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- attribute vec3 position3DHigh;
- attribute vec3 position3DLow;
- attribute vec3 prevPosition3DHigh;
- attribute vec3 prevPosition3DLow;
- attribute vec3 nextPosition3DHigh;
- attribute vec3 nextPosition3DLow;
- attribute vec2 expandAndWidth;
- attribute vec2 st;
- varying float v_width;
- varying vec2 v_st;
- void main()
- {
- float expandDir = expandAndWidth.x;
- float width = abs(expandAndWidth.y) + 0.5;
- bool usePrev = expandAndWidth.y < 0.0;
-
- vec4 p = czm_computePosition();
- vec4 prev = czm_computePrevPosition();
- vec4 next = czm_computeNextPosition();
-
- v_width = width;
- v_st = st;
-
- vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev);
- gl_Position = czm_viewportOrthographic * positionWC;
- }
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