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- /*global define*/
- define([
- '../Core/Cartesian2',
- '../Core/Cartesian3',
- '../Core/Cartesian4',
- '../Core/Cartographic',
- '../Core/defaultValue',
- '../Core/defined',
- '../Core/destroyObject',
- '../Core/DeveloperError',
- '../Core/Ellipsoid',
- '../Core/IntersectionTests',
- '../Core/isArray',
- '../Core/KeyboardEventModifier',
- '../Core/Math',
- '../Core/Matrix3',
- '../Core/Matrix4',
- '../Core/Plane',
- '../Core/Quaternion',
- '../Core/Ray',
- '../Core/Transforms',
- './CameraEventAggregator',
- './CameraEventType',
- './SceneMode',
- './TweenCollection'
- ], function(
- Cartesian2,
- Cartesian3,
- Cartesian4,
- Cartographic,
- defaultValue,
- defined,
- destroyObject,
- DeveloperError,
- Ellipsoid,
- IntersectionTests,
- isArray,
- KeyboardEventModifier,
- CesiumMath,
- Matrix3,
- Matrix4,
- Plane,
- Quaternion,
- Ray,
- Transforms,
- CameraEventAggregator,
- CameraEventType,
- SceneMode,
- TweenCollection) {
- "use strict";
- /**
- * Modifies the camera position and orientation based on mouse input to a canvas.
- * @alias ScreenSpaceCameraController
- * @constructor
- *
- * @param {Scene} scene The scene.
- */
- var ScreenSpaceCameraController = function(scene) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(scene)) {
- throw new DeveloperError('scene is required.');
- }
- //>>includeEnd('debug');
- /**
- * If true, inputs are allowed conditionally with the flags enableTranslate, enableZoom,
- * enableRotate, enableTilt, and enableLook. If false, all inputs are disabled.
- *
- * NOTE: This setting is for temporary use cases, such as camera flights and
- * drag-selection of regions (see Picking demo). It is typically set to false at the
- * start of such events, and set true on completion. To keep inputs disabled
- * past the end of camera flights, you must use the other booleans (enableTranslate,
- * enableZoom, enableRotate, enableTilt, and enableLook).
- * @type {Boolean}
- * @default true
- */
- this.enableInputs = true;
- /**
- * If true, allows the user to pan around the map. If false, the camera stays locked at the current position.
- * This flag only applies in 2D and Columbus view modes.
- * @type {Boolean}
- * @default true
- */
- this.enableTranslate = true;
- /**
- * If true, allows the user to zoom in and out. If false, the camera is locked to the current distance from the ellipsoid.
- * @type {Boolean}
- * @default true
- */
- this.enableZoom = true;
- /**
- * If true, allows the user to rotate the camera. If false, the camera is locked to the current heading.
- * This flag only applies in 2D and 3D.
- * @type {Boolean}
- * @default true
- */
- this.enableRotate = true;
- /**
- * If true, allows the user to tilt the camera. If false, the camera is locked to the current heading.
- * This flag only applies in 3D and Columbus view.
- * @type {Boolean}
- * @default true
- */
- this.enableTilt = true;
- /**
- * If true, allows the user to use free-look. If false, the camera view direction can only be changed through translating
- * or rotating. This flag only applies in 3D and Columbus view modes.
- * @type {Boolean}
- * @default true
- */
- this.enableLook = true;
- /**
- * A parameter in the range <code>[0, 1)</code> used to determine how long
- * the camera will continue to spin because of inertia.
- * With value of zero, the camera will have no inertia.
- * @type {Number}
- * @default 0.9
- */
- this.inertiaSpin = 0.9;
- /**
- * A parameter in the range <code>[0, 1)</code> used to determine how long
- * the camera will continue to translate because of inertia.
- * With value of zero, the camera will have no inertia.
- * @type {Number}
- * @default 0.9
- */
- this.inertiaTranslate = 0.9;
- /**
- * A parameter in the range <code>[0, 1)</code> used to determine how long
- * the camera will continue to zoom because of inertia.
- * With value of zero, the camera will have no inertia.
- * @type {Number}
- * @default 0.8
- */
- this.inertiaZoom = 0.8;
- /**
- * A parameter in the range <code>[0, 1)</code> used to limit the range
- * of various user inputs to a percentage of the window width/height per animation frame.
- * This helps keep the camera under control in low-frame-rate situations.
- * @type {Number}
- * @default 0.1
- */
- this.maximumMovementRatio = 0.1;
- /**
- * Sets the duration, in seconds, of the bounce back animations in 2D and Columbus view.
- * @type {Number}
- * @default 3.0
- */
- this.bounceAnimationTime = 3.0;
- /**
- * The minimum magnitude, in meters, of the camera position when zooming. Defaults to 20.0.
- * @type {Number}
- * @default 20.0
- */
- this.minimumZoomDistance = 20.0;
- /**
- * The maximum magnitude, in meters, of the camera position when zooming. Defaults to positive infinity.
- * @type {Number}
- * @default {@link Number.POSITIVE_INFINITY}
- */
- this.maximumZoomDistance = Number.POSITIVE_INFINITY;
- /**
- * The input that allows the user to pan around the map. This only applies in 2D and Columbus view modes.
- * <p>
- * The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
- * and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
- * or an array of any of the preceding.
- * </p>
- * @type {CameraEventType|Array|undefined}
- * @default {@link CameraEventType.LEFT_DRAG}
- */
- this.translateEventTypes = CameraEventType.LEFT_DRAG;
- /**
- * The input that allows the user to zoom in/out.
- * <p>
- * The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
- * and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
- * or an array of any of the preceding.
- * </p>
- * @type {CameraEventType|Array|undefined}
- * @default [{@link CameraEventType.RIGHT_DRAG}, {@link CameraEventType.WHEEL}, {@link CameraEventType.PINCH}]
- */
- this.zoomEventTypes = [CameraEventType.RIGHT_DRAG, CameraEventType.WHEEL, CameraEventType.PINCH];
- /**
- * The input that allows the user to rotate around the globe or another object. This only applies in 3D and Columbus view modes.
- * <p>
- * The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
- * and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
- * or an array of any of the preceding.
- * </p>
- * @type {CameraEventType|Array|undefined}
- * @default {@link CameraEventType.LEFT_DRAG}
- */
- this.rotateEventTypes = CameraEventType.LEFT_DRAG;
- /**
- * The input that allows the user to tilt in 3D and Columbus view or twist in 2D.
- * <p>
- * The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
- * and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
- * or an array of any of the preceding.
- * </p>
- * @type {CameraEventType|Array|undefined}
- * @default [{@link CameraEventType.MIDDLE_DRAG}, {@link CameraEventType.PINCH}, {
- * eventType : {@link CameraEventType.LEFT_DRAG},
- * modifier : {@link KeyboardEventModifier.CTRL}
- * }]
- */
- this.tiltEventTypes = [CameraEventType.MIDDLE_DRAG, CameraEventType.PINCH, {
- eventType : CameraEventType.LEFT_DRAG,
- modifier : KeyboardEventModifier.CTRL
- }];
- /**
- * The input that allows the user to change the direction the camera is viewing. This only applies in 3D and Columbus view modes.
- * <p>
- * The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
- * and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
- * or an array of any of the preceding.
- * </p>
- * @type {CameraEventType|Array|undefined}
- * @default { eventType : {@link CameraEventType.LEFT_DRAG}, modifier : {@link KeyboardEventModifier.SHIFT} }
- */
- this.lookEventTypes = {
- eventType : CameraEventType.LEFT_DRAG,
- modifier : KeyboardEventModifier.SHIFT
- };
- /**
- * The minimum height the camera must be before picking the terrain instead of the ellipsoid.
