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- (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
- 'use strict';
- require('./');
- },{"./":2}],2:[function(require,module,exports){
- 'use strict';
- require('./src/controls');
- require('./src/loaders');
- require('./src/misc');
- require('./src/pathfinding');
- require('./src/primitives');
- },{"./src/controls":14,"./src/loaders":23,"./src/misc":28,"./src/pathfinding":34,"./src/primitives":42}],3:[function(require,module,exports){
- 'use strict';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- module.exports = THREE.ColladaLoader = function (manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- };
- THREE.ColladaLoader.prototype = {
- constructor: THREE.ColladaLoader,
- crossOrigin: 'anonymous',
- load: function load(url, onLoad, onProgress, onError) {
- var scope = this;
- var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
- var loader = new THREE.FileLoader(scope.manager);
- loader.setPath(scope.path);
- loader.load(url, function (text) {
- onLoad(scope.parse(text, path));
- }, onProgress, onError);
- },
- setPath: function setPath(value) {
- this.path = value;
- return this;
- },
- setResourcePath: function setResourcePath(value) {
- this.resourcePath = value;
- return this;
- },
- options: {
- set convertUpAxis(value) {
- console.warn('THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.');
- }
- },
- setCrossOrigin: function setCrossOrigin(value) {
- this.crossOrigin = value;
- return this;
- },
- parse: function parse(text, path) {
- function getElementsByTagName(xml, name) {
- // Non recursive xml.getElementsByTagName() ...
- var array = [];
- var childNodes = xml.childNodes;
- for (var i = 0, l = childNodes.length; i < l; i++) {
- var child = childNodes[i];
- if (child.nodeName === name) {
- array.push(child);
- }
- }
- return array;
- }
- function parseStrings(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parts[i];
- }
- return array;
- }
- function parseFloats(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parseFloat(parts[i]);
- }
- return array;
- }
- function parseInts(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parseInt(parts[i]);
- }
- return array;
- }
- function parseId(text) {
- return text.substring(1);
- }
- function generateId() {
- return 'three_default_' + count++;
- }
- function isEmpty(object) {
- return Object.keys(object).length === 0;
- }
- // asset
- function parseAsset(xml) {
- return {
- unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]),
- upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0])
- };
- }
- function parseAssetUnit(xml) {
- if (xml !== undefined && xml.hasAttribute('meter') === true) {
- return parseFloat(xml.getAttribute('meter'));
- } else {
- return 1; // default 1 meter
- }
- }
- function parseAssetUpAxis(xml) {
- return xml !== undefined ? xml.textContent : 'Y_UP';
- }
- // library
- function parseLibrary(xml, libraryName, nodeName, parser) {
- var library = getElementsByTagName(xml, libraryName)[0];
- if (library !== undefined) {
- var elements = getElementsByTagName(library, nodeName);
- for (var i = 0; i < elements.length; i++) {
- parser(elements[i]);
- }
- }
- }
- function buildLibrary(data, builder) {
- for (var name in data) {
- var object = data[name];
- object.build = builder(data[name]);
- }
- }
- // get
- function getBuild(data, builder) {
- if (data.build !== undefined) return data.build;
- data.build = builder(data);
- return data.build;
- }
- // animation
- function parseAnimation(xml) {
- var data = {
- sources: {},
- samplers: {},
- channels: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- var id;
- switch (child.nodeName) {
- case 'source':
- id = child.getAttribute('id');
- data.sources[id] = parseSource(child);
- break;
- case 'sampler':
- id = child.getAttribute('id');
- data.samplers[id] = parseAnimationSampler(child);
- break;
- case 'channel':
- id = child.getAttribute('target');
- data.channels[id] = parseAnimationChannel(child);
- break;
- default:
- console.log(child);
- }
- }
- library.animations[xml.getAttribute('id')] = data;
- }
- function parseAnimationSampler(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var id = parseId(child.getAttribute('source'));
- var semantic = child.getAttribute('semantic');
- data.inputs[semantic] = id;
- break;
- }
- }
- return data;
- }
- function parseAnimationChannel(xml) {
- var data = {};
- var target = xml.getAttribute('target');
- // parsing SID Addressing Syntax
- var parts = target.split('/');
- var id = parts.shift();
- var sid = parts.shift();
- // check selection syntax
- var arraySyntax = sid.indexOf('(') !== -1;
- var memberSyntax = sid.indexOf('.') !== -1;
- if (memberSyntax) {
- // member selection access
- parts = sid.split('.');
- sid = parts.shift();
- data.member = parts.shift();
- } else if (arraySyntax) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- var indices = sid.split('(');
- sid = indices.shift();
- for (var i = 0; i < indices.length; i++) {
- indices[i] = parseInt(indices[i].replace(/\)/, ''));
- }
- data.indices = indices;
- }
- data.id = id;
- data.sid = sid;
- data.arraySyntax = arraySyntax;
- data.memberSyntax = memberSyntax;
- data.sampler = parseId(xml.getAttribute('source'));
- return data;
- }
- function buildAnimation(data) {
- var tracks = [];
- var channels = data.channels;
- var samplers = data.samplers;
- var sources = data.sources;
- for (var target in channels) {
- if (channels.hasOwnProperty(target)) {
- var channel = channels[target];
- var sampler = samplers[channel.sampler];
- var inputId = sampler.inputs.INPUT;
- var outputId = sampler.inputs.OUTPUT;
- var inputSource = sources[inputId];
- var outputSource = sources[outputId];
- var animation = buildAnimationChannel(channel, inputSource, outputSource);
- createKeyframeTracks(animation, tracks);
- }
- }
- return tracks;
- }
- function getAnimation(id) {
- return getBuild(library.animations[id], buildAnimation);
- }
- function buildAnimationChannel(channel, inputSource, outputSource) {
- var node = library.nodes[channel.id];
- var object3D = getNode(node.id);
- var transform = node.transforms[channel.sid];
- var defaultMatrix = node.matrix.clone().transpose();
- var time, stride;
- var i, il, j, jl;
- var data = {};
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch (transform) {
- case 'matrix':
- for (i = 0, il = inputSource.array.length; i < il; i++) {
- time = inputSource.array[i];
- stride = i * outputSource.stride;
- if (data[time] === undefined) data[time] = {};
- if (channel.arraySyntax === true) {
- var value = outputSource.array[stride];
- var index = channel.indices[0] + 4 * channel.indices[1];
- data[time][index] = value;
- } else {
- for (j = 0, jl = outputSource.stride; j < jl; j++) {
- data[time][j] = outputSource.array[stride + j];
- }
- }
- }
- break;
- case 'translate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- case 'rotate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- case 'scale':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- }
- var keyframes = prepareAnimationData(data, defaultMatrix);
- var animation = {
- name: object3D.uuid,
- keyframes: keyframes
- };
- return animation;
- }
- function prepareAnimationData(data, defaultMatrix) {
- var keyframes = [];
- // transfer data into a sortable array
- for (var time in data) {
- keyframes.push({ time: parseFloat(time), value: data[time] });
- }
- // ensure keyframes are sorted by time
- keyframes.sort(ascending);
- // now we clean up all animation data, so we can use them for keyframe tracks
- for (var i = 0; i < 16; i++) {
- transformAnimationData(keyframes, i, defaultMatrix.elements[i]);
- }
- return keyframes;
- // array sort function
- function ascending(a, b) {
- return a.time - b.time;
- }
- }
- var position = new THREE.Vector3();
- var scale = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- function createKeyframeTracks(animation, tracks) {
- var keyframes = animation.keyframes;
- var name = animation.name;
- var times = [];
- var positionData = [];
- var quaternionData = [];
- var scaleData = [];
- for (var i = 0, l = keyframes.length; i < l; i++) {
- var keyframe = keyframes[i];
- var time = keyframe.time;
- var value = keyframe.value;
- matrix.fromArray(value).transpose();
- matrix.decompose(position, quaternion, scale);
- times.push(time);
- positionData.push(position.x, position.y, position.z);
- quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
- scaleData.push(scale.x, scale.y, scale.z);
- }
- if (positionData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData));
- if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData));
- if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData));
- return tracks;
- }
- function transformAnimationData(keyframes, property, defaultValue) {
- var keyframe;
- var empty = true;
- var i, l;
- // check, if values of a property are missing in our keyframes
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i];
- if (keyframe.value[property] === undefined) {
- keyframe.value[property] = null; // mark as missing
- } else {
- empty = false;
- }
- }
- if (empty === true) {
- // no values at all, so we set a default value
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i];
- keyframe.value[property] = defaultValue;
- }
- } else {
- // filling gaps
- createMissingKeyframes(keyframes, property);
- }
- }
- function createMissingKeyframes(keyframes, property) {
- var prev, next;
- for (var i = 0, l = keyframes.length; i < l; i++) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] === null) {
- prev = getPrev(keyframes, i, property);
- next = getNext(keyframes, i, property);
- if (prev === null) {
- keyframe.value[property] = next.value[property];
- continue;
- }
- if (next === null) {
- keyframe.value[property] = prev.value[property];
- continue;
- }
- interpolate(keyframe, prev, next, property);
- }
- }
- }
- function getPrev(keyframes, i, property) {
- while (i >= 0) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] !== null) return keyframe;
- i--;
- }
- return null;
- }
- function getNext(keyframes, i, property) {
- while (i < keyframes.length) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] !== null) return keyframe;
- i++;
- }
- return null;
- }
- function interpolate(key, prev, next, property) {
- if (next.time - prev.time === 0) {
- key.value[property] = prev.value[property];
- return;
- }
- key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property];
- }
- // animation clips
- function parseAnimationClip(xml) {
- var data = {
- name: xml.getAttribute('id') || 'default',
- start: parseFloat(xml.getAttribute('start') || 0),
- end: parseFloat(xml.getAttribute('end') || 0),
- animations: []
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'instance_animation':
- data.animations.push(parseId(child.getAttribute('url')));
- break;
- }
- }
- library.clips[xml.getAttribute('id')] = data;
- }
- function buildAnimationClip(data) {
- var tracks = [];
- var name = data.name;
- var duration = data.end - data.start || -1;
- var animations = data.animations;
- for (var i = 0, il = animations.length; i < il; i++) {
- var animationTracks = getAnimation(animations[i]);
- for (var j = 0, jl = animationTracks.length; j < jl; j++) {
- tracks.push(animationTracks[j]);
- }
- }
- return new THREE.AnimationClip(name, duration, tracks);
- }
- function getAnimationClip(id) {
- return getBuild(library.clips[id], buildAnimationClip);
- }
- // controller
- function parseController(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId(child.getAttribute('source'));
- data.skin = parseSkin(child);
- break;
- case 'morph':
- data.id = parseId(child.getAttribute('source'));
- console.warn('THREE.ColladaLoader: Morph target animation not supported yet.');
- break;
- }
- }
- library.controllers[xml.getAttribute('id')] = data;
- }
- function parseSkin(xml) {
- var data = {
- sources: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats(child.textContent);
- break;
- case 'source':
- var id = child.getAttribute('id');
- data.sources[id] = parseSource(child);
- break;
- case 'joints':
- data.joints = parseJoints(child);
- break;
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights(child);
- break;
- }
- }
- return data;
- }
- function parseJoints(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var semantic = child.getAttribute('semantic');
- var id = parseId(child.getAttribute('source'));
- data.inputs[semantic] = id;
- break;
- }
- }
- return data;
- }
- function parseVertexWeights(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var semantic = child.getAttribute('semantic');
- var id = parseId(child.getAttribute('source'));
- var offset = parseInt(child.getAttribute('offset'));
- data.inputs[semantic] = { id: id, offset: offset };
- break;
- case 'vcount':
- data.vcount = parseInts(child.textContent);
- break;
- case 'v':
- data.v = parseInts(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildController(data) {
- var build = {
- id: data.id
- };
- var geometry = library.geometries[build.id];
- if (data.skin !== undefined) {
- build.skin = buildSkin(data.skin);
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- geometry.sources.skinIndices = build.skin.indices;
- geometry.sources.skinWeights = build.skin.weights;
- }
- return build;
- }
- function buildSkin(data) {
- var BONE_LIMIT = 4;
- var build = {
- joints: [], // this must be an array to preserve the joint order
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- };
- var sources = data.sources;
- var vertexWeights = data.vertexWeights;
- var vcount = vertexWeights.vcount;
- var v = vertexWeights.v;
- var jointOffset = vertexWeights.inputs.JOINT.offset;
- var weightOffset = vertexWeights.inputs.WEIGHT.offset;
- var jointSource = data.sources[data.joints.inputs.JOINT];
- var inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX];
- var weights = sources[vertexWeights.inputs.WEIGHT.id].array;
- var stride = 0;
- var i, j, l;
- // procces skin data for each vertex
- for (i = 0, l = vcount.length; i < l; i++) {
- var jointCount = vcount[i]; // this is the amount of joints that affect a single vertex
- var vertexSkinData = [];
- for (j = 0; j < jointCount; j++) {
- var skinIndex = v[stride + jointOffset];
- var weightId = v[stride + weightOffset];
- var skinWeight = weights[weightId];
- vertexSkinData.push({ index: skinIndex, weight: skinWeight });
- stride += 2;
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort(descending);
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for (j = 0; j < BONE_LIMIT; j++) {
- var d = vertexSkinData[j];
- if (d !== undefined) {
- build.indices.array.push(d.index);
- build.weights.array.push(d.weight);
- } else {
- build.indices.array.push(0);
- build.weights.array.push(0);
- }
- }
- }
- // setup bind matrix
- if (data.bindShapeMatrix) {
- build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose();
- } else {
- build.bindMatrix = new THREE.Matrix4().identity();
- }
- // process bones and inverse bind matrix data
- for (i = 0, l = jointSource.array.length; i < l; i++) {
- var name = jointSource.array[i];
- var boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose();
- build.joints.push({ name: name, boneInverse: boneInverse });
- }
- return build;
- // array sort function
- function descending(a, b) {
- return b.weight - a.weight;
- }
- }
- function getController(id) {
- return getBuild(library.controllers[id], buildController);
- }
- // image
- function parseImage(xml) {
- var data = {
- init_from: getElementsByTagName(xml, 'init_from')[0].textContent
- };
- library.images[xml.getAttribute('id')] = data;
- }
- function buildImage(data) {
- if (data.build !== undefined) return data.build;
- return data.init_from;
- }
- function getImage(id) {
- var data = library.images[id];
- if (data !== undefined) {
- return getBuild(data, buildImage);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id);
- return null;
- }
- // effect
- function parseEffect(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON(child);
- break;
- }
- }
- library.effects[xml.getAttribute('id')] = data;
- }
- function parseEffectProfileCOMMON(xml) {
- var data = {
- surfaces: {},
- samplers: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'newparam':
- parseEffectNewparam(child, data);
- break;
- case 'technique':
- data.technique = parseEffectTechnique(child);
- break;
- case 'extra':
- data.extra = parseEffectExtra(child);
- break;
- }
- }
- return data;
- }
- function parseEffectNewparam(xml, data) {
- var sid = xml.getAttribute('sid');
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'surface':
- data.surfaces[sid] = parseEffectSurface(child);
- break;
- case 'sampler2D':
- data.samplers[sid] = parseEffectSampler(child);
- break;
- }
- }
- }
- function parseEffectSurface(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'init_from':
- data.init_from = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectSampler(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'source':
- data.source = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName;
- data.parameters = parseEffectParameters(child);
- break;
- }
- }
- return data;
- }
- function parseEffectParameters(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'bump':
- case 'ambient':
- case 'shininess':
- case 'transparency':
- data[child.nodeName] = parseEffectParameter(child);
- break;
- case 'transparent':
- data[child.nodeName] = {
- opaque: child.getAttribute('opaque'),
- data: parseEffectParameter(child)
- };
- break;
- }
- }
- return data;
- }
- function parseEffectParameter(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'color':
- data[child.nodeName] = parseFloats(child.textContent);
- break;
- case 'float':
- data[child.nodeName] = parseFloat(child.textContent);
- break;
- case 'texture':
- data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) };
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTexture(xml) {
- var data = {
- technique: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'extra':
- parseEffectParameterTextureExtra(child, data);
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtra(xml, data) {
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique':
- parseEffectParameterTextureExtraTechnique(child, data);
- break;
- }
- }
- }
- function parseEffectParameterTextureExtraTechnique(xml, data) {
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data.technique[child.nodeName] = parseFloat(child.textContent);
- break;
- case 'wrapU':
- case 'wrapV':
- // some files have values for wrapU/wrapV which become NaN via parseInt
- if (child.textContent.toUpperCase() === 'TRUE') {
- data.technique[child.nodeName] = 1;
- } else if (child.textContent.toUpperCase() === 'FALSE') {
- data.technique[child.nodeName] = 0;
- } else {
- data.technique[child.nodeName] = parseInt(child.textContent);
- }
- break;
- }
- }
- }
- function parseEffectExtra(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique':
- data.technique = parseEffectExtraTechnique(child);
- break;
- }
- }
- return data;
- }
- function parseEffectExtraTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'double_sided':
- data[child.nodeName] = parseInt(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildEffect(data) {
- return data;
- }
- function getEffect(id) {
- return getBuild(library.effects[id], buildEffect);
- }
- // material
- function parseMaterial(xml) {
- var data = {
- name: xml.getAttribute('name')
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'instance_effect':
- data.url = parseId(child.getAttribute('url'));
- break;
- }
- }
- library.materials[xml.getAttribute('id')] = data;
- }
- function getTextureLoader(image) {
- var loader;
- var extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/
- extension = extension.toLowerCase();
- switch (extension) {
- case 'tga':
- loader = tgaLoader;
- break;
- default:
- loader = textureLoader;
- }
- return loader;
- }
- function buildMaterial(data) {
- var effect = getEffect(data.url);
- var technique = effect.profile.technique;
- var extra = effect.profile.extra;
- var material;
- switch (technique.type) {
- case 'phong':
- case 'blinn':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- material = new THREE.MeshBasicMaterial();
- break;
- }
- material.name = data.name;
- function getTexture(textureObject) {
- var sampler = effect.profile.samplers[textureObject.id];
- var image = null;
- // get image
- if (sampler !== undefined) {
- var surface = effect.profile.surfaces[sampler.source];
- image = getImage(surface.init_from);
- } else {
- console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).');
- image = getImage(textureObject.id);
- }
- // create texture if image is avaiable
- if (image !== null) {
- var loader = getTextureLoader(image);
- if (loader !== undefined) {
- var texture = loader.load(image);
- var extra = textureObject.extra;
- if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) {
- var technique = extra.technique;
- texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.offset.set(technique.offsetU || 0, technique.offsetV || 0);
- texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1);
- } else {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- }
- return texture;
- } else {
- console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image);
- return null;
- }
- } else {
- console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id);
- return null;
- }
- }
- var parameters = technique.parameters;
- for (var key in parameters) {
- var parameter = parameters[key];
- switch (key) {
- case 'diffuse':
- if (parameter.color) material.color.fromArray(parameter.color);
- if (parameter.texture) material.map = getTexture(parameter.texture);
- break;
- case 'specular':
- if (parameter.color && material.specular) material.specular.fromArray(parameter.color);
- if (parameter.texture) material.specularMap = getTexture(parameter.texture);
- break;
- case 'bump':
- if (parameter.texture) material.normalMap = getTexture(parameter.texture);
- break;
- case 'ambient':
- if (parameter.texture) material.lightMap = getTexture(parameter.texture);
- break;
- case 'shininess':
- if (parameter.float && material.shininess) material.shininess = parameter.float;
- break;
- case 'emission':
- if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color);
- if (parameter.texture) material.emissiveMap = getTexture(parameter.texture);
- break;
- }
- }
- //
- var transparent = parameters['transparent'];
- var transparency = parameters['transparency'];
- // <transparency> does not exist but <transparent>
- if (transparency === undefined && transparent) {
- transparency = {
- float: 1
- };
- }
- // <transparent> does not exist but <transparency>
- if (transparent === undefined && transparency) {
- transparent = {
- opaque: 'A_ONE',
- data: {
- color: [1, 1, 1, 1]
- } };
- }
- if (transparent && transparency) {
- // handle case if a texture exists but no color
- if (transparent.data.texture) {
- // we do not set an alpha map (see #13792)
- material.transparent = true;
- } else {
- var color = transparent.data.color;
- switch (transparent.opaque) {
- case 'A_ONE':
- material.opacity = color[3] * transparency.float;
- break;
- case 'RGB_ZERO':
- material.opacity = 1 - color[0] * transparency.float;
- break;
- case 'A_ZERO':
- material.opacity = 1 - color[3] * transparency.float;
- break;
- case 'RGB_ONE':
- material.opacity = color[0] * transparency.float;
- break;
- default:
- console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque);
- }
- if (material.opacity < 1) material.transparent = true;
- }
- }
- //
- if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) {
- material.side = THREE.DoubleSide;
- }
- return material;
- }
- function getMaterial(id) {
- return getBuild(library.materials[id], buildMaterial);
- }
- // camera
- function parseCamera(xml) {
- var data = {
- name: xml.getAttribute('name')
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'optics':
- data.optics = parseCameraOptics(child);
- break;
- }
- }
- library.cameras[xml.getAttribute('id')] = data;
- }
- function parseCameraOptics(xml) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'technique_common':
- return parseCameraTechnique(child);
- }
- }
- return {};
- }
- function parseCameraTechnique(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName;
- data.parameters = parseCameraParameters(child);
- break;
- }
- }
- return data;
- }
- function parseCameraParameters(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[child.nodeName] = parseFloat(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildCamera(data) {
- var camera;
- switch (data.optics.technique) {
- case 'perspective':
- camera = new THREE.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar);
- break;
- case 'orthographic':
- var ymag = data.optics.parameters.ymag;
- var xmag = data.optics.parameters.xmag;
- var aspectRatio = data.optics.parameters.aspect_ratio;
- xmag = xmag === undefined ? ymag * aspectRatio : xmag;
- ymag = ymag === undefined ? xmag / aspectRatio : ymag;
- xmag *= 0.5;
- ymag *= 0.5;
- camera = new THREE.OrthographicCamera(-xmag, xmag, ymag, -ymag, // left, right, top, bottom
- data.optics.parameters.znear, data.optics.parameters.zfar);
- break;
- default:
- camera = new THREE.PerspectiveCamera();
- break;
- }
- camera.name = data.name;
- return camera;
- }
- function getCamera(id) {
- var data = library.cameras[id];
- if (data !== undefined) {
- return getBuild(data, buildCamera);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id);
- return null;
- }
- // light
- function parseLight(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- data = parseLightTechnique(child);
- break;
- }
- }
- library.lights[xml.getAttribute('id')] = data;
- }
- function parseLightTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName;
- data.parameters = parseLightParameters(child);
- }
- }
- return data;
- }
- function parseLightParameters(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'color':
- var array = parseFloats(child.textContent);
- data.color = new THREE.Color().fromArray(array);
- break;
- case 'falloff_angle':
- data.falloffAngle = parseFloat(child.textContent);
- break;
- case 'quadratic_attenuation':
- var f = parseFloat(child.textContent);
- data.distance = f ? Math.sqrt(1 / f) : 0;
- break;
- }
- }
- return data;
- }
- function buildLight(data) {
- var light;
- switch (data.technique) {
- case 'directional':
- light = new THREE.DirectionalLight();
- break;
- case 'point':
- light = new THREE.PointLight();
- break;
- case 'spot':
- light = new THREE.SpotLight();
- break;
- case 'ambient':
- light = new THREE.AmbientLight();
- break;
- }
- if (data.parameters.color) light.color.copy(data.parameters.color);
- if (data.parameters.distance) light.distance = data.parameters.distance;
- return light;
- }
- function getLight(id) {
- var data = library.lights[id];
- if (data !== undefined) {
- return getBuild(data, buildLight);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id);
- return null;
- }
- // geometry
- function parseGeometry(xml) {
- var data = {
- name: xml.getAttribute('name'),
- sources: {},
- vertices: {},
- primitives: []
- };
- var mesh = getElementsByTagName(xml, 'mesh')[0];
- // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
- if (mesh === undefined) return;
- for (var i = 0; i < mesh.childNodes.length; i++) {
- var child = mesh.childNodes[i];
- if (child.nodeType !== 1) continue;
- var id = child.getAttribute('id');
- switch (child.nodeName) {
- case 'source':
- data.sources[id] = parseSource(child);
- break;
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices(child);
- break;
- case 'polygons':
- console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName);
- break;
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push(parseGeometryPrimitive(child));
- break;
- default:
- console.log(child);
- }
- }
- library.geometries[xml.getAttribute('id')] = data;
- }
- function parseSource(xml) {
- var data = {
- array: [],
- stride: 3
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'float_array':
- data.array = parseFloats(child.textContent);
- break;
- case 'Name_array':
- data.array = parseStrings(child.textContent);
- break;
- case 'technique_common':
- var accessor = getElementsByTagName(child, 'accessor')[0];
- if (accessor !== undefined) {
- data.stride = parseInt(accessor.getAttribute('stride'));
- }
- break;
- }
- }
- return data;
- }
- function parseGeometryVertices(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- data[child.getAttribute('semantic')] = parseId(child.getAttribute('source'));
- }
- return data;
- }
- function parseGeometryPrimitive(xml) {
- var primitive = {
- type: xml.nodeName,
- material: xml.getAttribute('material'),
- count: parseInt(xml.getAttribute('count')),
- inputs: {},
- stride: 0,
- hasUV: false
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var id = parseId(child.getAttribute('source'));
- var semantic = child.getAttribute('semantic');
- var offset = parseInt(child.getAttribute('offset'));
- var set = parseInt(child.getAttribute('set'));
- var inputname = set > 0 ? semantic + set : semantic;
- primitive.inputs[inputname] = { id: id, offset: offset };
- primitive.stride = Math.max(primitive.stride, offset + 1);
- if (semantic === 'TEXCOORD') primitive.hasUV = true;
- break;
- case 'vcount':
- primitive.vcount = parseInts(child.textContent);
- break;
- case 'p':
- primitive.p = parseInts(child.textContent);
- break;
- }
- }
- return primitive;
- }
- function groupPrimitives(primitives) {
- var build = {};
- for (var i = 0; i < primitives.length; i++) {
- var primitive = primitives[i];
- if (build[primitive.type] === undefined) build[primitive.type] = [];
- build[primitive.type].push(primitive);
- }
- return build;
- }
- function checkUVCoordinates(primitives) {
- var count = 0;
- for (var i = 0, l = primitives.length; i < l; i++) {
- var primitive = primitives[i];
- if (primitive.hasUV === true) {
- count++;
- }
- }
- if (count > 0 && count < primitives.length) {
- primitives.uvsNeedsFix = true;
- }
- }
- function buildGeometry(data) {
- var build = {};
- var sources = data.sources;
- var vertices = data.vertices;
- var primitives = data.primitives;
- if (primitives.length === 0) return {};
- // our goal is to create one buffer geometry for a single type of primitives
- // first, we group all primitives by their type
- var groupedPrimitives = groupPrimitives(primitives);
- for (var type in groupedPrimitives) {
- var primitiveType = groupedPrimitives[type];
- // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
- checkUVCoordinates(primitiveType);
- // third, create a buffer geometry for each type of primitives
- build[type] = buildGeometryType(primitiveType, sources, vertices);
- }
- return build;
- }
- function buildGeometryType(primitives, sources, vertices) {
- var build = {};
- var position = { array: [], stride: 0 };
- var normal = { array: [], stride: 0 };
- var uv = { array: [], stride: 0 };
- var uv2 = { array: [], stride: 0 };
- var color = { array: [], stride: 0 };
- var skinIndex = { array: [], stride: 4 };
- var skinWeight = { array: [], stride: 4 };
- var geometry = new THREE.BufferGeometry();
- var materialKeys = [];
- var start = 0;
- for (var p = 0; p < primitives.length; p++) {
- var primitive = primitives[p];
- var inputs = primitive.inputs;
- // groups
- var count = 0;
- switch (primitive.type) {
- case 'lines':
- case 'linestrips':
- count = primitive.count * 2;
- break;
- case 'triangles':
- count = primitive.count * 3;
- break;
- case 'polylist':
- for (var g = 0; g < primitive.count; g++) {
- var vc = primitive.vcount[g];
- switch (vc) {
- case 3:
- count += 3; // single triangle
- break;
- case 4:
- count += 6; // quad, subdivided into two triangles
- break;
- default:
- count += (vc - 2) * 3; // polylist with more than four vertices
- break;
- }
- }
- break;
- default:
- console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type);
- }
- geometry.addGroup(start, count, p);
- start += count;
- // material
- if (primitive.material) {
- materialKeys.push(primitive.material);
- }
- // geometry data
- for (var name in inputs) {
- var input = inputs[name];
- switch (name) {
- case 'VERTEX':
- for (var key in vertices) {
- var id = vertices[key];
- switch (key) {
- case 'POSITION':
- var prevLength = position.array.length;
- buildGeometryData(primitive, sources[id], input.offset, position.array);
- position.stride = sources[id].stride;
- if (sources.skinWeights && sources.skinIndices) {
- buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array);
- buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array);
- }
- // see #3803
- if (primitive.hasUV === false && primitives.uvsNeedsFix === true) {
- var count = (position.array.length - prevLength) / position.stride;
- for (var i = 0; i < count; i++) {
- // fill missing uv coordinates
- uv.array.push(0, 0);
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData(primitive, sources[id], input.offset, normal.array);
- normal.stride = sources[id].stride;
- break;
- case 'COLOR':
- buildGeometryData(primitive, sources[id], input.offset, color.array);
- color.stride = sources[id].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[id], input.offset, uv.array);
- uv.stride = sources[id].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[id], input.offset, uv2.array);
- uv.stride = sources[id].stride;
- break;
- default:
- console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key);
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData(primitive, sources[input.id], input.offset, normal.array);
- normal.stride = sources[input.id].stride;
- break;
- case 'COLOR':
- buildGeometryData(primitive, sources[input.id], input.offset, color.array);
- color.stride = sources[input.id].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[input.id], input.offset, uv.array);
- uv.stride = sources[input.id].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[input.id], input.offset, uv2.array);
- uv2.stride = sources[input.id].stride;
- break;
- }
- }
- }
- // build geometry
- if (position.array.length > 0) geometry.addAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride));
- if (normal.array.length > 0) geometry.addAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride));
