1234567891011121314151617181920212223 |
- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform vec4 color;\n\
- uniform float glowPower;\n\
- \n\
- varying float v_width;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- vec2 st = materialInput.st;\n\
- float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5);\n\
- \n\
- material.emission = max(vec3(glow - 1.0 + color.rgb), color.rgb);\n\
- material.alpha = clamp(0.0, 1.0, glow) * color.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
- });
|