| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388 | /** * @license * Copyright The Closure Library Authors. * SPDX-License-Identifier: Apache-2.0 */////////////////////////// NOTE ABOUT EDITING THIS FILE /////////////////////////                                                                           //// Any edits to this file must be applied to vec3d_test.js by running:       ////   swap_type.sh vec3f_test.js > vec3d_test.js                              ////                                                                           //////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////goog.module('goog.vec.vec3fTest');goog.setTestOnly();const testSuite = goog.require('goog.testing.testSuite');const vec3f = goog.require('goog.vec.vec3f');testSuite({  testCreate() {    const v = vec3f.create();    assertElementsEquals([0, 0, 0], v);  },  testCreateFromArray() {    const v = vec3f.createFromArray([1, 2, 3]);    assertElementsEquals([1, 2, 3], v);  },  testCreateFromValues() {    const v = vec3f.createFromValues(1, 2, 3);    assertElementsEquals([1, 2, 3], v);  },  testClone() {    const v0 = vec3f.createFromValues(1, 2, 3);    const v1 = vec3f.clone(v0);    assertElementsEquals([1, 2, 3], v1);  },  testSet() {    const v = vec3f.create();    vec3f.setFromValues(v, 1, 2, 3);    assertElementsEquals([1, 2, 3], v);    vec3f.setFromArray(v, [4, 5, 6]);    assertElementsEquals([4, 5, 6], v);    const w = vec3f.create();    vec3f.setFromValues(w, 1, 2, 3);    assertElementsEquals([1, 2, 3], w);    vec3f.setFromArray(w, [4, 5, 6]);    assertElementsEquals([4, 5, 6], w);  },  testAdd() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);    const v2 = vec3f.setFromVec3f(vec3f.create(), v0);    vec3f.add(v2, v1, v2);    assertElementsEquals([1, 2, 3], v0);    assertElementsEquals([4, 5, 6], v1);    assertElementsEquals([5, 7, 9], v2);    vec3f.add(vec3f.add(v0, v1, v2), v0, v2);    assertElementsEquals([6, 9, 12], v2);  },  testSubtract() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);    let v2 = vec3f.setFromVec3f(vec3f.create(), v0);    vec3f.subtract(v2, v1, v2);    assertElementsEquals([1, 2, 3], v0);    assertElementsEquals([4, 5, 6], v1);    assertElementsEquals([-3, -3, -3], v2);    vec3f.setFromValues(v2, 0, 0, 0);    vec3f.subtract(v1, v0, v2);    assertElementsEquals([3, 3, 3], v2);    v2 = vec3f.setFromVec3f(vec3f.create(), v0);    vec3f.subtract(v2, v1, v2);    assertElementsEquals([-3, -3, -3], v2);    vec3f.subtract(vec3f.subtract(v1, v0, v2), v0, v2);    assertElementsEquals([2, 1, 0], v2);  },  testNegate() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.create();    vec3f.negate(v0, v1);    assertElementsEquals([-1, -2, -3], v1);    assertElementsEquals([1, 2, 3], v0);    vec3f.negate(v0, v0);    assertElementsEquals([-1, -2, -3], v0);  },  testAbs() {    const v0 = vec3f.setFromArray(vec3f.create(), [-1, -2, -3]);    const v1 = vec3f.create();    vec3f.abs(v0, v1);    assertElementsEquals([1, 2, 3], v1);    assertElementsEquals([-1, -2, -3], v0);    vec3f.abs(v0, v0);    assertElementsEquals([1, 2, 3], v0);  },  testScale() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.create();    vec3f.scale(v0, 4, v1);    assertElementsEquals([4, 8, 12], v1);    assertElementsEquals([1, 2, 3], v0);    vec3f.setFromArray(v1, v0);    vec3f.scale(v1, 5, v1);    assertElementsEquals([5, 10, 15], v1);  },  testMagnitudeSquared() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    assertEquals(14, vec3f.magnitudeSquared(v0));  },  testMagnitude() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    assertEquals(Math.sqrt(14), vec3f.magnitude(v0));  },  testNormalize() {    const v0 = vec3f.setFromArray(vec3f.create(), [2, 3, 4]);    const v1 = vec3f.create();    const v2 = vec3f.create();    vec3f.scale(v0, 1 / vec3f.magnitude(v0), v2);    vec3f.normalize(v0, v1);    assertElementsEquals(v2, v1);    assertElementsEquals([2, 3, 4], v0);    vec3f.setFromArray(v1, v0);    