- if (color.array.length > 0) geometry.addAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride));
- if (uv.array.length > 0) geometry.addAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride));
- if (uv2.array.length > 0) geometry.addAttribute('uv2', new THREE.Float32BufferAttribute(uv2.array, uv2.stride));
- if (skinIndex.array.length > 0) geometry.addAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride));
- if (skinWeight.array.length > 0) geometry.addAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride));
- build.data = geometry;
- build.type = primitives[0].type;
- build.materialKeys = materialKeys;
- return build;
- }
- function buildGeometryData(primitive, source, offset, array) {
- var indices = primitive.p;
- var stride = primitive.stride;
- var vcount = primitive.vcount;
- function pushVector(i) {
- var index = indices[i + offset] * sourceStride;
- var length = index + sourceStride;
- for (; index < length; index++) {
- array.push(sourceArray[index]);
- }
- }
- var sourceArray = source.array;
- var sourceStride = source.stride;
- if (primitive.vcount !== undefined) {
- var index = 0;
- for (var i = 0, l = vcount.length; i < l; i++) {
- var count = vcount[i];
- if (count === 4) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- var d = index + stride * 3;
- pushVector(a);pushVector(b);pushVector(d);
- pushVector(b);pushVector(c);pushVector(d);
- } else if (count === 3) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- pushVector(a);pushVector(b);pushVector(c);
- } else if (count > 4) {
- for (var k = 1, kl = count - 2; k <= kl; k++) {
- var a = index + stride * 0;
- var b = index + stride * k;
- var c = index + stride * (k + 1);
- pushVector(a);pushVector(b);pushVector(c);
- }
- }
- index += stride * count;
- }
- } else {
- for (var i = 0, l = indices.length; i < l; i += stride) {
- pushVector(i);
- }
- }
- }
- function getGeometry(id) {
- return getBuild(library.geometries[id], buildGeometry);
- }
- // kinematics
- function parseKinematicsModel(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- joints: {},
- links: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- parseKinematicsTechniqueCommon(child, data);
- break;
- }
- }
- library.kinematicsModels[xml.getAttribute('id')] = data;
- }
- function buildKinematicsModel(data) {
- if (data.build !== undefined) return data.build;
- return data;
- }
- function getKinematicsModel(id) {
- return getBuild(library.kinematicsModels[id], buildKinematicsModel);
- }
- function parseKinematicsTechniqueCommon(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'joint':
- data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child);
- break;
- case 'link':
- data.links.push(parseKinematicsLink(child));
- break;
- }
- }
- }
- function parseKinematicsJoint(xml) {
- var data;
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'prismatic':
- case 'revolute':
- data = parseKinematicsJointParameter(child);
- break;
- }
- }
- return data;
- }
- function parseKinematicsJointParameter(xml, data) {
- var data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- axis: new THREE.Vector3(),
- limits: {
- min: 0,
- max: 0
- },
- type: xml.nodeName,
- static: false,
- zeroPosition: 0,
- middlePosition: 0
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'axis':
- var array = parseFloats(child.textContent);
- data.axis.fromArray(array);
- break;
- case 'limits':
- var max = child.getElementsByTagName('max')[0];
- var min = child.getElementsByTagName('min')[0];
- data.limits.max = parseFloat(max.textContent);
- data.limits.min = parseFloat(min.textContent);
- break;
- }
- }
- // if min is equal to or greater than max, consider the joint static
- if (data.limits.min >= data.limits.max) {
- data.static = true;
- }
- // calculate middle position
- data.middlePosition = (data.limits.min + data.limits.max) / 2.0;
- return data;
- }
- function parseKinematicsLink(xml) {
- var data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- attachments: [],
- transforms: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'attachment_full':
- data.attachments.push(parseKinematicsAttachment(child));
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child));
- break;
- }
- }
- return data;
- }
- function parseKinematicsAttachment(xml) {
- var data = {
- joint: xml.getAttribute('joint').split('/').pop(),
- transforms: [],
- links: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'link':
- data.links.push(parseKinematicsLink(child));
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child));
- break;
- }
- }
- return data;
- }
- function parseKinematicsTransform(xml) {
- var data = {
- type: xml.nodeName
- };
- var array = parseFloats(xml.textContent);
- switch (data.type) {
- case 'matrix':
- data.obj = new THREE.Matrix4();
- data.obj.fromArray(array).transpose();
- break;
- case 'translate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray(array);
- break;
- case 'rotate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray(array);
- data.angle = THREE.Math.degToRad(array[3]);
- break;
- }
- return data;
- }
- // physics
- function parsePhysicsModel(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- rigidBodies: {}
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'rigid_body':
- data.rigidBodies[child.getAttribute('name')] = {};
- parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]);
- break;
- }
- }
- library.physicsModels[xml.getAttribute('id')] = data;
- }
- function parsePhysicsRigidBody(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- parsePhysicsTechniqueCommon(child, data);
- break;
- }
- }
- }
- function parsePhysicsTechniqueCommon(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'inertia':
- data.inertia = parseFloats(child.textContent);
- break;
- case 'mass':
- data.mass = parseFloats(child.textContent)[0];
- break;
- }
- }
- }
- // scene
- function parseKinematicsScene(xml) {
- var data = {
- bindJointAxis: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'bind_joint_axis':
- data.bindJointAxis.push(parseKinematicsBindJointAxis(child));
- break;
- }
- }
- library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data;
- }
- function parseKinematicsBindJointAxis(xml) {
- var data = {
- target: xml.getAttribute('target').split('/').pop()
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'axis':
- var param = child.getElementsByTagName('param')[0];
- data.axis = param.textContent;
- var tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0];
- data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1);
- break;
- }
- }
- return data;
- }
- function buildKinematicsScene(data) {
- if (data.build !== undefined) return data.build;
- return data;
- }
- function getKinematicsScene(id) {
- return getBuild(library.kinematicsScenes[id], buildKinematicsScene);
- }
- function setupKinematics() {
- var kinematicsModelId = Object.keys(library.kinematicsModels)[0];
- var kinematicsSceneId = Object.keys(library.kinematicsScenes)[0];
- var visualSceneId = Object.keys(library.visualScenes)[0];
- if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return;
- var kinematicsModel = getKinematicsModel(kinematicsModelId);
- var kinematicsScene = getKinematicsScene(kinematicsSceneId);
- var visualScene = getVisualScene(visualSceneId);
- var bindJointAxis = kinematicsScene.bindJointAxis;
- var jointMap = {};
- for (var i = 0, l = bindJointAxis.length; i < l; i++) {
- var axis = bindJointAxis[i];
- // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
- var targetElement = collada.querySelector('[sid="' + axis.target + '"]');
- if (targetElement) {
- // get the parent of the transfrom element
- var parentVisualElement = targetElement.parentElement;
- // connect the joint of the kinematics model with the element in the visual scene
- connect(axis.jointIndex, parentVisualElement);
- }
- }
- function connect(jointIndex, visualElement) {
- var visualElementName = visualElement.getAttribute('name');
- var joint = kinematicsModel.joints[jointIndex];
- visualScene.traverse(function (object) {
- if (object.name === visualElementName) {
- jointMap[jointIndex] = {
- object: object,
- transforms: buildTransformList(visualElement),
- joint: joint,
- position: joint.zeroPosition
- };
- }
- });
- }
- var m0 = new THREE.Matrix4();
- kinematics = {
- joints: kinematicsModel && kinematicsModel.joints,
- getJointValue: function getJointValue(jointIndex) {
- var jointData = jointMap[jointIndex];
- if (jointData) {
- return jointData.position;
- } else {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.');
- }
- },
- setJointValue: function setJointValue(jointIndex, value) {
- var jointData = jointMap[jointIndex];
- if (jointData) {
- var joint = jointData.joint;
- if (value > joint.limits.max || value < joint.limits.min) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').');
- } else if (joint.static) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.');
- } else {
- var object = jointData.object;
- var axis = joint.axis;
- var transforms = jointData.transforms;
- matrix.identity();
- // each update, we have to apply all transforms in the correct order
- for (var i = 0; i < transforms.length; i++) {
- var transform = transforms[i];
- // if there is a connection of the transform node with a joint, apply the joint value
- if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) {
- switch (joint.type) {
- case 'revolute':
- matrix.multiply(m0.makeRotationAxis(axis, THREE.Math.degToRad(value)));
- break;
- case 'prismatic':
- matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value));
- break;
- default:
- console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type);
- break;
- }
- } else {
- switch (transform.type) {
- case 'matrix':
- matrix.multiply(transform.obj);
- break;
- case 'translate':
- matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z));
- break;
- case 'scale':
- matrix.scale(transform.obj);
- break;
- case 'rotate':
- matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle));
- break;
- }
- }
- }
- object.matrix.copy(matrix);
- object.matrix.decompose(object.position, object.quaternion, object.scale);
- jointMap[jointIndex].position = value;
- }
- } else {
- console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.');
- }
- }
- };
- }
- function buildTransformList(node) {
- var transforms = [];
- var xml = collada.querySelector('[id="' + node.id + '"]');
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'matrix':
- var array = parseFloats(child.textContent);
- var matrix = new THREE.Matrix4().fromArray(array).transpose();
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: matrix
- });
- break;
- case 'translate':
- case 'scale':
- var array = parseFloats(child.textContent);
- var vector = new THREE.Vector3().fromArray(array);
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector
- });
- break;
- case 'rotate':
- var array = parseFloats(child.textContent);
- var vector = new THREE.Vector3().fromArray(array);
- var angle = THREE.Math.degToRad(array[3]);
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector,
- angle: angle
- });
- break;
- }
- }
- return transforms;
- }
- // nodes
- function prepareNodes(xml) {
- var elements = xml.getElementsByTagName('node');
- // ensure all node elements have id attributes
- for (var i = 0; i < elements.length; i++) {
- var element = elements[i];
- if (element.hasAttribute('id') === false) {
- element.setAttribute('id', generateId());
- }
- }
- }
- var matrix = new THREE.Matrix4();
- var vector = new THREE.Vector3();
- function parseNode(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- type: xml.getAttribute('type'),
- id: xml.getAttribute('id'),
- sid: xml.getAttribute('sid'),
- matrix: new THREE.Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'node':
- data.nodes.push(child.getAttribute('id'));
- parseNode(child);
- break;
- case 'instance_camera':
- data.instanceCameras.push(parseId(child.getAttribute('url')));
- break;
- case 'instance_controller':
- data.instanceControllers.push(parseNodeInstance(child));
- break;
- case 'instance_light':
- data.instanceLights.push(parseId(child.getAttribute('url')));
- break;
- case 'instance_geometry':
- data.instanceGeometries.push(parseNodeInstance(child));
- break;
- case 'instance_node':
- data.instanceNodes.push(parseId(child.getAttribute('url')));
- break;
- case 'matrix':
- var array = parseFloats(child.textContent);
- data.matrix.multiply(matrix.fromArray(array).transpose());
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'translate':
- var array = parseFloats(child.textContent);
- vector.fromArray(array);
- data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'rotate':
- var array = parseFloats(child.textContent);
- var angle = THREE.Math.degToRad(array[3]);
- data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'scale':
- var array = parseFloats(child.textContent);
- data.matrix.scale(vector.fromArray(array));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'extra':
- break;
- default:
- console.log(child);
- }
- }
- if (hasNode(data.id)) {
- console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id);
- } else {
- library.nodes[data.id] = data;
- }
- return data;
- }
- function parseNodeInstance(xml) {
- var data = {
- id: parseId(xml.getAttribute('url')),
- materials: {},
- skeletons: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'bind_material':
- var instances = child.getElementsByTagName('instance_material');
- for (var j = 0; j < instances.length; j++) {
- var instance = instances[j];
- var symbol = instance.getAttribute('symbol');
- var target = instance.getAttribute('target');
- data.materials[symbol] = parseId(target);
- }
- break;
- case 'skeleton':
- data.skeletons.push(parseId(child.textContent));
- break;
- default:
- break;
- }
- }
- return data;
- }
- function buildSkeleton(skeletons, joints) {
- var boneData = [];
- var sortedBoneData = [];
- var i, j, data;
- // a skeleton can have multiple root bones. collada expresses this
- // situtation with multiple "skeleton" tags per controller instance
- for (i = 0; i < skeletons.length; i++) {
- var skeleton = skeletons[i];
- var root;
- if (hasNode(skeleton)) {
- root = getNode(skeleton);
- buildBoneHierarchy(root, joints, boneData);
- } else if (hasVisualScene(skeleton)) {
- // handle case where the skeleton refers to the visual scene (#13335)
- var visualScene = library.visualScenes[skeleton];
- var children = visualScene.children;
- for (var j = 0; j < children.length; j++) {
- var child = children[j];
- if (child.type === 'JOINT') {
- var root = getNode(child.id);
- buildBoneHierarchy(root, joints, boneData);
- }
- }
- } else {
- console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton);
- }
- }
- // sort bone data (the order is defined in the corresponding controller)
- for (i = 0; i < joints.length; i++) {
- for (j = 0; j < boneData.length; j++) {
- data = boneData[j];
- if (data.bone.name === joints[i].name) {
- sortedBoneData[i] = data;
- data.processed = true;
- break;
- }
- }
- }
- // add unprocessed bone data at the end of the list
- for (i = 0; i < boneData.length; i++) {
- data = boneData[i];
- if (data.processed === false) {
- sortedBoneData.push(data);
- data.processed = true;
- }
- }
- // setup arrays for skeleton creation
- var bones = [];
- var boneInverses = [];
- for (i = 0; i < sortedBoneData.length; i++) {
- data = sortedBoneData[i];
- bones.push(data.bone);
- boneInverses.push(data.boneInverse);
- }
- return new THREE.Skeleton(bones, boneInverses);
- }
- function buildBoneHierarchy(root, joints, boneData) {
- // setup bone data from visual scene
- root.traverse(function (object) {
- if (object.isBone === true) {
- var boneInverse;
- // retrieve the boneInverse from the controller data
- for (var i = 0; i < joints.length; i++) {
- var joint = joints[i];
- if (joint.name === object.name) {
- boneInverse = joint.boneInverse;
- break;
- }
- }
- if (boneInverse === undefined) {
- // Unfortunately, there can be joints in the visual scene that are not part of the
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
- // ensure a correct animation of the model.
- boneInverse = new THREE.Matrix4();
- }
- boneData.push({ bone: object, boneInverse: boneInverse, processed: false });
- }
- });
- }
- function buildNode(data) {
- var objects = [];
- var matrix = data.matrix;
- var nodes = data.nodes;
- var type = data.type;
- var instanceCameras = data.instanceCameras;
- var instanceControllers = data.instanceControllers;
- var instanceLights = data.instanceLights;
- var instanceGeometries = data.instanceGeometries;
- var instanceNodes = data.instanceNodes;
- // nodes
- for (var i = 0, l = nodes.length; i < l; i++) {
- objects.push(getNode(nodes[i]));
- }
- // instance cameras
- for (var i = 0, l = instanceCameras.length; i < l; i++) {
- var instanceCamera = getCamera(instanceCameras[i]);
- if (instanceCamera !== null) {
- objects.push(instanceCamera.clone());
- }
- }
- // instance controllers
- for (var i = 0, l = instanceControllers.length; i < l; i++) {
- var instance = instanceControllers[i];
- var controller = getController(instance.id);
- var geometries = getGeometry(controller.id);
- var newObjects = buildObjects(geometries, instance.materials);
- var skeletons = instance.skeletons;
- var joints = controller.skin.joints;
- var skeleton = buildSkeleton(skeletons, joints);
- for (var j = 0, jl = newObjects.length; j < jl; j++) {
- var object = newObjects[j];
- if (object.isSkinnedMesh) {
- object.bind(skeleton, controller.skin.bindMatrix);
- object.normalizeSkinWeights();
- }
- objects.push(object);
- }
- }
- // instance lights
- for (var i = 0, l = instanceLights.length; i < l; i++) {
- var instanceLight = getLight(instanceLights[i]);
- if (instanceLight !== null) {
- objects.push(instanceLight.clone());
- }
- }
- // instance geometries
- for (var i = 0, l = instanceGeometries.length; i < l; i++) {
- var instance = instanceGeometries[i];
- // a single geometry instance in collada can lead to multiple object3Ds.
- // this is the case when primitives are combined like triangles and lines
- var geometries = getGeometry(instance.id);
- var newObjects = buildObjects(geometries, instance.materials);
- for (var j = 0, jl = newObjects.length; j < jl; j++) {
- objects.push(newObjects[j]);
- }
- }
- // instance nodes
- for (var i = 0, l = instanceNodes.length; i < l; i++) {
- objects.push(getNode(instanceNodes[i]).clone());
- }
- var object;
- if (nodes.length === 0 && objects.length === 1) {
- object = objects[0];
- } else {
- object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group();
- for (var i = 0; i < objects.length; i++) {
- object.add(objects[i]);
- }
- }
- if (object.name === '') {
- object.name = type === 'JOINT' ? data.sid : data.name;
- }
- object.matrix.copy(matrix);
- object.matrix.decompose(object.position, object.quaternion, object.scale);
- return object;
- }
- var fallbackMaterial = new THREE.MeshBasicMaterial({ color: 0xff00ff });
- function resolveMaterialBinding(keys, instanceMaterials) {
- var materials = [];
- for (var i = 0, l = keys.length; i < l; i++) {
- var id = instanceMaterials[keys[i]];
- if (id === undefined) {
- console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]);
- materials.push(fallbackMaterial);
- } else {
- materials.push(getMaterial(id));
- }
- }
- return materials;
- }
- function buildObjects(geometries, instanceMaterials) {
- var objects = [];
- for (var type in geometries) {
- var geometry = geometries[type];
- var materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials);
- // handle case if no materials are defined
- if (materials.length === 0) {
- if (type === 'lines' || type === 'linestrips') {
- materials.push(new THREE.LineBasicMaterial());
- } else {
- materials.push(new THREE.MeshPhongMaterial());
- }
- }
- // regard skinning
- var skinning = geometry.data.attributes.skinIndex !== undefined;
- if (skinning) {
- for (var i = 0, l = materials.length; i < l; i++) {
- materials[i].skinning = true;
- }
- }
- // choose between a single or multi materials (material array)
- var material = materials.length === 1 ? materials[0] : materials;
- // now create a specific 3D object
- var object;
- switch (type) {
- case 'lines':
- object = new THREE.LineSegments(geometry.data, material);
- break;
- case 'linestrips':
- object = new THREE.Line(geometry.data, material);
- break;
- case 'triangles':
- case 'polylist':
- if (skinning) {
- object = new THREE.SkinnedMesh(geometry.data, material);
- } else {
- object = new THREE.Mesh(geometry.data, material);
- }
- break;
- }
- objects.push(object);
- }
- return objects;
- }
- function hasNode(id) {
- return library.nodes[id] !== undefined;
- }
- function getNode(id) {
- return getBuild(library.nodes[id], buildNode);
- }
- // visual scenes
- function parseVisualScene(xml) {
- var data = {
- name: xml.getAttribute('name'),
- children: []
- };
- prepareNodes(xml);
- var elements = getElementsByTagName(xml, 'node');
- for (var i = 0; i < elements.length; i++) {
- data.children.push(parseNode(elements[i]));
- }
- library.visualScenes[xml.getAttribute('id')] = data;
- }
- function buildVisualScene(data) {
- var group = new THREE.Group();
- group.name = data.name;
- var children = data.children;
- for (var i = 0; i < children.length; i++) {
- var child = children[i];
- group.add(getNode(child.id));
- }
- return group;
- }
- function hasVisualScene(id) {
- return library.visualScenes[id] !== undefined;
- }
- function getVisualScene(id) {
- return getBuild(library.visualScenes[id], buildVisualScene);
- }
- // scenes
- function parseScene(xml) {
- var instance = getElementsByTagName(xml, 'instance_visual_scene')[0];
- return getVisualScene(parseId(instance.getAttribute('url')));
- }
- function setupAnimations() {
- var clips = library.clips;
- if (isEmpty(clips) === true) {
- if (isEmpty(library.animations) === false) {
- // if there are animations but no clips, we create a default clip for playback
- var tracks = [];
- for (var id in library.animations) {
- var animationTracks = getAnimation(id);
- for (var i = 0, l = animationTracks.length; i < l; i++) {
- tracks.push(animationTracks[i]);
- }
- }
- animations.push(new THREE.AnimationClip('default', -1, tracks));
- }
- } else {
- for (var id in clips) {
- animations.push(getAnimationClip(id));
- }
- }
- }
- if (text.length === 0) {
- return { scene: new THREE.Scene() };
- }
- var xml = new DOMParser().parseFromString(text, 'application/xml');
- var collada = getElementsByTagName(xml, 'COLLADA')[0];
- // metadata
- var version = collada.getAttribute('version');
- console.log('THREE.ColladaLoader: File version', version);
- var asset = parseAsset(getElementsByTagName(collada, 'asset')[0]);
- var textureLoader = new THREE.TextureLoader(this.manager);
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
- var tgaLoader;
- if (THREE.TGALoader) {
- tgaLoader = new THREE.TGALoader(this.manager);
- tgaLoader.setPath(this.resourcePath || path);
- }
- //
- var animations = [];
- var kinematics = {};
- var count = 0;
- //
- var library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {},
- kinematicsModels: {},
- physicsModels: {},
- kinematicsScenes: {}
- };
- parseLibrary(collada, 'library_animations', 'animation', parseAnimation);
- parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip);
- parseLibrary(collada, 'library_controllers', 'controller', parseController);
- parseLibrary(collada, 'library_images', 'image', parseImage);
- parseLibrary(collada, 'library_effects', 'effect', parseEffect);
- parseLibrary(collada, 'library_materials', 'material', parseMaterial);
- parseLibrary(collada, 'library_cameras', 'camera', parseCamera);
- parseLibrary(collada, 'library_lights', 'light', parseLight);
- parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry);
- parseLibrary(collada, 'library_nodes', 'node', parseNode);
- parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene);
- parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel);
- parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel);
- parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene);
- buildLibrary(library.animations, buildAnimation);
- buildLibrary(library.clips, buildAnimationClip);
- buildLibrary(library.controllers, buildController);
- buildLibrary(library.images, buildImage);
- buildLibrary(library.effects, buildEffect);
- buildLibrary(library.materials, buildMaterial);
- buildLibrary(library.cameras, buildCamera);
- buildLibrary(library.lights, buildLight);
- buildLibrary(library.geometries, buildGeometry);
- buildLibrary(library.visualScenes, buildVisualScene);
- setupAnimations();
- setupKinematics();
- var scene = parseScene(getElementsByTagName(collada, 'scene')[0]);
- if (asset.upAxis === 'Z_UP') {
- scene.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0));
- }
- scene.scale.multiplyScalar(asset.unit);
- return {
- animations: animations,
- kinematics: kinematics,
- library: library,
- scene: scene
- };
- }
- };
- },{}],4:[function(require,module,exports){
- 'use strict';
- var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
- var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
- return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- };
- /**
- * @author Kyle-Larson https://github.com/Kyle-Larson
- * @author Takahiro https://github.com/takahirox
- * @author Lewy Blue https://github.com/looeee
- *
- * Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
- * Versions lower than this may load but will probably have errors
- *
- * Needs Support:
- * Morph normals / blend shape normals
- *
- * FBX format references:
- * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
- * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
- *
- * Binary format specification:
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- */
- module.exports = THREE.FBXLoader = function () {
- var fbxTree;
- var connections;
- var sceneGraph;
- function FBXLoader(manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- }
- FBXLoader.prototype = {
- constructor: FBXLoader,
- crossOrigin: 'anonymous',
- load: function load(url, onLoad, onProgress, onError) {
- var self = this;
- var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
- var loader = new THREE.FileLoader(this.manager);
- loader.setResponseType('arraybuffer');
- loader.load(url, function (buffer) {
- try {
- var scene = self.parse(buffer, resourceDirectory);
- onLoad(scene);
- } catch (error) {
- setTimeout(function () {
- if (onError) onError(error);
- self.manager.itemError(url);
- }, 0);
- }
- }, onProgress, onError);
- },
- setCrossOrigin: function setCrossOrigin(value) {
- this.crossOrigin = value;
- return this;
- },
- parse: function parse(FBXBuffer, resourceDirectory) {
- if (isFbxFormatBinary(FBXBuffer)) {
- fbxTree = new BinaryParser().parse(FBXBuffer);
- } else {
- var FBXText = convertArrayBufferToString(FBXBuffer);
- if (!isFbxFormatASCII(FBXText)) {
- throw new Error('THREE.FBXLoader: Unknown format.');
- }
- if (getFbxVersion(FBXText) < 7000) {
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
- }
- fbxTree = new TextParser().parse(FBXText);
- }
- //console.log( FBXTree );
- var textureLoader = new THREE.TextureLoader(this.manager).setPath(resourceDirectory).setCrossOrigin(this.crossOrigin);
- return new FBXTreeParser(textureLoader).parse(fbxTree);
- }
- };
- // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group
- function FBXTreeParser(textureLoader) {
- this.textureLoader = textureLoader;
- }
- FBXTreeParser.prototype = {
- constructor: FBXTreeParser,
- parse: function parse() {
- connections = this.parseConnections();
- var images = this.parseImages();
- var textures = this.parseTextures(images);
- var materials = this.parseMaterials(textures);
- var deformers = this.parseDeformers();
- var geometryMap = new GeometryParser().parse(deformers);
- this.parseScene(deformers, geometryMap, materials);
- return sceneGraph;
- },
- // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
- // and details the connection type
- parseConnections: function parseConnections() {
- var connectionMap = new Map();
- if ('Connections' in fbxTree) {
- var rawConnections = fbxTree.Connections.connections;
- rawConnections.forEach(function (rawConnection) {
- var fromID = rawConnection[0];
- var toID = rawConnection[1];
- var relationship = rawConnection[2];
- if (!connectionMap.has(fromID)) {
- connectionMap.set(fromID, {
- parents: [],
- children: []
- });
- }
- var parentRelationship = { ID: toID, relationship: relationship };
- connectionMap.get(fromID).parents.push(parentRelationship);
- if (!connectionMap.has(toID)) {
- connectionMap.set(toID, {
- parents: [],
- children: []
- });
- }
- var childRelationship = { ID: fromID, relationship: relationship };
- connectionMap.get(toID).children.push(childRelationship);
- });
- }
- return connectionMap;
- },
- // Parse FBXTree.Objects.Video for embedded image data
- // These images are connected to textures in FBXTree.Objects.Textures
- // via FBXTree.Connections.
- parseImages: function parseImages() {
- var images = {};
- var blobs = {};
- if ('Video' in fbxTree.Objects) {
- var videoNodes = fbxTree.Objects.Video;
- for (var nodeID in videoNodes) {
- var videoNode = videoNodes[nodeID];
- var id = parseInt(nodeID);
- images[id] = videoNode.RelativeFilename || videoNode.Filename;
- // raw image data is in videoNode.Content
- if ('Content' in videoNode) {
- var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
- var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
- if (arrayBufferContent || base64Content) {
- var image = this.parseImage(videoNodes[nodeID]);
- blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
- }
- }
- }
- }
- for (var id in images) {
- var filename = images[id];
- if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
- }
- return images;
- },
- // Parse embedded image data in FBXTree.Video.Content
- parseImage: function parseImage(videoNode) {
- var content = videoNode.Content;
- var fileName = videoNode.RelativeFilename || videoNode.Filename;
- var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
- var type;
- switch (extension) {
- case 'bmp':
- type = 'image/bmp';
- break;
- case 'jpg':
- case 'jpeg':
- type = 'image/jpeg';
- break;
- case 'png':
- type = 'image/png';
- break;
- case 'tif':
- type = 'image/tiff';
- break;
- case 'tga':
- if (typeof THREE.TGALoader !== 'function') {
- console.warn('FBXLoader: THREE.TGALoader is required to load TGA textures');
- return;
- } else {
- if (THREE.Loader.Handlers.get('.tga') === null) {
- THREE.Loader.Handlers.add(/\.tga$/i, new THREE.TGALoader());
- }
- type = 'image/tga';
- break;
- }
- default:
- console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
- return;
- }
- if (typeof content === 'string') {
- // ASCII format
- return 'data:' + type + ';base64,' + content;
- } else {
- // Binary Format
- var array = new Uint8Array(content);
- return window.URL.createObjectURL(new Blob([array], { type: type }));
- }
- },
- // Parse nodes in FBXTree.Objects.Texture
- // These contain details such as UV scaling, cropping, rotation etc and are connected
- // to images in FBXTree.Objects.Video
- parseTextures: function parseTextures(images) {
- var textureMap = new Map();
- if ('Texture' in fbxTree.Objects) {
- var textureNodes = fbxTree.Objects.Texture;
- for (var nodeID in textureNodes) {
- var texture = this.parseTexture(textureNodes[nodeID], images);
- textureMap.set(parseInt(nodeID), texture);
- }
- }
- return textureMap;
- },
- // Parse individual node in FBXTree.Objects.Texture
- parseTexture: function parseTexture(textureNode, images) {
- var texture = this.loadTexture(textureNode, images);
- texture.ID = textureNode.id;
- texture.name = textureNode.attrName;
- var wrapModeU = textureNode.WrapModeU;
- var wrapModeV = textureNode.WrapModeV;
- var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
- var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
- // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
- // 0: repeat(default), 1: clamp
- texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- if ('Scaling' in textureNode) {
- var values = textureNode.Scaling.value;
- texture.repeat.x = values[0];
- texture.repeat.y = values[1];
- }
- return texture;
- },
- // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
- loadTexture: function loadTexture(textureNode, images) {
- var fileName;
- var currentPath = this.textureLoader.path;
- var children = connections.get(textureNode.id).children;
- if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
- fileName = images[children[0].ID];
- if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
- this.textureLoader.setPath(undefined);
- }
- }
- var texture;
- var extension = textureNode.FileName.slice(-3).toLowerCase();
- if (extension === 'tga') {
- var loader = THREE.Loader.Handlers.get('.tga');
- if (loader === null) {
- console.warn('FBXLoader: TGALoader not found, creating empty placeholder texture for', fileName);
- texture = new THREE.Texture();
- } else {
- texture = loader.load(fileName);
- }
- } else if (extension === 'psd') {
- console.warn('FBXLoader: PSD textures are not supported, creating empty placeholder texture for', fileName);
- texture = new THREE.Texture();
- } else {
- texture = this.textureLoader.load(fileName);
- }
- this.textureLoader.setPath(currentPath);
- return texture;
- },
- // Parse nodes in FBXTree.Objects.Material
- parseMaterials: function parseMaterials(textureMap) {
- var materialMap = new Map();
- if ('Material' in fbxTree.Objects) {
- var materialNodes = fbxTree.Objects.Material;
- for (var nodeID in materialNodes) {
- var material = this.parseMaterial(materialNodes[nodeID], textureMap);
- if (material !== null) materialMap.set(parseInt(nodeID), material);
- }
- }
- return materialMap;
- },
- // Parse single node in FBXTree.Objects.Material
- // Materials are connected to texture maps in FBXTree.Objects.Textures
- // FBX format currently only supports Lambert and Phong shading models
- parseMaterial: function parseMaterial(materialNode, textureMap) {
- var ID = materialNode.id;
- var name = materialNode.attrName;
- var type = materialNode.ShadingModel;
- // Case where FBX wraps shading model in property object.
- if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
- type = type.value;
- }
- // Ignore unused materials which don't have any connections.