- * @type {Number}
- * @default 150000.0
- */
- this.minimumPickingTerrainHeight = 150000.0;
- /**
- * The minimum height the camera must be before testing for collision with terrain.
- * @type {Number}
- * @default 10000.0
- */
- this.minimumCollisionTerrainHeight = 10000.0;
- /**
- * The minimum height the camera must be before switching from rotating a track ball to
- * free look when clicks originate on the sky on in space.
- * @type {Number}
- * @default 7500000.0
- */
- this.minimumTrackBallHeight = 7500000.0;
- this._scene = scene;
- this._globe = undefined;
- this._ellipsoid = undefined;
- this._aggregator = new CameraEventAggregator(scene.canvas);
- this._lastInertiaSpinMovement = undefined;
- this._lastInertiaZoomMovement = undefined;
- this._lastInertiaTranslateMovement = undefined;
- this._lastInertiaWheelZoomMovement = undefined;
- this._lastInertiaTiltMovement = undefined;
- this._tweens = new TweenCollection();
- this._tween = undefined;
- this._horizontalRotationAxis = undefined;
- this._tiltCenterMousePosition = new Cartesian2(-1.0, -1.0);
- this._tiltCenter = new Cartesian3();
- this._rotateMousePosition = new Cartesian2(-1.0, -1.0);
- this._rotateStartPosition = new Cartesian3();
- this._tiltCVOffMap = false;
- this._looking = false;
- this._rotating = false;
- var projection = scene.mapProjection;
- this._maxCoord = projection.project(new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO));
- // Constants, Make any of these public?
- this._zoomFactor = 5.0;
- this._rotateFactor = undefined;
- this._rotateRateRangeAdjustment = undefined;
- this._maximumRotateRate = 1.77;
- this._minimumRotateRate = 1.0 / 5000.0;
- this._translateFactor = 1.0;
- this._minimumZoomRate = 20.0;
- this._maximumZoomRate = 5906376272000.0; // distance from the Sun to Pluto in meters.
- };
- function decay(time, coefficient) {
- if (time < 0) {
- return 0.0;
- }
- var tau = (1.0 - coefficient) * 25.0;
- return Math.exp(-tau * time);
- }
- function sameMousePosition(movement) {
- return Cartesian2.equalsEpsilon(movement.startPosition, movement.endPosition, CesiumMath.EPSILON14);
- }
- // If the time between mouse down and mouse up is not between
- // these thresholds, the camera will not move with inertia.
- // This value is probably dependent on the browser and/or the
- // hardware. Should be investigated further.
- var inertiaMaxClickTimeThreshold = 0.4;
- function maintainInertia(aggregator, type, modifier, decayCoef, action, object, lastMovementName) {
- var movementState = object[lastMovementName];
- if (!defined(movementState)) {
- movementState = object[lastMovementName] = {
- startPosition : new Cartesian2(),
- endPosition : new Cartesian2(),
- motion : new Cartesian2(),
- active : false
- };
- }
- var ts = aggregator.getButtonPressTime(type, modifier);
- var tr = aggregator.getButtonReleaseTime(type, modifier);
- var threshold = ts && tr && ((tr.getTime() - ts.getTime()) / 1000.0);
- var now = new Date();
- var fromNow = tr && ((now.getTime() - tr.getTime()) / 1000.0);
- if (ts && tr && threshold < inertiaMaxClickTimeThreshold) {
- var d = decay(fromNow, decayCoef);
- if (!movementState.active) {
- var lastMovement = aggregator.getLastMovement(type, modifier);
- if (!defined(lastMovement) || sameMousePosition(lastMovement)) {
- return;
- }
- movementState.motion.x = (lastMovement.endPosition.x - lastMovement.startPosition.x) * 0.5;
- movementState.motion.y = (lastMovement.endPosition.y - lastMovement.startPosition.y) * 0.5;
- movementState.startPosition = Cartesian2.clone(lastMovement.startPosition, movementState.startPosition);
- movementState.endPosition = Cartesian2.multiplyByScalar(movementState.motion, d, movementState.endPosition);
- movementState.endPosition = Cartesian2.add(movementState.startPosition, movementState.endPosition, movementState.endPosition);
- movementState.active = true;
- } else {
- movementState.startPosition = Cartesian2.clone(movementState.endPosition, movementState.startPosition);
- movementState.endPosition = Cartesian2.multiplyByScalar(movementState.motion, d, movementState.endPosition);
- movementState.endPosition = Cartesian2.add(movementState.startPosition, movementState.endPosition, movementState.endPosition);
- movementState.motion = Cartesian2.clone(Cartesian2.ZERO, movementState.motion);
- }
- // If value from the decreasing exponential function is close to zero,
- // the end coordinates may be NaN.
- if (isNaN(movementState.endPosition.x) || isNaN(movementState.endPosition.y) || sameMousePosition(movementState)) {
- movementState.active = false;
- return;
- }
- if (!aggregator.isButtonDown(type, modifier)) {
- var startPosition = aggregator.getStartMousePosition(type, modifier);
- action(object, startPosition, movementState);
- }
- } else {
- movementState.active = false;
- }
- }
- var scratchEventTypeArray = [];
- function reactToInput(controller, enabled, eventTypes, action, inertiaConstant, inertiaStateName) {
- if (!defined(eventTypes)) {
- return;
- }
- var aggregator = controller._aggregator;
- if (!isArray(eventTypes)) {
- scratchEventTypeArray[0] = eventTypes;
- eventTypes = scratchEventTypeArray;
- }
- var length = eventTypes.length;
- for (var i = 0; i < length; ++i) {
- var eventType = eventTypes[i];
- var type = defined(eventType.eventType) ? eventType.eventType : eventType;
- var modifier = eventType.modifier;
- var movement = aggregator.isMoving(type, modifier) && aggregator.getMovement(type, modifier);
- var startPosition = aggregator.getStartMousePosition(type, modifier);
- if (controller.enableInputs && enabled) {
- if (movement) {
- action(controller, startPosition, movement);
- } else if (inertiaConstant < 1.0) {
- maintainInertia(aggregator, type, modifier, inertiaConstant, action, controller, inertiaStateName);
- }
- }
- }
- }
- function handleZoom(object, startPosition, movement, zoomFactor, distanceMeasure, unitPositionDotDirection) {
- var percentage = 1.0;
- if (defined(unitPositionDotDirection)) {
- percentage = CesiumMath.clamp(Math.abs(unitPositionDotDirection), 0.25, 1.0);
- }
- // distanceMeasure should be the height above the ellipsoid.
- // The zoomRate slows as it approaches the surface and stops minimumZoomDistance above it.
