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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.OBJLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.OBJLoader.prototype = {
- constructor: THREE.OBJLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- parse: function ( text ) {
- console.time( 'OBJLoader' );
- var object, objects = [];
- var geometry, material;
- function parseVertexIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
- }
- function parseNormalIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
- }
- function parseUVIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
- }
- function addVertex( a, b, c ) {
- geometry.vertices.push(
- vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
- vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
- vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
- );
- }
- function addNormal( a, b, c ) {
- geometry.normals.push(
- normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
- normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
- normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
- );
- }
- function addUV( a, b, c ) {
- geometry.uvs.push(
- uvs[ a ], uvs[ a + 1 ],
- uvs[ b ], uvs[ b + 1 ],
- uvs[ c ], uvs[ c + 1 ]
- );
- }
- function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
- var ia = parseVertexIndex( a );
- var ib = parseVertexIndex( b );
- var ic = parseVertexIndex( c );
- if ( d === undefined ) {
- addVertex( ia, ib, ic );
- } else {
- var id = parseVertexIndex( d );
- addVertex( ia, ib, id );
- addVertex( ib, ic, id );
- }
- if ( ua !== undefined ) {
- var ia = parseUVIndex( ua );
- var ib = parseUVIndex( ub );
- var ic = parseUVIndex( uc );
- if ( d === undefined ) {
- addUV( ia, ib, ic );
- } else {
- var id = parseUVIndex( ud );
- addUV( ia, ib, id );
- addUV( ib, ic, id );
- }
- }
- if ( na !== undefined ) {
- var ia = parseNormalIndex( na );
- var ib = parseNormalIndex( nb );
- var ic = parseNormalIndex( nc );
- if ( d === undefined ) {
- addNormal( ia, ib, ic );
- } else {
- var id = parseNormalIndex( nd );
- addNormal( ia, ib, id );
- addNormal( ib, ic, id );
- }
- }
- }
- // create mesh if no objects in text
- if ( /^o /gm.test( text ) === false ) {
- geometry = {
- vertices: [],
- normals: [],
- uvs: []
- };
- material = {
- name: ''
- };
- object = {
- name: '',
- geometry: geometry,
- material: material
- };
- objects.push( object );
- }
- var vertices = [];
- var normals = [];
- var uvs = [];
- // v float float float
- var vertex_pattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // vn float float float
- var normal_pattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // vt float float
- var uv_pattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // f vertex vertex vertex ...
- var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
- // f vertex/uv vertex/uv vertex/uv ...
- var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
- var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
- // f vertex//normal vertex//normal vertex//normal ...
- var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
- //
- var lines = text.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ];
- line = line.trim();
- var result;
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- continue;
- } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- vertices.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- normals.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
- // ["vt 0.1 0.2", "0.1", "0.2"]
- uvs.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] )
- );
- } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
- // ["f 1 2 3", "1", "2", "3", undefined]
- addFace(
- result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
- );
- } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
- // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
-
- addFace(
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
- );
- } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
- // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
- addFace(
- result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
- result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
- result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
- );
- } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
- // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
- addFace(
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
- undefined, undefined, undefined, undefined,
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
- );
- } else if ( /^o /.test( line ) ) {
- geometry = {
- vertices: [],
- normals: [],
- uvs: []
- };
- material = {
- name: ''
- };
- object = {
- name: line.substring( 2 ).trim(),
- geometry: geometry,
- material: material
- };
- objects.push( object )
- } else if ( /^g /.test( line ) ) {
- // group
- } else if ( /^usemtl /.test( line ) ) {
- // material
- material.name = line.substring( 7 ).trim();
- } else if ( /^mtllib /.test( line ) ) {
- // mtl file
- } else if ( /^s /.test( line ) ) {
- // smooth shading
- } else {
- // console.log( "THREE.OBJLoader: Unhandled line " + line );
- }
- }
- var container = new THREE.Object3D();
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- var object = objects[ i ];
- var geometry = object.geometry;
- var buffergeometry = new THREE.BufferGeometry();
- buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
- if ( geometry.normals.length > 0 ) {
- buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
- }
- if ( geometry.uvs.length > 0 ) {
- buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
- }
- var material = new THREE.MeshLambertMaterial();
- material.name = object.material.name;
- var mesh = new THREE.Mesh( buffergeometry, material );
- mesh.name = object.name;
- container.add( mesh );
- }
- console.timeEnd( 'OBJLoader' );
- return container;
- }
- };
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