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							- /*global define*/
 
- define([
 
-         '../Core/Cartesian2',
 
-         '../Core/Cartesian3',
 
-         '../Core/Color',
 
-         '../Core/defaultValue',
 
-         '../Core/defined',
 
-         '../Core/defineProperties',
 
-         '../Core/DeveloperError',
 
-         '../Core/NearFarScalar',
 
-         './Billboard',
 
-         './HorizontalOrigin',
 
-         './LabelStyle',
 
-         './VerticalOrigin'
 
-     ], function(
 
-         Cartesian2,
 
-         Cartesian3,
 
-         Color,
 
-         defaultValue,
 
-         defined,
 
-         defineProperties,
 
-         DeveloperError,
 
-         NearFarScalar,
 
-         Billboard,
 
-         HorizontalOrigin,
 
-         LabelStyle,
 
-         VerticalOrigin) {
 
-     "use strict";
 
-     function rebindAllGlyphs(label) {
 
-         if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {
 
-             // only push label if it's not already been marked dirty
 
-             label._labelCollection._labelsToUpdate.push(label);
 
-         }
 
-         label._rebindAllGlyphs = true;
 
-     }
 
-     function repositionAllGlyphs(label) {
 
-         if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {
 
-             // only push label if it's not already been marked dirty
 
-             label._labelCollection._labelsToUpdate.push(label);
 
-         }
 
-         label._repositionAllGlyphs = true;
 
-     }
 
-     /**
 
-      * A Label draws viewport-aligned text positioned in the 3D scene.  This constructor
 
-      * should not be used directly, instead create labels by calling {@link LabelCollection#add}.
 
-      *
 
-      * @alias Label
 
-      * @internalConstructor
 
-      *
 
-      * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near
 
-      * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
 
-      *
 
-      * @see LabelCollection
 
-      * @see LabelCollection#add
 
-      *
 
-      * @demo {@link http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Labels.html|Cesium Sandcastle Labels Demo}
 
-      */
 
-     var Label = function(options, labelCollection) {
 
-         options = defaultValue(options, defaultValue.EMPTY_OBJECT);
 
-         //>>includeStart('debug', pragmas.debug);
 
-         if (defined(options.translucencyByDistance) && options.translucencyByDistance.far <= options.translucencyByDistance.near) {
 
-             throw new DeveloperError('translucencyByDistance.far must be greater than translucencyByDistance.near.');
 
-         }
 
-         if (defined(options.pixelOffsetScaleByDistance) && options.pixelOffsetScaleByDistance.far <= options.pixelOffsetScaleByDistance.near) {
 
-             throw new DeveloperError('pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near.');
 
-         }
 
-         //>>includeEnd('debug');
 
-         this._text = defaultValue(options.text, '');
 
-         this._show = defaultValue(options.show, true);
 
-         this._font = defaultValue(options.font, '30px sans-serif');
 
-         this._fillColor = Color.clone(defaultValue(options.fillColor, Color.WHITE));
 
-         this._outlineColor = Color.clone(defaultValue(options.outlineColor, Color.BLACK));
 
-         this._outlineWidth = defaultValue(options.outlineWidth, 1.0);
 
-         this._style = defaultValue(options.style, LabelStyle.FILL);
 
-         this._verticalOrigin = defaultValue(options.verticalOrigin, VerticalOrigin.BOTTOM);
 
-         this._horizontalOrigin = defaultValue(options.horizontalOrigin, HorizontalOrigin.LEFT);
 
-         this._pixelOffset = Cartesian2.clone(defaultValue(options.pixelOffset, Cartesian2.ZERO));
 
-         this._eyeOffset = Cartesian3.clone(defaultValue(options.eyeOffset, Cartesian3.ZERO));
 
-         this._position = Cartesian3.clone(defaultValue(options.position, Cartesian3.ZERO));
 
-         this._scale = defaultValue(options.scale, 1.0);
 
-         this._id = options.id;
 
-         this._translucencyByDistance = options.translucencyByDistance;
 
-         this._pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;
 
-         this._labelCollection = labelCollection;
 
-         this._glyphs = [];
 
-         this._rebindAllGlyphs = true;
 
-         this._repositionAllGlyphs = true;
 
-     };
 
-     defineProperties(Label.prototype, {
 
-         /**
 
-          * Determines if this label will be shown.  Use this to hide or show a label, instead
 
-          * of removing it and re-adding it to the collection.
 
-          * @memberof Label.prototype
 
-          * @type {Boolean}
 
-          */
 
-         show : {
 
-             get : function() {
 
-                 return this._show;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._show !== value) {
 
-                     this._show = value;
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.show = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the Cartesian position of this label.
 
