| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 | /*The MIT License (MIT)Copyright (c) 2014-2019 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)*///import { Helpers } from '/helpers.js';class ReflectorClient {    constructor() {        console.log("reflector client constructor");        this.helpers = _app.helpers; //new Helpers;        this.socket = undefined;    }    connect(component_uri_or_json_or_object, path){        function isSocketIO07() {            //return ( parseFloat( io.version ) >= 0.7 );            return true        }         try {            let objToRef = this.helpers.reduceSaveObject(path);            var options = {                // The socket is relative to the application path.                // resource: window.location.pathname.slice( 1,                //      window.location.pathname.lastIndexOf("/") ),                query: {                    pathname: window.location.pathname.slice( 1,                        window.location.pathname.lastIndexOf("/") ),                    appRoot: "./public",                    path: JSON.stringify(objToRef)//JSON.stringify(path)                  },                // query: 'pathname=' + window.location.pathname.slice( 1,                //     window.location.pathname.lastIndexOf("/") ),                // Use a secure connection when the application comes from https.                                secure: window.location.protocol === "https:",                // Don't attempt to reestablish lost connections. The client reloads after a                // disconnection to recreate the application from scratch.                //reconnect: false,                reconnection: false,                upgrade: false,                transports: ['websocket']            };            if ( isSocketIO07() ) {                //window.location.host        var host = window._app.reflectorHost; //localStorage.getItem('lcs_reflector');         //if(!host) host = 'http://localhost:3002'; //window.location.origin;               this.socket = io.connect( host, options );                            } else {  // Ruby Server -- only supports socket.io 0.6                io.util.merge( options, {                    // For socket.io 0.6, specify the port since the default isn't correct when                    // using https.                    port: window.location.port ||                        ( window.location.protocol === "https:" ? 443 : 80 ),                    // The ruby socket.io server only supports WebSockets. Don't try the others.                    transports: [                        'websocket',                    ],                    // Increase the timeout because of starvation while loading the scene. The                    // server timeout must also be increased. (For socket.io 0.7+, the client                    // timeout is controlled by the server.)                    transportOptions: {                        "websocket": { timeout: 90000 },                    },                } );             this.socket = io.connect( undefined, options );            }        } catch ( e ) {            // If a connection to the reflector is not available, then run in single-user mode.            // Messages intended for the reflector will loop directly back to us in this case.            // Start a timer to monitor the incoming queue and dispatch the messages as though            // they were received from the server.            vwf.dispatch();            setInterval( function() {                var fields = {                    time: vwf.now + 0.010, // TODO: there will be a slight skew here since the callback intervals won't be exactly 10 ms; increment using the actual delta time; also, support play/pause/stop and different playback rates as with connected mode.                    origin: "reflector",                };                vwf.private.queue.insert( fields, true ); // may invoke dispatch(), so call last before returning to the host            }, 10 );        }        if ( this.socket ) {            this.socket.on('connect_error', function(err) {                console.log(err);                var errDiv = document.createElement("div");                errDiv.innerHTML = "<div class='vwf-err' style='z-index: 10; position: absolute; top: 80px; right: 50px'>Connection error!" + err + "</div>";                document.querySelector('body').appendChild(errDiv);                            });            this.socket.on( "connect", function() {                vwf.logger.infox( "-socket", "connected" );                if ( isSocketIO07() ) {                    vwf.moniker_ = this.id;                                        } else {  //Ruby Server                    vwf.moniker_ = this.transport.sessionid;                }            } );            // Configure a handler to receive messages from the server.                        // Note that this example code doesn't implement a robust parser capable of handling            // arbitrary text and that the messages should be placed in a dedicated priority            // queue for best performance rather than resorting the queue as each message            // arrives. Additionally, overlapping messages may cause actions to be performed out            // of order in some cases if messages are not processed on a single thread.            this.socket.on( "message", function( message ) {                // vwf.logger.debugx( "-socket", "message", message );                try {                    if ( isSocketIO07() ) {                        var fields = message;                    } else { // Ruby Server - Unpack the arguements                        var fields = JSON.parse( message );                    }                    fields.time = Number( fields.time );                    // TODO: other message validation (check node id, others?)                    fields.origin = "reflector";                    // Update the queue.  Messages in the queue are ordered by time, then by order of arrival.                    // Time is only advanced if the message has no action, meaning it is a tick.                    vwf.private.queue.insert( fields, !fields.action ); // may invoke dispatch(), so call last before returning to the host                    // Each message from the server allows us to move time forward. Parse the                    // timestamp from the message and call dispatch() to execute all queued                    // actions through that time, including the message just received.                                    // The simulation may perform immediate actions at the current time or it                    // may post actions to the queue to be performed in the future. But we only                    // move time forward for items arriving in the queue from the reflector.                } catch ( e ) {                    vwf.logger.warn( fields.action, fields.node, fields.member, fields.parameters,                        "exception performing action:", require( "vwf/utility" ).exceptionMessage( e ) );                }            } );            this.socket.on( "disconnect", function() {                vwf.logger.infox( "-socket", "disconnected" );                // Reload to rejoin the application.                window.location = window.location.href;            } );            this.socket.on( "error", function() {                 //Overcome by compatibility.js websockets check                document.querySelector('body').innerHTML = "<div class='vwf-err'>WebSockets connections are currently being blocked. Please check your proxy server settings.</div>";                // jQuery('body').html("<div class='vwf-err'>WebSockets connections are currently being blocked. Please check your proxy server settings.</div>");             } );            if ( !isSocketIO07() ) {                // Start communication with the reflector.                 this.socket.connect();  // TODO: errors can occur here too, particularly if a local client contains the socket.io files but there is no server; do the loopback here instead of earlier in response to new io.Socket.            }        } else if ( component_uri_or_json_or_object ) {            // Load the application. The application is rooted in a single node constructed here            // as an instance of the component passed to initialize(). That component, its            // prototype(s), and its children, and their prototypes and children, flesh out the            // entire application.            // TODO: add note that this is only for a self-determined application; with socket, wait for reflection server to tell us.            // TODO: maybe depends on component_uri_or_json_or_object too; when to override and not connect to reflection server?            this.createNode( component_uri_or_json_or_object, "application" );        } else {  // TODO: also do this if component_uri_or_json_or_object was invalid and createNode() failed            // TODO: show a selection dialog        }    }}export { ReflectorClient }
 |