- var minHeight = object.minimumZoomDistance * percentage;
- var maxHeight = object.maximumZoomDistance;
- var minDistance = distanceMeasure - minHeight;
- var zoomRate = zoomFactor * minDistance;
- zoomRate = CesiumMath.clamp(zoomRate, object._minimumZoomRate, object._maximumZoomRate);
- var diff = movement.endPosition.y - movement.startPosition.y;
- var rangeWindowRatio = diff / object._scene.canvas.clientHeight;
- rangeWindowRatio = Math.min(rangeWindowRatio, object.maximumMovementRatio);
- var distance = zoomRate * rangeWindowRatio;
- if (distance > 0.0 && Math.abs(distanceMeasure - minHeight) < 1.0) {
- return;
- }
- if (distance < 0.0 && Math.abs(distanceMeasure - maxHeight) < 1.0) {
- return;
- }
- if (distanceMeasure - distance < minHeight) {
- distance = distanceMeasure - minHeight - 1.0;
- } else if (distanceMeasure - distance > maxHeight) {
- distance = distanceMeasure - maxHeight;
- }
- object._scene.camera.zoomIn(distance);
- }
- var translate2DStart = new Ray();
- var translate2DEnd = new Ray();
- var scratchTranslateP0 = new Cartesian3();
- var scratchTranslateP1 = new Cartesian3();
- function translate2D(controller, startPosition, movement) {
- var scene = controller._scene;
- var camera = scene.camera;
- var start = camera.getPickRay(movement.startPosition, translate2DStart).origin;
- var end = camera.getPickRay(movement.endPosition, translate2DEnd).origin;
- var position = camera.position;
- var p0 = Cartesian3.subtract(start, position, scratchTranslateP0);
- var p1 = Cartesian3.subtract(end, position, scratchTranslateP1);
- var direction = Cartesian3.subtract(p0, p1, scratchTranslateP0);
- var distance = Cartesian3.magnitude(direction);
- if (distance > 0.0) {
- Cartesian3.normalize(direction, direction);
- camera.move(direction, distance);
- }
- }
- function zoom2D(controller, startPosition, movement) {
- if (defined(movement.distance)) {
- movement = movement.distance;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- handleZoom(controller, startPosition, movement, controller._zoomFactor, camera.getMagnitude());
- }
- var twist2DStart = new Cartesian2();
- var twist2DEnd = new Cartesian2();
- function twist2D(controller, startPosition, movement) {
- if (defined(movement.angleAndHeight)) {
- singleAxisTwist2D(controller, startPosition, movement.angleAndHeight);
- return;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var width = canvas.clientWidth;
- var height = canvas.clientHeight;
- var start = twist2DStart;
- start.x = (2.0 / width) * movement.startPosition.x - 1.0;
- start.y = (2.0 / height) * (height - movement.startPosition.y) - 1.0;
- start = Cartesian2.normalize(start, start);
- var end = twist2DEnd;
- end.x = (2.0 / width) * movement.endPosition.x - 1.0;
- end.y = (2.0 / height) * (height - movement.endPosition.y) - 1.0;
- end = Cartesian2.normalize(end, end);
- var startTheta = CesiumMath.acosClamped(start.x);
- if (start.y < 0) {
- startTheta = CesiumMath.TWO_PI - startTheta;
- }
- var endTheta = CesiumMath.acosClamped(end.x);
- if (end.y < 0) {
- endTheta = CesiumMath.TWO_PI - endTheta;
- }
- var theta = endTheta - startTheta;
- camera.twistRight(theta);
- }
- function singleAxisTwist2D(controller, startPosition, movement) {
- var rotateRate = controller._rotateFactor * controller._rotateRateRangeAdjustment;
- if (rotateRate > controller._maximumRotateRate) {
- rotateRate = controller._maximumRotateRate;
- }
- if (rotateRate < controller._minimumRotateRate) {
- rotateRate = controller._minimumRotateRate;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var phiWindowRatio = (movement.endPosition.x - movement.startPosition.x) / canvas.clientWidth;
- phiWindowRatio = Math.min(phiWindowRatio, controller.maximumMovementRatio);
- var deltaPhi = rotateRate * phiWindowRatio * Math.PI * 4.0;
- camera.twistRight(deltaPhi);
- }
- function update2D(controller) {
- var tweens = controller._tweens;
- if (controller._aggregator.anyButtonDown) {
- tweens.removeAll();
- }
- var scene = controller._scene;
- var camera = scene.camera;
- if (!tweens.contains(controller._tween)) {
- if (!Matrix4.equals(Matrix4.IDENTITY, camera.transform)) {
- reactToInput(controller, controller.enableRotate, controller.translateEventTypes, twist2D, controller.inertiaSpin, '_lastInertiaSpinMovement');
- reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom2D, controller.inertiaZoom, '_lastInertiaZoomMovement');
- } else {
- reactToInput(controller, controller.enableTranslate, controller.translateEventTypes, translate2D, controller.inertiaTranslate, '_lastInertiaTranslateMovement');
- reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom2D, controller.inertiaZoom, '_lastInertiaZoomMovement');
- reactToInput(controller, controller.enableRotate, controller.tiltEventTypes, twist2D, controller.inertiaSpin, '_lastInertiaTiltMovement');
- }
- }
- if (!controller._aggregator.anyButtonDown &&
- (!defined(controller._lastInertiaZoomMovement) || !controller._lastInertiaZoomMovement.active) &&
- (!defined(controller._lastInertiaTranslateMovement) || !controller._lastInertiaTranslateMovement.active) &&
- !tweens.contains(controller._tween)) {
- var tween = camera.createCorrectPositionTween(controller.bounceAnimationTime);
- if (defined(tween)) {
- controller._tween = tweens.add(tween);
- }
- }
- tweens.update();
- }
- var translateCVStartRay = new Ray();
- var translateCVEndRay = new Ray();
- var translateCVStartPos = new Cartesian3();
- var translateCVEndPos = new Cartesian3();
- var translatCVDifference = new Cartesian3();
- var translateCVOrigin = new Cartesian3();
- var translateCVPlane = new Plane(Cartesian3.ZERO, 0.0);
- var translateCVStartMouse = new Cartesian2();
- var translateCVEndMouse = new Cartesian2();
- function translateCV(controller, startPosition, movement) {
- if (!Cartesian3.equals(startPosition, controller._translateMousePosition)) {
- controller._looking = false;
- }
- if (controller._looking) {
- look3D(controller, startPosition, movement);
- return;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- var startMouse = Cartesian2.clone(movement.startPosition, translateCVStartMouse);
- var endMouse = Cartesian2.clone(movement.endPosition, translateCVEndMouse);
- var startRay = camera.getPickRay(startMouse, translateCVStartRay);
- var origin = Cartesian3.clone(Cartesian3.ZERO, translateCVOrigin);
- var normal = Cartesian3.UNIT_X;
- if (defined(controller._globe) && camera.position.z < controller.minimumPickingTerrainHeight) {
- var intersection = controller._globe.pick(startRay, scene, translateCVStartPos);
- if (defined(intersection)) {
- origin.x = intersection.x;
- }
- }
- if (origin.x > camera.position.z) {
- var tempY = startMouse.y;
- startMouse.y = endMouse.y;
- endMouse.y = tempY;
- }
- var plane = Plane.fromPointNormal(origin, normal, translateCVPlane);
- startRay = camera.getPickRay(startMouse, translateCVStartRay);
- var startPlanePos = IntersectionTests.rayPlane(startRay, plane, translateCVStartPos);
- var endRay = camera.getPickRay(endMouse, translateCVEndRay);
- var endPlanePos = IntersectionTests.rayPlane(endRay, plane, translateCVEndPos);
- if (!defined(startPlanePos) || !defined(endPlanePos)) {
- controller._looking = true;
- look3D(controller, startPosition, movement);
