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- /*global define*/
- define([
- '../Core/BoundingSphere',
- '../Core/Cartesian3',
- '../Core/ComponentDatatype',
- '../Core/defined',
- '../Core/DeveloperError',
- '../Core/IndexDatatype',
- '../Core/TileProviderError',
- '../Renderer/BufferUsage',
- '../ThirdParty/when',
- './terrainAttributeLocations',
- './TerrainState'
- ], function(
- BoundingSphere,
- Cartesian3,
- ComponentDatatype,
- defined,
- DeveloperError,
- IndexDatatype,
- TileProviderError,
- BufferUsage,
- when,
- terrainAttributeLocations,
- TerrainState) {
- "use strict";
- /**
- * Manages details of the terrain load or upsample process.
- *
- * @alias TileTerrain
- * @constructor
- * @private
- *
- * @param {TerrainData} [upsampleDetails.data] The terrain data being upsampled.
- * @param {Number} [upsampleDetails.x] The X coordinate of the tile being upsampled.
- * @param {Number} [upsampleDetails.y] The Y coordinate of the tile being upsampled.
- * @param {Number} [upsampleDetails.level] The level coordinate of the tile being upsampled.
- */
- var TileTerrain = function TileTerrain(upsampleDetails) {
- /**
- * The current state of the terrain in the terrain processing pipeline.
- * @type {TerrainState}
- * @default {@link TerrainState.UNLOADED}
- */
- this.state = TerrainState.UNLOADED;
- this.data = undefined;
- this.mesh = undefined;
- this.vertexArray = undefined;
- this.upsampleDetails = upsampleDetails;
- };
- TileTerrain.prototype.freeResources = function() {
- this.state = TerrainState.UNLOADED;
- this.data = undefined;
- this.mesh = undefined;
- if (defined(this.vertexArray)) {
- var indexBuffer = this.vertexArray.indexBuffer;
- this.vertexArray.destroy();
- this.vertexArray = undefined;
- if (!indexBuffer.isDestroyed() && defined(indexBuffer.referenceCount)) {
- --indexBuffer.referenceCount;
- if (indexBuffer.referenceCount === 0) {
- indexBuffer.destroy();
- }
- }
- }
- };
- TileTerrain.prototype.publishToTile = function(tile) {
- var surfaceTile = tile.data;
- var mesh = this.mesh;
- Cartesian3.clone(mesh.center, surfaceTile.center);
- surfaceTile.minimumHeight = mesh.minimumHeight;
- surfaceTile.maximumHeight = mesh.maximumHeight;
- surfaceTile.boundingSphere3D = BoundingSphere.clone(mesh.boundingSphere3D, surfaceTile.boundingSphere3D);
- tile.data.occludeePointInScaledSpace = Cartesian3.clone(mesh.occludeePointInScaledSpace, surfaceTile.occludeePointInScaledSpace);
- // Free the tile's existing vertex array, if any.
- surfaceTile.freeVertexArray();
- // Transfer ownership of the vertex array to the tile itself.
- surfaceTile.vertexArray = this.vertexArray;
- this.vertexArray = undefined;
- };
- TileTerrain.prototype.processLoadStateMachine = function(context, terrainProvider, x, y, level) {
- if (this.state === TerrainState.UNLOADED) {
- requestTileGeometry(this, terrainProvider, x, y, level);
- }
- if (this.state === TerrainState.RECEIVED) {
- transform(this, context, terrainProvider, x, y, level);
- }
- if (this.state === TerrainState.TRANSFORMED) {
- createResources(this, context, terrainProvider, x, y, level);
- }
- };
- function requestTileGeometry(tileTerrain, terrainProvider, x, y, level) {
- function success(terrainData) {
- tileTerrain.data = terrainData;
- tileTerrain.state = TerrainState.RECEIVED;
- }
- function failure() {
- // Initially assume failure. handleError may retry, in which case the state will
- // change to RECEIVING or UNLOADED.
- tileTerrain.state = TerrainState.FAILED;
- var message = 'Failed to obtain terrain tile X: ' + x + ' Y: ' + y + ' Level: ' + level + '.';
- terrainProvider._requestError = TileProviderError.handleError(
- terrainProvider._requestError,
- terrainProvider,
- terrainProvider.errorEvent,
- message,
- x, y, level,
- doRequest);
- }
- function doRequest() {
- // Request the terrain from the terrain provider.
- tileTerrain.data = terrainProvider.requestTileGeometry(x, y, level);
- // If the request method returns undefined (instead of a promise), the request
- // has been deferred.
