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- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{}],3:[function(_dereq_,module,exports){
- module.exports = function numtype(num, def) {
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- ? num
- : (typeof def === 'number' ? def : 0)
- }
- },{}],4:[function(_dereq_,module,exports){
- 'use strict'
- exports.byteLength = byteLength
- exports.toByteArray = toByteArray
- exports.fromByteArray = fromByteArray
- var lookup = []
- var revLookup = []
- var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array
- var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
- for (var i = 0, len = code.length; i < len; ++i) {
- lookup[i] = code[i]
- revLookup[code.charCodeAt(i)] = i
- }
- // Support decoding URL-safe base64 strings, as Node.js does.
- // See: https://en.wikipedia.org/wiki/Base64#URL_applications
- revLookup['-'.charCodeAt(0)] = 62
- revLookup['_'.charCodeAt(0)] = 63
- function placeHoldersCount (b64) {
- var len = b64.length
- if (len % 4 > 0) {
- throw new Error('Invalid string. Length must be a multiple of 4')
- }
- // the number of equal signs (place holders)
- // if there are two placeholders, than the two characters before it
- // represent one byte
- // if there is only one, then the three characters before it represent 2 bytes
- // this is just a cheap hack to not do indexOf twice
- return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
- }
- function byteLength (b64) {
- // base64 is 4/3 + up to two characters of the original data
- return (b64.length * 3 / 4) - placeHoldersCount(b64)
- }
- function toByteArray (b64) {
- var i, l, tmp, placeHolders, arr
- var len = b64.length
- placeHolders = placeHoldersCount(b64)
- arr = new Arr((len * 3 / 4) - placeHolders)
- // if there are placeholders, only get up to the last complete 4 chars
- l = placeHolders > 0 ? len - 4 : len
- var L = 0
- for (i = 0; i < l; i += 4) {
- tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
- arr[L++] = (tmp >> 16) & 0xFF
- arr[L++] = (tmp >> 8) & 0xFF
- arr[L++] = tmp & 0xFF
- }
- if (placeHolders === 2) {
- tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
- arr[L++] = tmp & 0xFF
- } else if (placeHolders === 1) {
- tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
- arr[L++] = (tmp >> 8) & 0xFF
- arr[L++] = tmp & 0xFF
- }
- return arr
- }
- function tripletToBase64 (num) {
- return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
- }
- function encodeChunk (uint8, start, end) {
- var tmp
- var output = []
- for (var i = start; i < end; i += 3) {
- tmp = ((uint8[i] << 16) & 0xFF0000) + ((uint8[i + 1] << 8) & 0xFF00) + (uint8[i + 2] & 0xFF)
- output.push(tripletToBase64(tmp))
- }
- return output.join('')
- }
- function fromByteArray (uint8) {
- var tmp
- var len = uint8.length
- var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
- var output = ''
- var parts = []
- var maxChunkLength = 16383 // must be multiple of 3
- // go through the array every three bytes, we'll deal with trailing stuff later
- for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
- parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
- }
- // pad the end with zeros, but make sure to not forget the extra bytes
- if (extraBytes === 1) {
- tmp = uint8[len - 1]
- output += lookup[tmp >> 2]
- output += lookup[(tmp << 4) & 0x3F]
- output += '=='
- } else if (extraBytes === 2) {
- tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
- output += lookup[tmp >> 10]
- output += lookup[(tmp >> 4) & 0x3F]
- output += lookup[(tmp << 2) & 0x3F]
- output += '='
- }
- parts.push(output)
- return parts.join('')
- }
- },{}],5:[function(_dereq_,module,exports){
- 'use strict';
- // For more information about browser field, check out the browser field at https://github.com/substack/browserify-handbook#browser-field.
- module.exports = {
- // Create a <link> tag with optional data attributes
- createLink: function(href, attributes) {
- var head = document.head || document.getElementsByTagName('head')[0];
- var link = document.createElement('link');
- link.href = href;
- link.rel = 'stylesheet';
- for (var key in attributes) {
- if ( ! attributes.hasOwnProperty(key)) {
- continue;
- }
- var value = attributes[key];
- link.setAttribute('data-' + key, value);
- }
- head.appendChild(link);
- },
- // Create a <style> tag with optional data attributes
- createStyle: function(cssText, attributes) {
- var head = document.head || document.getElementsByTagName('head')[0],
- style = document.createElement('style');
- style.type = 'text/css';
- for (var key in attributes) {
- if ( ! attributes.hasOwnProperty(key)) {
- continue;
- }
- var value = attributes[key];
- style.setAttribute('data-' + key, value);
- }
-
- if (style.sheet) { // for jsdom and IE9+
- style.innerHTML = cssText;
- style.sheet.cssText = cssText;
- head.appendChild(style);
- } else if (style.styleSheet) { // for IE8 and below
- head.appendChild(style);
- style.styleSheet.cssText = cssText;
- } else { // for Chrome, Firefox, and Safari
- style.appendChild(document.createTextNode(cssText));
- head.appendChild(style);
- }
- }
- };
- },{}],6:[function(_dereq_,module,exports){
- var Buffer = _dereq_('buffer').Buffer; // for use with browserify
- module.exports = function (a, b) {
- if (!Buffer.isBuffer(a)) return undefined;
- if (!Buffer.isBuffer(b)) return undefined;
- if (typeof a.equals === 'function') return a.equals(b);
- if (a.length !== b.length) return false;
-
- for (var i = 0; i < a.length; i++) {
- if (a[i] !== b[i]) return false;
- }
-
- return true;
- };
- },{"buffer":7}],7:[function(_dereq_,module,exports){
- (function (global){
- /*!
- * The buffer module from node.js, for the browser.
- *
- * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
- * @license MIT
- */
- /* eslint-disable no-proto */
- 'use strict'
- var base64 = _dereq_('base64-js')
- var ieee754 = _dereq_('ieee754')
- var isArray = _dereq_('isarray')
- exports.Buffer = Buffer
- exports.SlowBuffer = SlowBuffer
- exports.INSPECT_MAX_BYTES = 50
- /**
- * If `Buffer.TYPED_ARRAY_SUPPORT`:
- * === true Use Uint8Array implementation (fastest)
- * === false Use Object implementation (most compatible, even IE6)
- *
- * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
- * Opera 11.6+, iOS 4.2+.
- *
- * Due to various browser bugs, sometimes the Object implementation will be used even
- * when the browser supports typed arrays.
- *
- * Note:
- *
- * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
- * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
- *
- * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
- *
- * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
- * incorrect length in some situations.
- * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
- * get the Object implementation, which is slower but behaves correctly.
- */
- Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
- ? global.TYPED_ARRAY_SUPPORT
- : typedArraySupport()
- /*
- * Export kMaxLength after typed array support is determined.
- */
- exports.kMaxLength = kMaxLength()
- function typedArraySupport () {
- try {
- var arr = new Uint8Array(1)
- arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
- return arr.foo() === 42 && // typed array instances can be augmented
- typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
- arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
- } catch (e) {
- return false
- }
- }
- function kMaxLength () {
- return Buffer.TYPED_ARRAY_SUPPORT
- ? 0x7fffffff
- : 0x3fffffff
- }
- function createBuffer (that, length) {
- if (kMaxLength() < length) {
- throw new RangeError('Invalid typed array length')
- }
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- // Return an augmented `Uint8Array` instance, for best performance
- that = new Uint8Array(length)
- that.__proto__ = Buffer.prototype
- } else {
- // Fallback: Return an object instance of the Buffer class
- if (that === null) {
- that = new Buffer(length)
- }
- that.length = length
- }
- return that
- }
- /**
- * The Buffer constructor returns instances of `Uint8Array` that have their
- * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
- * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
- * and the `Uint8Array` methods. Square bracket notation works as expected -- it
- * returns a single octet.
- *
- * The `Uint8Array` prototype remains unmodified.
- */
- function Buffer (arg, encodingOrOffset, length) {
- if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
- return new Buffer(arg, encodingOrOffset, length)
- }
- // Common case.
- if (typeof arg === 'number') {
- if (typeof encodingOrOffset === 'string') {
- throw new Error(
- 'If encoding is specified then the first argument must be a string'
- )
- }
- return allocUnsafe(this, arg)
- }
- return from(this, arg, encodingOrOffset, length)
- }
- Buffer.poolSize = 8192 // not used by this implementation
- // TODO: Legacy, not needed anymore. Remove in next major version.
- Buffer._augment = function (arr) {
- arr.__proto__ = Buffer.prototype
- return arr
- }
- function from (that, value, encodingOrOffset, length) {
- if (typeof value === 'number') {
- throw new TypeError('"value" argument must not be a number')
- }
- if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
- return fromArrayBuffer(that, value, encodingOrOffset, length)
- }
- if (typeof value === 'string') {
- return fromString(that, value, encodingOrOffset)
- }
- return fromObject(that, value)
- }
- /**
- * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
- * if value is a number.
- * Buffer.from(str[, encoding])
- * Buffer.from(array)
- * Buffer.from(buffer)
- * Buffer.from(arrayBuffer[, byteOffset[, length]])
- **/
- Buffer.from = function (value, encodingOrOffset, length) {
- return from(null, value, encodingOrOffset, length)
- }
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- Buffer.prototype.__proto__ = Uint8Array.prototype
- Buffer.__proto__ = Uint8Array
- if (typeof Symbol !== 'undefined' && Symbol.species &&
- Buffer[Symbol.species] === Buffer) {
- // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
- Object.defineProperty(Buffer, Symbol.species, {
- value: null,
- configurable: true
- })
- }
- }
- function assertSize (size) {
- if (typeof size !== 'number') {
- throw new TypeError('"size" argument must be a number')
- } else if (size < 0) {
- throw new RangeError('"size" argument must not be negative')
- }
- }
- function alloc (that, size, fill, encoding) {
- assertSize(size)
- if (size <= 0) {
- return createBuffer(that, size)
- }
- if (fill !== undefined) {
- // Only pay attention to encoding if it's a string. This
- // prevents accidentally sending in a number that would
- // be interpretted as a start offset.
- return typeof encoding === 'string'
- ? createBuffer(that, size).fill(fill, encoding)
- : createBuffer(that, size).fill(fill)
- }
- return createBuffer(that, size)
- }
- /**
- * Creates a new filled Buffer instance.
- * alloc(size[, fill[, encoding]])
- **/
- Buffer.alloc = function (size, fill, encoding) {
- return alloc(null, size, fill, encoding)
- }
- function allocUnsafe (that, size) {
- assertSize(size)
- that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
- if (!Buffer.TYPED_ARRAY_SUPPORT) {
- for (var i = 0; i < size; ++i) {
- that[i] = 0
- }
- }
- return that
- }
- /**
- * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
- * */
- Buffer.allocUnsafe = function (size) {
- return allocUnsafe(null, size)
- }
- /**
- * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
- */
- Buffer.allocUnsafeSlow = function (size) {
- return allocUnsafe(null, size)
- }
- function fromString (that, string, encoding) {
- if (typeof encoding !== 'string' || encoding === '') {
- encoding = 'utf8'
- }
- if (!Buffer.isEncoding(encoding)) {
- throw new TypeError('"encoding" must be a valid string encoding')
- }
- var length = byteLength(string, encoding) | 0
- that = createBuffer(that, length)
- var actual = that.write(string, encoding)
- if (actual !== length) {
- // Writing a hex string, for example, that contains invalid characters will
- // cause everything after the first invalid character to be ignored. (e.g.
- // 'abxxcd' will be treated as 'ab')
- that = that.slice(0, actual)
- }
- return that
- }
- function fromArrayLike (that, array) {
- var length = array.length < 0 ? 0 : checked(array.length) | 0
- that = createBuffer(that, length)
- for (var i = 0; i < length; i += 1) {
- that[i] = array[i] & 255
- }
- return that
- }
- function fromArrayBuffer (that, array, byteOffset, length) {
- array.byteLength // this throws if `array` is not a valid ArrayBuffer
- if (byteOffset < 0 || array.byteLength < byteOffset) {
- throw new RangeError('\'offset\' is out of bounds')
- }
- if (array.byteLength < byteOffset + (length || 0)) {
- throw new RangeError('\'length\' is out of bounds')
- }
- if (byteOffset === undefined && length === undefined) {
- array = new Uint8Array(array)
- } else if (length === undefined) {
- array = new Uint8Array(array, byteOffset)
- } else {
- array = new Uint8Array(array, byteOffset, length)
- }
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- // Return an augmented `Uint8Array` instance, for best performance
- that = array
- that.__proto__ = Buffer.prototype
- } else {
- // Fallback: Return an object instance of the Buffer class
- that = fromArrayLike(that, array)
- }
- return that
- }
- function fromObject (that, obj) {
- if (Buffer.isBuffer(obj)) {
- var len = checked(obj.length) | 0
- that = createBuffer(that, len)
- if (that.length === 0) {
- return that
- }
- obj.copy(that, 0, 0, len)
- return that
- }
- if (obj) {
- if ((typeof ArrayBuffer !== 'undefined' &&
- obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
- if (typeof obj.length !== 'number' || isnan(obj.length)) {
- return createBuffer(that, 0)
- }
- return fromArrayLike(that, obj)
- }
- if (obj.type === 'Buffer' && isArray(obj.data)) {
- return fromArrayLike(that, obj.data)
- }
- }
- throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
- }
- function checked (length) {
- // Note: cannot use `length < kMaxLength()` here because that fails when
- // length is NaN (which is otherwise coerced to zero.)
- if (length >= kMaxLength()) {
- throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
- 'size: 0x' + kMaxLength().toString(16) + ' bytes')
- }
- return length | 0
- }
- function SlowBuffer (length) {
- if (+length != length) { // eslint-disable-line eqeqeq
- length = 0
- }
- return Buffer.alloc(+length)
- }
- Buffer.isBuffer = function isBuffer (b) {
- return !!(b != null && b._isBuffer)
- }
- Buffer.compare = function compare (a, b) {
- if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
- throw new TypeError('Arguments must be Buffers')
- }
- if (a === b) return 0
- var x = a.length
- var y = b.length
- for (var i = 0, len = Math.min(x, y); i < len; ++i) {
- if (a[i] !== b[i]) {
- x = a[i]
- y = b[i]
- break
- }
- }
- if (x < y) return -1
- if (y < x) return 1
- return 0
- }
- Buffer.isEncoding = function isEncoding (encoding) {
- switch (String(encoding).toLowerCase()) {
- case 'hex':
- case 'utf8':
- case 'utf-8':
- case 'ascii':
- case 'latin1':
- case 'binary':
- case 'base64':
- case 'ucs2':
- case 'ucs-2':
- case 'utf16le':
- case 'utf-16le':
- return true
- default:
- return false
- }
- }
- Buffer.concat = function concat (list, length) {
- if (!isArray(list)) {
- throw new TypeError('"list" argument must be an Array of Buffers')
- }
- if (list.length === 0) {
- return Buffer.alloc(0)
- }
- var i
- if (length === undefined) {
- length = 0
- for (i = 0; i < list.length; ++i) {
- length += list[i].length
- }
- }
- var buffer = Buffer.allocUnsafe(length)
- var pos = 0
- for (i = 0; i < list.length; ++i) {
- var buf = list[i]
- if (!Buffer.isBuffer(buf)) {
- throw new TypeError('"list" argument must be an Array of Buffers')
- }
- buf.copy(buffer, pos)
- pos += buf.length
- }
- return buffer
- }
- function byteLength (string, encoding) {
- if (Buffer.isBuffer(string)) {
- return string.length
- }
- if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
- (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
- return string.byteLength
- }
- if (typeof string !== 'string') {
- string = '' + string
- }
- var len = string.length
- if (len === 0) return 0
- // Use a for loop to avoid recursion
- var loweredCase = false
- for (;;) {
- switch (encoding) {
- case 'ascii':
- case 'latin1':
- case 'binary':
- return len
- case 'utf8':
- case 'utf-8':
- case undefined:
- return utf8ToBytes(string).length
- case 'ucs2':
- case 'ucs-2':
- case 'utf16le':
- case 'utf-16le':
- return len * 2
- case 'hex':
- return len >>> 1
- case 'base64':
- return base64ToBytes(string).length
- default:
- if (loweredCase) return utf8ToBytes(string).length // assume utf8
- encoding = ('' + encoding).toLowerCase()
- loweredCase = true
- }
- }
- }
- Buffer.byteLength = byteLength
- function slowToString (encoding, start, end) {
- var loweredCase = false
- // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
- // property of a typed array.
- // This behaves neither like String nor Uint8Array in that we set start/end
- // to their upper/lower bounds if the value passed is out of range.
- // undefined is handled specially as per ECMA-262 6th Edition,
- // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
- if (start === undefined || start < 0) {
- start = 0
- }
- // Return early if start > this.length. Done here to prevent potential uint32
- // coercion fail below.
- if (start > this.length) {
- return ''
- }
- if (end === undefined || end > this.length) {
- end = this.length
- }
- if (end <= 0) {
- return ''
- }
- // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
- end >>>= 0
- start >>>= 0
- if (end <= start) {
- return ''
- }
- if (!encoding) encoding = 'utf8'
- while (true) {
- switch (encoding) {
- case 'hex':
- return hexSlice(this, start, end)
- case 'utf8':
- case 'utf-8':
- return utf8Slice(this, start, end)
- case 'ascii':
- return asciiSlice(this, start, end)
- case 'latin1':
- case 'binary':
- return latin1Slice(this, start, end)
- case 'base64':
- return base64Slice(this, start, end)
- case 'ucs2':
- case 'ucs-2':
- case 'utf16le':
- case 'utf-16le':
- return utf16leSlice(this, start, end)
- default:
- if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
- encoding = (encoding + '').toLowerCase()
- loweredCase = true
- }
- }
- }
- // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
- // Buffer instances.
- Buffer.prototype._isBuffer = true
- function swap (b, n, m) {
- var i = b[n]
- b[n] = b[m]
- b[m] = i
- }
- Buffer.prototype.swap16 = function swap16 () {
- var len = this.length
- if (len % 2 !== 0) {
- throw new RangeError('Buffer size must be a multiple of 16-bits')
- }
- for (var i = 0; i < len; i += 2) {
- swap(this, i, i + 1)
- }
- return this
- }
- Buffer.prototype.swap32 = function swap32 () {
- var len = this.length
- if (len % 4 !== 0) {
- throw new RangeError('Buffer size must be a multiple of 32-bits')
- }
- for (var i = 0; i < len; i += 4) {
- swap(this, i, i + 3)
- swap(this, i + 1, i + 2)
- }
- return this
- }
- Buffer.prototype.swap64 = function swap64 () {
- var len = this.length
- if (len % 8 !== 0) {
- throw new RangeError('Buffer size must be a multiple of 64-bits')
- }
- for (var i = 0; i < len; i += 8) {
- swap(this, i, i + 7)
- swap(this, i + 1, i + 6)
- swap(this, i + 2, i + 5)
- swap(this, i + 3, i + 4)
- }
- return this
- }
- Buffer.prototype.toString = function toString () {
- var length = this.length | 0
- if (length === 0) return ''
- if (arguments.length === 0) return utf8Slice(this, 0, length)
- return slowToString.apply(this, arguments)
- }
- Buffer.prototype.equals = function equals (b) {
- if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
- if (this === b) return true
- return Buffer.compare(this, b) === 0
- }
- Buffer.prototype.inspect = function inspect () {
- var str = ''
- var max = exports.INSPECT_MAX_BYTES
- if (this.length > 0) {
- str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
- if (this.length > max) str += ' ... '
- }
- return '<Buffer ' + str + '>'
- }
- Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
- if (!Buffer.isBuffer(target)) {
- throw new TypeError('Argument must be a Buffer')
- }
- if (start === undefined) {
- start = 0
- }
- if (end === undefined) {
- end = target ? target.length : 0
- }
- if (thisStart === undefined) {
- thisStart = 0
- }
- if (thisEnd === undefined) {
- thisEnd = this.length
- }
- if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
- throw new RangeError('out of range index')
- }
- if (thisStart >= thisEnd && start >= end) {
- return 0
- }
- if (thisStart >= thisEnd) {
- return -1
- }
- if (start >= end) {
- return 1
- }
- start >>>= 0
- end >>>= 0
- thisStart >>>= 0
- thisEnd >>>= 0
- if (this === target) return 0
- var x = thisEnd - thisStart
- var y = end - start
- var len = Math.min(x, y)
- var thisCopy = this.slice(thisStart, thisEnd)
- var targetCopy = target.slice(start, end)
- for (var i = 0; i < len; ++i) {
- if (thisCopy[i] !== targetCopy[i]) {
- x = thisCopy[i]
- y = targetCopy[i]
- break
- }
- }
- if (x < y) return -1
- if (y < x) return 1
- return 0
- }
- // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
- // OR the last index of `val` in `buffer` at offset <= `byteOffset`.
- //
- // Arguments:
- // - buffer - a Buffer to search
- // - val - a string, Buffer, or number
- // - byteOffset - an index into `buffer`; will be clamped to an int32
- // - encoding - an optional encoding, relevant is val is a string
- // - dir - true for indexOf, false for lastIndexOf
- function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
- // Empty buffer means no match
- if (buffer.length === 0) return -1
- // Normalize byteOffset
- if (typeof byteOffset === 'string') {
- encoding = byteOffset
- byteOffset = 0
- } else if (byteOffset > 0x7fffffff) {
- byteOffset = 0x7fffffff
- } else if (byteOffset < -0x80000000) {
- byteOffset = -0x80000000
- }
- byteOffset = +byteOffset // Coerce to Number.
- if (isNaN(byteOffset)) {
- // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
- byteOffset = dir ? 0 : (buffer.length - 1)
- }
- // Normalize byteOffset: negative offsets start from the end of the buffer
- if (byteOffset < 0) byteOffset = buffer.length + byteOffset
- if (byteOffset >= buffer.length) {
- if (dir) return -1
- else byteOffset = buffer.length - 1
- } else if (byteOffset < 0) {
- if (dir) byteOffset = 0
- else return -1
- }
- // Normalize val
- if (typeof val === 'string') {
- val = Buffer.from(val, encoding)
- }
- // Finally, search either indexOf (if dir is true) or lastIndexOf
- if (Buffer.isBuffer(val)) {
- // Special case: looking for empty string/buffer always fails
- if (val.length === 0) {
- return -1
- }
- return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
- } else if (typeof val === 'number') {
- val = val & 0xFF // Search for a byte value [0-255]
- if (Buffer.TYPED_ARRAY_SUPPORT &&
- typeof Uint8Array.prototype.indexOf === 'function') {
- if (dir) {
- return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
- } else {
- return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
- }
- }
- return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
- }
- throw new TypeError('val must be string, number or Buffer')
- }
- function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
- var indexSize = 1
- var arrLength = arr.length
- var valLength = val.length
- if (encoding !== undefined) {
- encoding = String(encoding).toLowerCase()
- if (encoding === 'ucs2' || encoding === 'ucs-2' ||
- encoding === 'utf16le' || encoding === 'utf-16le') {
- if (arr.length < 2 || val.length < 2) {
- return -1
- }
- indexSize = 2
- arrLength /= 2
- valLength /= 2
- byteOffset /= 2
- }
- }
- function read (buf, i) {
- if (indexSize === 1) {
- return buf[i]
- } else {
- return buf.readUInt16BE(i * indexSize)
- }
- }
- var i
- if (dir) {
- var foundIndex = -1
- for (i = byteOffset; i < arrLength; i++) {
- if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
- if (foundIndex === -1) foundIndex = i
- if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
- } else {
- if (foundIndex !== -1) i -= i - foundIndex
- foundIndex = -1
- }
- }
- } else {
- if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
- for (i = byteOffset; i >= 0; i--) {
- var found = true
- for (var j = 0; j < valLength; j++) {
- if (read(arr, i + j) !== read(val, j)) {
- found = false
- break
- }
- }
- if (found) return i
- }
- }
- return -1
- }
- Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
- return this.indexOf(val, byteOffset, encoding) !== -1
- }
- Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
- return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
- }
- Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
- return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
- }
- function hexWrite (buf, string, offset, length) {
- offset = Number(offset) || 0
- var remaining = buf.length - offset
- if (!length) {
- length = remaining
- } else {
- length = Number(length)
- if (length > remaining) {
- length = remaining
- }
- }
- // must be an even number of digits
- var strLen = string.length
- if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
- if (length > strLen / 2) {
- length = strLen / 2
- }
- for (var i = 0; i < length; ++i) {
- var parsed = parseInt(string.substr(i * 2, 2), 16)
- if (isNaN(parsed)) return i
- buf[offset + i] = parsed
- }
- return i
- }
- function utf8Write (buf, string, offset, length) {
- return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
- }
- function asciiWrite (buf, string, offset, length) {
- return blitBuffer(asciiToBytes(string), buf, offset, length)
- }
- function latin1Write (buf, string, offset, length) {
- return asciiWrite(buf, string, offset, length)
- }
- function base64Write (buf, string, offset, length) {
- return blitBuffer(base64ToBytes(string), buf, offset, length)
- }
- function ucs2Write (buf, string, offset, length) {
- return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
- }
- Buffer.prototype.write = function write (string, offset, length, encoding) {
- // Buffer#write(string)
- if (offset === undefined) {
- encoding = 'utf8'
- length = this.length
- offset = 0
- // Buffer#write(string, encoding)
- } else if (length === undefined && typeof offset === 'string') {
- encoding = offset
- length = this.length
- offset = 0
- // Buffer#write(string, offset[, length][, encoding])
- } else if (isFinite(offset)) {
- offset = offset | 0
- if (isFinite(length)) {
- length = length | 0
- if (encoding === undefined) encoding = 'utf8'
- } else {
- encoding = length
- length = undefined
- }
- // legacy write(string, encoding, offset, length) - remove in v0.13
- } else {
- throw new Error(
- 'Buffer.write(string, encoding, offset[, length]) is no longer supported'
- )
- }
- var remaining = this.length - offset
- if (length === undefined || length > remaining) length = remaining
- if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
- throw new RangeError('Attempt to write outside buffer bounds')
- }
- if (!encoding) encoding = 'utf8'
- var loweredCase = false
- for (;;) {
- switch (encoding) {
- case 'hex':
- return hexWrite(this, string, offset, length)
- case 'utf8':
- case 'utf-8':
- return utf8Write(this, string, offset, length)
- case 'ascii':
- return asciiWrite(this, string, offset, length)
- case 'latin1':
- case 'binary':
- return latin1Write(this, string, offset, length)
- case 'base64':
- // Warning: maxLength not taken into account in base64Write
- return base64Write(this, string, offset, length)
- case 'ucs2':
- case 'ucs-2':
- case 'utf16le':
- case 'utf-16le':
- return ucs2Write(this, string, offset, length)
- default:
- if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
- encoding = ('' + encoding).toLowerCase()
- loweredCase = true
- }
- }
- }
- Buffer.prototype.toJSON = function toJSON () {
- return {
- type: 'Buffer',
- data: Array.prototype.slice.call(this._arr || this, 0)
- }
- }
- function base64Slice (buf, start, end) {
- if (start === 0 && end === buf.length) {
- return base64.fromByteArray(buf)
- } else {
- return base64.fromByteArray(buf.slice(start, end))
- }
- }
- function utf8Slice (buf, start, end) {
- end = Math.min(buf.length, end)
- var res = []
- var i = start
- while (i < end) {
- var firstByte = buf[i]
- var codePoint = null
- var bytesPerSequence = (firstByte > 0xEF) ? 4
- : (firstByte > 0xDF) ? 3
- : (firstByte > 0xBF) ? 2
- : 1
- if (i + bytesPerSequence <= end) {
- var secondByte, thirdByte, fourthByte, tempCodePoint
- switch (bytesPerSequence) {
- case 1:
- if (firstByte < 0x80) {
- codePoint = firstByte
- }
- break
- case 2:
- secondByte = buf[i + 1]
- if ((secondByte & 0xC0) === 0x80) {
- tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
- if (tempCodePoint > 0x7F) {
- codePoint = tempCodePoint
- }
- }
- break
- case 3:
- secondByte = buf[i + 1]
- thirdByte = buf[i + 2]
- if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
- tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
- if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
- codePoint = tempCodePoint
- }
- }
- break
- case 4:
- secondByte = buf[i + 1]
- thirdByte = buf[i + 2]
- fourthByte = buf[i + 3]
- if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
- tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
- if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
- codePoint = tempCodePoint
- }
- }
- }
- }
- if (codePoint === null) {
- // we did not generate a valid codePoint so insert a
- // replacement char (U+FFFD) and advance only 1 byte
- codePoint = 0xFFFD
- bytesPerSequence = 1
- } else if (codePoint > 0xFFFF) {
- // encode to utf16 (surrogate pair dance)
- codePoint -= 0x10000
- res.push(codePoint >>> 10 & 0x3FF | 0xD800)
- codePoint = 0xDC00 | codePoint & 0x3FF
- }
- res.push(codePoint)
- i += bytesPerSequence
- }
- return decodeCodePointsArray(res)
- }
- // Based on http://stackoverflow.com/a/22747272/680742, the browser with
- // the lowest limit is Chrome, with 0x10000 args.
- // We go 1 magnitude less, for safety
- var MAX_ARGUMENTS_LENGTH = 0x1000
- function decodeCodePointsArray (codePoints) {
- var len = codePoints.length
- if (len <= MAX_ARGUMENTS_LENGTH) {
- return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
- }
- // Decode in chunks to avoid "call stack size exceeded".
- var res = ''
- var i = 0
- while (i < len) {
- res += String.fromCharCode.apply(
- String,
- codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
- )
- }
- return res
- }
- function asciiSlice (buf, start, end) {
- var ret = ''
- end = Math.min(buf.length, end)
- for (var i = start; i < end; ++i) {
- ret += String.fromCharCode(buf[i] & 0x7F)
- }
- return ret
- }
- function latin1Slice (buf, start, end) {
- var ret = ''
- end = Math.min(buf.length, end)
- for (var i = start; i < end; ++i) {
- ret += String.fromCharCode(buf[i])
- }
- return ret
- }
- function hexSlice (buf, start, end) {
- var len = buf.length
- if (!start || start < 0) start = 0
- if (!end || end < 0 || end > len) end = len
- var out = ''
- for (var i = start; i < end; ++i) {
- out += toHex(buf[i])
- }
- return out
- }
- function utf16leSlice (buf, start, end) {
- var bytes = buf.slice(start, end)
- var res = ''
- for (var i = 0; i < bytes.length; i += 2) {
- res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
- }
- return res
- }
- Buffer.prototype.slice = function slice (start, end) {
- var len = this.length
- start = ~~start
- end = end === undefined ? len : ~~end
- if (start < 0) {
- start += len
- if (start < 0) start = 0
- } else if (start > len) {
- start = len
- }
- if (end < 0) {
- end += len
- if (end < 0) end = 0
- } else if (end > len) {
- end = len
- }
- if (end < start) end = start
- var newBuf
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- newBuf = this.subarray(start, end)
- newBuf.__proto__ = Buffer.prototype
- } else {
- var sliceLen = end - start
- newBuf = new Buffer(sliceLen, undefined)
- for (var i = 0; i < sliceLen; ++i) {
- newBuf[i] = this[i + start]
- }
- }
- return newBuf
- }
- /*
- * Need to make sure that buffer isn't trying to write out of bounds.
- */
- function checkOffset (offset, ext, length) {
- if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
- if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
- }
- Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) checkOffset(offset, byteLength, this.length)
- var val = this[offset]
- var mul = 1
- var i = 0
- while (++i < byteLength && (mul *= 0x100)) {
- val += this[offset + i] * mul
- }
- return val
- }
- Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) {
- checkOffset(offset, byteLength, this.length)
- }
- var val = this[offset + --byteLength]
- var mul = 1
- while (byteLength > 0 && (mul *= 0x100)) {
- val += this[offset + --byteLength] * mul
- }
- return val
- }
- Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 1, this.length)
- return this[offset]
- }
- Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 2, this.length)
- return this[offset] | (this[offset + 1] << 8)
- }
- Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 2, this.length)
- return (this[offset] << 8) | this[offset + 1]
- }
- Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return ((this[offset]) |
- (this[offset + 1] << 8) |
- (this[offset + 2] << 16)) +
- (this[offset + 3] * 0x1000000)
- }
- Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return (this[offset] * 0x1000000) +
- ((this[offset + 1] << 16) |
- (this[offset + 2] << 8) |
- this[offset + 3])
- }
- Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) checkOffset(offset, byteLength, this.length)
- var val = this[offset]
- var mul = 1
- var i = 0
- while (++i < byteLength && (mul *= 0x100)) {
- val += this[offset + i] * mul
- }
- mul *= 0x80
- if (val >= mul) val -= Math.pow(2, 8 * byteLength)
- return val
- }
- Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) checkOffset(offset, byteLength, this.length)
- var i = byteLength
- var mul = 1
- var val = this[offset + --i]
- while (i > 0 && (mul *= 0x100)) {
- val += this[offset + --i] * mul
- }
- mul *= 0x80
- if (val >= mul) val -= Math.pow(2, 8 * byteLength)
- return val
- }
- Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 1, this.length)
- if (!(this[offset] & 0x80)) return (this[offset])
- return ((0xff - this[offset] + 1) * -1)
- }
- Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 2, this.length)
- var val = this[offset] | (this[offset + 1] << 8)
- return (val & 0x8000) ? val | 0xFFFF0000 : val
- }
- Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 2, this.length)
- var val = this[offset + 1] | (this[offset] << 8)
- return (val & 0x8000) ? val | 0xFFFF0000 : val
- }
- Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return (this[offset]) |
- (this[offset + 1] << 8) |
- (this[offset + 2] << 16) |
- (this[offset + 3] << 24)
- }
- Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return (this[offset] << 24) |
- (this[offset + 1] << 16) |
- (this[offset + 2] << 8) |
- (this[offset + 3])
- }
- Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return ieee754.read(this, offset, true, 23, 4)
- }
- Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 4, this.length)
- return ieee754.read(this, offset, false, 23, 4)
- }
- Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 8, this.length)
- return ieee754.read(this, offset, true, 52, 8)
- }
- Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
- if (!noAssert) checkOffset(offset, 8, this.length)
- return ieee754.read(this, offset, false, 52, 8)
- }
- function checkInt (buf, value, offset, ext, max, min) {
- if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
- if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
- if (offset + ext > buf.length) throw new RangeError('Index out of range')
- }
- Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
- value = +value
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) {
- var maxBytes = Math.pow(2, 8 * byteLength) - 1
- checkInt(this, value, offset, byteLength, maxBytes, 0)
- }
- var mul = 1
- var i = 0
- this[offset] = value & 0xFF
- while (++i < byteLength && (mul *= 0x100)) {
- this[offset + i] = (value / mul) & 0xFF
- }
- return offset + byteLength
- }
- Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
- value = +value
- offset = offset | 0
- byteLength = byteLength | 0
- if (!noAssert) {
- var maxBytes = Math.pow(2, 8 * byteLength) - 1
- checkInt(this, value, offset, byteLength, maxBytes, 0)
- }
- var i = byteLength - 1
- var mul = 1
- this[offset + i] = value & 0xFF
- while (--i >= 0 && (mul *= 0x100)) {
- this[offset + i] = (value / mul) & 0xFF
- }
- return offset + byteLength
- }
- Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
- if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
- this[offset] = (value & 0xff)
- return offset + 1
- }
- function objectWriteUInt16 (buf, value, offset, littleEndian) {
- if (value < 0) value = 0xffff + value + 1
- for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
- buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
- (littleEndian ? i : 1 - i) * 8
- }
- }
- Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value & 0xff)
- this[offset + 1] = (value >>> 8)
- } else {
- objectWriteUInt16(this, value, offset, true)
- }
- return offset + 2
- }
- Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value >>> 8)
- this[offset + 1] = (value & 0xff)
- } else {
- objectWriteUInt16(this, value, offset, false)
- }
- return offset + 2
- }
- function objectWriteUInt32 (buf, value, offset, littleEndian) {
- if (value < 0) value = 0xffffffff + value + 1
- for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
- buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
- }
- }
- Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset + 3] = (value >>> 24)
- this[offset + 2] = (value >>> 16)
- this[offset + 1] = (value >>> 8)
- this[offset] = (value & 0xff)
- } else {
- objectWriteUInt32(this, value, offset, true)
- }
- return offset + 4
- }
- Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value >>> 24)
- this[offset + 1] = (value >>> 16)
- this[offset + 2] = (value >>> 8)
- this[offset + 3] = (value & 0xff)
- } else {
- objectWriteUInt32(this, value, offset, false)
- }
- return offset + 4
- }
- Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) {
- var limit = Math.pow(2, 8 * byteLength - 1)
- checkInt(this, value, offset, byteLength, limit - 1, -limit)
- }
- var i = 0
- var mul = 1
- var sub = 0
- this[offset] = value & 0xFF
- while (++i < byteLength && (mul *= 0x100)) {
- if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
- sub = 1
- }
- this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
- }
- return offset + byteLength
- }
- Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) {
- var limit = Math.pow(2, 8 * byteLength - 1)
- checkInt(this, value, offset, byteLength, limit - 1, -limit)
- }
- var i = byteLength - 1
- var mul = 1
- var sub = 0
- this[offset + i] = value & 0xFF
- while (--i >= 0 && (mul *= 0x100)) {
- if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
- sub = 1
- }
- this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
- }
- return offset + byteLength
- }
- Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
- if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
- if (value < 0) value = 0xff + value + 1
- this[offset] = (value & 0xff)
- return offset + 1
- }
- Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value & 0xff)
- this[offset + 1] = (value >>> 8)
- } else {
- objectWriteUInt16(this, value, offset, true)
- }
- return offset + 2
- }
- Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value >>> 8)
- this[offset + 1] = (value & 0xff)
- } else {
- objectWriteUInt16(this, value, offset, false)
- }
- return offset + 2
- }
- Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value & 0xff)
- this[offset + 1] = (value >>> 8)
- this[offset + 2] = (value >>> 16)
- this[offset + 3] = (value >>> 24)
- } else {
- objectWriteUInt32(this, value, offset, true)
- }
- return offset + 4
- }
- Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
- value = +value
- offset = offset | 0
- if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
- if (value < 0) value = 0xffffffff + value + 1
- if (Buffer.TYPED_ARRAY_SUPPORT) {
- this[offset] = (value >>> 24)
- this[offset + 1] = (value >>> 16)
- this[offset + 2] = (value >>> 8)
- this[offset + 3] = (value & 0xff)
- } else {
- objectWriteUInt32(this, value, offset, false)
- }
- return offset + 4
- }
- function checkIEEE754 (buf, value, offset, ext, max, min) {
- if (offset + ext > buf.length) throw new RangeError('Index out of range')
- if (offset < 0) throw new RangeError('Index out of range')
- }
- function writeFloat (buf, value, offset, littleEndian, noAssert) {
- if (!noAssert) {
- checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
- }
- ieee754.write(buf, value, offset, littleEndian, 23, 4)
- return offset + 4
- }
- Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
- return writeFloat(this, value, offset, true, noAssert)
- }
- Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
- return writeFloat(this, value, offset, false, noAssert)
- }
- function writeDouble (buf, value, offset, littleEndian, noAssert) {
- if (!noAssert) {
- checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
- }
- ieee754.write(buf, value, offset, littleEndian, 52, 8)
- return offset + 8
- }
- Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
- return writeDouble(this, value, offset, true, noAssert)
- }
- Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
- return writeDouble(this, value, offset, false, noAssert)
- }
- // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
- Buffer.prototype.copy = function copy (target, targetStart, start, end) {
- if (!start) start = 0
- if (!end && end !== 0) end = this.length
- if (targetStart >= target.length) targetStart = target.length
- if (!targetStart) targetStart = 0
- if (end > 0 && end < start) end = start
- // Copy 0 bytes; we're done
- if (end === start) return 0
- if (target.length === 0 || this.length === 0) return 0
- // Fatal error conditions
- if (targetStart < 0) {
- throw new RangeError('targetStart out of bounds')
- }
- if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
- if (end < 0) throw new RangeError('sourceEnd out of bounds')
- // Are we oob?
- if (end > this.length) end = this.length
- if (target.length - targetStart < end - start) {
- end = target.length - targetStart + start
- }
- var len = end - start
- var i
- if (this === target && start < targetStart && targetStart < end) {
- // descending copy from end
- for (i = len - 1; i >= 0; --i) {
- target[i + targetStart] = this[i + start]
- }
- } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
- // ascending copy from start
- for (i = 0; i < len; ++i) {
- target[i + targetStart] = this[i + start]
- }
- } else {
- Uint8Array.prototype.set.call(
- target,
- this.subarray(start, start + len),
- targetStart
- )
- }
- return len
- }
- // Usage:
- // buffer.fill(number[, offset[, end]])
- // buffer.fill(buffer[, offset[, end]])
- // buffer.fill(string[, offset[, end]][, encoding])
- Buffer.prototype.fill = function fill (val, start, end, encoding) {
- // Handle string cases:
- if (typeof val === 'string') {
- if (typeof start === 'string') {
- encoding = start
- start = 0
- end = this.length
- } else if (typeof end === 'string') {
- encoding = end
- end = this.length
- }
- if (val.length === 1) {
- var code = val.charCodeAt(0)
- if (code < 256) {
- val = code
- }
- }
- if (encoding !== undefined && typeof encoding !== 'string') {
- throw new TypeError('encoding must be a string')
- }
- if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
- throw new TypeError('Unknown encoding: ' + encoding)
- }
- } else if (typeof val === 'number') {
- val = val & 255
- }
- // Invalid ranges are not set to a default, so can range check early.
- if (start < 0 || this.length < start || this.length < end) {
- throw new RangeError('Out of range index')
- }
- if (end <= start) {
- return this
- }
- start = start >>> 0
- end = end === undefined ? this.length : end >>> 0
- if (!val) val = 0
- var i
- if (typeof val === 'number') {
- for (i = start; i < end; ++i) {
- this[i] = val
- }
- } else {
- var bytes = Buffer.isBuffer(val)
- ? val
- : utf8ToBytes(new Buffer(val, encoding).toString())
- var len = bytes.length
- for (i = 0; i < end - start; ++i) {
- this[i + start] = bytes[i % len]
- }
- }
- return this
- }
- // HELPER FUNCTIONS
- // ================
- var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
- function base64clean (str) {
- // Node strips out invalid characters like \n and \t from the string, base64-js does not
- str = stringtrim(str).replace(INVALID_BASE64_RE, '')
- // Node converts strings with length < 2 to ''
- if (str.length < 2) return ''
- // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
- while (str.length % 4 !== 0) {
- str = str + '='
- }
- return str
- }
- function stringtrim (str) {
- if (str.trim) return str.trim()
- return str.replace(/^\s+|\s+$/g, '')
- }
- function toHex (n) {
- if (n < 16) return '0' + n.toString(16)
- return n.toString(16)
- }
- function utf8ToBytes (string, units) {
- units = units || Infinity
- var codePoint
- var length = string.length
- var leadSurrogate = null
- var bytes = []
- for (var i = 0; i < length; ++i) {
- codePoint = string.charCodeAt(i)
- // is surrogate component
- if (codePoint > 0xD7FF && codePoint < 0xE000) {
- // last char was a lead
- if (!leadSurrogate) {
- // no lead yet
- if (codePoint > 0xDBFF) {
- // unexpected trail
- if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
- continue
- } else if (i + 1 === length) {
- // unpaired lead
- if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
- continue
- }
- // valid lead
- leadSurrogate = codePoint
- continue
- }
- // 2 leads in a row
- if (codePoint < 0xDC00) {
- if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
- leadSurrogate = codePoint
- continue
- }
- // valid surrogate pair
- codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
- } else if (leadSurrogate) {
- // valid bmp char, but last char was a lead
- if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
- }
- leadSurrogate = null
- // encode utf8
- if (codePoint < 0x80) {
- if ((units -= 1) < 0) break
- bytes.push(codePoint)
- } else if (codePoint < 0x800) {
- if ((units -= 2) < 0) break
- bytes.push(
- codePoint >> 0x6 | 0xC0,
- codePoint & 0x3F | 0x80
- )
- } else if (codePoint < 0x10000) {
- if ((units -= 3) < 0) break
- bytes.push(
- codePoint >> 0xC | 0xE0,
- codePoint >> 0x6 & 0x3F | 0x80,
- codePoint & 0x3F | 0x80
- )
- } else if (codePoint < 0x110000) {
- if ((units -= 4) < 0) break
- bytes.push(
- codePoint >> 0x12 | 0xF0,
- codePoint >> 0xC & 0x3F | 0x80,
- codePoint >> 0x6 & 0x3F | 0x80,
- codePoint & 0x3F | 0x80
- )
- } else {
- throw new Error('Invalid code point')
- }
- }
- return bytes
- }
- function asciiToBytes (str) {
- var byteArray = []
- for (var i = 0; i < str.length; ++i) {
- // Node's code seems to be doing this and not & 0x7F..
- byteArray.push(str.charCodeAt(i) & 0xFF)
- }
- return byteArray
- }
- function utf16leToBytes (str, units) {
- var c, hi, lo
- var byteArray = []
- for (var i = 0; i < str.length; ++i) {
- if ((units -= 2) < 0) break
- c = str.charCodeAt(i)
- hi = c >> 8
- lo = c % 256
- byteArray.push(lo)
- byteArray.push(hi)
- }
- return byteArray
- }
- function base64ToBytes (str) {
- return base64.toByteArray(base64clean(str))
- }
- function blitBuffer (src, dst, offset, length) {
- for (var i = 0; i < length; ++i) {
- if ((i + offset >= dst.length) || (i >= src.length)) break
- dst[i + offset] = src[i]
- }
- return i
- }
- function isnan (val) {
- return val !== val // eslint-disable-line no-self-compare
- }
- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{"base64-js":4,"ieee754":16,"isarray":21}],8:[function(_dereq_,module,exports){
- /**
- * This is the web browser implementation of `debug()`.
- *
- * Expose `debug()` as the module.
- */
- exports = module.exports = _dereq_('./debug');
- exports.log = log;
- exports.formatArgs = formatArgs;
- exports.save = save;
- exports.load = load;
- exports.useColors = useColors;
- exports.storage = 'undefined' != typeof chrome
- && 'undefined' != typeof chrome.storage
- ? chrome.storage.local
- : localstorage();
- /**
- * Colors.
- */
- exports.colors = [
- 'lightseagreen',
- 'forestgreen',
- 'goldenrod',
- 'dodgerblue',
- 'darkorchid',
- 'crimson'
- ];
- /**
- * Currently only WebKit-based Web Inspectors, Firefox >= v31,
- * and the Firebug extension (any Firefox version) are known
- * to support "%c" CSS customizations.
- *
- * TODO: add a `localStorage` variable to explicitly enable/disable colors
- */
- function useColors() {
- // is webkit? http://stackoverflow.com/a/16459606/376773
- return ('WebkitAppearance' in document.documentElement.style) ||
- // is firebug? http://stackoverflow.com/a/398120/376773
- (window.console && (console.firebug || (console.exception && console.table))) ||
- // is firefox >= v31?
- // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages
- (navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31);
- }
- /**
- * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.
- */
- exports.formatters.j = function(v) {
- return JSON.stringify(v);
- };
- /**
- * Colorize log arguments if enabled.
- *
- * @api public
- */
- function formatArgs() {
- var args = arguments;
- var useColors = this.useColors;
- args[0] = (useColors ? '%c' : '')
- + this.namespace
- + (useColors ? ' %c' : ' ')
- + args[0]
- + (useColors ? '%c ' : ' ');
- if (!useColors) return args;
- var c = 'color: ' + this.color;
- args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1));
- // the final "%c" is somewhat tricky, because there could be other
- // arguments passed either before or after the %c, so we need to
- // figure out the correct index to insert the CSS into
- var index = 0;
- var lastC = 0;
- args[0].replace(/%[a-z%]/g, function(match) {
- if ('%%' === match) return;
- index++;
- if ('%c' === match) {
- // we only are interested in the *last* %c
- // (the user may have provided their own)
- lastC = index;
- }
- });
- args.splice(lastC, 0, c);
- return args;
- }
- /**
- * Invokes `console.log()` when available.
- * No-op when `console.log` is not a "function".
- *
- * @api public
- */
- function log() {
- // this hackery is required for IE8/9, where
- // the `console.log` function doesn't have 'apply'
- return 'object' === typeof console
- && console.log
- && Function.prototype.apply.call(console.log, console, arguments);
- }
- /**
- * Save `namespaces`.
- *
- * @param {String} namespaces
- * @api private
- */
- function save(namespaces) {
- try {
- if (null == namespaces) {
- exports.storage.removeItem('debug');
- } else {
- exports.storage.debug = namespaces;
- }
- } catch(e) {}
- }
- /**
- * Load `namespaces`.
- *
- * @return {String} returns the previously persisted debug modes
- * @api private
- */
- function load() {
- var r;
- try {
- r = exports.storage.debug;
- } catch(e) {}
- return r;
- }
- /**
- * Enable namespaces listed in `localStorage.debug` initially.
- */
- exports.enable(load());
- /**
- * Localstorage attempts to return the localstorage.
- *
- * This is necessary because safari throws
- * when a user disables cookies/localstorage
- * and you attempt to access it.
- *
- * @return {LocalStorage}
- * @api private
- */
- function localstorage(){
- try {
- return window.localStorage;
- } catch (e) {}
- }
- },{"./debug":9}],9:[function(_dereq_,module,exports){
- /**
- * This is the common logic for both the Node.js and web browser
- * implementations of `debug()`.
- *
- * Expose `debug()` as the module.
- */
- exports = module.exports = debug;
- exports.coerce = coerce;
- exports.disable = disable;
- exports.enable = enable;
- exports.enabled = enabled;
- /**
- * The currently active debug mode names, and names to skip.
- */
- exports.names = [];
- exports.skips = [];
- /**
- * Map of special "%n" handling functions, for the debug "format" argument.
- *
- * Valid key names are a single, lowercased letter, i.e. "n".
- */
- exports.formatters = {};
- /**
- * Previously assigned color.
- */
- var prevColor = 0;
- /**
- * Select a color.
- *
- * @return {Number}
- * @api private
- */
- function selectColor() {
- return exports.colors[prevColor++ % exports.colors.length];
- }
- /**
- * Create a debugger with the given `namespace`.
- *
- * @param {String} namespace
- * @return {Function}
- * @api public
- */
- function debug(namespace) {
- // define the `disabled` version
- function disabled() {
- }
- disabled.enabled = false;
- // define the `enabled` version
- function enabled() {
- var self = enabled;
- // add the `color` if not set
- if (null == self.useColors) self.useColors = exports.useColors();
- if (null == self.color && self.useColors) self.color = selectColor();
- var args = Array.prototype.slice.call(arguments);
- args[0] = exports.coerce(args[0]);
- if ('string' !== typeof args[0]) {
- // anything else let's inspect with %o
- args = ['%o'].concat(args);
- }
- // apply any `formatters` transformations
- var index = 0;
- args[0] = args[0].replace(/%([a-z%])/g, function(match, format) {
- // if we encounter an escaped % then don't increase the array index
- if (match === '%%') return match;
- index++;
- var formatter = exports.formatters[format];
- if ('function' === typeof formatter) {
- var val = args[index];
- match = formatter.call(self, val);
- // now we need to remove `args[index]` since it's inlined in the `format`
- args.splice(index, 1);
- index--;
- }
- return match;
- });
- if ('function' === typeof exports.formatArgs) {
- args = exports.formatArgs.apply(self, args);
- }
- var logFn = enabled.log || exports.log || console.log.bind(console);
- logFn.apply(self, args);
- }
- enabled.enabled = true;
- var fn = exports.enabled(namespace) ? enabled : disabled;
- fn.namespace = namespace;
- return fn;
- }
- /**
- * Enables a debug mode by namespaces. This can include modes
- * separated by a colon and wildcards.
- *
- * @param {String} namespaces
- * @api public
- */
- function enable(namespaces) {
- exports.save(namespaces);
- var split = (namespaces || '').split(/[\s,]+/);
- var len = split.length;
- for (var i = 0; i < len; i++) {
- if (!split[i]) continue; // ignore empty strings
- namespaces = split[i].replace(/\*/g, '.*?');
- if (namespaces[0] === '-') {
- exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));
- } else {
- exports.names.push(new RegExp('^' + namespaces + '$'));
- }
- }
- }
- /**
- * Disable debug output.
- *
- * @api public
- */
- function disable() {
- exports.enable('');
- }
- /**
- * Returns true if the given mode name is enabled, false otherwise.
- *
- * @param {String} name
- * @return {Boolean}
- * @api public
- */
- function enabled(name) {
- var i, len;
- for (i = 0, len = exports.skips.length; i < len; i++) {
- if (exports.skips[i].test(name)) {
- return false;
- }
- }
- for (i = 0, len = exports.names.length; i < len; i++) {
- if (exports.names[i].test(name)) {
- return true;
- }
- }
- return false;
- }
- /**
- * Coerce `val`.
- *
- * @param {Mixed} val
- * @return {Mixed}
- * @api private
- */
- function coerce(val) {
- if (val instanceof Error) return val.stack || val.message;
- return val;
- }
- },{}],10:[function(_dereq_,module,exports){
- 'use strict';
- var isObj = _dereq_('is-obj');
- var hasOwnProperty = Object.prototype.hasOwnProperty;
- var propIsEnumerable = Object.prototype.propertyIsEnumerable;
- function toObject(val) {
- if (val === null || val === undefined) {
- throw new TypeError('Sources cannot be null or undefined');
- }
- return Object(val);
- }
- function assignKey(to, from, key) {
- var val = from[key];
- if (val === undefined || val === null) {
- return;
- }
- if (hasOwnProperty.call(to, key)) {
- if (to[key] === undefined || to[key] === null) {
- throw new TypeError('Cannot convert undefined or null to object (' + key + ')');
- }
- }
- if (!hasOwnProperty.call(to, key) || !isObj(val)) {
- to[key] = val;
- } else {
- to[key] = assign(Object(to[key]), from[key]);
- }
- }
- function assign(to, from) {
- if (to === from) {
- return to;
- }
- from = Object(from);
- for (var key in from) {
- if (hasOwnProperty.call(from, key)) {
- assignKey(to, from, key);
- }
- }
- if (Object.getOwnPropertySymbols) {
- var symbols = Object.getOwnPropertySymbols(from);
- for (var i = 0; i < symbols.length; i++) {
- if (propIsEnumerable.call(from, symbols[i])) {
- assignKey(to, from, symbols[i]);
- }
- }
- }
- return to;
- }
- module.exports = function deepAssign(target) {
- target = toObject(target);
- for (var s = 1; s < arguments.length; s++) {
- assign(target, arguments[s]);
- }
- return target;
- };
- },{"is-obj":20}],11:[function(_dereq_,module,exports){
- /*! (C) WebReflection Mit Style License */
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- },{}],12:[function(_dereq_,module,exports){
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- switch (dtype) {
- case 'int8':
- return Int8Array
- case 'int16':
- return Int16Array
- case 'int32':
- return Int32Array
- case 'uint8':
- return Uint8Array
- case 'uint16':
- return Uint16Array
- case 'uint32':
- return Uint32Array
- case 'float32':
- return Float32Array
- case 'float64':
- return Float64Array
- case 'array':
- return Array
- case 'uint8_clamped':
- return Uint8ClampedArray
- }
- }
- },{}],13:[function(_dereq_,module,exports){
- /*eslint new-cap:0*/
- var dtype = _dereq_('dtype')
- module.exports = flattenVertexData
- function flattenVertexData (data, output, offset) {
- if (!data) throw new TypeError('must specify data as first parameter')
- offset = +(offset || 0) | 0
- if (Array.isArray(data) && Array.isArray(data[0])) {
- var dim = data[0].length
- var length = data.length * dim
- // no output specified, create a new typed array
- if (!output || typeof output === 'string') {
- output = new (dtype(output || 'float32'))(length + offset)
- }
- var dstLength = output.length - offset
- if (length !== dstLength) {
- throw new Error('source length ' + length + ' (' + dim + 'x' + data.length + ')' +
- ' does not match destination length ' + dstLength)
- }
- for (var i = 0, k = offset; i < data.length; i++) {
- for (var j = 0; j < dim; j++) {
- output[k++] = data[i][j]
- }
- }
- } else {
- if (!output || typeof output === 'string') {
- // no output, create a new one
- var Ctor = dtype(output || 'float32')
- if (offset === 0) {
- output = new Ctor(data)
- } else {
- output = new Ctor(data.length + offset)
- output.set(data, offset)
- }
- } else {
- // store output in existing array
- output.set(data, offset)
- }
- }
- return output
- }
- },{"dtype":12}],14:[function(_dereq_,module,exports){
- var isFunction = _dereq_('is-function')
- module.exports = forEach
- var toString = Object.prototype.toString
- var hasOwnProperty = Object.prototype.hasOwnProperty
- function forEach(list, iterator, context) {
- if (!isFunction(iterator)) {
- throw new TypeError('iterator must be a function')
- }
- if (arguments.length < 3) {
- context = this
- }
-
- if (toString.call(list) === '[object Array]')
- forEachArray(list, iterator, context)
- else if (typeof list === 'string')
- forEachString(list, iterator, context)
- else
- forEachObject(list, iterator, context)
- }
- function forEachArray(array, iterator, context) {
- for (var i = 0, len = array.length; i < len; i++) {
- if (hasOwnProperty.call(array, i)) {
- iterator.call(context, array[i], i, array)
- }
- }
- }
- function forEachString(string, iterator, context) {
- for (var i = 0, len = string.length; i < len; i++) {
- // no such thing as a sparse string.
- iterator.call(context, string.charAt(i), i, string)
- }
- }
- function forEachObject(object, iterator, context) {
- for (var k in object) {
- if (hasOwnProperty.call(object, k)) {
- iterator.call(context, object[k], k, object)
- }
- }
- }
- },{"is-function":19}],15:[function(_dereq_,module,exports){
- (function (global){
- var win;
- if (typeof window !== "undefined") {
- win = window;
- } else if (typeof global !== "undefined") {
- win = global;
- } else if (typeof self !== "undefined"){
- win = self;
- } else {
- win = {};
- }
- module.exports = win;
- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{}],16:[function(_dereq_,module,exports){
- exports.read = function (buffer, offset, isLE, mLen, nBytes) {
- var e, m
- var eLen = nBytes * 8 - mLen - 1
- var eMax = (1 << eLen) - 1
- var eBias = eMax >> 1
- var nBits = -7
- var i = isLE ? (nBytes - 1) : 0
- var d = isLE ? -1 : 1
- var s = buffer[offset + i]
- i += d
- e = s & ((1 << (-nBits)) - 1)
- s >>= (-nBits)
- nBits += eLen
- for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
- m = e & ((1 << (-nBits)) - 1)
- e >>= (-nBits)
- nBits += mLen
- for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
- if (e === 0) {
- e = 1 - eBias
- } else if (e === eMax) {
- return m ? NaN : ((s ? -1 : 1) * Infinity)
- } else {
- m = m + Math.pow(2, mLen)
- e = e - eBias
- }
- return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
- }
- exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
- var e, m, c
- var eLen = nBytes * 8 - mLen - 1
- var eMax = (1 << eLen) - 1
- var eBias = eMax >> 1
- var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
- var i = isLE ? 0 : (nBytes - 1)
- var d = isLE ? 1 : -1
- var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
- value = Math.abs(value)
- if (isNaN(value) || value === Infinity) {
- m = isNaN(value) ? 1 : 0
- e = eMax
- } else {
- e = Math.floor(Math.log(value) / Math.LN2)
- if (value * (c = Math.pow(2, -e)) < 1) {
- e--
- c *= 2
- }
- if (e + eBias >= 1) {
- value += rt / c
- } else {
- value += rt * Math.pow(2, 1 - eBias)
- }
- if (value * c >= 2) {
- e++
- c /= 2
- }
- if (e + eBias >= eMax) {
- m = 0
- e = eMax
- } else if (e + eBias >= 1) {
- m = (value * c - 1) * Math.pow(2, mLen)
- e = e + eBias
- } else {
- m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
- e = 0
- }
- }
- for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
- e = (e << mLen) | m
- eLen += mLen
- for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
- buffer[offset + i - d] |= s * 128
- }
- },{}],17:[function(_dereq_,module,exports){
- if (typeof Object.create === 'function') {
- // implementation from standard node.js 'util' module
- module.exports = function inherits(ctor, superCtor) {
- ctor.super_ = superCtor
- ctor.prototype = Object.create(superCtor.prototype, {
- constructor: {
- value: ctor,
- enumerable: false,
- writable: true,
- configurable: true
- }
- });
- };
- } else {
- // old school shim for old browsers
- module.exports = function inherits(ctor, superCtor) {
- ctor.super_ = superCtor
- var TempCtor = function () {}
- TempCtor.prototype = superCtor.prototype
- ctor.prototype = new TempCtor()
- ctor.prototype.constructor = ctor
- }
- }
- },{}],18:[function(_dereq_,module,exports){
- /*!
- * Determine if an object is a Buffer
- *
- * @author Feross Aboukhadijeh <https://feross.org>
- * @license MIT
- */
- // The _isBuffer check is for Safari 5-7 support, because it's missing
- // Object.prototype.constructor. Remove this eventually
- module.exports = function (obj) {
- return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer)
- }
- function isBuffer (obj) {
- return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)
- }
- // For Node v0.10 support. Remove this eventually.
- function isSlowBuffer (obj) {
- return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0))
- }
- },{}],19:[function(_dereq_,module,exports){
- module.exports = isFunction
- var toString = Object.prototype.toString
- function isFunction (fn) {
- var string = toString.call(fn)
- return string === '[object Function]' ||
- (typeof fn === 'function' && string !== '[object RegExp]') ||
- (typeof window !== 'undefined' &&
- // IE8 and below
- (fn === window.setTimeout ||
- fn === window.alert ||
- fn === window.confirm ||
- fn === window.prompt))
- };
- },{}],20:[function(_dereq_,module,exports){
- 'use strict';
- module.exports = function (x) {
- var type = typeof x;
- return x !== null && (type === 'object' || type === 'function');
- };
- },{}],21:[function(_dereq_,module,exports){
- var toString = {}.toString;
- module.exports = Array.isArray || function (arr) {
- return toString.call(arr) == '[object Array]';
- };
- },{}],22:[function(_dereq_,module,exports){
- var wordWrap = _dereq_('word-wrapper')
- var xtend = _dereq_('xtend')
- var number = _dereq_('as-number')
- var X_HEIGHTS = ['x', 'e', 'a', 'o', 'n', 's', 'r', 'c', 'u', 'm', 'v', 'w', 'z']
- var M_WIDTHS = ['m', 'w']
- var CAP_HEIGHTS = ['H', 'I', 'N', 'E', 'F', 'K', 'L', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z']
- var TAB_ID = '\t'.charCodeAt(0)
- var SPACE_ID = ' '.charCodeAt(0)
- var ALIGN_LEFT = 0,
- ALIGN_CENTER = 1,
- ALIGN_RIGHT = 2
- module.exports = function createLayout(opt) {
- return new TextLayout(opt)
- }
- function TextLayout(opt) {
- this.glyphs = []
- this._measure = this.computeMetrics.bind(this)
- this.update(opt)
- }
- TextLayout.prototype.update = function(opt) {
- opt = xtend({
- measure: this._measure
- }, opt)
- this._opt = opt
- this._opt.tabSize = number(this._opt.tabSize, 4)
- if (!opt.font)
- throw new Error('must provide a valid bitmap font')
- var glyphs = this.glyphs
- var text = opt.text||''
- var font = opt.font
- this._setupSpaceGlyphs(font)
-
- var lines = wordWrap.lines(text, opt)
- var minWidth = opt.width || 0
- //clear glyphs
- glyphs.length = 0
- //get max line width
- var maxLineWidth = lines.reduce(function(prev, line) {
- return Math.max(prev, line.width, minWidth)
- }, 0)
- //the pen position
- var x = 0
- var y = 0
- var lineHeight = number(opt.lineHeight, font.common.lineHeight)
- var baseline = font.common.base
- var descender = lineHeight-baseline
- var letterSpacing = opt.letterSpacing || 0
- var height = lineHeight * lines.length - descender
- var align = getAlignType(this._opt.align)
- //draw text along baseline
- y -= height
-
- //the metrics for this text layout
- this._width = maxLineWidth
- this._height = height
- this._descender = lineHeight - baseline
- this._baseline = baseline
- this._xHeight = getXHeight(font)
- this._capHeight = getCapHeight(font)
- this._lineHeight = lineHeight
- this._ascender = lineHeight - descender - this._xHeight
-
- //layout each glyph
- var self = this
- lines.forEach(function(line, lineIndex) {
- var start = line.start
- var end = line.end
- var lineWidth = line.width
- var lastGlyph
-
- //for each glyph in that line...
- for (var i=start; i<end; i++) {
- var id = text.charCodeAt(i)
- var glyph = self.getGlyph(font, id)
- if (glyph) {
- if (lastGlyph)
- x += getKerning(font, lastGlyph.id, glyph.id)
- var tx = x
- if (align === ALIGN_CENTER)
- tx += (maxLineWidth-lineWidth)/2
- else if (align === ALIGN_RIGHT)
- tx += (maxLineWidth-lineWidth)
- glyphs.push({
- position: [tx, y],
- data: glyph,
- index: i,
- line: lineIndex
- })
- //move pen forward
- x += glyph.xadvance + letterSpacing
- lastGlyph = glyph
- }
- }
- //next line down
- y += lineHeight
- x = 0
- })
- this._linesTotal = lines.length;
- }
- TextLayout.prototype._setupSpaceGlyphs = function(font) {
- //These are fallbacks, when the font doesn't include
- //' ' or '\t' glyphs
- this._fallbackSpaceGlyph = null
- this._fallbackTabGlyph = null
- if (!font.chars || font.chars.length === 0)
- return
- //try to get space glyph
- //then fall back to the 'm' or 'w' glyphs
- //then fall back to the first glyph available
- var space = getGlyphById(font, SPACE_ID)
- || getMGlyph(font)
- || font.chars[0]
- //and create a fallback for tab
- var tabWidth = this._opt.tabSize * space.xadvance
- this._fallbackSpaceGlyph = space
- this._fallbackTabGlyph = xtend(space, {
- x: 0, y: 0, xadvance: tabWidth, id: TAB_ID,
- xoffset: 0, yoffset: 0, width: 0, height: 0
- })
- }
- TextLayout.prototype.getGlyph = function(font, id) {
- var glyph = getGlyphById(font, id)
- if (glyph)
- return glyph
- else if (id === TAB_ID)
- return this._fallbackTabGlyph
- else if (id === SPACE_ID)
- return this._fallbackSpaceGlyph
- return null
- }
- TextLayout.prototype.computeMetrics = function(text, start, end, width) {
- var letterSpacing = this._opt.letterSpacing || 0
- var font = this._opt.font
- var curPen = 0
- var curWidth = 0
- var count = 0
- var glyph
- var lastGlyph
- if (!font.chars || font.chars.length === 0) {
- return {
- start: start,
- end: start,
- width: 0
- }
- }
- end = Math.min(text.length, end)
- for (var i=start; i < end; i++) {
- var id = text.charCodeAt(i)
- var glyph = this.getGlyph(font, id)
- if (glyph) {
- //move pen forward
- var xoff = glyph.xoffset
- var kern = lastGlyph ? getKerning(font, lastGlyph.id, glyph.id) : 0
- curPen += kern
- var nextPen = curPen + glyph.xadvance + letterSpacing
- var nextWidth = curPen + glyph.width
- //we've hit our limit; we can't move onto the next glyph
- if (nextWidth >= width || nextPen >= width)
- break
- //otherwise continue along our line
- curPen = nextPen
- curWidth = nextWidth
- lastGlyph = glyph
- }
- count++
- }
-
- //make sure rightmost edge lines up with rendered glyphs
- if (lastGlyph)
- curWidth += lastGlyph.xoffset
- return {
- start: start,
- end: start + count,
- width: curWidth
- }
- }
- //getters for the private vars
- ;['width', 'height',
- 'descender', 'ascender',
- 'xHeight', 'baseline',
- 'capHeight',
- 'lineHeight' ].forEach(addGetter)
- function addGetter(name) {
- Object.defineProperty(TextLayout.prototype, name, {
- get: wrapper(name),
- configurable: true
- })
- }
- //create lookups for private vars
- function wrapper(name) {
- return (new Function([
- 'return function '+name+'() {',
- ' return this._'+name,
- '}'
- ].join('\n')))()
- }
- function getGlyphById(font, id) {
- if (!font.chars || font.chars.length === 0)
- return null
- var glyphIdx = findChar(font.chars, id)
- if (glyphIdx >= 0)
- return font.chars[glyphIdx]
- return null
- }
- function getXHeight(font) {
- for (var i=0; i<X_HEIGHTS.length; i++) {
- var id = X_HEIGHTS[i].charCodeAt(0)
- var idx = findChar(font.chars, id)
- if (idx >= 0)
- return font.chars[idx].height
- }
- return 0
- }
- function getMGlyph(font) {
- for (var i=0; i<M_WIDTHS.length; i++) {
- var id = M_WIDTHS[i].charCodeAt(0)
- var idx = findChar(font.chars, id)
- if (idx >= 0)
- return font.chars[idx]
- }
- return 0
- }
- function getCapHeight(font) {
- for (var i=0; i<CAP_HEIGHTS.length; i++) {
- var id = CAP_HEIGHTS[i].charCodeAt(0)
- var idx = findChar(font.chars, id)
- if (idx >= 0)
- return font.chars[idx].height
- }
- return 0
- }
- function getKerning(font, left, right) {
- if (!font.kernings || font.kernings.length === 0)
- return 0
- var table = font.kernings
- for (var i=0; i<table.length; i++) {
- var kern = table[i]
- if (kern.first === left && kern.second === right)
- return kern.amount
- }
- return 0
- }
- function getAlignType(align) {
- if (align === 'center')
- return ALIGN_CENTER
- else if (align === 'right')
- return ALIGN_RIGHT
- return ALIGN_LEFT
- }
- function findChar (array, value, start) {
- start = start || 0
- for (var i = start; i < array.length; i++) {
- if (array[i].id === value) {
- return i
- }
- }
- return -1
- }
- },{"as-number":3,"word-wrapper":47,"xtend":50}],23:[function(_dereq_,module,exports){
- (function (Buffer){
- var xhr = _dereq_('xhr')
- var noop = function(){}
- var parseASCII = _dereq_('parse-bmfont-ascii')
- var parseXML = _dereq_('parse-bmfont-xml')
- var readBinary = _dereq_('parse-bmfont-binary')
- var isBinaryFormat = _dereq_('./lib/is-binary')
- var xtend = _dereq_('xtend')
- var xml2 = (function hasXML2() {
- return self.XMLHttpRequest && "withCredentials" in new XMLHttpRequest
- })()
- module.exports = function(opt, cb) {
- cb = typeof cb === 'function' ? cb : noop
- if (typeof opt === 'string')
- opt = { uri: opt }
- else if (!opt)
- opt = {}
- var expectBinary = opt.binary
- if (expectBinary)
- opt = getBinaryOpts(opt)
- xhr(opt, function(err, res, body) {
- if (err)
- return cb(err)
- if (!/^2/.test(res.statusCode))
- return cb(new Error('http status code: '+res.statusCode))
- if (!body)
- return cb(new Error('no body result'))
- var binary = false
- //if the response type is an array buffer,
- //we need to convert it into a regular Buffer object
- if (isArrayBuffer(body)) {
- var array = new Uint8Array(body)
- body = new Buffer(array, 'binary')
- }
- //now check the string/Buffer response
- //and see if it has a binary BMF header
- if (isBinaryFormat(body)) {
- binary = true
- //if we have a string, turn it into a Buffer
- if (typeof body === 'string')
- body = new Buffer(body, 'binary')
- }
- //we are not parsing a binary format, just ASCII/XML/etc
- if (!binary) {
- //might still be a buffer if responseType is 'arraybuffer'
- if (Buffer.isBuffer(body))
- body = body.toString(opt.encoding)
- body = body.trim()
- }
- var result
- try {
- var type = res.headers['content-type']
- if (binary)
- result = readBinary(body)
- else if (/json/.test(type) || body.charAt(0) === '{')
- result = JSON.parse(body)
- else if (/xml/.test(type) || body.charAt(0) === '<')
- result = parseXML(body)
- else
- result = parseASCII(body)
- } catch (e) {
- cb(new Error('error parsing font '+e.message))
- cb = noop
- }
- cb(null, result)
- })
- }
- function isArrayBuffer(arr) {
- var str = Object.prototype.toString
- return str.call(arr) === '[object ArrayBuffer]'
- }
- function getBinaryOpts(opt) {
- //IE10+ and other modern browsers support array buffers
- if (xml2)
- return xtend(opt, { responseType: 'arraybuffer' })
-
- if (typeof self.XMLHttpRequest === 'undefined')
- throw new Error('your browser does not support XHR loading')
- //IE9 and XML1 browsers could still use an override
- var req = new self.XMLHttpRequest()
- req.overrideMimeType('text/plain; charset=x-user-defined')
- return xtend({
- xhr: req
- }, opt)
- }
- }).call(this,_dereq_("buffer").Buffer)
- },{"./lib/is-binary":24,"buffer":7,"parse-bmfont-ascii":26,"parse-bmfont-binary":27,"parse-bmfont-xml":28,"xhr":48,"xtend":50}],24:[function(_dereq_,module,exports){
- (function (Buffer){
- var equal = _dereq_('buffer-equal')
- var HEADER = new Buffer([66, 77, 70, 3])
- module.exports = function(buf) {
- if (typeof buf === 'string')
- return buf.substring(0, 3) === 'BMF'
- return buf.length > 4 && equal(buf.slice(0, 4), HEADER)
- }
- }).call(this,_dereq_("buffer").Buffer)
- },{"buffer":7,"buffer-equal":6}],25:[function(_dereq_,module,exports){
- /*
- object-assign
- (c) Sindre Sorhus
- @license MIT
- */
- 'use strict';
- /* eslint-disable no-unused-vars */
- var getOwnPropertySymbols = Object.getOwnPropertySymbols;
- var hasOwnProperty = Object.prototype.hasOwnProperty;
- var propIsEnumerable = Object.prototype.propertyIsEnumerable;
- function toObject(val) {
- if (val === null || val === undefined) {
- throw new TypeError('Object.assign cannot be called with null or undefined');
- }
- return Object(val);
- }
- function shouldUseNative() {
- try {
- if (!Object.assign) {
- return false;
- }
- // Detect buggy property enumeration order in older V8 versions.
- // https://bugs.chromium.org/p/v8/issues/detail?id=4118
- var test1 = new String('abc'); // eslint-disable-line no-new-wrappers
- test1[5] = 'de';
- if (Object.getOwnPropertyNames(test1)[0] === '5') {
- return false;
- }
- // https://bugs.chromium.org/p/v8/issues/detail?id=3056
- var test2 = {};
- for (var i = 0; i < 10; i++) {
- test2['_' + String.fromCharCode(i)] = i;
- }
- var order2 = Object.getOwnPropertyNames(test2).map(function (n) {
- return test2[n];
- });
- if (order2.join('') !== '0123456789') {
- return false;
- }
- // https://bugs.chromium.org/p/v8/issues/detail?id=3056
- var test3 = {};
- 'abcdefghijklmnopqrst'.split('').forEach(function (letter) {
- test3[letter] = letter;
- });
- if (Object.keys(Object.assign({}, test3)).join('') !==
- 'abcdefghijklmnopqrst') {
- return false;
- }
- return true;
- } catch (err) {
- // We don't expect any of the above to throw, but better to be safe.
- return false;
- }
- }
- module.exports = shouldUseNative() ? Object.assign : function (target, source) {
- var from;
- var to = toObject(target);
- var symbols;
- for (var s = 1; s < arguments.length; s++) {
- from = Object(arguments[s]);
- for (var key in from) {
- if (hasOwnProperty.call(from, key)) {
- to[key] = from[key];
- }
- }
- if (getOwnPropertySymbols) {
- symbols = getOwnPropertySymbols(from);
- for (var i = 0; i < symbols.length; i++) {
- if (propIsEnumerable.call(from, symbols[i])) {
- to[symbols[i]] = from[symbols[i]];
- }
- }
- }
- }
- return to;
- };
- },{}],26:[function(_dereq_,module,exports){
- module.exports = function parseBMFontAscii(data) {
- if (!data)
- throw new Error('no data provided')
- data = data.toString().trim()
- var output = {
- pages: [],
- chars: [],
- kernings: []
- }
- var lines = data.split(/\r\n?|\n/g)
- if (lines.length === 0)
- throw new Error('no data in BMFont file')
- for (var i = 0; i < lines.length; i++) {
- var lineData = splitLine(lines[i], i)
- if (!lineData) //skip empty lines
- continue
- if (lineData.key === 'page') {
- if (typeof lineData.data.id !== 'number')
- throw new Error('malformed file at line ' + i + ' -- needs page id=N')
- if (typeof lineData.data.file !== 'string')
- throw new Error('malformed file at line ' + i + ' -- needs page file="path"')
- output.pages[lineData.data.id] = lineData.data.file
- } else if (lineData.key === 'chars' || lineData.key === 'kernings') {
- //... do nothing for these two ...
- } else if (lineData.key === 'char') {
- output.chars.push(lineData.data)
- } else if (lineData.key === 'kerning') {
- output.kernings.push(lineData.data)
- } else {
- output[lineData.key] = lineData.data
- }
- }
- return output
- }
- function splitLine(line, idx) {
- line = line.replace(/\t+/g, ' ').trim()
- if (!line)
- return null
- var space = line.indexOf(' ')
- if (space === -1)
- throw new Error("no named row at line " + idx)
- var key = line.substring(0, space)
- line = line.substring(space + 1)
- //clear "letter" field as it is non-standard and
- //requires additional complexity to parse " / = symbols
- line = line.replace(/letter=[\'\"]\S+[\'\"]/gi, '')
- line = line.split("=")
- line = line.map(function(str) {
- return str.trim().match((/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g))
- })
- var data = []
- for (var i = 0; i < line.length; i++) {
- var dt = line[i]
- if (i === 0) {
- data.push({
- key: dt[0],
- data: ""
- })
- } else if (i === line.length - 1) {
- data[data.length - 1].data = parseData(dt[0])
- } else {
- data[data.length - 1].data = parseData(dt[0])
- data.push({
- key: dt[1],
- data: ""
- })
- }
- }
- var out = {
- key: key,
- data: {}
- }
- data.forEach(function(v) {
- out.data[v.key] = v.data;
- })
- return out
- }
- function parseData(data) {
- if (!data || data.length === 0)
- return ""
- if (data.indexOf('"') === 0 || data.indexOf("'") === 0)
- return data.substring(1, data.length - 1)
- if (data.indexOf(',') !== -1)
- return parseIntList(data)
- return parseInt(data, 10)
- }
- function parseIntList(data) {
- return data.split(',').map(function(val) {
- return parseInt(val, 10)
- })
- }
- },{}],27:[function(_dereq_,module,exports){
- var HEADER = [66, 77, 70]
- module.exports = function readBMFontBinary(buf) {
- if (buf.length < 6)
- throw new Error('invalid buffer length for BMFont')
- var header = HEADER.every(function(byte, i) {
- return buf.readUInt8(i) === byte
- })
- if (!header)
- throw new Error('BMFont missing BMF byte header')
- var i = 3
- var vers = buf.readUInt8(i++)
- if (vers > 3)
- throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)')
-
- var target = { kernings: [], chars: [] }
- for (var b=0; b<5; b++)
- i += readBlock(target, buf, i)
- return target
- }
- function readBlock(target, buf, i) {
- if (i > buf.length-1)
- return 0
- var blockID = buf.readUInt8(i++)
- var blockSize = buf.readInt32LE(i)
- i += 4
- switch(blockID) {
- case 1:
- target.info = readInfo(buf, i)
- break
- case 2:
- target.common = readCommon(buf, i)
- break
- case 3:
- target.pages = readPages(buf, i, blockSize)
- break
- case 4:
- target.chars = readChars(buf, i, blockSize)
- break
- case 5:
- target.kernings = readKernings(buf, i, blockSize)
- break
- }
- return 5 + blockSize
- }
- function readInfo(buf, i) {
- var info = {}
- info.size = buf.readInt16LE(i)
- var bitField = buf.readUInt8(i+2)
- info.smooth = (bitField >> 7) & 1
- info.unicode = (bitField >> 6) & 1
- info.italic = (bitField >> 5) & 1
- info.bold = (bitField >> 4) & 1
-
- //fixedHeight is only mentioned in binary spec
- if ((bitField >> 3) & 1)
- info.fixedHeight = 1
-
- info.charset = buf.readUInt8(i+3) || ''
- info.stretchH = buf.readUInt16LE(i+4)
- info.aa = buf.readUInt8(i+6)
- info.padding = [
- buf.readInt8(i+7),
- buf.readInt8(i+8),
- buf.readInt8(i+9),
- buf.readInt8(i+10)
- ]
- info.spacing = [
- buf.readInt8(i+11),
- buf.readInt8(i+12)
- ]
- info.outline = buf.readUInt8(i+13)
- info.face = readStringNT(buf, i+14)
- return info
- }
- function readCommon(buf, i) {
- var common = {}
- common.lineHeight = buf.readUInt16LE(i)
- common.base = buf.readUInt16LE(i+2)
- common.scaleW = buf.readUInt16LE(i+4)
- common.scaleH = buf.readUInt16LE(i+6)
- common.pages = buf.readUInt16LE(i+8)
- var bitField = buf.readUInt8(i+10)
- common.packed = 0
- common.alphaChnl = buf.readUInt8(i+11)
- common.redChnl = buf.readUInt8(i+12)
- common.greenChnl = buf.readUInt8(i+13)
- common.blueChnl = buf.readUInt8(i+14)
- return common
- }
- function readPages(buf, i, size) {
- var pages = []
- var text = readNameNT(buf, i)
- var len = text.length+1
- var count = size / len
- for (var c=0; c<count; c++) {
- pages[c] = buf.slice(i, i+text.length).toString('utf8')
- i += len
- }
- return pages
- }
- function readChars(buf, i, blockSize) {
- var chars = []
- var count = blockSize / 20
- for (var c=0; c<count; c++) {
- var char = {}
- var off = c*20
- char.id = buf.readUInt32LE(i + 0 + off)
- char.x = buf.readUInt16LE(i + 4 + off)
- char.y = buf.readUInt16LE(i + 6 + off)
- char.width = buf.readUInt16LE(i + 8 + off)
- char.height = buf.readUInt16LE(i + 10 + off)
- char.xoffset = buf.readInt16LE(i + 12 + off)
- char.yoffset = buf.readInt16LE(i + 14 + off)
- char.xadvance = buf.readInt16LE(i + 16 + off)
- char.page = buf.readUInt8(i + 18 + off)
- char.chnl = buf.readUInt8(i + 19 + off)
- chars[c] = char
- }
- return chars
- }
- function readKernings(buf, i, blockSize) {
- var kernings = []
- var count = blockSize / 10
- for (var c=0; c<count; c++) {
- var kern = {}
- var off = c*10
- kern.first = buf.readUInt32LE(i + 0 + off)
- kern.second = buf.readUInt32LE(i + 4 + off)
- kern.amount = buf.readInt16LE(i + 8 + off)
- kernings[c] = kern
- }
- return kernings
- }
- function readNameNT(buf, offset) {
- var pos=offset
- for (; pos<buf.length; pos++) {
- if (buf[pos] === 0x00)
- break
- }
- return buf.slice(offset, pos)
- }
- function readStringNT(buf, offset) {
- return readNameNT(buf, offset).toString('utf8')
- }
- },{}],28:[function(_dereq_,module,exports){
- var parseAttributes = _dereq_('./parse-attribs')
- var parseFromString = _dereq_('xml-parse-from-string')
- //In some cases element.attribute.nodeName can return
- //all lowercase values.. so we need to map them to the correct
- //case
- var NAME_MAP = {
- scaleh: 'scaleH',
- scalew: 'scaleW',
- stretchh: 'stretchH',
- lineheight: 'lineHeight',
- alphachnl: 'alphaChnl',
- redchnl: 'redChnl',
- greenchnl: 'greenChnl',
- bluechnl: 'blueChnl'
- }
- module.exports = function parse(data) {
- data = data.toString()
-
- var xmlRoot = parseFromString(data)
- var output = {
- pages: [],
- chars: [],
- kernings: []
- }
- //get config settings
- ;['info', 'common'].forEach(function(key) {
- var element = xmlRoot.getElementsByTagName(key)[0]
- if (element)
- output[key] = parseAttributes(getAttribs(element))
- })
- //get page info
- var pageRoot = xmlRoot.getElementsByTagName('pages')[0]
- if (!pageRoot)
- throw new Error('malformed file -- no <pages> element')
- var pages = pageRoot.getElementsByTagName('page')
- for (var i=0; i<pages.length; i++) {
- var p = pages[i]
- var id = parseInt(p.getAttribute('id'), 10)
- var file = p.getAttribute('file')
- if (isNaN(id))
- throw new Error('malformed file -- page "id" attribute is NaN')
- if (!file)
- throw new Error('malformed file -- needs page "file" attribute')
- output.pages[parseInt(id, 10)] = file
- }
- //get kernings / chars
- ;['chars', 'kernings'].forEach(function(key) {
- var element = xmlRoot.getElementsByTagName(key)[0]
- if (!element)
- return
- var childTag = key.substring(0, key.length-1)
- var children = element.getElementsByTagName(childTag)
- for (var i=0; i<children.length; i++) {
- var child = children[i]
- output[key].push(parseAttributes(getAttribs(child)))
- }
- })
- return output
- }
- function getAttribs(element) {
- var attribs = getAttribList(element)
- return attribs.reduce(function(dict, attrib) {
- var key = mapName(attrib.nodeName)
- dict[key] = attrib.nodeValue
- return dict
- }, {})
- }
- function getAttribList(element) {
- //IE8+ and modern browsers
- var attribs = []
- for (var i=0; i<element.attributes.length; i++)
- attribs.push(element.attributes[i])
- return attribs
- }
- function mapName(nodeName) {
- return NAME_MAP[nodeName.toLowerCase()] || nodeName
- }
- },{"./parse-attribs":29,"xml-parse-from-string":49}],29:[function(_dereq_,module,exports){
- //Some versions of GlyphDesigner have a typo
- //that causes some bugs with parsing.
- //Need to confirm with recent version of the software
- //to see whether this is still an issue or not.
- var GLYPH_DESIGNER_ERROR = 'chasrset'
- module.exports = function parseAttributes(obj) {
- if (GLYPH_DESIGNER_ERROR in obj) {
- obj['charset'] = obj[GLYPH_DESIGNER_ERROR]
- delete obj[GLYPH_DESIGNER_ERROR]
- }
- for (var k in obj) {
- if (k === 'face' || k === 'charset')
- continue
- else if (k === 'padding' || k === 'spacing')
- obj[k] = parseIntList(obj[k])
- else
- obj[k] = parseInt(obj[k], 10)
- }
- return obj
- }
- function parseIntList(data) {
- return data.split(',').map(function(val) {
- return parseInt(val, 10)
- })
- }
- },{}],30:[function(_dereq_,module,exports){
- var trim = _dereq_('trim')
- , forEach = _dereq_('for-each')
- , isArray = function(arg) {
- return Object.prototype.toString.call(arg) === '[object Array]';
- }
- module.exports = function (headers) {
- if (!headers)
- return {}
- var result = {}
- forEach(
- trim(headers).split('\n')
- , function (row) {
- var index = row.indexOf(':')
- , key = trim(row.slice(0, index)).toLowerCase()
- , value = trim(row.slice(index + 1))
- if (typeof(result[key]) === 'undefined') {
- result[key] = value
- } else if (isArray(result[key])) {
- result[key].push(value)
- } else {
- result[key] = [ result[key], value ]
- }
- }
- )
- return result
- }
- },{"for-each":14,"trim":45}],31:[function(_dereq_,module,exports){
- (function (global){
- var performance = global.performance || {};
- var present = (function () {
- var names = ['now', 'webkitNow', 'msNow', 'mozNow', 'oNow'];
- while (names.length) {
- var name = names.shift();
- if (name in performance) {
- return performance[name].bind(performance);
- }
- }
- var dateNow = Date.now || function () { return new Date().getTime(); };
- var navigationStart = (performance.timing || {}).navigationStart || dateNow();
- return function () {
- return dateNow() - navigationStart;
- };
- }());
- present.performanceNow = performance.now;
- present.noConflict = function () {
- performance.now = present.performanceNow;
- };
- present.conflict = function () {
- performance.now = present;
- };
- present.conflict();
- module.exports = present;
- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{}],32:[function(_dereq_,module,exports){
- // shim for using process in browser
- var process = module.exports = {};
- // cached from whatever global is present so that test runners that stub it
- // don't break things. But we need to wrap it in a try catch in case it is
- // wrapped in strict mode code which doesn't define any globals. It's inside a
- // function because try/catches deoptimize in certain engines.
- var cachedSetTimeout;
- var cachedClearTimeout;
- function defaultSetTimout() {
- throw new Error('setTimeout has not been defined');
- }
- function defaultClearTimeout () {
- throw new Error('clearTimeout has not been defined');
- }
- (function () {
- try {
- if (typeof setTimeout === 'function') {
- cachedSetTimeout = setTimeout;
- } else {
- cachedSetTimeout = defaultSetTimout;
- }
- } catch (e) {
- cachedSetTimeout = defaultSetTimout;
- }
- try {
- if (typeof clearTimeout === 'function') {
- cachedClearTimeout = clearTimeout;
- } else {
- cachedClearTimeout = defaultClearTimeout;
- }
- } catch (e) {
- cachedClearTimeout = defaultClearTimeout;
- }
- } ())
- function runTimeout(fun) {
- if (cachedSetTimeout === setTimeout) {
- //normal enviroments in sane situations
- return setTimeout(fun, 0);
- }
- // if setTimeout wasn't available but was latter defined
- if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
- cachedSetTimeout = setTimeout;
- return setTimeout(fun, 0);
- }
- try {
- // when when somebody has screwed with setTimeout but no I.E. maddness
- return cachedSetTimeout(fun, 0);
- } catch(e){
- try {
- // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
- return cachedSetTimeout.call(null, fun, 0);
- } catch(e){
- // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
- return cachedSetTimeout.call(this, fun, 0);
- }
- }
- }
- function runClearTimeout(marker) {
- if (cachedClearTimeout === clearTimeout) {
- //normal enviroments in sane situations
- return clearTimeout(marker);
- }
- // if clearTimeout wasn't available but was latter defined
- if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
- cachedClearTimeout = clearTimeout;
- return clearTimeout(marker);
- }
- try {
- // when when somebody has screwed with setTimeout but no I.E. maddness
- return cachedClearTimeout(marker);
- } catch (e){
- try {
- // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
- return cachedClearTimeout.call(null, marker);
- } catch (e){
- // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
- // Some versions of I.E. have different rules for clearTimeout vs setTimeout
- return cachedClearTimeout.call(this, marker);
- }
- }
- }
- var queue = [];
- var draining = false;
- var currentQueue;
- var queueIndex = -1;
- function cleanUpNextTick() {
- if (!draining || !currentQueue) {
- return;
- }
- draining = false;
- if (currentQueue.length) {
- queue = currentQueue.concat(queue);
- } else {
- queueIndex = -1;
- }
- if (queue.length) {
- drainQueue();
- }
- }
- function drainQueue() {
- if (draining) {
- return;
- }
- var timeout = runTimeout(cleanUpNextTick);
- draining = true;
- var len = queue.length;
- while(len) {
- currentQueue = queue;
- queue = [];
- while (++queueIndex < len) {
- if (currentQueue) {
- currentQueue[queueIndex].run();
- }
- }
- queueIndex = -1;
- len = queue.length;
- }
- currentQueue = null;
- draining = false;
- runClearTimeout(timeout);
- }
- process.nextTick = function (fun) {
- var args = new Array(arguments.length - 1);
- if (arguments.length > 1) {
- for (var i = 1; i < arguments.length; i++) {
- args[i - 1] = arguments[i];
- }
- }
- queue.push(new Item(fun, args));
- if (queue.length === 1 && !draining) {
- runTimeout(drainQueue);
- }
- };
- // v8 likes predictible objects
- function Item(fun, array) {
- this.fun = fun;
- this.array = array;
- }
- Item.prototype.run = function () {
- this.fun.apply(null, this.array);
- };
- process.title = 'browser';
- process.browser = true;
- process.env = {};
- process.argv = [];
- process.version = ''; // empty string to avoid regexp issues
- process.versions = {};
- function noop() {}
- process.on = noop;
- process.addListener = noop;
- process.once = noop;
- process.off = noop;
- process.removeListener = noop;
- process.removeAllListeners = noop;
- process.emit = noop;
- process.prependListener = noop;
- process.prependOnceListener = noop;
- process.listeners = function (name) { return [] }
- process.binding = function (name) {
- throw new Error('process.binding is not supported');
- };
- process.cwd = function () { return '/' };
- process.chdir = function (dir) {
- throw new Error('process.chdir is not supported');
- };
- process.umask = function() { return 0; };
- },{}],33:[function(_dereq_,module,exports){
- (function(root) {
- // Store setTimeout reference so promise-polyfill will be unaffected by
- // other code modifying setTimeout (like sinon.useFakeTimers())
- var setTimeoutFunc = setTimeout;
- // Use polyfill for setImmediate for performance gains
- var asap = (typeof setImmediate === 'function' && setImmediate) ||
- function(fn) { setTimeoutFunc(fn, 1); };
- // Polyfill for Function.prototype.bind
- function bind(fn, thisArg) {
- return function() {
- fn.apply(thisArg, arguments);
- }
- }
- var isArray = Array.isArray || function(value) { return Object.prototype.toString.call(value) === "[object Array]" };
- function Promise(fn) {
- if (typeof this !== 'object') throw new TypeError('Promises must be constructed via new');
- if (typeof fn !== 'function') throw new TypeError('not a function');
- this._state = null;
- this._value = null;
- this._deferreds = []
- doResolve(fn, bind(resolve, this), bind(reject, this))
- }
- function handle(deferred) {
- var me = this;
- if (this._state === null) {
- this._deferreds.push(deferred);
- return
- }
- asap(function() {
- var cb = me._state ? deferred.onFulfilled : deferred.onRejected
- if (cb === null) {
- (me._state ? deferred.resolve : deferred.reject)(me._value);
- return;
- }
- var ret;
- try {
- ret = cb(me._value);
- }
- catch (e) {
- deferred.reject(e);
- return;
- }
- deferred.resolve(ret);
- })
- }
- function resolve(newValue) {
- try { //Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure
- if (newValue === this) throw new TypeError('A promise cannot be resolved with itself.');
- if (newValue && (typeof newValue === 'object' || typeof newValue === 'function')) {
- var then = newValue.then;
- if (typeof then === 'function') {
- doResolve(bind(then, newValue), bind(resolve, this), bind(reject, this));
- return;
- }
- }
- this._state = true;
- this._value = newValue;
- finale.call(this);
- } catch (e) { reject.call(this, e); }
- }
- function reject(newValue) {
- this._state = false;
- this._value = newValue;
- finale.call(this);
- }
- function finale() {
- for (var i = 0, len = this._deferreds.length; i < len; i++) {
- handle.call(this, this._deferreds[i]);
- }
- this._deferreds = null;
- }
- function Handler(onFulfilled, onRejected, resolve, reject){
- this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;
- this.onRejected = typeof onRejected === 'function' ? onRejected : null;
- this.resolve = resolve;
- this.reject = reject;
- }
- /**
- * Take a potentially misbehaving resolver function and make sure
- * onFulfilled and onRejected are only called once.
- *
- * Makes no guarantees about asynchrony.
- */
- function doResolve(fn, onFulfilled, onRejected) {
- var done = false;
- try {
- fn(function (value) {
- if (done) return;
- done = true;
- onFulfilled(value);
- }, function (reason) {
- if (done) return;
- done = true;
- onRejected(reason);
- })
- } catch (ex) {
- if (done) return;
- done = true;
- onRejected(ex);
- }
- }
- Promise.prototype['catch'] = function (onRejected) {
- return this.then(null, onRejected);
- };
- Promise.prototype.then = function(onFulfilled, onRejected) {
- var me = this;
- return new Promise(function(resolve, reject) {
- handle.call(me, new Handler(onFulfilled, onRejected, resolve, reject));
- })
- };
- Promise.all = function () {
- var args = Array.prototype.slice.call(arguments.length === 1 && isArray(arguments[0]) ? arguments[0] : arguments);
- return new Promise(function (resolve, reject) {
- if (args.length === 0) return resolve([]);
- var remaining = args.length;
- function res(i, val) {
- try {
- if (val && (typeof val === 'object' || typeof val === 'function')) {
- var then = val.then;
- if (typeof then === 'function') {
- then.call(val, function (val) { res(i, val) }, reject);
- return;
- }
- }
- args[i] = val;
- if (--remaining === 0) {
- resolve(args);
- }
- } catch (ex) {
- reject(ex);
- }
- }
- for (var i = 0; i < args.length; i++) {
- res(i, args[i]);
- }
- });
- };
- Promise.resolve = function (value) {
- if (value && typeof value === 'object' && value.constructor === Promise) {
- return value;
- }
- return new Promise(function (resolve) {
- resolve(value);
- });
- };
- Promise.reject = function (value) {
- return new Promise(function (resolve, reject) {
- reject(value);
- });
- };
- Promise.race = function (values) {
- return new Promise(function (resolve, reject) {
- for(var i = 0, len = values.length; i < len; i++) {
- values[i].then(resolve, reject);
- }
- });
- };
- /**
- * Set the immediate function to execute callbacks
- * @param fn {function} Function to execute
- * @private
- */
- Promise._setImmediateFn = function _setImmediateFn(fn) {
- asap = fn;
- };
- if (typeof module !== 'undefined' && module.exports) {
- module.exports = Promise;
- } else if (!root.Promise) {
- root.Promise = Promise;
- }
- })(this);
- },{}],34:[function(_dereq_,module,exports){
- var dtype = _dereq_('dtype')
- var anArray = _dereq_('an-array')
- var isBuffer = _dereq_('is-buffer')
- var CW = [0, 2, 3]
- var CCW = [2, 1, 3]
- module.exports = function createQuadElements(array, opt) {
- //if user didn't specify an output array
- if (!array || !(anArray(array) || isBuffer(array))) {
- opt = array || {}
- array = null
- }
- if (typeof opt === 'number') //backwards-compatible
- opt = { count: opt }
- else
- opt = opt || {}
- var type = typeof opt.type === 'string' ? opt.type : 'uint16'
- var count = typeof opt.count === 'number' ? opt.count : 1
- var start = (opt.start || 0)
- var dir = opt.clockwise !== false ? CW : CCW,
- a = dir[0],
- b = dir[1],
- c = dir[2]
- var numIndices = count * 6
- var indices = array || new (dtype(type))(numIndices)
- for (var i = 0, j = 0; i < numIndices; i += 6, j += 4) {
- var x = i + start
- indices[x + 0] = j + 0
- indices[x + 1] = j + 1
- indices[x + 2] = j + 2
- indices[x + 3] = j + a
- indices[x + 4] = j + b
- indices[x + 5] = j + c
- }
- return indices
- }
- },{"an-array":1,"dtype":12,"is-buffer":18}],35:[function(_dereq_,module,exports){
- /*:: type Attr = { [key: string]: string | number } */
- /*:: type Opts = { preserveNumbers: ?boolean } */
- /*
- style-attr
- ====
- Very simple parsing and stringifying of style attributes.
- `parse`
- ----
- Convert a style attribute string to an object.
- */
- /*:: declare function parse (raw: string, opts: ?Opts): Attr */
- function parse(raw, opts) {
- opts = opts || {};
- var preserveNumbers = opts.preserveNumbers;
- var trim = function (s) {
- return s.trim();
- };
- var obj = {};
- getKeyValueChunks(raw).map(trim).filter(Boolean).forEach(function (item) {
- // split with `.indexOf` rather than `.split` because the value may also contain colons.
- var pos = item.indexOf(':');
- var key = item.substr(0, pos).trim();
- var val = item.substr(pos + 1).trim();
- if (preserveNumbers && isNumeric(val)) {
- val = Number(val);
- }
- obj[key] = val;
- });
- return obj;
- }
- /*
- `isNumeric`
- ----
- Check if a value is numeric.
- Via: https://stackoverflow.com/a/1830844/9324
- */
- /*:: declare function isNumeric (n: any): boolean */
- function isNumeric(n) {
- return !isNaN(parseFloat(n)) && isFinite(n);
- }
- /*
- `getKeyValueChunks`
- ----
- Split a string into chunks matching `<key>: <value>`
- */
- /*:: declare function getKeyValueChunks (raw: string): Array<string> */
- function getKeyValueChunks(raw) {
- var chunks = [];
- var offset = 0;
- var sep = ';';
- var hasUnclosedUrl = /url\([^\)]+$/;
- var chunk = '';
- var nextSplit;
- while (offset < raw.length) {
- nextSplit = raw.indexOf(sep, offset);
- if (nextSplit === -1) {
- nextSplit = raw.length;
- }
- chunk += raw.substring(offset, nextSplit);
- // data URIs can contain semicolons, so make sure we get the whole thing
- if (hasUnclosedUrl.test(chunk)) {
- chunk += ';';
- offset = nextSplit + 1;
- continue;
- }
- chunks.push(chunk);
- chunk = '';
- offset = nextSplit + 1;
- }
- return chunks;
- }
- /*
- `stringify`
- ----
- Convert an object into an attribute string
- */
- /*:: declare function stringify (obj: Attr): string */
- function stringify(obj) {
- return Object.keys(obj).map(function (key) {
- return key + ':' + obj[key];
- }).join(';');
- }
- /*
- `normalize`
- ----
- Normalize an attribute string (eg. collapse duplicates)
- */
- /*:: declare function normalize (str: string, opts: ?Opts): string */
- function normalize(str, opts) {
- return stringify(parse(str, opts));
- }
- module.exports.parse = parse;
- module.exports.stringify = stringify;
- module.exports.normalize = normalize;
- },{}],36:[function(_dereq_,module,exports){
- var createLayout = _dereq_('layout-bmfont-text')
- var inherits = _dereq_('inherits')
- var createIndices = _dereq_('quad-indices')
- var buffer = _dereq_('three-buffer-vertex-data')
- var assign = _dereq_('object-assign')
- var vertices = _dereq_('./lib/vertices')
- var utils = _dereq_('./lib/utils')
- var Base = THREE.BufferGeometry
- module.exports = function createTextGeometry (opt) {
- return new TextGeometry(opt)
- }
- function TextGeometry (opt) {
- Base.call(this)
- if (typeof opt === 'string') {
- opt = { text: opt }
- }
- // use these as default values for any subsequent
- // calls to update()
- this._opt = assign({}, opt)
- // also do an initial setup...
- if (opt) this.update(opt)
- }
- inherits(TextGeometry, Base)
- TextGeometry.prototype.update = function (opt) {
- if (typeof opt === 'string') {
- opt = { text: opt }
- }
- // use constructor defaults
- opt = assign({}, this._opt, opt)
- if (!opt.font) {
- throw new TypeError('must specify a { font } in options')
- }
- this.layout = createLayout(opt)
- // get vec2 texcoords
- var flipY = opt.flipY !== false
- // the desired BMFont data
- var font = opt.font
- // determine texture size from font file
- var texWidth = font.common.scaleW
- var texHeight = font.common.scaleH
- // get visible glyphs
- var glyphs = this.layout.glyphs.filter(function (glyph) {
- var bitmap = glyph.data
- return bitmap.width * bitmap.height > 0
- })
- // provide visible glyphs for convenience
- this.visibleGlyphs = glyphs
- // get common vertex data
- var positions = vertices.positions(glyphs)
- var uvs = vertices.uvs(glyphs, texWidth, texHeight, flipY)
- var indices = createIndices({
- clockwise: true,
- type: 'uint16',
- count: glyphs.length
- })
- // update vertex data
- buffer.index(this, indices, 1, 'uint16')
- buffer.attr(this, 'position', positions, 2)
- buffer.attr(this, 'uv', uvs, 2)
- // update multipage data
- if (!opt.multipage && 'page' in this.attributes) {
- // disable multipage rendering
- this.removeAttribute('page')
- } else if (opt.multipage) {
- var pages = vertices.pages(glyphs)
- // enable multipage rendering
- buffer.attr(this, 'page', pages, 1)
- }
- }
- TextGeometry.prototype.computeBoundingSphere = function () {
- if (this.boundingSphere === null) {
- this.boundingSphere = new THREE.Sphere()
- }
- var positions = this.attributes.position.array
- var itemSize = this.attributes.position.itemSize
- if (!positions || !itemSize || positions.length < 2) {
- this.boundingSphere.radius = 0
- this.boundingSphere.center.set(0, 0, 0)
- return
- }
- utils.computeSphere(positions, this.boundingSphere)
- if (isNaN(this.boundingSphere.radius)) {
- console.error('THREE.BufferGeometry.computeBoundingSphere(): ' +
- 'Computed radius is NaN. The ' +
- '"position" attribute is likely to have NaN values.')
- }
- }
- TextGeometry.prototype.computeBoundingBox = function () {
- if (this.boundingBox === null) {
- this.boundingBox = new THREE.Box3()
- }
- var bbox = this.boundingBox
- var positions = this.attributes.position.array
- var itemSize = this.attributes.position.itemSize
- if (!positions || !itemSize || positions.length < 2) {
- bbox.makeEmpty()
- return
- }
- utils.computeBox(positions, bbox)
- }
- },{"./lib/utils":37,"./lib/vertices":38,"inherits":17,"layout-bmfont-text":22,"object-assign":25,"quad-indices":34,"three-buffer-vertex-data":39}],37:[function(_dereq_,module,exports){
- var itemSize = 2
- var box = { min: [0, 0], max: [0, 0] }
- function bounds (positions) {
- var count = positions.length / itemSize
- box.min[0] = positions[0]
- box.min[1] = positions[1]
- box.max[0] = positions[0]
- box.max[1] = positions[1]
- for (var i = 0; i < count; i++) {
- var x = positions[i * itemSize + 0]
- var y = positions[i * itemSize + 1]
- box.min[0] = Math.min(x, box.min[0])
- box.min[1] = Math.min(y, box.min[1])
- box.max[0] = Math.max(x, box.max[0])
- box.max[1] = Math.max(y, box.max[1])
- }
- }
- module.exports.computeBox = function (positions, output) {
- bounds(positions)
- output.min.set(box.min[0], box.min[1], 0)
- output.max.set(box.max[0], box.max[1], 0)
- }
- module.exports.computeSphere = function (positions, output) {
- bounds(positions)
- var minX = box.min[0]
- var minY = box.min[1]
- var maxX = box.max[0]
- var maxY = box.max[1]
- var width = maxX - minX
- var height = maxY - minY
- var length = Math.sqrt(width * width + height * height)
- output.center.set(minX + width / 2, minY + height / 2, 0)
- output.radius = length / 2
- }
- },{}],38:[function(_dereq_,module,exports){
- module.exports.pages = function pages (glyphs) {
- var pages = new Float32Array(glyphs.length * 4 * 1)
- var i = 0
- glyphs.forEach(function (glyph) {
- var id = glyph.data.page || 0
- pages[i++] = id
- pages[i++] = id
- pages[i++] = id
- pages[i++] = id
- })
- return pages
- }
- module.exports.uvs = function uvs (glyphs, texWidth, texHeight, flipY) {
- var uvs = new Float32Array(glyphs.length * 4 * 2)
- var i = 0
- glyphs.forEach(function (glyph) {
- var bitmap = glyph.data
- var bw = (bitmap.x + bitmap.width)
- var bh = (bitmap.y + bitmap.height)
- // top left position
- var u0 = bitmap.x / texWidth
- var v1 = bitmap.y / texHeight
- var u1 = bw / texWidth
- var v0 = bh / texHeight
- if (flipY) {
- v1 = (texHeight - bitmap.y) / texHeight
- v0 = (texHeight - bh) / texHeight
- }
- // BL
- uvs[i++] = u0
- uvs[i++] = v1
- // TL
- uvs[i++] = u0
- uvs[i++] = v0
- // TR
- uvs[i++] = u1
- uvs[i++] = v0
- // BR
- uvs[i++] = u1
- uvs[i++] = v1
- })
- return uvs
- }
- module.exports.positions = function positions (glyphs) {
- var positions = new Float32Array(glyphs.length * 4 * 2)
- var i = 0
- glyphs.forEach(function (glyph) {
- var bitmap = glyph.data
- // bottom left position
- var x = glyph.position[0] + bitmap.xoffset
- var y = glyph.position[1] + bitmap.yoffset
- // quad size
- var w = bitmap.width
- var h = bitmap.height
- // BL
- positions[i++] = x
- positions[i++] = y
- // TL
- positions[i++] = x
- positions[i++] = y + h
- // TR
- positions[i++] = x + w
- positions[i++] = y + h
- // BR
- positions[i++] = x + w
- positions[i++] = y
- })
- return positions
- }
- },{}],39:[function(_dereq_,module,exports){
- var flatten = _dereq_('flatten-vertex-data')
- var warned = false;
- module.exports.attr = setAttribute
- module.exports.index = setIndex
- function setIndex (geometry, data, itemSize, dtype) {
- if (typeof itemSize !== 'number') itemSize = 1
- if (typeof dtype !== 'string') dtype = 'uint16'
- var isR69 = !geometry.index && typeof geometry.setIndex !== 'function'
- var attrib = isR69 ? geometry.getAttribute('index') : geometry.index
- var newAttrib = updateAttribute(attrib, data, itemSize, dtype)
- if (newAttrib) {
- if (isR69) geometry.addAttribute('index', newAttrib)
- else geometry.index = newAttrib
- }
- }
- function setAttribute (geometry, key, data, itemSize, dtype) {
- if (typeof itemSize !== 'number') itemSize = 3
- if (typeof dtype !== 'string') dtype = 'float32'
- if (Array.isArray(data) &&
- Array.isArray(data[0]) &&
- data[0].length !== itemSize) {
- throw new Error('Nested vertex array has unexpected size; expected ' +
- itemSize + ' but found ' + data[0].length)
- }
- var attrib = geometry.getAttribute(key)
- var newAttrib = updateAttribute(attrib, data, itemSize, dtype)
- if (newAttrib) {
- geometry.addAttribute(key, newAttrib)
- }
- }
- function updateAttribute (attrib, data, itemSize, dtype) {
- data = data || []
- if (!attrib || rebuildAttribute(attrib, data, itemSize)) {
- // create a new array with desired type
- data = flatten(data, dtype)
- var needsNewBuffer = attrib && typeof attrib.setArray !== 'function'
- if (!attrib || needsNewBuffer) {
- // We are on an old version of ThreeJS which can't
- // support growing / shrinking buffers, so we need
- // to build a new buffer
- if (needsNewBuffer && !warned) {
- warned = true
- console.warn([
- 'A WebGL buffer is being updated with a new size or itemSize, ',
- 'however this version of ThreeJS only supports fixed-size buffers.',
- '\nThe old buffer may still be kept in memory.\n',
- 'To avoid memory leaks, it is recommended that you dispose ',
- 'your geometries and create new ones, or update to ThreeJS r82 or newer.\n',
- 'See here for discussion:\n',
- 'https://github.com/mrdoob/three.js/pull/9631'
- ].join(''))
- }
- // Build a new attribute
- attrib = new THREE.BufferAttribute(data, itemSize);
- }
- attrib.itemSize = itemSize
- attrib.needsUpdate = true
- // New versions of ThreeJS suggest using setArray
- // to change the data. It will use bufferData internally,
- // so you can change the array size without any issues
- if (typeof attrib.setArray === 'function') {
- attrib.setArray(data)
- }
- return attrib
- } else {
- // copy data into the existing array
- flatten(data, attrib.array)
- attrib.needsUpdate = true
- return null
- }
- }
- // Test whether the attribute needs to be re-created,
- // returns false if we can re-use it as-is.
- function rebuildAttribute (attrib, data, itemSize) {
- if (attrib.itemSize !== itemSize) return true
- if (!attrib.array) return true
- var attribLength = attrib.array.length
- if (Array.isArray(data) && Array.isArray(data[0])) {
- // [ [ x, y, z ] ]
- return attribLength !== data.length * itemSize
- } else {
- // [ x, y, z ]
- return attribLength !== data.length
- }
- return false
- }
- },{"flatten-vertex-data":13}],40:[function(_dereq_,module,exports){
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (factory((global.THREE = {})));
- }(this, (function (exports) { 'use strict';
- // Polyfills
- if ( Number.EPSILON === undefined ) {
- Number.EPSILON = Math.pow( 2, - 52 );
- }
- if ( Number.isInteger === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
- Number.isInteger = function ( value ) {
- return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
- };
- }
- //
- if ( Math.sign === undefined ) {
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
- Math.sign = function ( x ) {
- return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
- };
- }
- if ( 'name' in Function.prototype === false ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
- Object.defineProperty( Function.prototype, 'name', {
- get: function () {
- return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
- }
- } );
- }
- if ( Object.assign === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
- ( function () {
- Object.assign = function ( target ) {
- if ( target === undefined || target === null ) {
- throw new TypeError( 'Cannot convert undefined or null to object' );
- }
- var output = Object( target );
- for ( var index = 1; index < arguments.length; index ++ ) {
- var source = arguments[ index ];
- if ( source !== undefined && source !== null ) {
- for ( var nextKey in source ) {
- if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
- output[ nextKey ] = source[ nextKey ];
- }
- }
- }
- }
- return output;
- };
- } )();
- }
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
- function EventDispatcher() {}
- Object.assign( EventDispatcher.prototype, {
- addEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) this._listeners = {};
- var listeners = this._listeners;
- if ( listeners[ type ] === undefined ) {
- listeners[ type ] = [];
- }
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
- listeners[ type ].push( listener );
- }
- },
- hasEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return false;
- var listeners = this._listeners;
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
- },
- removeEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
- if ( listenerArray !== undefined ) {
- var index = listenerArray.indexOf( listener );
- if ( index !== - 1 ) {
- listenerArray.splice( index, 1 );
- }
- }
- },
- dispatchEvent: function ( event ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
- if ( listenerArray !== undefined ) {
- event.target = this;
- var array = listenerArray.slice( 0 );
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- array[ i ].call( this, event );
- }
- }
- }
- } );
- var REVISION = '95';
- var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var CullFaceFrontBack = 3;
- var FrontFaceDirectionCW = 0;
- var FrontFaceDirectionCCW = 1;
- var BasicShadowMap = 0;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var SmoothShading = 2;
- var NoColors = 0;
- var FaceColors = 1;
- var VertexColors = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var Uncharted2ToneMapping = 3;
- var CineonToneMapping = 4;
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var SphericalReflectionMapping = 305;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var RGBEFormat = RGBAFormat;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RGB_S3TC_DXT1_Format = 33776;
- var RGBA_S3TC_DXT1_Format = 33777;
- var RGBA_S3TC_DXT3_Format = 33778;
- var RGBA_S3TC_DXT5_Format = 33779;
- var RGB_PVRTC_4BPPV1_Format = 35840;
- var RGB_PVRTC_2BPPV1_Format = 35841;
- var RGBA_PVRTC_4BPPV1_Format = 35842;
- var RGBA_PVRTC_2BPPV1_Format = 35843;
- var RGB_ETC1_Format = 36196;
- var RGBA_ASTC_4x4_Format = 37808;
- var RGBA_ASTC_5x4_Format = 37809;
- var RGBA_ASTC_5x5_Format = 37810;
- var RGBA_ASTC_6x5_Format = 37811;
- var RGBA_ASTC_6x6_Format = 37812;
- var RGBA_ASTC_8x5_Format = 37813;
- var RGBA_ASTC_8x6_Format = 37814;
- var RGBA_ASTC_8x8_Format = 37815;
- var RGBA_ASTC_10x5_Format = 37816;
- var RGBA_ASTC_10x6_Format = 37817;
- var RGBA_ASTC_10x8_Format = 37818;
- var RGBA_ASTC_10x10_Format = 37819;
- var RGBA_ASTC_12x10_Format = 37820;
- var RGBA_ASTC_12x12_Format = 37821;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var LogLuvEncoding = 3003;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
- var TangentSpaceNormalMap = 0;
- var ObjectSpaceNormalMap = 1;
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var _Math = {
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
- generateUUID: ( function () {
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- var lut = [];
- for ( var i = 0; i < 256; i ++ ) {
- lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
- }
- return function generateUUID() {
- var d0 = Math.random() * 0xffffffff | 0;
- var d1 = Math.random() * 0xffffffff | 0;
- var d2 = Math.random() * 0xffffffff | 0;
- var d3 = Math.random() * 0xffffffff | 0;
- var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' +
- lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' +
- lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] +
- lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ];
- // .toUpperCase() here flattens concatenated strings to save heap memory space.
- return uuid.toUpperCase();
- };
- } )(),
- clamp: function ( value, min, max ) {
- return Math.max( min, Math.min( max, value ) );
- },
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- euclideanModulo: function ( n, m ) {
- return ( ( n % m ) + m ) % m;
- },
- // Linear mapping from range <a1, a2> to range <b1, b2>
- mapLinear: function ( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- },
- // https://en.wikipedia.org/wiki/Linear_interpolation
- lerp: function ( x, y, t ) {
- return ( 1 - t ) * x + t * y;
- },
- // http://en.wikipedia.org/wiki/Smoothstep
- smoothstep: function ( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- },
- smootherstep: function ( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
- },
- // Random integer from <low, high> interval
- randInt: function ( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- },
- // Random float from <low, high> interval
- randFloat: function ( low, high ) {
- return low + Math.random() * ( high - low );
- },
- // Random float from <-range/2, range/2> interval
- randFloatSpread: function ( range ) {
- return range * ( 0.5 - Math.random() );
- },
- degToRad: function ( degrees ) {
- return degrees * _Math.DEG2RAD;
- },
- radToDeg: function ( radians ) {
- return radians * _Math.RAD2DEG;
- },
- isPowerOfTwo: function ( value ) {
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
- },
- ceilPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
- },
- floorPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- function Vector2( x, y ) {
- this.x = x || 0;
- this.y = y || 0;
- }
- Object.defineProperties( Vector2.prototype, {
- "width": {
- get: function () {
- return this.x;
- },
- set: function ( value ) {
- this.x = value;
- }
- },
- "height": {
- get: function () {
- return this.y;
- },
- set: function ( value ) {
- this.y = value;
- }
- }
- } );
- Object.assign( Vector2.prototype, {
- isVector2: true,
- set: function ( x, y ) {
- this.x = x;
- this.y = y;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- },
- multiply: function ( v ) {
- this.x *= v.x;
- this.y *= v.y;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- return this;
- },
- clampScalar: function () {
- var min = new Vector2();
- var max = new Vector2();
- return function clampScalar( minVal, maxVal ) {
- min.set( minVal, minVal );
- max.set( maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y;
- },
- cross: function ( v ) {
- return this.x * v.y - this.y * v.x;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- angle: function () {
- // computes the angle in radians with respect to the positive x-axis
- var angle = Math.atan2( this.y, this.x );
- if ( angle < 0 ) angle += 2 * Math.PI;
- return angle;
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- return this;
- },
- rotateAround: function ( center, angle ) {
- var c = Math.cos( angle ), s = Math.sin( angle );
- var x = this.x - center.x;
- var y = this.y - center.y;
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
- function Matrix4() {
- this.elements = [
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix4.prototype, {
- isMatrix4: true,
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new Matrix4().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
- return this;
- },
- copyPosition: function ( m ) {
- var te = this.elements, me = m.elements;
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
- return this;
- },
- extractBasis: function ( xAxis, yAxis, zAxis ) {
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
- return this;
- },
- makeBasis: function ( xAxis, yAxis, zAxis ) {
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- extractRotation: function () {
- var v1 = new Vector3();
- return function extractRotation( m ) {
- // this method does not support reflection matrices
- var te = this.elements;
- var me = m.elements;
- var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
- var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
- var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- };
- }(),
- makeRotationFromEuler: function ( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
- }
- var te = this.elements;
- var x = euler.x, y = euler.y, z = euler.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
- if ( euler.order === 'XYZ' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YXZ' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZXY' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZYX' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YZX' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
- } else if ( euler.order === 'XZY' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
- }
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- },
- makeRotationFromQuaternion: function () {
- var zero = new Vector3( 0, 0, 0 );
- var one = new Vector3( 1, 1, 1 );
- return function makeRotationFromQuaternion( q ) {
- return this.compose( zero, q, one );
- };
- }(),
- lookAt: function () {
- var x = new Vector3();
- var y = new Vector3();
- var z = new Vector3();
- return function lookAt( eye, target, up ) {
- var te = this.elements;
- z.subVectors( eye, target );
- if ( z.lengthSq() === 0 ) {
- // eye and target are in the same position
- z.z = 1;
- }
- z.normalize();
- x.crossVectors( up, z );
- if ( x.lengthSq() === 0 ) {
- // up and z are parallel
- if ( Math.abs( up.z ) === 1 ) {
- z.x += 0.0001;
- } else {
- z.z += 0.0001;
- }
- z.normalize();
- x.crossVectors( up, z );
- }
- x.normalize();
- y.crossVectors( z, x );
- te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
- te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
- te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
- return this;
- };
- }(),
- multiply: function ( m, n ) {
- if ( n !== undefined ) {
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
- }
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
- var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
- return this;
- },
- applyToBufferAttribute: function () {
- var v1 = new Vector3();
- return function applyToBufferAttribute( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
- v1.applyMatrix4( this );
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
- }
- return attribute;
- };
- }(),
- determinant: function () {
- var te = this.elements;
- var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
- );
- },
- transpose: function () {
- var te = this.elements;
- var tmp;
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
- return this;
- },
- setPosition: function ( v ) {
- var te = this.elements;
- te[ 12 ] = v.x;
- te[ 13 ] = v.y;
- te[ 14 ] = v.z;
- return this;
- },
- getInverse: function ( m, throwOnDegenerate ) {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- me = m.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
- n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
- n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
- n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
- if ( det === 0 ) {
- var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
- return this;
- },
- scale: function ( v ) {
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
- return this;
- },
- getMaxScaleOnAxis: function () {
- var te = this.elements;
- var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
- },
- makeTranslation: function ( x, y, z ) {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationX: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationY: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationZ: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationAxis: function ( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeScale: function ( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeShear: function ( x, y, z ) {
- this.set(
- 1, y, z, 0,
- x, 1, z, 0,
- x, y, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- compose: function ( position, quaternion, scale ) {
- var te = this.elements;
- var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
- var sx = scale.x, sy = scale.y, sz = scale.z;
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
- return this;
- },
- decompose: function () {
- var vector = new Vector3();
- var matrix = new Matrix4();
- return function decompose( position, quaternion, scale ) {
- var te = this.elements;
- var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
- // if determine is negative, we need to invert one scale
- var det = this.determinant();
- if ( det < 0 ) sx = - sx;
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
- // scale the rotation part
- matrix.copy( this );
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
- matrix.elements[ 0 ] *= invSX;
- matrix.elements[ 1 ] *= invSX;
- matrix.elements[ 2 ] *= invSX;
- matrix.elements[ 4 ] *= invSY;
- matrix.elements[ 5 ] *= invSY;
- matrix.elements[ 6 ] *= invSY;
- matrix.elements[ 8 ] *= invSZ;
- matrix.elements[ 9 ] *= invSZ;
- matrix.elements[ 10 ] *= invSZ;
- quaternion.setFromRotationMatrix( matrix );
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
- return this;
- };
- }(),
- makePerspective: function ( left, right, top, bottom, near, far ) {
- if ( far === undefined ) {
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
- }
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
- return this;
- },
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
- var te = this.elements;
- var w = 1.0 / ( right - left );
- var h = 1.0 / ( top - bottom );
- var p = 1.0 / ( far - near );
- var x = ( right + left ) * w;
- var y = ( top + bottom ) * h;
- var z = ( far + near ) * p;
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 16; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- for ( var i = 0; i < 16; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
- return array;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
- function Quaternion( x, y, z, w ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._w = ( w !== undefined ) ? w : 1;
- }
- Object.assign( Quaternion, {
- slerp: function ( qa, qb, qm, t ) {
- return qm.copy( qa ).slerp( qb, t );
- },
- slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
- // fuzz-free, array-based Quaternion SLERP operation
- var x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ],
- x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
- var s = 1 - t,
- cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
- var sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
- }
- var tDir = t * dir;
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
- var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
- }
- }
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- }
- } );
- Object.defineProperties( Quaternion.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this.onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this.onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this.onChangeCallback();
- }
- },
- w: {
- get: function () {
- return this._w;
- },
- set: function ( value ) {
- this._w = value;
- this.onChangeCallback();
- }
- }
- } );
- Object.assign( Quaternion.prototype, {
- set: function ( x, y, z, w ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- this.onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._w );
- },
- copy: function ( quaternion ) {
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
- this.onChangeCallback();
- return this;
- },
- setFromEuler: function ( euler, update ) {
- if ( ! ( euler && euler.isEuler ) ) {
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
- var cos = Math.cos;
- var sin = Math.sin;
- var c1 = cos( x / 2 );
- var c2 = cos( y / 2 );
- var c3 = cos( z / 2 );
- var s1 = sin( x / 2 );
- var s2 = sin( y / 2 );
- var s3 = sin( z / 2 );
- if ( order === 'XYZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'YXZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'ZXY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'ZYX' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'YZX' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'XZY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- }
- if ( update !== false ) this.onChangeCallback();
- return this;
- },
- setFromAxisAngle: function ( axis, angle ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // assumes axis is normalized
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
- this.onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
- trace = m11 + m22 + m33,
- s;
- if ( trace > 0 ) {
- s = 0.5 / Math.sqrt( trace + 1.0 );
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
- } else if ( m11 > m22 && m11 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
- } else if ( m22 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
- } else {
- s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
- }
- this.onChangeCallback();
- return this;
- },
- setFromUnitVectors: function () {
- // assumes direction vectors vFrom and vTo are normalized
- var v1 = new Vector3();
- var r;
- var EPS = 0.000001;
- return function setFromUnitVectors( vFrom, vTo ) {
- if ( v1 === undefined ) v1 = new Vector3();
- r = vFrom.dot( vTo ) + 1;
- if ( r < EPS ) {
- r = 0;
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
- v1.set( - vFrom.y, vFrom.x, 0 );
- } else {
- v1.set( 0, - vFrom.z, vFrom.y );
- }
- } else {
- v1.crossVectors( vFrom, vTo );
- }
- this._x = v1.x;
- this._y = v1.y;
- this._z = v1.z;
- this._w = r;
- return this.normalize();
- };
- }(),
- angleTo: function ( q ) {
- return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) );
- },
- rotateTowards: function ( q, step ) {
- var angle = this.angleTo( q );
- if ( angle === 0 ) return this;
- var t = Math.min( 1, step / angle );
- this.slerp( q, t );
- return this;
- },
- inverse: function () {
- // quaternion is assumed to have unit length
- return this.conjugate();
- },
- conjugate: function () {
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
- this.onChangeCallback();
- return this;
- },
- dot: function ( v ) {
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
- },
- lengthSq: function () {
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
- },
- length: function () {
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
- },
- normalize: function () {
- var l = this.length();
- if ( l === 0 ) {
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
- } else {
- l = 1 / l;
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
- }
- this.onChangeCallback();
- return this;
- },
- multiply: function ( q, p ) {
- if ( p !== undefined ) {
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
- }
- return this.multiplyQuaternions( this, q );
- },
- premultiply: function ( q ) {
- return this.multiplyQuaternions( q, this );
- },
- multiplyQuaternions: function ( a, b ) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- this.onChangeCallback();
- return this;
- },
- slerp: function ( qb, t ) {
- if ( t === 0 ) return this;
- if ( t === 1 ) return this.copy( qb );
- var x = this._x, y = this._y, z = this._z, w = this._w;
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
- if ( cosHalfTheta < 0 ) {
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
- cosHalfTheta = - cosHalfTheta;
- } else {
- this.copy( qb );
- }
- if ( cosHalfTheta >= 1.0 ) {
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
- return this;
- }
- var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
- var s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
- return this.normalize();
- }
- var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
- var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
- this.onChangeCallback();
- return this;
- },
- equals: function ( quaternion ) {
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
- this.onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
- return array;
- },
- onChange: function ( callback ) {
- this.onChangeCallback = callback;
- return this;
- },
- onChangeCallback: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Vector3( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- }
- Object.assign( Vector3.prototype, {
- isVector3: true,
- set: function ( x, y, z ) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- },
- multiply: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
- }
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- return this;
- },
- multiplyVectors: function ( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- },
- applyEuler: function () {
- var quaternion = new Quaternion();
- return function applyEuler( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- return this.applyQuaternion( quaternion.setFromEuler( euler ) );
- };
- }(),
- applyAxisAngle: function () {
- var quaternion = new Quaternion();
- return function applyAxisAngle( axis, angle ) {
- return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
- };
- }(),
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
- return this;
- },
- applyQuaternion: function ( q ) {
- var x = this.x, y = this.y, z = this.z;
- var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
- // calculate quat * vector
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = - qx * x - qy * y - qz * z;
- // calculate result * inverse quat
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
- return this;
- },
- project: function () {
- var matrix = new Matrix4();
- return function project( camera ) {
- matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
- return this.applyMatrix4( matrix );
- };
- }(),
- unproject: function () {
- var matrix = new Matrix4();
- return function unproject( camera ) {
- matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
- return this.applyMatrix4( matrix );
- };
- }(),
- transformDirection: function ( m ) {
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
- return this.normalize();
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- return this;
- },
- clampScalar: function () {
- var min = new Vector3();
- var max = new Vector3();
- return function clampScalar( minVal, maxVal ) {
- min.set( minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- // TODO lengthSquared?
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- cross: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
- }
- return this.crossVectors( this, v );
- },
- crossVectors: function ( a, b ) {
- var ax = a.x, ay = a.y, az = a.z;
- var bx = b.x, by = b.y, bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- },
- projectOnVector: function ( vector ) {
- var scalar = vector.dot( this ) / vector.lengthSq();
- return this.copy( vector ).multiplyScalar( scalar );
- },
- projectOnPlane: function () {
- var v1 = new Vector3();
- return function projectOnPlane( planeNormal ) {
- v1.copy( this ).projectOnVector( planeNormal );
- return this.sub( v1 );
- };
- }(),
- reflect: function () {
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
- var v1 = new Vector3();
- return function reflect( normal ) {
- return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
- };
- }(),
- angleTo: function ( v ) {
- var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
- // clamp, to handle numerical problems
- return Math.acos( _Math.clamp( theta, - 1, 1 ) );
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
- return dx * dx + dy * dy + dz * dz;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
- },
- setFromSpherical: function ( s ) {
- var sinPhiRadius = Math.sin( s.phi ) * s.radius;
- this.x = sinPhiRadius * Math.sin( s.theta );
- this.y = Math.cos( s.phi ) * s.radius;
- this.z = sinPhiRadius * Math.cos( s.theta );
- return this;
- },
- setFromCylindrical: function ( c ) {
- this.x = c.radius * Math.sin( c.theta );
- this.y = c.y;
- this.z = c.radius * Math.cos( c.theta );
- return this;
- },
- setFromMatrixPosition: function ( m ) {
- var e = m.elements;
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
- return this;
- },
- setFromMatrixScale: function ( m ) {
- var sx = this.setFromMatrixColumn( m, 0 ).length();
- var sy = this.setFromMatrixColumn( m, 1 ).length();
- var sz = this.setFromMatrixColumn( m, 2 ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- return this;
- },
- setFromMatrixColumn: function ( m, index ) {
- return this.fromArray( m.elements, index * 4 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- return this;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- * @author tschw
- */
- function Matrix3() {
- this.elements = [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix3.prototype, {
- isMatrix3: true,
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new this.constructor().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
- return this;
- },
- setFromMatrix4: function ( m ) {
- var me = m.elements;
- this.set(
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
- );
- return this;
- },
- applyToBufferAttribute: function () {
- var v1 = new Vector3();
- return function applyToBufferAttribute( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
- v1.applyMatrix3( this );
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
- }
- return attribute;
- };
- }(),
- multiply: function ( m ) {
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
- var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
- return this;
- },
- determinant: function () {
- var te = this.elements;
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- },
- getInverse: function ( matrix, throwOnDegenerate ) {
- if ( matrix && matrix.isMatrix4 ) {
- console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
- }
- var me = matrix.elements,
- te = this.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
- n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
- n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
- det = n11 * t11 + n21 * t12 + n31 * t13;
- if ( det === 0 ) {
- var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
- return this;
- },
- transpose: function () {
- var tmp, m = this.elements;
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
- return this;
- },
- getNormalMatrix: function ( matrix4 ) {
- return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
- },
- transposeIntoArray: function ( r ) {
- var m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- },
- setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
- var c = Math.cos( rotation );
- var s = Math.sin( rotation );
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
- },
- scale: function ( sx, sy ) {
- var te = this.elements;
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
- return this;
- },
- rotate: function ( theta ) {
- var c = Math.cos( theta );
- var s = Math.sin( theta );
- var te = this.elements;
- var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
- return this;
- },
- translate: function ( tx, ty ) {
- var te = this.elements;
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 9; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- for ( var i = 0; i < 9; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- return array;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- var ImageUtils = {
- getDataURL: function ( image ) {
- var canvas;
- if ( image instanceof HTMLCanvasElement ) {
- canvas = image;
- } else {
- if ( typeof OffscreenCanvas !== 'undefined' ) {
- canvas = new OffscreenCanvas( image.width, image.height );
- } else {
- canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = image.width;
- canvas.height = image.height;
- }
- var context = canvas.getContext( '2d' );
- if ( image instanceof ImageData ) {
- context.putImageData( image, 0, 0 );
- } else {
- context.drawImage( image, 0, 0, image.width, image.height );
- }
- }
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
- return canvas.toDataURL( 'image/jpeg', 0.6 );
- } else {
- return canvas.toDataURL( 'image/png' );
- }
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- var textureId = 0;
- function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- Object.defineProperty( this, 'id', { value: textureId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
- this.mipmaps = [];
- this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
- this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
- this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
- this.format = format !== undefined ? format : RGBAFormat;
- this.type = type !== undefined ? type : UnsignedByteType;
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding !== undefined ? encoding : LinearEncoding;
- this.version = 0;
- this.onUpdate = null;
- }
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
- Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Texture,
- isTexture: true,
- updateMatrix: function () {
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
- this.mapping = source.mapping;
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
- this.anisotropy = source.anisotropy;
- this.format = source.format;
- this.type = source.type;
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
- return this;
- },
- toJSON: function ( meta ) {
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
- return meta.textures[ this.uuid ];
- }
- var output = {
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
- uuid: this.uuid,
- name: this.name,
- mapping: this.mapping,
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
- wrap: [ this.wrapS, this.wrapT ],
- format: this.format,
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
- flipY: this.flipY
- };
- if ( this.image !== undefined ) {
- // TODO: Move to THREE.Image
- var image = this.image;
- if ( image.uuid === undefined ) {
- image.uuid = _Math.generateUUID(); // UGH
- }
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
- var url;
- if ( Array.isArray( image ) ) {
- // process array of images e.g. CubeTexture
- url = [];
- for ( var i = 0, l = image.length; i < l; i ++ ) {
- url.push( ImageUtils.getDataURL( image[ i ] ) );
- }
- } else {
- // process single image
- url = ImageUtils.getDataURL( image );
- }
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: url
- };
- }
- output.image = image.uuid;
- }
- if ( ! isRootObject ) {
- meta.textures[ this.uuid ] = output;
- }
- return output;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- },
- transformUv: function ( uv ) {
- if ( this.mapping !== UVMapping ) return;
- uv.applyMatrix3( this.matrix );
- if ( uv.x < 0 || uv.x > 1 ) {
- switch ( this.wrapS ) {
- case RepeatWrapping:
- uv.x = uv.x - Math.floor( uv.x );
- break;
- case ClampToEdgeWrapping:
- uv.x = uv.x < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
- uv.x = Math.ceil( uv.x ) - uv.x;
- } else {
- uv.x = uv.x - Math.floor( uv.x );
- }
- break;
- }
- }
- if ( uv.y < 0 || uv.y > 1 ) {
- switch ( this.wrapT ) {
- case RepeatWrapping:
- uv.y = uv.y - Math.floor( uv.y );
- break;
- case ClampToEdgeWrapping:
- uv.y = uv.y < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
- uv.y = Math.ceil( uv.y ) - uv.y;
- } else {
- uv.y = uv.y - Math.floor( uv.y );
- }
- break;
- }
- }
- if ( this.flipY ) {
- uv.y = 1 - uv.y;
- }
- }
- } );
- Object.defineProperty( Texture.prototype, "needsUpdate", {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Vector4( x, y, z, w ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
- }
- Object.assign( Vector4.prototype, {
- isVector4: true,
- set: function ( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setW: function ( w ) {
- this.w = w;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z, this.w );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z, w = this.w;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- setAxisAngleFromQuaternion: function ( q ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
- // q is assumed to be normalized
- this.w = 2 * Math.acos( q.w );
- var s = Math.sqrt( 1 - q.w * q.w );
- if ( s < 0.0001 ) {
- this.x = 1;
- this.y = 0;
- this.z = 0;
- } else {
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
- }
- return this;
- },
- setAxisAngleFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var angle, x, y, z, // variables for result
- epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
- te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
- // this singularity is identity matrix so angle = 0
- this.set( 1, 0, 0, 0 );
- return this; // zero angle, arbitrary axis
- }
- // otherwise this singularity is angle = 180
- angle = Math.PI;
- var xx = ( m11 + 1 ) / 2;
- var yy = ( m22 + 1 ) / 2;
- var zz = ( m33 + 1 ) / 2;
- var xy = ( m12 + m21 ) / 4;
- var xz = ( m13 + m31 ) / 4;
- var yz = ( m23 + m32 ) / 4;
- if ( ( xx > yy ) && ( xx > zz ) ) {
- // m11 is the largest diagonal term
- if ( xx < epsilon ) {
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
- } else {
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
- }
- } else if ( yy > zz ) {
- // m22 is the largest diagonal term
- if ( yy < epsilon ) {
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
- } else {
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
- }
- } else {
- // m33 is the largest diagonal term so base result on this
- if ( zz < epsilon ) {
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
- } else {
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
- }
- }
- this.set( x, y, z, angle );
- return this; // return 180 deg rotation
- }
- // as we have reached here there are no singularities so we can handle normally
- var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
- if ( Math.abs( s ) < 0.001 ) s = 1;
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
- return this;
- },
- clampScalar: function () {
- var min, max;
- return function clampScalar( minVal, maxVal ) {
- if ( min === undefined ) {
- min = new Vector4();
- max = new Vector4();
- }
- min.set( minVal, minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
- return this;
- }
- } );
- /**
- * @author szimek / https://github.com/szimek/
- * @author alteredq / http://alteredqualia.com/
- * @author Marius Kintel / https://github.com/kintel
- */
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- function WebGLRenderTarget( width, height, options ) {
- this.width = width;
- this.height = height;
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
- this.viewport = new Vector4( 0, 0, width, height );
- options = options || {};
- if ( options.minFilter === undefined ) options.minFilter = LinearFilter;
- this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : true;
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- }
- WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: WebGLRenderTarget,
- isWebGLRenderTarget: true,
- setSize: function ( width, height ) {
- if ( this.width !== width || this.height !== height ) {
- this.width = width;
- this.height = height;
- this.dispose();
- }
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.width = source.width;
- this.height = source.height;
- this.viewport.copy( source.viewport );
- this.texture = source.texture.clone();
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com
- */
- function WebGLRenderTargetCube( width, height, options ) {
- WebGLRenderTarget.call( this, width, height, options );
- this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
- this.activeMipMapLevel = 0;
- }
- WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
- WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
- WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { data: data, width: width, height: height };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- }
- DataTexture.prototype = Object.create( Texture.prototype );
- DataTexture.prototype.constructor = DataTexture;
- DataTexture.prototype.isDataTexture = true;
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
- function Box3( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
- }
- Object.assign( Box3.prototype, {
- isBox3: true,
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromArray: function ( array ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var x = array[ i ];
- var y = array[ i + 1 ];
- var z = array[ i + 2 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromBufferAttribute: function ( attribute ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- var x = attribute.getX( i );
- var y = attribute.getY( i );
- var z = attribute.getZ( i );
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function () {
- var v1 = new Vector3();
- return function setFromCenterAndSize( center, size ) {
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- };
- }(),
- setFromObject: function ( object ) {
- this.makeEmpty();
- return this.expandByObject( object );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getCenter() target is now required' );
- target = new Vector3();
- }
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getSize() target is now required' );
- target = new Vector3();
- }
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- expandByObject: function () {
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
- var scope, i, l;
- var v1 = new Vector3();
- function traverse( node ) {
- var geometry = node.geometry;
- if ( geometry !== undefined ) {
- if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- for ( i = 0, l = vertices.length; i < l; i ++ ) {
- v1.copy( vertices[ i ] );
- v1.applyMatrix4( node.matrixWorld );
- scope.expandByPoint( v1 );
- }
- } else if ( geometry.isBufferGeometry ) {
- var attribute = geometry.attributes.position;
- if ( attribute !== undefined ) {
- for ( i = 0, l = attribute.count; i < l; i ++ ) {
- v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
- scope.expandByPoint( v1 );
- }
- }
- }
- }
- }
- return function expandByObject( object ) {
- scope = this;
- object.updateMatrixWorld( true );
- object.traverse( traverse );
- return this;
- };
- }(),
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
- },
- getParameter: function ( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getParameter() target is now required' );
- target = new Vector3();
- }
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- },
- intersectsBox: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
- },
- intersectsSphere: ( function () {
- var closestPoint = new Vector3();
- return function intersectsSphere( sphere ) {
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, closestPoint );
- // If that point is inside the sphere, the AABB and sphere intersect.
- return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
- };
- } )(),
- intersectsPlane: function ( plane ) {
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
- var min, max;
- if ( plane.normal.x > 0 ) {
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
- } else {
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
- }
- if ( plane.normal.y > 0 ) {
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
- } else {
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
- }
- if ( plane.normal.z > 0 ) {
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
- } else {
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
- }
- return ( min <= plane.constant && max >= plane.constant );
- },
- intersectsTriangle: ( function () {
- // triangle centered vertices
- var v0 = new Vector3();
- var v1 = new Vector3();
- var v2 = new Vector3();
- // triangle edge vectors
- var f0 = new Vector3();
- var f1 = new Vector3();
- var f2 = new Vector3();
- var testAxis = new Vector3();
- var center = new Vector3();
- var extents = new Vector3();
- var triangleNormal = new Vector3();
- function satForAxes( axes ) {
- var i, j;
- for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
- testAxis.fromArray( axes, i );
- // project the aabb onto the seperating axis
- var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z );
- // project all 3 vertices of the triangle onto the seperating axis
- var p0 = v0.dot( testAxis );
- var p1 = v1.dot( testAxis );
- var p2 = v2.dot( testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
- }
- }
- return true;
- }
- return function intersectsTriangle( triangle ) {
- if ( this.isEmpty() ) {
- return false;
- }
- // compute box center and extents
- this.getCenter( center );
- extents.subVectors( this.max, center );
- // translate triangle to aabb origin
- v0.subVectors( triangle.a, center );
- v1.subVectors( triangle.b, center );
- v2.subVectors( triangle.c, center );
- // compute edge vectors for triangle
- f0.subVectors( v1, v0 );
- f1.subVectors( v2, v1 );
- f2.subVectors( v0, v2 );
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- var axes = [
- 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y,
- f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x,
- - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0
- ];
- if ( ! satForAxes( axes ) ) {
- return false;
- }
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes ) ) {
- return false;
- }
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- triangleNormal.crossVectors( f0, f1 );
- axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ];
- return satForAxes( axes );
- };
- } )(),
- clampPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .clampPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function () {
- var v1 = new Vector3();
- return function distanceToPoint( point ) {
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- };
- }(),
- getBoundingSphere: function () {
- var v1 = new Vector3();
- return function getBoundingSphere( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' );
- target = new Sphere();
- }
- this.getCenter( target.center );
- target.radius = this.getSize( v1 ).length() * 0.5;
- return target;
- };
- }(),
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) this.makeEmpty();
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- applyMatrix4: function ( matrix ) {
- // transform of empty box is an empty box.
- if ( this.isEmpty( ) ) return this;
- var m = matrix.elements;
- var xax = m[ 0 ] * this.min.x, xay = m[ 1 ] * this.min.x, xaz = m[ 2 ] * this.min.x;
- var xbx = m[ 0 ] * this.max.x, xby = m[ 1 ] * this.max.x, xbz = m[ 2 ] * this.max.x;
- var yax = m[ 4 ] * this.min.y, yay = m[ 5 ] * this.min.y, yaz = m[ 6 ] * this.min.y;
- var ybx = m[ 4 ] * this.max.y, yby = m[ 5 ] * this.max.y, ybz = m[ 6 ] * this.max.y;
- var zax = m[ 8 ] * this.min.z, zay = m[ 9 ] * this.min.z, zaz = m[ 10 ] * this.min.z;
- var zbx = m[ 8 ] * this.max.z, zby = m[ 9 ] * this.max.z, zbz = m[ 10 ] * this.max.z;
- this.min.x = Math.min( xax, xbx ) + Math.min( yax, ybx ) + Math.min( zax, zbx ) + m[ 12 ];
- this.min.y = Math.min( xay, xby ) + Math.min( yay, yby ) + Math.min( zay, zby ) + m[ 13 ];
- this.min.z = Math.min( xaz, xbz ) + Math.min( yaz, ybz ) + Math.min( zaz, zbz ) + m[ 14 ];
- this.max.x = Math.max( xax, xbx ) + Math.max( yax, ybx ) + Math.max( zax, zbx ) + m[ 12 ];
- this.max.y = Math.max( xay, xby ) + Math.max( yay, yby ) + Math.max( zay, zby ) + m[ 13 ];
- this.max.z = Math.max( xaz, xbz ) + Math.max( yaz, ybz ) + Math.max( zaz, zbz ) + m[ 14 ];
- return this;
- },
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
- function Sphere( center, radius ) {
- this.center = ( center !== undefined ) ? center : new Vector3();
- this.radius = ( radius !== undefined ) ? radius : 0;
- }
- Object.assign( Sphere.prototype, {
- set: function ( center, radius ) {
- this.center.copy( center );
- this.radius = radius;
- return this;
- },
- setFromPoints: function () {
- var box = new Box3();
- return function setFromPoints( points, optionalCenter ) {
- var center = this.center;
- if ( optionalCenter !== undefined ) {
- center.copy( optionalCenter );
- } else {
- box.setFromPoints( points ).getCenter( center );
- }
- var maxRadiusSq = 0;
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
- }
- this.radius = Math.sqrt( maxRadiusSq );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( sphere ) {
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
- return this;
- },
- empty: function () {
- return ( this.radius <= 0 );
- },
- containsPoint: function ( point ) {
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
- },
- distanceToPoint: function ( point ) {
- return ( point.distanceTo( this.center ) - this.radius );
- },
- intersectsSphere: function ( sphere ) {
- var radiusSum = this.radius + sphere.radius;
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
- },
- intersectsBox: function ( box ) {
- return box.intersectsSphere( this );
- },
- intersectsPlane: function ( plane ) {
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
- },
- clampPoint: function ( point, target ) {
- var deltaLengthSq = this.center.distanceToSquared( point );
- if ( target === undefined ) {
- console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
- target = new Vector3();
- }
- target.copy( point );
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
- }
- return target;
- },
- getBoundingBox: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
- target = new Box3();
- }
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
- return target;
- },
- applyMatrix4: function ( matrix ) {
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
- return this;
- },
- translate: function ( offset ) {
- this.center.add( offset );
- return this;
- },
- equals: function ( sphere ) {
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- */
- function Plane( normal, constant ) {
- // normal is assumed to be normalized
- this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
- }
- Object.assign( Plane.prototype, {
- set: function ( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- },
- setComponents: function ( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- },
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
- return this;
- },
- setFromCoplanarPoints: function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function setFromCoplanarPoints( a, b, c ) {
- var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- },
- normalize: function () {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- },
- negate: function () {
- this.constant *= - 1;
- this.normal.negate();
- return this;
- },
- distanceToPoint: function ( point ) {
- return this.normal.dot( point ) + this.constant;
- },
- distanceToSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- },
- projectPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .projectPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
- },
- intersectLine: function () {
- var v1 = new Vector3();
- return function intersectLine( line, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .intersectLine() target is now required' );
- target = new Vector3();
- }
- var direction = line.delta( v1 );
- var denominator = this.normal.dot( direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
- return target.copy( line.start );
- }
- // Unsure if this is the correct method to handle this case.
