12345678910111213 |
- varying vec2 v_st;
- void main()
- {
- czm_materialInput materialInput;
-
- materialInput.s = v_st.s;
- materialInput.st = v_st;
- materialInput.str = vec3(v_st, 0.0);
-
- czm_material material = czm_getMaterial(materialInput);
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
- }
|