STLLoader.js 11 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. *
  25. * For binary STLs geometry might contain colors for vertices. To use it:
  26. * ... // use the same code to load STL as above
  27. * var geometry = event.content;
  28. * if (geometry.hasColors) {
  29. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  30. * } else { .... }
  31. * var mesh = new THREE.Mesh( geometry, material );
  32. */
  33. THREE.STLLoader = function () {};
  34. THREE.STLLoader.prototype = {
  35. constructor: THREE.STLLoader
  36. };
  37. THREE.STLLoader.prototype.load = function ( url, callback ) {
  38. var scope = this;
  39. var xhr = new XMLHttpRequest();
  40. function onloaded( event ) {
  41. if ( event.target.status === 200 || event.target.status === 0 ) {
  42. var geometry = scope.parse( event.target.response || event.target.responseText );
  43. scope.dispatchEvent( { type: 'load', content: geometry } );
  44. if ( callback ) callback( geometry );
  45. } else {
  46. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', response: event.target.statusText } );
  47. }
  48. }
  49. xhr.addEventListener( 'load', onloaded, false );
  50. xhr.addEventListener( 'progress', function ( event ) {
  51. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  52. }, false );
  53. xhr.addEventListener( 'error', function () {
  54. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  55. }, false );
  56. if ( xhr.overrideMimeType ) xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
  57. xhr.open( 'GET', url, true );
  58. xhr.responseType = 'arraybuffer';
  59. xhr.send( null );
  60. };
  61. THREE.STLLoader.prototype.parse = function ( data ) {
  62. var isBinary = function () {
  63. var expect, face_size, n_faces, reader;
  64. reader = new DataView( binData );
  65. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  66. n_faces = reader.getUint32(80,true);
  67. expect = 80 + (32 / 8) + (n_faces * face_size);
  68. return expect === reader.byteLength;
  69. };
  70. var binData = this.ensureBinary( data );
  71. return isBinary()
  72. ? this.parseBinary( binData )
  73. : this.parseASCII( this.ensureString( data ) );
  74. };
  75. THREE.STLLoader.prototype.parseBinary = function ( data ) {
  76. var reader = new DataView( data );
  77. var faces = reader.getUint32( 80, true );
  78. var r, g, b, hasColors = false, colors;
  79. var defaultR, defaultG, defaultB, alpha;
  80. // process STL header
  81. // check for default color in header ("COLOR=rgba" sequence).
  82. for (var index = 0; index < 80 - 10; index++) {
  83. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  84. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  85. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  86. hasColors = true;
  87. colors = new Float32Array( faces * 3 * 3);
  88. defaultR = reader.getUint8(index + 6) / 255;
  89. defaultG = reader.getUint8(index + 7) / 255;
  90. defaultB = reader.getUint8(index + 8) / 255;
  91. alpha = reader.getUint8(index + 9) / 255;
  92. }
  93. }
  94. var dataOffset = 84;
  95. var faceLength = 12 * 4 + 2;
  96. var offset = 0;
  97. var geometry = new THREE.BufferGeometry();
  98. var vertices = new Float32Array( faces * 3 * 3 );
  99. var normals = new Float32Array( faces * 3 * 3 );
  100. for ( var face = 0; face < faces; face ++ ) {
  101. var start = dataOffset + face * faceLength;
  102. var normalX = reader.getFloat32(start, true);
  103. var normalY = reader.getFloat32(start + 4, true);
  104. var normalZ = reader.getFloat32(start + 8, true);
  105. if (hasColors) {
  106. var packedColor = reader.getUint16(start + 48, true);
  107. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  108. r = (packedColor & 0x1F) / 31;
  109. g = ((packedColor >> 5) & 0x1F) / 31;
  110. b = ((packedColor >> 10) & 0x1F) / 31;
  111. } else {
  112. r = defaultR;
  113. g = defaultG;
  114. b = defaultB;
  115. }
  116. }
  117. for ( var i = 1; i <= 3; i ++ ) {
  118. var vertexstart = start + i * 12;
  119. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  120. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  121. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  122. normals[ offset ] = normalX;
  123. normals[ offset + 1 ] = normalY;
  124. normals[ offset + 2 ] = normalZ;
  125. if (hasColors) {
  126. colors[ offset ] = r;
  127. colors[ offset + 1 ] = g;
  128. colors[ offset + 2 ] = b;
  129. }
  130. offset += 3;
  131. }
  132. }
  133. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  134. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  135. if (hasColors) {
  136. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  137. geometry.hasColors = true;
  138. geometry.alpha = alpha;
  139. }
  140. return geometry;
  141. };
  142. THREE.STLLoader.prototype.parseASCII = function (data) {
  143. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  144. geometry = new THREE.Geometry();
  145. patternFace = /facet([\s\S]*?)endfacet/g;
  146. while ( ( result = patternFace.exec( data ) ) !== null ) {
  147. text = result[0];
  148. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  149. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  150. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  151. }