- if (!connections.has(ID)) return null;
- var parameters = this.parseParameters(materialNode, textureMap, ID);
- var material;
- switch (type.toLowerCase()) {
- case 'phong':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
- material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
- break;
- }
- material.setValues(parameters);
- material.name = name;
- return material;
- },
- // Parse FBX material and return parameters suitable for a three.js material
- // Also parse the texture map and return any textures associated with the material
- parseParameters: function parseParameters(materialNode, textureMap, ID) {
- var parameters = {};
- if (materialNode.BumpFactor) {
- parameters.bumpScale = materialNode.BumpFactor.value;
- }
- if (materialNode.Diffuse) {
- parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value);
- } else if (materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color') {
- // The blender exporter exports diffuse here instead of in materialNode.Diffuse
- parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value);
- }
- if (materialNode.DisplacementFactor) {
- parameters.displacementScale = materialNode.DisplacementFactor.value;
- }
- if (materialNode.Emissive) {
- parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value);
- } else if (materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color') {
- // The blender exporter exports emissive color here instead of in materialNode.Emissive
- parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value);
- }
- if (materialNode.EmissiveFactor) {
- parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value);
- }
- if (materialNode.Opacity) {
- parameters.opacity = parseFloat(materialNode.Opacity.value);
- }
- if (parameters.opacity < 1.0) {
- parameters.transparent = true;
- }
- if (materialNode.ReflectionFactor) {
- parameters.reflectivity = materialNode.ReflectionFactor.value;
- }
- if (materialNode.Shininess) {
- parameters.shininess = materialNode.Shininess.value;
- }
- if (materialNode.Specular) {
- parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value);
- } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') {
- // The blender exporter exports specular color here instead of in materialNode.Specular
- parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value);
- }
- var self = this;
- connections.get(ID).children.forEach(function (child) {
- var type = child.relationship;
- switch (type) {
- case 'Bump':
- parameters.bumpMap = self.getTexture(textureMap, child.ID);
- break;
- case 'DiffuseColor':
- parameters.map = self.getTexture(textureMap, child.ID);
- break;
- case 'DisplacementColor':
- parameters.displacementMap = self.getTexture(textureMap, child.ID);
- break;
- case 'EmissiveColor':
- parameters.emissiveMap = self.getTexture(textureMap, child.ID);
- break;
- case 'NormalMap':
- parameters.normalMap = self.getTexture(textureMap, child.ID);
- break;
- case 'ReflectionColor':
- parameters.envMap = self.getTexture(textureMap, child.ID);
- parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
- break;
- case 'SpecularColor':
- parameters.specularMap = self.getTexture(textureMap, child.ID);
- break;
- case 'TransparentColor':
- parameters.alphaMap = self.getTexture(textureMap, child.ID);
- parameters.transparent = true;
- break;
- case 'AmbientColor':
- case 'ShininessExponent': // AKA glossiness map
- case 'SpecularFactor': // AKA specularLevel
- case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
- default:
- console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
- break;
- }
- });
- return parameters;
- },
- // get a texture from the textureMap for use by a material.
- getTexture: function getTexture(textureMap, id) {
- // if the texture is a layered texture, just use the first layer and issue a warning
- if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
- console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
- id = connections.get(id).children[0].ID;
- }
- return textureMap.get(id);
- },
- // Parse nodes in FBXTree.Objects.Deformer
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
- parseDeformers: function parseDeformers() {
- var skeletons = {};
- var morphTargets = {};
- if ('Deformer' in fbxTree.Objects) {
- var DeformerNodes = fbxTree.Objects.Deformer;
- for (var nodeID in DeformerNodes) {
- var deformerNode = DeformerNodes[nodeID];
- var relationships = connections.get(parseInt(nodeID));
- if (deformerNode.attrType === 'Skin') {
- var skeleton = this.parseSkeleton(relationships, DeformerNodes);
- skeleton.ID = nodeID;
- if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
- skeleton.geometryID = relationships.parents[0].ID;
- skeletons[nodeID] = skeleton;
- } else if (deformerNode.attrType === 'BlendShape') {
- var morphTarget = {
- id: nodeID
- };
- morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
- morphTarget.id = nodeID;
- if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
- morphTargets[nodeID] = morphTarget;
- }
- }
- }
- return {
- skeletons: skeletons,
- morphTargets: morphTargets
- };
- },
- // Parse single nodes in FBXTree.Objects.Deformer
- // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
- // Each skin node represents a skeleton and each cluster node represents a bone
- parseSkeleton: function parseSkeleton(relationships, deformerNodes) {
- var rawBones = [];
- relationships.children.forEach(function (child) {
- var boneNode = deformerNodes[child.ID];
- if (boneNode.attrType !== 'Cluster') return;
- var rawBone = {
- ID: child.ID,
- indices: [],
- weights: [],
- transform: new THREE.Matrix4().fromArray(boneNode.Transform.a),
- transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a),
- linkMode: boneNode.Mode
- };
- if ('Indexes' in boneNode) {
- rawBone.indices = boneNode.Indexes.a;
- rawBone.weights = boneNode.Weights.a;
- }
- rawBones.push(rawBone);
- });
- return {
- rawBones: rawBones,
- bones: []
- };
- },
- // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
- parseMorphTargets: function parseMorphTargets(relationships, deformerNodes) {
- var rawMorphTargets = [];
- for (var i = 0; i < relationships.children.length; i++) {
- if (i === 8) {
- console.warn('FBXLoader: maximum of 8 morph targets supported. Ignoring additional targets.');
- break;
- }
- var child = relationships.children[i];
- var morphTargetNode = deformerNodes[child.ID];
- var rawMorphTarget = {
- name: morphTargetNode.attrName,
- initialWeight: morphTargetNode.DeformPercent,
- id: morphTargetNode.id,
- fullWeights: morphTargetNode.FullWeights.a
- };
- if (morphTargetNode.attrType !== 'BlendShapeChannel') return;
- var targetRelationships = connections.get(parseInt(child.ID));
- targetRelationships.children.forEach(function (child) {
- if (child.relationship === undefined) rawMorphTarget.geoID = child.ID;
- });
- rawMorphTargets.push(rawMorphTarget);
- }
- return rawMorphTargets;
- },
- // create the main THREE.Group() to be returned by the loader
- parseScene: function parseScene(deformers, geometryMap, materialMap) {
- sceneGraph = new THREE.Group();
- var modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap);
- var modelNodes = fbxTree.Objects.Model;
- var self = this;
- modelMap.forEach(function (model) {
- var modelNode = modelNodes[model.ID];
- self.setLookAtProperties(model, modelNode);
- var parentConnections = connections.get(model.ID).parents;
- parentConnections.forEach(function (connection) {
- var parent = modelMap.get(connection.ID);
- if (parent !== undefined) parent.add(model);
- });
- if (model.parent === null) {
- sceneGraph.add(model);
- }
- });
- this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
- this.createAmbientLight();
- this.setupMorphMaterials();
- var animations = new AnimationParser().parse();
- // if all the models where already combined in a single group, just return that
- if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
- sceneGraph.children[0].animations = animations;
- sceneGraph = sceneGraph.children[0];
- }
- sceneGraph.animations = animations;
- },
- // parse nodes in FBXTree.Objects.Model
- parseModels: function parseModels(skeletons, geometryMap, materialMap) {
- var modelMap = new Map();
- var modelNodes = fbxTree.Objects.Model;
- for (var nodeID in modelNodes) {
- var id = parseInt(nodeID);
- var node = modelNodes[nodeID];
- var relationships = connections.get(id);
- var model = this.buildSkeleton(relationships, skeletons, id, node.attrName);
- if (!model) {
- switch (node.attrType) {
- case 'Camera':
- model = this.createCamera(relationships);
- break;
- case 'Light':
- model = this.createLight(relationships);
- break;
- case 'Mesh':
- model = this.createMesh(relationships, geometryMap, materialMap);
- break;
- case 'NurbsCurve':
- model = this.createCurve(relationships, geometryMap);
- break;
- case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
- case 'Null':
- default:
- model = new THREE.Group();
- break;
- }
- model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
- model.ID = id;
- }
- this.setModelTransforms(model, node);
- modelMap.set(id, model);
- }
- return modelMap;
- },
- buildSkeleton: function buildSkeleton(relationships, skeletons, id, name) {
- var bone = null;
- relationships.parents.forEach(function (parent) {
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- skeleton.rawBones.forEach(function (rawBone, i) {
- if (rawBone.ID === parent.ID) {
- var subBone = bone;
- bone = new THREE.Bone();
- bone.matrixWorld.copy(rawBone.transformLink);
- // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
- bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
- bone.ID = id;
- skeleton.bones[i] = bone;
- // In cases where a bone is shared between multiple meshes
- // duplicate the bone here and and it as a child of the first bone
- if (subBone !== null) {
- bone.add(subBone);
- }
- }
- });
- }
- });
- return bone;
- },
- // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
- createCamera: function createCamera(relationships) {
- var model;
- var cameraAttribute;
- relationships.children.forEach(function (child) {
- var attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- cameraAttribute = attr;
- }
- });
- if (cameraAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type = 0;
- if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
- type = 1;
- }
- var nearClippingPlane = 1;
- if (cameraAttribute.NearPlane !== undefined) {
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
- }
- var farClippingPlane = 1000;
- if (cameraAttribute.FarPlane !== undefined) {
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
- }
- var width = window.innerWidth;
- var height = window.innerHeight;
- if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
- width = cameraAttribute.AspectWidth.value;
- height = cameraAttribute.AspectHeight.value;
- }
- var aspect = width / height;
- var fov = 45;
- if (cameraAttribute.FieldOfView !== undefined) {
- fov = cameraAttribute.FieldOfView.value;
- }
- var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
- switch (type) {
- case 0:
- // Perspective
- model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
- if (focalLength !== null) model.setFocalLength(focalLength);
- break;
- case 1:
- // Orthographic
- model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
- model = new THREE.Object3D();
- break;
- }
- }
- return model;
- },
- // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
- createLight: function createLight(relationships) {
- var model;
- var lightAttribute;
- relationships.children.forEach(function (child) {
- var attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- lightAttribute = attr;
- }
- });
- if (lightAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type;
- // LightType can be undefined for Point lights
- if (lightAttribute.LightType === undefined) {
- type = 0;
- } else {
- type = lightAttribute.LightType.value;
- }
- var color = 0xffffff;
- if (lightAttribute.Color !== undefined) {
- color = new THREE.Color().fromArray(lightAttribute.Color.value);
- }
- var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
- // light disabled
- if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
- intensity = 0;
- }
- var distance = 0;
- if (lightAttribute.FarAttenuationEnd !== undefined) {
- if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
- distance = 0;
- } else {
- distance = lightAttribute.FarAttenuationEnd.value;
- }
- }
- // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
- var decay = 1;
- switch (type) {
- case 0:
- // Point
- model = new THREE.PointLight(color, intensity, distance, decay);
- break;
- case 1:
- // Directional
- model = new THREE.DirectionalLight(color, intensity);
- break;
- case 2:
- // Spot
- var angle = Math.PI / 3;
- if (lightAttribute.InnerAngle !== undefined) {
- angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
- }
- var penumbra = 0;
- if (lightAttribute.OuterAngle !== undefined) {
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
- penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
- penumbra = Math.max(penumbra, 1);
- }
- model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
- model = new THREE.PointLight(color, intensity);
- break;
- }
- if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
- model.castShadow = true;
- }
- }
- return model;
- },
- createMesh: function createMesh(relationships, geometryMap, materialMap) {
- var model;
- var geometry = null;
- var material = null;
- var materials = [];
- // get geometry and materials(s) from connections
- relationships.children.forEach(function (child) {
- if (geometryMap.has(child.ID)) {
- geometry = geometryMap.get(child.ID);
- }
- if (materialMap.has(child.ID)) {
- materials.push(materialMap.get(child.ID));
- }
- });
- if (materials.length > 1) {
- material = materials;
- } else if (materials.length > 0) {
- material = materials[0];
- } else {
- material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
- materials.push(material);
- }
- if ('color' in geometry.attributes) {
- materials.forEach(function (material) {
- material.vertexColors = THREE.VertexColors;
- });
- }
- if (geometry.FBX_Deformer) {
- materials.forEach(function (material) {
- material.skinning = true;
- });
- model = new THREE.SkinnedMesh(geometry, material);
- } else {
- model = new THREE.Mesh(geometry, material);
- }
- return model;
- },
- createCurve: function createCurve(relationships, geometryMap) {
- var geometry = relationships.children.reduce(function (geo, child) {
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
- return geo;
- }, null);
- // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
- var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
- return new THREE.Line(geometry, material);
- },
- // parse the model node for transform details and apply them to the model
- setModelTransforms: function setModelTransforms(model, modelNode) {
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value);
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
- var transform = generateTransform(transformData);
- model.applyMatrix(transform);
- },
- setLookAtProperties: function setLookAtProperties(model, modelNode) {
- if ('LookAtProperty' in modelNode) {
- var children = connections.get(model.ID).children;
- children.forEach(function (child) {
- if (child.relationship === 'LookAtProperty') {
- var lookAtTarget = fbxTree.Objects.Model[child.ID];
- if ('Lcl_Translation' in lookAtTarget) {
- var pos = lookAtTarget.Lcl_Translation.value;
- // DirectionalLight, SpotLight
- if (model.target !== undefined) {
- model.target.position.fromArray(pos);
- sceneGraph.add(model.target);
- } else {
- // Cameras and other Object3Ds
- model.lookAt(new THREE.Vector3().fromArray(pos));
- }
- }
- }
- });
- }
- },
- bindSkeleton: function bindSkeleton(skeletons, geometryMap, modelMap) {
- var bindMatrices = this.parsePoseNodes();
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- var parents = connections.get(parseInt(skeleton.ID)).parents;
- parents.forEach(function (parent) {
- if (geometryMap.has(parent.ID)) {
- var geoID = parent.ID;
- var geoRelationships = connections.get(geoID);
- geoRelationships.parents.forEach(function (geoConnParent) {
- if (modelMap.has(geoConnParent.ID)) {
- var model = modelMap.get(geoConnParent.ID);
- model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
- }
- });
- }
- });
- }
- },
- parsePoseNodes: function parsePoseNodes() {
- var bindMatrices = {};
- if ('Pose' in fbxTree.Objects) {
- var BindPoseNode = fbxTree.Objects.Pose;
- for (var nodeID in BindPoseNode) {
- if (BindPoseNode[nodeID].attrType === 'BindPose') {
- var poseNodes = BindPoseNode[nodeID].PoseNode;
- if (Array.isArray(poseNodes)) {
- poseNodes.forEach(function (poseNode) {
- bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
- });
- } else {
- bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
- }
- }
- }
- }
- return bindMatrices;
- },
- // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
- createAmbientLight: function createAmbientLight() {
- if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) {
- var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
- var r = ambientColor[0];
- var g = ambientColor[1];
- var b = ambientColor[2];
- if (r !== 0 || g !== 0 || b !== 0) {
- var color = new THREE.Color(r, g, b);
- sceneGraph.add(new THREE.AmbientLight(color, 1));
- }
- }
- },
- setupMorphMaterials: function setupMorphMaterials() {
- sceneGraph.traverse(function (child) {
- if (child.isMesh) {
- if (child.geometry.morphAttributes.position || child.geometry.morphAttributes.normal) {
- var uuid = child.uuid;
- var matUuid = child.material.uuid;
- // if a geometry has morph targets, it cannot share the material with other geometries
- var sharedMat = false;
- sceneGraph.traverse(function (child) {
- if (child.isMesh) {
- if (child.material.uuid === matUuid && child.uuid !== uuid) sharedMat = true;
- }
- });
- if (sharedMat === true) child.material = child.material.clone();
- child.material.morphTargets = true;
- }
- }
- });
- }
- };
- // parse Geometry data from FBXTree and return map of BufferGeometries
- function GeometryParser() {}
- GeometryParser.prototype = {
- constructor: GeometryParser,
- // Parse nodes in FBXTree.Objects.Geometry
- parse: function parse(deformers) {
- var geometryMap = new Map();
- if ('Geometry' in fbxTree.Objects) {
- var geoNodes = fbxTree.Objects.Geometry;
- for (var nodeID in geoNodes) {
- var relationships = connections.get(parseInt(nodeID));
- var geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers);
- geometryMap.set(parseInt(nodeID), geo);
- }
- }
- return geometryMap;
- },
- // Parse single node in FBXTree.Objects.Geometry
- parseGeometry: function parseGeometry(relationships, geoNode, deformers) {
- switch (geoNode.attrType) {
- case 'Mesh':
- return this.parseMeshGeometry(relationships, geoNode, deformers);
- break;
- case 'NurbsCurve':
- return this.parseNurbsGeometry(geoNode);
- break;
- }
- },
- // Parse single node mesh geometry in FBXTree.Objects.Geometry
- parseMeshGeometry: function parseMeshGeometry(relationships, geoNode, deformers) {
- var skeletons = deformers.skeletons;
- var morphTargets = deformers.morphTargets;
- var modelNodes = relationships.parents.map(function (parent) {
- return fbxTree.Objects.Model[parent.ID];
- });
- // don't create geometry if it is not associated with any models
- if (modelNodes.length === 0) return;
- var skeleton = relationships.children.reduce(function (skeleton, child) {
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
- return skeleton;
- }, null);
- var morphTarget = relationships.children.reduce(function (morphTarget, child) {
- if (morphTargets[child.ID] !== undefined) morphTarget = morphTargets[child.ID];
- return morphTarget;
- }, null);
- // TODO: if there is more than one model associated with the geometry, AND the models have
- // different geometric transforms, then this will cause problems
- // if ( modelNodes.length > 1 ) { }
- // For now just assume one model and get the preRotations from that
- var modelNode = modelNodes[0];
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = modelNode.RotationOrder.value;
- if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value;
- if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value;
- if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value;
- var transform = generateTransform(transformData);
- return this.genGeometry(geoNode, skeleton, morphTarget, transform);
- },
- // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
- genGeometry: function genGeometry(geoNode, skeleton, morphTarget, preTransform) {
- var geo = new THREE.BufferGeometry();
- if (geoNode.attrName) geo.name = geoNode.attrName;
- var geoInfo = this.parseGeoNode(geoNode, skeleton);
- var buffers = this.genBuffers(geoInfo);
- var positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3);
- preTransform.applyToBufferAttribute(positionAttribute);
- geo.addAttribute('position', positionAttribute);
- if (buffers.colors.length > 0) {
- geo.addAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3));
- }
- if (skeleton) {
- geo.addAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4));
- geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4));
- // used later to bind the skeleton to the model
- geo.FBX_Deformer = skeleton;
- }
- if (buffers.normal.length > 0) {
- var normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3);
- var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
- normalMatrix.applyToBufferAttribute(normalAttribute);
- geo.addAttribute('normal', normalAttribute);
- }
- buffers.uvs.forEach(function (uvBuffer, i) {
- // subsequent uv buffers are called 'uv1', 'uv2', ...
- var name = 'uv' + (i + 1).toString();
- // the first uv buffer is just called 'uv'
- if (i === 0) {
- name = 'uv';
- }
- geo.addAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2));
- });
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- // Convert the material indices of each vertex into rendering groups on the geometry.
- var prevMaterialIndex = buffers.materialIndex[0];
- var startIndex = 0;
- buffers.materialIndex.forEach(function (currentIndex, i) {
- if (currentIndex !== prevMaterialIndex) {
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
- prevMaterialIndex = currentIndex;
- startIndex = i;
- }
- });
- // the loop above doesn't add the last group, do that here.
- if (geo.groups.length > 0) {
- var lastGroup = geo.groups[geo.groups.length - 1];
- var lastIndex = lastGroup.start + lastGroup.count;
- if (lastIndex !== buffers.materialIndex.length) {
- geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex);
- }
- }
- // case where there are multiple materials but the whole geometry is only
- // using one of them
- if (geo.groups.length === 0) {
- geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
- }
- }
- this.addMorphTargets(geo, geoNode, morphTarget, preTransform);
- return geo;
- },
- parseGeoNode: function parseGeoNode(geoNode, skeleton) {
- var geoInfo = {};
- geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
- geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
- if (geoNode.LayerElementColor) {
- geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
- }
- if (geoNode.LayerElementMaterial) {
- geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]);
- }
- if (geoNode.LayerElementNormal) {
- geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
- }
- if (geoNode.LayerElementUV) {
- geoInfo.uv = [];
- var i = 0;
- while (geoNode.LayerElementUV[i]) {
- geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
- i++;
- }
- }
- geoInfo.weightTable = {};
- if (skeleton !== null) {
- geoInfo.skeleton = skeleton;
- skeleton.rawBones.forEach(function (rawBone, i) {
- // loop over the bone's vertex indices and weights
- rawBone.indices.forEach(function (index, j) {
- if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = [];
- geoInfo.weightTable[index].push({
- id: i,
- weight: rawBone.weights[j]
- });
- });
- });
- }
- return geoInfo;
- },
- genBuffers: function genBuffers(geoInfo) {
- var buffers = {
- vertex: [],
- normal: [],
- colors: [],
- uvs: [],
- materialIndex: [],
- vertexWeights: [],
- weightsIndices: []
- };
- var polygonIndex = 0;
- var faceLength = 0;
- var displayedWeightsWarning = false;
- // these will hold data for a single face
- var facePositionIndexes = [];
- var faceNormals = [];
- var faceColors = [];
- var faceUVs = [];
- var faceWeights = [];
- var faceWeightIndices = [];
- var self = this;
- geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
- var endOfFace = false;
- // Face index and vertex index arrays are combined in a single array
- // A cube with quad faces looks like this:
- // PolygonVertexIndex: *24 {
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
- // }
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
- // to find index of last vertex bit shift the index: ^ - 1
- if (vertexIndex < 0) {
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
- endOfFace = true;
- }
- var weightIndices = [];
- var weights = [];
- facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
- if (geoInfo.color) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color);
- faceColors.push(data[0], data[1], data[2]);
- }
- if (geoInfo.skeleton) {
- if (geoInfo.weightTable[vertexIndex] !== undefined) {
- geoInfo.weightTable[vertexIndex].forEach(function (wt) {
- weights.push(wt.weight);
- weightIndices.push(wt.id);
- });
- }
- if (weights.length > 4) {
- if (!displayedWeightsWarning) {
- console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
- displayedWeightsWarning = true;
- }
- var wIndex = [0, 0, 0, 0];
- var Weight = [0, 0, 0, 0];
- weights.forEach(function (weight, weightIndex) {
- var currentWeight = weight;
- var currentIndex = weightIndices[weightIndex];
- Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
- if (currentWeight > comparedWeight) {
- comparedWeightArray[comparedWeightIndex] = currentWeight;
- currentWeight = comparedWeight;
- var tmp = wIndex[comparedWeightIndex];
- wIndex[comparedWeightIndex] = currentIndex;
- currentIndex = tmp;
- }
- });
- });
- weightIndices = wIndex;
- weights = Weight;
- }
- // if the weight array is shorter than 4 pad with 0s
- while (weights.length < 4) {
- weights.push(0);
- weightIndices.push(0);
- }
- for (var i = 0; i < 4; ++i) {
- faceWeights.push(weights[i]);
- faceWeightIndices.push(weightIndices[i]);
- }
- }
- if (geoInfo.normal) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal);
- faceNormals.push(data[0], data[1], data[2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0];
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, i) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
- if (faceUVs[i] === undefined) {
- faceUVs[i] = [];
- }
- faceUVs[i].push(data[0]);
- faceUVs[i].push(data[1]);
- });
- }
- faceLength++;
- if (endOfFace) {
- self.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength);
- polygonIndex++;
- faceLength = 0;
- // reset arrays for the next face
- facePositionIndexes = [];
- faceNormals = [];
- faceColors = [];
- faceUVs = [];
- faceWeights = [];
- faceWeightIndices = [];
- }
- });
- return buffers;
- },
- // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
- genFace: function genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) {
- for (var i = 2; i < faceLength; i++) {
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]);
- if (geoInfo.skeleton) {
- buffers.vertexWeights.push(faceWeights[0]);
- buffers.vertexWeights.push(faceWeights[1]);
- buffers.vertexWeights.push(faceWeights[2]);
- buffers.vertexWeights.push(faceWeights[3]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]);
- buffers.vertexWeights.push(faceWeights[i * 4]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[0]);
- buffers.weightsIndices.push(faceWeightIndices[1]);
- buffers.weightsIndices.push(faceWeightIndices[2]);
- buffers.weightsIndices.push(faceWeightIndices[3]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
- }
- if (geoInfo.color) {
- buffers.colors.push(faceColors[0]);
- buffers.colors.push(faceColors[1]);
- buffers.colors.push(faceColors[2]);
- buffers.colors.push(faceColors[(i - 1) * 3]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 1]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 2]);
- buffers.colors.push(faceColors[i * 3]);
- buffers.colors.push(faceColors[i * 3 + 1]);
- buffers.colors.push(faceColors[i * 3 + 2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- }
- if (geoInfo.normal) {
- buffers.normal.push(faceNormals[0]);
- buffers.normal.push(faceNormals[1]);
- buffers.normal.push(faceNormals[2]);
- buffers.normal.push(faceNormals[(i - 1) * 3]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 1]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 2]);
- buffers.normal.push(faceNormals[i * 3]);
- buffers.normal.push(faceNormals[i * 3 + 1]);
- buffers.normal.push(faceNormals[i * 3 + 2]);
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, j) {
- if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
- buffers.uvs[j].push(faceUVs[j][0]);
- buffers.uvs[j].push(faceUVs[j][1]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]);
- buffers.uvs[j].push(faceUVs[j][i * 2]);
- buffers.uvs[j].push(faceUVs[j][i * 2 + 1]);
- });
- }
- }
- },
- addMorphTargets: function addMorphTargets(parentGeo, parentGeoNode, morphTarget, preTransform) {
- if (morphTarget === null) return;
- parentGeo.morphAttributes.position = [];
- parentGeo.morphAttributes.normal = [];
- var self = this;
- morphTarget.rawTargets.forEach(function (rawTarget) {
- var morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
- if (morphGeoNode !== undefined) {
- self.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform);
- }
- });
- },
- // a morph geometry node is similar to a standard node, and the node is also contained
- // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
- // and a special attribute Index defining which vertices of the original geometry are affected
- // Normal and position attributes only have data for the vertices that are affected by the morph
- genMorphGeometry: function genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform) {
- var morphGeo = new THREE.BufferGeometry();
- if (morphGeoNode.attrName) morphGeo.name = morphGeoNode.attrName;
- var vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
- // make a copy of the parent's vertex positions
- var vertexPositions = parentGeoNode.Vertices !== undefined ? parentGeoNode.Vertices.a.slice() : [];
- var morphPositions = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
- var indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
- for (var i = 0; i < indices.length; i++) {
- var morphIndex = indices[i] * 3;
- // FBX format uses blend shapes rather than morph targets. This can be converted
- // by additively combining the blend shape positions with the original geometry's positions
- vertexPositions[morphIndex] += morphPositions[i * 3];
- vertexPositions[morphIndex + 1] += morphPositions[i * 3 + 1];
- vertexPositions[morphIndex + 2] += morphPositions[i * 3 + 2];
- }
- // TODO: add morph normal support
- var morphGeoInfo = {
- vertexIndices: vertexIndices,
- vertexPositions: vertexPositions
- };
- var morphBuffers = this.genBuffers(morphGeoInfo);
- var positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3);
- positionAttribute.name = morphGeoNode.attrName;
- preTransform.applyToBufferAttribute(positionAttribute);
- parentGeo.morphAttributes.position.push(positionAttribute);
- },
- // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
- parseNormals: function parseNormals(NormalNode) {
- var mappingType = NormalNode.MappingInformationType;
- var referenceType = NormalNode.ReferenceInformationType;
- var buffer = NormalNode.Normals.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- if ('NormalIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalIndex.a;
- } else if ('NormalsIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalsIndex.a;
- }
- }
- return {
- dataSize: 3,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
- parseUVs: function parseUVs(UVNode) {
- var mappingType = UVNode.MappingInformationType;
- var referenceType = UVNode.ReferenceInformationType;
- var buffer = UVNode.UV.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = UVNode.UVIndex.a;
- }
- return {
- dataSize: 2,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
- parseVertexColors: function parseVertexColors(ColorNode) {
- var mappingType = ColorNode.MappingInformationType;
- var referenceType = ColorNode.ReferenceInformationType;
- var buffer = ColorNode.Colors.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = ColorNode.ColorIndex.a;
- }
- return {
- dataSize: 4,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
- parseMaterialIndices: function parseMaterialIndices(MaterialNode) {
- var mappingType = MaterialNode.MappingInformationType;
- var referenceType = MaterialNode.ReferenceInformationType;
- if (mappingType === 'NoMappingInformation') {
- return {
- dataSize: 1,
- buffer: [0],
- indices: [0],
- mappingType: 'AllSame',
- referenceType: referenceType
- };
- }
- var materialIndexBuffer = MaterialNode.Materials.a;
- // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
- // for conforming with the other functions we've written for other data.
