The node already exists in the queue
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+ var index = nodesArray.findIndex(function(e) {
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+ return e[0] === soul;
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+ });
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+ if (index != -1) {
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+ //nodesArray.splice(index, 1); // remove the existing ref.
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+ nodesArray.shift();
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+ nodes[soul] = false; // store that we no longer have that node in the queue
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+ }
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+ }
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+ }
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+
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+ //Moves a node to the start of the queue
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+ function collectNode(soul) {
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+ if (nodes[soul] == true) { //The node already exists in the queue
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+ var index = nodesArray.findIndex(function(e) {
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+ return e[0] === soul;
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+ });
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+ if (index != -1) {
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+ //nodesArray.splice(index, 1); // remove the existing ref.
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+ nodesArray.shift(); // WAY faster than splice
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+ }
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+ nodesArray.unshift([soul, nodesArray[0][1]]); // create a new node with the next nodes time stamp
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+ nodes[soul] = true; // store that we no longer have that node in the queue
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+ }
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+ }
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+
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//The main garbage collecting routine
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function GC(memRatio) {
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var curTime = Date.now(); // get the current time
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- if (curTime - memoryUpdate >= 5000) {
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- console.log("|GC| %s | Current Memory Ratio: %d | Current Ram Usage %sMB | Nodes in Memory %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length);
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- memoryUpdate = curTime;
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+ if (gc_info_enable && curTime - memoryUpdate >= gc_info) { // check if we need to print info
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+ if(!gc_info_mini)
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+ console.log("|GC| %s | Current Memory Ratio: %d | Current Ram Usage %sMB | Nodes in Memory %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length);
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+ else
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+ console.log("|GC| %s, Mem Ratio %d, Ram %sMB, Nodes in mem %s, Tracked Nodes %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length, nodesArray.length);
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+ memoryUpdate = curTime; // reset the last update time
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}
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- var freed = 0;
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+ var freed = 0; // Just a nice performance counter
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- while (nodesArray.length > 0) {
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+ while (nodesArray.length > 0) { // iterate over all of our nodes
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var soul = nodesArray[0][0];
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var nts = nodesArray[0][1];
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if (DEBUG)
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@@ -99,21 +205,16 @@
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if (calcRemoveImportance(nodesArray[0][1], curTime, memRatio) >= 100) {
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root.gun.get(nodesArray[0][0]).off(); //Remove the node
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delete nodes[nodesArray[0][0]]; // remove the lookup value
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- nodesArray.splice(0, 1);
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- freed++;
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+ //nodesArray.splice(0, 1);
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+ nodesArray.shift();
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+ freed++; // add one to our perf counter
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} else
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- break;
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+ break; // Break out of the loop because we don't have any more nodes to free
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}
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if (freed > 0)
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console.log("|GC| Removed %s nodes in %s seconds-----------------------------------------------------------------", freed, (Date.now() - curTime) * 0.001);
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}
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-
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- //Generates a number that, after it hits a threshold, the node gets removed
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- function calcRemoveImportance(timestamp, ctime, memoryUsageRatio) {
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- var time = (ctime - timestamp) * 0.001;
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- return time * 10 * (memoryUsageRatio * memoryUsageRatio)
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- }
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-
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+
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function round(value, decimals) { //a basic rounding function
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return Number(Math.round(value + 'e' + decimals) + 'e-' + decimals);
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}
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