- return undefined;
- }
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
- if ( t < 0 || t > 1 ) {
- return undefined;
- }
- return target.copy( direction ).multiplyScalar( t ).add( line.start );
- };
- }(),
- intersectsLine: function ( line ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- },
- intersectsBox: function ( box ) {
- return box.intersectsPlane( this );
- },
- intersectsSphere: function ( sphere ) {
- return sphere.intersectsPlane( this );
- },
- coplanarPoint: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.normal ).multiplyScalar( - this.constant );
- },
- applyMatrix4: function () {
- var v1 = new Vector3();
- var m1 = new Matrix3();
- return function applyMatrix4( matrix, optionalNormalMatrix ) {
- var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
- var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
- var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
- this.constant = - referencePoint.dot( normal );
- return this;
- };
- }(),
- translate: function ( offset ) {
- this.constant -= offset.dot( this.normal );
- return this;
- },
- equals: function ( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / http://clara.io
- */
- function Frustum( p0, p1, p2, p3, p4, p5 ) {
- this.planes = [
- ( p0 !== undefined ) ? p0 : new Plane(),
- ( p1 !== undefined ) ? p1 : new Plane(),
- ( p2 !== undefined ) ? p2 : new Plane(),
- ( p3 !== undefined ) ? p3 : new Plane(),
- ( p4 !== undefined ) ? p4 : new Plane(),
- ( p5 !== undefined ) ? p5 : new Plane()
- ];
- }
- Object.assign( Frustum.prototype, {
- set: function ( p0, p1, p2, p3, p4, p5 ) {
- var planes = this.planes;
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( frustum ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- planes[ i ].copy( frustum.planes[ i ] );
- }
- return this;
- },
- setFromMatrix: function ( m ) {
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
- return this;
- },
- intersectsObject: function () {
- var sphere = new Sphere();
- return function intersectsObject( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere )
- .applyMatrix4( object.matrixWorld );
- return this.intersectsSphere( sphere );
- };
- }(),
- intersectsSprite: function () {
- var sphere = new Sphere();
- return function intersectsSprite( sprite ) {
- sphere.center.set( 0, 0, 0 );
- sphere.radius = 0.7071067811865476;
- sphere.applyMatrix4( sprite.matrixWorld );
- return this.intersectsSphere( sphere );
- };
- }(),
- intersectsSphere: function ( sphere ) {
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = - sphere.radius;
- for ( var i = 0; i < 6; i ++ ) {
- var distance = planes[ i ].distanceToPoint( center );
- if ( distance < negRadius ) {
- return false;
- }
- }
- return true;
- },
- intersectsBox: function () {
- var p = new Vector3();
- return function intersectsBox( box ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- var plane = planes[ i ];
- // corner at max distance
- p.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- p.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- p.z = plane.normal.z > 0 ? box.max.z : box.min.z;
- if ( plane.distanceToPoint( p ) < 0 ) {
- return false;
- }
- }
- return true;
- };
- }(),
- containsPoint: function ( point ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
- return false;
- }
- }
- return true;
- }
- } );
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";
- var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n";
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
- var begin_vertex = "\nvec3 transformed = vec3( position );\n";
- var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n";
- var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n";
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n";
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n";
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n";
- var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
- var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n";
- var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
- var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
- var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n";
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n";
- var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n";
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n";
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n";
- var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n";
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n";
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n";
- var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n";
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n";
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n";
- var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif";
- var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n";
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n";
- var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n";
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n";
- var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n";
- var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n";
- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n";
- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n";
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n";
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n";
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n";
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
- var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n";
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif";
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n";
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n";
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n";
- var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";
- var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n";
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n";
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";
- var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n";
- var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif\n";
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";
- var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n";
- var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n";
- var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n";
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n";
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n";
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n";
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n";
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n";
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n";
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n";
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";
- var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";
- var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
- var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n";
- var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n";
- var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n";
- var cube_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n";
- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n";
- var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n";
- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n";
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";
- var equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n";
- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n";
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
- var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n";
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
- var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
- var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
- var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
- var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
- var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n";
- var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n";
- var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
- var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n";
- var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n";
- var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
- var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
- var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tvec4 mvPosition;\n\tmvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n";
- var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normalmap_pars_fragment: normalmap_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert,
- sprite_frag: sprite_frag,
- sprite_vert: sprite_vert
- };
- /**
- * Uniform Utilities
- */
- var UniformsUtils = {
- merge: function ( uniforms ) {
- var merged = {};
- for ( var u = 0; u < uniforms.length; u ++ ) {
- var tmp = this.clone( uniforms[ u ] );
- for ( var p in tmp ) {
- merged[ p ] = tmp[ p ];
- }
- }
- return merged;
- },
- clone: function ( uniforms_src ) {
- var uniforms_dst = {};
- for ( var u in uniforms_src ) {
- uniforms_dst[ u ] = {};
- for ( var p in uniforms_src[ u ] ) {
- var parameter_src = uniforms_src[ u ][ p ];
- if ( parameter_src && ( parameter_src.isColor ||
- parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
- parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
- parameter_src.isTexture ) ) {
- uniforms_dst[ u ][ p ] = parameter_src.clone();
- } else if ( Array.isArray( parameter_src ) ) {
- uniforms_dst[ u ][ p ] = parameter_src.slice();
- } else {
- uniforms_dst[ u ][ p ] = parameter_src;
- }
- }
- }
- return uniforms_dst;
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
- function Color( r, g, b ) {
- if ( g === undefined && b === undefined ) {
- // r is THREE.Color, hex or string
- return this.set( r );
- }
- return this.setRGB( r, g, b );
- }
- Object.assign( Color.prototype, {
- isColor: true,
- r: 1, g: 1, b: 1,
- set: function ( value ) {
- if ( value && value.isColor ) {
- this.copy( value );
- } else if ( typeof value === 'number' ) {
- this.setHex( value );
- } else if ( typeof value === 'string' ) {
- this.setStyle( value );
- }
- return this;
- },
- setScalar: function ( scalar ) {
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
- return this;
- },
- setHex: function ( hex ) {
- hex = Math.floor( hex );
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
- return this;
- },
- setRGB: function ( r, g, b ) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- },
- setHSL: function () {
- function hue2rgb( p, q, t ) {
- if ( t < 0 ) t += 1;
- if ( t > 1 ) t -= 1;
- if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
- if ( t < 1 / 2 ) return q;
- if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
- return p;
- }
- return function setHSL( h, s, l ) {
- // h,s,l ranges are in 0.0 - 1.0
- h = _Math.euclideanModulo( h, 1 );
- s = _Math.clamp( s, 0, 1 );
- l = _Math.clamp( l, 0, 1 );
- if ( s === 0 ) {
- this.r = this.g = this.b = l;
- } else {
- var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- var q = ( 2 * l ) - p;
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
- }
- return this;
- };
- }(),
- setStyle: function ( style ) {
- function handleAlpha( string ) {
- if ( string === undefined ) return;
- if ( parseFloat( string ) < 1 ) {
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
- }
- }
- var m;
- if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
- // rgb / hsl
- var color;
- var name = m[ 1 ];
- var components = m[ 2 ];
- switch ( name ) {
- case 'rgb':
- case 'rgba':
- if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
- handleAlpha( color[ 5 ] );
- return this;
- }
- if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
- handleAlpha( color[ 5 ] );
- return this;
- }
- break;
- case 'hsl':
- case 'hsla':
- if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat( color[ 1 ] ) / 360;
- var s = parseInt( color[ 2 ], 10 ) / 100;
- var l = parseInt( color[ 3 ], 10 ) / 100;
- handleAlpha( color[ 5 ] );
- return this.setHSL( h, s, l );
- }
- break;
- }
- } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
- // hex color
- var hex = m[ 1 ];
- var size = hex.length;
- if ( size === 3 ) {
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
- return this;
- } else if ( size === 6 ) {
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
- return this;
- }
- }
- if ( style && style.length > 0 ) {
- // color keywords
- var hex = ColorKeywords[ style ];
- if ( hex !== undefined ) {
- // red
- this.setHex( hex );
- } else {
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
- }
- }
- return this;
- },
- clone: function () {
- return new this.constructor( this.r, this.g, this.b );
- },
- copy: function ( color ) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- },
- copyGammaToLinear: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
- return this;
- },
- copyLinearToGamma: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
- var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
- return this;
- },
- convertGammaToLinear: function ( gammaFactor ) {
- this.copyGammaToLinear( this, gammaFactor );
- return this;
- },
- convertLinearToGamma: function ( gammaFactor ) {
- this.copyLinearToGamma( this, gammaFactor );
- return this;
- },
- copySRGBToLinear: function () {
- function SRGBToLinear( c ) {
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
- }
- return function copySRGBToLinear( color ) {
- this.r = SRGBToLinear( color.r );
- this.g = SRGBToLinear( color.g );
- this.b = SRGBToLinear( color.b );
- return this;
- };
- }(),
- copyLinearToSRGB: function () {
- function LinearToSRGB( c ) {
- return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
- }
- return function copyLinearToSRGB( color ) {
- this.r = LinearToSRGB( color.r );
- this.g = LinearToSRGB( color.g );
- this.b = LinearToSRGB( color.b );
- return this;
- };
- }(),
- convertSRGBToLinear: function () {
- this.copySRGBToLinear( this );
- return this;
- },
- convertLinearToSRGB: function () {
- this.copyLinearToSRGB( this );
- return this;
- },
- getHex: function () {
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
- },
- getHexString: function () {
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
- },
- getHSL: function ( target ) {
- // h,s,l ranges are in 0.0 - 1.0
- if ( target === undefined ) {
- console.warn( 'THREE.Color: .getHSL() target is now required' );
- target = { h: 0, s: 0, l: 0 };
- }
- var r = this.r, g = this.g, b = this.b;
- var max = Math.max( r, g, b );
- var min = Math.min( r, g, b );
- var hue, saturation;
- var lightness = ( min + max ) / 2.0;
- if ( min === max ) {
- hue = 0;
- saturation = 0;
- } else {
- var delta = max - min;
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
- switch ( max ) {
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
- }
- hue /= 6;
- }
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
- return target;
- },
- getStyle: function () {
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
- },
- offsetHSL: function () {
- var hsl = {};
- return function ( h, s, l ) {
- this.getHSL( hsl );
- hsl.h += h; hsl.s += s; hsl.l += l;
- this.setHSL( hsl.h, hsl.s, hsl.l );
- return this;
- };
- }(),
- add: function ( color ) {
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
- return this;
- },
- addColors: function ( color1, color2 ) {
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
- return this;
- },
- addScalar: function ( s ) {
- this.r += s;
- this.g += s;
- this.b += s;
- return this;
- },
- sub: function ( color ) {
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
- return this;
- },
- multiply: function ( color ) {
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.r *= s;
- this.g *= s;
- this.b *= s;
- return this;
- },
- lerp: function ( color, alpha ) {
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
- return this;
- },
- equals: function ( c ) {
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
- return array;
- },
- toJSON: function () {
- return this.getHex();
- }
- } );
- /**
- * Uniforms library for shared webgl shaders
- */
- var UniformsLib = {
- common: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() },
- alphaMap: { value: null },
- },
- specularmap: {
- specularMap: { value: null },
- },
- envmap: {
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 },
- refractionRatio: { value: 0.98 },
- maxMipLevel: { value: 0 }
- },
- aomap: {
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
- },
- lightmap: {
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
- },
- emissivemap: {
- emissiveMap: { value: null }
- },
- bumpmap: {
- bumpMap: { value: null },
- bumpScale: { value: 1 }
- },
- normalmap: {
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
- },
- displacementmap: {
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
- },
- roughnessmap: {
- roughnessMap: { value: null }
- },
- metalnessmap: {
- metalnessMap: { value: null }
- },
- gradientmap: {
- gradientMap: { value: null }
- },
- fog: {
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
- },
- lights: {
- ambientLightColor: { value: [] },
- directionalLights: { value: [], properties: {
- direction: {},
- color: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } }
- },
- points: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
- },
- sprite: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- center: { value: new Vector2( 0.5, 0.5 ) },
- rotation: { value: 0.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
- }
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
- var ShaderLib = {
- basic: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
- },
- lambert: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
- },
- phong: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
- },
- standard: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 0.5 },
- metalness: { value: 0.5 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- },
- points: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
- },
- dashed: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
- },
- depth: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
- },
- normal: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
- vertexShader: ShaderChunk.normal_vert,
- fragmentShader: ShaderChunk.normal_frag
- },
- sprite: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.sprite,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.sprite_vert,
- fragmentShader: ShaderChunk.sprite_frag
- },
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
- cube: {
- uniforms: {
- tCube: { value: null },
- tFlip: { value: - 1 },
- opacity: { value: 1.0 }
- },
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
- },
- equirect: {
- uniforms: {
- tEquirect: { value: null },
- },
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
- },
- distanceRGBA: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
- },
- shadow: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- },
- ] ),
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
- }
- };
- ShaderLib.physical = {
- uniforms: UniformsUtils.merge( [
- ShaderLib.standard.uniforms,
- {
- clearCoat: { value: 0 },
- clearCoatRoughness: { value: 0 }
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLAnimation() {
- var context = null;
- var isAnimating = false;
- var animationLoop = null;
- function onAnimationFrame( time, frame ) {
- if ( isAnimating === false ) return;
- animationLoop( time, frame );
- context.requestAnimationFrame( onAnimationFrame );
- }
- return {
- start: function () {
- if ( isAnimating === true ) return;
- if ( animationLoop === null ) return;
- context.requestAnimationFrame( onAnimationFrame );
- isAnimating = true;
- },
- stop: function () {
- isAnimating = false;
- },
- setAnimationLoop: function ( callback ) {
- animationLoop = callback;
- },
- setContext: function ( value ) {
- context = value;
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLAttributes( gl ) {
- var buffers = new WeakMap();
- function createBuffer( attribute, bufferType ) {
- var array = attribute.array;
- var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
- var buffer = gl.createBuffer();
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
- attribute.onUploadCallback();
- var type = gl.FLOAT;
- if ( array instanceof Float32Array ) {
- type = gl.FLOAT;
- } else if ( array instanceof Float64Array ) {
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
- } else if ( array instanceof Uint16Array ) {
- type = gl.UNSIGNED_SHORT;
- } else if ( array instanceof Int16Array ) {
- type = gl.SHORT;
- } else if ( array instanceof Uint32Array ) {
- type = gl.UNSIGNED_INT;
- } else if ( array instanceof Int32Array ) {
- type = gl.INT;
- } else if ( array instanceof Int8Array ) {
- type = gl.BYTE;
- } else if ( array instanceof Uint8Array ) {
- type = gl.UNSIGNED_BYTE;
- }
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
- }
- function updateBuffer( buffer, attribute, bufferType ) {
- var array = attribute.array;
- var updateRange = attribute.updateRange;
- gl.bindBuffer( bufferType, buffer );
- if ( attribute.dynamic === false ) {
- gl.bufferData( bufferType, array, gl.STATIC_DRAW );
- } else if ( updateRange.count === - 1 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, array );
- } else if ( updateRange.count === 0 ) {
- console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
- } else {
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
- updateRange.count = - 1; // reset range
- }
- }
- //
- function get( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- return buffers.get( attribute );
- }
- function remove( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- var data = buffers.get( attribute );
- if ( data ) {
- gl.deleteBuffer( data.buffer );
- buffers.delete( attribute );
- }
- }
- function update( attribute, bufferType ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- var data = buffers.get( attribute );
- if ( data === undefined ) {
- buffers.set( attribute, createBuffer( attribute, bufferType ) );
- } else if ( data.version < attribute.version ) {
- updateBuffer( data.buffer, attribute, bufferType );
- data.version = attribute.version;
- }
- }
- return {
- get: get,
- remove: remove,
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
- function Euler( x, y, z, order ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._order = order || Euler.DefaultOrder;
- }
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
- Euler.DefaultOrder = 'XYZ';
- Object.defineProperties( Euler.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this.onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this.onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this.onChangeCallback();
- }
- },
- order: {
- get: function () {
- return this._order;
- },
- set: function ( value ) {
- this._order = value;
- this.onChangeCallback();
- }
- }
- } );
- Object.assign( Euler.prototype, {
- isEuler: true,
- set: function ( x, y, z, order ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
- this.onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._order );
- },
- copy: function ( euler ) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
- this.onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m, order, update ) {
- var clamp = _Math.clamp;
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements;
- var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- order = order || this._order;
- if ( order === 'XYZ' ) {
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
- if ( Math.abs( m13 ) < 0.99999 ) {
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
- } else {
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
- }
- } else if ( order === 'YXZ' ) {
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
- if ( Math.abs( m23 ) < 0.99999 ) {
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
- } else {
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
- }
- } else if ( order === 'ZXY' ) {
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
- if ( Math.abs( m32 ) < 0.99999 ) {
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
- } else {
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
- }
- } else if ( order === 'ZYX' ) {
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
- if ( Math.abs( m31 ) < 0.99999 ) {
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
- } else {
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
- }
- } else if ( order === 'YZX' ) {
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
- if ( Math.abs( m21 ) < 0.99999 ) {
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
- } else {
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
- }
- } else if ( order === 'XZY' ) {
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
- if ( Math.abs( m12 ) < 0.99999 ) {
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
- } else {
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
- }
- } else {
- console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
- }
- this._order = order;
- if ( update !== false ) this.onChangeCallback();
- return this;
- },
- setFromQuaternion: function () {
- var matrix = new Matrix4();
- return function setFromQuaternion( q, order, update ) {
- matrix.makeRotationFromQuaternion( q );
- return this.setFromRotationMatrix( matrix, order, update );
- };
- }(),
- setFromVector3: function ( v, order ) {
- return this.set( v.x, v.y, v.z, order || this._order );
- },
- reorder: function () {
- // WARNING: this discards revolution information -bhouston
- var q = new Quaternion();
- return function reorder( newOrder ) {
- q.setFromEuler( this );
- return this.setFromQuaternion( q, newOrder );
- };
- }(),
- equals: function ( euler ) {
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
- },
- fromArray: function ( array ) {
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
- this.onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
- return array;
- },
- toVector3: function ( optionalResult ) {
- if ( optionalResult ) {
- return optionalResult.set( this._x, this._y, this._z );
- } else {
- return new Vector3( this._x, this._y, this._z );
- }
- },
- onChange: function ( callback ) {
- this.onChangeCallback = callback;
- return this;
- },
- onChangeCallback: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Layers() {
- this.mask = 1 | 0;
- }
- Object.assign( Layers.prototype, {
- set: function ( channel ) {
- this.mask = 1 << channel | 0;
- },
- enable: function ( channel ) {
- this.mask |= 1 << channel | 0;
- },
- toggle: function ( channel ) {
- this.mask ^= 1 << channel | 0;
- },
- disable: function ( channel ) {
- this.mask &= ~ ( 1 << channel | 0 );
- },
- test: function ( layers ) {
- return ( this.mask & layers.mask ) !== 0;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author elephantatwork / www.elephantatwork.ch
- */
- var object3DId = 0;
- function Object3D() {
- Object.defineProperty( this, 'id', { value: object3DId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DefaultUp.clone();
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
- function onRotationChange() {
- quaternion.setFromEuler( rotation, false );
- }
- function onQuaternionChange() {
- rotation.setFromQuaternion( quaternion, undefined, false );
- }
- rotation.onChange( onRotationChange );
- quaternion.onChange( onQuaternionChange );
- Object.defineProperties( this, {
- position: {
- enumerable: true,
- value: position
- },
- rotation: {
- enumerable: true,
- value: rotation
- },
- quaternion: {
- enumerable: true,
- value: quaternion
- },
- scale: {
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.userData = {};
- }
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
- Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Object3D,
- isObject3D: true,
- onBeforeRender: function () {},
- onAfterRender: function () {},
- applyMatrix: function ( matrix ) {
- this.matrix.multiplyMatrices( matrix, this.matrix );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- },
- applyQuaternion: function ( q ) {
- this.quaternion.premultiply( q );
- return this;
- },
- setRotationFromAxisAngle: function ( axis, angle ) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle( axis, angle );
- },
- setRotationFromEuler: function ( euler ) {
- this.quaternion.setFromEuler( euler, true );
- },
- setRotationFromMatrix: function ( m ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix( m );
- },
- setRotationFromQuaternion: function ( q ) {
- // assumes q is normalized
- this.quaternion.copy( q );
- },
- rotateOnAxis: function () {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- var q1 = new Quaternion();
- return function rotateOnAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.multiply( q1 );
- return this;
- };
- }(),
- rotateOnWorldAxis: function () {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- var q1 = new Quaternion();
- return function rotateOnWorldAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.premultiply( q1 );
- return this;
- };
- }(),
- rotateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function rotateX( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function rotateY( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function rotateZ( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- translateOnAxis: function () {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- var v1 = new Vector3();
- return function translateOnAxis( axis, distance ) {
- v1.copy( axis ).applyQuaternion( this.quaternion );
- this.position.add( v1.multiplyScalar( distance ) );
- return this;
- };
- }(),
- translateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function translateX( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function translateY( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function translateZ( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- localToWorld: function ( vector ) {
- return vector.applyMatrix4( this.matrixWorld );
- },
- worldToLocal: function () {
- var m1 = new Matrix4();
- return function worldToLocal( vector ) {
- return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
- };
- }(),
- lookAt: function () {
- // This method does not support objects with rotated and/or translated parent(s)
- var m1 = new Matrix4();
- var vector = new Vector3();
- return function lookAt( x, y, z ) {
- if ( x.isVector3 ) {
- vector.copy( x );
- } else {
- vector.set( x, y, z );
- }
- if ( this.isCamera ) {
- m1.lookAt( this.position, vector, this.up );
- } else {
- m1.lookAt( vector, this.position, this.up );
- }
- this.quaternion.setFromRotationMatrix( m1 );
- };
- }(),
- add: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.add( arguments[ i ] );
- }
- return this;
- }
- if ( object === this ) {
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
- }
- if ( ( object && object.isObject3D ) ) {
- if ( object.parent !== null ) {
- object.parent.remove( object );
- }
- object.parent = this;
- object.dispatchEvent( { type: 'added' } );
- this.children.push( object );
- } else {
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
- }
- return this;
- },
- remove: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.remove( arguments[ i ] );
- }
- return this;
- }
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = null;
- object.dispatchEvent( { type: 'removed' } );
- this.children.splice( index, 1 );
- }
- return this;
- },
- getObjectById: function ( id ) {
- return this.getObjectByProperty( 'id', id );
- },
- getObjectByName: function ( name ) {
- return this.getObjectByProperty( 'name', name );
- },
- getObjectByProperty: function ( name, value ) {
- if ( this[ name ] === value ) return this;
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
- if ( object !== undefined ) {
- return object;
- }
- }
- return undefined;
- },
- getWorldPosition: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- return target.setFromMatrixPosition( this.matrixWorld );
- },
- getWorldQuaternion: function () {
- var position = new Vector3();
- var scale = new Vector3();
- return function getWorldQuaternion( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
- target = new Quaternion();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, target, scale );
- return target;
- };
- }(),
- getWorldScale: function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- return function getWorldScale( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, quaternion, target );
- return target;
- };
- }(),
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.getWorldQuaternion( quaternion );
- return target.set( 0, 0, 1 ).applyQuaternion( quaternion );
- };
- }(),
- raycast: function () {},
- traverse: function ( callback ) {
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverse( callback );
- }
- },
- traverseVisible: function ( callback ) {
- if ( this.visible === false ) return;
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverseVisible( callback );
- }
- },
- traverseAncestors: function ( callback ) {
- var parent = this.parent;
- if ( parent !== null ) {
- callback( parent );
- parent.traverseAncestors( callback );
- }
- },
- updateMatrix: function () {
- this.matrix.compose( this.position, this.quaternion, this.scale );
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( force );
- }
- },
- toJSON: function ( meta ) {
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- var output = {};
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {}
- };
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- }
- // standard Object3D serialization
- var object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( this.frustumCulled === false ) object.frustumCulled = false;
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
- if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
- //
- function serialize( library, element ) {
- if ( library[ element.uuid ] === undefined ) {
- library[ element.uuid ] = element.toJSON( meta );
- }
- return element.uuid;
- }
- if ( this.isMesh || this.isLine || this.isPoints ) {
- object.geometry = serialize( meta.geometries, this.geometry );
- var parameters = this.geometry.parameters;
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
- var shapes = parameters.shapes;
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- serialize( meta.shapes, shape );
- }
- } else {
- serialize( meta.shapes, shapes );
- }
- }
- }
- if ( this.material !== undefined ) {
- if ( Array.isArray( this.material ) ) {
- var uuids = [];
- for ( var i = 0, l = this.material.length; i < l; i ++ ) {
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
- }
- object.material = uuids;
- } else {
- object.material = serialize( meta.materials, this.material );
- }
- }
- //
- if ( this.children.length > 0 ) {
- object.children = [];
- for ( var i = 0; i < this.children.length; i ++ ) {
- object.children.push( this.children[ i ].toJSON( meta ).object );
- }
- }
- if ( isRootObject ) {
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- var shapes = extractFromCache( meta.shapes );
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- if ( shapes.length > 0 ) output.shapes = shapes;
- }
- output.object = object;
- return output;
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- },
- clone: function ( recursive ) {
- return new this.constructor().copy( this, recursive );
- },
- copy: function ( source, recursive ) {
- if ( recursive === undefined ) recursive = true;
- this.name = source.name;
- this.up.copy( source.up );
- this.position.copy( source.position );
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- if ( recursive === true ) {
- for ( var i = 0; i < source.children.length; i ++ ) {
- var child = source.children[ i ];
- this.add( child.clone() );
- }
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Camera() {
- Object3D.call( this );
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- }
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Camera,
- isCamera: true,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
- return this;
- },
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.getWorldQuaternion( quaternion );
- return target.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- };
- }(),
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- this.matrixWorldInverse.getInverse( this.matrixWorld );
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author arose / http://github.com/arose
- */
- function OrthographicCamera( left, right, top, bottom, near, far ) {
- Camera.call( this );
- this.type = 'OrthographicCamera';
- this.zoom = 1;
- this.view = null;
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
- this.updateProjectionMatrix();
- }
- OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: OrthographicCamera,
- isOrthographicCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- return this;
- },
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var dx = ( this.right - this.left ) / ( 2 * this.zoom );
- var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- var cx = ( this.right + this.left ) / 2;
- var cy = ( this.top + this.bottom ) / 2;
- var left = cx - dx;
- var right = cx + dx;
- var top = cy + dy;
- var bottom = cy - dy;
- if ( this.view !== null && this.view.enabled ) {
- var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
- var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
- var scaleW = ( this.right - this.left ) / this.view.width;
- var scaleH = ( this.top - this.bottom ) / this.view.height;
- left += scaleW * ( this.view.offsetX / zoomW );
- right = left + scaleW * ( this.view.width / zoomW );
- top -= scaleH * ( this.view.offsetY / zoomH );
- bottom = top - scaleH * ( this.view.height / zoomH );
- }
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Face3( a, b, c, normal, color, materialIndex ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
- this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
- }
- Object.assign( Face3.prototype, {
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
- this.normal.copy( source.normal );
- this.color.copy( source.color );
- this.materialIndex = source.materialIndex;
- for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
- }
- for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author bhouston / http://clara.io
- */
- var geometryId = 0; // Geometry uses even numbers as Id
- function Geometry() {
- Object.defineProperty( this, 'id', { value: geometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Geometry';
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Geometry,
- isGeometry: true,
- applyMatrix: function ( matrix ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
- }
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
- var face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
- }
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
- return this;
- },
- rotateX: function () {
- // rotate geometry around world x-axis
- var m1 = new Matrix4();
- return function rotateX( angle ) {
- m1.makeRotationX( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateY: function () {
- // rotate geometry around world y-axis
- var m1 = new Matrix4();
- return function rotateY( angle ) {
- m1.makeRotationY( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateZ: function () {
- // rotate geometry around world z-axis
- var m1 = new Matrix4();
- return function rotateZ( angle ) {
- m1.makeRotationZ( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- translate: function () {
- // translate geometry
- var m1 = new Matrix4();
- return function translate( x, y, z ) {
- m1.makeTranslation( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- scale: function () {
- // scale geometry
- var m1 = new Matrix4();
- return function scale( x, y, z ) {
- m1.makeScale( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- lookAt: function () {
- var obj = new Object3D();
- return function lookAt( vector ) {
- obj.lookAt( vector );
- obj.updateMatrix();
- this.applyMatrix( obj.matrix );
- };
- }(),
- fromBufferGeometry: function ( geometry ) {
- var scope = this;
- var indices = geometry.index !== null ? geometry.index.array : undefined;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
- var colors = attributes.color !== undefined ? attributes.color.array : undefined;
- var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
- var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
- if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
- var tempNormals = [];
- var tempUVs = [];
- var tempUVs2 = [];
- for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
- scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
- if ( normals !== undefined ) {
- tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
- }
- if ( colors !== undefined ) {
- scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
- }
- if ( uvs !== undefined ) {
- tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
- }
- if ( uvs2 !== undefined ) {
- tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
- }
- }
- function addFace( a, b, c, materialIndex ) {
- var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
- var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
- scope.faces.push( face );
- if ( uvs !== undefined ) {
- scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
- }
- if ( uvs2 !== undefined ) {
- scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
- }
- }
- var groups = geometry.groups;
- if ( groups.length > 0 ) {
- for ( var i = 0; i < groups.length; i ++ ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- if ( indices !== undefined ) {
- addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
- } else {
- addFace( j, j + 1, j + 2, group.materialIndex );
- }
- }
- }
- } else {
- if ( indices !== undefined ) {
- for ( var i = 0; i < indices.length; i += 3 ) {
- addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
- }
- } else {
- for ( var i = 0; i < positions.length / 3; i += 3 ) {
- addFace( i, i + 1, i + 2 );
- }
- }
- }
- this.computeFaceNormals();
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- return this;
- },
- center: function () {
- var offset = new Vector3();
- return function center() {
- this.computeBoundingBox();
- this.boundingBox.getCenter( offset ).negate();
- this.translate( offset.x, offset.y, offset.z );
- return this;
- };
- }(),
- normalize: function () {
- this.computeBoundingSphere();
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
- var s = radius === 0 ? 1 : 1.0 / radius;
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
- this.applyMatrix( matrix );
- return this;
- },
- computeFaceNormals: function () {
- var cb = new Vector3(), ab = new Vector3();
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
- var face = this.faces[ f ];
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- cb.normalize();
- face.normal.copy( cb );
- }
- },
- computeVertexNormals: function ( areaWeighted ) {
- if ( areaWeighted === undefined ) areaWeighted = true;
- var v, vl, f, fl, face, vertices;
- vertices = new Array( this.vertices.length );
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new Vector3();
- }
- if ( areaWeighted ) {
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
- var vA, vB, vC;
- var cb = new Vector3(), ab = new Vector3();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
- }
- } else {
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else {
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeFlatVertexNormals: function () {
- var f, fl, face;
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
- } else {
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeMorphNormals: function () {
- var i, il, f, fl, face;
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- faceNormal = new Vector3();
- vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- var morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- }
- }
- // restore original normals
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.setFromPoints( this.vertices );
- },
- computeBoundingSphere: function () {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.setFromPoints( this.vertices );
- },
- merge: function ( geometry, matrix, materialIndexOffset ) {
- if ( ! ( geometry && geometry.isGeometry ) ) {
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
- }
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- uvs1 = this.faceVertexUvs[ 0 ],
- uvs2 = geometry.faceVertexUvs[ 0 ],
- colors1 = this.colors,
- colors2 = geometry.colors;
- if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
- if ( matrix !== undefined ) {
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
- }
- // vertices
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
- var vertex = vertices2[ i ];
- var vertexCopy = vertex.clone();
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
- vertices1.push( vertexCopy );
- }
- // colors
- for ( var i = 0, il = colors2.length; i < il; i ++ ) {
- colors1.push( colors2[ i ].clone() );
- }
- // faces
- for ( i = 0, il = faces2.length; i < il; i ++ ) {
- var face = faces2[ i ], faceCopy, normal, color,
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
- if ( normalMatrix !== undefined ) {
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
- }
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
- normal = faceVertexNormals[ j ].clone();
- if ( normalMatrix !== undefined ) {
- normal.applyMatrix3( normalMatrix ).normalize();
- }
- faceCopy.vertexNormals.push( normal );
- }
- faceCopy.color.copy( face.color );
- for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
- }
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
- faces1.push( faceCopy );
- }
- // uvs
- for ( i = 0, il = uvs2.length; i < il; i ++ ) {
- var uv = uvs2[ i ], uvCopy = [];
- if ( uv === undefined ) {
- continue;
- }
- for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
- uvCopy.push( uv[ j ].clone() );
- }
- uvs1.push( uvCopy );
- }
- },
- mergeMesh: function ( mesh ) {
- if ( ! ( mesh && mesh.isMesh ) ) {
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
- }
- if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
- this.merge( mesh.geometry, mesh.matrix );
- },
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices: function () {
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
- var v, key;
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i, il, face;
- var indices, j, jl;
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
- v = this.vertices[ i ];
- key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- }
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
- for ( i = 0, il = this.faces.length; i < il; i ++ ) {
- face = this.faces[ i ];
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- indices = [ face.a, face.b, face.c ];
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
- faceIndicesToRemove.push( i );
- break;
- }
- }
- }
- for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
- var idx = faceIndicesToRemove[ i ];
- this.faces.splice( idx, 1 );
- for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
- this.faceVertexUvs[ j ].splice( idx, 1 );
- }
- }
- // Use unique set of vertices
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
- },
- setFromPoints: function ( points ) {
- this.vertices = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return this;
- },
- sortFacesByMaterialIndex: function () {
- var faces = this.faces;
- var length = faces.length;
- // tag faces
- for ( var i = 0; i < length; i ++ ) {
- faces[ i ]._id = i;
- }
- // sort faces
- function materialIndexSort( a, b ) {
- return a.materialIndex - b.materialIndex;
- }
- faces.sort( materialIndexSort );
- // sort uvs
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
- var newUvs1, newUvs2;
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
- for ( var i = 0; i < length; i ++ ) {
- var id = faces[ i ]._id;
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
- }
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
- // standard Geometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- var vertices = [];
- for ( var i = 0; i < this.vertices.length; i ++ ) {
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
- for ( var i = 0; i < this.faces.length; i ++ ) {
- var face = this.faces[ i ];
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
- var faceType = 0;
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
- if ( hasFaceVertexUv ) {
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
- }
- if ( hasFaceNormal ) {
- faces.push( getNormalIndex( face.normal ) );
- }
- if ( hasFaceVertexNormal ) {
- var vertexNormals = face.vertexNormals;
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
- }
- if ( hasFaceColor ) {
- faces.push( getColorIndex( face.color ) );
- }
- if ( hasFaceVertexColor ) {
- var vertexColors = face.vertexColors;
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
- }
- }
- function setBit( value, position, enabled ) {
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
- }
- function getNormalIndex( normal ) {
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
- if ( normalsHash[ hash ] !== undefined ) {
- return normalsHash[ hash ];
- }
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
- return normalsHash[ hash ];
- }
- function getColorIndex( color ) {
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
- if ( colorsHash[ hash ] !== undefined ) {
- return colorsHash[ hash ];
- }
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
- return colorsHash[ hash ];
- }
- function getUvIndex( uv ) {
- var hash = uv.x.toString() + uv.y.toString();
- if ( uvsHash[ hash ] !== undefined ) {
- return uvsHash[ hash ];
- }
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
- return uvsHash[ hash ];
- }
- data.data = {};
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) data.data.colors = colors;
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
- data.data.faces = faces;
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new Geometry().copy( this );
- },
- copy: function ( source ) {
- var i, il, j, jl, k, kl;
- // reset
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // vertices
- var vertices = source.vertices;
- for ( i = 0, il = vertices.length; i < il; i ++ ) {
- this.vertices.push( vertices[ i ].clone() );
- }
- // colors
- var colors = source.colors;
- for ( i = 0, il = colors.length; i < il; i ++ ) {
- this.colors.push( colors[ i ].clone() );
- }
- // faces
- var faces = source.faces;
- for ( i = 0, il = faces.length; i < il; i ++ ) {
- this.faces.push( faces[ i ].clone() );
- }
- // face vertex uvs
- for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
- var faceVertexUvs = source.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) {
- this.faceVertexUvs[ i ] = [];
- }
- for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
- for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
- var uv = uvs[ k ];
- uvsCopy.push( uv.clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- // morph targets
- var morphTargets = source.morphTargets;
- for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
- // vertices
- if ( morphTargets[ i ].vertices !== undefined ) {
- morphTarget.vertices = [];
- for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
- }
- }
- // normals
- if ( morphTargets[ i ].normals !== undefined ) {
- morphTarget.normals = [];
- for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
- }
- }
- this.morphTargets.push( morphTarget );
- }
- // morph normals
- var morphNormals = source.morphNormals;
- for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
- var morphNormal = {};
- // vertex normals
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
- morphNormal.vertexNormals = [];
- for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
- var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- var destVertexNormal = {};
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
- morphNormal.vertexNormals.push( destVertexNormal );
- }
- }
- // face normals
- if ( morphNormals[ i ].faceNormals !== undefined ) {
- morphNormal.faceNormals = [];
- for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
- }
- }
- this.morphNormals.push( morphNormal );
- }
- // skin weights
- var skinWeights = source.skinWeights;
- for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
- this.skinWeights.push( skinWeights[ i ].clone() );
- }
- // skin indices
- var skinIndices = source.skinIndices;
- for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
- this.skinIndices.push( skinIndices[ i ].clone() );
- }
- // line distances
- var lineDistances = source.lineDistances;
- for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
- this.lineDistances.push( lineDistances[ i ] );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // update flags
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function BufferAttribute( array, itemSize, normalized ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.version = 0;
- }
- Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- Object.assign( BufferAttribute.prototype, {
- isBufferAttribute: true,
- onUploadCallback: function () {},
- setArray: function ( array ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.count = array !== undefined ? array.length / this.itemSize : 0;
- this.array = array;
- return this;
- },
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
- for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- copyArray: function ( array ) {
- this.array.set( array );
- return this;
- },
- copyColorsArray: function ( colors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = colors.length; i < l; i ++ ) {
- var color = colors[ i ];
- if ( color === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
- }
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
- }
- return this;
- },
- copyVector2sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- }
- return this;
- },
- copyVector3sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- }
- return this;
- },
- copyVector4sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) offset = 0;
- this.array.set( value, offset );
- return this;
- },
- getX: function ( index ) {
- return this.array[ index * this.itemSize ];
- },
- setX: function ( index, x ) {
- this.array[ index * this.itemSize ] = x;
- return this;
- },
- getY: function ( index ) {
- return this.array[ index * this.itemSize + 1 ];
- },
- setY: function ( index, y ) {
- this.array[ index * this.itemSize + 1 ] = y;
- return this;
- },
- getZ: function ( index ) {
- return this.array[ index * this.itemSize + 2 ];
- },
- setZ: function ( index, z ) {
- this.array[ index * this.itemSize + 2 ] = z;
- return this;
- },
- getW: function ( index ) {
- return this.array[ index * this.itemSize + 3 ];
- },
- setW: function ( index, w ) {
- this.array[ index * this.itemSize + 3 ] = w;
- return this;
- },
- setXY: function ( index, x, y ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
- return this;
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- },
- clone: function () {
- return new this.constructor( this.array, this.itemSize ).copy( this );
- }
- } );
- //
- function Int8BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
- }
- Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
- function Uint8BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
- }
- Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
- function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
- }
- Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
- function Int16BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
- }
- Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
- function Uint16BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
- }
- Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
- function Int32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
- }
- Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
- function Uint32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
- }
- Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
- function Float32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
- }
- Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
- function Float64BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
- }
- Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function DirectGeometry() {
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
- this.groups = [];
- this.morphTargets = {};
- this.skinWeights = [];
- this.skinIndices = [];
- // this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Object.assign( DirectGeometry.prototype, {
- computeGroups: function ( geometry ) {
- var group;
- var groups = [];
- var materialIndex = undefined;
- var faces = geometry.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- // materials
- if ( face.materialIndex !== materialIndex ) {
- materialIndex = face.materialIndex;
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
- }
- }
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- this.groups = groups;
- },
- fromGeometry: function ( geometry ) {
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
- var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
- // morphs
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
- var morphTargetsPosition;
- if ( morphTargetsLength > 0 ) {
- morphTargetsPosition = [];
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
- morphTargetsPosition[ i ] = [];
- }
- this.morphTargets.position = morphTargetsPosition;
- }
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
- var morphTargetsNormal;
- if ( morphNormalsLength > 0 ) {
- morphTargetsNormal = [];
- for ( var i = 0; i < morphNormalsLength; i ++ ) {
- morphTargetsNormal[ i ] = [];
- }
- this.morphTargets.normal = morphTargetsNormal;
- }
- // skins
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length;
- //
- if ( vertices.length > 0 && faces.length === 0 ) {
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
- }
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
- } else {
- var normal = face.normal;
- this.normals.push( normal, normal, normal );
- }
- var vertexColors = face.vertexColors;
- if ( vertexColors.length === 3 ) {
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
- } else {
- var color = face.color;
- this.colors.push( color, color, color );
- }
- if ( hasFaceVertexUv === true ) {
- var vertexUvs = faceVertexUvs[ 0 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- if ( hasFaceVertexUv2 === true ) {
- var vertexUvs = faceVertexUvs[ 1 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- // morphs
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
- var morphTarget = morphTargets[ j ].vertices;
- morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
- }
- for ( var j = 0; j < morphNormalsLength; j ++ ) {
- var morphNormal = morphNormals[ j ].vertexNormals[ i ];
- morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
- }
- // skins
- if ( hasSkinIndices ) {
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
- }
- if ( hasSkinWeights ) {
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
- }
- }
- this.computeGroups( geometry );
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function arrayMax( array ) {
- if ( array.length === 0 ) return - Infinity;
- var max = array[ 0 ];
- for ( var i = 1, l = array.length; i < l; ++ i ) {
- if ( array[ i ] > max ) max = array[ i ];
- }
- return max;
- }
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
- function BufferGeometry() {
- Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'BufferGeometry';
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.drawRange = { start: 0, count: Infinity };
- this.userData = {};
- }
- BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: BufferGeometry,
- isBufferGeometry: true,
- getIndex: function () {
- return this.index;
- },
- setIndex: function ( index ) {
- if ( Array.isArray( index ) ) {
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
- } else {
- this.index = index;
- }
- },
- addAttribute: function ( name, attribute ) {
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
- return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
- }
- if ( name === 'index' ) {
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
- return this;
- }
- this.attributes[ name ] = attribute;
- return this;
- },
- getAttribute: function ( name ) {
- return this.attributes[ name ];
- },
- removeAttribute: function ( name ) {
- delete this.attributes[ name ];
- return this;
- },
- addGroup: function ( start, count, materialIndex ) {
- this.groups.push( {
- start: start,
- count: count,
- materialIndex: materialIndex !== undefined ? materialIndex : 0
- } );
- },
- clearGroups: function () {
- this.groups = [];
- },
- setDrawRange: function ( start, count ) {
- this.drawRange.start = start;
- this.drawRange.count = count;
- },
- applyMatrix: function ( matrix ) {
- var position = this.attributes.position;
- if ( position !== undefined ) {
- matrix.applyToBufferAttribute( position );
- position.needsUpdate = true;
- }
- var normal = this.attributes.normal;
- if ( normal !== undefined ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- normalMatrix.applyToBufferAttribute( normal );
- normal.needsUpdate = true;
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- return this;
- },
- rotateX: function () {
- // rotate geometry around world x-axis
- var m1 = new Matrix4();
- return function rotateX( angle ) {
- m1.makeRotationX( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateY: function () {
- // rotate geometry around world y-axis
- var m1 = new Matrix4();
- return function rotateY( angle ) {
- m1.makeRotationY( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateZ: function () {
- // rotate geometry around world z-axis
- var m1 = new Matrix4();
- return function rotateZ( angle ) {
- m1.makeRotationZ( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- translate: function () {
- // translate geometry
- var m1 = new Matrix4();
- return function translate( x, y, z ) {
- m1.makeTranslation( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- scale: function () {
- // scale geometry
- var m1 = new Matrix4();
- return function scale( x, y, z ) {
- m1.makeScale( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- lookAt: function () {
- var obj = new Object3D();
- return function lookAt( vector ) {
- obj.lookAt( vector );
- obj.updateMatrix();
- this.applyMatrix( obj.matrix );
- };
- }(),
- center: function () {
- var offset = new Vector3();
- return function center() {
- this.computeBoundingBox();
- this.boundingBox.getCenter( offset ).negate();
- this.translate( offset.x, offset.y, offset.z );
- return this;
- };
- }(),
- setFromObject: function ( object ) {
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
- var geometry = object.geometry;
- if ( object.isPoints || object.isLine ) {
- var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
- this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
- var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
- this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- } else if ( object.isMesh ) {
- if ( geometry && geometry.isGeometry ) {
- this.fromGeometry( geometry );
- }
- }
- return this;
- },
- setFromPoints: function ( points ) {
- var position = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
- }
- this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
- return this;
- },
- updateFromObject: function ( object ) {
- var geometry = object.geometry;
- if ( object.isMesh ) {
- var direct = geometry.__directGeometry;
- if ( geometry.elementsNeedUpdate === true ) {
- direct = undefined;
- geometry.elementsNeedUpdate = false;
- }
- if ( direct === undefined ) {
- return this.fromGeometry( geometry );
- }
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
- geometry = direct;
- }
- var attribute;
- if ( geometry.verticesNeedUpdate === true ) {
- attribute = this.attributes.position;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.vertices );
- attribute.needsUpdate = true;
- }
- geometry.verticesNeedUpdate = false;
- }
- if ( geometry.normalsNeedUpdate === true ) {
- attribute = this.attributes.normal;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.normals );
- attribute.needsUpdate = true;
- }
- geometry.normalsNeedUpdate = false;
- }
- if ( geometry.colorsNeedUpdate === true ) {
- attribute = this.attributes.color;
- if ( attribute !== undefined ) {
- attribute.copyColorsArray( geometry.colors );
- attribute.needsUpdate = true;
- }
- geometry.colorsNeedUpdate = false;
- }
- if ( geometry.uvsNeedUpdate ) {
- attribute = this.attributes.uv;
- if ( attribute !== undefined ) {
- attribute.copyVector2sArray( geometry.uvs );
- attribute.needsUpdate = true;
- }
- geometry.uvsNeedUpdate = false;
- }
- if ( geometry.lineDistancesNeedUpdate ) {
- attribute = this.attributes.lineDistance;
- if ( attribute !== undefined ) {
- attribute.copyArray( geometry.lineDistances );
- attribute.needsUpdate = true;
- }
- geometry.lineDistancesNeedUpdate = false;
- }
- if ( geometry.groupsNeedUpdate ) {
- geometry.computeGroups( object.geometry );
- this.groups = geometry.groups;
- geometry.groupsNeedUpdate = false;
- }
- return this;
- },
- fromGeometry: function ( geometry ) {
- geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
- return this.fromDirectGeometry( geometry.__directGeometry );
- },
- fromDirectGeometry: function ( geometry ) {
- var positions = new Float32Array( geometry.vertices.length * 3 );
- this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
- if ( geometry.normals.length > 0 ) {
- var normals = new Float32Array( geometry.normals.length * 3 );
- this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
- }
- if ( geometry.colors.length > 0 ) {
- var colors = new Float32Array( geometry.colors.length * 3 );
- this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
- }
- if ( geometry.uvs.length > 0 ) {
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
- }
- if ( geometry.uvs2.length > 0 ) {
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
- }
- // groups
- this.groups = geometry.groups;
- // morphs
- for ( var name in geometry.morphTargets ) {
- var array = [];
- var morphTargets = geometry.morphTargets[ name ];
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
- array.push( attribute.copyVector3sArray( morphTarget ) );
- }
- this.morphAttributes[ name ] = array;
- }
- // skinning
- if ( geometry.skinIndices.length > 0 ) {
- var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
- }
- if ( geometry.skinWeights.length > 0 ) {
- var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
- }
- //
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- return this;
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- var position = this.attributes.position;
- if ( position !== undefined ) {
- this.boundingBox.setFromBufferAttribute( position );
- } else {
- this.boundingBox.makeEmpty();
- }
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
- }
- },
- computeBoundingSphere: function () {
- var box = new Box3();
- var vector = new Vector3();
- return function computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- var position = this.attributes.position;
- if ( position ) {
- var center = this.boundingSphere.center;
- box.setFromBufferAttribute( position );
- box.getCenter( center );
- // hoping to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
- var maxRadiusSq = 0;
- for ( var i = 0, il = position.count; i < il; i ++ ) {
- vector.x = position.getX( i );
- vector.y = position.getY( i );
- vector.z = position.getZ( i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
- }
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
- if ( isNaN( this.boundingSphere.radius ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
- }
- }
- };
- }(),
- computeFaceNormals: function () {
- // backwards compatibility
- },
- computeVertexNormals: function () {
- var index = this.index;
- var attributes = this.attributes;
- var groups = this.groups;
- if ( attributes.position ) {
- var positions = attributes.position.array;
- if ( attributes.normal === undefined ) {
- this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
- } else {
- // reset existing normals to zero
- var array = attributes.normal.array;
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- array[ i ] = 0;
- }
- }
- var normals = attributes.normal.array;
- var vA, vB, vC;
- var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- var cb = new Vector3(), ab = new Vector3();
- // indexed elements
- if ( index ) {
- var indices = index.array;
- if ( groups.length === 0 ) {
- this.addGroup( 0, indices.length );
- }
- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
- var group = groups[ j ];
- var start = group.start;
- var count = group.count;
- for ( var i = start, il = start + count; i < il; i += 3 ) {
- vA = indices[ i + 0 ] * 3;
- vB = indices[ i + 1 ] * 3;
- vC = indices[ i + 2 ] * 3;
- pA.fromArray( positions, vA );
- pB.fromArray( positions, vB );
- pC.fromArray( positions, vC );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ vA ] += cb.x;
- normals[ vA + 1 ] += cb.y;
- normals[ vA + 2 ] += cb.z;
- normals[ vB ] += cb.x;
- normals[ vB + 1 ] += cb.y;
- normals[ vB + 2 ] += cb.z;
- normals[ vC ] += cb.x;
- normals[ vC + 1 ] += cb.y;
- normals[ vC + 2 ] += cb.z;
- }
- }
- } else {
- // non-indexed elements (unconnected triangle soup)
- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
- pA.fromArray( positions, i );
- pB.fromArray( positions, i + 3 );
- pC.fromArray( positions, i + 6 );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ i ] = cb.x;
- normals[ i + 1 ] = cb.y;
- normals[ i + 2 ] = cb.z;
- normals[ i + 3 ] = cb.x;
- normals[ i + 4 ] = cb.y;
- normals[ i + 5 ] = cb.z;
- normals[ i + 6 ] = cb.x;
- normals[ i + 7 ] = cb.y;
- normals[ i + 8 ] = cb.z;
- }
- }
- this.normalizeNormals();
- attributes.normal.needsUpdate = true;
- }
- },
- merge: function ( geometry, offset ) {
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
- }
- if ( offset === undefined ) {
- offset = 0;
- console.warn(
- 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
- + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
- );
- }
- var attributes = this.attributes;
- for ( var key in attributes ) {
- if ( geometry.attributes[ key ] === undefined ) continue;
- var attribute1 = attributes[ key ];
- var attributeArray1 = attribute1.array;
- var attribute2 = geometry.attributes[ key ];
- var attributeArray2 = attribute2.array;
- var attributeSize = attribute2.itemSize;
- for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
- attributeArray1[ j ] = attributeArray2[ i ];
- }
- }
- return this;
- },
- normalizeNormals: function () {
- var vector = new Vector3();
- return function normalizeNormals() {
- var normals = this.attributes.normal;
- for ( var i = 0, il = normals.count; i < il; i ++ ) {
- vector.x = normals.getX( i );
- vector.y = normals.getY( i );
- vector.z = normals.getZ( i );
- vector.normalize();
- normals.setXYZ( i, vector.x, vector.y, vector.z );
- }
- };
- }(),
- toNonIndexed: function () {
- if ( this.index === null ) {
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
- return this;
- }
- var geometry2 = new BufferGeometry();
- var indices = this.index.array;
- var attributes = this.attributes;
- for ( var name in attributes ) {
- var attribute = attributes[ name ];
- var array = attribute.array;
- var itemSize = attribute.itemSize;
- var array2 = new array.constructor( indices.length * itemSize );
- var index = 0, index2 = 0;
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
- index = indices[ i ] * itemSize;
- for ( var j = 0; j < itemSize; j ++ ) {
- array2[ index2 ++ ] = array[ index ++ ];
- }
- }
- geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
- }
- var groups = this.groups;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
- }
- return geometry2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
- // standard BufferGeometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- data.data = { attributes: {} };
- var index = this.index;
- if ( index !== null ) {
- var array = Array.prototype.slice.call( index.array );
- data.data.index = {
- type: index.array.constructor.name,
- array: array
- };
- }
- var attributes = this.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var array = Array.prototype.slice.call( attribute.array );
- data.data.attributes[ key ] = {
- itemSize: attribute.itemSize,
- type: attribute.array.constructor.name,
- array: array,
- normalized: attribute.normalized
- };
- }
- var groups = this.groups;
- if ( groups.length > 0 ) {
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
- }
- var boundingSphere = this.boundingSphere;
- if ( boundingSphere !== null ) {
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
- }
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new BufferGeometry().copy( this );
- },
- copy: function ( source ) {
- var name, i, l;
- // reset
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // index
- var index = source.index;
- if ( index !== null ) {
- this.setIndex( index.clone() );
- }
- // attributes
- var attributes = source.attributes;
- for ( name in attributes ) {
- var attribute = attributes[ name ];
- this.addAttribute( name, attribute.clone() );
- }
- // morph attributes
- var morphAttributes = source.morphAttributes;
- for ( name in morphAttributes ) {
- var array = [];
- var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
- array.push( morphAttribute[ i ].clone() );
- }
- this.morphAttributes[ name ] = array;
- }
- // groups
- var groups = source.groups;
- for ( i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // draw range
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
- // user data
- this.userData = source.userData;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // BoxGeometry
- function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- Geometry.call( this );
- this.type = 'BoxGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
- this.mergeVertices();
- }
- BoxGeometry.prototype = Object.create( Geometry.prototype );
- BoxGeometry.prototype.constructor = BoxGeometry;
- // BoxBufferGeometry
- function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- BufferGeometry.call( this );
- this.type = 'BoxBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- var scope = this;
- width = width || 1;
- height = height || 1;
- depth = depth || 1;
- // segments
- widthSegments = Math.floor( widthSegments ) || 1;
- heightSegments = Math.floor( heightSegments ) || 1;
- depthSegments = Math.floor( depthSegments ) || 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var numberOfVertices = 0;
- var groupStart = 0;
- // build each side of the box geometry
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var vertexCounter = 0;
- var groupCount = 0;
- var ix, iy;
- var vector = new Vector3();
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segmentHeight - heightHalf;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segmentWidth - widthHalf;
- // set values to correct vector component
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
- // now apply vector to vertex buffer
- vertices.push( vector.x, vector.y, vector.z );
- // set values to correct vector component
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
- // now apply vector to normal buffer
- normals.push( vector.x, vector.y, vector.z );
- // uvs
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- // counters
- vertexCounter += 1;
- }
- }
- // indices
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = numberOfVertices + ix + gridX1 * iy;
- var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // increase counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, materialIndex );
- // calculate new start value for groups
- groupStart += groupCount;
- // update total number of vertices
- numberOfVertices += vertexCounter;
- }
- }
- BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // PlaneGeometry
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
- Geometry.call( this );
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- this.mergeVertices();
- }
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
- // PlaneBufferGeometry
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
- BufferGeometry.call( this );
- this.type = 'PlaneBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- width = width || 1;
- height = height || 1;
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var ix, iy;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- // indices
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- var materialId = 0;
- function Material() {
- Object.defineProperty( this, 'id', { value: materialId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Material';
- this.fog = true;
- this.lights = true;
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
- this.opacity = 1;
- this.transparent = false;
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
- this.shadowSide = null;
- this.colorWrite = true;
- this.precision = null; // override the renderer's default precision for this material
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
- this.dithering = false;
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
- this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
- this.visible = true;
- this.userData = {};
- this.needsUpdate = true;
- }
- Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Material,
- isMaterial: true,
- onBeforeCompile: function () {},
- setValues: function ( values ) {
- if ( values === undefined ) return;
- for ( var key in values ) {
- var newValue = values[ key ];
- if ( newValue === undefined ) {
- console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
- continue;
- }
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
- }
- var currentValue = this[ key ];
- if ( currentValue === undefined ) {
- console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
- continue;
- }
- if ( currentValue && currentValue.isColor ) {
- currentValue.set( newValue );
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
- currentValue.copy( newValue );
- } else if ( key === 'overdraw' ) {
- // ensure overdraw is backwards-compatible with legacy boolean type
- this[ key ] = Number( newValue );
- } else {
- this[ key ] = newValue;
- }
- }
- },
- toJSON: function ( meta ) {
- var isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {}
- };
- }
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.color && this.color.isColor ) data.color = this.color.getHex();
- if ( this.roughness !== undefined ) data.roughness = this.roughness;
- if ( this.metalness !== undefined ) data.metalness = this.metalness;
- if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
- if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
- if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
- if ( this.shininess !== undefined ) data.shininess = this.shininess;
- if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
- if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
- if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
- if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
- if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
- if ( this.aoMap && this.aoMap.isTexture ) {
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
- }
- if ( this.bumpMap && this.bumpMap.isTexture ) {
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
- }
- if ( this.normalMap && this.normalMap.isTexture ) {
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
- }
- if ( this.displacementMap && this.displacementMap.isTexture ) {
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
- }
- if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
- if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
- if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
- if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
- if ( this.envMap && this.envMap.isTexture ) {
- data.envMap = this.envMap.toJSON( meta ).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
- }
- if ( this.gradientMap && this.gradientMap.isTexture ) {
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
- }
- if ( this.size !== undefined ) data.size = this.size;
- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
- if ( this.blending !== NormalBlending ) data.blending = this.blending;
- if ( this.flatShading === true ) data.flatShading = this.flatShading;
- if ( this.side !== FrontSide ) data.side = this.side;
- if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
- if ( this.opacity < 1 ) data.opacity = this.opacity;
- if ( this.transparent === true ) data.transparent = this.transparent;
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
- // rotation (SpriteMaterial)
- if ( this.rotation !== 0 ) data.rotation = this.rotation;
- if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
- if ( this.scale !== undefined ) data.scale = this.scale;
- if ( this.dithering === true ) data.dithering = true;
- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
- if ( this.wireframe === true ) data.wireframe = this.wireframe;
- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
- if ( this.morphTargets === true ) data.morphTargets = true;
- if ( this.skinning === true ) data.skinning = true;
- if ( this.visible === false ) data.visible = false;
- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- }
- return data;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.fog = source.fog;
- this.lights = source.lights;
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
- this.opacity = source.opacity;
- this.transparent = source.transparent;
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
- this.colorWrite = source.colorWrite;
- this.precision = source.precision;
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
- this.dithering = source.dithering;
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
- this.overdraw = source.overdraw;
- this.visible = source.visible;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- this.clipShadows = source.clipShadows;
- this.clipIntersection = source.clipIntersection;
- var srcPlanes = source.clippingPlanes,
- dstPlanes = null;
- if ( srcPlanes !== null ) {
- var n = srcPlanes.length;
- dstPlanes = new Array( n );
- for ( var i = 0; i !== n; ++ i )
- dstPlanes[ i ] = srcPlanes[ i ].clone();
- }
- this.clippingPlanes = dstPlanes;
- this.shadowSide = source.shadowSide;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>
- * }
- */
- function MeshBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshBasicMaterial';
- this.color = new Color( 0xffffff ); // emissive
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshBasicMaterial.prototype = Object.create( Material.prototype );
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
- MeshBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: <string>,
- * vertexShader: <string>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * lights: <bool>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function ShaderMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShaderMaterial';
- this.defines = {};
- this.uniforms = {};
- this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
- this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
- this.linewidth = 1;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
- this.skinning = false; // set to use skinning attribute streams
- this.morphTargets = false; // set to use morph targets
- this.morphNormals = false; // set to use morph normals
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
- if ( parameters !== undefined ) {
- if ( parameters.attributes !== undefined ) {
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
- }
- this.setValues( parameters );
- }
- }
- ShaderMaterial.prototype = Object.create( Material.prototype );
- ShaderMaterial.prototype.constructor = ShaderMaterial;
- ShaderMaterial.prototype.isShaderMaterial = true;
- ShaderMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
- this.uniforms = UniformsUtils.clone( source.uniforms );
- this.defines = Object.assign( {}, source.defines );
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.lights = source.lights;
- this.clipping = source.clipping;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- this.extensions = source.extensions;
- return this;
- };
- ShaderMaterial.prototype.toJSON = function ( meta ) {
- var data = Material.prototype.toJSON.call( this, meta );
- data.uniforms = this.uniforms;
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
- return data;
- };
- /**
- * @author bhouston / http://clara.io
- */
- function Ray( origin, direction ) {
- this.origin = ( origin !== undefined ) ? origin : new Vector3();
- this.direction = ( direction !== undefined ) ? direction : new Vector3();
- }
- Object.assign( Ray.prototype, {
- set: function ( origin, direction ) {
- this.origin.copy( origin );
- this.direction.copy( direction );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( ray ) {
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
- return this;
- },
- at: function ( t, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Ray: .at() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
- },
- lookAt: function ( v ) {
- this.direction.copy( v ).sub( this.origin ).normalize();
- return this;
- },
- recast: function () {
- var v1 = new Vector3();
- return function recast( t ) {
- this.origin.copy( this.at( t, v1 ) );
- return this;
- };
- }(),
- closestPointToPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- target.subVectors( point, this.origin );
- var directionDistance = target.dot( this.direction );
- if ( directionDistance < 0 ) {
- return target.copy( this.origin );
- }
- return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- },
- distanceToPoint: function ( point ) {
- return Math.sqrt( this.distanceSqToPoint( point ) );
- },
- distanceSqToPoint: function () {
- var v1 = new Vector3();
- return function distanceSqToPoint( point ) {
- var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
- // point behind the ray
- if ( directionDistance < 0 ) {
- return this.origin.distanceToSquared( point );
- }
- v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- return v1.distanceToSquared( point );
- };
- }(),
- distanceSqToSegment: function () {
- var segCenter = new Vector3();
- var segDir = new Vector3();
- var diff = new Vector3();
- return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
- segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- segDir.copy( v1 ).sub( v0 ).normalize();
- diff.copy( this.origin ).sub( segCenter );
- var segExtent = v0.distanceTo( v1 ) * 0.5;
- var a01 = - this.direction.dot( segDir );
- var b0 = diff.dot( this.direction );
- var b1 = - diff.dot( segDir );
- var c = diff.lengthSq();
- var det = Math.abs( 1 - a01 * a01 );
- var s0, s1, sqrDist, extDet;
- if ( det > 0 ) {
- // The ray and segment are not parallel.
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
- if ( s0 >= 0 ) {
- if ( s1 >= - extDet ) {
- if ( s1 <= extDet ) {
- // region 0
- // Minimum at interior points of ray and segment.
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
- } else {
- // region 1
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- // region 5
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- if ( s1 <= - extDet ) {
- // region 4
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- } else if ( s1 <= extDet ) {
- // region 3
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
- } else {
- // region 2
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- }
- } else {
- // Ray and segment are parallel.
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- if ( optionalPointOnRay ) {
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
- }
- if ( optionalPointOnSegment ) {
- optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
- }
- return sqrDist;
- };
- }(),
- intersectSphere: function () {
- var v1 = new Vector3();
- return function intersectSphere( sphere, target ) {
- v1.subVectors( sphere.center, this.origin );
- var tca = v1.dot( this.direction );
- var d2 = v1.dot( v1 ) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
- if ( d2 > radius2 ) return null;
- var thc = Math.sqrt( radius2 - d2 );
- // t0 = first intersect point - entrance on front of sphere
- var t0 = tca - thc;
- // t1 = second intersect point - exit point on back of sphere
- var t1 = tca + thc;
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) return null;
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) return this.at( t1, target );
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
- };
- }(),
- intersectsSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) <= sphere.radius;
- },
- distanceToPlane: function ( plane ) {
- var denominator = plane.normal.dot( this.direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
- return 0;
- }
- // Null is preferable to undefined since undefined means.... it is undefined
- return null;
- }
- var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
- // Return if the ray never intersects the plane
- return t >= 0 ? t : null;
- },
- intersectPlane: function ( plane, target ) {
- var t = this.distanceToPlane( plane );
- if ( t === null ) {
- return null;
- }
- return this.at( t, target );
- },
- intersectsPlane: function ( plane ) {
- // check if the ray lies on the plane first
- var distToPoint = plane.distanceToPoint( this.origin );
- if ( distToPoint === 0 ) {
- return true;
- }
- var denominator = plane.normal.dot( this.direction );
- if ( denominator * distToPoint < 0 ) {
- return true;
- }
- // ray origin is behind the plane (and is pointing behind it)
- return false;
- },
- intersectBox: function ( box, target ) {
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
- var origin = this.origin;
- if ( invdirx >= 0 ) {
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
- } else {
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
- }
- if ( invdiry >= 0 ) {
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
- } else {
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
- }
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
- if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
- if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
- if ( invdirz >= 0 ) {
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
- } else {
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
- }
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
- if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
- if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
- //return point closest to the ray (positive side)
- if ( tmax < 0 ) return null;
- return this.at( tmin >= 0 ? tmin : tmax, target );
- },
- intersectsBox: ( function () {
- var v = new Vector3();
- return function intersectsBox( box ) {
- return this.intersectBox( box, v ) !== null;
- };
- } )(),
- intersectTriangle: function () {
- // Compute the offset origin, edges, and normal.
- var diff = new Vector3();
- var edge1 = new Vector3();
- var edge2 = new Vector3();
- var normal = new Vector3();
- return function intersectTriangle( a, b, c, backfaceCulling, target ) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
- edge1.subVectors( b, a );
- edge2.subVectors( c, a );
- normal.crossVectors( edge1, edge2 );
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- var DdN = this.direction.dot( normal );
- var sign;
- if ( DdN > 0 ) {
- if ( backfaceCulling ) return null;
- sign = 1;
- } else if ( DdN < 0 ) {
- sign = - 1;
- DdN = - DdN;
- } else {
- return null;
- }
- diff.subVectors( this.origin, a );
- var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
- return null;
- }
- var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
- return null;
- }
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
- return null;
- }
- // Line intersects triangle, check if ray does.
- var QdN = - sign * diff.dot( normal );
- // t < 0, no intersection
- if ( QdN < 0 ) {
- return null;
- }
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
- };
- }(),
- applyMatrix4: function ( matrix4 ) {
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
- return this;
- },
- equals: function ( ray ) {
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
- function Triangle( a, b, c ) {
- this.a = ( a !== undefined ) ? a : new Vector3();
- this.b = ( b !== undefined ) ? b : new Vector3();
- this.c = ( c !== undefined ) ? c : new Vector3();
- }
- Object.assign( Triangle, {
- getNormal: function () {
- var v0 = new Vector3();
- return function getNormal( a, b, c, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getNormal() target is now required' );
- target = new Vector3();
- }
- target.subVectors( c, b );
- v0.subVectors( a, b );
- target.cross( v0 );
- var targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
- }
- return target.set( 0, 0, 0 );
- };
- }(),
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- getBarycoord: function () {
- var v0 = new Vector3();
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function getBarycoord( point, a, b, c, target ) {
- v0.subVectors( c, a );
- v1.subVectors( b, a );
- v2.subVectors( point, a );
- var dot00 = v0.dot( v0 );
- var dot01 = v0.dot( v1 );
- var dot02 = v0.dot( v2 );
- var dot11 = v1.dot( v1 );
- var dot12 = v1.dot( v2 );
- var denom = ( dot00 * dot11 - dot01 * dot01 );
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
- target = new Vector3();
- }
- // collinear or singular triangle
- if ( denom === 0 ) {
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set( - 2, - 1, - 1 );
- }
- var invDenom = 1 / denom;
- var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
- };
- }(),
- containsPoint: function () {
- var v1 = new Vector3();
- return function containsPoint( point, a, b, c ) {
- Triangle.getBarycoord( point, a, b, c, v1 );
- return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 );
- };
- }()
- } );
- Object.assign( Triangle.prototype, {
- set: function ( a, b, c ) {
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
- return this;
- },
- setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( triangle ) {
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
- return this;
- },
- getArea: function () {
- var v0 = new Vector3();
- var v1 = new Vector3();
- return function getArea() {
- v0.subVectors( this.c, this.b );
- v1.subVectors( this.a, this.b );
- return v0.cross( v1 ).length() * 0.5;
- };
- }(),
- getMidpoint: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
- target = new Vector3();
- }
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
- },
- getNormal: function ( target ) {
- return Triangle.getNormal( this.a, this.b, this.c, target );
- },
- getPlane: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getPlane() target is now required' );
- target = new Vector3();
- }
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
- },
- getBarycoord: function ( point, target ) {
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
- },
- containsPoint: function ( point ) {
- return Triangle.containsPoint( point, this.a, this.b, this.c );
- },
- intersectsBox: function ( box ) {
- return box.intersectsTriangle( this );
- },
- closestPointToPoint: function () {
- var vab = new Vector3();
- var vac = new Vector3();
- var vbc = new Vector3();
- var vap = new Vector3();
- var vbp = new Vector3();
- var vcp = new Vector3();
- return function closestPointToPoint( p, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- var a = this.a, b = this.b, c = this.c;
- var v, w;
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
- vab.subVectors( b, a );
- vac.subVectors( c, a );
- vap.subVectors( p, a );
- var d1 = vab.dot( vap );
- var d2 = vac.dot( vap );
- if ( d1 <= 0 && d2 <= 0 ) {
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy( a );
- }
- vbp.subVectors( p, b );
- var d3 = vab.dot( vbp );
- var d4 = vac.dot( vbp );
- if ( d3 >= 0 && d4 <= d3 ) {
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy( b );
- }
- var vc = d1 * d4 - d3 * d2;
- if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
- v = d1 / ( d1 - d3 );
- // edge region of AB; barycentric coords (1-v, v, 0)
- return target.copy( a ).addScaledVector( vab, v );
- }
- vcp.subVectors( p, c );
- var d5 = vab.dot( vcp );
- var d6 = vac.dot( vcp );
- if ( d6 >= 0 && d5 <= d6 ) {
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy( c );
- }
- var vb = d5 * d2 - d1 * d6;
- if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
- w = d2 / ( d2 - d6 );
- // edge region of AC; barycentric coords (1-w, 0, w)
- return target.copy( a ).addScaledVector( vac, w );
- }
- var va = d3 * d6 - d5 * d4;
- if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
- vbc.subVectors( c, b );
- w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
- // edge region of BC; barycentric coords (0, 1-w, w)
- return target.copy( b ).addScaledVector( vbc, w ); // edge region of BC
- }
- // face region
- var denom = 1 / ( va + vb + vc );
- // u = va * denom
- v = vb * denom;
- w = vc * denom;
- return target.copy( a ).addScaledVector( vab, v ).addScaledVector( vac, w );
- };
- }(),
- equals: function ( triangle ) {
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author jonobr1 / http://jonobr1.com/
- */
- function Mesh( geometry, material ) {
- Object3D.call( this );
- this.type = 'Mesh';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
- this.drawMode = TrianglesDrawMode;
- this.updateMorphTargets();
- }
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Mesh,
- isMesh: true,
- setDrawMode: function ( value ) {
- this.drawMode = value;
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.drawMode = source.drawMode;
- if ( source.morphTargetInfluences !== undefined ) {
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
- }
- if ( source.morphTargetDictionary !== undefined ) {
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
- }
- return this;
- },
- updateMorphTargets: function () {
- var geometry = this.geometry;
- var m, ml, name;
- if ( geometry.isBufferGeometry ) {
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- } else {
- var morphTargets = geometry.morphTargets;
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
- name = morphTargets[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- },
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- var vA = new Vector3();
- var vB = new Vector3();
- var vC = new Vector3();
- var tempA = new Vector3();
- var tempB = new Vector3();
- var tempC = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- var barycoord = new Vector3();
- var intersectionPoint = new Vector3();
- var intersectionPointWorld = new Vector3();
- function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
- Triangle.getBarycoord( point, p1, p2, p3, barycoord );
- uv1.multiplyScalar( barycoord.x );
- uv2.multiplyScalar( barycoord.y );
- uv3.multiplyScalar( barycoord.z );
- uv1.add( uv2 ).add( uv3 );
- return uv1.clone();
- }
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
- var intersect;
- if ( material.side === BackSide ) {
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
- } else {
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
- }
- if ( intersect === null ) return null;
- intersectionPointWorld.copy( point );
- intersectionPointWorld.applyMatrix4( object.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
- return {
- distance: distance,
- point: intersectionPointWorld.clone(),
- object: object
- };
- }
- function checkBufferGeometryIntersection( object, material, raycaster, ray, position, uv, a, b, c ) {
- vA.fromBufferAttribute( position, a );
- vB.fromBufferAttribute( position, b );
- vC.fromBufferAttribute( position, c );
- var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint );
- if ( intersection ) {
- if ( uv ) {
- uvA.fromBufferAttribute( uv, a );
- uvB.fromBufferAttribute( uv, b );
- uvC.fromBufferAttribute( uv, c );
- intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
- }
- var face = new Face3( a, b, c );
- Triangle.getNormal( vA, vB, vC, face.normal );
- intersection.face = face;
- }
- return intersection;
- }
- return function raycast( raycaster, intersects ) {
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
- if ( material === undefined ) return;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- // Check boundingBox before continuing
- if ( geometry.boundingBox !== null ) {
- if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
- }
- var intersection;
- if ( geometry.isBufferGeometry ) {
- var a, b, c;
- var index = geometry.index;
- var position = geometry.attributes.position;
- var uv = geometry.attributes.uv;
- var groups = geometry.groups;
- var drawRange = geometry.drawRange;
- var i, j, il, jl;
- var group, groupMaterial;
- var start, end;
- if ( index !== null ) {
- // indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = index.getX( j );
- b = index.getX( j + 1 );
- c = index.getX( j + 2 );
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
- intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else if ( position !== undefined ) {
- // non-indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = j;
- b = j + 1;
- c = j + 2;
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = i;
- b = i + 1;
- c = i + 2;
- intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- }
- } else if ( geometry.isGeometry ) {
- var fvA, fvB, fvC;
- var isMultiMaterial = Array.isArray( material );
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
- var face = faces[ f ];
- var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
- if ( faceMaterial === undefined ) continue;
- fvA = vertices[ face.a ];
- fvB = vertices[ face.b ];
- fvC = vertices[ face.c ];
- if ( faceMaterial.morphTargets === true ) {
- var morphTargets = geometry.morphTargets;
- var morphInfluences = this.morphTargetInfluences;
- vA.set( 0, 0, 0 );
- vB.set( 0, 0, 0 );
- vC.set( 0, 0, 0 );
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
- var influence = morphInfluences[ t ];
- if ( influence === 0 ) continue;
- var targets = morphTargets[ t ].vertices;
- vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
- vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
- vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
- }
- vA.add( fvA );
- vB.add( fvB );
- vC.add( fvC );
- fvA = vA;
- fvB = vB;
- fvC = vC;
- }
- intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
- if ( intersection ) {
- if ( uvs && uvs[ f ] ) {
- var uvs_f = uvs[ f ];
- uvA.copy( uvs_f[ 0 ] );
- uvB.copy( uvs_f[ 1 ] );
- uvC.copy( uvs_f[ 2 ] );
- intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
- }
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
- }
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
- var clearColor = new Color( 0x000000 );
- var clearAlpha = 0;
- var planeCamera, planeMesh;
- var boxMesh;
- function render( renderList, scene, camera, forceClear ) {
- var background = scene.background;
- if ( background === null ) {
- setClear( clearColor, clearAlpha );
- } else if ( background && background.isColor ) {
- setClear( background, 1 );
- forceClear = true;
- }
- if ( renderer.autoClear || forceClear ) {
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
- }
- if ( background && background.isCubeTexture ) {
- if ( boxMesh === undefined ) {
- boxMesh = new Mesh(
- new BoxBufferGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- uniforms: ShaderLib.cube.uniforms,
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: true,
- depthWrite: false,
- fog: false
- } )
- );
- boxMesh.geometry.removeAttribute( 'normal' );
- boxMesh.geometry.removeAttribute( 'uv' );
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
- this.matrixWorld.copyPosition( camera.matrixWorld );
- };
- objects.update( boxMesh );
- }
- boxMesh.material.uniforms.tCube.value = background;
- renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
- } else if ( background && background.isTexture ) {
- if ( planeCamera === undefined ) {
- planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- planeMesh = new Mesh(
- new PlaneBufferGeometry( 2, 2 ),
- new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
- );
- objects.update( planeMesh );
- }
- planeMesh.material.map = background;
- // TODO Push this to renderList
- renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null );
- }
- }
- function setClear( color, alpha ) {
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
- }
- return {
- getClearColor: function () {
- return clearColor;
- },
- setClearColor: function ( color, alpha ) {
- clearColor.set( color );
- clearAlpha = alpha !== undefined ? alpha : 1;
- setClear( clearColor, clearAlpha );
- },
- getClearAlpha: function () {
- return clearAlpha;
- },
- setClearAlpha: function ( alpha ) {
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
- },
- render: render
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- function render( start, count ) {
- gl.drawArrays( mode, start, count );
- info.update( count, mode );
- }
- function renderInstances( geometry, start, count ) {
- var extension;
- if ( capabilities.isWebGL2 ) {
- extension = gl;
- } else {
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- extension[ capabilities.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount );
- info.update( count, mode, geometry.maxInstancedCount );
- }
- //
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLCapabilities( gl, extensions, parameters ) {
- var maxAnisotropy;
- function getMaxAnisotropy() {
- if ( maxAnisotropy !== undefined ) return maxAnisotropy;
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension !== null ) {
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
- } else {
- maxAnisotropy = 0;
- }
- return maxAnisotropy;
- }
- function getMaxPrecision( precision ) {
- if ( precision === 'highp' ) {
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {
- return 'highp';
- }
- precision = 'mediump';
- }
- if ( precision === 'mediump' ) {
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {
- return 'mediump';
- }
- }
- return 'lowp';
- }
- var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
- var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- var maxPrecision = getMaxPrecision( precision );
- if ( maxPrecision !== precision ) {
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
- }
- var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
- var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
- var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
- var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
- var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
- var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
- var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
- var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
- var vertexTextures = maxVertexTextures > 0;
- var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
- var floatVertexTextures = vertexTextures && floatFragmentTextures;
- return {
- isWebGL2: isWebGL2,
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures
- };
- }
- /**
- * @author tschw
- */
- function WebGLClipping() {
- var scope = this,
- globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false,
- plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
- uniform = { value: null, needsUpdate: false };
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
- this.init = function ( planes, enableLocalClipping, camera ) {
- var enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
- localClippingEnabled = enableLocalClipping;
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
- return enabled;
- };
- this.beginShadows = function () {
- renderingShadows = true;
- projectPlanes( null );
- };
- this.endShadows = function () {
- renderingShadows = false;
- resetGlobalState();
- };
- this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
- // there's no local clipping
- if ( renderingShadows ) {
- // there's no global clipping
- projectPlanes( null );
- } else {
- resetGlobalState();
- }
- } else {
- var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4,
- dstArray = cache.clippingState || null;
- uniform.value = dstArray; // ensure unique state
- dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
- for ( var i = 0; i !== lGlobal; ++ i ) {
- dstArray[ i ] = globalState[ i ];
- }
- cache.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
- }
- };
- function resetGlobalState() {
- if ( uniform.value !== globalState ) {
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
- }
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
- }
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
- var nPlanes = planes !== null ? planes.length : 0,
- dstArray = null;
- if ( nPlanes !== 0 ) {
- dstArray = uniform.value;
- if ( skipTransform !== true || dstArray === null ) {
- var flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
- viewNormalMatrix.getNormalMatrix( viewMatrix );
- if ( dstArray === null || dstArray.length < flatSize ) {
- dstArray = new Float32Array( flatSize );
- }
- for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
- }
- }
- uniform.value = dstArray;
- uniform.needsUpdate = true;
- }
- scope.numPlanes = nPlanes;
- return dstArray;
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLExtensions( gl ) {
- var extensions = {};
- return {
- get: function ( name ) {
- if ( extensions[ name ] !== undefined ) {
- return extensions[ name ];
- }
- var extension;
- switch ( name ) {
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
- default:
- extension = gl.getExtension( name );
- }
- if ( extension === null ) {
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
- }
- extensions[ name ] = extension;
- return extension;
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLGeometries( gl, attributes, info ) {
- var geometries = {};
- var wireframeAttributes = {};
- function onGeometryDispose( event ) {
- var geometry = event.target;
- var buffergeometry = geometries[ geometry.id ];
- if ( buffergeometry.index !== null ) {
- attributes.remove( buffergeometry.index );
- }
- for ( var name in buffergeometry.attributes ) {
- attributes.remove( buffergeometry.attributes[ name ] );
- }
- geometry.removeEventListener( 'dispose', onGeometryDispose );
- delete geometries[ geometry.id ];
- var attribute = wireframeAttributes[ buffergeometry.id ];
- if ( attribute ) {
- attributes.remove( attribute );
- delete wireframeAttributes[ buffergeometry.id ];
- }
- //
- info.memory.geometries --;
- }
- function get( object, geometry ) {
- var buffergeometry = geometries[ geometry.id ];
- if ( buffergeometry ) return buffergeometry;
- geometry.addEventListener( 'dispose', onGeometryDispose );
- if ( geometry.isBufferGeometry ) {
- buffergeometry = geometry;
- } else if ( geometry.isGeometry ) {
- if ( geometry._bufferGeometry === undefined ) {
- geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
- }
- buffergeometry = geometry._bufferGeometry;
- }
- geometries[ geometry.id ] = buffergeometry;
- info.memory.geometries ++;
- return buffergeometry;
- }
- function update( geometry ) {
- var index = geometry.index;
- var geometryAttributes = geometry.attributes;
- if ( index !== null ) {
- attributes.update( index, gl.ELEMENT_ARRAY_BUFFER );
- }
- for ( var name in geometryAttributes ) {
- attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );
- }
- // morph targets
- var morphAttributes = geometry.morphAttributes;
- for ( var name in morphAttributes ) {
- var array = morphAttributes[ name ];
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- attributes.update( array[ i ], gl.ARRAY_BUFFER );
- }
- }
- }
- function getWireframeAttribute( geometry ) {
- var attribute = wireframeAttributes[ geometry.id ];
- if ( attribute ) return attribute;
- var indices = [];
- var geometryIndex = geometry.index;
- var geometryAttributes = geometry.attributes;
- // console.time( 'wireframe' );
- if ( geometryIndex !== null ) {
- var array = geometryIndex.array;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
- indices.push( a, b, b, c, c, a );
- }
- } else {
- var array = geometryAttributes.position.array;
- for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
- var a = i + 0;
- var b = i + 1;
- var c = i + 2;
- indices.push( a, b, b, c, c, a );
- }
- }
- // console.timeEnd( 'wireframe' );
- attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER );
- wireframeAttributes[ geometry.id ] = attribute;
- return attribute;
- }
- return {
- get: get,
- update: update,
- getWireframeAttribute: getWireframeAttribute
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- var type, bytesPerElement;
- function setIndex( value ) {
- type = value.type;
- bytesPerElement = value.bytesPerElement;
- }
- function render( start, count ) {
- gl.drawElements( mode, count, type, start * bytesPerElement );
- info.update( count, mode );
- }
- function renderInstances( geometry, start, count ) {
- var extension;
- if ( capabilities.isWebGL2 ) {
- extension = gl;
- } else {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- extension[ capabilities.isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
- info.update( count, mode, geometry.maxInstancedCount );
- }
- //
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WebGLInfo( gl ) {
- var memory = {
- geometries: 0,
- textures: 0
- };
- var render = {
- frame: 0,
- calls: 0,
- triangles: 0,
- points: 0,
- lines: 0
- };
- function update( count, mode, instanceCount ) {
- instanceCount = instanceCount || 1;
- render.calls ++;
- switch ( mode ) {
- case gl.TRIANGLES:
- render.triangles += instanceCount * ( count / 3 );
- break;
- case gl.TRIANGLE_STRIP:
- case gl.TRIANGLE_FAN:
- render.triangles += instanceCount * ( count - 2 );
- break;
- case gl.LINES:
- render.lines += instanceCount * ( count / 2 );
- break;
- case gl.LINE_STRIP:
- render.lines += instanceCount * ( count - 1 );
- break;
- case gl.LINE_LOOP:
- render.lines += instanceCount * count;
- break;
- case gl.POINTS:
- render.points += instanceCount * count;
- break;
- default:
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
- break;
- }
- }
- function reset() {
- render.frame ++;
- render.calls = 0;
- render.triangles = 0;
- render.points = 0;
- render.lines = 0;
- }
- return {
- memory: memory,
- render: render,
- programs: null,
- autoReset: true,
- reset: reset,
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function absNumericalSort( a, b ) {
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
- }
- function WebGLMorphtargets( gl ) {
- var influencesList = {};
- var morphInfluences = new Float32Array( 8 );
- function update( object, geometry, material, program ) {
- var objectInfluences = object.morphTargetInfluences;
- var length = objectInfluences.length;
- var influences = influencesList[ geometry.id ];
- if ( influences === undefined ) {
- // initialise list
- influences = [];
- for ( var i = 0; i < length; i ++ ) {
- influences[ i ] = [ i, 0 ];
- }
- influencesList[ geometry.id ] = influences;
- }
- var morphTargets = material.morphTargets && geometry.morphAttributes.position;
- var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
- // Remove current morphAttributes
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- if ( influence[ 1 ] !== 0 ) {
- if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
- if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
- }
- }
- // Collect influences
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- influence[ 0 ] = i;
- influence[ 1 ] = objectInfluences[ i ];
- }
- influences.sort( absNumericalSort );
- // Add morphAttributes
- for ( var i = 0; i < 8; i ++ ) {
- var influence = influences[ i ];
- if ( influence ) {
- var index = influence[ 0 ];
- var value = influence[ 1 ];
- if ( value ) {
- if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
- if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
- morphInfluences[ i ] = value;
- continue;
- }
- }
- morphInfluences[ i ] = 0;
- }
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
- }
- return {
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLObjects( geometries, info ) {
- var updateList = {};
- function update( object ) {
- var frame = info.render.frame;
- var geometry = object.geometry;
- var buffergeometry = geometries.get( object, geometry );
- // Update once per frame
- if ( updateList[ buffergeometry.id ] !== frame ) {
- if ( geometry.isGeometry ) {
- buffergeometry.updateFromObject( object );
- }
- geometries.update( buffergeometry );
- updateList[ buffergeometry.id ] = frame;
- }
- return buffergeometry;
- }
- function dispose() {
- updateList = {};
- }
- return {
- update: update,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.flipY = false;
- }
- CubeTexture.prototype = Object.create( Texture.prototype );
- CubeTexture.prototype.constructor = CubeTexture;
- CubeTexture.prototype.isCubeTexture = true;
- Object.defineProperty( CubeTexture.prototype, 'images', {
- get: function () {
- return this.image;
- },
- set: function ( value ) {
- this.image = value;
- }
- } );
- /**
- * @author tschw
- * @author Mugen87 / https://github.com/Mugen87
- * @author mrdoob / http://mrdoob.com/
- *
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [renderer] )
- *
- * uploads a uniform value(s)
- * the 'renderer' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (renderer factorizations):
- *
- * .upload( gl, seq, values, renderer )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (renderer factorizations):
- *
- * .setValue( gl, name, value )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .set( gl, obj, prop )
- *
- * sets uniform from object and property with same name than uniform
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
- var emptyTexture = new Texture();
- var emptyCubeTexture = new CubeTexture();
- // --- Base for inner nodes (including the root) ---
- function UniformContainer() {
- this.seq = [];
- this.map = {};
- }
- // --- Utilities ---
- // Array Caches (provide typed arrays for temporary by size)
- var arrayCacheF32 = [];
- var arrayCacheI32 = [];
- // Float32Array caches used for uploading Matrix uniforms
- var mat4array = new Float32Array( 16 );
- var mat3array = new Float32Array( 9 );
- var mat2array = new Float32Array( 4 );
- // Flattening for arrays of vectors and matrices
- function flatten( array, nBlocks, blockSize ) {
- var firstElem = array[ 0 ];
- if ( firstElem <= 0 || firstElem > 0 ) return array;
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
- var n = nBlocks * blockSize,
- r = arrayCacheF32[ n ];
- if ( r === undefined ) {
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
- }
- if ( nBlocks !== 0 ) {
- firstElem.toArray( r, 0 );
- for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
- offset += blockSize;
- array[ i ].toArray( r, offset );
- }
- }
- return r;
- }
- function arraysEqual( a, b ) {
- if ( a.length !== b.length ) return false;
- for ( var i = 0, l = a.length; i < l; i ++ ) {
- if ( a[ i ] !== b[ i ] ) return false;
- }
- return true;
- }
- function copyArray( a, b ) {
- for ( var i = 0, l = b.length; i < l; i ++ ) {
- a[ i ] = b[ i ];
- }
- }
- // Texture unit allocation
- function allocTexUnits( renderer, n ) {
- var r = arrayCacheI32[ n ];
- if ( r === undefined ) {
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
- }
- for ( var i = 0; i !== n; ++ i )
- r[ i ] = renderer.allocTextureUnit();
- return r;
- }
- // --- Setters ---
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
- // Single scalar
- function setValue1f( gl, v ) {
- var cache = this.cache;
- if ( cache[ 0 ] === v ) return;
- gl.uniform1f( this.addr, v );
- cache[ 0 ] = v;
- }
- function setValue1i( gl, v ) {
- var cache = this.cache;
- if ( cache[ 0 ] === v ) return;
- gl.uniform1i( this.addr, v );
- cache[ 0 ] = v;
- }
- // Single float vector (from flat array or THREE.VectorN)
- function setValue2fv( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
- gl.uniform2f( this.addr, v.x, v.y );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- }
- } else {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform2fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- function setValue3fv( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
- gl.uniform3f( this.addr, v.x, v.y, v.z );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- }
- } else if ( v.r !== undefined ) {
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
- gl.uniform3f( this.addr, v.r, v.g, v.b );
- cache[ 0 ] = v.r;
- cache[ 1 ] = v.g;
- cache[ 2 ] = v.b;
- }
- } else {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform3fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- function setValue4fv( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- cache[ 3 ] = v.w;
- }
- } else {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform4fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- // Single matrix (from flat array or MatrixN)
- function setValue2fm( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniformMatrix2fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) return;
- mat2array.set( elements );
- gl.uniformMatrix2fv( this.addr, false, mat2array );
- copyArray( cache, elements );
- }
- }
- function setValue3fm( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniformMatrix3fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) return;
- mat3array.set( elements );
- gl.uniformMatrix3fv( this.addr, false, mat3array );
- copyArray( cache, elements );
- }
- }
- function setValue4fm( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) return;
- gl.uniformMatrix4fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) return;
- mat4array.set( elements );
- gl.uniformMatrix4fv( this.addr, false, mat4array );
- copyArray( cache, elements );
- }
- }
- // Single texture (2D / Cube)
- function setValueT1( gl, v, renderer ) {
- var cache = this.cache;
- var unit = renderer.allocTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- renderer.setTexture2D( v || emptyTexture, unit );
- }
- function setValueT6( gl, v, renderer ) {
- var cache = this.cache;
- var unit = renderer.allocTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- renderer.setTextureCube( v || emptyCubeTexture, unit );
- }
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
- function setValue2iv( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform2iv( this.addr, v );
- copyArray( cache, v );
- }
- function setValue3iv( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform3iv( this.addr, v );
- copyArray( cache, v );
- }
- function setValue4iv( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform4iv( this.addr, v );
- copyArray( cache, v );
- }
- // Helper to pick the right setter for the singular case
- function getSingularSetter( type ) {
- switch ( type ) {
- case 0x1406: return setValue1f; // FLOAT
- case 0x8b50: return setValue2fv; // _VEC2
- case 0x8b51: return setValue3fv; // _VEC3
- case 0x8b52: return setValue4fv; // _VEC4
- case 0x8b5a: return setValue2fm; // _MAT2
- case 0x8b5b: return setValue3fm; // _MAT3
- case 0x8b5c: return setValue4fm; // _MAT4
- case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
- case 0x8b60: return setValueT6; // SAMPLER_CUBE
- case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
- }
- }
- // Array of scalars
- function setValue1fv( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform1fv( this.addr, v );
- copyArray( cache, v );
- }
- function setValue1iv( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) return;
- gl.uniform1iv( this.addr, v );
- copyArray( cache, v );
- }
- // Array of vectors (flat or from THREE classes)
- function setValueV2a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 2 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniform2fv( this.addr, data );
- this.updateCache( data );
- }
- function setValueV3a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 3 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniform3fv( this.addr, data );
- this.updateCache( data );
- }
- function setValueV4a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 4 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniform4fv( this.addr, data );
- this.updateCache( data );
- }
- // Array of matrices (flat or from THREE clases)
- function setValueM2a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 4 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniformMatrix2fv( this.addr, false, data );
- this.updateCache( data );
- }
- function setValueM3a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 9 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniformMatrix3fv( this.addr, false, data );
- this.updateCache( data );
- }
- function setValueM4a( gl, v ) {
- var cache = this.cache;
- var data = flatten( v, this.size, 16 );
- if ( arraysEqual( cache, data ) ) return;
- gl.uniformMatrix4fv( this.addr, false, data );
- this.updateCache( data );
- }
- // Array of textures (2D / Cube)
- function setValueT1a( gl, v, renderer ) {
- var cache = this.cache;
- var n = v.length;
- var units = allocTexUnits( renderer, n );
- if ( arraysEqual( cache, units ) === false ) {
- gl.uniform1iv( this.addr, units );
- copyArray( cache, units );
- }
- for ( var i = 0; i !== n; ++ i ) {
- renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
- }
- }
- function setValueT6a( gl, v, renderer ) {
- var cache = this.cache;
- var n = v.length;
- var units = allocTexUnits( renderer, n );
- if ( arraysEqual( cache, units ) === false ) {
- gl.uniform1iv( this.addr, units );
- copyArray( cache, units );
- }
- for ( var i = 0; i !== n; ++ i ) {
- renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
- }
- }
- // Helper to pick the right setter for a pure (bottom-level) array
- function getPureArraySetter( type ) {
- switch ( type ) {
- case 0x1406: return setValue1fv; // FLOAT
- case 0x8b50: return setValueV2a; // _VEC2
- case 0x8b51: return setValueV3a; // _VEC3
- case 0x8b52: return setValueV4a; // _VEC4
- case 0x8b5a: return setValueM2a; // _MAT2
- case 0x8b5b: return setValueM3a; // _MAT3
- case 0x8b5c: return setValueM4a; // _MAT4
- case 0x8b5e: return setValueT1a; // SAMPLER_2D
- case 0x8b60: return setValueT6a; // SAMPLER_CUBE
- case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
- }
- }
- // --- Uniform Classes ---
- function SingleUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.setValue = getSingularSetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- function PureArrayUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- PureArrayUniform.prototype.updateCache = function ( data ) {
- var cache = this.cache;
- if ( data instanceof Float32Array && cache.length !== data.length ) {
- this.cache = new Float32Array( data.length );
- }
- copyArray( cache, data );
- };
- function StructuredUniform( id ) {
- this.id = id;
- UniformContainer.call( this ); // mix-in
- }
- StructuredUniform.prototype.setValue = function ( gl, value, renderer ) {
- var seq = this.seq;
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- u.setValue( gl, value[ u.id ], renderer );
- }
- };
- // --- Top-level ---
- // Parser - builds up the property tree from the path strings
- var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
- function addUniform( container, uniformObject ) {
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
- }
- function parseUniform( activeInfo, addr, container ) {
- var path = activeInfo.name,
- pathLength = path.length;
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
- while ( true ) {
- var match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex,
- id = match[ 1 ],
- idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
- if ( idIsIndex ) id = id | 0; // convert to integer
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
- // bare name or "pure" bottom-level array "[0]" suffix
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
- break;
- } else {
- // step into inner node / create it in case it doesn't exist
- var map = container.map, next = map[ id ];
- if ( next === undefined ) {
- next = new StructuredUniform( id );
- addUniform( container, next );
- }
- container = next;
- }
- }
- }
- // Root Container
- function WebGLUniforms( gl, program, renderer ) {
- UniformContainer.call( this );
- this.renderer = renderer;
- var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
- for ( var i = 0; i < n; ++ i ) {
- var info = gl.getActiveUniform( program, i ),
- addr = gl.getUniformLocation( program, info.name );
- parseUniform( info, addr, this );
- }
- }
- WebGLUniforms.prototype.setValue = function ( gl, name, value ) {
- var u = this.map[ name ];
- if ( u !== undefined ) u.setValue( gl, value, this.renderer );
- };
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
- var v = object[ name ];
- if ( v !== undefined ) this.setValue( gl, name, v );
- };
- // Static interface
- WebGLUniforms.upload = function ( gl, seq, values, renderer ) {
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ],
- v = values[ u.id ];
- if ( v.needsUpdate !== false ) {
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, renderer );
- }
- }
- };
- WebGLUniforms.seqWithValue = function ( seq, values ) {
- var r = [];
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- if ( u.id in values ) r.push( u );
- }
- return r;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function addLineNumbers( string ) {
- var lines = string.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
- }
- return lines.join( '\n' );
- }
- function WebGLShader( gl, type, string ) {
- var shader = gl.createShader( type );
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
- if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
- console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
- }
- if ( gl.getShaderInfoLog( shader ) !== '' ) {
- console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
- }
- // --enable-privileged-webgl-extension
- // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
- return shader;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var programIdCount = 0;
- function getEncodingComponents( encoding ) {
- switch ( encoding ) {
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- default:
- throw new Error( 'unsupported encoding: ' + encoding );
- }
- }
- function getTexelDecodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
- }
- function getTexelEncodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
- }
- function getToneMappingFunction( functionName, toneMapping ) {
- var toneMappingName;
- switch ( toneMapping ) {
- case LinearToneMapping:
- toneMappingName = 'Linear';
- break;
- case ReinhardToneMapping:
- toneMappingName = 'Reinhard';
- break;
- case Uncharted2ToneMapping:
- toneMappingName = 'Uncharted2';
- break;
- case CineonToneMapping:
- toneMappingName = 'OptimizedCineon';
- break;
- default:
- throw new Error( 'unsupported toneMapping: ' + toneMapping );
- }
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
- }
- function generateExtensions( extensions, parameters, rendererExtensions ) {
- extensions = extensions || {};
- var chunks = [
- ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || ( parameters.normalMap && ! parameters.objectSpaceNormalMap ) || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
- ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
- return chunks.filter( filterEmptyLine ).join( '\n' );
- }
- function generateDefines( defines ) {
- var chunks = [];
- for ( var name in defines ) {
- var value = defines[ name ];
- if ( value === false ) continue;
- chunks.push( '#define ' + name + ' ' + value );
- }
- return chunks.join( '\n' );
- }
- function fetchAttributeLocations( gl, program ) {
- var attributes = {};
- var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
- for ( var i = 0; i < n; i ++ ) {
- var info = gl.getActiveAttrib( program, i );
- var name = info.name;
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
- attributes[ name ] = gl.getAttribLocation( program, name );
- }
- return attributes;
- }
- function filterEmptyLine( string ) {
- return string !== '';
- }
- function replaceLightNums( string, parameters ) {
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
- }
- function replaceClippingPlaneNums( string, parameters ) {
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
- }
- function parseIncludes( string ) {
- var pattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
- function replace( match, include ) {
- var replace = ShaderChunk[ include ];
- if ( replace === undefined ) {
- throw new Error( 'Can not resolve #include <' + include + '>' );
- }
- return parseIncludes( replace );
- }
- return string.replace( pattern, replace );
- }
- function unrollLoops( string ) {
- var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
- function replace( match, start, end, snippet ) {
- var unroll = '';
- for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
- unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
- }
- return unroll;
- }
- return string.replace( pattern, replace );
- }
- function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) {
- var gl = renderer.context;
- var defines = material.defines;
- var vertexShader = shader.vertexShader;
- var fragmentShader = shader.fragmentShader;
- var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
- if ( parameters.shadowMapType === PCFShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
- }
- var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
- var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- if ( parameters.envMap ) {
- switch ( material.envMap.mapping ) {
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
- case EquirectangularReflectionMapping:
- case EquirectangularRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
- break;
- case SphericalReflectionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
- break;
- }
- switch ( material.envMap.mapping ) {
- case CubeRefractionMapping:
- case EquirectangularRefractionMapping:
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
- }
- switch ( material.combine ) {
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
- }
- }
- var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
- // console.log( 'building new program ' );
- //
- var customExtensions = capabilities.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions );
- var customDefines = generateDefines( defines );
- //
- var program = gl.createProgram();
- var prefixVertex, prefixFragment;
- if ( material.isRawShaderMaterial ) {
- prefixVertex = [
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixVertex.length > 0 ) {
- prefixVertex += '\n';
- }
- prefixFragment = [
- customExtensions,
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixFragment.length > 0 ) {
- prefixFragment += '\n';
- }
- } else {
- prefixVertex = [
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
- '#ifdef USE_COLOR',
- ' attribute vec3 color;',
- '#endif',
- '#ifdef USE_MORPHTARGETS',
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
- ' #ifdef USE_MORPHNORMALS',
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
- ' #else',
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
- ' #endif',
- '#endif',
- '#ifdef USE_SKINNING',
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
- '#endif',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- prefixFragment = [
- customExtensions,
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
- parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- parameters.envMap && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '',
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
- parameters.dithering ? '#define DITHERING' : '',
- ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
- parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- }
- vertexShader = parseIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
- fragmentShader = parseIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
- if ( capabilities.isWebGL2 && ! material.isRawShaderMaterial ) {
- var isGLSL3ShaderMaterial = false;
- var versionRegex = /^\s*#version\s+300\s+es\s*\n/;
- if ( material.isShaderMaterial &&
- vertexShader.match( versionRegex ) !== null &&
- fragmentShader.match( versionRegex ) !== null ) {
- isGLSL3ShaderMaterial = true;
- vertexShader = vertexShader.replace( versionRegex, '' );
- fragmentShader = fragmentShader.replace( versionRegex, '' );
- }
- // GLSL 3.0 conversion
- prefixVertex = [
- '#version 300 es\n',
- '#define attribute in',
- '#define varying out',
- '#define texture2D texture'
- ].join( '\n' ) + '\n' + prefixVertex;
- prefixFragment = [
- '#version 300 es\n',
- '#define varying in',
- isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
- isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
- '#define gl_FragDepthEXT gl_FragDepth',
- '#define texture2D texture',
- '#define textureCube texture',
- '#define texture2DProj textureProj',
- '#define texture2DLodEXT textureLod',
- '#define texture2DProjLodEXT textureProjLod',
- '#define textureCubeLodEXT textureLod',
- '#define texture2DGradEXT textureGrad',
- '#define texture2DProjGradEXT textureProjGrad',
- '#define textureCubeGradEXT textureGrad'
- ].join( '\n' ) + '\n' + prefixFragment;
- }
- var vertexGlsl = prefixVertex + vertexShader;
- var fragmentGlsl = prefixFragment + fragmentShader;
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
- var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
- var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
- // Force a particular attribute to index 0.
- if ( material.index0AttributeName !== undefined ) {
- gl.bindAttribLocation( program, 0, material.index0AttributeName );
- } else if ( parameters.morphTargets === true ) {
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
- }
- gl.linkProgram( program );
- var programLog = gl.getProgramInfoLog( program ).trim();
- var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
- var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
- var runnable = true;
- var haveDiagnostics = true;
- // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
- // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
- runnable = false;
- console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
- } else if ( programLog !== '' ) {
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
- } else if ( vertexLog === '' || fragmentLog === '' ) {
- haveDiagnostics = false;
- }
- if ( haveDiagnostics ) {
- this.diagnostics = {
- runnable: runnable,
- material: material,
- programLog: programLog,
- vertexShader: {
- log: vertexLog,
- prefix: prefixVertex
- },
- fragmentShader: {
- log: fragmentLog,
- prefix: prefixFragment
- }
- };
- }
- // clean up
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
- // set up caching for uniform locations
- var cachedUniforms;
- this.getUniforms = function () {
- if ( cachedUniforms === undefined ) {
- cachedUniforms = new WebGLUniforms( gl, program, renderer );
- }
- return cachedUniforms;
- };
- // set up caching for attribute locations
- var cachedAttributes;
- this.getAttributes = function () {
- if ( cachedAttributes === undefined ) {
- cachedAttributes = fetchAttributeLocations( gl, program );
- }
- return cachedAttributes;
- };
- // free resource
- this.destroy = function () {
- gl.deleteProgram( program );
- this.program = undefined;
- };
- // DEPRECATED
- Object.defineProperties( this, {
- uniforms: {
- get: function () {
- console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
- return this.getUniforms();
- }
- },
- attributes: {
- get: function () {
- console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
- return this.getAttributes();
- }
- }
- } );
- //
- this.name = shader.name;
- this.id = programIdCount ++;
- this.code = code;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
- return this;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLPrograms( renderer, extensions, capabilities ) {
- var programs = [];
- var shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'phong',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow',
- SpriteMaterial: 'sprite'
- };
- var parameterNames = [
- "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
- "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "displacementMap", "specularMap",
- "roughnessMap", "metalnessMap", "gradientMap",
- "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
- "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
- "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
- "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
- "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
- "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
- "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
- ];
- function allocateBones( object ) {
- var skeleton = object.skeleton;
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- return 1024;
- } else {
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
- var nVertexUniforms = capabilities.maxVertexUniforms;
- var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
- var maxBones = Math.min( nVertexMatrices, bones.length );
- if ( maxBones < bones.length ) {
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
- }
- return maxBones;
- }
- }
- function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
- var encoding;
- if ( ! map ) {
- encoding = LinearEncoding;
- } else if ( map.isTexture ) {
- encoding = map.encoding;
- } else if ( map.isWebGLRenderTarget ) {
- console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
- encoding = map.texture.encoding;
- }
- // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
- if ( encoding === LinearEncoding && gammaOverrideLinear ) {
- encoding = GammaEncoding;
- }
- return encoding;
- }
- this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
- var shaderID = shaderIDs[ material.type ];
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
- var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
- var precision = capabilities.precision;
- if ( material.precision !== null ) {
- precision = capabilities.getMaxPrecision( material.precision );
- if ( precision !== material.precision ) {
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
- }
- }
- var currentRenderTarget = renderer.getRenderTarget();
- var parameters = {
- shaderID: shaderID,
- precision: precision,
- supportsVertexTextures: capabilities.vertexTextures,
- outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
- envMap: !! material.envMap,
- envMapMode: material.envMap && material.envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
- envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- alphaMap: !! material.alphaMap,
- gradientMap: !! material.gradientMap,
- combine: material.combine,
- vertexColors: material.vertexColors,
- fog: !! fog,
- useFog: material.fog,
- fogExp: ( fog && fog.isFogExp2 ),
- flatShading: material.flatShading,
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
- skinning: material.skinning && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: capabilities.floatVertexTextures,
- morphTargets: material.morphTargets,
- morphNormals: material.morphNormals,
- maxMorphTargets: renderer.maxMorphTargets,
- maxMorphNormals: renderer.maxMorphNormals,
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
- numClippingPlanes: nClipPlanes,
- numClipIntersection: nClipIntersection,
- dithering: material.dithering,
- shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
- toneMapping: renderer.toneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
- premultipliedAlpha: material.premultipliedAlpha,
- alphaTest: material.alphaTest,
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
- };
- return parameters;
- };
- this.getProgramCode = function ( material, parameters ) {
- var array = [];
- if ( parameters.shaderID ) {
- array.push( parameters.shaderID );
- } else {
- array.push( material.fragmentShader );
- array.push( material.vertexShader );
- }
- if ( material.defines !== undefined ) {
- for ( var name in material.defines ) {
- array.push( name );
- array.push( material.defines[ name ] );
- }
- }
- for ( var i = 0; i < parameterNames.length; i ++ ) {
- array.push( parameters[ parameterNames[ i ] ] );
- }
- array.push( material.onBeforeCompile.toString() );
- array.push( renderer.gammaOutput );
- return array.join();
- };
- this.acquireProgram = function ( material, shader, parameters, code ) {
- var program;
- // Check if code has been already compiled
- for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
- var programInfo = programs[ p ];
- if ( programInfo.code === code ) {
- program = programInfo;
- ++ program.usedTimes;
- break;
- }
- }
- if ( program === undefined ) {
- program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities );
- programs.push( program );
- }
- return program;
- };
- this.releaseProgram = function ( program ) {
- if ( -- program.usedTimes === 0 ) {
- // Remove from unordered set
- var i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
- // Free WebGL resources
- program.destroy();
- }
- };
- // Exposed for resource monitoring & error feedback via renderer.info:
- this.programs = programs;
- }
- /**
- * @author fordacious / fordacious.github.io
- */
- function WebGLProperties() {
- var properties = new WeakMap();
- function get( object ) {
- var map = properties.get( object );
- if ( map === undefined ) {
- map = {};
- properties.set( object, map );
- }
- return map;
- }
- function remove( object ) {
- properties.delete( object );
- }
- function update( object, key, value ) {
- properties.get( object )[ key ] = value;
- }
- function dispose() {
- properties = new WeakMap();
- }
- return {
- get: get,
- remove: remove,
- update: update,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function painterSortStable( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.program && b.program && a.program !== b.program ) {
- return a.program.id - b.program.id;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- function WebGLRenderList() {
- var renderItems = [];
- var renderItemsIndex = 0;
- var opaque = [];
- var transparent = [];
- function init() {
- renderItemsIndex = 0;
- opaque.length = 0;
- transparent.length = 0;
- }
- function push( object, geometry, material, z, group ) {
- var renderItem = renderItems[ renderItemsIndex ];
- if ( renderItem === undefined ) {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: material.program,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
- renderItems[ renderItemsIndex ] = renderItem;
- } else {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = material.program;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
- }
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
- renderItemsIndex ++;
- }
- function sort() {
- if ( opaque.length > 1 ) opaque.sort( painterSortStable );
- if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
- }
- return {
- opaque: opaque,
- transparent: transparent,
- init: init,
- push: push,
- sort: sort
- };
- }
- function WebGLRenderLists() {
- var lists = {};
- function get( scene, camera ) {
- var hash = scene.id + ',' + camera.id;
- var list = lists[ hash ];
- if ( list === undefined ) {
- // console.log( 'THREE.WebGLRenderLists:', hash );
- list = new WebGLRenderList();
- lists[ hash ] = list;
- }
- return list;
- }
- function dispose() {
- lists = {};
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function UniformsCache() {
- var lights = {};
- return {
- get: function ( light ) {
- if ( lights[ light.id ] !== undefined ) {
- return lights[ light.id ];
- }
- var uniforms;
- switch ( light.type ) {
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color(),
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- // TODO (abelnation): set RectAreaLight shadow uniforms
- };
- break;
- }
- lights[ light.id ] = uniforms;
- return uniforms;
- }
- };
- }
- var count = 0;
- function WebGLLights() {
- var cache = new UniformsCache();
- var state = {
- id: count ++,
- hash: {
- stateID: - 1,
- directionalLength: - 1,
- pointLength: - 1,
- spotLength: - 1,
- rectAreaLength: - 1,
- hemiLength: - 1,
- shadowsLength: - 1
- },
- ambient: [ 0, 0, 0 ],
- directional: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- point: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: []
- };
- var vector3 = new Vector3();
- var matrix4 = new Matrix4();
- var matrix42 = new Matrix4();
- function setup( lights, shadows, camera ) {
- var r = 0, g = 0, b = 0;
- var directionalLength = 0;
- var pointLength = 0;
- var spotLength = 0;
- var rectAreaLength = 0;
- var hemiLength = 0;
- var viewMatrix = camera.matrixWorldInverse;
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var light = lights[ i ];
- var color = light.color;
- var intensity = light.intensity;
- var distance = light.distance;
- var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
- if ( light.isAmbientLight ) {
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
- } else if ( light.isDirectionalLight ) {
- var uniforms = cache.get( light );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- }
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
- state.directional[ directionalLength ] = uniforms;
- directionalLength ++;
- } else if ( light.isSpotLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.distance = distance;
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- }
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
- state.spot[ spotLength ] = uniforms;
- spotLength ++;
- } else if ( light.isRectAreaLight ) {
- var uniforms = cache.get( light );
- // (a) intensity is the total visible light emitted
- //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
- // (b) intensity is the brightness of the light
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
- uniforms.halfWidth.applyMatrix4( matrix42 );
- uniforms.halfHeight.applyMatrix4( matrix42 );
- // TODO (abelnation): RectAreaLight distance?
- // uniforms.distance = distance;
- state.rectArea[ rectAreaLength ] = uniforms;
- rectAreaLength ++;
- } else if ( light.isPointLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.distance = light.distance;
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- uniforms.shadowCameraNear = shadow.camera.near;
- uniforms.shadowCameraFar = shadow.camera.far;
- }
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
- state.point[ pointLength ] = uniforms;
- pointLength ++;
- } else if ( light.isHemisphereLight ) {
- var uniforms = cache.get( light );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
- state.hemi[ hemiLength ] = uniforms;
- hemiLength ++;
- }
- }
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
- state.hash.stateID = state.id;
- state.hash.directionalLength = directionalLength;
- state.hash.pointLength = pointLength;
- state.hash.spotLength = spotLength;
- state.hash.rectAreaLength = rectAreaLength;
- state.hash.hemiLength = hemiLength;
- state.hash.shadowsLength = shadows.length;
- }
- return {
- setup: setup,
- state: state
- };
- }
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WebGLRenderState() {
- var lights = new WebGLLights();
- var lightsArray = [];
- var shadowsArray = [];
- function init() {
- lightsArray.length = 0;
- shadowsArray.length = 0;
- }
- function pushLight( light ) {
- lightsArray.push( light );
- }
- function pushShadow( shadowLight ) {
- shadowsArray.push( shadowLight );
- }
- function setupLights( camera ) {
- lights.setup( lightsArray, shadowsArray, camera );
- }
- var state = {
- lightsArray: lightsArray,
- shadowsArray: shadowsArray,
- lights: lights
- };
- return {
- init: init,
- state: state,
- setupLights: setupLights,
- pushLight: pushLight,
- pushShadow: pushShadow
- };
- }
- function WebGLRenderStates() {
- var renderStates = {};
- function get( scene, camera ) {
- var renderState;
- if ( renderStates[ scene.id ] === undefined ) {
- renderState = new WebGLRenderState();
- renderStates[ scene.id ] = {};
- renderStates[ scene.id ][ camera.id ] = renderState;
- } else {
- if ( renderStates[ scene.id ][ camera.id ] === undefined ) {
- renderState = new WebGLRenderState();
- renderStates[ scene.id ][ camera.id ] = renderState;
- } else {
- renderState = renderStates[ scene.id ][ camera.id ];
- }
- }
- return renderState;
- }
- function dispose() {
- renderStates = {};
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / https://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
- function MeshDepthMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDepthMaterial';
- this.depthPacking = BasicDepthPacking;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshDepthMaterial.prototype = Object.create( Material.prototype );
- MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
- MeshDepthMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.depthPacking = source.depthPacking;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * referencePosition: <float>,
- * nearDistance: <float>,
- * farDistance: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>
- *
- * }
- */
- function MeshDistanceMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDistanceMaterial';
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.fog = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshDistanceMaterial.prototype = Object.create( Material.prototype );
- MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
- MeshDistanceMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
- var _frustum = new Frustum(),
- _projScreenMatrix = new Matrix4(),
- _shadowMapSize = new Vector2(),
- _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
- _lookTarget = new Vector3(),
- _lightPositionWorld = new Vector3(),
- _MorphingFlag = 1,
- _SkinningFlag = 2,
- _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
- _depthMaterials = new Array( _NumberOfMaterialVariants ),
- _distanceMaterials = new Array( _NumberOfMaterialVariants ),
- _materialCache = {};
- var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
- var cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
- var cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
- var cube2DViewPorts = [
- new Vector4(), new Vector4(), new Vector4(),
- new Vector4(), new Vector4(), new Vector4()
- ];
- // init
- for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
- var useMorphing = ( i & _MorphingFlag ) !== 0;
- var useSkinning = ( i & _SkinningFlag ) !== 0;
- var depthMaterial = new MeshDepthMaterial( {
- depthPacking: RGBADepthPacking,
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _depthMaterials[ i ] = depthMaterial;
- //
- var distanceMaterial = new MeshDistanceMaterial( {
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _distanceMaterials[ i ] = distanceMaterial;
- }
- //
- var scope = this;
- this.enabled = false;
- this.autoUpdate = true;
- this.needsUpdate = false;
- this.type = PCFShadowMap;
- this.render = function ( lights, scene, camera ) {
- if ( scope.enabled === false ) return;
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
- if ( lights.length === 0 ) return;
- // TODO Clean up (needed in case of contextlost)
- var _gl = _renderer.context;
- var _state = _renderer.state;
- // Set GL state for depth map.
- _state.disable( _gl.BLEND );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
- // render depth map
- var faceCount;
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
- var light = lights[ i ];
- var shadow = light.shadow;
- var isPointLight = light && light.isPointLight;
- if ( shadow === undefined ) {
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
- }
- var shadowCamera = shadow.camera;
- _shadowMapSize.copy( shadow.mapSize );
- _shadowMapSize.min( _maxShadowMapSize );
- if ( isPointLight ) {
- var vpWidth = _shadowMapSize.x;
- var vpHeight = _shadowMapSize.y;
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
- // positive X
- cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
- // negative X
- cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
- // positive Z
- cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
- // negative Z
- cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
- // positive Y
- cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
- // negative Y
- cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
- _shadowMapSize.x *= 4.0;
- _shadowMapSize.y *= 2.0;
- }
- if ( shadow.map === null ) {
- var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
- shadowCamera.updateProjectionMatrix();
- }
- if ( shadow.isSpotLightShadow ) {
- shadow.update( light );
- }
- var shadowMap = shadow.map;
- var shadowMatrix = shadow.matrix;
- _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( _lightPositionWorld );
- if ( isPointLight ) {
- faceCount = 6;
- // for point lights we set the shadow matrix to be a translation-only matrix
- // equal to inverse of the light's position
- shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
- } else {
- faceCount = 1;
- _lookTarget.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
- // compute shadow matrix
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
- }
- _renderer.setRenderTarget( shadowMap );
- _renderer.clear();
- // render shadow map for each cube face (if omni-directional) or
- // run a single pass if not
- for ( var face = 0; face < faceCount; face ++ ) {
- if ( isPointLight ) {
- _lookTarget.copy( shadowCamera.position );
- _lookTarget.add( cubeDirections[ face ] );
- shadowCamera.up.copy( cubeUps[ face ] );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
- var vpDimensions = cube2DViewPorts[ face ];
- _state.viewport( vpDimensions );
- }
- // update camera matrices and frustum
- _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- // set object matrices & frustum culling
- renderObject( scene, camera, shadowCamera, isPointLight );
- }
- }
- scope.needsUpdate = false;
- };
- function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
- var geometry = object.geometry;
- var result = null;
- var materialVariants = _depthMaterials;
- var customMaterial = object.customDepthMaterial;
- if ( isPointLight ) {
- materialVariants = _distanceMaterials;
- customMaterial = object.customDistanceMaterial;
- }
- if ( ! customMaterial ) {
- var useMorphing = false;
- if ( material.morphTargets ) {
- if ( geometry && geometry.isBufferGeometry ) {
- useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
- } else if ( geometry && geometry.isGeometry ) {
- useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
- }
- }
- if ( object.isSkinnedMesh && material.skinning === false ) {
- console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
- }
- var useSkinning = object.isSkinnedMesh && material.skinning;
- var variantIndex = 0;
- if ( useMorphing ) variantIndex |= _MorphingFlag;
- if ( useSkinning ) variantIndex |= _SkinningFlag;
- result = materialVariants[ variantIndex ];
- } else {
- result = customMaterial;
- }
- if ( _renderer.localClippingEnabled &&
- material.clipShadows === true &&
- material.clippingPlanes.length !== 0 ) {
- // in this case we need a unique material instance reflecting the
- // appropriate state
- var keyA = result.uuid, keyB = material.uuid;
- var materialsForVariant = _materialCache[ keyA ];
- if ( materialsForVariant === undefined ) {
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
- }
- var cachedMaterial = materialsForVariant[ keyB ];
- if ( cachedMaterial === undefined ) {
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
- }
- result = cachedMaterial;
- }
- result.visible = material.visible;
- result.wireframe = material.wireframe;
- result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ];
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
- if ( isPointLight && result.isMeshDistanceMaterial ) {
- result.referencePosition.copy( lightPositionWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
- }
- return result;
- }
- function renderObject( object, camera, shadowCamera, isPointLight ) {
- if ( object.visible === false ) return;
- var visible = object.layers.test( camera.layers );
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
- if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
- var geometry = _objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
- var group = groups[ k ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
- }
- }
- } else if ( material.visible ) {
- var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- renderObject( children[ i ], camera, shadowCamera, isPointLight );
- }
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLState( gl, extensions, utils, capabilities ) {
- function ColorBuffer() {
- var locked = false;
- var color = new Vector4();
- var currentColorMask = null;
- var currentColorClear = new Vector4( 0, 0, 0, 0 );
- return {
- setMask: function ( colorMask ) {
- if ( currentColorMask !== colorMask && ! locked ) {
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
- if ( premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- color.set( r, g, b, a );
- if ( currentColorClear.equals( color ) === false ) {
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
- }
- },
- reset: function () {
- locked = false;
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
- }
- };
- }
- function DepthBuffer() {
- var locked = false;
- var currentDepthMask = null;
- var currentDepthFunc = null;
- var currentDepthClear = null;
- return {
- setTest: function ( depthTest ) {
- if ( depthTest ) {
- enable( gl.DEPTH_TEST );
- } else {
- disable( gl.DEPTH_TEST );
- }
- },
- setMask: function ( depthMask ) {
- if ( currentDepthMask !== depthMask && ! locked ) {
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
- }
- },
- setFunc: function ( depthFunc ) {
- if ( currentDepthFunc !== depthFunc ) {
- if ( depthFunc ) {
- switch ( depthFunc ) {
- case NeverDepth:
- gl.depthFunc( gl.NEVER );
- break;
- case AlwaysDepth:
- gl.depthFunc( gl.ALWAYS );
- break;
- case LessDepth:
- gl.depthFunc( gl.LESS );
- break;
- case LessEqualDepth:
- gl.depthFunc( gl.LEQUAL );
- break;
- case EqualDepth:
- gl.depthFunc( gl.EQUAL );
- break;
- case GreaterEqualDepth:
- gl.depthFunc( gl.GEQUAL );
- break;
- case GreaterDepth:
- gl.depthFunc( gl.GREATER );
- break;
- case NotEqualDepth:
- gl.depthFunc( gl.NOTEQUAL );
- break;
- default:
- gl.depthFunc( gl.LEQUAL );
- }
- } else {
- gl.depthFunc( gl.LEQUAL );
- }
- currentDepthFunc = depthFunc;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( depth ) {
- if ( currentDepthClear !== depth ) {
- gl.clearDepth( depth );
- currentDepthClear = depth;
- }
- },
- reset: function () {
- locked = false;
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
- }
- };
- }
- function StencilBuffer() {
- var locked = false;
- var currentStencilMask = null;
- var currentStencilFunc = null;
- var currentStencilRef = null;
- var currentStencilFuncMask = null;
- var currentStencilFail = null;
- var currentStencilZFail = null;
- var currentStencilZPass = null;
- var currentStencilClear = null;
- return {
- setTest: function ( stencilTest ) {
- if ( stencilTest ) {
- enable( gl.STENCIL_TEST );
- } else {
- disable( gl.STENCIL_TEST );
- }
- },
- setMask: function ( stencilMask ) {
- if ( currentStencilMask !== stencilMask && ! locked ) {
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
- }
- },
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
- }
- },
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( stencil ) {
- if ( currentStencilClear !== stencil ) {
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
- }
- },
- reset: function () {
- locked = false;
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
- }
- };
- }
- //
- var colorBuffer = new ColorBuffer();
- var depthBuffer = new DepthBuffer();
- var stencilBuffer = new StencilBuffer();
- var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var newAttributes = new Uint8Array( maxVertexAttributes );
- var enabledAttributes = new Uint8Array( maxVertexAttributes );
- var attributeDivisors = new Uint8Array( maxVertexAttributes );
- var enabledCapabilities = {};
- var compressedTextureFormats = null;
- var currentProgram = null;
- var currentBlending = null;
- var currentBlendEquation = null;
- var currentBlendSrc = null;
- var currentBlendDst = null;
- var currentBlendEquationAlpha = null;
- var currentBlendSrcAlpha = null;
- var currentBlendDstAlpha = null;
- var currentPremultipledAlpha = false;
- var currentFlipSided = null;
- var currentCullFace = null;
- var currentLineWidth = null;
- var currentPolygonOffsetFactor = null;
- var currentPolygonOffsetUnits = null;
- var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
- var lineWidthAvailable = false;
- var version = 0;
- var glVersion = gl.getParameter( gl.VERSION );
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
- version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
- version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
- }
- var currentTextureSlot = null;
- var currentBoundTextures = {};
- var currentScissor = new Vector4();
- var currentViewport = new Vector4();
- function createTexture( type, target, count ) {
- var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- var texture = gl.createTexture();
- gl.bindTexture( type, texture );
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- for ( var i = 0; i < count; i ++ ) {
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
- }
- return texture;
- }
- var emptyTextures = {};
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
- // init
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
- enable( gl.DEPTH_TEST );
- depthBuffer.setFunc( LessEqualDepth );
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( gl.CULL_FACE );
- enable( gl.BLEND );
- setBlending( NormalBlending );
- //
- function initAttributes() {
- for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
- newAttributes[ i ] = 0;
- }
- }
- function enableAttribute( attribute ) {
- enableAttributeAndDivisor( attribute, 0 );
- }
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
- newAttributes[ attribute ] = 1;
- if ( enabledAttributes[ attribute ] === 0 ) {
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
- }
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
- var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
- extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
- }
- }
- function disableUnusedAttributes() {
- for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- }
- function enable( id ) {
- if ( enabledCapabilities[ id ] !== true ) {
- gl.enable( id );
- enabledCapabilities[ id ] = true;
- }
- }
- function disable( id ) {
- if ( enabledCapabilities[ id ] !== false ) {
- gl.disable( id );
- enabledCapabilities[ id ] = false;
- }
- }
- function getCompressedTextureFormats() {
- if ( compressedTextureFormats === null ) {
- compressedTextureFormats = [];
- if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
- extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
- extensions.get( 'WEBGL_compressed_texture_etc1' ) ||
- extensions.get( 'WEBGL_compressed_texture_astc' ) ) {
- var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );
- for ( var i = 0; i < formats.length; i ++ ) {
- compressedTextureFormats.push( formats[ i ] );
- }
- }
- }
- return compressedTextureFormats;
- }
- function useProgram( program ) {
- if ( currentProgram !== program ) {
- gl.useProgram( program );
- currentProgram = program;
- return true;
- }
- return false;
- }
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
- if ( blending !== NoBlending ) {
- enable( gl.BLEND );
- } else {
- disable( gl.BLEND );
- }
- if ( blending !== CustomBlending ) {
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
- switch ( blending ) {
- case AdditiveBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
- }
- break;
- case SubtractiveBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
- }
- break;
- case MultiplyBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
- }
- break;
- default:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- } else {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- }
- }
- }
- currentBlendEquation = null;
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendEquationAlpha = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- } else {
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
- gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
- }
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
- gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
- }
- }
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
- }
- function setMaterial( material, frontFaceCW ) {
- material.side === DoubleSide
- ? disable( gl.CULL_FACE )
- : enable( gl.CULL_FACE );
- var flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) flipSided = ! flipSided;
- setFlipSided( flipSided );
- ( material.blending === NormalBlending && material.transparent === false )
- ? setBlending( NoBlending )
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- }
- //
- function setFlipSided( flipSided ) {
- if ( currentFlipSided !== flipSided ) {
- if ( flipSided ) {
- gl.frontFace( gl.CW );
- } else {
- gl.frontFace( gl.CCW );
- }
- currentFlipSided = flipSided;
- }
- }
- function setCullFace( cullFace ) {
- if ( cullFace !== CullFaceNone ) {
- enable( gl.CULL_FACE );
- if ( cullFace !== currentCullFace ) {
- if ( cullFace === CullFaceBack ) {
- gl.cullFace( gl.BACK );
- } else if ( cullFace === CullFaceFront ) {
- gl.cullFace( gl.FRONT );
- } else {
- gl.cullFace( gl.FRONT_AND_BACK );
- }
- }
- } else {
- disable( gl.CULL_FACE );
- }
- currentCullFace = cullFace;
- }
- function setLineWidth( width ) {
- if ( width !== currentLineWidth ) {
- if ( lineWidthAvailable ) gl.lineWidth( width );
- currentLineWidth = width;
- }
- }
- function setPolygonOffset( polygonOffset, factor, units ) {
- if ( polygonOffset ) {
- enable( gl.POLYGON_OFFSET_FILL );
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
- gl.polygonOffset( factor, units );
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
- }
- } else {
- disable( gl.POLYGON_OFFSET_FILL );
- }
- }
- function setScissorTest( scissorTest ) {
- if ( scissorTest ) {
- enable( gl.SCISSOR_TEST );
- } else {
- disable( gl.SCISSOR_TEST );
- }
- }
- // texture
- function activeTexture( webglSlot ) {
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
- }
- }
- function bindTexture( webglType, webglTexture ) {
- if ( currentTextureSlot === null ) {
- activeTexture();
- }
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture === undefined ) {
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
- }
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
- }
- }
- function compressedTexImage2D() {
- try {
- gl.compressedTexImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage2D() {
- try {
- gl.texImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- //
- function scissor( scissor ) {
- if ( currentScissor.equals( scissor ) === false ) {
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
- }
- }
- function viewport( viewport ) {
- if ( currentViewport.equals( viewport ) === false ) {
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
- }
- }
- //
- function reset() {
- for ( var i = 0; i < enabledAttributes.length; i ++ ) {
- if ( enabledAttributes[ i ] === 1 ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- enabledCapabilities = {};
- compressedTextureFormats = null;
- currentTextureSlot = null;
- currentBoundTextures = {};
- currentProgram = null;
- currentBlending = null;
- currentFlipSided = null;
- currentCullFace = null;
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
- }
- return {
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- enableAttributeAndDivisor: enableAttributeAndDivisor,
- disableUnusedAttributes: disableUnusedAttributes,
- enable: enable,
- disable: disable,
- getCompressedTextureFormats: getCompressedTextureFormats,
- useProgram: useProgram,
- setBlending: setBlending,
- setMaterial: setMaterial,
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
- setScissorTest: setScissorTest,
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- scissor: scissor,
- viewport: viewport,
- reset: reset
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
- var _videoTextures = {};
- var _canvas;
- //
- function clampToMaxSize( image, maxSize ) {
- if ( image.width > maxSize || image.height > maxSize ) {
- if ( 'data' in image ) {
- console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
- return;
- }
- // Warning: Scaling through the canvas will only work with images that use
- // premultiplied alpha.
- var scale = maxSize / Math.max( image.width, image.height );
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = Math.floor( image.width * scale );
- canvas.height = Math.floor( image.height * scale );
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
- console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height );
- return canvas;
- }
- return image;
- }
- function isPowerOfTwo( image ) {
- return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
- }
- function makePowerOfTwo( image ) {
- if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
- if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- _canvas.width = _Math.floorPowerOfTwo( image.width );
- _canvas.height = _Math.floorPowerOfTwo( image.height );
- var context = _canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
- console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height );
- return _canvas;
- }
- return image;
- }
- function textureNeedsPowerOfTwo( texture ) {
- if ( capabilities.isWebGL2 ) return false;
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
- }
- function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
- return texture.generateMipmaps && isPowerOfTwo &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
- }
- function generateMipmap( target, texture, width, height ) {
- _gl.generateMipmap( target );
- var textureProperties = properties.get( texture );
- // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
- textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
- }
- function getInternalFormat( glFormat, glType ) {
- if ( ! capabilities.isWebGL2 ) return glFormat;
- if ( glFormat === _gl.RGB ) {
- if ( glType === _gl.FLOAT ) return _gl.RGB32F;
- if ( glType === _gl.HALF_FLOAT ) return _gl.RGB16F;
- if ( glType === _gl.UNSIGNED_BYTE ) return _gl.RGB8;
- }
- if ( glFormat === _gl.RGBA ) {
- if ( glType === _gl.FLOAT ) return _gl.RGBA32F;
- if ( glType === _gl.HALF_FLOAT ) return _gl.RGBA16F;
- if ( glType === _gl.UNSIGNED_BYTE ) return _gl.RGBA8;
- }
- return glFormat;
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback( f ) {
- if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
- return _gl.NEAREST;
- }
- return _gl.LINEAR;
- }
- //
- function onTextureDispose( event ) {
- var texture = event.target;
- texture.removeEventListener( 'dispose', onTextureDispose );
- deallocateTexture( texture );
- if ( texture.isVideoTexture ) {
- delete _videoTextures[ texture.id ];
- }
- info.memory.textures --;
- }
- function onRenderTargetDispose( event ) {
- var renderTarget = event.target;
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
- deallocateRenderTarget( renderTarget );
- info.memory.textures --;
- }
- //
- function deallocateTexture( texture ) {
- var textureProperties = properties.get( texture );
- if ( texture.image && textureProperties.__image__webglTextureCube ) {
- // cube texture
- _gl.deleteTexture( textureProperties.__image__webglTextureCube );
- } else {
- // 2D texture
- if ( textureProperties.__webglInit === undefined ) return;
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- // remove all webgl properties
- properties.remove( texture );
- }
- function deallocateRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- if ( ! renderTarget ) return;
- if ( textureProperties.__webglTexture !== undefined ) {
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- if ( renderTarget.depthTexture ) {
- renderTarget.depthTexture.dispose();
- }
- if ( renderTarget.isWebGLRenderTargetCube ) {
- for ( var i = 0; i < 6; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
- }
- } else {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
- }
- properties.remove( renderTarget.texture );
- properties.remove( renderTarget );
- }
- //
- function setTexture2D( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- var image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
- } else {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- }
- function setTextureCube( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.image.length === 6 ) {
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- if ( ! textureProperties.__image__webglTextureCube ) {
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__image__webglTextureCube = _gl.createTexture();
- info.memory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- var isCompressed = ( texture && texture.isCompressedTexture );
- var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
- var cubeImage = [];
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed && ! isDataTexture ) {
- cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
- } else {
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
- }
- }
- var image = cubeImage[ 0 ],
- isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed ) {
- if ( isDataTexture ) {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
- }
- } else {
- var mipmap, mipmaps = cubeImage[ i ].mipmaps;
- for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
- mipmap = mipmaps[ j ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- }
- }
- if ( ! isCompressed ) {
- textureProperties.__maxMipLevel = 0;
- } else {
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- }
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
- // We assume images for cube map have the same size.
- generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- } else {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- }
- }
- }
- function setTextureCubeDynamic( texture, slot ) {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
- }
- function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
- var extension;
- if ( isPowerOfTwoImage ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
- }
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
- }
- }
- extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension ) {
- if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
- if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
- }
- }
- }
- function uploadTexture( textureProperties, texture, slot ) {
- if ( textureProperties.__webglInit === undefined ) {
- textureProperties.__webglInit = true;
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
- if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
- image = makePowerOfTwo( image );
- }
- var isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
- var mipmap, mipmaps = texture.mipmaps;
- if ( texture.isDepthTexture ) {
- // populate depth texture with dummy data
- glInternalFormat = _gl.DEPTH_COMPONENT;
- if ( texture.type === FloatType ) {
- if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
- } else if ( capabilities.isWebGL2 ) {
- // WebGL 2.0 requires signed internalformat for glTexImage2D
- glInternalFormat = _gl.DEPTH_COMPONENT16;
- }
- if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
- }
- }
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.format === DepthStencilFormat ) {
- glInternalFormat = _gl.DEPTH_STENCIL;
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
- }
- }
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
- } else if ( texture.isDataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- }
- } else if ( texture.isCompressedTexture ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- // regular Texture (image, video, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
- }
- }
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
- generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- // Render targets
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( glFormat, glType );
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- // FIXME: We don't support !depth !stencil
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- }
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
- var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
- }
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
- }
- setTexture2D( renderTarget.depthTexture, 0 );
- var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
- if ( renderTarget.depthTexture.format === DepthFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else {
- throw new Error( 'Unknown depthTexture format' );
- }
- }
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- if ( renderTarget.depthTexture ) {
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
- } else {
- if ( isCube ) {
- renderTargetProperties.__webglDepthbuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
- }
- } else {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
- }
- }
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
- // Setup framebuffer
- if ( isCube ) {
- renderTargetProperties.__webglFramebuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- }
- } else {
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
- }
- // Setup color buffer
- if ( isCube ) {
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- }
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
- generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
- generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( _gl.TEXTURE_2D, null );
- }
- // Setup depth and stencil buffers
- if ( renderTarget.depthBuffer ) {
- setupDepthRenderbuffer( renderTarget );
- }
- }
- function updateRenderTargetMipmap( renderTarget ) {
- var texture = renderTarget.texture;
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
- if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
- var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
- var webglTexture = properties.get( texture ).__webglTexture;
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.bindTexture( target, null );
- }
- }
- function updateVideoTexture( texture ) {
- var id = texture.id;
- var frame = info.render.frame;
- // Check the last frame we updated the VideoTexture
- if ( _videoTextures[ id ] !== frame ) {
- _videoTextures[ id ] = frame;
- texture.update();
- }
- }
- this.setTexture2D = setTexture2D;
- this.setTextureCube = setTextureCube;
- this.setTextureCubeDynamic = setTextureCubeDynamic;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- }
- /**
- * @author thespite / http://www.twitter.com/thespite
- */
- function WebGLUtils( gl, extensions, capabilities ) {
- function convert( p ) {
- var extension;
- if ( p === RepeatWrapping ) return gl.REPEAT;
- if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE;
- if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT;
- if ( p === NearestFilter ) return gl.NEAREST;
- if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST;
- if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR;
- if ( p === LinearFilter ) return gl.LINEAR;
- if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST;
- if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR;
- if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
- if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5;
- if ( p === ByteType ) return gl.BYTE;
- if ( p === ShortType ) return gl.SHORT;
- if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
- if ( p === IntType ) return gl.INT;
- if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
- if ( p === FloatType ) return gl.FLOAT;
- if ( p === HalfFloatType ) {
- if ( capabilities.isWebGL2 ) return gl.HALF_FLOAT;
- extension = extensions.get( 'OES_texture_half_float' );
- if ( extension !== null ) return extension.HALF_FLOAT_OES;
- }
- if ( p === AlphaFormat ) return gl.ALPHA;
- if ( p === RGBFormat ) return gl.RGB;
- if ( p === RGBAFormat ) return gl.RGBA;
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
- if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
- if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
- if ( p === AddEquation ) return gl.FUNC_ADD;
- if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT;
- if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT;
- if ( p === ZeroFactor ) return gl.ZERO;
- if ( p === OneFactor ) return gl.ONE;
- if ( p === SrcColorFactor ) return gl.SRC_COLOR;
- if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR;
- if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA;
- if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA;
- if ( p === DstAlphaFactor ) return gl.DST_ALPHA;
- if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA;
- if ( p === DstColorFactor ) return gl.DST_COLOR;
- if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR;
- if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE;
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- }
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- }
- }
- if ( p === RGB_ETC1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
- if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
- }
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
- if ( extension !== null ) {
- return p;
- }
- }
- if ( p === MinEquation || p === MaxEquation ) {
- if ( capabilities.isWebGL2 ) {
- if ( p === MinEquation ) return gl.MIN;
- if ( p === MaxEquation ) return gl.MAX;
- }
- extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- if ( p === MinEquation ) return extension.MIN_EXT;
- if ( p === MaxEquation ) return extension.MAX_EXT;
- }
- }
- if ( p === UnsignedInt248Type ) {
- if ( capabilities.isWebGL2 ) return gl.UNSIGNED_INT_24_8;
- extension = extensions.get( 'WEBGL_depth_texture' );
- if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
- }
- return 0;
- }
- return { convert: convert };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Group() {
- Object3D.call( this );
- this.type = 'Group';
- }
- Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Group,
- isGroup: true
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author tschw
- */
- function PerspectiveCamera( fov, aspect, near, far ) {
- Camera.call( this );
- this.type = 'PerspectiveCamera';
- this.fov = fov !== undefined ? fov : 50;
- this.zoom = 1;
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.focus = 10;
- this.aspect = aspect !== undefined ? aspect : 1;
- this.view = null;
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
- this.updateProjectionMatrix();
- }
- PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: PerspectiveCamera,
- isPerspectiveCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.fov = source.fov;
- this.zoom = source.zoom;
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
- return this;
- },
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function ( focalLength ) {
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
- this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
- },
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function () {
- var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
- return 0.5 * this.getFilmHeight() / vExtentSlope;
- },
- getEffectiveFOV: function () {
- return _Math.RAD2DEG * 2 * Math.atan(
- Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
- },
- getFilmWidth: function () {
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
- },
- getFilmHeight: function () {
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
- },
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * var w = 1920;
- * var h = 1080;
- * var fullWidth = w * 3;
- * var fullHeight = h * 2;
- *
- * --A--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- this.aspect = fullWidth / fullHeight;
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var near = this.near,
- top = near * Math.tan(
- _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
- height = 2 * top,
- width = this.aspect * height,
- left = - 0.5 * width,
- view = this.view;
- if ( this.view !== null && this.view.enabled ) {
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
- }
- var skew = this.filmOffset;
- if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
- data.object.aspect = this.aspect;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ArrayCamera( array ) {
- PerspectiveCamera.call( this );
- this.cameras = array || [];
- }
- ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
- constructor: ArrayCamera,
- isArrayCamera: true
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebVRManager( renderer ) {
- var scope = this;
- var device = null;
- var frameData = null;
- var poseTarget = null;
- var controllers = [];
- var standingMatrix = new Matrix4();
- var standingMatrixInverse = new Matrix4();
- if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
- frameData = new window.VRFrameData();
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
- }
- var matrixWorldInverse = new Matrix4();
- var tempQuaternion = new Quaternion();
- var tempPosition = new Vector3();
- var cameraL = new PerspectiveCamera();
- cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
- cameraL.layers.enable( 1 );
- var cameraR = new PerspectiveCamera();
- cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
- cameraR.layers.enable( 2 );
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
- //
- function isPresenting() {
- return device !== null && device.isPresenting === true;
- }
- var currentSize, currentPixelRatio;
- function onVRDisplayPresentChange() {
- if ( isPresenting() ) {
- var eyeParameters = device.getEyeParameters( 'left' );
- var renderWidth = eyeParameters.renderWidth;
- var renderHeight = eyeParameters.renderHeight;
- currentPixelRatio = renderer.getPixelRatio();
- currentSize = renderer.getSize();
- renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
- animation.start();
- } else if ( scope.enabled ) {
- renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
- animation.stop();
- }
- }
- //
- var triggers = [];
- function findGamepad( id ) {
- var gamepads = navigator.getGamepads && navigator.getGamepads();
- for ( var i = 0, j = 0, l = gamepads.length; i < l; i ++ ) {
- var gamepad = gamepads[ i ];
- if ( gamepad && ( gamepad.id === 'Daydream Controller' ||
- gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' ||
- gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) ||
- gamepad.id.startsWith( 'Spatial Controller' ) ) ) {
- if ( j === id ) return gamepad;
- j ++;
- }
- }
- }
- function updateControllers() {
- for ( var i = 0; i < controllers.length; i ++ ) {
- var controller = controllers[ i ];
- var gamepad = findGamepad( i );
- if ( gamepad !== undefined && gamepad.pose !== undefined ) {
- if ( gamepad.pose === null ) return;
- // Pose
- var pose = gamepad.pose;
- if ( pose.hasPosition === false ) controller.position.set( 0.2, - 0.6, - 0.05 );
- if ( pose.position !== null ) controller.position.fromArray( pose.position );
- if ( pose.orientation !== null ) controller.quaternion.fromArray( pose.orientation );
- controller.matrix.compose( controller.position, controller.quaternion, controller.scale );
- controller.matrix.premultiply( standingMatrix );
- controller.matrix.decompose( controller.position, controller.quaternion, controller.scale );
- controller.matrixWorldNeedsUpdate = true;
- controller.visible = true;
- // Trigger
- var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1;
- if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) {
- triggers[ i ] = gamepad.buttons[ buttonId ].pressed;
- if ( triggers[ i ] === true ) {
- controller.dispatchEvent( { type: 'selectstart' } );
- } else {
- controller.dispatchEvent( { type: 'selectend' } );
- controller.dispatchEvent( { type: 'select' } );
- }
- }
- } else {
- controller.visible = false;
- }
- }
- }
- //
- this.enabled = false;
- this.userHeight = 1.6;
- this.getController = function ( id ) {
- var controller = controllers[ id ];
- if ( controller === undefined ) {
- controller = new Group();
- controller.matrixAutoUpdate = false;
- controller.visible = false;
- controllers[ id ] = controller;
- }
- return controller;
- };
- this.getDevice = function () {
- return device;
- };
- this.setDevice = function ( value ) {
- if ( value !== undefined ) device = value;
- animation.setContext( value );
- };
- this.setPoseTarget = function ( object ) {
- if ( object !== undefined ) poseTarget = object;
- };
- this.getCamera = function ( camera ) {
- if ( device === null ) {
- camera.position.set( 0, scope.userHeight, 0 );
- return camera;
- }
- device.depthNear = camera.near;
- device.depthFar = camera.far;
- device.getFrameData( frameData );
- //
- var stageParameters = device.stageParameters;
- if ( stageParameters ) {
- standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
- } else {
- standingMatrix.makeTranslation( 0, scope.userHeight, 0 );
- }
- var pose = frameData.pose;
- var poseObject = poseTarget !== null ? poseTarget : camera;
- // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
- poseObject.matrix.copy( standingMatrix );
- poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
- if ( pose.orientation !== null ) {
- tempQuaternion.fromArray( pose.orientation );
- poseObject.quaternion.multiply( tempQuaternion );
- }
- if ( pose.position !== null ) {
- tempQuaternion.setFromRotationMatrix( standingMatrix );
- tempPosition.fromArray( pose.position );
- tempPosition.applyQuaternion( tempQuaternion );
- poseObject.position.add( tempPosition );
- }
- poseObject.updateMatrixWorld();
- if ( device.isPresenting === false ) return camera;
- //
- cameraL.near = camera.near;
- cameraR.near = camera.near;
- cameraL.far = camera.far;
- cameraR.far = camera.far;
- cameraVR.matrixWorld.copy( camera.matrixWorld );
- cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
- cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
- cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
- // TODO (mrdoob) Double check this code
- standingMatrixInverse.getInverse( standingMatrix );
- cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
- cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
- var parent = poseObject.parent;
- if ( parent !== null ) {
- matrixWorldInverse.getInverse( parent.matrixWorld );
- cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
- cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
- }
- // envMap and Mirror needs camera.matrixWorld
- cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
- cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
- cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
- cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
- // HACK (mrdoob)
- // https://github.com/w3c/webvr/issues/203
- cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
- //
- var layers = device.getLayers();
- if ( layers.length ) {
- var layer = layers[ 0 ];
- if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
- cameraL.bounds.fromArray( layer.leftBounds );
- }
- if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
- cameraR.bounds.fromArray( layer.rightBounds );
- }
- }
- updateControllers();
- return cameraVR;
- };
- this.getStandingMatrix = function () {
- return standingMatrix;
- };
- this.isPresenting = isPresenting;
- // Animation Loop
- var animation = new WebGLAnimation();
- this.setAnimationLoop = function ( callback ) {
- animation.setAnimationLoop( callback );
- };
- this.submitFrame = function () {
- if ( isPresenting() ) device.submitFrame();
- };
- this.dispose = function () {
- if ( typeof window !== 'undefined' ) {
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebXRManager( renderer ) {
- var gl = renderer.context;
- var device = null;
- var session = null;
- var frameOfRef = null;
- var pose = null;
- var controllers = [];
- var inputSources = [];
- function isPresenting() {
- return session !== null && frameOfRef !== null;
- }
- //
- var cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
- var cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
- //
- this.enabled = false;
- this.getController = function ( id ) {
- var controller = controllers[ id ];
- if ( controller === undefined ) {
- controller = new Group();
- controller.matrixAutoUpdate = false;
- controller.visible = false;
- controllers[ id ] = controller;
- }
- return controller;
- };
- this.getDevice = function () {
- return device;
- };
- this.setDevice = function ( value ) {
- if ( value !== undefined ) device = value;
- if ( value instanceof XRDevice ) gl.setCompatibleXRDevice( value );
- };
- //
- function onSessionEvent( event ) {
- var controller = controllers[ inputSources.indexOf( event.inputSource ) ];
- if ( controller ) controller.dispatchEvent( { type: event.type } );
- }
- function onSessionEnd() {
- renderer.setFramebuffer( null );
- animation.stop();
- }
- this.setSession = function ( value, options ) {
- session = value;
- if ( session !== null ) {
- session.addEventListener( 'select', onSessionEvent );
- session.addEventListener( 'selectstart', onSessionEvent );
- session.addEventListener( 'selectend', onSessionEvent );
- session.addEventListener( 'end', onSessionEnd );
- session.baseLayer = new XRWebGLLayer( session, gl );
- session.requestFrameOfReference( options.frameOfReferenceType ).then( function ( value ) {
- frameOfRef = value;
- renderer.setFramebuffer( session.baseLayer.framebuffer );
- animation.setContext( session );
- animation.start();
- } );
- //
- inputSources = session.getInputSources();
- session.addEventListener( 'inputsourceschange', function () {
- inputSources = session.getInputSources();
- console.log( inputSources );
- } );
- }
- };
- function updateCamera( camera, parent ) {
- if ( parent === null ) {
- camera.matrixWorld.copy( camera.matrix );
- } else {
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
- }
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- }
- this.getCamera = function ( camera ) {
- if ( isPresenting() ) {
- var parent = camera.parent;
- var cameras = cameraVR.cameras;
- // apply camera.parent to cameraVR
- updateCamera( cameraVR, parent );
- for ( var i = 0; i < cameras.length; i ++ ) {
- updateCamera( cameras[ i ], parent );
- }
- // update camera and its children
- camera.matrixWorld.copy( cameraVR.matrixWorld );
- var children = camera.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( true );
- }
- return cameraVR;
- }
- return camera;
- };
- this.isPresenting = isPresenting;
- // Animation Loop
- var onAnimationFrameCallback = null;
- function onAnimationFrame( time, frame ) {
- pose = frame.getDevicePose( frameOfRef );
- if ( pose !== null ) {
- var layer = session.baseLayer;
- var views = frame.views;
- for ( var i = 0; i < views.length; i ++ ) {
- var view = views[ i ];
- var viewport = layer.getViewport( view );
- var viewMatrix = pose.getViewMatrix( view );
- var camera = cameraVR.cameras[ i ];
- camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
- if ( i === 0 ) {
- cameraVR.matrix.copy( camera.matrix );
- // HACK (mrdoob)
- // https://github.com/w3c/webvr/issues/203
- cameraVR.projectionMatrix.copy( camera.projectionMatrix );
- }
- }
- }
- //
- for ( var i = 0; i < controllers.length; i ++ ) {
- var controller = controllers[ i ];
- var inputSource = inputSources[ i ];
- if ( inputSource ) {
- var inputPose = frame.getInputPose( inputSource, frameOfRef );
- if ( inputPose !== null ) {
- controller.matrix.elements = inputPose.pointerMatrix;
- controller.matrix.decompose( controller.position, controller.rotation, controller.scale );
- controller.visible = true;
- continue;
- }
- }
- controller.visible = false;
- }
- if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
- }
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- this.setAnimationLoop = function ( callback ) {
- onAnimationFrameCallback = callback;
- };
- this.dispose = function () {};
- // DEPRECATED
- this.getStandingMatrix = function () {
- console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
- return new THREE.Matrix4();
- };
- this.submitFrame = function () {};
- }
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- * @author tschw
- */
- function WebGLRenderer( parameters ) {
- console.log( 'THREE.WebGLRenderer', REVISION );
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
- var currentRenderList = null;
- var currentRenderState = null;
- // public properties
- this.domElement = _canvas;
- this.context = null;
- // clearing
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- // scene graph
- this.sortObjects = true;
- // user-defined clipping
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
- // physically based shading
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
- // physical lights
- this.physicallyCorrectLights = false;
- // tone mapping
- this.toneMapping = LinearToneMapping;
- this.toneMappingExposure = 1.0;
- this.toneMappingWhitePoint = 1.0;
- // morphs
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
- // internal properties
- var _this = this,
- _isContextLost = false,
- // internal state cache
- _framebuffer = null,
- _currentRenderTarget = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- // geometry and program caching
- _currentGeometryProgram = {
- geometry: null,
- program: null,
- wireframe: false
- },
- _currentCamera = null,
- _currentArrayCamera = null,
- _currentViewport = new Vector4(),
- _currentScissor = new Vector4(),
- _currentScissorTest = null,
- //
- _usedTextureUnits = 0,
- //
- _width = _canvas.width,
- _height = _canvas.height,
- _pixelRatio = 1,
- _viewport = new Vector4( 0, 0, _width, _height ),
- _scissor = new Vector4( 0, 0, _width, _height ),
- _scissorTest = false,
- // frustum
- _frustum = new Frustum(),
- // clipping
- _clipping = new WebGLClipping(),
- _clippingEnabled = false,
- _localClippingEnabled = false,
- // camera matrices cache
- _projScreenMatrix = new Matrix4(),
- _vector3 = new Vector3();
- function getTargetPixelRatio() {
- return _currentRenderTarget === null ? _pixelRatio : 1;
- }
- // initialize
- var _gl;
- try {
- var contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer,
- powerPreference: _powerPreference
- };
- // event listeners must be registered before WebGL context is created, see #12753
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
- _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
- if ( _gl === null ) {
- if ( _canvas.getContext( 'webgl' ) !== null ) {
- throw new Error( 'Error creating WebGL context with your selected attributes.' );
- } else {
- throw new Error( 'Error creating WebGL context.' );
- }
- }
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
- if ( _gl.getShaderPrecisionFormat === undefined ) {
- _gl.getShaderPrecisionFormat = function () {
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
- };
- }
- } catch ( error ) {
- console.error( 'THREE.WebGLRenderer: ' + error.message );
- }
- var extensions, capabilities, state, info;
- var properties, textures, attributes, geometries, objects;
- var programCache, renderLists, renderStates;
- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
- var utils;
- function initGLContext() {
- extensions = new WebGLExtensions( _gl );
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
- if ( ! capabilities.isWebGL2 ) {
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'OES_element_index_uint' );
- extensions.get( 'ANGLE_instanced_arrays' );
- }
- extensions.get( 'OES_texture_float_linear' );
- utils = new WebGLUtils( _gl, extensions, capabilities );
- state = new WebGLState( _gl, extensions, utils, capabilities );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
- info = new WebGLInfo( _gl );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
- attributes = new WebGLAttributes( _gl );
- geometries = new WebGLGeometries( _gl, attributes, info );
- objects = new WebGLObjects( geometries, info );
- morphtargets = new WebGLMorphtargets( _gl );
- programCache = new WebGLPrograms( _this, extensions, capabilities );
- renderLists = new WebGLRenderLists();
- renderStates = new WebGLRenderStates();
- background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
- info.programs = programCache.programs;
- _this.context = _gl;
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.state = state;
- _this.info = info;
- }
- initGLContext();
- // vr
- var vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this );
- this.vr = vr;
- // shadow map
- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
- this.shadowMap = shadowMap;
- // API
- this.getContext = function () {
- return _gl;
- };
- this.getContextAttributes = function () {
- return _gl.getContextAttributes();
- };
- this.forceContextLoss = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.loseContext();
- };
- this.forceContextRestore = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.restoreContext();
- };
- this.getPixelRatio = function () {
- return _pixelRatio;
- };
- this.setPixelRatio = function ( value ) {
- if ( value === undefined ) return;
- _pixelRatio = value;
- this.setSize( _width, _height, false );
- };
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height, updateStyle ) {
- if ( vr.isPresenting() ) {
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
- }
- _width = width;
- _height = height;
- _canvas.width = width * _pixelRatio;
- _canvas.height = height * _pixelRatio;
- if ( updateStyle !== false ) {
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- };
- this.getDrawingBufferSize = function () {
- return {
- width: _width * _pixelRatio,
- height: _height * _pixelRatio
- };
- };
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
- _width = width;
- _height = height;
- _pixelRatio = pixelRatio;
- _canvas.width = width * pixelRatio;
- _canvas.height = height * pixelRatio;
- this.setViewport( 0, 0, width, height );
- };
- this.getCurrentViewport = function () {
- return _currentViewport;
- };
- this.setViewport = function ( x, y, width, height ) {
- _viewport.set( x, _height - y - height, width, height );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
- };
- this.setScissor = function ( x, y, width, height ) {
- _scissor.set( x, _height - y - height, width, height );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- };
- this.setScissorTest = function ( boolean ) {
- state.setScissorTest( _scissorTest = boolean );
- };
- // Clearing
- this.getClearColor = function () {
- return background.getClearColor();
- };
- this.setClearColor = function () {
- background.setClearColor.apply( background, arguments );
- };
- this.getClearAlpha = function () {
- return background.getClearAlpha();
- };
- this.setClearAlpha = function () {
- background.setClearAlpha.apply( background, arguments );
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- };
- this.clearColor = function () {
- this.clear( true, false, false );
- };
- this.clearDepth = function () {
- this.clear( false, true, false );
- };
- this.clearStencil = function () {
- this.clear( false, false, true );
- };
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- };
- //
- this.dispose = function () {
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
- renderLists.dispose();
- renderStates.dispose();
- properties.dispose();
- objects.dispose();
- vr.dispose();
- animation.stop();
- };
- // Events
- function onContextLost( event ) {
- event.preventDefault();
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
- _isContextLost = true;
- }
- function onContextRestore( /* event */ ) {
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
- _isContextLost = false;
- initGLContext();
- }
- function onMaterialDispose( event ) {
- var material = event.target;
- material.removeEventListener( 'dispose', onMaterialDispose );
- deallocateMaterial( material );
- }
- // Buffer deallocation
- function deallocateMaterial( material ) {
- releaseMaterialProgramReference( material );
- properties.remove( material );
- }
- function releaseMaterialProgramReference( material ) {
- var programInfo = properties.get( material ).program;
- material.program = undefined;
- if ( programInfo !== undefined ) {
- programCache.releaseProgram( programInfo );
- }
- }
- // Buffer rendering
- function renderObjectImmediate( object, program ) {
- object.render( function ( object ) {
- _this.renderBufferImmediate( object, program );
- } );
- }
- this.renderBufferImmediate = function ( object, program ) {
- state.initAttributes();
- var buffers = properties.get( object );
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
- var programAttributes = program.getAttributes();
- if ( object.hasPositions ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.position );
- _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasNormals ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.normal );
- _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasUvs ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.uv );
- _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasColors ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.color );
- _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
- }
- state.disableUnusedAttributes();
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
- object.count = 0;
- };
- this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
- var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
- state.setMaterial( material, frontFaceCW );
- var program = setProgram( camera, fog, material, object );
- var updateBuffers = false;
- if ( _currentGeometryProgram.geometry !== geometry.id ||
- _currentGeometryProgram.program !== program.id ||
- _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
- _currentGeometryProgram.geometry = geometry.id;
- _currentGeometryProgram.program = program.id;
- _currentGeometryProgram.wireframe = material.wireframe === true;
- updateBuffers = true;
- }
- if ( object.morphTargetInfluences ) {
- morphtargets.update( object, geometry, material, program );
- updateBuffers = true;
- }
- //
- var index = geometry.index;
- var position = geometry.attributes.position;
- var rangeFactor = 1;
- if ( material.wireframe === true ) {
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
- }
- var attribute;
- var renderer = bufferRenderer;
- if ( index !== null ) {
- attribute = attributes.get( index );
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
- }
- if ( updateBuffers ) {
- setupVertexAttributes( material, program, geometry );
- if ( index !== null ) {
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
- }
- }
- //
- var dataCount = Infinity;
- if ( index !== null ) {
- dataCount = index.count;
- } else if ( position !== undefined ) {
- dataCount = position.count;
- }
- var rangeStart = geometry.drawRange.start * rangeFactor;
- var rangeCount = geometry.drawRange.count * rangeFactor;
- var groupStart = group !== null ? group.start * rangeFactor : 0;
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
- var drawStart = Math.max( rangeStart, groupStart );
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
- if ( drawCount === 0 ) return;
- //
- if ( object.isMesh ) {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( _gl.LINES );
- } else {
- switch ( object.drawMode ) {
- case TrianglesDrawMode:
- renderer.setMode( _gl.TRIANGLES );
- break;
- case TriangleStripDrawMode:
- renderer.setMode( _gl.TRIANGLE_STRIP );
- break;
- case TriangleFanDrawMode:
- renderer.setMode( _gl.TRIANGLE_FAN );
- break;
- }
- }
- } else if ( object.isLine ) {
- var lineWidth = material.linewidth;
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
- if ( object.isLineSegments ) {
- renderer.setMode( _gl.LINES );
- } else if ( object.isLineLoop ) {
- renderer.setMode( _gl.LINE_LOOP );
- } else {
- renderer.setMode( _gl.LINE_STRIP );
- }
- } else if ( object.isPoints ) {
- renderer.setMode( _gl.POINTS );
- } else if ( object.isSprite ) {
- renderer.setMode( _gl.TRIANGLES );
- }
- if ( geometry && geometry.isInstancedBufferGeometry ) {
- if ( geometry.maxInstancedCount > 0 ) {
- renderer.renderInstances( geometry, drawStart, drawCount );
- }
- } else {
- renderer.render( drawStart, drawCount );
- }
- };
- function setupVertexAttributes( material, program, geometry ) {
- if ( geometry && geometry.isInstancedBufferGeometry & ! capabilities.isWebGL2 ) {
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- state.initAttributes();
- var geometryAttributes = geometry.attributes;
- var programAttributes = program.getAttributes();
- var materialDefaultAttributeValues = material.defaultAttributeValues;
- for ( var name in programAttributes ) {
- var programAttribute = programAttributes[ name ];
- if ( programAttribute >= 0 ) {
- var geometryAttribute = geometryAttributes[ name ];
- if ( geometryAttribute !== undefined ) {
- var normalized = geometryAttribute.normalized;
- var size = geometryAttribute.itemSize;
- var attribute = attributes.get( geometryAttribute );
- // TODO Attribute may not be available on context restore
- if ( attribute === undefined ) continue;
- var buffer = attribute.buffer;
- var type = attribute.type;
- var bytesPerElement = attribute.bytesPerElement;
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
- if ( data && data.isInstancedInterleavedBuffer ) {
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
- } else {
- if ( geometryAttribute.isInstancedBufferAttribute ) {
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
- }
- } else if ( materialDefaultAttributeValues !== undefined ) {
- var value = materialDefaultAttributeValues[ name ];
- if ( value !== undefined ) {
- switch ( value.length ) {
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
- }
- }
- }
- }
- }
- state.disableUnusedAttributes();
- }
- // Compile
- this.compile = function ( scene, camera ) {
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
- scene.traverse( function ( object ) {
- if ( object.isLight ) {
- currentRenderState.pushLight( object );
- if ( object.castShadow ) {
- currentRenderState.pushShadow( object );
- }
- }
- } );
- currentRenderState.setupLights( camera );
- scene.traverse( function ( object ) {
- if ( object.material ) {
- if ( Array.isArray( object.material ) ) {
- for ( var i = 0; i < object.material.length; i ++ ) {
- initMaterial( object.material[ i ], scene.fog, object );
- }
- } else {
- initMaterial( object.material, scene.fog, object );
- }
- }
- } );
- };
- // Animation Loop
- var onAnimationFrameCallback = null;
- function onAnimationFrame( time ) {
- if ( vr.isPresenting() ) return;
- if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
- }
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- if ( typeof window !== 'undefined' ) animation.setContext( window );
- this.setAnimationLoop = function ( callback ) {
- onAnimationFrameCallback = callback;
- vr.setAnimationLoop( callback );
- animation.start();
- };
- // Rendering
- this.render = function ( scene, camera, renderTarget, forceClear ) {
- if ( ! ( camera && camera.isCamera ) ) {
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- if ( _isContextLost ) return;
- // reset caching for this frame
- _currentGeometryProgram.geometry = null;
- _currentGeometryProgram.program = null;
- _currentGeometryProgram.wireframe = false;
- _currentMaterialId = - 1;
- _currentCamera = null;
- // update scene graph
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- // update camera matrices and frustum
- if ( camera.parent === null ) camera.updateMatrixWorld();
- if ( vr.enabled ) {
- camera = vr.getCamera( camera );
- }
- //
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
- scene.onBeforeRender( _this, scene, camera, renderTarget );
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
- currentRenderList = renderLists.get( scene, camera );
- currentRenderList.init();
- projectObject( scene, camera, _this.sortObjects );
- if ( _this.sortObjects === true ) {
- currentRenderList.sort();
- }
- //
- if ( _clippingEnabled ) _clipping.beginShadows();
- var shadowsArray = currentRenderState.state.shadowsArray;
- shadowMap.render( shadowsArray, scene, camera );
- currentRenderState.setupLights( camera );
- if ( _clippingEnabled ) _clipping.endShadows();
- //
- if ( this.info.autoReset ) this.info.reset();
- if ( renderTarget === undefined ) {
- renderTarget = null;
- }
- this.setRenderTarget( renderTarget );
- //
- background.render( currentRenderList, scene, camera, forceClear );
- // render scene
- var opaqueObjects = currentRenderList.opaque;
- var transparentObjects = currentRenderList.transparent;
- if ( scene.overrideMaterial ) {
- var overrideMaterial = scene.overrideMaterial;
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
- } else {
- // opaque pass (front-to-back order)
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
- // transparent pass (back-to-front order)
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
- }
- // Generate mipmap if we're using any kind of mipmap filtering
- if ( renderTarget ) {
- textures.updateRenderTargetMipmap( renderTarget );
- }
- // Ensure depth buffer writing is enabled so it can be cleared on next render
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
- state.setPolygonOffset( false );
- scene.onAfterRender( _this, scene, camera );
- if ( vr.enabled ) {
- vr.submitFrame();
- }
- // _gl.finish();
- currentRenderList = null;
- currentRenderState = null;
- };
- /*
- // TODO Duplicated code (Frustum)
- var _sphere = new Sphere();
- function isObjectViewable( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
- _sphere.copy( geometry.boundingSphere ).
- applyMatrix4( object.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSpriteViewable( sprite ) {
- _sphere.center.set( 0, 0, 0 );
- _sphere.radius = 0.7071067811865476;
- _sphere.applyMatrix4( sprite.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSphereViewable( sphere ) {
- if ( ! _frustum.intersectsSphere( sphere ) ) return false;
- var numPlanes = _clipping.numPlanes;
- if ( numPlanes === 0 ) return true;
- var planes = _this.clippingPlanes,
- center = sphere.center,
- negRad = - sphere.radius,
- i = 0;
- do {
- // out when deeper than radius in the negative halfspace
- if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
- } while ( ++ i !== numPlanes );
- return true;
- }
- */
- function projectObject( object, camera, sortObjects ) {
- if ( object.visible === false ) return;
- var visible = object.layers.test( camera.layers );
- if ( visible ) {
- if ( object.isLight ) {
- currentRenderState.pushLight( object );
- if ( object.castShadow ) {
- currentRenderState.pushShadow( object );
- }
- } else if ( object.isSprite ) {
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- var material = object.material;
- currentRenderList.push( object, geometry, material, _vector3.z, null );
- }
- } else if ( object.isImmediateRenderObject ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- currentRenderList.push( object, null, object.material, _vector3.z, null );
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( object.isSkinnedMesh ) {
- object.skeleton.update();
- }
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
- }
- }
- } else if ( material.visible ) {
- currentRenderList.push( object, geometry, material, _vector3.z, null );
- }
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- projectObject( children[ i ], camera, sortObjects );
- }
- }
- function renderObjects( renderList, scene, camera, overrideMaterial ) {
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var renderItem = renderList[ i ];
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
- if ( camera.isArrayCamera ) {
- _currentArrayCamera = camera;
- var cameras = camera.cameras;
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
- var camera2 = cameras[ j ];
- if ( object.layers.test( camera2.layers ) ) {
- if ( 'viewport' in camera2 ) { // XR
- state.viewport( _currentViewport.copy( camera2.viewport ) );
- } else {
- var bounds = camera2.bounds;
- var x = bounds.x * _width;
- var y = bounds.y * _height;
- var width = bounds.z * _width;
- var height = bounds.w * _height;
- state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
- }
- renderObject( object, scene, camera2, geometry, material, group );
- }
- }
- } else {
- _currentArrayCamera = null;
- renderObject( object, scene, camera, geometry, material, group );
- }
- }
- }
- function renderObject( object, scene, camera, geometry, material, group ) {
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- if ( object.isImmediateRenderObject ) {
- state.setMaterial( material );
- var program = setProgram( camera, scene.fog, material, object );
- _currentGeometryProgram.geometry = null;
- _currentGeometryProgram.program = null;
- _currentGeometryProgram.wireframe = false;
- renderObjectImmediate( object, program );
- } else {
- _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
- }
- object.onAfterRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
- }
- function initMaterial( material, fog, object ) {
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
- var shadowsArray = currentRenderState.state.shadowsArray;
- var lightsHash = materialProperties.lightsHash;
- var lightsStateHash = lights.state.hash;
- var parameters = programCache.getParameters(
- material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
- var code = programCache.getProgramCode( material, parameters );
- var program = materialProperties.program;
- var programChange = true;
- if ( program === undefined ) {
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
- } else if ( program.code !== code ) {
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
- } else if ( lightsHash.stateID !== lightsStateHash.stateID ||
- lightsHash.directionalLength !== lightsStateHash.directionalLength ||
- lightsHash.pointLength !== lightsStateHash.pointLength ||
- lightsHash.spotLength !== lightsStateHash.spotLength ||
- lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
- lightsHash.hemiLength !== lightsStateHash.hemiLength ||
- lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {
- lightsHash.stateID = lightsStateHash.stateID;
- lightsHash.directionalLength = lightsStateHash.directionalLength;
- lightsHash.pointLength = lightsStateHash.pointLength;
- lightsHash.spotLength = lightsStateHash.spotLength;
- lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
- lightsHash.hemiLength = lightsStateHash.hemiLength;
- lightsHash.shadowsLength = lightsStateHash.shadowsLength;
- programChange = false;
- } else if ( parameters.shaderID !== undefined ) {
- // same glsl and uniform list
- return;
- } else {
- // only rebuild uniform list
- programChange = false;
- }
- if ( programChange ) {
- if ( parameters.shaderID ) {
- var shader = ShaderLib[ parameters.shaderID ];
- materialProperties.shader = {
- name: material.type,
- uniforms: UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
- } else {
- materialProperties.shader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
- }
- material.onBeforeCompile( materialProperties.shader, _this );
- // Computing code again as onBeforeCompile may have changed the shaders
- code = programCache.getProgramCode( material, parameters );
- program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
- materialProperties.program = program;
- material.program = program;
- }
- var programAttributes = program.getAttributes();
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
- material.numSupportedMorphTargets ++;
- }
- }
- }
- if ( material.morphNormals ) {
- material.numSupportedMorphNormals = 0;
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
- if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
- material.numSupportedMorphNormals ++;
- }
- }
- }
- var uniforms = materialProperties.shader.uniforms;
- if ( ! material.isShaderMaterial &&
- ! material.isRawShaderMaterial ||
- material.clipping === true ) {
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- materialProperties.numIntersection = _clipping.numIntersection;
- uniforms.clippingPlanes = _clipping.uniform;
- }
- materialProperties.fog = fog;
- // store the light setup it was created for
- if ( lightsHash === undefined ) {
- materialProperties.lightsHash = lightsHash = {};
- }
- lightsHash.stateID = lightsStateHash.stateID;
- lightsHash.directionalLength = lightsStateHash.directionalLength;
- lightsHash.pointLength = lightsStateHash.pointLength;
- lightsHash.spotLength = lightsStateHash.spotLength;
- lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
- lightsHash.hemiLength = lightsStateHash.hemiLength;
- lightsHash.shadowsLength = lightsStateHash.shadowsLength;
- if ( material.lights ) {
- // wire up the material to this renderer's lighting state
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.pointLights.value = lights.state.point;
- uniforms.hemisphereLights.value = lights.state.hemi;
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
- }
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
- materialProperties.uniformsList = uniformsList;
- }
- function setProgram( camera, fog, material, object ) {
- _usedTextureUnits = 0;
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
- var lightsHash = materialProperties.lightsHash;
- var lightsStateHash = lights.state.hash;
- if ( _clippingEnabled ) {
- if ( _localClippingEnabled || camera !== _currentCamera ) {
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
- camera, materialProperties, useCache );
- }
- }
- if ( material.needsUpdate === false ) {
- if ( materialProperties.program === undefined ) {
- material.needsUpdate = true;
- } else if ( material.fog && materialProperties.fog !== fog ) {
- material.needsUpdate = true;
- } else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
- lightsHash.directionalLength !== lightsStateHash.directionalLength ||
- lightsHash.pointLength !== lightsStateHash.pointLength ||
- lightsHash.spotLength !== lightsStateHash.spotLength ||
- lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
- lightsHash.hemiLength !== lightsStateHash.hemiLength ||
- lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
- material.needsUpdate = true;
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
- material.needsUpdate = true;
- }
- }
- if ( material.needsUpdate ) {
- initMaterial( material, fog, object );
- material.needsUpdate = false;
- }
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.shader.uniforms;
- if ( state.useProgram( program.program ) ) {
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
- }
- if ( material.id !== _currentMaterialId ) {
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshProgram || camera !== _currentCamera ) {
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
- if ( capabilities.logarithmicDepthBuffer ) {
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- }
- // Avoid unneeded uniform updates per ArrayCamera's sub-camera
- if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
- _currentCamera = ( _currentArrayCamera || camera );
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
- }
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
- var uCamPos = p_uniforms.map.cameraPosition;
- if ( uCamPos !== undefined ) {
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
- }
- }
- if ( material.isMeshPhongMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.skinning ) {
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
- }
- }
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
- if ( material.skinning ) {
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
- var skeleton = object.skeleton;
- if ( skeleton ) {
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- if ( skeleton.boneTexture === undefined ) {
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = _Math.ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
- boneTexture.needsUpdate = true;
- skeleton.boneMatrices = boneMatrices;
- skeleton.boneTexture = boneTexture;
- skeleton.boneTextureSize = size;
- }
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
- } else {
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
- }
- }
- }
- if ( refreshMaterial ) {
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
- p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
- if ( material.lights ) {
- // the current material requires lighting info
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
- }
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material.isMeshBasicMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- } else if ( material.isMeshLambertMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsLambert( m_uniforms, material );
- } else if ( material.isMeshPhongMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshToonMaterial ) {
- refreshUniformsToon( m_uniforms, material );
- } else {
- refreshUniformsPhong( m_uniforms, material );
- }
- } else if ( material.isMeshStandardMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshPhysicalMaterial ) {
- refreshUniformsPhysical( m_uniforms, material );
- } else {
- refreshUniformsStandard( m_uniforms, material );
- }
- } else if ( material.isMeshDepthMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDepth( m_uniforms, material );
- } else if ( material.isMeshDistanceMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDistance( m_uniforms, material );
- } else if ( material.isMeshNormalMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsNormal( m_uniforms, material );
- } else if ( material.isLineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- if ( material.isLineDashedMaterial ) {
- refreshUniformsDash( m_uniforms, material );
- }
- } else if ( material.isPointsMaterial ) {
- refreshUniformsPoints( m_uniforms, material );
- } else if ( material.isSpriteMaterial ) {
- refreshUniformsSprites( m_uniforms, material );
- } else if ( material.isShadowMaterial ) {
- m_uniforms.color.value = material.color;
- m_uniforms.opacity.value = material.opacity;
- }
- // RectAreaLight Texture
- // TODO (mrdoob): Find a nicer implementation
- if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
- if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
- }
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
- material.uniformsNeedUpdate = false;
- }
- if ( material.isSpriteMaterial ) {
- p_uniforms.setValue( _gl, 'center', object.center );
- }
- // common matrices
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
- return program;
- }
- // Uniforms (refresh uniforms objects)
- function refreshUniformsCommon( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- if ( material.color ) {
- uniforms.diffuse.value = material.color;
- }
- if ( material.emissive ) {
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- }
- if ( material.map ) {
- uniforms.map.value = material.map;
- }
- if ( material.alphaMap ) {
- uniforms.alphaMap.value = material.alphaMap;
- }
- if ( material.specularMap ) {
- uniforms.specularMap.value = material.specularMap;
- }
- if ( material.envMap ) {
- uniforms.envMap.value = material.envMap;
- // don't flip CubeTexture envMaps, flip everything else:
- // WebGLRenderTargetCube will be flipped for backwards compatibility
- // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
- // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
- uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
- }
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.aoMap ) {
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- }
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.roughnessMap ) {
- uvScaleMap = material.roughnessMap;
- } else if ( material.metalnessMap ) {
- uvScaleMap = material.metalnessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- uvScaleMap.updateMatrix();
- }
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
- }
- }
- function refreshUniformsLine( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- }
- function refreshUniformsDash( uniforms, material ) {
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
- }
- function refreshUniformsPoints( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * _pixelRatio;
- uniforms.scale.value = _height * 0.5;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- if ( material.map.matrixAutoUpdate === true ) {
- material.map.updateMatrix();
- }
- uniforms.uvTransform.value.copy( material.map.matrix );
- }
- }
- function refreshUniformsSprites( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.rotation.value = material.rotation;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- if ( material.map.matrixAutoUpdate === true ) {
- material.map.updateMatrix();
- }
- uniforms.uvTransform.value.copy( material.map.matrix );
- }
- }
- function refreshUniformsFog( uniforms, fog ) {
- uniforms.fogColor.value = fog.color;
- if ( fog.isFog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog.isFogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- }
- function refreshUniformsLambert( uniforms, material ) {
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- }
- function refreshUniformsPhong( uniforms, material ) {
- uniforms.specular.value = material.specular;
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsToon( uniforms, material ) {
- refreshUniformsPhong( uniforms, material );
- if ( material.gradientMap ) {
- uniforms.gradientMap.value = material.gradientMap;
- }
- }
- function refreshUniformsStandard( uniforms, material ) {
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
- if ( material.roughnessMap ) {
- uniforms.roughnessMap.value = material.roughnessMap;
- }
- if ( material.metalnessMap ) {
- uniforms.metalnessMap.value = material.metalnessMap;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- if ( material.envMap ) {
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
- }
- }
- function refreshUniformsPhysical( uniforms, material ) {
- refreshUniformsStandard( uniforms, material );
- uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
- uniforms.clearCoat.value = material.clearCoat;
- uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
- }
- function refreshUniformsDepth( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsDistance( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
- }
- function refreshUniformsNormal( uniforms, material ) {
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.directionalLights.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
- }
- // Textures
- function allocTextureUnit() {
- var textureUnit = _usedTextureUnits;
- if ( textureUnit >= capabilities.maxTextures ) {
- console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
- }
- _usedTextureUnits += 1;
- return textureUnit;
- }
- this.allocTextureUnit = allocTextureUnit;
- // this.setTexture2D = setTexture2D;
- this.setTexture2D = ( function () {
- var warned = false;
- // backwards compatibility: peel texture.texture
- return function setTexture2D( texture, slot ) {
- if ( texture && texture.isWebGLRenderTarget ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTexture = ( function () {
- var warned = false;
- return function setTexture( texture, slot ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
- warned = true;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTextureCube = ( function () {
- var warned = false;
- return function setTextureCube( texture, slot ) {
- // backwards compatibility: peel texture.texture
- if ( texture && texture.isWebGLRenderTargetCube ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( ( texture && texture.isCubeTexture ) ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
- // CompressedTexture can have Array in image :/
- // this function alone should take care of cube textures
- textures.setTextureCube( texture, slot );
- } else {
- // assumed: texture property of THREE.WebGLRenderTargetCube
- textures.setTextureCubeDynamic( texture, slot );
- }
- };
- }() );
- //
- this.setFramebuffer = function ( value ) {
- _framebuffer = value;
- };
- this.getRenderTarget = function () {
- return _currentRenderTarget;
- };
- this.setRenderTarget = function ( renderTarget ) {
- _currentRenderTarget = renderTarget;
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
- textures.setupRenderTarget( renderTarget );
- }
- var framebuffer = _framebuffer;
- var isCube = false;
- if ( renderTarget ) {
- var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( renderTarget.isWebGLRenderTargetCube ) {
- framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
- isCube = true;
- } else {
- framebuffer = __webglFramebuffer;
- }
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
- } else {
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
- _currentScissorTest = _scissorTest;
- }
- if ( _currentFramebuffer !== framebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _currentFramebuffer = framebuffer;
- }
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
- if ( isCube ) {
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
- }
- };
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
- }
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( framebuffer ) {
- var restore = false;
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- restore = true;
- }
- try {
- var texture = renderTarget.texture;
- var textureFormat = texture.format;
- var textureType = texture.type;
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
- }
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
- }
- if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
- }
- } else {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
- }
- } finally {
- if ( restore ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
- }
- }
- }
- };
- this.copyFramebufferToTexture = function ( position, texture, level ) {
- var width = texture.image.width;
- var height = texture.image.height;
- var glFormat = utils.convert( texture.format );
- this.setTexture2D( texture, 0 );
- _gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );
- };
- this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
- var width = srcTexture.image.width;
- var height = srcTexture.image.height;
- var glFormat = utils.convert( dstTexture.format );
- var glType = utils.convert( dstTexture.type );
- this.setTexture2D( dstTexture, 0 );
- if ( srcTexture.isDataTexture ) {
- _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
- } else {
- _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function FogExp2( color, density ) {
- this.name = '';
- this.color = new Color( color );
- this.density = ( density !== undefined ) ? density : 0.00025;
- }
- FogExp2.prototype.isFogExp2 = true;
- FogExp2.prototype.clone = function () {
- return new FogExp2( this.color, this.density );
- };
- FogExp2.prototype.toJSON = function ( /* meta */ ) {
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Fog( color, near, far ) {
- this.name = '';
- this.color = new Color( color );
- this.near = ( near !== undefined ) ? near : 1;
- this.far = ( far !== undefined ) ? far : 1000;
- }
- Fog.prototype.isFog = true;
- Fog.prototype.clone = function () {
- return new Fog( this.color, this.near, this.far );
- };
- Fog.prototype.toJSON = function ( /* meta */ ) {
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Scene() {
- Object3D.call( this );
- this.type = 'Scene';
- this.background = null;
- this.fog = null;
- this.overrideMaterial = null;
- this.autoUpdate = true; // checked by the renderer
- }
- Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Scene,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- if ( source.background !== null ) this.background = source.background.clone();
- if ( source.fog !== null ) this.fog = source.fog.clone();
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
- if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
- return data;
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InterleavedBuffer( array, stride ) {
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.version = 0;
- }
- Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- Object.assign( InterleavedBuffer.prototype, {
- isInterleavedBuffer: true,
- onUploadCallback: function () {},
- setArray: function ( array ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.count = array !== undefined ? array.length / this.stride : 0;
- this.array = array;
- return this;
- },
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.stride;
- index2 *= attribute.stride;
- for ( var i = 0, l = this.stride; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) offset = 0;
- this.array.set( value, offset );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
- this.normalized = normalized === true;
- }
- Object.defineProperties( InterleavedBufferAttribute.prototype, {
- count: {
- get: function () {
- return this.data.count;
- }
- },
- array: {
- get: function () {
- return this.data.array;
- }
- }
- } );
- Object.assign( InterleavedBufferAttribute.prototype, {
- isInterleavedBufferAttribute: true,
- setX: function ( index, x ) {
- this.data.array[ index * this.data.stride + this.offset ] = x;
- return this;
- },
- setY: function ( index, y ) {
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
- return this;
- },
- setZ: function ( index, z ) {
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
- return this;
- },
- setW: function ( index, w ) {
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
- return this;
- },
- getX: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset ];
- },
- getY: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
- },
- getZ: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
- },
- getW: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
- },
- setXY: function ( index, x, y ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
- return this;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * uvOffset: new THREE.Vector2(),
- * uvScale: new THREE.Vector2()
- * }
- */
- function SpriteMaterial( parameters ) {
- Material.call( this );
- this.type = 'SpriteMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.rotation = 0;
- this.lights = false;
- this.transparent = true;
- this.setValues( parameters );
- }
- SpriteMaterial.prototype = Object.create( Material.prototype );
- SpriteMaterial.prototype.constructor = SpriteMaterial;
- SpriteMaterial.prototype.isSpriteMaterial = true;
- SpriteMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.rotation = source.rotation;
- return this;
- };
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- var geometry;
- function Sprite( material ) {
- Object3D.call( this );
- this.type = 'Sprite';
- if ( geometry === undefined ) {
- geometry = new BufferGeometry();
- var float32Array = new Float32Array( [
- - 0.5, - 0.5, 0, 0, 0,
- 0.5, - 0.5, 0, 1, 0,
- 0.5, 0.5, 0, 1, 1,
- - 0.5, 0.5, 0, 0, 1
- ] );
- var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
- geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
- }
- this.geometry = geometry;
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
- this.center = new Vector2( 0.5, 0.5 );
- }
- Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Sprite,
- isSprite: true,
- raycast: ( function () {
- var intersectPoint = new Vector3();
- var worldScale = new Vector3();
- var mvPosition = new Vector3();
- var alignedPosition = new Vector2();
- var rotatedPosition = new Vector2();
- var viewWorldMatrix = new Matrix4();
- var vA = new Vector3();
- var vB = new Vector3();
- var vC = new Vector3();
- function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
- // compute position in camera space
- alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
- // to check if rotation is not zero
- if ( sin !== undefined ) {
- rotatedPosition.x = ( cos * alignedPosition.x ) - ( sin * alignedPosition.y );
- rotatedPosition.y = ( sin * alignedPosition.x ) + ( cos * alignedPosition.y );
- } else {
- rotatedPosition.copy( alignedPosition );
- }
- vertexPosition.copy( mvPosition );
- vertexPosition.x += rotatedPosition.x;
- vertexPosition.y += rotatedPosition.y;
- // transform to world space
- vertexPosition.applyMatrix4( viewWorldMatrix );
- }
- return function raycast( raycaster, intersects ) {
- worldScale.setFromMatrixScale( this.matrixWorld );
- viewWorldMatrix.getInverse( this.modelViewMatrix ).premultiply( this.matrixWorld );
- mvPosition.setFromMatrixPosition( this.modelViewMatrix );
- var rotation = this.material.rotation;
- var sin, cos;
- if ( rotation !== 0 ) {
- cos = Math.cos( rotation );
- sin = Math.sin( rotation );
- }
- var center = this.center;
- transformVertex( vA.set( - 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
- transformVertex( vB.set( 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
- transformVertex( vC.set( 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
- // check first triangle
- var intersect = raycaster.ray.intersectTriangle( vA, vB, vC, false, intersectPoint );
- if ( intersect === null ) {
- // check second triangle
- transformVertex( vB.set( - 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
- intersect = raycaster.ray.intersectTriangle( vA, vC, vB, false, intersectPoint );
- if ( intersect === null ) {
- return;
- }
- }
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- point: intersectPoint.clone(),
- face: null,
- object: this
- } );
- };
- }() ),
- clone: function () {
- return new this.constructor( this.material ).copy( this );
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- if ( source.center !== undefined ) this.center.copy( source.center );
- return this;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function LOD() {
- Object3D.call( this );
- this.type = 'LOD';
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- }
- } );
- }
- LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: LOD,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source, false );
- var levels = source.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- this.addLevel( level.object.clone(), level.distance );
- }
- return this;
- },
- addLevel: function ( object, distance ) {
- if ( distance === undefined ) distance = 0;
- distance = Math.abs( distance );
- var levels = this.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- if ( distance < levels[ l ].distance ) {
- break;
- }
- }
- levels.splice( l, 0, { distance: distance, object: object } );
- this.add( object );
- },
- getObjectForDistance: function ( distance ) {
- var levels = this.levels;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance < levels[ i ].distance ) {
- break;
- }
- }
- return levels[ i - 1 ].object;
- },
- raycast: ( function () {
- var matrixPosition = new Vector3();
- return function raycast( raycaster, intersects ) {
- matrixPosition.setFromMatrixPosition( this.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( matrixPosition );
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
- };
- }() ),
- update: function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function update( camera ) {
- var levels = this.levels;
- if ( levels.length > 1 ) {
- v1.setFromMatrixPosition( camera.matrixWorld );
- v2.setFromMatrixPosition( this.matrixWorld );
- var distance = v1.distanceTo( v2 );
- levels[ 0 ].object.visible = true;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance >= levels[ i ].distance ) {
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
- } else {
- break;
- }
- }
- for ( ; i < l; i ++ ) {
- levels[ i ].object.visible = false;
- }
- }
- };
- }(),
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.levels = [];
- var levels = this.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
- }
- return data;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author michael guerrero / http://realitymeltdown.com
- * @author ikerr / http://verold.com
- */
- function Skeleton( bones, boneInverses ) {
- // copy the bone array
- bones = bones || [];
- this.bones = bones.slice( 0 );
- this.boneMatrices = new Float32Array( this.bones.length * 16 );
- // use the supplied bone inverses or calculate the inverses
- if ( boneInverses === undefined ) {
- this.calculateInverses();
- } else {
- if ( this.bones.length === boneInverses.length ) {
- this.boneInverses = boneInverses.slice( 0 );
- } else {
- console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- this.boneInverses.push( new Matrix4() );
- }
- }
- }
- }
- Object.assign( Skeleton.prototype, {
- calculateInverses: function () {
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- var inverse = new Matrix4();
- if ( this.bones[ i ] ) {
- inverse.getInverse( this.bones[ i ].matrixWorld );
- }
- this.boneInverses.push( inverse );
- }
- },
- pose: function () {
- var bone, i, il;
- // recover the bind-time world matrices
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- bone.matrixWorld.getInverse( this.boneInverses[ i ] );
- }
- }
- // compute the local matrices, positions, rotations and scales
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- if ( bone.parent && bone.parent.isBone ) {
- bone.matrix.getInverse( bone.parent.matrixWorld );
- bone.matrix.multiply( bone.matrixWorld );
- } else {
- bone.matrix.copy( bone.matrixWorld );
- }
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- }
- }
- },
- update: ( function () {
- var offsetMatrix = new Matrix4();
- var identityMatrix = new Matrix4();
- return function update() {
- var bones = this.bones;
- var boneInverses = this.boneInverses;
- var boneMatrices = this.boneMatrices;
- var boneTexture = this.boneTexture;
- // flatten bone matrices to array
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- // compute the offset between the current and the original transform
- var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
- offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- offsetMatrix.toArray( boneMatrices, i * 16 );
- }
- if ( boneTexture !== undefined ) {
- boneTexture.needsUpdate = true;
- }
- };
- } )(),
- clone: function () {
- return new Skeleton( this.bones, this.boneInverses );
- },
- getBoneByName: function ( name ) {
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- var bone = this.bones[ i ];
- if ( bone.name === name ) {
- return bone;
- }
- }
- return undefined;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
- function Bone() {
- Object3D.call( this );
- this.type = 'Bone';
- }
- Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Bone,
- isBone: true
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
- function SkinnedMesh( geometry, material ) {
- Mesh.call( this, geometry, material );
- this.type = 'SkinnedMesh';
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
- var bones = this.initBones();
- var skeleton = new Skeleton( bones );
- this.bind( skeleton, this.matrixWorld );
- this.normalizeSkinWeights();
- }
- SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
- constructor: SkinnedMesh,
- isSkinnedMesh: true,
- initBones: function () {
- var bones = [], bone, gbone;
- var i, il;
- if ( this.geometry && this.geometry.bones !== undefined ) {
- // first, create array of 'Bone' objects from geometry data
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- // create new 'Bone' object
- bone = new Bone();
- bones.push( bone );
- // apply values
- bone.name = gbone.name;
- bone.position.fromArray( gbone.pos );
- bone.quaternion.fromArray( gbone.rotq );
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
- }
- // second, create bone hierarchy
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
- // subsequent bones in the hierarchy
- bones[ gbone.parent ].add( bones[ i ] );
- } else {
- // topmost bone, immediate child of the skinned mesh
- this.add( bones[ i ] );
- }
- }
- }
- // now the bones are part of the scene graph and children of the skinned mesh.
