aframe-interpolation.js 5.2 KB

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  1. /*
  2. The MIT License (MIT)
  3. Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
  4. */
  5. if (typeof AFRAME === 'undefined') {
  6. throw new Error('Component attempted to register before AFRAME was available.');
  7. }
  8. AFRAME.registerComponent('interpolation', {
  9. schema: {
  10. enabled: { default: true },
  11. deltaPos: { default: 0.001 },
  12. deltaRot: { default: 0.1 }
  13. },
  14. init: function () {
  15. this.driver = vwf.views["vwf/view/aframeComponent"];
  16. },
  17. update: function (oldData) {
  18. if (!this.interpolation) {
  19. this.deltaPos = parseFloat(this.data.deltaPos);
  20. this.deltaRot = THREE.Math.degToRad(parseFloat(this.data.deltaRot));
  21. this.enabled = JSON.parse(this.data.enabled);
  22. if (this.enabled) {
  23. }
  24. }
  25. },
  26. /**
  27. * Called when a component is removed (e.g., via removeAttribute).
  28. * Generally undoes all modifications to the entity.
  29. */
  30. remove: function () { },
  31. /**
  32. * Called on each scene tick.
  33. */
  34. tick: function (t, dt) {
  35. var now = performance.now();
  36. var timepassed = now - this.lastTime;
  37. //console.log(timepassed);
  38. if (!this.node) {
  39. let interNode = Object.entries(this.driver.state.nodes).find(el =>
  40. el[1].parentID == this.el.id && el[1].extendsID == "http://vwf.example.com/aframe/interpolation-component.vwf"
  41. );
  42. this.node = this.driver.nodes[interNode[0]];
  43. this.nodeState = interNode[1];
  44. }
  45. if (this.enabled && this.node && this.node.interpolate) {
  46. this.setInterpolatedTransforms(timepassed);
  47. //this.restoreTransforms();
  48. }
  49. this.lastTime = now;
  50. },
  51. matCmp: function (a,b,delta) {
  52. for(var i =0; i < 2; i++) {
  53. if(Math.abs(a[i] - b[i]) > delta)
  54. return false;
  55. }
  56. return true;
  57. },
  58. vecCmp: function (a, b, delta) {
  59. // let distance = a.distanceTo(b);
  60. let distance = goog.vec.Vec3.distance(a,b);
  61. if (distance > delta) {
  62. return false;
  63. }
  64. return true;
  65. },
  66. restoreTransforms: function () {
  67. var now = this.node.interpolate.position.selfTick;
  68. if (now && this.node.needTransformRestore) {
  69. let pos = goog.vec.Vec3.clone(now);
  70. this.el.object3D.position.set(pos[0], pos[1], pos[2]);
  71. this.node.needTransformRestore = false;
  72. }
  73. // let r = new THREE.Vector3();
  74. // let rot = r.copy(this.node.interpolate.position.selfTick);
  75. // if (rot && this.node.needTransformRestore) {
  76. // this.el.object3D.position.set(rot.x, rot.y, rot.z)
  77. // this.node.needTransformRestore = false;
  78. // }
  79. // let r = new THREE.Euler();
  80. // let rot = r.copy(this.node.interpolate.rotation.selfTick);
  81. // if (rot && this.node.needTransformRestore) {
  82. // this.el.object3D.rotation.set(rot.x, rot.y, rot.z)
  83. // this.node.needTransformRestore = false;
  84. // }
  85. },
  86. setInterpolatedTransforms: function (deltaTime) {
  87. var step = (this.node.tickTime) / (this.node.realTickDif);
  88. step = Math.min(step, 1);
  89. deltaTime = Math.min(deltaTime, this.node.realTickDif)
  90. this.node.tickTime += deltaTime || 0;
  91. this.interpolatePosition(step);
  92. //this.interpolateRotation(step);
  93. },
  94. radians: function (degrees) {
  95. // return degrees * Math.PI / 180.0;
  96. return THREE.Math.degToRad(degrees)
  97. },
  98. interpolateRotation: function (step) {
  99. let last = this.node.interpolate.rotation.lastTick;
  100. let now = this.node.interpolate.rotation.selfTick;
  101. if (last && now) {
  102. let comp = this.vecCmp(last.toVector3(), now.toVector3(), this.deltaRot);
  103. if (!comp) {
  104. // console.log('Last:', last, ' Now: ', now);
  105. let lastV = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
  106. (last.x),
  107. (last.y),
  108. (last.z), 'YXZ'
  109. ));
  110. let nowV = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
  111. (now.x),
  112. (now.y),
  113. (now.z), 'YXZ'
  114. ));
  115. let q = new THREE.Quaternion();
  116. let e = new THREE.Euler();
  117. THREE.Quaternion.slerp(lastV, nowV, q, step || 0);
  118. let interp = e.setFromQuaternion(q, 'YXZ');
  119. this.el.object3D.rotation.set(interp.x, interp.y, interp.z);
  120. this.node.needTransformRestore = true;
  121. }
  122. }
  123. },
  124. interpolatePosition: function (step) {
  125. var last = this.node.interpolate.position.lastTick; //this.node.lastTickTransform;
  126. var now = this.node.interpolate.position.selfTick; //Transform;
  127. if (last && now) {
  128. let comp = this.matCmp(last, now, this.deltaPos);
  129. if (!comp) {
  130. var interp = goog.vec.Vec3.lerp(
  131. last, now,
  132. step || 0,
  133. goog.vec.Vec3.create()
  134. );
  135. // var lastV = (new THREE.Vector3()).copy(last);
  136. // var nowV = (new THREE.Vector3()).copy(now);
  137. // var interp = lastV.lerp(nowV, step || 0);
  138. //this.el.setAttribute('position',interp);
  139. //this.el.object3D.position.set(interp.x, interp.y, interp.z);
  140. this.setTransform(interp);
  141. this.node.needTransformRestore = true;
  142. }
  143. }
  144. },
  145. setTransform: function (vec) {
  146. let interp = goog.vec.Vec3.clone(vec);
  147. this.el.object3D.position.set(interp[0], interp[1], interp[2]);
  148. },
  149. pause: function () { },
  150. play: function () { }
  151. });