123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 |
- // Copyright 2013 The Closure Library Authors. All Rights Reserved.
- // Use of this source code is governed by the Apache License, Version 2.0.
- ////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
- // //
- // Any edits to this file must be applied to vec3f_test.js by running: //
- // swap_type.sh vec3d_test.js > vec3f_test.js //
- // //
- ////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
- goog.provide('goog.vec.vec3dTest');
- goog.setTestOnly('goog.vec.vec3dTest');
- goog.require('goog.testing.jsunit');
- goog.require('goog.vec.vec3d');
- function testCreate() {
- var v = goog.vec.vec3d.create();
- assertElementsEquals([0, 0, 0], v);
- }
- function testCreateFromArray() {
- var v = goog.vec.vec3d.createFromArray([1, 2, 3]);
- assertElementsEquals([1, 2, 3], v);
- }
- function testCreateFromValues() {
- var v = goog.vec.vec3d.createFromValues(1, 2, 3);
- assertElementsEquals([1, 2, 3], v);
- }
- function testClone() {
- var v0 = goog.vec.vec3d.createFromValues(1, 2, 3);
- var v1 = goog.vec.vec3d.clone(v0);
- assertElementsEquals([1, 2, 3], v1);
- }
- function testSet() {
- var v = goog.vec.vec3d.create();
- goog.vec.vec3d.setFromValues(v, 1, 2, 3);
- assertElementsEquals([1, 2, 3], v);
- goog.vec.vec3d.setFromArray(v, [4, 5, 6]);
- assertElementsEquals([4, 5, 6], v);
- var w = goog.vec.vec3d.create();
- goog.vec.vec3d.setFromValues(w, 1, 2, 3);
- assertElementsEquals([1, 2, 3], w);
- goog.vec.vec3d.setFromArray(w, [4, 5, 6]);
- assertElementsEquals([4, 5, 6], w);
- }
- function testAdd() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [4, 5, 6]);
- var v2 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- goog.vec.vec3d.add(v2, v1, v2);
- assertElementsEquals([1, 2, 3], v0);
- assertElementsEquals([4, 5, 6], v1);
- assertElementsEquals([5, 7, 9], v2);
- goog.vec.vec3d.add(goog.vec.vec3d.add(v0, v1, v2), v0, v2);
- assertElementsEquals([6, 9, 12], v2);
- }
- function testSubtract() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [4, 5, 6]);
- var v2 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- goog.vec.vec3d.subtract(v2, v1, v2);
- assertElementsEquals([1, 2, 3], v0);
- assertElementsEquals([4, 5, 6], v1);
- assertElementsEquals([-3, -3, -3], v2);
- goog.vec.vec3d.setFromValues(v2, 0, 0, 0);
- goog.vec.vec3d.subtract(v1, v0, v2);
- assertElementsEquals([3, 3, 3], v2);
- v2 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- goog.vec.vec3d.subtract(v2, v1, v2);
- assertElementsEquals([-3, -3, -3], v2);
- goog.vec.vec3d.subtract(goog.vec.vec3d.subtract(v1, v0, v2), v0, v2);
- assertElementsEquals([2, 1, 0], v2);
- }
- function testNegate() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.create();
- goog.vec.vec3d.negate(v0, v1);
- assertElementsEquals([-1, -2, -3], v1);
- assertElementsEquals([1, 2, 3], v0);
- goog.vec.vec3d.negate(v0, v0);
- assertElementsEquals([-1, -2, -3], v0);
- }
- function testAbs() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [-1, -2, -3]);
- var v1 = goog.vec.vec3d.create();
- goog.vec.vec3d.abs(v0, v1);
- assertElementsEquals([1, 2, 3], v1);
- assertElementsEquals([-1, -2, -3], v0);
- goog.vec.vec3d.abs(v0, v0);
- assertElementsEquals([1, 2, 3], v0);
- }
- function testScale() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.create();
- goog.vec.vec3d.scale(v0, 4, v1);
- assertElementsEquals([4, 8, 12], v1);
- assertElementsEquals([1, 2, 3], v0);
- goog.vec.vec3d.setFromArray(v1, v0);
- goog.vec.vec3d.scale(v1, 5, v1);
- assertElementsEquals([5, 10, 15], v1);
- }
- function testMagnitudeSquared() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- assertEquals(14, goog.vec.vec3d.magnitudeSquared(v0));
