vec2.js 11 KB

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  1. // Copyright 2012 The Closure Library Authors. All Rights Reserved.
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS-IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. /**
  15. * @fileoverview Definition of 2 element vectors. This follows the same design
  16. * patterns as Vec3 and Vec4.
  17. *
  18. */
  19. goog.provide('goog.vec.Vec2');
  20. goog.require('goog.vec');
  21. /** @typedef {goog.vec.Float32} */ goog.vec.Vec2.Float32;
  22. /** @typedef {goog.vec.Float64} */ goog.vec.Vec2.Float64;
  23. /** @typedef {goog.vec.Number} */ goog.vec.Vec2.Number;
  24. /** @typedef {goog.vec.AnyType} */ goog.vec.Vec2.AnyType;
  25. /**
  26. * Creates a 2 element vector of Float32. The array is initialized to zero.
  27. *
  28. * @return {!goog.vec.Vec2.Float32} The new 2 element array.
  29. */
  30. goog.vec.Vec2.createFloat32 = function() {
  31. return new Float32Array(2);
  32. };
  33. /**
  34. * Creates a 2 element vector of Float64. The array is initialized to zero.
  35. *
  36. * @return {!goog.vec.Vec2.Float64} The new 2 element array.
  37. */
  38. goog.vec.Vec2.createFloat64 = function() {
  39. return new Float64Array(2);
  40. };
  41. /**
  42. * Creates a 2 element vector of Number. The array is initialized to zero.
  43. *
  44. * @return {!goog.vec.Vec2.Number} The new 2 element array.
  45. */
  46. goog.vec.Vec2.createNumber = function() {
  47. var a = new Array(2);
  48. goog.vec.Vec2.setFromValues(a, 0, 0);
  49. return a;
  50. };
  51. /**
  52. * Creates a new 2 element FLoat32 vector initialized with the value from the
  53. * given array.
  54. *
  55. * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
  56. * @return {!goog.vec.Vec2.Float32} The new 2 element array.
  57. */
  58. goog.vec.Vec2.createFloat32FromArray = function(vec) {
  59. var newVec = goog.vec.Vec2.createFloat32();
  60. goog.vec.Vec2.setFromArray(newVec, vec);
  61. return newVec;
  62. };
  63. /**
  64. * Creates a new 2 element Float32 vector initialized with the supplied values.
  65. *
  66. * @param {number} vec0 The value for element at index 0.
  67. * @param {number} vec1 The value for element at index 1.
  68. * @return {!goog.vec.Vec2.Float32} The new vector.
  69. */
  70. goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) {
  71. var a = goog.vec.Vec2.createFloat32();
  72. goog.vec.Vec2.setFromValues(a, vec0, vec1);
  73. return a;
  74. };
  75. /**
  76. * Creates a clone of the given 2 element Float32 vector.
  77. *
  78. * @param {goog.vec.Vec2.Float32} vec The source 2 element vector.
  79. * @return {!goog.vec.Vec2.Float32} The new cloned vector.
  80. */
  81. goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray;
  82. /**
  83. * Creates a new 2 element Float64 vector initialized with the value from the
  84. * given array.
  85. *
  86. * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
  87. * @return {!goog.vec.Vec2.Float64} The new 2 element array.
  88. */
  89. goog.vec.Vec2.createFloat64FromArray = function(vec) {
  90. var newVec = goog.vec.Vec2.createFloat64();
  91. goog.vec.Vec2.setFromArray(newVec, vec);
  92. return newVec;
  93. };
  94. /**
  95. * Creates a new 2 element Float64 vector initialized with the supplied values.
  96. *
  97. * @param {number} vec0 The value for element at index 0.
  98. * @param {number} vec1 The value for element at index 1.
  99. * @return {!goog.vec.Vec2.Float64} The new vector.
  100. */
  101. goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) {
  102. var vec = goog.vec.Vec2.createFloat64();
  103. goog.vec.Vec2.setFromValues(vec, vec0, vec1);
  104. return vec;
  105. };
  106. /**
  107. * Creates a clone of the given 2 element vector.
