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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform vec4 color;\n\
- uniform vec4 outlineColor;\n\
- uniform float outlineWidth;\n\
- \n\
- varying float v_width;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- vec2 st = materialInput.st;\n\
- float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width;\n\
- float b = step(0.5 - halfInteriorWidth, st.t);\n\
- b *= 1.0 - step(0.5 + halfInteriorWidth, st.t);\n\
- \n\
- // Find the distance from the closest separator (region between two colors)\n\
- float d1 = abs(st.t - (0.5 - halfInteriorWidth));\n\
- float d2 = abs(st.t - (0.5 + halfInteriorWidth));\n\
- float dist = min(d1, d2);\n\
- \n\
- vec4 currentColor = mix(outlineColor, color, b);\n\
- vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist);\n\
- \n\
- material.diffuse = outColor.rgb;\n\
- material.alpha = outColor.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
- });
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