ViewportQuadFS.js 635 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. /*global define*/
  3. define(function() {
  4. "use strict";
  5. return "\n\
  6. varying vec2 v_textureCoordinates;\n\
  7. \n\
  8. void main()\n\
  9. {\n\
  10. czm_materialInput materialInput;\n\
  11. \n\
  12. materialInput.s = v_textureCoordinates.s;\n\
  13. materialInput.st = v_textureCoordinates;\n\
  14. materialInput.str = vec3(v_textureCoordinates, 0.0);\n\
  15. materialInput.normalEC = vec3(0.0, 0.0, -1.0);\n\
  16. \n\
  17. czm_material material = czm_getMaterial(materialInput);\n\
  18. \n\
  19. gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
  20. }";
  21. });