- }
- function testMagnitude() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- assertEquals(Math.sqrt(14), goog.vec.vec3d.magnitude(v0));
- }
- function testNormalize() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [2, 3, 4]);
- var v1 = goog.vec.vec3d.create();
- var v2 = goog.vec.vec3d.create();
- goog.vec.vec3d.scale(
- v0, 1 / goog.vec.vec3d.magnitude(v0), v2);
- goog.vec.vec3d.normalize(v0, v1);
- assertElementsEquals(v2, v1);
- assertElementsEquals([2, 3, 4], v0);
- goog.vec.vec3d.setFromArray(v1, v0);
- goog.vec.vec3d.normalize(v1, v1);
- assertElementsEquals(v2, v1);
- }
- function testDot() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [4, 5, 6]);
- assertEquals(32, goog.vec.vec3d.dot(v0, v1));
- assertEquals(32, goog.vec.vec3d.dot(v1, v0));
- }
- function testCross() {
- var v0 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [1, 2, 3]);
- var v1 = goog.vec.vec3d.setFromArray(goog.vec.vec3d.create(), [4, 5, 6]);
- var crossVec = goog.vec.vec3d.create();
- goog.vec.vec3d.cross(v0, v1, crossVec);
- assertElementsEquals([1, 2, 3], v0);
- assertElementsEquals([4, 5, 6], v1);
- assertElementsEquals([-3, 6, -3], crossVec);
- goog.vec.vec3d.setFromArray(crossVec, v1);
- goog.vec.vec3d.cross(crossVec, v0, crossVec);
- assertElementsEquals([1, 2, 3], v0);
- assertElementsEquals([4, 5, 6], v1);
- assertElementsEquals([3, -6, 3], crossVec);
- goog.vec.vec3d.cross(v0, v0, v0);
- assertElementsEquals([0, 0, 0], v0);
- }
- function testDistanceSquared() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- assertEquals(0, goog.vec.vec3d.distanceSquared(v0, v1));
- goog.vec.vec3d.setFromValues(v0, 1, 2, 3);
- goog.vec.vec3d.setFromValues(v1, -1, -2, -1);
- assertEquals(36, goog.vec.vec3d.distanceSquared(v0, v1));
- }
- function testDistance() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- assertEquals(0, goog.vec.vec3d.distance(v0, v1));
- goog.vec.vec3d.setFromValues(v0, 1, 2, 3);
- goog.vec.vec3d.setFromValues(v1, -1, -2, -1);
- assertEquals(6, goog.vec.vec3d.distance(v0, v1));
- }
- function testDirection() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var dirVec = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 4, 5, 6);
- goog.vec.vec3d.direction(v0, v1, dirVec);
- assertElementsEquals([0, 0, 0], dirVec);
- goog.vec.vec3d.setFromValues(v0, 0, 0, 0);
- goog.vec.vec3d.setFromValues(v1, 1, 0, 0);
- goog.vec.vec3d.direction(v0, v1, dirVec);
- assertElementsEquals([1, 0, 0], dirVec);
- goog.vec.vec3d.setFromValues(v0, 1, 1, 1);
- goog.vec.vec3d.setFromValues(v1, 0, 0, 0);
- goog.vec.vec3d.direction(v0, v1, dirVec);
- assertElementsRoughlyEqual(
- [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095],
- dirVec, goog.vec.EPSILON);
- }
- function testLerp() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 10, 20, 30);
- var v2 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- goog.vec.vec3d.lerp(v2, v1, 0, v2);
- assertElementsEquals([1, 2, 3], v2);
- goog.vec.vec3d.lerp(v2, v1, 1, v2);
- assertElementsEquals([10, 20, 30], v2);
- goog.vec.vec3d.lerp(v0, v1, .5, v2);
- assertElementsEquals([5.5, 11, 16.5], v2);
- }
- function testSlerp() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 0, 0, 1);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 0, 0);
- var v2 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), -1, 0, 0);
- var v3 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), -5, 0, 0);
- var v4 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 0, 0, -1);
- var v5 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- // Try f == 0 and f == 1.
