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- (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
- 'use strict';
- require('./src/loaders');
- },{"./src/loaders":9}],2:[function(require,module,exports){
- 'use strict';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- module.exports = THREE.ColladaLoader = function (manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- };
- THREE.ColladaLoader.prototype = {
- constructor: THREE.ColladaLoader,
- crossOrigin: 'anonymous',
- load: function load(url, onLoad, onProgress, onError) {
- var scope = this;
- var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
- var loader = new THREE.FileLoader(scope.manager);
- loader.setPath(scope.path);
- loader.load(url, function (text) {
- onLoad(scope.parse(text, path));
- }, onProgress, onError);
- },
- setPath: function setPath(value) {
- this.path = value;
- return this;
- },
- setResourcePath: function setResourcePath(value) {
- this.resourcePath = value;
- return this;
- },
- options: {
- set convertUpAxis(value) {
- console.warn('THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.');
- }
- },
- setCrossOrigin: function setCrossOrigin(value) {
- this.crossOrigin = value;
- return this;
- },
- parse: function parse(text, path) {
- function getElementsByTagName(xml, name) {
- // Non recursive xml.getElementsByTagName() ...
- var array = [];
- var childNodes = xml.childNodes;
- for (var i = 0, l = childNodes.length; i < l; i++) {
- var child = childNodes[i];
- if (child.nodeName === name) {
- array.push(child);
- }
- }
- return array;
- }
- function parseStrings(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parts[i];
- }
- return array;
- }
- function parseFloats(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parseFloat(parts[i]);
- }
- return array;
- }
- function parseInts(text) {
- if (text.length === 0) return [];
- var parts = text.trim().split(/\s+/);
- var array = new Array(parts.length);
- for (var i = 0, l = parts.length; i < l; i++) {
- array[i] = parseInt(parts[i]);
- }
- return array;
- }
- function parseId(text) {
- return text.substring(1);
- }
- function generateId() {
- return 'three_default_' + count++;
- }
- function isEmpty(object) {
- return Object.keys(object).length === 0;
- }
- // asset
- function parseAsset(xml) {
- return {
- unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]),
- upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0])
- };
- }
- function parseAssetUnit(xml) {
- if (xml !== undefined && xml.hasAttribute('meter') === true) {
- return parseFloat(xml.getAttribute('meter'));
- } else {
- return 1; // default 1 meter
- }
- }
- function parseAssetUpAxis(xml) {
- return xml !== undefined ? xml.textContent : 'Y_UP';
- }
- // library
- function parseLibrary(xml, libraryName, nodeName, parser) {
- var library = getElementsByTagName(xml, libraryName)[0];
- if (library !== undefined) {
- var elements = getElementsByTagName(library, nodeName);
- for (var i = 0; i < elements.length; i++) {
- parser(elements[i]);
- }
- }
- }
- function buildLibrary(data, builder) {
- for (var name in data) {
- var object = data[name];
- object.build = builder(data[name]);
- }
- }
- // get
- function getBuild(data, builder) {
- if (data.build !== undefined) return data.build;
- data.build = builder(data);
- return data.build;
- }
- // animation
- function parseAnimation(xml) {
- var data = {
- sources: {},
- samplers: {},
- channels: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- var id;
- switch (child.nodeName) {
- case 'source':
- id = child.getAttribute('id');
- data.sources[id] = parseSource(child);
- break;
- case 'sampler':
- id = child.getAttribute('id');
- data.samplers[id] = parseAnimationSampler(child);
- break;
- case 'channel':
- id = child.getAttribute('target');
- data.channels[id] = parseAnimationChannel(child);
- break;
- default:
- console.log(child);
- }
- }
- library.animations[xml.getAttribute('id')] = data;
- }
- function parseAnimationSampler(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var id = parseId(child.getAttribute('source'));
- var semantic = child.getAttribute('semantic');
- data.inputs[semantic] = id;
- break;
- }
- }
- return data;
- }
- function parseAnimationChannel(xml) {
- var data = {};
- var target = xml.getAttribute('target');
- // parsing SID Addressing Syntax
- var parts = target.split('/');
- var id = parts.shift();
- var sid = parts.shift();
- // check selection syntax
- var arraySyntax = sid.indexOf('(') !== -1;
- var memberSyntax = sid.indexOf('.') !== -1;
- if (memberSyntax) {
- // member selection access
- parts = sid.split('.');
- sid = parts.shift();
- data.member = parts.shift();
- } else if (arraySyntax) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- var indices = sid.split('(');
- sid = indices.shift();
- for (var i = 0; i < indices.length; i++) {
- indices[i] = parseInt(indices[i].replace(/\)/, ''));
- }
- data.indices = indices;
- }
- data.id = id;
- data.sid = sid;
- data.arraySyntax = arraySyntax;
- data.memberSyntax = memberSyntax;
- data.sampler = parseId(xml.getAttribute('source'));
- return data;
- }
- function buildAnimation(data) {
- var tracks = [];
- var channels = data.channels;
- var samplers = data.samplers;
- var sources = data.sources;
- for (var target in channels) {
- if (channels.hasOwnProperty(target)) {
- var channel = channels[target];
- var sampler = samplers[channel.sampler];
- var inputId = sampler.inputs.INPUT;
- var outputId = sampler.inputs.OUTPUT;
- var inputSource = sources[inputId];
- var outputSource = sources[outputId];
- var animation = buildAnimationChannel(channel, inputSource, outputSource);
- createKeyframeTracks(animation, tracks);
- }
- }
- return tracks;
- }
- function getAnimation(id) {
- return getBuild(library.animations[id], buildAnimation);
- }
- function buildAnimationChannel(channel, inputSource, outputSource) {
- var node = library.nodes[channel.id];
- var object3D = getNode(node.id);
- var transform = node.transforms[channel.sid];
- var defaultMatrix = node.matrix.clone().transpose();
- var time, stride;
- var i, il, j, jl;
- var data = {};
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch (transform) {
- case 'matrix':
- for (i = 0, il = inputSource.array.length; i < il; i++) {
- time = inputSource.array[i];
- stride = i * outputSource.stride;
- if (data[time] === undefined) data[time] = {};
- if (channel.arraySyntax === true) {
- var value = outputSource.array[stride];
- var index = channel.indices[0] + 4 * channel.indices[1];
- data[time][index] = value;
- } else {
- for (j = 0, jl = outputSource.stride; j < jl; j++) {
- data[time][j] = outputSource.array[stride + j];
- }
- }
- }
- break;
- case 'translate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- case 'rotate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- case 'scale':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
- break;
- }
- var keyframes = prepareAnimationData(data, defaultMatrix);
- var animation = {
- name: object3D.uuid,
- keyframes: keyframes
- };
- return animation;
- }
- function prepareAnimationData(data, defaultMatrix) {
- var keyframes = [];
- // transfer data into a sortable array
- for (var time in data) {
- keyframes.push({ time: parseFloat(time), value: data[time] });
- }
- // ensure keyframes are sorted by time
- keyframes.sort(ascending);
- // now we clean up all animation data, so we can use them for keyframe tracks
- for (var i = 0; i < 16; i++) {
- transformAnimationData(keyframes, i, defaultMatrix.elements[i]);
- }
- return keyframes;
- // array sort function
- function ascending(a, b) {
- return a.time - b.time;
- }
- }
- var position = new THREE.Vector3();
- var scale = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- function createKeyframeTracks(animation, tracks) {
- var keyframes = animation.keyframes;
- var name = animation.name;
- var times = [];
- var positionData = [];
- var quaternionData = [];
- var scaleData = [];
- for (var i = 0, l = keyframes.length; i < l; i++) {
- var keyframe = keyframes[i];
- var time = keyframe.time;
- var value = keyframe.value;
- matrix.fromArray(value).transpose();
- matrix.decompose(position, quaternion, scale);
- times.push(time);
- positionData.push(position.x, position.y, position.z);
- quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
- scaleData.push(scale.x, scale.y, scale.z);
- }
- if (positionData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData));
- if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData));
- if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData));
- return tracks;
- }
- function transformAnimationData(keyframes, property, defaultValue) {
- var keyframe;
- var empty = true;
- var i, l;
- // check, if values of a property are missing in our keyframes
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i];
- if (keyframe.value[property] === undefined) {
- keyframe.value[property] = null; // mark as missing
- } else {
- empty = false;
- }
- }
- if (empty === true) {
- // no values at all, so we set a default value
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i];
- keyframe.value[property] = defaultValue;
- }
- } else {
- // filling gaps
- createMissingKeyframes(keyframes, property);
- }
- }
- function createMissingKeyframes(keyframes, property) {
- var prev, next;
- for (var i = 0, l = keyframes.length; i < l; i++) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] === null) {
- prev = getPrev(keyframes, i, property);
- next = getNext(keyframes, i, property);
- if (prev === null) {
- keyframe.value[property] = next.value[property];
- continue;
- }
- if (next === null) {
- keyframe.value[property] = prev.value[property];
- continue;
- }
- interpolate(keyframe, prev, next, property);
- }
- }
- }
- function getPrev(keyframes, i, property) {
- while (i >= 0) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] !== null) return keyframe;
- i--;
- }
- return null;
- }
- function getNext(keyframes, i, property) {
- while (i < keyframes.length) {
- var keyframe = keyframes[i];
- if (keyframe.value[property] !== null) return keyframe;
- i++;
- }
- return null;
- }
- function interpolate(key, prev, next, property) {
- if (next.time - prev.time === 0) {
- key.value[property] = prev.value[property];
- return;
- }
- key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property];
- }
- // animation clips
- function parseAnimationClip(xml) {
- var data = {
- name: xml.getAttribute('id') || 'default',
- start: parseFloat(xml.getAttribute('start') || 0),
- end: parseFloat(xml.getAttribute('end') || 0),
- animations: []
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'instance_animation':
- data.animations.push(parseId(child.getAttribute('url')));
- break;
- }
- }
- library.clips[xml.getAttribute('id')] = data;
- }
- function buildAnimationClip(data) {
- var tracks = [];
- var name = data.name;
- var duration = data.end - data.start || -1;
- var animations = data.animations;
- for (var i = 0, il = animations.length; i < il; i++) {
- var animationTracks = getAnimation(animations[i]);
- for (var j = 0, jl = animationTracks.length; j < jl; j++) {
- tracks.push(animationTracks[j]);
- }
- }
- return new THREE.AnimationClip(name, duration, tracks);
- }
- function getAnimationClip(id) {
- return getBuild(library.clips[id], buildAnimationClip);
- }
- // controller
- function parseController(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId(child.getAttribute('source'));
- data.skin = parseSkin(child);
- break;
- case 'morph':
- data.id = parseId(child.getAttribute('source'));
- console.warn('THREE.ColladaLoader: Morph target animation not supported yet.');
- break;
- }
- }
- library.controllers[xml.getAttribute('id')] = data;
- }
- function parseSkin(xml) {
- var data = {
- sources: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats(child.textContent);
- break;
- case 'source':
- var id = child.getAttribute('id');
- data.sources[id] = parseSource(child);
- break;
- case 'joints':
- data.joints = parseJoints(child);
- break;
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights(child);
- break;
- }
- }
- return data;
- }
- function parseJoints(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var semantic = child.getAttribute('semantic');
- var id = parseId(child.getAttribute('source'));
- data.inputs[semantic] = id;
- break;
- }
- }
- return data;
- }
- function parseVertexWeights(xml) {
- var data = {
- inputs: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var semantic = child.getAttribute('semantic');
- var id = parseId(child.getAttribute('source'));
- var offset = parseInt(child.getAttribute('offset'));
- data.inputs[semantic] = { id: id, offset: offset };
- break;
- case 'vcount':
- data.vcount = parseInts(child.textContent);
- break;
- case 'v':
- data.v = parseInts(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildController(data) {
- var build = {
- id: data.id
- };
- var geometry = library.geometries[build.id];
- if (data.skin !== undefined) {
- build.skin = buildSkin(data.skin);
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- geometry.sources.skinIndices = build.skin.indices;
- geometry.sources.skinWeights = build.skin.weights;
- }
- return build;
- }
- function buildSkin(data) {
- var BONE_LIMIT = 4;
- var build = {
- joints: [], // this must be an array to preserve the joint order
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- };
- var sources = data.sources;
- var vertexWeights = data.vertexWeights;
- var vcount = vertexWeights.vcount;
- var v = vertexWeights.v;
- var jointOffset = vertexWeights.inputs.JOINT.offset;
- var weightOffset = vertexWeights.inputs.WEIGHT.offset;
- var jointSource = data.sources[data.joints.inputs.JOINT];
- var inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX];
- var weights = sources[vertexWeights.inputs.WEIGHT.id].array;
- var stride = 0;
- var i, j, l;
- // procces skin data for each vertex
- for (i = 0, l = vcount.length; i < l; i++) {
- var jointCount = vcount[i]; // this is the amount of joints that affect a single vertex
- var vertexSkinData = [];
- for (j = 0; j < jointCount; j++) {
- var skinIndex = v[stride + jointOffset];
- var weightId = v[stride + weightOffset];
- var skinWeight = weights[weightId];
- vertexSkinData.push({ index: skinIndex, weight: skinWeight });
- stride += 2;
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort(descending);
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for (j = 0; j < BONE_LIMIT; j++) {
- var d = vertexSkinData[j];
- if (d !== undefined) {
- build.indices.array.push(d.index);
- build.weights.array.push(d.weight);
- } else {
- build.indices.array.push(0);
- build.weights.array.push(0);
- }
- }
- }
- // setup bind matrix
- if (data.bindShapeMatrix) {
- build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose();
- } else {
- build.bindMatrix = new THREE.Matrix4().identity();
- }
- // process bones and inverse bind matrix data
- for (i = 0, l = jointSource.array.length; i < l; i++) {
- var name = jointSource.array[i];
- var boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose();
- build.joints.push({ name: name, boneInverse: boneInverse });
- }
- return build;
- // array sort function
- function descending(a, b) {
- return b.weight - a.weight;
- }
- }
- function getController(id) {
- return getBuild(library.controllers[id], buildController);
- }
- // image
- function parseImage(xml) {
- var data = {
- init_from: getElementsByTagName(xml, 'init_from')[0].textContent
- };
- library.images[xml.getAttribute('id')] = data;
- }
- function buildImage(data) {
- if (data.build !== undefined) return data.build;
- return data.init_from;
- }
- function getImage(id) {
- var data = library.images[id];
- if (data !== undefined) {
- return getBuild(data, buildImage);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id);
- return null;
- }
- // effect
- function parseEffect(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON(child);
- break;
- }
- }
- library.effects[xml.getAttribute('id')] = data;
- }
- function parseEffectProfileCOMMON(xml) {
- var data = {
- surfaces: {},
- samplers: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'newparam':
- parseEffectNewparam(child, data);
- break;
- case 'technique':
- data.technique = parseEffectTechnique(child);
- break;
- case 'extra':
- data.extra = parseEffectExtra(child);
- break;
- }
- }
- return data;
- }
- function parseEffectNewparam(xml, data) {
- var sid = xml.getAttribute('sid');
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'surface':
- data.surfaces[sid] = parseEffectSurface(child);
- break;
- case 'sampler2D':
- data.samplers[sid] = parseEffectSampler(child);
- break;
- }
- }
- }
- function parseEffectSurface(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'init_from':
- data.init_from = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectSampler(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'source':
- data.source = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName;
- data.parameters = parseEffectParameters(child);
- break;
- }
- }
- return data;
- }
- function parseEffectParameters(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'bump':
- case 'ambient':
- case 'shininess':
- case 'transparency':
- data[child.nodeName] = parseEffectParameter(child);
- break;
- case 'transparent':
- data[child.nodeName] = {
- opaque: child.getAttribute('opaque'),
- data: parseEffectParameter(child)
- };
- break;
- }
- }
- return data;
- }
- function parseEffectParameter(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'color':