-          * @memberof Label.prototype
 
-          * @type {Cartesian3}
 
-          */
 
-         position : {
 
-             get : function() {
 
-                 return this._position;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var position = this._position;
 
-                 if (!Cartesian3.equals(position, value)) {
 
-                     Cartesian3.clone(value, position);
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.position = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the text of this label.
 
-          * @memberof Label.prototype
 
-          * @type {String}
 
-          */
 
-         text : {
 
-             get : function() {
 
-                 return this._text;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._text !== value) {
 
-                     this._text = value;
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the font used to draw this label. Fonts are specified using the same syntax as the CSS 'font' property.
 
-          * @memberof Label.prototype
 
-          * @type {String}
 
-          * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles|HTML canvas 2D context text styles}
 
-          */
 
-         font : {
 
-             get : function() {
 
-                 return this._font;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._font !== value) {
 
-                     this._font = value;
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the fill color of this label.
 
-          * @memberof Label.prototype
 
-          * @type {Color}
 
-          * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
 
-          */
 
-         fillColor : {
 
-             get : function() {
 
-                 return this._fillColor;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var fillColor = this._fillColor;
 
-                 if (!Color.equals(fillColor, value)) {
 
-                     Color.clone(value, fillColor);
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the outline color of this label.
 
-          * @memberof Label.prototype
 
-          * @type {Color}
 
-          * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
 
-          */
 
-         outlineColor : {
 
-             get : function() {
 
-                 return this._outlineColor;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var outlineColor = this._outlineColor;
 
-                 if (!Color.equals(outlineColor, value)) {
 
-                     Color.clone(value, outlineColor);
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the outline width of this label.
 
-          * @memberof Label.prototype
 
-          * @type {Number}
 
-          * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
 
-          */
 
-         outlineWidth : {
 
-             get : function() {
 
-                 return this._outlineWidth;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._outlineWidth !== value) {
 
-                     this._outlineWidth = value;
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the style of this label.
 
-          * @memberof Label.prototype
 
-          * @type {LabelStyle}
 
-          */
 
-         style : {
 
-             get : function() {
 
-                 return this._style;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._style !== value) {
 
-                     this._style = value;
 
-                     rebindAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the pixel offset in screen space from the origin of this label.  This is commonly used
 
-          * to align multiple labels and billboards at the same position, e.g., an image and text.  The
 
-          * screen space origin is the top, left corner of the canvas; <code>x</code> increases from
 
-          * left to right, and <code>y</code> increases from top to bottom.
 
-          * <br /><br />
 
-          * <div align='center'>
 
-          * <table border='0' cellpadding='5'><tr>
 
-          * <td align='center'><code>default</code><br/><img src='images/Label.setPixelOffset.default.png' width='250' height='188' /></td>
 
-          * <td align='center'><code>l.pixeloffset = new Cartesian2(25, 75);</code><br/><img src='images/Label.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
 
-          * </tr></table>
 
-          * The label's origin is indicated by the yellow point.
 
-          * </div>
 
-          * @memberof Label.prototype
 
-          * @type {Cartesian2}
 
-          */
 
-         pixelOffset : {
 
-             get : function() {
 
-                 return this._pixelOffset;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var pixelOffset = this._pixelOffset;
 
-                 if (!Cartesian2.equals(pixelOffset, value)) {
 
-                     Cartesian2.clone(value, pixelOffset);
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.pixelOffset = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets near and far translucency properties of a Label based on the Label's distance from the camera.
 
-          * A label's translucency will interpolate between the {@link NearFarScalar#nearValue} and
 
-          * {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds
 
-          * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
 
-          * Outside of these ranges the label's translucency remains clamped to the nearest bound.  If undefined,
 
-          * translucencyByDistance will be disabled.
 
-          * @memberof Label.prototype
 
-          * @type {NearFarScalar}
 
-          *
 
-          * @example
 
-          * // Example 1.
 
-          * // Set a label's translucencyByDistance to 1.0 when the
 
-          * // camera is 1500 meters from the label and disappear as
 
-          * // the camera distance approaches 8.0e6 meters.
 
-          * text.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);
 
-          *
 
-          * @example
 
-          * // Example 2.
 
-          * // disable translucency by distance
 
-          * text.translucencyByDistance = undefined;
 
-          */
 
-         translucencyByDistance : {
 
-             get : function() {
 
-                 return this._translucencyByDistance;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (defined(value) && value.far <= value.near) {
 
-                     throw new DeveloperError('far distance must be greater than near distance.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var translucencyByDistance = this._translucencyByDistance;
 
-                 if (!NearFarScalar.equals(translucencyByDistance, value)) {
 
-                     this._translucencyByDistance = NearFarScalar.clone(value, translucencyByDistance);
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.translucencyByDistance = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets near and far pixel offset scaling properties of a Label based on the Label's distance from the camera.
 
