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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform vec4 fadeInColor;\n\
- uniform vec4 fadeOutColor;\n\
- uniform float maximumDistance;\n\
- uniform bool repeat;\n\
- uniform vec2 fadeDirection;\n\
- uniform vec2 time;\n\
- \n\
- float getTime(float t, float coord)\n\
- {\n\
- float scalar = 1.0 / maximumDistance;\n\
- float q = distance(t, coord) * scalar;\n\
- if (repeat)\n\
- {\n\
- float r = distance(t, coord + 1.0) * scalar;\n\
- float s = distance(t, coord - 1.0) * scalar;\n\
- q = min(min(r, s), q);\n\
- }\n\
- return clamp(q, 0.0, 1.0);\n\
- }\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- vec2 st = materialInput.st;\n\
- float s = getTime(time.x, st.s) * fadeDirection.s;\n\
- float t = getTime(time.y, st.t) * fadeDirection.t;\n\
- \n\
- float u = length(vec2(s, t));\n\
- vec4 color = mix(fadeInColor, fadeOutColor, u);\n\
- \n\
- material.emission = color.rgb;\n\
- material.alpha = color.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
- });
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