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- /*global define*/
- define([
- '../Core/defaultValue',
- '../Core/defined',
- '../Core/defineProperties',
- '../Core/destroyObject',
- '../Core/DeveloperError',
- '../Core/Event',
- '../Core/getTimestamp',
- '../Core/TimeConstants'
- ], function(
- defaultValue,
- defined,
- defineProperties,
- destroyObject,
- DeveloperError,
- Event,
- getTimestamp,
- TimeConstants) {
- "use strict";
- /**
- * Monitors the frame rate (frames per second) in a {@link Scene} and raises an event if the frame rate is
- * lower than a threshold. Later, if the frame rate returns to the required level, a separate event is raised.
- * To avoid creating multiple FrameRateMonitors for a single {@link Scene}, use {@link FrameRateMonitor.fromScene}
- * instead of constructing an instance explicitly.
- *
- * @alias FrameRateMonitor
- * @constructor
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Scene} options.scene The Scene instance for which to monitor performance.
- * @param {Number} [options.samplingWindow=5.0] The length of the sliding window over which to compute the average frame rate, in seconds.
- * @param {Number} [options.quietPeriod=2.0] The length of time to wait at startup and each time the page becomes visible (i.e. when the user
- * switches back to the tab) before starting to measure performance, in seconds.
- * @param {Number} [options.warmupPeriod=5.0] The length of the warmup period, in seconds. During the warmup period, a separate
- * (usually lower) frame rate is required.
- * @param {Number} [options.minimumFrameRateDuringWarmup=4] The minimum frames-per-second that are required for acceptable performance during
- * the warmup period. If the frame rate averages less than this during any samplingWindow during the warmupPeriod, the
- * lowFrameRate event will be raised and the page will redirect to the redirectOnLowFrameRateUrl, if any.
- * @param {Number} [options.minimumFrameRateAfterWarmup=8] The minimum frames-per-second that are required for acceptable performance after
- * the end of the warmup period. If the frame rate averages less than this during any samplingWindow after the warmupPeriod, the
- * lowFrameRate event will be raised and the page will redirect to the redirectOnLowFrameRateUrl, if any.
- */
- var FrameRateMonitor = function(options) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(options) || !defined(options.scene)) {
- throw new DeveloperError('options.scene is required.');
- }
- //>>includeEnd('debug');
- this._scene = options.scene;
- /**
- * Gets or sets the length of the sliding window over which to compute the average frame rate, in seconds.
- * @type {Number}
- */
- this.samplingWindow = defaultValue(options.samplingWindow, FrameRateMonitor.defaultSettings.samplingWindow);
- /**
- * Gets or sets the length of time to wait at startup and each time the page becomes visible (i.e. when the user
- * switches back to the tab) before starting to measure performance, in seconds.
- * @type {Number}
- */
- this.quietPeriod = defaultValue(options.quietPeriod, FrameRateMonitor.defaultSettings.quietPeriod);
- /**
- * Gets or sets the length of the warmup period, in seconds. During the warmup period, a separate
- * (usually lower) frame rate is required.
- * @type {Number}
- */
- this.warmupPeriod = defaultValue(options.warmupPeriod, FrameRateMonitor.defaultSettings.warmupPeriod);
- /**
- * Gets or sets the minimum frames-per-second that are required for acceptable performance during
- * the warmup period. If the frame rate averages less than this during any <code>samplingWindow</code> during the <code>warmupPeriod</code>, the
- * <code>lowFrameRate</code> event will be raised and the page will redirect to the <code>redirectOnLowFrameRateUrl</code>, if any.
- * @type {Number}
- */
- this.minimumFrameRateDuringWarmup = defaultValue(options.minimumFrameRateDuringWarmup, FrameRateMonitor.defaultSettings.minimumFrameRateDuringWarmup);
- /**
- * Gets or sets the minimum frames-per-second that are required for acceptable performance after
- * the end of the warmup period. If the frame rate averages less than this during any <code>samplingWindow</code> after the <code>warmupPeriod</code>, the
- * <code>lowFrameRate</code> event will be raised and the page will redirect to the <code>redirectOnLowFrameRateUrl</code>, if any.