- // let's update the corresponding matrices
- this.updateMatrixWorld( true );
- return bones;
- },
- bind: function ( skeleton, bindMatrix ) {
- this.skeleton = skeleton;
- if ( bindMatrix === undefined ) {
- this.updateMatrixWorld( true );
- this.skeleton.calculateInverses();
- bindMatrix = this.matrixWorld;
- }
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.getInverse( bindMatrix );
- },
- pose: function () {
- this.skeleton.pose();
- },
- normalizeSkinWeights: function () {
- var scale, i;
- if ( this.geometry && this.geometry.isGeometry ) {
- for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) {
- var sw = this.geometry.skinWeights[ i ];
- scale = 1.0 / sw.manhattanLength();
- if ( scale !== Infinity ) {
- sw.multiplyScalar( scale );
- } else {
- sw.set( 1, 0, 0, 0 ); // do something reasonable
- }
- }
- } else if ( this.geometry && this.geometry.isBufferGeometry ) {
- var vec = new Vector4();
- var skinWeight = this.geometry.attributes.skinWeight;
- for ( i = 0; i < skinWeight.count; i ++ ) {
- vec.x = skinWeight.getX( i );
- vec.y = skinWeight.getY( i );
- vec.z = skinWeight.getZ( i );
- vec.w = skinWeight.getW( i );
- scale = 1.0 / vec.manhattanLength();
- if ( scale !== Infinity ) {
- vec.multiplyScalar( scale );
- } else {
- vec.set( 1, 0, 0, 0 ); // do something reasonable
- }
- skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
- }
- }
- },
- updateMatrixWorld: function ( force ) {
- Mesh.prototype.updateMatrixWorld.call( this, force );
- if ( this.bindMode === 'attached' ) {
- this.bindMatrixInverse.getInverse( this.matrixWorld );
- } else if ( this.bindMode === 'detached' ) {
- this.bindMatrixInverse.getInverse( this.bindMatrix );
- } else {
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round"
- * }
- */
- function LineBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'LineBasicMaterial';
- this.color = new Color( 0xffffff );
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
- this.lights = false;
- this.setValues( parameters );
- }
- LineBasicMaterial.prototype = Object.create( Material.prototype );
- LineBasicMaterial.prototype.constructor = LineBasicMaterial;
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
- LineBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Line( geometry, material, mode ) {
- if ( mode === 1 ) {
- console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
- }
- Object3D.call( this );
- this.type = 'Line';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
- }
- Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Line,
- isLine: true,
- computeLineDistances: ( function () {
- var start = new Vector3();
- var end = new Vector3();
- return function computeLineDistances() {
- var geometry = this.geometry;
- if ( geometry.isBufferGeometry ) {
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [ 0 ];
- for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
- start.fromBufferAttribute( positionAttribute, i - 1 );
- end.fromBufferAttribute( positionAttribute, i );
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += start.distanceTo( end );
- }
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
- lineDistances[ 0 ] = 0;
- for ( var i = 1, l = vertices.length; i < l; i ++ ) {
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
- }
- }
- return this;
- };
- }() ),
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- return function raycast( raycaster, intersects ) {
- var precision = raycaster.linePrecision;
- var precisionSq = precision * precision;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- var vStart = new Vector3();
- var vEnd = new Vector3();
- var interSegment = new Vector3();
- var interRay = new Vector3();
- var step = ( this && this.isLineSegments ) ? 2 : 1;
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
- var a = indices[ i ];
- var b = indices[ i + 1 ];
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- } else {
- for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
- vStart.fromArray( positions, 3 * i );
- vEnd.fromArray( positions, 3 * i + 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
- for ( var i = 0; i < nbVertices - 1; i += step ) {
- var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LineSegments( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineSegments';
- }
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineSegments,
- isLineSegments: true,
- computeLineDistances: ( function () {
- var start = new Vector3();
- var end = new Vector3();
- return function computeLineDistances() {
- var geometry = this.geometry;
- if ( geometry.isBufferGeometry ) {
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [];
- for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
- start.fromBufferAttribute( positionAttribute, i );
- end.fromBufferAttribute( positionAttribute, i + 1 );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
- }
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
- for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
- start.copy( vertices[ i ] );
- end.copy( vertices[ i + 1 ] );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
- }
- }
- return this;
- };
- }() )
- } );
- /**
- * @author mgreter / http://github.com/mgreter
- */
- function LineLoop( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineLoop';
- }
- LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineLoop,
- isLineLoop: true,
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- * sizeAttenuation: <bool>
- *
- * morphTargets: <bool>
- * }
- */
- function PointsMaterial( parameters ) {
- Material.call( this );
- this.type = 'PointsMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.size = 1;
- this.sizeAttenuation = true;
- this.morphTargets = false;
- this.lights = false;
- this.setValues( parameters );
- }
- PointsMaterial.prototype = Object.create( Material.prototype );
- PointsMaterial.prototype.constructor = PointsMaterial;
- PointsMaterial.prototype.isPointsMaterial = true;
- PointsMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
- this.morphTargets = source.morphTargets;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Points( geometry, material ) {
- Object3D.call( this );
- this.type = 'Points';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
- }
- Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Points,
- isPoints: true,
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- return function raycast( raycaster, intersects ) {
- var object = this;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Points.threshold;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- sphere.radius += threshold;
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
- var position = new Vector3();
- var intersectPoint = new Vector3();
- function testPoint( point, index ) {
- var rayPointDistanceSq = ray.distanceSqToPoint( point );
- if ( rayPointDistanceSq < localThresholdSq ) {
- ray.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint.clone(),
- index: index,
- face: null,
- object: object
- } );
- }
- }
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, il = indices.length; i < il; i ++ ) {
- var a = indices[ i ];
- position.fromArray( positions, a * 3 );
- testPoint( position, a );
- }
- } else {
- for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
- position.fromArray( positions, i * 3 );
- testPoint( position, i );
- }
- }
- } else {
- var vertices = geometry.vertices;
- for ( var i = 0, l = vertices.length; i < l; i ++ ) {
- testPoint( vertices[ i ], i );
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.generateMipmaps = false;
- }
- VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
- constructor: VideoTexture,
- isVideoTexture: true,
- update: function () {
- var video = this.image;
- if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
- this.needsUpdate = true;
- }
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
- this.flipY = false;
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
- this.generateMipmaps = false;
- }
- CompressedTexture.prototype = Object.create( Texture.prototype );
- CompressedTexture.prototype.constructor = CompressedTexture;
- CompressedTexture.prototype.isCompressedTexture = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.needsUpdate = true;
- }
- CanvasTexture.prototype = Object.create( Texture.prototype );
- CanvasTexture.prototype.constructor = CanvasTexture;
- CanvasTexture.prototype.isCanvasTexture = true;
- /**
- * @author Matt DesLauriers / @mattdesl
- * @author atix / arthursilber.de
- */
- function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
- format = format !== undefined ? format : DepthFormat;
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
- }
- if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
- if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.image = { width: width, height: height };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.flipY = false;
- this.generateMipmaps = false;
- }
- DepthTexture.prototype = Object.create( Texture.prototype );
- DepthTexture.prototype.constructor = DepthTexture;
- DepthTexture.prototype.isDepthTexture = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WireframeGeometry( geometry ) {
- BufferGeometry.call( this );
- this.type = 'WireframeGeometry';
- // buffer
- var vertices = [];
- // helper variables
- var i, j, l, o, ol;
- var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- var vertex;
- // different logic for Geometry and BufferGeometry
- if ( geometry && geometry.isGeometry ) {
- // create a data structure that contains all edges without duplicates
- var faces = geometry.faces;
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex = geometry.vertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = geometry.vertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else if ( geometry && geometry.isBufferGeometry ) {
- var position, indices, groups;
- var group, start, count;
- var index1, index2;
- vertex = new Vector3();
- if ( geometry.index !== null ) {
- // indexed BufferGeometry
- position = geometry.attributes.position;
- indices = geometry.index;
- groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
- }
- // create a data structure that contains all eges without duplicates
- for ( o = 0, ol = groups.length; o < ol; ++ o ) {
- group = groups[ o ];
- start = group.start;
- count = group.count;
- for ( i = start, l = ( start + count ); i < l; i += 3 ) {
- for ( j = 0; j < 3; j ++ ) {
- edge1 = indices.getX( i + j );
- edge2 = indices.getX( i + ( j + 1 ) % 3 );
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex.fromBufferAttribute( position, e.index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex.fromBufferAttribute( position, e.index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else {
- // non-indexed BufferGeometry
- position = geometry.attributes.position;
- for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
- for ( j = 0; j < 3; j ++ ) {
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
- index1 = 3 * i + j;
- vertex.fromBufferAttribute( position, index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- index2 = 3 * i + ( ( j + 1 ) % 3 );
- vertex.fromBufferAttribute( position, index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
- WireframeGeometry.prototype.constructor = WireframeGeometry;
- /**
- * @author zz85 / https://github.com/zz85
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
- */
- // ParametricGeometry
- function ParametricGeometry( func, slices, stacks ) {
- Geometry.call( this );
- this.type = 'ParametricGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
- this.mergeVertices();
- }
- ParametricGeometry.prototype = Object.create( Geometry.prototype );
- ParametricGeometry.prototype.constructor = ParametricGeometry;
- // ParametricBufferGeometry
- function ParametricBufferGeometry( func, slices, stacks ) {
- BufferGeometry.call( this );
- this.type = 'ParametricBufferGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- var EPS = 0.00001;
- var normal = new Vector3();
- var p0 = new Vector3(), p1 = new Vector3();
- var pu = new Vector3(), pv = new Vector3();
- var i, j;
- if ( func.length < 3 ) {
- console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
- }
- // generate vertices, normals and uvs
- var sliceCount = slices + 1;
- for ( i = 0; i <= stacks; i ++ ) {
- var v = i / stacks;
- for ( j = 0; j <= slices; j ++ ) {
- var u = j / slices;
- // vertex
- func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
- // normal
- // approximate tangent vectors via finite differences
- if ( u - EPS >= 0 ) {
- func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
- } else {
- func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
- }
- if ( v - EPS >= 0 ) {
- func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
- } else {
- func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
- }
- // cross product of tangent vectors returns surface normal
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, v );
- }
- }
- // generate indices
- for ( i = 0; i < stacks; i ++ ) {
- for ( j = 0; j < slices; j ++ ) {
- var a = i * sliceCount + j;
- var b = i * sliceCount + j + 1;
- var c = ( i + 1 ) * sliceCount + j + 1;
- var d = ( i + 1 ) * sliceCount + j;
- // faces one and two
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
- /**
- * @author clockworkgeek / https://github.com/clockworkgeek
- * @author timothypratley / https://github.com/timothypratley
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // PolyhedronGeometry
- function PolyhedronGeometry( vertices, indices, radius, detail ) {
- Geometry.call( this );
- this.type = 'PolyhedronGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
- this.mergeVertices();
- }
- PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
- PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
- // PolyhedronBufferGeometry
- function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
- BufferGeometry.call( this );
- this.type = 'PolyhedronBufferGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- radius = radius || 1;
- detail = detail || 0;
- // default buffer data
- var vertexBuffer = [];
- var uvBuffer = [];
- // the subdivision creates the vertex buffer data
- subdivide( detail );
- // all vertices should lie on a conceptual sphere with a given radius
- appplyRadius( radius );
- // finally, create the uv data
- generateUVs();
- // build non-indexed geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
- if ( detail === 0 ) {
- this.computeVertexNormals(); // flat normals
- } else {
- this.normalizeNormals(); // smooth normals
- }
- // helper functions
- function subdivide( detail ) {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- // iterate over all faces and apply a subdivison with the given detail value
- for ( var i = 0; i < indices.length; i += 3 ) {
- // get the vertices of the face
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
- // perform subdivision
- subdivideFace( a, b, c, detail );
- }
- }
- function subdivideFace( a, b, c, detail ) {
- var cols = Math.pow( 2, detail );
- // we use this multidimensional array as a data structure for creating the subdivision
- var v = [];
- var i, j;
- // construct all of the vertices for this subdivision
- for ( i = 0; i <= cols; i ++ ) {
- v[ i ] = [];
- var aj = a.clone().lerp( c, i / cols );
- var bj = b.clone().lerp( c, i / cols );
- var rows = cols - i;
- for ( j = 0; j <= rows; j ++ ) {
- if ( j === 0 && i === cols ) {
- v[ i ][ j ] = aj;
- } else {
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
- }
- }
- }
- // construct all of the faces
- for ( i = 0; i < cols; i ++ ) {
- for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
- var k = Math.floor( j / 2 );
- if ( j % 2 === 0 ) {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
- } else {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- }
- }
- }
- }
- function appplyRadius( radius ) {
- var vertex = new Vector3();
- // iterate over the entire buffer and apply the radius to each vertex
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- vertex.normalize().multiplyScalar( radius );
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
- }
- }
- function generateUVs() {
- var vertex = new Vector3();
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- var v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
- }
- correctUVs();
- correctSeam();
- }
- function correctSeam() {
- // handle case when face straddles the seam, see #3269
- for ( var i = 0; i < uvBuffer.length; i += 6 ) {
- // uv data of a single face
- var x0 = uvBuffer[ i + 0 ];
- var x1 = uvBuffer[ i + 2 ];
- var x2 = uvBuffer[ i + 4 ];
- var max = Math.max( x0, x1, x2 );
- var min = Math.min( x0, x1, x2 );
- // 0.9 is somewhat arbitrary
- if ( max > 0.9 && min < 0.1 ) {
- if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
- if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
- if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
- }
- }
- }
- function pushVertex( vertex ) {
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
- }
- function getVertexByIndex( index, vertex ) {
- var stride = index * 3;
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
- }
- function correctUVs() {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- var centroid = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
- var azi = azimuth( centroid );
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
- }
- }
- function correctUV( uv, stride, vector, azimuth ) {
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
- uvBuffer[ stride ] = uv.x - 1;
- }
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
- }
- }
- // Angle around the Y axis, counter-clockwise when looking from above.
- function azimuth( vector ) {
- return Math.atan2( vector.z, - vector.x );
- }
- // Angle above the XZ plane.
- function inclination( vector ) {
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
- }
- }
- PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // TetrahedronGeometry
- function TetrahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'TetrahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
- TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
- // TetrahedronBufferGeometry
- function TetrahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
- var indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'TetrahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // OctahedronGeometry
- function OctahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'OctahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- OctahedronGeometry.prototype = Object.create( Geometry.prototype );
- OctahedronGeometry.prototype.constructor = OctahedronGeometry;
- // OctahedronBufferGeometry
- function OctahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
- var indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'OctahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // IcosahedronGeometry
- function IcosahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'IcosahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
- IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
- // IcosahedronBufferGeometry
- function IcosahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
- var indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'IcosahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
- /**
- * @author Abe Pazos / https://hamoid.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- // DodecahedronGeometry
- function DodecahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'DodecahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
- DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
- // DodecahedronBufferGeometry
- function DodecahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var r = 1 / t;
- var vertices = [
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
- var indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'DodecahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
- /**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
- // TubeGeometry
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
- Geometry.call( this );
- this.type = 'TubeGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
- // expose internals
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
- // create geometry
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
- }
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
- // TubeBufferGeometry
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
- BufferGeometry.call( this );
- this.type = 'TubeBufferGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
- var frames = path.computeFrenetFrames( tubularSegments, closed );
- // expose internals
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
- // helper variables
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var P = new Vector3();
- var i, j;
- // buffer
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
- // create buffer data
- generateBufferData();
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // functions
- function generateBufferData() {
- for ( i = 0; i < tubularSegments; i ++ ) {
- generateSegment( i );
- }
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
- generateUVs();
- // finally create faces
- generateIndices();
- }
- function generateSegment( i ) {
- // we use getPointAt to sample evenly distributed points from the given path
- P = path.getPointAt( i / tubularSegments, P );
- // retrieve corresponding normal and binormal
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
- // generate normals and vertices for the current segment
- for ( j = 0; j <= radialSegments; j ++ ) {
- var v = j / radialSegments * Math.PI * 2;
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
- // normal
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
- normals.push( normal.x, normal.y, normal.z );
- // vertex
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- function generateIndices() {
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- }
- function generateUVs() {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- for ( j = 0; j <= radialSegments; j ++ ) {
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
- uvs.push( uv.x, uv.y );
- }
- }
- }
- }
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
- /**
- * @author oosmoxiecode
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://www.blackpawn.com/texts/pqtorus/
- */
- // TorusKnotGeometry
- function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
- Geometry.call( this );
- this.type = 'TorusKnotGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
- this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
- this.mergeVertices();
- }
- TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
- TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
- // TorusKnotBufferGeometry
- function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
- BufferGeometry.call( this );
- this.type = 'TorusKnotBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- radius = radius || 1;
- tube = tube || 0.4;
- tubularSegments = Math.floor( tubularSegments ) || 64;
- radialSegments = Math.floor( radialSegments ) || 8;
- p = p || 2;
- q = q || 3;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, j;
- var vertex = new Vector3();
- var normal = new Vector3();
- var P1 = new Vector3();
- var P2 = new Vector3();
- var B = new Vector3();
- var T = new Vector3();
- var N = new Vector3();
- // generate vertices, normals and uvs
- for ( i = 0; i <= tubularSegments; ++ i ) {
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
- var u = i / tubularSegments * p * Math.PI * 2;
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
- // calculate orthonormal basis
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
- // normalize B, N. T can be ignored, we don't use it
- B.normalize();
- N.normalize();
- for ( j = 0; j <= radialSegments; ++ j ) {
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
- var v = j / radialSegments * Math.PI * 2;
- var cx = - tube * Math.cos( v );
- var cy = tube * Math.sin( v );
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
- normal.subVectors( vertex, P1 ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- // indices
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // this function calculates the current position on the torus curve
- function calculatePositionOnCurve( u, p, q, radius, position ) {
- var cu = Math.cos( u );
- var su = Math.sin( u );
- var quOverP = q / p * u;
- var cs = Math.cos( quOverP );
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
- }
- }
- TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
- /**
- * @author oosmoxiecode
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // TorusGeometry
- function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- Geometry.call( this );
- this.type = 'TorusGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
- this.mergeVertices();
- }
- TorusGeometry.prototype = Object.create( Geometry.prototype );
- TorusGeometry.prototype.constructor = TorusGeometry;
- // TorusBufferGeometry
- function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- BufferGeometry.call( this );
- this.type = 'TorusBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- radius = radius || 1;
- tube = tube || 0.4;
- radialSegments = Math.floor( radialSegments ) || 8;
- tubularSegments = Math.floor( tubularSegments ) || 6;
- arc = arc || Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var center = new Vector3();
- var vertex = new Vector3();
- var normal = new Vector3();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= radialSegments; j ++ ) {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- var u = i / tubularSegments * arc;
- var v = j / radialSegments * Math.PI * 2;
- // vertex
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= radialSegments; j ++ ) {
- for ( i = 1; i <= tubularSegments; i ++ ) {
- // indices
- var a = ( tubularSegments + 1 ) * j + i - 1;
- var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- var d = ( tubularSegments + 1 ) * j + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
- /**
- * @author Mugen87 / https://github.com/Mugen87
- * Port from https://github.com/mapbox/earcut (v2.1.2)
- */
- var Earcut = {
- triangulate: function ( data, holeIndices, dim ) {
- dim = dim || 2;
- var hasHoles = holeIndices && holeIndices.length,
- outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
- outerNode = linkedList( data, 0, outerLen, dim, true ),
- triangles = [];
- if ( ! outerNode ) return triangles;
- var minX, minY, maxX, maxY, x, y, invSize;
- if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
- if ( data.length > 80 * dim ) {
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
- for ( var i = dim; i < outerLen; i += dim ) {
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- }
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 1 / invSize : 0;
- }
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
- return triangles;
- }
- };
- // create a circular doubly linked list from polygon points in the specified winding order
- function linkedList( data, start, end, dim, clockwise ) {
- var i, last;
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
- for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
- } else {
- for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
- }
- if ( last && equals( last, last.next ) ) {
- removeNode( last );
- last = last.next;
- }
- return last;
- }
- // eliminate colinear or duplicate points
- function filterPoints( start, end ) {
- if ( ! start ) return start;
- if ( ! end ) end = start;
- var p = start, again;
- do {
- again = false;
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) break;
- again = true;
- } else {
- p = p.next;
- }
- } while ( again || p !== end );
- return end;
- }
- // main ear slicing loop which triangulates a polygon (given as a linked list)
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
- if ( ! ear ) return;
- // interlink polygon nodes in z-order
- if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
- var stop = ear, prev, next;
- // iterate through ears, slicing them one by one
- while ( ear.prev !== ear.next ) {
- prev = ear.prev;
- next = ear.next;
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
- // cut off the triangle
- triangles.push( prev.i / dim );
- triangles.push( ear.i / dim );
- triangles.push( next.i / dim );
- removeNode( ear );
- // skipping the next vertice leads to less sliver triangles
- ear = next.next;
- stop = next.next;
- continue;
- }
- ear = next;
- // if we looped through the whole remaining polygon and can't find any more ears
- if ( ear === stop ) {
- // try filtering points and slicing again
- if ( ! pass ) {
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
- // if this didn't work, try curing all small self-intersections locally
- } else if ( pass === 1 ) {
- ear = cureLocalIntersections( ear, triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
- // as a last resort, try splitting the remaining polygon into two
- } else if ( pass === 2 ) {
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
- }
- break;
- }
- }
- }
- // check whether a polygon node forms a valid ear with adjacent nodes
- function isEar( ear ) {
- var a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
- // now make sure we don't have other points inside the potential ear
- var p = ear.next.next;
- while ( p !== ear.prev ) {
- if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) {
- return false;
- }
- p = p.next;
- }
- return true;
- }
- function isEarHashed( ear, minX, minY, invSize ) {
- var a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
- // triangle bbox; min & max are calculated like this for speed
- var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
- minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
- maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
- maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
- // z-order range for the current triangle bbox;
- var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
- maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
- // first look for points inside the triangle in increasing z-order
- var p = ear.nextZ;
- while ( p && p.z <= maxZ ) {
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.nextZ;
- }
- // then look for points in decreasing z-order
- p = ear.prevZ;
- while ( p && p.z >= minZ ) {
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.prevZ;
- }
- return true;
- }
- // go through all polygon nodes and cure small local self-intersections
- function cureLocalIntersections( start, triangles, dim ) {
- var p = start;
- do {
- var a = p.prev, b = p.next.next;
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
- triangles.push( a.i / dim );
- triangles.push( p.i / dim );
- triangles.push( b.i / dim );
- // remove two nodes involved
- removeNode( p );
- removeNode( p.next );
- p = start = b;
- }
- p = p.next;
- } while ( p !== start );
- return p;
- }
- // try splitting polygon into two and triangulate them independently
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
- // look for a valid diagonal that divides the polygon into two
- var a = start;
- do {
- var b = a.next.next;
- while ( b !== a.prev ) {
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
- // split the polygon in two by the diagonal
- var c = splitPolygon( a, b );
- // filter colinear points around the cuts
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
- // run earcut on each half
- earcutLinked( a, triangles, dim, minX, minY, invSize );
- earcutLinked( c, triangles, dim, minX, minY, invSize );
- return;
- }
- b = b.next;
- }
- a = a.next;
- } while ( a !== start );
- }
- // link every hole into the outer loop, producing a single-ring polygon without holes
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
- var queue = [], i, len, start, end, list;
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) list.steiner = true;
- queue.push( getLeftmost( list ) );
- }
- queue.sort( compareX );
- // process holes from left to right
- for ( i = 0; i < queue.length; i ++ ) {
- eliminateHole( queue[ i ], outerNode );
- outerNode = filterPoints( outerNode, outerNode.next );
- }
- return outerNode;
- }
- function compareX( a, b ) {
- return a.x - b.x;
- }
- // find a bridge between vertices that connects hole with an outer ring and and link it
- function eliminateHole( hole, outerNode ) {
- outerNode = findHoleBridge( hole, outerNode );
- if ( outerNode ) {
- var b = splitPolygon( outerNode, hole );
- filterPoints( b, b.next );
- }
- }
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
- function findHoleBridge( hole, outerNode ) {
- var p = outerNode,
- hx = hole.x,
- hy = hole.y,
- qx = - Infinity,
- m;
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
- do {
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
- var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
- if ( x <= hx && x > qx ) {
- qx = x;
- if ( x === hx ) {
- if ( hy === p.y ) return p;
- if ( hy === p.next.y ) return p.next;
- }
- m = p.x < p.next.x ? p : p.next;
- }
- }
- p = p.next;
- } while ( p !== outerNode );
- if ( ! m ) return null;
- if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
- var stop = m,
- mx = m.x,
- my = m.y,
- tanMin = Infinity,
- tan;
- p = m.next;
- while ( p !== stop ) {
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
- if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
- m = p;
- tanMin = tan;
- }
- }
- p = p.next;
- }
- return m;
- }
- // interlink polygon nodes in z-order
- function indexCurve( start, minX, minY, invSize ) {
- var p = start;
- do {
- if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
- } while ( p !== start );
- p.prevZ.nextZ = null;
- p.prevZ = null;
- sortLinked( p );
- }
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
- function sortLinked( list ) {
- var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
- do {
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
- while ( p ) {
- numMerges ++;
- q = p;
- pSize = 0;
- for ( i = 0; i < inSize; i ++ ) {
- pSize ++;
- q = q.nextZ;
- if ( ! q ) break;
- }
- qSize = inSize;
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
- e = p;
- p = p.nextZ;
- pSize --;
- } else {
- e = q;
- q = q.nextZ;
- qSize --;
- }
- if ( tail ) tail.nextZ = e;
- else list = e;
- e.prevZ = tail;
- tail = e;
- }
- p = q;
- }
- tail.nextZ = null;
- inSize *= 2;
- } while ( numMerges > 1 );
- return list;
- }
- // z-order of a point given coords and inverse of the longer side of data bbox
- function zOrder( x, y, minX, minY, invSize ) {
- // coords are transformed into non-negative 15-bit integer range
- x = 32767 * ( x - minX ) * invSize;
- y = 32767 * ( y - minY ) * invSize;
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
- return x | ( y << 1 );
- }
- // find the leftmost node of a polygon ring
- function getLeftmost( start ) {
- var p = start, leftmost = start;
- do {
- if ( p.x < leftmost.x ) leftmost = p;
- p = p.next;
- } while ( p !== start );
- return leftmost;
- }
- // check if a point lies within a convex triangle
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
- return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
- ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
- ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
- }
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
- function isValidDiagonal( a, b ) {
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
- locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
- }
- // signed area of a triangle
- function area( p, q, r ) {
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
- }
- // check if two points are equal
- function equals( p1, p2 ) {
- return p1.x === p2.x && p1.y === p2.y;
- }
- // check if two segments intersect
- function intersects( p1, q1, p2, q2 ) {
- if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) ||
- ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true;
- return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
- area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
- }
- // check if a polygon diagonal intersects any polygon segments
- function intersectsPolygon( a, b ) {
- var p = a;
- do {
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) {
- return true;
- }
- p = p.next;
- } while ( p !== a );
- return false;
- }
- // check if a polygon diagonal is locally inside the polygon
- function locallyInside( a, b ) {
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
- }
- // check if the middle point of a polygon diagonal is inside the polygon
- function middleInside( a, b ) {
- var p = a,
- inside = false,
- px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
- do {
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) {
- inside = ! inside;
- }
- p = p.next;
- } while ( p !== a );
- return inside;
- }
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
- function splitPolygon( a, b ) {
- var a2 = new Node( a.i, a.x, a.y ),
- b2 = new Node( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
- a.next = b;
- b.prev = a;
- a2.next = an;
- an.prev = a2;
- b2.next = a2;
- a2.prev = b2;
- bp.next = b2;
- b2.prev = bp;
- return b2;
- }
- // create a node and optionally link it with previous one (in a circular doubly linked list)
- function insertNode( i, x, y, last ) {
- var p = new Node( i, x, y );
- if ( ! last ) {
- p.prev = p;
- p.next = p;
- } else {
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
- }
- return p;
- }
- function removeNode( p ) {
- p.next.prev = p.prev;
- p.prev.next = p.next;
- if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
- if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
- }
- function Node( i, x, y ) {
- // vertice index in coordinates array
- this.i = i;
- // vertex coordinates
- this.x = x;
- this.y = y;
- // previous and next vertice nodes in a polygon ring
- this.prev = null;
- this.next = null;
- // z-order curve value
- this.z = null;
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
- // indicates whether this is a steiner point
- this.steiner = false;
- }
- function signedArea( data, start, end, dim ) {
- var sum = 0;
- for ( var i = start, j = end - dim; i < end; i += dim ) {
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
- }
- return sum;
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- var ShapeUtils = {
- // calculate area of the contour polygon
- area: function ( contour ) {
- var n = contour.length;
- var a = 0.0;
- for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
- }
- return a * 0.5;
- },
- isClockWise: function ( pts ) {
- return ShapeUtils.area( pts ) < 0;
- },
- triangulateShape: function ( contour, holes ) {
- var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- var holeIndices = []; // array of hole indices
- var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
- removeDupEndPts( contour );
- addContour( vertices, contour );
- //
- var holeIndex = contour.length;
- holes.forEach( removeDupEndPts );
- for ( var i = 0; i < holes.length; i ++ ) {
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
- }
- //
- var triangles = Earcut.triangulate( vertices, holeIndices );
- //
- for ( var i = 0; i < triangles.length; i += 3 ) {
- faces.push( triangles.slice( i, i + 3 ) );
- }
- return faces;
- }
- };
- function removeDupEndPts( points ) {
- var l = points.length;
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
- points.pop();
- }
- }
- function addContour( vertices, contour ) {
- for ( var i = 0; i < contour.length; i ++ ) {
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
- }
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline is bevel
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
- // ExtrudeGeometry
- function ExtrudeGeometry( shapes, options ) {
- Geometry.call( this );
- this.type = 'ExtrudeGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
- this.mergeVertices();
- }
- ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
- ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
- ExtrudeGeometry.prototype.toJSON = function () {
- var data = Geometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
- return toJSON( shapes, options, data );
- };
- // ExtrudeBufferGeometry
- function ExtrudeBufferGeometry( shapes, options ) {
- BufferGeometry.call( this );
- this.type = 'ExtrudeBufferGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
- var scope = this;
- var verticesArray = [];
- var uvArray = [];
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- addShape( shape );
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
- this.computeVertexNormals();
- // functions
- function addShape( shape ) {
- var placeholder = [];
- // options
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var steps = options.steps !== undefined ? options.steps : 1;
- var depth = options.depth !== undefined ? options.depth : 100;
- var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
- var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
- var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
- var extrudePath = options.extrudePath;
- var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
- // deprecated options
- if ( options.amount !== undefined ) {
- console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
- depth = options.amount;
- }
- //
- var extrudePts, extrudeByPath = false;
- var splineTube, binormal, normal, position2;
- if ( extrudePath ) {
- extrudePts = extrudePath.getSpacedPoints( steps );
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
- // SETUP TNB variables
- // TODO1 - have a .isClosed in spline?
- splineTube = extrudePath.computeFrenetFrames( steps, false );
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
- }
- // Safeguards if bevels are not enabled
- if ( ! bevelEnabled ) {
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- }
- // Variables initialization
- var ahole, h, hl; // looping of holes
- var shapePoints = shape.extractPoints( curveSegments );
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
- var reverse = ! ShapeUtils.isClockWise( vertices );
- if ( reverse ) {
- vertices = vertices.reverse();
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- if ( ShapeUtils.isClockWise( ahole ) ) {
- holes[ h ] = ahole.reverse();
- }
- }
- }
- var faces = ShapeUtils.triangulateShape( vertices, holes );
- /* Vertices */
- var contour = vertices; // vertices has all points but contour has only points of circumference
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- vertices = vertices.concat( ahole );
- }
- function scalePt2( pt, vec, size ) {
- if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
- return vec.clone().multiplyScalar( size ).add( pt );
- }
- var b, bs, t, z,
- vert, vlen = vertices.length,
- face, flen = faces.length;
- // Find directions for point movement
- function getBevelVec( inPt, inPrev, inNext ) {
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
- var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
- var v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
- // check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
- // not collinear
- // length of vectors for normalizing
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
- // shift adjacent points by unit vectors to the left
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
- // scaling factor for v_prev to intersection point
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- // vector from inPt to intersection point
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
- return new Vector2( v_trans_x, v_trans_y );
- } else {
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
- }
- } else {
- // handle special case of collinear edges
- var direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
- if ( v_next_x > Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( v_prev_x < - Number.EPSILON ) {
- if ( v_next_x < - Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
- direction_eq = true;
- }
- }
- }
- if ( direction_eq ) {
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
- } else {
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
- }
- }
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
- }
- var contourMovements = [];
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
- }
- var holesMovements = [],
- oneHoleMovements, verticesMovements = contourMovements.concat();
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = [];
- for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
- }
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
- }
- // Loop bevelSegments, 1 for the front, 1 for the back
- for ( b = 0; b < bevelSegments; b ++ ) {
- //for ( b = bevelSegments; b > 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- }
- }
- bs = bevelSize;
- // Back facing vertices
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, 0 );
- } else {
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- // Add stepped vertices...
- // Including front facing vertices
- var s;
- for ( s = 1; s <= steps; s ++ ) {
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth / steps * s );
- } else {
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- }
- // Add bevel segments planes
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( b = bevelSegments - 1; b >= 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, depth + z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth + z );
- } else {
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
- }
- }
- }
- }
- /* Faces */
- // Top and bottom faces
- buildLidFaces();
- // Sides faces
- buildSideFaces();
- ///// Internal functions
- function buildLidFaces() {
- var start = verticesArray.length / 3;
- if ( bevelEnabled ) {
- var layer = 0; // steps + 1
- var offset = vlen * layer;
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
- }
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
- }
- } else {
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
- }
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
- }
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
- }
- // Create faces for the z-sides of the shape
- function buildSideFaces() {
- var start = verticesArray.length / 3;
- var layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
- //, true
- layeroffset += ahole.length;
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
- }
- function sidewalls( contour, layeroffset ) {
- var j, k;
- i = contour.length;
- while ( -- i >= 0 ) {
- j = i;
- k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
- //console.log('b', i,j, i-1, k,vertices.length);
- var s = 0,
- sl = steps + bevelSegments * 2;
- for ( s = 0; s < sl; s ++ ) {
- var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
- var a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
- f4( a, b, c, d );
- }
- }
- }
- function v( x, y, z ) {
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
- }
- function f3( a, b, c ) {
- addVertex( a );
- addVertex( b );
- addVertex( c );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- }
- function f4( a, b, c, d ) {
- addVertex( a );
- addVertex( b );
- addVertex( d );
- addVertex( b );
- addVertex( c );
- addVertex( d );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
- }
- function addVertex( index ) {
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
- }
- function addUV( vector2 ) {
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
- }
- }
- }
- ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
- ExtrudeBufferGeometry.prototype.toJSON = function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
- return toJSON( shapes, options, data );
- };
- //
- var WorldUVGenerator = {
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
- },
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var a_z = vertices[ indexA * 3 + 2 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var b_z = vertices[ indexB * 3 + 2 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- var c_z = vertices[ indexC * 3 + 2 ];
- var d_x = vertices[ indexD * 3 ];
- var d_y = vertices[ indexD * 3 + 1 ];
- var d_z = vertices[ indexD * 3 + 2 ];
- if ( Math.abs( a_y - b_y ) < 0.01 ) {
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
- } else {
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
- }
- }
- };
- function toJSON( shapes, options, data ) {
- //
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- //
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
- return data;
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float> // how far from text outline is bevel
- * }
- */
- // TextGeometry
- function TextGeometry( text, parameters ) {
- Geometry.call( this );
- this.type = 'TextGeometry';
- this.parameters = {
- text: text,
- parameters: parameters
- };
- this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
- this.mergeVertices();
- }
- TextGeometry.prototype = Object.create( Geometry.prototype );
- TextGeometry.prototype.constructor = TextGeometry;
- // TextBufferGeometry
- function TextBufferGeometry( text, parameters ) {
- parameters = parameters || {};
- var font = parameters.font;
- if ( ! ( font && font.isFont ) ) {
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new Geometry();
- }
- var shapes = font.generateShapes( text, parameters.size );
- // translate parameters to ExtrudeGeometry API
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
- // defaults
- if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
- if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
- if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
- ExtrudeBufferGeometry.call( this, shapes, parameters );
- this.type = 'TextBufferGeometry';
- }
- TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
- TextBufferGeometry.prototype.constructor = TextBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- */
- // SphereGeometry
- function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'SphereGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- SphereGeometry.prototype = Object.create( Geometry.prototype );
- SphereGeometry.prototype.constructor = SphereGeometry;
- // SphereBufferGeometry
- function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'SphereBufferGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
- phiStart = phiStart !== undefined ? phiStart : 0;
- phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
- var thetaEnd = thetaStart + thetaLength;
- var ix, iy;
- var index = 0;
- var grid = [];
- var vertex = new Vector3();
- var normal = new Vector3();
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy <= heightSegments; iy ++ ) {
- var verticesRow = [];
- var v = iy / heightSegments;
- for ( ix = 0; ix <= widthSegments; ix ++ ) {
- var u = ix / widthSegments;
- // vertex
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( vertex.x, vertex.y, vertex.z ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- verticesRow.push( index ++ );
- }
- grid.push( verticesRow );
- }
- // indices
- for ( iy = 0; iy < heightSegments; iy ++ ) {
- for ( ix = 0; ix < widthSegments; ix ++ ) {
- var a = grid[ iy ][ ix + 1 ];
- var b = grid[ iy ][ ix ];
- var c = grid[ iy + 1 ][ ix ];
- var d = grid[ iy + 1 ][ ix + 1 ];
- if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
- /**
- * @author Kaleb Murphy
- * @author Mugen87 / https://github.com/Mugen87
- */
- // RingGeometry
- function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'RingGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- RingGeometry.prototype = Object.create( Geometry.prototype );
- RingGeometry.prototype.constructor = RingGeometry;
- // RingBufferGeometry
- function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'RingBufferGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- innerRadius = innerRadius || 0.5;
- outerRadius = outerRadius || 1;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
- phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // some helper variables
- var segment;
- var radius = innerRadius;
- var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- var vertex = new Vector3();
- var uv = new Vector2();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= phiSegments; j ++ ) {
- for ( i = 0; i <= thetaSegments; i ++ ) {
- // values are generate from the inside of the ring to the outside
- segment = thetaStart + i / thetaSegments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uv
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // increase the radius for next row of vertices
- radius += radiusStep;
- }
- // indices
- for ( j = 0; j < phiSegments; j ++ ) {
- var thetaSegmentLevel = j * ( thetaSegments + 1 );
- for ( i = 0; i < thetaSegments; i ++ ) {
- segment = i + thetaSegmentLevel;
- var a = segment;
- var b = segment + thetaSegments + 1;
- var c = segment + thetaSegments + 2;
- var d = segment + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- RingBufferGeometry.prototype.constructor = RingBufferGeometry;
- /**
- * @author astrodud / http://astrodud.isgreat.org/
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
- // LatheGeometry
- function LatheGeometry( points, segments, phiStart, phiLength ) {
- Geometry.call( this );
- this.type = 'LatheGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
- }
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
- // LatheBufferGeometry
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
- BufferGeometry.call( this );
- this.type = 'LatheBufferGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
- // clamp phiLength so it's in range of [ 0, 2PI ]
- phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
- // buffers
- var indices = [];
- var vertices = [];
- var uvs = [];
- // helper variables
- var base;
- var inverseSegments = 1.0 / segments;
- var vertex = new Vector3();
- var uv = new Vector2();
- var i, j;
- // generate vertices and uvs
- for ( i = 0; i <= segments; i ++ ) {
- var phi = phiStart + i * inverseSegments * phiLength;
- var sin = Math.sin( phi );
- var cos = Math.cos( phi );
- for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
- // vertex
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // uv
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
- uvs.push( uv.x, uv.y );
- }
- }
- // indices
- for ( i = 0; i < segments; i ++ ) {
- for ( j = 0; j < ( points.length - 1 ); j ++ ) {
- base = j + i * points.length;
- var a = base;
- var b = base + points.length;
- var c = base + points.length + 1;
- var d = base + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // generate normals
- this.computeVertexNormals();
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
- if ( phiLength === Math.PI * 2 ) {
- var normals = this.attributes.normal.array;
- var n1 = new Vector3();
- var n2 = new Vector3();
- var n = new Vector3();
- // this is the buffer offset for the last line of vertices
- base = segments * points.length * 3;
- for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
- // select the normal of the vertex in the first line
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
- // select the normal of the vertex in the last line
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
- // average normals
- n.addVectors( n1, n2 ).normalize();
- // assign the new values to both normals
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
- }
- }
- }
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
- /**
- * @author jonobr1 / http://jonobr1.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- // ShapeGeometry
- function ShapeGeometry( shapes, curveSegments ) {
- Geometry.call( this );
- this.type = 'ShapeGeometry';
- if ( typeof curveSegments === 'object' ) {
- console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
- curveSegments = curveSegments.curveSegments;
- }
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
- this.mergeVertices();
- }
- ShapeGeometry.prototype = Object.create( Geometry.prototype );
- ShapeGeometry.prototype.constructor = ShapeGeometry;
- ShapeGeometry.prototype.toJSON = function () {
- var data = Geometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- return toJSON$1( shapes, data );
- };
- // ShapeBufferGeometry
- function ShapeBufferGeometry( shapes, curveSegments ) {
- BufferGeometry.call( this );
- this.type = 'ShapeBufferGeometry';
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- curveSegments = curveSegments || 12;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var groupStart = 0;
- var groupCount = 0;
- // allow single and array values for "shapes" parameter
- if ( Array.isArray( shapes ) === false ) {
- addShape( shapes );
- } else {
- for ( var i = 0; i < shapes.length; i ++ ) {
- addShape( shapes[ i ] );
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
- groupStart += groupCount;
- groupCount = 0;
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // helper functions
- function addShape( shape ) {
- var i, l, shapeHole;
- var indexOffset = vertices.length / 3;
- var points = shape.extractPoints( curveSegments );
- var shapeVertices = points.shape;
- var shapeHoles = points.holes;
- // check direction of vertices
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
- shapeVertices = shapeVertices.reverse();
- // also check if holes are in the opposite direction
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
- shapeHoles[ i ] = shapeHole.reverse();
- }
- }
- }
- var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
- // join vertices of inner and outer paths to a single array
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
- }
- // vertices, normals, uvs
- for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
- var vertex = shapeVertices[ i ];
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
- }
- // incides
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var a = face[ 0 ] + indexOffset;
- var b = face[ 1 ] + indexOffset;
- var c = face[ 2 ] + indexOffset;
- indices.push( a, b, c );
- groupCount += 3;
- }
- }
- }
- ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
- ShapeBufferGeometry.prototype.toJSON = function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- return toJSON$1( shapes, data );
- };
- //
- function toJSON$1( shapes, data ) {
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- return data;
- }
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function EdgesGeometry( geometry, thresholdAngle ) {
- BufferGeometry.call( this );
- this.type = 'EdgesGeometry';
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
- // buffer
- var vertices = [];
- // helper variables
- var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
- var edge = [ 0, 0 ], edges = {}, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- // prepare source geometry
- var geometry2;
- if ( geometry.isBufferGeometry ) {
- geometry2 = new Geometry();
- geometry2.fromBufferGeometry( geometry );
- } else {
- geometry2 = geometry.clone();
- }
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
- var sourceVertices = geometry2.vertices;
- var faces = geometry2.faces;
- // now create a data structure where each entry represents an edge with its adjoining faces
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 );
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
- } else {
- edges[ key ].face2 = i;
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- var e = edges[ key ];
- // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
- if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
- var vertex = sourceVertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = sourceVertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
- EdgesGeometry.prototype.constructor = EdgesGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // CylinderGeometry
- function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CylinderGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CylinderGeometry.prototype = Object.create( Geometry.prototype );
- CylinderGeometry.prototype.constructor = CylinderGeometry;
- // CylinderBufferGeometry
- function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CylinderBufferGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- var scope = this;
- radiusTop = radiusTop !== undefined ? radiusTop : 1;
- radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
- height = height || 1;
- radialSegments = Math.floor( radialSegments ) || 8;
- heightSegments = Math.floor( heightSegments ) || 1;
- openEnded = openEnded !== undefined ? openEnded : false;
- thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var index = 0;
- var indexArray = [];
- var halfHeight = height / 2;
- var groupStart = 0;
- // generate geometry
- generateTorso();
- if ( openEnded === false ) {
- if ( radiusTop > 0 ) generateCap( true );
- if ( radiusBottom > 0 ) generateCap( false );
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function generateTorso() {
- var x, y;
- var normal = new Vector3();
- var vertex = new Vector3();
- var groupCount = 0;
- // this will be used to calculate the normal
- var slope = ( radiusBottom - radiusTop ) / height;
- // generate vertices, normals and uvs
- for ( y = 0; y <= heightSegments; y ++ ) {
- var indexRow = [];
- var v = y / heightSegments;
- // calculate the radius of the current row
- var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var sinTheta = Math.sin( theta );
- var cosTheta = Math.cos( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- // save index of vertex in respective row
- indexRow.push( index ++ );
- }
- // now save vertices of the row in our index array
- indexArray.push( indexRow );
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- for ( y = 0; y < heightSegments; y ++ ) {
- // we use the index array to access the correct indices
- var a = indexArray[ y ][ x ];
- var b = indexArray[ y + 1 ][ x ];
- var c = indexArray[ y + 1 ][ x + 1 ];
- var d = indexArray[ y ][ x + 1 ];
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // update group counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, 0 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- function generateCap( top ) {
- var x, centerIndexStart, centerIndexEnd;
- var uv = new Vector2();
- var vertex = new Vector3();
- var groupCount = 0;
- var radius = ( top === true ) ? radiusTop : radiusBottom;
- var sign = ( top === true ) ? 1 : - 1;
- // save the index of the first center vertex
- centerIndexStart = index;
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
- for ( x = 1; x <= radialSegments; x ++ ) {
- // vertex
- vertices.push( 0, halfHeight * sign, 0 );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uvs.push( 0.5, 0.5 );
- // increase index
- index ++;
- }
- // save the index of the last center vertex
- centerIndexEnd = index;
- // now we generate the surrounding vertices, normals and uvs
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var cosTheta = Math.cos( theta );
- var sinTheta = Math.sin( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
- // increase index
- index ++;
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- var c = centerIndexStart + x;
- var i = centerIndexEnd + x;
- if ( top === true ) {
- // face top
- indices.push( i, i + 1, c );
- } else {
- // face bottom
- indices.push( i + 1, i, c );
- }
- groupCount += 3;
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- }
- CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
- /**
- * @author abelnation / http://github.com/abelnation
- */
- // ConeGeometry
- function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
- ConeGeometry.prototype.constructor = ConeGeometry;
- // ConeBufferGeometry
- function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeBufferGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
- ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- * @author hughes
- */
- // CircleGeometry
- function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CircleGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CircleGeometry.prototype = Object.create( Geometry.prototype );
- CircleGeometry.prototype.constructor = CircleGeometry;
- // CircleBufferGeometry
- function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CircleBufferGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- segments = segments !== undefined ? Math.max( 3, segments ) : 8;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, s;
- var vertex = new Vector3();
- var uv = new Vector2();
- // center point
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
- for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
- var segment = thetaStart + s / segments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uvs
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // indices
- for ( i = 1; i <= segments; i ++ ) {
- indices.push( i, i + 1, 0 );
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
- var Geometries = /*#__PURE__*/Object.freeze({
- WireframeGeometry: WireframeGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricBufferGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronBufferGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronBufferGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronBufferGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronBufferGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronBufferGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeBufferGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotBufferGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusBufferGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextBufferGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereBufferGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingBufferGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneBufferGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheBufferGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeBufferGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeBufferGeometry,
- EdgesGeometry: EdgesGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeBufferGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderBufferGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleBufferGeometry,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxBufferGeometry
- });
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * parameters = {
- * color: <THREE.Color>
- * }
- */
- function ShadowMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShadowMaterial';
- this.color = new Color( 0x000000 );
- this.transparent = true;
- this.setValues( parameters );
- }
- ShadowMaterial.prototype = Object.create( Material.prototype );
- ShadowMaterial.prototype.constructor = ShadowMaterial;
- ShadowMaterial.prototype.isShadowMaterial = true;
- ShadowMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function RawShaderMaterial( parameters ) {
- ShaderMaterial.call( this, parameters );
- this.type = 'RawShaderMaterial';
- }
- RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
- RawShaderMaterial.prototype.constructor = RawShaderMaterial;
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * color: <hex>,
- * roughness: <float>,
- * metalness: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * roughnessMap: new THREE.Texture( <Image> ),
- *
- * metalnessMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * envMapIntensity: <float>
- *
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshStandardMaterial( parameters ) {
- Material.call( this );
- this.defines = { 'STANDARD': '' };
- this.type = 'MeshStandardMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 0.5;
- this.metalness = 0.5;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.roughnessMap = null;
- this.metalnessMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapIntensity = 1.0;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshStandardMaterial.prototype = Object.create( Material.prototype );
- MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
- MeshStandardMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.defines = { 'STANDARD': '' };
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.roughnessMap = source.roughnessMap;
- this.metalnessMap = source.metalnessMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * reflectivity: <float>
- * }
- */
- function MeshPhysicalMaterial( parameters ) {
- MeshStandardMaterial.call( this );
- this.defines = { 'PHYSICAL': '' };
- this.type = 'MeshPhysicalMaterial';
- this.reflectivity = 0.5; // maps to F0 = 0.04
- this.clearCoat = 0.0;
- this.clearCoatRoughness = 0.0;
- this.setValues( parameters );
- }
- MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
- MeshPhysicalMaterial.prototype.copy = function ( source ) {
- MeshStandardMaterial.prototype.copy.call( this, source );
- this.defines = { 'PHYSICAL': '' };
- this.reflectivity = source.reflectivity;
- this.clearCoat = source.clearCoat;
- this.clearCoatRoughness = source.clearCoatRoughness;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshPhongMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshPhongMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshPhongMaterial.prototype = Object.create( Material.prototype );
- MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
- MeshPhongMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author takahirox / http://github.com/takahirox
- *
- * parameters = {
- * gradientMap: new THREE.Texture( <Image> )
- * }
- */
- function MeshToonMaterial( parameters ) {
- MeshPhongMaterial.call( this );
- this.defines = { 'TOON': '' };
- this.type = 'MeshToonMaterial';
- this.gradientMap = null;
- this.setValues( parameters );
- }
- MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
- MeshToonMaterial.prototype.constructor = MeshToonMaterial;
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
- MeshToonMaterial.prototype.copy = function ( source ) {
- MeshPhongMaterial.prototype.copy.call( this, source );
- this.gradientMap = source.gradientMap;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * opacity: <float>,
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshNormalMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshNormalMaterial';
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.lights = false;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshNormalMaterial.prototype = Object.create( Material.prototype );
- MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
- MeshNormalMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshLambertMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshLambertMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshLambertMaterial.prototype = Object.create( Material.prototype );
- MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
- MeshLambertMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
- function LineDashedMaterial( parameters ) {
- LineBasicMaterial.call( this );
- this.type = 'LineDashedMaterial';
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
- this.setValues( parameters );
- }
- LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
- LineDashedMaterial.prototype.constructor = LineDashedMaterial;
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
- LineDashedMaterial.prototype.copy = function ( source ) {
- LineBasicMaterial.prototype.copy.call( this, source );
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
- return this;
- };
- var Materials = /*#__PURE__*/Object.freeze({
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var Cache = {
- enabled: false,
- files: {},
- add: function ( key, file ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Adding key:', key );
- this.files[ key ] = file;
- },
- get: function ( key ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Checking key:', key );
- return this.files[ key ];
- },
- remove: function ( key ) {
- delete this.files[ key ];
- },
- clear: function () {
- this.files = {};
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LoadingManager( onLoad, onProgress, onError ) {
- var scope = this;
- var isLoading = false;
- var itemsLoaded = 0;
- var itemsTotal = 0;
- var urlModifier = undefined;
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
- this.itemStart = function ( url ) {
- itemsTotal ++;
- if ( isLoading === false ) {
- if ( scope.onStart !== undefined ) {
- scope.onStart( url, itemsLoaded, itemsTotal );
- }
- }
- isLoading = true;
- };
- this.itemEnd = function ( url ) {
- itemsLoaded ++;
- if ( scope.onProgress !== undefined ) {
- scope.onProgress( url, itemsLoaded, itemsTotal );
- }
- if ( itemsLoaded === itemsTotal ) {
- isLoading = false;
- if ( scope.onLoad !== undefined ) {
- scope.onLoad();
- }
- }
- };
- this.itemError = function ( url ) {
- if ( scope.onError !== undefined ) {
- scope.onError( url );
- }
- };
- this.resolveURL = function ( url ) {
- if ( urlModifier ) {
- return urlModifier( url );
- }
- return url;
- };
- this.setURLModifier = function ( transform ) {
- urlModifier = transform;
- return this;
- };
- }
- var DefaultLoadingManager = new LoadingManager();
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var loading = {};
- function FileLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( FileLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- // Check if request is duplicate
- if ( loading[ url ] !== undefined ) {
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- return;
- }
- // Check for data: URI
- var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- var dataUriRegexResult = url.match( dataUriRegex );
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
- var mimeType = dataUriRegexResult[ 1 ];
- var isBase64 = !! dataUriRegexResult[ 2 ];
- var data = dataUriRegexResult[ 3 ];
- data = window.decodeURIComponent( data );
- if ( isBase64 ) data = window.atob( data );
- try {
- var response;
- var responseType = ( this.responseType || '' ).toLowerCase();
- switch ( responseType ) {
- case 'arraybuffer':
- case 'blob':
- var view = new Uint8Array( data.length );
- for ( var i = 0; i < data.length; i ++ ) {
- view[ i ] = data.charCodeAt( i );
- }
- if ( responseType === 'blob' ) {
- response = new Blob( [ view.buffer ], { type: mimeType } );
- } else {
- response = view.buffer;
- }
- break;
- case 'document':
- var parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
- break;
- case 'json':
- response = JSON.parse( data );
- break;
- default: // 'text' or other
- response = data;
- break;
- }
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
- if ( onLoad ) onLoad( response );
- scope.manager.itemEnd( url );
- }, 0 );
- } catch ( error ) {
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
- if ( onError ) onError( error );
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }, 0 );
- }
- } else {
- // Initialise array for duplicate requests
- loading[ url ] = [];
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- var request = new XMLHttpRequest();
- request.open( 'GET', url, true );
- request.addEventListener( 'load', function ( event ) {
- var response = this.response;
- Cache.add( url, response );
- var callbacks = loading[ url ];
- delete loading[ url ];
- if ( this.status === 200 || this.status === 0 ) {
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
- if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( response );
- }
- scope.manager.itemEnd( url );
- } else {
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
- }
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }
- }, false );
- request.addEventListener( 'progress', function ( event ) {
- var callbacks = loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onProgress ) callback.onProgress( event );
- }
- }, false );
- request.addEventListener( 'error', function ( event ) {
- var callbacks = loading[ url ];
- delete loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
- }
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }, false );
- if ( this.responseType !== undefined ) request.responseType = this.responseType;
- if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
- if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
- for ( var header in this.requestHeader ) {
- request.setRequestHeader( header, this.requestHeader[ header ] );
- }
- request.send( null );
- }
- scope.manager.itemStart( url );
- return request;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setResponseType: function ( value ) {
- this.responseType = value;
- return this;
- },
- setWithCredentials: function ( value ) {
- this.withCredentials = value;
- return this;
- },
- setMimeType: function ( value ) {
- this.mimeType = value;
- return this;
- },
- setRequestHeader: function ( value ) {
- this.requestHeader = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- */
- function CompressedTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- // override in sub classes
- this._parser = null;
- }
- Object.assign( CompressedTextureLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var images = [];
- var texture = new CompressedTexture();
- texture.image = images;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- function loadTexture( i ) {
- loader.load( url[ i ], function ( buffer ) {
- var texDatas = scope._parser( buffer, true );
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
- loaded += 1;
- if ( loaded === 6 ) {
- if ( texDatas.mipmapCount === 1 )
- texture.minFilter = LinearFilter;
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, onProgress, onError );
- }
- if ( Array.isArray( url ) ) {
- var loaded = 0;
- for ( var i = 0, il = url.length; i < il; ++ i ) {
- loadTexture( i );
- }
- } else {
- // compressed cubemap texture stored in a single DDS file
- loader.load( url, function ( buffer ) {
- var texDatas = scope._parser( buffer, true );
- if ( texDatas.isCubemap ) {
- var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
- for ( var f = 0; f < faces; f ++ ) {
- images[ f ] = { mipmaps: [] };
- for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
- }
- }
- } else {
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
- }
- if ( texDatas.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }, onProgress, onError );
- }
- return texture;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author Nikos M. / https://github.com/foo123/
- *
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- */
- function DataTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- // override in sub classes
- this._parser = null;
- }
- Object.assign( DataTextureLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var texture = new DataTexture();
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- var texData = scope._parser( buffer );
- if ( ! texData ) return;
- if ( undefined !== texData.image ) {
- texture.image = texData.image;
- } else if ( undefined !== texData.data ) {
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
- }
- texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping;
- texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter;
- texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter;
- texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1;
- if ( undefined !== texData.format ) {
- texture.format = texData.format;
- }
- if ( undefined !== texData.type ) {
- texture.type = texData.type;
- }
- if ( undefined !== texData.mipmaps ) {
- texture.mipmaps = texData.mipmaps;
- }
- if ( 1 === texData.mipmapCount ) {
- texture.minFilter = LinearFilter;
- }
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture, texData );
- }, onProgress, onError );
- return texture;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ImageLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( ImageLoader.prototype, {
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
- function onImageLoad() {
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
- Cache.add( url, this );
- if ( onLoad ) onLoad( this );
- scope.manager.itemEnd( url );
- }
- function onImageError( event ) {
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
- if ( onError ) onError( event );
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
- if ( url.substr( 0, 5 ) !== 'data:' ) {
- if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
- }
- scope.manager.itemStart( url );
- image.src = url;
- return image;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CubeTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( CubeTextureLoader.prototype, {
- crossOrigin: 'anonymous',
- load: function ( urls, onLoad, onProgress, onError ) {
- var texture = new CubeTexture();
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- var loaded = 0;
- function loadTexture( i ) {
- loader.load( urls[ i ], function ( image ) {
- texture.images[ i ] = image;
- loaded ++;
- if ( loaded === 6 ) {
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, undefined, onError );
- }
- for ( var i = 0; i < urls.length; ++ i ) {
- loadTexture( i );
- }
- return texture;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function TextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( TextureLoader.prototype, {
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var texture = new Texture();
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- loader.load( url, function ( image ) {
- texture.image = image;
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
- if ( onLoad !== undefined ) {
- onLoad( texture );
- }
- }, onProgress, onError );
- return texture;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Extensible curve object
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
- /**************************************************************
- * Abstract Curve base class
- **************************************************************/
- function Curve() {
- this.type = 'Curve';
- this.arcLengthDivisions = 200;
- }
- Object.assign( Curve.prototype, {
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
- getPoint: function ( /* t, optionalTarget */ ) {
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
- },
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
- getPointAt: function ( u, optionalTarget ) {
- var t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
- },
- // Get sequence of points using getPoint( t )
- getPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 5;
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPoint( d / divisions ) );
- }
- return points;
- },
- // Get sequence of points using getPointAt( u )
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 5;
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPointAt( d / divisions ) );
- }
- return points;
- },
- // Get total curve arc length
- getLength: function () {
- var lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
- },
- // Get list of cumulative segment lengths
- getLengths: function ( divisions ) {
- if ( divisions === undefined ) divisions = this.arcLengthDivisions;
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
- return this.cacheArcLengths;
- }
- this.needsUpdate = false;
- var cache = [];
- var current, last = this.getPoint( 0 );
- var p, sum = 0;
- cache.push( 0 );
- for ( p = 1; p <= divisions; p ++ ) {
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
- }
- this.cacheArcLengths = cache;
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
- },
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.getLengths();
- },
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
- getUtoTmapping: function ( u, distance ) {
- var arcLengths = this.getLengths();
- var i = 0, il = arcLengths.length;
- var targetArcLength; // The targeted u distance value to get
- if ( distance ) {
- targetArcLength = distance;
- } else {
- targetArcLength = u * arcLengths[ il - 1 ];
- }
- // binary search for the index with largest value smaller than target u distance
- var low = 0, high = il - 1, comparison;
- while ( low <= high ) {
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
- comparison = arcLengths[ i ] - targetArcLength;
- if ( comparison < 0 ) {
- low = i + 1;
- } else if ( comparison > 0 ) {
- high = i - 1;
- } else {
- high = i;
- break;
- // DONE
- }
- }
- i = high;
- if ( arcLengths[ i ] === targetArcLength ) {
- return i / ( il - 1 );
- }
- // we could get finer grain at lengths, or use simple interpolation between two points
- var lengthBefore = arcLengths[ i ];
- var lengthAfter = arcLengths[ i + 1 ];
- var segmentLength = lengthAfter - lengthBefore;
- // determine where we are between the 'before' and 'after' points
- var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
- // add that fractional amount to t
- var t = ( i + segmentFraction ) / ( il - 1 );
- return t;
- },
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
- getTangent: function ( t ) {
- var delta = 0.0001;
- var t1 = t - delta;
- var t2 = t + delta;
- // Capping in case of danger
- if ( t1 < 0 ) t1 = 0;
- if ( t2 > 1 ) t2 = 1;
- var pt1 = this.getPoint( t1 );
- var pt2 = this.getPoint( t2 );
- var vec = pt2.clone().sub( pt1 );
- return vec.normalize();
- },
- getTangentAt: function ( u ) {
- var t = this.getUtoTmapping( u );
- return this.getTangent( t );
- },
- computeFrenetFrames: function ( segments, closed ) {
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
- var normal = new Vector3();
- var tangents = [];
- var normals = [];
- var binormals = [];
- var vec = new Vector3();
- var mat = new Matrix4();
- var i, u, theta;
- // compute the tangent vectors for each segment on the curve
- for ( i = 0; i <= segments; i ++ ) {
- u = i / segments;
- tangents[ i ] = this.getTangentAt( u );
- tangents[ i ].normalize();
- }
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- var min = Number.MAX_VALUE;
- var tx = Math.abs( tangents[ 0 ].x );
- var ty = Math.abs( tangents[ 0 ].y );
- var tz = Math.abs( tangents[ 0 ].z );
- if ( tx <= min ) {
- min = tx;
- normal.set( 1, 0, 0 );
- }
- if ( ty <= min ) {
- min = ty;
- normal.set( 0, 1, 0 );
- }
- if ( tz <= min ) {
- normal.set( 0, 0, 1 );
- }
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
- for ( i = 1; i <= segments; i ++ ) {
- normals[ i ] = normals[ i - 1 ].clone();
- binormals[ i ] = binormals[ i - 1 ].clone();
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
- if ( vec.length() > Number.EPSILON ) {
- vec.normalize();
- theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
- }
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
- if ( closed === true ) {
- theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
- theta = - theta;
- }
- for ( i = 1; i <= segments; i ++ ) {
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- }
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.arcLengthDivisions = source.arcLengthDivisions;
- return this;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
- return data;
- },
- fromJSON: function ( json ) {
- this.arcLengthDivisions = json.arcLengthDivisions;
- return this;
- }
- } );
- function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- Curve.call( this );
- this.type = 'EllipseCurve';
- this.aX = aX || 0;
- this.aY = aY || 0;
- this.xRadius = xRadius || 1;
- this.yRadius = yRadius || 1;
- this.aStartAngle = aStartAngle || 0;
- this.aEndAngle = aEndAngle || 2 * Math.PI;
- this.aClockwise = aClockwise || false;
- this.aRotation = aRotation || 0;
- }
- EllipseCurve.prototype = Object.create( Curve.prototype );
- EllipseCurve.prototype.constructor = EllipseCurve;
- EllipseCurve.prototype.isEllipseCurve = true;
- EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var twoPi = Math.PI * 2;
- var deltaAngle = this.aEndAngle - this.aStartAngle;
- var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) deltaAngle += twoPi;
- while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
- if ( deltaAngle < Number.EPSILON ) {
- if ( samePoints ) {
- deltaAngle = 0;
- } else {
- deltaAngle = twoPi;
- }
- }
- if ( this.aClockwise === true && ! samePoints ) {
- if ( deltaAngle === twoPi ) {
- deltaAngle = - twoPi;
- } else {
- deltaAngle = deltaAngle - twoPi;
- }
- }
- var angle = this.aStartAngle + t * deltaAngle;
- var x = this.aX + this.xRadius * Math.cos( angle );
- var y = this.aY + this.yRadius * Math.sin( angle );
- if ( this.aRotation !== 0 ) {
- var cos = Math.cos( this.aRotation );
- var sin = Math.sin( this.aRotation );
- var tx = x - this.aX;
- var ty = y - this.aY;
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
- }
- return point.set( x, y );
- };
- EllipseCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.aX = source.aX;
- this.aY = source.aY;
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
- this.aClockwise = source.aClockwise;
- this.aRotation = source.aRotation;
- return this;
- };
- EllipseCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.aX = this.aX;
- data.aY = this.aY;
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
- data.aClockwise = this.aClockwise;
- data.aRotation = this.aRotation;
- return data;
- };
- EllipseCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.aX = json.aX;
- this.aY = json.aY;
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
- this.aClockwise = json.aClockwise;
- this.aRotation = json.aRotation;
- return this;
- };
- function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- this.type = 'ArcCurve';
- }
- ArcCurve.prototype = Object.create( EllipseCurve.prototype );
- ArcCurve.prototype.constructor = ArcCurve;
- ArcCurve.prototype.isArcCurve = true;
- /**
- * @author zz85 https://github.com/zz85
- *
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
- function CubicPoly() {
- var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
- }
- return {
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
- },
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
- // compute tangents when parameterized in [t1,t2]
- var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
- init( x1, x2, t1, t2 );
- },
- calc: function ( t ) {
- var t2 = t * t;
- var t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
- }
- };
- }
- //
- var tmp = new Vector3();
- var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
- function CatmullRomCurve3( points, closed, curveType, tension ) {
- Curve.call( this );
- this.type = 'CatmullRomCurve3';
- this.points = points || [];
- this.closed = closed || false;
- this.curveType = curveType || 'centripetal';
- this.tension = tension || 0.5;
- }
- CatmullRomCurve3.prototype = Object.create( Curve.prototype );
- CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
- CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var points = this.points;
- var l = points.length;
- var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- if ( this.closed ) {
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
- } else if ( weight === 0 && intPoint === l - 1 ) {
- intPoint = l - 2;
- weight = 1;
- }
- var p0, p1, p2, p3; // 4 points
- if ( this.closed || intPoint > 0 ) {
- p0 = points[ ( intPoint - 1 ) % l ];
- } else {
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
- }
- p1 = points[ intPoint % l ];
- p2 = points[ ( intPoint + 1 ) % l ];
- if ( this.closed || intPoint + 2 < l ) {
- p3 = points[ ( intPoint + 2 ) % l ];
- } else {
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
- }
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
- // init Centripetal / Chordal Catmull-Rom
- var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
- // safety check for repeated points
- if ( dt1 < 1e-4 ) dt1 = 1.0;
- if ( dt0 < 1e-4 ) dt0 = dt1;
- if ( dt2 < 1e-4 ) dt2 = dt1;
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
- } else if ( this.curveType === 'catmullrom' ) {
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
- }
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
- return point;
- };
- CatmullRomCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
- return this;
- };
- CatmullRomCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.points = [];
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
- var point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
- return data;
- };
- CatmullRomCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.points = [];
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
- var point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
- }
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
- return this;
- };
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
- function CatmullRom( t, p0, p1, p2, p3 ) {
- var v0 = ( p2 - p0 ) * 0.5;
- var v1 = ( p3 - p1 ) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
- }
- //
- function QuadraticBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * p;
- }
- function QuadraticBezierP1( t, p ) {
- return 2 * ( 1 - t ) * t * p;
- }
- function QuadraticBezierP2( t, p ) {
- return t * t * p;
- }
- function QuadraticBezier( t, p0, p1, p2 ) {
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
- }
- //
- function CubicBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * k * p;
- }
- function CubicBezierP1( t, p ) {
- var k = 1 - t;
- return 3 * k * k * t * p;
- }
- function CubicBezierP2( t, p ) {
- return 3 * ( 1 - t ) * t * t * p;
- }
- function CubicBezierP3( t, p ) {
- return t * t * t * p;
- }
- function CubicBezier( t, p0, p1, p2, p3 ) {
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
- }
- function CubicBezierCurve( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- this.v3 = v3 || new Vector2();
- }
- CubicBezierCurve.prototype = Object.create( Curve.prototype );
- CubicBezierCurve.prototype.constructor = CubicBezierCurve;
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
- CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
- return point;
- };
- CubicBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- CubicBezierCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- };
- CubicBezierCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- };
- function CubicBezierCurve3( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- this.v3 = v3 || new Vector3();
- }
- CubicBezierCurve3.prototype = Object.create( Curve.prototype );
- CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
- CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
- return point;
- };
- CubicBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- CubicBezierCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- };
- CubicBezierCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- };
- function LineCurve( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve';
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- LineCurve.prototype = Object.create( Curve.prototype );
- LineCurve.prototype.constructor = LineCurve;
- LineCurve.prototype.isLineCurve = true;
- LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve.prototype.getTangent = function ( /* t */ ) {
- var tangent = this.v2.clone().sub( this.v1 );
- return tangent.normalize();
- };
- LineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- LineCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- LineCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function LineCurve3( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve3';
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- LineCurve3.prototype = Object.create( Curve.prototype );
- LineCurve3.prototype.constructor = LineCurve3;
- LineCurve3.prototype.isLineCurve3 = true;
- LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- LineCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- LineCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function QuadraticBezierCurve( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
- QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
- return point;
- };
- QuadraticBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- QuadraticBezierCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function QuadraticBezierCurve3( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
- QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
- return point;
- };
- QuadraticBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- QuadraticBezierCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function SplineCurve( points /* array of Vector2 */ ) {
- Curve.call( this );
- this.type = 'SplineCurve';
- this.points = points || [];
- }
- SplineCurve.prototype = Object.create( Curve.prototype );
- SplineCurve.prototype.constructor = SplineCurve;
- SplineCurve.prototype.isSplineCurve = true;
- SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var points = this.points;
- var p = ( points.length - 1 ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- var p1 = points[ intPoint ];
- var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
- return point;
- };
- SplineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- return this;
- };
- SplineCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.points = [];
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
- var point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- return data;
- };
- SplineCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.points = [];
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
- var point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
- }
- return this;
- };
- var Curves = /*#__PURE__*/Object.freeze({
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- **/
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
- function CurvePath() {
- Curve.call( this );
- this.type = 'CurvePath';
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
- }
- CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
- constructor: CurvePath,
- add: function ( curve ) {
- this.curves.push( curve );
- },
- closePath: function () {
- // Add a line curve if start and end of lines are not connected
- var startPoint = this.curves[ 0 ].getPoint( 0 );
- var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
- if ( ! startPoint.equals( endPoint ) ) {
- this.curves.push( new LineCurve( endPoint, startPoint ) );
- }
- },
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
- getPoint: function ( t ) {
- var d = t * this.getLength();
- var curveLengths = this.getCurveLengths();
- var i = 0;
- // To think about boundaries points.
- while ( i < curveLengths.length ) {
- if ( curveLengths[ i ] >= d ) {
- var diff = curveLengths[ i ] - d;
- var curve = this.curves[ i ];
- var segmentLength = curve.getLength();
- var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
- return curve.getPointAt( u );
- }
- i ++;
- }
- return null;
- // loop where sum != 0, sum > d , sum+1 <d
- },
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
- getLength: function () {
- var lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
- },
- // cacheLengths must be recalculated.
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
- },
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
- getCurveLengths: function () {
- // We use cache values if curves and cache array are same length
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
- return this.cacheLengths;
- }
- // Get length of sub-curve
- // Push sums into cached array
- var lengths = [], sums = 0;
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
- }
- this.cacheLengths = lengths;
- return lengths;
- },
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 40;
- var points = [];
- for ( var i = 0; i <= divisions; i ++ ) {
- points.push( this.getPoint( i / divisions ) );
- }
- if ( this.autoClose ) {
- points.push( points[ 0 ] );
- }
- return points;
- },
- getPoints: function ( divisions ) {
- divisions = divisions || 12;
- var points = [], last;
- for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
- var curve = curves[ i ];
- var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
- var pts = curve.getPoints( resolution );
- for ( var j = 0; j < pts.length; j ++ ) {
- var point = pts[ j ];
- if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
- points.push( point );
- last = point;
- }
- }
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
- points.push( points[ 0 ] );
- }
- return points;
- },
- copy: function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.curves = [];
- for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
- var curve = source.curves[ i ];
- this.curves.push( curve.clone() );
- }
- this.autoClose = source.autoClose;
- return this;
- },
- toJSON: function () {
- var data = Curve.prototype.toJSON.call( this );
- data.autoClose = this.autoClose;
- data.curves = [];
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
- var curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
- }
- return data;
- },
- fromJSON: function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.autoClose = json.autoClose;
- this.curves = [];
- for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
- var curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
- }
- return this;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Creates free form 2d path using series of points, lines or curves.
- **/
- function Path( points ) {
- CurvePath.call( this );
- this.type = 'Path';
- this.currentPoint = new Vector2();
- if ( points ) {
- this.setFromPoints( points );
- }
- }
- Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
- constructor: Path,
- setFromPoints: function ( points ) {
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
- for ( var i = 1, l = points.length; i < l; i ++ ) {
- this.lineTo( points[ i ].x, points[ i ].y );
- }
- },
- moveTo: function ( x, y ) {
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
- },
- lineTo: function ( x, y ) {
- var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
- this.currentPoint.set( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- var curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- var curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- splineThru: function ( pts /*Array of Vector*/ ) {
- var npts = [ this.currentPoint.clone() ].concat( pts );
- var curve = new SplineCurve( npts );
- this.curves.push( curve );
- this.currentPoint.copy( pts[ pts.length - 1 ] );
- },
- arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
- },
- absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- },
- ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- },
- absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- if ( this.curves.length > 0 ) {
- // if a previous curve is present, attempt to join
- var firstPoint = curve.getPoint( 0 );
- if ( ! firstPoint.equals( this.currentPoint ) ) {
- this.lineTo( firstPoint.x, firstPoint.y );
- }
- }
- this.curves.push( curve );
- var lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
- },
- copy: function ( source ) {
- CurvePath.prototype.copy.call( this, source );
- this.currentPoint.copy( source.currentPoint );
- return this;
- },
- toJSON: function () {
- var data = CurvePath.prototype.toJSON.call( this );
- data.currentPoint = this.currentPoint.toArray();
- return data;
- },
- fromJSON: function ( json ) {
- CurvePath.prototype.fromJSON.call( this, json );
- this.currentPoint.fromArray( json.currentPoint );
- return this;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Defines a 2d shape plane using paths.
- **/
- // STEP 1 Create a path.
- // STEP 2 Turn path into shape.
- // STEP 3 ExtrudeGeometry takes in Shape/Shapes
- // STEP 3a - Extract points from each shape, turn to vertices
- // STEP 3b - Triangulate each shape, add faces.
- function Shape( points ) {
- Path.call( this, points );
- this.uuid = _Math.generateUUID();
- this.type = 'Shape';
- this.holes = [];
- }
- Shape.prototype = Object.assign( Object.create( Path.prototype ), {
- constructor: Shape,
- getPointsHoles: function ( divisions ) {
- var holesPts = [];
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
- }
- return holesPts;
- },
- // get points of shape and holes (keypoints based on segments parameter)
- extractPoints: function ( divisions ) {
- return {
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
- };
- },
- copy: function ( source ) {
- Path.prototype.copy.call( this, source );
- this.holes = [];
- for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
- var hole = source.holes[ i ];
- this.holes.push( hole.clone() );
- }
- return this;
- },
- toJSON: function () {
- var data = Path.prototype.toJSON.call( this );
- data.uuid = this.uuid;
- data.holes = [];
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
- var hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
- }
- return data;
- },
- fromJSON: function ( json ) {
- Path.prototype.fromJSON.call( this, json );
- this.uuid = json.uuid;
- this.holes = [];
- for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
- var hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Light( color, intensity ) {
- Object3D.call( this );
- this.type = 'Light';
- this.color = new Color( color );
- this.intensity = intensity !== undefined ? intensity : 1;
- this.receiveShadow = undefined;
- }
- Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Light,
- isLight: true,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.intensity = source.intensity;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
- if ( this.distance !== undefined ) data.object.distance = this.distance;
- if ( this.angle !== undefined ) data.object.angle = this.angle;
- if ( this.decay !== undefined ) data.object.decay = this.decay;
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
- return data;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function HemisphereLight( skyColor, groundColor, intensity ) {
- Light.call( this, skyColor, intensity );
- this.type = 'HemisphereLight';
- this.castShadow = undefined;
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.groundColor = new Color( groundColor );
- }
- HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: HemisphereLight,
- isHemisphereLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.groundColor.copy( source.groundColor );
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LightShadow( camera ) {
- this.camera = camera;
- this.bias = 0;
- this.radius = 1;
- this.mapSize = new Vector2( 512, 512 );
- this.map = null;
- this.matrix = new Matrix4();
- }
- Object.assign( LightShadow.prototype, {
- copy: function ( source ) {
- this.camera = source.camera.clone();
- this.bias = source.bias;
- this.radius = source.radius;
- this.mapSize.copy( source.mapSize );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- toJSON: function () {
- var object = {};
- if ( this.bias !== 0 ) object.bias = this.bias;
- if ( this.radius !== 1 ) object.radius = this.radius;
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
- return object;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function SpotLightShadow() {
- LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
- }
- SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: SpotLightShadow,
- isSpotLightShadow: true,
- update: function ( light ) {
- var camera = this.camera;
- var fov = _Math.RAD2DEG * 2 * light.angle;
- var aspect = this.mapSize.width / this.mapSize.height;
- var far = light.distance || camera.far;
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
- }
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
- Light.call( this, color, intensity );
- this.type = 'SpotLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / Math.PI;
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new SpotLightShadow();
- }
- SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: SpotLight,
- isSpotLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function PointLight( color, intensity, distance, decay ) {
- Light.call( this, color, intensity );
- this.type = 'PointLight';
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * 4 * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / ( 4 * Math.PI );
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
- }
- PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: PointLight,
- isPointLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.decay = source.decay;
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function DirectionalLightShadow( ) {
- LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
- }
- DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: DirectionalLightShadow
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function DirectionalLight( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'DirectionalLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- this.shadow = new DirectionalLightShadow();
- }
- DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: DirectionalLight,
- isDirectionalLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AmbientLight( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'AmbientLight';
- this.castShadow = undefined;
- }
- AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: AmbientLight,
- isAmbientLight: true
- } );
- /**
- * @author abelnation / http://github.com/abelnation
- */
- function RectAreaLight( color, intensity, width, height ) {
- Light.call( this, color, intensity );
- this.type = 'RectAreaLight';
- this.width = ( width !== undefined ) ? width : 10;
- this.height = ( height !== undefined ) ? height : 10;
- }
- RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: RectAreaLight,
- isRectAreaLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.width = source.width;
- this.height = source.height;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Light.prototype.toJSON.call( this, meta );
- data.object.width = this.width;
- data.object.height = this.height;
- return data;
- }
- } );
- /**
- * @author tschw
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- var AnimationUtils = {
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
- if ( AnimationUtils.isTypedArray( array ) ) {
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
- }
- return array.slice( from, to );
- },
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) return array;
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
- return new type( array ); // create typed array
- }
- return Array.prototype.slice.call( array ); // create Array
- },
- isTypedArray: function ( object ) {
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
- },
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
- function compareTime( i, j ) {
- return times[ i ] - times[ j ];
- }
- var n = times.length;
- var result = new Array( n );
- for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
- result.sort( compareTime );
- return result;
- },
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
- var nValues = values.length;
- var result = new values.constructor( nValues );
- for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
- var srcOffset = order[ i ] * stride;
- for ( var j = 0; j !== stride; ++ j ) {
- result[ dstOffset ++ ] = values[ srcOffset + j ];
- }
- }
- return result;
- },
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
- var i = 1, key = jsonKeys[ 0 ];
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
- key = jsonKeys[ i ++ ];
- }
- if ( key === undefined ) return; // no data
- var value = key[ valuePropertyName ];
- if ( value === undefined ) return; // no data
- if ( Array.isArray( value ) ) {
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else if ( value.toArray !== undefined ) {
- // ...assume THREE.Math-ish
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- value.toArray( values, values.length );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else {
- // otherwise push as-is
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push( value );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- }
- }
- };
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- * @author tschw
- */
- function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
- }
- Object.assign( Interpolant.prototype, {
- evaluate: function ( t ) {
- var pp = this.parameterPositions,
- i1 = this._cachedIndex,
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
- validate_interval: {
- seek: {
- var right;
- linear_scan: {
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
- for ( var giveUpAt = i1 + 2; ; ) {
- if ( t1 === undefined ) {
- if ( t < t0 ) break forward_scan;
- // after end
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t0 = t1;
- t1 = pp[ ++ i1 ];
- if ( t < t1 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
- }
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
- // looping?
- var t1global = pp[ 1 ];
- if ( t < t1global ) {
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
- }
- // linear reverse scan
- for ( var giveUpAt = i1 - 2; ; ) {
- if ( t0 === undefined ) {
- // before start
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
- if ( t >= t0 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
- }
- // the interval is valid
- break validate_interval;
- } // linear scan
- // binary search
- while ( i1 < right ) {
- var mid = ( i1 + right ) >>> 1;
- if ( t < pp[ mid ] ) {
- right = mid;
- } else {
- i1 = mid + 1;
- }
- }
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
- // check boundary cases, again
- if ( t0 === undefined ) {
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( t1 === undefined ) {
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
- }
- } // seek
- this._cachedIndex = i1;
- this.intervalChanged_( i1, t0, t1 );
- } // validate_interval
- return this.interpolate_( i1, t0, t, t1 );
- },
- settings: null, // optional, subclass-specific settings structure
- // Note: The indirection allows central control of many interpolants.
- // --- Protected interface
- DefaultSettings_: {},
- getSettings_: function () {
- return this.settings || this.DefaultSettings_;
- },
- copySampleValue_: function ( index ) {
- // copies a sample value to the result buffer
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] = values[ offset + i ];
- }
- return result;
- },
- // Template methods for derived classes:
- interpolate_: function ( /* i1, t0, t, t1 */ ) {
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
- },
- intervalChanged_: function ( /* i1, t0, t1 */ ) {
- // empty
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( Interpolant.prototype, {
- //( 0, t, t0 ), returns this.resultBuffer
- beforeStart_: Interpolant.prototype.copySampleValue_,
- //( N-1, tN-1, t ), returns this.resultBuffer
- afterEnd_: Interpolant.prototype.copySampleValue_,
- } );
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- *
- * @author tschw
- */
- function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
- }
- CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: CubicInterpolant,
- DefaultSettings_: {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- },
- intervalChanged_: function ( i1, t0, t1 ) {
- var pp = this.parameterPositions,
- iPrev = i1 - 2,
- iNext = i1 + 1,
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
- if ( tPrev === undefined ) {
- switch ( this.getSettings_().endingStart ) {
- case ZeroSlopeEnding:
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
- }
- }
- if ( tNext === undefined ) {
- switch ( this.getSettings_().endingEnd ) {
- case ZeroSlopeEnding:
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
- }
- }
- var halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
- },
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
- // evaluate polynomials
- var sP = - wP * ppp + 2 * wP * pp - wP * p;
- var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- var sN = wN * ppp - wN * pp;
- // combine data linearly
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
- }
- return result;
- }
- } );
- /**
- * @author tschw
- */
- function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: LinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
- }
- return result;
- }
- } );
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceeding
- * the parameter.
- *
- * @author tschw
- */
- function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: DiscreteInterpolant,
- interpolate_: function ( i1 /*, t0, t, t1 */ ) {
- return this.copySampleValue_( i1 - 1 );
- }
- } );
- /**
- *
- * A timed sequence of keyframes for a specific property.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function KeyframeTrack( name, times, values, interpolation ) {
- if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
- if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
- this.name = name;
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
- this.setInterpolation( interpolation || this.DefaultInterpolation );
- }
- // Static methods
- Object.assign( KeyframeTrack, {
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
- toJSON: function ( track ) {
- var trackType = track.constructor;
- var json;
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== undefined ) {
- json = trackType.toJSON( track );
- } else {
- // by default, we assume the data can be serialized as-is
- json = {
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
- };
- var interpolation = track.getInterpolation();
- if ( interpolation !== track.DefaultInterpolation ) {
- json.interpolation = interpolation;
- }
- }
- json.type = track.ValueTypeName; // mandatory
- return json;
- }
- } );
- Object.assign( KeyframeTrack.prototype, {
- constructor: KeyframeTrack,
- TimeBufferType: Float32Array,
- ValueBufferType: Float32Array,
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodDiscrete: function ( result ) {
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodLinear: function ( result ) {
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: function ( result ) {
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- setInterpolation: function ( interpolation ) {
- var factoryMethod;
- switch ( interpolation ) {
- case InterpolateDiscrete:
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
- break;
- case InterpolateLinear:
- factoryMethod = this.InterpolantFactoryMethodLinear;
- break;
- case InterpolateSmooth:
- factoryMethod = this.InterpolantFactoryMethodSmooth;
- break;
- }
- if ( factoryMethod === undefined ) {
- var message = "unsupported interpolation for " +
- this.ValueTypeName + " keyframe track named " + this.name;
- if ( this.createInterpolant === undefined ) {
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
- this.setInterpolation( this.DefaultInterpolation );
- } else {
- throw new Error( message ); // fatal, in this case
- }
- }
- console.warn( 'THREE.KeyframeTrack:', message );
- return this;
- }
- this.createInterpolant = factoryMethod;
- return this;
- },
- getInterpolation: function () {
- switch ( this.createInterpolant ) {
- case this.InterpolantFactoryMethodDiscrete:
- return InterpolateDiscrete;
- case this.InterpolantFactoryMethodLinear:
- return InterpolateLinear;
- case this.InterpolantFactoryMethodSmooth:
- return InterpolateSmooth;
- }
- },
- getValueSize: function () {
- return this.values.length / this.times.length;
- },
- // move all keyframes either forwards or backwards in time
- shift: function ( timeOffset ) {
- if ( timeOffset !== 0.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] += timeOffset;
- }
- }
- return this;
- },
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale: function ( timeScale ) {
- if ( timeScale !== 1.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] *= timeScale;
- }
- }
- return this;
- },
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim: function ( startTime, endTime ) {
- var times = this.times,
- nKeys = times.length,
- from = 0,
- to = nKeys - 1;
- while ( from !== nKeys && times[ from ] < startTime ) {
- ++ from;
- }
- while ( to !== - 1 && times[ to ] > endTime ) {
- -- to;
- }
- ++ to; // inclusive -> exclusive bound
- if ( from !== 0 || to !== nKeys ) {
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
- var stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
- }
- return this;
- },
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate: function () {
- var valid = true;
- var valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
- }
- var times = this.times,
- values = this.values,
- nKeys = times.length;
- if ( nKeys === 0 ) {
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
- }
- var prevTime = null;
- for ( var i = 0; i !== nKeys; i ++ ) {
- var currTime = times[ i ];
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
- }
- if ( prevTime !== null && prevTime > currTime ) {
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
- }
- prevTime = currTime;
- }
- if ( values !== undefined ) {
- if ( AnimationUtils.isTypedArray( values ) ) {
- for ( var i = 0, n = values.length; i !== n; ++ i ) {
- var value = values[ i ];
- if ( isNaN( value ) ) {
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
- valid = false;
- break;
- }
- }
- }
- }
- return valid;
- },
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize: function () {
- var times = this.times,
- values = this.values,
- stride = this.getValueSize(),
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
- writeIndex = 1,
- lastIndex = times.length - 1;
- for ( var i = 1; i < lastIndex; ++ i ) {
- var keep = false;
- var time = times[ i ];
- var timeNext = times[ i + 1 ];
- // remove adjacent keyframes scheduled at the same time
- if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
- if ( ! smoothInterpolation ) {
- // remove unnecessary keyframes same as their neighbors
- var offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
- for ( var j = 0; j !== stride; ++ j ) {
- var value = values[ offset + j ];
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
- keep = true;
- break;
- }
- }
- } else {
- keep = true;
- }
- }
- // in-place compaction
- if ( keep ) {
- if ( i !== writeIndex ) {
- times[ writeIndex ] = times[ i ];
- var readOffset = i * stride,
- writeOffset = writeIndex * stride;
- for ( var j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- }
- ++ writeIndex;
- }
- }
- // flush last keyframe (compaction looks ahead)
- if ( lastIndex > 0 ) {
- times[ writeIndex ] = times[ lastIndex ];
- for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- ++ writeIndex;
- }
- if ( writeIndex !== times.length ) {
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
- }
- return this;
- }
- } );
- /**
- *
- * A Track of Boolean keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function BooleanKeyframeTrack( name, times, values ) {
- KeyframeTrack.call( this, name, times, values );
- }
- BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: BooleanKeyframeTrack,
- ValueTypeName: 'bool',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- // Note: Actually this track could have a optimized / compressed
- // representation of a single value and a custom interpolant that
- // computes "firstValue ^ isOdd( index )".
- } );
- /**
- *
- * A Track of keyframe values that represent color.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function ColorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: ColorKeyframeTrack,
- ValueTypeName: 'color'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- // Note: Very basic implementation and nothing special yet.
- // However, this is the place for color space parameterization.
- } );
- /**
- *
- * A Track of numeric keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function NumberKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: NumberKeyframeTrack,
- ValueTypeName: 'number'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- /**
- * Spherical linear unit quaternion interpolant.
- *
- * @author tschw
- */
- function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: QuaternionLinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = i1 * stride,
- alpha = ( t - t0 ) / ( t1 - t0 );
- for ( var end = offset + stride; offset !== end; offset += 4 ) {
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
- }
- return result;
- }
- } );
- /**
- *
- * A Track of quaternion keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function QuaternionKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: QuaternionKeyframeTrack,
- ValueTypeName: 'quaternion',
- // ValueBufferType is inherited
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodLinear: function ( result ) {
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: undefined // not yet implemented
- } );
- /**
- *
- * A Track that interpolates Strings
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function StringKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: StringKeyframeTrack,
- ValueTypeName: 'string',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- } );
- /**
- *
- * A Track of vectored keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function VectorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: VectorKeyframeTrack,
- ValueTypeName: 'vector'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- /**
- *
- * Reusable set of Tracks that represent an animation.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- function AnimationClip( name, duration, tracks ) {
- this.name = name;
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : - 1;
- this.uuid = _Math.generateUUID();
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
- this.resetDuration();
- }
- }
- function getTrackTypeForValueTypeName( typeName ) {
- switch ( typeName.toLowerCase() ) {
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
- return NumberKeyframeTrack;
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
- return VectorKeyframeTrack;
- case 'color':
- return ColorKeyframeTrack;
- case 'quaternion':
- return QuaternionKeyframeTrack;
- case 'bool':
- case 'boolean':
- return BooleanKeyframeTrack;
- case 'string':
- return StringKeyframeTrack;
- }
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
- }
- function parseKeyframeTrack( json ) {
- if ( json.type === undefined ) {
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
- }
- var trackType = getTrackTypeForValueTypeName( json.type );
- if ( json.times === undefined ) {
- var times = [], values = [];
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
- json.times = times;
- json.values = values;
- }
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
- return trackType.parse( json );
- } else {
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
- }
- }
- Object.assign( AnimationClip, {
- parse: function ( json ) {
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
- tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
- }
- return new AnimationClip( json.name, json.duration, tracks );
- },
- toJSON: function ( clip ) {
- var tracks = [],
- clipTracks = clip.tracks;
- var json = {
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid
- };
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
- }
- return json;
- },
- CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
- for ( var i = 0; i < numMorphTargets; i ++ ) {
- var times = [];
- var values = [];
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
- values.push( 0, 1, 0 );
- var order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
- }
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
- }
- return new AnimationClip( name, - 1, tracks );
- },
- findByName: function ( objectOrClipArray, name ) {
- var clipArray = objectOrClipArray;
- if ( ! Array.isArray( objectOrClipArray ) ) {
- var o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
- }
- for ( var i = 0; i < clipArray.length; i ++ ) {
- if ( clipArray[ i ].name === name ) {
- return clipArray[ i ];
- }
- }
- return null;
- },
- CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
- var animationToMorphTargets = {};
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
- if ( parts && parts.length > 1 ) {
- var name = parts[ 1 ];
- var animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
- animationToMorphTargets[ name ] = animationMorphTargets = [];
- }
- animationMorphTargets.push( morphTarget );
- }
- }
- var clips = [];
- for ( var name in animationToMorphTargets ) {
- clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
- }
- return clips;
- },
- // parse the animation.hierarchy format
- parseAnimation: function ( animation, bones ) {
- if ( ! animation ) {
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
- }
- var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
- var times = [];
- var values = [];
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
- destTracks.push( new trackType( trackName, times, values ) );
- }
- }
- };
- var tracks = [];
- var clipName = animation.name || 'default';
- // automatic length determination in AnimationClip.
- var duration = animation.length || - 1;
- var fps = animation.fps || 30;
- var hierarchyTracks = animation.hierarchy || [];
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
- var animationKeys = hierarchyTracks[ h ].keys;
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) continue;
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
- // figure out all morph targets used in this track
- var morphTargetNames = {};
- for ( var k = 0; k < animationKeys.length; k ++ ) {
- if ( animationKeys[ k ].morphTargets ) {
- for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
- }
- }
- }
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
- var times = [];
- var values = [];
- for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
- var animationKey = animationKeys[ k ];
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
- }
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
- }
- duration = morphTargetNames.length * ( fps || 1.0 );
- } else {
- // ...assume skeletal animation
- var boneName = '.bones[' + bones[ h ].name + ']';
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
- }
- }
- if ( tracks.length === 0 ) {
- return null;
- }
- var clip = new AnimationClip( clipName, duration, tracks );
- return clip;
- }
- } );
- Object.assign( AnimationClip.prototype, {
- resetDuration: function () {
- var tracks = this.tracks, duration = 0;
- for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
- var track = this.tracks[ i ];
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
- }
- this.duration = duration;
- return this;
- },
- trim: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].trim( 0, this.duration );
- }
- return this;
- },
- validate: function () {
- var valid = true;
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- valid = valid && this.tracks[ i ].validate();
- }
- return valid;
- },
- optimize: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].optimize();
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function MaterialLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.textures = {};
- }
- Object.assign( MaterialLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- setTextures: function ( value ) {
- this.textures = value;
- },
- parse: function ( json ) {
- var textures = this.textures;
- function getTexture( name ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- var material = new Materials[ json.type ]();
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
- if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
- if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
- if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
- if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
- if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
- if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
- if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
- if ( json.skinning !== undefined ) material.skinning = json.skinning;
- if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
- if ( json.visible !== undefined ) material.visible = json.visible;
- if ( json.userData !== undefined ) material.userData = json.userData;
- // Deprecated
- if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
- // for PointsMaterial
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
- // maps
- if ( json.map !== undefined ) material.map = getTexture( json.map );
- if ( json.alphaMap !== undefined ) {
- material.alphaMap = getTexture( json.alphaMap );
- material.transparent = true;
- }
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
- if ( json.normalScale !== undefined ) {
- var normalScale = json.normalScale;
- if ( Array.isArray( normalScale ) === false ) {
- // Blender exporter used to export a scalar. See #7459
- normalScale = [ normalScale, normalScale ];
- }
- material.normalScale = new Vector2().fromArray( normalScale );
- }
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
- return material;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function BufferGeometryLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( BufferGeometryLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- var geometry = new BufferGeometry();
- var index = json.data.index;
- if ( index !== undefined ) {
- var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
- }
- var attributes = json.data.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
- geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
- }
- var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
- if ( groups !== undefined ) {
- for ( var i = 0, n = groups.length; i !== n; ++ i ) {
- var group = groups[ i ];
- geometry.addGroup( group.start, group.count, group.materialIndex );
- }
- }
- var boundingSphere = json.data.boundingSphere;
- if ( boundingSphere !== undefined ) {
- var center = new Vector3();
- if ( boundingSphere.center !== undefined ) {
- center.fromArray( boundingSphere.center );
- }
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
- }
- return geometry;
- }
- } );
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Loader() {}
- Loader.Handlers = {
- handlers: [],
- add: function ( regex, loader ) {
- this.handlers.push( regex, loader );
- },
- get: function ( file ) {
- var handlers = this.handlers;
- for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
- var regex = handlers[ i ];
- var loader = handlers[ i + 1 ];
- if ( regex.test( file ) ) {
- return loader;
- }
- }
- return null;
- }
- };
- Object.assign( Loader.prototype, {
- crossOrigin: 'anonymous',
- onLoadStart: function () {},
- onLoadProgress: function () {},
- onLoadComplete: function () {},
- initMaterials: function ( materials, texturePath, crossOrigin ) {
- var array = [];
- for ( var i = 0; i < materials.length; ++ i ) {
- array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
- }
- return array;
- },
- createMaterial: ( function () {
- var BlendingMode = {
- NoBlending: NoBlending,
- NormalBlending: NormalBlending,
- AdditiveBlending: AdditiveBlending,
- SubtractiveBlending: SubtractiveBlending,
- MultiplyBlending: MultiplyBlending,
- CustomBlending: CustomBlending
- };
- var color = new Color();
- var textureLoader = new TextureLoader();
- var materialLoader = new MaterialLoader();
- return function createMaterial( m, texturePath, crossOrigin ) {
- // convert from old material format
- var textures = {};
- function loadTexture( path, repeat, offset, wrap, anisotropy ) {
- var fullPath = texturePath + path;
- var loader = Loader.Handlers.get( fullPath );
- var texture;
- if ( loader !== null ) {
- texture = loader.load( fullPath );
- } else {
- textureLoader.setCrossOrigin( crossOrigin );
- texture = textureLoader.load( fullPath );
- }
- if ( repeat !== undefined ) {
- texture.repeat.fromArray( repeat );
- if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping;
- if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping;
- }
- if ( offset !== undefined ) {
- texture.offset.fromArray( offset );
- }
- if ( wrap !== undefined ) {
- if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
- if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
- if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
- if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
- }
- if ( anisotropy !== undefined ) {
- texture.anisotropy = anisotropy;
- }
- var uuid = _Math.generateUUID();
- textures[ uuid ] = texture;
- return uuid;
- }
- //
- var json = {
- uuid: _Math.generateUUID(),
- type: 'MeshLambertMaterial'
- };
- for ( var name in m ) {
- var value = m[ name ];
- switch ( name ) {
- case 'DbgColor':
- case 'DbgIndex':
- case 'opticalDensity':
- case 'illumination':
- break;
- case 'DbgName':
- json.name = value;
- break;
- case 'blending':
- json.blending = BlendingMode[ value ];
- break;
- case 'colorAmbient':
- case 'mapAmbient':
- console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
- break;
- case 'colorDiffuse':
- json.color = color.fromArray( value ).getHex();
- break;
- case 'colorSpecular':
- json.specular = color.fromArray( value ).getHex();
- break;
- case 'colorEmissive':
- json.emissive = color.fromArray( value ).getHex();
- break;
- case 'specularCoef':
- json.shininess = value;
- break;
- case 'shading':
- if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
- if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
- if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial';
- break;
- case 'mapDiffuse':
- json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
- break;
- case 'mapDiffuseRepeat':
- case 'mapDiffuseOffset':
- case 'mapDiffuseWrap':
- case 'mapDiffuseAnisotropy':
- break;
- case 'mapEmissive':
- json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy );
- break;
- case 'mapEmissiveRepeat':
- case 'mapEmissiveOffset':
- case 'mapEmissiveWrap':
- case 'mapEmissiveAnisotropy':
- break;
- case 'mapLight':
- json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
- break;
- case 'mapLightRepeat':
- case 'mapLightOffset':
- case 'mapLightWrap':
- case 'mapLightAnisotropy':
- break;
- case 'mapAO':
- json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
- break;
- case 'mapAORepeat':
- case 'mapAOOffset':
- case 'mapAOWrap':
- case 'mapAOAnisotropy':
- break;
- case 'mapBump':
- json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
- break;
- case 'mapBumpScale':
- json.bumpScale = value;
- break;
- case 'mapBumpRepeat':
- case 'mapBumpOffset':
- case 'mapBumpWrap':
- case 'mapBumpAnisotropy':
- break;
- case 'mapNormal':
- json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
- break;
- case 'mapNormalFactor':
- json.normalScale = value;
- break;
- case 'mapNormalRepeat':
- case 'mapNormalOffset':
- case 'mapNormalWrap':
- case 'mapNormalAnisotropy':
- break;
- case 'mapSpecular':
- json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
- break;
- case 'mapSpecularRepeat':
- case 'mapSpecularOffset':
- case 'mapSpecularWrap':
- case 'mapSpecularAnisotropy':
- break;
- case 'mapMetalness':
- json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy );
- break;
- case 'mapMetalnessRepeat':
- case 'mapMetalnessOffset':
- case 'mapMetalnessWrap':
- case 'mapMetalnessAnisotropy':
- break;
- case 'mapRoughness':
- json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy );
- break;
- case 'mapRoughnessRepeat':
- case 'mapRoughnessOffset':
- case 'mapRoughnessWrap':
- case 'mapRoughnessAnisotropy':
- break;
- case 'mapAlpha':
- json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
- break;
- case 'mapAlphaRepeat':
- case 'mapAlphaOffset':
- case 'mapAlphaWrap':
- case 'mapAlphaAnisotropy':
- break;
- case 'flipSided':
- json.side = BackSide;
- break;
- case 'doubleSided':
- json.side = DoubleSide;
- break;
- case 'transparency':
- console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
- json.opacity = value;
- break;
- case 'depthTest':
- case 'depthWrite':
- case 'colorWrite':
- case 'opacity':
- case 'reflectivity':
- case 'transparent':
- case 'visible':
- case 'wireframe':
- json[ name ] = value;
- break;
- case 'vertexColors':
- if ( value === true ) json.vertexColors = VertexColors;
- if ( value === 'face' ) json.vertexColors = FaceColors;
- break;
- default:
- console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
- break;
- }
- }
- if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
- if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
- if ( json.opacity < 1 ) json.transparent = true;
- materialLoader.setTextures( textures );
- return materialLoader.parse( json );
- };
- } )()
- } );
- /**
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- var LoaderUtils = {
- decodeText: function ( array ) {
- if ( typeof TextDecoder !== 'undefined' ) {
- return new TextDecoder().decode( array );
- }
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
- var s = '';
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
- }
- // Merges multi-byte utf-8 characters.
- return decodeURIComponent( escape( s ) );
- },
- extractUrlBase: function ( url ) {
- var index = url.lastIndexOf( '/' );
- if ( index === - 1 ) return './';
- return url.substr( 0, index + 1 );
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function JSONLoader( manager ) {
- if ( typeof manager === 'boolean' ) {
- console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
- manager = undefined;
- }
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.withCredentials = false;
- }
- Object.assign( JSONLoader.prototype, {
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url );
- var loader = new FileLoader( this.manager );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- var json = JSON.parse( text );
- var metadata = json.metadata;
- if ( metadata !== undefined ) {
- var type = metadata.type;
- if ( type !== undefined ) {
- if ( type.toLowerCase() === 'object' ) {
- console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
- return;
- }
- }
- }
- var object = scope.parse( json, texturePath );
- onLoad( object.geometry, object.materials );
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setTexturePath: function ( value ) {
- this.texturePath = value;
- return this;
- },
- parse: ( function () {
- function parseModel( json, geometry ) {
- function isBitSet( value, position ) {
- return value & ( 1 << position );
- }
- var i, j, fi,
- offset, zLength,
- colorIndex, normalIndex, uvIndex, materialIndex,
- type,
- isQuad,
- hasMaterial,
- hasFaceVertexUv,
- hasFaceNormal, hasFaceVertexNormal,
- hasFaceColor, hasFaceVertexColor,
- vertex, face, faceA, faceB, hex, normal,
- uvLayer, uv, u, v,
- faces = json.faces,
- vertices = json.vertices,
- normals = json.normals,
- colors = json.colors,
- scale = json.scale,
- nUvLayers = 0;
- if ( json.uvs !== undefined ) {
- // disregard empty arrays
- for ( i = 0; i < json.uvs.length; i ++ ) {
- if ( json.uvs[ i ].length ) nUvLayers ++;
- }
- for ( i = 0; i < nUvLayers; i ++ ) {
- geometry.faceVertexUvs[ i ] = [];
- }
- }
- offset = 0;
- zLength = vertices.length;
- while ( offset < zLength ) {
- vertex = new Vector3();
- vertex.x = vertices[ offset ++ ] * scale;
- vertex.y = vertices[ offset ++ ] * scale;
- vertex.z = vertices[ offset ++ ] * scale;
- geometry.vertices.push( vertex );
- }
- offset = 0;
- zLength = faces.length;
- while ( offset < zLength ) {
- type = faces[ offset ++ ];
- isQuad = isBitSet( type, 0 );
- hasMaterial = isBitSet( type, 1 );
- hasFaceVertexUv = isBitSet( type, 3 );
- hasFaceNormal = isBitSet( type, 4 );
- hasFaceVertexNormal = isBitSet( type, 5 );
- hasFaceColor = isBitSet( type, 6 );
- hasFaceVertexColor = isBitSet( type, 7 );
- // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
- if ( isQuad ) {
- faceA = new Face3();
- faceA.a = faces[ offset ];
- faceA.b = faces[ offset + 1 ];
- faceA.c = faces[ offset + 3 ];
- faceB = new Face3();
- faceB.a = faces[ offset + 1 ];
- faceB.b = faces[ offset + 2 ];
- faceB.c = faces[ offset + 3 ];
- offset += 4;
- if ( hasMaterial ) {
- materialIndex = faces[ offset ++ ];
- faceA.materialIndex = materialIndex;
- faceB.materialIndex = materialIndex;
- }
- // to get face <=> uv index correspondence
- fi = geometry.faces.length;
- if ( hasFaceVertexUv ) {
- for ( i = 0; i < nUvLayers; i ++ ) {
- uvLayer = json.uvs[ i ];
- geometry.faceVertexUvs[ i ][ fi ] = [];
- geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
- for ( j = 0; j < 4; j ++ ) {
- uvIndex = faces[ offset ++ ];
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
- uv = new Vector2( u, v );
- if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
- if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
- }
- }
- }
- if ( hasFaceNormal ) {
- normalIndex = faces[ offset ++ ] * 3;
- faceA.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- faceB.normal.copy( faceA.normal );
- }
- if ( hasFaceVertexNormal ) {
- for ( i = 0; i < 4; i ++ ) {
- normalIndex = faces[ offset ++ ] * 3;
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- if ( i !== 2 ) faceA.vertexNormals.push( normal );
- if ( i !== 0 ) faceB.vertexNormals.push( normal );
- }
- }
- if ( hasFaceColor ) {
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
- faceA.color.setHex( hex );
- faceB.color.setHex( hex );
- }
- if ( hasFaceVertexColor ) {
- for ( i = 0; i < 4; i ++ ) {
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
- if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) );
- if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) );
- }
- }
- geometry.faces.push( faceA );
- geometry.faces.push( faceB );
- } else {
- face = new Face3();
- face.a = faces[ offset ++ ];
- face.b = faces[ offset ++ ];
- face.c = faces[ offset ++ ];
- if ( hasMaterial ) {
- materialIndex = faces[ offset ++ ];
- face.materialIndex = materialIndex;
- }
- // to get face <=> uv index correspondence
- fi = geometry.faces.length;
- if ( hasFaceVertexUv ) {
- for ( i = 0; i < nUvLayers; i ++ ) {
- uvLayer = json.uvs[ i ];
- geometry.faceVertexUvs[ i ][ fi ] = [];
- for ( j = 0; j < 3; j ++ ) {
- uvIndex = faces[ offset ++ ];
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
- uv = new Vector2( u, v );
- geometry.faceVertexUvs[ i ][ fi ].push( uv );
- }
- }
- }
- if ( hasFaceNormal ) {
- normalIndex = faces[ offset ++ ] * 3;
- face.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- }
- if ( hasFaceVertexNormal ) {
- for ( i = 0; i < 3; i ++ ) {
- normalIndex = faces[ offset ++ ] * 3;
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- face.vertexNormals.push( normal );
- }
- }
- if ( hasFaceColor ) {
- colorIndex = faces[ offset ++ ];
- face.color.setHex( colors[ colorIndex ] );
- }
- if ( hasFaceVertexColor ) {
- for ( i = 0; i < 3; i ++ ) {
- colorIndex = faces[ offset ++ ];
- face.vertexColors.push( new Color( colors[ colorIndex ] ) );
- }
- }
- geometry.faces.push( face );
- }
- }
- }
- function parseSkin( json, geometry ) {
- var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
- if ( json.skinWeights ) {
- for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
- var x = json.skinWeights[ i ];
- var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
- var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
- var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
- geometry.skinWeights.push( new Vector4( x, y, z, w ) );
- }
- }
- if ( json.skinIndices ) {
- for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
- var a = json.skinIndices[ i ];
- var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
- var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
- var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
- geometry.skinIndices.push( new Vector4( a, b, c, d ) );
- }
- }
- geometry.bones = json.bones;
- if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
- console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
- geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
- }
- }
- function parseMorphing( json, geometry ) {
- var scale = json.scale;
- if ( json.morphTargets !== undefined ) {
- for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
- geometry.morphTargets[ i ] = {};
- geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
- geometry.morphTargets[ i ].vertices = [];
- var dstVertices = geometry.morphTargets[ i ].vertices;
- var srcVertices = json.morphTargets[ i ].vertices;
- for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
- var vertex = new Vector3();
- vertex.x = srcVertices[ v ] * scale;
- vertex.y = srcVertices[ v + 1 ] * scale;
- vertex.z = srcVertices[ v + 2 ] * scale;
- dstVertices.push( vertex );
- }
- }
- }
- if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
- console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
- var faces = geometry.faces;
- var morphColors = json.morphColors[ 0 ].colors;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- faces[ i ].color.fromArray( morphColors, i * 3 );
- }
- }
- }
- function parseAnimations( json, geometry ) {
- var outputAnimations = [];
- // parse old style Bone/Hierarchy animations
- var animations = [];
- if ( json.animation !== undefined ) {
- animations.push( json.animation );
- }
- if ( json.animations !== undefined ) {
- if ( json.animations.length ) {
- animations = animations.concat( json.animations );
- } else {
- animations.push( json.animations );
- }
- }
- for ( var i = 0; i < animations.length; i ++ ) {
- var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones );
- if ( clip ) outputAnimations.push( clip );
- }
- // parse implicit morph animations
- if ( geometry.morphTargets ) {
- // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
- var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
- outputAnimations = outputAnimations.concat( morphAnimationClips );
- }
- if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
- }
- return function parse( json, texturePath ) {
- if ( json.data !== undefined ) {
- // Geometry 4.0 spec
- json = json.data;
- }
- if ( json.scale !== undefined ) {
- json.scale = 1.0 / json.scale;
- } else {
- json.scale = 1.0;
- }
- var geometry = new Geometry();
- parseModel( json, geometry );
- parseSkin( json, geometry );
- parseMorphing( json, geometry );
- parseAnimations( json, geometry );
- geometry.computeFaceNormals();
- geometry.computeBoundingSphere();
- if ( json.materials === undefined || json.materials.length === 0 ) {
- return { geometry: geometry };
- } else {
- var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin );
- return { geometry: geometry, materials: materials };
- }
- };
- } )()
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ObjectLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.texturePath = '';
- }
- Object.assign( ObjectLoader.prototype, {
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- if ( this.texturePath === '' ) {
- this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
- }
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- var json = null;
- try {
- json = JSON.parse( text );
- } catch ( error ) {
- if ( onError !== undefined ) onError( error );
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
- return;
- }
- var metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
- return;
- }
- scope.parse( json, onLoad );
- }, onProgress, onError );
- },
- setTexturePath: function ( value ) {
- this.texturePath = value;
- return this;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- parse: function ( json, onLoad ) {
- var shapes = this.parseShape( json.shapes );
- var geometries = this.parseGeometries( json.geometries, shapes );
- var images = this.parseImages( json.images, function () {
- if ( onLoad !== undefined ) onLoad( object );
- } );
- var textures = this.parseTextures( json.textures, images );
- var materials = this.parseMaterials( json.materials, textures );
- var object = this.parseObject( json.object, geometries, materials );
- if ( json.animations ) {
- object.animations = this.parseAnimations( json.animations );
- }
- if ( json.images === undefined || json.images.length === 0 ) {
- if ( onLoad !== undefined ) onLoad( object );
- }
- return object;
- },
- parseShape: function ( json ) {
- var shapes = {};
- if ( json !== undefined ) {
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var shape = new Shape().fromJSON( json[ i ] );
- shapes[ shape.uuid ] = shape;
- }
- }
- return shapes;
- },
- parseGeometries: function ( json, shapes ) {
- var geometries = {};
- if ( json !== undefined ) {
- var geometryLoader = new JSONLoader();
- var bufferGeometryLoader = new BufferGeometryLoader();
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var geometry;
- var data = json[ i ];
- switch ( data.type ) {
- case 'PlaneGeometry':
- case 'PlaneBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.widthSegments,
- data.heightSegments
- );
- break;
- case 'BoxGeometry':
- case 'BoxBufferGeometry':
- case 'CubeGeometry': // backwards compatible
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.depth,
- data.widthSegments,
- data.heightSegments,
- data.depthSegments
- );
- break;
- case 'CircleGeometry':
- case 'CircleBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.segments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'CylinderGeometry':
- case 'CylinderBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radiusTop,
- data.radiusBottom,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'ConeGeometry':
- case 'ConeBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'SphereGeometry':
- case 'SphereBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.widthSegments,
- data.heightSegments,
- data.phiStart,
- data.phiLength,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'DodecahedronGeometry':
- case 'DodecahedronBufferGeometry':
- case 'IcosahedronGeometry':
- case 'IcosahedronBufferGeometry':
- case 'OctahedronGeometry':
- case 'OctahedronBufferGeometry':
- case 'TetrahedronGeometry':
- case 'TetrahedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.detail
- );
- break;
- case 'RingGeometry':
- case 'RingBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.innerRadius,
- data.outerRadius,
- data.thetaSegments,
- data.phiSegments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'TorusGeometry':
- case 'TorusBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.radialSegments,
- data.tubularSegments,
- data.arc
- );
- break;
- case 'TorusKnotGeometry':
- case 'TorusKnotBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.tubularSegments,
- data.radialSegments,
- data.p,
- data.q
- );
- break;
- case 'LatheGeometry':
- case 'LatheBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.points,
- data.segments,
- data.phiStart,
- data.phiLength
- );
- break;
- case 'PolyhedronGeometry':
- case 'PolyhedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.vertices,
- data.indices,
- data.radius,
- data.details
- );
- break;
- case 'ShapeGeometry':
- case 'ShapeBufferGeometry':
- var geometryShapes = [];
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- var shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.curveSegments
- );
- break;
- case 'ExtrudeGeometry':
- case 'ExtrudeBufferGeometry':
- var geometryShapes = [];
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- var shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- var extrudePath = data.options.extrudePath;
- if ( extrudePath !== undefined ) {
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
- }
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.options
- );
- break;
- case 'BufferGeometry':
- geometry = bufferGeometryLoader.parse( data );
- break;
- case 'Geometry':
- geometry = geometryLoader.parse( data, this.texturePath ).geometry;
- break;
- default:
- console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
- continue;
- }
- geometry.uuid = data.uuid;
- if ( data.name !== undefined ) geometry.name = data.name;
- if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
- geometries[ data.uuid ] = geometry;
- }
- }
- return geometries;
- },
- parseMaterials: function ( json, textures ) {
- var materials = {};
- if ( json !== undefined ) {
- var loader = new MaterialLoader();
- loader.setTextures( textures );
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.type === 'MultiMaterial' ) {
- // Deprecated
- var array = [];
- for ( var j = 0; j < data.materials.length; j ++ ) {
- array.push( loader.parse( data.materials[ j ] ) );
- }
- materials[ data.uuid ] = array;
- } else {
- materials[ data.uuid ] = loader.parse( data );
- }
- }
- }
- return materials;
- },
- parseAnimations: function ( json ) {
- var animations = [];
- for ( var i = 0; i < json.length; i ++ ) {
- var data = json[ i ];
- var clip = AnimationClip.parse( data );
- if ( data.uuid !== undefined ) clip.uuid = data.uuid;
- animations.push( clip );
- }
- return animations;
- },
- parseImages: function ( json, onLoad ) {
- var scope = this;
- var images = {};
- function loadImage( url ) {
- scope.manager.itemStart( url );
- return loader.load( url, function () {
- scope.manager.itemEnd( url );
- }, undefined, function () {
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- } );
- }
- if ( json !== undefined && json.length > 0 ) {
- var manager = new LoadingManager( onLoad );
- var loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( var i = 0, il = json.length; i < il; i ++ ) {
- var image = json[ i ];
- var url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- images[ image.uuid ] = [];
- for ( var j = 0, jl = url.length; j < jl; j ++ ) {
- var currentUrl = url[ j ];
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.texturePath + currentUrl;
- images[ image.uuid ].push( loadImage( path ) );
- }
- } else {
- // load single image
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
- images[ image.uuid ] = loadImage( path );
- }
- }
- }
- return images;
- },
- parseTextures: function ( json, images ) {
- function parseConstant( value, type ) {
- if ( typeof value === 'number' ) return value;
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
- return type[ value ];
- }
- var textures = {};
- if ( json !== undefined ) {
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.image === undefined ) {
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
- }
- if ( images[ data.image ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
- }
- var texture;
- if ( Array.isArray( images[ data.image ] ) ) {
- texture = new CubeTexture( images[ data.image ] );
- } else {
- texture = new Texture( images[ data.image ] );
- }
- texture.needsUpdate = true;
- texture.uuid = data.uuid;
- if ( data.name !== undefined ) texture.name = data.name;
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
- if ( data.wrap !== undefined ) {
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
- }
- if ( data.format !== undefined ) texture.format = data.format;
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
- textures[ data.uuid ] = texture;
- }
- }
- return textures;
- },
- parseObject: function ( data, geometries, materials ) {
- var object;
- function getGeometry( name ) {
- if ( geometries[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
- }
- return geometries[ name ];
- }
- function getMaterial( name ) {
- if ( name === undefined ) return undefined;
- if ( Array.isArray( name ) ) {
- var array = [];
- for ( var i = 0, l = name.length; i < l; i ++ ) {
- var uuid = name[ i ];
- if ( materials[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
- }
- array.push( materials[ uuid ] );
- }
- return array;
- }
- if ( materials[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
- }
- return materials[ name ];
- }
- switch ( data.type ) {
- case 'Scene':
- object = new Scene();
- if ( data.background !== undefined ) {
- if ( Number.isInteger( data.background ) ) {
- object.background = new Color( data.background );
- }
- }
- if ( data.fog !== undefined ) {
- if ( data.fog.type === 'Fog' ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- } else if ( data.fog.type === 'FogExp2' ) {
- object.fog = new FogExp2( data.fog.color, data.fog.density );
- }
- }
- break;
- case 'PerspectiveCamera':
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'OrthographicCamera':
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'AmbientLight':
- object = new AmbientLight( data.color, data.intensity );
- break;
- case 'DirectionalLight':
- object = new DirectionalLight( data.color, data.intensity );
- break;
- case 'PointLight':
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- break;
- case 'RectAreaLight':
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- break;
- case 'SpotLight':
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- break;
- case 'HemisphereLight':
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- break;
- case 'SkinnedMesh':
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
- case 'Mesh':
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
- if ( geometry.bones && geometry.bones.length > 0 ) {
- object = new SkinnedMesh( geometry, material );
- } else {
- object = new Mesh( geometry, material );
- }
- break;
- case 'LOD':
- object = new LOD();
- break;
- case 'Line':
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
- break;
- case 'LineLoop':
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineSegments':
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'PointCloud':
- case 'Points':
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'Sprite':
- object = new Sprite( getMaterial( data.material ) );
- break;
- case 'Group':
- object = new Group();
- break;
- default:
- object = new Object3D();
- }
- object.uuid = data.uuid;
- if ( data.name !== undefined ) object.name = data.name;
- if ( data.matrix !== undefined ) {
- object.matrix.fromArray( data.matrix );
- if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
- if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
- } else {
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
- }
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
- if ( data.shadow ) {
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
- }
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
- if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
- if ( data.userData !== undefined ) object.userData = data.userData;
- if ( data.layers !== undefined ) object.layers.mask = data.layers;
- if ( data.children !== undefined ) {
- var children = data.children;
- for ( var i = 0; i < children.length; i ++ ) {
- object.add( this.parseObject( children[ i ], geometries, materials ) );
- }
- }
- if ( data.type === 'LOD' ) {
- var levels = data.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
- if ( child !== undefined ) {
- object.addLevel( child, level.distance );
- }
- }
- }
- return object;
- }
- } );
- var TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- SphericalReflectionMapping: SphericalReflectionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
- var TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
- var TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipMapNearestFilter: NearestMipMapNearestFilter,
- NearestMipMapLinearFilter: NearestMipMapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipMapNearestFilter: LinearMipMapNearestFilter,
- LinearMipMapLinearFilter: LinearMipMapLinearFilter
- };
- /**
- * @author thespite / http://clicktorelease.com/
- */
- function ImageBitmapLoader( manager ) {
- if ( typeof createImageBitmap === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
- }
- if ( typeof fetch === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
- }
- this.manager = manager !== undefined ? manager : DefaultLoadingManager;
- this.options = undefined;
- }
- ImageBitmapLoader.prototype = {
- constructor: ImageBitmapLoader,
- setOptions: function setOptions( options ) {
- this.options = options;
- return this;
- },
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- fetch( url ).then( function ( res ) {
- return res.blob();
- } ).then( function ( blob ) {
- return createImageBitmap( blob, scope.options );
- } ).then( function ( imageBitmap ) {
- Cache.add( url, imageBitmap );
- if ( onLoad ) onLoad( imageBitmap );
- scope.manager.itemEnd( url );
- } ).catch( function ( e ) {
- if ( onError ) onError( e );
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- } );
- },
- setCrossOrigin: function ( /* value */ ) {
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- };
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
- **/
- function ShapePath() {
- this.type = 'ShapePath';
- this.color = new Color();
- this.subPaths = [];
- this.currentPath = null;
- }
- Object.assign( ShapePath.prototype, {
- moveTo: function ( x, y ) {
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
- },
- lineTo: function ( x, y ) {
- this.currentPath.lineTo( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
- },
- splineThru: function ( pts ) {
- this.currentPath.splineThru( pts );
- },
- toShapes: function ( isCCW, noHoles ) {
- function toShapesNoHoles( inSubpaths ) {
- var shapes = [];
- for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
- var tmpPath = inSubpaths[ i ];
- var tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- }
- return shapes;
- }
- function isPointInsidePolygon( inPt, inPolygon ) {
- var polyLen = inPolygon.length;
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- var inside = false;
- for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
- var edgeLowPt = inPolygon[ p ];
- var edgeHighPt = inPolygon[ q ];
- var edgeDx = edgeHighPt.x - edgeLowPt.x;
- var edgeDy = edgeHighPt.y - edgeLowPt.y;
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
- // not parallel
- if ( edgeDy < 0 ) {
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
- }
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
- if ( inPt.y === edgeLowPt.y ) {
- if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
- } else {
- var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) return true; // inPt is on contour ?
- if ( perpEdge < 0 ) continue;
- inside = ! inside; // true intersection left of inPt
- }
- } else {
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) continue; // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
- // continue;
- }
- }
- return inside;
- }
- var isClockWise = ShapeUtils.isClockWise;
- var subPaths = this.subPaths;
- if ( subPaths.length === 0 ) return [];
- if ( noHoles === true ) return toShapesNoHoles( subPaths );
- var solid, tmpPath, tmpShape, shapes = [];
- if ( subPaths.length === 1 ) {
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
- }
- var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
- // console.log("Holes first", holesFirst);
- var betterShapeHoles = [];
- var newShapes = [];
- var newShapeHoles = [];
- var mainIdx = 0;
- var tmpPoints;
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
- for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
- if ( solid ) {
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
- if ( holesFirst ) mainIdx ++;
- newShapeHoles[ mainIdx ] = [];
- //console.log('cw', i);
- } else {
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
- //console.log('ccw', i);
- }
- }
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
- if ( newShapes.length > 1 ) {
- var ambiguous = false;
- var toChange = [];
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- betterShapeHoles[ sIdx ] = [];
- }
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- var sho = newShapeHoles[ sIdx ];
- for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
- var ho = sho[ hIdx ];
- var hole_unassigned = true;
- for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
- if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
- if ( hole_unassigned ) {
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
- } else {
- ambiguous = true;
- }
- }
- }
- if ( hole_unassigned ) {
- betterShapeHoles[ sIdx ].push( ho );
- }
- }
- }
- // console.log("ambiguous: ", ambiguous);
- if ( toChange.length > 0 ) {
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
- }
- }
- var tmpHoles;
- for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
- for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
- tmpShape.holes.push( tmpHoles[ j ].h );
- }
- }
- //console.log("shape", shapes);
- return shapes;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author mrdoob / http://mrdoob.com/
- */
- function Font( data ) {
- this.type = 'Font';
- this.data = data;
- }
- Object.assign( Font.prototype, {
- isFont: true,
- generateShapes: function ( text, size ) {
- if ( size === undefined ) size = 100;
- var shapes = [];
- var paths = createPaths( text, size, this.data );
- for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
- }
- return shapes;
- }
- } );
- function createPaths( text, size, data ) {
- var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
- var scale = size / data.resolution;
- var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
- var paths = [];
- var offsetX = 0, offsetY = 0;
- for ( var i = 0; i < chars.length; i ++ ) {
- var char = chars[ i ];
- if ( char === '\n' ) {
- offsetX = 0;
- offsetY -= line_height;
- } else {
- var ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
- }
- }
- return paths;
- }
- function createPath( char, scale, offsetX, offsetY, data ) {
- var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
- if ( ! glyph ) return;
- var path = new ShapePath();
- var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
- if ( glyph.o ) {
- var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
- for ( var i = 0, l = outline.length; i < l; ) {
- var action = outline[ i ++ ];
- switch ( action ) {
- case 'm': // moveTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.moveTo( x, y );
- break;
- case 'l': // lineTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.lineTo( x, y );
- break;
- case 'q': // quadraticCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
- break;
- case 'b': // bezierCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
- break;
- }
- }
- }
- return { offsetX: glyph.ha * scale, path: path };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function FontLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( FontLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- var json;
- try {
- json = JSON.parse( text );
- } catch ( e ) {
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
- }
- var font = scope.parse( json );
- if ( onLoad ) onLoad( font );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- return new Font( json );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var context;
- var AudioContext = {
- getContext: function () {
- if ( context === undefined ) {
- context = new ( window.AudioContext || window.webkitAudioContext )();
- }
- return context;
- },
- setContext: function ( value ) {
- context = value;
- }
- };
- /**
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
- function AudioLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( AudioLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- // Create a copy of the buffer. The `decodeAudioData` method
- // detaches the buffer when complete, preventing reuse.
- var bufferCopy = buffer.slice( 0 );
- var context = AudioContext.getContext();
- context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
- onLoad( audioBuffer );
- } );
- }, onProgress, onError );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function StereoCamera() {
- this.type = 'StereoCamera';
- this.aspect = 1;
- this.eyeSep = 0.064;
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
- }
- Object.assign( StereoCamera.prototype, {
- update: ( function () {
- var instance, focus, fov, aspect, near, far, zoom, eyeSep;
- var eyeRight = new Matrix4();
- var eyeLeft = new Matrix4();
- return function update( camera ) {
- var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov ||
- aspect !== camera.aspect * this.aspect || near !== camera.near ||
- far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep;
- if ( needsUpdate ) {
- instance = this;
- focus = camera.focus;
- fov = camera.fov;
- aspect = camera.aspect * this.aspect;
- near = camera.near;
- far = camera.far;
- zoom = camera.zoom;
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
- var projectionMatrix = camera.projectionMatrix.clone();
- eyeSep = this.eyeSep / 2;
- var eyeSepOnProjection = eyeSep * near / focus;
- var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom;
- var xmin, xmax;
- // translate xOffset
- eyeLeft.elements[ 12 ] = - eyeSep;
- eyeRight.elements[ 12 ] = eyeSep;
- // for left eye
- xmin = - ymax * aspect + eyeSepOnProjection;
- xmax = ymax * aspect + eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraL.projectionMatrix.copy( projectionMatrix );
- // for right eye
- xmin = - ymax * aspect - eyeSepOnProjection;
- xmax = ymax * aspect - eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraR.projectionMatrix.copy( projectionMatrix );
- }
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
- };
- } )()
- } );
- /**
- * Camera for rendering cube maps
- * - renders scene into axis-aligned cube
- *
- * @author alteredq / http://alteredqualia.com/
- */
- function CubeCamera( near, far, cubeResolution ) {
- Object3D.call( this );
- this.type = 'CubeCamera';
- var fov = 90, aspect = 1;
- var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
- this.add( cameraPX );
- var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
- this.add( cameraNX );
- var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
- this.add( cameraPY );
- var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
- this.add( cameraNY );
- var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
- this.add( cameraPZ );
- var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
- this.add( cameraNZ );
- var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
- this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
- this.renderTarget.texture.name = "CubeCamera";
- this.update = function ( renderer, scene ) {
- if ( this.parent === null ) this.updateMatrixWorld();
- var renderTarget = this.renderTarget;
- var generateMipmaps = renderTarget.texture.generateMipmaps;
- renderTarget.texture.generateMipmaps = false;
- renderTarget.activeCubeFace = 0;
- renderer.render( scene, cameraPX, renderTarget );
- renderTarget.activeCubeFace = 1;
- renderer.render( scene, cameraNX, renderTarget );
- renderTarget.activeCubeFace = 2;
- renderer.render( scene, cameraPY, renderTarget );
- renderTarget.activeCubeFace = 3;
- renderer.render( scene, cameraNY, renderTarget );
- renderTarget.activeCubeFace = 4;
- renderer.render( scene, cameraPZ, renderTarget );
- renderTarget.texture.generateMipmaps = generateMipmaps;
- renderTarget.activeCubeFace = 5;
- renderer.render( scene, cameraNZ, renderTarget );
- renderer.setRenderTarget( null );
- };
- this.clear = function ( renderer, color, depth, stencil ) {
- var renderTarget = this.renderTarget;
- for ( var i = 0; i < 6; i ++ ) {
- renderTarget.activeCubeFace = i;
- renderer.setRenderTarget( renderTarget );
- renderer.clear( color, depth, stencil );
- }
- renderer.setRenderTarget( null );
- };
- }
- CubeCamera.prototype = Object.create( Object3D.prototype );
- CubeCamera.prototype.constructor = CubeCamera;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AudioListener() {
- Object3D.call( this );
- this.type = 'AudioListener';
- this.context = AudioContext.getContext();
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: AudioListener,
- getInput: function () {
- return this.gain;
- },
- removeFilter: function ( ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- return this;
- },
- getFilter: function () {
- return this.filter;
- },
- setFilter: function ( value ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- } else {
- this.gain.disconnect( this.context.destination );
- }
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
- return this;
- },
- getMasterVolume: function () {
- return this.gain.gain.value;
- },
- setMasterVolume: function ( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- },
- updateMatrixWorld: ( function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- var scale = new Vector3();
- var orientation = new Vector3();
- return function updateMatrixWorld( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- var listener = this.context.listener;
- var up = this.up;
- this.matrixWorld.decompose( position, quaternion, scale );
- orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- if ( listener.positionX ) {
- listener.positionX.setValueAtTime( position.x, this.context.currentTime );
- listener.positionY.setValueAtTime( position.y, this.context.currentTime );
- listener.positionZ.setValueAtTime( position.z, this.context.currentTime );
- listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime );
- listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime );
- listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime );
- listener.upX.setValueAtTime( up.x, this.context.currentTime );
- listener.upY.setValueAtTime( up.y, this.context.currentTime );
- listener.upZ.setValueAtTime( up.z, this.context.currentTime );
- } else {
- listener.setPosition( position.x, position.y, position.z );
- listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
- }
- };
- } )()
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
- function Audio( listener ) {
- Object3D.call( this );
- this.type = 'Audio';
- this.context = listener.context;
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
- this.autoplay = false;
- this.buffer = null;
- this.loop = false;
- this.startTime = 0;
- this.offset = 0;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.sourceType = 'empty';
- this.filters = [];
- }
- Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Audio,
- getOutput: function () {
- return this.gain;
- },
- setNodeSource: function ( audioNode ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
- return this;
- },
- setMediaElementSource: function ( mediaElement ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
- return this;
- },
- setBuffer: function ( audioBuffer ) {
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
- if ( this.autoplay ) this.play();
- return this;
- },
- play: function () {
- if ( this.isPlaying === true ) {
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
- }
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- var source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.onended = this.onEnded.bind( this );
- source.playbackRate.setValueAtTime( this.playbackRate, this.startTime );
- this.startTime = this.context.currentTime;
- source.start( this.startTime, this.offset );
- this.isPlaying = true;
- this.source = source;
- return this.connect();
- },
- pause: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- if ( this.isPlaying === true ) {
- this.source.stop();
- this.source.onended = null;
- this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
- this.isPlaying = false;
- }
- return this;
- },
- stop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.source.stop();
- this.source.onended = null;
- this.offset = 0;
- this.isPlaying = false;
- return this;
- },
- connect: function () {
- if ( this.filters.length > 0 ) {
- this.source.connect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].connect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
- } else {
- this.source.connect( this.getOutput() );
- }
- return this;
- },
- disconnect: function () {
- if ( this.filters.length > 0 ) {
- this.source.disconnect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
- } else {
- this.source.disconnect( this.getOutput() );
- }
- return this;
- },
- getFilters: function () {
- return this.filters;
- },
- setFilters: function ( value ) {
- if ( ! value ) value = [];
- if ( this.isPlaying === true ) {
- this.disconnect();
- this.filters = value;
- this.connect();
- } else {
- this.filters = value;
- }
- return this;
- },
- getFilter: function () {
- return this.getFilters()[ 0 ];
- },
- setFilter: function ( filter ) {
- return this.setFilters( filter ? [ filter ] : [] );
- },
- setPlaybackRate: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.playbackRate = value;
- if ( this.isPlaying === true ) {
- this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime );
- }
- return this;
- },
- getPlaybackRate: function () {
- return this.playbackRate;
- },
- onEnded: function () {
- this.isPlaying = false;
- },
- getLoop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
- }
- return this.loop;
- },
- setLoop: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.loop = value;
- if ( this.isPlaying === true ) {
- this.source.loop = this.loop;
- }
- return this;
- },
- getVolume: function () {
- return this.gain.gain.value;
- },
- setVolume: function ( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function PositionalAudio( listener ) {
- Audio.call( this, listener );
- this.panner = this.context.createPanner();
- this.panner.connect( this.gain );
- }
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
- constructor: PositionalAudio,
- getOutput: function () {
- return this.panner;
- },
- getRefDistance: function () {
- return this.panner.refDistance;
- },
- setRefDistance: function ( value ) {
- this.panner.refDistance = value;
- return this;
- },
- getRolloffFactor: function () {
- return this.panner.rolloffFactor;
- },
- setRolloffFactor: function ( value ) {
- this.panner.rolloffFactor = value;
- return this;
- },
- getDistanceModel: function () {
- return this.panner.distanceModel;
- },
- setDistanceModel: function ( value ) {
- this.panner.distanceModel = value;
- return this;
- },
- getMaxDistance: function () {
- return this.panner.maxDistance;
- },
- setMaxDistance: function ( value ) {
- this.panner.maxDistance = value;
- return this;
- },
- setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
- return this;
- },
- updateMatrixWorld: ( function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- var scale = new Vector3();
- var orientation = new Vector3();
- return function updateMatrixWorld( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- var panner = this.panner;
- this.matrixWorld.decompose( position, quaternion, scale );
- orientation.set( 0, 0, 1 ).applyQuaternion( quaternion );
- panner.setPosition( position.x, position.y, position.z );
- panner.setOrientation( orientation.x, orientation.y, orientation.z );
- };
- } )()
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AudioAnalyser( audio, fftSize ) {
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
- audio.getOutput().connect( this.analyser );
- }
- Object.assign( AudioAnalyser.prototype, {
- getFrequencyData: function () {
- this.analyser.getByteFrequencyData( this.data );
- return this.data;
- },
- getAverageFrequency: function () {
- var value = 0, data = this.getFrequencyData();
- for ( var i = 0; i < data.length; i ++ ) {
- value += data[ i ];
- }
- return value / data.length;
- }
- } );
- /**
- *
- * Buffered scene graph property that allows weighted accumulation.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function PropertyMixer( binding, typeName, valueSize ) {
- this.binding = binding;
- this.valueSize = valueSize;
- var bufferType = Float64Array,
- mixFunction;
- switch ( typeName ) {
- case 'quaternion':
- mixFunction = this._slerp;
- break;
- case 'string':
- case 'bool':
- bufferType = Array;
- mixFunction = this._select;
- break;
- default:
- mixFunction = this._lerp;
- }
- this.buffer = new bufferType( valueSize * 4 );
- // layout: [ incoming | accu0 | accu1 | orig ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- this._mixBufferRegion = mixFunction;
- this.cumulativeWeight = 0;
- this.useCount = 0;
- this.referenceCount = 0;
- }
- Object.assign( PropertyMixer.prototype, {
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride,
- currentWeight = this.cumulativeWeight;
- if ( currentWeight === 0 ) {
- // accuN := incoming * weight
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ offset + i ] = buffer[ i ];
- }
- currentWeight = weight;
- } else {
- // accuN := accuN + incoming * weight
- currentWeight += weight;
- var mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
- }
- this.cumulativeWeight = currentWeight;
- },
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
- var stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
- weight = this.cumulativeWeight,
- binding = this.binding;
- this.cumulativeWeight = 0;
- if ( weight < 1 ) {
- // accuN := accuN + original * ( 1 - cumulativeWeight )
- var originalValueOffset = stride * 3;
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
- }
- for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
- // value has changed -> update scene graph
- binding.setValue( buffer, offset );
- break;
- }
- }
- },
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
- var binding = this.binding;
- var buffer = this.buffer,
- stride = this.valueSize,
- originalValueOffset = stride * 3;
- binding.getValue( buffer, originalValueOffset );
- // accu[0..1] := orig -- initially detect changes against the original
- for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
- }
- this.cumulativeWeight = 0;
- },
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
- var originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
- },
- // mix functions
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
- if ( t >= 0.5 ) {
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
- }
- }
- },
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
- },
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
- var s = 1 - t;
- for ( var i = 0; i !== stride; ++ i ) {
- var j = dstOffset + i;
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
- }
- }
- } );
- /**
- *
- * A reference to a real property in the scene graph.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- // Characters [].:/ are reserved for track binding syntax.
- var RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
- function Composite( targetGroup, path, optionalParsedPath ) {
- var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
- }
- Object.assign( Composite.prototype, {
- getValue: function ( array, offset ) {
- this.bind(); // bind all binding
- var firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
- // and only call .getValue on the first
- if ( binding !== undefined ) binding.getValue( array, offset );
- },
- setValue: function ( array, offset ) {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].setValue( array, offset );
- }
- },
- bind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].bind();
- }
- },
- unbind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].unbind();
- }
- }
- } );
- function PropertyBinding( rootNode, path, parsedPath ) {
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
- this.rootNode = rootNode;
- }
- Object.assign( PropertyBinding, {
- Composite: Composite,
- create: function ( root, path, parsedPath ) {
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
- return new PropertyBinding( root, path, parsedPath );
- } else {
- return new PropertyBinding.Composite( root, path, parsedPath );
- }
- },
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- sanitizeNodeName: ( function () {
- var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' );
- return function sanitizeNodeName( name ) {
- return name.replace( /\s/g, '_' ).replace( reservedRe, '' );
- };
- }() ),
- parseTrackName: function () {
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- var wordChar = '[^' + RESERVED_CHARS_RE + ']';
- var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar );
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot );
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar );
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar );
- var trackRe = new RegExp( ''
- + '^'
- + directoryRe
- + nodeRe
- + objectRe
- + propertyRe
- + '$'
- );
- var supportedObjectNames = [ 'material', 'materials', 'bones' ];
- return function parseTrackName( trackName ) {
- var matches = trackRe.exec( trackName );
- if ( ! matches ) {
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
- }
- var results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
- var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
- if ( lastDot !== undefined && lastDot !== - 1 ) {
- var objectName = results.nodeName.substring( lastDot + 1 );
- // Object names must be checked against a whitelist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) {
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
- }
- }
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
- }
- return results;
- };
- }(),
- findNode: function ( root, nodeName ) {
- if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
- return root;
- }
- // search into skeleton bones.
- if ( root.skeleton ) {
- var bone = root.skeleton.getBoneByName( nodeName );
- if ( bone !== undefined ) {
- return bone;
- }
- }
- // search into node subtree.
- if ( root.children ) {
- var searchNodeSubtree = function ( children ) {
- for ( var i = 0; i < children.length; i ++ ) {
- var childNode = children[ i ];
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
- return childNode;
- }
- var result = searchNodeSubtree( childNode.children );
- if ( result ) return result;
- }
- return null;
- };
- var subTreeNode = searchNodeSubtree( root.children );
- if ( subTreeNode ) {
- return subTreeNode;
- }
- }
- return null;
- }
- } );
- Object.assign( PropertyBinding.prototype, { // prototype, continued
- // these are used to "bind" a nonexistent property
- _getValue_unavailable: function () {},
- _setValue_unavailable: function () {},
- BindingType: {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- },
- Versioning: {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- },
- GetterByBindingType: [
- function getValue_direct( buffer, offset ) {
- buffer[ offset ] = this.node[ this.propertyName ];
- },
- function getValue_array( buffer, offset ) {
- var source = this.resolvedProperty;
- for ( var i = 0, n = source.length; i !== n; ++ i ) {
- buffer[ offset ++ ] = source[ i ];
- }
- },
- function getValue_arrayElement( buffer, offset ) {
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
- },
- function getValue_toArray( buffer, offset ) {
- this.resolvedProperty.toArray( buffer, offset );
- }
- ],
- SetterByBindingTypeAndVersioning: [
- [
- // Direct
- function setValue_direct( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- },
- function setValue_direct_setNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // EntireArray
- function setValue_array( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- },
- function setValue_array_setNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.needsUpdate = true;
- },
- function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // ArrayElement
- function setValue_arrayElement( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- },
- function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // HasToFromArray
- function setValue_fromArray( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- },
- function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
- },
- function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ]
- ],
- getValue: function getValue_unbound( targetArray, offset ) {
- this.bind();
- this.getValue( targetArray, offset );
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
- },
- setValue: function getValue_unbound( sourceArray, offset ) {
- this.bind();
- this.setValue( sourceArray, offset );
- },
- // create getter / setter pair for a property in the scene graph
- bind: function () {
- var targetObject = this.node,
- parsedPath = this.parsedPath,
- objectName = parsedPath.objectName,
- propertyName = parsedPath.propertyName,
- propertyIndex = parsedPath.propertyIndex;
- if ( ! targetObject ) {
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
- this.node = targetObject;
- }
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
- // ensure there is a value node
- if ( ! targetObject ) {
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
- }
- if ( objectName ) {
- var objectIndex = parsedPath.objectIndex;
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
- case 'materials':
- if ( ! targetObject.material ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
- }
- if ( ! targetObject.material.materials ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
- }
- targetObject = targetObject.material.materials;
- break;
- case 'bones':
- if ( ! targetObject.skeleton ) {
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
- }
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
- targetObject = targetObject.skeleton.bones;
- // support resolving morphTarget names into indices.
- for ( var i = 0; i < targetObject.length; i ++ ) {
- if ( targetObject[ i ].name === objectIndex ) {
- objectIndex = i;
- break;
- }
- }
- break;
- default:
- if ( targetObject[ objectName ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
- }
- targetObject = targetObject[ objectName ];
- }
- if ( objectIndex !== undefined ) {
- if ( targetObject[ objectIndex ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
- }
- targetObject = targetObject[ objectIndex ];
- }
- }
- // resolve property
- var nodeProperty = targetObject[ propertyName ];
- if ( nodeProperty === undefined ) {
- var nodeName = parsedPath.nodeName;
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
- }
- // determine versioning scheme
- var versioning = this.Versioning.None;
- if ( targetObject.needsUpdate !== undefined ) { // material
- versioning = this.Versioning.NeedsUpdate;
- this.targetObject = targetObject;
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
- this.targetObject = targetObject;
- }
- // determine how the property gets bound
- var bindingType = this.BindingType.Direct;
- if ( propertyIndex !== undefined ) {
- // access a sub element of the property array (only primitives are supported right now)
- if ( propertyName === "morphTargetInfluences" ) {
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
- }
- if ( targetObject.geometry.isBufferGeometry ) {
- if ( ! targetObject.geometry.morphAttributes ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
- if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- } else {
- if ( ! targetObject.geometry.morphTargets ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
- if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- }
- }
- bindingType = this.BindingType.ArrayElement;
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
- // must use copy for Object3D.Euler/Quaternion
- bindingType = this.BindingType.HasFromToArray;
- this.resolvedProperty = nodeProperty;
- } else if ( Array.isArray( nodeProperty ) ) {
- bindingType = this.BindingType.EntireArray;
- this.resolvedProperty = nodeProperty;
- } else {
- this.propertyName = propertyName;
- }
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
- },
- unbind: function () {
- this.node = null;
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( PropertyBinding.prototype, {
- // initial state of these methods that calls 'bind'
- _getValue_unbound: PropertyBinding.prototype.getValue,
- _setValue_unbound: PropertyBinding.prototype.setValue,
- } );
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- *
- * @author tschw
- */
- function AnimationObjectGroup() {
- this.uuid = _Math.generateUUID();
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
- var indices = {};
- this._indicesByUUID = indices; // for bookkeeping
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- indices[ arguments[ i ].uuid ] = i;
- }
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
- var scope = this;
- this.stats = {
- objects: {
- get total() {
- return scope._objects.length;
- },
- get inUse() {
- return this.total - scope.nCachedObjects_;
- }
- },
- get bindingsPerObject() {
- return scope._bindings.length;
- }
- };
- }
- Object.assign( AnimationObjectGroup.prototype, {
- isAnimationObjectGroup: true,
- add: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length,
- knownObject = undefined;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index === undefined ) {
- // unknown object -> add it to the ACTIVE region
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
- }
- } else if ( index < nCachedObjects ) {
- knownObject = objects[ index ];
- // move existing object to the ACTIVE region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = lastCached;
- if ( binding === undefined ) {
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
- }
- bindingsForPath[ firstActiveIndex ] = binding;
- }
- } else if ( objects[ index ] !== knownObject ) {
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
- } // else the object is already where we want it to be
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- remove: function () {
- var objects = this._objects,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined && index >= nCachedObjects ) {
- // move existing object into the CACHED region
- var lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
- }
- }
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // remove & forget
- uncache: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined ) {
- delete indicesByUUID[ uuid ];
- if ( index < nCachedObjects ) {
- // object is cached, shrink the CACHED region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
- }
- } else {
- // object is active, just swap with the last and pop
- var lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- indicesByUUID[ lastObject.uuid ] = index;
- objects[ index ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ];
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
- }
- } // cached or active
- } // if object is known
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // Internal interface used by befriended PropertyBinding.Composite:
- subscribe_: function ( path, parsedPath ) {
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ],
- bindings = this._bindings;
- if ( index !== undefined ) return bindings[ index ];
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
- index = bindings.length;
- indicesByPath[ path ] = index;
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
- for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
- var object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
- }
- return bindingsForPath;
- },
- unsubscribe_: function ( path ) {
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
- if ( index !== undefined ) {
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
- indicesByPath[ lastBindingsPath ] = index;
- bindings[ index ] = lastBindings;
- bindings.pop();
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
- }
- }
- } );
- /**
- *
- * Action provided by AnimationMixer for scheduling clip playback on specific
- * objects.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- *
- */
- function AnimationAction( mixer, clip, localRoot ) {
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot || null;
- var tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
- var interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
- for ( var i = 0; i !== nTracks; ++ i ) {
- var interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
- }
- this._interpolantSettings = interpolantSettings;
- this._interpolants = interpolants; // bound by the mixer
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
- this.loop = LoopRepeat;
- this._loopCount = - 1;
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
- this.weight = 1;
- this._effectiveWeight = 1;
- this.repetitions = Infinity; // no. of repetitions when looping
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
- this.clampWhenFinished = false; // keep feeding the last frame?
