SkyBoxVS.glsl 240 B

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  1. attribute vec3 position;
  2. varying vec3 v_texCoord;
  3. void main()
  4. {
  5. vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));
  6. gl_Position = czm_projection * vec4(p, 1.0);
  7. v_texCoord = position.xyz;
  8. }