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- //This file is automatically rebuilt by the Cesium build process.
- /*global define*/
- define(function() {
- "use strict";
- return "uniform vec4 lightColor;\n\
- uniform vec4 darkColor;\n\
- uniform vec2 repeat;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\
- float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0\n\
- \n\
- vec4 color = mix(lightColor, darkColor, b);\n\
- material.diffuse = color.rgb;\n\
- material.alpha = color.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
- });
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