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- /*global define*/
- define(function() {
- "use strict";
- /**
- * The state for a particular rendering pass. This is used to supplement the state
- * in a command being executed.
- *
- * @private
- */
- var PassState = function(context) {
- /**
- * The context used to execute commands for this pass.
- *
- * @type {Context}
- */
- this.context = context;
- /**
- * The framebuffer to render to. This framebuffer is used unless a {@link DrawCommand}
- * or {@link ClearCommand} explicitly define a framebuffer, which is used for off-screen
- * rendering.
- *
- * @type {Framebuffer}
- * @default undefined
- */
- this.framebuffer = undefined;
- /**
- * When defined, this overrides the blending property of a {@link DrawCommand}'s render state.
- * This is used to, for example, to allow the renderer to turn off blending during the picking pass.
- * <p>
- * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
- * </p>
- *
- * @type {Boolean}
- * @default undefined
- */
- this.blendingEnabled = undefined;
- /**
- * When defined, this overrides the scissor test property of a {@link DrawCommand}'s render state.
- * This is used to, for example, to allow the renderer to scissor out the pick region during the picking pass.
- * <p>
- * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
- * </p>
- *
- * @type {Object}
- * @default undefined
- */
- this.scissorTest = undefined;
- };
- return PassState;
- });
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