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- /*global define*/
- define([
- '../Core/Color',
- '../Core/defaultValue',
- '../Core/defined',
- '../Core/destroyObject',
- '../Core/DeveloperError',
- '../Core/Ellipsoid',
- '../Core/GeometryInstance',
- '../Core/Math',
- '../Core/Rectangle',
- '../Core/RectangleGeometry',
- './EllipsoidSurfaceAppearance',
- './Material',
- './Primitive'
- ], function(
- Color,
- defaultValue,
- defined,
- destroyObject,
- DeveloperError,
- Ellipsoid,
- GeometryInstance,
- CesiumMath,
- Rectangle,
- RectangleGeometry,
- EllipsoidSurfaceAppearance,
- Material,
- Primitive) {
- "use strict";
- /**
- * A renderable rectangle.
- *
- * @alias RectanglePrimitive
- * @constructor
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid that the rectangle is drawn on.
- * @param {Rectangle} [options.rectangle] The rectangle, which defines the rectangular region to draw.
- * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude in the underlying geometry.
- * @param {Number} [options.height=0.0] The height, in meters, that the rectangle is raised above the {@link RectanglePrimitive#ellipsoid}.
- * @param {Number} [options.rotation=0.0] The angle, in radians, relative to north that the rectangle is rotated. Positive angles rotate counter-clockwise.
- * @param {Number} [options.textureRotationAngle=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
- * @param {Boolean} [options.show=true] Determines if this primitive will be shown.
- * @param {Material} [options.material] The surface appearance of the primitive.
- * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick}
- * @param {Boolean} [options.asynchronous=true] Determines if the rectangle will be created asynchronously or block until ready.
- * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if the primitive's commands' bounding spheres are shown.
- *
- * @example
- * var rectanglePrimitive = new Cesium.RectanglePrimitive({
- * rectangle : Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0)
- * });
- * primitives.add(rectanglePrimitive);
- */
- var RectanglePrimitive = function(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- /**
- * The ellipsoid that the rectangle is drawn on.
- *
- * @type Ellipsoid
- *
- * @default Ellipsoid.WGS84
- */
- this.ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- this._ellipsoid = undefined;
- /**
- * The rectangle, which defines the rectangular region to draw.
- *
- * @type Rectangle
- *
- * @default undefined
- */
- this.rectangle = Rectangle.clone(options.rectangle);
- this._rectangle = undefined;
- /**
- * The distance, in radians, between each latitude and longitude in the underlying geometry.
- * A lower granularity fits the curvature of the {@link RectanglePrimitive#ellipsoid} better,
- * but uses more triangles.
- *
- * @type Number
- *
- * @default CesiumMath.RADIANS_PER_DEGREE
- */
- this.granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE);
- this._granularity = undefined;
- /**
- * The height, in meters, that the rectangle is raised above the {@link RectanglePrimitive#ellipsoid}.
- *
- * @type Number
- *
- * @default 0.0
- */
- this.height = defaultValue(options.height, 0.0);
- this._height = undefined;
- /**
- * The angle, in radians, relative to north that the rectangle is rotated.
- * Positive angles rotate counter-clockwise.
- *
- * @type Number
- *
- * @default 0.0
- */
- this.rotation = defaultValue(options.rotation, 0.0);
- this._rotation = undefined;
- /**
- * The angle, in radians, relative to north that the primitive's texture is rotated.
- * Positive angles rotate counter-clockwise.
- *
- * @type Number
- *
- * @default 0.0
- */
- this.textureRotationAngle = defaultValue(options.textureRotationAngle, 0.0);
- this._textureRotationAngle = undefined;
- /**
- * Determines if this primitive will be shown.
- *
- * @type Boolean
- *
- * @default true
- */
- this.show = defaultValue(options.show, true);
- var material = Material.fromType(Material.ColorType, {
- color : new Color(1.0, 1.0, 0.0, 0.5)
- });
- /**
- * The surface appearance of the primitive. This can be one of several built-in {@link Material} objects or a custom material, scripted with
- * {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric|Fabric}.
- * <p>
- * The default material is <code>Material.ColorType</code>.
