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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform vec4 evenColor;\n\
- uniform vec4 oddColor;\n\
- uniform float offset;\n\
- uniform float repeat;\n\
- uniform bool horizontal;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)\n\
- float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\
- float value = fract((coord - offset) * (repeat * 0.5));\n\
- float dist = min(value, min(abs(value - 0.5), 1.0 - value));\n\
- \n\
- vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));\n\
- vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);\n\
- \n\
- material.diffuse = color.rgb;\n\
- material.alpha = color.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
- });
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