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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform samplerCube u_cubeMap;\n\
- \n\
- varying vec3 v_texCoord;\n\
- \n\
- void main()\n\
- {\n\
- vec3 rgb = textureCube(u_cubeMap, normalize(v_texCoord)).rgb;\n\
- gl_FragColor = vec4(rgb, czm_morphTime);\n\
- }\n\
- ";
- });
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