- Cartesian2.clone(startPosition, controller._translateMousePosition);
- return;
- }
- var diff = Cartesian3.subtract(startPlanePos, endPlanePos, translatCVDifference);
- var temp = diff.x;
- diff.x = diff.y;
- diff.y = diff.z;
- diff.z = temp;
- var mag = Cartesian3.magnitude(diff);
- if (mag > CesiumMath.EPSILON6) {
- Cartesian3.normalize(diff, diff);
- camera.move(diff, mag);
- }
- }
- var rotateCVWindowPos = new Cartesian2();
- var rotateCVWindowRay = new Ray();
- var rotateCVCenter = new Cartesian3();
- var rotateCVVerticalCenter = new Cartesian3();
- var rotateCVTransform = new Matrix4();
- var rotateCVVerticalTransform = new Matrix4();
- var rotateCVOrigin = new Cartesian3();
- var rotateCVPlane = new Plane(Cartesian3.ZERO, 0.0);
- var rotateCVCartesian3 = new Cartesian3();
- var rotateCVCart = new Cartographic();
- var rotateCVOldTransform = new Matrix4();
- var rotateCVQuaternion = new Quaternion();
- var rotateCVMatrix = new Matrix3();
- function rotateCV(controller, startPosition, movement) {
- if (defined(movement.angleAndHeight)) {
- movement = movement.angleAndHeight;
- }
- if (!Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
- controller._tiltCVOffMap = false;
- controller._looking = false;
- }
- if (controller._looking) {
- look3D(controller, startPosition, movement);
- return;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- var maxCoord = controller._maxCoord;
- var onMap = Math.abs(camera.position.x) - maxCoord.x < 0 && Math.abs(camera.position.y) - maxCoord.y < 0;
- if (controller._tiltCVOffMap || !onMap || camera.position.z > controller.minimumPickingTerrainHeight) {
- controller._tiltCVOffMap = true;
- rotateCVOnPlane(controller, startPosition, movement);
- } else {
- rotateCVOnTerrain(controller, startPosition, movement);
- }
- }
- function rotateCVOnPlane(controller, startPosition, movement) {
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var windowPosition = rotateCVWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = canvas.clientHeight / 2;
- var ray = camera.getPickRay(windowPosition, rotateCVWindowRay);
- var normal = Cartesian3.UNIT_X;
- var position = ray.origin;
- var direction = ray.direction;
- var scalar;
- var normalDotDirection = Cartesian3.dot(normal, direction);
- if (Math.abs(normalDotDirection) > CesiumMath.EPSILON6) {
- scalar = -Cartesian3.dot(normal, position) / normalDotDirection;
- }
- if (!defined(scalar) || scalar <= 0.0) {
- controller._looking = true;
- look3D(controller, startPosition, movement);
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- return;
- }
- var center = Cartesian3.multiplyByScalar(direction, scalar, rotateCVCenter);
- Cartesian3.add(position, center, center);
- var projection = scene.mapProjection;
- var ellipsoid = projection.ellipsoid;
- Cartesian3.fromElements(center.y, center.z, center.x, center);
- var cart = projection.unproject(center, rotateCVCart);
- ellipsoid.cartographicToCartesian(cart, center);
- var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, rotateCVTransform);
- var oldGlobe = controller._globe;
- var oldEllipsoid = controller._ellipsoid;
- controller._globe = undefined;
- controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
- controller._rotateFactor = 1.0;
- controller._rotateRateRangeAdjustment = 1.0;
- var oldTransform = Matrix4.clone(camera.transform, rotateCVOldTransform);
- camera.setTransform(transform);
- rotate3D(controller, startPosition, movement, Cartesian3.UNIT_Z);
- camera.setTransform(oldTransform);
- controller._globe = oldGlobe;
- controller._ellipsoid = oldEllipsoid;
- var radius = oldEllipsoid.maximumRadius;
- controller._rotateFactor = 1.0 / radius;
- controller._rotateRateRangeAdjustment = radius;
- }
- function rotateCVOnTerrain(controller, startPosition, movement) {
- var ellipsoid = controller._ellipsoid;
- var scene = controller._scene;
- var camera = scene.camera;
- var center;
- var ray;
- var normal = Cartesian3.UNIT_X;
- if (Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
- center = Cartesian3.clone(controller._tiltCenter, rotateCVCenter);
- } else {
- ray = camera.getPickRay(startPosition, rotateCVWindowRay);
- if (defined(controller._globe) && camera.position.z < controller.minimumPickingTerrainHeight) {
- center = controller._globe.pick(ray, scene, rotateCVCenter);
- }
- if (!defined(center)) {
- var position = ray.origin;
- var direction = ray.direction;
- var scalar;
- var normalDotDirection = Cartesian3.dot(normal, direction);
- if (Math.abs(normalDotDirection) > CesiumMath.EPSILON6) {
- scalar = -Cartesian3.dot(normal, position) / normalDotDirection;
- }
- if (!defined(scalar) || scalar <= 0.0) {
- controller._looking = true;
- look3D(controller, startPosition, movement);
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- return;
- }
- center = Cartesian3.multiplyByScalar(direction, scalar, rotateCVCenter);
- Cartesian3.add(position, center, center);
- }
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- Cartesian3.clone(center, controller._tiltCenter);
- }
- var canvas = scene.canvas;
- var windowPosition = rotateCVWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = controller._tiltCenterMousePosition.y;
- ray = camera.getPickRay(windowPosition, rotateCVWindowRay);
- var origin = Cartesian3.clone(Cartesian3.ZERO, rotateCVOrigin);
- origin.x = center.x;
- var plane = Plane.fromPointNormal(origin, normal, rotateCVPlane);
- var verticalCenter = IntersectionTests.rayPlane(ray, plane, rotateCVVerticalCenter);
- var projection = camera._projection;
- ellipsoid = projection.ellipsoid;
- Cartesian3.fromElements(center.y, center.z, center.x, center);
- var cart = projection.unproject(center, rotateCVCart);
- ellipsoid.cartographicToCartesian(cart, center);
- var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, rotateCVTransform);
- var verticalTransform;
- if (defined(verticalCenter)) {
- Cartesian3.fromElements(verticalCenter.y, verticalCenter.z, verticalCenter.x, verticalCenter);
- cart = projection.unproject(verticalCenter, rotateCVCart);
- ellipsoid.cartographicToCartesian(cart, verticalCenter);
- verticalTransform = Transforms.eastNorthUpToFixedFrame(verticalCenter, ellipsoid, rotateCVVerticalTransform);
- } else {
- verticalTransform = transform;
- }
- var oldGlobe = controller._globe;
- var oldEllipsoid = controller._ellipsoid;
- controller._globe = undefined;
- controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
- controller._rotateFactor = 1.0;
- controller._rotateRateRangeAdjustment = 1.0;
- var constrainedAxis = Cartesian3.UNIT_Z;
- var oldTransform = Matrix4.clone(camera.transform, rotateCVOldTransform);
- camera.setTransform(transform);
- var tangent = Cartesian3.cross(Cartesian3.UNIT_Z, Cartesian3.normalize(camera.position, rotateCVCartesian3), rotateCVCartesian3);
- var dot = Cartesian3.dot(camera.right, tangent);
- rotate3D(controller, startPosition, movement, constrainedAxis, false, true);
- camera.setTransform(verticalTransform);
- if (dot < 0.0) {
- if (movement.startPosition.y > movement.endPosition.y) {
- constrainedAxis = undefined;
- }
- var oldConstrainedAxis = camera.constrainedAxis;
- camera.constrainedAxis = undefined;
- rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