- this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true; // clips for start, loop and end
- }
- Object.assign( AnimationAction.prototype, {
- // State & Scheduling
- play: function () {
- this._mixer._activateAction( this );
- return this;
- },
- stop: function () {
- this._mixer._deactivateAction( this );
- return this.reset();
- },
- reset: function () {
- this.paused = false;
- this.enabled = true;
- this.time = 0; // restart clip
- this._loopCount = - 1; // forget previous loops
- this._startTime = null; // forget scheduling
- return this.stopFading().stopWarping();
- },
- isRunning: function () {
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
- },
- // return true when play has been called
- isScheduled: function () {
- return this._mixer._isActiveAction( this );
- },
- startAt: function ( time ) {
- this._startTime = time;
- return this;
- },
- setLoop: function ( mode, repetitions ) {
- this.loop = mode;
- this.repetitions = repetitions;
- return this;
- },
- // Weight
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight: function ( weight ) {
- this.weight = weight;
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
- return this.stopFading();
- },
- // return the weight considering fading and .enabled
- getEffectiveWeight: function () {
- return this._effectiveWeight;
- },
- fadeIn: function ( duration ) {
- return this._scheduleFading( duration, 0, 1 );
- },
- fadeOut: function ( duration ) {
- return this._scheduleFading( duration, 1, 0 );
- },
- crossFadeFrom: function ( fadeOutAction, duration, warp ) {
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
- if ( warp ) {
- var fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
- }
- return this;
- },
- crossFadeTo: function ( fadeInAction, duration, warp ) {
- return fadeInAction.crossFadeFrom( this, duration, warp );
- },
- stopFading: function () {
- var weightInterpolant = this._weightInterpolant;
- if ( weightInterpolant !== null ) {
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
- }
- return this;
- },
- // Time Scale Control
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale: function ( timeScale ) {
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
- return this.stopWarping();
- },
- // return the time scale considering warping and .paused
- getEffectiveTimeScale: function () {
- return this._effectiveTimeScale;
- },
- setDuration: function ( duration ) {
- this.timeScale = this._clip.duration / duration;
- return this.stopWarping();
- },
- syncWith: function ( action ) {
- this.time = action.time;
- this.timeScale = action.timeScale;
- return this.stopWarping();
- },
- halt: function ( duration ) {
- return this.warp( this._effectiveTimeScale, 0, duration );
- },
- warp: function ( startTimeScale, endTimeScale, duration ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._timeScaleInterpolant,
- timeScale = this.timeScale;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
- return this;
- },
- stopWarping: function () {
- var timeScaleInterpolant = this._timeScaleInterpolant;
- if ( timeScaleInterpolant !== null ) {
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
- }
- return this;
- },
- // Object Accessors
- getMixer: function () {
- return this._mixer;
- },
- getClip: function () {
- return this._clip;
- },
- getRoot: function () {
- return this._localRoot || this._mixer._root;
- },
- // Interna
- _update: function ( time, deltaTime, timeDirection, accuIndex ) {
- // called by the mixer
- if ( ! this.enabled ) {
- // call ._updateWeight() to update ._effectiveWeight
- this._updateWeight( time );
- return;
- }
- var startTime = this._startTime;
- if ( startTime !== null ) {
- // check for scheduled start of action
- var timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
- return; // yet to come / don't decide when delta = 0
- }
- // start
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
- }
- // apply time scale and advance time
- deltaTime *= this._updateTimeScale( time );
- var clipTime = this._updateTime( deltaTime );
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
- var weight = this._updateWeight( time );
- if ( weight > 0 ) {
- var interpolants = this._interpolants;
- var propertyMixers = this._propertyBindings;
- for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
- }
- }
- },
- _updateWeight: function ( time ) {
- var weight = 0;
- if ( this.enabled ) {
- weight = this.weight;
- var interpolant = this._weightInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- weight *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopFading();
- if ( interpolantValue === 0 ) {
- // faded out, disable
- this.enabled = false;
- }
- }
- }
- }
- this._effectiveWeight = weight;
- return weight;
- },
- _updateTimeScale: function ( time ) {
- var timeScale = 0;
- if ( ! this.paused ) {
- timeScale = this.timeScale;
- var interpolant = this._timeScaleInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- timeScale *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopWarping();
- if ( timeScale === 0 ) {
- // motion has halted, pause
- this.paused = true;
- } else {
- // warp done - apply final time scale
- this.timeScale = timeScale;
- }
- }
- }
- }
- this._effectiveTimeScale = timeScale;
- return timeScale;
- },
- _updateTime: function ( deltaTime ) {
- var time = this.time + deltaTime;
- var duration = this._clip.duration;
- var loop = this.loop;
- var loopCount = this._loopCount;
- var pingPong = ( loop === LoopPingPong );
- if ( deltaTime === 0 ) {
- if ( loopCount === - 1 ) return time;
- return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
- }
- if ( loop === LoopOnce ) {
- if ( loopCount === - 1 ) {
- // just started
- this._loopCount = 0;
- this._setEndings( true, true, false );
- }
- handle_stop: {
- if ( time >= duration ) {
- time = duration;
- } else if ( time < 0 ) {
- time = 0;
- } else break handle_stop;
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
- }
- } else { // repetitive Repeat or PingPong
- if ( loopCount === - 1 ) {
- // just started
- if ( deltaTime >= 0 ) {
- loopCount = 0;
- this._setEndings( true, this.repetitions === 0, pingPong );
- } else {
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
- this._setEndings( this.repetitions === 0, true, pingPong );
- }
- }
- if ( time >= duration || time < 0 ) {
- // wrap around
- var loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
- loopCount += Math.abs( loopDelta );
- var pending = this.repetitions - loopCount;
- if ( pending <= 0 ) {
- // have to stop (switch state, clamp time, fire event)
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- time = deltaTime > 0 ? duration : 0;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
- } else {
- // keep running
- if ( pending === 1 ) {
- // entering the last round
- var atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
- } else {
- this._setEndings( false, false, pingPong );
- }
- this._loopCount = loopCount;
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
- }
- }
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
- // invert time for the "pong round"
- this.time = time;
- return duration - time;
- }
- }
- this.time = time;
- return time;
- },
- _setEndings: function ( atStart, atEnd, pingPong ) {
- var settings = this._interpolantSettings;
- if ( pingPong ) {
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
- } else {
- // assuming for LoopOnce atStart == atEnd == true
- if ( atStart ) {
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingStart = WrapAroundEnding;
- }
- if ( atEnd ) {
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingEnd = WrapAroundEnding;
- }
- }
- },
- _scheduleFading: function ( duration, weightNow, weightThen ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._weightInterpolant;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now; values[ 0 ] = weightNow;
- times[ 1 ] = now + duration; values[ 1 ] = weightThen;
- return this;
- }
- } );
- /**
- *
- * Player for AnimationClips.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function AnimationMixer( root ) {
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
- this.time = 0;
- this.timeScale = 1.0;
- }
- AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: AnimationMixer,
- _bindAction: function ( action, prototypeAction ) {
- var root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingsByName = bindingsByRoot[ rootUuid ];
- if ( bindingsByName === undefined ) {
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
- }
- for ( var i = 0; i !== nTracks; ++ i ) {
- var track = tracks[ i ],
- trackName = track.name,
- binding = bindingsByName[ trackName ];
- if ( binding !== undefined ) {
- bindings[ i ] = binding;
- } else {
- binding = bindings[ i ];
- if ( binding !== undefined ) {
- // existing binding, make sure the cache knows
- if ( binding._cacheIndex === null ) {
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- }
- continue;
- }
- var path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- bindings[ i ] = binding;
- }
- interpolants[ i ].resultBuffer = binding.buffer;
- }
- },
- _activateAction: function ( action ) {
- if ( ! this._isActiveAction( action ) ) {
- if ( action._cacheIndex === null ) {
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
- var rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
- this._addInactiveAction( action, clipUuid, rootUuid );
- }
- var bindings = action._propertyBindings;
- // increment reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( binding.useCount ++ === 0 ) {
- this._lendBinding( binding );
- binding.saveOriginalState();
- }
- }
- this._lendAction( action );
- }
- },
- _deactivateAction: function ( action ) {
- if ( this._isActiveAction( action ) ) {
- var bindings = action._propertyBindings;
- // decrement reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.useCount === 0 ) {
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
- }
- }
- this._takeBackAction( action );
- }
- },
- // Memory manager
- _initMemoryManager: function () {
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
- var scope = this;
- this.stats = {
- actions: {
- get total() {
- return scope._actions.length;
- },
- get inUse() {
- return scope._nActiveActions;
- }
- },
- bindings: {
- get total() {
- return scope._bindings.length;
- },
- get inUse() {
- return scope._nActiveBindings;
- }
- },
- controlInterpolants: {
- get total() {
- return scope._controlInterpolants.length;
- },
- get inUse() {
- return scope._nActiveControlInterpolants;
- }
- }
- };
- },
- // Memory management for AnimationAction objects
- _isActiveAction: function ( action ) {
- var index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
- },
- _addInactiveAction: function ( action, clipUuid, rootUuid ) {
- var actions = this._actions,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip === undefined ) {
- actionsForClip = {
- knownActions: [ action ],
- actionByRoot: {}
- };
- action._byClipCacheIndex = 0;
- actionsByClip[ clipUuid ] = actionsForClip;
- } else {
- var knownActions = actionsForClip.knownActions;
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
- }
- action._cacheIndex = actions.length;
- actions.push( action );
- actionsForClip.actionByRoot[ rootUuid ] = action;
- },
- _removeInactiveAction: function ( action ) {
- var actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- action._cacheIndex = null;
- var clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
- byClipCacheIndex = action._byClipCacheIndex;
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
- action._byClipCacheIndex = null;
- var actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
- delete actionByRoot[ rootUuid ];
- if ( knownActionsForClip.length === 0 ) {
- delete actionsByClip[ clipUuid ];
- }
- this._removeInactiveBindingsForAction( action );
- },
- _removeInactiveBindingsForAction: function ( action ) {
- var bindings = action._propertyBindings;
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.referenceCount === 0 ) {
- this._removeInactiveBinding( binding );
- }
- }
- },
- _lendAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- lastActiveIndex = this._nActiveActions ++,
- firstInactiveAction = actions[ lastActiveIndex ];
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
- },
- _takeBackAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- firstInactiveIndex = -- this._nActiveActions,
- lastActiveAction = actions[ firstInactiveIndex ];
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
- },
- // Memory management for PropertyMixer objects
- _addInactiveBinding: function ( binding, rootUuid, trackName ) {
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- bindings = this._bindings;
- if ( bindingByName === undefined ) {
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
- }
- bindingByName[ trackName ] = binding;
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
- },
- _removeInactiveBinding: function ( binding ) {
- var bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
- delete bindingByName[ trackName ];
- remove_empty_map: {
- for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
- delete bindingsByRoot[ rootUuid ];
- }
- },
- _lendBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- lastActiveIndex = this._nActiveBindings ++,
- firstInactiveBinding = bindings[ lastActiveIndex ];
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
- },
- _takeBackBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- firstInactiveIndex = -- this._nActiveBindings,
- lastActiveBinding = bindings[ firstInactiveIndex ];
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
- },
- // Memory management of Interpolants for weight and time scale
- _lendControlInterpolant: function () {
- var interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++,
- interpolant = interpolants[ lastActiveIndex ];
- if ( interpolant === undefined ) {
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
- }
- return interpolant;
- },
- _takeBackControlInterpolant: function ( interpolant ) {
- var interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
- firstInactiveIndex = -- this._nActiveControlInterpolants,
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
- },
- _controlInterpolantsResultBuffer: new Float32Array( 1 ),
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject !== null ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ],
- prototypeAction = null;
- if ( actionsForClip !== undefined ) {
- var existingAction =
- actionsForClip.actionByRoot[ rootUuid ];
- if ( existingAction !== undefined ) {
- return existingAction;
- }
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
- // also, take the clip from the prototype action
- if ( clipObject === null )
- clipObject = prototypeAction._clip;
- }
- // clip must be known when specified via string
- if ( clipObject === null ) return null;
- // allocate all resources required to run it
- var newAction = new AnimationAction( this, clipObject, optionalRoot );
- this._bindAction( newAction, prototypeAction );
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
- return newAction;
- },
- // get an existing action
- existingAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- return actionsForClip.actionByRoot[ rootUuid ] || null;
- }
- return null;
- },
- // deactivates all previously scheduled actions
- stopAllAction: function () {
- var actions = this._actions,
- nActions = this._nActiveActions,
- bindings = this._bindings,
- nBindings = this._nActiveBindings;
- this._nActiveActions = 0;
- this._nActiveBindings = 0;
- for ( var i = 0; i !== nActions; ++ i ) {
- actions[ i ].reset();
- }
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].useCount = 0;
- }
- return this;
- },
- // advance the time and update apply the animation
- update: function ( deltaTime ) {
- deltaTime *= this.timeScale;
- var actions = this._actions,
- nActions = this._nActiveActions,
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
- accuIndex = this._accuIndex ^= 1;
- // run active actions
- for ( var i = 0; i !== nActions; ++ i ) {
- var action = actions[ i ];
- action._update( time, deltaTime, timeDirection, accuIndex );
- }
- // update scene graph
- var bindings = this._bindings,
- nBindings = this._nActiveBindings;
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].apply( accuIndex );
- }
- return this;
- },
- // return this mixer's root target object
- getRoot: function () {
- return this._root;
- },
- // free all resources specific to a particular clip
- uncacheClip: function ( clip ) {
- var actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
- var actionsToRemove = actionsForClip.knownActions;
- for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
- var action = actionsToRemove[ i ];
- this._deactivateAction( action );
- var cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- this._removeInactiveBindingsForAction( action );
- }
- delete actionsByClip[ clipUuid ];
- }
- },
- // free all resources specific to a particular root target object
- uncacheRoot: function ( root ) {
- var rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
- for ( var clipUuid in actionsByClip ) {
- var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
- if ( action !== undefined ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
- if ( bindingByName !== undefined ) {
- for ( var trackName in bindingByName ) {
- var binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
- }
- }
- },
- // remove a targeted clip from the cache
- uncacheAction: function ( clip, optionalRoot ) {
- var action = this.existingAction( clip, optionalRoot );
- if ( action !== null ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Uniform( value ) {
- if ( typeof value === 'string' ) {
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
- }
- this.value = value;
- }
- Uniform.prototype.clone = function () {
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
- };
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedBufferGeometry() {
- BufferGeometry.call( this );
- this.type = 'InstancedBufferGeometry';
- this.maxInstancedCount = undefined;
- }
- InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
- constructor: InstancedBufferGeometry,
- isInstancedBufferGeometry: true,
- copy: function ( source ) {
- BufferGeometry.prototype.copy.call( this, source );
- this.maxInstancedCount = source.maxInstancedCount;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
- InterleavedBuffer.call( this, array, stride );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
- constructor: InstancedInterleavedBuffer,
- isInstancedInterleavedBuffer: true,
- copy: function ( source ) {
- InterleavedBuffer.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) {
- BufferAttribute.call( this, array, itemSize );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
- constructor: InstancedBufferAttribute,
- isInstancedBufferAttribute: true,
- copy: function ( source ) {
- BufferAttribute.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author bhouston / http://clara.io/
- * @author stephomi / http://stephaneginier.com/
- */
- function Raycaster( origin, direction, near, far ) {
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
- this.near = near || 0;
- this.far = far || Infinity;
- this.params = {
- Mesh: {},
- Line: {},
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
- Object.defineProperties( this.params, {
- PointCloud: {
- get: function () {
- console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
- return this.Points;
- }
- }
- } );
- }
- function ascSort( a, b ) {
- return a.distance - b.distance;
- }
- function intersectObject( object, raycaster, intersects, recursive ) {
- if ( object.visible === false ) return;
- object.raycast( raycaster, intersects );
- if ( recursive === true ) {
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- intersectObject( children[ i ], raycaster, intersects, true );
- }
- }
- }
- Object.assign( Raycaster.prototype, {
- linePrecision: 1,
- set: function ( origin, direction ) {
- // direction is assumed to be normalized (for accurate distance calculations)
- this.ray.set( origin, direction );
- },
- setFromCamera: function ( coords, camera ) {
- if ( ( camera && camera.isPerspectiveCamera ) ) {
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- } else if ( ( camera && camera.isOrthographicCamera ) ) {
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- } else {
- console.error( 'THREE.Raycaster: Unsupported camera type.' );
- }
- },
- intersectObject: function ( object, recursive, optionalTarget ) {
- var intersects = optionalTarget || [];
- intersectObject( object, this, intersects, recursive );
- intersects.sort( ascSort );
- return intersects;
- },
- intersectObjects: function ( objects, recursive, optionalTarget ) {
- var intersects = optionalTarget || [];
- if ( Array.isArray( objects ) === false ) {
- console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
- return intersects;
- }
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- intersectObject( objects[ i ], this, intersects, recursive );
- }
- intersects.sort( ascSort );
- return intersects;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Clock( autoStart ) {
- this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
- this.running = false;
- }
- Object.assign( Clock.prototype, {
- start: function () {
- this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
- },
- stop: function () {
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
- },
- getElapsedTime: function () {
- this.getDelta();
- return this.elapsedTime;
- },
- getDelta: function () {
- var diff = 0;
- if ( this.autoStart && ! this.running ) {
- this.start();
- return 0;
- }
- if ( this.running ) {
- var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
- this.elapsedTime += diff;
- }
- return diff;
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * The poles (phi) are at the positive and negative y axis.
- * The equator starts at positive z.
- */
- function Spherical( radius, phi, theta ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0;
- this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole
- this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere
- return this;
- }
- Object.assign( Spherical.prototype, {
- set: function ( radius, phi, theta ) {
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
- return this;
- },
- // restrict phi to be betwee EPS and PI-EPS
- makeSafe: function () {
- var EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
- return this;
- },
- setFromVector3: function ( vec3 ) {
- this.radius = vec3.length();
- if ( this.radius === 0 ) {
- this.theta = 0;
- this.phi = 0;
- } else {
- this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis
- this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle
- }
- return this;
- }
- } );
- /**
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- *
- */
- function Cylindrical( radius, theta, y ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
- this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
- return this;
- }
- Object.assign( Cylindrical.prototype, {
- set: function ( radius, theta, y ) {
- this.radius = radius;
- this.theta = theta;
- this.y = y;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
- return this;
- },
- setFromVector3: function ( vec3 ) {
- this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
- this.theta = Math.atan2( vec3.x, vec3.z );
- this.y = vec3.y;
- return this;
- }
- } );
- /**
- * @author bhouston / http://clara.io
- */
- function Box2( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
- }
- Object.assign( Box2.prototype, {
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function () {
- var v1 = new Vector2();
- return function setFromCenterAndSize( center, size ) {
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getCenter() target is now required' );
- target = new Vector2();
- }
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getSize() target is now required' );
- target = new Vector2();
- }
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
- },
- getParameter: function ( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getParameter() target is now required' );
- target = new Vector2();
- }
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
- },
- intersectsBox: function ( box ) {
- // using 4 splitting planes to rule out intersections
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
- },
- clampPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .clampPoint() target is now required' );
- target = new Vector2();
- }
- return target.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function () {
- var v1 = new Vector2();
- return function distanceToPoint( point ) {
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- };
- }(),
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- */
- function Line3( start, end ) {
- this.start = ( start !== undefined ) ? start : new Vector3();
- this.end = ( end !== undefined ) ? end : new Vector3();
- }
- Object.assign( Line3.prototype, {
- set: function ( start, end ) {
- this.start.copy( start );
- this.end.copy( end );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( line ) {
- this.start.copy( line.start );
- this.end.copy( line.end );
- return this;
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .getCenter() target is now required' );
- target = new Vector3();
- }
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
- },
- delta: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .delta() target is now required' );
- target = new Vector3();
- }
- return target.subVectors( this.end, this.start );
- },
- distanceSq: function () {
- return this.start.distanceToSquared( this.end );
- },
- distance: function () {
- return this.start.distanceTo( this.end );
- },
- at: function ( t, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .at() target is now required' );
- target = new Vector3();
- }
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- },
- closestPointToPointParameter: function () {
- var startP = new Vector3();
- var startEnd = new Vector3();
- return function closestPointToPointParameter( point, clampToLine ) {
- startP.subVectors( point, this.start );
- startEnd.subVectors( this.end, this.start );
- var startEnd2 = startEnd.dot( startEnd );
- var startEnd_startP = startEnd.dot( startP );
- var t = startEnd_startP / startEnd2;
- if ( clampToLine ) {
- t = _Math.clamp( t, 0, 1 );
- }
- return t;
- };
- }(),
- closestPointToPoint: function ( point, clampToLine, target ) {
- var t = this.closestPointToPointParameter( point, clampToLine );
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- },
- applyMatrix4: function ( matrix ) {
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
- return this;
- },
- equals: function ( line ) {
- return line.start.equals( this.start ) && line.end.equals( this.end );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function ImmediateRenderObject( material ) {
- Object3D.call( this );
- this.material = material;
- this.render = function ( /* renderCallback */ ) {};
- }
- ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
- ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
- ImmediateRenderObject.prototype.isImmediateRenderObject = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function VertexNormalsHelper( object, size, hex, linewidth ) {
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xff0000;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length * 3;
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- nNormals = objGeometry.attributes.normal.count;
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
- VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
- VertexNormalsHelper.prototype.update = ( function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
- return function update() {
- var keys = [ 'a', 'b', 'c' ];
- this.object.updateMatrixWorld( true );
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- var vertex = vertices[ face[ keys[ j ] ] ];
- var normal = face.vertexNormals[ j ];
- v1.copy( vertex ).applyMatrix4( matrixWorld );
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- }
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- var objPos = objGeometry.attributes.position;
- var objNorm = objGeometry.attributes.normal;
- var idx = 0;
- // for simplicity, ignore index and drawcalls, and render every normal
- for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
- v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
- v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
- v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- }
- position.needsUpdate = true;
- };
- }() );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function SpotLightHelper( light, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var geometry = new BufferGeometry();
- var positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
- for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
- var p1 = ( i / l ) * Math.PI * 2;
- var p2 = ( j / l ) * Math.PI * 2;
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- var material = new LineBasicMaterial( { fog: false } );
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
- this.update();
- }
- SpotLightHelper.prototype = Object.create( Object3D.prototype );
- SpotLightHelper.prototype.constructor = SpotLightHelper;
- SpotLightHelper.prototype.dispose = function () {
- this.cone.geometry.dispose();
- this.cone.material.dispose();
- };
- SpotLightHelper.prototype.update = function () {
- var vector = new Vector3();
- var vector2 = new Vector3();
- return function update() {
- this.light.updateMatrixWorld();
- var coneLength = this.light.distance ? this.light.distance : 1000;
- var coneWidth = coneLength * Math.tan( this.light.angle );
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
- vector.setFromMatrixPosition( this.light.matrixWorld );
- vector2.setFromMatrixPosition( this.light.target.matrixWorld );
- this.cone.lookAt( vector2.sub( vector ) );
- if ( this.color !== undefined ) {
- this.cone.material.color.set( this.color );
- } else {
- this.cone.material.color.copy( this.light.color );
- }
- };
- }();
- /**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- function getBoneList( object ) {
- var boneList = [];
- if ( object && object.isBone ) {
- boneList.push( object );
- }
- for ( var i = 0; i < object.children.length; i ++ ) {
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
- }
- return boneList;
- }
- function SkeletonHelper( object ) {
- var bones = getBoneList( object );
- var geometry = new BufferGeometry();
- var vertices = [];
- var colors = [];
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
- for ( var i = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
- }
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
- LineSegments.call( this, geometry, material );
- this.root = object;
- this.bones = bones;
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- }
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
- SkeletonHelper.prototype.updateMatrixWorld = function () {
- var vector = new Vector3();
- var boneMatrix = new Matrix4();
- var matrixWorldInv = new Matrix4();
- return function updateMatrixWorld( force ) {
- var bones = this.bones;
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
- matrixWorldInv.getInverse( this.root.matrixWorld );
- for ( var i = 0, j = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j, vector.x, vector.y, vector.z );
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j + 1, vector.x, vector.y, vector.z );
- j += 2;
- }
- }
- geometry.getAttribute( 'position' ).needsUpdate = true;
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- }();
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function PointLightHelper( light, sphereSize, color ) {
- this.light = light;
- this.light.updateMatrixWorld();
- this.color = color;
- var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
- var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- Mesh.call( this, geometry, material );
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.update();
- /*
- var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
- var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
- var d = light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.scale.set( d, d, d );
- }
- this.add( this.lightDistance );
- */
- }
- PointLightHelper.prototype = Object.create( Mesh.prototype );
- PointLightHelper.prototype.constructor = PointLightHelper;
- PointLightHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- };
- PointLightHelper.prototype.update = function () {
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color );
- }
- /*
- var d = this.light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
- }
- */
- };
- /**
- * @author abelnation / http://github.com/abelnation
- * @author Mugen87 / http://github.com/Mugen87
- * @author WestLangley / http://github.com/WestLangley
- */
- function RectAreaLightHelper( light, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var material = new LineBasicMaterial( { fog: false } );
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) );
- this.line = new Line( geometry, material );
- this.add( this.line );
- this.update();
- }
- RectAreaLightHelper.prototype = Object.create( Object3D.prototype );
- RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
- RectAreaLightHelper.prototype.dispose = function () {
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- RectAreaLightHelper.prototype.update = function () {
- // calculate new dimensions of the helper
- var hx = this.light.width * 0.5;
- var hy = this.light.height * 0.5;
- var position = this.line.geometry.attributes.position;
- var array = position.array;
- // update vertices
- array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0;
- array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0;
- array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0;
- array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
- array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0;
- position.needsUpdate = true;
- if ( this.color !== undefined ) {
- this.line.material.color.set( this.color );
- } else {
- this.line.material.color.copy( this.light.color );
- }
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function HemisphereLightHelper( light, size, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var geometry = new OctahedronBufferGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- if ( this.color === undefined ) this.material.vertexColors = VertexColors;
- var position = geometry.getAttribute( 'position' );
- var colors = new Float32Array( position.count * 3 );
- geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
- this.add( new Mesh( geometry, this.material ) );
- this.update();
- }
- HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
- HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
- HemisphereLightHelper.prototype.dispose = function () {
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- HemisphereLightHelper.prototype.update = function () {
- var vector = new Vector3();
- var color1 = new Color();
- var color2 = new Color();
- return function update() {
- var mesh = this.children[ 0 ];
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- var colors = mesh.geometry.getAttribute( 'color' );
- color1.copy( this.light.color );
- color2.copy( this.light.groundColor );
- for ( var i = 0, l = colors.count; i < l; i ++ ) {
- var color = ( i < ( l / 2 ) ) ? color1 : color2;
- colors.setXYZ( i, color.r, color.g, color.b );
- }
- colors.needsUpdate = true;
- }
- mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
- };
- }();
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function GridHelper( size, divisions, color1, color2 ) {
- size = size || 10;
- divisions = divisions || 10;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
- var center = divisions / 2;
- var step = size / divisions;
- var halfSize = size / 2;
- var vertices = [], colors = [];
- for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
- var color = i === center ? color1 : color2;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- GridHelper.prototype = Object.create( LineSegments.prototype );
- GridHelper.prototype.constructor = GridHelper;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
- function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
- radius = radius || 10;
- radials = radials || 16;
- circles = circles || 8;
- divisions = divisions || 64;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
- var vertices = [];
- var colors = [];
- var x, z;
- var v, i, j, r, color;
- // create the radials
- for ( i = 0; i <= radials; i ++ ) {
- v = ( i / radials ) * ( Math.PI * 2 );
- x = Math.sin( v ) * radius;
- z = Math.cos( v ) * radius;
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
- color = ( i & 1 ) ? color1 : color2;
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- // create the circles
- for ( i = 0; i <= circles; i ++ ) {
- color = ( i & 1 ) ? color1 : color2;
- r = radius - ( radius / circles * i );
- for ( j = 0; j < divisions; j ++ ) {
- // first vertex
- v = ( j / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- // second vertex
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- }
- }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- PolarGridHelper.prototype = Object.create( LineSegments.prototype );
- PolarGridHelper.prototype.constructor = PolarGridHelper;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function FaceNormalsHelper( object, size, hex, linewidth ) {
- // FaceNormalsHelper only supports THREE.Geometry
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length;
- } else {
- console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
- FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
- FaceNormalsHelper.prototype.update = ( function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
- return function update() {
- this.object.updateMatrixWorld( true );
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var normal = face.normal;
- v1.copy( vertices[ face.a ] )
- .add( vertices[ face.b ] )
- .add( vertices[ face.c ] )
- .divideScalar( 3 )
- .applyMatrix4( matrixWorld );
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- position.needsUpdate = true;
- };
- }() );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function DirectionalLightHelper( light, size, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- if ( size === undefined ) size = 1;
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
- var material = new LineBasicMaterial( { fog: false } );
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
- geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
- this.update();
- }
- DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
- DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
- DirectionalLightHelper.prototype.dispose = function () {
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
- };
- DirectionalLightHelper.prototype.update = function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var v3 = new Vector3();
- return function update() {
- v1.setFromMatrixPosition( this.light.matrixWorld );
- v2.setFromMatrixPosition( this.light.target.matrixWorld );
- v3.subVectors( v2, v1 );
- this.lightPlane.lookAt( v3 );
- if ( this.color !== undefined ) {
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
- } else {
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
- }
- this.targetLine.lookAt( v3 );
- this.targetLine.scale.z = v3.length();
- };
- }();
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
- function CameraHelper( camera ) {
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
- var vertices = [];
- var colors = [];
- var pointMap = {};
- // colors
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
- // near
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
- // far
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
- // sides
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
- // cone
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
- // up
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
- // target
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
- // cross
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
- function addLine( a, b, color ) {
- addPoint( a, color );
- addPoint( b, color );
- }
- function addPoint( id, color ) {
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
- if ( pointMap[ id ] === undefined ) {
- pointMap[ id ] = [];
- }
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- LineSegments.call( this, geometry, material );
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
- this.pointMap = pointMap;
- this.update();
- }
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
- CameraHelper.prototype.update = function () {
- var geometry, pointMap;
- var vector = new Vector3();
- var camera = new Camera();
- function setPoint( point, x, y, z ) {
- vector.set( x, y, z ).unproject( camera );
- var points = pointMap[ point ];
- if ( points !== undefined ) {
- var position = geometry.getAttribute( 'position' );
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
- }
- }
- }
- return function update() {
- geometry = this.geometry;
- pointMap = this.pointMap;
- var w = 1, h = 1;
- // we need just camera projection matrix
- // world matrix must be identity
- camera.projectionMatrix.copy( this.camera.projectionMatrix );
- // center / target
- setPoint( 'c', 0, 0, - 1 );
- setPoint( 't', 0, 0, 1 );
- // near
- setPoint( 'n1', - w, - h, - 1 );
- setPoint( 'n2', w, - h, - 1 );
- setPoint( 'n3', - w, h, - 1 );
- setPoint( 'n4', w, h, - 1 );
- // far
- setPoint( 'f1', - w, - h, 1 );
- setPoint( 'f2', w, - h, 1 );
- setPoint( 'f3', - w, h, 1 );
- setPoint( 'f4', w, h, 1 );
- // up
- setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', 0, h * 2, - 1 );
- // cross
- setPoint( 'cf1', - w, 0, 1 );
- setPoint( 'cf2', w, 0, 1 );
- setPoint( 'cf3', 0, - h, 1 );
- setPoint( 'cf4', 0, h, 1 );
- setPoint( 'cn1', - w, 0, - 1 );
- setPoint( 'cn2', w, 0, - 1 );
- setPoint( 'cn3', 0, - h, - 1 );
- setPoint( 'cn4', 0, h, - 1 );
- geometry.getAttribute( 'position' ).needsUpdate = true;
- };
- }();
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- */
- function BoxHelper( object, color ) {
- this.object = object;
- if ( color === undefined ) color = 0xffff00;
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = new Float32Array( 8 * 3 );
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- this.matrixAutoUpdate = false;
- this.update();
- }
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
- BoxHelper.prototype.update = ( function () {
- var box = new Box3();
- return function update( object ) {
- if ( object !== undefined ) {
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
- }
- if ( this.object !== undefined ) {
- box.setFromObject( this.object );
- }
- if ( box.isEmpty() ) return;
- var min = box.min;
- var max = box.max;
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
- var position = this.geometry.attributes.position;
- var array = position.array;
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
- position.needsUpdate = true;
- this.geometry.computeBoundingSphere();
- };
- } )();
- BoxHelper.prototype.setFromObject = function ( object ) {
- this.object = object;
- this.update();
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function Box3Helper( box, hex ) {
- this.type = 'Box3Helper';
- this.box = box;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- this.geometry.computeBoundingSphere();
- }
- Box3Helper.prototype = Object.create( LineSegments.prototype );
- Box3Helper.prototype.constructor = Box3Helper;
- Box3Helper.prototype.updateMatrixWorld = function ( force ) {
- var box = this.box;
- if ( box.isEmpty() ) return;
- box.getCenter( this.position );
- box.getSize( this.scale );
- this.scale.multiplyScalar( 0.5 );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function PlaneHelper( plane, size, hex ) {
- this.type = 'PlaneHelper';
- this.plane = plane;
- this.size = ( size === undefined ) ? 1 : size;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- //
- var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
- }
- PlaneHelper.prototype = Object.create( Line.prototype );
- PlaneHelper.prototype.constructor = PlaneHelper;
- PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
- var scale = - this.plane.constant;
- if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
- this.lookAt( this.plane.normal );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author zz85 / http://github.com/zz85
- * @author bhouston / http://clara.io
- *
- * Creates an arrow for visualizing directions
- *
- * Parameters:
- * dir - Vector3
- * origin - Vector3
- * length - Number
- * color - color in hex value
- * headLength - Number
- * headWidth - Number
- */
- var lineGeometry, coneGeometry;
- function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
- // dir is assumed to be normalized
- Object3D.call( this );
- if ( color === undefined ) color = 0xffff00;
- if ( length === undefined ) length = 1;
- if ( headLength === undefined ) headLength = 0.2 * length;
- if ( headWidth === undefined ) headWidth = 0.2 * headLength;
- if ( lineGeometry === undefined ) {
- lineGeometry = new BufferGeometry();
- lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
- coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
- coneGeometry.translate( 0, - 0.5, 0 );
- }
- this.position.copy( origin );
- this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
- this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
- }
- ArrowHelper.prototype = Object.create( Object3D.prototype );
- ArrowHelper.prototype.constructor = ArrowHelper;
- ArrowHelper.prototype.setDirection = ( function () {
- var axis = new Vector3();
- var radians;
- return function setDirection( dir ) {
- // dir is assumed to be normalized
- if ( dir.y > 0.99999 ) {
- this.quaternion.set( 0, 0, 0, 1 );
- } else if ( dir.y < - 0.99999 ) {
- this.quaternion.set( 1, 0, 0, 0 );
- } else {
- axis.set( dir.z, 0, - dir.x ).normalize();
- radians = Math.acos( dir.y );
- this.quaternion.setFromAxisAngle( axis, radians );
- }
- };
- }() );
- ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
- if ( headLength === undefined ) headLength = 0.2 * length;
- if ( headWidth === undefined ) headWidth = 0.2 * headLength;
- this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 );
- this.line.updateMatrix();
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
- };
- ArrowHelper.prototype.setColor = function ( color ) {
- this.line.material.color.copy( color );
- this.cone.material.color.copy( color );
- };
- /**
- * @author sroucheray / http://sroucheray.org/
- * @author mrdoob / http://mrdoob.com/
- */
- function AxesHelper( size ) {
- size = size || 1;
- var vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
- var colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- AxesHelper.prototype = Object.create( LineSegments.prototype );
- AxesHelper.prototype.constructor = AxesHelper;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Face4( a, b, c, d, normal, color, materialIndex ) {
- console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
- return new Face3( a, b, c, normal, color, materialIndex );
- }
- var LineStrip = 0;
- var LinePieces = 1;
- function MeshFaceMaterial( materials ) {
- console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
- return materials;
- }
- function MultiMaterial( materials ) {
- if ( materials === undefined ) materials = [];
- console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
- materials.isMultiMaterial = true;
- materials.materials = materials;
- materials.clone = function () {
- return materials.slice();
- };
- return materials;
- }
- function PointCloud( geometry, material ) {
- console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
- return new Points( geometry, material );
- }
- function Particle( material ) {
- console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
- return new Sprite( material );
- }
- function ParticleSystem( geometry, material ) {
- console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
- return new Points( geometry, material );
- }
- function PointCloudMaterial( parameters ) {
- console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function ParticleBasicMaterial( parameters ) {
- console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function ParticleSystemMaterial( parameters ) {
- console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function Vertex( x, y, z ) {
- console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
- return new Vector3( x, y, z );
- }
- //
- function DynamicBufferAttribute( array, itemSize ) {
- console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
- return new BufferAttribute( array, itemSize ).setDynamic( true );
- }
- function Int8Attribute( array, itemSize ) {
- console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
- return new Int8BufferAttribute( array, itemSize );
- }
- function Uint8Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
- return new Uint8BufferAttribute( array, itemSize );
- }
- function Uint8ClampedAttribute( array, itemSize ) {
- console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
- return new Uint8ClampedBufferAttribute( array, itemSize );
- }
- function Int16Attribute( array, itemSize ) {
- console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
- return new Int16BufferAttribute( array, itemSize );
- }
- function Uint16Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
- return new Uint16BufferAttribute( array, itemSize );
- }
- function Int32Attribute( array, itemSize ) {
- console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
- return new Int32BufferAttribute( array, itemSize );
- }
- function Uint32Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
- return new Uint32BufferAttribute( array, itemSize );
- }
- function Float32Attribute( array, itemSize ) {
- console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
- return new Float32BufferAttribute( array, itemSize );
- }
- function Float64Attribute( array, itemSize ) {
- console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
- return new Float64BufferAttribute( array, itemSize );
- }
- //
- Curve.create = function ( construct, getPoint ) {
- console.log( 'THREE.Curve.create() has been deprecated' );
- construct.prototype = Object.create( Curve.prototype );
- construct.prototype.constructor = construct;
- construct.prototype.getPoint = getPoint;
- return construct;
- };
- //
- Object.assign( CurvePath.prototype, {
- createPointsGeometry: function ( divisions ) {
- console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- // generate geometry from path points (for Line or Points objects)
- var pts = this.getPoints( divisions );
- return this.createGeometry( pts );
- },
- createSpacedPointsGeometry: function ( divisions ) {
- console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- // generate geometry from equidistant sampling along the path
- var pts = this.getSpacedPoints( divisions );
- return this.createGeometry( pts );
- },
- createGeometry: function ( points ) {
- console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- var geometry = new Geometry();
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return geometry;
- }
- } );
- //
- Object.assign( Path.prototype, {
- fromPoints: function ( points ) {
- console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
- this.setFromPoints( points );
- }
- } );
- //
- function ClosedSplineCurve3( points ) {
- console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- this.closed = true;
- }
- ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
- //
- function SplineCurve3( points ) {
- console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- }
- SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
- //
- function Spline( points ) {
- console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- }
- Spline.prototype = Object.create( CatmullRomCurve3.prototype );
- Object.assign( Spline.prototype, {
- initFromArray: function ( /* a */ ) {
- console.error( 'THREE.Spline: .initFromArray() has been removed.' );
- },
- getControlPointsArray: function ( /* optionalTarget */ ) {
- console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
- },
- reparametrizeByArcLength: function ( /* samplingCoef */ ) {
- console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
- }
- } );
- //
- function AxisHelper( size ) {
- console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
- return new AxesHelper( size );
- }
- function BoundingBoxHelper( object, color ) {
- console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
- return new BoxHelper( object, color );
- }
- function EdgesHelper( object, hex ) {
- console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
- return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
- }
- GridHelper.prototype.setColors = function () {
- console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
- };
- SkeletonHelper.prototype.update = function () {
- console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
- };
- function WireframeHelper( object, hex ) {
- console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
- return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
- }
- //
- Object.assign( Loader.prototype, {
- extractUrlBase: function ( url ) {
- console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
- return LoaderUtils.extractUrlBase( url );
- }
- } );
- function XHRLoader( manager ) {
- console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
- return new FileLoader( manager );
- }
- function BinaryTextureLoader( manager ) {
- console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
- return new DataTextureLoader( manager );
- }
- //
- Object.assign( Box2.prototype, {
- center: function ( optionalTarget ) {
- console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- },
- empty: function () {
- console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
- },
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- size: function ( optionalTarget ) {
- console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
- }
- } );
- Object.assign( Box3.prototype, {
- center: function ( optionalTarget ) {
- console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- },
- empty: function () {
- console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
- },
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- isIntersectionSphere: function ( sphere ) {
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- },
- size: function ( optionalTarget ) {
- console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
- }
- } );
- Line3.prototype.center = function ( optionalTarget ) {
- console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- };
- Object.assign( _Math, {
- random16: function () {
- console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
- return Math.random();
- },
- nearestPowerOfTwo: function ( value ) {
- console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
- return _Math.floorPowerOfTwo( value );
- },
- nextPowerOfTwo: function ( value ) {
- console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
- return _Math.ceilPowerOfTwo( value );
- }
- } );
- Object.assign( Matrix3.prototype, {
- flattenToArrayOffset: function ( array, offset ) {
- console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
- },
- multiplyVector3: function ( vector ) {
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
- },
- multiplyVector3Array: function ( /* a */ ) {
- console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
- console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
- console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
- }
- } );
- Object.assign( Matrix4.prototype, {
- extractPosition: function ( m ) {
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
- },
- flattenToArrayOffset: function ( array, offset ) {
- console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
- },
- getPosition: function () {
- var v1;
- return function getPosition() {
- if ( v1 === undefined ) v1 = new Vector3();
- console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
- return v1.setFromMatrixColumn( this, 3 );
- };
- }(),
- setRotationFromQuaternion: function ( q ) {
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
- },
- multiplyToArray: function () {
- console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
- },
- multiplyVector3: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- multiplyVector4: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- multiplyVector3Array: function ( /* a */ ) {
- console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
- },
- rotateAxis: function ( v ) {
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
- },
- crossVector: function ( vector ) {
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- translate: function () {
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
- },
- rotateX: function () {
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
- },
- rotateY: function () {
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
- },
- rotateZ: function () {
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
- },
- rotateByAxis: function () {
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
- console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
- console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
- },
- makeFrustum: function ( left, right, bottom, top, near, far ) {
- console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
- return this.makePerspective( left, right, top, bottom, near, far );
- }
- } );
- Plane.prototype.isIntersectionLine = function ( line ) {
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
- };
- Quaternion.prototype.multiplyVector3 = function ( vector ) {
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
- };
- Object.assign( Ray.prototype, {
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- isIntersectionPlane: function ( plane ) {
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
- },
- isIntersectionSphere: function ( sphere ) {
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- }
- } );
- Object.assign( Triangle.prototype, {
- area: function () {
- console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
- return this.getArea();
- },
- barycoordFromPoint: function ( point, target ) {
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return this.getBarycoord( point, target );
- },
- midpoint: function ( target ) {
- console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
- return this.getMidpoint( target );
- },
- normal: function ( target ) {
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return this.getNormal( target );
- },
- plane: function ( target ) {
- console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
- return this.getPlane( target );
- }
- } );
- Object.assign( Triangle, {
- barycoordFromPoint: function ( point, a, b, c, target ) {
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return Triangle.getBarycoord( point, a, b, c, target );
- },
- normal: function ( a, b, c, target ) {
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return Triangle.getNormal( a, b, c, target );
- }
- } );
- Object.assign( Shape.prototype, {
- extractAllPoints: function ( divisions ) {
- console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
- return this.extractPoints( divisions );
- },
- extrude: function ( options ) {
- console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
- return new ExtrudeGeometry( this, options );
- },
- makeGeometry: function ( options ) {
- console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
- return new ShapeGeometry( this, options );
- }
- } );
- Object.assign( Vector2.prototype, {
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- distanceToManhattan: function ( v ) {
- console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- Object.assign( Vector3.prototype, {
- setEulerFromRotationMatrix: function () {
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
- },
- setEulerFromQuaternion: function () {
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
- },
- getPositionFromMatrix: function ( m ) {
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
- },
- getScaleFromMatrix: function ( m ) {
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
- },
- getColumnFromMatrix: function ( index, matrix ) {
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( matrix, index );
- },
- applyProjection: function ( m ) {
- console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
- return this.applyMatrix4( m );
- },
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- distanceToManhattan: function ( v ) {
- console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- Object.assign( Vector4.prototype, {
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- //
- Object.assign( Geometry.prototype, {
- computeTangents: function () {
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
- },
- computeLineDistances: function () {
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
- }
- } );
- Object.assign( Object3D.prototype, {
- getChildByName: function ( name ) {
- console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
- return this.getObjectByName( name );
- },
- renderDepth: function () {
- console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
- },
- translate: function ( distance, axis ) {
- console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
- return this.translateOnAxis( axis, distance );
- },
- getWorldRotation: function () {
- console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
- }
- } );
- Object.defineProperties( Object3D.prototype, {
- eulerOrder: {
- get: function () {
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- return this.rotation.order;
- },
- set: function ( value ) {
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- this.rotation.order = value;
- }
- },
- useQuaternion: {
- get: function () {
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
- },
- set: function () {
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
- }
- }
- } );
- Object.defineProperties( LOD.prototype, {
- objects: {
- get: function () {
- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
- return this.levels;
- }
- }
- } );
- Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
- get: function () {
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
- },
- set: function () {
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
- }
- } );
- Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
- get: function () {
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- return this.arcLengthDivisions;
- },
- set: function ( value ) {
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- this.arcLengthDivisions = value;
- }
- } );
- //
- PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
- console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
- "Use .setFocalLength and .filmGauge for a photographic setup." );
- if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
- this.setFocalLength( focalLength );
- };
- //
- Object.defineProperties( Light.prototype, {
- onlyShadow: {
- set: function () {
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
- this.shadow.camera.fov = value;
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
- this.shadow.camera.left = value;
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
- this.shadow.camera.right = value;
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
- this.shadow.camera.top = value;
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
- this.shadow.camera.bottom = value;
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
- this.shadow.camera.near = value;
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
- this.shadow.camera.far = value;
- }
- },
- shadowCameraVisible: {
- set: function () {
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
- }
- },
- shadowBias: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
- this.shadow.bias = value;
- }
- },
- shadowDarkness: {
- set: function () {
- console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
- this.shadow.mapSize.width = value;
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
- this.shadow.mapSize.height = value;
- }
- }
- } );
- //
- Object.defineProperties( BufferAttribute.prototype, {
- length: {
- get: function () {
- console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
- return this.array.length;
- }
- },
- copyIndicesArray: function ( /* indices */ ) {
- console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
- }
- } );
- Object.assign( BufferGeometry.prototype, {
- addIndex: function ( index ) {
- console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
- this.setIndex( index );
- },
- addDrawCall: function ( start, count, indexOffset ) {
- if ( indexOffset !== undefined ) {
- console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
- }
- console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
- this.addGroup( start, count );
- },
- clearDrawCalls: function () {
- console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
- this.clearGroups();
- },
- computeTangents: function () {
- console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
- },
- computeOffsets: function () {
- console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
- }
- } );
- Object.defineProperties( BufferGeometry.prototype, {
- drawcalls: {
- get: function () {
- console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
- return this.groups;
- }
- },
- offsets: {
- get: function () {
- console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
- return this.groups;
- }
- }
- } );
- //
- Object.assign( ExtrudeBufferGeometry.prototype, {
- getArrays: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
- },
- addShapeList: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
- },
- addShape: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
- }
- } );
- //
- Object.defineProperties( Uniform.prototype, {
- dynamic: {
- set: function () {
- console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
- }
- },
- onUpdate: {
- value: function () {
- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
- return this;
- }
- }
- } );
- //
- Object.defineProperties( Material.prototype, {
- wrapAround: {
- get: function () {
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
- },
- set: function () {
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
- }
- },
- wrapRGB: {
- get: function () {
- console.warn( 'THREE.Material: .wrapRGB has been removed.' );
- return new Color();
- }
- },
- shading: {
- get: function () {
- console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- },
- set: function ( value ) {
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( value === FlatShading );
- }
- }
- } );
- Object.defineProperties( MeshPhongMaterial.prototype, {
- metal: {
- get: function () {
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
- return false;
- },
- set: function () {
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
- }
- }
- } );
- Object.defineProperties( ShaderMaterial.prototype, {
- derivatives: {
- get: function () {
- console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- return this.extensions.derivatives;
- },
- set: function ( value ) {
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
- }
- }
- } );
- //
- Object.assign( WebGLRenderer.prototype, {
- animate: function ( callback ) {
- console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
- this.setAnimationLoop( callback );
- },
- getCurrentRenderTarget: function () {
- console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
- return this.getRenderTarget();
- },
- getMaxAnisotropy: function () {
- console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
- return this.capabilities.getMaxAnisotropy();
- },
- getPrecision: function () {
- console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
- return this.capabilities.precision;
- },
- resetGLState: function () {
- console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
- return this.state.reset();
- },
- supportsFloatTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
- },
- supportsHalfFloatTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
- },
- supportsStandardDerivatives: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
- },
- supportsCompressedTextureS3TC: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
- },
- supportsCompressedTexturePVRTC: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- },
- supportsBlendMinMax: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
- },
- supportsVertexTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
- return this.capabilities.vertexTextures;
- },
- supportsInstancedArrays: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
- },
- enableScissorTest: function ( boolean ) {
- console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
- this.setScissorTest( boolean );
- },
- initMaterial: function () {
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
- },
- addPrePlugin: function () {
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
- },
- addPostPlugin: function () {
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
- },
- updateShadowMap: function () {
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
- },
- setFaceCulling: function () {
- console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
- }
- } );
- Object.defineProperties( WebGLRenderer.prototype, {
- shadowMapEnabled: {
- get: function () {
- return this.shadowMap.enabled;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
- }
- },
- shadowMapType: {
- get: function () {
- return this.shadowMap.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
- }
- },
- shadowMapCullFace: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- }
- }
- } );
- Object.defineProperties( WebGLShadowMap.prototype, {
- cullFace: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function ( /* cullFace */ ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- }
- },
- renderReverseSided: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- }
- },
- renderSingleSided: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- }
- }
- } );
- //
- Object.defineProperties( WebGLRenderTarget.prototype, {
- wrapS: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
- }
- },
- wrapT: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
- }
- },
- magFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
- }
- },
- minFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
- }
- },
- anisotropy: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
- }
- },
- offset: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
- }
- },
- repeat: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
- }
- },
- format: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
- }
- },
- type: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
- }
- },
- generateMipmaps: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
- }
- }
- } );
- //
- Object.defineProperties( WebVRManager.prototype, {
- standing: {
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebVRManager: .standing has been removed.' );
- }
- }
- } );
- //
- Audio.prototype.load = function ( file ) {
- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
- var scope = this;
- var audioLoader = new AudioLoader();
- audioLoader.load( file, function ( buffer ) {
- scope.setBuffer( buffer );
- } );
- return this;
- };
- AudioAnalyser.prototype.getData = function () {
- console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
- return this.getFrequencyData();
- };
- //
- CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
- console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
- return this.update( renderer, scene );
- };
- //
- var GeometryUtils = {
- merge: function ( geometry1, geometry2, materialIndexOffset ) {
- console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
- var matrix;
- if ( geometry2.isMesh ) {
- geometry2.matrixAutoUpdate && geometry2.updateMatrix();
- matrix = geometry2.matrix;
- geometry2 = geometry2.geometry;
- }
- geometry1.merge( geometry2, matrix, materialIndexOffset );
- },
- center: function ( geometry ) {
- console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
- return geometry.center();
- }
- };
- ImageUtils.crossOrigin = undefined;
- ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
- var loader = new TextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( url, onLoad, undefined, onError );
- if ( mapping ) texture.mapping = mapping;
- return texture;
- };
- ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
- var loader = new CubeTextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( urls, onLoad, undefined, onError );
- if ( mapping ) texture.mapping = mapping;
- return texture;
- };
- ImageUtils.loadCompressedTexture = function () {
- console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
- };
- ImageUtils.loadCompressedTextureCube = function () {
- console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
- };
- //
- function Projector() {
- console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
- this.projectVector = function ( vector, camera ) {
- console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
- vector.project( camera );
- };
- this.unprojectVector = function ( vector, camera ) {
- console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
- vector.unproject( camera );
- };
- this.pickingRay = function () {
- console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
- };
- }
- //
- function CanvasRenderer() {
- console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' );
- this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- this.clear = function () {};
- this.render = function () {};
- this.setClearColor = function () {};
- this.setSize = function () {};
- }
- //
- var SceneUtils = {
- createMultiMaterialObject: function ( /* geometry, materials */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- },
- detach: function ( /* child, parent, scene */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- },
- attach: function ( /* child, scene, parent */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- }
- };
- //
- function LensFlare() {
- console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' );
- }
- exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
- exports.WebGLRenderTarget = WebGLRenderTarget;
- exports.WebGLRenderer = WebGLRenderer;
- exports.ShaderLib = ShaderLib;
- exports.UniformsLib = UniformsLib;
- exports.UniformsUtils = UniformsUtils;
- exports.ShaderChunk = ShaderChunk;
- exports.FogExp2 = FogExp2;
- exports.Fog = Fog;
- exports.Scene = Scene;
- exports.Sprite = Sprite;
- exports.LOD = LOD;
- exports.SkinnedMesh = SkinnedMesh;
- exports.Skeleton = Skeleton;
- exports.Bone = Bone;
- exports.Mesh = Mesh;
- exports.LineSegments = LineSegments;
- exports.LineLoop = LineLoop;
- exports.Line = Line;
- exports.Points = Points;
- exports.Group = Group;
- exports.VideoTexture = VideoTexture;
- exports.DataTexture = DataTexture;
- exports.CompressedTexture = CompressedTexture;
- exports.CubeTexture = CubeTexture;
- exports.CanvasTexture = CanvasTexture;
- exports.DepthTexture = DepthTexture;
- exports.Texture = Texture;
- exports.CompressedTextureLoader = CompressedTextureLoader;
- exports.DataTextureLoader = DataTextureLoader;
- exports.CubeTextureLoader = CubeTextureLoader;
- exports.TextureLoader = TextureLoader;
- exports.ObjectLoader = ObjectLoader;
- exports.MaterialLoader = MaterialLoader;
- exports.BufferGeometryLoader = BufferGeometryLoader;
- exports.DefaultLoadingManager = DefaultLoadingManager;
- exports.LoadingManager = LoadingManager;
- exports.JSONLoader = JSONLoader;
- exports.ImageLoader = ImageLoader;
- exports.ImageBitmapLoader = ImageBitmapLoader;
- exports.FontLoader = FontLoader;
- exports.FileLoader = FileLoader;
- exports.Loader = Loader;
- exports.LoaderUtils = LoaderUtils;
- exports.Cache = Cache;
- exports.AudioLoader = AudioLoader;
- exports.SpotLightShadow = SpotLightShadow;
- exports.SpotLight = SpotLight;
- exports.PointLight = PointLight;
- exports.RectAreaLight = RectAreaLight;
- exports.HemisphereLight = HemisphereLight;
- exports.DirectionalLightShadow = DirectionalLightShadow;
- exports.DirectionalLight = DirectionalLight;
- exports.AmbientLight = AmbientLight;
- exports.LightShadow = LightShadow;
- exports.Light = Light;
- exports.StereoCamera = StereoCamera;
- exports.PerspectiveCamera = PerspectiveCamera;
- exports.OrthographicCamera = OrthographicCamera;
- exports.CubeCamera = CubeCamera;
- exports.ArrayCamera = ArrayCamera;
- exports.Camera = Camera;
- exports.AudioListener = AudioListener;
- exports.PositionalAudio = PositionalAudio;
- exports.AudioContext = AudioContext;
- exports.AudioAnalyser = AudioAnalyser;
- exports.Audio = Audio;
- exports.VectorKeyframeTrack = VectorKeyframeTrack;
- exports.StringKeyframeTrack = StringKeyframeTrack;
- exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
- exports.NumberKeyframeTrack = NumberKeyframeTrack;
- exports.ColorKeyframeTrack = ColorKeyframeTrack;
- exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
- exports.PropertyMixer = PropertyMixer;
- exports.PropertyBinding = PropertyBinding;
- exports.KeyframeTrack = KeyframeTrack;
- exports.AnimationUtils = AnimationUtils;
- exports.AnimationObjectGroup = AnimationObjectGroup;
- exports.AnimationMixer = AnimationMixer;
- exports.AnimationClip = AnimationClip;
- exports.Uniform = Uniform;
- exports.InstancedBufferGeometry = InstancedBufferGeometry;
- exports.BufferGeometry = BufferGeometry;
- exports.Geometry = Geometry;
- exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
- exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
- exports.InterleavedBuffer = InterleavedBuffer;
- exports.InstancedBufferAttribute = InstancedBufferAttribute;
- exports.Face3 = Face3;
- exports.Object3D = Object3D;
- exports.Raycaster = Raycaster;
- exports.Layers = Layers;
- exports.EventDispatcher = EventDispatcher;
- exports.Clock = Clock;
- exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
- exports.LinearInterpolant = LinearInterpolant;
- exports.DiscreteInterpolant = DiscreteInterpolant;
- exports.CubicInterpolant = CubicInterpolant;
- exports.Interpolant = Interpolant;
- exports.Triangle = Triangle;
- exports.Math = _Math;
- exports.Spherical = Spherical;
- exports.Cylindrical = Cylindrical;
- exports.Plane = Plane;
- exports.Frustum = Frustum;
- exports.Sphere = Sphere;
- exports.Ray = Ray;
- exports.Matrix4 = Matrix4;
- exports.Matrix3 = Matrix3;
- exports.Box3 = Box3;
- exports.Box2 = Box2;
- exports.Line3 = Line3;
- exports.Euler = Euler;
- exports.Vector4 = Vector4;
- exports.Vector3 = Vector3;
- exports.Vector2 = Vector2;
- exports.Quaternion = Quaternion;
- exports.Color = Color;
- exports.ImmediateRenderObject = ImmediateRenderObject;
- exports.VertexNormalsHelper = VertexNormalsHelper;
- exports.SpotLightHelper = SpotLightHelper;
- exports.SkeletonHelper = SkeletonHelper;
- exports.PointLightHelper = PointLightHelper;
- exports.RectAreaLightHelper = RectAreaLightHelper;
- exports.HemisphereLightHelper = HemisphereLightHelper;
- exports.GridHelper = GridHelper;
- exports.PolarGridHelper = PolarGridHelper;
- exports.FaceNormalsHelper = FaceNormalsHelper;
- exports.DirectionalLightHelper = DirectionalLightHelper;
- exports.CameraHelper = CameraHelper;
- exports.BoxHelper = BoxHelper;
- exports.Box3Helper = Box3Helper;
- exports.PlaneHelper = PlaneHelper;
- exports.ArrowHelper = ArrowHelper;
- exports.AxesHelper = AxesHelper;
- exports.Shape = Shape;
- exports.Path = Path;
- exports.ShapePath = ShapePath;
- exports.Font = Font;
- exports.CurvePath = CurvePath;
- exports.Curve = Curve;
- exports.ImageUtils = ImageUtils;
- exports.ShapeUtils = ShapeUtils;
- exports.WebGLUtils = WebGLUtils;
- exports.WireframeGeometry = WireframeGeometry;
- exports.ParametricGeometry = ParametricGeometry;
- exports.ParametricBufferGeometry = ParametricBufferGeometry;
- exports.TetrahedronGeometry = TetrahedronGeometry;
- exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
- exports.OctahedronGeometry = OctahedronGeometry;
- exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
- exports.IcosahedronGeometry = IcosahedronGeometry;
- exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
- exports.DodecahedronGeometry = DodecahedronGeometry;
- exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
- exports.PolyhedronGeometry = PolyhedronGeometry;
- exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
- exports.TubeGeometry = TubeGeometry;
- exports.TubeBufferGeometry = TubeBufferGeometry;
- exports.TorusKnotGeometry = TorusKnotGeometry;
- exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
- exports.TorusGeometry = TorusGeometry;
- exports.TorusBufferGeometry = TorusBufferGeometry;
- exports.TextGeometry = TextGeometry;
- exports.TextBufferGeometry = TextBufferGeometry;
- exports.SphereGeometry = SphereGeometry;
- exports.SphereBufferGeometry = SphereBufferGeometry;
- exports.RingGeometry = RingGeometry;
- exports.RingBufferGeometry = RingBufferGeometry;
- exports.PlaneGeometry = PlaneGeometry;
- exports.PlaneBufferGeometry = PlaneBufferGeometry;
- exports.LatheGeometry = LatheGeometry;
- exports.LatheBufferGeometry = LatheBufferGeometry;
- exports.ShapeGeometry = ShapeGeometry;
- exports.ShapeBufferGeometry = ShapeBufferGeometry;
- exports.ExtrudeGeometry = ExtrudeGeometry;
- exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
- exports.EdgesGeometry = EdgesGeometry;
- exports.ConeGeometry = ConeGeometry;
- exports.ConeBufferGeometry = ConeBufferGeometry;
- exports.CylinderGeometry = CylinderGeometry;
- exports.CylinderBufferGeometry = CylinderBufferGeometry;
- exports.CircleGeometry = CircleGeometry;
- exports.CircleBufferGeometry = CircleBufferGeometry;
- exports.BoxGeometry = BoxGeometry;
- exports.BoxBufferGeometry = BoxBufferGeometry;
- exports.ShadowMaterial = ShadowMaterial;
- exports.SpriteMaterial = SpriteMaterial;
- exports.RawShaderMaterial = RawShaderMaterial;
- exports.ShaderMaterial = ShaderMaterial;
- exports.PointsMaterial = PointsMaterial;
- exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
- exports.MeshStandardMaterial = MeshStandardMaterial;
- exports.MeshPhongMaterial = MeshPhongMaterial;
- exports.MeshToonMaterial = MeshToonMaterial;
- exports.MeshNormalMaterial = MeshNormalMaterial;
- exports.MeshLambertMaterial = MeshLambertMaterial;
- exports.MeshDepthMaterial = MeshDepthMaterial;
- exports.MeshDistanceMaterial = MeshDistanceMaterial;
- exports.MeshBasicMaterial = MeshBasicMaterial;
- exports.LineDashedMaterial = LineDashedMaterial;
- exports.LineBasicMaterial = LineBasicMaterial;
- exports.Material = Material;
- exports.Float64BufferAttribute = Float64BufferAttribute;
- exports.Float32BufferAttribute = Float32BufferAttribute;
- exports.Uint32BufferAttribute = Uint32BufferAttribute;
- exports.Int32BufferAttribute = Int32BufferAttribute;
- exports.Uint16BufferAttribute = Uint16BufferAttribute;
- exports.Int16BufferAttribute = Int16BufferAttribute;
- exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
- exports.Uint8BufferAttribute = Uint8BufferAttribute;
- exports.Int8BufferAttribute = Int8BufferAttribute;
- exports.BufferAttribute = BufferAttribute;
- exports.ArcCurve = ArcCurve;
- exports.CatmullRomCurve3 = CatmullRomCurve3;
- exports.CubicBezierCurve = CubicBezierCurve;
- exports.CubicBezierCurve3 = CubicBezierCurve3;
- exports.EllipseCurve = EllipseCurve;
- exports.LineCurve = LineCurve;
- exports.LineCurve3 = LineCurve3;
- exports.QuadraticBezierCurve = QuadraticBezierCurve;
- exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
- exports.SplineCurve = SplineCurve;
- exports.REVISION = REVISION;
- exports.MOUSE = MOUSE;
- exports.CullFaceNone = CullFaceNone;
- exports.CullFaceBack = CullFaceBack;
- exports.CullFaceFront = CullFaceFront;
- exports.CullFaceFrontBack = CullFaceFrontBack;
- exports.FrontFaceDirectionCW = FrontFaceDirectionCW;
- exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW;
- exports.BasicShadowMap = BasicShadowMap;
- exports.PCFShadowMap = PCFShadowMap;
- exports.PCFSoftShadowMap = PCFSoftShadowMap;
- exports.FrontSide = FrontSide;
- exports.BackSide = BackSide;
- exports.DoubleSide = DoubleSide;
- exports.FlatShading = FlatShading;
- exports.SmoothShading = SmoothShading;
- exports.NoColors = NoColors;
- exports.FaceColors = FaceColors;
- exports.VertexColors = VertexColors;
- exports.NoBlending = NoBlending;
- exports.NormalBlending = NormalBlending;
- exports.AdditiveBlending = AdditiveBlending;
- exports.SubtractiveBlending = SubtractiveBlending;
- exports.MultiplyBlending = MultiplyBlending;
- exports.CustomBlending = CustomBlending;
- exports.AddEquation = AddEquation;
- exports.SubtractEquation = SubtractEquation;
- exports.ReverseSubtractEquation = ReverseSubtractEquation;
- exports.MinEquation = MinEquation;
- exports.MaxEquation = MaxEquation;
- exports.ZeroFactor = ZeroFactor;
- exports.OneFactor = OneFactor;
- exports.SrcColorFactor = SrcColorFactor;
- exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
- exports.SrcAlphaFactor = SrcAlphaFactor;
- exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
- exports.DstAlphaFactor = DstAlphaFactor;
- exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
- exports.DstColorFactor = DstColorFactor;
- exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
- exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
- exports.NeverDepth = NeverDepth;
- exports.AlwaysDepth = AlwaysDepth;
- exports.LessDepth = LessDepth;
- exports.LessEqualDepth = LessEqualDepth;
- exports.EqualDepth = EqualDepth;
- exports.GreaterEqualDepth = GreaterEqualDepth;
- exports.GreaterDepth = GreaterDepth;
- exports.NotEqualDepth = NotEqualDepth;
- exports.MultiplyOperation = MultiplyOperation;
- exports.MixOperation = MixOperation;
- exports.AddOperation = AddOperation;
- exports.NoToneMapping = NoToneMapping;
- exports.LinearToneMapping = LinearToneMapping;
- exports.ReinhardToneMapping = ReinhardToneMapping;
- exports.Uncharted2ToneMapping = Uncharted2ToneMapping;
- exports.CineonToneMapping = CineonToneMapping;
- exports.UVMapping = UVMapping;
- exports.CubeReflectionMapping = CubeReflectionMapping;
- exports.CubeRefractionMapping = CubeRefractionMapping;
- exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
- exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
- exports.SphericalReflectionMapping = SphericalReflectionMapping;
- exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
- exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
- exports.RepeatWrapping = RepeatWrapping;
- exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
- exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
- exports.NearestFilter = NearestFilter;
- exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
- exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
- exports.LinearFilter = LinearFilter;
- exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
- exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
- exports.UnsignedByteType = UnsignedByteType;
- exports.ByteType = ByteType;
- exports.ShortType = ShortType;
- exports.UnsignedShortType = UnsignedShortType;
- exports.IntType = IntType;
- exports.UnsignedIntType = UnsignedIntType;
- exports.FloatType = FloatType;
- exports.HalfFloatType = HalfFloatType;
- exports.UnsignedShort4444Type = UnsignedShort4444Type;
- exports.UnsignedShort5551Type = UnsignedShort5551Type;
- exports.UnsignedShort565Type = UnsignedShort565Type;
- exports.UnsignedInt248Type = UnsignedInt248Type;
- exports.AlphaFormat = AlphaFormat;
- exports.RGBFormat = RGBFormat;
- exports.RGBAFormat = RGBAFormat;
- exports.LuminanceFormat = LuminanceFormat;
- exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
- exports.RGBEFormat = RGBEFormat;
- exports.DepthFormat = DepthFormat;
- exports.DepthStencilFormat = DepthStencilFormat;
- exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
- exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
- exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
- exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
- exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
- exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
- exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
- exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
- exports.RGB_ETC1_Format = RGB_ETC1_Format;
- exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
- exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
- exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
- exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
- exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
- exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
- exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
- exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
- exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
- exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
- exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
- exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
- exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
- exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
- exports.LoopOnce = LoopOnce;
- exports.LoopRepeat = LoopRepeat;
- exports.LoopPingPong = LoopPingPong;
- exports.InterpolateDiscrete = InterpolateDiscrete;
- exports.InterpolateLinear = InterpolateLinear;
- exports.InterpolateSmooth = InterpolateSmooth;
- exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
- exports.ZeroSlopeEnding = ZeroSlopeEnding;
- exports.WrapAroundEnding = WrapAroundEnding;
- exports.TrianglesDrawMode = TrianglesDrawMode;
- exports.TriangleStripDrawMode = TriangleStripDrawMode;
- exports.TriangleFanDrawMode = TriangleFanDrawMode;
- exports.LinearEncoding = LinearEncoding;
- exports.sRGBEncoding = sRGBEncoding;
- exports.GammaEncoding = GammaEncoding;
- exports.RGBEEncoding = RGBEEncoding;
- exports.LogLuvEncoding = LogLuvEncoding;
- exports.RGBM7Encoding = RGBM7Encoding;
- exports.RGBM16Encoding = RGBM16Encoding;
- exports.RGBDEncoding = RGBDEncoding;
- exports.BasicDepthPacking = BasicDepthPacking;
- exports.RGBADepthPacking = RGBADepthPacking;
- exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
- exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
- exports.CubeGeometry = BoxGeometry;
- exports.Face4 = Face4;
- exports.LineStrip = LineStrip;
- exports.LinePieces = LinePieces;
- exports.MeshFaceMaterial = MeshFaceMaterial;
- exports.MultiMaterial = MultiMaterial;
- exports.PointCloud = PointCloud;
- exports.Particle = Particle;
- exports.ParticleSystem = ParticleSystem;
- exports.PointCloudMaterial = PointCloudMaterial;
- exports.ParticleBasicMaterial = ParticleBasicMaterial;
- exports.ParticleSystemMaterial = ParticleSystemMaterial;
- exports.Vertex = Vertex;
- exports.DynamicBufferAttribute = DynamicBufferAttribute;
- exports.Int8Attribute = Int8Attribute;
- exports.Uint8Attribute = Uint8Attribute;
- exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
- exports.Int16Attribute = Int16Attribute;
- exports.Uint16Attribute = Uint16Attribute;
- exports.Int32Attribute = Int32Attribute;
- exports.Uint32Attribute = Uint32Attribute;
- exports.Float32Attribute = Float32Attribute;
- exports.Float64Attribute = Float64Attribute;
- exports.ClosedSplineCurve3 = ClosedSplineCurve3;
- exports.SplineCurve3 = SplineCurve3;
- exports.Spline = Spline;
- exports.AxisHelper = AxisHelper;
- exports.BoundingBoxHelper = BoundingBoxHelper;
- exports.EdgesHelper = EdgesHelper;
- exports.WireframeHelper = WireframeHelper;
- exports.XHRLoader = XHRLoader;
- exports.BinaryTextureLoader = BinaryTextureLoader;
- exports.GeometryUtils = GeometryUtils;
- exports.Projector = Projector;
- exports.CanvasRenderer = CanvasRenderer;
- exports.SceneUtils = SceneUtils;
- exports.LensFlare = LensFlare;
- Object.defineProperty(exports, '__esModule', { value: true });
- })));
- },{}],41:[function(_dereq_,module,exports){
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.ColladaLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.ColladaLoader.prototype = {
- constructor: THREE.ColladaLoader,
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
- var loader = new THREE.FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text, path ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- options: {
- set convertUpAxis( value ) {
- console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
- }
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- parse: function ( text, path ) {
- function getElementsByTagName( xml, name ) {
- // Non recursive xml.getElementsByTagName() ...
- var array = [];
- var childNodes = xml.childNodes;
- for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
- var child = childNodes[ i ];
- if ( child.nodeName === name ) {
- array.push( child );
- }
- }
- return array;
- }
- function parseStrings( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parts[ i ];
- }
- return array;
- }
- function parseFloats( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseFloat( parts[ i ] );
- }
- return array;
- }
- function parseInts( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseInt( parts[ i ] );
- }
- return array;
- }
- function parseId( text ) {
- return text.substring( 1 );
- }
- function generateId() {
- return 'three_default_' + ( count ++ );
- }
- function isEmpty( object ) {
- return Object.keys( object ).length === 0;
- }
- // asset
- function parseAsset( xml ) {
- return {
- unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
- upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
- };
- }
- function parseAssetUnit( xml ) {
- if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
- return parseFloat( xml.getAttribute( 'meter' ) );
- } else {
- return 1; // default 1 meter
- }
- }
- function parseAssetUpAxis( xml ) {
- return xml !== undefined ? xml.textContent : 'Y_UP';
- }
- // library
- function parseLibrary( xml, libraryName, nodeName, parser ) {
- var library = getElementsByTagName( xml, libraryName )[ 0 ];
- if ( library !== undefined ) {
- var elements = getElementsByTagName( library, nodeName );
- for ( var i = 0; i < elements.length; i ++ ) {
- parser( elements[ i ] );
- }
- }
- }
- function buildLibrary( data, builder ) {
- for ( var name in data ) {
- var object = data[ name ];
- object.build = builder( data[ name ] );
- }
- }
- // get
- function getBuild( data, builder ) {
- if ( data.build !== undefined ) return data.build;
- data.build = builder( data );
- return data.build;
- }
- // animation
- function parseAnimation( xml ) {
- var data = {
- sources: {},
- samplers: {},
- channels: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- var id;
- switch ( child.nodeName ) {
- case 'source':
- id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'sampler':
- id = child.getAttribute( 'id' );
- data.samplers[ id ] = parseAnimationSampler( child );
- break;
- case 'channel':
- id = child.getAttribute( 'target' );
- data.channels[ id ] = parseAnimationChannel( child );
- break;
- default:
- console.log( child );
- }
- }
- library.animations[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseAnimationSampler( xml ) {
- var data = {
- inputs: {},
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var id = parseId( child.getAttribute( 'source' ) );
- var semantic = child.getAttribute( 'semantic' );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseAnimationChannel( xml ) {
- var data = {};
- var target = xml.getAttribute( 'target' );
- // parsing SID Addressing Syntax
- var parts = target.split( '/' );
- var id = parts.shift();
- var sid = parts.shift();
- // check selection syntax
- var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
- var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
- if ( memberSyntax ) {
- // member selection access
- parts = sid.split( '.' );
- sid = parts.shift();
- data.member = parts.shift();
- } else if ( arraySyntax ) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- var indices = sid.split( '(' );
- sid = indices.shift();
- for ( var i = 0; i < indices.length; i ++ ) {
- indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
- }
- data.indices = indices;
- }
- data.id = id;
- data.sid = sid;
- data.arraySyntax = arraySyntax;
- data.memberSyntax = memberSyntax;
- data.sampler = parseId( xml.getAttribute( 'source' ) );
- return data;
- }
- function buildAnimation( data ) {
- var tracks = [];
- var channels = data.channels;
- var samplers = data.samplers;
- var sources = data.sources;
- for ( var target in channels ) {
- if ( channels.hasOwnProperty( target ) ) {
- var channel = channels[ target ];
- var sampler = samplers[ channel.sampler ];
- var inputId = sampler.inputs.INPUT;
- var outputId = sampler.inputs.OUTPUT;
- var inputSource = sources[ inputId ];
- var outputSource = sources[ outputId ];
- var animation = buildAnimationChannel( channel, inputSource, outputSource );
- createKeyframeTracks( animation, tracks );
- }
- }
- return tracks;
- }
- function getAnimation( id ) {
- return getBuild( library.animations[ id ], buildAnimation );
- }
- function buildAnimationChannel( channel, inputSource, outputSource ) {
- var node = library.nodes[ channel.id ];
- var object3D = getNode( node.id );
- var transform = node.transforms[ channel.sid ];
- var defaultMatrix = node.matrix.clone().transpose();
- var time, stride;
- var i, il, j, jl;
- var data = {};
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch ( transform ) {
- case 'matrix':
- for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
- time = inputSource.array[ i ];
- stride = i * outputSource.stride;
- if ( data[ time ] === undefined ) data[ time ] = {};
- if ( channel.arraySyntax === true ) {
- var value = outputSource.array[ stride ];
- var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
- data[ time ][ index ] = value;
- } else {
- for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
- data[ time ][ j ] = outputSource.array[ stride + j ];
- }
- }
- }
- break;
- case 'translate':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- case 'rotate':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- case 'scale':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- }
- var keyframes = prepareAnimationData( data, defaultMatrix );
- var animation = {
- name: object3D.uuid,
- keyframes: keyframes
- };
- return animation;
- }
- function prepareAnimationData( data, defaultMatrix ) {
- var keyframes = [];
- // transfer data into a sortable array
- for ( var time in data ) {
- keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
- }
- // ensure keyframes are sorted by time
- keyframes.sort( ascending );
- // now we clean up all animation data, so we can use them for keyframe tracks
- for ( var i = 0; i < 16; i ++ ) {
- transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
- }
- return keyframes;
- // array sort function
- function ascending( a, b ) {
- return a.time - b.time;
- }
- }
- var position = new THREE.Vector3();
- var scale = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- function createKeyframeTracks( animation, tracks ) {
- var keyframes = animation.keyframes;
- var name = animation.name;
- var times = [];
- var positionData = [];
- var quaternionData = [];
- var scaleData = [];
- for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
- var keyframe = keyframes[ i ];
- var time = keyframe.time;
- var value = keyframe.value;
- matrix.fromArray( value ).transpose();
- matrix.decompose( position, quaternion, scale );
- times.push( time );
- positionData.push( position.x, position.y, position.z );
- quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
- scaleData.push( scale.x, scale.y, scale.z );
- }
- if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
- if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
- if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
- return tracks;
- }
- function transformAnimationData( keyframes, property, defaultValue ) {
- var keyframe;
- var empty = true;
- var i, l;
- // check, if values of a property are missing in our keyframes
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === undefined ) {
- keyframe.value[ property ] = null; // mark as missing
- } else {
- empty = false;
- }
- }
- if ( empty === true ) {
- // no values at all, so we set a default value
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- keyframe.value[ property ] = defaultValue;
- }
- } else {
- // filling gaps
- createMissingKeyframes( keyframes, property );
- }
- }
- function createMissingKeyframes( keyframes, property ) {
- var prev, next;
- for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === null ) {
- prev = getPrev( keyframes, i, property );
- next = getNext( keyframes, i, property );
- if ( prev === null ) {
- keyframe.value[ property ] = next.value[ property ];
- continue;
- }
- if ( next === null ) {
- keyframe.value[ property ] = prev.value[ property ];
- continue;
- }
- interpolate( keyframe, prev, next, property );
- }
- }
- }
- function getPrev( keyframes, i, property ) {
- while ( i >= 0 ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i --;
- }
- return null;
- }
- function getNext( keyframes, i, property ) {
- while ( i < keyframes.length ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i ++;
- }
- return null;
- }
- function interpolate( key, prev, next, property ) {
- if ( ( next.time - prev.time ) === 0 ) {
- key.value[ property ] = prev.value[ property ];
- return;
- }
- key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
- }
- // animation clips
- function parseAnimationClip( xml ) {
- var data = {
- name: xml.getAttribute( 'id' ) || 'default',
- start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
- end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
- animations: []
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_animation':
- data.animations.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- }
- }
- library.clips[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildAnimationClip( data ) {
- var tracks = [];
- var name = data.name;
- var duration = ( data.end - data.start ) || - 1;
- var animations = data.animations;
- for ( var i = 0, il = animations.length; i < il; i ++ ) {
- var animationTracks = getAnimation( animations[ i ] );
- for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
- tracks.push( animationTracks[ j ] );
- }
- }
- return new THREE.AnimationClip( name, duration, tracks );
- }
- function getAnimationClip( id ) {
- return getBuild( library.clips[ id ], buildAnimationClip );
- }
- // controller
- function parseController( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId( child.getAttribute( 'source' ) );
- data.skin = parseSkin( child );
- break;
- case 'morph':
- data.id = parseId( child.getAttribute( 'source' ) );
- console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
- break;
- }
- }
- library.controllers[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSkin( xml ) {
- var data = {
- sources: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats( child.textContent );
- break;
- case 'source':
- var id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'joints':
- data.joints = parseJoints( child );
- break;
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights( child );
- break;
- }
- }
- return data;
- }
- function parseJoints( xml ) {
- var data = {
- inputs: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var semantic = child.getAttribute( 'semantic' );
- var id = parseId( child.getAttribute( 'source' ) );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseVertexWeights( xml ) {
- var data = {
- inputs: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var semantic = child.getAttribute( 'semantic' );
- var id = parseId( child.getAttribute( 'source' ) );
- var offset = parseInt( child.getAttribute( 'offset' ) );
- data.inputs[ semantic ] = { id: id, offset: offset };
- break;
- case 'vcount':
- data.vcount = parseInts( child.textContent );
- break;
- case 'v':
- data.v = parseInts( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildController( data ) {
- var build = {
- id: data.id
- };
- var geometry = library.geometries[ build.id ];
- if ( data.skin !== undefined ) {
- build.skin = buildSkin( data.skin );
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- geometry.sources.skinIndices = build.skin.indices;
- geometry.sources.skinWeights = build.skin.weights;
- }
- return build;
- }
- function buildSkin( data ) {
- var BONE_LIMIT = 4;
- var build = {
- joints: [], // this must be an array to preserve the joint order
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- };
- var sources = data.sources;
- var vertexWeights = data.vertexWeights;
- var vcount = vertexWeights.vcount;
- var v = vertexWeights.v;
- var jointOffset = vertexWeights.inputs.JOINT.offset;
- var weightOffset = vertexWeights.inputs.WEIGHT.offset;
- var jointSource = data.sources[ data.joints.inputs.JOINT ];
- var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
- var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
- var stride = 0;
- var i, j, l;
- // procces skin data for each vertex
- for ( i = 0, l = vcount.length; i < l; i ++ ) {
- var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
- var vertexSkinData = [];
- for ( j = 0; j < jointCount; j ++ ) {
- var skinIndex = v[ stride + jointOffset ];
- var weightId = v[ stride + weightOffset ];
- var skinWeight = weights[ weightId ];
- vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
- stride += 2;
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort( descending );
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for ( j = 0; j < BONE_LIMIT; j ++ ) {
- var d = vertexSkinData[ j ];
- if ( d !== undefined ) {
- build.indices.array.push( d.index );
- build.weights.array.push( d.weight );
- } else {
- build.indices.array.push( 0 );
- build.weights.array.push( 0 );
- }
- }
- }
- // setup bind matrix
- if ( data.bindShapeMatrix ) {
- build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
- } else {
- build.bindMatrix = new THREE.Matrix4().identity();
- }
- // process bones and inverse bind matrix data
- for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
- var name = jointSource.array[ i ];
- var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
- build.joints.push( { name: name, boneInverse: boneInverse } );
- }
- return build;
- // array sort function
- function descending( a, b ) {
- return b.weight - a.weight;
- }
- }
- function getController( id ) {
- return getBuild( library.controllers[ id ], buildController );
- }
- // image
- function parseImage( xml ) {
- var data = {
- init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
- };
- library.images[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildImage( data ) {
- if ( data.build !== undefined ) return data.build;
- return data.init_from;
- }
- function getImage( id ) {
- var data = library.images[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildImage );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
- return null;
- }
- // effect
- function parseEffect( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON( child );
- break;
- }
- }
- library.effects[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseEffectProfileCOMMON( xml ) {
- var data = {
- surfaces: {},
- samplers: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'newparam':
- parseEffectNewparam( child, data );
- break;
- case 'technique':
- data.technique = parseEffectTechnique( child );
- break;
- case 'extra':
- data.extra = parseEffectExtra( child );
- break;
- }
- }
- return data;
- }
- function parseEffectNewparam( xml, data ) {
- var sid = xml.getAttribute( 'sid' );
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'surface':
- data.surfaces[ sid ] = parseEffectSurface( child );
- break;
- case 'sampler2D':
- data.samplers[ sid ] = parseEffectSampler( child );
- break;
- }
- }
- }
- function parseEffectSurface( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'init_from':
- data.init_from = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectSampler( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'source':
- data.source = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName;
- data.parameters = parseEffectParameters( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameters( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'shininess':
- case 'transparency':
- data[ child.nodeName ] = parseEffectParameter( child );
- break;
- case 'transparent':
- data[ child.nodeName ] = {
- opaque: child.getAttribute( 'opaque' ),
- data: parseEffectParameter( child )
- };
- break;
- }
- }
- return data;
- }
- function parseEffectParameter( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- data[ child.nodeName ] = parseFloats( child.textContent );
- break;
- case 'float':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'texture':
- data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTexture( xml ) {
- var data = {
- technique: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'extra':
- parseEffectParameterTextureExtra( child, data );
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtra( xml, data ) {
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique':
- parseEffectParameterTextureExtraTechnique( child, data );
- break;
- }
- }
- }
- function parseEffectParameterTextureExtraTechnique( xml, data ) {
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data.technique[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'wrapU':
- case 'wrapV':
- // some files have values for wrapU/wrapV which become NaN via parseInt
- if ( child.textContent.toUpperCase() === 'TRUE' ) {
- data.technique[ child.nodeName ] = 1;
- } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
- data.technique[ child.nodeName ] = 0;
- } else {
- data.technique[ child.nodeName ] = parseInt( child.textContent );
- }
- break;
- }
- }
- }
- function parseEffectExtra( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique':
- data.technique = parseEffectExtraTechnique( child );
- break;
- }
- }
- return data;
- }
- function parseEffectExtraTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'double_sided':
- data[ child.nodeName ] = parseInt( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildEffect( data ) {
- return data;
- }
- function getEffect( id ) {
- return getBuild( library.effects[ id ], buildEffect );
- }
- // material
- function parseMaterial( xml ) {
- var data = {
- name: xml.getAttribute( 'name' )
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_effect':
- data.url = parseId( child.getAttribute( 'url' ) );
- break;
- }
- }
- library.materials[ xml.getAttribute( 'id' ) ] = data;
- }
- function getTextureLoader( image ) {
- var loader;
- var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
- extension = extension.toLowerCase();
- switch ( extension ) {
- case 'tga':
- loader = tgaLoader;
- break;
- default:
- loader = textureLoader;
- }
- return loader;
- }
- function buildMaterial( data ) {
- var effect = getEffect( data.url );
- var technique = effect.profile.technique;
- var extra = effect.profile.extra;
- var material;
- switch ( technique.type ) {
- case 'phong':
- case 'blinn':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- material = new THREE.MeshBasicMaterial();
- break;
- }
- material.name = data.name;
- function getTexture( textureObject ) {
- var sampler = effect.profile.samplers[ textureObject.id ];
- var image = null;
- // get image
- if ( sampler !== undefined ) {
- var surface = effect.profile.surfaces[ sampler.source ];
- image = getImage( surface.init_from );
- } else {
- console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
- image = getImage( textureObject.id );
- }
- // create texture if image is avaiable
- if ( image !== null ) {
- var loader = getTextureLoader( image );
- if ( loader !== undefined ) {
- var texture = loader.load( image );
- var extra = textureObject.extra;
- if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
- var technique = extra.technique;
- texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
- texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
- } else {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- }
- return texture;
- } else {
- console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
- return null;
- }
- } else {
- console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
- return null;
- }
- }
- var parameters = technique.parameters;
- for ( var key in parameters ) {
- var parameter = parameters[ key ];
- switch ( key ) {
- case 'diffuse':
- if ( parameter.color ) material.color.fromArray( parameter.color );
- if ( parameter.texture ) material.map = getTexture( parameter.texture );
- break;
- case 'specular':
- if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
- if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
- break;
- case 'shininess':
- if ( parameter.float && material.shininess ) material.shininess = parameter.float;
- break;
- case 'emission':
- if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
- if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
- break;
- }
- }
- //
- var transparent = parameters[ 'transparent' ];
- var transparency = parameters[ 'transparency' ];
- // <transparency> does not exist but <transparent>
- if ( transparency === undefined && transparent ) {
- transparency = {
- float: 1
- };
- }
- // <transparent> does not exist but <transparency>
- if ( transparent === undefined && transparency ) {
- transparent = {
- opaque: 'A_ONE',
- data: {
- color: [ 1, 1, 1, 1 ]
- } };
- }
- if ( transparent && transparency ) {
- // handle case if a texture exists but no color
- if ( transparent.data.texture ) {
- // we do not set an alpha map (see #13792)
- material.transparent = true;
- } else {
- var color = transparent.data.color;
- switch ( transparent.opaque ) {
- case 'A_ONE':
- material.opacity = color[ 3 ] * transparency.float;
- break;
- case 'RGB_ZERO':
- material.opacity = 1 - ( color[ 0 ] * transparency.float );
- break;
- case 'A_ZERO':
- material.opacity = 1 - ( color[ 3 ] * transparency.float );
- break;
- case 'RGB_ONE':
- material.opacity = color[ 0 ] * transparency.float;
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
- }
- if ( material.opacity < 1 ) material.transparent = true;
- }
- }
- //
- if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
- material.side = THREE.DoubleSide;
- }
- return material;
- }
- function getMaterial( id ) {
- return getBuild( library.materials[ id ], buildMaterial );
- }
- // camera
- function parseCamera( xml ) {
- var data = {
- name: xml.getAttribute( 'name' )
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'optics':
- data.optics = parseCameraOptics( child );
- break;
- }
- }
- library.cameras[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseCameraOptics( xml ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'technique_common':
- return parseCameraTechnique( child );
- }
- }
- return {};
- }
- function parseCameraTechnique( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName;
- data.parameters = parseCameraParameters( child );
- break;
- }
- }
- return data;
- }
- function parseCameraParameters( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildCamera( data ) {
- var camera;
- switch ( data.optics.technique ) {
- case 'perspective':
- camera = new THREE.PerspectiveCamera(
- data.optics.parameters.yfov,
- data.optics.parameters.aspect_ratio,
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- case 'orthographic':
- var ymag = data.optics.parameters.ymag;
- var xmag = data.optics.parameters.xmag;
- var aspectRatio = data.optics.parameters.aspect_ratio;
- xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
- ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
- xmag *= 0.5;
- ymag *= 0.5;
- camera = new THREE.OrthographicCamera(
- - xmag, xmag, ymag, - ymag, // left, right, top, bottom
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- default:
- camera = new THREE.PerspectiveCamera();
- break;
- }
- camera.name = data.name;
- return camera;
- }
- function getCamera( id ) {
- var data = library.cameras[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildCamera );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
- return null;
- }
- // light
- function parseLight( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- data = parseLightTechnique( child );
- break;
- }
- }
- library.lights[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseLightTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName;
- data.parameters = parseLightParameters( child );
- }
- }
- return data;
- }
- function parseLightParameters( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- var array = parseFloats( child.textContent );
- data.color = new THREE.Color().fromArray( array );
- break;
- case 'falloff_angle':
- data.falloffAngle = parseFloat( child.textContent );
- break;
- case 'quadratic_attenuation':
- var f = parseFloat( child.textContent );
- data.distance = f ? Math.sqrt( 1 / f ) : 0;
- break;
- }
- }
- return data;
- }
- function buildLight( data ) {
- var light;
- switch ( data.technique ) {
- case 'directional':
- light = new THREE.DirectionalLight();
- break;
- case 'point':
- light = new THREE.PointLight();
- break;
- case 'spot':
- light = new THREE.SpotLight();
- break;
- case 'ambient':
- light = new THREE.AmbientLight();
- break;
- }
- if ( data.parameters.color ) light.color.copy( data.parameters.color );
- if ( data.parameters.distance ) light.distance = data.parameters.distance;
- return light;
- }
- function getLight( id ) {
- var data = library.lights[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildLight );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
- return null;
- }
- // geometry
- function parseGeometry( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ),
- sources: {},
- vertices: {},
- primitives: []
- };
- var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
- // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
- if ( mesh === undefined ) return;
- for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
- var child = mesh.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- var id = child.getAttribute( 'id' );
- switch ( child.nodeName ) {
- case 'source':
- data.sources[ id ] = parseSource( child );
- break;
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices( child );
- break;
- case 'polygons':
- console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
- break;
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push( parseGeometryPrimitive( child ) );
- break;
- default:
- console.log( child );
- }
- }
- library.geometries[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSource( xml ) {
- var data = {
- array: [],
- stride: 3
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'float_array':
- data.array = parseFloats( child.textContent );
- break;
- case 'Name_array':
- data.array = parseStrings( child.textContent );
- break;
- case 'technique_common':
- var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
- if ( accessor !== undefined ) {
- data.stride = parseInt( accessor.getAttribute( 'stride' ) );
- }
- break;
- }
- }
- return data;
- }
- function parseGeometryVertices( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
- }
- return data;
- }
- function parseGeometryPrimitive( xml ) {
- var primitive = {
- type: xml.nodeName,
- material: xml.getAttribute( 'material' ),
- count: parseInt( xml.getAttribute( 'count' ) ),
- inputs: {},
- stride: 0,
- hasUV: false
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var id = parseId( child.getAttribute( 'source' ) );
- var semantic = child.getAttribute( 'semantic' );
- var offset = parseInt( child.getAttribute( 'offset' ) );
- primitive.inputs[ semantic ] = { id: id, offset: offset };
- primitive.stride = Math.max( primitive.stride, offset + 1 );
- if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
- break;
- case 'vcount':
- primitive.vcount = parseInts( child.textContent );
- break;
- case 'p':
- primitive.p = parseInts( child.textContent );
- break;
- }
- }
- return primitive;
- }
- function groupPrimitives( primitives ) {
- var build = {};
- for ( var i = 0; i < primitives.length; i ++ ) {
- var primitive = primitives[ i ];
- if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
- build[ primitive.type ].push( primitive );
- }
- return build;
- }
- function checkUVCoordinates( primitives ) {
- var count = 0;
- for ( var i = 0, l = primitives.length; i < l; i ++ ) {
- var primitive = primitives[ i ];
- if ( primitive.hasUV === true ) {
- count ++;
- }
- }
- if ( count > 0 && count < primitives.length ) {
- primitives.uvsNeedsFix = true;
- }
- }
- function buildGeometry( data ) {
- var build = {};
- var sources = data.sources;
- var vertices = data.vertices;
- var primitives = data.primitives;
- if ( primitives.length === 0 ) return {};
- // our goal is to create one buffer geometry for a single type of primitives
- // first, we group all primitives by their type
- var groupedPrimitives = groupPrimitives( primitives );
- for ( var type in groupedPrimitives ) {
- var primitiveType = groupedPrimitives[ type ];
- // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
- checkUVCoordinates( primitiveType );
- // third, create a buffer geometry for each type of primitives
- build[ type ] = buildGeometryType( primitiveType, sources, vertices );
- }
- return build;
- }
- function buildGeometryType( primitives, sources, vertices ) {
- var build = {};
- var position = { array: [], stride: 0 };
- var normal = { array: [], stride: 0 };
- var uv = { array: [], stride: 0 };
- var color = { array: [], stride: 0 };
- var skinIndex = { array: [], stride: 4 };
- var skinWeight = { array: [], stride: 4 };
- var geometry = new THREE.BufferGeometry();
- var materialKeys = [];
- var start = 0;
- for ( var p = 0; p < primitives.length; p ++ ) {
- var primitive = primitives[ p ];
- var inputs = primitive.inputs;
- // groups
- var count = 0;
- switch ( primitive.type ) {
- case 'lines':
- case 'linestrips':
- count = primitive.count * 2;
- break;
- case 'triangles':
- count = primitive.count * 3;
- break;
- case 'polylist':
- for ( var g = 0; g < primitive.count; g ++ ) {
- var vc = primitive.vcount[ g ];
- switch ( vc ) {
- case 3:
- count += 3; // single triangle
- break;
- case 4:
- count += 6; // quad, subdivided into two triangles
- break;
- default:
- count += ( vc - 2 ) * 3; // polylist with more than four vertices
- break;
- }
- }
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
- }
- geometry.addGroup( start, count, p );
- start += count;
- // material
- if ( primitive.material ) {
- materialKeys.push( primitive.material );
- }
- // geometry data
- for ( var name in inputs ) {
- var input = inputs[ name ];
- switch ( name ) {
- case 'VERTEX':
- for ( var key in vertices ) {
- var id = vertices[ key ];
- switch ( key ) {
- case 'POSITION':
- var prevLength = position.array.length;
- buildGeometryData( primitive, sources[ id ], input.offset, position.array );
- position.stride = sources[ id ].stride;
- if ( sources.skinWeights && sources.skinIndices ) {
- buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
- buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
- }
- // see #3803
- if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
- var count = ( position.array.length - prevLength ) / position.stride;
- for ( var i = 0; i < count; i ++ ) {
- // fill missing uv coordinates
- uv.array.push( 0, 0 );
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
- normal.stride = sources[ id ].stride;
- break;
- case 'COLOR':
- buildGeometryData( primitive, sources[ id ], input.offset, color.array );
- color.stride = sources[ id ].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
- uv.stride = sources[ id ].stride;
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
- normal.stride = sources[ input.id ].stride;
- break;
- case 'COLOR':
- buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
- color.stride = sources[ input.id ].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
- uv.stride = sources[ input.id ].stride;
- break;
- }
- }
- }
- // build geometry
- if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
- if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
- if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
- if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
- if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
- if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
- build.data = geometry;
- build.type = primitives[ 0 ].type;
- build.materialKeys = materialKeys;
- return build;
- }
- function buildGeometryData( primitive, source, offset, array ) {
- var indices = primitive.p;
- var stride = primitive.stride;
- var vcount = primitive.vcount;
- function pushVector( i ) {
- var index = indices[ i + offset ] * sourceStride;
- var length = index + sourceStride;
- for ( ; index < length; index ++ ) {
- array.push( sourceArray[ index ] );
- }
- }
- var sourceArray = source.array;
- var sourceStride = source.stride;
- if ( primitive.vcount !== undefined ) {
- var index = 0;
- for ( var i = 0, l = vcount.length; i < l; i ++ ) {
- var count = vcount[ i ];
- if ( count === 4 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- var d = index + stride * 3;
- pushVector( a ); pushVector( b ); pushVector( d );
- pushVector( b ); pushVector( c ); pushVector( d );
- } else if ( count === 3 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- pushVector( a ); pushVector( b ); pushVector( c );
- } else if ( count > 4 ) {
- for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
- var a = index + stride * 0;
- var b = index + stride * k;
- var c = index + stride * ( k + 1 );
- pushVector( a ); pushVector( b ); pushVector( c );
- }
- }
- index += stride * count;
- }
- } else {
- for ( var i = 0, l = indices.length; i < l; i += stride ) {
- pushVector( i );
- }
- }
- }
- function getGeometry( id ) {
- return getBuild( library.geometries[ id ], buildGeometry );
- }
- // kinematics
- function parseKinematicsModel( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ) || '',
- joints: {},
- links: []
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- parseKinematicsTechniqueCommon( child, data );
- break;
- }
- }
- library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildKinematicsModel( data ) {
- if ( data.build !== undefined ) return data.build;
- return data;
- }
- function getKinematicsModel( id ) {
- return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
- }
- function parseKinematicsTechniqueCommon( xml, data ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'joint':
- data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
- break;
- case 'link':
- data.links.push( parseKinematicsLink( child ) );
- break;
- }
- }
- }
- function parseKinematicsJoint( xml ) {
- var data;
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'prismatic':
- case 'revolute':
- data = parseKinematicsJointParameter( child );
- break;
- }
- }
- return data;
- }
- function parseKinematicsJointParameter( xml, data ) {
- var data = {
- sid: xml.getAttribute( 'sid' ),
- name: xml.getAttribute( 'name' ) || '',
- axis: new THREE.Vector3(),
- limits: {
- min: 0,
- max: 0
- },
- type: xml.nodeName,
- static: false,
- zeroPosition: 0,
- middlePosition: 0
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'axis':
- var array = parseFloats( child.textContent );
- data.axis.fromArray( array );
- break;
- case 'limits':
- var max = child.getElementsByTagName( 'max' )[ 0 ];
- var min = child.getElementsByTagName( 'min' )[ 0 ];
- data.limits.max = parseFloat( max.textContent );
- data.limits.min = parseFloat( min.textContent );
- break;
- }
- }
- // if min is equal to or greater than max, consider the joint static
- if ( data.limits.min >= data.limits.max ) {
- data.static = true;
- }
- // calculate middle position
- data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
- return data;
- }
- function parseKinematicsLink( xml ) {
- var data = {
- sid: xml.getAttribute( 'sid' ),
- name: xml.getAttribute( 'name' ) || '',
- attachments: [],
- transforms: []
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'attachment_full':
- data.attachments.push( parseKinematicsAttachment( child ) );
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push( parseKinematicsTransform( child ) );
- break;
- }
- }
- return data;
- }
- function parseKinematicsAttachment( xml ) {
- var data = {
- joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
- transforms: [],
- links: []
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'link':
- data.links.push( parseKinematicsLink( child ) );
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push( parseKinematicsTransform( child ) );
- break;
- }
- }
- return data;
- }
- function parseKinematicsTransform( xml ) {
- var data = {
- type: xml.nodeName
- };
- var array = parseFloats( xml.textContent );
- switch ( data.type ) {
- case 'matrix':
- data.obj = new THREE.Matrix4();
- data.obj.fromArray( array ).transpose();
- break;
- case 'translate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray( array );
- break;
- case 'rotate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray( array );
- data.angle = THREE.Math.degToRad( array[ 3 ] );
- break;
- }
- return data;
- }
- // physics
- function parsePhysicsModel( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ) || '',
- rigidBodies: {}
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'rigid_body':
- data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
- parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
- break;
- }
- }
- library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
- }
- function parsePhysicsRigidBody( xml, data ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- parsePhysicsTechniqueCommon( child, data );
- break;
- }
- }
- }
- function parsePhysicsTechniqueCommon( xml, data ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'inertia':
- data.inertia = parseFloats( child.textContent );
- break;
- case 'mass':
- data.mass = parseFloats( child.textContent )[0];
- break;
- }
- }
- }
- // scene
- function parseKinematicsScene( xml ) {
- var data = {
- bindJointAxis: []
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'bind_joint_axis':
- data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
- break;
- }
- }
- library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
- }
- function parseKinematicsBindJointAxis( xml ) {
- var data = {
- target: xml.getAttribute( 'target' ).split( '/' ).pop()
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'axis':
- var param = child.getElementsByTagName( 'param' )[ 0 ];
- data.axis = param.textContent;
- var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
- data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
- break;
- }
- }
- return data;
- }
- function buildKinematicsScene( data ) {
- if ( data.build !== undefined ) return data.build;
- return data;
- }
- function getKinematicsScene( id ) {
- return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
- }
- function setupKinematics() {
- var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
- var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
- var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
- if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
- var kinematicsModel = getKinematicsModel( kinematicsModelId );
- var kinematicsScene = getKinematicsScene( kinematicsSceneId );
- var visualScene = getVisualScene( visualSceneId );
- var bindJointAxis = kinematicsScene.bindJointAxis;
- var jointMap = {};
- for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
- var axis = bindJointAxis[ i ];
- // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
- var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
- if ( targetElement ) {
- // get the parent of the transfrom element
- var parentVisualElement = targetElement.parentElement;
- // connect the joint of the kinematics model with the element in the visual scene
- connect( axis.jointIndex, parentVisualElement );
- }
- }
- function connect( jointIndex, visualElement ) {
- var visualElementName = visualElement.getAttribute( 'name' );
- var joint = kinematicsModel.joints[ jointIndex ];
- visualScene.traverse( function ( object ) {
- if ( object.name === visualElementName ) {
- jointMap[ jointIndex ] = {
- object: object,
- transforms: buildTransformList( visualElement ),
- joint: joint,
- position: joint.zeroPosition
- };
- }
- } );
- }
- var m0 = new THREE.Matrix4();
- kinematics = {
- joints: kinematicsModel && kinematicsModel.joints,
- getJointValue: function ( jointIndex ) {
- var jointData = jointMap[ jointIndex ];
- if ( jointData ) {
- return jointData.position;
- } else {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
- }
- },
- setJointValue: function ( jointIndex, value ) {
- var jointData = jointMap[ jointIndex ];
- if ( jointData ) {
- var joint = jointData.joint;
- if ( value > joint.limits.max || value < joint.limits.min ) {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
- } else if ( joint.static ) {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
- } else {
- var object = jointData.object;
- var axis = joint.axis;
- var transforms = jointData.transforms;
- matrix.identity();
- // each update, we have to apply all transforms in the correct order
- for ( var i = 0; i < transforms.length; i ++ ) {
- var transform = transforms[ i ];
- // if there is a connection of the transform node with a joint, apply the joint value
- if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
- switch ( joint.type ) {
- case 'revolute':
- matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
- break;
- case 'prismatic':
- matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
- break;
- }
- } else {
- switch ( transform.type ) {
- case 'matrix':
- matrix.multiply( transform.obj );
- break;
- case 'translate':
- matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
- break;
- case 'scale':
- matrix.scale( transform.obj );
- break;
- case 'rotate':
- matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
- break;
- }
- }
- }
- object.matrix.copy( matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
- jointMap[ jointIndex ].position = value;
- }
- } else {
- console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
- }
- }
- };
- }
- function buildTransformList( node ) {
- var transforms = [];
- var xml = collada.querySelector( '[id="' + node.id + '"]' );
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'matrix':
- var array = parseFloats( child.textContent );
- var matrix = new THREE.Matrix4().fromArray( array ).transpose();
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: matrix
- } );
- break;
- case 'translate':
- case 'scale':
- var array = parseFloats( child.textContent );
- var vector = new THREE.Vector3().fromArray( array );
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: vector
- } );
- break;
- case 'rotate':
- var array = parseFloats( child.textContent );
- var vector = new THREE.Vector3().fromArray( array );
- var angle = THREE.Math.degToRad( array[ 3 ] );
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: vector,
- angle: angle
- } );
- break;
- }
- }
- return transforms;
- }
- // nodes
- function prepareNodes( xml ) {
- var elements = xml.getElementsByTagName( 'node' );
- // ensure all node elements have id attributes
- for ( var i = 0; i < elements.length; i ++ ) {
- var element = elements[ i ];
- if ( element.hasAttribute( 'id' ) === false ) {
- element.setAttribute( 'id', generateId() );
- }
- }
- }
- var matrix = new THREE.Matrix4();
- var vector = new THREE.Vector3();
- function parseNode( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ) || '',
- type: xml.getAttribute( 'type' ),
- id: xml.getAttribute( 'id' ),
- sid: xml.getAttribute( 'sid' ),
- matrix: new THREE.Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'node':
- data.nodes.push( child.getAttribute( 'id' ) );
- parseNode( child );
- break;
- case 'instance_camera':
- data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_controller':
- data.instanceControllers.push( parseNodeInstance( child ) );
- break;
- case 'instance_light':
- data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_geometry':
- data.instanceGeometries.push( parseNodeInstance( child ) );
- break;
- case 'instance_node':
- data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'matrix':
- var array = parseFloats( child.textContent );
- data.matrix.multiply( matrix.fromArray( array ).transpose() );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'translate':
- var array = parseFloats( child.textContent );
- vector.fromArray( array );
- data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'rotate':
- var array = parseFloats( child.textContent );
- var angle = THREE.Math.degToRad( array[ 3 ] );
- data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'scale':
- var array = parseFloats( child.textContent );
- data.matrix.scale( vector.fromArray( array ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'extra':
- break;
- default:
- console.log( child );
- }
- }
- if ( hasNode( data.id ) ) {
- console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
- } else {
- library.nodes[ data.id ] = data;
- }
- return data;
- }
- function parseNodeInstance( xml ) {
- var data = {
- id: parseId( xml.getAttribute( 'url' ) ),
- materials: {},
- skeletons: []
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'bind_material':
- var instances = child.getElementsByTagName( 'instance_material' );
- for ( var j = 0; j < instances.length; j ++ ) {
- var instance = instances[ j ];
- var symbol = instance.getAttribute( 'symbol' );
- var target = instance.getAttribute( 'target' );
- data.materials[ symbol ] = parseId( target );
- }
- break;
- case 'skeleton':
- data.skeletons.push( parseId( child.textContent ) );
- break;
- default:
- break;
- }
- }
- return data;
- }
- function buildSkeleton( skeletons, joints ) {
- var boneData = [];
- var sortedBoneData = [];
- var i, j, data;
- // a skeleton can have multiple root bones. collada expresses this
- // situtation with multiple "skeleton" tags per controller instance
- for ( i = 0; i < skeletons.length; i ++ ) {
- var skeleton = skeletons[ i ];
- var root;
- if ( hasNode( skeleton ) ) {
- root = getNode( skeleton );
- buildBoneHierarchy( root, joints, boneData );
- } else if ( hasVisualScene( skeleton ) ) {
- // handle case where the skeleton refers to the visual scene (#13335)
- var visualScene = library.visualScenes[ skeleton ];
- var children = visualScene.children;
- for ( var j = 0; j < children.length; j ++ ) {
- var child = children[ j ];
- if ( child.type === 'JOINT' ) {
- var root = getNode( child.id );
- buildBoneHierarchy( root, joints, boneData );
- }
- }
- } else {
- console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
- }
- }
- // sort bone data (the order is defined in the corresponding controller)
- for ( i = 0; i < joints.length; i ++ ) {
- for ( j = 0; j < boneData.length; j ++ ) {
- data = boneData[ j ];
- if ( data.bone.name === joints[ i ].name ) {
- sortedBoneData[ i ] = data;
- data.processed = true;
- break;
- }
- }
- }
- // add unprocessed bone data at the end of the list
- for ( i = 0; i < boneData.length; i ++ ) {
- data = boneData[ i ];
- if ( data.processed === false ) {
- sortedBoneData.push( data );
- data.processed = true;
- }
- }
- // setup arrays for skeleton creation
- var bones = [];
- var boneInverses = [];
- for ( i = 0; i < sortedBoneData.length; i ++ ) {
- data = sortedBoneData[ i ];
- bones.push( data.bone );
- boneInverses.push( data.boneInverse );
- }
- return new THREE.Skeleton( bones, boneInverses );
- }
- function buildBoneHierarchy( root, joints, boneData ) {
- // setup bone data from visual scene
- root.traverse( function ( object ) {
- if ( object.isBone === true ) {
- var boneInverse;
- // retrieve the boneInverse from the controller data
- for ( var i = 0; i < joints.length; i ++ ) {
- var joint = joints[ i ];
- if ( joint.name === object.name ) {
- boneInverse = joint.boneInverse;
- break;
- }
- }
- if ( boneInverse === undefined ) {
- // Unfortunately, there can be joints in the visual scene that are not part of the
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
- // ensure a correct animation of the model.
- boneInverse = new THREE.Matrix4();
- }
- boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
- }
- } );
- }
- function buildNode( data ) {
- var objects = [];
- var matrix = data.matrix;
- var nodes = data.nodes;
- var type = data.type;
- var instanceCameras = data.instanceCameras;
- var instanceControllers = data.instanceControllers;
- var instanceLights = data.instanceLights;
- var instanceGeometries = data.instanceGeometries;
- var instanceNodes = data.instanceNodes;
- // nodes
- for ( var i = 0, l = nodes.length; i < l; i ++ ) {
- objects.push( getNode( nodes[ i ] ) );
- }
- // instance cameras
- for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
- var instanceCamera = getCamera( instanceCameras[ i ] );
- if ( instanceCamera !== null ) {
- objects.push( instanceCamera.clone() );
- }
- }
- // instance controllers
- for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
- var instance = instanceControllers[ i ];
- var controller = getController( instance.id );
- var geometries = getGeometry( controller.id );
- var newObjects = buildObjects( geometries, instance.materials );
- var skeletons = instance.skeletons;
- var joints = controller.skin.joints;
- var skeleton = buildSkeleton( skeletons, joints );
- for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
- var object = newObjects[ j ];
- if ( object.isSkinnedMesh ) {
- object.bind( skeleton, controller.skin.bindMatrix );
- object.normalizeSkinWeights();
- }
- objects.push( object );
- }
- }
- // instance lights
- for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
- var instanceLight = getLight( instanceLights[ i ] );
- if ( instanceLight !== null ) {
- objects.push( instanceLight.clone() );
- }
- }
- // instance geometries
- for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
- var instance = instanceGeometries[ i ];
- // a single geometry instance in collada can lead to multiple object3Ds.
- // this is the case when primitives are combined like triangles and lines
- var geometries = getGeometry( instance.id );
- var newObjects = buildObjects( geometries, instance.materials );
- for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
- objects.push( newObjects[ j ] );
- }
- }
- // instance nodes
- for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
- objects.push( getNode( instanceNodes[ i ] ).clone() );
- }
- var object;
- if ( nodes.length === 0 && objects.length === 1 ) {
- object = objects[ 0 ];
- } else {
- object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
- for ( var i = 0; i < objects.length; i ++ ) {
- object.add( objects[ i ] );
- }
- }
- if ( object.name === '' ) {
- object.name = ( type === 'JOINT' ) ? data.sid : data.name;
- }
- object.matrix.copy( matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
- return object;
- }
- var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
- function resolveMaterialBinding( keys, instanceMaterials ) {
- var materials = [];
- for ( var i = 0, l = keys.length; i < l; i ++ ) {
- var id = instanceMaterials[ keys[ i ] ];
- if ( id === undefined ) {
- console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
- materials.push( fallbackMaterial );
- } else {
- materials.push( getMaterial( id ) );
- }
- }
- return materials;
- }
- function buildObjects( geometries, instanceMaterials ) {
- var objects = [];
- for ( var type in geometries ) {
- var geometry = geometries[ type ];
- var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
- // handle case if no materials are defined
- if ( materials.length === 0 ) {
- if ( type === 'lines' || type === 'linestrips' ) {
- materials.push( new THREE.LineBasicMaterial() );
- } else {
- materials.push( new THREE.MeshPhongMaterial() );
- }
- }
- // regard skinning
- var skinning = ( geometry.data.attributes.skinIndex !== undefined );
- if ( skinning ) {
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- materials[ i ].skinning = true;
- }
- }
- // choose between a single or multi materials (material array)
- var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
- // now create a specific 3D object
- var object;
- switch ( type ) {
- case 'lines':
- object = new THREE.LineSegments( geometry.data, material );
- break;
- case 'linestrips':
- object = new THREE.Line( geometry.data, material );
- break;
- case 'triangles':
- case 'polylist':
- if ( skinning ) {
- object = new THREE.SkinnedMesh( geometry.data, material );
- } else {
- object = new THREE.Mesh( geometry.data, material );
- }
- break;
- }
- objects.push( object );
- }
- return objects;
- }
- function hasNode( id ) {
- return library.nodes[ id ] !== undefined;
- }
- function getNode( id ) {
- return getBuild( library.nodes[ id ], buildNode );
- }
- // visual scenes
- function parseVisualScene( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ),
- children: []
- };
- prepareNodes( xml );
- var elements = getElementsByTagName( xml, 'node' );
- for ( var i = 0; i < elements.length; i ++ ) {
- data.children.push( parseNode( elements[ i ] ) );
- }
- library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildVisualScene( data ) {
- var group = new THREE.Group();
- group.name = data.name;
- var children = data.children;
- for ( var i = 0; i < children.length; i ++ ) {
- var child = children[ i ];
- group.add( getNode( child.id ) );
- }
- return group;
- }
- function hasVisualScene( id ) {
- return library.visualScenes[ id ] !== undefined;
- }
- function getVisualScene( id ) {
- return getBuild( library.visualScenes[ id ], buildVisualScene );
- }
- // scenes
- function parseScene( xml ) {
- var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
- return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
- }
- function setupAnimations() {
- var clips = library.clips;
- if ( isEmpty( clips ) === true ) {
- if ( isEmpty( library.animations ) === false ) {
- // if there are animations but no clips, we create a default clip for playback
- var tracks = [];
- for ( var id in library.animations ) {
- var animationTracks = getAnimation( id );
- for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
- tracks.push( animationTracks[ i ] );
- }
- }
- animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
- }
- } else {
- for ( var id in clips ) {
- animations.push( getAnimationClip( id ) );
- }
- }
- }
- if ( text.length === 0 ) {
- return { scene: new THREE.Scene() };
- }
- var xml = new DOMParser().parseFromString( text, 'application/xml' );
- var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
- // metadata
- var version = collada.getAttribute( 'version' );
- console.log( 'THREE.ColladaLoader: File version', version );
- var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
- var textureLoader = new THREE.TextureLoader( this.manager );
- textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
- var tgaLoader;
- if ( THREE.TGALoader ) {
- tgaLoader = new THREE.TGALoader( this.manager );
- tgaLoader.setPath( path );
- }
- //
- var animations = [];
- var kinematics = {};
- var count = 0;
- //
- var library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {},
- kinematicsModels: {},
- physicsModels: {},
- kinematicsScenes: {}
- };
- parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
- parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
- parseLibrary( collada, 'library_controllers', 'controller', parseController );
- parseLibrary( collada, 'library_images', 'image', parseImage );
- parseLibrary( collada, 'library_effects', 'effect', parseEffect );
- parseLibrary( collada, 'library_materials', 'material', parseMaterial );
- parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
- parseLibrary( collada, 'library_lights', 'light', parseLight );
- parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
- parseLibrary( collada, 'library_nodes', 'node', parseNode );
- parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
- parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
- parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
- parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
- buildLibrary( library.animations, buildAnimation );
- buildLibrary( library.clips, buildAnimationClip );
- buildLibrary( library.controllers, buildController );
- buildLibrary( library.images, buildImage );
- buildLibrary( library.effects, buildEffect );
- buildLibrary( library.materials, buildMaterial );
- buildLibrary( library.cameras, buildCamera );
- buildLibrary( library.lights, buildLight );
- buildLibrary( library.geometries, buildGeometry );
- buildLibrary( library.visualScenes, buildVisualScene );
- setupAnimations();
- setupKinematics();
- var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
- if ( asset.upAxis === 'Z_UP' ) {
- scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
- }
- scene.scale.multiplyScalar( asset.unit );
- return {
- animations: animations,
- kinematics: kinematics,
- library: library,
- scene: scene
- };
- }
- };
- },{}],42:[function(_dereq_,module,exports){
- /**
- * @author Rich Tibbett / https://github.com/richtr
- * @author mrdoob / http://mrdoob.com/
- * @author Tony Parisi / http://www.tonyparisi.com/
- * @author Takahiro / https://github.com/takahirox
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- THREE.GLTFLoader = ( function () {
- function GLTFLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.dracoLoader = null;
- }
- GLTFLoader.prototype = {
- constructor: GLTFLoader,
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
- var loader = new THREE.FileLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- try {
- scope.parse( data, path, onLoad, onError );
- } catch ( e ) {
- if ( onError !== undefined ) {
- onError( e );
- } else {
- throw e;
- }
- }
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setDRACOLoader: function ( dracoLoader ) {
- this.dracoLoader = dracoLoader;
- return this;
- },
- parse: function ( data, path, onLoad, onError ) {
- var content;
- var extensions = {};
- if ( typeof data === 'string' ) {
- content = data;
- } else {
- var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
- if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
- try {
- extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
- } catch ( error ) {
- if ( onError ) onError( error );
- return;
- }
- content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
- } else {
- content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
- }
- }
- var json = JSON.parse( content );
- if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
- if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
- return;
- }
- if ( json.extensionsUsed ) {
- for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
- var extensionName = json.extensionsUsed[ i ];
- var extensionsRequired = json.extensionsRequired || [];
- switch ( extensionName ) {
- case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
- extensions[ extensionName ] = new GLTFLightsExtension( json );
- break;
- case EXTENSIONS.KHR_MATERIALS_UNLIT:
- extensions[ extensionName ] = new GLTFMaterialsUnlitExtension( json );
- break;
- case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
- extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
- break;
- case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
- extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
- break;
- case EXTENSIONS.MSFT_TEXTURE_DDS:
- extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] = new GLTFTextureDDSExtension();
- break;
- default:
- if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
- console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
- }
- }
- }
- }
- var parser = new GLTFParser( json, extensions, {
- path: path || this.path || '',
- crossOrigin: this.crossOrigin,
- manager: this.manager
- } );
- parser.parse( function ( scene, scenes, cameras, animations, json ) {
- var glTF = {
- scene: scene,
- scenes: scenes,
- cameras: cameras,
- animations: animations,
- asset: json.asset,
- parser: parser,
- userData: {}
- };
- addUnknownExtensionsToUserData( extensions, glTF, json );
- onLoad( glTF );
- }, onError );
- }
- };
- /* GLTFREGISTRY */
- function GLTFRegistry() {
- var objects = {};
- return {
- get: function ( key ) {
- return objects[ key ];
- },
- add: function ( key, object ) {
- objects[ key ] = object;
- },
- remove: function ( key ) {
- delete objects[ key ];
- },
- removeAll: function () {
- objects = {};
- }
- };
- }
- /*********************************/
- /********** EXTENSIONS ***********/
- /*********************************/
- var EXTENSIONS = {
- KHR_BINARY_GLTF: 'KHR_binary_glTF',
- KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
- KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
- KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
- KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
- MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
- };
- /**
- * DDS Texture Extension
- *
- * Specification:
- * https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
- *
- */
- function GLTFTextureDDSExtension() {
- if ( ! THREE.DDSLoader ) {
- throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
- }
- this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
- this.ddsLoader = new THREE.DDSLoader();
- }
- /**
- * Lights Extension
- *
- * Specification: PENDING
- */
- function GLTFLightsExtension( json ) {
- this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
- this.lights = [];
- var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
- var lightDefs = extension.lights || [];
- for ( var i = 0; i < lightDefs.length; i ++ ) {
- var lightDef = lightDefs[ i ];
- var lightNode;
- var color = new THREE.Color( 0xffffff );
- if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
- var range = lightDef.range !== undefined ? lightDef.range : 0;
- switch ( lightDef.type ) {
- case 'directional':
- lightNode = new THREE.DirectionalLight( color );
- lightNode.target.position.set( 0, 0, 1 );
- lightNode.add( lightNode.target );
- break;
- case 'point':
- lightNode = new THREE.PointLight( color );
- lightNode.distance = range;
- break;
- case 'spot':
- lightNode = new THREE.SpotLight( color );
- lightNode.distance = range;
- // Handle spotlight properties.
- lightDef.spot = lightDef.spot || {};
- lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
- lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
- lightNode.angle = lightDef.spot.outerConeAngle;
- lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
- lightNode.target.position.set( 0, 0, 1 );
- lightNode.add( lightNode.target );
- break;
- default:
- throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
- }
- lightNode.decay = 2;
- if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
- lightNode.name = lightDef.name || ( 'light_' + i );
- this.lights.push( lightNode );
- }
- }
- /**
- * Unlit Materials Extension (pending)
- *
- * PR: https://github.com/KhronosGroup/glTF/pull/1163
- */
- function GLTFMaterialsUnlitExtension( json ) {
- this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
- }
- GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
- return THREE.MeshBasicMaterial;
- };
- GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
- var pending = [];
- materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
- var metallicRoughness = material.pbrMetallicRoughness;
- if ( metallicRoughness ) {
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
- var array = metallicRoughness.baseColorFactor;
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
- }
- if ( metallicRoughness.baseColorTexture !== undefined ) {
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
- }
- }
- return Promise.all( pending );
- };
- /* BINARY EXTENSION */
- var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
- var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
- var BINARY_EXTENSION_HEADER_LENGTH = 12;
- var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
- function GLTFBinaryExtension( data ) {
- this.name = EXTENSIONS.KHR_BINARY_GLTF;
- this.content = null;
- this.body = null;
- var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
- this.header = {
- magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
- version: headerView.getUint32( 4, true ),
- length: headerView.getUint32( 8, true )
- };
- if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
- throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
- } else if ( this.header.version < 2.0 ) {
- throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
- }
- var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
- var chunkIndex = 0;
- while ( chunkIndex < chunkView.byteLength ) {
- var chunkLength = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- var chunkType = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
- var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
- this.content = THREE.LoaderUtils.decodeText( contentArray );
- } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
- var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
- this.body = data.slice( byteOffset, byteOffset + chunkLength );
- }
- // Clients must ignore chunks with unknown types.
- chunkIndex += chunkLength;
- }
- if ( this.content === null ) {
- throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
- }
- }
- /**
- * DRACO Mesh Compression Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/pull/874
- */
- function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
- if ( ! dracoLoader ) {
- throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
- }
- this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
- this.json = json;
- this.dracoLoader = dracoLoader;
- }
- GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
- var json = this.json;
- var dracoLoader = this.dracoLoader;
- var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
- var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
- var threeAttributeMap = {};
- var attributeNormalizedMap = {};
- var attributeTypeMap = {};
- for ( var attributeName in gltfAttributeMap ) {
- if ( ! ( attributeName in ATTRIBUTES ) ) continue;
- threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
- }
- for ( attributeName in primitive.attributes ) {
- if ( ATTRIBUTES[ attributeName ] !== undefined && gltfAttributeMap[ attributeName ] !== undefined ) {
- var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
- var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
- attributeTypeMap[ ATTRIBUTES[ attributeName ] ] = componentType;
- attributeNormalizedMap[ ATTRIBUTES[ attributeName ] ] = accessorDef.normalized === true;
- }
- }
- return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
- return new Promise( function ( resolve ) {
- dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
- for ( var attributeName in geometry.attributes ) {
- var attribute = geometry.attributes[ attributeName ];
- var normalized = attributeNormalizedMap[ attributeName ];
- if ( normalized !== undefined ) attribute.normalized = normalized;
- }
- resolve( geometry );
- }, threeAttributeMap, attributeTypeMap );
- } );
- } );
- };
- /**
- * Specular-Glossiness Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
- */
- function GLTFMaterialsPbrSpecularGlossinessExtension() {
- return {
- name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
- specularGlossinessParams: [
- 'color',
- 'map',
- 'lightMap',
- 'lightMapIntensity',
- 'aoMap',
- 'aoMapIntensity',
- 'emissive',
- 'emissiveIntensity',
- 'emissiveMap',
- 'bumpMap',
- 'bumpScale',
- 'normalMap',
- 'displacementMap',
- 'displacementScale',
- 'displacementBias',
- 'specularMap',
- 'specular',
- 'glossinessMap',
- 'glossiness',
- 'alphaMap',
- 'envMap',
- 'envMapIntensity',
- 'refractionRatio',
- ],
- getMaterialType: function () {
- return THREE.ShaderMaterial;
- },
- extendParams: function ( params, material, parser ) {
- var pbrSpecularGlossiness = material.extensions[ this.name ];
- var shader = THREE.ShaderLib[ 'standard' ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- var specularMapParsFragmentChunk = [
- '#ifdef USE_SPECULARMAP',
- ' uniform sampler2D specularMap;',
- '#endif'
- ].join( '\n' );
- var glossinessMapParsFragmentChunk = [
- '#ifdef USE_GLOSSINESSMAP',
- ' uniform sampler2D glossinessMap;',
- '#endif'
- ].join( '\n' );
- var specularMapFragmentChunk = [
- 'vec3 specularFactor = specular;',
- '#ifdef USE_SPECULARMAP',
- ' vec4 texelSpecular = texture2D( specularMap, vUv );',
- ' texelSpecular = sRGBToLinear( texelSpecular );',
- ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' specularFactor *= texelSpecular.rgb;',
- '#endif'
- ].join( '\n' );
- var glossinessMapFragmentChunk = [
- 'float glossinessFactor = glossiness;',
- '#ifdef USE_GLOSSINESSMAP',
- ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
- ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' glossinessFactor *= texelGlossiness.a;',
- '#endif'
- ].join( '\n' );
- var lightPhysicalFragmentChunk = [
- 'PhysicalMaterial material;',
- 'material.diffuseColor = diffuseColor.rgb;',
- 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
- 'material.specularColor = specularFactor.rgb;',
- ].join( '\n' );
- var fragmentShader = shader.fragmentShader
- .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
- .replace( 'uniform float metalness;', 'uniform float glossiness;' )
- .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
- .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
- .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
- .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
- .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
- delete uniforms.roughness;
- delete uniforms.metalness;
- delete uniforms.roughnessMap;
- delete uniforms.metalnessMap;
- uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
- uniforms.glossiness = { value: 0.5 };
- uniforms.specularMap = { value: null };
- uniforms.glossinessMap = { value: null };
- params.vertexShader = shader.vertexShader;
- params.fragmentShader = fragmentShader;
- params.uniforms = uniforms;
- params.defines = { 'STANDARD': '' };
- params.color = new THREE.Color( 1.0, 1.0, 1.0 );
- params.opacity = 1.0;
- var pending = [];
- if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
- var array = pbrSpecularGlossiness.diffuseFactor;
- params.color.fromArray( array );
- params.opacity = array[ 3 ];
- }
- if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
- pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
- }
- params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
- params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
- params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
- if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
- params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
- }
- if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
- var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
- pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
- pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
- }
- return Promise.all( pending );
- },
- createMaterial: function ( params ) {
- // setup material properties based on MeshStandardMaterial for Specular-Glossiness
- var material = new THREE.ShaderMaterial( {
- defines: params.defines,
- vertexShader: params.vertexShader,
- fragmentShader: params.fragmentShader,
- uniforms: params.uniforms,
- fog: true,
- lights: true,
- opacity: params.opacity,
- transparent: params.transparent
- } );
- material.isGLTFSpecularGlossinessMaterial = true;
- material.color = params.color;
- material.map = params.map === undefined ? null : params.map;
- material.lightMap = null;
- material.lightMapIntensity = 1.0;
- material.aoMap = params.aoMap === undefined ? null : params.aoMap;
- material.aoMapIntensity = 1.0;
- material.emissive = params.emissive;
- material.emissiveIntensity = 1.0;
- material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
- material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
- material.bumpScale = 1;
- material.normalMap = params.normalMap === undefined ? null : params.normalMap;
- if ( params.normalScale ) material.normalScale = params.normalScale;
- material.displacementMap = null;
- material.displacementScale = 1;
- material.displacementBias = 0;
- material.specularMap = params.specularMap === undefined ? null : params.specularMap;
- material.specular = params.specular;
- material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
- material.glossiness = params.glossiness;
- material.alphaMap = null;
- material.envMap = params.envMap === undefined ? null : params.envMap;
- material.envMapIntensity = 1.0;
- material.refractionRatio = 0.98;
- material.extensions.derivatives = true;
- return material;
- },
- /**
- * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
- * copy only properties it knows about or inherits, and misses many properties that would
- * normally be defined by MeshStandardMaterial.
- *
- * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
- * loading a glTF model, but cloning later (e.g. by the user) would require these changes
- * AND also updating `.onBeforeRender` on the parent mesh.
- *
- * @param {THREE.ShaderMaterial} source
- * @return {THREE.ShaderMaterial}
- */
- cloneMaterial: function ( source ) {
- var target = source.clone();
- target.isGLTFSpecularGlossinessMaterial = true;
- var params = this.specularGlossinessParams;
- for ( var i = 0, il = params.length; i < il; i ++ ) {
- target[ params[ i ] ] = source[ params[ i ] ];
- }
- return target;
- },
- // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
- refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
- if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
- return;
- }
- var uniforms = material.uniforms;
- var defines = material.defines;
- uniforms.opacity.value = material.opacity;
- uniforms.diffuse.value.copy( material.color );
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- uniforms.map.value = material.map;
- uniforms.specularMap.value = material.specularMap;
- uniforms.alphaMap.value = material.alphaMap;
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.glossinessMap ) {
- uvScaleMap = material.glossinessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- uvScaleMap.updateMatrix();
- }
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
- }
- uniforms.envMap.value = material.envMap;
- uniforms.envMapIntensity.value = material.envMapIntensity;
- uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.specular.value.copy( material.specular );
- uniforms.glossiness.value = material.glossiness;
- uniforms.glossinessMap.value = material.glossinessMap;
- uniforms.emissiveMap.value = material.emissiveMap;
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.normalMap.value = material.normalMap;
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
- defines.USE_GLOSSINESSMAP = '';
- // set USE_ROUGHNESSMAP to enable vUv
- defines.USE_ROUGHNESSMAP = '';
- }
- if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
- delete defines.USE_GLOSSINESSMAP;
- delete defines.USE_ROUGHNESSMAP;
- }
- }
- };
- }
- /*********************************/
- /********** INTERPOLATION ********/
- /*********************************/
- // Spline Interpolation
- // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
- function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
- GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
- GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer;
- var values = this.sampleValues;
- var stride = this.valueSize;
- var stride2 = stride * 2;
- var stride3 = stride * 3;
- var td = t1 - t0;
- var p = ( t - t0 ) / td;
- var pp = p * p;
- var ppp = pp * p;
- var offset1 = i1 * stride3;
- var offset0 = offset1 - stride3;
- var s0 = 2 * ppp - 3 * pp + 1;
- var s1 = ppp - 2 * pp + p;
- var s2 = - 2 * ppp + 3 * pp;
- var s3 = ppp - pp;
- // Layout of keyframe output values for CUBICSPLINE animations:
- // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
- for ( var i = 0; i !== stride; i ++ ) {
- var p0 = values[ offset0 + i + stride ]; // splineVertex_k
- var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
- var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
- var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
- result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
- }
- return result;
- };
- /*********************************/
- /********** INTERNALS ************/
- /*********************************/
- /* CONSTANTS */
- var WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- POINTS: 0,
- LINES: 1,
- LINE_LOOP: 2,
- LINE_STRIP: 3,
- TRIANGLES: 4,
- TRIANGLE_STRIP: 5,
- TRIANGLE_FAN: 6,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123
- };
- var WEBGL_TYPE = {
- 5126: Number,
- //35674: THREE.Matrix2,
- 35675: THREE.Matrix3,
- 35676: THREE.Matrix4,
- 35664: THREE.Vector2,
- 35665: THREE.Vector3,
- 35666: THREE.Vector4,
- 35678: THREE.Texture
- };
- var WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
- };
- var WEBGL_FILTERS = {
- 9728: THREE.NearestFilter,
- 9729: THREE.LinearFilter,
- 9984: THREE.NearestMipMapNearestFilter,
- 9985: THREE.LinearMipMapNearestFilter,
- 9986: THREE.NearestMipMapLinearFilter,
- 9987: THREE.LinearMipMapLinearFilter
- };
- var WEBGL_WRAPPINGS = {
- 33071: THREE.ClampToEdgeWrapping,
- 33648: THREE.MirroredRepeatWrapping,
- 10497: THREE.RepeatWrapping
- };
- var WEBGL_SIDES = {
- 1028: THREE.BackSide, // Culling front
- 1029: THREE.FrontSide // Culling back
- //1032: THREE.NoSide // Culling front and back, what to do?
- };
- var WEBGL_DEPTH_FUNCS = {
- 512: THREE.NeverDepth,
- 513: THREE.LessDepth,
- 514: THREE.EqualDepth,
- 515: THREE.LessEqualDepth,
- 516: THREE.GreaterEqualDepth,
- 517: THREE.NotEqualDepth,
- 518: THREE.GreaterEqualDepth,
- 519: THREE.AlwaysDepth
- };
- var WEBGL_BLEND_EQUATIONS = {
- 32774: THREE.AddEquation,
- 32778: THREE.SubtractEquation,
- 32779: THREE.ReverseSubtractEquation
- };
- var WEBGL_BLEND_FUNCS = {
- 0: THREE.ZeroFactor,
- 1: THREE.OneFactor,
- 768: THREE.SrcColorFactor,
- 769: THREE.OneMinusSrcColorFactor,
- 770: THREE.SrcAlphaFactor,
- 771: THREE.OneMinusSrcAlphaFactor,
- 772: THREE.DstAlphaFactor,
- 773: THREE.OneMinusDstAlphaFactor,
- 774: THREE.DstColorFactor,
- 775: THREE.OneMinusDstColorFactor,
- 776: THREE.SrcAlphaSaturateFactor
- // The followings are not supported by Three.js yet
- //32769: CONSTANT_COLOR,
- //32770: ONE_MINUS_CONSTANT_COLOR,
- //32771: CONSTANT_ALPHA,
- //32772: ONE_MINUS_CONSTANT_COLOR
- };
- var WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
- };
- var ATTRIBUTES = {
- POSITION: 'position',
- NORMAL: 'normal',
- TEXCOORD_0: 'uv',
- TEXCOORD0: 'uv', // deprecated
- TEXCOORD: 'uv', // deprecated
- TEXCOORD_1: 'uv2',
- COLOR_0: 'color',
- COLOR0: 'color', // deprecated
- COLOR: 'color', // deprecated
- WEIGHTS_0: 'skinWeight',
- WEIGHT: 'skinWeight', // deprecated
- JOINTS_0: 'skinIndex',
- JOINT: 'skinIndex' // deprecated
- };
- var PATH_PROPERTIES = {
- scale: 'scale',
- translation: 'position',
- rotation: 'quaternion',
- weights: 'morphTargetInfluences'
- };
- var INTERPOLATION = {
- CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
- // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
- // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
- // See KeyframeTrack.optimize() for the detail.
- LINEAR: THREE.InterpolateLinear,
- STEP: THREE.InterpolateDiscrete
- };
- var STATES_ENABLES = {
- 2884: 'CULL_FACE',
- 2929: 'DEPTH_TEST',
- 3042: 'BLEND',
- 3089: 'SCISSOR_TEST',
- 32823: 'POLYGON_OFFSET_FILL',
- 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
- };
- var ALPHA_MODES = {
- OPAQUE: 'OPAQUE',
- MASK: 'MASK',
- BLEND: 'BLEND'
- };
- /* UTILITY FUNCTIONS */
- function resolveURL( url, path ) {
- // Invalid URL
- if ( typeof url !== 'string' || url === '' ) return '';
- // Absolute URL http://,https://,//
- if ( /^(https?:)?\/\//i.test( url ) ) return url;
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) return url;
- // Blob URL
- if ( /^blob:.*$/i.test( url ) ) return url;
- // Relative URL
- return path + url;
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
- */
- function createDefaultMaterial() {
- return new THREE.MeshStandardMaterial( {
- color: 0xFFFFFF,
- emissive: 0x000000,
- metalness: 1,
- roughness: 1,
- transparent: false,
- depthTest: true,
- side: THREE.FrontSide
- } );
- }
- function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
- // Add unknown glTF extensions to an object's userData.
- for ( var name in objectDef.extensions ) {
- if ( knownExtensions[ name ] === undefined ) {
- object.userData.gltfExtensions = object.userData.gltfExtensions || {};
- object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
- }
- }
- }
- /**
- * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
- * @param {GLTF.definition} def
- */
- function assignExtrasToUserData( object, gltfDef ) {
- if ( gltfDef.extras !== undefined ) {
- if ( typeof gltfDef.extras === 'object' ) {
- object.userData = gltfDef.extras;
- } else {
- console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
- }
- }
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
- *
- * @param {THREE.BufferGeometry} geometry
- * @param {Array<GLTF.Target>} targets
- * @param {Array<THREE.BufferAttribute>} accessors
- */
- function addMorphTargets( geometry, targets, accessors ) {
- var hasMorphPosition = false;
- var hasMorphNormal = false;
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
- var target = targets[ i ];
- if ( target.POSITION !== undefined ) hasMorphPosition = true;
- if ( target.NORMAL !== undefined ) hasMorphNormal = true;
- if ( hasMorphPosition && hasMorphNormal ) break;
- }
- if ( ! hasMorphPosition && ! hasMorphNormal ) return;
- var morphPositions = [];
- var morphNormals = [];
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
- var target = targets[ i ];
- var attributeName = 'morphTarget' + i;
- if ( hasMorphPosition ) {
- // Three.js morph position is absolute value. The formula is
- // basePosition
- // + weight0 * ( morphPosition0 - basePosition )
- // + weight1 * ( morphPosition1 - basePosition )
- // ...
- // while the glTF one is relative
- // basePosition
- // + weight0 * glTFmorphPosition0
- // + weight1 * glTFmorphPosition1
- // ...
- // then we need to convert from relative to absolute here.
- if ( target.POSITION !== undefined ) {
- // Cloning not to pollute original accessor
- var positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
- positionAttribute.name = attributeName;
- var position = geometry.attributes.position;
- for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
- positionAttribute.setXYZ(
- j,
- positionAttribute.getX( j ) + position.getX( j ),
- positionAttribute.getY( j ) + position.getY( j ),
- positionAttribute.getZ( j ) + position.getZ( j )
- );
- }
- } else {
- positionAttribute = geometry.attributes.position;
- }
- morphPositions.push( positionAttribute );
- }
- if ( hasMorphNormal ) {
- // see target.POSITION's comment
- var normalAttribute;
- if ( target.NORMAL !== undefined ) {
- var normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
- normalAttribute.name = attributeName;
- var normal = geometry.attributes.normal;
- for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
- normalAttribute.setXYZ(
- j,
- normalAttribute.getX( j ) + normal.getX( j ),
- normalAttribute.getY( j ) + normal.getY( j ),
- normalAttribute.getZ( j ) + normal.getZ( j )
- );
- }
- } else {
- normalAttribute = geometry.attributes.normal;
- }
- morphNormals.push( normalAttribute );
- }
- }
- if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
- if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
- }
- /**
- * @param {THREE.Mesh} mesh
- * @param {GLTF.Mesh} meshDef
- */
- function updateMorphTargets( mesh, meshDef ) {
- mesh.updateMorphTargets();
- if ( meshDef.weights !== undefined ) {
- for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
- mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
- }
- }
- // .extras has user-defined data, so check that .extras.targetNames is an array.
- if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
- var targetNames = meshDef.extras.targetNames;
- if ( mesh.morphTargetInfluences.length === targetNames.length ) {
- mesh.morphTargetDictionary = {};
- for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
- mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
- }
- } else {
- console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
- }
- }
- }
- function isPrimitiveEqual( a, b ) {
- if ( a.indices !== b.indices ) {
- return false;
- }
- return isObjectEqual( a.attributes, b.attributes );
- }
- function isObjectEqual( a, b ) {
- if ( Object.keys( a ).length !== Object.keys( b ).length ) return false;
- for ( var key in a ) {
- if ( a[ key ] !== b[ key ] ) return false;
- }
- return true;
- }
- function isArrayEqual( a, b ) {
- if ( a.length !== b.length ) return false;
- for ( var i = 0, il = a.length; i < il; i ++ ) {
- if ( a[ i ] !== b[ i ] ) return false;
- }
- return true;
- }
- function getCachedGeometry( cache, newPrimitive ) {
- for ( var i = 0, il = cache.length; i < il; i ++ ) {
- var cached = cache[ i ];
- if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) return cached.promise;
- }
- return null;
- }
- function getCachedCombinedGeometry( cache, geometries ) {
- for ( var i = 0, il = cache.length; i < il; i ++ ) {
- var cached = cache[ i ];
- if ( isArrayEqual( geometries, cached.baseGeometries ) ) return cached.geometry;
- }
- return null;
- }
- function getCachedMultiPassGeometry( cache, geometry, primitives ) {
- for ( var i = 0, il = cache.length; i < il; i ++ ) {
- var cached = cache[ i ];
- if ( geometry === cached.baseGeometry && isArrayEqual( primitives, cached.primitives ) ) return cached.geometry;
- }
- return null;
- }
- function cloneBufferAttribute( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) {
- var count = attribute.count;
- var itemSize = attribute.itemSize;
- var array = attribute.array.slice( 0, count * itemSize );
- for ( var i = 0; i < count; ++ i ) {
- array[ i ] = attribute.getX( i );
- if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
- if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
- if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
- }
- return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
- }
- return attribute.clone();
- }
- /**
- * Checks if we can build a single Mesh with MultiMaterial from multiple primitives.
- * Returns true if all primitives use the same attributes/morphAttributes/mode
- * and also have index. Otherwise returns false.
- *
- * @param {Array<GLTF.Primitive>} primitives
- * @return {Boolean}
- */
- function isMultiPassGeometry( primitives ) {
- if ( primitives.length < 2 ) return false;
- var primitive0 = primitives[ 0 ];
- var targets0 = primitive0.targets || [];
- if ( primitive0.indices === undefined ) return false;
- for ( var i = 1, il = primitives.length; i < il; i ++ ) {
- var primitive = primitives[ i ];
- if ( primitive0.mode !== primitive.mode ) return false;
- if ( primitive.indices === undefined ) return false;
- if ( ! isObjectEqual( primitive0.attributes, primitive.attributes ) ) return false;
- var targets = primitive.targets || [];
- if ( targets0.length !== targets.length ) return false;
- for ( var j = 0, jl = targets0.length; j < jl; j ++ ) {
- if ( ! isObjectEqual( targets0[ j ], targets[ j ] ) ) return false;
- }
- }
- return true;
- }
- /* GLTF PARSER */
- function GLTFParser( json, extensions, options ) {
- this.json = json || {};
- this.extensions = extensions || {};
- this.options = options || {};
- // loader object cache
- this.cache = new GLTFRegistry();
- // BufferGeometry caching
- this.primitiveCache = [];
- this.multiplePrimitivesCache = [];
- this.multiPassGeometryCache = [];
- this.textureLoader = new THREE.TextureLoader( this.options.manager );
- this.textureLoader.setCrossOrigin( this.options.crossOrigin );
- this.fileLoader = new THREE.FileLoader( this.options.manager );
- this.fileLoader.setResponseType( 'arraybuffer' );
- }
- GLTFParser.prototype.parse = function ( onLoad, onError ) {
- var json = this.json;
- // Clear the loader cache
- this.cache.removeAll();
- // Mark the special nodes/meshes in json for efficient parse
- this.markDefs();
- // Fire the callback on complete
- this.getMultiDependencies( [
- 'scene',
- 'animation',
- 'camera'
- ] ).then( function ( dependencies ) {
- var scenes = dependencies.scenes || [];
- var scene = scenes[ json.scene || 0 ];
- var animations = dependencies.animations || [];
- var cameras = dependencies.cameras || [];
- onLoad( scene, scenes, cameras, animations, json );
- } ).catch( onError );
- };
- /**
- * Marks the special nodes/meshes in json for efficient parse.
- */
- GLTFParser.prototype.markDefs = function () {
- var nodeDefs = this.json.nodes || [];
- var skinDefs = this.json.skins || [];
- var meshDefs = this.json.meshes || [];
- var meshReferences = {};
- var meshUses = {};
- // Nothing in the node definition indicates whether it is a Bone or an
- // Object3D. Use the skins' joint references to mark bones.
- for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
- var joints = skinDefs[ skinIndex ].joints;
- for ( var i = 0, il = joints.length; i < il; i ++ ) {
- nodeDefs[ joints[ i ] ].isBone = true;
- }
- }
- // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
- // avoid having more than one THREE.Mesh with the same name, count
- // references and rename instances below.
- //
- // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
- for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
- var nodeDef = nodeDefs[ nodeIndex ];
- if ( nodeDef.mesh !== undefined ) {
- if ( meshReferences[ nodeDef.mesh ] === undefined ) {
- meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
- }
- meshReferences[ nodeDef.mesh ] ++;
- // Nothing in the mesh definition indicates whether it is
- // a SkinnedMesh or Mesh. Use the node's mesh reference
- // to mark SkinnedMesh if node has skin.
- if ( nodeDef.skin !== undefined ) {
- meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
- }
- }
- }
- this.json.meshReferences = meshReferences;
- this.json.meshUses = meshUses;
- };
- /**
- * Requests the specified dependency asynchronously, with caching.
- * @param {string} type
- * @param {number} index
- * @return {Promise<Object>}
- */
- GLTFParser.prototype.getDependency = function ( type, index ) {
- var cacheKey = type + ':' + index;
- var dependency = this.cache.get( cacheKey );
- if ( ! dependency ) {
- switch ( type ) {
- case 'scene':
- dependency = this.loadScene( index );
- break;
- case 'node':
- dependency = this.loadNode( index );
- break;
- case 'mesh':
- dependency = this.loadMesh( index );
- break;
- case 'accessor':
- dependency = this.loadAccessor( index );
- break;
- case 'bufferView':
- dependency = this.loadBufferView( index );
- break;
- case 'buffer':
- dependency = this.loadBuffer( index );
- break;
- case 'material':
- dependency = this.loadMaterial( index );
- break;
- case 'texture':
- dependency = this.loadTexture( index );
- break;
- case 'skin':
- dependency = this.loadSkin( index );
- break;
- case 'animation':
- dependency = this.loadAnimation( index );
- break;
- case 'camera':
- dependency = this.loadCamera( index );
- break;
- default:
- throw new Error( 'Unknown type: ' + type );
- }
- this.cache.add( cacheKey, dependency );
- }
- return dependency;
- };
- /**
- * Requests all dependencies of the specified type asynchronously, with caching.
- * @param {string} type
- * @return {Promise<Array<Object>>}
- */
- GLTFParser.prototype.getDependencies = function ( type ) {
- var dependencies = this.cache.get( type );
- if ( ! dependencies ) {
- var parser = this;
- var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
- dependencies = Promise.all( defs.map( function ( def, index ) {
- return parser.getDependency( type, index );
- } ) );
- this.cache.add( type, dependencies );
- }
- return dependencies;
- };
- /**
- * Requests all multiple dependencies of the specified types asynchronously, with caching.
- * @param {Array<string>} types
- * @return {Promise<Object<Array<Object>>>}
- */
- GLTFParser.prototype.getMultiDependencies = function ( types ) {
- var results = {};
- var pendings = [];
- for ( var i = 0, il = types.length; i < il; i ++ ) {
- var type = types[ i ];
- var value = this.getDependencies( type );
- value = value.then( function ( key, value ) {
- results[ key ] = value;
- }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
- pendings.push( value );
- }
- return Promise.all( pendings ).then( function () {
- return results;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
- var bufferDef = this.json.buffers[ bufferIndex ];
- var loader = this.fileLoader;
- if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
- throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
- }
- // If present, GLB container is required to be the first buffer.
- if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
- return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
- }
- var options = this.options;
- return new Promise( function ( resolve, reject ) {
- loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
- reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferViewIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
- var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
- return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
- var byteLength = bufferViewDef.byteLength || 0;
- var byteOffset = bufferViewDef.byteOffset || 0;
- return buffer.slice( byteOffset, byteOffset + byteLength );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
- * @param {number} accessorIndex
- * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
- */
- GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
- var parser = this;
- var json = this.json;
- var accessorDef = this.json.accessors[ accessorIndex ];
- if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
- // Ignore empty accessors, which may be used to declare runtime
- // information about attributes coming from another source (e.g. Draco
- // compression extension).
- return null;
- }
- var pendingBufferViews = [];
- if ( accessorDef.bufferView !== undefined ) {
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
- } else {
- pendingBufferViews.push( null );
- }
- if ( accessorDef.sparse !== undefined ) {
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
- }
- return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
- var bufferView = bufferViews[ 0 ];
- var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
- var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
- // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
- var elementBytes = TypedArray.BYTES_PER_ELEMENT;
- var itemBytes = elementBytes * itemSize;
- var byteOffset = accessorDef.byteOffset || 0;
- var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
- var normalized = accessorDef.normalized === true;
- var array, bufferAttribute;
- // The buffer is not interleaved if the stride is the item size in bytes.
- if ( byteStride && byteStride !== itemBytes ) {
- var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
- var ib = parser.cache.get( ibCacheKey );
- if ( ! ib ) {
- // Use the full buffer if it's interleaved.
- array = new TypedArray( bufferView );
- // Integer parameters to IB/IBA are in array elements, not bytes.
- ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
- parser.cache.add( ibCacheKey, ib );
- }
- bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
- } else {
- if ( bufferView === null ) {
- array = new TypedArray( accessorDef.count * itemSize );
- } else {
- array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
- }
- bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
- }
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
- if ( accessorDef.sparse !== undefined ) {
- var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
- var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
- var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
- var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
- var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
- var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
- if ( bufferView !== null ) {
- // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
- bufferAttribute.setArray( bufferAttribute.array.slice() );
- }
- for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
- var index = sparseIndices[ i ];
- bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
- if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
- if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
- if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
- if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
- }
- }
- return bufferAttribute;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
- * @param {number} textureIndex
- * @return {Promise<THREE.Texture>}
- */
- GLTFParser.prototype.loadTexture = function ( textureIndex ) {
- var parser = this;
- var json = this.json;
- var options = this.options;
- var textureLoader = this.textureLoader;
- var URL = window.URL || window.webkitURL;
- var textureDef = json.textures[ textureIndex ];
- var textureExtensions = textureDef.extensions || {};
- var source;
- if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
- source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
- } else {
- source = json.images[ textureDef.source ];
- }
- var sourceURI = source.uri;
- var isObjectURL = false;
- if ( source.bufferView !== undefined ) {
- // Load binary image data from bufferView, if provided.
- sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
- isObjectURL = true;
- var blob = new Blob( [ bufferView ], { type: source.mimeType } );
- sourceURI = URL.createObjectURL( blob );
- return sourceURI;
- } );
- }
- return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
- // Load Texture resource.
- var loader = THREE.Loader.Handlers.get( sourceURI );
- if ( ! loader ) {
- loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
- ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
- : textureLoader;
- }
- return new Promise( function ( resolve, reject ) {
- loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
- } );
- } ).then( function ( texture ) {
- // Clean up resources and configure Texture.
- if ( isObjectURL === true ) {
- URL.revokeObjectURL( sourceURI );
- }
- texture.flipY = false;
- if ( textureDef.name !== undefined ) texture.name = textureDef.name;
- var samplers = json.samplers || {};
- var sampler = samplers[ textureDef.sampler ] || {};
- texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
- texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
- texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
- texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
- return texture;
- } );
- };
- /**
- * Asynchronously assigns a texture to the given material parameters.
- * @param {Object} materialParams
- * @param {string} textureName
- * @param {number} textureIndex
- * @return {Promise}
- */
- GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
- return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
- materialParams[ textureName ] = texture;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
- * @param {number} materialIndex
- * @return {Promise<THREE.Material>}
- */
- GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
- var parser = this;
- var json = this.json;
- var extensions = this.extensions;
- var materialDef = this.json.materials[ materialIndex ];
- var materialType;
- var materialParams = {};
- var materialExtensions = materialDef.extensions || {};
- var pending = [];
- if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
- var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
- materialType = sgExtension.getMaterialType( materialDef );
- pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
- } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
- var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
- materialType = kmuExtension.getMaterialType( materialDef );
- pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
- } else {
- // Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
- materialType = THREE.MeshStandardMaterial;
- var metallicRoughness = materialDef.pbrMetallicRoughness || {};
- materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
- var array = metallicRoughness.baseColorFactor;
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
- }
- if ( metallicRoughness.baseColorTexture !== undefined ) {
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
- }
- materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
- materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
- if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
- var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
- pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
- pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
- }
- }
- if ( materialDef.doubleSided === true ) {
- materialParams.side = THREE.DoubleSide;
- }
- var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
- if ( alphaMode === ALPHA_MODES.BLEND ) {
- materialParams.transparent = true;
- } else {
- materialParams.transparent = false;
- if ( alphaMode === ALPHA_MODES.MASK ) {
- materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
- }
- }
- if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
- pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
- materialParams.normalScale = new THREE.Vector2( 1, 1 );
- if ( materialDef.normalTexture.scale !== undefined ) {
- materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
- }
- }
- if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
- pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
- if ( materialDef.occlusionTexture.strength !== undefined ) {
- materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
- }
- }
- if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
- materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
- }
- if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
- pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
- }
- return Promise.all( pending ).then( function () {
- var material;
- if ( materialType === THREE.ShaderMaterial ) {
- material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
- } else {
- material = new materialType( materialParams );
- }
- if ( materialDef.name !== undefined ) material.name = materialDef.name;
- // Normal map textures use OpenGL conventions:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
- if ( material.normalScale ) {
- material.normalScale.y = - material.normalScale.y;
- }
- // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
- if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
- if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
- if ( material.specularMap ) material.specularMap.encoding = THREE.sRGBEncoding;
- assignExtrasToUserData( material, materialDef );
- if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
- return material;
- } );
- };
- /**
- * @param {THREE.BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {Array<THREE.BufferAttribute>} accessors
- */
- function addPrimitiveAttributes( geometry, primitiveDef, accessors ) {
- var attributes = primitiveDef.attributes;
- for ( var gltfAttributeName in attributes ) {
- var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
- var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
- // Skip attributes already provided by e.g. Draco extension.
- if ( ! threeAttributeName ) continue;
- if ( threeAttributeName in geometry.attributes ) continue;
- geometry.addAttribute( threeAttributeName, bufferAttribute );
- }
- if ( primitiveDef.indices !== undefined && ! geometry.index ) {
- geometry.setIndex( accessors[ primitiveDef.indices ] );
- }
- if ( primitiveDef.targets !== undefined ) {
- addMorphTargets( geometry, primitiveDef.targets, accessors );
- }
- assignExtrasToUserData( geometry, primitiveDef );
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
- *
- * Creates BufferGeometries from primitives.
- * If we can build a single BufferGeometry with .groups from multiple primitives, returns one BufferGeometry.
- * Otherwise, returns BufferGeometries without .groups as many as primitives.
- *
- * @param {Array<Object>} primitives
- * @return {Promise<Array<THREE.BufferGeometry>>}
- */
- GLTFParser.prototype.loadGeometries = function ( primitives ) {
- var parser = this;
- var extensions = this.extensions;
- var cache = this.primitiveCache;
- var isMultiPass = isMultiPassGeometry( primitives );
- var originalPrimitives;
- if ( isMultiPass ) {
- originalPrimitives = primitives; // save original primitives and use later
- // We build a single BufferGeometry with .groups from multiple primitives
- // because all primitives share the same attributes/morph/mode and have indices.
- primitives = [ primitives[ 0 ] ];
- // Sets .groups and combined indices to a geometry later in this method.
- }
- return this.getDependencies( 'accessor' ).then( function ( accessors ) {
- var pending = [];
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
- var primitive = primitives[ i ];
- // See if we've already created this geometry
- var cached = getCachedGeometry( cache, primitive );
- if ( cached ) {
- // Use the cached geometry if it exists
- pending.push( cached );
- } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
- // Use DRACO geometry if available
- var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
- .decodePrimitive( primitive, parser )
- .then( function ( geometry ) {
- addPrimitiveAttributes( geometry, primitive, accessors );
- return geometry;
- } );
- cache.push( { primitive: primitive, promise: geometryPromise } );
- pending.push( geometryPromise );
- } else {
- // Otherwise create a new geometry
- var geometry = new THREE.BufferGeometry();
- addPrimitiveAttributes( geometry, primitive, accessors );
- var geometryPromise = Promise.resolve( geometry );
- // Cache this geometry
- cache.push( { primitive: primitive, promise: geometryPromise } );
- pending.push( geometryPromise );
- }
- }
- return Promise.all( pending ).then( function ( geometries ) {
- if ( isMultiPass ) {
- var baseGeometry = geometries[ 0 ];
- // See if we've already created this combined geometry
- var cache = parser.multiPassGeometryCache;
- var cached = getCachedMultiPassGeometry( cache, baseGeometry, originalPrimitives );
- if ( cached !== null ) return [ cached.geometry ];
- // Cloning geometry because of index override.
- // Attributes can be reused so cloning by myself here.
- var geometry = new THREE.BufferGeometry();
- geometry.name = baseGeometry.name;
- geometry.userData = baseGeometry.userData;
- for ( var key in baseGeometry.attributes ) geometry.addAttribute( key, baseGeometry.attributes[ key ] );
- for ( var key in baseGeometry.morphAttributes ) geometry.morphAttributes[ key ] = baseGeometry.morphAttributes[ key ];
- var indices = [];
- var offset = 0;
- for ( var i = 0, il = originalPrimitives.length; i < il; i ++ ) {
- var accessor = accessors[ originalPrimitives[ i ].indices ];
- for ( var j = 0, jl = accessor.count; j < jl; j ++ ) indices.push( accessor.array[ j ] );
- geometry.addGroup( offset, accessor.count, i );
- offset += accessor.count;
- }
- geometry.setIndex( indices );
- cache.push( { geometry: geometry, baseGeometry: baseGeometry, primitives: originalPrimitives } );
- return [ geometry ];
- } else if ( geometries.length > 1 && THREE.BufferGeometryUtils !== undefined ) {
- // Tries to merge geometries with BufferGeometryUtils if possible
- for ( var i = 1, il = primitives.length; i < il; i ++ ) {
- // can't merge if draw mode is different
- if ( primitives[ 0 ].mode !== primitives[ i ].mode ) return geometries;
- }
- // See if we've already created this combined geometry
- var cache = parser.multiplePrimitivesCache;
- var cached = getCachedCombinedGeometry( cache, geometries );
- if ( cached ) {
- if ( cached.geometry !== null ) return [ cached.geometry ];
- } else {
- var geometry = THREE.BufferGeometryUtils.mergeBufferGeometries( geometries, true );
- cache.push( { geometry: geometry, baseGeometries: geometries } );
- if ( geometry !== null ) return [ geometry ];
- }
- }
- return geometries;
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
- * @param {number} meshIndex
- * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
- */
- GLTFParser.prototype.loadMesh = function ( meshIndex ) {
- var scope = this;
- var json = this.json;
- var extensions = this.extensions;
- var meshDef = this.json.meshes[ meshIndex ];
- return this.getMultiDependencies( [
- 'accessor',
- 'material'
- ] ).then( function ( dependencies ) {
- var primitives = meshDef.primitives;
- var originalMaterials = [];
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
- originalMaterials[ i ] = primitives[ i ].material === undefined
- ? createDefaultMaterial()
- : dependencies.materials[ primitives[ i ].material ];
- }
- return scope.loadGeometries( primitives ).then( function ( geometries ) {
- var isMultiMaterial = geometries.length === 1 && geometries[ 0 ].groups.length > 0;
- var meshes = [];
- for ( var i = 0, il = geometries.length; i < il; i ++ ) {
- var geometry = geometries[ i ];
- var primitive = primitives[ i ];
- // 1. create Mesh
- var mesh;
- var material = isMultiMaterial ? originalMaterials : originalMaterials[ i ];
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
- primitive.mode === undefined ) {
- // .isSkinnedMesh isn't in glTF spec. See .markDefs()
- mesh = meshDef.isSkinnedMesh === true
- ? new THREE.SkinnedMesh( geometry, material )
- : new THREE.Mesh( geometry, material );
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
- mesh.drawMode = THREE.TriangleStripDrawMode;
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
- mesh.drawMode = THREE.TriangleFanDrawMode;
- }
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
- mesh = new THREE.LineSegments( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
- mesh = new THREE.Line( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
- mesh = new THREE.LineLoop( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
- mesh = new THREE.Points( geometry, material );
- } else {
- throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
- }
- if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
- updateMorphTargets( mesh, meshDef );
- }
- mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
- if ( geometries.length > 1 ) mesh.name += '_' + i;
- assignExtrasToUserData( mesh, meshDef );
- meshes.push( mesh );
- // 2. update Material depending on Mesh and BufferGeometry
- var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
- var useVertexColors = geometry.attributes.color !== undefined;
- var useFlatShading = geometry.attributes.normal === undefined;
- var useSkinning = mesh.isSkinnedMesh === true;
- var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
- var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
- for ( var j = 0, jl = materials.length; j < jl; j ++ ) {
- var material = materials[ j ];
- if ( mesh.isPoints ) {
- var cacheKey = 'PointsMaterial:' + material.uuid;
- var pointsMaterial = scope.cache.get( cacheKey );
- if ( ! pointsMaterial ) {
- pointsMaterial = new THREE.PointsMaterial();
- THREE.Material.prototype.copy.call( pointsMaterial, material );
- pointsMaterial.color.copy( material.color );
- pointsMaterial.map = material.map;
- pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
- scope.cache.add( cacheKey, pointsMaterial );
- }
- material = pointsMaterial;
- } else if ( mesh.isLine ) {
- var cacheKey = 'LineBasicMaterial:' + material.uuid;
- var lineMaterial = scope.cache.get( cacheKey );
- if ( ! lineMaterial ) {
- lineMaterial = new THREE.LineBasicMaterial();
- THREE.Material.prototype.copy.call( lineMaterial, material );
- lineMaterial.color.copy( material.color );
- lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
- scope.cache.add( cacheKey, lineMaterial );
- }
- material = lineMaterial;
- }
- // Clone the material if it will be modified
- if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
- var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
- if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
- if ( useSkinning ) cacheKey += 'skinning:';
- if ( useVertexColors ) cacheKey += 'vertex-colors:';
- if ( useFlatShading ) cacheKey += 'flat-shading:';
- if ( useMorphTargets ) cacheKey += 'morph-targets:';
- if ( useMorphNormals ) cacheKey += 'morph-normals:';
- var cachedMaterial = scope.cache.get( cacheKey );
- if ( ! cachedMaterial ) {
- cachedMaterial = material.isGLTFSpecularGlossinessMaterial
- ? extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].cloneMaterial( material )
- : material.clone();
- if ( useSkinning ) cachedMaterial.skinning = true;
- if ( useVertexColors ) cachedMaterial.vertexColors = THREE.VertexColors;
- if ( useFlatShading ) cachedMaterial.flatShading = true;
- if ( useMorphTargets ) cachedMaterial.morphTargets = true;
- if ( useMorphNormals ) cachedMaterial.morphNormals = true;
- scope.cache.add( cacheKey, cachedMaterial );
- }
- material = cachedMaterial;
- }
- materials[ j ] = material;
- // workarounds for mesh and geometry
- if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
- console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
- geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
- }
- if ( material.isGLTFSpecularGlossinessMaterial ) {
- // for GLTFSpecularGlossinessMaterial(ShaderMaterial) uniforms runtime update
- mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
- }
- }
- mesh.material = isMultiMaterial ? materials : materials[ 0 ];
- }
- if ( meshes.length === 1 ) {
- return meshes[ 0 ];
- }
- var group = new THREE.Group();
- for ( var i = 0, il = meshes.length; i < il; i ++ ) {
- group.add( meshes[ i ] );
- }
- return group;
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
- * @param {number} cameraIndex
- * @return {Promise<THREE.Camera>}
- */
- GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
- var camera;
- var cameraDef = this.json.cameras[ cameraIndex ];
- var params = cameraDef[ cameraDef.type ];
- if ( ! params ) {
- console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
- return;
- }
- if ( cameraDef.type === 'perspective' ) {
- camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
- } else if ( cameraDef.type === 'orthographic' ) {
- camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
- }
- if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
- assignExtrasToUserData( camera, cameraDef );
- return Promise.resolve( camera );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
- * @param {number} skinIndex
- * @return {Promise<Object>}
- */
- GLTFParser.prototype.loadSkin = function ( skinIndex ) {
- var skinDef = this.json.skins[ skinIndex ];
- var skinEntry = { joints: skinDef.joints };
- if ( skinDef.inverseBindMatrices === undefined ) {
- return Promise.resolve( skinEntry );
- }
- return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
- skinEntry.inverseBindMatrices = accessor;
- return skinEntry;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
- * @param {number} animationIndex
- * @return {Promise<THREE.AnimationClip>}
- */
- GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
- var json = this.json;
- var animationDef = this.json.animations[ animationIndex ];
- return this.getMultiDependencies( [
- 'accessor',
- 'node'
- ] ).then( function ( dependencies ) {
- var tracks = [];
- for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
- var channel = animationDef.channels[ i ];
- var sampler = animationDef.samplers[ channel.sampler ];
- if ( sampler ) {
- var target = channel.target;
- var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
- var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
- var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
- var inputAccessor = dependencies.accessors[ input ];
- var outputAccessor = dependencies.accessors[ output ];
- var node = dependencies.nodes[ name ];
- if ( node ) {
- node.updateMatrix();
- node.matrixAutoUpdate = true;
- var TypedKeyframeTrack;
- switch ( PATH_PROPERTIES[ target.path ] ) {
- case PATH_PROPERTIES.weights:
- TypedKeyframeTrack = THREE.NumberKeyframeTrack;
- break;
- case PATH_PROPERTIES.rotation:
- TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
- break;
- case PATH_PROPERTIES.position:
- case PATH_PROPERTIES.scale:
- default:
- TypedKeyframeTrack = THREE.VectorKeyframeTrack;
- break;
- }
- var targetName = node.name ? node.name : node.uuid;
- var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
- var targetNames = [];
- if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
- // node can be THREE.Group here but
- // PATH_PROPERTIES.weights(morphTargetInfluences) should be
- // the property of a mesh object under group.
- node.traverse( function ( object ) {
- if ( object.isMesh === true && object.morphTargetInfluences ) {
- targetNames.push( object.name ? object.name : object.uuid );
- }
- } );
- } else {
- targetNames.push( targetName );
- }
- // KeyframeTrack.optimize() will modify given 'times' and 'values'
- // buffers before creating a truncated copy to keep. Because buffers may
- // be reused by other tracks, make copies here.
- for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
- var track = new TypedKeyframeTrack(
- targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
- THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
- THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
- interpolation
- );
- // Here is the trick to enable custom interpolation.
- // Overrides .createInterpolant in a factory method which creates custom interpolation.
- if ( sampler.interpolation === 'CUBICSPLINE' ) {
- track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
- // A CUBICSPLINE keyframe in glTF has three output values for each input value,
- // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
- // must be divided by three to get the interpolant's sampleSize argument.
- return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
- };
- // Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
- // track.getInterpolation() doesn't return valid value for custom interpolant.