- var materialIndices = [];
- for (var i = 0; i < materialIndexBuffer.length; ++i) {
- materialIndices.push(i);
- }
- return {
- dataSize: 1,
- buffer: materialIndexBuffer,
- indices: materialIndices,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
- parseNurbsGeometry: function parseNurbsGeometry(geoNode) {
- if (THREE.NURBSCurve === undefined) {
- console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
- return new THREE.BufferGeometry();
- }
- var order = parseInt(geoNode.Order);
- if (isNaN(order)) {
- console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id);
- return new THREE.BufferGeometry();
- }
- var degree = order - 1;
- var knots = geoNode.KnotVector.a;
- var controlPoints = [];
- var pointsValues = geoNode.Points.a;
- for (var i = 0, l = pointsValues.length; i < l; i += 4) {
- controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
- }
- var startKnot, endKnot;
- if (geoNode.Form === 'Closed') {
- controlPoints.push(controlPoints[0]);
- } else if (geoNode.Form === 'Periodic') {
- startKnot = degree;
- endKnot = knots.length - 1 - startKnot;
- for (var i = 0; i < degree; ++i) {
- controlPoints.push(controlPoints[i]);
- }
- }
- var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
- var vertices = curve.getPoints(controlPoints.length * 7);
- var positions = new Float32Array(vertices.length * 3);
- vertices.forEach(function (vertex, i) {
- vertex.toArray(positions, i * 3);
- });
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
- return geometry;
- }
- };
- // parse animation data from FBXTree
- function AnimationParser() {}
- AnimationParser.prototype = {
- constructor: AnimationParser,
- // take raw animation clips and turn them into three.js animation clips
- parse: function parse() {
- var animationClips = [];
- var rawClips = this.parseClips();
- if (rawClips === undefined) return animationClips;
- for (var key in rawClips) {
- var rawClip = rawClips[key];
- var clip = this.addClip(rawClip);
- animationClips.push(clip);
- }
- return animationClips;
- },
- parseClips: function parseClips() {
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
- // if this is undefined we can safely assume there are no animations
- if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
- var curveNodesMap = this.parseAnimationCurveNodes();
- this.parseAnimationCurves(curveNodesMap);
- var layersMap = this.parseAnimationLayers(curveNodesMap);
- var rawClips = this.parseAnimStacks(layersMap);
- return rawClips;
- },
- // parse nodes in FBXTree.Objects.AnimationCurveNode
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
- // and is referenced by an AnimationLayer
- parseAnimationCurveNodes: function parseAnimationCurveNodes() {
- var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
- var curveNodesMap = new Map();
- for (var nodeID in rawCurveNodes) {
- var rawCurveNode = rawCurveNodes[nodeID];
- if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
- var curveNode = {
- id: rawCurveNode.id,
- attr: rawCurveNode.attrName,
- curves: {}
- };
- curveNodesMap.set(curveNode.id, curveNode);
- }
- }
- return curveNodesMap;
- },
- // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
- // axis ( e.g. times and values of x rotation)
- parseAnimationCurves: function parseAnimationCurves(curveNodesMap) {
- var rawCurves = fbxTree.Objects.AnimationCurve;
- // TODO: Many values are identical up to roundoff error, but won't be optimised
- // e.g. position times: [0, 0.4, 0. 8]
- // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
- // clearly, this should be optimised to
- // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
- // this shows up in nearly every FBX file, and generally time array is length > 100
- for (var nodeID in rawCurves) {
- var animationCurve = {
- id: rawCurves[nodeID].id,
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
- values: rawCurves[nodeID].KeyValueFloat.a
- };
- var relationships = connections.get(animationCurve.id);
- if (relationships !== undefined) {
- var animationCurveID = relationships.parents[0].ID;
- var animationCurveRelationship = relationships.parents[0].relationship;
- if (animationCurveRelationship.match(/X/)) {
- curveNodesMap.get(animationCurveID).curves['x'] = animationCurve;
- } else if (animationCurveRelationship.match(/Y/)) {
- curveNodesMap.get(animationCurveID).curves['y'] = animationCurve;
- } else if (animationCurveRelationship.match(/Z/)) {
- curveNodesMap.get(animationCurveID).curves['z'] = animationCurve;
- } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) {
- curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve;
- }
- }
- }
- },
- // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
- // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
- parseAnimationLayers: function parseAnimationLayers(curveNodesMap) {
- var rawLayers = fbxTree.Objects.AnimationLayer;
- var layersMap = new Map();
- for (var nodeID in rawLayers) {
- var layerCurveNodes = [];
- var connection = connections.get(parseInt(nodeID));
- if (connection !== undefined) {
- // all the animationCurveNodes used in the layer
- var children = connection.children;
- var self = this;
- children.forEach(function (child, i) {
- if (curveNodesMap.has(child.ID)) {
- var curveNode = curveNodesMap.get(child.ID);
- // check that the curves are defined for at least one axis, otherwise ignore the curveNode
- if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- var modelID;
- connections.get(child.ID).parents.forEach(function (parent) {
- if (parent.relationship !== undefined) modelID = parent.ID;
- });
- var rawModel = fbxTree.Objects.Model[modelID.toString()];
- var node = {
- modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
- initialPosition: [0, 0, 0],
- initialRotation: [0, 0, 0],
- initialScale: [1, 1, 1],
- transform: self.getModelAnimTransform(rawModel)
- };
- // if the animated model is pre rotated, we'll have to apply the pre rotations to every
- // animation value as well
- if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
- if ('PostRotation' in rawModel) node.postRotations = rawModel.PostRotation.value;
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- } else if (curveNode.curves.morph !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- var deformerID;
- connections.get(child.ID).parents.forEach(function (parent) {
- if (parent.relationship !== undefined) deformerID = parent.ID;
- });
- var morpherID = connections.get(deformerID).parents[0].ID;
- var geoID = connections.get(morpherID).parents[0].ID;
- // assuming geometry is not used in more than one model
- var modelID = connections.get(geoID).parents[0].ID;
- var rawModel = fbxTree.Objects.Model[modelID];
- var node = {
- modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
- morphName: fbxTree.Objects.Deformer[deformerID].attrName
- };
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- }
- }
- });
- layersMap.set(parseInt(nodeID), layerCurveNodes);
- }
- }
- return layersMap;
- },
- getModelAnimTransform: function getModelAnimTransform(modelNode) {
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value);
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
- return generateTransform(transformData);
- },
- // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
- // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
- parseAnimStacks: function parseAnimStacks(layersMap) {
- var rawStacks = fbxTree.Objects.AnimationStack;
- // connect the stacks (clips) up to the layers
- var rawClips = {};
- for (var nodeID in rawStacks) {
- var children = connections.get(parseInt(nodeID)).children;
- if (children.length > 1) {
- // it seems like stacks will always be associated with a single layer. But just in case there are files
- // where there are multiple layers per stack, we'll display a warning
- console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
- }
- var layer = layersMap.get(children[0].ID);
- rawClips[nodeID] = {
- name: rawStacks[nodeID].attrName,
- layer: layer
- };
- }
- return rawClips;
- },
- addClip: function addClip(rawClip) {
- var tracks = [];
- var self = this;
- rawClip.layer.forEach(function (rawTracks) {
- tracks = tracks.concat(self.generateTracks(rawTracks));
- });
- return new THREE.AnimationClip(rawClip.name, -1, tracks);
- },
- generateTracks: function generateTracks(rawTracks) {
- var tracks = [];
- var initialPosition = new THREE.Vector3();
- var initialRotation = new THREE.Quaternion();
- var initialScale = new THREE.Vector3();
- if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
- initialPosition = initialPosition.toArray();
- initialRotation = new THREE.Euler().setFromQuaternion(initialRotation).toArray(); // todo: euler order
- initialScale = initialScale.toArray();
- if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
- var positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position');
- if (positionTrack !== undefined) tracks.push(positionTrack);
- }
- if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
- var rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotations, rawTracks.postRotations);
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
- }
- if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
- var scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale');
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
- }
- if (rawTracks.DeformPercent !== undefined) {
- var morphTrack = this.generateMorphTrack(rawTracks);
- if (morphTrack !== undefined) tracks.push(morphTrack);
- }
- return tracks;
- },
- generateVectorTrack: function generateVectorTrack(modelName, curves, initialValue, type) {
- var times = this.getTimesForAllAxes(curves);
- var values = this.getKeyframeTrackValues(times, curves, initialValue);
- return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
- },
- generateRotationTrack: function generateRotationTrack(modelName, curves, initialValue, preRotations, postRotations) {
- if (curves.x !== undefined) {
- this.interpolateRotations(curves.x);
- curves.x.values = curves.x.values.map(THREE.Math.degToRad);
- }
- if (curves.y !== undefined) {
- this.interpolateRotations(curves.y);
- curves.y.values = curves.y.values.map(THREE.Math.degToRad);
- }
- if (curves.z !== undefined) {
- this.interpolateRotations(curves.z);
- curves.z.values = curves.z.values.map(THREE.Math.degToRad);
- }
- var times = this.getTimesForAllAxes(curves);
- var values = this.getKeyframeTrackValues(times, curves, initialValue);
- if (preRotations !== undefined) {
- preRotations = preRotations.map(THREE.Math.degToRad);
- preRotations.push('ZYX');
- preRotations = new THREE.Euler().fromArray(preRotations);
- preRotations = new THREE.Quaternion().setFromEuler(preRotations);
- }
- if (postRotations !== undefined) {
- postRotations = postRotations.map(THREE.Math.degToRad);
- postRotations.push('ZYX');
- postRotations = new THREE.Euler().fromArray(postRotations);
- postRotations = new THREE.Quaternion().setFromEuler(postRotations).inverse();
- }
- var quaternion = new THREE.Quaternion();
- var euler = new THREE.Euler();
- var quaternionValues = [];
- for (var i = 0; i < values.length; i += 3) {
- euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
- quaternion.setFromEuler(euler);
- if (preRotations !== undefined) quaternion.premultiply(preRotations);
- if (postRotations !== undefined) quaternion.multiply(postRotations);
- quaternion.toArray(quaternionValues, i / 3 * 4);
- }
- return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
- },
- generateMorphTrack: function generateMorphTrack(rawTracks) {
- var curves = rawTracks.DeformPercent.curves.morph;
- var values = curves.values.map(function (val) {
- return val / 100;
- });
- var morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName];
- return new THREE.NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values);
- },
- // For all animated objects, times are defined separately for each axis
- // Here we'll combine the times into one sorted array without duplicates
- getTimesForAllAxes: function getTimesForAllAxes(curves) {
- var times = [];
- // first join together the times for each axis, if defined
- if (curves.x !== undefined) times = times.concat(curves.x.times);
- if (curves.y !== undefined) times = times.concat(curves.y.times);
- if (curves.z !== undefined) times = times.concat(curves.z.times);
- // then sort them and remove duplicates
- times = times.sort(function (a, b) {
- return a - b;
- }).filter(function (elem, index, array) {
- return array.indexOf(elem) == index;
- });
- return times;
- },
- getKeyframeTrackValues: function getKeyframeTrackValues(times, curves, initialValue) {
- var prevValue = initialValue;
- var values = [];
- var xIndex = -1;
- var yIndex = -1;
- var zIndex = -1;
- times.forEach(function (time) {
- if (curves.x) xIndex = curves.x.times.indexOf(time);
- if (curves.y) yIndex = curves.y.times.indexOf(time);
- if (curves.z) zIndex = curves.z.times.indexOf(time);
- // if there is an x value defined for this frame, use that
- if (xIndex !== -1) {
- var xValue = curves.x.values[xIndex];
- values.push(xValue);
- prevValue[0] = xValue;
- } else {
- // otherwise use the x value from the previous frame
- values.push(prevValue[0]);
- }
- if (yIndex !== -1) {
- var yValue = curves.y.values[yIndex];
- values.push(yValue);
- prevValue[1] = yValue;
- } else {
- values.push(prevValue[1]);
- }
- if (zIndex !== -1) {
- var zValue = curves.z.values[zIndex];
- values.push(zValue);
- prevValue[2] = zValue;
- } else {
- values.push(prevValue[2]);
- }
- });
- return values;
- },
- // Rotations are defined as Euler angles which can have values of any size
- // These will be converted to quaternions which don't support values greater than
- // PI, so we'll interpolate large rotations
- interpolateRotations: function interpolateRotations(curve) {
- for (var i = 1; i < curve.values.length; i++) {
- var initialValue = curve.values[i - 1];
- var valuesSpan = curve.values[i] - initialValue;
- var absoluteSpan = Math.abs(valuesSpan);
- if (absoluteSpan >= 180) {
- var numSubIntervals = absoluteSpan / 180;
- var step = valuesSpan / numSubIntervals;
- var nextValue = initialValue + step;
- var initialTime = curve.times[i - 1];
- var timeSpan = curve.times[i] - initialTime;
- var interval = timeSpan / numSubIntervals;
- var nextTime = initialTime + interval;
- var interpolatedTimes = [];
- var interpolatedValues = [];
- while (nextTime < curve.times[i]) {
- interpolatedTimes.push(nextTime);
- nextTime += interval;
- interpolatedValues.push(nextValue);
- nextValue += step;
- }
- curve.times = inject(curve.times, i, interpolatedTimes);
- curve.values = inject(curve.values, i, interpolatedValues);
- }
- }
- }
- };
- // parse an FBX file in ASCII format
- function TextParser() {}
- TextParser.prototype = {
- constructor: TextParser,
- getPrevNode: function getPrevNode() {
- return this.nodeStack[this.currentIndent - 2];
- },
- getCurrentNode: function getCurrentNode() {
- return this.nodeStack[this.currentIndent - 1];
- },
- getCurrentProp: function getCurrentProp() {
- return this.currentProp;
- },
- pushStack: function pushStack(node) {
- this.nodeStack.push(node);
- this.currentIndent += 1;
- },
- popStack: function popStack() {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- },
- setCurrentProp: function setCurrentProp(val, name) {
- this.currentProp = val;
- this.currentPropName = name;
- },
- parse: function parse(text) {
- this.currentIndent = 0;
- console.log("FBXTree: ", FBXTree);
- this.allNodes = new FBXTree();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = '';
- var self = this;
- var split = text.split(/[\r\n]+/);
- split.forEach(function (line, i) {
- var matchComment = line.match(/^[\s\t]*;/);
- var matchEmpty = line.match(/^[\s\t]*$/);
- if (matchComment || matchEmpty) return;
- var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
- var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
- var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
- if (matchBeginning) {
- self.parseNodeBegin(line, matchBeginning);
- } else if (matchProperty) {
- self.parseNodeProperty(line, matchProperty, split[++i]);
- } else if (matchEnd) {
- self.popStack();
- } else if (line.match(/^[^\s\t}]/)) {
- // large arrays are split over multiple lines terminated with a ',' character
- // if this is encountered the line needs to be joined to the previous line
- self.parseNodePropertyContinued(line);
- }
- });
- return this.allNodes;
- },
- parseNodeBegin: function parseNodeBegin(line, property) {
- var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
- var nodeAttrs = property[2].split(',').map(function (attr) {
- return attr.trim().replace(/^"/, '').replace(/"$/, '');
- });
- var node = { name: nodeName };
- var attrs = this.parseNodeAttr(nodeAttrs);
- var currentNode = this.getCurrentNode();
- // a top node
- if (this.currentIndent === 0) {
- this.allNodes.add(nodeName, node);
- } else {
- // a subnode
- // if the subnode already exists, append it
- if (nodeName in currentNode) {
- // special case Pose needs PoseNodes as an array
- if (nodeName === 'PoseNode') {
- currentNode.PoseNode.push(node);
- } else if (currentNode[nodeName].id !== undefined) {
- currentNode[nodeName] = {};
- currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
- }
- if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
- } else if (typeof attrs.id === 'number') {
- currentNode[nodeName] = {};
- currentNode[nodeName][attrs.id] = node;
- } else if (nodeName !== 'Properties70') {
- if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
- }
- }
- if (typeof attrs.id === 'number') node.id = attrs.id;
- if (attrs.name !== '') node.attrName = attrs.name;
- if (attrs.type !== '') node.attrType = attrs.type;
- this.pushStack(node);
- },
- parseNodeAttr: function parseNodeAttr(attrs) {
- var id = attrs[0];
- if (attrs[0] !== '') {
- id = parseInt(attrs[0]);
- if (isNaN(id)) {
- id = attrs[0];
- }
- }
- var name = '',
- type = '';
- if (attrs.length > 1) {
- name = attrs[1].replace(/^(\w+)::/, '');
- type = attrs[2];
- }
- return { id: id, name: name, type: type };
- },
- parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
- var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
- var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
- // for special case: base64 image data follows "Content: ," line
- // Content: ,
- // "/9j/4RDaRXhpZgAATU0A..."
- if (propName === 'Content' && propValue === ',') {
- propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
- }
- var currentNode = this.getCurrentNode();
- var parentName = currentNode.name;
- if (parentName === 'Properties70') {
- this.parseNodeSpecialProperty(line, propName, propValue);
- return;
- }
- // Connections
- if (propName === 'C') {
- var connProps = propValue.split(',').slice(1);
- var from = parseInt(connProps[0]);
- var to = parseInt(connProps[1]);
- var rest = propValue.split(',').slice(3);
- rest = rest.map(function (elem) {
- return elem.trim().replace(/^"/, '');
- });
- propName = 'connections';
- propValue = [from, to];
- append(propValue, rest);
- if (currentNode[propName] === undefined) {
- currentNode[propName] = [];
- }
- }
- // Node
- if (propName === 'Node') currentNode.id = propValue;
- // connections
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
- currentNode[propName].push(propValue);
- } else {
- if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
- }
- this.setCurrentProp(currentNode, propName);
- // convert string to array, unless it ends in ',' in which case more will be added to it
- if (propName === 'a' && propValue.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(propValue);
- }
- },
- parseNodePropertyContinued: function parseNodePropertyContinued(line) {
- var currentNode = this.getCurrentNode();
- currentNode.a += line;
- // if the line doesn't end in ',' we have reached the end of the property value
- // so convert the string to an array
- if (line.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(currentNode.a);
- }
- },
- // parse "Property70"
- parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- var props = propValue.split('",').map(function (prop) {
- return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
- });
- var innerPropName = props[0];
- var innerPropType1 = props[1];
- var innerPropType2 = props[2];
- var innerPropFlag = props[3];
- var innerPropValue = props[4];
- // cast values where needed, otherwise leave as strings
- switch (innerPropType1) {
- case 'int':
- case 'enum':
- case 'bool':
- case 'ULongLong':
- case 'double':
- case 'Number':
- case 'FieldOfView':
- innerPropValue = parseFloat(innerPropValue);
- break;
- case 'Color':
- case 'ColorRGB':
- case 'Vector3D':
- case 'Lcl_Translation':
- case 'Lcl_Rotation':
- case 'Lcl_Scaling':
- innerPropValue = parseNumberArray(innerPropValue);
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode()[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- this.setCurrentProp(this.getPrevNode(), innerPropName);
- }
- };
- // Parse an FBX file in Binary format
- function BinaryParser() {}
- BinaryParser.prototype = {
- constructor: BinaryParser,
- parse: function parse(buffer) {
- var reader = new BinaryReader(buffer);
- reader.skip(23); // skip magic 23 bytes
- var version = reader.getUint32();
- console.log('THREE.FBXLoader: FBX binary version: ' + version);
- var allNodes = new FBXTree();
- while (!this.endOfContent(reader)) {
- var node = this.parseNode(reader, version);
- if (node !== null) allNodes.add(node.name, node);
- }
- return allNodes;
- },
- // Check if reader has reached the end of content.
- endOfContent: function endOfContent(reader) {
- // footer size: 160bytes + 16-byte alignment padding
- // - 16bytes: magic
- // - padding til 16-byte alignment (at least 1byte?)
- // (seems like some exporters embed fixed 15 or 16bytes?)
- // - 4bytes: magic
- // - 4bytes: version
- // - 120bytes: zero
- // - 16bytes: magic
- if (reader.size() % 16 === 0) {
- return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
- } else {
- return reader.getOffset() + 160 + 16 >= reader.size();
- }
- },
- // recursively parse nodes until the end of the file is reached
- parseNode: function parseNode(reader, version) {
- var node = {};
- // The first three data sizes depends on version.
- var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
- // note: do not remove this even if you get a linter warning as it moves the buffer forward
- var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var nameLen = reader.getUint8();
- var name = reader.getString(nameLen);
- // Regards this node as NULL-record if endOffset is zero
- if (endOffset === 0) return null;
- var propertyList = [];
- for (var i = 0; i < numProperties; i++) {
- propertyList.push(this.parseProperty(reader));
- }
- // Regards the first three elements in propertyList as id, attrName, and attrType
- var id = propertyList.length > 0 ? propertyList[0] : '';
- var attrName = propertyList.length > 1 ? propertyList[1] : '';
- var attrType = propertyList.length > 2 ? propertyList[2] : '';
- // check if this node represents just a single property
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
- node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
- while (endOffset > reader.getOffset()) {
- var subNode = this.parseNode(reader, version);
- if (subNode !== null) this.parseSubNode(name, node, subNode);
- }
- node.propertyList = propertyList; // raw property list used by parent
- if (typeof id === 'number') node.id = id;
- if (attrName !== '') node.attrName = attrName;
- if (attrType !== '') node.attrType = attrType;
- if (name !== '') node.name = name;
- return node;
- },
- parseSubNode: function parseSubNode(name, node, subNode) {
- // special case: child node is single property
- if (subNode.singleProperty === true) {
- var value = subNode.propertyList[0];
- if (Array.isArray(value)) {
- node[subNode.name] = subNode;
- subNode.a = value;
- } else {
- node[subNode.name] = value;
- }
- } else if (name === 'Connections' && subNode.name === 'C') {
- var array = [];
- subNode.propertyList.forEach(function (property, i) {
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
- if (i !== 0) array.push(property);
- });
- if (node.connections === undefined) {
- node.connections = [];
- }
- node.connections.push(array);
- } else if (subNode.name === 'Properties70') {
- var keys = Object.keys(subNode);
- keys.forEach(function (key) {
- node[key] = subNode[key];
- });
- } else if (name === 'Properties70' && subNode.name === 'P') {
- var innerPropName = subNode.propertyList[0];
- var innerPropType1 = subNode.propertyList[1];
- var innerPropType2 = subNode.propertyList[2];
- var innerPropFlag = subNode.propertyList[3];
- var innerPropValue;
- if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
- if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
- if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
- innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
- } else {
- innerPropValue = subNode.propertyList[4];
- }
- // this will be copied to parent, see above
- node[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- } else if (node[subNode.name] === undefined) {
- if (typeof subNode.id === 'number') {
- node[subNode.name] = {};
- node[subNode.name][subNode.id] = subNode;
- } else {
- node[subNode.name] = subNode;
- }
- } else {
- if (subNode.name === 'PoseNode') {
- if (!Array.isArray(node[subNode.name])) {
- node[subNode.name] = [node[subNode.name]];
- }
- node[subNode.name].push(subNode);
- } else if (node[subNode.name][subNode.id] === undefined) {
- node[subNode.name][subNode.id] = subNode;
- }
- }
- },
- parseProperty: function parseProperty(reader) {
- var type = reader.getString(1);
- switch (type) {
- case 'C':
- return reader.getBoolean();
- case 'D':
- return reader.getFloat64();
- case 'F':
- return reader.getFloat32();
- case 'I':
- return reader.getInt32();
- case 'L':
- return reader.getInt64();
- case 'R':
- var length = reader.getUint32();
- return reader.getArrayBuffer(length);
- case 'S':
- var length = reader.getUint32();
- return reader.getString(length);
- case 'Y':
- return reader.getInt16();
- case 'b':
- case 'c':
- case 'd':
- case 'f':
- case 'i':
- case 'l':
- var arrayLength = reader.getUint32();
- var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
- var compressedLength = reader.getUint32();
- if (encoding === 0) {
- switch (type) {
- case 'b':
- case 'c':
- return reader.getBooleanArray(arrayLength);
- case 'd':
- return reader.getFloat64Array(arrayLength);
- case 'f':
- return reader.getFloat32Array(arrayLength);
- case 'i':
- return reader.getInt32Array(arrayLength);
- case 'l':
- return reader.getInt64Array(arrayLength);
- }
- }
- if (typeof Zlib === 'undefined') {
- console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
- }
- var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
- var reader2 = new BinaryReader(inflate.decompress().buffer);
- switch (type) {
- case 'b':
- case 'c':
- return reader2.getBooleanArray(arrayLength);
- case 'd':
- return reader2.getFloat64Array(arrayLength);
- case 'f':
- return reader2.getFloat32Array(arrayLength);
- case 'i':
- return reader2.getInt32Array(arrayLength);
- case 'l':
- return reader2.getInt64Array(arrayLength);
- }
- default:
- throw new Error('THREE.FBXLoader: Unknown property type ' + type);
- }
- }
- };
- function BinaryReader(buffer, littleEndian) {
- this.dv = new DataView(buffer);
- this.offset = 0;
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
- }
- BinaryReader.prototype = {
- constructor: BinaryReader,
- getOffset: function getOffset() {
- return this.offset;
- },
- size: function size() {
- return this.dv.buffer.byteLength;
- },
- skip: function skip(length) {
- this.offset += length;
- },
- // seems like true/false representation depends on exporter.
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
- // then sees LSB.
- getBoolean: function getBoolean() {
- return (this.getUint8() & 1) === 1;
- },
- getBooleanArray: function getBooleanArray(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getBoolean());
- }
- return a;
- },
- getUint8: function getUint8() {
- var value = this.dv.getUint8(this.offset);
- this.offset += 1;
- return value;
- },
- getInt16: function getInt16() {
- var value = this.dv.getInt16(this.offset, this.littleEndian);
- this.offset += 2;
- return value;
- },
- getInt32: function getInt32() {
- var value = this.dv.getInt32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getInt32Array: function getInt32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt32());
- }
- return a;
- },
- getUint32: function getUint32() {
- var value = this.dv.getUint32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- // JavaScript doesn't support 64-bit integer so calculate this here
- // 1 << 32 will return 1 so using multiply operation instead here.
- // There's a possibility that this method returns wrong value if the value
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
- // TODO: safely handle 64-bit integer
- getInt64: function getInt64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- // calculate negative value
- if (high & 0x80000000) {
- high = ~high & 0xFFFFFFFF;
- low = ~low & 0xFFFFFFFF;
- if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
- low = low + 1 & 0xFFFFFFFF;
- return -(high * 0x100000000 + low);
- }
- return high * 0x100000000 + low;
- },
- getInt64Array: function getInt64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt64());
- }
- return a;
- },
- // Note: see getInt64() comment
- getUint64: function getUint64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- return high * 0x100000000 + low;
- },
- getFloat32: function getFloat32() {
- var value = this.dv.getFloat32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getFloat32Array: function getFloat32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat32());
- }
- return a;
- },
- getFloat64: function getFloat64() {
- var value = this.dv.getFloat64(this.offset, this.littleEndian);
- this.offset += 8;
- return value;
- },
- getFloat64Array: function getFloat64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat64());
- }
- return a;
- },
- getArrayBuffer: function getArrayBuffer(size) {
- var value = this.dv.buffer.slice(this.offset, this.offset + size);
- this.offset += size;
- return value;
- },
- getString: function getString(size) {
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
- var a = [];
- for (var i = 0; i < size; i++) {
- a[i] = this.getUint8();
- }
- var nullByte = a.indexOf(0);
- if (nullByte >= 0) a = a.slice(0, nullByte);
- return THREE.LoaderUtils.decodeText(new Uint8Array(a));
- }
- };
- // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
- // and BinaryParser( FBX Binary format)
- function FBXTree() {}
- FBXTree.prototype = {
- constructor: FBXTree,
- add: function add(key, val) {
- this[key] = val;
- }
- };
- // ************** UTILITY FUNCTIONS **************
- function isFbxFormatBinary(buffer) {
- var CORRECT = 'Kaydara FBX Binary \0';
- return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
- }
- function isFbxFormatASCII(text) {
- var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
- var cursor = 0;
- function read(offset) {
- var result = text[offset - 1];
- text = text.slice(cursor + offset);
- cursor++;
- return result;
- }
- for (var i = 0; i < CORRECT.length; ++i) {
- var num = read(1);
- if (num === CORRECT[i]) {
- return false;
- }
- }
- return true;
- }
- function getFbxVersion(text) {
- var versionRegExp = /FBXVersion: (\d+)/;
- var match = text.match(versionRegExp);
- if (match) {
- var version = parseInt(match[1]);
- return version;
- }
- throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
- }
- // Converts FBX ticks into real time seconds.
- function convertFBXTimeToSeconds(time) {
- return time / 46186158000;
- }
- var dataArray = [];
- // extracts the data from the correct position in the FBX array based on indexing type
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var index;
- switch (infoObject.mappingType) {
- case 'ByPolygonVertex':
- index = polygonVertexIndex;
- break;
- case 'ByPolygon':
- index = polygonIndex;
- break;
- case 'ByVertice':
- index = vertexIndex;
- break;
- case 'AllSame':
- index = infoObject.indices[0];
- break;
- default:
- console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType);
- }
- if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index];
- var from = index * infoObject.dataSize;
- var to = from + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- var tempMat = new THREE.Matrix4();
- var tempEuler = new THREE.Euler();
- var tempVec = new THREE.Vector3();
- var translation = new THREE.Vector3();
- var rotation = new THREE.Matrix4();
- // generate transformation from FBX transform data
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
- // transformData = {
- // eulerOrder: int,
- // translation: [],
- // rotationOffset: [],
- // preRotation
- // rotation
- // postRotation
- // scale
- // }
- // all entries are optional
- function generateTransform(transformData) {
- var transform = new THREE.Matrix4();
- translation.set(0, 0, 0);
- rotation.identity();
- var order = transformData.eulerOrder ? getEulerOrder(transformData.eulerOrder) : getEulerOrder(0);
- if (transformData.translation) translation.fromArray(transformData.translation);
- if (transformData.rotationOffset) translation.add(tempVec.fromArray(transformData.rotationOffset));
- if (transformData.rotation) {
- var array = transformData.rotation.map(THREE.Math.degToRad);
- array.push(order);
- rotation.makeRotationFromEuler(tempEuler.fromArray(array));
- }
- if (transformData.preRotation) {
- var array = transformData.preRotation.map(THREE.Math.degToRad);
- array.push(order);
- tempMat.makeRotationFromEuler(tempEuler.fromArray(array));
- rotation.premultiply(tempMat);
- }
- if (transformData.postRotation) {
- var array = transformData.postRotation.map(THREE.Math.degToRad);
- array.push(order);
- tempMat.makeRotationFromEuler(tempEuler.fromArray(array));
- tempMat.getInverse(tempMat);
- rotation.multiply(tempMat);
- }
- if (transformData.scale) transform.scale(tempVec.fromArray(transformData.scale));
- transform.setPosition(translation);
- transform.multiply(rotation);
- return transform;
- }
- // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
- function getEulerOrder(order) {
- var enums = ['ZYX', // -> XYZ extrinsic
- 'YZX', // -> XZY extrinsic
- 'XZY', // -> YZX extrinsic
- 'ZXY', // -> YXZ extrinsic
- 'YXZ', // -> ZXY extrinsic
- 'XYZ'];
- if (order === 6) {
- console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
- return enums[0];
- }
- return enums[order];
- }
- // Parses comma separated list of numbers and returns them an array.