- data[child.nodeName] = parseFloats(child.textContent);
- break;
- case 'float':
- data[child.nodeName] = parseFloat(child.textContent);
- break;
- case 'texture':
- data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) };
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTexture(xml) {
- var data = {
- technique: {}
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'extra':
- parseEffectParameterTextureExtra(child, data);
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtra(xml, data) {
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique':
- parseEffectParameterTextureExtraTechnique(child, data);
- break;
- }
- }
- }
- function parseEffectParameterTextureExtraTechnique(xml, data) {
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data.technique[child.nodeName] = parseFloat(child.textContent);
- break;
- case 'wrapU':
- case 'wrapV':
- // some files have values for wrapU/wrapV which become NaN via parseInt
- if (child.textContent.toUpperCase() === 'TRUE') {
- data.technique[child.nodeName] = 1;
- } else if (child.textContent.toUpperCase() === 'FALSE') {
- data.technique[child.nodeName] = 0;
- } else {
- data.technique[child.nodeName] = parseInt(child.textContent);
- }
- break;
- }
- }
- }
- function parseEffectExtra(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique':
- data.technique = parseEffectExtraTechnique(child);
- break;
- }
- }
- return data;
- }
- function parseEffectExtraTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'double_sided':
- data[child.nodeName] = parseInt(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildEffect(data) {
- return data;
- }
- function getEffect(id) {
- return getBuild(library.effects[id], buildEffect);
- }
- // material
- function parseMaterial(xml) {
- var data = {
- name: xml.getAttribute('name')
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'instance_effect':
- data.url = parseId(child.getAttribute('url'));
- break;
- }
- }
- library.materials[xml.getAttribute('id')] = data;
- }
- function getTextureLoader(image) {
- var loader;
- var extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/
- extension = extension.toLowerCase();
- switch (extension) {
- case 'tga':
- loader = tgaLoader;
- break;
- default:
- loader = textureLoader;
- }
- return loader;
- }
- function buildMaterial(data) {
- var effect = getEffect(data.url);
- var technique = effect.profile.technique;
- var extra = effect.profile.extra;
- var material;
- switch (technique.type) {
- case 'phong':
- case 'blinn':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- material = new THREE.MeshBasicMaterial();
- break;
- }
- material.name = data.name;
- function getTexture(textureObject) {
- var sampler = effect.profile.samplers[textureObject.id];
- var image = null;
- // get image
- if (sampler !== undefined) {
- var surface = effect.profile.surfaces[sampler.source];
- image = getImage(surface.init_from);
- } else {
- console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).');
- image = getImage(textureObject.id);
- }
- // create texture if image is avaiable
- if (image !== null) {
- var loader = getTextureLoader(image);
- if (loader !== undefined) {
- var texture = loader.load(image);
- var extra = textureObject.extra;
- if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) {
- var technique = extra.technique;
- texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.offset.set(technique.offsetU || 0, technique.offsetV || 0);
- texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1);
- } else {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- }
- return texture;
- } else {
- console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image);
- return null;
- }
- } else {
- console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id);
- return null;
- }
- }
- var parameters = technique.parameters;
- for (var key in parameters) {
- var parameter = parameters[key];
- switch (key) {
- case 'diffuse':
- if (parameter.color) material.color.fromArray(parameter.color);
- if (parameter.texture) material.map = getTexture(parameter.texture);
- break;
- case 'specular':
- if (parameter.color && material.specular) material.specular.fromArray(parameter.color);
- if (parameter.texture) material.specularMap = getTexture(parameter.texture);
- break;
- case 'bump':
- if (parameter.texture) material.normalMap = getTexture(parameter.texture);
- break;
- case 'ambient':
- if (parameter.texture) material.lightMap = getTexture(parameter.texture);
- break;
- case 'shininess':
- if (parameter.float && material.shininess) material.shininess = parameter.float;
- break;
- case 'emission':
- if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color);
- if (parameter.texture) material.emissiveMap = getTexture(parameter.texture);
- break;
- }
- }
- //
- var transparent = parameters['transparent'];
- var transparency = parameters['transparency'];
- // <transparency> does not exist but <transparent>
- if (transparency === undefined && transparent) {
- transparency = {
- float: 1
- };
- }
- // <transparent> does not exist but <transparency>
- if (transparent === undefined && transparency) {
- transparent = {
- opaque: 'A_ONE',
- data: {
- color: [1, 1, 1, 1]
- } };
- }
- if (transparent && transparency) {
- // handle case if a texture exists but no color
- if (transparent.data.texture) {
- // we do not set an alpha map (see #13792)
- material.transparent = true;
- } else {
- var color = transparent.data.color;
- switch (transparent.opaque) {
- case 'A_ONE':
- material.opacity = color[3] * transparency.float;
- break;
- case 'RGB_ZERO':
- material.opacity = 1 - color[0] * transparency.float;
- break;
- case 'A_ZERO':
- material.opacity = 1 - color[3] * transparency.float;
- break;
- case 'RGB_ONE':
- material.opacity = color[0] * transparency.float;
- break;
- default:
- console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque);
- }
- if (material.opacity < 1) material.transparent = true;
- }
- }
- //
- if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) {
- material.side = THREE.DoubleSide;
- }
- return material;
- }
- function getMaterial(id) {
- return getBuild(library.materials[id], buildMaterial);
- }
- // camera
- function parseCamera(xml) {
- var data = {
- name: xml.getAttribute('name')
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'optics':
- data.optics = parseCameraOptics(child);
- break;
- }
- }
- library.cameras[xml.getAttribute('id')] = data;
- }
- function parseCameraOptics(xml) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'technique_common':
- return parseCameraTechnique(child);
- }
- }
- return {};
- }
- function parseCameraTechnique(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName;
- data.parameters = parseCameraParameters(child);
- break;
- }
- }
- return data;
- }
- function parseCameraParameters(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[child.nodeName] = parseFloat(child.textContent);
- break;
- }
- }
- return data;
- }
- function buildCamera(data) {
- var camera;
- switch (data.optics.technique) {
- case 'perspective':
- camera = new THREE.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar);
- break;
- case 'orthographic':
- var ymag = data.optics.parameters.ymag;
- var xmag = data.optics.parameters.xmag;
- var aspectRatio = data.optics.parameters.aspect_ratio;
- xmag = xmag === undefined ? ymag * aspectRatio : xmag;
- ymag = ymag === undefined ? xmag / aspectRatio : ymag;
- xmag *= 0.5;
- ymag *= 0.5;
- camera = new THREE.OrthographicCamera(-xmag, xmag, ymag, -ymag, // left, right, top, bottom
- data.optics.parameters.znear, data.optics.parameters.zfar);
- break;
- default:
- camera = new THREE.PerspectiveCamera();
- break;
- }
- camera.name = data.name;
- return camera;
- }
- function getCamera(id) {
- var data = library.cameras[id];
- if (data !== undefined) {
- return getBuild(data, buildCamera);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id);
- return null;
- }
- // light
- function parseLight(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- data = parseLightTechnique(child);
- break;
- }
- }
- library.lights[xml.getAttribute('id')] = data;
- }
- function parseLightTechnique(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName;
- data.parameters = parseLightParameters(child);
- }
- }
- return data;
- }
- function parseLightParameters(xml) {
- var data = {};
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'color':
- var array = parseFloats(child.textContent);
- data.color = new THREE.Color().fromArray(array);
- break;
- case 'falloff_angle':
- data.falloffAngle = parseFloat(child.textContent);
- break;
- case 'quadratic_attenuation':
- var f = parseFloat(child.textContent);
- data.distance = f ? Math.sqrt(1 / f) : 0;
- break;
- }
- }
- return data;
- }
- function buildLight(data) {
- var light;
- switch (data.technique) {
- case 'directional':
- light = new THREE.DirectionalLight();
- break;
- case 'point':
- light = new THREE.PointLight();
- break;
- case 'spot':
- light = new THREE.SpotLight();
- break;
- case 'ambient':
- light = new THREE.AmbientLight();
- break;
- }
- if (data.parameters.color) light.color.copy(data.parameters.color);
- if (data.parameters.distance) light.distance = data.parameters.distance;
- return light;
- }
- function getLight(id) {
- var data = library.lights[id];
- if (data !== undefined) {
- return getBuild(data, buildLight);
- }
- console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id);
- return null;
- }
- // geometry
- function parseGeometry(xml) {
- var data = {
- name: xml.getAttribute('name'),
- sources: {},
- vertices: {},
- primitives: []
- };
- var mesh = getElementsByTagName(xml, 'mesh')[0];
- // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
- if (mesh === undefined) return;
- for (var i = 0; i < mesh.childNodes.length; i++) {
- var child = mesh.childNodes[i];
- if (child.nodeType !== 1) continue;
- var id = child.getAttribute('id');
- switch (child.nodeName) {
- case 'source':
- data.sources[id] = parseSource(child);
- break;
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices(child);
- break;
- case 'polygons':
- console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName);
- break;
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push(parseGeometryPrimitive(child));
- break;
- default:
- console.log(child);
- }
- }
- library.geometries[xml.getAttribute('id')] = data;
- }
- function parseSource(xml) {
- var data = {
- array: [],
- stride: 3
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'float_array':
- data.array = parseFloats(child.textContent);
- break;
- case 'Name_array':
- data.array = parseStrings(child.textContent);
- break;
- case 'technique_common':
- var accessor = getElementsByTagName(child, 'accessor')[0];
- if (accessor !== undefined) {
- data.stride = parseInt(accessor.getAttribute('stride'));
- }
- break;
- }
- }
- return data;
- }
- function parseGeometryVertices(xml) {
- var data = {};
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- data[child.getAttribute('semantic')] = parseId(child.getAttribute('source'));
- }
- return data;
- }
- function parseGeometryPrimitive(xml) {
- var primitive = {
- type: xml.nodeName,
- material: xml.getAttribute('material'),
- count: parseInt(xml.getAttribute('count')),
- inputs: {},
- stride: 0,
- hasUV: false
- };
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'input':
- var id = parseId(child.getAttribute('source'));
- var semantic = child.getAttribute('semantic');
- var offset = parseInt(child.getAttribute('offset'));
- var set = parseInt(child.getAttribute('set'));
- var inputname = set > 0 ? semantic + set : semantic;
- primitive.inputs[inputname] = { id: id, offset: offset };
- primitive.stride = Math.max(primitive.stride, offset + 1);
- if (semantic === 'TEXCOORD') primitive.hasUV = true;
- break;
- case 'vcount':
- primitive.vcount = parseInts(child.textContent);
- break;
- case 'p':
- primitive.p = parseInts(child.textContent);
- break;
- }
- }
- return primitive;
- }
- function groupPrimitives(primitives) {
- var build = {};
- for (var i = 0; i < primitives.length; i++) {
- var primitive = primitives[i];
- if (build[primitive.type] === undefined) build[primitive.type] = [];
- build[primitive.type].push(primitive);
- }
- return build;
- }
- function checkUVCoordinates(primitives) {
- var count = 0;
- for (var i = 0, l = primitives.length; i < l; i++) {
- var primitive = primitives[i];
- if (primitive.hasUV === true) {
- count++;
- }
- }
- if (count > 0 && count < primitives.length) {
- primitives.uvsNeedsFix = true;
- }
- }
- function buildGeometry(data) {
- var build = {};
- var sources = data.sources;
- var vertices = data.vertices;
- var primitives = data.primitives;
- if (primitives.length === 0) return {};
- // our goal is to create one buffer geometry for a single type of primitives
- // first, we group all primitives by their type
- var groupedPrimitives = groupPrimitives(primitives);
- for (var type in groupedPrimitives) {
- var primitiveType = groupedPrimitives[type];
- // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
- checkUVCoordinates(primitiveType);
- // third, create a buffer geometry for each type of primitives
- build[type] = buildGeometryType(primitiveType, sources, vertices);
- }
- return build;
- }
- function buildGeometryType(primitives, sources, vertices) {
- var build = {};
- var position = { array: [], stride: 0 };
- var normal = { array: [], stride: 0 };
- var uv = { array: [], stride: 0 };
- var uv2 = { array: [], stride: 0 };
- var color = { array: [], stride: 0 };
- var skinIndex = { array: [], stride: 4 };
- var skinWeight = { array: [], stride: 4 };
- var geometry = new THREE.BufferGeometry();
- var materialKeys = [];
- var start = 0;
- for (var p = 0; p < primitives.length; p++) {
- var primitive = primitives[p];
- var inputs = primitive.inputs;
- // groups
- var count = 0;
- switch (primitive.type) {
- case 'lines':
- case 'linestrips':
- count = primitive.count * 2;
- break;
- case 'triangles':
- count = primitive.count * 3;
- break;
- case 'polylist':
- for (var g = 0; g < primitive.count; g++) {
- var vc = primitive.vcount[g];
- switch (vc) {
- case 3:
- count += 3; // single triangle
- break;
- case 4:
- count += 6; // quad, subdivided into two triangles
- break;
- default:
- count += (vc - 2) * 3; // polylist with more than four vertices
- break;
- }
- }
- break;
- default:
- console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type);
- }
- geometry.addGroup(start, count, p);
- start += count;
- // material
- if (primitive.material) {
- materialKeys.push(primitive.material);
- }
- // geometry data
- for (var name in inputs) {
- var input = inputs[name];
- switch (name) {
- case 'VERTEX':
- for (var key in vertices) {
- var id = vertices[key];
- switch (key) {
- case 'POSITION':
- var prevLength = position.array.length;
- buildGeometryData(primitive, sources[id], input.offset, position.array);
- position.stride = sources[id].stride;
- if (sources.skinWeights && sources.skinIndices) {
- buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array);
- buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array);
- }
- // see #3803
- if (primitive.hasUV === false && primitives.uvsNeedsFix === true) {
- var count = (position.array.length - prevLength) / position.stride;
- for (var i = 0; i < count; i++) {
- // fill missing uv coordinates
- uv.array.push(0, 0);
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData(primitive, sources[id], input.offset, normal.array);
- normal.stride = sources[id].stride;
- break;
- case 'COLOR':
- buildGeometryData(primitive, sources[id], input.offset, color.array);
- color.stride = sources[id].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[id], input.offset, uv.array);
- uv.stride = sources[id].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[id], input.offset, uv2.array);
- uv.stride = sources[id].stride;
- break;
- default:
- console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key);
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData(primitive, sources[input.id], input.offset, normal.array);
- normal.stride = sources[input.id].stride;
- break;
- case 'COLOR':
- buildGeometryData(primitive, sources[input.id], input.offset, color.array);
- color.stride = sources[input.id].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[input.id], input.offset, uv.array);
- uv.stride = sources[input.id].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[input.id], input.offset, uv2.array);
- uv2.stride = sources[input.id].stride;
- break;
- }
- }
- }
- // build geometry
- if (position.array.length > 0) geometry.addAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride));
- if (normal.array.length > 0) geometry.addAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride));
- if (color.array.length > 0) geometry.addAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride));
- if (uv.array.length > 0) geometry.addAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride));
- if (uv2.array.length > 0) geometry.addAttribute('uv2', new THREE.Float32BufferAttribute(uv2.array, uv2.stride));
- if (skinIndex.array.length > 0) geometry.addAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride));
- if (skinWeight.array.length > 0) geometry.addAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride));
- build.data = geometry;
- build.type = primitives[0].type;
- build.materialKeys = materialKeys;
- return build;
- }
- function buildGeometryData(primitive, source, offset, array) {
