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- const SEA = require('./sea')
- const Gun = SEA.Gun;
- // After we have a GUN extension to make user registration/login easy, we then need to handle everything else.
- // We do this with a GUN adapter, we first listen to when a gun instance is created (and when its options change)
- Gun.on('opt', function(at){
- if(!at.sea){ // only add SEA once per instance, on the "at" context.
- at.sea = {own: {}};
- at.on('in', security, at); // now listen to all input data, acting as a firewall.
- at.on('out', signature, at); // and output listeners, to encrypt outgoing data.
- at.on('node', each, at);
- }
- this.to.next(at); // make sure to call the "next" middleware adapter.
- });
- // Alright, this next adapter gets run at the per node level in the graph database.
- // This will let us verify that every property on a node has a value signed by a public key we trust.
- // If the signature does not match, the data is just `undefined` so it doesn't get passed on.
- // If it does match, then we transform the in-memory "view" of the data into its plain value (without the signature).
- // Now NOTE! Some data is "system" data, not user data. Example: List of public keys, aliases, etc.
- // This data is self-enforced (the value can only match its ID), but that is handled in the `security` function.
- // From the self-enforced data, we can see all the edges in the graph that belong to a public key.
- // Example: ~ASDF is the ID of a node with ASDF as its public key, signed alias and salt, and
- // its encrypted private key, but it might also have other signed values on it like `profile = <ID>` edge.
- // Using that directed edge's ID, we can then track (in memory) which IDs belong to which keys.
- // Here is a problem: Multiple public keys can "claim" any node's ID, so this is dangerous!
- // This means we should ONLY trust our "friends" (our key ring) public keys, not any ones.
- // I have not yet added that to SEA yet in this alpha release. That is coming soon, but beware in the meanwhile!
- function each(msg){ // TODO: Warning: Need to switch to `gun.on('node')`! Do not use `Gun.on('node'` in your apps!
- // NOTE: THE SECURITY FUNCTION HAS ALREADY VERIFIED THE DATA!!!
- // WE DO NOT NEED TO RE-VERIFY AGAIN, JUST TRANSFORM IT TO PLAINTEXT.
- var to = this.to, vertex = (msg.$._).put, c = 0, d;
- Gun.node.is(msg.put, function(val, key, node){ c++; // for each property on the node
- // TODO: consider async/await use here...
- SEA.verify(val, false, function(data){ c--; // false just extracts the plain data.
- node[key] = val = data; // transform to plain value.
- if(d && !c && (c = -1)){ to.next(msg) }
- });
- });
- d = true;
- if(d && !c){ to.next(msg) }
- return;
- }
- // signature handles data output, it is a proxy to the security function.
- function signature(msg){
- if(msg.user){
- return this.to.next(msg);
- }
- var ctx = this.as;
- msg.user = ctx.user;
- security.call(this, msg);
- }
- // okay! The security function handles all the heavy lifting.
- // It needs to deal read and write of input and output of system data, account/public key data, and regular data.
- // This is broken down into some pretty clear edge cases, let's go over them:
- function security(msg){
- var at = this.as, sea = at.sea, to = this.to;
- if(msg.get){
- // if there is a request to read data from us, then...
- var soul = msg.get['#'];
- if(soul){ // for now, only allow direct IDs to be read.
- if('alias' === soul){ // Allow reading the list of usernames/aliases in the system?
- return to.next(msg); // yes.
- } else
- if('~@' === soul.slice(0,2)){ // Allow reading the list of public keys associated with an alias?
- return to.next(msg); // yes.
- } else { // Allow reading everything?
- return to.next(msg); // yes // TODO: No! Make this a callback/event that people can filter on.
- }
- }
- }
- if(msg.put){
- // potentially parallel async operations!!!
- var check = {}, each = {}, u;
- each.node = function(node, soul){
- if(Gun.obj.empty(node, '_')){ return check['node'+soul] = 0 } // ignore empty updates, don't reject them.
- Gun.obj.map(node, each.way, {soul: soul, node: node});
- };
- each.way = function(val, key){
- var soul = this.soul, node = this.node, tmp;
- if('_' === key){ return } // ignore meta data
- if('~@' === soul){ // special case for shared system data, the list of aliases.
- each.alias(val, key, node, soul); return;
- }
- if('~@' === soul.slice(0,2)){ // special case for shared system data, the list of public keys for an alias.
- each.pubs(val, key, node, soul); return;
- }
- if('~' === soul.slice(0,1) && 2 === (tmp = soul.slice(1)).split('.').length){ // special case, account data for a public key.
- each.pub(val, key, node, soul, tmp, msg.user); return;
- }
- each.any(val, key, node, soul, msg.user); return;
- return each.end({err: "No other data allowed!"});
- };
- each.alias = function(val, key, node, soul){ // Example: {_:#~@, ~@alice: {#~@alice}}
- if(!val){ return each.end({err: "Data must exist!"}) } // data MUST exist
- if('~@'+key === Gun.val.link.is(val)){ return check['alias'+key] = 0 } // in fact, it must be EXACTLY equal to itself
- each.end({err: "Mismatching alias."}); // if it isn't, reject.