vec3f.normalize(v1, v1);    assertElementsEquals(v2, v1);  },  testDot() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);    assertEquals(32, vec3f.dot(v0, v1));    assertEquals(32, vec3f.dot(v1, v0));  },  testCross() {    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);    const crossVec = vec3f.create();    vec3f.cross(v0, v1, crossVec);    assertElementsEquals([1, 2, 3], v0);    assertElementsEquals([4, 5, 6], v1);    assertElementsEquals([-3, 6, -3], crossVec);    vec3f.setFromArray(crossVec, v1);    vec3f.cross(crossVec, v0, crossVec);    assertElementsEquals([1, 2, 3], v0);    assertElementsEquals([4, 5, 6], v1);    assertElementsEquals([3, -6, 3], crossVec);    vec3f.cross(v0, v0, v0);    assertElementsEquals([0, 0, 0], v0);  },  testDistanceSquared() {    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    assertEquals(0, vec3f.distanceSquared(v0, v1));    vec3f.setFromValues(v0, 1, 2, 3);    vec3f.setFromValues(v1, -1, -2, -1);    assertEquals(36, vec3f.distanceSquared(v0, v1));  },  testDistance() {    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    assertEquals(0, vec3f.distance(v0, v1));    vec3f.setFromValues(v0, 1, 2, 3);    vec3f.setFromValues(v1, -1, -2, -1);    assertEquals(6, vec3f.distance(v0, v1));  },  testDirection() {    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    const dirVec = vec3f.setFromValues(vec3f.create(), 4, 5, 6);    vec3f.direction(v0, v1, dirVec);    assertElementsEquals([0, 0, 0], dirVec);    vec3f.setFromValues(v0, 0, 0, 0);    vec3f.setFromValues(v1, 1, 0, 0);    vec3f.direction(v0, v1, dirVec);    assertElementsEquals([1, 0, 0], dirVec);    vec3f.setFromValues(v0, 1, 1, 1);    vec3f.setFromValues(v1, 0, 0, 0);    vec3f.direction(v0, v1, dirVec);    assertElementsRoughlyEqual(        [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec,        goog.vec.EPSILON);  },  testLerp() {    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    const v1 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);    const v2 = vec3f.setFromVec3f(vec3f.create(), v0);    vec3f.lerp(v2, v1, 0, v2);    assertElementsEquals([1, 2, 3], v2);    vec3f.lerp(v2, v1, 1, v2);    assertElementsEquals([10, 20, 30], v2);    vec3f.lerp(v0, v1, .5, v2);    assertElementsEquals([5.5, 11, 16.5], v2);  },  testSlerp() {    const v0 = vec3f.setFromValues(vec3f.create(), 0, 0, 1);    const v1 = vec3f.setFromValues(vec3f.create(), 1, 0, 0);    const v2 = vec3f.setFromValues(vec3f.create(), -1, 0, 0);    const v3 = vec3f.setFromValues(vec3f.create(), -5, 0, 0);    const v4 = vec3f.setFromValues(vec3f.create(), 0, 0, -1);    let v5 = vec3f.setFromVec3f(vec3f.create(), v0);    // Try f == 0 and f == 1.    vec3f.slerp(v5, v1, 0, v5);    assertElementsEquals([0, 0, 1], v5);    vec3f.slerp(v5, v1, 1, v5);    assertElementsEquals([1, 0, 0], v5);    // Try slerp between perpendicular vectors.    vec3f.slerp(v0, v1, .5, v5);    assertElementsRoughlyEqual(        [Math.sqrt(2) / 2, 0, Math.sqrt(2) / 2], v5, goog.vec.EPSILON);    // Try slerp between vectors of opposite directions (+Z and -Z).    v5 = vec3f.slerp(v0, v4, .5, v5);    // Axis of rotation is arbitrary, but result should be 90 degrees from both    // v0 and v4 when f = 0.5.    assertRoughlyEquals(        Math.PI / 2, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI / 2, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);    // f == 0.25, result should be 45-degrees to v0, and 135 to v4.    v5 = vec3f.slerp(v0, v4, .25, v5);    assertRoughlyEquals(        Math.PI / 4, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);    // f = 0.75, result should be 135-degrees to v0, and 45 to v4.    v5 = vec3f.slerp(v0, v4, .75, v5);    assertRoughlyEquals(        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI / 4, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);    // Same as above, but on opposite directions of the X-axis.    v5 = vec3f.slerp(v1, v2, .5, v5);    // Axis of rotation is arbitrary, but result should be 90 degrees from both    // v1 and v2 when f = 0.5.    