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- /*global define*/
- define([
- '../Core/defined',
- '../Core/defineProperties',
- '../Core/DeveloperError',
- './PerspectiveOffCenterFrustum'
- ], function(
- defined,
- defineProperties,
- DeveloperError,
- PerspectiveOffCenterFrustum) {
- "use strict";
- /**
- * The viewing frustum is defined by 6 planes.
- * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components
- * define the unit vector normal to the plane, and the w component is the distance of the
- * plane from the origin/camera position.
- *
- * @alias PerspectiveFrustum
- * @constructor
- *
- * @see PerspectiveOffCenterFrustum
- *
- * @example
- * var frustum = new Cesium.PerspectiveFrustum();
- * frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight;
- * frustum.fov = Cesium.Math.PI_OVER_THREE;
- * frustum.near = 1.0;
- * frustum.far = 2.0;
- */
- var PerspectiveFrustum = function() {
- this._offCenterFrustum = new PerspectiveOffCenterFrustum();
- /**
- * The angle of the field of view (FOV), in radians. This angle will be used
- * as the horizontal FOV if the width is greater than the height, otherwise
- * it will be the vertical FOV.
- * @type {Number}
- * @default undefined
- */
- this.fov = undefined;
- this._fov = undefined;
- this._fovy = undefined;
- /**
- * The aspect ratio of the frustum's width to it's height.
- * @type {Number}
- * @default undefined
- */
- this.aspectRatio = undefined;
- this._aspectRatio = undefined;
- /**
- * The distance of the near plane.
- * @type {Number}
- * @default 1.0
- */
- this.near = 1.0;
- this._near = this.near;
- /**
- * The distance of the far plane.
- * @type {Number}
- * @default 500000000.0
- */
- this.far = 500000000.0;
- this._far = this.far;
- };
- function update(frustum) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(frustum.fov) || !defined(frustum.aspectRatio) || !defined(frustum.near) || !defined(frustum.far)) {
- throw new DeveloperError('fov, aspectRatio, near, or far parameters are not set.');
- }
- //>>includeEnd('debug');
- var f = frustum._offCenterFrustum;
- if (frustum.fov !== frustum._fov || frustum.aspectRatio !== frustum._aspectRatio ||
- frustum.near !== frustum._near || frustum.far !== frustum._far) {
- //>>includeStart('debug', pragmas.debug);
- if (frustum.fov < 0 || frustum.fov >= Math.PI) {
- throw new DeveloperError('fov must be in the range [0, PI).');
- }
- if (frustum.aspectRatio < 0) {
- throw new DeveloperError('aspectRatio must be positive.');
- }
- if (frustum.near < 0 || frustum.near > frustum.far) {
- throw new DeveloperError('near must be greater than zero and less than far.');
- }
- //>>includeEnd('debug');
- frustum._aspectRatio = frustum.aspectRatio;
- frustum._fov = frustum.fov;
- frustum._fovy = (frustum.aspectRatio <= 1) ? frustum.fov : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2.0;
- frustum._near = frustum.near;
- frustum._far = frustum.far;
- f.top = frustum.near * Math.tan(0.5 * frustum._fovy);
- f.bottom = -f.top;
- f.right = frustum.aspectRatio * f.top;
- f.left = -f.right;
- f.near = frustum.near;
- f.far = frustum.far;
- }
- }
- defineProperties(PerspectiveFrustum.prototype, {
- /**
- * Gets the perspective projection matrix computed from the view frustum.
- * @memberof PerspectiveFrustum.prototype
- * @type {Matrix4}
- *
- * @see PerspectiveFrustum#infiniteProjectionMatrix
- */
- projectionMatrix : {
- get : function() {
- update(this);
- return this._offCenterFrustum.projectionMatrix;
- }
- },
- /**
- * The perspective projection matrix computed from the view frustum with an infinite far plane.