- * @type {Number}
- */
- this.minimumFrameRateAfterWarmup = defaultValue(options.minimumFrameRateAfterWarmup, FrameRateMonitor.defaultSettings.minimumFrameRateAfterWarmup);
- this._lowFrameRate = new Event();
- this._nominalFrameRate = new Event();
- this._frameTimes = [];
- this._needsQuietPeriod = true;
- this._quietPeriodEndTime = 0.0;
- this._warmupPeriodEndTime = 0.0;
- this._frameRateIsLow = false;
- this._lastFramesPerSecond = undefined;
- this._pauseCount = 0;
- var that = this;
- this._preRenderRemoveListener = this._scene.preRender.addEventListener(function(scene, time) {
- update(that, time);
- });
- this._hiddenPropertyName = defined(document.hidden) ? 'hidden' :
- defined(document.mozHidden) ? 'mozHidden' :
- defined(document.msHidden) ? 'msHidden' :
- defined(document.webkitHidden) ? 'webkitHidden' : undefined;
- var visibilityChangeEventName = defined(document.hidden) ? 'visibilitychange' :
- defined(document.mozHidden) ? 'mozvisibilitychange' :
- defined(document.msHidden) ? 'msvisibilitychange' :
- defined(document.webkitHidden) ? 'webkitvisibilitychange' : undefined;
- function visibilityChangeListener() {
- visibilityChanged(that);
- }
- this._visibilityChangeRemoveListener = undefined;
- if (defined(visibilityChangeEventName)) {
- document.addEventListener(visibilityChangeEventName, visibilityChangeListener, false);
- this._visibilityChangeRemoveListener = function() {
- document.removeEventListener(visibilityChangeEventName, visibilityChangeListener, false);
- };
- }
- };
- /**
- * The default frame rate monitoring settings. These settings are used when {@link FrameRateMonitor.fromScene}
- * needs to create a new frame rate monitor, and for any settings that are not passed to the
- * {@link FrameRateMonitor} constructor.
- *
- * @memberof FrameRateMonitor
- */
- FrameRateMonitor.defaultSettings = {
- samplingWindow : 5.0,
- quietPeriod : 2.0,
- warmupPeriod : 5.0,
- minimumFrameRateDuringWarmup : 4,
- minimumFrameRateAfterWarmup : 8
- };
- /**
- * Gets the {@link FrameRateMonitor} for a given scene. If the scene does not yet have
- * a {@link FrameRateMonitor}, one is created with the {@link FrameRateMonitor.defaultSettings}.
- *
- * @param {Scene} scene The scene for which to get the {@link FrameRateMonitor}.
- * @returns {FrameRateMonitor} The scene's {@link FrameRateMonitor}.
- */
- FrameRateMonitor.fromScene = function(scene) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(scene)) {
- throw new DeveloperError('scene is required.');
- }
- //>>includeEnd('debug');
- if (!defined(scene._frameRateMonitor) || scene._frameRateMonitor.isDestroyed()) {
- scene._frameRateMonitor = new FrameRateMonitor({
- scene : scene
- });
- }
- return scene._frameRateMonitor;
- };
- defineProperties(FrameRateMonitor.prototype, {
- /**
- * Gets the {@link Scene} instance for which to monitor performance.
- * @memberof FrameRateMonitor.prototype
- * @type {Scene}
- */
- scene : {
- get : function() {
- return this._scene;
- }
- },
- /**
- * Gets the event that is raised when a low frame rate is detected. The function will be passed
- * the {@link Scene} instance as its first parameter and the average number of frames per second
- * over the sampling window as its second parameter.
- * @memberof FrameRateMonitor.prototype
- * @type {Event}
- */
- lowFrameRate : {
- get : function() {
- return this._lowFrameRate;
- }
- },
- /**
- * Gets the event that is raised when the frame rate returns to a normal level after having been low.
- * The function will be passed the {@link Scene} instance as its first parameter and the average
- * number of frames per second over the sampling window as its second parameter.
- * @memberof FrameRateMonitor.prototype
- * @type {Event}
- */
- nominalFrameRate : {
- get : function() {
- return this._nominalFrameRate;
- }
- },
- /**
- * Gets the most recently computed average frames-per-second over the last <code>samplingWindow</code>.