- var indices = primitive.p;
- var stride = primitive.stride;
- var vcount = primitive.vcount;
- function pushVector(i) {
- var index = indices[i + offset] * sourceStride;
- var length = index + sourceStride;
- for (; index < length; index++) {
- array.push(sourceArray[index]);
- }
- }
- var sourceArray = source.array;
- var sourceStride = source.stride;
- if (primitive.vcount !== undefined) {
- var index = 0;
- for (var i = 0, l = vcount.length; i < l; i++) {
- var count = vcount[i];
- if (count === 4) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- var d = index + stride * 3;
- pushVector(a);pushVector(b);pushVector(d);
- pushVector(b);pushVector(c);pushVector(d);
- } else if (count === 3) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- pushVector(a);pushVector(b);pushVector(c);
- } else if (count > 4) {
- for (var k = 1, kl = count - 2; k <= kl; k++) {
- var a = index + stride * 0;
- var b = index + stride * k;
- var c = index + stride * (k + 1);
- pushVector(a);pushVector(b);pushVector(c);
- }
- }
- index += stride * count;
- }
- } else {
- for (var i = 0, l = indices.length; i < l; i += stride) {
- pushVector(i);
- }
- }
- }
- function getGeometry(id) {
- return getBuild(library.geometries[id], buildGeometry);
- }
- // kinematics
- function parseKinematicsModel(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- joints: {},
- links: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- parseKinematicsTechniqueCommon(child, data);
- break;
- }
- }
- library.kinematicsModels[xml.getAttribute('id')] = data;
- }
- function buildKinematicsModel(data) {
- if (data.build !== undefined) return data.build;
- return data;
- }
- function getKinematicsModel(id) {
- return getBuild(library.kinematicsModels[id], buildKinematicsModel);
- }
- function parseKinematicsTechniqueCommon(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'joint':
- data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child);
- break;
- case 'link':
- data.links.push(parseKinematicsLink(child));
- break;
- }
- }
- }
- function parseKinematicsJoint(xml) {
- var data;
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'prismatic':
- case 'revolute':
- data = parseKinematicsJointParameter(child);
- break;
- }
- }
- return data;
- }
- function parseKinematicsJointParameter(xml, data) {
- var data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- axis: new THREE.Vector3(),
- limits: {
- min: 0,
- max: 0
- },
- type: xml.nodeName,
- static: false,
- zeroPosition: 0,
- middlePosition: 0
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'axis':
- var array = parseFloats(child.textContent);
- data.axis.fromArray(array);
- break;
- case 'limits':
- var max = child.getElementsByTagName('max')[0];
- var min = child.getElementsByTagName('min')[0];
- data.limits.max = parseFloat(max.textContent);
- data.limits.min = parseFloat(min.textContent);
- break;
- }
- }
- // if min is equal to or greater than max, consider the joint static
- if (data.limits.min >= data.limits.max) {
- data.static = true;
- }
- // calculate middle position
- data.middlePosition = (data.limits.min + data.limits.max) / 2.0;
- return data;
- }
- function parseKinematicsLink(xml) {
- var data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- attachments: [],
- transforms: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'attachment_full':
- data.attachments.push(parseKinematicsAttachment(child));
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child));
- break;
- }
- }
- return data;
- }
- function parseKinematicsAttachment(xml) {
- var data = {
- joint: xml.getAttribute('joint').split('/').pop(),
- transforms: [],
- links: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'link':
- data.links.push(parseKinematicsLink(child));
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child));
- break;
- }
- }
- return data;
- }
- function parseKinematicsTransform(xml) {
- var data = {
- type: xml.nodeName
- };
- var array = parseFloats(xml.textContent);
- switch (data.type) {
- case 'matrix':
- data.obj = new THREE.Matrix4();
- data.obj.fromArray(array).transpose();
- break;
- case 'translate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray(array);
- break;
- case 'rotate':
- data.obj = new THREE.Vector3();
- data.obj.fromArray(array);
- data.angle = THREE.Math.degToRad(array[3]);
- break;
- }
- return data;
- }
- // physics
- function parsePhysicsModel(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- rigidBodies: {}
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'rigid_body':
- data.rigidBodies[child.getAttribute('name')] = {};
- parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]);
- break;
- }
- }
- library.physicsModels[xml.getAttribute('id')] = data;
- }
- function parsePhysicsRigidBody(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'technique_common':
- parsePhysicsTechniqueCommon(child, data);
- break;
- }
- }
- }
- function parsePhysicsTechniqueCommon(xml, data) {
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'inertia':
- data.inertia = parseFloats(child.textContent);
- break;
- case 'mass':
- data.mass = parseFloats(child.textContent)[0];
- break;
- }
- }
- }
- // scene
- function parseKinematicsScene(xml) {
- var data = {
- bindJointAxis: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'bind_joint_axis':
- data.bindJointAxis.push(parseKinematicsBindJointAxis(child));
- break;
- }
- }
- library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data;
- }
- function parseKinematicsBindJointAxis(xml) {
- var data = {
- target: xml.getAttribute('target').split('/').pop()
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'axis':
- var param = child.getElementsByTagName('param')[0];
- data.axis = param.textContent;
- var tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0];
- data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1);
- break;
- }
- }
- return data;
- }
- function buildKinematicsScene(data) {
- if (data.build !== undefined) return data.build;
- return data;
- }
- function getKinematicsScene(id) {
- return getBuild(library.kinematicsScenes[id], buildKinematicsScene);
- }
- function setupKinematics() {
- var kinematicsModelId = Object.keys(library.kinematicsModels)[0];
- var kinematicsSceneId = Object.keys(library.kinematicsScenes)[0];
- var visualSceneId = Object.keys(library.visualScenes)[0];
- if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return;
- var kinematicsModel = getKinematicsModel(kinematicsModelId);
- var kinematicsScene = getKinematicsScene(kinematicsSceneId);
- var visualScene = getVisualScene(visualSceneId);
- var bindJointAxis = kinematicsScene.bindJointAxis;
- var jointMap = {};
- for (var i = 0, l = bindJointAxis.length; i < l; i++) {
- var axis = bindJointAxis[i];
- // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
- var targetElement = collada.querySelector('[sid="' + axis.target + '"]');
- if (targetElement) {
- // get the parent of the transfrom element
- var parentVisualElement = targetElement.parentElement;
- // connect the joint of the kinematics model with the element in the visual scene
- connect(axis.jointIndex, parentVisualElement);
- }
- }
- function connect(jointIndex, visualElement) {
- var visualElementName = visualElement.getAttribute('name');
- var joint = kinematicsModel.joints[jointIndex];
- visualScene.traverse(function (object) {
- if (object.name === visualElementName) {
- jointMap[jointIndex] = {
- object: object,
- transforms: buildTransformList(visualElement),
- joint: joint,
- position: joint.zeroPosition
- };
- }
- });
- }
- var m0 = new THREE.Matrix4();
- kinematics = {
- joints: kinematicsModel && kinematicsModel.joints,
- getJointValue: function getJointValue(jointIndex) {
- var jointData = jointMap[jointIndex];
- if (jointData) {
- return jointData.position;
- } else {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.');
- }
- },
- setJointValue: function setJointValue(jointIndex, value) {
- var jointData = jointMap[jointIndex];
- if (jointData) {
- var joint = jointData.joint;
- if (value > joint.limits.max || value < joint.limits.min) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').');
- } else if (joint.static) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.');
- } else {
- var object = jointData.object;
- var axis = joint.axis;
- var transforms = jointData.transforms;
- matrix.identity();
- // each update, we have to apply all transforms in the correct order
- for (var i = 0; i < transforms.length; i++) {
- var transform = transforms[i];
- // if there is a connection of the transform node with a joint, apply the joint value
- if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) {
- switch (joint.type) {
- case 'revolute':
- matrix.multiply(m0.makeRotationAxis(axis, THREE.Math.degToRad(value)));
- break;
- case 'prismatic':
- matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value));
- break;
- default:
- console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type);
- break;
- }
- } else {
- switch (transform.type) {
- case 'matrix':
- matrix.multiply(transform.obj);
- break;
- case 'translate':
- matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z));
- break;
- case 'scale':
- matrix.scale(transform.obj);
- break;
- case 'rotate':
- matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle));
- break;
- }
- }
- }
- object.matrix.copy(matrix);
- object.matrix.decompose(object.position, object.quaternion, object.scale);
- jointMap[jointIndex].position = value;
- }
- } else {
- console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.');
- }
- }
- };
- }
- function buildTransformList(node) {
- var transforms = [];
- var xml = collada.querySelector('[id="' + node.id + '"]');
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'matrix':
- var array = parseFloats(child.textContent);
- var matrix = new THREE.Matrix4().fromArray(array).transpose();
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: matrix
- });
- break;
- case 'translate':
- case 'scale':
- var array = parseFloats(child.textContent);
- var vector = new THREE.Vector3().fromArray(array);
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector
- });
- break;
- case 'rotate':
- var array = parseFloats(child.textContent);
- var vector = new THREE.Vector3().fromArray(array);
- var angle = THREE.Math.degToRad(array[3]);
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector,
- angle: angle
- });
- break;
- }
- }
- return transforms;
- }
- // nodes
- function prepareNodes(xml) {
- var elements = xml.getElementsByTagName('node');
- // ensure all node elements have id attributes
- for (var i = 0; i < elements.length; i++) {
- var element = elements[i];
- if (element.hasAttribute('id') === false) {
- element.setAttribute('id', generateId());
- }
- }
- }
- var matrix = new THREE.Matrix4();
- var vector = new THREE.Vector3();
- function parseNode(xml) {
- var data = {
- name: xml.getAttribute('name') || '',
- type: xml.getAttribute('type'),
- id: xml.getAttribute('id'),
- sid: xml.getAttribute('sid'),
- matrix: new THREE.Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- if (child.nodeType !== 1) continue;
- switch (child.nodeName) {
- case 'node':
- data.nodes.push(child.getAttribute('id'));
- parseNode(child);
- break;
- case 'instance_camera':
- data.instanceCameras.push(parseId(child.getAttribute('url')));
- break;
- case 'instance_controller':
- data.instanceControllers.push(parseNodeInstance(child));
- break;
- case 'instance_light':
- data.instanceLights.push(parseId(child.getAttribute('url')));
- break;
- case 'instance_geometry':
- data.instanceGeometries.push(parseNodeInstance(child));
- break;
- case 'instance_node':
- data.instanceNodes.push(parseId(child.getAttribute('url')));
- break;
- case 'matrix':
- var array = parseFloats(child.textContent);
- data.matrix.multiply(matrix.fromArray(array).transpose());
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'translate':
- var array = parseFloats(child.textContent);
- vector.fromArray(array);
- data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'rotate':
- var array = parseFloats(child.textContent);
- var angle = THREE.Math.degToRad(array[3]);
- data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'scale':
- var array = parseFloats(child.textContent);
- data.matrix.scale(vector.fromArray(array));
- data.transforms[child.getAttribute('sid')] = child.nodeName;
- break;
- case 'extra':
- break;
- default:
- console.log(child);
- }
- }
- if (hasNode(data.id)) {
- console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id);
- } else {
- library.nodes[data.id] = data;
- }
- return data;
- }
- function parseNodeInstance(xml) {
- var data = {
- id: parseId(xml.getAttribute('url')),
- materials: {},
- skeletons: []
- };
- for (var i = 0; i < xml.childNodes.length; i++) {
- var child = xml.childNodes[i];
- switch (child.nodeName) {
- case 'bind_material':
- var instances = child.getElementsByTagName('instance_material');
- for (var j = 0; j < instances.length; j++) {
- var instance = instances[j];
- var symbol = instance.getAttribute('symbol');
- var target = instance.getAttribute('target');
- data.materials[symbol] = parseId(target);
- }
- break;
- case 'skeleton':
- data.skeletons.push(parseId(child.textContent));
- break;
- default:
- break;
- }
- }
- return data;
- }
- function buildSkeleton(skeletons, joints) {
- var boneData = [];
- var sortedBoneData = [];
- var i, j, data;
- // a skeleton can have multiple root bones. collada expresses this
- // situtation with multiple "skeleton" tags per controller instance
- for (i = 0; i < skeletons.length; i++) {
- var skeleton = skeletons[i];
- var root;
- if (hasNode(skeleton)) {
- root = getNode(skeleton);
- buildBoneHierarchy(root, joints, boneData);
- } else if (hasVisualScene(skeleton)) {
- // handle case where the skeleton refers to the visual scene (#13335)
- var visualScene = library.visualScenes[skeleton];
- var children = visualScene.children;
- for (var j = 0; j < children.length; j++) {
- var child = children[j];
- if (child.type === 'JOINT') {
- var root = getNode(child.id);
- buildBoneHierarchy(root, joints, boneData);
- }
- }
- } else {
- console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton);
- }
- }
- // sort bone data (the order is defined in the corresponding controller)
- for (i = 0; i < joints.length; i++) {
- for (j = 0; j < boneData.length; j++) {
- data = boneData[j];
- if (data.bone.name === joints[i].name) {
- sortedBoneData[i] = data;
- data.processed = true;
- break;
- }
- }
- }
- // add unprocessed bone data at the end of the list
- for (i = 0; i < boneData.length; i++) {
- data = boneData[i];
- if (data.processed === false) {
- sortedBoneData.push(data);
- data.processed = true;
- }
- }
- // setup arrays for skeleton creation
- var bones = [];
- var boneInverses = [];
- for (i = 0; i < sortedBoneData.length; i++) {
- data = sortedBoneData[i];
- bones.push(data.bone);
- boneInverses.push(data.boneInverse);
- }
- return new THREE.Skeleton(bones, boneInverses);
- }
- function buildBoneHierarchy(root, joints, boneData) {
- // setup bone data from visual scene
- root.traverse(function (object) {
- if (object.isBone === true) {
- var boneInverse;
- // retrieve the boneInverse from the controller data
- for (var i = 0; i < joints.length; i++) {
- var joint = joints[i];
- if (joint.name === object.name) {
- boneInverse = joint.boneInverse;
- break;
- }
- }
- if (boneInverse === undefined) {
- // Unfortunately, there can be joints in the visual scene that are not part of the
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
- // ensure a correct animation of the model.
- boneInverse = new THREE.Matrix4();
- }
- boneData.push({ bone: object, boneInverse: boneInverse, processed: false });
- }
- });
- }
- function buildNode(data) {
- var objects = [];
- var matrix = data.matrix;
- var nodes = data.nodes;
- var type = data.type;
- var instanceCameras = data.instanceCameras;
- var instanceControllers = data.instanceControllers;
- var instanceLights = data.instanceLights;
- var instanceGeometries = data.instanceGeometries;
- var instanceNodes = data.instanceNodes;
- // nodes
- for (var i = 0, l = nodes.length; i < l; i++) {
- objects.push(getNode(nodes[i]));
- }
- // instance cameras
- for (var i = 0, l = instanceCameras.length; i < l; i++) {
- var instanceCamera = getCamera(instanceCameras[i]);
- if (instanceCamera !== null) {
- objects.push(instanceCamera.clone());
- }
- }
- // instance controllers
- for (var i = 0, l = instanceControllers.length; i < l; i++) {
- var instance = instanceControllers[i];
- var controller = getController(instance.id);
- var geometries = getGeometry(controller.id);
- var newObjects = buildObjects(geometries, instance.materials);
- var skeletons = instance.skeletons;
- var joints = controller.skin.joints;
- var skeleton = buildSkeleton(skeletons, joints);
- for (var j = 0, jl = newObjects.length; j < jl; j++) {
- var object = newObjects[j];
- if (object.isSkinnedMesh) {
- object.bind(skeleton, controller.skin.bindMatrix);
- object.normalizeSkinWeights();
- }
- objects.push(object);
- }
- }
- // instance lights
- for (var i = 0, l = instanceLights.length; i < l; i++) {
- var instanceLight = getLight(instanceLights[i]);
- if (instanceLight !== null) {
- objects.push(instanceLight.clone());
- }
- }
- // instance geometries
- for (var i = 0, l = instanceGeometries.length; i < l; i++) {
- var instance = instanceGeometries[i];
- // a single geometry instance in collada can lead to multiple object3Ds.