- // Used internally by the TextParser
- function parseNumberArray(value) {
- var array = value.split(',').map(function (val) {
- return parseFloat(val);
- });
- return array;
- }
- function convertArrayBufferToString(buffer, from, to) {
- if (from === undefined) from = 0;
- if (to === undefined) to = buffer.byteLength;
- return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
- }
- function append(a, b) {
- for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
- a[j] = b[i];
- }
- }
- function slice(a, b, from, to) {
- for (var i = from, j = 0; i < to; i++, j++) {
- a[j] = b[i];
- }
- return a;
- }
- // inject array a2 into array a1 at index
- function inject(a1, index, a2) {
- return a1.slice(0, index).concat(a2).concat(a1.slice(index));
- }
- return FBXLoader;
- }();
- },{}],5:[function(require,module,exports){
- "use strict";
- module.exports = Object.assign(function GamepadButton() {}, {
- FACE_1: 0,
- FACE_2: 1,
- FACE_3: 2,
- FACE_4: 3,
- L_SHOULDER_1: 4,
- R_SHOULDER_1: 5,
- L_SHOULDER_2: 6,
- R_SHOULDER_2: 7,
- SELECT: 8,
- START: 9,
- DPAD_UP: 12,
- DPAD_DOWN: 13,
- DPAD_LEFT: 14,
- DPAD_RIGHT: 15,
- VENDOR: 16
- });
- },{}],6:[function(require,module,exports){
- "use strict";
- function GamepadButtonEvent(type, index, details) {
- this.type = type;
- this.index = index;
- this.pressed = details.pressed;
- this.value = details.value;
- }
- module.exports = GamepadButtonEvent;
- },{}],7:[function(require,module,exports){
- "use strict";
- module.exports = {
- "size": 5,
- "cellSize": 10,
- "extrudeSettings": {
- "amount": 1,
- "bevelEnabled": true,
- "bevelSegments": 1,
- "steps": 1,
- "bevelSize": 0.5,
- "bevelThickness": 0.5
- },
- "autogenerated": true,
- "cells": [{
- "q": -1,
- "r": 0,
- "s": 1,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": -1,
- "s": 1,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": 0,
- "s": 0,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": 1,
- "r": -1,
- "s": 0,
- "h": 1,
- "walkable": true,
- "userData": {}
- }, {
- "q": -1,
- "r": 1,
- "s": 0,
- "h": 0,
- "walkable": true,
- "userData": {}
- }, {
- "q": 0,
- "r": 1,
- "s": -1,
- "h": 0,
- "walkable": true,
- "userData": {}
- }, {
- "q": 1,
- "r": 0,
- "s": -1,
- "h": 0,
- "walkable": true,
- "userData": {}
- }]
- };
- },{}],8:[function(require,module,exports){
- 'use strict';
- /**
- * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
- */
- function getScriptId() {
- return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
- }
- function createScript(url, id) {
- var script = document.createElement('script');
- script.type = 'text/javascript';
- script.async = true;
- script.id = id;
- script.src = url;
- return script;
- }
- function removeScript(id) {
- var script = document.getElementById(id);
- var parent = script.parentNode;
- try {
- parent && parent.removeChild(script);
- } catch (e) {
- // ignore
- }
- }
- function appendScript(script) {
- var firstScript = document.getElementsByTagName('script')[0];
- firstScript.parentNode.insertBefore(script, firstScript);
- }
- function fetchScriptInternal(url, options, Promise) {
- return new Promise(function (resolve, reject) {
- var timeout = options.timeout || 5000;
- var scriptId = getScriptId();
- var script = createScript(url, scriptId);
- var timeoutId = setTimeout(function () {
- reject(new Error('Script request to ' + url + ' timed out'));
- removeScript(scriptId);
- }, timeout);
- var disableTimeout = function disableTimeout(timeoutId) {
- clearTimeout(timeoutId);
- };
- script.addEventListener('load', function (e) {
- resolve({ ok: true });
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- script.addEventListener('error', function (e) {
- reject(new Error('Script request to ' + url + ' failed ' + e));
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- appendScript(script);
- });
- }
- function fetchScript(settings) {
- settings = settings || {};
- return function (url, options) {
- options = options || {};
- return fetchScriptInternal(url, options, settings.Promise || Promise);
- };
- }
- module.exports = fetchScript;
- },{}],9:[function(require,module,exports){
- "use strict";
- var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
- var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
- return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- };
- var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) {
- if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e);
- }, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) {
- var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e;
- }, addTile: function addTile(e) {
- var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e);
- }, removeTile: function removeTile(e) {
- if (e) {
- var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose();
- }
- }, removeAllTiles: function removeAllTiles() {
- if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) {
- this.tileGroup.remove(e[t]);
- }
- }, getTileAtCell: function getTileAtCell(e) {
- var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null);
- }, snapToGrid: function snapToGrid(e) {
- var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t));
- }, snapTileToGrid: function snapTileToGrid(e) {
- if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else {
- var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t));
- }return e;
- }, getRandomTile: function getRandomTile() {
- var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e];
- }, findPath: function findPath(e, t, i) {
- return this.finder.findPath(e.cell, t.cell, i, this.grid);
- }, setGrid: function setGrid(e) {
- this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) {
- this.grid.remove(e.cell), e.dispose();
- }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup);
- }, generateOverlay: function generateOverlay(e) {
- var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay);
- }, generateTilemap: function generateTilemap(e) {
- this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) {
- this.tileGroup.add(t[i].mesh);
- }this.group.add(this.tileGroup);
- }, reset: function reset() {
- this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup);
- } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) {
- this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID();
- }, vg.Cell.prototype = { set: function set(e, t, i) {
- return this.q = e, this.r = t, this.s = i, this;
- }, copy: function copy(e) {
- return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this;
- }, add: function add(e) {
- return this.q += e.q, this.r += e.r, this.s += e.s, this;
- }, equals: function equals(e) {
- return this.q === e.q && this.r === e.r && this.s === e.s;
- } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) {
- e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t,
- i = [];for (t = 0; 6 > t; t++) {
- i.push(this._createVertex(t));
- }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) {
- this.cellShape.lineTo(i[t].x, i[t].y);
- }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
- }, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) {
- return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3;
- }, pixelToCell: function pixelToCell(e) {
- var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
- i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel);
- }, getCellAt: function getCellAt(e) {
- var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize),
- i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)];
- }, getNeighbors: function getNeighbors(e, t, i) {
- var s,
- n,
- l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }if (t) for (s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }return this._list;
- }, getRandomCell: function getRandomCell() {
- var e,
- t = 0,
- i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
- if (t === i) return this.cells[e];t++;
- }return this.cells[e];
- }, cellToHash: function cellToHash(e) {
- return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s;
- }, distance: function distance(e, t) {
- var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h;
- }, clearPath: function clearPath() {
- var e, t;for (e in this.cells) {
- t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
- }
- }, traverse: function traverse(e) {
- var t;for (t in this.cells) {
- e(this.cells[t]);
- }
- }, generateTile: function generateTile(e, t, i) {
- var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
- }, generateTiles: function generateTiles(e) {
- e = e || {};var t = [],
- i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
- l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
- }return t;
- }, generateTilePoly: function generateTilePoly(e) {
- e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
- }, generate: function generate(e) {
- e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) {
- for (i = -this.size; i < this.size + 1; i++) {
- s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n));
- }
- }
- }, generateOverlay: function generateOverlay(e, t, i) {
- var s,
- n,
- l,
- r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) {
- for (n = -e; e + 1 > n; n++) {
- if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) {
- this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h);
- }
- }
- }
- }, add: function add(e) {
- var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
- }, remove: function remove(e) {
- var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
- }, dispose: function dispose() {
- this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
- }, load: function load(e, t, i) {
- var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) {
- s.fromJSON(e), t.call(i || null, e);
- }, cache: !1, scope: s });
- }, fromJSON: function fromJSON(e) {
- var t,
- i,
- s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
- i = new vg.Cell(), i.copy(s[t]), this.add(i);
- }
- }, toJSON: function toJSON() {
- var e,
- t,
- i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
- s = [];for (t in this.cells) {
- e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
- }return i.cells = s, i;
- }, _createVertex: function _createVertex(e) {
- var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0);
- }, _cubeRound: function _cubeRound(e) {
- var t = Math.round(e.q),
- i = Math.round(e.r),
- s = Math.round(e.s),
- n = Math.abs(t - e.q),
- l = Math.abs(i - e.r),
- r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s);
- } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) {
- e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = [];
- }, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) {
- return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3;
- }, pixelToCell: function pixelToCell(e) {
- var t = Math.round(e.x / this._fullCellSize),
- i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0);
- }, getCellAt: function getCellAt(e) {
- var t = Math.round(e.x / this._fullCellSize),
- i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)];
- }, getNeighbors: function getNeighbors(e, t, i) {
- var s,
- n,
- l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }if (t) for (s = 0; l > s; s++) {
- this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n);
- }return this._list;
- }, getRandomCell: function getRandomCell() {
- var e,
- t = 0,
- i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) {
- if (t === i) return this.cells[e];t++;
- }return this.cells[e];
- }, cellToHash: function cellToHash(e) {
- return e.q + this._hashDelimeter + e.r;
- }, distance: function distance(e, t) {
- var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h;
- }, clearPath: function clearPath() {
- var e, t;for (e in this.cells) {
- t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1;
- }
- }, traverse: function traverse(e) {
- var t;for (t in this.cells) {
- e(this.cells[t]);
- }
- }, generateTile: function generateTile(e, t, i) {
- var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l;
- }, generateTiles: function generateTiles(e) {
- e = e || {};var t = [],
- i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) {
- l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n);
- }return t;
- }, generateTilePoly: function generateTilePoly(e) {
- e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t;
- }, generate: function generate(e) {
- e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t,
- i,
- s,
- n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) {
- for (i = -n; n > i; i++) {
- s = new vg.Cell(t, i + 1), this.add(s);
- }
- }
- }, generateOverlay: function generateOverlay(e, t, i) {
- var s,
- n,
- l = Math.ceil(e / 2);for (s = -l; l > s; s++) {
- for (n = -l; l > n; n++) {
- this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r);
- }
- }
- }, add: function add(e) {
- var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e;
- }, remove: function remove(e) {
- var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--);
- }, dispose: function dispose() {
- this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null;
- }, load: function load(e, t, i) {
- vg.Tools.getJSON({ url: e, callback: function callback(e) {
- this.fromJSON(e), t.call(i || null, e);
- }, cache: !1, scope: this });
- }, fromJSON: function fromJSON(e) {
- var t,
- i,
- s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) {
- i = new vg.Cell(), i.copy(s[t]), this.add(i);
- }
- }, toJSON: function toJSON() {
- var e,
- t,
- i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated },
- s = [];for (t in this.cells) {
- e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData });
- }return i.cells = s, i;
- } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) {
- e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null;
- }, vg.Tile.prototype = { select: function select() {
- return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this;
- }, deselect: function deselect() {
- return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this;
- }, toggle: function toggle() {
- return this.selected ? this.deselect() : this.select(), this;
- }, dispose: function dispose() {
- this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null;
- } }, vg.Tile.prototype.constructor = vg.Tile, function () {
- var e = function e() {
- this.obj = null, this.next = null, this.prev = null, this.free = !0;
- },
- t = function t() {
- this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = [];
- };t.generateID = function () {
- return Math.random().toString(36).slice(2) + Date.now();
- }, t.prototype = { getNode: function getNode(e) {
- return this.objToNodeMap[e.uniqueID];
- }, addNode: function addNode(i) {
- var s = new e();if (!i.uniqueID) try {
- i.uniqueID = t.generateID();
- } catch (n) {
- return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null;
- }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s;
- }, swapObjects: function swapObjects(e, t) {
- this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t;
- }, add: function add(e) {
- var t = this.objToNodeMap[e.uniqueID];if (t) {
- if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null;
- } else t = this.addNode(e);if (this.first) {
- if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null;
- } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add");
- }, has: function has(e) {
- return !!this.objToNodeMap[e.uniqueID];
- }, moveUp: function moveUp(e) {
- this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) {
- var i = t.prev,
- s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t);
- }
- }, moveDown: function moveDown(e) {
- var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) {
- var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t);
- }
- }, sort: function sort(e) {
- var t,
- i,
- s = this.sortArray,
- n = this.first;for (s.length = 0; n;) {
- s.push(n.obj), n = n.next;
- }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) {
- this.add(s[t]);
- }
- }, remove: function remove(e) {
- var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0);
- }, shift: function shift() {
- var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
- }, pop: function pop() {
- var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj);
- }, concat: function concat(e) {
- for (var t = e.first; t;) {
- this.add(t.obj), t = t.next;
- }
- }, clear: function clear() {
- for (var e = this.first; e;) {
- e.free = !0, e = e.next;
- }this.first = null, this.length = 0;
- }, dispose: function dispose() {
- for (var e = this.first; e;) {
- e.obj = null, e = e.next;
- }this.first = null, this.objToNodeMap = null;
- }, dump: function dump(e) {
- console.log("====================" + e + "=====================");for (var t = this.first; t;) {
- console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next();
- }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}");
- } }, t.prototype.constructor = t, vg.LinkedList = t;
- }(), function () {
- var e = function e(_e, t, i, s, n) {
- this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0;
- };e.prototype = { active: !0, params: null, execute: function execute(e) {
- var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t;
- }, detach: function detach() {
- return this.isBound() ? this.signal.remove(this._listener, this.context) : null;
- }, isBound: function isBound() {
- return !!this.signal && !!this._listener;
- }, _destroy: function _destroy() {
- delete this.signal, delete this._listener, delete this.context;
- }, toString: function toString() {
- return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]";
- } }, e.prototype.constructor = e;var t = function t() {
- this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () {
- t.prototype.dispatch.apply(e, arguments);
- };
- };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) {
- if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t));
- }, _registerListener: function _registerListener(t, i, s, n) {
- var l,
- r = this._indexOfListener(t, s);if (-1 !== r) {
- if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first.");
- } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l;
- }, _addBinding: function _addBinding(e) {
- var t = this._bindings.length;do {
- t--;
- } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e);
- }, _indexOfListener: function _indexOfListener(e, t) {
- for (var i, s = this._bindings.length; s--;) {
- if (i = this._bindings[s], i._listener === e && i.context === t) return s;
- }return -1;
- }, has: function has(e, t) {
- return -1 !== this._indexOfListener(e, t);
- }, add: function add(e, t, i) {
- return this.validateListener(e, "add"), this._registerListener(e, !1, t, i);
- }, addOnce: function addOnce(e, t, i) {
- return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i);
- }, remove: function remove(e, t) {
- this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e;
- }, removeAll: function removeAll(e) {
- "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) {
- e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy();
- }e || (this._bindings.length = 0);
- }, getNumListeners: function getNumListeners() {
- return this._bindings.length;
- }, halt: function halt() {
- this._shouldPropagate = !1;
- }, dispatch: function dispatch() {
- if (this.active) {
- var e,
- t = Array.prototype.slice.call(arguments),
- i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) {
- e = this._bindings.slice(), this._shouldPropagate = !0;do {
- i--;
- } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1);
- }
- }
- }, forget: function forget() {
- this._prevParams = null;
- }, dispose: function dispose() {
- this.removeAll(), delete this._bindings, delete this._prevParams;
- }, toString: function toString() {
- return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]";
- } }, t.prototype.constructor = t, vg.Signal = t;
- }(), vg.AStarFinder = function (e) {
- e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList();
- }, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) {
- var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) {
- if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) {
- if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) {
- if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h);
- }
- }
- }return null;
- }, compare: function compare(e, t) {
- return e._priority - t._priority;
- } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) {
- for (var t = [e]; e._parent;) {
- e = e._parent, t.push(e);
- }return t.reverse();
- }, biBacktrace: function biBacktrace(e, t) {
- var i = this.backtrace(e),
- s = this.backtrace(t);return i.concat(s.reverse());
- }, pathLength: function pathLength(e) {
- var t,
- i,
- s,
- n,
- l,
- r = 0;for (t = 1; t < e.length; ++t) {
- i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l);
- }return r;
- }, interpolate: function interpolate(e, t, i, s) {
- var n,
- l,
- r,
- h,
- o,
- a,
- c = Math.abs,
- u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) {
- u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l);
- }return u;
- }, expandPath: function expandPath(e) {
- var t,
- i,
- s,
- n,
- l,
- r,
- h = [],
- o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) {
- for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) {
- h.push(s[r]);
- }
- }return h.push(e[o - 1]), h;
- }, smoothenPath: function smoothenPath(e, t) {
- var i,
- s,
- n,
- l,
- r,
- h,
- o,
- a,
- c,
- u,
- d,
- g,
- p = t.length,
- v = t[0][0],
- f = t[0][1],
- m = t[p - 1][0],
- _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) {
- for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) {
- if (d = u[a], !e.isWalkableAt(d[0], d[1])) {
- g = !0;break;
- }
- }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]);
- }return r.push([m, _]), r;
- }, compressPath: function compressPath(e) {
- if (e.length < 3) return e;var t,
- i,
- s,
- n,
- l,
- r,
- h = [],
- o = e[0][0],
- a = e[0][1],
- c = e[1][0],
- u = e[1][1],
- d = c - o,
- g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) {
- t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]);
- }return h.push([c, u]), h;
- } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) {
- this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () {
- console.warn("Error loading images");
- }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e;
- }, loadTexture: function loadTexture(e, t, i, s) {
- var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) {
- n.image = e, n.needsUpdate = !0, i && i(n);
- }, null, function (e) {
- s && s(e);
- }), n.sourceFile = e, n;
- } }, vg.MouseCaster = function (e, t, i) {
- this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1);
- }, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() {
- if (this.active) {
- this._raycaster.setFromCamera(this.screenPosition, this._camera);var e,
- t,
- i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i;
- }
- }, preventDefault: function preventDefault() {
- this._preventDefault = !0;
- }, _onDocumentMouseDown: function _onDocumentMouseDown(e) {
- return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject));
- }, _onDocumentMouseUp: function _onDocumentMouseUp(e) {
- return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown));
- }, _onDocumentMouseMove: function _onDocumentMouseMove(e) {
- e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1;
- }, _onMouseWheel: function _onMouseWheel(e) {
- if (this.active) {
- e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel);
- }
- } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) {
- var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 },
- s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) {
- var n = window.innerWidth / this.orthoZoom,
- l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3);
- } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () {
- if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) {
- var e = this.width / this.orthoZoom,
- t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2;
- } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height);
- }.bind(this), !1), this.attachTo(i.element);
- }, vg.Scene.prototype = { attachTo: function attachTo(e) {
- e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement);
- }, add: function add(e) {
- this.container.add(e);
- }, remove: function remove(e) {
- this.container.remove(e);
- }, render: function render() {
- this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera);
- }, updateOrthoZoom: function updateOrthoZoom() {
- if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom,
- t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix();
- }, focusOn: function focusOn(e) {
- this.camera.lookAt(e.position);
- } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) {
- this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this);
- }, vg.SelectionManager.prototype = { select: function select(e, t) {
- e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e));
- }, clearSelection: function clearSelection(e) {
- e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null;
- }, onMouse: function onMouse(e, t) {
- switch (e) {case vg.MouseCaster.DOWN:
- t || this.clearSelection();break;case vg.MouseCaster.CLICK:
- this.select(t);}
- } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) {
- return Math.max(t, Math.min(i, e));
- }, sign: function sign(e) {
- return e && e / Math.abs(e);
- }, random: function random(e, t) {
- return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e;
- }, randomInt: function randomInt(e, t) {
- return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0;
- }, normalize: function normalize(e, t, i) {
- return (e - t) / (i - t);
- }, getShortRotation: function getShortRotation(e) {
- return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e;
- }, generateID: function generateID() {
- return Math.random().toString(36).slice(2) + Date.now();
- }, isPlainObject: function isPlainObject(e) {
- if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try {
- if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1;
- } catch (t) {
- return !1;
- }return !0;
- }, merge: function merge(e, t) {
- var i = this,
- s = Array.isArray(t),
- n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) {
- "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t);
- }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) {
- n[t] = e[t];
- }), Object.keys(t).forEach(function (s) {
- t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s];
- }), n);
- }, now: function now() {
- return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now();
- }, empty: function empty(e) {
- for (; e.lastChild;) {
- e.removeChild(e.lastChild);
- }
- }, radixSort: function radixSort(e, t, i, s) {
- if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) {
- for (var n = t, l = i, r = 1 << s; l > n;) {
- if (e[n] & r) {
- --l;var h = e[n];e[n] = e[l], e[l] = h;
- } else ++n;
- }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1);
- }
- }, randomizeRGB: function randomizeRGB(e, t) {
- var i,
- s,
- n = e.split(","),
- l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) {
- s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ",";
- }return l = l.substring(0, l.length - 1), l += ")";
- }, getJSON: function getJSON(e) {
- var t = new XMLHttpRequest(),
- i = "undefined" == typeof e.cache ? !1 : e.cache,
- s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () {
- if (200 === this.status) {
- var t = null;try {
- t = JSON.parse(this.responseText);
- } catch (i) {
- return;
- }return void e.callback.call(e.scope || null, t);
- }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url);
- }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send("");
- } };
- },{}],10:[function(require,module,exports){
- 'use strict';
- /**
- * Polyfill for the additional KeyboardEvent properties defined in the D3E and
- * D4E draft specifications, by @inexorabletash.
- *
- * See: https://github.com/inexorabletash/polyfill
- */
- (function (global) {
- var nativeKeyboardEvent = 'KeyboardEvent' in global;
- if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() {
- throw TypeError('Illegal constructor');
- };
- if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location
- if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key
- if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key
- if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or +
- var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD,
- LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT,
- RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT,
- NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD;
- //--------------------------------------------------------------------
- //
- // Utilities
- //
- //--------------------------------------------------------------------
- function contains(s, ss) {
- return String(s).indexOf(ss) !== -1;
- }
- var os = function () {
- if (contains(navigator.platform, 'Win')) {
- return 'win';
- }
- if (contains(navigator.platform, 'Mac')) {
- return 'mac';
- }
- if (contains(navigator.platform, 'CrOS')) {
- return 'cros';
- }
- if (contains(navigator.platform, 'Linux')) {
- return 'linux';
- }
- if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) {
- return 'ios';
- }
- return '';
- }();
- var browser = function () {
- if (contains(navigator.userAgent, 'Chrome/')) {
- return 'chrome';
- }
- if (contains(navigator.vendor, 'Apple')) {
- return 'safari';
- }
- if (contains(navigator.userAgent, 'MSIE')) {
- return 'ie';
- }
- if (contains(navigator.userAgent, 'Gecko/')) {
- return 'moz';
- }
- if (contains(navigator.userAgent, 'Opera/')) {
- return 'opera';
- }
- return '';
- }();
- var browser_os = browser + '-' + os;
- function mergeIf(baseTable, select, table) {
- if (browser_os === select || browser === select || os === select) {
- Object.keys(table).forEach(function (keyCode) {
- baseTable[keyCode] = table[keyCode];
- });
- }
- }
- function remap(o, key) {
- var r = {};
- Object.keys(o).forEach(function (k) {
- var item = o[k];
- if (key in item) {
- r[item[key]] = item;
- }
- });
- return r;
- }
- function invert(o) {
- var r = {};
- Object.keys(o).forEach(function (k) {
- r[o[k]] = k;
- });
- return r;
- }
- //--------------------------------------------------------------------
- //
- // Generic Mappings
- //
- //--------------------------------------------------------------------
- // "keyInfo" is a dictionary:
- // code: string - name from DOM Level 3 KeyboardEvent code Values
- // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html
- // location (optional): number - one of the DOM_KEY_LOCATION values
- // keyCap (optional): string - keyboard label in en-US locale
- // USB code Usage ID from page 0x07 unless otherwise noted (Informative)
- // Map of keyCode to keyInfo
- var keyCodeToInfoTable = {
- // 0x01 - VK_LBUTTON
- // 0x02 - VK_RBUTTON
- 0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E)
- // 0x04 - VK_MBUTTON
- // 0x05 - VK_XBUTTON1
- // 0x06 - VK_XBUTTON2
- 0x06: { code: 'Help' }, // [USB: 0x75] ???
- // 0x07 - undefined
- 0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards.
- 0x09: { code: 'Tab' }, // [USB: 0x2b]
- // 0x0A-0x0B - reserved
- 0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E)
- 0X0D: { code: 'Enter' }, // [USB: 0x28]
- // 0x0E-0x0F - undefined
- 0x10: { code: 'Shift' },
- 0x11: { code: 'Control' },
- 0x12: { code: 'Alt' },
- 0x13: { code: 'Pause' }, // [USB: 0x48]
- 0x14: { code: 'CapsLock' }, // [USB: 0x39]
- 0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout
- 0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ???
- 0x17: { code: 'JunjaMode' }, // (Not in D3E)
- 0x18: { code: 'FinalMode' }, // (Not in D3E)
- 0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout
- // 0x1A - undefined
- 0x1B: { code: 'Escape' }, // [USB: 0x29]
- 0x1C: { code: 'Convert' }, // [USB: 0x8a]
- 0x1D: { code: 'NonConvert' }, // [USB: 0x8b]
- 0x1E: { code: 'Accept' }, // (Not in D3E)
- 0x1F: { code: 'ModeChange' }, // (Not in D3E)
- 0x20: { code: 'Space' }, // [USB: 0x2c]
- 0x21: { code: 'PageUp' }, // [USB: 0x4b]
- 0x22: { code: 'PageDown' }, // [USB: 0x4e]
- 0x23: { code: 'End' }, // [USB: 0x4d]
- 0x24: { code: 'Home' }, // [USB: 0x4a]
- 0x25: { code: 'ArrowLeft' }, // [USB: 0x50]
- 0x26: { code: 'ArrowUp' }, // [USB: 0x52]
- 0x27: { code: 'ArrowRight' }, // [USB: 0x4f]
- 0x28: { code: 'ArrowDown' }, // [USB: 0x51]
- 0x29: { code: 'Select' }, // (Not in D3E)
- 0x2A: { code: 'Print' }, // (Not in D3E)
- 0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E)
- 0x2C: { code: 'PrintScreen' }, // [USB: 0x46]
- 0x2D: { code: 'Insert' }, // [USB: 0x49]
- 0x2E: { code: 'Delete' }, // [USB: 0x4c]
- 0x2F: { code: 'Help' }, // [USB: 0x75] ???
- 0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0)
- 0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1!
- 0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@
- 0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3#
- 0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$
- 0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5%
- 0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^
- 0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7&
- 0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8*
- 0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9(
- // 0x3A-0x40 - undefined
- 0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04]
- 0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05]
- 0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06]
- 0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07]
- 0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08]
- 0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09]
- 0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a]
- 0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b]
- 0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c]
- 0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d]
- 0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e]
- 0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f]
- 0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10]
- 0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11]
- 0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12]
- 0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13]
- 0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14]
- 0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15]
- 0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16]
- 0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17]
- 0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18]
- 0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19]
- 0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a]
- 0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b]
- 0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c]
- 0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d]
- 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
- 0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
- 0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu
- // 0x5E - reserved
- 0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep
- 0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62]
- 0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59]
- 0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a]
- 0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b]
- 0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c]
- 0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d]
- 0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e]
- 0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f]
- 0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60]
- 0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61]
- 0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55]
- 0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
- 0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85]
- 0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56]
- 0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63]
- 0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54]
- 0x70: { code: 'F1' }, // [USB: 0x3a]
- 0x71: { code: 'F2' }, // [USB: 0x3b]
- 0x72: { code: 'F3' }, // [USB: 0x3c]
- 0x73: { code: 'F4' }, // [USB: 0x3d]
- 0x74: { code: 'F5' }, // [USB: 0x3e]
- 0x75: { code: 'F6' }, // [USB: 0x3f]
- 0x76: { code: 'F7' }, // [USB: 0x40]
- 0x77: { code: 'F8' }, // [USB: 0x41]
- 0x78: { code: 'F9' }, // [USB: 0x42]
- 0x79: { code: 'F10' }, // [USB: 0x43]
- 0x7A: { code: 'F11' }, // [USB: 0x44]
- 0x7B: { code: 'F12' }, // [USB: 0x45]
- 0x7C: { code: 'F13' }, // [USB: 0x68]
- 0x7D: { code: 'F14' }, // [USB: 0x69]
- 0x7E: { code: 'F15' }, // [USB: 0x6a]
- 0x7F: { code: 'F16' }, // [USB: 0x6b]
- 0x80: { code: 'F17' }, // [USB: 0x6c]
- 0x81: { code: 'F18' }, // [USB: 0x6d]
- 0x82: { code: 'F19' }, // [USB: 0x6e]
- 0x83: { code: 'F20' }, // [USB: 0x6f]
- 0x84: { code: 'F21' }, // [USB: 0x70]
- 0x85: { code: 'F22' }, // [USB: 0x71]
- 0x86: { code: 'F23' }, // [USB: 0x72]
- 0x87: { code: 'F24' }, // [USB: 0x73]
- // 0x88-0x8F - unassigned
- 0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0x91: { code: 'ScrollLock' }, // [USB: 0x47]
- // 0x92-0x96 - OEM specific
- // 0x97-0x9F - unassigned
- // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers
- 0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
- 0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
- 0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
- 0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
- 0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2]
- 0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6]
- 0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224]
- 0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225]
- 0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227]
- 0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226]
- 0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221]
- 0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228]
- 0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222]
- 0xAD: { code: 'VolumeMute' }, // [USB: 0x7f]
- 0xAE: { code: 'VolumeDown' }, // [USB: 0x81]
- 0xAF: { code: 'VolumeUp' }, // [USB: 0x80]
- 0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5]
- 0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6]
- 0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7]
- 0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd]
- 0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a]
- 0xB5: { code: 'MediaSelect' },
- 0xB6: { code: 'LaunchApp1' },
- 0xB7: { code: 'LaunchApp2' },
- // 0xB8-0xB9 - reserved
- 0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
- 0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,<
- 0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
- 0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .>
- 0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101)
- 0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101)
- // 0xC1-0xCF - reserved
- // 0xD0-0xD7 - reserved
- // 0xD8-0xDA - unassigned
- 0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101)
- 0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101)
- 0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- // 0xDF - miscellaneous/varies
- // 0xE0 - reserved
- // 0xE1 - OEM specific
- 0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102)
- // 0xE3-0xE4 - OEM specific
- 0xE5: { code: 'Process' }, // (Not in D3E)
- // 0xE6 - OEM specific
- // 0xE7 - VK_PACKET
- // 0xE8 - unassigned
- // 0xE9-0xEF - OEM specific
- // 0xF0-0xF5 - OEM specific
- 0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E)
- 0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E)
- 0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E)
- 0xF9: { code: 'EraseEof' }, // (Not in D3E)
- 0xFA: { code: 'Play' }, // (Not in D3E)
- 0xFB: { code: 'ZoomToggle' }, // (Not in D3E)
- // 0xFC - VK_NONAME - reserved
- // 0xFD - VK_PA1
- 0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E)
- } };
- // No legacy keyCode, but listed in D3E:
- // code: usb
- // 'IntlHash': 0x070032,
- // 'IntlRo': 0x070087,
- // 'IntlYen': 0x070089,
- // 'NumpadBackspace': 0x0700bb,
- // 'NumpadClear': 0x0700d8,
- // 'NumpadClearEntry': 0x0700d9,
- // 'NumpadMemoryAdd': 0x0700d3,
- // 'NumpadMemoryClear': 0x0700d2,
- // 'NumpadMemoryRecall': 0x0700d1,
- // 'NumpadMemoryStore': 0x0700d0,
- // 'NumpadMemorySubtract': 0x0700d4,
- // 'NumpadParenLeft': 0x0700b6,
- // 'NumpadParenRight': 0x0700b7,
- //--------------------------------------------------------------------
- //
- // Browser/OS Specific Mappings
- //
- //--------------------------------------------------------------------
- mergeIf(keyCodeToInfoTable, 'moz', {
- 0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101)
- 0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+
- 0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_
- 0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57]
- 0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56]
- } });
- mergeIf(keyCodeToInfoTable, 'moz-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
- } });
- mergeIf(keyCodeToInfoTable, 'moz-win', {
- 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_
- } });
- mergeIf(keyCodeToInfoTable, 'chrome-mac', {
- 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- // Windows via Bootcamp (!)
