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- /*
- The MIT License (MIT)
- Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
- Virtual World Framework Apache 2.0 license (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
- */
- /// vwf/model/object.js is a backstop property store.
- ///
- /// @module vwf/model/object
- /// @requires vwf/model
- /// @requires vwf/configuration
- import { Fabric } from '/core/vwf/fabric.js';
- class VWFObject extends Fabric{
- constructor(module) {
- console.log("Object constructor");
- super(module, "Model");
- }
- factory(){
- let _self_ = this;
- return this.load( this.module,
- {
- // == Module Definition ====================================================================
- // -- initialize ---------------------------------------------------------------------------
- initialize: function() {
- this.objects = {}; // maps id => { property: value, ... }
- this.creatingNode( undefined, 0 ); // global root // TODO: to allow vwf.children( 0 ), vwf.getNode( 0 ); is this the best way, or should the kernel createNode( global-root-id /* 0 */ )?
- },
- // == Model API ============================================================================
- // -- creatingNode -------------------------------------------------------------------------
- creatingNode: function( nodeID, childID, childExtendsID, childImplementsIDs,
- childSource, childType, childIndex, childName, callback /* ( ready ) */ ) {
- // The kernel calls vwf/model/object's `creatingNode` multiple times: once at the start
- // of `createChild` so that we can claim our spot in the parent's children array before
- // doing any async operations, a second time after loading the prototype and behaviors,
- // then a third time in the normal order as the last driver.
-
- var parent = nodeID != 0 && this.objects[nodeID];
- var child = this.objects[childID];
- if ( ! child ) {
- // First time: initialize the node.
- child = this.objects[childID] = {
- id: childID,
- prototype: undefined,
- behaviors: undefined,
- source: childSource,
- type: childType,
- uri: parent ? undefined : childIndex,
- name: childName,
- properties: {},
- methods: {},
- events: {},
- parent: undefined,
- children: [],
- sequence: 0, // counter for child ID assignments
- prng: parent ? // pseudorandom number generator, seeded by ...
- new Alea( JSON.stringify( parent.prng.state ), childID ) : // ... the parent's prng and the child ID, or
- new Alea( vwf.configuration["random-seed"], childID ), // ... the global seed and the child ID
- // TODO: The 'patches' object is in the process of moving to the kernel
- // Those objects that are double-commented out have already moved
- // Those that are single-commented out have yet to move.
- // Change list for patchable objects. This comment shows the structure of the
- // object, but it is created later dynamically as needed
- // patches: {
- // // root: true, // node is the root of the component -- moved to kernel's node registry
- // // descendant: true, // node is a descendant still within the component -- moved to kernel's node registry
- // internals: true, // random, seed, or sequence has changed
- // // properties: true, // placeholder for a property change list -- moved to kernel's node registry
- // // methods: [], // array of method names for methods that changed -- moved to kernel's node registry
- // },
- // END TODO
- initialized: false,
- };
- // Connect to the parent.
- if ( parent ) {
- child.parent = parent;
- parent.children[childIndex] = child;
- }
- // Create the `patches` field for tracking changes if the node is patchable (if it's
- // the root or a descendant in a component).
- if ( child.uri ) {
- child.patches = { /* root: true */ };
- } else if ( parent && ! parent.initialized && parent.patches ) {
- child.patches = { /* descendant: true */ };
- }
- } else if ( ! child.prototype ) {
- // Second time: fill in the prototype and behaviors.
- child.prototype = childExtendsID && this.objects[childExtendsID];
- child.behaviors = ( childImplementsIDs || [] ).map( function( childImplementsID ) {
- return this.objects[childImplementsID];
- }, this );
- } else {
- // Third time: ignore since nothing is new.
- }
- },
- // -- initializingNode ---------------------------------------------------------------------
- initializingNode: function( nodeID, childID, childExtendsID, childImplementsIDs,
- childSource, childType, childIndex, childName ) {
- this.objects[childID].initialized = true;
- },
- // -- deletingNode -------------------------------------------------------------------------
- deletingNode: function( nodeID ) {
- var child = this.objects[nodeID];
- var object = child.parent;
- if ( object ) {
- var index = object.children.indexOf( child );
- if ( index >= 0 ) {
- object.children.splice( index, 1 );
- }
- child.parent = undefined;
- }
- delete this.objects[nodeID];
- },
- // -- addingChild --------------------------------------------------------------------------
- addingChild: function( nodeID, childID, childName ) { // ... doesn't validate arguments or check for moving to/from 0 // TODO: not for global anchor node 0
- var object = this.objects[nodeID];
- var child = this.objects[childID];
- child.parent = object;
- object.children.push( child );
- },
- // -- removingChild ------------------------------------------------------------------------
- removingChild: function( nodeID, childID ) { // ... doesn't validate arguments or check for moving to/from 0
- var object = this.objects[nodeID];
- var child = this.objects[childID];
- child.parent = undefined;
- object.children.splice( object.children.indexOf( child ), 1 );
- },
- // TODO: creatingProperties, initializingProperties
- // -- settingProperties --------------------------------------------------------------------
- settingProperties: function( nodeID, properties ) {
- var object = this.objects[nodeID];
- if ( ! object ) return;
- // TODO: patch until full-graph sync is working; drivers should be able to assume that nodeIDs refer to valid objects
- var node_properties = object.properties;
- for ( var propertyName in properties ) { // TODO: since undefined values don't serialize to json, interate over node_properties (has-own only) instead and set to undefined if missing from properties?