- goog.vec.vec3d.slerp(v5, v1, 0, v5);
- assertElementsEquals([0, 0, 1], v5);
- goog.vec.vec3d.slerp(v5, v1, 1, v5);
- assertElementsEquals([1, 0, 0], v5);
- // Try slerp between perpendicular vectors.
- goog.vec.vec3d.slerp(v0, v1, .5, v5);
- assertElementsRoughlyEqual(
- [ Math.sqrt(2) / 2, 0, Math.sqrt(2) / 2 ], v5,
- goog.vec.EPSILON);
- // Try slerp between vectors of opposite directions (+Z and -Z).
- v5 = goog.vec.vec3d.slerp(v0, v4, .5, v5);
- // Axis of rotation is arbitrary, but result should be 90 degrees from both
- // v0 and v4 when f = 0.5.
- assertRoughlyEquals(Math.PI / 2, Math.acos(goog.vec.vec3d.dot(v5, v0)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI / 2, Math.acos(goog.vec.vec3d.dot(v5, v4)),
- goog.vec.EPSILON);
- // f == 0.25, result should be 45-degrees to v0, and 135 to v4.
- v5 = goog.vec.vec3d.slerp(v0, v4, .25, v5);
- assertRoughlyEquals(Math.PI / 4, Math.acos(goog.vec.vec3d.dot(v5, v0)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI * 3 / 4, Math.acos(goog.vec.vec3d.dot(v5, v4)),
- goog.vec.EPSILON);
- // f = 0.75, result should be 135-degrees to v0, and 45 to v4.
- v5 = goog.vec.vec3d.slerp(v0, v4, .75, v5);
- assertRoughlyEquals(Math.PI * 3 / 4, Math.acos(goog.vec.vec3d.dot(v5, v0)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI / 4, Math.acos(goog.vec.vec3d.dot(v5, v4)),
- goog.vec.EPSILON);
- // Same as above, but on opposite directions of the X-axis.
- v5 = goog.vec.vec3d.slerp(v1, v2, .5, v5);
- // Axis of rotation is arbitrary, but result should be 90 degrees from both
- // v1 and v2 when f = 0.5.
- assertRoughlyEquals(Math.PI / 2, Math.acos(goog.vec.vec3d.dot(v5, v1)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI / 2, Math.acos(goog.vec.vec3d.dot(v5, v2)),
- goog.vec.EPSILON);
- // f == 0.25, result should be 45-degrees to v1, and 135 to v2.
- v5 = goog.vec.vec3d.slerp(v1, v2, .25, v5);
- assertRoughlyEquals(Math.PI / 4, Math.acos(goog.vec.vec3d.dot(v5, v1)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI * 3 / 4, Math.acos(goog.vec.vec3d.dot(v5, v2)),
- goog.vec.EPSILON);
- // f = 0.75, result should be 135-degrees to v1, and 45 to v2.
- v5 = goog.vec.vec3d.slerp(v1, v2, .75, v5);
- assertRoughlyEquals(Math.PI * 3 / 4, Math.acos(goog.vec.vec3d.dot(v5, v1)),
- goog.vec.EPSILON);
- assertRoughlyEquals(Math.PI / 4, Math.acos(goog.vec.vec3d.dot(v5, v2)),
- goog.vec.EPSILON);
- // Try vectors that aren't perpendicular or opposite/same direction.
- var v6 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(),
- Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0);
- goog.vec.vec3d.slerp(v1, v6, .9, v5);
- // The vectors are 45 degrees apart, for f == 0.9, results should be 1/10 of
- // that from v6 and 9/10 of that away from v1.
