aframe-interpolation.js 5.6 KB

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  1. /*
  2. The MIT License (MIT)
  3. Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
  4. */
  5. if (typeof AFRAME === 'undefined') {
  6. throw new Error('Component attempted to register before AFRAME was available.');
  7. }
  8. AFRAME.registerComponent('interpolation', {
  9. schema: {
  10. enabled: { default: true },
  11. deltaPos: { default: 0.001 },
  12. deltaRot: { default: 0.1 }
  13. },
  14. init: function () {
  15. this.driver = vwf.views["vwf/view/aframeComponent"];
  16. },
  17. update: function (oldData) {
  18. if (!this.interpolation) {
  19. this.deltaPos = parseFloat(this.data.deltaPos);
  20. this.deltaRot = THREE.Math.degToRad(parseFloat(this.data.deltaRot));
  21. this.enabled = JSON.parse(this.data.enabled);
  22. if (this.enabled) {
  23. }
  24. }
  25. },
  26. /**
  27. * Called when a component is removed (e.g., via removeAttribute).
  28. * Generally undoes all modifications to the entity.
  29. */
  30. remove: function () { },
  31. /**
  32. * Called on each scene tick.
  33. */
  34. tick: function (t, dt) {
  35. var now = performance.now();
  36. var timepassed = now - this.lastTime;
  37. //console.log(timepassed);
  38. if (!this.node) {
  39. let interNode = Object.entries(this.driver.state.nodes).find(el =>
  40. el[1].parentID == this.el.id && el[1].extendsID == "http://vwf.example.com/aframe/interpolation-component.vwf"
  41. );
  42. this.node = this.driver.nodes[interNode[0]];
  43. this.nodeState = interNode[1];
  44. }
  45. if (this.enabled && this.node && this.node.interpolate) {
  46. this.setInterpolatedTransforms(timepassed);
  47. //this.restoreTransforms();
  48. }
  49. this.lastTime = now;
  50. },
  51. tock: function(t, dt){
  52. if (this.node) {
  53. if (this.enabled && this.node.interpolate) {
  54. this.restoreTransforms();
  55. }
  56. }
  57. },
  58. matCmp: function (a,b,delta) {
  59. for(var i =0; i < 2; i++) {
  60. if(Math.abs(a[i] - b[i]) > delta)
  61. return false;
  62. }
  63. return true;
  64. },
  65. vecCmp: function (a, b, delta) {
  66. // let distance = a.distanceTo(b);
  67. let distance = goog.vec.Vec3.distance(a,b);
  68. if (distance > delta) {
  69. return false;
  70. }
  71. return true;
  72. },
  73. restoreTransforms: function () {
  74. var now = this.node.interpolate.position.selfTick;
  75. if (now && this.node.needTransformRestore) {
  76. let pos = goog.vec.Vec3.clone(now);
  77. this.el.object3D.position.set(pos[0], pos[1], pos[2]);
  78. this.node.needTransformRestore = false;
  79. }
  80. // let r = new THREE.Vector3();
  81. // let rot = r.copy(this.node.interpolate.position.selfTick);
  82. // if (rot && this.node.needTransformRestore) {
  83. // this.el.object3D.position.set(rot.x, rot.y, rot.z)
  84. // this.node.needTransformRestore = false;
  85. // }
  86. // let r = new THREE.Euler();
  87. // let rot = r.copy(this.node.interpolate.rotation.selfTick);
  88. // if (rot && this.node.needTransformRestore) {
  89. // this.el.object3D.rotation.set(rot.x, rot.y, rot.z)
  90. // this.node.needTransformRestore = false;
  91. // }
  92. },
  93. setInterpolatedTransforms: function (deltaTime) {
  94. var step = (this.node.tickTime) / (this.node.realTickDif);
  95. step = Math.min(step, 1);
  96. //step = Math.min(1, .2 * (deltaTime / 16.6)) //Math.min(step, 1);
  97. deltaTime = Math.min(deltaTime, this.node.realTickDif)
  98. this.node.tickTime += deltaTime || 0;
  99. this.interpolatePosition(step);
  100. //this.interpolateRotation(step);
  101. // if (this.node.tickTime == 0){
  102. // this.restoreTransforms();
  103. // }
  104. },
  105. radians: function (degrees) {
  106. // return degrees * Math.PI / 180.0;
  107. return THREE.Math.degToRad(degrees)
  108. },
  109. interpolateRotation: function (step) {
  110. let last = this.node.interpolate.rotation.lastTick;
  111. let now = this.node.interpolate.rotation.selfTick;
  112. if (last && now) {
  113. let comp = this.vecCmp(last.toVector3(), now.toVector3(), this.deltaRot);
  114. if (!comp) {
  115. // console.log('Last:', last, ' Now: ', now);
  116. let lastV = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
  117. (last.x),
  118. (last.y),
  119. (last.z), 'YXZ'
  120. ));
  121. let nowV = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
  122. (now.x),
  123. (now.y),
  124. (now.z), 'YXZ'
  125. ));
  126. let q = new THREE.Quaternion();
  127. let e = new THREE.Euler();
  128. THREE.Quaternion.slerp(lastV, nowV, q, step || 0);
  129. let interp = e.setFromQuaternion(q, 'YXZ');
  130. this.el.object3D.rotation.set(interp.x, interp.y, interp.z);
  131. this.node.needTransformRestore = true;
  132. }
  133. }
  134. },
  135. interpolatePosition: function (step) {
  136. var last = this.node.interpolate.position.lastTick; //this.node.lastTickTransform;
  137. var now = this.node.interpolate.position.selfTick; //Transform;
  138. if (last && now) {
  139. let comp = this.vecCmp(last, now, this.deltaPos);
  140. if (!comp) {
  141. var interp = goog.vec.Vec3.lerp(
  142. last, now,
  143. step || 0,
  144. goog.vec.Vec3.create()
  145. );
  146. // console.log(this.node.id);
  147. //console.log(step + ' : ' + interp);
  148. // var lastV = (new THREE.Vector3()).copy(last);
  149. // var nowV = (new THREE.Vector3()).copy(now);
  150. // var interp = lastV.lerp(nowV, step || 0);
  151. //this.el.setAttribute('position',interp);
  152. //this.el.object3D.position.set(interp.x, interp.y, interp.z);
  153. this.setTransform(interp);
  154. this.node.needTransformRestore = true;
  155. }
  156. }
  157. },
  158. setTransform: function (interp) {
  159. let vec = goog.vec.Vec3.clone(interp);
  160. this.el.object3D.position.set(vec[0], vec[1], vec[2]);
  161. },
  162. pause: function () { },
  163. play: function () { }
  164. });