- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform sampler2D u_texture;\n\
- \n\
- varying vec2 v_textureCoordinates;\n\
- \n\
- void main()\n\
- {\n\
- gl_FragColor = texture2D(u_texture, v_textureCoordinates);\n\
- }\n\
- ";
- });
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