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- /**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
- goog.module('goog.vec.Vec4Test');
- goog.setTestOnly();
- const Vec4 = goog.require('goog.vec.Vec4');
- const testSuite = goog.require('goog.testing.testSuite');
- testSuite({
- testDeprecatedConstructor() {
- assertElementsEquals([0, 0, 0, 0], Vec4.create());
- assertElementsEquals([1, 2, 3, 4], Vec4.createFromValues(1, 2, 3, 4));
- assertElementsEquals([1, 2, 3, 4], Vec4.createFromArray([1, 2, 3, 4]));
- const v = Vec4.createFromValues(1, 2, 3, 4);
- assertElementsEquals([1, 2, 3, 4], Vec4.clone(v));
- },
- testConstructor() {
- assertElementsEquals([0, 0, 0, 0], Vec4.createFloat32());
- assertElementsEquals(
- [1, 2, 3, 4], Vec4.createFloat32FromValues(1, 2, 3, 4));
- assertElementsEquals(
- [1, 2, 3, 4], Vec4.createFloat32FromArray([1, 2, 3, 4]));
- const v = Vec4.createFloat32FromValues(1, 2, 3, 4);
- assertElementsEquals([1, 2, 3, 4], Vec4.cloneFloat32(v));
- assertElementsEquals([0, 0, 0, 0], Vec4.createFloat64());
- assertElementsEquals(
- [1, 2, 3, 4], Vec4.createFloat64FromValues(1, 2, 3, 4));
- assertElementsEquals(
- [1, 2, 3, 4], Vec4.createFloat64FromArray([1, 2, 3, 4]));
- const w = Vec4.createFloat64FromValues(1, 2, 3, 4);
- assertElementsEquals([1, 2, 3, 4], Vec4.cloneFloat64(w));
- },
- testSet() {
- const v = Vec4.createFloat32();
- Vec4.setFromValues(v, 1, 2, 3, 4);
- assertElementsEquals([1, 2, 3, 4], v);
- Vec4.setFromArray(v, [4, 5, 6, 7]);
- assertElementsEquals([4, 5, 6, 7], v);
- },
- testAdd() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
- const v2 = Vec4.cloneFloat32(v0);
- Vec4.add(v2, v1, v2);
- assertElementsEquals([1, 2, 3, 4], v0);
- assertElementsEquals([5, 6, 7, 8], v1);
- assertElementsEquals([6, 8, 10, 12], v2);
- Vec4.add(Vec4.add(v0, v1, v2), v0, v2);
- assertElementsEquals([7, 10, 13, 16], v2);
- },
- testSubtract() {
- const v0 = Vec4.createFloat32FromArray([4, 3, 2, 1]);
- const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
- const v2 = Vec4.cloneFloat32(v0);
- Vec4.subtract(v2, v1, v2);
- assertElementsEquals([4, 3, 2, 1], v0);
- assertElementsEquals([5, 6, 7, 8], v1);
- assertElementsEquals([-1, -3, -5, -7], v2);
- Vec4.setFromValues(v2, 0, 0, 0, 0);
- Vec4.subtract(v1, v0, v2);
- assertElementsEquals([1, 3, 5, 7], v2);
- Vec4.subtract(Vec4.subtract(v1, v0, v2), v0, v2);
- assertElementsEquals([-3, 0, 3, 6], v2);
- },
- testNegate() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- const v1 = Vec4.createFloat32();
- Vec4.negate(v0, v1);
- assertElementsEquals([-1, -2, -3, -4], v1);
- assertElementsEquals([1, 2, 3, 4], v0);
- Vec4.negate(v0, v0);
- assertElementsEquals([-1, -2, -3, -4], v0);
- },
- testAbs() {
- const v0 = Vec4.createFloat32FromValues(-1, -2, -3, -4);
- const v1 = Vec4.createFloat32();
- Vec4.abs(v0, v1);
- assertElementsEquals([1, 2, 3, 4], v1);
