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- /**
- * @license
- * Copyright (c) 2000-2005, Sean O'Neil (s_p_oneil@hotmail.com)
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the project nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * Modifications made by Analytical Graphics, Inc.
- */
- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "/**\n\
- * @license\n\
- * Copyright (c) 2000-2005, Sean O'Neil (s_p_oneil@hotmail.com)\n\
- * All rights reserved.\n\
- * \n\
- * Redistribution and use in source and binary forms, with or without\n\
- * modification, are permitted provided that the following conditions\n\
- * are met:\n\
- * \n\
- * * Redistributions of source code must retain the above copyright notice,\n\
- * this list of conditions and the following disclaimer.\n\
- * * Redistributions in binary form must reproduce the above copyright notice,\n\
- * this list of conditions and the following disclaimer in the documentation\n\
- * and/or other materials provided with the distribution.\n\
- * * Neither the name of the project nor the names of its contributors may be\n\
- * used to endorse or promote products derived from this software without\n\
- * specific prior written permission.\n\
- * \n\
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n\
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n\
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n\
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n\
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n\
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n\
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n\
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n\
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n\
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\
- *\n\
- * Modifications made by Analytical Graphics, Inc.\n\
- */\n\
- \n\
- // Code: http://sponeil.net/\n\
- // GPU Gems 2 Article: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html\n\
- \n\
- const float g = -0.95;\n\
- const float g2 = g * g;\n\
- \n\
- varying vec3 v_rayleighColor;\n\
- varying vec3 v_mieColor;\n\
- varying vec3 v_toCamera;\n\
- varying vec3 v_positionEC;\n\
- \n\
- void main (void)\n\
- {\n\
- // TODO: make arbitrary ellipsoid\n\
- czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
- \n\
- vec3 direction = normalize(v_positionEC);\n\
- czm_ray ray = czm_ray(vec3(0.0), direction);\n\
- \n\
- czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
- if (!czm_isEmpty(intersection)) {\n\
- discard;\n\
- }\n\
- \n\
- // Extra normalize added for Android\n\
- float fCos = dot(czm_sunDirectionWC, normalize(v_toCamera)) / length(v_toCamera);\n\
- float fRayleighPhase = 0.75 * (1.0 + fCos*fCos);\n\
- float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5);\n\
- \n\
- const float fExposure = 2.0;\n\
- \n\
- vec3 rgb = fRayleighPhase * v_rayleighColor + fMiePhase * v_mieColor;\n\
- rgb = vec3(1.0) - exp(-fExposure * rgb);\n\
- float l = czm_luminance(rgb);\n\
- gl_FragColor = vec4(rgb, min(smoothstep(0.0, 0.1, l), 1.0) * smoothstep(0.0, 1.0, czm_morphTime));\n\
- }\n\
- ";
- });
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