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- uniform vec4 evenColor;
- uniform vec4 oddColor;
- uniform float offset;
- uniform float repeat;
- uniform bool horizontal;
- czm_material czm_getMaterial(czm_materialInput materialInput)
- {
- czm_material material = czm_getDefaultMaterial(materialInput);
- // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)
- float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));
- float value = fract((coord - offset) * (repeat * 0.5));
- float dist = min(value, min(abs(value - 0.5), 1.0 - value));
-
- vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));
- vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);
-
- material.diffuse = color.rgb;
- material.alpha = color.a;
-
- return material;
- }
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