- track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
- }
- tracks.push( track );
- }
- }
- }
- }
- var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
- return new THREE.AnimationClip( name, undefined, tracks );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
- * @param {number} nodeIndex
- * @return {Promise<THREE.Object3D>}
- */
- GLTFParser.prototype.loadNode = function ( nodeIndex ) {
- var json = this.json;
- var extensions = this.extensions;
- var meshReferences = this.json.meshReferences;
- var meshUses = this.json.meshUses;
- var nodeDef = this.json.nodes[ nodeIndex ];
- return this.getMultiDependencies( [
- 'mesh',
- 'skin',
- 'camera',
- 'light'
- ] ).then( function ( dependencies ) {
- var node;
- // .isBone isn't in glTF spec. See .markDefs
- if ( nodeDef.isBone === true ) {
- node = new THREE.Bone();
- } else if ( nodeDef.mesh !== undefined ) {
- var mesh = dependencies.meshes[ nodeDef.mesh ];
- if ( meshReferences[ nodeDef.mesh ] > 1 ) {
- var instanceNum = meshUses[ nodeDef.mesh ] ++;
- node = mesh.clone();
- node.name += '_instance_' + instanceNum;
- // onBeforeRender copy for Specular-Glossiness
- node.onBeforeRender = mesh.onBeforeRender;
- for ( var i = 0, il = node.children.length; i < il; i ++ ) {
- node.children[ i ].name += '_instance_' + instanceNum;
- node.children[ i ].onBeforeRender = mesh.children[ i ].onBeforeRender;
- }
- } else {
- node = mesh;
- }
- } else if ( nodeDef.camera !== undefined ) {
- node = dependencies.cameras[ nodeDef.camera ];
- } else if ( nodeDef.extensions
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
- var lights = extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].lights;
- node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ];
- } else {
- node = new THREE.Object3D();
- }
- if ( nodeDef.name !== undefined ) {
- node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
- }
- assignExtrasToUserData( node, nodeDef );
- if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
- if ( nodeDef.matrix !== undefined ) {
- var matrix = new THREE.Matrix4();
- matrix.fromArray( nodeDef.matrix );
- node.applyMatrix( matrix );
- } else {
- if ( nodeDef.translation !== undefined ) {
- node.position.fromArray( nodeDef.translation );
- }
- if ( nodeDef.rotation !== undefined ) {
- node.quaternion.fromArray( nodeDef.rotation );
- }
- if ( nodeDef.scale !== undefined ) {
- node.scale.fromArray( nodeDef.scale );
- }
- }
- return node;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
- * @param {number} sceneIndex
- * @return {Promise<THREE.Scene>}
- */
- GLTFParser.prototype.loadScene = function () {
- // scene node hierachy builder
- function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
- var node = allNodes[ nodeId ];
- var nodeDef = json.nodes[ nodeId ];
- // build skeleton here as well
- if ( nodeDef.skin !== undefined ) {
- var meshes = node.isGroup === true ? node.children : [ node ];
- for ( var i = 0, il = meshes.length; i < il; i ++ ) {
- var mesh = meshes[ i ];
- var skinEntry = skins[ nodeDef.skin ];
- var bones = [];
- var boneInverses = [];
- for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
- var jointId = skinEntry.joints[ j ];
- var jointNode = allNodes[ jointId ];
- if ( jointNode ) {
- bones.push( jointNode );
- var mat = new THREE.Matrix4();
- if ( skinEntry.inverseBindMatrices !== undefined ) {
- mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
- }
- boneInverses.push( mat );
- } else {
- console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
- }
- }
- mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
- }
- }
- // build node hierachy
- parentObject.add( node );
- if ( nodeDef.children ) {
- var children = nodeDef.children;
- for ( var i = 0, il = children.length; i < il; i ++ ) {
- var child = children[ i ];
- buildNodeHierachy( child, node, json, allNodes, skins );
- }
- }
- }
- return function loadScene( sceneIndex ) {
- var json = this.json;
- var extensions = this.extensions;
- var sceneDef = this.json.scenes[ sceneIndex ];
- return this.getMultiDependencies( [
- 'node',
- 'skin'
- ] ).then( function ( dependencies ) {
- var scene = new THREE.Scene();
- if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
- assignExtrasToUserData( scene, sceneDef );
- if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
- var nodeIds = sceneDef.nodes || [];
- for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
- buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
- }
- return scene;
- } );
- };
- }();
- return GLTFLoader;
- } )();
- },{}],43:[function(_dereq_,module,exports){
- /**
- * Loads a Wavefront .mtl file specifying materials
- *
- * @author angelxuanchang
- */
- THREE.MTLLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.MTLLoader.prototype = {
- constructor: THREE.MTLLoader,
- /**
- * Loads and parses a MTL asset from a URL.
- *
- * @param {String} url - URL to the MTL file.
- * @param {Function} [onLoad] - Callback invoked with the loaded object.
- * @param {Function} [onProgress] - Callback for download progress.
- * @param {Function} [onError] - Callback for download errors.
- *
- * @see setPath setTexturePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setPath and/or setTexturePath explicitly prior to load.
- */
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- /**
- * Set base path for resolving references.
- * If set this path will be prepended to each loaded and found reference.
- *
- * @see setTexturePath
- * @param {String} path
- * @return {THREE.MTLLoader}
- *
- * @example
- * mtlLoader.setPath( 'assets/obj/' );
- * mtlLoader.load( 'my.mtl', ... );
- */
- setPath: function ( path ) {
- this.path = path;
- return this;
- },
- /**
- * Set base path for resolving texture references.
- * If set this path will be prepended found texture reference.
- * If not set and setPath is, it will be used as texture base path.
- *
- * @see setPath
- * @param {String} path
- * @return {THREE.MTLLoader}
- *
- * @example
- * mtlLoader.setPath( 'assets/obj/' );
- * mtlLoader.setTexturePath( 'assets/textures/' );
- * mtlLoader.load( 'my.mtl', ... );
- */
- setTexturePath: function ( path ) {
- this.texturePath = path;
- return this;
- },
- setBaseUrl: function ( path ) {
- console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
- return this.setTexturePath( path );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setMaterialOptions: function ( value ) {
- this.materialOptions = value;
- return this;
- },
- /**
- * Parses a MTL file.
- *
- * @param {String} text - Content of MTL file
- * @return {THREE.MTLLoader.MaterialCreator}
- *
- * @see setPath setTexturePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setPath and/or setTexturePath explicitly prior to parse.
- */
- parse: function ( text ) {
- var lines = text.split( '\n' );
- var info = {};
- var delimiter_pattern = /\s+/;
- var materialsInfo = {};
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ];
- line = line.trim();
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- // Blank line or comment ignore
- continue;
- }
- var pos = line.indexOf( ' ' );
- var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
- key = key.toLowerCase();
- var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
- value = value.trim();
- if ( key === 'newmtl' ) {
- // New material
- info = { name: value };
- materialsInfo[ value ] = info;
- } else if ( info ) {
- if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
- var ss = value.split( delimiter_pattern, 3 );
- info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
- } else {
- info[ key ] = value;
- }
- }
- }
- var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
- materialCreator.setCrossOrigin( this.crossOrigin );
- materialCreator.setManager( this.manager );
- materialCreator.setMaterials( materialsInfo );
- return materialCreator;
- }
- };
- /**
- * Create a new THREE-MTLLoader.MaterialCreator
- * @param baseUrl - Url relative to which textures are loaded
- * @param options - Set of options on how to construct the materials
- * side: Which side to apply the material
- * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
- * wrap: What type of wrapping to apply for textures
- * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
- * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
- * Default: false, assumed to be already normalized
- * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
- * Default: false
- * @constructor
- */
- THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
- this.baseUrl = baseUrl || '';
- this.options = options;
- this.materialsInfo = {};
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
- this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
- };
- THREE.MTLLoader.MaterialCreator.prototype = {
- constructor: THREE.MTLLoader.MaterialCreator,
- crossOrigin: 'anonymous',
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setManager: function ( value ) {
- this.manager = value;
- },
- setMaterials: function ( materialsInfo ) {
- this.materialsInfo = this.convert( materialsInfo );
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- },
- convert: function ( materialsInfo ) {
- if ( ! this.options ) return materialsInfo;
- var converted = {};
- for ( var mn in materialsInfo ) {
- // Convert materials info into normalized form based on options
- var mat = materialsInfo[ mn ];
- var covmat = {};
- converted[ mn ] = covmat;
- for ( var prop in mat ) {
- var save = true;
- var value = mat[ prop ];
- var lprop = prop.toLowerCase();
- switch ( lprop ) {
- case 'kd':
- case 'ka':
- case 'ks':
- // Diffuse color (color under white light) using RGB values
- if ( this.options && this.options.normalizeRGB ) {
- value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
- }
- if ( this.options && this.options.ignoreZeroRGBs ) {
- if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
- // ignore
- save = false;
- }
- }
- break;
- default:
- break;
- }
- if ( save ) {
- covmat[ lprop ] = value;
- }
- }
- }
- return converted;
- },
- preload: function () {
- for ( var mn in this.materialsInfo ) {
- this.create( mn );
- }
- },
- getIndex: function ( materialName ) {
- return this.nameLookup[ materialName ];
- },
- getAsArray: function () {
- var index = 0;
- for ( var mn in this.materialsInfo ) {
- this.materialsArray[ index ] = this.create( mn );
- this.nameLookup[ mn ] = index;
- index ++;
- }
- return this.materialsArray;
- },
- create: function ( materialName ) {
- if ( this.materials[ materialName ] === undefined ) {
- this.createMaterial_( materialName );
- }
- return this.materials[ materialName ];
- },
- createMaterial_: function ( materialName ) {
- // Create material
- var scope = this;
- var mat = this.materialsInfo[ materialName ];
- var params = {
- name: materialName,
- side: this.side
- };
- function resolveURL( baseUrl, url ) {
- if ( typeof url !== 'string' || url === '' )
- return '';
- // Absolute URL
- if ( /^https?:\/\//i.test( url ) ) return url;
- return baseUrl + url;
- }
- function setMapForType( mapType, value ) {
- if ( params[ mapType ] ) return; // Keep the first encountered texture
- var texParams = scope.getTextureParams( value, params );
- var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
- map.repeat.copy( texParams.scale );
- map.offset.copy( texParams.offset );
- map.wrapS = scope.wrap;
- map.wrapT = scope.wrap;
- params[ mapType ] = map;
- }
- for ( var prop in mat ) {
- var value = mat[ prop ];
- var n;
- if ( value === '' ) continue;
- switch ( prop.toLowerCase() ) {
- // Ns is material specular exponent
- case 'kd':
- // Diffuse color (color under white light) using RGB values
- params.color = new THREE.Color().fromArray( value );
- break;
- case 'ks':
- // Specular color (color when light is reflected from shiny surface) using RGB values
- params.specular = new THREE.Color().fromArray( value );
- break;
- case 'map_kd':
- // Diffuse texture map
- setMapForType( "map", value );
- break;
- case 'map_ks':
- // Specular map
- setMapForType( "specularMap", value );
- break;
- case 'norm':
- setMapForType( "normalMap", value );
- break;
- case 'map_bump':
- case 'bump':
- // Bump texture map
- setMapForType( "bumpMap", value );
- break;
- case 'ns':
- // The specular exponent (defines the focus of the specular highlight)
- // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
- params.shininess = parseFloat( value );
- break;
- case 'd':
- n = parseFloat( value );
- if ( n < 1 ) {
- params.opacity = n;
- params.transparent = true;
- }
- break;
- case 'tr':
- n = parseFloat( value );
- if ( this.options && this.options.invertTrProperty ) n = 1 - n;
- if ( n > 0 ) {
- params.opacity = 1 - n;
- params.transparent = true;
- }
- break;
- default:
- break;
- }
- }
- this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
- return this.materials[ materialName ];
- },
- getTextureParams: function ( value, matParams ) {
- var texParams = {
- scale: new THREE.Vector2( 1, 1 ),
- offset: new THREE.Vector2( 0, 0 )
- };
- var items = value.split( /\s+/ );
- var pos;
- pos = items.indexOf( '-bm' );
- if ( pos >= 0 ) {
- matParams.bumpScale = parseFloat( items[ pos + 1 ] );
- items.splice( pos, 2 );
- }
- pos = items.indexOf( '-s' );
- if ( pos >= 0 ) {
- texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
- items.splice( pos, 4 ); // we expect 3 parameters here!
- }
- pos = items.indexOf( '-o' );
- if ( pos >= 0 ) {
- texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
- items.splice( pos, 4 ); // we expect 3 parameters here!
- }
- texParams.url = items.join( ' ' ).trim();
- return texParams;
- },
- loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
- var texture;
- var loader = THREE.Loader.Handlers.get( url );
- var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
- if ( loader === null ) {
- loader = new THREE.TextureLoader( manager );
- }
- if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
- texture = loader.load( url, onLoad, onProgress, onError );
- if ( mapping !== undefined ) texture.mapping = mapping;
- return texture;
- }
- };
- },{}],44:[function(_dereq_,module,exports){
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.OBJLoader = ( function () {
- // o object_name | g group_name
- var object_pattern = /^[og]\s*(.+)?/;
- // mtllib file_reference
- var material_library_pattern = /^mtllib /;
- // usemtl material_name
- var material_use_pattern = /^usemtl /;
- function ParserState() {
- var state = {
- objects: [],
- object: {},
- vertices: [],
- normals: [],
- colors: [],
- uvs: [],
- materialLibraries: [],
- startObject: function ( name, fromDeclaration ) {
- // If the current object (initial from reset) is not from a g/o declaration in the parsed
- // file. We need to use it for the first parsed g/o to keep things in sync.
- if ( this.object && this.object.fromDeclaration === false ) {
- this.object.name = name;
- this.object.fromDeclaration = ( fromDeclaration !== false );
- return;
- }
- var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
- if ( this.object && typeof this.object._finalize === 'function' ) {
- this.object._finalize( true );
- }
- this.object = {
- name: name || '',
- fromDeclaration: ( fromDeclaration !== false ),
- geometry: {
- vertices: [],
- normals: [],
- colors: [],
- uvs: []
- },
- materials: [],
- smooth: true,
- startMaterial: function ( name, libraries ) {
- var previous = this._finalize( false );
- // New usemtl declaration overwrites an inherited material, except if faces were declared
- // after the material, then it must be preserved for proper MultiMaterial continuation.
- if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
- this.materials.splice( previous.index, 1 );
- }
- var material = {
- index: this.materials.length,
- name: name || '',
- mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
- smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
- groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
- groupEnd: - 1,
- groupCount: - 1,
- inherited: false,
- clone: function ( index ) {
- var cloned = {
- index: ( typeof index === 'number' ? index : this.index ),
- name: this.name,
- mtllib: this.mtllib,
- smooth: this.smooth,
- groupStart: 0,
- groupEnd: - 1,
- groupCount: - 1,
- inherited: false
- };
- cloned.clone = this.clone.bind( cloned );
- return cloned;
- }
- };
- this.materials.push( material );
- return material;
- },
- currentMaterial: function () {
- if ( this.materials.length > 0 ) {
- return this.materials[ this.materials.length - 1 ];
- }
- return undefined;
- },
- _finalize: function ( end ) {
- var lastMultiMaterial = this.currentMaterial();
- if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
- lastMultiMaterial.inherited = false;
- }
- // Ignore objects tail materials if no face declarations followed them before a new o/g started.
- if ( end && this.materials.length > 1 ) {
- for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
- if ( this.materials[ mi ].groupCount <= 0 ) {
- this.materials.splice( mi, 1 );
- }
- }
- }
- // Guarantee at least one empty material, this makes the creation later more straight forward.
- if ( end && this.materials.length === 0 ) {
- this.materials.push( {
- name: '',
- smooth: this.smooth
- } );
- }
- return lastMultiMaterial;
- }
- };
- // Inherit previous objects material.
- // Spec tells us that a declared material must be set to all objects until a new material is declared.
- // If a usemtl declaration is encountered while this new object is being parsed, it will
- // overwrite the inherited material. Exception being that there was already face declarations
- // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
- if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
- var declared = previousMaterial.clone( 0 );
- declared.inherited = true;
- this.object.materials.push( declared );
- }
- this.objects.push( this.object );
- },
- finalize: function () {
- if ( this.object && typeof this.object._finalize === 'function' ) {
- this.object._finalize( true );
- }
- },
- parseVertexIndex: function ( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
- },
- parseNormalIndex: function ( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
- },
- parseUVIndex: function ( value, len ) {
- var index = parseInt( value, 10 );
- return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
- },
- addVertex: function ( a, b, c ) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
- },
- addVertexPoint: function ( a ) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
- },
- addVertexLine: function ( a ) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
- },
- addNormal: function ( a, b, c ) {
- var src = this.normals;
- var dst = this.object.geometry.normals;
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
- },
- addColor: function ( a, b, c ) {
- var src = this.colors;
- var dst = this.object.geometry.colors;
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
- },
- addUV: function ( a, b, c ) {
- var src = this.uvs;
- var dst = this.object.geometry.uvs;
- dst.push( src[ a + 0 ], src[ a + 1 ] );
- dst.push( src[ b + 0 ], src[ b + 1 ] );
- dst.push( src[ c + 0 ], src[ c + 1 ] );
- },
- addUVLine: function ( a ) {
- var src = this.uvs;
- var dst = this.object.geometry.uvs;
- dst.push( src[ a + 0 ], src[ a + 1 ] );
- },
- addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
- var vLen = this.vertices.length;
- var ia = this.parseVertexIndex( a, vLen );
- var ib = this.parseVertexIndex( b, vLen );
- var ic = this.parseVertexIndex( c, vLen );
- this.addVertex( ia, ib, ic );
- if ( ua !== undefined && ua !== '' ) {
- var uvLen = this.uvs.length;
- ia = this.parseUVIndex( ua, uvLen );
- ib = this.parseUVIndex( ub, uvLen );
- ic = this.parseUVIndex( uc, uvLen );
- this.addUV( ia, ib, ic );
- }
- if ( na !== undefined && na !== '' ) {
- // Normals are many times the same. If so, skip function call and parseInt.
- var nLen = this.normals.length;
- ia = this.parseNormalIndex( na, nLen );
- ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
- ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
- this.addNormal( ia, ib, ic );
- }
- if ( this.colors.length > 0 ) {
- this.addColor( ia, ib, ic );
- }
- },
- addPointGeometry: function ( vertices ) {
- this.object.geometry.type = 'Points';
- var vLen = this.vertices.length;
- for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
- this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
- }
- },
- addLineGeometry: function ( vertices, uvs ) {
- this.object.geometry.type = 'Line';
- var vLen = this.vertices.length;
- var uvLen = this.uvs.length;
- for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
- this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
- }
- for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
- this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
- }
- }
- };
- state.startObject( '', false );
- return state;
- }
- //
- function OBJLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.materials = null;
- }
- OBJLoader.prototype = {
- constructor: OBJLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setMaterials: function ( materials ) {
- this.materials = materials;
- return this;
- },
- parse: function ( text ) {
- console.time( 'OBJLoader' );
- var state = new ParserState();
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
- // This is faster than String.split with regex that splits on both
- text = text.replace( /\r\n/g, '\n' );
- }
- if ( text.indexOf( '\\\n' ) !== - 1 ) {
- // join lines separated by a line continuation character (\)
- text = text.replace( /\\\n/g, '' );
- }
- var lines = text.split( '\n' );
- var line = '', lineFirstChar = '';
- var lineLength = 0;
- var result = [];
- // Faster to just trim left side of the line. Use if available.
- var trimLeft = ( typeof ''.trimLeft === 'function' );
- for ( var i = 0, l = lines.length; i < l; i ++ ) {
- line = lines[ i ];
- line = trimLeft ? line.trimLeft() : line.trim();
- lineLength = line.length;
- if ( lineLength === 0 ) continue;
- lineFirstChar = line.charAt( 0 );
- // @todo invoke passed in handler if any
- if ( lineFirstChar === '#' ) continue;
- if ( lineFirstChar === 'v' ) {
- var data = line.split( /\s+/ );
- switch ( data[ 0 ] ) {
- case 'v':
- state.vertices.push(
- parseFloat( data[ 1 ] ),
- parseFloat( data[ 2 ] ),
- parseFloat( data[ 3 ] )
- );
- if ( data.length === 8 ) {
- state.colors.push(
- parseFloat( data[ 4 ] ),
- parseFloat( data[ 5 ] ),
- parseFloat( data[ 6 ] )
- );
- }
- break;
- case 'vn':
- state.normals.push(
- parseFloat( data[ 1 ] ),
- parseFloat( data[ 2 ] ),
- parseFloat( data[ 3 ] )
- );
- break;
- case 'vt':
- state.uvs.push(
- parseFloat( data[ 1 ] ),
- parseFloat( data[ 2 ] )
- );
- break;
- }
- } else if ( lineFirstChar === 'f' ) {
- var lineData = line.substr( 1 ).trim();
- var vertexData = lineData.split( /\s+/ );
- var faceVertices = [];
- // Parse the face vertex data into an easy to work with format
- for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
- var vertex = vertexData[ j ];
- if ( vertex.length > 0 ) {
- var vertexParts = vertex.split( '/' );
- faceVertices.push( vertexParts );
- }
- }
- // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
- var v1 = faceVertices[ 0 ];
- for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
- var v2 = faceVertices[ j ];
- var v3 = faceVertices[ j + 1 ];
- state.addFace(
- v1[ 0 ], v2[ 0 ], v3[ 0 ],
- v1[ 1 ], v2[ 1 ], v3[ 1 ],
- v1[ 2 ], v2[ 2 ], v3[ 2 ]
- );
- }
- } else if ( lineFirstChar === 'l' ) {
- var lineParts = line.substring( 1 ).trim().split( " " );
- var lineVertices = [], lineUVs = [];
- if ( line.indexOf( "/" ) === - 1 ) {
- lineVertices = lineParts;
- } else {
- for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
- var parts = lineParts[ li ].split( "/" );
- if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
- if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
- }
- }
- state.addLineGeometry( lineVertices, lineUVs );
- } else if ( lineFirstChar === 'p' ) {
- var lineData = line.substr( 1 ).trim();
- var pointData = lineData.split( " " );
- state.addPointGeometry( pointData );
- } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
- // o object_name
- // or
- // g group_name
- // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
- // var name = result[ 0 ].substr( 1 ).trim();
- var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
- state.startObject( name );
- } else if ( material_use_pattern.test( line ) ) {
- // material
- state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
- } else if ( material_library_pattern.test( line ) ) {
- // mtl file
- state.materialLibraries.push( line.substring( 7 ).trim() );
- } else if ( lineFirstChar === 's' ) {
- result = line.split( ' ' );
- // smooth shading
- // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
- // but does not define a usemtl for each face set.
- // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
- // This requires some care to not create extra material on each smooth value for "normal" obj files.
- // where explicit usemtl defines geometry groups.
- // Example asset: examples/models/obj/cerberus/Cerberus.obj
- /*
- * http://paulbourke.net/dataformats/obj/
- * or
- * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
- *
- * From chapter "Grouping" Syntax explanation "s group_number":
- * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
- * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
- * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
- * than 0."
- */
- if ( result.length > 1 ) {
- var value = result[ 1 ].trim().toLowerCase();
- state.object.smooth = ( value !== '0' && value !== 'off' );
- } else {
- // ZBrush can produce "s" lines #11707
- state.object.smooth = true;
- }
- var material = state.object.currentMaterial();
- if ( material ) material.smooth = state.object.smooth;
- } else {
- // Handle null terminated files without exception
- if ( line === '\0' ) continue;
- throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
- }
- }
- state.finalize();
- var container = new THREE.Group();
- container.materialLibraries = [].concat( state.materialLibraries );
- for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
- var object = state.objects[ i ];
- var geometry = object.geometry;
- var materials = object.materials;
- var isLine = ( geometry.type === 'Line' );
- var isPoints = ( geometry.type === 'Points' );
- var hasVertexColors = false;
- // Skip o/g line declarations that did not follow with any faces
- if ( geometry.vertices.length === 0 ) continue;
- var buffergeometry = new THREE.BufferGeometry();
- buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
- if ( geometry.normals.length > 0 ) {
- buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
- } else {
- buffergeometry.computeVertexNormals();
- }
- if ( geometry.colors.length > 0 ) {
- hasVertexColors = true;
- buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
- }
- if ( geometry.uvs.length > 0 ) {
- buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
- }
- // Create materials
- var createdMaterials = [];
- for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
- var sourceMaterial = materials[ mi ];
- var material = undefined;
- if ( this.materials !== null ) {
- material = this.materials.create( sourceMaterial.name );
- // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
- if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
- var materialLine = new THREE.LineBasicMaterial();
- materialLine.copy( material );
- materialLine.lights = false; // TOFIX
- material = materialLine;
- } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
- var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
- materialLine.copy( material );
- material = materialPoints;
- }
- }
- if ( ! material ) {
- if ( isLine ) {
- material = new THREE.LineBasicMaterial();
- } else if ( isPoints ) {
- material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );
- } else {
- material = new THREE.MeshPhongMaterial();
- }
- material.name = sourceMaterial.name;
- }
- material.flatShading = sourceMaterial.smooth ? false : true;
- material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
- createdMaterials.push( material );
- }
- // Create mesh
- var mesh;
- if ( createdMaterials.length > 1 ) {
- for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
- var sourceMaterial = materials[ mi ];
- buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
- }
- if ( isLine ) {
- mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
- } else if ( isPoints ) {
- mesh = new THREE.Points( buffergeometry, createdMaterials );
- } else {
- mesh = new THREE.Mesh( buffergeometry, createdMaterials );
- }
- } else {
- if ( isLine ) {
- mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
- } else if ( isPoints ) {
- mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
- } else {
- mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
- }
- }
- mesh.name = object.name;
- container.add( mesh );
- }
- console.timeEnd( 'OBJLoader' );
- return container;
- }
- };
- return OBJLoader;
- } )();
- },{}],45:[function(_dereq_,module,exports){
- exports = module.exports = trim;
- function trim(str){
- return str.replace(/^\s*|\s*$/g, '');
- }
- exports.left = function(str){
- return str.replace(/^\s*/, '');
- };
- exports.right = function(str){
- return str.replace(/\s*$/, '');
- };
- },{}],46:[function(_dereq_,module,exports){
- (function (global){
- /**
- * @license
- * webvr-polyfill
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * wglu-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
- typeof define === 'function' && define.amd ? define(factory) :
- (global.WebVRPolyfill = factory());
- }(this, (function () { 'use strict';
- var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
- function unwrapExports (x) {
- return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
- }
- function createCommonjsModule(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
- var race = function race(promises) {
- if (Promise.race) {
- return Promise.race(promises);
- }
- return new Promise(function (resolve, reject) {
- for (var i = 0; i < promises.length; i++) {
- promises[i].then(resolve, reject);
- }
- });
- };
- var isMobile = function isMobile() {
- return (/Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent)
- );
- };
- var copyArray = function copyArray(source, dest) {
- for (var i = 0, n = source.length; i < n; i++) {
- dest[i] = source[i];
- }
- };
- var extend = function extend(dest, src) {
- for (var key in src) {
- if (src.hasOwnProperty(key)) {
- dest[key] = src[key];
- }
- }
- return dest;
- };
- var cardboardVrDisplay = createCommonjsModule(function (module, exports) {
- /**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * gl-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- (function (global, factory) {
- module.exports = factory();
- }(commonjsGlobal, (function () { var classCallCheck = function (instance, Constructor) {
- if (!(instance instanceof Constructor)) {
- throw new TypeError("Cannot call a class as a function");
- }
- };
- var createClass = function () {
- function defineProperties(target, props) {
- for (var i = 0; i < props.length; i++) {
- var descriptor = props[i];
- descriptor.enumerable = descriptor.enumerable || false;
- descriptor.configurable = true;
- if ("value" in descriptor) descriptor.writable = true;
- Object.defineProperty(target, descriptor.key, descriptor);
- }
- }
- return function (Constructor, protoProps, staticProps) {
- if (protoProps) defineProperties(Constructor.prototype, protoProps);
- if (staticProps) defineProperties(Constructor, staticProps);
- return Constructor;
- };
- }();
- var slicedToArray = function () {
- function sliceIterator(arr, i) {
- var _arr = [];
- var _n = true;
- var _d = false;
- var _e = undefined;
- try {
- for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
- _arr.push(_s.value);
- if (i && _arr.length === i) break;
- }
- } catch (err) {
- _d = true;
- _e = err;
- } finally {
- try {
- if (!_n && _i["return"]) _i["return"]();
- } finally {
- if (_d) throw _e;
- }
- }
- return _arr;
- }
- return function (arr, i) {
- if (Array.isArray(arr)) {
- return arr;
- } else if (Symbol.iterator in Object(arr)) {
- return sliceIterator(arr, i);
- } else {
- throw new TypeError("Invalid attempt to destructure non-iterable instance");
- }
- };
- }();
- var MIN_TIMESTEP = 0.001;
- var MAX_TIMESTEP = 1;
- var base64 = function base64(mimeType, _base) {
- return 'data:' + mimeType + ';base64,' + _base;
- };
- var lerp = function lerp(a, b, t) {
- return a + (b - a) * t;
- };
- var isIOS = function () {
- var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
- return function () {
- return isIOS;
- };
- }();
- var isWebViewAndroid = function () {
- var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1;
- return function () {
- return isWebViewAndroid;
- };
- }();
- var isSafari = function () {
- var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
- return function () {
- return isSafari;
- };
- }();
- var isFirefoxAndroid = function () {
- var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1;
- return function () {
- return isFirefoxAndroid;
- };
- }();
- var getChromeVersion = function () {
- var match = navigator.userAgent.match(/.*Chrome\/([0-9]+)/);
- var value = match ? parseInt(match[1], 10) : null;
- return function () {
- return value;
- };
- }();
- var isChromeWithoutDeviceMotion = function () {
- var value = false;
- if (getChromeVersion() === 65) {
- var match = navigator.userAgent.match(/.*Chrome\/([0-9\.]*)/);
- if (match) {
- var _match$1$split = match[1].split('.'),
- _match$1$split2 = slicedToArray(_match$1$split, 4),
- major = _match$1$split2[0],
- minor = _match$1$split2[1],
- branch = _match$1$split2[2],
- build = _match$1$split2[3];
- value = parseInt(branch, 10) === 3325 && parseInt(build, 10) < 148;
- }
- }
- return function () {
- return value;
- };
- }();
- var isR7 = function () {
- var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1;
- return function () {
- return isR7;
- };
- }();
- var isLandscapeMode = function isLandscapeMode() {
- var rtn = window.orientation == 90 || window.orientation == -90;
- return isR7() ? !rtn : rtn;
- };
- var isTimestampDeltaValid = function isTimestampDeltaValid(timestampDeltaS) {
- if (isNaN(timestampDeltaS)) {
- return false;
- }
- if (timestampDeltaS <= MIN_TIMESTEP) {
- return false;
- }
- if (timestampDeltaS > MAX_TIMESTEP) {
- return false;
- }
- return true;
- };
- var getScreenWidth = function getScreenWidth() {
- return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio;
- };
- var getScreenHeight = function getScreenHeight() {
- return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio;
- };
- var requestFullscreen = function requestFullscreen(element) {
- if (isWebViewAndroid()) {
- return false;
- }
- if (element.requestFullscreen) {
- element.requestFullscreen();
- } else if (element.webkitRequestFullscreen) {
- element.webkitRequestFullscreen();
- } else if (element.mozRequestFullScreen) {
- element.mozRequestFullScreen();
- } else if (element.msRequestFullscreen) {
- element.msRequestFullscreen();
- } else {
- return false;
- }
- return true;
- };
- var exitFullscreen = function exitFullscreen() {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- } else if (document.webkitExitFullscreen) {
- document.webkitExitFullscreen();
- } else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- } else if (document.msExitFullscreen) {
- document.msExitFullscreen();
- } else {
- return false;
- }
- return true;
- };
- var getFullscreenElement = function getFullscreenElement() {
- return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;
- };
- var linkProgram = function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) {
- var vertexShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vertexShader, vertexSource);
- gl.compileShader(vertexShader);
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fragmentShader, fragmentSource);
- gl.compileShader(fragmentShader);
- var program = gl.createProgram();
- gl.attachShader(program, vertexShader);
- gl.attachShader(program, fragmentShader);
- for (var attribName in attribLocationMap) {
- gl.bindAttribLocation(program, attribLocationMap[attribName], attribName);
- }gl.linkProgram(program);
- gl.deleteShader(vertexShader);
- gl.deleteShader(fragmentShader);
- return program;
- };
- var getProgramUniforms = function getProgramUniforms(gl, program) {
- var uniforms = {};
- var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
- var uniformName = '';
- for (var i = 0; i < uniformCount; i++) {
- var uniformInfo = gl.getActiveUniform(program, i);
- uniformName = uniformInfo.name.replace('[0]', '');
- uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
- }
- return uniforms;
- };
- var orthoMatrix = function orthoMatrix(out, left, right, bottom, top, near, far) {
- var lr = 1 / (left - right),
- bt = 1 / (bottom - top),
- nf = 1 / (near - far);
- out[0] = -2 * lr;
- out[1] = 0;
- out[2] = 0;
- out[3] = 0;
- out[4] = 0;
- out[5] = -2 * bt;
- out[6] = 0;
- out[7] = 0;
- out[8] = 0;
- out[9] = 0;
- out[10] = 2 * nf;
- out[11] = 0;
- out[12] = (left + right) * lr;
- out[13] = (top + bottom) * bt;
- out[14] = (far + near) * nf;
- out[15] = 1;
- return out;
- };
- var isMobile = function isMobile() {
- var check = false;
- (function (a) {
- if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true;
- })(navigator.userAgent || navigator.vendor || window.opera);
- return check;
- };
- var extend = function extend(dest, src) {
- for (var key in src) {
- if (src.hasOwnProperty(key)) {
- dest[key] = src[key];
- }
- }
- return dest;
- };
- var safariCssSizeWorkaround = function safariCssSizeWorkaround(canvas) {
- if (isIOS()) {
- var width = canvas.style.width;
- var height = canvas.style.height;
- canvas.style.width = parseInt(width) + 1 + 'px';
- canvas.style.height = parseInt(height) + 'px';
- setTimeout(function () {
- canvas.style.width = width;
- canvas.style.height = height;
- }, 100);
- }
- window.canvas = canvas;
- };
- var frameDataFromPose = function () {
- var piOver180 = Math.PI / 180.0;
- var rad45 = Math.PI * 0.25;
- function mat4_perspectiveFromFieldOfView(out, fov, near, far) {
- var upTan = Math.tan(fov ? fov.upDegrees * piOver180 : rad45),
- downTan = Math.tan(fov ? fov.downDegrees * piOver180 : rad45),
- leftTan = Math.tan(fov ? fov.leftDegrees * piOver180 : rad45),
- rightTan = Math.tan(fov ? fov.rightDegrees * piOver180 : rad45),
- xScale = 2.0 / (leftTan + rightTan),
- yScale = 2.0 / (upTan + downTan);
- out[0] = xScale;
- out[1] = 0.0;
- out[2] = 0.0;
- out[3] = 0.0;
- out[4] = 0.0;
- out[5] = yScale;
- out[6] = 0.0;
- out[7] = 0.0;
- out[8] = -((leftTan - rightTan) * xScale * 0.5);
- out[9] = (upTan - downTan) * yScale * 0.5;
- out[10] = far / (near - far);
- out[11] = -1.0;
- out[12] = 0.0;
- out[13] = 0.0;
- out[14] = far * near / (near - far);
- out[15] = 0.0;
- return out;
- }
- function mat4_fromRotationTranslation(out, q, v) {
- var x = q[0],
- y = q[1],
- z = q[2],
- w = q[3],
- x2 = x + x,
- y2 = y + y,
- z2 = z + z,
- xx = x * x2,
- xy = x * y2,
- xz = x * z2,
- yy = y * y2,
- yz = y * z2,
- zz = z * z2,
- wx = w * x2,
- wy = w * y2,
- wz = w * z2;
- out[0] = 1 - (yy + zz);
- out[1] = xy + wz;
- out[2] = xz - wy;
- out[3] = 0;
- out[4] = xy - wz;
- out[5] = 1 - (xx + zz);
- out[6] = yz + wx;
- out[7] = 0;
- out[8] = xz + wy;
- out[9] = yz - wx;
- out[10] = 1 - (xx + yy);
- out[11] = 0;
- out[12] = v[0];
- out[13] = v[1];
- out[14] = v[2];
- out[15] = 1;
- return out;
- }
- function mat4_translate(out, a, v) {
- var x = v[0],
- y = v[1],
- z = v[2],
- a00,
- a01,
- a02,
- a03,
- a10,
- a11,
- a12,
- a13,
- a20,
- a21,
- a22,
- a23;
- if (a === out) {
- out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
- out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
- out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
- out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
- } else {
- a00 = a[0];a01 = a[1];a02 = a[2];a03 = a[3];
- a10 = a[4];a11 = a[5];a12 = a[6];a13 = a[7];
- a20 = a[8];a21 = a[9];a22 = a[10];a23 = a[11];
- out[0] = a00;out[1] = a01;out[2] = a02;out[3] = a03;
- out[4] = a10;out[5] = a11;out[6] = a12;out[7] = a13;
- out[8] = a20;out[9] = a21;out[10] = a22;out[11] = a23;
- out[12] = a00 * x + a10 * y + a20 * z + a[12];
- out[13] = a01 * x + a11 * y + a21 * z + a[13];
- out[14] = a02 * x + a12 * y + a22 * z + a[14];
- out[15] = a03 * x + a13 * y + a23 * z + a[15];
- }
- return out;
- }
- function mat4_invert(out, a) {
- var a00 = a[0],
- a01 = a[1],
- a02 = a[2],
- a03 = a[3],
- a10 = a[4],
- a11 = a[5],
- a12 = a[6],
- a13 = a[7],
- a20 = a[8],
- a21 = a[9],
- a22 = a[10],
- a23 = a[11],
- a30 = a[12],
- a31 = a[13],
- a32 = a[14],
- a33 = a[15],
- b00 = a00 * a11 - a01 * a10,
- b01 = a00 * a12 - a02 * a10,
- b02 = a00 * a13 - a03 * a10,
- b03 = a01 * a12 - a02 * a11,
- b04 = a01 * a13 - a03 * a11,
- b05 = a02 * a13 - a03 * a12,
- b06 = a20 * a31 - a21 * a30,
- b07 = a20 * a32 - a22 * a30,
- b08 = a20 * a33 - a23 * a30,
- b09 = a21 * a32 - a22 * a31,
- b10 = a21 * a33 - a23 * a31,
- b11 = a22 * a33 - a23 * a32,
- det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
- if (!det) {
- return null;
- }
- det = 1.0 / det;
- out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
- out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
- out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
- out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
- out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
- out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
- out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
- out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
- out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
- out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
- out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
- out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
- out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
- out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
- out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
- out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
- return out;
- }
- var defaultOrientation = new Float32Array([0, 0, 0, 1]);
- var defaultPosition = new Float32Array([0, 0, 0]);
- function updateEyeMatrices(projection, view, pose, fov, offset, vrDisplay) {
- mat4_perspectiveFromFieldOfView(projection, fov || null, vrDisplay.depthNear, vrDisplay.depthFar);
- var orientation = pose.orientation || defaultOrientation;
- var position = pose.position || defaultPosition;
- mat4_fromRotationTranslation(view, orientation, position);
- if (offset) mat4_translate(view, view, offset);
- mat4_invert(view, view);
- }
- return function (frameData, pose, vrDisplay) {
- if (!frameData || !pose) return false;
- frameData.pose = pose;
- frameData.timestamp = pose.timestamp;
- updateEyeMatrices(frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay._getFieldOfView("left"), vrDisplay._getEyeOffset("left"), vrDisplay);
- updateEyeMatrices(frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay._getFieldOfView("right"), vrDisplay._getEyeOffset("right"), vrDisplay);
- return true;
- };
- }();
- var isInsideCrossOriginIFrame = function isInsideCrossOriginIFrame() {
- var isFramed = window.self !== window.top;
- var refOrigin = getOriginFromUrl(document.referrer);
- var thisOrigin = getOriginFromUrl(window.location.href);
- return isFramed && refOrigin !== thisOrigin;
- };
- var getOriginFromUrl = function getOriginFromUrl(url) {
- var domainIdx;
- var protoSepIdx = url.indexOf("://");
- if (protoSepIdx !== -1) {
- domainIdx = protoSepIdx + 3;
- } else {
- domainIdx = 0;
- }
- var domainEndIdx = url.indexOf('/', domainIdx);
- if (domainEndIdx === -1) {
- domainEndIdx = url.length;
- }
- return url.substring(0, domainEndIdx);
- };
- var getQuaternionAngle = function getQuaternionAngle(quat) {
- if (quat.w > 1) {
- console.warn('getQuaternionAngle: w > 1');
- return 0;
- }
- var angle = 2 * Math.acos(quat.w);
- return angle;
- };
- var warnOnce = function () {
- var observedWarnings = {};
- return function (key, message) {
- if (observedWarnings[key] === undefined) {
- console.warn('webvr-polyfill: ' + message);
- observedWarnings[key] = true;
- }
- };
- }();
- var deprecateWarning = function deprecateWarning(deprecated, suggested) {
- var alternative = suggested ? 'Please use ' + suggested + ' instead.' : '';
- warnOnce(deprecated, deprecated + ' has been deprecated. ' + 'This may not work on native WebVR displays. ' + alternative);
- };
- function WGLUPreserveGLState(gl, bindings, callback) {
- if (!bindings) {
- callback(gl);
- return;
- }
- var boundValues = [];
- var activeTexture = null;
- for (var i = 0; i < bindings.length; ++i) {
- var binding = bindings[i];
- switch (binding) {
- case gl.TEXTURE_BINDING_2D:
- case gl.TEXTURE_BINDING_CUBE_MAP:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) {
- console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit");
- boundValues.push(null, null);
- break;
- }
- if (!activeTexture) {
- activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
- }
- gl.activeTexture(textureUnit);
- boundValues.push(gl.getParameter(binding), null);
- break;
- case gl.ACTIVE_TEXTURE:
- activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
- boundValues.push(null);
- break;
- default:
- boundValues.push(gl.getParameter(binding));
- break;
- }
- }
- callback(gl);
- for (var i = 0; i < bindings.length; ++i) {
- var binding = bindings[i];
- var boundValue = boundValues[i];
- switch (binding) {
- case gl.ACTIVE_TEXTURE:
- break;
- case gl.ARRAY_BUFFER_BINDING:
- gl.bindBuffer(gl.ARRAY_BUFFER, boundValue);
- break;
- case gl.COLOR_CLEAR_VALUE:
- gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.COLOR_WRITEMASK:
- gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.CURRENT_PROGRAM:
- gl.useProgram(boundValue);
- break;
- case gl.ELEMENT_ARRAY_BUFFER_BINDING:
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue);
- break;
- case gl.FRAMEBUFFER_BINDING:
- gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue);
- break;
- case gl.RENDERBUFFER_BINDING:
- gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue);
- break;
- case gl.TEXTURE_BINDING_2D:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
- break;
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_2D, boundValue);
- break;
- case gl.TEXTURE_BINDING_CUBE_MAP:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
- break;
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue);
- break;
- case gl.VIEWPORT:
- gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.BLEND:
- case gl.CULL_FACE:
- case gl.DEPTH_TEST:
- case gl.SCISSOR_TEST:
- case gl.STENCIL_TEST:
- if (boundValue) {
- gl.enable(binding);
- } else {
- gl.disable(binding);
- }
- break;
- default:
- console.log("No GL restore behavior for 0x" + binding.toString(16));
- break;
- }
- if (activeTexture) {
- gl.activeTexture(activeTexture);
- }
- }
- }
- var glPreserveState = WGLUPreserveGLState;
- var distortionVS = ['attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}'].join('\n');
- var distortionFS = ['precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}'].join('\n');
- function CardboardDistorter(gl, cardboardUI, bufferScale, dirtySubmitFrameBindings) {
- this.gl = gl;
- this.cardboardUI = cardboardUI;
- this.bufferScale = bufferScale;
- this.dirtySubmitFrameBindings = dirtySubmitFrameBindings;
- this.ctxAttribs = gl.getContextAttributes();
- this.meshWidth = 20;
- this.meshHeight = 20;
- this.bufferWidth = gl.drawingBufferWidth;
- this.bufferHeight = gl.drawingBufferHeight;
- this.realBindFramebuffer = gl.bindFramebuffer;
- this.realEnable = gl.enable;
- this.realDisable = gl.disable;
- this.realColorMask = gl.colorMask;
- this.realClearColor = gl.clearColor;
- this.realViewport = gl.viewport;
- if (!isIOS()) {
- this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width');
- this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height');
- }
- this.isPatched = false;
- this.lastBoundFramebuffer = null;
- this.cullFace = false;
- this.depthTest = false;
- this.blend = false;
- this.scissorTest = false;
- this.stencilTest = false;
- this.viewport = [0, 0, 0, 0];
- this.colorMask = [true, true, true, true];
- this.clearColor = [0, 0, 0, 0];
- this.attribs = {
- position: 0,
- texCoord: 1
- };
- this.program = linkProgram(gl, distortionVS, distortionFS, this.attribs);
- this.uniforms = getProgramUniforms(gl, this.program);
- this.viewportOffsetScale = new Float32Array(8);
- this.setTextureBounds();
- this.vertexBuffer = gl.createBuffer();
- this.indexBuffer = gl.createBuffer();
- this.indexCount = 0;
- this.renderTarget = gl.createTexture();
- this.framebuffer = gl.createFramebuffer();
- this.depthStencilBuffer = null;
- this.depthBuffer = null;
- this.stencilBuffer = null;
- if (this.ctxAttribs.depth && this.ctxAttribs.stencil) {
- this.depthStencilBuffer = gl.createRenderbuffer();
- } else if (this.ctxAttribs.depth) {
- this.depthBuffer = gl.createRenderbuffer();
- } else if (this.ctxAttribs.stencil) {
- this.stencilBuffer = gl.createRenderbuffer();
- }
- this.patch();
- this.onResize();
- }
- CardboardDistorter.prototype.destroy = function () {
- var gl = this.gl;
- this.unpatch();
- gl.deleteProgram(this.program);
- gl.deleteBuffer(this.vertexBuffer);
- gl.deleteBuffer(this.indexBuffer);
- gl.deleteTexture(this.renderTarget);
- gl.deleteFramebuffer(this.framebuffer);
- if (this.depthStencilBuffer) {
- gl.deleteRenderbuffer(this.depthStencilBuffer);
- }
- if (this.depthBuffer) {
- gl.deleteRenderbuffer(this.depthBuffer);
- }
- if (this.stencilBuffer) {
- gl.deleteRenderbuffer(this.stencilBuffer);
- }
- if (this.cardboardUI) {
- this.cardboardUI.destroy();
- }
- };
- CardboardDistorter.prototype.onResize = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0];
- glPreserveState(gl, glState, function (gl) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
- if (self.scissorTest) {
- self.realDisable.call(gl, gl.SCISSOR_TEST);
- }
- self.realColorMask.call(gl, true, true, true, true);
- self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- self.realClearColor.call(gl, 0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer);
- gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
- gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0);
- if (self.ctxAttribs.depth && self.ctxAttribs.stencil) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer);
- } else if (self.ctxAttribs.depth) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer);
- } else if (self.ctxAttribs.stencil) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer);
- }
- if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
- console.error('Framebuffer incomplete!');
- }
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
- if (self.scissorTest) {
- self.realEnable.call(gl, gl.SCISSOR_TEST);
- }
- self.realColorMask.apply(gl, self.colorMask);
- self.realViewport.apply(gl, self.viewport);
- self.realClearColor.apply(gl, self.clearColor);
- });
- if (this.cardboardUI) {
- this.cardboardUI.onResize();
- }
- };
- CardboardDistorter.prototype.patch = function () {
- if (this.isPatched) {
- return;
- }
- var self = this;
- var canvas = this.gl.canvas;
- var gl = this.gl;
- if (!isIOS()) {
- canvas.width = getScreenWidth() * this.bufferScale;
- canvas.height = getScreenHeight() * this.bufferScale;
- Object.defineProperty(canvas, 'width', {
- configurable: true,
- enumerable: true,
- get: function get() {
- return self.bufferWidth;
- },
- set: function set(value) {
- self.bufferWidth = value;
- self.realCanvasWidth.set.call(canvas, value);
- self.onResize();
- }
- });
- Object.defineProperty(canvas, 'height', {
- configurable: true,
- enumerable: true,
- get: function get() {
- return self.bufferHeight;
- },
- set: function set(value) {
- self.bufferHeight = value;
- self.realCanvasHeight.set.call(canvas, value);
- self.onResize();
- }
- });
- }
- this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
- if (this.lastBoundFramebuffer == null) {
- this.lastBoundFramebuffer = this.framebuffer;
- this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
- }
- this.gl.bindFramebuffer = function (target, framebuffer) {
- self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer;
- self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer);
- };
- this.cullFace = gl.getParameter(gl.CULL_FACE);
- this.depthTest = gl.getParameter(gl.DEPTH_TEST);
- this.blend = gl.getParameter(gl.BLEND);
- this.scissorTest = gl.getParameter(gl.SCISSOR_TEST);
- this.stencilTest = gl.getParameter(gl.STENCIL_TEST);
- gl.enable = function (pname) {
- switch (pname) {
- case gl.CULL_FACE:
- self.cullFace = true;break;
- case gl.DEPTH_TEST:
- self.depthTest = true;break;
- case gl.BLEND:
- self.blend = true;break;
- case gl.SCISSOR_TEST:
- self.scissorTest = true;break;
- case gl.STENCIL_TEST:
- self.stencilTest = true;break;
- }
- self.realEnable.call(gl, pname);
- };
- gl.disable = function (pname) {
- switch (pname) {
- case gl.CULL_FACE:
- self.cullFace = false;break;
- case gl.DEPTH_TEST:
- self.depthTest = false;break;
- case gl.BLEND:
- self.blend = false;break;
- case gl.SCISSOR_TEST:
- self.scissorTest = false;break;
- case gl.STENCIL_TEST:
- self.stencilTest = false;break;
- }
- self.realDisable.call(gl, pname);
- };
- this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK);
- gl.colorMask = function (r, g, b, a) {
- self.colorMask[0] = r;
- self.colorMask[1] = g;
- self.colorMask[2] = b;
- self.colorMask[3] = a;
- self.realColorMask.call(gl, r, g, b, a);
- };
- this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
- gl.clearColor = function (r, g, b, a) {
- self.clearColor[0] = r;
- self.clearColor[1] = g;
- self.clearColor[2] = b;
- self.clearColor[3] = a;
- self.realClearColor.call(gl, r, g, b, a);
- };
- this.viewport = gl.getParameter(gl.VIEWPORT);
- gl.viewport = function (x, y, w, h) {
- self.viewport[0] = x;
- self.viewport[1] = y;
- self.viewport[2] = w;
- self.viewport[3] = h;
- self.realViewport.call(gl, x, y, w, h);
- };
- this.isPatched = true;
- safariCssSizeWorkaround(canvas);
- };
- CardboardDistorter.prototype.unpatch = function () {
- if (!this.isPatched) {
- return;
- }
- var gl = this.gl;
- var canvas = this.gl.canvas;
- if (!isIOS()) {
- Object.defineProperty(canvas, 'width', this.realCanvasWidth);
- Object.defineProperty(canvas, 'height', this.realCanvasHeight);
- }
- canvas.width = this.bufferWidth;
- canvas.height = this.bufferHeight;
- gl.bindFramebuffer = this.realBindFramebuffer;
- gl.enable = this.realEnable;
- gl.disable = this.realDisable;
- gl.colorMask = this.realColorMask;
- gl.clearColor = this.realClearColor;
- gl.viewport = this.realViewport;
- if (this.lastBoundFramebuffer == this.framebuffer) {
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- }
- this.isPatched = false;
- setTimeout(function () {
- safariCssSizeWorkaround(canvas);
- }, 1);
- };
- CardboardDistorter.prototype.setTextureBounds = function (leftBounds, rightBounds) {
- if (!leftBounds) {
- leftBounds = [0, 0, 0.5, 1];
- }
- if (!rightBounds) {
- rightBounds = [0.5, 0, 0.5, 1];
- }
- this.viewportOffsetScale[0] = leftBounds[0];
- this.viewportOffsetScale[1] = leftBounds[1];
- this.viewportOffsetScale[2] = leftBounds[2];
- this.viewportOffsetScale[3] = leftBounds[3];
- this.viewportOffsetScale[4] = rightBounds[0];
- this.viewportOffsetScale[5] = rightBounds[1];
- this.viewportOffsetScale[6] = rightBounds[2];
- this.viewportOffsetScale[7] = rightBounds[3];
- };
- CardboardDistorter.prototype.submitFrame = function () {
- var gl = this.gl;
- var self = this;
- var glState = [];
- if (!this.dirtySubmitFrameBindings) {
- glState.push(gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0);
- }
- glPreserveState(gl, glState, function (gl) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
- if (self.cullFace) {
- self.realDisable.call(gl, gl.CULL_FACE);
- }
- if (self.depthTest) {
- self.realDisable.call(gl, gl.DEPTH_TEST);
- }
- if (self.blend) {
- self.realDisable.call(gl, gl.BLEND);
- }
- if (self.scissorTest) {
- self.realDisable.call(gl, gl.SCISSOR_TEST);
- }
- if (self.stencilTest) {
- self.realDisable.call(gl, gl.STENCIL_TEST);
- }
- self.realColorMask.call(gl, true, true, true, true);
- self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- if (self.ctxAttribs.alpha || isIOS()) {
- self.realClearColor.call(gl, 0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
- gl.useProgram(self.program);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.enableVertexAttribArray(self.attribs.position);
- gl.enableVertexAttribArray(self.attribs.texCoord);
- gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0);
- gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8);
- gl.activeTexture(gl.TEXTURE0);
- gl.uniform1i(self.uniforms.diffuse, 0);
- gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
- gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale);
- gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0);
- if (self.cardboardUI) {
- self.cardboardUI.renderNoState();
- }
- self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer);
- if (!self.ctxAttribs.preserveDrawingBuffer) {
- self.realClearColor.call(gl, 0, 0, 0, 0);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
- if (!self.dirtySubmitFrameBindings) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
- }
- if (self.cullFace) {
- self.realEnable.call(gl, gl.CULL_FACE);
- }
- if (self.depthTest) {
- self.realEnable.call(gl, gl.DEPTH_TEST);
- }
- if (self.blend) {
- self.realEnable.call(gl, gl.BLEND);
- }
- if (self.scissorTest) {
- self.realEnable.call(gl, gl.SCISSOR_TEST);
- }
- if (self.stencilTest) {
- self.realEnable.call(gl, gl.STENCIL_TEST);
- }
- self.realColorMask.apply(gl, self.colorMask);
- self.realViewport.apply(gl, self.viewport);
- if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) {
- self.realClearColor.apply(gl, self.clearColor);
- }
- });
- if (isIOS()) {
- var canvas = gl.canvas;
- if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) {
- self.bufferWidth = canvas.width;
- self.bufferHeight = canvas.height;
- self.onResize();
- }
- }
- };
- CardboardDistorter.prototype.updateDeviceInfo = function (deviceInfo) {
- var gl = this.gl;
- var self = this;
- var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo);
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
- if (!self.indexCount) {
- var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
- self.indexCount = indices.length;
- }
- });
- };
- CardboardDistorter.prototype.computeMeshVertices_ = function (width, height, deviceInfo) {
- var vertices = new Float32Array(2 * width * height * 5);
- var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles();
- var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles();
- var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum);
- var vidx = 0;
- for (var e = 0; e < 2; e++) {
- for (var j = 0; j < height; j++) {
- for (var i = 0; i < width; i++, vidx++) {
- var u = i / (width - 1);
- var v = j / (height - 1);
- var s = u;
- var t = v;
- var x = lerp(lensFrustum[0], lensFrustum[2], u);
- var y = lerp(lensFrustum[3], lensFrustum[1], v);
- var d = Math.sqrt(x * x + y * y);
- var r = deviceInfo.distortion.distortInverse(d);
- var p = x * r / d;
- var q = y * r / d;
- u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]);
- v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]);
- u = (viewport.x + u * viewport.width - 0.5) * 2.0;
- v = (viewport.y + v * viewport.height - 0.5) * 2.0;
- vertices[vidx * 5 + 0] = u;
- vertices[vidx * 5 + 1] = v;
- vertices[vidx * 5 + 2] = s;
- vertices[vidx * 5 + 3] = t;
- vertices[vidx * 5 + 4] = e;
- }
- }
- var w = lensFrustum[2] - lensFrustum[0];
- lensFrustum[0] = -(w + lensFrustum[0]);
- lensFrustum[2] = w - lensFrustum[2];
- w = noLensFrustum[2] - noLensFrustum[0];
- noLensFrustum[0] = -(w + noLensFrustum[0]);
- noLensFrustum[2] = w - noLensFrustum[2];
- viewport.x = 1 - (viewport.x + viewport.width);
- }
- return vertices;
- };
- CardboardDistorter.prototype.computeMeshIndices_ = function (width, height) {
- var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6);
- var halfwidth = width / 2;
- var halfheight = height / 2;
- var vidx = 0;
- var iidx = 0;
- for (var e = 0; e < 2; e++) {
- for (var j = 0; j < height; j++) {
- for (var i = 0; i < width; i++, vidx++) {
- if (i == 0 || j == 0) continue;
- if (i <= halfwidth == j <= halfheight) {
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - width - 1;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx - width - 1;
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - 1;
- } else {
- indices[iidx++] = vidx - 1;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx - 1;
- indices[iidx++] = vidx - width - 1;
- }
- }
- }
- }
- return indices;
- };
- CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function (proto, attrName) {
- var descriptor = Object.getOwnPropertyDescriptor(proto, attrName);
- if (descriptor.get === undefined || descriptor.set === undefined) {
- descriptor.configurable = true;
- descriptor.enumerable = true;
- descriptor.get = function () {
- return this.getAttribute(attrName);
- };
- descriptor.set = function (val) {
- this.setAttribute(attrName, val);
- };
- }
- return descriptor;
- };
- var uiVS = ['attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}'].join('\n');
- var uiFS = ['precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}'].join('\n');
- var DEG2RAD = Math.PI / 180.0;
- var kAnglePerGearSection = 60;
- var kOuterRimEndAngle = 12;
- var kInnerRimBeginAngle = 20;
- var kOuterRadius = 1;
- var kMiddleRadius = 0.75;
- var kInnerRadius = 0.3125;
- var kCenterLineThicknessDp = 4;
- var kButtonWidthDp = 28;
- var kTouchSlopFactor = 1.5;
- function CardboardUI(gl) {
- this.gl = gl;
- this.attribs = {
- position: 0
- };
- this.program = linkProgram(gl, uiVS, uiFS, this.attribs);
- this.uniforms = getProgramUniforms(gl, this.program);
- this.vertexBuffer = gl.createBuffer();
- this.gearOffset = 0;
- this.gearVertexCount = 0;
- this.arrowOffset = 0;
- this.arrowVertexCount = 0;
- this.projMat = new Float32Array(16);
- this.listener = null;
- this.onResize();
- }
- CardboardUI.prototype.destroy = function () {
- var gl = this.gl;
- if (this.listener) {
- gl.canvas.removeEventListener('click', this.listener, false);
- }
- gl.deleteProgram(this.program);
- gl.deleteBuffer(this.vertexBuffer);
- };
- CardboardUI.prototype.listen = function (optionsCallback, backCallback) {
- var canvas = this.gl.canvas;
- this.listener = function (event) {
- var midline = canvas.clientWidth / 2;
- var buttonSize = kButtonWidthDp * kTouchSlopFactor;
- if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) {
- optionsCallback(event);
- }
- else if (event.clientX < buttonSize && event.clientY < buttonSize) {
- backCallback(event);
- }
- };
- canvas.addEventListener('click', this.listener, false);
- };
- CardboardUI.prototype.onResize = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- var vertices = [];
- var midline = gl.drawingBufferWidth / 2;
- var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio;
- var scalingRatio = gl.drawingBufferWidth / physicalPixels;
- var dps = scalingRatio * window.devicePixelRatio;
- var lineWidth = kCenterLineThicknessDp * dps / 2;
- var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps;
- var buttonScale = kButtonWidthDp * dps / 2;
- var buttonBorder = (kButtonWidthDp * kTouchSlopFactor - kButtonWidthDp) * dps;
- vertices.push(midline - lineWidth, buttonSize);
- vertices.push(midline - lineWidth, gl.drawingBufferHeight);
- vertices.push(midline + lineWidth, buttonSize);
- vertices.push(midline + lineWidth, gl.drawingBufferHeight);
- self.gearOffset = vertices.length / 2;
- function addGearSegment(theta, r) {
- var angle = (90 - theta) * DEG2RAD;
- var x = Math.cos(angle);
- var y = Math.sin(angle);
- vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale);
- vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale);
- }
- for (var i = 0; i <= 6; i++) {
- var segmentTheta = i * kAnglePerGearSection;
- addGearSegment(segmentTheta, kOuterRadius);
- addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius);
- addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius);
- addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius);
- addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius);
- }
- self.gearVertexCount = vertices.length / 2 - self.gearOffset;
- self.arrowOffset = vertices.length / 2;
- function addArrowVertex(x, y) {
- vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y);
- }
- var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD);
- addArrowVertex(0, buttonScale);
- addArrowVertex(buttonScale, 0);
- addArrowVertex(buttonScale + angledLineWidth, angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale + angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
- addArrowVertex(0, buttonScale);
- addArrowVertex(buttonScale, buttonScale * 2);
- addArrowVertex(buttonScale + angledLineWidth, buttonScale * 2 - angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
- addArrowVertex(0, buttonScale);
- addArrowVertex(angledLineWidth, buttonScale - lineWidth);
- addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth);
- addArrowVertex(angledLineWidth, buttonScale + lineWidth);
- addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth);
- self.arrowVertexCount = vertices.length / 2 - self.arrowOffset;
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
- });
- };
- CardboardUI.prototype.render = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- gl.disable(gl.CULL_FACE);
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
- gl.disable(gl.SCISSOR_TEST);
- gl.disable(gl.STENCIL_TEST);
- gl.colorMask(true, true, true, true);
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- self.renderNoState();
- });
- };
- CardboardUI.prototype.renderNoState = function () {
- var gl = this.gl;
- gl.useProgram(this.program);
- gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
- gl.enableVertexAttribArray(this.attribs.position);
- gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0);
- gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0);
- orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0);
- gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat);
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount);
- gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount);
- };
- function Distortion(coefficients) {
- this.coefficients = coefficients;
- }
- Distortion.prototype.distortInverse = function (radius) {
- var r0 = 0;
- var r1 = 1;
- var dr0 = radius - this.distort(r0);
- while (Math.abs(r1 - r0) > 0.0001 ) {
- var dr1 = radius - this.distort(r1);
- var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0));
- r0 = r1;
- r1 = r2;
- dr0 = dr1;
- }
- return r1;
- };
- Distortion.prototype.distort = function (radius) {
- var r2 = radius * radius;
- var ret = 0;
- for (var i = 0; i < this.coefficients.length; i++) {
- ret = r2 * (ret + this.coefficients[i]);
- }
- return (ret + 1) * radius;
- };
- var degToRad = Math.PI / 180;
- var radToDeg = 180 / Math.PI;
- var Vector3 = function Vector3(x, y, z) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- Vector3.prototype = {
- constructor: Vector3,
- set: function set(x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- copy: function copy(v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- length: function length() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- },
- normalize: function normalize() {
- var scalar = this.length();
- if (scalar !== 0) {
- var invScalar = 1 / scalar;
- this.multiplyScalar(invScalar);
- } else {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- }
- return this;
- },
- multiplyScalar: function multiplyScalar(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- },
- applyQuaternion: function applyQuaternion(q) {
- var x = this.x;
- var y = this.y;
- var z = this.z;
- var qx = q.x;
- var qy = q.y;
- var qz = q.z;
- var qw = q.w;
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = -qx * x - qy * y - qz * z;
- this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
- this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
- this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
- return this;
- },
- dot: function dot(v) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- crossVectors: function crossVectors(a, b) {
- var ax = a.x,
- ay = a.y,
- az = a.z;
- var bx = b.x,
- by = b.y,
- bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- }
- };
- var Quaternion = function Quaternion(x, y, z, w) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = w !== undefined ? w : 1;
- };
- Quaternion.prototype = {
- constructor: Quaternion,
- set: function set(x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- copy: function copy(quaternion) {
- this.x = quaternion.x;
- this.y = quaternion.y;
- this.z = quaternion.z;
- this.w = quaternion.w;
- return this;
- },
- setFromEulerXYZ: function setFromEulerXYZ(x, y, z) {
- var c1 = Math.cos(x / 2);
- var c2 = Math.cos(y / 2);
- var c3 = Math.cos(z / 2);
- var s1 = Math.sin(x / 2);
- var s2 = Math.sin(y / 2);
- var s3 = Math.sin(z / 2);
- this.x = s1 * c2 * c3 + c1 * s2 * s3;
- this.y = c1 * s2 * c3 - s1 * c2 * s3;
- this.z = c1 * c2 * s3 + s1 * s2 * c3;
- this.w = c1 * c2 * c3 - s1 * s2 * s3;
- return this;
- },
- setFromEulerYXZ: function setFromEulerYXZ(x, y, z) {
- var c1 = Math.cos(x / 2);
- var c2 = Math.cos(y / 2);
- var c3 = Math.cos(z / 2);
- var s1 = Math.sin(x / 2);
- var s2 = Math.sin(y / 2);
- var s3 = Math.sin(z / 2);
- this.x = s1 * c2 * c3 + c1 * s2 * s3;
- this.y = c1 * s2 * c3 - s1 * c2 * s3;
- this.z = c1 * c2 * s3 - s1 * s2 * c3;
- this.w = c1 * c2 * c3 + s1 * s2 * s3;
- return this;
- },
- setFromAxisAngle: function setFromAxisAngle(axis, angle) {
- var halfAngle = angle / 2,
- s = Math.sin(halfAngle);
- this.x = axis.x * s;
- this.y = axis.y * s;
- this.z = axis.z * s;
- this.w = Math.cos(halfAngle);
- return this;
- },
- multiply: function multiply(q) {
- return this.multiplyQuaternions(this, q);
- },
- multiplyQuaternions: function multiplyQuaternions(a, b) {
- var qax = a.x,
- qay = a.y,
- qaz = a.z,
- qaw = a.w;
- var qbx = b.x,
- qby = b.y,
- qbz = b.z,
- qbw = b.w;
- this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- return this;
- },
- inverse: function inverse() {
- this.x *= -1;
- this.y *= -1;
- this.z *= -1;
- this.normalize();
- return this;
- },
- normalize: function normalize() {
- var l = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- if (l === 0) {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.w = 1;
- } else {
- l = 1 / l;
- this.x = this.x * l;
- this.y = this.y * l;
- this.z = this.z * l;
- this.w = this.w * l;
- }
- return this;
- },
- slerp: function slerp(qb, t) {
- if (t === 0) return this;
- if (t === 1) return this.copy(qb);
- var x = this.x,
- y = this.y,
- z = this.z,
- w = this.w;
- var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
- if (cosHalfTheta < 0) {
- this.w = -qb.w;
- this.x = -qb.x;
- this.y = -qb.y;
- this.z = -qb.z;
- cosHalfTheta = -cosHalfTheta;
- } else {
- this.copy(qb);
- }
- if (cosHalfTheta >= 1.0) {
- this.w = w;
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- }
- var halfTheta = Math.acos(cosHalfTheta);
- var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta);
- if (Math.abs(sinHalfTheta) < 0.001) {
- this.w = 0.5 * (w + this.w);
- this.x = 0.5 * (x + this.x);
- this.y = 0.5 * (y + this.y);
- this.z = 0.5 * (z + this.z);
- return this;
- }
- var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
- ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
- this.w = w * ratioA + this.w * ratioB;
- this.x = x * ratioA + this.x * ratioB;
- this.y = y * ratioA + this.y * ratioB;
- this.z = z * ratioA + this.z * ratioB;
- return this;
- },
- setFromUnitVectors: function () {
- var v1, r;
- var EPS = 0.000001;
- return function (vFrom, vTo) {
- if (v1 === undefined) v1 = new Vector3();
- r = vFrom.dot(vTo) + 1;
- if (r < EPS) {
- r = 0;
- if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
- v1.set(-vFrom.y, vFrom.x, 0);
- } else {
- v1.set(0, -vFrom.z, vFrom.y);
- }
- } else {
- v1.crossVectors(vFrom, vTo);
- }
- this.x = v1.x;
- this.y = v1.y;
- this.z = v1.z;
- this.w = r;
- this.normalize();
- return this;
- };
- }()
- };
- function Device(params) {
- this.width = params.width || getScreenWidth();
- this.height = params.height || getScreenHeight();
- this.widthMeters = params.widthMeters;
- this.heightMeters = params.heightMeters;
- this.bevelMeters = params.bevelMeters;
- }
- var DEFAULT_ANDROID = new Device({
- widthMeters: 0.110,
- heightMeters: 0.062,
- bevelMeters: 0.004
- });
- var DEFAULT_IOS = new Device({
- widthMeters: 0.1038,
- heightMeters: 0.0584,
- bevelMeters: 0.004
- });
- var Viewers = {
- CardboardV1: new CardboardViewer({
- id: 'CardboardV1',
- label: 'Cardboard I/O 2014',
- fov: 40,
- interLensDistance: 0.060,
- baselineLensDistance: 0.035,
- screenLensDistance: 0.042,
- distortionCoefficients: [0.441, 0.156],
- inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834]
- }),
- CardboardV2: new CardboardViewer({
- id: 'CardboardV2',
- label: 'Cardboard I/O 2015',
- fov: 60,
- interLensDistance: 0.064,
- baselineLensDistance: 0.035,
- screenLensDistance: 0.039,
- distortionCoefficients: [0.34, 0.55],
- inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6]
- })
- };
- function DeviceInfo(deviceParams) {
- this.viewer = Viewers.CardboardV2;
- this.updateDeviceParams(deviceParams);
- this.distortion = new Distortion(this.viewer.distortionCoefficients);
- }
- DeviceInfo.prototype.updateDeviceParams = function (deviceParams) {
- this.device = this.determineDevice_(deviceParams) || this.device;
- };
- DeviceInfo.prototype.getDevice = function () {
- return this.device;
- };
- DeviceInfo.prototype.setViewer = function (viewer) {
- this.viewer = viewer;
- this.distortion = new Distortion(this.viewer.distortionCoefficients);
- };
- DeviceInfo.prototype.determineDevice_ = function (deviceParams) {
- if (!deviceParams) {
- if (isIOS()) {
- console.warn('Using fallback iOS device measurements.');
- return DEFAULT_IOS;
- } else {
- console.warn('Using fallback Android device measurements.');
- return DEFAULT_ANDROID;
- }
- }
- var METERS_PER_INCH = 0.0254;
- var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi;
- var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi;
- var width = getScreenWidth();
- var height = getScreenHeight();
- return new Device({
- widthMeters: metersPerPixelX * width,
- heightMeters: metersPerPixelY * height,
- bevelMeters: deviceParams.bevelMm * 0.001
- });
- };
- DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var outerDist = (device.widthMeters - viewer.interLensDistance) / 2;
- var innerDist = viewer.interLensDistance / 2;
- var bottomDist = viewer.baselineLensDistance - device.bevelMeters;
- var topDist = device.heightMeters - bottomDist;
- var outerAngle = radToDeg * Math.atan(distortion.distort(outerDist / eyeToScreenDistance));
- var innerAngle = radToDeg * Math.atan(distortion.distort(innerDist / eyeToScreenDistance));
- var bottomAngle = radToDeg * Math.atan(distortion.distort(bottomDist / eyeToScreenDistance));
- var topAngle = radToDeg * Math.atan(distortion.distort(topDist / eyeToScreenDistance));
- return {
- leftDegrees: Math.min(outerAngle, viewer.fov),
- rightDegrees: Math.min(innerAngle, viewer.fov),
- downDegrees: Math.min(bottomAngle, viewer.fov),
- upDegrees: Math.min(topAngle, viewer.fov)
- };
- };
- DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var fovLeft = Math.tan(-degToRad * viewer.fov);
- var fovTop = Math.tan(degToRad * viewer.fov);
- var fovRight = Math.tan(degToRad * viewer.fov);
- var fovBottom = Math.tan(-degToRad * viewer.fov);
- var halfWidth = device.widthMeters / 4;
- var halfHeight = device.heightMeters / 2;
- var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
- var centerX = viewer.interLensDistance / 2 - halfWidth;
- var centerY = -verticalLensOffset;
- var centerZ = viewer.screenLensDistance;
- var screenLeft = distortion.distort((centerX - halfWidth) / centerZ);
- var screenTop = distortion.distort((centerY + halfHeight) / centerZ);
- var screenRight = distortion.distort((centerX + halfWidth) / centerZ);
- var screenBottom = distortion.distort((centerY - halfHeight) / centerZ);
- var result = new Float32Array(4);
- result[0] = Math.max(fovLeft, screenLeft);
- result[1] = Math.min(fovTop, screenTop);
- result[2] = Math.min(fovRight, screenRight);
- result[3] = Math.max(fovBottom, screenBottom);
- return result;
- };
- DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var result = new Float32Array(4);
- var fovLeft = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
- var fovTop = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
- var fovRight = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
- var fovBottom = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
- var halfWidth = device.widthMeters / 4;
- var halfHeight = device.heightMeters / 2;
- var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
- var centerX = viewer.interLensDistance / 2 - halfWidth;
- var centerY = -verticalLensOffset;
- var centerZ = viewer.screenLensDistance;
- var screenLeft = (centerX - halfWidth) / centerZ;
- var screenTop = (centerY + halfHeight) / centerZ;
- var screenRight = (centerX + halfWidth) / centerZ;
- var screenBottom = (centerY - halfHeight) / centerZ;
- result[0] = Math.max(fovLeft, screenLeft);
- result[1] = Math.min(fovTop, screenTop);
- result[2] = Math.min(fovRight, screenRight);
- result[3] = Math.max(fovBottom, screenBottom);
- return result;
- };
- DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function (undistortedFrustum) {
- var viewer = this.viewer;
- var device = this.device;
- var dist = viewer.screenLensDistance;
- var eyeX = (device.widthMeters - viewer.interLensDistance) / 2;
- var eyeY = viewer.baselineLensDistance - device.bevelMeters;
- var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters;
- var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters;
- var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters;
- var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters;
- return {
- x: left,
- y: bottom,
- width: right - left,
- height: top - bottom
- };
- };
- DeviceInfo.prototype.getFieldOfViewLeftEye = function (opt_isUndistorted) {
- return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye();
- };
- DeviceInfo.prototype.getFieldOfViewRightEye = function (opt_isUndistorted) {
- var fov = this.getFieldOfViewLeftEye(opt_isUndistorted);
- return {
- leftDegrees: fov.rightDegrees,
- rightDegrees: fov.leftDegrees,
- upDegrees: fov.upDegrees,
- downDegrees: fov.downDegrees
- };
- };
- DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function () {
- var p = this.getUndistortedParams_();
- return {
- leftDegrees: radToDeg * Math.atan(p.outerDist),
- rightDegrees: radToDeg * Math.atan(p.innerDist),
- downDegrees: radToDeg * Math.atan(p.bottomDist),
- upDegrees: radToDeg * Math.atan(p.topDist)
- };
- };
- DeviceInfo.prototype.getUndistortedViewportLeftEye = function () {
- var p = this.getUndistortedParams_();
- var viewer = this.viewer;
- var device = this.device;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var screenWidth = device.widthMeters / eyeToScreenDistance;
- var screenHeight = device.heightMeters / eyeToScreenDistance;
- var xPxPerTanAngle = device.width / screenWidth;
- var yPxPerTanAngle = device.height / screenHeight;
- var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle);
- var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle);
- return {
- x: x,
- y: y,
- width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x,
- height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y
- };
- };
- DeviceInfo.prototype.getUndistortedParams_ = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance;
- var screenWidth = device.widthMeters / eyeToScreenDistance;
- var screenHeight = device.heightMeters / eyeToScreenDistance;
- var eyePosX = screenWidth / 2 - halfLensDistance;
- var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance;
- var maxFov = viewer.fov;
- var viewerMax = distortion.distortInverse(Math.tan(degToRad * maxFov));
- var outerDist = Math.min(eyePosX, viewerMax);
- var innerDist = Math.min(halfLensDistance, viewerMax);
- var bottomDist = Math.min(eyePosY, viewerMax);
- var topDist = Math.min(screenHeight - eyePosY, viewerMax);
- return {
- outerDist: outerDist,
- innerDist: innerDist,
- topDist: topDist,
- bottomDist: bottomDist,
- eyePosX: eyePosX,
- eyePosY: eyePosY
- };
- };
- function CardboardViewer(params) {
- this.id = params.id;
- this.label = params.label;
- this.fov = params.fov;
- this.interLensDistance = params.interLensDistance;
- this.baselineLensDistance = params.baselineLensDistance;
- this.screenLensDistance = params.screenLensDistance;
- this.distortionCoefficients = params.distortionCoefficients;
- this.inverseCoefficients = params.inverseCoefficients;
- }
- DeviceInfo.Viewers = Viewers;
- var format = 1;
- var last_updated = "2018-02-20T22:55:10Z";
- var devices = [{"type":"android","rules":[{"mdmh":"asus/*/Nexus 7/*"},{"ua":"Nexus 7"}],"dpi":[320.8,323],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"asus/*/ASUS_Z00AD/*"},{"ua":"ASUS_Z00AD"}],"dpi":[403,404.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel XL/*"},{"ua":"Pixel XL"}],"dpi":[537.9,533],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel/*"},{"ua":"Pixel"}],"dpi":[432.6,436.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC6435LVW/*"},{"ua":"HTC6435LVW"}],"dpi":[449.7,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One XL/*"},{"ua":"HTC One XL"}],"dpi":[315.3,314.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"htc/*/Nexus 9/*"},{"ua":"Nexus 9"}],"dpi":289,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One M9/*"},{"ua":"HTC One M9"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One_M8/*"},{"ua":"HTC One_M8"}],"dpi":[449.7,447.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One/*"},{"ua":"HTC One"}],"dpi":472.8,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Huawei/*/Nexus 6P/*"},{"ua":"Nexus 6P"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LENOVO/*/Lenovo PB2-690Y/*"},{"ua":"Lenovo PB2-690Y"}],"dpi":[457.2,454.713],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 5X/*"},{"ua":"Nexus 5X"}],"dpi":[422,419.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGMS345/*"},{"ua":"LGMS345"}],"dpi":[221.7,219.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D800/*"},{"ua":"LG-D800"}],"dpi":[422,424.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D850/*"},{"ua":"LG-D850"}],"dpi":[537.9,541.9],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/VS985 4G/*"},{"ua":"VS985 4G"}],"dpi":[537.9,535.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 5/*"},{"ua":"Nexus 5 B"}],"dpi":[442.4,444.8],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 4/*"},{"ua":"Nexus 4"}],"dpi":[319.8,318.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LG-P769/*"},{"ua":"LG-P769"}],"dpi":[240.6,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGMS323/*"},{"ua":"LGMS323"}],"dpi":[206.6,204.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGLS996/*"},{"ua":"LGLS996"}],"dpi":[403.4,401.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/4560MMX/*"},{"ua":"4560MMX"}],"dpi":[240,219.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/A250/*"},{"ua":"Micromax A250"}],"dpi":[480,446.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/Micromax AQ4501/*"},{"ua":"Micromax AQ4501"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/G5/*"},{"ua":"Moto G (5) Plus"}],"dpi":[403.4,403],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/DROID RAZR/*"},{"ua":"DROID RAZR"}],"dpi":[368.1,256.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT830C/*"},{"ua":"XT830C"}],"dpi":[254,255.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1021/*"},{"ua":"XT1021"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1023/*"},{"ua":"XT1023"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1028/*"},{"ua":"XT1028"}],"dpi":[326.6,327.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1034/*"},{"ua":"XT1034"}],"dpi":[326.6,328.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1053/*"},{"ua":"XT1053"}],"dpi":[315.3,316.1],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1562/*"},{"ua":"XT1562"}],"dpi":[403.4,402.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/Nexus 6/*"},{"ua":"Nexus 6 B"}],"dpi":[494.3,489.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1063/*"},{"ua":"XT1063"}],"dpi":[295,296.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1064/*"},{"ua":"XT1064"}],"dpi":[295,295.6],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1092/*"},{"ua":"XT1092"}],"dpi":[422,424.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1095/*"},{"ua":"XT1095"}],"dpi":[422,423.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/G4/*"},{"ua":"Moto G (4)"}],"dpi":401,"bw":4,"ac":1000},{"type":"android","rules":[{"mdmh":"OnePlus/*/A0001/*"},{"ua":"A0001"}],"dpi":[403.4,401],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"OnePlus/*/ONE E1005/*"},{"ua":"ONE E1005"}],"dpi":[442.4,441.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"OnePlus/*/ONE A2005/*"},{"ua":"ONE A2005"}],"dpi":[391.9,405.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"OnePlus/*/ONEPLUS A5000/*"},{"ua":"ONEPLUS A5000 "}],"dpi":[403.411,399.737],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"OnePlus/*/ONE A5010/*"},{"ua":"ONEPLUS A5010"}],"dpi":[403,400],"bw":2,"ac":1000},{"type":"android","rules":[{"mdmh":"OPPO/*/X909/*"},{"ua":"X909"}],"dpi":[442.4,444.1],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9082/*"},{"ua":"GT-I9082"}],"dpi":[184.7,185.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G360P/*"},{"ua":"SM-G360P"}],"dpi":[196.7,205.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/Nexus S/*"},{"ua":"Nexus S"}],"dpi":[234.5,229.8],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9300/*"},{"ua":"GT-I9300"}],"dpi":[304.8,303.9],"bw":5,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-T230NU/*"},{"ua":"SM-T230NU"}],"dpi":216,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SGH-T399/*"},{"ua":"SGH-T399"}],"dpi":[217.7,231.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SGH-M919/*"},{"ua":"SGH-M919"}],"dpi":[440.8,437.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N9005/*"},{"ua":"SM-N9005"}],"dpi":[386.4,387],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SAMSUNG-SM-N900A/*"},{"ua":"SAMSUNG-SM-N900A"}],"dpi":[386.4,387.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9500/*"},{"ua":"GT-I9500"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9505/*"},{"ua":"GT-I9505"}],"dpi":439.4,"bw":4,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G900F/*"},{"ua":"SM-G900F"}],"dpi":[415.6,431.6],"bw":5,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G900M/*"},{"ua":"SM-G900M"}],"dpi":[415.6,431.6],"bw":5,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G800F/*"},{"ua":"SM-G800F"}],"dpi":326.8,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G906S/*"},{"ua":"SM-G906S"}],"dpi":[562.7,572.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9300/*"},{"ua":"GT-I9300"}],"dpi":[306.7,304.8],"bw":5,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-T535/*"},{"ua":"SM-T535"}],"dpi":[142.6,136.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N920C/*"},{"ua":"SM-N920C"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N920P/*"},{"ua":"SM-N920P"}],"dpi":[386.3655,390.144],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N920W8/*"},{"ua":"SM-N920W8"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9300I/*"},{"ua":"GT-I9300I"}],"dpi":[304.8,305.8],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-I9195/*"},{"ua":"GT-I9195"}],"dpi":[249.4,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SPH-L520/*"},{"ua":"SPH-L520"}],"dpi":[249.4,255.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SAMSUNG-SGH-I717/*"},{"ua":"SAMSUNG-SGH-I717"}],"dpi":285.8,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SPH-D710/*"},{"ua":"SPH-D710"}],"dpi":[217.7,204.2],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/GT-N7100/*"},{"ua":"GT-N7100"}],"dpi":265.1,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SCH-I605/*"},{"ua":"SCH-I605"}],"dpi":265.1,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/Galaxy Nexus/*"},{"ua":"Galaxy Nexus"}],"dpi":[315.3,314.2],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910H/*"},{"ua":"SM-N910H"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910C/*"},{"ua":"SM-N910C"}],"dpi":[515.2,520.2],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G130M/*"},{"ua":"SM-G130M"}],"dpi":[165.9,164.8],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G928I/*"},{"ua":"SM-G928I"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920F/*"},{"ua":"SM-G920F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920P/*"},{"ua":"SM-G920P"}],"dpi":[522.5,577],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925F/*"},{"ua":"SM-G925F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925V/*"},{"ua":"SM-G925V"}],"dpi":[522.5,576.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G930F/*"},{"ua":"SM-G930F"}],"dpi":576.6,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G935F/*"},{"ua":"SM-G935F"}],"dpi":533,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G950F/*"},{"ua":"SM-G950F"}],"dpi":[562.707,565.293],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G955U/*"},{"ua":"SM-G955U"}],"dpi":[522.514,525.762],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/C6903/*"},{"ua":"C6903"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/D6653/*"},{"ua":"D6653"}],"dpi":[428.6,427.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6653/*"},{"ua":"E6653"}],"dpi":[428.6,425.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6853/*"},{"ua":"E6853"}],"dpi":[403.4,401.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/SGP321/*"},{"ua":"SGP321"}],"dpi":[224.7,224.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{"ua":"ALCATEL ONE TOUCH Fierce"}],"dpi":[240,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"THL/*/thl 5000/*"},{"ua":"thl 5000"}],"dpi":[480,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Fly/*/IQ4412/*"},{"ua":"IQ4412"}],"dpi":307.9,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"ZTE/*/ZTE Blade L2/*"},{"ua":"ZTE Blade L2"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"BENEVE/*/VR518/*"},{"ua":"VR518"}],"dpi":480,"bw":3,"ac":500},{"type":"ios","rules":[{"res":[640,960]}],"dpi":[325.1,328.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[640,1136]}],"dpi":[317.1,320.2],"bw":3,"ac":1000},{"type":"ios","rules":[{"res":[750,1334]}],"dpi":326.4,"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1242,2208]}],"dpi":[453.6,458.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2001]}],"dpi":[410.9,415.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2436]}],"dpi":458,"bw":4,"ac":1000}];
- var DPDB_CACHE = {
- format: format,
- last_updated: last_updated,
- devices: devices
- };
- function Dpdb(url, onDeviceParamsUpdated) {
- this.dpdb = DPDB_CACHE;
- this.recalculateDeviceParams_();
- if (url) {
- this.onDeviceParamsUpdated = onDeviceParamsUpdated;
- var xhr = new XMLHttpRequest();
- var obj = this;
- xhr.open('GET', url, true);
- xhr.addEventListener('load', function () {
- obj.loading = false;
- if (xhr.status >= 200 && xhr.status <= 299) {
- obj.dpdb = JSON.parse(xhr.response);
- obj.recalculateDeviceParams_();
- } else {
- console.error('Error loading online DPDB!');
- }
- });
- xhr.send();
- }
- }
- Dpdb.prototype.getDeviceParams = function () {
- return this.deviceParams;
- };
- Dpdb.prototype.recalculateDeviceParams_ = function () {
- var newDeviceParams = this.calcDeviceParams_();
- if (newDeviceParams) {
- this.deviceParams = newDeviceParams;
- if (this.onDeviceParamsUpdated) {
- this.onDeviceParamsUpdated(this.deviceParams);
- }
- } else {
- console.error('Failed to recalculate device parameters.');
- }
- };
- Dpdb.prototype.calcDeviceParams_ = function () {
- var db = this.dpdb;
- if (!db) {
- console.error('DPDB not available.');
- return null;
- }
- if (db.format != 1) {
- console.error('DPDB has unexpected format version.');
- return null;
- }
- if (!db.devices || !db.devices.length) {
- console.error('DPDB does not have a devices section.');
- return null;
- }
- var userAgent = navigator.userAgent || navigator.vendor || window.opera;
- var width = getScreenWidth();
- var height = getScreenHeight();
- if (!db.devices) {
- console.error('DPDB has no devices section.');
- return null;
- }
- for (var i = 0; i < db.devices.length; i++) {
- var device = db.devices[i];
- if (!device.rules) {
- console.warn('Device[' + i + '] has no rules section.');
- continue;
- }
- if (device.type != 'ios' && device.type != 'android') {
- console.warn('Device[' + i + '] has invalid type.');
- continue;
- }
- if (isIOS() != (device.type == 'ios')) continue;
- var matched = false;
- for (var j = 0; j < device.rules.length; j++) {
- var rule = device.rules[j];
- if (this.matchRule_(rule, userAgent, width, height)) {
- matched = true;
- break;
- }
- }
- if (!matched) continue;
- var xdpi = device.dpi[0] || device.dpi;
- var ydpi = device.dpi[1] || device.dpi;
- return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw });
- }
- console.warn('No DPDB device match.');
- return null;
- };
- Dpdb.prototype.matchRule_ = function (rule, ua, screenWidth, screenHeight) {
- if (!rule.ua && !rule.res) return false;
- if (rule.ua && ua.indexOf(rule.ua) < 0) return false;
- if (rule.res) {
- if (!rule.res[0] || !rule.res[1]) return false;
- var resX = rule.res[0];
- var resY = rule.res[1];
- if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || Math.max(screenWidth, screenHeight) != Math.max(resX, resY)) {
- return false;
- }
- }
- return true;
- };
- function DeviceParams(params) {
- this.xdpi = params.xdpi;
- this.ydpi = params.ydpi;
- this.bevelMm = params.bevelMm;
- }
- function SensorSample(sample, timestampS) {
- this.set(sample, timestampS);
- }
- SensorSample.prototype.set = function (sample, timestampS) {
- this.sample = sample;
- this.timestampS = timestampS;
- };
- SensorSample.prototype.copy = function (sensorSample) {
- this.set(sensorSample.sample, sensorSample.timestampS);
- };
- function ComplementaryFilter(kFilter, isDebug) {
- this.kFilter = kFilter;
- this.isDebug = isDebug;
- this.currentAccelMeasurement = new SensorSample();
- this.currentGyroMeasurement = new SensorSample();
- this.previousGyroMeasurement = new SensorSample();
- if (isIOS()) {
- this.filterQ = new Quaternion(-1, 0, 0, 1);
- } else {
- this.filterQ = new Quaternion(1, 0, 0, 1);
- }
- this.previousFilterQ = new Quaternion();
- this.previousFilterQ.copy(this.filterQ);
- this.accelQ = new Quaternion();
- this.isOrientationInitialized = false;
- this.estimatedGravity = new Vector3();
- this.measuredGravity = new Vector3();
- this.gyroIntegralQ = new Quaternion();
- }
- ComplementaryFilter.prototype.addAccelMeasurement = function (vector, timestampS) {
- this.currentAccelMeasurement.set(vector, timestampS);
- };
- ComplementaryFilter.prototype.addGyroMeasurement = function (vector, timestampS) {
- this.currentGyroMeasurement.set(vector, timestampS);
- var deltaT = timestampS - this.previousGyroMeasurement.timestampS;
- if (isTimestampDeltaValid(deltaT)) {
- this.run_();
- }
- this.previousGyroMeasurement.copy(this.currentGyroMeasurement);
- };
- ComplementaryFilter.prototype.run_ = function () {
- if (!this.isOrientationInitialized) {
- this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample);
- this.previousFilterQ.copy(this.accelQ);
- this.isOrientationInitialized = true;
- return;
- }
- var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS;
- var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT);
- this.gyroIntegralQ.multiply(gyroDeltaQ);
- this.filterQ.copy(this.previousFilterQ);
- this.filterQ.multiply(gyroDeltaQ);
- var invFilterQ = new Quaternion();
- invFilterQ.copy(this.filterQ);
- invFilterQ.inverse();
- this.estimatedGravity.set(0, 0, -1);
- this.estimatedGravity.applyQuaternion(invFilterQ);
- this.estimatedGravity.normalize();
- this.measuredGravity.copy(this.currentAccelMeasurement.sample);
- this.measuredGravity.normalize();
- var deltaQ = new Quaternion();
- deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity);
- deltaQ.inverse();
- if (this.isDebug) {
- console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', radToDeg * getQuaternionAngle(deltaQ), this.estimatedGravity.x.toFixed(1), this.estimatedGravity.y.toFixed(1), this.estimatedGravity.z.toFixed(1), this.measuredGravity.x.toFixed(1), this.measuredGravity.y.toFixed(1), this.measuredGravity.z.toFixed(1));
- }
- var targetQ = new Quaternion();
- targetQ.copy(this.filterQ);
- targetQ.multiply(deltaQ);
- this.filterQ.slerp(targetQ, 1 - this.kFilter);
- this.previousFilterQ.copy(this.filterQ);
- };
- ComplementaryFilter.prototype.getOrientation = function () {
- return this.filterQ;
- };
- ComplementaryFilter.prototype.accelToQuaternion_ = function (accel) {
- var normAccel = new Vector3();
- normAccel.copy(accel);
- normAccel.normalize();
- var quat = new Quaternion();
- quat.setFromUnitVectors(new Vector3(0, 0, -1), normAccel);
- quat.inverse();
- return quat;
- };
- ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function (gyro, dt) {
- var quat = new Quaternion();
- var axis = new Vector3();
- axis.copy(gyro);
- axis.normalize();
- quat.setFromAxisAngle(axis, gyro.length() * dt);
- return quat;
- };
- function PosePredictor(predictionTimeS, isDebug) {
- this.predictionTimeS = predictionTimeS;
- this.isDebug = isDebug;
- this.previousQ = new Quaternion();
- this.previousTimestampS = null;
- this.deltaQ = new Quaternion();
- this.outQ = new Quaternion();
- }
- PosePredictor.prototype.getPrediction = function (currentQ, gyro, timestampS) {
- if (!this.previousTimestampS) {
- this.previousQ.copy(currentQ);
- this.previousTimestampS = timestampS;
- return currentQ;
- }
- var axis = new Vector3();
- axis.copy(gyro);
- axis.normalize();
- var angularSpeed = gyro.length();
- if (angularSpeed < degToRad * 20) {
- if (this.isDebug) {
- console.log('Moving slowly, at %s deg/s: no prediction', (radToDeg * angularSpeed).toFixed(1));
- }
- this.outQ.copy(currentQ);
- this.previousQ.copy(currentQ);
- return this.outQ;
- }
- var predictAngle = angularSpeed * this.predictionTimeS;
- this.deltaQ.setFromAxisAngle(axis, predictAngle);
- this.outQ.copy(this.previousQ);
- this.outQ.multiply(this.deltaQ);
- this.previousQ.copy(currentQ);
- this.previousTimestampS = timestampS;
- return this.outQ;
- };
- function FusionPoseSensor(kFilter, predictionTime, yawOnly, isDebug) {
- this.yawOnly = yawOnly;
- this.accelerometer = new Vector3();
- this.gyroscope = new Vector3();
- this.filter = new ComplementaryFilter(kFilter, isDebug);
- this.posePredictor = new PosePredictor(predictionTime, isDebug);
- this.isFirefoxAndroid = isFirefoxAndroid();
- this.isIOS = isIOS();
- var chromeVersion = getChromeVersion();
- this.isDeviceMotionInRadians = !this.isIOS && chromeVersion && chromeVersion < 66;
- this.isWithoutDeviceMotion = isChromeWithoutDeviceMotion();
- this.filterToWorldQ = new Quaternion();
- if (isIOS()) {
- this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
- } else {
- this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
- }
- this.inverseWorldToScreenQ = new Quaternion();
- this.worldToScreenQ = new Quaternion();
- this.originalPoseAdjustQ = new Quaternion();
- this.originalPoseAdjustQ.setFromAxisAngle(new Vector3(0, 0, 1), -window.orientation * Math.PI / 180);
- this.setScreenTransform_();
- if (isLandscapeMode()) {
- this.filterToWorldQ.multiply(this.inverseWorldToScreenQ);
- }
- this.resetQ = new Quaternion();
- this.orientationOut_ = new Float32Array(4);
- this.start();
- }
- FusionPoseSensor.prototype.getPosition = function () {
- return null;
- };
- FusionPoseSensor.prototype.getOrientation = function () {
- var orientation = void 0;
- if (this.isWithoutDeviceMotion && this._deviceOrientationQ) {
- this.deviceOrientationFixQ = this.deviceOrientationFixQ || function () {
- var z = new Quaternion().setFromAxisAngle(new Vector3(0, 0, -1), 0);
- var y = new Quaternion();
- if (window.orientation === -90) {
- y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / -2);
- } else {
- y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / 2);
- }
- return z.multiply(y);
- }();
- this.deviceOrientationFilterToWorldQ = this.deviceOrientationFilterToWorldQ || function () {
- var q = new Quaternion();
- q.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
- return q;
- }();
- orientation = this._deviceOrientationQ;
- var out = new Quaternion();
- out.copy(orientation);
- out.multiply(this.deviceOrientationFilterToWorldQ);
- out.multiply(this.resetQ);
- out.multiply(this.worldToScreenQ);
- out.multiplyQuaternions(this.deviceOrientationFixQ, out);
- if (this.yawOnly) {
- out.x = 0;
- out.z = 0;
- out.normalize();
- }
- this.orientationOut_[0] = out.x;
- this.orientationOut_[1] = out.y;
- this.orientationOut_[2] = out.z;
- this.orientationOut_[3] = out.w;
- return this.orientationOut_;
- } else {
- var filterOrientation = this.filter.getOrientation();
- orientation = this.posePredictor.getPrediction(filterOrientation, this.gyroscope, this.previousTimestampS);
- }
- var out = new Quaternion();
- out.copy(this.filterToWorldQ);
- out.multiply(this.resetQ);
- out.multiply(orientation);
- out.multiply(this.worldToScreenQ);
- if (this.yawOnly) {
- out.x = 0;
- out.z = 0;
- out.normalize();
- }
- this.orientationOut_[0] = out.x;
- this.orientationOut_[1] = out.y;
- this.orientationOut_[2] = out.z;
- this.orientationOut_[3] = out.w;
- return this.orientationOut_;
- };
- FusionPoseSensor.prototype.resetPose = function () {
- this.resetQ.copy(this.filter.getOrientation());
- this.resetQ.x = 0;
- this.resetQ.y = 0;
- this.resetQ.z *= -1;
- this.resetQ.normalize();
- if (isLandscapeMode()) {
- this.resetQ.multiply(this.inverseWorldToScreenQ);
- }
- this.resetQ.multiply(this.originalPoseAdjustQ);
- };
- FusionPoseSensor.prototype.onDeviceOrientation_ = function (e) {
- this._deviceOrientationQ = this._deviceOrientationQ || new Quaternion();
- var alpha = e.alpha,
- beta = e.beta,
- gamma = e.gamma;
- alpha = (alpha || 0) * Math.PI / 180;
- beta = (beta || 0) * Math.PI / 180;
- gamma = (gamma || 0) * Math.PI / 180;
- this._deviceOrientationQ.setFromEulerYXZ(beta, alpha, -gamma);
- };
- FusionPoseSensor.prototype.onDeviceMotion_ = function (deviceMotion) {
- this.updateDeviceMotion_(deviceMotion);
- };
- FusionPoseSensor.prototype.updateDeviceMotion_ = function (deviceMotion) {
- var accGravity = deviceMotion.accelerationIncludingGravity;
- var rotRate = deviceMotion.rotationRate;
- var timestampS = deviceMotion.timeStamp / 1000;
- var deltaS = timestampS - this.previousTimestampS;
- if (deltaS < 0) {
- warnOnce('fusion-pose-sensor:invalid:non-monotonic', 'Invalid timestamps detected: non-monotonic timestamp from devicemotion');
- this.previousTimestampS = timestampS;
- return;
- } else if (deltaS <= MIN_TIMESTEP || deltaS > MAX_TIMESTEP) {
- warnOnce('fusion-pose-sensor:invalid:outside-threshold', 'Invalid timestamps detected: Timestamp from devicemotion outside expected range.');
- this.previousTimestampS = timestampS;
- return;
- }
- this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z);
- if (isR7()) {
- this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma);
- } else {
- this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma);
- }
- if (!this.isDeviceMotionInRadians) {
- this.gyroscope.multiplyScalar(Math.PI / 180);
- }
- this.filter.addAccelMeasurement(this.accelerometer, timestampS);
- this.filter.addGyroMeasurement(this.gyroscope, timestampS);
- this.previousTimestampS = timestampS;
- };
- FusionPoseSensor.prototype.onOrientationChange_ = function (screenOrientation) {
- this.setScreenTransform_();
- };
- FusionPoseSensor.prototype.onMessage_ = function (event) {
- var message = event.data;
- if (!message || !message.type) {
- return;
- }
- var type = message.type.toLowerCase();
- if (type !== 'devicemotion') {
- return;
- }
- this.updateDeviceMotion_(message.deviceMotionEvent);
- };
- FusionPoseSensor.prototype.setScreenTransform_ = function () {
- this.worldToScreenQ.set(0, 0, 0, 1);
- switch (window.orientation) {
- case 0:
- break;
- case 90:
- this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), -Math.PI / 2);
- break;
- case -90:
- this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), Math.PI / 2);
- break;
- case 180:
- break;
- }
- this.inverseWorldToScreenQ.copy(this.worldToScreenQ);
- this.inverseWorldToScreenQ.inverse();
- };
- FusionPoseSensor.prototype.start = function () {
- this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this);
- this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this);
- this.onMessageCallback_ = this.onMessage_.bind(this);
- this.onDeviceOrientationCallback_ = this.onDeviceOrientation_.bind(this);
- if (isIOS() && isInsideCrossOriginIFrame()) {
- window.addEventListener('message', this.onMessageCallback_);
- }
- window.addEventListener('orientationchange', this.onOrientationChangeCallback_);
- if (this.isWithoutDeviceMotion) {
- window.addEventListener('deviceorientation', this.onDeviceOrientationCallback_);
- } else {
- window.addEventListener('devicemotion', this.onDeviceMotionCallback_);
- }
- };
- FusionPoseSensor.prototype.stop = function () {
- window.removeEventListener('devicemotion', this.onDeviceMotionCallback_);
- window.removeEventListener('deviceorientation', this.onDeviceOrientationCallback_);
- window.removeEventListener('orientationchange', this.onOrientationChangeCallback_);
- window.removeEventListener('message', this.onMessageCallback_);
- };
- var SENSOR_FREQUENCY = 60;
- var X_AXIS = new Vector3(1, 0, 0);
- var Z_AXIS = new Vector3(0, 0, 1);
- var orientation = {};
- if (screen.orientation) {
- orientation = screen.orientation;
- } else if (screen.msOrientation) {
- orientation = screen.msOrientation;
- } else {
- Object.defineProperty(orientation, 'angle', {
- get: function get$$1() {
- return window.orientation || 0;
- }
- });
- }
- var SENSOR_TO_VR = new Quaternion();
- SENSOR_TO_VR.setFromAxisAngle(X_AXIS, -Math.PI / 2);
- SENSOR_TO_VR.multiply(new Quaternion().setFromAxisAngle(Z_AXIS, Math.PI / 2));
- var PoseSensor = function () {
- function PoseSensor(config) {
- classCallCheck(this, PoseSensor);
- this.config = config;
- this.sensor = null;
- this.fusionSensor = null;
- this._out = new Float32Array(4);
- this.api = null;
- this.errors = [];
- this._sensorQ = new Quaternion();
- this._worldToScreenQ = new Quaternion();
- this._outQ = new Quaternion();
- this._onSensorRead = this._onSensorRead.bind(this);
- this._onSensorError = this._onSensorError.bind(this);
- this._onOrientationChange = this._onOrientationChange.bind(this);
- this._onOrientationChange();
- this.init();
- }
- createClass(PoseSensor, [{
- key: 'init',
- value: function init() {
- var sensor = null;
- try {
- sensor = new RelativeOrientationSensor({ frequency: SENSOR_FREQUENCY });
- sensor.addEventListener('error', this._onSensorError);
- } catch (error) {
- this.errors.push(error);
- if (error.name === 'SecurityError') {
- console.error('Cannot construct sensors due to the Feature Policy');
- console.warn('Attempting to fall back using "devicemotion"; however this will ' + 'fail in the future without correct permissions.');
- this.useDeviceMotion();
- } else if (error.name === 'ReferenceError') {
- this.useDeviceMotion();
- } else {
- console.error(error);
- }
- }
- if (sensor) {
- this.api = 'sensor';
- this.sensor = sensor;
- this.sensor.addEventListener('reading', this._onSensorRead);
- this.sensor.start();
- }
- window.addEventListener('orientationchange', this._onOrientationChange);
- }
- }, {
- key: 'useDeviceMotion',
- value: function useDeviceMotion() {
- this.api = 'devicemotion';
- this.fusionSensor = new FusionPoseSensor(this.config.K_FILTER, this.config.PREDICTION_TIME_S, this.config.YAW_ONLY, this.config.DEBUG);
- }
- }, {
- key: 'getOrientation',
- value: function getOrientation() {
- if (this.fusionSensor) {
- return this.fusionSensor.getOrientation();
- }
- if (!this.sensor || !this.sensor.quaternion) {
- this._out[0] = this._out[1] = this._out[2] = 0;
- this._out[3] = 1;
- return this._out;
- }
- var q = this.sensor.quaternion;
- this._sensorQ.set(q[0], q[1], q[2], q[3]);
- var out = this._outQ;
- out.copy(SENSOR_TO_VR);
- out.multiply(this._sensorQ);
- out.multiply(this._worldToScreenQ);
- if (this.config.YAW_ONLY) {
- out.x = out.z = 0;
- out.normalize();
- }
- this._out[0] = out.x;
- this._out[1] = out.y;
- this._out[2] = out.z;
- this._out[3] = out.w;
- return this._out;
- }
- }, {
- key: '_onSensorError',
- value: function _onSensorError(event) {
- this.errors.push(event.error);
- if (event.error.name === 'NotAllowedError') {
- console.error('Permission to access sensor was denied');
- } else if (event.error.name === 'NotReadableError') {
- console.error('Sensor could not be read');
- } else {
- console.error(event.error);
- }
- }
- }, {
- key: '_onSensorRead',
- value: function _onSensorRead() {}
- }, {
- key: '_onOrientationChange',
- value: function _onOrientationChange() {
- var angle = -orientation.angle * Math.PI / 180;
- this._worldToScreenQ.setFromAxisAngle(Z_AXIS, angle);
- }
- }]);
- return PoseSensor;
- }();
- var rotateInstructionsAsset = '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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                    <path d="M24.986,83.182 C24.756,83.331 24.374,83.566 24.137,83.705 L12.632,90.406 C12.395,90.545 12.426,90.658 12.7,90.658 L13.265,90.658 C13.54,90.658 13.958,90.545 14.195,90.406 L25.7,83.705 C25.937,83.566 26.128,83.452 26.125,83.449 C26.122,83.447 26.119,83.22 26.119,82.946 C26.119,82.672 25.931,82.569 25.701,82.719 L24.986,83.182" id="Fill-7" fill="#607D8B"></path>
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- function RotateInstructions() {
- this.loadIcon_();
- var overlay = document.createElement('div');
- var s = overlay.style;
- s.position = 'fixed';
- s.top = 0;
- s.right = 0;
- s.bottom = 0;
- s.left = 0;
- s.backgroundColor = 'gray';
- s.fontFamily = 'sans-serif';
- s.zIndex = 1000000;
- var img = document.createElement('img');
- img.src = this.icon;
- var s = img.style;
- s.marginLeft = '25%';
- s.marginTop = '25%';
- s.width = '50%';
- overlay.appendChild(img);
- var text = document.createElement('div');
- var s = text.style;
- s.textAlign = 'center';
- s.fontSize = '16px';
- s.lineHeight = '24px';
- s.margin = '24px 25%';
- s.width = '50%';
- text.innerHTML = 'Place your phone into your Cardboard viewer.';
- overlay.appendChild(text);
- var snackbar = document.createElement('div');
- var s = snackbar.style;
- s.backgroundColor = '#CFD8DC';
- s.position = 'fixed';
- s.bottom = 0;
- s.width = '100%';
- s.height = '48px';
- s.padding = '14px 24px';
- s.boxSizing = 'border-box';
- s.color = '#656A6B';
- overlay.appendChild(snackbar);
- var snackbarText = document.createElement('div');
- snackbarText.style.float = 'left';
- snackbarText.innerHTML = 'No Cardboard viewer?';
- var snackbarButton = document.createElement('a');
- snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/';
- snackbarButton.innerHTML = 'get one';
- snackbarButton.target = '_blank';
- var s = snackbarButton.style;
- s.float = 'right';
- s.fontWeight = 600;
- s.textTransform = 'uppercase';
- s.borderLeft = '1px solid gray';
- s.paddingLeft = '24px';
- s.textDecoration = 'none';
- s.color = '#656A6B';
- snackbar.appendChild(snackbarText);
- snackbar.appendChild(snackbarButton);
- this.overlay = overlay;
- this.text = text;
- this.hide();
- }
- RotateInstructions.prototype.show = function (parent) {
- if (!parent && !this.overlay.parentElement) {
- document.body.appendChild(this.overlay);
- } else if (parent) {
- if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay);
- parent.appendChild(this.overlay);
- }
- this.overlay.style.display = 'block';
- var img = this.overlay.querySelector('img');
- var s = img.style;
- if (isLandscapeMode()) {
- s.width = '20%';
- s.marginLeft = '40%';
- s.marginTop = '3%';
- } else {
- s.width = '50%';
- s.marginLeft = '25%';
- s.marginTop = '25%';
- }
- };
- RotateInstructions.prototype.hide = function () {
- this.overlay.style.display = 'none';
- };
- RotateInstructions.prototype.showTemporarily = function (ms, parent) {
- this.show(parent);
- this.timer = setTimeout(this.hide.bind(this), ms);
- };
- RotateInstructions.prototype.disableShowTemporarily = function () {
- clearTimeout(this.timer);
- };
- RotateInstructions.prototype.update = function () {
- this.disableShowTemporarily();
- if (!isLandscapeMode() && isMobile()) {
- this.show();
- } else {
- this.hide();
- }
- };
- RotateInstructions.prototype.loadIcon_ = function () {
- this.icon = base64('image/svg+xml', rotateInstructionsAsset);
- };
- var DEFAULT_VIEWER = 'CardboardV1';
- var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER';
- var CLASS_NAME = 'webvr-polyfill-viewer-selector';
- function ViewerSelector() {
- try {
- this.selectedKey = localStorage.getItem(VIEWER_KEY);
- } catch (error) {
- console.error('Failed to load viewer profile: %s', error);
- }
- if (!this.selectedKey) {
- this.selectedKey = DEFAULT_VIEWER;
- }
- this.dialog = this.createDialog_(DeviceInfo.Viewers);
- this.root = null;
- this.onChangeCallbacks_ = [];
- }
- ViewerSelector.prototype.show = function (root) {
- this.root = root;
- root.appendChild(this.dialog);
- var selected = this.dialog.querySelector('#' + this.selectedKey);
- selected.checked = true;
- this.dialog.style.display = 'block';
- };
- ViewerSelector.prototype.hide = function () {
- if (this.root && this.root.contains(this.dialog)) {
- this.root.removeChild(this.dialog);
- }
- this.dialog.style.display = 'none';
- };
- ViewerSelector.prototype.getCurrentViewer = function () {
- return DeviceInfo.Viewers[this.selectedKey];
- };
- ViewerSelector.prototype.getSelectedKey_ = function () {
- var input = this.dialog.querySelector('input[name=field]:checked');
- if (input) {
- return input.id;
- }
- return null;
- };
- ViewerSelector.prototype.onChange = function (cb) {
- this.onChangeCallbacks_.push(cb);
- };
- ViewerSelector.prototype.fireOnChange_ = function (viewer) {
- for (var i = 0; i < this.onChangeCallbacks_.length; i++) {
- this.onChangeCallbacks_[i](viewer);
- }
- };
- ViewerSelector.prototype.onSave_ = function () {
- this.selectedKey = this.getSelectedKey_();
- if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) {
- console.error('ViewerSelector.onSave_: this should never happen!');
- return;
- }
- this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]);
- try {
- localStorage.setItem(VIEWER_KEY, this.selectedKey);
- } catch (error) {
- console.error('Failed to save viewer profile: %s', error);
- }
- this.hide();
- };
- ViewerSelector.prototype.createDialog_ = function (options) {
- var container = document.createElement('div');
- container.classList.add(CLASS_NAME);
- container.style.display = 'none';
- var overlay = document.createElement('div');
- var s = overlay.style;
- s.position = 'fixed';
- s.left = 0;
- s.top = 0;
- s.width = '100%';
- s.height = '100%';
- s.background = 'rgba(0, 0, 0, 0.3)';
- overlay.addEventListener('click', this.hide.bind(this));
- var width = 280;
- var dialog = document.createElement('div');
- var s = dialog.style;
- s.boxSizing = 'border-box';
- s.position = 'fixed';
- s.top = '24px';
- s.left = '50%';
- s.marginLeft = -width / 2 + 'px';
- s.width = width + 'px';
- s.padding = '24px';
- s.overflow = 'hidden';
- s.background = '#fafafa';
- s.fontFamily = "'Roboto', sans-serif";
- s.boxShadow = '0px 5px 20px #666';
- dialog.appendChild(this.createH1_('Select your viewer'));
- for (var id in options) {
- dialog.appendChild(this.createChoice_(id, options[id].label));
- }
- dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this)));
- container.appendChild(overlay);
- container.appendChild(dialog);
- return container;
- };
- ViewerSelector.prototype.createH1_ = function (name) {
- var h1 = document.createElement('h1');
- var s = h1.style;
- s.color = 'black';
- s.fontSize = '20px';
- s.fontWeight = 'bold';
- s.marginTop = 0;
- s.marginBottom = '24px';
- h1.innerHTML = name;
- return h1;
- };
- ViewerSelector.prototype.createChoice_ = function (id, name) {
- var div = document.createElement('div');
- div.style.marginTop = '8px';
- div.style.color = 'black';
- var input = document.createElement('input');
- input.style.fontSize = '30px';
- input.setAttribute('id', id);
- input.setAttribute('type', 'radio');
- input.setAttribute('value', id);
- input.setAttribute('name', 'field');
- var label = document.createElement('label');
- label.style.marginLeft = '4px';
- label.setAttribute('for', id);
- label.innerHTML = name;
- div.appendChild(input);
- div.appendChild(label);
- return div;
- };
- ViewerSelector.prototype.createButton_ = function (label, onclick) {
- var button = document.createElement('button');
- button.innerHTML = label;
- var s = button.style;
- s.float = 'right';
- s.textTransform = 'uppercase';
- s.color = '#1094f7';
- s.fontSize = '14px';
- s.letterSpacing = 0;
- s.border = 0;
- s.background = 'none';
- s.marginTop = '16px';
- button.addEventListener('click', onclick);
- return button;
- };
- var commonjsGlobal$$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof self !== 'undefined' ? self : {};
- function unwrapExports$$1 (x) {
- return x && x.__esModule ? x['default'] : x;
- }
- function createCommonjsModule$$1(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
- var NoSleep = createCommonjsModule$$1(function (module, exports) {
- (function webpackUniversalModuleDefinition(root, factory) {
- module.exports = factory();
- })(commonjsGlobal$$1, function() {
- return (function(modules) {
- var installedModules = {};
- function __webpack_require__(moduleId) {
- if(installedModules[moduleId]) {
- return installedModules[moduleId].exports;
- }
- var module = installedModules[moduleId] = {
- i: moduleId,
- l: false,
- exports: {}
- };
- modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
- module.l = true;
- return module.exports;
- }
- __webpack_require__.m = modules;
- __webpack_require__.c = installedModules;
- __webpack_require__.d = function(exports, name, getter) {
- if(!__webpack_require__.o(exports, name)) {
- Object.defineProperty(exports, name, {
- configurable: false,
- enumerable: true,
- get: getter
- });
- }
- };
- __webpack_require__.n = function(module) {
- var getter = module && module.__esModule ?
- function getDefault() { return module['default']; } :
- function getModuleExports() { return module; };
- __webpack_require__.d(getter, 'a', getter);
- return getter;
- };
- __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
- __webpack_require__.p = "";
- return __webpack_require__(__webpack_require__.s = 0);
- })
- ([
- (function(module, exports, __webpack_require__) {
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var mediaFile = __webpack_require__(1);
- var oldIOS = typeof navigator !== 'undefined' && parseFloat(('' + (/CPU.*OS ([0-9_]{3,4})[0-9_]{0,1}|(CPU like).*AppleWebKit.*Mobile/i.exec(navigator.userAgent) || [0, ''])[1]).replace('undefined', '3_2').replace('_', '.').replace('_', '')) < 10 && !window.MSStream;
- var NoSleep = function () {
- function NoSleep() {
- _classCallCheck(this, NoSleep);
- if (oldIOS) {
- this.noSleepTimer = null;
- } else {
- this.noSleepVideo = document.createElement('video');
- this.noSleepVideo.setAttribute('playsinline', '');
- this.noSleepVideo.setAttribute('src', mediaFile);
- this.noSleepVideo.addEventListener('timeupdate', function (e) {
- if (this.noSleepVideo.currentTime > 0.5) {
- this.noSleepVideo.currentTime = Math.random();
- }
- }.bind(this));
- }
- }
- _createClass(NoSleep, [{
- key: 'enable',
- value: function enable() {
- if (oldIOS) {
- this.disable();
- this.noSleepTimer = window.setInterval(function () {
- window.location.href = '/';
- window.setTimeout(window.stop, 0);
- }, 15000);
- } else {
- this.noSleepVideo.play();
- }
- }
- }, {
- key: 'disable',
- value: function disable() {
- if (oldIOS) {
- if (this.noSleepTimer) {
- window.clearInterval(this.noSleepTimer);
- this.noSleepTimer = null;
- }
- } else {
- this.noSleepVideo.pause();
- }
- }
- }]);
- return NoSleep;
- }();
- module.exports = NoSleep;
- }),
- (function(module, exports, __webpack_require__) {
- module.exports = 'data:video/mp4;base64,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- })
- ]);
- });
- });
- var NoSleep$1 = unwrapExports$$1(NoSleep);
- var nextDisplayId = 1000;
- var defaultLeftBounds = [0, 0, 0.5, 1];
- var defaultRightBounds = [0.5, 0, 0.5, 1];
- var raf = window.requestAnimationFrame;
- var caf = window.cancelAnimationFrame;
- function VRFrameData() {
- this.leftProjectionMatrix = new Float32Array(16);
- this.leftViewMatrix = new Float32Array(16);
- this.rightProjectionMatrix = new Float32Array(16);
- this.rightViewMatrix = new Float32Array(16);
- this.pose = null;
- }
- function VRDisplayCapabilities(config) {
- Object.defineProperties(this, {
- hasPosition: {
- writable: false, enumerable: true, value: config.hasPosition
- },
- hasExternalDisplay: {
- writable: false, enumerable: true, value: config.hasExternalDisplay
- },
- canPresent: {
- writable: false, enumerable: true, value: config.canPresent
- },
- maxLayers: {
- writable: false, enumerable: true, value: config.maxLayers
- },
- hasOrientation: {
- enumerable: true, get: function get() {
- deprecateWarning('VRDisplayCapabilities.prototype.hasOrientation', 'VRDisplay.prototype.getFrameData');
- return config.hasOrientation;
- }
- }
- });
- }
- function VRDisplay(config) {
- config = config || {};
- var USE_WAKELOCK = 'wakelock' in config ? config.wakelock : true;
- this.isPolyfilled = true;
- this.displayId = nextDisplayId++;
- this.displayName = '';
- this.depthNear = 0.01;
- this.depthFar = 10000.0;
- this.isPresenting = false;
- Object.defineProperty(this, 'isConnected', {
- get: function get() {
- deprecateWarning('VRDisplay.prototype.isConnected', 'VRDisplayCapabilities.prototype.hasExternalDisplay');
- return false;
- }
- });
- this.capabilities = new VRDisplayCapabilities({
- hasPosition: false,
- hasOrientation: false,
- hasExternalDisplay: false,
- canPresent: false,
- maxLayers: 1
- });
- this.stageParameters = null;
- this.waitingForPresent_ = false;
- this.layer_ = null;
- this.originalParent_ = null;
- this.fullscreenElement_ = null;
- this.fullscreenWrapper_ = null;
- this.fullscreenElementCachedStyle_ = null;
- this.fullscreenEventTarget_ = null;
- this.fullscreenChangeHandler_ = null;
- this.fullscreenErrorHandler_ = null;
- if (USE_WAKELOCK && isMobile()) {
- this.wakelock_ = new NoSleep$1();
- }
- }
- VRDisplay.prototype.getFrameData = function (frameData) {
- return frameDataFromPose(frameData, this._getPose(), this);
- };
- VRDisplay.prototype.getPose = function () {
- deprecateWarning('VRDisplay.prototype.getPose', 'VRDisplay.prototype.getFrameData');
- return this._getPose();
- };
- VRDisplay.prototype.resetPose = function () {
- deprecateWarning('VRDisplay.prototype.resetPose');
- return this._resetPose();
- };
- VRDisplay.prototype.getImmediatePose = function () {
- deprecateWarning('VRDisplay.prototype.getImmediatePose', 'VRDisplay.prototype.getFrameData');
- return this._getPose();
- };
- VRDisplay.prototype.requestAnimationFrame = function (callback) {
- return raf(callback);
- };
- VRDisplay.prototype.cancelAnimationFrame = function (id) {
- return caf(id);
- };
- VRDisplay.prototype.wrapForFullscreen = function (element) {
- if (isIOS()) {
- return element;
- }
- if (!this.fullscreenWrapper_) {
- this.fullscreenWrapper_ = document.createElement('div');
- var cssProperties = ['height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed'];
- this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';');
- this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper');
- }
- if (this.fullscreenElement_ == element) {
- return this.fullscreenWrapper_;
- }
- if (this.fullscreenElement_) {
- if (this.originalParent_) {
- this.originalParent_.appendChild(this.fullscreenElement_);
- } else {
- this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_);
- }
- }
- this.fullscreenElement_ = element;
- this.originalParent_ = element.parentElement;
- if (!this.originalParent_) {
- document.body.appendChild(element);
- }
- if (!this.fullscreenWrapper_.parentElement) {
- var parent = this.fullscreenElement_.parentElement;
- parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_);
- parent.removeChild(this.fullscreenElement_);
- }
- this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild);
- this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style');
- var self = this;
- function applyFullscreenElementStyle() {
- if (!self.fullscreenElement_) {
- return;
- }
- var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0'];
- self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';');
- }
- applyFullscreenElementStyle();
- return this.fullscreenWrapper_;
- };
- VRDisplay.prototype.removeFullscreenWrapper = function () {
- if (!this.fullscreenElement_) {
- return;
- }
- var element = this.fullscreenElement_;
- if (this.fullscreenElementCachedStyle_) {
- element.setAttribute('style', this.fullscreenElementCachedStyle_);
- } else {
- element.removeAttribute('style');
- }
- this.fullscreenElement_ = null;
- this.fullscreenElementCachedStyle_ = null;
- var parent = this.fullscreenWrapper_.parentElement;
- this.fullscreenWrapper_.removeChild(element);
- if (this.originalParent_ === parent) {
- parent.insertBefore(element, this.fullscreenWrapper_);
- }
- else if (this.originalParent_) {
- this.originalParent_.appendChild(element);
- }
- parent.removeChild(this.fullscreenWrapper_);
- return element;
- };
- VRDisplay.prototype.requestPresent = function (layers) {
- var wasPresenting = this.isPresenting;
- var self = this;
- if (!(layers instanceof Array)) {
- deprecateWarning('VRDisplay.prototype.requestPresent with non-array argument', 'an array of VRLayers as the first argument');
- layers = [layers];
- }
- return new Promise(function (resolve, reject) {
- if (!self.capabilities.canPresent) {
- reject(new Error('VRDisplay is not capable of presenting.'));
- return;
- }
- if (layers.length == 0 || layers.length > self.capabilities.maxLayers) {
- reject(new Error('Invalid number of layers.'));
- return;
- }
- var incomingLayer = layers[0];
- if (!incomingLayer.source) {
- resolve();
- return;
- }
- var leftBounds = incomingLayer.leftBounds || defaultLeftBounds;
- var rightBounds = incomingLayer.rightBounds || defaultRightBounds;
- if (wasPresenting) {
- var layer = self.layer_;
- if (layer.source !== incomingLayer.source) {
- layer.source = incomingLayer.source;
- }
- for (var i = 0; i < 4; i++) {
- layer.leftBounds[i] = leftBounds[i];
- layer.rightBounds[i] = rightBounds[i];
- }
- self.wrapForFullscreen(self.layer_.source);
- self.updatePresent_();
- resolve();
- return;
- }
- self.layer_ = {
- predistorted: incomingLayer.predistorted,
- source: incomingLayer.source,
- leftBounds: leftBounds.slice(0),
- rightBounds: rightBounds.slice(0)
- };
- self.waitingForPresent_ = false;
- if (self.layer_ && self.layer_.source) {
- var fullscreenElement = self.wrapForFullscreen(self.layer_.source);
- var onFullscreenChange = function onFullscreenChange() {
- var actualFullscreenElement = getFullscreenElement();
- self.isPresenting = fullscreenElement === actualFullscreenElement;
- if (self.isPresenting) {
- if (screen.orientation && screen.orientation.lock) {
- screen.orientation.lock('landscape-primary').catch(function (error) {
- console.error('screen.orientation.lock() failed due to', error.message);
- });
- }
- self.waitingForPresent_ = false;
- self.beginPresent_();
- resolve();
- } else {
- if (screen.orientation && screen.orientation.unlock) {
- screen.orientation.unlock();
- }
- self.removeFullscreenWrapper();
- self.disableWakeLock();
- self.endPresent_();
- self.removeFullscreenListeners_();
- }
- self.fireVRDisplayPresentChange_();
- };
- var onFullscreenError = function onFullscreenError() {
- if (!self.waitingForPresent_) {
- return;
- }
- self.removeFullscreenWrapper();
- self.removeFullscreenListeners_();
- self.disableWakeLock();
- self.waitingForPresent_ = false;
- self.isPresenting = false;
- reject(new Error('Unable to present.'));
- };
- self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError);
- if (requestFullscreen(fullscreenElement)) {
- self.enableWakeLock();
- self.waitingForPresent_ = true;
- } else if (isIOS() || isWebViewAndroid()) {
- self.enableWakeLock();
- self.isPresenting = true;
- self.beginPresent_();
- self.fireVRDisplayPresentChange_();
- resolve();
- }
- }
- if (!self.waitingForPresent_ && !isIOS()) {
- exitFullscreen();
- reject(new Error('Unable to present.'));
- }
- });
- };
- VRDisplay.prototype.exitPresent = function () {
- var wasPresenting = this.isPresenting;
- var self = this;
- this.isPresenting = false;
- this.layer_ = null;
- this.disableWakeLock();
- return new Promise(function (resolve, reject) {
- if (wasPresenting) {
- if (!exitFullscreen() && isIOS()) {
- self.endPresent_();
- self.fireVRDisplayPresentChange_();
- }
- if (isWebViewAndroid()) {
- self.removeFullscreenWrapper();
- self.removeFullscreenListeners_();
- self.endPresent_();
- self.fireVRDisplayPresentChange_();
- }
- resolve();
- } else {
- reject(new Error('Was not presenting to VRDisplay.'));
- }
- });
- };
- VRDisplay.prototype.getLayers = function () {
- if (this.layer_) {
- return [this.layer_];
- }
- return [];
- };
- VRDisplay.prototype.fireVRDisplayPresentChange_ = function () {
- var event = new CustomEvent('vrdisplaypresentchange', { detail: { display: this } });
- window.dispatchEvent(event);
- };
- VRDisplay.prototype.fireVRDisplayConnect_ = function () {
- var event = new CustomEvent('vrdisplayconnect', { detail: { display: this } });
- window.dispatchEvent(event);
- };
- VRDisplay.prototype.addFullscreenListeners_ = function (element, changeHandler, errorHandler) {
- this.removeFullscreenListeners_();
- this.fullscreenEventTarget_ = element;
- this.fullscreenChangeHandler_ = changeHandler;
- this.fullscreenErrorHandler_ = errorHandler;
- if (changeHandler) {
- if (document.fullscreenEnabled) {
- element.addEventListener('fullscreenchange', changeHandler, false);
- } else if (document.webkitFullscreenEnabled) {
- element.addEventListener('webkitfullscreenchange', changeHandler, false);
- } else if (document.mozFullScreenEnabled) {
- document.addEventListener('mozfullscreenchange', changeHandler, false);
- } else if (document.msFullscreenEnabled) {
- element.addEventListener('msfullscreenchange', changeHandler, false);
- }
- }
- if (errorHandler) {
- if (document.fullscreenEnabled) {
- element.addEventListener('fullscreenerror', errorHandler, false);
- } else if (document.webkitFullscreenEnabled) {
- element.addEventListener('webkitfullscreenerror', errorHandler, false);
- } else if (document.mozFullScreenEnabled) {
- document.addEventListener('mozfullscreenerror', errorHandler, false);
- } else if (document.msFullscreenEnabled) {
- element.addEventListener('msfullscreenerror', errorHandler, false);
- }
- }
- };
- VRDisplay.prototype.removeFullscreenListeners_ = function () {
- if (!this.fullscreenEventTarget_) return;
- var element = this.fullscreenEventTarget_;
- if (this.fullscreenChangeHandler_) {
- var changeHandler = this.fullscreenChangeHandler_;
- element.removeEventListener('fullscreenchange', changeHandler, false);
- element.removeEventListener('webkitfullscreenchange', changeHandler, false);
- document.removeEventListener('mozfullscreenchange', changeHandler, false);
- element.removeEventListener('msfullscreenchange', changeHandler, false);
- }
- if (this.fullscreenErrorHandler_) {
- var errorHandler = this.fullscreenErrorHandler_;
- element.removeEventListener('fullscreenerror', errorHandler, false);
- element.removeEventListener('webkitfullscreenerror', errorHandler, false);
- document.removeEventListener('mozfullscreenerror', errorHandler, false);
- element.removeEventListener('msfullscreenerror', errorHandler, false);
- }
- this.fullscreenEventTarget_ = null;
- this.fullscreenChangeHandler_ = null;
- this.fullscreenErrorHandler_ = null;
- };
- VRDisplay.prototype.enableWakeLock = function () {
- if (this.wakelock_) {
- this.wakelock_.enable();
- }
- };
- VRDisplay.prototype.disableWakeLock = function () {
- if (this.wakelock_) {
- this.wakelock_.disable();
- }
- };
- VRDisplay.prototype.beginPresent_ = function () {
- };
- VRDisplay.prototype.endPresent_ = function () {
- };
- VRDisplay.prototype.submitFrame = function (pose) {
- };
- VRDisplay.prototype.getEyeParameters = function (whichEye) {
- return null;
- };
- var config = {
- MOBILE_WAKE_LOCK: true,
- DEBUG: false,
- DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
- K_FILTER: 0.98,
- PREDICTION_TIME_S: 0.040,
- CARDBOARD_UI_DISABLED: false,
- ROTATE_INSTRUCTIONS_DISABLED: false,
- YAW_ONLY: false,
- BUFFER_SCALE: 0.5,
- DIRTY_SUBMIT_FRAME_BINDINGS: false
- };
- var Eye = {
- LEFT: 'left',
- RIGHT: 'right'
- };
- function CardboardVRDisplay(config$$1) {
- var defaults = extend({}, config);
- config$$1 = extend(defaults, config$$1 || {});
- VRDisplay.call(this, {
- wakelock: config$$1.MOBILE_WAKE_LOCK
- });
- this.config = config$$1;
- this.displayName = 'Cardboard VRDisplay';
- this.capabilities = new VRDisplayCapabilities({
- hasPosition: false,
- hasOrientation: true,
- hasExternalDisplay: false,
- canPresent: true,
- maxLayers: 1
- });
- this.stageParameters = null;
- this.bufferScale_ = this.config.BUFFER_SCALE;
- this.poseSensor_ = new PoseSensor(this.config);
- this.distorter_ = null;
- this.cardboardUI_ = null;
- this.dpdb_ = new Dpdb(this.config.DPDB_URL, this.onDeviceParamsUpdated_.bind(this));
- this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams());
- this.viewerSelector_ = new ViewerSelector();
- this.viewerSelector_.onChange(this.onViewerChanged_.bind(this));
- this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer());
- if (!this.config.ROTATE_INSTRUCTIONS_DISABLED) {
- this.rotateInstructions_ = new RotateInstructions();
- }
- if (isIOS()) {
- window.addEventListener('resize', this.onResize_.bind(this));
- }
- }
- CardboardVRDisplay.prototype = Object.create(VRDisplay.prototype);
- CardboardVRDisplay.prototype._getPose = function () {
- return {
- position: null,
- orientation: this.poseSensor_.getOrientation(),
- linearVelocity: null,
- linearAcceleration: null,
- angularVelocity: null,
- angularAcceleration: null
- };
- };
- CardboardVRDisplay.prototype._resetPose = function () {
- if (this.poseSensor_.resetPose) {
- this.poseSensor_.resetPose();
- }
- };
- CardboardVRDisplay.prototype._getFieldOfView = function (whichEye) {
- var fieldOfView;
- if (whichEye == Eye.LEFT) {
- fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye();
- } else if (whichEye == Eye.RIGHT) {
- fieldOfView = this.deviceInfo_.getFieldOfViewRightEye();
- } else {
- console.error('Invalid eye provided: %s', whichEye);
- return null;
- }
- return fieldOfView;
- };
- CardboardVRDisplay.prototype._getEyeOffset = function (whichEye) {
- var offset;
- if (whichEye == Eye.LEFT) {
- offset = [-this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
- } else if (whichEye == Eye.RIGHT) {
- offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
- } else {
- console.error('Invalid eye provided: %s', whichEye);
- return null;
- }
- return offset;
- };
- CardboardVRDisplay.prototype.getEyeParameters = function (whichEye) {
- var offset = this._getEyeOffset(whichEye);
- var fieldOfView = this._getFieldOfView(whichEye);
- var eyeParams = {
- offset: offset,
- renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_,
- renderHeight: this.deviceInfo_.device.height * this.bufferScale_
- };
- Object.defineProperty(eyeParams, 'fieldOfView', {
- enumerable: true,
- get: function get() {
- deprecateWarning('VRFieldOfView', 'VRFrameData\'s projection matrices');
- return fieldOfView;
- }
- });
- return eyeParams;
- };
- CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function (newParams) {
- if (this.config.DEBUG) {
- console.log('DPDB reported that device params were updated.');
- }
- this.deviceInfo_.updateDeviceParams(newParams);
- if (this.distorter_) {
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- };
- CardboardVRDisplay.prototype.updateBounds_ = function () {
- if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) {
- this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds);
- }
- };
- CardboardVRDisplay.prototype.beginPresent_ = function () {
- var gl = this.layer_.source.getContext('webgl');
- if (!gl) gl = this.layer_.source.getContext('experimental-webgl');
- if (!gl) gl = this.layer_.source.getContext('webgl2');
- if (!gl) return;
- if (this.layer_.predistorted) {
- if (!this.config.CARDBOARD_UI_DISABLED) {
- gl.canvas.width = getScreenWidth() * this.bufferScale_;
- gl.canvas.height = getScreenHeight() * this.bufferScale_;
- this.cardboardUI_ = new CardboardUI(gl);
- }
- } else {
- if (!this.config.CARDBOARD_UI_DISABLED) {
- this.cardboardUI_ = new CardboardUI(gl);
- }
- this.distorter_ = new CardboardDistorter(gl, this.cardboardUI_, this.config.BUFFER_SCALE, this.config.DIRTY_SUBMIT_FRAME_BINDINGS);
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- if (this.cardboardUI_) {
- this.cardboardUI_.listen(function (e) {
- this.viewerSelector_.show(this.layer_.source.parentElement);
- e.stopPropagation();
- e.preventDefault();
- }.bind(this), function (e) {
- this.exitPresent();
- e.stopPropagation();
- e.preventDefault();
- }.bind(this));
- }
- if (this.rotateInstructions_) {
- if (isLandscapeMode() && isMobile()) {
- this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement);
- } else {
- this.rotateInstructions_.update();
- }
- }
- this.orientationHandler = this.onOrientationChange_.bind(this);
- window.addEventListener('orientationchange', this.orientationHandler);
- this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this);
- window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
- this.fireVRDisplayDeviceParamsChange_();
- };
- CardboardVRDisplay.prototype.endPresent_ = function () {
- if (this.distorter_) {
- this.distorter_.destroy();
- this.distorter_ = null;
- }
- if (this.cardboardUI_) {
- this.cardboardUI_.destroy();
- this.cardboardUI_ = null;
- }
- if (this.rotateInstructions_) {
- this.rotateInstructions_.hide();
- }
- this.viewerSelector_.hide();
- window.removeEventListener('orientationchange', this.orientationHandler);
- window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
- };
- CardboardVRDisplay.prototype.updatePresent_ = function () {
- this.endPresent_();
- this.beginPresent_();
- };
- CardboardVRDisplay.prototype.submitFrame = function (pose) {
- if (this.distorter_) {
- this.updateBounds_();
- this.distorter_.submitFrame();
- } else if (this.cardboardUI_ && this.layer_) {
- var canvas = this.layer_.source.getContext('webgl').canvas;
- if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) {
- this.cardboardUI_.onResize();
- }
- this.lastWidth = canvas.width;
- this.lastHeight = canvas.height;
- this.cardboardUI_.render();
- }
- };
- CardboardVRDisplay.prototype.onOrientationChange_ = function (e) {
- this.viewerSelector_.hide();
- if (this.rotateInstructions_) {
- this.rotateInstructions_.update();
- }
- this.onResize_();
- };
- CardboardVRDisplay.prototype.onResize_ = function (e) {
- if (this.layer_) {
- var gl = this.layer_.source.getContext('webgl');
- var cssProperties = ['position: absolute', 'top: 0', 'left: 0',
- 'width: 100vw', 'height: 100vh', 'border: 0', 'margin: 0',
- 'padding: 0px', 'box-sizing: content-box'];
- gl.canvas.setAttribute('style', cssProperties.join('; ') + ';');
- safariCssSizeWorkaround(gl.canvas);
- }
- };
- CardboardVRDisplay.prototype.onViewerChanged_ = function (viewer) {
- this.deviceInfo_.setViewer(viewer);
- if (this.distorter_) {
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- this.fireVRDisplayDeviceParamsChange_();
- };
- CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function () {
- var event = new CustomEvent('vrdisplaydeviceparamschange', {
- detail: {
- vrdisplay: this,
- deviceInfo: this.deviceInfo_
- }
- });
- window.dispatchEvent(event);
- };
- CardboardVRDisplay.VRFrameData = VRFrameData;
- CardboardVRDisplay.VRDisplay = VRDisplay;
- return CardboardVRDisplay;
- })));
- });
- var CardboardVRDisplay = unwrapExports(cardboardVrDisplay);
- var version = "0.10.5";
- var DefaultConfig = {
- PROVIDE_MOBILE_VRDISPLAY: true,
- GET_VR_DISPLAYS_TIMEOUT: 1000,
- MOBILE_WAKE_LOCK: true,
- DEBUG: false,
- DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
- K_FILTER: 0.98,
- PREDICTION_TIME_S: 0.040,
- TOUCH_PANNER_DISABLED: true,
- CARDBOARD_UI_DISABLED: false,
- ROTATE_INSTRUCTIONS_DISABLED: false,
- YAW_ONLY: false,
- BUFFER_SCALE: 0.5,
- DIRTY_SUBMIT_FRAME_BINDINGS: false
- };
- function WebVRPolyfill(config) {
- this.config = extend(extend({}, DefaultConfig), config);
- this.polyfillDisplays = [];
- this.enabled = false;
- this.hasNative = 'getVRDisplays' in navigator;
- this.native = {};
- this.native.getVRDisplays = navigator.getVRDisplays;
- this.native.VRFrameData = window.VRFrameData;
- this.native.VRDisplay = window.VRDisplay;
- if (!this.hasNative || this.config.PROVIDE_MOBILE_VRDISPLAY && isMobile()) {
- this.enable();
- this.getVRDisplays().then(function (displays) {
- if (displays && displays[0] && displays[0].fireVRDisplayConnect_) {
- displays[0].fireVRDisplayConnect_();
- }
- });
- }
- }
- WebVRPolyfill.prototype.getPolyfillDisplays = function () {
- if (this._polyfillDisplaysPopulated) {
- return this.polyfillDisplays;
- }
- if (isMobile()) {
- var vrDisplay = new CardboardVRDisplay({
- MOBILE_WAKE_LOCK: this.config.MOBILE_WAKE_LOCK,
- DEBUG: this.config.DEBUG,
- DPDB_URL: this.config.DPDB_URL,
- CARDBOARD_UI_DISABLED: this.config.CARDBOARD_UI_DISABLED,
- K_FILTER: this.config.K_FILTER,
- PREDICTION_TIME_S: this.config.PREDICTION_TIME_S,
- TOUCH_PANNER_DISABLED: this.config.TOUCH_PANNER_DISABLED,
- ROTATE_INSTRUCTIONS_DISABLED: this.config.ROTATE_INSTRUCTIONS_DISABLED,
- YAW_ONLY: this.config.YAW_ONLY,
- BUFFER_SCALE: this.config.BUFFER_SCALE,
- DIRTY_SUBMIT_FRAME_BINDINGS: this.config.DIRTY_SUBMIT_FRAME_BINDINGS
- });
- this.polyfillDisplays.push(vrDisplay);
- }
- this._polyfillDisplaysPopulated = true;
- return this.polyfillDisplays;
- };
- WebVRPolyfill.prototype.enable = function () {
- this.enabled = true;
- if (this.hasNative && this.native.VRFrameData) {
- var NativeVRFrameData = this.native.VRFrameData;
- var nativeFrameData = new this.native.VRFrameData();
- var nativeGetFrameData = this.native.VRDisplay.prototype.getFrameData;
- window.VRDisplay.prototype.getFrameData = function (frameData) {
- if (frameData instanceof NativeVRFrameData) {
- nativeGetFrameData.call(this, frameData);
- return;
- }
- nativeGetFrameData.call(this, nativeFrameData);
- frameData.pose = nativeFrameData.pose;
- copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix);
- copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix);
- copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix);
- copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix);
- };
- }
- navigator.getVRDisplays = this.getVRDisplays.bind(this);
- window.VRDisplay = CardboardVRDisplay.VRDisplay;
- window.VRFrameData = CardboardVRDisplay.VRFrameData;
- };
- WebVRPolyfill.prototype.getVRDisplays = function () {
- var _this = this;
- var config = this.config;
- if (!this.hasNative) {
- return Promise.resolve(this.getPolyfillDisplays());
- }
- var timeoutId;
- var vrDisplaysNative = this.native.getVRDisplays.call(navigator);
- var timeoutPromise = new Promise(function (resolve) {
- timeoutId = setTimeout(function () {
- console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.');
- resolve([]);
- }, config.GET_VR_DISPLAYS_TIMEOUT);
- });
- return race([vrDisplaysNative, timeoutPromise]).then(function (nativeDisplays) {
- clearTimeout(timeoutId);
- return nativeDisplays.length > 0 ? nativeDisplays : _this.getPolyfillDisplays();
- });
- };
- WebVRPolyfill.version = version;
- WebVRPolyfill.VRFrameData = CardboardVRDisplay.VRFrameData;
- WebVRPolyfill.VRDisplay = CardboardVRDisplay.VRDisplay;
- var webvrPolyfill = Object.freeze({
- default: WebVRPolyfill
- });
- var require$$0 = ( webvrPolyfill && WebVRPolyfill ) || webvrPolyfill;
- if (typeof commonjsGlobal !== 'undefined' && commonjsGlobal.window) {
- if (!commonjsGlobal.document) {
- commonjsGlobal.document = commonjsGlobal.window.document;
- }
- if (!commonjsGlobal.navigator) {
- commonjsGlobal.navigator = commonjsGlobal.window.navigator;
- }
- }
- var src = require$$0;
- return src;
- })));
- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{}],47:[function(_dereq_,module,exports){
- var newline = /\n/
- var newlineChar = '\n'
- var whitespace = /\s/
- module.exports = function(text, opt) {
- var lines = module.exports.lines(text, opt)
- return lines.map(function(line) {
- return text.substring(line.start, line.end)
- }).join('\n')
- }
- module.exports.lines = function wordwrap(text, opt) {
- opt = opt||{}
- //zero width results in nothing visible
- if (opt.width === 0 && opt.mode !== 'nowrap')
- return []
- text = text||''
- var width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE
- var start = Math.max(0, opt.start||0)
- var end = typeof opt.end === 'number' ? opt.end : text.length
- var mode = opt.mode
- var measure = opt.measure || monospace
- if (mode === 'pre')
- return pre(measure, text, start, end, width)
- else
- return greedy(measure, text, start, end, width, mode)
- }
- function idxOf(text, chr, start, end) {
- var idx = text.indexOf(chr, start)
- if (idx === -1 || idx > end)
- return end
- return idx
- }
- function isWhitespace(chr) {
- return whitespace.test(chr)
- }
- function pre(measure, text, start, end, width) {
- var lines = []
- var lineStart = start
- for (var i=start; i<end && i<text.length; i++) {
- var chr = text.charAt(i)
- var isNewline = newline.test(chr)
- //If we've reached a newline, then step down a line
- //Or if we've reached the EOF
- if (isNewline || i===end-1) {
- var lineEnd = isNewline ? i : i+1
- var measured = measure(text, lineStart, lineEnd, width)
- lines.push(measured)
-
- lineStart = i+1
- }
- }
- return lines
- }
- function greedy(measure, text, start, end, width, mode) {
- //A greedy word wrapper based on LibGDX algorithm
- //https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/BitmapFontCache.java
- var lines = []
- var testWidth = width
- //if 'nowrap' is specified, we only wrap on newline chars
- if (mode === 'nowrap')
- testWidth = Number.MAX_VALUE
- while (start < end && start < text.length) {
- //get next newline position
- var newLine = idxOf(text, newlineChar, start, end)
- //eat whitespace at start of line
- while (start < newLine) {
- if (!isWhitespace( text.charAt(start) ))
- break
- start++
- }
- //determine visible # of glyphs for the available width
- var measured = measure(text, start, newLine, testWidth)
- var lineEnd = start + (measured.end-measured.start)
- var nextStart = lineEnd + newlineChar.length
- //if we had to cut the line before the next newline...
- if (lineEnd < newLine) {
- //find char to break on
- while (lineEnd > start) {
- if (isWhitespace(text.charAt(lineEnd)))
- break
- lineEnd--
- }
- if (lineEnd === start) {
- if (nextStart > start + newlineChar.length) nextStart--
- lineEnd = nextStart // If no characters to break, show all.
- } else {
- nextStart = lineEnd
- //eat whitespace at end of line
- while (lineEnd > start) {
- if (!isWhitespace(text.charAt(lineEnd - newlineChar.length)))
- break
- lineEnd--
- }
- }
- }
- if (lineEnd >= start) {
- var result = measure(text, start, lineEnd, testWidth)
- lines.push(result)
- }
- start = nextStart
- }
- return lines
- }
- //determines the visible number of glyphs within a given width
- function monospace(text, start, end, width) {
- var glyphs = Math.min(width, end-start)
- return {
- start: start,
- end: start+glyphs
- }
- }
- },{}],48:[function(_dereq_,module,exports){
- "use strict";
- var window = _dereq_("global/window")
- var isFunction = _dereq_("is-function")
- var parseHeaders = _dereq_("parse-headers")
- var xtend = _dereq_("xtend")
- module.exports = createXHR
- createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
- createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest
- forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
- createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
- options = initParams(uri, options, callback)
- options.method = method.toUpperCase()
- return _createXHR(options)
- }
- })
- function forEachArray(array, iterator) {
- for (var i = 0; i < array.length; i++) {
- iterator(array[i])
- }
- }
- function isEmpty(obj){
- for(var i in obj){
- if(obj.hasOwnProperty(i)) return false
- }
- return true
- }
- function initParams(uri, options, callback) {
- var params = uri
- if (isFunction(options)) {
- callback = options
- if (typeof uri === "string") {
- params = {uri:uri}
- }
- } else {
- params = xtend(options, {uri: uri})
- }
- params.callback = callback
- return params
- }
- function createXHR(uri, options, callback) {
- options = initParams(uri, options, callback)
- return _createXHR(options)
- }
- function _createXHR(options) {
- if(typeof options.callback === "undefined"){
- throw new Error("callback argument missing")
- }
- var called = false
- var callback = function cbOnce(err, response, body){
- if(!called){
- called = true
- options.callback(err, response, body)
- }
- }
- function readystatechange() {
- if (xhr.readyState === 4) {
- setTimeout(loadFunc, 0)
- }
- }
- function getBody() {
- // Chrome with requestType=blob throws errors arround when even testing access to responseText
- var body = undefined
- if (xhr.response) {
- body = xhr.response
- } else {
- body = xhr.responseText || getXml(xhr)
- }
- if (isJson) {
- try {
- body = JSON.parse(body)
- } catch (e) {}
- }
- return body
- }
- function errorFunc(evt) {
- clearTimeout(timeoutTimer)
- if(!(evt instanceof Error)){
- evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") )
- }
- evt.statusCode = 0
- return callback(evt, failureResponse)
- }
- // will load the data & process the response in a special response object
- function loadFunc() {
- if (aborted) return
- var status
- clearTimeout(timeoutTimer)
- if(options.useXDR && xhr.status===undefined) {
- //IE8 CORS GET successful response doesn't have a status field, but body is fine
- status = 200
- } else {
- status = (xhr.status === 1223 ? 204 : xhr.status)
- }
- var response = failureResponse
- var err = null
- if (status !== 0){
- response = {
- body: getBody(),
- statusCode: status,
- method: method,
- headers: {},
- url: uri,
- rawRequest: xhr
- }
- if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
- response.headers = parseHeaders(xhr.getAllResponseHeaders())
- }
- } else {
- err = new Error("Internal XMLHttpRequest Error")
- }
- return callback(err, response, response.body)
- }
- var xhr = options.xhr || null
- if (!xhr) {
- if (options.cors || options.useXDR) {
- xhr = new createXHR.XDomainRequest()
- }else{
- xhr = new createXHR.XMLHttpRequest()
- }
- }
- var key
- var aborted
- var uri = xhr.url = options.uri || options.url
- var method = xhr.method = options.method || "GET"
- var body = options.body || options.data
- var headers = xhr.headers = options.headers || {}
- var sync = !!options.sync
- var isJson = false
- var timeoutTimer
- var failureResponse = {
- body: undefined,
- headers: {},
- statusCode: 0,
- method: method,
- url: uri,
- rawRequest: xhr
- }
- if ("json" in options && options.json !== false) {
- isJson = true
- headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
- if (method !== "GET" && method !== "HEAD") {
- headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
- body = JSON.stringify(options.json === true ? body : options.json)
- }
- }
- xhr.onreadystatechange = readystatechange
- xhr.onload = loadFunc
- xhr.onerror = errorFunc
- // IE9 must have onprogress be set to a unique function.
- xhr.onprogress = function () {
- // IE must die
- }
- xhr.onabort = function(){
- aborted = true;
- }
- xhr.ontimeout = errorFunc
- xhr.open(method, uri, !sync, options.username, options.password)
- //has to be after open
- if(!sync) {
- xhr.withCredentials = !!options.withCredentials
- }
- // Cannot set timeout with sync request
- // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
- // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
- if (!sync && options.timeout > 0 ) {
- timeoutTimer = setTimeout(function(){
- if (aborted) return
- aborted = true//IE9 may still call readystatechange
- xhr.abort("timeout")
- var e = new Error("XMLHttpRequest timeout")
- e.code = "ETIMEDOUT"
- errorFunc(e)
- }, options.timeout )
- }
- if (xhr.setRequestHeader) {
- for(key in headers){
- if(headers.hasOwnProperty(key)){
- xhr.setRequestHeader(key, headers[key])
- }
- }
- } else if (options.headers && !isEmpty(options.headers)) {
- throw new Error("Headers cannot be set on an XDomainRequest object")
- }
- if ("responseType" in options) {
- xhr.responseType = options.responseType
- }
- if ("beforeSend" in options &&
- typeof options.beforeSend === "function"
- ) {
- options.beforeSend(xhr)
- }
- // Microsoft Edge browser sends "undefined" when send is called with undefined value.
- // XMLHttpRequest spec says to pass null as body to indicate no body
- // See https://github.com/naugtur/xhr/issues/100.
- xhr.send(body || null)
- return xhr
- }
- function getXml(xhr) {
- // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException"
- // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML.
- try {
- if (xhr.responseType === "document") {
- return xhr.responseXML
- }
- var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"
- if (xhr.responseType === "" && !firefoxBugTakenEffect) {
- return xhr.responseXML
- }
- } catch (e) {}
- return null
- }
- function noop() {}
- },{"global/window":15,"is-function":19,"parse-headers":30,"xtend":50}],49:[function(_dereq_,module,exports){
- module.exports = (function xmlparser() {
- //common browsers
- if (typeof self.DOMParser !== 'undefined') {
- return function(str) {
- var parser = new self.DOMParser()
- return parser.parseFromString(str, 'application/xml')
- }
- }
- //IE8 fallback
- if (typeof self.ActiveXObject !== 'undefined'
- && new self.ActiveXObject('Microsoft.XMLDOM')) {
- return function(str) {
- var xmlDoc = new self.ActiveXObject("Microsoft.XMLDOM")
- xmlDoc.async = "false"
- xmlDoc.loadXML(str)
- return xmlDoc
- }
- }
- //last resort fallback
- return function(str) {
- var div = document.createElement('div')
- div.innerHTML = str
- return div
- }
- })()
- },{}],50:[function(_dereq_,module,exports){
- module.exports = extend
- var hasOwnProperty = Object.prototype.hasOwnProperty;
- function extend() {
- var target = {}
- for (var i = 0; i < arguments.length; i++) {
- var source = arguments[i]
- for (var key in source) {
- if (hasOwnProperty.call(source, key)) {
- target[key] = source[key]
- }
- }
- }
- return target
- }
- },{}],51:[function(_dereq_,module,exports){
- module.exports={
- "name": "aframe",
- "version": "0.8.2",
- "description": "A web framework for building virtual reality experiences.",
- "homepage": "https://aframe.io/",
- "main": "dist/aframe-master.js",
- "scripts": {
- "browserify": "browserify src/index.js -s 'AFRAME' -p browserify-derequire",
- "build": "shx mkdir -p build/ && npm run browserify -- --debug -t [envify --INSPECTOR_VERSION dev] -o build/aframe.js",
- "codecov": "codecov",
- "dev": "npm run build && cross-env INSPECTOR_VERSION=dev node ./scripts/budo -t envify",
- "dist": "node scripts/updateVersionLog.js && npm run dist:min && npm run dist:max",
- "dist:max": "npm run browserify -s -- --debug | exorcist dist/aframe-master.js.map > dist/aframe-master.js",
- "dist:min": "npm run browserify -s -- --debug -p [minifyify --map aframe-master.min.js.map --output dist/aframe-master.min.js.map] -o dist/aframe-master.min.js",
- "docs": "markserv --dir docs --port 9001",
- "preghpages": "node ./scripts/preghpages.js",
- "ghpages": "ghpages -p gh-pages/",
- "lint": "semistandard -v | snazzy",
- "lint:fix": "semistandard --fix",
- "precommit": "npm run lint",
- "prepush": "node scripts/testOnlyCheck.js",
- "prerelease": "node scripts/release.js 0.7.1 0.8.0",
- "start": "npm run dev",
- "test": "karma start ./tests/karma.conf.js",
- "test:docs": "node scripts/docsLint.js",
- "test:firefox": "npm test -- --browsers Firefox",
- "test:chrome": "npm test -- --browsers Chrome",
- "test:nobrowser": "NO_BROWSER=true npm test",
- "test:node": "mocha --ui tdd tests/node"
- },
- "repository": "aframevr/aframe",
- "license": "MIT",
- "files": [
- "dist/*",
- "docs/**/*",
- "src/**/*",
- "vendor/**/*"
- ],
- "dependencies": {
- "animejs": "^2.2.0",
- "browserify-css": "^0.8.2",
- "debug": "ngokevin/debug#noTimestamp",
- "deep-assign": "^2.0.0",
- "document-register-element": "dmarcos/document-register-element#8ccc532b7f3744be954574caf3072a5fd260ca90",
- "envify": "^3.4.1",
- "load-bmfont": "^1.2.3",
- "object-assign": "^4.0.1",
- "present": "0.0.6",
- "promise-polyfill": "^3.1.0",
- "style-attr": "^1.0.2",
- "three": "0.95.0",
- "three-bmfont-text": "^2.1.0",
- "webvr-polyfill": "^0.10.5"
- },
- "devDependencies": {
- "browserify": "^13.1.0",
- "browserify-derequire": "^0.9.4",
- "browserify-istanbul": "^2.0.0",
- "budo": "^9.2.0",
- "chai": "^3.5.0",
- "chai-shallow-deep-equal": "^1.4.0",
- "chalk": "^1.1.3",
- "codecov": "^1.0.1",
- "cross-env": "^5.0.1",
- "exorcist": "^0.4.0",
- "ghpages": "0.0.8",
- "git-rev": "^0.2.1",
- "glob": "^7.1.1",
- "husky": "^0.11.7",
- "istanbul": "^0.4.5",
- "jsdom": "^9.11.0",
- "karma": "1.4.1",
- "karma-browserify": "^5.1.0",
- "karma-chai-shallow-deep-equal": "0.0.4",
- "karma-chrome-launcher": "^2.0.0",
- "karma-coverage": "^1.1.1",
- "karma-env-preprocessor": "^0.1.1",
- "karma-firefox-launcher": "^1.0.0",
- "karma-mocha": "^1.1.1",
- "karma-mocha-reporter": "^2.1.0",
- "karma-sinon-chai": "1.2.4",
- "lolex": "^1.5.1",
- "markserv": "github:sukima/markserv#feature/fix-broken-websoketio-link",
- "minifyify": "^7.3.3",
- "mocha": "^3.0.2",
- "mozilla-download": "^1.1.1",
- "replace-in-file": "^2.5.3",
- "semistandard": "^9.0.0",
- "shelljs": "^0.7.7",
- "shx": "^0.2.2",
- "sinon": "^1.17.5",
- "sinon-chai": "2.8.0",
- "snazzy": "^5.0.0",
- "too-wordy": "ngokevin/too-wordy",
- "uglifyjs": "^2.4.10",
- "write-good": "^0.9.1"
- },
- "link": true,
- "browserify": {
- "transform": [
- "browserify-css",
- "envify"
- ]
- },
- "semistandard": {
- "ignore": [
- "build/**",
- "dist/**",
- "examples/**/shaders/*.js",
- "**/vendor/**"
- ]
- },
- "keywords": [
- "3d",
- "aframe",
- "cardboard",
- "components",
- "oculus",
- "three",
- "three.js",
- "rift",
- "vive",
- "vr",
- "web-components",
- "webvr"
- ],
- "browserify-css": {
- "minify": true
- },
- "engines": {
- "node": ">= 4.6.0",
- "npm": "^2.15.9"
- }
- }
- },{}],52:[function(_dereq_,module,exports){
- var anime = _dereq_('animejs');
- var components = _dereq_('../core/component').components;
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils');
- var colorHelperFrom = new THREE.Color();
- var colorHelperTo = new THREE.Color();
- var getComponentProperty = utils.entity.getComponentProperty;
- var setComponentProperty = utils.entity.setComponentProperty;
- var splitCache = {};
- var TYPE_COLOR = 'color';
- var PROP_POSITION = 'position';
- var PROP_ROTATION = 'rotation';
- var PROP_SCALE = 'scale';
- var STRING_COMPONENTS = 'components';
- var STRING_OBJECT3D = 'object3D';
- /**
- * Animation component for A-Frame using anime.js.
- *
- * The component manually controls the tick by setting `autoplay: false` on anime.js and
- * manually * calling `animation.tick()` in the tick handler. To pause or resume, we toggle a
- * boolean * flag * `isAnimationPlaying`.
- *
- * anime.js animation config for tweenining Javascript objects and values works as:
- *
- * config = {
- * targets: {foo: 0.0, bar: '#000'},
- * foo: 1.0,
- * bar: '#FFF'
- * }
- *
- * The above will tween each property in `targets`. The `to` values are set in the root of
- * the config.
- *
- * @member {object} animation - anime.js instance.
- * @member {boolean} animationIsPlaying - Control if animation is playing.
- */
- module.exports.Component = registerComponent('animation', {
- schema: {
- autoplay: {default: true},
- delay: {default: 0},
- dir: {default: ''},
- dur: {default: 1000},
- easing: {default: 'easeInQuad'},
- elasticity: {default: 400},
- enabled: {default: true},
- from: {default: ''},
- loop: {
- default: 0,
- parse: function (value) {
- // Boolean or integer.
- if (value === true || value === 'true') { return true; }
- if (value === false || value === 'false') { return false; }
- return parseInt(value, 10);
- }
- },
- property: {default: ''},
- startEvents: {type: 'array'},
- pauseEvents: {type: 'array'},
- resumeEvents: {type: 'array'},
- round: {default: false},
- to: {default: ''},
- type: {default: ''},
- isRawProperty: {default: false}
- },
- multiple: true,
- init: function () {
- var self = this;
- this.eventDetail = {name: this.attrName};
- this.time = 0;
- this.animation = null;
- this.animationIsPlaying = false;
- this.onStartEvent = this.onStartEvent.bind(this);
- this.beginAnimation = this.beginAnimation.bind(this);
- this.pauseAnimation = this.pauseAnimation.bind(this);
- this.resumeAnimation = this.resumeAnimation.bind(this);
- this.fromColor = {};
- this.toColor = {};
- this.targets = {};
- this.targetsArray = [];
- this.updateConfigForDefault = this.updateConfigForDefault.bind(this);
- this.updateConfigForRawColor = this.updateConfigForRawColor.bind(this);
- this.config = {
- complete: function () {
- self.animationIsPlaying = false;
- self.el.emit('animationcomplete', self.eventDetail, false);
- if (self.id) {
- self.el.emit('animationcomplete__' + self.id, self.eventDetail, false);
- }
- }
- };
- },
- update: function (oldData) {
- var config = this.config;
- var data = this.data;
- this.animationIsPlaying = false;
- if (oldData.enabled && !this.data.enabled) { return; }
- if (!data.property) { return; }
- // Base config.
- config.autoplay = false;
- config.direction = data.dir;
- config.duration = data.dur;
- config.easing = data.easing;
- config.elasticity = data.elasticity;
- config.loop = data.loop;
- config.round = data.round;
- // Start new animation.
- this.createAndStartAnimation();
- },
- tick: function (t, dt) {
- if (!this.animationIsPlaying) { return; }
- this.time += dt;
- this.animation.tick(this.time);
- },
- remove: function () {
- this.pauseAnimation();
- this.removeEventListeners();
- },
- pause: function () {
- this.paused = true;
- this.pausedWasPlaying = true;
- this.pauseAnimation();
- this.removeEventListeners();
- },
- /**
- * `play` handler only for resuming scene.
- */
- play: function () {
- if (!this.paused) { return; }
- this.paused = false;
- this.addEventListeners();
- if (this.pausedWasPlaying) {
- this.resumeAnimation();
- this.pausedWasPlaying = false;
- }
- },
- /**
- * Start animation from scratch.
- */
- createAndStartAnimation: function () {
- var data = this.data;
- this.updateConfig();
- this.animationIsPlaying = false;
- this.animation = anime(this.config);
- this.removeEventListeners();
- this.addEventListeners();
- // Wait for start events for animation.
- if (!data.autoplay || data.startEvents && data.startEvents.length) { return; }
- // Delay animation.
- if (data.delay) {
- setTimeout(this.beginAnimation, data.delay);
- return;
- }
- // Play animation.
- this.beginAnimation();
- },
- /**
- * This is before animation start (including from startEvents).
- * Set to initial state (config.from, time = 0, seekTime = 0).
- */
- beginAnimation: function () {
- this.updateConfig();
- this.time = 0;
- this.animationIsPlaying = true;
- this.stopRelatedAnimations();
- this.el.emit('animationbegin', this.eventDetail);
- },
- pauseAnimation: function () {
- this.animationIsPlaying = false;
- },
- resumeAnimation: function () {
- this.animationIsPlaying = true;
- },
- /**
- * startEvents callback.
- */
- onStartEvent: function () {
- if (!this.data.enabled) { return; }
- this.updateConfig();
- if (this.animation) {
- this.animation.pause();
- }
- this.animation = anime(this.config);
- // Include the delay before each start event.
- if (this.data.delay) {
- setTimeout(this.beginAnimation, this.data.delay);
- return;
- }
- this.beginAnimation();
- },
- /**
- * rawProperty: true and type: color;
- */
- updateConfigForRawColor: function () {
- var config = this.config;
- var data = this.data;
- var el = this.el;
- var from;
- var key;
- var to;
- if (this.waitComponentInitRawProperty(this.updateConfigForRawColor)) {
- return;
- }
- from = data.from === '' ? getRawProperty(el, data.property) : data.from;
- to = data.to;
- // Use r/g/b vector for color type.
- this.setColorConfig(from, to);
- from = this.fromColor;
- to = this.toColor;
- this.targetsArray.length = 0;
- this.targetsArray.push(from);
- config.targets = this.targetsArray;
- for (key in to) { config[key] = to[key]; }
- config.update = (function () {
- var lastValue = {};
- return function (anim) {
- var value;
- value = anim.animatables[0].target;
- // For animation timeline.
- if (value.r === lastValue.r &&
- value.g === lastValue.g &&
- value.b === lastValue.b) { return; }
- setRawProperty(el, data.property, value, data.type);
- };
- })();
- },
- /**
- * Stuff property into generic `property` key.
- */
- updateConfigForDefault: function () {
- var config = this.config;
- var data = this.data;
- var el = this.el;
- var from;
- var isBoolean;
- var isNumber;
- var to;
- if (this.waitComponentInitRawProperty(this.updateConfigForDefault)) {
- return;
- }
- if (data.from === '') {
- // Infer from.
- from = isRawProperty(data)
- ? getRawProperty(el, data.property)
- : getComponentProperty(el, data.property);
- } else {
- // Explicit from.
- from = data.from;
- }
- to = data.to;
- isNumber = !isNaN(from || to);
- if (isNumber) {
- from = parseFloat(from);
- to = parseFloat(to);
- } else {
- from = from ? from.toString() : from;
- to = to ? to.toString() : to;
- }
- // Convert booleans to integer to allow boolean flipping.