  152. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  153. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  154. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  155. }
  156. length = geometry.vertices.length;
  157. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  158. }
  159. geometry.computeBoundingBox();
  160. geometry.computeBoundingSphere();
  161. return geometry;
  162. };
  163. THREE.STLLoader.prototype.ensureString = function (buf) {
  164. if (typeof buf !== "string"){
  165. var array_buffer = new Uint8Array(buf);
  166. var str = '';
  167. for(var i = 0; i < buf.byteLength; i++) {
  168. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  169. }
  170. return str;
  171. } else {
  172. return buf;
  173. }
  174. };
  175. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  176. if (typeof buf === "string"){
  177. var array_buffer = new Uint8Array(buf.length);
  178. for(var i = 0; i < buf.length; i++) {
  179. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  180. }
  181. return array_buffer.buffer || array_buffer;
  182. } else {
  183. return buf;
  184. }
  185. };
  186. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  187. if ( typeof DataView === 'undefined'){
  188. DataView = function(buffer, byteOffset, byteLength){
  189. this.buffer = buffer;
  190. this.byteOffset = byteOffset || 0;
  191. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  192. this._isString = typeof buffer === "string";
  193. }
  194. DataView.prototype = {
  195. _getCharCodes:function(buffer,start,length){
  196. start = start || 0;
  197. length = length || buffer.length;
  198. var end = start + length;
  199. var codes = [];
  200. for (var i = start; i < end; i++) {
  201. codes.push(buffer.charCodeAt(i) & 0xff);
  202. }
  203. return codes;
  204. },
  205. _getBytes: function (length, byteOffset, littleEndian) {
  206. var result;
  207. // Handle the lack of endianness
  208. if (littleEndian === undefined) {
  209. littleEndian = this._littleEndian;
  210. }
  211. // Handle the lack of byteOffset
  212. if (byteOffset === undefined) {
  213. byteOffset = this.byteOffset;
  214. } else {
  215. byteOffset = this.byteOffset + byteOffset;
  216. }
  217. if (length === undefined) {
  218. length = this.byteLength - byteOffset;
  219. }
  220. // Error Checking
  221. if (typeof byteOffset !== 'number') {
  222. throw new TypeError('DataView byteOffset is not a number');
  223. }
  224. if (length < 0 || byteOffset + length > this.byteLength) {
  225. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  226. }
  227. if (this.isString){
  228. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  229. } else {
  230. result = this.buffer.slice(byteOffset, byteOffset + length);
  231. }
  232. if (!littleEndian && length > 1) {
  233. if (!(result instanceof Array)) {
  234. result = Array.prototype.slice.call(result);
  235. }
  236. result.reverse();
  237. }
  238. return result;
  239. },
  240. // Compatibility functions on a String Buffer
  241. getFloat64: function (byteOffset, littleEndian) {
  242. var b = this._getBytes(8, byteOffset, littleEndian),
  243. sign = 1 - (2 * (b[7] >> 7)),
  244. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  245. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  246. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  247. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  248. if (exponent === 1024) {
  249. if (mantissa !== 0) {
  250. return NaN;
  251. } else {
  252. return sign * Infinity;
  253. }
  254. }
  255. if (exponent === -1023) { // Denormalized
  256. return sign * mantissa * Math.pow(2, -1022 - 52);
  257. }
  258. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  259. },
  260. getFloat32: function (byteOffset, littleEndian) {
  261. var b = this._getBytes(4, byteOffset, littleEndian),
  262. sign = 1 - (2 * (b[3] >> 7)),
  263. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  264. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  265. if (exponent === 128) {
  266. if (mantissa !== 0) {
  267. return NaN;
  268. } else {
  269. return sign * Infinity;
  270. }
  271. }
  272. if (exponent === -127) { // Denormalized
  273. return sign * mantissa * Math.pow(2, -126 - 23);
  274. }
  275. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  276. },
  277. getInt32: function (byteOffset, littleEndian) {
  278. var b = this._getBytes(4, byteOffset, littleEndian);
  279. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  280. },
  281. getUint32: function (byteOffset, littleEndian) {
  282. return this.getInt32(byteOffset, littleEndian) >>> 0;
  283. },
  284. getInt16: function (byteOffset, littleEndian) {
  285. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  286. },
  287. getUint16: function (byteOffset, littleEndian) {
  288. var b = this._getBytes(2, byteOffset, littleEndian);
  289. return (b[1] << 8) | b[0];
  290. },
  291. getInt8: function (byteOffset) {
  292. return (this.getUint8(byteOffset) << 24) >> 24;
  293. },
  294. getUint8: function (byteOffset) {
  295. return this._getBytes(1, byteOffset)[0];
  296. }
  297. };
  298. }