assertRoughlyEquals(        Math.PI / 2, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI / 2, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);    // f == 0.25, result should be 45-degrees to v1, and 135 to v2.    v5 = vec3f.slerp(v1, v2, .25, v5);    assertRoughlyEquals(        Math.PI / 4, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);    // f = 0.75, result should be 135-degrees to v1, and 45 to v2.    v5 = vec3f.slerp(v1, v2, .75, v5);    assertRoughlyEquals(        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI / 4, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);    // Try vectors that aren't perpendicular or opposite/same direction.    const v6 = vec3f.setFromValues(        vec3f.create(), Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0);    vec3f.slerp(v1, v6, .9, v5);    // The vectors are 45 degrees apart, for f == 0.9, results should be 1/10 of    // that from v6 and 9/10 of that away from v1.    assertRoughlyEquals(        (Math.PI / 4) * 0.9, Math.acos(vec3f.dot(v1, v5)), goog.vec.EPSILON);    assertRoughlyEquals(        (Math.PI / 4) * 0.1, Math.acos(vec3f.dot(v6, v5)), goog.vec.EPSILON);    // Between vectors of the same direction, where one is non-unit-length    // (magnitudes should be lerp-ed).    vec3f.slerp(v2, v3, .5, v5);    assertElementsEquals([-3, 0, 0], v5);    // Between perpendicular vectors, where one is non-unit length.    vec3f.slerp(v0, v3, .5, v5);    assertRoughlyEquals(3, vec3f.magnitude(v5), goog.vec.EPSILON);    assertElementsRoughlyEqual(        [-3 * (Math.sqrt(2) / 2), 0, 3 * (Math.sqrt(2) / 2)], v5,        goog.vec.EPSILON);    // And vectors of opposite directions, where one is non-unit length.    vec3f.slerp(v1, v3, .5, v5);    // Axis of rotation is arbitrary, but result should be 90 degrees from both    // v1 and v3.    assertRoughlyEquals(        Math.PI / 2,        Math.acos(            vec3f.dot(v5, v1) / (vec3f.magnitude(v5) * vec3f.magnitude(v1))),        goog.vec.EPSILON);    assertRoughlyEquals(        Math.PI / 2,        Math.acos(            vec3f.dot(v5, v3) / (vec3f.magnitude(v3) * vec3f.magnitude(v5))),        goog.vec.EPSILON);    // Magnitude should be linearly interpolated.    assertRoughlyEquals(3, vec3f.magnitude(v5), goog.vec.EPSILON);    // Try a case where the vectors are the same direction (the same vector in    // this case), but where numerical error results in a dot product    // slightly greater than 1. Taking the acos of this would result in NaN.    const v7 = vec3f.setFromValues(vec3f.create(), 0.009, 0.147, 0.989);    vec3f.slerp(v7, v7, .25, v5);    assertElementsRoughlyEqual([v7[0], v7[1], v7[2]], v5, goog.vec.EPSILON);  },  testMax() {    const v0 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);    const v1 = vec3f.setFromValues(vec3f.create(), 5, 25, 35);    const v2 = vec3f.create();    vec3f.max(v0, v1, v2);    assertElementsEquals([10, 25, 35], v2);    vec3f.max(v1, v0, v1);    assertElementsEquals([10, 25, 35], v1);    vec3f.max(v2, 20, v2);    assertElementsEquals([20, 25, 35], v2);  },  testMin() {    const v0 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);    const v1 = vec3f.setFromValues(vec3f.create(), 5, 25, 35);    const v2 = vec3f.create();    vec3f.min(v0, v1, v2);    assertElementsEquals([5, 20, 30], v2);    vec3f.min(v1, v0, v1);    assertElementsEquals([5, 20, 30], v1);    vec3f.min(v2, 20, v2);    assertElementsEquals([5, 20, 20], v2);  },  testEquals() {    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);    let v1 = vec3f.setFromVec3f(vec3f.create(), v0);    assertElementsEquals(v0, v1);    v1[0] = 4;    assertFalse(vec3f.equals(v0, v1));    v1 = vec3f.setFromVec3f(vec3f.create(), v0);    v1[1] = 4;    assertFalse(vec3f.equals(v0, v1));    v1 = vec3f.setFromVec3f(vec3f.create(), v0);    v1[2] = 4;    assertFalse(vec3f.equals(v0, v1));  },});
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