123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "attribute vec3 position3DHigh;\n\
- attribute vec3 position3DLow;\n\
- attribute vec3 position2DHigh;\n\
- attribute vec3 position2DLow;\n\
- attribute vec3 prevPosition3DHigh;\n\
- attribute vec3 prevPosition3DLow;\n\
- attribute vec3 prevPosition2DHigh;\n\
- attribute vec3 prevPosition2DLow;\n\
- attribute vec3 nextPosition3DHigh;\n\
- attribute vec3 nextPosition3DLow;\n\
- attribute vec3 nextPosition2DHigh;\n\
- attribute vec3 nextPosition2DLow;\n\
- attribute vec4 texCoordExpandWidthAndShow;\n\
- attribute vec4 pickColor;\n\
- \n\
- varying vec2 v_st;\n\
- varying float v_width;\n\
- varying vec4 czm_pickColor;\n\
- \n\
- void main() \n\
- {\n\
- float texCoord = texCoordExpandWidthAndShow.x;\n\
- float expandDir = texCoordExpandWidthAndShow.y;\n\
- float width = abs(texCoordExpandWidthAndShow.z) + 0.5;\n\
- bool usePrev = texCoordExpandWidthAndShow.z < 0.0;\n\
- float show = texCoordExpandWidthAndShow.w;\n\
- \n\
- vec4 p, prev, next;\n\
- if (czm_morphTime == 1.0)\n\
- {\n\
- p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz);\n\
- prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz);\n\
- next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz);\n\
- }\n\
- else if (czm_morphTime == 0.0)\n\
- {\n\
- p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy);\n\
- prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy);\n\
- next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy);\n\
- }\n\
- else\n\
- {\n\
- p = czm_columbusViewMorph(\n\
- czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy),\n\
- czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz),\n\
- czm_morphTime);\n\
- prev = czm_columbusViewMorph(\n\
- czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy),\n\
- czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz),\n\
- czm_morphTime);\n\
- next = czm_columbusViewMorph(\n\
- czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy),\n\
- czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz),\n\
- czm_morphTime);\n\
- }\n\
- \n\
- vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev);\n\
- gl_Position = czm_viewportOrthographic * positionWC * show;\n\
- \n\
- v_st = vec2(texCoord, clamp(expandDir, 0.0, 1.0));\n\
- v_width = width;\n\
- czm_pickColor = pickColor;\n\
- }\n\
- ";
- });
|