- if (0) {
- mergeIf(keyCodeToInfoTable, 'chrome-win', {
- 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
- } });
- mergeIf(keyCodeToInfoTable, 'ie', {
- 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101)
- 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101)
- 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101)
- } });
- }
- mergeIf(keyCodeToInfoTable, 'safari', {
- 0x03: { code: 'Enter' }, // [USB: 0x28] old Safari
- 0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab
- } });
- mergeIf(keyCodeToInfoTable, 'ios', {
- 0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28]
- } });
- mergeIf(keyCodeToInfoTable, 'safari-mac', {
- 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3]
- 0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7]
- 0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this
- } });
- //--------------------------------------------------------------------
- //
- // Identifier Mappings
- //
- //--------------------------------------------------------------------
- // Cases where newer-ish browsers send keyIdentifier which can be
- // used to disambiguate keys.
- // keyIdentifierTable[keyIdentifier] -> keyInfo
- var keyIdentifierTable = {};
- if ('cros' === os) {
- keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT };
- keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT };
- keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT };
- keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT };
- keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT };
- keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT };
- }
- if ('chrome-mac' === browser_os) {
- keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
- }
- if ('safari-mac' === browser_os) {
- keyIdentifierTable['U+0010'] = { code: 'ContextMenu' };
- }
- if ('ios' === os) {
- // These only generate keyup events
- keyIdentifierTable['U+0010'] = { code: 'Function' };
- keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' };
- keyIdentifierTable['U+001D'] = { code: 'ArrowRight' };
- keyIdentifierTable['U+001E'] = { code: 'ArrowUp' };
- keyIdentifierTable['U+001F'] = { code: 'ArrowDown' };
- keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft
- keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight
- keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp
- keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown
- }
- //--------------------------------------------------------------------
- //
- // Location Mappings
- //
- //--------------------------------------------------------------------
- // Cases where newer-ish browsers send location/keyLocation which
- // can be used to disambiguate keys.
- // locationTable[location][keyCode] -> keyInfo
- var locationTable = [];
- locationTable[LEFT] = {
- 0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1]
- 0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0]
- 0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2]
- } };
- locationTable[RIGHT] = {
- 0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5]
- 0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4]
- 0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6]
- } };
- locationTable[NUMPAD] = {
- 0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58]
- } };
- mergeIf(locationTable[NUMPAD], 'moz', {
- 0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
- 0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57]
- } });
- mergeIf(locationTable[LEFT], 'moz-mac', {
- 0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3]
- } });
- mergeIf(locationTable[RIGHT], 'moz-mac', {
- 0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[RIGHT], 'moz-win', {
- 0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[RIGHT], 'mac', {
- 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7]
- } });
- mergeIf(locationTable[NUMPAD], 'chrome-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53]
- } });
- mergeIf(locationTable[NUMPAD], 'safari-mac', {
- 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53]
- 0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57]
- 0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56]
- 0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63]
- 0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54]
- } });
- //--------------------------------------------------------------------
- //
- // Key Values
- //
- //--------------------------------------------------------------------
- // Mapping from `code` values to `key` values. Values defined at:
- // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html
- // Entries are only provided when `key` differs from `code`. If
- // printable, `shiftKey` has the shifted printable character. This
- // assumes US Standard 101 layout
- var codeToKeyTable = {
- // Modifier Keys
- ShiftLeft: { key: 'Shift' },
- ShiftRight: { key: 'Shift' },
- ControlLeft: { key: 'Control' },
- ControlRight: { key: 'Control' },
- AltLeft: { key: 'Alt' },
- AltRight: { key: 'Alt' },
- OSLeft: { key: 'OS' },
- OSRight: { key: 'OS' },
- // Whitespace Keys
- NumpadEnter: { key: 'Enter' },
- Space: { key: ' ' },
- // Printable Keys
- Digit0: { key: '0', shiftKey: ')' },
- Digit1: { key: '1', shiftKey: '!' },
- Digit2: { key: '2', shiftKey: '@' },
- Digit3: { key: '3', shiftKey: '#' },
- Digit4: { key: '4', shiftKey: '$' },
- Digit5: { key: '5', shiftKey: '%' },
- Digit6: { key: '6', shiftKey: '^' },
- Digit7: { key: '7', shiftKey: '&' },
- Digit8: { key: '8', shiftKey: '*' },
- Digit9: { key: '9', shiftKey: '(' },
- KeyA: { key: 'a', shiftKey: 'A' },
- KeyB: { key: 'b', shiftKey: 'B' },
- KeyC: { key: 'c', shiftKey: 'C' },
- KeyD: { key: 'd', shiftKey: 'D' },
- KeyE: { key: 'e', shiftKey: 'E' },
- KeyF: { key: 'f', shiftKey: 'F' },
- KeyG: { key: 'g', shiftKey: 'G' },
- KeyH: { key: 'h', shiftKey: 'H' },
- KeyI: { key: 'i', shiftKey: 'I' },
- KeyJ: { key: 'j', shiftKey: 'J' },
- KeyK: { key: 'k', shiftKey: 'K' },
- KeyL: { key: 'l', shiftKey: 'L' },
- KeyM: { key: 'm', shiftKey: 'M' },
- KeyN: { key: 'n', shiftKey: 'N' },
- KeyO: { key: 'o', shiftKey: 'O' },
- KeyP: { key: 'p', shiftKey: 'P' },
- KeyQ: { key: 'q', shiftKey: 'Q' },
- KeyR: { key: 'r', shiftKey: 'R' },
- KeyS: { key: 's', shiftKey: 'S' },
- KeyT: { key: 't', shiftKey: 'T' },
- KeyU: { key: 'u', shiftKey: 'U' },
- KeyV: { key: 'v', shiftKey: 'V' },
- KeyW: { key: 'w', shiftKey: 'W' },
- KeyX: { key: 'x', shiftKey: 'X' },
- KeyY: { key: 'y', shiftKey: 'Y' },
- KeyZ: { key: 'z', shiftKey: 'Z' },
- Numpad0: { key: '0' },
- Numpad1: { key: '1' },
- Numpad2: { key: '2' },
- Numpad3: { key: '3' },
- Numpad4: { key: '4' },
- Numpad5: { key: '5' },
- Numpad6: { key: '6' },
- Numpad7: { key: '7' },
- Numpad8: { key: '8' },
- Numpad9: { key: '9' },
- NumpadMultiply: { key: '*' },
- NumpadAdd: { key: '+' },
- NumpadComma: { key: ',' },
- NumpadSubtract: { key: '-' },
- NumpadDecimal: { key: '.' },
- NumpadDivide: { key: '/' },
- Semicolon: { key: ';', shiftKey: ':' },
- Equal: { key: '=', shiftKey: '+' },
- Comma: { key: ',', shiftKey: '<' },
- Minus: { key: '-', shiftKey: '_' },
- Period: { key: '.', shiftKey: '>' },
- Slash: { key: '/', shiftKey: '?' },
- Backquote: { key: '`', shiftKey: '~' },
- BracketLeft: { key: '[', shiftKey: '{' },
- Backslash: { key: '\\', shiftKey: '|' },
- BracketRight: { key: ']', shiftKey: '}' },
- Quote: { key: '\'', shiftKey: '"' },
- IntlBackslash: { key: '\\', shiftKey: '|' }
- };
- mergeIf(codeToKeyTable, 'mac', {
- OSLeft: { key: 'Meta' },
- OSRight: { key: 'Meta' }
- });
- // Corrections for 'key' names in older browsers (e.g. FF36-)
- // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values
- var keyFixTable = {
- Esc: 'Escape',
- Nonconvert: 'NonConvert',
- Left: 'ArrowLeft',
- Up: 'ArrowUp',
- Right: 'ArrowRight',
- Down: 'ArrowDown',
- Del: 'Delete',
- Menu: 'ContextMenu',
- MediaNextTrack: 'MediaTrackNext',
- MediaPreviousTrack: 'MediaTrackPrevious',
- SelectMedia: 'MediaSelect',
- HalfWidth: 'Hankaku',
- FullWidth: 'Zenkaku',
- RomanCharacters: 'Romaji',
- Crsel: 'CrSel',
- Exsel: 'ExSel',
- Zoom: 'ZoomToggle'
- };
- //--------------------------------------------------------------------
- //
- // Exported Functions
- //
- //--------------------------------------------------------------------
- var codeTable = remap(keyCodeToInfoTable, 'code');
- try {
- var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent('');
- } catch (_) {}
- function keyInfoForEvent(event) {
- var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0;
- var keyInfo = function () {
- if (nativeLocation || 'keyLocation' in event) {
- var location = nativeLocation ? event.location : event.keyLocation;
- if (location && keyCode in locationTable[location]) {
- return locationTable[location][keyCode];
- }
- }
- if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) {
- return keyIdentifierTable[event.keyIdentifier];
- }
- if (keyCode in keyCodeToInfoTable) {
- return keyCodeToInfoTable[keyCode];
- }
- return null;
- }();
- // TODO: Track these down and move to general tables
- if (0) {
- // TODO: Map these for newerish browsers?
- // TODO: iOS only?
- // TODO: Override with more common keyIdentifier name?
- switch (event.keyIdentifier) {
- case 'U+0010':
- keyInfo = { code: 'Function' };break;
- case 'U+001C':
- keyInfo = { code: 'ArrowLeft' };break;
- case 'U+001D':
- keyInfo = { code: 'ArrowRight' };break;
- case 'U+001E':
- keyInfo = { code: 'ArrowUp' };break;
- case 'U+001F':
- keyInfo = { code: 'ArrowDown' };break;
- }
- }
- if (!keyInfo) return null;
- var key = function () {
- var entry = codeToKeyTable[keyInfo.code];
- if (!entry) return keyInfo.code;
- return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key;
- }();
- return {
- code: keyInfo.code,
- key: key,
- location: keyInfo.location,
- keyCap: keyInfo.keyCap
- };
- }
- function queryKeyCap(code, locale) {
- code = String(code);
- if (!codeTable.hasOwnProperty(code)) return 'Undefined';
- if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale');
- var keyInfo = codeTable[code];
- return keyInfo.keyCap || keyInfo.code || 'Undefined';
- }
- if ('KeyboardEvent' in global && 'defineProperty' in Object) {
- (function () {
- function define(o, p, v) {
- if (p in o) return;
- Object.defineProperty(o, p, v);
- }
- define(KeyboardEvent.prototype, 'code', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo ? keyInfo.code : '';
- } });
- // Fix for nonstandard `key` values (FF36-)
- if ('key' in KeyboardEvent.prototype) {
- var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key');
- Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() {
- var key = desc.get.call(this);
- return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key;
- } });
- }
- define(KeyboardEvent.prototype, 'key', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
- } });
- define(KeyboardEvent.prototype, 'location', { get: function get() {
- var keyInfo = keyInfoForEvent(this);
- return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
- } });
- define(KeyboardEvent.prototype, 'locale', { get: function get() {
- return '';
- } });
- })();
- }
- if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap;
- // Helper for IE8-
- global.identifyKey = function (event) {
- if ('code' in event) return;
- var keyInfo = keyInfoForEvent(event);
- event.code = keyInfo ? keyInfo.code : '';
- event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified';
- event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD;
- event.locale = '';
- };
- })(window);
- },{}],11:[function(require,module,exports){
- var e=function(){};e.computeCentroids=function(e){var t,n,r;for(t=0,n=e.faces.length;t<n;t++)(r=e.faces[t]).centroid=new THREE.Vector3(0,0,0),r.centroid.add(e.vertices[r.a]),r.centroid.add(e.vertices[r.b]),r.centroid.add(e.vertices[r.c]),r.centroid.divideScalar(3)},e.roundNumber=function(e,t){return Number(e.toFixed(t))},e.sample=function(e){return e[Math.floor(Math.random()*e.length)]},e.mergeVertexIds=function(e,t){var n=[];if(e.forEach(function(e){t.indexOf(e)>=0&&n.push(e)}),n.length<2)return[];n.includes(e[0])&&n.includes(e[e.length-1])&&e.push(e.shift()),n.includes(t[0])&&n.includes(t[t.length-1])&&t.push(t.shift()),n=[],e.forEach(function(e){t.includes(e)&&n.push(e)});for(var r=n[1],o=n[0],i=e.slice();i[0]!==r;)i.push(i.shift());for(var s=0,u=t.slice();u[0]!==o;)if(u.push(u.shift()),s++>10)throw new Error("Unexpected state");return u.shift(),u.pop(),i=i.concat(u)},e.setPolygonCentroid=function(e,t){var n=new THREE.Vector3,r=t.vertices;e.vertexIds.forEach(function(e){n.add(r[e])}),n.divideScalar(e.vertexIds.length),e.centroid.copy(n)},e.cleanPolygon=function(e,t){for(var n=[],r=t.vertices,o=0;o<e.vertexIds.length;o++){var i,s,u,c=r[e.vertexIds[o]];0===o?(i=e.vertexIds[1],s=e.vertexIds[e.vertexIds.length-1]):o===e.vertexIds.length-1?(i=e.vertexIds[0],s=e.vertexIds[e.vertexIds.length-2]):(i=e.vertexIds[o+1],s=e.vertexIds[o-1]),u=r[s];var h=r[i].clone().sub(c),a=u.clone().sub(c),d=h.angleTo(a);if(d>Math.PI-.01&&d<Math.PI+.01){var f=[];e.neighbours.forEach(function(t){t.vertexIds.includes(e.vertexIds[o])||f.push(t)}),e.neighbours=f}else n.push(e.vertexIds[o])}e.vertexIds=n,this.setPolygonCentroid(e,t)},e.isConvex=function(e,t){var n=t.vertices;if(e.vertexIds.length<3)return!1;for(var r=!0,o=[],i=0;i<e.vertexIds.length;i++){var s,u,c=n[e.vertexIds[i]];0===i?(s=n[e.vertexIds[1]],u=n[e.vertexIds[e.vertexIds.length-1]]):i===e.vertexIds.length-1?(s=n[e.vertexIds[0]],u=n[e.vertexIds[e.vertexIds.length-2]]):(s=n[e.vertexIds[i+1]],u=n[e.vertexIds[i-1]]);var h=s.clone().sub(c),a=u.clone().sub(c),d=h.angleTo(a);if(d===Math.PI||0===d)return!1;var f=h.cross(a).y;o.push(f)}return o.forEach(function(e){0===e&&(r=!1)}),o.forEach(o[0]>0?function(e){e<0&&(r=!1)}:function(e){e>0&&(r=!1)}),r},e.distanceToSquared=function(e,t){var n=e.x-t.x,r=e.y-t.y,o=e.z-t.z;return n*n+r*r+o*o},e.isPointInPoly=function(e,t){for(var n=!1,r=-1,o=e.length,i=o-1;++r<o;i=r)(e[r].z<=t.z&&t.z<e[i].z||e[i].z<=t.z&&t.z<e[r].z)&&t.x<(e[i].x-e[r].x)*(t.z-e[r].z)/(e[i].z-e[r].z)+e[r].x&&(n=!n);return n},e.isVectorInPolygon=function(e,t,n){var r=1e5,o=-1e5,i=[];return t.vertexIds.forEach(function(e){r=Math.min(n[e].y,r),o=Math.max(n[e].y,o),i.push(n[e])}),!!(e.y<o+.5&&e.y>r-.5&&this.isPointInPoly(i,e))},e.triarea2=function(e,t,n){return(n.x-e.x)*(t.z-e.z)-(t.x-e.x)*(n.z-e.z)},e.vequal=function(e,t){return this.distanceToSquared(e,t)<1e-5};var t=function(e){this.content=[],this.scoreFunction=e};t.prototype.push=function(e){this.content.push(e),this.sinkDown(this.content.length-1)},t.prototype.pop=function(){var e=this.content[0],t=this.content.pop();return this.content.length>0&&(this.content[0]=t,this.bubbleUp(0)),e},t.prototype.remove=function(e){var t=this.content.indexOf(e),n=this.content.pop();t!==this.content.length-1&&(this.content[t]=n,this.scoreFunction(n)<this.scoreFunction(e)?this.sinkDown(t):this.bubbleUp(t))},t.prototype.size=function(){return this.content.length},t.prototype.rescoreElement=function(e){this.sinkDown(this.content.indexOf(e))},t.prototype.sinkDown=function(e){for(var t=this.content[e];e>0;){var n=(e+1>>1)-1,r=this.content[n];if(!(this.scoreFunction(t)<this.scoreFunction(r)))break;this.content[n]=t,this.content[e]=r,e=n}},t.prototype.bubbleUp=function(e){for(var t=this.content.length,n=this.content[e],r=this.scoreFunction(n);;){var o=e+1<<1,i=o-1,s=null,u=void 0;if(i<t)(u=this.scoreFunction(this.content[i]))<r&&(s=i);if(o<t)this.scoreFunction(this.content[o])<(null===s?r:u)&&(s=o);if(null===s)break;this.content[e]=this.content[s],this.content[s]=n,e=s}};var n=function(){};n.init=function(e){for(var t=0;t<e.length;t++){var n=e[t];n.f=0,n.g=0,n.h=0,n.cost=1,n.visited=!1,n.closed=!1,n.parent=null}},n.cleanUp=function(e){for(var t=0;t<e.length;t++){var n=e[t];delete n.f,delete n.g,delete n.h,delete n.cost,delete n.visited,delete n.closed,delete n.parent}},n.heap=function(){return new t(function(e){return e.f})},n.search=function(e,t,n){this.init(e);var r=this.heap();for(r.push(t);r.size()>0;){var o=r.pop();if(o===n){for(var i=o,s=[];i.parent;)s.push(i),i=i.parent;return this.cleanUp(s),s.reverse()}o.closed=!0;for(var u=this.neighbours(e,o),c=0,h=u.length;c<h;c++){var a=u[c];if(!a.closed){var d=o.g+a.cost,f=a.visited;if(!f||d<a.g){if(a.visited=!0,a.parent=o,!a.centroid||!n.centroid)throw new Error("Unexpected state");a.h=a.h||this.heuristic(a.centroid,n.centroid),a.g=d,a.f=a.g+a.h,f?r.rescoreElement(a):r.push(a)}}}}return[]},n.heuristic=function(t,n){return e.distanceToSquared(t,n)},n.neighbours=function(e,t){for(var n=[],r=0;r<t.neighbours.length;r++)n.push(e[t.neighbours[r]]);return n};var r=1,o=function(){};o.buildZone=function(t){var n=this,r=this._buildNavigationMesh(t),o={};r.vertices.forEach(function(t){t.x=e.roundNumber(t.x,2),t.y=e.roundNumber(t.y,2),t.z=e.roundNumber(t.z,2)}),o.vertices=r.vertices;var i=this._buildPolygonGroups(r);o.groups=[];var s=function(e,t){for(var n=0;n<e.length;n++)if(t===e[n])return n};return i.forEach(function(t){var r=[];t.forEach(function(o){var i=o.neighbours.map(function(e){return s(t,e)}),u=o.neighbours.map(function(e){return n._getSharedVerticesInOrder(o,e)});o.centroid.x=e.roundNumber(o.centroid.x,2),o.centroid.y=e.roundNumber(o.centroid.y,2),o.centroid.z=e.roundNumber(o.centroid.z,2),r.push({id:s(t,o),neighbours:i,vertexIds:o.vertexIds,centroid:o.centroid,portals:u})}),o.groups.push(r)}),o},o._buildNavigationMesh=function(t){return e.computeCentroids(t),t.mergeVertices(),this._buildPolygonsFromGeometry(t)},o._buildPolygonGroups=function(e){var t=[],n=0,r=function(e){e.neighbours.forEach(function(t){void 0===t.group&&(t.group=e.group,r(t))})};return e.polygons.forEach(function(e){void 0===e.group&&(e.group=n++,r(e)),t[e.group]||(t[e.group]=[]),t[e.group].push(e)}),t},o._buildPolygonNeighbours=function(e,t,n){var r=new Set,o=n.get(e.vertexIds[0]),i=n.get(e.vertexIds[1]),s=n.get(e.vertexIds[2]);o.forEach(function(e){(i.has(e)||s.has(e))&&r.add(t.polygons[e])}),i.forEach(function(e){s.has(e)&&r.add(t.polygons[e])}),e.neighbours=Array.from(r)},o._buildPolygonsFromGeometry=function(e){for(var t=this,n=[],o=e.vertices,i=e.faceVertexUvs,s=new Map,u=0;u<o.length;u++)s.set(u,new Set);e.faces.forEach(function(e){n.push({id:r++,vertexIds:[e.a,e.b,e.c],centroid:e.centroid,normal:e.normal,neighbours:[]}),s.get(e.a).add(n.length-1),s.get(e.b).add(n.length-1),s.get(e.c).add(n.length-1)});var c={polygons:n,vertices:o,faceVertexUvs:i};return n.forEach(function(e){t._buildPolygonNeighbours(e,c,s)}),c},o._getSharedVerticesInOrder=function(e,t){var n=e.vertexIds,r=t.vertexIds,o=new Set;if(n.forEach(function(e){r.includes(e)&&o.add(e)}),o.size<2)return[];o.has(n[0])&&o.has(n[n.length-1])&&n.push(n.shift()),o.has(r[0])&&o.has(r[r.length-1])&&r.push(r.shift());var i=[];return n.forEach(function(e){r.includes(e)&&i.push(e)}),i};var i=function(){this.portals=[]};i.prototype.push=function(e,t){void 0===t&&(t=e),this.portals.push({left:e,right:t})},i.prototype.stringPull=function(){var t,n,r,o=this.portals,i=[],s=0,u=0,c=0;n=o[0].left,r=o[0].right,i.push(t=o[0].left);for(var h=1;h<o.length;h++){var a=o[h].left,d=o[h].right;if(e.triarea2(t,r,d)<=0){if(!(e.vequal(t,r)||e.triarea2(t,n,d)>0)){i.push(n),n=t=n,r=t,u=s=u,c=s,h=s;continue}r=d,c=h}if(e.triarea2(t,n,a)>=0){if(!(e.vequal(t,n)||e.triarea2(t,r,a)<0)){i.push(r),n=t=r,r=t,u=s=c,c=s,h=s;continue}n=a,u=h}}return 0!==i.length&&e.vequal(i[i.length-1],o[o.length-1].left)||i.push(o[o.length-1].left),this.path=i,i};var s,u,c,h,a,d,f=function(){this.zones={}};f.createZone=function(e){return o.buildZone(e)},f.prototype.setZoneData=function(e,t){this.zones[e]=t},f.prototype.getGroup=function(t,n){if(!this.zones[t])return null;var r=null,o=Math.pow(50,2);return this.zones[t].groups.forEach(function(t,i){t.forEach(function(t){var s=e.distanceToSquared(t.centroid,n);s<o&&(r=i,o=s)})}),r},f.prototype.getRandomNode=function(t,n,r,o){if(!this.zones[t])return new THREE.Vector3;r=r||null,o=o||0;var i=[];return this.zones[t].groups[n].forEach(function(t){r&&o?e.distanceToSquared(r,t.centroid)<o*o&&i.push(t.centroid):i.push(t.centroid)}),e.sample(i)||new THREE.Vector3},f.prototype.getClosestNode=function(t,n,r,o){void 0===o&&(o=!1);var i=this.zones[n].vertices,s=null,u=Infinity;return this.zones[n].groups[r].forEach(function(n){var r=e.distanceToSquared(n.centroid,t);r<u&&(!o||e.isVectorInPolygon(t,n,i))&&(s=n,u=r)}),s},f.prototype.findPath=function(e,t,r,o){var s=this.zones[r].groups[o],u=this.zones[r].vertices,c=this.getClosestNode(e,r,o),h=this.getClosestNode(t,r,o,!0);if(!c||!h)return null;var a=n.search(s,c,h),d=function(e,t){for(var n=0;n<e.neighbours.length;n++)if(e.neighbours[n]===t.id)return e.portals[n]},f=new i;f.push(e);for(var l=0;l<a.length;l++){var v=a[l+1];if(v){var p=d(a[l],v);f.push(u[p[0]],u[p[1]])}}f.push(t),f.stringPull();var g=f.path.map(function(e){return new THREE.Vector3(e.x,e.y,e.z)});return g.shift(),g},f.prototype.clampStep=(c=new THREE.Vector3,h=new THREE.Plane,a=new THREE.Triangle,d=new THREE.Vector3,function(e,t,n,r,o,i){var f=this.zones[r].vertices,l=this.zones[r].groups[o],v=[n],p={};p[n.id]=0,s=void 0,d.set(0,0,0),u=Infinity,h.setFromCoplanarPoints(f[n.vertexIds[0]],f[n.vertexIds[1]],f[n.vertexIds[2]]),h.projectPoint(t,c),t.copy(c);for(var g=v.pop();g;g=v.pop()){a.set(f[g.vertexIds[0]],f[g.vertexIds[1]],f[g.vertexIds[2]]),a.closestPointToPoint(t,c),c.distanceToSquared(t)<u&&(s=g,d.copy(c),u=c.distanceToSquared(t));var x=p[g];if(!(x>2))for(var I=0;I<g.neighbours.length;I++){var b=l[g.neighbours[I]];b.id in p||(v.push(b),p[b.id]=x+1)}}return i.copy(d),s}),exports.Pathfinding=f;
- },{}],12:[function(require,module,exports){
- 'use strict';
- var EPS = 0.1;
- module.exports = AFRAME.registerComponent('checkpoint-controls', {
- schema: {
- enabled: { default: true },
- mode: { default: 'teleport', oneOf: ['teleport', 'animate'] },
- animateSpeed: { default: 3.0 }
- },
- init: function init() {
- this.active = true;
- this.checkpoint = null;
- this.isNavMeshConstrained = false;
- this.offset = new THREE.Vector3();
- this.position = new THREE.Vector3();
- this.targetPosition = new THREE.Vector3();
- },
- play: function play() {
- this.active = true;
- },
- pause: function pause() {
- this.active = false;
- },
- setCheckpoint: function setCheckpoint(checkpoint) {
- var el = this.el;
- if (!this.active) return;
- if (this.checkpoint === checkpoint) return;
- if (this.checkpoint) {
- el.emit('navigation-end', { checkpoint: this.checkpoint });
- }
- this.checkpoint = checkpoint;
- this.sync();
- // Ignore new checkpoint if we're already there.
- if (this.position.distanceTo(this.targetPosition) < EPS) {
- this.checkpoint = null;
- return;
- }
- el.emit('navigation-start', { checkpoint: checkpoint });
- if (this.data.mode === 'teleport') {
- this.el.setAttribute('position', this.targetPosition);
- this.checkpoint = null;
- el.emit('navigation-end', { checkpoint: checkpoint });
- el.components['movement-controls'].updateNavLocation();
- }
- },
- isVelocityActive: function isVelocityActive() {
- return !!(this.active && this.checkpoint);
- },
- getVelocity: function getVelocity() {
- if (!this.active) return;
- var data = this.data;
- var offset = this.offset;
- var position = this.position;
- var targetPosition = this.targetPosition;
- var checkpoint = this.checkpoint;
- this.sync();
- if (position.distanceTo(targetPosition) < EPS) {
- this.checkpoint = null;
- this.el.emit('navigation-end', { checkpoint: checkpoint });
- return offset.set(0, 0, 0);
- }
- offset.setLength(data.animateSpeed);
- return offset;
- },
- sync: function sync() {
- var offset = this.offset;
- var position = this.position;
- var targetPosition = this.targetPosition;
- position.copy(this.el.getAttribute('position'));
- this.checkpoint.object3D.getWorldPosition(targetPosition);
- targetPosition.add(this.checkpoint.components.checkpoint.getOffset());
- offset.copy(targetPosition).sub(position);
- }
- });
- },{}],13:[function(require,module,exports){
- 'use strict';
- /**
- * Gamepad controls for A-Frame.
- *
- * Stripped-down version of: https://github.com/donmccurdy/aframe-gamepad-controls
- *
- * For more information about the Gamepad API, see:
- * https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
- */
- var GamepadButton = require('../../lib/GamepadButton'),
- GamepadButtonEvent = require('../../lib/GamepadButtonEvent');
- var JOYSTICK_EPS = 0.2;
- module.exports = AFRAME.registerComponent('gamepad-controls', {
- /*******************************************************************
- * Statics
- */
- GamepadButton: GamepadButton,
- /*******************************************************************
- * Schema
- */
- schema: {
- // Controller 0-3
- controller: { default: 0, oneOf: [0, 1, 2, 3] },
- // Enable/disable features
- enabled: { default: true },
- // Debugging
- debug: { default: false },
- // Heading element for rotation
- camera: { default: '[camera]', type: 'selector' },
- // Rotation sensitivity
- rotationSensitivity: { default: 2.0 }
- },
- /*******************************************************************
- * Core
- */
- /**
- * Called once when component is attached. Generally for initial setup.
- */
- init: function init() {
- var scene = this.el.sceneEl;
- this.prevTime = window.performance.now();
- // Button state
- this.buttons = {};
- // Rotation
- var rotation = this.el.object3D.rotation;
- this.pitch = new THREE.Object3D();
- this.pitch.rotation.x = THREE.Math.degToRad(rotation.x);
- this.yaw = new THREE.Object3D();
- this.yaw.position.y = 10;
- this.yaw.rotation.y = THREE.Math.degToRad(rotation.y);
- this.yaw.add(this.pitch);
- scene.addBehavior(this);
- },
- /**
- * Called when component is attached and when component data changes.
- * Generally modifies the entity based on the data.
- */
- update: function update() {
- this.tick();
- },
- /**
- * Called on each iteration of main render loop.
- */
- tick: function tick(t, dt) {
- this.updateButtonState();
- this.updateRotation(dt);
- },
- /**
- * Called when a component is removed (e.g., via removeAttribute).
- * Generally undoes all modifications to the entity.
- */
- remove: function remove() {},
- /*******************************************************************
- * Movement
- */
- isVelocityActive: function isVelocityActive() {
- if (!this.data.enabled || !this.isConnected()) return false;
- var dpad = this.getDpad(),
- joystick0 = this.getJoystick(0),
- inputX = dpad.x || joystick0.x,
- inputY = dpad.y || joystick0.y;
- return Math.abs(inputX) > JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS;
- },
- getVelocityDelta: function getVelocityDelta() {
- var dpad = this.getDpad(),
- joystick0 = this.getJoystick(0),
- inputX = dpad.x || joystick0.x,
- inputY = dpad.y || joystick0.y,
- dVelocity = new THREE.Vector3();
- if (Math.abs(inputX) > JOYSTICK_EPS) {
- dVelocity.x += inputX;
- }
- if (Math.abs(inputY) > JOYSTICK_EPS) {
- dVelocity.z += inputY;
- }
- return dVelocity;
- },
- /*******************************************************************
- * Rotation
- */
- isRotationActive: function isRotationActive() {
- if (!this.data.enabled || !this.isConnected()) return false;
- var joystick1 = this.getJoystick(1);
- return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS;
- },
- updateRotation: function updateRotation(dt) {
- if (!this.isRotationActive()) return;
- var data = this.data;
- var yaw = this.yaw;
- var pitch = this.pitch;
- var lookControls = data.camera.components['look-controls'];
- var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject;
- // Sync with look-controls pitch/yaw if available.