- * @memberof PerspectiveFrustum.prototype
- * @type {Matrix4}
- *
- * @see PerspectiveFrustum#projectionMatrix
- */
- infiniteProjectionMatrix : {
- get : function() {
- update(this);
- return this._offCenterFrustum.infiniteProjectionMatrix;
- }
- },
- /**
- * Gets the angle of the vertical field of view, in radians.
- * @memberof PerspectiveFrustum.prototype
- * @type {Number}
- * @default undefined
- */
- fovy : {
- get : function() {
- update(this);
- return this._fovy;
- }
- }
- });
- /**
- * Creates a culling volume for this frustum.
- *
- * @param {Cartesian3} position The eye position.
- * @param {Cartesian3} direction The view direction.
- * @param {Cartesian3} up The up direction.
- * @returns {CullingVolume} A culling volume at the given position and orientation.
- *
- * @example
- * // Check if a bounding volume intersects the frustum.
- * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
- * var intersect = cullingVolume.computeVisibility(boundingVolume);
- */
- PerspectiveFrustum.prototype.computeCullingVolume = function(position, direction, up) {
- update(this);
- return this._offCenterFrustum.computeCullingVolume(position, direction, up);
- };
- /**
- * Returns the pixel's width and height in meters.
- *
- * @param {Cartesian2} drawingBufferDimensions A {@link Cartesian2} with width and height in the x and y properties, respectively.
- * @param {Number} [distance=near plane distance] The distance to the near plane in meters.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively.
- *
- * @exception {DeveloperError} drawingBufferDimensions.x must be greater than zero.
- * @exception {DeveloperError} drawingBufferDimensions.y must be greater than zero.
- *
- * @example
- * // Example 1
- * // Get the width and height of a pixel.
- * var pixelSize = camera.frustum.getPixelSize({
- * width : canvas.clientWidth,
- * height : canvas.clientHeight
- * });
- *
- * @example
- * // Example 2
- * // Get the width and height of a pixel if the near plane was set to 'distance'.
- * // For example, get the size of a pixel of an image on a billboard.
- * var position = camera.position;
- * var direction = camera.direction;
- * var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive
- * var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter)); // project vector onto camera direction vector
- * var distance = Cesium.Cartesian3.magnitude(toCenterProj);
- * var pixelSize = camera.frustum.getPixelSize({
- * width : canvas.clientWidth,
- * height : canvas.clientHeight
- * }, distance);
- */
- PerspectiveFrustum.prototype.getPixelSize = function(drawingBufferDimensions, distance, result) {
- update(this);
- return this._offCenterFrustum.getPixelSize(drawingBufferDimensions, distance, result);
- };
- /**
- * Returns a duplicate of a PerspectiveFrustum instance.
- *
- * @param {PerspectiveFrustum} [result] The object onto which to store the result.
- * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided.
- */
- PerspectiveFrustum.prototype.clone = function(result) {
- if (!defined(result)) {
- result = new PerspectiveFrustum();
- }
- result.aspectRatio = this.aspectRatio;
- result.fov = this.fov;
- result.near = this.near;
- result.far = this.far;
- // force update of clone to compute matrices
- result._aspectRatio = undefined;
- result._fov = undefined;
- result._near = undefined;
- result._far = undefined;
- this._offCenterFrustum.clone(result._offCenterFrustum);
- return result;
- };
- /**
- * Compares the provided PerspectiveFrustum componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {PerspectiveFrustum} [other] The right hand side PerspectiveFrustum.
- * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- PerspectiveFrustum.prototype.equals = function(other) {
- if (!defined(other)) {
- return false;
- }
- update(this);
- update(other);
- return (this.fov === other.fov &&
- this.aspectRatio === other.aspectRatio &&
- this.near === other.near &&
- this.far === other.far &&
- this._offCenterFrustum.equals(other._offCenterFrustum));
- };
- return PerspectiveFrustum;
- });
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