- // this is the case when primitives are combined like triangles and lines
- var geometries = getGeometry(instance.id);
- var newObjects = buildObjects(geometries, instance.materials);
- for (var j = 0, jl = newObjects.length; j < jl; j++) {
- objects.push(newObjects[j]);
- }
- }
- // instance nodes
- for (var i = 0, l = instanceNodes.length; i < l; i++) {
- objects.push(getNode(instanceNodes[i]).clone());
- }
- var object;
- if (nodes.length === 0 && objects.length === 1) {
- object = objects[0];
- } else {
- object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group();
- for (var i = 0; i < objects.length; i++) {
- object.add(objects[i]);
- }
- }
- if (object.name === '') {
- object.name = type === 'JOINT' ? data.sid : data.name;
- }
- object.matrix.copy(matrix);
- object.matrix.decompose(object.position, object.quaternion, object.scale);
- return object;
- }
- var fallbackMaterial = new THREE.MeshBasicMaterial({ color: 0xff00ff });
- function resolveMaterialBinding(keys, instanceMaterials) {
- var materials = [];
- for (var i = 0, l = keys.length; i < l; i++) {
- var id = instanceMaterials[keys[i]];
- if (id === undefined) {
- console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]);
- materials.push(fallbackMaterial);
- } else {
- materials.push(getMaterial(id));
- }
- }
- return materials;
- }
- function buildObjects(geometries, instanceMaterials) {
- var objects = [];
- for (var type in geometries) {
- var geometry = geometries[type];
- var materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials);
- // handle case if no materials are defined
- if (materials.length === 0) {
- if (type === 'lines' || type === 'linestrips') {
- materials.push(new THREE.LineBasicMaterial());
- } else {
- materials.push(new THREE.MeshPhongMaterial());
- }
- }
- // regard skinning
- var skinning = geometry.data.attributes.skinIndex !== undefined;
- if (skinning) {
- for (var i = 0, l = materials.length; i < l; i++) {
- materials[i].skinning = true;
- }
- }
- // choose between a single or multi materials (material array)
- var material = materials.length === 1 ? materials[0] : materials;
- // now create a specific 3D object
- var object;
- switch (type) {
- case 'lines':
- object = new THREE.LineSegments(geometry.data, material);
- break;
- case 'linestrips':
- object = new THREE.Line(geometry.data, material);
- break;
- case 'triangles':
- case 'polylist':
- if (skinning) {
- object = new THREE.SkinnedMesh(geometry.data, material);
- } else {
- object = new THREE.Mesh(geometry.data, material);
- }
- break;
- }
- objects.push(object);
- }
- return objects;
- }
- function hasNode(id) {
- return library.nodes[id] !== undefined;
- }
- function getNode(id) {
- return getBuild(library.nodes[id], buildNode);
- }
- // visual scenes
- function parseVisualScene(xml) {
- var data = {
- name: xml.getAttribute('name'),
- children: []
- };
- prepareNodes(xml);
- var elements = getElementsByTagName(xml, 'node');
- for (var i = 0; i < elements.length; i++) {
- data.children.push(parseNode(elements[i]));
- }
- library.visualScenes[xml.getAttribute('id')] = data;
- }
- function buildVisualScene(data) {
- var group = new THREE.Group();
- group.name = data.name;
- var children = data.children;
- for (var i = 0; i < children.length; i++) {
- var child = children[i];
- group.add(getNode(child.id));
- }
- return group;
- }
- function hasVisualScene(id) {
- return library.visualScenes[id] !== undefined;
- }
- function getVisualScene(id) {
- return getBuild(library.visualScenes[id], buildVisualScene);
- }
- // scenes
- function parseScene(xml) {
- var instance = getElementsByTagName(xml, 'instance_visual_scene')[0];
- return getVisualScene(parseId(instance.getAttribute('url')));
- }
- function setupAnimations() {
- var clips = library.clips;
- if (isEmpty(clips) === true) {
- if (isEmpty(library.animations) === false) {
- // if there are animations but no clips, we create a default clip for playback
- var tracks = [];
- for (var id in library.animations) {
- var animationTracks = getAnimation(id);
- for (var i = 0, l = animationTracks.length; i < l; i++) {
- tracks.push(animationTracks[i]);
- }
- }
- animations.push(new THREE.AnimationClip('default', -1, tracks));
- }
- } else {
- for (var id in clips) {
- animations.push(getAnimationClip(id));
- }
- }
- }
- if (text.length === 0) {
- return { scene: new THREE.Scene() };
- }
- var xml = new DOMParser().parseFromString(text, 'application/xml');
- var collada = getElementsByTagName(xml, 'COLLADA')[0];
- // metadata
- var version = collada.getAttribute('version');
- console.log('THREE.ColladaLoader: File version', version);
- var asset = parseAsset(getElementsByTagName(collada, 'asset')[0]);
- var textureLoader = new THREE.TextureLoader(this.manager);
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
- var tgaLoader;
- if (THREE.TGALoader) {
- tgaLoader = new THREE.TGALoader(this.manager);
- tgaLoader.setPath(this.resourcePath || path);
- }
- //
- var animations = [];
- var kinematics = {};
- var count = 0;
- //
- var library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {},
- kinematicsModels: {},
- physicsModels: {},
- kinematicsScenes: {}
- };
- parseLibrary(collada, 'library_animations', 'animation', parseAnimation);
- parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip);
- parseLibrary(collada, 'library_controllers', 'controller', parseController);
- parseLibrary(collada, 'library_images', 'image', parseImage);
- parseLibrary(collada, 'library_effects', 'effect', parseEffect);
- parseLibrary(collada, 'library_materials', 'material', parseMaterial);
- parseLibrary(collada, 'library_cameras', 'camera', parseCamera);
- parseLibrary(collada, 'library_lights', 'light', parseLight);
- parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry);
- parseLibrary(collada, 'library_nodes', 'node', parseNode);
- parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene);
- parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel);
- parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel);
- parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene);
- buildLibrary(library.animations, buildAnimation);
- buildLibrary(library.clips, buildAnimationClip);
- buildLibrary(library.controllers, buildController);
- buildLibrary(library.images, buildImage);
- buildLibrary(library.effects, buildEffect);
- buildLibrary(library.materials, buildMaterial);
- buildLibrary(library.cameras, buildCamera);
- buildLibrary(library.lights, buildLight);
- buildLibrary(library.geometries, buildGeometry);
- buildLibrary(library.visualScenes, buildVisualScene);
- setupAnimations();
- setupKinematics();
- var scene = parseScene(getElementsByTagName(collada, 'scene')[0]);
- if (asset.upAxis === 'Z_UP') {
- scene.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0));
- }
- scene.scale.multiplyScalar(asset.unit);
- return {
- animations: animations,
- kinematics: kinematics,
- library: library,
- scene: scene
- };
- }
- };
- },{}],3:[function(require,module,exports){
- 'use strict';
- var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
- var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) {
- return typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj);
- };
- /**
- * @author Kyle-Larson https://github.com/Kyle-Larson
- * @author Takahiro https://github.com/takahirox
- * @author Lewy Blue https://github.com/looeee
- *
- * Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
- * Versions lower than this may load but will probably have errors
- *
- * Needs Support:
- * Morph normals / blend shape normals
- *
- * FBX format references:
- * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
- * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
- *
- * Binary format specification:
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- */
- module.exports = THREE.FBXLoader = function () {
- var fbxTree;
- var connections;
- var sceneGraph;
- function FBXLoader(manager) {
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
- }
- FBXLoader.prototype = {
- constructor: FBXLoader,
- crossOrigin: 'anonymous',
- load: function load(url, onLoad, onProgress, onError) {
- var self = this;
- var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url);
- var loader = new THREE.FileLoader(this.manager);
- loader.setResponseType('arraybuffer');
- loader.load(url, function (buffer) {
- try {
- var scene = self.parse(buffer, resourceDirectory);
- onLoad(scene);
- } catch (error) {
- setTimeout(function () {
- if (onError) onError(error);
- self.manager.itemError(url);
- }, 0);
- }
- }, onProgress, onError);
- },
- setCrossOrigin: function setCrossOrigin(value) {
- this.crossOrigin = value;
- return this;
- },
- parse: function parse(FBXBuffer, resourceDirectory) {
- if (isFbxFormatBinary(FBXBuffer)) {
- fbxTree = new BinaryParser().parse(FBXBuffer);
- } else {
- var FBXText = convertArrayBufferToString(FBXBuffer);
- if (!isFbxFormatASCII(FBXText)) {
- throw new Error('THREE.FBXLoader: Unknown format.');
- }
- if (getFbxVersion(FBXText) < 7000) {
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
- }
- fbxTree = new TextParser().parse(FBXText);
- }
- //console.log( FBXTree );
- var textureLoader = new THREE.TextureLoader(this.manager).setPath(resourceDirectory).setCrossOrigin(this.crossOrigin);
- return new FBXTreeParser(textureLoader).parse(fbxTree);
- }
- };
- // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group
- function FBXTreeParser(textureLoader) {
- this.textureLoader = textureLoader;
- }
- FBXTreeParser.prototype = {
- constructor: FBXTreeParser,
- parse: function parse() {
- connections = this.parseConnections();
- var images = this.parseImages();
- var textures = this.parseTextures(images);
- var materials = this.parseMaterials(textures);
- var deformers = this.parseDeformers();
- var geometryMap = new GeometryParser().parse(deformers);
- this.parseScene(deformers, geometryMap, materials);
- return sceneGraph;
- },
- // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
- // and details the connection type
- parseConnections: function parseConnections() {
- var connectionMap = new Map();
- if ('Connections' in fbxTree) {
- var rawConnections = fbxTree.Connections.connections;
- rawConnections.forEach(function (rawConnection) {
- var fromID = rawConnection[0];
- var toID = rawConnection[1];
- var relationship = rawConnection[2];
- if (!connectionMap.has(fromID)) {
- connectionMap.set(fromID, {
- parents: [],
- children: []
- });
- }
- var parentRelationship = { ID: toID, relationship: relationship };
- connectionMap.get(fromID).parents.push(parentRelationship);
- if (!connectionMap.has(toID)) {
- connectionMap.set(toID, {
- parents: [],
- children: []
- });
- }
- var childRelationship = { ID: fromID, relationship: relationship };
- connectionMap.get(toID).children.push(childRelationship);
- });
- }
- return connectionMap;
- },
- // Parse FBXTree.Objects.Video for embedded image data
- // These images are connected to textures in FBXTree.Objects.Textures
- // via FBXTree.Connections.
- parseImages: function parseImages() {
- var images = {};
- var blobs = {};
- if ('Video' in fbxTree.Objects) {
- var videoNodes = fbxTree.Objects.Video;
- for (var nodeID in videoNodes) {
- var videoNode = videoNodes[nodeID];
- var id = parseInt(nodeID);
- images[id] = videoNode.RelativeFilename || videoNode.Filename;
- // raw image data is in videoNode.Content
- if ('Content' in videoNode) {
- var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
- var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
- if (arrayBufferContent || base64Content) {
- var image = this.parseImage(videoNodes[nodeID]);
- blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
- }
- }
- }
- }
- for (var id in images) {
- var filename = images[id];
- if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
- }
- return images;
- },
- // Parse embedded image data in FBXTree.Video.Content
- parseImage: function parseImage(videoNode) {
- var content = videoNode.Content;
- var fileName = videoNode.RelativeFilename || videoNode.Filename;
- var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
- var type;
- switch (extension) {
- case 'bmp':
- type = 'image/bmp';
- break;
- case 'jpg':
- case 'jpeg':
- type = 'image/jpeg';
- break;
- case 'png':
- type = 'image/png';
- break;
- case 'tif':
- type = 'image/tiff';
- break;
- case 'tga':
- if (typeof THREE.TGALoader !== 'function') {
- console.warn('FBXLoader: THREE.TGALoader is required to load TGA textures');
- return;
- } else {
- if (THREE.Loader.Handlers.get('.tga') === null) {
- THREE.Loader.Handlers.add(/\.tga$/i, new THREE.TGALoader());
- }
- type = 'image/tga';
- break;
- }
- default:
- console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
- return;
- }
- if (typeof content === 'string') {
- // ASCII format
- return 'data:' + type + ';base64,' + content;
- } else {
- // Binary Format
- var array = new Uint8Array(content);
- return window.URL.createObjectURL(new Blob([array], { type: type }));
- }
- },
- // Parse nodes in FBXTree.Objects.Texture
- // These contain details such as UV scaling, cropping, rotation etc and are connected
- // to images in FBXTree.Objects.Video
- parseTextures: function parseTextures(images) {
- var textureMap = new Map();
- if ('Texture' in fbxTree.Objects) {
- var textureNodes = fbxTree.Objects.Texture;
- for (var nodeID in textureNodes) {
- var texture = this.parseTexture(textureNodes[nodeID], images);
- textureMap.set(parseInt(nodeID), texture);
- }
- }
- return textureMap;
- },
- // Parse individual node in FBXTree.Objects.Texture
- parseTexture: function parseTexture(textureNode, images) {
- var texture = this.loadTexture(textureNode, images);
- texture.ID = textureNode.id;
- texture.name = textureNode.attrName;
- var wrapModeU = textureNode.WrapModeU;
- var wrapModeV = textureNode.WrapModeV;
- var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
- var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
- // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
- // 0: repeat(default), 1: clamp
- texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- if ('Scaling' in textureNode) {
- var values = textureNode.Scaling.value;
- texture.repeat.x = values[0];
- texture.repeat.y = values[1];
- }
- return texture;
- },
- // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
- loadTexture: function loadTexture(textureNode, images) {
- var fileName;
- var currentPath = this.textureLoader.path;
- var children = connections.get(textureNode.id).children;
- if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
- fileName = images[children[0].ID];
- if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
- this.textureLoader.setPath(undefined);
- }
- }
- var texture;
- var extension = textureNode.FileName.slice(-3).toLowerCase();
- if (extension === 'tga') {
- var loader = THREE.Loader.Handlers.get('.tga');
- if (loader === null) {
- console.warn('FBXLoader: TGALoader not found, creating empty placeholder texture for', fileName);
- texture = new THREE.Texture();
- } else {
- texture = loader.load(fileName);
- }
- } else if (extension === 'psd') {
- console.warn('FBXLoader: PSD textures are not supported, creating empty placeholder texture for', fileName);
- texture = new THREE.Texture();
- } else {
- texture = this.textureLoader.load(fileName);
- }
- this.textureLoader.setPath(currentPath);
- return texture;
- },
- // Parse nodes in FBXTree.Objects.Material
- parseMaterials: function parseMaterials(textureMap) {
- var materialMap = new Map();
- if ('Material' in fbxTree.Objects) {
- var materialNodes = fbxTree.Objects.Material;
- for (var nodeID in materialNodes) {
- var material = this.parseMaterial(materialNodes[nodeID], textureMap);
- if (material !== null) materialMap.set(parseInt(nodeID), material);
- }
- }
- return materialMap;
- },
- // Parse single node in FBXTree.Objects.Material
- // Materials are connected to texture maps in FBXTree.Objects.Textures
- // FBX format currently only supports Lambert and Phong shading models
- parseMaterial: function parseMaterial(materialNode, textureMap) {
- var ID = materialNode.id;
- var name = materialNode.attrName;
- var type = materialNode.ShadingModel;
- // Case where FBX wraps shading model in property object.
- if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') {
- type = type.value;
- }
- // Ignore unused materials which don't have any connections.
- if (!connections.has(ID)) return null;
- var parameters = this.parseParameters(materialNode, textureMap, ID);
- var material;
- switch (type.toLowerCase()) {
- case 'phong':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
- material = new THREE.MeshPhongMaterial({ color: 0x3300ff });
- break;
- }
- material.setValues(parameters);
- material.name = name;
- return material;
- },
- // Parse FBX material and return parameters suitable for a three.js material
- // Also parse the texture map and return any textures associated with the material
- parseParameters: function parseParameters(materialNode, textureMap, ID) {
- var parameters = {};
- if (materialNode.BumpFactor) {
- parameters.bumpScale = materialNode.BumpFactor.value;
- }
- if (materialNode.Diffuse) {
- parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value);
- } else if (materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color') {
- // The blender exporter exports diffuse here instead of in materialNode.Diffuse
- parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value);
- }
- if (materialNode.DisplacementFactor) {
- parameters.displacementScale = materialNode.DisplacementFactor.value;
- }
- if (materialNode.Emissive) {
- parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value);
- } else if (materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color') {
- // The blender exporter exports emissive color here instead of in materialNode.Emissive
- parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value);
- }
- if (materialNode.EmissiveFactor) {
- parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value);
- }
- if (materialNode.Opacity) {
- parameters.opacity = parseFloat(materialNode.Opacity.value);
- }
- if (parameters.opacity < 1.0) {
- parameters.transparent = true;
- }
- if (materialNode.ReflectionFactor) {
- parameters.reflectivity = materialNode.ReflectionFactor.value;
- }
- if (materialNode.Shininess) {
- parameters.shininess = materialNode.Shininess.value;
- }
- if (materialNode.Specular) {
- parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value);
- } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') {
- // The blender exporter exports specular color here instead of in materialNode.Specular
- parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value);
- }
- var self = this;
- connections.get(ID).children.forEach(function (child) {
- var type = child.relationship;
- switch (type) {
- case 'Bump':
- parameters.bumpMap = self.getTexture(textureMap, child.ID);
- break;
- case 'DiffuseColor':
- parameters.map = self.getTexture(textureMap, child.ID);
- break;
- case 'DisplacementColor':
- parameters.displacementMap = self.getTexture(textureMap, child.ID);
- break;
- case 'EmissiveColor':
- parameters.emissiveMap = self.getTexture(textureMap, child.ID);
- break;
- case 'NormalMap':
- parameters.normalMap = self.getTexture(textureMap, child.ID);
- break;
- case 'ReflectionColor':
- parameters.envMap = self.getTexture(textureMap, child.ID);
- parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
- break;
- case 'SpecularColor':
- parameters.specularMap = self.getTexture(textureMap, child.ID);
- break;
- case 'TransparentColor':
- parameters.alphaMap = self.getTexture(textureMap, child.ID);
- parameters.transparent = true;
- break;
- case 'AmbientColor':
- case 'ShininessExponent': // AKA glossiness map
- case 'SpecularFactor': // AKA specularLevel
- case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
- default:
- console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
- break;
- }
- });
- return parameters;
- },
- // get a texture from the textureMap for use by a material.