- if (hasLookControls) {
- pitch.rotation.copy(lookControls.pitchObject.rotation);
- yaw.rotation.copy(lookControls.yawObject.rotation);
- }
- var lookVector = this.getJoystick(1);
- if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0;
- if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0;
- lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000);
- yaw.rotation.y -= lookVector.x;
- pitch.rotation.x -= lookVector.y;
- pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x));
- data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0);
- // Sync with look-controls pitch/yaw if available.
- if (hasLookControls) {
- lookControls.pitchObject.rotation.copy(pitch.rotation);
- lookControls.yawObject.rotation.copy(yaw.rotation);
- }
- },
- /*******************************************************************
- * Button events
- */
- updateButtonState: function updateButtonState() {
- var gamepad = this.getGamepad();
- if (this.data.enabled && gamepad) {
- // Fire DOM events for button state changes.
- for (var i = 0; i < gamepad.buttons.length; i++) {
- if (gamepad.buttons[i].pressed && !this.buttons[i]) {
- this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i]));
- } else if (!gamepad.buttons[i].pressed && this.buttons[i]) {
- this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i]));
- }
- this.buttons[i] = gamepad.buttons[i].pressed;
- }
- } else if (Object.keys(this.buttons)) {
- // Reset state if controls are disabled or controller is lost.
- this.buttons = {};
- }
- },
- emit: function emit(event) {
- // Emit original event.
- this.el.emit(event.type, event);
- // Emit convenience event, identifying button index.
- this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event));
- },
- /*******************************************************************
- * Gamepad state
- */
- /**
- * Returns the Gamepad instance attached to the component. If connected,
- * a proxy-controls component may provide access to Gamepad input from a
- * remote device.
- *
- * @return {Gamepad}
- */
- getGamepad: function getGamepad() {
- var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller],
- proxyControls = this.el.sceneEl.components['proxy-controls'],
- proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller);
- return proxyGamepad || localGamepad;
- },
- /**
- * Returns the state of the given button.
- * @param {number} index The button (0-N) for which to find state.
- * @return {GamepadButton}
- */
- getButton: function getButton(index) {
- return this.getGamepad().buttons[index];
- },
- /**
- * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will
- * represent X/Y on the first joystick, and 2-3 X/Y on the second.
- * @param {number} index The axis (0-N) for which to find state.
- * @return {number} On the interval [-1,1].
- */
- getAxis: function getAxis(index) {
- return this.getGamepad().axes[index];
- },
- /**
- * Returns the state of the given joystick (0 or 1) as a THREE.Vector2.
- * @param {number} id The joystick (0, 1) for which to find state.
- * @return {THREE.Vector2}
- */
- getJoystick: function getJoystick(index) {
- var gamepad = this.getGamepad();
- switch (index) {
- case 0:
- return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]);
- case 1:
- return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]);
- default:
- throw new Error('Unexpected joystick index "%d".', index);
- }
- },
- /**
- * Returns the state of the dpad as a THREE.Vector2.
- * @return {THREE.Vector2}
- */
- getDpad: function getDpad() {
- var gamepad = this.getGamepad();
- if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) {
- return new THREE.Vector2();
- }
- return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0));
- },
- /**
- * Returns true if the gamepad is currently connected to the system.
- * @return {boolean}
- */
- isConnected: function isConnected() {
- var gamepad = this.getGamepad();
- return !!(gamepad && gamepad.connected);
- },
- /**
- * Returns a string containing some information about the controller. Result
- * may vary across browsers, for a given controller.
- * @return {string}
- */
- getID: function getID() {
- return this.getGamepad().id;
- }
- });
- },{"../../lib/GamepadButton":5,"../../lib/GamepadButtonEvent":6}],14:[function(require,module,exports){
- 'use strict';
- require('./checkpoint-controls');
- require('./gamepad-controls');
- require('./keyboard-controls');
- require('./touch-controls');
- require('./movement-controls');
- require('./trackpad-controls');
- },{"./checkpoint-controls":12,"./gamepad-controls":13,"./keyboard-controls":15,"./movement-controls":16,"./touch-controls":17,"./trackpad-controls":18}],15:[function(require,module,exports){
- 'use strict';
- require('../../lib/keyboard.polyfill');
- var MAX_DELTA = 0.2,
- PROXY_FLAG = '__keyboard-controls-proxy';
- var KeyboardEvent = window.KeyboardEvent;
- /**
- * Keyboard Controls component.
- *
- * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls
- *
- * Bind keyboard events to components, or control your entities with the WASD keys.
- *
- * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to
- * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs.
- * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful
- * when you care about which physical key was pressed, rather thanwhich character it corresponds
- * to. For example, if you’re a writing a game, you might want a certain set of keys to move the
- * player in different directions, and that mapping should ideally be independent of keyboard
- * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes
- *
- * @namespace wasd-controls
- * keys the entity moves and if you release it will stop. Easing simulates friction.
- * to the entity when pressing the keys.
- * @param {bool} [enabled=true] - To completely enable or disable the controls
- */
- module.exports = AFRAME.registerComponent('keyboard-controls', {
- schema: {
- enabled: { default: true },
- debug: { default: false }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.localKeys = {};
- this.listeners = {
- keydown: this.onKeyDown.bind(this),
- keyup: this.onKeyUp.bind(this),
- blur: this.onBlur.bind(this)
- };
- this.attachEventListeners();
- },
- /*******************************************************************
- * Movement
- */
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && !!Object.keys(this.getKeys()).length;
- },
- getVelocityDelta: function getVelocityDelta() {
- var data = this.data,
- keys = this.getKeys();
- this.dVelocity.set(0, 0, 0);
- if (data.enabled) {
- if (keys.KeyW || keys.ArrowUp) {
- this.dVelocity.z -= 1;
- }
- if (keys.KeyA || keys.ArrowLeft) {
- this.dVelocity.x -= 1;
- }
- if (keys.KeyS || keys.ArrowDown) {
- this.dVelocity.z += 1;
- }
- if (keys.KeyD || keys.ArrowRight) {
- this.dVelocity.x += 1;
- }
- }
- return this.dVelocity.clone();
- },
- /*******************************************************************
- * Events
- */
- play: function play() {
- this.attachEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- },
- remove: function remove() {
- this.pause();
- },
- attachEventListeners: function attachEventListeners() {
- window.addEventListener('keydown', this.listeners.keydown, false);
- window.addEventListener('keyup', this.listeners.keyup, false);
- window.addEventListener('blur', this.listeners.blur, false);
- },
- removeEventListeners: function removeEventListeners() {
- window.removeEventListener('keydown', this.listeners.keydown);
- window.removeEventListener('keyup', this.listeners.keyup);
- window.removeEventListener('blur', this.listeners.blur);
- },
- onKeyDown: function onKeyDown(event) {
- if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
- this.localKeys[event.code] = true;
- this.emit(event);
- }
- },
- onKeyUp: function onKeyUp(event) {
- if (AFRAME.utils.shouldCaptureKeyEvent(event)) {
- delete this.localKeys[event.code];
- this.emit(event);
- }
- },
- onBlur: function onBlur() {
- for (var code in this.localKeys) {
- if (this.localKeys.hasOwnProperty(code)) {
- delete this.localKeys[code];
- }
- }
- },
- emit: function emit(event) {
- // TODO - keydown only initially?
- // TODO - where the f is the spacebar
- // Emit original event.
- if (PROXY_FLAG in event) {
- // TODO - Method never triggered.
- this.el.emit(event.type, event);
- }
- // Emit convenience event, identifying key.
- this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event));
- if (this.data.debug) console.log(event.type + ':' + event.code);
- },
- /*******************************************************************
- * Accessors
- */
- isPressed: function isPressed(code) {
- return code in this.getKeys();
- },
- getKeys: function getKeys() {
- if (this.isProxied()) {
- return this.el.sceneEl.components['proxy-controls'].getKeyboard();
- }
- return this.localKeys;
- },
- isProxied: function isProxied() {
- var proxyControls = this.el.sceneEl.components['proxy-controls'];
- return proxyControls && proxyControls.isConnected();
- }
- });
- },{"../../lib/keyboard.polyfill":10}],16:[function(require,module,exports){
- 'use strict';
- /**
- * Movement Controls
- *
- * @author Don McCurdy <dm@donmccurdy.com>
- */
- var COMPONENT_SUFFIX = '-controls',
- MAX_DELTA = 0.2,
- // ms
- EPS = 10e-6;
- module.exports = AFRAME.registerComponent('movement-controls', {
- /*******************************************************************
- * Schema
- */
- dependencies: ['rotation'],
- schema: {
- enabled: { default: true },
- controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
- speed: { default: 0.3, min: 0 },
- fly: { default: false },
- constrainToNavMesh: { default: false },
- camera: { default: '[movement-controls] [camera]', type: 'selector' }
- },
- /*******************************************************************
- * Lifecycle
- */
- init: function init() {
- var el = this.el;
- this.velocityCtrl = null;
- this.velocity = new THREE.Vector3();
- this.heading = new THREE.Quaternion();
- // Navigation
- this.navGroup = null;
- this.navNode = null;
- if (el.sceneEl.hasLoaded) {
- this.injectControls();
- } else {
- el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
- }
- },
- update: function update(prevData) {
- var el = this.el;
- var data = this.data;
- var nav = el.sceneEl.systems.nav;
- if (el.sceneEl.hasLoaded) {
- this.injectControls();
- }
- if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
- data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this);
- }
- },
- injectControls: function injectControls() {
- var data = this.data;
- var name;
- for (var i = 0; i < data.controls.length; i++) {
- name = data.controls[i] + COMPONENT_SUFFIX;
- if (!this.el.components[name]) {
- this.el.setAttribute(name, '');
- }
- }
- },
- updateNavLocation: function updateNavLocation() {
- this.navGroup = null;
- this.navNode = null;
- },
- /*******************************************************************
- * Tick
- */
- tick: function () {
- var start = new THREE.Vector3();
- var end = new THREE.Vector3();
- var clampedEnd = new THREE.Vector3();
- return function (t, dt) {
- if (!dt) return;
- var el = this.el;
- var data = this.data;
- if (!data.enabled) return;
- this.updateVelocityCtrl();
- var velocityCtrl = this.velocityCtrl;
- var velocity = this.velocity;
- if (!velocityCtrl) return;
- // Update velocity. If FPS is too low, reset.
- if (dt / 1000 > MAX_DELTA) {
- velocity.set(0, 0, 0);
- } else {
- this.updateVelocity(dt);
- }
- if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) {
- if (velocity.lengthSq() < EPS) return;
- start.copy(el.object3D.position);
- end.copy(velocity).multiplyScalar(dt / 1000).add(start);
- var nav = el.sceneEl.systems.nav;
- this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
- this.navNode = this.navNode || nav.getNode(start, this.navGroup);
- this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
- el.object3D.position.copy(clampedEnd);
- } else if (el.hasAttribute('velocity')) {
- el.setAttribute('velocity', velocity);
- } else {
- el.object3D.position.x += velocity.x * dt / 1000;
- el.object3D.position.y += velocity.y * dt / 1000;
- el.object3D.position.z += velocity.z * dt / 1000;
- }
- };
- }(),
- /*******************************************************************
- * Movement
- */
- updateVelocityCtrl: function updateVelocityCtrl() {
- var data = this.data;
- if (data.enabled) {
- for (var i = 0, l = data.controls.length; i < l; i++) {
- var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
- if (control && control.isVelocityActive()) {
- this.velocityCtrl = control;
- return;
- }
- }
- this.velocityCtrl = null;
- }
- },
- updateVelocity: function () {
- var vector2 = new THREE.Vector2();
- var quaternion = new THREE.Quaternion();
- return function (dt) {
- var dVelocity = void 0;
- var el = this.el;
- var control = this.velocityCtrl;
- var velocity = this.velocity;
- var data = this.data;
- if (control) {
- if (control.getVelocityDelta) {
- dVelocity = control.getVelocityDelta(dt);
- } else if (control.getVelocity) {
- velocity.copy(control.getVelocity());
- return;
- } else if (control.getPositionDelta) {
- velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
- return;
- } else {
- throw new Error('Incompatible movement controls: ', control);
- }
- }
- if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
- velocity.copy(this.el.getAttribute('velocity'));
- }
- if (dVelocity && data.enabled) {
- var cameraEl = data.camera;
- // Rotate to heading
- quaternion.copy(cameraEl.object3D.quaternion);
- quaternion.premultiply(el.object3D.quaternion);
- dVelocity.applyQuaternion(quaternion);
- var factor = dVelocity.length();
- if (data.fly) {
- velocity.copy(dVelocity);
- velocity.multiplyScalar(this.data.speed * 16.66667);
- } else {
- vector2.set(dVelocity.x, dVelocity.z);
- vector2.setLength(factor * this.data.speed * 16.66667);
- velocity.x = vector2.x;
- velocity.z = vector2.y;
- }
- }
- };
- }()
- });
- },{}],17:[function(require,module,exports){
- 'use strict';
- /**
- * Touch-to-move-forward controls for mobile.
- */
- module.exports = AFRAME.registerComponent('touch-controls', {
- schema: {
- enabled: { default: true },
- reverseEnabled: { default: true }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.bindMethods();
- this.direction = 0;
- },
- play: function play() {
- this.addEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- this.dVelocity.set(0, 0, 0);
- },
- remove: function remove() {
- this.pause();
- },
- addEventListeners: function addEventListeners() {
- var sceneEl = this.el.sceneEl;
- var canvasEl = sceneEl.canvas;
- if (!canvasEl) {
- sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
- return;
- }
- canvasEl.addEventListener('touchstart', this.onTouchStart);
- canvasEl.addEventListener('touchend', this.onTouchEnd);
- },
- removeEventListeners: function removeEventListeners() {
- var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
- if (!canvasEl) {
- return;
- }
- canvasEl.removeEventListener('touchstart', this.onTouchStart);
- canvasEl.removeEventListener('touchend', this.onTouchEnd);
- },
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && !!this.direction;
- },
- getVelocityDelta: function getVelocityDelta() {
- this.dVelocity.z = this.direction;
- return this.dVelocity.clone();
- },
- bindMethods: function bindMethods() {
- this.onTouchStart = this.onTouchStart.bind(this);
- this.onTouchEnd = this.onTouchEnd.bind(this);
- },
- onTouchStart: function onTouchStart(e) {
- this.direction = -1;
- if (this.data.reverseEnabled && e.touches.length === 2) {
- this.direction = 1;
- }
- e.preventDefault();
- },
- onTouchEnd: function onTouchEnd(e) {
- this.direction = 0;
- e.preventDefault();
- }
- });
- },{}],18:[function(require,module,exports){
- 'use strict';
- /**
- * 3dof (Gear VR, Daydream) controls for mobile.
- */
- module.exports = AFRAME.registerComponent('trackpad-controls', {
- schema: {
- enabled: { default: true },
- enableNegX: { default: true },
- enablePosX: { default: true },
- enableNegZ: { default: true },
- enablePosZ: { default: true },
- mode: { default: 'touch', oneOf: ['swipe', 'touch', 'press'] }
- },
- init: function init() {
- this.dVelocity = new THREE.Vector3();
- this.zVel = 0;
- this.xVel = 0;
- this.bindMethods();
- },
- play: function play() {
- this.addEventListeners();
- },
- pause: function pause() {
- this.removeEventListeners();
- this.dVelocity.set(0, 0, 0);
- },
- remove: function remove() {
- this.pause();
- },
- addEventListeners: function addEventListeners() {
- var data = this.data;
- var sceneEl = this.el.sceneEl;
- sceneEl.addEventListener('axismove', this.onAxisMove);
- switch (data.mode) {
- case 'swipe':
- case 'touch':
- sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart);
- sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd);
- break;
- case 'press':
- sceneEl.addEventListener('trackpaddown', this.onTouchStart);
- sceneEl.addEventListener('trackpadup', this.onTouchEnd);
- break;
- }
- },
- removeEventListeners: function removeEventListeners() {
- var sceneEl = this.el.sceneEl;
- sceneEl.removeEventListener('axismove', this.onAxisMove);
- sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart);
- sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd);
- sceneEl.removeEventListener('trackpaddown', this.onTouchStart);
- sceneEl.removeEventListener('trackpadup', this.onTouchEnd);
- },
- isVelocityActive: function isVelocityActive() {
- return this.data.enabled && this.isMoving;
- },
- getVelocityDelta: function getVelocityDelta() {
- this.dVelocity.z = this.isMoving ? -this.zVel : 1;
- this.dVelocity.x = this.isMoving ? this.xVel : 1;
- return this.dVelocity.clone();
- },
- bindMethods: function bindMethods() {
- this.onTouchStart = this.onTouchStart.bind(this);
- this.onTouchEnd = this.onTouchEnd.bind(this);
- this.onAxisMove = this.onAxisMove.bind(this);
- },
- onTouchStart: function onTouchStart(e) {
- switch (this.data.mode) {
- case 'swipe':
- this.canRecordAxis = true;
- this.startingAxisData = [];
- break;
- case 'touch':
- this.isMoving = true;
- break;
- case 'press':
- this.isMoving = true;
- break;
- }
- e.preventDefault();
- },
- onTouchEnd: function onTouchEnd(e) {
- if (this.data.mode == 'swipe') {
- this.startingAxisData = [];
- }
- this.isMoving = false;
- e.preventDefault();
- },
- onAxisMove: function onAxisMove(e) {
- switch (this.data.mode) {
- case 'swipe':
- return this.handleSwipeAxis(e);
- case 'touch':
- case 'press':
- return this.handleTouchAxis(e);
- }
- },
- handleSwipeAxis: function handleSwipeAxis(e) {
- var data = this.data;
- var axisData = e.detail.axis;
- if (this.startingAxisData.length === 0 && this.canRecordAxis) {
- this.canRecordAxis = false;
- this.startingAxisData[0] = axisData[0];
- this.startingAxisData[1] = axisData[1];
- }
- if (this.startingAxisData.length > 0) {
- var velX = 0;
- var velZ = 0;
- if (data.enableNegX && axisData[0] < this.startingAxisData[0]) {
- velX = -1;
- }
- if (data.enablePosX && axisData[0] > this.startingAxisData[0]) {
- velX = 1;
- }
- if (data.enablePosZ && axisData[1] > this.startingAxisData[1]) {
- velZ = -1;
- }
- if (data.enableNegZ && axisData[1] < this.startingAxisData[1]) {
- velZ = 1;
- }
- var absChangeZ = Math.abs(this.startingAxisData[1] - axisData[1]);
- var absChangeX = Math.abs(this.startingAxisData[0] - axisData[0]);
- if (absChangeX > absChangeZ) {
- this.zVel = 0;
- this.xVel = velX;
- this.isMoving = true;
- } else {
- this.xVel = 0;
- this.zVel = velZ;
- this.isMoving = true;
- }
- }
- },
- handleTouchAxis: function handleTouchAxis(e) {
- var data = this.data;
- var axisData = e.detail.axis;
- var velX = 0;
- var velZ = 0;
- if (data.enableNegX && axisData[0] < 0) {
- velX = -1;
- }
- if (data.enablePosX && axisData[0] > 0) {
- velX = 1;
- }
- if (data.enablePosZ && axisData[1] > 0) {
- velZ = -1;
- }
- if (data.enableNegZ && axisData[1] < 0) {
- velZ = 1;
- }
- if (Math.abs(axisData[0]) > Math.abs(axisData[1])) {
- this.zVel = 0;
- this.xVel = velX;
- } else {
- this.xVel = 0;
- this.zVel = velZ;
- }
- }
- });
- },{}],19:[function(require,module,exports){
- 'use strict';
- var LoopMode = {
- once: THREE.LoopOnce,
- repeat: THREE.LoopRepeat,
- pingpong: THREE.LoopPingPong
- };
- /**
- * animation-mixer
- *
- * Player for animation clips. Intended to be compatible with any model format that supports
- * skeletal or morph animations through THREE.AnimationMixer.
- * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
- */
- module.exports = AFRAME.registerComponent('animation-mixer', {
- schema: {
- clip: { default: '*' },
- duration: { default: 0 },
- clampWhenFinished: { default: false, type: 'boolean' },
- crossFadeDuration: { default: 0 },
- loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
- repetitions: { default: Infinity, min: 0 },
- timeScale: { default: 1 }
- },
- init: function init() {
- var _this = this;
- /** @type {THREE.Mesh} */
- this.model = null;
- /** @type {THREE.AnimationMixer} */
- this.mixer = null;
- /** @type {Array<THREE.AnimationAction>} */
- this.activeActions = [];
- var model = this.el.getObject3D('mesh');
- if (model) {
- this.load(model);
- } else {
- this.el.addEventListener('model-loaded', function (e) {
- _this.load(e.detail.model);
- });
- }
- },
- load: function load(model) {
- var el = this.el;
- this.model = model;
- this.mixer = new THREE.AnimationMixer(model);
- this.mixer.addEventListener('loop', function (e) {
- el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
- });
- this.mixer.addEventListener('finished', function (e) {
- el.emit('animation-finished', { action: e.action, direction: e.direction });
- });
- if (this.data.clip) this.update({});
- },
- remove: function remove() {
- if (this.mixer) this.mixer.stopAllAction();
- },
- update: function update(prevData) {
- if (!prevData) return;
- var data = this.data;
- var changes = AFRAME.utils.diff(data, prevData);
- // If selected clips have changed, restart animation.
- if ('clip' in changes) {
- this.stopAction();
- if (data.clip) this.playAction();
- return;
- }
- // Otherwise, modify running actions.
- this.activeActions.forEach(function (action) {
- if ('duration' in changes && data.duration) {
- action.setDuration(data.duration);
- }
- if ('clampWhenFinished' in changes) {
- action.clampWhenFinished = data.clampWhenFinished;
- }
- if ('loop' in changes || 'repetitions' in changes) {
- action.setLoop(LoopMode[data.loop], data.repetitions);
- }
- if ('timeScale' in changes) {
- action.setEffectiveTimeScale(data.timeScale);
- }
- });
- },
- stopAction: function stopAction() {
- var data = this.data;
- for (var i = 0; i < this.activeActions.length; i++) {
- data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
- }
- this.activeActions.length = 0;
- },
- playAction: function playAction() {
- if (!this.mixer) return;
- var model = this.model,
- data = this.data,
- clips = model.animations || (model.geometry || {}).animations || [];
- if (!clips.length) return;
- var re = wildcardToRegExp(data.clip);
- for (var clip, i = 0; clip = clips[i]; i++) {
- if (clip.name.match(re)) {
- var action = this.mixer.clipAction(clip, model);
- action.enabled = true;
- action.clampWhenFinished = data.clampWhenFinished;
- if (data.duration) action.setDuration(data.duration);
- if (data.timeScale !== 1) action.setEffectiveTimeScale(data.timeScale);
- action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
- this.activeActions.push(action);
- }
- }
- },
- tick: function tick(t, dt) {
- if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
- }
- });
- /**
- * Creates a RegExp from the given string, converting asterisks to .* expressions,
- * and escaping all other characters.
- */
- function wildcardToRegExp(s) {
- return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
- }
- /**
- * RegExp-escapes all characters in the given string.
- */
- function regExpEscape(s) {
- return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
- }
- },{}],20:[function(require,module,exports){
- 'use strict';
- THREE.ColladaLoader = require('../../lib/ColladaLoader');
- /**
- * collada-model-legacy
- *
- * Loader for COLLADA (.dae) format.
- */
- module.exports.Component = AFRAME.registerComponent('collada-model-legacy', {
- schema: { type: 'asset' },
- init: function init() {
- this.model = null;
- this.loader = new THREE.ColladaLoader();
- },
- update: function update() {
- var self = this;
- var el = this.el;
- var src = this.data;
- var rendererSystem = this.el.sceneEl.systems.renderer;
- if (!src) {
- return;
- }
- this.remove();
- this.loader.load(src, function (colladaModel) {
- self.model = colladaModel.scene;
- self.model.traverse(function (object) {
- if (object.isMesh) {
- var material = object.material;
- if (material.color) rendererSystem.applyColorCorrection(material.color);
- if (material.map) rendererSystem.applyColorCorrection(material.map);
- if (material.emissive) rendererSystem.applyColorCorrection(material.emissive);
- if (material.emissiveMap) rendererSystem.applyColorCorrection(material.emissiveMap);
- }
- });
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', { format: 'collada', model: self.model });
- });
- },
- remove: function remove() {
- if (!this.model) {
- return;
- }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/ColladaLoader":3}],21:[function(require,module,exports){
- 'use strict';
- THREE.FBXLoader = require('../../lib/FBXLoader');
- /**
- * fbx-model
- *
- * Loader for FBX format. Supports ASCII, but *not* binary, models.
- */
- module.exports = AFRAME.registerComponent('fbx-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var data = this.data;
- if (!data.src) return;
- this.remove();
- var loader = new THREE.FBXLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, this.load.bind(this));
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'fbx', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/FBXLoader":4}],22:[function(require,module,exports){
- 'use strict';
- var fetchScript = require('../../lib/fetch-script')();
- var LOADER_SRC = 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r86/examples/js/loaders/GLTFLoader.js';
- var loadLoader = function () {
- var promise = void 0;
- return function () {
- promise = promise || fetchScript(LOADER_SRC);
- return promise;
- };
- }();
- /**
- * Legacy loader for glTF 1.0 models.
- * Asynchronously loads THREE.GLTFLoader from rawgit.
- */
- module.exports = AFRAME.registerComponent('gltf-model-legacy', {
- schema: { type: 'model' },
- init: function init() {
- var _this = this;
- this.model = null;
- this.loader = null;
- this.loaderPromise = loadLoader().then(function () {
- _this.loader = new THREE.GLTFLoader();
- _this.loader.setCrossOrigin('Anonymous');
- });
- },
- update: function update() {
- var _this2 = this;
- var self = this;
- var el = this.el;
- var src = this.data;
- if (!src) {
- return;
- }
- this.remove();
- this.loaderPromise.then(function () {
- _this2.loader.load(src, function gltfLoaded(gltfModel) {
- self.model = gltfModel.scene;
- self.model.animations = gltfModel.animations;
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', { format: 'gltf', model: self.model });
- });
- });
- },
- remove: function remove() {
- if (!this.model) {
- return;
- }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/fetch-script":8}],23:[function(require,module,exports){
- 'use strict';
- require('./animation-mixer');
- require('./collada-model-legacy');
- require('./fbx-model');
- require('./gltf-model-legacy');
- require('./object-model');
- },{"./animation-mixer":19,"./collada-model-legacy":20,"./fbx-model":21,"./gltf-model-legacy":22,"./object-model":24}],24:[function(require,module,exports){
- 'use strict';
- /**
- * object-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
- * includes multiple meshes or an entire scene.
- *
- * Check the console for errors, if in doubt. You may need to use `json-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
- module.exports = AFRAME.registerComponent('object-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var _this = this;
- var loader = void 0;
- var data = this.data;
- if (!data.src) return;
- this.remove();
- loader = new THREE.ObjectLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, function (object) {
- // Enable skinning, if applicable.
- object.traverse(function (o) {
- if (o instanceof THREE.SkinnedMesh && o.material) {
- o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
- }
- });
- _this.load(object);
- });
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'json', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{}],25:[function(require,module,exports){
- 'use strict';
- module.exports = AFRAME.registerComponent('checkpoint', {
- schema: {
- offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' }
- },
- init: function init() {
- this.active = false;
- this.targetEl = null;
- this.fire = this.fire.bind(this);
- this.offset = new THREE.Vector3();
- },
- update: function update() {
- this.offset.copy(this.data.offset);
- },
- play: function play() {
- this.el.addEventListener('click', this.fire);
- },
- pause: function pause() {
- this.el.removeEventListener('click', this.fire);
- },
- remove: function remove() {
- this.pause();
- },
- fire: function fire() {
- var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]');
- if (!targetEl) {
- throw new Error('No `checkpoint-controls` component found.');
- }
- targetEl.components['checkpoint-controls'].setCheckpoint(this.el);
- },
- getOffset: function getOffset() {
- return this.offset.copy(this.data.offset);
- }
- });
- },{}],26:[function(require,module,exports){
- 'use strict';
- /**
- * @param {Array<THREE.Material>|THREE.Material} material
- * @return {Array<THREE.Material>}
- */
- function ensureMaterialArray(material) {
- if (!material) {
- return [];
- } else if (Array.isArray(material)) {
- return material;
- } else if (material.materials) {
- return material.materials;
- } else {
- return [material];
- }
- }
- /**
- * @param {THREE.Object3D} mesh
- * @param {Array<string>} materialNames
- * @param {THREE.Texture} envMap
- * @param {number} reflectivity [description]
- */
- function applyEnvMap(mesh, materialNames, envMap, reflectivity) {
- if (!mesh) return;
- materialNames = materialNames || [];
- mesh.traverse(function (node) {
- if (!node.isMesh) return;
- var meshMaterials = ensureMaterialArray(node.material);
- meshMaterials.forEach(function (material) {
- if (material && !('envMap' in material)) return;
- if (materialNames.length && materialNames.indexOf(material.name) === -1) return;
- material.envMap = envMap;
- material.reflectivity = reflectivity;
- material.needsUpdate = true;
- });
- });
- }
- /**
- * Specifies an envMap on an entity, without replacing any existing material
- * properties.
- */
- module.exports = AFRAME.registerComponent('cube-env-map', {
- multiple: true,
- schema: {
- path: { default: '' },
- extension: { default: 'jpg', oneOf: ['jpg', 'png'] },
- format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] },
- enableBackground: { default: false },
- reflectivity: { default: 1, min: 0, max: 1 },
- materials: { default: [] }
- },
- init: function init() {
- var _this = this;
- var data = this.data;
- this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]);
- this.texture.format = THREE[data.format];
- this.object3dsetHandler = function () {
- var mesh = _this.el.getObject3D('mesh');
- var data = _this.data;
- applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity);
- };
- this.el.addEventListener('object3dset', this.object3dsetHandler);
- },
- update: function update(oldData) {
- var data = this.data;
- var mesh = this.el.getObject3D('mesh');
- var addedMaterialNames = [];
- var removedMaterialNames = [];
- if (data.materials.length) {
- if (oldData.materials) {
- addedMaterialNames = data.materials.filter(function (name) {
- return !oldData.materials.includes(name);
- });
- removedMaterialNames = oldData.materials.filter(function (name) {
- return !data.materials.includes(name);
- });
- } else {
- addedMaterialNames = data.materials;
- }
- }
- if (addedMaterialNames.length) {
- applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity);
- }
- if (removedMaterialNames.length) {
- applyEnvMap(mesh, removedMaterialNames, null, 1);
- }
- if (oldData.materials && data.reflectivity !== oldData.reflectivity) {
- var maintainedMaterialNames = data.materials.filter(function (name) {
- return oldData.materials.includes(name);
- });
- if (maintainedMaterialNames.length) {
- applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity);
- }
- }
- if (this.data.enableBackground && !oldData.enableBackground) {
- this.setBackground(this.texture);
- } else if (!this.data.enableBackground && oldData.enableBackground) {
- this.setBackground(null);
- }
- },
- remove: function remove() {
- this.el.removeEventListener('object3dset', this.object3dsetHandler);
- var mesh = this.el.getObject3D('mesh');
- var data = this.data;
- applyEnvMap(mesh, data.materials, null, 1);
- if (data.enableBackground) this.setBackground(null);
- },
- setBackground: function setBackground(texture) {
- this.el.sceneEl.object3D.background = texture;
- }
- });
- },{}],27:[function(require,module,exports){
- 'use strict';
- /* global CANNON */
- /**
- * Based on aframe/examples/showcase/tracked-controls.
