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- define([
- '../Core/defaultValue',
- '../Core/PrimitiveType'
- ], function(
- defaultValue,
- PrimitiveType) {
- "use strict";
-
- var DrawCommand = function(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
-
- this.boundingVolume = options.boundingVolume;
-
- this.cull = defaultValue(options.cull, true);
-
- this.modelMatrix = options.modelMatrix;
-
- this.primitiveType = defaultValue(options.primitiveType, PrimitiveType.TRIANGLES);
-
- this.vertexArray = options.vertexArray;
-
- this.count = options.count;
-
- this.offset = defaultValue(options.offset, 0);
-
- this.shaderProgram = options.shaderProgram;
-
- this.uniformMap = options.uniformMap;
-
- this.renderState = options.renderState;
-
- this.framebuffer = options.framebuffer;
-
- this.pass = options.pass;
-
- this.executeInClosestFrustum = defaultValue(options.executeInClosestFrustum, false);
-
- this.owner = options.owner;
-
- this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
-
- this.debugOverlappingFrustums = 0;
-
- this.oit = undefined;
- };
-
- DrawCommand.prototype.execute = function(context, passState, renderState, shaderProgram) {
- context.draw(this, passState, renderState, shaderProgram);
- };
- return DrawCommand;
- });
|