  108. *
  109. * @param {goog.vec.Vec2.Float64} vec The source 2 element vector.
  110. * @return {!goog.vec.Vec2.Float64} The new cloned vector.
  111. */
  112. goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray;
  113. /**
  114. * Initializes the vector with the given values.
  115. *
  116. * @param {goog.vec.Vec2.AnyType} vec The vector to receive the values.
  117. * @param {number} vec0 The value for element at index 0.
  118. * @param {number} vec1 The value for element at index 1.
  119. * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
  120. * chained together.
  121. */
  122. goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) {
  123. vec[0] = vec0;
  124. vec[1] = vec1;
  125. return vec;
  126. };
  127. /**
  128. * Initializes the vector with the given array of values.
  129. *
  130. * @param {goog.vec.Vec2.AnyType} vec The vector to receive the
  131. * values.
  132. * @param {goog.vec.Vec2.AnyType} values The array of values.
  133. * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
  134. * chained together.
  135. */
  136. goog.vec.Vec2.setFromArray = function(vec, values) {
  137. vec[0] = values[0];
  138. vec[1] = values[1];
  139. return vec;
  140. };
  141. /**
  142. * Performs a component-wise addition of vec0 and vec1 together storing the
  143. * result into resultVec.
  144. *
  145. * @param {goog.vec.Vec2.AnyType} vec0 The first addend.
  146. * @param {goog.vec.Vec2.AnyType} vec1 The second addend.
  147. * @param {goog.vec.Vec2.AnyType} resultVec The vector to
  148. * receive the result. May be vec0 or vec1.
  149. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  150. * chained together.
  151. */
  152. goog.vec.Vec2.add = function(vec0, vec1, resultVec) {
  153. resultVec[0] = vec0[0] + vec1[0];
  154. resultVec[1] = vec0[1] + vec1[1];
  155. return resultVec;
  156. };
  157. /**
  158. * Performs a component-wise subtraction of vec1 from vec0 storing the
  159. * result into resultVec.
  160. *
  161. * @param {goog.vec.Vec2.AnyType} vec0 The minuend.
  162. * @param {goog.vec.Vec2.AnyType} vec1 The subtrahend.
  163. * @param {goog.vec.Vec2.AnyType} resultVec The vector to
  164. * receive the result. May be vec0 or vec1.
  165. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  166. * chained together.
  167. */
  168. goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) {
  169. resultVec[0] = vec0[0] - vec1[0];
  170. resultVec[1] = vec0[1] - vec1[1];
  171. return resultVec;
  172. };
  173. /**
  174. * Negates vec0, storing the result into resultVec.
  175. *
  176. * @param {goog.vec.Vec2.AnyType} vec0 The vector to negate.
  177. * @param {goog.vec.Vec2.AnyType} resultVec The vector to
  178. * receive the result. May be vec0.
  179. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  180. * chained together.
  181. */
  182. goog.vec.Vec2.negate = function(vec0, resultVec) {
  183. resultVec[0] = -vec0[0];
  184. resultVec[1] = -vec0[1];
  185. return resultVec;
  186. };
  187. /**
  188. * Multiplies each component of vec0 with scalar storing the product into
  189. * resultVec.
  190. *
  191. * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
  192. * @param {number} scalar The value to multiply with each component of vec0.
  193. * @param {goog.vec.Vec2.AnyType} resultVec The vector to
  194. * receive the result. May be vec0.
  195. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  196. * chained together.
  197. */
  198. goog.vec.Vec2.scale = function(vec0, scalar, resultVec) {
  199. resultVec[0] = vec0[0] * scalar;
  200. resultVec[1] = vec0[1] * scalar;
  201. return resultVec;
  202. };
  203. /**
  204. * Returns the magnitudeSquared of the given vector.
  205. *
  206. * @param {goog.vec.Vec2.AnyType} vec0 The vector.
  207. * @return {number} The magnitude of the vector.
  208. */
  209. goog.vec.Vec2.magnitudeSquared = function(vec0) {
  210. var x = vec0[0], y = vec0[1];
  211. return x * x + y * y;
  212. };
  213. /**
  214. * Returns the magnitude of the given vector.
