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- /*global define*/
- define([
- '../Core/freezeObject'
- ], function(
- freezeObject) {
- "use strict";
- /**
- * Determines the action taken based on the result of the stencil test.
- *
- * @namespace
- * @alias StencilOperation
- */
- var StencilOperation = {
- /**
- * 0. Sets the stencil buffer value to zero.
- *
- * @type {Number}
- * @constant
- */
- ZERO : 0,
- /**
- * 0x1E00. Does not change the stencil buffer.
- *
- * @type {Number}
- * @constant
- */
- KEEP : 0x1E00,
- /**
- * 0x1E01. Replaces the stencil buffer value with the reference value.
- *
- * @type {Number}
- * @constant
- */
- REPLACE : 0x1E01,
- /**
- * 0x1E02. Increments the stencil buffer value, clamping to unsigned byte.
- *
- * @type {Number}
- * @constant
- */
- INCREMENT : 0x1E02, // WebGL: INCR
- /**
- * 0x1E03. Decrements the stencil buffer value, clamping to zero.
- *
- * @type {Number}
- * @constant
- */
- DECREMENT : 0x1E03, // WebGL: DECR
- /**
- * 0x150A. Bitwise inverts the existing stencil buffer value.
- *
- * @type {Number}
- * @constant
- */
- INVERT : 0x150A,
- /**
- * 0x8507. Increments the stencil buffer value, wrapping to zero when exceeding the unsigned byte range.
- *
- * @type {Number}
- * @constant
- */
- INCREMENT_WRAP : 0x8507, // WebGL: INCR_WRAP
- /**
- * 0x8508. Decrements the stencil buffer value, wrapping to the maximum unsigned byte instead of going below zero.
- *
- * @type {Number}
- * @constant
- */
- DECREMENT_WRAP : 0x8508 // WebGL: DECR_WRAP
- };
- return freezeObject(StencilOperation);
- });
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