- camera.constrainedAxis = oldConstrainedAxis;
- } else {
- rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
- }
- if (defined(camera.constrainedAxis)) {
- var right = Cartesian3.cross(camera.direction, camera.constrainedAxis, tilt3DCartesian3);
- if (!Cartesian3.equalsEpsilon(right, Cartesian3.ZERO, CesiumMath.EPSILON6)) {
- if (Cartesian3.dot(right, camera.right) < 0.0) {
- Cartesian3.negate(right, right);
- }
- Cartesian3.cross(right, camera.direction, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- Cartesian3.normalize(camera.up, camera.up);
- Cartesian3.normalize(camera.right, camera.right);
- }
- }
- camera.setTransform(oldTransform);
- controller._globe = oldGlobe;
- controller._ellipsoid = oldEllipsoid;
- var radius = oldEllipsoid.maximumRadius;
- controller._rotateFactor = 1.0 / radius;
- controller._rotateRateRangeAdjustment = radius;
- var originalPosition = Cartesian3.clone(camera.positionWC, rotateCVCartesian3);
- adjustHeightForTerrain(controller);
- if (!Cartesian3.equals(camera.positionWC, originalPosition)) {
- camera.setTransform(verticalTransform);
- camera.worldToCameraCoordinatesPoint(originalPosition, originalPosition);
- var magSqrd = Cartesian3.magnitudeSquared(originalPosition);
- if (Cartesian3.magnitudeSquared(camera.position) > magSqrd) {
- Cartesian3.normalize(camera.position, camera.position);
- Cartesian3.multiplyByScalar(camera.position, Math.sqrt(magSqrd), camera.position);
- }
- var angle = Cartesian3.angleBetween(originalPosition, camera.position);
- var axis = Cartesian3.cross(originalPosition, camera.position, originalPosition);
- Cartesian3.normalize(axis, axis);
- var quaternion = Quaternion.fromAxisAngle(axis, angle, rotateCVQuaternion);
- var rotation = Matrix3.fromQuaternion(quaternion, rotateCVMatrix);
- Matrix3.multiplyByVector(rotation, camera.direction, camera.direction);
- Matrix3.multiplyByVector(rotation, camera.up, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- Cartesian3.cross(camera.right, camera.direction, camera.up);
- camera.setTransform(oldTransform);
- }
- }
- var zoomCVWindowPos = new Cartesian2();
- var zoomCVWindowRay = new Ray();
- var zoomCVIntersection = new Cartesian3();
- function zoomCV(controller, startPosition, movement) {
- if (defined(movement.distance)) {
- movement = movement.distance;
- }
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var windowPosition = zoomCVWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = canvas.clientHeight / 2;
- var ray = camera.getPickRay(windowPosition, zoomCVWindowRay);
- var intersection;
- if (defined(controller._globe) && camera.position.z < controller.minimumPickingTerrainHeight) {
- intersection = controller._globe.pick(ray, scene, zoomCVIntersection);
- }
- var distance;
- if (defined(intersection)) {
- distance = Cartesian3.distance(ray.origin, intersection);
- } else {
- var normal = Cartesian3.UNIT_X;
- var position = ray.origin;
- var direction = ray.direction;
- distance = -Cartesian3.dot(normal, position) / Cartesian3.dot(normal, direction);
- }
- handleZoom(controller, startPosition, movement, controller._zoomFactor, distance);
- }
- function updateCV(controller) {
- var scene = controller._scene;
- var camera = scene.camera;
- if (!Matrix4.equals(Matrix4.IDENTITY, camera.transform)) {
- reactToInput(controller, controller.enableRotate, controller.rotateEventTypes, rotate3D, controller.inertiaSpin, '_lastInertiaSpinMovement');
- reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom3D, controller.inertiaZoom, '_lastInertiaZoomMovement');
- } else {
- var tweens = controller._tweens;
- if (controller._aggregator.anyButtonDown) {
- tweens.removeAll();
- }
- reactToInput(controller, controller.enableTilt, controller.tiltEventTypes, rotateCV, controller.inertiaSpin, '_lastInertiaTiltMovement');
- reactToInput(controller, controller.enableTranslate, controller.translateEventTypes, translateCV, controller.inertiaTranslate, '_lastInertiaTranslateMovement');
- reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoomCV, controller.inertiaZoom, '_lastInertiaZoomMovement');
- reactToInput(controller, controller.enableLook, controller.lookEventTypes, look3D);
- if (!controller._aggregator.anyButtonDown &&
- (!defined(controller._lastInertiaZoomMovement) || !controller._lastInertiaZoomMovement.active) &&
- (!defined(controller._lastInertiaTranslateMovement) || !controller._lastInertiaTranslateMovement.active) &&
- !tweens.contains(controller._tween)) {
- var tween = camera.createCorrectPositionTween(controller.bounceAnimationTime);
- if (defined(tween)) {
- controller._tween = tweens.add(tween);
- }
- }
- tweens.update();
- }
- }
- var spin3DPick = new Cartesian3();
- var scratchStartRay = new Ray();
- var scratchCartographic = new Cartographic();
- var scratchMousePos = new Cartesian3();
- var scratchRadii = new Cartesian3();
- var scratchEllipsoid = new Ellipsoid();
- var scratchLookUp = new Cartesian3();
- function spin3D(controller, startPosition, movement) {
- var scene = controller._scene;
- var camera = scene.camera;
- if (!Matrix4.equals(camera.transform, Matrix4.IDENTITY)) {
- rotate3D(controller, startPosition, movement);
- return;
- }
- var magnitude;
- var radii;
- var ellipsoid;
- var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, scratchLookUp);
- if (Cartesian2.equals(startPosition, controller._rotateMousePosition)) {
- if (controller._looking) {
- look3D(controller, startPosition, movement, up);
- } else if (controller._rotating) {
- rotate3D(controller, startPosition, movement);
- } else {
- magnitude = Cartesian3.magnitude(controller._rotateStartPosition);
- radii = scratchRadii;
- radii.x = radii.y = radii.z = magnitude;
- ellipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
- pan3D(controller, startPosition, movement, ellipsoid);
- }
- return;
- } else {
- controller._looking = false;
- controller._rotating = false;
- }
- var height = controller._ellipsoid.cartesianToCartographic(camera.positionWC, scratchCartographic).height;
- if (defined(controller._globe) && height < controller.minimumPickingTerrainHeight) {
- var startRay = camera.getPickRay(movement.startPosition, scratchStartRay);
- var mousePos = controller._globe.pick(startRay, scene, scratchMousePos);
- if (defined(mousePos)) {
- magnitude = Cartesian3.magnitude(mousePos);
- radii = scratchRadii;
- radii.x = radii.y = radii.z = magnitude;
- ellipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
- pan3D(controller, startPosition, movement, ellipsoid);
- Cartesian3.clone(mousePos, controller._rotateStartPosition);
- } else {
- controller._looking = true;
- look3D(controller, startPosition, movement, up);
- }
- } else if (defined(camera.pickEllipsoid(movement.startPosition, controller._ellipsoid, spin3DPick))) {
- pan3D(controller, startPosition, movement, controller._ellipsoid);
- Cartesian3.clone(spin3DPick, controller._rotateStartPosition);
- } else if (height > controller.minimumTrackBallHeight) {
- controller._rotating = true;
- rotate3D(controller, startPosition, movement);
- } else {
- controller._looking = true;
- look3D(controller, startPosition, movement, up);
- }
- Cartesian2.clone(startPosition, controller._rotateMousePosition);
- }