- if (defined(tileTerrain.data)) {
- tileTerrain.state = TerrainState.RECEIVING;
- when(tileTerrain.data, success, failure);
- } else {
- // Deferred - try again later.
- tileTerrain.state = TerrainState.UNLOADED;
- }
- }
- doRequest();
- }
- TileTerrain.prototype.processUpsampleStateMachine = function(context, terrainProvider, x, y, level) {
- if (this.state === TerrainState.UNLOADED) {
- var upsampleDetails = this.upsampleDetails;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(upsampleDetails)) {
- throw new DeveloperError('TileTerrain cannot upsample unless provided upsampleDetails.');
- }
- //>>includeEnd('debug');
- var sourceData = upsampleDetails.data;
- var sourceX = upsampleDetails.x;
- var sourceY = upsampleDetails.y;
- var sourceLevel = upsampleDetails.level;
- this.data = sourceData.upsample(terrainProvider.tilingScheme, sourceX, sourceY, sourceLevel, x, y, level);
- if (!defined(this.data)) {
- // The upsample request has been deferred - try again later.
- return;
- }
- this.state = TerrainState.RECEIVING;
- var that = this;
- when(this.data, function(terrainData) {
- that.data = terrainData;
- that.state = TerrainState.RECEIVED;
- }, function() {
- that.state = TerrainState.FAILED;
- });
- }
- if (this.state === TerrainState.RECEIVED) {
- transform(this, context, terrainProvider, x, y, level);
- }
- if (this.state === TerrainState.TRANSFORMED) {
- createResources(this, context, terrainProvider, x, y, level);
- }
- };
- function transform(tileTerrain, context, terrainProvider, x, y, level) {
- var tilingScheme = terrainProvider.tilingScheme;
- var terrainData = tileTerrain.data;
- var meshPromise = terrainData.createMesh(tilingScheme, x, y, level);
- if (!defined(meshPromise)) {
- // Postponed.
- return;
- }
- tileTerrain.state = TerrainState.TRANSFORMING;
- when(meshPromise, function(mesh) {
- tileTerrain.mesh = mesh;
- tileTerrain.state = TerrainState.TRANSFORMED;
- }, function() {
- tileTerrain.state = TerrainState.FAILED;
- });
- }
- function createResources(tileTerrain, context, terrainProvider, x, y, level) {
- var datatype = ComponentDatatype.FLOAT;
- var stride;
- var numTexCoordComponents;
- var typedArray = tileTerrain.mesh.vertices;
- var buffer = context.createVertexBuffer(typedArray, BufferUsage.STATIC_DRAW);
- if (terrainProvider.hasVertexNormals) {
- stride = 7 * ComponentDatatype.getSizeInBytes(datatype);
- numTexCoordComponents = 3;
- } else {
- stride = 6 * ComponentDatatype.getSizeInBytes(datatype);
- numTexCoordComponents = 2;
- }
- var position3DAndHeightLength = 4;
- var attributes = [{
- index : terrainAttributeLocations.position3DAndHeight,
- vertexBuffer : buffer,
- componentDatatype : datatype,
- componentsPerAttribute : position3DAndHeightLength,
- offsetInBytes : 0,
- strideInBytes : stride
- }, {
- index : terrainAttributeLocations.textureCoordAndEncodedNormals,
- vertexBuffer : buffer,
- componentDatatype : datatype,
- componentsPerAttribute : numTexCoordComponents,
- offsetInBytes : position3DAndHeightLength * ComponentDatatype.getSizeInBytes(datatype),
- strideInBytes : stride
- }];
- var indexBuffers = tileTerrain.mesh.indices.indexBuffers || {};
- var indexBuffer = indexBuffers[context.id];
- if (!defined(indexBuffer) || indexBuffer.isDestroyed()) {
- var indices = tileTerrain.mesh.indices;
- var indexDatatype = (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT;
- indexBuffer = context.createIndexBuffer(indices, BufferUsage.STATIC_DRAW, indexDatatype);
- indexBuffer.vertexArrayDestroyable = false;
- indexBuffer.referenceCount = 1;
- indexBuffers[context.id] = indexBuffer;
- tileTerrain.mesh.indices.indexBuffers = indexBuffers;
- } else {
- ++indexBuffer.referenceCount;
- }
- tileTerrain.vertexArray = context.createVertexArray(attributes, indexBuffer);
- tileTerrain.state = TerrainState.READY;
- }
- return TileTerrain;
- });
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