- *
- * Handles events coming from the hand-controls.
- * Determines if the entity is grabbed or released.
- * Updates its position to move along the controller.
- */
- module.exports = AFRAME.registerComponent('grab', {
- init: function init() {
- this.system = this.el.sceneEl.systems.physics;
- this.GRABBED_STATE = 'grabbed';
- this.grabbing = false;
- this.hitEl = /** @type {AFRAME.Element} */null;
- this.physics = /** @type {AFRAME.System} */this.el.sceneEl.systems.physics;
- this.constraint = /** @type {CANNON.Constraint} */null;
- // Bind event handlers
- this.onHit = this.onHit.bind(this);
- this.onGripOpen = this.onGripOpen.bind(this);
- this.onGripClose = this.onGripClose.bind(this);
- },
- play: function play() {
- var el = this.el;
- el.addEventListener('hit', this.onHit);
- el.addEventListener('gripdown', this.onGripClose);
- el.addEventListener('gripup', this.onGripOpen);
- el.addEventListener('trackpaddown', this.onGripClose);
- el.addEventListener('trackpadup', this.onGripOpen);
- el.addEventListener('triggerdown', this.onGripClose);
- el.addEventListener('triggerup', this.onGripOpen);
- },
- pause: function pause() {
- var el = this.el;
- el.removeEventListener('hit', this.onHit);
- el.removeEventListener('gripdown', this.onGripClose);
- el.removeEventListener('gripup', this.onGripOpen);
- el.removeEventListener('trackpaddown', this.onGripClose);
- el.removeEventListener('trackpadup', this.onGripOpen);
- el.removeEventListener('triggerdown', this.onGripClose);
- el.removeEventListener('triggerup', this.onGripOpen);
- },
- onGripClose: function onGripClose() {
- this.grabbing = true;
- },
- onGripOpen: function onGripOpen() {
- var hitEl = this.hitEl;
- this.grabbing = false;
- if (!hitEl) {
- return;
- }
- hitEl.removeState(this.GRABBED_STATE);
- this.hitEl = undefined;
- this.system.removeConstraint(this.constraint);
- this.constraint = null;
- },
- onHit: function onHit(evt) {
- var hitEl = evt.detail.el;
- // If the element is already grabbed (it could be grabbed by another controller).
- // If the hand is not grabbing the element does not stick.
- // If we're already grabbing something you can't grab again.
- if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) {
- return;
- }
- hitEl.addState(this.GRABBED_STATE);
- this.hitEl = hitEl;
- this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body);
- this.system.addConstraint(this.constraint);
- }
- });
- },{}],28:[function(require,module,exports){
- 'use strict';
- require('./checkpoint');
- require('./cube-env-map');
- require('./grab');
- require('./jump-ability');
- require('./kinematic-body');
- require('./mesh-smooth');
- require('./normal-material');
- require('./sphere-collider');
- },{"./checkpoint":25,"./cube-env-map":26,"./grab":27,"./jump-ability":29,"./kinematic-body":30,"./mesh-smooth":31,"./normal-material":32,"./sphere-collider":33}],29:[function(require,module,exports){
- 'use strict';
- var ACCEL_G = -9.8,
- // m/s^2
- EASING = -15; // m/s^2
- /**
- * Jump ability.
- */
- module.exports = AFRAME.registerComponent('jump-ability', {
- dependencies: ['velocity'],
- /* Schema
- ——————————————————————————————————————————————*/
- schema: {
- on: { default: 'keydown:Space gamepadbuttondown:0' },
- playerHeight: { default: 1.764 },
- maxJumps: { default: 1 },
- distance: { default: 5 },
- debug: { default: false }
- },
- init: function init() {
- this.velocity = 0;
- this.numJumps = 0;
- var beginJump = this.beginJump.bind(this),
- events = this.data.on.split(' ');
- this.bindings = {};
- for (var i = 0; i < events.length; i++) {
- this.bindings[events[i]] = beginJump;
- this.el.addEventListener(events[i], beginJump);
- }
- this.bindings.collide = this.onCollide.bind(this);
- this.el.addEventListener('collide', this.bindings.collide);
- },
- remove: function remove() {
- for (var event in this.bindings) {
- if (this.bindings.hasOwnProperty(event)) {
- this.el.removeEventListener(event, this.bindings[event]);
- delete this.bindings[event];
- }
- }
- this.el.removeEventListener('collide', this.bindings.collide);
- delete this.bindings.collide;
- },
- beginJump: function beginJump() {
- if (this.numJumps < this.data.maxJumps) {
- var data = this.data,
- initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)),
- v = this.el.getAttribute('velocity');
- this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z });
- this.numJumps++;
- this.el.emit('jumpstart');
- }
- },
- onCollide: function onCollide() {
- if (this.numJumps > 0) this.el.emit('jumpend');
- this.numJumps = 0;
- }
- });
- },{}],30:[function(require,module,exports){
- 'use strict';
- /* global CANNON */
- /**
- * Kinematic body.
- *
- * Managed dynamic body, which moves but is not affected (directly) by the
- * physics engine. This is not a true kinematic body, in the sense that we are
- * letting the physics engine _compute_ collisions against it and selectively
- * applying those collisions to the object. The physics engine does not decide
- * the position/velocity/rotation of the element.
- *
- * Used for the camera object, because full physics simulation would create
- * movement that feels unnatural to the player. Bipedal movement does not
- * translate nicely to rigid body physics.
- *
- * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/
- * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html
- */
- var EPS = 0.000001;
- module.exports = AFRAME.registerComponent('kinematic-body', {
- dependencies: ['velocity'],
- /*******************************************************************
- * Schema
- */
- schema: {
- mass: { default: 5 },
- radius: { default: 1.3 },
- linearDamping: { default: 0.05 },
- enableSlopes: { default: true },
- enableJumps: { default: false }
- },
- /*******************************************************************
- * Lifecycle
- */
- init: function init() {
- this.system = this.el.sceneEl.systems.physics;
- this.system.addComponent(this);
- var el = this.el,
- data = this.data,
- position = new CANNON.Vec3().copy(el.object3D.getWorldPosition(new THREE.Vector3()));
- this.body = new CANNON.Body({
- material: this.system.getMaterial('staticMaterial'),
- position: position,
- mass: data.mass,
- linearDamping: data.linearDamping,
- fixedRotation: true
- });
- this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius, 0));
- this.body.el = this.el;
- this.el.body = this.body;
- this.system.addBody(this.body);
- if (el.hasAttribute('wasd-controls')) {
- console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.');
- }
- },
- remove: function remove() {
- this.system.removeBody(this.body);
- this.system.removeComponent(this);
- delete this.el.body;
- },
- /*******************************************************************
- * Update
- */
- /**
- * Checks CANNON.World for collisions and attempts to apply them to the
- * element automatically, in a player-friendly way.
- *
- * There's extra logic for horizontal surfaces here. The basic requirements:
- * (1) Only apply gravity when not in contact with _any_ horizontal surface.
- * (2) When moving, project the velocity against exactly one ground surface.
- * If in contact with two ground surfaces (e.g. ground + ramp), choose
- * the one that collides with current velocity, if any.
- */
- beforeStep: function beforeStep(t, dt) {
- if (!dt) return;
- var el = this.el;
- var data = this.data;
- var body = this.body;
- if (!data.enableJumps) body.velocity.set(0, 0, 0);
- body.position.copy(el.getAttribute('position'));
- },
- step: function () {
- var velocity = new THREE.Vector3(),
- normalizedVelocity = new THREE.Vector3(),
- currentSurfaceNormal = new THREE.Vector3(),
- groundNormal = new THREE.Vector3();
- return function (t, dt) {
- if (!dt) return;
- var body = this.body,
- data = this.data,
- didCollide = false,
- height = void 0,
- groundHeight = -Infinity,
- groundBody = void 0,
- contacts = this.system.getContacts();
- dt = Math.min(dt, this.system.data.maxInterval * 1000);
- groundNormal.set(0, 0, 0);
- velocity.copy(this.el.getAttribute('velocity'));
- body.velocity.copy(velocity);
- for (var i = 0, contact; contact = contacts[i]; i++) {
- // 1. Find any collisions involving this element. Get the contact
- // normal, and make sure it's oriented _out_ of the other object and
- // enabled (body.collisionReponse is true for both bodies)
- if (!contact.enabled) {
- continue;
- }
- if (body.id === contact.bi.id) {
- contact.ni.negate(currentSurfaceNormal);
- } else if (body.id === contact.bj.id) {
- currentSurfaceNormal.copy(contact.ni);
- } else {
- continue;
- }
- didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS;
- if (didCollide && currentSurfaceNormal.y <= 0.5) {
- // 2. If current trajectory attempts to move _through_ another
- // object, project the velocity against the collision plane to
- // prevent passing through.
- velocity.projectOnPlane(currentSurfaceNormal);
- } else if (currentSurfaceNormal.y > 0.5) {
- // 3. If in contact with something roughly horizontal (+/- 45º) then
- // consider that the current ground. Only the highest qualifying
- // ground is retained.
- height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y);
- if (height > groundHeight) {
- groundHeight = height;
- groundNormal.copy(currentSurfaceNormal);
- groundBody = body.id === contact.bi.id ? contact.bj : contact.bi;
- }
- }
- }
- normalizedVelocity.copy(velocity).normalize();
- if (groundBody && (!data.enableJumps || normalizedVelocity.y < 0.5)) {
- if (!data.enableSlopes) {
- groundNormal.set(0, 1, 0);
- } else if (groundNormal.y < 1 - EPS) {
- groundNormal.copy(this.raycastToGround(groundBody, groundNormal));
- }
- // 4. Project trajectory onto the top-most ground object, unless
- // trajectory is > 45º.
- velocity.projectOnPlane(groundNormal);
- } else if (this.system.driver.world) {
- // 5. If not in contact with anything horizontal, apply world gravity.
- // TODO - Why is the 4x scalar necessary.
- // NOTE: Does not work if physics runs on a worker.
- velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000));
- }
- body.velocity.copy(velocity);
- this.el.setAttribute('velocity', body.velocity);
- this.el.setAttribute('position', body.position);
- };
- }(),
- /**
- * When walking on complex surfaces (trimeshes, borders between two shapes),
- * the collision normals returned for the player sphere can be very
- * inconsistent. To address this, raycast straight down, find the collision
- * normal, and return whichever normal is more vertical.
- * @param {CANNON.Body} groundBody
- * @param {CANNON.Vec3} groundNormal
- * @return {CANNON.Vec3}
- */
- raycastToGround: function raycastToGround(groundBody, groundNormal) {
- var ray = void 0,
- hitNormal = void 0,
- vFrom = this.body.position,
- vTo = this.body.position.clone();
- ray = new CANNON.Ray(vFrom, vTo);
- ray._updateDirection(); // TODO - Report bug.
- ray.intersectBody(groundBody);
- if (!ray.hasHit) return groundNormal;
- // Compare ABS, in case we're projecting against the inside of the face.
- hitNormal = ray.result.hitNormalWorld;
- return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal;
- }
- });
- },{}],31:[function(require,module,exports){
- 'use strict';
- /**
- * Apply this component to models that looks "blocky", to have Three.js compute
- * vertex normals on the fly for a "smoother" look.
- */
- module.exports = AFRAME.registerComponent('mesh-smooth', {
- init: function init() {
- this.el.addEventListener('model-loaded', function (e) {
- e.detail.model.traverse(function (node) {
- if (node.isMesh) node.geometry.computeVertexNormals();
- });
- });
- }
- });
- },{}],32:[function(require,module,exports){
- 'use strict';
- /**
- * Recursively applies a MeshNormalMaterial to the entity, such that
- * face colors are determined by their orientation. Helpful for
- * debugging geometry
- */
- module.exports = AFRAME.registerComponent('normal-material', {
- init: function init() {
- this.material = new THREE.MeshNormalMaterial({ flatShading: true });
- this.applyMaterial = this.applyMaterial.bind(this);
- this.el.addEventListener('object3dset', this.applyMaterial);
- },
- remove: function remove() {
- this.el.removeEventListener('object3dset', this.applyMaterial);
- },
- applyMaterial: function applyMaterial() {
- var _this = this;
- this.el.object3D.traverse(function (node) {
- if (node.isMesh) node.material = _this.material;
- });
- }
- });
- },{}],33:[function(require,module,exports){
- 'use strict';
- /**
- * Based on aframe/examples/showcase/tracked-controls.
- *
- * Implement bounding sphere collision detection for entities with a mesh.
- * Sets the specified state on the intersected entities.
- *
- * @property {string} objects - Selector of the entities to test for collision.
- * @property {string} state - State to set on collided entities.
- *
- */
- module.exports = AFRAME.registerComponent('sphere-collider', {
- schema: {
- objects: { default: '' },
- state: { default: 'collided' },
- radius: { default: 0.05 },
- watch: { default: true }
- },
- init: function init() {
- /** @type {MutationObserver} */
- this.observer = null;
- /** @type {Array<Element>} Elements to watch for collisions. */
- this.els = [];
- /** @type {Array<Element>} Elements currently in collision state. */
- this.collisions = [];
- this.handleHit = this.handleHit.bind(this);
- this.handleHitEnd = this.handleHitEnd.bind(this);
- },
- remove: function remove() {
- this.pause();
- },
- play: function play() {
- var sceneEl = this.el.sceneEl;
- if (this.data.watch) {
- this.observer = new MutationObserver(this.update.bind(this, null));
- this.observer.observe(sceneEl, { childList: true, subtree: true });
- }
- },
- pause: function pause() {
- if (this.observer) {
- this.observer.disconnect();
- this.observer = null;
- }
- },
- /**
- * Update list of entities to test for collision.
- */
- update: function update() {
- var data = this.data;
- var objectEls = void 0;
- // Push entities into list of els to intersect.
- if (data.objects) {
- objectEls = this.el.sceneEl.querySelectorAll(data.objects);
- } else {
- // If objects not defined, intersect with everything.
- objectEls = this.el.sceneEl.children;
- }
- // Convert from NodeList to Array
- this.els = Array.prototype.slice.call(objectEls);
- },
- tick: function () {
- var position = new THREE.Vector3(),
- meshPosition = new THREE.Vector3(),
- colliderScale = new THREE.Vector3(),
- size = new THREE.Vector3(),
- box = new THREE.Box3(),
- distanceMap = new Map();
- return function () {
- var el = this.el,
- data = this.data,
- mesh = el.getObject3D('mesh'),
- collisions = [];
- var colliderRadius = void 0;
- if (!mesh) {
- return;
- }
- distanceMap.clear();
- el.object3D.getWorldPosition(position);
- el.object3D.getWorldScale(colliderScale);
- colliderRadius = data.radius * scaleFactor(colliderScale);
- // Update collision list.
- this.els.forEach(intersect);
- // Emit events and add collision states, in order of distance.
- collisions.sort(function (a, b) {
- return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1;
- }).forEach(this.handleHit);
- // Remove collision state from current element.
- if (collisions.length === 0) {
- el.emit('hit', { el: null });
- }
- // Remove collision state from other elements.
- this.collisions.filter(function (el) {
- return !distanceMap.has(el);
- }).forEach(this.handleHitEnd);
- // Store new collisions
- this.collisions = collisions;
- // Bounding sphere collision detection
- function intersect(el) {
- var radius = void 0,
- mesh = void 0,
- distance = void 0,
- extent = void 0;
- if (!el.isEntity) {
- return;
- }
- mesh = el.getObject3D('mesh');
- if (!mesh) {
- return;
- }
- box.setFromObject(mesh).getSize(size);
- extent = Math.max(size.x, size.y, size.z) / 2;
- radius = Math.sqrt(2 * extent * extent);
- box.getCenter(meshPosition);
- if (!radius) {
- return;
- }
- distance = position.distanceTo(meshPosition);
- if (distance < radius + colliderRadius) {
- collisions.push(el);
- distanceMap.set(el, distance);
- }
- }
- // use max of scale factors to maintain bounding sphere collision
- function scaleFactor(scaleVec) {
- return Math.max.apply(null, scaleVec.toArray());
- }
- };
- }(),
- handleHit: function handleHit(targetEl) {
- targetEl.emit('hit');
- targetEl.addState(this.data.state);
- this.el.emit('hit', { el: targetEl });
- },
- handleHitEnd: function handleHitEnd(targetEl) {
- targetEl.emit('hitend');
- targetEl.removeState(this.data.state);
- this.el.emit('hitend', { el: targetEl });
- }
- });
- },{}],34:[function(require,module,exports){
- 'use strict';
- require('./nav-mesh');
- require('./nav-agent');
- require('./system');
- },{"./nav-agent":35,"./nav-mesh":36,"./system":37}],35:[function(require,module,exports){
- 'use strict';
- module.exports = AFRAME.registerComponent('nav-agent', {
- schema: {
- destination: { type: 'vec3' },
- active: { default: false },
- speed: { default: 2 }
- },
- init: function init() {
- this.system = this.el.sceneEl.systems.nav;
- this.system.addAgent(this);
- this.group = null;
- this.path = [];
- this.raycaster = new THREE.Raycaster();
- },
- remove: function remove() {
- this.system.removeAgent(this);
- },
- update: function update() {
- this.path.length = 0;
- },
- updateNavLocation: function updateNavLocation() {
- this.group = null;
- this.path = [];
- },
- tick: function () {
- var vDest = new THREE.Vector3();
- var vDelta = new THREE.Vector3();
- var vNext = new THREE.Vector3();
- return function (t, dt) {
- var el = this.el;
- var data = this.data;
- var raycaster = this.raycaster;
- var speed = data.speed * dt / 1000;
- if (!data.active) return;
- // Use PatrolJS pathfinding system to get shortest path to target.
- if (!this.path.length) {
- var position = this.el.object3D.position;
- this.group = this.group || this.system.getGroup(position);
- this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || [];
- el.emit('navigation-start');
- }
- // If no path is found, exit.
- if (!this.path.length) {
- console.warn('[nav] Unable to find path to %o.', data.destination);
- this.el.setAttribute('nav-agent', { active: false });
- el.emit('navigation-end');
- return;
- }
- // Current segment is a vector from current position to next waypoint.
- var vCurrent = el.object3D.position;
- var vWaypoint = this.path[0];
- vDelta.subVectors(vWaypoint, vCurrent);
- var distance = vDelta.length();
- var gazeTarget = void 0;
- if (distance < speed) {
- // If <1 step from current waypoint, discard it and move toward next.
- this.path.shift();
- // After discarding the last waypoint, exit pathfinding.
- if (!this.path.length) {
- this.el.setAttribute('nav-agent', { active: false });
- el.emit('navigation-end');
- return;
- }
- vNext.copy(vCurrent);
- gazeTarget = this.path[0];
- } else {
- // If still far away from next waypoint, find next position for
- // the current frame.
- vNext.copy(vDelta.setLength(speed)).add(vCurrent);
- gazeTarget = vWaypoint;
- }
- // Look at the next waypoint.
- gazeTarget.y = vCurrent.y;
- el.object3D.lookAt(gazeTarget);
- // Raycast against the nav mesh, to keep the agent moving along the
- // ground, not traveling in a straight line from higher to lower waypoints.
- raycaster.ray.origin.copy(vNext);
- raycaster.ray.origin.y += 1.5;
- raycaster.ray.direction.y = -1;
- var intersections = raycaster.intersectObject(this.system.getNavMesh());
- if (!intersections.length) {
- // Raycasting failed. Step toward the waypoint and hope for the best.
- vCurrent.copy(vNext);
- } else {
- // Re-project next position onto nav mesh.
- vDelta.subVectors(intersections[0].point, vCurrent);
- vCurrent.add(vDelta.setLength(speed));
- }
- };
- }()
- });
- },{}],36:[function(require,module,exports){
- 'use strict';
- /**
- * nav-mesh
- *
- * Waits for a mesh to be loaded on the current entity, then sets it as the
- * nav mesh in the pathfinding system.
- */
- module.exports = AFRAME.registerComponent('nav-mesh', {
- init: function init() {
- this.system = this.el.sceneEl.systems.nav;
- this.hasLoadedNavMesh = false;
- this.el.addEventListener('object3dset', this.loadNavMesh.bind(this));
- },
- play: function play() {
- if (!this.hasLoadedNavMesh) this.loadNavMesh();
- },
- loadNavMesh: function loadNavMesh() {
- var object = this.el.getObject3D('mesh');
- var scene = this.el.sceneEl.object3D;
- if (!object) return;
- var navMesh = void 0;
- object.traverse(function (node) {
- if (node.isMesh) navMesh = node;
- });
- if (!navMesh) return;
- var navMeshGeometry = navMesh.geometry.isBufferGeometry ? new THREE.Geometry().fromBufferGeometry(navMesh.geometry) : navMesh.geometry.clone();
- scene.updateMatrixWorld();
- navMeshGeometry.applyMatrix(navMesh.matrixWorld);
- this.system.setNavMeshGeometry(navMeshGeometry);
- this.hasLoadedNavMesh = true;
- }
- });
- },{}],37:[function(require,module,exports){
- 'use strict';
- var _require = require('three-pathfinding'),
- Pathfinding = _require.Pathfinding;
- var pathfinder = new Pathfinding();
- var ZONE = 'level';
- /**
- * nav
- *
- * Pathfinding system, using PatrolJS.
- */
- module.exports = AFRAME.registerSystem('nav', {
- init: function init() {
- this.navMesh = null;
- this.agents = new Set();
- },
- /**
- * @param {THREE.Geometry} geometry
- */
- setNavMeshGeometry: function setNavMeshGeometry(geometry) {
- this.navMesh = new THREE.Mesh(geometry);
- pathfinder.setZoneData(ZONE, Pathfinding.createZone(geometry));
- Array.from(this.agents).forEach(function (agent) {
- return agent.updateNavLocation();
- });
- },
- /**
- * @return {THREE.Mesh}
- */
- getNavMesh: function getNavMesh() {
- return this.navMesh;
- },
- /**
- * @param {NavAgent} ctrl
- */
- addAgent: function addAgent(ctrl) {
- this.agents.add(ctrl);
- },
- /**
- * @param {NavAgent} ctrl
- */
- removeAgent: function removeAgent(ctrl) {
- this.agents.delete(ctrl);
- },
- /**
- * @param {THREE.Vector3} start
- * @param {THREE.Vector3} end
- * @param {number} groupID
- * @return {Array<THREE.Vector3>}
- */
- getPath: function getPath(start, end, groupID) {
- return this.navMesh ? pathfinder.findPath(start, end, ZONE, groupID) : null;
- },
- /**
- * @param {THREE.Vector3} position
- * @return {number}
- */
- getGroup: function getGroup(position) {
- return this.navMesh ? pathfinder.getGroup(ZONE, position) : null;
- },
- /**
- * @param {THREE.Vector3} position
- * @param {number} groupID
- * @return {Node}
- */
- getNode: function getNode(position, groupID) {
- return this.navMesh ? pathfinder.getClosestNode(position, ZONE, groupID, true) : null;
- },
- /**
- * @param {THREE.Vector3} start Starting position.
- * @param {THREE.Vector3} end Desired ending position.
- * @param {number} groupID
- * @param {Node} node
- * @param {THREE.Vector3} endTarget (Output) Adjusted step end position.
- * @return {Node} Current node, after step is taken.
- */
- clampStep: function clampStep(start, end, groupID, node, endTarget) {
- if (!this.navMesh) {
- endTarget.copy(end);
- return null;
- } else if (!node) {
- endTarget.copy(end);
- return this.getNode(end, groupID);
- }
- return pathfinder.clampStep(start, end, node, ZONE, groupID, endTarget);
- }
- });
- },{"three-pathfinding":11}],38:[function(require,module,exports){
- 'use strict';
- /**
- * Flat grid.
- *
- * Defaults to 75x75.
- */
- module.exports = AFRAME.registerPrimitive('a-grid', {
- defaultComponents: {
- geometry: {
- primitive: 'plane',
- width: 75,
- height: 75
- },
- rotation: { x: -90, y: 0, z: 0 },
- material: {
- src: 'url(https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v1.16.3/assets/grid.png)',
- repeat: '75 75'
- }
- },
- mappings: {
- width: 'geometry.width',
- height: 'geometry.height',
- src: 'material.src'
- }
- });
- },{}],39:[function(require,module,exports){
- 'use strict';
- var vg = require('../../lib/hex-grid.min.js');
- var defaultHexGrid = require('../../lib/default-hex-grid');
- /**
- * Hex grid.
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', {
- defaultComponents: {
- 'hexgrid': {}
- },
- mappings: {
- src: 'hexgrid.src'
- }
- });
- module.exports.Component = AFRAME.registerComponent('hexgrid', {
- dependencies: ['material'],
- schema: {
- src: { type: 'asset' }
- },
- init: function init() {
- var _this = this;
- var data = this.data;
- if (data.src) {
- fetch(data.src).then(function (response) {
- return response.json();
- }).then(function (json) {
- return _this.addMesh(json);
- });
- } else {
- this.addMesh(defaultHexGrid);
- }
- },
- addMesh: function addMesh(json) {
- var grid = new vg.HexGrid();
- grid.fromJSON(json);
- var board = new vg.Board(grid);
- board.generateTilemap();
- this.el.setObject3D('mesh', board.group);
- this.addMaterial();
- },
- addMaterial: function addMaterial() {
- var materialComponent = this.el.components.material;
- var material = (materialComponent || {}).material;
- if (!material) return;
- this.el.object3D.traverse(function (node) {
- if (node.isMesh) {
- node.material = material;
- }
- });
- },
- remove: function remove() {
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/default-hex-grid":7,"../../lib/hex-grid.min.js":9}],40:[function(require,module,exports){
- 'use strict';
- /**
- * Flat-shaded ocean primitive.
- *
- * Based on a Codrops tutorial:
- * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', {
- defaultComponents: {
- ocean: {},
- rotation: { x: -90, y: 0, z: 0 }
- },
- mappings: {
- width: 'ocean.width',
- depth: 'ocean.depth',
- density: 'ocean.density',
- amplitude: 'ocean.amplitude',
- amplitudeVariance: 'ocean.amplitudeVariance',
- speed: 'ocean.speed',
- speedVariance: 'ocean.speedVariance',
- color: 'ocean.color',
- opacity: 'ocean.opacity'
- }
- });
- module.exports.Component = AFRAME.registerComponent('ocean', {
- schema: {
- // Dimensions of the ocean area.
- width: { default: 10, min: 0 },
- depth: { default: 10, min: 0 },
- // Density of waves.
- density: { default: 10 },
- // Wave amplitude and variance.
- amplitude: { default: 0.1 },
- amplitudeVariance: { default: 0.3 },
- // Wave speed and variance.
- speed: { default: 1 },
- speedVariance: { default: 2 },
- // Material.
- color: { default: '#7AD2F7', type: 'color' },
- opacity: { default: 0.8 }
- },
- /**
- * Use play() instead of init(), because component mappings – unavailable as dependencies – are
- * not guaranteed to have parsed when this component is initialized.
- */
- play: function play() {
- var el = this.el,
- data = this.data;
- var material = el.components.material;
- var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density);
- geometry.mergeVertices();
- this.waves = [];
- for (var v, i = 0, l = geometry.vertices.length; i < l; i++) {
- v = geometry.vertices[i];
- this.waves.push({
- z: v.z,
- ang: Math.random() * Math.PI * 2,
- amp: data.amplitude + Math.random() * data.amplitudeVariance,
- speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame
- });
- }
- if (!material) {
- material = {};
- material.material = new THREE.MeshPhongMaterial({
- color: data.color,
- transparent: data.opacity < 1,
- opacity: data.opacity,
- shading: THREE.FlatShading
- });
- }
- this.mesh = new THREE.Mesh(geometry, material.material);
- el.setObject3D('mesh', this.mesh);
- },
- remove: function remove() {
- this.el.removeObject3D('mesh');
- },
- tick: function tick(t, dt) {
- if (!dt) return;
- var verts = this.mesh.geometry.vertices;
- for (var v, vprops, i = 0; v = verts[i]; i++) {
- vprops = this.waves[i];
- v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp;
- vprops.ang += vprops.speed * dt;
- }
- this.mesh.geometry.verticesNeedUpdate = true;
- }
- });
- },{}],41:[function(require,module,exports){
- 'use strict';
- /**
- * Tube following a custom path.
- *
- * Usage:
- *
- * ```html
- * <a-tube path="5 0 5, 5 0 -5, -5 0 -5" radius="0.5"></a-tube>
- * ```
- */
- module.exports.Primitive = AFRAME.registerPrimitive('a-tube', {
- defaultComponents: {
- tube: {}
- },
- mappings: {
- path: 'tube.path',
- segments: 'tube.segments',
- radius: 'tube.radius',
- 'radial-segments': 'tube.radialSegments',
- closed: 'tube.closed'
- }
- });
- module.exports.Component = AFRAME.registerComponent('tube', {
- schema: {
- path: { default: [] },
- segments: { default: 64 },
- radius: { default: 1 },
- radialSegments: { default: 8 },
- closed: { default: false }
- },
- init: function init() {
- var el = this.el,
- data = this.data;
- var material = el.components.material;
- if (!data.path.length) {
- console.error('[a-tube] `path` property expected but not found.');
- return;
- }
- var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) {
- point = point.split(' ');
- return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2]));
- }));
- var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed);
- if (!material) {
- material = {};
- material.material = new THREE.MeshPhongMaterial();
- }
- this.mesh = new THREE.Mesh(geometry, material.material);
- this.el.setObject3D('mesh', this.mesh);
- },
- update: function update(prevData) {
- if (!Object.keys(prevData).length) return;
- this.remove();
- this.init();
- },
- remove: function remove() {
- if (this.mesh) this.el.removeObject3D('mesh');
- }
- });
- },{}],42:[function(require,module,exports){
- 'use strict';
- require('./a-grid');
- require('./a-hexgrid');
- require('./a-ocean');
- require('./a-tube');
- },{"./a-grid":38,"./a-hexgrid":39,"./a-ocean":40,"./a-tube":41}]},{},[1]);
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