- getTexture: function getTexture(textureMap, id) {
- // if the texture is a layered texture, just use the first layer and issue a warning
- if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
- console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
- id = connections.get(id).children[0].ID;
- }
- return textureMap.get(id);
- },
- // Parse nodes in FBXTree.Objects.Deformer
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
- parseDeformers: function parseDeformers() {
- var skeletons = {};
- var morphTargets = {};
- if ('Deformer' in fbxTree.Objects) {
- var DeformerNodes = fbxTree.Objects.Deformer;
- for (var nodeID in DeformerNodes) {
- var deformerNode = DeformerNodes[nodeID];
- var relationships = connections.get(parseInt(nodeID));
- if (deformerNode.attrType === 'Skin') {
- var skeleton = this.parseSkeleton(relationships, DeformerNodes);
- skeleton.ID = nodeID;
- if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
- skeleton.geometryID = relationships.parents[0].ID;
- skeletons[nodeID] = skeleton;
- } else if (deformerNode.attrType === 'BlendShape') {
- var morphTarget = {
- id: nodeID
- };
- morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
- morphTarget.id = nodeID;
- if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
- morphTargets[nodeID] = morphTarget;
- }
- }
- }
- return {
- skeletons: skeletons,
- morphTargets: morphTargets
- };
- },
- // Parse single nodes in FBXTree.Objects.Deformer
- // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
- // Each skin node represents a skeleton and each cluster node represents a bone
- parseSkeleton: function parseSkeleton(relationships, deformerNodes) {
- var rawBones = [];
- relationships.children.forEach(function (child) {
- var boneNode = deformerNodes[child.ID];
- if (boneNode.attrType !== 'Cluster') return;
- var rawBone = {
- ID: child.ID,
- indices: [],
- weights: [],
- transform: new THREE.Matrix4().fromArray(boneNode.Transform.a),
- transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a),
- linkMode: boneNode.Mode
- };
- if ('Indexes' in boneNode) {
- rawBone.indices = boneNode.Indexes.a;
- rawBone.weights = boneNode.Weights.a;
- }
- rawBones.push(rawBone);
- });
- return {
- rawBones: rawBones,
- bones: []
- };
- },
- // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
- parseMorphTargets: function parseMorphTargets(relationships, deformerNodes) {
- var rawMorphTargets = [];
- for (var i = 0; i < relationships.children.length; i++) {
- if (i === 8) {
- console.warn('FBXLoader: maximum of 8 morph targets supported. Ignoring additional targets.');
- break;
- }
- var child = relationships.children[i];
- var morphTargetNode = deformerNodes[child.ID];
- var rawMorphTarget = {
- name: morphTargetNode.attrName,
- initialWeight: morphTargetNode.DeformPercent,
- id: morphTargetNode.id,
- fullWeights: morphTargetNode.FullWeights.a
- };
- if (morphTargetNode.attrType !== 'BlendShapeChannel') return;
- var targetRelationships = connections.get(parseInt(child.ID));
- targetRelationships.children.forEach(function (child) {
- if (child.relationship === undefined) rawMorphTarget.geoID = child.ID;
- });
- rawMorphTargets.push(rawMorphTarget);
- }
- return rawMorphTargets;
- },
- // create the main THREE.Group() to be returned by the loader
- parseScene: function parseScene(deformers, geometryMap, materialMap) {
- sceneGraph = new THREE.Group();
- var modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap);
- var modelNodes = fbxTree.Objects.Model;
- var self = this;
- modelMap.forEach(function (model) {
- var modelNode = modelNodes[model.ID];
- self.setLookAtProperties(model, modelNode);
- var parentConnections = connections.get(model.ID).parents;
- parentConnections.forEach(function (connection) {
- var parent = modelMap.get(connection.ID);
- if (parent !== undefined) parent.add(model);
- });
- if (model.parent === null) {
- sceneGraph.add(model);
- }
- });
- this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
- this.createAmbientLight();
- this.setupMorphMaterials();
- var animations = new AnimationParser().parse();
- // if all the models where already combined in a single group, just return that
- if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
- sceneGraph.children[0].animations = animations;
- sceneGraph = sceneGraph.children[0];
- }
- sceneGraph.animations = animations;
- },
- // parse nodes in FBXTree.Objects.Model
- parseModels: function parseModels(skeletons, geometryMap, materialMap) {
- var modelMap = new Map();
- var modelNodes = fbxTree.Objects.Model;
- for (var nodeID in modelNodes) {
- var id = parseInt(nodeID);
- var node = modelNodes[nodeID];
- var relationships = connections.get(id);
- var model = this.buildSkeleton(relationships, skeletons, id, node.attrName);
- if (!model) {
- switch (node.attrType) {
- case 'Camera':
- model = this.createCamera(relationships);
- break;
- case 'Light':
- model = this.createLight(relationships);
- break;
- case 'Mesh':
- model = this.createMesh(relationships, geometryMap, materialMap);
- break;
- case 'NurbsCurve':
- model = this.createCurve(relationships, geometryMap);
- break;
- case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead
- case 'Null':
- default:
- model = new THREE.Group();
- break;
- }
- model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName);
- model.ID = id;
- }
- this.setModelTransforms(model, node);
- modelMap.set(id, model);
- }
- return modelMap;
- },
- buildSkeleton: function buildSkeleton(relationships, skeletons, id, name) {
- var bone = null;
- relationships.parents.forEach(function (parent) {
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- skeleton.rawBones.forEach(function (rawBone, i) {
- if (rawBone.ID === parent.ID) {
- var subBone = bone;
- bone = new THREE.Bone();
- bone.matrixWorld.copy(rawBone.transformLink);
- // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
- bone.name = THREE.PropertyBinding.sanitizeNodeName(name);
- bone.ID = id;
- skeleton.bones[i] = bone;
- // In cases where a bone is shared between multiple meshes
- // duplicate the bone here and and it as a child of the first bone
- if (subBone !== null) {
- bone.add(subBone);
- }
- }
- });
- }
- });
- return bone;
- },
- // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
- createCamera: function createCamera(relationships) {
- var model;
- var cameraAttribute;
- relationships.children.forEach(function (child) {
- var attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- cameraAttribute = attr;
- }
- });
- if (cameraAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type = 0;
- if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
- type = 1;
- }
- var nearClippingPlane = 1;
- if (cameraAttribute.NearPlane !== undefined) {
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
- }
- var farClippingPlane = 1000;
- if (cameraAttribute.FarPlane !== undefined) {
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
- }
- var width = window.innerWidth;
- var height = window.innerHeight;
- if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
- width = cameraAttribute.AspectWidth.value;
- height = cameraAttribute.AspectHeight.value;
- }
- var aspect = width / height;
- var fov = 45;
- if (cameraAttribute.FieldOfView !== undefined) {
- fov = cameraAttribute.FieldOfView.value;
- }
- var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
- switch (type) {
- case 0:
- // Perspective
- model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
- if (focalLength !== null) model.setFocalLength(focalLength);
- break;
- case 1:
- // Orthographic
- model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
- model = new THREE.Object3D();
- break;
- }
- }
- return model;
- },
- // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
- createLight: function createLight(relationships) {
- var model;
- var lightAttribute;
- relationships.children.forEach(function (child) {
- var attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- lightAttribute = attr;
- }
- });
- if (lightAttribute === undefined) {
- model = new THREE.Object3D();
- } else {
- var type;
- // LightType can be undefined for Point lights
- if (lightAttribute.LightType === undefined) {
- type = 0;
- } else {
- type = lightAttribute.LightType.value;
- }
- var color = 0xffffff;
- if (lightAttribute.Color !== undefined) {
- color = new THREE.Color().fromArray(lightAttribute.Color.value);
- }
- var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100;
- // light disabled
- if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
- intensity = 0;
- }
- var distance = 0;
- if (lightAttribute.FarAttenuationEnd !== undefined) {
- if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
- distance = 0;
- } else {
- distance = lightAttribute.FarAttenuationEnd.value;
- }
- }
- // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
- var decay = 1;
- switch (type) {
- case 0:
- // Point
- model = new THREE.PointLight(color, intensity, distance, decay);
- break;
- case 1:
- // Directional
- model = new THREE.DirectionalLight(color, intensity);
- break;
- case 2:
- // Spot
- var angle = Math.PI / 3;
- if (lightAttribute.InnerAngle !== undefined) {
- angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value);
- }
- var penumbra = 0;
- if (lightAttribute.OuterAngle !== undefined) {
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
- penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value);
- penumbra = Math.max(penumbra, 1);
- }
- model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
- break;
- default:
- console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.');
- model = new THREE.PointLight(color, intensity);
- break;
- }
- if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
- model.castShadow = true;
- }
- }
- return model;
- },
- createMesh: function createMesh(relationships, geometryMap, materialMap) {
- var model;
- var geometry = null;
- var material = null;
- var materials = [];
- // get geometry and materials(s) from connections
- relationships.children.forEach(function (child) {
- if (geometryMap.has(child.ID)) {
- geometry = geometryMap.get(child.ID);
- }
- if (materialMap.has(child.ID)) {
- materials.push(materialMap.get(child.ID));
- }
- });
- if (materials.length > 1) {
- material = materials;
- } else if (materials.length > 0) {
- material = materials[0];
- } else {
- material = new THREE.MeshPhongMaterial({ color: 0xcccccc });
- materials.push(material);
- }
- if ('color' in geometry.attributes) {
- materials.forEach(function (material) {
- material.vertexColors = THREE.VertexColors;
- });
- }
- if (geometry.FBX_Deformer) {
- materials.forEach(function (material) {
- material.skinning = true;
- });
- model = new THREE.SkinnedMesh(geometry, material);
- } else {
- model = new THREE.Mesh(geometry, material);
- }
- return model;
- },
- createCurve: function createCurve(relationships, geometryMap) {
- var geometry = relationships.children.reduce(function (geo, child) {
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
- return geo;
- }, null);
- // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
- var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 });
- return new THREE.Line(geometry, material);
- },
- // parse the model node for transform details and apply them to the model
- setModelTransforms: function setModelTransforms(model, modelNode) {
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value);
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
- var transform = generateTransform(transformData);
- model.applyMatrix(transform);
- },
- setLookAtProperties: function setLookAtProperties(model, modelNode) {
- if ('LookAtProperty' in modelNode) {
- var children = connections.get(model.ID).children;
- children.forEach(function (child) {
- if (child.relationship === 'LookAtProperty') {
- var lookAtTarget = fbxTree.Objects.Model[child.ID];
- if ('Lcl_Translation' in lookAtTarget) {
- var pos = lookAtTarget.Lcl_Translation.value;
- // DirectionalLight, SpotLight
- if (model.target !== undefined) {
- model.target.position.fromArray(pos);
- sceneGraph.add(model.target);
- } else {
- // Cameras and other Object3Ds
- model.lookAt(new THREE.Vector3().fromArray(pos));
- }
- }
- }
- });
- }
- },
- bindSkeleton: function bindSkeleton(skeletons, geometryMap, modelMap) {
- var bindMatrices = this.parsePoseNodes();
- for (var ID in skeletons) {
- var skeleton = skeletons[ID];
- var parents = connections.get(parseInt(skeleton.ID)).parents;
- parents.forEach(function (parent) {
- if (geometryMap.has(parent.ID)) {
- var geoID = parent.ID;
- var geoRelationships = connections.get(geoID);
- geoRelationships.parents.forEach(function (geoConnParent) {
- if (modelMap.has(geoConnParent.ID)) {
- var model = modelMap.get(geoConnParent.ID);
- model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
- }
- });
- }
- });
- }
- },
- parsePoseNodes: function parsePoseNodes() {
- var bindMatrices = {};
- if ('Pose' in fbxTree.Objects) {
- var BindPoseNode = fbxTree.Objects.Pose;
- for (var nodeID in BindPoseNode) {
- if (BindPoseNode[nodeID].attrType === 'BindPose') {
- var poseNodes = BindPoseNode[nodeID].PoseNode;
- if (Array.isArray(poseNodes)) {
- poseNodes.forEach(function (poseNode) {
- bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
- });
- } else {
- bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
- }
- }
- }
- }
- return bindMatrices;
- },
- // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
- createAmbientLight: function createAmbientLight() {
- if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) {
- var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
- var r = ambientColor[0];
- var g = ambientColor[1];
- var b = ambientColor[2];
- if (r !== 0 || g !== 0 || b !== 0) {
- var color = new THREE.Color(r, g, b);
- sceneGraph.add(new THREE.AmbientLight(color, 1));
- }
- }
- },
- setupMorphMaterials: function setupMorphMaterials() {
- sceneGraph.traverse(function (child) {
- if (child.isMesh) {
- if (child.geometry.morphAttributes.position || child.geometry.morphAttributes.normal) {
- var uuid = child.uuid;
- var matUuid = child.material.uuid;
- // if a geometry has morph targets, it cannot share the material with other geometries
- var sharedMat = false;
- sceneGraph.traverse(function (child) {
- if (child.isMesh) {
- if (child.material.uuid === matUuid && child.uuid !== uuid) sharedMat = true;
- }
- });
- if (sharedMat === true) child.material = child.material.clone();
- child.material.morphTargets = true;
- }
- }
- });
- }
- };
- // parse Geometry data from FBXTree and return map of BufferGeometries
- function GeometryParser() {}
- GeometryParser.prototype = {
- constructor: GeometryParser,
- // Parse nodes in FBXTree.Objects.Geometry
- parse: function parse(deformers) {
- var geometryMap = new Map();
- if ('Geometry' in fbxTree.Objects) {
- var geoNodes = fbxTree.Objects.Geometry;
- for (var nodeID in geoNodes) {
- var relationships = connections.get(parseInt(nodeID));
- var geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers);
- geometryMap.set(parseInt(nodeID), geo);
- }
- }
- return geometryMap;
- },
- // Parse single node in FBXTree.Objects.Geometry
- parseGeometry: function parseGeometry(relationships, geoNode, deformers) {
- switch (geoNode.attrType) {
- case 'Mesh':
- return this.parseMeshGeometry(relationships, geoNode, deformers);
- break;
- case 'NurbsCurve':
- return this.parseNurbsGeometry(geoNode);
- break;
- }
- },
- // Parse single node mesh geometry in FBXTree.Objects.Geometry
- parseMeshGeometry: function parseMeshGeometry(relationships, geoNode, deformers) {
- var skeletons = deformers.skeletons;
- var morphTargets = deformers.morphTargets;
- var modelNodes = relationships.parents.map(function (parent) {
- return fbxTree.Objects.Model[parent.ID];
- });
- // don't create geometry if it is not associated with any models
- if (modelNodes.length === 0) return;
- var skeleton = relationships.children.reduce(function (skeleton, child) {
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
- return skeleton;
- }, null);
- var morphTarget = relationships.children.reduce(function (morphTarget, child) {
- if (morphTargets[child.ID] !== undefined) morphTarget = morphTargets[child.ID];
- return morphTarget;
- }, null);
- // TODO: if there is more than one model associated with the geometry, AND the models have
- // different geometric transforms, then this will cause problems
- // if ( modelNodes.length > 1 ) { }
- // For now just assume one model and get the preRotations from that
- var modelNode = modelNodes[0];
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = modelNode.RotationOrder.value;
- if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value;
- if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value;
- if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value;
- var transform = generateTransform(transformData);
- return this.genGeometry(geoNode, skeleton, morphTarget, transform);
- },
- // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
- genGeometry: function genGeometry(geoNode, skeleton, morphTarget, preTransform) {
- var geo = new THREE.BufferGeometry();
- if (geoNode.attrName) geo.name = geoNode.attrName;
- var geoInfo = this.parseGeoNode(geoNode, skeleton);
- var buffers = this.genBuffers(geoInfo);
- var positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3);
- preTransform.applyToBufferAttribute(positionAttribute);
- geo.addAttribute('position', positionAttribute);
- if (buffers.colors.length > 0) {
- geo.addAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3));
- }
- if (skeleton) {
- geo.addAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4));
- geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4));
- // used later to bind the skeleton to the model
- geo.FBX_Deformer = skeleton;
- }
- if (buffers.normal.length > 0) {
- var normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3);
- var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
- normalMatrix.applyToBufferAttribute(normalAttribute);
- geo.addAttribute('normal', normalAttribute);
- }
- buffers.uvs.forEach(function (uvBuffer, i) {
- // subsequent uv buffers are called 'uv1', 'uv2', ...
- var name = 'uv' + (i + 1).toString();
- // the first uv buffer is just called 'uv'
- if (i === 0) {
- name = 'uv';
- }
- geo.addAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2));
- });
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- // Convert the material indices of each vertex into rendering groups on the geometry.
- var prevMaterialIndex = buffers.materialIndex[0];
- var startIndex = 0;
- buffers.materialIndex.forEach(function (currentIndex, i) {
- if (currentIndex !== prevMaterialIndex) {
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
- prevMaterialIndex = currentIndex;
- startIndex = i;
- }
- });
- // the loop above doesn't add the last group, do that here.