- function rotate3D(controller, startPosition, movement, constrainedAxis, rotateOnlyVertical, rotateOnlyHorizontal) {
- rotateOnlyVertical = defaultValue(rotateOnlyVertical, false);
- rotateOnlyHorizontal = defaultValue(rotateOnlyHorizontal, false);
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var oldAxis = camera.constrainedAxis;
- if (defined(constrainedAxis)) {
- camera.constrainedAxis = constrainedAxis;
- }
- var rho = Cartesian3.magnitude(camera.position);
- var rotateRate = controller._rotateFactor * (rho - controller._rotateRateRangeAdjustment);
- if (rotateRate > controller._maximumRotateRate) {
- rotateRate = controller._maximumRotateRate;
- }
- if (rotateRate < controller._minimumRotateRate) {
- rotateRate = controller._minimumRotateRate;
- }
- var phiWindowRatio = (movement.startPosition.x - movement.endPosition.x) / canvas.clientWidth;
- var thetaWindowRatio = (movement.startPosition.y - movement.endPosition.y) / canvas.clientHeight;
- phiWindowRatio = Math.min(phiWindowRatio, controller.maximumMovementRatio);
- thetaWindowRatio = Math.min(thetaWindowRatio, controller.maximumMovementRatio);
- var deltaPhi = rotateRate * phiWindowRatio * Math.PI * 2.0;
- var deltaTheta = rotateRate * thetaWindowRatio * Math.PI;
- if (!rotateOnlyVertical) {
- camera.rotateRight(deltaPhi);
- }
- if (!rotateOnlyHorizontal) {
- camera.rotateUp(deltaTheta);
- }
- camera.constrainedAxis = oldAxis;
- }
- var pan3DP0 = Cartesian4.clone(Cartesian4.UNIT_W);
- var pan3DP1 = Cartesian4.clone(Cartesian4.UNIT_W);
- var pan3DTemp0 = new Cartesian3();
- var pan3DTemp1 = new Cartesian3();
- var pan3DTemp2 = new Cartesian3();
- var pan3DTemp3 = new Cartesian3();
- var pan3DStartMousePosition = new Cartesian2();
- var pan3DEndMousePosition = new Cartesian2();
- function pan3D(controller, startPosition, movement, ellipsoid) {
- var scene = controller._scene;
- var camera = scene.camera;
- var cameraPosMag = Cartesian3.magnitude(camera.position);
- var startMousePosition = Cartesian2.clone(movement.startPosition, pan3DStartMousePosition);
- var endMousePosition = Cartesian2.clone(movement.endPosition, pan3DEndMousePosition);
- if (cameraPosMag < ellipsoid.maximumRadius) {
- startMousePosition.y = endMousePosition.y;
- endMousePosition.y = movement.startPosition.y;
- var magnitude = cameraPosMag + (ellipsoid.maximumRadius - cameraPosMag) * 2.0;
- var radii = scratchRadii;
- radii.x = radii.y = radii.z = magnitude;
- ellipsoid = Ellipsoid.fromCartesian3(radii, ellipsoid);
- }
- var p0 = camera.pickEllipsoid(startMousePosition, ellipsoid, pan3DP0);
- var p1 = camera.pickEllipsoid(endMousePosition, ellipsoid, pan3DP1);
- if (!defined(p0) || !defined(p1)) {
- controller._rotating = true;
- rotate3D(controller, startPosition, movement);
- return;
- }
- p0 = camera.worldToCameraCoordinates(p0, p0);
- p1 = camera.worldToCameraCoordinates(p1, p1);
- if (!defined(camera.constrainedAxis)) {
- Cartesian3.normalize(p0, p0);
- Cartesian3.normalize(p1, p1);
- var dot = Cartesian3.dot(p0, p1);
- var axis = Cartesian3.cross(p0, p1, pan3DTemp0);
- if (dot < 1.0 && !Cartesian3.equalsEpsilon(axis, Cartesian3.ZERO, CesiumMath.EPSILON14)) { // dot is in [0, 1]
- var angle = Math.acos(dot);
- camera.rotate(axis, angle);
- }
- } else {
- var basis0 = camera.constrainedAxis;
- var basis1 = Cartesian3.mostOrthogonalAxis(basis0, pan3DTemp0);
- Cartesian3.cross(basis1, basis0, basis1);
- Cartesian3.normalize(basis1, basis1);
- var basis2 = Cartesian3.cross(basis0, basis1, pan3DTemp1);
- var startRho = Cartesian3.magnitude(p0);
- var startDot = Cartesian3.dot(basis0, p0);
- var startTheta = Math.acos(startDot / startRho);
- var startRej = Cartesian3.multiplyByScalar(basis0, startDot, pan3DTemp2);
- Cartesian3.subtract(p0, startRej, startRej);
- Cartesian3.normalize(startRej, startRej);
- var endRho = Cartesian3.magnitude(p1);
- var endDot = Cartesian3.dot(basis0, p1);
- var endTheta = Math.acos(endDot / endRho);
- var endRej = Cartesian3.multiplyByScalar(basis0, endDot, pan3DTemp3);
- Cartesian3.subtract(p1, endRej, endRej);
- Cartesian3.normalize(endRej, endRej);
- var startPhi = Math.acos(Cartesian3.dot(startRej, basis1));
- if (Cartesian3.dot(startRej, basis2) < 0) {
- startPhi = CesiumMath.TWO_PI - startPhi;
- }
- var endPhi = Math.acos(Cartesian3.dot(endRej, basis1));
- if (Cartesian3.dot(endRej, basis2) < 0) {
- endPhi = CesiumMath.TWO_PI - endPhi;
- }
- var deltaPhi = startPhi - endPhi;
- var east;
- if (Cartesian3.equalsEpsilon(basis0, camera.position, CesiumMath.EPSILON2)) {
- east = camera.right;
- } else {
- east = Cartesian3.cross(basis0, camera.position, pan3DTemp0);
- }
- var planeNormal = Cartesian3.cross(basis0, east, pan3DTemp0);
- var side0 = Cartesian3.dot(planeNormal, Cartesian3.subtract(p0, basis0, pan3DTemp1));
- var side1 = Cartesian3.dot(planeNormal, Cartesian3.subtract(p1, basis0, pan3DTemp1));
- var deltaTheta;
- if (side0 > 0 && side1 > 0) {
- deltaTheta = endTheta - startTheta;
- } else if (side0 > 0 && side1 <= 0) {
- if (Cartesian3.dot(camera.position, basis0) > 0) {
- deltaTheta = -startTheta - endTheta;
- } else {
- deltaTheta = startTheta + endTheta;
- }
- } else {
- deltaTheta = startTheta - endTheta;
- }
- camera.rotateRight(deltaPhi);
- camera.rotateUp(deltaTheta);
- }
- }
- var zoom3DUnitPosition = new Cartesian3();
- var zoom3DCartographic = new Cartographic();
- function zoom3D(controller, startPosition, movement) {
- if (defined(movement.distance)) {
- movement = movement.distance;
- }
- var ellipsoid = controller._ellipsoid;
- var scene = controller._scene;
- var camera = scene.camera;
- var canvas = scene.canvas;
- var windowPosition = zoomCVWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = canvas.clientHeight / 2;
- var ray = camera.getPickRay(windowPosition, zoomCVWindowRay);
- var intersection;
- var height = ellipsoid.cartesianToCartographic(camera.position, zoom3DCartographic).height;
- if (defined(controller._globe) && height < controller.minimumPickingTerrainHeight) {
- intersection = controller._globe.pick(ray, scene, zoomCVIntersection);
- }
- var distance;
- if (defined(intersection)) {
- distance = Cartesian3.distance(ray.origin, intersection);
- } else {
- distance = height;
- }
- var unitPosition = Cartesian3.normalize(camera.position, zoom3DUnitPosition);
- handleZoom(controller, startPosition, movement, controller._zoomFactor, distance, Cartesian3.dot(unitPosition, camera.direction));
- }
- var tilt3DWindowPos = new Cartesian2();
- var tilt3DRay = new Ray();
- var tilt3DCenter = new Cartesian3();
- var tilt3DVerticalCenter = new Cartesian3();
- var tilt3DTransform = new Matrix4();
- var tilt3DVerticalTransform = new Matrix4();
- var tilt3DCartesian3 = new Cartesian3();
- var tilt3DOldTransform = new Matrix4();
- var tilt3DQuaternion = new Quaternion();
- var tilt3DMatrix = new Matrix3();
- var tilt3DCart = new Cartographic();
- var tilt3DLookUp = new Cartesian3();
- function tilt3D(controller, startPosition, movement) {
- var scene = controller._scene;
- var camera = scene.camera;
- if (!Matrix4.equals(camera.transform, Matrix4.IDENTITY)) {
- return;
- }
- if (defined(movement.angleAndHeight)) {
- movement = movement.angleAndHeight;
- }
- if (!Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