- * </p>
- *
- * @type Material
- *
- * @see {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric|Fabric}
- *
- * @example
- * // 1. Change the color of the default material to yellow
- * rectangle.material.uniforms.color = new Cesium.Color(1.0, 1.0, 0.0, 1.0);
- *
- * // 2. Change material to horizontal stripes
- * rectangle.material = Cesium.Material.fromType(Material.StripeType);
- */
- this.material = defaultValue(options.material, material);
- /**
- * User-defined object returned when the rectangle is picked.
- *
- * @type Object
- *
- * @default undefined
- *
- * @see Scene#pick
- */
- this.id = options.id;
- this._id = undefined;
- /**
- * Determines if the geometry instances will be created and batched on
- * a web worker.
- *
- * @type Boolean
- *
- * @default true
- */
- this.asynchronous = defaultValue(options.asynchronous, true);
- /**
- * This property is for debugging only; it is not for production use nor is it optimized.
- * <p>
- * Draws the bounding sphere for each draw command in the primitive.
- * </p>
- *
- * @type {Boolean}
- *
- * @default false
- */
- this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
- this._primitive = undefined;
- };
- /**
- * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
- * get the draw commands needed to render this primitive.
- * <p>
- * Do not call this function directly. This is documented just to
- * list the exceptions that may be propagated when the scene is rendered:
- * </p>
- *
- * @exception {DeveloperError} this.ellipsoid must be defined.
- * @exception {DeveloperError} this.material must be defined.
- * @exception {DeveloperError} this.granularity must be defined.
- */
- RectanglePrimitive.prototype.update = function(context, frameState, commandList) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(this.ellipsoid)) {
- throw new DeveloperError('this.ellipsoid must be defined.');
- }
- if (!defined(this.material)) {
- throw new DeveloperError('this.material must be defined.');
- }
- if (this.granularity < 0.0) {
- throw new DeveloperError('this.granularity must be greater than zero.');
- }
- //>>includeEnd('debug');
- if (!this.show || (!defined(this.rectangle))) {
- return;
- }
- if (!Rectangle.equals(this._rectangle, this.rectangle) ||
- (this._ellipsoid !== this.ellipsoid) ||
- (this._granularity !== this.granularity) ||
- (this._height !== this.height) ||
- (this._rotation !== this.rotation) ||
- (this._textureRotationAngle !== this.textureRotationAngle) ||
- (this._id !== this.id)) {
- this._rectangle = Rectangle.clone(this.rectangle, this._rectangle);
- this._ellipsoid = this.ellipsoid;
- this._granularity = this.granularity;
- this._height = this.height;
- this._rotation = this.rotation;
- this._textureRotationAngle = this.textureRotationAngle;
- this._id = this.id;
- var instance = new GeometryInstance({
- geometry : new RectangleGeometry({
- rectangle : this.rectangle,
- vertexFormat : EllipsoidSurfaceAppearance.VERTEX_FORMAT,
- ellipsoid : this.ellipsoid,
- granularity : this.granularity,
- height : this.height,
- rotation : this.rotation,
- stRotation : this.textureRotationAngle
- }),
- id : this.id,
- pickPrimitive : this
- });
- if (defined(this._primitive)) {
- this._primitive.destroy();
- }
- this._primitive = new Primitive({
- geometryInstances : instance,
- appearance : new EllipsoidSurfaceAppearance({
- aboveGround : (this.height > 0.0)
- }),
- asynchronous : this.asynchronous
- });
- }
- var primitive = this._primitive;
- primitive.appearance.material = this.material;
- primitive.debugShowBoundingVolume = this.debugShowBoundingVolume;
- primitive.update(context, frameState, commandList);
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- *
- * @see Rectangle#destroy
- */
- RectanglePrimitive.prototype.isDestroyed = function() {
- return false;
- };
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <br /><br />
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @returns {undefined}
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @example
- * rectangle = rectangle && rectangle.destroy();
- *
- * @see Rectangle#isDestroyed
- */
- RectanglePrimitive.prototype.destroy = function() {
- this._primitive = this._primitive && this._primitive.destroy();
- return destroyObject(this);
- };
- return RectanglePrimitive;
- });
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