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- #extension GL_OES_standard_derivatives : enable
- uniform vec4 color;
- varying float v_width;
- float getPointOnLine(vec2 p0, vec2 p1, float x)
- {
- float slope = (p0.y - p1.y) / (p0.x - p1.x);
- return slope * (x - p0.x) + p0.y;
- }
- czm_material czm_getMaterial(czm_materialInput materialInput)
- {
- czm_material material = czm_getDefaultMaterial(materialInput);
-
- vec2 st = materialInput.st;
-
- float base = 1.0 - abs(fwidth(st.s)) * 10.0;
- vec2 center = vec2(1.0, 0.5);
- float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s);
- float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s);
-
- float halfWidth = 0.15;
- float s = step(0.5 - halfWidth, st.t);
- s *= 1.0 - step(0.5 + halfWidth, st.t);
- s *= 1.0 - step(base, st.s);
-
- float t = step(base, materialInput.st.s);
- t *= 1.0 - step(ptOnUpperLine, st.t);
- t *= step(ptOnLowerLine, st.t);
-
- // Find the distance from the closest separator (region between two colors)
- float dist;
- if (st.s < base)
- {
- float d1 = abs(st.t - (0.5 - halfWidth));
- float d2 = abs(st.t - (0.5 + halfWidth));
- dist = min(d1, d2);
- }
- else
- {
- float d1 = czm_infinity;
- if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth)
- {
- d1 = abs(st.s - base);
- }
- float d2 = abs(st.t - ptOnUpperLine);
- float d3 = abs(st.t - ptOnLowerLine);
- dist = min(min(d1, d2), d3);
- }
-
- vec4 outsideColor = vec4(0.0);
- vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0));
- vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist);
-
- material.diffuse = outColor.rgb;
- material.alpha = outColor.a;
- return material;
- }
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