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							- attribute vec3 position3DHigh;
 
- attribute vec3 position3DLow;
 
- attribute vec3 prevPosition3DHigh;
 
- attribute vec3 prevPosition3DLow;
 
- attribute vec3 nextPosition3DHigh;
 
- attribute vec3 nextPosition3DLow;
 
- attribute vec2 expandAndWidth;
 
- attribute vec2 st;
 
- varying float v_width;
 
- varying vec2 v_st;
 
- void main() 
 
- {
 
-     float expandDir = expandAndWidth.x;
 
-     float width = abs(expandAndWidth.y) + 0.5;
 
-     bool usePrev = expandAndWidth.y < 0.0;
 
-     
 
-     vec4 p = czm_computePosition();
 
-     vec4 prev = czm_computePrevPosition();
 
-     vec4 next = czm_computeNextPosition();
 
-     
 
-     v_width = width;
 
-     v_st = st;
 
-     
 
-     vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev);
 
-     gl_Position = czm_viewportOrthographic * positionWC;
 
- }
 
 
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