- if (geo.groups.length > 0) {
- var lastGroup = geo.groups[geo.groups.length - 1];
- var lastIndex = lastGroup.start + lastGroup.count;
- if (lastIndex !== buffers.materialIndex.length) {
- geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex);
- }
- }
- // case where there are multiple materials but the whole geometry is only
- // using one of them
- if (geo.groups.length === 0) {
- geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
- }
- }
- this.addMorphTargets(geo, geoNode, morphTarget, preTransform);
- return geo;
- },
- parseGeoNode: function parseGeoNode(geoNode, skeleton) {
- var geoInfo = {};
- geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
- geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
- if (geoNode.LayerElementColor) {
- geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
- }
- if (geoNode.LayerElementMaterial) {
- geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]);
- }
- if (geoNode.LayerElementNormal) {
- geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
- }
- if (geoNode.LayerElementUV) {
- geoInfo.uv = [];
- var i = 0;
- while (geoNode.LayerElementUV[i]) {
- geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
- i++;
- }
- }
- geoInfo.weightTable = {};
- if (skeleton !== null) {
- geoInfo.skeleton = skeleton;
- skeleton.rawBones.forEach(function (rawBone, i) {
- // loop over the bone's vertex indices and weights
- rawBone.indices.forEach(function (index, j) {
- if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = [];
- geoInfo.weightTable[index].push({
- id: i,
- weight: rawBone.weights[j]
- });
- });
- });
- }
- return geoInfo;
- },
- genBuffers: function genBuffers(geoInfo) {
- var buffers = {
- vertex: [],
- normal: [],
- colors: [],
- uvs: [],
- materialIndex: [],
- vertexWeights: [],
- weightsIndices: []
- };
- var polygonIndex = 0;
- var faceLength = 0;
- var displayedWeightsWarning = false;
- // these will hold data for a single face
- var facePositionIndexes = [];
- var faceNormals = [];
- var faceColors = [];
- var faceUVs = [];
- var faceWeights = [];
- var faceWeightIndices = [];
- var self = this;
- geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
- var endOfFace = false;
- // Face index and vertex index arrays are combined in a single array
- // A cube with quad faces looks like this:
- // PolygonVertexIndex: *24 {
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
- // }
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
- // to find index of last vertex bit shift the index: ^ - 1
- if (vertexIndex < 0) {
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
- endOfFace = true;
- }
- var weightIndices = [];
- var weights = [];
- facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
- if (geoInfo.color) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color);
- faceColors.push(data[0], data[1], data[2]);
- }
- if (geoInfo.skeleton) {
- if (geoInfo.weightTable[vertexIndex] !== undefined) {
- geoInfo.weightTable[vertexIndex].forEach(function (wt) {
- weights.push(wt.weight);
- weightIndices.push(wt.id);
- });
- }
- if (weights.length > 4) {
- if (!displayedWeightsWarning) {
- console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
- displayedWeightsWarning = true;
- }
- var wIndex = [0, 0, 0, 0];
- var Weight = [0, 0, 0, 0];
- weights.forEach(function (weight, weightIndex) {
- var currentWeight = weight;
- var currentIndex = weightIndices[weightIndex];
- Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
- if (currentWeight > comparedWeight) {
- comparedWeightArray[comparedWeightIndex] = currentWeight;
- currentWeight = comparedWeight;
- var tmp = wIndex[comparedWeightIndex];
- wIndex[comparedWeightIndex] = currentIndex;
- currentIndex = tmp;
- }
- });
- });
- weightIndices = wIndex;
- weights = Weight;
- }
- // if the weight array is shorter than 4 pad with 0s
- while (weights.length < 4) {
- weights.push(0);
- weightIndices.push(0);
- }
- for (var i = 0; i < 4; ++i) {
- faceWeights.push(weights[i]);
- faceWeightIndices.push(weightIndices[i]);
- }
- }
- if (geoInfo.normal) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal);
- faceNormals.push(data[0], data[1], data[2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0];
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, i) {
- var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
- if (faceUVs[i] === undefined) {
- faceUVs[i] = [];
- }
- faceUVs[i].push(data[0]);
- faceUVs[i].push(data[1]);
- });
- }
- faceLength++;
- if (endOfFace) {
- self.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength);
- polygonIndex++;
- faceLength = 0;
- // reset arrays for the next face
- facePositionIndexes = [];
- faceNormals = [];
- faceColors = [];
- faceUVs = [];
- faceWeights = [];
- faceWeightIndices = [];
- }
- });
- return buffers;
- },
- // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
- genFace: function genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) {
- for (var i = 2; i < faceLength; i++) {
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]);
- if (geoInfo.skeleton) {
- buffers.vertexWeights.push(faceWeights[0]);
- buffers.vertexWeights.push(faceWeights[1]);
- buffers.vertexWeights.push(faceWeights[2]);
- buffers.vertexWeights.push(faceWeights[3]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]);
- buffers.vertexWeights.push(faceWeights[i * 4]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[0]);
- buffers.weightsIndices.push(faceWeightIndices[1]);
- buffers.weightsIndices.push(faceWeightIndices[2]);
- buffers.weightsIndices.push(faceWeightIndices[3]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
- }
- if (geoInfo.color) {
- buffers.colors.push(faceColors[0]);
- buffers.colors.push(faceColors[1]);
- buffers.colors.push(faceColors[2]);
- buffers.colors.push(faceColors[(i - 1) * 3]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 1]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 2]);
- buffers.colors.push(faceColors[i * 3]);
- buffers.colors.push(faceColors[i * 3 + 1]);
- buffers.colors.push(faceColors[i * 3 + 2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- }
- if (geoInfo.normal) {
- buffers.normal.push(faceNormals[0]);
- buffers.normal.push(faceNormals[1]);
- buffers.normal.push(faceNormals[2]);
- buffers.normal.push(faceNormals[(i - 1) * 3]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 1]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 2]);
- buffers.normal.push(faceNormals[i * 3]);
- buffers.normal.push(faceNormals[i * 3 + 1]);
- buffers.normal.push(faceNormals[i * 3 + 2]);
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, j) {
- if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
- buffers.uvs[j].push(faceUVs[j][0]);
- buffers.uvs[j].push(faceUVs[j][1]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]);
- buffers.uvs[j].push(faceUVs[j][i * 2]);
- buffers.uvs[j].push(faceUVs[j][i * 2 + 1]);
- });
- }
- }
- },
- addMorphTargets: function addMorphTargets(parentGeo, parentGeoNode, morphTarget, preTransform) {
- if (morphTarget === null) return;
- parentGeo.morphAttributes.position = [];
- parentGeo.morphAttributes.normal = [];
- var self = this;
- morphTarget.rawTargets.forEach(function (rawTarget) {
- var morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
- if (morphGeoNode !== undefined) {
- self.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform);
- }
- });
- },
- // a morph geometry node is similar to a standard node, and the node is also contained
- // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
- // and a special attribute Index defining which vertices of the original geometry are affected
- // Normal and position attributes only have data for the vertices that are affected by the morph
- genMorphGeometry: function genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform) {
- var morphGeo = new THREE.BufferGeometry();
- if (morphGeoNode.attrName) morphGeo.name = morphGeoNode.attrName;
- var vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
- // make a copy of the parent's vertex positions
- var vertexPositions = parentGeoNode.Vertices !== undefined ? parentGeoNode.Vertices.a.slice() : [];
- var morphPositions = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
- var indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
- for (var i = 0; i < indices.length; i++) {
- var morphIndex = indices[i] * 3;
- // FBX format uses blend shapes rather than morph targets. This can be converted
- // by additively combining the blend shape positions with the original geometry's positions
- vertexPositions[morphIndex] += morphPositions[i * 3];
- vertexPositions[morphIndex + 1] += morphPositions[i * 3 + 1];
- vertexPositions[morphIndex + 2] += morphPositions[i * 3 + 2];
- }
- // TODO: add morph normal support
- var morphGeoInfo = {
- vertexIndices: vertexIndices,
- vertexPositions: vertexPositions
- };
- var morphBuffers = this.genBuffers(morphGeoInfo);
- var positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3);
- positionAttribute.name = morphGeoNode.attrName;
- preTransform.applyToBufferAttribute(positionAttribute);
- parentGeo.morphAttributes.position.push(positionAttribute);
- },
- // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
- parseNormals: function parseNormals(NormalNode) {
- var mappingType = NormalNode.MappingInformationType;
- var referenceType = NormalNode.ReferenceInformationType;
- var buffer = NormalNode.Normals.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- if ('NormalIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalIndex.a;
- } else if ('NormalsIndex' in NormalNode) {
- indexBuffer = NormalNode.NormalsIndex.a;
- }
- }
- return {
- dataSize: 3,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
- parseUVs: function parseUVs(UVNode) {
- var mappingType = UVNode.MappingInformationType;
- var referenceType = UVNode.ReferenceInformationType;
- var buffer = UVNode.UV.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = UVNode.UVIndex.a;
- }
- return {
- dataSize: 2,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
- parseVertexColors: function parseVertexColors(ColorNode) {
- var mappingType = ColorNode.MappingInformationType;
- var referenceType = ColorNode.ReferenceInformationType;
- var buffer = ColorNode.Colors.a;
- var indexBuffer = [];
- if (referenceType === 'IndexToDirect') {
- indexBuffer = ColorNode.ColorIndex.a;
- }
- return {
- dataSize: 4,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
- parseMaterialIndices: function parseMaterialIndices(MaterialNode) {
- var mappingType = MaterialNode.MappingInformationType;
- var referenceType = MaterialNode.ReferenceInformationType;
- if (mappingType === 'NoMappingInformation') {
- return {
- dataSize: 1,
- buffer: [0],
- indices: [0],
- mappingType: 'AllSame',
- referenceType: referenceType
- };
- }
- var materialIndexBuffer = MaterialNode.Materials.a;
- // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
- // for conforming with the other functions we've written for other data.
- var materialIndices = [];
- for (var i = 0; i < materialIndexBuffer.length; ++i) {
- materialIndices.push(i);
- }
- return {
- dataSize: 1,
- buffer: materialIndexBuffer,
- indices: materialIndices,
- mappingType: mappingType,
- referenceType: referenceType
- };
- },
- // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
- parseNurbsGeometry: function parseNurbsGeometry(geoNode) {
- if (THREE.NURBSCurve === undefined) {
- console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
- return new THREE.BufferGeometry();
- }
- var order = parseInt(geoNode.Order);
- if (isNaN(order)) {
- console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id);
- return new THREE.BufferGeometry();
- }
- var degree = order - 1;
- var knots = geoNode.KnotVector.a;
- var controlPoints = [];
- var pointsValues = geoNode.Points.a;
- for (var i = 0, l = pointsValues.length; i < l; i += 4) {
- controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
- }
- var startKnot, endKnot;
- if (geoNode.Form === 'Closed') {
- controlPoints.push(controlPoints[0]);
- } else if (geoNode.Form === 'Periodic') {
- startKnot = degree;
- endKnot = knots.length - 1 - startKnot;
- for (var i = 0; i < degree; ++i) {
- controlPoints.push(controlPoints[i]);
- }
- }
- var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
- var vertices = curve.getPoints(controlPoints.length * 7);
- var positions = new Float32Array(vertices.length * 3);
- vertices.forEach(function (vertex, i) {
- vertex.toArray(positions, i * 3);
- });
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
- return geometry;
- }
- };
- // parse animation data from FBXTree
- function AnimationParser() {}
- AnimationParser.prototype = {
- constructor: AnimationParser,
- // take raw animation clips and turn them into three.js animation clips
- parse: function parse() {
- var animationClips = [];
- var rawClips = this.parseClips();
- if (rawClips === undefined) return animationClips;
- for (var key in rawClips) {
- var rawClip = rawClips[key];
- var clip = this.addClip(rawClip);
- animationClips.push(clip);
- }
- return animationClips;
- },
- parseClips: function parseClips() {
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
- // if this is undefined we can safely assume there are no animations
- if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
- var curveNodesMap = this.parseAnimationCurveNodes();
- this.parseAnimationCurves(curveNodesMap);
- var layersMap = this.parseAnimationLayers(curveNodesMap);
- var rawClips = this.parseAnimStacks(layersMap);
- return rawClips;
- },
- // parse nodes in FBXTree.Objects.AnimationCurveNode
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
- // and is referenced by an AnimationLayer
- parseAnimationCurveNodes: function parseAnimationCurveNodes() {
- var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
- var curveNodesMap = new Map();
- for (var nodeID in rawCurveNodes) {
- var rawCurveNode = rawCurveNodes[nodeID];
- if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
- var curveNode = {
- id: rawCurveNode.id,
- attr: rawCurveNode.attrName,
- curves: {}
- };
- curveNodesMap.set(curveNode.id, curveNode);
- }
- }
- return curveNodesMap;
- },
- // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
- // axis ( e.g. times and values of x rotation)
- parseAnimationCurves: function parseAnimationCurves(curveNodesMap) {
- var rawCurves = fbxTree.Objects.AnimationCurve;
- // TODO: Many values are identical up to roundoff error, but won't be optimised
- // e.g. position times: [0, 0.4, 0. 8]
- // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
- // clearly, this should be optimised to
- // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
- // this shows up in nearly every FBX file, and generally time array is length > 100
- for (var nodeID in rawCurves) {
- var animationCurve = {
- id: rawCurves[nodeID].id,
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
- values: rawCurves[nodeID].KeyValueFloat.a
- };
- var relationships = connections.get(animationCurve.id);
- if (relationships !== undefined) {
- var animationCurveID = relationships.parents[0].ID;
- var animationCurveRelationship = relationships.parents[0].relationship;
- if (animationCurveRelationship.match(/X/)) {
- curveNodesMap.get(animationCurveID).curves['x'] = animationCurve;
- } else if (animationCurveRelationship.match(/Y/)) {
- curveNodesMap.get(animationCurveID).curves['y'] = animationCurve;
- } else if (animationCurveRelationship.match(/Z/)) {
- curveNodesMap.get(animationCurveID).curves['z'] = animationCurve;
- } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) {
- curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve;
- }
- }
- }
- },
- // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
- // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
- parseAnimationLayers: function parseAnimationLayers(curveNodesMap) {
- var rawLayers = fbxTree.Objects.AnimationLayer;
- var layersMap = new Map();
- for (var nodeID in rawLayers) {
- var layerCurveNodes = [];
- var connection = connections.get(parseInt(nodeID));
- if (connection !== undefined) {
- // all the animationCurveNodes used in the layer
- var children = connection.children;
- var self = this;
- children.forEach(function (child, i) {
- if (curveNodesMap.has(child.ID)) {
- var curveNode = curveNodesMap.get(child.ID);
- // check that the curves are defined for at least one axis, otherwise ignore the curveNode
- if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- var modelID;
- connections.get(child.ID).parents.forEach(function (parent) {
- if (parent.relationship !== undefined) modelID = parent.ID;
- });
- var rawModel = fbxTree.Objects.Model[modelID.toString()];
- var node = {
- modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
- initialPosition: [0, 0, 0],
- initialRotation: [0, 0, 0],
- initialScale: [1, 1, 1],
- transform: self.getModelAnimTransform(rawModel)
- };
- // if the animated model is pre rotated, we'll have to apply the pre rotations to every
- // animation value as well
- if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value;
- if ('PostRotation' in rawModel) node.postRotations = rawModel.PostRotation.value;
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- } else if (curveNode.curves.morph !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- var deformerID;
- connections.get(child.ID).parents.forEach(function (parent) {
- if (parent.relationship !== undefined) deformerID = parent.ID;
- });
- var morpherID = connections.get(deformerID).parents[0].ID;
- var geoID = connections.get(morpherID).parents[0].ID;
- // assuming geometry is not used in more than one model
- var modelID = connections.get(geoID).parents[0].ID;
- var rawModel = fbxTree.Objects.Model[modelID];
- var node = {
- modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName),
- morphName: fbxTree.Objects.Deformer[deformerID].attrName
- };
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- }
- }
- });
- layersMap.set(parseInt(nodeID), layerCurveNodes);
- }
- }
- return layersMap;
- },
- getModelAnimTransform: function getModelAnimTransform(modelNode) {
- var transformData = {};
- if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value);
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
- return generateTransform(transformData);
- },
- // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
- // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
- parseAnimStacks: function parseAnimStacks(layersMap) {
- var rawStacks = fbxTree.Objects.AnimationStack;
- // connect the stacks (clips) up to the layers
- var rawClips = {};
- for (var nodeID in rawStacks) {
- var children = connections.get(parseInt(nodeID)).children;
- if (children.length > 1) {
- // it seems like stacks will always be associated with a single layer. But just in case there are files
- // where there are multiple layers per stack, we'll display a warning
- console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
- }
- var layer = layersMap.get(children[0].ID);
- rawClips[nodeID] = {
- name: rawStacks[nodeID].attrName,
- layer: layer
- };
- }
- return rawClips;
- },
- addClip: function addClip(rawClip) {
- var tracks = [];
- var self = this;
- rawClip.layer.forEach(function (rawTracks) {
- tracks = tracks.concat(self.generateTracks(rawTracks));
- });
- return new THREE.AnimationClip(rawClip.name, -1, tracks);
- },
- generateTracks: function generateTracks(rawTracks) {
- var tracks = [];
- var initialPosition = new THREE.Vector3();
- var initialRotation = new THREE.Quaternion();