- controller._tiltOnEllipsoid = false;
- controller._looking = false;
- }
- if (controller._looking) {
- var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
- look3D(controller, startPosition, movement, up);
- return;
- }
- var ellipsoid = controller._ellipsoid;
- var cartographic = ellipsoid.cartesianToCartographic(camera.position, tilt3DCart);
- if (controller._tiltOnEllipsoid || cartographic.height > controller.minimumCollisionTerrainHeight) {
- controller._tiltOnEllipsoid = true;
- tilt3DOnEllipsoid(controller, startPosition, movement);
- } else {
- tilt3DOnTerrain(controller, startPosition, movement);
- }
- }
- var tilt3DOnEllipsoidCartographic = new Cartographic();
- function tilt3DOnEllipsoid(controller, startPosition, movement) {
- var ellipsoid = controller._ellipsoid;
- var scene = controller._scene;
- var camera = scene.camera;
- var minHeight = controller.minimumZoomDistance * 0.25;
- var height = ellipsoid.cartesianToCartographic(camera.positionWC, tilt3DOnEllipsoidCartographic).height;
- if (height - minHeight - 1.0 < CesiumMath.EPSILON3 &&
- movement.endPosition.y - movement.startPosition.y < 0) {
- return;
- }
- var canvas = scene.canvas;
- var windowPosition = tilt3DWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = canvas.clientHeight / 2;
- var ray = camera.getPickRay(windowPosition, tilt3DRay);
- var center;
- var intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
- if (defined(intersection)) {
- center = Ray.getPoint(ray, intersection.start, tilt3DCenter);
- } else if (height > controller.minimumTrackBallHeight) {
- var grazingAltitudeLocation = IntersectionTests.grazingAltitudeLocation(ray, ellipsoid);
- if (!defined(grazingAltitudeLocation)) {
- return;
- }
- var grazingAltitudeCart = ellipsoid.cartesianToCartographic(grazingAltitudeLocation, tilt3DCart);
- grazingAltitudeCart.height = 0.0;
- center = ellipsoid.cartographicToCartesian(grazingAltitudeCart, tilt3DCenter);
- } else {
- controller._looking = true;
- var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
- look3D(controller, startPosition, movement, up);
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- return;
- }
- var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, tilt3DTransform);
- var oldGlobe = controller._globe;
- var oldEllipsoid = controller._ellipsoid;
- controller._globe = undefined;
- controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
- controller._rotateFactor = 1.0;
- controller._rotateRateRangeAdjustment = 1.0;
- var oldTransform = Matrix4.clone(camera.transform, tilt3DOldTransform);
- camera.setTransform(transform);
- rotate3D(controller, startPosition, movement, Cartesian3.UNIT_Z);
- camera.setTransform(oldTransform);
- controller._globe = oldGlobe;
- controller._ellipsoid = oldEllipsoid;
- var radius = oldEllipsoid.maximumRadius;
- controller._rotateFactor = 1.0 / radius;
- controller._rotateRateRangeAdjustment = radius;
- }
- function tilt3DOnTerrain(controller, startPosition, movement) {
- var ellipsoid = controller._ellipsoid;
- var scene = controller._scene;
- var camera = scene.camera;
- var center;
- var ray;
- var intersection;
- if (Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
- center = Cartesian3.clone(controller._tiltCenter, tilt3DCenter);
- } else {
- ray = camera.getPickRay(startPosition, tilt3DRay);
- if (defined(controller._globe)) {
- center = controller._globe.pick(ray, scene, tilt3DCenter);
- }
- if (!defined(center)) {
- intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
- if (!defined(intersection)) {
- var cartographic = ellipsoid.cartesianToCartographic(camera.position, tilt3DCart);
- if (cartographic.height <= controller.minimumTrackBallHeight) {
- controller._looking = true;
- var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
- look3D(controller, startPosition, movement, up);
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- }
- return;
- }
- center = Ray.getPoint(ray, intersection.start, tilt3DCenter);
- }
- Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
- Cartesian3.clone(center, controller._tiltCenter);
- }
- var canvas = scene.canvas;
- var windowPosition = tilt3DWindowPos;
- windowPosition.x = canvas.clientWidth / 2;
- windowPosition.y = controller._tiltCenterMousePosition.y;
- ray = camera.getPickRay(windowPosition, tilt3DRay);
- var mag = Cartesian3.magnitude(center);
- var radii = Cartesian3.fromElements(mag, mag, mag, scratchRadii);
- var newEllipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
- intersection = IntersectionTests.rayEllipsoid(ray, newEllipsoid);
- if (!defined(intersection)) {
- return;
- }
- var t = Cartesian3.magnitude(ray.origin) > mag ? intersection.start : intersection.stop;
- var verticalCenter = Ray.getPoint(ray, t, tilt3DVerticalCenter);
- var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, tilt3DTransform);
- var verticalTransform = Transforms.eastNorthUpToFixedFrame(verticalCenter, newEllipsoid, tilt3DVerticalTransform);
- var oldGlobe = controller._globe;
- var oldEllipsoid = controller._ellipsoid;
- controller._globe = undefined;
- controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
- controller._rotateFactor = 1.0;
- controller._rotateRateRangeAdjustment = 1.0;
- var constrainedAxis = Cartesian3.UNIT_Z;
- var oldTransform = Matrix4.clone(camera.transform, tilt3DOldTransform);
- camera.setTransform(transform);
- var tangent = Cartesian3.cross(verticalCenter, camera.positionWC, tilt3DCartesian3);
- var dot = Cartesian3.dot(camera.rightWC, tangent);
- rotate3D(controller, startPosition, movement, constrainedAxis, false, true);
- camera.setTransform(verticalTransform);
- if (dot < 0.0) {
- if (movement.startPosition.y > movement.endPosition.y) {
- constrainedAxis = undefined;
- }
- var oldConstrainedAxis = camera.constrainedAxis;
- camera.constrainedAxis = undefined;
- rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
- camera.constrainedAxis = oldConstrainedAxis;
- } else {
- rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
- }
- if (defined(camera.constrainedAxis)) {
- var right = Cartesian3.cross(camera.direction, camera.constrainedAxis, tilt3DCartesian3);
- if (!Cartesian3.equalsEpsilon(right, Cartesian3.ZERO, CesiumMath.EPSILON6)) {
- if (Cartesian3.dot(right, camera.right) < 0.0) {
- Cartesian3.negate(right, right);
- }
- Cartesian3.cross(right, camera.direction, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- Cartesian3.normalize(camera.up, camera.up);
- Cartesian3.normalize(camera.right, camera.right);
- }
- }
- camera.setTransform(oldTransform);
- controller._globe = oldGlobe;
- controller._ellipsoid = oldEllipsoid;
- var radius = oldEllipsoid.maximumRadius;
- controller._rotateFactor = 1.0 / radius;
- controller._rotateRateRangeAdjustment = radius;
- var originalPosition = Cartesian3.clone(camera.positionWC, tilt3DCartesian3);
- adjustHeightForTerrain(controller);
- if (!Cartesian3.equals(camera.positionWC, originalPosition)) {
- camera.setTransform(verticalTransform);
- camera.worldToCameraCoordinatesPoint(originalPosition, originalPosition);
- var magSqrd = Cartesian3.magnitudeSquared(originalPosition);
- if (Cartesian3.magnitudeSquared(camera.position) > magSqrd) {
- Cartesian3.normalize(camera.position, camera.position);
