| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | # Copyright 2012 United States Government, as represented by the Secretary of Defense, Under# Secretary of Defense (Personnel & Readiness).# # Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except# in compliance with the License. You may obtain a copy of the License at# #   http://www.apache.org/licenses/LICENSE-2.0# # Unless required by applicable law or agreed to in writing, software distributed under the License# is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express# or implied. See the License for the specific language governing permissions and limitations under# the License.## `animation.position.vwf` defines a key value for an animation.#### @name animation.position.vwf## @namespace---properties:  ## This position's location on the animation timeline. Valid values are in the range from `0` to  ## the animation's duration.  ##   ## Positions that don't provide `time` will be automatically distributed along the range between  ## the siblings that do. If none of a node's animation positions provide `time`, then the  ## positions will be distributed evenly throughout the animation--in the range [`0`, *duration*].  ##   ## @name animation.position.vwf#animationTime  ## @property  animationTime:  ## The animated node's transform at this position. The node's transform will be set to this value  ## when the animations reaches this position. Transforms for intermediate postions will be  ## interpolated from the transforms of the adjacent positions.  ##  ## if no times, distribute evenly over number of children  ## transforms optional; only for node3 animations, and may be provided by asset or by node's update  ##   ## @name animation.position.vwf#animationTransform  ## @property  animationTransform:  ## animation positions and control positions are not necessarily coincident, although they typically are  ## animation data may be missing from control positions if no transform is necessary  ## control data may be missing from animation positions if value/time == 1, attraction does not change  ##  ## The sequence of the animation key value. Key values will be sorted on the sequence to keep the order correct,  ## because Ruby 1.8.7 doesn't preserve child order in component objects.  ##   ## @name animation.position.vwf#sequence  ## @property  sequence: 0
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