- assertElementsEquals([-1, -2, -3, -4], v0);
- Vec4.abs(v0, v0);
- assertElementsEquals([1, 2, 3, 4], v0);
- },
- testScale() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- const v1 = Vec4.createFloat32();
- Vec4.scale(v0, 4, v1);
- assertElementsEquals([4, 8, 12, 16], v1);
- assertElementsEquals([1, 2, 3, 4], v0);
- Vec4.setFromArray(v1, v0);
- Vec4.scale(v1, 5, v1);
- assertElementsEquals([5, 10, 15, 20], v1);
- },
- testMagnitudeSquared() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- assertEquals(30, Vec4.magnitudeSquared(v0));
- },
- testMagnitude() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- assertEquals(Math.sqrt(30), Vec4.magnitude(v0));
- },
- testNormalize() {
- const v0 = Vec4.createFloat32FromArray([2, 3, 4, 5]);
- const v1 = Vec4.createFloat32();
- const v2 = Vec4.createFloat32();
- Vec4.scale(v0, 1 / Vec4.magnitude(v0), v2);
- Vec4.normalize(v0, v1);
- assertElementsEquals(v2, v1);
- assertElementsEquals([2, 3, 4, 5], v0);
- Vec4.setFromArray(v1, v0);
- Vec4.normalize(v1, v1);
- assertElementsEquals(v2, v1);
- },
- testDot() {
- const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
- const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
- assertEquals(70, Vec4.dot(v0, v1));
- assertEquals(70, Vec4.dot(v1, v0));
- },
- testLerp() {
- const v0 = Vec4.createFloat32FromValues(1, 2, 3, 4);
- const v1 = Vec4.createFloat32FromValues(10, 20, 30, 40);
- const v2 = Vec4.cloneFloat32(v0);
- Vec4.lerp(v2, v1, 0, v2);
- assertElementsEquals([1, 2, 3, 4], v2);
- Vec4.lerp(v2, v1, 1, v2);
- assertElementsEquals([10, 20, 30, 40], v2);
- Vec4.lerp(v0, v1, .5, v2);
- assertElementsEquals([5.5, 11, 16.5, 22], v2);
- },
- testMax() {
- const v0 = Vec4.createFloat32FromValues(10, 20, 30, 40);
- const v1 = Vec4.createFloat32FromValues(5, 25, 35, 30);
- const v2 = Vec4.createFloat32();
- Vec4.max(v0, v1, v2);
- assertElementsEquals([10, 25, 35, 40], v2);
- Vec4.max(v1, v0, v1);
- assertElementsEquals([10, 25, 35, 40], v1);
- Vec4.max(v2, 20, v2);
- assertElementsEquals([20, 25, 35, 40], v2);
- },
- testMin() {
- const v0 = Vec4.createFloat32FromValues(10, 20, 30, 40);
- const v1 = Vec4.createFloat32FromValues(5, 25, 35, 30);
- const v2 = Vec4.createFloat32();
- Vec4.min(v0, v1, v2);
- assertElementsEquals([5, 20, 30, 30], v2);
- Vec4.min(v1, v0, v1);
- assertElementsEquals([5, 20, 30, 30], v1);
- Vec4.min(v2, 20, v2);
- assertElementsEquals([5, 20, 20, 20], v2);
- },
- testEquals() {
- const v0 = Vec4.createFloat32FromValues(1, 2, 3, 4);
- let v1 = Vec4.cloneFloat32(v0);
- assertElementsEquals(v0, v1);
- v1[0] = 5;
- assertFalse(Vec4.equals(v0, v1));
- v1 = Vec4.cloneFloat32(v0);
- v1[1] = 5;
- assertFalse(Vec4.equals(v0, v1));
- v1 = Vec4.cloneFloat32(v0);
- v1[2] = 5;
- assertFalse(Vec4.equals(v0, v1));
- v1 = Vec4.cloneFloat32(v0);
- v1[3] = 5;
- assertFalse(Vec4.equals(v0, v1));
- },
- });
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