  215. *
  216. * @param {goog.vec.Vec2.AnyType} vec0 The vector.
  217. * @return {number} The magnitude of the vector.
  218. */
  219. goog.vec.Vec2.magnitude = function(vec0) {
  220. var x = vec0[0], y = vec0[1];
  221. return Math.sqrt(x * x + y * y);
  222. };
  223. /**
  224. * Normalizes the given vector storing the result into resultVec.
  225. *
  226. * @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize.
  227. * @param {goog.vec.Vec2.AnyType} resultVec The vector to
  228. * receive the result. May be vec0.
  229. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  230. * chained together.
  231. */
  232. goog.vec.Vec2.normalize = function(vec0, resultVec) {
  233. var ilen = 1 / goog.vec.Vec2.magnitude(vec0);
  234. resultVec[0] = vec0[0] * ilen;
  235. resultVec[1] = vec0[1] * ilen;
  236. return resultVec;
  237. };
  238. /**
  239. * Returns the scalar product of vectors vec0 and vec1.
  240. *
  241. * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
  242. * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
  243. * @return {number} The scalar product.
  244. */
  245. goog.vec.Vec2.dot = function(vec0, vec1) {
  246. return vec0[0] * vec1[0] + vec0[1] * vec1[1];
  247. };
  248. /**
  249. * Returns the squared distance between two points.
  250. *
  251. * @param {goog.vec.Vec2.AnyType} vec0 First point.
  252. * @param {goog.vec.Vec2.AnyType} vec1 Second point.
  253. * @return {number} The squared distance between the points.
  254. */
  255. goog.vec.Vec2.distanceSquared = function(vec0, vec1) {
  256. var x = vec0[0] - vec1[0];
  257. var y = vec0[1] - vec1[1];
  258. return x * x + y * y;
  259. };
  260. /**
  261. * Returns the distance between two points.
  262. *
  263. * @param {goog.vec.Vec2.AnyType} vec0 First point.
  264. * @param {goog.vec.Vec2.AnyType} vec1 Second point.
  265. * @return {number} The distance between the points.
  266. */
  267. goog.vec.Vec2.distance = function(vec0, vec1) {
  268. return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1));
  269. };
  270. /**
  271. * Returns a unit vector pointing from one point to another.
  272. * If the input points are equal then the result will be all zeros.
  273. *
  274. * @param {goog.vec.Vec2.AnyType} vec0 Origin point.
  275. * @param {goog.vec.Vec2.AnyType} vec1 Target point.
  276. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
  277. * results (may be vec0 or vec1).
  278. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  279. * chained together.
  280. */
  281. goog.vec.Vec2.direction = function(vec0, vec1, resultVec) {
  282. var x = vec1[0] - vec0[0];
  283. var y = vec1[1] - vec0[1];
  284. var d = Math.sqrt(x * x + y * y);
  285. if (d) {
  286. d = 1 / d;
  287. resultVec[0] = x * d;
  288. resultVec[1] = y * d;
  289. } else {
  290. resultVec[0] = resultVec[1] = 0;
  291. }
  292. return resultVec;
  293. };
  294. /**
  295. * Linearly interpolate from vec0 to vec1 according to f. The value of f should
  296. * be in the range [0..1] otherwise the results are undefined.
  297. *
  298. * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
  299. * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
  300. * @param {number} f The interpolation factor.
  301. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
  302. * results (may be vec0 or vec1).
  303. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
  304. * chained together.
  305. */
  306. goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) {
  307. var x = vec0[0], y = vec0[1];
  308. resultVec[0] = (vec1[0] - x) * f + x;
  309. resultVec[1] = (vec1[1] - y) * f + y;
  310. return resultVec;
  311. };
  312. /**
  313. * Returns true if the components of vec0 are equal to the components of vec1.
  314. *
  315. * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
  316. * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
  317. * @return {boolean} True if the vectors are equal, false otherwise.
  318. */
  319. goog.vec.Vec2.equals = function(vec0, vec1) {
  320. return vec0.length == vec1.length &&
  321. vec0[0] == vec1[0] && vec0[1] == vec1[1];
  322. };