test.dae 9.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <asset>
  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9</authoring_tool>
  7. </contributor>
  8. <created>2017-12-24T02:03:31</created>
  9. <modified>2017-12-24T02:03:31</modified>
  10. <unit name="meter" meter="1"/>
  11. <up_axis>Z_UP</up_axis>
  12. </asset>
  13. <library_cameras>
  14. <camera id="Camera-camera" name="Camera">
  15. <optics>
  16. <technique_common>
  17. <perspective>
  18. <xfov sid="xfov">49.13434</xfov>
  19. <aspect_ratio>1.777778</aspect_ratio>
  20. <znear sid="znear">0.1</znear>
  21. <zfar sid="zfar">100</zfar>
  22. </perspective>
  23. </technique_common>
  24. </optics>
  25. <extra>
  26. <technique profile="blender">
  27. <shiftx sid="shiftx" type="float">0</shiftx>
  28. <shifty sid="shifty" type="float">0</shifty>
  29. <YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
  30. </technique>
  31. </extra>
  32. </camera>
  33. </library_cameras>
  34. <library_lights>
  35. <light id="Lamp-light" name="Lamp">
  36. <technique_common>
  37. <point>
  38. <color sid="color">1 1 1</color>
  39. <constant_attenuation>1</constant_attenuation>
  40. <linear_attenuation>0</linear_attenuation>
  41. <quadratic_attenuation>0.00111109</quadratic_attenuation>
  42. </point>
  43. </technique_common>
  44. <extra>
  45. <technique profile="blender">
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  47. <flag sid="flag" type="int">0</flag>
  48. <mode sid="mode" type="int">8192</mode>
  49. <gamma sid="blender_gamma" type="float">1</gamma>
  50. <red sid="red" type="float">1</red>
  51. <green sid="green" type="float">1</green>
  52. <blue sid="blue" type="float">1</blue>
  53. <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
  54. <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
  55. <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
  56. <energy sid="blender_energy" type="float">1</energy>
  57. <dist sid="blender_dist" type="float">29.99998</dist>
  58. <spotsize sid="spotsize" type="float">75</spotsize>
  59. <spotblend sid="spotblend" type="float">0.15</spotblend>
  60. <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
  61. <att1 sid="att1" type="float">0</att1>
  62. <att2 sid="att2" type="float">1</att2>
  63. <falloff_type sid="falloff_type" type="int">2</falloff_type>
  64. <clipsta sid="clipsta" type="float">1.000799</clipsta>
  65. <clipend sid="clipend" type="float">30.002</clipend>
  66. <bias sid="bias" type="float">1</bias>
  67. <soft sid="soft" type="float">3</soft>
  68. <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
  69. <bufsize sid="bufsize" type="int">2880</bufsize>
  70. <samp sid="samp" type="int">3</samp>
  71. <buffers sid="buffers" type="int">1</buffers>
  72. <filtertype sid="filtertype" type="int">0</filtertype>
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  76. <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
  77. <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
  78. <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
  79. <area_shape sid="area_shape" type="int">1</area_shape>
  80. <area_size sid="area_size" type="float">0.1</area_size>
  81. <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
  82. <area_sizez sid="area_sizez" type="float">1</area_sizez>
  83. <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
  84. <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
  85. <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
  86. <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
  87. <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
  88. <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
  89. <spread sid="spread" type="float">1</spread>
  90. <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
  91. <sun_size sid="sun_size" type="float">1</sun_size>
  92. <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
  93. <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
  94. <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
  95. <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
  96. <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
  97. <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
  98. <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
  99. <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
  100. </technique>
  101. </extra>
  102. </light>
  103. </library_lights>
  104. <library_images/>
  105. <library_effects>
  106. <effect id="Material-effect">
  107. <profile_COMMON>
  108. <technique sid="common">
  109. <phong>
  110. <emission>
  111. <color sid="emission">0 0 0 1</color>
  112. </emission>
  113. <ambient>
  114. <color sid="ambient">0 0 0 1</color>
  115. </ambient>
  116. <diffuse>
  117. <color sid="diffuse">0.64 0.64 0.64 1</color>
  118. </diffuse>
  119. <specular>
  120. <color sid="specular">0.5 0.5 0.5 1</color>
  121. </specular>
  122. <shininess>
  123. <float sid="shininess">50</float>
  124. </shininess>
  125. <index_of_refraction>
  126. <float sid="index_of_refraction">1</float>
  127. </index_of_refraction>
  128. </phong>
  129. </technique>
  130. </profile_COMMON>
  131. </effect>
  132. </library_effects>
  133. <library_materials>
  134. <material id="Material-material" name="Material">
  135. <instance_effect url="#Material-effect"/>
  136. </material>
  137. </library_materials>
  138. <library_geometries>
  139. <geometry id="Cube-mesh" name="Cube">
  140. <mesh>
  141. <source id="Cube-mesh-positions">
  142. <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
  143. <technique_common>
  144. <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
  145. <param name="X" type="float"/>
  146. <param name="Y" type="float"/>
  147. <param name="Z" type="float"/>
  148. </accessor>
  149. </technique_common>
  150. </source>
  151. <source id="Cube-mesh-normals">
  152. <float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -4.76837e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7 0 0 -1 0 0 1 1 -5.96046e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.38419e-7 -1.19209e-7 2.08616e-7 1 0</float_array>
  153. <technique_common>
  154. <accessor source="#Cube-mesh-normals-array" count="12" stride="3">
  155. <param name="X" type="float"/>
  156. <param name="Y" type="float"/>
  157. <param name="Z" type="float"/>
  158. </accessor>
  159. </technique_common>
  160. </source>
  161. <vertices id="Cube-mesh-vertices">
  162. <input semantic="POSITION" source="#Cube-mesh-positions"/>
  163. </vertices>
  164. <triangles material="Material-material" count="12">
  165. <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
  166. <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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  168. </triangles>
  169. </mesh>
  170. </geometry>
  171. </library_geometries>
  172. <library_controllers/>
  173. <library_visual_scenes>
  174. <visual_scene id="Scene" name="Scene">
  175. <node id="Camera" name="Camera" type="NODE">
  176. <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
  177. <instance_camera url="#Camera-camera"/>
  178. </node>
  179. <node id="Lamp" name="Lamp" type="NODE">
  180. <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
  181. <instance_light url="#Lamp-light"/>
  182. </node>
  183. <node id="Cube" name="Cube" type="NODE">
  184. <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  185. <instance_geometry url="#Cube-mesh" name="Cube">
  186. <bind_material>
  187. <technique_common>
  188. <instance_material symbol="Material-material" target="#Material-material"/>
  189. </technique_common>
  190. </bind_material>
  191. </instance_geometry>
  192. </node>
  193. </visual_scene>
  194. </library_visual_scenes>
  195. <scene>
  196. <instance_visual_scene url="#Scene"/>
  197. </scene>
  198. </COLLADA>