- Cartesian3.multiplyByScalar(camera.position, Math.sqrt(magSqrd), camera.position);
- }
- var angle = Cartesian3.angleBetween(originalPosition, camera.position);
- var axis = Cartesian3.cross(originalPosition, camera.position, originalPosition);
- Cartesian3.normalize(axis, axis);
- var quaternion = Quaternion.fromAxisAngle(axis, angle, tilt3DQuaternion);
- var rotation = Matrix3.fromQuaternion(quaternion, tilt3DMatrix);
- Matrix3.multiplyByVector(rotation, camera.direction, camera.direction);
- Matrix3.multiplyByVector(rotation, camera.up, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- Cartesian3.cross(camera.right, camera.direction, camera.up);
- camera.setTransform(oldTransform);
- }
- }
- var look3DStartPos = new Cartesian2();
- var look3DEndPos = new Cartesian2();
- var look3DStartRay = new Ray();
- var look3DEndRay = new Ray();
- var look3DNegativeRot = new Cartesian3();
- var look3DTan = new Cartesian3();
- function look3D(controller, startPosition, movement, rotationAxis) {
- var scene = controller._scene;
- var camera = scene.camera;
- var startPos = look3DStartPos;
- startPos.x = movement.startPosition.x;
- startPos.y = 0.0;
- var endPos = look3DEndPos;
- endPos.x = movement.endPosition.x;
- endPos.y = 0.0;
- var start = camera.getPickRay(startPos, look3DStartRay).direction;
- var end = camera.getPickRay(endPos, look3DEndRay).direction;
- var angle = 0.0;
- var dot = Cartesian3.dot(start, end);
- if (dot < 1.0) { // dot is in [0, 1]
- angle = Math.acos(dot);
- }
- angle = (movement.startPosition.x > movement.endPosition.x) ? -angle : angle;
- var horizontalRotationAxis = controller._horizontalRotationAxis;
- if (defined(rotationAxis)) {
- camera.look(rotationAxis, -angle);
- } else if (defined(horizontalRotationAxis)) {
- camera.look(horizontalRotationAxis, -angle);
- } else {
- camera.lookLeft(angle);
- }
- startPos.x = 0.0;
- startPos.y = movement.startPosition.y;
- endPos.x = 0.0;
- endPos.y = movement.endPosition.y;
- start = camera.getPickRay(startPos, look3DStartRay).direction;
- end = camera.getPickRay(endPos, look3DEndRay).direction;
- angle = 0.0;
- dot = Cartesian3.dot(start, end);
- if (dot < 1.0) { // dot is in [0, 1]
- angle = Math.acos(dot);
- }
- angle = (movement.startPosition.y > movement.endPosition.y) ? -angle : angle;
- rotationAxis = defaultValue(rotationAxis, horizontalRotationAxis);
- if (defined(rotationAxis)) {
- var direction = camera.direction;
- var negativeRotationAxis = Cartesian3.negate(rotationAxis, look3DNegativeRot);
- var northParallel = Cartesian3.equalsEpsilon(direction, rotationAxis, CesiumMath.EPSILON2);
- var southParallel = Cartesian3.equalsEpsilon(direction, negativeRotationAxis, CesiumMath.EPSILON2);
- if ((!northParallel && !southParallel)) {
- dot = Cartesian3.dot(direction, rotationAxis);
- var angleToAxis = CesiumMath.acosClamped(dot);
- if (angle > 0 && angle > angleToAxis) {
- angle = angleToAxis - CesiumMath.EPSILON4;
- }
- dot = Cartesian3.dot(direction, negativeRotationAxis);
- angleToAxis = CesiumMath.acosClamped(dot);
- if (angle < 0 && -angle > angleToAxis) {
- angle = -angleToAxis + CesiumMath.EPSILON4;
- }
- var tangent = Cartesian3.cross(rotationAxis, direction, look3DTan);
- camera.look(tangent, angle);
- } else if ((northParallel && angle < 0) || (southParallel && angle > 0)) {
- camera.look(camera.right, -angle);
- }
- } else {
- camera.lookUp(angle);
- }
- }
- function update3D(controller) {
- reactToInput(controller, controller.enableRotate, controller.rotateEventTypes, spin3D, controller.inertiaSpin, '_lastInertiaSpinMovement');
- reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom3D, controller.inertiaZoom, '_lastInertiaZoomMovement');
- reactToInput(controller, controller.enableTilt, controller.tiltEventTypes, tilt3D, controller.inertiaSpin, '_lastInertiaTiltMovement');
- reactToInput(controller, controller.enableLook, controller.lookEventTypes, look3D);
- }
- var scratchAdjustHeightCartographic = new Cartographic();
- function adjustHeightForTerrain(controller) {
- var scene = controller._scene;
- var mode = scene.mode;
- var globe = controller._globe;
- if (!defined(globe) || mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
- return;
- }
- var camera = scene.camera;
- var ellipsoid = controller._ellipsoid;
- var projection = scene.mapProjection;
- var cartographic = scratchAdjustHeightCartographic;
- if (mode === SceneMode.SCENE3D) {
- ellipsoid.cartesianToCartographic(camera.position, cartographic);
- } else {
- projection.unproject(camera.position, cartographic);
- }
- if (cartographic.height > controller.minimumCollisionTerrainHeight) {
- return;
- }
- var height = globe.getHeight(cartographic);
- if (!defined(height)) {
- return;
- }
- height += controller.minimumZoomDistance;
- if (cartographic.height >= height) {
- return;
- }
- cartographic.height = height;
- if (mode === SceneMode.SCENE3D) {
- ellipsoid.cartographicToCartesian(cartographic, camera.position);
- } else {
- projection.project(cartographic, camera.position);
- }
- }
- /**
- * @private
- */
- ScreenSpaceCameraController.prototype.update = function() {
- if (!Matrix4.equals(this._scene.camera.transform, Matrix4.IDENTITY)) {
- this._globe = undefined;
- this._ellipsoid = Ellipsoid.UNIT_SPHERE;
- } else {
- this._globe = this._scene.globe;
- this._ellipsoid = defined(this._globe) ? this._globe.ellipsoid : this._scene.mapProjection.ellipsoid;
- }
- var radius = this._ellipsoid.maximumRadius;
- this._rotateFactor = 1.0 / radius;
- this._rotateRateRangeAdjustment = radius;
- var scene = this._scene;
- var mode = scene.mode;
- if (mode === SceneMode.SCENE2D) {
- update2D(this);
- } else if (mode === SceneMode.COLUMBUS_VIEW) {
- this._horizontalRotationAxis = Cartesian3.UNIT_Z;
- updateCV(this);
- } else if (mode === SceneMode.SCENE3D) {
- this._horizontalRotationAxis = undefined;
- update3D(this);
- }
- adjustHeightForTerrain(this);
- this._aggregator.reset();
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- *
- * @see ScreenSpaceCameraController#destroy
- */
- ScreenSpaceCameraController.prototype.isDestroyed = function() {
- return false;
- };
- /**
- * Removes mouse listeners held by this object.
- * <br /><br />
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @returns {undefined}
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @see ScreenSpaceCameraController#isDestroyed
- *
- * @example
- * controller = controller && controller.destroy();
- */
- ScreenSpaceCameraController.prototype.destroy = function() {
- this._tweens.removeAll();
- this._spinHandler = this._spinHandler && this._spinHandler.destroy();
- this._translateHandler = this._translateHandler && this._translateHandler.destroy();
- this._lookHandler = this._lookHandler && this._lookHandler.destroy();
- this._rotateHandler = this._rotateHandler && this._rotateHandler.destroy();
- this._zoomHandler = this._zoomHandler && this._zoomHandler.destroy();
- this._zoomWheelHandler = this._zoomWheelHandler && this._zoomWheelHandler.destroy();
- this._pinchHandler = this._pinchHandler && this._pinchHandler.destroy();
- return destroyObject(this);
- };
- return ScreenSpaceCameraController;
- });
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