- * This property may be undefined if the frame rate has not been computed.
- * @memberof FrameRateMonitor.prototype
- * @type {Number}
- */
- lastFramesPerSecond : {
- get : function() {
- return this._lastFramesPerSecond;
- }
- }
- });
- /**
- * Pauses monitoring of the frame rate. To resume monitoring, {@link FrameRateMonitor#unpause}
- * must be called once for each time this function is called.
- * @memberof FrameRateMonitor
- */
- FrameRateMonitor.prototype.pause = function() {
- ++this._pauseCount;
- if (this._pauseCount === 1) {
- this._frameTimes.length = 0;
- this._lastFramesPerSecond = undefined;
- }
- };
- /**
- * Resumes monitoring of the frame rate. If {@link FrameRateMonitor#pause} was called
- * multiple times, this function must be called the same number of times in order to
- * actually resume monitoring.
- * @memberof FrameRateMonitor
- */
- FrameRateMonitor.prototype.unpause = function() {
- --this._pauseCount;
- if (this._pauseCount <= 0) {
- this._pauseCount = 0;
- this._needsQuietPeriod = true;
- }
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @memberof FrameRateMonitor
- *
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
- *
- * @see FrameRateMonitor#destroy
- */
- FrameRateMonitor.prototype.isDestroyed = function() {
- return false;
- };
- /**
- * Unsubscribes this instance from all events it is listening to.
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @memberof FrameRateMonitor
- *
- * @returns {undefined}
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @see FrameRateMonitor#isDestroyed
- */
- FrameRateMonitor.prototype.destroy = function() {
- this._preRenderRemoveListener();
- if (defined(this._visibilityChangeRemoveListener)) {
- this._visibilityChangeRemoveListener();
- }
- return destroyObject(this);
- };
- function update(monitor, time) {
- if (monitor._pauseCount > 0) {
- return;
- }
- var timeStamp = getTimestamp();
- if (monitor._needsQuietPeriod) {
- monitor._needsQuietPeriod = false;
- monitor._frameTimes.length = 0;
- monitor._quietPeriodEndTime = timeStamp + (monitor.quietPeriod / TimeConstants.SECONDS_PER_MILLISECOND);
- monitor._warmupPeriodEndTime = monitor._quietPeriodEndTime + ((monitor.warmupPeriod + monitor.samplingWindow) / TimeConstants.SECONDS_PER_MILLISECOND);
- } else if (timeStamp >= monitor._quietPeriodEndTime) {
- monitor._frameTimes.push(timeStamp);
- var beginningOfWindow = timeStamp - (monitor.samplingWindow / TimeConstants.SECONDS_PER_MILLISECOND);
- if (monitor._frameTimes.length >= 2 && monitor._frameTimes[0] <= beginningOfWindow) {
- while (monitor._frameTimes.length >= 2 && monitor._frameTimes[1] < beginningOfWindow) {
- monitor._frameTimes.shift();
- }
- var averageTimeBetweenFrames = (timeStamp - monitor._frameTimes[0]) / (monitor._frameTimes.length - 1);
- monitor._lastFramesPerSecond = 1000.0 / averageTimeBetweenFrames;
- var maximumFrameTime = 1000.0 / (timeStamp > monitor._warmupPeriodEndTime ? monitor.minimumFrameRateAfterWarmup : monitor.minimumFrameRateDuringWarmup);
- if (averageTimeBetweenFrames > maximumFrameTime) {
- if (!monitor._frameRateIsLow) {
- monitor._frameRateIsLow = true;
- monitor._needsQuietPeriod = true;
- monitor.lowFrameRate.raiseEvent(monitor.scene, monitor._lastFramesPerSecond);
- }
- } else if (monitor._frameRateIsLow) {
- monitor._frameRateIsLow = false;
- monitor._needsQuietPeriod = true;
- monitor.nominalFrameRate.raiseEvent(monitor.scene, monitor._lastFramesPerSecond);
- }
- }
- }
- }
- function visibilityChanged(monitor) {
- if (document[monitor._hiddenPropertyName]) {
- monitor.pause();
- } else {
- monitor.unpause();
- }
- }
- return FrameRateMonitor;
- });
|