- var initialScale = new THREE.Vector3();
- if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
- initialPosition = initialPosition.toArray();
- initialRotation = new THREE.Euler().setFromQuaternion(initialRotation).toArray(); // todo: euler order
- initialScale = initialScale.toArray();
- if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
- var positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position');
- if (positionTrack !== undefined) tracks.push(positionTrack);
- }
- if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
- var rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotations, rawTracks.postRotations);
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
- }
- if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
- var scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale');
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
- }
- if (rawTracks.DeformPercent !== undefined) {
- var morphTrack = this.generateMorphTrack(rawTracks);
- if (morphTrack !== undefined) tracks.push(morphTrack);
- }
- return tracks;
- },
- generateVectorTrack: function generateVectorTrack(modelName, curves, initialValue, type) {
- var times = this.getTimesForAllAxes(curves);
- var values = this.getKeyframeTrackValues(times, curves, initialValue);
- return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values);
- },
- generateRotationTrack: function generateRotationTrack(modelName, curves, initialValue, preRotations, postRotations) {
- if (curves.x !== undefined) {
- this.interpolateRotations(curves.x);
- curves.x.values = curves.x.values.map(THREE.Math.degToRad);
- }
- if (curves.y !== undefined) {
- this.interpolateRotations(curves.y);
- curves.y.values = curves.y.values.map(THREE.Math.degToRad);
- }
- if (curves.z !== undefined) {
- this.interpolateRotations(curves.z);
- curves.z.values = curves.z.values.map(THREE.Math.degToRad);
- }
- var times = this.getTimesForAllAxes(curves);
- var values = this.getKeyframeTrackValues(times, curves, initialValue);
- if (preRotations !== undefined) {
- preRotations = preRotations.map(THREE.Math.degToRad);
- preRotations.push('ZYX');
- preRotations = new THREE.Euler().fromArray(preRotations);
- preRotations = new THREE.Quaternion().setFromEuler(preRotations);
- }
- if (postRotations !== undefined) {
- postRotations = postRotations.map(THREE.Math.degToRad);
- postRotations.push('ZYX');
- postRotations = new THREE.Euler().fromArray(postRotations);
- postRotations = new THREE.Quaternion().setFromEuler(postRotations).inverse();
- }
- var quaternion = new THREE.Quaternion();
- var euler = new THREE.Euler();
- var quaternionValues = [];
- for (var i = 0; i < values.length; i += 3) {
- euler.set(values[i], values[i + 1], values[i + 2], 'ZYX');
- quaternion.setFromEuler(euler);
- if (preRotations !== undefined) quaternion.premultiply(preRotations);
- if (postRotations !== undefined) quaternion.multiply(postRotations);
- quaternion.toArray(quaternionValues, i / 3 * 4);
- }
- return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
- },
- generateMorphTrack: function generateMorphTrack(rawTracks) {
- var curves = rawTracks.DeformPercent.curves.morph;
- var values = curves.values.map(function (val) {
- return val / 100;
- });
- var morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName];
- return new THREE.NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values);
- },
- // For all animated objects, times are defined separately for each axis
- // Here we'll combine the times into one sorted array without duplicates
- getTimesForAllAxes: function getTimesForAllAxes(curves) {
- var times = [];
- // first join together the times for each axis, if defined
- if (curves.x !== undefined) times = times.concat(curves.x.times);
- if (curves.y !== undefined) times = times.concat(curves.y.times);
- if (curves.z !== undefined) times = times.concat(curves.z.times);
- // then sort them and remove duplicates
- times = times.sort(function (a, b) {
- return a - b;
- }).filter(function (elem, index, array) {
- return array.indexOf(elem) == index;
- });
- return times;
- },
- getKeyframeTrackValues: function getKeyframeTrackValues(times, curves, initialValue) {
- var prevValue = initialValue;
- var values = [];
- var xIndex = -1;
- var yIndex = -1;
- var zIndex = -1;
- times.forEach(function (time) {
- if (curves.x) xIndex = curves.x.times.indexOf(time);
- if (curves.y) yIndex = curves.y.times.indexOf(time);
- if (curves.z) zIndex = curves.z.times.indexOf(time);
- // if there is an x value defined for this frame, use that
- if (xIndex !== -1) {
- var xValue = curves.x.values[xIndex];
- values.push(xValue);
- prevValue[0] = xValue;
- } else {
- // otherwise use the x value from the previous frame
- values.push(prevValue[0]);
- }
- if (yIndex !== -1) {
- var yValue = curves.y.values[yIndex];
- values.push(yValue);
- prevValue[1] = yValue;
- } else {
- values.push(prevValue[1]);
- }
- if (zIndex !== -1) {
- var zValue = curves.z.values[zIndex];
- values.push(zValue);
- prevValue[2] = zValue;
- } else {
- values.push(prevValue[2]);
- }
- });
- return values;
- },
- // Rotations are defined as Euler angles which can have values of any size
- // These will be converted to quaternions which don't support values greater than
- // PI, so we'll interpolate large rotations
- interpolateRotations: function interpolateRotations(curve) {
- for (var i = 1; i < curve.values.length; i++) {
- var initialValue = curve.values[i - 1];
- var valuesSpan = curve.values[i] - initialValue;
- var absoluteSpan = Math.abs(valuesSpan);
- if (absoluteSpan >= 180) {
- var numSubIntervals = absoluteSpan / 180;
- var step = valuesSpan / numSubIntervals;
- var nextValue = initialValue + step;
- var initialTime = curve.times[i - 1];
- var timeSpan = curve.times[i] - initialTime;
- var interval = timeSpan / numSubIntervals;
- var nextTime = initialTime + interval;
- var interpolatedTimes = [];
- var interpolatedValues = [];
- while (nextTime < curve.times[i]) {
- interpolatedTimes.push(nextTime);
- nextTime += interval;
- interpolatedValues.push(nextValue);
- nextValue += step;
- }
- curve.times = inject(curve.times, i, interpolatedTimes);
- curve.values = inject(curve.values, i, interpolatedValues);
- }
- }
- }
- };
- // parse an FBX file in ASCII format
- function TextParser() {}
- TextParser.prototype = {
- constructor: TextParser,
- getPrevNode: function getPrevNode() {
- return this.nodeStack[this.currentIndent - 2];
- },
- getCurrentNode: function getCurrentNode() {
- return this.nodeStack[this.currentIndent - 1];
- },
- getCurrentProp: function getCurrentProp() {
- return this.currentProp;
- },
- pushStack: function pushStack(node) {
- this.nodeStack.push(node);
- this.currentIndent += 1;
- },
- popStack: function popStack() {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- },
- setCurrentProp: function setCurrentProp(val, name) {
- this.currentProp = val;
- this.currentPropName = name;
- },
- parse: function parse(text) {
- this.currentIndent = 0;
- console.log("FBXTree: ", FBXTree);
- this.allNodes = new FBXTree();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = '';
- var self = this;
- var split = text.split(/[\r\n]+/);
- split.forEach(function (line, i) {
- var matchComment = line.match(/^[\s\t]*;/);
- var matchEmpty = line.match(/^[\s\t]*$/);
- if (matchComment || matchEmpty) return;
- var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', '');
- var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
- var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}');
- if (matchBeginning) {
- self.parseNodeBegin(line, matchBeginning);
- } else if (matchProperty) {
- self.parseNodeProperty(line, matchProperty, split[++i]);
- } else if (matchEnd) {
- self.popStack();
- } else if (line.match(/^[^\s\t}]/)) {
- // large arrays are split over multiple lines terminated with a ',' character
- // if this is encountered the line needs to be joined to the previous line
- self.parseNodePropertyContinued(line);
- }
- });
- return this.allNodes;
- },
- parseNodeBegin: function parseNodeBegin(line, property) {
- var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
- var nodeAttrs = property[2].split(',').map(function (attr) {
- return attr.trim().replace(/^"/, '').replace(/"$/, '');
- });
- var node = { name: nodeName };
- var attrs = this.parseNodeAttr(nodeAttrs);
- var currentNode = this.getCurrentNode();
- // a top node
- if (this.currentIndent === 0) {
- this.allNodes.add(nodeName, node);
- } else {
- // a subnode
- // if the subnode already exists, append it
- if (nodeName in currentNode) {
- // special case Pose needs PoseNodes as an array
- if (nodeName === 'PoseNode') {
- currentNode.PoseNode.push(node);
- } else if (currentNode[nodeName].id !== undefined) {
- currentNode[nodeName] = {};
- currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
- }
- if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
- } else if (typeof attrs.id === 'number') {
- currentNode[nodeName] = {};
- currentNode[nodeName][attrs.id] = node;
- } else if (nodeName !== 'Properties70') {
- if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
- }
- }
- if (typeof attrs.id === 'number') node.id = attrs.id;
- if (attrs.name !== '') node.attrName = attrs.name;
- if (attrs.type !== '') node.attrType = attrs.type;
- this.pushStack(node);
- },
- parseNodeAttr: function parseNodeAttr(attrs) {
- var id = attrs[0];
- if (attrs[0] !== '') {
- id = parseInt(attrs[0]);
- if (isNaN(id)) {
- id = attrs[0];
- }
- }
- var name = '',
- type = '';
- if (attrs.length > 1) {
- name = attrs[1].replace(/^(\w+)::/, '');
- type = attrs[2];
- }
- return { id: id, name: name, type: type };
- },
- parseNodeProperty: function parseNodeProperty(line, property, contentLine) {
- var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
- var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim();
- // for special case: base64 image data follows "Content: ," line
- // Content: ,
- // "/9j/4RDaRXhpZgAATU0A..."
- if (propName === 'Content' && propValue === ',') {
- propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
- }
- var currentNode = this.getCurrentNode();
- var parentName = currentNode.name;
- if (parentName === 'Properties70') {
- this.parseNodeSpecialProperty(line, propName, propValue);
- return;
- }
- // Connections
- if (propName === 'C') {
- var connProps = propValue.split(',').slice(1);
- var from = parseInt(connProps[0]);
- var to = parseInt(connProps[1]);
- var rest = propValue.split(',').slice(3);
- rest = rest.map(function (elem) {
- return elem.trim().replace(/^"/, '');
- });
- propName = 'connections';
- propValue = [from, to];
- append(propValue, rest);
- if (currentNode[propName] === undefined) {
- currentNode[propName] = [];
- }
- }
- // Node
- if (propName === 'Node') currentNode.id = propValue;
- // connections
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
- currentNode[propName].push(propValue);
- } else {
- if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
- }
- this.setCurrentProp(currentNode, propName);
- // convert string to array, unless it ends in ',' in which case more will be added to it
- if (propName === 'a' && propValue.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(propValue);
- }
- },
- parseNodePropertyContinued: function parseNodePropertyContinued(line) {
- var currentNode = this.getCurrentNode();
- currentNode.a += line;
- // if the line doesn't end in ',' we have reached the end of the property value
- // so convert the string to an array
- if (line.slice(-1) !== ',') {
- currentNode.a = parseNumberArray(currentNode.a);
- }
- },
- // parse "Property70"
- parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- var props = propValue.split('",').map(function (prop) {
- return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
- });
- var innerPropName = props[0];
- var innerPropType1 = props[1];
- var innerPropType2 = props[2];
- var innerPropFlag = props[3];
- var innerPropValue = props[4];
- // cast values where needed, otherwise leave as strings
- switch (innerPropType1) {
- case 'int':
- case 'enum':
- case 'bool':
- case 'ULongLong':
- case 'double':
- case 'Number':
- case 'FieldOfView':
- innerPropValue = parseFloat(innerPropValue);
- break;
- case 'Color':
- case 'ColorRGB':
- case 'Vector3D':
- case 'Lcl_Translation':
- case 'Lcl_Rotation':
- case 'Lcl_Scaling':
- innerPropValue = parseNumberArray(innerPropValue);
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode()[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- this.setCurrentProp(this.getPrevNode(), innerPropName);
- }
- };
- // Parse an FBX file in Binary format
- function BinaryParser() {}
- BinaryParser.prototype = {
- constructor: BinaryParser,
- parse: function parse(buffer) {
- var reader = new BinaryReader(buffer);
- reader.skip(23); // skip magic 23 bytes
- var version = reader.getUint32();
- console.log('THREE.FBXLoader: FBX binary version: ' + version);
- var allNodes = new FBXTree();
- while (!this.endOfContent(reader)) {
- var node = this.parseNode(reader, version);
- if (node !== null) allNodes.add(node.name, node);
- }
- return allNodes;
- },
- // Check if reader has reached the end of content.
- endOfContent: function endOfContent(reader) {
- // footer size: 160bytes + 16-byte alignment padding
- // - 16bytes: magic
- // - padding til 16-byte alignment (at least 1byte?)
- // (seems like some exporters embed fixed 15 or 16bytes?)
- // - 4bytes: magic
- // - 4bytes: version
- // - 120bytes: zero
- // - 16bytes: magic
- if (reader.size() % 16 === 0) {
- return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
- } else {
- return reader.getOffset() + 160 + 16 >= reader.size();
- }
- },
- // recursively parse nodes until the end of the file is reached
- parseNode: function parseNode(reader, version) {
- var node = {};
- // The first three data sizes depends on version.
- var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
- // note: do not remove this even if you get a linter warning as it moves the buffer forward
- var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32();
- var nameLen = reader.getUint8();
- var name = reader.getString(nameLen);
- // Regards this node as NULL-record if endOffset is zero
- if (endOffset === 0) return null;
- var propertyList = [];
- for (var i = 0; i < numProperties; i++) {
- propertyList.push(this.parseProperty(reader));
- }
- // Regards the first three elements in propertyList as id, attrName, and attrType
- var id = propertyList.length > 0 ? propertyList[0] : '';
- var attrName = propertyList.length > 1 ? propertyList[1] : '';
- var attrType = propertyList.length > 2 ? propertyList[2] : '';
- // check if this node represents just a single property
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
- node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
- while (endOffset > reader.getOffset()) {
- var subNode = this.parseNode(reader, version);
- if (subNode !== null) this.parseSubNode(name, node, subNode);
- }
- node.propertyList = propertyList; // raw property list used by parent
- if (typeof id === 'number') node.id = id;
- if (attrName !== '') node.attrName = attrName;
- if (attrType !== '') node.attrType = attrType;
- if (name !== '') node.name = name;
- return node;
- },
- parseSubNode: function parseSubNode(name, node, subNode) {
- // special case: child node is single property
- if (subNode.singleProperty === true) {
- var value = subNode.propertyList[0];
- if (Array.isArray(value)) {
- node[subNode.name] = subNode;
- subNode.a = value;
- } else {
- node[subNode.name] = value;
- }
- } else if (name === 'Connections' && subNode.name === 'C') {
- var array = [];
- subNode.propertyList.forEach(function (property, i) {
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
- if (i !== 0) array.push(property);
- });
- if (node.connections === undefined) {
- node.connections = [];
- }
- node.connections.push(array);
- } else if (subNode.name === 'Properties70') {
- var keys = Object.keys(subNode);
- keys.forEach(function (key) {
- node[key] = subNode[key];
- });
- } else if (name === 'Properties70' && subNode.name === 'P') {
- var innerPropName = subNode.propertyList[0];
- var innerPropType1 = subNode.propertyList[1];
- var innerPropType2 = subNode.propertyList[2];
- var innerPropFlag = subNode.propertyList[3];
- var innerPropValue;
- if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
- if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
- if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
- innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
- } else {
- innerPropValue = subNode.propertyList[4];
- }
- // this will be copied to parent, see above
- node[innerPropName] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- } else if (node[subNode.name] === undefined) {
- if (typeof subNode.id === 'number') {
- node[subNode.name] = {};
- node[subNode.name][subNode.id] = subNode;
- } else {
- node[subNode.name] = subNode;
- }
- } else {
- if (subNode.name === 'PoseNode') {
- if (!Array.isArray(node[subNode.name])) {
- node[subNode.name] = [node[subNode.name]];
- }
- node[subNode.name].push(subNode);
- } else if (node[subNode.name][subNode.id] === undefined) {
- node[subNode.name][subNode.id] = subNode;
- }
- }
- },
- parseProperty: function parseProperty(reader) {
- var type = reader.getString(1);
- switch (type) {
- case 'C':
- return reader.getBoolean();
- case 'D':
- return reader.getFloat64();
- case 'F':
- return reader.getFloat32();
- case 'I':
- return reader.getInt32();
- case 'L':
- return reader.getInt64();
- case 'R':
- var length = reader.getUint32();
- return reader.getArrayBuffer(length);
- case 'S':
- var length = reader.getUint32();
- return reader.getString(length);
- case 'Y':
- return reader.getInt16();
- case 'b':
- case 'c':
- case 'd':
- case 'f':
- case 'i':
- case 'l':
- var arrayLength = reader.getUint32();
- var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
- var compressedLength = reader.getUint32();
- if (encoding === 0) {
- switch (type) {
- case 'b':
- case 'c':
- return reader.getBooleanArray(arrayLength);
- case 'd':
- return reader.getFloat64Array(arrayLength);
- case 'f':
- return reader.getFloat32Array(arrayLength);
- case 'i':
- return reader.getInt32Array(arrayLength);
- case 'l':
- return reader.getInt64Array(arrayLength);
- }
- }
- if (typeof Zlib === 'undefined') {
- console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js');
- }
- var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
- var reader2 = new BinaryReader(inflate.decompress().buffer);
- switch (type) {
- case 'b':
- case 'c':
- return reader2.getBooleanArray(arrayLength);
- case 'd':
- return reader2.getFloat64Array(arrayLength);
- case 'f':
- return reader2.getFloat32Array(arrayLength);
- case 'i':
- return reader2.getInt32Array(arrayLength);
- case 'l':
- return reader2.getInt64Array(arrayLength);
- }
- default:
- throw new Error('THREE.FBXLoader: Unknown property type ' + type);
- }
- }
- };
- function BinaryReader(buffer, littleEndian) {
- this.dv = new DataView(buffer);
- this.offset = 0;
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
- }
- BinaryReader.prototype = {
- constructor: BinaryReader,
- getOffset: function getOffset() {
- return this.offset;
- },
- size: function size() {
- return this.dv.buffer.byteLength;
- },
- skip: function skip(length) {
- this.offset += length;
- },
- // seems like true/false representation depends on exporter.
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
- // then sees LSB.