- assertRoughlyEquals((Math.PI / 4) * 0.9, Math.acos(goog.vec.vec3d.dot(v1, v5)),
- goog.vec.EPSILON);
- assertRoughlyEquals((Math.PI / 4) * 0.1, Math.acos(goog.vec.vec3d.dot(v6, v5)),
- goog.vec.EPSILON);
- // Between vectors of the same direction, where one is non-unit-length
- // (magnitudes should be lerp-ed).
- goog.vec.vec3d.slerp(v2, v3, .5, v5);
- assertElementsEquals([-3, 0, 0], v5);
- // Between perpendicular vectors, where one is non-unit length.
- goog.vec.vec3d.slerp(v0, v3, .5, v5);
- assertRoughlyEquals(3, goog.vec.vec3d.magnitude(v5), goog.vec.EPSILON);
- assertElementsRoughlyEqual(
- [ -3 * (Math.sqrt(2) / 2), 0, 3 * (Math.sqrt(2) / 2) ], v5,
- goog.vec.EPSILON);
- // And vectors of opposite directions, where one is non-unit length.
- goog.vec.vec3d.slerp(v1, v3, .5, v5);
- // Axis of rotation is arbitrary, but result should be 90 degrees from both
- // v1 and v3.
- assertRoughlyEquals(
- Math.PI / 2,
- Math.acos(goog.vec.vec3d.dot(v5, v1) / (goog.vec.vec3d.magnitude(v5) *
- goog.vec.vec3d.magnitude(v1))),
- goog.vec.EPSILON);
- assertRoughlyEquals(
- Math.PI / 2,
- Math.acos(goog.vec.vec3d.dot(v5, v3) / (goog.vec.vec3d.magnitude(v3) *
- goog.vec.vec3d.magnitude(v5))),
- goog.vec.EPSILON);
- // Magnitude should be linearly interpolated.
- assertRoughlyEquals(3, goog.vec.vec3d.magnitude(v5), goog.vec.EPSILON);
- // Try a case where the vectors are the same direction (the same vector in
- // this case), but where numerical error results in a dot product
- // slightly greater than 1. Taking the acos of this would result in NaN.
- var v7 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 0.009, 0.147,
- 0.989);
- goog.vec.vec3d.slerp(v7, v7, .25, v5);
- assertElementsRoughlyEqual([ v7[0], v7[1], v7[2] ], v5, goog.vec.EPSILON);
- }
- function testMax() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 10, 20, 30);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 5, 25, 35);
- var v2 = goog.vec.vec3d.create();
- goog.vec.vec3d.max(v0, v1, v2);
- assertElementsEquals([10, 25, 35], v2);
- goog.vec.vec3d.max(v1, v0, v1);
- assertElementsEquals([10, 25, 35], v1);
- goog.vec.vec3d.max(v2, 20, v2);
- assertElementsEquals([20, 25, 35], v2);
- }
- function testMin() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 10, 20, 30);
- var v1 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 5, 25, 35);
- var v2 = goog.vec.vec3d.create();
- goog.vec.vec3d.min(v0, v1, v2);
- assertElementsEquals([5, 20, 30], v2);
- goog.vec.vec3d.min(v1, v0, v1);
- assertElementsEquals([5, 20, 30], v1);
- goog.vec.vec3d.min(v2, 20, v2);
- assertElementsEquals([5, 20, 20], v2);
- }
- function testEquals() {
- var v0 = goog.vec.vec3d.setFromValues(goog.vec.vec3d.create(), 1, 2, 3);
- var v1 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- assertElementsEquals(v0, v1);
- v1[0] = 4;
- assertFalse(goog.vec.vec3d.equals(v0, v1));
- v1 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- v1[1] = 4;
- assertFalse(goog.vec.vec3d.equals(v0, v1));
- v1 = goog.vec.vec3d.setFromVec3d(goog.vec.vec3d.create(), v0);
- v1[2] = 4;
- assertFalse(goog.vec.vec3d.equals(v0, v1));
- }
|