- if ( ! node_properties.hasOwnProperty( propertyName ) ) {
- this.kernel.setProperty( nodeID, propertyName, properties[propertyName] );
- } // TODO: this needs to be handled in vwf.js for setProperties() the way it's now handling setProperty() create vs. initialize vs. set
- node_properties[propertyName] = properties[propertyName];
- }
- return node_properties;
- },
- // -- gettingProperties --------------------------------------------------------------------
- gettingProperties: function( nodeID, properties ) {
- var object = this.objects[nodeID];
- if ( ! object ) return;
- return this.objects[nodeID].properties;
- },
- // -- creatingProperty ---------------------------------------------------------------------
- creatingProperty: function( nodeID, propertyName, propertyValue ) {
- return this.initializingProperty( nodeID, propertyName, propertyValue );
- },
- // -- initializingProperty -----------------------------------------------------------------
- initializingProperty: function( nodeID, propertyName, propertyValue ) {
- return this.settingProperty( nodeID, propertyName, propertyValue );
- },
- // TODO: deletingProperty
- // -- settingProperty ----------------------------------------------------------------------
- settingProperty: function( nodeID, propertyName, propertyValue ) {
- var object = this.objects[nodeID];
- return object.properties[propertyName] = propertyValue;
- },
- // -- gettingProperty ----------------------------------------------------------------------
- gettingProperty: function( nodeID, propertyName, propertyValue ) {
- var object = this.objects[nodeID];
- if ( ! object ) return;
- return this.objects[nodeID].properties[propertyName];
- },
- // -- creatingMethod -----------------------------------------------------------------------
- creatingMethod: function( nodeID, methodName, methodParameters, methodBody ) {
- return this.settingMethod( nodeID, methodName,
- { parameters: methodParameters, body: methodBody } );
- },
- // -- settingMethod ------------------------------------------------------------------------
- settingMethod: function( nodeID, methodName, methodHandler ) {
- return this.objects[nodeID].methods[methodName] = methodHandler;
- },
- // -- gettingMethod ------------------------------------------------------------------------
- gettingMethod: function( nodeID, methodName ) {
- return this.objects[nodeID].methods[methodName];
- },
- // -- addingEventListener ------------------------------------------------------------------
- addingEventListener: function( nodeID, eventName, eventListenerID, eventHandler, eventContextID, eventPhases ) {
- if ( ! this.objects[ nodeID ].events[ eventName ] ) {
- this.objects[ nodeID ].events[ eventName ] = {};
- }
- return this.settingEventListener( nodeID, eventName, eventListenerID,
- _self_.utility.merge( eventHandler, { context: eventContextID, phases: eventPhases } ) ) ?
- true : undefined;
- },
- // -- removingEventListener ----------------------------------------------------------------
- removingEventListener: function( nodeID, eventName, eventListenerID ) {
- var listeners = this.objects[ nodeID ].events[ eventName ];
- if ( listeners && listeners[ eventListenerID ] ) {
- delete listeners[ eventListenerID ];
- return true;
- }
- return undefined;
- },
- // -- settingEventListener -----------------------------------------------------------------
- settingEventListener: function( nodeID, eventName, eventListenerID, eventListener ) {
- return this.objects[ nodeID ].events[ eventName ][ eventListenerID ] = eventListener;
- },
- // -- gettingEventListener -----------------------------------------------------------------
- gettingEventListener: function( nodeID, eventName, eventListenerID ) {
- return this.objects[ nodeID ].events[ eventName ][ eventListenerID ];
- },
- // -- flushingEventListeners ---------------------------------------------------------------
- flushingEventListeners: function( nodeID, eventName, eventContextID ) {
- var listeners = this.objects[ nodeID ].events[ eventName ];
- Object.keys( listeners ).forEach( function( eventListenerID ) {
- if ( listeners[ eventListenerID ].context === eventContextID ) {
- delete listeners[ eventListenerID ];
- }
- } );
- },
- // == Special Model API ====================================================================
- // The kernel delegates the corresponding API calls exclusively to vwf/model/object without
- // calling any other models.