- isBoolean = data.to === 'true' || data.to === 'false' ||
- data.to === true || data.to === false;
- if (isBoolean) {
- from = data.from === 'true' || data.from === true ? 1 : 0;
- to = data.to === 'true' || data.to === true ? 1 : 0;
- }
- this.targets.aframeProperty = from;
- config.targets = this.targets;
- config.aframeProperty = to;
- config.update = (function () {
- var lastValue;
- return function (anim) {
- var value;
- value = anim.animatables[0].target.aframeProperty;
- // Need to do a last value check for animation timeline since all the tweening
- // begins simultaenously even if the value has not changed. Also better for perf
- // anyways.
- if (value === lastValue) { return; }
- lastValue = value;
- if (isBoolean) { value = value >= 1; }
- if (isRawProperty(data)) {
- setRawProperty(el, data.property, value, data.type);
- } else {
- setComponentProperty(el, data.property, value);
- }
- };
- })();
- },
- /**
- * Extend x/y/z/w onto the config.
- * Update vector by modifying object3D.
- */
- updateConfigForVector: function () {
- var config = this.config;
- var data = this.data;
- var el = this.el;
- var key;
- var from;
- var to;
- // Parse coordinates.
- from = data.from !== ''
- ? utils.coordinates.parse(data.from) // If data.from defined, use that.
- : getComponentProperty(el, data.property); // If data.from not defined, get on the fly.
- to = utils.coordinates.parse(data.to);
- if (data.property === PROP_ROTATION) {
- toRadians(from);
- toRadians(to);
- }
- // Set to and from.
- this.targetsArray.length = 0;
- this.targetsArray.push(from);
- config.targets = this.targetsArray;
- for (key in to) { config[key] = to[key]; }
- // If animating object3D transformation, run more optimized updater.
- if (data.property === PROP_POSITION || data.property === PROP_ROTATION ||
- data.property === PROP_SCALE) {
- config.update = (function () {
- var lastValue = {};
- return function (anim) {
- var value = anim.animatables[0].target;
- if (data.property === PROP_SCALE) {
- value.x = Math.max(0.0001, value.x);
- value.y = Math.max(0.0001, value.y);
- value.z = Math.max(0.0001, value.z);
- }
- // For animation timeline.
- if (value.x === lastValue.x &&
- value.y === lastValue.y &&
- value.z === lastValue.z) { return; }
- lastValue.x = value.x;
- lastValue.y = value.y;
- lastValue.z = value.z;
- el.object3D[data.property].set(value.x, value.y, value.z);
- };
- })();
- return;
- }
- // Animating some vector.
- config.update = (function () {
- var lastValue = {};
- return function (anim) {
- var value = anim.animations[0].target;
- // Animate rotation through radians.
- // For animation timeline.
- if (value.x === lastValue.x &&
- value.y === lastValue.y &&
- value.z === lastValue.z) { return; }
- lastValue.x = value.x;
- lastValue.y = value.y;
- lastValue.z = value.z;
- setComponentProperty(el, data.property, value);
- };
- })();
- },
- /**
- * Update the config before each run.
- */
- updateConfig: function () {
- var propType;
- // Route config type.
- propType = getPropertyType(this.el, this.data.property);
- if (isRawProperty(this.data) && this.data.type === TYPE_COLOR) {
- this.updateConfigForRawColor();
- } else if (propType === 'vec2' || propType === 'vec3' || propType === 'vec4') {
- this.updateConfigForVector();
- } else {
- this.updateConfigForDefault();
- }
- },
- /**
- * Wait for component to initialize.
- */
- waitComponentInitRawProperty: function (cb) {
- var componentName;
- var data = this.data;
- var el = this.el;
- var self = this;
- if (data.from !== '') { return false; }
- if (!data.property.startsWith(STRING_COMPONENTS)) { return false; }
- componentName = splitDot(data.property)[1];
- if (el.components[componentName]) { return false; }
- el.addEventListener('componentinitialized', function wait (evt) {
- if (evt.detail.name !== componentName) { return; }
- cb();
- // Since the config was created async, create the animation now since we missed it
- // earlier.
- self.animation = anime(self.config);
- el.removeEventListener('componentinitialized', wait);
- });
- return true;
- },
- /**
- * Make sure two animations on the same property don't fight each other.
- * e.g., animation__mouseenter="property: material.opacity"
- * animation__mouseleave="property: material.opacity"
- */
- stopRelatedAnimations: function () {
- var component;
- var componentName;
- for (componentName in this.el.components) {
- component = this.el.components[componentName];
- if (componentName === this.attrName) { continue; }
- if (component.name !== 'animation') { continue; }
- if (!component.animationIsPlaying) { continue; }
- if (component.data.property !== this.data.property) { continue; }
- component.animationIsPlaying = false;
- }
- },
- addEventListeners: function () {
- var data = this.data;
- var el = this.el;
- addEventListeners(el, data.startEvents, this.onStartEvent);
- addEventListeners(el, data.pauseEvents, this.pauseAnimation);
- addEventListeners(el, data.resumeEvents, this.resumeAnimation);
- },
- removeEventListeners: function () {
- var data = this.data;
- var el = this.el;
- removeEventListeners(el, data.startEvents, this.onStartEvent);
- removeEventListeners(el, data.pauseEvents, this.pauseAnimation);
- removeEventListeners(el, data.resumeEvents, this.resumeAnimation);
- },
- setColorConfig: function (from, to) {
- colorHelperFrom.set(from);
- colorHelperTo.set(to);
- from = this.fromColor;
- to = this.toColor;
- from.r = colorHelperFrom.r;
- from.g = colorHelperFrom.g;
- from.b = colorHelperFrom.b;
- to.r = colorHelperTo.r;
- to.g = colorHelperTo.g;
- to.b = colorHelperTo.b;
- }
- });
- /**
- * Given property name, check schema to see what type we are animating.
- * We just care whether the property is a vector.
- */
- function getPropertyType (el, property) {
- var component;
- var componentName;
- var split;
- var propertyName;
- split = property.split('.');
- componentName = split[0];
- propertyName = split[1];
- component = el.components[componentName] || components[componentName];
- // Primitives.
- if (!component) { return null; }
- // Dynamic schema. We only care about vectors anyways.
- if (propertyName && !component.schema[propertyName]) { return null; }
- // Multi-prop.
- if (propertyName) { return component.schema[propertyName].type; }
- // Single-prop.
- return component.schema.type;
- }
- /**
- * Convert object to radians.
- */
- function toRadians (obj) {
- obj.x = THREE.Math.degToRad(obj.x);
- obj.y = THREE.Math.degToRad(obj.y);
- obj.z = THREE.Math.degToRad(obj.z);
- }
- function addEventListeners (el, eventNames, handler) {
- var i;
- for (i = 0; i < eventNames.length; i++) {
- el.addEventListener(eventNames[i], handler);
- }
- }
- function removeEventListeners (el, eventNames, handler) {
- var i;
- for (i = 0; i < eventNames.length; i++) {
- el.removeEventListener(eventNames[i], handler);
- }
- }
- function getRawProperty (el, path) {
- var i;
- var split;
- var value;
- split = splitDot(path);
- value = el;
- for (i = 0; i < split.length; i++) {
- value = value[split[i]];
- }
- return value;
- }
- function setRawProperty (el, path, value, type) {
- var i;
- var split;
- var propertyName;
- var targetValue;
- if (path.startsWith('object3D.rotation')) {
- value = THREE.Math.degToRad(value);
- }
- // Walk.
- split = splitDot(path);
- targetValue = el;
- for (i = 0; i < split.length - 1; i++) { targetValue = targetValue[split[i]]; }
- propertyName = split[split.length - 1];
- // Raw color.
- if (type === TYPE_COLOR) {
- if ('r' in targetValue[propertyName]) {
- targetValue[propertyName].r = value.r;
- targetValue[propertyName].g = value.g;
- targetValue[propertyName].b = value.b;
- } else {
- targetValue[propertyName].x = value.r;
- targetValue[propertyName].y = value.g;
- targetValue[propertyName].z = value.b;
- }
- return;
- }
- targetValue[propertyName] = value;
- }
- function splitDot (path) {
- if (path in splitCache) { return splitCache[path]; }
- splitCache[path] = path.split('.');
- return splitCache[path];
- }
- function isRawProperty (data) {
- return data.isRawProperty || data.property.startsWith(STRING_COMPONENTS) ||
- data.property.startsWith(STRING_OBJECT3D);
- }
- },{"../core/component":102,"../lib/three":150,"../utils":172,"animejs":2}],53:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- /**
- * Camera component.
- * Pairs along with camera system to handle tracking the active camera.
- */
- module.exports.Component = registerComponent('camera', {
- schema: {
- active: {default: true},
- far: {default: 10000},
- fov: {default: 80, min: 0},
- near: {default: 0.005, min: 0},
- spectator: {default: false},
- zoom: {default: 1, min: 0}
- },
- /**
- * Initialize three.js camera and add it to the entity.
- * Add reference from scene to this entity as the camera.
- */
- init: function () {
- var camera;
- var el = this.el;
- // Create camera.
- camera = this.camera = new THREE.PerspectiveCamera();
- el.setObject3D('camera', camera);
- },
- /**
- * Update three.js camera.
- */
- update: function (oldData) {
- var data = this.data;
- var camera = this.camera;
- // Update properties.
- camera.aspect = data.aspect || (window.innerWidth / window.innerHeight);
- camera.far = data.far;
- camera.fov = data.fov;
- camera.near = data.near;
- camera.zoom = data.zoom;
- camera.updateProjectionMatrix();
- this.updateActiveCamera(oldData);
- this.updateSpectatorCamera(oldData);
- },
- updateActiveCamera: function (oldData) {
- var data = this.data;
- var el = this.el;
- var system = this.system;
- // Active property did not change.
- if (oldData && oldData.active === data.active || data.spectator) { return; }
- // If `active` property changes, or first update, handle active camera with system.
- if (data.active && system.activeCameraEl !== el) {
- // Camera enabled. Set camera to this camera.
- system.setActiveCamera(el);
- } else if (!data.active && system.activeCameraEl === el) {
- // Camera disabled. Set camera to another camera.
- system.disableActiveCamera();
- }
- },
- updateSpectatorCamera: function (oldData) {
- var data = this.data;
- var el = this.el;
- var system = this.system;
- // spectator property did not change.
- if (oldData && oldData.spectator === data.spectator) { return; }
- // If `spectator` property changes, or first update, handle spectator camera with system.
- if (data.spectator && system.spectatorCameraEl !== el) {
- // Camera enabled. Set camera to this camera.
- system.setSpectatorCamera(el);
- } else if (!data.spectator && system.spectatorCameraEl === el) {
- // Camera disabled. Set camera to another camera.
- system.disableSpectatorCamera();
- }
- },
- /**
- * Remove camera on remove (callback).
- */
- remove: function () {
- this.el.removeObject3D('camera');
- }
- });
- },{"../core/component":102,"../lib/three":150}],54:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- module.exports.Component = registerComponent('collada-model', {
- schema: {type: 'asset'},
- init: function () {
- this.model = null;
- this.loader = new THREE.ColladaLoader();
- },
- update: function () {
- var self = this;
- var el = this.el;
- var src = this.data;
- if (!src) { return; }
- this.remove();
- this.loader.load(src, function (colladaModel) {
- self.model = colladaModel.scene;
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', {format: 'collada', model: self.model});
- });
- },
- remove: function () {
- if (!this.model) { return; }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../core/component":102,"../lib/three":150}],55:[function(_dereq_,module,exports){
- /* global THREE */
- var registerComponent = _dereq_('../core/component').registerComponent;
- var utils = _dereq_('../utils/');
- var bind = utils.bind;
- var EVENTS = {
- CLICK: 'click',
- FUSING: 'fusing',
- MOUSEENTER: 'mouseenter',
- MOUSEDOWN: 'mousedown',
- MOUSELEAVE: 'mouseleave',
- MOUSEUP: 'mouseup'
- };
- var STATES = {
- FUSING: 'cursor-fusing',
- HOVERING: 'cursor-hovering',
- HOVERED: 'cursor-hovered'
- };
- var CANVAS_EVENTS = {
- DOWN: ['mousedown', 'touchstart'],
- UP: ['mouseup', 'touchend']
- };
- /**
- * Cursor component. Applies the raycaster component specifically for starting the raycaster
- * from the camera and pointing from camera's facing direction, and then only returning the
- * closest intersection. Cursor can be fine-tuned by setting raycaster properties.
- *
- * @member {object} fuseTimeout - Timeout to trigger fuse-click.
- * @member {Element} cursorDownEl - Entity that was last mousedowned during current click.
- * @member {object} intersection - Attributes of the current intersection event, including
- * 3D- and 2D-space coordinates. See: http://threejs.org/docs/api/core/Raycaster.html
- * @member {Element} intersectedEl - Currently-intersected entity. Used to keep track to
- * emit events when unintersecting.
- */
- module.exports.Component = registerComponent('cursor', {
- dependencies: ['raycaster'],
- schema: {
- downEvents: {default: []},
- fuse: {default: utils.device.isMobile()},
- fuseTimeout: {default: 1500, min: 0},
- upEvents: {default: []},
- rayOrigin: {default: 'entity', oneOf: ['mouse', 'entity']}
- },
- init: function () {
- var self = this;
- this.fuseTimeout = undefined;
- this.cursorDownEl = null;
- this.intersectedEl = null;
- this.canvasBounds = document.body.getBoundingClientRect();
- // Debounce.
- this.updateCanvasBounds = utils.debounce(function updateCanvasBounds () {
- self.canvasBounds = self.el.sceneEl.canvas.getBoundingClientRect();
- }, 500);
- this.eventDetail = {};
- this.intersectedEventDetail = {cursorEl: this.el};
- // Bind methods.
- this.onCursorDown = bind(this.onCursorDown, this);
- this.onCursorUp = bind(this.onCursorUp, this);
- this.onIntersection = bind(this.onIntersection, this);
- this.onIntersectionCleared = bind(this.onIntersectionCleared, this);
- this.onMouseMove = bind(this.onMouseMove, this);
- },
- update: function (oldData) {
- if (this.data.rayOrigin === oldData.rayOrigin) { return; }
- this.updateMouseEventListeners();
- },
- play: function () {
- this.addEventListeners();
- },
- pause: function () {
- this.removeEventListeners();
- },
- remove: function () {
- var el = this.el;
- el.removeState(STATES.HOVERING);
- el.removeState(STATES.FUSING);
- clearTimeout(this.fuseTimeout);
- if (this.intersectedEl) { this.intersectedEl.removeState(STATES.HOVERED); }
- this.removeEventListeners();
- },
- addEventListeners: function () {
- var canvas;
- var data = this.data;
- var el = this.el;
- var self = this;
- function addCanvasListeners () {
- canvas = el.sceneEl.canvas;
- if (data.downEvents.length || data.upEvents.length) { return; }
- CANVAS_EVENTS.DOWN.forEach(function (downEvent) {
- canvas.addEventListener(downEvent, self.onCursorDown);
- });
- CANVAS_EVENTS.UP.forEach(function (upEvent) {
- canvas.addEventListener(upEvent, self.onCursorUp);
- });
- }
- canvas = el.sceneEl.canvas;
- if (canvas) {
- addCanvasListeners();
- } else {
- el.sceneEl.addEventListener('render-target-loaded', addCanvasListeners);
- }
- data.downEvents.forEach(function (downEvent) {
- el.addEventListener(downEvent, self.onCursorDown);
- });
- data.upEvents.forEach(function (upEvent) {
- el.addEventListener(upEvent, self.onCursorUp);
- });
- el.addEventListener('raycaster-intersection', this.onIntersection);
- el.addEventListener('raycaster-intersection-cleared', this.onIntersectionCleared);
- el.sceneEl.addEventListener('rendererresize', this.updateCanvasBounds);
- window.addEventListener('resize', this.updateCanvasBounds);
- window.addEventListener('scroll', this.updateCanvasBounds);
- },
- removeEventListeners: function () {
- var canvas;
- var data = this.data;
- var el = this.el;
- var self = this;
- canvas = el.sceneEl.canvas;
- if (canvas && !data.downEvents.length && !data.upEvents.length) {
- CANVAS_EVENTS.DOWN.forEach(function (downEvent) {
- canvas.removeEventListener(downEvent, self.onCursorDown);
- });
- CANVAS_EVENTS.UP.forEach(function (upEvent) {
- canvas.removeEventListener(upEvent, self.onCursorUp);
- });
- }
- data.downEvents.forEach(function (downEvent) {
- el.removeEventListener(downEvent, self.onCursorDown);
- });
- data.upEvents.forEach(function (upEvent) {
- el.removeEventListener(upEvent, self.onCursorUp);
- });
- el.removeEventListener('raycaster-intersection', this.onIntersection);
- el.removeEventListener('raycaster-intersection-cleared', this.onIntersectionCleared);
- canvas.removeEventListener('mousemove', this.onMouseMove);
- canvas.removeEventListener('touchstart', this.onMouseMove);
- canvas.removeEventListener('touchmove', this.onMouseMove);
- el.sceneEl.removeEventListener('rendererresize', this.updateCanvasBounds);
- window.removeEventListener('resize', this.updateCanvasBounds);
- window.removeEventListener('scroll', this.updateCanvasBounds);
- },
- updateMouseEventListeners: function () {
- var canvas;
- var el = this.el;
- canvas = el.sceneEl.canvas;
- canvas.removeEventListener('mousemove', this.onMouseMove);
- canvas.removeEventListener('touchmove', this.onMouseMove);
- el.setAttribute('raycaster', 'useWorldCoordinates', false);
- if (this.data.rayOrigin !== 'mouse') { return; }
- canvas.addEventListener('mousemove', this.onMouseMove, false);
- canvas.addEventListener('touchmove', this.onMouseMove, false);
- el.setAttribute('raycaster', 'useWorldCoordinates', true);
- this.updateCanvasBounds();
- },
- onMouseMove: (function () {
- var direction = new THREE.Vector3();
- var mouse = new THREE.Vector2();
- var origin = new THREE.Vector3();
- var rayCasterConfig = {origin: origin, direction: direction};
- return function (evt) {
- var bounds = this.canvasBounds;
- var camera = this.el.sceneEl.camera;
- var left;
- var point;
- var top;
- camera.parent.updateMatrixWorld();
- // Calculate mouse position based on the canvas element
- if (evt.type === 'touchmove' || evt.type === 'touchstart') {
- // Track the first touch for simplicity.
- point = evt.touches.item(0);
- } else {
- point = evt;
- }
- left = point.clientX - bounds.left;
- top = point.clientY - bounds.top;
- mouse.x = (left / bounds.width) * 2 - 1;
- mouse.y = -(top / bounds.height) * 2 + 1;
- origin.setFromMatrixPosition(camera.matrixWorld);
- direction.set(mouse.x, mouse.y, 0.5).unproject(camera).sub(origin).normalize();
- this.el.setAttribute('raycaster', rayCasterConfig);
- if (evt.type === 'touchmove') { evt.preventDefault(); }
- };
- })(),
- /**
- * Trigger mousedown and keep track of the mousedowned entity.
- */
- onCursorDown: function (evt) {
- // Raycast again for touch.
- if (this.data.rayOrigin === 'mouse' && evt.type === 'touchstart') {
- this.onMouseMove(evt);
- this.el.components.raycaster.checkIntersections();
- evt.preventDefault();
- }
- this.twoWayEmit(EVENTS.MOUSEDOWN);
- this.cursorDownEl = this.intersectedEl;
- },
- /**
- * Trigger mouseup if:
- * - Not fusing (mobile has no mouse).
- * - Currently intersecting an entity.
- * - Currently-intersected entity is the same as the one when mousedown was triggered,
- * in case user mousedowned one entity, dragged to another, and mouseupped.
- */
- onCursorUp: function (evt) {
- this.twoWayEmit(EVENTS.MOUSEUP);
- // If intersected entity has changed since the cursorDown, still emit mouseUp on the
- // previously cursorUp entity.
- if (this.cursorDownEl && this.cursorDownEl !== this.intersectedEl) {
- this.intersectedEventDetail.intersection = null;
- this.cursorDownEl.emit(EVENTS.MOUSEUP, this.intersectedEventDetail);
- }
- if (!this.data.fuse && this.intersectedEl && this.cursorDownEl === this.intersectedEl) {
- this.twoWayEmit(EVENTS.CLICK);
- }
- this.cursorDownEl = null;
- if (evt.type === 'touchend') { evt.preventDefault(); }
- },
- /**
- * Handle intersection.
- */
- onIntersection: function (evt) {
- var currentIntersection;
- var cursorEl = this.el;
- var index;
- var intersectedEl;
- var intersection;
- // Select closest object, excluding the cursor.
- index = evt.detail.els[0] === cursorEl ? 1 : 0;
- intersection = evt.detail.intersections[index];
- intersectedEl = evt.detail.els[index];
- // If cursor is the only intersected object, ignore the event.
- if (!intersectedEl) { return; }
- // Already intersecting this entity.
- if (this.intersectedEl === intersectedEl) { return; }
- // Ignore events further away than active intersection.
- if (this.intersectedEl) {
- currentIntersection = this.el.components.raycaster.getIntersection(this.intersectedEl);
- if (currentIntersection && currentIntersection.distance <= intersection.distance) { return; }
- }
- // Unset current intersection.
- this.clearCurrentIntersection(true);
- this.setIntersection(intersectedEl, intersection);
- },
- /**
- * Handle intersection cleared.
- */
- onIntersectionCleared: function (evt) {
- var clearedEls = evt.detail.clearedEls;
- // Check if the current intersection has ended
- if (clearedEls.indexOf(this.intersectedEl) === -1) { return; }
- this.clearCurrentIntersection();
- },
- setIntersection: function (intersectedEl, intersection) {
- var cursorEl = this.el;
- var data = this.data;
- var self = this;
- // Already intersecting.
- if (this.intersectedEl === intersectedEl) { return; }
- // Set new intersection.
- this.intersectedEl = intersectedEl;
- // Hovering.
- cursorEl.addState(STATES.HOVERING);
- intersectedEl.addState(STATES.HOVERED);
- this.twoWayEmit(EVENTS.MOUSEENTER);
- // Begin fuse if necessary.
- if (data.fuseTimeout === 0 || !data.fuse) { return; }
- cursorEl.addState(STATES.FUSING);
- this.twoWayEmit(EVENTS.FUSING);
- this.fuseTimeout = setTimeout(function fuse () {
- cursorEl.removeState(STATES.FUSING);
- self.twoWayEmit(EVENTS.CLICK);
- }, data.fuseTimeout);
- },
- clearCurrentIntersection: function (ignoreRemaining) {
- var index;
- var intersection;
- var intersections;
- var cursorEl = this.el;
- // Nothing to be cleared.
- if (!this.intersectedEl) { return; }
- // No longer hovering (or fusing).
- this.intersectedEl.removeState(STATES.HOVERED);
- cursorEl.removeState(STATES.HOVERING);
- cursorEl.removeState(STATES.FUSING);
- this.twoWayEmit(EVENTS.MOUSELEAVE);
- // Unset intersected entity (after emitting the event).
- this.intersectedEl = null;
- // Clear fuseTimeout.
- clearTimeout(this.fuseTimeout);
- // Set intersection to another raycasted element if any.
- if (ignoreRemaining === true) { return; }
- intersections = this.el.components.raycaster.intersections;
- if (intersections.length === 0) { return; }
- // Exclude the cursor.
- index = intersections[0].object.el === cursorEl ? 1 : 0;
- intersection = intersections[index];
- if (!intersection) { return; }
- this.setIntersection(intersection.object.el, intersection);
- },
- /**
- * Helper to emit on both the cursor and the intersected entity (if exists).
- */
- twoWayEmit: function (evtName) {
- var el = this.el;
- var intersectedEl = this.intersectedEl;
- var intersection;
- intersection = this.el.components.raycaster.getIntersection(intersectedEl);
- this.eventDetail.intersectedEl = intersectedEl;
- this.eventDetail.intersection = intersection;
- el.emit(evtName, this.eventDetail);
- if (!intersectedEl) { return; }
- this.intersectedEventDetail.intersection = intersection;
- intersectedEl.emit(evtName, this.intersectedEventDetail);
- }
- });
- },{"../core/component":102,"../utils/":172}],56:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var bind = _dereq_('../utils/bind');
- var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup;
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var DAYDREAM_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/google/';
- var DAYDREAM_CONTROLLER_MODEL_OBJ_URL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.obj';
- var DAYDREAM_CONTROLLER_MODEL_OBJ_MTL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.mtl';
- var GAMEPAD_ID_PREFIX = 'Daydream Controller';
- /**
- * Daydream controls.
- * Interface with Daydream controller and map Gamepad events to
- * controller buttons: trackpad, menu, system
- * Load a controller model and highlight the pressed buttons.
- */
- module.exports.Component = registerComponent('daydream-controls', {
- schema: {
- hand: {default: ''}, // This informs the degenerate arm model.
- buttonColor: {type: 'color', default: '#000000'},
- buttonTouchedColor: {type: 'color', default: '#777777'},
- buttonHighlightColor: {type: 'color', default: '#FFFFFF'},
- model: {default: true},
- orientationOffset: {type: 'vec3'},
- armModel: {default: true}
- },
- /**
- * Button IDs:
- * 0 - trackpad
- * 1 - menu (never dispatched on this layer)
- * 2 - system (never dispatched on this layer)
- */
- mapping: {
- axes: {trackpad: [0, 1]},
- buttons: ['trackpad', 'menu', 'system']
- },
- bindMethods: function () {
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- init: function () {
- var self = this;
- this.animationActive = 'pointing';
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
- this.onAxisMoved = bind(this.onAxisMoved, this);
- this.controllerPresent = false;
- this.lastControllerCheck = 0;
- this.bindMethods();
- this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
- this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('model-loaded', this.onModelLoaded);
- el.addEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- el.removeEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = false;
- },
- checkIfControllerPresent: function () {
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {hand: this.data.hand});
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- injectTrackedControls: function () {
- var el = this.el;
- var data = this.data;
- el.setAttribute('tracked-controls', {
- armModel: data.armModel,
- hand: data.hand,
- idPrefix: GAMEPAD_ID_PREFIX,
- orientationOffset: data.orientationOffset
- });
- if (!this.data.model) { return; }
- this.el.setAttribute('obj-model', {
- obj: DAYDREAM_CONTROLLER_MODEL_OBJ_URL,
- mtl: DAYDREAM_CONTROLLER_MODEL_OBJ_MTL
- });
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- this.checkIfControllerPresent();
- },
- onModelLoaded: function (evt) {
- var controllerObject3D = evt.detail.model;
- var buttonMeshes;
- if (!this.data.model) { return; }
- buttonMeshes = this.buttonMeshes = {};
- buttonMeshes.menu = controllerObject3D.getObjectByName('AppButton_AppButton_Cylinder.004');
- buttonMeshes.system = controllerObject3D.getObjectByName('HomeButton_HomeButton_Cylinder.005');
- buttonMeshes.trackpad = controllerObject3D.getObjectByName('TouchPad_TouchPad_Cylinder.003');
- // Offset pivot point.
- controllerObject3D.position.set(0, 0, -0.04);
- },
- onAxisMoved: function (evt) {
- this.emitIfAxesChanged(this, this.mapping.axes, evt);
- },
- onButtonChanged: function (evt) {
- var button = this.mapping.buttons[evt.detail.id];
- if (!button) return;
- // Pass along changed event with button state, using button mapping for convenience.
- this.el.emit(button + 'changed', evt.detail.state);
- },
- updateModel: function (buttonName, evtName) {
- if (!this.data.model) { return; }
- this.updateButtonModel(buttonName, evtName);
- },
- updateButtonModel: function (buttonName, state) {
- var buttonMeshes = this.buttonMeshes;
- if (!buttonMeshes || !buttonMeshes[buttonName]) { return; }
- var color;
- switch (state) {
- case 'down':
- color = this.data.buttonHighlightColor;
- break;
- case 'touchstart':
- color = this.data.buttonTouchedColor;
- break;
- default:
- color = this.data.buttonColor;
- }
- buttonMeshes[buttonName].material.color.set(color);
- }
- });
- },{"../core/component":102,"../utils/bind":166,"../utils/tracked-controls":178}],57:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var bind = _dereq_('../utils/bind');
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
- var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var GEARVR_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/samsung/';
- var GEARVR_CONTROLLER_MODEL_OBJ_URL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.obj';
- var GEARVR_CONTROLLER_MODEL_OBJ_MTL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.mtl';
- var GAMEPAD_ID_PREFIX = 'Gear VR';
- /**
- * Gear VR controls.
- * Interface with Gear VR controller and map Gamepad events to
- * controller buttons: trackpad, trigger
- * Load a controller model and highlight the pressed buttons.
- */
- module.exports.Component = registerComponent('gearvr-controls', {
- schema: {
- hand: {default: ''}, // This informs the degenerate arm model.
- buttonColor: {type: 'color', default: '#000000'},
- buttonTouchedColor: {type: 'color', default: '#777777'},
- buttonHighlightColor: {type: 'color', default: '#FFFFFF'},
- model: {default: true},
- orientationOffset: {type: 'vec3'},
- armModel: {default: true}
- },
- /**
- * Button IDs:
- * 0 - trackpad
- * 1 - trigger
- */
- mapping: {
- axes: {trackpad: [0, 1]},
- buttons: ['trackpad', 'trigger']
- },
- bindMethods: function () {
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- init: function () {
- var self = this;
- this.animationActive = 'pointing';
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
- this.onAxisMoved = bind(this.onAxisMoved, this);
- this.controllerPresent = false;
- this.lastControllerCheck = 0;
- this.bindMethods();
- this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
- this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('model-loaded', this.onModelLoaded);
- el.addEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- el.removeEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = false;
- },
- checkIfControllerPresent: function () {
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX,
- this.data.hand ? {hand: this.data.hand} : {});
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- injectTrackedControls: function () {
- var el = this.el;
- var data = this.data;
- el.setAttribute('tracked-controls', {
- armModel: data.armModel,
- idPrefix: GAMEPAD_ID_PREFIX,
- orientationOffset: data.orientationOffset
- });
- if (!this.data.model) { return; }
- this.el.setAttribute('obj-model', {
- obj: GEARVR_CONTROLLER_MODEL_OBJ_URL,
- mtl: GEARVR_CONTROLLER_MODEL_OBJ_MTL
- });
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- this.checkIfControllerPresent();
- },
- // No need for onButtonChanged, since Gear VR controller has no analog buttons.
- onModelLoaded: function (evt) {
- var controllerObject3D = evt.detail.model;
- var buttonMeshes;
- if (!this.data.model) { return; }
- buttonMeshes = this.buttonMeshes = {};
- buttonMeshes.trigger = controllerObject3D.children[2];
- buttonMeshes.trackpad = controllerObject3D.children[1];
- },
- onButtonChanged: function (evt) {
- var button = this.mapping.buttons[evt.detail.id];
- if (!button) return;
- // Pass along changed event with button state, using button mapping for convenience.
- this.el.emit(button + 'changed', evt.detail.state);
- },
- onAxisMoved: function (evt) {
- this.emitIfAxesChanged(this, this.mapping.axes, evt);
- },
- updateModel: function (buttonName, evtName) {
- if (!this.data.model) { return; }
- this.updateButtonModel(buttonName, evtName);
- },
- updateButtonModel: function (buttonName, state) {
- var buttonMeshes = this.buttonMeshes;
- if (!buttonMeshes || !buttonMeshes[buttonName]) { return; }
- var color;
- switch (state) {
- case 'down':
- color = this.data.buttonHighlightColor;
- break;
- case 'touchstart':
- color = this.data.buttonTouchedColor;
- break;
- default:
- color = this.data.buttonColor;
- }
- buttonMeshes[buttonName].material.color.set(color);
- }
- });
- },{"../core/component":102,"../utils/bind":166,"../utils/tracked-controls":178}],58:[function(_dereq_,module,exports){
- var geometries = _dereq_('../core/geometry').geometries;
- var geometryNames = _dereq_('../core/geometry').geometryNames;
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var dummyGeometry = new THREE.Geometry();
- /**
- * Geometry component. Combined with material component to make a mesh in 3D object.
- * Extended with registered geometries.
- */
- module.exports.Component = registerComponent('geometry', {
- schema: {
- buffer: {default: true},
- primitive: {default: 'box', oneOf: geometryNames},
- skipCache: {default: false}
- },
- init: function () {
- this.geometry = null;
- },
- /**
- * Talk to geometry system to get or create geometry.
- */
- update: function (previousData) {
- var data = this.data;
- var el = this.el;
- var mesh;
- var system = this.system;
- // Dispose old geometry if we created one.
- if (this.geometry) {
- system.unuseGeometry(previousData);
- this.geometry = null;
- }
- // Create new geometry.
- this.geometry = system.getOrCreateGeometry(data);
- // Set on mesh. If mesh does not exist, create it.
- mesh = el.getObject3D('mesh');
- if (mesh) {
- mesh.geometry = this.geometry;
- } else {
- mesh = new THREE.Mesh();
- mesh.geometry = this.geometry;
- el.setObject3D('mesh', mesh);
- }
- },
- /**
- * Tell geometry system that entity is no longer using the geometry.
- * Unset the geometry on the mesh
- */
- remove: function () {
- this.system.unuseGeometry(this.data);
- this.el.getObject3D('mesh').geometry = dummyGeometry;
- this.geometry = null;
- },
- /**
- * Update geometry component schema based on geometry type.
- *
- * @param {object} data - New data passed by Component.
- */
- updateSchema: function (data) {
- var newGeometryType = data.primitive;
- var currentGeometryType = this.data && this.data.primitive;
- var schema = geometries[newGeometryType] && geometries[newGeometryType].schema;
- // Geometry has no schema.
- if (!schema) { throw new Error('Unknown geometry schema `' + newGeometryType + '`'); }
- // Nothing has changed.
- if (currentGeometryType && currentGeometryType === newGeometryType) { return; }
- this.extendSchema(schema);
- }
- });
- },{"../core/component":102,"../core/geometry":103,"../lib/three":150}],59:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var warn = utils.debug('components:gltf-model:warn');
- /**
- * glTF model loader.
- */
- module.exports.Component = registerComponent('gltf-model', {
- schema: {type: 'model'},
- init: function () {
- this.model = null;
- this.loader = new THREE.GLTFLoader();
- },
- update: function () {
- var self = this;
- var el = this.el;
- var src = this.data;
- if (!src) { return; }
- this.remove();
- this.loader.load(src, function gltfLoaded (gltfModel) {
- self.model = gltfModel.scene || gltfModel.scenes[0];
- self.model.animations = gltfModel.animations;
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', {format: 'gltf', model: self.model});
- }, undefined /* onProgress */, function gltfFailed (error) {
- var message = (error && error.message) ? error.message : 'Failed to load glTF model';
- warn(message);
- el.emit('model-error', {format: 'gltf', src: src});
- });
- },
- remove: function () {
- if (!this.model) { return; }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils/":172}],60:[function(_dereq_,module,exports){
- /* global THREE */
- var registerComponent = _dereq_('../core/component').registerComponent;
- // Found at https://github.com/aframevr/assets.
- var MODEL_URLS = {
- left: 'https://cdn.aframe.io/controllers/oculus-hands/v2/leftHand.json',
- right: 'https://cdn.aframe.io/controllers/oculus-hands/v2/rightHand.json'
- };
- // Poses.
- var ANIMATIONS = {
- open: 'Open',
- // point: grip active, trackpad surface active, trigger inactive.
- point: 'Point',
- // pointThumb: grip active, trigger inactive, trackpad surface inactive.
- pointThumb: 'Point + Thumb',
- // fist: grip active, trigger active, trackpad surface active.
- fist: 'Fist',
- // hold: trigger active, grip inactive.
- hold: 'Hold',
- // thumbUp: grip active, trigger active, trackpad surface inactive.
- thumbUp: 'Thumb Up'
- };
- // Map animation to public events for the API.
- var EVENTS = {};
- EVENTS[ANIMATIONS.fist] = 'grip';
- EVENTS[ANIMATIONS.thumbUp] = 'pistol';
- EVENTS[ANIMATIONS.point] = 'pointing';
- EVENTS[ANIMATIONS.thumb] = 'thumb';
- /**
- * Hand controls component that abstracts 6DoF controls:
- * oculus-touch-controls, vive-controls, windows-motion-controls.
- *
- * Originally meant to be a sample implementation of applications-specific controls that
- * abstracts multiple types of controllers.
- *
- * Auto-detect appropriate controller.
- * Handle common events coming from the detected vendor-specific controls.
- * Translate button events to semantic hand-related event names:
- * (gripclose, gripopen, thumbup, thumbdown, pointup, pointdown)
- * Load hand model with gestures that are applied based on the button pressed.
- *
- * @property {string} Hand mapping (`left`, `right`).
- */
- module.exports.Component = registerComponent('hand-controls', {
- schema: {default: 'left'},
- init: function () {
- var self = this;
- var el = this.el;
- // Current pose.
- this.gesture = ANIMATIONS.open;
- // Active buttons populated by events provided by the attached controls.
- this.pressedButtons = {};
- this.touchedButtons = {};
- this.loader = new THREE.ObjectLoader();
- this.loader.setCrossOrigin('anonymous');
- this.onGripDown = function () { self.handleButton('grip', 'down'); };
- this.onGripUp = function () { self.handleButton('grip', 'up'); };
- this.onTrackpadDown = function () { self.handleButton('trackpad', 'down'); };
- this.onTrackpadUp = function () { self.handleButton('trackpad', 'up'); };
- this.onTrackpadTouchStart = function () { self.handleButton('trackpad', 'touchstart'); };
- this.onTrackpadTouchEnd = function () { self.handleButton('trackpad', 'touchend'); };
- this.onTriggerDown = function () { self.handleButton('trigger', 'down'); };
- this.onTriggerUp = function () { self.handleButton('trigger', 'up'); };
- this.onTriggerTouchStart = function () { self.handleButton('trigger', 'touchstart'); };
- this.onTriggerTouchEnd = function () { self.handleButton('trigger', 'touchend'); };
- this.onGripTouchStart = function () { self.handleButton('grip', 'touchstart'); };
- this.onGripTouchEnd = function () { self.handleButton('grip', 'touchend'); };
- this.onThumbstickDown = function () { self.handleButton('thumbstick', 'down'); };
- this.onThumbstickUp = function () { self.handleButton('thumbstick', 'up'); };
- this.onAorXTouchStart = function () { self.handleButton('AorX', 'touchstart'); };
- this.onAorXTouchEnd = function () { self.handleButton('AorX', 'touchend'); };
- this.onBorYTouchStart = function () { self.handleButton('BorY', 'touchstart'); };
- this.onBorYTouchEnd = function () { self.handleButton('BorY', 'touchend'); };
- this.onSurfaceTouchStart = function () { self.handleButton('surface', 'touchstart'); };
- this.onSurfaceTouchEnd = function () { self.handleButton('surface', 'touchend'); };
- this.onControllerConnected = function () { self.setModelVisibility(true); };
- this.onControllerDisconnected = function () { self.setModelVisibility(false); };
- el.addEventListener('controllerconnected', this.onControllerConnected);
- el.addEventListener('controllerdisconnected', this.onControllerDisconnected);
- },
- play: function () {
- this.addEventListeners();
- },
- pause: function () {
- this.removeEventListeners();
- },
- tick: function (time, delta) {
- var mesh = this.el.getObject3D('mesh');
- if (!mesh || !mesh.mixer) { return; }
- mesh.mixer.update(delta / 1000);
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('gripdown', this.onGripDown);
- el.addEventListener('gripup', this.onGripUp);
- el.addEventListener('trackpaddown', this.onTrackpadDown);
- el.addEventListener('trackpadup', this.onTrackpadUp);
- el.addEventListener('trackpadtouchstart', this.onTrackpadTouchStart);
- el.addEventListener('trackpadtouchend', this.onTrackpadTouchEnd);
- el.addEventListener('triggerdown', this.onTriggerDown);
- el.addEventListener('triggerup', this.onTriggerUp);
- el.addEventListener('triggertouchstart', this.onTriggerTouchStart);
- el.addEventListener('triggertouchend', this.onTriggerTouchEnd);
- el.addEventListener('griptouchstart', this.onGripTouchStart);
- el.addEventListener('griptouchend', this.onGripTouchEnd);
- el.addEventListener('thumbstickdown', this.onThumbstickDown);
- el.addEventListener('thumbstickup', this.onThumbstickUp);
- el.addEventListener('abuttontouchstart', this.onAorXTouchStart);
- el.addEventListener('abuttontouchend', this.onAorXTouchEnd);
- el.addEventListener('bbuttontouchstart', this.onBorYTouchStart);
- el.addEventListener('bbuttontouchend', this.onBorYTouchEnd);
- el.addEventListener('xbuttontouchstart', this.onAorXTouchStart);
- el.addEventListener('xbuttontouchend', this.onAorXTouchEnd);
- el.addEventListener('ybuttontouchstart', this.onBorYTouchStart);
- el.addEventListener('ybuttontouchend', this.onBorYTouchEnd);
- el.addEventListener('surfacetouchstart', this.onSurfaceTouchStart);
- el.addEventListener('surfacetouchend', this.onSurfaceTouchEnd);
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('gripdown', this.onGripDown);
- el.removeEventListener('gripup', this.onGripUp);
- el.removeEventListener('trackpaddown', this.onTrackpadDown);
- el.removeEventListener('trackpadup', this.onTrackpadUp);
- el.removeEventListener('trackpadtouchstart', this.onTrackpadTouchStart);
- el.removeEventListener('trackpadtouchend', this.onTrackpadTouchEnd);
- el.removeEventListener('triggerdown', this.onTriggerDown);
- el.removeEventListener('triggerup', this.onTriggerUp);
- el.removeEventListener('triggertouchstart', this.onTriggerTouchStart);
- el.removeEventListener('triggertouchend', this.onTriggerTouchEnd);
- el.removeEventListener('griptouchstart', this.onGripTouchStart);
- el.removeEventListener('griptouchend', this.onGripTouchEnd);
- el.removeEventListener('thumbstickdown', this.onThumbstickDown);
- el.removeEventListener('thumbstickup', this.onThumbstickUp);
- el.removeEventListener('abuttontouchstart', this.onAorXTouchStart);
- el.removeEventListener('abuttontouchend', this.onAorXTouchEnd);
- el.removeEventListener('bbuttontouchstart', this.onBorYTouchStart);
- el.removeEventListener('bbuttontouchend', this.onBorYTouchEnd);
- el.removeEventListener('xbuttontouchstart', this.onAorXTouchStart);
- el.removeEventListener('xbuttontouchend', this.onAorXTouchEnd);
- el.removeEventListener('ybuttontouchstart', this.onBorYTouchStart);
- el.removeEventListener('ybuttontouchend', this.onBorYTouchEnd);
- el.removeEventListener('surfacetouchstart', this.onSurfaceTouchStart);
- el.removeEventListener('surfacetouchend', this.onSurfaceTouchEnd);
- },
- /**
- * Update handler. More like the `init` handler since the only property is the hand, and
- * that won't be changing much.
- */
- update: function (previousHand) {
- var controlConfiguration;
- var el = this.el;
- var hand = this.data;
- // Get common configuration to abstract different vendor controls.
- controlConfiguration = {
- hand: hand,
- model: false,
- orientationOffset: {x: 0, y: 0, z: hand === 'left' ? 90 : -90}
- };
- // Set model.
- if (hand !== previousHand) {
- this.loader.load(MODEL_URLS[hand], function (scene) {
- var mesh = scene.getObjectByName('Hand');
- mesh.material.skinning = true;
- mesh.mixer = new THREE.AnimationMixer(mesh);
- el.setObject3D('mesh', mesh);
- mesh.position.set(0, 0, 0);
- mesh.rotation.set(0, 0, 0);
- // hidden by default
- mesh.visible = false;
- el.setAttribute('vive-controls', controlConfiguration);
- el.setAttribute('oculus-touch-controls', controlConfiguration);
- el.setAttribute('windows-motion-controls', controlConfiguration);
- });
- }
- },
- remove: function () {
- this.el.removeObject3D('mesh');
- },
- /**
- * Play model animation, based on which button was pressed and which kind of event.
- *
- * 1. Process buttons.
- * 2. Determine gesture (this.determineGesture()).
- * 3. Animation gesture (this.animationGesture()).
- * 4. Emit gesture events (this.emitGestureEvents()).
- *
- * @param {string} button - Name of the button.
- * @param {string} evt - Type of event for the button (i.e., down/up/touchstart/touchend).
- */
- handleButton: function (button, evt) {
- var lastGesture;
- var isPressed = evt === 'down';
- var isTouched = evt === 'touchstart';
- // Update objects.
- if (evt.indexOf('touch') === 0) {
- // Update touch object.
- if (isTouched === this.touchedButtons[button]) { return; }
- this.touchedButtons[button] = isTouched;
- } else {
- // Update button object.
- if (isPressed === this.pressedButtons[button]) { return; }
- this.pressedButtons[button] = isPressed;
- }
- // Determine the gesture.
- lastGesture = this.gesture;
- this.gesture = this.determineGesture();
- // Same gesture.
- if (this.gesture === lastGesture) { return; }
- // Animate gesture.
- this.animateGesture(this.gesture, lastGesture);
- // Emit events.
- this.emitGestureEvents(this.gesture, lastGesture);
- },
- /**
- * Determine which pose hand should be in considering active and touched buttons.
- */
- determineGesture: function () {
- var gesture;
- var isGripActive = this.pressedButtons['grip'];
- var isSurfaceActive = this.pressedButtons['surface'] || this.touchedButtons['surface'];
- var isTrackpadActive = this.pressedButtons['trackpad'] || this.touchedButtons['trackpad'];
- var isTriggerActive = this.pressedButtons['trigger'] || this.touchedButtons['trigger'];
- var isABXYActive = this.touchedButtons['AorX'] || this.touchedButtons['BorY'];
- var isVive = isViveController(this.el.components['tracked-controls']);
- // Works well with Oculus Touch and Windows Motion Controls, but Vive needs tweaks.
- if (isGripActive) {
- if (isVive) {
- gesture = ANIMATIONS.fist;
- } else
- if (isSurfaceActive || isABXYActive || isTrackpadActive) {
- gesture = isTriggerActive ? ANIMATIONS.fist : ANIMATIONS.point;
- } else {
- gesture = isTriggerActive ? ANIMATIONS.thumbUp : ANIMATIONS.pointThumb;
- }
- } else {
- if (isTriggerActive) {
- gesture = !isVive ? ANIMATIONS.hold : ANIMATIONS.fist;
- } else if (isVive && isTrackpadActive) {
- gesture = ANIMATIONS.point;
- }
- }
- return gesture;
- },
- /**
- * Play gesture animation.
- *
- * @param {string} gesture - Which pose to animate to. If absent, then animate to open.
- * @param {string} lastGesture - Previous gesture, to reverse back to open if needed.
- */
- animateGesture: function (gesture, lastGesture) {
- if (gesture) {
- this.playAnimation(gesture || ANIMATIONS.open, lastGesture, false);
- return;
- }
- // If no gesture, then reverse the current gesture back to open pose.
- this.playAnimation(lastGesture, lastGesture, true);
- },
- /**
- * Emit `hand-controls`-specific events.
- */
- emitGestureEvents: function (gesture, lastGesture) {
- var el = this.el;
- var eventName;
- if (lastGesture === gesture) { return; }
- // Emit event for lastGesture not inactive.
- eventName = getGestureEventName(lastGesture, false);
- if (eventName) { el.emit(eventName); }
- // Emit event for current gesture now active.
- eventName = getGestureEventName(gesture, true);
- if (eventName) { el.emit(eventName); }
- },
- /**
- * Play hand animation based on button state.
- *
- * @param {string} gesture - Name of the animation as specified by the model.
- * @param {string} lastGesture - Previous pose.
- * @param {boolean} reverse - Whether animation should play in reverse.
- */
- playAnimation: function (gesture, lastGesture, reverse) {
- var fromAction;
- var mesh = this.el.getObject3D('mesh');
- var toAction;
- if (!mesh) { return; }
- // Grab clip action.
- toAction = mesh.mixer.clipAction(gesture);
- toAction.clampWhenFinished = true;
- toAction.loop = THREE.LoopRepeat;
- toAction.repetitions = 0;
- toAction.timeScale = reverse ? -1 : 1;
- toAction.weight = 1;
- // No gesture to gesture or gesture to no gesture.
- if (!lastGesture || gesture === lastGesture) {
- // Stop all current animations.
- mesh.mixer.stopAllAction();
- // Play animation.
- toAction.play();
- return;
- }
- // Animate or crossfade from gesture to gesture.
- fromAction = mesh.mixer.clipAction(lastGesture);
- mesh.mixer.stopAllAction();
- fromAction.weight = 0.15;
- fromAction.play();
- toAction.play();
- fromAction.crossFadeTo(toAction, 0.15, true);
- },
- setModelVisibility: function (visible) {
- var model = this.el.getObject3D('mesh');
- if (!model) { return; }
- model.visible = visible;
- }
- });
- /**
- * Suffix gestures based on toggle state (e.g., open/close, up/down, start/end).
- *
- * @param {string} gesture
- * @param {boolean} active
- */
- function getGestureEventName (gesture, active) {
- var eventName;
- if (!gesture) { return; }
- eventName = EVENTS[gesture];
- if (eventName === 'grip') {
- return eventName + (active ? 'close' : 'open');
- }
- if (eventName === 'point' || eventName === 'thumb') {
- return eventName + (active ? 'up' : 'down');
- }
- if (eventName === 'pointing' || eventName === 'pistol') {
- return eventName + (active ? 'start' : 'end');
- }
- return;
- }
- function isViveController (trackedControls) {
- var controllerId = trackedControls && trackedControls.controller &&
- trackedControls.controller.id;
- return controllerId && controllerId.indexOf('OpenVR ') === 0;
- }
- },{"../core/component":102}],61:[function(_dereq_,module,exports){
- _dereq_('./animation');
- _dereq_('./camera');
- _dereq_('./collada-model');
- _dereq_('./cursor');
- _dereq_('./daydream-controls');
- _dereq_('./gearvr-controls');
- _dereq_('./geometry');
- _dereq_('./gltf-model');
- _dereq_('./hand-controls');
- _dereq_('./laser-controls');
- _dereq_('./light');
- _dereq_('./line');
- _dereq_('./link');
- _dereq_('./look-controls');
- _dereq_('./material');
- _dereq_('./obj-model');
- _dereq_('./oculus-go-controls');
- _dereq_('./oculus-touch-controls');
- _dereq_('./position');
- _dereq_('./raycaster');
- _dereq_('./rotation');
- _dereq_('./scale');
- _dereq_('./shadow');
- _dereq_('./sound');
- _dereq_('./text');
- _dereq_('./tracked-controls');
- _dereq_('./visible');
- _dereq_('./vive-controls');
- _dereq_('./wasd-controls');
- _dereq_('./windows-motion-controls');
- _dereq_('./scene/background');
- _dereq_('./scene/debug');
- _dereq_('./scene/embedded');
- _dereq_('./scene/inspector');
- _dereq_('./scene/fog');
- _dereq_('./scene/keyboard-shortcuts');
- _dereq_('./scene/pool');
- _dereq_('./scene/renderer');
- _dereq_('./scene/screenshot');
- _dereq_('./scene/stats');
- _dereq_('./scene/vr-mode-ui');
- },{"./animation":52,"./camera":53,"./collada-model":54,"./cursor":55,"./daydream-controls":56,"./gearvr-controls":57,"./geometry":58,"./gltf-model":59,"./hand-controls":60,"./laser-controls":62,"./light":63,"./line":64,"./link":65,"./look-controls":66,"./material":67,"./obj-model":68,"./oculus-go-controls":69,"./oculus-touch-controls":70,"./position":71,"./raycaster":72,"./rotation":73,"./scale":74,"./scene/background":75,"./scene/debug":76,"./scene/embedded":77,"./scene/fog":78,"./scene/inspector":79,"./scene/keyboard-shortcuts":80,"./scene/pool":81,"./scene/renderer":82,"./scene/screenshot":83,"./scene/stats":84,"./scene/vr-mode-ui":85,"./shadow":86,"./sound":87,"./text":88,"./tracked-controls":89,"./visible":90,"./vive-controls":91,"./wasd-controls":92,"./windows-motion-controls":93}],62:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var utils = _dereq_('../utils/');
- registerComponent('laser-controls', {
- schema: {
- hand: {default: 'right'}
- },
- init: function () {
- var config = this.config;
- var data = this.data;
- var el = this.el;
- var self = this;
- // Set all controller models.
- el.setAttribute('daydream-controls', {hand: data.hand});
- el.setAttribute('gearvr-controls', {hand: data.hand});
- el.setAttribute('oculus-go-controls', {hand: data.hand});
- el.setAttribute('oculus-touch-controls', {hand: data.hand});
- el.setAttribute('vive-controls', {hand: data.hand});
- el.setAttribute('windows-motion-controls', {hand: data.hand});
- // Wait for controller to connect, or have a valid pointing pose, before creating ray
- el.addEventListener('controllerconnected', createRay);
- el.addEventListener('controllerdisconnected', hideRay);
- el.addEventListener('controllermodelready', function (evt) {
- createRay(evt);
- self.modelReady = true;
- });
- function createRay (evt) {
- var controllerConfig = config[evt.detail.name];
- if (!controllerConfig) { return; }
- // Show the line unless a particular config opts to hide it, until a controllermodelready
- // event comes through.
- var raycasterConfig = utils.extend({
- showLine: true
- }, controllerConfig.raycaster || {});
- // The controllermodelready event contains a rayOrigin that takes into account
- // offsets specific to the loaded model.
- if (evt.detail.rayOrigin) {
- raycasterConfig.origin = evt.detail.rayOrigin.origin;
- raycasterConfig.direction = evt.detail.rayOrigin.direction;
- raycasterConfig.showLine = true;
- }
- // Only apply a default raycaster if it does not yet exist. This prevents it overwriting
- // config applied from a controllermodelready event.
- if (evt.detail.rayOrigin || !self.modelReady) {
- el.setAttribute('raycaster', raycasterConfig);
- } else {
- el.setAttribute('raycaster', 'showLine', true);
- }
- el.setAttribute('cursor', utils.extend({
- fuse: false
- }, controllerConfig.cursor));
- }
- function hideRay () {
- el.setAttribute('raycaster', 'showLine', false);
- }
- },
- config: {
- 'daydream-controls': {
- cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']}
- },
- 'gearvr-controls': {
- cursor: {downEvents: ['trackpaddown', 'triggerdown'], upEvents: ['trackpadup', 'triggerup']},
- raycaster: {origin: {x: 0, y: 0.0005, z: 0}}
- },
- 'oculus-go-controls': {
- cursor: {downEvents: ['trackpaddown', 'triggerdown'], upEvents: ['trackpadup', 'triggerup']},
- raycaster: {origin: {x: 0, y: 0.0005, z: 0}}
- },
- 'oculus-touch-controls': {
- cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']},
- raycaster: {origin: {x: 0, y: 0, z: 0}}
- },
- 'vive-controls': {
- cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}
- },
- 'windows-motion-controls': {
- cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']},
- raycaster: {showLine: false}
- }
- }
- });
- },{"../core/component":102,"../utils/":172}],63:[function(_dereq_,module,exports){
- var bind = _dereq_('../utils/bind');
- var diff = _dereq_('../utils').diff;
- var debug = _dereq_('../utils/debug');
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- var warn = debug('components:light:warn');
- /**
- * Light component.
- */
- module.exports.Component = registerComponent('light', {
- schema: {
- angle: {default: 60, if: {type: ['spot']}},
- color: {type: 'color'},
- groundColor: {type: 'color', if: {type: ['hemisphere']}},
- decay: {default: 1, if: {type: ['point', 'spot']}},
- distance: {default: 0.0, min: 0, if: {type: ['point', 'spot']}},
- intensity: {default: 1.0, min: 0, if: {type: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}},
- penumbra: {default: 0, min: 0, max: 1, if: {type: ['spot']}},
- type: {default: 'directional', oneOf: ['ambient', 'directional', 'hemisphere', 'point', 'spot']},
- target: {type: 'selector', if: {type: ['spot', 'directional']}},
- // Shadows.
- castShadow: {default: false, if: {type: ['point', 'spot', 'directional']}},
- shadowBias: {default: 0, if: {castShadow: true}},
- shadowCameraFar: {default: 500, if: {castShadow: true}},
- shadowCameraFov: {default: 90, if: {castShadow: true}},
- shadowCameraNear: {default: 0.5, if: {castShadow: true}},
- shadowCameraTop: {default: 5, if: {castShadow: true}},
- shadowCameraRight: {default: 5, if: {castShadow: true}},
- shadowCameraBottom: {default: -5, if: {castShadow: true}},
- shadowCameraLeft: {default: -5, if: {castShadow: true}},
- shadowCameraVisible: {default: false, if: {castShadow: true}},
- shadowMapHeight: {default: 512, if: {castShadow: true}},
- shadowMapWidth: {default: 512, if: {castShadow: true}},
- shadowRadius: {default: 1, if: {castShadow: true}}
- },
- /**
- * Notifies scene a light has been added to remove default lighting.
- */
- init: function () {
- var el = this.el;
- this.light = null;
- this.defaultTarget = null;
- this.system.registerLight(el);
- },
- /**
- * (Re)create or update light.
- */
- update: function (oldData) {
- var data = this.data;
- var diffData = diff(data, oldData);
- var light = this.light;
- var self = this;
- // Existing light.
- if (light && !('type' in diffData)) {
- var shadowsLoaded = false;
- // Light type has not changed. Update light.
- Object.keys(diffData).forEach(function (key) {
- var value = data[key];
- switch (key) {
- case 'color': {
- light.color.set(value);
- break;
- }
- case 'groundColor': {
- light.groundColor.set(value);
- break;
- }
- case 'angle': {
- light.angle = degToRad(value);
- break;
- }
- case 'target': {
- // Reset target if selector is null.
- if (value === null) {
- if (data.type === 'spot' || data.type === 'directional') {
- light.target = self.defaultTarget;
- }
- } else {
- // Target specified, set target to entity's `object3D` when it is loaded.
- if (value.hasLoaded) {
- self.onSetTarget(value, light);
- } else {
- value.addEventListener('loaded', bind(self.onSetTarget, self, value, light));
- }
- }
- break;
- }
- case 'castShadow':
- case 'shadowBias':
- case 'shadowCameraFar':
- case 'shadowCameraFov':
- case 'shadowCameraNear':
- case 'shadowCameraTop':
- case 'shadowCameraRight':
- case 'shadowCameraBottom':
- case 'shadowCameraLeft':
- case 'shadowCameraVisible':
- case 'shadowMapHeight':
- case 'shadowMapWidth':
- case 'shadowRadius':
- if (!shadowsLoaded) {
- self.updateShadow();
- shadowsLoaded = true;
- }
- break;
- default: {
- light[key] = value;
- }
- }
- });
- return;
- }
- // No light yet or light type has changed. Create and add light.
- this.setLight(this.data);
- this.updateShadow();
- },
- setLight: function (data) {
- var el = this.el;
- var newLight = this.getLight(data);
- if (newLight) {
- if (this.light) {
- el.removeObject3D('light');
- }
- this.light = newLight;
- this.light.el = el;
- el.setObject3D('light', this.light);
- // HACK solution for issue #1624
- if (data.type === 'spot' || data.type === 'directional' || data.type === 'hemisphere') {
- el.getObject3D('light').translateY(-1);
- }
- // set and position default lighttarget as a child to enable spotlight orientation
- if (data.type === 'spot') {
- el.setObject3D('light-target', this.defaultTarget);
- el.getObject3D('light-target').position.set(0, 0, -1);
- }
- }
- },
- /**
- * Updates shadow-related properties on the current light.
- */
- updateShadow: function () {
- var el = this.el;
- var data = this.data;
- var light = this.light;
- light.castShadow = data.castShadow;
- // Shadow camera helper.
- var cameraHelper = el.getObject3D('cameraHelper');
- if (data.shadowCameraVisible && !cameraHelper) {
- el.setObject3D('cameraHelper', new THREE.CameraHelper(light.shadow.camera));
- } else if (!data.shadowCameraVisible && cameraHelper) {
- el.removeObject3D('cameraHelper');
- }
- if (!data.castShadow) { return light; }
- // Shadow appearance.
- light.shadow.bias = data.shadowBias;
- light.shadow.radius = data.shadowRadius;
- light.shadow.mapSize.height = data.shadowMapHeight;
- light.shadow.mapSize.width = data.shadowMapWidth;
- // Shadow camera.
- light.shadow.camera.near = data.shadowCameraNear;
- light.shadow.camera.far = data.shadowCameraFar;
- if (light.shadow.camera instanceof THREE.OrthographicCamera) {
- light.shadow.camera.top = data.shadowCameraTop;
- light.shadow.camera.right = data.shadowCameraRight;
- light.shadow.camera.bottom = data.shadowCameraBottom;
- light.shadow.camera.left = data.shadowCameraLeft;
- } else {
- light.shadow.camera.fov = data.shadowCameraFov;
- }
- light.shadow.camera.updateProjectionMatrix();
- if (cameraHelper) { cameraHelper.update(); }
- },
- /**
- * Creates a new three.js light object given data object defining the light.
- *
- * @param {object} data
- */
- getLight: function (data) {
- var angle = data.angle;
- var color = new THREE.Color(data.color).getHex();
- var decay = data.decay;
- var distance = data.distance;
- var groundColor = new THREE.Color(data.groundColor).getHex();
- var intensity = data.intensity;
- var type = data.type;
- var target = data.target;
- var light = null;
- switch (type.toLowerCase()) {
- case 'ambient': {
- return new THREE.AmbientLight(color, intensity);
- }
- case 'directional': {
- light = new THREE.DirectionalLight(color, intensity);
- this.defaultTarget = light.target;
- if (target) {
- if (target.hasLoaded) {
- this.onSetTarget(target, light);
- } else {
- target.addEventListener('loaded', bind(this.onSetTarget, this, target, light));
- }
- }
- return light;
- }
- case 'hemisphere': {
- return new THREE.HemisphereLight(color, groundColor, intensity);
- }
- case 'point': {
- return new THREE.PointLight(color, intensity, distance, decay);
- }
- case 'spot': {
- light = new THREE.SpotLight(color, intensity, distance, degToRad(angle), data.penumbra, decay);
- this.defaultTarget = light.target;
- if (target) {
- if (target.hasLoaded) {
- this.onSetTarget(target, light);
- } else {
- target.addEventListener('loaded', bind(this.onSetTarget, this, target, light));
- }
- }
- return light;
- }
- default: {
- warn('%s is not a valid light type. ' +
- 'Choose from ambient, directional, hemisphere, point, spot.', type);
- }
- }
- },
- onSetTarget: function (targetEl, light) {
- light.target = targetEl.object3D;
- },
- /**
- * Remove light on remove (callback).
- */
- remove: function () {
- var el = this.el;
- el.removeObject3D('light');
- if (el.getObject3D('cameraHelper')) {
- el.removeObject3D('cameraHelper');
- }
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils":172,"../utils/bind":166,"../utils/debug":168}],64:[function(_dereq_,module,exports){
- /* global THREE */
- var registerComponent = _dereq_('../core/component').registerComponent;
- module.exports.Component = registerComponent('line', {
- schema: {
- start: {type: 'vec3', default: {x: 0, y: 0, z: 0}},
- end: {type: 'vec3', default: {x: 0, y: 0, z: 0}},
- color: {type: 'color', default: '#74BEC1'},
- opacity: {type: 'number', default: 1},
- visible: {default: true}
- },
- multiple: true,
- init: function () {
- var data = this.data;
- var geometry;
- var material;
- material = this.material = new THREE.LineBasicMaterial({
- color: data.color,
- opacity: data.opacity,
- transparent: data.opacity < 1,
- visible: data.visible
- });
- geometry = this.geometry = new THREE.BufferGeometry();
- geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(2 * 3), 3));
- this.line = new THREE.Line(geometry, material);
- this.el.setObject3D(this.attrName, this.line);
- },
- update: function (oldData) {
- var data = this.data;
- var geometry = this.geometry;
- var geoNeedsUpdate = false;
- var material = this.material;
- var positionArray = geometry.attributes.position.array;
- // Update geometry.
- if (!isEqualVec3(data.start, oldData.start)) {
- positionArray[0] = data.start.x;
- positionArray[1] = data.start.y;
- positionArray[2] = data.start.z;
- geoNeedsUpdate = true;
- }
- if (!isEqualVec3(data.end, oldData.end)) {
- positionArray[3] = data.end.x;
- positionArray[4] = data.end.y;
- positionArray[5] = data.end.z;
- geoNeedsUpdate = true;
- }
- if (geoNeedsUpdate) {
- geometry.attributes.position.needsUpdate = true;
- geometry.computeBoundingSphere();
- }
- material.color.setStyle(data.color);
- material.opacity = data.opacity;
- material.transparent = data.opacity < 1;
- material.visible = data.visible;
- },
- remove: function () {
- this.el.removeObject3D('line', this.line);
- }
- });
- function isEqualVec3 (a, b) {
- if (!a || !b) { return false; }
- return (a.x === b.x && a.y === b.y && a.z === b.z);
- }
- },{"../core/component":102}],65:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var registerShader = _dereq_('../core/shader').registerShader;
- var THREE = _dereq_('../lib/three');
- /**
- * Link component. Connect experiences and traverse between them in VR
- *
- * @member {object} hiddenEls - Store the hidden elements during peek mode.
- */
- module.exports.Component = registerComponent('link', {
- schema: {
- backgroundColor: {default: 'red', type: 'color'},
- borderColor: {default: 'white', type: 'color'},
- highlighted: {default: false},
- highlightedColor: {default: '#24CAFF', type: 'color'},
- href: {default: ''},
- image: {type: 'asset'},
- on: {default: 'click'},
- peekMode: {default: false},
- title: {default: ''},
- titleColor: {default: 'white', type: 'color'},
- visualAspectEnabled: {default: false}
- },
- init: function () {
- this.navigate = this.navigate.bind(this);
- this.previousQuaternion = undefined;
- this.quaternionClone = new THREE.Quaternion();
- // Store hidden elements during peek mode so we can show them again later.
- this.hiddenEls = [];
- },
- update: function (oldData) {
- var data = this.data;
- var el = this.el;
- var backgroundColor;
- var strokeColor;
- if (!data.visualAspectEnabled) { return; }
- this.initVisualAspect();
- backgroundColor = data.highlighted ? data.highlightedColor : data.backgroundColor;
- strokeColor = data.highlighted ? data.highlightedColor : data.borderColor;
- el.setAttribute('material', 'backgroundColor', backgroundColor);
- el.setAttribute('material', 'strokeColor', strokeColor);
- if (data.on !== oldData.on) { this.updateEventListener(); }
- if (oldData.peekMode !== undefined &&
- data.peekMode !== oldData.peekMode) { this.updatePeekMode(); }
- if (!data.image || oldData.image === data.image) { return; }
- el.setAttribute('material', 'pano',
- typeof data.image === 'string' ? data.image : data.image.src);
- },
- /*
- * Toggle all elements and full 360 preview of the linked page.
- */
- updatePeekMode: function () {
- var el = this.el;
- var sphereEl = this.sphereEl;
- if (this.data.peekMode) {
- this.hideAll();
- el.getObject3D('mesh').visible = false;
- sphereEl.setAttribute('visible', true);
- } else {
- this.showAll();
- el.getObject3D('mesh').visible = true;
- sphereEl.setAttribute('visible', false);
- }
- },
- play: function () {
- this.updateEventListener();
- },
- pause: function () {
- this.removeEventListener();
- },
- updateEventListener: function () {
- var el = this.el;
- if (!el.isPlaying) { return; }
- this.removeEventListener();
- el.addEventListener(this.data.on, this.navigate);
- },
- removeEventListener: function () {
- var on = this.data.on;
- if (!on) { return; }
- this.el.removeEventListener(on, this.navigate);
- },
- initVisualAspect: function () {
- var el = this.el;
- var semiSphereEl;
- var sphereEl;
- var textEl;
- if (!this.data.visualAspectEnabled || this.visualAspectInitialized) { return; }
- textEl = this.textEl = this.textEl || document.createElement('a-entity');
- sphereEl = this.sphereEl = this.sphereEl || document.createElement('a-entity');
- semiSphereEl = this.semiSphereEl = this.semiSphereEl || document.createElement('a-entity');
- // Set portal.
- el.setAttribute('geometry', {primitive: 'circle', radius: 1.0, segments: 64});
- el.setAttribute('material', {shader: 'portal', pano: this.data.image, side: 'double'});
- // Set text that displays the link title and URL.
- textEl.setAttribute('text', {
- color: this.data.titleColor,
- align: 'center',
- font: 'kelsonsans',
- value: this.data.title || this.data.href,
- width: 4
- });
- textEl.setAttribute('position', '0 1.5 0');
- el.appendChild(textEl);
- // Set sphere rendered when camera is close to portal to allow user to peek inside.
- semiSphereEl.setAttribute('geometry', {
- primitive: 'sphere',
- radius: 1.0,
- phiStart: 0,
- segmentsWidth: 64,
- segmentsHeight: 64,
- phiLength: 180,
- thetaStart: 0,
- thetaLength: 360
- });
- semiSphereEl.setAttribute('material', {
- shader: 'portal',
- borderEnabled: 0.0,
- pano: this.data.image,
- side: 'back'
- });
- semiSphereEl.setAttribute('rotation', '0 180 0');
- semiSphereEl.setAttribute('position', '0 0 0');
- semiSphereEl.setAttribute('visible', false);
- el.appendChild(semiSphereEl);
- // Set sphere rendered when camera is close to portal to allow user to peek inside.
- sphereEl.setAttribute('geometry', {
- primitive: 'sphere',
- radius: 10,
- segmentsWidth: 64,
- segmentsHeight: 64
- });
- sphereEl.setAttribute('material', {
- shader: 'portal',
- borderEnabled: 0.0,
- pano: this.data.image,
- side: 'back'
- });
- sphereEl.setAttribute('visible', false);
- el.appendChild(sphereEl);
- this.visualAspectInitialized = true;
- },
- navigate: function () {
- window.location = this.data.href;
- },
- /**
- * 1. Swap plane that represents portal with sphere with a hole when the camera is close
- * so user can peek inside portal. Sphere is rendered on oposite side of portal
- * from where user enters.
- * 2. Place the url/title above or inside portal depending on distance to camera.
- * 3. Face portal to camera when far away from user.
- */
- tick: (function () {
- var cameraWorldPosition = new THREE.Vector3();
- var elWorldPosition = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- var scale = new THREE.Vector3();
- return function () {
- var el = this.el;
- var object3D = el.object3D;
- var camera = el.sceneEl.camera;
- var cameraPortalOrientation;
- var distance;
- var textEl = this.textEl;
- if (!this.data.visualAspectEnabled) { return; }
- // Update matrices
- object3D.updateMatrixWorld();
- camera.parent.updateMatrixWorld();
- camera.updateMatrixWorld();
- object3D.matrix.decompose(elWorldPosition, quaternion, scale);
- elWorldPosition.setFromMatrixPosition(object3D.matrixWorld);
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
- distance = elWorldPosition.distanceTo(cameraWorldPosition);
- if (distance > 20) {
- // Store original orientation to be restored when the portal stops facing the camera.
- if (!this.previousQuaternion) {
- this.quaternionClone.copy(quaternion);
- this.previousQuaternion = this.quaternionClone;
- }
- // If the portal is far away from the user, face portal to camera.
- object3D.lookAt(cameraWorldPosition);
- } else {
- // When portal is close to the user/camera.
- cameraPortalOrientation = this.calculateCameraPortalOrientation();
- // If user gets very close to portal, replace with holed sphere they can peek in.
- if (distance < 0.5) {
- // Configure text size and sphere orientation depending side user approaches portal.
- if (this.semiSphereEl.getAttribute('visible') === true) { return; }
- textEl.setAttribute('text', 'width', 1.5);
- if (cameraPortalOrientation <= 0.0) {
- textEl.setAttribute('position', '0 0 0.75');
- textEl.setAttribute('rotation', '0 180 0');
- this.semiSphereEl.setAttribute('rotation', '0 0 0');
- } else {
- textEl.setAttribute('position', '0 0 -0.75');
- textEl.setAttribute('rotation', '0 0 0');
- this.semiSphereEl.setAttribute('rotation', '0 180 0');
- }
- el.getObject3D('mesh').visible = false;
- this.semiSphereEl.setAttribute('visible', true);
- this.peekCameraPortalOrientation = cameraPortalOrientation;
- } else {
- // Calculate wich side the camera is approaching the camera (back / front).
- // Adjust text orientation based on camera position.
- if (cameraPortalOrientation <= 0.0) {
- textEl.setAttribute('rotation', '0 180 0');
- } else {
- textEl.setAttribute('rotation', '0 0 0');
- }
- textEl.setAttribute('text', 'width', 5);
- textEl.setAttribute('position', '0 1.5 0');
- el.getObject3D('mesh').visible = true;
- this.semiSphereEl.setAttribute('visible', false);
- this.peekCameraPortalOrientation = undefined;
- }
- if (this.previousQuaternion) {
- object3D.quaternion.copy(this.previousQuaternion);
- this.previousQuaternion = undefined;
- }
- }
- };
- })(),
- hideAll: function () {
- var el = this.el;
- var hiddenEls = this.hiddenEls;
- var self = this;
- if (hiddenEls.length > 0) { return; }
- el.sceneEl.object3D.traverse(function (object) {
- if (object && object.el && object.el.hasAttribute('link-controls')) { return; }
- if (!object.el || object === el.sceneEl.object3D || object.el === el ||
- object.el === self.sphereEl || object.el === el.sceneEl.cameraEl ||
- object.el.getAttribute('visible') === false || object.el === self.textEl ||
- object.el === self.semiSphereEl) {
- return;
- }
- object.el.setAttribute('visible', false);
- hiddenEls.push(object.el);
- });
- },
- showAll: function () {
- this.hiddenEls.forEach(function (el) { el.setAttribute('visible', true); });
- this.hiddenEls = [];
- },
- /**
- * Calculate whether the camera faces the front or back face of the portal.
- * @returns {number} > 0 if camera faces front of portal, < 0 if it faces back of portal.
- */
- calculateCameraPortalOrientation: (function () {
- var mat4 = new THREE.Matrix4();
- var cameraPosition = new THREE.Vector3();
- var portalNormal = new THREE.Vector3(0, 0, 1);
- var portalPosition = new THREE.Vector3(0, 0, 0);
- return function () {
- var el = this.el;
- var camera = el.sceneEl.camera;
- // Reset tmp variables.
- cameraPosition.set(0, 0, 0);
- portalNormal.set(0, 0, 1);
- portalPosition.set(0, 0, 0);
- // Apply portal orientation to the normal.
- el.object3D.matrixWorld.extractRotation(mat4);
- portalNormal.applyMatrix4(mat4);
- // Calculate portal world position.
- el.object3D.updateMatrixWorld();
- el.object3D.localToWorld(portalPosition);
- // Calculate camera world position.
- camera.parent.parent.updateMatrixWorld();
- camera.parent.updateMatrixWorld();
- camera.updateMatrixWorld();
- camera.localToWorld(cameraPosition);
- // Calculate vector from portal to camera.
- // (portal) -------> (camera)
- cameraPosition.sub(portalPosition).normalize();
- portalNormal.normalize();
- // Side where camera approaches portal is given by sign of dot product of portal normal
- // and portal to camera vectors.
- return Math.sign(portalNormal.dot(cameraPosition));
- };
- })(),
- remove: function () {
- this.removeEventListener();
- }
- });
- /* eslint-disable */
- registerShader('portal', {
- schema: {
- borderEnabled: {default: 1.0, type: 'int', is: 'uniform'},
- backgroundColor: {default: 'red', type: 'color', is: 'uniform'},
- pano: {type: 'map', is: 'uniform'},
- strokeColor: {default: 'white', type: 'color', is: 'uniform'}
- },
- vertexShader: [
- 'vec3 portalPosition;',
- 'varying vec3 vWorldPosition;',
- 'varying float vDistanceToCenter;',
- 'varying float vDistance;',
- 'void main() {',
- 'vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);',
- 'portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;',
- 'vDistance = length(portalPosition - cameraPosition);',
- 'vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;',
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
- '}'
- ].join('\n'),
- fragmentShader: [
- '#define RECIPROCAL_PI2 0.15915494',
- 'uniform sampler2D pano;',
- 'uniform vec3 strokeColor;',
- 'uniform vec3 backgroundColor;',
- 'uniform float borderEnabled;',
- 'varying float vDistanceToCenter;',
- 'varying float vDistance;',
- 'varying vec3 vWorldPosition;',
- 'void main() {',
- 'vec3 direction = normalize(vWorldPosition - cameraPosition);',
- 'vec2 sampleUV;',
- 'float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);',
- 'sampleUV.y = saturate(direction.y * 0.5 + 0.5);',
- 'sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;',
- 'if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {',
- 'gl_FragColor = vec4(strokeColor, 1.0);',
- '} else {',
- 'gl_FragColor = mix(texture2D(pano, sampleUV), vec4(backgroundColor, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));',
- '}',
- '}'
- ].join('\n')
- });
- /* eslint-enable */
- },{"../core/component":102,"../core/shader":111,"../lib/three":150}],66:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var bind = utils.bind;
- var PolyfillControls = _dereq_('../utils').device.PolyfillControls;
- // To avoid recalculation at every mouse movement tick
- var GRABBING_CLASS = 'a-grabbing';
- var PI_2 = Math.PI / 2;
- var checkHasPositionalTracking = utils.device.checkHasPositionalTracking;
- /**
- * look-controls. Update entity pose, factoring mouse, touch, and WebVR API data.
- */
- module.exports.Component = registerComponent('look-controls', {
- dependencies: ['position', 'rotation'],
- schema: {
- enabled: {default: true},
- hmdEnabled: {default: true},
- pointerLockEnabled: {default: false},
- reverseMouseDrag: {default: false},
- touchEnabled: {default: true}
- },
- init: function () {
- this.previousHMDPosition = new THREE.Vector3();
- this.hmdQuaternion = new THREE.Quaternion();
- this.hmdEuler = new THREE.Euler();
- this.position = new THREE.Vector3();
- // To save / restore camera pose
- this.savedRotation = new THREE.Vector3();
- this.savedPosition = new THREE.Vector3();
- this.polyfillObject = new THREE.Object3D();
- this.polyfillControls = new PolyfillControls(this.polyfillObject);
- this.rotation = {};
- this.deltaRotation = {};
- this.savedPose = null;
- this.pointerLocked = false;
- this.setupMouseControls();
- this.bindMethods();
- this.savedPose = {
- position: new THREE.Vector3(),
- rotation: new THREE.Euler()
- };
- // Call enter VR handler if the scene has entered VR before the event listeners attached.
- if (this.el.sceneEl.is('vr-mode')) { this.onEnterVR(); }
- },
- update: function (oldData) {
- var data = this.data;
- // Disable grab cursor classes if no longer enabled.
- if (data.enabled !== oldData.enabled) {
- this.updateGrabCursor(data.enabled);
- }
- // Reset pitch and yaw if disabling HMD.
- if (oldData && !data.hmdEnabled && !oldData.hmdEnabled) {
- this.pitchObject.rotation.set(0, 0, 0);
- this.yawObject.rotation.set(0, 0, 0);
- }
- if (oldData && !data.pointerLockEnabled !== oldData.pointerLockEnabled) {
- this.removeEventListeners();
- this.addEventListeners();
- if (this.pointerLocked) { document.exitPointerLock(); }
- }
- },
- tick: function (t) {
- var data = this.data;
- if (!data.enabled) { return; }
- this.updateOrientation();
- },
- play: function () {
- this.addEventListeners();
- },
- pause: function () {
- this.removeEventListeners();
- },
- remove: function () {
- this.removeEventListeners();
- },
- bindMethods: function () {
- this.onMouseDown = bind(this.onMouseDown, this);
- this.onMouseMove = bind(this.onMouseMove, this);
- this.onMouseUp = bind(this.onMouseUp, this);
- this.onTouchStart = bind(this.onTouchStart, this);
- this.onTouchMove = bind(this.onTouchMove, this);
- this.onTouchEnd = bind(this.onTouchEnd, this);
- this.onEnterVR = bind(this.onEnterVR, this);
- this.onExitVR = bind(this.onExitVR, this);
- this.onPointerLockChange = bind(this.onPointerLockChange, this);
- this.onPointerLockError = bind(this.onPointerLockError, this);
- },
- /**
- * Set up states and Object3Ds needed to store rotation data.
- */
- setupMouseControls: function () {
- this.mouseDown = false;
- this.pitchObject = new THREE.Object3D();
- this.yawObject = new THREE.Object3D();
- this.yawObject.position.y = 10;
- this.yawObject.add(this.pitchObject);
- },
- /**
- * Add mouse and touch event listeners to canvas.
- */
- addEventListeners: function () {
- var sceneEl = this.el.sceneEl;
- var canvasEl = sceneEl.canvas;
- // Wait for canvas to load.
- if (!canvasEl) {
- sceneEl.addEventListener('render-target-loaded', bind(this.addEventListeners, this));
- return;
- }
- // Mouse events.
- canvasEl.addEventListener('mousedown', this.onMouseDown, false);
- window.addEventListener('mousemove', this.onMouseMove, false);
- window.addEventListener('mouseup', this.onMouseUp, false);
- // Touch events.
- canvasEl.addEventListener('touchstart', this.onTouchStart);
- window.addEventListener('touchmove', this.onTouchMove);
- window.addEventListener('touchend', this.onTouchEnd);
- // sceneEl events.
- sceneEl.addEventListener('enter-vr', this.onEnterVR);
- sceneEl.addEventListener('exit-vr', this.onExitVR);
- // Pointer Lock events.
- if (this.data.pointerLockEnabled) {
- document.addEventListener('pointerlockchange', this.onPointerLockChange, false);
- document.addEventListener('mozpointerlockchange', this.onPointerLockChange, false);
- document.addEventListener('pointerlockerror', this.onPointerLockError, false);
- }
- },
- /**
- * Remove mouse and touch event listeners from canvas.
- */
- removeEventListeners: function () {
- var sceneEl = this.el.sceneEl;
- var canvasEl = sceneEl && sceneEl.canvas;
- if (!canvasEl) { return; }
- // Mouse events.
- canvasEl.removeEventListener('mousedown', this.onMouseDown);
- window.removeEventListener('mousemove', this.onMouseMove);
- window.removeEventListener('mouseup', this.onMouseUp);
- // Touch events.
- canvasEl.removeEventListener('touchstart', this.onTouchStart);
- window.removeEventListener('touchmove', this.onTouchMove);
- window.removeEventListener('touchend', this.onTouchEnd);
- // sceneEl events.
- sceneEl.removeEventListener('enter-vr', this.onEnterVR);
- sceneEl.removeEventListener('exit-vr', this.onExitVR);
- // Pointer Lock events.
- document.removeEventListener('pointerlockchange', this.onPointerLockChange, false);
- document.removeEventListener('mozpointerlockchange', this.onPointerLockChange, false);
- document.removeEventListener('pointerlockerror', this.onPointerLockError, false);
- },
- /**
- * Update orientation for mobile, mouse drag, and headset.
- * Mouse-drag only enabled if HMD is not active.
- */
- updateOrientation: function () {
- var el = this.el;
- var hmdEuler = this.hmdEuler;
- var pitchObject = this.pitchObject;
- var yawObject = this.yawObject;
- var sceneEl = this.el.sceneEl;
- // In VR mode, THREE is in charge of updating the camera rotation.
- if (sceneEl.is('vr-mode') && sceneEl.checkHeadsetConnected()) { return; }
- // Calculate polyfilled HMD quaternion.
- this.polyfillControls.update();
- hmdEuler.setFromQuaternion(this.polyfillObject.quaternion, 'YXZ');
- // On mobile, do camera rotation with touch events and sensors.
- el.object3D.rotation.x = hmdEuler.x + pitchObject.rotation.x;
- el.object3D.rotation.y = hmdEuler.y + yawObject.rotation.y;
- },
- /**
- * Translate mouse drag into rotation.
- *
- * Dragging up and down rotates the camera around the X-axis (yaw).
- * Dragging left and right rotates the camera around the Y-axis (pitch).
- */
- onMouseMove: function (event) {
- var direction;
- var movementX;
- var movementY;
- var pitchObject = this.pitchObject;
- var previousMouseEvent = this.previousMouseEvent;
- var yawObject = this.yawObject;
- // Not dragging or not enabled.
- if (!this.data.enabled || (!this.mouseDown && !this.pointerLocked)) { return; }
- // Calculate delta.
- if (this.pointerLocked) {
- movementX = event.movementX || event.mozMovementX || 0;
- movementY = event.movementY || event.mozMovementY || 0;
- } else {
- movementX = event.screenX - previousMouseEvent.screenX;
- movementY = event.screenY - previousMouseEvent.screenY;
- }
- this.previousMouseEvent = event;
- // Calculate rotation.
- direction = this.data.reverseMouseDrag ? 1 : -1;
- yawObject.rotation.y += movementX * 0.002 * direction;
- pitchObject.rotation.x += movementY * 0.002 * direction;
- pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x));
- },
- /**
- * Register mouse down to detect mouse drag.
- */
- onMouseDown: function (evt) {
- if (!this.data.enabled) { return; }
- // Handle only primary button.
- if (evt.button !== 0) { return; }
- var sceneEl = this.el.sceneEl;
- var canvasEl = sceneEl && sceneEl.canvas;
- this.mouseDown = true;
- this.previousMouseEvent = evt;
- document.body.classList.add(GRABBING_CLASS);
- if (this.data.pointerLockEnabled && !this.pointerLocked) {
- if (canvasEl.requestPointerLock) {
- canvasEl.requestPointerLock();
- } else if (canvasEl.mozRequestPointerLock) {
- canvasEl.mozRequestPointerLock();
- }
- }
- },
- /**
- * Register mouse up to detect release of mouse drag.
- */
- onMouseUp: function () {
- this.mouseDown = false;
- document.body.classList.remove(GRABBING_CLASS);
- },
- /**
- * Register touch down to detect touch drag.
- */
- onTouchStart: function (evt) {
- if (evt.touches.length !== 1 || !this.data.touchEnabled) { return; }
- this.touchStart = {
- x: evt.touches[0].pageX,
- y: evt.touches[0].pageY
- };
- this.touchStarted = true;
- },
- /**
- * Translate touch move to Y-axis rotation.
- */
- onTouchMove: function (evt) {
- var canvas = this.el.sceneEl.canvas;
- var deltaY;
- var yawObject = this.yawObject;
- if (!this.touchStarted || !this.data.touchEnabled) { return; }
- deltaY = 2 * Math.PI * (evt.touches[0].pageX - this.touchStart.x) / canvas.clientWidth;
- // Limit touch orientaion to to yaw (y axis).
- yawObject.rotation.y -= deltaY * 0.5;
- this.touchStart = {
- x: evt.touches[0].pageX,
- y: evt.touches[0].pageY
- };
- },
- /**
- * Register touch end to detect release of touch drag.
- */
- onTouchEnd: function () {
- this.touchStarted = false;
- },
- /**
- * Save pose.
- */
- onEnterVR: function () {
- this.saveCameraPose();
- },
- /**
- * Restore the pose.
- */
- onExitVR: function () {
- this.restoreCameraPose();
- this.previousHMDPosition.set(0, 0, 0);
- },
- /**
- * Update Pointer Lock state.
- */
- onPointerLockChange: function () {
- this.pointerLocked = !!(document.pointerLockElement || document.mozPointerLockElement);
- },
- /**
- * Recover from Pointer Lock error.
- */
- onPointerLockError: function () {
- this.pointerLocked = false;
- },
- /**
- * Toggle the feature of showing/hiding the grab cursor.
- */
- updateGrabCursor: function (enabled) {
- var sceneEl = this.el.sceneEl;
- function enableGrabCursor () { sceneEl.canvas.classList.add('a-grab-cursor'); }
- function disableGrabCursor () { sceneEl.canvas.classList.remove('a-grab-cursor'); }
- if (!sceneEl.canvas) {
- if (enabled) {
- sceneEl.addEventListener('render-target-loaded', enableGrabCursor);
- } else {
- sceneEl.addEventListener('render-target-loaded', disableGrabCursor);
- }
- return;
- }
- if (enabled) {
- enableGrabCursor();
- return;
- }
- disableGrabCursor();
- },
- /**
- * Save camera pose before entering VR to restore later if exiting.
- */
- saveCameraPose: function () {
- var el = this.el;
- var hasPositionalTracking = this.hasPositionalTracking !== undefined
- ? this.hasPositionalTracking
- : checkHasPositionalTracking();
- if (this.hasSavedPose || !hasPositionalTracking) { return; }
- this.savedPose.position.copy(el.object3D.position);
- this.savedPose.rotation.copy(el.object3D.rotation);
- this.hasSavedPose = true;
- },
- /**
- * Reset camera pose to before entering VR.
- */
- restoreCameraPose: function () {
- var el = this.el;
- var savedPose = this.savedPose;
- var hasPositionalTracking = this.hasPositionalTracking !== undefined
- ? this.hasPositionalTracking
- : checkHasPositionalTracking();
- if (!this.hasSavedPose || !hasPositionalTracking) { return; }
- // Reset camera orientation.
- el.object3D.position.copy(savedPose.position);
- el.object3D.rotation.copy(savedPose.rotation);
- this.hasSavedPose = false;
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils":172,"../utils/":172}],67:[function(_dereq_,module,exports){
- /* global Promise */
- var utils = _dereq_('../utils/');
- var component = _dereq_('../core/component');
- var THREE = _dereq_('../lib/three');
- var shader = _dereq_('../core/shader');
- var error = utils.debug('components:material:error');
- var registerComponent = component.registerComponent;
- var shaders = shader.shaders;
- var shaderNames = shader.shaderNames;
- /**
- * Material component.
- *
- * @member {object} shader - Determines how material is shaded. Defaults to `standard`,
- * three.js's implementation of PBR. Another standard shading model is `flat` which
- * uses MeshBasicMaterial.
- */
- module.exports.Component = registerComponent('material', {
- schema: {
- alphaTest: {default: 0.0, min: 0.0, max: 1.0},
- depthTest: {default: true},
- depthWrite: {default: true},
- flatShading: {default: false},
- npot: {default: false},
- offset: {type: 'vec2', default: {x: 0, y: 0}},
- opacity: {default: 1.0, min: 0.0, max: 1.0},
- repeat: {type: 'vec2', default: {x: 1, y: 1}},
- shader: {default: 'standard', oneOf: shaderNames},
- side: {default: 'front', oneOf: ['front', 'back', 'double']},
- transparent: {default: false},
- vertexColors: {type: 'string', default: 'none', oneOf: ['face', 'vertex']},
- visible: {default: true},
- blending: {default: 'normal', oneOf: ['none', 'normal', 'additive', 'subtractive', 'multiply']}
- },
- init: function () {
- this.material = null;
- },
- /**
- * Update or create material.
- *
- * @param {object|null} oldData
- */
- update: function (oldData) {
- var data = this.data;
- if (!this.shader || data.shader !== oldData.shader) {
- this.updateShader(data.shader);
- }
- this.shader.update(this.data);
- this.updateMaterial(oldData);
- },
- updateSchema: function (data) {
- var newShader = data.shader;
- var currentShader = this.data && this.data.shader;
- var shader = newShader || currentShader;
- var schema = shaders[shader] && shaders[shader].schema;
- if (!schema) { error('Unknown shader schema ' + shader); }
- if (currentShader && newShader === currentShader) { return; }
- this.extendSchema(schema);
- this.updateBehavior();
- },
- updateBehavior: function () {
- var schema = this.schema;
- var self = this;
- var sceneEl = this.el.sceneEl;
- var tickProperties = {};
- var tick = function (time, delta) {
- Object.keys(tickProperties).forEach(function update (key) {
- tickProperties[key] = time;
- });
- self.shader.update(tickProperties);
- };
- this.tick = undefined;
- Object.keys(schema).forEach(function (key) {
- if (schema[key].type === 'time') {
- self.tick = tick;
- tickProperties[key] = true;
- }
- });
- if (!sceneEl) { return; }
- if (!this.tick) {
- sceneEl.removeBehavior(this);
- } else {
- sceneEl.addBehavior(this);
- }
- },
- updateShader: function (shaderName) {
- var data = this.data;
- var Shader = shaders[shaderName] && shaders[shaderName].Shader;
- var shaderInstance;
- if (!Shader) { throw new Error('Unknown shader ' + shaderName); }
- // Get material from A-Frame shader.
- shaderInstance = this.shader = new Shader();
- shaderInstance.el = this.el;
- shaderInstance.init(data);
- this.setMaterial(shaderInstance.material);
- this.updateSchema(data);
- },
- /**
- * Set and update base material properties.
- * Set `needsUpdate` when needed.
- */
- updateMaterial: function (oldData) {
- var data = this.data;
- var material = this.material;
- // Base material properties.
- material.alphaTest = data.alphaTest;
- material.depthTest = data.depthTest !== false;
- material.depthWrite = data.depthWrite !== false;
- material.opacity = data.opacity;
- material.flatShading = data.flatShading;
- material.side = parseSide(data.side);
- material.transparent = data.transparent !== false || data.opacity < 1.0;
- material.vertexColors = parseVertexColors(data.vertexColors);
- material.visible = data.visible;
- material.blending = parseBlending(data.blending);
- // Check if material needs update.
- if (Object.keys(oldData).length &&
- (oldData.alphaTest !== data.alphaTest ||
- oldData.side !== data.side ||
- oldData.vertexColors !== data.vertexColors)) {
- material.needsUpdate = true;
- }
- },
- /**
- * Remove material on remove (callback).
- * Dispose of it from memory and unsubscribe from scene updates.
- */
- remove: function () {
- var defaultMaterial = new THREE.MeshBasicMaterial();
- var material = this.material;
- var object3D = this.el.getObject3D('mesh');
- if (object3D) { object3D.material = defaultMaterial; }
- disposeMaterial(material, this.system);
- },
- /**
- * (Re)create new material. Has side-effects of setting `this.material` and updating
- * material registration in scene.
- *
- * @param {object} data - Material component data.
- * @param {object} type - Material type to create.
- * @returns {object} Material.
- */
- setMaterial: function (material) {
- var el = this.el;
- var mesh;
- var system = this.system;
- if (this.material) { disposeMaterial(this.material, system); }
- this.material = material;
- system.registerMaterial(material);
- // Set on mesh. If mesh does not exist, wait for it.
- mesh = el.getObject3D('mesh');
- if (mesh) {
- mesh.material = material;
- } else {
- el.addEventListener('object3dset', function waitForMesh (evt) {
- if (evt.detail.type !== 'mesh' || evt.target !== el) { return; }
- el.getObject3D('mesh').material = material;
- el.removeEventListener('object3dset', waitForMesh);
- });
- }
- }
- });
- /**
- * Return a three.js constant determining which material face sides to render
- * based on the side parameter (passed as a component property).
- *
- * @param {string} [side=front] - `front`, `back`, or `double`.
- * @returns {number} THREE.FrontSide, THREE.BackSide, or THREE.DoubleSide.
- */
- function parseSide (side) {
- switch (side) {
- case 'back': {
- return THREE.BackSide;
- }
- case 'double': {
- return THREE.DoubleSide;
- }
- default: {
- // Including case `front`.
- return THREE.FrontSide;
- }
- }
- }
- /**
- * Return a three.js constant determining vertex coloring.
- */
- function parseVertexColors (coloring) {
- switch (coloring) {
- case 'face': {
- return THREE.FaceColors;
- }
- case 'vertex': {
- return THREE.VertexColors;
- }
- default: {
- return THREE.NoColors;
- }
- }
- }
- /**
- * Return a three.js constant determining blending
- *
- * @param {string} [blending=normal]
- * - `none`, additive`, `subtractive`,`multiply` or `normal`.
- * @returns {number}
- */
- function parseBlending (blending) {
- switch (blending) {
- case 'none': {
- return THREE.NoBlending;
- }
- case 'additive': {
- return THREE.AdditiveBlending;
- }
- case 'subtractive': {
- return THREE.SubtractiveBlending;
- }
- case 'multiply': {
- return THREE.MultiplyBlending;
- }
- default: {
- return THREE.NormalBlending;
- }
- }
- }
- /**
- * Dispose of material from memory and unsubscribe material from scene updates like fog.
- */
- function disposeMaterial (material, system) {
- material.dispose();
- system.unregisterMaterial(material);
- }
- },{"../core/component":102,"../core/shader":111,"../lib/three":150,"../utils/":172}],68:[function(_dereq_,module,exports){
- var debug = _dereq_('../utils/debug');
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var warn = debug('components:obj-model:warn');
- module.exports.Component = registerComponent('obj-model', {
- schema: {
- mtl: {type: 'model'},
- obj: {type: 'model'}
- },
- init: function () {
- this.model = null;
- this.objLoader = new THREE.OBJLoader();
- this.mtlLoader = new THREE.MTLLoader(this.objLoader.manager);
- // Allow cross-origin images to be loaded.
- this.mtlLoader.crossOrigin = '';
- },
- update: function () {
- var data = this.data;
- if (!data.obj) { return; }
- this.remove();
- this.loadObj(data.obj, data.mtl);
- },
- remove: function () {
- if (!this.model) { return; }
- this.el.removeObject3D('mesh');
- },
- loadObj: function (objUrl, mtlUrl) {
- var self = this;
- var el = this.el;
- var mtlLoader = this.mtlLoader;
- var objLoader = this.objLoader;
- if (mtlUrl) {
- // .OBJ with an .MTL.
- if (el.hasAttribute('material')) {
- warn('Material component properties are ignored when a .MTL is provided');
- }
- mtlLoader.setTexturePath(mtlUrl.substr(0, mtlUrl.lastIndexOf('/') + 1));
- mtlLoader.load(mtlUrl, function (materials) {
- materials.preload();
- objLoader.setMaterials(materials);
- objLoader.load(objUrl, function (objModel) {
- self.model = objModel;
- el.setObject3D('mesh', objModel);
- el.emit('model-loaded', {format: 'obj', model: objModel});
- });
- });
- return;
- }
- // .OBJ only.
- objLoader.load(objUrl, function loadObjOnly (objModel) {
- // Apply material.
- var material = el.components.material;
- if (material) {
- objModel.traverse(function (child) {
- if (child instanceof THREE.Mesh) {
- child.material = material.material;
- }
- });
- }
- self.model = objModel;
- el.setObject3D('mesh', objModel);
- el.emit('model-loaded', {format: 'obj', model: objModel});
- });
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils/debug":168}],69:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var bind = _dereq_('../utils/bind');
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
- var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var GAMEPAD_ID_PREFIX = 'Oculus Go';
- var OCULUS_GO_CONTROLLER_MODEL_URL = 'https://cdn.aframe.io/controllers/oculus/go/oculus-go-controller.gltf';
- /**
- * Oculus Go controls.
- * Interface with Oculus Go controller and map Gamepad events to
- * controller buttons: trackpad, trigger
- * Load a controller model and highlight the pressed buttons.
- */
- module.exports.Component = registerComponent('oculus-go-controls', {
- schema: {
- hand: {default: ''}, // This informs the degenerate arm model.
- buttonColor: {type: 'color', default: '#FFFFFF'},
- buttonTouchedColor: {type: 'color', default: '#BBBBBB'},
- buttonHighlightColor: {type: 'color', default: '#7A7A7A'},
- model: {default: true},
- rotationOffset: {default: 0},
- armModel: {default: true}
- },
- /**
- * Button IDs:
- * 0 - trackpad
- * 1 - trigger
- */
- mapping: {
- axes: {trackpad: [0, 1]},
- buttons: ['trackpad', 'trigger']
- },
- bindMethods: function () {
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- init: function () {
- var self = this;
- this.animationActive = 'pointing';
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
- this.onAxisMoved = bind(this.onAxisMoved, this);
- this.controllerPresent = false;
- this.lastControllerCheck = 0;
- this.bindMethods();
- this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
- this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('model-loaded', this.onModelLoaded);
- el.addEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- el.removeEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = false;
- },
- checkIfControllerPresent: function () {
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX,
- this.data.hand ? {hand: this.data.hand} : {});
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- injectTrackedControls: function () {
- var el = this.el;
- var data = this.data;
- el.setAttribute('tracked-controls', {
- armModel: data.armModel,
- idPrefix: GAMEPAD_ID_PREFIX,
- rotationOffset: data.rotationOffset
- });
- if (!this.data.model) { return; }
- this.el.setAttribute('gltf-model', OCULUS_GO_CONTROLLER_MODEL_URL);
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- this.checkIfControllerPresent();
- },
- // No need for onButtonChanged, since Oculus Go controller has no analog buttons.
- onModelLoaded: function (evt) {
- var controllerObject3D = evt.detail.model;
- var buttonMeshes;
- if (!this.data.model) { return; }
- buttonMeshes = this.buttonMeshes = {};
- buttonMeshes.trigger = controllerObject3D.getObjectByName('oculus_go_button_trigger');
- buttonMeshes.trackpad = controllerObject3D.getObjectByName('oculus_go_touchpad');
- },
- onButtonChanged: function (evt) {
- var button = this.mapping.buttons[evt.detail.id];
- if (!button) return;
- // Pass along changed event with button state, using button mapping for convenience.
- this.el.emit(button + 'changed', evt.detail.state);
- },
- onAxisMoved: function (evt) {
- this.emitIfAxesChanged(this, this.mapping.axes, evt);
- },
- updateModel: function (buttonName, evtName) {
- if (!this.data.model) { return; }
- this.updateButtonModel(buttonName, evtName);
- },
- updateButtonModel: function (buttonName, state) {
- var buttonMeshes = this.buttonMeshes;
- if (!buttonMeshes || !buttonMeshes[buttonName]) { return; }
- var color;
- switch (state) {
- case 'down':
- color = this.data.buttonHighlightColor;
- break;
- case 'touchstart':
- color = this.data.buttonTouchedColor;
- break;
- default:
- color = this.data.buttonColor;
- }
- buttonMeshes[buttonName].material.color.set(color);
- }
- });
- },{"../core/component":102,"../utils/bind":166,"../utils/tracked-controls":178}],70:[function(_dereq_,module,exports){
- var bind = _dereq_('../utils/bind');
- var registerComponent = _dereq_('../core/component').registerComponent;
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var THREE = _dereq_('../lib/three');
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var TOUCH_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-';
- var TOUCH_CONTROLLER_MODEL_URL = {
- left: TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.gltf',
- right: TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.gltf'
- };
- var GAMEPAD_ID_PREFIX = 'Oculus Touch';
- var DEFAULT_MODEL_PIVOT_OFFSET = new THREE.Vector3(0, 0, -0.053);
- var RAY_ORIGIN = {
- left: {origin: {x: 0.008, y: -0.004, z: 0}, direction: {x: 0, y: -0.8, z: -1}},
- right: {origin: {x: -0.008, y: -0.004, z: 0}, direction: {x: 0, y: -0.8, z: -1}}
- };
- /**
- * Oculus Touch controls.
- * Interface with Oculus Touch controllers and map Gamepad events to
- * controller buttons: thumbstick, trigger, grip, xbutton, ybutton, surface
- * Load a controller model and highlight the pressed buttons.
- */
- module.exports.Component = registerComponent('oculus-touch-controls', {
- schema: {
- hand: {default: 'left'},
- buttonColor: {type: 'color', default: '#999'}, // Off-white.
- buttonTouchColor: {type: 'color', default: '#8AB'},
- buttonHighlightColor: {type: 'color', default: '#2DF'}, // Light blue.
- model: {default: true},
- orientationOffset: {type: 'vec3', default: {x: 43, y: 0, z: 0}}
- },
- /**
- * Button IDs:
- * 0 - thumbstick (which has separate axismove / thumbstickmoved events)
- * 1 - trigger (with analog value, which goes up to 1)
- * 2 - grip (with analog value, which goes up to 1)
- * 3 - X (left) or A (right)
- * 4 - Y (left) or B (right)
- * 5 - surface (touch only)
- */
- mapping: {
- left: {
- axes: {thumbstick: [0, 1]},
- buttons: ['thumbstick', 'trigger', 'grip', 'xbutton', 'ybutton', 'surface']
- },
- right: {
- axes: {thumbstick: [0, 1]},
- buttons: ['thumbstick', 'trigger', 'grip', 'abutton', 'bbutton', 'surface']
- }
- },
- bindMethods: function () {
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- init: function () {
- var self = this;
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self, self.data.hand); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self, self.data.hand); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self, self.data.hand); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self, self.data.hand); };
- this.controllerPresent = false;
- this.lastControllerCheck = 0;
- this.previousButtonValues = {};
- this.bindMethods();
- // Allow mock.
- this.emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- this.checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('axismove', this.onAxisMoved);
- el.addEventListener('model-loaded', this.onModelLoaded);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('axismove', this.onAxisMoved);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- this.controllerEventsActive = false;
- },
- checkIfControllerPresent: function () {
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {
- hand: this.data.hand
- });
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- loadModel: function () {
- var data = this.data;
- if (!data.model) { return; }
- this.el.setAttribute('gltf-model', 'url(' + TOUCH_CONTROLLER_MODEL_URL[data.hand] + ')');
- },
- injectTrackedControls: function () {
- var data = this.data;
- this.el.setAttribute('tracked-controls', {
- id: data.hand === 'right' ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)',
- controller: 0,
- orientationOffset: data.orientationOffset
- });
- this.loadModel();
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- // Note that due to gamepadconnected event propagation issues, we don't rely on events.
- this.checkIfControllerPresent();
- },
- onButtonChanged: function (evt) {
- var button = this.mapping[this.data.hand].buttons[evt.detail.id];
- var buttonMeshes = this.buttonMeshes;
- var analogValue;
- if (!button) { return; }
- if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; }
- // Update trigger and/or grip meshes, if any.
- if (buttonMeshes) {
- if (button === 'trigger' && buttonMeshes.trigger) {
- buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 24);
- }
- if (button === 'grip' && buttonMeshes.grip) {
- buttonMeshes.grip.rotation.y = (this.data.hand === 'left' ? -1 : 1) * analogValue * (Math.PI / 60);
- }
- }
- // Pass along changed event with button state, using the buttom mapping for convenience.
- this.el.emit(button + 'changed', evt.detail.state);
- },
- onModelLoaded: function (evt) {
- var controllerObject3D = evt.detail.model;
- var buttonMeshes;
- if (!this.data.model) { return; }
- var leftHand = this.data.hand === 'left';
- buttonMeshes = this.buttonMeshes = {};
- buttonMeshes.grip = controllerObject3D.getObjectByName(leftHand ? 'buttonHand_oculus-touch-controller-left.004' : 'buttonHand_oculus-touch-controller-right.005');
- buttonMeshes.thumbstick = controllerObject3D.getObjectByName(leftHand ? 'stick_oculus-touch-controller-left.007' : 'stick_oculus-touch-controller-right.004');
- buttonMeshes.trigger = controllerObject3D.getObjectByName(leftHand ? 'buttonTrigger_oculus-touch-controller-left.005' : 'buttonTrigger_oculus-touch-controller-right.006');
- buttonMeshes.xbutton = controllerObject3D.getObjectByName('buttonX_oculus-touch-controller-left.002');
- buttonMeshes.abutton = controllerObject3D.getObjectByName('buttonA_oculus-touch-controller-right.002');
- buttonMeshes.ybutton = controllerObject3D.getObjectByName('buttonY_oculus-touch-controller-left.001');
- buttonMeshes.bbutton = controllerObject3D.getObjectByName('buttonB_oculus-touch-controller-right.003');
- // Offset pivot point
- controllerObject3D.position.copy(DEFAULT_MODEL_PIVOT_OFFSET);
- this.el.emit('controllermodelready', {
- name: 'oculus-touch-controls',
- model: this.data.model,
- rayOrigin: RAY_ORIGIN[this.data.hand]
- });
- },
- onAxisMoved: function (evt) {
- this.emitIfAxesChanged(this, this.mapping[this.data.hand].axes, evt);
- },
- updateModel: function (buttonName, evtName) {
- if (!this.data.model) { return; }
- this.updateButtonModel(buttonName, evtName);
- },
- updateButtonModel: function (buttonName, state) {
- var color = (state === 'up' || state === 'touchend') ? this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor;
- var buttonMeshes = this.buttonMeshes;
- if (!this.data.model) { return; }
- if (buttonMeshes && buttonMeshes[buttonName]) {
- buttonMeshes[buttonName].material.color.set(color);
- }
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils/bind":166,"../utils/tracked-controls":178}],71:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- module.exports.Component = registerComponent('position', {
- schema: {type: 'vec3'},
- update: function () {
- var object3D = this.el.object3D;
- var data = this.data;
- object3D.position.set(data.x, data.y, data.z);
- },
- remove: function () {
- // Pretty much for mixins.
- this.el.object3D.position.set(0, 0, 0);
- }
- });
- },{"../core/component":102}],72:[function(_dereq_,module,exports){
- /* global MutationObserver */
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var warn = utils.debug('components:raycaster:warn');
- // Defines selectors that should be 'safe' for the MutationObserver used to
- // refresh the whitelist. Matches classnames, IDs, and presence of attributes.
- // Selectors for the value of an attribute, like [position=0 2 0], cannot be
- // reliably detected and are therefore disallowed.
- var OBSERVER_SELECTOR_RE = /^[\w\s-.,[\]#]*$/;
- // Configuration for the MutationObserver used to refresh the whitelist.
- // Listens for addition/removal of elements and attributes within the scene.
- var OBSERVER_CONFIG = {
- childList: true,
- attributes: true,
- subtree: true
- };
- var EVENTS = {
- INTERSECT: 'raycaster-intersected',
- INTERSECTION: 'raycaster-intersection',
- INTERSECT_CLEAR: 'raycaster-intersected-cleared',
- INTERSECTION_CLEAR: 'raycaster-intersection-cleared'
- };
- /**
- * Raycaster component.
- *
- * Pass options to three.js Raycaster including which objects to test.
- * Poll for intersections.
- * Emit event on origin entity and on target entity on intersect.
- *
- * @member {array} intersectedEls - List of currently intersected entities.
- * @member {array} objects - Cached list of meshes to intersect.
- * @member {number} prevCheckTime - Previous time intersection was checked. To help interval.
- * @member {object} raycaster - three.js Raycaster.
- */
- module.exports.Component = registerComponent('raycaster', {
- schema: {
- autoRefresh: {default: true},
- direction: {type: 'vec3', default: {x: 0, y: 0, z: -1}},
- enabled: {default: true},
- far: {default: 1000},
- interval: {default: 0},
- near: {default: 0},
- objects: {default: ''},
- origin: {type: 'vec3'},
- recursive: {default: true},
- showLine: {default: false},
- useWorldCoordinates: {default: false}
- },
- init: function () {
- this.clearedIntersectedEls = [];
- this.unitLineEndVec3 = new THREE.Vector3();
- this.intersectedEls = [];
- this.intersections = [];
- this.newIntersectedEls = [];
- this.newIntersections = [];
- this.objects = [];
- this.prevCheckTime = undefined;
- this.prevIntersectedEls = [];
- this.rawIntersections = [];
- this.raycaster = new THREE.Raycaster();
- this.updateOriginDirection();
- this.setDirty = this.setDirty.bind(this);
- this.updateLine = this.updateLine.bind(this);
- this.observer = new MutationObserver(this.setDirty);
- this.dirty = true;
- this.lineEndVec3 = new THREE.Vector3();
- this.otherLineEndVec3 = new THREE.Vector3();
- this.lineData = {end: this.lineEndVec3};
- this.getIntersection = this.getIntersection.bind(this);
- this.intersectedDetail = {el: this.el, getIntersection: this.getIntersection};
- this.intersectedClearedDetail = {el: this.el};
- this.intersectionClearedDetail = {clearedEls: this.clearedIntersectedEls};
- this.intersectionDetail = {};
- },
- /**
- * Create or update raycaster object.
- */
- update: function (oldData) {
- var data = this.data;
- var el = this.el;
- var raycaster = this.raycaster;
- // Set raycaster properties.
- raycaster.far = data.far;
- raycaster.near = data.near;
- // Draw line.
- if (data.showLine &&
- (data.far !== oldData.far || data.origin !== oldData.origin ||
- data.direction !== oldData.direction || !oldData.showLine)) {
- // Calculate unit vector for line direction. Can be multiplied via scalar to performantly
- // adjust line length.
- this.unitLineEndVec3.copy(data.origin).add(data.direction).normalize();
- this.drawLine();
- }
- if (!data.showLine && oldData.showLine) {
- el.removeAttribute('line');
- }
- if (data.objects !== oldData.objects && !OBSERVER_SELECTOR_RE.test(data.objects)) {
- warn('Selector "' + data.objects + '" may not update automatically with DOM changes.');
- }
- if (data.autoRefresh !== oldData.autoRefresh && el.isPlaying) {
- data.autoRefresh
- ? this.addEventListeners()
- : this.removeEventListeners();
- }
- if (oldData.enabled && !data.enabled) { this.clearAllIntersections(); }
- this.setDirty();
- },
- play: function () {
- this.addEventListeners();
- },
- pause: function () {
- this.removeEventListeners();
- },
- remove: function () {
- if (this.data.showLine) {
- this.el.removeAttribute('line');
- }
- this.clearAllIntersections();
- },
- addEventListeners: function () {
- if (!this.data.autoRefresh) { return; }
- this.observer.observe(this.el.sceneEl, OBSERVER_CONFIG);
- this.el.sceneEl.addEventListener('object3dset', this.setDirty);
- this.el.sceneEl.addEventListener('object3dremove', this.setDirty);
- },
- removeEventListeners: function () {
- this.observer.disconnect();
- this.el.sceneEl.removeEventListener('object3dset', this.setDirty);
- this.el.sceneEl.removeEventListener('object3dremove', this.setDirty);
- },
- /**
- * Mark the object list as dirty, to be refreshed before next raycast.
- */
- setDirty: function () {
- this.dirty = true;
- },
- /**
- * Update list of objects to test for intersection.
- */
- refreshObjects: function () {
- var data = this.data;
- var els;
- // If objects not defined, intersect with everything.
- els = data.objects
- ? this.el.sceneEl.querySelectorAll(data.objects)
- : this.el.sceneEl.children;
- this.objects = this.flattenObject3DMaps(els);
- this.dirty = false;
- },
- /**
- * Check for intersections and cleared intersections on an interval.
- */
- tick: function (time) {
- var data = this.data;
- var prevCheckTime = this.prevCheckTime;
- // Only check for intersection if interval time has passed.
- if (prevCheckTime && (time - prevCheckTime < data.interval)) { return; }
- // Update check time.
- this.prevCheckTime = time;
- this.checkIntersections();
- },
- /**
- * Raycast for intersections and emit events for current and cleared inersections.
- */
- checkIntersections: function () {
- var clearedIntersectedEls = this.clearedIntersectedEls;
- var el = this.el;
- var data = this.data;
- var i;
- var intersectedEls = this.intersectedEls;
- var intersection;
- var intersections = this.intersections;
- var newIntersectedEls = this.newIntersectedEls;
- var newIntersections = this.newIntersections;
- var prevIntersectedEls = this.prevIntersectedEls;
- var rawIntersections = this.rawIntersections;
- if (!this.data.enabled) { return; }
- // Refresh the object whitelist if needed.
- if (this.dirty) { this.refreshObjects(); }
- // Store old previously intersected entities.
- copyArray(this.prevIntersectedEls, this.intersectedEls);
- // Raycast.
- this.updateOriginDirection();
- rawIntersections.length = 0;
- this.raycaster.intersectObjects(this.objects, data.recursive, rawIntersections);
- // Only keep intersections against objects that have a reference to an entity.
- intersections.length = 0;
- intersectedEls.length = 0;
- for (i = 0; i < rawIntersections.length; i++) {
- intersection = rawIntersections[i];
- // Don't intersect with own line.
- if (data.showLine && intersection.object === el.getObject3D('line')) {
- continue;
- }
- if (intersection.object.el) {
- intersections.push(intersection);
- intersectedEls.push(intersection.object.el);
- }
- }
- // Get newly intersected entities.
- newIntersections.length = 0;
- newIntersectedEls.length = 0;
- for (i = 0; i < intersections.length; i++) {
- if (prevIntersectedEls.indexOf(intersections[i].object.el) === -1) {
- newIntersections.push(intersections[i]);
- newIntersectedEls.push(intersections[i].object.el);
- }
- }
- // Emit intersection cleared on both entities per formerly intersected entity.
- clearedIntersectedEls.length = 0;
- for (i = 0; i < prevIntersectedEls.length; i++) {
- if (intersectedEls.indexOf(prevIntersectedEls[i]) !== -1) { continue; }
- prevIntersectedEls[i].emit(EVENTS.INTERSECT_CLEAR,
- this.intersectedClearedDetail);
- clearedIntersectedEls.push(prevIntersectedEls[i]);
- }
- if (clearedIntersectedEls.length) {
- el.emit(EVENTS.INTERSECTION_CLEAR, this.intersectionClearedDetail);
- }
- // Emit intersected on intersected entity per intersected entity.
- for (i = 0; i < newIntersectedEls.length; i++) {
- newIntersectedEls[i].emit(EVENTS.INTERSECT, this.intersectedDetail);
- }
- // Emit all intersections at once on raycasting entity.
- if (newIntersections.length) {
- this.intersectionDetail.els = newIntersectedEls;
- this.intersectionDetail.intersections = newIntersections;
- el.emit(EVENTS.INTERSECTION, this.intersectionDetail);
- }
- // Update line length.
- setTimeout(this.updateLine);
- },
- updateLine: function () {
- var el = this.el;
- var intersections = this.intersections;
- var lineLength;
- if (this.data.showLine) {
- if (intersections.length) {
- if (intersections[0].object.el === el && intersections[1]) {
- lineLength = intersections[1].distance;
- } else {
- lineLength = intersections[0].distance;
- }
- }
- this.drawLine(lineLength);
- }
- },
- /**
- * Return the most recent intersection details for a given entity, if any.
- * @param {AEntity} el
- * @return {Object}
- */
- getIntersection: function (el) {
- var i;
- var intersection;
- for (i = 0; i < this.intersections.length; i++) {
- intersection = this.intersections[i];
- if (intersection.object.el === el) { return intersection; }
- }
- return null;
- },
- /**
- * Update origin and direction of raycaster using entity transforms and supplied origin or
- * direction offsets.
- */
- updateOriginDirection: (function () {
- var direction = new THREE.Vector3();
- var originVec3 = new THREE.Vector3();
- // Closure to make quaternion/vector3 objects private.
- return function updateOriginDirection () {
- var el = this.el;
- var data = this.data;
- if (data.useWorldCoordinates) {
- this.raycaster.set(data.origin, data.direction);
- return;
- }
- // Grab the position and rotation. (As a side effect, this updates el.object3D.matrixWorld.)
- el.object3D.getWorldPosition(originVec3);
- // If non-zero origin, translate the origin into world space.
- if (data.origin.x !== 0 || data.origin.y !== 0 || data.origin.z !== 0) {
- originVec3 = el.object3D.localToWorld(originVec3.copy(data.origin));
- }
- // three.js raycaster direction is relative to 0, 0, 0 NOT the origin / offset we
- // provide. Apply the offset to the direction, then rotation from the object,
- // and normalize.
- direction.copy(data.direction).transformDirection(el.object3D.matrixWorld).normalize();
- // Apply offset and direction, in world coordinates.
- this.raycaster.set(originVec3, direction);
- };
- })(),
- /**
- * Create or update line to give raycaster visual representation.
- * Customize the line through through line component.
- * We draw the line in the raycaster component to customize the line to the
- * raycaster's origin, direction, and far.
- *
- * Unlike the raycaster, we create the line as a child of the object. The line will
- * be affected by the transforms of the objects, so we don't have to calculate transforms
- * like we do with the raycaster.
- *
- * @param {number} length - Length of line. Pass in to shorten the line to the intersection
- * point. If not provided, length will default to the max length, `raycaster.far`.
- */
- drawLine: function (length) {
- var data = this.data;
- var el = this.el;
- var endVec3;
- // Switch each time vector so line update triggered and to avoid unnecessary vector clone.
- endVec3 = this.lineData.end === this.lineEndVec3
- ? this.otherLineEndVec3
- : this.lineEndVec3;
- // Treat Infinity as 1000m for the line.
- if (length === undefined) {
- length = data.far === Infinity ? 1000 : data.far;
- }
- // Update the length of the line if given. `unitLineEndVec3` is the direction
- // given by data.direction, then we apply a scalar to give it a length.
- this.lineData.start = data.origin;
- this.lineData.end = endVec3.copy(this.unitLineEndVec3).multiplyScalar(length);
- el.setAttribute('line', this.lineData);
- },
- /**
- * Return A-Frame attachments of each element's object3D group (e.g., mesh).
- * Children are flattened by one level, removing the THREE.Group wrapper,
- * so that non-recursive raycasting remains useful.
- *
- * Only push children defined as component attachemnts (e.g., setObject3D),
- * not actual children in the scene graph hierarchy.
- *
- * @param {Array<Element>} els
- * @return {Array<THREE.Object3D>}
- */
- flattenObject3DMaps: function (els) {
- var key;
- var i;
- var objects = this.objects;
- // Push meshes and other attachments onto list of objects to intersect.
- objects.length = 0;
- for (i = 0; i < els.length; i++) {
- if (els[i].object3D) {
- for (key in els[i].object3DMap) {
- objects.push(els[i].getObject3D(key));
- }
- }
- }
- return objects;
- },
- clearAllIntersections: function () {
- var i;
- for (i = 0; i < this.intersectedEls.length; i++) {
- this.intersectedEls[i].emit(EVENTS.INTERSECT_CLEAR,
- this.intersectedClearedDetail);
- }
- copyArray(this.clearedIntersectedEls, this.intersectedEls);
- this.intersectedEls.length = 0;
- this.intersections.length = 0;
- this.el.emit(EVENTS.INTERSECTION_CLEAR, this.intersectionClearedDetail);
- }
- });
- /**
- * Copy contents of one array to another without allocating new array.
- */
- function copyArray (a, b) {
- var i;
- a.length = b.length;
- for (i = 0; i < b.length; i++) {
- a[i] = b[i];
- }
- }
- },{"../core/component":102,"../lib/three":150,"../utils/":172}],73:[function(_dereq_,module,exports){
- var degToRad = _dereq_('../lib/three').Math.degToRad;
- var registerComponent = _dereq_('../core/component').registerComponent;
- module.exports.Component = registerComponent('rotation', {
- schema: {type: 'vec3'},
- /**
- * Updates object3D rotation.
- */
- update: function () {
- var data = this.data;
- var object3D = this.el.object3D;
- object3D.rotation.set(degToRad(data.x), degToRad(data.y), degToRad(data.z));
- object3D.rotation.order = 'YXZ';
- },
- remove: function () {
- // Pretty much for mixins.
- this.el.object3D.rotation.set(0, 0, 0);
- }
- });
- },{"../core/component":102,"../lib/three":150}],74:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- // Avoids triggering a zero-determinant which makes object3D matrix non-invertible.
- var zeroScale = 0.00001;
- module.exports.Component = registerComponent('scale', {
- schema: {
- type: 'vec3',
- default: {x: 1, y: 1, z: 1}
- },
- update: function () {
- var data = this.data;
- var object3D = this.el.object3D;
- var x = data.x === 0 ? zeroScale : data.x;
- var y = data.y === 0 ? zeroScale : data.y;
- var z = data.z === 0 ? zeroScale : data.z;
- object3D.scale.set(x, y, z);
- },
- remove: function () {
- // Pretty much for mixins.
- this.el.object3D.scale.set(1, 1, 1);
- }
- });
- },{"../core/component":102}],75:[function(_dereq_,module,exports){
- /* global THREE */
- var register = _dereq_('../../core/component').registerComponent;
- module.exports.Component = register('background', {
- schema: {
- color: {type: 'color', default: 'black'},
- transparent: {default: false}
- },
- update: function () {
- var data = this.data;
- var object3D = this.el.object3D;
- if (data.transparent) {
- object3D.background = null;
- return;
- }
- object3D.background = new THREE.Color(data.color);
- }
- });
- },{"../../core/component":102}],76:[function(_dereq_,module,exports){
- var register = _dereq_('../../core/component').registerComponent;
- module.exports.Component = register('debug', {
- schema: {default: true}
- });
- },{"../../core/component":102}],77:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../../core/component').registerComponent;
- /**
- * Component to embed an a-frame scene within the layout of a 2D page.
- */
- module.exports.Component = registerComponent('embedded', {
- dependencies: ['vr-mode-ui'],
- schema: {default: true},
- update: function () {
- var sceneEl = this.el;
- var enterVREl = sceneEl.querySelector('.a-enter-vr');
- if (this.data === true) {
- if (enterVREl) { enterVREl.classList.add('embedded'); }
- sceneEl.removeFullScreenStyles();
- } else {
- if (enterVREl) { enterVREl.classList.remove('embedded'); }
- sceneEl.addFullScreenStyles();
- }
- }
- });
- },{"../../core/component":102}],78:[function(_dereq_,module,exports){
- var register = _dereq_('../../core/component').registerComponent;
- var THREE = _dereq_('../../lib/three');
- var debug = _dereq_('../../utils/debug');
- var warn = debug('components:fog:warn');
- /**
- * Fog component.
- * Applies only to the scene entity.
- */
- module.exports.Component = register('fog', {
- schema: {
- color: {type: 'color', default: '#000'},
- density: {default: 0.00025},
- far: {default: 1000, min: 0},
- near: {default: 1, min: 0},
- type: {default: 'linear', oneOf: ['linear', 'exponential']}
- },
- update: function () {
- var data = this.data;
- var el = this.el;
- var fog = this.el.object3D.fog;
- if (!el.isScene) {
- warn('Fog component can only be applied to <a-scene>');
- return;
- }
- // (Re)create fog if fog doesn't exist or fog type changed.
- if (!fog || data.type !== fog.name) {
- el.object3D.fog = getFog(data);
- el.systems.material.updateMaterials();
- return;
- }
- // Fog data changed. Update fog.
- Object.keys(this.schema).forEach(function (key) {
- var value = data[key];
- if (key === 'color') { value = new THREE.Color(value); }
- fog[key] = value;
- });
- },
- /**
- * Remove fog on remove (callback).
- */
- remove: function () {
- var fog = this.el.object3D.fog;
- if (!fog) { return; }
- fog.far = 0;
- fog.near = 0.1;
- }
- });
- /**
- * Creates a fog object. Sets fog.name to be able to detect fog type changes.
- *
- * @param {object} data - Fog data.
- * @returns {object} fog
- */
- function getFog (data) {
- var fog;
- if (data.type === 'exponential') {
- fog = new THREE.FogExp2(data.color, data.density);
- } else {
- fog = new THREE.Fog(data.color, data.near, data.far);
- }
- fog.name = data.type;
- return fog;
- }
- },{"../../core/component":102,"../../lib/three":150,"../../utils/debug":168}],79:[function(_dereq_,module,exports){
- (function (process){
- /* global AFRAME */
- var AFRAME_INJECTED = _dereq_('../../constants').AFRAME_INJECTED;
- var bind = _dereq_('../../utils/bind');
- var pkg = _dereq_('../../../package');
- var registerComponent = _dereq_('../../core/component').registerComponent;
- /**
- * 0.4.2 to 0.4.x
- * Will need to update this when A-Frame goes to 1.x.x.
- */
- function getFuzzyPatchVersion (version) {
- var split = version.split('.');
- split[2] = 'x';
- return split.join('.');
- }
- var INSPECTOR_DEV_URL = 'https://aframe.io/aframe-inspector/dist/aframe-inspector.js';
- var INSPECTOR_RELEASE_URL = 'https://unpkg.com/aframe-inspector@' + getFuzzyPatchVersion(pkg.version) + '/dist/aframe-inspector.min.js';
- var INSPECTOR_URL = process.env.INSPECTOR_VERSION === 'dev' ? INSPECTOR_DEV_URL : INSPECTOR_RELEASE_URL;
- var LOADING_MESSAGE = 'Loading Inspector';
- var LOADING_ERROR_MESSAGE = 'Error loading Inspector';
- module.exports.Component = registerComponent('inspector', {
- schema: {
- url: {default: INSPECTOR_URL}
- },
- init: function () {
- this.onKeydown = bind(this.onKeydown, this);
- this.onMessage = bind(this.onMessage, this);
- this.initOverlay();
- window.addEventListener('keydown', this.onKeydown);
- window.addEventListener('message', this.onMessage);
- },
- initOverlay: function () {
- var dotsHTML = '<span class="dots"><span>.</span><span>.</span><span>.</span></span>';
- this.loadingMessageEl = document.createElement('div');
- this.loadingMessageEl.classList.add('a-inspector-loader');
- this.loadingMessageEl.innerHTML = LOADING_MESSAGE + dotsHTML;
- },
- remove: function () {
- this.removeEventListeners();
- },
- /**
- * <ctrl> + <alt> + i keyboard shortcut.
- */
- onKeydown: function (evt) {
- var shortcutPressed = evt.keyCode === 73 && evt.ctrlKey && evt.altKey;
- if (!this.data || !shortcutPressed) { return; }
- this.injectInspector();
- },
- showLoader: function () {
- document.body.appendChild(this.loadingMessageEl);
- },
- hideLoader: function () {
- document.body.removeChild(this.loadingMessageEl);
- },
- /**
- * postMessage. aframe.io uses this to create a button on examples to open Inspector.
- */
- onMessage: function (evt) {
- if (evt.data === 'INJECT_AFRAME_INSPECTOR') { this.injectInspector(); }
- },
- injectInspector: function () {
- var self = this;
- var script;
- if (AFRAME.INSPECTOR || AFRAME.inspectorInjected) { return; }
- this.showLoader();
- // Inject.
- script = document.createElement('script');
- script.src = this.data.url;
- script.setAttribute('data-name', 'aframe-inspector');
- script.setAttribute(AFRAME_INJECTED, '');
- script.onload = function () {
- AFRAME.INSPECTOR.open();
- self.hideLoader();
- self.removeEventListeners();
- };
- script.onerror = function () {
- self.loadingMessageEl.innerHTML = LOADING_ERROR_MESSAGE;
- };
- document.head.appendChild(script);
- AFRAME.inspectorInjected = true;
- },
- removeEventListeners: function () {
- window.removeEventListener('keydown', this.onKeydown);
- window.removeEventListener('message', this.onMessage);
- }
- });
- }).call(this,_dereq_('_process'))
- },{"../../../package":51,"../../constants":94,"../../core/component":102,"../../utils/bind":166,"_process":32}],80:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var shouldCaptureKeyEvent = _dereq_('../../utils/').shouldCaptureKeyEvent;
- module.exports.Component = registerComponent('keyboard-shortcuts', {
- schema: {
- enterVR: {default: true},
- exitVR: {default: true}
- },
- init: function () {
- this.onKeyup = this.onKeyup.bind(this);
- },
- update: function (oldData) {
- var data = this.data;
- this.enterVREnabled = data.enterVR;
- },
- play: function () {
- window.addEventListener('keyup', this.onKeyup, false);
- },
- pause: function () {
- window.removeEventListener('keyup', this.onKeyup);
- },
- onKeyup: function (evt) {
- var scene = this.el;
- if (!shouldCaptureKeyEvent(evt)) { return; }
- if (this.enterVREnabled && evt.keyCode === 70) { // f.
- scene.enterVR();
- }
- if (this.enterVREnabled && evt.keyCode === 27) { // escape.
- scene.exitVR();
- }
- }
- });
- },{"../../core/component":102,"../../utils/":172}],81:[function(_dereq_,module,exports){
- var debug = _dereq_('../../utils/debug');
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var warn = debug('components:pool:warn');
- /**
- * Pool component to reuse entities.
- * Avoids creating and destroying the same kind of entities.
- * Helps reduce GC pauses. For example in a game to reuse enemies entities.
- *
- * @member {array} availableEls - Available entities in the pool.
- * @member {array} usedEls - Entities of the pool in use.
- */
- module.exports.Component = registerComponent('pool', {
- schema: {
- container: {default: ''},
- mixin: {default: ''},
- size: {default: 0},
- dynamic: {default: false}
- },
- multiple: true,
- initPool: function () {
- var i;
- this.availableEls = [];
- this.usedEls = [];
- if (!this.data.mixin) {
- warn('No mixin provided for pool component.');
- }
- if (this.data.container) {
- this.container = document.querySelector(this.data.container);
- if (!this.container) {
- warn('Container ' + this.data.container + ' not found.');
- }
- }
- this.container = this.container || this.el;
- for (i = 0; i < this.data.size; ++i) {
- this.createEntity();
- }
- },
- update: function (oldData) {
- var data = this.data;
- if (oldData.mixin !== data.mixin || oldData.size !== data.size) {
- this.initPool();
- }
- },
- /**
- * Add a new entity to the list of available entities.
- */
- createEntity: function () {
- var el;
- el = document.createElement('a-entity');
- el.play = this.wrapPlay(el.play);
- el.setAttribute('mixin', this.data.mixin);
- el.object3D.visible = false;
- el.pause();
- this.container.appendChild(el);
- this.availableEls.push(el);
- },
- /**
- * Play wrapper for pooled entities. When pausing and playing a scene, don't want to play
- * entities that are not in use.
- */
- wrapPlay: function (playMethod) {
- var usedEls = this.usedEls;
- return function () {
- if (usedEls.indexOf(this) === -1) { return; }
- playMethod.call(this);
- };
- },
- /**
- * Used to request one of the available entities of the pool.
- */
- requestEntity: function () {
- var el;
- if (this.availableEls.length === 0) {
- if (this.data.dynamic === false) {
- warn('Requested entity from empty pool: ' + this.name);
- return;
- } else {
- warn('Requested entity from empty pool. This pool is dynamic and will resize ' +
- 'automatically. You might want to increase its initial size: ' + this.name);
- }
- this.createEntity();
- }
- el = this.availableEls.shift();
- this.usedEls.push(el);
- el.object3D.visible = true;
- return el;
- },
- /**
- * Used to return a used entity to the pool.
- */
- returnEntity: function (el) {
- var index = this.usedEls.indexOf(el);
- if (index === -1) {
- warn('The returned entity was not previously pooled from ' + this.name);
- return;
- }
- this.usedEls.splice(index, 1);
- this.availableEls.push(el);
- el.object3D.visible = false;
- el.pause();
- return el;
- }
- });
- },{"../../core/component":102,"../../utils/debug":168}],82:[function(_dereq_,module,exports){
- var register = _dereq_('../../core/component').registerComponent;
- var debug = _dereq_('../../utils/debug');
- var warn = debug('components:renderer:warn');
- /**
- * Determines state of various renderer properties.
- *
- * NOTE: Because the `renderer` component is not added to the scene
- * automatically, changing default values here has no effect unless
- * the same changes are included in `a-scene.js`.
- */
- module.exports.Component = register('renderer', {
- schema: {
- antialias: {default: 'auto', oneOf: ['true', 'false', 'auto']},
- logarithmicDepthBuffer: {default: 'auto', oneOf: ['true', 'false', 'auto']},
- maxCanvasWidth: {default: 1920},
- maxCanvasHeight: {default: 1920},
- gammaOutput: {default: false},
- physicallyCorrectLights: {default: false},
- sortObjects: {default: false}
- },
- init: function () {
- var el = this.el;
- if (!el.isScene) {
- warn('Renderer component can only be applied to <a-scene>');
- }
- // TODO: Uncomment these lines and deprecate 'antialias' for v0.9.0.
- // if (el.hasAttribute('antialias')) {
- // warn('Component `antialias` is deprecated. Use `renderer="antialias: true"` instead.');
- // }
- },
- update: function (prevData) {
- var data = this.data;
- var sceneEl = this.el;
- var renderer = sceneEl.renderer;
- var needsShaderUpdate = false;
- if (sceneEl.time > 0 && data.antialias !== prevData.antialias) {
- warn('Property "antialias" cannot be changed after scene initialization');
- }
- if (sceneEl.time > 0 && data.logarithmicDepthBuffer !== prevData.logarithmicDepthBuffer) {
- warn('Property "logarithmicDepthBuffer" cannot be changed after scene initialization');
- }
- if (data.sortObjects !== prevData.sortObjects) {
- renderer.sortObjects = data.sortObjects;
- }
- if (data.gammaOutput !== prevData.gammaOutput) {
- renderer.gammaOutput = data.gammaOutput;
- needsShaderUpdate = true;
- }
- if (data.physicallyCorrectLights !== prevData.physicallyCorrectLights) {
- renderer.physicallyCorrectLights = data.physicallyCorrectLights;
- needsShaderUpdate = true;
- }
- if (!needsShaderUpdate || sceneEl.time === 0) { return; }
- warn('Modifying renderer properties at runtime requires shader update and may drop frames.');
- sceneEl.object3D.traverse(function (node) {
- if (!node.isMesh) { return; }
- if (Array.isArray(node.material)) {
- node.material.forEach(function (material) {
- material.needsUpdate = true;
- });
- } else {
- node.material.needsUpdate = true;
- }
- });
- }
- });
- },{"../../core/component":102,"../../utils/debug":168}],83:[function(_dereq_,module,exports){
- /* global ImageData, URL */
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var THREE = _dereq_('../../lib/three');
- var VERTEX_SHADER = [
- 'attribute vec3 position;',
- 'attribute vec2 uv;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = vec2( 1.- uv.x, uv.y );',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join('\n');
- var FRAGMENT_SHADER = [
- 'precision mediump float;',
- 'uniform samplerCube map;',
- 'varying vec2 vUv;',
- '#define M_PI 3.141592653589793238462643383279',
- 'void main() {',
- ' vec2 uv = vUv;',
- ' float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;',
- ' float latitude = uv.y * M_PI;',
- ' vec3 dir = vec3(',
- ' - sin( longitude ) * sin( latitude ),',
- ' cos( latitude ),',
- ' - cos( longitude ) * sin( latitude )',
- ' );',
- ' normalize( dir );',
- ' gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );',
- '}'
- ].join('\n');
- /**
- * Component to take screenshots of the scene using a keboard shortcut (alt+s).
- * It can be configured to either take 360° captures (`equirectangular`)
- * or regular screenshots (`projection`)
- *
- * This is based on https://github.com/spite/THREE.CubemapToEquirectangular
- * To capture an equirectangular projection of the scene a THREE.CubeCamera is used
- * The cube map produced by the CubeCamera is projected on a quad and then rendered to
- * WebGLRenderTarget with an ortographic camera.
- */
- module.exports.Component = registerComponent('screenshot', {
- schema: {
- width: {default: 4096},
- height: {default: 2048},
- camera: {type: 'selector'}
- },
- init: function () {
- var el = this.el;
- var self = this;
- if (el.renderer) {
- setup();
- } else {
- el.addEventListener('render-target-loaded', setup);
- }
- function setup () {
- var gl = el.renderer.getContext();
- if (!gl) { return; }
- self.cubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- self.material = new THREE.RawShaderMaterial({
- uniforms: {map: {type: 't', value: null}},
- vertexShader: VERTEX_SHADER,
- fragmentShader: FRAGMENT_SHADER,
- side: THREE.DoubleSide
- });
- self.quad = new THREE.Mesh(
- new THREE.PlaneBufferGeometry(1, 1),
- self.material
- );
- self.quad.visible = false;
- self.camera = new THREE.OrthographicCamera(-1 / 2, 1 / 2, 1 / 2, -1 / 2, -10000, 10000);
- self.canvas = document.createElement('canvas');
- self.ctx = self.canvas.getContext('2d');
- if (el.camera) { el.camera.add(self.quad); }
- self.onKeyDown = self.onKeyDown.bind(self);
- self.onCameraActive = self.onCameraActive.bind(self);
- el.addEventListener('camera-set-active', self.onCameraActive);
- }
- },
- getRenderTarget: function (width, height) {
- return new THREE.WebGLRenderTarget(width, height, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- wrapS: THREE.ClampToEdgeWrapping,
- wrapT: THREE.ClampToEdgeWrapping,
- format: THREE.RGBAFormat,
- type: THREE.UnsignedByteType
- });
- },
- resize: function (width, height) {
- // Resize quad.
- this.quad.scale.set(width, height, 1);
- // Resize camera.
- this.camera.left = -1 * width / 2;
- this.camera.right = width / 2;
- this.camera.top = height / 2;
- this.camera.bottom = -1 * height / 2;
- this.camera.updateProjectionMatrix();
- // Resize canvas.
- this.canvas.width = width;
- this.canvas.height = height;
- },
- play: function () {
- window.addEventListener('keydown', this.onKeyDown);
- },
- onCameraActive: function (evt) {
- var cameraParent = this.quad.parent;
- if (cameraParent) { cameraParent.remove(this.quad); }
- evt.detail.cameraEl.getObject3D('camera').add(this.quad);
- },
- /**
- * <ctrl> + <alt> + s = Regular screenshot.
- * <ctrl> + <alt> + <shift> + s = Equirectangular screenshot.
- */
- onKeyDown: function (evt) {
- var shortcutPressed = evt.keyCode === 83 && evt.ctrlKey && evt.altKey;
- if (!this.data || !shortcutPressed) { return; }
- var projection = evt.shiftKey ? 'equirectangular' : 'perspective';
- this.capture(projection);
- },
- /**
- * Capture a screenshot of the scene.
- *
- * @param {string} projection - Screenshot projection (equirectangular or perspective).
- */
- setCapture: function (projection) {
- var el = this.el;
- var size;
- var camera;
- var cubeCamera;
- // Configure camera.
- if (projection === 'perspective') {
- // Quad is only used in equirectangular mode. Hide it in this case.
- this.quad.visible = false;
- // Use scene camera.
- camera = (this.data.camera && this.data.camera.components.camera.camera) || el.camera;
- size = {width: this.data.width, height: this.data.height};
- } else {
- // Use ortho camera.
- camera = this.camera;
- // Copy position and rotation of scene camera into the ortho one.
- el.camera.getWorldPosition(camera.position);
- el.camera.getWorldRotation(camera.rotation);
- // Create cube camera and copy position from scene camera.
- cubeCamera = new THREE.CubeCamera(el.camera.near, el.camera.far,
- Math.min(this.cubeMapSize, 2048));
- el.camera.getWorldPosition(cubeCamera.position);
- el.camera.getWorldRotation(cubeCamera.rotation);
- // Render scene with cube camera.
- cubeCamera.updateCubeMap(el.renderer, el.object3D);
- this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture;
- size = {width: this.data.width, height: this.data.height};
- // Use quad to project image taken by the cube camera.
- this.quad.visible = true;
- }
- return {
- camera: camera,
- size: size,
- projection: projection
- };
- },
- /**
- * Maintained for backwards compatibility.
- */
- capture: function (projection) {
- var params = this.setCapture(projection);
- this.renderCapture(params.camera, params.size, params.projection);
- // Trigger file download.
- this.saveCapture();
- },
- /**
- * Return canvas instead of triggering download (e.g., for uploading blob to server).
- */
- getCanvas: function (projection) {
- var params = this.setCapture(projection);
- this.renderCapture(params.camera, params.size, params.projection);
- return this.canvas;
- },
- renderCapture: function (camera, size, projection) {
- var autoClear = this.el.renderer.autoClear;
- var el = this.el;
- var imageData;
- var output;
- var pixels;
- var renderer = this.el.renderer;
- // Create rendering target and buffer to store the read pixels.
- output = this.getRenderTarget(size.width, size.height);
- pixels = new Uint8Array(4 * size.width * size.height);
- // Resize quad, camera, and canvas.
- this.resize(size.width, size.height);
- // Render scene to render target.
- renderer.autoClear = true;
- renderer.render(el.object3D, camera, output, true);
- renderer.autoClear = autoClear;
- // Read image pizels back.
- renderer.readRenderTargetPixels(output, 0, 0, size.width, size.height, pixels);
- if (projection === 'perspective') {
- pixels = this.flipPixelsVertically(pixels, size.width, size.height);
- }
- imageData = new ImageData(new Uint8ClampedArray(pixels), size.width, size.height);
- // Hide quad after projecting the image.
- this.quad.visible = false;
- // Copy pixels into canvas.
- this.ctx.putImageData(imageData, 0, 0);
- },
- flipPixelsVertically: function (pixels, width, height) {
- var flippedPixels = pixels.slice(0);
- for (var x = 0; x < width; ++x) {
- for (var y = 0; y < height; ++y) {
- flippedPixels[x * 4 + y * width * 4] = pixels[x * 4 + (height - y) * width * 4];
- flippedPixels[x * 4 + 1 + y * width * 4] = pixels[x * 4 + 1 + (height - y) * width * 4];
- flippedPixels[x * 4 + 2 + y * width * 4] = pixels[x * 4 + 2 + (height - y) * width * 4];
- flippedPixels[x * 4 + 3 + y * width * 4] = pixels[x * 4 + 3 + (height - y) * width * 4];
- }
- }
- return flippedPixels;
- },
- /**
- * Download capture to file.
- */
- saveCapture: function () {
- this.canvas.toBlob(function (blob) {
- var fileName = 'screenshot-' + document.title.toLowerCase() + '-' + Date.now() + '.png';
- var linkEl = document.createElement('a');
- var url = URL.createObjectURL(blob);
- linkEl.href = url;
- linkEl.setAttribute('download', fileName);
- linkEl.innerHTML = 'downloading...';
- linkEl.style.display = 'none';
- document.body.appendChild(linkEl);
- setTimeout(function () {
- linkEl.click();
- document.body.removeChild(linkEl);
- }, 1);
- }, 'image/png');
- }
- });
- },{"../../core/component":102,"../../lib/three":150}],84:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var RStats = _dereq_('../../../vendor/rStats');
- var utils = _dereq_('../../utils');
- _dereq_('../../../vendor/rStats.extras');
- _dereq_('../../lib/rStatsAframe');
- var AFrameStats = window.aframeStats;
- var bind = utils.bind;
- var HIDDEN_CLASS = 'a-hidden';
- var ThreeStats = window.threeStats;
- /**
- * Stats appended to document.body by RStats.
- */
- module.exports.Component = registerComponent('stats', {
- schema: {default: true},
- init: function () {
- var scene = this.el;
- if (utils.getUrlParameter('stats') === 'false') { return; }
- this.stats = createStats(scene);
- this.statsEl = document.querySelector('.rs-base');
- this.hideBound = bind(this.hide, this);
- this.showBound = bind(this.show, this);
- scene.addEventListener('enter-vr', this.hideBound);
- scene.addEventListener('exit-vr', this.showBound);
- },
- update: function () {
- if (!this.stats) { return; }
- return (!this.data) ? this.hide() : this.show();
- },
- remove: function () {
- this.el.removeEventListener('enter-vr', this.hideBound);
- this.el.removeEventListener('exit-vr', this.showBound);
- if (!this.statsEl) { return; } // Scene detached.
- this.statsEl.parentNode.removeChild(this.statsEl);
- },
- tick: function () {
- var stats = this.stats;
- if (!stats) { return; }
- stats('rAF').tick();
- stats('FPS').frame();
- stats().update();
- },
- hide: function () {
- this.statsEl.classList.add(HIDDEN_CLASS);
- },
- show: function () {
- this.statsEl.classList.remove(HIDDEN_CLASS);
- }
- });
- function createStats (scene) {
- var threeStats = new ThreeStats(scene.renderer);
- var aframeStats = new AFrameStats(scene);
- var plugins = scene.isMobile ? [] : [threeStats, aframeStats];
- return new RStats({
- css: [], // Our stylesheet is injected from `src/index.js`.
- values: {
- fps: {caption: 'fps', below: 30}
- },
- groups: [
- {caption: 'Framerate', values: ['fps', 'raf']}
- ],
- plugins: plugins
- });
- }
- },{"../../../vendor/rStats":180,"../../../vendor/rStats.extras":179,"../../core/component":102,"../../lib/rStatsAframe":149,"../../utils":172}],85:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var constants = _dereq_('../../constants/');
- var utils = _dereq_('../../utils/');
- var bind = utils.bind;
- var ENTER_VR_CLASS = 'a-enter-vr';
- var ENTER_VR_BTN_CLASS = 'a-enter-vr-button';
- var HIDDEN_CLASS = 'a-hidden';
- var ORIENTATION_MODAL_CLASS = 'a-orientation-modal';
- /**
- * UI for entering VR mode.
- */
- module.exports.Component = registerComponent('vr-mode-ui', {
- dependencies: ['canvas'],
- schema: {
- enabled: {default: true},
- enterVRButton: {default: ''}
- },
- init: function () {
- var self = this;
- var sceneEl = this.el;
- if (utils.getUrlParameter('ui') === 'false') { return; }
- this.insideLoader = false;
- this.enterVREl = null;
- this.orientationModalEl = null;
- this.bindMethods();
- // Hide/show VR UI when entering/exiting VR mode.
- sceneEl.addEventListener('enter-vr', this.updateEnterVRInterface);
- sceneEl.addEventListener('exit-vr', this.updateEnterVRInterface);
- window.addEventListener('message', function (event) {
- if (event.data.type === 'loaderReady') {
- self.insideLoader = true;
- self.remove();
- }
- });
- // Modal that tells the user to change orientation if in portrait.
- window.addEventListener('orientationchange', this.toggleOrientationModalIfNeeded);
- },
- bindMethods: function () {
- this.onEnterVRButtonClick = bind(this.onEnterVRButtonClick, this);
- this.onModalClick = bind(this.onModalClick, this);
- this.toggleOrientationModalIfNeeded = bind(this.toggleOrientationModalIfNeeded, this);
- this.updateEnterVRInterface = bind(this.updateEnterVRInterface, this);
- },
- /**
- * Exit VR when modal clicked.
- */
- onModalClick: function () {
- this.el.exitVR();
- },
- /**
- * Enter VR when modal clicked.
- */
- onEnterVRButtonClick: function () {
- this.el.enterVR();
- },
- update: function () {
- var data = this.data;
- var sceneEl = this.el;
- if (!data.enabled || this.insideLoader || utils.getUrlParameter('ui') === 'false') {
- return this.remove();
- }
- if (this.enterVREl || this.orientationModalEl) { return; }
- // Add UI if enabled and not already present.
- if (data.enterVRButton) {
- // Custom button.
- this.enterVREl = document.querySelector(data.enterVRButton);
- this.enterVREl.addEventListener('click', this.onEnterVRButtonClick);
- } else {
- this.enterVREl = createEnterVRButton(this.onEnterVRButtonClick);
- sceneEl.appendChild(this.enterVREl);
- }
- this.orientationModalEl = createOrientationModal(this.onModalClick);
- sceneEl.appendChild(this.orientationModalEl);
- this.updateEnterVRInterface();
- },
- remove: function () {
- [this.enterVREl, this.orientationModalEl].forEach(function (uiElement) {
- if (uiElement && uiElement.parentNode) {
- uiElement.parentNode.removeChild(uiElement);
- }
- });
- },
- updateEnterVRInterface: function () {
- this.toggleEnterVRButtonIfNeeded();
- this.toggleOrientationModalIfNeeded();
- },
- toggleEnterVRButtonIfNeeded: function () {
- var sceneEl = this.el;
- if (!this.enterVREl) { return; }
- if (sceneEl.is('vr-mode')) {
- this.enterVREl.classList.add(HIDDEN_CLASS);
- } else {
- this.enterVREl.classList.remove(HIDDEN_CLASS);
- }
- },
- toggleOrientationModalIfNeeded: function () {
- var sceneEl = this.el;
- var orientationModalEl = this.orientationModalEl;
- if (!orientationModalEl || !sceneEl.isMobile) { return; }
- if (!utils.device.isLandscape() && sceneEl.is('vr-mode')) {
- // Show if in VR mode on portrait.
- orientationModalEl.classList.remove(HIDDEN_CLASS);
- } else {
- orientationModalEl.classList.add(HIDDEN_CLASS);
- }
- }
- });
- /**
- * Create a button that when clicked will enter into stereo-rendering mode for VR.
- *
- * Structure: <div><button></div>
- *
- * @param {function} onClick - click event handler
- * @returns {Element} Wrapper <div>.
- */
- function createEnterVRButton (onClick) {
- var vrButton;
- var wrapper;
- // Create elements.
- wrapper = document.createElement('div');
- wrapper.classList.add(ENTER_VR_CLASS);
- wrapper.setAttribute(constants.AFRAME_INJECTED, '');
- vrButton = document.createElement('button');
- vrButton.className = ENTER_VR_BTN_CLASS;
- vrButton.setAttribute('title',
- 'Enter VR mode with a headset or fullscreen mode on a desktop. ' +
- 'Visit https://webvr.rocks or https://webvr.info for more information.');
- vrButton.setAttribute(constants.AFRAME_INJECTED, '');
- // Insert elements.
- wrapper.appendChild(vrButton);
- vrButton.addEventListener('click', function (evt) {
- onClick();
- evt.stopPropagation();
- });
- return wrapper;
- }
- /**
- * Creates a modal dialog to request the user to switch to landscape orientation.
- *
- * @param {function} onClick - click event handler
- * @returns {Element} Wrapper <div>.
- */
- function createOrientationModal (onClick) {
- var modal = document.createElement('div');
- modal.className = ORIENTATION_MODAL_CLASS;
- modal.classList.add(HIDDEN_CLASS);
- modal.setAttribute(constants.AFRAME_INJECTED, '');
- var exit = document.createElement('button');
- exit.setAttribute(constants.AFRAME_INJECTED, '');
- exit.innerHTML = 'Exit VR';
- // Exit VR on close.
- exit.addEventListener('click', onClick);
- modal.appendChild(exit);
- return modal;
- }
- },{"../../constants/":94,"../../core/component":102,"../../utils/":172}],86:[function(_dereq_,module,exports){
- var component = _dereq_('../core/component');
- var THREE = _dereq_('../lib/three');
- var bind = _dereq_('../utils/bind');
- var registerComponent = component.registerComponent;
- /**
- * Shadow component.
- *
- * When applied to an entity, that entity's geometry and any descendants will cast or receive
- * shadows as specified by the `cast` and `receive` properties.
- */
- module.exports.Component = registerComponent('shadow', {
- schema: {
- cast: {default: true},
- receive: {default: true}
- },
- init: function () {
- this.onMeshChanged = bind(this.update, this);
- this.el.addEventListener('object3dset', this.onMeshChanged);
- this.system.setShadowMapEnabled(true);
- },
- update: function () {
- var data = this.data;
- this.updateDescendants(data.cast, data.receive);
- },
- remove: function () {
- var el = this.el;
- el.removeEventListener('object3dset', this.onMeshChanged);
- this.updateDescendants(false, false);
- },
- updateDescendants: function (cast, receive) {
- var sceneEl = this.el.sceneEl;
- this.el.object3D.traverse(function (node) {
- if (!(node instanceof THREE.Mesh)) { return; }
- node.castShadow = cast;
- node.receiveShadow = receive;
- // If scene has already rendered, materials must be updated.
- if (sceneEl.hasLoaded && node.material) {
- var materials = Array.isArray(node.material) ? node.material : [node.material];
- for (var i = 0; i < materials.length; i++) {
- materials[i].needsUpdate = true;
- }
- }
- });
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils/bind":166}],87:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var debug = _dereq_('../utils/debug');
- var bind = _dereq_('../utils/bind');
- var THREE = _dereq_('../lib/three');
- var warn = debug('components:sound:warn');
- /**
- * Sound component.
- */
- module.exports.Component = registerComponent('sound', {
- schema: {
- autoplay: {default: false},
- distanceModel: {default: 'inverse', oneOf: ['linear', 'inverse', 'exponential']},
- loop: {default: false},
- maxDistance: {default: 10000},
- on: {default: ''},
- poolSize: {default: 1},
- positional: {default: true},
- refDistance: {default: 1},
- rolloffFactor: {default: 1},
- src: {type: 'audio'},
- volume: {default: 1}
- },
- multiple: true,
- init: function () {
- this.listener = null;
- this.audioLoader = new THREE.AudioLoader();
- this.pool = new THREE.Group();
- this.loaded = false;
- this.mustPlay = false;
- this.playSound = bind(this.playSound, this);
- },
- update: function (oldData) {
- var data = this.data;
- var srcChanged = data.src !== oldData.src;
- // Create new sound if not yet created or changing `src`.
- if (srcChanged) {
- if (!data.src) {
- warn('Audio source was not specified with `src`');
- return;
- }
- this.setupSound();
- }
- this.pool.children.forEach(function (sound) {
- if (data.positional) {
- sound.setDistanceModel(data.distanceModel);
- sound.setMaxDistance(data.maxDistance);
- sound.setRefDistance(data.refDistance);
- sound.setRolloffFactor(data.rolloffFactor);
- }
- sound.setLoop(data.loop);
- sound.setVolume(data.volume);
- sound.isPaused = false;
- });
- if (data.on !== oldData.on) {
- this.updateEventListener(oldData.on);
- }
- // All sound values set. Load in `src`.
- if (srcChanged) {
- var self = this;
- this.loaded = false;
- this.audioLoader.load(data.src, function (buffer) {
- self.pool.children.forEach(function (sound) {
- sound.setBuffer(buffer);
- });
- self.loaded = true;
- // Remove this key from cache, otherwise we can't play it again
- THREE.Cache.remove(data.src);
- if (self.data.autoplay || self.mustPlay) { self.playSound(); }
- self.el.emit('sound-loaded', self.evtDetail);
- });
- }
- },
- pause: function () {
- this.stopSound();
- this.removeEventListener();
- },
- play: function () {
- if (this.data.autoplay) { this.playSound(); }
- this.updateEventListener();
- },
- remove: function () {
- this.removeEventListener();
- this.el.removeObject3D(this.attrName);
- try {
- this.pool.children.forEach(function (sound) {
- sound.disconnect();
- });
- } catch (e) {
- // disconnect() will throw if it was never connected initially.
- warn('Audio source not properly disconnected');
- }
- },
- /**
- * Update listener attached to the user defined on event.
- */
- updateEventListener: function (oldEvt) {
- var el = this.el;
- if (oldEvt) { el.removeEventListener(oldEvt, this.playSound); }
- el.addEventListener(this.data.on, this.playSound);
- },
- removeEventListener: function () {
- this.el.removeEventListener(this.data.on, this.playSound);
- },
- /**
- * Removes current sound object, creates new sound object, adds to entity.
- *
- * @returns {object} sound
- */
- setupSound: function () {
- var self = this;
- var el = this.el;
- var sceneEl = el.sceneEl;
- if (this.pool.children.length > 0) {
- this.stopSound();
- el.removeObject3D('sound');
- }
- // Only want one AudioListener. Cache it on the scene.
- var listener = this.listener = sceneEl.audioListener || new THREE.AudioListener();
- sceneEl.audioListener = listener;
- if (sceneEl.camera) {
- sceneEl.camera.add(listener);
- }
- // Wait for camera if necessary.
- sceneEl.addEventListener('camera-set-active', function (evt) {
- evt.detail.cameraEl.getObject3D('camera').add(listener);
- });
- // Create [poolSize] audio instances and attach them to pool
- this.pool = new THREE.Group();
- for (var i = 0; i < this.data.poolSize; i++) {
- var sound = this.data.positional ? new THREE.PositionalAudio(listener) : new THREE.Audio(listener);
- this.pool.add(sound);
- }
- el.setObject3D(this.attrName, this.pool);
- this.pool.children.forEach(function (sound) {
- sound.onEnded = function () {
- sound.isPlaying = false;
- el.emit('sound-ended', self.evtDetail);
- };
- });
- },
- /**
- * Pause all the sounds in the pool.
- */
- pauseSound: function () {
- this.isPlaying = false;
- this.pool.children.forEach(function (sound) {
- if (!sound.source || !sound.source.buffer || !sound.isPlaying || sound.isPaused) { return; }
- sound.isPaused = true;
- sound.pause();
- });
- },
- /**
- * Look for an unused sound in the pool and play it if found.
- */
- playSound: function () {
- if (!this.loaded) {
- warn('Sound not loaded yet. It will be played once it finished loading');
- this.mustPlay = true;
- return;
- }
- var found = false;
- this.isPlaying = true;
- this.pool.children.forEach(function (sound) {
- if (!sound.isPlaying && sound.buffer && !found) {
- sound.play();
- sound.isPaused = false;
- found = true;
- return;
- }
- });
- if (!found) {
- warn('All the sounds are playing. If you need to play more sounds simultaneously ' +
- 'consider increasing the size of pool with the `poolSize` attribute.', this.el);
- return;
- }
- this.mustPlay = false;
- },
- /**
- * Stop all the sounds in the pool.
- */
- stopSound: function () {
- this.isPlaying = false;
- this.pool.children.forEach(function (sound) {
- if (!sound.source || !sound.source.buffer) { return; }
- sound.stop();
- });
- }
- });
- },{"../core/component":102,"../lib/three":150,"../utils/bind":166,"../utils/debug":168}],88:[function(_dereq_,module,exports){
- var createTextGeometry = _dereq_('three-bmfont-text');
- var loadBMFont = _dereq_('load-bmfont');
- var registerComponent = _dereq_('../core/component').registerComponent;
- var coreShader = _dereq_('../core/shader');
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var error = utils.debug('components:text:error');
- var shaders = coreShader.shaders;
- var warn = utils.debug('components:text:warn');
- // 1 to match other A-Frame default widths.
- var DEFAULT_WIDTH = 1;
- // @bryik set anisotropy to 16. Improves look of large amounts of text when viewed from angle.
- var MAX_ANISOTROPY = 16;
- var FONT_BASE_URL = 'https://cdn.aframe.io/fonts/';
- var FONTS = {
- aileronsemibold: FONT_BASE_URL + 'Aileron-Semibold.fnt',
- dejavu: FONT_BASE_URL + 'DejaVu-sdf.fnt',
- exo2bold: FONT_BASE_URL + 'Exo2Bold.fnt',
- exo2semibold: FONT_BASE_URL + 'Exo2SemiBold.fnt',
- kelsonsans: FONT_BASE_URL + 'KelsonSans.fnt',
- monoid: FONT_BASE_URL + 'Monoid.fnt',
- mozillavr: FONT_BASE_URL + 'mozillavr.fnt',
- roboto: FONT_BASE_URL + 'Roboto-msdf.json',
- sourcecodepro: FONT_BASE_URL + 'SourceCodePro.fnt'
- };
- var MSDF_FONTS = ['roboto'];
- var DEFAULT_FONT = 'roboto';
- module.exports.FONTS = FONTS;
- var cache = new PromiseCache();
- var fontWidthFactors = {};
- var textures = {};
- // Regular expression for detecting a URLs with a protocol prefix.
- var protocolRe = /^\w+:/;
- /**
- * SDF-based text component.
- * Based on https://github.com/Jam3/three-bmfont-text.
- *
- * All the stock fonts are for the `sdf` registered shader, an improved version of jam3's
- * original `sdf` shader.
- */
- module.exports.Component = registerComponent('text', {
- multiple: true,
- schema: {
- align: {type: 'string', default: 'left', oneOf: ['left', 'right', 'center']},
- alphaTest: {default: 0.5},
- // `anchor` defaults to center to match geometries.
- anchor: {default: 'center', oneOf: ['left', 'right', 'center', 'align']},
- baseline: {default: 'center', oneOf: ['top', 'center', 'bottom']},
- color: {type: 'color', default: '#FFF'},
- font: {type: 'string', default: DEFAULT_FONT},
- // `fontImage` defaults to the font name as a .png (e.g., mozillavr.fnt -> mozillavr.png).
- fontImage: {type: 'string'},
- // `height` has no default, will be populated at layout.
- height: {type: 'number'},
- letterSpacing: {type: 'number', default: 0},
- // `lineHeight` defaults to font's `lineHeight` value.
- lineHeight: {type: 'number'},
- // `negate` must be true for fonts generated with older versions of msdfgen (white background).
- negate: {type: 'boolean', default: true},
- opacity: {type: 'number', default: 1.0},
- shader: {default: 'sdf', oneOf: shaders},
- side: {default: 'front', oneOf: ['front', 'back', 'double']},
- tabSize: {default: 4},
- transparent: {default: true},
- value: {type: 'string'},
- whiteSpace: {default: 'normal', oneOf: ['normal', 'pre', 'nowrap']},
- // `width` defaults to geometry width if present, else `DEFAULT_WIDTH`.
- width: {type: 'number'},
- // `wrapCount` units are about one default font character. Wrap roughly at this number.
- wrapCount: {type: 'number', default: 40},
- // `wrapPixels` will wrap using bmfont pixel units (e.g., dejavu's is 32 pixels).
- wrapPixels: {type: 'number'},
- // `xOffset` to add padding.
- xOffset: {type: 'number', default: 0},
- // `yOffset` to adjust generated fonts from tools that may have incorrect metrics.
- yOffset: {type: 'number', default: 0},
- // `zOffset` will provide a small z offset to avoid z-fighting.
- zOffset: {type: 'number', default: 0.001}
- },
- init: function () {
- this.shaderData = {};
- this.geometry = createTextGeometry();
- this.createOrUpdateMaterial();
- this.mesh = new THREE.Mesh(this.geometry, this.material);
- this.el.setObject3D(this.attrName, this.mesh);
- },
- update: function (oldData) {
- var data = coerceData(this.data);
- var font = this.currentFont;
- if (textures[data.font]) {
- this.texture = textures[data.font];
- } else {
- // Create texture per font.
