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-
-
- define(function() {
- "use strict";
- return "varying vec3 v_positionEC;\n\
- varying vec3 v_normalEC;\n\
- \n\
- void main()\n\
- {\n\
- vec3 positionToEyeEC = -v_positionEC; \n\
- \n\
- vec3 normalEC;\n\
- #ifdef FACE_FORWARD\n\
- normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\
- #else\n\
- normalEC = normalize(v_normalEC);\n\
- #endif\n\
- \n\
- czm_materialInput materialInput;\n\
- materialInput.normalEC = normalEC;\n\
- materialInput.positionToEyeEC = positionToEyeEC;\n\
- czm_material material = czm_getMaterial(materialInput);\n\
- \n\
- #ifdef FLAT \n\
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
- #else\n\
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
- #endif\n\
- }\n\
- ";
- });
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