- // -- random -------------------------------------------------------------------------------
- random: function( nodeID ) {
- var object = this.objects[nodeID];
- object.initialized && object.patches && ( object.patches.internals = true );
- return object.prng();
- },
- // -- seed ---------------------------------------------------------------------------------
- seed: function( nodeID, seed ) {
- var object = this.objects[nodeID];
- object.initialized && object.patches && ( object.patches.internals = true );
- object.prng = new Alea( seed );
- },
- // -- intrinsics ---------------------------------------------------------------------------
- intrinsics: function( nodeID, result ) {
- var object = this.objects[nodeID];
- result = result || {};
- // TODO: extends and implements IDs
- result.source = object.source;
- result.type = object.type;
- return result;
- },
- // -- uri ----------------------------------------------------------------------------------
- uri: function( nodeID ) {
- var node = this.objects[ nodeID ];
- if ( node ) {
- return node.uri;
- } else {
- this.logger.warnx( "Could not find uri of nonexistent node: '" + nodeID + "'" );
- }
- },
- // -- name ---------------------------------------------------------------------------------
- name: function( nodeID ) {
- return this.objects[nodeID].name || "";
- },
- // -- prototype ----------------------------------------------------------------------------
- prototype: function( nodeID ) { // TODO: not for global anchor node 0
- var object = this.objects[nodeID];
- return object.prototype && object.prototype.id;
- },
- // -- behaviors ----------------------------------------------------------------------------
- behaviors: function( nodeID ) { // TODO: not for global anchor node 0
- var object = this.objects[nodeID];
- if ( ! object ) return;
- var behaviors = this.objects[nodeID].behaviors;
- if ( behaviors ) {
- return behaviors.map( function( behavior ) {
- return behavior.id;
- } );
- } else {
- this.logger.warnx( "Node '" + nodeID + "' does not have a valid behaviors array" );
- }
- },
- // -- parent -------------------------------------------------------------------------------
- parent: function( nodeID, initializedOnly ) {
- var object = this.objects[ nodeID ];
- if ( object ) {
- return ( ! initializedOnly || object.initialized ) ?
- ( object.parent && object.parent.id || 0 ) : undefined;
- } else {
- this.logger.error( "Cannot find node: '" + nodeID + "'" );
- }
- },
- // -- children -----------------------------------------------------------------------------
- children: function( nodeID, initializedOnly ) {
- if ( nodeID === undefined ) {
- this.logger.errorx( "children", "cannot retrieve children of nonexistent node");
- return;
- }
- var node = this.objects[ nodeID ];
- if ( node ) {
- return node.children.map( function( child ) {
- return ( ! initializedOnly || child.initialized ) ?
- child.id : undefined;
- } );
- } else {
- this.logger.error( "Cannot find node: " + nodeID );
- }
- },
- // == Special utilities ====================================================================
- // The kernel depends on these utility functions but does not expose them directly in the
- // public API.
- // -- properties ---------------------------------------------------------------------------
- properties: function( nodeID ) {
- return this.objects[nodeID].properties;
- },
- // -- internals ----------------------------------------------------------------------------
- internals: function( nodeID, internals ) {
- var object = this.objects[nodeID];
- if ( !object ) {
- this.logger.errorx( "internals: object does not exist with id = '" + nodeID + "'" );
- return;
- }
- if ( internals ) { // set
- if ( internals.sequence !== undefined ) {
- object.sequence = internals.sequence;
- object.initialized && object.patches && ( object.patches.internals = true );
- }
- if ( internals.random !== undefined ) {
- _self_.merge( object.prng.state, internals.random );
- object.initialized && object.patches && ( object.patches.internals = true );
- }
- } else { // get
- internals = {};
- internals.sequence = object.sequence;
- internals.random = object.prng.state; // TODO: tag as Alea data
- }
- return internals;
- },
- // -- sequence -----------------------------------------------------------------------------
- sequence: function( nodeID ) {
- var object = this.objects[nodeID];
- object.initialized && object.patches && ( object.patches.internals = true );
- return object && ++object.sequence;
- },
- // -- patches ------------------------------------------------------------------------------
- patches: function( nodeID ) {
- return this.objects[nodeID].patches;
- },
- // -- exists -------------------------------------------------------------------------------
- exists: function( nodeID ) {
- return !! this.objects[nodeID];
- },
- // -- initialized --------------------------------------------------------------------------
- initialized: function( nodeID ) {
- return this.objects[nodeID].initialized;
- },
- } );
- }
- /// Merge fields from the `source` objects into `target`.
- merge( target /* [, source1 [, source2 ... ] ] */ ) {
- for ( var index = 1; index < arguments.length; index++ ) {
- var source = arguments[index];
-
- Object.keys( source ).forEach( function( key ) {
- target[key] = source[key];
- } );
- }
-
- return target;
- }
- }
- export {
- VWFObject as default
- }
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