ViewportQuadFS.glsl 438 B

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  1. varying vec2 v_textureCoordinates;
  2. void main()
  3. {
  4. czm_materialInput materialInput;
  5. materialInput.s = v_textureCoordinates.s;
  6. materialInput.st = v_textureCoordinates;
  7. materialInput.str = vec3(v_textureCoordinates, 0.0);
  8. materialInput.normalEC = vec3(0.0, 0.0, -1.0);
  9. czm_material material = czm_getMaterial(materialInput);
  10. gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
  11. }