-          * A label's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and
 
-          * {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds
 
-          * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
 
-          * Outside of these ranges the label's pixel offset scaling remains clamped to the nearest bound.  If undefined,
 
-          * pixelOffsetScaleByDistance will be disabled.
 
-          * @memberof Label.prototype
 
-          * @type {NearFarScalar}
 
-          *
 
-          * @example
 
-          * // Example 1.
 
-          * // Set a label's pixel offset scale to 0.0 when the
 
-          * // camera is 1500 meters from the label and scale pixel offset to 10.0 pixels
 
-          * // in the y direction the camera distance approaches 8.0e6 meters.
 
-          * text.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
 
-          * text.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);
 
-          *
 
-          * @example
 
-          * // Example 2.
 
-          * // disable pixel offset by distance
 
-          * text.pixelOffsetScaleByDistance = undefined;
 
-          */
 
-         pixelOffsetScaleByDistance : {
 
-             get : function() {
 
-                 return this._pixelOffsetScaleByDistance;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (defined(value) && value.far <= value.near) {
 
-                     throw new DeveloperError('far distance must be greater than near distance.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;
 
-                 if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {
 
-                     this._pixelOffsetScaleByDistance = NearFarScalar.clone(value, pixelOffsetScaleByDistance);
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.pixelOffsetScaleByDistance = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets and sets the 3D Cartesian offset applied to this label in eye coordinates.  Eye coordinates is a left-handed
 
-          * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
 
-          * <code>z</code> points into the screen.  Eye coordinates use the same scale as world and model coordinates,
 
-          * which is typically meters.
 
-          * <br /><br />
 
-          * An eye offset is commonly used to arrange multiple label or objects at the same position, e.g., to
 
-          * arrange a label above its corresponding 3D model.
 
-          * <br /><br />
 
-          * Below, the label is positioned at the center of the Earth but an eye offset makes it always
 
-          * appear on top of the Earth regardless of the viewer's or Earth's orientation.
 
-          * <br /><br />
 
-          * <div align='center'>
 
-          * <table border='0' cellpadding='5'><tr>
 
-          * <td align='center'><img src='images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
 
-          * <td align='center'><img src='images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
 
-          * </tr></table>
 
-          * <code>l.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
 
-          * </div>
 
-          * @memberof Label.prototype
 
-          * @type {Cartesian3}
 
-          */
 
-         eyeOffset : {
 
-             get : function() {
 
-                 return this._eyeOffset;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 var eyeOffset = this._eyeOffset;
 
-                 if (!Cartesian3.equals(eyeOffset, value)) {
 
-                     Cartesian3.clone(value, eyeOffset);
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.eyeOffset = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the horizontal origin of this label, which determines if the label is drawn
 
-          * to the left, center, or right of its position.
 
-          * <br /><br />
 
-          * <div align='center'>
 
-          * <img src='images/Billboard.setHorizontalOrigin.png' width='400' height='300' /><br />
 
-          * </div>
 
-          * @memberof Label.prototype
 
-          * @type {HorizontalOrigin}
 
-          * @example
 
-          * // Use a top, right origin
 
-          * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;
 
-          * l.verticalOrigin = Cesium.VerticalOrigin.TOP;
 
-          */
 
-         horizontalOrigin : {
 
-             get : function() {
 
-                 return this._horizontalOrigin;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._horizontalOrigin !== value) {
 
-                     this._horizontalOrigin = value;
 
-                     repositionAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the vertical origin of this label, which determines if the label is
 
-          * to the above, below, or at the center of its position.
 
-          * <br /><br />
 
-          * <div align='center'>
 
-          * <img src='images/Billboard.setVerticalOrigin.png' width='400' height='300' /><br />
 
-          * </div>
 
-          * @memberof Label.prototype
 
-          * @type {VerticalOrigin}
 
-          * @example
 
-          * // Use a top, right origin
 
-          * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;
 
-          * l.verticalOrigin = Cesium.VerticalOrigin.TOP;
 
-          */
 
-         verticalOrigin : {
 
-             get : function() {
 
-                 return this._verticalOrigin;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._verticalOrigin !== value) {
 
-                     this._verticalOrigin = value;
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.verticalOrigin = value;
 
-                         }
 
-                     }
 
-                     repositionAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the uniform scale that is multiplied with the label's size in pixels.
 
-          * A scale of <code>1.0</code> does not change the size of the label; a scale greater than
 
-          * <code>1.0</code> enlarges the label; a positive scale less than <code>1.0</code> shrinks
 
-          * the label.
 
-          * <br /><br />
 
-          * Applying a large scale value may pixelate the label.  To make text larger without pixelation,
 
-          * use a larger font size when calling {@link Label#font} instead.
 