- };
- each.pubs = function(val, key, node, soul){ // Example: {_:#~@alice, ~asdf: {#~asdf}}
- if(!val){ return each.end({err: "Alias must exist!"}) } // data MUST exist
- if(key === Gun.val.link.is(val)){ return check['pubs'+soul+key] = 0 } // and the ID must be EXACTLY equal to its property
- each.end({err: "Alias must match!"}); // that way nobody can tamper with the list of public keys.
- };
- each.pub = function(val, key, node, soul, pub, user){ // Example: {_:#~asdf, hello:SEA{'world',fdsa}}
- if('pub' === key){
- if(val === pub){ return (check['pub'+soul+key] = 0) } // the account MUST match `pub` property that equals the ID of the public key.
- return each.end({err: "Account must match!"});
- }
- check['user'+soul+key] = 1;
- if(user && (user = user._) && user.sea && pub === user.pub){
- //var id = Gun.text.random(3);
- SEA.sign(val, user.sea, function(data){ var rel;
- if(u === data){ return each.end({err: SEA.err || 'Pub signature fail.'}) }
- if(rel = Gun.val.link.is(val)){
- (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;
- }
- node[key] = data;
- check['user'+soul+key] = 0;
- each.end({ok: 1});
- });
- // TODO: Handle error!!!!
- return;
- }
- SEA.verify(val, pub, function(data){ var rel, tmp;
- if(u === data){ // make sure the signature matches the account it claims to be on.
- return each.end({err: "Unverified data."}); // reject any updates that are signed with a mismatched account.
- }
- if((rel = Gun.val.link.is(data)) && pub === relpub(rel)){
- (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;
- }
- check['user'+soul+key] = 0;
- each.end({ok: 1});
- });
- };
- function relpub(s){
- if(!s){ return }
- s = s.split('~');
- if(!s || !(s = s[1])){ return }
- s = s.split('.');
- if(!s || 2 > s.length){ return }
- s = s.slice(0,2).join('.');
- return s;
- }
- each.any = function(val, key, node, soul, user){ var tmp, pub;
- if(!user || !(user = user._) || !(user = user.sea)){
- if(tmp = relpub(soul)){
- check['any'+soul+key] = 1;
- SEA.verify(val, pub = tmp, function(data){ var rel;
- if(!data){ return each.end({err: "Mismatched owner on '" + key + "'."}) }
- if((rel = Gun.val.link.is(data)) && pub === relpub(rel)){
- (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;
- }
- check['any'+soul+key] = 0;
- each.end({ok: 1});
- });
- return;
- }
- check['any'+soul+key] = 1;
- at.on('secure', function(msg){ this.off();
- check['any'+soul+key] = 0;
- if(at.opt.secure){ msg = null }
- each.end(msg || {err: "Data cannot be modified."});
- }).on.on('secure', msg);
- //each.end({err: "Data cannot be modified."});
- return;
- }
- if(!(tmp = relpub(soul))){
- if(at.opt.secure){
- each.end({err: "Soul is missing public key at '" + key + "'."});
- return;
- }
- if(val && val.slice && 'SEA{' === (val).slice(0,4)){
- check['any'+soul+key] = 0;
- each.end({ok: 1});
- return;
- }
- //check['any'+soul+key] = 1;
- //SEA.sign(val, user, function(data){
- // if(u === data){ return each.end({err: 'Any signature failed.'}) }
- // node[key] = data;
- check['any'+soul+key] = 0;
- each.end({ok: 1});
- //});
- return;
- }
- var pub = tmp;
- if(pub !== user.pub){
- each.any(val, key, node, soul);
- return;
- }
- /*var other = Gun.obj.map(at.sea.own[soul], function(v, p){
- if(user.pub !== p){ return p }
- });
- if(other){
- each.any(val, key, node, soul);
- return;
- }*/
- check['any'+soul+key] = 1;
- SEA.sign(val, user, function(data){
- if(u === data){ return each.end({err: 'My signature fail.'}) }
- node[key] = data;
- check['any'+soul+key] = 0;
- each.end({ok: 1});
- });
- }
- each.end = function(ctx){ // TODO: Can't you just switch this to each.end = cb?
- if(each.err){ return }
- if((each.err = ctx.err) || ctx.no){
- console.log('NO!', each.err, msg.put);
- return;
- }
- if(!each.end.ed){ return }
- if(Gun.obj.map(check, function(no){
- if(no){ return true }
- })){ return }
- to.next(msg);
- };
- Gun.obj.map(msg.put, each.node);
- each.end({end: each.end.ed = true});
- return; // need to manually call next after async.
- }
- to.next(msg); // pass forward any data we do not know how to handle or process (this allows custom security protocols).
- }
-
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