- getBoolean: function getBoolean() {
- return (this.getUint8() & 1) === 1;
- },
- getBooleanArray: function getBooleanArray(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getBoolean());
- }
- return a;
- },
- getUint8: function getUint8() {
- var value = this.dv.getUint8(this.offset);
- this.offset += 1;
- return value;
- },
- getInt16: function getInt16() {
- var value = this.dv.getInt16(this.offset, this.littleEndian);
- this.offset += 2;
- return value;
- },
- getInt32: function getInt32() {
- var value = this.dv.getInt32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getInt32Array: function getInt32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt32());
- }
- return a;
- },
- getUint32: function getUint32() {
- var value = this.dv.getUint32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- // JavaScript doesn't support 64-bit integer so calculate this here
- // 1 << 32 will return 1 so using multiply operation instead here.
- // There's a possibility that this method returns wrong value if the value
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
- // TODO: safely handle 64-bit integer
- getInt64: function getInt64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- // calculate negative value
- if (high & 0x80000000) {
- high = ~high & 0xFFFFFFFF;
- low = ~low & 0xFFFFFFFF;
- if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF;
- low = low + 1 & 0xFFFFFFFF;
- return -(high * 0x100000000 + low);
- }
- return high * 0x100000000 + low;
- },
- getInt64Array: function getInt64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getInt64());
- }
- return a;
- },
- // Note: see getInt64() comment
- getUint64: function getUint64() {
- var low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- return high * 0x100000000 + low;
- },
- getFloat32: function getFloat32() {
- var value = this.dv.getFloat32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- },
- getFloat32Array: function getFloat32Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat32());
- }
- return a;
- },
- getFloat64: function getFloat64() {
- var value = this.dv.getFloat64(this.offset, this.littleEndian);
- this.offset += 8;
- return value;
- },
- getFloat64Array: function getFloat64Array(size) {
- var a = [];
- for (var i = 0; i < size; i++) {
- a.push(this.getFloat64());
- }
- return a;
- },
- getArrayBuffer: function getArrayBuffer(size) {
- var value = this.dv.buffer.slice(this.offset, this.offset + size);
- this.offset += size;
- return value;
- },
- getString: function getString(size) {
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
- var a = [];
- for (var i = 0; i < size; i++) {
- a[i] = this.getUint8();
- }
- var nullByte = a.indexOf(0);
- if (nullByte >= 0) a = a.slice(0, nullByte);
- return THREE.LoaderUtils.decodeText(new Uint8Array(a));
- }
- };
- // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
- // and BinaryParser( FBX Binary format)
- function FBXTree() {}
- FBXTree.prototype = {
- constructor: FBXTree,
- add: function add(key, val) {
- this[key] = val;
- }
- };
- // ************** UTILITY FUNCTIONS **************
- function isFbxFormatBinary(buffer) {
- var CORRECT = 'Kaydara FBX Binary \0';
- return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
- }
- function isFbxFormatASCII(text) {
- var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
- var cursor = 0;
- function read(offset) {
- var result = text[offset - 1];
- text = text.slice(cursor + offset);
- cursor++;
- return result;
- }
- for (var i = 0; i < CORRECT.length; ++i) {
- var num = read(1);
- if (num === CORRECT[i]) {
- return false;
- }
- }
- return true;
- }
- function getFbxVersion(text) {
- var versionRegExp = /FBXVersion: (\d+)/;
- var match = text.match(versionRegExp);
- if (match) {
- var version = parseInt(match[1]);
- return version;
- }
- throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
- }
- // Converts FBX ticks into real time seconds.
- function convertFBXTimeToSeconds(time) {
- return time / 46186158000;
- }
- var dataArray = [];
- // extracts the data from the correct position in the FBX array based on indexing type
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- var index;
- switch (infoObject.mappingType) {
- case 'ByPolygonVertex':
- index = polygonVertexIndex;
- break;
- case 'ByPolygon':
- index = polygonIndex;
- break;
- case 'ByVertice':
- index = vertexIndex;
- break;
- case 'AllSame':
- index = infoObject.indices[0];
- break;
- default:
- console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType);
- }
- if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index];
- var from = index * infoObject.dataSize;
- var to = from + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- var tempMat = new THREE.Matrix4();
- var tempEuler = new THREE.Euler();
- var tempVec = new THREE.Vector3();
- var translation = new THREE.Vector3();
- var rotation = new THREE.Matrix4();
- // generate transformation from FBX transform data
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
- // transformData = {
- // eulerOrder: int,
- // translation: [],
- // rotationOffset: [],
- // preRotation
- // rotation
- // postRotation
- // scale
- // }
- // all entries are optional
- function generateTransform(transformData) {
- var transform = new THREE.Matrix4();
- translation.set(0, 0, 0);
- rotation.identity();
- var order = transformData.eulerOrder ? getEulerOrder(transformData.eulerOrder) : getEulerOrder(0);
- if (transformData.translation) translation.fromArray(transformData.translation);
- if (transformData.rotationOffset) translation.add(tempVec.fromArray(transformData.rotationOffset));
- if (transformData.rotation) {
- var array = transformData.rotation.map(THREE.Math.degToRad);
- array.push(order);
- rotation.makeRotationFromEuler(tempEuler.fromArray(array));
- }
- if (transformData.preRotation) {
- var array = transformData.preRotation.map(THREE.Math.degToRad);
- array.push(order);
- tempMat.makeRotationFromEuler(tempEuler.fromArray(array));
- rotation.premultiply(tempMat);
- }
- if (transformData.postRotation) {
- var array = transformData.postRotation.map(THREE.Math.degToRad);
- array.push(order);
- tempMat.makeRotationFromEuler(tempEuler.fromArray(array));
- tempMat.getInverse(tempMat);
- rotation.multiply(tempMat);
- }
- if (transformData.scale) transform.scale(tempVec.fromArray(transformData.scale));
- transform.setPosition(translation);
- transform.multiply(rotation);
- return transform;
- }
- // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
- function getEulerOrder(order) {
- var enums = ['ZYX', // -> XYZ extrinsic
- 'YZX', // -> XZY extrinsic
- 'XZY', // -> YZX extrinsic
- 'ZXY', // -> YXZ extrinsic
- 'YXZ', // -> ZXY extrinsic
- 'XYZ'];
- if (order === 6) {
- console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
- return enums[0];
- }
- return enums[order];
- }
- // Parses comma separated list of numbers and returns them an array.
- // Used internally by the TextParser
- function parseNumberArray(value) {
- var array = value.split(',').map(function (val) {
- return parseFloat(val);
- });
- return array;
- }
- function convertArrayBufferToString(buffer, from, to) {
- if (from === undefined) from = 0;
- if (to === undefined) to = buffer.byteLength;
- return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
- }
- function append(a, b) {
- for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) {
- a[j] = b[i];
- }
- }
- function slice(a, b, from, to) {
- for (var i = from, j = 0; i < to; i++, j++) {
- a[j] = b[i];
- }
- return a;
- }
- // inject array a2 into array a1 at index
- function inject(a1, index, a2) {
- return a1.slice(0, index).concat(a2).concat(a1.slice(index));
- }
- return FBXLoader;
- }();
- },{}],4:[function(require,module,exports){
- 'use strict';
- /**
- * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
- */
- function getScriptId() {
- return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
- }
- function createScript(url, id) {
- var script = document.createElement('script');
- script.type = 'text/javascript';
- script.async = true;
- script.id = id;
- script.src = url;
- return script;
- }
- function removeScript(id) {
- var script = document.getElementById(id);
- var parent = script.parentNode;
- try {
- parent && parent.removeChild(script);
- } catch (e) {
- // ignore
- }
- }
- function appendScript(script) {
- var firstScript = document.getElementsByTagName('script')[0];
- firstScript.parentNode.insertBefore(script, firstScript);
- }
- function fetchScriptInternal(url, options, Promise) {
- return new Promise(function (resolve, reject) {
- var timeout = options.timeout || 5000;
- var scriptId = getScriptId();
- var script = createScript(url, scriptId);
- var timeoutId = setTimeout(function () {
- reject(new Error('Script request to ' + url + ' timed out'));
- removeScript(scriptId);
- }, timeout);
- var disableTimeout = function disableTimeout(timeoutId) {
- clearTimeout(timeoutId);
- };
- script.addEventListener('load', function (e) {
- resolve({ ok: true });
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- script.addEventListener('error', function (e) {
- reject(new Error('Script request to ' + url + ' failed ' + e));
- disableTimeout(timeoutId);
- removeScript(scriptId);
- });
- appendScript(script);
- });
- }
- function fetchScript(settings) {
- settings = settings || {};
- return function (url, options) {
- options = options || {};
- return fetchScriptInternal(url, options, settings.Promise || Promise);
- };
- }
- module.exports = fetchScript;
- },{}],5:[function(require,module,exports){
- 'use strict';
- var LoopMode = {
- once: THREE.LoopOnce,
- repeat: THREE.LoopRepeat,
- pingpong: THREE.LoopPingPong
- };
- /**
- * animation-mixer
- *
- * Player for animation clips. Intended to be compatible with any model format that supports
- * skeletal or morph animations through THREE.AnimationMixer.
- * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
- */
- module.exports = AFRAME.registerComponent('animation-mixer', {
- schema: {
- clip: { default: '*' },
- duration: { default: 0 },
- clampWhenFinished: { default: false, type: 'boolean' },
- crossFadeDuration: { default: 0 },
- loop: { default: 'repeat', oneOf: Object.keys(LoopMode) },
- repetitions: { default: Infinity, min: 0 },
- timeScale: { default: 1 }
- },
- init: function init() {
- var _this = this;
- /** @type {THREE.Mesh} */
- this.model = null;
- /** @type {THREE.AnimationMixer} */
- this.mixer = null;
- /** @type {Array<THREE.AnimationAction>} */
- this.activeActions = [];
- var model = this.el.getObject3D('mesh');
- if (model) {
- this.load(model);
- } else {
- this.el.addEventListener('model-loaded', function (e) {
- _this.load(e.detail.model);
- });
- }
- },
- load: function load(model) {
- var el = this.el;
- this.model = model;
- this.mixer = new THREE.AnimationMixer(model);
- this.mixer.addEventListener('loop', function (e) {
- el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta });
- });
- this.mixer.addEventListener('finished', function (e) {
- el.emit('animation-finished', { action: e.action, direction: e.direction });
- });
- if (this.data.clip) this.update({});
- },
- remove: function remove() {
- if (this.mixer) this.mixer.stopAllAction();
- },
- update: function update(prevData) {
- if (!prevData) return;
- var data = this.data;
- var changes = AFRAME.utils.diff(data, prevData);
- // If selected clips have changed, restart animation.
- if ('clip' in changes) {
- this.stopAction();
- if (data.clip) this.playAction();
- return;
- }
- // Otherwise, modify running actions.
- this.activeActions.forEach(function (action) {
- if ('duration' in changes && data.duration) {
- action.setDuration(data.duration);
- }
- if ('clampWhenFinished' in changes) {
- action.clampWhenFinished = data.clampWhenFinished;
- }
- if ('loop' in changes || 'repetitions' in changes) {
- action.setLoop(LoopMode[data.loop], data.repetitions);
- }
- if ('timeScale' in changes) {
- action.setEffectiveTimeScale(data.timeScale);
- }
- });
- },
- stopAction: function stopAction() {
- var data = this.data;
- for (var i = 0; i < this.activeActions.length; i++) {
- data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop();
- }
- this.activeActions.length = 0;
- },
- playAction: function playAction() {
- if (!this.mixer) return;
- var model = this.model,
- data = this.data,
- clips = model.animations || (model.geometry || {}).animations || [];
- if (!clips.length) return;
- var re = wildcardToRegExp(data.clip);
- for (var clip, i = 0; clip = clips[i]; i++) {
- if (clip.name.match(re)) {
- var action = this.mixer.clipAction(clip, model);
- action.enabled = true;
- action.clampWhenFinished = data.clampWhenFinished;
- if (data.duration) action.setDuration(data.duration);
- if (data.timeScale !== 1) action.setEffectiveTimeScale(data.timeScale);
- action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play();
- this.activeActions.push(action);
- }
- }
- },
- tick: function tick(t, dt) {
- if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
- }
- });
- /**
- * Creates a RegExp from the given string, converting asterisks to .* expressions,
- * and escaping all other characters.
- */
- function wildcardToRegExp(s) {
- return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
- }
- /**
- * RegExp-escapes all characters in the given string.
- */
- function regExpEscape(s) {
- return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
- }
- },{}],6:[function(require,module,exports){
- 'use strict';
- THREE.ColladaLoader = require('../../lib/ColladaLoader');
- /**
- * collada-model-legacy
- *
- * Loader for COLLADA (.dae) format.
- */
- module.exports.Component = AFRAME.registerComponent('collada-model-legacy', {
- schema: { type: 'asset' },
- init: function init() {
- this.model = null;
- this.loader = new THREE.ColladaLoader();
- },
- update: function update() {
- var self = this;
- var el = this.el;
- var src = this.data;
- var rendererSystem = this.el.sceneEl.systems.renderer;
- if (!src) {
- return;
- }
- this.remove();
- this.loader.load(src, function (colladaModel) {
- self.model = colladaModel.scene;
- self.model.traverse(function (object) {
- if (object.isMesh) {
- var material = object.material;
- if (material.color) rendererSystem.applyColorCorrection(material.color);
- if (material.map) rendererSystem.applyColorCorrection(material.map);
- if (material.emissive) rendererSystem.applyColorCorrection(material.emissive);
- if (material.emissiveMap) rendererSystem.applyColorCorrection(material.emissiveMap);
- }
- });
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', { format: 'collada', model: self.model });
- });
- },
- remove: function remove() {
- if (!this.model) {
- return;
- }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/ColladaLoader":2}],7:[function(require,module,exports){
- 'use strict';
- THREE.FBXLoader = require('../../lib/FBXLoader');
- /**
- * fbx-model
- *
- * Loader for FBX format. Supports ASCII, but *not* binary, models.
- */
- module.exports = AFRAME.registerComponent('fbx-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var data = this.data;
- if (!data.src) return;
- this.remove();
- var loader = new THREE.FBXLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, this.load.bind(this));
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'fbx', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/FBXLoader":3}],8:[function(require,module,exports){
- 'use strict';
- var fetchScript = require('../../lib/fetch-script')();
- var LOADER_SRC = 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r86/examples/js/loaders/GLTFLoader.js';
- var loadLoader = function () {
- var promise = void 0;
- return function () {
- promise = promise || fetchScript(LOADER_SRC);
- return promise;
- };
- }();
- /**
- * Legacy loader for glTF 1.0 models.
- * Asynchronously loads THREE.GLTFLoader from rawgit.
- */
- module.exports = AFRAME.registerComponent('gltf-model-legacy', {
- schema: { type: 'model' },
- init: function init() {
- var _this = this;
- this.model = null;
- this.loader = null;
- this.loaderPromise = loadLoader().then(function () {
- _this.loader = new THREE.GLTFLoader();
- _this.loader.setCrossOrigin('Anonymous');
- });
- },
- update: function update() {
- var _this2 = this;
- var self = this;
- var el = this.el;
- var src = this.data;
- if (!src) {
- return;
- }
- this.remove();
- this.loaderPromise.then(function () {
- _this2.loader.load(src, function gltfLoaded(gltfModel) {
- self.model = gltfModel.scene;
- self.model.animations = gltfModel.animations;
- el.setObject3D('mesh', self.model);
- el.emit('model-loaded', { format: 'gltf', model: self.model });
- });
- });
- },
- remove: function remove() {
- if (!this.model) {
- return;
- }
- this.el.removeObject3D('mesh');
- }
- });
- },{"../../lib/fetch-script":4}],9:[function(require,module,exports){
- 'use strict';
- require('./animation-mixer');
- require('./collada-model-legacy');
- require('./fbx-model');
- require('./gltf-model-legacy');
- require('./object-model');
- },{"./animation-mixer":5,"./collada-model-legacy":6,"./fbx-model":7,"./gltf-model-legacy":8,"./object-model":10}],10:[function(require,module,exports){
- 'use strict';
- /**
- * object-model
- *
- * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
- * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
- * includes multiple meshes or an entire scene.
- *
- * Check the console for errors, if in doubt. You may need to use `json-model` or
- * `blend-character-model` for some .js and .json files.
- *
- * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
- */
- module.exports = AFRAME.registerComponent('object-model', {
- schema: {
- src: { type: 'asset' },
- crossorigin: { default: '' }
- },
- init: function init() {
- this.model = null;
- },
- update: function update() {
- var _this = this;
- var loader = void 0;
- var data = this.data;
- if (!data.src) return;
- this.remove();
- loader = new THREE.ObjectLoader();
- if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
- loader.load(data.src, function (object) {
- // Enable skinning, if applicable.
- object.traverse(function (o) {
- if (o instanceof THREE.SkinnedMesh && o.material) {
- o.material.skinning = !!(o.geometry && o.geometry.bones || []).length;
- }
- });
- _this.load(object);
- });
- },
- load: function load(model) {
- this.model = model;
- this.el.setObject3D('mesh', model);
- this.el.emit('model-loaded', { format: 'json', model: model });
- },
- remove: function remove() {
- if (this.model) this.el.removeObject3D('mesh');
- }
- });
- },{}]},{},[1]);
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