- this.texture = textures[data.font] = new THREE.Texture();
- this.texture.anisotropy = MAX_ANISOTROPY;
- }
- // Update material.
- this.createOrUpdateMaterial();
- // New font. `updateFont` will later change data and layout.
- if (oldData.font !== data.font) {
- this.updateFont();
- return;
- }
- // Update geometry and layout.
- if (font) {
- this.updateGeometry(this.geometry, data, font);
- this.updateLayout(data);
- }
- },
- /**
- * Clean up geometry, material, texture, mesh, objects.
- */
- remove: function () {
- this.geometry.dispose();
- this.geometry = null;
- this.el.removeObject3D(this.attrName);
- this.material.dispose();
- this.material = null;
- this.texture.dispose();
- this.texture = null;
- if (this.shaderObject) {
- delete this.shaderObject;
- }
- },
- /**
- * Update the shader of the material.
- */
- createOrUpdateMaterial: function () {
- var data = this.data;
- var hasChangedShader;
- var material = this.material;
- var NewShader;
- var shaderData = this.shaderData;
- var shaderName;
- // Infer shader if using a stock font (or from `-msdf` filename convention).
- shaderName = data.shader;
- if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) {
- shaderName = 'msdf';
- } else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) {
- shaderName = 'sdf';
- }
- hasChangedShader = (this.shaderObject && this.shaderObject.name) !== shaderName;
- shaderData.alphaTest = data.alphaTest;
- shaderData.color = data.color;
- shaderData.map = this.texture;
- shaderData.opacity = data.opacity;
- shaderData.side = parseSide(data.side);
- shaderData.transparent = data.transparent;
- shaderData.negate = data.negate;
- // Shader has not changed, do an update.
- if (!hasChangedShader) {
- // Update shader material.
- this.shaderObject.update(shaderData);
- // Apparently, was not set on `init` nor `update`.
- material.transparent = shaderData.transparent;
- material.side = shaderData.side;
- return;
- }
- // Shader has changed. Create a shader material.
- NewShader = createShader(this.el, shaderName, shaderData);
- this.material = NewShader.material;
- this.shaderObject = NewShader.shader;
- // Set new shader material.
- this.material.side = shaderData.side;
- if (this.mesh) { this.mesh.material = this.material; }
- },
- /**
- * Load font for geometry, load font image for material, and apply.
- */
- updateFont: function () {
- var data = this.data;
- var el = this.el;
- var fontSrc;
- var geometry = this.geometry;
- var self = this;
- if (!data.font) { warn('No font specified. Using the default font.'); }
- // Make invisible during font swap.
- this.mesh.visible = false;
- // Look up font URL to use, and perform cached load.
- fontSrc = this.lookupFont(data.font || DEFAULT_FONT) || data.font;
- cache.get(fontSrc, function doLoadFont () {
- return loadFont(fontSrc, data.yOffset);
- }).then(function setFont (font) {
- var coercedData;
- var fontImgSrc;
- if (font.pages.length !== 1) {
- throw new Error('Currently only single-page bitmap fonts are supported.');
- }
- if (!fontWidthFactors[fontSrc]) {
- font.widthFactor = fontWidthFactors[font] = computeFontWidthFactor(font);
- }
- // Update geometry given font metrics.
- coercedData = coerceData(data);
- self.updateGeometry(geometry, self.data, font);
- // Set font and update layout.
- self.currentFont = font;
- self.updateLayout(coercedData);
- // Look up font image URL to use, and perform cached load.
- fontImgSrc = self.getFontImageSrc();
- cache.get(fontImgSrc, function () {
- return loadTexture(fontImgSrc);
- }).then(function (image) {
- // Make mesh visible and apply font image as texture.
- var texture = self.texture;
- texture.image = image;
- texture.needsUpdate = true;
- textures[data.font] = texture;
- self.texture = texture;
- self.mesh.visible = true;
- el.emit('textfontset', {font: data.font, fontObj: font});
- }).catch(function (err) {
- error(err);
- throw err;
- });
- }).catch(function (err) {
- error(err);
- throw err;
- });
- },
- getFontImageSrc: function () {
- if (this.data.fontImage) { return this.data.fontImage; }
- var fontSrc = this.lookupFont(this.data.font || DEFAULT_FONT) || this.data.font;
- var imageSrc = this.currentFont.pages[0];
- // If the image URL contains a non-HTTP(S) protocol, assume it's an absolute
- // path on disk and try to infer the path from the font source instead.
- if (imageSrc.match(protocolRe) && imageSrc.indexOf('http') !== 0) {
- return fontSrc.replace(/(\.fnt)|(\.json)/, '.png');
- }
- return THREE.LoaderUtils.extractUrlBase(fontSrc) + imageSrc;
- },
- /**
- * Update layout with anchor, alignment, baseline, and considering any meshes.
- */
- updateLayout: function (data) {
- var anchor;
- var baseline;
- var el = this.el;
- var geometry = this.geometry;
- var geometryComponent;
- var height;
- var layout;
- var mesh = this.mesh;
- var textRenderWidth;
- var textScale;
- var width;
- var x;
- var y;
- if (!geometry.layout) { return; }
- // Determine width to use (defined width, geometry's width, or default width).
- geometryComponent = el.getAttribute('geometry');
- width = data.width || (geometryComponent && geometryComponent.width) || DEFAULT_WIDTH;
- // Determine wrap pixel count. Either specified or by experimental fudge factor.
- // Note that experimental factor will never be correct for variable width fonts.
- textRenderWidth = computeWidth(data.wrapPixels, data.wrapCount,
- this.currentFont.widthFactor);
- textScale = width / textRenderWidth;
- // Determine height to use.
- layout = geometry.layout;
- height = textScale * (layout.height + layout.descender);
- // Update geometry dimensions to match text layout if width and height are set to 0.
- // For example, scales a plane to fit text.
- if (geometryComponent) {
- if (!geometryComponent.width) { el.setAttribute('geometry', 'width', width); }
- if (!geometryComponent.height) { el.setAttribute('geometry', 'height', height); }
- }
- // Calculate X position to anchor text left, center, or right.
- anchor = data.anchor === 'align' ? data.align : data.anchor;
- if (anchor === 'left') {
- x = 0;
- } else if (anchor === 'right') {
- x = -1 * layout.width;
- } else if (anchor === 'center') {
- x = -1 * layout.width / 2;
- } else {
- throw new TypeError('Invalid text.anchor property value', anchor);
- }
- // Calculate Y position to anchor text top, center, or bottom.
- baseline = data.baseline;
- if (baseline === 'bottom') {
- y = 0;
- } else if (baseline === 'top') {
- y = -1 * layout.height + layout.ascender;
- } else if (baseline === 'center') {
- y = -1 * layout.height / 2;
- } else {
- throw new TypeError('Invalid text.baseline property value', baseline);
- }
- // Position and scale mesh to apply layout.
- mesh.position.x = x * textScale + data.xOffset;
- mesh.position.y = y * textScale;
- // Place text slightly in front to avoid Z-fighting.
- mesh.position.z = data.zOffset;
- mesh.scale.set(textScale, -1 * textScale, textScale);
- this.geometry.computeBoundingSphere();
- },
- /**
- * Grab font from the constant.
- * Set as a method for test stubbing purposes.
- */
- lookupFont: function (key) {
- return FONTS[key];
- },
- /**
- * Update the text geometry using `three-bmfont-text.update`.
- */
- updateGeometry: function (geometry, data, font) {
- geometry.update(utils.extend({}, data, {
- font: font,
- width: computeWidth(data.wrapPixels, data.wrapCount, font.widthFactor),
- text: data.value.toString().replace(/\\n/g, '\n').replace(/\\t/g, '\t'),
- lineHeight: data.lineHeight || font.common.lineHeight
- }));
- }
- });
- /**
- * Due to using negative scale, we return the opposite side specified.
- * https://github.com/mrdoob/three.js/pull/12787/
- */
- function parseSide (side) {
- switch (side) {
- case 'back': {
- return THREE.FrontSide;
- }
- case 'double': {
- return THREE.DoubleSide;
- }
- default: {
- return THREE.BackSide;
- }
- }
- }
- /**
- * Coerce some data to numbers.
- * as they will be passed directly into text creation and update
- */
- function coerceData (data) {
- data = utils.clone(data);
- if (data.lineHeight !== undefined) {
- data.lineHeight = parseFloat(data.lineHeight);
- if (!isFinite(data.lineHeight)) { data.lineHeight = undefined; }
- }
- if (data.width !== undefined) {
- data.width = parseFloat(data.width);
- if (!isFinite(data.width)) { data.width = undefined; }
- }
- return data;
- }
- /**
- * @returns {Promise}
- */
- function loadFont (src, yOffset) {
- return new Promise(function (resolve, reject) {
- loadBMFont(src, function (err, font) {
- if (err) {
- error('Error loading font', src);
- reject(err);
- return;
- }
- // Fix negative Y offsets for Roboto MSDF font from tool. Experimentally determined.
- if (src.indexOf('/Roboto-msdf.json') >= 0) { yOffset = 30; }
- if (yOffset) { font.chars.map(function doOffset (ch) { ch.yoffset += yOffset; }); }
- resolve(font);
- });
- });
- }
- /**
- * @returns {Promise}
- */
- function loadTexture (src) {
- return new Promise(function (resolve, reject) {
- new THREE.ImageLoader().load(src, function (image) {
- resolve(image);
- }, undefined, function () {
- error('Error loading font image', src);
- reject(null);
- });
- });
- }
- function createShader (el, shaderName, data) {
- var shader;
- var shaderObject;
- // Set up Shader.
- shaderObject = new shaders[shaderName].Shader();
- shaderObject.el = el;
- shaderObject.init(data);
- shaderObject.update(data);
- // Get material.
- shader = shaderObject.material;
- // Apparently, was not set on `init` nor `update`.
- shader.transparent = data.transparent;
- return {
- material: shader,
- shader: shaderObject
- };
- }
- /**
- * Determine wrap pixel count. Either specified or by experimental fudge factor.
- * Note that experimental factor will never be correct for variable width fonts.
- */
- function computeWidth (wrapPixels, wrapCount, widthFactor) {
- return wrapPixels || ((0.5 + wrapCount) * widthFactor);
- }
- /**
- * Compute default font width factor to use.
- */
- function computeFontWidthFactor (font) {
- var sum = 0;
- var digitsum = 0;
- var digits = 0;
- font.chars.map(function (ch) {
- sum += ch.xadvance;
- if (ch.id >= 48 && ch.id <= 57) {
- digits++;
- digitsum += ch.xadvance;
- }
- });
- return digits ? digitsum / digits : sum / font.chars.length;
- }
- /**
- * Get or create a promise given a key and promise generator.
- * @todo Move to a utility and use in other parts of A-Frame.
- */
- function PromiseCache () {
- var cache = this.cache = {};
- this.get = function (key, promiseGenerator) {
- if (key in cache) {
- return cache[key];
- }
- cache[key] = promiseGenerator();
- return cache[key];
- };
- }
- },{"../core/component":102,"../core/shader":111,"../lib/three":150,"../utils/":172,"load-bmfont":23,"three-bmfont-text":36}],89:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var controllerUtils = _dereq_('../utils/tracked-controls');
- var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT;
- var THREE = _dereq_('../lib/three');
- var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS;
- // Vector from eyes to elbow (divided by user height).
- var EYES_TO_ELBOW = {x: 0.175, y: -0.3, z: -0.03};
- // Vector from eyes to elbow (divided by user height).
- var FOREARM = {x: 0, y: 0, z: -0.175};
- // Due to unfortunate name collision, add empty touches array to avoid Daydream error.
- var EMPTY_DAYDREAM_TOUCHES = {touches: []};
- var EVENTS = {
- AXISMOVE: 'axismove',
- BUTTONCHANGED: 'buttonchanged',
- BUTTONDOWN: 'buttondown',
- BUTTONUP: 'buttonup',
- TOUCHSTART: 'touchstart',
- TOUCHEND: 'touchend'
- };
- /**
- * Tracked controls component.
- * Wrap the gamepad API for pose and button states.
- * Select the appropriate controller and apply pose to the entity.
- * Observe button states and emit appropriate events.
- *
- * @property {number} controller - Index of controller in array returned by Gamepad API.
- * Only used if hand property is not set.
- * @property {string} id - Selected controller among those returned by Gamepad API.
- * @property {number} hand - If multiple controllers found with id, choose the one with the
- * given value for hand. If set, we ignore 'controller' property
- */
- module.exports.Component = registerComponent('tracked-controls', {
- schema: {
- controller: {default: 0},
- id: {type: 'string', default: ''},
- hand: {type: 'string', default: ''},
- idPrefix: {type: 'string', default: ''},
- orientationOffset: {type: 'vec3'},
- // Arm model parameters when not 6DoF.
- armModel: {default: true},
- headElement: {type: 'selector'}
- },
- init: function () {
- this.axis = [0, 0, 0];
- this.buttonStates = {};
- this.changedAxes = [];
- this.targetControllerNumber = this.data.controller;
- this.axisMoveEventDetail = {axis: this.axis, changed: this.changedAxes};
- this.deltaControllerPosition = new THREE.Vector3();
- this.controllerQuaternion = new THREE.Quaternion();
- this.controllerEuler = new THREE.Euler();
- this.updateGamepad();
- this.buttonEventDetails = {};
- },
- tick: function (time, delta) {
- var mesh = this.el.getObject3D('mesh');
- // Update mesh animations.
- if (mesh && mesh.update) { mesh.update(delta / 1000); }
- this.updateGamepad();
- this.updatePose();
- this.updateButtons();
- },
- /**
- * Return default user height to use for non-6DOF arm model.
- */
- defaultUserHeight: function () {
- return DEFAULT_CAMERA_HEIGHT;
- },
- /**
- * Return head element to use for non-6DOF arm model.
- */
- getHeadElement: function () {
- return this.data.headElement || this.el.sceneEl.camera.el;
- },
- /**
- * Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`)
- */
- updateGamepad: function () {
- var data = this.data;
- var controller = controllerUtils.findMatchingController(
- this.system.controllers,
- data.id,
- data.idPrefix,
- data.hand,
- data.controller
- );
- this.controller = controller;
- },
- /**
- * Applies an artificial arm model to simulate elbow to wrist positioning
- * based on the orientation of the controller.
- *
- * @param {object} controllerPosition - Existing vector to update with controller position.
- */
- applyArmModel: function (controllerPosition) {
- // Use controllerPosition and deltaControllerPosition to avoid creating variables.
- var controller = this.controller;
- var controllerEuler = this.controllerEuler;
- var controllerQuaternion = this.controllerQuaternion;
- var deltaControllerPosition = this.deltaControllerPosition;
- var hand;
- var headEl;
- var headObject3D;
- var pose;
- var userHeight;
- headEl = this.getHeadElement();
- headObject3D = headEl.object3D;
- userHeight = this.defaultUserHeight();
- pose = controller.pose;
- hand = (controller ? controller.hand : undefined) || DEFAULT_HANDEDNESS;
- // Use camera position as head position.
- controllerPosition.copy(headObject3D.position);
- // Set offset for degenerate "arm model" to elbow.
- deltaControllerPosition.set(
- EYES_TO_ELBOW.x * (hand === 'left' ? -1 : hand === 'right' ? 1 : 0),
- EYES_TO_ELBOW.y, // Lower than our eyes.
- EYES_TO_ELBOW.z); // Slightly out in front.
- // Scale offset by user height.
- deltaControllerPosition.multiplyScalar(userHeight);
- // Apply camera Y rotation (not X or Z, so you can look down at your hand).
- deltaControllerPosition.applyAxisAngle(headObject3D.up, headObject3D.rotation.y);
- // Apply rotated offset to position.
- controllerPosition.add(deltaControllerPosition);
- // Set offset for degenerate "arm model" forearm. Forearm sticking out from elbow.
- deltaControllerPosition.set(FOREARM.x, FOREARM.y, FOREARM.z);
- // Scale offset by user height.
- deltaControllerPosition.multiplyScalar(userHeight);
- // Apply controller X/Y rotation (tilting up/down/left/right is usually moving the arm).
- if (pose.orientation) {
- controllerQuaternion.fromArray(pose.orientation);
- } else {
- controllerQuaternion.copy(headObject3D.quaternion);
- }
- controllerEuler.setFromQuaternion(controllerQuaternion);
- controllerEuler.set(controllerEuler.x, controllerEuler.y, 0);
- deltaControllerPosition.applyEuler(controllerEuler);
- // Apply rotated offset to position.
- controllerPosition.add(deltaControllerPosition);
- },
- /**
- * Read pose from controller (from Gamepad API), apply transforms, apply to entity.
- */
- updatePose: function () {
- var controller = this.controller;
- var data = this.data;
- var object3D = this.el.object3D;
- var pose;
- var vrDisplay = this.system.vrDisplay;
- var standingMatrix;
- if (!controller) { return; }
- // Compose pose from Gamepad.
- pose = controller.pose;
- if (pose.position) {
- object3D.position.fromArray(pose.position);
- } else {
- // Controller not 6DOF, apply arm model.
- if (data.armModel) { this.applyArmModel(object3D.position); }
- }
- if (pose.orientation) {
- object3D.quaternion.fromArray(pose.orientation);
- }
- // Apply transforms, if 6DOF and in VR.
- if (vrDisplay && pose.position) {
- standingMatrix = this.el.sceneEl.renderer.vr.getStandingMatrix();
- object3D.matrixAutoUpdate = false;
- object3D.matrix.compose(object3D.position, object3D.quaternion, object3D.scale);
- object3D.matrix.multiplyMatrices(standingMatrix, object3D.matrix);
- object3D.matrix.decompose(object3D.position, object3D.quaternion, object3D.scale);
- }
- object3D.rotateX(this.data.orientationOffset.x * THREE.Math.DEG2RAD);
- object3D.rotateY(this.data.orientationOffset.y * THREE.Math.DEG2RAD);
- object3D.rotateZ(this.data.orientationOffset.z * THREE.Math.DEG2RAD);
- object3D.updateMatrix();
- object3D.matrixWorldNeedsUpdate = true;
- },
- /**
- * Handle button changes including axes, presses, touches, values.
- */
- updateButtons: function () {
- var buttonState;
- var controller = this.controller;
- var id;
- if (!controller) { return; }
- // Check every button.
- for (id = 0; id < controller.buttons.length; ++id) {
- // Initialize button state.
- if (!this.buttonStates[id]) {
- this.buttonStates[id] = {pressed: false, touched: false, value: 0};
- }
- if (!this.buttonEventDetails[id]) {
- this.buttonEventDetails[id] = {id: id, state: this.buttonStates[id]};
- }
- buttonState = controller.buttons[id];
- this.handleButton(id, buttonState);
- }
- // Check axes.
- this.handleAxes();
- },
- /**
- * Handle presses and touches for a single button.
- *
- * @param {number} id - Index of button in Gamepad button array.
- * @param {number} buttonState - Value of button state from 0 to 1.
- * @returns {boolean} Whether button has changed in any way.
- */
- handleButton: function (id, buttonState) {
- var changed;
- changed = this.handlePress(id, buttonState) |
- this.handleTouch(id, buttonState) |
- this.handleValue(id, buttonState);
- if (!changed) { return false; }
- this.el.emit(EVENTS.BUTTONCHANGED, this.buttonEventDetails[id], false);
- return true;
- },
- /**
- * An axis is an array of values from -1 (up, left) to 1 (down, right).
- * Compare each component of the axis to the previous value to determine change.
- *
- * @returns {boolean} Whether axes changed.
- */
- handleAxes: function () {
- var changed = false;
- var controllerAxes = this.controller.axes;
- var i;
- var previousAxis = this.axis;
- var changedAxes = this.changedAxes;
- // Check if axis changed.
- this.changedAxes.length = 0;
- for (i = 0; i < controllerAxes.length; ++i) {
- changedAxes.push(previousAxis[i] !== controllerAxes[i]);
- if (changedAxes[i]) { changed = true; }
- }
- if (!changed) { return false; }
- this.axis.length = 0;
- for (i = 0; i < controllerAxes.length; i++) {
- this.axis.push(controllerAxes[i]);
- }
- this.el.emit(EVENTS.AXISMOVE, this.axisMoveEventDetail, false);
- return true;
- },
- /**
- * Determine whether a button press has occured and emit events as appropriate.
- *
- * @param {string} id - ID of the button to check.
- * @param {object} buttonState - State of the button to check.
- * @returns {boolean} Whether button press state changed.
- */
- handlePress: function (id, buttonState) {
- var evtName;
- var previousButtonState = this.buttonStates[id];
- // Not changed.
- if (buttonState.pressed === previousButtonState.pressed) { return false; }
- evtName = buttonState.pressed ? EVENTS.BUTTONDOWN : EVENTS.BUTTONUP;
- this.el.emit(evtName, this.buttonEventDetails[id], false);
- previousButtonState.pressed = buttonState.pressed;
- return true;
- },
- /**
- * Determine whether a button touch has occured and emit events as appropriate.
- *
- * @param {string} id - ID of the button to check.
- * @param {object} buttonState - State of the button to check.
- * @returns {boolean} Whether button touch state changed.
- */
- handleTouch: function (id, buttonState) {
- var evtName;
- var previousButtonState = this.buttonStates[id];
- // Not changed.
- if (buttonState.touched === previousButtonState.touched) { return false; }
- evtName = buttonState.touched ? EVENTS.TOUCHSTART : EVENTS.TOUCHEND;
- this.el.emit(evtName, this.buttonEventDetails[id], false, EMPTY_DAYDREAM_TOUCHES);
- previousButtonState.touched = buttonState.touched;
- return true;
- },
- /**
- * Determine whether a button value has changed.
- *
- * @param {string} id - Id of the button to check.
- * @param {object} buttonState - State of the button to check.
- * @returns {boolean} Whether button value changed.
- */
- handleValue: function (id, buttonState) {
- var previousButtonState = this.buttonStates[id];
- // Not changed.
- if (buttonState.value === previousButtonState.value) { return false; }
- previousButtonState.value = buttonState.value;
- return true;
- }
- });
- },{"../constants":94,"../core/component":102,"../lib/three":150,"../utils/tracked-controls":178}],90:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- /**
- * Visibility component.
- */
- module.exports.Component = registerComponent('visible', {
- schema: {default: true},
- update: function () {
- this.el.object3D.visible = this.data;
- }
- });
- },{"../core/component":102}],91:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../core/component').registerComponent;
- var utils = _dereq_('../utils/');
- var bind = utils.bind;
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
- var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var VIVE_CONTROLLER_MODEL_OBJ_URL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.obj';
- var VIVE_CONTROLLER_MODEL_OBJ_MTL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.mtl';
- var GAMEPAD_ID_PREFIX = 'OpenVR ';
- /**
- * Vive controls.
- * Interface with Vive controllers and map Gamepad events to controller buttons:
- * trackpad, trigger, grip, menu, system
- * Load a controller model and highlight the pressed buttons.
- */
- module.exports.Component = registerComponent('vive-controls', {
- schema: {
- hand: {default: 'left'},
- buttonColor: {type: 'color', default: '#FAFAFA'}, // Off-white.
- buttonHighlightColor: {type: 'color', default: '#22D1EE'}, // Light blue.
- model: {default: true},
- orientationOffset: {type: 'vec3'}
- },
- /**
- * Button IDs:
- * 0 - trackpad
- * 1 - trigger (intensity value from 0.5 to 1)
- * 2 - grip
- * 3 - menu (dispatch but better for menu options)
- * 4 - system (never dispatched on this layer)
- */
- mapping: {
- axes: {trackpad: [0, 1]},
- buttons: ['trackpad', 'trigger', 'grip', 'menu', 'system']
- },
- init: function () {
- var self = this;
- this.animationActive = 'pointing';
- this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
- this.controllerPresent = false;
- this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
- this.lastControllerCheck = 0;
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
- this.onAxisMoved = bind(this.onAxisMoved, this);
- this.previousButtonValues = {};
- this.bindMethods();
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- bindMethods: function () {
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('model-loaded', this.onModelLoaded);
- el.addEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- el.removeEventListener('axismove', this.onAxisMoved);
- this.controllerEventsActive = false;
- },
- /**
- * Once OpenVR returns correct hand data in supporting browsers, we can use hand property.
- * var isPresent = this.checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX,
- { hand: data.hand });
- * Until then, use hardcoded index.
- */
- checkIfControllerPresent: function () {
- var data = this.data;
- var controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2;
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {index: controllerIndex});
- },
- injectTrackedControls: function () {
- var el = this.el;
- var data = this.data;
- // If we have an OpenVR Gamepad, use the fixed mapping.
- el.setAttribute('tracked-controls', {
- idPrefix: GAMEPAD_ID_PREFIX,
- // Hand IDs: 0 = right, 1 = left, 2 = anything else.
- controller: data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2,
- orientationOffset: data.orientationOffset
- });
- // Load model.
- if (!this.data.model) { return; }
- this.el.setAttribute('obj-model', {
- obj: VIVE_CONTROLLER_MODEL_OBJ_URL,
- mtl: VIVE_CONTROLLER_MODEL_OBJ_MTL
- });
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- this.checkIfControllerPresent();
- },
- /**
- * Rotate the trigger button based on how hard the trigger is pressed.
- */
- onButtonChanged: function (evt) {
- var button = this.mapping.buttons[evt.detail.id];
- var buttonMeshes = this.buttonMeshes;
- var analogValue;
- if (!button) { return; }
- if (button === 'trigger') {
- analogValue = evt.detail.state.value;
- // Update trigger rotation depending on button value.
- if (buttonMeshes && buttonMeshes.trigger) {
- buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 12);
- }
- }
- // Pass along changed event with button state, using button mapping for convenience.
- this.el.emit(button + 'changed', evt.detail.state);
- },
- onModelLoaded: function (evt) {
- var buttonMeshes;
- var controllerObject3D = evt.detail.model;
- var self = this;
- if (!this.data.model) { return; }
- // Store button meshes object to be able to change their colors.
- buttonMeshes = this.buttonMeshes = {};
- buttonMeshes.grip = {
- left: controllerObject3D.getObjectByName('leftgrip'),
- right: controllerObject3D.getObjectByName('rightgrip')
- };
- buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton');
- buttonMeshes.system = controllerObject3D.getObjectByName('systembutton');
- buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad');
- buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger');
- // Set default colors.
- Object.keys(buttonMeshes).forEach(function (buttonName) {
- self.setButtonColor(buttonName, self.data.buttonColor);
- });
- // Offset pivot point.
- controllerObject3D.position.set(0, -0.015, 0.04);
- },
- onAxisMoved: function (evt) {
- this.emitIfAxesChanged(this, this.mapping.axes, evt);
- },
- updateModel: function (buttonName, evtName) {
- var color;
- var isTouch;
- if (!this.data.model) { return; }
- isTouch = evtName.indexOf('touch') !== -1;
- // Don't change color for trackpad touch.
- if (isTouch) { return; }
- // Update colors.
- color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor;
- this.setButtonColor(buttonName, color);
- },
- setButtonColor: function (buttonName, color) {
- var buttonMeshes = this.buttonMeshes;
- if (!buttonMeshes) { return; }
- // Need to do both left and right sides for grip.
- if (buttonName === 'grip') {
- buttonMeshes.grip.left.material.color.set(color);
- buttonMeshes.grip.right.material.color.set(color);
- return;
- }
- buttonMeshes[buttonName].material.color.set(color);
- }
- });
- },{"../core/component":102,"../utils/":172,"../utils/tracked-controls":178}],92:[function(_dereq_,module,exports){
- var KEYCODE_TO_CODE = _dereq_('../constants').keyboardevent.KEYCODE_TO_CODE;
- var registerComponent = _dereq_('../core/component').registerComponent;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var bind = utils.bind;
- var shouldCaptureKeyEvent = utils.shouldCaptureKeyEvent;
- var CLAMP_VELOCITY = 0.00001;
- var MAX_DELTA = 0.2;
- var KEYS = [
- 'KeyW', 'KeyA', 'KeyS', 'KeyD',
- 'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown'
- ];
- /**
- * WASD component to control entities using WASD keys.
- */
- module.exports.Component = registerComponent('wasd-controls', {
- schema: {
- acceleration: {default: 65},
- adAxis: {default: 'x', oneOf: ['x', 'y', 'z']},
- adEnabled: {default: true},
- adInverted: {default: false},
- easing: {default: 20},
- enabled: {default: true},
- fly: {default: false},
- wsAxis: {default: 'z', oneOf: ['x', 'y', 'z']},
- wsEnabled: {default: true},
- wsInverted: {default: false}
- },
- init: function () {
- // To keep track of the pressed keys.
- this.keys = {};
- this.position = {};
- this.velocity = new THREE.Vector3();
- // Bind methods and add event listeners.
- this.onBlur = bind(this.onBlur, this);
- this.onFocus = bind(this.onFocus, this);
- this.onKeyDown = bind(this.onKeyDown, this);
- this.onKeyUp = bind(this.onKeyUp, this);
- this.onVisibilityChange = bind(this.onVisibilityChange, this);
- this.attachVisibilityEventListeners();
- },
- tick: function (time, delta) {
- var currentPosition;
- var data = this.data;
- var el = this.el;
- var movementVector;
- var position = this.position;
- var velocity = this.velocity;
- if (!velocity[data.adAxis] && !velocity[data.wsAxis] &&
- isEmptyObject(this.keys)) { return; }
- // Update velocity.
- delta = delta / 1000;
- this.updateVelocity(delta);
- if (!velocity[data.adAxis] && !velocity[data.wsAxis]) { return; }
- // Get movement vector and translate position.
- currentPosition = el.getAttribute('position');
- movementVector = this.getMovementVector(delta);
- position.x = currentPosition.x + movementVector.x;
- position.y = currentPosition.y + movementVector.y;
- position.z = currentPosition.z + movementVector.z;
- el.setAttribute('position', position);
- },
- remove: function () {
- this.removeKeyEventListeners();
- this.removeVisibilityEventListeners();
- },
- play: function () {
- this.attachKeyEventListeners();
- },
- pause: function () {
- this.keys = {};
- this.removeKeyEventListeners();
- },
- updateVelocity: function (delta) {
- var acceleration;
- var adAxis;
- var adSign;
- var data = this.data;
- var keys = this.keys;
- var velocity = this.velocity;
- var wsAxis;
- var wsSign;
- adAxis = data.adAxis;
- wsAxis = data.wsAxis;
- // If FPS too low, reset velocity.
- if (delta > MAX_DELTA) {
- velocity[adAxis] = 0;
- velocity[wsAxis] = 0;
- return;
- }
- // Decay velocity.
- if (velocity[adAxis] !== 0) {
- velocity[adAxis] -= velocity[adAxis] * data.easing * delta;
- }
- if (velocity[wsAxis] !== 0) {
- velocity[wsAxis] -= velocity[wsAxis] * data.easing * delta;
- }
- // Clamp velocity easing.
- if (Math.abs(velocity[adAxis]) < CLAMP_VELOCITY) { velocity[adAxis] = 0; }
- if (Math.abs(velocity[wsAxis]) < CLAMP_VELOCITY) { velocity[wsAxis] = 0; }
- if (!data.enabled) { return; }
- // Update velocity using keys pressed.
- acceleration = data.acceleration;
- if (data.adEnabled) {
- adSign = data.adInverted ? -1 : 1;
- if (keys.KeyA || keys.ArrowLeft) { velocity[adAxis] -= adSign * acceleration * delta; }
- if (keys.KeyD || keys.ArrowRight) { velocity[adAxis] += adSign * acceleration * delta; }
- }
- if (data.wsEnabled) {
- wsSign = data.wsInverted ? -1 : 1;
- if (keys.KeyW || keys.ArrowUp) { velocity[wsAxis] -= wsSign * acceleration * delta; }
- if (keys.KeyS || keys.ArrowDown) { velocity[wsAxis] += wsSign * acceleration * delta; }
- }
- },
- getMovementVector: (function () {
- var directionVector = new THREE.Vector3(0, 0, 0);
- var rotationEuler = new THREE.Euler(0, 0, 0, 'YXZ');
- return function (delta) {
- var rotation = this.el.getAttribute('rotation');
- var velocity = this.velocity;
- var xRotation;
- directionVector.copy(velocity);
- directionVector.multiplyScalar(delta);
- // Absolute.
- if (!rotation) { return directionVector; }
- xRotation = this.data.fly ? rotation.x : 0;
- // Transform direction relative to heading.
- rotationEuler.set(THREE.Math.degToRad(xRotation), THREE.Math.degToRad(rotation.y), 0);
- directionVector.applyEuler(rotationEuler);
- return directionVector;
- };
- })(),
- attachVisibilityEventListeners: function () {
- window.addEventListener('blur', this.onBlur);
- window.addEventListener('focus', this.onFocus);
- document.addEventListener('visibilitychange', this.onVisibilityChange);
- },
- removeVisibilityEventListeners: function () {
- window.removeEventListener('blur', this.onBlur);
- window.removeEventListener('focus', this.onFocus);
- document.removeEventListener('visibilitychange', this.onVisibilityChange);
- },
- attachKeyEventListeners: function () {
- window.addEventListener('keydown', this.onKeyDown);
- window.addEventListener('keyup', this.onKeyUp);
- },
- removeKeyEventListeners: function () {
- window.removeEventListener('keydown', this.onKeyDown);
- window.removeEventListener('keyup', this.onKeyUp);
- },
- onBlur: function () {
- this.pause();
- },
- onFocus: function () {
- this.play();
- },
- onVisibilityChange: function () {
- if (document.hidden) {
- this.onBlur();
- } else {
- this.onFocus();
- }
- },
- onKeyDown: function (event) {
- var code;
- if (!shouldCaptureKeyEvent(event)) { return; }
- code = event.code || KEYCODE_TO_CODE[event.keyCode];
- if (KEYS.indexOf(code) !== -1) { this.keys[code] = true; }
- },
- onKeyUp: function (event) {
- var code;
- code = event.code || KEYCODE_TO_CODE[event.keyCode];
- delete this.keys[code];
- }
- });
- function isEmptyObject (keys) {
- var key;
- for (key in keys) { return false; }
- return true;
- }
- },{"../constants":94,"../core/component":102,"../lib/three":150,"../utils/":172}],93:[function(_dereq_,module,exports){
- /* global THREE */
- var bind = _dereq_('../utils/bind');
- var registerComponent = _dereq_('../core/component').registerComponent;
- var trackedControlsUtils = _dereq_('../utils/tracked-controls');
- var onButtonEvent = trackedControlsUtils.onButtonEvent;
- var utils = _dereq_('../utils/');
- var debug = utils.debug('components:windows-motion-controls:debug');
- var warn = utils.debug('components:windows-motion-controls:warn');
- var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS;
- var MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/microsoft/';
- var MODEL_FILENAMES = { left: 'left.glb', right: 'right.glb', default: 'universal.glb' };
- var GAMEPAD_ID_PREFIX = 'Spatial Controller (Spatial Interaction Source) ';
- var GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/;
- /**
- * Windows Motion Controller controls.
- * Interface with Windows Motion Controller controllers and map Gamepad events to
- * controller buttons: trackpad, trigger, grip, menu, thumbstick
- * Load a controller model and transform the pressed buttons.
- */
- module.exports.Component = registerComponent('windows-motion-controls', {
- schema: {
- hand: {default: DEFAULT_HANDEDNESS},
- // It is possible to have multiple pairs of controllers attached (a pair has both left and right).
- // Set this to 1 to use a controller from the second pair, 2 from the third pair, etc.
- pair: {default: 0},
- // If true, loads the controller glTF asset.
- model: {default: true},
- // If true, will hide the model from the scene if no matching gamepad (based on ID & hand) is connected.
- hideDisconnected: {default: true}
- },
- mapping: {
- // A-Frame specific semantic axis names
- axes: {'thumbstick': [0, 1], 'trackpad': [2, 3]},
- // A-Frame specific semantic button names
- buttons: ['thumbstick', 'trigger', 'grip', 'menu', 'trackpad'],
- // A mapping of the semantic name to node name in the glTF model file,
- // that should be transformed by axis value.
- // This array mirrors the browser Gamepad.axes array, such that
- // the mesh corresponding to axis 0 is in this array index 0.
- axisMeshNames: [
- 'THUMBSTICK_X',
- 'THUMBSTICK_Y',
- 'TOUCHPAD_TOUCH_X',
- 'TOUCHPAD_TOUCH_Y'
- ],
- // A mapping of the semantic name to button node name in the glTF model file,
- // that should be transformed by button value.
- buttonMeshNames: {
- 'trigger': 'SELECT',
- 'menu': 'MENU',
- 'grip': 'GRASP',
- 'thumbstick': 'THUMBSTICK_PRESS',
- 'trackpad': 'TOUCHPAD_PRESS'
- },
- pointingPoseMeshName: 'POINTING_POSE'
- },
- bindMethods: function () {
- this.onModelError = bind(this.onModelError, this);
- this.onModelLoaded = bind(this.onModelLoaded, this);
- this.onControllersUpdate = bind(this.onControllersUpdate, this);
- this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
- this.onAxisMoved = bind(this.onAxisMoved, this);
- },
- init: function () {
- var self = this;
- var el = this.el;
- this.onButtonChanged = bind(this.onButtonChanged, this);
- this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
- this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
- this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
- this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
- this.onControllerConnected = function () { self.setModelVisibility(true); };
- this.onControllerDisconnected = function () { self.setModelVisibility(false); };
- this.controllerPresent = false;
- this.lastControllerCheck = 0;
- this.previousButtonValues = {};
- this.bindMethods();
- // Cache for submeshes that we have looked up by name.
- this.loadedMeshInfo = {
- buttonMeshes: null,
- axisMeshes: null
- };
- // Pointing poses
- this.rayOrigin = {
- origin: new THREE.Vector3(),
- direction: new THREE.Vector3(0, 0, -1),
- createdFromMesh: false
- };
- // Stored on object to allow for mocking in tests
- this.emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged;
- this.checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup;
- el.addEventListener('controllerconnected', this.onControllerConnected);
- el.addEventListener('controllerdisconnected', this.onControllerDisconnected);
- },
- addEventListeners: function () {
- var el = this.el;
- el.addEventListener('buttonchanged', this.onButtonChanged);
- el.addEventListener('buttondown', this.onButtonDown);
- el.addEventListener('buttonup', this.onButtonUp);
- el.addEventListener('touchstart', this.onButtonTouchStart);
- el.addEventListener('touchend', this.onButtonTouchEnd);
- el.addEventListener('axismove', this.onAxisMoved);
- el.addEventListener('model-error', this.onModelError);
- el.addEventListener('model-loaded', this.onModelLoaded);
- this.controllerEventsActive = true;
- },
- removeEventListeners: function () {
- var el = this.el;
- el.removeEventListener('buttonchanged', this.onButtonChanged);
- el.removeEventListener('buttondown', this.onButtonDown);
- el.removeEventListener('buttonup', this.onButtonUp);
- el.removeEventListener('touchstart', this.onButtonTouchStart);
- el.removeEventListener('touchend', this.onButtonTouchEnd);
- el.removeEventListener('axismove', this.onAxisMoved);
- el.removeEventListener('model-error', this.onModelError);
- el.removeEventListener('model-loaded', this.onModelLoaded);
- this.controllerEventsActive = false;
- },
- checkIfControllerPresent: function () {
- this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {
- hand: this.data.hand,
- index: this.data.pair
- });
- },
- play: function () {
- this.checkIfControllerPresent();
- this.addControllersUpdateListener();
- },
- pause: function () {
- this.removeEventListeners();
- this.removeControllersUpdateListener();
- },
- updateControllerModel: function () {
- // If we do not want to load a model, or, have already loaded the model, emit the controllermodelready event.
- if (!this.data.model || this.rayOrigin.createdFromMesh) {
- this.modelReady();
- return;
- }
- var sourceUrl = this.createControllerModelUrl();
- this.loadModel(sourceUrl);
- },
- /**
- * Helper function that constructs a URL from the controller ID suffix, for future proofed
- * art assets.
- */
- createControllerModelUrl: function (forceDefault) {
- // Determine the device specific folder based on the ID suffix
- var trackedControlsComponent = this.el.components['tracked-controls'];
- var controller = trackedControlsComponent ? trackedControlsComponent.controller : null;
- var device = 'default';
- var hand = this.data.hand;
- var filename;
- if (controller) {
- // Read hand directly from the controller, rather than this.data, as in the case that the controller
- // is unhanded this.data will still have 'left' or 'right' (depending on what the user inserted in to the scene).
- // In this case, we want to load the universal model, so need to get the '' from the controller.
- hand = controller.hand;
- if (!forceDefault) {
- var match = controller.id.match(GAMEPAD_ID_PATTERN);
- device = ((match && match[0]) || device);
- }
- }
- // Hand
- filename = MODEL_FILENAMES[hand] || MODEL_FILENAMES.default;
- // Final url
- return MODEL_BASE_URL + device + '/' + filename;
- },
- injectTrackedControls: function () {
- var data = this.data;
- this.el.setAttribute('tracked-controls', {
- idPrefix: GAMEPAD_ID_PREFIX,
- controller: data.pair,
- hand: data.hand,
- armModel: false
- });
- this.updateControllerModel();
- },
- addControllersUpdateListener: function () {
- this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- removeControllersUpdateListener: function () {
- this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
- },
- onControllersUpdate: function () {
- this.checkIfControllerPresent();
- },
- onModelError: function (evt) {
- var defaultUrl = this.createControllerModelUrl(true);
- if (evt.detail.src !== defaultUrl) {
- warn('Failed to load controller model for device, attempting to load default.');
- this.loadModel(defaultUrl);
- } else {
- warn('Failed to load default controller model.');
- }
- },
- loadModel: function (url) {
- // The model is loaded by the gltf-model compoent when this attribute is initially set,
- // removed and re-loaded if the given url changes.
- this.el.setAttribute('gltf-model', 'url(' + url + ')');
- },
- onModelLoaded: function (evt) {
- var rootNode = this.controllerModel = evt.detail.model;
- var loadedMeshInfo = this.loadedMeshInfo;
- var i;
- var meshName;
- var mesh;
- var meshInfo;
- debug('Processing model');
- // Reset the caches
- loadedMeshInfo.buttonMeshes = {};
- loadedMeshInfo.axisMeshes = {};
- // Cache our meshes so we aren't traversing the hierarchy per frame
- if (rootNode) {
- // Button Meshes
- for (i = 0; i < this.mapping.buttons.length; i++) {
- meshName = this.mapping.buttonMeshNames[this.mapping.buttons[i]];
- if (!meshName) {
- debug('Skipping unknown button at index: ' + i + ' with mapped name: ' + this.mapping.buttons[i]);
- continue;
- }
- mesh = rootNode.getObjectByName(meshName);
- if (!mesh) {
- warn('Missing button mesh with name: ' + meshName);
- continue;
- }
- meshInfo = {
- index: i,
- value: getImmediateChildByName(mesh, 'VALUE'),
- pressed: getImmediateChildByName(mesh, 'PRESSED'),
- unpressed: getImmediateChildByName(mesh, 'UNPRESSED')
- };
- if (meshInfo.value && meshInfo.pressed && meshInfo.unpressed) {
- loadedMeshInfo.buttonMeshes[this.mapping.buttons[i]] = meshInfo;
- } else {
- // If we didn't find the mesh, it simply means this button won't have transforms applied as mapped button value changes.
- warn('Missing button submesh under mesh with name: ' + meshName +
- '(VALUE: ' + !!meshInfo.value +
- ', PRESSED: ' + !!meshInfo.pressed +
- ', UNPRESSED:' + !!meshInfo.unpressed +
- ')');
- }
- }
- // Axis Meshes
- for (i = 0; i < this.mapping.axisMeshNames.length; i++) {
- meshName = this.mapping.axisMeshNames[i];
- if (!meshName) {
- debug('Skipping unknown axis at index: ' + i);
- continue;
- }
- mesh = rootNode.getObjectByName(meshName);
- if (!mesh) {
- warn('Missing axis mesh with name: ' + meshName);
- continue;
- }
- meshInfo = {
- index: i,
- value: getImmediateChildByName(mesh, 'VALUE'),
- min: getImmediateChildByName(mesh, 'MIN'),
- max: getImmediateChildByName(mesh, 'MAX')
- };
- if (meshInfo.value && meshInfo.min && meshInfo.max) {
- loadedMeshInfo.axisMeshes[i] = meshInfo;
- } else {
- // If we didn't find the mesh, it simply means this axis won't have transforms applied as mapped axis values change.
- warn('Missing axis submesh under mesh with name: ' + meshName +
- '(VALUE: ' + !!meshInfo.value +
- ', MIN: ' + !!meshInfo.min +
- ', MAX:' + !!meshInfo.max +
- ')');
- }
- }
- this.calculateRayOriginFromMesh(rootNode);
- // Determine if the model has to be visible or not.
- this.setModelVisibility();
- }
- debug('Model load complete.');
- // Look through only immediate children. This will return null if no mesh exists with the given name.
- function getImmediateChildByName (object3d, value) {
- for (var i = 0, l = object3d.children.length; i < l; i++) {
- var obj = object3d.children[i];
- if (obj && obj['name'] === value) {
- return obj;
- }
- }
- return undefined;
- }
- },
- calculateRayOriginFromMesh: (function () {
- var quaternion = new THREE.Quaternion();
- return function (rootNode) {
- var mesh;
- // Calculate the pointer pose (used for rays), by applying the world transform of th POINTER_POSE node
- // in the glTF (assumes that root node is at world origin)
- this.rayOrigin.origin.set(0, 0, 0);
- this.rayOrigin.direction.set(0, 0, -1);
- this.rayOrigin.createdFromMesh = true;
- // Try to read Pointing pose from the source model
- mesh = rootNode.getObjectByName(this.mapping.pointingPoseMeshName);
- if (mesh) {
- var parent = rootNode.parent;
- // We need to read pose transforms accumulated from the root of the glTF, not the scene.
- if (parent) {
- rootNode.parent = null;
- rootNode.updateMatrixWorld(true);
- rootNode.parent = parent;
- }
- mesh.getWorldPosition(this.rayOrigin.origin);
- mesh.getWorldQuaternion(quaternion);
- this.rayOrigin.direction.applyQuaternion(quaternion);
- // Recalculate the world matrices now that the rootNode is re-attached to the parent.
- if (parent) {
- rootNode.updateMatrixWorld(true);
- }
- } else {
- debug('Mesh does not contain pointing origin data, defaulting to none.');
- }
- // Emit event stating that our pointing ray is now accurate.
- this.modelReady();
- };
- })(),
- lerpAxisTransform: (function () {
- var quaternion = new THREE.Quaternion();
- return function (axis, axisValue) {
- var axisMeshInfo = this.loadedMeshInfo.axisMeshes[axis];
- if (!axisMeshInfo) return;
- var min = axisMeshInfo.min;
- var max = axisMeshInfo.max;
- var target = axisMeshInfo.value;
- // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1)
- var lerpValue = axisValue * 0.5 + 0.5;
- target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, lerpValue));
- target.position.lerpVectors(min.position, max.position, lerpValue);
- };
- })(),
- lerpButtonTransform: (function () {
- var quaternion = new THREE.Quaternion();
- return function (buttonName, buttonValue) {
- var buttonMeshInfo = this.loadedMeshInfo.buttonMeshes[buttonName];
- if (!buttonMeshInfo) return;
- var min = buttonMeshInfo.unpressed;
- var max = buttonMeshInfo.pressed;
- var target = buttonMeshInfo.value;
- target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, buttonValue));
- target.position.lerpVectors(min.position, max.position, buttonValue);
- };
- })(),
- modelReady: function () {
- this.el.emit('controllermodelready', {
- name: 'windows-motion-controls',
- model: this.data.model,
- rayOrigin: this.rayOrigin
- });
- },
- onButtonChanged: function (evt) {
- var buttonName = this.mapping.buttons[evt.detail.id];
- if (buttonName) {
- // Update the button mesh transform
- if (this.loadedMeshInfo && this.loadedMeshInfo.buttonMeshes) {
- this.lerpButtonTransform(buttonName, evt.detail.state.value);
- }
- // Only emit events for buttons that we know how to map from index to name
- this.el.emit(buttonName + 'changed', evt.detail.state);
- }
- },
- onAxisMoved: function (evt) {
- var numAxes = this.mapping.axisMeshNames.length;
- // Only attempt to update meshes if we have valid data.
- if (this.loadedMeshInfo && this.loadedMeshInfo.axisMeshes) {
- for (var axis = 0; axis < numAxes; axis++) {
- // Update the button mesh transform
- this.lerpAxisTransform(axis, evt.detail.axis[axis] || 0.0);
- }
- }
- this.emitIfAxesChanged(this, this.mapping.axes, evt);
- },
- setModelVisibility: function (visible) {
- var model = this.el.getObject3D('mesh');
- visible = visible !== undefined ? visible : this.modelVisible;
- this.modelVisible = visible;
- if (!model) { return; }
- model.visible = visible;
- }
- });
- },{"../constants":94,"../core/component":102,"../utils/":172,"../utils/bind":166,"../utils/tracked-controls":178}],94:[function(_dereq_,module,exports){
- module.exports = {
- AFRAME_INJECTED: 'aframe-injected',
- DEFAULT_CAMERA_HEIGHT: 1.6,
- DEFAULT_HANDEDNESS: 'right',
- keyboardevent: _dereq_('./keyboardevent')
- };
- },{"./keyboardevent":95}],95:[function(_dereq_,module,exports){
- module.exports = {
- // Tiny KeyboardEvent.code polyfill.
- KEYCODE_TO_CODE: {
- '38': 'ArrowUp',
- '37': 'ArrowLeft',
- '40': 'ArrowDown',
- '39': 'ArrowRight',
- '87': 'KeyW',
- '65': 'KeyA',
- '83': 'KeyS',
- '68': 'KeyD'
- }
- };
- },{}],96:[function(_dereq_,module,exports){
- var ANode = _dereq_('./a-node');
- var bind = _dereq_('../utils/bind');
- var debug = _dereq_('../utils/debug');
- var registerElement = _dereq_('./a-register-element').registerElement;
- var THREE = _dereq_('../lib/three');
- var fileLoader = new THREE.FileLoader();
- var warn = debug('core:a-assets:warn');
- /**
- * Asset management system. Handles blocking on asset loading.
- */
- module.exports = registerElement('a-assets', {
- prototype: Object.create(ANode.prototype, {
- createdCallback: {
- value: function () {
- this.isAssets = true;
- this.fileLoader = fileLoader;
- this.timeout = null;
- }
- },
- attachedCallback: {
- value: function () {
- var self = this;
- var i;
- var loaded = [];
- var mediaEl;
- var mediaEls;
- var imgEl;
- var imgEls;
- var timeout;
- if (!this.parentNode.isScene) {
- throw new Error('<a-assets> must be a child of a <a-scene>.');
- }
- // Wait for <img>s.
- imgEls = this.querySelectorAll('img');
- for (i = 0; i < imgEls.length; i++) {
- imgEl = fixUpMediaElement(imgEls[i]);
- loaded.push(new Promise(function (resolve, reject) {
- // Set in cache because we won't be needing to call three.js loader if we have.
- // a loaded media element.
- THREE.Cache.files[imgEls[i].getAttribute('src')] = imgEl;
- imgEl.onload = resolve;
- imgEl.onerror = reject;
- }));
- }
- // Wait for <audio>s and <video>s.
- mediaEls = this.querySelectorAll('audio, video');
- for (i = 0; i < mediaEls.length; i++) {
- mediaEl = fixUpMediaElement(mediaEls[i]);
- if (!mediaEl.src && !mediaEl.srcObject) {
- warn('Audio/video asset has neither `src` nor `srcObject` attributes.');
- }
- loaded.push(mediaElementLoaded(mediaEl));
- }
- // Trigger loaded for scene to start rendering.
- Promise.all(loaded).then(bind(this.load, this));
- // Timeout to start loading anyways.
- timeout = parseInt(this.getAttribute('timeout'), 10) || 3000;
- this.timeout = setTimeout(function () {
- if (self.hasLoaded) { return; }
- warn('Asset loading timed out in ', timeout, 'ms');
- self.emit('timeout');
- self.load();
- }, timeout);
- }
- },
- detachedCallback: {
- value: function () {
- if (this.timeout) { clearTimeout(this.timeout); }
- }
- },
- load: {
- value: function () {
- ANode.prototype.load.call(this, null, function waitOnFilter (el) {
- return el.isAssetItem && el.hasAttribute('src');
- });
- }
- }
- })
- });
- /**
- * Preload using XHRLoader for any type of asset.
- */
- registerElement('a-asset-item', {
- prototype: Object.create(ANode.prototype, {
- createdCallback: {
- value: function () {
- this.data = null;
- this.isAssetItem = true;
- }
- },
- attachedCallback: {
- value: function () {
- var self = this;
- var src = this.getAttribute('src');
- fileLoader.setResponseType(
- this.getAttribute('response-type') || inferResponseType(src));
- fileLoader.load(src, function handleOnLoad (response) {
- self.data = response;
- /*
- Workaround for a Chrome bug. If another XHR is sent to the same url before the
- previous one closes, the second request never finishes.
- setTimeout finishes the first request and lets the logic triggered by load open
- subsequent requests.
- setTimeout can be removed once the fix for the bug below ships:
- https://bugs.chromium.org/p/chromium/issues/detail?id=633696&q=component%3ABlink%3ENetwork%3EXHR%20&colspec=ID%20Pri%20M%20Stars%20ReleaseBlock%20Component%20Status%20Owner%20Summary%20OS%20Modified
- */
- setTimeout(function load () { ANode.prototype.load.call(self); });
- }, function handleOnProgress (xhr) {
- self.emit('progress', {
- loadedBytes: xhr.loaded,
- totalBytes: xhr.total,
- xhr: xhr
- });
- }, function handleOnError (xhr) {
- self.emit('error', {xhr: xhr});
- });
- }
- }
- })
- });
- /**
- * Create a Promise that resolves once the media element has finished buffering.
- *
- * @param {Element} el - HTMLMediaElement.
- * @returns {Promise}
- */
- function mediaElementLoaded (el) {
- if (!el.hasAttribute('autoplay') && el.getAttribute('preload') !== 'auto') {
- return;
- }
- // If media specifies autoplay or preload, wait until media is completely buffered.
- return new Promise(function (resolve, reject) {
- if (el.readyState === 4) { return resolve(); } // Already loaded.
- if (el.error) { return reject(); } // Error.
- el.addEventListener('loadeddata', checkProgress, false);
- el.addEventListener('progress', checkProgress, false);
- el.addEventListener('error', reject, false);
- function checkProgress () {
- // Add up the seconds buffered.
- var secondsBuffered = 0;
- for (var i = 0; i < el.buffered.length; i++) {
- secondsBuffered += el.buffered.end(i) - el.buffered.start(i);
- }
- // Compare seconds buffered to media duration.
- if (secondsBuffered >= el.duration) {
- // Set in cache because we won't be needing to call three.js loader if we have.
- // a loaded media element.
- // Store video elements only. three.js loader is used for audio elements.
- // See assetParse too.
- if (el.tagName === 'VIDEO') {
- THREE.Cache.files[el.getAttribute('src')] = el;
- }
- resolve();
- }
- }
- });
- }
- /**
- * Automatically add attributes to media elements where convenient.
- * crossorigin, playsinline.
- */
- function fixUpMediaElement (mediaEl) {
- // Cross-origin.
- var newMediaEl = setCrossOrigin(mediaEl);
- // Plays inline for mobile.
- if (newMediaEl.tagName && newMediaEl.tagName.toLowerCase() === 'video') {
- newMediaEl.setAttribute('playsinline', '');
- newMediaEl.setAttribute('webkit-playsinline', '');
- }
- if (newMediaEl !== mediaEl) {
- mediaEl.parentNode.appendChild(newMediaEl);
- mediaEl.parentNode.removeChild(mediaEl);
- }
- return newMediaEl;
- }
- /**
- * Automatically set `crossorigin` if not defined on the media element.
- * If it is not defined, we must create and re-append a new media element <img> and
- * have the browser re-request it with `crossorigin` set.
- *
- * @param {Element} Media element (e.g., <img>, <audio>, <video>).
- * @returns {Element} Media element to be used to listen to for loaded events.
- */
- function setCrossOrigin (mediaEl) {
- var newMediaEl;
- var src;
- // Already has crossorigin set.
- if (mediaEl.hasAttribute('crossorigin')) { return mediaEl; }
- src = mediaEl.getAttribute('src');
- if (src !== null) {
- // Does not have protocol.
- if (src.indexOf('://') === -1) { return mediaEl; }
- // Determine if cross origin is actually needed.
- if (extractDomain(src) === window.location.host) { return mediaEl; }
- }
- warn('Cross-origin element (e.g., <img>) was requested without `crossorigin` set. ' +
- 'A-Frame will re-request the asset with `crossorigin` attribute set. ' +
- 'Please set `crossorigin` on the element (e.g., <img crossorigin="anonymous">)', src);
- mediaEl.crossOrigin = 'anonymous';
- newMediaEl = mediaEl.cloneNode(true);
- return newMediaEl;
- }
- /**
- * Extract domain out of URL.
- *
- * @param {string} url
- * @returns {string}
- */
- function extractDomain (url) {
- // Find and remove protocol (e.g., http, ftp, etc.) to get domain.
- var domain = url.indexOf('://') > -1 ? url.split('/')[2] : url.split('/')[0];
- // Find and remove port number.
- return domain.substring(0, domain.indexOf(':'));
- }
- /**
- * Infer response-type attribute from src.
- * Default is text(default XMLHttpRequest.responseType)
- * but we use arraybuffer for .gltf and .glb files
- * because of THREE.GLTFLoader specification.
- *
- * @param {string} src
- * @returns {string}
- */
- function inferResponseType (src) {
- var dotLastIndex = src.lastIndexOf('.');
- if (dotLastIndex >= 0) {
- var extension = src.slice(dotLastIndex, src.length);
- if (extension === '.gltf' || extension === '.glb') {
- return 'arraybuffer';
- }
- }
- return 'text';
- }
- module.exports.inferResponseType = inferResponseType;
- },{"../lib/three":150,"../utils/bind":166,"../utils/debug":168,"./a-node":100,"./a-register-element":101}],97:[function(_dereq_,module,exports){
- var debug = _dereq_('../utils/debug');
- var registerElement = _dereq_('./a-register-element').registerElement;
- var warn = debug('core:cubemap:warn');
- /**
- * Cubemap element that handles validation and exposes list of URLs.
- * Does not listen to updates.
- */
- module.exports = registerElement('a-cubemap', {
- prototype: Object.create(window.HTMLElement.prototype, {
- /**
- * Calculates this.srcs.
- */
- attachedCallback: {
- value: function () {
- this.srcs = this.validate();
- },
- writable: window.debug
- },
- /**
- * Checks for exactly six elements with [src].
- * Does not check explicitly for <img>s in case user does not want
- * prefetching.
- *
- * @returns {Array|null} - six URLs if valid, else null.
- */
- validate: {
- value: function () {
- var elements = this.querySelectorAll('[src]');
- var i;
- var srcs = [];
- if (elements.length === 6) {
- for (i = 0; i < elements.length; i++) {
- srcs.push(elements[i].getAttribute('src'));
- }
- return srcs;
- }
- // Else if there are not six elements, throw a warning.
- warn(
- '<a-cubemap> did not contain exactly six elements each with a ' +
- '`src` attribute.');
- },
- writable: window.debug
- }
- })
- });
- },{"../utils/debug":168,"./a-register-element":101}],98:[function(_dereq_,module,exports){
- var ANode = _dereq_('./a-node');
- var COMPONENTS = _dereq_('./component').components;
- var registerElement = _dereq_('./a-register-element').registerElement;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var AEntity;
- var debug = utils.debug('core:a-entity:debug');
- var warn = utils.debug('core:a-entity:warn');
- var MULTIPLE_COMPONENT_DELIMITER = '__';
- var OBJECT3D_COMPONENTS = ['position', 'rotation', 'scale', 'visible'];
- /**
- * Entity is a container object that components are plugged into to comprise everything in
- * the scene. In A-Frame, they inherently have position, rotation, and scale.
- *
- * To be able to take components, the scene element inherits from the entity definition.
- *
- * @member {object} components - entity's currently initialized components.
- * @member {object} object3D - three.js object.
- * @member {array} states
- * @member {boolean} isPlaying - false if dynamic behavior of the entity is paused.
- */
- var proto = Object.create(ANode.prototype, {
- createdCallback: {
- value: function () {
- this.components = {};
- // To avoid double initializations and infinite loops.
- this.initializingComponents = {};
- this.componentsToUpdate = {};
- this.isEntity = true;
- this.isPlaying = false;
- this.object3D = new THREE.Group();
- this.object3D.el = this;
- this.object3DMap = {};
- this.parentEl = null;
- this.rotationObj = {};
- this.states = [];
- }
- },
- /**
- * Handle changes coming from the browser DOM inspector.
- */
- attributeChangedCallback: {
- value: function (attr, oldVal, newVal) {
- var component = this.components[attr];
- // If the empty string is passed by the component initialization
- // logic we ignore the component update.
- if (component && component.justInitialized && newVal === '') {
- delete component.justInitialized;
- return;
- }
- // When a component is removed after calling el.removeAttribute('material')
- if (!component && newVal === null) { return; }
- this.setEntityAttribute(attr, oldVal, newVal);
- }
- },
- /**
- * Add to parent, load, play.
- */
- attachedCallback: {
- value: function () {
- var assetsEl; // Asset management system element.
- var sceneEl = this.sceneEl;
- var self = this; // Component.
- this.addToParent();
- // Don't .load() scene on attachedCallback.
- if (this.isScene) { return; }
- // Gracefully not error when outside of <a-scene> (e.g., tests).
- if (!sceneEl) {
- this.load();
- return;
- }
- // Wait for asset management system to finish before loading.
- assetsEl = sceneEl.querySelector('a-assets');
- if (assetsEl && !assetsEl.hasLoaded) {
- assetsEl.addEventListener('loaded', function () { self.load(); });
- return;
- }
- this.load();
- }
- },
- /**
- * Tell parent to remove this element's object3D from its object3D.
- * Do not call on scene element because that will cause a call to document.body.remove().
- */
- detachedCallback: {
- value: function () {
- var componentName;
- if (!this.parentEl) { return; }
- // Remove components.
- for (componentName in this.components) { this.removeComponent(componentName); }
- if (this.isScene) { return; }
- this.removeFromParent();
- ANode.prototype.detachedCallback.call(this);
- // Remove cyclic reference.
- this.object3D.el = null;
- }
- },
- /**
- * Apply mixin to component.
- */
- handleMixinUpdate: {
- value: function (attrName) {
- if (!attrName) {
- this.updateComponents();
- return;
- }
- this.updateComponent(attrName, this.getDOMAttribute(attrName));
- }
- },
- getObject3D: {
- value: function (type) {
- return this.object3DMap[type];
- }
- },
- /**
- * Set a THREE.Object3D into the map.
- *
- * @param {string} type - Developer-set name of the type of object, will be unique per type.
- * @param {object} obj - A THREE.Object3D.
- */
- setObject3D: {
- value: function (type, obj) {
- var oldObj;
- var self = this;
- if (!(obj instanceof THREE.Object3D)) {
- throw new Error(
- '`Entity.setObject3D` was called with an object that was not an instance of ' +
- 'THREE.Object3D.'
- );
- }
- // Remove existing object of the type.
- oldObj = this.getObject3D(type);
- if (oldObj) { this.object3D.remove(oldObj); }
- // Set references to A-Frame entity.
- obj.el = this;
- if (obj.children.length) {
- obj.traverse(function bindEl (child) {
- child.el = self;
- });
- }
- // Add.
- this.object3D.add(obj);
- this.object3DMap[type] = obj;
- this.emit('object3dset', {object: obj, type: type});
- }
- },
- /**
- * Remove object from scene and entity object3D map.
- */
- removeObject3D: {
- value: function (type) {
- var obj = this.getObject3D(type);
- if (!obj) {
- warn('Tried to remove `Object3D` of type:', type, 'which was not defined.');
- return;
- }
- this.object3D.remove(obj);
- delete this.object3DMap[type];
- this.emit('object3dremove', {type: type});
- }
- },
- /**
- * Gets or creates an object3D of a given type.
- *
- * @param {string} type - Type of the object3D.
- * @param {string} Constructor - Constructor to use to create the object3D if needed.
- * @returns {object}
- */
- getOrCreateObject3D: {
- value: function (type, Constructor) {
- var object3D = this.getObject3D(type);
- if (!object3D && Constructor) {
- object3D = new Constructor();
- this.setObject3D(type, object3D);
- }
- warn('`getOrCreateObject3D` has been deprecated. Use `setObject3D()` ' +
- 'and `object3dset` event instead.');
- return object3D;
- }
- },
- /**
- * Add child entity.
- *
- * @param {Element} el - Child entity.
- */
- add: {
- value: function (el) {
- if (!el.object3D) {
- throw new Error("Trying to add an element that doesn't have an `object3D`");
- }
- this.object3D.add(el.object3D);
- this.emit('child-attached', {el: el});
- }
- },
- /**
- * Tell parentNode to add this entity to itself.
- */
- addToParent: {
- value: function () {
- var parentNode = this.parentEl = this.parentNode;
- // `!parentNode` check primarily for unit tests.
- if (!parentNode || !parentNode.add || this.attachedToParent) { return; }
- parentNode.add(this);
- this.attachedToParent = true; // To prevent multiple attachments to same parent.
- }
- },
- /**
- * Tell parentNode to remove this entity from itself.
- */
- removeFromParent: {
- value: function () {
- var parentEl = this.parentEl;
- this.parentEl.remove(this);
- this.attachedToParent = false;
- this.parentEl = null;
- parentEl.emit('child-detached', {el: this});
- }
- },
- load: {
- value: function () {
- var self = this;
- if (this.hasLoaded || !this.parentEl) { return; }
- ANode.prototype.load.call(this, function entityLoadCallback () {
- // Check if entity was detached while it was waiting to load.
- if (!self.parentEl) { return; }
- self.updateComponents();
- if (self.isScene || self.parentEl.isPlaying) { self.play(); }
- });
- },
- writable: window.debug
- },
- /**
- * Remove child entity.
- *
- * @param {Element} el - Child entity.
- */
- remove: {
- value: function (el) {
- this.object3D.remove(el.object3D);
- }
- },
- /**
- * @returns {array} Direct children that are entities.
- */
- getChildEntities: {
- value: function () {
- var children = this.children;
- var childEntities = [];
- for (var i = 0; i < children.length; i++) {
- var child = children[i];
- if (child instanceof AEntity) {
- childEntities.push(child);
- }
- }
- return childEntities;
- }
- },
- /**
- * Initialize component.
- *
- * @param {string} attrName - Attribute name asociated to the component.
- * @param {object} data - Component data
- * @param {boolean} isDependency - True if the component is a dependency.
- */
- initComponent: {
- value: function (attrName, data, isDependency) {
- var component;
- var componentId;
- var componentInfo;
- var componentName;
- var isComponentDefined;
- componentInfo = utils.split(attrName, MULTIPLE_COMPONENT_DELIMITER);
- componentName = componentInfo[0];
- componentId = componentInfo.length > 2
- ? componentInfo.slice(1).join('__')
- : componentInfo[1];
- // Not a registered component.
- if (!COMPONENTS[componentName]) { return; }
- // Component is not a dependency and is undefined.
- // If a component is a dependency, then it is okay to have no data.
- isComponentDefined = checkComponentDefined(this, attrName) ||
- data !== undefined;
- if (!isComponentDefined && !isDependency) { return; }
- // Component already initialized.
- if (attrName in this.components) { return; }
- // Initialize dependencies first
- this.initComponentDependencies(componentName);
- // If component name has an id we check component type multiplic
- if (componentId && !COMPONENTS[componentName].multiple) {
- throw new Error('Trying to initialize multiple ' +
- 'components of type `' + componentName +
- '`. There can only be one component of this type per entity.');
- }
- component = new COMPONENTS[componentName].Component(this, data, componentId);
- if (this.isPlaying) { component.play(); }
- // Components are reflected in the DOM as attributes but the state is not shown
- // hence we set the attribute to empty string.
- // The flag justInitialized is for attributeChangedCallback to not overwrite
- // the component with the empty string.
- if (!this.hasAttribute(attrName)) {
- component.justInitialized = true;
- window.HTMLElement.prototype.setAttribute.call(this, attrName, '');
- }
- debug('Component initialized: %s', attrName);
- },
- writable: window.debug
- },
- /**
- * Initialize dependencies of a component.
- *
- * @param {string} name - Root component name.
- */
- initComponentDependencies: {
- value: function (name) {
- var self = this;
- var component = COMPONENTS[name];
- var dependencies;
- var i;
- // Not a component.
- if (!component) { return; }
- // No dependencies.
- dependencies = COMPONENTS[name].dependencies;
- if (!dependencies) { return; }
- // Initialize dependencies.
- for (i = 0; i < dependencies.length; i++) {
- // Call getAttribute to initialize the data from the DOM.
- self.initComponent(
- dependencies[i],
- window.HTMLElement.prototype.getAttribute.call(self, dependencies[i]) || undefined,
- true
- );
- }
- }
- },
- removeComponent: {
- value: function (name) {
- var component;
- component = this.components[name];
- if (!component) { return; }
- // Wait for component to initialize.
- if (!component.initialized) {
- this.addEventListener('componentinitialized', function tryRemoveLater (evt) {
- if (evt.detail.name !== name) { return; }
- this.removeComponent(name);
- this.removeEventListener('componentinitialized', tryRemoveLater);
- });
- return;
- }
- component.pause();
- component.remove();
- delete this.components[name];
- this.emit('componentremoved', component.evtDetail);
- },
- writable: window.debug
- },
- /**
- * Initialize or update all components.
- * Build data using initial components, defined attributes, mixins, and defaults.
- * Update default components before the rest.
- *
- * @member {function} getExtraComponents - Can be implemented to include component data
- * from other sources (e.g., implemented by primitives).
- */
- updateComponents: {
- value: function () {
- var data;
- var extraComponents;
- var i;
- var name;
- var componentsToUpdate = this.componentsToUpdate;
- if (!this.hasLoaded) { return; }
- // Gather mixin-defined components.
- for (i = 0; i < this.mixinEls.length; i++) {
- for (name in this.mixinEls[i].componentCache) {
- if (isComponent(name)) { componentsToUpdate[name] = true; }
- }
- }
- // Gather from extra initial component data if defined (e.g., primitives).
- if (this.getExtraComponents) {
- extraComponents = this.getExtraComponents();
- for (name in extraComponents) {
- if (isComponent(name)) { componentsToUpdate[name] = true; }
- }
- }
- // Gather entity-defined components.
- for (i = 0; i < this.attributes.length; ++i) {
- name = this.attributes[i].name;
- if (OBJECT3D_COMPONENTS.indexOf(name) !== -1) { continue; }
- if (isComponent(name)) { componentsToUpdate[name] = true; }
- }
- // object3D components first (position, rotation, scale, visible).
- for (i = 0; i < OBJECT3D_COMPONENTS.length; i++) {
- name = OBJECT3D_COMPONENTS[i];
- if (!this.hasAttribute(name)) { continue; }
- this.updateComponent(name, this.getDOMAttribute(name));
- }
- // Initialize or update rest of components.
- for (name in componentsToUpdate) {
- data = mergeComponentData(this.getDOMAttribute(name),
- extraComponents && extraComponents[name]);
- this.updateComponent(name, data);
- delete componentsToUpdate[name];
- }
- },
- writable: window.debug
- },
- /**
- * Initialize, update, or remove a single component.
- *
- * When initializing, we set the component on `this.components`.
- *
- * @param {string} attr - Component name.
- * @param {object} attrValue - Value of the DOM attribute.
- * @param {boolean} clobber - If new attrValue completely replaces previous properties.
- */
- updateComponent: {
- value: function (attr, attrValue, clobber) {
- var component = this.components[attr];
- if (component) {
- // Remove component.
- if (attrValue === null && !checkComponentDefined(this, attr)) {
- this.removeComponent(attr);
- return;
- }
- // Component already initialized. Update component.
- component.updateProperties(attrValue, clobber);
- return;
- }
- // Component not yet initialized. Initialize component.
- this.initComponent(attr, attrValue, false);
- }
- },
- /**
- * If `attr` is a component name, detach the component from the entity.
- *
- * If `propertyName` is given, reset the component property value to its default.
- *
- * @param {string} attr - Attribute name, which could also be a component name.
- * @param {string} propertyName - Component prop name, if resetting an individual prop.
- */
- removeAttribute: {
- value: function (attr, propertyName) {
- var component = this.components[attr];
- // Remove component.
- if (component && propertyName === undefined) {
- this.removeComponent(attr);
- }
- // Reset component property value.
- if (component && propertyName !== undefined) {
- component.resetProperty(propertyName);
- return;
- }
- // Remove mixins.
- if (attr === 'mixin') {
- this.mixinUpdate('');
- }
- window.HTMLElement.prototype.removeAttribute.call(this, attr);
- }
- },
- /**
- * Start dynamic behavior associated with entity such as dynamic components and animations.
- * Tell all children entities to also play.
- */
- play: {
- value: function () {
- var entities;
- var i;
- var key;
- // Already playing.
- if (this.isPlaying || !this.hasLoaded) { return; }
- this.isPlaying = true;
- // Wake up all components.
- for (key in this.components) { this.components[key].play(); }
- // Tell all child entities to play.
- entities = this.getChildEntities();
- for (i = 0; i < entities.length; i++) { entities[i].play(); }
- this.emit('play');
- },
- writable: true
- },
- /**
- * Pause dynamic behavior associated with entity such as dynamic components and animations.
- * Tell all children entities to also pause.
- */
- pause: {
- value: function () {
- var entities;
- var i;
- var key;
- if (!this.isPlaying) { return; }
- this.isPlaying = false;
- // Sleep all components.
- for (key in this.components) { this.components[key].pause(); }
- // Tell all child entities to pause.
- entities = this.getChildEntities();
- for (i = 0; i < entities.length; i++) { entities[i].pause(); }
- this.emit('pause');
- },
- writable: true
- },
- /**
- * Deals with updates on entity-specific attributes (i.e., components and mixins).
- *
- * @param {string} attr
- * @param {string} oldVal
- * @param {string|object} newVal
- */
- setEntityAttribute: {
- value: function (attr, oldVal, newVal) {
- if (COMPONENTS[attr] || this.components[attr]) {
- this.updateComponent(attr, newVal);
- return;
- }
- if (attr === 'mixin') {
- // Ignore if `<a-node>` code is just updating computed mixin in the DOM.
- if (newVal === this.computedMixinStr) { return; }
- this.mixinUpdate(newVal, oldVal);
- }
- }
- },
- mixinUpdate: {
- value: function (newMixins, oldMixins) {
- oldMixins = oldMixins || this.getAttribute('mixin');
- this.updateMixins(newMixins, oldMixins);
- this.updateComponents();
- }
- },
- /**
- * setAttribute can:
- *
- * 1. Set a single property of a multi-property component.
- * 2. Set multiple properties of a multi-property component.
- * 3. Replace properties of a multi-property component.
- * 4. Set a value for a single-property component, mixin, or normal HTML attribute.
- *
- * @param {string} attrName - Component or attribute name.
- * @param {*} arg1 - Can be a value, property name, CSS-style property string, or
- * object of properties.
- * @param {*|bool} arg2 - If arg1 is a property name, this should be a value. Otherwise,
- * it is a boolean indicating whether to clobber previous values (defaults to false).
- */
- setAttribute: {
- value: function (attrName, arg1, arg2) {
- var newAttrValue;
- var clobber;
- var componentName;
- var delimiterIndex;
- var isDebugMode;
- delimiterIndex = attrName.indexOf(MULTIPLE_COMPONENT_DELIMITER);
- componentName = delimiterIndex > 0 ? attrName.substring(0, delimiterIndex) : attrName;
- // Not a component. Normal set attribute.
- if (!COMPONENTS[componentName]) {
- if (attrName === 'mixin') { this.mixinUpdate(arg1); }
- ANode.prototype.setAttribute.call(this, attrName, arg1);
- return;
- }
- // Initialize component first if not yet initialized.
- if (!this.components[attrName] && this.hasAttribute(attrName)) {
- this.updateComponent(attrName,
- window.HTMLElement.prototype.getAttribute.call(this, attrName));
- }
- // Determine new attributes from the arguments
- if (typeof arg2 !== 'undefined' &&
- typeof arg1 === 'string' &&
- arg1.length > 0 &&
- typeof utils.styleParser.parse(arg1) === 'string') {
- // Update a single property of a multi-property component
- newAttrValue = {};
- newAttrValue[arg1] = arg2;
- clobber = false;
- } else {
- // Update with a value, object, or CSS-style property string, with the possiblity
- // of clobbering previous values.
- newAttrValue = arg1;
- clobber = (arg2 === true);
- }
- // Update component
- this.updateComponent(attrName, newAttrValue, clobber);
- // In debug mode, write component data up to the DOM.
- isDebugMode = this.sceneEl && this.sceneEl.getAttribute('debug');
- if (isDebugMode) { this.components[attrName].flushToDOM(); }
- },
- writable: window.debug
- },
- /**
- * Reflect component data in the DOM (as seen from the browser DOM Inspector).
- *
- * @param {bool} recursive - Also flushToDOM on the children.
- **/
- flushToDOM: {
- value: function (recursive) {
- var components = this.components;
- var child;
- var children = this.children;
- var i;
- var key;
- // Flush entity's components to DOM.
- for (key in components) {
- components[key].flushToDOM();
- }
- // Recurse.
- if (!recursive) { return; }
- for (i = 0; i < children.length; ++i) {
- child = children[i];
- if (!child.flushToDOM) { continue; }
- child.flushToDOM(recursive);
- }
- }
- },
- /**
- * If `attr` is a component, returns ALL component data including applied mixins and
- * defaults.
- *
- * If `attr` is not a component, fall back to HTML getAttribute.
- *
- * @param {string} attr
- * @returns {object|string} Object if component, else string.
- */
- getAttribute: {
- value: function (attr) {
- // If component, return component data.
- var component;
- if (attr === 'position') { return this.object3D.position; }
- if (attr === 'rotation') { return getRotation(this); }
- if (attr === 'scale') { return this.object3D.scale; }
- if (attr === 'visible') { return this.object3D.visible; }
- component = this.components[attr];
- if (component) { return component.data; }
- return window.HTMLElement.prototype.getAttribute.call(this, attr);
- },
- writable: window.debug
- },
- /**
- * If `attr` is a component, returns JUST the component data defined on the entity.
- * Like a partial version of `getComputedAttribute` as returned component data
- * does not include applied mixins or defaults.
- *
- * If `attr` is not a component, fall back to HTML getAttribute.
- *
- * @param {string} attr
- * @returns {object|string} Object if component, else string.
- */
- getDOMAttribute: {
- value: function (attr) {
- // If cached value exists, return partial component data.
- var component = this.components[attr];
- if (component) { return component.attrValue; }
- return window.HTMLElement.prototype.getAttribute.call(this, attr);
- },
- writable: window.debug
- },
- addState: {
- value: function (state) {
- if (this.is(state)) { return; }
- this.states.push(state);
- this.emit('stateadded', state);
- }
- },
- removeState: {
- value: function (state) {
- var stateIndex = this.states.indexOf(state);
- if (stateIndex === -1) { return; }
- this.states.splice(stateIndex, 1);
- this.emit('stateremoved', state);
- }
- },
- /**
- * Checks if the element is in a given state. e.g. el.is('alive');
- * @type {string} state - Name of the state we want to check
- */
- is: {
- value: function (state) {
- return this.states.indexOf(state) !== -1;
- }
- }
- });
- /**
- * Check if a component is *defined* for an entity, including defaults and mixins.
- * Does not check whether the component has been *initialized* for an entity.
- *
- * @param {string} el - Entity.
- * @param {string} name - Component name.
- * @returns {boolean}
- */
- function checkComponentDefined (el, name) {
- // Check if element contains the component.
- if (el.components[name] && el.components[name].attrValue) { return true; }
- return isComponentMixedIn(name, el.mixinEls);
- }
- /**
- * Check if any mixins contains a component.
- *
- * @param {string} name - Component name.
- * @param {array} mixinEls - Array of <a-mixin>s.
- */
- function isComponentMixedIn (name, mixinEls) {
- var i;
- var inMixin = false;
- for (i = 0; i < mixinEls.length; ++i) {
- inMixin = mixinEls[i].hasAttribute(name);
- if (inMixin) { break; }
- }
- return inMixin;
- }
- /**
- * Given entity defined value, merge in extra data if necessary.
- * Handle both single and multi-property components.
- *
- * @param {string} attrValue - Entity data.
- * @param extraData - Entity data from another source to merge in.
- */
- function mergeComponentData (attrValue, extraData) {
- // Extra data not defined, just return attrValue.
- if (!extraData) { return attrValue; }
- // Merge multi-property data.
- if (extraData.constructor === Object) {
- return utils.extend(extraData, utils.styleParser.parse(attrValue || {}));
- }
- // Return data, precendence to the defined value.
- return attrValue || extraData;
- }
- function isComponent (componentName) {
- if (componentName.indexOf(MULTIPLE_COMPONENT_DELIMITER) !== -1) {
- componentName = utils.split(componentName, MULTIPLE_COMPONENT_DELIMITER)[0];
- }
- if (!COMPONENTS[componentName]) { return false; }
- return true;
- }
- function getRotation (entityEl) {
- var radToDeg = THREE.Math.radToDeg;
- var rotation = entityEl.object3D.rotation;
- var rotationObj = entityEl.rotationObj;
- rotationObj.x = radToDeg(rotation.x);
- rotationObj.y = radToDeg(rotation.y);
- rotationObj.z = radToDeg(rotation.z);
- return rotationObj;
- }
- AEntity = registerElement('a-entity', {prototype: proto});
- module.exports = AEntity;
- },{"../lib/three":150,"../utils/":172,"./a-node":100,"./a-register-element":101,"./component":102}],99:[function(_dereq_,module,exports){
- var ANode = _dereq_('./a-node');
- var registerElement = _dereq_('./a-register-element').registerElement;
- var components = _dereq_('./component').components;
- var utils = _dereq_('../utils');
- var MULTIPLE_COMPONENT_DELIMITER = '__';
- /**
- * @member {object} componentCache - Cache of pre-parsed values. An object where the keys
- * are component names and the values are already parsed by the component.
- */
- module.exports = registerElement('a-mixin', {
- prototype: Object.create(ANode.prototype, {
- createdCallback: {
- value: function () {
- this.componentCache = {};
- this.id = this.getAttribute('id');
- this.isMixin = true;
- }
- },
- attributeChangedCallback: {
- value: function (attr, oldVal, newVal) {
- this.cacheAttribute(attr, newVal);
- }
- },
- attachedCallback: {
- value: function () {
- this.sceneEl = this.closestScene();
- this.cacheAttributes();
- this.updateEntities();
- this.load();
- }
- },
- /**
- * setAttribute that parses and caches component values.
- */
- setAttribute: {
- value: function (attr, value) {
- window.HTMLElement.prototype.setAttribute.call(this, attr, value);
- this.cacheAttribute(attr, value);
- }
- },
- /**
- * If `attr` is a component, then parse the value using the schema and store it.
- */
- cacheAttribute: {
- value: function (attr, value) {
- var component;
- var componentName;
- // Get component data.
- componentName = utils.split(attr, MULTIPLE_COMPONENT_DELIMITER)[0];
- component = components[componentName];
- if (!component) { return; }
- if (value === undefined) {
- value = window.HTMLElement.prototype.getAttribute.call(this, attr);
- }
- this.componentCache[attr] = component.parseAttrValueForCache(value);
- }
- },
- /**
- * If `attr` is a component, then grab pre-parsed value from the cache.
- * Else do a normal getAttribute.
- */
- getAttribute: {
- value: function (attr) {
- return this.componentCache[attr] ||
- window.HTMLElement.prototype.getAttribute.call(this, attr);
- }
- },
- /**
- * Parse and cache every component defined on the mixin.
- */
- cacheAttributes: {
- value: function () {
- var attributes = this.attributes;
- var attrName;
- var i;
- for (i = 0; i < attributes.length; i++) {
- attrName = attributes[i].name;
- this.cacheAttribute(attrName);
- }
- }
- },
- /**
- * For entities that already have been loaded by the time the mixin was attached, tell
- * those entities to register the mixin and refresh their component data.
- */
- updateEntities: {
- value: function () {
- var entity;
- var entities;
- var i;
- if (!this.sceneEl) { return; }
- entities = this.sceneEl.querySelectorAll('[mixin~=' + this.id + ']');
- for (i = 0; i < entities.length; i++) {
- entity = entities[i];
- if (!entity.hasLoaded || entity.isMixin) { continue; }
- entity.mixinUpdate(this.id);
- }
- }
- }
- })
- });
- },{"../utils":172,"./a-node":100,"./a-register-element":101,"./component":102}],100:[function(_dereq_,module,exports){
- /* global CustomEvent, MutationObserver */
- var registerElement = _dereq_('./a-register-element').registerElement;
- var isNode = _dereq_('./a-register-element').isNode;
- var utils = _dereq_('../utils/');
- var warn = utils.debug('core:a-node:warn');
- var error = utils.debug('core:a-node:error');
- var MIXIN_OBSERVER_CONFIG = {attributes: true};
- /**
- * Base class for A-Frame that manages loading of objects.
- *
- * Nodes can be modified using mixins.
- * Nodes emit a `loaded` event when they and their children have initialized.
- */
- module.exports = registerElement('a-node', {
- prototype: Object.create(window.HTMLElement.prototype, {
- createdCallback: {
- value: function () {
- this.computedMixinStr = '';
- this.hasLoaded = false;
- this.isNode = true;
- this.mixinEls = [];
- this.mixinObservers = {};
- },
- writable: window.debug
- },
- attachedCallback: {
- value: function () {
- var mixins;
- this.sceneEl = this.closestScene();
- if (!this.sceneEl) {
- warn('You are attempting to attach <' + this.tagName + '> outside of an A-Frame ' +
- 'scene. Append this element to `<a-scene>` instead.');
- }
- this.hasLoaded = false;
- this.emit('nodeready', undefined, false);
- if (!this.isMixin) {
- mixins = this.getAttribute('mixin');
- if (mixins) { this.updateMixins(mixins); }
- }
- },
- writable: window.debug
- },
- /**
- * Handle mixin.
- */
- attributeChangedCallback: {
- value: function (attr, oldVal, newVal) {
- // Ignore if `<a-node>` code is just updating computed mixin in the DOM.
- if (newVal === this.computedMixinStr) { return; }
- if (attr === 'mixin' && !this.isMixin) {
- this.updateMixins(newVal, oldVal);
- }
- }
- },
- /**
- * Returns the first scene by traversing up the tree starting from and
- * including receiver element.
- */
- closestScene: {
- value: function closest () {
- var element = this;
- while (element) {
- if (element.isScene) { break; }
- element = element.parentElement;
- }
- return element;
- }
- },
- /**
- * Returns first element matching a selector by traversing up the tree starting
- * from and including receiver element.
- *
- * @param {string} selector - Selector of element to find.
- */
- closest: {
- value: function closest (selector) {
- var matches = this.matches || this.mozMatchesSelector ||
- this.msMatchesSelector || this.oMatchesSelector || this.webkitMatchesSelector;
- var element = this;
- while (element) {
- if (matches.call(element, selector)) { break; }
- element = element.parentElement;
- }
- return element;
- }
- },
- detachedCallback: {
- value: function () {
- this.hasLoaded = false;
- }
- },
- /**
- * Wait for children to load, if any.
- * Then emit `loaded` event and set `hasLoaded`.
- */
- load: {
- value: function (cb, childFilter) {
- var children;
- var childrenLoaded;
- var self = this;
- if (this.hasLoaded) { return; }
- // Default to waiting for all nodes.
- childFilter = childFilter || isNode;
- // Wait for children to load (if any), then load.
- children = this.getChildren();
- childrenLoaded = children.filter(childFilter).map(function (child) {
- return new Promise(function waitForLoaded (resolve) {
- if (child.hasLoaded) { return resolve(); }
- child.addEventListener('loaded', resolve);
- });
- });
- Promise.all(childrenLoaded).then(function emitLoaded () {
- self.hasLoaded = true;
- if (cb) { cb(); }
- self.emit('loaded', undefined, false);
- }).catch(function (err) {
- error('Failure loading node: ', err);
- });
- },
- writable: true
- },
- getChildren: {
- value: function () {
- return Array.prototype.slice.call(this.children, 0);
- }
- },
- /**
- * Unregister old mixins and listeners.
- * Register new mixins and listeners.
- * Registering means to update `this.mixinEls` with listeners.
- */
- updateMixins: {
- value: (function () {
- var newMixinIdArray = [];
- var oldMixinIdArray = [];
- return function (newMixins, oldMixins) {
- var i;
- var newMixinIds;
- var oldMixinIds;
- newMixinIdArray.length = 0;
- oldMixinIdArray.length = 0;
- newMixinIds = newMixins ? utils.split(newMixins.trim(), /\s+/) : newMixinIdArray;
- oldMixinIds = oldMixins ? utils.split(oldMixins.trim(), /\s+/) : oldMixinIdArray;
- // Unregister old mixins.
- for (i = 0; i < oldMixinIds.length; i++) {
- if (newMixinIds.indexOf(oldMixinIds[i]) === -1) {
- this.unregisterMixin(oldMixinIds[i]);
- }
- }
- // Register new mixins.
- this.computedMixinStr = '';
- this.mixinEls.length = 0;
- for (i = 0; i < newMixinIds.length; i++) {
- this.registerMixin(document.getElementById(newMixinIds[i]));
- }
- // Update DOM. Keep track of `computedMixinStr` to not recurse back here after
- // update.
- if (this.computedMixinStr) {
- this.computedMixinStr = this.computedMixinStr.trim();
- window.HTMLElement.prototype.setAttribute.call(this, 'mixin',
- this.computedMixinStr);
- }
- };
- })()
- },
- /**
- * From mixin ID, add mixin element to `mixinEls`.
- *
- * @param {Element} mixinEl
- */
- registerMixin: {
- value: function (mixinEl) {
- var compositedMixinIds;
- var i;
- var mixin;
- if (!mixinEl) { return; }
- // Register composited mixins (if mixin has mixins).
- mixin = mixinEl.getAttribute('mixin');
- if (mixin) {
- compositedMixinIds = utils.split(mixin.trim(), /\s+/);
- for (i = 0; i < compositedMixinIds.length; i++) {
- this.registerMixin(document.getElementById(compositedMixinIds[i]));
- }
- }
- // Register mixin.
- this.computedMixinStr = this.computedMixinStr + ' ' + mixinEl.id;
- this.mixinEls.push(mixinEl);
- this.attachMixinListener(mixinEl);
- }
- },
- setAttribute: {
- value: function (attr, newValue) {
- if (attr === 'mixin') { this.updateMixins(newValue); }
- window.HTMLElement.prototype.setAttribute.call(this, attr, newValue);
- }
- },
- unregisterMixin: {
- value: function (mixinId) {
- var i;
- var mixinEls = this.mixinEls;
- var mixinEl;
- for (i = 0; i < mixinEls.length; ++i) {
- mixinEl = mixinEls[i];
- if (mixinId === mixinEl.id) {
- mixinEls.splice(i, 1);
- break;
- }
- }
- this.removeMixinListener(mixinId);
- }
- },
- removeMixinListener: {
- value: function (mixinId) {
- var observer = this.mixinObservers[mixinId];
- if (!observer) { return; }
- observer.disconnect();
- this.mixinObservers[mixinId] = null;
- }
- },
- /**
- * Add mutation observer from entity to mixin.
- */
- attachMixinListener: {
- value: function (mixinEl) {
- var currentObserver;
- var mixinId;
- var observer;
- var self = this;
- if (!mixinEl) { return; }
- mixinId = mixinEl.id;
- currentObserver = this.mixinObservers[mixinId];
- if (currentObserver) { return; }
- // Add observer.
- observer = new MutationObserver(function (mutations) {
- self.handleMixinUpdate(mutations[0].attributeName);
- });
- observer.observe(mixinEl, MIXIN_OBSERVER_CONFIG);
- this.mixinObservers[mixinId] = observer;
- }
- },
- handleMixinUpdate: {
- value: function () { /* no-op */ }
- },
- /**
- * Emit a DOM event.
- *
- * @param {string} name - Name of event.
- * @param {object} [detail={}] - Custom data to pass as `detail` to the event.
- * @param {boolean} [bubbles=true] - Whether the event should bubble.
- * @param {object} [extraData] - Extra data to pass to the event, if any.
- */
- emit: {
- value: (function () {
- var data = {};
- return function (name, detail, bubbles, extraData) {
- if (bubbles === undefined) { bubbles = true; }
- data.bubbles = !!bubbles;
- data.detail = detail;
- // If extra data is present, we need to create a new object.
- if (extraData) { data = utils.extend({}, extraData, data); }
- this.dispatchEvent(new CustomEvent(name, data));
- };
- })(),
- writable: window.debug
- }
- })
- });
- },{"../utils/":172,"./a-register-element":101}],101:[function(_dereq_,module,exports){
- /*
- ------------------------------------------------------------
- ------------- WARNING WARNING WARNING WARNING --------------
- ------------------------------------------------------------
- This module wraps registerElement to deal with components that inherit from
- `ANode` and `AEntity`. It's a pass through in any other case.
- It wraps some of the prototype methods of the created element to make sure
- that the corresponding functions in the base prototypes (`AEntity` and `ANode`)
- are also invoked. The method in the base prototype is always called before the one
- in the derived prototype.
- */
- // Polyfill `document.registerElement`.
- _dereq_('document-register-element');
- var ANode; // Must declare before AEntity. Initialized at the bottom.
- var AEntity;
- var knownTags = module.exports.knownTags = {};
- function addTagName (tagName) {
- knownTags[tagName.toLowerCase()] = true;
- }
- /**
- * Return whether the element type is one of our known registered ones.
- *
- * @param {string} node - The name of the tag to register.
- * @returns {boolean} Whether the tag name matches that of our registered custom elements.
- */
- module.exports.isNode = function (node) {
- return node.tagName.toLowerCase() in knownTags || node.isNode;
- };
- /**
- * @param {string} tagName - The name of the tag to register.
- * @param {object} obj - The prototype of the new element.
- * @returns {object} The prototype of the new element.
- */
- module.exports.registerElement = function (tagName, obj) {
- var proto = Object.getPrototypeOf(obj.prototype);
- var newObj = obj;
- var isANode = ANode && proto === ANode.prototype;
- var isAEntity = AEntity && proto === AEntity.prototype;
- if (isANode || isAEntity) { addTagName(tagName); }
- // Wrap if element inherits from `ANode`.
- if (isANode) {
- newObj = wrapANodeMethods(obj.prototype);
- newObj = {prototype: Object.create(proto, newObj)};
- }
- // Wrap if element inherits from `AEntity`.
- if (isAEntity) {
- newObj = wrapAEntityMethods(obj.prototype);
- newObj = {prototype: Object.create(proto, newObj)};
- }
- // Give all functions their proper name.
- Object.getOwnPropertyNames(newObj.prototype).forEach(function (propName) {
- var propVal = newObj.prototype[propName];
- if (typeof propVal === 'function') {
- propVal.displayName = propName;
- }
- });
- return document.registerElement(tagName, newObj);
- };
- /**
- * Wrap some obj methods to call those on `ANode` base prototype.
- *
- * @param {object} obj - Object that contains the methods that will be wrapped.
- * @return {object} An object with the same properties as the input parameter but
- * with some of methods wrapped.
- */
- function wrapANodeMethods (obj) {
- var newObj = {};
- var ANodeMethods = [
- 'attachedCallback',
- 'attributeChangedCallback',
- 'createdCallback',
- 'detachedCallback'
- ];
- wrapMethods(newObj, ANodeMethods, obj, ANode.prototype);
- copyProperties(obj, newObj);
- return newObj;
- }
- /**
- * This wraps some of the obj methods to call those on `AEntity` base prototype.
- *
- * @param {object} obj - The objects that contains the methods that will be wrapped.
- * @return {object} - An object with the same properties as the input parameter but
- * with some of methods wrapped.
- */
- function wrapAEntityMethods (obj) {
- var newObj = {};
- var ANodeMethods = [
- 'attachedCallback',
- 'attributeChangedCallback',
- 'createdCallback',
- 'detachedCallback'
- ];
- var AEntityMethods = [
- 'attachedCallback',
- 'attributeChangedCallback',
- 'createdCallback',
- 'detachedCallback'
- ];
- wrapMethods(newObj, ANodeMethods, obj, ANode.prototype);
- wrapMethods(newObj, AEntityMethods, obj, AEntity.prototype);
- // Copies the remaining properties into the new object.
- copyProperties(obj, newObj);
- return newObj;
- }
- /**
- * Wrap a list a methods to ensure that those in the base prototype are called
- * before the derived one.
- *
- * @param {object} targetObj - Object that will contain the wrapped methods.
- * @param {array} methodList - List of methods from the derivedObj that will be wrapped.
- * @param {object} derivedObject - Object that inherits from the baseObj.
- * @param {object} baseObj - Object that derivedObj inherits from.
- */
- function wrapMethods (targetObj, methodList, derivedObj, baseObj) {
- methodList.forEach(function (methodName) {
- wrapMethod(targetObj, methodName, derivedObj, baseObj);
- });
- }
- module.exports.wrapMethods = wrapMethods;
- /**
- * Wrap one method to ensure that the one in the base prototype is called before
- * the one in the derived one.
- *
- * @param {object} obj - Object that will contain the wrapped method.
- * @param {string} methodName - The name of the method that will be wrapped.
- * @param {object} derivedObject - Object that inherits from the baseObj.
- * @param {object} baseObj - Object that derivedObj inherits from.
- */
- function wrapMethod (obj, methodName, derivedObj, baseObj) {
- var derivedMethod = derivedObj[methodName];
- var baseMethod = baseObj[methodName];
- // Derived prototype does not define method, no need to wrap.
- if (!derivedMethod || !baseMethod) { return; }
- // Derived prototype doesn't override the one in the base one, no need to wrap.
- if (derivedMethod === baseMethod) { return; }
- // Wrap to ensure the base method is called before the one in the derived prototype.
- obj[methodName] = {
- value: function wrappedMethod () {
- baseMethod.apply(this, arguments);
- return derivedMethod.apply(this, arguments);
- },
- writable: window.debug
- };
- }
- /**
- * It copies the properties from source to destination object if they don't
- * exist already.
- *
- * @param {object} source - The object where properties are copied from.
- * @param {type} destination - The object where properties are copied to.
- */
- function copyProperties (source, destination) {
- var props = Object.getOwnPropertyNames(source);
- props.forEach(function (prop) {
- var desc;
- if (!destination[prop]) {
- desc = Object.getOwnPropertyDescriptor(source, prop);
- destination[prop] = {value: source[prop], writable: desc.writable};
- }
- });
- }
- ANode = _dereq_('./a-node');
- AEntity = _dereq_('./a-entity');
- },{"./a-entity":98,"./a-node":100,"document-register-element":11}],102:[function(_dereq_,module,exports){
- /* global Node */
- var schema = _dereq_('./schema');
- var scenes = _dereq_('./scene/scenes');
- var systems = _dereq_('./system');
- var utils = _dereq_('../utils/');
- var components = module.exports.components = {}; // Keep track of registered components.
- var parseProperties = schema.parseProperties;
- var parseProperty = schema.parseProperty;
- var processSchema = schema.process;
- var isSingleProp = schema.isSingleProperty;
- var stringifyProperties = schema.stringifyProperties;
- var stringifyProperty = schema.stringifyProperty;
- var styleParser = utils.styleParser;
- var warn = utils.debug('core:component:warn');
- var aframeScript = document.currentScript;
- var upperCaseRegExp = new RegExp('[A-Z]+');
- /**
- * Component class definition.
- *
- * Components configure appearance, modify behavior, or add functionality to
- * entities. The behavior and appearance of an entity can be changed at runtime
- * by adding, removing, or updating components. Entities do not share instances
- * of components.
- *
- * @member {object} el - Reference to the entity element.
- * @member {string} attrValue - Value of the corresponding HTML attribute.
- * @member {object} data - Component data populated by parsing the
- * mapped attribute of the component plus applying defaults and mixins.
- */
- var Component = module.exports.Component = function (el, attrValue, id) {
- var self = this;
- this.el = el;
- this.id = id;
- this.attrName = this.name + (id ? '__' + id : '');
- this.evtDetail = {id: this.id, name: this.name};
- this.initialized = false;
- this.el.components[this.attrName] = this;
- // Store component data from previous update call.
- this.oldData = undefined;
- // Last value passed to updateProperties.
- this.previousAttrValue = undefined;
- this.throttledEmitComponentChanged = utils.throttle(function emitChange () {
- el.emit('componentchanged', self.evtDetail, false);
- }, 200);
- this.updateProperties(attrValue);
- };
- Component.prototype = {
- /**
- * Contains the type schema and defaults for the data values.
- * Data is coerced into the types of the values of the defaults.
- */
- schema: {},
- /**
- * Init handler. Similar to attachedCallback.
- * Called during component initialization and is only run once.
- * Components can use this to set initial state.
- */
- init: function () { /* no-op */ },
- /**
- * Update handler. Similar to attributeChangedCallback.
- * Called whenever component's data changes.
- * Also called on component initialization when the component receives initial data.
- *
- * @param {object} prevData - Previous attributes of the component.
- */
- update: function (prevData) { /* no-op */ },
- updateSchema: undefined,
- /**
- * Tick handler.
- * Called on each tick of the scene render loop.
- * Affected by play and pause.
- *
- * @param {number} time - Scene tick time.
- * @param {number} timeDelta - Difference in current render time and previous render time.
- */
- tick: undefined,
- /**
- * Tock handler.
- * Called on each tock of the scene render loop.
- * Affected by play and pause.
- *
- * @param {number} time - Scene tick time.
- * @param {number} timeDelta - Difference in current render time and previous render time.
- * @param {object} camera - Camera used to render the last frame.
- */
- tock: undefined,
- /**
- * Called to start any dynamic behavior (e.g., animation, AI, events, physics).
- */
- play: function () { /* no-op */ },
- /**
- * Called to stop any dynamic behavior (e.g., animation, AI, events, physics).
- */
- pause: function () { /* no-op */ },
- /**
- * Remove handler. Similar to detachedCallback.
- * Called whenever component is removed from the entity (i.e., removeAttribute).
- * Components can use this to reset behavior on the entity.
- */
- remove: function () { /* no-op */ },
- /**
- * Parses each property based on property type.
- * If component is single-property, then parses the single property value.
- *
- * @param {string} value - HTML attribute value.
- * @param {boolean} silent - Suppress warning messages.
- * @returns {object} Component data.
- */
- parse: function (value, silent) {
- var schema = this.schema;
- if (isSingleProp(schema)) { return parseProperty(value, schema); }
- return parseProperties(styleParser.parse(value), schema, true, this.name, silent);
- },
- /**
- * Stringify properties if necessary.
- *
- * Only called from `Entity.setAttribute` for properties whose parsers accept a non-string
- * value (e.g., selector, vec3 property types).
- *
- * @param {object} data - Complete component data.
- * @returns {string}
- */
- stringify: function (data) {
- var schema = this.schema;
- if (typeof data === 'string') { return data; }
- if (isSingleProp(schema)) { return stringifyProperty(data, schema); }
- data = stringifyProperties(data, schema);
- return styleParser.stringify(data);
- },
- /**
- * Update the cache of the pre-parsed attribute value.
- *
- * @param {string} value - New data.
- * @param {boolean } clobber - Whether to wipe out and replace previous data.
- */
- updateCachedAttrValue: function (value, clobber) {
- var attrValue = this.parseAttrValueForCache(value);
- var isSinglePropSchema = isSingleProp(this.schema);
- var property;
- if (value === undefined) { return; }
- // Merge new data with previous `attrValue` if updating and not clobbering.
- if (!isSinglePropSchema && !clobber) {
- this.attrValue = this.attrValue ? cloneData(this.attrValue) : {};
- for (property in attrValue) {
- this.attrValue[property] = attrValue[property];
- }
- return;
- }
- // If single-prop schema or clobber.
- this.attrValue = attrValue;
- },
- /**
- * Given an HTML attribute value parses the string
- * based on the component schema. To avoid double parsings of
- * strings into strings we store the original instead
- * of the parsed one
- *
- * @param {string} value - HTML attribute value
- */
- parseAttrValueForCache: function (value) {
- var parsedValue;
- if (typeof value !== 'string') { return value; }
- if (isSingleProp(this.schema)) {
- parsedValue = this.schema.parse(value);
- /**
- * To avoid bogus double parsings. Cached values will be parsed when building
- * component data. For instance when parsing a src id to its url, we want to cache
- * original string and not the parsed one (#monster -> models/monster.dae)
- * so when building data we parse the expected value.
- */
- if (typeof parsedValue === 'string') { parsedValue = value; }
- } else {
- // Parse using the style parser to avoid double parsing of individual properties.
- parsedValue = styleParser.parse(value);
- }
- return parsedValue;
- },
- /**
- * Write cached attribute data to the entity DOM element.
- *
- * @param {boolean} isDefault - Whether component is a default component. Always flush for
- * default components.
- */
- flushToDOM: function (isDefault) {
- var attrValue = isDefault ? this.data : this.attrValue;
- if (!attrValue) { return; }
- window.HTMLElement.prototype.setAttribute.call(this.el, this.attrName,
- this.stringify(attrValue));
- },
- /**
- * Apply new component data if data has changed.
- *
- * @param {string} attrValue - HTML attribute value.
- * If undefined, use the cached attribute value and continue updating properties.
- * @param {boolean} clobber - The previous component data is overwritten by the atrrValue
- */
- updateProperties: function (attrValue, clobber) {
- var el = this.el;
- var isSinglePropSchema;
- var key;
- var skipTypeChecking;
- var oldData = this.oldData;
- var hasComponentChanged;
- // Just cache the attribute if the entity has not loaded
- // Components are not initialized until the entity has loaded
- if (!el.hasLoaded) {
- this.updateCachedAttrValue(attrValue);
- return;
- }
- isSinglePropSchema = isSingleProp(this.schema);
- // Disable type checking if the passed attribute is an object and has not changed.
- skipTypeChecking = attrValue !== null && typeof this.previousAttrValue === 'object' &&
- attrValue === this.previousAttrValue;
- if (skipTypeChecking) {
- for (key in this.attrValue) {
- if (!(key in attrValue)) {
- skipTypeChecking = false;
- break;
- }
- }
- for (key in attrValue) {
- if (!(key in this.attrValue)) {
- skipTypeChecking = false;
- break;
- }
- }
- }
- // Cache previously passed attribute to decide if we skip type checking.
- this.previousAttrValue = attrValue;
- // Cache current attrValue for future updates. Updates `this.attrValue`.
- attrValue = this.parseAttrValueForCache(attrValue);
- this.updateCachedAttrValue(attrValue, clobber);
- if (this.updateSchema) {
- this.updateSchema(this.buildData(this.attrValue, false, true));
- }
- this.data = this.buildData(this.attrValue, clobber, false, skipTypeChecking);
- if (!this.initialized) {
- // Component is being already initialized.
- if (el.initializingComponents[this.name]) { return; }
- // Prevent infinite loop in case of init method setting same component on the entity.
- el.initializingComponents[this.name] = true;
- // Initialize component.
- this.init();
- this.initialized = true;
- delete el.initializingComponents[this.name];
- // For oldData, pass empty object to multiple-prop schemas or object single-prop schema.
- // Pass undefined to rest of types.
- oldData = (!isSinglePropSchema ||
- typeof parseProperty(undefined, this.schema) === 'object') ? {} : undefined;
- // Store current data as previous data for future updates.
- this.oldData = extendProperties({}, this.data, isSinglePropSchema);
- this.update(oldData);
- // Play the component if the entity is playing.
- if (el.isPlaying) { this.play(); }
- el.emit('componentinitialized', this.evtDetail, false);
- } else {
- hasComponentChanged = !utils.deepEqual(this.oldData, this.data);
- // Don't update if properties haven't changed.
- // Always update rotation, position, scale.
- if (!this.isPositionRotationScale && !hasComponentChanged) { return; }
- // Store current data as previous data for future updates.
- this.oldData = extendProperties({}, this.data, isSinglePropSchema);
- // Update component.
- this.update(oldData);
- // In the case of position, rotation, scale always update the component
- // but don't emit componentchanged event if component has not changed.
- if (!hasComponentChanged) { return; }
- this.throttledEmitComponentChanged();
- }
- },
- /**
- * Reset value of a property to the property's default value.
- * If single-prop component, reset value to component's default value.
- *
- * @param {string} propertyName - Name of property to reset.
- */
- resetProperty: function (propertyName) {
- if (isSingleProp(this.schema)) {
- this.attrValue = undefined;
- } else {
- if (!(propertyName in this.attrValue)) { return; }
- delete this.attrValue[propertyName];
- }
- this.updateProperties(this.attrValue);
- },
- /**
- * Extend schema of component given a partial schema.
- *
- * Some components might want to mutate their schema based on certain properties.
- * e.g., Material component changes its schema based on `shader` to account for different
- * uniforms
- *
- * @param {object} schemaAddon - Schema chunk that extend base schema.
- */
- extendSchema: function (schemaAddon) {
- // Clone base schema.
- var extendedSchema = utils.extend({}, components[this.name].schema);
- // Extend base schema with new schema chunk.
- utils.extend(extendedSchema, schemaAddon);
- this.schema = processSchema(extendedSchema);
- this.el.emit('schemachanged', {component: this.name});
- },
- /**
- * Builds component data from the current state of the entity, ultimately
- * updating this.data.
- *
- * If the component was detached completely, set data to null.
- *
- * Precedence:
- * 1. Defaults data
- * 2. Mixin data.
- * 3. Attribute data.
- *
- * Finally coerce the data to the types of the defaults.
- *
- * @param {object} newData - Element new data.
- * @param {boolean} clobber - The previous data is completely replaced by the new one.
- * @param {boolean} silent - Suppress warning messages.
- * @param {boolean} skipTypeChecking - Skip type checking and cohercion.
- * @return {object} The component data
- */
- buildData: function (newData, clobber, silent, skipTypeChecking) {
- var componentDefined;
- var data;
- var defaultValue;
- var keys;
- var keysLength;
- var mixinData;
- var schema = this.schema;
- var i;
- var isSinglePropSchema = isSingleProp(schema);
- var mixinEls = this.el.mixinEls;
- var previousData;
- // Whether component has a defined value. For arrays, treat empty as not defined.
- componentDefined = newData && newData.constructor === Array
- ? newData.length
- : newData !== undefined && newData !== null;
- // 1. Default values (lowest precendence).
- if (isSinglePropSchema) {
- // Clone default value if plain object so components don't share the same object
- // that might be modified by the user.
- data = isObjectOrArray(schema.default) ? utils.clone(schema.default) : schema.default;
- } else {
- // Preserve previously set properties if clobber not enabled.
- previousData = !clobber && this.attrValue;
- // Clone previous data to prevent sharing references with attrValue that might be
- // modified by the user.
- data = typeof previousData === 'object' ? cloneData(previousData) : {};
- // Apply defaults.
- for (i = 0, keys = Object.keys(schema), keysLength = keys.length; i < keysLength; i++) {
- defaultValue = schema[keys[i]].default;
- if (data[keys[i]] !== undefined) { continue; }
- // Clone default value if object so components don't share object
- data[keys[i]] = isObjectOrArray(defaultValue) ? utils.clone(defaultValue) : defaultValue;
- }
- }
- // 2. Mixin values.
- for (i = 0; i < mixinEls.length; i++) {
- mixinData = mixinEls[i].getAttribute(this.attrName);
- if (mixinData) {
- data = extendProperties(data, mixinData, isSinglePropSchema);
- }
- }
- // 3. Attribute values (highest precendence).
- if (componentDefined) {
- if (isSinglePropSchema) {
- if (skipTypeChecking === true) { return newData; }
- return parseProperty(newData, schema);
- }
- data = extendProperties(data, newData, isSinglePropSchema);
- } else {
- if (skipTypeChecking === true) { return data; }
- // Parse and coerce using the schema.
- if (isSinglePropSchema) { return parseProperty(data, schema); }
- }
- if (skipTypeChecking === true) { return data; }
- return parseProperties(data, schema, undefined, this.name, silent);
- }
- };
- // For testing.
- if (window.debug) {
- var registrationOrderWarnings = module.exports.registrationOrderWarnings = {};
- }
- /**
- * Registers a component to A-Frame.
- *
- * @param {string} name - Component name.
- * @param {object} definition - Component schema and lifecycle method handlers.
- * @returns {object} Component.
- */
- module.exports.registerComponent = function (name, definition) {
- var NewComponent;
- var proto = {};
- // Warning if component is statically registered after the scene.
- if (document.currentScript && document.currentScript !== aframeScript) {
- scenes.forEach(function checkPosition (sceneEl) {
- // Okay to register component after the scene at runtime.
- if (sceneEl.hasLoaded) { return; }
- // Check that component is declared before the scene.
- if (document.currentScript.compareDocumentPosition(sceneEl) ===
- Node.DOCUMENT_POSITION_FOLLOWING) { return; }
- warn('The component `' + name + '` was registered in a <script> tag after the scene. ' +
- 'Component <script> tags in an HTML file should be declared *before* the scene ' +
- 'such that the component is available to entities during scene initialization.');
- // For testing.
- if (window.debug) { registrationOrderWarnings[name] = true; }
- });
- }
- if (upperCaseRegExp.test(name) === true) {
- warn('The component name `' + name + '` contains uppercase characters, but ' +
- 'HTML will ignore the capitalization of attribute names. ' +
- 'Change the name to be lowercase: `' + name.toLowerCase() + '`');
- }
- if (name.indexOf('__') !== -1) {
- throw new Error('The component name `' + name + '` is not allowed. ' +
- 'The sequence __ (double underscore) is reserved to specify an id' +
- ' for multiple components of the same type');
- }
- // Format definition object to prototype object.
- Object.keys(definition).forEach(function (key) {
- proto[key] = {
- value: definition[key],
- writable: true
- };
- });
- if (components[name]) {
- throw new Error('The component `' + name + '` has been already registered. ' +
- 'Check that you are not loading two versions of the same component ' +
- 'or two different components of the same name.');
- }
- NewComponent = function (el, attr, id) {
- Component.call(this, el, attr, id);
- };
- NewComponent.prototype = Object.create(Component.prototype, proto);
- NewComponent.prototype.name = name;
- NewComponent.prototype.isPositionRotationScale = name === 'position' || name === 'rotation' || name === 'scale';
- NewComponent.prototype.constructor = NewComponent;
- NewComponent.prototype.system = systems && systems.systems[name];
- NewComponent.prototype.play = wrapPlay(NewComponent.prototype.play);
- NewComponent.prototype.pause = wrapPause(NewComponent.prototype.pause);
- components[name] = {
- Component: NewComponent,
- dependencies: NewComponent.prototype.dependencies,
- isSingleProp: isSingleProp(NewComponent.prototype.schema),
- multiple: NewComponent.prototype.multiple,
- parse: NewComponent.prototype.parse,
- parseAttrValueForCache: NewComponent.prototype.parseAttrValueForCache,
- schema: utils.extend(processSchema(NewComponent.prototype.schema, NewComponent.prototype.name)),
- stringify: NewComponent.prototype.stringify,
- type: NewComponent.prototype.type
- };
- return NewComponent;
- };
- /**
- * Clone component data.
- * Clone only the properties that are plain objects while keeping a reference for the rest.
- *
- * @param data - Component data to clone.
- * @returns Cloned data.
- */
- function cloneData (data) {
- var clone = {};
- var parsedProperty;
- var key;
- for (key in data) {
- parsedProperty = data[key];
- clone[key] = isObjectOrArray(parsedProperty) ? utils.clone(parsedProperty) : parsedProperty;
- }
- return clone;
- }
- /**
- * Object extending with checking for single-property schema.
- *
- * @param dest - Destination object or value.
- * @param source - Source object or value
- * @param {boolean} isSinglePropSchema - Whether or not schema is only a single property.
- * @returns Overridden object or value.
- */
- function extendProperties (dest, source, isSinglePropSchema) {
- if (isSinglePropSchema && (source === null || typeof source !== 'object')) { return source; }
- var copy = utils.extend(dest, source);
- var key;
- for (key in copy) {
- if (!copy[key] || copy[key].constructor !== Object) { continue; }
- copy[key] = utils.clone(copy[key]);
- }
- return copy;
- }
- /**
- * Checks if a component has defined a method that needs to run every frame.
- */
- function hasBehavior (component) {
- return component.tick || component.tock;
- }
- /**
- * Wrapper for user defined pause method
- * Pause component by removing tick behavior and calling user's pause method.
- *
- * @param pauseMethod {function} - user defined pause method
- */
- function wrapPause (pauseMethod) {
- return function pause () {
- var sceneEl = this.el.sceneEl;
- if (!this.isPlaying) { return; }
- pauseMethod.call(this);
- this.isPlaying = false;
- // Remove tick behavior.
- if (!hasBehavior(this)) { return; }
- sceneEl.removeBehavior(this);
- };
- }
- /**
- * Wrapper for user defined play method
- * Play component by adding tick behavior and calling user's play method.
- *
- * @param playMethod {function} - user defined play method
- *
- */
- function wrapPlay (playMethod) {
- return function play () {
- var sceneEl = this.el.sceneEl;
- var shouldPlay = this.el.isPlaying && !this.isPlaying;
- if (!this.initialized || !shouldPlay) { return; }
- playMethod.call(this);
- this.isPlaying = true;
- // Add tick behavior.
- if (!hasBehavior(this)) { return; }
- sceneEl.addBehavior(this);
- };
- }
- function isObjectOrArray (value) {
- return value && (value.constructor === Object || value.constructor === Array);
- }
- },{"../utils/":172,"./scene/scenes":108,"./schema":110,"./system":112}],103:[function(_dereq_,module,exports){
- var schema = _dereq_('./schema');
- var processSchema = schema.process;
- var geometries = module.exports.geometries = {}; // Registered geometries.
- var geometryNames = module.exports.geometryNames = []; // Names of registered geometries.
- var THREE = _dereq_('../lib/three');
- /**
- * Geometry class definition.
- *
- * Geometries extend the geometry component API to create and register geometry types.
- */
- var Geometry = module.exports.Geometry = function () {};
- Geometry.prototype = {
- /**
- * Contains the type schema and defaults for the data values.
- * Data is coerced into the types of the values of the defaults.
- */
- schema: {},
- /**
- * Init handler. Similar to attachedCallback.
- * Called during shader initialization and is only run once.
- */
- init: function (data) {
- this.geometry = new THREE.Geometry();
- return this.geometry;
- },
- /**
- * Update handler. Similar to attributeChangedCallback.
- * Called whenever the associated geometry data changes.
- *
- * @param {object} data - New geometry data.
- */
- update: function (data) { /* no-op */ }
- };
- /**
- * Registers a geometry to A-Frame.
- *
- * @param {string} name - Geometry name.
- * @param {object} definition - Geometry property and methods.
- * @returns {object} Geometry.
- */
- module.exports.registerGeometry = function (name, definition) {
- var NewGeometry;
- var proto = {};
- // Format definition object to prototype object.
- Object.keys(definition).forEach(function expandDefinition (key) {
- proto[key] = {
- value: definition[key],
- writable: true
- };
- });
- if (geometries[name]) {
- throw new Error('The geometry `' + name + '` has been already registered');
- }
- NewGeometry = function () { Geometry.call(this); };
- NewGeometry.prototype = Object.create(Geometry.prototype, proto);
- NewGeometry.prototype.name = name;
- NewGeometry.prototype.constructor = NewGeometry;
- geometries[name] = {
- Geometry: NewGeometry,
- schema: processSchema(NewGeometry.prototype.schema)
- };
- geometryNames.push(name);
- return NewGeometry;
- };
- },{"../lib/three":150,"./schema":110}],104:[function(_dereq_,module,exports){
- var coordinates = _dereq_('../utils/coordinates');
- var debug = _dereq_('debug');
- var error = debug('core:propertyTypes:warn');
- var warn = debug('core:propertyTypes:warn');
- var propertyTypes = module.exports.propertyTypes = {};
- var nonCharRegex = /[,> .[\]:]/;
- // Built-in property types.
- registerPropertyType('audio', '', assetParse);
- registerPropertyType('array', [], arrayParse, arrayStringify);
- registerPropertyType('asset', '', assetParse);
- registerPropertyType('boolean', false, boolParse);
- registerPropertyType('color', '#FFF', defaultParse, defaultStringify);
- registerPropertyType('int', 0, intParse);
- registerPropertyType('number', 0, numberParse);
- registerPropertyType('map', '', assetParse);
- registerPropertyType('model', '', assetParse);
- registerPropertyType('selector', null, selectorParse, selectorStringify);
- registerPropertyType('selectorAll', null, selectorAllParse, selectorAllStringify);
- registerPropertyType('src', '', srcParse);
- registerPropertyType('string', '', defaultParse, defaultStringify);
- registerPropertyType('time', 0, intParse);
- registerPropertyType('vec2', {x: 0, y: 0}, vecParse, coordinates.stringify);
- registerPropertyType('vec3', {x: 0, y: 0, z: 0}, vecParse, coordinates.stringify);
- registerPropertyType('vec4', {x: 0, y: 0, z: 0, w: 1}, vecParse, coordinates.stringify);
- /**
- * Register a parser for re-use such that when someone uses `type` in the schema,
- * `schema.process` will set the property `parse` and `stringify`.
- *
- * @param {string} type - Type name.
- * @param [defaultValue=null] -
- * Default value to use if component does not define default value.
- * @param {function} [parse=defaultParse] - Parse string function.
- * @param {function} [stringify=defaultStringify] - Stringify to DOM function.
- */
- function registerPropertyType (type, defaultValue, parse, stringify) {
- if ('type' in propertyTypes) {
- error('Property type ' + type + ' is already registered.');
- return;
- }
- propertyTypes[type] = {
- default: defaultValue,
- parse: parse || defaultParse,
- stringify: stringify || defaultStringify
- };
- }
- module.exports.registerPropertyType = registerPropertyType;
- function arrayParse (value) {
- if (Array.isArray(value)) { return value; }
- if (!value || typeof value !== 'string') { return []; }
- return value.split(',').map(trim);
- function trim (str) { return str.trim(); }
- }
- function arrayStringify (value) {
- return value.join(', ');
- }
- /**
- * For general assets.
- *
- * @param {string} value - Can either be `url(<value>)`, an ID selector to an asset, or
- * just string.
- * @returns {string} Parsed value from `url(<value>)`, src from `<someasset src>`, or
- * just string.
- */
- function assetParse (value) {
- var el;
- var parsedUrl;
- // If an element was provided (e.g. canvas or video), just return it.
- if (typeof value !== 'string') { return value; }
- // Wrapped `url()` in case of data URI.
- parsedUrl = value.match(/\url\((.+)\)/);
- if (parsedUrl) { return parsedUrl[1]; }
- // ID.
- if (value.charAt(0) === '#') {
- el = document.getElementById(value.substring(1));
- if (el) {
- // Pass through media elements. If we have the elements, we don't have to call
- // three.js loaders which would re-request the assets.
- if (el.tagName === 'CANVAS' || el.tagName === 'VIDEO' || el.tagName === 'IMG') {
- return el;
- }
- return el.getAttribute('src');
- }
- warn('"' + value + '" asset not found.');
- return;
- }
- // Non-wrapped url().
- return value;
- }
- function defaultParse (value) {
- return value;
- }
- function defaultStringify (value) {
- if (value === null) { return 'null'; }
- return value.toString();
- }
- function boolParse (value) {
- return value !== 'false' && value !== false;
- }
- function intParse (value) {
- return parseInt(value, 10);
- }
- function numberParse (value) {
- return parseFloat(value, 10);
- }
- function selectorParse (value) {
- if (!value) { return null; }
- if (typeof value !== 'string') { return value; }
- if (value[0] === '#' && !nonCharRegex.test(value)) {
- // When selecting element by ID only, use getElementById for better performance.
- // Don't match like #myId .child.
- return document.getElementById(value.substring(1));
- }
- return document.querySelector(value);
- }
- function selectorAllParse (value) {
- if (!value) { return null; }
- if (typeof value !== 'string') { return value; }
- return Array.prototype.slice.call(document.querySelectorAll(value), 0);
- }
- function selectorStringify (value) {
- if (value.getAttribute) {
- return '#' + value.getAttribute('id');
- }
- return defaultStringify(value);
- }
- function selectorAllStringify (value) {
- if (value instanceof Array) {
- return value.map(function (element) {
- return '#' + element.getAttribute('id');
- }).join(', ');
- }
- return defaultStringify(value);
- }
- function srcParse (value) {
- warn('`src` property type is deprecated. Use `asset` instead.');
- return assetParse(value);
- }
- function vecParse (value) {
- return coordinates.parse(value, this.default);
- }
- /**
- * Validate the default values in a schema to match their type.
- *
- * @param {string} type - Property type name.
- * @param defaultVal - Property type default value.
- * @returns {boolean} Whether default value is accurate given the type.
- */
- function isValidDefaultValue (type, defaultVal) {
- if (type === 'audio' && typeof defaultVal !== 'string') { return false; }
- if (type === 'array' && !Array.isArray(defaultVal)) { return false; }
- if (type === 'asset' && typeof defaultVal !== 'string') { return false; }
- if (type === 'boolean' && typeof defaultVal !== 'boolean') { return false; }
- if (type === 'color' && typeof defaultVal !== 'string') { return false; }
- if (type === 'int' && typeof defaultVal !== 'number') { return false; }
- if (type === 'number' && typeof defaultVal !== 'number') { return false; }
- if (type === 'map' && typeof defaultVal !== 'string') { return false; }
- if (type === 'model' && typeof defaultVal !== 'string') { return false; }
- if (type === 'selector' && typeof defaultVal !== 'string' &&
- defaultVal !== null) { return false; }
- if (type === 'selectorAll' && typeof defaultVal !== 'string' &&
- defaultVal !== null) { return false; }
- if (type === 'src' && typeof defaultVal !== 'string') { return false; }
- if (type === 'string' && typeof defaultVal !== 'string') { return false; }
- if (type === 'time' && typeof defaultVal !== 'number') { return false; }
- if (type === 'vec2') { return isValidDefaultCoordinate(defaultVal, 2); }
- if (type === 'vec3') { return isValidDefaultCoordinate(defaultVal, 3); }
- if (type === 'vec4') { return isValidDefaultCoordinate(defaultVal, 4); }
- return true;
- }
- module.exports.isValidDefaultValue = isValidDefaultValue;
- /**
- * Checks if default coordinates are valid.
- *
- * @param possibleCoordinates
- * @param {number} dimensions - 2 for 2D Vector, 3 for 3D vector.
- * @returns {boolean} Whether coordinates are parsed correctly.
- */
- function isValidDefaultCoordinate (possibleCoordinates, dimensions) {
- if (possibleCoordinates === null) { return true; }
- if (typeof possibleCoordinates !== 'object') { return false; }
- if (Object.keys(possibleCoordinates).length !== dimensions) {
- return false;
- } else {
- var x = possibleCoordinates.x;
- var y = possibleCoordinates.y;
- var z = possibleCoordinates.z;
- var w = possibleCoordinates.w;
- if (typeof x !== 'number' || typeof y !== 'number') { return false; }
- if (dimensions > 2 && typeof z !== 'number') { return false; }
- if (dimensions > 3 && typeof w !== 'number') { return false; }
- }
- return true;
- }
- module.exports.isValidDefaultCoordinate = isValidDefaultCoordinate;
- },{"../utils/coordinates":167,"debug":8}],105:[function(_dereq_,module,exports){
- /* global Promise, screen */
- var initMetaTags = _dereq_('./metaTags').inject;
- var initWakelock = _dereq_('./wakelock');
- var re = _dereq_('../a-register-element');
- var scenes = _dereq_('./scenes');
- var systems = _dereq_('../system').systems;
- var THREE = _dereq_('../../lib/three');
- var utils = _dereq_('../../utils/');
- // Require after.
- var AEntity = _dereq_('../a-entity');
- var ANode = _dereq_('../a-node');
- var initPostMessageAPI = _dereq_('./postMessage');
- var bind = utils.bind;
- var isIOS = utils.device.isIOS();
- var isMobile = utils.device.isMobile();
- var registerElement = re.registerElement;
- var warn = utils.debug('core:a-scene:warn');
- /**
- * Scene element, holds all entities.
- *
- * @member {array} behaviors - Component instances that have registered themselves to be
- updated on every tick.
- * @member {object} camera - three.js Camera object.
- * @member {object} canvas
- * @member {bool} isScene - Differentiates as scene entity as opposed to other entites.
- * @member {bool} isMobile - Whether browser is mobile (via UA detection).
- * @member {object} object3D - Root three.js Scene object.
- * @member {object} renderer
- * @member {bool} renderStarted
- * @member {object} systems - Registered instantiated systems.
- * @member {number} time
- */
- module.exports.AScene = registerElement('a-scene', {
- prototype: Object.create(AEntity.prototype, {
- createdCallback: {
- value: function () {
- this.isIOS = isIOS;
- this.isMobile = isMobile;
- this.isScene = true;
- this.object3D = new THREE.Scene();
- var self = this;
- this.object3D.onAfterRender = function (renderer, scene, camera) {
- // THREE may swap the camera used for the rendering if in VR, so we pass it to tock
- if (self.isPlaying) { self.tock(self.time, self.delta, camera); }
- };
- this.render = bind(this.render, this);
- this.systems = {};
- this.systemNames = [];
- this.time = this.delta = 0;
- this.behaviors = {tick: [], tock: []};
- this.hasLoaded = false;
- this.isPlaying = false;
- this.originalHTML = this.innerHTML;
- this.renderTarget = null;
- // Default components.
- this.setAttribute('inspector', '');
- this.setAttribute('keyboard-shortcuts', '');
- this.setAttribute('screenshot', '');
- this.setAttribute('vr-mode-ui', '');
- }
- },
- addFullScreenStyles: {
- value: function () {
- var htmlEl = document.documentElement;
- htmlEl.classList.add('a-html');
- document.body.classList.add('a-body');
- this.classList.add('fullscreen');
- }
- },
- removeFullScreenStyles: {
- value: function () {
- var htmlEl = document.documentElement;
- htmlEl.classList.remove('a-html');
- document.body.classList.remove('a-body');
- this.classList.remove('fullscreen');
- }
- },
- attachedCallback: {
- value: function () {
- var self = this;
- // Renderer initialization
- setupCanvas(this);
- this.setupRenderer();
- this.resize();
- this.addFullScreenStyles();
- initPostMessageAPI(this);
- initMetaTags(this);
- initWakelock(this);
- // Camera set up by camera system.
- this.addEventListener('cameraready', function () {
- self.attachedCallbackPostCamera();
- });
- this.initSystems();
- }
- },
- attachedCallbackPostCamera: {
- value: function () {
- var resize;
- var self = this;
- resize = bind(this.resize, this);
- window.addEventListener('load', resize);
- window.addEventListener('resize', function () {
- // Workaround for a Webkit bug (https://bugs.webkit.org/show_bug.cgi?id=170595)
- // where the window does not contain the correct viewport size
- // after an orientation change. The window size is correct if the operation
- // is postponed a few milliseconds.
- // self.resize can be called directly once the bug above is fixed.
- if (self.isIOS) {
- setTimeout(resize, 100);
- } else {
- resize();
- }
- });
- this.play();
- // Add to scene index.
- scenes.push(this);
- // Handler to exit VR (e.g., Oculus Browser back button).
- this.onVRPresentChangeBound = bind(this.onVRPresentChange, this);
- window.addEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound);
- // bind functions
- this.enterVRBound = function () { self.enterVR(); };
- this.exitVRBound = function () { self.exitVR(); };
- this.exitVRTrueBound = function () { self.exitVR(true); };
- this.pointerRestrictedBound = function () { self.pointerRestricted(); };
- this.pointerUnrestrictedBound = function () { self.pointerUnrestricted(); };
- // Enter VR on `vrdisplayactivate` (e.g. putting on Rift headset).
- window.addEventListener('vrdisplayactivate', this.enterVRBound);
- // Exit VR on `vrdisplaydeactivate` (e.g. taking off Rift headset).
- window.addEventListener('vrdisplaydeactivate', this.exitVRBound);
- // Exit VR on `vrdisplaydisconnect` (e.g. unplugging Rift headset).
- window.addEventListener('vrdisplaydisconnect', this.exitVRTrueBound);
- // Register for mouse restricted events while in VR
- // (e.g. mouse no longer available on desktop 2D view)
- window.addEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound);
- // Register for mouse unrestricted events while in VR
- // (e.g. mouse once again available on desktop 2D view)
- window.addEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound);
- },
- writable: window.debug
- },
- /**
- * Initialize all systems.
- */
- initSystems: {
- value: function () {
- var name;
- // Initialize camera system first.
- this.initSystem('camera');
- for (name in systems) {
- if (name === 'camera') { continue; }
- this.initSystem(name);
- }
- }
- },
- /**
- * Initialize a system.
- */
- initSystem: {
- value: function (name) {
- if (this.systems[name]) { return; }
- this.systems[name] = new systems[name](this);
- this.systemNames.push(name);
- }
- },
- /**
- * Shut down scene on detach.
- */
- detachedCallback: {
- value: function () {
- // Remove from scene index.
- var sceneIndex = scenes.indexOf(this);
- scenes.splice(sceneIndex, 1);
- window.removeEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound);
- window.removeEventListener('vrdisplayactivate', this.enterVRBound);
- window.removeEventListener('vrdisplaydeactivate', this.exitVRBound);
- window.removeEventListener('vrdisplayconnect', this.enterVRBound);
- window.removeEventListener('vrdisplaydisconnect', this.exitVRTrueBound);
- window.removeEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound);
- window.removeEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound);
- }
- },
- /**
- * Add ticks and tocks.
- *
- * @param {object} behavior - A component.
- */
- addBehavior: {
- value: function (behavior) {
- var behaviorArr;
- var behaviors = this.behaviors;
- var behaviorType;
- // Check if behavior has tick and/or tock and add the behavior to the appropriate list.
- for (behaviorType in behaviors) {
- if (!behavior[behaviorType]) { continue; }
- behaviorArr = this.behaviors[behaviorType];
- if (behaviorArr.indexOf(behavior) === -1) {
- behaviorArr.push(behavior);
- }
- }
- }
- },
- /**
- * For tests.
- */
- getPointerLockElement: {
- value: function () {
- return document.pointerLockElement;
- },
- writable: window.debug
- },
- /**
- * For tests.
- */
- checkHeadsetConnected: {
- value: utils.device.checkHeadsetConnected,
- writable: window.debug
- },
- /**
- * Call `requestPresent` if WebVR or WebVR polyfill.
- * Call `requestFullscreen` on desktop.
- * Handle events, states, fullscreen styles.
- *
- * @returns {Promise}
- */
- enterVR: {
- value: function () {
- var self = this;
- var vrDisplay;
- var vrManager = self.renderer.vr;
- // Don't enter VR if already in VR.
- if (this.is('vr-mode')) { return Promise.resolve('Already in VR.'); }
- // Enter VR via WebVR API.
- if (this.checkHeadsetConnected() || this.isMobile) {
- vrDisplay = utils.device.getVRDisplay();
- vrManager.setDevice(vrDisplay);
- vrManager.enabled = true;
- if (!vrDisplay.isPresenting) {
- return vrDisplay.requestPresent([{source: this.canvas}])
- .then(enterVRSuccess, enterVRFailure);
- }
- }
- enterVRSuccess();
- return Promise.resolve();
- function enterVRSuccess () {
- self.addState('vr-mode');
- self.emit('enter-vr', {target: self});
- // Lock to landscape orientation on mobile.
- if (self.isMobile && screen.orientation && screen.orientation.lock) {
- screen.orientation.lock('landscape');
- }
- self.addFullScreenStyles();
- // On mobile, the polyfill handles fullscreen.
- // TODO: 07/16 Chromium builds break when `requestFullscreen`ing on a canvas
- // that we are also `requestPresent`ing. Until then, don't fullscreen if headset
- // connected.
- if (!self.isMobile && !self.checkHeadsetConnected()) {
- requestFullscreen(self.canvas);
- }
- self.resize();
- }
- function enterVRFailure (err) {
- if (err && err.message) {
- throw new Error('Failed to enter VR mode (`requestPresent`): ' + err.message);
- } else {
- throw new Error('Failed to enter VR mode (`requestPresent`).');
- }
- }
- },
- writable: true
- },
- /**
- * Call `exitPresent` if WebVR or WebVR polyfill.
- * Handle events, states, fullscreen styles.
- *
- * @returns {Promise}
- */
- exitVR: {
- value: function () {
- var self = this;
- var vrDisplay;
- // Don't exit VR if not in VR.
- if (!this.is('vr-mode')) { return Promise.resolve('Not in VR.'); }
- exitFullscreen();
- // Handle exiting VR if not yet already and in a headset or polyfill.
- if (this.checkHeadsetConnected() || this.isMobile) {
- this.renderer.vr.enabled = false;
- vrDisplay = utils.device.getVRDisplay();
- if (vrDisplay.isPresenting) {
- return vrDisplay.exitPresent().then(exitVRSuccess, exitVRFailure);
- }
- }
- // Handle exiting VR in all other cases (2D fullscreen, external exit VR event).
- exitVRSuccess();
- return Promise.resolve();
- function exitVRSuccess () {
- self.removeState('vr-mode');
- // Lock to landscape orientation on mobile.
- if (self.isMobile && screen.orientation && screen.orientation.unlock) {
- screen.orientation.unlock();
- }
- // Exiting VR in embedded mode, no longer need fullscreen styles.
- if (self.hasAttribute('embedded')) { self.removeFullScreenStyles(); }
- self.resize();
- if (self.isIOS) { utils.forceCanvasResizeSafariMobile(self.canvas); }
- self.emit('exit-vr', {target: self});
- }
- function exitVRFailure (err) {
- if (err && err.message) {
- throw new Error('Failed to exit VR mode (`exitPresent`): ' + err.message);
- } else {
- throw new Error('Failed to exit VR mode (`exitPresent`).');
- }
- }
- },
- writable: true
- },
- pointerRestricted: {
- value: function () {
- if (this.canvas) {
- var pointerLockElement = this.getPointerLockElement();
- if (pointerLockElement && pointerLockElement !== this.canvas && document.exitPointerLock) {
- // Recreate pointer lock on the canvas, if taken on another element.
- document.exitPointerLock();
- }
- if (this.canvas.requestPointerLock) {
- this.canvas.requestPointerLock();
- }
- }
- }
- },
- pointerUnrestricted: {
- value: function () {
- var pointerLockElement = this.getPointerLockElement();
- if (pointerLockElement && pointerLockElement === this.canvas && document.exitPointerLock) {
- document.exitPointerLock();
- }
- }
- },
- /**
- * Handle `vrdisplaypresentchange` event for exiting VR through other means than
- * `<ESC>` key. For example, GearVR back button on Oculus Browser.
- */
- onVRPresentChange: {
- value: function (evt) {
- // Polyfill places display inside the detail property
- var display = evt.display || evt.detail.display;
- // Entering VR.
- if (display.isPresenting) {
- this.enterVR();
- return;
- }
- // Exiting VR.
- this.exitVR();
- }
- },
- /**
- * Wraps Entity.getAttribute to take into account for systems.
- * If system exists, then return system data rather than possible component data.
- */
- getAttribute: {
- value: function (attr) {
- var system = this.systems[attr];
- if (system) { return system.data; }
- return AEntity.prototype.getAttribute.call(this, attr);
- }
- },
- /**
- * `getAttribute` used to be `getDOMAttribute` and `getComputedAttribute` used to be
- * what `getAttribute` is now. Now legacy code.
- */
- getComputedAttribute: {
- value: function (attr) {
- warn('`getComputedAttribute` is deprecated. Use `getAttribute` instead.');
- this.getAttribute(attr);
- }
- },
- /**
- * Wraps Entity.getDOMAttribute to take into account for systems.
- * If system exists, then return system data rather than possible component data.
- */
- getDOMAttribute: {
- value: function (attr) {
- var system = this.systems[attr];
- if (system) { return system.data; }
- return AEntity.prototype.getDOMAttribute.call(this, attr);
- }
- },
- /**
- * Wrap Entity.setAttribute to take into account for systems.
- * If system exists, then skip component initialization checks and do a normal
- * setAttribute.
- */
- setAttribute: {
- value: function (attr, value, componentPropValue) {
- var system = this.systems[attr];
- if (system) {
- ANode.prototype.setAttribute.call(this, attr, value);
- system.updateProperties(value);
- return;
- }
- AEntity.prototype.setAttribute.call(this, attr, value, componentPropValue);
- }
- },
- /**
- * @param {object} behavior - A component.
- */
- removeBehavior: {
- value: function (behavior) {
- var behaviorArr;
- var behaviorType;
- var behaviors = this.behaviors;
- var index;
- // Check if behavior has tick and/or tock and remove the behavior from the appropriate
- // array.
- for (behaviorType in behaviors) {
- if (!behavior[behaviorType]) { continue; }
- behaviorArr = this.behaviors[behaviorType];
- index = behaviorArr.indexOf(behavior);
- if (index !== -1) { behaviorArr.splice(index, 1); }
- }
- }
- },
- resize: {
- value: function () {
- var camera = this.camera;
- var canvas = this.canvas;
- var embedded;
- var isVRPresenting;
- var size;
- var vrDevice;
- vrDevice = this.renderer.vr.getDevice();
- isVRPresenting = this.renderer.vr.enabled && vrDevice && vrDevice.isPresenting;
- // Do not update renderer, if a camera or a canvas have not been injected.
- // In VR mode, three handles canvas resize based on the dimensions returned by
- // the getEyeParameters function of the WebVR API. These dimensions are independent of
- // the window size, therefore should not be overwritten with the window's width and
- // height, // except when in fullscreen mode.
- if (!camera || !canvas || (this.is('vr-mode') && (this.isMobile || isVRPresenting))) {
- return;
- }
- // Update camera.
- embedded = this.getAttribute('embedded') && !this.is('vr-mode');
- size = getCanvasSize(canvas, embedded, this.maxCanvasSize, this.is('vr-mode'));
- camera.aspect = size.width / size.height;
- camera.updateProjectionMatrix();
- // Notify renderer of size change.
- this.renderer.setSize(size.width, size.height, false);
- this.emit('rendererresize', null, false);
- },
- writable: true
- },
- setupRenderer: {
- value: function () {
- var self = this;
- var renderer;
- var rendererAttr;
- var rendererAttrString;
- var rendererConfig;
- rendererConfig = {alpha: true, antialias: !isMobile, canvas: this.canvas, logarithmicDepthBuffer: false};
- if (this.hasAttribute('antialias')) {
- rendererConfig.antialias = this.getAttribute('antialias') === 'true';
- }
- if (this.hasAttribute('logarithmicDepthBuffer')) {
- rendererConfig.logarithmicDepthBuffer = this.getAttribute('logarithmicDepthBuffer') === 'true';
- }
- this.maxCanvasSize = {height: 1920, width: 1920};
- if (this.hasAttribute('renderer')) {
- rendererAttrString = this.getAttribute('renderer');
- rendererAttr = utils.styleParser.parse(rendererAttrString);
- if (rendererAttr.antialias && rendererAttr.antialias !== 'auto') {
- rendererConfig.antialias = rendererAttr.antialias === 'true';
- }
- this.maxCanvasSize = {
- width: rendererAttr.maxCanvasWidth
- ? parseInt(rendererAttr.maxCanvasWidth)
- : this.maxCanvasSize.width,
- height: rendererAttr.maxCanvasHeight
- ? parseInt(rendererAttr.maxCanvasHeight)
- : this.maxCanvasSize.height
- };
- }
- renderer = this.renderer = new THREE.WebGLRenderer(rendererConfig);
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.sortObjects = false;
- renderer.vr.setPoseTarget(this.camera);
- this.addEventListener('camera-set-active', function () {
- renderer.vr.setPoseTarget(self.camera);
- });
- },
- writable: window.debug
- },
- /**
- * Handler attached to elements to help scene know when to kick off.
- * Scene waits for all entities to load.
- */
- play: {
- value: function () {
- var self = this;
- var sceneEl = this;
- if (this.renderStarted) {
- AEntity.prototype.play.call(this);
- return;
- }
- this.addEventListener('loaded', function () {
- AEntity.prototype.play.call(this); // .play() *before* render.
- if (sceneEl.renderStarted) { return; }
- sceneEl.resize();
- // Kick off render loop.
- if (sceneEl.renderer) {
- if (window.performance) { window.performance.mark('render-started'); }
- sceneEl.clock = new THREE.Clock();
- sceneEl.render();
- sceneEl.renderStarted = true;
- sceneEl.emit('renderstart');
- }
- });
- // setTimeout to wait for all nodes to attach and run their callbacks.
- setTimeout(function () {
- AEntity.prototype.load.call(self);
- });
- }
- },
- /**
- * Wrap `updateComponent` to not initialize the component if the component has a system
- * (aframevr/aframe#2365).
- */
- updateComponent: {
- value: function (componentName) {
- if (componentName in systems) { return; }
- AEntity.prototype.updateComponent.apply(this, arguments);
- }
- },
- /**
- * Behavior-updater meant to be called from scene render.
- * Abstracted to a different function to facilitate unit testing (`scene.tick()`) without
- * needing to render.
- */
- tick: {
- value: function (time, timeDelta) {
- var i;
- var systems = this.systems;
- // Components.
- for (i = 0; i < this.behaviors.tick.length; i++) {
- if (!this.behaviors.tick[i].el.isPlaying) { continue; }
- this.behaviors.tick[i].tick(time, timeDelta);
- }
- // Systems.
- for (i = 0; i < this.systemNames.length; i++) {
- if (!systems[this.systemNames[i]].tick) { continue; }
- systems[this.systemNames[i]].tick(time, timeDelta);
- }
- }
- },
- /**
- * Behavior-updater meant to be called after scene render for post processing purposes.
- * Abstracted to a different function to facilitate unit testing (`scene.tock()`) without
- * needing to render.
- */
- tock: {
- value: function (time, timeDelta, camera) {
- var i;
- var systems = this.systems;
- // Components.
- for (i = 0; i < this.behaviors.tock.length; i++) {
- if (!this.behaviors.tock[i].el.isPlaying) { continue; }
- this.behaviors.tock[i].tock(time, timeDelta, camera);
- }
- // Systems.
- for (i = 0; i < this.systemNames.length; i++) {
- if (!systems[this.systemNames[i]].tock) { continue; }
- systems[this.systemNames[i]].tock(time, timeDelta, camera);
- }
- }
- },
- /**
- * The render loop.
- *
- * Updates animations.
- * Updates behaviors.
- * Renders with request animation frame.
- */
- render: {
- value: function () {
- var renderer = this.renderer;
- this.delta = this.clock.getDelta() * 1000;
- this.time = this.clock.elapsedTime * 1000;
- if (this.isPlaying) { this.tick(this.time, this.delta); }
- renderer.setAnimationLoop(this.render);
- renderer.render(this.object3D, this.camera, this.renderTarget);
- },
- writable: true
- }
- })
- });
- /**
- * Return the canvas size where the scene will be rendered.
- * Will be always the window size except when the scene is embedded.
- * The parent size (less than max size) will be returned in that case.
- *
- * @param {object} canvasEl - the canvas element
- * @param {boolean} embedded - Is the scene embedded?
- * @param {object} max - Max size parameters
- * @param {boolean} isVR - If in VR
- */
- function getCanvasSize (canvasEl, embedded, maxSize, isVR) {
- if (embedded) {
- return {
- height: canvasEl.parentElement.offsetHeight,
- width: canvasEl.parentElement.offsetWidth
- };
- }
- return getMaxSize(maxSize, isVR);
- }
- /**
- * Return the canvas size. Will be the window size unless that size is greater than the
- * maximum size (1920x1920 by default). The constrained size will be returned in that case,
- * maintaining aspect ratio
- *
- * @param {object} maxSize - Max size parameters (width and height).
- * @param {boolean} isVR - If in VR.
- * @returns {object} Width and height.
- */
- function getMaxSize (maxSize, isVR) {
- var aspectRatio;
- var size;
- var pixelRatio = window.devicePixelRatio;
- size = {height: document.body.offsetHeight, width: document.body.offsetWidth};
- if (!maxSize || isVR || (maxSize.width === -1 && maxSize.height === -1)) {
- return size;
- }
- if (size.width * pixelRatio < maxSize.width &&
- size.height * pixelRatio < maxSize.height) {
- return size;
- }
- aspectRatio = size.width / size.height;
- if ((size.width * pixelRatio) > maxSize.width && maxSize.width !== -1) {
- size.width = Math.round(maxSize.width / pixelRatio);
- size.height = Math.round(maxSize.width / aspectRatio / pixelRatio);
- }
- if ((size.height * pixelRatio) > maxSize.height && maxSize.height !== -1) {
- size.height = Math.round(maxSize.height / pixelRatio);
- size.width = Math.round(maxSize.height * aspectRatio / pixelRatio);
- }
- return size;
- }
- function requestFullscreen (canvas) {
- var requestFullscreen =
- canvas.requestFullscreen ||
- canvas.webkitRequestFullscreen ||
- canvas.mozRequestFullScreen || // The capitalized `S` is not a typo.
- canvas.msRequestFullscreen;
- requestFullscreen.apply(canvas);
- }
- function exitFullscreen () {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- } else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- } else if (document.webkitExitFullscreen) {
- document.webkitExitFullscreen();
- }
- }
- function setupCanvas (sceneEl) {
- var canvasEl;
- canvasEl = document.createElement('canvas');
- canvasEl.classList.add('a-canvas');
- // Mark canvas as provided/injected by A-Frame.
- canvasEl.dataset.aframeCanvas = true;
- sceneEl.appendChild(canvasEl);
- document.addEventListener('fullscreenchange', onFullScreenChange);
- document.addEventListener('mozfullscreenchange', onFullScreenChange);
- document.addEventListener('webkitfullscreenchange', onFullScreenChange);
- // Prevent overscroll on mobile.
- canvasEl.addEventListener('touchmove', function (event) { event.preventDefault(); });
- // Set canvas on scene.
- sceneEl.canvas = canvasEl;
- sceneEl.emit('render-target-loaded', {target: canvasEl});
- // For unknown reasons a synchronous resize does not work on desktop when
- // entering/exiting fullscreen.
- setTimeout(bind(sceneEl.resize, sceneEl), 0);
- function onFullScreenChange () {
- var fullscreenEl =
- document.fullscreenElement ||
- document.mozFullScreenElement ||
- document.webkitFullscreenElement;
- // No fullscren element === exit fullscreen
- if (!fullscreenEl) { sceneEl.exitVR(); }
- document.activeElement.blur();
- document.body.focus();
- }
- }
- module.exports.setupCanvas = setupCanvas; // For testing.
- },{"../../lib/three":150,"../../utils/":172,"../a-entity":98,"../a-node":100,"../a-register-element":101,"../system":112,"./metaTags":106,"./postMessage":107,"./scenes":108,"./wakelock":109}],106:[function(_dereq_,module,exports){
- var constants = _dereq_('../../constants/');
- var extend = _dereq_('../../utils').extend;
- var MOBILE_HEAD_TAGS = module.exports.MOBILE_HEAD_TAGS = [
- Meta({name: 'viewport', content: 'width=device-width,initial-scale=1,maximum-scale=1,shrink-to-fit=no,user-scalable=no,minimal-ui'}),
- // W3C-standardised meta tags.
- Meta({name: 'mobile-web-app-capable', content: 'yes'}),
- Meta({name: 'theme-color', content: 'black'})
- ];
- var MOBILE_IOS_HEAD_TAGS = [
- // iOS-specific meta tags for fullscreen when pinning to homescreen.
- Meta({name: 'apple-mobile-web-app-capable', content: 'yes'}),
- Meta({name: 'apple-mobile-web-app-status-bar-style', content: 'black'}),
- Link({rel: 'apple-touch-icon', href: 'https://aframe.io/images/aframe-logo-152.png'})
- ];
- function Meta (attrs) {
- return {
- tagName: 'meta',
- attributes: attrs,
- exists: function () { return document.querySelector('meta[name="' + attrs.name + '"]'); }
- };
- }
- function Link (attrs) {
- return {
- tagName: 'link',
- attributes: attrs,
- exists: function () { return document.querySelector('link[rel="' + attrs.rel + '"]'); }
- };
- }
- /**
- * Injects the necessary metatags in the document for mobile support:
- * 1. Prevent the user to zoom in the document.
- * 2. Ensure that window.innerWidth and window.innerHeight have the correct
- * values and the canvas is properly scaled.
- * 3. To allow fullscreen mode when pinning a web app on the home screen on
- * iOS.
- * Adapted from https://www.reddit.com/r/web_design/comments/3la04p/
- *
- * @param {object} scene - Scene element
- * @returns {Array}
- */
- module.exports.inject = function injectHeadTags (scene) {
- var headEl = document.head;
- var headScriptEl = headEl.querySelector('script');
- var tag;
- var headTags = [];
- MOBILE_HEAD_TAGS.forEach(createAndInjectTag);
- if (scene.isIOS) {
- MOBILE_IOS_HEAD_TAGS.forEach(createAndInjectTag);
- }
- return headTags;
- function createAndInjectTag (tagObj) {
- if (!tagObj || tagObj.exists()) { return; }
- tag = createTag(tagObj);
- if (!tag) { return; }
- if (headScriptEl) {
- headScriptEl.parentNode.insertBefore(tag, headScriptEl);
- } else {
- headEl.appendChild(tag);
- }
- headTags.push(tag);
- }
- };
- function createTag (tagObj) {
- if (!tagObj || !tagObj.tagName) { return; }
- var meta = document.createElement(tagObj.tagName);
- meta.setAttribute(constants.AFRAME_INJECTED, '');
- return extend(meta, tagObj.attributes);
- }
- },{"../../constants/":94,"../../utils":172}],107:[function(_dereq_,module,exports){
- var bind = _dereq_('../../utils/bind');
- var isIframed = _dereq_('../../utils/').isIframed;
- /**
- * Provides a post message API for scenes contained
- * in an iframe.
- */
- module.exports = function initPostMessageAPI (scene) {
- // Handles fullscreen behavior when inside an iframe.
- if (!isIframed()) { return; }
- // postMessage API handler
- window.addEventListener('message', bind(postMessageAPIHandler, scene));
- };
- function postMessageAPIHandler (event) {
- var scene = this;
- if (!event.data) { return; }
- switch (event.data.type) {
- case 'vr': {
- switch (event.data.data) {
- case 'enter':
- scene.enterVR();
- break;
- case 'exit':
- scene.exitVR();
- break;
- }
- }
- }
- }
- },{"../../utils/":172,"../../utils/bind":166}],108:[function(_dereq_,module,exports){
- /*
- Scene index for keeping track of created scenes.
- */
- module.exports = [];
- },{}],109:[function(_dereq_,module,exports){
- var Wakelock = _dereq_('../../../vendor/wakelock/wakelock');
- module.exports = function initWakelock (scene) {
- if (!scene.isMobile) { return; }
- var wakelock = scene.wakelock = new Wakelock();
- scene.addEventListener('enter-vr', function () { wakelock.request(); });
- scene.addEventListener('exit-vr', function () { wakelock.release(); });
- };
- },{"../../../vendor/wakelock/wakelock":182}],110:[function(_dereq_,module,exports){
- var utils = _dereq_('../utils/');
- var PropertyTypes = _dereq_('./propertyTypes');
- var debug = utils.debug;
- var isValidDefaultValue = PropertyTypes.isValidDefaultValue;
- var propertyTypes = PropertyTypes.propertyTypes;
- var warn = debug('core:schema:warn');
- /**
- * A schema is classified as a schema for a single property if:
- * - `type` is defined on the schema as a string.
- * - OR `default` is defined on the schema, as a reserved keyword.
- * - OR schema is empty.
- */
- function isSingleProperty (schema) {
- if ('type' in schema) {
- return typeof schema.type === 'string';
- }
- return 'default' in schema;
- }
- module.exports.isSingleProperty = isSingleProperty;
- /**
- * Build step to schema to use `type` to inject default value, parser, and stringifier.
- *
- * @param {object} schema
- * @param {string} componentName
- * @returns {object} Schema.
- */
- module.exports.process = function (schema, componentName) {
- var propName;
- // For single property schema, run processPropDefinition over the whole schema.
- if (isSingleProperty(schema)) {
- return processPropertyDefinition(schema, componentName);
- }
- // For multi-property schema, run processPropDefinition over each property definition.
- for (propName in schema) {
- schema[propName] = processPropertyDefinition(schema[propName], componentName);
- }
- return schema;
- };
- /**
- * Inject default value, parser, stringifier for single property.
- *
- * @param {object} propDefinition
- * @param {string} componentName
- */
- function processPropertyDefinition (propDefinition, componentName) {
- var defaultVal = propDefinition.default;
- var isCustomType;
- var propType;
- var typeName = propDefinition.type;
- // Type inference.
- if (!propDefinition.type) {
- if (defaultVal !== undefined &&
- (typeof defaultVal === 'boolean' || typeof defaultVal === 'number')) {
- // Type inference.
- typeName = typeof defaultVal;
- } else if (Array.isArray(defaultVal)) {
- typeName = 'array';
- } else {
- // Fall back to string.
- typeName = 'string';
- }
- } else if (propDefinition.type === 'bool') {
- typeName = 'boolean';
- } else if (propDefinition.type === 'float') {
- typeName = 'number';
- }
- propType = propertyTypes[typeName];
- if (!propType) {
- warn('Unknown property type for component `' + componentName + '`: ' + typeName);
- }
- // Fill in parse and stringify using property types.
- isCustomType = !!propDefinition.parse;
- propDefinition.parse = propDefinition.parse || propType.parse;
- propDefinition.stringify = propDefinition.stringify || propType.stringify;
- // Fill in type name.
- propDefinition.type = typeName;
- // Check that default value exists.
- if ('default' in propDefinition) {
- // Check that default values are valid.
- if (!isCustomType && !isValidDefaultValue(typeName, defaultVal)) {
- warn('Default value `' + defaultVal + '` does not match type `' + typeName +
- '` in component `' + componentName + '`');
- }
- } else {
- // Fill in default value.
- propDefinition.default = propType.default;
- }
- return propDefinition;
- }
- module.exports.processPropertyDefinition = processPropertyDefinition;
- /**
- * Parse propData using schema. Use default values if not existing in propData.
- *
- * @param {object} propData - Unparsed properties.
- * @param {object} schema - Property types definition.
- * @param {boolean} getPartialData - Whether to return full component data or just the data
- * with keys in `propData`.
- * @param {string } componentName - Name of the component, used for the property warning.
- * @param {boolean} silent - Suppress warning messages.
- */
- module.exports.parseProperties = (function () {
- var propNames = [];
- return function (propData, schema, getPartialData, componentName, silent) {
- var i;
- var propName;
- var propDefinition;
- var propValue;
- propNames.length = 0;
- for (propName in (getPartialData ? propData : schema)) { propNames.push(propName); }
- if (propData === null || typeof propData !== 'object') { return propData; }
- // Validation errors.
- for (propName in propData) {
- if (!schema[propName] && !silent) {
- warn('Unknown property `' + propName +
- '` for component/system `' + componentName + '`.');
- }
- }
- for (i = 0; i < propNames.length; i++) {
- propName = propNames[i];
- propDefinition = schema[propName];
- propValue = propData[propName];
- if (!(schema[propName])) { return; }
- propData[propName] = parseProperty(propValue, propDefinition);
- }
- return propData;
- };
- })();
- /**
- * Deserialize a single property.
- */
- function parseProperty (value, propDefinition) {
- // Use default value if value is falsy.
- if (value === undefined || value === null || value === '') {
- value = propDefinition.default;
- if (Array.isArray(value)) { value = value.slice(); }
- }
- // Invoke property type parser.
- return propDefinition.parse(value, propDefinition.default);
- }
- module.exports.parseProperty = parseProperty;
- /**
- * Serialize a group of properties.
- */
- module.exports.stringifyProperties = function (propData, schema) {
- var propName;
- var propDefinition;
- var propValue;
- var stringifiedData = {};
- var value;
- for (propName in propData) {
- propDefinition = schema[propName];
- propValue = propData[propName];
- value = propValue;
- if (typeof value === 'object') {
- value = stringifyProperty(propValue, propDefinition);
- if (!propDefinition) { warn('Unknown component property: ' + propName); }
- }
- stringifiedData[propName] = value;
- }
- return stringifiedData;
- };
- /**
- * Serialize a single property.
- */
- function stringifyProperty (value, propDefinition) {
- // This function stringifies but it's used in a context where
- // there's always second stringification pass. By returning the original
- // value when it's not an object we save one unnecessary call
- // to JSON.stringify.
- if (typeof value !== 'object') { return value; }
- // if there's no schema for the property we use standar JSON stringify
- if (!propDefinition || value === null) { return JSON.stringify(value); }
- return propDefinition.stringify(value);
- }
- module.exports.stringifyProperty = stringifyProperty;
- },{"../utils/":172,"./propertyTypes":104}],111:[function(_dereq_,module,exports){
- var schema = _dereq_('./schema');
- var processSchema = schema.process;
- var shaders = module.exports.shaders = {}; // Keep track of registered shaders.
- var shaderNames = module.exports.shaderNames = []; // Keep track of the names of registered shaders.
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils');
- // A-Frame properties to three.js uniform types.
- var propertyToThreeMapping = {
- array: 'v3',
- color: 'v3',
- int: 'i',
- number: 'f',
- map: 't',
- time: 'f',
- vec2: 'v2',
- vec3: 'v3',
- vec4: 'v4'
- };
- /**
- * Shader class definition.
- *
- * Shaders extend the material component API so you can create your own library
- * of customized materials
- *
- */
- var Shader = module.exports.Shader = function () {};
- Shader.prototype = {
- /**
- * Contains the type schema and defaults for the data values.
- * Data is coerced into the types of the values of the defaults.
- */
- schema: {},
- vertexShader:
- 'void main() {' +
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);' +
- '}',
- fragmentShader:
- 'void main() {' +
- 'gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);' +
- '}',
- /**
- * Init handler. Similar to attachedCallback.
- * Called during shader initialization and is only run once.
- */
- init: function (data) {
- this.attributes = this.initVariables(data, 'attribute');
- this.uniforms = this.initVariables(data, 'uniform');
- this.material = new (this.raw ? THREE.RawShaderMaterial : THREE.ShaderMaterial)({
- // attributes: this.attributes,
- uniforms: this.uniforms,
- vertexShader: this.vertexShader,
- fragmentShader: this.fragmentShader
- });
- return this.material;
- },
- initVariables: function (data, type) {
- var key;
- var schema = this.schema;
- var variables = {};
- var varType;
- for (key in schema) {
- if (schema[key].is !== type) { continue; }
- varType = propertyToThreeMapping[schema[key].type];
- variables[key] = {
- type: varType,
- value: undefined // Let updateVariables handle setting these.
- };
- }
- return variables;
- },
- /**
- * Update handler. Similar to attributeChangedCallback.
- * Called whenever the associated material data changes.
- *
- * @param {object} data - New material data.
- */
- update: function (data) {
- this.updateVariables(data, 'attribute');
- this.updateVariables(data, 'uniform');
- },
- updateVariables: function (data, type) {
- var key;
- var materialKey;
- var schema = this.schema;
- var variables;
- variables = type === 'uniform' ? this.uniforms : this.attributes;
- for (key in data) {
- if (!schema[key] || schema[key].is !== type) { continue; }
- if (schema[key].type === 'map') {
- // If data unchanged, get out early.
- if (!variables[key] || variables[key].value === data[key]) { continue; }
- // Special handling is needed for textures.
- materialKey = '_texture_' + key;
- // We can't actually set the variable correctly until we've loaded the texture.
- this.setMapOnTextureLoad(variables, key, materialKey);
- // Kick off the texture update now that handler is added.
- utils.material.updateMapMaterialFromData(materialKey, key, this, data);
- continue;
- }
- variables[key].value = this.parseValue(schema[key].type, data[key]);
- variables[key].needsUpdate = true;
- }
- },
- parseValue: function (type, value) {
- var color;
- switch (type) {
- case 'vec2': {
- return new THREE.Vector2(value.x, value.y);
- }
- case 'vec3': {
- return new THREE.Vector3(value.x, value.y, value.z);
- }
- case 'vec4': {
- return new THREE.Vector4(value.x, value.y, value.z, value.w);
- }
- case 'color': {
- color = new THREE.Color(value);
- return new THREE.Vector3(color.r, color.g, color.b);
- }
- case 'map': {
- return THREE.ImageUtils.loadTexture(value);
- }
- default: {
- return value;
- }
- }
- },
- setMapOnTextureLoad: function (variables, key, materialKey) {
- var self = this;
- this.el.addEventListener('materialtextureloaded', function () {
- variables[key].value = self.material[materialKey];
- variables[key].needsUpdate = true;
- });
- }
- };
- /**
- * Registers a shader to A-Frame.
- *
- * @param {string} name - shader name.
- * @param {object} definition - shader property and methods.
- * @returns {object} Shader.
- */
- module.exports.registerShader = function (name, definition) {
- var NewShader;
- var proto = {};
- // Format definition object to prototype object.
