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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "attribute vec2 direction;\n\
- \n\
- uniform float u_size;\n\
- \n\
- varying vec2 v_textureCoordinates;\n\
- \n\
- void main() \n\
- {\n\
- vec4 position;\n\
- if (czm_morphTime == 1.0)\n\
- {\n\
- position = vec4(czm_sunPositionWC, 1.0);\n\
- }\n\
- else\n\
- {\n\
- position = vec4(czm_sunPositionColumbusView.zxy, 1.0);\n\
- }\n\
- \n\
- vec4 positionEC = czm_view * position;\n\
- vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);\n\
- \n\
- vec2 halfSize = vec2(u_size * 0.5);\n\
- halfSize *= ((direction * 2.0) - 1.0);\n\
- \n\
- gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);\n\
- \n\
- v_textureCoordinates = direction;\n\
- }\n\
- ";
- });
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