-          * <br /><br />
 
-          * <div align='center'>
 
-          * <img src='images/Label.setScale.png' width='400' height='300' /><br/>
 
-          * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
 
-          * and <code>2.0</code>.
 
-          * </div>
 
-          * @memberof Label.prototype
 
-          * @type {Number}
 
-          */
 
-         scale : {
 
-             get : function() {
 
-                 return this._scale;
 
-             },
 
-             set : function(value) {
 
-                 //>>includeStart('debug', pragmas.debug);
 
-                 if (!defined(value)) {
 
-                     throw new DeveloperError('value is required.');
 
-                 }
 
-                 //>>includeEnd('debug');
 
-                 if (this._scale !== value) {
 
-                     this._scale = value;
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.scale = value;
 
-                         }
 
-                     }
 
-                     repositionAllGlyphs(this);
 
-                 }
 
-             }
 
-         },
 
-         /**
 
-          * Gets or sets the user-defined object returned when the label is picked.
 
-          * @memberof Label.prototype
 
-          * @type {Object}
 
-          */
 
-         id : {
 
-             get : function() {
 
-                 return this._id;
 
-             },
 
-             set : function(value) {
 
-                 if (this._id !== value) {
 
-                     this._id = value;
 
-                     var glyphs = this._glyphs;
 
-                     for (var i = 0, len = glyphs.length; i < len; i++) {
 
-                         var glyph = glyphs[i];
 
-                         if (defined(glyph.billboard)) {
 
-                             glyph.billboard.id = value;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     });
 
-     /**
 
-      * Computes the screen-space position of the label's origin, taking into account eye and pixel offsets.
 
-      * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
 
-      * left to right, and <code>y</code> increases from top to bottom.
 
-      *
 
-      * @param {Scene} scene The scene the label is in.
 
-      * @returns {Cartesian2} The screen-space position of the label.
 
-      *
 
-      * @see Label#eyeOffset
 
-      * @see Label#pixelOffset
 
-      *
 
-      * @example
 
-      * console.log(l.computeScreenSpacePosition(scene).toString());
 
-      */
 
-     Label.prototype.computeScreenSpacePosition = function(scene) {
 
-         //>>includeStart('debug', pragmas.debug);
 
-         if (!defined(scene)) {
 
-             throw new DeveloperError('context is required.');
 
-         }
 
-         //>>includeEnd('debug');
 
-         var labelCollection = this._labelCollection;
 
-         var modelMatrix = labelCollection.modelMatrix;
 
-         var actualPosition = Billboard._computeActualPosition(this._position, scene.frameState, modelMatrix);
 
-         var windowCoordinates = Billboard._computeScreenSpacePosition(modelMatrix, actualPosition, this._eyeOffset, this._pixelOffset, scene);
 
-         windowCoordinates.y = scene.canvas.clientHeight - windowCoordinates.y;
 
-         return windowCoordinates;
 
-     };
 
-     /**
 
-      * Determines if this label equals another label.  Labels are equal if all their properties
 
-      * are equal.  Labels in different collections can be equal.
 
-      *
 
-      * @param {Label} other The label to compare for equality.
 
-      * @returns {Boolean} <code>true</code> if the labels are equal; otherwise, <code>false</code>.
 
-      */
 
-     Label.prototype.equals = function(other) {
 
-         return this === other ||
 
-                defined(other) &&
 
-                this._show === other._show &&
 
-                this._scale === other._scale &&
 
-                this._style === other._style &&
 
-                this._verticalOrigin === other._verticalOrigin &&
 
-                this._horizontalOrigin === other._horizontalOrigin &&
 
-                this._text === other._text &&
 
-                this._font === other._font &&
 
-                Cartesian3.equals(this._position, other._position) &&
 
-                Color.equals(this._fillColor, other._fillColor) &&
 
-                Color.equals(this._outlineColor, other._outlineColor) &&
 
-                Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&
 
-                Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&
 
-                NearFarScalar.equals(this._translucencyByDistance, other._translucencyByDistance) &&
 
-                NearFarScalar.equals(this._pixelOffsetScaleByDistance, other._pixelOffsetScaleByDistance) &&
 
-                this._id === other._id;
 
-     };
 
-     /**
 
-      * Returns true if this object was destroyed; otherwise, false.
 
-      * <br /><br />
 
-      * If this object was destroyed, it should not be used; calling any function other than
 
-      * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
 
-      *
 
-      * @returns {Boolean} True if this object was destroyed; otherwise, false.
 
-      */
 
-     Label.prototype.isDestroyed = function() {
 
-         return false;
 
-     };
 
-     return Label;
 
- });
 
 
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