- Object.keys(definition).forEach(function (key) {
- proto[key] = {
- value: definition[key],
- writable: true
- };
- });
- if (shaders[name]) {
- throw new Error('The shader ' + name + ' has been already registered');
- }
- NewShader = function () { Shader.call(this); };
- NewShader.prototype = Object.create(Shader.prototype, proto);
- NewShader.prototype.name = name;
- NewShader.prototype.constructor = NewShader;
- shaders[name] = {
- Shader: NewShader,
- schema: processSchema(NewShader.prototype.schema)
- };
- shaderNames.push(name);
- return NewShader;
- };
- },{"../lib/three":150,"../utils":172,"./schema":110}],112:[function(_dereq_,module,exports){
- var components = _dereq_('./component');
- var schema = _dereq_('./schema');
- var utils = _dereq_('../utils/');
- var parseProperties = schema.parseProperties;
- var parseProperty = schema.parseProperty;
- var processSchema = schema.process;
- var isSingleProp = schema.isSingleProperty;
- var styleParser = utils.styleParser;
- var systems = module.exports.systems = {}; // Keep track of registered systems.
- /**
- * System class definition.
- *
- * Systems provide global scope and services to a group of instantiated components of the
- * same class. They can also help abstract logic away from components such that components
- * only have to worry about data.
- *
- * For example, a physics component that creates a physics world that oversees
- * all entities with a physics or rigid body component.
- *
- * TODO: Have the System prototype reuse the Component prototype. Most code is copied
- * and some pieces are missing from the Component facilities (e.g., attribute caching,
- * setAttribute behavior).
- *
- * @member {string} name - Name that system is registered under.
- * @member {Element} sceneEl - Handle to the scene element where system applies to.
- */
- var System = module.exports.System = function (sceneEl) {
- var component = components && components.components[this.name];
- // Set reference to scene.
- this.el = sceneEl;
- this.sceneEl = sceneEl;
- // Set reference to matching component (if exists).
- if (component) { component.Component.prototype.system = this; }
- // Process system configuration.
- this.buildData();
- this.init();
- this.update({});
- };
- System.prototype = {
- /**
- * Schema to configure system.
- */
- schema: {},
- /**
- * Init handler. Called during scene initialization and is only run once.
- * Systems can use this to set initial state.
- */
- init: function () { /* no-op */ },
- /**
- * Update handler. Called during scene attribute updates.
- * Systems can use this to dynamically update their state.
- */
- update: function (oldData) { /* no-op */ },
- /**
- * Build data and call update handler.
- *
- * @private
- */
- updateProperties: function (rawData) {
- var oldData = this.data;
- if (!Object.keys(schema).length) { return; }
- this.buildData(rawData);
- this.update(oldData);
- },
- /**
- * Parse data.
- */
- buildData: function (rawData) {
- var schema = this.schema;
- if (!Object.keys(schema).length) { return; }
- rawData = rawData || window.HTMLElement.prototype.getAttribute.call(this.sceneEl, this.name);
- if (isSingleProp(schema)) {
- this.data = parseProperty(rawData, schema);
- } else {
- this.data = parseProperties(styleParser.parse(rawData) || {}, schema);
- }
- },
- /**
- * Tick handler.
- * Called on each tick of the scene render loop.
- * Affected by play and pause.
- *
- * @param {number} time - Scene tick time.
- * @param {number} timeDelta - Difference in current render time and previous render time.
- */
- tick: undefined,
- /**
- * Tock handler.
- * Called on each tock of the scene render loop.
- * Affected by play and pause.
- *
- * @param {number} time - Scene tick time.
- * @param {number} timeDelta - Difference in current render time and previous render time.
- */
- tock: undefined,
- /**
- * Called to start any dynamic behavior (e.g., animation, AI, events, physics).
- */
- play: function () { /* no-op */ },
- /**
- * Called to stop any dynamic behavior (e.g., animation, AI, events, physics).
- */
- pause: function () { /* no-op */ }
- };
- /**
- * Registers a system to A-Frame.
- *
- * @param {string} name - Component name.
- * @param {object} definition - Component property and methods.
- * @returns {object} Component.
- */
- module.exports.registerSystem = function (name, definition) {
- var i;
- var NewSystem;
- var proto = {};
- var scenes = utils.findAllScenes(document);
- // Format definition object to prototype object.
- Object.keys(definition).forEach(function (key) {
- proto[key] = {
- value: definition[key],
- writable: true
- };
- });
- if (systems[name]) {
- throw new Error('The system `' + name + '` has been already registered. ' +
- 'Check that you are not loading two versions of the same system ' +
- 'or two different systems of the same name.');
- }
- NewSystem = function (sceneEl) { System.call(this, sceneEl); };
- NewSystem.prototype = Object.create(System.prototype, proto);
- NewSystem.prototype.name = name;
- NewSystem.prototype.constructor = NewSystem;
- NewSystem.prototype.schema = utils.extend(processSchema(NewSystem.prototype.schema));
- systems[name] = NewSystem;
- // Initialize systems for existing scenes
- for (i = 0; i < scenes.length; i++) { scenes[i].initSystem(name); }
- };
- },{"../utils/":172,"./component":102,"./schema":110}],113:[function(_dereq_,module,exports){
- _dereq_('./pivot');
- },{"./pivot":114}],114:[function(_dereq_,module,exports){
- var registerComponent = _dereq_('../../core/component').registerComponent;
- var THREE = _dereq_('../../lib/three');
- var originalPosition = new THREE.Vector3();
- var originalRotation = new THREE.Vector3();
- /**
- * Wrap el.object3D within an outer group. Apply pivot to el.object3D as position.
- */
- registerComponent('pivot', {
- dependencies: ['position'],
- schema: {type: 'vec3'},
- init: function () {
- var data = this.data;
- var el = this.el;
- var originalParent = el.object3D.parent;
- var originalGroup = el.object3D;
- var outerGroup = new THREE.Group();
- originalPosition.copy(originalGroup.position);
- originalRotation.copy(originalGroup.rotation);
- // Detach current group from parent.
- originalParent.remove(originalGroup);
- outerGroup.add(originalGroup);
- // Set new group as the outer group.
- originalParent.add(outerGroup);
- // Set outer group as new object3D.
- el.object3D = outerGroup;
- // Apply pivot to original group.
- originalGroup.position.set(-1 * data.x, -1 * data.y, -1 * data.z);
- // Offset the pivot so that world position not affected.
- // And restore position onto outer group.
- outerGroup.position.set(data.x + originalPosition.x, data.y + originalPosition.y,
- data.z + originalPosition.z);
- // Transfer rotation to outer group.
- outerGroup.rotation.copy(originalGroup.rotation);
- originalGroup.rotation.set(0, 0, 0);
- }
- });
- },{"../../core/component":102,"../../lib/three":150}],115:[function(_dereq_,module,exports){
- /**
- * Common mesh defaults, mappings, and transforms.
- */
- var components = _dereq_('../../core/component').components;
- var shaders = _dereq_('../../core/shader').shaders;
- var utils = _dereq_('../../utils/');
- var materialMappings = {};
- Object.keys(components.material.schema).forEach(addMapping);
- Object.keys(shaders.standard.schema).forEach(addMapping);
- function addMapping (prop) {
- // To hyphenated.
- var htmlAttrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();
- if (prop === 'fog') { htmlAttrName = 'material-fog'; }
- if (prop === 'visible') { htmlAttrName = 'material-visible'; }
- materialMappings[htmlAttrName] = 'material.' + prop;
- }
- module.exports = function getMeshMixin () {
- return {
- defaultComponents: {material: {}},
- mappings: utils.extend({}, materialMappings)
- };
- };
- },{"../../core/component":102,"../../core/shader":111,"../../utils/":172}],116:[function(_dereq_,module,exports){
- _dereq_('./primitives/a-camera');
- _dereq_('./primitives/a-collada-model');
- _dereq_('./primitives/a-cursor');
- _dereq_('./primitives/a-curvedimage');
- _dereq_('./primitives/a-gltf-model');
- _dereq_('./primitives/a-image');
- _dereq_('./primitives/a-light');
- _dereq_('./primitives/a-link');
- _dereq_('./primitives/a-obj-model');
- _dereq_('./primitives/a-sky');
- _dereq_('./primitives/a-sound');
- _dereq_('./primitives/a-text');
- _dereq_('./primitives/a-video');
- _dereq_('./primitives/a-videosphere');
- _dereq_('./primitives/meshPrimitives');
- },{"./primitives/a-camera":118,"./primitives/a-collada-model":119,"./primitives/a-cursor":120,"./primitives/a-curvedimage":121,"./primitives/a-gltf-model":122,"./primitives/a-image":123,"./primitives/a-light":124,"./primitives/a-link":125,"./primitives/a-obj-model":126,"./primitives/a-sky":127,"./primitives/a-sound":128,"./primitives/a-text":129,"./primitives/a-video":130,"./primitives/a-videosphere":131,"./primitives/meshPrimitives":132}],117:[function(_dereq_,module,exports){
- var AEntity = _dereq_('../../core/a-entity');
- var components = _dereq_('../../core/component').components;
- var registerElement = _dereq_('../../core/a-register-element').registerElement;
- var utils = _dereq_('../../utils/');
- var debug = utils.debug;
- var setComponentProperty = utils.entity.setComponentProperty;
- var log = debug('extras:primitives:debug');
- var warn = debug('extras:primitives:warn');
- var primitives = module.exports.primitives = {};
- module.exports.registerPrimitive = function registerPrimitive (name, definition) {
- name = name.toLowerCase();
- log('Registering <%s>', name);
- // Deprecation warning for defaultAttributes usage.
- if (definition.defaultAttributes) {
- warn("The 'defaultAttributes' object is deprecated. Use 'defaultComponents' instead.");
- }
- var primitive = registerElement(name, {
- prototype: Object.create(AEntity.prototype, {
- defaultComponentsFromPrimitive: {
- value: definition.defaultComponents || definition.defaultAttributes || {}
- },
- deprecated: {value: definition.deprecated || null},
- deprecatedMappings: {value: definition.deprecatedMappings || {}},
- mappings: {value: definition.mappings || {}},
- createdCallback: {
- value: function () {
- if (definition.deprecated) { console.warn(definition.deprecated); }
- this.resolveMappingCollisions();
- }
- },
- /**
- * If a mapping collides with a registered component name
- * it renames the mapping to componentname-property
- */
- resolveMappingCollisions: {
- value: function () {
- var mappings = this.mappings;
- var self = this;
- Object.keys(mappings).forEach(function resolveCollision (key) {
- var newAttribute;
- if (key !== key.toLowerCase()) { warn('Mapping keys should be specified in lower case. The mapping key ' + key + ' may not be recognized'); }
- if (components[key]) {
- newAttribute = mappings[key].replace('.', '-');
- mappings[newAttribute] = mappings[key];
- delete mappings[key];
- console.warn('The primitive ' + self.tagName.toLowerCase() + ' has a mapping collision. ' +
- 'The attribute ' + key + ' has the same name as a registered component and' +
- ' has been renamed to ' + newAttribute);
- }
- });
- }
- },
- getExtraComponents: {
- value: function () {
- var attr;
- var data;
- var i;
- var mapping;
- var mixins;
- var path;
- var self = this;
- // Gather component data from default components.
- data = utils.clone(this.defaultComponentsFromPrimitive);
- // Factor in mixins to overwrite default components.
- mixins = this.getAttribute('mixin');
- if (mixins) {
- mixins = mixins.trim().split(' ');
- mixins.forEach(function applyMixin (mixinId) {
- var mixinComponents = self.sceneEl.querySelector('#' + mixinId).componentCache;
- Object.keys(mixinComponents).forEach(function setComponent (name) {
- data[name] = extend(data[name], mixinComponents[name]);
- });
- });
- }
- // Gather component data from mappings.
- for (i = 0; i < this.attributes.length; i++) {
- attr = this.attributes[i];
- mapping = this.mappings[attr.name];
- if (mapping) {
- path = utils.entity.getComponentPropertyPath(mapping);
- if (path.constructor === Array) {
- data[path[0]] = data[path[0]] || {};
- data[path[0]][path[1]] = attr.value.trim();
- } else {
- data[path] = attr.value.trim();
- }
- continue;
- }
- }
- return data;
- /**
- * For the base to be extensible, both objects must be pure JavaScript objects.
- * The function assumes that base is undefined, or null or a pure object.
- */
- function extend (base, extension) {
- if (isUndefined(base)) {
- return copy(extension);
- }
- if (isUndefined(extension)) {
- return copy(base);
- }
- if (isPureObject(base) && isPureObject(extension)) {
- return utils.extendDeep(base, extension);
- }
- return copy(extension);
- }
- function isUndefined (value) {
- return typeof value === 'undefined';
- }
- function copy (value) {
- if (isPureObject(value)) {
- return utils.extendDeep({}, value);
- }
- return value;
- }
- function isPureObject (value) {
- return value !== null && value.constructor === Object;
- }
- }
- },
- /**
- * Sync to attribute to component property whenever mapped attribute changes.
- * If attribute is mapped to a component property, set the component property using
- * the attribute value.
- */
- attributeChangedCallback: {
- value: function (attr, oldVal, value) {
- var componentName = this.mappings[attr];
- if (attr in this.deprecatedMappings) {
- console.warn(this.deprecatedMappings[attr]);
- }
- if (!attr || !componentName) { return; }
- // Set value.
- setComponentProperty(this, componentName, value);
- }
- }
- })
- });
- // Store.
- primitives[name] = primitive;
- return primitive;
- };
- /**
- * Add component mappings using schema.
- */
- function addComponentMapping (componentName, mappings) {
- var schema = components[componentName].schema;
- Object.keys(schema).map(function (prop) {
- // Hyphenate where there is camelCase.
- var attrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();
- // If there is a mapping collision, prefix with component name and hyphen.
- if (mappings[attrName] !== undefined) { attrName = componentName + '-' + prop; }
- mappings[attrName] = componentName + '.' + prop;
- });
- }
- /**
- * Helper to define a primitive, building mappings using a component schema.
- */
- function definePrimitive (tagName, defaultComponents, mappings) {
- // If no initial mappings provided, start from empty map.
- mappings = mappings || {};
- // From the default components, add mapping automagically.
- Object.keys(defaultComponents).map(function buildMappings (componentName) {
- addComponentMapping(componentName, mappings);
- });
- // Register the primitive.
- module.exports.registerPrimitive(tagName, utils.extendDeep({}, null, {
- defaultComponents: defaultComponents,
- mappings: mappings
- }));
- }
- module.exports.definePrimitive = definePrimitive;
- },{"../../core/a-entity":98,"../../core/a-register-element":101,"../../core/component":102,"../../utils/":172}],118:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-camera', {
- defaultComponents: {
- 'camera': {},
- 'look-controls': {},
- 'wasd-controls': {},
- 'position': {y: 1.6}
- },
- mappings: {
- active: 'camera.active',
- far: 'camera.far',
- fov: 'camera.fov',
- 'look-controls-enabled': 'look-controls.enabled',
- near: 'camera.near',
- 'pointer-lock-enabled': 'look-controls.pointerLockEnabled',
- 'wasd-controls-enabled': 'wasd-controls.enabled',
- 'reverse-mouse-drag': 'look-controls.reverseMouseDrag',
- zoom: 'camera.zoom'
- }
- });
- },{"../primitives":117}],119:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-collada-model', {
- mappings: {
- src: 'collada-model'
- }
- });
- },{"../primitives":117}],120:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-cursor', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- cursor: {},
- geometry: {
- primitive: 'ring',
- radiusOuter: 0.016,
- radiusInner: 0.01,
- segmentsTheta: 32
- },
- material: {
- color: '#000',
- shader: 'flat',
- opacity: 0.8
- },
- position: {
- x: 0,
- y: 0,
- z: -1
- }
- },
- mappings: {
- far: 'raycaster.far',
- fuse: 'cursor.fuse',
- 'fuse-timeout': 'cursor.fuseTimeout',
- interval: 'raycaster.interval',
- objects: 'raycaster.objects'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],121:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-curvedimage', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- geometry: {
- height: 1,
- primitive: 'cylinder',
- radius: 2,
- segmentsRadial: 48,
- thetaLength: 270,
- openEnded: true,
- thetaStart: 0
- },
- material: {
- color: '#FFF',
- shader: 'flat',
- side: 'double',
- transparent: true,
- repeat: '-1 1'
- }
- },
- mappings: {
- height: 'geometry.height',
- 'open-ended': 'geometry.openEnded',
- radius: 'geometry.radius',
- segments: 'geometry.segmentsRadial',
- start: 'geometry.thetaStart',
- 'theta-length': 'geometry.thetaLength',
- 'theta-start': 'geometry.thetaStart',
- 'width': 'geometry.thetaLength'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],122:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-gltf-model', {
- mappings: {
- src: 'gltf-model'
- }
- });
- },{"../primitives":117}],123:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-image', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- geometry: {
- primitive: 'plane'
- },
- material: {
- color: '#FFF',
- shader: 'flat',
- side: 'double',
- transparent: true
- }
- },
- mappings: {
- height: 'geometry.height',
- width: 'geometry.width'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],124:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-light', {
- defaultComponents: {
- light: {}
- },
- mappings: {
- angle: 'light.angle',
- color: 'light.color',
- 'ground-color': 'light.groundColor',
- decay: 'light.decay',
- distance: 'light.distance',
- intensity: 'light.intensity',
- penumbra: 'light.penumbra',
- type: 'light.type',
- target: 'light.target'
- }
- });
- },{"../primitives":117}],125:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-link', {
- defaultComponents: {},
- mappings: {
- href: 'link.href',
- image: 'link.image',
- title: 'link.title'
- }
- });
- },{"../primitives":117}],126:[function(_dereq_,module,exports){
- var meshMixin = _dereq_('../getMeshMixin')();
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-obj-model', utils.extendDeep({}, meshMixin, {
- defaultComponents: {
- 'obj-model': {}
- },
- mappings: {
- src: 'obj-model.obj',
- mtl: 'obj-model.mtl'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],127:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- var meshPrimitives = _dereq_('./meshPrimitives');
- registerPrimitive('a-sky', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- geometry: {
- primitive: 'sphere',
- radius: 5000,
- segmentsWidth: 64,
- segmentsHeight: 32
- },
- material: {
- color: '#FFF',
- side: 'back',
- shader: 'flat',
- npot: true
- },
- scale: '-1 1 1'
- },
- mappings: utils.extendDeep({}, meshPrimitives['a-sphere'].prototype.mappings)
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117,"./meshPrimitives":132}],128:[function(_dereq_,module,exports){
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- registerPrimitive('a-sound', {
- defaultComponents: {
- sound: {}
- },
- mappings: {
- src: 'sound.src',
- on: 'sound.on',
- autoplay: 'sound.autoplay',
- loop: 'sound.loop',
- volume: 'sound.volume'
- }
- });
- },{"../primitives":117}],129:[function(_dereq_,module,exports){
- // <a-text> using `definePrimitive` helper.
- var definePrimitive = _dereq_('../primitives').definePrimitive;
- definePrimitive('a-text', {text: {anchor: 'align', width: 5}});
- },{"../primitives":117}],130:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-video', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- geometry: {
- primitive: 'plane'
- },
- material: {
- color: '#FFF',
- shader: 'flat',
- side: 'double',
- transparent: true
- }
- },
- mappings: {
- height: 'geometry.height',
- width: 'geometry.width'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],131:[function(_dereq_,module,exports){
- var getMeshMixin = _dereq_('../getMeshMixin');
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- registerPrimitive('a-videosphere', utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {
- geometry: {
- primitive: 'sphere',
- radius: 5000,
- segmentsWidth: 64,
- segmentsHeight: 32
- },
- material: {
- color: '#FFF',
- shader: 'flat',
- side: 'back',
- npot: true
- },
- scale: '-1 1 1'
- },
- mappings: {
- radius: 'geometry.radius',
- 'segments-height': 'geometry.segmentsHeight',
- 'segments-width': 'geometry.segmentsWidth'
- }
- }));
- },{"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],132:[function(_dereq_,module,exports){
- /**
- * Automated mesh primitive registration.
- */
- var getMeshMixin = _dereq_('../getMeshMixin');
- var geometries = _dereq_('../../../core/geometry').geometries;
- var geometryNames = _dereq_('../../../core/geometry').geometryNames;
- var registerPrimitive = _dereq_('../primitives').registerPrimitive;
- var utils = _dereq_('../../../utils/');
- // For testing.
- var meshPrimitives = module.exports = {};
- // Generate primitive for each geometry type.
- geometryNames.forEach(function registerMeshPrimitive (geometryName) {
- var geometry = geometries[geometryName];
- var geometryHyphened = unCamelCase(geometryName);
- // Generate mappings.
- var mappings = {};
- Object.keys(geometry.schema).forEach(function createMapping (property) {
- mappings[unCamelCase(property)] = 'geometry.' + property;
- });
- // Register.
- var tagName = 'a-' + geometryHyphened;
- var primitive = registerPrimitive(tagName, utils.extendDeep({}, getMeshMixin(), {
- defaultComponents: {geometry: {primitive: geometryName}},
- mappings: mappings
- }));
- meshPrimitives[tagName] = primitive;
- });
- /**
- * camelCase to hyphened-string.
- */
- function unCamelCase (str) {
- return str.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();
- }
- },{"../../../core/geometry":103,"../../../utils/":172,"../getMeshMixin":115,"../primitives":117}],133:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('box', {
- schema: {
- depth: {default: 1, min: 0},
- height: {default: 1, min: 0},
- width: {default: 1, min: 0},
- segmentsHeight: {default: 1, min: 1, max: 20, type: 'int'},
- segmentsWidth: {default: 1, min: 1, max: 20, type: 'int'},
- segmentsDepth: {default: 1, min: 1, max: 20, type: 'int'}
- },
- init: function (data) {
- this.geometry = new THREE.BoxGeometry(
- data.width, data.height, data.depth,
- data.segmentsWidth, data.segmentsHeight, data.segmentsDepth);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],134:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('circle', {
- schema: {
- radius: {default: 1, min: 0},
- segments: {default: 32, min: 3, type: 'int'},
- thetaLength: {default: 360, min: 0},
- thetaStart: {default: 0}
- },
- init: function (data) {
- this.geometry = new THREE.CircleGeometry(
- data.radius, data.segments, degToRad(data.thetaStart), degToRad(data.thetaLength));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],135:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('cone', {
- schema: {
- height: {default: 1, min: 0},
- openEnded: {default: false},
- radiusBottom: {default: 1, min: 0},
- radiusTop: {default: 0.01, min: 0},
- segmentsHeight: {default: 18, min: 1, type: 'int'},
- segmentsRadial: {default: 36, min: 3, type: 'int'},
- thetaLength: {default: 360, min: 0},
- thetaStart: {default: 0}
- },
- init: function (data) {
- this.geometry = new THREE.CylinderGeometry(
- data.radiusTop, data.radiusBottom, data.height, data.segmentsRadial,
- data.segmentsHeight, data.openEnded, degToRad(data.thetaStart),
- degToRad(data.thetaLength));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],136:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('cylinder', {
- schema: {
- height: {default: 1, min: 0},
- openEnded: {default: false},
- radius: {default: 1, min: 0},
- segmentsHeight: {default: 18, min: 1, type: 'int'},
- segmentsRadial: {default: 36, min: 3, type: 'int'},
- thetaLength: {default: 360, min: 0},
- thetaStart: {default: 0}
- },
- init: function (data) {
- this.geometry = new THREE.CylinderGeometry(
- data.radius, data.radius, data.height, data.segmentsRadial, data.segmentsHeight,
- data.openEnded, degToRad(data.thetaStart), degToRad(data.thetaLength));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],137:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('dodecahedron', {
- schema: {
- detail: {default: 0, min: 0, max: 5, type: 'int'},
- radius: {default: 1, min: 0}
- },
- init: function (data) {
- this.geometry = new THREE.DodecahedronGeometry(data.radius, data.detail);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],138:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('icosahedron', {
- schema: {
- detail: {default: 0, min: 0, max: 5, type: 'int'},
- radius: {default: 1, min: 0}
- },
- init: function (data) {
- this.geometry = new THREE.IcosahedronGeometry(data.radius, data.detail);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],139:[function(_dereq_,module,exports){
- _dereq_('./box.js');
- _dereq_('./circle.js');
- _dereq_('./cone.js');
- _dereq_('./cylinder.js');
- _dereq_('./dodecahedron.js');
- _dereq_('./icosahedron.js');
- _dereq_('./octahedron.js');
- _dereq_('./plane.js');
- _dereq_('./ring.js');
- _dereq_('./sphere.js');
- _dereq_('./tetrahedron.js');
- _dereq_('./torus.js');
- _dereq_('./torusKnot.js');
- _dereq_('./triangle.js');
- },{"./box.js":133,"./circle.js":134,"./cone.js":135,"./cylinder.js":136,"./dodecahedron.js":137,"./icosahedron.js":138,"./octahedron.js":140,"./plane.js":141,"./ring.js":142,"./sphere.js":143,"./tetrahedron.js":144,"./torus.js":145,"./torusKnot.js":146,"./triangle.js":147}],140:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('octahedron', {
- schema: {
- detail: {default: 0, min: 0, max: 5, type: 'int'},
- radius: {default: 1, min: 0}
- },
- init: function (data) {
- this.geometry = new THREE.OctahedronGeometry(data.radius, data.detail);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],141:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('plane', {
- schema: {
- height: {default: 1, min: 0},
- width: {default: 1, min: 0},
- segmentsHeight: {default: 1, min: 1, max: 20, type: 'int'},
- segmentsWidth: {default: 1, min: 1, max: 20, type: 'int'}
- },
- init: function (data) {
- this.geometry = new THREE.PlaneGeometry(data.width, data.height, data.segmentsWidth, data.segmentsHeight);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],142:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('ring', {
- schema: {
- radiusInner: {default: 0.8, min: 0},
- radiusOuter: {default: 1.2, min: 0},
- segmentsPhi: {default: 10, min: 1, type: 'int'},
- segmentsTheta: {default: 32, min: 3, type: 'int'},
- thetaLength: {default: 360, min: 0},
- thetaStart: {default: 0}
- },
- init: function (data) {
- this.geometry = new THREE.RingGeometry(
- data.radiusInner, data.radiusOuter, data.segmentsTheta, data.segmentsPhi,
- degToRad(data.thetaStart), degToRad(data.thetaLength));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],143:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('sphere', {
- schema: {
- radius: {default: 1, min: 0},
- phiLength: {default: 360},
- phiStart: {default: 0, min: 0},
- thetaLength: {default: 180, min: 0},
- thetaStart: {default: 0},
- segmentsHeight: {default: 18, min: 2, type: 'int'},
- segmentsWidth: {default: 36, min: 3, type: 'int'}
- },
- init: function (data) {
- this.geometry = new THREE.SphereGeometry(
- data.radius, data.segmentsWidth, data.segmentsHeight, degToRad(data.phiStart),
- degToRad(data.phiLength), degToRad(data.thetaStart), degToRad(data.thetaLength));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],144:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('tetrahedron', {
- schema: {
- detail: {default: 0, min: 0, max: 5, type: 'int'},
- radius: {default: 1, min: 0}
- },
- init: function (data) {
- this.geometry = new THREE.TetrahedronGeometry(data.radius, data.detail);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],145:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var degToRad = THREE.Math.degToRad;
- registerGeometry('torus', {
- schema: {
- arc: {default: 360},
- radius: {default: 1, min: 0},
- radiusTubular: {default: 0.2, min: 0},
- segmentsRadial: {default: 36, min: 2, type: 'int'},
- segmentsTubular: {default: 32, min: 3, type: 'int'}
- },
- init: function (data) {
- this.geometry = new THREE.TorusGeometry(
- data.radius, data.radiusTubular * 2, data.segmentsRadial, data.segmentsTubular,
- degToRad(data.arc));
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],146:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- registerGeometry('torusKnot', {
- schema: {
- p: {default: 2, min: 1},
- q: {default: 3, min: 1},
- radius: {default: 1, min: 0},
- radiusTubular: {default: 0.2, min: 0},
- segmentsRadial: {default: 8, min: 3, type: 'int'},
- segmentsTubular: {default: 100, min: 3, type: 'int'}
- },
- init: function (data) {
- this.geometry = new THREE.TorusKnotGeometry(
- data.radius, data.radiusTubular * 2, data.segmentsTubular, data.segmentsRadial,
- data.p, data.q);
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],147:[function(_dereq_,module,exports){
- var registerGeometry = _dereq_('../core/geometry').registerGeometry;
- var THREE = _dereq_('../lib/three');
- var quaternion = new THREE.Quaternion();
- var rotateVector = new THREE.Vector3(0, 0, 1);
- var uvMinVector = new THREE.Vector2();
- var uvMaxVector = new THREE.Vector2();
- var uvScaleVector = new THREE.Vector2();
- registerGeometry('triangle', {
- schema: {
- vertexA: {type: 'vec3', default: {x: 0, y: 0.5, z: 0}},
- vertexB: {type: 'vec3', default: {x: -0.5, y: -0.5, z: 0}},
- vertexC: {type: 'vec3', default: {x: 0.5, y: -0.5, z: 0}}
- },
- init: function (data) {
- var geometry;
- var normal;
- var triangle;
- var uvA;
- var uvB;
- var uvC;
- triangle = new THREE.Triangle();
- triangle.a.set(data.vertexA.x, data.vertexA.y, data.vertexA.z);
- triangle.b.set(data.vertexB.x, data.vertexB.y, data.vertexB.z);
- triangle.c.set(data.vertexC.x, data.vertexC.y, data.vertexC.z);
- normal = triangle.getNormal(new THREE.Vector3());
- // Rotate the 3D triangle to be parallel to XY plane.
- quaternion.setFromUnitVectors(normal, rotateVector);
- uvA = triangle.a.clone().applyQuaternion(quaternion);
- uvB = triangle.b.clone().applyQuaternion(quaternion);
- uvC = triangle.c.clone().applyQuaternion(quaternion);
- // Compute UVs.
- // Normalize x/y values of UV so they are within 0 to 1.
- uvMinVector.set(Math.min(uvA.x, uvB.x, uvC.x), Math.min(uvA.y, uvB.y, uvC.y));
- uvMaxVector.set(Math.max(uvA.x, uvB.x, uvC.x), Math.max(uvA.y, uvB.y, uvC.y));
- uvScaleVector.set(0, 0).subVectors(uvMaxVector, uvMinVector);
- uvA = new THREE.Vector2().subVectors(uvA, uvMinVector).divide(uvScaleVector);
- uvB = new THREE.Vector2().subVectors(uvB, uvMinVector).divide(uvScaleVector);
- uvC = new THREE.Vector2().subVectors(uvC, uvMinVector).divide(uvScaleVector);
- geometry = this.geometry = new THREE.Geometry();
- geometry.vertices.push(triangle.a);
- geometry.vertices.push(triangle.b);
- geometry.vertices.push(triangle.c);
- geometry.faces.push(new THREE.Face3(0, 1, 2, normal));
- geometry.faceVertexUvs[0] = [[uvA, uvB, uvC]];
- }
- });
- },{"../core/geometry":103,"../lib/three":150}],148:[function(_dereq_,module,exports){
- // Check before the polyfill runs.
- window.hasNativeWebVRImplementation = !!window.navigator.getVRDisplays || !!window.navigator.getVRDevices;
- // WebVR polyfill
- var WebVRPolyfill = _dereq_('webvr-polyfill');
- window.webvrpolyfill = new WebVRPolyfill({
- BUFFER_SCALE: 1,
- CARDBOARD_UI_DISABLED: true,
- ROTATE_INSTRUCTIONS_DISABLED: true
- });
- var utils = _dereq_('./utils/');
- var debug = utils.debug;
- var error = debug('A-Frame:error');
- var warn = debug('A-Frame:warn');
- if (window.document.currentScript && window.document.currentScript.parentNode !==
- window.document.head && !window.debug) {
- warn('Put the A-Frame <script> tag in the <head> of the HTML *before* the scene to ' +
- 'ensure everything for A-Frame is properly registered before they are used from ' +
- 'HTML.');
- }
- // Error if not using a server.
- if (window.location.protocol === 'file:') {
- error(
- 'This HTML file is currently being served via the file:// protocol. ' +
- 'Assets, textures, and models WILL NOT WORK due to cross-origin policy! ' +
- 'Please use a local or hosted server: ' +
- 'https://aframe.io/docs/0.5.0/introduction/getting-started.html#using-a-local-server.');
- }
- // Polyfill `Promise`.
- window.Promise = window.Promise || _dereq_('promise-polyfill');
- // Workaround for iOS Safari canvas sizing issues in stereo (webvr-polyfill/issues/102).
- // Only for iOS on versions older than 10.
- if (utils.device.isIOSOlderThan10(window.navigator.userAgent)) {
- window.WebVRConfig.BUFFER_SCALE = 1 / window.devicePixelRatio;
- }
- _dereq_('present'); // Polyfill `performance.now()`.
- // CSS.
- if (utils.device.isBrowserEnvironment) {
- _dereq_('./style/aframe.css');
- _dereq_('./style/rStats.css');
- }
- // Required before `AEntity` so that all components are registered.
- var AScene = _dereq_('./core/scene/a-scene').AScene;
- var components = _dereq_('./core/component').components;
- var registerComponent = _dereq_('./core/component').registerComponent;
- var registerGeometry = _dereq_('./core/geometry').registerGeometry;
- var registerPrimitive = _dereq_('./extras/primitives/primitives').registerPrimitive;
- var registerShader = _dereq_('./core/shader').registerShader;
- var registerSystem = _dereq_('./core/system').registerSystem;
- var shaders = _dereq_('./core/shader').shaders;
- var systems = _dereq_('./core/system').systems;
- // Exports THREE to window so three.js can be used without alteration.
- var THREE = window.THREE = _dereq_('./lib/three');
- var pkg = _dereq_('../package');
- _dereq_('./components/index'); // Register standard components.
- _dereq_('./geometries/index'); // Register standard geometries.
- _dereq_('./shaders/index'); // Register standard shaders.
- _dereq_('./systems/index'); // Register standard systems.
- var ANode = _dereq_('./core/a-node');
- var AEntity = _dereq_('./core/a-entity'); // Depends on ANode and core components.
- _dereq_('./core/a-assets');
- _dereq_('./core/a-cubemap');
- _dereq_('./core/a-mixin');
- // Extras.
- _dereq_('./extras/components/');
- _dereq_('./extras/primitives/');
- console.log('A-Frame Version: 0.8.2 (Date 2018-09-05, Commit #27ead35)');
- console.log('three Version:', pkg.dependencies['three']);
- console.log('WebVR Polyfill Version:', pkg.dependencies['webvr-polyfill']);
- module.exports = window.AFRAME = {
- AComponent: _dereq_('./core/component').Component,
- AEntity: AEntity,
- ANode: ANode,
- ANIME: _dereq_('animejs'),
- AScene: AScene,
- components: components,
- geometries: _dereq_('./core/geometry').geometries,
- registerComponent: registerComponent,
- registerElement: _dereq_('./core/a-register-element').registerElement,
- registerGeometry: registerGeometry,
- registerPrimitive: registerPrimitive,
- registerShader: registerShader,
- registerSystem: registerSystem,
- primitives: {
- getMeshMixin: _dereq_('./extras/primitives/getMeshMixin'),
- primitives: _dereq_('./extras/primitives/primitives').primitives
- },
- scenes: _dereq_('./core/scene/scenes'),
- schema: _dereq_('./core/schema'),
- shaders: shaders,
- systems: systems,
- THREE: THREE,
- utils: utils,
- version: pkg.version
- };
- },{"../package":51,"./components/index":61,"./core/a-assets":96,"./core/a-cubemap":97,"./core/a-entity":98,"./core/a-mixin":99,"./core/a-node":100,"./core/a-register-element":101,"./core/component":102,"./core/geometry":103,"./core/scene/a-scene":105,"./core/scene/scenes":108,"./core/schema":110,"./core/shader":111,"./core/system":112,"./extras/components/":113,"./extras/primitives/":116,"./extras/primitives/getMeshMixin":115,"./extras/primitives/primitives":117,"./geometries/index":139,"./lib/three":150,"./shaders/index":152,"./style/aframe.css":157,"./style/rStats.css":158,"./systems/index":161,"./utils/":172,"animejs":2,"present":31,"promise-polyfill":33,"webvr-polyfill":46}],149:[function(_dereq_,module,exports){
- window.aframeStats = function (scene) {
- var _rS = null;
- var _scene = scene;
- var _values = {
- te: {
- caption: 'Entities'
- },
- lt: {
- caption: 'Load Time'
- }
- };
- var _groups = [ {
- caption: 'A-Frame',
- values: [ 'te', 'lt' ]
- } ];
- function _update () {
- _rS('te').set(getEntityCount());
- if (window.performance.getEntriesByName) {
- _rS('lt').set(window.performance.getEntriesByName('render-started')[0].startTime.toFixed(0));
- }
- }
- function getEntityCount () {
- var elements = _scene.querySelectorAll('*');
- Array.prototype.slice.call(elements).filter(function (el) {
- return el.isEntity;
- });
- return elements.length;
- }
- function _start () {}
- function _end () {}
- function _attach (r) {
- _rS = r;
- }
- return {
- update: _update,
- start: _start,
- end: _end,
- attach: _attach,
- values: _values,
- groups: _groups,
- fractions: []
- };
- };
- if (typeof module === 'object') {
- module.exports = {
- aframeStats: window.aframeStats
- };
- }
- },{}],150:[function(_dereq_,module,exports){
- (function (global){
- var THREE = global.THREE = _dereq_('three');
- // Allow cross-origin images to be loaded.
- // This should not be on `THREE.Loader` nor `THREE.ImageUtils`.
- // Must be on `THREE.TextureLoader`.
- if (THREE.TextureLoader) {
- THREE.TextureLoader.prototype.crossOrigin = 'anonymous';
- }
- // This is for images loaded from the model loaders.
- if (THREE.ImageLoader) {
- THREE.ImageLoader.prototype.crossOrigin = 'anonymous';
- }
- // In-memory caching for XHRs (for images, audio files, textures, etc.).
- if (THREE.Cache) {
- THREE.Cache.enabled = true;
- }
- // TODO: Eventually include these only if they are needed by a component.
- _dereq_('three/examples/js/loaders/GLTFLoader'); // THREE.GLTFLoader
- _dereq_('three/examples/js/loaders/OBJLoader'); // THREE.OBJLoader
- _dereq_('three/examples/js/loaders/MTLLoader'); // THREE.MTLLoader
- _dereq_('three/examples/js/loaders/ColladaLoader'); // THREE.ColladaLoader
- THREE.ColladaLoader.prototype.crossOrigin = 'anonymous';
- THREE.GLTFLoader.prototype.crossOrigin = 'anonymous';
- THREE.MTLLoader.prototype.crossOrigin = 'anonymous';
- THREE.OBJLoader.prototype.crossOrigin = 'anonymous';
- module.exports = THREE;
- }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
- },{"three":40,"three/examples/js/loaders/ColladaLoader":41,"three/examples/js/loaders/GLTFLoader":42,"three/examples/js/loaders/MTLLoader":43,"three/examples/js/loaders/OBJLoader":44}],151:[function(_dereq_,module,exports){
- var registerShader = _dereq_('../core/shader').registerShader;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- /**
- * Flat shader using THREE.MeshBasicMaterial.
- */
- module.exports.Shader = registerShader('flat', {
- schema: {
- color: {type: 'color'},
- fog: {default: true},
- height: {default: 256},
- offset: {type: 'vec2', default: {x: 0, y: 0}},
- repeat: {type: 'vec2', default: {x: 1, y: 1}},
- src: {type: 'map'},
- width: {default: 512},
- wireframe: {default: false},
- wireframeLinewidth: {default: 2}
- },
- /**
- * Initializes the shader.
- * Adds a reference from the scene to this entity as the camera.
- */
- init: function (data) {
- this.textureSrc = null;
- this.material = new THREE.MeshBasicMaterial(getMaterialData(data));
- utils.material.updateMap(this, data);
- },
- update: function (data) {
- this.updateMaterial(data);
- utils.material.updateMap(this, data);
- },
- /**
- * Updating existing material.
- *
- * @param {object} data - Material component data.
- */
- updateMaterial: function (data) {
- var material = this.material;
- data = getMaterialData(data);
- Object.keys(data).forEach(function (key) {
- material[key] = data[key];
- });
- }
- });
- /**
- * Builds and normalize material data, normalizing stuff along the way.
- *
- * @param {object} data - Material data.
- * @returns {object} data - Processed material data.
- */
- function getMaterialData (data) {
- return {
- fog: data.fog,
- color: new THREE.Color(data.color),
- wireframe: data.wireframe,
- wireframeLinewidth: data.wireframeLinewidth
- };
- }
- },{"../core/shader":111,"../lib/three":150,"../utils/":172}],152:[function(_dereq_,module,exports){
- _dereq_('./flat');
- _dereq_('./standard');
- _dereq_('./sdf');
- _dereq_('./msdf');
- _dereq_('./ios10hls');
- },{"./flat":151,"./ios10hls":153,"./msdf":154,"./sdf":155,"./standard":156}],153:[function(_dereq_,module,exports){
- var registerShader = _dereq_('../core/shader').registerShader;
- /**
- * Custom shader for iOS 10 HTTP Live Streaming (HLS).
- * For more information on HLS, see https://datatracker.ietf.org/doc/draft-pantos-http-live-streaming/
- */
- module.exports.Shader = registerShader('ios10hls', {
- schema: {
- src: {type: 'map', is: 'uniform'},
- opacity: {type: 'number', is: 'uniform', default: 1}
- },
- vertexShader: [
- 'varying vec2 vUV;',
- 'void main(void) {',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
- ' vUV = uv;',
- '}'
- ].join('\n'),
- fragmentShader: [
- 'uniform sampler2D src;',
- 'uniform float opacity;',
- 'varying vec2 vUV;',
- 'void main() {',
- ' vec2 offset = vec2(0, 0);',
- ' vec2 repeat = vec2(1, 1);',
- ' vec4 color = texture2D(src, vec2(vUV.x / repeat.x + offset.x, (1.0 - vUV.y) / repeat.y + offset.y)).bgra;',
- ' gl_FragColor = vec4(color.rgb, opacity);',
- '}'
- ].join('\n')
- });
- },{"../core/shader":111}],154:[function(_dereq_,module,exports){
- var registerShader = _dereq_('../core/shader').registerShader;
- /**
- * Multi-channel signed distance field.
- * Used by text component.
- */
- module.exports.Shader = registerShader('msdf', {
- schema: {
- alphaTest: {type: 'number', is: 'uniform', default: 0.5},
- color: {type: 'color', is: 'uniform', default: 'white'},
- map: {type: 'map', is: 'uniform'},
- negate: {type: 'boolean', is: 'uniform', default: true},
- opacity: {type: 'number', is: 'uniform', default: 1.0}
- },
- raw: true,
- vertexShader: [
- 'attribute vec2 uv;',
- 'attribute vec3 position;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'varying vec2 vUV;',
- 'void main(void) {',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
- ' vUV = uv;',
- '}'
- ].join('\n'),
- fragmentShader: [
- '#ifdef GL_OES_standard_derivatives',
- '#extension GL_OES_standard_derivatives: enable',
- '#endif',
- 'precision highp float;',
- // FIXME: Experimentally determined constants.
- '#define BIG_ENOUGH 0.001',
- '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)',
- '#define ALL_SMOOTH 0.4',
- '#define ALL_ROUGH 0.02',
- '#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))',
- 'uniform sampler2D map;',
- 'uniform vec3 color;',
- 'uniform float opacity;',
- 'uniform float alphaTest;',
- 'uniform bool negate;',
- 'varying vec2 vUV;',
- 'float median(float r, float g, float b) {',
- ' return max(min(r, g), min(max(r, g), b));',
- '}',
- 'void main() {',
- ' vec3 sample = texture2D(map, vUV).rgb;',
- ' if (negate) {',
- ' sample = 1.0 - sample;',
- ' }',
- ' float sigDist = median(sample.r, sample.g, sample.b) - 0.5;',
- ' float alpha = clamp(sigDist/fwidth(sigDist) + 0.5, 0.0, 1.0);',
- ' float dscale = 0.353505;',
- ' vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));',
- ' float isBigEnough = max(abs(duv.x), abs(duv.y));',
- // When texel is too small, blend raw alpha value rather than supersampling.
- // FIXME: Experimentally determined constant.
- ' if (isBigEnough > BIG_ENOUGH) {',
- ' float ratio = BIG_ENOUGH / isBigEnough;',
- ' alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);',
- ' }',
- // When texel is big enough, do standard alpha test.
- // FIXME: Experimentally determined constant.
- // Looks much better if we *don't* do this, but do we get Z fighting?
- ' if (isBigEnough <= BIG_ENOUGH && alpha < alphaTest) { discard; return; }',
- // Else, do modified alpha test.
- // FIXME: Experimentally determined constant.
- ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }',
- ' gl_FragColor = vec4(color.xyz, alpha * opacity);',
- '}'
- ].join('\n')
- });
- },{"../core/shader":111}],155:[function(_dereq_,module,exports){
- var registerShader = _dereq_('../core/shader').registerShader;
- /**
- * Signed distance field.
- * Used by text component.
- */
- module.exports.Shader = registerShader('sdf', {
- schema: {
- alphaTest: {type: 'number', is: 'uniform', default: 0.5},
- color: {type: 'color', is: 'uniform', default: 'white'},
- map: {type: 'map', is: 'uniform'},
- opacity: {type: 'number', is: 'uniform', default: 1.0}
- },
- raw: true,
- vertexShader: [
- 'attribute vec2 uv;',
- 'attribute vec3 position;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'varying vec2 vUV;',
- 'void main(void) {',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
- ' vUV = uv;',
- '}'
- ].join('\n'),
- fragmentShader: [
- '#ifdef GL_OES_standard_derivatives',
- '#extension GL_OES_standard_derivatives: enable',
- '#endif',
- 'precision highp float;',
- // FIXME: experimentally determined constants
- '#define BIG_ENOUGH 0.001',
- '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)',
- '#define ALL_SMOOTH 0.4',
- '#define ALL_ROUGH 0.02',
- '#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))',
- 'uniform sampler2D map;',
- 'uniform vec3 color;',
- 'uniform float opacity;',
- 'uniform float alphaTest;',
- 'varying vec2 vUV;',
- '#ifdef GL_OES_standard_derivatives',
- 'float contour(float width, float value) {',
- ' return smoothstep(0.5 - value, 0.5 + value, width);',
- '}',
- '#else',
- 'float aastep(float value, float afwidth) {',
- ' return smoothstep(0.5 - afwidth, 0.5 + afwidth, value);',
- '}',
- '#endif',
- 'void main() {',
- '#ifdef GL_OES_standard_derivatives',
- // when we have derivatives and can get texel size etc., that allows supersampling etc.
- ' vec2 uv = vUV;',
- ' vec4 texColor = texture2D(map, uv);',
- ' float dist = texColor.a;',
- ' float width = fwidth(dist);',
- ' float alpha = contour(dist, width);',
- ' float dscale = 0.353505;',
- ' vec2 duv = dscale * (dFdx(uv) + dFdy(uv));',
- ' float isBigEnough = max(abs(duv.x), abs(duv.y));',
- // when texel is too small, blend raw alpha value rather than supersampling etc.
- // FIXME: experimentally determined constant
- ' if (isBigEnough > BIG_ENOUGH) {',
- ' float ratio = BIG_ENOUGH / isBigEnough;',
- ' alpha = ratio * alpha + (1.0 - ratio) * dist;',
- ' }',
- // otherwise do weighted supersampling
- // FIXME: why this weighting?
- ' else if (isBigEnough <= BIG_ENOUGH) {',
- ' vec4 box = vec4 (uv - duv, uv + duv);',
- ' alpha = (alpha + 0.5 * (',
- ' contour(texture2D(map, box.xy).a, width)',
- ' + contour(texture2D(map, box.zw).a, width)',
- ' + contour(texture2D(map, box.xw).a, width)',
- ' + contour(texture2D(map, box.zy).a, width)',
- ' )) / 3.0;',
- ' }',
- // when texel is big enough, do standard alpha test
- // FIXME: experimentally determined constant
- // looks much better if we DON'T do this, but do we get Z fighting etc.?
- ' if (isBigEnough <= BIG_ENOUGH && alpha < alphaTest) { discard; return; }',
- // else do modified alpha test
- // FIXME: experimentally determined constant
- ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }',
- '#else',
- ' vec4 texColor = texture2D(map, vUV);',
- ' float value = texColor.a;',
- // when we don't have derivatives, use approximations
- // FIXME: if we understood font pixel dimensions, this could probably be improved
- ' float afwidth = (1.0 / 32.0) * (1.4142135623730951 / (2.0 * gl_FragCoord.w));',
- ' float alpha = aastep(value, afwidth);',
- // use gl_FragCoord.w to guess when we should blend
- // FIXME: if we understood font pixel dimensions, this could probably be improved
- ' float ratio = (gl_FragCoord.w >= ALL_SMOOTH) ? 1.0 : (gl_FragCoord.w < ALL_ROUGH) ? 0.0 : (gl_FragCoord.w - ALL_ROUGH) / (ALL_SMOOTH - ALL_ROUGH);',
- ' if (alpha < alphaTest) { if (ratio >= 1.0) { discard; return; } alpha = 0.0; }',
- ' alpha = alpha * ratio + (1.0 - ratio) * value;',
- ' if (ratio < 1.0)',
- ' if (alpha <= DISCARD_ALPHA) { discard; return; }',
- '#endif',
- ' gl_FragColor = vec4(color, opacity * alpha);',
- '}'
- ].join('\n')
- });
- },{"../core/shader":111}],156:[function(_dereq_,module,exports){
- var registerShader = _dereq_('../core/shader').registerShader;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var CubeLoader = new THREE.CubeTextureLoader();
- var texturePromises = {};
- /**
- * Standard (physically-based) shader using THREE.MeshStandardMaterial.
- */
- module.exports.Shader = registerShader('standard', {
- schema: {
- ambientOcclusionMap: {type: 'map'},
- ambientOcclusionMapIntensity: {default: 1},
- ambientOcclusionTextureOffset: {type: 'vec2'},
- ambientOcclusionTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}},
- color: {type: 'color'},
- displacementMap: {type: 'map'},
- displacementScale: {default: 1},
- displacementBias: {default: 0.5},
- displacementTextureOffset: {type: 'vec2'},
- displacementTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}},
- emissive: {type: 'color', default: '#000'},
- emissiveIntensity: {default: 1},
- envMap: {default: ''},
- fog: {default: true},
- height: {default: 256},
- metalness: {default: 0.0, min: 0.0, max: 1.0},
- metalnessMap: {type: 'map'},
- metalnessTextureOffset: {type: 'vec2'},
- metalnessTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}},
- normalMap: {type: 'map'},
- normalScale: {type: 'vec2', default: {x: 1, y: 1}},
- normalTextureOffset: {type: 'vec2'},
- normalTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}},
- offset: {type: 'vec2', default: {x: 0, y: 0}},
- repeat: {type: 'vec2', default: {x: 1, y: 1}},
- roughness: {default: 0.5, min: 0.0, max: 1.0},
- roughnessMap: {type: 'map'},
- roughnessTextureOffset: {type: 'vec2'},
- roughnessTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}},
- sphericalEnvMap: {type: 'map'},
- src: {type: 'map'},
- width: {default: 512},
- wireframe: {default: false},
- wireframeLinewidth: {default: 2}
- },
- /**
- * Initializes the shader.
- * Adds a reference from the scene to this entity as the camera.
- */
- init: function (data) {
- this.material = new THREE.MeshStandardMaterial(getMaterialData(data));
- utils.material.updateMap(this, data);
- if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); }
- if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); }
- if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); }
- if (data.metalnessMap) { utils.material.updateDistortionMap('metalness', this, data); }
- if (data.roughnessMap) { utils.material.updateDistortionMap('roughness', this, data); }
- this.updateEnvMap(data);
- },
- update: function (data) {
- this.updateMaterial(data);
- utils.material.updateMap(this, data);
- if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); }
- if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); }
- if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); }
- if (data.metalnessMap) { utils.material.updateDistortionMap('metalness', this, data); }
- if (data.roughnessMap) { utils.material.updateDistortionMap('roughness', this, data); }
- this.updateEnvMap(data);
- },
- /**
- * Updating existing material.
- *
- * @param {object} data - Material component data.
- * @returns {object} Material.
- */
- updateMaterial: function (data) {
- var material = this.material;
- data = getMaterialData(data);
- Object.keys(data).forEach(function (key) {
- material[key] = data[key];
- });
- },
- /**
- * Handle environment cubemap. Textures are cached in texturePromises.
- */
- updateEnvMap: function (data) {
- var self = this;
- var material = this.material;
- var envMap = data.envMap;
- var sphericalEnvMap = data.sphericalEnvMap;
- // No envMap defined or already loading.
- if ((!envMap && !sphericalEnvMap) || this.isLoadingEnvMap) {
- material.envMap = null;
- material.needsUpdate = true;
- return;
- }
- this.isLoadingEnvMap = true;
- // if a spherical env map is defined then use it.
- if (sphericalEnvMap) {
- this.el.sceneEl.systems.material.loadTexture(sphericalEnvMap, {src: sphericalEnvMap}, function textureLoaded (texture) {
- self.isLoadingEnvMap = false;
- texture.mapping = THREE.SphericalReflectionMapping;
- material.envMap = texture;
- utils.material.handleTextureEvents(self.el, texture);
- material.needsUpdate = true;
- });
- return;
- }
- // Another material is already loading this texture. Wait on promise.
- if (texturePromises[envMap]) {
- texturePromises[envMap].then(function (cube) {
- self.isLoadingEnvMap = false;
- material.envMap = cube;
- utils.material.handleTextureEvents(self.el, cube);
- material.needsUpdate = true;
- });
- return;
- }
- // Material is first to load this texture. Load and resolve texture.
- texturePromises[envMap] = new Promise(function (resolve) {
- utils.srcLoader.validateCubemapSrc(envMap, function loadEnvMap (urls) {
- CubeLoader.load(urls, function (cube) {
- // Texture loaded.
- self.isLoadingEnvMap = false;
- material.envMap = cube;
- utils.material.handleTextureEvents(self.el, cube);
- resolve(cube);
- });
- });
- });
- }
- });
- /**
- * Builds and normalize material data, normalizing stuff along the way.
- *
- * @param {object} data - Material data.
- * @returns {object} data - Processed material data.
- */
- function getMaterialData (data) {
- var newData = {
- color: new THREE.Color(data.color),
- emissive: new THREE.Color(data.emissive),
- emissiveIntensity: data.emissiveIntensity,
- fog: data.fog,
- metalness: data.metalness,
- roughness: data.roughness,
- wireframe: data.wireframe,
- wireframeLinewidth: data.wireframeLinewidth
- };
- if (data.normalMap) { newData.normalScale = data.normalScale; }
- if (data.ambientOcclusionMap) { newData.aoMapIntensity = data.ambientOcclusionMapIntensity; }
- if (data.displacementMap) {
- newData.displacementScale = data.displacementScale;
- newData.displacementBias = data.displacementBias;
- }
- return newData;
- }
- },{"../core/shader":111,"../lib/three":150,"../utils/":172}],157:[function(_dereq_,module,exports){
- var css = ".a-html{bottom:0;left:0;position:fixed;right:0;top:0}.a-body{height:100%;margin:0;overflow:hidden;padding:0;width:100%}:-webkit-full-screen{background-color:transparent}.a-hidden{display:none!important}.a-canvas{height:100%;left:0;position:absolute;top:0;width:100%}.a-canvas.a-grab-cursor:hover{cursor:grab;cursor:-moz-grab;cursor:-webkit-grab}.a-canvas.a-grab-cursor:active,.a-grabbing{cursor:grabbing;cursor:-moz-grabbing;cursor:-webkit-grabbing}a-scene.fullscreen .a-canvas{width:100%!important;height:100%!important;top:0!important;left:0!important;right:0!important;bottom:0!important;position:fixed!important}.a-inspector-loader{background-color:#ed3160;position:fixed;left:3px;top:3px;padding:6px 10px;color:#fff;text-decoration:none;font-size:12px;font-family:Roboto,sans-serif;text-align:center;z-index:99999;width:204px}@keyframes dots-1{from{opacity:0}25%{opacity:1}}@keyframes dots-2{from{opacity:0}50%{opacity:1}}@keyframes dots-3{from{opacity:0}75%{opacity:1}}@-webkit-keyframes dots-1{from{opacity:0}25%{opacity:1}}@-webkit-keyframes dots-2{from{opacity:0}50%{opacity:1}}@-webkit-keyframes dots-3{from{opacity:0}75%{opacity:1}}.a-inspector-loader .dots span{animation:dots-1 2s infinite steps(1);-webkit-animation:dots-1 2s infinite steps(1)}.a-inspector-loader .dots span:first-child+span{animation-name:dots-2;-webkit-animation-name:dots-2}.a-inspector-loader .dots span:first-child+span+span{animation-name:dots-3;-webkit-animation-name:dots-3}a-scene{display:block;position:relative;height:100%;width:100%}a-assets,a-scene audio,a-scene img,a-scene video{display:none}.a-enter-vr-modal,.a-orientation-modal{font-family:Consolas,Andale Mono,Courier New,monospace}.a-enter-vr-modal a{border-bottom:1px solid #fff;padding:2px 0;text-decoration:none;transition:.1s color ease-in}.a-enter-vr-modal a:hover{background-color:#fff;color:#111;padding:2px 4px;position:relative;left:-4px}.a-enter-vr{font-family:sans-serif,monospace;font-size:13px;width:100%;font-weight:200;line-height:16px;position:absolute;right:20px;bottom:20px}.a-enter-vr.embedded{right:5px;bottom:5px}.a-enter-vr-button,.a-enter-vr-modal,.a-enter-vr-modal a{color:#fff}.a-enter-vr-button{background:url(data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%20245.82%20141.73%22%3E%3Cdefs%3E%3Cstyle%3E.a%7Bfill%3A%23fff%3Bfill-rule%3Aevenodd%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Emask%3C%2Ftitle%3E%3Cpath%20class%3D%22a%22%20d%3D%22M175.56%2C111.37c-22.52%2C0-40.77-18.84-40.77-42.07S153%2C27.24%2C175.56%2C27.24s40.77%2C18.84%2C40.77%2C42.07S198.08%2C111.37%2C175.56%2C111.37ZM26.84%2C69.31c0-23.23%2C18.25-42.07%2C40.77-42.07s40.77%2C18.84%2C40.77%2C42.07-18.26%2C42.07-40.77%2C42.07S26.84%2C92.54%2C26.84%2C69.31ZM27.27%2C0C11.54%2C0%2C0%2C12.34%2C0%2C28.58V110.9c0%2C16.24%2C11.54%2C30.83%2C27.27%2C30.83H99.57c2.17%2C0%2C4.19-1.83%2C5.4-3.7L116.47%2C118a8%2C8%2C0%2C0%2C1%2C12.52-.18l11.51%2C20.34c1.2%2C1.86%2C3.22%2C3.61%2C5.39%2C3.61h72.29c15.74%2C0%2C27.63-14.6%2C27.63-30.83V28.58C245.82%2C12.34%2C233.93%2C0%2C218.19%2C0H27.27Z%22%2F%3E%3C%2Fsvg%3E) 50% 50%/70% 70% no-repeat rgba(0,0,0,.35);border:0;bottom:0;cursor:pointer;min-width:50px;min-height:30px;padding-right:5%;padding-top:4%;position:absolute;right:0;transition:background-color .05s ease;-webkit-transition:background-color .05s ease;z-index:9999}.a-enter-vr-button:active,.a-enter-vr-button:hover{background-color:#666}[data-a-enter-vr-no-webvr] .a-enter-vr-button{border-color:#666;opacity:.65}[data-a-enter-vr-no-webvr] .a-enter-vr-button:active,[data-a-enter-vr-no-webvr] .a-enter-vr-button:hover{background-color:rgba(0,0,0,.35);cursor:not-allowed}.a-enter-vr-modal{background-color:#666;border-radius:0;display:none;min-height:32px;margin-right:70px;padding:9px;width:280px;right:2%;position:absolute}.a-enter-vr-modal:after{border-bottom:10px solid transparent;border-left:10px solid #666;border-top:10px solid transparent;display:inline-block;content:'';position:absolute;right:-5px;top:5px;width:0;height:0}.a-enter-vr-modal a,.a-enter-vr-modal p{display:inline}.a-enter-vr-modal p{margin:0}.a-enter-vr-modal p:after{content:' '}[data-a-enter-vr-no-headset].a-enter-vr:hover .a-enter-vr-modal,[data-a-enter-vr-no-webvr].a-enter-vr:hover .a-enter-vr-modal{display:block}.a-orientation-modal{background:url(data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20xmlns%3Axlink%3D%22http%3A//www.w3.org/1999/xlink%22%20version%3D%221.1%22%20x%3D%220px%22%20y%3D%220px%22%20viewBox%3D%220%200%2090%2090%22%20enable-background%3D%22new%200%200%2090%2090%22%20xml%3Aspace%3D%22preserve%22%3E%3Cpolygon%20points%3D%220%2C0%200%2C0%200%2C0%20%22%3E%3C/polygon%3E%3Cg%3E%3Cpath%20d%3D%22M71.545%2C48.145h-31.98V20.743c0-2.627-2.138-4.765-4.765-4.765H18.456c-2.628%2C0-4.767%2C2.138-4.767%2C4.765v42.789%20%20%20c0%2C2.628%2C2.138%2C4.766%2C4.767%2C4.766h5.535v0.959c0%2C2.628%2C2.138%2C4.765%2C4.766%2C4.765h42.788c2.628%2C0%2C4.766-2.137%2C4.766-4.765V52.914%20%20%20C76.311%2C50.284%2C74.173%2C48.145%2C71.545%2C48.145z%20M18.455%2C16.935h16.344c2.1%2C0%2C3.808%2C1.708%2C3.808%2C3.808v27.401H37.25V22.636%20%20%20c0-0.264-0.215-0.478-0.479-0.478H16.482c-0.264%2C0-0.479%2C0.214-0.479%2C0.478v36.585c0%2C0.264%2C0.215%2C0.478%2C0.479%2C0.478h7.507v7.644%20%20%20h-5.534c-2.101%2C0-3.81-1.709-3.81-3.81V20.743C14.645%2C18.643%2C16.354%2C16.935%2C18.455%2C16.935z%20M16.96%2C23.116h19.331v25.031h-7.535%20%20%20c-2.628%2C0-4.766%2C2.139-4.766%2C4.768v5.828h-7.03V23.116z%20M71.545%2C73.064H28.757c-2.101%2C0-3.81-1.708-3.81-3.808V52.914%20%20%20c0-2.102%2C1.709-3.812%2C3.81-3.812h42.788c2.1%2C0%2C3.809%2C1.71%2C3.809%2C3.812v16.343C75.354%2C71.356%2C73.645%2C73.064%2C71.545%2C73.064z%22%3E%3C/path%3E%3Cpath%20d%3D%22M28.919%2C58.424c-1.466%2C0-2.659%2C1.193-2.659%2C2.66c0%2C1.466%2C1.193%2C2.658%2C2.659%2C2.658c1.468%2C0%2C2.662-1.192%2C2.662-2.658%20%20%20C31.581%2C59.617%2C30.387%2C58.424%2C28.919%2C58.424z%20M28.919%2C62.786c-0.939%2C0-1.703-0.764-1.703-1.702c0-0.939%2C0.764-1.704%2C1.703-1.704%20%20%20c0.94%2C0%2C1.705%2C0.765%2C1.705%2C1.704C30.623%2C62.022%2C29.858%2C62.786%2C28.919%2C62.786z%22%3E%3C/path%3E%3Cpath%20d%3D%22M69.654%2C50.461H33.069c-0.264%2C0-0.479%2C0.215-0.479%2C0.479v20.288c0%2C0.264%2C0.215%2C0.478%2C0.479%2C0.478h36.585%20%20%20c0.263%2C0%2C0.477-0.214%2C0.477-0.478V50.939C70.131%2C50.676%2C69.917%2C50.461%2C69.654%2C50.461z%20M69.174%2C51.417V70.75H33.548V51.417H69.174z%22%3E%3C/path%3E%3Cpath%20d%3D%22M45.201%2C30.296c6.651%2C0%2C12.233%2C5.351%2C12.551%2C11.977l-3.033-2.638c-0.193-0.165-0.507-0.142-0.675%2C0.048%20%20%20c-0.174%2C0.198-0.153%2C0.501%2C0.045%2C0.676l3.883%2C3.375c0.09%2C0.075%2C0.198%2C0.115%2C0.312%2C0.115c0.141%2C0%2C0.273-0.061%2C0.362-0.166%20%20%20l3.371-3.877c0.173-0.2%2C0.151-0.502-0.047-0.675c-0.194-0.166-0.508-0.144-0.676%2C0.048l-2.592%2C2.979%20%20%20c-0.18-3.417-1.629-6.605-4.099-9.001c-2.538-2.461-5.877-3.817-9.404-3.817c-0.264%2C0-0.479%2C0.215-0.479%2C0.479%20%20%20C44.72%2C30.083%2C44.936%2C30.296%2C45.201%2C30.296z%22%3E%3C/path%3E%3C/g%3E%3C/svg%3E) center/50% 50% no-repeat rgba(244,244,244,1);bottom:0;font-size:14px;font-weight:600;left:0;line-height:20px;right:0;position:fixed;top:0;z-index:9999999}.a-orientation-modal:after{color:#666;content:\"Insert phone into Cardboard holder.\";display:block;position:absolute;text-align:center;top:70%;transform:translateY(-70%);width:100%}.a-orientation-modal button{background:url(data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20xmlns%3Axlink%3D%22http%3A//www.w3.org/1999/xlink%22%20version%3D%221.1%22%20x%3D%220px%22%20y%3D%220px%22%20viewBox%3D%220%200%20100%20100%22%20enable-background%3D%22new%200%200%20100%20100%22%20xml%3Aspace%3D%22preserve%22%3E%3Cpath%20fill%3D%22%23000000%22%20d%3D%22M55.209%2C50l17.803-17.803c1.416-1.416%2C1.416-3.713%2C0-5.129c-1.416-1.417-3.713-1.417-5.129%2C0L50.08%2C44.872%20%20L32.278%2C27.069c-1.416-1.417-3.714-1.417-5.129%2C0c-1.417%2C1.416-1.417%2C3.713%2C0%2C5.129L44.951%2C50L27.149%2C67.803%20%20c-1.417%2C1.416-1.417%2C3.713%2C0%2C5.129c0.708%2C0.708%2C1.636%2C1.062%2C2.564%2C1.062c0.928%2C0%2C1.856-0.354%2C2.564-1.062L50.08%2C55.13l17.803%2C17.802%20%20c0.708%2C0.708%2C1.637%2C1.062%2C2.564%2C1.062s1.856-0.354%2C2.564-1.062c1.416-1.416%2C1.416-3.713%2C0-5.129L55.209%2C50z%22%3E%3C/path%3E%3C/svg%3E) no-repeat;border:none;height:50px;text-indent:-9999px;width:50px}"; (_dereq_("browserify-css").createStyle(css, { "href": "src/style/aframe.css"})); module.exports = css;
- },{"browserify-css":5}],158:[function(_dereq_,module,exports){
- var css = ".rs-base{background-color:#333;color:#fafafa;border-radius:0;font:10px monospace;left:5px;line-height:1em;opacity:.85;overflow:hidden;padding:10px;position:fixed;top:5px;width:300px;z-index:10000}.rs-base div.hidden{display:none}.rs-base h1{color:#fff;cursor:pointer;font-size:1.4em;font-weight:300;margin:0 0 5px;padding:0}.rs-group{display:-webkit-box;display:-webkit-flex;display:flex;-webkit-flex-direction:column-reverse;flex-direction:column-reverse;margin-bottom:5px}.rs-group:last-child{margin-bottom:0}.rs-counter-base{align-items:center;display:-webkit-box;display:-webkit-flex;display:flex;height:10px;-webkit-justify-content:space-between;justify-content:space-between;margin:2px 0}.rs-counter-base.alarm{color:#b70000;text-shadow:0 0 0 #b70000,0 0 1px #fff,0 0 1px #fff,0 0 2px #fff,0 0 2px #fff,0 0 3px #fff,0 0 3px #fff,0 0 4px #fff,0 0 4px #fff}.rs-counter-id{font-weight:300;-webkit-box-ordinal-group:0;-webkit-order:0;order:0;width:54px}.rs-counter-value{font-weight:300;-webkit-box-ordinal-group:1;-webkit-order:1;order:1;text-align:right;width:35px}.rs-canvas{-webkit-box-ordinal-group:2;-webkit-order:2;order:2}@media (min-width:480px){.rs-base{left:20px;top:20px}}"; (_dereq_("browserify-css").createStyle(css, { "href": "src/style/rStats.css"})); module.exports = css;
- },{"browserify-css":5}],159:[function(_dereq_,module,exports){
- var constants = _dereq_('../constants/');
- var registerSystem = _dereq_('../core/system').registerSystem;
- var DEFAULT_CAMERA_ATTR = 'data-aframe-default-camera';
- /**
- * Camera system. Manages which camera is active among multiple cameras in scene.
- *
- * @member {object} activeCameraEl - Active camera entity.
- */
- module.exports.System = registerSystem('camera', {
- init: function () {
- this.activeCameraEl = null;
- this.render = this.render.bind(this);
- this.unwrapRender = this.unwrapRender.bind(this);
- this.wrapRender = this.wrapRender.bind(this);
- this.initialCameraFound = false;
- this.numUserCameras = 0;
- this.numUserCamerasChecked = 0;
- this.setupInitialCamera();
- },
- /**
- * Setup initial camera, either searching for camera or
- * creating a default camera if user has not added one during the initial scene traversal.
- * We want sceneEl.camera to be ready, set, and initialized before the rest of the scene
- * loads.
- *
- * Default camera offset height is at average eye level (~1.6m).
- */
- setupInitialCamera: function () {
- var cameraEls;
- var i;
- var sceneEl = this.sceneEl;
- var self = this;
- // Camera already defined or the one defined it is an spectator one.
- if (sceneEl.camera && !sceneEl.camera.el.getAttribute('camera').spectator) {
- sceneEl.emit('cameraready', {cameraEl: sceneEl.camera.el});
- return;
- }
- // Search for initial user-defined camera.
- cameraEls = sceneEl.querySelectorAll('a-camera, [camera]');
- // No user cameras, create default one.
- if (!cameraEls.length) {
- this.createDefaultCamera();
- return;
- }
- this.numUserCameras = cameraEls.length;
- for (i = 0; i < cameraEls.length; i++) {
- cameraEls[i].addEventListener('object3dset', function (evt) {
- if (evt.detail.type !== 'camera') { return; }
- self.checkUserCamera(this);
- });
- // Load camera and wait for camera to initialize.
- if (cameraEls[i].isNode) {
- cameraEls[i].load();
- } else {
- cameraEls[i].addEventListener('nodeready', function () {
- this.load();
- });
- }
- }
- },
- /**
- * Check if a user-defined camera entity is appropriate to be initial camera.
- * (active + non-spectator).
- *
- * Keep track of the number of cameras we checked and whether we found one.
- */
- checkUserCamera: function (cameraEl) {
- var cameraData;
- var sceneEl = this.el.sceneEl;
- this.numUserCamerasChecked++;
- // Already found one.
- if (this.initialCameraFound) { return; }
- // Check if camera is appropriate for being the initial camera.
- cameraData = cameraEl.getAttribute('camera');
- if (!cameraData.active || cameraData.spectator) {
- // No user cameras eligible, create default camera.
- if (this.numUserCamerasChecked === this.numUserCameras) {
- this.createDefaultCamera();
- }
- return;
- }
- this.initialCameraFound = true;
- sceneEl.camera = cameraEl.getObject3D('camera');
- sceneEl.emit('cameraready', {cameraEl: cameraEl});
- },
- createDefaultCamera: function () {
- var defaultCameraEl;
- var sceneEl = this.sceneEl;
- // Set up default camera.
- defaultCameraEl = document.createElement('a-entity');
- defaultCameraEl.setAttribute('camera', {active: true});
- defaultCameraEl.setAttribute('wasd-controls', '');
- defaultCameraEl.setAttribute('look-controls', '');
- defaultCameraEl.setAttribute(constants.AFRAME_INJECTED, '');
- defaultCameraEl.object3D.position.set(0, constants.DEFAULT_CAMERA_HEIGHT, 0);
- defaultCameraEl.addEventListener('object3dset', function (evt) {
- if (evt.detail.type !== 'camera') { return; }
- sceneEl.camera = evt.detail.object;
- sceneEl.emit('cameraready', {cameraEl: defaultCameraEl});
- });
- sceneEl.appendChild(defaultCameraEl);
- defaultCameraEl.load();
- },
- /**
- * Set a different active camera.
- * When we choose a (sort of) random scene camera as the replacement, set its `active` to
- * true. The camera component will call `setActiveCamera` and handle passing the torch to
- * the new camera.
- */
- disableActiveCamera: function () {
- var cameraEls;
- var newActiveCameraEl;
- cameraEls = this.sceneEl.querySelectorAll('[camera]');
- newActiveCameraEl = cameraEls[cameraEls.length - 1];
- newActiveCameraEl.setAttribute('camera', 'active', true);
- },
- /**
- * Set active camera to be used by renderer.
- * Removes the default camera (if present).
- * Disables all other cameras in the scene.
- *
- * @param {Element} newCameraEl - Entity with camera component.
- */
- setActiveCamera: function (newCameraEl) {
- var cameraEl;
- var cameraEls;
- var i;
- var newCamera;
- var previousCamera = this.activeCameraEl;
- var sceneEl = this.sceneEl;
- // Same camera.
- newCamera = newCameraEl.getObject3D('camera');
- if (!newCamera || newCameraEl === this.activeCameraEl) { return; }
- // Grab the default camera.
- var defaultCameraWrapper = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']');
- var defaultCameraEl = defaultCameraWrapper &&
- defaultCameraWrapper.querySelector('[camera]');
- // Remove default camera if new camera is not the default camera.
- if (newCameraEl !== defaultCameraEl) { removeDefaultCamera(sceneEl); }
- // Make new camera active.
- this.activeCameraEl = newCameraEl;
- this.activeCameraEl.play();
- sceneEl.camera = newCamera;
- // Disable current camera
- if (previousCamera) {
- previousCamera.setAttribute('camera', 'active', false);
- }
- // Disable other cameras in the scene
- cameraEls = sceneEl.querySelectorAll('[camera]');
- for (i = 0; i < cameraEls.length; i++) {
- cameraEl = cameraEls[i];
- if (!cameraEl.isEntity || newCameraEl === cameraEl) { continue; }
- cameraEl.setAttribute('camera', 'active', false);
- cameraEl.pause();
- }
- sceneEl.emit('camera-set-active', {cameraEl: newCameraEl});
- },
- /**
- * Set spectator camera to render the scene on a 2D display.
- *
- * @param {Element} newCameraEl - Entity with camera component.
- */
- setSpectatorCamera: function (newCameraEl) {
- var newCamera;
- var previousCamera = this.spectatorCameraEl;
- var sceneEl = this.sceneEl;
- var spectatorCameraEl;
- // Same camera.
- newCamera = newCameraEl.getObject3D('camera');
- if (!newCamera || newCameraEl === this.spectatorCameraEl) { return; }
- // Disable current camera
- if (previousCamera) {
- previousCamera.setAttribute('camera', 'spectator', false);
- }
- spectatorCameraEl = this.spectatorCameraEl = newCameraEl;
- sceneEl.addEventListener('enter-vr', this.wrapRender);
- sceneEl.addEventListener('exit-vr', this.unwrapRender);
- spectatorCameraEl.setAttribute('camera', 'active', false);
- spectatorCameraEl.play();
- sceneEl.emit('camera-set-spectator', {cameraEl: newCameraEl});
- },
- /**
- * Disables current spectator camera.
- */
- disableSpectatorCamera: function () {
- this.spectatorCameraEl = undefined;
- },
- /**
- * Wrap the render method of the renderer to render
- * the spectator camera after vrDisplay.submitFrame.
- */
- wrapRender: function () {
- if (!this.spectatorCameraEl) { return; }
- this.originalRender = this.sceneEl.renderer.render;
- this.sceneEl.renderer.render = this.render;
- },
- unwrapRender: function () {
- if (!this.originalRender) { return; }
- this.sceneEl.renderer.render = this.originalRender;
- this.originalRender = undefined;
- },
- render: function (scene, camera, renderTarget) {
- var isVREnabled;
- var sceneEl = this.sceneEl;
- var spectatorCamera;
- isVREnabled = sceneEl.renderer.vr.enabled;
- this.originalRender.call(sceneEl.renderer, scene, camera, renderTarget);
- if (!this.spectatorCameraEl || sceneEl.isMobile || !isVREnabled) { return; }
- spectatorCamera = this.spectatorCameraEl.components.camera.camera;
- sceneEl.renderer.vr.enabled = false;
- this.originalRender.call(sceneEl.renderer, scene, spectatorCamera);
- sceneEl.renderer.vr.enabled = isVREnabled;
- }
- });
- /**
- * Remove injected default camera from scene, if present.
- *
- * @param {Element} sceneEl
- */
- function removeDefaultCamera (sceneEl) {
- var defaultCamera;
- var camera = sceneEl.camera;
- if (!camera) { return; }
- // Remove default camera if present.
- defaultCamera = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']');
- if (!defaultCamera) { return; }
- sceneEl.removeChild(defaultCamera);
- }
- },{"../constants/":94,"../core/system":112}],160:[function(_dereq_,module,exports){
- var geometries = _dereq_('../core/geometry').geometries;
- var registerSystem = _dereq_('../core/system').registerSystem;
- var THREE = _dereq_('../lib/three');
- /**
- * System for geometry component.
- * Handle geometry caching.
- *
- * @member {object} cache - Mapping of stringified component data to THREE.Geometry objects.
- * @member {object} cacheCount - Keep track of number of entities using a geometry to
- * know whether to dispose on removal.
- */
- module.exports.System = registerSystem('geometry', {
- init: function () {
- this.cache = {};
- this.cacheCount = {};
- },
- /**
- * Reset cache. Mainly for testing.
- */
- clearCache: function () {
- this.cache = {};
- this.cacheCount = {};
- },
- /**
- * Attempt to retrieve from cache.
- *
- * @returns {Object|null} A geometry if it exists, else null.
- */
- getOrCreateGeometry: function (data) {
- var cache = this.cache;
- var cachedGeometry;
- var hash;
- // Skip all caching logic.
- if (data.skipCache) { return createGeometry(data); }
- // Try to retrieve from cache first.
- hash = this.hash(data);
- cachedGeometry = cache[hash];
- incrementCacheCount(this.cacheCount, hash);
- if (cachedGeometry) { return cachedGeometry; }
- // Create geometry.
- cachedGeometry = createGeometry(data);
- // Cache and return geometry.
- cache[hash] = cachedGeometry;
- return cachedGeometry;
- },
- /**
- * Let system know that an entity is no longer using a geometry.
- */
- unuseGeometry: function (data) {
- var cache = this.cache;
- var cacheCount = this.cacheCount;
- var geometry;
- var hash;
- if (data.skipCache) { return; }
- hash = this.hash(data);
- if (!cache[hash]) { return; }
- decrementCacheCount(cacheCount, hash);
- // Another entity is still using this geometry. No need to do anything.
- if (cacheCount[hash] > 0) { return; }
- // No more entities are using this geometry. Dispose.
- geometry = cache[hash];
- geometry.dispose();
- delete cache[hash];
- delete cacheCount[hash];
- },
- /**
- * Use JSON.stringify to turn component data into hash.
- * Should be deterministic within a single browser engine.
- * If not, then look into json-stable-stringify.
- */
- hash: function (data) {
- return JSON.stringify(data);
- }
- });
- /**
- * Create geometry using component data.
- *
- * @param {object} data - Component data.
- * @returns {object} Geometry.
- */
- function createGeometry (data) {
- var geometryType = data.primitive;
- var GeometryClass = geometries[geometryType] && geometries[geometryType].Geometry;
- var geometryInstance = new GeometryClass();
- if (!GeometryClass) { throw new Error('Unknown geometry `' + geometryType + '`'); }
- geometryInstance.init(data);
- return toBufferGeometry(geometryInstance.geometry, data.buffer);
- }
- /**
- * Decreate count of entity using a geometry.
- */
- function decrementCacheCount (cacheCount, hash) {
- cacheCount[hash]--;
- }
- /**
- * Increase count of entity using a geometry.
- */
- function incrementCacheCount (cacheCount, hash) {
- cacheCount[hash] = cacheCount[hash] === undefined ? 1 : cacheCount[hash] + 1;
- }
- /**
- * Transform geometry to BufferGeometry if `doBuffer`.
- *
- * @param {object} geometry
- * @param {boolean} doBuffer
- * @returns {object} Geometry.
- */
- function toBufferGeometry (geometry, doBuffer) {
- var bufferGeometry;
- if (!doBuffer) { return geometry; }
- bufferGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
- bufferGeometry.metadata = {type: geometry.type, parameters: geometry.parameters || {}};
- geometry.dispose(); // Dispose no longer needed non-buffer geometry.
- return bufferGeometry;
- }
- },{"../core/geometry":103,"../core/system":112,"../lib/three":150}],161:[function(_dereq_,module,exports){
- _dereq_('./camera');
- _dereq_('./geometry');
- _dereq_('./light');
- _dereq_('./material');
- _dereq_('./shadow');
- _dereq_('./tracked-controls');
- },{"./camera":159,"./geometry":160,"./light":162,"./material":163,"./shadow":164,"./tracked-controls":165}],162:[function(_dereq_,module,exports){
- var registerSystem = _dereq_('../core/system').registerSystem;
- var bind = _dereq_('../utils/bind');
- var constants = _dereq_('../constants/');
- var DEFAULT_LIGHT_ATTR = 'data-aframe-default-light';
- /**
- * Light system.
- *
- * Prescribes default lighting if not specified (one ambient, one directional).
- * Removes default lighting from the scene when a new light is added.
- *
- * @param {bool} defaultLights - Whether default lighting are defined.
- * @param {bool} userDefinedLights - Whether user lighting is defined.
- */
- module.exports.System = registerSystem('light', {
- schema: {
- defaultLightsEnabled: {default: true}
- },
- init: function () {
- this.defaultLights = false;
- this.userDefinedLights = false;
- // Wait for all entities to fully load before checking for existence of lights.
- // Since entities wait for <a-assets> to load, any lights attaching to the scene
- // will do so asynchronously.
- this.sceneEl.addEventListener('loaded', bind(this.setupDefaultLights, this));
- },
- /**
- * Notify scene that light has been added and to remove the default.
- *
- * @param {object} el - element holding the light component.
- */
- registerLight: function (el) {
- if (!el.hasAttribute(DEFAULT_LIGHT_ATTR)) {
- // User added a light, remove default lights through DOM.
- this.removeDefaultLights();
- this.userDefinedLights = true;
- }
- },
- removeDefaultLights: function () {
- var defaultLights;
- var sceneEl = this.sceneEl;
- if (!this.defaultLights) { return; }
- defaultLights = document.querySelectorAll('[' + DEFAULT_LIGHT_ATTR + ']');
- for (var i = 0; i < defaultLights.length; i++) {
- sceneEl.removeChild(defaultLights[i]);
- }
- this.defaultLights = false;
- },
- /**
- * Prescibe default lights to the scene.
- * Does so by injecting markup such that this state is not invisible.
- * These lights are removed if the user adds any lights.
- */
- setupDefaultLights: function () {
- var sceneEl = this.sceneEl;
- var ambientLight;
- var directionalLight;
- if (this.userDefinedLights || this.defaultLights || !this.data.defaultLightsEnabled) {
- return;
- }
- ambientLight = document.createElement('a-entity');
- ambientLight.setAttribute('light', {color: '#BBB', type: 'ambient'});
- ambientLight.setAttribute(DEFAULT_LIGHT_ATTR, '');
- ambientLight.setAttribute(constants.AFRAME_INJECTED, '');
- sceneEl.appendChild(ambientLight);
- directionalLight = document.createElement('a-entity');
- directionalLight.setAttribute('light', {color: '#FFF', intensity: 0.6, castShadow: true});
- directionalLight.setAttribute('position', {x: -0.5, y: 1, z: 1});
- directionalLight.setAttribute(DEFAULT_LIGHT_ATTR, '');
- directionalLight.setAttribute(constants.AFRAME_INJECTED, '');
- sceneEl.appendChild(directionalLight);
- this.defaultLights = true;
- }
- });
- },{"../constants/":94,"../core/system":112,"../utils/bind":166}],163:[function(_dereq_,module,exports){
- var registerSystem = _dereq_('../core/system').registerSystem;
- var THREE = _dereq_('../lib/three');
- var utils = _dereq_('../utils/');
- var isHLS = _dereq_('../utils/material').isHLS;
- var bind = utils.bind;
- var debug = utils.debug;
- var error = debug('components:texture:error');
- var TextureLoader = new THREE.TextureLoader();
- var warn = debug('components:texture:warn');
- TextureLoader.setCrossOrigin('anonymous');
- /**
- * System for material component.
- * Handle material registration, updates (for fog), and texture caching.
- *
- * @member {object} materials - Registered materials.
- * @member {object} textureCounts - Number of times each texture is used. Tracked
- * separately from textureCache, because the cache (1) is populated in
- * multiple places, and (2) may be cleared at any time.
- * @member {object} textureCache - Texture cache for:
- * - Images: textureCache has mapping of src -> repeat -> cached three.js texture.
- * - Videos: textureCache has mapping of videoElement -> cached three.js texture.
- */
- module.exports.System = registerSystem('material', {
- init: function () {
- this.materials = {};
- this.textureCounts = {};
- this.textureCache = {};
- this.sceneEl.addEventListener(
- 'materialtextureloaded',
- bind(this.onMaterialTextureLoaded, this)
- );
- },
- clearTextureCache: function () {
- this.textureCache = {};
- },
- /**
- * Determine whether `src` is a image or video. Then try to load the asset, then call back.
- *
- * @param {string, or element} src - Texture URL or element.
- * @param {string} data - Relevant texture data used for caching.
- * @param {function} cb - Callback to pass texture to.
- */
- loadTexture: function (src, data, cb) {
- var self = this;
- // Canvas.
- if (src.tagName === 'CANVAS') {
- this.loadCanvas(src, data, cb);
- return;
- }
- // Video element.
- if (src.tagName === 'VIDEO') {
- if (!src.src && !src.srcObject && !src.childElementCount) {
- warn('Video element was defined with neither `source` elements nor `src` / `srcObject` attributes.');
- }
- this.loadVideo(src, data, cb);
- return;
- }
- utils.srcLoader.validateSrc(src, loadImageCb, loadVideoCb);
- function loadImageCb (src) { self.loadImage(src, data, cb); }
- function loadVideoCb (src) { self.loadVideo(src, data, cb); }
- },
- /**
- * High-level function for loading image textures (THREE.Texture).
- *
- * @param {Element|string} src - Texture source.
- * @param {object} data - Texture data.
- * @param {function} cb - Callback to pass texture to.
- */
- loadImage: function (src, data, handleImageTextureLoaded) {
- var hash = this.hash(data);
- var textureCache = this.textureCache;
- // Texture already being loaded or already loaded. Wait on promise.
- if (textureCache[hash]) {
- textureCache[hash].then(handleImageTextureLoaded);
- return;
- }
- // Texture not yet being loaded. Start loading it.
- textureCache[hash] = loadImageTexture(src, data);
- textureCache[hash].then(handleImageTextureLoaded);
- },
- /**
- * High-level function for loading canvas textures (THREE.Texture).
- *
- * @param {Element|string} src - Texture source.
- * @param {object} data - Texture data.
- * @param {function} cb - Callback to pass texture to.
- */
- loadCanvas: function (src, data, cb) {
- var texture;
- texture = new THREE.CanvasTexture(src);
- setTextureProperties(texture, data);
- cb(texture);
- },
- /**
- * Load video texture (THREE.VideoTexture).
- * Which is just an image texture that RAFs + needsUpdate.
- * Note that creating a video texture is synchronous unlike loading an image texture.
- * Made asynchronous to be consistent with image textures.
- *
- * @param {Element|string} src - Texture source.
- * @param {object} data - Texture data.
- * @param {function} cb - Callback to pass texture to.
- */
- loadVideo: function (src, data, cb) {
- var hash;
- var texture;
- var textureCache = this.textureCache;
- var videoEl;
- var videoTextureResult;
- function handleVideoTextureLoaded (result) {
- result.texture.needsUpdate = true;
- cb(result.texture, result.videoEl);
- }
- // Video element provided.
- if (typeof src !== 'string') {
- // Check cache before creating texture.
- videoEl = src;
- hash = this.hashVideo(data, videoEl);
- if (textureCache[hash]) {
- textureCache[hash].then(handleVideoTextureLoaded);
- return;
- }
- // If not in cache, fix up the attributes then start to create the texture.
- fixVideoAttributes(videoEl);
- }
- // Only URL provided. Use video element to create texture.
- videoEl = videoEl || createVideoEl(src, data.width, data.height);
- // Generated video element already cached. Use that.
- hash = this.hashVideo(data, videoEl);
- if (textureCache[hash]) {
- textureCache[hash].then(handleVideoTextureLoaded);
- return;
- }
- // Create new video texture.
- texture = new THREE.VideoTexture(videoEl);
- texture.minFilter = THREE.LinearFilter;
- setTextureProperties(texture, data);
- // If iOS and video is HLS, do some hacks.
- if (this.sceneEl.isIOS &&
- isHLS(videoEl.src || videoEl.getAttribute('src'),
- videoEl.type || videoEl.getAttribute('type'))) {
- // Actually BGRA. Tell shader to correct later.
- texture.format = THREE.RGBAFormat;
- texture.needsCorrectionBGRA = true;
- // Apparently needed for HLS. Tell shader to correct later.
- texture.flipY = false;
- texture.needsCorrectionFlipY = true;
- }
- // Cache as promise to be consistent with image texture caching.
- videoTextureResult = {texture: texture, videoEl: videoEl};
- textureCache[hash] = Promise.resolve(videoTextureResult);
- handleVideoTextureLoaded(videoTextureResult);
- },
- /**
- * Create a hash of the material properties for texture cache key.
- */
- hash: function (data) {
- if (data.src.tagName) {
- // Since `data.src` can be an element, parse out the string if necessary for the hash.
- data = utils.extendDeep({}, data);
- data.src = data.src.src;
- }
- return JSON.stringify(data);
- },
- hashVideo: function (data, videoEl) {
- return calculateVideoCacheHash(data, videoEl);
- },
- /**
- * Keep track of material in case an update trigger is needed (e.g., fog).
- *
- * @param {object} material
- */
- registerMaterial: function (material) {
- this.materials[material.uuid] = material;
- },
- /**
- * Stop tracking material, and dispose of any textures not being used by
- * another material component.
- *
- * @param {object} material
- */
- unregisterMaterial: function (material) {
- delete this.materials[material.uuid];
- // If any textures on this material are no longer in use, dispose of them.
- var textureCounts = this.textureCounts;
- Object.keys(material)
- .filter(function (propName) {
- return material[propName] && material[propName].isTexture;
- })
- .forEach(function (mapName) {
- textureCounts[material[mapName].uuid]--;
- if (textureCounts[material[mapName].uuid] <= 0) {
- material[mapName].dispose();
- }
- });
- },
- /**
- * Trigger update to all registered materials.
- */
- updateMaterials: function (material) {
- var materials = this.materials;
- Object.keys(materials).forEach(function (uuid) {
- materials[uuid].needsUpdate = true;
- });
- },
- /**
- * Track textures used by material components, so that they can be safely
- * disposed when no longer in use. Textures must be registered here, and not
- * through registerMaterial(), because textures may not be attached at the
- * time the material is registered.
- *
- * @param {Event} e
- */
- onMaterialTextureLoaded: function (e) {
- if (!this.textureCounts[e.detail.texture.uuid]) {
- this.textureCounts[e.detail.texture.uuid] = 0;
- }
- this.textureCounts[e.detail.texture.uuid]++;
- }
- });
- /**
- * Calculates consistent hash from a video element using its attributes.
- * If the video element has an ID, use that.
- * Else build a hash that looks like `src:myvideo.mp4;height:200;width:400;`.
- *
- * @param data {object} - Texture data such as repeat.
- * @param videoEl {Element} - Video element.
- * @returns {string}
- */
- function calculateVideoCacheHash (data, videoEl) {
- var i;
- var id = videoEl.getAttribute('id');
- var hash;
- var videoAttributes;
- if (id) { return id; }
- // Calculate hash using sorted video attributes.
- hash = '';
- videoAttributes = data || {};
- for (i = 0; i < videoEl.attributes.length; i++) {
- videoAttributes[videoEl.attributes[i].name] = videoEl.attributes[i].value;
- }
- Object.keys(videoAttributes).sort().forEach(function (name) {
- hash += name + ':' + videoAttributes[name] + ';';
- });
- return hash;
- }
- /**
- * Load image texture.
- *
- * @private
- * @param {string|object} src - An <img> element or url to an image file.
- * @param {object} data - Data to set texture properties like `repeat`.
- * @returns {Promise} Resolves once texture is loaded.
- */
- function loadImageTexture (src, data) {
- return new Promise(doLoadImageTexture);
- function doLoadImageTexture (resolve, reject) {
- var isEl = typeof src !== 'string';
- function resolveTexture (texture) {
- setTextureProperties(texture, data);
- texture.needsUpdate = true;
- resolve(texture);
- }
- // Create texture from an element.
- if (isEl) {
- resolveTexture(new THREE.Texture(src));
- return;
- }
- // Request and load texture from src string. THREE will create underlying element.
- // Use THREE.TextureLoader (src, onLoad, onProgress, onError) to load texture.
- TextureLoader.load(
- src,
- resolveTexture,
- function () { /* no-op */ },
- function (xhr) {
- error('`$s` could not be fetched (Error code: %s; Response: %s)', xhr.status,
- xhr.statusText);
- }
- );
- }
- }
- /**
- * Set texture properties such as repeat and offset.
- *
- * @param {object} data - With keys like `repeat`.
- */
- function setTextureProperties (texture, data) {
- var offset = data.offset || {x: 0, y: 0};
- var repeat = data.repeat || {x: 1, y: 1};
- var npot = data.npot || false;
- // To support NPOT textures, wrap must be ClampToEdge (not Repeat),
- // and filters must not use mipmaps (i.e. Nearest or Linear).
- if (npot) {
- texture.wrapS = THREE.ClampToEdgeWrapping;
- texture.wrapT = THREE.ClampToEdgeWrapping;
- texture.magFilter = THREE.LinearFilter;
- texture.minFilter = THREE.LinearFilter;
- }
- // Don't bother setting repeat if it is 1/1. Power-of-two is required to repeat.
- if (repeat.x !== 1 || repeat.y !== 1) {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set(repeat.x, repeat.y);
- }
- // Don't bother setting offset if it is 0/0.
- if (offset.x !== 0 || offset.y !== 0) {
- texture.offset.set(offset.x, offset.y);
- }
- }
- /**
- * Create video element to be used as a texture.
- *
- * @param {string} src - Url to a video file.
- * @param {number} width - Width of the video.
- * @param {number} height - Height of the video.
- * @returns {Element} Video element.
- */
- function createVideoEl (src, width, height) {
- var videoEl = document.createElement('video');
- videoEl.width = width;
- videoEl.height = height;
- // Support inline videos for iOS webviews.
- videoEl.setAttribute('playsinline', '');
- videoEl.setAttribute('webkit-playsinline', '');
- videoEl.autoplay = true;
- videoEl.loop = true;
- videoEl.crossOrigin = 'anonymous';
- videoEl.addEventListener('error', function () {
- warn('`$s` is not a valid video', src);
- }, true);
- videoEl.src = src;
- return videoEl;
- }
- /**
- * Fixes a video element's attributes to prevent developers from accidentally passing the
- * wrong attribute values to commonly misused video attributes.
- *
- * <video> does not treat `autoplay`, `controls`, `crossorigin`, `loop`, and `preload` as
- * as booleans. Existence of those attributes will mean truthy.
- *
- * For example, translates <video loop="false"> to <video>.
- *
- * @see https://developer.mozilla.org/docs/Web/HTML/Element/video#Attributes
- * @param {Element} videoEl - Video element.
- * @returns {Element} Video element with the correct properties updated.
- */
- function fixVideoAttributes (videoEl) {
- videoEl.autoplay = videoEl.hasAttribute('autoplay') && videoEl.getAttribute('autoplay') !== 'false';
- videoEl.controls = videoEl.hasAttribute('controls') && videoEl.getAttribute('controls') !== 'false';
- if (videoEl.getAttribute('loop') === 'false') {
- videoEl.removeAttribute('loop');
- }
- if (videoEl.getAttribute('preload') === 'false') {
- videoEl.preload = 'none';
- }
- videoEl.crossOrigin = videoEl.crossOrigin || 'anonymous';
- // To support inline videos in iOS webviews.
- videoEl.setAttribute('playsinline', '');
- videoEl.setAttribute('webkit-playsinline', '');
- return videoEl;
- }
- },{"../core/system":112,"../lib/three":150,"../utils/":172,"../utils/material":173}],164:[function(_dereq_,module,exports){
- var registerSystem = _dereq_('../core/system').registerSystem;
- var THREE = _dereq_('../lib/three');
- var SHADOW_MAP_TYPE_MAP = {
- basic: THREE.BasicShadowMap,
- pcf: THREE.PCFShadowMap,
- pcfsoft: THREE.PCFSoftShadowMap
- };
- /**
- * Shadow system.
- *
- * Enabled automatically when one or more shadow components are added to the scene, the system sets
- * options on the WebGLRenderer for configuring shadow appearance.
- */
- module.exports.System = registerSystem('shadow', {
- schema: {
- autoUpdate: {default: true},
- type: {default: 'pcf', oneOf: ['basic', 'pcf', 'pcfsoft']}
- },
- init: function () {
- var sceneEl = this.sceneEl;
- var data = this.data;
- this.shadowMapEnabled = false;
- if (!sceneEl.renderer) { return; } // For tests.
- sceneEl.renderer.shadowMap.type = SHADOW_MAP_TYPE_MAP[data.type];
- sceneEl.renderer.shadowMap.autoUpdate = data.autoUpdate;
- this.setShadowMapEnabled(this.shadowMapEnabled);
- },
- /**
- * Enables/disables the renderer shadow map.
- * @param {boolean} enabled
- */
- setShadowMapEnabled: function (enabled) {
- var renderer = this.sceneEl.renderer;
- this.shadowMapEnabled = enabled;
- if (renderer) {
- renderer.shadowMap.enabled = enabled;
- }
- }
- });
- },{"../core/system":112,"../lib/three":150}],165:[function(_dereq_,module,exports){
- var registerSystem = _dereq_('../core/system').registerSystem;
- var utils = _dereq_('../utils');
- /**
- * Tracked controls system.
- * Maintain list with available tracked controllers.
- */
- module.exports.System = registerSystem('tracked-controls', {
- init: function () {
- var self = this;
- this.controllers = [];
- this.updateControllerList(navigator.getGamepads && navigator.getGamepads());
- this.throttledUpdateControllerList = utils.throttle(this.updateControllerList, 500, this);
- if (!navigator.getVRDisplays) { return; }
- this.sceneEl.addEventListener('enter-vr', function () {
- navigator.getVRDisplays().then(function (displays) {
- if (displays.length) { self.vrDisplay = displays[0]; }
- });
- });
- },
- tick: function () {
- var gamepads;
- // Call getGamepads for Chrome.
- gamepads = navigator.getGamepads && navigator.getGamepads();
- this.throttledUpdateControllerList(gamepads);
- },
- /**
- * Update controller list.
- */
- updateControllerList: function (gamepads) {
- var controllers = this.controllers;
- var gamepad;
- var i;
- var prevCount;
- if (!gamepads) { return; }
- prevCount = controllers.length;
- controllers.length = 0;
- for (i = 0; i < gamepads.length; ++i) {
- gamepad = gamepads[i];
- if (gamepad && gamepad.pose) {
- controllers.push(gamepad);
- }
- }
- if (controllers.length !== prevCount) {
- this.el.emit('controllersupdated', undefined, false);
- }
- }
- });
- },{"../core/system":112,"../utils":172}],166:[function(_dereq_,module,exports){
- /**
- * Faster version of Function.prototype.bind
- * @param {Function} fn - Function to wrap.
- * @param {Object} ctx - What to bind as context.
- * @param {...*} arguments - Arguments to pass through.
- */
- module.exports = function bind (fn, ctx/* , arg1, arg2 */) {
- return (function (prependedArgs) {
- return function bound () {
- // Concat the bound function arguments with those passed to original bind
- var args = prependedArgs.concat(Array.prototype.slice.call(arguments, 0));
- return fn.apply(ctx, args);
- };
- })(Array.prototype.slice.call(arguments, 2));
- };
- },{}],167:[function(_dereq_,module,exports){
- /* global THREE */
- var debug = _dereq_('./debug');
- var extend = _dereq_('object-assign');
- var warn = debug('utils:coordinates:warn');
- // Order of coordinates parsed by coordinates.parse.
- var COORDINATE_KEYS = ['x', 'y', 'z', 'w'];
- // Coordinate string regex. Handles negative, positive, and decimals.
- var regex = /^\s*((-?\d*\.{0,1}\d+(e-?\d+)?)\s+){2,3}(-?\d*\.{0,1}\d+(e-?\d+)?)\s*$/;
- module.exports.regex = regex;
- /**
- * Parses coordinates from an "x y z" string.
- * Example: "3 10 -5" to {x: 3, y: 10, z: -5}.
- *
- * @param {string} val - An "x y z" string.
- * @param {string} defaults - fallback value.
- * @returns {object} An object with keys [x, y, z].
- */
- function parse (value, defaultVec) {
- var coordinate;
- var vec;
- if (value && value instanceof Object) {
- var x = value.x === undefined ? defaultVec && defaultVec.x : value.x;
- var y = value.y === undefined ? defaultVec && defaultVec.y : value.y;
- var z = value.z === undefined ? defaultVec && defaultVec.z : value.z;
- var w = value.w === undefined ? defaultVec && defaultVec.w : value.w;
- if (x !== undefined) value.x = parseIfString(x);
- if (y !== undefined) value.y = parseIfString(y);
- if (z !== undefined) value.z = parseIfString(z);
- if (w !== undefined) value.w = parseIfString(w);
- return value;
- }
- if (value === null || value === undefined) {
- return typeof defaultVec === 'object' ? extend({}, defaultVec) : defaultVec;
- }
- coordinate = value.trim().split(/\s+/g);
- vec = {};
- COORDINATE_KEYS.forEach(function (key, i) {
- if (coordinate[i]) {
- vec[key] = parseFloat(coordinate[i], 10);
- } else {
- var defaultVal = defaultVec && defaultVec[key];
- if (defaultVal === undefined) { return; }
- vec[key] = parseIfString(defaultVal);
- }
- });
- return vec;
- }
- module.exports.parse = parse;
- /**
- * Stringify coordinates from an object with keys [x y z].
- * Example: {x: 3, y: 10, z: -5} to "3 10 -5".
- *
- * @param {object|string} data - An object with keys [x y z].
- * @returns {string} An "x y z" string.
- */
- function stringify (data) {
- if (typeof data !== 'object') { return data; }
- return [data.x, data.y, data.z, data.w].join(' ').trim();
- }
- module.exports.stringify = stringify;
- /**
- * @returns {bool}
- */
- function isCoordinates (value) {
- return regex.test(value);
- }
- module.exports.isCoordinates = isCoordinates;
- module.exports.isCoordinate = function (value) {
- warn('`AFRAME.utils.isCoordinate` has been renamed to `AFRAME.utils.isCoordinates`');
- return isCoordinates(value);
- };
- function parseIfString (val) {
- if (val.constructor === String) {
- return parseFloat(val, 10);
- }
- return val;
- }
- /**
- * Convert {x, y, z} object to three.js Vector3.
- */
- module.exports.toVector3 = function (vec3) {
- return new THREE.Vector3(vec3.x, vec3.y, vec3.z);
- };
- },{"./debug":168,"object-assign":25}],168:[function(_dereq_,module,exports){
- (function (process){
- var debugLib = _dereq_('debug');
- var extend = _dereq_('object-assign');
- var settings = {
- colors: {
- debug: 'gray',
- error: 'red',
- info: 'gray',
- warn: 'orange'
- }
- };
- /**
- * Monkeypatches `debug` so we can colorize error/warning messages.
- *
- * (See issue: https://github.com/visionmedia/debug/issues/137)
- */
- var debug = function (namespace) {
- var d = debugLib(namespace);
- d.color = getDebugNamespaceColor(namespace);
- return d;
- };
- extend(debug, debugLib);
- /**
- * Returns the type of the namespace (e.g., `error`, `warn`).
- *
- * @param {String} namespace
- * The debug logger's namespace (e.g., `components:geometry:warn`).
- * @returns {String} The type of the namespace (e.g., `warn`).
- * @api private
- */
- function getDebugNamespaceType (namespace) {
- var chunks = namespace.split(':');
- return chunks[chunks.length - 1]; // Return the last one
- }
- /**
- * Returns the color of the namespace (e.g., `orange`).
- *
- * @param {String} namespace
- * The debug logger's namespace (e.g., `components:geometry:warn`).
- * @returns {String} The color of the namespace (e.g., `orange`).
- * @api private
- */
- function getDebugNamespaceColor (namespace) {
- var type = getDebugNamespaceType(namespace);
- var color = settings.colors && settings.colors[type];
- return color || null;
- }
- /**
- * Returns `localStorage` if possible.
- *
- * This is necessary because Safari throws when a user disables
- * cookies or `localStorage` and you attempt to access it.
- *
- * @returns {localStorage}
- * @api private
- */
- function storage () {
- try {
- return window.localStorage;
- } catch (e) {
- }
- }
- /**
- * To enable console logging, type this in the Console of your Dev Tools:
- *
- * localStorage.logs = 1
- *
- * To disable console logging:
- *
- * localStorage.logs = 0
- *
- */
- var ls = storage();
- if (ls && (parseInt(ls.logs, 10) || ls.logs === 'true')) {
- debug.enable('*');
- } else {
- debug.enable('*:error,*:info,*:warn');
- }
- if (process.browser) { window.logs = debug; }
- module.exports = debug;
- }).call(this,_dereq_('_process'))
- },{"_process":32,"debug":8,"object-assign":25}],169:[function(_dereq_,module,exports){
- (function (process){
- var vrDisplay;
- if (navigator.getVRDisplays) {
- navigator.getVRDisplays().then(function (displays) {
- vrDisplay = displays.length && displays[0];
- });
- }
- function getVRDisplay () { return vrDisplay; }
- module.exports.getVRDisplay = getVRDisplay;
- /**
- * Determine if a headset is connected by checking if a vrDisplay is available.
- */
- function checkHeadsetConnected () { return !!getVRDisplay(); }
- module.exports.checkHeadsetConnected = checkHeadsetConnected;
- /**
- * Check for positional tracking.
- */
- function checkHasPositionalTracking () {
- var vrDisplay = getVRDisplay();
- if (isMobile() || isGearVR()) { return false; }
- return vrDisplay && vrDisplay.capabilities.hasPosition;
- }
- module.exports.checkHasPositionalTracking = checkHasPositionalTracking;
- /**
- * Checks if browser is mobile.
- * @return {Boolean} True if mobile browser detected.
- */
- var isMobile = (function () {
- var _isMobile = false;
- (function (a) {
- // eslint-disable-next-line no-useless-escape
- if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) {
- _isMobile = true;
- }
- if (isIOS() || isTablet() || isR7()) {
- _isMobile = true;
- }
- })(window.navigator.userAgent || window.navigator.vendor || window.opera);
- return function () { return _isMobile; };
- })();
- module.exports.isMobile = isMobile;
- /**
- * Detect tablet devices.
- * @param {string} mockUserAgent - Allow passing a mock user agent for testing.
- */
- function isTablet (mockUserAgent) {
- var userAgent = mockUserAgent || window.navigator.userAgent;
- return /ipad|Nexus (7|9)|xoom|sch-i800|playbook|tablet|kindle/i.test(userAgent);
- }
- module.exports.isTablet = isTablet;
- function isIOS () {
- return /iPad|iPhone|iPod/.test(window.navigator.platform);
- }
- module.exports.isIOS = isIOS;
- function isGearVR () {
- return /SamsungBrowser.+Mobile VR/i.test(window.navigator.userAgent);
- }
- module.exports.isGearVR = isGearVR;
- /**
- * Detect Oculus Go device
- */
- function isOculusGo () {
- return /Pacific Build.+OculusBrowser.+SamsungBrowser.+Mobile VR/i.test(window.navigator.userAgent);
- }
- module.exports.isOculusGo = isOculusGo;
- function isR7 () {
- return /R7 Build/.test(window.navigator.userAgent);
- }
- module.exports.isR7 = isR7;
- /**
- * Checks mobile device orientation.
- * @return {Boolean} True if landscape orientation.
- */
- module.exports.isLandscape = function () {
- var orientation = window.orientation;
- if (isR7()) { orientation += 90; }
- return orientation === 90 || orientation === -90;
- };
- /**
- * Check if device is iOS and older than version 10.
- */
- module.exports.isIOSOlderThan10 = function (userAgent) {
- return /(iphone|ipod|ipad).*os.(7|8|9)/i.test(userAgent);
- };
- /**
- * Check if running in a browser or spoofed browser (bundler).
- * We need to check a node api that isn't mocked on either side.
- * `require` and `module.exports` are mocked in browser by bundlers.
- * `window` is mocked in node.
- * `process` is also mocked by browserify, but has custom properties.
- */
- module.exports.isBrowserEnvironment = !!(!process || process.browser);
- /**
- * Check if running in node on the server.
- */
- module.exports.isNodeEnvironment = !module.exports.isBrowserEnvironment;
- /**
- * Update an Object3D pose if a polyfilled vrDisplay is present.
- */
- module.exports.PolyfillControls = function PolyfillControls (object) {
- var frameData;
- var vrDisplay = window.webvrpolyfill.getPolyfillDisplays()[0];
- if (window.VRFrameData) { frameData = new window.VRFrameData(); }
- this.update = function () {
- var pose;
- if (!vrDisplay) { return; }
- vrDisplay.getFrameData(frameData);
- pose = frameData.pose;
- if (pose.orientation !== null) {
- object.quaternion.fromArray(pose.orientation);
- }
- if (pose.position !== null) {
- object.position.fromArray(pose.position);
- } else {
- object.position.set(0, 0, 0);
- }
- };
- };
- }).call(this,_dereq_('_process'))
- },{"_process":32}],170:[function(_dereq_,module,exports){
- /**
- * Split a delimited component property string (e.g., `material.color`) to an object
- * containing `component` name and `property` name. If there is no delimiter, just return the
- * string back.
- *
- * Cache arrays from splitting strings via delimiter to save on memory.
- *
- * @param {string} str - e.g., `material.opacity`.
- * @param {string} delimiter - e.g., `.`.
- * @returns {array} e.g., `['material', 'opacity']`.
- */
- var propertyPathCache = {};
- function getComponentPropertyPath (str, delimiter) {
- delimiter = delimiter || '.';
- if (!propertyPathCache[delimiter]) { propertyPathCache[delimiter] = {}; }
- if (str.indexOf(delimiter) !== -1) {
- propertyPathCache[delimiter][str] = str.split(delimiter);
- } else {
- propertyPathCache[delimiter][str] = str;
- }
- return propertyPathCache[delimiter][str];
- }
- module.exports.getComponentPropertyPath = getComponentPropertyPath;
- module.exports.propertyPathCache = propertyPathCache;
- /**
- * Get component property using encoded component name + component property name with a
- * delimiter.
- */
- module.exports.getComponentProperty = function (el, name, delimiter) {
- var splitName;
- delimiter = delimiter || '.';
- if (name.indexOf(delimiter) !== -1) {
- splitName = getComponentPropertyPath(name, delimiter);
- if (splitName.constructor === String) {
- return el.getAttribute(splitName);
- }
- return el.getAttribute(splitName[0])[splitName[1]];
- }
- return el.getAttribute(name);
- };
- /**
- * Set component property using encoded component name + component property name with a
- * delimiter.
- */
- module.exports.setComponentProperty = function (el, name, value, delimiter) {
- var splitName;
- delimiter = delimiter || '.';
- if (name.indexOf(delimiter) !== -1) {
- splitName = getComponentPropertyPath(name, delimiter);
- if (splitName.constructor === String) {
- el.setAttribute(splitName, value);
- } else {
- el.setAttribute(splitName[0], splitName[1], value);
- }
- return;
- }
- el.setAttribute(name, value);
- };
- },{}],171:[function(_dereq_,module,exports){
- module.exports = function forceCanvasResizeSafariMobile (canvasEl) {
- var width = canvasEl.style.width;
- var height = canvasEl.style.height;
- // Taken from webvr-polyfill (https://github.com/borismus/webvr-polyfill/blob/85f657cd502ec9417bf26b87c3cb2afa6a70e079/src/util.js#L200)
- // iOS only workaround for https://bugs.webkit.org/show_bug.cgi?id=152556
- // By changing the size 1 pixel and restoring the previous value
- // we trigger a size recalculation cycle.
- canvasEl.style.width = (parseInt(width, 10) + 1) + 'px';
- canvasEl.style.height = (parseInt(height, 10) + 1) + 'px';
- setTimeout(function () {
- canvasEl.style.width = width;
- canvasEl.style.height = height;
- }, 200);
- };
- },{}],172:[function(_dereq_,module,exports){
- /* global location */
- /* Centralized place to reference utilities since utils is exposed to the user. */
- var debug = _dereq_('./debug');
- var deepAssign = _dereq_('deep-assign');
- var device = _dereq_('./device');
- var objectAssign = _dereq_('object-assign');
- var objectPool = _dereq_('./object-pool');
- var warn = debug('utils:warn');
- module.exports.bind = _dereq_('./bind');
- module.exports.coordinates = _dereq_('./coordinates');
- module.exports.debug = debug;
- module.exports.device = device;
- module.exports.entity = _dereq_('./entity');
- module.exports.forceCanvasResizeSafariMobile = _dereq_('./forceCanvasResizeSafariMobile');
- module.exports.material = _dereq_('./material');
- module.exports.objectPool = objectPool;
- module.exports.split = _dereq_('./split').split;
- module.exports.styleParser = _dereq_('./styleParser');
- module.exports.trackedControls = _dereq_('./tracked-controls');
- module.exports.checkHeadsetConnected = function () {
- warn('`utils.checkHeadsetConnected` has moved to `utils.device.checkHeadsetConnected`');
- return device.checkHeadsetConnected(arguments);
- };
- module.exports.isGearVR = function () {
- warn('`utils.isGearVR` has moved to `utils.device.isGearVR`');
- return device.isGearVR(arguments);
- };
- module.exports.isIOS = function () {
- warn('`utils.isIOS` has moved to `utils.device.isIOS`');
- return device.isIOS(arguments);
- };
- module.exports.isMobile = function () {
- warn('`utils.isMobile has moved to `utils.device.isMobile`');
- return device.isMobile(arguments);
- };
- /**
- * Returns throttle function that gets called at most once every interval.
- *
- * @param {function} functionToThrottle
- * @param {number} minimumInterval - Minimal interval between calls (milliseconds).
- * @param {object} optionalContext - If given, bind function to throttle to this context.
- * @returns {function} Throttled function.
- */
- module.exports.throttle = function (functionToThrottle, minimumInterval, optionalContext) {
- var lastTime;
- if (optionalContext) {
- functionToThrottle = module.exports.bind(functionToThrottle, optionalContext);
- }
- return function () {
- var time = Date.now();
- var sinceLastTime = typeof lastTime === 'undefined' ? minimumInterval : time - lastTime;
- if (typeof lastTime === 'undefined' || (sinceLastTime >= minimumInterval)) {
- lastTime = time;
- functionToThrottle.apply(null, arguments);
- }
- };
- };
- /**
- * Returns throttle function that gets called at most once every interval.
- * Uses the time/timeDelta timestamps provided by the global render loop for better perf.
- *
- * @param {function} functionToThrottle
- * @param {number} minimumInterval - Minimal interval between calls (milliseconds).
- * @param {object} optionalContext - If given, bind function to throttle to this context.
- * @returns {function} Throttled function.
- */
- module.exports.throttleTick = function (functionToThrottle, minimumInterval, optionalContext) {
- var lastTime;
- if (optionalContext) {
- functionToThrottle = module.exports.bind(functionToThrottle, optionalContext);
- }
- return function (time, delta) {
- var sinceLastTime = typeof lastTime === 'undefined' ? delta : time - lastTime;
- if (typeof lastTime === 'undefined' || (sinceLastTime >= minimumInterval)) {
- lastTime = time;
- functionToThrottle(time, sinceLastTime);
- }
- };
- };
- /**
- * Returns debounce function that gets called only once after a set of repeated calls.
- *
- * @param {function} functionToDebounce
- * @param {number} wait - Time to wait for repeated function calls (milliseconds).
- * @param {boolean} immediate - Calls the function immediately regardless of if it should be waiting.
- * @returns {function} Debounced function.
- */
- module.exports.debounce = function (func, wait, immediate) {
- var timeout;
- return function () {
- var context = this;
- var args = arguments;
- var later = function () {
- timeout = null;
- if (!immediate) func.apply(context, args);
- };
- var callNow = immediate && !timeout;
- clearTimeout(timeout);
- timeout = setTimeout(later, wait);
- if (callNow) func.apply(context, args);
- };
- };
- /**
- * Mix the properties of source object(s) into a destination object.
- *
- * @param {object} dest - The object to which properties will be copied.
- * @param {...object} source - The object(s) from which properties will be copied.
- */
- module.exports.extend = objectAssign;
- module.exports.extendDeep = deepAssign;
- module.exports.clone = function (obj) {
- return JSON.parse(JSON.stringify(obj));
- };
- /**
- * Checks if two values are equal.
- * Includes objects and arrays and nested objects and arrays.
- * Try to keep this function performant as it will be called often to see if a component
- * should be updated.
- *
- * @param {object} a - First object.
- * @param {object} b - Second object.
- * @returns {boolean} Whether two objects are deeply equal.
- */
- var deepEqual = (function () {
- var arrayPool = objectPool.createPool(function () { return []; });
- return function (a, b) {
- var key;
- var keysA;
- var keysB;
- var i;
- var valA;
- var valB;
- // If not objects or arrays, compare as values.
- if (a === undefined || b === undefined || a === null || b === null ||
- !(a && b && (a.constructor === Object && b.constructor === Object) ||
- (a.constructor === Array && b.constructor === Array))) {
- return a === b;
- }
- // Different number of keys, not equal.
- keysA = arrayPool.use();
- keysB = arrayPool.use();
- keysA.length = 0;
- keysB.length = 0;
- for (key in a) { keysA.push(key); }
- for (key in b) { keysB.push(key); }
- if (keysA.length !== keysB.length) {
- arrayPool.recycle(keysA);
- arrayPool.recycle(keysB);
- return false;
- }
- // Return `false` at the first sign of inequality.
- for (i = 0; i < keysA.length; ++i) {
- valA = a[keysA[i]];
- valB = b[keysA[i]];
- // Check nested array and object.
- if ((typeof valA === 'object' || typeof valB === 'object') ||
- (Array.isArray(valA) && Array.isArray(valB))) {
- if (valA === valB) { continue; }
- if (!deepEqual(valA, valB)) {
- arrayPool.recycle(keysA);
- arrayPool.recycle(keysB);
- return false;
- }
- } else if (valA !== valB) {
- arrayPool.recycle(keysA);
- arrayPool.recycle(keysB);
- return false;
- }
- }
- arrayPool.recycle(keysA);
- arrayPool.recycle(keysB);
- return true;
- };
- })();
- module.exports.deepEqual = deepEqual;
- /**
- * Computes the difference between two objects.
- *
- * @param {object} a - First object to compare (e.g., oldData).
- * @param {object} b - Second object to compare (e.g., newData).
- * @returns {object}
- * Difference object where set of keys note which values were not equal, and values are
- * `b`'s values.
- */
- module.exports.diff = (function () {
- var keys = [];
- return function (a, b, targetObject) {
- var aVal;
- var bVal;
- var bKey;
- var diff;
- var key;
- var i;
- var isComparingObjects;
- diff = targetObject || {};
- // Collect A keys.
- keys.length = 0;
- for (key in a) { keys.push(key); }
- if (!b) { return diff; }
- // Collect B keys.
- for (bKey in b) {
- if (keys.indexOf(bKey) === -1) {
- keys.push(bKey);
- }
- }
- for (i = 0; i < keys.length; i++) {
- key = keys[i];
- aVal = a[key];
- bVal = b[key];
- isComparingObjects = aVal && bVal &&
- aVal.constructor === Object && bVal.constructor === Object;
- if ((isComparingObjects && !deepEqual(aVal, bVal)) ||
- (!isComparingObjects && aVal !== bVal)) {
- diff[key] = bVal;
- }
- }
- return diff;
- };
- })();
- /**
- * Returns whether we should capture this keyboard event for keyboard shortcuts.
- * @param {Event} event Event object.
- * @returns {Boolean} Whether the key event should be captured.
- */
- module.exports.shouldCaptureKeyEvent = function (event) {
- if (event.metaKey) { return false; }
- return document.activeElement === document.body;
- };
- /**
- * Splits a string into an array based on a delimiter.
- *
- * @param {string=} [str=''] Source string
- * @param {string=} [delimiter=' '] Delimiter to use
- * @returns {array} Array of delimited strings
- */
- module.exports.splitString = function (str, delimiter) {
- if (typeof delimiter === 'undefined') { delimiter = ' '; }
- // First collapse the whitespace (or whatever the delimiter is).
- var regex = new RegExp(delimiter, 'g');
- str = (str || '').replace(regex, delimiter);
- // Then split.
- return str.split(delimiter);
- };
- /**
- * Extracts data from the element given an object that contains expected keys.
- *
- * @param {Element} Source element.
- * @param {Object} [defaults={}] Object of default key-value pairs.
- * @returns {Object}
- */
- module.exports.getElData = function (el, defaults) {
- defaults = defaults || {};
- var data = {};
- Object.keys(defaults).forEach(copyAttribute);
- function copyAttribute (key) {
- if (el.hasAttribute(key)) {
- data[key] = el.getAttribute(key);
- }
- }
- return data;
- };
- /**
- * Retrieves querystring value.
- * @param {String} name Name of querystring key.
- * @return {String} Value
- */
- module.exports.getUrlParameter = function (name) {
- // eslint-disable-next-line no-useless-escape
- name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]');
- var regex = new RegExp('[\\?&]' + name + '=([^&#]*)');
- var results = regex.exec(location.search);
- return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' '));
- };
- /**
- * Detects whether context is within iframe.
- */
- module.exports.isIframed = function () {
- return window.top !== window.self;
- };
- /**
- * Finds all elements under the element that have the isScene
- * property set to true
- */
- module.exports.findAllScenes = function (el) {
- var matchingElements = [];
- var allElements = el.getElementsByTagName('*');
- for (var i = 0, n = allElements.length; i < n; i++) {
- if (allElements[i].isScene) {
- // Element exists with isScene set.
- matchingElements.push(allElements[i]);
- }
- }
- return matchingElements;
- };
- // Must be at bottom to avoid circular dependency.
- module.exports.srcLoader = _dereq_('./src-loader');
- },{"./bind":166,"./coordinates":167,"./debug":168,"./device":169,"./entity":170,"./forceCanvasResizeSafariMobile":171,"./material":173,"./object-pool":174,"./split":175,"./src-loader":176,"./styleParser":177,"./tracked-controls":178,"deep-assign":10,"object-assign":25}],173:[function(_dereq_,module,exports){
- var THREE = _dereq_('../lib/three');
- var HLS_MIMETYPES = ['application/x-mpegurl', 'application/vnd.apple.mpegurl'];
- /**
- * Update `material` texture property (usually but not always `map`)
- * from `data` property (usually but not always `src`)
- *
- * @param {object} shader - A-Frame shader instance.
- * @param {object} data
- */
- module.exports.updateMapMaterialFromData = function (materialName, dataName, shader, data) {
- var el = shader.el;
- var material = shader.material;
- var src = data[dataName];
- // Because a single material / shader may have multiple textures,
- // we need to remember the source value for this data property
- // to avoid redundant operations which can be expensive otherwise
- // (e.g. video texture loads).
- if (!shader.materialSrcs) { shader.materialSrcs = {}; }
- if (!src) {
- // Forget the prior material src.
- delete shader.materialSrcs[materialName];
- // Remove the texture.
- setMap(null);
- return;
- }
- // Don't process if material src hasn't changed.
- if (src === shader.materialSrcs[materialName]) { return; }
- // Remember the new src for this texture (there may be multiple).
- shader.materialSrcs[materialName] = src;
- // If the new material src is already a texture, just use it.
- if (src instanceof THREE.Texture) { setMap(src); } else {
- // Load texture for the new material src.
- // (And check if we should still use it once available in callback.)
- el.sceneEl.systems.material.loadTexture(src,
- {src: src, repeat: data.repeat, offset: data.offset, npot: data.npot},
- checkSetMap);
- }
- function checkSetMap (texture) {
- // If the source has been changed, don't use loaded texture.
- if (shader.materialSrcs[materialName] !== src) { return; }
- setMap(texture);
- }
- function setMap (texture) {
- material[materialName] = texture;
- material.needsUpdate = true;
- handleTextureEvents(el, texture);
- }
- };
- /**
- * Update `material.map` given `data.src`. For standard and flat shaders.
- *
- * @param {object} shader - A-Frame shader instance.
- * @param {object} data
- */
- module.exports.updateMap = function (shader, data) {
- return module.exports.updateMapMaterialFromData('map', 'src', shader, data);
- };
- /**
- * Updates the material's maps which give the illusion of extra geometry.
- *
- * @param {string} longType - The friendly name of the map from the component e.g. ambientOcclusionMap becomes aoMap in THREE.js
- * @param {object} shader - A-Frame shader instance
- * @param {object} data
- */
- module.exports.updateDistortionMap = function (longType, shader, data) {
- var shortType = longType;
- if (longType === 'ambientOcclusion') { shortType = 'ao'; }
- var el = shader.el;
- var material = shader.material;
- var src = data[longType + 'Map'];
- var info = {};
- info.src = src;
- // Pass through the repeat and offset to be handled by the material loader.
- info.offset = data[longType + 'TextureOffset'];
- info.repeat = data[longType + 'TextureRepeat'];
- info.wrap = data[longType + 'TextureWrap'];
- if (src) {
- if (src === shader[longType + 'TextureSrc']) { return; }
- // Texture added or changed.
- shader[longType + 'TextureSrc'] = src;
- el.sceneEl.systems.material.loadTexture(src, info, setMap);
- return;
- }
- // Texture removed.
- if (!material.map) { return; }
- setMap(null);
- function setMap (texture) {
- material[shortType + 'Map'] = texture;
- material.needsUpdate = true;
- handleTextureEvents(el, texture);
- }
- };
- /**
- * Emit event on entities on texture-related events.
- *
- * @param {Element} el - Entity.
- * @param {object} texture - three.js Texture.
- */
- function handleTextureEvents (el, texture) {
- if (!texture) { return; }
- el.emit('materialtextureloaded', {src: texture.image, texture: texture});
- // Video events.
- if (!texture.image || texture.image.tagName !== 'VIDEO') { return; }
- texture.image.addEventListener('loadeddata', function emitVideoTextureLoadedDataAll () {
- // Check to see if we need to use iOS 10 HLS shader.
- // Only override the shader if it is stock shader that we know doesn't correct.
- if (!el.components || !el.components.material) { return; }
- if (texture.needsCorrectionBGRA && texture.needsCorrectionFlipY &&
- ['standard', 'flat'].indexOf(el.components.material.data.shader) !== -1) {
- el.setAttribute('material', 'shader', 'ios10hls');
- }
- el.emit('materialvideoloadeddata', {src: texture.image, texture: texture});
- });
- texture.image.addEventListener('ended', function emitVideoTextureEndedAll () {
- // Works for non-looping videos only.
- el.emit('materialvideoended', {src: texture.image, texture: texture});
- });
- }
- module.exports.handleTextureEvents = handleTextureEvents;
- /**
- * Given video element src and type, guess whether stream is HLS.
- *
- * @param {string} src - src from video element (generally URL to content).
- * @param {string} type - type from video element (generally MIME type if present).
- */
- module.exports.isHLS = function (src, type) {
- if (type && HLS_MIMETYPES.includes(type.toLowerCase())) { return true; }
- if (src && src.toLowerCase().indexOf('.m3u8') > 0) { return true; }
- return false;
- };
- },{"../lib/three":150}],174:[function(_dereq_,module,exports){
- /*
- Adapted deePool by Kyle Simpson.
- MIT License: http://getify.mit-license.org
- */
- var EMPTY_SLOT = Object.freeze(Object.create(null));
- // Default object factory.
- function defaultObjectFactory () { return {}; }
- /**
- * Create a new pool.
- */
- module.exports.createPool = function createPool (objectFactory) {
- var objPool = [];
- var nextFreeSlot = null; // Pool location to look for a free object to use.
- objectFactory = objectFactory || defaultObjectFactory;
- function use () {
- var objToUse;
- if (nextFreeSlot === null || nextFreeSlot === objPool.length) {
- grow(objPool.length || 5);
- }
- objToUse = objPool[nextFreeSlot];
- objPool[nextFreeSlot++] = EMPTY_SLOT;
- clearObject(objToUse);
- return objToUse;
- }
- function recycle (obj) {
- if (!(obj instanceof Object)) { return; }
- if (nextFreeSlot === null || nextFreeSlot === -1) {
- objPool[objPool.length] = obj;
- return;
- }
- objPool[--nextFreeSlot] = obj;
- }
- function grow (count) {
- var currentLength;
- var i;
- count = count === undefined ? objPool.length : count;
- if (count > 0 && nextFreeSlot == null) {
- nextFreeSlot = 0;
- }
- if (count > 0) {
- currentLength = objPool.length;
- objPool.length += Number(count);
- for (i = currentLength; i < objPool.length; i++) {
- // Add new obj to pool.
- objPool[i] = objectFactory();
- }
- }
- return objPool.length;
- }
- function size () {
- return objPool.length;
- }
- return {
- grow: grow,
- pool: objPool,
- recycle: recycle,
- size: size,
- use: use
- };
- };
- function clearObject (obj) {
- var key;
- if (!(obj.constructor === Object)) { return; }
- for (key in obj) { obj[key] = undefined; }
- }
- module.exports.clearObject = clearObject;
- },{}],175:[function(_dereq_,module,exports){
- /**
- * String split with cached result.
- */
- module.exports.split = (function () {
- var splitCache = {};
- return function (str, delimiter) {
- if (!(delimiter in splitCache)) { splitCache[delimiter] = {}; }
- if (str in splitCache[delimiter]) { return splitCache[delimiter][str]; }
- splitCache[delimiter][str] = str.split(delimiter);
- return splitCache[delimiter][str];
- };
- })();
- },{}],176:[function(_dereq_,module,exports){
- /* global Image, XMLHttpRequest */
- var debug = _dereq_('./debug');
- var warn = debug('utils:src-loader:warn');
- /**
- * Validate a texture, either as a selector or as a URL.
- * Detects whether `src` is pointing to an image or video and invokes the appropriate
- * callback.
- *
- * `src` will be passed into the callback
- *
- * @params {string|Element} src - URL or media element.
- * @params {function} isImageCb - callback if texture is an image.
- * @params {function} isVideoCb - callback if texture is a video.
- */
- function validateSrc (src, isImageCb, isVideoCb) {
- checkIsImage(src, function isAnImageUrl (isImage) {
- if (isImage) {
- isImageCb(src);
- return;
- }
- isVideoCb(src);
- });
- }
- /**
- * Validates six images as a cubemap, either as selector or comma-separated
- * URLs.
- *
- * @param {string} src - A selector or comma-separated image URLs. Image URLs
- must be wrapped by `url()`.
- * @param {string} src - A selector or comma-separated image URLs. Image URLs
- must be wrapped by `url()`.
- */
- function validateCubemapSrc (src, cb) {
- var aCubemap;
- var cubemapSrcRegex = '';
- var i;
- var urls;
- var validatedUrls = [];
- for (i = 0; i < 5; i++) {
- cubemapSrcRegex += '(url\\((?:[^\\)]+)\\),\\s*)';
- }
- cubemapSrcRegex += '(url\\((?:[^\\)]+)\\)\\s*)';
- urls = src.match(new RegExp(cubemapSrcRegex));
- // `src` is a comma-separated list of URLs.
- // In this case, re-use validateSrc for each side of the cube.
- function isImageCb (url) {
- validatedUrls.push(url);
- if (validatedUrls.length === 6) {
- cb(validatedUrls);
- }
- }
- if (urls) {
- for (i = 1; i < 7; i++) {
- validateSrc(parseUrl(urls[i]), isImageCb);
- }
- return;
- }
- // `src` is a query selector to <a-cubemap> containing six $([src])s.
- aCubemap = validateAndGetQuerySelector(src);
- if (!aCubemap) { return; }
- if (aCubemap.tagName === 'A-CUBEMAP' && aCubemap.srcs) {
- return cb(aCubemap.srcs);
- }
- // Else if aCubeMap is not a <a-cubemap>.
- warn('Selector "%s" does not point to <a-cubemap>', src);
- }
- /**
- * Parses src from `url(src)`.
- * @param {string} src - String to parse.
- * @return {string} The parsed src, if parseable.
- */
- function parseUrl (src) {
- var parsedSrc = src.match(/\url\((.+)\)/);
- if (!parsedSrc) { return; }
- return parsedSrc[1];
- }
- /**
- * Call back whether `src` is an image.
- *
- * @param {string|Element} src - URL or element that will be tested.
- * @param {function} onResult - Callback with whether `src` is an image.
- */
- function checkIsImage (src, onResult) {
- var request;
- if (src.tagName) {
- onResult(src.tagName === 'IMG');
- return;
- }
- request = new XMLHttpRequest();
- // Try to send HEAD request to check if image first.
- request.open('HEAD', src);
- request.addEventListener('load', function (event) {
- var contentType;
- if (request.status >= 200 && request.status < 300) {
- contentType = request.getResponseHeader('Content-Type');
- if (contentType == null) {
- checkIsImageFallback(src, onResult);
- } else {
- if (contentType.startsWith('image')) {
- onResult(true);
- } else {
- onResult(false);
- }
- }
- } else {
- checkIsImageFallback(src, onResult);
- }
- request.abort();
- });
- request.send();
- }
- function checkIsImageFallback (src, onResult) {
- var tester = new Image();
- tester.addEventListener('load', onLoad);
- function onLoad () { onResult(true); }
- tester.addEventListener('error', onError);
- function onError () { onResult(false); }
- tester.src = src;
- }
- /**
- * Query and validate a query selector,
- *
- * @param {string} selector - DOM selector.
- * @return {object|null|undefined} Selected DOM element if exists.
- null if query yields no results.
- undefined if `selector` is not a valid selector.
- */
- function validateAndGetQuerySelector (selector) {
- try {
- var el = document.querySelector(selector);
- if (!el) {
- warn('No element was found matching the selector: "%s"', selector);
- }
- return el;
- } catch (e) { // Capture exception if it's not a valid selector.
- warn('"%s" is not a valid selector', selector);
- return undefined;
- }
- }
- module.exports = {
- parseUrl: parseUrl,
- validateSrc: validateSrc,
- validateCubemapSrc: validateCubemapSrc
- };
- },{"./debug":168}],177:[function(_dereq_,module,exports){
- /* Utils for parsing style-like strings (e.g., "primitive: box; width: 5; height: 4.5"). */
- var styleParser = _dereq_('style-attr');
- /**
- * Deserializes style-like string into an object of properties.
- *
- * @param {string} value - HTML attribute value.
- * @returns {object} Property data.
- */
- module.exports.parse = function (value) {
- var parsedData;
- if (typeof value !== 'string') { return value; }
- parsedData = styleParser.parse(value);
- // The style parser returns an object { "" : "test"} when fed a string
- if (parsedData['']) { return value; }
- return transformKeysToCamelCase(parsedData);
- };
- /**
- * Serialize an object of properties into a style-like string.
- *
- * @param {object} data - Property data.
- * @returns {string}
- */
- module.exports.stringify = function (data) {
- if (typeof data === 'string') { return data; }
- return styleParser.stringify(data);
- };
- /**
- * Converts string from hyphen to camelCase.
- *
- * @param {string} str - String to camelCase.
- * @return {string} CamelCased string.
- */
- function toCamelCase (str) {
- return str.replace(/-([a-z])/g, camelCase);
- function camelCase (g) { return g[1].toUpperCase(); }
- }
- module.exports.toCamelCase = toCamelCase;
- /**
- * Converts object's keys from hyphens to camelCase (e.g., `max-value` to
- * `maxValue`).
- *
- * @param {object} obj - The object to camelCase keys.
- * @return {object} The object with keys camelCased.
- */
- function transformKeysToCamelCase (obj) {
- var keys = Object.keys(obj);
- var camelCaseObj = {};
- keys.forEach(function (key) {
- var camelCaseKey = toCamelCase(key);
- camelCaseObj[camelCaseKey] = obj[key];
- });
- return camelCaseObj;
- }
- module.exports.transformKeysToCamelCase = transformKeysToCamelCase;
- },{"style-attr":35}],178:[function(_dereq_,module,exports){
- var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS;
- var AXIS_LABELS = ['x', 'y', 'z', 'w'];
- var NUM_HANDS = 2; // Number of hands in a pair. Should always be 2.
- /**
- * Called on controller component `.play` handlers.
- * Check if controller matches parameters and inject tracked-controls component.
- * Handle event listeners.
- * Generate controllerconnected or controllerdisconnected events.
- *
- * @param {object} component - Tracked controls component.
- * @param {object} idPrefix - Prefix to match in gamepad id if any.
- * @param {object} queryObject - Map of values to match.
- */
- module.exports.checkControllerPresentAndSetup = function (component, idPrefix, queryObject) {
- var el = component.el;
- var isPresent = isControllerPresent(component, idPrefix, queryObject);
- // If component was previously paused and now playing, re-add event listeners.
- // Handle the event listeners here since this helper method is control of calling
- // `.addEventListeners` and `.removeEventListeners`.
- if (component.controllerPresent && !component.controllerEventsActive) {
- component.addEventListeners();
- }
- // Nothing changed, no need to do anything.
- if (isPresent === component.controllerPresent) { return isPresent; }
- component.controllerPresent = isPresent;
- // Update controller presence.
- if (isPresent) {
- component.injectTrackedControls();
- component.addEventListeners();
- el.emit('controllerconnected', {name: component.name, component: component});
- } else {
- component.removeEventListeners();
- el.emit('controllerdisconnected', {name: component.name, component: component});
- }
- };
- /**
- * Enumerate controller (that have pose) and check if they match parameters.
- *
- * @param {object} component - Tracked controls component.
- * @param {object} idPrefix - Prefix to match in gamepad id if any.
- * @param {object} queryObject - Map of values to match.
- */
- function isControllerPresent (component, idPrefix, queryObject) {
- var gamepads;
- var sceneEl = component.el.sceneEl;
- var trackedControlsSystem;
- var filterControllerIndex = queryObject.index || 0;
- if (!idPrefix) { return false; }
- trackedControlsSystem = sceneEl && sceneEl.systems['tracked-controls'];
- if (!trackedControlsSystem) { return false; }
- gamepads = trackedControlsSystem.controllers;
- if (!gamepads.length) { return false; }
- return !!findMatchingController(gamepads, null, idPrefix, queryObject.hand,
- filterControllerIndex);
- }
- module.exports.isControllerPresent = isControllerPresent;
- /**
- * Walk through the given controllers to find any where the device ID equals
- * filterIdExact, or startsWith filterIdPrefix.
- * A controller where this considered true is considered a 'match'.
- *
- * For each matching controller:
- * If filterHand is set, and the controller:
- * is handed, we further verify that controller.hand equals filterHand.
- * is unhanded (controller.hand is ''), we skip until we have found a
- * number of matching controllers that equals filterControllerIndex
- * If filterHand is not set, we skip until we have found the nth matching
- * controller, where n equals filterControllerIndex
- *
- * The method should be called with one of: [filterIdExact, filterIdPrefix] AND
- * one or both of: [filterHand, filterControllerIndex]
- *
- * @param {object} controllers - Array of gamepads to search
- * @param {string} filterIdExact - If set, used to find controllers with id === this value
- * @param {string} filterIdPrefix - If set, used to find controllers with id startsWith this value
- * @param {object} filterHand - If set, further filters controllers with matching 'hand' property
- * @param {object} filterControllerIndex - Find the nth matching controller,
- * where n equals filterControllerIndex. defaults to 0.
- */
- function findMatchingController (controllers, filterIdExact, filterIdPrefix, filterHand,
- filterControllerIndex) {
- var controller;
- var i;
- var matchingControllerOccurence = 0;
- var targetControllerMatch = filterControllerIndex || 0;
- for (i = 0; i < controllers.length; i++) {
- controller = controllers[i];
- // Determine if the controller ID matches our criteria.
- if (filterIdPrefix && !controller.id.startsWith(filterIdPrefix)) {
- continue;
- }
- if (!filterIdPrefix && controller.id !== filterIdExact) { continue; }
- // If the hand filter and controller handedness are defined we compare them.
- if (filterHand && controller.hand && filterHand !== controller.hand) { continue; }
- // If we have detected an unhanded controller and the component was asking
- // for a particular hand, we need to treat the controllers in the array as
- // pairs of controllers. This effectively means that we need to skip
- // NUM_HANDS matches for each controller number, instead of 1.
- if (filterHand && !controller.hand) {
- targetControllerMatch = NUM_HANDS * filterControllerIndex + ((filterHand === DEFAULT_HANDEDNESS) ? 0 : 1);
- }
- // We are looking for the nth occurence of a matching controller
- // (n equals targetControllerMatch).
- if (matchingControllerOccurence === targetControllerMatch) { return controller; }
- ++matchingControllerOccurence;
- }
- return undefined;
- }
- module.exports.findMatchingController = findMatchingController;
- /**
- * Emit specific `moved` event(s) if axes changed based on original axismoved event.
- *
- * @param {object} component - Controller component in use.
- * @param {array} axesMapping - For example `{thumbstick: [0, 1]}`.
- * @param {object} evt - Event to process.
- */
- module.exports.emitIfAxesChanged = function (component, axesMapping, evt) {
- var axes;
- var buttonType;
- var changed;
- var detail;
- var j;
- for (buttonType in axesMapping) {
- axes = axesMapping[buttonType];
- changed = false;
- for (j = 0; j < axes.length; j++) {
- if (evt.detail.changed[axes[j]]) { changed = true; }
- }
- if (!changed) { continue; }
- // Axis has changed. Emit the specific moved event with axis values in detail.
- detail = {};
- for (j = 0; j < axes.length; j++) {
- detail[AXIS_LABELS[j]] = evt.detail.axis[axes[j]];
- }
- component.el.emit(buttonType + 'moved', detail);
- }
- };
- /**
- * Handle a button event and reemits the events.
- *
- * @param {string} id - id of the button.
- * @param {string} evtName - name of the reemitted event
- * @param {object} component - reference to the component
- * @param {string} hand - handedness of the controller: left or right.
- */
- module.exports.onButtonEvent = function (id, evtName, component, hand) {
- var mapping = hand ? component.mapping[hand] : component.mapping;
- var buttonName = mapping.buttons[id];
- component.el.emit(buttonName + evtName);
- if (component.updateModel) {
- component.updateModel(buttonName, evtName);
- }
- };
- },{"../constants":94}],179:[function(_dereq_,module,exports){
- window.glStats = function () {
- var _rS = null;
- var _totalDrawArraysCalls = 0,
- _totalDrawElementsCalls = 0,
- _totalUseProgramCalls = 0,
- _totalFaces = 0,
- _totalVertices = 0,
- _totalPoints = 0,
- _totalBindTexures = 0;
- function _h ( f, c ) {
- return function () {
- c.apply( this, arguments );
- f.apply( this, arguments );
- };
- }
- WebGLRenderingContext.prototype.drawArrays = _h( WebGLRenderingContext.prototype.drawArrays, function () {
- _totalDrawArraysCalls++;
- if ( arguments[ 0 ] == this.POINTS ) _totalPoints += arguments[ 2 ];
- else _totalVertices += arguments[ 2 ];
- } );
- WebGLRenderingContext.prototype.drawElements = _h( WebGLRenderingContext.prototype.drawElements, function () {
- _totalDrawElementsCalls++;
- _totalFaces += arguments[ 1 ] / 3;
- _totalVertices += arguments[ 1 ];
- } );
- WebGLRenderingContext.prototype.useProgram = _h( WebGLRenderingContext.prototype.useProgram, function () {
- _totalUseProgramCalls++;
- } );
- WebGLRenderingContext.prototype.bindTexture = _h( WebGLRenderingContext.prototype.bindTexture, function () {
- _totalBindTexures++;
- } );
- var _values = {
- allcalls: {
- over: 3000,
- caption: 'Calls (hook)'
- },
- drawelements: {
- caption: 'drawElements (hook)'
- },
- drawarrays: {
- caption: 'drawArrays (hook)'
- }
- };
- var _groups = [ {
- caption: 'WebGL',
- values: [ 'allcalls', 'drawelements', 'drawarrays', 'useprogram', 'bindtexture', 'glfaces', 'glvertices', 'glpoints' ]
- } ];
- var _fractions = [ {
- base: 'allcalls',
- steps: [ 'drawelements', 'drawarrays' ]
- } ];
- function _update () {
- _rS( 'allcalls' ).set( _totalDrawArraysCalls + _totalDrawElementsCalls );
- _rS( 'drawElements' ).set( _totalDrawElementsCalls );
- _rS( 'drawArrays' ).set( _totalDrawArraysCalls );
- _rS( 'bindTexture' ).set( _totalBindTexures );
- _rS( 'useProgram' ).set( _totalUseProgramCalls );
- _rS( 'glfaces' ).set( _totalFaces );
- _rS( 'glvertices' ).set( _totalVertices );
- _rS( 'glpoints' ).set( _totalPoints );
- }
- function _start () {
- _totalDrawArraysCalls = 0;
- _totalDrawElementsCalls = 0;
- _totalUseProgramCalls = 0;
- _totalFaces = 0;
- _totalVertices = 0;
- _totalPoints = 0;
- _totalBindTexures = 0;
- }
- function _end () {}
- function _attach ( r ) {
- _rS = r;
- }
- return {
- update: _update,
- start: _start,
- end: _end,
- attach: _attach,
- values: _values,
- groups: _groups,
- fractions: _fractions
- };
- };
- window.threeStats = function ( renderer ) {
- var _rS = null;
- var _values = {
- 'renderer.info.memory.geometries': {
- caption: 'Geometries'
- },
- 'renderer.info.memory.textures': {
- caption: 'Textures'
- },
- 'renderer.info.programs': {
- caption: 'Programs'
- },
- 'renderer.info.render.calls': {
- caption: 'Calls'
- },
- 'renderer.info.render.triangles': {
- caption: 'Triangles',
- over: 1000
- },
- 'renderer.info.render.points': {
- caption: 'Points'
- }
- };
- var _groups = [ {
- caption: 'Three.js - Memory',
- values: [ 'renderer.info.memory.geometries', 'renderer.info.programs', 'renderer.info.memory.textures' ]
- }, {
- caption: 'Three.js - Render',
- values: [ 'renderer.info.render.calls', 'renderer.info.render.triangles', 'renderer.info.render.points' ]
- } ];
- var _fractions = [];
- function _update () {
- _rS( 'renderer.info.memory.geometries' ).set( renderer.info.memory.geometries );
- _rS( 'renderer.info.programs' ).set( renderer.info.programs.length );
- _rS( 'renderer.info.memory.textures' ).set( renderer.info.memory.textures );
- _rS( 'renderer.info.render.calls' ).set( renderer.info.render.calls );
- _rS( 'renderer.info.render.triangles' ).set( renderer.info.render.triangles );
- _rS( 'renderer.info.render.points' ).set( renderer.info.render.points );
- }
- function _start () {}
- function _end () {}
- function _attach ( r ) {
- _rS = r;
- }
- return {
- update: _update,
- start: _start,
- end: _end,
- attach: _attach,
- values: _values,
- groups: _groups,
- fractions: _fractions
- };
- };
- /*
- * From https://github.com/paulirish/memory-stats.js
- */
- window.BrowserStats = function () {
- var _rS = null;
- var _usedJSHeapSize = 0,
- _totalJSHeapSize = 0;
- if ( window.performance && !performance.memory ) {
- performance.memory = {
- usedJSHeapSize: 0,
- totalJSHeapSize: 0
- };
- }
- if ( performance.memory.totalJSHeapSize === 0 ) {
- console.warn( 'totalJSHeapSize === 0... performance.memory is only available in Chrome .' );
- }
- var _values = {
- memory: {
- caption: 'Used Memory',
- average: true,
- avgMs: 1000,
- over: 22
- },
- total: {
- caption: 'Total Memory'
- }
- };
- var _groups = [ {
- caption: 'Browser',
- values: [ 'memory', 'total' ]
- } ];
- var _fractions = [ {
- base: 'total',
- steps: [ 'memory' ]
- } ];
- var log1024 = Math.log( 1024 );
- function _size ( v ) {
- var precision = 100; //Math.pow(10, 2);
- var i = Math.floor( Math.log( v ) / log1024 );
- return Math.round( v * precision / Math.pow( 1024, i ) ) / precision; // + ' ' + sizes[i];
- }
- function _update () {
- _usedJSHeapSize = _size( performance.memory.usedJSHeapSize );
- _totalJSHeapSize = _size( performance.memory.totalJSHeapSize );
- _rS( 'memory' ).set( _usedJSHeapSize );
- _rS( 'total' ).set( _totalJSHeapSize );
- }
- function _start () {
- _usedJSHeapSize = 0;
- }
- function _end () {}
- function _attach ( r ) {
- _rS = r;
- }
- return {
- update: _update,
- start: _start,
- end: _end,
- attach: _attach,
- values: _values,
- groups: _groups,
- fractions: _fractions
- };
- };
- if (typeof module === 'object') {
- module.exports = {
- glStats: window.glStats,
- threeStats: window.threeStats,
- BrowserStats: window.BrowserStats
- };
- }
- },{}],180:[function(_dereq_,module,exports){
- // performance.now() polyfill from https://gist.github.com/paulirish/5438650
- 'use strict';
- ( function () {
- if ( 'performance' in window == false ) {
- window.performance = {};
- }
- var performance = window.performance;
- if ( 'now' in performance == false ) {
- var nowOffset = Date.now();
- if ( performance.timing && performance.timing.navigationStart ) {
- nowOffset = performance.timing.navigationStart;
- }
- performance.now = function now () {
- return Date.now() - nowOffset;
- };
- }
- if( !performance.mark ) {
- performance.mark = function(){}
- }
- if( !performance.measure ) {
- performance.measure = function(){}
- }
- } )();
- window.rStats = function rStats ( settings ) {
- function iterateKeys ( array, callback ) {
- var keys = Object.keys( array );
- for ( var j = 0, l = keys.length; j < l; j++ ) {
- callback( keys[ j ] );
- }
- }
- function importCSS ( url ) {
- var element = document.createElement( 'link' );
- element.href = url;
- element.rel = 'stylesheet';
- element.type = 'text/css';
- document.getElementsByTagName( 'head' )[ 0 ].appendChild( element );
- }
- var _settings = settings || {};
- var _colours = _settings.colours || [ '#850700', '#c74900', '#fcb300', '#284280', '#4c7c0c' ];
- var _cssFont = 'https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700,300';
- var _cssRStats = ( _settings.CSSPath ? _settings.CSSPath : '' ) + 'rStats.css';
- var _css = _settings.css || [ _cssFont, _cssRStats ];
- _css.forEach(function (uri) {
- importCSS( uri );
- });
- if ( !_settings.values ) _settings.values = {};
- var _base, _div, _elHeight = 10, _elWidth = 200;
- var _perfCounters = {};
- function Graph ( _dom, _id, _defArg ) {
- var _def = _defArg || {};
- var _canvas = document.createElement( 'canvas' ),
- _ctx = _canvas.getContext( '2d' ),
- _max = 0,
- _current = 0;
- var c = _def.color ? _def.color : '#666666';
- var _dotCanvas = document.createElement( 'canvas' ),
- _dotCtx = _dotCanvas.getContext( '2d' );
- _dotCanvas.width = 1;
- _dotCanvas.height = 2 * _elHeight;
- _dotCtx.fillStyle = '#444444';
- _dotCtx.fillRect( 0, 0, 1, 2 * _elHeight );
- _dotCtx.fillStyle = c;
- _dotCtx.fillRect( 0, _elHeight, 1, _elHeight );
- _dotCtx.fillStyle = '#ffffff';
- _dotCtx.globalAlpha = 0.5;
- _dotCtx.fillRect( 0, _elHeight, 1, 1 );
- _dotCtx.globalAlpha = 1;
- var _alarmCanvas = document.createElement( 'canvas' ),
- _alarmCtx = _alarmCanvas.getContext( '2d' );
- _alarmCanvas.width = 1;
- _alarmCanvas.height = 2 * _elHeight;
- _alarmCtx.fillStyle = '#444444';
- _alarmCtx.fillRect( 0, 0, 1, 2 * _elHeight );
- _alarmCtx.fillStyle = '#b70000';
- _alarmCtx.fillRect( 0, _elHeight, 1, _elHeight );
- _alarmCtx.globalAlpha = 0.5;
- _alarmCtx.fillStyle = '#ffffff';
- _alarmCtx.fillRect( 0, _elHeight, 1, 1 );
- _alarmCtx.globalAlpha = 1;
- function _init () {
- _canvas.width = _elWidth;
- _canvas.height = _elHeight;
- _canvas.style.width = _canvas.width + 'px';
- _canvas.style.height = _canvas.height + 'px';
- _canvas.className = 'rs-canvas';
- _dom.appendChild( _canvas );
- _ctx.fillStyle = '#444444';
- _ctx.fillRect( 0, 0, _canvas.width, _canvas.height );
- }
- function _draw ( v, alarm ) {
- _current += ( v - _current ) * 0.1;
- _max *= 0.99;
- if ( _current > _max ) _max = _current;
- _ctx.drawImage( _canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height );
- if ( alarm ) {
- _ctx.drawImage( _alarmCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight );
- } else {
- _ctx.drawImage( _dotCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight );
- }
- }
- _init();
- return {
- draw: _draw
- };
- }
- function StackGraph ( _dom, _num ) {
- var _canvas = document.createElement( 'canvas' ),
- _ctx = _canvas.getContext( '2d' );
- function _init () {
- _canvas.width = _elWidth;
- _canvas.height = _elHeight * _num;
- _canvas.style.width = _canvas.width + 'px';
- _canvas.style.height = _canvas.height + 'px';
- _canvas.className = 'rs-canvas';
- _dom.appendChild( _canvas );
- _ctx.fillStyle = '#444444';
- _ctx.fillRect( 0, 0, _canvas.width, _canvas.height );
- }
- function _draw ( v ) {
- _ctx.drawImage( _canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height );
- var th = 0;
- iterateKeys( v, function ( j ) {
- var h = v[ j ] * _canvas.height;
- _ctx.fillStyle = _colours[ j ];
- _ctx.fillRect( _canvas.width - 1, th, 1, h );
- th += h;
- } );
- }
- _init();
- return {
- draw: _draw
- };
- }
- function PerfCounter ( id, group ) {
- var _id = id,
- _time,
- _value = 0,
- _total = 0,
- _averageValue = 0,
- _accumValue = 0,
- _accumStart = performance.now(),
- _accumSamples = 0,
- _dom = document.createElement( 'div' ),
- _spanId = document.createElement( 'span' ),
- _spanValue = document.createElement( 'div' ),
- _spanValueText = document.createTextNode( '' ),
- _def = _settings ? _settings.values[ _id.toLowerCase() ] : null,
- _graph = new Graph( _dom, _id, _def ),
- _started = false;
- _spanId.className = 'rs-counter-id';
- _spanId.textContent = ( _def && _def.caption ) ? _def.caption : _id;
- _spanValue.className = 'rs-counter-value';
- _spanValue.appendChild( _spanValueText );
- _dom.appendChild( _spanId );
- _dom.appendChild( _spanValue );
- if ( group ) group.div.appendChild( _dom );
- else _div.appendChild( _dom );
- _time = performance.now();
- function _average ( v ) {
- if ( _def && _def.average ) {
- _accumValue += v;
- _accumSamples++;
- var t = performance.now();
- if ( t - _accumStart >= ( _def.avgMs || 1000 ) ) {
- _averageValue = _accumValue / _accumSamples;
- _accumValue = 0;
- _accumStart = t;
- _accumSamples = 0;
- }
- }
- }
- function _start () {
- _time = performance.now();
- if( _settings.userTimingAPI ) performance.mark( _id + '-start' );
- _started = true;
- }
- function _end () {
- _value = performance.now() - _time;
- if( _settings.userTimingAPI ) {
- performance.mark( _id + '-end' );
- if( _started ) {
- performance.measure( _id, _id + '-start', _id + '-end' );
- }
- }
- _average( _value );
- }
- function _tick () {
- _end();
- _start();
- }
- function _draw () {
- var v = ( _def && _def.average ) ? _averageValue : _value;
- _spanValueText.nodeValue = Math.round( v * 100 ) / 100;
- var a = ( _def && ( ( _def.below && _value < _def.below ) || ( _def.over && _value > _def.over ) ) );
- _graph.draw( _value, a );
- _dom.className = a ? 'rs-counter-base alarm' : 'rs-counter-base';
- }
- function _frame () {
- var t = performance.now();
- var e = t - _time;
- _total++;
- if ( e > 1000 ) {
- if ( _def && _def.interpolate === false ) {
- _value = _total;
- } else {
- _value = _total * 1000 / e;
- }
- _total = 0;
- _time = t;
- _average( _value );
- }
- }
- function _set ( v ) {
- _value = v;
- _average( _value );
- }
- return {
- set: _set,
- start: _start,
- tick: _tick,
- end: _end,
- frame: _frame,
- value: function () {
- return _value;
- },
- draw: _draw
- };
- }
- function sample () {
- var _value = 0;
- function _set ( v ) {
- _value = v;
- }
- return {
- set: _set,
- value: function () {
- return _value;
- }
- };
- }
- function _perf ( idArg ) {
- var id = idArg.toLowerCase();
- if ( id === undefined ) id = 'default';
- if ( _perfCounters[ id ] ) return _perfCounters[ id ];
- var group = null;
- if ( _settings && _settings.groups ) {
- iterateKeys( _settings.groups, function ( j ) {
- var g = _settings.groups[ parseInt( j, 10 ) ];
- if ( !group && g.values.indexOf( id.toLowerCase() ) !== -1 ) {
- group = g;
- }
- } );
- }
- var p = new PerfCounter( id, group );
- _perfCounters[ id ] = p;
- return p;
- }
- function _init () {
- if ( _settings.plugins ) {
- if ( !_settings.values ) _settings.values = {};
- if ( !_settings.groups ) _settings.groups = [];
- if ( !_settings.fractions ) _settings.fractions = [];
- for ( var j = 0; j < _settings.plugins.length; j++ ) {
- _settings.plugins[ j ].attach( _perf );
- iterateKeys( _settings.plugins[ j ].values, function ( k ) {
- _settings.values[ k ] = _settings.plugins[ j ].values[ k ];
- } );
- _settings.groups = _settings.groups.concat( _settings.plugins[ j ].groups );
- _settings.fractions = _settings.fractions.concat( _settings.plugins[ j ].fractions );
- }
- } else {
- _settings.plugins = {};
- }
- _base = document.createElement( 'div' );
- _base.className = 'rs-base';
- _div = document.createElement( 'div' );
- _div.className = 'rs-container';
- _div.style.height = 'auto';
- _base.appendChild( _div );
- document.body.appendChild( _base );
- if ( !_settings ) return;
- if ( _settings.groups ) {
- iterateKeys( _settings.groups, function ( j ) {
- var g = _settings.groups[ parseInt( j, 10 ) ];
- var div = document.createElement( 'div' );
- div.className = 'rs-group';
- g.div = div;
- var h1 = document.createElement( 'h1' );
- h1.textContent = g.caption;
- h1.addEventListener( 'click', function ( e ) {
- this.classList.toggle( 'hidden' );
- e.preventDefault();
- }.bind( div ) );
- _div.appendChild( h1 );
- _div.appendChild( div );
- } );
- }
- if ( _settings.fractions ) {
- iterateKeys( _settings.fractions, function ( j ) {
- var f = _settings.fractions[ parseInt( j, 10 ) ];
- var div = document.createElement( 'div' );
- div.className = 'rs-fraction';
- var legend = document.createElement( 'div' );
- legend.className = 'rs-legend';
- var h = 0;
- iterateKeys( _settings.fractions[ j ].steps, function ( k ) {
- var p = document.createElement( 'p' );
- p.textContent = _settings.fractions[ j ].steps[ k ];
- p.style.color = _colours[ h ];
- legend.appendChild( p );
- h++;
- } );
- div.appendChild( legend );
- div.style.height = h * _elHeight + 'px';
- f.div = div;
- var graph = new StackGraph( div, h );
- f.graph = graph;
- _div.appendChild( div );
- } );
- }
- }
- function _update () {
- iterateKeys( _settings.plugins, function ( j ) {
- _settings.plugins[ j ].update();
- } );
- iterateKeys( _perfCounters, function ( j ) {
- _perfCounters[ j ].draw();
- } );
- if ( _settings && _settings.fractions ) {
- iterateKeys( _settings.fractions, function ( j ) {
- var f = _settings.fractions[ parseInt( j, 10 ) ];
- var v = [];
- var base = _perfCounters[ f.base.toLowerCase() ];
- if ( base ) {
- base = base.value();
- iterateKeys( _settings.fractions[ j ].steps, function ( k ) {
- var s = _settings.fractions[ j ].steps[ parseInt( k, 10 ) ].toLowerCase();
- var val = _perfCounters[ s ];
- if ( val ) {
- v.push( val.value() / base );
- }
- } );
- }
- f.graph.draw( v );
- } );
- }
- /*if( _height != _div.clientHeight ) {
- _height = _div.clientHeight;
- _base.style.height = _height + 2 * _elHeight + 'px';
- console.log( _base.clientHeight );
- }*/
- }
- _init();
- return function ( id ) {
- if ( id ) return _perf( id );
- return {
- element: _base,
- update: _update
- };
- };
- }
- if (typeof module === 'object') {
- module.exports = window.rStats;
- }
- },{}],181:[function(_dereq_,module,exports){
- /*
- * Copyright 2015 Google Inc. All Rights Reserved.
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- var Util = {};
- Util.base64 = function(mimeType, base64) {
- return 'data:' + mimeType + ';base64,' + base64;
- };
- Util.isMobile = function() {
- var check = false;
- (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera);
- return check;
- };
- Util.isIOS = function() {
- return /(iPad|iPhone|iPod)/g.test(navigator.userAgent);
- };
- Util.isIFrame = function() {
- try {
- return window.self !== window.top;
- } catch (e) {
- return true;
- }
- };
- Util.appendQueryParameter = function(url, key, value) {
- // Determine delimiter based on if the URL already GET parameters in it.
- var delimiter = (url.indexOf('?') < 0 ? '?' : '&');
- url += delimiter + key + '=' + value;
- return url;
- };
- // From http://goo.gl/4WX3tg
- Util.getQueryParameter = function(name) {
- name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
- var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"),
- results = regex.exec(location.search);
- return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
- };
- Util.isLandscapeMode = function() {
- return (window.orientation == 90 || window.orientation == -90);
- };
- module.exports = Util;
- },{}],182:[function(_dereq_,module,exports){
- /*
- * Copyright 2015 Google Inc. All Rights Reserved.
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- var Util = _dereq_('./util.js');
- /**
- * Android and iOS compatible wakelock implementation.
- *
- * Refactored thanks to dkovalev@.
- */
- function AndroidWakeLock() {
- var video = document.createElement('video');
- video.addEventListener('ended', function() {
- video.play();
- });
- this.request = function() {
- if (video.paused) {
- // Base64 version of videos_src/no-sleep-60s.webm.
- video.src = Util.base64('video/webm', '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');
- video.play();
- }
- };
- this.release = function() {
- video.pause();
- video.src = '';
- };
- }
- function iOSWakeLock() {
- var timer = null;
- this.request = function() {
- if (!timer) {
- timer = setInterval(function() {
- window.location.href = '/';
- setTimeout(window.stop, 0);
- }, 15000);
- }
- }
- this.release = function() {
- if (timer) {
- clearInterval(timer);
- timer = null;
- }
- }
- }
- function getWakeLock() {
- var userAgent = navigator.userAgent || navigator.vendor || window.opera;
- if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) {
- return iOSWakeLock;
- } else {
- return AndroidWakeLock;
- }
- }
- module.exports = getWakeLock();
- },{"./util.js":181}]},{},[148])(148)
- });
- //# sourceMappingURL=aframe-master.js.map
|